KR101048439B1 - The game runs, authentication method, an authentication program is authorized to run the game recording medium, and a game execution permission authentication program stored in the server - Google Patents

The game runs, authentication method, an authentication program is authorized to run the game recording medium, and a game execution permission authentication program stored in the server Download PDF

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KR101048439B1
KR101048439B1 KR1020090036185A KR20090036185A KR101048439B1 KR 101048439 B1 KR101048439 B1 KR 101048439B1 KR 1020090036185 A KR1020090036185 A KR 1020090036185A KR 20090036185 A KR20090036185 A KR 20090036185A KR 101048439 B1 KR101048439 B1 KR 101048439B1
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game
data
authentication
gaming device
execution
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KR1020090036185A
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Korean (ko)
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KR20100117428A (en
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강한
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(주)엠더블유스토리
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for supporting authentication of entities communicating through a packet data network
    • H04L63/083Network architectures or network communication protocols for network security for supporting authentication of entities communicating through a packet data network using passwords
    • H04L63/0838Network architectures or network communication protocols for network security for supporting authentication of entities communicating through a packet data network using passwords using one-time-passwords
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communication
    • H04L9/32Cryptographic mechanisms or cryptographic arrangements for secret or secure communication including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials
    • H04L9/3236Cryptographic mechanisms or cryptographic arrangements for secret or secure communication including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials using cryptographic hash functions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play

Abstract

게임 실행 권한 인증 방법, 게임 실행 권한 인증 프로그램이 기록된 기록매체, 및 게임 실행 권한 인증 프로그램이 저장된 서버가 개시된다. This game play, authentication method, gaming authority authenticated program is recorded, the recording medium, and execution of a game program stored in the server, authentication is disclosed. 본 발명은, 게임을 실행시키기 위한 암호화된 실행 파일을 복호화하기 위한 복호화 키의 전송을 인증 서버에 요청하고, 인증 서버로부터 수신한 복호화 키로 암호화된 실행 파일을 복호화하여 실행 파일을 생성하며, 획득된 현재시간을 랜덤 데이터와 함께 해쉬하여 해쉬 데이터를 생성하고, 현재시간, 랜덤 데이터, 및 해쉬 데이터를 임의의 고정키로 암호화하여 암호화 데이터를 생성하며, 생성된 암호화 데이터를 실행 파일에 인수로 전달하고, 암호화 데이터를 고정키로 복호화하여 얻어진 현재시간과 랜덤 데이터를 해쉬하여 얻은 해쉬값과 해쉬 데이터의 일치여부를 확인하는 과정을 통해 구현된다. The present invention, requests the transmission of the decryption key that decrypts the encrypted executable file for executing the game on the authentication server and decrypts the encrypted executable key of decoding is received from the authentication server create an executable file, and the obtained by hashing with the current time and the random data generated hash data, and current time, passed as an argument to the random data, and hash the data to generate the encrypted data encrypted with any fixing, the resulting encrypted data to the executable file, It is obtained by the decoding key to secure the encrypted data by hashing the time and the random data is achieved through a process to determine whether or not the hash value matches the hash data obtained. 본 발명에 따르면, 정당한 사용자 이외의 사용자에 의한 게임의 실행을 근원적으로 차단할 수 있게 된다. According to the invention, it is possible to block the execution of a game by a user other than a legitimate user to the fundamental.
게임, 실행, 인증, 해쉬, 암호화, 복호화, 현재시간, 랜덤 데이터 Game execution, authentication, hashing, encryption, decryption, the current time, a random data

Description

게임 실행 권한 인증 방법, 게임 실행 권한 인증 프로그램이 기록된 기록매체, 및 게임 실행 권한 인증 프로그램이 저장된 서버{Game Executing Authority Authentication Method, Medium that Game Executing Authority Authentication Program is Stored, Server that Game Executing Authority Authentication Program is Stored} Games, authentication methods, gaming authority authorized a program recording medium, and a game execution permission authentication program stored in the server {Game Executing Authority Authentication Method, Medium that Game Executing Authority Authentication Program is Stored, Server that Game Executing Authority Authentication Program is Stored}

본 발명은 게임 실행 권한 인증 방법, 게임 실행 권한 인증 프로그램이 기록된 기록매체, 및 게임 실행 권한 인증 프로그램이 저장된 서버에 관한 것으로, 더욱 상세하게는 정당한 사용자 이외의 사용자에 의한 게임의 실행을 근원적으로 차단하는 게임 실행 권한 인증 방법, 게임 실행 권한 인증 프로그램이 기록된 기록매체, 및 게임 실행 권한 인증 프로그램이 저장된 서버에 관한 것이다. The present invention is a fundamental of the game executed by the user other than that, more specifically, a legitimate user of the server, the game execution, authentication method, gaming authority authenticated program is recorded, the recording medium, and execution of a game, authentication program stored block games, authentication method, the execution of a game related to the authenticated authorization program is recorded, the recording medium, and the game execution is stored in the server, authentication program.

