SI25621A - System and process for preparing interactive electronic objects by video processing for use in systems of electronic devices and / or electronic toys and interactive electronic objects prepared therefrom - Google Patents
System and process for preparing interactive electronic objects by video processing for use in systems of electronic devices and / or electronic toys and interactive electronic objects prepared therefromInfo
- Publication number
- SI25621A SI25621A SI201900123A SI201900123A SI25621A SI 25621 A SI25621 A SI 25621A SI 201900123 A SI201900123 A SI 201900123A SI 201900123 A SI201900123 A SI 201900123A SI 25621 A SI25621 A SI 25621A
- Authority
- SI
- Slovenia
- Prior art keywords
- electronic
- objects
- interactive
- interactive electronic
- systems
- Prior art date
Links
- 230000002452 interceptive effect Effects 0.000 title abstract 5
- 238000004519 manufacturing process Methods 0.000 title abstract 2
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
Izum se nanaša na sistem in postopek priprave interaktivnih elektronskih objektov s procesiranjem videa, ki zajame objekte v realnem svetu, in na tako pripravljene interaktivne elektronske objekte, ki se uporabljajo v sistemih elektronskih naprav in/ali elektronskih igral. Opisani interaktivni elektronski objekti se uporabljajo na prenosnih pametnih telefonih.The invention relates to a system and process for preparing interactive electronic objects by processing video that captures real-world objects, and to thus prepared interactive electronic objects used in systems of electronic devices and / or electronic toys. The described interactive electronic objects are used on portable smartphones.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SI201900123A SI25621A (en) | 2019-06-24 | 2019-06-24 | System and process for preparing interactive electronic objects by video processing for use in systems of electronic devices and / or electronic toys and interactive electronic objects prepared therefrom |
PCT/IB2020/055993 WO2020261157A1 (en) | 2019-06-24 | 2020-06-24 | System and procedure for preparation of interactive electronic objects by video processing for use in systems of electronic devices and/or electronic toys and interactive electronic objects prepared therewith |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SI201900123A SI25621A (en) | 2019-06-24 | 2019-06-24 | System and process for preparing interactive electronic objects by video processing for use in systems of electronic devices and / or electronic toys and interactive electronic objects prepared therefrom |
Publications (1)
Publication Number | Publication Date |
---|---|
SI25621A true SI25621A (en) | 2019-10-30 |
Family
ID=68315133
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SI201900123A SI25621A (en) | 2019-06-24 | 2019-06-24 | System and process for preparing interactive electronic objects by video processing for use in systems of electronic devices and / or electronic toys and interactive electronic objects prepared therefrom |
Country Status (2)
Country | Link |
---|---|
SI (1) | SI25621A (en) |
WO (1) | WO2020261157A1 (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008033493A2 (en) | 2006-09-13 | 2008-03-20 | Immersion Corporation | Systems and methods for casino gaming haptics |
US20100035682A1 (en) * | 2008-07-01 | 2010-02-11 | Yoostar Entertainment Group, Inc. | User interface systems and methods for interactive video systems |
GB2470073B (en) | 2009-05-08 | 2011-08-24 | Sony Comp Entertainment Europe | Entertainment device, system and method |
CN102145228B (en) * | 2010-02-05 | 2015-04-29 | Pc概念有限公司 | Method and apparatus for building an interactive video game using video recordings |
CA3033169A1 (en) * | 2016-06-30 | 2018-01-04 | Abrakadabra Reklam ve Yayincilik Limited Sirketi | Digital multimedia platform |
-
2019
- 2019-06-24 SI SI201900123A patent/SI25621A/en active IP Right Grant
-
2020
- 2020-06-24 WO PCT/IB2020/055993 patent/WO2020261157A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2020261157A1 (en) | 2020-12-30 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
OO00 | Grant of patent |
Effective date: 20191112 |