KR101438596B1 - Method, apparatus and computer-readable storage medium for providing game - Google Patents

Method, apparatus and computer-readable storage medium for providing game Download PDF

Info

Publication number
KR101438596B1
KR101438596B1 KR1020120075208A KR20120075208A KR101438596B1 KR 101438596 B1 KR101438596 B1 KR 101438596B1 KR 1020120075208 A KR1020120075208 A KR 1020120075208A KR 20120075208 A KR20120075208 A KR 20120075208A KR 101438596 B1 KR101438596 B1 KR 101438596B1
Authority
KR
South Korea
Prior art keywords
game
result
user terminal
user
users
Prior art date
Application number
KR1020120075208A
Other languages
Korean (ko)
Other versions
KR20140015692A (en
Inventor
윤희경
서기원
Original Assignee
주식회사 엔씨소프트
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 엔씨소프트 filed Critical 주식회사 엔씨소프트
Priority to KR1020120075208A priority Critical patent/KR101438596B1/en
Publication of KR20140015692A publication Critical patent/KR20140015692A/en
Application granted granted Critical
Publication of KR101438596B1 publication Critical patent/KR101438596B1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/30Transportation; Communications

Abstract

A method, apparatus and recording medium for providing a game are provided. A method of providing a game to a communication space of a messenger service includes the steps of: (a) receiving a game start request including an identifier of a game from any one of a plurality of users participating in the communication space; (b) Transmitting a game execution command corresponding to the received identifier to each user terminal of the user when the request is received, and (c) receiving a result of the game executed by each user terminal from each of the user terminals And transmitting the result of the received game to each of the user terminals, wherein the identifier of the game is input through a dialog window of the user terminal that has transmitted the game start request, Are displayed on the dialogs of the respective user terminals.

Description

[0001] METHOD, APPARATUS AND COMPUTER READABLE STORAGE MEDIUM FOR PROVIDING GAME [0002]

The present invention relates to a method, apparatus and recording medium for providing a game, and more particularly, to a method, apparatus, and recording medium for providing a game in a communication space (chat room) of a messenger service.

An instant messenger is client software that is used for two or more real-time text communications using a wired or wireless network. It is also referred to simply as a messenger, and is also referred to as an Internet messenger in the sense of a messenger via the Internet.

The messenger which was mainly used in a limited place such as a home or office has been used in a mobile communication terminal with the development of mobile technology. Recently, with the spread of smart phones, I can talk to my friends without being restricted.

On the other hand, there is an increasing demand to enjoy games at the same time while talking with acquaintances in mobile messenger.

For example, when messengers are ranked through a dice game during a conversation, and they want to pay the next meals in a different way depending on their ranking.

In this case, each user accesses a desired specific game server, confirms the user, and then plays a game after participating in a game space already established (any one of the members has already established) It is inconvenient to have a complicated procedure for making a simple game by having a conversation, for example, by setting it as private and preventing other people from participating in the game.

Disclosure of Invention Technical Problem [8] The present invention provides a method, an apparatus, and a recording medium for allowing a plurality of users to chat and simultaneously enjoy a game in a communication space of a messenger service.

According to an aspect of the present invention, there is provided a method of providing a game in a communication space of a messenger service, the method comprising: (a) receiving, from one of a plurality of users participating in the communication space, (B) transmitting a game execution command corresponding to the received identifier to each user terminal of the user when the game start request is received, and (c) Receiving a result of the game executed by each user terminal from a user terminal and transmitting the result of the game to each user terminal, wherein the identifier of the game is an identifier of the user who transmitted the game start request, The result of the game transmitted to each user terminal is input through a dialog window of the terminal, And is displayed on the dialog box of each user terminal.

In one aspect of the present invention, the game includes a game executed on a turn-based basis among the plurality of users, a game in which a plurality of users cooperate with each other to achieve a predetermined goal, And a game which compares a game result of each of the plurality of users to determine a ranking or a win or loss.

According to another aspect of the present invention, there is provided a method of providing a game to a communication space of a messenger service, comprising the steps of: (d) determining whether or not to achieve the predetermined goal, And transmitting information to each of the user terminals.

In addition, in one aspect of the present invention, the step (c) includes transmitting an animation corresponding to a result of the game to each user terminal.

In addition, in one aspect of the present invention, the step (c) receives the result of the game from each of the user terminals in the order of completion of the execution of the game, and transmits the result to each of the user terminals.

Also, in one aspect of the present invention, the step (c) collectively transmits the result of the game received from each of the user terminals to the user terminals

Further, in one aspect of the present invention, an identifier of a game input through the dialog window of the method for providing a game in the communication space of the messenger service may be entered as text in the dialog window, or through a specific menu included in the dialog window Any one of the game lists is selected and inputted.

According to another aspect of the present invention, there is provided a method of providing a game in a communication space of a messenger service, the method comprising: (a) receiving, from one of a plurality of users participating in the communication space, (B) transmitting a web view for executing the game to each user terminal of the user when the game start request is received; and (c) Receiving a result of the game executed through the web view from each user terminal and transmitting the result of the received game to each of the user terminals, The result of the game transmitted to each user terminal is input through a dialog window of the user terminal, It is displayed in the dialog of late.

According to another aspect of the present invention, there is provided a game system comprising: a game that is run on a turn-based basis among a plurality of users; a game in which a plurality of users cooperate with each other to achieve a predetermined goal; And a game which compares a game result of each of the plurality of users to determine a ranking or a win or loss.

According to another aspect of the present invention, there is provided a method of providing a game in a communication space of a messenger service, comprising the steps of: (d) determining whether the predetermined goal is achieved, And transmitting information to each of the user terminals.

In another aspect of the present invention, the step (c) includes transmitting an animation corresponding to a result of the game to each user terminal.

In another aspect of the present invention, the step (c) receives the results of the game from the respective user terminals in the order in which the execution of the game is completed, and transmits the game results to the user terminals.

In another aspect of the present invention, the step (c) collectively transmits the result of the game received from each of the user terminals to the user terminals.

According to another aspect of the present invention, an identifier of a game input through the dialog window of the method for providing a game in the communication space of the messenger service may be entered as text in the dialog window, or through a specific menu included in the dialog window Any one of the game lists is selected and inputted.

According to another aspect of the present invention, there is provided a method of providing a game in a communication space of a messenger service, the method comprising: (a) receiving, from one of a plurality of users participating in the communication space, (B) when the game start request is received, executing a game corresponding to the received identifier corresponding to each of the plurality of users; and (c) And transmitting the result of the game to each user terminal of the user, wherein the identifier of the game is input through a dialog window of the user terminal that transmitted the game start request, and the result of the game transmitted to each user terminal Are displayed on the dialogs of the respective user terminals.

According to another aspect of the present invention, there is provided a game system, wherein the game includes a game executed in a turn-based manner among the plurality of users, a game in which a plurality of users cooperate with each other to achieve a predetermined goal, And a game for competing a predetermined goal and a game for comparing the game results of the plurality of users to determine a ranking or a win or loss.

According to another aspect of the present invention, there is provided a method of providing a game in a communication space of a messenger service, comprising the steps of: (d) determining whether the predetermined goal is achieved, And transmitting the information to each of the user terminals including at least one of information on a user-by-user ranking and information on whether or not to win or lose.

In yet another aspect of the present invention, the step (c) includes transmitting an animation corresponding to a result of the game to each user terminal.

According to another aspect of the present invention, the step (c) receives the game result in the order of execution of the game from each of the user terminals, and transmits the game result to each of the user terminals.

In yet another aspect of the present invention, the step (c) collectively transmits the result of the game received from each user terminal to each of the user terminals.

According to another aspect of the present invention, an identifier of a game input through the dialog window of the method of providing a game in the communication space of the messenger service may be entered as text in the dialog window, Any one of the provided game lists is selected and input.

In order to achieve the above object, a computer-readable recording medium on which a program for providing a game in a communication space of a messenger service, installed in a user terminal according to an embodiment of the present invention, The method comprising the steps of: transmitting a game start request including an identifier of the game to the server, when the identifier of the game is input in the dialog window; Executing a game corresponding to the received execution command, transmitting a result of the executed game to the server when the executed game is completed, and receiving, from the server, Receiving a result of the game executed in each user terminal of a plurality of users, A result of the game is transmitted from the server to each of the user terminals and displayed on a dialog window of each user terminal.

In one aspect of the present invention, the game includes a game executed on a turn-based basis among the plurality of users, a game in which a plurality of users cooperate with each other to achieve a predetermined goal, And a game which compares a game result of each of the plurality of users to determine a ranking or a win or loss.

According to an aspect of the present invention, the step of receiving the result of the game and displaying the result on the dialog may include determining whether the predetermined goal is achieved, And information on whether or not to win or lose, and transmitting the information to each user terminal.

Further, in one aspect of the present invention, the step of receiving the result of the game and displaying the result of the game on the dialog window includes an animation corresponding to the result of the game.

Further, in one aspect of the present invention, the identifier of the game input through the dialog window is input to the dialog window as text, or a game list provided through a specific menu included in the dialog window is selected and input.

According to another aspect of the present invention, there is provided a computer readable recording medium on which a program for providing a game in a communication space of a messenger service is recorded, The method comprising the steps of: transmitting a game start request including an identifier of the game to the server, when the identifier of the game is input to the dialog window; Receiving and displaying a web view, executing a game through the displayed web view, and transmitting the result of the completed game to the server when the executed game is completed, The result of the game executed by each user terminal of a plurality of users participating in the communication space And the result of the game is transmitted from the server to each of the user terminals and displayed on the dialog window of each user terminal.

According to another aspect of the present invention, there is provided a game system comprising: a game that is run on a turn-based basis among a plurality of users; a game in which a plurality of users cooperate with each other to achieve a predetermined goal; And a game which compares a game result of each of the plurality of users to determine a ranking or a win or loss.

According to another aspect of the present invention, the step of receiving the result of the game and displaying the result of the game on the dialog may include determining whether the predetermined goal is achieved, And information on whether or not to win or lose, and transmitting the information to each user terminal.

According to another aspect of the present invention, the step of receiving the result of the game and displaying the result on the dialog includes displaying the animation corresponding to the result of the game.

In another aspect of the present invention, an identifier of a game input through the dialog is input to the dialog window as text or a game list provided through a specific menu included in the dialog window.

According to another aspect of the present invention, there is provided a computer-readable recording medium on which a program for providing a game in a communication space of a messenger service is recorded, the computer- The method comprising the steps of: displaying a dialog window on a screen, transmitting a game start request including an identifier of the game to a server when an identifier of the game is input in the dialog window, And displaying the result of the game on the dialog window, wherein the result of the game is transmitted to each user terminal and displayed on the dialog window of each user terminal.

According to another aspect of the present invention, there is provided a game system, wherein the game includes a game executed in a turn-based manner among the plurality of users, a game in which a plurality of users cooperate with each other to achieve a predetermined goal, And a game for competing a predetermined goal and a game for comparing the game results of the plurality of users to determine a ranking or a win or loss.

According to another aspect of the present invention, the step of receiving a result of the game and displaying the result of the game on the dialog window may include determining whether the predetermined goal is achieved or not based on the result of the game transmitted to each user terminal, Ranking and information on whether or not to win or lose, and transmitting the information to each of the user terminals.

Further, in another aspect of the present invention, the step of receiving the result of the game and displaying the result on the dialog includes displaying the animation corresponding to the result of the game.

Further, in another aspect of the present invention, the identifier of the game input through the dialog is input either as text in the dialog or in a game list provided through a specific menu included in the dialog.

In order to achieve the above object, an apparatus for providing a game in a communication space of a messenger service according to an embodiment of the present invention includes an identifier of a game from any one of a plurality of users participating in the communication space An execution command transmission unit for transmitting a game execution command corresponding to the received identifier to each user terminal of the user when a game start request is received from the user terminal, And a game result transmitting unit for transmitting the result of the received game to each of the user terminals, wherein the identifier of the game is input through a dialog window of the user terminal that has transmitted the game start request, The result of the game transmitted to each user terminal is It is displayed on the dialog for each user terminal.

In one aspect of the present invention, the game includes a game executed on a turn-based basis between the plurality of users, a game in which a plurality of users cooperate or compete with each other to achieve a predetermined goal, And a game in which a game result of the game is compared to determine a ranking or a win or loss.

According to an aspect of the present invention, the game result transmitting unit may transmit at least one of information on whether or not the predetermined goal is achieved, the ranking for each of the plurality of users, and information on whether or not to win, according to the result of the game transmitted to each user terminal To each of the user terminals.

In one aspect of the present invention, the game result transmitting unit transmits animation to each user terminal including an animation corresponding to a result of the game.

In one aspect of the present invention, the game result transmission unit transmits the result of the game to each of the user terminals from the respective user terminals in the order in which the execution of the game is completed.

Also, in one aspect of the present invention, the game result transmitting unit collectively transmits the game result received from each user terminal to each of the user terminals.

Also, in one aspect of the present invention, the identifier of the game input through the dialog window of the device providing the game in the communication space of the messenger service may be entered as text in the dialog window, or through a specific menu included in the dialog window Any one of the game lists is selected and inputted.

In order to achieve the above object, an apparatus for providing a game in a communication space of a messenger service according to another embodiment of the present invention includes an identifier of a game from any one of a plurality of users participating in the communication space A web view transmitting unit for transmitting a web view for executing the game to each user terminal of the user when a game start request is received from the user terminal, A game result receiving unit for receiving a result and a game result transmitting unit for transmitting the result of the received game to each of the user terminals, wherein the identifier of the game is input through a dialog window of the user terminal that has transmitted the game start request , The result of the game transmitted to each of the user terminals It is displayed in the dialog.

In another aspect of the present invention, the game includes a game executed on a turn-based basis between the plurality of users, a game in which a plurality of users collaborate or compete with each other to achieve a predetermined goal, And a game in which a game result of the game is compared to determine a ranking or a win or loss.

According to another aspect of the present invention, the game result transmitting unit may transmit at least one of information on whether or not the predetermined goal is achieved, the ranking for each of the plurality of users, and whether or not to win or lose according to the result of the game transmitted to each user terminal To each of the user terminals.

According to another aspect of the present invention, the game result transmitting unit includes animation corresponding to a result of the game, and transmits the animation to each user terminal.

In another aspect of the present invention, the game result transmission unit transmits the result of the game to each of the user terminals from the respective user terminals in the order in which the game is executed.

According to another aspect of the present invention, the game result transmitting unit collectively transmits the result of the game received from each user terminal to each of the user terminals.

In another aspect of the present invention, the identifier of the game input through the dialog window of the device providing the game in the communication space of the messenger service may be entered as text in the dialog window, or through a specific menu included in the dialog window Any one of the game lists is selected and inputted.

In order to achieve the above object, in an apparatus for providing a game in a communication space of a messenger service according to another embodiment of the present invention, an apparatus for providing a game may include an identifier of a game from any one of a plurality of users participating in the communication space A game execution unit for executing a game corresponding to the received identifier in response to each of the plurality of users when a game start request including the game start request is received and a game result for transmitting the result of the executed game to each user terminal of the user Wherein the identifier of the game is input through a dialog window of the user terminal that has transmitted the game start request and the result of the game transmitted to each user terminal is displayed in a dialog window of each user terminal.

In another aspect of the present invention, the game includes a game that is run between the plurality of users in a turn-based manner, a game in which a plurality of users cooperate or compete with each other to achieve a predetermined goal, And a game in which each game result is compared to determine a ranking or a win or loss.

According to another aspect of the present invention, the game result transmitting unit may transmit at least one of information on whether or not the predetermined goal is achieved, the ranking for each of the plurality of users, To each of the user terminals.

Further, in another aspect of the present invention, the game result transmitting unit includes animation corresponding to a result of the game, and transmits the animation to each user terminal.

According to another aspect of the present invention, the game result transmitting unit transmits results of the game to the user terminals from the respective user terminals in the order in which the game is executed.

According to another aspect of the present invention, the game result transmitting unit collectively transmits the results of the game received from the user terminals to the user terminals.

According to another aspect of the present invention, an identifier of a game input through the dialog window of a device for providing a game in a communication space of the messenger service may be entered as text in the dialog window, Any one of the provided game lists is selected and input.

According to the present invention, it is possible to enjoy a game as a conversation through a dialog window of a communication space.

In addition, the results of the game can be provided to the communication space, and the users participating in the conversation can utilize the results in various ways, thereby providing more enjoyment to the users participating in the communication space.

It should be understood that the effects of the present invention are not limited to the above effects and include all effects that can be deduced from the detailed description of the present invention or the configuration of the invention described in the claims.

1 is a diagram showing a configuration of a game providing system 100 according to an embodiment of the present invention.
2 is a flowchart illustrating an operation of a messenger service providing server 110 according to an embodiment of the present invention.
3 is a flowchart illustrating an operation of the messenger service providing server 110 according to another embodiment of the present invention.
FIG. 4 is a flowchart illustrating an operation of a messenger service providing server 110 according to another embodiment of the present invention.
FIG. 5 is a flowchart illustrating an operation of a user terminal 120 according to an embodiment of the present invention.
6 is a flowchart illustrating an operation of a user terminal 120 according to another embodiment of the present invention.
7 is a flowchart illustrating an operation of a user terminal 120 according to another embodiment of the present invention.
FIG. 8 is a diagram illustrating a screen of a user terminal 120 according to an embodiment of the present invention.
9 is a block diagram illustrating a configuration of a messenger service providing server 110 according to an embodiment of the present invention.
FIG. 10 is a block diagram illustrating a configuration of a messenger service providing server 110 according to another embodiment of the present invention.
11 is a block diagram showing a configuration of a messenger service providing server 110 according to another embodiment of the present invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described with reference to the accompanying drawings. The present invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. In order to clearly illustrate the present invention, parts not related to the description are omitted, and similar parts are denoted by like reference characters throughout the specification.

Throughout the specification, when a part is referred to as being "connected" to another part, it includes not only "directly connected" but also "indirectly connected" . Also, when an element is referred to as "comprising ", it means that it can include other elements, not excluding other elements unless specifically stated otherwise.

Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings.

1 is a diagram showing a configuration of a game providing system 100 according to an embodiment of the present invention.

The game providing system 100 according to an embodiment of the present invention includes a messenger service providing server 110 and a plurality of user terminals 120. [

For reference, a 'game' of the present invention is a game in which a plurality of users perform a turn-based game, a game in which a plurality of users cooperate with each other to achieve a predetermined goal, a plurality of users compete with each other, A game that achieves a goal, and a game that compares a game result of each of a plurality of users to determine a ranking or a win or loss.

That is, the 'game' of the present invention may include not only an interactive game having an influence on each other but also a game in which a game can be independently conducted, results can be compared with each other,

The messenger service providing server 110 provides a messenger service. The messenger service providing server 110 can communicate with a user who has logged into the instant messenger service through the user terminal 120, Hereinafter referred to as a " chat room ").

In addition, the messenger service providing server 110 may execute a game by using a user terminal (hereinafter, referred to as 'user terminal') 120 of each user participating in the chat room, A game installed in each user terminal 120 may be executed or a web view for executing a game may be transmitted to each user terminal 120 so that each user terminal 120 transmits a web view So that the game can be executed.

Thereafter, the messenger service providing server 110 may receive the execution result of the game from each user terminal 120, and may transmit the execution result of the received game to each user terminal 120 again.

In addition, the messenger service providing server 110 may execute the game when the users participating in the chat room want to execute the game during the conversation (that is, the game execution entity is not the user terminal 120 but the messenger service providing server 110 ) And transmit the result to each user terminal 120. [

Here, the execution result of the game transmitted from the messenger service providing server 110 to each user terminal 120 may be a game result of each user who executes the game in a predetermined order according to the type of the game, Information on the achievement of a predetermined goal after all the games are completed, information on ranking or win or loss according to comparison of game results of each user.

The operation of the messenger service providing server 110 will be described later with reference to FIG. 2 and FIG.

Meanwhile, the user terminal 120 accesses the messenger service providing server 110, and when the user authentication is completed through user login, the user can use the messenger service.

To this end, the user terminal 120 can receive and install the messenger application from the messenger service providing server 110. At this time, a plurality of chat images and games used when using the messenger service can be installed.

In addition, when the conversation contents (text) is input or a file is attached to the chat window of the chat room, the user terminal 120 transmits the conversation contents or the file to the messenger service providing server 110 so that the chat conversation contents or file can be shared with other users participating in the chat room And transmits the chat image stored in the user terminal 120 to the messenger service providing server 110 so that the user's emotion or situation can be expressed in the chat room.

In addition, if the user terminal 120 desires to execute a specific game while chatting in the chatting room, the user terminal 120 may transmit a game start request including the identifier of the game input through the chat window to the messenger service providing server 110. [

For example, in the case of ranking a high number of dice games during a conversation, any one of a plurality of users participating in the chat room may input a 'dice' as an identifier of the game in the dialog window.

In addition, when the user desires to execute a specific game while chatting in the chat room, the user terminal 120 can display a list of the game on the screen when a specific menu included in the chat window is selected by one of the users, The game start request including the identifier of the selected game may be transmitted to the messenger service providing server 110. [

Thereafter, the user terminal 120 receives a game execution command from the messenger service providing server 110 and executes a corresponding game installed in the user terminal 120, or receives a web view from the messenger service providing server 110 And transmits the result of the game to the messenger service providing server 110. The messenger service providing server 110 receives the game result of the users participating in the chat room and displays it on the chat window can do.

The user terminal 120 may be any type of handheld device capable of being connected to the messenger service providing server 110 through a network such as a mobile phone, a smart phone, a PDA (Personal Digital Assistant), a PMP (Portable Multimedia Player) ), And a communication device that can be connected to the messenger service providing server 110 through a network, such as an IPTV including a desktop PC, a tablet PC, a laptop PC, and a set-top box can do.

The operation of the user terminal 120 will be described later with reference to FIG. 4 and FIG.

2 is a flowchart illustrating an operation of a messenger service providing server 110 according to an embodiment of the present invention.

For reference, a plurality of user terminals 120 are connected to the messenger service providing server 110, a user of each user terminal 120 is logged in to the messenger service, a chat room is opened by any one of a plurality of users , And a plurality of users are participating in the corresponding chat room.

In addition, each user terminal 120 is provided with a plurality of games provided by a messenger service.

First, the messenger service providing server 110 receives a game start request including an identifier of a game (hereinafter referred to as' game identifier ') from any one of a plurality of users' user terminals 120 (S201).

For reference, the 'game identifier' may be input through a dialog window of the corresponding user terminal 120. For example, the game name may be directly input from the user in the form of a text, the game list may be displayed by selecting a menu or a hot key included in the dialog, and when any one of the displayed lists is selected, An identifier may be automatically entered into the dialog.

After S201, the messenger service providing server 110 transmits a game execution command to each user terminal 120 (S202).

After S202, the messenger service providing server 110 receives the results of the game from the respective user terminals 120 in the order of completion of the game (S203), and transmits the results of the game to the user terminals 120 (S204).

At this time, the result of the game transmitted to each user terminal 120 may be displayed in a dialog window of each user terminal 120.

For reference, the messenger service providing server 110 receives the results of the game in the order of completion of the game in S203 and S204, and when the game is completed in all of the user terminals 120, Or may be transmitted to the terminal 120 in a batch.

In step S204, the messenger service providing server 110 may transmit at least one of information on the ranking and win or loss of each user according to the result of the game to each user terminal 120, To each user terminal 120, including animation to be transmitted.

3 is a flowchart illustrating an operation of the messenger service providing server 110 according to another embodiment of the present invention.

For reference, a plurality of user terminals 120 are connected to the messenger service providing server 110, a user of each user terminal 120 is logged in to the messenger service, a chat room is opened by any one of a plurality of users , And a plurality of users are participating in the corresponding chat room.

First, the messenger service providing server 110 receives a game start request including a game identifier from any one of the plurality of users (S301).

For reference, the game identifier may be input through a dialog window of the corresponding user terminal 120, as described with reference to FIG.

After S301, the messenger service providing server 110 transmits a web view for executing the corresponding game to each user terminal 120 (S302).

Here, the web view may be linked to a server providing the game, and the server providing the game may be a messenger service providing server 110, a game providing server (not shown) Not shown).

After step S302, the messenger service providing server 110 receives the results of the game from the respective user terminals 120 in the order of completion of the game (S303), and transmits the results of the game to the respective user terminals 120 And transmits the result (S304).

At this time, the result of the game transmitted to each user terminal 120 may be displayed in a dialog window of each user terminal 120.

In step S303 and S304, the messenger service providing server 110 receives the results of the game in the order of completion of the game, and when the game is completed in all of the user terminals 120, Or may be transmitted to the terminal 120 in a batch.

In step S304, the messenger service providing server 110 may transmit at least one of information on the ranking and win or loss of each user according to the result of the game to each user terminal 120, To each user terminal 120, including animation to be transmitted.

FIG. 4 is a flowchart illustrating an operation of a messenger service providing server 110 according to another embodiment of the present invention.

For reference, a plurality of user terminals 120 are connected to the messenger service providing server 110, a user of each user terminal 120 is logged in to the messenger service, a chat room is opened by any one of a plurality of users , And a plurality of users are participating in the corresponding chat room.

First, the messenger service providing server 110 receives a game start request including an identifier of a game from any one of the plurality of users (S401).

For reference, the game identifier may be input through a dialog window of the corresponding user terminal 120, as described with reference to FIG.

After S401, the messenger service providing server 110 causes the messenger service providing server 110 to execute a game corresponding to the plurality of users corresponding to the received identifier (S402).

To this end, the messenger service providing server 110 may transmit a message for starting the game to each user terminal 120 after S401.

In this case, each user terminal 120 displays an icon or the like indicating 'game start' on the dialog window, and when the user selects (clicks) the corresponding icon, the messenger service providing server 110 transmits The game can be executed in the game.

That is, the messenger service providing server 110 executes a game corresponding to each user, and each user terminal 120 transmits a game start command to the messenger service providing server 110.

In addition, the messenger service providing server 110 may automatically execute the game for each user in the messenger service providing server 110 after S401.

In this case, the messenger service providing server 110 does not need to transmit a message for starting the game to each user terminal 120.

After S402, the messenger service providing server 110 transmits the result of the executed game to each user terminal 120 (S403).

At this time, the result of the game transmitted to each user terminal 120 may be displayed in a dialog window of each user terminal 120.

The messenger service providing server 110 stores the results of the game in the order of completion of the game in S402 and S403. When the game for all users is completed, the messenger service providing server 110 transmits the result of each user's game to each user terminal 120 ).

In step S403, the messenger service providing server 110 may transmit to each user terminal 120 at least one of information on the rank and win or loss of each user according to the result of the game, To each user terminal 120, including animation to be transmitted.

As described above, the messenger service providing server 110 according to each embodiment of the present invention can allow the users participating in the chat room to execute a game and share a result of the chat through the chat window.

FIG. 5 is a flowchart illustrating an operation of a user terminal 120 according to an embodiment of the present invention.

For reference, each user terminal 120 may be provided with a computer readable recording medium on which a program for executing the steps shown in FIG. 5 is recorded, and the steps shown in FIG. 5 may be executed according to the installed recording medium .

5 shows a state in which a plurality of user terminals 120 are connected to the messenger service providing server 110 and a user of each user terminal 120 is logged in to the messenger service and a chat room is opened by any one of a plurality of users And a plurality of users are participating in the corresponding chat room.

In addition, each user terminal 120 is provided with a plurality of games provided by a messenger service.

First, the user terminal 120 displays a dialog window on the screen of the user terminal 120 (S501).

After S501, the user terminal 120 receives the game identifier from the user through the dialog window (S502).

Here, the game identifier inputted through the dialog window can be directly input the game name from the user in the text format, and the game list can be displayed by selecting a menu or a hot key included in the rhyme window, If one is selected, the identifier of the selected game may be automatically entered into the dialog.

For reference, a dialog between users can be entered between S501 and S502. That is, while talking through a dialog window, execution of a desired game may be requested.

After step S502, the user terminal 120 transmits a game start request including an identifier of the game input through the dialog window to the messenger service providing server 110 (S503).

After step S503, the user terminal 120 receives an execution command for the game from the messenger service providing server 110 and executes the game (S504).

After step S504, the user terminal 120 transmits the result of the game to the messenger service providing server 110 (S505).

After step S505, the user terminal 120 receives the result of the game executed by the user terminal of other users participating in the chat room from the messenger service providing server 110 and displays the result on the dialog window (S506).

At this time, the user terminal 120 may further receive at least one of information on the rank and win / lose status of each user according to the result of the game from the messenger service providing server 110, and may display the message on the dialog window. The animation can be further received and displayed on the dialog window.

6 is a flowchart illustrating an operation of a user terminal 120 according to another embodiment of the present invention.

For reference, each user terminal 120 may be provided with a computer readable recording medium on which a program for executing the steps shown in FIG. 6 is recorded, and the steps shown in FIG. 6 may be executed according to the installed recording medium .

6 shows a state in which a plurality of user terminals 120 are connected to a messenger service providing server 110 and a user of each user terminal 120 is logged into a messenger service and a chat room is opened by any one of a plurality of users And a plurality of users are participating in the corresponding chat room.

First, the user terminal 120 displays a dialog window on the screen of the user terminal 120 (S601).

After S601, the user terminal 120 receives the game identifier from the user through the dialog window (S602).

Here, the game identifier input through the dialog window has been described with reference to FIG. 5, and therefore, it is omitted.

For reference, a dialog between users can be entered between S601 and S602. That is, while talking through a dialog window, execution of a desired game may be requested.

After step S602, the user terminal 120 transmits a game start request including an identifier of the game input through the dialog window to the messenger service providing server 110 (S603).

After step S603, the user terminal 120 receives a web view for executing the game from the messenger service providing server 110 and displays the web view on the screen (S604).

Here, the web view may be linked to a server providing the game, and the server providing the game may be a messenger service providing server 110, a game providing server (not shown) Not shown).

After the execution of the game, the user terminal 120 transmits the result of the game to the messenger service providing server 110 (S605).

After step S605, the user terminal 120 receives the result of the game executed by the user terminal of other users participating in the chat room from the messenger service providing server 110 and displays the result on the dialog window (S606).

At this time, the user terminal 120 may further receive at least one of information on the rank and win / lose status of each user according to the result of the game from the messenger service providing server 110, and may display the message on the dialog window. The animation can be further received and displayed on the dialog window.

7 is a flowchart illustrating an operation of a user terminal 120 according to another embodiment of the present invention.

For reference, each user terminal 120 may be provided with a computer-readable recording medium on which a program for executing the steps shown in FIG. 7 is recorded, and the steps shown in FIG. 7 may be executed according to the installed recording medium .

7 shows a state in which a plurality of user terminals 120 are connected to a messenger service providing server 110 and a user of each user terminal 120 is logged into a messenger service and a chat room is opened by any one of a plurality of users And a plurality of users are participating in the corresponding chat room.

First, the user terminal 120 displays a dialog window on the screen of the user terminal 120 (S701).

After S701, the user terminal 120 receives the game identifier from the user through the dialog window (S702).

Here, the game identifier input through the dialog window has been described with reference to FIG. 5, and therefore, it is omitted.

For reference, a dialog between users can be input between S701 and S702. That is, while talking through a dialog window, execution of a desired game may be requested.

After step S702, the user terminal 120 transmits a game start request including an identifier of the game input through the dialog window to the messenger service providing server 110 (S703).

After step S703, the user terminal 120 receives the result of the game executed corresponding to each user participating in the chat room from the messenger service providing server 110 and displays the result on the dialog window (S704).

At this time, the user terminal 120 may further receive at least one of information on the rank and win / lose status of each user according to the result of the game from the messenger service providing server 110, and may display the message on the dialog window. The animation can be further received and displayed on the dialog window.

As described above, the user terminal 120 according to each embodiment of the present invention can allow the users participating in the chat room to execute a game as if sharing a conversation through a chat window and to share the results.

FIG. 8 is a diagram illustrating a screen of a user terminal 120 according to an embodiment of the present invention.

A plurality of user terminals 120 are connected to the messenger service providing server 110 and a user of each user terminal 120 is logged in to the messenger service and a chat room is opened by any one of a plurality of users, And a plurality of users (three persons) are participating.

A plurality of users are requested to start a dice game while a conversation is being performed by a user and a result of the dice game executed in each user's terminal 120 is displayed on a conversation screen 810 of the user terminal 120, .

At this time, the final winner according to the result of the dice game may be displayed (820) on the conversation screen.

Therefore, as shown in FIG. 8, users participating in a chat room can execute a game and share the results as if sharing a conversation through a chat window.

9 is a block diagram illustrating a configuration of a messenger service providing server 110 according to an embodiment of the present invention.

The messenger service providing server 110 according to an embodiment of the present invention includes a game start request receiving unit 111a, an execution command transmitting unit 112a, a game result receiving unit 113a, and a game result transmitting unit 114a.

The game start request receiving unit 111a receives a game start request including a game identifier from any one of the plurality of users participating in the chat room.

The execution command transmission unit 112a transmits a game execution command corresponding to the game identifier received from the game start request receiving unit 111a to each user terminal 120. [

On the other hand, the game result receiving unit 113a receives the results of the games executed by the respective user terminals 120 from the respective user terminals 120. [

Here, the result of the game received from each user terminal 120 may differ depending on the type of game.

For example, in the case of interactive games that affect each other, the result of the game received from each user terminal 120 may be the game result of each user executing the game in a predetermined order.

In the case of a game in which the game progresses independently and the results are compared with each other to determine the ranking or win or loss for each user, the result of the game received from each user terminal 120 is the result And the result of the game received from each user terminal 120 may be received in the order in which the execution of the game is completed in each user terminal 120. [

On the other hand, the game result transmitting unit 114a transmits the game result received from the game result receiving unit 113a to each user terminal 120. [

At this time, the game result transmitting unit 114a may include at least one of information on whether a predetermined goal is achieved, information on a plurality of users, and information on whether or not to win or lose, according to the result of the game transmitted to each user terminal 120 have.

The game result transmitting unit 114a may further include an animation corresponding to the result of the game and transmit the animation to each user terminal 120. [

For reference, the game result transmission unit 114a can transmit the result of each game in the order in which the result of the game is received in the game result receiving unit 113a, and transmits the result of the game received in the game result receiving unit 113a to each user Or may be transmitted to the terminal 120 in a batch.

For example, if the users participating in the chat room are A, B, C, and D, and the requested game is a dice game, if the game results and the received order of each user received by the game result receiving unit 113a are as follows,

1. B - Number of dice 5,

2. D - the number of dice 1,

3. A - Dice Number 6

4. C - Dice Number 3

The game result transmitting unit 114a transmits the game result of B (B-dice number 5) to the user terminals 120 of A, B, C and D after the game result of the user B is received in the game result receiving unit 113a ).

Thereafter, after the game result of the user D is received at the game result receiving unit 113a, the game result (D-die number 1) of D is transmitted to each of the user terminals 120 of A, B, C and D, Thereafter, when the game results of the users A and C are successively received in the game result receiving unit 113a, the game results of the corresponding user can be transmitted to the user terminals 120 of the A, B, C, and D according to the received order .

As described above, when the game result receiving unit 113a receives all the game results of A, B, C, and D regardless of the order in which the game results of the respective users are received in the game result receiving unit 113a, The game result of each user may be transmitted to each user terminal 120 in a batch.

FIG. 10 is a block diagram illustrating a configuration of a messenger service providing server 110 according to another embodiment of the present invention.

The messenger service providing server 110 according to another embodiment of the present invention includes a game start request receiving unit 111b, a web view transmitting unit 112b, a game result receiving unit 113b, and a game result transmitting unit 114b. .

The game start request receiving unit 111b receives a game start request including a game identifier from any one of the plurality of users participating in the chat room.

On the other hand, the web view transmitting unit 112b transmits the web view corresponding to the game identifier received from the game start request receiving unit 111b to each user terminal 120.

Here, the web view may be linked to a server providing the game, and the server providing the game may be a messenger service providing server 110, a game providing server (not shown) Not shown).

On the other hand, the game result receiving unit 113b receives the results of the games executed through the web view from the respective user terminals 120 from the respective user terminals 120. [

Here, the result of the game received from each user terminal 120 may differ depending on the type of game, and this will be omitted because it has been described with reference to FIG.

Meanwhile, the game result transmitting unit 114b transmits the game result received from the game result receiving unit 113b to each user terminal 120. [

At this time, the game result transmitting unit 114b may include at least one of information indicating whether or not a predetermined goal has been achieved, a plurality of users' ranking, and information on whether or not to win or lose according to the result of the game transmitted to each user terminal 120 have.

In addition, the game result transmitting unit 114b may further transmit an animation corresponding to the game result to each user terminal 120.

The game result transmitting unit 114b can transmit the result of each game to each user terminal 120 in the order of receiving the game result in the game result receiving unit 113b, The result of one game may be transmitted to each user terminal 120 in a batch.

The detailed description of the game result transmitting section 114b is the same as that described with reference to the game result transmitting section 114a of Fig.

11 is a block diagram showing a configuration of a messenger service providing server 110 according to another embodiment of the present invention.

The messenger service providing server 110 according to another embodiment of the present invention includes a game start request receiving unit 111c, a game executing unit 112c, and a game result transmitting unit 114c.

The game start request receiving unit 111c receives a game start request including a game identifier from any one of the plurality of users participating in the chat room.

On the other hand, the game executing section 112c executes a game corresponding to the game identifier received from the game start request receiving section 111c, corresponding to each user.

For example, if the user who participated in the chat room is A, B, C, and D and the requested game is a dice game, the game execution unit 112c may execute a die game for A, B, C, .

At this time, the game execution unit 112c can arrange each user in a predetermined order (for example, in alphabetical order or alphabetical order of IDs), execute the dice game in the ordered order, You can also run a dice game in random order without any

The game execution unit 112c may transmit a separate request for executing the game to each user terminal 120 before executing the game corresponding to each user as described above, The game may be executed in the order in which the response to the request is received.

For example, if the user who participated in the chat room is A, B, C, and D and the requested game is a dice game, the game execution unit 112c transmits a separate request (' Game start button 'to the dialog window so that the user can select one).

Then, when a 'game start button' is selected in the order of B, D, A and C users and a response to the request is received from the corresponding user terminal 120, the game executing unit 112c executes B, D, C You can play dice games in your order.

On the other hand, the game result transmitting unit 114c transmits the result of the game executed by the game executing unit 112c to each user terminal 120. [

At this time, the game result transmitting unit 114c may include at least one of information indicating whether or not a predetermined goal has been achieved, a plurality of users' ranking, and whether or not to win or lose according to the result of the game transmitted to each user terminal 120 have.

The game result transmitting unit 114c may further transmit an animation corresponding to the result of the game to each user terminal 120. [

For reference, the game result transmission unit 114c can transmit the result of each game to each user terminal 120 in the order in which the game is executed by the game execution unit 112c, and executes the game in the game execution unit 112c And transmit a result to each user terminal 120 in a batch.

The detailed description of the game result transmitting unit 114c is the same as that described with reference to the game result transmitting unit 114a shown in Fig. 9, so it is omitted.

It will be understood by those skilled in the art that the foregoing description of the present invention is for illustrative purposes only and that those of ordinary skill in the art can readily understand that various changes and modifications may be made without departing from the spirit or essential characteristics of the present invention. will be. It is therefore to be understood that the above-described embodiments are illustrative in all aspects and not restrictive. For example, each component described as a single entity may be distributed and implemented, and components described as being distributed may also be implemented in a combined form.

The scope of the present invention is defined by the appended claims, and all changes or modifications derived from the meaning and scope of the claims and their equivalents should be construed as being included within the scope of the present invention.

100: Game providing system
110: Messenger service providing server
111a, 111b, 111c: game start request receiver
112a: execution command transmission unit, 112b: web view transmission unit
112c:
113a and 113b: a game result receiving unit
114a, 114b, and 114c:
120: User terminal

Claims (18)

  1. delete
  2. A method for providing a game to a communication space of a messenger service,
    (a) receiving a game start request including an identifier of a game input as text in a dialog of one of a plurality of users participating in the communication space,
    (b) transmitting a web view for executing the game to each user terminal of the user when the game start request is received; and
    (c) receiving a result of the game executed through the web view from each of the user terminals, and transmitting the result of the received game to each of the user terminals
    Wherein a result of a game transmitted to each user terminal is displayed including an animation corresponding to a result of the game in a dialog window of each user terminal shared by users participating in the communication space.
  3. delete
  4. 3. The method of claim 2,
    Wherein the game is a game executed on a turn-based basis among the plurality of users, a game in which a plurality of users collaborate with each other to achieve a predetermined goal, a game in which the plurality of users compete with each other to achieve a predetermined goal And at least one of a game and a game in which a game result of each of the plurality of users is compared to determine a ranking or a win or loss.
  5. 5. The method of claim 4,
    (d) transmitting to each user terminal at least one of information on whether to achieve the predetermined goal, information on the order of the plurality of users, and whether or not to win, according to a result of the game transmitted to each user terminal
    Further comprising the steps of:
  6. delete
  7. 3. The method of claim 2,
    Wherein the step (c) receives the results of the game from the respective user terminals in the order in which the execution of the game is completed, and transmits the game results to the user terminals.
  8. 3. The method of claim 2,
    Wherein the step (c) collectively transmits a result of the game received from each of the user terminals to each of the user terminals.
  9. delete
  10. delete
  11. 1. An apparatus for providing a game in a communication space of a messenger service,
    When a game start request including an identifier of a game input as text is received in a dialog window of any one of a plurality of users participating in the communication space, a web view for executing the game is displayed to each user terminal of the user A Web view transmitting unit for transmitting a Web view,
    A game result receiving unit for receiving a result of the game executed through the web view from each of the user terminals;
    A game result transmission unit for transmitting a result of the received game to each user terminal,
    Wherein the result of the game transmitted to each user terminal is displayed including an animation corresponding to a result of the game in a dialog window of each user terminal shared by users participating in the communication space.
  12. delete
  13. 12. The method of claim 11,
    Wherein the game comprises a game executed in a turn-based manner among the plurality of users, a game in which a plurality of users cooperate or compete with each other to achieve a predetermined goal, and a game result of each of the plurality of users, And a game for setting a win or loss.
  14. 14. The method of claim 13,
    Wherein the game result transmitting unit transmits at least one of information on whether the predetermined goal is achieved, information on whether or not the user has reached the predetermined number of times, and information on whether or not to win or lose according to a result of the game transmitted to each user terminal Lt; / RTI >
  15. delete
  16. 12. The method of claim 11,
    Wherein the game result transmission unit transmits the result of the game to each of the user terminals from the respective user terminals in the order in which the execution of the game is completed.
  17. 12. The method of claim 11,
    And the game result transmitting unit collectively transmits the result of the game received from each of the user terminals to each of the user terminals.
  18. delete
KR1020120075208A 2012-07-10 2012-07-10 Method, apparatus and computer-readable storage medium for providing game KR101438596B1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020120075208A KR101438596B1 (en) 2012-07-10 2012-07-10 Method, apparatus and computer-readable storage medium for providing game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020120075208A KR101438596B1 (en) 2012-07-10 2012-07-10 Method, apparatus and computer-readable storage medium for providing game

Publications (2)

Publication Number Publication Date
KR20140015692A KR20140015692A (en) 2014-02-07
KR101438596B1 true KR101438596B1 (en) 2014-09-11

Family

ID=50265005

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020120075208A KR101438596B1 (en) 2012-07-10 2012-07-10 Method, apparatus and computer-readable storage medium for providing game

Country Status (1)

Country Link
KR (1) KR101438596B1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20150137911A (en) 2014-05-31 2015-12-09 삼성전자주식회사 user terminal apparatus, communication system and control method thereof
CN105183276A (en) * 2015-08-19 2015-12-23 小米科技有限责任公司 Method and apparatus for realizing game in chat interface, and and terminal device

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060088605A (en) * 2005-02-02 2006-08-07 에스케이 텔레콤주식회사 System for executing game based mobile instant messaging service and method thereof
KR20070031603A (en) * 2005-09-15 2007-03-20 현광철 Service providing system and method using instant messenger

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060088605A (en) * 2005-02-02 2006-08-07 에스케이 텔레콤주식회사 System for executing game based mobile instant messaging service and method thereof
KR20070031603A (en) * 2005-09-15 2007-03-20 현광철 Service providing system and method using instant messenger

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
‘윈도우 익숙하지만 새로운 이야기’, 윈도우톡 웹사이트*
'윈도우 익숙하지만 새로운 이야기', 윈도우톡 웹사이트 *

Also Published As

Publication number Publication date
KR20140015692A (en) 2014-02-07

Similar Documents

Publication Publication Date Title
US10402825B2 (en) Device, system, and method of enhancing user privacy and security within a location-based virtual social networking context
US10606463B2 (en) Intuitive interfaces for real-time collaborative intelligence
US8622828B1 (en) System and method for facilitating social gaming across social platforms
US10046240B2 (en) Social networking data augmented gaming kiosk
KR101872759B1 (en) System, method, and program that allow audio chatting
JP5778208B2 (en) Use of social network accounts to give game network accounts additional functionality
US8425291B2 (en) Game builder for mobile device-based games
US20150297996A1 (en) System and method for providing interactive content for multiple networked users in a shared venue using short messaging service communication
JP5413934B1 (en) Program, method, and server apparatus
US8181115B2 (en) System and method for performing video collaboration
US7549924B2 (en) Instant messaging embedded games
US20140113725A1 (en) Systems and methods for interfacing video games and user communications
US20140038721A1 (en) Method and system for facilitating online social interactions via cooperative gameplay
US20150304270A1 (en) System, process and computer writeable medium for providing a social media directed mobile application having inquiry based game play functionality
CN104363476B (en) It is a kind of based on online live active methods of forming a team, relevant apparatus and system
US20140287839A1 (en) Method and apparatus for interactive gameplay across multiple computing platforms
US9630114B2 (en) Suggesting friends for playing a game
US20130055112A1 (en) Computerized System And Method Supporting Message-Based Group Communication Sessions
JP2013214283A (en) System and method for providing avatar/game/entertainment functions in messenger platform
KR101815124B1 (en) Messaging for event live-stream
US20130324255A1 (en) Game processing server apparatus and game processing server system
US9433869B2 (en) Information processing device, server, and information processing system
JP5978381B2 (en) Apparatus and method for matching users to groups for online community and computer simulation
WO2013025292A1 (en) Method and system for transferring an application state
US20130198273A1 (en) Methods, devices, and systems for video gaming

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
AMND Amendment
E601 Decision to refuse application
AMND Amendment
X701 Decision to grant (after re-examination)
GRNT Written decision to grant
FPAY Annual fee payment

Payment date: 20170706

Year of fee payment: 4

FPAY Annual fee payment

Payment date: 20180618

Year of fee payment: 5

FPAY Annual fee payment

Payment date: 20190313

Year of fee payment: 6