US20070001494A1 - Method and apparatus for simultaneously simulating an environment while participating in an activity - Google Patents

Method and apparatus for simultaneously simulating an environment while participating in an activity Download PDF

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Publication number
US20070001494A1
US20070001494A1 US11/169,286 US16928605A US2007001494A1 US 20070001494 A1 US20070001494 A1 US 20070001494A1 US 16928605 A US16928605 A US 16928605A US 2007001494 A1 US2007001494 A1 US 2007001494A1
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Prior art keywords
chair
multimedia
speaker
located
configured
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US11/169,286
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Randy Hoover
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LOFTGOODS
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LOFTGOODS
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Priority to US11/169,286 priority Critical patent/US20070001494A1/en
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Publication of US20070001494A1 publication Critical patent/US20070001494A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A47FURNITURE; DOMESTIC ARTICLES OR APPLIANCES; COFFEE MILLS; SPICE MILLS; SUCTION CLEANERS IN GENERAL
    • A47CCHAIRS; SOFAS; BEDS
    • A47C7/00Parts, details, or accessories of chairs or stools
    • A47C7/62Accessories for chairs
    • A47C7/72Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/08Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

A method and-apparatus that enables a user to experience a program or game through the senses of sight, hearing and feeling includes an upper portion that includes an upper frame, a lower portion that includes a lower frame and a first speaker configured to be positioned in a first position in the upper frame and a shaking device configured to be positioned unencumbered in the lower frame.

Description

    FIELD OF THE INVENTION
  • The present invention relates to providing a simulated environment in conjunction with the participation in an activity. More particularly, the present invention relates to a multimedia chair that enhances ones interaction with a particular activity such that it provides a more realistic experience.
  • BACKGROUND OF THE INVENTION
  • While watching television or playing a video game, a viewer usually sits in front of the display monitor and experiences the program or game in a very limited fashion. By participating in the program in this manner, the viewer is only able to use of two their senses, sight and hearing. With such a general configuration, the experience does not provide a more realistic experience.
  • Even with the audio portion of the program or game with the current technology, the audio signals emanating from the device are directed in manner such that it does not provide a more true realistic experience. For example, while watching a movie on a television, a single speaker is generally used to direct the audio signals towards the general direction of the viewer. Both the speaker and the direction of the speaker provide sound in such a way that it does not expose the user to a more true realistic experience.
  • Additionally, the present systems do not enable a user to make use of their sense of feeling such that the user feels the effects of the program or game that they are currently viewing or participating in. For example, if one is watching a movie based on World War II with the current technology, a viewer cannot experience, through the sense of feel, the rumbling of a fleet of bombers or a fleet of tanks as they approach the battlefield. If the viewers are able to feel these sensations, the viewer is made to feel as if they are part of the program or at the battle scene.
  • The same can be said for playing games on a gaming system. For example, if a user is able to feel a plane in the midst of a tailspin, rather than just viewing it, then the user is more actively involved in the game. As such, the user will be more apt to participate in the activity repeatedly.
  • Some of the prior art in the area is U.S. Pat. No. 4,023,566 to Martinmaas and U.S. Pat. No. 4,967,871, to Komatsubara. The Martinmaas patent discloses a body-supporting means, such as a chair or a bed, which has a closed chamber with loudspeakers in the chamber and directed toward the body-supporting means. Martinmaas discloses that the desired direct vibration of the body by the music can be produced with so little of the sound escaping from the chamber such that an occupant of the chair needs to listen to the music through earphones or outside loudspeakers. The chamber in Martinmaas may be completely enclosed except for a few small openings to permit equalization of pressure inside and outside the chamber.
  • The Komatsubara patent discloses a compact, portable chair having speakers built therein. Komatsubara teaches using only a canvas material to cover the areas of the chair where an individual will sit down. The canvas material, according to Komatsubara, provides a better throughput for the audio signals from the speakers to reach the individual.
