TWM541063U - Bonus point computing system for mobile payment - Google Patents

Bonus point computing system for mobile payment Download PDF

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Publication number
TWM541063U
TWM541063U TW106200522U TW106200522U TWM541063U TW M541063 U TWM541063 U TW M541063U TW 106200522 U TW106200522 U TW 106200522U TW 106200522 U TW106200522 U TW 106200522U TW M541063 U TWM541063 U TW M541063U
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Taiwan
Prior art keywords
time
point
module
bonus
unit
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TW106200522U
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Chinese (zh)
Inventor
Zhi-Xian Huang
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Yun Ho Co Ltd
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Priority to TW106200522U priority Critical patent/TWM541063U/en
Publication of TWM541063U publication Critical patent/TWM541063U/en

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Description

行動支付之紅利點數計算系統Action payment bonus point calculation system

本創作係關於一種紅利點數計算系統,尤指一種紅利點數隨時間會呈比例或倍數增加之行動支付之紅利點數計算系統。This creation is about a bonus point calculation system, especially a bonus point calculation system for action payments that will increase or decrease the number of bonus points over time.

按,現今有許多結合桌上遊戲之場所,如:餐廳或酒吧,為了吸引消費,大多設有會員制度,會員制度以提供會員折扣及累積紅利點數等優惠,其中,紅利點數的累積計算方式係依照消費金額多寡給予特定比例,如:消費金額滿200元即可得到10點紅利點數,因此消費金額累積越多,相對紅利點數就可得到越多,以折扣優惠方式吸引消費者,但此紅利點數計算方式只能適用於餐點消費,無法適用於桌上遊戲,而且得到的紅利點數也只能兌換店裡的指定商品跟餐點,無法當作遊戲的籌碼,因此無法全面有效吸引消費者的消費意願。According to today, there are many places that combine table games, such as restaurants or bars. In order to attract consumption, most of them have a membership system. The membership system provides discounts for members and accumulated bonus points. Among them, the cumulative calculation of bonus points The method is to give a specific proportion according to the amount of consumption. For example, if the consumption amount is over 200 yuan, you can get 10 bonus points. Therefore, the more the consumption amount is accumulated, the more the relative bonus points can be obtained, and the consumers are attracted by discount. However, this bonus point calculation method can only be applied to meal consumption, can not be applied to table games, and the bonus points can only be redeemed for the designated goods and meals in the store, and cannot be used as a game chip. Can not fully and effectively attract consumers' willingness to consume.

為解決上述課題,本創作提供一種行動支付之紅利點數計算系統,其紅利點數換算方式係相對於累積時間呈比例或倍數運算,因此當使用者消費越久,相對所得到的紅利點數越多,此種紅利點數運算方式不只能受用於用餐的消費者,也能讓桌上遊戲的消費者享受到累積紅利點數。In order to solve the above problems, the present invention provides a bonus point calculation system for action payment, in which the bonus point conversion method is proportional or multiplied with respect to the accumulation time, so the longer the user spends, the more the relative bonus points are obtained. Many, this kind of bonus point calculation method can not only be used by consumers for dining, but also allows consumers of table games to enjoy the accumulated bonus points.

