US1652851A - Game - Google Patents

Game Download PDF

Info

Publication number
US1652851A
US1652851A US64808A US6480825A US1652851A US 1652851 A US1652851 A US 1652851A US 64808 A US64808 A US 64808A US 6480825 A US6480825 A US 6480825A US 1652851 A US1652851 A US 1652851A
Authority
US
United States
Prior art keywords
game
player
point
trails
destination
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
US64808A
Inventor
Paul M Bendtin
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
AUGUST F SAUER
Original Assignee
AUGUST F SAUER
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by AUGUST F SAUER filed Critical AUGUST F SAUER
Priority to US64808A priority Critical patent/US1652851A/en
Application granted granted Critical
Publication of US1652851A publication Critical patent/US1652851A/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00088Board games concerning traffic or travelling
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • My invention pertains to games and has for its object to provide a game of an educational type so as to be of interest for children and young people to play the game and at the same time be informed in a way which would be very educational and interesting throughout the entire game.
  • My game also includes a novel feature in so far as I know, may penalize the player or may advance h1m to an advantageous position on another trail, or bring the players together. on a single trail as the game may'progress.
  • the markers employed in indicating'the progress of the players along the trails may be a small miniature automobile or other suitable markers as may be desired, and to determine the move of t e respective players any suitable indicating means may-be used such as dice, or other means of indicating the number of stations or move points to be moved by the player at each turn.
  • a feature of the invention which is a detail ada ted to stimulate the extreme interest o the player is the final stop at the signal ofiicer or stop which is located in each of the trails or routes in the game, and whichof providing detours which proper number to be able to move to the point of destination. It is to be noted that tho a player reaches the stop signal in one route long prior to the other players, he may not draw theproper number to permit him to move to the destination, and thus he is held until possibly the other players on other routes come to the stop point in their route and secure the proper number to move to the point of destination, and thus win the game over the player who had reached the stop point first in another route. This feature adds a keen interest to the gaine which is an important feature of my invention.
  • t Figure 1 is a plan view of the game board.
  • Flgure 2 is a perspective view of one of the game pieces.
  • Figure 3 is a view of one of the game tokens.
  • Figure 4 is a perspective view of the marker to lndicate the position of the player on the respective routes of the game.
  • the drawings illustrate the game board A which may be made up in any suit-able size and dimension so as to clearly indicate the routes set forth in the game from the starting point to the point of destination.
  • the game board A is provided .wlth a starting point B and a pointof destination 0. Extending from the starting point B to the point of destination are a series of main highways, 10, 11, 12 and 13, each ofwhich are indicated in a dark heavy line extending over andjacros s the country and from coast to coast,"-s0 to speak, as a part of the United States to indicate auto trails. In each trail I have indicated cities as stopping points so that in playing my game, each layer moves one point at a time and at eac turn moves the number of points indicated on the game piece or dice 14, when the same isdrawn which appears on the top of the game piece 14. In other words, if the game piece 14 indicates six points on top, as indicated in Figure 2, then the player has the right to number of stations or cities, such as s1x indicated on the top of the game piece 14.
  • the game board A indicates the starting 5 point as of New York city at .B and the point of destination as of San Francisco at C.
  • the auto trails 10, 11, 12 and 13 extend in an irregular manner across the country touching such towns as are most important from a geographical standpoint and as may be actual auto trails across the country.
  • Each player secures a marker or autpmo bile 15 which is of miniature type, either on small wheels or may be on cardboard so as to lie directly over the city or point such as 16, indicated by the dots in the respectlve trails.
