JP6615440B2 - Game machine - Google Patents

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JP6615440B2
JP6615440B2 JP2014160793A JP2014160793A JP6615440B2 JP 6615440 B2 JP6615440 B2 JP 6615440B2 JP 2014160793 A JP2014160793 A JP 2014160793A JP 2014160793 A JP2014160793 A JP 2014160793A JP 6615440 B2 JP6615440 B2 JP 6615440B2
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effect
hold
special
display
determined
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JP2016036465A (en
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寿隆 志村
千大 長谷川
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株式会社平和
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  The present invention relates to a gaming machine on which a hold display image corresponding to hold information is displayed.
  2. Description of the Related Art Conventionally, a gaming machine in which holding information is stored in a holding storage unit when a game ball enters a starting port, and when starting conditions are satisfied, the holding information is sequentially read and a lottery lottery is performed has been widely used. In such a gaming machine, by winning the big prize in the big game lottery, various game profits are given to the player, and by diversifying the variable production to notify the result of the big game lottery, The interest of the game is being improved.
  Further, in recent years, with respect to the hold information stored in the hold storage unit, it is determined in advance whether or not the hold information brings about a big win, and the expected degree of jackpot is determined according to the determination result. The so-called look-ahead effect is widely adopted. For example, in the gaming machine shown in Patent Document 1, a hold display image corresponding to each hold information stored in the hold storage unit is displayed in the hold display area, and the hold information read out by the lottery lottery is displayed. A corresponding hold display image is displayed in the display area.
  A plurality of types of display modes of the hold display image are provided, and the display mode of each hold display image is determined based on the preliminary determination result of each hold information. As described above, the display degree of the hold display area and the hold display image displayed in the display area suggests a big hit expectation level for each hold information, and the player has a sense of expectation over a long period of time. Will be granted.
JP 2013-34580 A
  As described above, the hold display image displayed in the hold display area is shifted and displayed each time hold information is read from the hold storage unit. As described above, since the display position of the hold display image is changed in the hold display area, the pre-reading effect using the hold display image is actually limited in its execution content.
  Therefore, it is conceivable to display an image for prefetching effect in an area different from the reserved display area in the image display unit. However, since the pre-reading effect and the variation effect are executed in parallel, if the image for the pre-reading effect is displayed in the area where the image for the variation effect is displayed, both images interfere with each other and the effect is displayed. The effect may be reduced. For this reason, only when there is no problem even if the change effect and the prefetch effect are simultaneously performed, the process of executing the prefetch effect must be performed, which not only complicates the design work but also provides an opportunity to execute the prefetch effect. There is a problem that there will be less.
  An object of the present invention is to provide a gaming machine capable of appropriately securing a pre-reading effect execution opportunity while suppressing complication of design work, and capable of executing a wide range of effects.
In order to solve the above problems, a gaming machine of the present invention includes a gaming board in which a gaming area in which gaming balls flow down is formed, a starting area in which a gaming ball flowing down in the gaming area can enter, and On the condition that a game ball has entered the starting area, it is used to determine the random information for the big actor lottery used in the big lottery to decide whether or not to give a game profit to the player, and the fluctuation information in which the fluctuation time is defined While acquiring the random number value for fluctuation to be used, the storage unit for storing each acquired random number value in the storage unit as storage information, and reading the storage information stored in the storage unit when the start condition is satisfied, The variation information is determined based on the lottery means for executing the large-scale lottery based on the random number value for the big character lottery of the hold information, the result of the big-lot lottery, and the random number value for variation of the read hold information. Fluctuations For determining the change effect determining means, the change effect determining means for determining the execution mode of the change effect that informs the result of the lottery drawing based on the change information determined by the change information determining means, and the determination of the change effect determining means. Accordingly, any one of a plurality of types of on-hold display images that can be distinguished from each other based on at least one of or both of a random lot value for lottery and a random number for variation of the on-hold information, and a variation effect executing means for executing the variation effect. A display pattern indicating whether to display the hold information corresponding to the hold information stored in the hold storage unit according to the hold display determining means for each hold information and the display pattern determined by the hold display determining means The hold display image to be displayed is displayed in the hold display area, and the hold display corresponding to the hold information read by the lottery means Hold display control means for displaying an image in a display area different from the hold display area, and the display pattern of the hold display image includes any hold information stored in the hold storage unit as a target hold And a specific display pattern defined to start displaying a special display image different from the hold display image before the target hold information is read, and the hold display control means When the specific display pattern is determined by the hold display determination means, the display of the special display image is started due to the determination of the specific display pattern , and a predetermined hold display corresponding to the target hold information of the specific display pattern As the display of the image, at least while the hold display image corresponding to the target hold information is displayed in the hold display area, the hold display image is displayed in the default display mode. An image can be displayed in the hold display area, and the special display image can be continuously displayed in the display area.
  According to the present invention, it is possible to appropriately ensure an opportunity to execute a prefetch effect while suppressing complication of design work, and it is possible to execute a wide range of effects.
It is a perspective view of the gaming machine showing a state where the door is opened. It is a front view of a gaming machine. It is a block diagram of a gaming machine. It is a figure explaining a jackpot decision random number determination table. It is a figure explaining a hit design random number determination table. It is a figure explaining a reach group determination random number determination table. It is a figure explaining a reach mode determination random number determination table. It is a figure explaining a fluctuation pattern random number determination table. It is a figure explaining a variation time determination table. It is a figure explaining a special electric accessory operating ram set table. It is a figure explaining a game state setting table. It is a figure explaining a hit determination random number determination table. (A) is a figure explaining a normal symbol fluctuation time data table, (b) is a figure explaining an opening-and-closing control pattern table. It is a flowchart explaining CPU initialization processing in the main control board. It is a flowchart explaining the saving process at the time of power-off in a main control board. It is a flowchart explaining the timer interruption process in a main control board. It is a flowchart explaining the switch management process in a main control board. It is a flowchart explaining the gate passage process in the main control board. It is a flowchart explaining the 1st starting port passage process in a main control board. It is a flowchart explaining the 2nd starting port passage process in a main control board. It is a flowchart explaining the special symbol random number acquisition process in a main control board. It is a flowchart explaining the effect determination process at the time of acquisition in a main control board. It is a figure explaining a special game management phase. It is a flowchart explaining the special game management process in a main control board. It is a flowchart explaining the special symbol fluctuation waiting process in a main control board. It is a flowchart explaining the special symbol variation number determination process in a main control board. It is a flowchart explaining the special symbol variation process in the main control board. It is a flowchart explaining the special symbol stop symbol display process in a main control board. It is a flowchart explaining the big winning opening release pre-processing in a main control board. It is a flowchart explaining the big winning opening opening / closing switching process in the main control board. It is a flowchart explaining the special winning opening opening control processing in the main control board. It is a flowchart explaining the big winning opening closing effective process in a main control board. It is a flowchart explaining the big winning opening end weight processing in the main control board. It is a figure explaining a normal game management phase. It is a flowchart explaining the normal game management process in a main control board. It is a flowchart explaining the normal symbol change waiting process in a main control board. It is a flowchart explaining the normal symbol change process in a main control board. It is a flowchart explaining the normal symbol stop symbol display process in a main control board. It is a flowchart explaining the normal electric accessory winning opening opening pre-processing in the main control board. It is a flowchart explaining the normal electric accessory winning a prize opening and closing switching process in the main control board. It is a flowchart explaining the normal electric accessory winning a prize opening opening control process in the main control board. It is a flowchart explaining the normal electric accessory winning prize closing effective process in a main control board. It is a flowchart explaining the normal electric accessory winning a prize end completion weight process in the main control board. It is a figure explaining an example of the change production of a change pattern without reach. It is a figure explaining an example of the fluctuation production of a normal reach fluctuation pattern. It is a figure explaining a quasi-continuous reach fluctuation pattern. It is a figure explaining a change production determination table. It is a figure explaining the notice announcement determination table after reach. It is a figure explaining an example of a prefetch effect. It is a figure explaining a pending | holding display scenario determination table. It is a figure explaining an example of the hold display effect when a specific scenario is determined. It is a figure explaining the operation buffer and buffer for presentation provided in the sub control board. It is a figure explaining the flow of transcription of the production element information from the production buffer to the operation buffer. It is a figure explaining the buffer for prefetch effects. It is a figure explaining the hold display information memorize | stored in the buffer for prefetch effects. It is a 1st figure explaining the shift of the hold display information of the buffer for prefetch effects at the time of specific scenario determination. It is a 2nd figure explaining the shift of the pending | holding display information of the prefetch effect buffer at the time of specific scenario determination. It is a flowchart explaining the sub CPU initialization process in a sub control board. It is a flowchart explaining the sub timer interruption process in a sub control board. It is a flowchart explaining the prefetch designation | designated command reception process in a sub control board. It is a flowchart explaining the change command reception process in a sub-control board. It is a flowchart explaining the time schedule management process in a sub control board.
  Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the accompanying drawings. The dimensions, materials, and other specific numerical values shown in the embodiments are merely examples for facilitating the understanding of the invention, and do not limit the present invention unless otherwise specified. In the present specification and drawings, elements having substantially the same function and configuration are denoted by the same reference numerals, and redundant description is omitted, and elements not directly related to the present invention are not illustrated. To do.
  In order to facilitate understanding of the embodiment of the present invention, first, the mechanical configuration and electrical configuration of the gaming machine will be briefly described, and then specific processing on each board will be described.
  FIG. 1 is a perspective view of the gaming machine 100 of the present embodiment, showing a state in which the door is opened. As shown in the figure, the gaming machine 100 includes an outer frame 102 in which an enclosed space is formed by four sides assembled in a substantially rectangular shape, a middle frame 104 attached to the outer frame 102 by a hinge mechanism so as to be freely opened and closed, The middle frame 104 includes a front frame 106 that is attached to be freely opened and closed by a hinge mechanism.
  As with the outer frame 102, the middle frame 104 has an enclosed space formed by four sides assembled in a substantially rectangular shape, and the game board 108 is held in the enclosed space. The front frame 106 holds a transmission plate 110 made of glass or resin. When the middle frame 104 and the front frame 106 are closed with respect to the outer frame 102, the game board 108 and the transmission plate 110 face each other substantially in parallel with a predetermined distance from the front side of the gaming machine 100. The game board 108 can be visually recognized through the transmission plate 110.
  FIG. 2 is a front view of the gaming machine 100. As shown in this figure, an operation handle 112 that projects to the front side of the gaming machine 100 is provided below the front frame 106. The operation handle 112 is provided so that the player can perform a rotation operation. When the player rotates the operation handle 112 to perform a launch operation, the operation handle 112 has a strength corresponding to the rotation angle of the operation handle 112 and is not illustrated. A game ball is launched by the launch mechanism. The game ball thus fired is raised between the rails 114 a and 114 b provided on the game board 108 and guided to the game area 116.
  The game area 116 is a space formed between the game board 108 and the transmission plate 110 and is an area where the game ball can flow down or roll. The game board 108 is provided with a large number of nails and windmills, and a game ball guided to the game area 116 collides with the nails and windmills, and flows down and rolls in an irregular direction.
  The game area 116 includes a first game area 116a and a second game area 116b that differ in the degree of entry of the game ball according to the firing strength of the launch mechanism. The first game area 116 a is located on the left side of the game area 116 when viewed from the player facing the gaming machine 100, and the second game area 116 b is the game area 116 viewed from the player facing the gaming machine 100. Located on the right side. Since the rails 114a and 114b are on the left side of the game area 116, the game balls launched by the launch mechanism with a launch intensity less than the predetermined intensity enter the first game area 116a and launch with a launch intensity greater than the predetermined intensity. The played game ball enters the second game area 116b.