為達到上述目的,本創作提供一種行動支付之紅利點數計算系統,其包含:一伺服器,其設有一會員管理模組及一計算模組,計算模組包含有一時間單元、一累積單元及一紅利點數單元;一用戶端裝置,其網路連接伺服器,用戶端裝置具有一應用程式,應用程式設有一註冊模組及一點數模組,註冊模組於會員管理模組註冊取得一會員資訊,及對應會員資訊之一驗證碼;以及一商家端,其設有一辨識器,辨識器網路連接伺服器,用戶端裝置之驗證碼藉由辨識器進行一第一讀取驗證,並開始一消費行為,且同時啟動伺服器之時間單元,時間單元為紀錄一第一時間,而驗證碼於辨識器進行一第二讀取驗證,並結束消費行為,時間單元同時紀錄一第二時間,累積單元將第一時間及第二時間換算成一累積時間,紅利點數單元將累積時間以比例或倍數運算方式於點數模組轉換成一紅利點數,並傳送儲存於該點數模組。In order to achieve the above objective, the present invention provides a bonus payment calculation system for mobile payment, comprising: a server having a member management module and a computing module, the computing module comprising a time unit and an accumulation unit; a bonus point unit; a client device, the network connection server, the client device has an application program, the application program has a registration module and a point module, and the registration module is registered in the member management module. Member information, and one of the corresponding member information verification codes; and a merchant end, which has an identifier, the identifier network is connected to the server, and the verification code of the user device is subjected to a first read verification by the identifier, and Start a consumer behavior, and simultaneously start the time unit of the server, the time unit is a first time of recording, and the verification code performs a second reading verification on the identifier, and ends the consumption behavior, and the time unit simultaneously records a second time. The accumulation unit converts the first time and the second time into a cumulative time, and the bonus point unit converts the accumulated time in a proportional or multiple operation manner. The point module is converted into a bonus point and transmitted to the point module.

其中,紅利點數單元係將累積時間以比例或倍數運算方式轉換成紅利點數。Among them, the bonus point unit converts the accumulated time into a bonus point in a proportional or multiple calculation manner.

其中,伺服器設有一商家管理模組,商家管理模組以供商家端網路連接登入,商家管理模組具有一兌換單元,兌換單元用於儲存複數指定商品。The server is provided with a merchant management module, and the merchant management module is configured to log in to the merchant network. The merchant management module has a redemption unit, and the redemption unit is configured to store a plurality of designated commodities.

藉由上述,本創作之紅利點數運算方式係將累積時間以比例或倍數換算成紅利點數,因此使用者消費越久,相對所得到的紅利點數越多;藉此,能讓不同類性的消費者皆可享受到累積紅利點數的優惠。By the above, the bonus point calculation method of the present invention converts the accumulated time into a bonus point by a ratio or a multiple, so that the longer the user consumes, the more the bonus points are obtained; thereby, different types can be obtained. Consumers can enjoy the bonus bonus points.

再者,消費者得到的紅利點數不只是侷限在店裡消費,亦可做為遊戲籌碼,或者透過網路、特約商店換取想要的指定商品,增加紅利點數的廣泛實用性。Moreover, the bonus points that consumers receive are not limited to the consumption in the store, they can be used as gaming chips, or they can be exchanged for the designated products through the Internet and special stores, and the utility of bonus points is increased.

為便於說明本創作於上述新型內容一欄中所表示的中心思想,茲以具體實施例表達。實施例中各種不同物件係按適於列舉說明之比例,而非按實際元件的比例予以繪製,合先敘明。For the convenience of the description, the central idea expressed in the column of the above novel content is expressed by a specific embodiment. The various items in the examples are drawn to scale in the description and not to the actual elements, and are described in the foregoing.

請參閱圖1至圖5所示,本創作提供一種行動支付之紅利點數計算系統,其包含:一伺服器10、一用戶端裝置20及一商家端30,伺服器10網路連接用戶端裝置20及商家端30之一辨識器31,用戶端裝置20於伺服器10註冊會員,並透過辨識器31進行讀取驗證。Referring to FIG. 1 to FIG. 5, the present invention provides a bonus payment calculation system for mobile payment, comprising: a server 10, a client device 20 and a merchant terminal 30, and the server 10 is connected to the client terminal. The device 20 and one of the merchants 30 recognize the device 31. The client device 20 registers the member with the server 10 and performs read verification through the identifier 31.

