TWI509464B - Method for processiing interactive programed object and method of communication among devices - Google Patents

Method for processiing interactive programed object and method of communication among devices Download PDF

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TWI509464B
TWI509464B TW102128252A TW102128252A TWI509464B TW I509464 B TWI509464 B TW I509464B TW 102128252 A TW102128252 A TW 102128252A TW 102128252 A TW102128252 A TW 102128252A TW I509464 B TWI509464 B TW I509464B
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program object
program
initial
processing unit
data processing
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TW102128252A
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TW201506681A (en
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Ko Chiu Wu
Saiau Yue Tsau
Tsun Hung Tsai
Chia Jung Lin
Hsin Ying Tsai
Hui Yu Yang
Wen Ling Hung
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Univ Nat Taipei Technology
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互動程式物件處理方法與其多機通訊方法Interactive program object processing method and multi-machine communication method thereof

本發明關於一種互動程式物件的處理方法以及執行此處理方法的裝置間通訊方法,特別是一種透過具有通訊能力的電子裝置執行互動程式物件的操作以及相互通訊的技術。The present invention relates to a method for processing an interactive program object and an inter-device communication method for performing the same, and more particularly to a technique for performing an operation of an interactive program object and communicating with each other through an electronic device having communication capability.

常見於手持式裝置(如手機、平板電腦)內的軟體程式,特別是電子遊戲,多半是透過按鍵或是觸控螢幕的操作進行,特點是操作其中的軟體物件隨著使用者的判斷進行移動。Software programs commonly found in handheld devices (such as mobile phones and tablets), especially video games, are mostly operated by buttons or touch screens. The feature is that the software objects in the operation move with the user's judgment. .

逐漸地,由於較為先進的手持式裝置內部設有幾種感測器作為使用者操作此裝置的用途,比如一些與方向、裝置斜度判斷相關的軟體程式。常見的感測器,如加速度器(accelerometer),加速度器為一種重力感測器(G-Sensor),用以感測使用者操作通訊裝置時的瞬間移動狀態,可以偵測各個方向的速度變化,藉此判斷各種方向(如三軸加速度器)水平或垂直移動的變化。另有一種陀螺儀,此類感應器可以偵測各個方向的角速度變化,因此可以用以判斷移動方向與角度,可用以輔助加速度器判斷方向與移動距離的準確度。Gradually, several advanced sensors are provided inside the more advanced handheld device as the user's use of the device, such as software programs related to the direction and device inclination determination. A common sensor, such as an accelerometer, is a gravity sensor (G-Sensor) that senses the instantaneous movement state of a user when operating a communication device, and can detect speed changes in various directions. In order to judge the change of horizontal or vertical movement in various directions (such as three-axis accelerometer). There is also a gyroscope that can detect angular velocity changes in all directions, so it can be used to determine the direction and angle of movement, which can be used to assist the accelerometer in determining the accuracy of the direction and moving distance.

一般通訊裝置上採用的電子遊戲可以與這些感測器連結,產 生操作上的趣味。Video games used in general communication devices can be connected to these sensors. The fun of the operation.

本揭露書提出一種互動程式物件處理方法與其多機通訊方法,應用一手持式裝置內所設有的感測器,可以與裝置顯示的物件產生互動,甚至可以多個手持式裝置之間透過網路連線,達到互動操作的效果。The present disclosure proposes an interactive program object processing method and a multi-machine communication method thereof. The sensor provided in a handheld device can interact with an object displayed by the device, and can even pass through a network between multiple handheld devices. The road is connected to achieve the effect of interactive operation.

根據揭露書所提的實施例,在單機模式下,互動程式物件處理方法應用於設有一加速度感測器與一角速度感測器的手持式裝置,此手持式裝置如一個具有觸控顯示器的行動電話、平板電腦等,步驟先由數據處理單元啟始一程式物件,並顯示於顯示器上,根據實施例,此程式物件如一個具有轉動與移動特徵的軟體物件,比如軟體模擬出的一個陀螺。According to the embodiment of the disclosure, in the stand-alone mode, the interactive program object processing method is applied to a handheld device having an acceleration sensor and an angular velocity sensor, such as a touch display The phone, the tablet computer, etc., start with a data processing unit to start a program object and display it on the display. According to an embodiment, the program object is a soft object having a rotating and moving feature, such as a gyro simulated by a software.

使用者接著可以透過觸控面板接收環繞程式物件的連續滑動的觸控訊號,若以陀螺為例,則如一個捲線的過程,經數據處理單元累計一段時間內的連續滑動的觸控訊號,計算出程式物件的一初始轉動速率。The user can then receive the continuously sliding touch signal of the surrounding program object through the touch panel. If the gyro is used as an example, the process of calculating a continuous scrolling signal for a period of time is calculated by the data processing unit. An initial rate of rotation of the program object.

之後,使用者握著此手持式裝置進行操作,其中的感測器因此感測一個操作行為,即接收手持式裝置的加速度感測器與角速度感測器產生的速度訊號與方向訊號,數據處理單元於是計算出程式物件在一移動方向的初始移動速度。Thereafter, the user holds the handheld device for operation, wherein the sensor senses an operational behavior, that is, receiving the speed signal and the direction signal generated by the acceleration sensor and the angular velocity sensor of the handheld device, and data processing. The unit then calculates the initial movement speed of the program object in a moving direction.

數據處理單元之後根據前述初始轉動速率與初始移動速度計算出程式物件的一初始狀態,包括產生顯示程式物件於顯示器上的一初始位置的畫面。數據處理單元計算程式物件的初始轉動速率與初始移動速度至少隨著一時間參數的變化,並根據程式物件變化後的位置即時顯示於顯示器上。若以上述陀螺為例,陀螺將會隨著時間過去而有減速的情況。The data processing unit then calculates an initial state of the program object based on the initial rotational rate and the initial movement speed, including generating a picture showing the initial position of the program object on the display. The data processing unit calculates the initial rotation rate and the initial movement speed of the program object at least with a change of the time parameter, and displays the position of the program object on the display according to the changed position. If the gyro is taken as an example, the gyro will decelerate as time passes.

上述手持式裝置的數據處理單元,除了前述的初始移動速度與方向外,亦可根據初始轉動速率與初始移動速度計算出程式物件的一初始傾斜角度。The data processing unit of the handheld device can calculate an initial tilt angle of the program object according to the initial rotation speed and the initial movement speed in addition to the initial movement speed and direction.