  Further, the game area 116 is provided with a general winning port 118, a first starting port 120, and a second starting port 122 into which a game ball can enter, and the general winning port 118, the first starting port 120, the first starting port 120, and the like. 2. When a game ball enters the start port 122, a predetermined prize ball is paid out to the player. The number of prize balls may be any number as long as it is one or more, and the number of prize balls to be paid out at each of the general winning opening 118, the first start opening 120, and the second start opening 122 may be different. The same prize ball number may be set. At this time, it is also possible to set the number of prize balls that the game ball enters and pays out at the first start port 120 smaller than the number of prize balls that the game ball enters and pays out at the second start port 122. is there.
  As will be described in detail later, a first start region is provided in the first start port 120, and a second start region is provided in the second start port 122. When a game ball enters the first start port 120 or the second start port 122 and the game ball enters the first start region or the second start region, one of a plurality of special symbols provided in advance is selected. A lottery for determining one special symbol is performed. Each special symbol is associated with various game profits such as whether or not a big game that is advantageous to the player can be executed and what kind of gaming state the subsequent gaming state will be. Therefore, when a game ball enters the first start port 120 or the second start port 122, the player acquires a predetermined prize ball and at the same time acquires an opportunity for acquiring a right to receive various game benefits. It becomes.
  The second starting port 122 is provided with a movable piece 122b that can be opened and closed, and the ease of entry of the game ball into the second starting port 122 changes depending on the state of the movable piece 122b. It has become. Specifically, when the movable piece 122b is in the closed state, it is impossible to enter the game ball into the second start port 122. On the other hand, when the game ball passes through the entry area in the gate 124 provided in the game area 116, a lottery of a normal symbol which will be described later is performed. Controlled to open state. As described above, when the movable piece 122b is in the open state, the movable piece 122b functions as a tray that guides the game ball to the second start port 122, so that the game ball can easily enter the second start port 122. Note that, here, when the second start port 122 is in the closed state, it is impossible to enter the game ball into the second start port 122, but the second start port 122 is in the closed state. Even in some cases, it may be configured such that game balls can enter at a certain frequency.
  Furthermore, the game area 116 is provided with a large winning opening 128 through which a game ball can enter. The big winning opening 128 is provided with an open / close door 128b that can be opened and closed. Normally, the open / close door 128b closes the big winning opening 128 so that a game ball cannot enter the big winning opening 128. It has become. On the other hand, when the above-mentioned big game is executed, the opening / closing door 128b is opened, and a game ball can be inserted into the big winning opening 128. Then, when a game ball enters the big prize opening 128, a predetermined prize ball is paid out to the player.
  At the bottom of the game area 116, game balls that have not entered any of the general winning opening 118, the first starting opening 120, the second starting opening 122, or the big winning opening 128 are played from the gaming area 116. A discharge port 130 for discharging is provided on the back side of the panel 108.
  The gaming machine 100 is controlled by an effect display device 200 composed of a liquid crystal display device, an effect agent device 202 composed of a movable device, and various lighting modes and luminescent colors as effects devices that perform effects during the progress of the game. There are provided an effect lighting device 204 composed of a lamp, an audio output device 206 composed of a speaker, and an effect operation device 208 that accepts the player's operation.
  The effect display device 200 includes an effect display unit 200a including an image display unit that displays an image. The effect display unit 200a can be viewed from the front side of the gaming machine 100 at a substantially central portion of the game board 108. It is arranged. In the effect display unit 200a, the effect symbols 210a, 210b, and 210c are variably displayed as shown in the drawing, and the effect of lottery lottery is notified to the player by the stop display mode of these effect symbols 210a, 210b, and 210c. Will be executed.
  The stage effect device 202 is disposed in front of the stage display unit 200a and is normally retracted to the back side of the game board 108, but during staged variation display of the stage symbols 210a, 210b, 210c, etc. It moves to the front surface of the display unit 200a and gives a player a big hit expectation.
  The effect lighting device 204 is provided in the effect actor device 202, the game board 108, and the like, and various lighting controls are performed according to the image displayed on the effect display unit 200a.
  The audio output device 206 is provided at an upper position of the front frame 106 or a lowermost position of the outer frame 102, and various audios are directed toward the front side of the gaming machine 100 in accordance with images displayed on the effect display unit 200a. Is output.
  The effect operation device 208 is configured by a button that receives a player's pressing operation, and is provided at a substantially central position in the width direction of the gaming machine 100 and at a position below the transmission plate 110. The effect operation device 208 is activated in accordance with an image displayed on the effect display unit 200a. When the player's operation is received within the operation effective time, various effects are generated according to the operation. Is executed.
  Note that reference numeral 132 in the figure denotes an upper plate to which a prize ball paid out from the gaming machine 100 or a game ball lent out from the game ball lending device is guided, and when the upper plate 132 is filled with game balls, It will be guided to the lower plate 134. In addition, a ball hole (not shown) for discharging game balls from the lower plate 134 is formed on the bottom surface of the lower plate 134. The ball release hole is normally closed by an opening / closing plate (not shown), but the opening / closing plate slides integrally with the ball removal knob 134a by sliding the ball removal knob 134a in the horizontal direction in the figure. In addition, it is possible to discharge the game ball from the ball hole to the lower side of the lower plate 134.
  Further, the game board 108 has a first special symbol display 160, a second special symbol display 162, and a first special symbol hold at a position outside the game area 116 and visible to the player. A display 164, a second special symbol hold display 166, a normal symbol display 168, a normal symbol hold display 170, and a right-handed notification display 172 are provided. Each of these indicators 160 to 172 is a device for displaying various situations relating to the game, and details thereof will be described later.
(Internal structure of control means)
FIG. 3 is a block diagram showing the internal configuration of the control means for controlling the progress of the game.
  The main control board 300 controls the basic operation of the game. The main control board 300 includes a main CPU 300a, a main ROM 300b, and a main RAM 300c. The main CPU 300a reads out a program stored in the main ROM 300b based on an input signal from each detection switch or timer, performs arithmetic processing, directly controls each device or display, or outputs the result of the arithmetic processing. In response, a command is transmitted to another board. The main RAM 300c functions as a data work area during the arithmetic processing of the main CPU 300a.
  The main control board 300 has a general winning port detection switch 118s for detecting that a game ball has entered the general winning port 118, and a first start port for detecting that a game ball has entered the first start port 120. The detection switch 120s, the second start port detection switch 122s that detects that a game ball has entered the second start port 122, the gate detection switch 124s that detects that the game ball has passed through the gate 124, and the big winning port 128 A big prize opening detection switch 128s for detecting that a game ball has entered is connected, and a detection signal is inputted to the main control board 300 from each of these detection switches.
  Further, the main control board 300 includes a normal electric accessory solenoid 122c that operates the movable piece 122b of the second start port 122, and a large winning port solenoid 128c that operates the opening and closing door 128b that opens and closes the large winning port 128. The main control board 300 controls the opening and closing of the second starting port 122 and the special winning opening 128.
  Further, the main control board 300 includes a first special symbol display 160, a second special symbol display 162, a first special symbol hold indicator 164, a second special symbol hold indicator 166, a normal symbol indicator 168, and a normal symbol indicator 168. The symbol hold display 170 and the right-handed notification display 172 are connected, and the main control board 300 controls the display of each display.
  In addition, the gaming machine 100 of the present embodiment is started by a special game that is started mainly by entering a game ball into the first start port 120 or the second start port 122 and when the game ball passes through the gate 124. It is roughly divided into ordinary games. The main ROM 300b of the main control board 300 stores various programs for proceeding with special games and ordinary games, and data and tables necessary for various games.
  The main control board 300 is connected to a payout control board 310 and a sub control board 330.
  The payout control board 310 performs control for launching a game ball and control for paying out a prize ball. The payout control board 310 also includes a CPU, a ROM, and a RAM, and is connected to the main control board 300 so as to be capable of bidirectional communication. A game information output terminal board 312 is connected to the payout control board 310, and various information on the progress of the game output from the main control board 300 is passed through the payout control board 310 and the game information output terminal board 312. This is output to the hall computer of the amusement store.
  The payout control board 310 is connected to a payout motor 314 for paying out a game ball stored in the storage unit as a prize ball to the player. The payout control board 310 controls the payout motor 314 based on the payout number designation command transmitted from the main control board 300 so as to pay out a predetermined prize ball to the player. At this time, the number of game balls that have been paid out is detected by the payout ball counting switch 316 s so that it can be determined whether or not the prize ball to be paid out has been paid out to the player.
  Further, a dish full tank detection switch 318 s for detecting a full tank state of the lower dish 134 is connected to the dispensing control board 310. The dish full tank detection switch 318 s is provided in a path for guiding game balls to be paid out as prize balls to the lower dish 134, and a game ball detection signal is input to the payout control board 310.
  When a predetermined amount or more of the game balls are stored in the lower plate 134 and become full, the game balls stay in the passage toward the lower plate 134 toward the payout control board 310 from the plate full tank detection switch 318s. The game ball detection signal is continuously input. The payout control board 310 determines that the lower tray 134 is full when a game ball detection signal is continuously input for a predetermined time, and transmits a full dish command to the main control board 300. On the other hand, if the continuous input of the game ball detection signal is interrupted after the dish full tank command is transmitted, it is determined that the full tank state has been released, and the dish full tank release command is transmitted to the main control board 300.
  Further, the payout control board 310 is provided with a launch control circuit 320 that performs launch control of the game ball. Connected to the payout control board 310 are a touch sensor 112s that is provided on the operation handle 112 and detects that the player has touched the operation handle 112, and an operation volume 112a that detects an operation angle of the operation handle 112. ing. When a signal is input from the touch sensor 112s and the operation volume 112a, the launch control circuit 320 performs control to energize the launch solenoid 112c provided in the game ball launch device to launch the game ball.
  The sub-control board 330 mainly controls each effect such as playing or waiting. The sub control board 330 includes a sub CPU 330a, a sub ROM 330b, and a sub RAM 330c, and is connected to the main control board 300 so as to be communicable in one direction from the main control board 300 to the sub control board 330. . The sub CPU 330a reads out a program stored in the sub ROM 330b based on a command transmitted from the main control board 300, an input signal from a timer, and the like, performs arithmetic processing, and controls the execution of effects. At this time, the sub RAM 330c functions as a data work area during the arithmetic processing of the sub CPU 330a.
  Specifically, the sub control board 330 performs image display control for displaying an image on the effect display unit 200a. The sub ROM 330b stores a large number of image data such as symbols and backgrounds to be displayed on the effect display unit 200a, and the sub CPU 330a reads the image data from the sub ROM 330b to a VRAM (not shown) to display the effect display unit 200a. Control image display.
  In addition, the sub control board 330 performs sound output control for outputting sound from the sound output device 206, moves the effect agent device 202, and controls lighting of the effect lighting device 204. Furthermore, a predetermined effect is executed when an operation detection signal is input from the effect operation device detection switch 208s that detects that the effect operation device 208 has been pressed.
  Note that a power supply board (not shown) is connected to each board, and power is supplied to each board from a commercial power supply via the power supply board. The power supply board is provided with a backup power supply made of a capacitor.
  Next, games in the gaming machine 100 of the present embodiment will be described together with various tables stored in the main ROM 300b.
