US20070200293A1 - Board game and method with social drinking theme - Google Patents

Board game and method with social drinking theme Download PDF

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Publication number
US20070200293A1
US20070200293A1 US11364265 US36426506A US2007200293A1 US 20070200293 A1 US20070200293 A1 US 20070200293A1 US 11364265 US11364265 US 11364265 US 36426506 A US36426506 A US 36426506A US 2007200293 A1 US2007200293 A1 US 2007200293A1
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game
player
cards
drink
board
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Jonathan Gomez
Nicholas Camacho
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Gomez Jonathan G
Camacho Nicholas S
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/02Miscellaneous game characteristics having an effect on the human senses
    • A63F2250/022Miscellaneous game characteristics having an effect on the human senses with edible parts
    • A63F2250/024Miscellaneous game characteristics having an effect on the human senses with edible parts drinkable

Abstract

A board game and method with a social drinking theme is provided. Generally, the game and method allows two or more players to move their game pieces around a path on a playing board, following the instructions on the spaces and on cards drawn, and participating in the MINI GAMES after each round, until the first player reaching the end of the path wins. As this game follows a drinking theme, consequences of various MINI GAMES, instructions on spaces, or instructions on drawn cards generally include taking a specified number of sips of a drink.

Description

    FIELD OF INVENTION
  • [0001]
    The present invention relates generally to board games, and more particularly to a board game and method with a social drinking theme.
  • BACKGROUND OF INVENTION
  • [0002]
    Various games have been developed with social drinking as an underlying theme. For example, there are card games that range from adaptations of classic card games to completely original games. Coin games are also popular. Dice and skill games are also known. A number of board games with a social drinking theme have also been developed including U.S. Pat. Nos. 4,216,966, 5,007,650, 6,276,686, and 6,499,739, each of which is incorporated herein by reference. Generally the games get more difficult as the night goes on and more alcohol is consumed.
  • SUMMARY OF INVENTION
  • [0003]
    In accordance with the present invention, a board game and method with a social drinking theme is provided. Generally, the game and method allows two or more players to move their game pieces around a path on a playing board, following the instructions on the spaces and on cards drawn, and participating in the MINI GAMES, until the first player reaching the end of the path wins. As this game follows a drinking theme, consequences of various MINI GAMES, instructions on spaces, or instructions on drawn cards generally include taking a specified number of sips of a drink.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0004]
    In the accompanying figures showing embodiments of the invention:
  • [0005]
    FIG. 1 is a top plan view of a game board in an embodiment of the present invention.
  • [0006]
    Throughout the figures, the same reference numerals and characters, unless otherwise stated, are used to denote like features, elements, components or portions of the illustrated embodiment. Moreover, while the subject invention will now be described in detail with reference to the figures, it is done so in connection with specific embodiments. It is intended that changes and modifications can be made to the described embodiment without departing from the true scope and spirit of the subject invention as defined by the appended claims.
  • DETAILED DESCRIPTION
  • [0007]
    Generally, the game and method allows two or more players to move their game pieces around a path on a playing board, following the instructions on the spaces and on cards drawn, and participating in the MINI GAMES, until the first player reaching the end of the path wins. As this game follows a drinking theme, consequences of various MINI GAMES, instructions on spaces, or instructions on drawn cards generally include taking a specified number of sips of your drink.
  • [0008]
    Referring now to the drawings, particularly FIG. 1, the present invention will now be described. The board game 10 includes a playing board 20 that provides the forum for the game action in addition to further elements used during the course of the game. The game board 20 may be comprised of cardboard, paper, plastic, or any other suitable material that can be laid flat, including being painted or applied directly to a table. Although the game board 20 is shown to include a configuration of a bottle, the present invention is not limited thereby, and any other suitable shape can be used.
  • [0009]
    The game board 20 comprises a playing path 22 subdivided into a plurality of spaces 24 defining playing positions along the path 22. In an embodiment, the playing path 22 is located at or near the perimeter of the board 20. Other embodiments may include a more complex path with interweaving branches. Each of the spaces 24 is roughly quadrilateral in shape with the outer edge following the perimeter of a particular configuration, such as a bottle, although any of a variety of shapes can be used for the purpose of the board game. The playing path 22 has a beginning space 30 which can be marked “START” and proceeds in a generally clockwise direction around the board 20 to an ending space 32 which can be marked “END.” General progression of the game begins at “START” and ends at “END” unless an intervening action is to be taken by a player in accordance with the game rules and instructions. One or more, and preferably all, of the intervening spaces 24 provide an instruction to be followed by the player who lands on that space during the course of the game when advancing (generally if a player moves backwards on the path because of some instruction, that player does not have to follow the instruction on the space landed on), to be described in more detail hereafter. One or more linking paths 26 may be included which bridge two spaces 24, thereby allowing a player to deviate from the playing path 22 and go directly from one space to the other space across the linking path 26. Use of the linking path 26 may be dependent on completion of an instruction (such as “Finish your drink in 7 seconds”), as discussed in more detail hereafter.
