TWI444216B - Method and apparatus for gaming based on mobile terminal - Google Patents

Method and apparatus for gaming based on mobile terminal Download PDF

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TWI444216B
TWI444216B TW101105067A TW101105067A TWI444216B TW I444216 B TWI444216 B TW I444216B TW 101105067 A TW101105067 A TW 101105067A TW 101105067 A TW101105067 A TW 101105067A TW I444216 B TWI444216 B TW I444216B
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game
plug
information
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mobile terminal
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Description

基於移動終端實現遊戲之方法和裝置 Method and device for realizing game based on mobile terminal

本創作涉及移動通信網路技術,尤指一種基於移動終端實現遊戲之方法及裝置。 The present invention relates to a mobile communication network technology, and more particularly to a method and apparatus for implementing a game based on a mobile terminal.

社會性網路(SNS,Social Network Software)遊戲係採用分散式技術之下一代基於個人之網路基礎遊戲,由於具有使用門檻低、互動性強之特點,而且,通過移動SNS遊戲與有線網路之無縫結合,可以達到隨時隨地之溝通和娛樂,因此,很受用戶歡迎。 Social Network Software (SNS) is a next-generation, personal network-based game with decentralized technology. It has low barriers to entry and is highly interactive. It also uses mobile SNS games and wired networks. The seamless combination can achieve communication and entertainment anytime and anywhere, so it is very popular among users.

目前,基於移動終端流覽器實現SNS遊戲,一般採用基於無線應用協議(WAP,Wireless Application Protocol)頁面之方式,通過移動終端流覽器以WAP頁面展示SNS遊戲介面,WAP頁面以文字和鏈結為主。移動終端流覽器可基於萬維網(Web)/WAP之移動終端用戶端流覽程式,向Web/WAP伺服器發送各種請求,並對從Web/WAP伺服器發來之超文本資訊和各種多媒體資料格式進行解釋、顯示和播放。例如,用戶通過移動終端流覽器打開QQ農場頁面,根據用戶操作通過發送相應超文本傳輸協定(HTTP,Hyper Text Transfer Protocol)請求,從WAP伺服器獲取請求對應之QQ農場WAP頁面並進行展示,用戶按照QQ農場WAP頁面展示之文字提示和鏈結進行操作,再次發送相應之HTTP請求,獲取對應QQ農場WAP頁面,如此迴圈,每次操作對應一次完整之網頁操作流程。 At present, the SNS game is implemented based on the mobile terminal browser, generally adopts a wireless application protocol (WAP) page, and the SNS game interface is displayed on the WAP page through the mobile terminal browser, and the WAP page is text and linked. Mainly. The mobile terminal browser can send various requests to the Web/WAP server based on the World Wide Web (Web)/WAP mobile terminal client browsing program, and send hypertext information and various multimedia materials from the Web/WAP server. The format is interpreted, displayed, and played. For example, the user opens the QQ farm page through the mobile terminal browser, and according to the user operation, sends a corresponding Hypertext Transfer Protocol (HTTP) request, obtains the QQ farm WAP page corresponding to the request from the WAP server, and displays the same. The user operates according to the text prompts and links displayed on the QQ farm WAP page, and sends the corresponding HTTP request again to obtain the corresponding QQ farm WAP page. In this way, each operation corresponds to a complete webpage operation process.

由上述可見,現有基於移動終端流覽器實現SNS遊戲之方法,具有如下技術問題: It can be seen from the above that the existing method for implementing an SNS game based on a mobile terminal browser has the following technical problems:

一、WAP頁面僅有簡單之文字、小的圖片以及鏈結等,內容展現不夠豐富,用戶體驗較差。 First, the WAP page has only simple text, small pictures and links, etc. The content display is not rich enough, and the user experience is poor.

二、產生之流量大:SNS遊戲需要執行頻繁之訪問和操作,每 次操作向WAP伺服器發送請求之流量一般在2K左右,接收一個包含網站之導航資訊(例如,回到首頁)、遊戲過程之文字資訊、WAP網站和遊戲版權資訊以及客服資訊等普通WAP頁面,其流量在12K左右,其中,還未包括WAP頁面中之圖片資訊,因而,移動終端流覽器與遊戲伺服器進行一次遊戲交互,需要至少14K流量。這樣,如果用戶長期依賴移動終端流覽器進行SNS遊戲,需要頻繁訪問遊戲伺服器(WAP伺服器),則產生大量流量,增加了用戶之流量開銷;而且,訪問和操作還受到無線通信流量、帶寬以及無線信號等影響,容易導致時延、阻塞甚至斷線,使用戶不能進行正常之遊戲,從而影響用戶業務體驗。 Second, the generated traffic is large: SNS games need to perform frequent access and operations, each The traffic sent by the secondary operation to the WAP server is generally around 2K, and receives a normal WAP page including navigation information of the website (for example, returning to the home page), text information of the game process, WAP website and game copyright information, and customer service information. The traffic is around 12K, and the picture information in the WAP page is not yet included. Therefore, the mobile terminal browser and the game server perform a game interaction, requiring at least 14K traffic. In this way, if the user relies on the mobile terminal browser for the SNS game for a long time and needs frequent access to the game server (WAP server), a large amount of traffic is generated, which increases the traffic overhead of the user; and the access and operation are also subject to wireless communication traffic, The effects of bandwidth and wireless signals are prone to delays, blockages, and even disconnections, preventing users from playing normal games and affecting the user experience.

三、交互複雜:用戶在WAP頁面中之每次點擊操作,均會導致當前WAP頁面之刷新,並且焦點跳到WAP頁面中頁面開始之位置,使得用戶之操作沒有連貫性,也降低了用戶之業務體驗。 Third, the interaction is complicated: each click operation of the user in the WAP page will cause the current WAP page to be refreshed, and the focus jumps to the position where the page starts in the WAP page, so that the operation of the user is not consistent, and the user is also reduced. Business experience.

本創作之主要目的在於提供一種基於移動終端實現遊戲之方法,降低用戶成本、提高用戶體驗。 The main purpose of this creation is to provide a method for implementing games based on mobile terminals, reducing user costs and improving user experience.

本創作之另一目的在於提供一種基於移動終端實現遊戲之裝置,降低用戶成本、提高用戶體驗。 Another object of the present invention is to provide a device for realizing a game based on a mobile terminal, which reduces user cost and improves user experience.

為達到上述目的,本發明提供了一種基於移動終端實現遊戲之方法,該方法包括:接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之遊戲插件專有標識ID,載入遊戲插件專有ID對應之預先配置之遊戲插件;將用戶操作遊戲頁面之指令封裝為遊戲資料拉取請求,攜帶遊戲專有ID資訊,向外部之遊戲伺服器發送;接收遊戲伺服器根據遊戲專有ID資訊返回之遊戲資料包,所述遊戲資料包為所述用戶操作遊戲頁面對應操作涉及之遊戲資料資訊; 根據發送遊戲資料拉取請求時之遊戲專有ID資訊,將遊戲資料包輸出至對應之遊戲插件,與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示。 To achieve the above objective, the present invention provides a method for implementing a game based on a mobile terminal, the method comprising: receiving a game plug-in loading request, loading a game plug-in according to a game plug-in unique identification ID carried in a game plug-in loading request a pre-configured game plug-in corresponding to the ID; encapsulating the user's operation of the game page as a game data pull request, carrying the game-specific ID information, and transmitting to the external game server; receiving the game server according to the game-specific ID information Returning the game information package, wherein the game information package is game information information related to the operation of the user operation of the game page; According to the game-specific ID information when the game data pull request is sent, the game data package is output to the corresponding game plug-in, and matched with the pre-stored picture information, and displayed in the mobile terminal browser.

所述接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之遊戲插件專有ID,載入遊戲插件專有ID對應之預先配置之遊戲插件具體包括:預先配置社會性網路SNS遊戲插件並進行安裝,用戶需要進行遊戲時,點擊安裝之遊戲插件軟體,啟動登錄遊戲之SNS遊戲入口統一資源定位器URL標籤,根據用戶選擇之URL標籤資訊,獲取標籤對應之SNS遊戲專有ID,載入SNS遊戲專有ID對應之SNS遊戲插件。 The receiving game plug-in loading request, according to the game plug-in unique ID carried in the game plug-in loading request, loading the pre-configured game plug-in corresponding to the game plug-in proprietary ID comprises: pre-configuring the social network SNS game plug-in And install, when the user needs to play the game, click the installed game plug-in software, start the SNS game portal Uniform Resource Locator URL tag of the login game, and obtain the SNS game-specific ID corresponding to the tag according to the URL tag information selected by the user. Enter the SNS game plugin corresponding to the SNS game's proprietary ID.

所述於拉取遊戲資料之前,進一步包括:移動終端與遊戲伺服器進行身份認證。 Before the drawing of the game data, the method further includes: the mobile terminal and the game server perform identity authentication.