  • a marker or autpmo bile 15 which is of miniature type, either on small wheels or may be on cardboard so as to lie directly over the city or point such as 16, indicated by the dots in the respectlve trails.
  • Each player is also given a number of tokens such as 17, illustrated in Figure 3,
  • Each route 10, 11, 12 and 13 have a number of as stations 18 therein and at each of which 1s a point of stop, such as 19.
  • a feature of my game which is designed to increase the educational feature of the same, is the important cities through which the trails 10, 11, 12 and 13 travel from the starting point to the destination, together with the hazards, such as 20, which areindicated as railroad crossings. These hazards 20 cause the player to lose his turn to play if he has stopped at any one pf these railroad crossings.
  • the player In playing my game A, the player is required to detour in the direction as indicated by the arrow if he stops in any one place on the starting point 24 of any one of the tours 22. In other words, if the player takes his turn and he secures just the right number to cause him to come to a stop at the starting point 24 of any one ofthe detours, then he must take the detour in the direction of the arrow or as indicated on the detour.
  • the detour may be in a forward direction or it may extend in a backward direction,'but in each instance the detours lead to another trail or main highway,-such as 10,11, 12 and 13, so that the game in progress becomes very interesting to the player as he proceeds each turn.
  • each trail or highway is provided with a stop point 25 which I term motor trouble or which may be 1 indicated as a penalty in any other suitable way, and one of the rules of my game, so that if the player comes to a stop at the point 25, is that he must go back-five or more stations as may be set up in the rules for playing the game.
  • a novel feature of my ame and one which creates a great deal 0 interest is the traflic stop signal and points 26 which are positioned in each trail or highway.
  • the stop points 26 are positioned at different intervals in the respective highways 10, 11, 12 and 13 and prevent any player from sneaking into the destination, even though they are within close range of the same, unless they secure the exact number of stations, such as 28, interposed between the sto. signal and the point of destination in t e respective trails or highways 10 to 13. For instance, if the player was stopped at the point 26 in the trail 10, he would necessarily need to secure on the game piece 14 just one point, as there is only one station in trail 10 between the traffic stopand the'point of destination. It w ll. be hard for the pla or to secure just that particular point and t us to young people,
  • An educational game including, a series of auto trails, minlature autos used upon said trails, starting and destination points and a penalty pay a token for stopping in the penalty point, the winner receiving the token.
  • An educational game including, a series of trails, a series of miniature autos adapted to be usedto travel over said trails, stations indicated along said trails, a device to be operated to indicate the move of the player on said trails designating one or more stations for each number on said device, railroad hazards in said trails adapted to cause together with particular.
  • penalty points requlring payment of tokens and st0 points interposed in each trail adapte to, retard the player at the stop point until a pre-determined number equal to the number of statlons between the stop point and the point of destination is secured by the player on the particular trail.
  • a game including, a series of crosscountry trails, a starting point and a destination for said trails, stations along said trails indicating the movements of the players on the respective trails, means for indicating the movements of the players, hazards in the trails causing the player to lose a turn it he stops upon one of the hazards, penalties interposed in the trails causing the player to give a token if he stops on one of the penalty points, inter-connectin detours with the respective trails causing the player to detour if he stops at the starting point of one of the detours and a stopping point in each trail positioned at a pre-determined number of stations from the destination causing the player to stop until he secures the number of stations indicated on the trail he is traveling, between the stop point and point of destination causing the player to stop until he secures the exact numberpf stations indicated between the stop point and the point of destination, when he draws PAUL M. BENDTIN.