  • [0010]
    During play, all of the players are on equal terms except the one player who is designated KING in accordance with the rules of the game. The player who is KING has special privileges during play. For example, the KING determines the amount of drinks given to the players at any time; the KING then takes half of what was given out. When one or more players' drinks are finished or running low, the KING will generally determine the amount to be given to the players. Generally, the same amount is given to all players with the KING receiving half that amount. The KING is essentially the “decision maker” during the game, as explained in more detail hereafter.
  • [0011]
    Initially, the player who starts the game (as determined in accordance with the rules of the game) also becomes the KING until they are dethroned. Once a player becomes the KING, the player makes a RULE. The first KING makes a RULE and each new KING makes a RULE. Certain actions will result in dethroning of the KING and designation of a new KING. For example, the winner of a MINI GAME will dethrone the current KING and then become KING (unless, of course, the current KING also wins the MINI GAME, then no change will take place and no new RULE will be proclaimed).
  • [0012]
    RULES proclaimed by the KING(s) are followed throughout play of the entire game, unless otherwise agreed such as by giving the RULE a time limit to a single round, but are generally suspended during playing of the MINI GAMES. Any of a variety of RULES can be proclaimed. Exemplary RULES include but are not limited to (1) players can't point, (2) players can't say “drink,” (3) players must hold their containers with their left hands, (4) player's can't curse, and (5) all single die rolls are now played with a pair of dice. Unless otherwise indicated, all players must follow RULES during the play of the game, except during MINI GAMES where the RULES are normally suspended. Consequences for breaking the RULES may include, for example, losing your turn during the current or following round, taking a specified number of sips of your drink, and the like.
  • [0013]
    The game board 20 also comprises an area for locating additional elements used during the course of the game, including stacks of various types of cards. In an embodiment, a first area 26 a is utilized for stacking a plurality of game cards referred to herein as LUCK cards 40; a second area 26 b is utilized for stacking a plurality of game cards referred to herein as DUEL cards 42; a third area 26 c is utilized for stacking a plurality of game cards referred to herein as MINI GAME cards 44; and a fourth area 26 d is utilized for stacking a plurality of game cards referred to herein as PLAYING CARDS 46. Each type of game card will be described in more detail hereafter.
  • [0014]
    Other elements used during the course of play include a conventional die or dice (not shown), as known in the art, for throwing, the total number of spots thereon designating a number to be used for a particular action in the game, such as moving a game piece. In lieu of dice, other suitable numerical chance devices for generating random numbers may be utilized such as a numerical spinner. The board game 10 further includes a variety of game pieces, such as bottle caps, (not shown), as known in the art, each game piece being assigned or chosen by one of the plurality of players, to be used when traversing the playing path 22. Generally, the die (or dice) determines movement and position of the playing pieces during the course of the game, unless an intervening action is to be taken by a player in accordance with the game rules and instructions.
  • [0015]
    The various types of cards will now be described with reference to Tables 1-3.
  • [0016]
    LUCK cards 40 generally designate actions to be taken in accordance with the instructions on the card, and generally are favorable to the player who draws the card but may also be unfavorable—i.e., bad luck. LUCK cards are drawn when a player's game piece lands on a space marked “LUCK.” Exemplary text of these cards is listed in Table 1 below:
    TABLE 1
    LUCK Cards
    Exemplary Card Text Exemplary Meaning
    You now own BEAN Drink 10 sips to own the space marked
    “BEAN” or 5 sips to decline. When players
    land on the space marked “BEAN,” they
    must drink the amount shown in two dice
    rolled.
    Instant Rehab Do not go to AA. Keep this card to avoid
    going to AA. One time use card. Card can
    be sold for an agreed number of sips.
    Get the next thing the current KING needs
    Use this card on your turn to play a mini
    game. One time use card.
    Chug your drink in under 7 seconds or go
    to the spot right before the bridge.
    You are now KING.
    Make any RULE.
    Dare someone to do something.
    Consequence 10 sips.
    No RULES or consequences apply to you
    until you roll again.
