KR20170077664A - Taekwondo education application and method - Google Patents

Taekwondo education application and method Download PDF

Info

Publication number
KR20170077664A
KR20170077664A KR1020150187800A KR20150187800A KR20170077664A KR 20170077664 A KR20170077664 A KR 20170077664A KR 1020150187800 A KR1020150187800 A KR 1020150187800A KR 20150187800 A KR20150187800 A KR 20150187800A KR 20170077664 A KR20170077664 A KR 20170077664A
Authority
KR
South Korea
Prior art keywords
taekwondo
posture
data
learner
learning
Prior art date
Application number
KR1020150187800A
Other languages
Korean (ko)
Inventor
이길수
Original Assignee
이길수
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 이길수 filed Critical 이길수
Priority to KR1020150187800A priority Critical patent/KR20170077664A/en
Publication of KR20170077664A publication Critical patent/KR20170077664A/en

Links

Images

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/02Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
    • H04N5/23229

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a method of controlling a display device, comprising the steps of: a) displaying a start screen by a control unit of an output terminal; b) the control unit displaying and selecting the taekwondo learning items; c) displaying the taekwondo attitude of the selected taekwondo learning item in the step b); d) photographing the learner when he or she takes a posture according to the displayed taekwondo posture; e) motion capture and data conversion of the captured learner image; f) processing the data-converted image; g) synthesizing the image processed in the step f) and the posture displayed in the step c) to generate three-dimensional graphic data; h) comparing the data; And g) analyzing and evaluating a result based on the comparison data.

Description

[0001] TAEKWONDO EDUCATION APPLICATION AND METHOD [0002]

The present invention relates to a taekwondo learning method and its application apparatus.

Taekwondo is a martial art of the Korean people and is adopted as a formal sport for the Olympic Games. It is a sport that is also a sport that is cultivating humanity development and proper sociality through maintaining health, improving physical strength and improving personality. In particular, Taekwondo is not restricted by clothes, equipment, equipment, or expenses without being limited by age, sex, weather, climate, place and time, so anybody can exercise easily anytime and anywhere.

E-sports is an abbreviation of electronic sports. It is a sport that competes with computers, networks, other video and IT equipments. It is a game that requires intellectual ability and physical ability. Participation in on-site activities such as tournaments or leagues, viewing of broadcasts transmitted through radio waves, and related cyberculture activities are all part of e-sports activities.

There are many definitions for e-sports. In the narrow definition, e-sports includes elements such as competition and playfulness in an electronic environment that is virtually constructed like a real world, and utilizes mental and physical abilities It is the whole word of leisure activity which competes in a game. The definition of the term "leisure activity" refers to a leisure activity in which a participant observes that he or she is directly participating in the competition or contest held in the "narrow definition" Broader definitions include all aspects of on-line and off-line cultural activities, such as those related to "cooperative definition, definition of meaning" or related community activities. The legal definition of e-sports is defined as 'a game and a unitary activity using games to create a healthy culture of using games for the public and leisure activities'.

The development of the sports industry is rapidly developing with the passage of time. However, the development of the industry has been slowing for the 21st century, and now it is time for interest and interest in the digital IT industry. Elite sports have been attracting much attention due to the physical self-motive movement that moves the body in the past and the scientific programs that are carried out according to the places. Now, digital sports such as IT, Sport that transcends time occupies an important place.

As such, the development of the sports industry depends heavily on IT and its proportion will gradually increase. The government recognizes the importance of sports industry promotion law and sports industry experts to train the work of the project is being opened at several universities.

As for the online sports IT merchandising, packaged sports games have been steadily gaining popularity since being released as a series for several years than the online sports games currently being offered. As the only online game in Korea grows so much, not only packaged games but also console games are becoming online. There are various types of casual sport games such as Pangya, Kart Rider, Free Racing, Zero Cup, which is an authentic sports simulation game, You are the King of Golf, Shot Online, Style, cartoon racer, and iron fist (Ryu Soon-young, 2005). In addition, mobile games are games that are played using mobile devices such as mobile phones and PDAs, and include games stored in mobile phones and PDAs, games that are downloaded and accessed through the mobile Internet, and entry barriers Low, and short product lifecycles. It is based on the characteristics of these industries that it focuses on generating profits through multiplication rather than depth of game nature, and is in an environment where thousands of games are developed each year.

