US20050164787A1 - Gaming device with directional audio cues - Google Patents

Gaming device with directional audio cues Download PDF

Info

Publication number
US20050164787A1
US20050164787A1 US10764784 US76478404A US2005164787A1 US 20050164787 A1 US20050164787 A1 US 20050164787A1 US 10764784 US10764784 US 10764784 US 76478404 A US76478404 A US 76478404A US 2005164787 A1 US2005164787 A1 US 2005164787A1
Authority
US
Grant status
Application
Patent type
Prior art keywords
gaming
game
audio
cues
system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10764784
Inventor
Michael Connelly
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bally Gaming Inc
Original Assignee
WMS Gaming Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting

Abstract

A computerized gaming system has an audio module operable to play audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising representation of the physical location of a game element presented on a video screen by variation in at least one of pitch, instrument, rhythm, volume, echo, phase, and location-specific sounds. The gaming system further comprises a gaming module, which includes a processor and gaming code which is operable when executed on the processor to conduct a game of chance on which monetary value can be wagered.

Description

    FIELD OF THE INVENTION
  • [0001]
    The invention relates generally to gaming systems, and more specifically to gaming systems having directional audio cues.
  • BACKGROUND OF THE INVENTION
  • [0002]
    A wide variety of gaming devices are now available to gamers and to casino operators in computerized form, from slot machines to games that are traditionally played live such as poker and blackjack. These computerized games provide many benefits to the game owner and to the gambler, including greater reliability than can be achieved with a mechanical game or human dealer, more variety and animation in presentation of a game, and a lower overall cost of production and management.
  • [0003]
    Computerized video game systems must be designed with many of the same concerns as their mechanical and table game ancestors—they must be fair, they must provide sufficient feedback to the gamer to make the game fun to play, and they must meet a variety of gaming regulations to ensure that both the machine owner and gamer are honest and fairly treated in implementing the game. Further, they must provide a gaming experience that is at least as attractive as the older mechanical gaming machine experience to the gamer, to ensure success in a competitive gaming market.
  • [0004]
    Many computer elements have been employed in gaming systems, from computerized animation to playing prerecorded sounds through a gaming system's speakers. These are carefully designed, along with the general theme and other elements of a gaming system, to attract the attention of gamers and to provide a memorable gaming experience. The sounds presented often include sound effects and music consistent with a particular game's theme, and play specific sounds to indicate the status of the game. But, with the wide variety of animations, actions, and other elements presented to the game player, it can become difficult to sort out the ambient effects from the central elements of the game.
  • [0005]
    It is therefore desirable to direct the player's attention to specific central elements of the game in various stages of game play.
  • SUMMARY OF THE INVENTION
  • [0006]
    In one embodiment of the invention, a computerized gaming system is provided. The computerized gaming system comprises an audio module operable to play audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising representation of the physical location of a game element presented on a video screen by variation in at least one of pitch, instrument, rhythm, volume, echo, phase, and location-specific sounds. The gaming system further comprises a gaming module, which includes a processor and gaming code which is operable when executed on the processor to conduct a game of chance on which monetary value can be wagered.
  • BRIEF DESCRIPTION OF THE FIGURES
  • [0007]
    FIG. 1 shows a computerized gaming system having an audio module consistent with an embodiment of the present invention.
  • [0008]
    FIG. 2 shows a plurality of audio element tracks consistent with an embodiment of the present invention.
  • [0009]
    FIG. 3 is a flowchart showing a method of generating an audio track in a computerized gaming system, consistent with an embodiment of the present invention.
  • DETAILED DESCRIPTION
  • [0010]
    In the following detailed description of sample embodiments of the invention, reference is made to the accompanying drawings which form a part hereof, and in which is shown by way of illustration specific sample embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, and it is to be understood that other embodiments may be utilized and that logical, mechanical, electrical, and other changes may be made without departing from the spirit or scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the invention is defined only by the appended claims.
  • [0011]
    The present invention provides in one embodiment a computerized gaming system having an audio module that is operable to play audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising representation of the physical location of a game element presented on a video screen by variation in at least one of pitch, instrument, rhythm, volume, echo, phase, and location-specific sounds. The gaming system further comprises a gaming module, which includes a processor and gaming code which is operable when executed on the processor to conduct a game of chance on which monetary value can be wagered.
  • [0012]
    FIG. 1 illustrates an example embodiment of a computerized gaming system, consistent with the present invention. The gaming system includes a video screen 101 for displaying game elements, speakers 102 for playing sounds in conjunction with the game, coin tray 103 for paying winning gamers, and buttons 104 for controlling operation of the game. The system shown further includes a card reader 105 for managing player identity and stored credits, as well as a coin slot 106 for depositing tokens or coins. During game play, various game elements are presented on the screen, such as cards flipping in a video poker game, reels spinning in a video slot machine, and other such things. Also, a variety of indicators, such as credits indicator 107, indicators of winning hands or reel combinations, and the like are presented, depending on the game being played and the current game status. Further, animations relevant to the theme of the game are presented, such as the bouncing beach ball 108.