在雙機或多機互動模式下,處理互動程式物件的多機通訊方法包括至少兩個手持式裝置分別啟始對應的軟體程式,並個別顯示連線設定畫面,其中包括連線資訊,之後根據此連線資訊建立手持式裝置之間的無線連線。連線資訊在一實施例中,包括有手持式裝置於一區域網路的網址以及認證資料。In the dual-machine or multi-machine interaction mode, the multi-machine communication method for processing the interactive program object includes at least two handheld devices respectively starting the corresponding software programs, and individually displaying the connection setting screen, including the connection information, and then according to the connection information. This connection information establishes a wireless connection between handheld devices. In one embodiment, the connection information includes a website of a handheld device on a local area network and authentication information.

接著,各手持裝置將初始化程式物件,步驟如單機模式時的初始步驟,當初始化程式物件後,透過上述無線連線,至少兩個手持式裝置交換各自的程式物件,以及程式物件的初始位置,使得至少兩個手持式裝置各自的顯示器顯示出對應各手持式裝置產生的至少兩個程式物件。Then, each handheld device initializes the program object. The steps are the initial steps in the stand-alone mode. After initializing the program object, at least two handheld devices exchange the respective program objects and the initial position of the program object through the wireless connection. The respective displays of the at least two handheld devices are displayed to correspond to at least two program objects generated by the respective handheld devices.

之後,至少兩個手持式裝置之一的數據處理單元依照一物理模型計算各程式物件的轉動速率與移動速度至少隨著一時間參數的變化,計算出程式物件的即時位置。程式物件的即時位置透過無線連線同步於不同的手持式裝置,由各自手持式裝置的顯示器即時顯示至少兩個程式物件。Thereafter, the data processing unit of one of the at least two handheld devices calculates the instantaneous position of the program object according to a physical model to calculate the rotation rate and the moving speed of each of the program objects at least with a change of the time parameter. The instant location of the program object is synchronized to different handheld devices via a wireless connection, and at least two program objects are instantly displayed by the display of the respective handheld device.

在初始化各手持式裝置內的程式物件的步驟時,可以包括設定改變初始狀態的程式物件的物理參數,至少包括程式物件的重量以及表面結構。The step of initializing the program object in each of the handheld devices may include setting physical parameters of the program object that change the initial state, including at least the weight of the program object and the surface structure.

為了能更進一步瞭解本發明為達成既定目的所採取之技術、方法及功效,請參閱以下有關本發明之詳細說明、圖式,相信本發明之目的、特徵與特點,當可由此得以深人且具體之瞭解,然而所附圖式與附件僅提供參考與說明用,並非用來對本發明加以限制者。In order to further understand the technology, method and function of the present invention in order to achieve the intended purpose, reference should be made to the detailed description and drawings of the present invention. The detailed description is to be understood as illustrative and not restrictive.

10‧‧‧手持式裝置10‧‧‧Handheld devices

201‧‧‧設定畫面201‧‧‧Setting screen

203‧‧‧遊戲模式203‧‧‧ Game mode

205‧‧‧程式物件205‧‧‧Program objects

207‧‧‧驅動物件207‧‧‧Drive objects

301‧‧‧第一手持式裝置301‧‧‧ first hand-held device

302‧‧‧第二手持式裝置302‧‧‧Second hand-held device

a,a’‧‧‧第一程式物件a, a’‧‧‧ first program object

b,b’‧‧‧第二程式物件b, b’‧‧‧ second stylized object

30‧‧‧無線網路30‧‧‧Wireless network

401‧‧‧第一手持式裝置401‧‧‧ first hand-held device

402‧‧‧第二手持式裝置402‧‧‧Second hand-held device

403‧‧‧連線資訊對應圖403‧‧‧Connection information map

501‧‧‧第一手持式裝置501‧‧‧ first hand-held device

502‧‧‧第二手持式裝置502‧‧‧Second hand-held device

步驟S601~S613‧‧‧互動程式物件處理方法步驟Steps S601~S613‧‧‧ Interactive program object processing method steps

步驟S701~S713‧‧‧多機通訊方法步驟Steps S701~S713‧‧‧Multi-machine communication method steps

步驟S801~S817‧‧‧互動程式物件處理方法步驟Steps S801~S817‧‧‧ Interactive program object processing method steps

步驟S901~S917‧‧‧多機通訊方法步驟Step S901~S917‧‧‧Multi-machine communication method steps

圖1顯示使用者手握裝置執行揮動的操作示意圖;圖2(a)所示為手持式裝置上設定畫面的示意圖;圖2(b)所示為手持式裝置上初始化程式物件的畫面示意圖;圖2(c)所示為手持式裝置上顯示的操作畫面示意圖;圖3顯示為兩個手持式裝置無線連線的示意圖;圖4顯示為本發明中兩個手持式裝置建立連線方式示意圖;圖5示意顯示手持式裝置中顯示兩個程式物件的互動畫面示意圖;圖6所示的流程描述本發明之互動程式物件處理方法實施例之一;圖7所示的流程描述本發明之多機通訊方法實施例之一;圖8所示的流程描述本發明之互動程式物件處理方法實施例之二;圖9所示的流程描述本發明之多機通訊方法實施例之二。1 is a schematic diagram showing an operation of a user's hand gripping device to perform a swing; FIG. 2(a) is a schematic view showing a setting screen on the handheld device; and FIG. 2(b) is a schematic diagram showing a screen for initializing a program object on the handheld device; 2(c) is a schematic diagram of an operation screen displayed on the handheld device; FIG. 3 is a schematic diagram showing wireless connection of two handheld devices; FIG. 4 is a schematic diagram showing the connection manner of two handheld devices in the present invention. FIG. 5 is a schematic diagram showing an interactive screen showing two program objects in a handheld device; FIG. 6 is a flow chart describing one embodiment of the interactive program object processing method of the present invention; and the flow shown in FIG. 7 describes the present invention. One of the embodiments of the computer communication method; the flow shown in FIG. 8 describes the second embodiment of the interactive program object processing method of the present invention; the flow shown in FIG. 9 describes the second embodiment of the multi-machine communication method of the present invention.