  As described above, in the gaming machine 100 of the present embodiment, two types of games, a special game and a normal game, proceed in parallel, and the low probability game state is used as the gaming state when proceeding with both of these games. Alternatively, the game progresses in any gaming state in which any gaming state in the high probability gaming state and any gaming state in the non-short-time gaming state or the short-time gaming state are combined.
  Although the details of each gaming state will be described later, the low probability gaming state is a gaming state in which the probability of acquiring a right to execute a major game in which the big prize opening 128 is opened is set low, and the high probability gaming state This is a gaming state in which the probability of acquiring the right to execute a big game is set high.
  The non-short game state is a game state in which the movable piece 122b is less likely to be in the open state and the game ball is less likely to enter the second start port 122. The short-time game state is more than the non-short game state. Also, the movable piece 122b is likely to be in an open state, and a game ball is likely to enter the second start port 122. Note that the initial state of the gaming machine 100 is set to a low-probability gaming state and a non-time-saving gaming state, and this gaming state is referred to as a normal gaming state in this embodiment.
  When the player operates the operation handle 112 to fire a game ball in the game area 116, and the game ball flowing down the game area 116 enters the first start port 120 or the second start port 122, the game is given to the player. A lottery for determining whether or not to give a profit (hereinafter referred to as a “larger lottery”) is performed. In this big game lottery, when a big win is won, the big winning hole 128 is opened and a big ball game that allows a game ball to enter the big winning hole 128 is executed. The gaming state is set to one of the above gaming states. In the following, a lottery lottery method will be described.
  As will be described in detail later, when a game ball enters the first start port 120 or the second start port 122, various random numbers (big hit decision random number, hit symbol random number, reach group decision random number, reach reach) related to the big role lottery Mode decision random numbers and fluctuation pattern random numbers) are acquired, and each random number value is stored in the special figure storage area of the main RAM 300c. Hereinafter, various random numbers stored in the special figure holding storage area after the game ball has entered the first start port 120 are collectively referred to as special one hold, and the game ball enters the second start port 122. The various random numbers stored in the special figure storage area are collectively called special 2 reservation.
  The special figure reservation storage area of the main RAM 300c includes a first special figure reservation storage area and a second special figure reservation storage area. Each of the first special figure reservation storage area and the second special figure reservation storage area has four storage units (first to fourth storage units). When a game ball enters the first start port 120, the special 1 hold is stored in order from the first storage unit in the first special figure storage area, and when the game ball enters the second start port 122, the special ball is stored. 2 reservations are stored in order from the first storage unit of the second special figure storage area.
  For example, when a game ball enters the first start port 120, if no hold is stored in any of the first to fourth storage units in the first special figure storage area, the first storage unit Special 1 hold is stored. Also, for example, when a game ball enters the first start port 120 in a state where special 1 hold is stored in the first storage unit to the third storage unit, the special 1 hold is stored in the fourth storage unit. Remember. In addition, even when a game ball enters the second start port 122, the special 2 reservation is stored in the first storage unit to the fourth storage unit of the second special figure storage area as described above. No special 2 reservation is stored in the storage unit with the smallest number (ordinal number).
  However, the number of special 1 reservations (X1) and the number of special 2 reservations (X2) that can be stored in the first special figure reservation storage area and the second special figure reservation storage area are each set to four. Therefore, for example, when a game ball enters the first start opening 120, if four special 1 reservations are already stored in the first special figure storage area, Special 1 hold is not newly stored by entering a game ball. Similarly, when a game ball enters the second start port 122 and four special 2 holds are already stored in the second special figure storage area, a game to the second start port 122 is stored. The special 2 hold is not newly memorized when the ball enters.
  FIG. 4 is a diagram illustrating a jackpot determination random number determination table. When a game ball enters the first start port 120 or the second start port 122, one big hit determination random number is acquired from the range of 0 to 65535. Then, when the big game lottery is started, that is, the jackpot determination random number determination table is selected according to the gaming state when the jackpot determination is performed, and the selected jackpot determination random number determination table and the acquired jackpot determination random number A lottery lottery is held.
  In the low-probability game state, when starting the big lottery for special 1 hold and special 2 hold, as shown in FIG. 4A, the low probability big hit decision random number determination table is referred. According to the low probability jackpot determined random number determination table, when the jackpot determined random number is 10001 to 10164, it is determined to be a jackpot, and when it is any other jackpot determined random number, it is determined to be lost. Therefore, the jackpot probability in this case is about 1 / 399.6.
  Also, in the high-probability gaming state, when starting the big role lottery for special 1 hold and special 2 hold, as shown in FIG. According to the high-accuracy jackpot determination random number determination table, if the jackpot determination random number is 10001-1640, it is determined to be a jackpot, and if it is any other jackpot determination random number, it is determined to be lost. Therefore, the jackpot probability in this case is about 1 / 39.96. Thus, in the case of a high probability gaming state, the jackpot probability is 10 times that in the case of a low probability gaming state. Note that the jackpot determination random number (10001 to 10164) that becomes “big hit” in the low probability gaming state becomes “big hit” even in the high probability gaming state.
  FIG. 5 is a diagram for explaining the winning symbol random number determination table. When a game ball enters the first start port 120 or the second start port 122, one winning design random number is acquired from the range of 0-99. Then, when the determination result of “big hit” is derived by the above-mentioned big game lottery, the type of special symbol is determined by the acquired winning symbol random number and the winning symbol random number determination table. At this time, if “big hit” is won by special 1 hold, as shown in FIG. 5 (a), the special random number judgment table for special 1 is selected, and “big win” is won by special 2 hold. As shown in FIG. 5 (b), the special 2 random number random number determination table is selected. Below, the special symbol determined by the winning symbol random number, that is, the special symbol determined when the jackpot determination result is obtained is called the jackpot symbol, and the special symbol determined when the loss determination result is obtained. The design is called a lost design.
  According to the special symbol random number determination table for special 1 shown in FIG. 5 (a) and the special random number determination table for special 2 shown in FIG. 5 (b), depending on the value of the acquired random symbol random number, As described above, the type of special symbol (big hit symbol) is determined. In addition, when the lottery result is “losing” and the lottery result is derived by special 1 hold, the special symbol X is determined as the lost symbol without performing the lottery, and the lottery result is the special 2 When derived by holding, the special symbol Y is determined as a lost symbol without performing a lottery. In other words, the winning symbol random number determination table is referred to only when the big drawing lottery result is “big win”, and is not referred to when the big drawing lottery result is “lost”.
  FIG. 6 is a diagram for explaining a reach group determination random number determination table. A plurality of reach group determination random number determination tables are provided, and one table is selected according to the hold type, the hold number, and the change state set in association with the game state. When a game ball enters the first start port 120 or the second start port 122, one reach group determination random number is acquired from the range of 0-10006. As described above, when the big drawing lottery result is derived, a process for determining a variation effect pattern for notifying the big drawing lottery result is performed. In the present embodiment, if the lottery result is “losing”, the group type is first determined by the reach group determination random number and the reach group determination random number determination table when determining the variation effect pattern.
  For example, when the gaming state is set to the non-temporary gaming state and the variation state is normally set to 1 variation state, when the lottery result of “losing” is derived based on the special 1 hold, If the special 1 holding number (hereinafter simply referred to as “holding number”) when performing the lottery lottery is 0, the reach group determination random number determination table 1 is selected as shown in FIG. Similarly, if the number of holds is 1 or 2, the reach group determination random number determination table 2 is selected as shown in FIG. 6B. If the number of holds is 3, the figure shown in FIG. As shown, the reach group determination random number determination table 3 is selected. In FIG. 6, the group x described in the group type column indicates an arbitrary group number. Therefore, various group numbers are determined as the group type according to the acquired reach group determination random number and the type of the reach group determination random number determination table to be referred to.
  Thus, in this embodiment, the table for determining the variation effect pattern is determined based on the variation state in addition to the set game state. That is, the change state is defined as which table is used to determine the change effect pattern, and is a concept set separately from the game state.
  In addition, when the lottery lottery result is “big hit”, the group type is not determined in determining the variation effect pattern. That is, the reach group determination random number determination table is referred to only when the big drawing lottery result is “losing”, and is not referred to when the big drawing lottery result is “big hit”.
  FIG. 7 is a diagram for explaining a reach mode determination random number determination table. This reach mode determination random number determination table is a lost mode reach mode determination random number determination table that is selected when the lottery lottery result is “losing”, and a jackpot that is selected when the lottery lottery result is “big hit” The time reach mode decision random number judgment table is roughly divided. The lose time reach mode determination random number determination table is provided for each group type determined as described above, and the big hit time reach mode determination random number determination table is provided for each gaming state and symbol type. Each reach mode determination random number determination table may be provided for each hold type. Here, FIG. 7 (a) shows an example of the group x lose time reach mode determination random number determination table referred to in the predetermined game state and symbol type, and FIG. 7 (a) shows an example of the big hit time reach mode determination random number determination table. Shown in b).
  When a game ball enters the first start port 120 or the second start port 122, one reach mode determination random number is acquired from the range of 0 to 250. If the result of the lottery lottery is “losing”, as shown in FIG. 7A, the lost reach mode random number corresponding to the group type determined by the group type lottery is shown. The determination table is selected, and the variation mode number is determined based on the selected lose time reach mode determination random number determination table and the reach mode determination random number. Further, when the result of the big game lottery is “big hit”, as shown in FIG. 7B, the big hit time reach mode determination random number determination table corresponding to the read gaming state and symbol type Is selected, and the variation mode number is determined based on the selected jackpot hour reach mode determination random number determination table and the reach mode determination random number.
  In each reach mode determination random number determination table, the reach mode determination random number is associated with a change pattern random number determination table, which will be described later, together with the change mode number, and at the same time the change mode number is determined, the change pattern A random number determination table is determined. In FIG. 7, a table x described in the column of the fluctuation pattern random number determination table indicates an arbitrary table number. Therefore, the variation mode number and the table number of the variation pattern random number determination table are determined according to the acquired reach mode determination random number and the type of the reach mode determination random number determination table to be referred to. In the present embodiment, the variation mode number and the variation pattern number described later are set in hexadecimal. In the following description, “H” is added to indicate a hexadecimal number, but “H” in FIGS. 7 to 9 indicates an arbitrary value indicated by a hexadecimal number.
  As described above, when the lottery lottery result is “losing”, first, the group type is determined by the reach group determination random number determination table and the reach group determination random number shown in FIG. Then, the variation mode number and the variation pattern random number determination table are determined based on the lost reach mode determination random number determination table and the reach mode determination random number shown in FIG. 7 according to the determined group type and gaming state.
  On the other hand, if the lottery lottery result is “big hit”, the big hit time reach mode determination random number determination table shown in FIG. 7 according to the determined big hit symbol (special symbol type), the gaming state at the time of winning the big hit, etc. And the reach mode determination random number, the change mode number and change pattern random number determination table is determined.
  FIG. 8 is a diagram for explaining a variation pattern random number determination table. Here, a variation pattern random number determination table x of a predetermined table number x is shown, but many other variation pattern random number determination tables are provided for each table number.
  When a game ball enters the first start port 120 or the second start port 122, one variation pattern random number is acquired from the range of 0 to 238. Based on the variation pattern random number determination table determined simultaneously with the variation mode number and the obtained variation pattern random number, the variation pattern number is determined as illustrated.
  As described above, when the big character lottery is performed, the variation mode number and the variation pattern number are determined according to the result of the big character lottery, the determined symbol type, the gaming state, the number of holds, the hold type, and the like. These variation mode number and variation pattern number specify the variation effect pattern, and the variation effect mode and time are associated with each of them.