    Drink by Counting. Pull a number card from the PLAYING
    CARDS sip your drink until the other
    players count to that number. (e.g., one
    player says “one,” the next player says
    “two.” And so on. However, they can take
    as long as they want to count. If you finish
    your drink while they are still counting, the
    player who is about to count then sips the
    number.
    Take sips from people behind you on the
    board.
    Bartender Get the next drink
    You cannot use the bathroom for the next
    15 minutes. Consequence: one whole drink.
    Finish your drink.
    Get the KING's next drink.
    You wet your bed because you came home
    drunk. Go directly to AA.
    You now own JONO Drink 10 sips to own the space marked
    “JONO” or 5 sips to decline. When players
    land on the space marked “JONO,” they
    must drink the amount shown in two dice
    rolled.
    Roll die (or dice) twice for one turn.
  • [0017]
    DUEL cards 42 generally designate actions to be taken in accordance with the instructions on the card in the form of a duel with another player. A player landing on the space marked “DUEL CHALLENGE” draws a DUEL card. That player may challenge any other player to the DUEL noted on the DUEL card. If you win the DUEL, you may switch spots with the other player. Exemplary text of these cards is listed in Table 2 below:
    TABLE 2
    DUEL Cards
    Exemplary Card Text Exemplary Meaning
    Stare Off At the count of three, both dueling players
    must look at each other eye to eye and
    whoever smiles, laughs, or blinks first
    loses.
    Categories The king makes up a category and the
    dueling players must, one at a time, say
    something that is in that category. Whoever
    messes up first loses. Example: the
    category could be: “brands of cars” and the
    dueling players must each name a brand of
    car until someone messes up. A player
    cannot repeat an element of a category
    already mentioned said.
    Question Game In this duel, the dueling players must ask
    each other questions that are related, but
    without making a statement (replies must
    all be in the form of interrogatories).
    Whoever says a statement first loses.
    Example:
    What's your name? Why do you want to
    know? Why can't I ask that? Shouldn't you
    be more polite? Who says I have to be?
    Didn't your mother raise you better than
    that?
    Gun, Bear, Karate This game follows the rules similar to
    PAPER, ROCK, SCISSORS, but in a more
    fun, animated way. The dueling players
    must stand back to back and on the count
    of three turn and act out either GUN, (a
    person shooting a gun), BEAR, (a growling
    bear), or KARATE (a ninja getting ready
    to attack). The rules are, GUN beats
    BEAR, BEAR beats KARATE, and
    KARATE beats GUN. Dueling players
    must make the correct noises and actions or
    else they lose the Duel.
    Pick a hand The King will hold an object in one of
    his/her hands and the person who is
    challenging must guess the hand in which
    the King is holding the object. If the
    person's hand selection is right (the King is
    holding the object in the selected hand),
    they win the duel. If they are wrong (the
    King is not holding the object in the
    selected hand), they lose the duel.
    Chug off Dueling players must race to finish their
    current drink. Whoever finishes their drink
    first wins.
    Make'em Laugh- First person, (joker) has 10 seconds to
    make the second person (jokee) laugh. If
    jokee laughs within 10 seconds, joker wins,
    otherwise jokee wins.
  • [0018]
    MINI GAMES are played after one complete unit/round of play (e.g., everyone has had their turn—rolled once and moved their game piece). A MINI GAME may also be played if a player lands on a space marked MINI GAME. MINI GAMES are discrete short games that are usually easy, but can get progressively harder as the games goes on and more alcohol is consumed. MINI GAME cards 44 generally designate games to be played by all players in accordance with the instructions on the card. These can include classic drinking games or new games defined on the cards. Exemplary text of these cards is listed in Table 3 below:
    TABLE 3
    MINI GAME Cards
    Exemplary Card Exemplary Meaning
    Drawing Game: Just for fun: The KING chooses something
    to be drawn/sketched. The two people
    drawing must each select one person to
    guess what is being drawn. Players use
    their non-favored hand to draw. For
    example, a right-handed person would use
    his left hand and vice-versa. Losers pull a
    number of sips to drink from the
    PLAYING CARDS.
    Killer Wink: Each player is dealt one card. An ace must
    be in the game. Whoever gets the ace
    becomes the killer. To kill someone a
    player must secretly wink at them. Once
    killed they must turn their card face up and
    whoever is killed last loses. If you think
    you see someone winking, you can accuse
    them, if you are wrong you lose, if you are
    right you win. Losers finish their drink.
