US1061092A - Cards for games. - Google Patents
Cards for games. Download PDFInfo
- Publication number
- US1061092A US1061092A US63959011A US1911639590A US1061092A US 1061092 A US1061092 A US 1061092A US 63959011 A US63959011 A US 63959011A US 1911639590 A US1911639590 A US 1911639590A US 1061092 A US1061092 A US 1061092A
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- player
- cards
- card
- game
- players
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- 239000010985 leather Substances 0.000 description 3
- HEFNNWSXXWATRW-UHFFFAOYSA-N Ibuprofen Chemical compound CC(C)CC1=CC=C(C(C)C(O)=O)C=C1 HEFNNWSXXWATRW-UHFFFAOYSA-N 0.000 description 1
- 241000764238 Isis Species 0.000 description 1
- 241000219171 Malpighiales Species 0.000 description 1
- 240000007594 Oryza sativa Species 0.000 description 1
- 235000007164 Oryza sativa Nutrition 0.000 description 1
- 208000005392 Spasm Diseases 0.000 description 1
- 230000021615 conjugation Effects 0.000 description 1
- PBKSAWGZZXKEBJ-UHFFFAOYSA-N cyclopenta-1,3-diene;4-cyclopenta-2,4-dien-1-ylphenol;iron(2+) Chemical compound [Fe+2].C=1C=C[CH-]C=1.C1=CC(O)=CC=C1[C-]1C=CC=C1 PBKSAWGZZXKEBJ-UHFFFAOYSA-N 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000007689 inspection Methods 0.000 description 1
- 239000004579 marble Substances 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 235000009566 rice Nutrition 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
Definitions
- the game has educational advantages that make it valuable in acquiring a ,speaking knowledge of a foreign language and it is believed to be of s ecial value to citizens of the United States y reason of the increasing commerce of this country with foreign nations and the consequent great need of ability to speak other vlanguages than English.
- Patenten r/iay e isis.
- the game is played with one pack of cards at a time. This pack is played with until the game becomes practically inoperative by reason of all the players knowing-all the words.
- Figures l, :2, il, .4, 5, 6 ami show sample cards ol? my invention; and Figs. 8 and 9 show respectively, the bottle and marbles used during the playing oi the game.
- Fig. l represents a. sample carol containing; six Spanish nouns.
- numeral l designates the pack, in the complete set of packs, and each card of the pack has this same number located in the same position.
- Other packs of the same set will be numbered 2, 3, l, 5, etc., and these numbers determine the order in which the packs are to be played.
- the letter This designates the book or sub-division mi the pack, and other cards of the same pack will be designated by other letters in the same position.
- each Spanish word there are numerals l, 2, 3, Ll, 5, 6to designate the Words on each carri.
- Fig, 2 shows another card of bo'ok A, on which Worcl number 2 takes the top position on the carrl.y
- the complete book consists of ell sin of the cards. l/Vhildl have shown in Fig. l a card with six Words, do not conllne myself to this specific number, as l may use more or less Words, sentences, or phrases.
- the full text on the cards will consist ol the num bers indicating the pack, the letters indicating the book, the numbers indicating the Words or sentences, the Words of the foreign language, the phonetic spelling of the correct pronunciation, the English equivale-nt and notes explanatory of pronunciation, literal meaning, exception to rules, or other 1,oei,ose
- Fig. 3 showen card on which the conjugation of' a verb is given complete.
- Fig, ⁇ t shows a sample of the cards giving edgestives.
- Fig. 5 shows the personal,pronoun ⁇ Fig. (l shoivs the manner of handling numerals.
- Fig. 7 shows a sample card of the more advanced packs onivhich there are complete sentences.
- the manner of playing the game anal the rules of play are as follows: To play the gaine properly there must be not less than three players but any ⁇ greater number de sii-ed may play. If the number of cards in the pack is .fifty about live players would. be the best number; it as many as ten Wisll to play tvvo packs should be used.; The. players are numbered l, 2, 3, etc, The marbles shown in Fig. 9 bearing the Corresponcling numbers are put in the leather bottle shown in' li'g. 8 and shaken up and the first number ccininp,1 out determines the dealer. The cards are shulilerl and then dealt in the same manner as whist until all the cards are in the hands of the players.
- the first player to the left of the dealer starts the play. All the players inspect their cards and familiarize themselves with the contents-of their hands.
- the object or the first part of the game is to secure as manybooks as practi- ⁇ cable.
- a player may ask any other player for any card of a book provided lie as in his hand one of tbatbook. l by oversi ht he asks for a card which he himself alrea y has he pays a penalty by having one point scored against him and in afltlition must give that card to the player of Whom he makes the request.
- the iirst player discovers that he has two or more of one book.