  FIG. 9 is a diagram for explaining the variation time determination table. As described above, when the variation mode number is determined, the variation time 1 is determined according to the variation time 1 determination table shown in FIG. According to this variation time 1 determination table, variation time 1 is associated with each variation mode number, and the corresponding variation time 1 is determined according to the determined variation mode number.
  As described above, when the variation pattern number is determined, the variation time 2 is determined according to the variation time 2 determination table shown in FIG. According to the variation time 2 determination table, the variation time 2 is associated with each variation pattern number, and the corresponding variation time 2 is determined according to the determined variation pattern number. The total time of the variation times 1 and 2 determined in this way becomes the variation production time for notifying the lottery result, that is, the variation time.
  When the variation mode number is determined as described above, a variation mode command corresponding to the determined variation mode number is transmitted to the sub control board 330, and when the variation pattern number is determined, the determined variation A variation pattern command corresponding to the pattern number is transmitted to the sub control board 330. In the sub control board 330, the first half of the variation effect is mainly determined based on the received variation mode command, and the second half of the variation effect is mainly determined based on the received variation pattern command. It becomes. Hereinafter, the variation mode command and the variation pattern command may be collectively referred to as a variation command, and details thereof will be described later.
  FIG. 10 is a diagram for explaining the special electric accessory operating ram set table. The special electric accessory actuated ram set table stores various data for controlling the major actor game. During the major actor game, the special electric accessory actuated ram set table is referred to, The solenoid 128c is energized and controlled. Actually, a plurality of special electric accessory actuating ram set tables are provided for each jackpot symbol type, and the corresponding table is set at the start of the big bonus game according to the determined jackpot symbol type. Here, for convenience of explanation, control data for all jackpot symbols is shown in one table.
  When the special symbols A, B, and C, which are jackpot symbols, are determined, as shown in FIG. 10, the big game is executed with reference to the special electric accessory actuated ram set table. The big game is composed of a plurality of round games in which the grand prize winning opening 128 is opened and closed a predetermined number of times. According to this special electric accessory actuated ram set table, the opening time (waiting time until the first round game is started), the special electric accessory maximum actuating number (round game executed during one major game) The number of times of opening / closing switching of the special electric accessory (number of times of opening of the large winning opening 128 during one round), solenoid energization time (energization time of the large winning opening solenoid 128c for each opening of the large winning opening 128, ie, 1 Number of times of winning the winning prize opening 128), the prescribed number (the maximum number of winnings possible to the winning prize opening 128 in one round game), the closing time of the winning prize opening (the closing time of the winning prize opening 128 between round games) In other words, interval time), ending time (from the end of the last round game until normal special game (variable display of special symbols described later) is resumed) Waiting time), as control data for major role game, for each type of bonus game symbol, it is stored in advance as shown.
  FIG. 11 is a diagram for explaining a game state setting table for setting a game state after the end of the big game. As shown in FIG. 11, when the special symbol A is determined, it is set to the low probability gaming state after the end of the big game, and when the special symbols B and C are determined, the high probability after the end of the main character game. In addition to being set to the gaming state, the number of continuations of the high probability gaming state (hereinafter referred to as “high probability number”) is set to 10,000 times. This means that the high-probability gaming state continues until the big-game lottery result is determined 10,000 times. However, the above-mentioned high-accuracy count indicates the maximum number of continuations in the high probability gaming state of 1. If the jackpot is won before reaching the above continuation count, the gaming state is set again. Will be done. Accordingly, when the high probability gaming state is set after the end of the big game, if the lottery lottery result is derived 10,000 times without deriving the jackpot lottery result in the high probability gaming state, the low probability game The gaming state will be changed to the state.
  When the special symbols A, B, and C are determined, the time-short game state is set after the end of the big game. Specifically, when the special symbol A is determined, it is set to the short-time gaming state after the end of the big game, and at this time, the number of continuations of the short-time gaming state (hereinafter referred to as “short-time number”) is 50. Set to times. This means that the short-time gaming state continues until the big game lottery result is confirmed 50 times. However, the above short time count indicates the maximum number of continuations in the short time gaming state of 1, and if the big win is won before reaching the above continuation number of times, the gaming state is set again. It will be. In addition, when the special symbols B and C are determined, the short-time game state is set after the end of the big game, and the short-time number is set to 10,000.
  In this case, according to the type of the jackpot symbol, the game state after the end of the big game and the number of times are set, but depending on both the type of jackpot symbol and the game state at the time of the jackpot winning, You may set a gaming state and the number of time savings.
  FIG. 12 is a diagram for explaining the hit determination random number determination table. When a game ball flowing down the game area 116 passes through the gate 124, a normal symbol determination process (hereinafter referred to as “normal drawing lottery”) associated with whether or not to energize the movable piece 122b of the second start port 122 is controlled. ) Is performed.
  As will be described in detail later, when the game ball passes through the gate 124, one hit-determined random number is acquired from the range of 0 to 99, and four random number values are stored in the general-purpose reserved storage area of the main RAM 300c. Is stored as the upper limit. That is, the usual-pending storage area includes four storage units that save the winning random numbers. Accordingly, when a game ball passes through the gate 124 in a state in which the hit random numbers are stored in all the four storage units of the usual reserved storage area, the hit random numbers are stored based on the passage of the game balls. There is nothing. Hereinafter, the winning random number stored in the usual figure storage area after the game ball passes through the gate 124 is referred to as the usual figure holding.
  When the general drawing lottery is started in the non-short game state, as shown in FIG. According to the per-determined random number determination table for the non-short-time gaming state, when the hit determined random number is 0, the hit symbol is determined as the normal symbol type, and when the hit determined random number is 1 to 99, The lost symbol is determined as the normal symbol type. Therefore, the probability that the winning symbol is determined in the non-short game state, that is, the winning probability is 1/100. As will be described in detail later, when the winning symbol is determined in this general drawing lottery, the movable piece 122b of the second starting port 122 is controlled to the open state, and when the lost symbol is determined, the second starting port 122 is determined. The movable piece 122b is maintained in the closed state.
  In addition, when the general drawing lottery is started in the short-time gaming state, as shown in FIG. According to the per-determined random number determination table for the short game state at this time, when the winning determined random number is 0 to 98, the winning symbol is determined as the normal symbol type, and when the winning determined random number is 99, A lost symbol is determined as the symbol type. Therefore, the probability that the winning symbol is determined in the short-time gaming state, that is, the winning probability is 99/100.
  FIG. 13A is a diagram for explaining a normal symbol variation time data table, and FIG. 13B is a diagram for explaining an opening / closing control pattern table. As described above, when the regular drawing lottery is performed, the variation time of the normal symbol is determined. The normal symbol variation time data table is referred to when determining the variation time of the normal symbol when the winning symbol or the lost symbol is determined by the general symbol lottery. According to this normal symbol variation time data table, when the gaming state is set to the non-short-time gaming state, the variation time is determined to be 10 seconds, and when the gaming state is set to the short-time gaming state, the variation Time is determined to be 1 second. When the variation time is determined in this way, the normal symbol display 168 is varied and displayed (flashing display) over the determined time. When the winning symbol is determined, the normal symbol display 168 is turned on, and when the lost symbol is determined, the normal symbol display 168 is turned off.
  When the winning symbol is determined by the regular symbol lottery and the normal symbol indicator 168 is lit, the movable piece 122b of the second start port 122 is opened and closed as shown in FIG. 13B. The energization is controlled with reference to the table. Actually, the opening / closing control pattern table is provided for each gaming state, and the corresponding table is set at the start of energization of the ordinary electric accessory solenoid 122c according to the gaming state when the ordinary symbol is determined. However, here, for convenience of explanation, control data corresponding to each gaming state is shown in one table.
  When the winning symbol is determined, the second start port 122 is controlled to open and close with reference to the open / close control pattern table as shown in FIG. 13 (b). According to this open / close control pattern table, the time before the opening of the normal electric power (the waiting time until the opening of the second start port 122 is started), the maximum number of switching times of the normal electric accessory (the number of times of opening the second start port 122) , Solenoid energization time (the energization time of the ordinary electric accessory solenoid 122c every time the second start port 122 is opened, that is, one open time of the second start port 122), the specified number (the total of the second start port 122) The maximum possible number of winnings at the second start port 122 during opening), the ordinary power closing time (the closing time between each opening of the second starting port 122, that is, the rest time), the normal power effective state time (second starting) The waiting time from the end of the last opening of the mouth 122), the waiting time for the end of ordinary power transmission (the waiting time until the normal symbol variation display to be described later is resumed after elapse of the ordinary power transmission valid time) 122 control data To, for each gaming state, is stored in advance as shown.
  As described above, the non-time-saving gaming state and the time-saving gaming state are associated with the opening / closing control conditions for opening and closing the second start port 122 as the game progress conditions. It becomes easier for a game ball to enter the second starting port 122 than in the gaming state. In other words, in the short-time gaming state, as long as the game ball passes through the gate 124, the lottery is drawn one after another, and the second start port 122 is frequently opened, so that the player can use the game ball. It becomes possible to perform a lottery lottery while reducing.
  The opening / closing condition of the second start port 122 defines three elements: the normal symbol winning probability, the normal symbol variation display time, and the second start port 122 opening time. And in this embodiment, by setting the time-saving gaming state more advantageously than the non-time saving gaming state in two of these three elements, the time-saving gaming state is more advantageous than the non-time saving gaming state. The game ball is set to be easy to enter the second start port 122. However, among the above three elements, one or three elements may be set more advantageously in the short-time gaming state than in the non-short-time gaming state. In any case, the short-time gaming state is advantageous for at least one element compared to the non-short-time gaming state, so that the time-short gaming state is comprehensively more advantageous than the non-time-short gaming state. What is necessary is just to make a game ball enter into 122 easily. That is, when the gaming state is set to the non-short-time gaming state, the movable piece 122b is controlled to open and close according to the first condition, and when the gaming state is set to the short-time gaming state, It is sufficient that the movable piece 122b is controlled to open and close according to the second condition that tends to be in the open state.
  Next, main processing of the main control board 300 as the game progresses in the gaming machine 100 will be described using a flowchart.
(CPU initialization processing of main control board 300)
FIG. 14 is a flowchart for explaining the CPU initialization process (S100) in the main control board 300.
  When power is supplied from the power supply board, a system reset occurs in the main CPU 300a, and the main CPU 300a performs the following CPU initialization process (S100).
(Step S100-1)
The main CPU 300a reads a startup program from the main ROM 300b as an initial setting process in response to power-on, and performs a setting process necessary for executing various processes.
(Step S100-3)
The main CPU 300a sets a wait processing time in the timer counter.
(Step S100-5)
The main CPU 300a determines whether a power-off notice signal is detected. The main control board 300 is provided with a power-off detection circuit, and when the power supply voltage becomes a predetermined value or less, a power-off notice signal is output from the power supply detection circuit. If the power-off notice signal is detected, the process proceeds to step S100-3. If the power-off notice signal is not detected, the process proceeds to step S100-7.
(Step S100-7)
The main CPU 300a determines whether or not the wait time set in step S100-3 has elapsed. As a result, if it is determined that the wait time has elapsed, the process proceeds to step S100-9. If it is determined that the wait time has not elapsed, the process proceeds to step S100-5.
(Step S100-9)
The main CPU 300a executes processing necessary for permitting access to the main RAM 300c.