    Chug off!!!: The first person to finish their drink and
    put their empty glass down wins. The chug
    off does not necessarily have to be
    performed with a new drink - a player may
    use their current drinks, regardless of how
    much is currently in their glass at the time
    of the chug off.
    Waterfall: KING starts - the waterfall moves to the
    right. Everyone starts drinking at the same
    time. You cannot stop unless the person
    preceding you stops. The KING has to stop
    first.
    Rhyme: The KING starts; he says one word and
    everyone must go along rhyming with it. If
    a word is repeated, that person loses. If
    they are stumped they lose. Roll two dice
    to determine how much to drink.
    Heads: KING starts. All players start drinking their
    drinks. The KING flips a coin and passes it
    on. The third head allows everyone to stop
    drinking. Once someone flips a head, they
    alone can stop drinking.
    I never . . .: Just for fun: Each person says something
    they have never done. Whoever has done
    that thing mentioned; you drink five sips.
    Whoever drinks for the most “I never . . .”
    becomes KING.
    Categories: The KING chooses a category. Mess up
    and pull a number to drink. Play untill there
    is a winner. E.g. boy names with “A”.
    1st Player: Aaron
    2nd Player: Anton
    3rd Player: Anthony
    4th Player: ummmm - they lose
    Paper Race: Blow pieces of paper across the finish line.
    The winner becomes the KING and pulls a
    card from the PLAYING CARDS for
    everyone else to drink that amount.
    Drink while you think: The game is naming famous people. The
    KING starts by naming a famous person.
    The next person must then name another
    famous person, with the letter used in the
    former person's last name. E.g. “Brian
    Lara, so the next person must begin with
    their famous person with an “L” (Leslie
    Nielson). While you think, you must drink;
    if your drink finishes you must answer
    immediately. Losers may optionally be
    required to take three sips.
    Hold your breath: Everyone hold his or her breath. The first
    person to inhale a second breath loses.
    Exhalations are allowed. The person who
    holds his or her breath the longest becomes
    KING.
    Make you laugh: The loser of hold your
    breath has to make the winner (whoever
    holds their breath the longest) laugh in ten
    seconds. If the winner laughs he drinks his
    whole drink. If the winner doesn't laugh,
    the loser drinks his whole drink. Make you
    laugh may also be used a DUEL.
    Alphabet Game: The KING starts on “A”. E.g. He says “A”
    is for arson. The next person says, “A” is
    for arson, “B” is for bottom. The next
    person says, “A” is for arson, “B” is for
    bottom, “C” is for cathedral. Whoever
    messes up is out. Losers pull a card to
    drink. Rule: The word must have more than
    one syllable.
    Black Jack: Players cannot look at their bottom, (face
    down), cards. Players drink the amounts
    their respective card totals are away form
    21 except for the person with the total
    closest to 21 without going over. For
    example, a non-winning person with a total
    of 14 has to take 7 drinks, and a non-
    winning person with a total of 22 has to
    take 1 drink, even though 14 would beat 22
    in a black jack hand.
    Bizz-Buzz: KING starts at one, the next person says
    two, and so on. Replace five, multiples of
    five, or any number with five in it with
    “bizz”. Replace seven, multiples of seven,
    or any number with a seven in it with
    “buzz”. E.g. 1, 2, 3, 4, bizz, 6, buzz, 8, etc.
    Each person who loses pulls a card to
    drink. Play until there is a winner (becomes
    KING). This Mini Game may be started
    over after each mistake made, and whoever
    messes up may be out of the game.
    Boy, girl, animal, The KING picks a letter. Players must
    place, thing: write out a boy's name, a girl's name, an
    animal, a place, and a thing that begin with
    that letter. Once someone is finished they
    count to ten and then everyone must stop
    writing. Ten points for an original answer,
    five points for a shared answer. Winner
    rolls one die for losers to drink.
    Eat it all: Put five crackers in your mouth. The first
    person to finish them all wins and becomes
    the KING. The last person to finish eating
    them loses. Loser doesn't get to drink.
    3 Man: The KING starts. Do not pass the dice if
    you role doubles, seven, nine, eleven, or a
    three, Roll two dice and depending on the
    number act accordingly.
    Total of seven: Player to the right of
    the chosen person drinks.
    Total of eleven: Player to the left of
    the chosen person drinks.
    Total of nine: Community drink.
    Any three or sum of three: three
    man drinks.
    Doubles: Give them away to people
    to drink. (e.g., if you role two 4′s, then give
    out eight sips to one or more people.)
    Four, five, six, eight, ten: pass turn.
    Two and One: if a two and a one is
    rolled, adding up to three, the roller
    becomes the 3 man, and anytime a three
    appeasrs on either dice, regardless of the
    total dice number, three man drinks.
