OA9971A - Improved system of remote games - Google PatentsImproved system of remote games Download PDF
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- OA9971A OA9971A OA60607A OA60607A OA9971A OA 9971 A OA9971 A OA 9971A OA 60607 A OA60607 A OA 60607A OA 60607 A OA60607 A OA 60607A OA 9971 A OA9971 A OA 9971A
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- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
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The present invention generally relates to a remote gaming system, and more particularly, a remote gaming system by which a player can bet on several games of luck and / or future public events whose outcome is uncertain, offered by uncasino, a government lottery organization, or other gaming establishments.
In the past, a player wishing to bet on a game of chance, such as those offered in a casino, or on a public event whose outcome is uncertain such as sports events, had a limited number of options. In order to bet on casino games such as roulette, blackjack, poker and the like, the player had to physically move to a gaming facility operating in a specific manner or to a location where stand-alone devices such as as video poker terminals or slot machines. Although betting on public events such as horse racing by telephone contact with an authorized off-course gaming establishment or with its agent can be wagered, such methods using a telephonic contact are not allowed for typical casino games.
As a result of the technological advance of computers and telecommunications, remote game systems have been designed in which a player can participate in several games of chance offered by various gaming establishments without having to be physically located. on site. An example is found in US Patent Nos. 4,397,998 and 4,467,424, both to Bedges et al. Hedges' patents disclose a gambling system in which a player plays money against the casi-no at a remote gaming station which includes a display of the game in progress to allow the player to participate in real games of chance as they are played in real time at a location with crunches consisting of one or more tables. game located 2
• G "l i in the casino. The gaming station comprises a commu-table keyboard communicating with a microprocessor intended to display a selection, among several betting possibilities, corresponding to a game chosen from the several possible games and to display the results of the game played. The player becomes an intervening party of the game as if he were actually present at the gaming table located in the casino. In order to provide secure telecommunications links, the remote gaming station communicates with the dealer station 10 and with a credit control station through an encryption / decryption device to prevent manipulation by unauthorized sources.
While such a system provides the means by which a player can bet from a remote location, its main disadvantage is that the player can only bet by participating in games actually conducted in real time in an institution. games and controlled on a closed video circuit. Moreover, such a system has a limited practical capacity since the player can only bet on a specialized gaming station which must be electronically connected to the casino. It is therefore highly desirable to provide a remote gaming system by which a player may place a betting on a gaming computer located at a remote location at the convenience of the player, for which the casinealizes the purchase and sale of the game. reimbursement of. casino credit, in spite of the absence of any direct electronic communications link between the gaming computer and the casi-no. Accordingly, it is an object of the present invention to provide a remote gaming system whereby the gambler can bet on any of a number of gambling games typically offered by a gambling establishment (eg a casino). ), at the convenience of the player. It is another object of the present invention to provide a remote gaming system by which the player can bet against the establishment of games on any one of several betting opportunities such as games of chance. generated by computer software located on any personal computer. It is another object of the present invention to provide a remote gaming system whereby a player may bet against the gaming establishment on a usual multimedia device (eg, a commercial device under the registered trademark NINTENDO connected to a television station ) via a compatible plug-in data storage medium. It is yet another object of the present invention to provide a remote gaming system whereby the player can purchase and cash a wagering credit from remotely located locations without the need to establish electronic telecommunications links between the gold player's gaming machine and the gaming facility. It is yet another object of the present invention to provide a remote gaming system by which a player can bet on any of a number of games of chance generated on a specialized gaming computer, including a hand-held wearable device, which may be provided to the player, however, does not need to be electronically connected to the gaming establishment to play and / or purchase and cash a wagering credit. It is yet another object of the present invention to provide a remote gaming system in which the encryption and decryption of codes transferred between a remote gaming computer and the gaming facility is online (including a wireless electronic communications equipment) is not connected (orally with an agent or via electronic telecommunications over the telephone, but in which no connection is necessary between the gaming computer and the set-up of games), prevents unauthorized users 4 from gaining access to a wagering credit or from fraudulently obtaining a betting credit or a cash receipt. It is yet another object of the present invention to provide a remote gaming system by which a player receives a protected read / write device against manipulations from the gaming facility, containing a data storage medium for specialized gaming software, which can be connected to any personal computer, however preventing unauthorized manipulation of the software. It is yet another object of the present invention to provide a remote gaming system in which gaming and / or gaming software is introduced into a computer disk where the unique magnetic signature of the disk can be read. by the disk memory device located in the encryption game computer so as to detect any unauthorized duplication of the disk. It is yet another object of the present invention to provide a remote gaming system by which a player can bet on future public events whose outcome is uncertain such as a lottery, or through an online link between a gaming computer. and setting up games, either unconnected when the gambler's bet is time stamped to generate a crypted registration code representing the player's choice among the depari elements (i.e. numbers) for a lottery event (appearing sometime in the future) whichcode is only known to the lottery authority. It is yet another object of the present invention to provide a remote gaming system whereby a player can obtain a betting credit and cash a betting credit from a gaming establishment, included in a physical data storage protected medium. manipulations that has an interface with a remote gaming computer. It is yet another object of the present invention to provide a remote gaming system by which a dedicated, dedicated, personal digital gaming accessory can be provided with a pre-programmed and predetermined amount of gaming. non-renewable credit. It is another object of the present invention to provide a remote gaming system in which a player can take part in a set of knowledge (eg, crossedwords) made available on a specialized digital gaming device having a preprogrammed predetermined and non-renewable credit. It is yet another object of the present invention to provide a remote gaming system in which a first application allows a player to purchase hardware such as a computer, or software located on a memory storage port. data, to gain somehow as determined by the outcome of the gaming program incorporated within such material. It is yet another object of the present invention to provide a remote gaming system by which a betting gambler at a remote location is submitted by a gaming establishment to certain win-win limitations.
In accordance with the above objects and other objects which will become apparent hereinafter, the present invention provides a system of games & distance that allows a player to bet against a gaming facility by using a gaming computer located at a remote location. The gaming computer may be electronically (i.e., online) connected to a gaming computer. the gaming computer may be any personal computer, laptop device (eg, personal digital accessory) or multimedia device that operates as a computer gaming computer (for example, a device marketed under the registered trademark NINTENDO or similar) and may be a specialized gaming computer provided by the gaming facility, or may not be so.If it is provided by the gaming computer, the gaming computer is preloaded with a gaming software. If the game computer is a usual personal computer, the game software is either preinstalled on a secure device that forms a data storage sup port (for example, a hard disk, CD-ROM, etc.) or on a supplied module. by setting up games or installed by the player directly on the computer.
The gaming software includes a gaming program and a bank program. The gaming program generates several games of chance typically offered by the gaming establishment (eg blackjack, roulette, craps, poker, slot machine, etc.) or makes the relative games available. future public events whose outcome is uncertain (eg a lottery). The debanque program provides for the purchase or loading of a credit, from the gaming establishment, to bet and increments or decrements the player's account balance to allow the player to receive all winnings from a bet. . The gaming software may also include a verification program that records the outcome of each bet and the transactions between the player and the gaming facility as entered into the gaming computer and issued from it to buy a credit and cash a credit. The gaming machine computer has a bank program that allows the player to purchase and cash a betting credit at the remote location, even if no online communication is established with the bank. gaming computer, and a verification program for recording such transactions. This can be accomplished by means of several encrypted decode exchanges between the player and the casino, either by oral communication between the player and a casino agent, or by communications between the player and a casino. automatic answer located at the casino (ie using a voice-frequency telephone) or providing a "tuned" or pre-installed credit on a tamper-proof module to be installed on a regular personal computer, or preinstalled on a specified gaming computer provided by the gaming establishment. In the on-line embodiment, the automated "agent" is associated with the gaming computer but there is no direct electronic connection between the gaming computer and the gaming computer. computer game establishment. Encryption provides the means by which such exchanges are made secure to prevent a third party from gaining unauthorized access, or fraudulently obtaining such credit, fraudulently to allow such credit.
If the gaming computer is networked with the gaming computer, the connection may serve to regulate or control the simulation of the gaming software of the gaming games on the gaming computer, or may not serve this purpose. For example, the connection may be used for the computer of the gaming establishment to keep a record of any activity, or selected activities, performed at the gaming computer for purposes of verification or additional security. Alternatively, the connection may be of a controlled nature to vary the odds of a given bettor on the basis of any variety of factors such as wagering duration or progressive jackpot increasing (eg in simulating a slot machine). In such an online embodiment, the security and verification of the player can be achieved by using an autonomous encryption device such as commonly used in wireless money transfers. This device generates an encrypted verification code on the base. the user's personal identification code and a second code provided to the user by the casino or stored in the stand-alone encryption device to enable an unauthorized user to obtain an online access when he stole a personal identification code from the user. At any time, each player's wager generates an encrypted electronic check on the game computer and / or on any networked computer by recording the amount of each wager, the outcome of each event. bet and any gain or loss resulting from the bet. The financial re-solution of the bet is plotted cumulatively by the software on the gaming computer and perhaps also on any networked computers and the player is able to consistently manage his casino credit holder.
A player bets in much the same way as he or she does at the casino. The player chooses the game that he wants to play as presented by the game software, the amount of each bet and the length of time he will play each game. The player can remain active on several different game sessions that can be played. be performed at several different times and / or places. The player can & at any time place bets which are only practices that do not affect the amount of the player's bet credit. Optionally, the balance of the player's betcredit can be transferred or stored on
2! 5 a data storage medium that can be installed on other computers where software has been installed, or can be installed to recognize the player's betting credits and credit balance. The player can then continue to bet on any such other computers. At any time when the player wishes to cash his or her wagering credits, they may be cashed from the gaming establishment by contacting the gaming establishment or by telephone in a non-connected embodiment or by direct electronic communication 3! 5 in an on-line embodiment. In the first embodiment described above, a series of encrypted codes 9 is then exchanged with the game set, either by telephone or by electronic transmission. In the offline embodiment, these codes are generated by the gaming computer software and the casino computer software to verify the identity of the player before paying the winners. In the on-line embodiment, an autonomous encryption device generates an encrypted exploitation code or a confirmation code for verification. Unusually, when the gaming computer itself (e.g. a personal digital accessory) is provided to the player by the gaming establishment, the gaming computer or tamper-proof plug-in can be physically returned to the gaming facility. for collection of the credit. Such credits may be cashed from gambling in various forms of settlements including cash settlement, bank transfers, credits or certain other forms of payment mutually agreed upon by the player and the gaming establishment, but are not limited to these.
The present invention will now be described, by way of example only, with reference to the appended drawings, in which: FIG. 1A is a schematic view of a remote gaming system of a first non-connected embodiment; Figure IB is a. schematic view of the remote gaming system in a second nonconnected embodiment, - figure IC is a schematic view of the remote gaming system according to a third non-connected embodiment, - figure 2 is a schematic view of the gaming remote system according to 3 is a diagrammatic view of a game computer connected to a memory read / write protected data storage device device provided by the casino. FIG. 4 is a flowchart of the start and save sequence of the non-connected embodiment, FIG. 5 is a flowchart of the link establishment recognition sequence in the non-connected embodiment, FIG. a flow chart of the credit purchase sequence in the unconnected embodiment, - FIG. 7λ is a flowchart of the bet sequence for games of chance generated by the games program of the unconnected embodiment, - Figures 7B-1 and 7B-2 are flowcharts of the bet sequence of a non-connected embodiment of non-registered lottery system, - Figures 7C -1 to 7C-5 are flow charts of the bet sequence in a non-connected embodiment of a registered lottery system; FIG. 8 is a flowchart of the credit payout sequence in the non-connected embodiment. FIG. 9 is a flowchart of the recording and start sequencing of the on-line embodiment; FIG. 10 is the credit purchase sequence in the on-line embodiment; FIG. 11 is a flowchart of FIG. bet sequence in the online embodiment; FIG. 12 is a flowchart of the credit collection sequence in the embodiment of the invention; FIG. 13 is a chip diagram forming a memory. safe by a protected external structure controls manipulations. FIG. 14 is a schematic of first means for verifying the integrity of the gaming software; FIG. 15A is a diagram of second means for verifying the integrity of the gaming software; FIG. 15B is a diagram; third means for verifying the integrity of the gaming software; - FIG. 15C is a fourth means diagram for checking the integrity of the gaming software, and FIG. 15D is a fifth means diagram 11 for verifying the integrity of the gaming software; the integrity of the game software.
Referring to several views of the drawings, there is shown a remote gaming system generally indicated as 10, wherein a player 12 having access to a computer 14 ("the gaming computer") wagered on chance or future public events, the outcome of such events being certain, and offered by a casino, a government-owned organization or other gaming establishment. 16. Convenience, these will be called in such a way general 21) after "gaming".
Referring now to FIG. 1A, a player 12 has access to a gaming computer 14 having a video display 18 and a keyboard 20. The gaming computer 14 may be a personal computer located at home, a computer
25 hand-held personal digital device or personal accessory device which may be a specialized gaming device provided by the gaming facility 16, or not, or a multimedia device (eg, a device marketed under the brand name recorded NINTENDO 30 or the like for use with a television set or the like). The gaming computer 14 may be located off-site at a remote location, or at a gaming facility 16 or certain other institutions (e.g. at the level of a lottery ticket seller). A gaming computer 14 located at the level of the gaming establishment 16 may still be considered 12.
YJ re as "remote" with respect to the description and the appended claims. It is assumed that a casino can provide the player, for example in the hotel where the casino is located, a specialized gaming computer 14 that can be used to bet inside and outside the physical limits of the casino. One main advantage inherent in the game establishment providing the player 12 with a game computer 14 is greater security, so! more specifically because unauthorized access to data storage media is made more difficult, such as to a computer disk memory device.In addition, in a specialized gaming computer, the keyboard 20 can be customized to the computer. use of specialized function keys identifying commands (for example, keys dedicated to blackjack may have indices indicative of "card", "served", "pass", etc.) that the player chooses to proceed with the bet Gambling computer 14 operates a special gaming software 22 consisting of a game program 24, a bank program 26 and an optional program of gaming. 27. The game software 22 may be preinstalled on a gaming computer 14 provided by the gaming facility 16, preinstalled in a data storage device of the read-write / write protected type. This is provided by game set 16, which has an interface with a personal computer functioning as a game computer 14 as shown in FIG. 3, or installed directly on the personal computer by the player. In addition, the game software 22 may be available on a tamper-proof pluggable data storage medium module for use with a usual multimedia device that acts as a game controller 14, as will be appreciated by the present invention. described in more detail below. 13
A critical point is that the set-up of games 16 must be capable of determining whether the software itself or the data located thereon has been copied, altered or altered in any other way, otherwise a player could make multiple copies and continue & play with identical discs until one of the copied discs becomes a winner, or the player may modify the software itself to try to control the outcome, winnings or losses, or a combination of these, that is to say, a dishonest player 12 could modify the program of the game software 22 in a manner such that this would cause the software to generate a winning game more frequently than the chance dictates (paz example in the case of a roulette simulation, drag the roulette wheel to stop more frequently on a more favorable number). This would result in replacing the software as a whole or modifying certain lines of the program, either physically or by some other externally applied influences such as high intensity electromagnetic radiation (e.g., a high frequency field). Of course, the safer system is an online connection in which the gaming software 22 is located in a gaming computer 30 located at the gaming site (see FIG. 2). The most difficult security results with regard to fraudulent manipulations appear in embodiments in which the gaming facility provides the player 12 with software for use on a gaming computer 14 remotely or on a remote computer. specialized gaming computer 14 itself (eg personal digital accessory). From this point of view, various means to provide security can be provided.
In a first application, the software controls the gaming computer via the disk memory device 35 to read the unique magnetic signature of the specific disk on which the gaming software 14 971 22 is made available for installation. , and to encrypt this last so that a decryption by the establishment of games can reveal an unauthorized reproduction of the data situated on this disc. Alternatively, an enfi-chable device may interface with the disk memory device to read a portion of the disk to acquire the unique magnetic signature of the disk. These encrypted data may be recorded by the game establishment 16 or requested by the latter before paying.
In another embodiment as shown diagrammatically in FIG. 13, the game software 22 is located on a chip 23 arranged in FIG. the interior of the game computer 14 (i.e. when a specialized device is provided by the gaming facility 16). The chip 23 must be located inside a physical box 84 which is isolated and inaccessible from a hard-access connection for external data. In an exemplary embodiment, chip 23 may be received within joints, insulators, specific windings, or the like 86 to reveal any unauthorized testing of tampering or fraudulent tampering. 23. Thus, the gaming establishment 16 can be easily insured, if the player fraudulently manipulated the gaming software and if such manipulations are discovered, he may refuse to such a game. player any winnings and / or credits claimed.
In yet another embodiment shown schematically in FIG. 14, unique mathematical attributes are derived from certain program features in a self-check process. In order to achieve such a control, the characteristics of the program are kept secret and known only to the set-up of games 16 (for example a numerical type control algorithm based on the sum of the bits located for example in lines 476 to 655 of the program). Alternatively, the self-check may check for special programs which are included within the code instructions in some predetermined random manner known only to the gaming establishment 16.
In a variant of the foregoing, as schematically shown in FIG. 15A, exterior keys known only to the game maker may be applied to check in-term or continuously whether the The program has been tampered with or is being tampered with, causing modified software to malfunction and interrupting the application of the game in the computer 14. This can be done in a variety of ways including following, these being not limited: (1) send a coded or encrypted externalcontinuous signal (for example a radio frequency) from the gaming facility 16, received by reception means 88 located in the computer of where such signals are then decoded or decrypted by the game computer 14 and introduced into the game software ": 22 (see FIG. 15B); (2) requiring the player 12 tophysically enter a code on an intermittent basis (see Figure 15C); or (3) using an internally generated clock signal provided by a hand-protected clock 89 (see Fig. 15D). From this point of view, the chip 23, or even the gaming computer 14 (if provided by gaming facility 16), can be protected against electromagnetic noise to prevent unauthorized testing for & influence gaming software with the help of one, electromagnetic radiation. The use of external keys may or may not use encryption for protection against being somewhat compromised by the player 12. Apart from the use of external keys, the game software 22 may be to require the acquisition of data from an external source in order to function. For example, the gaming software22 may have access to a radiotelephone broadcast or analogous stream of random numbers (possibly encrypted) so that these random numbers are called by the program as a basis for choosing a bet wager predictable or unpredictable. Such an external input may be incorporated within a tamper-proof plug-in or module that interfaces with the gaming computer 14.
Another way of preventing attempts to modify the game software 22 is the use of a verification program 27 to which only the game set 16 can access. To prevent reverse verification from being counterfeited, the verification program 37 may, by way of example, create dozens or hundreds of data suites (for example, in a roulette simulation, data suites corresponding to number of rotations of the roulette wheel each time the wheel is rotated) in which such data is then recorded for future verification if the gaming machine 16 suspects fraudulent manipulation of the gaming software 22.
It will be appreciated by those skilled in the art that the game software 22 may be arranged such that a data stream consisting of alphanumeric codes, preloaded within each game computer 14, or provided on a disk or alternatively provided on a plug-in module can not be copied, can be used to discover any fraudulent manipulation of the software, disk or module by the player 12. From this point of view, the sequence forming code can be different for each gaming computer 14 or module and copies of such These codes may provide the basis for the randomness of the outcome of each game event, and may therefore demonstrate tampering. In other words, a specific arrangement of the codes may correspond to a certain event of a bet event (for example the wheel of the roulette wheel 17 stops at "5"), even if these codes are known to the caretaker. 16, they are sequenced to ensure a random outcome, which can be verified by a third independent player.If a player 12 thinks of modifying the gaming software, the modified programs may be discovered by comparison with those of the third party. originals confined solely by the gaming establishment 16.
As other means for preventing fraud by the player, an item having a "dubious randomness" can be achieved by requiring the player 12 to press a button for each choice imposed on the gaming computer 14 or each desired response thereof, twice, the time interval between selections (i.e., milliseconds), being used to address a specific preprogrammed random issue coded into corresponding programs; .
The game program 24 allows the player 12 to compete on any one of several betting opportunities, including games of chance, future public events of which the outcome is uncertain or knowledge games (e.g. crosswords) . The games of chance are created on the gaming computer 14 by the gaming program 24 in accordance with the usual techniques and include the common betting activities of a casino such as blackjack, craps, roulette, poker, machines. similar sub but are not limited thereto. Each game offers opportunities for the player 12 to place desparis on one or more miscellaneous bet items within a given betting event according to the rules applied to that game. This will be described with more than details below.
The game program 24 can be made to accept bets on future public events, the outcome of such events being uncertain, such as for example sporting events such as football game or match debox or state lottery or other lottery. This can be accomplished by establishing oral or electronic communications with gaming establishments 16 to place, record and confirm bets. The bet is placed on the gaming computer 14, which provides a gaming code with the gaming facility 16. This code is then clocked by the gaming facility 16 to form an encrypted code using software instructions. appropriate to lock the bet or set the time of the bet in order to ensure the correct payment. This achievement will be described in more detail below. Similarly, knowledge items, such as crosswords, can be made in which a time stamp sets the duration of the event so that the prices are distributed later on the basis of the first player having finished the game.
The bank program 26 allows the player 12 to participate with the help of an available credit, and cash in order to take any gain of play. In some embodiments, the bank program 26 facilitates the purchase of a credit from of the game establishment 16 where such a credit is "loaded" in the game computer in the form of decodes. Alternatively as shown in FIG. 1C, the bank program can receive instructions from an electronic card reader 91 compatible with credit or debit cards 93 in the usual way, or the bank program can receive credit from a module 90 credit pluggable.
As the first way of ensuring security in the credit purchase / receipt procedure, the bank program 26 or a specialized encryption / decryption device provides, for example, a decryption and encryption algorithm. decryption of the type known in the art (for example using a public key) to encrypt and de-encrypt certain alphanumeric codes exchanged between the player 12 and the casino 16 which have entered the game computer 14 and the computer 30 of the establishment games and 19)> y 71 generated by them. These codes are exchanged between the player 12 and an agent 38 of a gaming establishment via a telephone 40. The term "agent" is understood to include an automated telephone or the like which generates computerized instructions for communicating with the player 12 via a telephony phone 36 to voice frequencies to allow the player 12 to quickly communicate answers to the game 16 by pressing the appropriate numbers or symbols. Such generated instructions may be provided by the gaming computer 30 by telephone in accordance with well known techniques. The computer 30 of the gaming establishment has a gaming software 33 which includes a program del! I bank 35 and a verification program 37. The computer 30 includes a device or software specialized or communi-that with the latter to implement a decryption and decryption algorithm known only to game set 16 to encrypt and decrypt these codes. In this manner, the game establishment 16 allows a verified player 12 to purchase and cash a betting credit at a remote location. The sequence of steps for purchasing and cashing such credits by exchanging encrypted codes is described in more detail below.
In the usual practice of the present invention, FIG. 4 depicts a flow chart of the start and save sequence in a non-connected embodiment, which must be executed before betting. The player 12 first communicates various personal information to the gaming establishment 16 and obtains an alphanumeric personal identification code 32. The gaming facility 16 provides the player 12 a gaming software 22 consisting of a gaming program 24 and a bank program 26 as described above, accompanied by an alphanumeric software identification code 34. The game software 22 can be independently tested, verified and provided on a computer. data storage medium in a sealed and sealed envelope by a third party. Such a data storage medium may include a hard disk, a floppy disk, a CD-ROM disk, and the like. The gaming facility 16 then provides a boot ID identification code 33 that the player 12 enters to operate the gaming software 22. Optionally, the gaming computer 14 may include voice recognition means such as a voice chip. or voice recognition software to recognize the unique characteristics of the player's voice to prevent access to an unauthorized user. Such hardware and / or software is known in the art. The game software 22 1.5 is programmed to impose on the player 12 an instruction indicating that the choice of the current session is a training-bet. In the case of a training session, the game program 24 generates several game choices and confirmation that the games are played for practice only. If the player 12 chooses to engage a pit, the bank program 26 will allow the actual bet to the extent that there is sufficient available bet credit in the player's account. If the credit is insufficient, the player 12 must contact the gaming establishment 16 and go through the credit purchase sequence described below. As noted above, the gaming computer 14 may be in line with the computer 30 of the gaming establishment or be unconnected. If the gaming computer 14 is not connected, greater flexibility in terms of ability to wager at virtually any location is possible. In an exemplary embodiment, a series of encrypted communications exchanges consisting, for example, of alphanumeric codes, between a player 12 and an agent 38 allows the purchase of a credit and at the level of a clearance located at a location remote from being governed by the independent gaming establishment.
0;> ÿ? There is no electronic connection between the gaming computer 14 and the computer 30 of the gaming establishment. Alternatively, the gaming computer 14 can be networked to the gaming computer 30 via a telecommunications link 29 so that the computer 30 manages and controls all of the activities that are being performed. on the remote gaming computer or a portion thereof.
In the non-connected embodiment shown in FIG. 1, the player 12 makes a call to the game set 16 via a telephone 36 and communicates with the agent 38 via a 40-phone to get a credit or refund of a bet credit. If the player 12 already has a credit, the gaming software 22 will bet on any of the random games provided by the game program 24 upon receipt of the personal identification code 32 of the player 12. If the player 12 needs a credit to play, the game establishment 16 must be contacted and the following sequence of steps is followed in order to verify the identity of the player and confirm that the player is using a game software 22 registered at the level of the player. of his personal identification code 32. Whenever a player 12 contacts the game establishment 16, he or she goes through what is known as a tie-in recognition sequence, the verification of the identity of the player by the establishment of games. For this purpose, as represented by the or-dinogram of FIG. 5, the player 12 firstly calls the game set 16 via the telephone 36 and an agent 38 which communicates via the telephone key. telephone 40, asks the player 12 for his unique personal identification code 32 and the software identification code 34. The agent 38 enters these codes inside the computer 30 which generates a code of encrypted handshake 42 which is provided to the player 12 to be entered in the game computer 14. The game computer 14 decrypts the handshake code 42 and then generates the encrypted response code 44. recognition is then provided to the game establishment 16. The agent 38 between the recognition response code 44 in the computer 30 which decrypts the recognition response code 44 to verify the identity of the player 12 and confirm that the software specific games 22 recorded for the 12 is in use. The verified player 12 then proceeds to appropriate interaction with the casino.
Fig. 6 is a flowchart describing a first embodiment of a credit purchase sequence in the unconnected embodiment. The player 12 first contacts the game set 16 and establishes its identification through the link setup sequence shown in Figure 5 and described above. The agent 38 obtains an encrypted activation code 46 from the computer 30 and supplies it to the player 12 for the purpose of enabling the player 12 to have access to the credit purchase / collection function of the computer Bank program 26 located in the computer games 14. The player 12 then enters the amount of credit parirequis. For security reasons, the bank program26 uses the personal identification code 32 and the software identification code 34 as well as an encryption algorithm to generate a credit request code 48, which code constitutes the numerical value of the amount. the credit required and is unique to the player 12 and his game software 22. The credit request code 48 is displayed on the game computer 14 of the player 12, which then provides the credit request code 48 to the agent 38 to enter the computer 30 of the gaming establishment. The computer 30 applies a decryption key known only to the gaming facility 16 to decrypt the credit re-quest code 48 to reveal the amount of credit required by the player 12. The agent 38 orally confirms this amount. Wî to the player 12. The gaming establishment 16 then decides whether or not it provides all or part of the credit required. If the required credit is denied, the player 12 obtains an encrypted reactivation code 50 which is decrypted by the game computer 14 to allow the player 12 to continue to bet & using the available credit balance (or the player 12 has the opportunity to cash any game gain in accordance with the sequence shown in Figure 8 and described below). If the credit request is partially or fully accepted, the process continues with respect to the amount of the wagering credit that the gaming facility agrees to sell to the player 12. The computer 30 is a new credit-encrypted code 52 which is provided to the player 12 for the purpose of loading the requisite amount of credit into the player's gaming computer 14 via the gaming software bank program 26. The player 12 then enters the new credit code 52 into the gaming computer. games 14 which decrypts the code and reveals the exact amount of new credit added to the balance of the available credit of the player 12. The amount of the new credit is indicated to the player 12 as being pending, but not yet available for use. The bank program 26 then generates an encrypted credit code 54 that is based in part on the monetary value of the newly issued credits. The player 12 provides this credit code 54 to the agent 38 who enters it into the computer 30 of the gaming establishment, which then decrypts the code 54 which is pending to verify positively and irrevocably. It is reprehensible that the specific amount of the required credit has been charged to the bank program of the gambler. The computer 30 of the gambling establishment then generates an encrypted credit clearing code 56. This credit release code 56 is provided to the player 12 who then enters it into the gaming computer 14. The amount of the credits in the game is then released for use by the player 12.The bank program 26 then generates an encrypted code 58 24
Jd '/ l of credit release check that the player 12 provides to the agent 38. The agent 38 enters the credit check check code 58 into the computer 30 which de-encrypts it and generates an encrypted code 60 of program reactivation. The player 12 receives the program reactivation code 60 and then enters it into the game computer 14 and the game program 24 is reactivated to be used. Simultaneously, the game establishment 16 debits the player 12 the value of the credits purchased, in a manner mutually accepted by the player and the casino. For example, a credit card may be debit, a bank transfer may be authorized or certain other forms of payment or deferred payment may be made in exchange for credits purchased. If at any point during this procedure one or more of the various encrypted codes do not match those expected by the casino's encryption software, the player will be unable to access such credits. The gaming software 22 in such cases is disconnected until the conflict is resolved. In this manner, the correct creation of each of the various codes by the gaming computer 14 and by the casino computer 30 serves to positively confirm the amount and value of the credits received by the player 12 and that such credits have been released and made available for use by Player 12.
It will be noted that a credit may also be provided to the player 12 in predetermined amounts, preinstalled on a specialized gaming computer 14 (e.g., a personal digital accessory) provided by the gaming establishment 16. Alternatively, a player 12 may obtain a disk or module 90 having a given amount of authorized credit which is then "loaded" into the gaming computer bank program 14 to allow wagering until the amount of credit is exhausted. Alternatively, as shown in FIG. 1C and cited above, a credit can be obtained by simply using its own credit card 93, or through communications with the credit card. agent 38 or by an electronic device 91 forming card reader connected to the transmitting bank 95 as is well known in the art.
After a player 12 has earned a gambling credit, he may place wagers by selecting game items located within various wagering events in any of several games of chance provided by the game software. Each game provides opportunities for the player to place bets on one or more different bet items that are part of a given betting event according to the rules applicable to that game. For example, the roulette game of a casino involves a series of betting events based on the outcome of a random number selected by rotating a ball within a roulette wheel. Each spinning of the wheel is a single bet event. Within this event, the player 12 can bet on several different bet elements such as red and black colors, unique numbers, groups of numbers and analogs. All wagers for each event are placed before the spinning of the wheel.
FIG. 7A is a flowchart describing the betting sequence for games of chance created by the game program 24, which acts as follows. The player 12 first has in the game software program 24 of the game software 22 and chooses a particular game on which to bet. Player 12 can bet on one or more events within the game as described above. The game program 24 asks the player 12 to confirm the position of the games made and the total amount of bets entered. Suchparis may be withdrawn or modified until confirmed. The confirmation is carried out in a typical manner by the fact that the player 12 enters a confirmation code 62 before closing all the bets. The confirmation code 62 is provided by the game program 24 and 26 - »y? i can be realized different for each bettor for security reasons. This may be a simple one-bit or two-bin al-phanumeric code that has entered the gameware 24 to confirm that each bet placed on any bet event is the one that was predicted and did not been mistakenly placed. The game program 24 can be set up so that the confirmation code 62 is further simplified as a single keypress in some very repetitive games such as machines & under or when the total amount of all bets falls below a certain predefined level. After the confirmation code 62 has been entered by the player 12, the game program 24, in accordance with the rules of a given casino game, generates a specific outcome for a given bet-susceptible event (e.g. the cards are distributed, the wheel is rotated, etc.). The game program 24 determines the outcome of each bet placed (won, lost or refunded), calculates and thereafter displays the correct settlement proposed to the player 12 20 for this bet, on the game computer 14. The player 12 has the possibility to type a yes / no code to accept the settlement of all bets or to discuss any rules that player 12 considers somehow incorrect. Any discussion may be initiated further to the bet processing and by calling the agent to solve the problem by telephone or other conflict resolution means. When the player 12 agrees to the resolution of a given betting event, the correct amount of credit is added to, or subtracted from, the balance of the bet wager of the player 12 by the gaming bank software program 22. The player 12 can then restart the betting process on a subsequent betting event or choose to end the gaming session. At any time, the player 12 may choose a playbook review mode 24 and review the amount and solved -tion of each game and each bet made by the player 27 ·· - J ίι / 1 12 and the result of such bets in chronological order.At any time, the player 12 can choose to touch or in-box any or part of the wager credit balance stored in the bank program 26 through a credit receipt sequence. The game program may also contain specific instructions for setting up payout limits, & the discretion of playing games. It is also assumed that such a game software 22 can be included in another product, such as in a computer or other software, to provide a bonus application that allows the product purchaser to earn something, such as determined by such an incorporated program (eg a net price granted).
FIGS. 7B and 7C are flow charts of future betting events for which the outcome is uncertain, such as a lottery, in the unconnected embodiment. With regard to the relative description & lotteries, the establishment of games will be hereinafter called "lottery authority". The player 12 selects, through the game software 22, a particular event forming a lottery (ie a draw) on which to bet. The gaming computer: 14 then generates a single lottery ticket "ticket" for the specific lottery and the player selects the desired bet items (i.e. numbers).
There are two types of lotteries given here as examples, the first being an instantaneous type similar to a current scratch ticket, and the second being a future event whose outcome is uncertain (ie drawing takes place). In the case of instant lotteries, the check of the date-time of the bet is not important by definition since the almost instantaneous exit of the program determines the outcome. On the other hand, for future events, the date and time of the bet are critical in some embodiments. He will be appreciated by the man 28
7 J of the craft that a game layout & distance by which the player 12 participates in a lottery can be classified as: (1) a system without registration (whereby the player bets regardless of the authority lottery 16 and lepari can not be registered by the lottery authority since the gaming computer 14 provides means for marking the time of the bet) or (2) a system with registration (whereby the player chooses the bet items on the remotely located game computer 14, but must then hit the lottery authority 16 to "register" the bet).
In an embodiment without registration as shown in FIG. 7B, a. bet is placed in the following manner: the player 12 calls the lottery application located in the game computer 14 using his personal identification code 204, which is assigned earlier by the lottery authority 16 by which the player 12 has been pre-recorded. From this point of view, an decryption / decryption device 82, shown in Figure 2 and described in greater detail below, may be used to prevent minors from accessing the lottery program. Such a device may use fingerprints or a voice recognition device for additional verification. The player 12 then chooses a specific lottery to play (eg the lotto). The player 12 selects the bet elements 206 in the usual way, which choice must be confirmed when the player receives a suitable re-quest. The gaming computer 14 then generates an encrypted code 208 to a plurality of compressed binary numbers for-mant ticket representing the selected bet elements 206, and a date / time mark 210 that can not be counter-made. Optionally, such a ticket code 208 may carry the personal identification code 204 or the software identification code 212. The ticket code 208 is stored in the gaming computer. 14 and can be de-encrypted only by the lottery authority 16 for authenticating. If desired, a physical "ticket" representing the choice of the player in the ticketed encrypted code may be printed by usual printing means associated with the gaming computer 14. This procedure may be repeated several times. as necessary to participate in multiple lottery events or to select paripour items for a single event. Such an arrangement makes it possible to bet independently of the lottery authority 16. The counterfeit date / time ensures that the player 12 can not erase the bet "after the fact" (that is, after the draw the player does not can not change the chosen numbers) .To cash, the player 12 provides the encrypted code forming ticket 208 to the lottery authority 16 which decrypts the ticket code to reveal the selected bet items and the bet date / time tag. Winnings are then paid in the usual way. It is assumed that significant gains require the player 12 to return the physical device to the lottery authority 16 for verification.
FIG. 7C represents a registration sequence by which the player 12 registers his choice or his lottery choices with the lottery authority 16. When the player is ready to do so, the lottery authority 16 is contacted by the An intermediary of an agent 38. The player 12 enters his record 204, either by pressing corresponding keys of the telephone, or in the gaming computer 14 (if these are online or with temporary connection or with connection permanent), or by orally indicating the selections via the telephone for ac-quisition by a known voice recognition program in the art. For an additional check, the player 12 may be asked to enter the code 212d * computer identification or software identification. The lottery authority 16 will ask the player 12 to choose from a menu of lotteries that are still open for betting, and the player will then make the playoff selections. The player 12 then indicates the method of settlement. In some applications, a credit can be installed at the previous 30> Mi in the gaming computer 14 or in the module 90, as described above, in which case such credit can be included. and represented in an encrypted code 208 forming a banknote. In a normal manner, the banknote code 208 must not be encrypted in a recorded embodiment (i.e. it represents only the choice of banknote elements). bet). If the ticket code is encrypted, it is then decrypted using a key known only by the lottery authority 16. This ensures and verifies that a valid deltory choice and sufficient credit has been entered. lottery 16 can confirm the transaction by linking back the bet items included in the code. After the lottery authority 16 has accepted the code 208 for-mant ticket, it generates a registration code 218 (encrypted or not). encrypted) which constitutes the code 208 forming a ticket and a current date mark 220. The registration code 218 may be provided to the player 12 and is memorized by the lottery authority 16 in the computer 30 of the lottery authority for future reference. The authoritylotlot 16 can then invite the player to confirm the incoming parian a simple answer yes / no. If desired, the lottery authority 16 may impose a limit on the number of bets per player or per given period of time for bets exceeding the established amounts. Optionally, the player 12 can obtain printed note receipts that include the registration code 218 from the gaming computer 14. The processing of the record can be repeated for each "ticket" recorded. When it is finished, the player 12 simply cuts or stops the connection with the lottery authority 16. After the lottery draw or lottery draws, the lottery authority 16 compares any of the winning numbers with all the banknotes entered. in accordance with normal practice. If the win is below a specific threshold (eg 600.00 francs or 100 $), then such a win will be credited to the player's credit card or credit card or, if he exceeds a certain amount threshold, the settlement can be done habitually.
In general, there are several ways in which the player 12 can cash out the winnings when such winnings are made up or stored in the game computer 14. Figure 8A is a flowchart of the credit payout sequence in a first non-connected embodiment. The player 12 first goes through the link establishment sequence shown in Figure 5 and described above. When the identity of the player 12 is confirmed, the game establishment 16 gives the player 12 uncode 64 encrypted bank activation. The player 12 activealors the bank program 26 and enters the bank activation code 64 which is decrypted by the gaming computer 15 to gain access to the bank purchase / cashout function. The player 12 then enters into the bank program 26 the amount of the bet credit he / she wants to cash. The amount to be cashed is placed by the bank program 26 in a cashing field. The player's bank program 26 then generates an encrypted credit receipt code 64 that the player 12 provides to the gaming establishment 16. The agent 38 enters the credit receipt code 66 into the computer 30 of the bank's establishment. This decrypts the game to reveal the amount of credit the player is requesting to cash, which amount is orally confirmed by agent 3 8 of the casino. The computer 30 of the gaming establishment then generates an encrypted code 68 of encashment knowledge and would pass this code to the player 12. The player 12 enters the code 68 30 of encashment knowledge in the gaming computer 14 which deciphers it. ci, and the bank program 26 then deducts the amount of credits received from the credit balance of the player available for future bets. Deban program 26 then generates an encrypted code 40 for deduction verification that indicates that the correct amount has been deducted from the player's account. This code is then supplied to the agent 38 32 which enters it in the computer 30. The computer 30 of the game set decrypts the de-ducting verification code 70 and generates an encrypted code 72 of reactivating the program that is provided to the player 12 to allow the game program 24 to continue the game without any available credit. The game establishment 16 then transmits unpaiconent to the player 12 the amount of all the credit depari collected. The payment can be in the form of a credit on the player's credit card, a bank transfer or 1 (1 of any other mutually agreed payment method.It is also considered that when the player 12 has been provided with a gold 14 specialized gaming device (for example a handheld device) the credit can be cashed by simply bringing such a gaming computer 14 to the establishment of 15 games 16 or to its agent, where the complete device itself is returned physically or a creditable module 90 is exchanged (protected against manipulation as described above).
FIGS. 9 to 12 are flowcharts of an on-line embodiment shown schematically in FIG. 2, by which a gaming computer 14 communicates directly via a telecommunications link 29, such as a modem, with the computer 30 of the gaming facility. The computer 30 includes a game software 74 consisting of a game program 76, a bank program 77, a verification program 78 and an encryption / decryption algorithm 79. To prevent unauthorized access, an encryption / decryption device 82, shown schematically in FIG. 2, is used by the player 12 to generate a unique alphanumeric identification code 83 to turn on the computer 30 in order to prevent unauthorized access. to obtain online access to a online game and / or a purchase and collection of credit. In a first embodiment, the device 82 resembles a credit card-based calculator and has a display 84, an integrated keyboard 86, and an internal encryption / decryption device and / or software. Such an apparatus is commonly used to carry out transfers of silver without wire, for example by "Fleet Bank". Codes entered in device 82 and issued & It may be included in specific sounds identified by the intermediary of a specialized recognition program, which are transmitted to and received from the computer 30. The encryption / decryption device 82 is used to generate an encrypted connection code 83 encrypting the personal identification code 32 of the player12 by means of a separate verification code 88 supplied to the player 12 by the computer 30. As a variant, the verification code 88 can be constructed in the encryption / decryption device 82. Thus, the knowledge of the personal identification code 32 of the player 12 by himself and himself is insufficient to allow a third user to unauthorized opponent such as a minor or a known player to have access to a game and / or to buy and sub-register a betting credit. The computer 30 may contain instructions appropriate for, in such a case, to stop online linking and to prevent further attempts to access this particular personal identification code. In addition, the device 82 may be associated with the bank program 26 to store the bet credit in-dependent on the gaming computer 14, in which case the exchange of codes between the device 82 and the game computer 14 would represent "real money". Thus, a credit can be constituted in a device that is structurally independent of the gaming computer.
Fig. 9 is a flow chart of the recording and start sequence. In the beginning, the player 12, via the gaming computer 14, calls the computer 30 and connects to it via a telecommunications link 29. The player 12 then enters the required registration information and personal identification code 32 is assigned to him. The 34 '-4 "? Player 12 then connects as described above. If the identity of the player 12 is confirmed, the computer 30 then per-puts a bet and / or a purchase of credit and a cash-credit.
As shown in FIG. 10, the credit purchase sequence in the online embodiment is formed from the following series of exchanges between the player12 and the computer 30. The computer 30 firstly requests the player the amount of credit he wishes for the particular game session. Player 12 responds to the request by lemontiint of required wagering credit. The gaming establishment 16 then authorizes the required amount through approved credit methods such as credit cards or the like. The amount of the approved credit is then deposited in the gambling credit account of the player 12 of the bank program 77. At such a step, the player 12 can then bet on several of the games offered by the gaming establishment 16. For this purpose, the player 12 must, & At the end of each session, request a codecrypted number that verifies the amount of credit that he or she is saying from the gaming establishment 16, at that time, for the purpose of resolving any future conflict.
Fig. 11 is a flowchart of the game sequence of the on-line embodiment. The player 12 activates firstly the gaming computer 14, establishes the electronic communications with the computer 30 of the gaming establishment via a telecommunication link 29, and proceeds with the procedure of safe connection described above. The gaming computer 14 then records a game session code 80 with the gaming facility 16. The computer 30 then displays a choice of games of chance or future public events, the outcome of which is uncertain on which to bet.
Fig. 12 is a flow chart of the credit receipt sequence in the online embodiment. The player 12 firstly requests the cashing of ύ; 9 ζ 1 35 the balance of the credit or a portion of the existing balance in the betting credit account managed by the Ducasino computer. The game establishment 16 requests the confirmation of the amount of credit to be cashed by the player 12. The player12 then enters the keys his personal identification code 32 to confirm this amount. The amount is then deducted from the player's credit account 12 and the gaming establishment 16 authorizes a credit to be made to the player's pre-assigned credit card or to other approved payment methods. For further verification, the encryption / decryption device 82 may be used to provide a verification code to the gaming facility 16 prior to payment. In addition, the game facility 16 may be provided with a special telephone number to call the player 12 to confirm the payment which can then only be made when the player calls the game establishment 16 from that number to provide an extra measure of security.
Alternatively, in another embodiment in line, the game computer 14 includes game software 22 ccnnme in the first embodiment of Figure 1, but the computer 30 of the gaming facility, by the The telecommunication line 29 may be used to regulate or control game software simulating casino games located on the gaming computer 14, or may not pass thereunder. For example, the gaming computer 30 may directly record a record of any selected activities or activities occurring on the gaming computer 14 for additional security or verification purposes. Alternatively, the electronic linkage may be of a controlled nature to vary the odds of a given player on the basis of a variety of factors such as playing time or other factors such as a jackpot increasing progressively (for example in a slot machine simulation).
. z 9 Z I 36 15
In the unconnected embodiment, at any time, a check & The encrypted countdown of all transactions may be recorded on a storage medium associated with the computer 30 of the gaming facility 5 and independently of the gaming computer 14, to be end-finished unloaded or accessed by the gaming facility. Such reverse counting can also be recorded in the tamper-protected read / write memory storage device 28 provided by the game set 16 to the player 12 according to the embodiment shown in FIG. Figure 3.
The present invention has been shown and described in what are considered to be the most practical and preferred embodiments. It is supposed, however, that modifications are possible and that obvious modifications will occur to those skilled in the art.
- v 9 7 ï 37 CLAIMSA remote gaming system characterized by comprising: a central computer (30) that allows a player at a remote location to purchase and subscribe a betting credit and that generates at least one a codecyped to be provided from said central computer (30), and which decrypts at least one encrypted code to be supplied to said central computer (30), an unconnected gaming computer (14) arranged at a distance from said central computer ( 30), on which the playerparties on at least one wagering opportunity, said game computer being for & generating at least one wagering opportunity and allowing the purchase, registration and deposit of a wagering credit, said gaming computer (14) further generating said at least one encrypted code of-tine & to be provided to said central computer (30) and decrypting at least one encrypted code to be provided from said central computer, wherein said encrypted codes exchanged between the central computer (30) and said gaming computer (14) allow the player to perform at least one credit operation among the purchase and collection of a bet credit.
- 2. A remote gaming system according to claim 1, characterized in that said gaming computer (14) comprises a gaming software (22) for generating the tentit least a wagering opportunity and allowing said purchase, registration and collection betting credit, provided on a data storage medium.
- 3. A remote gaming system according to claim-1, characterized in that said gaming computer (14) communicates with a data memory support dispo-se inside a read / write protection device against manipulation.
- A remote gaming system according to claim 2, characterized in that said gaming computer (14) reads unique magnetic characteristics of said data storage medium to create a single encrypted code to thereby prevent reproduction. can not be detected from the data stored on said data storage medium.
- 5. A remote gaming system according to claim 1, characterized in that said gaming computer (14) stores and stores said codes supplied to said game computer and from it to generate a game. reverse counting.
- 6. A remote gaming system according to claim 1 / characterized in that said central computer (30) stores and stores said codes supplied to said host computer and from it to generate a check at countdown.
- 7. A remote gaming system according to claim 1, wherein said gaming computer (14) is provided with a predetermined amount of casino credit registered in at least one medium selected from a data storage medium installed from permanently on the game computer (14) and a data storage medium removably installed on said game computer (14).
- 8. A remote gaming system according to claim 1, characterized in that said gaming computer (14) comprises at least one of vo-cale recognition means for identifying the single-player vocal characteristics of the player. andfingerprint identification means for identifying the player's single fingerprint.
- 9. Remote gaming system according to claim 1, characterized in that said wagering opportunity is a knowledge game.