  • None of the above references disclose how to more realistically provide the effects of a simulated environment. These references only use speakers and their output in an attempt to provide a sense of feeling. The inherent problem with both patents is that usually comes at the expense of a high quality audio output.
  • Accordingly, it is desirable to provide a method and apparatus that enables a user to simultaneously view and feel an activity such that the experience provided appears to be as if the viewer is actually participating in the activity. It is additional desirable to provide a sensing of feeling to the already exposed senses of sight and hearing such that the realism of the simulated activity is broadened even more.
  • SUMMARY OF THE INVENTION
  • The foregoing needs are met, to a great extent, by the present invention, wherein in one aspect an apparatus is provided that in some embodiments provide a viewer of a program or a participant of a gaming device an experience that enables them to experience the program or game through the senses of sight, hearing and feel. By simultaneously exposing a multitude of senses of the viewer or gamer, a more realistic environment is created.
  • In accordance with one embodiment of the present invention, a multimedia chair includes an upper portion having an upper frame, a lower portion having a lower frame, a first speaker configured to be positioned in a first position in the upper frame and a shaking device configured to be positioned unencumbered in the lower frame.
  • In accordance with another embodiment of the present invention, a method for experiencing a multimedia event in a chair includes providing sound through a first speaker and a second speaker, wherein the first speaker and the second speaker are located in an upper portion of the chair. The chair further includes shaking the chair with a shaking device that is located in an unencumbered position in a bottom portion of the chair, wherein wiring for the first speaker, the second speaker and the shaking device is positioned below a fabric that covers the upper and lower portion such that it is not visible.
  • In accordance with yet another embodiment of the present invention, a system for experiencing a multimedia event in a chair includes means for providing sound in an upper portion of the chair and means for shaking the chair, wherein the means for shaking is located in an unencumbered position in a bottom portion of the chair, wherein wiring for the means for providing sound and the means for shaking is positioned below a fabric that covers the upper and lower portion such that it is not visible.
  • There has thus been outlined, rather broadly, certain embodiments of the invention in order that the detailed description thereof herein may be better understood, and in order that the present contribution to the art may be better appreciated. There are, of course, additional embodiments of the invention that will be described below and which will form the subject matter of the claims appended hereto.
  • In this respect, before explaining at least one embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of construction and to the arrangements of the components set forth in the following description or illustrated in the drawings. The invention is capable of embodiments in addition to those described and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein, as well as the abstract, are for the purpose of description and should not be regarded as limiting.
  • As such, those skilled in the art will appreciate that the conception upon which this disclosure is based may readily be utilized as a basis for the designing of other structures, methods and systems for carrying out the several purposes of the present invention. It is important, therefore, that the claims be regarded as including such equivalent constructions insofar as they do not depart from the spirit and scope of the present invention.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a perspective view of the preferred embodiment of the present invention.
  • FIG. 2 is illustrated the connection of the detachable wings to the upper portion of the chair.
  • FIG. 3 is an inner construction illustration of the preferred embodiment of the present invention.
  • FIG. 4 is a side view of the frame of the upper portion of the present invention according to the preferred embodiment.
  • FIG. 5 is an illustration of a speaker attached to the upper portion of multimedia according to the preferred embodiment.
  • FIG. 6 illustrates a rear view of the upper portion and the wiring path for the speakers according to the preferred embodiment of the present invention.
  • FIG. 7 illustrates a swivel that attaches the lower portion of the multimedia chair to the base as well as the wiring path of the speakers and shaking device through the swivel according to the preferred embodiment of the present invention.
  • FIG. 8 is illustrates the control device that can alter the operational performance of the shaking device and the speakers according to the preferred embodiment of the present invention.
  • FIG. 9 illustrates the location of the amplifier to the base of the chair as well as the connection of multiple chairs according to the preferred embodiment of the present invention.
