KR20130137431A - Method of composing quest, server performing the same and storage media storing the same - Google Patents
Method of composing quest, server performing the same and storage media storing the same Download PDFInfo
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- KR20130137431A KR20130137431A KR1020120061040A KR20120061040A KR20130137431A KR 20130137431 A KR20130137431 A KR 20130137431A KR 1020120061040 A KR1020120061040 A KR 1020120061040A KR 20120061040 A KR20120061040 A KR 20120061040A KR 20130137431 A KR20130137431 A KR 20130137431A
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- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Abstract
Description
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a quest synthesis technique, and relates to a quest synthesis method for generating a synthesis quest by synthesizing quest items by a user terminal, a quest synthesis server for executing the same, and a recording medium storing the same.
An RPG game (Role Playing Game) is a game in which a character plays a role and solves a problem while playing a specific role. Such RPG games have typically been played by one or several players. However, in recent years, with the development of the Internet, many users have been able to gather.
In such an RPG game, the user selects his character, forms a party alone, or performs a quest given during the game to raise the character level and obtain game money or useful game items. Existing quests were able to perform a fixed type of mission provided by the game company and be rewarded. However, when all the quest content is exhausted, there is a problem that only repeated game play is required. Conventionally, the same type of quests are continuously provided in the form of "repeating quests" or "daily quests" to prevent content burning out, but ultimately, the problem has not been solved in that the same action is repeated.
Korean Patent No. 10-0700716 relates to a recording medium in which a user-defined quest providing method, a system, and a program for implementing the same are recorded, and includes quest attribute information (for example, quest execution base, target, number, and Attribute information of at least one of the individual items including the action) to the client, and receive from the client a user defined quest including quest generation information composed of a combination of at least one of the individual items and reward information corresponding to the completion of the quest. Can be.
Korean Patent No. 10-0458287 relates to an online role-playing game service system and a method for building a building development method. When a user completes a quest, the role-playing game controller controls the user's data stored in the user DB. The experience value may be updated, and the role-playing game controller may update the road map by developing a building disposed on the road map for performing the quest based on the data of the building development program storage unit and the user's experience value.
One embodiment of the present invention by generating a new synthetic quest by synthesizing the quest items by the user terminal to induce more various play to the user to increase the satisfaction and slow down the content burning out, quest synthesis method A quest synthesis server and a recording medium storing the same are provided.
In addition, an embodiment of the present invention allows the user to spend the game money by allowing the user to consume the game money by generating a synthesis quest using the game money or cache, the quest synthesis method that executes the same A synthesis server and a recording medium storing the same are provided.
In addition, an embodiment of the present invention increases the probability of generating a rare rare quest that requires a lot of play time according to the synthesis cost through the cache, but the quest synthesis method that can attract a high age group who wants to play the game to the game user without time To provide a quest synthesis server that executes this and a recording medium storing the same.
In addition, an embodiment of the present invention provides a quest synthesis method, a quest synthesis server that executes the same, and a recording medium storing the same, which may induce the interest of the user by selling the synthesized quest synthesized through game money or cache to another user. To provide.
In addition, an embodiment of the present invention is a quest synthesis method that can improve sales by selling a copy of the synthesized quest to other users according to the distribution rule between the user and the operator for the revenue according to the sale, the quest synthesis server executing the same And a recording medium storing the same.
Among the embodiments, the quest synthesis method is performed in a quest synthesis server that can be connected to the user terminal. The quest synthesizing method includes providing a quest item list including a plurality of synthesizable quest items to the user terminal and synthesizing the corresponding synthesizable quest items when at least some of the plurality of synthesizable quest items are selected by the user terminal. Generating a synthetic quest.
In one embodiment, the method may include associating a reward item when the generated synthetic quest is successfully completed with the generated synthetic quest.
In one embodiment, the method may further comprise allowing the user terminal to sell the generated synthetic quest to another user. In one embodiment, the method may further comprise allowing the sale of a copy of the synthesized quest to the other user according to a distribution rule between the user and the operator for the revenue from the sale. In one embodiment, the method may further comprise prohibiting resale by the other user in the case of the copy.
