US20070238534A1 - Target game - Google Patents

Target game Download PDF

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Publication number
US20070238534A1
US20070238534A1 US11/390,372 US39037206A US2007238534A1 US 20070238534 A1 US20070238534 A1 US 20070238534A1 US 39037206 A US39037206 A US 39037206A US 2007238534 A1 US2007238534 A1 US 2007238534A1
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US
United States
Prior art keywords
target
light
region
light source
regions
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/390,372
Inventor
Avraham Pollack
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MILBAT ISRAEL CENTER FOR TECHNOLOGY AND ACCESSIBLITY
Milbat Israel Center for Tech and Accessibility
Original Assignee
Milbat Israel Center for Tech and Accessibility
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Milbat Israel Center for Tech and Accessibility filed Critical Milbat Israel Center for Tech and Accessibility
Priority to US11/390,372 priority Critical patent/US20070238534A1/en
Assigned to MILBAT THE ISRAEL CENTER FOR TECHNOLOGY AND ACCESSIBLITY, POLLACK, AVRAHAM reassignment MILBAT THE ISRAEL CENTER FOR TECHNOLOGY AND ACCESSIBLITY ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: POLLACK, AVRAHAM
Publication of US20070238534A1 publication Critical patent/US20070238534A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • A63F2009/0003Games specially adapted for blind or partially sighted people
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • A63F2009/2444Light detector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker

Definitions

  • the present invention relates to target games and particularly to a target game designed for use by visually-impaired persons, but also usable by persons with normal eyesight.
  • the speaker system includes a separate speaker for each of the target regions.
  • Each speaker is actuated to produce a distinctive sound when the light sensor for the respective region of the target device senses impingement by a beam of light from the light source on its respective region.
  • the distinctive sound heard by the player will indicate to the player whether the light beam directed by the player was “on-target”, or if not, how far “off-target” the beam of light was.
  • the speakers are at different locations with respect to the target device, such an arrangement thereby indicates to the player whether the beam was on-target or off-target, not only by the different sounds produced by the respective speakers, but also by the different locations of the sounds as perceived by the player.
  • each of the speakers includes a light signaling device which is energized when its respective speaker is actuated.
  • a light signal can also be received by a player having a lower degree of visual impairment, as well as by a non-visually impaired player.
  • Such a light signal is in addition to the sound produced by the actuated speaker to indicate whether the beam was on-target or the degree of off-target.
  • FIG. 1 is a side elevational view illustrating the manipulatable light source and the target device in one form of target game constructed in accordance with the present invention.
  • FIG. 2 is a front view more particularly illustrating the target device, as well as the array of speakers, the light signaling devices, and the control system, in the target game of FIG. 1 .
  • target game is particularly designed for use by blind persons or other visually-impaired persons, but may also be used by persons having normal eyesight.
  • the illustrated target game further includes a light source 4 mounted on a stand 5 in front of target device 2 .
  • stand 5 may be a tripod
  • the light source 4 may be a battery-operated flashlight having an On-Off button 4 a . It may be mounted to the tripod by a pivotal mounting 6 enabling the flashlight to be manipulated both horizontally and vertically with respect to the target device 2 .
  • Each of the target regions 2 a - 2 d of target device 2 includes a light sensor capable of sensing when a beam of light from light source 4 impinges the respective target region.
  • the light sensors are shown in the form of light-sensitive layers or coatings 7 a - 7 d on the target regions 2 a - 2 d , respectively.
  • Each light-sensitive layer 7 a - 7 d covers a sufficient surface of its respective target region so as to detect the impingement of the light beam thereon.
  • the light beam is of relatively large diameter, only a sufficient surface area of the respective target region to sense a part of the light beam needs to be covered by the light-sensitive layer.
  • the light beam is of a small diameter, e.g. a laser beam, in which case substantially the complete surface of the respective target region should be covered with the light-sensitive material.
  • the illustrated target game further includes a speaker system controlled by the light sensors 7 a - 7 d to produce a distinctive sound according to the light sensor actuated by a beam of light from the light source 4 .
  • the speaker system includes a separate speaker, shown at 8 a - 8 d , respectively, for each of the target regions 2 a - 2 d .
  • Each speaker 8 a - 8 d when actuated, produces a distinctive sound, such as a distinctive tone, when the light sensor 7 a - 7 d on the respective target region 2 a - 2 d senses the beam of light from light source 4 .
  • the speakers 8 a - 8 d are arranged at different locations with respect to the target device 2 .
  • the player is thus informed of the degree of success in hitting the target, not only by the sound or tone of the actuated speaker as heard by the player, but also by the location from which that sound originates as perceived by the player.
  • the illustrated target game further includes a signaling device 9 a - 9 d , for each of the speakers 8 a - 8 d .
  • Each light signaling device 9 a - 9 d is located on, or close to, its respective speaker 8 a - 8 d .
  • the degree of success in hitting the target is also indicated by the energization from of a light signal at the respective speaker. This feature is useful for players having a relatively low degree of visual impairment, or players in general having normal eyesight.
  • the illustrated target game further includes a control system, generally designated 10 in FIG. 2 , connected to the foregoing electrical elements of the target device.
  • control system is controllable by the light sensors 7 a - 7 d , and controls the actuation of the speakers 8 a - 8 d , as well as of the light signaling devices 9 a - 9 d , in response to the target region 2 a - 2 d receiving the projected light beam from light source 4 as sensed by the light sensors 7 a - 7 d.
  • the projected beam is off-target such that the beam impinges one of the off-target regions 2 b - 2 d this will be detected by the respective light sensor 7 b - 7 d of the target region, which will thereby activate the respective speaker 8 b - 8 d to communicate this fact to the player. If the player completely misses the target device, no speak will be actuated.
  • the user even though not able to see the target, is thus informed not only whether the projected beam was on target, but also how far off-target it was.
  • This information is communicated to the player by the sound (e.g. tone) heard by the player as well as the location of the source of the sound as perceived by the player. After each play, the player is thus able to make a suitable adjustment in the aiming direction in another attempt to hit the on-target region 2 a.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