The most noteworthy growth segment is online games, where the average annual growth rate has been 19.1% from 2005 to 2009. In 2007, it surpassed 2 trillion won in annual sales. In 2008, it reached about 2.5 trillion won, , And the world game market is about $ 74.6 billion as of 2006, showing a high growth rate of 12.5% compared to the previous year.

In order to promote Taekwondo's globalization strategy and the revival of Taekwondo in the 21st century, development of Taekwondo-related technology from the viewpoint of e-sports is required.

PCT International Publication WO 2012-101093 (Aug. 2, 2012) Korean Patent No. 10-1399655 (Apr. 20, 2014)

The purpose of the present invention is to provide a strategy for globalization of Taekwondo from the viewpoint of e-sports and a strategy for reviving Taekwondo in the 21st century.

It is an object of the present invention to provide a taekwondo learning application device capable of evaluating a user's own taekwondo posture and comparing the posture with his / her correct posture to enable correct exercise.

The objects of the present invention are not limited to those mentioned above, and other objects not mentioned may be clearly understood by those skilled in the art from the following description.

According to another aspect of the present invention, there is provided a method of learning a Taekwondo learning application,

a) the control section of the application output terminal displays a start screen;

b) the control unit displaying the taekwondo learning items;

c) displaying the posture of the item selected in the step b);

d) photographing the learner itself when the learner takes a posture according to the displayed posture;

e) converting the captured learner's image into motion capture data;

f) image processing;

g) synthesizing the image processed in the step f) and the posture displayed in the step c) to generate three-dimensional graphic data;

h) comparing the data;

g) Analysis and evaluation of results.

In the step c), the posture graphics may display a grid and an outline together.

The method according to any one of claims 1 to 3, wherein the step (d) comprises the steps of capturing the learner's posture as a moving picture, converting the moving picture captured in step (e) into motion capture data, and extracting data corresponding to the posture .

It is preferable that the posture image data of the learner and the taekwondo posture graphics including the outline and the baseline are overlapped and displayed in the step h) to compare the posture of the learner with the taekwondo posture.

In the step g), the learning result is analyzed and evaluated according to the comparison in the step h).

And storing the captured image and the result analysis evaluation content.

According to an aspect of the present invention, there is provided an application output terminal in which an application program for performing a posture evaluation method is installed and executes the application program.

The posture evaluation method and the application execution terminal apparatus performing the posture evaluation method according to an embodiment of the present invention can evaluate the static posture and the dynamic posture of the user based on the posture evaluation program transmitted through the server and provide the information .

Further, according to the posture evaluation method and the application execution terminal device performing the posture evaluation method according to an embodiment of the present invention, since the exercise posture can be evaluated only by the terminal during exercise, exercise can be conveniently performed.

In addition, according to the posture evaluation method and the application execution terminal device performing the posture evaluation method according to an embodiment of the present invention, static and dynamic posture can be checked in real time and guidance for the posture can be received in real time. Effect can be obtained.

1 is a block diagram schematically illustrating a taekwondo learning application apparatus according to an embodiment of the present invention.
FIG. 2 is a flowchart schematically illustrating a method of a taekwondo learning application according to an embodiment of the present invention.
3 and 4 are views showing execution screens of a taekwondo learning application according to an embodiment of the present invention.

BRIEF DESCRIPTION OF THE DRAWINGS The above and other objects, features and advantages of the present invention will be more apparent from the following detailed description taken in conjunction with the accompanying drawings, in which: FIG. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unnecessary. The terms described below are defined in consideration of the structure, role and function of the present invention, and may be changed according to the intention of the user, the intention of the operator, or the custom.

The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. These embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art to which the present invention pertains, It is only defined by the scope of the claims. Therefore, the definition should be based on the contents throughout this specification.

Throughout the specification, when an element is referred to as "comprising ", it means that it can include other elements as well, without excluding other elements unless specifically stated otherwise. Furthermore, the terms "... unit" or "part ", etc. in the specification mean units for processing at least one function or operation, which may be implemented by hardware or software or a combination of hardware and software have.

In the exemplary embodiment of the present invention, each component, function block or means may be composed of one or more sub-components, and the electrical, electronic, and mechanical functions performed by the components may be electronic circuits, An integrated circuit, an ASIC (Application Specific Integrated Circuit), or the like, or may be implemented separately or two or more may be integrated into one.

Also, each block of the accompanying block diagrams and combinations of steps of the flowchart may be performed by computer program instructions. These computer program instructions may be loaded into a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus so that the instructions, which may be executed by a processor of a computer or other programmable data processing apparatus, And means for performing the functions described in each step are created. These computer program instructions may also be stored in a computer usable or computer readable memory capable of directing a computer or other programmable data processing apparatus to implement the functionality in a particular manner so that the computer usable or computer readable memory It is also possible for the instructions stored in the block diagram to produce a manufacturing item containing instruction means for performing the functions described in each block or flowchart of the block diagram. Computer program instructions may also be stored on a computer or other programmable data processing equipment so that a series of operating steps may be performed on a computer or other programmable data processing equipment to create a computer- It is also possible that the instructions that perform the processing equipment provide the steps for executing the functions described in each block of the block diagram and at each step of the flowchart.

Also, each block or each step may represent a module, segment, or portion of code that includes one or more executable instructions for executing the specified logical function (s). For example, two successive blocks or steps may in fact be performed substantially concurrently or it is possible that the blocks or steps are sometimes performed in reverse order according to the corresponding function.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, a method of evaluating a posture according to an embodiment of the present invention and an apparatus for executing an application for performing the method will be described in detail with reference to the accompanying drawings.

FIG. 1 is a block diagram schematically showing an apparatus of a taekwondo learning application according to an embodiment of the present invention.

The taekwondo learning server 100 includes a server computer 110 and a taekwondo learning database 120 for storing the taekwondo learning data and the learning result. In the taekwondo learning database 120, an operation sequence and an operation graphic for each poomsae as shown in Fig. 5 are stored. In the taekwondo learning database according to the present invention, an action for a competitor may be added in addition to the action for each poomsae.

The output terminal 200 includes a communication unit 210 for communicating with the taekwondo learning server 100, a data analysis unit 220 for analyzing the taekwondo learning data, a taekwondo posture image of the application program and the captured learner, A display 240 for receiving the taekwondo learning data stored in the taekwondo learning database 120 and displaying the taekwondo learning data according to a learning step and / or a selection of a user, a camera 250 for photographing a taekwondo attitude of a learner, And a control unit 260 connected to the communication unit 210, the data analysis unit 220, the memory 230, the display 240 and the camera 250 to receive data and apply a control command.

The output terminal 200 may further include a projector capable of enlarging and outputting an image output from the display unit 240 in 3D. Accordingly, the taekwondo learning data can be realized in 3D by the 3D character according to the learning stage.

In order to solve the above-described technical problem, when a taekwondo learning application is started, the control unit 260 of the application output terminal displays a start screen on the display unit 240. [

When the start of taekwondo learning is selected, the control unit 260 displays the taekwondo learning items on the desk 240.

When the user selects an item to be taught among the taekwondo learning items, the control unit 260 displays the attitude corresponding to the selected item. The posture can be displayed in a continuous operation. Preferably, the posture is displayed with a grid, a baseline, and a contour.

When the learner takes a posture according to the displayed posture, the camera 250 photographs the posture. The control unit 250 converts the photographed image into motion capture data. A screen corresponding to the displayed learning attitude is extracted from the motion-captured data, and a size and a direction corresponding to the displayed learning attitude are extracted and synthesized with the learning attitude stored in the server and the attitude of the learner to generate three- do.

The control unit 260 applies the extracted image to the data analysis unit 220, and the data analysis unit 220 compares the extracted image with the extracted image, and analyzes and evaluates the extracted image.

It is preferable that the contour output together with the taekwondo posture is compared with the posture of the learner photographed and extracted and processed.

And storing the captured image and the result analysis evaluation content.

According to an aspect of the present invention, there is provided an application output terminal in which an application program for performing a posture evaluation method is installed and executes the application program.

According to the embodiment of the present invention, the Taekwondo learner takes a posture according to the projected Taekwondo posture, compares the posture stored in the server with the posture taken by the Taekwondo learner, evaluates whether or not the posture is appropriate, The learners are interested in Taekwondo and learn Taekwondo.

