KR101476221B1 - Game method, game apparatus, and recording medium - Google Patents

Game method, game apparatus, and recording medium Download PDF

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Publication number
KR101476221B1
KR101476221B1 KR1020120087780A KR20120087780A KR101476221B1 KR 101476221 B1 KR101476221 B1 KR 101476221B1 KR 1020120087780 A KR1020120087780 A KR 1020120087780A KR 20120087780 A KR20120087780 A KR 20120087780A KR 101476221 B1 KR101476221 B1 KR 101476221B1
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KR
South Korea
Prior art keywords
input
note
touch
touch input
game
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KR1020120087780A
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Korean (ko)
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KR20140021368A (en
Inventor
함경민
왕정현
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주식회사 네오위즈인터넷
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Priority to KR1020120087780A priority Critical patent/KR101476221B1/en
Publication of KR20140021368A publication Critical patent/KR20140021368A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens

Abstract

The present invention relates to a game technique, and more particularly, to a game method, a game device, and a recording medium that provide a game that proceeds using a touch input input through each of two touch input devices as operation information.

Description

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game method,

The present invention relates to game technology.

Conventionally, there has been a game in which a touch input of a user input through a touch screen is used as operation information.

Such a conventional game progresses by processing only touch input through one touch screen as operation information, so that it can be somewhat monotonous in accordance with a game screen configuration, a user operation and a judgment method.

As a result, a user who is accustomed to playing a game using only one touch screen or a user who prefers a complicated operation method can easily lose interest in a conventional game using only one touch screen.

SUMMARY OF THE INVENTION In view of the foregoing, an object of the present invention is to provide a game in which a touch input input through each of two touch input devices is used as operation information.

It is another object of the present invention to provide a game in which a touch input input through each of two touch input devices is processed as operation information for an input note, The present invention is to provide input notes that can be manipulated by input in a distinguishable manner, and to provide a different determination method and a different operating method accordingly.

In order to achieve the above object, in one aspect, the present invention provides a game method provided by a game device, the game method comprising a first touch input through a first touch input device and a second touch input through a second touch input device A touch input step of receiving at least one input; And an operation information processing step of processing at least one of the first touch input and the second touch input as operation information for game play.

In another aspect, the present invention provides a touch input device comprising: a first touch input device for receiving a first touch input; A second touch input device for receiving a second touch input; And a game controller for controlling the game by processing at least one of the first touch input and the second touch input as operation information for game play.

According to still another aspect of the present invention, there is provided a recording medium on which a program for executing a game method provided by a game apparatus is recorded, the program causing a computer to execute: a first touch input through a first touch input device; A computer-readable recording medium storing a program for implementing at least one of inputting at least one of input and at least one of a first touch input and a second touch input as operation information for game play do.

As described above, according to the present invention, it is possible to provide a game in which the touch input input through each of the two touch input devices is used as operation information.

According to the present invention, in providing a game in which a touch input input through each of two touch input devices is processed as operation information for an input note, a touch input input through each of the two touch input devices There is an effect that it is possible to separately provide an operable input note, and to provide a different judgment method different from the other operation method.

1 is a block diagram of a game device according to an embodiment of the present invention.
2 is a detailed block diagram of a game device according to an embodiment of the present invention.
FIG. 3 is a diagram illustrating a kind of a front input note used in a game according to an embodiment of the present invention.
4 is a view illustrating an example of a rear input note used in a game according to an embodiment of the present invention.
5 is a flowchart of a game method according to an embodiment of the present invention.
FIGS. 6 to 13 are diagrams illustrating an operation method for each type of input note used in a game according to an embodiment of the present invention and a determination method according to the operation method. FIG.
FIG. 15 is a diagram of a display control method that allows a user to easily distinguish a front input note and a rear input note from each other.

Hereinafter, some embodiments of the present invention will be described in detail with reference to exemplary drawings. It should be noted that, in adding reference numerals to the constituent elements of the drawings, the same constituent elements are denoted by the same reference symbols as possible even if they are shown in different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

In describing the components of the present invention, terms such as first, second, A, B, (a), and (b) may be used. These terms are intended to distinguish the constituent elements from other constituent elements, and the terms do not limit the nature, order or order of the constituent elements. When a component is described as being "connected", "coupled", or "connected" to another component, the component may be directly connected to or connected to the other component, It should be understood that an element may be "connected," "coupled," or "connected."

1 is a block diagram of a game device 100 according to an embodiment of the present invention.

Referring to FIG. 1, a game device 100 according to an embodiment of the present invention includes a touch input unit 120 for inputting a touch input received through two touch input devices 110 and 120 provided in the game device 100, And is used as the operation information to play the game.

The game device 100 includes a first touch input device 110 for receiving a first touch input, a second touch input device 120 for receiving a second touch input, And a game controller 130 for controlling the game by processing at least one of the two touch inputs as operation information for game play.

For example, the first touch input device 110 may be a front touch screen disposed on the front of the game device 100 and outputting a game screen, and the second touch input device 120 may be a rear touch screen The touch pad may be a rear touch pad disposed on the touch panel.

Hereinafter, the game device 100 briefly described above will be described in more detail with reference to the detailed block diagram of FIG. In the following description, the first touch input device 110 will be referred to as a front touch screen 110 and the second touch input device 120 will be referred to as a rear touch pad 120 for convenience of explanation.

3, the above-described game controller 130 includes a rear input (front input) operable by a first touch input (front touch input) and a second input by a second touch input Quot; and " notes "may be displayed on a game screen displayed on the front touch screen 110. The game screen display unit 230 may include a game screen display unit 230,

The front input note may be an input note for which both the operation timing and the operation position are required as an operation acceptance criterion for correct operation. That is, the first touch input for the operation of the front input note must be input to the correct input position through the front touch screen 110 at the correct input time.

The rear input note may be an input note for which only the operation timing is required as the operation determination reference for correct operation. That is, the second touch input for operating the rear input note must be input through the rear touch pad 120 at an accurate input time regardless of the input position.

The game screen display unit 230 may display a front input note and a rear input screen in order to allow the user to identify an input note through which of the front touch screen 110 and the rear touch pad 120, Size, and color of at least one of the front input note and the rear input note so that the input notes can be distinguished from each other.

3, the game control unit 130 may include a front input screen 110 displayed on the game screen, which is displayed on the front touch screen 110 based on the first touch input received through the front touch screen 110, A first operation determining unit 210 for determining an operation accuracy or an operation success of the touch screen 120 based on the second touch input received through the rear touch pad 120, And a second operation determination unit 220 for determining the operation accuracy or the operation success or failure of the displayed rear input note.

The first operation determination unit 210 is configured to determine an operation on the front input note and determines whether or not the input operation is performed based on the input time and the input position of the first touch input received through the front touch screen 110 Thereby determining the operation accuracy or the operation success or failure of the front input note displayed on the game screen displayed on the front touch screen 110. [

The second operation determination unit 220 may be configured to determine an operation on the rear input note based on the "input time" of the second touch input received through the rear touch pad 120 It is possible to determine the operation accuracy of the rear input note displayed on the game screen or the success or failure of the operation.

On the other hand, the game screen display unit 230 not only controls the input notes (front input note, rear input note) to be displayed on the game screen, but also controls the "timing guide" So as to be displayed while moving and appearing apart from the input note displayed on the display screen.

