JPS59183780A - Television game apparatus - Google Patents
Television game apparatusInfo
- Publication number
- JPS59183780A JPS59183780A JP58058355A JP5835583A JPS59183780A JP S59183780 A JPS59183780 A JP S59183780A JP 58058355 A JP58058355 A JP 58058355A JP 5835583 A JP5835583 A JP 5835583A JP S59183780 A JPS59183780 A JP S59183780A
- Authority
- JP
- Japan
- Prior art keywords
- game
- circuit
- section
- connector
- housing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Abstract
(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.
Description
【発明の詳細な説明】
[技術分野]
本発明はモニタテレビにゲーム画像を映出してゲームを
行なうようにしたテレビゲーム装置に関するものである
。DETAILED DESCRIPTION OF THE INVENTION [Technical Field] The present invention relates to a television game device in which a game is played by displaying a game image on a monitor television.
[背景技術]
従来、この種のテレビゲーム装置は第1図に示すように
ゲーム回路および電源回路よりなる回路部(図示せず)
と、操作信号を入力する操作部(4)と、ゲーム画像全
映出するtニタテレピf5iと、コイン投入を検出して
回路部およびモニタテレビ(5)の動作時間全制御する
コイシ検出制御部(6)とをテーブルタイプのハウジン
グ00)に収納して一体形反されていた。しかしながら
、このような従来例に6つではゲーム内容を使用者側で
容易に変更できないという問題があった。すなわち、ゲ
ーム回路部が実装されたプリント基板を交換するには、
ハウジング(2))を分解してハウジンジ即の奥方から
ゲーム回路部が実装されたプリント基板を取り出さなけ
ればならない上、プリシト基板の入出力端子の位置が異
っている場合には配線を変更しなけれはならないという
煩しさがあり、使用者側でこの作業を行なうことは困難
であった。したがって、ゲーム内容を変更する場合には
、テレビゲーム装[hをメーカに運んでゲーム回路部を
実装したづリシト基板を交換してもらうことになるが、
運搬コストが高くなる上、時間も力・かるという問題が
あった。[Background Art] Conventionally, this type of television game device has a circuit section (not shown) consisting of a game circuit and a power supply circuit, as shown in FIG.
, an operation unit (4) for inputting operation signals, a t-television TV f5i for displaying the entire game image, and a coin detection control unit for detecting coin insertion and controlling the operating time of the circuit unit and monitor TV (5). 6) and were housed in a table-type housing 00) and were folded into one piece. However, with six such conventional examples, there is a problem in that the game content cannot be easily changed by the user. In other words, to replace the printed circuit board on which the game circuit is mounted,
It is necessary to disassemble the housing (2) and take out the printed circuit board on which the game circuit is mounted from the back of the housing, and also change the wiring if the input/output terminals of the printed circuit board are in different positions. It was a hassle to do without it, and it was difficult for the user to perform this work. Therefore, if you want to change the game content, you will have to take the video game device to the manufacturer and have the game circuit board installed and the board replaced.
There were problems in that transportation costs were high and it was time consuming and expensive.
E介接」の目的1
本発明−:上記の点に鑑みて為されたものであり、使用
者側でゲーム内容の変更が容易にできるテレビゲーム装
@を提供することにある。Objective 1 of "E Intervention" The present invention has been made in view of the above points, and an object thereof is to provide a video game device that allows the user to easily change the game content.
[発9」の開示]
(実施例)
弔2図乃至第7図は本発明一実施例を示すもので、(]
)はゲゲーム回路部2)と、電源回路部(3)と、コイ
ン収納部(図示せず)とを具備した装置本体であり、装
置本体(1)のへウジ′Jり(7)の前面には後述する
ゲーム回路づ口・υ夕(1ωを収納する収納凹部(8)
が設けられており、収納凹部(8)の側壁にはコネクタ
(9)が配設されている。(8a)は収納凹部(8)の
曲面開口全閉塞する蓋であり、前下方に開かれるように
なっており、マジネットラッチ(8b)が設けられてい
る。(+o) triゲーム回路ブロックであり、ゲー
ム回路部9(2)全横取する゛プOジラムメtす(ゲー
ムづロジウムが也込まれたR OM )、CPUなとの
ICが実装されたづリシト基板(11)′(]]l−ケ
ース本体12)’およびカバー(+21”よりなるケー
ス(12)に収納したものであり、ケース(12)とし
ては金属製のシールドケース、合成樹脂製の絶、縁ケー
スのいずれでも良く、上面には放熱孔(12a)が穿設
されている。[Disclosure of ``Example 9''] (Example) Figures 2 to 7 show an example of the present invention, (]
) is a device body equipped with a gaming circuit section 2), a power supply circuit section (3), and a coin storage section (not shown). There is a storage recess (8) that stores the game circuit and υ (1ω), which will be described later.