  • [0013]
    Because modern computerized gaming machines often have such a wide variety of visual elements competing for the gamer's attention, it is sometimes difficult for the gamer to see all that is presented. The present invention seeks in various embodiments to direct the gamer's attention on the video screen by presenting position-indicating audio cues, increasing the odds that the player will be focused on certain game elements at certain times. Alternate embodiments direct the player's attention to mechanical game elements, top box displays, or other such game elements.
  • [0014]
    This may be achieved in a variety of ways in various embodiments of such gaming systems. FIG. 2, for example, shows a video screen for a five-reel slot game, in which a winning combination has been reached. Although there are fifteen reel pictures visible on the screen, the gamer's attention should be drawn to the “V”-shaped pattern formed by the “Bar” symbols that form the winning combination. This is achieved in one embodiment of the present invention by using audio cues, such as by using pitch, instrument, rhythm, volume, echo, phase, or location-specific sounds to direct the player's attention to specific regions of the screen.
  • [0015]
    In this example, a sequence of five tones is played back such that each tone in the series represents one of the five reels, from left to right. High tones represent the top reel picture, middle tones represent the middle reel picture, and low tones represent the bottom reel picture. Therefore, a sequence of high, middle, low, middle, high would be played back to audibly draw the player's attention to the winning pattern visually presented on the video display. Phase can also be altered to create sound that appears to be local to each of the reels, and such sounds are combined with panning in further embodiments to provide greater horizontal position indication.
  • [0016]
    Further embodiments of a reel slot machine game such as that of FIG. 2 will use sounds in other ways to indicate additional game elements, such as assigning a pitch, instrument, rhythm, phase, or other unique sound parameter to each of the five reels. As each reel starts and stops, its corresponding unique spin sound starts and stops. The gamer can therefore identify the various sounds with each of the five associated reels, and can tell by sound as well as through vision when the various reels are starting, spinning, and stopping.
  • [0017]
    Panning and other such effects are also used to direct the player's attention to other game elements, such as when the credits are changed at 107 or an animation is presented at 108 of FIG. 1. These sounds are also applied to other game elements in various embodiments, including indicating player-selected buttons, various tallies or totals, bonus indicators and animations, and the like. In addition, panning is combined in some embodiments with the various other audio elements to provide enhanced spatial cues to direct the gamer's attention to specific visual elements. For example, in some games where multiple instances of the same element are present, such as in some bonus rounds, a sound associated with each unique element will not be enough to distinguish each of the identical elements. In such cases, a sound representing the element is combined with panning, phase delay, echo, or other such effects.
  • [0018]
    FIG. 3 shows an example of such a display, consistent with an example embodiment of the present invention. Considering that the four cherries shown are the relevant elements to which the gamer's attention is to be directed, panning and echo are employed along with a cherry element-specific sound to direct the gamer's attention to each of the cherries presented in a three-dimensional space. First, a cherry-associated sound is played panned left and with echo, indicating the left position and relative distance of cherry 301. Next, a left-center panned cherry sound is played with no echo, drawing the player's attention to Cherry 302. Similarly, a cherry sound panned right-center is played next with moderate echo representing cherry 303, and finally an echoed cherry sound is played panned right to draw the gamer's attention to cherry 304. Various other embodiments use reverberation, equalization, and other such effects to provide audible cues to the position of an object in three-dimensional or other multi-dimensional space.
  • [0019]
    As a further example of multi-dimensional space, consider the cherries of FIG. 3 as moving objects. In addition to the audible position cues mentioned previously, the velocity of each cherry is further represented by pitch. The previous effects are further revised as the cherries move, so that the audio cues provided remain consistent with each cherries' position.
  • [0020]
    The examples shown here have illustrated various embodiments of the invention in which spatial audio cues are presented in a computerized gaming machine to direct the player's attention to various elements of the game presented on a video screen. These cues will help draw a game player's attention to specific game elements, even in relatively complex games involving significant numbers of changing elements, sounds, and player actions. More complex embodiments of the invention will employ multiple elements, including pitch, instrument, rhythm, volume, echo, phase, and location-specific sounds, alone or in combination with panning, to provide greater spatial cuing for the benefit of the gamer.
  • [0021]
    Although specific embodiments have been illustrated and described herein, it will be appreciated by those of ordinary skill in the art that any arrangement which is calculated to achieve the same purpose may be substituted for the specific embodiments shown. This application is intended to cover any adaptations or variations of the invention. It is intended that this invention be limited only by the claims, and the full scope of equivalents thereof.

