US20040160011A1 - Simulated basketball game - Google Patents

Simulated basketball game Download PDF

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Publication number
US20040160011A1
US20040160011A1 US10/367,577 US36757703A US2004160011A1 US 20040160011 A1 US20040160011 A1 US 20040160011A1 US 36757703 A US36757703 A US 36757703A US 2004160011 A1 US2004160011 A1 US 2004160011A1
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Prior art keywords
game
ball
defender
shooter
court
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Abandoned
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US10/367,577
Inventor
David Fitzgerald
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Wham O Manufacturing Co
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Wham O Manufacturing Co
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Filing date
Publication date
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Priority to US10/367,577 priority Critical patent/US20040160011A1/en
Assigned to WHAM-O INC. reassignment WHAM-O INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: FITZGERALD, DAVID J.
Publication of US20040160011A1 publication Critical patent/US20040160011A1/en
Assigned to UNION BANK OF CALIFORNIA, N.A. reassignment UNION BANK OF CALIFORNIA, N.A. SECURITY AGREEMENT Assignors: WHAM-O, INC.
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0612Basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • A63F2007/3005Obstacles, obstructions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F2007/3674Details of play tables, designed as a table
    • A63F2007/3677Details of play tables, designed as a table with a cover remaining over the table during playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/2409Apparatus for projecting the balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/2409Apparatus for projecting the balls
    • A63F7/249Apparatus for projecting the balls projecting the playing bodies through the air, e.g. with a jump

Definitions

  • the present invention relates to a simulated basketball game, and more particularly to a tabletop game for head-to-head play of a simulated basketball game.
  • a variety of popular games that simulate real sports activities are known. For example, Fooze® ball is a popular game that simulates soccer, and Air Hockey is a popular game that simulates ice hockey.
  • Fooze® ball is a popular game that simulates soccer
  • Air Hockey is a popular game that simulates ice hockey.
  • One problem with these games is that they require expensive furniture-size equipment that take up considerable space and are not easily moved or packed up.
  • a tabletop game for simulating basketball including a game court supported by a base and bounded by a containment net, designed for head-to-head competition.
  • the game includes a court floor having ball traps configured to retain a game ball.
  • the game further includes a set of keys configured to actuate shooter mechanisms for ejecting the game ball from the ball traps toward one of a pair of hoops that are sized to receive the ball.
  • the game includes a movable defender configured to obstruct the ejected game ball from entering one of the pair of game hoops.
  • FIG. 1 is a perspective view of a tabletop game according to the present invention.
  • FIG. 2 is a top plan view of the game of FIG. 1, showing the location of ball traps on the court floor.
  • FIG. 3 is a schematic view of the game of FIG. 1, showing the key structure for ejecting the game ball from the ball traps.
  • FIG. 4 is a detailed side view of the shooter structure that works with the key structure to eject the game ball from the ball traps.
  • FIG. 5 is a detailed side view of the key and lever structure that actuates the shooter structure to eject the game ball from the ball traps.
  • FIG. 6 is a perspective assembly view of a basketball goal and a defender structure and defender control structure.
  • FIG. 7 is a side view of the defender control structure of FIG. 6.
  • a tabletop basketball game according to an embodiment of the present invention is generally indicated at 10 in FIG. 1.
  • Game 10 includes a game court 12 supported by a base 14 .
  • the game is sized to fit on a tabletop and to be played using a player's hands.
  • the game court includes a court floor 16 supported by base 14 .
  • the court floor will be described in more detail below with reference to FIG. 2.
  • Game court 12 includes support members 18 that are configured to support a containment net 20 .
  • basketball goals 22 configured to resemble real basketball goals.
  • Basketball goals 22 include a stand 24 supporting a backboard 26 above the court floor 16 .
  • Goals 22 include a hoop 28 extending from backboard 26 and configured to permit a game ball 30 to pass through the hoop.
  • Game ball 30 may pass through hoop 28 because the outer diameter of game ball 30 is smaller than the inner diameter of hoop 28 .
  • Defenders 32 which are controlled by a controller structure 34 , defend hoops 28 .
  • Defenders 32 may move vertically and sweep through an arc in order to block game ball 30 as it travels through the air.
  • Controller structure 34 includes a support lever 36 for supporting the defender above court floor 16 .
  • a pivot joint 38 connects support lever 36 for rotating through an arc and pivoting up and down in a limited range.
  • a control lever 40 connects to pivot joint 38 and extends outside of game court 12 .
  • a control knob 42 attaches to the distal end of control lever 40 .
  • Control structure 34 moves defender 32 to block game ball 30 that is shot from a ball trap 44 in court floor 16 .
  • Ball traps 44 are positioned at various locations in court floor 16 .
  • court floor 16 includes a plurality of ball traps 44 located in discrete locations.
  • Court floor 16 is not a level surface, but includes a number of contoured sections.
  • Court floor 16 includes ridges 46 and fall lines 48 that define the boundaries of surfaces 50 .
  • Surfaces 50 all angle downward from ridges 46 toward ball traps 44 . This configuration causes game ball 30 to always land in one of the plurality of ball traps 44 during play of the game.
  • Keys 52 are linked to ball traps 44 and configured to actuate a shooter mechanism designed to eject game ball 30 from the ball trap as will be explained in more detail below.
  • FIG. 3 illustrates how keys 52 are linked to ball traps 44 .
  • a lever 54 mounted to a pivot 56 , extends from key 52 to a shooter mechanism 58 .
  • Each shooter mechanism 58 is located beneath one of ball traps 44 . Pressing downward on key 52 causes actuation of shooter mechanism 58 that in turn ejects game ball 30 from ball trap 44 .
  • Pivots 56 are positioned approximately in the middle of lever 54 . To facilitate a natural bias of keys 52 toward an upward configuration, pivots 56 may be placed slightly outward toward the keys instead of at the exact mid-point of levers 54 .
  • FIG. 4 One shooter mechanism 58 is illustrated in FIG. 4, showing a guide 60 configured to support a shooter pin 62 .
  • Guide 60 may be secured to base 14 below court floor 16 .
  • Each ball trap 44 includes two shooter mechanisms 58 .
  • a first player controls one shooter mechanism 58 ; the other is controlled by a second player.
  • Each player attempts to respond to game ball 30 landing in one of ball traps 44 by actuating the key 52 on that player's end of game court 12 . Actuating the correct key 52 causes game ball 30 to eject from ball trap 44 and travel through the air in the general direction of that player's goal.
  • Ball trap 44 traps ball 30 in place on court floor 16 . Once ball 30 is trapped, competing players race to actuate the appropriate key 52 . Downward movement of key 52 causes upward movement of the opposed end 64 of lever 54 . Opposed end 64 strikes shooter pin 62 causing it to extend upward out of the ball trap impacting game ball 30 and causing it to shoot upward in the general direction of one of the goals. The opposing player's key 52 works in the same manner, ejecting game ball 30 toward the opposite goal. Pivot 56 may be positioned near the middle of lever 54 , but slightly off center so that opposed end 64 is biased downward.
  • FIG. 5B another embodiment of a shooter mechanism is shown.
  • This embodiment uses a mallet head 164 mounted at the end of lever 154 opposite key 152 .
  • Mallet head 164 strikes the game ball trapped in the ball trap directly.
  • the shape of mallet head 164 may be altered to affect the trajectory of the game ball when it is struck by an upward strike from the mallet.
  • FIGS. 6 and 7. A player may move defender 32 by manipulating control knob 42 of defender controller 34 .
  • Control knob 42 connects via a control arm 40 to pivot joint 38 . Movements of control knob 42 cause movements of defender 32 .
  • Pivot joint 38 provides two main functions: rotation through an arc above court floor 16 , and vertical movement achieved through a tilting of pivot joint 38 .
  • Pivot joint 38 mounts around stand 24 of basketball goal 22 .
  • Support 36 extends from pivot joint 38 up and over a portion of court floor 16 to provide support for defender 32 .
  • Defender 32 may mount to support 36 or may be molded integrally with support 36 .
  • Pivot joint 38 includes an aperture that enables the pivot to fit around the basketball goal and permits the horizontal rotation movement of the pivot joint.
  • FIG. 7 shows the tilting of pivot joint 38 more clearly.
  • Pivot joint 38 has a slightly parabolic, or bowl shape, which enables the vertical movement of defender 32 .

