KR20140131592A - 애니메이티드 이모티콘을 처리하는 방법 및 장치 - Google Patents

애니메이티드 이모티콘을 처리하는 방법 및 장치 Download PDF

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Publication number
KR20140131592A
KR20140131592A KR1020147028275A KR20147028275A KR20140131592A KR 20140131592 A KR20140131592 A KR 20140131592A KR 1020147028275 A KR1020147028275 A KR 1020147028275A KR 20147028275 A KR20147028275 A KR 20147028275A KR 20140131592 A KR20140131592 A KR 20140131592A
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South Korea
Prior art keywords
emoticon
animated
emoticons
state
clients
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Ceased
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KR1020147028275A
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English (en)
Korean (ko)
Inventor
샤오룽 장
첸야 린
웨텅 웡
웨하이 천
전안 관
Original Assignee
텐센트 테크놀로지(센젠) 컴퍼니 리미티드
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Publication of KR20140131592A publication Critical patent/KR20140131592A/ko
Ceased legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/07User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
    • H04L51/08Annexed information, e.g. attachments
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16ZINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
    • G16Z99/00Subject matter not provided for in other main groups of this subclass
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F04POSITIVE - DISPLACEMENT MACHINES FOR LIQUIDS; PUMPS FOR LIQUIDS OR ELASTIC FLUIDS
    • F04CROTARY-PISTON, OR OSCILLATING-PISTON, POSITIVE-DISPLACEMENT MACHINES FOR LIQUIDS; ROTARY-PISTON, OR OSCILLATING-PISTON, POSITIVE-DISPLACEMENT PUMPS
    • F04C2270/00Control; Monitoring or safety arrangements
    • F04C2270/04Force
    • F04C2270/042Force radial
    • F04C2270/0421Controlled or regulated

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Tourism & Hospitality (AREA)
  • General Physics & Mathematics (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Computing Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Debugging And Monitoring (AREA)
  • Information Transfer Between Computers (AREA)
  • Indicating And Signalling Devices For Elevators (AREA)
  • Digital Computer Display Output (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Telephone Function (AREA)
KR1020147028275A 2012-03-09 2013-01-31 애니메이티드 이모티콘을 처리하는 방법 및 장치 Ceased KR20140131592A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN2012100617163A CN103309872A (zh) 2012-03-09 2012-03-09 一种动态表情处理方法及装置
CN201210061716.3 2012-03-09
PCT/CN2013/071202 WO2013131422A1 (zh) 2012-03-09 2013-01-31 一种动态表情处理方法及装置

Publications (1)

Publication Number Publication Date
KR20140131592A true KR20140131592A (ko) 2014-11-13

Family

ID=49115931

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020147028275A Ceased KR20140131592A (ko) 2012-03-09 2013-01-31 애니메이티드 이모티콘을 처리하는 방법 및 장치

Country Status (14)

Country Link
US (1) US20150006657A1 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
EP (1) EP2824600A4 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
KR (1) KR20140131592A (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
CN (1) CN103309872A (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
AP (1) AP2014007976A0 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
BR (1) BR112014021872A8 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
CA (1) CA2866737A1 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
CL (1) CL2014002381A1 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
MY (1) MY189915A (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
PH (1) PH12014501965A1 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
RU (1) RU2591670C2 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
SG (1) SG11201405246YA (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
WO (1) WO2013131422A1 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)
ZA (1) ZA201407101B (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013085409A1 (ru) * 2011-12-08 2013-06-13 Общество С Ограниченной Ответственностью Базелевс-Инновации Способ анимации sms-сообщений
CN104410561A (zh) * 2013-10-29 2015-03-11 贵阳朗玛信息技术股份有限公司 一种聊天表情发送方法及装置
US10225220B2 (en) * 2015-06-01 2019-03-05 Facebook, Inc. Providing augmented message elements in electronic communication threads
CN106789556B (zh) * 2016-11-28 2021-03-19 腾讯科技(深圳)有限公司 表情生成方法及装置
CN108628464A (zh) * 2018-04-20 2018-10-09 维沃移动通信有限公司 一种动态表情的显示方法及移动终端
CN109011566A (zh) * 2018-07-23 2018-12-18 广州趣丸网络科技有限公司 一种在实时通讯群组内筛子类游戏的实现方法
CN109120866B (zh) * 2018-09-27 2020-04-03 腾讯科技(深圳)有限公司 动态表情生成方法、装置、计算机可读存储介质和计算机设备
CN113556278B (zh) * 2021-07-20 2023-04-18 网易(杭州)网络有限公司 一种表情发送方法和装置
CN115695348B (zh) * 2021-07-27 2024-11-22 腾讯科技(深圳)有限公司 表情展示方法、装置、电子设备和存储介质
CN116192786A (zh) * 2021-11-29 2023-05-30 腾讯数码(天津)有限公司 消息处理方法、装置、计算机设备、存储介质及程序产品
CN119922342A (zh) * 2024-12-31 2025-05-02 北京达佳互联信息技术有限公司 信息展示方法、装置、电子设备、存储介质及程序产品

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3288665B2 (ja) * 1999-11-08 2002-06-04 コナミ株式会社 ゲームシステム
JP4449288B2 (ja) * 2001-10-31 2010-04-14 ヤマハ株式会社 認証方法およびその装置
EP1372122A1 (en) * 2002-06-13 2003-12-17 Yeong Gil Moon Wire/wireless internet lottery system using random-number generator
AU2002950502A0 (en) * 2002-07-31 2002-09-12 E-Clips Intelligent Agent Technologies Pty Ltd Animated messaging
US8025570B2 (en) * 2003-02-24 2011-09-27 Jon Edgar Labrie Massively multiplayer game method and system
US20050266925A1 (en) * 2004-05-25 2005-12-01 Ongame E-Solutions Ab System and method for an online duel game
US20060020993A1 (en) * 2004-07-21 2006-01-26 Hannum Sandra A Advanced set top terminal having a call management feature
US8066568B2 (en) * 2005-04-19 2011-11-29 Microsoft Corporation System and method for providing feedback on game players and enhancing social matchmaking
CN101179688B (zh) * 2007-05-17 2010-12-15 腾讯科技(深圳)有限公司 一种动态表情图片的实现方法及装置
JP5103508B2 (ja) * 2010-08-09 2012-12-19 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びサーバ

Also Published As

Publication number Publication date
EP2824600A1 (en) 2015-01-14
RU2591670C2 (ru) 2016-07-20
CA2866737A1 (en) 2013-09-12
ZA201407101B (en) 2015-11-25
MY189915A (en) 2022-03-21
BR112014021872A8 (pt) 2022-07-05
BR112014021872A2 (GUID-C5D7CC26-194C-43D0-91A1-9AE8C70A9BFF.html) 2017-06-20
CN103309872A (zh) 2013-09-18
RU2014140816A (ru) 2016-04-27
EP2824600A4 (en) 2015-05-27
AP2014007976A0 (en) 2014-09-30
US20150006657A1 (en) 2015-01-01
WO2013131422A1 (zh) 2013-09-12
PH12014501965A1 (en) 2014-11-17
CL2014002381A1 (es) 2015-03-27
SG11201405246YA (en) 2014-11-27

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Patent event date: 20141008

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