本發明提出一種可在單一手持式裝置或是兩台以上的手持式裝置上互動的互動程式物件處理方法與其多機通訊方法,手持式裝置特別為具有速度感測器與角速度感測器的智慧型手機、平板電腦等,這些裝置更應設有觸控螢幕,或是相關可以利用手勢操作的電子裝置。透過本揭露書所描述的互動程式物件處理方法,使用者可以透過揮動、搖動等手勢操作顯示在使用者介面上的物件,並包括與其他裝置上的物件產生互動。物件可為軟體程式實現的軟體物件。The invention provides an interactive program object processing method and a multi-machine communication method capable of interacting on a single handheld device or two or more handheld devices, and the handheld device is especially intelligent with a speed sensor and an angular velocity sensor. For mobile phones, tablets, etc., these devices should be equipped with a touch screen or an electronic device that can operate with gestures. Through the interactive program object processing method described in the disclosure, the user can manipulate the objects displayed on the user interface by waving, shaking, etc., and interact with the objects on other devices. The object can be a soft object implemented by a software program.

圖1顯示使用者手握裝置執行揮動的操作示意圖,也就是透過手持式裝置10中設置的速度與角速度感測器(比如一或多維加速度器、陀螺儀等)感測到使用者操作的行為,這些感測器將感 應到的動作轉為操作訊號,配合時間的變化,由裝置內數據處理器運算後成為控制其中程式物件移動、能量變化的指令。1 shows a schematic diagram of the operation of the user's hand gripping device to perform the swinging, that is, the user's operation behavior is sensed by the speed and angular velocity sensor (such as a multi-dimensional accelerometer, gyroscope, etc.) provided in the handheld device 10. These sensors will feel The action to be performed is converted into an operation signal, and the change of the time is controlled by the data processor in the device to control the movement of the program object and the change of energy.

舉例來看,揭露書所描述的方法除了用以操作一般使用者界面上的特定物件外,可以操作如同一個可以與四周環境互動的物件,如圖2(a)所示,其中示意顯示為手持式裝置上的設定畫面。For example, the method described in the disclosure can operate as an object that can interact with the surrounding environment, in addition to a specific object on a general user interface, as shown in FIG. 2(a), wherein the schematic display is handheld. Setting screen on the device.

以軟體程式產生一個程式物件,如圖中顯示於設定畫面201的陀螺,設定畫面201包括對此程式物件的各種屬性設定,包括物件的形式,如陀螺的樣態,包括各國、各地的陀螺都有不同的特色(重量、大小、形狀、花紋);設定連結使用者的資料,以及相關依附此物件的功能,比如遊戲中賦予陀螺的功能。設定畫面201也包括提供使用者選擇單機或是對戰的遊戲模式203。A program object is generated by the software program, as shown in the gyro of the setting screen 201. The setting screen 201 includes various attribute settings of the program object, including the form of the object, such as the gyro, including the gyro of each country and all regions. There are different features (weight, size, shape, pattern); set the user's data, and the function of attaching to this object, such as the function of the gyro in the game. The setting screen 201 also includes a game mode 203 that provides the user with a choice of stand-alone or combat.

接著如圖2(b)所示,在手持式裝置的顯示畫面上進行初始化程式物件的步驟,此圖僅顯示其中之一的初始步驟,也就是提供使用者操作一個驅動物件207對程式物件205產生一個啟始條件。以陀螺為例,驅動物件207如環繞在陀螺上捲線,經過使用者以手指觸碰在觸控顯示器上,環繞程式物件205連續滑動,產生連續滑動的觸控訊號,經計算後可以轉變為程式物件205的初始動能,比如決定陀螺物件的初始能量(轉動能量)。Next, as shown in FIG. 2(b), the step of initializing the program object is performed on the display screen of the handheld device. This figure only shows the initial step of one of the steps, that is, providing the user to operate a driving object 207 to the program object 205. Generate a starting condition. Taking the gyro as an example, the driving object 207 is wound around the gyro, and is touched by the user on the touch display by the user, and the surrounding program object 205 continuously slides to generate a continuously sliding touch signal, which can be converted into a program after calculation. The initial kinetic energy of the object 205, such as the initial energy (rotational energy) of the gyro object.

圖2(c)接著顯示手持式裝置上顯示的操作畫面示意圖,圖中的程式物件205經過操作在一個畫面中移動,操作包括使用者揮動或是與水平角度控制而控制其中程式物件205在此畫面中移動。若以遊戲為例,畫面在程式物件205的移動路徑上可以設計一些障礙物,或是其他物件,使用者應透過操作閃躲可能讓物件205速度變慢、能量減少的碰撞。這些可能的關卡設計並非本發明揭露之技術特徵,因此不在此贅述。2(c) is a schematic diagram showing an operation screen displayed on the handheld device. The program object 205 in the figure is moved in a screen by operation, and the operation includes controlling the user to swing or control the program object 205 with horizontal angle control. Move in the picture. If the game is taken as an example, the screen can be designed with obstacles or other objects in the moving path of the program object 205. The user should perform a collision to make the object 205 slow down and reduce energy by operating the dodge. These possible level designs are not technical features disclosed in the present invention and therefore will not be described herein.

應用本揭露書所揭示的技術,互動程式物件處理方法可用於一個載有程式物件的單機模式,再以上述陀螺遊戲為例,遊戲過程中涉及使用者操作手持式裝置之觸控顯示器的手勢,手勢包括 選單選擇、初始環境設定;手持式裝置內的一或多維加速度感測器、陀螺儀等動作感測器,則提供使用者操作裝置時,控制其中程式物件的移動、速度。Applying the technology disclosed in the disclosure, the interactive program object processing method can be used in a stand-alone mode with a program object, and then the above-mentioned gyro game is taken as an example, and the user touches the gesture of the touch display of the handheld device during the game. Gestures include Menu selection, initial environment setting; one or multi-dimensional acceleration sensor, gyroscope and other motion sensors in the handheld device, when the user operates the device, controls the movement and speed of the program object.

應用此互動程式物件處理方法的一種多機通訊方法則可用以多個相互連線的手持式裝置進行互動,以陀螺遊戲為例,則可以提供不同兩個或多個手持式裝置進行互動,比如各自生成一個程式物件,可以對戰。此部份技術涉及遊戲物件的產生以及交換,包括交換觸碰顯示器產生的觸控訊號,交換加速度感測器、陀螺儀等感測器的訊號。A multi-machine communication method using this interactive program object processing method can be used to interact with a plurality of interconnected handheld devices. In the case of a gyro game, two or more handheld devices can be provided for interaction, such as Each generates a program object that can be used against. This part of the technology involves the generation and exchange of game objects, including the exchange of touch signals generated by the touch display, and the exchange of sensors such as accelerometers and gyroscopes.

