KR20030060735A - Friendship reinforcement system through competition, challenge and exchange between member schools and other schools. - Google Patents

Friendship reinforcement system through competition, challenge and exchange between member schools and other schools. Download PDF

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Publication number
KR20030060735A
KR20030060735A KR1020020028289A KR20020028289A KR20030060735A KR 20030060735 A KR20030060735 A KR 20030060735A KR 1020020028289 A KR1020020028289 A KR 1020020028289A KR 20020028289 A KR20020028289 A KR 20020028289A KR 20030060735 A KR20030060735 A KR 20030060735A
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South Korea
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challenge
school
schools
exchange
friendship
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KR1020020028289A
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Korean (ko)
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김형석
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김형석
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Priority to KR1020020028289A priority Critical patent/KR20030060735A/en
Publication of KR20030060735A publication Critical patent/KR20030060735A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus

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  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE: A system for strengthening competition, challenge, and exchange between a school of a member and other school is provided to give the homesickness for a user's old school and the new meeting culture to an adult, and to make the youth strengthen the friendship based on the present friends, and exchange the friendship with the friends of other school. CONSTITUTION: After the member registration, a member has the qualification to challenge if the member uploads a photo of the member. The member joins in a challenge event by automatically generating a challenge button. The member joining in the challenge event is ranked by calculating an SMS(Short Message Service), an e-mail, and a heart point expressing the good impression between members after seeing the photo and the profile of the challenging member. If the member joins in the challenge event, the member competes with the challengers of other schools for the honor and the pride of the member's school at a weekly challenge event.

Description

회원 소속학교와 타학교와의 경쟁,도전 및 교류를 통한 우정강화 시스템. {omitted}Friendship reinforcement system through competition, challenge, and exchange between member schools and other schools. {omitted}

요즘 각각의 인터넷 포털사이트와 모바일 미팅 사이트에 네티즌들이 자신의 사진과 프로필을 올리고, 서로를 인터넷 상에서 확인하고 마음에 드는 상대와 온라인 또는 오프라인으로 서로 연락하는 신종 미팅이 유행하고 있다. 그러나, 이러한 사이트들은 흥미를 끌고 재미를 주기는 하나, 회원간 지속적 관심을 끌기에는 연결고리가 없다.Nowadays, new meetings are becoming popular, where netizens upload their photos and profiles to each Internet portal site and mobile meeting site, check each other on the Internet, and contact each other online or offline with their favorite partners. However, while these sites are interesting and entertaining, they are not connected to the ongoing interest among members.

이번 발명은 이러한 문제점을 보완하여 지속적 관심의 연결고리를 찾는데에서 그 독자성이 있다.The present invention has its independence in finding a link of continuous interest to complement this problem.

학교와 인물을 연결시켜 경쟁체제를 도입함으로써, 우리나라 같이 학연, 지연이 강한 민족성을 반영한 것이다.By introducing a competitive system by linking schools and people, it reflects the strong nationality of schooling and delays like Korea.

또한, 도전이란 개념을 반영함으로써, 학교간, 분류간 경쟁을 이끌어 안정적이고 지속적인 수익구조를 구축할 수 있다.In addition, by reflecting the concept of challenge, competition between schools and classes can be used to build a stable and sustainable profit structure.

..

1. schoolstar 회원 가입 후, 회원의 사진을 올리면 도전할 수 있는 자격이 생긴다. (도전이란 schoolstar.co.kr 내의 新아이템으로 매주 회원간의 호감도를 SMS, e-mail, 하트점수를 환산하여 그 주의 순위를 정하는데 참여할 수 있는 기회를 말한다.)1. After enrolling as a schoolstar, you will be eligible to challenge by uploading your photo. (Challenge is a new item in schoolstar.co.kr, which is an opportunity to participate in ranking the week by converting SMS, e-mail, and heart scores into a weekly impression among members.)

사진을 올림으로써 사진회원은 '도전하기' 버튼이 자동 생성됨으로써 회원 본인이 원하는 때에 도전 이벤트에 참가할 수 있다.By uploading a photo, a photo member can automatically create a 'challenge' button to participate in the challenge event when he / she wants to.

2. 회원이 도전하게 되면 회원 소속학교의 명예와 자존심을 걸고 그 주의 도전이벤트에서 다른 학교(중학교, 고등학교, 대학교, 일반 남녀) 도전자들과 경쟁하게 된다. 단, 경쟁은 위 8분류중 자신이 속한 분류의 도전자들 사이의 경쟁이다.2. When a member is challenged, they will honor the honor and pride of the member's school and compete with other school (challenge, middle school, high school, university, men and women) challengers in the state's challenge event. However, competition is competition between the challengers in their category in the above eight categories.

3. 각 분류 1주 우승자들은 그 다음주에도 자리를 계속 지켜 다음주 도전자들의 도전을 받게 되고, 1주 우승자가 되지 못한 도전자들은 그 다음주에는 도전을 하지 못한다. 그러나, 자신이 올린 사진을 바꾸는 경우 1주 후 재도전이 가능하다.3. The winners of each category will remain in place next week to be challenged by challengers next week, and those who do not win the first week will not be challenged next week. However, if you change your picture, you can try again after 1 week.

4. 연속해서 3주를 우승하게 되면 명예의 전당이란 메뉴에 오르게 된다.4. If you win three consecutive weeks, you will be on the menu of Hall of Fame.

5. 각 분류 1주 우승자는 본인의 사진을 케리커쳐한 상품(T-shirt)을 상품으로 받게 된다.5. The winner of each category will receive a T-shirt as a prize.

학교와 인물을 연결시켜 경쟁체제를 도입함으로써 우리나라 같이 학연, 지연이 강한 민족성을 반영, 지속적으로 회원들의 관심을 불러일으켜 안정적이고 지속적인 수입 구조를 구축할 수 있다.By introducing a competitive system by linking schools and people, it is possible to build a stable and sustainable income structure by continuously attracting the interests of its members, reflecting the high academic and delayed ethnicity of Korea.

Claims (1)

회원과 사진회원간의 소속학교를 중심으로 도전과 우승이라는 경쟁체제를 도입함.Introduced a competition system of challenge and championship, centering on the school of membership between members and photographers.
KR1020020028289A 2002-05-21 2002-05-21 Friendship reinforcement system through competition, challenge and exchange between member schools and other schools. KR20030060735A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020020028289A KR20030060735A (en) 2002-05-21 2002-05-21 Friendship reinforcement system through competition, challenge and exchange between member schools and other schools.

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KR1020020028289A KR20030060735A (en) 2002-05-21 2002-05-21 Friendship reinforcement system through competition, challenge and exchange between member schools and other schools.

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KR20030060735A true KR20030060735A (en) 2003-07-16

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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000054849A (en) * 2000-05-18 2000-09-05 안장흠 System and method for providing virtual class by using network
KR20000054681A (en) * 2000-06-17 2000-09-05 전정길 album animation furnish system through internet
KR20000058525A (en) * 2000-06-09 2000-10-05 안종선 Automated On-Line community generation system and service for majors/departments in universities
KR20000063699A (en) * 2000-07-31 2000-11-06 서재복 Cyber student contest
KR20010035367A (en) * 2001-02-07 2001-05-07 박기고 par an individual marks simulation system by realtime appearance estimation system
KR20020011291A (en) * 2000-08-01 2002-02-08 진용 System and Operational Method for Cyber School

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000054849A (en) * 2000-05-18 2000-09-05 안장흠 System and method for providing virtual class by using network
KR20000058525A (en) * 2000-06-09 2000-10-05 안종선 Automated On-Line community generation system and service for majors/departments in universities
KR20000054681A (en) * 2000-06-17 2000-09-05 전정길 album animation furnish system through internet
KR20000063699A (en) * 2000-07-31 2000-11-06 서재복 Cyber student contest
KR20020011291A (en) * 2000-08-01 2002-02-08 진용 System and Operational Method for Cyber School
KR20010035367A (en) * 2001-02-07 2001-05-07 박기고 par an individual marks simulation system by realtime appearance estimation system

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