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

A tabletop game for simulating basketball including a game court supported by a base and bounded by a containment net, designed for head-to-head competition. The game includes a court floor having ball traps configured to retain a game ball. The game further includes a set of keys configured to actuate shooter mechanisms for ejecting the game ball from the ball traps toward one of a pair of hoops that are sized to receive the ball. The game includes a movable defender configured to obstruct the ejected game ball from entering on of the pair of game hoops.

Description

    FIELD OF THE INVENTION
  • The present invention relates to a simulated basketball game, and more particularly to a tabletop game for head-to-head play of a simulated basketball game. [0001]
  • BACKGROUND
  • Children often enjoy competing in head-to-head play of games that simulate real sports activities. Children like simulated real sports activities because they can pretend to be famous athletes during game play. Pretending to be famous athletes can enhance the play value of a game. [0002]
  • A variety of popular games that simulate real sports activities are known. For example, Fooze® ball is a popular game that simulates soccer, and Air Hockey is a popular game that simulates ice hockey. One problem with these games is that they require expensive furniture-size equipment that take up considerable space and are not easily moved or packed up. [0003]
  • It would be desirable to provide a tabletop game that simulates a real sports activity. Such a game would be popular with children and provide a mobile head-to-head format for children to compete. Children could pretend to be famous athletes as they play enhancing the childes experience and the play value of such a game. [0004]
  • SUMMARY OF THE INVENTION
  • A tabletop game for simulating basketball including a game court supported by a base and bounded by a containment net, designed for head-to-head competition. The game includes a court floor having ball traps configured to retain a game ball. The game further includes a set of keys configured to actuate shooter mechanisms for ejecting the game ball from the ball traps toward one of a pair of hoops that are sized to receive the ball. The game includes a movable defender configured to obstruct the ejected game ball from entering one of the pair of game hoops.[0005]
  • DETAILED DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a perspective view of a tabletop game according to the present invention. [0006]
  • FIG. 2 is a top plan view of the game of FIG. 1, showing the location of ball traps on the court floor. [0007]
  • FIG. 3 is a schematic view of the game of FIG. 1, showing the key structure for ejecting the game ball from the ball traps. [0008]
  • FIG. 4 is a detailed side view of the shooter structure that works with the key structure to eject the game ball from the ball traps. [0009]
  • FIG. 5 is a detailed side view of the key and lever structure that actuates the shooter structure to eject the game ball from the ball traps. [0010]
  • FIG. 6 is a perspective assembly view of a basketball goal and a defender structure and defender control structure. [0011]
  • FIG. 7 is a side view of the defender control structure of FIG. 6.[0012]
  • DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS
  • A tabletop basketball game according to an embodiment of the present invention is generally indicated at [0013] 10 in FIG. 1. Game 10 includes a game court 12 supported by a base 14. The game is sized to fit on a tabletop and to be played using a player's hands. The game court includes a court floor 16 supported by base 14. The court floor will be described in more detail below with reference to FIG. 2. Game court 12 includes support members 18 that are configured to support a containment net 20.
  • Within [0014] containment net 20 are a pair of basketball goals 22 configured to resemble real basketball goals. Basketball goals 22 include a stand 24 supporting a backboard 26 above the court floor 16. Goals 22 include a hoop 28 extending from backboard 26 and configured to permit a game ball 30 to pass through the hoop. Game ball 30 may pass through hoop 28 because the outer diameter of game ball 30 is smaller than the inner diameter of hoop 28. Defenders 32, which are controlled by a controller structure 34, defend hoops 28. Defenders 32 may move vertically and sweep through an arc in order to block game ball 30 as it travels through the air.
  • [0015] Controller structure 34 includes a support lever 36 for supporting the defender above court floor 16. A pivot joint 38 connects support lever 36 for rotating through an arc and pivoting up and down in a limited range. A control lever 40 connects to pivot joint 38 and extends outside of game court 12. A control knob 42 attaches to the distal end of control lever 40. Control structure 34 moves defender 32 to block game ball 30 that is shot from a ball trap 44 in court floor 16.
  • [0016] Ball traps 44 are positioned at various locations in court floor 16. As illustrated in FIG. 2, court floor 16 includes a plurality of ball traps 44 located in discrete locations. Court floor 16 is not a level surface, but includes a number of contoured sections. Court floor 16 includes ridges 46 and fall lines 48 that define the boundaries of surfaces 50. Surfaces 50 all angle downward from ridges 46 toward ball traps 44. This configuration causes game ball 30 to always land in one of the plurality of ball traps 44 during play of the game.