인터넷을 이용한 온라인게임의 이용이 증가함에 따라, 온라인게임의 타인 아이디(ID) 도용과 이를 통한 게임상의 사이버 재산의 도난 등의 문제가 대두되고 있다. As the use of online games over the Internet increases, it is becoming a problem of cyber theft of property of others in the game by ID (ID) theft of online games it.

종래의 인터넷 온라인게임의 사용자 인증은 사용자 ID와 패스워드 입력에 의해서 이루어져 왔다. User authentication of a conventional Internet online games have been made by the user ID and password input. 그러나, 이 방법은 사용자 ID와 패스워드가 네트워크 상에서 쉽게 갈취될 수 있다는 문제점이 있었으며, 또한, 다른 사람이 입력과정을 지켜봄으로써 도용할 수 있다는 문제점이 있었다. However, this method had a problem that was a problem that the user ID and password can be easily extortion on the network, and the other person can steal the spring followed by an input process.

또한, 이러한 문제점을 개선하기 위해 게임을 실행하기 위한 별도의 실행 파일을 사용자가 별도의 인증과정을 거쳐 인증 서버로부터 전송받는 방식을 활용하는 경우에도 해당 실행 파일이 불법복제되어 다른 사용자가 이를 이용하여 게임을 실행할 수 있게 된다는 문제점이 있었다. In addition, in a separate executable file to run the game in order to solve these problems if users take advantage of the transmission system receives from the authentication server through a separate certification process the corresponding executable file is pirated by other users using it there was a problem that can run the game.

따라서, 본 발명의 목적은, 정당한 사용자 이외의 사용자에 의한 게임의 실행을 근원적으로 차단하는 게임 실행 권한 인증 방법, 게임 실행 권한 인증 프로그램이 기록된 기록매체, 및 게임 실행 권한 인증 프로그램이 저장된 서버를 제공함에 있다. It is therefore an object of the present invention, the game execution permission authentication method that fundamentally blocks the execution of the game, the gaming authority authenticated program is recorded, the recording medium, and execution of a game, authentication program is stored in the server by the user other than a legitimate user to provide.

상기 목적을 달성하기 위한 본 발명에 따른 게임 실행 권한 인증 방법은, (a)게임을 실행시키기 위한 암호화된 실행 파일을 복호화하기 위한 복호화 키의 전 송을 인증 서버에 요청하는 단계; Further comprising: game execution permission authentication method according to the present invention for achieving the above object, (a) request the transfer of the decryption key that decrypts the encrypted executable file for executing the game to the authentication server; (b)상기 인증 서버로부터 수신한 상기 복호화 키로 상기 암호화된 실행 파일을 복호화하여 실행 파일을 생성하는 단계; (B) generating the executable file to decrypt the encrypted executable decoding key by the received from the authentication server; (c)획득된 현재시간을 랜덤 데이터와 함께 해쉬하여 해쉬 데이터를 생성하는 단계; (C) by hashing together the acquired current time and the random data generating hash data; (d)상기 현재시간, 상기 랜덤 데이터, 및 상기 해쉬 데이터를 임의의 고정키로 암호화하여 암호화 데이터를 생성하는 단계; (D) generating an encrypted data encrypted with an arbitrary fixing of the current time, the random data, and the hash data; (e)상기 생성된 암호화 데이터를 상기 실행 파일에 인수로 전달하는 단계; (E) step of transferring the encrypted data, the generated as arguments to the executable file; 및 (f)상기 암호화 데이터를 상기 고정키로 복호화하여 얻어진 상기 현재시간과상기 랜덤 데이터를 해쉬하여 얻은 해쉬값과 상기 해쉬 데이터의 일치여부를 확인하는 단계를 포함한다. And (f) it includes a step of verifying a hash value and a match of the hash data obtained by hashing the current time and the random data obtained by the decryption key, the encrypted secure data.