(Step S100-11)
The main CPU 300a determines whether or not the RAM clear flag is on. A RAM clear button (not shown) is provided on the back of the game board 108, and when the RAM clear button is pressed, the RAM clear detection switch detects the pressing operation of the RAM clear button, and the main control is performed. A RAM clear signal is output to the substrate 300. When the power is turned on while the RAM clear button is pressed, a RAM clear signal is input and the RAM clear flag is turned on. If it is determined that the RAM clear flag is on, the process proceeds to step S100-13. If it is determined that the RAM clear flag is not on, the process proceeds to step S100-19.
(Step S100-13)
The main CPU 300a performs an initialization process in the main RAM 300c to clear data to be cleared when the power is turned on (at the time of resetting the main RAM 300c).
(Step S100-15)
The main CPU 300a performs transmission processing (stores the command in a transmission buffer) of a subcommand (RAM clear designation command) for transmitting to the sub-control board 330 that the main RAM 300c has been cleared.
(Step S100-17)
The main CPU 300a performs a transmission process (stores the command in a transmission buffer) of a payout command (RAM clear designation command) for transmitting to the payout control board 310 that the main RAM 300c has been cleared.
(Step S100-19)
The main CPU 300a executes processing necessary for calculating the checksum.
(Step S100-21)
The main CPU 300a determines whether the checksum calculated in step S100-19 does not match the checksum stored when the power is turned off. As a result, when it is determined that the two do not match, the process proceeds to step S100-13, and when it is determined that the two do not match (match), the process proceeds to step S100-23.
(Step S100-23)
The main CPU 300a performs an initialization process of clearing data to be cleared of the main RAM 300c when the power is restored (when the data before power is turned off without maintaining the main RAM 300c).
(Step S100-25)
The main CPU 300a performs a transmission process (stores the command in a transmission buffer) of a subcommand (power recovery designation command) for transmitting to the sub-control board 330 that the power has been restored from the power-off.
(Step S100-27)
The main CPU 300a performs a transmission process (a command is stored in a transmission buffer) of a payout command (power return designation command) for transmitting to the payout control board 310 that the power supply has been recovered from the power-off.
(Step S100-29)
The main CPU 300a includes a special symbol type designation command at power-on indicating a special symbol type, a special 1 hold designation command indicating a special 1 hold number (X1), a special 2 hold designation command indicating a special 2 hold number (X2), Power-on subcommand for transmitting to the sub-control board 330 a command required to produce an initial state when the power is turned on, such as a special symbol winning order command indicating the stored special order 1 and special 2 winning orders. Executes the set process (stores the command in the transmission buffer).
(Step S100-31)
The main CPU 300a sets a timer interrupt cycle.
(Step S100-33)
The main CPU 300a performs processing for prohibiting interruption.
(Step S100-35)
The main CPU 300a updates the initial value update random number for winning design random numbers. The initial value update random number for the winning symbol random number is for determining an initial value and an end value of the winning symbol random number. That is, when the winning symbol random number is rounded from the initial value updating random number for the winning symbol random number to the initial value updating random number -1 for the winning symbol random number by the update process of the winning symbol random number described later, It will be updated to the initial value update random number for winning design random numbers.
(Step S100-37)
The main CPU 300a analyzes the received data (main command) received from the payout control board 310 and executes various processes according to the received data.
(Step S100-39)
The main CPU 300 a performs processing for transmitting the subcommand stored in the transmission buffer to the sub-control board 330.
(Step S100-41)
The main CPU 300a performs processing for permitting an interrupt.
(Step S100-43)
The main CPU 300a updates the reach group determination random number, the reach mode determination random number, and the variation pattern random number, and thereafter repeats the processing from step S100-33. Hereinafter, the reach group determination random number, the reach mode determination random number, and the variation pattern random number for determining the variation effect pattern are collectively referred to as a variation effect random number.
  Next, interrupt processing in the main control board 300 will be described. Here, the power-off saving process (XINT interrupt process) and the timer interrupt process will be described.
(Evacuation processing when the main control board 300 is powered off (XINT interrupt processing))
FIG. 15 is a flowchart for explaining the power-off saving process (XINT interrupt process) in the main control board 300. The main CPU 300a monitors the power-off detection circuit. When the power-supply voltage becomes equal to or lower than a predetermined value, the main CPU 300a interrupts the CPU initialization process during the interrupt permission period (between the processes of steps S100-41 and S100-33). Execute save processing when the power is turned off.
(Step S300-1)
When the power-off notice signal is input, the main CPU 300a saves the register.
(Step S300-3)
The main CPU 300a checks the power-off notice signal.
(Step S300-5)
The main CPU 300a determines whether a power-off notice signal is detected. As a result, if it is determined that the power-off notice signal is detected, the process proceeds to step S300-11. If it is determined that the power-off notice signal is not detected, the process proceeds to step S300-7. .
(Step S300-7)
The main CPU 300a restores the register.
(Step S300-9)
The main CPU 300a performs a process for permitting an interrupt, and ends the save process when the power is turned off.
(Step S300-11)
The main CPU 300a executes output port clear processing for stopping output of the output port.
(Step S300-13)
The main CPU 300a executes a checksum setting process for calculating and storing the checksum.
(Step S300-15)
The main CPU 300a executes a RAM protect setting process necessary for prohibiting access to the main RAM 300c.
(Step S300-17)
The main CPU 300a sets a predetermined power-off detection signal detection count to the counter value of the loop counter in order to set the power-off occurrence monitoring time.
(Step S300-19)
The main CPU 300a checks the power-off notice signal.
(Step S300-21)
The main CPU 300a determines whether a power-off notice signal is detected. As a result, if it is determined that the power-off notice signal is detected, the process proceeds to step S300-17. If it is determined that the power-off notice signal is not detected, the process proceeds to step S300-23. .
(Step S300-23)
The main CPU 300a subtracts 1 from the value of the loop counter set in step S300-17.
(Step S300-25)
The main CPU 300a determines whether the counter value of the loop counter is not zero. As a result, if it is determined that the counter value is not 0, the process proceeds to step S300-19, and if it is determined that the counter value is 0, the process proceeds to the CPU initialization process (step S100).
  Note that when the power is actually cut off, the operation of the gaming machine 100 is stopped while the steps S300-17 to S300-25 are looped.
(Timer interrupt processing of main control board 300)
FIG. 16 is a flowchart for explaining timer interrupt processing in the main control board 300. The main control board 300 is provided with a reset clock pulse generation circuit that generates a clock pulse every predetermined cycle (in this embodiment, 4 milliseconds, hereinafter referred to as “4 ms”). When a clock pulse is generated by the reset clock pulse generation circuit, the CPU initialization process (step S100) is interrupted, and the following timer interrupt process is executed.
(Step S400-1)
The main CPU 300a saves the register.
(Step S400-3)
The main CPU 300a performs processing for permitting an interrupt.
(Step S400-5)
The main CPU 300a outputs the common data set in the common output buffer to the output port, and the first special symbol display 160, the second special symbol display 162, the first special symbol hold display 164, and the second special symbol hold. A dynamic port output process for controlling lighting of the display unit 166, the normal symbol display unit 168, the normal symbol hold display unit 170, and the right-handed notification display unit 172 is executed.
(Step S400-7)
The main CPU 300a reads various input port information and executes port input processing for accurately acquiring the latest switch state.
(Step S400-9)
The main CPU 300a performs timer update processing for updating various timer counters. Here, unless otherwise specified, the various timer counters are subtracted every time the timer interrupt processing of the main control board 300 is performed, and when the timer counter becomes 0, the subtraction is stopped.
(Step S400-11)
The main CPU 300a executes the update process of the initial value update random number for the winning symbol random number as in step S100-35.
(Step S400-13)
The main CPU 300a performs a process of updating the winning symbol random number. Specifically, the random number counter is incremented by 1 and updated. When the added result exceeds the maximum value of the random number range, the random number counter is returned to 0. Random number is updated from the initial value update random number value for winning design random numbers.
  Although detailed explanation is omitted, in this embodiment, the jackpot determined random number and the hit determined random number are hardware random numbers updated by a hardware random number generation unit built in the main control board 300. The hardware random number generator updates the jackpot determined random number and the winning determined random number according to a certain rule, and automatically changes the random number sequence every time the random number sequence completes a cycle and sets the start value at each system reset. It has changed.
(Step S500)
The main CPU 300a executes switch management processing for determining whether or not a signal is input from the first start port detection switch 120s, the second start port detection switch 122s, and the gate detection switch 124s. Details of this switch management processing will be described later.
(Step S600)
The main CPU 300a executes a special game management process for controlling the progress of the special game. The details of the special game management process will be described later.
(Step S700)
The main CPU 300a executes a normal game management process for controlling the progress of the above-described normal game. The details of this normal game management process will be described later.
(Step S400-15)
The main CPU 300a executes error management processing for determining various errors and making settings according to the error determination results.
(Step S400-17)
The main CPU 300a checks the general winning opening detection switch 118s, the first starting opening detection switch 120s, the second starting opening detection switch 122s, and the big winning opening detection switch 128s, and adds the corresponding winning ball control counter and the like. Winning prize switch processing is executed.
(Step S400-19)
The main CPU 300a executes payout control management processing for creating and transmitting payout commands based on the counter value of the prize ball control counter set in step S400-17.
(Step S400-21)
The main CPU 300a executes external information management processing for setting output data for external information output from the game information output terminal board 312 to the outside.
(Step S400-23)
The main CPU 300a includes a first special symbol indicator 160, a second special symbol indicator 162, a first special symbol hold indicator 164, a second special symbol hold indicator 166, a normal symbol indicator 168, and a normal symbol hold indicator 170. Then, LED display setting processing is performed for setting common data for controlling lighting of various indicators (LEDs) such as the right-handed notification indicator 172 to the common output buffer.
(Step S400-25)
The main CPU 300a synthesizes the solenoid output images of the ordinary electric accessory solenoid 122c and the special prize opening solenoid 128c, and executes a solenoid output image composition process for storing in the output port buffer.
(Step S400-27)
The main CPU 300a executes port output processing for outputting the value of the common output buffer stored in each output port buffer to the output port.
(Step S400-29)
The main CPU 300a restores the register and ends the timer interrupt process.
  Hereinafter, the switch management process in step S500, the special game management process in step S600, and the normal game management process in step S700 among the timer interrupt processes described above will be described in detail.
  FIG. 17 is a flowchart for explaining switch management processing (step S500) in the main control board 300.
(Step S500-1)
The main CPU 300a determines whether the gate detection switch is on, that is, whether the game ball has passed through the gate 124 and the detection signal from the gate detection switch 124s has been turned on. As a result, if it is determined that the gate detection switch-on is detected, the process proceeds to step S510. If it is determined that the gate detection switch-on is not detected, the process proceeds to step S500-3.
(Step S510)
The main CPU 300a executes a gate passage process based on the passage of the game ball to the gate 124. The details of the gate passing process will be described later.
(Step S500-3)
The main CPU 300a determines whether the first start port detection switch-on is detected, that is, whether a game ball has entered the first start port 120 and a detection signal has been input from the first start port detection switch 120s. As a result, if it is determined that the first start port detection switch-on is detected, the process proceeds to step S520. If it is determined that the first start port detection switch-on is not detected, the process proceeds to step S500-5. Move.
(Step S520)
The main CPU 300a executes a first start port passing process based on the game ball entering the first start port 120. The details of the first start port passage process will be described later.
(Step S500-5)
The main CPU 300a determines whether the second start port detection switch-on is detected, that is, whether a game ball has entered the second start port 122 and a detection signal is input from the second start port detection switch 122s. As a result, if it is determined that the second start port detection switch-on is detected, the process proceeds to step S530. If it is determined that the second start port detection switch-on is not detected, the process proceeds to step S500-7. Move.
