MA37544A1 - Concept and new execution process for 3d temp-reel graphics engine - Google Patents
Concept and new execution process for 3d temp-reel graphics engineInfo
- Publication number
- MA37544A1 MA37544A1 MA37544A MA37544A MA37544A1 MA 37544 A1 MA37544 A1 MA 37544A1 MA 37544 A MA37544 A MA 37544A MA 37544 A MA37544 A MA 37544A MA 37544 A1 MA37544 A1 MA 37544A1
- Authority
- MA
- Morocco
- Prior art keywords
- objects
- temp
- concept
- execution process
- graphics engine
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/20—Software design
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/31—Programming languages or programming paradigms
- G06F8/313—Logic programming, e.g. PROLOG programming language
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
Abstract
Nouvelle architecture et procédé d'exécution d’un moteur graphique et physique basé sur un système de communication par messages utilisant l'inversion de contrôle des classes. Il est facile à implémenter avec un langage déclaratif. Son architecture définit des scènes contenant des données partagées et des objets. Des contrôleurs créés par le développeur ou géré par le moteur génèrent des messages qui peuvent être diffusés à tous les objets ou envoyés spécifiquement à des objets. Le développeur définit les interactions en décrivant les scènes, les contrôleurs générateurs de messages et les réponses aux messages.A new architecture and method for executing a graphical and physical engine based on a message communication system using class inversion control. It is easy to implement with a declarative language. Its architecture defines scenes containing shared data and objects. Controllers created by the developer or managed by the engine generate messages that can be broadcast to all objects or sent specifically to objects. The developer defines interactions by describing scenes, message-generating controllers, and responses to messages.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
MA37544A MA37544A1 (en) | 2014-11-17 | 2014-11-17 | Concept and new execution process for 3d temp-reel graphics engine |
PCT/MA2015/000023 WO2016080821A2 (en) | 2014-11-17 | 2015-12-23 | Novel concept and implementation for real-time 3d graphics engine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
MA37544A MA37544A1 (en) | 2014-11-17 | 2014-11-17 | Concept and new execution process for 3d temp-reel graphics engine |
Publications (1)
Publication Number | Publication Date |
---|---|
MA37544A1 true MA37544A1 (en) | 2016-06-30 |
Family
ID=56014661
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MA37544A MA37544A1 (en) | 2014-11-17 | 2014-11-17 | Concept and new execution process for 3d temp-reel graphics engine |
Country Status (2)
Country | Link |
---|---|
MA (1) | MA37544A1 (en) |
WO (1) | WO2016080821A2 (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5261041A (en) * | 1990-12-28 | 1993-11-09 | Apple Computer, Inc. | Computer controlled animation system based on definitional animated objects and methods of manipulating same |
US6563503B1 (en) * | 1999-05-07 | 2003-05-13 | Nintendo Co., Ltd. | Object modeling for computer simulation and animation |
-
2014
- 2014-11-17 MA MA37544A patent/MA37544A1/en unknown
-
2015
- 2015-12-23 WO PCT/MA2015/000023 patent/WO2016080821A2/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2016080821A3 (en) | 2016-09-22 |
WO2016080821A2 (en) | 2016-05-26 |
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