KR20170077664A - Taekwondo education application and method - Google Patents
Taekwondo education application and method Download PDFInfo
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- KR20170077664A KR20170077664A KR1020150187800A KR20150187800A KR20170077664A KR 20170077664 A KR20170077664 A KR 20170077664A KR 1020150187800 A KR1020150187800 A KR 1020150187800A KR 20150187800 A KR20150187800 A KR 20150187800A KR 20170077664 A KR20170077664 A KR 20170077664A
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/02—Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
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- H04N5/23229—
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- Educational Technology (AREA)
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- Entrepreneurship & Innovation (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention provides a method of controlling a display device, comprising the steps of: a) displaying a start screen by a control unit of an output terminal; b) the control unit displaying and selecting the taekwondo learning items; c) displaying the taekwondo attitude of the selected taekwondo learning item in the step b); d) photographing the learner when he or she takes a posture according to the displayed taekwondo posture; e) motion capture and data conversion of the captured learner image; f) processing the data-converted image; g) synthesizing the image processed in the step f) and the posture displayed in the step c) to generate three-dimensional graphic data; h) comparing the data; And g) analyzing and evaluating a result based on the comparison data.
Description
The present invention relates to a taekwondo learning method and its application apparatus.
Taekwondo is a martial art of the Korean people and is adopted as a formal sport for the Olympic Games. It is a sport that is also a sport that is cultivating humanity development and proper sociality through maintaining health, improving physical strength and improving personality. In particular, Taekwondo is not restricted by clothes, equipment, equipment, or expenses without being limited by age, sex, weather, climate, place and time, so anybody can exercise easily anytime and anywhere.
E-sports is an abbreviation of electronic sports. It is a sport that competes with computers, networks, other video and IT equipments. It is a game that requires intellectual ability and physical ability. Participation in on-site activities such as tournaments or leagues, viewing of broadcasts transmitted through radio waves, and related cyberculture activities are all part of e-sports activities.
There are many definitions for e-sports. In the narrow definition, e-sports includes elements such as competition and playfulness in an electronic environment that is virtually constructed like a real world, and utilizes mental and physical abilities It is the whole word of leisure activity which competes in a game. The definition of the term "leisure activity" refers to a leisure activity in which a participant observes that he or she is directly participating in the competition or contest held in the "narrow definition" Broader definitions include all aspects of on-line and off-line cultural activities, such as those related to "cooperative definition, definition of meaning" or related community activities. The legal definition of e-sports is defined as 'a game and a unitary activity using games to create a healthy culture of using games for the public and leisure activities'.
The development of the sports industry is rapidly developing with the passage of time. However, the development of the industry has been slowing for the 21st century, and now it is time for interest and interest in the digital IT industry. Elite sports have been attracting much attention due to the physical self-motive movement that moves the body in the past and the scientific programs that are carried out according to the places. Now, digital sports such as IT, Sport that transcends time occupies an important place.
As such, the development of the sports industry depends heavily on IT and its proportion will gradually increase. The government recognizes the importance of sports industry promotion law and sports industry experts to train the work of the project is being opened at several universities.
As for the online sports IT merchandising, packaged sports games have been steadily gaining popularity since being released as a series for several years than the online sports games currently being offered. As the only online game in Korea grows so much, not only packaged games but also console games are becoming online. There are various types of casual sport games such as Pangya, Kart Rider, Free Racing, Zero Cup, which is an authentic sports simulation game, You are the King of Golf, Shot Online, Style, cartoon racer, and iron fist (Ryu Soon-young, 2005). In addition, mobile games are games that are played using mobile devices such as mobile phones and PDAs, and include games stored in mobile phones and PDAs, games that are downloaded and accessed through the mobile Internet, and entry barriers Low, and short product lifecycles. It is based on the characteristics of these industries that it focuses on generating profits through multiplication rather than depth of game nature, and is in an environment where thousands of games are developed each year.
The most noteworthy growth segment is online games, where the average annual growth rate has been 19.1% from 2005 to 2009. In 2007, it surpassed 2 trillion won in annual sales. In 2008, it reached about 2.5 trillion won, , And the world game market is about $ 74.6 billion as of 2006, showing a high growth rate of 12.5% compared to the previous year.
In order to promote Taekwondo's globalization strategy and the revival of Taekwondo in the 21st century, development of Taekwondo-related technology from the viewpoint of e-sports is required.
The purpose of the present invention is to provide a strategy for globalization of Taekwondo from the viewpoint of e-sports and a strategy for reviving Taekwondo in the 21st century.
It is an object of the present invention to provide a taekwondo learning application device capable of evaluating a user's own taekwondo posture and comparing the posture with his / her correct posture to enable correct exercise.
The objects of the present invention are not limited to those mentioned above, and other objects not mentioned may be clearly understood by those skilled in the art from the following description.
According to another aspect of the present invention, there is provided a method of learning a Taekwondo learning application,
a) the control section of the application output terminal displays a start screen;
b) the control unit displaying the taekwondo learning items;
c) displaying the posture of the item selected in the step b);
d) photographing the learner itself when the learner takes a posture according to the displayed posture;
e) converting the captured learner's image into motion capture data;
f) image processing;
g) synthesizing the image processed in the step f) and the posture displayed in the step c) to generate three-dimensional graphic data;
h) comparing the data;
g) Analysis and evaluation of results.
In the step c), the posture graphics may display a grid and an outline together.
The method according to any one of
It is preferable that the posture image data of the learner and the taekwondo posture graphics including the outline and the baseline are overlapped and displayed in the step h) to compare the posture of the learner with the taekwondo posture.
In the step g), the learning result is analyzed and evaluated according to the comparison in the step h).
And storing the captured image and the result analysis evaluation content.
According to an aspect of the present invention, there is provided an application output terminal in which an application program for performing a posture evaluation method is installed and executes the application program.
The posture evaluation method and the application execution terminal apparatus performing the posture evaluation method according to an embodiment of the present invention can evaluate the static posture and the dynamic posture of the user based on the posture evaluation program transmitted through the server and provide the information .
Further, according to the posture evaluation method and the application execution terminal device performing the posture evaluation method according to an embodiment of the present invention, since the exercise posture can be evaluated only by the terminal during exercise, exercise can be conveniently performed.
In addition, according to the posture evaluation method and the application execution terminal device performing the posture evaluation method according to an embodiment of the present invention, static and dynamic posture can be checked in real time and guidance for the posture can be received in real time. Effect can be obtained.
1 is a block diagram schematically illustrating a taekwondo learning application apparatus according to an embodiment of the present invention.
FIG. 2 is a flowchart schematically illustrating a method of a taekwondo learning application according to an embodiment of the present invention.
3 and 4 are views showing execution screens of a taekwondo learning application according to an embodiment of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGS The above and other objects, features and advantages of the present invention will be more apparent from the following detailed description taken in conjunction with the accompanying drawings, in which: FIG. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unnecessary. The terms described below are defined in consideration of the structure, role and function of the present invention, and may be changed according to the intention of the user, the intention of the operator, or the custom.
The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. These embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art to which the present invention pertains, It is only defined by the scope of the claims. Therefore, the definition should be based on the contents throughout this specification.
Throughout the specification, when an element is referred to as "comprising ", it means that it can include other elements as well, without excluding other elements unless specifically stated otherwise. Furthermore, the terms "... unit" or "part ", etc. in the specification mean units for processing at least one function or operation, which may be implemented by hardware or software or a combination of hardware and software have.
In the exemplary embodiment of the present invention, each component, function block or means may be composed of one or more sub-components, and the electrical, electronic, and mechanical functions performed by the components may be electronic circuits, An integrated circuit, an ASIC (Application Specific Integrated Circuit), or the like, or may be implemented separately or two or more may be integrated into one.
Also, each block of the accompanying block diagrams and combinations of steps of the flowchart may be performed by computer program instructions. These computer program instructions may be loaded into a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus so that the instructions, which may be executed by a processor of a computer or other programmable data processing apparatus, And means for performing the functions described in each step are created. These computer program instructions may also be stored in a computer usable or computer readable memory capable of directing a computer or other programmable data processing apparatus to implement the functionality in a particular manner so that the computer usable or computer readable memory It is also possible for the instructions stored in the block diagram to produce a manufacturing item containing instruction means for performing the functions described in each block or flowchart of the block diagram. Computer program instructions may also be stored on a computer or other programmable data processing equipment so that a series of operating steps may be performed on a computer or other programmable data processing equipment to create a computer- It is also possible that the instructions that perform the processing equipment provide the steps for executing the functions described in each block of the block diagram and at each step of the flowchart.
Also, each block or each step may represent a module, segment, or portion of code that includes one or more executable instructions for executing the specified logical function (s). For example, two successive blocks or steps may in fact be performed substantially concurrently or it is possible that the blocks or steps are sometimes performed in reverse order according to the corresponding function.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, a method of evaluating a posture according to an embodiment of the present invention and an apparatus for executing an application for performing the method will be described in detail with reference to the accompanying drawings.
FIG. 1 is a block diagram schematically showing an apparatus of a taekwondo learning application according to an embodiment of the present invention.
The
The
The
In order to solve the above-described technical problem, when a taekwondo learning application is started, the
When the start of taekwondo learning is selected, the
When the user selects an item to be taught among the taekwondo learning items, the
When the learner takes a posture according to the displayed posture, the
The
It is preferable that the contour output together with the taekwondo posture is compared with the posture of the learner photographed and extracted and processed.
And storing the captured image and the result analysis evaluation content.
According to an aspect of the present invention, there is provided an application output terminal in which an application program for performing a posture evaluation method is installed and executes the application program.
According to the embodiment of the present invention, the Taekwondo learner takes a posture according to the projected Taekwondo posture, compares the posture stored in the server with the posture taken by the Taekwondo learner, evaluates whether or not the posture is appropriate, The learners are interested in Taekwondo and learn Taekwondo.
Claims (8)
b) displaying the taekwondo learning items and causing the user to select the taekwondo learning items;
c) displaying the taekwondo attitude of the selected taekwondo learning item in the step b);
d) photographing the learner when he or she takes a posture according to the displayed taekwondo posture;
e) motion capture and data conversion of the captured learner image;
f) image processing the data transformed learner image;
g) synthesizing the image processed in the step f) and the posture displayed in the step c) to generate three-dimensional graphic data;
h) comparing the data; And
g) analyzing and evaluating the results based on the comparison data;
A method of learning taekwondo including.
In the step c), the step of displaying the taekwondo posture displays the taekwondo posture, the grid, and the outline together.
In the step d), the learner's posture is photographed as a moving picture,
In the step e), the moving picture photographed in the step d) is converted into motion capture data,
Wherein the data corresponding to the posture outputted in the step (c) is extracted from the motion capture data of the step (e) in the step (f).
Wherein the learner's posture image data and the taekwondo posture graphics including the outline and the baseline are overlapped and displayed in the step h), and the posture of the learner is compared with the taekwondo posture.
The method according to any one of the preceding claims, wherein in step g), the contour output from the step c) is compared with the posture photographed in the step e).
Further comprising: storing the captured image and the result analysis evaluation content.
Wherein the application output terminal comprises a 3D output projector.
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KR1020150187800A KR20170077664A (en) | 2015-12-28 | 2015-12-28 | Taekwondo education application and method |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20190006305A (en) | 2017-07-10 | 2019-01-18 | 모젼스랩(주) | Motion analysis system based on ratio of objects |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20190006305A (en) | 2017-07-10 | 2019-01-18 | 모젼스랩(주) | Motion analysis system based on ratio of objects |
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