TWM405891U - System for organizing and implementing an actual real-life activity with a client - Google Patents

System for organizing and implementing an actual real-life activity with a client Download PDF

Info

Publication number
TWM405891U
TWM405891U TW099223577U TW99223577U TWM405891U TW M405891 U TWM405891 U TW M405891U TW 099223577 U TW099223577 U TW 099223577U TW 99223577 U TW99223577 U TW 99223577U TW M405891 U TWM405891 U TW M405891U
Authority
TW
Taiwan
Prior art keywords
user
life activity
server
real life
score
Prior art date
Application number
TW099223577U
Other languages
Chinese (zh)
Inventor
Collins Iii White William
Original Assignee
Actionairgun Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Actionairgun Llc filed Critical Actionairgun Llc
Publication of TWM405891U publication Critical patent/TWM405891U/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The invention relates to a system and apparatus for organizing and implementing game and sport activities, and, more specifically, to a system and apparatus for organizing and implementing real-life game and sport activities via the Internet.

Description

M405891 五、新型說明: —一 【新型所屬之技術領域】 本創作係關於一種用以組織與執行遊戲與運動活動之系 統及裝置,更具體&之,係關於一種用以經由網際網路組 織與執行真實生活遊戲與運動活動之系統及裝置。 【先前技術】M405891 V. New Description: -1 [New Technology Area] This creation is about a system and device for organizing and executing games and sports activities. More specifically, it is about organizing via the Internet. Systems and devices for performing real life games and sports activities. [Prior Art]

網際網路包括龐大數量透過通訊鏈路互連之電腦與電腦 網路。互連之電腦使用各種服務交換訊息,例如全球資訊 網(WWW)。WWW服務允許一伺服器電腦系統(即網站伺服 器或網站)傳送資訊之圖像網頁至一遠端用戶電腦系統。 遇端用戶電腦系統則可顯示.網π。www之各種資源(例如 電腦或網頁)由全球資源定位器(URL)加以獨特地識別。為 檢閲-特定網頁,用戶電腦系統於一請求中(例如一超文 件傳輸協定(HTTP)請求)指定該網頁之UR。請求被轉送至 支援該網頁之網站伺服!!。#該網㈣服器接收請求時, 其傳达㈣頁至用戶電腦系統。當用戶電腦系統接收該網 頁時,其-般使用-劉覽器顯示網頁。1覽器為一特殊 目的應用程式,其實現網頁之請求及網頁之顯示。 目⑴網頁般係使用超文件標示語言(HTML)加以 =。:TML提供定義一網頁應如何顯示之標籤的一標準 口 *使用者&不測覽器顯示—網頁時H器傳送一 求至伺服器電腦系絲,亡主七The Internet includes a large number of computers and computer networks interconnected by communication links. Interconnected computers exchange messages using various services, such as the World Wide Web (WWW). The WWW service allows a server computer system (ie, a web server or website) to transmit a web page of information to a remote user's computer system. The user computer system can display the network π. The various resources of www (such as computers or web pages) are uniquely identified by a global resource locator (URL). To review a particular web page, the user computer system specifies the UR of the web page in a request (e.g., a Hypertext Transfer Protocol (HTTP) request). The request is forwarded to the website that supports the page! ! . #的网(四) When the server receives the request, it transmits (four) pages to the user's computer system. When the user's computer system receives the web page, its general use - browser displays the web page. The browser is a special purpose application that implements web page requests and web page display. The (1) web page is based on the Super Document Markup Language (HTML). : TML provides a standard port for defining how a web page should be displayed. * User & not the browser display - when the web page is transmitted by the H device, the request to the server computer silk, the death of the master seven

…’ 6月求傳輸一定義該網頁之HTML 件至用戶電腦系統。當用戶電腦系統接收所請求html 件時’瀏覽器顯示依HTML文件所定義之網頁。Η· 127433-10003] l.doc M405891 ico - ·...' In June, I asked to transfer an HTML file that defined the web page to the user's computer system. When the user's computer system receives the requested html file, the browser displays the web page defined by the HTML file. Η· 127433-10003] l.doc M405891 ico - ·