- this stage of the game may be changed if 5g he delivers it and says Here iS ⁇ le. fuente, desired, by eliminating the chance element the dish, if he has not it, he says l have and allow each player to ask any other not la fuente, the dish. Failure on the player he may select, the questions. n some part of any player to carry out' this OIIII 0f respects this would be desirable because as request or answer subjects h1m to a penalty all players will quickly gage the aptness oit' Of one point.
- the cards cards are all COlleCted in bOOkS they Will are now counted and each player is charged frequently change handsand each Word will with one point for every card in his possesbe repeated a great many times.
- 95 part of the game is nallyeompleted by all The third and nal' part. of the' game Conthe Cards being Collected 111 books and 0n stit-utes the final examination.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
Description
APPLIGTION FILED JULY 2.0, 1911.
A. M.. LOGKETT.
CARDS FOB. GAMES.
mi l
6 Encarnaao Patented May 6, 1913.
2 SHEETS-SHEET l.
A. M. 'LOGK-ETf. GARDS FOB. GAMES. APPLICATION FILED VJumrao, 1'9-11.l
1,061,092. Patented May 6,191`3y Z SHEETSSHEBT 2.
- cation.
Unirse sirnajnsrnrsna" sesion ANDREW M. Locsnr'r, or new antenne, Louisiana.
CARDS FOR'v GAMES.
To all 'whom it may concern:
Be it known thatI, Anouar.' a citizen of the United' States, residing at New Orleans, in the parish :of i'lcans and State of Louisiana, have invented certain new anduseful Im roveinen'ts in Cards for Gaines, of which the following is a speci- -This invention relates to an. improved game which I will call by4 the non-'descriptive name Gisef and is adapted for the study of any language by the proper modilication of the text matter.
The game has educational advantages that make it valuable in acquiring a ,speaking knowledge of a foreign language and it is believed to be of s ecial value to citizens of the United States y reason of the increasing commerce of this country with foreign nations and the consequent great need of ability to speak other vlanguages than English.
The opening of the Panama Canal and the restoration of our merchant marine-will bring our people in much closer touch with the Spanish and Portuguese speaking people of Central and South America, and in order that our manufacturers may successfully compete in those markets a knowledge of these languages is of prime importance. The fundamental principle of thel gaine is a very old gaine formerly known as authors and While I do not claimlany originalit as to the basis of the game, I have adde to and elaborated uponvthe simple scheine of the game of authors in such a wa as to in fact produce a gameawhich in ad ition to being interesting and amusing in itself, the playing of which results in the rapid learninoof a lan age.
he acquisition of a speaking knowledge of a language is of course the most readily that if the foreigner were not of' necessity compelled to acquire' the language in 'order 'torsavehim'self from inconvenience, or in other words,
Specicaten of Letters Patent. Y Application led July Eil', 1911. Serial No. 839,590.
M. looiin'r'rf if he does not as it .were take ahid himself 'in the game of language, .her
Patenten r/iay e, isis.
l, willnot gain'mucl'i advantage from hearing the words spoken. I believe that the mind ofthe average person in so far as absorbing arbitrary and uninteresting information is. concerned, rebels iii just' the same manner as the human body rebels against physical labor, which is not interesting or amusing. The inrieinoryy is almost powerlessto retain facts, figures, or fancies which are what we call arbitrary or disconnected t'rom any other tliingoi1 interest lor not of any interest in itself. The memory performs its most wonderful 'feats when not conscious of the fact that. it is doing anything, and when memorizing is purely incidental to the accomplishing ot' some much desired object. For instance the whist player who loves the game and wants to win will remember every card played and can tell you at any stage of the gaine what` cards are yet to be played. Imagine this same feat being undertaken by an onloolcei, who does not understand the game and who has no interest involved. It is also a wel] known facttliat the mind is much keener when free from care and all unpleasantries. When engaged in recreation which is nien.- tally absorbing, the conditions for perforniing feats of memory are the most promising, and this is why such wonders in this line occur in the playin ot' games.
-What actually ta es place when a person goes to a foreign country is, that immeiately he is dependent upon his knowledge of the language to'avoid discomfort and einbarrassment, he starts in to play in a very interesting and absorbing game. The
`is to go where you want to go at the least expense and inconvenience, to get what you.
rice, to learn all things.
want at the proper of interest and in act to raise your condition from a position of great disadvantage to one in a parity with the natives. You immediately give the thing or the idea the principal thought and the words are more .or less incidental to the game.
What I have undertaken to dois toin- Avent a game which is in itself of abs rbing .interest-,and which can not be Well ayed .unless the memory is alert and quickV retains words and phrases of a foreign language. Like all card games, there is an element of chance but the element of skill is predominant. llhe best player will be the person who calls into play memory, and
ogcal reasoning vto the greatest extent.
The apparatus for playing the. gameeoir sists of one or more packs ol cards, a leather bottle and ten small White marbles with a number on each marble.