    Acting game: Just for fun: The KING chooses something
    to be acted out. The two people acting must
    select one person to be on their team. This
    game may be played for becoming KING,
    so that the team becomes the KINGS until
    they are dethroned by someone who
    guesses what they are acting out.
    Song conversation: This is where you have a whole
    conversation only naming titles of songs.
    Make two teams. E.g. Team “A”: “I'm
    leaving on a jet plane”. Team “B”: “I'm
    living on a prayer”. Team “A”: “Do you
    know the way to San Jose”.
    Word Snake: KING starts. He says one letter. The object
    is to spell out a word. The next person says
    any letter. Whoever finishes the word
    drinks the amount of letters in the word and
    is out. If you challenge someone's letter
    and they have a word they were thinking
    of, then you drink five. If they were wrong,
    they drink five.
    Sentence game: KING starts. Each person says three words
    to make a sentence until someone makes a
    mistake. If you mess up, you are out. Start
    over until there is a winner. Loses pull a
    number card to drink.
  • [0019]
    Generally, the MINI GAMES have the following MINI GAME rules:
  • [0020]
    (1) Whoever wins the MINI GAME becomes KING.
  • [0021]
    (2) When someone makes a mistake, they are out of the MINI GAME and, unless otherwise indicated on the MINI GAME card, they must role the die (or dice) and drink sips in the amount shown on one die as their penalty or draw a card from the PLAYING CARDS and drink the number of sips indicated thereon. The MINI GAME continues without that person until there is a winner.
  • [0022]
    (3) No other game RULES are enforced during the MINI GAME. (e.g., If an existing RULE for the board game prohibits players from saying the word “you” during the game, players are allowed to say the word “you” during the MINI GAME).
  • [0023]
    PLAYING CARDS 46 generally refer to a standard randomized shuffled deck of fifty-two playing cards (such as the Anglo-American playing cards in use today). The deck generally includes thirteen ranks of each of the four English suits, spades, hearts, diamonds, and clubs. Each suit includes from highest order to lowest, an ace, depicting a single symbol of its suit; a king, queen, and jack, each depicted with a symbol of its suit; and ranks two through ten, with each card depicting that many symbols of its suit. Two (sometimes one or four) Jokers are included in commercial decks and may be removed from play if they are not to be used during a particular instance. In and aspect of the game, an ace may be used to represent a value of 14. Rather than the Anglo-American playing cards, a different set of “number” cards may be used in accordance with the unique aspects of the invention.
  • [0024]
    The various intervening spaces 24 will now be described with reference to Table 4.
    TABLE 4
    Board Spaces
    Exemplary Marking
    on Space Exemplary Meaning
    GIVE If you land here, draw a PLAYING CARD
    and give out that many sips. (It can be to
    one person or more than one)
    COMMUNITY If someone lands here, everyone on the
    board takes one sip of their drink. (Also
    called social, and people should just make
    a toast and say cheers)
    RULE If you land here, make a RULE that people
    must follow or else be penalized.
    (A typical penalty would be to take one sip
    every time they don't follow the rule)
    TAKE If you land here, draw a PLAYING CARD
    and drink the amount of sips shown on the
    card.
    LUCK If you land here, draw a LUCK card and
    follow the instructions thereon. These can
    be good or bad.
    TRUTH If you land here, you get to ask any or
    everyone on the board a question that they
    must answer truthfully. (THE PERSON
    ASKING DOES NOT HAVE TO
    ANSWER)
    BET You can bet another player on the board
    anything that you choose. (Example- “I bet
    you one drink that I will be ahead of you at
    the end of the game.”)
    WATERFALL Game where everyone begins to drink their
    drinks at the same time. The first person
    eligible to stop drinking is the person who
    landed on this spot, and then the person
    whose turn it is after them is eligible to
    stop, and so forth. E.g. (A starts, B can not
    stop until A stops, C can not stop until B
    stops, D can not stop until C stops, etc.)
    IF YOU SMOKE Take six sips if you smoke cigarettes.
    CIGARETTES
    TAKE 6
    FINISH YOUR DRINK If you land here you must finish the drink
    you have, regardless of how much it has in
    it.
    BE SILENT FOR ONE The person who lands on this spot must
    ROUND remain completely silent (no laughing)
    until it is there turn to roll again (person
    may talk during the mini game).
    FINISH YOUR DRINK IN If you land here, you can go across the
    LESS THAN 7 SECONDS bridge to the spot SAFE, if you finish what
    you have in your drink in less than 7
    seconds.