바람직하게는, 상기 해쉬값과 상기 해쉬 데이터가 불일치하는 경우에 상기 게임의 실행이 취소되는 단계를 더 포함한다. Advantageously, if the hash value and the hash data discrepancies further comprising the step that the execution of the game clear.

또한, 상기 해쉬값과 상기 해쉬 데이터가 일치하는 경우에, 상기 얻어진 상 기 현재시간과 다시 획득된 현재시간의 시간차를 산출하는 단계를 더 포함한다. Further, if the hash value and the hash data match, further comprising the step of calculating a time difference between a period of the current time, the re-acquisition and the current time obtained.

또한, 상기 산출된 시간차가 1초 미만인 경우에 상기 실행 파일에 의해 상기 게임이 실행되는 단계를 더 포함한다. In addition, if the calculated time difference is less than 1 seconds further comprising a step in which the game is executed by the executable.

또한, 상기 산출된 시간차가 1초 이상인 경우에 상기 게임의 실행이 취소되는 단계를 더 포함한다. Further, in the case where the calculated time difference not less than 1 seconds for a step that the execution of the game clear.

또한, 상기 실행 파일에 의해 상기 게임이 실행된 경우에 상기 실행 파일이 삭제되는 단계를 더 포함한다. Further, by the execution file when the game is executed wherein the further comprising the steps to delete the executable.

한편, 본 발명에 따른 기록매체는 상기 각 단계를 실행하는 게임 실행 권한 인증 프로그램이 기록되어 있다. On the other hand, the recording medium according to the present invention is recorded in the game play, authentication program for executing each step.

한편, 본 발명에 따른 서버는, 상기 각 단계를 실행하는 게임 실행 권한 인증 프로그램이 저장되어 있다. On the other hand, the server according to the present invention, the game execution, authentication program for executing each of the steps is stored.

본 발명에 따르면, 정당한 사용자 이외의 사용자에 의한 게임의 실행을 근원적으로 차단할 수 있게 된다. According to the invention, it is possible to block the execution of a game by a user other than a legitimate user to the fundamental.

이하에서는 도면을 참조하여 본 발명을 보다 상세하게 설명한다. Hereinafter will be described with reference to the drawings the present invention in more detail. 도면들 중 동일한 구성요소들은 가능한 한 어느 곳에서든지 동일한 부호들로 나타내고 있음에 유의해야 한다. Like elements of the drawings It should be noted that denoted by the same reference numerals even though where possible. 또한 본 발명의 요지를 불필요하게 흐릴 수 있는 공지 기능 및 구성에 대한 상세한 설명은 생략한다. In the following description, a detailed description of known functions and configurations may unnecessarily obscure the subject matter of the present invention will be omitted.

도 1은 본 발명에 따른 게임 실행 권한 인증 시스템의 구성을 나타내는 도면이다. 1 is a view showing the configuration of game play, authentication system according to the present invention. 도 1을 참조하면, 본 발명에 따른 게임 실행 권한 인증 시스템은 게임실행 장치(100), 및 인증 서버(200)를 포함한다. 1, the game execution permission authentication system according to the invention includes a game execution unit 100, and authentication server 200.

게임실행 장치(100)는 사용자가 원하는 게임이 설치되어 해당 게임이 실행되는 장치로써, 일반적으로 네트워크 통신 기능을 구비한 개인용 PC가 될 것이며, 인증 서버(200)와의 통신을 통해 해당 게임의 실행 권한을 인증하는 기능을 수행한다. Game execution unit 100 is installed the game the user wants as the device that the game is executed, in general, will be a personal PC having a network communication function, execution of the game rights through communication with the authentication server 200 the ability to authenticate and perform.

구체적으로 게임실행 장치(100)에는 본 발명에서의 게임 실행 권한 인증 방법을 실행하는 게임 실행 권한 인증 프로그램이 설치되어 있으며, 본 발명을 실시함에 있어서 해당 프로그램은 별도의 CD를 이용하여 설치되거나, 인증 서버(200)로부터 전송받아 설치될 수 있을 것이다. More specifically, the game execution device 100 has a game execution, authentication program for executing the game execution permission authentication method according to the present invention is installed, in practicing the present invention, the program can be installed using a separate CD, certification receive transmission from the server 200 will be able to be installed.

인증 서버(200)는 게임을 실행시키기 위해 필요한 암호화된 실행 파일에 대한 복호화 키를 게임실행 장치(100)로부터의 요청에 의해 게임실행 장치(100)에 전송하며, 본 발명을 실시함에 있어서, 인증 서버(200)는 본 발명에 따른 게임 실행 권한 인증 프로그램을 저장하고 있으며, 게임실행 장치(100)의 전송 요청에 따라, 해당 프로그램을 게임실행 장치(100)에 전송해 줄 수도 있을 것이다. Authentication server 200 sends to the game execution unit 100 by the decryption key for the encrypted executable files required for a request from the game execution unit 100 for executing the game, in practicing the present invention, the authentication server 200 will be bar to save the game execution, authentication program according to the present invention, and in accordance with a transmission request from the game execution unit 100, sends the program to the game executing unit 100. the

도 2는 본 발명에 따른 게임 실행 권한 인증 방법을 설명하는 절차 흐름도이다. Figure 2 is a process flow diagram illustrating the execution of a game, authentication method according to the invention. 도 1 및 도 2를 참조하여, 본 발명에 따른 게임 실행 권한 인증 방법을 설명하면, 먼저, 게임실행 장치(100)는 인증 서버(200)에 접속하여 게임을 실행시키기 위해 필요한 복호화 키의 전송을 요청한다(S300). Reference to Figure 1 and 2, will be described the gaming authority authentication method according to the present invention, first, the gaming device 100 is connected to the authentication server 200, the transmission of the decryption key needed to run the game requesting (S300).

여기서, 복호화 키는 게임실행 장치(100)에 저장되어 있는 암호화된 실행 파일을 복호화하기 위해 필요한 키이며, 암호화된 실행 파일은 게임실행 장치(100)에 설치되어 있는 사용자가 원하는 게임을 실행시키기 위해 필요한 실행 파일로써, 해당 복호화 키에 의해 암호화된 실행 파일을 의미한다. Here, the decryption key is a key required to decrypt the encrypted executable file that is stored in the game executing unit 100, an encrypted executable file is a user that is installed on the gaming device 100 to perform a desired game as necessary executable, means an executable file encrypted by the decryption key.

암호화된 실행 파일은 게임실행 장치(100)에 해당 게임이 설치되는 경우에 함께 게임실행 장치(100)에 설치될 수도 있을 것이며, 해당 게임의 설치와는 별도로 인증 서버(200)로부터 전송되어 게임실행 장치(100)에 설치될 수도 있을 것이다. Encrypted executable games will be also be installed on the device 100, gaming device 100 with the case where the game is installed, the installation and of the game is transmitted separately from the authentication server 200, gaming It could also be installed on the device 100.

한편, 인증 서버(200)는 게임실행 장치(100)로부터의 복호화 키의 전송요청이 있는 경우에, 인증 서버(200)에 접속한 사용자의 ID를 통해 해당 사용자의 인증과정을 거친 후에 게임실행 장치(100)에 복호화 키를 전송하게 된다. On the other hand, the authentication server 200 comprises a game execution unit if the transmission request of the decoding key from the game execution unit 100, via a user's ID connected to the authentication server 200 after passing through the authentication process for the user and it transmits the decryption key (100).

이에 게임실행 장치(100)는 인증 서버(200)로부터 복호화 키를 수신하게 되며(S305), 수신한 해당 복호화 키를 이용하여 전술한 암호화된 실행 파일을 복호화하여 실행 파일을 생성하게 된다(S310). The game execution unit 100 is to receive the decryption key from the authentication server (200) (S305), and generates an executable file using the received the decryption key, decrypt the encrypted executable described above (S310) .

그 다음, 게임실행 장치(100)는 게임실행 장치(100)에서 측정되고 있는 현재 시간(Present Time:PT)을 획득하며, 난수 발생 모듈을 통해 랜덤 데이터(Random Data:RT)를 생성하고(S315), 일방향 해쉬함수를 이용하여, 획득된 현재시간과 생성된 랜덤 데이터를 함께 해쉬함으로써 소정의 해쉬 데이터(Hashed Data)를 생성하게 된다(S320). Then, the gaming device 100 includes a game execution of the current time being measured by the device (100) obtains the (Present Time PT), the random data through a random number generation module: generating a (Random Data RT) and (S315 ), using a one-way hash function, the hash by the acquired current time and generated random data is generated with a predetermined hash data (hashed data) (S320).