The game is played with one pack of cards at a time. This pack is played with until the game becomes practically inoperative by reason of all the players knowing-all the words.
For the. purposes of acquiring actually use ful knowledge of the ianguage,il is intendefl that the full set of cards consists of not less than ten packs of approximately fifty cards in each pack, but l do not Wish to conline myself to any limit in the number of packs nor tlie number of cards in each pack.
The invention consists of features which `will be hereinafter more specifically Clescribed anfl particularly pointed out in the appended claims.v l
Figures l, :2, il, .4, 5, 6 ami show sample cards ol? my invention; and Figs. 8 and 9 show respectively, the bottle and marbles used during the playing oi the game.
ln the accompanying,- drawings Fig. l represents a. sample carol containing; six Spanish nouns. In the upper right hand corner of this card the numeral l designates the pack, in the complete set of packs, and each card of the pack has this same number located in the same position. Other packs of the same set will be numbered 2, 3, l, 5, etc., and these numbers determine the order in which the packs are to be played. In the upper loft hand corner of the card is the letter This designates the book or sub-division mi the pack, and other cards of the same pack will be designated by other letters in the same position. Opposite each Spanish word there are numerals l, 2, 3, Ll, 5, 6to designate the Words on each carri. Fig, 2 shows another card of bo'ok A, on which Worcl number 2 takes the top position on the carrl.y
Likewise there will be a card of book in which number 3 Word takes the top position, and so on until there are six cards of book A, each containing the six Words and each Worrl in turn occupying the top or master position on the card. That Worcl which oc eupies the master position gives the name to the card, for instance, the carri shown by Fig. l is called la fuente, the dish.
The complete book consists of ell sin of the cards. l/Vhildl have shown in Fig. l a card with six Words, do not conllne myself to this specific number, as l may use more or less Words, sentences, or phrases. The full text on the cards will consist ol the num bers indicating the pack, the letters indicating the book, the numbers indicating the Words or sentences, the Words of the foreign language, the phonetic spelling of the correct pronunciation, the English equivale-nt and notes explanatory of pronunciation, literal meaning, exception to rules, or other 1,oei,ose
language may be the most prominent before the eye, I will print them either in a brighter colored ink, or in bolder type' than the other words, and for the samereason the master Word will be made still further prominent by using more conspicuous type.`
Fig. 3 showen card on which the conjugation of' a verb is given complete. Fig,` t shows a sample of the cards giving edgestives. Fig. 5 shows the personal,pronoun` Fig. (l shoivs the manner of handling numerals. Fig. 7 shows a sample card of the more advanced packs onivhich there are complete sentences.
The manner of playing the game anal the rules of play are as follows: To play the gaine properly there must be not less than three players but any `greater number de sii-ed may play. If the number of cards in the pack is .fifty about live players would. be the best number; it as many as ten Wisll to play tvvo packs should be used.; The. players are numbered l, 2, 3, etc, The marbles shown in Fig. 9 bearing the Corresponcling numbers are put in the leather bottle shown in' li'g. 8 and shaken up and the first number ccininp,1 out determines the dealer. The cards are shulilerl and then dealt in the same manner as whist until all the cards are in the hands of the players. The first player to the left of the dealer starts the play. All the players inspect their cards and familiarize themselves with the contents-of their hands. The object or the first part of the game is to secure as manybooks as practi-` cable. A player may ask any other player for any card of a book provided lie as in his hand one of tbatbook. l by oversi ht he asks for a card which he himself alrea y has he pays a penalty by having one point scored against him and in afltlition must give that card to the player of Whom he makes the request. By an inspection of his hand the iirst player discovers that he has two or more of one book. He' will naturallyl en eleavor to complete that book by making olemand on the other players for the desired cards. lle may esk any player horney se-` t is .manifest that the first player 1s at a- -decide disadvantage in` that it must be a pureand simple guess as. to Where 'the cards wanted are located, butk the moment he starts thelplay all other players are put on notice that be has' not the card for which he asked, and that hehas at least one cani of that book. The memory immediately jumps into action. Whatis the card that'player loll rois
'limV spasmes l es has not in his hand? If you do not reinem? now draws a. card and proceeds in the. same ber it you may lose your pla when your way. The .player who has a card in h1s time comes' by askin him for tv e same card. hand acquired from the previous play may If he does not get t e card from' the other study theu card until the player to answer the player thenyou are also put on notice that next question, has been drawn from the bot'- 7C,