實施例可參考圖3所示根據本發明技術使得兩個手持式裝置無線連線的示意圖。Embodiments Referring to FIG. 3, a schematic diagram of wirelessly connecting two handheld devices in accordance with the teachings of the present invention is shown.

圖中顯示有經由無線網路30連線的第一手持式裝置301與第二手持式裝置302。經程式物件初始化後,各自啟始一個程式物件,如圖示的陀螺,各自具有不同的初始參數值,如第一手持式裝置301透過本身的軟體程式與功能選項初始化而啟始第一程式物件a,第二手持式裝置302則是啟始另一個第二程式物件b。A first hand-held device 301 and a second hand-held device 302 connected via a wireless network 30 are shown. After the program objects are initialized, each of the program objects is started, such as the illustrated gyro, each having a different initial parameter value, such as the first handheld device 301 initializing the first program object through its own software program and function option initialization. a, the second hand-held device 302 is to start another second program object b.

經兩個手持式裝置301,302連線後,各自執行的對應的軟體程式各啟始一個程式物件a,b,經網路交換設定參數後,可以在對方的使用者界面上啟始一個對應的物件。如啟始於第一手持式裝置301上的第一程式物件a將在第二手持式裝置302投射一個對應的影像第一程式物件a’;啟始於第二手持式裝置302上的第二程式物件b在第一手持式裝置301上則產生一個第二程式物件b’,並在遊戲過程中交換即時的狀態,也就是透過兩個裝置301,302之一作為運算器,計算接收自兩個裝置所產生的各種觸碰、感測器的訊號,並將計算結果再傳遞到各自的軟體程式上形成物件移動與變化的圖形。After the two handheld devices 301, 302 are connected, the corresponding software programs respectively executed start a program object a, b, and after the network exchanges the setting parameters, a corresponding object can be started on the user interface of the other party. . The first program object a, such as initiated on the first hand-held device 301, will project a corresponding image first program object a' in the second hand-held device 302; initiated on the second hand-held device 302. The second program object b generates a second program object b' on the first hand-held device 301, and exchanges an instant state during the game, that is, one of the two devices 301, 302 is used as an arithmetic unit, and the calculation is received from two The various touch and sensor signals generated by the device are transmitted to the respective software programs to form a moving and changing image of the object.

值得一提的是,在上述兩個手持式裝置初始要進行連線的階段時,以兩個裝置皆處於一個無線區域網路為例,連線的方式需 要彼此的連線網路位址,包括一些認證的手段。本揭露書更提出一種連線建立的方法,如圖4所示本發明中兩個手持式裝置建立連線方式示意圖。It is worth mentioning that when the two handheld devices are initially connected, the two devices are all in a wireless local area network. To connect to each other's network address, including some means of authentication. The disclosure further proposes a method for establishing a connection, as shown in FIG. 4, which is a schematic diagram of establishing a connection mode of two handheld devices in the present invention.

此例中,第一手持式裝置401在軟體程式運作後執行對戰或是多機互動模式,將可主動啟始一個連線,相關的連線資訊記載於一個可以記載多種資訊的條碼中,比如一種如QR Code的二維條碼,如圖顯示的連線資訊對應圖403,其中所載的連線資訊可為手持式裝置於一區域網路的網址以及認證資料。此時,第二手持式裝置402利用攝影機以及此類條碼掃描程式拍攝此連線資訊對應圖403,經掃描並解碼其中資訊,成為兩個裝置連線的依據。第二手持式裝置402的軟體程式將根據此連線資訊識別所連線的對象,兩者之間可以建立一個專屬的通道。In this example, the first handheld device 401 performs a battle or multi-machine interaction mode after the software program is operated, and can initiate a connection actively, and the related connection information is recorded in a barcode that can record various information, such as A two-dimensional bar code such as QR Code, the connection information shown in the figure corresponds to the map 403, wherein the connection information can be the address of the handheld device in a regional network and the authentication data. At this time, the second handheld device 402 captures the connection information corresponding map 403 by using a camera and such a barcode scanning program, and scans and decodes the information, thereby becoming the basis for connecting the two devices. The software program of the second handheld device 402 will identify the connected object based on the connection information, and a dedicated channel can be established between the two.

圖5示意顯示手持式裝置中顯示兩個程式物件的互動畫面示意圖。Figure 5 is a schematic diagram showing an interactive screen showing two program objects in a handheld device.

所以陀螺為程式物件的形式,各手持式裝置內的軟體程式將提供對應此物件特性的各種功能選單,經完成設定形成物件的初始參數。經執行多機互動模式時,第一手持式裝置501顯示本機啟始程式物件,包括相關此物件的能量軸(如遊戲的生命線),同時顯示另一個第二手持式裝置502所啟始的程式物件,相關的能量軸則顯示在物件的附近,讓使用者清楚瞭解各自的能量狀況。Therefore, the gyro is in the form of a program object, and the software program in each handheld device will provide various function menus corresponding to the characteristics of the object, and the initial parameters of the object are formed after the setting is completed. When the multi-machine interaction mode is executed, the first handheld device 501 displays the local start program object, including the energy axis associated with the object (such as the lifeline of the game), while displaying the start of another second handheld device 502. The programmatic object, the associated energy axis is displayed near the object, allowing the user to clearly understand their respective energy conditions.

圖6所示的流程描述本發明之互動程式物件處理方法實施例,此方法特別應用於具有加速度感測器與角速度感測器的手持式裝置,裝置更包括具有觸控面板的顯示器以及執行運算的數據處理單元,其他如記憶體、揚聲器、影像處理器等基本元件則不再贅述。The flow shown in FIG. 6 describes an embodiment of the interactive program object processing method of the present invention. The method is particularly applied to a handheld device having an acceleration sensor and an angular velocity sensor. The device further includes a display having a touch panel and performing an operation. The data processing unit, other basic components such as memory, speakers, image processor and so on will not be described.