I 件包含各種控制文字、圖形、控制項與其他功能之顯示的 標籤。HTML文件可包含可用於該伺服器電腦系統或其他 伺服器電腦系統上之其他網頁的URL。 包3結構化查珣語言(SQL)、超文件預處理器(pHp)、 SHTML、DHTML、JAVA與串接式表單(css)在内之其他 電腦語言已為熟習技術者所熟知且不需在此進一步討論。 WWW有助於乂換訊息,且尤其有助於實施電子商務。 許多網站伺服器已發展為賣方可透過其登廣告與販賣產 品。產品可包含透過網際網路以電子方式遞送至買方之品 項(例如音樂)以及透過習知之配銷通路(例如一運輸業者) 遞送之品項(例如書本)。伺服器電腦系統可提供列舉出可 購得品項之目錄的電子版本。使用者,其為潛在買方,可 使用瀏覽器透過目錄瀏覽並選擇各種所欲購買之品項。當 使用者完成選擇所欲購買之品項時,伺服器電腦系統則向 使用者提示用以完成訂購該等品項之資訊。此買方特定之 °丁單資可包含買方之姓名、買方之信用卡號碼與該訂單 之送貨地址。伺服器電腦系統之後一般藉由傳送一確認網 頁至用戶電腦系統來確認該訂單,並安排該等品項之送貨 時間。 WWW亦有助於組織並加入關於各種主題之社群(例如雅 ⑨)社群)’包含商業與金融 '電腦與網際網路、 娛樂與藝術、政府與政治、健康與保健以及遊戲。此等社 群使得具有共同興趣的人們間容易聚會,在此他們互相認 識並保持特定社群主題之最新資訊。 127433-10003n.doc M405891 IOC. G. · ·; ,··,· '· n r· ... /"I contains a variety of labels that control the display of text, graphics, controls, and other features. The HTML file can contain URLs that can be used for other web pages on the server computer system or other server computer systems. Other computer languages, including Package 3 Structured Query Language (SQL), Hyper-File Preprocessor (pHp), SHTML, DHTML, JAVA, and Serial Forms (css), are well known to those skilled in the art and do not need to be This is discussed further. WWW helps to change messages and is especially helpful in implementing e-commerce. Many web servers have evolved to allow sellers to advertise and sell products. Products may include items that are electronically delivered to the buyer via the Internet (e.g., music) and items (e.g., books) that are delivered through a conventional distribution channel (e.g., a carrier). The server computer system provides an electronic version of the catalog listing the items available for purchase. The user, who is a potential buyer, can browse through the directory and select various items to be purchased using a browser. When the user completes the selection of the item to be purchased, the server computer system prompts the user to complete the ordering of the item. This buyer-specific singularity may include the buyer's name, the buyer's credit card number, and the shipping address of the order. The server computer system typically confirms the order by transmitting a confirmation web page to the user's computer system and schedules the delivery time for the items. The WWW also helps organize and join communities on a variety of topics (eg, the Ya 9 community), including business and finance, computers and the Internet, entertainment and the arts, government and politics, health and wellness, and games. These communities make it easy for people with common interests to meet, where they know each other and keep up-to-date on specific community themes. 127433-10003n.doc M405891 IOC. G. · ·; ,··,· '· n r· ... /"