伺服器10,其設有一會員管理模組11、一商家管理模組12、一點數管理模組13及一計算模組14,會員管理模組11用於儲存複數會員資訊,商家管理模組12以供商家端30網路連接登入,商家管理模組12具有一兌換單元121,商家端30可在兌換單元121儲存複數指定商品,如:餐點折價券、多項周邊商品,並提供消費者訂購指定商品之服務,其中,指定商品之來源並非限定於商家端30內部商品,與商家端30簽訂的特約商店也可以在兌換單元121儲存特定的商品,以增加消費者選擇指定商品的種類。The server 10 is provided with a member management module 11, a merchant management module 12, a point management module 13 and a computing module 14. The member management module 11 is configured to store a plurality of member information, and the merchant management module 12 In order to log in to the merchant 30 network connection, the merchant management module 12 has a redemption unit 121, and the merchant 30 can store a plurality of designated commodities, such as a meal coupon, a plurality of peripheral products, and provide a consumer order. The service of the designated product, wherein the source of the specified product is not limited to the internal product of the merchant 30, and the special store signed with the merchant 30 may store the specific product in the redemption unit 121 to increase the type of the designated product selected by the consumer.

點數管理模組13用於將一現金於商家端30轉換成一遊戲點數,並發送至用戶端裝置20,計算模組14包含一時間單元141、一累積單元142及一紅利點數單元143,時間單元141為紀錄使用者於商家端30之一第一時間141a及一第二時間141b,累積單元142將第一時間141a及第二時間141b換算成一累積時間,紅利點數單元143將累積時間以比例或倍數運算方式轉換成一紅利點數,並傳送儲存於點數模組23中。The point management module 13 is configured to convert a cash into the game point 30 into a game point and send it to the client device 20. The calculation module 14 includes a time unit 141, an accumulation unit 142, and a bonus point unit 143. The time unit 141 records the first time 141a and the second time 141b of the user at the merchant terminal 30, and the accumulating unit 142 converts the first time 141a and the second time 141b into a cumulative time, and the bonus point unit 143 will accumulate The time is converted into a bonus point in a proportional or multiple operation and transmitted in the point module 23.

用戶端裝置20,其係為一智慧型手機或一平板電腦其中之一,用戶端裝置20具有一應用程式21,應用程式21設有一註冊模組22及一點數模組23,使用者透過註冊模組22於會員管理模組11註冊取得一會員資訊,及對應會員資訊之一驗證碼221,其中,驗證碼221係一QR Code、一序號、一條碼其中之一或及其組合,於本創作中,驗證碼221係為QR Code,點數模組23用於儲存遊戲點數,於本創作中,點數管理模組13透過無線網路發送遊戲點數至點數模組23。The user terminal device 20 is one of a smart phone or a tablet computer. The client device 20 has an application program 21. The application program 21 is provided with a registration module 22 and a dot module 23. The module 22 registers with the member management module 11 to obtain a member information and a verification code 221 corresponding to the member information, wherein the verification code 221 is one of a QR Code, a serial number, a code, or a combination thereof. In the creation, the verification code 221 is a QR Code, and the point module 23 is used to store the game points. In the present creation, the point management module 13 transmits the game points to the point module 23 via the wireless network.

如圖3及圖5所示,使用者進入商家端30時,需透過辨識器31讀取驗證驗證碼221,於本創作中,辨識器31係為QR Code掃描器,使用者先將驗證碼221顯示於用戶端裝置20之螢幕上,辨識器31進行一第一讀取驗證,辨識器31網路連接伺服器10之會員管理模組11,以確認使用者之會員身分,驗證通過後使用者可於商家端30內開始一消費行為,並且同時啟動伺服器10之時間單元141,開始記錄第一時間141a,其中,消費行為係一桌上遊戲或一餐點消費,且消費過程中,使用者需先將現金於商家端30轉存成遊戲點數,以直接扣除遊戲點數進行消費。As shown in FIG. 3 and FIG. 5, when the user enters the merchant terminal 30, the verification verification code 221 needs to be read through the identifier 31. In the present creation, the identifier 31 is a QR Code scanner, and the user first checks the verification code. 221 is displayed on the screen of the client device 20, the identifier 31 performs a first read verification, and the identifier 31 is connected to the member management module 11 of the server 10 to confirm the membership of the user, and the verification is passed after use. The user can start a consumption behavior in the merchant terminal 30, and simultaneously start the time unit 141 of the server 10 to start recording the first time 141a, wherein the consumption behavior is a table game or a meal consumption, and during consumption, The user needs to first transfer the cash to the game point 30 to the game point, and directly deduct the game points for consumption.