  • FIG. 10 illustrates the connection of the shaking device to the chair according to the preferred embodiment of the present invention.
  • FIG. 11 illustrates the location of a torsion bar in the lower portion of the chair.
  • FIG. 12 illustrates a detachable ottoman.
  • FIG. 13 illustrates the internal cavity of the ottoman of FIG. 12.
  • DETAILED DESCRIPTION
  • The invention will now be described with reference to the drawing figures, in which like reference numerals refer to like parts throughout. An embodiment in accordance with the present invention provides a method and apparatus that enables a user to feel and hear sound while viewing a program on a display monitor or while playing a video game. By being able to simultaneously view, hear and feel, a more realistic environment is created for the user.
  • An embodiment of the present inventive apparatus and method is illustrated in FIG. 1. The present invention is a multimedia chair 10 that helps to simulate an environment. The multimedia chair 10 includes an upper portion 12 and a lower portion 14. Attached to the upper portion is a head rest 15, which in the preferred embodiment is built into the chair. In alternate embodiment, the headrest can be moveable or adjustable to accommodate the user in the chair. Attached to the lower portion 14 is a base 16.
  • The upper portion 12 includes a first wing 18 and a second wing 20. Positioned on the wings 18, 20, and not shown in this figure, are audio device such as speakers. The speakers provide a conduit for the individual sitting in the multimedia chair 10 to hear the sound of the activity for which the individual is participating.
  • The first wing 18 and the second wing 20 are positioned inward such that the sound coming from the speakers is directed in the direction of the individual sitting in the multimedia chair 10. In alternate embodiments, the wings are adjustable in order to provide the user with their own desired sound direction. The wings are adjusted through a ratchet based system. The wings are essentially incrementally steps forward or backwards based upon the user's desires.
  • In the preferred embodiment, the wings are attached to the upper portion 12. In alternate embodiment, the first wing 18 and the second wing 20 are detachable from the upper portion 12. In this embodiment of the present invention, these wings 18 and 20 are detached using a slot 21 and pin 22 configuration as shown in FIG. 2.
  • The slot 21 is fix or attached to the upper portion 12 of the chair. The pin 22, in the preferred embodiment, is attached to the wing in approximately the center location on the surface of the wing. To secure the wing, the pin 22 is positioned into the slot 21 and moved into the proper location such that the wing is properly positioned on the wing.
  • In alternate embodiments of the present invention, multiple slots are positioned on in the upper portion 12 of the chair. Corresponding pins are located on the wing. To secure the wing, the corresponding pins are engaged with the slots. This configuration securely positions the wing to the upper portion 12.
  • In the detachable embodiment, the audio connection can be a wired or wireless connection. In the wired connection, the connection can be directly wired or through the use of standard audio jacks. In the wireless connection, the wings contain an audio receiver that receives the audio output from the wireless base located within the chair such but not limited to the base 16. This wireless receiver also enables the audio output to be received from the source, which can be but not limited to a television or gaming system. By eliminating the wires
  • Referring to FIG. 1, the multimedia chair 10 is covered in a fabric 23 that is wearable and easy to clean. The first wing 18 and the second wing 20 are covered in an alternate fabric 24. This alternate fabric 24 is more open and breathable than the fabric 23 that covers the chair. This alternate fabric 24 is more open to provide a passage for the sound emanating from these speakers, which are contained in the first and second wings 18, 20.
  • FIG. 3 is an inner construction illustration of the preferred embodiment of the present invention. FIG. 3 details that the various composition layers of the multimedia chair 10. Referring to FIG. 3, the upper portion 12 of the present invention includes at its base a frame 26, which is wood in the preferred embodiment. Wood is chosen for a various reason such as cost, relative strength, weight, durability and functionality. Alternate embodiments of the present invention for the frame 26 include various plastics, metals and other suitable alternatives.