A connector (9) is provided on the side wall of the storage recess (8). (8a) is a lid that completely closes the curved opening of the storage recess (8), and is opened forward and downward, and is provided with a maginet latch (8b). (+o) It is a tri game circuit block, and the game circuit section 9 (2) is a program that takes over the entire game circuit section (ROM containing game circuits), and ICs such as a CPU are mounted. It is housed in a case (12) consisting of a board (11)'(]]l-case body 12)' and a cover (+21"), and the case (12) includes a metal shield case and a synthetic resin insulated case. , edge case may be used, and a heat dissipation hole (12a) is bored in the upper surface.
(13)はづリシト基板(11)のコネクタ部(lla
)と収納口Fti(8)の側壁に配設されている]ネク
タ(9)とを接続する変換接続手段であり、]コネクタ
部Lla)およびコネクタ(9)に接続されるコネクタ
部(14a)(14b)と、ケーづル(15)とで形成
され、プリント基板(l+1のコネクタ部(lla)の
入出力端子の配列?収納凹部(8)のコネクタ(9)に
合致する所定の配列(電源端子、入出力信号端子などが
所定の位置となる配列)に変換する。なお、実施例では
コネクタ部(14a’)(14b)kケーづILI (
15)にて接続した変換接続手段(3]?用いているの
で、ケース(12)の引出孔B2b)よりケーづル(1
5)および]コネクタ部上+b)を引出して収納四部(
8)のコネクタ(9)に接続しているが、コネクタ部(
14−b)Thケース(12)の後側面に突設するとと
もに、収納凹部(8)の後側面にコネクタ(9)全配設
してゲーム回路′:50ツク(10) i収納凹部(8
)に押込むように挿入した際にコネクタ部(14a’)
が]コネクタ9)に接続されるようにしても良い。(4
)は操作信号全入力する操作部であり、操作部(4)は
左右、上下の操作倍’jJヲ入力するレノ’+ −スイ
ッチ(16)と、ミサイル発射などの動作タイミンクを
入力する押釦スイッチ(1′7)と、番号等を入力する
+−スイッチ(18)と、ゲーム方法(1人用、2人用
)の切換スイッチ(+9)等が設けられており、操作部
(4)の入出力信号は切欠孔(20a)を介して装置本
体(1)内に導入される接続ケーブル(21)にてゲー
ム回路部(2+ VC入出力され、接続ケーブルHはコ
ネクタ(21a)にて装置本体(1)の内部配線(図示
せず)接続されるようになっている。(5)はゲーム回
路部(2)から出力される映像信号によるゲーム画像を
映出するモニタテレピであり、映像信号線、電源線など
の接続ケーづル92)は切欠孔(20b)k介して装置
本体ill内に導入され、]コネクタ22a)にて内部
配線に接続されるようになっている。(6)に]イシ検
出制御部であり、コイン投入口tOV介して投入される
コインを検出して装置本体fi+およびtニタテレヒ(
5)の1作時間を制御するようになっており、接続ケー
づル(24)は切欠孔(20c)i介して装置本体(1
)内に導入され、]コネクタ24a)Kて内部配線に接
続される。なお、実施例ではコイン収納箱は装置本体[
1)の下部の扉陣内に設けられており、コイン投入口(
社)(より投入されたコインは切欠孔(20e)’に介
してこのコイン収納箱に収納される。(13) The connector part (lla
) and the connector (9) disposed on the side wall of the storage opening Fti (8), and the connector part (14a) is connected to the connector part Lla) and the connector (9). (14b) and a cable (15), the input/output terminal arrangement of the connector part (lla) of the printed circuit board (l+1) is arranged in a predetermined arrangement ( In the embodiment, the connector parts (14a') (14b) k case ILI (
Since the conversion connection means (3]? connected at 15) is used, the cable (1
5) and ] Pull out the connector part top + b) and store the four storage parts (
8) is connected to the connector (9), but the connector part (
14-b) The connector (9) is provided protruding from the rear side of the Th case (12), and the connector (9) is completely arranged on the rear side of the storage recess (8).