Claims (18)

  1. 1. A computerized gaming system, comprising:
    a gaming module, comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered; and
    an audio module, the audio module operable to play audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising representation of the physical location of a game element presented on a video screen by variation in at least one of pitch, instrument, rhythm, volume, echo, phase, and location-specific sounds.
  2. 2. The computerized gaming system of claim 1, wherein localized sounds comprise sounds representing only a portion of the video screen of the gaming device.
  3. 3. The computerized gaming system of claim 1, wherein pitch varies with vertical position of directed visual attention on the video screen.
  4. 4. The computerized gaming system of claim 1, wherein the audio cues indicate the payline in a video slot gaming machine.
  5. 5. The computerized gaming system of claim 1, wherein at least one of instrument or phase changes to represent different reels where the gaming system is a multi-reel video slot machine.
  6. 6. The computerized gaming system of claim 1, wherein the variation in at least one of pitch, instrument, rhythm, volume, echo, phase, delay, and localized sounds is further accompanied by panning to represent horizontal position on the video screen.
  7. 7. The computerized gaming system of claim 1, wherein multiple audio cues are presented at the same time.
  8. 8. A method of providing spatial audio cues in a gaming machine, comprising:
    playing one or more audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising representation of the physical location of a game element presented on a video screen by variation in at least one of pitch, instrument, rhythm, volume, echo, phase, and location-specific sounds, wherein the gaming machine comprises a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered.
  9. 9. The method of claim 8, wherein localized sounds comprise sounds representing only a portion of the video screen of the gaming device.
  10. 10. The method of claim 8, wherein pitch varies with vertical position of directed visual attention on the video screen.
  11. 11. The method of claim 8, wherein the audio cues indicate the payline in a video slot gaming machine.
  12. 12. The method of claim 8, wherein at least one of instrument or phase changes to represent different reels where the gaming system is a multi-reel video slot machine.
  13. 13. The method of claim 8, wherein the variation in at least one of pitch, instrument, rhythm, volume, echo, phase, delay, and localized sounds is further accompanied by panning to represent horizontal position on the video screen.
  14. 14. The method of claim 8, wherein multiple audio cues are presented at the same time.
  15. 15. A computerized gaming system, comprising:
    a gaming module, comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered; and
    an audio module, the audio module operable to play audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising panning to represent the location of a game element on a video screen, and variation in at least one of pitch, instrument, rhythm, volume, echo, phase, and location-specific sounds.
  16. 16. A method of providing spatial audio cues in a gaming machine, comprising:
    playing one or more audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising panning to represent the location of a game element on a video screen, and further comprising variation in at least one of pitch, instrument, rhythm, volume, echo, phase, and location-specific sounds, wherein the gaming machine comprises a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered.
  17. 17. A computerized gaming system, comprising:
    a gaming module, comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered; and
    an audio module, the audio module operable to play audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising panning to represent the location of a displayed game element on a video screen.
  18. 18. A method of providing spatial audio cues in a gaming machine, comprising:
    playing one or more audio cues to direct the visual attention of a player of the gaming system, the audio cues comprising panning to represent the location of a displayed game element on a video screen, wherein the gaming machine comprises a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered.
US10764784 2004-01-26 2004-01-26 Gaming device with directional audio cues Abandoned US20050164787A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10764784 US20050164787A1 (en) 2004-01-26 2004-01-26 Gaming device with directional audio cues