根據此實施例,開始如步驟S601,初始化手持式裝置,包括裝置執行一個執行此物件互動的軟體程式,初始化各手持式裝置內的程式物件的步驟中,包括設定改變初始狀態的程式物件的物 理參數,比如程式物件的重量、形狀、大小,甚至包括表面結構。如步驟S603所述,經使用者透過手持式裝置的軟體程式所產生的使用者界面啟始一程式物件,產生此程式物件的方式包括軟體程式提供選單讓使用者選擇,或是提供客製化一個程式物件的環境。並可顯示在顯示器上。設定程式物件的設定畫面可包括有多個關於程式物件物理特性的選項。舉例來說,根據力學定律,一個轉動而有初速度的物件(如陀螺)應依照隨時間受重力影響讓速度產生變化,比如愈來愈慢;另可根據程式物件與四周的碰撞、環境的摩擦等因素改變速度以及行進路線,特別是轉速會影響物件的移動以及傾斜角度等。According to this embodiment, starting the step S601, initializing the handheld device, the device includes executing a software program for performing the object interaction, and the step of initializing the program object in each handheld device includes setting a program object that changes the initial state. Parameters such as the weight, shape, size, and even surface structure of the program object. As described in step S603, a user object is generated by the user interface generated by the user through the software program of the handheld device, and the program object is generated by the software program providing a menu for the user to select or provide customization. The environment of a program object. It can be displayed on the display. The setting screen of the setting object may include a plurality of options regarding the physical characteristics of the program object. For example, according to the laws of mechanics, an object that rotates at an initial velocity (such as a gyro) should change its velocity according to the influence of gravity over time, such as getting slower and slower, and depending on the collision of the program object with the surrounding environment, the environment Factors such as friction change the speed and the path of travel, especially the speed that affects the movement of the object and the angle of inclination.

之後,在開始操作此程式物件前,手持式裝置的軟體程式提供一個讓使用者透過互動建立初始參數的使用者介面,如步驟S605,提供使用者在手持式裝置的觸控顯示器上連續滑動,手持式裝置內的數據處理單元接收此連續滑動的觸控訊號後,如步驟S607,經數據處理單元累計一段時間內的連續滑動的觸控訊號,將可計算出程式物件的一初始轉動速率。可參閱上述以陀螺為例的程式物件,陀螺具有轉動能量的特性,因此使用者可以隨著陀螺的四周環繞此物件連續圓形滑動,當作是開始玩陀螺時捲線的動作,而捲動的過程將可累積此陀螺的初始能量,特別是轉動能量。Then, before starting to operate the program object, the software program of the handheld device provides a user interface for the user to establish initial parameters through interaction. In step S605, the user is continuously slid on the touch display of the handheld device. After the data processing unit in the handheld device receives the continuously sliding touch signal, in step S607, the data processing unit accumulates the continuously sliding touch signal for a period of time, and an initial rotation rate of the program object can be calculated. Referring to the above-mentioned gyro-like program object, the gyro has the characteristics of rotational energy, so that the user can continuously circulate around the object along with the gyro, and it is regarded as the action of winding the wire when starting to play the gyro, and scrolling The process will accumulate the initial energy of this gyro, especially the rotational energy.

此時,軟體程式透過運算已經賦予程式物件一個初始條件,特別是一個初始轉動速率,接著使用者可以手勢開始整個程式物件的啟始動作,如步驟S609,經由手持式裝置內加速度與角速度的感測器感測到動作,產生速度與方向訊號,並由手持式裝置的數據處理單元接收。At this point, the software program has given the program object an initial condition through the operation, in particular an initial rotation rate, and then the user can gesture to start the start of the entire program object, such as step S609, the sense of acceleration and angular velocity through the handheld device. The detector senses the motion, generates a velocity and direction signal, and is received by the data processing unit of the handheld device.

接著如步驟S611,數據處理單元將根據上述由感測器所感測到的速度與方向等參數計算在一移動方向的初始移動速度。數據處理單元根據前述初始轉動速率與初始移動速度計算出程式物件 的初始狀態,轉換為程式物件的影像,也就是顯示程式物件於顯示器上的一初始位置的初始畫面。Next, in step S611, the data processing unit calculates an initial moving speed in a moving direction according to the above-described parameters such as speed and direction sensed by the sensor. The data processing unit calculates the program object according to the initial rotation rate and the initial movement speed The initial state is converted to an image of the program object, that is, an initial picture showing the initial position of the program object on the display.

除了初始轉動速率、初始移動速度、移動方向等物理參數外,數據處理單元更可據以計算出程式物件的一初始傾斜角度。In addition to the physical parameters such as the initial rotation rate, the initial movement speed, and the moving direction, the data processing unit can further calculate an initial tilt angle of the program object.

當程式物件在顯示器畫面移動時,數據處理單元計算程式物件的初始轉動速率與初始移動速度(亦可包括傾斜角度)至少會隨著一時間參數產生變化,以陀螺為例,根據物理模型,軟體程式將可根據物件的重量、所處環境的風速、摩擦力、行進路徑等計算出程式物件隨著時間,或與其他週邊物件的碰撞產生的變化,並根據即時位置即時顯示於顯示器上。When the program object moves on the display screen, the data processing unit calculates the initial rotation rate of the program object and the initial movement speed (which may also include the tilt angle) at least with a time parameter, taking the gyro as an example, according to the physical model, the software The program will calculate the change of the program object over time or the collision with other surrounding objects according to the weight of the object, the wind speed of the environment, the frictional force, the travel path, etc., and display it on the display according to the instantaneous position.

圖6所示之流程描述一個手持式裝置的單機作業程序,圖7則顯示本發明之多機通訊方法流程。此例涉及兩個手持式裝置的互動程序,並可應用於兩個或以上數目的裝置互動上。The flow shown in Figure 6 depicts a stand-alone operating procedure for a handheld device, and Figure 7 shows the flow of the multi-machine communication method of the present invention. This example involves an interactive program of two handheld devices and can be applied to two or more devices interaction.

開始如步驟S701,兩個手持式裝置啟始對應的程式,以遊戲為例,兩個裝置將分別執行相同或對應的軟體程式。並分別透過軟體程式顯示連線設定畫面,如步驟S703,設定畫面可以提供選單,由使用者選擇程式物件,以及其他功能選單。Beginning with step S701, the two handheld devices start the corresponding program. Taking the game as an example, the two devices will execute the same or corresponding software programs respectively. The connection setting screen is displayed through the software program respectively. In step S703, the setting screen can provide a menu, the user selects the program object, and other function menus.