A target game includes: a target device divided into a plurality of target regions, including an on-target region and several off-target regions of different proximities to the on-target region; a light source manipulatable by a user to direct a beam of light towards the target device; a light sensor located on each of the target regions for sensing a beam of light from the light source impinging the respective region; and a speaker system controlled by the light sensors to produce a distinctive sound according to the light sensor sensing a beam of light from the light source impinging its respective target region.

Description

    FIELD AND BACKGROUND OF THE PRESENT INVENTION
  • The present invention relates to target games and particularly to a target game designed for use by visually-impaired persons, but also usable by persons with normal eyesight.
  • Various target games, such as target boards, are widely used for entertainment, relaxation, and competition purposes. However, such target games require that the players actually see the target, and therefore cannot be played by blind persons or other visually-impaired persons.
  • OBJECT AND BRIEF SUMMARY OF THE PRESENT INVENTION
  • An object of the present invention is to provide a target game which can be played by blind or visually-impaired persons, as well as by other persons having normal eyesight.
  • According to the present invention, there is provided a target game, comprising: a target device divided into a plurality of target regions, including an on-target region and several off-target regions of different proximities to the on-target region; a light source manipulatable by a user to direct a beam of light towards the target device; a light sensor located on each of the target regions and for sensing a beam of light from the light source impinging the respective region; and a speaker system controlled by the light sensors to produce a distinctive sound according to the light sensor sensing a beam of light from the light source impinging its respective target region.
  • In the described preferred embodiment, the speaker system includes a separate speaker for each of the target regions. Each speaker is actuated to produce a distinctive sound when the light sensor for the respective region of the target device senses impingement by a beam of light from the light source on its respective region. Thus, the distinctive sound heard by the player will indicate to the player whether the light beam directed by the player was “on-target”, or if not, how far “off-target” the beam of light was.
  • Also in the described preferred embodiment, the speakers are at different locations with respect to the target device, such an arrangement thereby indicates to the player whether the beam was on-target or off-target, not only by the different sounds produced by the respective speakers, but also by the different locations of the sounds as perceived by the player.
  • According to a further feature in the described preferred embodiment, each of the speakers includes a light signaling device which is energized when its respective speaker is actuated. Such a light signal can also be received by a player having a lower degree of visual impairment, as well as by a non-visually impaired player. Such a light signal is in addition to the sound produced by the actuated speaker to indicate whether the beam was on-target or the degree of off-target.
  • According to a still further feature in the described preferred embodiment, the light source is pivotally carried on a stand to permit manual pivotting of the light source by the player toward selected regions of the target device. Preferably, the target device includes the on-target region at the center thereof, and the off-target regions in annular arrays around, and coaxial with, the on-target region.
  • Further features and advantages of the invention will be apparent from the description below.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The invention is herein described, by way of example only, with reference to the accompanying drawings, wherein:
  • FIG. 1 is a side elevational view illustrating the manipulatable light source and the target device in one form of target game constructed in accordance with the present invention; and
  • FIG. 2 is a front view more particularly illustrating the target device, as well as the array of speakers, the light signaling devices, and the control system, in the target game of FIG. 1.
  • It is to be understood that the foregoing drawings, and the description below, are provided primarily for purposes of facilitating understanding the conceptual aspects of the invention and possible embodiments thereof, including what is presently considered to be a preferred embodiment. In the interest of clarity and brevity, no attempt is made to provide more details than necessary to enable one skilled in the art, using routine skill and design, to understand and practice the described invention. It is to be further understood that the embodiment described is for purposes of example only, and that the invention is capable of being embodied in other forms and applications than described herein.
  • DESCRIPTION OF A PREFERRED EMBODIMENT
  • The preferred embodiment of target game described below, and illustrated in the drawings, is particularly designed for use by blind persons or other visually-impaired persons, but may also be used by persons having normal eyesight.