In one embodiment, allowing the sale of the generated synthetic quest may further include allowing the other user to sell the synthesized synthetic quest via game money or cache.
In one embodiment, the quest item list may further include a compositing cost that may be paid to a game money or cache associated with each of the plurality of compositable quest items.
In an embodiment, the generating of the pre-synthesis quest may further include subtracting a synthesis cost according to the synthesis of the corresponding synthesizable quest items from a user account balance.
In one embodiment, generating the synthesis quest may further include generating the generated synthesis quest probabilistic as a rare quest. In one embodiment, generating the synthesis quest may further include increasing a generation probability of the rare quest according to a synthesis cost through a cache.
In an embodiment, the method may further include storing the generated synthesis quest in a synthesis quest warehouse and providing the stored synthesis quest according to a user's request.
In one embodiment, the method may further include allowing the user terminal to edit the provided composite quest via the plurality of synthesizeable quest items.
Among the embodiments, the quest synthesis server is connected with the user terminal. The quest synthesis server may provide a quest item list providing unit for providing a quest item list including a plurality of composable quest items to the user terminal and when at least some of the plurality of composable quest items are selected by the user terminal. It includes a synthesis quest generating unit for generating a synthesis quest by synthesizing the synthesizeable quest items.
In an embodiment, the server may further include a synthetic quest sales unit, in which the user terminal sells the generated synthetic quest to another user. In one embodiment, the synthesis quest sales unit may sell the synthesized quest synthesized through the game money or the cache to the other user.
In one embodiment, the server may further include a user balance management unit for adding the revenue from the sale of the copy of the synthesized quest to the user balance in accordance with the distribution rules between the user and the operator for the revenue from the sale. In an embodiment, the user balance manager may subtract the composition cost of the synthesis of the corresponding composable quest items from the user account balance.
In one embodiment, the quest item list may further include a compositing cost that may be paid to a game money or cache associated with each of the plurality of compositable quest items.
In an embodiment, the server may further include a rare quest generator that generates the generated synthetic quest as a rare quest.
In an embodiment, the computer-readable recording medium may include a quest item list providing unit for providing a quest item list including a plurality of compositable quest items to the user terminal and the plurality of synthesizable quest items by the user terminal. If at least a portion is selected, the synthesized quest generating unit may be configured to synthesize the corresponding quest items.
The quest synthesis method according to an embodiment of the present invention, the quest synthesis server executing the same, and a recording medium storing the same, generate a new synthesis quest by synthesizing the quest items by the user terminal, thereby inducing more various plays to users. Increase the speed and slow down content burning out.
In addition, the quest synthesis method according to an embodiment of the present invention, the quest synthesis server that executes the same, and the recording medium storing the same to generate a synthetic quest using a game money or a cache so that the user can spend the game money You can spend game money in the game.
In addition, the quest synthesis method according to an embodiment of the present invention, the quest synthesis server that executes the same, and the recording medium storing the same increase the probability of generating a rare rare quest requiring a large play time according to the synthesis cost through the cache. You can attract high-age players who want to play games but don't have them.
In addition, a quest synthesis method according to an embodiment of the present invention, a quest synthesis server executing the same, and a recording medium storing the same may induce a user's interest by selling a synthesis quest synthesized through a game money or a cache to another user. have.
In addition, the quest synthesizing method according to an embodiment of the present invention, the quest synthesizing server which executes the same, and the recording medium storing the quest synthesizing method may include a copy of the quest synthesized according to a distribution rule between the user and the operator for the profit of the sale. You can improve your sales by selling to other users.
1 is a block diagram illustrating a quest synthesis system according to an embodiment of the present invention.
FIG. 2 is a block diagram illustrating the quest synthesis server in FIG. 1.
3 is a block diagram illustrating the user terminal of FIG.
4 is a flowchart illustrating an execution process of the quest synthesis server of FIG. 1.