그 다음에 게임실행 장치(100)는 전술한 S315 단계에서의 현재시간과 랜덤 데이터를 전술한 S320 단계에서 생성된 해쉬 데이터와 함께 임의의 고정키로 암호화함으로써 암호화 데이터를 생성하게 된다(S325). Then the gaming device 100 and generates the encrypted data by the encryption key of arbitrary fixed with the hash data generated by the above-described the current time and the random data in the above-described step S315 step S320 (S325).

이와 같이 생성된 암호화 데이터는 전술한 S310 단계에서 생성된 실행 파일에 인수로 전달된다(S330). The encrypted data generated as are passed as arguments to the executable file generated by the above-mentioned step S310 (S330).

본 발명에 따른 게임실행 장치(100)는 실행 파일을 이용하여 게임을 실행하기에 앞서 다음과 같은 두단계의 인증과정을 거치게 된다. Gaming device 100 according to the invention is subjected to two steps of the authentication process, the following prior to playing a game using the executable.

-1차 인증과정- -First certification process -

먼저, 게임실행 장치(100)는 전술한 S325 단계에서 임의의 고정키로 암호화하여 생성한 암호화 데이터를 해당 고정키를 이용하여 복호화함으로써 전술한 S315 단계에서의 현재시간, 및 랜덤 데이터와 전술한 S320 단계에서 생성된 해쉬 데이터를 얻는다(S335). First, a game execution unit 100 is the current time, and the random data as the aforementioned S320 phase in the foregoing by decrypting the encrypted data generated by encrypting the key arbitrary fixed in the above-described S325 step using the fixed key to S315 step to obtain the hash data generated in (S335).

그 다음, 게임실행 장치(100)는 전술한 S335 단계에서 획득한 현재시간, 및 랜덤 데이터를 일방향 해쉬 함수를 이용하여 다시 해쉬함으로써 해쉬값(Hashed Value:HV)을 생성하고(S340), 생성된 해쉬값과 전술한 S335 단계에서 획득한 해쉬 데이터와의 일치여부를 확인한다(S345). Generated a: (HV Hashed Value), and (S340), generates the next, the game execution unit 100 includes a hash value by hashing the one obtained in the aforementioned S335 phase current time, and the random data using a one-way hash function again check for a match with the hash data acquired in the hash value and the above-mentioned step S335 (S345).

한편, 본 발명을 실시함에 있어서는, 본 발명에 따른 게임 실행 권한 인증 프로그램이 인증 서버(200)로부터 게임실행 장치(100)로 전송되는 경우에 전술한 고정키 및 일방향 해쉬함수 또한 함께 전송되도록 하는 것이 바람직할 것이며, 인증 서버(200)는 각 사용자별로 각기 다른 고정키 및 일방향 해쉬함수를 게임실행 장치(100)에 전송하는 것이 바람직할 것이다. On the other hand, to carrying out the invention In, so that the present invention game play, authentication program transmits the authentication server 200, gaming device 100, also with a fixed key and a one-way hash function described above to the case where transmission to and from according to the would be preferred, the authentication server 200 will be desirable to transmit a different fixed key and the one-way hash function for each user on the gaming device 100. the

만약, 전술한 S310 단계에서 생성된 실행 파일 및 전술한 S325 단계에서 생성된 암호화 데이터가 다른 사용자의 게임실행 장치(100)로 불법 복사된 경우라면, 불법 복사된 실행 파일 및 암호화 데이터를 저장하게 된 다른 사용자의 게임실행 장치(100)에는 전술한 고정키 및 일방향 해쉬함수가 구비되어 있지 않을 것이므로, 전술한 S345 단계에서 일치여부를 확인한 결과 불일치한 것으로 판단될 것이다. If the stores the executable and the case where it is determined that the encrypted data generated in the aforementioned S325 phase when the illegal copy to another user of the game execution unit 100, the illegal copy of the executable file and the encrypted data generated in the aforementioned S310 phase Since not the game execution unit 100, the other user is provided with a fixed key, and the above-described one-way hash function, I checked for a match in the above-described step S345 will be determined that the mismatch. 이러한 경우에는 해당 게임의 실행은 취소된다(S350). In such cases, the execution of the game is canceled (S350).

그러나, 전술한 S300 단계 내지 S345 단계가 하나의 게임실행 장치(100)에서 수행된 경우라면, 전술한 S345 단계에서 해당 해쉬값과 해쉬 데이터는 일치되는 것으로 확인될 것이며, 이 경우에는 이하에서의 2차 인증과정이 수행된다. However, if the aforementioned S300 phase to S345 if the step is performed in a game execution unit 100, the hash value and the hash data in the above-described S345 step is found to be matched, in this case two of the following the primary authentication process is performed.

-2차 인증과정- -2 car certification process -

전술한 S345 단계에서 해당 해쉬값과 해쉬 데이터가 일치하는 것으로 확인되는 경우에, 게임실행 장치(100)는 전술한 S335 단계에서 획득된 현재시간과 다시 획득한 현재시간과의 시간차를 산출하며, 산출된 시간차가 1초 미만인지 여부를 판단한다(S355). In the case that determined that the hash value and the hash data match in the aforementioned S345 phase, the game execution unit 100 calculates the time difference and a re-acquisition and the current time obtained in the aforementioned S335 phase current time, calculated the time difference is determined whether or not less than one second (S355).

산출된 시간차가 1초 미만인 경우에는 전술한 S330 단계에서의 실행 파일에 의해 해당 게임이 실행되며(S360), 게임이 실행된 후에는 전술한 S330 단계에서의 실행 파일은 삭제되도록 하는 것이 바람직하다(S365). If the calculated time difference is less than 1 second, it is preferable that such be the game is executed by the executable file, in the above-described step S330 (S360), after the game is executed is deleted executable in the above-described step S330 ( S365).

만약, 전술한 S310 단계에서 생성된 실행 파일 및 전술한 S325 단계에서 생성된 암호화 데이터가 다른 사용자의 게임실행 장치(100)로 불법 복사된 경우라면, 불법 복사에 소요되는 시간을 고려할 때, 다른 사용자의 게임실행 장치(100)가 인식하고 있는 현재시간과 전술한 S335 단계에서 획득된 현재시간은 적어도 1초 이상의 차이가 있을 수 밖에 없을 것이다. If, in case the encrypted data generated by the executed file and the aforementioned S325 phase generated in the aforementioned S310 phase is illegally copied to other users of the gaming device 100, given the time required for the illegal copy, others of the current time obtained from the current time and the above-mentioned step S335 that execution of a game apparatus 100 is recognized it will not only be at least a difference of one or more seconds. 이와 같이 산출된 시간차가 1초 이상인 경우에는 해당 게임의 실행을 취소하게 된다(S350). If the thus-calculated time difference not less than 1 second is the cancellation of the execution of the game (S350).

이상에서는 본 발명의 바람직한 실시예 및 응용예에 대하여 도시하고 설명하였지만, 본 발명은 상술한 특정의 실시예 및 응용예에 한정되지 아니하며, 청구범위에서 청구하는 본 발명의 요지를 벗어남이 없이 당해 발명이 속하는 기술분야에서 통상의 지식을 가진자에 의해 다양한 변형실시가 가능한 것은 물론이고, 이러한 변형실시들은 본 발명의 기술적 사상이나 전망으로부터 개별적으로 이해되어져서는 안될 것이다. In been shown and described with respect to preferred embodiments and applications of the invention, the invention is invention the art without this shall not be limited to the embodiments of the above-described specific examples and applications, departing from the subject matter of the present invention claimed in the claims at least the present teaching can be readily carried out various modifications by those skilled in the pertaining art, of course, such modifications are carried invention is not restricted to individual understood from the technical spirit or prospect of the present invention.

도 1은 본 발명에 따른 게임 실행 권한 인증 시스템의 구성을 나타내는 도면, 및 1 is a view of the configuration of the game execution, authentication system according to the invention, and

도 2는 본 발명에 따른 게임 실행 권한 인증 방법을 설명하는 절차 흐름도이다. Figure 2 is a process flow diagram illustrating the execution of a game, authentication method according to the invention.

Claims (8)

  1. (a)게임실행 장치가, 게임을 실행시키기 위한 암호화된 실행 파일을 복호화하기 위한 복호화 키의 전송을 인증 서버에 요청하는 단계; Comprising the steps of: (a) a gaming device, requesting a decryption key for decrypting the encrypted transfer of the executable file for executing the game to the authentication server;
    (b)상기 게임실행 장치가, 상기 인증 서버로부터 수신한 상기 복호화 키로 상기 암호화된 실행 파일을 복호화하여 실행 파일을 생성하는 단계; (B) generating the executable file to decrypt the encrypted executable file that the gaming device, the decryption key a is received from the authentication server;
    (c)상기 게임실행 장치가, 획득된 현재시간을 랜덤 데이터와 함께 해쉬하여 해쉬 데이터를 생성하는 단계; (C) generating a hashed data is the gaming device, the hash with the obtained current time and the random data;
    (d)상기 게임실행 장치가, 상기 현재시간, 상기 랜덤 데이터, 및 상기 해쉬 데이터를 임의의 고정키로 암호화하여 암호화 데이터를 생성하는 단계; And (d) is the gaming apparatus, generating encrypted data by encrypting the current time, the random data, and the hash key data of an arbitrary fixed;
    (e)상기 게임실행 장치가, 상기 생성된 암호화 데이터를 상기 실행 파일에 인수로 전달하는 단계; (E) the step of the gaming device, delivering the generated encrypted data as arguments to the executable file; And
    (f)상기 게임실행 장치가, 상기 암호화 데이터를 상기 고정키로 복호화하여 얻어진 상기 현재시간과 상기 랜덤 데이터를 해쉬하여 얻은 해쉬값과 상기 해쉬 데이터의 일치여부를 확인하는 단계 (F) the step of the gaming device, the decryption key, the fixing of the encryption data confirmed to match the obtained the hash value and the hash data are obtained by hashing the time and the random data
    를 포함하는 게임 실행 권한 인증 방법. Games, authentication methods, including the.
  2. 제1항에 있어서, According to claim 1,
    상기 게임실행 장치가, 상기 해쉬값과 상기 해쉬 데이터가 불일치하는 경우에 상기 게임의 실행을 취소시키는 단계를 더 포함하는 게임 실행 권한 인증 방법. The gaming device, the game execution permission authentication method further comprising the step of: if said hash value and the hash data discrepancies cancel the execution of the game.
  3. 제1항에 있어서, According to claim 1,
    상기 게임실행 장치가, 상기 해쉬값과 상기 해쉬 데이터가 일치하는 경우에, 상기 (f)단계에서 복호화하여 얻어진 상기 현재시간과 상기 게임실행 장치에 의해 다시 획득된 현재시간의 시간차를 산출하는 단계를 더 포함하는 게임 실행 권한 인증 방법. The gaming device, if the hash value and the hash data do not match, the step of calculating the time difference between the current time obtained again by the current time and the gaming device is obtained by decoding in the step (f) games, authentication method further comprises.
  4. 제3항에 있어서, 4. The method of claim 3,
    상기 게임실행 장치가, 상기 산출된 시간차가 1초 미만인 경우에 상기 실행 파일에 의해 상기 게임을 실행시키는 단계를 더 포함하는 게임 실행 권한 인증 방법. The gaming device, the game execution permission authentication method further comprises a step in a case where the calculated time difference is less than 1 seconds for by the executable file, executing the game.
  5. 제3항에 있어서, 4. The method of claim 3,
    상기 게임실행 장치가, 상기 산출된 시간차가 1초 이상인 경우에 상기 게임의 실행을 취소시키는 단계를 더 포함하는 게임 실행 권한 인증 방법. The gaming device, the game execution permission authentication method further comprises the step of when said calculated time difference not less than 1 seconds to clear the execution of the game.
  6. 제4항에 있어서, 5. The method of claim 4,
    상기 게임실행 장치가, 상기 실행 파일에 의해 상기 게임이 실행된 경우에 상기 실행 파일을 삭제하는 단계를 더 포함하는 게임 실행 권한 인증 방법. The gaming device, the game execution permission authentication method further comprises the step of deleting the executable by the execution file when said game is executed.
  7. 제1항 내지 제6항 중 어느 한 항에서의 상기 각 단계를 실행하는 게임 실행 권한 인증 프로그램이 기록된 기록매체. Any one of claims 1 to execute each of the steps in any one of claim 6, wherein the game execution authority authenticated program is recorded to the recording medium.
  8. 제1항 내지 제6항 중 어느 한 항에서의 상기 각 단계를 실행하는 게임 실행 권한 인증 프로그램이 저장된 서버. Any one of claims 1 to execute each of the steps in any one of claim 6, wherein execution of a game program is stored, authentication servers.
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