如圖4及圖5所示,當使用者想結束消費行為時,使用者將驗證碼221於辨識器31進行一第二讀取驗證,並結束消費行為,且時間單元141同時紀錄第二時間141b,於本創作中,第二時間141b大於第一時間141a,累積單元142將第二時間141b扣除第一時間141a換算成累積時間,此時紅利點數單元143根據累積時間進行換算紅利點數,並儲存於用戶端裝置20之點數模組23中。As shown in FIG. 4 and FIG. 5, when the user wants to end the consumption behavior, the user performs a second read verification on the identifier 221 at the recognizer 31, and ends the consumption behavior, and the time unit 141 simultaneously records the second time. 141b, in the present creation, the second time 141b is greater than the first time 141a, and the accumulation unit 142 converts the second time 141b minus the first time 141a into an accumulation time, at which time the bonus point unit 143 converts the bonus points according to the accumulated time. And stored in the point module 23 of the client device 20.

於本創作中,紅利點數單元143之換算方式可為紅利點數相對於累積時間呈比例或倍數運算,或者依照商家端30設定參數,例如:當累積時間為1小時可轉換10點紅利點數、累積2小時轉換15點紅利點數、累積3小時轉換20點紅利點數依此類推,因此當使用者之消費時間越久,所能得到的紅利點數就越多,而且此種運算方式不只受用於用餐的消費者,也能讓桌上遊戲的消費者享受到累積紅利點數;藉此,能讓不同類性的消費者皆可享受到累積紅利點數的優惠。In the present creation, the bonus point unit 143 can be converted into a proportional or multiple operation with respect to the accumulated time, or set according to the merchant 30, for example, when the accumulated time is 1 hour, 10 points of dividend can be converted. Counting, accumulating 2 hours to convert 15 bonus points, accumulating 3 hours to convert 20 bonus points, and so on, so the longer the user spends, the more bonus points they can get, and the way this is done Not only consumers who use it for dining, but also consumers of table games can enjoy the bonus points. This allows consumers of different types to enjoy the bonus points.

再者,使用者可利用紅利點數進行餐點消費、累積做為遊戲籌碼,或者兌換指定商品,其中,兌換方式可選擇經由網路至兌換單元121進行換取、直接在店家兌換或者到特約商店兌換,以增加紅利點數的廣泛實用性。Furthermore, the user can use the bonus points for meal consumption, accumulate as a gaming chip, or redeem a designated product, wherein the redemption method can be exchanged via the network to the redemption unit 121, directly at the store, or at a special store. Redeem to increase the usefulness of bonus points.

以上所舉實施例僅用以說明本創作而已,非用以限制本創作之範圍。舉凡不違本創作精神所從事的種種修改或變化,俱屬本創作意欲保護之範疇。The above embodiments are merely illustrative of the present invention and are not intended to limit the scope of the present invention. All kinds of modifications or changes that are not in violation of the spirit of this creation are all in the scope of this creative intention.