(Step S530)
The main CPU 300a executes a second start port passing process based on the game ball entering the second start port 122. The details of the second start port passage process will be described later.
(Step S500-7)
The main CPU 300a determines whether or not a special winning opening detection switch is ON, that is, whether or not a game ball has entered the special winning opening 128 and a detection signal is input from the large winning opening detection switch 128s. As a result, if it is determined that the big winning opening detection switch on is detected, the process proceeds to step S500-9. If it is determined that the big winning opening detection switch on is not detected, the switch management process is terminated. To do.
(Step S500-9)
The main CPU 300a determines whether or not a big game is currently being played, and determines whether or not the game ball is properly entered into the grand prize winning opening 128. Here, if it is determined that the game is not in the big game, a predetermined fraud detection process is executed, and if it is determined that the game is in the big game and the game ball is properly entered into the big prize opening 128. Adds 1 to the winning prize winning ball counter, and ends the switch management process (step S500).
  FIG. 18 is a flowchart for explaining the gate passing process (step S510) in the main control board 300.
(Step S510-1)
The main CPU 300a loads the winning random number updated by the hardware random number generator.
(Step S510-3)
The main CPU 300a determines whether the counter value of the normal symbol reserved ball number counter is greater than or equal to the maximum value, that is, whether the counter value of the normal symbol reserved ball number counter is 4 or greater. As a result, when it is determined that the counter value of the normal symbol reserved ball number counter is equal to or greater than the maximum value, the gate passing process is terminated, and when it is determined that the normal symbol reserved ball number counter is not equal to or greater than the maximum value. The process moves to step S510-5.
(Step S510-5)
The main CPU 300a updates the counter value of the normal symbol reserved ball number counter to a value obtained by adding “1” to the current counter value.
(Step S510-7)
The main CPU 300a calculates a target storage unit that is a target to save the acquired hit-determined random number, among the four storage units in the usual map storage area.
(Step S510-9)
The main CPU 300a saves the winning random number acquired in step S510-1 in the target storage unit calculated in step S510-7.
(Step S510-11)
The main CPU 300a sets a general map hold designation command indicating the number of general map holds stored in the normal map storage area in the transmission buffer, and ends the gate passing process.
  FIG. 19 is a flowchart illustrating the first start port passage process (step S520) in the main control board 300.
(Step S520-1)
The main CPU 300a sets “00H” as the special symbol identification value. The special symbol identification value is used to identify whether the reservation type is special 1 reservation or special 2 reservation. The special symbol identification value (00H) indicates special 1 reservation, and the special symbol identification value ( 01H) indicates special 2 suspension.
(Step S520-3)
The main CPU 300a sets the address of the special symbol 1 reserved ball number counter.
(Step S535)
The main CPU 300a executes a special symbol random number acquisition process and ends the first start port passage process. The special symbol random number acquisition process is executed using a module common to the second start port passage process (step S530). Therefore, the details of the special symbol random number acquisition process will be described after the description of the second start port passage process.
  FIG. 20 is a flowchart for explaining the second start port passage process (step S530) in the main control board 300.
(Step S530-1)
The main CPU 300a sets “01H” as the special symbol identification value.
(Step S530-3)
The main CPU 300a sets the address of the special symbol 2 reserved ball number counter.
(Step S535)
The main CPU 300a executes a special symbol random number acquisition process described later.
(Step S530-5)
The main CPU 300a loads the normal game management phase. As will be described in detail later, the normal game management phase indicates the stage of the normal game execution process, that is, the progress of the normal game, and is updated according to the stage of the normal game execution process.
(Step S530-7)
The main CPU 300a determines whether or not the normal game management phase loaded in step S530-5 is “04H”. It should be noted that “04H” in the normal game management phase indicates that the normal electric accessory winning prize opening control process is being performed. In the ordinary electric accessory winning opening opening control process, the ordinary electric accessory solenoid 122c is energized and the movable piece 122b of the second starting opening 122 is controlled to be in the open state. Will be in a state that can be properly opened. As a result, when it is determined that the normal game management phase is not “04H”, the second start port passing process is terminated, and when it is determined that the normal game management phase is “04H”, step S530-9. Move processing to.
(Step S530-9)
The main CPU 300a updates the counter value of the ordinary electric accessory winning ball counter to a value obtained by adding “1” to the current counter value, and ends the second start port passing process.
  FIG. 21 is a flowchart for explaining the special symbol random number acquisition process (step S535) in the main control board 300. This special symbol random number acquisition process is executed using a common module in the first start port passage process (step S520) and the second start port passage process (step S530).
(Step S535-1)
The main CPU 300a loads the special symbol identification value set in step S520-1 or step S530-1.
(Step S535-3)
The main CPU 300a loads the target special symbol reservation number of balls. Here, if the special symbol identification value loaded in step S535-1 is “00H”, the counter value of the special symbol 1 reserved ball number counter, that is, the special 1 reserved number is loaded. If the special symbol identification value loaded in step S535-1 is “01H”, the counter value of the special symbol 2 reserved ball number counter, that is, the special 2 reserved number is loaded.
(Step S535-5)
The main CPU 300a loads the jackpot determination random number updated by the hardware random number generation unit.
(Step S535-7)
The main CPU 300a determines whether or not the number of target special symbol reservation balls loaded in step S535-3 is equal to or greater than the upper limit value. As a result, when it is determined that the value is equal to or greater than the upper limit value, the process proceeds to step S535-23, and when it is determined that the value is not equal to or greater than the upper limit value, the process proceeds to step S535-9.
(Step S535-9)
The main CPU 300a updates the counter value of the target special symbol reserved ball number counter to a value obtained by adding “1” to the current counter value.
(Step S535-11)
The main CPU 300a calculates a target storage unit that is a target for saving the acquired jackpot determination random number among the storage units of the special figure reservation storage area.
(Step S535-13)
The main CPU 300a receives the jackpot determined random number loaded in step S535-5, the winning symbol random number updated in step S400-13, the reach group determined random number updated in step S100-43, the reach mode determined random number, and the variation pattern A random number is acquired and stored in the target storage unit calculated in step S535-11.
(Step S535-15)
The main CPU 300a performs special symbol reservation ball winning order setting processing for updating and storing the winning order of special 1 holding and special 2 holding stored in the special figure storage area.
(Step S536)
The main CPU 300a executes the effect determination process at the time of acquisition based on various random numbers stored in the target storage unit in step S535-13. This acquisition effect determination process will be described later with reference to FIG.
(Step S535-17)
The main CPU 300a loads the counter values of the special symbol 1 reserved ball number counter and the special symbol 2 reserved ball number counter.
(Step S535-19)
The main CPU 300a sets a special figure hold designation command in the transmission buffer based on the counter value loaded in step S535-17. Here, a special figure 1 hold designation command is set based on the counter value (special 1 hold number) of the special symbol 1 reserved ball number counter, and based on the counter value (special 2 hold number) of the special symbol 2 reserved ball number counter. The special figure 2 hold designation command is set. As a result, each time the special 1 hold or special 2 hold is stored, the special 1 hold number and the special 2 hold number are transmitted to the sub-control board 330.
(Step S535-21)
The main CPU 300a sets a special symbol winning order command corresponding to the winning order of special 1 hold and special 2 hold stored in step S535-15 in the transmission buffer.
(Step S535-23)
The main CPU 300a loads the normal game management phase.
(Step S535-25)
The main CPU 300a confirms the ordinary game management phase loaded in step S535-23, and determines whether it is less than the ordinary electric accessory winning opening release control state (ordinary game management phase <04H) described later. As a result, if it is determined that it is less than the ordinary electric accessory winning opening opening control state, the process proceeds to step S535-27, and if it is determined that it is not less than the ordinary electric accessory winning opening opening control state, the special The symbol random number acquisition process is terminated.
(Step S535-27)
The main CPU 300a determines whether or not there has been an abnormal winning, and if it determines that there has been an abnormal winning, the main CPU 300a executes a starting port abnormal winning error process for performing a predetermined process, and the special symbol random number acquisition process (step S535) ) Ends.
  FIG. 22 is a flowchart for explaining the presentation effect determination process (step S536) in the main control board 300.
(Step S536-1)
The main CPU 300a checks the counter value of the probability state identification counter for identifying whether the game state is the low probability game state or the high probability game state, that is, whether the current state is the low probability game state or the high probability game state. .
(Step S536-3)
The main CPU 300a selects a corresponding jackpot determination random number determination table based on the counter value of the probability state identification counter. Specifically, if the counter value of the probability state identification counter is a value indicating a low probability gaming state, the low probability jackpot decision random number determination table (see FIG. 4A) is selected, and the high probability gaming state is selected. If it is the value shown, the high-accuracy big hit determination random number determination table (see FIG. 4B) is selected. Then, based on the selected table and the jackpot determination random number stored in the target storage unit in step S535-13, a special symbol temporary determination process is performed to temporarily determine whether the jackpot or the loss.
(Step S536-5)
The main CPU 300a executes a special symbol temporary determination process for temporarily determining a special symbol. Here, if the result of the temporary determination process in step S536-3 (result derived by the temporary determination process per special symbol) is a big hit, the winning symbol stored in the target storage unit in step S535-13 The random number and the hold type are loaded, and the corresponding winning symbol random number determination table (see FIG. 5) is selected to extract special symbol determination data. If the result of the provisional determination process in step S536-3 is a loss, the special symbol determination data for the loss (the type of the lost symbol) corresponding to the hold type is extracted.
(Step S536-7)
The main CPU 300a sets a prefetch designation symbol command corresponding to the special symbol determination data extracted in step S536-5 in the transmission buffer. As a result, the type of special symbol determined when the suspension stored in the target storage unit is read in the current gaming state is derived at the time of storage of the suspension.
(Step S536-9)
The main CPU 300a determines whether or not the current gaming state is the time saving gaming state. As a result, when it is determined that it is in the short-time gaming state, the acquisition-time effect determination process is terminated, and when it is determined that it is not in the short-time gaming state, the process proceeds to step S536-11.
(Step S536-11)
The main CPU 300a determines whether the set special symbol identification value is “00H”, that is, whether the hold newly stored in the target storage unit is the special 1 hold. As a result, if it is determined that the special symbol identification value is “00H” (special 1 hold is stored), the process proceeds to step S536-13, and the special symbol identification value is not “00H” (special 2). If it is determined that the hold is stored, the acquisition-time effect determination process is terminated.
(Step S536-13)
The main CPU 300a determines whether or not the result derived by the special symbol per-temporary determination process in step S536-3 is a big hit. As a result, if it is determined that the game is a big hit, the process proceeds to step S536-19, and if it is determined that the game is not a big win (is lost), the process proceeds to step S536-15.
(Step S536-15)
The main CPU 300a sets an acquisition time group type determination table provided in advance, and sets the group type based on the reach group determination random number stored in the target storage unit in step S535-13 and the acquisition time group type determination table. Is determined in advance. As will be described in detail later, according to the acquisition group type determination table, the group type command is associated with the reach group determination random number, and here, according to the newly stored reach group determination random number, 1 The group type command is determined. In this acquisition group type determination table, the random number range corresponding to one group type command is set equal to the reach group determination random number determination table shown in FIG. Therefore, in this group type pre-determination process, when the hold stored in the target storage unit is read out, that is, at the start of the special symbol variation display, which group type is determined, the hold is determined. When it is stored, it is determined in advance.
(Step S536-17)
The main CPU 300a sets a prefetch designation group type command corresponding to the determination result of step S536-15 in the transmission buffer, and ends the acquisition effect determination process.