軟體程式將根據設定畫面的選項(各選項連結一個功能參數、物件特性),如步驟S705,完成初始化程式物件後,如步驟S707,透過兩個裝置的無線連線,兩個手持式裝置將交換程式物件與初始參數,使得各裝置根據初始或是過程中即時參數顯示兩個程式物件,如步驟S709。The software program will be based on the options of the setting screen (each option is linked to a function parameter, object characteristics). After the initialization of the program object is completed in step S705, in step S707, the two handheld devices are exchanged through the wireless connection of the two devices. The program object and the initial parameters cause the devices to display the two program objects according to the initial or in-process immediate parameters, as in step S709.

之後如步驟S711,軟體程式內建有物理模型,特別是根據力學原理,計算轉動與移動的變化,並將此變化轉換為可交換的訊號,如步驟S713,傳送即時狀態到另一個手持式裝置上。Then, in step S711, the software program has a built-in physical model, in particular, according to the mechanical principle, calculates the change of the rotation and the movement, and converts the change into an exchangeable signal. In step S713, the instant state is transmitted to another handheld device. on.

以陀螺為程式物件為例,圖8進一步顯示本發明之互動程式物件處理方法應用於一遊戲的流程。Taking the gyro as a program object as an example, FIG. 8 further shows the flow of the interactive program object processing method of the present invention applied to a game.

當手持式裝置執行一遊戲軟體,使用者透過軟體選單選擇單 機模式,並執行遊戲(步驟S801),從遊戲選單中可以選擇或訂製一個遊戲物件,如陀螺(步驟S803)。When the handheld device executes a game software, the user selects a menu through the software menu. The machine mode is executed and the game is executed (step S801), and a game object such as a top can be selected or customized from the game menu (step S803).

軟體接著提供設定初始條件的選單,選單有關遊戲物件的特性,如重量、大小、形狀,以及以軟體模擬出的其他特性,這些特性將影響遊戲物件在遊戲過程中的初始狀態,以及被其他物件影響的程度(步驟S805)。The software then provides a menu for setting initial conditions, such as weight, size, shape, and other characteristics simulated by the software, which affect the initial state of the game object during the game, as well as other objects. The degree of influence (step S805).

在遊戲開始之初,遊戲開始畫面提供一個可以累積遊戲物件能量的畫面,以陀螺為例,可以透過畫面提供捲線的功能連續滑動累積初始能量(步驟S807)。裝置內的處理器根據累積一段時間內的連續滑動訊號計算出初始能量。At the beginning of the game, the game start screen provides a screen for accumulating the energy of the game object. Taking the gyro as an example, the initial energy can be continuously accumulated by the function of providing the winding line through the screen (step S807). The processor within the device calculates the initial energy based on successive sliding signals over a cumulative period of time.

之後,遊戲畫面提示使用者可以釋放此遊戲物件(步驟S809),比如以甩出捲上繩子的陀螺一般揮動手持式裝置,此時裝置內的感測器將感應到揮動的變化幅度、方向等動作,根據初始能量、初始速度、方向等訊息以決定初始轉速、移動方向與移動速度(步驟S811),並開始計時(步驟S813)。Thereafter, the game screen prompts the user to release the game object (step S809). For example, the hand-held device is generally swung by a gyro that pulls up the rope, and the sensor in the device senses the amplitude, direction, etc. of the wave. The operation determines the initial rotation speed, the moving direction, and the moving speed based on the initial energy, the initial speed, the direction, and the like (step S811), and starts counting (step S813).

若以陀螺為例,此遊戲物件將因時間、物件碰撞改變移動方向、速度與轉速(步驟S815),接著由遊戲軟體模擬出遊戲的環境,使用者可依循著遊戲規則進行操作,直到結束遊戲(步驟S817)。If the gyro is taken as an example, the game object will change the moving direction, speed and rotation speed due to time and object collision (step S815), and then the game software simulates the environment of the game, and the user can follow the game rules until the game is finished. (Step S817).

若以陀螺遊戲為例,圖9更顯示多機遊戲模式的流程實施例,此方法應用在兩個或以上相互連線的手持式裝置上。If the gyro game is taken as an example, FIG. 9 further shows a flow embodiment of the multi-game mode, which is applied to two or more hand-held devices connected to each other.

經不同使用者使用不同的手持式裝置選擇對戰模式(步驟S901)下,遊戲過程中可以即時同步兩者的遊戲狀態。在對戰模式下,開始仍由兩個手持式裝置分別初始化遊戲物件(陀螺)(步驟S903),此時可由其中之一手持式裝置啟始一個連線要求,連線步驟不限,可以互相交換連線資訊,提供給遊戲軟體設定;或如上述實施例,由一裝置啟始一個如QR Code的連線資訊對應圖,另一裝置則是透過掃描此對應圖取得連線資訊,遊戲軟體則據此 設定連線(步驟S905),建立兩個或以上裝置之間的連線,較佳是處於一個無線區域網路內。When different users use different handheld devices to select the competition mode (step S901), the game state of both can be synchronized in real time during the game. In the competition mode, the game object (gyro) is still initialized by the two handheld devices respectively (step S903). At this time, one of the handheld devices can initiate a connection request, and the connection steps are not limited and can be exchanged. The connection information is provided to the game software setting; or, as in the above embodiment, one device initiates a connection information map such as QR Code, and the other device obtains connection information by scanning the corresponding map, and the game software is According to this The connection is set (step S905) to establish a connection between two or more devices, preferably in a wireless local area network.

在此連線狀態下,遊戲軟體提示可以相互傳送相關物件參數(步驟S907),此時,可以由裝置之一執行主要運算工作,包括啟始畫面讓使用者可以透過觸控面板連續滑動,藉此產生模擬陀螺繞繩的動作,裝置內處理器接收環繞此遊戲物件的連續滑動的觸控訊號,並取得累計一段時間內的連續滑動的觸控訊號,計算出程式物件的初始能量,可以一初始轉動速率參數表示(步驟S909)。In this connection state, the game software prompts that the related object parameters can be transmitted to each other (step S907). At this time, the main operation can be performed by one of the devices, including starting the screen so that the user can continuously slide through the touch panel. The action of simulating the gyro roping, the processor in the device receives the continuous sliding touch signal surrounding the game object, and obtains the continuous sliding touch signal for a cumulative period of time, and calculates the initial energy of the program object, which can be The initial rotation rate parameter is represented (step S909).