10‧‧‧伺服器
142‧‧‧累積單元
11‧‧‧會員管理模組
143‧‧‧紅利點數單元
12‧‧‧商家管理模組
20‧‧‧用戶端裝置
121‧‧‧兌換單元
21‧‧‧應用程式
13‧‧‧點數管理模組
22‧‧‧註冊模組
14‧‧‧計算模組
221‧‧‧驗證碼
141‧‧‧時間單元
23‧‧‧點數模組
141a‧‧‧第一時間
30‧‧‧商家端
141b‧‧‧第二時間
31‧‧‧辨識器
10‧‧‧Server
142‧‧‧Accumulating unit
11‧‧‧Member Management Module
143‧‧‧ bonus point unit
12‧‧‧Business Management Module
20‧‧‧Customer device
121‧‧‧Exchange unit
21‧‧‧Application
13‧‧‧Point Management Module
22‧‧‧ Registration Module
14‧‧‧Computation Module
221‧‧‧ verification code
141‧‧‧ time unit
23‧‧‧Point Module
141a‧‧‧First time
30‧‧‧Business
141b‧‧‧ second time
31‧‧‧ recognizer

圖1係為本創作之使用設備圖。 圖2係為本創作之架構方塊示意圖。 圖3係為本創作之動作方塊示意圖(一),表示用戶端裝置之驗證碼藉由商家端之辨識器進行第一讀取驗證。 圖4係為本創作之動作方塊示意圖(二),表示用戶端裝置之驗證碼藉由商家端之辨識器進行第二讀取驗證。 圖5係為本創作之流程圖。Figure 1 is a diagram of the device used for this creation. Figure 2 is a block diagram of the architecture of the creation. FIG. 3 is a schematic diagram of the action block of the author (1), which shows that the verification code of the client device performs the first read verification by the identifier of the merchant. FIG. 4 is a schematic diagram of the action block of the author (2), which shows that the verification code of the client device performs the second read verification by the identifier of the merchant. Figure 5 is a flow chart of the creation.

10‧‧‧伺服器 10‧‧‧Server

11‧‧‧會員管理模組 11‧‧‧Member Management Module

12‧‧‧商家管理模組 12‧‧‧Business Management Module

121‧‧‧兌換單元 121‧‧‧Exchange unit

13‧‧‧點數管理模組 13‧‧‧Point Management Module

14‧‧‧計算模組 14‧‧‧Computation Module

141‧‧‧時間單元 141‧‧‧ time unit

141a‧‧‧第一時間 141a‧‧‧First time

141b‧‧‧第二時間 141b‧‧‧ second time

142‧‧‧累積單元 142‧‧‧Accumulating unit

143‧‧‧紅利點數單元 143‧‧‧ bonus point unit

20‧‧‧用戶端裝置 20‧‧‧Customer device

21‧‧‧應用程式 21‧‧‧Application

22‧‧‧註冊模組 22‧‧‧ Registration Module

221‧‧‧驗證碼 221‧‧‧ verification code

23‧‧‧點數模組 23‧‧‧Point Module

30‧‧‧商家端 30‧‧‧Business

31‧‧‧辨識器 31‧‧‧ recognizer

Claims (10)