所述遊戲伺服器返回遊戲資料包具體包括:遊戲伺服器接收遊戲資料拉取請求,獲取存儲之遊戲資料拉取請求中攜帶之SNS遊戲專有ID資訊對應之遊戲資訊,根據遊戲資料拉取請求中用戶操作遊戲頁面資訊,將該操作涉及之全部遊戲資料資訊封裝為遊戲資料包。 The game server returns the game data package specifically, the game server receives the game data pull request, and obtains the game information corresponding to the SNS game proprietary ID information carried in the stored game data pull request, and pulls the request according to the game data. The user operates the game page information, and encapsulates all the game material information involved in the operation into a game data package.

所述與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示具體包括:遊戲插件接收遊戲資料包,根據SNS遊戲專有ID資訊查詢預先存儲之各遊戲操作對應之遊戲圖片,獲取當前操作對應之遊戲圖片,將獲取之遊戲圖片與遊戲資料包中該用戶當前操作之遊戲資料資訊按照預先設置之遊戲介面格式展示在移動終端流覽器上,並根據用戶下一操作,將下一操作對應之遊戲圖片與遊戲資料包中相應之遊戲資料資訊按照預先設置之遊戲介面格式展示於移動終端流覽器上。 The displaying in the mobile terminal browser after the matching with the pre-stored picture information specifically includes: the game plug-in receiving the game data package, and querying the pre-stored game pictures corresponding to the game operations according to the SNS game-specific ID information, and obtaining the current operation. Corresponding game picture, the game picture information obtained by the user in the game picture and the game data package is displayed on the mobile terminal browser according to the preset game interface format, and the next operation is performed according to the user's next operation. The corresponding game material information in the corresponding game picture and game data package is displayed on the mobile terminal browser according to the preset game interface format.

所述遊戲伺服器返回遊戲資料包具體包括:遊戲伺服器接收遊戲資料拉取請求,獲取存儲之遊戲資料拉取請求中攜帶之SNS遊戲專有ID資訊對應之遊戲資訊,根據遊戲資料拉取請求中用戶操作遊戲頁面資訊,將該操作涉及之終結時之遊戲資料資訊封裝為遊戲資料包。 The game server returns the game data package specifically, the game server receives the game data pull request, and obtains the game information corresponding to the SNS game proprietary ID information carried in the stored game data pull request, and pulls the request according to the game data. The user operates the game page information, and encapsulates the game data information at the end of the operation into a game data package.

所述與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示具體包括:遊戲插件接收到遊戲資料包後,不向用戶顯示操作對應之遊戲頁面,並提示用戶操作涉及之終結時成功之資訊。 The displaying in the mobile terminal browser after the matching with the pre-stored picture information specifically includes: after the game plug-in receives the game data package, the game page is not displayed to the user, and the user is prompted to succeed in the operation. News.

所述配置遊戲插件具體包括:配置插件介面以及實現插件介面之介面函數;配置遊戲插件用於處理事件和廣播之用戶介面資料管理和控制邏輯;初始化插件介面;創建自定義之用戶介面。 The configuration game plug-in specifically includes: configuring a plug-in interface and implementing an interface function of the plug-in interface; configuring a game plug-in for processing user interface data management and control logic of events and broadcasts; initializing a plug-in interface; and creating a customized user interface.

所述介面函數包括:遊戲插件類型查詢介面函數、遊戲插件版本查詢介面函數、遊戲插件能力查詢介面函數、事件處理介面函數以及廣播接收介面函數。 The interface function includes: a game plug-in type query interface function, a game plug-in version query interface function, a game plug-in capability query interface function, an event processing interface function, and a broadcast receiving interface function.

進一步包括:對遊戲資料包進行加密、和/或,壓縮處理後發送。 Further comprising: encrypting the game data package, and/or transmitting the compressed data package.

所述遊戲資料資訊包括:遊戲網站之導航資訊、遊戲過程之文字資訊、遊戲版權資訊以及客服資訊。 The game information includes: navigation information of the game website, text information of the game process, game copyright information, and customer service information.

進一步包括:通過遊戲插件中之插件介面發送系統類型命令關閉並卸載遊戲插件。 Further includes: closing and uninstalling the game plugin by using a plugin interface in the game plugin to send a system type command.

一種基於移動終端實現遊戲之裝置,該裝置包括:遊戲插件載入模組、遊戲資料拉取請求模組以及移動終端流覽器展示模組,其中,遊戲插件載入模組,用於接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之遊戲插件專有標識ID,載入遊戲插件專有ID對應之預先配置之遊戲插件;遊戲資料拉取請求模組,用於在遊戲插件載入模組載入遊戲插件後,將用戶操作遊戲頁面之指令封裝為遊戲資料拉取請求,攜帶遊戲專有ID資訊,向外部之遊戲伺服器發送;移動終端流覽器展示模組,用於接收遊戲伺服器根據遊戲專有ID資訊返回之遊戲資料包,所述遊戲資料包為所述用戶操作遊戲頁面對應操作涉及之遊戲資料資訊;根據發送遊戲資料拉取請求時之遊戲專有ID資訊,將遊戲資料包輸出至對應之遊戲插件,與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示。 A device for implementing a game based on a mobile terminal, the device comprising: a game plug-in loading module, a game data pull request module, and a mobile terminal browser display module, wherein the game plug-in loading module is configured to receive a game The plug-in load request loads the pre-configured game plug-in corresponding to the game plug-in unique ID according to the game plug-in unique ID of the game plug-in loading request; the game data pull request module is used in the game plug-in After loading the game plug-in into the module, the user's operation of the game page is encapsulated into a game data pull request, and the game-specific ID information is carried to the external game server; the mobile terminal browser display module is used for Receiving a game data package returned by the game server according to the game-specific ID information, the game data package is game information information related to the operation of the user operation of the game page; and the game-specific ID information when the request is sent according to the sent game data , output the game data package to the corresponding game plug-in, and match the pre-stored picture information in the mobile terminal browser Show.

由上述之技術方案可見,本發明提供之一種基於移動終端實現遊戲之方法及裝置,接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之遊戲插件專有標識ID,載入遊戲插件專有ID對應之預先配置之遊戲插件;將用戶操作遊戲頁面之指令封裝為遊戲資料拉取請求,攜帶遊戲專有ID資訊,向外部之遊戲伺服器發送;接收遊戲伺服器根據遊戲專有ID資訊返回之遊戲資料包,所述遊戲資料包為所述用戶操作遊戲頁面對應操作涉及之遊戲資料資訊;根據發送遊戲資料拉取請求時之遊戲專有ID資訊,將遊戲資料包輸出至對應之遊戲插件,與預先存儲之圖片資訊進行匹配後於移動終端流覽器展示。這樣,通過配置遊戲插件,將遊戲介面圖片資訊存儲於遊戲插件中,節省了遊戲伺服器之帶寬和流量以及運算資源,降低了用戶成本、提高了用戶體驗。 As can be seen from the above technical solution, the present invention provides a method and apparatus for implementing a game based on a mobile terminal, receiving a game plug-in loading request, and loading the game plug-in according to the game plug-in unique identification ID carried in the game plug-in loading request. a pre-configured game plug-in corresponding to the ID; encapsulating the user's operation of the game page as a game data pull request, carrying the game-specific ID information, and transmitting to the external game server; receiving the game server according to the game-specific ID information Returning the game information package, the game information package is game information information related to the operation of the user operation of the game page; and outputting the game data package to the corresponding game according to the game-specific ID information when the game information is pulled. The plug-in is matched with the pre-stored picture information and displayed on the mobile terminal browser. In this way, by configuring the game plug-in, the game interface picture information is stored in the game plug-in, which saves the bandwidth and traffic of the game server and computing resources, reduces the user cost, and improves the user experience.

為使本發明之目的、技術方案和優點更加清楚,下面將結合附圖 及具體實施例對本發明作進一步地詳細描述。 In order to make the objects, technical solutions and advantages of the present invention more clear, the following will be combined with the accompanying drawings. The invention is further described in detail with particular embodiments.

現有技術中,由於遊戲WAP頁面僅有簡單之文字、小的圖片以及鏈結等,且需要進行大量之交互,使得用戶體驗較差、用戶成本較高。本發明實施例中,基於騰訊公司為移動終端流覽器開發之通用插件平臺,通過遵循一定規範之應用程式介面編寫程式,開發基於移動終端流覽器之SNS遊戲插件,並藉由於移動終端安裝SNS遊戲插件,使得移動終端流覽器能夠直接調用SNS遊戲插件程式,可以一次獲取遊戲過程中之遊戲資料,而非WAP頁面資訊,並基於遊戲資料以及預先存儲之圖片資訊展示SNS遊戲介面,處理SNS遊戲。所應說明的是,本發明實施例,也可以以應用於聯機遊戲等其他遊戲,以下以基於移動終端實現SNS遊戲為例進行說明,其他遊戲之實現與實現SNS遊戲相類似,後續不再贅述。 In the prior art, since the game WAP page has only simple characters, small pictures, links, and the like, and a large amount of interaction is required, the user experience is poor and the user cost is high. In the embodiment of the present invention, based on the universal plug-in platform developed by Tencent for the mobile terminal browser, the SNS game plug-in based on the mobile terminal browser is developed by following a certain application interface programming program, and is installed by the mobile terminal. The SNS game plug-in enables the mobile terminal browser to directly call the SNS game plug-in program, which can obtain the game data during the game, instead of the WAP page information, and display the SNS game interface based on the game data and the pre-stored picture information. SNS game. It should be noted that the embodiments of the present invention can also be applied to other games such as online games. The following is an example of implementing an SNS game based on a mobile terminal. The implementation of other games is similar to the implementation of an SNS game, and will not be described later. .