以此陀螺物件為例,相互連線手持式裝置的使用者透過揮動裝置的方式釋放物件(步驟S911),其中處理器將取得手持式裝置的加速度感測器與角速度感測器產生的速度訊號與方向訊號,依此計算出進行互動遊戲的程式物件在一移動方向的一初始移動速度等初始條件(步驟S913)。Taking the gyro object as an example, the user of the interconnected handheld device releases the object by means of the waving device (step S911), wherein the processor will obtain the speed signal generated by the acceleration sensor and the angular velocity sensor of the handheld device. With the direction signal, an initial condition such as an initial moving speed of the program object of the interactive game in a moving direction is calculated (step S913).

此時,因為即時交換狀態的關係,各個連線的手持式裝置產生顯示多個程式物件(包括其他裝置產生的物件)於顯示器上的初始位置的畫面,這些物件的位置係根據所屬裝置傳送的即時資訊而定。之後,處理器依照一物理模型計算至少兩個程式物件的轉動速率、方向、移動速度或/與各自程式物件的初始傾斜角度等至少隨著一時間參數的變化(步驟S915),過程中,至少兩個程式物件的即時計算的結果(如即時位置)透過無線連線同步於不同的裝置(步驟S917)。At this time, because of the relationship of the instant exchange state, each connected handheld device generates a picture showing the initial positions of the plurality of program objects (including the objects generated by other devices) on the display, the positions of the objects are transmitted according to the device to which the device belongs. It depends on the news. Then, the processor calculates, according to a physical model, a rotation rate, a direction, a moving speed of the at least two program objects, or an initial tilt angle with the respective program object, etc., at least with a change of a time parameter (step S915), during which, at least The results of the immediate calculation of the two program objects (e.g., the instant location) are synchronized to different devices via the wireless connection (step S917).

本發明所載的互動程式物件處理方法在過程中可以參考一個物理模型,物理模型模擬界定各個物件因為所賦予的重量、速度、形狀、與其他物件的碰撞角度、初速度、與其他物件的摩擦力,可以根據基本的物理定律計算出程式物件的轉動速率與移動速度至少隨著該時間參數的變化,包括根據程式物件的轉動速率與移動速度模擬出碰撞參數,計算出即時位置與即時傾斜角度。The interactive program object processing method contained in the present invention can refer to a physical model in the process, and the physical model simulates the weight, the speed, the shape, the collision angle with other objects, the initial velocity, and the friction with other objects. The force can calculate the rotation rate and the moving speed of the program object according to the basic physical laws, at least according to the change of the time parameter, including simulating the collision parameter according to the rotation rate and the moving speed of the program object, and calculating the instantaneous position and the immediate inclination angle. .

藉此,本發明所提出的互動程式物件處理方法與其多機通訊方法提出一種新穎的使用者介面操作經驗,可以用於一般使用者介面針對特定目的的操作,也可以用於遊戲的操作。Therefore, the interactive program object processing method and the multi-machine communication method proposed by the present invention provide a novel user interface operation experience, which can be used for a specific user interface for a specific purpose operation, and can also be used for game operations.

以上所述僅為本發明之較佳可行實施例,凡依本發明申請專利範圍所做之均等變化與修飾,皆應屬本發明之涵蓋範圍。The above are only the preferred embodiments of the present invention, and all changes and modifications made to the scope of the present invention should be within the scope of the present invention.

S601‧‧‧初始化手持式裝置S601‧‧‧Initialized handheld device

S603‧‧‧啟始一程式物件S603‧‧‧Starting a program object

S605‧‧‧接收連續滑動的觸控訊號S605‧‧‧ Receive continuous sliding touch signals

S607‧‧‧計算程式物件初始轉動速率S607‧‧‧ Calculation of the initial rotation rate of the program object

S609‧‧‧接收速度與方向訊號S609‧‧‧ Receiving speed and direction signals

S611‧‧‧計算在一方向的初始移動速度S611‧‧‧ Calculate the initial movement speed in one direction

S613‧‧‧產生一初始畫面S613‧‧‧ produces an initial screen

Claims (8)