) When inserted into the connector part (14a')
may be connected to the connector 9). (4
) is the operation unit for inputting all operation signals, and the operation unit (4) includes a + - switch (16) for inputting left and right, up and down operations, and a push button switch for inputting operation timing such as missile launch. (1'7), a +/- switch (18) for inputting numbers, etc., a changeover switch (+9) for game method (1 player, 2 players), etc. Input/output signals are input/output to the game circuit section (2+VC) via a connection cable (21) introduced into the device main body (1) through a notch hole (20a), and a connection cable H is connected to the device via a connector (21a). It is designed to be connected to the internal wiring (not shown) of the main body (1). (5) is a monitor television that displays a game image based on the video signal output from the game circuit section (2); Connection cables 92) such as wires and power lines are introduced into the apparatus main body ill through the notch holes (20b)k, and are connected to internal wiring at connectors 22a). (6)] is a coin detection control unit that detects coins inserted through the coin input port tOV and connects the device body fi+ and tnitaterehi (
5), and the connection cable (24) is connected to the device body (1) through the notch hole (20c) i.
) and is connected to the internal wiring through the connector 24a)K. In addition, in the embodiment, the coin storage box is located in the main body of the device [
It is located inside the door at the bottom of 1), and there is a coin slot (
The coins inserted are stored in this coin storage box through the notch hole (20e)'.
いま、異なったゲーム内容のゲーム回路ブロック(lへ
を複数個用意しておき、所望のゲームのゲームづ0タラ
ムが設定されたゲーム回路づOツク(lαを選択してへ
ウジ−)グ(7)の前面に開口する収納凹部(8)に挿
入し、変換接続手段(+3)のコネクタ部(141)
)を収納凹部(8)のコネクタ(9)に接続することに
よりテレビゲーム装置のゲーム内容全使用者側できわめ
て容易に変換できる。したがってゲームセンタなどにお
いてはコインと一緒にゲーム回路づDツり(10) ’
<貸出すよう(Cすれは、コイン投入によって所望のゲ
ームを行なわせることができることになり、1台のテレ
ビゲーム装置をゲーム内容の異なる抜数沖のテレじゲー
ム装置として動作させることができ、稼(+el+率が
向上するという効果がある。Now, prepare a plurality of game circuit blocks with different game content, and select the game circuit block (lα) in which the game column of the desired game is set. 7) into the storage recess (8) that opens on the front side, and connect the connector part (141) of the conversion connection means (+3).
) to the connector (9) of the storage recess (8), the game content of the video game device can be changed very easily by all users. Therefore, at game centers etc., game circuits are sold together with coins (10).
(C) allows you to play the desired game by inserting a coin, and one TV game device can operate as a TV game device with different game contents, increasing productivity. (This has the effect of improving the +el+ rate.
tた、変換接続手段(131i用いているので、兵なっ
た端子配列のプリント基板(11)を流用することも容
易にできることになる。Furthermore, since the conversion connection means (131i) is used, it is possible to easily reuse the printed circuit board (11) with a uniform terminal arrangement.
[発明の効果]
本発明は上述のように、操作信号を入力する操作部と、
予め設定されたゲームづロジウムを共Ift I、該操
作@弓に基いてゲーム画像を発生させるゲーム回路部と
、ゲーム回路部から田力される画像信号によりゲーム画
像を映出するモニタテレビとよりなるテレビゲーム装置
において、ゲーム回路部が実装されfcプリント基板を
ケースに収納してゲーム回路ブロックを形成するととも
に、該ゲーム回路づロックをハウジングの曲面に開口す
る収納凹部にコネクタ接続にて着脱自在に装着したもの
であり、複数種のゲーム回路ブロックを用意、しておき
、収納凹部に任意のゲーム回路づロックを装着すること
により使用者側でゲーム内容全容易に変更することがで
きるので、従来例のようにメーカに運んでゲーム内容を
変更してもらう必要がなく、運搬による損傷が起きない
上、運搬コストが不要になるという効果があり、また、
ゲーム内容の変更に要する時間も大巾に短縮されるとい
う効果がある。[Effects of the Invention] As described above, the present invention includes an operation section for inputting an operation signal;
It consists of a game circuit section that generates a game image based on the preset game rhodium, and a monitor television that displays the game image based on the image signal received from the game circuit section. In a video game device, a game circuit block is formed by housing an FC printed circuit board in a case on which a game circuit is mounted, and a lock for the game circuit is detachably connected to a storage recess opened in a curved surface of the housing by connecting it with a connector. By preparing and storing multiple types of game circuit blocks and attaching any game circuit lock to the storage recess, the user can easily change the game content. There is no need to transport the game to the manufacturer and have the game content changed as in the example, there is no damage caused by transport, and there is no need for transport costs.