  • FIG. 3 also illustrates that the second wing 20 includes a second speaker 28. The second speaker 28 is installed on the second wing 20 such that it is at the outer portion of the frame 26 and does not impede a person from sitting in the multimedia chair. As stated, the second wing 20 is directed towards the interior of the multimedia chair 10 such that the sound coming from the second speaker 28 is directed towards the individual. Alternate embodiments provide for the wing and speaker to be adjustable in both a horizontal and vertical direction in order to provide custom optimization for the individual. The adjustments can be a notched step system or a ratchet system.
  • Attached to the frame 26 is elastic webbing 30. The elastic webbing 30 is located in the open location 32 of the frame 26. Positioned directly on top of the elastic webbing is a foam 34. The foam 34 is held into place by the elastic webbing 30 such that the foam 34 does not push or fall through the opening location 32.
  • The elastic webbing 30 also provides an opportunity for improved comfort by providing some leeway for the foam 34 to expand when subjected to a force. For example, upon an individual sitting down in the multimedia chair 10, the weight of the individual is placed on the foam 34 and then onto the elastic webbing 30 and frame 26. This weight causes the foam 32 to expand in the opposite direction of the force such that the elastic webbing 30 is stretched.
  • Without the elastic webbing 30, a complete frame with no openings would need to be provided. Upon being subjected to a force, the frame would not provide leeway in the same manner as provided by the elastic webbing 30. Therefore, it might be necessary to provide additional foam in order to provide the comfort level of the preferred embodiment. By requiring more foam 34 and additional support for the frame 26, the cost of the manufacturing of the multimedia chair 10 increases.
  • A padding 36 such as polyester is positioned on the foam 34 in order to provide additional comfort and support for the individual sitting in the multimedia chair 10. Located on top of the padding 36 is the fabric 23.
  • FIG. 3 also discloses the multimedia chair 10 having a lower portion 14, which includes a lower frame 38. Positioned approximately in the center of the lower frame 38 is a shaking device 39. The shaking device 39 of the preferred embodiment is a tactile transducer such as that produced by Clark Synthesis, Inc. of Littleton, Colo. The tactile transducer is disclosed in U.S. Pat. No. 5,473,700, which is hereby incorporated by reference in its entirety.
  • The lower portion 14 is similarly constructed to the upper portion 12 of the multimedia chair 10. The lower portion 14 includes the lower frame 38. Placed on top of the frame 38 and secured to the frame is the elastic webbing 30. Placed on top of the elastic webbing is the foam 34 with the padding 36 positioned on top of the foam 34. Enclosing the lower frame 38, the elastic padding 30, the foam 34 and the padding 36 is the fabric 23.
  • The present invention also includes a right frame 40 and a left frame 42. These two frames 40, 42 are attached to the upper portion 12 and the lower portion 14. The right frame 40 and the left frame 42 provide a means for the individual to be positioned securely within the multimedia chair 10 such that they do not fall off to one side or the other. These framed 40, 42 also provide a means for the individual sitting in the chair to place their forearms for comfort and support.
  • FIG. 4 is a side view of the frame of the upper portion 12 of the present invention according to the preferred embodiment. As noted, the upper portion 12 includes a frame 26. Attached to the frame 26 at the upper portion 12 at one side is a first wing 18. Attached to the frame 26 at the upper portion 12, and at the opposing side of the first wing 18, is a second wing 20.
  • Elastic webbing 30 is attached to the frame 26 in the area of the openings 32, 44. In the opening 32, the elastic webbing 30 is positioned in a vertical array such that a portion of it attaches to the frame top 46 with the other portion attaching to the frame bottom 48. The elastic webbing 30 is spaced such that the openings 32, 44 are sufficiently covered to provide support for the foam 34 such that it does not protrude through the openings 32, 44.
  • The opening 44, as noted, is covered in the vertical direction with the elastic webbing 30. The opening 44 is also covered in the horizontal direction with the elastic webbing 30, which is attached to both sides of the frame 26.