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10764784 US20050164787A1 (en) 2004-01-26 2004-01-26 Gaming device with directional audio cues

Publications (1)

Publication Number Publication Date
US20050164787A1 true true US20050164787A1 (en) 2005-07-28

Family

ID=34795347

Family Applications (1)

Application Number Title Priority Date Filing Date
US10764784 Abandoned US20050164787A1 (en) 2004-01-26 2004-01-26 Gaming device with directional audio cues

Country Status (1)

Country Link
US (1) US20050164787A1 (en)

Cited By (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050164788A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device audio status indicator
US20050164786A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device having continuous rhythm reel sound
US20050164785A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device having independently selected concurrent audio
US20060068909A1 (en) * 2004-09-30 2006-03-30 Pryzby Eric M Environmental audio effects in a computerized wagering game system
US20060068908A1 (en) * 2004-09-30 2006-03-30 Pryzby Eric M Crosstalk cancellation in a wagering game system
US20080070685A1 (en) * 2004-09-30 2008-03-20 Pryzby Eric M Audio Object Location in a Computerized Wagering Game
US20080242411A1 (en) * 2007-04-02 2008-10-02 Aristocrat Technologies Australia Pty, Ltd Gaming machine with sound effects
WO2009054930A1 (en) * 2007-10-22 2009-04-30 Wms Gaming Inc. Wagering game table audio system
US20090298579A1 (en) * 2008-06-03 2009-12-03 Wms Gaming Inc. Wagering game machine with area sound panning
US20090312095A1 (en) * 2006-06-30 2009-12-17 Wms Gaming Inc. Wagering Game With Simulated Mechanical Reels
US20100273555A1 (en) * 2007-11-09 2010-10-28 Wms Gaming Inc. Wagering game bonus sound integration
US20100317437A1 (en) * 2009-06-15 2010-12-16 Wms Gaming, Inc. Controlling wagering game system audio
US20110045905A1 (en) * 2009-08-20 2011-02-24 Wms Gaming, Inc. Controlling sound distribution in wagering game applications
US8439752B2 (en) 2009-11-12 2013-05-14 Wms Gaming Inc. Bonus trigger sounds building into a song
US20130178288A1 (en) * 2007-12-21 2013-07-11 David Keith Timperley Gaming System, a Sound Controller, and a Method of Gaming
US8613667B2 (en) 2009-12-21 2013-12-24 Wms Gaming, Inc. Position-based lighting coordination in wagering game systems
US8663009B1 (en) 2012-09-17 2014-03-04 Wms Gaming Inc. Rotatable gaming display interfaces and gaming terminals with a rotatable display interface
US8814673B1 (en) 2010-04-26 2014-08-26 Wms Gaming, Inc. Presenting lighting content in wagering game systems
US8821283B2 (en) 2012-04-20 2014-09-02 Wms Gaming, Inc. Wagering game audio ending in key of current state
US8827805B1 (en) 2010-08-06 2014-09-09 Wms Gaming, Inc. Balancing community gaming effects
US8840464B1 (en) 2010-04-26 2014-09-23 Wms Gaming, Inc. Coordinating media in a wagering game environment
US8912727B1 (en) 2010-05-17 2014-12-16 Wms Gaming, Inc. Wagering game lighting device chains
US8968088B2 (en) 2009-07-07 2015-03-03 Wms Gaming, Inc. Controlling priority of wagering game lighting content
US9011247B2 (en) 2009-07-31 2015-04-21 Wms Gaming, Inc. Controlling casino lighting content and audio content
US9367987B1 (en) 2010-04-26 2016-06-14 Bally Gaming, Inc. Selecting color in wagering game systems