由於SNS遊戲插件繼承了通用插件介面,具備完全之用戶介面(UI,User Interface)繪製能力、事件接收處理能力以及訪問網路服務等各種能力,因而,可以利用SNS遊戲插件構建豐富之遊戲體驗。SNS遊戲插件開發者可以根據需要繪製個性化之遊戲介面,從而徹底擺脫採用傳輸之WAP頁面來展示遊戲存在之缺陷。 Since the SNS game plug-in inherits the universal plug-in interface and has full user interface (UI, User Interface) drawing capabilities, event receiving and processing capabilities, and access to network services, you can use the SNS game plug-in to build a rich gaming experience. SNS game plug-in developers can draw personalized game interfaces as needed, thus completely eliminating the drawbacks of using the transmitted WAP page to show the game.

本發明實施例中,通過啟動移動終端流覽器上之SNS遊戲入口統一資源定位器(URL,Uniform Resource Locator)標籤,觸發SNS遊戲插件載入流程,移動終端流覽器根據URL標籤資訊,獲取對應之SNS遊戲專有標識(ID,Identification),載入SNS遊戲專有ID對應之SNS遊戲插件,並基於載入之遊戲插件,一次性從遊戲伺服器獲取遊戲過程中之遊戲資料,根據用戶操作,調用預先存儲之與用戶操作相對應之圖片資訊,進行遊戲頁面展示。 In the embodiment of the present invention, the SNS game plug-in loading process is triggered by starting the SNS game portal Uniform Resource Locator (URL) on the mobile terminal browser, and the mobile terminal browser obtains the URL tag information according to the URL tag information. Corresponding SNS game ID (Identification), loading the SNS game plug-in corresponding to the SNS game-specific ID, and based on the loaded game plug-in, the game data in the game process is obtained from the game server at one time, according to the user. The operation calls the pre-stored picture information corresponding to the user operation to display the game page.

圖1為本發明實施例基於移動終端實現SNS遊戲之方法流程示意圖。參見圖1,該流程包括: FIG. 1 is a schematic flowchart of a method for implementing an SNS game based on a mobile terminal according to an embodiment of the present invention. Referring to Figure 1, the process includes:

步驟101,接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之SNS遊戲插件專有ID,載入SNS遊戲插件專有ID對應之預先 配置之SNS遊戲插件;本步驟中,預先配置SNS遊戲插件並進行安裝,用戶需要進行遊戲時,點擊安裝之遊戲插件軟體,啟動登錄遊戲之SNS遊戲入口URL標籤,根據用戶選擇之URL標籤資訊,獲取標籤對應之SNS遊戲專有ID,載入SNS遊戲專有ID對應之SNS遊戲插件。 Step 101: Receive a game plug-in loading request, and load the SNS game plug-in proprietary ID according to the exclusive ID of the SNS game plug-in carried in the game plug-in loading request. The SNS game plug-in is configured; in this step, the SNS game plug-in is pre-configured and installed. When the user needs to play the game, click the installed game plug-in software to start the SNS game portal URL tag of the login game, according to the URL tag information selected by the user. Obtain the SNS game-specific ID corresponding to the tag, and load the SNS game plug-in corresponding to the SNS game-specific ID.

步驟102,將用戶操作遊戲頁面之指令封裝為遊戲資料拉取請求,攜帶SNS遊戲專有ID資訊,向外部之遊戲伺服器發送;本步驟中,於遊戲運行中,當用戶於遊戲頁面進行相應操作時,將用戶操作遊戲頁面之指令封裝為遊戲資料拉取請求,將當前遊戲頁面對應之SNS遊戲專有ID資訊攜帶在請求中。 Step 102: Encapsulate the instruction for the user to operate the game page as a game data pull request, and carry the SNS game proprietary ID information to the external game server. In this step, when the game is running, the user performs corresponding on the game page. During operation, the user's operation of the game page is encapsulated into a game data pull request, and the SNS game proprietary ID information corresponding to the current game page is carried in the request.

進一步地,於拉取遊戲資料之前,移動終端與遊戲伺服器進行身份認證。 Further, before the game material is pulled, the mobile terminal performs identity authentication with the game server.

實際應用中,還可以進一步與遊戲伺服器協商通信協議加密,以提高遊戲交互過程中之安全性。 In practical applications, communication protocol encryption can be further negotiated with the game server to improve security during game interaction.

而且,為了降低傳輸過程中之流量,可以採用壓縮技術對發送之遊戲資料拉取請求進行壓縮。 Moreover, in order to reduce the traffic during the transmission process, the compressed game data pull request may be compressed by using a compression technique.

步驟103,接收遊戲伺服器根據SNS遊戲專有ID資訊返回之遊戲資料包,所述遊戲資料包為所述用戶操作遊戲頁面對應操作涉及之遊戲資料資訊;本步驟中,遊戲伺服器接收遊戲資料拉取請求,獲取存儲之遊戲資料拉取請求中攜帶之SNS遊戲專有ID資訊對應之遊戲資訊,根據遊戲資料拉取請求中用戶操作遊戲頁面資訊,將該操作涉及之全部遊戲資料資訊封裝為遊戲資料包,而不是將該用戶當前操作之遊戲資料資訊進行封裝。 Step 103: Receive a game data package returned by the game server according to the SNS game proprietary ID information, where the game data package is game information information related to the operation of the user operation of the game page; in this step, the game server receives the game data. Pulling the request to obtain the game information corresponding to the SNS game proprietary ID information carried in the stored game data pull request, and according to the game data pull request, the user operates the game page information, and encapsulates all the game data information involved in the operation into The game package, rather than the game information information currently being operated by the user.

本發明實施例中,遊戲資料資訊包括:遊戲網站之導航資訊、遊戲過程之文字資訊、遊戲版權資訊以及客服資訊等,不包含遊戲過 程中之圖片資訊。而且,不需要將遊戲資料資訊解析生成WAP頁面,可以有效降低遊戲伺服器之處理資源開銷,提升其回應速度。 In the embodiment of the present invention, the game information includes: navigation information of the game website, text information of the game process, game copyright information, and customer service information, etc., does not include the game. Cheng Zhongzhi's picture information. Moreover, the game data information does not need to be parsed to generate a WAP page, which can effectively reduce the processing resource overhead of the game server and improve the response speed.

如前所述,可以對遊戲資料包進行加密和/或壓縮處理。 As previously mentioned, the game data package can be encrypted and/or compressed.

步驟104,根據發送遊戲資料拉取請求時之SNS遊戲專有ID資訊,將遊戲資料包輸出至對應之遊戲插件,與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示。 Step 104: Output the game data package to the corresponding game plug-in according to the SNS game-specific ID information when the game data pull request is sent, and match the pre-stored picture information to display in the mobile terminal browser.

本步驟中,遊戲插件接收遊戲資料包,根據SNS遊戲專有ID資訊查詢預先存儲之各遊戲操作對應之遊戲圖片,獲取當前操作對應之遊戲圖片,將獲取之遊戲圖片與遊戲資料包中該用戶當前操作之遊戲資料資訊按照預先設置之遊戲介面格式展示於移動終端流覽器上,即將用戶當前操作對應之遊戲介面向該用戶展示。例如,遊戲資料拉取請求為摘QQ農場之菜的操作請求,遊戲伺服器接收到該操作請求後,獲取整個QQ農場摘菜過程中之全部遊戲資料資訊,生成整個QQ農場從開始摘菜操作到菜被摘完之遊戲資料包,遊戲插件接收到遊戲資料包後,用戶顯示QQ農場摘菜之遊戲頁面,並根據用戶下一操作,將下一操作對應之遊戲圖片與遊戲資料包中相應之遊戲資料資訊按照預先設置之遊戲介面格式展示於移動終端流覽器上,如此進行,直至操作之終結。 In this step, the game plug-in receives the game data package, and searches for the game image corresponding to each game operation stored in advance according to the SNS game-specific ID information, obtains the game image corresponding to the current operation, and acquires the game image and the user in the game data package. The game information information of the current operation is displayed on the mobile terminal browser according to the preset game interface format, that is, the game interface corresponding to the current operation of the user is displayed to the user. For example, the game data pull request is an operation request for picking up the QQ farm dish, and after receiving the operation request, the game server obtains all the game material information in the whole QQ farm picking process, and generates the entire QQ farm from the start picking operation. After the game package is finished, the game plug-in receives the game information package, and the user displays the game page of the QQ farm picking, and according to the next operation of the user, the game image corresponding to the next operation is corresponding to the game data package. The game information is displayed on the mobile terminal browser in accordance with a preset game interface format, and is performed until the end of the operation.