FIG. 5 is a flowchart illustrating an execution process of a user terminal of FIG. 1.
FIG. 6 is a diagram illustrating an initial screen of a quest synthesis program executed in the user terminal of FIG. 1.
FIG. 7 is a diagram illustrating a list of quest items received by the user terminal of FIG. 1.
8 is a diagram illustrating a progress screen of a quest synthesis program performed in the user terminal of FIG. 1.
The description of the present invention is merely an example for structural or functional explanation, and the scope of the present invention should not be construed as being limited by the embodiments described in the text. That is, the embodiments are to be construed as being variously embodied and having various forms, so that the scope of the present invention should be understood to include equivalents capable of realizing technical ideas. Also, the purpose or effect of the present invention should not be construed as limiting the scope of the present invention, since it does not mean that a specific embodiment should include all or only such effect.
Meanwhile, the meaning of the terms described in the present application should be understood as follows.
The terms "first "," second ", and the like are intended to distinguish one element from another, and the scope of the right should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
It is to be understood that when an element is referred to as being "connected" to another element, it may be directly connected to the other element, but there may be other elements in between. On the other hand, when an element is referred to as being "directly connected" to another element, it should be understood that there are no other elements in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring to", should be interpreted as well.
It should be understood that the singular " include "or" have "are to be construed as including a stated feature, number, step, operation, component, It is to be understood that the combination is intended to specify that it does not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
In each step, the identification code (e.g., a, b, c, etc.) is used for convenience of explanation, the identification code does not describe the order of each step, Unless otherwise stated, it may occur differently from the stated order. That is, each step may occur in the same order as described, may be performed substantially concurrently, or may be performed in reverse order.
The present invention can be embodied as computer-readable code on a computer-readable recording medium, and the computer-readable recording medium includes all kinds of recording devices for storing data that can be read by a computer system . Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like, and also implemented in the form of a carrier wave (for example, transmission over the Internet) . In addition, the computer-readable recording medium may be distributed over network-connected computer systems so that computer readable codes can be stored and executed in a distributed manner.
All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Generally, the terms defined in the dictionary used are to be interpreted to coincide with the meanings in the context of the related art, and should not be interpreted as having ideal or excessively formal meanings unless clearly defined in the present application.
1 is a block diagram illustrating a quest synthesis system according to an embodiment of the present invention.
Referring to FIG. 1, the quest synthesis system 100 includes a user terminal 110, an internet 120, and a quest synthesis server 130. Here, the user terminal 110 and the quest synthesis server 130 may be connected to the Internet 120.
The user terminal 110 may correspond to a computing device and selects quest items to be used for compositing from a list of quest items provided by the quest synthesizing server 130. The user terminal 110 will be described with reference to FIG. 3.
The quest synthesis server 130 may correspond to a computing device that may be connected to the user terminal 110 through the Internet, and is not limited to a single computing device, and may be implemented as a plurality of distributed computing devices.
In one embodiment, the quest synthesis server 130 may correspond to a server that continues to cooperate with the user terminal 110. In this manner, even after the synthesis quest is generated, the user terminal 110 may interwork with the quest synthesis server 130 in the process of selling the synthetic quest, and the quest synthesis server 130 may store existing contents in the process of selling the synthetic quest. (E.g., the identifier of the user who created the composite quest).
FIG. 2 is a block diagram illustrating the quest synthesis server in FIG. 1.
Referring to FIG. 2, the quest synthesis server 130 includes a quest item list providing unit 210 and a synthetic quest generating unit 220, a synthetic quest selling unit 230, a rare quest generating unit 240, and a synthetic quest. The editor 250, a user balance manager 260, a login information manager 270, a user authentication unit 280, a subscriber database 290, a synthetic quest database 300, and a controller 301 may be further included.
The quest item list providing unit 210 provides the quest item list to the user terminal 110. In one embodiment, the quest item list may include a plurality of synthesizable quest items and a compositing cost that may be paid to a game money or cache associated with each of the plurality of synthesizable quest items.
The synthesis quest generation unit 220 generates a synthesis quest by synthesizing the corresponding synthesisable quest items when at least some of the plurality of synthesis quest items are selected by the user terminal 110. In one embodiment, the synthetic quest generator 220 may generate a synthetic quest by synthesizing a randomly selected quest items among the plurality of synthesizable quest items.
The synthetic quest sales unit 230 sells the synthetic quest to another user terminal 110 at the request of the user terminal 110. In one embodiment, the synthesis quest sales unit 230 may sell the synthesis quest to other user terminals if the synthesis quest requested by the user terminal 110 is not a copy. In another embodiment, the synthetic quest sales unit 230 may not sell the synthetic quest to another user terminal if the synthetic quest requested for sale by the user terminal 110 is a copy.
The rare quest generation unit 240 generates at least a part of the synthetic quest generated by the user terminal 110 as a rare quest. In one embodiment, the rare quest generator 240 may generate a synthetic quest as a rare quest. In one embodiment, the rare quest generator 240 may increase the generation probability of the rare quest according to the synthesis cost through the cache.
The synthesis quest editor 250 edits the synthesis quest at the request of the user terminal 110.
The user balance manager 260 manages a cache or game money held by the user terminal 110. In one embodiment, the user balance manager 260 may subtract the cache or game money associated with the user terminal 110 when the synthetic quest is generated by the user terminal 110. In another embodiment, the user balance manager 260 may add the corresponding profit to the cache or game money when the synthesized quest is sold to the other user terminal 110.
In one embodiment, the user balance manager 260 may add the proceeds to the user balance according to a distribution rule between the user and the operator for the revenue from the sale. For example, when the synthetic quest sales unit 230 sells a copy of the synthetic quest to another user according to a profit sharing ratio of 5: 5, the profit is generated by Neowiz and the user terminal 110 generating the synthetic quest 5: 5. Divide the profit into the user's balance.
The login information manager 270 may manage generation or deletion of login information associated with a user accessing the quest synthesis server 130. The login information manager 270 may generate the login information when the user receives the login information generation command. In another embodiment, the login information manager 270 may delete the login information when the user receives the login information deletion command.
The user authenticator 280 authenticates the user based on the user information received from the user terminal 110. In one embodiment, the user authentication unit 280 may determine whether the user information received from the at least one user terminal 110 corresponds to the previously stored user information. In one embodiment, the user authentication unit 280 may record the time of successful authentication of the user. The user authentication unit 420 may succeed in authenticating the user if it is, and if not, the authentication of the user may fail.
The subscriber database 290 is used to store user information connected to the quest synthesis server 130. In one embodiment, subscriber database 290 stores information for login (e.g., password, social security number, name, date of birth, etc.) corresponding to an identifier (e.g., user ID) assigned to a user. Can be used.
Synthetic quest database 300 is used to store the synthetic quest and the user information that created it. In one embodiment, the composite quest database 300 may correspond to an identifier assigned to the user (eg, a user ID), such as quest item information used to create the composite quest, and an identifier of the composite quest. ) Can be used to store
The control unit 301 is a quest item list providing unit 210 and the synthetic quest generating unit 220, the synthetic quest selling unit 230, the rare quest generating unit 240, the synthetic quest editing unit 250, the user balance management unit 260 The login information manager 270, the user authentication unit 280, the subscriber database 290, and the synthetic quest database 300 are controlled.
3 is a block diagram illustrating the user terminal of FIG.
FIG. 3 illustrates that at least one user terminal 110 is implemented by a smart phone or a tablet PC, although not necessarily limited thereto. Referring to FIG. 3, at least one user terminal 110 may include a touch screen 310, a login information providing unit 320, a quest synthesis program storage unit 330, a communication unit 340, and a quest item list receiving unit 350. ), The quest item selection unit 360 and the control unit 350.
The touch screen unit 310 corresponds to a display device capable of detecting touch presence and position within a display area. The touch screen 310 receives a user touch or drag input and delivers it to a specific quest synthesis program.
The login information provider 320 provides the login information received by the user to the quest synthesis server 130. In one embodiment, the login information provider 320 may provide the quest synthesis server 130 with the identifier and password input by the user.
The quest synthesis program storage unit 330 is used to access the quest synthesis server 130 and store the quest synthesis program for the synthesis quest. In one embodiment, the quest synthesis program storage unit 330 may be a volatile memory or a nonvolatile memory. Memory and combinations thereof.
The communication unit 340 corresponds to an interface for communication with the user terminal 110 and the quest synthesis server 130. In one embodiment, communication portion 340 may comprise a cellular network or a modem for a wireless network. More specifically, the communicator 340 receives the quest item list from the quest synthesis server 130 and transmits the list to the controller 350 or receives data generated in the process of generating the synthesized quest and transmits the data to the controller 350.
The quest item list receiving unit 350 receives a quest item list from the quest synthesis server 130. In one embodiment, the quest item list receiving unit 350 may receive the quest item list from the quest synthesis server 130 connected through the wireless Internet.
The quest item selector 360 selects quest items to be used for compositing from a plurality of composable quest items in the quest item list.
The control unit 370 may include a touch screen 310, a login information providing unit 320, a quest synthesis program storage unit 330, a communication unit 340, a quest item list receiving unit 350, and a quest item selecting unit 360. To control.
4 is a flowchart illustrating an execution process of the quest synthesis server of FIG. 1.
In FIG. 4, the quest item list providing unit 210 provides the quest item list to the user terminal 110 (step S410).
When the at least some of the plurality of composable quest items are selected by the user terminal 110, the synthesized quest generator 220 generates a synthesized quest by synthesizing the corresponding composable quest items (step S420). In one embodiment, the synthesis quest generator 220 may associate a reward item when the synthesis quest is successfully completed with the synthesis quest. In one embodiment, synthetic quests can be generated stochastically as rare quests. In one embodiment, the generation probability of the rare quest may be calculated based on Equation 1 below.
[Equation 1]
ΔP = C * Charge (Item)
ΔP: Increased chance of generating rare quests,
Chage (): A function that calculates the sum of the combined costs of quest items,
Item: Quest Item,
C: constant
The user balance manager 260 subtracts the synthesis cost according to the synthesis of the quest items from the user balance (step S430). In an embodiment, the user balance manager 260 may subtract the synthesis cost from the user balance based on Equation 2 below.
&Quot; (2) "
ΔL (c) = C * ΣCharge (Q (Item))
Q (Item)
ΔL (c): Deduction width of user balance according to the composition
ΣCharge (): A function that calculates the sum of synthesis costs
Q (): A function that defines the compositing cost of the quest item used to create the compositing quest.
Item: Quest Item,
C: constant
When the sale request for the synthesis quest is requested by the user terminal 110 (step S440), the synthesis quest sales unit 230 determines whether the corresponding synthesis quest is a copy (step S450).
If the synthesis quest is not a copy (step S450), the synthesis quest sales unit 230 sells the synthesis quest to another user terminal (step S460).
The user balance manager 260 adds the cash or game money according to the sale of the synthetic quest to the user balance (step S470). In one embodiment, the user balance manager 260 may distribute formulas according to a distribution rule between the user and the operator for the revenue according to the sales and add them to the user balance.
If the synthesis quest is a copy (step S450), the synthesis quest sales unit 230 does not sell the synthesis quest to the other user terminal 110 (step S480).
FIG. 5 is a flowchart illustrating an execution process of a user terminal of FIG. 1.
In FIG. 5, the quest item list receiving unit 350 receives the quest item list from the quest synthesis server 130 (step S510).
The quest item selector 360 selects quest items to be used for compositing from the plurality of composable quest items in the quest item list (step S520).
