SI25542A - Racing unit with vehicle model cars, racing assembly and racing unit control system and statistical processing and data publishing, and the process of charging and discharging the racing unit user account - Google Patents

Racing unit with vehicle model cars, racing assembly and racing unit control system and statistical processing and data publishing, and the process of charging and discharging the racing unit user account Download PDF

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Publication number
SI25542A
SI25542A SI201700291A SI201700291A SI25542A SI 25542 A SI25542 A SI 25542A SI 201700291 A SI201700291 A SI 201700291A SI 201700291 A SI201700291 A SI 201700291A SI 25542 A SI25542 A SI 25542A
Authority
SI
Slovenia
Prior art keywords
racing
communication device
vehicle model
vehicle
according
Prior art date
Application number
SI201700291A
Other languages
Slovenian (sl)
Inventor
Mitja KovaÄŤiÄŤ
afariÄŤ Riko Ĺ
Original Assignee
Mitja KovaÄŤiÄŤ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mitja KovaÄŤiÄŤ filed Critical Mitja KovaÄŤiÄŤ
Priority to SI201700291A priority Critical patent/SI25542A/en
Publication of SI25542A publication Critical patent/SI25542A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
    • A63F9/143Racing games, traffic games, or obstacle games characterised by figures moved by action of the players electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
    • A63H18/00Highways or trackways for toys; Propulsion by special interaction between vehicle and track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
    • A63H18/00Highways or trackways for toys; Propulsion by special interaction between vehicle and track
    • A63H18/005Accessories for indicating the winner of a race, e.g. lap counters, speed indicators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
    • A63H18/00Highways or trackways for toys; Propulsion by special interaction between vehicle and track
    • A63H18/16Control of vehicle drives by interaction between vehicle and track; Control of track elements by vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission

Abstract

The invention relates to a racing unit for racing vehicle models, a racing system and a racing control system, and statistical processing and data publishing. The racing unit (1) comprises a racing track (2) with a racing track (3) which receives a vehicle model (4) equipped with a first communication device (5) carrying an identification code, and capable of receiving data from another communication a device (6), a vehicle control console (7) (4), a timer and / or vehicle travel meter, or a tachometer, a third communication device (8) designed to be in accordance with the time elapsed since the start of racing or according to the number of passages of the vehicle model or according to the measured vehicle speed, the virtual communication money is deducted from the first communication device (5), and the first personal computer (9) connected to the third communication device (8) and capable of collecting and process data from a third communication device (8), and block or release the control console (7). Preferred units according to the invention in front of known units is in that they allow the commercial use of the racing circuit, that is, public use for payment.

Description

Rampage unit with vehicle model cars, racing system and racing control system and statistical processing and data publishing, and the process of charging and discharging the racing unit user account

Technical field

The invention relates to a racing unit with model vehicle models, a racing system and a racing control system, and statistical processing and data publishing.

State of the art

From the state of the art, there are many different racing tracks for the game. In general, the racetrack includes racing tracks with guides for running model cars that are circularly arranged to allow unlimited traffic circuits along the racetrack. Model cars include a drive by which vehicles move along the racing track. The user controls the speed of the vehicle model using the remote control. The goal of the game is to drive as many laps as possible in a short space of time, with the user controlling the vehicle model so that it does not fly off the line due to the excessive centrifugal force.

Patent EP 1 706 184 is a known race track comprising at least one non-touch probe device such as a sensor, transmitter, or RFID reader adapted to register a vehicle's pre-defined vehicle passage. Furthermore, vehicle models may include an identification device such as an RFID transponder that is capable of producing an identification signal in order to identify the vehicle model.

Races known from the state of the art, are intended for domestic or individual use or are payable with coins.

Technical problem

The technical problem is how to design a racing unit that will allow for the commercial use of locally separate racing, that is, public use for payment, their control in terms of maintaining an unquestioned state of racing, servicing and managing them. Furthermore, the technical problem is how to provide a system that will enable the acquisition and transmission of data for public announcement.

Solving the technical problem

The technical problem is solved by a racing unit which includes: - a racing circuit with at least one racing track which can accommodate at least one model of the vehicle with a drive, wherein the vehicle model is equipped with a first communication device bearing the identification code, and wherein the first communication device is capable of receiving data from another communication device, the vehicle's control console, the time and / or vehicle gateway gauge and / or tachometer passing on said at least one vehicle model, the third communication device, the third communication device is designed to deduct virtual money from the first communication device, in accordance with the time elapsed since the beginning of the racing or in accordance with the number of passages of the vehicle model on the racing track or at the measured speed of the vehicle model, and - the first personal computer is connected to a third communication device, and is able to collect and process data from a third communication and to block or release the vehicle control console.