當然,實際應用中,用戶操作遊戲頁面對應操作涉及之全部遊戲資料資訊也可以只包括該用戶當前操作對應終結時之遊戲資料資訊,例如,只生成整個QQ農場菜被摘完之遊戲資料包,遊戲插件接收到遊戲資料包後,不向用戶顯示QQ農場摘菜之遊戲頁面,並提示用戶整個農場之菜都摘成功之資訊。這樣,可以進一步降低交互之流量。 Of course, in the actual application, all the game material information involved in the operation of the user's operation of the game page may only include the game data information corresponding to the end of the current operation of the user, for example, only the game data package in which the entire QQ farm dish is picked up is generated. After receiving the game data package, the game plug-in does not display the QQ farm picking game page to the user, and prompts the user to pick up the information of the entire farm. In this way, the traffic of the interaction can be further reduced.

本發明實施例中,用戶可以始終操作一個鍵完成一個遊戲操作對應之所有流程,例如,從菜友列表之遍曆,到摘取作物等完整操作,舉例來說,於QQ農場插件啟動後,左軟鍵會根據實際情況進行調整,左軟鍵顯示“進入該農場”,進入農場後,如果該農場有菜可 以摘,左軟鍵變成“一鍵摘取”,摘取後,左軟鍵變成“下一個可摘農場”,如此迴圈,直到所有可摘農場都遍曆完後,左軟鍵變為“返回”,這樣,用戶可以一直按左軟鍵就可以完成整個遊戲過程,更方便,更快速。 In the embodiment of the present invention, the user can always operate one key to complete all the processes corresponding to a game operation, for example, from the traversal of the list of friends to the complete operation of picking up the crop, for example, after the QQ farm plug-in is started, The left soft key will be adjusted according to the actual situation. The left soft key will display “Enter the farm”. After entering the farm, if the farm has vegetables. To pick, the left soft key becomes "one-click pick". After the pick, the left soft key becomes the "next pickable farm", so loop back until all the pickable farms have been traversed, the left soft key becomes "Return", so that the user can press the left soft key to complete the entire game process, which is more convenient and faster.

圖2為本發明實施例基於移動終端實現SNS遊戲之方法具體流程示意圖。參見圖2,該流程包括: FIG. 2 is a schematic flowchart of a method for implementing an SNS game based on a mobile terminal according to an embodiment of the present invention. Referring to Figure 2, the process includes:

步驟201,接收遊戲插件載入請求,查詢是否安裝該遊戲插件;本步驟中,用戶藉由移動終端流覽器上之遊戲登錄頁面,啟動遊戲登錄頁面中之SNS遊戲入口URL標籤,向流覽器插件引擎發送遊戲插件載入請求,流覽器插件引擎接收遊戲插件載入請求,查詢是否安裝該遊戲插件,即啟動插件發現機制。 Step 201: Receive a game plug-in loading request, and query whether the game plug-in is installed. In this step, the user starts the SNS game portal URL tag in the game login page by using the game login page on the mobile terminal browser. The plugin engine sends a game plugin load request, and the browser plugin engine receives the game plugin load request, and queries whether to install the game plugin, that is, starts the plugin discovery mechanism.

本發明實施例中,於安裝遊戲插件時,在預先設定之註冊表位置插入該遊戲插件之安裝資訊;流覽器插件引擎根據SNS遊戲插件專有ID,藉由在預先設定之註冊表位置查找該SNS遊戲插件專有ID對應之安裝資訊,以確定是否安裝有載入遊戲插件請求中對應之遊戲插件,如果有該遊戲插件之安裝資訊,表明已安裝有該遊戲插件,則執行步驟202。 In the embodiment of the present invention, when the game plug-in is installed, the installation information of the game plug-in is inserted in a preset registry position; the browser plug-in engine searches for the exclusive ID of the SNS game plugin by using a preset registry location. The SNS game plug-in unique ID corresponds to the installation information to determine whether the corresponding game plug-in in the game plug-in request is installed. If there is installation information of the game plug-in indicating that the game plug-in is installed, step 202 is performed.

流覽器引擎係插件平臺對流覽器中上層之統一插件介面,負責處理上層對插件平臺之請求和交互、資料傳送和通知等之入口,負責正確派發消息給各個遊戲插件,正確處理插件消息和事件。 The browser engine plug-in platform is responsible for processing the input and interaction of the upper plug-in platform, data transfer and notification, etc., and is responsible for correctly distributing messages to each game plug-in, correctly processing plug-in messages and event.

步驟202,流覽器插件引擎向插件適配器請求載入插件;步驟203,插件適配器向插件介面查詢遊戲插件資訊,對遊戲插件進行認證;本步驟中,插件介面具有遊戲插件資訊查詢介面,可以查詢遊戲插件資訊,插件適配器於載入遊戲插件之前,向插件介面查詢遊戲插件資訊,插件介面以遊戲插件專有ID映射之方式存儲遊戲插件資訊,例如,遊戲插件版本資訊、遊戲插件能力資訊以及遊戲插件類 型資訊等,並根據返回之遊戲插件資訊進行安全認證,並於安全認證通過後,執行步驟204。 Step 202: The browser plug-in engine requests the plug-in adapter to load the plug-in; in step 203, the plug-in adapter queries the plug-in interface to query the game plug-in information, and authenticates the game plug-in; in this step, the plug-in interface has a game plug-in information query interface, which can be queried. Game plug-in information, the plug-in adapter queries the plug-in interface for game plug-in information before loading the game plug-in. The plug-in interface stores game plug-in information in the form of a game plug-in proprietary ID mapping, for example, game plug-in version information, game plug-in capability information, and games. Plugin class Type information, etc., and perform security authentication according to the returned game plug-in information, and after the security authentication is passed, step 204 is performed.

步驟204,插件適配器載入遊戲插件並創建對應之遊戲插件環境;本步驟中,插件適配器用於為遊戲插件提供運行環境,根據安裝之遊戲插件載入請求對應之遊戲插件類型,創建出一個適合該遊戲插件運行之環境。 Step 204, the plug-in adapter loads the game plug-in and creates a corresponding game plug-in environment; in this step, the plug-in adapter is used to provide a running environment for the game plug-in, and according to the installed game plug-in type corresponding to the game plug-in loading request, create a suitable one. The environment in which the game plugin runs.

本步驟中,如果遊戲插件資訊符合並通過遊戲插件安全認證,關於安全認證,具體可參見相關技術文獻,在此不再贅述。插件適配器根據查詢到之遊戲插件資訊,為該遊戲插件創建相應之運行時環境和UI框架;同時,還可以為每個載入之插件分配通信ID以便於進行後續之消息派發以及廣播。 In this step, if the information of the game plug-in is consistent with the security of the game plug-in, the security certification can be found in the related technical documents, and details are not described herein. The plug-in adapter creates a corresponding runtime environment and UI framework for the game plug-in based on the game plug-in information that is queried; at the same time, a communication ID can be assigned to each loaded plug-in for subsequent message dispatch and broadcast.

插件適配器載入遊戲插件後,通知插件管理器,由插件管理器進行遊戲插件之管理。插件管理器負責管理遊戲插件之生命週期、載入以及卸載。 After the plugin adapter loads the game plugin, it notifies the plugin manager that the plugin manager manages the game plugin. The plugin manager is responsible for managing the lifecycle, loading and unloading of game plugins.

步驟205,流覽器插件引擎通知插件介面遊戲插件被載入,並回調遊戲插件初始化插件介面;本步驟中,流覽器插件引擎獲知遊戲插件已載入完畢,將遊戲插件被載入之事件通知插件介面,並通過回調遊戲插件初始化插件介面。 Step 205, the browser plug-in engine notifies the plug-in interface game plug-in to be loaded, and calls back the game plug-in initialization plug-in interface; in this step, the browser plug-in engine knows that the game plug-in has been loaded, and the game plug-in is loaded. Notify the plugin interface and initialize the plugin interface via the callback game plugin.

步驟206,插件介面創建插件UI;本步驟中,插件UI係指遊戲插件自身實現之UI,用來展示遊戲插件。 Step 206, the plug-in interface creates a plug-in UI; in this step, the plug-in UI refers to a UI implemented by the game plug-in itself to display the game plug-in.

步驟207,插件介面創建插件模型(Model);本步驟中,插件模型係指遊戲插件自己實現之資料存儲模組,存儲遊戲插件自身之運行資料。 Step 207, the plug-in interface creates a plug-in model (Model); in this step, the plug-in model refers to a data storage module implemented by the game plug-in itself, and stores the running data of the game plug-in itself.

步驟208,插件UI創建插件控制器(Controller);本步驟中,插件控制器係指遊戲插件自身實現之邏輯模組,控制遊戲插件運行之邏輯。 Step 208, the plug-in UI creates a plug-in controller (Controller); in this step, the plug-in controller refers to a logic module implemented by the game plug-in itself, and controls logic for running the game plug-in.

步驟206~步驟208為創建插件之模型-視圖-控制器(MVC,Model-View-Controller)過程,具體可參見相關技術文獻,在此不再贅述。 Steps 206 to 208 are the process of creating a model-view-controller (MVC) of the plug-in. For details, refer to the related technical documents, and details are not described herein again.