  • In the preferred embodiment, the elastic webbing 30, covering the opening 44, is positioned such that the horizontal strips are located behind the vertical strips. In alternate embodiment of the present invention, the strips can be arranged such that the vertical strips are located behind the horizontal strips. In a further embodiment of the present invention, the vertical and horizontal strips maybe interlaced.
  • The dual elastic webbing 30, covering the opening 44, is provided to provide extra support for the foam 34. The force exerted on the foam 34 at the opening 44 is greater at than the force exerted on the opening 32. Therefore, there is a greater likelihood of the foam not being held in place by the vertical elastic webbing 30.
  • FIG. 5 is an illustration of a speaker attached to the upper portion of multimedia chair according to the preferred embodiment. In this figure, the first wing 18 is shown as having the first speaker 50 attached thereto. The first speaker 50 is held or attached to the first wing 18 with a support ring 52.
  • The support ring 52 has at least a two-fold purpose. The first, as detailed, is to hold the first speaker 50 to the first wing 18. The first speaker 50 is attached to the first wing 18 with the fastening devices 54, 56, 58, 60, which in the preferred embodiment are screws. In alternate embodiments, the fastening devices 54, 56, 58, 60 could be nails, bolts and staples. The first speaker 50 could also be attached to the first wing with an adhesive such as glue or epoxy.
  • The second purpose of the support ring 52 is to provide some clearance between the first speaker 50 and the alternate fabric 24 that covers the speakers. By providing the clearance, the first speaker 50 has sufficient space to provide a clear audio signal. Without the alternate fabric 24, the audio from the first speaker 50 would tend to sound muffled.
  • FIG. 6 illustrates a rear view of the upper portion and the wiring path for the speakers according to the preferred embodiment of the present invention. The wiring 60 from the second speaker 28 is run or positioned down the interior of the frame 26. In the preferred embodiment, the wiring 60 is positioned between the frame 26 and the fabric 23. Ideally, the wiring 60 is run along the frame such that it does not become subjected to the forces exerted on the various components such as the frame 26. By providing a path for the wiring 60 on the interior of the multimedia chair 10, the wires do not protrude from multiple locations.
  • As can be seen from FIG. 6, the wiring 60 is run down the backside of the frame 26 and through a first wire opening 62. The wiring 64 from the first speaker 50 is run down the opposing side of the frame 26 and passed through the second wire opening 66. From these openings 62, 66, the wiring 60, 64 is passed through a third wire opening 68 and eventually through a fourth wire opening 70. The wiring pathway for the speakers provides for the wiring to run eventually to the lower portion 14 of the multimedia chair 10.
  • In the preferred embodiment, the speaker wire is held into place such that it won't disengage from the speakers. The speaker wire is soldered to prevent it from disengaging. In alternate embodiments of the present invention, the speaker wire is fused to the speaker.
  • In the preferred embodiment, the speakers are mounted in the wings of the upper frame such that the wiring can be efficiently installed from the rear side. As can be seen from FIG. 5, the speaker mount 72 is positioned in the direction of the interior portion of the upper portion 12. This position allows for ease of assembly of the chair and connection of the speakers.
  • FIG. 7 illustrates a swivel 74 that attaches the lower portion 14 of the multimedia chair 10 to the base 16 as well as the wiring path of the speakers and shaking device 39 through the swivel 74. The swivel 74 attaches to the base 16 through a series fastening holes 76, 78, 80, 82. Fastening devices are positioned in the fastening holes 76, 78, 80, 82 to secure the swivel 74 to the base 16. Extending from the swivel 74 are a number of bolts 84, 86, 88, 90, which are used to attach the lower portion 14 of the multimedia chair 10 to the base 16.
  • By fastening the swivel 74 to the lower portion 14, the chair is positioned on top of the upper swivel plate 92. The swivel 74 is constructed such that the upper swivel plate 92 is abutting a series of bearings. These bearings allow the swivel plate 74 to turn in a multi-direction configuration.