When the generation of the synthesis quest is completed, the communication unit 340 requests the quest synthesis server 130 to sell to another user terminal (step S530). The communication unit 340 requests the quest synthesis server 130 to proceed with the sale of the synthesis quest if the sale of the synthesis quest is allowed by the quest synthesis server 130 (step S550). The communication unit 340 does not request the quest synthesis server 130 to proceed with the sale of the synthesized quest if the sale of the synthesized quest is not permitted by the quest synthesis server 130 (step S560).
FIG. 6 is a diagram illustrating an initial screen of a quest synthesis program executed in the user terminal of FIG. 1.
In FIG. 6, when the quest synthesis program is executed by the user, the touch screen 310 may display the user selection menu 600 before executing the quest synthesis. 6 is not intended to limit the scope of the disclosed technology. The user selection menu 600 includes a user balance check menu 610, a quest item list receiving menu 620, a compound quest creation menu 630, a My menu 640, a store menu 660, and a setting menu 660. It may include.
Here, the user balance check menu 610 is used to check the cache or game money held by the user, and the quest item list receiving menu 620 is used to receive the quest item list from the quest synthesis server 130. do. The synthetic quest creation menu 630 is used to synthesize quest items, and my menu 640 is used to identify the synthetic quests that are held. Store menu 650 is used to sell synthetic queries. Hereinafter, FIG. 7 illustrates that the quest item list receiving menu 620 is selected, and FIG. 8 illustrates that the synthetic quest generation menu 630 is selected.
FIG. 7 is a diagram illustrating a list of quest items received by the user terminal of FIG. 1.
In FIG. 7, when the quest item list receiving menu 610 is selected by the user, the touch screen 310 displays the quest item list list 710 in the user terminal 110. The quest item list list 710 corresponds to a list in which the quest item list is stored according to the date of receiving the quest item by the user. The touch screen 310 may display (for example, 760) detailed information of the quest item list 720a when the view button 740 is selected for the detailed inquiry of the specific quest item list 720a by the user. Can be.
When the receive button 730 is selected by the user, the touch screen 310 receives the quest item list 720b from the quest synthesis server 130. After the reception of the quest item list 720b is completed, the touch screen 310 adds the quest item list 720b to the quest item list list 710 and displays a view button for the corresponding quest item list 720b by the user. If 740 is selected, detailed information of the quest item list 720b may be displayed.
The quest item list 720b is a composite cost (e.g., $ 10) that can be paid to the game money or cash associated with each of the plurality of synthesizable quest items (e.g., serving elders) and the plurality of synthesizable quest items, respectively. Include). If the synthesis quest generation button 770 is selected by the user, the touch screen 310 displays a screen 800 for generating the synthesis quest.
8 is a diagram illustrating a progress screen of a quest synthesis program performed in the user terminal of FIG. 1.
In FIG. 8, when the synthesis quest generation menu 630 is selected by the user, the touch screen 310 displays a screen 800 for generating the synthesis quest. According to an embodiment, the touch screen unit 310 may display a screen 800 for generating a synthesis quest when the synthesis quest generation 770 is selected in the quest item list receiving menu 620.
The touch screen 310 may display the image of the item to be checked when a quest item (eg, a tasting price) to be used for the synthetic quest is selected by the user. The touch screen 310 displays the generated synthetic quest screen 810 when the synthesis quest generation button 820 is selected after the selection is completed by the user. Synthetic quest 830 is associated with a reward item (eg, purple primitive drake) when the quest completes successfully. Synthetic quest 830 includes a quest item selected by the user (eg, elder service, flamekeeper, tasting).
It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or scope of the present invention as defined by the following claims It can be understood that
100: quest synthesis system 110: user terminal
120: Internet 130: Quest Synthesis Server
210: quest item list providing unit 220: synthetic quest generation unit
230: synthetic quest sales unit 240: rare quest generation unit
250: synthesis quest editing unit 260: user balance management unit
270: login information management unit 280: user authentication unit
290: Subscriber Database 300: Synthetic Quest Database
301: 370: Control part 310: Touch screen
320: login information provider
330: Quest synthesis program storage unit 340: Communication unit
350: quest item list receiving unit 360: quest item selection unit
Claims (20)
- In the quest synthesis method performed in the quest synthesis server that can be connected to the user terminal,
Providing a quest item list including a plurality of composable quest items to the user terminal; And
And synthesizing the corresponding synthesizable quest items when the at least some of the plurality of synthesizable quest items are selected by the user terminal to generate a synthetic quest.