步驟209,插件介面接收資訊拉取請求,從插件服務中心獲取UI服務;本步驟中,於遊戲運行中,用戶操作遊戲介面,觸發遊戲插件到後臺之遊戲伺服器拉取資訊或發送指令時,通過插件介面去查詢並獲取到插件服務中心提供之UI服務。 Step 209, the plug-in interface receives the information pull request, and obtains the UI service from the plug-in service center; in this step, when the user operates the game interface, triggering the game plug-in to the background game server to pull information or send an instruction during the game running, Through the plugin interface to query and get the UI service provided by the plugin service center.

插件UI服務,主要係根據插件介面申明之類型創建不同之插件適配器,遊戲插件可以藉由UI服務操作插件適配器,例如,修改遊戲插件之外觀、菜單等。 The plug-in UI service mainly creates different plug-in adapters according to the type of the plug-in interface. The game plug-in can operate the plug-in adapter through the UI service, for example, modifying the appearance of the game plug-in, menus, and the like.

步驟210,插件介面從插件服務中心獲取網路服務;本步驟中,通過插件介面查詢並獲取到插件服務中心提供之網路服務介面,例如,超文本傳輸協定(HTTP,Hyper Text Transfer Protocol)介面,並將資訊拉取請求或指令封裝為資料包,並發送資料包到後臺遊戲伺服器。 Step 210: The plug-in interface obtains a network service from the plug-in service center. In this step, the plug-in service center provides a network service interface, for example, a Hypertext Transfer Protocol (HTTP) interface through the plug-in interface. And encapsulate the information pull request or instruction into a data package, and send the data package to the background game server.

如前所述,每個遊戲插件被載入時,會分配一個通信ID,即遊戲插件專有ID,遊戲插件記錄、保存分配之通信ID,並通過該通信ID和插件管理平臺進行通信,以方便消息派發和廣播。因此,本發明實施例中,使用通信ID+資料之形式封裝為網路遊戲資料包。 As mentioned above, each game plugin is loaded with a communication ID, which is the game plugin unique ID, the game plugin records, saves the assigned communication ID, and communicates with the plugin management platform through the communication ID. Convenient for message distribution and broadcast. Therefore, in the embodiment of the present invention, the network game data package is encapsulated in the form of communication ID+data.

遊戲插件通過插件介面調用函數GetServiceCenter()獲取插件服務中心,然後通過類型獲取具體之服務,如果服務存在,則獲取正確之服務控制碼,如果服務不存在,則獲取一個無效之控制碼,遊 戲插件通過判斷控制碼有效性,可以對插件平臺之相容性做一定處理。插件介面用於負責處理插件平臺對遊戲插件之請求和交互、資料傳送以及通知。 The game plug-in calls the function GetServiceCenter() through the plug-in interface to obtain the plug-in service center, and then obtains the specific service through the type. If the service exists, the correct service control code is obtained. If the service does not exist, an invalid control code is obtained. The plugin of the game can handle the compatibility of the plugin platform by judging the validity of the control code. The plugin interface is responsible for handling the plugin platform's request and interaction with the game plugin, data transfer, and notifications.

插件服務中心用於提供一系列插件服務給遊戲插件,包括UI服務、網路服務以及通知服務等。 The plugin service center is used to provide a range of plugin services to game plugins, including UI services, web services, and notification services.

步驟211,插件服務中心向流覽器插件引擎發送網路請求;步驟212,流覽器插件引擎接收網路回應,將事件或廣播發送至插件適配器;本步驟中,遊戲伺服器根據網路請求中用戶操作遊戲頁面資訊,將該操作之最終遊戲資料資訊封裝為包含遊戲資料包之網路回應。於流覽器插件引擎收到後臺遊戲伺服器之網路回應後,根據發送請求時記錄之通信ID,將包含遊戲資料之回應包直接分發到相應之插件適配器,並由插件適配器轉發到插件實例,進行消息和資料處理。也就是說,當收到後臺遊戲資料網路回應時,根據發送時之通信ID,獲取發送請求之遊戲插件,並將正確之結果返回到該遊戲插件,遊戲插件收到派發之資料後,就可以進行相應之處理。 Step 211, the plug-in service center sends a network request to the browser plug-in engine; in step 212, the browser plug-in engine receives the network response, and sends an event or broadcast to the plug-in adapter; in this step, the game server responds according to the network request. The user operates the game page information, and encapsulates the final game material information of the operation into a network response including the game data package. After the browser plug-in engine receives the network response from the background game server, the response package containing the game data is directly distributed to the corresponding plug-in adapter according to the communication ID recorded when the request is sent, and is forwarded by the plug-in adapter to the plug-in instance. , for message and data processing. That is to say, when receiving the background game data network response, according to the communication ID at the time of sending, the game plug-in for sending the request is obtained, and the correct result is returned to the game plug-in, and after the game plug-in receives the distributed information, It can be processed accordingly.

事件包括:遊戲插件載入事件、遊戲插件卸載事件、消息事件以及網路事件等。 Events include: game plugin load events, game plugin uninstall events, message events, and network events.

步驟213,插件適配器向插件介面進行事件傳遞,廣播通知;步驟214,插件介面與插件UI處理消息;本步驟中,插件介面處理消息係流覽器上層需要調用遊戲插件時,發送請求到流覽器插件引擎,流覽器插件引擎根據請求中之遊戲插件專有ID參數,找到對應之插件介面,調用插件介面之OnSendRequestL()介面派發到遊戲插件,遊戲插件按照相應之協議解析接收之請求並執行相應之動作。 Step 213, the plug-in adapter performs event delivery to the plug-in interface, and broadcasts the notification; in step 214, the plug-in interface and the plug-in UI process the message; in this step, the plug-in interface processes the message, and the upper layer needs to call the game plug-in to send the request to the browser. The plug-in engine, the browser plug-in engine finds the corresponding plug-in interface according to the game plug-in proprietary ID parameter in the request, and calls the plug-in interface OnSendRequestL() interface to distribute the game plug-in, and the game plug-in parses the received request according to the corresponding protocol. Perform the appropriate action.

插件UI處理消息,為通用之UI之處理,具體可參見相關技術 文獻,在此不再贅述。 The plug-in UI processes the message for the processing of the general-purpose UI. For details, see related technologies. The literature is not repeated here.

步驟215,插件介面與插件Model處理消息;步驟216,插件介面與插件Controller處理消息;步驟217,插件介面向插件適配器發送遊戲插件卸載請求;本步驟中,當遊戲插件需要退出時,不是直接關閉並卸載遊戲插件,而是遊戲插件藉由插件介面發送一個系統類型命令,即插件同步/非同步退出指令給插件管理平臺。 Step 215, the plug-in interface and the plug-in model process the message; in step 216, the plug-in interface and the plug-in controller process the message; in step 217, the plug-in sends the game plug-in uninstall request to the plug-in adapter; in this step, when the game plug-in needs to exit, it is not directly closed. And uninstall the game plug-in, but the game plug-in sends a system type command through the plug-in interface, that is, the plug-in sync/non-synchronous exit command to the plug-in management platform.

本步驟中,通過插件介面發送系統類型命令主要基於以下三方面考慮:一是插件平臺管理所有類型插件,不僅僅是遊戲插件,還有系統插件,這些插件銷毀需要到引用計數為零以後才回收;二是立即銷毀,對插件要求比較高,有些非同步操作和耗時操作不一定已經完成,而通過插件介面發送系統類型命令進行銷毀,可以降低插件開發門檻;三是立即銷毀,可能會因為插件退出時保存資訊等很耗時操作,降低移動終端流覽器之運行速度。 In this step, the system type command is sent through the plugin interface based on the following three aspects: First, the plugin platform manages all types of plugins, not only game plugins, but also system plugins. These plugins need to be recycled until the reference count is zero. Second, the immediate destruction, the plug-in requirements are relatively high, some non-synchronous operations and time-consuming operations may not have been completed, and the plug-in interface to send system type commands for destruction, can reduce the plug-in development threshold; the third is to destroy immediately, may be because It is time-consuming to save information when the plug-in exits, reducing the speed of the mobile terminal browser.

後續中,插件管理平臺接收系統類型命令,根據遊戲插件類型、遊戲插件引用記數以及遊戲插件卸載之同步/非同步等資訊,自動卸載遊戲插件。 In the following, the plug-in management platform receives the system type command, and automatically uninstalls the game plug-in according to the game plug-in type, the game plug-in reference count, and the synchronization/non-synchronization of the game plug-in uninstall.

下麵對本發明實施例之SNS遊戲插件之實現進行說明。 The implementation of the SNS game plugin of the embodiment of the present invention will be described below.

本發明實施例中,插件管理平臺包括:流覽器插件引擎、插件管理器、插件適配器、插件服務中心、插件介面、插件UI、插件模型以及插件控制器,由於插件管理平臺和插件應用編程介面(API,Application Program Interface)是開放並統一之,因此,開發SNS遊戲插件係非常方便的,開發者不需要關注插件管理平臺和流覽器之實現和細節,只需要關注插件自身之實現和設計。 In the embodiment of the present invention, the plug-in management platform includes: a browser plug-in engine, a plug-in manager, a plug-in adapter, a plug-in service center, a plug-in interface, a plug-in UI, a plug-in model, and a plug-in controller, because the plug-in management platform and the plug-in application programming interface (API, Application Program Interface) is open and unified. Therefore, it is very convenient to develop SNS game plug-ins. Developers do not need to pay attention to the implementation and details of the plug-in management platform and browser. They only need to pay attention to the implementation and design of the plug-in itself. .

插件介面之設計和實現係完全相容各個插件管理平臺之系統級介面,所以可以無縫移植現有之程式或是插件。 The design and implementation of the plugin interface is fully compatible with the system level interface of each plugin management platform, so existing programs or plugins can be seamlessly ported.

SNS遊戲插件之實現包括以下幾個步驟: The implementation of the SNS game plugin includes the following steps:

A、配置插件介面以及實現插件介面之介面函數; A, configure the plugin interface and implement the interface function of the plugin interface;

本步驟中,介面函數包括:遊戲插件類型查詢介面函數、遊戲插件版本查詢介面函數、遊戲插件能力查詢介面函數、事件處理介面函數以及廣播接收介面函數等。 In this step, the interface functions include: a game plug-in type query interface function, a game plug-in version query interface function, a game plug-in capability query interface function, an event processing interface function, and a broadcast receiving interface function.

相關程式碼段如下: The relevant code segment is as follows:

這樣,通過配置插件介面以及實現插件介面之介面函數,插件管理平臺可以自動為遊戲插件創建相應類型之UI和交互,便於常用遊戲插件功能模組之開發。 In this way, by configuring the plugin interface and implementing the interface function of the plugin interface, the plugin management platform can automatically create corresponding types of UI and interaction for the game plugin, which facilitates the development of the common game plugin function module.

本發明實施例中,遊戲插件包括系統插件、服務插件、視窗(view)插件以及對話方塊插件等,其中, 系統插件為流覽器服務常駐記憶體之遊戲插件,可以有自己之插件介面,也可以沒有;服務插件為流覽器提供服務,例如,存儲服務,帳號服務等,一般無介面;view插件為滿屏顯示之介面插件,可以作為遊戲插件和應用插件;對話方塊插件為以對話方塊或是浮出框為介面之遊戲和應用插件。 In the embodiment of the present invention, the game plug-in includes a system plug-in, a service plug-in, a view plug-in, and a dialog box plug-in. The system plug-in is a game plug-in for the browser to store the resident memory. It can have its own plug-in interface or not. The service plug-in provides services for the browser, for example, storage service, account service, etc., generally no interface; view plug-in is The full-screen interface plug-in can be used as a game plug-in and application plug-in; the dialog box plug-in is a game and application plug-in with a dialog box or a floating box interface.

B、配置遊戲插件用於處理事件和廣播之UI資料管理和控制邏輯。 B. Configure the game plug-in to handle UI data management and control logic for events and broadcasts.

本步驟中,插件UI之實現和普通UI庫或者應用程式開發相同,具體可參見相關技術文獻,在此不再贅述。 In this step, the implementation of the plug-in UI is the same as that of the general UI library or the application. For details, refer to the related technical documents, and details are not described herein.

C、初始化插件介面。 C. Initialize the plugin interface.

本步驟中,在插件初始化通知介面中,實現插件之初始化工作,在插件關閉之廣播事件中處理插件卸載前之準備工作,其中,初始化工作具體包括:遊戲插件初始化插件介面,例如,寫入遊戲插件之名稱、版本號以及類型等資訊;遊戲插件自己所需要之資料和結構之初始化。 In this step, in the plugin initialization notification interface, the initialization of the plugin is implemented, and the preparation work before the plugin is uninstalled in the broadcast event of the plugin closing, wherein the initialization work specifically includes: the game plugin initializing the plugin interface, for example, writing the game Information such as the name, version number, and type of the plugin; initialization of the information and structure required by the game plugin itself.

D、創建自定義之UI。 D. Create a custom UI.

本步驟中,通過插件服務中心獲取插件UI服務,創建自定義之UI;獲取插件UI服務係從插件介面中獲取GetServiceCenter(),獲取插件服務中心資訊,然後藉由指定服務類型為UI服務,再從服務中心獲取指定服務類型之UI服務;自定義UI為通用之UI創建過程,具體可參見相關技術文獻,在此不再贅述。同時,通過插件服務中心,還可以查詢並獲取網路服務,來收發資料,和後臺通信等。 In this step, the plug-in service center obtains the plug-in UI service and creates a customized UI. The plug-in UI service obtains GetServiceCenter() from the plug-in interface, obtains the plug-in service center information, and then specifies the service type as the UI service, and then The UI service of the specified service type is obtained from the service center; the custom UI is a general UI creation process. For details, refer to the related technical documents, and details are not described herein. At the same time, through the plug-in service center, you can also query and obtain network services, send and receive data, and background communication.

以下以基於移動終端流覽器上之QQ農場插件方式實現SNS遊戲為例,進一步對本發明實施例作詳細說明。 The following is an example of implementing an SNS game based on the QQ farm plug-in method on the mobile terminal browser.

QQ農場插件係騰訊公司之一款精品SNS遊戲插件,在開發QQ 農場插件之前,用戶如果希望能在移動終端上和朋友一起玩QQ農場,只能選擇WAP QQ農場來玩,本發明實施例採用遊戲插件技術,在和後臺農場伺服器通信中,由於遊戲插件係有強大之插件平臺之支撐,幫助遊戲插件做了大量管理之工作,開發者可以專著於資料和邏輯,而不需關注UI、通信、協議等工作之實現;而且,由於SNS遊戲變化快,活動和遊戲規則幾乎每天都變,遊戲插件本身可以快速、自動之進行更新或是替換,自適應運營需求之變化。具有如下技術優勢: QQ Farm Plugin is one of Tencent's boutique SNS game plug-ins, developing QQ Before the farm plug-in, if the user wants to play the QQ farm with friends on the mobile terminal, he can only select the WAP QQ farm to play. The embodiment of the present invention adopts the game plug-in technology, in the communication with the background farm server, due to the game plug-in system. With the support of a powerful plug-in platform, the game plug-in can do a lot of management work, developers can focus on data and logic, without paying attention to UI, communication, protocol and other work; and, because SNS games change quickly, activities And the rules of the game change almost daily, and the game plug-ins themselves can be updated or replaced quickly and automatically, adapting to changes in operational requirements. Has the following technical advantages:

一、提高了QQ農場後臺遊戲伺服器之穩定性,緩解了後臺服務之巨大壓力。由於QQ農場之高參與度,後臺遊戲伺服器在高峰時期經常處於極大之壓力狀態。這是因為現有WAP伺服器要根據用戶資訊和用戶交互,即時運算並生成完整之WAP頁面並下發到每個流覽器用戶端,對WAP伺服器來說,這樣的服務係消耗很大的,本發明實施例中,遊戲插件直接連到遊戲後臺伺服器,只需要獲取朋友列表和操作菜地等資訊,具體為:遊戲插件通過服務中心獲取網路服務介面,如超文本傳輸協定(HTTP,Hyper Text Transfer Protocol)介面,將朋友列表和操作菜地等資訊封裝為遊戲資料包,並將遊戲資料包通過網路服務介面直接和遊戲後臺資料庫通信,獲取遊戲結構並展示給用戶。 First, improve the stability of the QQ farm back-end game server, alleviating the tremendous pressure on the background service. Due to the high participation of QQ Farm, the background game server is often under great pressure during peak times. This is because the existing WAP server needs to calculate and generate a complete WAP page and send it to each browser user based on user information and user interaction. For WAP servers, such a service is very expensive. In the embodiment of the present invention, the game plug-in is directly connected to the game background server, and only needs to obtain information such as a friend list and an operation dish, specifically: the game plug-in obtains a network service interface through a service center, such as a hypertext transfer protocol (HTTP). The Hyper Text Transfer Protocol interface encapsulates information such as a friend list and an operation dish into a game package, and communicates the game package directly with the game background database through the web service interface to obtain the game structure and display it to the user.

1)、對用戶端來說,由於請求資料和遊戲回應資料採用二進位資料流之形式,所以相比傳統之WAP網頁,可以進行資料壓縮,節省大部分流量;並通過資料加密,增強安全性;而且,直接運算元據,不需要解析網頁,性能提高很多;此外,介面不再是WAP網頁,美觀並且增強了可玩性。 1) For the user side, since the request data and the game response data are in the form of binary data streams, data compression can be performed compared to the conventional WAP webpage, and most of the traffic is saved; and data encryption is used to enhance security. Moreover, the direct operation metadata does not need to parse the webpage, and the performance is improved a lot; in addition, the interface is no longer a WAP webpage, and the appearance is enhanced and the playability is enhanced.