Description

Der; 13, 1 527.
P. M. BENDTIN GAME Filed Oct. 26, 1925 Patented Dec. 13, 1927.
UNITED STATES PATENT OFFICE.
rAUI. M. BENDTIN, or s'r. PAUL, irmnnso'rn, ASSIGNOR or ONE-HALF '10 AUGUST 1. sauna, or s'r. PAUL, MINNESOTA.
GAME.
Application filed October 26, 1925. Serial No. 64,808.
My invention pertains to games and has for its object to provide a game of an educational type so as to be of interest for children and young people to play the game and at the same time be informed in a way which would be very educational and interesting throughout the entire game.
I An object of my game is to employ modern means of transportation or touring, which is now extensively done by automobile over the auto trails and routes through various States which I have adopted to use throughout the United States. This particular showing of the cities of the United States is only illustrative as to a means of carrying'out my invention. Obviously any desirable geographical territory may be-used to provide this feature of my "game.
It is quite desirable at this time, owing to the extensive auto touring over trails throughout the country, to create an interest and to educate the'young people to understand the hazards and difiicultieswhich may ensue in such touring. For instance, railroad crossings are a hazard in my game and gasoline stations provide penalties in the same, while even motor trouble has been set forth as a penalty,'and included in this is the traffic stop which must be obeyed by all players, irrespective of the speed of travel and thereby stimulatingthe interest in the finishing of the same of all of the players and providing an equal chance for' each player to win.
' My game also includes a novel feature in so far as I know, may penalize the player or may advance h1m to an advantageous position on another trail, or bring the players together. on a single trail as the game may'progress.
I The markers employed in indicating'the progress of the players along the trails may be a small miniature automobile or other suitable markers as may be desired, and to determine the move of t e respective players any suitable indicating means may-be used such as dice, or other means of indicating the number of stations or move points to be moved by the player at each turn.
A feature of the invention which is a detail ada ted to stimulate the extreme interest o the player is the final stop at the signal ofiicer or stop which is located in each of the trails or routes in the game, and whichof providing detours which proper number to be able to move to the point of destination. It is to be noted that tho a player reaches the stop signal in one route long prior to the other players, he may not draw theproper number to permit him to move to the destination, and thus he is held until possibly the other players on other routes come to the stop point in their route and secure the proper number to move to the point of destination, and thus win the game over the player who had reached the stop point first in another route. This feature adds a keen interest to the gaine which is an important feature of my invention.
Further objects of the invention, together with the detail of the means of carrying out the same will be more fully and clearly set forth in the specification and claims.
In the drawings forming part of my speoification; t Figure 1 is a plan view of the game board. Flgure 2 is a perspective view of one of the game pieces.
Figure 3 is a view of one of the game tokens.
Figure 4 is a perspective view of the marker to lndicate the position of the player on the respective routes of the game.
The drawings illustrate the game board A which may be made up in any suit-able size and dimension so as to clearly indicate the routes set forth in the game from the starting point to the point of destination.
The drawings illustrate in Figure 1 a very much smaller view of the game board than which is actually employed, thus showing in a miniature way the complete game board.
' The game board A is provided .wlth a starting point B and a pointof destination 0. Extending from the starting point B to the point of destination are a series of main highways, 10, 11, 12 and 13, each ofwhich are indicated in a dark heavy line extending over andjacros s the country and from coast to coast,"-s0 to speak, as a part of the United States to indicate auto trails. In each trail I have indicated cities as stopping points so that in playing my game, each layer moves one point at a time and at eac turn moves the number of points indicated on the game piece or dice 14, when the same isdrawn which appears on the top of the game piece 14. In other words, if the game piece 14 indicates six points on top, as indicated in Figure 2, then the player has the right to number of stations or cities, such as s1x indicated on the top of the game piece 14.
The game board A indicates the starting 5 point as of New York city at .B and the point of destination as of San Francisco at C. The auto trails 10, 11, 12 and 13 extend in an irregular manner across the country touching such towns as are most important from a geographical standpoint and as may be actual auto trails across the country.
Each player secures a marker or autpmo bile 15 which is of miniature type, either on small wheels or may be on cardboard so as to lie directly over the city or point such as 16, indicated by the dots in the respectlve trails. Each player is also given a number of tokens such as 17, illustrated in Figure 3,
so that he can use these tokens to pay for penalties, as they maybe termed, when he has to stop at a gas station such as 18, indicated on the game board with the point 19 indicating the stop at the station.
In playing, if the player secures just the correct number of points to move to cause him to stop on one of the gas station points 19, then he must pay the number of tokens agreed upon by the players as a penalty. All of the tokens paid are awarded to the winner at the end of a game or the end of a series of games, as the players desire. Each route 10, 11, 12 and 13 have a number of as stations 18 therein and at each of which 1s a point of stop, such as 19.
