TW200730220A - Game device, controlling method of the same and information stored media - Google Patents
Game device, controlling method of the same and information stored mediaInfo
- Publication number
- TW200730220A TW200730220A TW095142380A TW95142380A TW200730220A TW 200730220 A TW200730220 A TW 200730220A TW 095142380 A TW095142380 A TW 095142380A TW 95142380 A TW95142380 A TW 95142380A TW 200730220 A TW200730220 A TW 200730220A
- Authority
- TW
- Taiwan
- Prior art keywords
- image
- game
- operation object
- reproduction
- player
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005377143A JP3919801B1 (ja) | 2005-12-28 | 2005-12-28 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200730220A true TW200730220A (en) | 2007-08-16 |
TWI318125B TWI318125B (en) | 2009-12-11 |
Family
ID=38156646
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW095142380A TWI318125B (en) | 2005-12-28 | 2006-11-16 | Game device, controlling method of the same and information stored media |
Country Status (7)
Country | Link |
---|---|
US (1) | US8251811B2 (zh) |
EP (1) | EP1967237A4 (zh) |
JP (1) | JP3919801B1 (zh) |
KR (1) | KR100952095B1 (zh) |
CN (1) | CN101351248B (zh) |
TW (1) | TWI318125B (zh) |
WO (1) | WO2007077669A1 (zh) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5100494B2 (ja) * | 2008-05-08 | 2012-12-19 | 株式会社エヌ・ティ・ティ・ドコモ | 仮想空間提供装置、プログラム及び仮想空間提供システム |
US8752141B2 (en) | 2008-06-27 | 2014-06-10 | John Nicholas | Methods for presenting and determining the efficacy of progressive pictorial and motion-based CAPTCHAs |
JP4773492B2 (ja) * | 2008-09-12 | 2011-09-14 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
US8137201B2 (en) * | 2009-01-09 | 2012-03-20 | Microsoft Corporation | Arrangement for building and operating human-computation and other games |
JP5550248B2 (ja) * | 2009-03-19 | 2014-07-16 | 株式会社ソニー・コンピュータエンタテインメント | プログラム、情報記憶媒体、画像処理装置、画像処理方法及びデータ構造 |
JP2010279012A (ja) * | 2009-04-27 | 2010-12-09 | Jvc Kenwood Holdings Inc | Avシステム、プログラム、記録装置、及び映像記録方法 |
EP2656889A4 (en) | 2010-12-22 | 2015-01-28 | Capcom Co | COMPUTER DEVICE, CONTROL METHOD FOR COMPUTER DEVICES, AND RECORDING MEDIUM |
JP6282684B2 (ja) * | 2016-04-01 | 2018-02-21 | 株式会社コーエーテクモゲームス | 情報処理プログラム、情報処理装置及び情報処理方法 |
JP7233399B2 (ja) * | 2020-06-23 | 2023-03-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
CN114003490B (zh) * | 2021-10-11 | 2024-08-23 | 上海交通大学 | 移动端游戏录制与重放方法、系统、终端及介质 |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4645459A (en) * | 1982-07-30 | 1987-02-24 | Honeywell Inc. | Computer generated synthesized imagery |
JPH023885A (ja) | 1988-06-21 | 1990-01-09 | Toshiba Corp | 取引装置 |
JPH07325934A (ja) * | 1992-07-10 | 1995-12-12 | Walt Disney Co:The | 仮想世界に向上したグラフィックスを提供する方法および装置 |
KR100229375B1 (ko) * | 1994-06-28 | 1999-11-01 | 이리마지리 쇼우이치로 | 게임 장치 및 게임의 리플레이 방법 |
JP3570813B2 (ja) | 1996-03-07 | 2004-09-29 | 株式会社ナムコ | ゲーム装置 |
CN1196508C (zh) | 1996-06-05 | 2005-04-13 | 世嘉股份有限公司 | 游戏用图象处理装置 |
EP0919031A4 (en) | 1996-08-02 | 2006-05-24 | Univ New York | METHOD AND SYSTEM FOR SCENARIZING INTERACTIVE ANIMATED ACTORS |
JP3942278B2 (ja) * | 1998-08-06 | 2007-07-11 | 株式会社バンダイナムコゲームス | 通信ゲームシステム |
US6408128B1 (en) * | 1998-11-12 | 2002-06-18 | Max Abecassis | Replaying with supplementary information a segment of a video |
JP2001149639A (ja) | 1999-11-25 | 2001-06-05 | Sony Computer Entertainment Inc | 画像処理装置、画像生成方法および記憶媒体 |
US20010023201A1 (en) * | 2000-03-08 | 2001-09-20 | Susumu Takatsuka | Method of replaying game, recording medium, program, and entertainment system |
US6724385B2 (en) * | 2000-03-08 | 2004-04-20 | Sony Computer Entertainment Inc. | Method of replaying game, recording medium, program, and entertainment system |
US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
KR20040052131A (ko) * | 2002-12-13 | 2004-06-19 | 한국전자통신연구원 | 거리기반 분산형 온라인 게임 서버 시스템 |
WO2004105458A2 (en) * | 2003-05-23 | 2004-12-09 | Aristocrat Technologies, Inc. | Gaming system having selective synchronized multiple video streams for composite display at the gaming machine |
JP3964884B2 (ja) * | 2004-05-07 | 2007-08-22 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム及びゲーム装置 |
-
2005
- 2005-12-28 JP JP2005377143A patent/JP3919801B1/ja active Active
-
2006
- 2006-11-02 WO PCT/JP2006/321999 patent/WO2007077669A1/ja active Application Filing
- 2006-11-02 KR KR1020087014983A patent/KR100952095B1/ko not_active IP Right Cessation
- 2006-11-02 CN CN2006800496299A patent/CN101351248B/zh not_active Expired - Fee Related
- 2006-11-02 US US12/159,734 patent/US8251811B2/en active Active
- 2006-11-02 EP EP06822917A patent/EP1967237A4/en not_active Withdrawn
- 2006-11-16 TW TW095142380A patent/TWI318125B/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
JP2007175274A (ja) | 2007-07-12 |
KR20080070764A (ko) | 2008-07-30 |
TWI318125B (en) | 2009-12-11 |
EP1967237A4 (en) | 2009-09-23 |
CN101351248B (zh) | 2012-01-25 |
JP3919801B1 (ja) | 2007-05-30 |
EP1967237A1 (en) | 2008-09-10 |
US8251811B2 (en) | 2012-08-28 |
WO2007077669A1 (ja) | 2007-07-12 |
US20090280895A1 (en) | 2009-11-12 |
CN101351248A (zh) | 2009-01-21 |
KR100952095B1 (ko) | 2010-04-13 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |