KR20160008769A - 3D Animation production methods - Google Patents

3D Animation production methods Download PDF

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Publication number
KR20160008769A
KR20160008769A KR1020140088894A KR20140088894A KR20160008769A KR 20160008769 A KR20160008769 A KR 20160008769A KR 1020140088894 A KR1020140088894 A KR 1020140088894A KR 20140088894 A KR20140088894 A KR 20140088894A KR 20160008769 A KR20160008769 A KR 20160008769A
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KR
South Korea
Prior art keywords
character
reference value
animation
modeling
setting
Prior art date
Application number
KR1020140088894A
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Korean (ko)
Inventor
김한수
강인철
Original Assignee
에이플러스미디어(주)
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Application filed by 에이플러스미디어(주) filed Critical 에이플러스미디어(주)
Priority to KR1020140088894A priority Critical patent/KR20160008769A/en
Publication of KR20160008769A publication Critical patent/KR20160008769A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

In the present invention, a reference value is set for each step in consideration of characteristics of a desired animation in the course of 3D animation production, and the reference value is programmed so that the character can be simplified and manufactured. And a method for producing a 3D animation.
To this end, the present invention is characterized in that a modeling operation is performed within the reference value after setting a standard value of a modeling operation by constantly specifying a body proportions of each character; Setting a reference value of a mapping operation by designating the number of polyhedrons of the modeled character as a maximum value and a minimum value, and performing a mapping operation within the reference value; Associating a movement setting of a biped that designates an operation of each character with a reference value specified by a body ratio in a modeling operation and providing the animated resource as an animation resource; The light irradiated to the character by the background according to the indoor, the outdoor, the weather, the season and the time is basically used to perform the lighting operation. Performing a rendering operation after minimizing data operation by designating a rendering texture according to a face of the character of the character in accordance with each character property in a stepwise manner.

Description

3D Animation production methods

The present invention relates to a 3D animation production method.

In detail, the present invention can set a reference value for each step in consideration of characteristics of a desired animation in the course of 3D animation production, program it, and simplify the character within the reference value, And a method of producing a 3D animation.

3D animation has been started by the development of computer technology and it is possible to model the character and background by moving away from the animation using the illusion phenomenon by continuously connecting the still cuts and then to express the movement of the character and the background by computer operation It is well known that it is done.

Such 3D animation is completed through sequential processes of modeling, mapping, animation, lighting, and rendering. Each process is made using dedicated computer graphic tools and animation tools.

Korean Patent Application No. 2001-0000469 (Method of Making 3D Animation Movie Using 3D Character Direct Control, hereinafter referred to as original invention) discloses a method for producing 3D animation described above.

According to the invention of the present invention, the 3D animation is implemented in the field of cinematography by adjusting and operating techniques of the 3D character, thereby shortening the production time compared to the conventional 3D animation film production method, "It is suggested that you get it.

To this end, the invention of the present invention is a method of generating an operation required in the middle by providing an initial character and a final character by applying an Expert System technique to a Morphs technique as a method of implementing the operation of a cyber character . In other words, it is a technique that generates the outline of the character, the applied color, and the internal representation form of the character as a static image in the frame unit according to the time axis. In particular, A technique that yields information on what direction and force the next action will be represented in action so that the next action will be precisely created by this technique.

Although the 3D animation production method of the present invention as described above is shown to make the movement of the character more convenient, if the modeling of the character is inherently complicated, the capacity of the modeling data becomes large, .

Particularly, the movement control of the character according to the invention of the present invention requires a considerable amount of specialized manpower, so that a separate person is required to be arranged in a work process to produce the work.

The present invention has been made to solve the above problems.

Accordingly, the present invention allows a user to set a reference value for each stage in consideration of characteristics of a desired animation in a 3D animation production process, to program it, and to simplify a character within the reference value, The present invention relates to a method for producing a 3D animation.

In order to achieve the above object, the present invention performs the following process.