(Step S536-19)
The main CPU 300a sets a jackpot reach mode determination random number determination table (see FIG. 7B) for special 1 reservation. Although detailed explanation is omitted, the jackpot reach mode determination random number determination table for special 1 hold is provided for each fluctuation state and for each jackpot symbol, and here, the current fluctuation state and A jackpot hour reach mode determination random number determination table corresponding to both of the jackpot symbols derived in step S536-5 is set.
(Step S536-21)
The main CPU 300a provisionally determines the variation mode number based on the reach mode determination random number determination table set in step S536-19 and the reach mode determination random number stored in the target storage unit in step S535-13. Here, the variation pattern random number determination table is provisionally determined together with the variation mode number.
(Step S536-23)
The main CPU 300a sets a prefetch designation variation mode command corresponding to the variation mode number temporarily determined in step S536-21 in the transmission buffer.
(Step S536-25)
The main CPU 300a provisionally determines the variation pattern number based on the variation pattern random number determination table provisionally determined in step S536-21 and the variation pattern random number stored in the target storage unit in step S535-13.
(Step S536-27)
The main CPU 300a sets a prefetch designation variation pattern command corresponding to the variation pattern number provisionally determined in step S536-25 in the transmission buffer, and ends the acquisition effect determination processing.
  According to the processing of step S536-11 to step S536-27, when the game state is set to the non-time-saving game state, the special 1 hold is read for the newly stored special 1 hold. It is determined at the time of storage of the special 1 hold whether or not the jackpot is won. If it is temporarily determined that a lottery lottery result for losing will be derived depending on the special 1 hold, a prefetch designation group type command indicating the group type (reach group determined random number range) is transmitted to the sub-control board 330. Is done. On the other hand, when it is tentatively determined that the special 1 hold will win a big hit, the prefetching designated change mode command indicating the change mode number to be determined when the special 1 hold is read, and the change A prefetch designation variation pattern command indicating the pattern number is transmitted to the sub control board 330.
  However, if the special 2 hold is stored when the non-short-time gaming state is set, the prefetch designation command (prefetch designation group type command, prefetch designation variation mode command, prefetch designation) The variation pattern command) is not transmitted to the sub control board 330. In this case, the prefetch designation command is transmitted to the sub-control board 330 only when the special 1 hold is stored when the non-short-time gaming state is set, but the short-time gaming state is set. The prefetch designation command may be transmitted to the sub control board 330 when the special 2 hold is stored.
  In this way, the acquisition-time effect determination process derives information regarding the changing effect determined when the hold is read when the hold is newly stored at the time when the hold is stored. Process.
  FIG. 23 is a diagram for explaining the special game management phase. As already described, in the present embodiment, a special game triggered by a game ball entering the first start port 120 or the second start port 122 and a normal game triggered by the passage of the game ball to the gate 124. And proceed in parallel. The process related to the special game is executed stepwise and repeatedly, but the main control board 300 manages each process related to the special game in the special game management phase.
  As shown in FIG. 23, the main ROM 300b stores a plurality of special game control modules for executing and controlling special games, and a special game management phase is associated with each special game control module. . Specifically, when the special game management phase is “00H”, a module for executing the “special symbol variation waiting process” is called, and when the special game management phase is “01H”, When the module for executing “special symbol variation processing” is called and the special game management phase is “02H”, the module for executing “special symbol stop symbol display processing” is called and special When the game management phase is “03H”, the module for executing the “pre-opening process for big prize opening” is called, and when the special game management phase is “04H”, “opening the big prize opening" When the module for executing the “control process” is called and the special game management phase is “05H”, the module for executing the “big winning opening closing effective process” is executed. Le is called, when the special game management phase is "06H", the modules for performing the "big winning opening ends wait process" is called.
  FIG. 24 is a flowchart for explaining the special game management process (step S600) in the main control board 300.
(Step S600-1)
The main CPU 300a loads the special game management phase.
(Step S600-3)
The main CPU 300a selects a special game control module corresponding to the special game management phase loaded in step S600-1.
(Step S600-5)
The main CPU 300a calls the special game control module selected in step S600-3 and starts processing.
(Step S600-7)
The main CPU 300a loads a special game timer for managing the control time of the special game, and ends the special game management process.
  FIG. 25 is a flowchart for explaining special symbol variation waiting processing in the main control board 300. This special symbol variation waiting process is executed when the special game management phase is “00H”.
(Step S610-1)
The main CPU 300a determines whether the counter value of the special symbol 2 reserved ball number counter, that is, the special 2 reserved number (X2) is “1” or more. As a result, when it is determined that the special 2 hold number (X2) is “1” or more, the process proceeds to step S610-7, and when the special 2 hold number (X2) is determined not to be “1” or more. In step S610-3, the processing is transferred.
(Step S610-3)
The main CPU 300a determines whether or not the counter value of the special symbol 1 reserved ball number counter, that is, the special 1 reserved ball number (X1) is “1” or more. As a result, if it is determined that the number of special 1 holds (X1) is “1” or more, the process proceeds to step S610-7, and the number of special 1 holds (X1) is determined not to be “1” or more. In step S610-5, the process proceeds to step S610-5.
(Step S610-5)
The main CPU 300a sets a customer waiting command in the transmission buffer, executes a customer waiting setting process for setting the customer waiting state, and ends the special symbol fluctuation waiting process.
(Step S610-7)
The main CPU 300a stores the special 2 reservation stored in the first storage unit to the fourth storage unit of the second special figure storage area, or the first storage unit to the fourth storage unit of the first special figure storage area. The stored special 1 hold is block-transferred to a storage unit having a small ordinal number. Specifically, when it is determined in step S610-1 that the number of special symbol 2 reserved balls is “1” or more, the second to fourth storage units of the second special diagram reservation storage area are stored. The stored special 2 hold is transferred to the first storage unit to the third storage unit. The main RAM 300c is provided with a 0th storage unit to be processed, and the special 2 hold stored in the first storage unit is block-transferred to the 0th storage unit. In Step S610-3, when it is determined that the number of special symbol 1 reserved balls is “1” or more, the number is stored in the second storage unit to the fourth storage unit of the first special diagram storage area. The special 1 hold is transferred to the first storage unit to the third storage unit, and the special 1 hold stored in the first storage unit is block-transferred to the 0th storage unit. In this special symbol storage area shift process, the counter value of the target special symbol reservation ball number counter corresponding to the hold type transferred to the 0th storage unit is decremented by “1”, and the special 1 hold or special 2 hold is subtracted. Is set in the transmission buffer, indicating that “1” has been subtracted.
(Step S610-9)
The main CPU 300a loads the jackpot decision random number transferred to the 0th storage unit, the hold type, a special symbol probability state flag identifying whether the game state is a high probability game state or a low probability game state, and the corresponding jackpot decision random number A determination table is selected to perform a lottery lottery, and a special symbol hit determination process for storing the lottery result is executed.
(Step S610-11)
The main CPU 300a executes a special symbol determination process for determining a special symbol. Here, if the result of the big lottery in step S610-9 is a big hit, the winning symbol random number and the hold type transferred to the 0th storage unit are loaded, and the corresponding winning symbol random number determination table is selected. The special symbol determination data is extracted, and the extracted special symbol determination data (type of jackpot symbol) is saved. Also, if the result of the lottery lottery in step S610-9 is a loss, the special symbol determination data for the loss corresponding to the holding type (the type of the lost symbol) is saved. When the special symbol determination data is saved in this way, a symbol type designation command corresponding to the special symbol determination data is set in the transmission buffer.
(Step S610-13)
The main CPU 300a saves the special symbol stop symbol number corresponding to the special symbol determination data extracted in step S610-11. The first special symbol display 160 and the second special symbol display 162 are each composed of 7 segments, and each segment constituting the 7 segments is associated with a number (counter value). The special symbol stop symbol number determined here indicates the number (counter value) of the segment that is finally turned on.
(Step S611)
The main CPU 300a executes special symbol variation number determination processing for determining the variation mode number and the variation pattern number. Details of this special symbol variation number determination process will be described later.
(Step S610-15)
The main CPU 300a loads the variation mode number and the variation pattern number determined in step S611, and determines the variation time 1 and the variation time 2 with reference to the variation time determination table. Then, the determined total time of the fluctuation times 1 and 2 is set in the special symbol fluctuation timer.
(Step S610-17)
The main CPU 300a determines whether or not the result of the big game lottery in step S610-9 is a big win, and if it is a big win, loads the special symbol determination data saved in step S610-11, Check the type of jackpot symbol. Then, with reference to the gaming state setting table, the gaming state and the high probability count set after the end of the big game are determined, and the determination result is saved in the special symbol probability state preliminary flag and the high probability count cut preliminary counter. Also, here, the gaming state set at the time of winning the jackpot is stored.
(Step S610-19)
The main CPU 300a executes a process of setting a special symbol display symbol counter in the first special symbol display device 160 or the second special symbol display device 162 in order to start the special symbol variation display. Each segment of 7 segments constituting the first special symbol display 160 and the second special symbol display 162 is associated with a counter value, and a segment corresponding to the counter value set in the special symbol display symbol counter is displayed. Lighting control is performed. Here, the counter value corresponding to the segment to be lit at the start of the special symbol variation display is set in the special symbol display symbol counter. The special symbol display symbol counter is provided with a special symbol 1 display symbol counter corresponding to the first special symbol indicator 160 and a special symbol 2 display symbol counter corresponding to the second special symbol indicator 162 separately. Here, the counter value is set in the counter corresponding to the hold type.
(Step S610-21)
The main CPU 300a loads the counter values of the special symbol 1 reserved ball number counter and the special symbol 2 reserved ball number counter, and sets a special symbol hold designation command in the transmission buffer. Here, a special figure 1 hold designation command is set based on the counter value (special 1 hold number) of the special symbol 1 reserved ball number counter, and based on the counter value (special 2 hold number) of the special symbol 2 reserved ball number counter. The special figure 2 hold designation command is set. Further, here, the special symbol winning order command corresponding to the winning order of the special 1 hold and special 2 hold stored in step S610-7 is set in the transmission buffer. As a result, each time the special 1 hold or special 2 hold is consumed, the special 1 hold number and the special 2 hold number, and the winning order of each hold are transmitted to the sub-control board 330.
(Step S610-23)
The main CPU 300a updates the special game management phase to “01H” and ends the special symbol variation waiting process.
  FIG. 26 is a flowchart for explaining the special symbol variation number determination process in the main control board 300.
(Step S611-1)
The main CPU 300a determines whether or not the result of the big game lottery in step S610-9 is a big hit. As a result, when it is determined that it is a big hit, the process proceeds to step S611-3, and when it is determined that it is not a big hit (is lost), the process is moved to step S611-5.
(Step S611-3)
The main CPU 300a sets a jackpot hour reach mode determination random number determination table corresponding to the current fluctuation state, jackpot symbol type, and hold type.
(Step S611-5)
The main CPU 300a checks the counter value of the special symbol 2 held ball number counter when the read hold type is special 2 hold, and if the read hold type is special 1 hold, Check the counter value of the special symbol 1 reserved ball counter.
(Step S611-7)
The main CPU 300a sets the corresponding reach group determination random number determination table based on the current fluctuation state, the number of holds confirmed in step S611-5 and the type of hold. Then, the reach group (group type) is determined based on the set reach group determination random number determination table and the reach group determination random number transferred to the 0th storage unit in step S610-7.
(Step S611-9)
The main CPU 300a sets the lost reach mode determination random number determination table corresponding to the group type determined in step S611-7.