Citations (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4438422A (en) * 1980-09-05 1984-03-20 Nippondenso Co., Ltd. Warning method and system for vehicles
US4459673A (en) * 1980-05-13 1984-07-10 Minolta Camera Kabushiki Kaisha Copier equipped with a system for transmitting information with voice
US4522399A (en) * 1982-08-02 1985-06-11 Kabushiki Kaisha Universal Device for generating impact sound for slot machine
US5368308A (en) * 1993-06-23 1994-11-29 Darnell; Donald L. Sound recording and play back system
US5472197A (en) * 1994-07-18 1995-12-05 Wms Gaming Inc. Slot machine arm switch controller
US5531309A (en) * 1995-08-28 1996-07-02 Bally Gaming International, Inc. Method and apparatus for detecting fraud or theft in a gaming machine
US5695188A (en) * 1994-12-27 1997-12-09 Universal Sales Co., Ltd. Gaming machine generating distinct sounds for each symbol
US5798922A (en) * 1997-01-24 1998-08-25 Sony Corporation Method and apparatus for electronically embedding directional cues in two channels of sound for interactive applications
US5896129A (en) * 1996-09-13 1999-04-20 Sony Corporation User friendly passenger interface including audio menuing for the visually impaired and closed captioning for the hearing impaired for an interactive flight entertainment system
US5908354A (en) * 1997-02-07 1999-06-01 Okuniewicz; Douglas M. Programmable sound card for electronic devices
US5984780A (en) * 1993-12-27 1999-11-16 Kabushiki Kaisha Ace Denken Image display gaming system and gaming house management system
US6079985A (en) * 1997-10-23 2000-06-27 Hasbro, Inc. Programmable sound and music making device
US6087578A (en) * 1999-01-28 2000-07-11 Kay; Stephen R. Method and apparatus for generating and controlling automatic pitch bending effects
US6215737B1 (en) * 1997-05-05 2001-04-10 Wea Manufacturing, Inc. Using different sampling rates to record multi-channel digital audio on a recording medium and playing back such digital audio
US6227970B1 (en) * 1997-08-08 2001-05-08 Konami Co., Ltd. Slot machine
US6302790B1 (en) * 1998-02-19 2001-10-16 International Game Technology Audio visual output for a gaming device
US6416411B1 (en) * 1998-10-28 2002-07-09 Aruze Corporation Game machine with random sound effects
US6488280B1 (en) * 2000-09-27 2002-12-03 Milestone Entertainment Games, and methods and apparatus for game play in games of chance
US6530842B1 (en) * 2000-10-17 2003-03-11 Igt Electronic gaming machine with enclosed seating unit
US20030073490A1 (en) * 2001-10-15 2003-04-17 Hecht William L. Gaming device having pitch-shifted sound and music
US20030073491A1 (en) * 2001-10-15 2003-04-17 Hecht William L. Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes
US6561908B1 (en) * 2000-10-13 2003-05-13 Igt Gaming device with a metronome system for interfacing sound recordings
US20030128825A1 (en) * 2002-01-04 2003-07-10 Loudermilk Alan R. Systems and methods for creating, modifying, interacting with and playing musical compositions
US20030130020A1 (en) * 2001-09-19 2003-07-10 Joseph Bates Message insertion system and method
US6638169B2 (en) * 2001-09-28 2003-10-28 Igt Gaming machines with directed sound
US6656046B1 (en) * 1999-06-07 2003-12-02 Shuffle Master, Inc. Reel or video reel gaming format
US20040072611A1 (en) * 2002-10-15 2004-04-15 Bryan Wolf Dynamic menu system
US6731724B2 (en) * 2001-01-22 2004-05-04 Pumatech, Inc. Voice-enabled user interface for voicemail systems
US6729618B1 (en) * 2000-08-21 2004-05-04 Igt Method and apparatus for playing a game utilizing a plurality of sound lines which are components of a song or ensemble
US20040235545A1 (en) * 2003-05-20 2004-11-25 Landis David Alan Method and system for playing interactive game
US20050164788A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device audio status indicator
US20050164786A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device having continuous rhythm reel sound
US20050164785A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device having independently selected concurrent audio
US7201662B2 (en) * 2000-08-21 2007-04-10 Igt Method and apparatus for software authentication
US7203841B2 (en) * 2001-03-08 2007-04-10 Igt Encryption in a secure computerized gaming system