'the other player has not it, so you have a tle.A He must then immediately lay down his double reason `for remembering that Card. hand, if he is the one allotted, but otherwise If he does get it, you must of .course rememhe may again resume the study. The idea ber the fact because when your time comes being to require the players to answer from w to play you will have a certainty of getting memory but to encourage study. The game 75 this card. Y proceeds in this way until the cards are ln asking for a card the player must inagain distributed among the players, but not variably use the following form: Give 'me equally as the element of chance has played la fuente, the dish, giving both Spanish and a prominent part. The manner of playing V English. llf the other player' has the card this stage of the game may be changed if 5g he delivers it and says Here iS `le. fuente, desired, by eliminating the chance element the dish, if he has not it, he says l have and allow each player to ask any other not la fuente, the dish. Failure on the player he may select, the questions. n some part of any player to carry out' this OIIII 0f respects this would be desirable because as request or answer subjects h1m to a penalty all players will quickly gage the aptness oit' Of one point. If a player has the Card and the other players, the question would be condenies the feet, he must upOIl dSCOVely fOlcentrated upon the least apt, and the result. feit to the other player not only that card would be to automatically bring all the playbut all the other Cards 0f that 1200K When ers up to the same standard of yknowledge a player acquires all the Cards 1n a beek he of the words, but on the other hand the exn- 90 lays the @Ompleted bOOk 0D the fable It barrassment of the victim might interfere Will be readily pelCVd that bBfCle the with the pleasure of the game. The cards cards are all COlleCted in bOOkS they Will are now counted and each player is charged frequently change handsand each Word will with one point for every card in his possesbe repeated a great many times. When this Sion, 95 part of the game is nallyeompleted by all The third and nal' part. of the' game Conthe Cards being Collected 111 books and 0n stit-utes the final examination. The player the table: the Score 1S Cast- Each P13279? 1'6- is Selected in the usual Way with the bottle CeVIlg a Credit 0f 011 Point fol each b00k and marbles. This player then propounds he has secured. to the first player to his left the English of Inasmucb. as all the players are COIIII- all the master words on his cards. All that ually studying theircards in order to keep are answered he must keep. All not anup With` the game f1-11d the WOI'ClS are being swered the other must take. The next player constantly repeatedv aloud the first- Palt 0f goes through the same process and so on the game may be said to constitute the act until the play comes back to the first player'. 'of studying the lesson. He then puts his questions to the second The second part constitutes the recitation player to his left and the play goes around of your lesson. The cards are shuffled and the table in this way until all the players laid face down in the middle of the table. have asked all the other players all their.
l Thevfirst player is selected by recourse to cards. The game is finally blocked for the 11g the marbles and the .leather bottle. He reason that'no player' can get rid of any more draws a card from the top of the pack. He of his cards and in order to cast the linal shakes up the marbles in the bottle and takes score it remains only to find out whether `outcne. Then to the player Whose number each player knows the cards which he him l'bornes out of the bottle, he gives the English self has. In order to ascertain this, each 115 word for the master word on the card and` player turns over to any other player his that player must give the master word in the cards and undertakes to stand an examinaforeign language. lf he succeeds the player tion on them. All he fails to answer he is must keep the card, but if he fail he must required to keep and all he answers are puttake the card for two reasons, one to penalize in the discard. When all of the players have 120 him and the other to'promptly afford him undergone this examination the final score the facilities for learning it. In this stage of is cast. For every card remaining in the the game the object is to get rid ofthe cards. hands of a player he is charged tive points. The following form must be used. The The score is then footed up and the player so player says, The dish. The player asked having the best net score Wins the vrame and says The dish, la fuente. If he cannot receives whatever prizemay be oiiered. answer. and has to take the card he must What l claim is upon taking it read it aloud three times A set of playing cards designed tofacilithus: ivThe dish, la fuente, the dlsh, la fu-v tate the study of a forei n language, comentepthe dish, la fuente.` The next player Aprising a plurality of car s haying upon one` we face a Irxaster Word 01' sentence, a sei'es of Words or sentences of :i foeign language, the phonetic Spf-:Bing 0f the correct promu cimion of the words being set thereunder and maier such phonetic spelling the Eng iish meaning of said Wms, the set of aards being ciivided into gifnups forming books or suits, auch of the cards o such gi'oiips hm'- ing a -comm0n designating character and www2 ing' characters.
n testimony whereof I MEX my signatre m presence of two.Wltnesses.v
Witnesses T. J. Uoms, J. C. WENDS.
each card of each group having distinguish l0
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US63959011A US1061092A (en) | 1911-07-20 | 1911-07-20 | Cards for games. |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US63959011A US1061092A (en) | 1911-07-20 | 1911-07-20 | Cards for games. |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US1061092A true US1061092A (en) | 1913-05-06 |
Family
ID=3129339
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US63959011A Expired - Lifetime US1061092A (en) | 1911-07-20 | 1911-07-20 | Cards for games. |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US1061092A (en) |
-
1911
- 1911-07-20 US US63959011A patent/US1061092A/en not_active Expired - Lifetime
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