I 再者WWW疋人們進行遊戲之媒介,g含電-子遊戲機 遊戲、棋盤紙板遊戲、紙牌遊戲與運動球團經營遊戲 (fantasy game)。 【新型内容】 .、、'、而,需要將WWW前述之優點與真實生活遊戲或運動 活動之組織與執行做結合。因此,需要一種經由網際網路 組織及執行此等真實生活活動之伺服器系統。 依據本創作之一具體實施例,提供一種用以組織與執行 遊戲及運動活動之系統與裝置,更特定言之,係一種用以 經由網際網路組織與執行真實生活遊戲與運動活動之系統 與裝置。 依據本創作之一具體實施例,於一用戶/伺服器環境中 提供一種用以經由網際網路組織與執行真實生活遊戲及運 動活動(下文中「活動」)之系統與裝置。伺服器系統為活動 之組織者、執行者與認可方,而用戶為參與活動及於活動 φ 中競爭之個人或若干個人之一團隊。用戶競爭者可無限制 - 地依地區、州、國家、贊助者或專門技術程度組隊。活動 可組織為一或數個定期之季與一或數個冠軍赛季。 依據本創作之一具體實施例,伺服器系統經由一通訊鏈 路(其包含透過網際網路傳輸)連接至用戶系統。伺服器系 統包括一伺服器引擎,網站包括網頁' 資料庫、論壇、線 上商店、下載區、電子郵件位址區及相類者。用戶系統包 括一瀏覽器。 依據本創作之一具體實施例,用戶透過用戶瀏覽器之使 127433-100031 l.doc 1405891 用與伺服器系統進行通訊,而反之赤赛,伺鉦器系統透過 用戶與伺服器系統之間的通訊鏈路與用戶進行通訊。用戶 可「拜訪」伺服器系統之包括各種網頁之網站,以購買活動 裝備與相關產品、登記加入一活動、成為各種俱樂部與伺 服器系統所認可之活動的會員並參與論壇。用戶亦可拜訪 伺服器系統之網站檢閱並下載:產品說明書、活動運籌與 規則、新聞與關於活動之其他主題資訊、活動時裎表、用 戶之分數以及用戶的競爭者之分數。 依據本創作之一具體實施例,伺服器系統經由伺服器與 用戶系統之間的通訊鍵路發布有關各種活動之資訊至登記 用戶之瀏覽器。用戶從伺服器系統接收到活動資訊與裝備 後,具有一段一定時間來參與活動。用戶完成活動與任何 活動所要求之重做後,她經由伺服器與用戶系統之間的通 訊鏈路使用其瀏覽器記錄其分數,其係藉由登入伺服器系 統之網站並將其分數記錄進料庫巾。舰^系統之後 經由伺服器與用戶系統之間的通訊鏈路於用戶之瀏覽器將 用戶之分數列表顯示並向用戶報告。用戶亦可以相同方式 接收其競爭者之分數。 以下為本創作之一具體實施例的說明,其使用空 擊比赛做。為活動之實例。此說明絕非意圖限制本創作,僅 你進一歹w明本創作之一具體實施例。 依:本:作之一具體實施例,活動包括空氣搶射擊比 ,.傲… 射擊方針與任何射擊方釺所要求 之重做必須在一段一定時間— 疋子㈣n 一射擊方針為一 l27433-10003Jl.doc 說明書,其包括:標Jfe將如何設置、應發射-多少發子彈、 如何與何時應裝填子彈、將手搶與計時器應放置何處以及 最終結果應為何。射擊方針應設置於-可合法設置之區 域’例如車庫、地下室或後院,且各個用戶之此區域的尺I WWW 疋 people play the medium of the game, g contains electricity - subgames games, board game, card games and sports game (fantasy game). [New content] .,, ', and, need to combine the advantages of WWW with the organization and execution of real life games or sports activities. Therefore, there is a need for a server system that organizes and performs such real life activities via the Internet. In accordance with one embodiment of the present invention, a system and apparatus for organizing and executing games and athletic activities, and more particularly, a system for organizing and executing real life games and athletic activities via the Internet, is provided. Device. In accordance with one embodiment of the present invention, a system and apparatus for organizing and executing real-life games and sports activities (hereinafter "activities") via the Internet is provided in a user/server environment. The server system is the organizer, performer and endorser of the event, and the user is a team of individuals or individuals who participate in the event and compete in the event φ. User competitors can be unlimited - based on region, state, country, sponsor or technical level. Activities can be organized into one or several regular seasons with one or several championship seasons. In accordance with one embodiment of the present invention, the server system is coupled to the user system via a communication link that includes transmission over the Internet. The server system includes a server engine, and the website includes web pages 'databases, forums, online stores, download areas, email address areas, and similar categories. The user system includes a browser. According to a specific embodiment of the present invention, the user communicates with the server system through the user browser 127433-100031 l.doc 1405891, and vice versa, the servo system communicates between the user and the server system. The link communicates with the user. Users can “visit” the website of the server system including various web pages to purchase event equipment and related products, register for an event, become a member of various club and server system-approved activities, and participate in the forum. Users can also visit the server system's website to review and download: product brochures, event management and rules, news and other topic information about the event, event timetables, user scores, and user's competitor scores. According to a specific embodiment of the present invention, the server system issues information about various activities to the registered user's browser via a communication link between the server and the user system. After receiving the activity information and equipment from the server system, the user has a certain period of time to participate in the activity. After the user completes the activity and redeems required by any activity, she uses her browser to record its score via the communication link between the server and the user's system, by logging into the server system's website and recording their scores. Material library towel. After the ship system, the user's score list is displayed and reported to the user via the communication link between the server and the user system in the user's browser. Users can also receive scores from their competitors in the same way. The following is a description of one specific embodiment of the creation, which is done using a slap game. An example of an activity. This description is by no means intended to limit the creation of this work, and only one of the specific examples of the creation of this book. According to: Ben: As one of the specific examples, the activity includes air shooting ratio, arrogant... The shooting policy and the redoing required by any shooting party must be in a certain period of time - 疋子(四)n A shooting policy is a l27433-10003Jl The .doc manual, which includes: how the standard Jfe will be set up, which should be fired - how many bullets, how and when should be loaded with bullets, where to grab the hand and where the timer should be placed, and what the final result should be. The shooting policy should be set in the area that can be legally set up, such as a garage, basement or backyard, and the rule of the area for each user.