Patent Citations (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4459673A (en) * 1980-05-13 1984-07-10 Minolta Camera Kabushiki Kaisha Copier equipped with a system for transmitting information with voice
US4438422A (en) * 1980-09-05 1984-03-20 Nippondenso Co., Ltd. Warning method and system for vehicles
US4522399A (en) * 1982-08-02 1985-06-11 Kabushiki Kaisha Universal Device for generating impact sound for slot machine
US5368308A (en) * 1993-06-23 1994-11-29 Darnell; Donald L. Sound recording and play back system
US5984780A (en) * 1993-12-27 1999-11-16 Kabushiki Kaisha Ace Denken Image display gaming system and gaming house management system
US5472197A (en) * 1994-07-18 1995-12-05 Wms Gaming Inc. Slot machine arm switch controller
US5695188A (en) * 1994-12-27 1997-12-09 Universal Sales Co., Ltd. Gaming machine generating distinct sounds for each symbol
US5531309A (en) * 1995-08-28 1996-07-02 Bally Gaming International, Inc. Method and apparatus for detecting fraud or theft in a gaming machine
US5896129A (en) * 1996-09-13 1999-04-20 Sony Corporation User friendly passenger interface including audio menuing for the visually impaired and closed captioning for the hearing impaired for an interactive flight entertainment system
US5798922A (en) * 1997-01-24 1998-08-25 Sony Corporation Method and apparatus for electronically embedding directional cues in two channels of sound for interactive applications
US5908354A (en) * 1997-02-07 1999-06-01 Okuniewicz; Douglas M. Programmable sound card for electronic devices
US6215737B1 (en) * 1997-05-05 2001-04-10 Wea Manufacturing, Inc. Using different sampling rates to record multi-channel digital audio on a recording medium and playing back such digital audio
US6227970B1 (en) * 1997-08-08 2001-05-08 Konami Co., Ltd. Slot machine
US6079985A (en) * 1997-10-23 2000-06-27 Hasbro, Inc. Programmable sound and music making device
US6302790B1 (en) * 1998-02-19 2001-10-16 International Game Technology Audio visual output for a gaming device
US6416411B1 (en) * 1998-10-28 2002-07-09 Aruze Corporation Game machine with random sound effects
US6087578A (en) * 1999-01-28 2000-07-11 Kay; Stephen R. Method and apparatus for generating and controlling automatic pitch bending effects
US6656046B1 (en) * 1999-06-07 2003-12-02 Shuffle Master, Inc. Reel or video reel gaming format
US7201662B2 (en) * 2000-08-21 2007-04-10 Igt Method and apparatus for software authentication
US6729618B1 (en) * 2000-08-21 2004-05-04 Igt Method and apparatus for playing a game utilizing a plurality of sound lines which are components of a song or ensemble
US6488280B1 (en) * 2000-09-27 2002-12-03 Milestone Entertainment Games, and methods and apparatus for game play in games of chance
US6561908B1 (en) * 2000-10-13 2003-05-13 Igt Gaming device with a metronome system for interfacing sound recordings
US6530842B1 (en) * 2000-10-17 2003-03-11 Igt Electronic gaming machine with enclosed seating unit
US6731724B2 (en) * 2001-01-22 2004-05-04 Pumatech, Inc. Voice-enabled user interface for voicemail systems
US7203841B2 (en) * 2001-03-08 2007-04-10 Igt Encryption in a secure computerized gaming system
US20030130020A1 (en) * 2001-09-19 2003-07-10 Joseph Bates Message insertion system and method
US6638169B2 (en) * 2001-09-28 2003-10-28 Igt Gaming machines with directed sound
US20030073491A1 (en) * 2001-10-15 2003-04-17 Hecht William L. Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes
US20030073490A1 (en) * 2001-10-15 2003-04-17 Hecht William L. Gaming device having pitch-shifted sound and music
US20030128825A1 (en) * 2002-01-04 2003-07-10 Loudermilk Alan R. Systems and methods for creating, modifying, interacting with and playing musical compositions
US20040072611A1 (en) * 2002-10-15 2004-04-15 Bryan Wolf Dynamic menu system
US20040235545A1 (en) * 2003-05-20 2004-11-25 Landis David Alan Method and system for playing interactive game
US20050164788A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device audio status indicator
US20050164786A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device having continuous rhythm reel sound
US20050164785A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device having independently selected concurrent audio