一種行動支付之紅利點數計算系統,其包含:   一伺服器,其設有一會員管理模組及一計算模組,該計算模組包含有一時間單元、一累積單元及一紅利點數單元;   一用戶端裝置,其網路連接該伺服器,該用戶端裝置具有一應用程式,該應用程式設有一註冊模組及一點數模組,該註冊模組於該會員管理模組註冊取得一會員資訊,及對應該會員資訊之一驗證碼;以及   一商家端,其設有一辨識器,該辨識器網路連接該伺服器,該用戶端裝置之驗證碼藉由該辨識器進行一第一讀取驗證,並開始一消費行為,且同時啟動該伺服器之時間單元,該時間單元為紀錄一第一時間,而該驗證碼於該辨識器進行一第二讀取驗證,並結束該消費行為,該時間單元同時紀錄一第二時間,該累積單元將該第一時間及該第二時間換算成一累積時間,該紅利點數單元將該累積時間以比例或倍數運算方式於該點數模組轉換成一紅利點數,並傳送儲存於該點數模組。A bonus point calculation system for action payment, comprising: a server, comprising a member management module and a computing module, the computing module comprising a time unit, an accumulation unit and a bonus point unit; a client device having a network connected to the server, the client device having an application program, the application device having a registration module and a point module, the registration module registering with the member management module to obtain a member information And a verification code corresponding to the member information; and a merchant, which is provided with an identifier, the identifier is connected to the server, and the verification code of the user device performs a first reading by the identifier Verifying, and starting a consumer behavior, and simultaneously starting the time unit of the server, the time unit is a record first time, and the verification code performs a second read verification on the identifier, and ends the consumption behavior, The time unit simultaneously records a second time, the accumulation unit converts the first time and the second time into an accumulation time, and the bonus point unit will The accumulation time is converted into a bonus point by the point module in a proportional or multiple calculation manner, and is transmitted and stored in the point module. 如請求項1所述之行動支付之紅利點數計算系統,其中,該累積時間係為該第二時間扣除該第一時間之相差值。The bonus point calculation system of the action payment according to claim 1, wherein the accumulation time is a difference value of the second time minus the first time. 如請求項1或2所述之行動支付之紅利點數計算系統,其中,該第二時間大於該第一時間。A bonus point calculation system for action payment as claimed in claim 1 or 2, wherein the second time is greater than the first time. 如請求項1所述之行動支付之紅利點數計算系統,其中,該伺服器包含一點數管理模組,該點數管理模組用於將一現金於該商家端轉換成一遊戲點數,並發送儲存至該點數模組。The bonus point calculation system for action payment according to claim 1, wherein the server includes a point management module, and the point management module is configured to convert a cash into the game point into a game point, and Send the save to the point module. 如請求項4所述之行動支付之紅利點數計算系統,其中,該點數管理模組透過無線網路發送該遊戲點數至該點數模組。The bonus point calculation system for action payment according to claim 4, wherein the point management module transmits the game points to the point module through a wireless network. 如請求項1所述之行動支付之紅利點數計算系統,其中,該伺服器設有一商家管理模組,該商家管理模組以供該商家端網路連結登入,該商家管理模組具有一兌換單元,該兌換單元用於儲存複數指定商品。The bonus payment calculation system of the action payment according to claim 1, wherein the server is provided with a merchant management module, and the merchant management module is configured to log in to the merchant network, and the merchant management module has a A redemption unit for storing a plurality of designated items. 如請求項1所述之行動支付之紅利點數計算系統,其中,該消費行為係一桌上遊戲或一餐點消費。A bonus point calculation system for action payment as claimed in claim 1, wherein the consumption behavior is a table game or a meal consumption. 如請求項1所述之行動支付之紅利點數計算系統,其中,該驗證碼係一QR Code、一序號、一條碼其中之一或及其組合。The bonus point calculation system for action payment according to claim 1, wherein the verification code is one of a QR Code, a serial number, a code, or a combination thereof. 如請求項1所述之行動支付之紅利點數計算系統,其中,該辨識器係透過一NFC或一RFID方式讀取辨識該驗證碼。The bonus point calculation system of the action payment according to claim 1, wherein the identifier is read by an NFC or an RFID method to identify the verification code. 如請求項1所述之行動支付之紅利點數計算系統,其中,該用戶端裝置係為一智慧型手機或一平板電腦其中之一。The bonus point calculation system for the action payment according to claim 1, wherein the client device is one of a smart phone or a tablet.
TW106200522U 2017-01-11 2017-01-11 Bonus point computing system for mobile payment TWM541063U (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI706357B (en) * 2018-08-29 2020-10-01 廖俊雄 A cross-store consumption management system platform
TWI739913B (en) * 2017-09-28 2021-09-21 全家便利商店股份有限公司 Payment system and payment method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI739913B (en) * 2017-09-28 2021-09-21 全家便利商店股份有限公司 Payment system and payment method
TWI706357B (en) * 2018-08-29 2020-10-01 廖俊雄 A cross-store consumption management system platform

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