KR101724517B1 - Replay system and method for after action review of wargame - Google Patents

Replay system and method for after action review of wargame Download PDF

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Publication number
KR101724517B1
KR101724517B1 KR1020160111346A KR20160111346A KR101724517B1 KR 101724517 B1 KR101724517 B1 KR 101724517B1 KR 1020160111346 A KR1020160111346 A KR 1020160111346A KR 20160111346 A KR20160111346 A KR 20160111346A KR 101724517 B1 KR101724517 B1 KR 101724517B1
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KR
South Korea
Prior art keywords
training data
time
situation
post
replay
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KR1020160111346A
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Korean (ko)
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송재민
백승준
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대한민국(방위사업청장)
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/003Simulators for teaching or training purposes for military purposes and tactics

Abstract

A war game post-condition review replaying system according to the embodiment of the present invention comprises: a training data buffer management unit determining the time when the current situation is replayed and the time at which the training data is buffered in the training data buffer, and determining whether the buffering is to proceed or the replay data is to be extracted by comparing the difference between the time point buffered in the training data buffer and the replaying time in a current situation, with a preset usable range; a situation replay unit operable to perform a display process in cooperation with the training data buffer management unit to display an electronic situation and to allow a user to check the situation; and a database input/output management unit requesting the training data in units of work set in advance in the post-analysis database, receiving the result of the request, and transmitting the result of the request to the training data buffer management unit to prevent the war game post-condition review replay system from becoming in a standby state. The reception of training data is performed in the background so that the situation can be reproduced even during the reception of the training data and the processing speed difference between the post analysis database and the replay system is reduced to ensure a smooth follow-up review situation replay.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a replay system and method,

The present invention relates to a system and method for replaying a war game post-examination situation, and more particularly, to a war game post-review system for processing a large- And more particularly, to a system and method for recharging.

War games are war simulations used in the military for the training of strategic decisions. The effectiveness of the strategy is verified through post-training during or after training to make more reasonable decisions in practice. The Situation Replay System is a system that identifies and reviews strategies that occur during training by replaying the situation of the battlefield afterwards.

The current situation replay system can not reproduce only the sampled data or reproduce only the training for a certain period of time because the processing of the large capacity training data is insufficient, so that it is difficult to provide the lost information or reproduce the long term training at a time.

Patent Document 1: Korean Patent No. 10-1548160 (published on September 30, 2015)

SUMMARY OF THE INVENTION Accordingly, it is an object of the present invention to provide a system and method for replaying a war game post-examination situation for processing a large amount of training data and preventing a postponement of a post-review situation replay delay while providing a natural image.

Also, a problem to be solved by the present invention is to prevent the replay of the battlefield status from being delayed due to input / output to the database and to prevent the flow of replay at high speed replay, And to provide a system and method for replaying a war game post review situation.

The war game posture review situation replay system according to an embodiment of the present invention determines the current situation replay timing and the timing at which the training data is buffered in the training data buffer, A training data buffer management unit for comparing the difference with a preset available range to determine whether to perform buffering or to extract replay data; A situation replay unit operable to perform processing for displaying a battlefield situation in cooperation with the training data buffer management unit and performing a display operation so that a user can check the situation; Requesting training data in units of work set in advance in the post-analysis database, receiving the result of the request, and transmitting the result to the training data buffer management unit to prevent the war game post-situation review replay system from becoming in a waiting state And a database input / output management unit.

The situation replay unit may further include: a time management unit for calculating an elapsed time of the real time based on the re-start time, and calculating a time according to the elapsed time of an arbitrary speed; A situation display unit for generating an object necessary for a replay according to passage of time and displaying the displayed object on a screen to show a battlefield situation; And a playback buffer connected to the training data buffer to receive the training data and accumulate the replay data.

The training data buffer management unit may further include: a buffering management unit for holding training data in a training data buffer of a preset amount of time from a current replay timing; A task generation unit for delivering a task request divided into a predetermined task unit to the SQL buffer for the maintenance function of the buffering management unit; And a training data buffer for holding training data corresponding to a preset value from the current replay timing by the buffering management unit.

The database input / output management unit may further include: an SQL buffer for requesting a post-analysis database for an operation request received from the job generation unit; And an inquiry result buffer for buffering the results received from the post analysis database into the training data buffer.