Cited By (37)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050164786A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device having continuous rhythm reel sound
US20050164785A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device having independently selected concurrent audio
US20050164788A1 (en) * 2004-01-26 2005-07-28 Wms Gaming Inc. Gaming device audio status indicator
US20060068909A1 (en) * 2004-09-30 2006-03-30 Pryzby Eric M Environmental audio effects in a computerized wagering game system
US20060068908A1 (en) * 2004-09-30 2006-03-30 Pryzby Eric M Crosstalk cancellation in a wagering game system
US20080070685A1 (en) * 2004-09-30 2008-03-20 Pryzby Eric M Audio Object Location in a Computerized Wagering Game
US20090312095A1 (en) * 2006-06-30 2009-12-17 Wms Gaming Inc. Wagering Game With Simulated Mechanical Reels
US8251795B2 (en) 2006-06-30 2012-08-28 Wms Gaming Inc. Wagering game with simulated mechanical reels
US20080242411A1 (en) * 2007-04-02 2008-10-02 Aristocrat Technologies Australia Pty, Ltd Gaming machine with sound effects
WO2009054930A1 (en) * 2007-10-22 2009-04-30 Wms Gaming Inc. Wagering game table audio system
US20100298051A1 (en) * 2007-10-22 2010-11-25 Wms Gaming Inc. Wagering game table audio system
US20100273555A1 (en) * 2007-11-09 2010-10-28 Wms Gaming Inc. Wagering game bonus sound integration
US8435118B2 (en) 2007-11-09 2013-05-07 Wms Gaming Inc. Wagering game bonus sound integration
US9189915B2 (en) * 2007-12-21 2015-11-17 Aristocrat Technologies Australia Pty Limited Gaming system, a sound controller, and a method of gaming
US20130178288A1 (en) * 2007-12-21 2013-07-11 David Keith Timperley Gaming System, a Sound Controller, and a Method of Gaming
US9582243B2 (en) 2007-12-21 2017-02-28 Aristocrat Technologies Australia Pty Limited Gaming system, a sound controller, and a method of gaming
US20090298579A1 (en) * 2008-06-03 2009-12-03 Wms Gaming Inc. Wagering game machine with area sound panning
US8864584B2 (en) 2008-06-03 2014-10-21 Wms Gaming Inc. Wagering game machine with area sound panning
US8029363B2 (en) 2008-06-03 2011-10-04 Wms Gaming Inc. Wagering game machine with area sound panning
US20100317437A1 (en) * 2009-06-15 2010-12-16 Wms Gaming, Inc. Controlling wagering game system audio
US8740701B2 (en) 2009-06-15 2014-06-03 Wms Gaming, Inc. Controlling wagering game system audio
US8968088B2 (en) 2009-07-07 2015-03-03 Wms Gaming, Inc. Controlling priority of wagering game lighting content
US9520018B2 (en) 2009-07-07 2016-12-13 Bally Gaming, Inc. Controlling priority of wagering game lighting content
US9011247B2 (en) 2009-07-31 2015-04-21 Wms Gaming, Inc. Controlling casino lighting content and audio content
US20110045905A1 (en) * 2009-08-20 2011-02-24 Wms Gaming, Inc. Controlling sound distribution in wagering game applications
US8622830B2 (en) 2009-08-20 2014-01-07 Wms Gaming, Inc. Controlling sound distribution in wagering game applications
US8439752B2 (en) 2009-11-12 2013-05-14 Wms Gaming Inc. Bonus trigger sounds building into a song
US9087429B2 (en) 2009-12-21 2015-07-21 Wms Gaming, Inc. Position-based lighting coordination in wagering game systems
US8613667B2 (en) 2009-12-21 2013-12-24 Wms Gaming, Inc. Position-based lighting coordination in wagering game systems
US8840464B1 (en) 2010-04-26 2014-09-23 Wms Gaming, Inc. Coordinating media in a wagering game environment
US9367987B1 (en) 2010-04-26 2016-06-14 Bally Gaming, Inc. Selecting color in wagering game systems
US8814673B1 (en) 2010-04-26 2014-08-26 Wms Gaming, Inc. Presenting lighting content in wagering game systems
US9547952B2 (en) 2010-04-26 2017-01-17 Bally Gaming, Inc. Presenting lighting content in wagering game systems
US8912727B1 (en) 2010-05-17 2014-12-16 Wms Gaming, Inc. Wagering game lighting device chains
US8827805B1 (en) 2010-08-06 2014-09-09 Wms Gaming, Inc. Balancing community gaming effects
US8821283B2 (en) 2012-04-20 2014-09-02 Wms Gaming, Inc. Wagering game audio ending in key of current state
US8663009B1 (en) 2012-09-17 2014-03-04 Wms Gaming Inc. Rotatable gaming display interfaces and gaming terminals with a rotatable display interface