  • Keys [0017] 52 are linked to ball traps 44 and configured to actuate a shooter mechanism designed to eject game ball 30 from the ball trap as will be explained in more detail below.
  • FIG. 3 illustrates how [0018] keys 52 are linked to ball traps 44. A lever 54, mounted to a pivot 56, extends from key 52 to a shooter mechanism 58. Each shooter mechanism 58 is located beneath one of ball traps 44. Pressing downward on key 52 causes actuation of shooter mechanism 58 that in turn ejects game ball 30 from ball trap 44. Pivots 56 are positioned approximately in the middle of lever 54. To facilitate a natural bias of keys 52 toward an upward configuration, pivots 56 may be placed slightly outward toward the keys instead of at the exact mid-point of levers 54.
  • One [0019] shooter mechanism 58 is illustrated in FIG. 4, showing a guide 60 configured to support a shooter pin 62. Guide 60 may be secured to base 14 below court floor 16. Each ball trap 44 includes two shooter mechanisms 58. A first player controls one shooter mechanism 58; the other is controlled by a second player. Each player attempts to respond to game ball 30 landing in one of ball traps 44 by actuating the key 52 on that player's end of game court 12. Actuating the correct key 52 causes game ball 30 to eject from ball trap 44 and travel through the air in the general direction of that player's goal.
  • The interaction between [0020] keys 52, shooter mechanism 58, and ball trap 44 will be more clearly understood with reference to FIGS. 4, 5A, and 5B. Ball trap 44 traps ball 30 in place on court floor 16. Once ball 30 is trapped, competing players race to actuate the appropriate key 52. Downward movement of key 52 causes upward movement of the opposed end 64 of lever 54. Opposed end 64 strikes shooter pin 62 causing it to extend upward out of the ball trap impacting game ball 30 and causing it to shoot upward in the general direction of one of the goals. The opposing player's key 52 works in the same manner, ejecting game ball 30 toward the opposite goal. Pivot 56 may be positioned near the middle of lever 54, but slightly off center so that opposed end 64 is biased downward.
  • In FIG. 5B, another embodiment of a shooter mechanism is shown. This embodiment uses a [0021] mallet head 164 mounted at the end of lever 154 opposite key 152. In this embodiment there is no separate guide or shooter pin. Mallet head 164 strikes the game ball trapped in the ball trap directly. The shape of mallet head 164 may be altered to affect the trajectory of the game ball when it is struck by an upward strike from the mallet.
  • [0022] Defender 32 and defender controller 34 are illustrated in detail in FIGS. 6 and 7. A player may move defender 32 by manipulating control knob 42 of defender controller 34. Control knob 42 connects via a control arm 40 to pivot joint 38. Movements of control knob 42 cause movements of defender 32. Pivot joint 38 provides two main functions: rotation through an arc above court floor 16, and vertical movement achieved through a tilting of pivot joint 38. Pivot joint 38 mounts around stand 24 of basketball goal 22. Support 36 extends from pivot joint 38 up and over a portion of court floor 16 to provide support for defender 32. Defender 32 may mount to support 36 or may be molded integrally with support 36.
  • Pivot joint [0023] 38 includes an aperture that enables the pivot to fit around the basketball goal and permits the horizontal rotation movement of the pivot joint. FIG. 7 shows the tilting of pivot joint 38 more clearly. Pivot joint 38 has a slightly parabolic, or bowl shape, which enables the vertical movement of defender 32.
  • It is believed that the disclosure set forth above encompasses multiple distinct inventions with independent utility. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof, as disclosed and illustrated herein, are not to be considered in a limiting sense as numerous variations are possible. The subject matter of the inventions includes all novel and non-obvious combinations and sub-combinations of the various elements, features, functions and/or properties disclosed herein. Where claims recite “a” or “a first” element or equivalent thereof, such claims should be understood to include incorporation of one or more such elements, neither requiring, nor excluding two or more such elements. [0024]
  • It is believed that the following claims particularly point out certain combinations and sub-combinations that are directed to one of the disclosed inventions and are novel and non-obvious. Inventions embodied in other combinations and sub-combinations of features, functions, elements and/or properties may be claimed through amendment of those claims or presentation of new claims in this or a related application. Such amended or new claims, whether they are directed to a different invention or directed to the same invention, whether different, broader, narrower or equal in scope to the original claims, are also regarded as included within the subject matter of the inventions of the present disclosure. [0025]