一種處理互動程式物件的多機通訊方法,應用於至少兩個設有一加速度感測器與一角速度感測器的手持式裝置上,各手持式裝置包括具有一觸控面板的一顯示器以及一數據處理單元,包括:該至少兩個手持式裝置分別啟始對應的軟體程式;於該至少兩個手持式裝置個別的顯示器顯示一連線設定畫面,其中包括一連線資訊;根據該連線資訊,建立該至少兩個手持式裝置之間的一無線連線;初始化各手持式裝置內的一程式物件,包括:(a)該數據處理單元啟始該程式物件,並顯示於該顯示器上;(b)透過該觸控面板接收環繞該程式物件的連續滑動的觸控訊號,經該數據處理單元累計一段時間內的連續滑動的觸控訊號,計算出該程式物件的一初始轉動速率;(c)接收該手持式裝置的該加速度感測器與該角速度感測器產生的一速度訊號與一方向訊號,該數據處理單元計算出該程式物件在一移動方向的一初始移動速度;(d)該數據處理單元根據該初始轉動速率與該初始移動速度計算出該程式物件的一初始狀態,產生顯示該程式物件於該顯示器上的一初始位置的畫面;該至少兩個手持式裝置經由該無線連線交換各自的該程式物件,以及該程式物件的該初始位置,使得該至少兩個手持式裝置各自的顯示器顯示出對應各手持式裝置產生的至少兩個程式物件,其中該至少兩個手持式裝置經由該無線連線交換的訊息包括各自程式物件的 一初始傾斜角度;以及該至少兩個手持式裝置之一的該數據處理單元依照一物理模型計算該至少兩個程式物件的轉動速率與移動速度至少隨著一時間參數的變化,計算出該至少兩個程式物件的即時位置;該至少兩個手持式裝置之一的該數據處理單元計算該至少兩個程式物件的轉動速率與移動速度至少隨著該時間參數的變化外,更根據該物理模型計算出該至少兩個程式物件的即時傾斜角度;其中,該至少兩個程式物件的即時位置透過該無線連線同步於該至少兩個手持式裝置,由各自手持式裝置的顯示器即時顯示該至少兩個程式物件。 A multi-machine communication method for processing an interactive program object is applied to at least two handheld devices having an acceleration sensor and an angular velocity sensor, each handheld device comprising a display having a touch panel and a data The processing unit includes: the at least two handheld devices respectively start corresponding software programs; and the individual displays of the at least two handheld devices display a connection setting screen, including a connection information; according to the connection information Establishing a wireless connection between the at least two handheld devices; initializing a program object in each handheld device, comprising: (a) the data processing unit initiating the program object and displaying the same on the display; (b) receiving, by the touch panel, a continuously sliding touch signal surrounding the program object, and accumulating the continuously sliding touch signal for a period of time by the data processing unit to calculate an initial rotation rate of the program object; c) receiving a speed signal and a direction signal generated by the acceleration sensor of the handheld device and the angular velocity sensor, the data processing Calculating an initial moving speed of the program object in a moving direction; (d) calculating, by the data processing unit, an initial state of the program object according to the initial rotation speed and the initial moving speed, generating a display of the program object a screen of an initial position on the display; the at least two handheld devices exchange respective program objects via the wireless connection, and the initial position of the program object such that respective displays of the at least two handheld devices are displayed Corresponding to at least two program objects generated by each handheld device, wherein the information exchanged by the at least two handheld devices via the wireless connection includes a respective program object An initial tilt angle; and the data processing unit of one of the at least two handheld devices calculates the at least one of the rotational speed and the moving speed of the at least two program objects according to a physical model to calculate the at least Instant position of two program objects; the data processing unit of one of the at least two handheld devices calculates a rotation rate and a movement speed of the at least two program objects at least according to the change of the time parameter, and further according to the physical model Calculating an instantaneous tilt angle of the at least two program objects; wherein the instantaneous positions of the at least two program objects are synchronized to the at least two handheld devices through the wireless connection, and the display of the respective handheld devices instantly displays the at least Two stylized objects. 如申請專利範圍第1項所述的處理互動程式物件的多機通訊方法,其中該連線資訊為該至少兩個手持式裝置於一區域網路的網址以及認證資料。 The multi-machine communication method for processing an interactive program object according to claim 1, wherein the connection information is a website address and authentication data of the at least two handheld devices in a regional network. 如申請專利範圍第2項所述的處理互動程式物件的多機通訊方法,其中該連線資訊記載於其中之一手持式裝置顯示的一二維條碼中,其他手持式裝置透過一掃描程式取得該連線資訊。 The multi-machine communication method for processing an interactive program object according to claim 2, wherein the connection information is recorded in a two-dimensional barcode displayed by one of the handheld devices, and the other handheld devices are obtained through a scanning program. The connection information. 如申請專利範圍第1項所述的處理互動程式物件的多機通訊方法,其中,根據該數據處理單元的計算,該至少兩個程式物件的轉動速率與移動速度根據該物理模型模擬出碰撞參數而變化,計算出即時位置與即時傾斜角度。 The multi-machine communication method for processing an interactive program object according to claim 1, wherein, according to the calculation of the data processing unit, the rotation rate and the moving speed of the at least two program objects simulate a collision parameter according to the physical model. With the change, the instantaneous position and the instantaneous tilt angle are calculated. 如申請專利範圍第1項所述的處理互動程式物件的多機通訊方法,其中於該初始化各手持式裝置內的程式物件的步驟中,包括設定改變該初始狀態的該程式物件的物理參數,至少包括該程式物件的重量以及表面結構。 The multi-machine communication method for processing an interactive program object according to claim 1, wherein the step of initializing the program object in each of the handheld devices includes setting a physical parameter of the program object that changes the initial state, At least the weight of the program object and the surface structure are included. 一種互動程式物件處理方法,應用於設有一加速度感測器與一角速度感測器的手持式裝置,該手持式裝置包括具有一觸控面板的一顯示器以及一數據處理單元,包括: 該數據處理單元啟始一程式物件,並顯示於該顯示器上;透過該觸控面板接收環繞該程式物件的連續滑動的觸控訊號,經該數據處理單元累計一段時間內的連續滑動的觸控訊號,計算出該程式物件的一初始轉動速率;接收該手持式裝置的該加速度感測器與該角速度感測器產生的一速度訊號與一方向訊號,該數據處理單元計算出該程式物件在一移動方向的一初始移動速度;該數據處理單元根據該初始轉動速率與該初始移動速度計算出該程式物件的一初始狀態,產生顯示該程式物件於該顯示器上的一初始位置的畫面;該數據處理單元計算該程式物件的該初始轉動速率與該初始移動速度至少隨著一時間參數的變化,並根據該程式物件變化後的位置即時顯示於該顯示器上。 An interactive program object processing method is applied to a handheld device having an acceleration sensor and an angular velocity sensor. The handheld device includes a display having a touch panel and a data processing unit, including: The data processing unit starts a program object and displays the same on the display; receives the continuously sliding touch signal surrounding the program object through the touch panel, and accumulates the continuous sliding touch in the data processing unit for a period of time a signal, an initial rotation rate of the program object is calculated; a speed signal and a direction signal generated by the acceleration sensor of the handheld device and the angular velocity sensor are received, and the data processing unit calculates that the program object is An initial moving speed of a moving direction; the data processing unit calculates an initial state of the program object according to the initial rotation rate and the initial moving speed, and generates a screen for displaying an initial position of the program object on the display; The data processing unit calculates the initial rotation rate of the program object and the initial movement speed to change at least with a time parameter, and displays the position of the program object on the display immediately according to the changed position of the program object. 如申請專利範圍第6項所述的互動程式物件處理方法,其中該顯示器顯示透過軟體程式啟始的一設定畫面,其中包括有多個關於該程式物件物理特性的選項。 The interactive program object processing method of claim 6, wherein the display displays a setting screen initiated by the software program, and includes a plurality of options regarding physical characteristics of the program object. 如申請專利範圍第6項所述的互動程式物件處理方法,其中該數據處理單元根據該初始轉動速率與該初始移動速度更計算出該程式物件的一初始傾斜角度。The interactive program object processing method of claim 6, wherein the data processing unit calculates an initial tilt angle of the program object based on the initial rotation rate and the initial movement speed.
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