A feature of my game which is designed to increase the educational feature of the same, is the important cities through which the trails 10, 11, 12 and 13 travel from the starting point to the destination, together with the hazards, such as 20, which areindicated as railroad crossings. These hazards 20 cause the player to lose his turn to play if he has stopped at any one pf these railroad crossings. Thus impressing upon young people the importance of being careful at a railroad crossing and having a lasting effect upon their mind which is brought to their attention in a very interesting manner so as to leave a picture clearly and distinctly before them that the railroad crosslngs in a trail are a hazard and should be I carefully noticed.
In playing my game A, the player is required to detour in the direction as indicated by the arrow if he stops in any one place on the starting point 24 of any one of the tours 22. In other words, if the player takes his turn and he secures just the right number to cause him to come to a stop at the starting point 24 of any one ofthe detours, then he must take the detour in the direction of the arrow or as indicated on the detour. The detour may be in a forward direction or it may extend in a backward direction,'but in each instance the detours lead to another trail or main highway,-such as 10,11, 12 and 13, so that the game in progress becomes very interesting to the player as he proceeds each turn.
To stimulate the interest of the players in the progress of the game, each trail or highway is provided with a stop point 25 which I term motor trouble or which may be 1 indicated as a penalty in any other suitable way, and one of the rules of my game, so that if the player comes to a stop at the point 25, is that he must go back-five or more stations as may be set up in the rules for playing the game. This stimulates the interest of a player as it may cause a player who is progressing in a manner to win, to be set back or penalized without much of any warning and et the player may rally and win the game if he is able to reach the point of destination C before the-other players.
A novel feature of my ame and one which creates a great deal 0 interest is the traflic stop signal and points 26 which are positioned in each trail or highway. The stop points 26 are positioned at different intervals in the respective highways 10, 11, 12 and 13 and prevent any player from sneaking into the destination, even though they are within close range of the same, unless they secure the exact number of stations, such as 28, interposed between the sto. signal and the point of destination in t e respective trails or highways 10 to 13. For instance, if the player was stopped at the point 26 in the trail 10, he would necessarily need to secure on the game piece 14 just one point, as there is only one station in trail 10 between the traffic stopand the'point of destination. It w ll. be hard for the pla or to secure just that particular point and t us to young people,
, lieve a lastin impression is quite apparent so that the p ayer is interested to play the game over and over and apparently not losing interest at any time. The players can change routes in the difli'erent games and the winner can be designated by the rules to indicate the winner as the one reaching the destination first or the one reaching the destination first and winning the most number of tokens throughout a series of games. Hazards, penalties and the stops, together with the detours include such detail as to particular route,
provide a game of a very interesting and attractive nature having a means of educating those who play the game in a manner which is most desirable.
In accordance with the patent statutes 1,
have described the principles of operation of my game and while I have illustrated in the drawings a particular number of trails, a
geographical country-points, I desire to have it understood that this is only illustrative and that the invention can be carried'out by other means and applied to uses other than those above set forth Within the scope of the following claims.
I claim:
1. An educational game including, a series of auto trails, minlature autos used upon said trails, starting and destination points and a penalty pay a token for stopping in the penalty point, the winner receiving the token.
2. An educational game including, a series of trails, a series of miniature autos adapted to be usedto travel over said trails, stations indicated along said trails, a device to be operated to indicate the move of the player on said trails designating one or more stations for each number on said device, railroad hazards in said trails adapted to cause together with particular.
point causing the player to.
histurn to play.
the player to lose his turn by stopping on a railroad hazard, penalty points requlring payment of tokens and st0 points interposed in each trail adapte to, retard the player at the stop point until a pre-determined number equal to the number of statlons between the stop point and the point of destination is secured by the player on the particular trail.
3. A game including, a series of crosscountry trails, a starting point and a destination for said trails, stations along said trails indicating the movements of the players on the respective trails, means for indicating the movements of the players, hazards in the trails causing the player to lose a turn it he stops upon one of the hazards, penalties interposed in the trails causing the player to give a token if he stops on one of the penalty points, inter-connectin detours with the respective trails causing the player to detour if he stops at the starting point of one of the detours and a stopping point in each trail positioned at a pre-determined number of stations from the destination causing the player to stop until he secures the number of stations indicated on the trail he is traveling, between the stop point and point of destination causing the player to stop until he secures the exact numberpf stations indicated between the stop point and the point of destination, when he draws PAUL M. BENDTIN.
US64808A 1925-10-26 1925-10-26 Game Expired - Lifetime US1652851A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US64808A US1652851A (en) 1925-10-26 1925-10-26 Game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US64808A US1652851A (en) 1925-10-26 1925-10-26 Game