The racing track can guide the vehicle model in any way, whether optical, ultrasonic, magnetic, or by means of a groove.

Furthermore, the technical problem is solved by a racing circuit comprising: - at least one of the racing unit described above; - another PC; - another communication device through which the second communication device of each vehicle model can be charged with a second virtual computer personal computer.

The first communications device may be a radio communication device selected from a passive RPID or an active RFID badge, the other communication device being an RFID transmitter, and the third communication device is an RFID transmitter, in particular of a type that can communicate simultaneously with multiple RFID tags.

Alternatively, the first communication device may be an optical communication device such as an OPID badge, the second communication device being an OPID transmitter, and the third communication device is an OPID transmitter, in particular of a type which can communicate simultaneously with several OPID tags.

Alternatively, the first, second and third communication devices may be provided with wireless radio Bluetooth technology.

Furthermore, the technical problem is solved with the system for managing racing units and statistical processing and data publishing, comprising: - at least one of the racing assembly described above, - a central server, which is connected to the respective first PC and connected to the respective first PC, and capable of being able collect data from each of the first personal computers, statistically process it, and publish it on the World Wide Web.

Users of the racing unit can access the published data with the help of their mobile phones, PDAs, personal computers or screens on the race itself. The racing unit may furthermore include a GPS module, through which the racing unit can be located, e.g. in the event that a racing service is required, or monitor its location, e.g. in the case of transported) a racing unit. Alternatively, the registration of the location of the racing unit can be carried out manually to the first personal computer, which at each stage of communication communicates the address or location of the racing unit to the central server.

A charge and discharge procedure for a user account comprising the following steps: - providing the above described racing composition; - filling an account on the first communication device of each virtual vehicle vehicle model via another communication device; - releasing the vehicle control console; - measuring the elapsed time of starting the vehicle model or the number of vehicle model vehicle transitions on the track or vehicle model speed; - discharging an account on the first communication device of each vehicle model by counting the virtual money in accordance with the time elapsed or according to the number of passages of the vehicle model or in accordance with another rule; determined by the organizer of the game or actors, - blocking the vehicle's control console when the account on the first communication device is emptied.

Alternatively, payment can be made after the game finishes. In this case, the process of charging and discharging a user account comprises the following steps: - provision of the above-described racing composition, - measurement of the elapsed time from the start of the vehicle model or the number of vehicle model passes on the racing track or vehicle model speed, - discharge of the account on the first communication device of the respective model vehicles counting the virtual money in accordance with the time elapsed or according to the number of passages of the vehicle model or in accordance with another rule specified by the organizer of the game or players, the value of the virtual money being in the negative state, - charging the account on the first communication device each virtual vehicle model with virtual money via another communication device.

The advantage of a racing unit according to the invention to known units is that it enables the commercial use of the racing circuit, that is, public use for payment. Furthermore, the racing control system allows the control of racing units in terms of maintaining an integral state, their servicing and management. A further advantage of the racing unit management system is that it enables the acquisition and transmission of data for public announcement.

Figure 1: A schematic view of a racing unit

Figure 2: A schematic representation of the race composition

Figure 3: Schematic representation of the racing control system The following is a detailed description of the invention.

The technical problem is solved by the racing unit 1, which comprises: - a racing 2 for a game with at least one racing track 3 which can accommodate at least one model 4 model driven vehicle, wherein the vehicle model 4 is equipped with a first communication device 5 carrying an identification code, and wherein the first communication device 5 is able to receive data from another communication device 6, the vehicle model 4 console 7, the time and / or vehicle gateway gauge and / or tachometer which is disposed on said at least one model vehicles, - a third communication equipment 8, the third communication device 8 being designed to be able, in accordance with the time elapsed since the beginning of the racing or according to the number of passages of the vehicle model on the racing track or according to the measured vehicle speed, from the first communication the device 5 deducts virtual money, and - the first personal computer 9 connected to the third communication device 8 and capable of collecting and processing the p dents from a third communication device 8, and block or release the vehicle control console 7.

The racing track 3 can guide the vehicle model in any way, whether optical, ultrasonic, magnetic, or by means of a groove.