寸相同為佳9例如1 r〇 p t —f .· XThe same inch is better, for example, 1 r〇 p t —f .· X

[域尺寸可從5,χίο'至ι〇,χ20'之任何 大小,而8,xl6,為佳。 依據本創作之-具體實施例,比赛可組織為數季,包含 至少-個競赛之定期季與至少一個競賽之冠軍赛季較佳 的是兩個競赛之定期季與一個競赛之冠軍赛季。 本創作之優點以下列範例說明。然而,在此等範例中之 具體材料與其中所列舉之數量以及其他狀況與細節, 讀為廣泛地應用於此技術中,且不應解讀為以任何方式過 度約束或限制本創作。 【實施方式】 圖1為一繪示本創作之-具體實施例的方塊圖。此具體 實施例顯示-㈣器系統刚之若干元件,及㈣服器系 統1 00與一用戶系統200之間的_通訊鏈路扇(其包含透過 網際網路傳輸)。用戶系統包括—㈣器W。伺服器系統 100藉由提供-用戶可拜訪之網站HH來組織空氣搶射擊比 赛,該網站包括若干網頁’例如一首頁1〇2、新聞1〇3、俱 樂部1〇4、時程表1〇5與其他網頁_其中祠服器系統為所 有網站之網頁的主機);用以記分之資料庫1〇7與會員資格 之資料庫刚;論壇109;用於入會、比赛項目登記… 銷售之一線上商店uo;用於1品說明書m、靶場安全° 127433-10003 π,d〇〇 Έ405891 u2、標纪113與射擊方針114(比賽方案)之若干下載區;以 及—電子郵件位址區丨丨5。伺服器系統亦包括一伺服器引 擎 116。 圖2為一繪示本創作之一具體實施例的流程圖,其中伺 服15系統之線上商店110(1)提供射擊比赛裝備之銷售予用 戶做為裝備組之部分,該裝備組包括一空氣搶、彈夾、彈 |、C02彈匣、子彈、計時器、安全眼鏡、耳塞、標靶及 相類者(由伺服器系統1〇〇供應相同裝備予各個用戶為佳); (2)允許用戶登記加入空氣搶射擊比赛;以及(3)發布一射 擊方針文件予用戶。在步驟4〇1中’各個用戶透過劉覽器 2〇1之使用並經由通訊鏈路3〇〇拜訪伺服器系統之網站1〇1 並購買由伺服器系統之線上商店丨1〇所供應之裝備。在步 驟402中,用戶接收其自伺服器系統之線上商店11 〇所購買 之裝備。在步驟403中,用戶透過瀏覽器2〇1之使用並經由 通訊鏈路300拜訪伺服器系統之網站1〇1並經由伺服器系統 之線上商店110登記加入空氣搶射擊比赛競赛。在步驟 中,登記加入後,伺服器系統1〇〇安排並定期發布一「射 擊方針」文件予登記用戶(經由通訊鏈路3 〇 〇以電子郵件至 用戶系統200),其概述射擊方針。較佳的是,射擊方針文 件每月將以電子郵件寄送至登記用戶,而更佳的是每週或 母早週寄送一次。 圖3為一繪示本創作之一具體實施例的流程圖。此具體 實施例顯示用戶接收射擊方針文件後必須在一從任何數天 至數週之指定時間内完成射擊方針(與任何射擊方針所要 127433-10003]1 .doc M405891 . 挪Η 11,:... ;*r •· - 求之重做)。例如,在步驟501中,用 >一在-二週内完成三個 射擊方針。在步驟502中,在射擊方針完成後,用戶透過 瀏覽器201之使用並經由通訊鏈路3〇〇登入伺服器系統之網 站101並將其分數記錄進記分資料庫1〇7中(其中為達競赛 目的,從總計三次中登錄兩次最佳時間)^在步驟5〇3中, . 伺服器系統之網站101將用戶之分數列表顯示並向登記用 戶報告(經由通訊鏈路300以電子郵件至用戶系統2〇〇)。因 此,依據本創作之一具體實施例,只要用戶結束一射擊方 籲 針並將其分數記錄至網站上,她將知道相對於其競爭者她 位於何處。 範例1 如上所討論之射擊方針文件解釋如何設置階段射擊 (stage fire)之開始並提出競赛標準。射擊方針文件包含有 關手搶之發射與時間之記載的資訊,以及有關標靶、用 戶、手搶與计時器之位置的資訊。 • 在此範例中,射擊方針區域為8,xl6,。標靶包含(1)從— . 左側起算一呎,在一 10呎線上彼此間隔6"的兩個丨"標靶, (2)在中間,在一 12呎線上彼此間隔6"的兩個丨"標靶,以及 (:)從-右側起算一呎,在一 1〇呎線上彼此間隔6"的兩個” 標乾。用戶位於面向標乾的一吸線上。手搶置於用戶雙聊 之間的地上且手搶的搶口朝向標乾。計時器置於用戶右腳 邊的地上。計時器在按下開始鈕後約3秒時發出起始信號 聲響。計時器記錄各次射擊之時間,其儲存為一「經過」 時間用戶可從第—次射擊、射擊間的時間、裝填子彈的 127433-10003H.doc M405891 ^ . b. ri... -Λ /: 時間與相類者之鳴笛讀取時間e ....... 用戶啟動計時器然後站直,當計時器發出聲響時用戶拿 起手搶並從左至右進攻標t。當户斤有標&皆倒了並穩固且 手搶為安全時,用戶從計時器記錄第一次與最後一次之射 擊時間。用戶射擊此射擊方針三遍。 在完成射擊方針後,用戶登入網站並記錄其兩次最佳成 績。伺服器系統之網站列表顯示並報告時間(或「分數」), 其中用戶可以比較方式檢視其分數與其他競爭者之分數。 【圖式簡單說明】 藉由參閱前揭詳細描述及以下伴隨之圖式,即可更為充 分瞭解與體會本創作,其中: 圖1為繪示本創作之一具體實施例的方塊圖。 圖2為繪示本創作之一具體實施例的流程圖。 圖3為繪示本創作之一具體實施例的流程圖。 【主要元件符號說明】 100 伺服器系統 101 網站 102 首頁網頁 103 新聞網頁 104 俱樂部網頁 105 時程表網頁 106 其他網頁 107 記分資料庫 108 會員資格資料庫 127433-1000311.doc -10- M405891 輝;ΊΓΤΓ.;: :年月 109 論壇 110 線上商店 111 產品說明書下載區 112 靶場安全下載區 113 標靶下載區 114 射擊方針下載區 115 電子郵件位址區 116 伺服器引擎 200 用戶系統 201 瀏覽器 300 通訊鏈路 修_ib‘| /⑹八.:')[Domain size can range from 5, χίο' to ι〇, χ20', and 8, xl6, is preferred. According to the present embodiment, the game can be organized into seasons, including at least one season of the competition and at least one of the championship seasons, preferably the two seasons of the competition and the one season of the competition. The advantages of this creation are illustrated by the following examples. However, the specific materials in the examples and the quantities listed therein, as well as other conditions and details, are to be construed as broadly applied to the technology and should not be construed as in any way limiting or limiting the present invention in