Publications (1)

Publication Number Publication Date
US1652851A true US1652851A (en) 1927-12-13

Family

ID=22058390

Family Applications (1)

Application Number Title Priority Date Filing Date
US64808A Expired - Lifetime US1652851A (en) 1925-10-26 1925-10-26 Game

Country Status (1)

Country Link
US (1) US1652851A (en)

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2650094A (en) * 1950-08-04 1953-08-25 Josef W Zimmer Driving skill test game apparatus
US2729451A (en) * 1954-03-29 1956-01-03 Saml Gabriel Sons & Company Chance controlled magnetic pieces and board game apparatus
US3114551A (en) * 1962-07-17 1963-12-17 Ovitz Morris Geographic game with a movable transparent sheet having paths thereon and overlying a map
US3223420A (en) * 1963-03-07 1965-12-14 Richard L Turner Solar system travel game
US3773326A (en) * 1971-08-18 1973-11-20 E Thiele Board game apparatus
US4063735A (en) * 1976-03-15 1977-12-20 Wendel Dan P CB Radio highway board game apparatus
US4082284A (en) * 1976-01-08 1978-04-04 Jennings John N Board game apparatus
US4134591A (en) * 1977-03-14 1979-01-16 Brooks Michael J Citizen band radio board game
US4932665A (en) * 1988-09-23 1990-06-12 Fejdasz Joseph F Method of playing a board game simulating the Wild West
US5050887A (en) * 1990-12-05 1991-09-24 Kemp Douglas W Traffic simulation board game apparatus
US6050567A (en) * 1998-04-10 2000-04-18 Zucco; Catherine A. Board game
US20230110417A1 (en) * 2021-10-13 2023-04-13 Leonardo Magana Hernandez, JR. Process of a cart racing game with a buildable toy track to play manually

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2650094A (en) * 1950-08-04 1953-08-25 Josef W Zimmer Driving skill test game apparatus
US2729451A (en) * 1954-03-29 1956-01-03 Saml Gabriel Sons & Company Chance controlled magnetic pieces and board game apparatus
US3114551A (en) * 1962-07-17 1963-12-17 Ovitz Morris Geographic game with a movable transparent sheet having paths thereon and overlying a map
US3223420A (en) * 1963-03-07 1965-12-14 Richard L Turner Solar system travel game
US3773326A (en) * 1971-08-18 1973-11-20 E Thiele Board game apparatus
US4082284A (en) * 1976-01-08 1978-04-04 Jennings John N Board game apparatus
US4063735A (en) * 1976-03-15 1977-12-20 Wendel Dan P CB Radio highway board game apparatus
US4134591A (en) * 1977-03-14 1979-01-16 Brooks Michael J Citizen band radio board game
US4932665A (en) * 1988-09-23 1990-06-12 Fejdasz Joseph F Method of playing a board game simulating the Wild West
US5050887A (en) * 1990-12-05 1991-09-24 Kemp Douglas W Traffic simulation board game apparatus
US6050567A (en) * 1998-04-10 2000-04-18 Zucco; Catherine A. Board game
US20230110417A1 (en) * 2021-10-13 2023-04-13 Leonardo Magana Hernandez, JR. Process of a cart racing game with a buildable toy track to play manually

Similar Documents

Publication Publication Date Title
US1652851A (en) Game
US20110101610A1 (en) Transportation Game for Simulating Movement About a City or Other Area
US5150907A (en) Method of playing an educational geography game
US4784394A (en) Tourist game apparatus
US3658337A (en) Board game apparatus
US3114551A (en) Geographic game with a movable transparent sheet having paths thereon and overlying a map
US5988642A (en) Safety board game
US940855A (en) Game apparatus.
US1524740A (en) Game
US4961582A (en) Geographical travel game
US3924858A (en) Board game apparatus
US866447A (en) Game-board.
US3467387A (en) Map game apparatus with cards arranged in matched pairs
US5810358A (en) Traffic sign learning game
US1449393A (en) Game
US3899177A (en) Automobile racing board game apparatus
US1561402A (en) Educational game
US2163011A (en) Game
US707469A (en) Game.
US1529908A (en) Game apparatus
US1451511A (en) Aeroplane race game
US3674273A (en) Board game apparatus
US1348335A (en) Game
Smith TIMES
US2811361A (en) Game board