Furthermore, the technical problem is solved by the racing circuit 10, comprising: - at least one of the racing unit 1 described above; - another personal computer 11; - another communication device 6 through which the second communication computer 11 with virtual money 11 can charge the first communication device 5 of each vehicle model 4.

The first communication device 5 may be a radio communication device selected from a passive RFID tag or an active RFID badge, the other communication device 6 is an RFID transmitter, and the third communication device 8 is an RFID transmitter, in particular of a type that can communicate with several badges RFID.

Alternatively, the first communication device 5 can be an optical communication device such as an OPID badge, the second communication device 6 is an OPID transmitter, and the third communication device 8 is an OPID transmitter, in particular of a type that can communicate with several OPID tags.

Alternatively, the first 5, the second 6 and the third communication device 8 may be implemented with wireless radio Bluetooth technology. In the first communication device 5, all important information about the racing car can be encoded, a unique code representing the car's name or serial number, its competition category, year of manufacture, etc. When such a car approaches the third communication device 8 at a certain distance, a verification of the vehicle model 4 may be triggered via the button on the vehicle control console. This means that the first personal computer 9 can verify that the vehicle model 4 meets compatible conditions, e.g. manufacture, the competition category currently being implemented, etc. Such a verification for a particular vehicle model 4 takes less than half a second. Verification of the vehicle model 4 may be necessary at each time of departure from the specified area, or also at each start of racing, in particular due to the granting of the communication channel of the connection between the model car of the car and the first personal computer 9.

Furthermore, the technical problem is solved by the system for managing racing units and statistical processing and data publishing, comprising: - at least one of the racing assembly 10 described above, - a central server 12 which is connected to the respective first PC 9 via an Internet connection 9 and adapted, that it is able to collect data from the respective first PC, statistically process it and publish it on the World Wide Web.

The racing unit may include sensor subsystems that allow the automatic detection of statistically significant data (eg, the start-up time of the racing unit, the time of active operation of the car, etc.), which the first personal computer 9 regularly sends to the software application for statistical monitoring of data on the central server. Identification data (eg serial number of vehicle model 4) stored on the first communication device 5 and the measured competition data may be sent to the central server 12, which may also be statistically processed and transmitted to the public web site. The data on the central server can be automatically stored in a database, which is accessed by the supervisor through a priority, with secure access passwords. The software application for statistical data monitoring automatically processes (draws charts, prints tables, records or passes alarms for each individual racing unit, etc.) and stores relevant statistics.

The users of the racing unit 1 for the game can access the published data using screens installed near the racing ground, their mobile phones, PDAs or personal computers.

The racing unit may furthermore include a GPS module, through which the racing unit can be located, e.g. in the event that a racing service is required, or monitor its location, e.g. in case of racing the racing unit. Alternatively, the registration of the location of the racing unit can be made manually to the first personal computer 9, which at each communication progress communicates the address or location of the racing unit to the central server 12. Determining the physical position of the racing unit 1 using the GPS module within the buildings may be unreliable. It is therefore possible to manually enter the position of the racing unit 1 into the personal computer 9. Alternatively, the GPS module 13 may be physically separated from the racing unit and located at the nearest location where the GPS satellite signal is present (for example, on the roof of the building, on the outer part of the building window, or the space where the racing unit is located). Module 13 GPS may be wired or wirelessly connected to a racing unit (radio link, for example, bluetooth). The first personal computer 9 from Module 13 sends the acquired location information of the racing unit to the central server 12 via the Internet connection. The radio (bluetooth) connection has a maximum range of 100 m. If the racing unit is too far away from the GPS module 13, the location information of the racing unit will no longer be accepted, and the supervisor knows that the location of the GPS module and the racing unit 1 is not harmonized, or the racing unit is not in the intended location, but somewhere else. Similarly, the location of the racing unit during transport can be carried out, where the racing unit can periodically communicate to the central server any current location.

A security verification of the start-up of the racing unit can also be carried out through the central server. When each individual racing unit is included, the racing unit manager can write to the first personal computer 9 of this racing unit 1 the identification code, which is immediately checked on the first PC 9. If this is correct, then it is connected via the Internet to the central server, where installed verification software application. The central server first checks whether this racing unit really exists and has a work permit. Only when the central server 12 determines (verifies) that the corresponding first personal computer 9 is allowed to work will be sent from the central server to the first personal computer the permission to start the racing unit 1. An Internet verification may allow the relevant competent person (the owner, the manager , supervisor, principal, etc.) of the racing unit, complete control over the operation of the racing unit. This code may be entered on the first personal computer by a manufacturer who may also have the authority to forward the same code to the central server for verification purposes. The central server controller starts an automated software verification application where it can enter each code of a particular racing unit into a database on the central server by parameters manually on the site or via a remote desktop. Access to the verification application on the central server can be secured with the priority subsystem, with secure access passwords. That is, the manufacturer of racing units can enter into the verification application only the code of the newly created racing unit, while the central server controller may authorize the addition of additional verification parameters for all appropriate actions (eg the option to switch off when defaulting to the contractual obligations of the tenant or buyer of the racing line ). The central server, of course, has enough capacity in terms of memory and computational speed to simultaneously perform the verification function of several racing units regardless of the geographic location in the world.

Each racing unit may further include sensor subsystems for monitoring key service parameters or most perishable assemblies (eg voltage states on power supplies, operation of communication links, GPS module, Internet connection failure, etc.). In this case, the racing control system in this case enables service monitoring of the status and servicing of each racing unit through the central server 12. Based on the sensor measurement or algorithmic assessment of possible errors in the subsystems of the racing unit, there are three options: 1. Limited service, where the racing unit Based on the measurement of the sensors, there is a certain deterioration in the operation of the racing unit. These errors can be remedied remotely by the Internet service provider by setting individual program parameters. 2. On-site service, after the sensor subsystem has encountered an error. The servicer comes to the location of the racing unit, already ready to replace the defective component for which it is not possible to ensure faultless operation by changing the program parameters. 3. Servicing at the request of the user, when the sensor subsystem has not detected an error, and the racing unit nevertheless does not work properly.

The first personal computer 9 of the racing unit 1 can send data through the Internet connection to the central server, which allows its faults to be monitored by the software application application (the location of the error based on the location data, time, the racing unit verification number, the fault site in the subsystems, etc.) and can activate alarms to service technicians by sending, for example, automatic SMS messages to relevant repairers in geographical locations near the defective racing unit.

Examples of reporting errors on the racing unit subsystem requiring a service interruption: a) Module 13: GPS: The first personal computer 9 of the racing unit 1 addresses the GPS module every few minutes and receives the GPS location from it. If the data is pointless (the deviation of the coordinates from the old site is too large for it to be done, for example, by car or aircraft at a certain time interval), this is interpreted as a failure of module 13. The GPS control algorithm informs the service provider that the GPS module is in a malfunction. b) Output of the system for measuring the average speed of the vehicle model: This system is always asking the third communication device 8 of the racing unit for time information transported by each vehicle model on the racing track. If these times deviate significantly from the mean value downwards, i.e. that the speed is higher than the vehicle model can achieve at all, this is interpreted as a failure of the system for measuring the average speed value. The supervisory algorithm informs the repairer, gives the system a malfunction. v c) If the first personal computer is a direct command eg. third communication device to read how much of the virtual money is available, and it does not respond, then something is wrong with the third communication device, and it is sent again, e.g. e-mail to the servicer. d) Power Console 7 Vehicle Power Management Control: The Sensor Subsystem measures critical information about the power supply voltage and the communication failure of each control console, if there is no power on the individual management console after the first PC is turned on, means that the control console does not work, and the control algorithm informs the repairer that the vehicle's modeling console is in a malfunction.

In this way, each individual active component of the racing unit, i.e. a component that can be measured with a certain size of the sensor (eg, a supply voltage), or through statistics, to monitor whether the measurement is within the expected values, or whether there is a response to the request and, if necessary, inform the repairer. Communication can take place via e-mail, SMS, and so on.

A third communication device physically located on the racing circuit sends the signal every few seconds to the first communication device on each model in the vehicle. If the first communication device in the model vehicle does not respond (for example, returns information about its identification code), that means that outside the range of the range of both or at least one of the communication devices involved in communication (usually about 10 m), then the first personal computer triggers an alarm, that the vehicle concerned was taken away from the permitted area, in other words alienated. An alarm can be, for example, in the form of an acoustic signal, or an alarm message via the central server is sent to the system operator.

The racing control system can further comprise a clone of the central server, which means that the central server is duplicated due to the risk of failures or failures due to force majeure (natural disaster, fire, etc.) on the central server or communication lines to this server. In the event of a downtime of the central server, the central server clone can be automatically activated and it starts up for users. The communication system between the racing unit and the central server can be arranged in such a way that, in the event that the central server does not respond to the repeatedly repeated call of the racing unit over the Internet, the racing unit starts to communicate with the clone of the central server. In normal operation, the central server keeps all the information copied to the central server clone so that the downtime of the information when the main master server is interrupted is minimal. After removing a malfunction on the central server, all new data from the central server clone is copied to the central server before the central server takes over the communication with the racing units. It is rational that the central server and clone of the central server are located in two geographically separate locations.

A charging and discharging process for a user account comprising the following steps: - provision of the above-described racing composition 10, - charging an account on the first communication device 5 of each virtual vehicle vehicle model 4 via another communication device 6, - releasing the vehicle model console 7, - measuring the elapsed time from starting the vehicle model or the number of vehicle model crossings on the racing track or vehicle model speed; - discharging the account to the first communication device 5 of each vehicle model by counting the virtual money according to the time elapsed or according to the number of passages of the vehicle model; or in accordance with another rule specified by the game organizer or actors, - blocking the vehicle model console 7 when the account on the first communication device 5 is emptied.

Alternatively, payment can be made after the game finishes. In this case, the process of charging and discharging a user account comprises the following steps: - provision of the above-described racing composition 10, - measuring the elapsed time from starting the vehicle model or the number of vehicle model crossings on the track or speed of the vehicle model, - discharging the account to the first communication device 5 the respective model of the vehicle by counting the virtual money in accordance with the time elapsed or in accordance with the number of passages of the vehicle model or in accordance with another rule specified by the organizer of the game or actors, the value of the virtual money being in the negative state, - charging the account at the first a communication device 5 of each model vehicle 4 with virtual money via another communication device 6.

When making money in accordance with the second rule, it is a matter for the user to agree on it by themselves, or this rule is "imposed" by the organizer of the match. Thus, each user can pay for his circuits (ie, virtual money is deducted to everyone) or the circle of all competitors is paid by the one who is slowest in the race (ie, the virtual money is deducted only by the loser).

The racing unit may further comprise a fourth and a fifth communication device (RFID or OPID or Bluetooth), one of which is located in front of a specified section of the line (for example, at the beginning of the bend) and the other at the end of a certain section (eg at the end of the bend). It is a control by the organizer of the games where the transfer of information to the speed control console 7 is carried out with the third communication device 8 through the central server 12 and / or the first PC 9, and "imposed" a certain limitation or rule when driving vehicle models. Furthermore, the rules of games by agreement or imposed by the abovementioned control can be changed so that the maximum speed of the vehicle models is limited to a value less than the maximum speed (for example, in the fourth round, a maximum speed of 75% will be permitted, in the fifth round 50%, etc. .) allowed by the race track (the first personal computer) via the speed control console. Further, the maximum speed of the part of the line only may be reduced by agreement or imposed in the sense of the above-mentioned control, for example in particularly sharp bends, which are separated from the rest of the line by the beginning of the passage through the line of the fourth communication device and terminated again by the passage of the fifth communication device .

Claims (15)