Similar Documents

Publication Publication Date Title
EP0798676B1 (en) Method of playing game and gaming device with an additional payout indicator
US6986709B2 (en) Gaming device having games with variable game functions
US7513828B2 (en) Gaming device having secondary game played in parallel with primary game
US7578739B2 (en) Multiple progressive jackpots for a gaming device
US6595852B2 (en) Video gaming system and method
US7309281B2 (en) Gaming device having independent reel columns
US6110040A (en) Video poker machine with revealed sixth card
US6471208B2 (en) Method of playing a game, apparatus for playing a game and game with multiplier bonus feature
US7361087B2 (en) Gaming device having high-low game
US6375570B1 (en) Gaming device displaying an exhibition for replacing video reels
US6439993B1 (en) Operation of gaming machines with addition of wild card symbols
US6146273A (en) Progressive jackpot gaming system with secret bonus pool
US6755738B2 (en) Bingo game
US6607437B2 (en) Selection feature for a game of chance
US7666085B2 (en) Gaming device which displays multiple gaming results wherein subsequent results are formed from previous results
US6729955B2 (en) Gaming machine with payout meter and animated payout display
US6802777B2 (en) Image alignment gaming device and method
US7040984B2 (en) Gaming device having a selection game with building awards
US7448948B2 (en) Gaming device having award positions with associated characteristics
US5803809A (en) Method of playing a multi-decked poker type game
US7387570B2 (en) Entertainment machines
US7399226B2 (en) Matching symbol game associated with slot machine
US7018293B2 (en) Game and gaming machine with operative theme having element linking logic organization
US20040166929A1 (en) Game with winning outcome when symbols are arranged in linked combination
US20040048645A1 (en) Gaming device having mechanical wheel and reel displays

Legal Events

Date Code Title Description
AS Assignment

Owner name: WMS GAMING INC., ILLINOIS

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:CONNELLY, MICHAEL P.;REEL/FRAME:014936/0029

Effective date: 20040105

AS Assignment

Owner name: BALLY GAMING, INC., NEVADA

Free format text: MERGER;ASSIGNOR:WMS GAMING INC.;REEL/FRAME:036225/0048

Effective date: 20150629