any way. [Embodiment] FIG. 1 is a block diagram showing a specific embodiment of the present invention. This particular embodiment shows several elements of the - (four) system, and (iv) a communication link fan between the server system 100 and a subscriber system 200 (which includes transmission over the Internet). The user system includes - (four) device W. The server system 100 organizes an air snatch shooting game by providing a website HH that the user can visit. The website includes a number of web pages, such as a home page, a news item, a news item, a club, a club, a calendar, a timetable, and a time schedule. And other webpages_where the server system is the host of the webpages of all the websites); the database for scoring the database 1〇7 and the membership database; the forum 109; used for membership, competition registration... On-line store uo; for downloading 1 product specification m, shooting range safety ° 127433-10003 π, d〇〇Έ405891 u2, standard 113 and shooting policy 114 (competition plan); and - email address area 丨丨 5. The server system also includes a server engine 116. 2 is a flow chart showing a specific embodiment of the present invention, wherein the online store 110(1) of the Servo 15 system provides the sale of the shooting game equipment to the user as part of the equipment group, the equipment group including an air grab. , magazines, bullets, C02 magazines, bullets, timers, safety glasses, earplugs, targets and similar categories (the same equipment is supplied by the server system to each user is preferred); (2) Allow users Register to join the air grab shooting competition; and (3) issue a shooting policy document to the user. In step 4〇1, 'each user accesses the website 1〇1 of the server system via the communication link 3 并1 and purchases the online shop 丨1〇 of the server system. equipment. In step 402, the user receives the equipment they purchased from the online store 11 of the server system. In step 403, the user accesses the website 1〇1 of the server system via the communication link 300 and registers with the online shop 110 of the server system to join the air snatching competition. In the step, after registration, the server system 1 arranges and periodically issues an "attack policy" file to the registered user (via the communication link 3 〇 〇 to e-mail to the user system 200), which outlines the firing policy. Preferably, the shooting policy document will be emailed to the registered user each month, and more preferably weekly or weekly. FIG. 3 is a flow chart showing a specific embodiment of the present creation. This particular embodiment shows that the user must complete the firing policy within a specified time from any number of days to weeks after receiving the firing policy file (with any shooting policy 127433-10003) 1.doc M405891. Naughty 11,:.. .