TW200730220A - Game device, controlling method of the same and information stored media - Google Patents

Game device, controlling method of the same and information stored media

Info

Publication number
TW200730220A
TW200730220A TW095142380A TW95142380A TW200730220A TW 200730220 A TW200730220 A TW 200730220A TW 095142380 A TW095142380 A TW 095142380A TW 95142380 A TW95142380 A TW 95142380A TW 200730220 A TW200730220 A TW 200730220A
Authority
TW
Taiwan
Prior art keywords
image
game
operation object
reproduction
player
Prior art date
Application number
TW095142380A
Other languages
English (en)
Other versions
TWI318125B (en
Inventor
Akira Yamaoka
Akihiro Imamura
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200730220A publication Critical patent/TW200730220A/zh
Application granted granted Critical
Publication of TWI318125B publication Critical patent/TWI318125B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/634Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
TW095142380A 2005-12-28 2006-11-16 Game device, controlling method of the same and information stored media TWI318125B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005377143A JP3919801B1 (ja) 2005-12-28 2005-12-28 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
TW200730220A true TW200730220A (en) 2007-08-16
TWI318125B TWI318125B (en) 2009-12-11

Family

ID=38156646

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095142380A TWI318125B (en) 2005-12-28 2006-11-16 Game device, controlling method of the same and information stored media

Country Status (7)

Country Link
US (1) US8251811B2 (zh)
EP (1) EP1967237A4 (zh)
JP (1) JP3919801B1 (zh)
KR (1) KR100952095B1 (zh)
CN (1) CN101351248B (zh)
TW (1) TWI318125B (zh)
WO (1) WO2007077669A1 (zh)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5100494B2 (ja) * 2008-05-08 2012-12-19 株式会社エヌ・ティ・ティ・ドコモ 仮想空間提供装置、プログラム及び仮想空間提供システム
US8752141B2 (en) 2008-06-27 2014-06-10 John Nicholas Methods for presenting and determining the efficacy of progressive pictorial and motion-based CAPTCHAs
JP4773492B2 (ja) * 2008-09-12 2011-09-14 任天堂株式会社 ゲーム装置およびゲームプログラム
US8137201B2 (en) * 2009-01-09 2012-03-20 Microsoft Corporation Arrangement for building and operating human-computation and other games
JP5550248B2 (ja) * 2009-03-19 2014-07-16 株式会社ソニー・コンピュータエンタテインメント プログラム、情報記憶媒体、画像処理装置、画像処理方法及びデータ構造
JP2010279012A (ja) * 2009-04-27 2010-12-09 Jvc Kenwood Holdings Inc Avシステム、プログラム、記録装置、及び映像記録方法
EP2656889A4 (en) 2010-12-22 2015-01-28 Capcom Co COMPUTER DEVICE, CONTROL METHOD FOR COMPUTER DEVICES, AND RECORDING MEDIUM
JP6282684B2 (ja) * 2016-04-01 2018-02-21 株式会社コーエーテクモゲームス 情報処理プログラム、情報処理装置及び情報処理方法
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
CN114003490B (zh) * 2021-10-11 2024-08-23 上海交通大学 移动端游戏录制与重放方法、系统、终端及介质

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4645459A (en) * 1982-07-30 1987-02-24 Honeywell Inc. Computer generated synthesized imagery
JPH023885A (ja) 1988-06-21 1990-01-09 Toshiba Corp 取引装置
JPH07325934A (ja) * 1992-07-10 1995-12-12 Walt Disney Co:The 仮想世界に向上したグラフィックスを提供する方法および装置
KR100229375B1 (ko) * 1994-06-28 1999-11-01 이리마지리 쇼우이치로 게임 장치 및 게임의 리플레이 방법
JP3570813B2 (ja) 1996-03-07 2004-09-29 株式会社ナムコ ゲーム装置
CN1196508C (zh) 1996-06-05 2005-04-13 世嘉股份有限公司 游戏用图象处理装置
EP0919031A4 (en) 1996-08-02 2006-05-24 Univ New York METHOD AND SYSTEM FOR SCENARIZING INTERACTIVE ANIMATED ACTORS
JP3942278B2 (ja) * 1998-08-06 2007-07-11 株式会社バンダイナムコゲームス 通信ゲームシステム
US6408128B1 (en) * 1998-11-12 2002-06-18 Max Abecassis Replaying with supplementary information a segment of a video
JP2001149639A (ja) 1999-11-25 2001-06-05 Sony Computer Entertainment Inc 画像処理装置、画像生成方法および記憶媒体
US20010023201A1 (en) * 2000-03-08 2001-09-20 Susumu Takatsuka Method of replaying game, recording medium, program, and entertainment system
US6724385B2 (en) * 2000-03-08 2004-04-20 Sony Computer Entertainment Inc. Method of replaying game, recording medium, program, and entertainment system
US6699127B1 (en) * 2000-06-20 2004-03-02 Nintendo Of America Inc. Real-time replay system for video game
KR20040052131A (ko) * 2002-12-13 2004-06-19 한국전자통신연구원 거리기반 분산형 온라인 게임 서버 시스템
WO2004105458A2 (en) * 2003-05-23 2004-12-09 Aristocrat Technologies, Inc. Gaming system having selective synchronized multiple video streams for composite display at the gaming machine
JP3964884B2 (ja) * 2004-05-07 2007-08-22 株式会社コナミデジタルエンタテインメント ゲームプログラム及びゲーム装置

Also Published As

Publication number Publication date
JP2007175274A (ja) 2007-07-12
KR20080070764A (ko) 2008-07-30
TWI318125B (en) 2009-12-11
EP1967237A4 (en) 2009-09-23
CN101351248B (zh) 2012-01-25
JP3919801B1 (ja) 2007-05-30
EP1967237A1 (en) 2008-09-10
US8251811B2 (en) 2012-08-28
WO2007077669A1 (ja) 2007-07-12
US20090280895A1 (en) 2009-11-12
CN101351248A (zh) 2009-01-21
KR100952095B1 (ko) 2010-04-13

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees