KR101068799B1 - Controller being used in apparatus for screen shooting and driving method thereof - Google Patents

Controller being used in apparatus for screen shooting and driving method thereof Download PDF

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Publication number
KR101068799B1
KR101068799B1 KR1020100101565A KR20100101565A KR101068799B1 KR 101068799 B1 KR101068799 B1 KR 101068799B1 KR 1020100101565 A KR1020100101565 A KR 1020100101565A KR 20100101565 A KR20100101565 A KR 20100101565A KR 101068799 B1 KR101068799 B1 KR 101068799B1
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South Korea
Prior art keywords
image
screen
information
game
target
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KR1020100101565A
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Korean (ko)
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손영식
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손영식
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/10Cinematographic hit-indicating systems
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J9/00Moving targets, i.e. moving when fired at
    • F41J9/14Cinematographic targets, e.g. moving-picture targets

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Position Input By Displaying (AREA)

Abstract

Embodiments of the present invention relate to a control device used in a screen shooting device and a driving method thereof. The control device used in the screen shooting apparatus according to the embodiment of the present invention is scanned when a ray of light is emitted from the gun to the image target when a game image capable of triggering an image target using a gun is displayed on the screen. Receives information on the scan image, or whether the joystick device that provides the direction or distance information moving from the center point of the game image displayed on the screen to the image target, whether or not the operation of the joystick device; A controller configured to receive and output coordinate values of the image target calculated in different ways according to whether the joystick device is operated; An image determination unit that receives the operation information from the control unit and determines whether the game image is three-dimensional; A memory unit which stores image information of the game image displayed on the screen and coordinate values of the image information; And a position calculator which calculates coordinate values of the image targets calculated in different ways according to the determination result of the image determiner, and provides the calculated result to the controller.

Description

Controller being used in Apparatus for Screen Shooting and Driving Method Thereof}

Embodiments of the present invention relate to a control device used in a screen shooting device and a driving method thereof. More specifically, screen shooting may be performed using a two-dimensional (2D) or three-dimensional (3D) image projected and displayed on a screen by a beam projector, and commercially available compact discs (CD). It relates to a control device used in the screen shooting device that can use the game content of the form of a) and the method of driving the device.

The contents described in the following sections provide background information related to the embodiments of the present invention, but it does not constitute a prior art.

Generally speaking, games or entertainment may be associated with games played in game machines or entertainment machines, which are mostly manufactured and sold by a specific manufacturer. Of course, in recent years, computer and internet technologies have advanced, and many people play games remotely, so you can think of games using computer monitors.

This game culture continues to evolve in a way that reflects the desires of users who want to enjoy the game in a more vibrant and diverse way. For example, the game can be made using a screen that is larger than a conventional monitor, such as screen horse racing, which is classified as a meandering game, and screen golf and screen shooting of leisure games.

Among them, screen shots typically display 2D video image targets on the screen, and then use a beam gun to trigger a specific point of the image target, and the infrared camera scans the image targets to calculate the coordinates for the triggered points. It's done in a way.

However, as consumers' interest in 3D has recently increased, 2D screen shooting devices have been applied to 3D. As a result, game screens continue to rotate in 3D games, or aiming and movement temporarily occur differently from the user's intention. There is a problem that can not play a normal game.

In addition, the conventional screen shooting device according to the 2D method is limited to use only the content developed and supplied by the manufacturer of the screen shooting device 2D or commercially sold in the form of a CD in order to reflect various consumer needs There is a problem that can not properly utilize a variety of 3D game content.

An embodiment of the present invention may be capable of both 2D and 3D games when shooting a screen, and furthermore, a control device used for a screen shooting apparatus that can utilize 2D or 3D game contents in the form of CD for screen shooting. And a method of driving the device.

The control device used in the screen shooting apparatus according to the embodiment of the present invention is scanned when a ray of light is emitted from the gun to the image target when a game image capable of triggering an image target using a gun is displayed on the screen. Receives information on the scan image, or whether the joystick device that provides the direction or distance information moving from the center point of the game image displayed on the screen to the image target, whether or not the operation of the joystick device; A controller configured to receive and output coordinate values of the image target calculated in different ways according to whether the joystick device is operated; An image determination unit that receives the operation information from the control unit and determines whether the game image is three-dimensional; A memory unit which stores image information of the game image displayed on the screen and coordinate values of the image information; And a position calculator which calculates coordinate values of the image targets calculated in different ways according to the determination result of the image determiner, and provides the calculated result to the controller.

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In addition, the driving method of the control device used in the screen shooting apparatus according to an embodiment of the present invention comprises the steps of storing the video information or the reference coordinate value of the video information for the game video that can trigger the target image using a firearm; When the game image is displayed on the screen, it is determined whether the operation information on whether the joystick device that provides the direction or distance information of the gun moving from the center point of the game image to the image target is received or not is received. step; And when the operation information is received, calculating a coordinate value of the triggered image target by using a relative coordinate technique.

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According to the embodiment of the present invention, since the game can be used not only 2D but also 3D games for screen shooting, consumers can enjoy more vivid games.

In addition, various game contents in the form of CDs on the market can be used for screen shooting to satisfy various needs of consumers.

1 is a view showing the structure of a screen shooting apparatus according to an embodiment of the present invention,
2 is a block diagram showing the structure of the control device of FIG.
3 is a view showing a driving method of the screen shooting apparatus of FIG.
4 is a diagram illustrating a method of driving the control device of FIG. 2.

Hereinafter, some embodiments of the present invention will be described in detail through exemplary drawings. In adding reference numerals to the components of each drawing, it should be noted that the same reference numerals are used to refer to the same components as much as possible even if displayed on different drawings. In the following description of the present invention, a detailed description of known functions and configurations incorporated herein will be omitted when it may make the subject matter of the present invention rather unclear.

In addition, in describing the component of this invention, terms, such as 1st, 2nd, A, B, (a), (b), can be used. These terms are only for distinguishing the components from other components, and the nature, order or order of the components are not limited by the terms. If a component is described as being "connected", "coupled" or "connected" to another component, that component may be directly connected to or connected to that other component, but there may be another configuration between each component. It is to be understood that the elements may be "connected", "coupled" or "connected".

1 is a view showing a screen shooting apparatus according to an embodiment of the present invention, Figure 2 is a block diagram showing the structure of the control device of FIG.

As shown in FIGS. 1 and 2, the screen shooting apparatus according to the embodiment of the present invention includes a screen 100, a computer apparatus 110, a control apparatus 120, a firearm 130, and an imaging apparatus 140. The imaging device 140 includes an image projector 141 and a camera 142.

Here, the screen 100 displays an image projected by the image projector 141. Since it can be formed in the form of a flexible film or film, it has the advantage of folding and unrolling the screen in a rolling manner. In addition, the screen 100 according to the embodiment of the present invention may be made of a plasma display panel (PDP) or a liquid crystal display (LCD) device that is fixedly installed. As described above, the screen 100 may be connected to the computer device 110 or the image projector 141 to display various contents of the 2D or 3D system on the screen. Since the screen 100 may be changed in various forms, the embodiment of the present invention will not be limited thereto.

Computer device 110 includes a monitor 111 and a body 112. Here, the monitor 111 may display the score of the shooter who uses the firearm 130, and the main body 112 may calculate the score for each shooter in succession when a plurality of people play a game. And control to display the related information in order in the middle of the game or after the game ends. In addition, the main body 112 may be connected to the screen 100 to provide 2D or 3D game images, i.e., contents, and calibrate to use commercially available CD games for screen shooting in order to provide various contents. It may include a module for mounting a program. Here, the calibration program plays a role of setting a coordinate value for the game, and may provide related information to the control device 120. Furthermore, the main body 112 may receive information provided from the control device 120 and control the image projector 141 to provide the next screen of the game.

The control device 120 may include a control board for processing information about a 2D or 3D game, and may be linked to the computer device 110, the firearm 130, and the camera 142. When a game is played using the 2D game image displayed on the screen 100, the camera 142 captures a related image that is acquired or scanned by the firearm 130, for example, when an infrared ray is fired on the 2D game image of the screen 100. Coordinates for the position where the light beam is hit, and provide the relevant information to the computer device (110). In the coordinate calculation, for example, since the control device 120 sets the absolute coordinates for the pixels to the upper left and the lower right of the screen 100, the coordinates for the trigger point may be calculated based on the absolute coordinate values. When the control device 120 provides the calculation result to the computer device 110, the computer device 110 controls the image projector 141 to provide the next screen according to the calculation result.

In addition, the control device 120 may process related information in association with the joystick devices 131a and 132a that enable shooting through the 3D game image on the screen 100. Since the control device 120 always sets the center point of the image displayed on the screen 100 to the coordinate value (0, 0), the controller 120 receives the information provided according to the operation or use of the joystick devices 131a and 132a. The coordinate values of the targets for the shots of the shots in the 3D game image may be calculated. For example, the control board of the control device 120 may use the direction or distance information provided by the joystick devices 131a and 132a based on the center point of the image displayed on the screen 100 to determine a target in the 3D game image. You can calculate the location of what you were aiming for, or if you were shooting. When shooting is performed in this way, the control device 120 may provide related information to the computer device 110, and the computer device 110 may control the image projector 141 to provide the next screen to the screen 100. .

Joystick devices 131a and 132a, for example, in the case of a shooter using the pistol 131, one hand will carry the pistol 131, the other hand will carry the shooting with the joystick device 131a . On the other hand, in the case of the shooter using the rifle 132, the shooting can be performed while manipulating the joystick device 132a provided in the rifle 132. In this case, the joystick devices 131a and 132a move in any direction, such as up, down, left, and right, and forward or backward, based on the center point of the screen 100 or the target of the firearm 130 or the corresponding 3D game image, and by a certain distance. As a device for providing information about movement, the device may include a jog and a button and sensing means such as a direction sensor or a distance sensor. For example, when the gun 130 is aiming at the center point of the screen 100, and the target is moved to the center point of the screen 100 by manipulating the jog and the button, the direction sensor and the distance sensor as the sensing means are the By detecting the motion, the detected value, that is, the gunner can provide the control device 120 with direction or distance information on the triggered target by pulling the trigger of the gun 130. Even if it is a misfire, since the trigger is performed to shoot the target, the joystick devices 131a and 132a will provide direction or distance information about the target. As another example, if a sensing means such as a direction sensor and a distance sensor detects the movement of the firearm 130 or the muzzle, the joystick devices 131a and 132a may be used as targets for the target to which the firearm 130 is aimed. Direction or distance information may be provided to the controller 120.

Firearm 130 is divided into a pistol 131 and a rifle 132. The ordinary firearm 130 may be set to play a game using a 2D game image. When the shooter uses the 2D game image displayed on the screen 100, the firearm 130 emits infrared rays to the screen 100. On the other hand, if the shooter intends to shoot using the 3D game image, the related information may be provided to the control device 120 through the joystick devices 131a and 132a of the firearm 130. For example, the shooter may notify the control device 120 that the 3D shooting is performed by wearing the electronic glasses for the 3D game and operating the joystick devices 131a and 132a. Of course, the shooter using the pistol 131 will provide the relevant information by using a separate joystick device 131a, and the shooter using the rifle 132 may be related by using the joystick device 132a provided in the rifle 132. Information will be provided to the control device 120.

FIG. 2 is a block diagram showing the structure of the control device of FIG. 1.

Referring to FIG. 2 together with FIG. 1, the control device 120 includes a controller 200, a memory 210, an image determiner 220, and a position calculator 230.

The controller 200 may include a microprocessor, and controls the overall signal to be processed by interworking with the computer device 110 and the joystick devices 131a and 132a. For example, the control unit 200 receives the related information when the shooter operates the joystick devices 131a and 132a and outputs the related information to the image determining unit 220. In addition, when shooting is performed on 2D and 3D game images, the reference coordinate values stored in the memory unit 210 may be read and provided to the position calculator 230, and the result provided by the position calculator 230 may be read. May be provided to the computer device 110.

Since the memory unit 210 sets the reference coordinate value or the absolute coordinate value using, for example, pixels from the upper left to the lower right of the screen 100, the memory 210 displays information about the image or the image projected on the screen 100. The image may be stored according to the coordinate value received from the device 110. Also, the memory unit 210 may provide the stored image or information about the image to the position calculator 230 under the control of the controller 200.

The image determiner 220 determines whether the shooter is performing a shooting game based on the type of image through the screen 100. For example, when the shooter operates the joystick devices 131a and 132a to provide the related information to the control unit 200, the image determining unit 220 is provided with the related information and the shooter performs the shooting game based on the 3D image. The determination result is provided to the position calculation unit 230 under the control of the control unit 200 so that the position calculation unit 230 calculates the coordinates using a relative coordinate technique.

The position calculator 230 may include a module having an absolute coordinate technique algorithm capable of calculating coordinates of a target of a 2D image shot and a relative coordinate technique algorithm capable of calculating coordinates of a target of a 3D image. have. Here, the position calculation unit 230 receives the absolute coordinate value for the screen 100 stored in the memory unit 210 to use the absolute coordinate technique for the 2D image to determine the coordinates for the target to be shot. In contrast, the coordinates of the target may be calculated using the information provided by the joystick devices 131a and 132a based on the center point of the corresponding image information displayed on the screen 100 in order to use the relative coordinate technique using the 3D image. Can be. The calculated result is provided to the computer device 110 under the control of the controller 200.

3 is a view illustrating a driving method of the screen shooting apparatus of FIG. 1.

Referring to FIG. 3 together with FIG. 1, the screen shooting apparatus first displays a game image on the screen 100 (S301). Of course, the game video can display both 2D or 3D video. For example, if the game content is produced by the 3D technique, the image displayed on the screen 100 is naturally displayed in the 3D form, but even if displayed in the 2D form, the 3D game may be enjoyed through a method of wearing electronic glasses.

The screen shooting device may be set to allow screen shooting in a 2D manner. In other words, when the 2D game image is displayed on the screen 100, the firearm 130 fires a ray on the target of the game image, scans the ray-fired image, and then calculates coordinate values of the image target. Screen shots can be made in a way that determines whether they are hit.

If 3D screen shooting is performed, for example, the joystick devices 131a and 132a generate direction or distance information of the target of the game image aimed at the gun 130 based on the center point of the screen 100 to control the device. Provided to 120 (S303). In other words, if the sensing means such as the direction sensor and the distance sensor of the joystick devices 131a and 132a detect the movement of the firearm 130 or the muzzle with respect to the center point of the screen 100, the joystick devices 131a, 132a may generate and provide direction or distance information for the target or any point around the target that is triggered by the trigger of the gun 130 and provided to the controller 120.

In addition, the screen shooting device uses the direction or distance information provided by the joystick devices 131a and 132a to pull the trigger of the firearm 130 by using a relative coordinate technique to coordinate with an image target or any point around the target that is triggered. The value is calculated (S305). Here, the relative coordinate technique is a method of calculating coordinate values using direction or distance information because the center of the screen is set to (0, 0). For example, if the joystick devices 131a and 132a provided the direction and distance information of the gun 130 moving from the center of the screen to the right by 1, the screen shooting apparatus may determine the coordinate value of the point where the trigger was made (1, 0). Such coordinate values are calculated by using the direction and distance information provided by the joystick devices 131a and 132a and coordinate values of image information or image information pre-stored in the memory 210 or matched to a map. To be extracted.

Thereafter, the screen shooting apparatus may display whether the triggering succeeds according to the calculation result on the monitor 112 of the computer apparatus 110 (S307).

4 is a diagram illustrating a method of driving the control device of FIG. 2.

Referring to FIG. 4 together with FIGS. 1 and 2, the control apparatus 120 may store image information of a game image displayed on the screen 100 or coordinate values of the image information as a reference value in a memory (S401).

When a game of 2D type is normally performed, the control device 120 uses a scan image provided by the camera 142 to target an image target or an arbitrary point around the target through which the light is emitted through the gun 130. The coordinate value is calculated, and the computer device 110 may receive the coordinate value calculated by the control device 120 and compare the target value with the coordinate value of the target in the original game image.

If a 3D game is played, it is determined whether operation information provided by the joystick devices 131a and 132a is received at the start of the game (S403).

If the operation information is received, the control device 120 determines that the game is played in a three-dimensional manner, and calculates the coordinates of the image target to be shot using a relative coordinate technique (S405). Here, the relative coordinate technique is a method of calculating coordinate values of an image target by using direction or distance information provided by the joystick devices 131a and 132a since the center of the screen is set to (0, 0).

When the operation information is not received, the control device 120 determines that the game is played in a two-dimensional manner, and calculates the coordinates of the image target to be shot using an absolute coordinate technique (S407). Here, the absolute coordinate technique is a method of using the coordinate value set as reference coordinates for the pixels in the upper left and lower right of the screen 100 when calculating the coordinate value of the image target.

The foregoing description is merely illustrative of the technical idea of the present invention, and various changes and modifications may be made by those skilled in the art without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are not intended to limit the technical idea of the present invention but to describe the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The protection scope of the present invention should be interpreted by the following claims, and all technical ideas within the equivalent scope should be interpreted as being included in the scope of the present invention.

In addition, the terms "comprise", "comprise" or "having" described in the specification mean that a corresponding component may be included unless otherwise stated, and thus, other components are excluded. It should be construed that it may further include other components. All terms, including technical and scientific terms, have the same meanings as commonly understood by one of ordinary skill in the art unless otherwise defined. Terms used generally, such as terms defined in a dictionary, should be interpreted to coincide with the contextual meaning of the related art, and shall not be interpreted in an ideal or excessively formal sense unless explicitly defined in the present invention.

The embodiment of the present invention is applicable to the control device used in the screen shooting apparatus and the driving method of the apparatus. According to the embodiment of the present invention, consumers can use not only 2D but also 3D games for screen shooting. More vivid games can be enjoyed, and various game contents in the form of CDs on the market can be used for screen shooting to satisfy various needs of consumers.

100: screen 110: computer device
120: control unit 130: firearm
131: Pistol 132: Rifle
131a and 132a: joystick device 140: video device
141: image projector 142: camera

Claims (16)

delete delete delete delete delete When a game image triggering an image target using a firearm is displayed on the screen, information about the scanned image scanned when the beam is fired from the firearm to the image target is received, or the center point on the screen is used. Receive information on whether the joystick device is operating or not, which provides direction or distance information of an image target, and a relative coordinate method for calculating coordinates based on the center point according to whether the joystick device is operated and pixels on the screen. A control unit for receiving and outputting a calculation result for the coordinate value of the image target calculated in an absolute coordinate method using the value set in the coordinate method;
An image determination unit receiving the operation information from the control unit and determining whether a game is performed in a three-dimensional manner;
A memory unit configured to store image information of the game image displayed on the screen or a coordinate value of the image information; And
Under the control of the control unit, the image information stored in the memory unit or the coordinate value for the image information is provided, and the relative coordinate method using the image information or the coordinate value for the image information according to the determination result of the image determining unit. And a position calculator which calculates a coordinate value of the image target by the absolute coordinate method and provides a calculation result to the controller.
Control device used for the screen shooting apparatus comprising a.
The method of claim 6,
Wherein the position calculation unit is used in the screen shooting apparatus, characterized in that for calculating the coordinate value of the target image using the scan image, the image information or the coordinate value of the image information when the game is made in a two-dimensional manner controller.
The method of claim 6,
When the game is made in a three-dimensional manner, the position calculation unit calculates the coordinate value of the image target by using the coordinate value of the image information or the image information and the direction or distance information provided by the joystick device. Control device used for screen shooting device.
delete Storing image information or reference coordinate values of the image information of a game image capable of triggering an image target by using a firearm;
When the game image is displayed on a screen, determining whether operation information on whether a joystick device that provides direction or distance information of the image target is received based on a center point of the game image is received; And
Calculating coordinate values of the image target triggered by pulling the trigger of the firearm using a relative coordinate technique of calculating coordinates based on the center point when the operation information is received;
A driving method of the control device used for the screen shooting apparatus characterized in that it comprises.
The method of claim 10,
The relative coordinate technique is a driving method of a control apparatus used for the screen shooting apparatus, characterized in that the method of calculating the coordinate value of the image target by using the reference coordinate value and the direction or distance information.
The method of claim 11,
The reference coordinate value is a driving method of the control device used for the screen shooting apparatus, characterized in that the value of the center of the screen set to (0, 0).
The method of claim 10,
Computing the coordinate value of the image target,
Calculating the coordinate value of the image target from which the ray is fired from the firearm by using an absolute coordinate technique when the operation information is not received. .
The method of claim 13,
The absolute coordinate technique is a control device used for the screen shooting apparatus, characterized in that for calculating the coordinate value of the image target by using the scanned image and the reference coordinate value for the image target from which the ray is fired from the firearm. Method of driving.
The method of claim 14,
And the reference coordinate value used for the absolute coordinate technique is a value obtained by setting pixels of the lower right end of the screen as coordinates.
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KR1020100101565A 2010-10-18 2010-10-18 Controller being used in apparatus for screen shooting and driving method thereof KR101068799B1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003240494A (en) * 2002-02-14 2003-08-27 Mitsubishi Heavy Ind Ltd Training system
JP2006071276A (en) 2005-09-29 2006-03-16 Namco Ltd Fire game device
JP2007083013A (en) * 2005-08-24 2007-04-05 Nintendo Co Ltd Game controller and game system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003240494A (en) * 2002-02-14 2003-08-27 Mitsubishi Heavy Ind Ltd Training system
JP2007083013A (en) * 2005-08-24 2007-04-05 Nintendo Co Ltd Game controller and game system
JP2006071276A (en) 2005-09-29 2006-03-16 Namco Ltd Fire game device

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