*r •· - Seek to redo). For example, in step 501, three firing directions are completed with > one in - two weeks. In step 502, after the firing policy is completed, the user logs into the server system 101 through the use of the browser 201 and via the communication link 3 and records the score into the scoring database 1〇7 (where For the purpose of the competition, the optimal time is registered twice from the total of three times. ^ In step 5〇3, the website 101 of the server system displays the user's score list and reports to the registered user (via the communication link 300 electronically) Mail to user system 2〇〇). Thus, in accordance with one embodiment of the present author, as long as the user ends a shot and records their score on the website, she will know where she is located relative to her competitor. Example 1 The shooting policy document discussed above explains how to set the start of a stage fire and propose a competition standard. The shooting policy document contains information on the launch and time of the hand grab, as well as information on the location of the target, user, hand grab and timer. • In this example, the firing policy area is 8, xl6,. The target contains (1) one from the left side, two 丨" targets spaced apart from each other on a 10 呎 line, (2) in the middle, two spaced apart from each other on a 12 呎 line丨"target, and (:) from the right side of the 呎, on the 1 〇呎 line between each other 6 " two" standard. The user is located on a suction line facing the standard dry. The ground between the chat and the hand grab is facing the standard. The timer is placed on the ground at the user's right foot. The timer sounds the start signal about 3 seconds after the start button is pressed. The timer records each shot. At the time, it is stored as a "going" time. The user can take the time from the first shot, the time between shots, and the 127433-10003H.doc M405891 ^ . b. ri... -Λ /: time and class The whistle reading time e....... The user starts the timer and then stands up. When the timer sounds, the user picks up the hand and grabs the target t from left to right. The user records the first and last shot time from the timer when both the standard and the target are down and stable and the hand is safe. The user shoots this shooting policy three times. After completing the shooting policy, the user logs into the website and records their two best results. The server system's website list displays and reports the time (or "score"), where the user can view the scores and scores of other competitors in a comparative manner. BRIEF DESCRIPTION OF THE DRAWINGS The present invention can be more fully understood and appreciated by reference to the detailed description and the accompanying drawings in which: FIG. 1 is a block diagram showing one embodiment of the present invention. 2 is a flow chart showing one embodiment of the present creation. 3 is a flow chart showing one embodiment of the present creation. [Main component symbol description] 100 Server system 101 Website 102 Home page 103 News page 104 Club page 105 Time table page 106 Other pages 107 Score database 108 Membership database 127433-1000311.doc -10- M405891 ΊΓΤΓ.;: :年月109 Forum 110 Online Store 111 Product Manual Download Area 112 Range Safety Download Area 113 Target Download Area 114 Shooting Policy Download Area 115 Email Address Area 116 Server Engine 200 User System 201 Browser 300 Communication Link repair _ib'| /(6) VIII.:')