- A game system, characterized in that it comprises: a central computer (30) which allows a networked player (12) located at a remote location; to purchase and cash a wagering and betting credit at least one wagering opportunity, said central computer (30) generating at least one code to be communicated from said central computer and decrypting at least one code encrypted communicated to said central computer, a gaming computer (14) on which the playerparies on said at least one wagering opportunity, said game computer (14) being disposed at a distance from said central computer, and means (82) ) to generate at least one encrypted codec to be communicated to said central computer (30) and & to be decrypted by the latter to allow the player to have access to said central computer from said game computer (14).
- 11. A remote gaming system according to claim 10, characterized in that said means (82) for generating said at least one encrypted code is included in a device which is structurally independent of said gaming computer (14). .
- 12. Gaming Computer (14) intended & be used in a gaming system to bet against a gaming facility (16), characterized in that said gaming computer (14) generates and provides at least one wagering opportunity and enables the player at a remote location to bet on said at least one wagering opportunity and buying and cashing a wagering credit with said gaming establishment (16).
- 13. Gaming computer according to claim 12, characterized in that a predetermined amount of said credit is preinstalled in said gaming computer (14) by said gaming facility (16).
- 14. Gaming computer according to claim 12, characterized in that the credit is cashed from the gaming establishment (16) by providing said gaming facility (16) said gaming computer (14). 40
- 15. Gaming computer according to claim 12, characterized in that said credit is stored on a detachable data memory sup-port which has an interface with said gaming computer (14) and in which said data memory medium is provided to said gaming establishment (16) for collection of the credit.
- 16. A game method whereby a player bets on a gaming computer against a gaming establishment (16) in which no online connection exists between the gaming computer (14) and the gaming machine (16). ), characterized in that it comprises the steps of: (A) purchasing a betting credit from said gaming establishment (16) and performing at least one of a charging and preloading said gaming credit in the said game computer, (B) generating at least one wagering opportunity on said game computer, (C) betting on said at least one game op-portunity presented on said game computer, (D) accumulating credits or debits from said gaming computer according to the outcome of the so-called at least one betting opportunity, and (E) cash a betting credit from said gaming establishment (16) by entering codes provided by said game establishment, at least one of which is encrypted, in said a game computer that decrypts the at least one encrypted codec and generates codes provided at said game establishment, at least one of which is encrypted, to be de-encrypted by said game facility (16).
- 17. A game method whereby a player with a personal identification code (32; 204) bets against a gaming establishment (16) on a gaming computer (14) which presents a computer generated gamble opportunity in which The game computer is located at a remote location and is networked to a central computer (30) associated with a game facility (16), characterized by the steps of: (A) establishing a secure online link between the game computer (14) and said host computer (30) by generating an encrypted connection code constituting a known identification code only of the player * and the establishment; and a separate code, said central computer then decrypting said encrypted connection code for verification, (B) purchasing a wagering credit from said gaming facility, (C) generating at least one wagering opportunity on said computer (14), (D) p roceding to a bet on said at least one bet opportunity presented on said game computer (14), (E) accumulating credits or parireessant debits from the outcome of said at least one opportunity depari, and (F) ) to cash a betting credit with said gaming establishment (16).
- 18. The method according to claim 17, characterized in that step (F) furthermore comprises the creation of an encrypted verification code constituting an identification code known only to the player (12) and the gaming establishment ( 16) and a separate code, to be decrypted by said central computer (30) for checking before-in-credit of said bet credit.
- The method of claim 17, characterized in that said encrypted connection code is generated by an encryption / decryption device (82) which is structurally independent of said game computer.
- The method of claim 17, characterized in that said bet credit is inserted into an encryption / decryption device (82) which is structurally independent of said game computer. 42 • 1 '7 i) t
- 21. Game system that allows & a player located at a level of a remote location to bet against a game set-up, characterized in that the player bets on a game computer (14), which gaming computer generates less a wagering opportunity and allows the player to -bid at least one among the purchase of a wagering credit and the in-pledge of bet winnings.
- 22. Game system according to claim 21, characterized in that said pre-installed purchased credit is stored in a plug-in module (90) protected from manipulation, provided by the gaming facility (16) and munid an interface with said game computer (14).
- 23. A game system according to claim 21, wherein said bet winnings are stored electronically on a plug-in module (90) protected against manipulation provided by the game facility (16) and provided with a interface with said game computer (14).
- 24. Gaming system according to claim 21, wherein said gaming computer (14) comprises a gaming software (22) for generating said at least one wagering opportunity, and said gaming software is located on a chip ( 23) arranged in an inspectable housing.
- Gambling system according to claim 21, characterized in that said gaming computer (14) comprises a gaming software (22) for generating said at least one wagering opportunity which comprises a random distribution of known codes only. the gaming facility (16) to prevent unauthorized manipulation of said gaming software.
- 26. A game system according to claim 21, wherein said game computer (14) includes a game software (22) for generating said at least one wagering opportunity, and means for receiving an input by external key to said gaming software, said keys being used by said game software to perform a function and disconnecting said game program if said game software (22) has been manipulated without authorization.
- 27. Game system according to claim 21, wherein said game computer (14) includes a game software (22) for generating said at least one wagering opportunity when receiving data from a source. externally to said game computer (14).
- 28. A game system characterized by allowing a player (12) located at a remote location to participate in a lottery by selecting a selection of bet items in a lottery on a gaming computer ( 14). Play system according to claim 28, characterized in that said selection is combined with at least one of a date / time mark, a player identification code and a computer / software identification code. , in a compressed code forming a ticket destined to be decrypted by a lottery authority for registration.
- 30. A game system according to claim 28, wherein said selection has a date / time mark to form an encrypted ticket code to be de-encrypted by a lottery authority to reveal a fair bet.
- 31. Process by which a player participates & a lottery provided by a lottery authority (16), characterized in that it comprises the steps of: (A) selecting bet elements of a given deltory event, on a gaming computer (14), (B) generating a ticket code on said game computer (14), which comprises the choice of said bet elements and at least one of a date / time mark, a 44 J? identification code of the player, a computer identification code, and a software identification code, (C) registering the bet with the lottery authority by communicating said ticket code to the authority lottery, in which said lottery authority has a central computer (30) which decrypts said ticket code to reveal the player's choice among the items "D" (D) confirm the bet by generating on said central cash register (30) a code encrypted recording by encrypting said ticket code with a time stamp using an encryption algorithm (29) known only from the lottery authority.
Priority Applications (2)
|Application Number||Priority Date||Filing Date||Title|
|Publication Number||Publication Date|
|OA9971A true OA9971A (en)||1995-12-11|
Family Applications (1)
|Application Number||Title||Priority Date||Filing Date|
|OA60607A OA9971A (en)||1994-03-11||1995-02-09||Improved system of remote games|
Country Status (29)
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|CN (1)||CN1122032A (en)|
|AU (1)||AU698557B2 (en)|
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|TN (1)||TNSN95010A1 (en)|
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|WO (1)||WO1995024689A1 (en)|
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- 1994-12-06 AU AU80254/94A patent/AU698557B2/en not_active Expired
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