  • The target game illustrated in the drawings includes a target device, generally designated 2 in FIGS. 1 and 2, mounted vertically in any suitable manner, e.g. on a wall 3. As shown particularly in FIG. 2, target device 2 is divided into a plurality of target regions, namely a central on-target region 2 a, and a plurality of off-target regions 2 b-2 d in annular arrays around the central on-target region 2 a and coaxially therewith.
  • The illustrated target game further includes a light source 4 mounted on a stand 5 in front of target device 2. For example, stand 5 may be a tripod, and the light source 4 may be a battery-operated flashlight having an On-Off button 4 a. It may be mounted to the tripod by a pivotal mounting 6 enabling the flashlight to be manipulated both horizontally and vertically with respect to the target device 2.
  • Each of the target regions 2 a-2 d of target device 2 includes a light sensor capable of sensing when a beam of light from light source 4 impinges the respective target region. In the example illustrated in FIG. 2, the light sensors are shown in the form of light-sensitive layers or coatings 7 a-7 d on the target regions 2 a-2 d, respectively. Each light-sensitive layer 7 a-7 d covers a sufficient surface of its respective target region so as to detect the impingement of the light beam thereon. For example, if the light beam is of relatively large diameter, only a sufficient surface area of the respective target region to sense a part of the light beam needs to be covered by the light-sensitive layer. Preferably, however, the light beam is of a small diameter, e.g. a laser beam, in which case substantially the complete surface of the respective target region should be covered with the light-sensitive material.
  • The illustrated target game further includes a speaker system controlled by the light sensors 7 a-7 d to produce a distinctive sound according to the light sensor actuated by a beam of light from the light source 4. In the described preferred embodiment, the speaker system includes a separate speaker, shown at 8 a-8 d, respectively, for each of the target regions 2 a-2 d. Each speaker 8 a-8 d, when actuated, produces a distinctive sound, such as a distinctive tone, when the light sensor 7 a-7 d on the respective target region 2 a-2 d senses the beam of light from light source 4.
  • As shown in FIG. 2, the speakers 8 a-8 d are arranged at different locations with respect to the target device 2. The player is thus informed of the degree of success in hitting the target, not only by the sound or tone of the actuated speaker as heard by the player, but also by the location from which that sound originates as perceived by the player.
  • The illustrated target game further includes a signaling device 9 a-9 d, for each of the speakers 8 a-8 d. Each light signaling device 9 a-9 d is located on, or close to, its respective speaker 8 a-8 d. Thus, the degree of success in hitting the target is also indicated by the energization from of a light signal at the respective speaker. This feature is useful for players having a relatively low degree of visual impairment, or players in general having normal eyesight.
  • The illustrated target game further includes a control system, generally designated 10 in FIG. 2, connected to the foregoing electrical elements of the target device. Thus, control system is controllable by the light sensors 7 a-7 d, and controls the actuation of the speakers 8 a-8 d, as well as of the light signaling devices 9 a-9 d, in response to the target region 2 a-2 d receiving the projected light beam from light source 4 as sensed by the light sensors 7 a-7 d.
  • The manner of using the target device illustrated in the drawings will be apparent from the above description. Thus, the player grasps light source 4 and manipulates it to aim it at a selected target region, and then actuates the On-Off button 4 a to project a beam of light towards the target device 2. If the light source 4 is clearly on-target, the beam will impinge the on-target region 2 a, and this will be sensed by light sensor 7 a in that region. As a result, the respective speaker 8 a will be actuated to produce a sound (e.g. tone) distinctive of that speaker, to thereby, convey to the user the fact that the projected beam was exactly on target. On the other hand, if the projected beam is off-target such that the beam impinges one of the off-target regions 2 b-2 d this will be detected by the respective light sensor 7 b-7 d of the target region, which will thereby activate the respective speaker 8 b-8 d to communicate this fact to the player. If the player completely misses the target device, no speak will be actuated.
  • When one of the speakers 8 a-8 d is actuated, its respective signaling device 9 a-9 d will also be actuated to communicate this information to a seeing person.
  • The user, even though not able to see the target, is thus informed not only whether the projected beam was on target, but also how far off-target it was. This information is communicated to the player by the sound (e.g. tone) heard by the player as well as the location of the source of the sound as perceived by the player. After each play, the player is thus able to make a suitable adjustment in the aiming direction in another attempt to hit the on-target region 2 a.
  • While the invention has been described to one preferred embodiment, it will be appreciated that this is set forth merely for purposes of example, and that many other variations, modifications and applications of the invention may be made.