The method for replaying the war game post-condition review according to an embodiment of the present invention includes the steps of: determining a time point when the current situation is replayed and when it is buffered in the training data buffer; Comparing a difference between a time when the training data buffer is buffered and a time when the current situation is reproduced and a preset usable range; And determining whether to proceed with buffering or to extract replay data as a result of the comparison.

Determining whether to request the data in the post-review database if it is determined to buffer the data after the step of determining whether to proceed with the buffering or the replay data; Dividing a data requesting time into preset work units; And performing a data request to the post-review database by a share divided by the preset work unit.

The performing may further comprise: synchronizing a work queue to be requested to a post-review database; And synchronizing a query result buffer to store a result of the task received from the post-review database.

According to the system and method for replaying the war game post-condition review according to the present invention, the entire training data of the post-analysis database is guaranteed to be processed into the available memory of the relatively small re-generation system.

Further, according to the system and method for replaying the war game post-condition review status according to the present invention, it is possible to reproduce a situation during reception of training data by processing the reception of training data in the background and to absorb the difference in processing speed between the post- It has an effect of ensuring a smooth post-review review situation.

FIG. 1 is a diagram showing a simulator engine and a war game post-situation review replay system according to an embodiment of the present invention.
FIG. 2 is a block diagram illustrating a system for replaying a status of a war game post review according to an embodiment of the present invention.
FIG. 3 is a detailed configuration diagram of a war game post-condition review replay system according to an embodiment of the present invention shown in FIG.
FIG. 4 is a view for explaining a method of replaying a war game post-condition review according to an embodiment of the present invention.
FIG. 5 is a flowchart illustrating a method for reproducing a war game post-condition review according to an embodiment of the present invention.

Hereinafter, specific embodiments of the present invention will be described in detail with reference to the drawings.

In the following description of the present invention, detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

FIG. 1 is a diagram showing a simulator engine and a war game post-situation review replay system according to an embodiment of the present invention.

1, the post-examination database 400 of the war game post-situation review replay system 10 includes data generated in a battle situation from the simulation engine 5, for example, an inorganic object, a resource, (For example, reception in units of one second). At this time, at least one post-review client 20 can receive the received various data from the post-review database 400.

Currently, the military exercises are carried out using a war game model that provides war game simulation. In accordance with the purpose of training, the war game models of each army are interlocked and training is conducted in the form of joint and combined exercises.

The war game post-situation review replay system 10 analyzes the training once again through the data obtained from the simulation engine 5 when the training is finished, generates the result, and reproduces the situation, And performs the function of checking and reviewing.

In addition, the war game post-situation review replay system 10 has a feature of improving insufficient processing of large capacity training data of conventional systems by determining whether buffering is to be performed or replay data is to be extracted within an available range when implementing an image , And a detailed description thereof will be described in more detail below.

FIG. 2 is a block diagram illustrating a system for replaying a status of a war game post review according to an embodiment of the present invention. The war game post-condition review replay system 10 includes a situation replay unit 100, a training data buffer management unit 200, a database input / output management unit 300, and a post analysis database 400. The post-review client 20 of FIG. 1 includes a situation replay unit 100, a training data buffer management unit 200, and a database input / output management unit 300.

The situation replay unit 100 performs processing for displaying the battlefield situation and performs input / output operations to the graphic device so that the user can check the situation.

The training data buffer management unit 200 has a function of preventing the war game posture review situation replay system 10 from becoming a standby state because the operation speed of the data received from the post analysis database 400 does not reach the situation replay speed .

The database input / output management unit 300 performs a function of preventing the wake-up game situation replay system 10 from being put into a standby state due to data input / output of the post analysis database 400. [

FIG. 3 is a detailed configuration diagram of a war game post-condition review replay system according to an embodiment of the present invention shown in FIG. 3, the situation replay unit 100 includes a time management unit 110, a status display unit 120, and a playback buffer 130. The training data buffer management unit 200 includes a buffering management unit 210, And a training data buffer 230. The database input / output management unit 300 includes an SQL buffer 310 and an inquiry result buffer 320. [

 The time management unit 110 calculates the elapsed time of the actual time in units of one second from the start time of the replay, and calculates the time according to the elapsed time of a certain speed.

The situation display unit 120 generates an object necessary for the reproduction from the training data mapped in the progress time or time lapse and displays it on the screen in order to show the battle situation.

The playback buffer 130 is connected to the training data buffer 230 and accumulates replay data. The replay data may be extracted by the status display unit 120 and the screen display function of the status display unit 120 may be performed.

The buffering management unit 210 maintains a predetermined amount of data in the training data buffer 230 from the current replay timing.

The buffering management unit 210 determines the current status replay timing and the timing at which the training data is buffered in the training data buffer and compares the difference between the time buffered in the training data buffer and the current situation replay timing with a preset usable range And determines whether to proceed with buffering or to extract replay data as a result of the comparison.

The job creation unit 220 divides the job request into predetermined units and transfers the job request to the SQL buffer 310 of the database input / output management unit 300 for the maintenance function of the buffering management unit 210.

The training data buffer 230 maintains a predetermined amount of data from the current replaying time by the buffering management unit 210.

The SQL buffer 310 requests the post-analysis database 400 for the job request received from the job creation unit 220 and the inquiry result buffer 320 stores the result received from the post-analysis database 400 / RTI >

FIG. 4 is a view for explaining a method of replaying a war game post-condition review according to an embodiment of the present invention. FIG. 4 is a block diagram of the training data buffer 230, the training data buffer 230, and the training data buffer 230 included in the situation replay unit 100, the training data buffer management unit 200, and the database input and output management unit 300 shown in FIG. 2 and FIG. Buffer 320 is shown.

4, inputs and outputs of the playback buffer 130, the training data buffer 230, and the inquiry result buffer 320 operate in a multi-threading manner, It is possible to reproduce the situation even during the reception and absorb the processing speed difference between the post-analysis database 400 and the war game post-situation review replay system 10 to ensure smooth replay of the post-review situation.

More specifically, when the situation replay time of at least one post-examination client 20 is N seconds and N pieces of situation data per second are required, N pieces of data are extracted from the reproduction buffer 130, The training data buffer 230 for performing the function may supply replay data to the replay buffer 130 and request replay data of the amount determined by the buffering management unit 210 to the post analysis database 400, And absorbs the processing speed difference between the post-review client 20 and the post-review database 400.

FIG. 5 is a flowchart illustrating a method for reproducing a war game post-condition review according to an embodiment of the present invention. The method for replaying the war game post-event review status can be performed in the war game post-event review reenactment system 10.

Referring to FIG. 5, training data to be buffered is calculated at the present time, and a training data buffer for a predetermined period is maintained (S100). The reason for maintaining the training data buffer for the predetermined period is to process the reception of the training data in the background so that the situation can be reproduced while receiving the training data.

Next, the result data requested by the post-examination database 400 is buffered in units of seconds (S200). In this case, the request to the post-examination database 400 may be divided into units of seconds, and the resultant data may be buffered in units of seconds.

Next, data necessary for the situation replay at the current time is calculated and converted into an object to be displayed on the screen to produce an image (S300). At this time, the data necessary for the situation replay at the current time is replayed from the replay buffer 130 while buffering from the posterior review database 400 through comparison of the point at which the current situation is replayed and the time point buffered in the training data buffer It may mean to extract the data or to extract the reproduction data from the reproduction buffer 130 immediately.

FIG. 6 is a flowchart illustrating a process included in S200 of FIG. The war game post-event reviewing state replaying method may be performed in the database input / output managing unit 300 of the war game post-event review replay system 10.

Referring to FIG. 6, the work queue to be requested is synchronized with the post-review database 400 (S210), and the query result buffer 320 in which the job results are to be stored is synchronized.

7 is a flowchart illustrating a process included in S300 of FIG. The war game post-event review replaying method may be performed in the situation replay unit 100 of the war game post review replay system 10.

Referring to FIG. 7, the replay time of at least one post review client 20 is calculated as a multiple of the actual time (S310), and the object state to be displayed on the screen is determined according to the time flow by calculation.

FIG. 8 is a diagram illustrating a method for replaying a war game post-examination status according to an embodiment of the present invention. More specifically, the method of replaying the war game post-examination status may correspond to a buffering status management method performed in the training data buffer management unit 200. [

Referring to FIG. 8, the current status replay timing and the time point buffered in the training data buffer 230 are determined (S10). In operation S20, whether or not buffering is to be performed within the available range of the buffer is determined by comparing the difference between the time when the buffer is buffered in the training data buffer 230 and the time when the current situation is replayed.

If it is determined that buffering is to be performed, the requesting time point of the data request to the post-examination database 400 is determined (S30), and the request time point is divided into work units (S40). Thereafter, the data request to the post-examination database 400 is performed in the background as much as the divided portion (S50). The reason for performing the task in a divided manner is to prevent the training data buffer 230 from becoming idle due to the operation of the database. Thereafter, reproduction data is extracted in the reproduction buffer 130 (S60).

It will be apparent to those skilled in the art that various modifications and variations can be made in the present invention without departing from the spirit or essential characteristics thereof. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments.

The scope of protection of the present invention should be construed according to the following claims, and all technical ideas within the scope of equivalents should be construed as falling within the scope of the present invention.

5: Simulation engine
10: War game post review situation replay system
20: At least one post review client
100: situation replay unit 110: time management unit
120: situation indicator section 130: reproduction buffer
200: training data buffer management unit 210:
220: task generator 230: training data buffer
300: Database I / O manager 310: SQL buffer
320: Query result buffer 400: Post analysis database

Claims (7)

  1. In a war game post-condition review replay system,
    Determining whether the current situation replaying time and the training data are buffered in the training data buffer, comparing the difference between the time point buffered in the training data buffer and the current situation replaying time with a preset usable range, A training data buffer management unit for determining whether to extract data;
    A situation replay unit operable to perform processing for displaying a battlefield situation in cooperation with the training data buffer management unit and performing a display operation so that a user can check the situation; And
    Requesting the training data in units of work set in advance in the post-examination database, receiving the result of the request, and transmitting the result to the training data buffer management unit to prevent the war game post- A database input / output management unit,
    The situation re-
    A time management unit for calculating the elapsed time of the actual time based on the replay start time and calculating the time according to the elapsed time of the optional time;
    A situation display unit for generating an object necessary for a replay according to passage of time and displaying the displayed object on a screen to show a battlefield situation; And
    And a playback buffer coupled to the training data buffer for receiving training data and accumulating replay data.
  2. delete
  3. The method according to claim 1,
    Wherein the training data buffer management unit comprises:
    A buffering management unit for holding training data corresponding to a preset amount of time from a current replaying time in a training data buffer;
    A task generation unit for delivering a task request divided into a predetermined task unit to the SQL buffer for the maintenance function of the buffering management unit; And
    And a training data buffer for retaining training data corresponding to a preset value from the current replay timing by the buffering management unit.
  4. The method of claim 3,
    The database input /
    An SQL buffer for requesting a post-review database for an operation request received from the job creation unit; And
    And an inquiry result buffer for buffering a result received from the post review database into the training data buffer.
  5. War game post review situation replay system,
    Determining a current situation replaying time and a point of time buffered in the training data buffer;
    Comparing a difference between a time when the training data buffer is buffered and a time when the current situation is reproduced and a preset usable range;
    Determining whether to proceed with buffering or to extract replay data;
    Determining when to request data to the post-review database if it is determined to buffer;
    Dividing a data requesting time into preset work units; And
    And performing a data sharing request to the post-review database by a share divided by the preset work unit.
  6. delete
  7. 6. The method of claim 5,
    Wherein the performing comprises:
    Synchronizing a work queue to be requested to the post review database; And
    And synchronizing a query result buffer to store a result of the task received from the post-review database.
KR1020160111346A 2016-08-31 2016-08-31 Replay system and method for after action review of wargame KR101724517B1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007172569A (en) * 2005-11-28 2007-07-05 Fujitsu Devices Inc Arithmetic processing apparatus, method of determining internal configuration of arithmetic processing apparatus and arithmetic processing system
KR101476724B1 (en) 2014-10-24 2015-01-26 대한민국(방위사업청장) Wargame simulation engine system and operating method thereof
KR101548160B1 (en) 2014-11-12 2015-09-30 대한민국(방위사업청장) Interacting system and method for wargame model

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007172569A (en) * 2005-11-28 2007-07-05 Fujitsu Devices Inc Arithmetic processing apparatus, method of determining internal configuration of arithmetic processing apparatus and arithmetic processing system
KR101476724B1 (en) 2014-10-24 2015-01-26 대한민국(방위사업청장) Wargame simulation engine system and operating method thereof
KR101548160B1 (en) 2014-11-12 2015-09-30 대한민국(방위사업청장) Interacting system and method for wargame model

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