This has the effect of greatly reducing the time required to change the game content.
なお、実施例でけ装置本体、モニタテレビ、操作部など
を別体に形成し、装置本体のハウジングに収納凹部を設
けているが、第1図のように回路部、モニタテレビ、操
作部などを一体化したチーづルタイづのハウジングにゲ
ーム回路づ0ツクを収納する収納凹部を設けても良いこ
とは言うまでもない。In the embodiment, the main body of the device, the TV monitor, the operating section, etc. are formed separately, and a housing recess is provided in the housing of the main body of the device. It goes without saying that the integrated housing may be provided with a storage recess for storing the game circuit.
第1図は従来例の斜視図、第2図は本発明一実施例の概
略構成をボテブロック図、第5図は同上の斜視図、第4
図は同上の分解斜視図、第5図は同上の条部拡大斜視図
、第6図は同上の要部斜視図、第7図は同上の要部分解
斜視図である。
+21はゲーム回路部、+41は操作部、(5)はモニ
タテレビ、(7)はハウジング、(8)は収納凹部、(
+oi uゲーム回路ブロック、(11)はプリシト基
板、(12)はケースである。
代理人 弁理士 石 1)長 七
第5図
−487−
第6図Fig. 1 is a perspective view of a conventional example, Fig. 2 is a block diagram showing a schematic configuration of an embodiment of the present invention, Fig. 5 is a perspective view of the same, and Fig. 4 is a perspective view of a conventional example.
The figures are an exploded perspective view of the same as the above, FIG. 5 is an enlarged perspective view of the strips of the same, FIG. 6 is a perspective view of the main parts of the same, and FIG. 7 is an exploded perspective view of the main parts of the same. +21 is the game circuit section, +41 is the operation section, (5) is the monitor TV, (7) is the housing, (8) is the storage recess, (
+oi u game circuit block, (11) is a pre-seat board, and (12) is a case. Agent Patent Attorney Ishi 1) Chief Figure 7-5-487- Figure 6
Claims (1)
たゲームづ0ジラムを具備し該操作信号に基いてゲーム
画像を発生させるゲーム回路部と、ゲーム回路部から出
力される画像信号によりゲーム画像を映出するモニタテ
レビとよりなるテレビゲーム装置において、ゲーム回路
部が実装されたプリント基板全ケースに収納してゲーム
回路プDツクを形成するとともに、該ゲーム回路づロッ
クをハウジー)ジの前面に開口する収納凹部に]ネクタ
接続にて着脱自在に装着して成るテレビゲーム装置(1) An operation section into which all operation signals are input, a game circuit section which is equipped with a preset game pattern and generates a game image based on the operation signals, and a game circuit section that generates a game image based on the image signals output from the game circuit section. In a television game device consisting of a monitor TV that displays an image, a printed circuit board on which a game circuit is mounted is housed in the entire case to form a game circuit block, and the game circuit is locked to the housing. A video game device that is removably attached to a storage recess that opens on the front with a connector connection.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP58058355A JPS59183780A (en) | 1983-04-01 | 1983-04-01 | Television game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP58058355A JPS59183780A (en) | 1983-04-01 | 1983-04-01 | Television game apparatus |
Publications (1)
Publication Number | Publication Date |
---|---|
JPS59183780A true JPS59183780A (en) | 1984-10-18 |
Family
ID=13082008
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP58058355A Pending JPS59183780A (en) | 1983-04-01 | 1983-04-01 | Television game apparatus |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPS59183780A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS62202892U (en) * | 1986-06-16 | 1987-12-24 | ||
JPH07334742A (en) * | 1994-06-14 | 1995-12-22 | Taiyo Jidoki:Kk | Coin game machine providing game on screen |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS53132212A (en) * | 1977-04-22 | 1978-11-17 | Hitachi Ltd | Programable television game and its studying system |
JPS573356U (en) * | 1980-06-03 | 1982-01-08 |
-
1983
- 1983-04-01 JP JP58058355A patent/JPS59183780A/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS53132212A (en) * | 1977-04-22 | 1978-11-17 | Hitachi Ltd | Programable television game and its studying system |
JPS573356U (en) * | 1980-06-03 | 1982-01-08 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS62202892U (en) * | 1986-06-16 | 1987-12-24 | ||
JPH07334742A (en) * | 1994-06-14 | 1995-12-22 | Taiyo Jidoki:Kk | Coin game machine providing game on screen |
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