Claims (8)

I/We claim:
1. A tabletop game for simulating basketball comprising:
a game court supported by a base;
a court floor having ball traps configured to retain a game ball; and
a set of keys configured to actuate shooter mechanisms for ejecting the game ball from the ball traps toward one of a pair of hoops that are sized to receive the ball.
2. The tabletop game of claim 1, including a movable defender system configured to obstruct the ejected game ball from entering one of the pair of game hoops.
3. The tabletop game of claim 2, wherein the court floor includes ridges and fall lines defining the boundaries of surfaces that slant toward the ball traps.
4. The tabletop game of claim 2, wherein the shooter mechanisms include:
a shooter pin configured to eject a ball from the ball trap;
a guide configured to support and aim the shooter pin and attach to the base of the tabletop game; and
a lever arm connected through a pivot pin to one of the set of keys, wherein depression of the key causes the lever arm to raise and contact the shooter pin.
5. The tabletop game of claim 2, wherein the shooter mechanisms include:
a mallet head configured to eject a ball from the ball trap;
a lever arm connected through a pivot pin to one of the set of keys and coupled with the head.
6. The tabletop game of claim 2, wherein the movable defender includes:
a defender member configured to selectively block the ball;
a pivot joint configured to enable rotation through a horizontal arc and vertical tilting;
a control knob configured for manual manipulation and connected via a control arm to the pivot joint; and
a support connecting the defender member to the pivot joint, wherein movement of the control knob causes movement in the defender member.
7. The tabletop game of claim 6, wherein the movable defender is configured to travel through an arc above the court floor.
8. The tabletop game of claim 2 wherein the game court is bounded by a containment net.
US10/367,577 2003-02-13 2003-02-13 Simulated basketball game Abandoned US20040160011A1 (en)

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Cited By (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110031691A1 (en) * 2009-08-10 2011-02-10 Miller Jr Robert L Tabletop sporting game apparatus
USD667064S1 (en) 2009-10-02 2012-09-11 Guyer Reynolds W Lawn game component
US8409035B1 (en) 2008-10-03 2013-04-02 Winsor Fun, LLC Method of playing a field game
US8616553B1 (en) * 2012-11-08 2013-12-31 Feiloli Electronic Co., Ltd. Basketball game assembly with ball blocking device
USD778025S1 (en) * 2013-10-31 2017-02-07 Jong Tae Kim Tea bag
US10843055B2 (en) 2014-09-23 2020-11-24 Aaron Barnes Basketball game system
USD932353S1 (en) * 2020-07-04 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
USD932356S1 (en) * 2020-07-04 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
USD932350S1 (en) * 2020-06-19 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
USD932358S1 (en) * 2020-07-09 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
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USD932351S1 (en) * 2020-06-19 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
USD932362S1 (en) * 2020-07-09 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
USD932348S1 (en) * 2020-06-19 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
USD932364S1 (en) * 2020-07-09 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
USD932347S1 (en) * 2019-08-23 2021-10-05 Peter Howe Shiang Goh Toy figurine
USD932363S1 (en) * 2020-07-09 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
USD932357S1 (en) * 2020-07-04 2021-10-05 Peter Howe Shiang Goh Posable player card figurine

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Cited By (26)

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Publication number Priority date Publication date Assignee Title
US8409035B1 (en) 2008-10-03 2013-04-02 Winsor Fun, LLC Method of playing a field game
US20110031691A1 (en) * 2009-08-10 2011-02-10 Miller Jr Robert L Tabletop sporting game apparatus
US8322724B2 (en) * 2009-08-10 2012-12-04 Robert L. Miller, Jr. Tabletop sporting game apparatus
USD667064S1 (en) 2009-10-02 2012-09-11 Guyer Reynolds W Lawn game component
US8616553B1 (en) * 2012-11-08 2013-12-31 Feiloli Electronic Co., Ltd. Basketball game assembly with ball blocking device
USD778025S1 (en) * 2013-10-31 2017-02-07 Jong Tae Kim Tea bag
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USD932349S1 (en) * 2020-06-19 2021-10-05 Peter Howe Shiang Goh Posable player card figurine
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