    Patent claims
  1. A racing unit (1) comprising: a race track (2) for playing with at least one racing track (3) capable of receiving at least one model vehicle (4) with a drive, wherein the vehicle model (4) is equipped with a first a communication device (5) carrying an identification code, and wherein the first communication device (5) is capable of receiving data from another communication device (6), a vehicle control (4) control console (7), a clock and / or gate counter a vehicle model and / or a tachometer disposed on said at least one vehicle model, a third communication device (8), the third communication device (8) being designed to be able, in accordance with the time elapsed since the beginning of the racing or according to the number the passage of a vehicle model on a racing track or in accordance with another rule determined by the organizer of the game or actors from the first communication device (5) counts the virtual money and the first personal computer (9) connected to the third communication device (8) , and able to collect i and process data from a third communication device (8), and block or release the vehicle control console (7).
  2. 2. The racing unit (1) according to claim 1, wherein the first communication device (5) is a radio communication device selected from a passive RFID tag or an active RFID tag and is a third communication device (8) of the RFID transmitter, in particular of that type, which can communicate simultaneously with multiple RFID tags.
  3. The race unit (1) according to claim 1, wherein the first communication device (5) is an optical communication device such as an OPID badge and is a third communication apparatus (8) of the transmitter receiver OPID, in particular of a type which can communicate simultaneously with several OPID tags.
  4. The racing unit (1) according to claim 1, wherein the first (5) and third communication device (8) are provided with wireless radio technology Bluetooth.
  5. The racing unit (1) according to any one of the preceding claims, further comprising a GPS module, by means of which the racing unit can be located.
  6. The racing unit (1) according to any one of the preceding claims, further comprising a fourth communication device and a fifth communication device selected between the RFID transmitter, the OPID transmitter, or a device implemented with wireless radio technology Bluetooth.
  7. 7. A racing assembly comprising at least one racing unit according to any one of the preceding claims, a second personal computer 11, a second communication device 6 through which it is powered by another personal computer 11 ) with virtual money to charge the first communication device (5) of each vehicle model (4).
  8. The racing assembly (10) according to claim 7, when it is dependent on claim 2, wherein the second communication device (6) is an RFID transmitter.
  9. The racing assembly (10) according to claim 7, when dependent on claim 3, wherein the second communication device (6) is a transmitter-receiver OPID.
  10. The racing assembly (10) according to claim 7, when dependent on claim 4, wherein the third communication device (8) is provided with wireless radio Bluetooth technology.
  11. 11. A racing control system (1) and statistically processing and publishing data comprising: - at least one of the racing assembly (10) described above according to any one of claims 7 to 10, - a central server (12) which is via an Internet connection is connected to the respective first PC (9) and is adapted to be able to collect data from the respective first PC, to statistically process and publish it on the World Wide Web.
  12. The racing unit management system according to claim 11, comprising a clone of a central server.
  13. Use of a racing unit (1) according to any one of Claims 1 to 6 for a competition against payment.
  14. A method of filling and discharging a vehicle model account comprising the steps of: providing a race assembly according to any one of claims 7 to 10, charging an account on the first communication device of the respective vehicle model with a virtual (6), - release of the vehicle control console (7), - measurement of the elapsed time from the start of the vehicle model or the number of vehicle model crossings on the track or speed of the vehicle model, - the discharge of the account on the first communication device (5 ) of the respective vehicle model by counting the virtual money in accordance with the time elapsed or in accordance with the number of passages of the vehicle model or in accordance with another rule specified by the game organizer or actors; - blocking the console (7) for managing the vehicle model when the bill on the first communication device (5) is emptied.
  15. A method of filling and discharging a vehicle model account comprising the steps of: - providing a racing composition (10) according to any one of claims 7 to 10, - measuring the elapsed time from starting the vehicle model or the number of vehicle vehicle passages on the racing track or speed vehicle model, - discharging an account on the first communication device (5) of each vehicle model (4) by counting the virtual money according to the time elapsed, or according to the number of passages of the vehicle model, or in accordance with another rule specified by the game organizer or actors , wherein the value of the virtual money goes into a negative state, - charging an account on the first communication device (5) of each virtual vehicle model (4) via another communication device (6).
SI201700291A 2017-10-30 2017-10-30 Racing unit with vehicle model cars, racing assembly and racing unit control system and statistical processing and data publishing, and the process of charging and discharging the racing unit user account SI25542A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
SI201700291A SI25542A (en) 2017-10-30 2017-10-30 Racing unit with vehicle model cars, racing assembly and racing unit control system and statistical processing and data publishing, and the process of charging and discharging the racing unit user account

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SI201700291A SI25542A (en) 2017-10-30 2017-10-30 Racing unit with vehicle model cars, racing assembly and racing unit control system and statistical processing and data publishing, and the process of charging and discharging the racing unit user account
PCT/IB2018/058317 WO2019087019A1 (en) 2017-10-30 2018-10-25 Racing unit with toy vehicles, racing assembly and a system for managing racing units and for statistical data processing and publication, and a method for topping up and depleting an account of a racing unit user

Publications (1)

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SI25542A true SI25542A (en) 2019-05-31

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JP4136382B2 (en) * 2002-01-25 2008-08-20 株式会社コナミデジタルエンタテインメント Remote control toy system, as well as ancillary equipment to be used in it
US7402106B2 (en) * 2004-03-24 2008-07-22 Bay Tek Games, Inc. Computer controlled car racing game
US20060196384A1 (en) * 2004-12-04 2006-09-07 Faulcon Rene G Model Car Racing Simulator
US20150031268A1 (en) * 2013-07-25 2015-01-29 Nigel Waites Toy vehicle with telemetrics and track system and method
CN205867579U (en) * 2016-07-05 2017-01-11 奥飞娱乐股份有限公司 Toy car contest system and contest judges' box

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