  • In the preferred embodiment, the swivel 74 is constructed such with a hollow base to accommodate the wiring and plugs. These design as prevents crimping and cutting of the wires and plugs. The swivel in this embodiment rotates 90 degrees to the left and 90 degrees to the right. The swivel is also biased such that it returns to the center automatically.
  • The swivel 74 also contains a location for the wiring from the first speaker 50, the second speaker 28 and the shaking device 39 to eventually connect in the base 16. This swivel opening 94 is located on the swivel plate 74. In alternate embodiments of the present invention, the swivel 74 can be limited such that it cannot be turned in a complete three hundred and sixty degree circumference.
  • FIG. 8 illustrates a control device 88 that can alter the operational performance of the shaking device and the speakers. The control device 88 is attached to the exterior of multimedia chair 10 such that a user of the present invention is able to adjust both the speaker volume as well as the shaking device 39.
  • In the present invention, the control device 88 is located on one side frames 40, 42 of the multimedia chair 10 such that is can be accessed easily by the user. To adjust the volume of the speaker, the first actuation switch 90 is adjusted such that the speaker is selected. The second actuation switch 92 is then adjusted to change the volume to the desired position. To adjust the shaking device, the first actuation switch 90 is adjusted such that the shaking device 39 is selected. The second actuation switch 92 is then adjusted to change the vibration level of the shaking device 39.
  • The control device 88 also permits the user to use headphones with the multimedia chair 10. The control device 88 provides a headphone jack 94 or audio output port that enables the user to plug a compatible headset in the headphone jack. By plugging headphones into the jack 94, the speakers are automatically placed in a muted position.
  • FIG. 9 illustrates the location of the amplifier 96 to the base 16 of the multimedia chair 10 as well as the connection of multiple chairs. In alternate embodiments of the present invention the amplifier 96 may be located in the arms or other location. In most instances, the amplifier 96 will be encapsulated in the frame.
  • In the preferred embodiment of the present invention, the amplifier 96 for the multimedia chair 10 is located in the base 16. The amplifier 96 serves as the central point where all the wires from the speakers and shaking device 39 are connected. The amplifier 96 also serves as the location where the multimedia chair 10 is connected to the multimedia system. In the present invention, the multimedia system can be, but not limited to, a gaming system, a movie system such as a DVD player and a television system. However, the multimedia system can be connected or linked to any system that is capable of providing and audio output.
  • In an alternate embodiment of the present invention, the amplifier 96 or audio receiver is wireless device. By using a wireless device, the cables from the source to the amplifier are eliminated. This would eliminate all exterior cabling and remove clutter for the person using the chair. =p FIG. 9 also discloses how the amplifier 96 can be connected to multiple chairs. On the exterior of the amplifier 96 are connections for both audio-in 98 and audio-out 100. To connect a first chair 102 to a second chair 104, the audio-out connection 100 of the first chair 102 is linked to the audio-in connection 106 of the second chair 104.
  • To make this connection, the chairs 102, 104 are linked via a hard wiring. However, in alternate embodiments of the present invention, the linkage between the chairs is accomplished through wireless connection such as through radio frequency. By linking the multiple chairs, the present invention is able to daisy chain multiple multimedia chairs through of single connection to the multimedia system.
  • FIG. 10 illustrates how the shaking device 39 is connected to the multimedia chair 10. The shaking device 39, a tactile sound transducer in the preferred embodiment, is attached to the underside of the seat pan 108 of the multimedia chair 10. The shaking device 39 is attached to the seat pan via a 1/2 stainless steel bolt 110. This location of the shaking device 39 permits the shaking device 39 to operate in a more unencumbered manner which permits the shaking device 39 to shake more violently. When shaking or operating, the shaking device 39 action is conducted through the bolt and into the hardwood throughout the chair. This configuration provides that the effects of the shaking device 39 to be felt throughout the chair as opposed to a more confined area and thus providing a more realistic effect to the user.