2)、對遊戲伺服器來說,可以節省伺服器帶寬和流量,節省伺服器之運算資源,因為直接發送遊戲資料,不需要對遊戲資料重排成網頁,大大減少了運算複雜度,可以支撐更多用戶,節省運營成本,同時,可以用很少之伺服器資源完成對全網QQ農場用戶之訪問支 援。這樣,當所有用戶之訪問轉到負荷很輕之遊戲伺服器時,WAP伺服器之負擔幾乎全部降下來了。 2) For the game server, it can save the server bandwidth and traffic, and save the computing resources of the server. Because the game data is directly sent, there is no need to rearrange the game data into web pages, which greatly reduces the computational complexity and can support More users, saving operating costs, at the same time, can use a small number of server resources to complete the access to the entire network QQ farm users aid. In this way, when the access of all users goes to the game server with a very light load, the burden of the WAP server is almost completely reduced.

現有技術中,WAP伺服器有遊戲伺服器全部功能,同時還要把遊戲伺服器管理之資料,組織成WAP頁面再下發給流覽器,本發明實施例中,遊戲伺服器可以節省運算資源,承載更多用戶,節省成本,可以在運營成本上節省非常可觀之伺服器資源,甚至可以達到節省90%之後臺伺服器。例如,以前需要幾十台WAP伺服器承載所有訪問,通過本發明實施例之方法,只需要一台遊戲伺服器以及幾台WAP伺服器。 In the prior art, the WAP server has all the functions of the game server, and the game server management data is organized into a WAP page and then sent to the browser. In the embodiment of the present invention, the game server can save computing resources. It can carry more users and save costs. It can save a considerable amount of server resources in operating costs, and even achieve a 90% savings after the server. For example, in the past, dozens of WAP servers were required to carry all accesses. By the method of the embodiment of the present invention, only one game server and several WAP servers are needed.

二、增加了身份驗證、通信協議加密等技術,提高了安全性,保護用戶利益。 Second, the addition of authentication, communication protocol encryption and other technologies, improve security and protect user interests.

三、用大量貼近互聯網上農場之圖片實現在遊戲插件中,這些圖片存儲於移動終端本地,不是每次都需要更新,所以使遊戲之可玩性和介面很大提高,並且節省用戶流量。 Third, using a large number of pictures close to the farm on the Internet to achieve in the game plug-in, these pictures are stored locally in the mobile terminal, not every need to update, so the game's playability and interface is greatly improved, and save user traffic.

四、可以使用壓縮技術,使網路流量大大下降,保守計算,可以節省70%之用戶流量,對用戶帶來很大價值。 Fourth, compression technology can be used to greatly reduce network traffic and conservative calculations, which can save 70% of user traffic and bring great value to users.

五、採用一鍵式操作設計模式,使用戶交互簡單,快速。 Fifth, the one-button operation design mode is adopted to make the user interaction simple and fast.

也就是說,傳統之SNS遊戲在手機上之展示係以Wap網頁之形式,採用B/S之架構,操作交互展示均屬於Wap網頁之範疇,都是操作和展示Wap網頁。而本發明實施例中,採取於流覽器基礎上用遊戲插件來實現,遊戲插件採用的係遊戲圖形用戶端之形式,採用的係C/S架構,操作交互展示均屬於用戶端/伺服器模式,操作的係真正之遊戲資料,展示的係遊戲圖形介面而不是網頁。因而,基於以上區別,遊戲插件才有更好之安全性、可操作性以及可玩性,節省流量和資源成本、減輕伺服器之壓力以及節省運營成本和帶寬等。 That is to say, the display of the traditional SNS game on the mobile phone is in the form of a Wap webpage, adopting the B/S architecture, and the interactive interactive display belongs to the category of the Wap webpage, and all operate and display the Wap webpage. In the embodiment of the present invention, the game plug-in is implemented on the basis of the browser, and the game plug-in adopts a form of a game graphical user terminal, and adopts a C/S architecture, and the operation interaction display belongs to the client/server. The mode, the operation of the real game information, the display of the game graphics interface rather than the web page. Therefore, based on the above differences, the game plug-in has better security, operability and playability, saving traffic and resource costs, reducing server pressure and saving operating costs and bandwidth.

當然,實際應用中,也可以開發專有之SNS用戶端可以做為替代方案。 Of course, in practice, a proprietary SNS client can also be developed as an alternative.

圖3為本發明實施例基於移動終端實現SNS遊戲之裝置結構示意圖。參見圖3,該裝置包括:SNS遊戲插件載入模組、遊戲資料拉取請求模組以及移動終端流覽器展示模組,其中,SNS遊戲插件載入模組,用於接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之SNS遊戲插件專有ID,載入SNS遊戲插件專有ID對應之預先配置之SNS遊戲插件;遊戲資料拉取請求模組,用於在SNS遊戲插件載入模組載入SNS遊戲插件後,將用戶操作遊戲頁面之指令封裝為遊戲資料拉取請求,攜帶SNS遊戲專有ID資訊,向外部之遊戲伺服器發送;移動終端流覽器展示模組,用於接收遊戲伺服器根據SNS遊戲專有ID資訊返回之遊戲資料包,所述遊戲資料包為所述用戶操作遊戲頁面對應操作涉及之遊戲資料資訊;根據發送遊戲資料拉取請求時之SNS遊戲專有ID資訊,將遊戲資料包輸出至對應之遊戲插件,與預先存儲之圖片資訊進行匹配後於移動終端流覽器展示。 FIG. 3 is a schematic structural diagram of an apparatus for implementing an SNS game based on a mobile terminal according to an embodiment of the present invention. Referring to FIG. 3, the device includes: an SNS game plug-in loading module, a game data pull request module, and a mobile terminal browser display module, wherein the SNS game plug-in loading module is configured to receive the game plug-in loading. The request, according to the SNS game plug-in proprietary ID carried in the game plug-in loading request, loads the pre-configured SNS game plug-in corresponding to the SNS game plug-in proprietary ID; the game data pull request module is used in the SNS game plug-in After loading the SNS game plug-in into the module, the user operates the game page to encapsulate the instruction as a game data pull request, carries the SNS game proprietary ID information, and sends the message to the external game server; the mobile terminal browser display module, The game data package is used to receive the game data packet returned by the game server according to the SNS game proprietary ID information, where the game data package is the game material information related to the user operation of the game page corresponding to the operation; and the SNS game according to the sending game data pull request The proprietary ID information is output to the corresponding game plug-in, matched with the pre-stored picture information, and displayed on the mobile terminal browser.

實際應用中,本發明實施例基於移動終端流覽器實現SNS遊戲之裝置結構也可以如圖2所示,包括:流覽器插件引擎、插件管理器、插件適配器、插件服務中心、插件介面、插件UI、插件模型以及插件控制器,具體可參見圖2之描述。 In an actual application, the device structure of the SNS game implemented by the mobile terminal browser according to the embodiment of the present invention may also be as shown in FIG. 2, including: a browser plug-in engine, a plug-in manager, a plug-in adapter, a plug-in service center, a plug-in interface, The plug-in UI, the plug-in model, and the plug-in controller are specifically described in FIG. 2 .

以上所述僅為本創作之較佳實施例而已,並非用以限定本創作之申請專利範圍;凡其他未脫離創作所揭示之精神下所完成之等效改變或修飾,均應包含在下述之申請專利範圍內。 The above description is only for the preferred embodiment of the present invention, and is not intended to limit the scope of the patent application of the present invention; any equivalent changes or modifications made without departing from the spirit of the invention should be included in the following Within the scope of the patent application.

101~104‧‧‧基於移動終端實現SNS遊戲之方法流程步驟 101~104‧‧‧ Method steps for implementing SNS games based on mobile terminals

201~217‧‧‧基於移動終端實現SNS遊戲之方法具體流程步驟 201~217‧‧‧Methods for implementing SNS games based on mobile terminals

圖1係本發明實施例基於移動終端實現SNS遊戲之方法流程示意圖;圖2係本發明實施例基於移動終端實現SNS遊戲之方法具體流程示意圖;圖3係本發明實施例基於移動終端實現SNS遊戲之裝置結構示意圖。 1 is a schematic flowchart of a method for implementing an SNS game based on a mobile terminal according to an embodiment of the present invention; FIG. 2 is a schematic flowchart of a method for implementing an SNS game based on a mobile terminal according to an embodiment of the present invention; FIG. 3 is a schematic diagram of implementing an SNS game based on a mobile terminal according to an embodiment of the present invention; Schematic diagram of the device structure.