The operation timing for each input note may differ depending on the type of the input note, but basically, the time at which the input note and the timing guide meet.

The operation position for each input note may differ depending on the type of the input note, but basically, the position where the input note meets the timing guide line. It is time to meet.

In this regard, the first operation determination unit 210 determines whether or not the input time and the input position of the first touch input received through the front touch screen 110 and the input time and the input position of the first touch input through the timing guide The operation accuracy or operation success or failure of the front input note displayed on the game screen displayed on the front touch screen 110 can be determined based on the time and position at which the line and the front input note meet.

The second operation determination unit 220 determines whether or not the input time of the second touch input received through the rear touch pad 120 and the timing guide and the rear input note meet on the game screen output to the front touch screen 110 Based on the time, it is possible to determine the operation accuracy or the operation success or failure of the rear input note displayed on the game screen outputted to the front touch screen 110.

Both the front input note and the rear input note described above are displayed on the game screen displayed on the front touch screen 110, but the front input note is operated by the first touch input received through the front touch screen 110 And the rear input note is operated on the second touch input received through the rear touch pad 120. [ That is, the configuration for displaying the front input note and the rear input note is the same as the front touch screen 110. However, the configuration for operating the front input note and the rear input note includes the front touch screen 110 and the rear touch pad 120, Respectively.

There are various types of input notes (front input note and rear input note) mentioned above, and the type of the input note may vary depending on the operation method.

3, an example of a type of a front input note used in a game according to an embodiment of the present invention will be described. Referring to FIG. 4, The type of the input note will be described as an example.

FIG. 3 is a diagram illustrating a kind of a front input note used in a game according to an embodiment of the present invention.

Referring to FIG. 3, a front input note used in a game according to an embodiment of the present invention includes a general note (see (FIG. 3 (a)), a drag note (FIG. 3 (b)) requiring operation by a drag type first touch input from the front touch screen 110 to a start point and an end point and starting from the front touch screen 110 A connection note (FIG. 3 (c)) requiring a drag-type first touch input or an operation by a click type first touch input at each of a start point and an end point, a front touch screen 110 A holding note (FIG. 3 (d)) requiring operation by the first touch input of the holding type through the front touch screen 110, a holding note 3 (e)).

This front input note is a combination of a holding note and a swing note, and is a combination of a manipulation for a holding note and a manipulation for a swing note through a front touch screen 110, f) may be further included.

The front input note shown above is displayed on the game screen displayed on the front touch screen 110 and its operation must also be performed through the front touch screen 110. [

Since the front input note is manipulated through the front touch screen 110, which is visible to the user during game play, the manipulation determination reference of the front input note is used as a determination reference along with the manipulation timing as well as the manipulation position.

The front input note given above will be described in more detail below with reference to Fig.

3 (a), the general note is made up of a head portion H which becomes a note start point, and at a time when the head portion H and the timing guide meet, Operation is not required until the first touch input is input.

3 (b), the drag note is composed of a head portion H which becomes a note start point and a tail portion T which has a length corresponding to a "drag operation length " The first touch input is started to be input at the position where the head portion H is displayed at the time when the timing guideline meets the timing guideline and the timing guideline and the tail portion It is necessary to perform an operation in which the first touch input which is to be input at the position where the head portion H is displayed is dragged at the time when the head portion H and the timing guide meet.

Referring to (c) of FIG. 3, the connection note is made up of a head portion H which becomes a note starting point and a tail portion T which has a constant length.

This connection note is such that the first touch input is started to be input at the position where the head portion H is indicated at the time when the head portion H and the timing guide meet and the timing guide is moved along the tail portion T During the time, the first touch input, which begins to be input at the position at which the head portion H is displayed, is dragged along the timing guiding line and the tail portion T at the time when the head portion H and the timing guideline meet (Operation mode 1) is required.

In the connection note, the first touch input is input at the position where the head portion H is displayed at the time when the head portion H and the timing guide meet, the timing guide moves along the tail portion T, (Operation mode 2) in which the first touch input must be input again at the end portion (note end point) of the tail portion T at the time when the timing guideline meets the end portion (note end point) of the tail portion T, Is required.

3 (d), the holding note is composed of a head portion H which becomes a note starting point and a tail portion T which has a length corresponding to a "holding operation time " The first touch input is started to be inputted at the position where the head portion H is displayed at the time when the timing guideline meets the timing guideline and during the time when the timing guideline moves along the tail portion T, It is necessary to perform operations such that this head portion H is continuously input at the position indicated.

Referring to FIG. 3 (e), the tip note consists of a tail portion T with a head portion H and at least one "small note" SN, At the time when the timing guideline is encountered, the first touch input is input at the position where the head portion H is displayed, and at the time when the timing guideline moves along the tail portion T to meet the small note in the tail portion T It is necessary to perform an operation in which the first touch input is input again at a position where the head portion H is displayed.

Referring to FIG. 3 (f), the holding and swing notes consist of a swaging head portion H and a tail portion T, and a tail portion T has a holding duration of " Time guide portion "and at least one" small note SN ".

Such a holding and swapping note starts to input a first touch input at a position where the head portion H is indicated at the time when the head portion of the head H which is the note starting point meets the timing guideline, The first touch input which is started to be input is continuously inputted at the position where the head portion H is displayed during the time of moving along the holding duration guide portion of the touch panel T, and the timing guide is moved along the tail portion T It is necessary to input the first touch input again at a position where the head portion H is displayed at the time when the small note SN in the tail portion T is encountered.

The outline and operation method (touch input method) of each front input notebook described above will be briefly summarized in Table 1 below.

Front Input Note Type Appearance Operation method (touch input method) General notes Head only Touch type and touch type input Drag notes It consists of the head and tail (the hook on the tail is the length of the drag) Drag type touch input is required to move the touch point by a certain length without releasing the touch. Connection Notes Consists of a head and a tail (the tail is shaped like a connecting note) Drag type touch input is required to move the touch point by a certain length without releasing the touch, or click type touch input is required in each of the head and tail portions. Holding notes It consists of a head part and a tail part (the hook of the tail part corresponds to the holding duration) Hold type touch input is required to keep the touch constantly for a certain period of time. Hitting notes Consists of a head with a head and at least one small note Touch input is required to touch the head part of the head and touch the number of small notes continuously at a fixed time. Holdings A combination of a holding note and a swing note, comprising a head portion and a tail portion, the tail portion having a holding duration guide portion having a length corresponding to the holding operation time and at least one small note In the holding duration guide section, a holding type touch input is required. In each small note, a click type touch input is required.

4 is a view illustrating an example of a rear input note used in a game according to an embodiment of the present invention.

Referring to FIG. 4, the rear input note includes a rear general note (FIG. 4A) and a rear touch pad 120 that need to be operated by a click type second touch input via the rear touch pad 120 A rear holding note (FIG. 4 (b)) requiring operation by a second touch input of a holding type through the rear touch pad 120, a rear holding note (Fig. 4 (c)).

4, the rear input note is input through the rear touch pad 120 to the second touch input of the holding type and to the second touch input of the continuous click type via the rear touch pad 120 (Fig. 4 (d)), which together require continuous operation by the user.

The rear input note shown above is displayed on the game screen displayed on the front touch screen 110, but the operation is an input note that should be made on the rear touch pad 120 rather than on the front touch screen 110.

Since this rear input note is manipulated through the rear touch pad 120 which is not visible to the naked eye during game play, only the manipulation timing is the criterion for manipulation of the rear input note.

The rear input note given above is described in more detail below with reference to FIG.

Referring to FIG. 4A, the rear general note consists of only the head portion H, and it is necessary to input the second touch input at the time when the head portion H and the timing guide meet.

4 (b), the rear holding note is composed of a head portion H and a tail portion T having a length corresponding to the holding operation time, and the head portion H and the timing guide line meet It is necessary to continuously input the second touch input that is started to be inputted during the time when the second touch input starts to be inputted at the time and the timing guiding line moves along the tail portion T. [

Referring to Figure 4C, the back side note consists of a tail portion (T) with a head portion (H) and at least one small note, and at a time when the head portion An operation is required in which the second touch input is input and the timing guideline moves along the tail portion T and the second touch input is input again at a time when the small note SN in the tail portion T is encountered .

4 (d), the rear holding and swinging notes are composed of a head portion H and a tail portion T, and a tail portion T has a holding duration having a length corresponding to the holding operation time There is a guide section and at least one small note.

This rear holding and swinging note starts to input the second touch input at the time when the head portion H and the timing guideline meet and moves the timing guide along the holding duration guide portion of the tail portion T The second touch input is continuously inputted and the second touch input is performed at a time when the timing guide moves along the tail portion T and then the small note SN in the tail portion T is encountered An operation to be re-entered is required.

The outline and operation method (touch input method) of each rear input note described above will be briefly summarized in Table 2 below.

Rear Input Note Type Appearance Operation method (touch input method) Rear Common Notes Head only Touch type and touch type input Rear holding notes It consists of a head part and a tail part (the hook of the tail part corresponds to the holding duration) Hold type touch input is required to keep the touch constantly for a certain period of time. Rear note Consists of a head with a head and at least one small note Touch input is required to touch the head part of the head and touch the number of small notes continuously at a fixed time. Rear holding and swing notes A combination of a rear holding note and a backing note, comprising a head portion and a tail portion, the tail portion having a holding duration guide portion having a length corresponding to the holding operation time and at least one small note In the holding duration guide section, a holding type touch input is required. In each small note, a click type touch input is required.

On the other hand, the game screen display unit 230 can control the display of the input note based on the pattern data including the control information for controlling the display of the input note including the front input note and the rear input note .

Here, the pattern data may include control information for at least one of the type, the number, and the position of the input note displayable on the game screen.

In addition, the pattern data may include control information for at least one of a moving speed and a moving direction of the timing guide.

The pattern data is generated in correspondence with the specific music. The pattern data may include control information in which timing and timing of the input note and the timing guideline are set based on the musical score of the specific music.

The above-mentioned control information for the input note and the control information for the timing guide may vary depending on the user level, game difficulty level, game play, and the like.

2, the game control unit 130 stores and manages pattern data generated in correspondence with a specific music in a memory (not shown), downloads it from another device or a server, and manages And a pattern data management unit 240 for managing pattern data.

Hereinafter, a game method provided by the game apparatus 100 according to an embodiment of the present invention will be described in detail with reference to FIGS. 5 to 14. FIG.

5 is a flowchart of a game method according to an embodiment of the present invention.

5, a game method provided by the game device 100 according to an embodiment of the present invention includes a first touch input through the first touch input device 110 and a second touch input through the second touch input device 120 (S502) for inputting at least one of the first touch input and the second touch input, and an operation information processing step (S504) for processing at least one of the first touch input and the second touch input as operation information for game play .

For example, the first touch input device 110 is a front touch screen 110 disposed on the front of the game device 100 and outputting a game screen, and the second touch input device 120 is a touch screen And a rear touch pad 120 disposed on the rear surface. In the following description, the first touch input device 110 is referred to as a front touch screen 110 and the second touch input device 120 is referred to as a rear touch pad 120 for convenience of explanation.

5, a game method according to an embodiment of the present invention includes a step of, before the touch input step S502, A game screen display step (S500) of controlling at least one of an input note and a rear input note operable by a second touch input through the rear touchpad 120 to be displayed on a game screen output to the front touch screen 110 .

The "front input note" may be an input note for which both the operation timing and the operation position are required for correct operation. That is, the first touch input for the operation of the front input note must be input to the correct input position through the front touch screen 110 at the correct input time.

The "rear input note" may be an input note for which only the operation timing is required for correct operation. That is, the second touch input for operating the rear input note must be input through the rear touch pad 120 at an accurate input time regardless of the input position.

In the above-described game screen display step S500, the game device 100 may identify the input note to which the user should touch input through the front touch screen 110 and the rear touch pad 120 In order to be able to distinguish between the front input note and the rear input note, one or more of the shape, size and color of one or more of the front input note and the rear input note may be controlled.

In addition, in the game screen display step S500, the game apparatus 100 may display a section where the front input note is displayed and a section where the rear input note is displayed, The display of one or more of the displayed intervals can be controlled.

For example, in the game screen display step (S500), the game device 100 may perform a separate color process on at least one of a period in which a front input note is displayed and a period in which a rear input note is displayed, A separate section can be displayed in one or more of the displayed section and the section in which the rear input note is displayed. (See Fig. 14)

If the first touch input received through the front touch screen 110 is processed as operation information after the operation information processing step S504 described above, based on the first touch input received through the front touch screen 110 A first operation determination step (S506) of determining an operation accuracy or an operation success of a front input note displayed on a game screen outputted to the front touch screen (110), a second operation determination step When the input is processed as operation information, the operation accuracy of the rear input note displayed on the game screen displayed on the front touch screen 110 based on the second touch input received through the rear touchpad 120, (S508) of judging whether or not the operation is possible.

In the first operation determination step S506, when the game device 100 processes the first touch input received through the front touch screen 110 as operation information, the game device 100 determines whether the first touch input received through the front touch screen 110 It is possible to determine the operation accuracy or the operation success or failure of the front input note displayed on the game screen displayed on the front touch screen 110 based on the input time and the input position of the one touch input.

In the second operation determination step S508, when the game device 100 processes the second touch input received through the rear touch pad 120 as operation information, the game device 100 determines whether the second touch input received through the rear touch pad 120 It is possible to determine the operation accuracy or the operation success of the rear input note displayed on the game screen outputted to the front touch screen 110 based on the input time of the two-touch input.

In the above-described game screen display step S500, it is controlled so that the front input note and the rear input note are simultaneously displayed on the game screen outputted to the front touch screen 110, and the timing guide is the same as the front input note and the rear input note And the first touch input received through the front touch screen 110 through the touch input step S502 and the second touch input received through the rear touch pad 120 in the operation information processing step S504 When two touch inputs are processed together as operation information, the first operation determination step (S506) and the second operation determination step (S508) may be performed simultaneously.

On the other hand, in the game screen display step S500, the game device 100 controls not only an input note (a front input note, a rear input note) is displayed on the game screen, Timing guideline "is displayed while moving away from the input note displayed on the game screen among the front input and rear input notes.

In the case where the timing guideline is shifted and the input note is passed while the input note is displayed on the game screen by this game screen display step (S500), it may be slightly different depending on the type of the input note, but basically, Is the position where the input note meets the timing guide, and the operation position becomes the position of the input note when the input note and the timing guide meet.

In the first operation determination step S506, when the game device 100 processes the first touch input received through the front touch screen 110 as operation information, the game device 100 determines whether the first touch input received through the front touch screen 110 A game screen displayed on the front touch screen 110 based on the input time and input position of the one touch input and the time and position at which the timing guide and the front input note meet on the game screen displayed on the front touch screen 110, It is possible to determine the operation accuracy or the operation success or failure of the front input note shown in FIG.

In the second operation determination step S508, when the game device 100 processes the second touch input received through the rear touch pad 120 as operation information, the game device 100 determines whether the second touch input received through the rear touch pad 120 2 input on the game screen displayed on the game screen based on the input time of the 2 touch input and the time when the timing guide and the rear input note meet on the game screen outputted to the front touch screen 110, It is possible to determine the operation accuracy or the operation success or failure of the operation.

Both the front input note and the rear input note described above are displayed on the game screen displayed on the front touch screen 110, but the front input note is operated by the first touch input received through the front touch screen 110 And the rear input note is operated on the second touch input received through the rear touch pad 120. [ That is, the configuration for displaying the front input note and the rear input note is the same as the front touch screen 110. However, the configuration for operating the front input note and the rear input note includes the front touch screen 110 and the rear touch pad 120, Respectively.

There are various types of input notes (front input note and rear input note) mentioned above, and the type of the input note may vary depending on the operation method.

A front input note used in a game according to an embodiment of the present invention includes a general note (FIG. 3A) requiring an operation by a click type first touch input through a front touch screen 110, A drag note (FIG. 3 (b)) requiring a drag-type first touch input to the start point and an end point through the screen 110, a drag note (Fig. 3 (c)) which requires a first touch input of the type or an operation by a click type first touch input at each of the start point and the end point, ((E) of FIG. 3), which requires operation by the first touch input of a continuous click type through the front touch screen 110, a holding note (FIG. Or more.

This front input note is a combination of a holding note and a swing note, and is a combination of a manipulation for a holding note and a manipulation for a swing note through a front touch screen 110, f) may be further included.

The front input note shown above is displayed on the game screen displayed on the front touch screen 110 and its operation must also be performed through the front touch screen 110. [

Since the front input note is manipulated through the front touch screen 110, which is visible to the user during game play, the manipulation determination reference of the front input note is used as a determination reference along with the manipulation timing as well as the manipulation position.

The front input note given above will be described in more detail below.

The general note consists of a head portion (H) which is a starting point of the note. When the head portion (H) meets the timing guide, the first touch input Do.

The drag note is made up of a head portion H which becomes a note starting point and a tail portion T which has a length corresponding to a "drag operation length ", and at the time when the head portion H and the timing guide meet, Along the position where the timing guideline and tail portion T meet during the time when the first touch input is started to be inputted at the position where the timing guide line H is indicated and the timing guideline moves along the tail portion T, It is necessary to perform an operation in which the first touch input, which has been started to be input at the position where the head portion H is displayed, is dragged at the time when the timing H is in contact with the timing guide.

The connection note consists of a head portion (H) which is a note starting point and a tail portion (T) which has a constant length.

This connection note is such that the first touch input is started to be input at the position where the head portion H is indicated at the time when the head portion H and the timing guide meet and the timing guide is moved along the tail portion T During the time, the first touch input, which begins to be input at the position at which the head portion H is displayed, is dragged along the timing guiding line and the tail portion T at the time when the head portion H and the timing guideline meet (Operation mode 1) is required.

In the connection note, the first touch input is input at the position where the head portion H is displayed at the time when the head portion H and the timing guide meet, the timing guide moves along the tail portion T, (Operation mode 2) in which the first touch input must be input again at the end portion (note end point) of the tail portion T at the time when the timing guideline meets the end portion (note end point) of the tail portion T, Is required.

The holding note is composed of a head portion (H) which is a starting point of the note and a tail portion (T) which has a length corresponding to the "holding operation time ", and at the time when the head portion The first touch input is started to be inputted at the position where the head portion H is displayed and the first touch input which is started to be inputted is moved from the position where the head portion H is displayed Operations that need to be continuously input are needed.

The tip note consists of a tail portion (T) with a head portion (H) and at least one "small note (SN) ", and at the time the head portion H) is input and the timing guide line moves along the tail portion (T), and at the time when the small note in the tail portion (T) 1 It is necessary to operate the touch input again.

The holding and swing notes are made up of a tongue head portion (H) and a tail portion (T), and a tail portion (T) is provided with a "holding duration guide portion" having a length corresponding to the holding operation time and at least one " Note (SN) ".

Such a holding and swapping note starts to input a first touch input at a position where the head portion H is indicated at the time when the head portion of the head H which is the note starting point meets the timing guideline, The first touch input which is started to be input is continuously inputted at the position where the head portion H is displayed during the time of moving along the holding duration guide portion of the touch panel T, and the timing guide is moved along the tail portion T It is necessary to input the first touch input again at a position where the head portion H is displayed at the time when the small note SN in the tail portion T is encountered.

The rear input note used in the game according to the embodiment of the present invention includes a rear general note (FIG. 4A) requiring operation by a click type second touch input through the rear touch pad 120, A rear holding note (FIG. 4 (b)) requiring operation by a holding type second touch input via the touch pad 120, a second holding input by a continuous touch type second touch input via the rear touch pad 120 (FIG. 4 (c)) that require continuous manipulation.

In addition, the rear input note is operated by the second touch input of the holding type through the rear touch pad 120 and the continuous operation by the second touch input of the continuous click type through the rear touch pad 120 (FIG. 4 (d)).

The rear input note shown above is displayed on the game screen displayed on the front touch screen 110, but the operation is an input note that should be made on the rear touch pad 120 rather than on the front touch screen 110.

Since this rear input note is manipulated through the rear touch pad 120 which is not visible to the naked eye during game play, only the manipulation timing is the criterion for manipulation of the rear input note.

The rear input note as above is described in more detail below.

The rear general note consists of only the head portion H, and it is necessary to input the second touch input at the time when the head portion H and the timing guide meet.

The rear holding note includes a tail portion T having a length corresponding to the head portion H and a length corresponding to the holding operation time, and a second touch input is inputted at a time when the head portion H and the timing guide meet It is necessary to continuously input the second touch input, which is started to be input, during the time when the timing guiding line moves along the tail portion (T).

The back side note consists of a head portion (H) and a tail portion (T) with at least one small note, a second touch input is input at the time the head portion (H) meets the timing guide, It is necessary to perform an operation in which the second touch input is input again at a time when the line moves along the tail portion T and then the small note SN in the tail portion T is encountered.

The rear holding and swing notes consist of a head portion (H) and a tail portion (T), and the tail portion (T) has at least one small note and a holding duration guide portion having a length corresponding to the holding operation time .

This rear holding and swinging note starts to input the second touch input at the time when the head portion H and the timing guideline meet and moves the timing guide along the holding duration guide portion of the tail portion T The second touch input is continuously inputted and the second touch input is performed at a time when the timing guide moves along the tail portion T and then the small note SN in the tail portion T is encountered An operation to be re-entered is required.

In the above-described game screen display step S500, the game device 100 generates a game screen based on the pattern data including the control information for controlling the display of the input note including the front input note and the rear input note, Can be controlled.

Here, the pattern data may include control information for at least one of the type, the number, and the position of the input note displayable on the game screen.

In addition, the pattern data may include control information for at least one of a moving speed and a moving direction of the timing guide.

The pattern data is generated in correspondence with the specific music. The pattern data may include control information in which timing and timing of the input note and the timing guideline are set based on the musical score of the specific music.

The above-mentioned control information for the input note and the control information for the timing guide may vary depending on the user level, game difficulty level, game play, and the like.

The pattern data may be stored in advance in the memory (not shown) before the game starts, or may be downloaded from another device or server depending on the music selection of the user for starting the game.

Although the game method according to one embodiment of the present invention is described as being performed in the same manner as in FIG. 5, it is to be understood that the present invention is not limited to the above- Accordingly, the execution procedure of each step may be changed, or two or more steps may be integrated, or one step may be performed in two or more steps.

Hereinafter, a game method according to an embodiment of the present invention will be described with reference to exemplary drawings according to types of input notes.

FIGS. 6 to 14 are diagrams illustrating an operation method for each kind of input note used in a game according to an embodiment of the present invention and a determination method according to the operation method. FIG.

Referring to FIG. 6, in the game screen 600 output to the front touch screen 100, there are Track 1 and Track 2.

Here, track 1 and track 2 refer to a screen area where a timing guide line (TGL) moves. The timing guideline TGL moves on track 1 and then on track 2.

In the example of FIGS. 6 to 14, in track 1, the timing guide line TGL moves from left to right. Then, in track 2, the timing guide line TGL moves from right to left.

Input notes are displayed in Track 1 and Track 2, respectively.

6 to 14 show an example in which the number of tracks is two, this is only an example, and the number of tracks may be one or two or more. The user may set the number of tracks before the game, or the number of tracks may be set according to game difficulty level.

6, the game controller 130 controls the general note and the drag note to be displayed on the track 1 of the game screen 600, and a timing guide line TGL is displayed at the left end of the track 1, So as to be displayed while moving.

Referring to Fig. 6, in accordance with the movement of the timing guide line TGL, at the point A, the timing guide line TGL meets a general note (a head of a general note).

At this moment, the user may touch the position where the general note that the timing guide line TGL meets at the point of time when the timing guide line TGL and the general note meet, through the front touch screen 110.

By the touch of the user, the front touch screen 110 receives the first touch input.

The game controller 130 compares the input timing and the input position of the first touch input with the timing guidelines TGL and the timing and position at which the general notes meet, And determines whether the operation is successful or the operation accuracy.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result.

The timing guide line TGL continues to move regardless of various processes depending on the user's touch.

Referring to FIG. 7, the game controller 130 controls the movement of the timing guide line TGL to meet the head portion of the drag note, and then to move along the tail portion of the drag note. At this time, the head of the drag note is displayed at the point B, and the tail of the drag note is displayed at the point between the points B and C.

The user watches the game screen 600 on which the timing guide line TGL moves as described above and displays the drag note at the time when the timing guideline TGL and the head of the drag note meet at the front touch screen 110 Touch and drag the tail along the tail of the drag note.

The drag through the front touch screen 110 should be made along the point where the timing guideline TGL moves while meeting the tail portion of the drag note as shown by the dotted line in Fig.

By this operation of the user through the front touch screen 110, the front touch screen 110 receives the first touch input of the drag type.

The game controller 130 sets the input time (drag time) and the input position (drag length) of the first touch input of the drag type to the time and position (point B to point C) of the timing guide TGL and the drag note with each other And determines whether or not the operation of the drag note is successful or the operation accuracy of the user according to the degree of coincidence or coincidence.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result. At this time, the drawing effect graphic or the drawing effect sound for the drag note may be different from the drawing effect graphic or the drawing effect sound for the general notebook.

When the timing guide line (TGL) finishes moving to the right end of the track 1, the timing guide line (TGL) moves from the right side to the left side of the track 2.

8, the game controller 130 controls the timing guide line TGL to move from the right side to the left side of the track 2 to meet the holding note displayed between the D point and the E point.

8, the game controller 130 controls the timing guideline TGL to meet the head of the holding note and then move along the tail of the holding note.

The user can see the game screen 600 on which the timing guide line TGL moves as described above through the front touch screen 110. When the timing guide line TGL and the head of the holding note meet, Touches the head of the holding note, at which time the touch on the head of the holding note is continuously maintained while the timing guide (TGL) passes all the tail portion of the holding note.

The front touch screen 110 receives the first touch input of the holding type by such an operation that the user touches the head of the holding note for a predetermined period of time (holding duration).

The game control unit 130 stores the input time (holding duration) of the first touch input of the holding type and the input position (the head portion of the holding note) at the time when the timing guide line TGL and the holding note meet ) Is compared with the position (the length from the point D to the point E) by comparing the time of passing the tail portion of the holding note with the head portion of the holding note) and determining whether or not the user has successfully operated the holding note Or operation accuracy is determined.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result. At this time, the effect effect graphic or the effect sound for the holding note may be different from the effect effect graphic or the effect sound for the general note and the drag note.

9, the game control unit 130 moves through the holding note displayed between the points D and E on the track 2, and then the game control unit 130 meets the floating note displayed between the F point and the H point . There are two small notes (SN 1, SN 2) at the G and H points at the tail of the note note.

9, the game controller 130 controls the timing guideline TGL to meet the head portion of the swing note and then move along the tail portion of the swing note.

The user watches the game screen 600 on which the timing guide line TGL moves as described above through the front touch screen 110. When the timing guide line TGL and the head of the floating note meet, Touch the head.

Then, when the timing guideline TGL passes along the tail portion of the swing note and moves along the tail portion, and then encounters the first small note SN 1, at this moment, the user moves through the front touch screen 110 Touch the head again.

Then, when the timing guideline TGL passes through the first small note SN 1 and moves back along the tail and then encounters a second small note SN 2, at this moment, the user moves the front touch screen 110 Touch the head of the note again.

The front touch screen 110 receives a continuous three-click type first touch input (a first touch input of a swing type) by an operation that the user continuously touches the head of the swing note.

The game controller 130 sets the input time (three times of touch input time) of the first touch input of three consecutive click types and the input position (the head portion of the note note) to the timing guide line TGL (The time at which the timing guide (TGL) meets the head portion of the slap note, the time at which the two small notes meet) and the position (F point, G point, H point) Whether or not the operation is successful with respect to the hit note, or the operation accuracy is determined.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result. At this time, the drawing effect graphic or the drawing effect sound for the slap notes may be different from the drawing effect graphic or the effect sound for the other input notes.

Referring to FIG. 10, the game controller 130 controls to move again on the track 1 when the timing guide line TGL reaches the left end of the track 2.

Referring to FIG. 10, the game controller 130 controls the timing guide line TGL to start moving on the track 1 so as to meet a holding-and-swing note displayed between the I and L points. In the tail portion of the holding-and-note note, there is a holding duration guide portion D between point I and point J, a first small note SN 1 at point K and a second small note SN 2).

Referring to FIG. 10, the game controller 130 controls the timing guide TGL to meet with the head portion of the holding-and-swing note and then move along the tail portion of the holding-and-swing note.

Through the front touch screen 110, the user sees the game screen 600 on which the timing guide line TGL moves, and when the timing guide line TGL and the head of the holding & Touches the head of the note and keeps the touch on the head of the holding and tilting note while the timing guide (TGL) passes the holding duration guide portion (D) in the tail portion of the holding " .

Then, when the timing guideline TGL passes along the tail portion past the holding duration guide portion D of the tail portion of the holding-and-swing note and meets the first small note SN 1, at this moment, Touch the head of the holding knot note once more through the front touch screen (110).

Then, through the front touch screen 110, when the timing guideline TGL passes through the first small note SN 1 and moves along the tail portion again and encounters the second small note SN 2, at this moment, The user again touches the head of the holding " a " through the front touch screen 110. [

The front touch screen 110 has a first touch input of one holding type and a second touch input of two holding types by a touch of holding the head portion of the holding & And the first touch input (the first touch input of the swing type) of the successive click type of the turn is inputted.

That is, the front touch screen 110 has a first touch input of one holding type while the timing guide line TGL moves along the holding duration guide portion D, When a small note (SN 1, SN 2) is encountered, two click type first touch inputs are input.

The game controller 130 controls the input time and the input position of the first touch input (the first touch input of one holding type and the first touch input of the two click types) and the input position (the head portion of the holding-and- The timing guideline (TGL) and the timing with which the holding and swinging notes meet (the time at which the timing guideline (TGL) follows the holding portion of the holding-and-swing note and the holding duration guide portion, (The time at which each note is encountered) and a position (I point to J point, K point, L point) to determine whether or not the user has succeeded in operation or operation accuracy of the holding and swap notes according to whether they match or match. do.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result. In this case, the effect effect graphic or effect effect sound for the holding and swap notes may be different from the effect effect graphic or the effect effect sound for the other input notes.

The examples of Figs. 6 to 10 relate to an operation method and a judgment method for a front input note, and an operation method and a judgment method for a rear input note will be described below.

Referring to FIG. 11, the game controller 130 controls the timing guide line TGL to move from the track 2 to pass the holding-and-note note, and meet the rear holding note displayed between the M and N points.

Referring to FIG. 11, the game controller 130 controls the timing guide TGL to meet the head portion of the rear holding note and then move along the tail portion of the rear holding note.

The user sees the game screen 600 on which the timing guide line TGL moves and touches the rear touch pad 120 at the timing when the timing guide line TGL and the rear holding note meet each other, (TGL) continues throughout the tail portion of the rear holding note. At this time, the position of touching the rear touch pad 120 is irrelevant.

When the user touches the rear touch pad 120, the rear touch pad 120 receives the second touch input of the holding type.

The game control unit 130 sets the input time (holding duration) of the second touch input of the holding type to the timing guiding line TGL and the timing of the rear holding note The time of passing through the tail portion), and determines whether or not the user has succeeded in the operation or the operation accuracy with respect to the rear holding note according to the degree of coincidence or coincidence.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result. At this time, the direction effect graphic or the direction effect sound for the rear holding note may be different from the direction effect graphic or the direction effect sound for the other front input note.

Referring to FIG. 12, the game controller 130 controls to move again on the track 2 when the timing guide line TGL reaches the right end of the track 1. [

Referring to FIG. 12, the game controller 130 controls the timing guide line TGL to move from the right end to the left end of the track 1, and then to meet the rear note knot displayed between the O point and the Q point. There are two small notes (SN 1, SN 2) at the P-point and Q-point in the tail portion of the rear hitting note.

Referring to FIG. 12, the game controller 130 controls the timing guide TGL to meet the head portion of the back side note and then move along the tail portion of the back side note.

The user sees the game screen 600 on which the timing guide line TGL moves and touches the rear touch pad 120 at a point where the timing guideline TGL and the head of the back side note meet.

Then, when the timing guide line TGL passes along the tail portion of the back side note and moves along the tail portion, and the first small note SN 1 is encountered, the user touches the rear side touch pad 120 again at this moment .

Then, when the timing guide line TGL passes the first small note SN 1 and moves along the tail portion again and then encounters the second small note SN 2, the user again touches the rear touch pad 120 at this moment Touch again.

The rear touchpad 120 is provided with three consecutive click-type second touch inputs (second touch input of the swing type) by the user's operation of touching the rear touchpad 120 three times consecutively Receive input.

The game controller 130 sets the input time (three times of touch input time) of the three consecutive click type second touch inputs to the timing (TGL) when the timing guidance line TGL and the backward touch note meet The time of meeting the two small notes of the back side note), and determines the success or the operation accuracy of the user's rear side note according to the degree of matching or matching.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result. At this time, the drawing effect graphic or the drawing effect sound for the rear side note may be different from the drawing effect graphic or the drawing effect sound for the other front side input note and the rear side input note.

Referring to FIG. 13, the game controller 130 controls the timing guide line TGL to pass through the rear rowing note in the track so as to meet the rear row holding " knotting note " indicated between the R and V points. In the tail portion of the rear holding and swing note there is a holding duration guide portion D between the R and S points, a first small note SN 1 at the T point and a second small note SN 2).

Referring to FIG. 13, the game controller 130 controls the timing guide TGL to meet with the head portion of the rear holding " and " followed by moving along the tail portion of the rear holding "

The user sees the game screen 600 on which the timing guideline TGL moves and the timing guideline TGL meets the head portion of the rear holding & While touching the portion D, the touch pad 120 is continuously touched.

Then, when the timing guide line TGL passes along the tail portion past the holding duration guide portion D of the tail portion of the rear holding and swing note and meets the first small note SN 1, Touch the rear touchpad 120 again momentarily.

Then, when the timing guide line TGL passes the first small note SN 1 and moves along the tail portion again and encounters the second small note SN 2, the user again moves the rear touch pad 120 again Touch again.

That is, the user must perform one holding type touch and two click type touch operations through the rear touch pad 120. [

Accordingly, the rear touch pad 120 receives one holding type second touch input and two click type second touch inputs.

The game controller 130 sets the input time of three second touch inputs (one holding type second touch input and two click type second touch inputs) to a timing guide line (TGL) and a rear holding & (The time at which the timing guideline TGL meets the holding duration guide portion at the head of the rear holding and swing note, the timing guideline TGL meets each of the two small notes) Whether or not the user has succeeded in operation or the operation accuracy with respect to the rear holding and swing notes.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result. At this time, the direction effect graphic or the direction effect sound for the rear holding and the note may differ from the direction effect graphic or the direction effect sound for the other input note.

Referring to FIG. 14, the game controller 130 controls the timing guide line TGL so as to simultaneously meet a general note displayed at the W point on the track 1 and a rear view holding note displayed between the W point and the V point.

Referring to FIG. 14, the game controller 130 controls the timing guide TGL to meet simultaneously with the head of the general note and the rear holding note at the point W and then move along the tail of the rear holding note.

The user sees the game screen 600 on which the timing guide line TGL moves and at a point W the timing guide line TGL simultaneously touches the head of the general note and the rear holding note, The user touches the position indicated by the general note as if clicking on the position indicated by the general note and simultaneously starts the holding type touch through the rear touch pad 120. [ Then, the user continues the touch of the holding type started through the rear touch pad 120 while the timing guide line TGL passes all the tail portions of the rear holding note. At this time, the position of touching the rear touch pad 120 is irrelevant.

The user touches both the front touch screen 110 and the rear touch pad 120 at the same time and the front touch screen 110 receives the click type first touch input and the rear touch pad 120 holds the touch Type second touch input.

The game control unit 130 compares the input time and input position of the first touch input of the click type with the time and position at which the timing guide line TGL and the general note meet, (Holding duration) of the second touch input of the holding type is determined as the time when the timing guide line (TGL) meets the rear holding note (TGL) is the time at which the rear portion of the rear holding note meets the head portion and passes through the tail portion), and determines whether or not the user has succeeded in the operation or the operation accuracy with respect to the rear holding note in accordance with the degree of matching or matching.

The game controller 130 may process a process of generating a directed effect graphic or a directed effect sound corresponding to the determination result. At this time, the (front) general note and the rear holding note may have a different graphic effect or graphic effect sound effect.

FIG. 15 is a diagram of a display control method that allows a user to easily distinguish a front input note and a rear input note from each other.

Referring to FIG. 15, in order to allow a user to easily distinguish the front input note and the rear input note from each other, for example, even a same kind of note note, a front input note and a rear input note ), The head portion H B of the rear input note (rear note note) among the front input note and the rear input note can be displayed differently from the head portion H F of the front input note (floating note).

Referring to FIG. 15, in order to allow a user to easily distinguish the front input note and the rear input note from each other, in another example, a front input note and a rear input note (C ~ d, e ~ f) in which a front input note (a note note) is displayed and a rear input note (rear note note) are displayed are distinguished (C ~ d, e ~ f) where the front input note (a) is displayed and the rear input note (rear note) is displayed (C ~ d, e ~ f) in which the front input note (a) and the rear input note (rear note) are displayed have. FIG. 15 shows a case where separate color processing is performed only for the period (c ~ d, e ~ f) in which the rear input note (rear side note) is displayed.

The game device 100 providing the game method according to an embodiment of the present invention may be a game-dedicated terminal, a smart phone, a portable mobile communication terminal, a general PC, or the like. , Two touch input devices 110 and 120, and may be any device capable of computing.

The game method according to an embodiment of the present invention described above is a game method in which an application basically installed in the game device 100 (which is included in a platform basically installed in the game device 100, Lt; / RTI >

In addition, the game method according to an embodiment of the present invention is a game method in which a user is compatible with an operating system of the game device 100 through an application store server, an application or an application providing server such as a web server related to the service, (That is, a program) installed directly on the computer. Here, the operating system of the game device 100 may be an operating system such as a window and a Macintosh installed in a general PC such as a desktop, iOS installed in a mobile terminal such as a smart phone or a tablet PC, Android) and other mobile-specific operating systems.

In this sense, the game method according to one embodiment of the present invention described above is implemented as an application (i.e., a program) installed in the game device 100 or installed directly by the user, Lt; RTI ID = 0.0 > readable < / RTI >

A program implementing the game method according to an embodiment of the present invention may include at least one of a first touch input through the first touch input device 110 and a second touch input through the second touch input device 120 And a function of processing at least one of the first touch input and the second touch input as operation information for game play. In addition to this, all the functions corresponding to the game method according to the embodiment of the present invention described above with reference to Figs. 1 to 13 can be executed.

Such a program may be recorded on a recording medium that can be read by a computer (including the game device 100), and executed by a computer so that the above-described functions can be executed.

In order to execute a game method according to an embodiment of the present invention in which a computer reads a program recorded on a recording medium and is implemented as a program, the above-mentioned program may be stored in a computer readable medium such as C, C ++ , JAVA, machine language, and the like.

The code may include a function code related to a function or the like that defines the functions described above and may include an execution procedure related control code necessary for the processor of the computer to execute the functions described above according to a predetermined procedure.

In addition, such code may further include memory reference related code as to what additional information or media needed to cause the processor of the computer to execute the aforementioned functions should be referenced at any location (address) of the internal or external memory of the computer .

In addition, when a processor of a computer needs to communicate with any other computer or server, etc., to perform the above-described functions, the code may be stored in a computer's communication module (e.g., a wired and / ) May be used to further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted or received during communication.

The functional program for implementing the present invention and the related code and code segment may be implemented by programmers in the technical field of the present invention in consideration of the system environment of the computer that reads the recording medium and executes the program, Or may be easily modified or modified by the user.

Also, the computer-readable recording medium on which the above-described program is recorded may be distributed to a computer system connected via a network so that computer-readable codes can be stored and executed in a distributed manner. In this case, one or more of the plurality of distributed computers may execute some of the functions presented above and send the results of the execution to one or more of the other distributed computers, The computer may also perform some of the functions described above and provide the results to other distributed computers as well.

As described above, the computer-readable recording medium on which the program for executing the game method according to an embodiment of the present invention is recorded may be a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, Optical media storage devices.

In addition, a computer-readable recording medium storing an application that is a program for executing a game method according to an embodiment of the present invention includes an application store server (Application Store Server), an application or a web server (E.g., a hard disk, etc.) included in an application provider server including an application server, etc., or may be an application providing server itself, another computer storing the program, or a storage medium thereof.

A computer (including the game device 100) that can read a recording medium on which an application, which is a program for executing a game method according to an embodiment of the present invention, can be read by a general PC such as a general desktop or a notebook computer, , A tablet PC, a PDA (Personal Digital Assistants), a mobile terminal such as a mobile communication terminal, a game terminal, and the like, and should be interpreted as all devices capable of computing.

If a computer capable of reading a recording medium on which an application, which is a program for executing a game method according to an embodiment of the present invention, is read is a mobile terminal such as a smart phone, a tablet PC, a PDA (Personal Digital Assistants) The mobile terminal can download and install the application from an application providing server including an application store server, a web server, and the like. In some cases, after downloading from the application providing server to a general PC, As shown in FIG.

As described above, according to the present invention, it is possible to provide a game in which the touch input input through each of the two touch input devices is used as operation information.

According to the present invention, in providing a game in which a touch input input through each of two touch input devices is processed as operation information for an input note, a touch input input through each of the two touch input devices There is an effect that it is possible to separately provide an operable input note, and to provide a different judgment method different from the other operation method.

While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments. That is, within the scope of the present invention, all of the components may be selectively coupled to one or more of them. In addition, although all of the components may be implemented as one independent hardware, some or all of the components may be selectively combined to perform a part or all of the functions in one or a plurality of hardware. As shown in FIG. The codes and code segments constituting the computer program may be easily deduced by those skilled in the art. Such a computer program can be stored in a computer-readable storage medium, readable and executed by a computer, thereby realizing an embodiment of the present invention. As a storage medium of the computer program, a magnetic recording medium, an optical recording medium, or the like can be included.

It is also to be understood that the terms such as " comprises, "" comprising," or "having ", as used herein, mean that a component can be implanted unless specifically stated to the contrary. But should be construed as including other elements. All terms, including technical and scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. Commonly used terms, such as predefined terms, should be interpreted to be consistent with the contextual meanings of the related art, and are not to be construed as ideal or overly formal, unless expressly defined to the contrary.

The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are intended to illustrate rather than limit the scope of the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The scope of protection of the present invention should be construed according to the following claims, and all technical ideas within the scope of equivalents should be construed as falling within the scope of the present invention.

Claims (16)

  1. A game method provided by a game device,
    A touch input step of receiving at least one of a first touch input through the first touch input device and a second touch input through the second touch input device; And
    And an operation information processing step of processing at least one of the first touch input and the second touch input as operation information for game play,
    Wherein the first touch input device is a front touch screen disposed on a front surface of the game device and outputting a game screen and the second touch input device is a rear touch pad disposed on a rear surface of the game device,
    Before the touch input step,
    A game screen display step of controlling at least one of a front input knob operable by the first touch input and a rear input knob operable by the second touch input to be displayed on the game screen output to the front touch screen
    Further comprising:
  2. The method according to claim 1,
    Wherein the first touch input device is a front touch screen disposed on a front surface of the game device and outputting a game screen and the second touch input device is a rear touch pad disposed on a rear surface of the game device .
  3. The method according to claim 1,
    The game screen display step may include:
    Wherein the timing guide line is displayed while moving away from the input note displayed on the game screen among the front input note and the rear input note.
  4. The method of claim 3,
    After the operation information processing step,
    Wherein when the first touch input received through the front touch screen is processed as operation information, the operation accuracy of the front input note displayed on the game screen, which is output to the front touch screen based on the first touch input, A first operation determining step of determining whether or not the operation is successful; And
    An operation accuracy of the rear input note displayed on the game screen, which is output to the front touch screen based on the second touch input, when the second touch input received through the rear touch pad is processed as operation information, And a second operation determination step of determining whether or not the operation has succeeded.
  5. The method of claim 3,
    The front input note comprises:
    A general note in which the first touch input is to be input at a position where the head portion is displayed at a time when the head portion and the timing portion meet;
    The first touch input is started to be input at a position where the head portion is displayed at a time when the head portion and the head portion meet with each other and the tail portion has a length corresponding to the head portion and the drag operation portion, A drag note to which the first touch input to be input is to be dragged along a position where the timing guide line and the tail portion meet during the time of moving along the tail portion;
    The first touch input is started to be input at a position where the head portion is displayed at the time when the head portion and the head portion meet, A holding note in which the first touch input, which is started to be input, must be continuously input at a position where the head is displayed during a time for moving along the tail portion; And
    Wherein the first touch input is input at a position where a head portion is displayed at a time when the head portion and the head portion meet with each other, and the timing guide line includes a tail portion And a second note input unit for inputting the first touch input again at a position where the head is displayed at the time when the small note in the tail is encountered while moving along the note,
    And a player who plays the game.
  6. 6. The method of claim 5,
    The front input note comprises:
    Wherein the tail portion has a holding duration guide portion having a length corresponding to the holding operation time and at least one small knot,
    The first touch input is started to be input at a position where the head portion is displayed at the time when the head portion and the timing guideline meet and during the time that the timing guider moves along the holding portion of the tail portion, The first touch input which is started is continuously input at the position where the head is displayed,
    Further comprising a holding and swapping note in which the first touch input must be re-entered at a position where the head portion of the timing guideline moves along the tail portion and the small portion of the tail portion is encountered. Way.
  7. The method of claim 3,
    The rear input note comprises:
    A rear general note which is made up of only the head portion and in which the second touch input is to be inputted at a time when the head portion and the timing guide line meet;
    Wherein the second touch input is input at a time when the head portion and the head portion meet, and the timing guide line moves along the tail portion A rear holding note for which the second touch input to be input is continuously input during a time period; And
    Wherein the second touch input is input at a time when the head portion and the timing guide line meet, and the timing guide line moves along the tail portion, and the tail portion The second touch input to which the second touch input is to be input again at a time when the small note is encountered
    And a player who plays the game.
  8. 8. The method of claim 7,
    The rear input note comprises:
    Wherein the tail portion has a holding duration guide portion having a length corresponding to the holding operation time and at least one small knot,
    The second touch input is started to be input at a time when the head portion and the timing guide line meet, and during the time when the timing guide line moves along the holding duration guide portion of the tail portion, the second touch input Is input continuously,
    And a rear holding and swapping note to which the second touch input is to be input again at a time when the timing guiding line moves along the tail portion and a small note in the tail portion is encountered.
  9. Claim 9 has been abandoned due to the setting registration fee.
    The method of claim 3,
    In the game screen display step,
    Wherein the control unit controls display of the input note based on the pattern data including control information for controlling the display of the input note including the front input note and the rear input note.
  10. Claim 10 has been abandoned due to the setting registration fee.
    10. The method of claim 9,
    The pattern data includes:
    The control information for at least one of the type, the number, and the position of the input note displayable on the game screen, and the pattern data includes control information for at least one of a moving speed and a moving direction of the timing guide line, And wherein the timing information includes at least one of timing information on which the input note meets the timing guideline and control information on which the timing guideline is set based on the score.
  11. Claim 11 has been abandoned due to the set registration fee.
    10. The method of claim 9,
    The pattern data includes:
    Wherein the game is stored in advance in the memory before starting the game or is downloaded from another device or server according to the music selection of the user for starting the game.
  12. In a game device,
    A first touch input device for receiving a first touch input;
    A second touch input device for receiving a second touch input; And
    And a game controller for controlling the game by processing at least one of the first touch input and the second touch input as operation information for game play,
    Wherein the first touch input device is a front touch screen disposed on a front surface of the game device and outputting a game screen and the second touch input device is a rear touch pad disposed on a rear surface of the game device,
    The game control unit,
    Wherein at least one of a front input knot operable by the first touch input and a rear input knot operable by the second touch input is displayed on the game screen output to the front touch screen. .
  13. delete
  14. Claim 14 has been abandoned due to the setting registration fee.
    13. The method of claim 12,
    The game control unit,
    Wherein at least one of a front input note operable by the first touch input and a rear input note operable by the second touch input is displayed on the game screen output to the front touch screen, And a game screen display unit for controlling the game screen to be displayed while moving away from the input note displayed on the game screen among the front input note and the rear input note.
  15. Claim 15 is abandoned in the setting registration fee payment.
    15. The method of claim 14,
    The game control unit,
    Wherein when the first touch input received through the front touch screen is processed as operation information, the operation accuracy of the front input note displayed on the game screen, which is output to the front touch screen based on the first touch input, A first operation determining section that determines whether or not the operation has succeeded; And
    An operation accuracy of the rear input note displayed on the game screen, which is output to the front touch screen based on the second touch input, when the second touch input received through the rear touch pad is processed as operation information, And a second operation determination unit that determines whether or not the operation is successful.
  16. A recording medium on which a program for executing a game method provided by a game apparatus is recorded,
    Receiving at least one of a first touch input through the first touch input device and a second touch input through the second touch input device,
    A program for implementing a function of controlling to display at least one of a front input note operable by the first touch input and a rear input note operable by the second touch input on a game screen output to the front touch screen A computer readable recording medium.
KR1020120087780A 2012-08-10 2012-08-10 Game method, game apparatus, and recording medium KR101476221B1 (en)

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PCT/KR2012/011259 WO2014025101A1 (en) 2012-08-10 2012-12-21 Game method, game device, and recording medium

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KR101085239B1 (en) * 2009-08-28 2011-11-21 장성민 Mobile terminal having double sided input parts, character input method and display change method thereof

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JP2009187290A (en) * 2008-02-06 2009-08-20 Yamaha Corp Controller with touch panel and program
KR101063283B1 (en) * 2011-05-04 2011-09-07 (주)네오위즈게임즈 Method, apparatus and recording medium for providing touch game

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