Claims (8)

a) the control unit of the output terminal displays a start screen;
b) displaying the taekwondo learning items and causing the user to select the taekwondo learning items;
c) displaying the taekwondo attitude of the selected taekwondo learning item in the step b);
d) photographing the learner when he or she takes a posture according to the displayed taekwondo posture;
e) motion capture and data conversion of the captured learner image;
f) image processing the data transformed learner image;
g) synthesizing the image processed in the step f) and the posture displayed in the step c) to generate three-dimensional graphic data;
h) comparing the data; And
g) analyzing and evaluating the results based on the comparison data;
A method of learning taekwondo including.
The method according to claim 1,
In the step c), the step of displaying the taekwondo posture displays the taekwondo posture, the grid, and the outline together.
The method according to claim 1,
In the step d), the learner's posture is photographed as a moving picture,
In the step e), the moving picture photographed in the step d) is converted into motion capture data,
Wherein the data corresponding to the posture outputted in the step (c) is extracted from the motion capture data of the step (e) in the step (f).
The method according to claim 1,
Wherein the learner's posture image data and the taekwondo posture graphics including the outline and the baseline are overlapped and displayed in the step h), and the posture of the learner is compared with the taekwondo posture.
The method according to claim 1,
The method according to any one of the preceding claims, wherein in step g), the contour output from the step c) is compared with the posture photographed in the step e).
The method according to claim 1,
Further comprising: storing the captured image and the result analysis evaluation content.
An application output terminal comprising an application program installed to perform the taekwondo learning method according to one of claims 1 to 6 and to execute the application program.
8. The method of claim 7,
Wherein the application output terminal comprises a 3D output projector.

KR1020150187800A 2015-12-28 2015-12-28 Taekwondo education application and method KR20170077664A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020150187800A KR20170077664A (en) 2015-12-28 2015-12-28 Taekwondo education application and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020150187800A KR20170077664A (en) 2015-12-28 2015-12-28 Taekwondo education application and method

Publications (1)

Publication Number Publication Date
KR20170077664A true KR20170077664A (en) 2017-07-06

Family

ID=59354464

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020150187800A KR20170077664A (en) 2015-12-28 2015-12-28 Taekwondo education application and method

Country Status (1)

Country Link
KR (1) KR20170077664A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190006305A (en) 2017-07-10 2019-01-18 모젼스랩(주) Motion analysis system based on ratio of objects

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20190006305A (en) 2017-07-10 2019-01-18 모젼스랩(주) Motion analysis system based on ratio of objects

Similar Documents

Publication Publication Date Title
CN109191588B (en) Motion teaching method, motion teaching device, storage medium and electronic equipment
US20180374383A1 (en) Coaching feedback system and method
KR101692335B1 (en) System for augmented reality image display and method for augmented reality image display
EP3564960A1 (en) Dynamic exercise content
US20160314620A1 (en) Virtual reality sports training systems and methods
US11568617B2 (en) Full body virtual reality utilizing computer vision from a single camera and associated systems and methods
US20140342344A1 (en) Apparatus and method for sensory-type learning
CN112348942A (en) Body-building interaction method and system
Petri et al. Improvement of early recognition of attacks in karate kumite due to training in virtual reality
CN109407826B (en) Ball game simulation method and device, storage medium and electronic equipment
WO2021230101A1 (en) Information processing device, information processing method, and program
CN105635834A (en) Competition result displaying method and device
KR20170077664A (en) Taekwondo education application and method
Barioni et al. BalletVR: a Virtual Reality System for Ballet Arm Positions Training
CN110446091A (en) A kind of virtual spectators' display methods, system, device and storage medium
US11450033B2 (en) Apparatus and method for experiencing augmented reality-based screen sports match
Gunawan et al. Development of educational game for primary school mathematics using microsoft kinect
KR20110107707A (en) Online learning apparatus for augmented reality and method thereof
KR20150136664A (en) A method for displaying game character in game system using a chroma key
Grothues et al. Mobile Game Usability: Design and Research
Abbas et al. The models of used virtual reality technology in sports
KR20190137646A (en) self taekwondo training simulation system
Umino et al. Feasibility study for contemporary dance e-learning: an interactive creation support system using 3D motion data
Gammon et al. Limb-O: real-time comparison and visualization of lower limb motions
KR20240113684A (en) Human body muscle learning system by metaverse interaction