101~104‧‧‧基於移動終端實現SNS遊戲之方法流程步驟 101~104‧‧‧ Method steps for implementing SNS games based on mobile terminals

Claims (12)

一種基於移動終端實現遊戲之方法,該方法包括:接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之遊戲插件專有標識ID,載入遊戲插件專有ID對應之預先配置之遊戲插件;將用戶操作遊戲頁面之指令封裝為遊戲資料拉取請求,攜帶遊戲專有ID資訊,向外部之遊戲伺服器發送;接收遊戲伺服器根據遊戲專有ID資訊返回之遊戲資料包,所述遊戲資料包為所述用戶操作遊戲頁面對應操作涉及之遊戲資料資訊,其中,該遊戲資訊資料為一遊戲網站之導航資訊、一遊戲過程之文字資訊、一遊戲版權資訊以及一客服資訊;根據發送遊戲資料拉取請求時之遊戲專有ID資訊,將遊戲資料包輸出至對應之遊戲插件,與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示。 A method for implementing a game based on a mobile terminal, the method comprising: receiving a game plug-in loading request, loading a pre-configured game plug-in corresponding to a game plug-in unique ID according to a game plug-in unique identification ID carried in the game plug-in loading request Encapsulating the user's operation of the game page as a game data pull request, carrying the game-specific ID information, and transmitting to the external game server; receiving the game information package returned by the game server according to the game-specific ID information, the game The information package is game information information related to the operation of the game page of the user, wherein the game information material is navigation information of a game website, text information of a game process, a game copyright information, and a customer service information; The data is retrieved from the game-specific ID information, and the game data package is output to the corresponding game plug-in, and matched with the pre-stored image information, and displayed in the mobile terminal browser. 如申請專利範圍第1項所述之方法,其中,所述接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之遊戲插件專有ID,載入遊戲插件專有ID對應之預先配置之遊戲插件具體包括:預先配置社會性網路SNS遊戲插件並進行安裝,用戶需要進行遊戲時,點擊安裝之遊戲插件軟體,啟動登錄遊戲之SNS遊戲入口統一資源定位器URL標籤,根據用戶選擇之URL標籤資訊,獲取標籤對應之SNS遊戲專有ID,載入SNS遊戲專有ID對應之SNS遊戲插件。 The method of claim 1, wherein the receiving a game plug-in loading request loads a pre-configured game plug-in unique ID according to a game plug-in unique ID carried in the game plug-in loading request The game plug-in includes: pre-configuring the social network SNS game plug-in and installing it. When the user needs to play the game, click the installed game plug-in software to start the SNS game portal Uniform Resource Locator URL tag of the login game, according to the URL selected by the user. The tag information, the SNS game-specific ID corresponding to the tag, and the SNS game plug-in corresponding to the SNS game-specific ID. 如申請專利範圍第2項所述之方法,其中,所述在拉取遊戲資料之前,進一步包括:移動終端與遊戲伺服器進行身份認證。 The method of claim 2, wherein the extracting the game data further comprises: the mobile terminal and the game server performing identity authentication. 如申請專利範圍第3項所述之方法,其中,所述遊戲伺服器返回 遊戲資料包具體包括:遊戲伺服器接收遊戲資料拉取請求,獲取存儲之遊戲資料拉取請求中攜帶之SNS遊戲專有ID資訊對應之遊戲資訊,根據遊戲資料拉取請求中用戶操作遊戲頁面資訊,將該操作涉及之全部遊戲資料資訊封裝為遊戲資料包。 The method of claim 3, wherein the game server returns The game data package specifically includes: the game server receives the game data pull request, and obtains the game information corresponding to the SNS game proprietary ID information carried in the stored game data pull request, and the user operates the game page information according to the game data pull request. The game information information related to the operation is packaged into a game data package. 如申請專利範圍第4項所述之方法,其中,所述與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示具體包括:遊戲插件接收遊戲資料包,根據SNS遊戲專有ID資訊查詢預先存儲之各遊戲操作對應之遊戲圖片,獲取當前操作對應之遊戲圖片,將獲取之遊戲圖片與遊戲資料包中該用戶當前操作之遊戲資料資訊按照預先設置之遊戲介面格式展示在移動終端流覽器上,並根據用戶下一操作,將下一操作對應之遊戲圖片與遊戲資料包中相應之遊戲資料資訊按照預先設置之遊戲介面格式展示在移動終端流覽器上。 The method of claim 4, wherein the displaying in the mobile terminal browser after the matching with the pre-stored picture information comprises: the game plug-in receiving the game data package, and querying according to the SNS game-specific ID information. Pre-storing the game picture corresponding to each game operation, obtaining the game picture corresponding to the current operation, and displaying the game picture information currently obtained by the user in the game picture and the game data package according to the preset game interface format and displaying on the mobile terminal And according to the next operation of the user, the game picture corresponding to the next operation and the corresponding game material information in the game data package are displayed on the mobile terminal browser according to the preset game interface format. 如申請專利範圍第3項所述之方法,其中,所述遊戲伺服器返回遊戲資料包具體包括:遊戲伺服器接收遊戲資料拉取請求,獲取存儲之遊戲資料拉取請求中攜帶之SNS遊戲專有ID資訊對應之遊戲資訊,根據遊戲資料拉取請求中用戶操作遊戲頁面資訊,將該操作涉及之終結時之遊戲資料資訊封裝為遊戲資料包。 The method of claim 3, wherein the returning the game data package by the game server comprises: receiving, by the game server, a game data pull request, and acquiring the stored game data pull request and carrying the SNS game special The game information corresponding to the ID information is used, and the user operates the game page information according to the game data pull request, and the game data information at the end of the operation is encapsulated into a game data package. 如申請專利範圍第6項所述之方法,其中,所述與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示具體包括:遊戲插件接收到遊戲資料包後,不向用戶顯示操作對應之遊戲頁面,並提示用戶操作涉及之終結時成功之資訊。 The method of claim 6, wherein the displaying in the mobile terminal browser after the matching with the pre-stored picture information comprises: after the game plug-in receives the game data package, the operation corresponding to the user is not displayed. The game page, and prompt the user to operate the information about the success of the end. 如申請專利範圍第1項所述之方法,其中,所述配置遊戲插件具體包括: 配置插件介面以及實現插件介面之介面函數;配置遊戲插件用於處理事件和廣播之用戶介面資料管理和控制邏輯;初始化插件介面;創建自定義之用戶介面。 The method of claim 1, wherein the configuring the game plug-in specifically includes: Configure the plugin interface and implement the interface function of the plugin interface; configure the game plugin to handle user interface data management and control logic for events and broadcasts; initialize the plugin interface; create a custom user interface. 如申請專利範圍第8項所述之方法,其中,所述介面函數包括:遊戲插件類型查詢介面函數、遊戲插件版本查詢介面函數、遊戲插件能力查詢介面函數、事件處理介面函數以及廣播接收介面函數。 The method of claim 8, wherein the interface function comprises: a game plug-in type query interface function, a game plug-in version query interface function, a game plug-in capability query interface function, an event processing interface function, and a broadcast receiving interface function. . 如申請專利範圍第4項至第9項任意一項所述之方法,其中,該方法進一步包括:對遊戲資料包進行加密、和/或,壓縮處理後發送。 The method of any one of clauses 4 to 9, wherein the method further comprises: encrypting the game data package, and/or transmitting the compressed data. 如申請專利範圍第10項所述之方法,該方法進一步包括:通過遊戲插件中之插件介面發送系統類型命令關閉並卸載遊戲插件。 The method of claim 10, the method further comprising: closing and uninstalling the game plugin by using a plugin interface in the game plugin to send a system type command. 一種基於移動終端實現遊戲之裝置,其改良在於,該裝置包括:遊戲插件載入模組、遊戲資料拉取請求模組以及移動終端流覽器展示模組,其中,遊戲插件載入模組,用於接收遊戲插件載入請求,根據遊戲插件載入請求中攜帶之遊戲插件專有標識ID,載入遊戲插件專有ID對應之預先配置之遊戲插件;遊戲資料拉取請求模組,用於在遊戲插件載入模組載入遊戲插件後,將用戶操作遊戲頁面之指令封裝為遊戲資料拉取請求,攜帶遊戲專有ID資訊,向外部之遊戲伺服器發送;移動終端流覽器展示模組,用於接收遊戲伺服器根據遊戲專有 ID資訊返回之遊戲資料包,所述遊戲資料包為所述用戶操作遊戲頁面對應操作涉及之遊戲資料資訊,該遊戲資料資訊為一遊戲網站之導航資訊、一遊戲過程之文字資訊、一遊戲版權資訊以及客服資訊;根據發送遊戲資料拉取請求時之遊戲專有ID資訊,將遊戲資料包輸出至對應之遊戲插件,與預先存儲之圖片資訊進行匹配後在移動終端流覽器展示。 A device for implementing a game based on a mobile terminal, the device comprising: a game plug-in loading module, a game data pull request module, and a mobile terminal browser display module, wherein the game plug-in loading module, For receiving a game plug-in load request, loading a pre-configured game plug-in corresponding to the game plug-in proprietary ID according to the game plug-in unique ID of the game plug-in loading request; the game data pull request module is used for After the game plug-in loading module loads the game plug-in, the user's operation of the game page is encapsulated into a game data pull request, and the game-specific ID information is carried to the external game server; the mobile terminal browser display mode Group, used to receive game servers based on game proprietary The game information package returned by the ID information, the game data package is game information information related to the operation of the game page of the user, the game information information is navigation information of a game website, text information of a game process, and a game copyright. Information and customer service information; according to the game-specific ID information when the game data is pulled, the game data package is output to the corresponding game plug-in, and matched with the pre-stored picture information, and displayed in the mobile terminal browser.
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