  • The shaking device 39, in the embodiment, is able to be changed by removing the upper rear portion of the lower potion 14. By removing the upper rear portion, the shaking device 39 is exposed and able to be disconnected from the lower portion 14 and the power and data source.
  • In alternate embodiments, the shaking device 39 may be mounted lower back portion of the chair. The shaking device may also be located in both the lower back and the seat.
  • In alternate embodiments of the present invention, the shaking device 39 can be located directly in the seat. In this embodiment, the action of the shaking device 39 is more directly constrained in the seat and less distributed to the remaining frame of the chair.
  • In additional embodiments of the present invention, multiple shaking devices 39 can be located in a multitude of locations such as one in the seat and another in the back area of the chair either in an encumbered or unencumbered position. These configurations, like to the preferred embodiment, enable the effects of the shaking device to be felt through the chair instead of a more confined location.
  • FIG. 11 illustrates the inclusion of a torsion bar, which enables the upper portion 12 of the chair to be reclined. As can be seen from this figure, the torsion bar 111 is located in the lower portion 14 of the chair. Connecting and extending from the torsion bar are two flanges 112, 114, which are used to connect the upper portion 12 of the chair.
  • The torsion bar 111 reacts against twisting motion. Therefore, as the person sits in the chair, this individual is able to recline but overcoming the force of the torsion bar with an the opposite force. Upon exiting from the chair, the counterforce against the chair is removed and the upper portion of the chair is returned to its original position.
  • FIG. 12 illustrates a detachable ottoman 116, which contains two sections, a top section 117, a bottom section 118 and a base 120 upon which the bottom section is attached. The ottoman 116 serves many purposes such as a place for the user of the multimedia chair 10 to place things such as but not limited to books, games or electronic devices. The ottoman can even serve as a location for the user to rest their feet.
  • FIG. 12 illustrates the internal cavity of the ottoman 116. This figures illustrates that the top section 118 is hingedly attached to the bottom section 120. By opening the top section 118, a cavity chamber 122 is revealed. The chamber 122 can be separated into two section by a divider 124, which like the top section 118 is hingedly attached
  • The many features and advantages of the invention are apparent from the detailed specification, and thus, it is intended by the appended claims to cover all such features and advantages of the invention which fall within the true spirit and scope of the invention. Further, since numerous modifications and variations will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation illustrated and described, and accordingly, all suitable modifications and equivalents may be resorted to, falling within the scope of the invention.

Claims (43)

1. A multimedia chair, comprising:
an upper portion comprising an upper frame;
a lower portion comprising a lower frame;
a first speaker configured to be positioned in a first position in the upper frame; and
a shaking device configured to be positioned unencumbered in the lower frame.
2. The multimedia chair as in claim 1, further comprising a second speaker to be positioned in a second position in the upper frame.
3. The multimedia chair as in claim 2, wherein the upper portion includes a first wing, the first wing is located near a top section of the upper frame.
4. The multimedia chair as in claim 3, wherein the first wing is located at a first end of the top section.
5. The multimedia as in claim 4 wherein the upper portion includes a second wing, the second wing is located at an opposing end of the upper frame.
6. The multimedia chair as in claim 5, wherein the second speaker is located in the second wing.
7. The multimedia chair as in claim 1, wherein the shaking device is tactile transducer.
8. The multimedia chair as in claim 1, further comprising a base attached to the lower portion.
9. The multimedia chair as in claim 8, wherein the base is attached to the lower portion with a swivel.
10. The multimedia chair as in claim 1, further comprising a control device configured to adjust a volume of the first speaker.
11. The multimedia chair as in claim 6, further comprising a control device that is configured to adjust a volume of the first and second speakers.
12. The multimedia chair as in claim 11, wherein the control device is further configured to adjust a level of the shaking device.