- The method of claim 1,
Associating a reward item when the generated synthetic quest is successfully completed with the generated synthetic quest.
- 3. The method of claim 2,
And allowing the user terminal to sell the generated synthetic quest to another user.
- The method of claim 3,
And allowing the sale of a copy of the synthesized quest to the other user in accordance with a distribution rule between a user and an operator for revenue from the sale.
- 5. The method of claim 4,
In the case of the copy further comprises the step of prohibiting resale by the other user.
- The method of claim 1, wherein allowing the sale of the generated synthetic quests
And allowing the other user to sell the synthesized quest synthesized through a game money or a cache.
- The method of claim 1, wherein the quest item list is
The method of claim 1, further comprising a synthesis cost that can be paid to the game money or cache associated with each of the plurality of synthesizable quest items.
- 8. The method of claim 7, wherein generating the synthetic quest
And subtracting a synthesis cost according to the synthesis of the corresponding synthesizeable quest items from a user account balance.
- The method of claim 1, wherein generating the synthetic quest
And generating the generated synthetic quest probabilistically as a rare quest.
- 10. The method of claim 9, wherein generating the synthetic quest
And increasing the generation probability of the rare quest according to a synthesis cost through a cache.
- The method of claim 1,
And storing the generated synthetic quest in a synthetic quest warehouse to provide the stored synthetic quest according to a user's request.
- 12. The method of claim 11,
And allowing the user terminal to edit the provided synthetic quest via the plurality of synthesizable quest items.
- In the quest synthesis server that can be connected to the user terminal, the quest synthesis server
A quest item list providing unit for providing a quest item list including a plurality of composable quest items to the user terminal; And
And a synthesis quest generation unit configured to generate a synthesis quest by synthesizing the corresponding synthesisable quest items when at least some of the plurality of synthesisable quest items are selected by the user terminal.
- The method of claim 13,
The quest synthesis server, characterized in that the user terminal further comprises a synthetic quest sales unit for selling the generated synthetic quest to other users.
- 15. The method of claim 14,
And a user balance manager which adds revenue from the sale of the copy of the synthesized quest to the user balance according to a distribution rule between the user and the operator for the revenue according to the sale.
- The method of claim 14, wherein the synthetic quest sales unit
Quest synthesis server, characterized in that the sale of the synthesized quest synthesized through the game money or the cache to the other user.
- The method of claim 13, wherein the quest item list is
Quest synthesizing server further comprising a synthesis cost that can be paid to a game money or a cache associated with each of the plurality of synthesizable quest items.
- The method of claim 15, wherein the user balance management unit
Quest synthesis server, characterized in that the deduction of the synthesis cost according to the synthesis of the compositable quest items from a user account balance.
- The method of claim 13,
The quest synthesis server, characterized in that it further comprises a rare quest generating unit for generating the generated synthetic quest as a rare quest (rare quest).
- A recording medium storing a program for executing a quest synthesis method performed by a quest synthesis server that can be connected to a user terminal, the recording medium comprising:
Providing a quest item list including a plurality of composable quest items to the user terminal; And
And synthesizing the synthesizable quest items to generate a synthesis quest when at least some of the plurality of synthesizable quest items are selected by the user terminal.
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Cited By (30)
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WO2015196105A1 (en) * | 2014-06-19 | 2015-12-23 | Kabam, Inc. | System and method for providing a quest from a probability item bundle in an online game |
US9452356B1 (en) | 2014-06-30 | 2016-09-27 | Kabam, Inc. | System and method for providing virtual items to users of a virtual space |
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