The present invention is characterized in that a modeling operation is performed within the reference value after setting a standard value of a modeling operation by constantly specifying a body level ratio for each character; Setting a reference value of a mapping operation by designating the number of polyhedrons of the modeled character as a maximum value and a minimum value, and performing a mapping operation within the reference value; Associating a movement setting of a biped that designates an operation of each character with a reference value specified by a body ratio in a modeling operation and providing the animated resource as an animation resource; The light irradiated to the character by the background according to the indoor, the outdoor, the weather, the season and the time is basically used to perform the lighting operation. Performing a rendering operation after minimizing data operation by designating a rendering texture according to a face of the character of the character in accordance with each character property in a stepwise manner.

As described above, according to the present invention, the production reference value is simplified to have only minimum data according to the characteristics of the 3D animation to be produced, so that the operation can be performed more quickly, and the workability is improved by a convenient operation process .

In particular, since the capacity of production data can be greatly reduced, animation can be produced with relatively low-cost equipment, reduction in labor force due to shortening of working time, and reduction in manufacturing cost can be achieved .

1 is a flowchart of a 3D animation production process according to the present invention.

Embodiments of the present invention will now be described in detail with reference to the accompanying drawings.

1 is a flowchart of a 3D animation production process according to the present invention.

Referring to the drawings, a 3D animation production process according to the present invention is performed by performing modeling, mapping, animation, lighting, and rendering processes (S1-S5)

The modeling step (S1) is a process of generating three-dimensional characters to form a basic skeleton. The body building ratio for each character is fixedly set to set a reference value of the modeling operation, and the modeling operation .

The mapping step S2 forms a polygon on the surface of the modeled character to form a more accurate outline of the character. The reference value of the mapping operation is set by designating the number of polyhedrons of the modeled character as a maximum value and a minimum value The mapping operation is performed within the reference value.

The animation step S3 is for capturing the motions of the mapped characters and expressing these motions, and the operation is performed using the biped of the animation program.

Specifically, the animation process associates the motion setting of the biped that designates the motion of each character with the reference value designated by the body proportions in the modeling operation, and provides the animated resource as an animation resource.

The lighting step S4 is for forming light and shade according to the activity space of the character in the animation. Light illuminated by the character by the background according to indoor, outdoor, weather, season, and time is basically used As shown in FIG.

The rendering step S5 is a step for giving a texture to the surface of the character. The rendering operation is performed after minimizing the data operation by designating the rendering texture along the object surface of the character step by step according to each character characteristic do.

S1: modeling step S2: mapping step
S3: animation step S4: lighting step
S5: Rendering step

Claims (1)

Setting a standard value of a modeling operation by constantly specifying a ratio of a body to an individual to each character, and then performing a modeling operation within the reference value;
Setting a reference value of a mapping operation by designating the number of polyhedrons of the modeled character as a maximum value and a minimum value, and performing a mapping operation within the reference value;
Associating a motion setting of a biped that designates an operation of each character with a reference value designated by a body proportions in a modeling operation and providing the same as an animation resource to perform an animation operation;
The light irradiated to the character by the background according to the indoor, the outdoor, the weather, the season and the time is basically used to perform the lighting operation.
And designating a rendering texture according to a surface of the object in a stepwise manner according to a characteristic of each character to minimize data operation, and then performing a rendering operation.
KR1020140088894A 2014-07-15 2014-07-15 3D Animation production methods KR20160008769A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020140088894A KR20160008769A (en) 2014-07-15 2014-07-15 3D Animation production methods

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020140088894A KR20160008769A (en) 2014-07-15 2014-07-15 3D Animation production methods

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KR20160008769A true KR20160008769A (en) 2016-01-25

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106447760A (en) * 2016-11-01 2017-02-22 深圳市彬讯科技有限公司 Automatic interior rendering light arranging method based on tumax
KR102608863B1 (en) * 2022-10-31 2023-12-01 주식회사 스튜디오징스 Animating method for expressing cartoon characteristics

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106447760A (en) * 2016-11-01 2017-02-22 深圳市彬讯科技有限公司 Automatic interior rendering light arranging method based on tumax
KR102608863B1 (en) * 2022-10-31 2023-12-01 주식회사 스튜디오징스 Animating method for expressing cartoon characteristics

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