    MINI GAME If someone lands on this spot, a MINI
    GAME must be played. This will give
    people a chance to dethrone the king.
    DUEL CHALLENGE (Optional) This spot allows you to
    challenge someone ahead of you on the
    board, and in defeating them, you switch
    spots with them.
    DARE If you land here, you get to dare someone
    to do something. If they choose not to, you
    give them a drinking consequence.
    (Example- As a consequence they must
    drink 5)
    AA This stand for alcoholics anonymous, and
    in this drinking game means miss a turn. If
    you land on this spot, you go to AA in the
    middle of the board and miss a turn.
    However you can still be given drinks.
    SAFE If you land here you do not have to do
    anything.
    CHUG CHALLENGE (Optional) If you land on this spot, you can
    challenge someone ahead of you on the
    board that you will finish your drink before
    they finish theirs. If you succeed, you take
    their spot and they go to the spot you were
    just on. A new drink is not necessary for
    this Chug Challenge. If a player has a very
    small amount in their drink, then they are
    lucky. A person losing the Chug Challenge
    may not be required to do what is on the
    spot they are required to go to as a result of
    the Chug Challenge.
    SPIN TIME If you land here, you must drink for ten
    seconds, then spin 360 degrees ten times,
    taking a sip after each revolution. (Spin,
    sip, spin sip, spin, sip, 10 times)
    SIP ALL DRINKS If you land here you must take one sip from
    BEHIND YOU everyone's drink that is behind you on the
    board.
    JONO and BEAN These two spots can be bought for 10 sips
    each. If you land on this spot and someone
    already owns it, they can charge you rent.
    If no one owns the spots, you can buy them
    for 10 sips. (Rent, of course, being sips of
    their drinks). (Jono and Bean are the
    creators of the game).
  • [0025]
    Game Set-Up
  • [0026]
    To set up the game, the game board 20 is laid flat on a playing surface. The stacks of cards 40, 42, 44, and 46, are shuffled and placed face down on the respective areas designated on the game board 20. A plurality of game pieces and least one die is provided. Players are assigned or choose their game pieces. A plurality of drinking containers (glasses, mugs, cups, bottles, or the like) are provided or brought to the game by the players. Contents for the drinking containers, generally alcoholic (but may be non-alcoholic) are made available during the course of the game.
  • [0027]
    Starting the Game
  • [0028]
    A number of choices may be exercised to start the game and determine order of play, as known in the art (e.g., youngest goes first and play passes to the left—clockwise). In an embodiment, as this is primarily a drinking game, the order of the game is determined as follows: All players start with full drinks. All players drink their drink as fast as they can and put down the empty container when finished. Whoever finishes their drink first goes first; whoever finishes second goes second, and so on. The players will thereafter preferably arrange themselves so that play passes to the left—clockwise—in the order determined by the above drinking match. The player who starts the game also becomes the KING until he or she is dethroned. The player designated as KING can just be remembered by the other players or can be indicated by providing the player who is KING with a special marker, such as a crown, ring, specially marked card/chip, or the like. The KING may order players to take a certain number of sips of their drinks, but may be required to drink half the amount of sips ordered to ensure that the KING doesn't order someone to take an amount of sips that the KING is unwilling or unable to drink at least half the ordered amount. For example, if the KING orders a player to take 6 sips, the KING must take 3 sips. Accordingly, a KING may be hesitant to order someone to take a large amount of sips, such as 100 sips, knowing the KING will have to take 50.
  • [0029]
    The KING goes first followed by each player in turn. One round of play (unit of play) is when each player has had one turn to roll the die and move his or her game piece. After each round of play, a MINI GAME is played. Then another round of play begins, followed by another MINI GAME. This continues until a player wins the game by reaching the END space first.
  • [0030]
    On Your Turn
  • [0031]
    Step 1. Roll the die and move your game piece forward along the path of the game board the number of spaces indicated by the die. You can pass or land on spaces with other game pieces.
  • [0032]
    Step 2. Follow the instructions on the space where your game piece landed (See Table 4. Board Spaces).
  • [0033]
    After One Complete Round of Play
  • [0034]
    Step 1. Select a MINI GAME card from the MINI GAME card deck.
  • [0035]
    Step 2. Follow the instructions on the selected MINI GAME card (See Table 3. MINI GAME cards).
  • [0036]
    It will be appreciated that different elements of the game come into play during the course of the game, namely positioning of game pieces, following instructions on board spaces (and following instructions on cards when instructed to draw a card), and participating in MINI GAMES. Also, during play new RULES are proclaimed by KINGS, making each game evolve into a unique experience.