127433-1000311.doc Π127433-1000311.doc Π

Claims (1)

六、申請專利範圍: :士、! !•一種用以與一用戶組織與執行一真實生活活動之系統, 該系統包括: 一伺服器引擎’其經由一通訊鏈路連接至—用戶之瀏 覽器; 一網站,其包括若干網頁用以登記加入該真實生活活 動、購買活動裝備、下載一射擊方針文件、接收來自該 用戶之一分數以及檢閱相關於來自其他用戶之其他分數 的來自該用戶之分數;以及 一資料庫,其用以儲存用戶登記資訊及記錄來自該用 戶之分數,其中該伺服器弓丨擎將該分數與來自其他競爭 者之分數列表顯示。 2. 如請求項1之系統,其令該真實生活活動包括一動作射 擊運動。 3. 如請求項1之系統,其中裝備包括一空氣搶射擊運動裝 備組。 4. 如請求項1之系統,其中裝備包括一空氣搶、一彈夾、 一彈盒、一 C02彈匣、若干子彈、一計時器、安全眼 鏡、耳塞以及若干標之任何一者。 5. 如請求項4之系統,其中該射擊方針文件包括定義應如 何設詈該等標靶之資訊。 6. 如請求項4之系統,其中該射擊方針文件包括定義應發 射多少發子彈之資訊。 7. 如請求項4之系统,其中該射擊方針文件包括定義應何 127433-1000311.doc -12· M405891 時裝填子彈之資訊' 8- 如請求項4之系統’Sixth, the scope of application for patents: : Shi,! A system for organizing and executing a real life activity with a user, the system comprising: a server engine 'connected to a user's browser via a communication link; a website comprising a plurality of web pages for Enrolling in the real life activity, purchasing activity equipment, downloading a shooting policy document, receiving a score from the user, and reviewing scores from the user for other scores from other users; and a database for storing The user registers information and records scores from the user, wherein the server displays the score with a list of scores from other competitors. 2. The system of claim 1, wherein the real life activity comprises an action shot. 3. The system of claim 1, wherein the equipment comprises an air snatching sporting equipment set. 4. The system of claim 1 wherein the equipment comprises an air grab, a magazine, a magazine, a C02 magazine, a number of bullets, a timer, a safety eyepiece, an earplug, and any of a number of criteria. 5. The system of claim 4, wherein the firing policy document includes information defining how the targets should be placed. 6. The system of claim 4, wherein the firing policy document includes information defining how many bullets should be fired. 7. The system of claim 4, wherein the firing policy document includes information defining what should be 127433-1000311.doc -12· M405891 Fashion Bulletballs 8- 8-System for Request 4 其中該射擊方針文件包括定義應於 何處放置該計時器之資訊。 9-如請求項1之系統,其中該分數表示完成該真實生活活 動之總經過時間。 10.如請求項!之系統,其中分數包括來自該用戶之多個完 成時間。 &The firing policy document includes information defining where the timer should be placed. 9- The system of claim 1, wherein the score represents a total elapsed time to complete the real life activity. 10. As requested! A system in which the score includes multiple completion times from the user. & 11 -如請求項1之系統 期之季中。 12‘如請求項1之系統 動。 其中該真實生活活動經組織於一定 其中該用戶登記加入該真實生活活 127433-100031I.doc 1405891 100.Γ3: 1 四、指定代表圖: (一) 本案指定代表圖為:第(1)圖。 (二) 本代表圖之元件符號簡單說明: 100 伺服器系統 101 網站 102 首頁網頁 103 新聞網頁 104 倶樂部網頁 105 時程表網頁 106 其他網頁 107 記分資料庫 108 會員資格資料庫 109 論壇 110 線上商店 111 產品說明書下載區 112 靶場安全下載區 113 標靶下載區 114 射擊方針下載區 115 電子郵件位址區 116 伺服器引擎 200 用戶系統 201 瀏覽器 300 通訊鏈路 127433-1000311.doc11 - As in the season of the system of claim 1. 12 'If the system of request 1 moves. The real life activity is organized in a certain period, in which the user is registered to join the real life activity. 127433-100031I.doc 1405891 100. Γ 3: 1 4. The designated representative map: (1) The representative representative figure of the case is: (1). (2) Brief description of the symbol of the representative diagram: 100 Server system 101 Website 102 Home page 103 News page 104 Club page 105 Schedule page 106 Other pages 107 Score database 108 Membership database 109 Forum 110 Online Shop 111 Product Manual Download Area 112 Range Safety Download Area 113 Target Download Area 114 Shooting Policy Download Area 115 Email Address Area 116 Server Engine 200 User System 201 Browser 300 Communication Link 127433-1000311.doc
TW099223577U 2006-12-06 2007-12-06 System for organizing and implementing an actual real-life activity with a client TWM405891U (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US86873906P 2006-12-06 2006-12-06