Claims (7)

What is claimed is:
1. A target game, comprising:
a target device divided into a plurality of target regions, including an on-target region and several off-target regions of different proximities to the on-target region;
a light source manipulatable by a user to direct a beam of light towards the target device;
a light sensor located on each of the target regions for sensing a beam of light from the light source impinging the respective region;
and a speaker system controlled by the light sensors to produce a distinctive sound according to the light sensor sensing a beam of light from the light source impinging its respective target region.
2. The target game according to claim 1, wherein the speaker system includes a separate speaker for each of the target regions, each speaker being actuated to produce a distinctive sound when the light sensor for the respective region of the target device senses impingement of a beam of light from the light source on its respective region.
3. The target game according to claim 2, wherein said speakers are at different locations with respect to the target device.
4. The target game according to claim 3, wherein each of the speakers includes a light signaling device which is energized when its respective speaker is actuated.
5. The target game according to claim 1, wherein said light source projects a narrow beam, and each of the light sensors covers substantially the complete surface of its respective target region.
6. The target game according to claim 1, wherein the light source is pivotally carried on a stand to permit manual pivotting of the light source towards selected regions of the target device.
7. The target game according to claim 1, wherein the target device includes the on-target region at the center thereof, and the off-target regions in annular arrays around, and coaxial with, the on-target region.
US11/390,372 2006-03-28 2006-03-28 Target game Abandoned US20070238534A1 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009300004A (en) * 2008-06-13 2009-12-24 Hitachi Kokusai Electric Inc Laser gunsight calibrating device

Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4872687A (en) * 1987-07-23 1989-10-10 Dooley Daniel J Putting tutor
US5090708A (en) * 1990-12-12 1992-02-25 Yonatan Gerlitz Non hand-held toy
US5213335A (en) * 1990-04-23 1993-05-25 Sega Enterprises, Ltd. Optical device and beam gun device using this optical device
US5310192A (en) * 1991-12-28 1994-05-10 Nintendo Co., Ltd. Shooting game and external storage used therefor
US5474452A (en) * 1994-03-04 1995-12-12 The United States Of America As Represented By The Secretary Of The Army Training simulation system for indirect fire weapons such as mortars and artillery
US5509650A (en) * 1994-10-14 1996-04-23 Macdonald; Lee Automated practice target for goal-oriented sports and a method of training using the practice target
US5741185A (en) * 1997-02-05 1998-04-21 Toymax Inc. Interactive light-operated toy shooting game
US5743534A (en) * 1996-10-28 1998-04-28 Pan; John C. Darts target with target indication and electrical scoring
US6007429A (en) * 1997-07-09 1999-12-28 Lubniewski; Michael E. Electronic target game apparatus and method
US20030057884A1 (en) * 1997-12-17 2003-03-27 Dowling Kevin J. Systems and methods for digital entertainment
US20030171150A1 (en) * 2002-03-05 2003-09-11 Nec Corporation Display control for score and impact position in target device
US6966775B1 (en) * 2000-06-09 2005-11-22 Beamhit, Llc Firearm laser training system and method facilitating firearm training with various targets and visual feedback of simulated projectile impact locations

Patent Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4872687A (en) * 1987-07-23 1989-10-10 Dooley Daniel J Putting tutor
US5213335A (en) * 1990-04-23 1993-05-25 Sega Enterprises, Ltd. Optical device and beam gun device using this optical device
US5090708A (en) * 1990-12-12 1992-02-25 Yonatan Gerlitz Non hand-held toy
US5310192A (en) * 1991-12-28 1994-05-10 Nintendo Co., Ltd. Shooting game and external storage used therefor
US5474452A (en) * 1994-03-04 1995-12-12 The United States Of America As Represented By The Secretary Of The Army Training simulation system for indirect fire weapons such as mortars and artillery
US5509650A (en) * 1994-10-14 1996-04-23 Macdonald; Lee Automated practice target for goal-oriented sports and a method of training using the practice target
US5743534A (en) * 1996-10-28 1998-04-28 Pan; John C. Darts target with target indication and electrical scoring
US5741185A (en) * 1997-02-05 1998-04-21 Toymax Inc. Interactive light-operated toy shooting game
US6007429A (en) * 1997-07-09 1999-12-28 Lubniewski; Michael E. Electronic target game apparatus and method
US20030057884A1 (en) * 1997-12-17 2003-03-27 Dowling Kevin J. Systems and methods for digital entertainment
US6966775B1 (en) * 2000-06-09 2005-11-22 Beamhit, Llc Firearm laser training system and method facilitating firearm training with various targets and visual feedback of simulated projectile impact locations
US20030171150A1 (en) * 2002-03-05 2003-09-11 Nec Corporation Display control for score and impact position in target device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009300004A (en) * 2008-06-13 2009-12-24 Hitachi Kokusai Electric Inc Laser gunsight calibrating device

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Owner name: POLLACK, AVRAHAM, ISRAEL

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:POLLACK, AVRAHAM;REEL/FRAME:017728/0768

Effective date: 20060318

Owner name: MILBAT THE ISRAEL CENTER FOR TECHNOLOGY AND ACCESS

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STCB Information on status: application discontinuation

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