  • [0037]
    It will become apparent to those skilled in the art that many changes, modifications, variations, and other uses and application of the subject game and method are possible and contemplated. It should be understood that the invention has application far beyond the exemplary embodiments presented and described herein, and as such is not to be limited to those embodiments. For example, while described in terms of a social drinking game, the invention has equal applicability for both alcoholic and non-alcoholic drinking. In addition, the invention is not limited to the particular physical configuration of game board, game pieces, and cards, but instead is adaptable to any game board, game piece, and card configuration that embody the scope of the invention claimed, including an electronic board game or online version. All changes, modifications, variations, and other uses and applications which do not depart from the spirit and scope of the invention are deemed to be covered by the invention, which is limited only by the claims.

Claims (20)

  1. 1. A board game to be played by a plurality of players, comprising:
    a playing surface having a playing path thereon, said playing path having a beginning space and an end space and further divided into a plurality of intervening spaces, wherein each intervening space includes one of a plurality of instructions thereon;
    a game piece for each player for moving along said playing path during play;
    a numerical chance device for generating random numbers to indicate the number of spaces a player moves the game piece along said playing path during the player's turn, wherein the player follows the instruction on the space landed on by the game piece unless the game piece lands on the end space, thereby ending the game; and
    a first plurality of game cards, each of the plurality of game cards indicating a distinct mini-game to be played by all players after each unit of play that allows each player a turn, wherein a winning player of the distinct mini-game receives a special designation allowing the winning player to promulgate a new rule for the board game.
  2. 2. The board game of claim 1 further comprising a second plurality of game cards, each of the plurality of second game cards indicating an instruction to be followed by the player drawing the card in response to landing on a space directing the player to draw one of the plurality of second game cards, wherein the instruction further includes a consequence when the player fails to follow the instruction.
  3. 3. The board game of claim 1 further comprising a third plurality of game cards, each of the plurality of third game cards indicating an instruction to be followed by two players in the form of a two player challenge, the first player being the player drawing the card in response to landing on a space directing the player to draw one of the plurality of third game cards and the second player being one chosen by the first player, wherein the instruction further provides for the first player to change game piece locations on the playing path with the second player in the event the first player wins the challenge.
  4. 4. The board game of claim 1 further comprising a fourth plurality of game cards in the form of a playing cards for generating random number values based on the value of a particular playing card.
  5. 5. The board game of claim 1 further comprising a second path linking a first linked space to a second linked space on the playing path, the second path allowing a player to deviate from the playing path and go directly from the first linked space to the second linked space dependent on completion of the instruction on the first linked space.
  6. 6. The board game of claim 1 wherein at least one of the plurality of instructions includes an instruction to draw one of a plurality of game cards from one of a plurality of decks of game cards.
  7. 7. The board game of claim 1 wherein at least one of the plurality of instructions includes a consequence when the player fails to follow the instruction, the consequence in the form of consumption of all or part of a beverage.
  8. 8. The board game of claim 1 wherein the special designation received by the winning player is given to another player when another player wins a distinct mini-game.
  9. 9. The board game of claim 1 wherein the new rule promulgated by the winning player of the distinct mini-game for the board game is suspended during play of the distinct mini-game.
  10. 10. The board game of claim 1 wherein the new rule promulgated by the winning player of the distinct mini-game for the board game includes a rule imposing a physical limitation on all of the players.
  11. 11. A method of playing a board game, comprising:
    a) providing a playing surface having a playing path thereon, said playing path having a beginning space and an end space and further divided into a plurality of intervening spaces, wherein each intervening space includes one of a plurality of instructions thereon;
    b) selecting a game piece for each of a plurality of players for moving along said playing path during each player's turn;
    c) for each of the plurality of players during each player's turn, moving the game piece along the playing path in accordance with a numerical chance device that generates random numbers to indicate the number of spaces each player moves the game piece;
    d) for each of the plurality of players during each player's turn, following the instruction on the space landed on by the game piece unless the game piece lands on the end space, thereby ending the game; and
    e) after each unit of play that allows each player a turn, selecting one of a first plurality of game cards and participating with all players in a distinct mini-game indicated on said one of a first plurality of game cards, wherein a winning player of the distinct mini-game receives a special designation allowing the winning player to promulgate a new rule for the board game.