Publications (1)

Publication Number Publication Date
TWM405891U true TWM405891U (en) 2011-06-21

Family

ID=39492570

Family Applications (2)

Application Number Title Priority Date Filing Date
TW099223577U TWM405891U (en) 2006-12-06 2007-12-06 System for organizing and implementing an actual real-life activity with a client
TW096146630A TW200914094A (en) 2006-12-06 2007-12-06 System, method, and apparatus for organizing and implementing real-life game and sports activities

Family Applications After (1)

Application Number Title Priority Date Filing Date
TW096146630A TW200914094A (en) 2006-12-06 2007-12-06 System, method, and apparatus for organizing and implementing real-life game and sports activities

Country Status (2)

Country Link
TW (2) TWM405891U (en)
WO (1) WO2008070178A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112545515B (en) * 2020-12-04 2022-07-08 清华大学 Shooting performance detection and evaluation method and device under competitive pressure

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4470603A (en) * 1983-03-22 1984-09-11 Myers David R Archery target
US4921250A (en) * 1988-10-17 1990-05-01 Ayres John A Frangible article
US5549303A (en) * 1995-07-03 1996-08-27 Kastner; Thomas J. Liquid-shooting target game
US6328651B1 (en) * 1999-02-03 2001-12-11 Toymax Inc. Projected image target shooting toy
JP2000350801A (en) * 1999-06-14 2000-12-19 Hideji Ogawa Score management system, score management server and information recording medium
US6371855B1 (en) * 2000-09-08 2002-04-16 Winamax.Com Limited Fantasy internet sports game
JP3611807B2 (en) * 2001-07-19 2005-01-19 コナミ株式会社 Video game apparatus, pseudo camera viewpoint movement control method and program in video game

Also Published As

Publication number Publication date
TW200914094A (en) 2009-04-01
WO2008070178A1 (en) 2008-06-12

Similar Documents

Publication Publication Date Title
US6074299A (en) Internet based search contest
US7297063B2 (en) On-line game method
US6769990B2 (en) Networked search and tracking games
Haig E-PR: the essential guide to public relations on the Internet
US20100076847A1 (en) Internet Marketing Method
US20090299891A1 (en) System and method for managing electronic trading cards
Seda Search engine advertising: Buying your way to the top to increase sales
JP2009505240A (en) Sports matching system
Kaiser et al. The official eBay guide to buying, selling, and collecting just about anything
Meyerson Success secrets of the online marketing superstars
TWM405891U (en) System for organizing and implementing an actual real-life activity with a client
Marshall et al. Ultimate guide to local business marketing
TWI305152B (en) Message character string output system and controlling method of the same and information memory media
Lewis et al. Sporting narratives and globalization: Making links between the All Black tours of 1905 and 2005
Seltzer Web Business Bootcamp: Hands-on Internet Lessons for Manager, Entrepreneurs, and Professionals
Weber Plug Your Book!: Online Book Marketing for Authors: Book Publicity Through Social Networking
Perlman EBoot Camp: Proven Internet Marketing Techniques to Grow Your Business
Blanchard The digital challenge for libraries: understanding the culture and technology of total information
Donaldson Online advertising history
Gil Could vaccine hesitancy prolong the pandemic?
Dysart Interactivity: the Web's new standard
KR20160075434A (en) Method and system for sponsorship using meta-contents
Kukral Attention! this Book Will Make You Money: How to Use Attention-getting Online Marketing to Increase Your Revenue
Borzi A'ja Wilson, WNBA's Top Rookie, Finds Her Voice and Her Way.
US20080176656A1 (en) Web-based method and game for tracking publicity