13. The multimedia chair as in claim 12, wherein the control device further comprises an audio headset output port.
14. The multimedia chair as in claim 8, further comprising an amplifier that is located in the base.
15. The multimedia chair as in claim 12, wherein the amplifier in configured to connect a second multimedia chair.
16. The multimedia chair as in claim 14, wherein the second multimedia chair is configured to connect to a third multimedia chair.
17. The multimedia chair as in claim 16, wherein the third multimedia chair is configured to connect to a fourth multimedia chair.
18. The multimedia chair as in claim 1, wherein wiring for the first speaker and the shaker device is configured not to be seen on an exterior on the chair.
19. The multimedia chair as in claim 1, wherein the wiring for the first speaker and the shaker device is configured to be positioned between a fabric and the upper and lower frames, wherein the fabric is configured to cover the upper and lower frames.
20. The multimedia chair as in claim 2, wherein the wiring for the first speaker, the second speaker and the shaker device is configured to be positioned between a fabric and the upper and lower frames, wherein the fabric is configured to cover the upper and lower frames.
21. The multimedia chair as in claim 20, further comprising an amplifying device located in a base of the chair, wherein the base is attached to the lower portion with a swivel.
22. The multimedia chair as in claim 21, wherein the wiring is configured to run through the swivel.
23. The multimedia chair as in claim 1, further comprising a detached storage device.
24. The multimedia chair as in claim 1, further comprising an ottoman.
25. The multimedia chair as in claim 1, wherein the ottoman comprises top portion and a lower portion.
26. The multimedia chair as in claim 25, wherein in the top portion is hingedly attached the bottom portion.
27. The multimedia chair as in claim 26, wherein the bottom portion is configured as a storage area.
28. A method for experiencing a multimedia event in a chair, comprising:
providing sound through a first speaker and a second speaker, wherein the first speaker and the second speaker are located in an upper portion of the chair; and
shaking the chair with a shaking device that is located in an unencumbered position in a bottom portion of the chair,
wherein wiring for the first speaker, the second speaker and the shaking device is positioned below a fabric that covers the upper and lower portion such that it is not visible.
29. The method as in claim 28, wherein the wiring is located to a base, which is attached to the lower portion.
30. The method as in claim 29, wherein the base is attached to the lower portion with a swivel.
31. The method as in claim 30, wherein the wiring is located through the swivel.
32. The method as in claim 29, wherein the wiring is linked to an amplifier, which is located in the base.
33. The method as in claim 32, further comprising linking a second multimedia chair to the amplifier.
34. The method as in claim 28, adjusting an audio level of the first speaker, the second speaker and an input level for the shaker device with a control device, wherein the control device is located in the lower portion.
35. The method as in claim 34, wherein the control device further includes a headset output port.
36. A system for experiencing a multimedia event in a chair, comprising:
means for providing sound in an upper portion of the chair; and
means for shaking the chair, wherein the means for shaking is located in an unencumbered position in a bottom portion of the chair,
wherein wiring for the means for providing sound and the means for shaking is positioned below a fabric that covers the upper and lower portion such that it is not visible.
37. The system as in claim 36, wherein the wiring is located to a base, which is attached to the lower portion.
38. The system as in claim 37, wherein the base is attached to the lower portion with a swivel.
39. The system as in claim 38, wherein the wiring is located through the swivel.
40. The system as in claim 37, wherein the wiring is linked to an amplifier, which is located in the base.
41. The system as in claim 40, further comprising linking a second multimedia chair to the amplifier.
42. The system as in claim 39, adjusting an audio level of the means for providing sound and the shaker device with a control device, wherein the control device is located in the lower portion.
43. The system as in claim 42, wherein the control device further includes a headset output port.
US11/169,286 2005-06-29 2005-06-29 Method and apparatus for simultaneously simulating an environment while participating in an activity Abandoned US20070001494A1 (en)

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