  12. 12. The method of playing a board game of claim 11 further comprising selecting one of a second plurality of game cards, each of the plurality of second game cards indicating an instruction to be followed by the player drawing the card in response to landing on a space directing the player to draw one of the plurality of second game cards, wherein the instruction further includes a consequence when the player fails to follow the instruction.
  13. 13. The board game of claim 11 further comprising
    selecting one of a third plurality of game cards, each of the plurality of third game cards indicating an instruction to be followed by two players in the form of a two player challenge, the first player being the player drawing the card in response to landing on a space directing the player to draw one of the plurality of third game cards and the second player being one chosen by the first player, wherein the instruction further provides for the first player to change game piece locations on the playing path with the second player in the event the first player wins the challenge.
  14. 14. The method of playing a board game of claim 11 further comprising
    selecting one of a fourth plurality of game cards in the form of a playing cards for generating random number values based on the value of a particular playing card.
  15. 15. The method of playing a board game of claim 11 further comprising
    after landing on a first linked space, following a second path linking the first linked space to a second linked space on the playing path, the second path allowing a player to deviate from the playing path and go directly from the first linked space to the second linked space dependent on completion of the instruction on the first linked space.
  16. 16. The method of playing a board game of claim 11 further comprising:
    drawing one of a plurality of game cards from one of a plurality of decks of game cards in response to one of the plurality of instructions.
  17. 17. The method of playing a board game of claim 11 further comprising:
    consuming of all or part of a beverage as a consequence when the player fails to follow the instruction on at least one of the plurality of instructions.
  18. 18. The method of playing a board game of claim 11 further comprising
    giving the special designation received by the winning player to another player when another player wins the distinct mini-game.
  19. 19. The method of playing a board game of claim 1 1 further comprising:
    suspending the new rule promulgated by the winning player of the distinct mini-game for the board game during play of the distinct mini-game.
  20. 20. The method of playing a board game of claim 11 wherein the new rule promulgated by the winning player of the distinct mini-game for the board game includes a rule imposing a physical limitation on all of the players.
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Cited By (3)

* Cited by examiner, † Cited by third party
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US20100148434A1 (en) * 2008-12-11 2010-06-17 Maxwell Brustmeyer Card-guided projectile and target game
US20150314192A1 (en) * 2014-05-05 2015-11-05 Gianno Timmothy Lettieri, IV Roulette drinking game
US20180028900A1 (en) * 2016-07-30 2018-02-01 Michael Montecillo Duel card game method of play

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US4216956A (en) * 1977-03-07 1980-08-12 Matsushita Electric Works, Ltd. Running machine
US4216966A (en) * 1978-07-19 1980-08-12 Macrae Thomas H Board game simulating drunk driving
US4927156A (en) * 1989-02-06 1990-05-22 Breslow, Morrison, Terzian & Associates, Inc. Property dealing game
US5007650A (en) * 1989-09-21 1991-04-16 Keith Reed Method of playing a board game of college social life
US5372366A (en) * 1990-10-12 1994-12-13 High Stakes Challenge, Inc. Method for playing a board game
US6276686B1 (en) * 1999-09-03 2001-08-21 Richard A. Chille Board game and method for teaching responsible drinking
US6499739B1 (en) * 2000-11-20 2002-12-31 Theresa A. Brown Restaurant theme board game

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Publication number Priority date Publication date Assignee Title
US4216956A (en) * 1977-03-07 1980-08-12 Matsushita Electric Works, Ltd. Running machine
US4216966A (en) * 1978-07-19 1980-08-12 Macrae Thomas H Board game simulating drunk driving
US4927156A (en) * 1989-02-06 1990-05-22 Breslow, Morrison, Terzian & Associates, Inc. Property dealing game
US5007650A (en) * 1989-09-21 1991-04-16 Keith Reed Method of playing a board game of college social life
US5372366A (en) * 1990-10-12 1994-12-13 High Stakes Challenge, Inc. Method for playing a board game
US6276686B1 (en) * 1999-09-03 2001-08-21 Richard A. Chille Board game and method for teaching responsible drinking
US6499739B1 (en) * 2000-11-20 2002-12-31 Theresa A. Brown Restaurant theme board game

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100148434A1 (en) * 2008-12-11 2010-06-17 Maxwell Brustmeyer Card-guided projectile and target game
US8226087B2 (en) * 2008-12-11 2012-07-24 Maxwell Brustmeyer Card-guided projectile and target game
US20150314192A1 (en) * 2014-05-05 2015-11-05 Gianno Timmothy Lettieri, IV Roulette drinking game
US20180028900A1 (en) * 2016-07-30 2018-02-01 Michael Montecillo Duel card game method of play

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