(Step S611-11)
Based on the reach mode determination random number determination table set in step S611-3 or step S611-9 and the reach mode determination random number transferred to the 0th storage unit in step S610-7, the main CPU 300a changes the variable mode. Determine the number. Here, the variation pattern random number determination table is determined together with the variation mode number.
(Step S611-13)
The main CPU 300a sets a variation mode command corresponding to the variation mode number determined in step S611-11 in the transmission buffer.
(Step S611-15)
The main CPU 300a determines the variation pattern number based on the variation pattern random number determination table determined in step S611-11 and the variation pattern random number transferred to the 0th storage unit in step S610-7.
(Step S611-17)
The main CPU 300a sets the variation pattern command corresponding to the variation pattern number determined in step S611-15 in the transmission buffer, and ends the special symbol variation number determination process.
  FIG. 27 is a flowchart for explaining the special symbol changing process in the main control board 300. This special symbol changing process is executed when the special game management phase is “01H”.
(Step S620-1)
The main CPU 300a executes processing for updating the special symbol variation base counter. In the special symbol fluctuation base counter, the counter value is set so as to make one round at a predetermined cycle (for example, 100 ms). Specifically, when the counter value of the special symbol variation base counter is “0”, a predetermined counter value (for example, 25) is set, and when the counter value is “1” or more, The counter value is updated to a value obtained by subtracting “1” from the current counter value.
(Step S620-3)
The main CPU 300a determines whether or not the counter value of the special symbol variation base counter updated in step S620-1 is “0”. As a result, when the counter value is “0”, the process proceeds to step S620-5, and when the counter value is not “0”, the process proceeds to step S620-9.
(Step S620-5)
The main CPU 300a performs a special symbol variation timer update process for subtracting a predetermined value from the timer value of the special symbol variation timer set in step S610-15.
(Step S620-7)
The main CPU 300a determines whether the timer value of the special symbol variation timer updated in step S620-5 is “0”. As a result, when the timer value is “0”, the process proceeds to step S620-15, and when the timer value is not “0”, the process proceeds to step S620-9.
(Step S620-9)
The main CPU 300a updates a special symbol display timer that measures the lighting time of each segment of the 7 segments constituting the first special symbol display device 160 and the second special symbol display device 162. Specifically, when the timer value of the special symbol display timer is “0”, a predetermined timer value is set, and when the timer value is “1” or more, the current timer value is determined. The timer value is updated to the value obtained by subtracting “1”.
(Step S620-11)
The main CPU 300a determines whether the timer value of the special symbol display timer is “0”. As a result, when it is determined that the timer value of the special symbol display timer is “0”, the process proceeds to step S620-13, and when it is determined that the timer value of the special symbol display timer is not “0”, The special symbol changing process is terminated.
(Step S620-13)
The main CPU 300a updates the counter value of the special symbol display symbol counter to be updated. Thereby, each segment which comprises 7 segments will be lighted sequentially every predetermined time.
(Step S620-15)
The main CPU 300a updates the special game management phase to “02H”.
(Step S620-17)
The main CPU 300a saves the special symbol stop symbol number (counter value) determined in step S610-13 in the target special symbol display symbol counter. As a result, the determined special symbol is stopped and displayed on the first special symbol display 160 or the second special symbol display 162.
(Step S620-19)
The main CPU 300a sets a special symbol stop designation command in the transmission buffer indicating that the special symbol is stopped and displayed on the first special symbol display 160 or the second special symbol display 162.
(Step S620-21)
The main CPU 300a sets a special symbol change stop time, which is a time for stopping and displaying the special symbol, to the special game timer, and ends the special symbol change process.
  FIG. 28 is a flowchart for explaining special symbol stop symbol display processing in the main control board 300. This special symbol stop symbol display process is executed when the special game management phase is “02H”.
(Step S630-1)
The main CPU 300a determines whether the timer value of the special game timer set in step S620-21 is not “0”. As a result, when it is determined that the timer value of the special game timer is not “0”, the special symbol stop symbol display process is terminated, and when it is determined that the timer value of the special game timer is “0”. The process moves to step S630-3.
(Step S630-3)
The main CPU 300a confirms the result of the big game lottery.
(Step S630-5)
The main CPU 300a determines whether the result of the big role lottery is a big hit. As a result, if it is determined that it is a big hit, the process proceeds to step S630-17, and if it is determined that it is not a big hit, the process moves to step S630-7.
(Step S630-7)
The main CPU 300a executes a cut-off management process. Here, the special symbol probability state flag is loaded to check whether the current gaming state is a low probability gaming state or a high probability gaming state. If the gaming state is a high probability gaming state, the counter value of the high-accuracy count cut counter is updated to a value obtained by subtracting “1” from the current counter value. In addition, when the counter value becomes “0” as a result of updating the high-accuracy number cut counter, a special symbol probability state flag corresponding to the low probability gaming state is set. As a result, in the high probability gaming state, the gaming state shifts to the low probability gaming state when the special symbol is determined a predetermined number of times without winning a jackpot.
  Also, here, a normal symbol short-time state flag for identifying whether the gaming state is a non-short-time gaming state or a short-time gaming state is loaded, and whether the current gaming state is a non-short-time gaming state or a short-time gaming state Check if it is in a state. If the gaming state is the short-time gaming state, the counter value of the short-time count cut counter is updated to a value obtained by subtracting “1” from the current counter value. When the counter value becomes “0” as a result of updating the hour / hour count cut counter, the normal symbol hour / short state flag corresponding to the non-time / short game state is set. As a result, in the short-time gaming state, the game state shifts to the non-short-time gaming state when the special symbol is determined a predetermined number of times without winning a jackpot.
(Step S630-9)
The main CPU 300a executes a variation state update process. Here, it is determined whether the fluctuation state is a special fluctuation state at present. When it is determined that the state is the special variation state, the counter value of the special variation number counter is checked to determine whether to switch from the special variation state to the normal variation state. As a result, when it is determined to switch to the normal variation state, that is, when it is determined that the variation display of the last special symbol in the special variation state is completed, the variation state identification flag is updated to the flag for the normal variation state. .
(Step S630-11)
The main CPU 300a sets a special state determination game state confirmation designation command indicating a game state when the special symbol is fixed in the transmission buffer.
(Step S630-13)
The main CPU 300a sets a frequency command for transmitting the high-accuracy count and the time-saving count updated in step S630-7 to the sub-control board 330 in the transmission buffer.
(Step S630-15)
The main CPU 300a updates the special game management phase to “00H” and ends the special symbol stop symbol display process. As a result, the special game management process based on the first hold is completed, and when the special 1 hold or the special 2 hold is stored, the process for starting the variable symbol display based on the next hold is performed. Will be.
(Step S630-17)
The main CPU 300a sets the data of the special electric accessory actuating ram set table according to the determined special symbol type.
(Step S630-19)
The main CPU 300a performs special electric accessory maximum operation number setting processing. Specifically, referring to the data set in step S630-17, a predetermined number (counter value corresponding to the type of special symbol = number of rounds) is set as the counter value in the special electric accessory maximum operation number counter. . The special electric accessory maximum operation number counter indicates the number of rounds that can be executed in the big game starting from now. On the other hand, the main RAM 300c is provided with a special electric accessory continuous operation number counter, and by adding “1” to the counter value of the special electric accessory continuous operation number counter at the start of each round game, The number of round games is managed. Here, along with the start of the big game, a process of resetting (updating to “0”) the counter value of the special electric accessory continuous operation number counter is executed.
(Step S630-21)
The main CPU 300a refers to the data set in step S630-17 and saves a predetermined opening time as a timer value in the special game timer.
(Step S630-23)
The main CPU 300a sets an opening designation command for transmitting the start of the big game to the sub control board 330 in the transmission buffer.
(Step S630-25)
The main CPU 300a updates the special game management phase to “03H” and ends the special symbol stop symbol display process. As a result, the big game is started.
  FIG. 29 is a flowchart illustrating the pre-opening process for the special winning opening on the main control board 300. This pre-opening process for the big prize opening is executed when the special game management phase is “03H”.
(Step S640-1)
The main CPU 300a determines whether the timer value of the special game timer set in step S630-21 is “0”. As a result, when it is determined that the timer value of the special game timer is not “0”, the pre-opening process for the big prize opening is terminated, and when it is determined that the timer value of the special game timer is “0”. The process moves to step S640-3.
(Step S640-3)
The main CPU 300a updates the counter value of the special electric accessory continuous operation number counter to a value obtained by adding “1” to the current counter value.
(Step S640-5)
The main CPU 300a sets a large winning opening opening designation command for transmitting the opening start of the large winning opening 128 (start of the round game) to the sub-control board 330 in the transmission buffer.
(Step S641)
The main CPU 300a executes a special winning opening / closing switching process. The big prize opening / closing switching process will be described later.
(Step S640-7)
The main CPU 300a updates the special game management phase to “04H” and ends the pre-opening process for the special winning opening.
  FIG. 30 is a flowchart for explaining the special winning opening opening / closing switching process in the main control board 300.
(Step S641-1)
The main CPU 300a determines whether or not the counter value of the special electric accessory opening / closing switching count counter is the upper limit value of the special electric accessory opening / closing switching count (the number of opening / closing of the big prize opening 128 during one round game). As a result, when it is determined that the counter value is the upper limit value, the special winning opening opening / closing switching process is terminated, and when it is determined that the counter value is not the upper limit value, the process proceeds to step S641-3.
(Step S641-3)
The main CPU 300a refers to the data of the special electric accessory actuating ram set table, and based on the counter value of the special electric accessory opening / closing switching frequency counter, solenoid control data for energizing and controlling the prize winning solenoid 128c, and Timer data that is the energization time or energization stop time of the big prize opening solenoid 128c is extracted.
(Step S641-5)
Based on the solenoid control data extracted in step S641-3, the main CPU 300a starts energizing the big prize opening solenoid 128c, or energizes the big prize opening solenoid to stop energizing the big prize opening solenoid 128c. Execute control processing. By executing this special winning opening solenoid energization control process, in step S400-25 and step S400-27, energization start or energization control of the special winning opening solenoid 128c is controlled.
(Step S641-7)
The main CPU 300a saves the timer value based on the timer data extracted in step S641-3 in the special game timer. Here, the timer value saved in the special game timer is the maximum opening time for one time of the big prize opening 128.
(Step S641-9)
The main CPU 300a determines whether or not the energization start state of the big prize opening solenoid 128c is in effect, that is, whether or not the control process for starting energization of the big prize opening solenoid 128c has been performed in step S641-5. As a result, if it is determined that the energization start state is set, the process proceeds to step S641-11. If it is determined that the energization start state is not set, the special winning opening opening / closing switching process is terminated.
(Step S641-11)
The main CPU 300a updates the counter value of the special electric accessory opening / closing switching counter to a value obtained by adding “1” to the current counter value, and ends the special winning opening opening / closing switching process.
  FIG. 31 is a flowchart for explaining a special winning opening opening control process in the main control board 300. This special winning opening opening control process is executed when the special game management phase is “04H”.
(Step S650-1)
The main CPU 300a determines whether or not the timer value of the special game timer saved in step S641-7 is “0”. As a result, when it is determined that the timer value of the special game timer is not “0”, the process proceeds to step S650-5, and when it is determined that the timer value of the special game timer is “0”, step S650 is performed. The process is moved to -3.
(Step S650-3)
The main CPU 300a determines whether or not the counter value of the special electric accessory opening / closing switching number counter is the upper limit value of the special electric accessory opening / closing switching number. As a result, when it is determined that the counter value is the upper limit value, the process proceeds to step S650-7, and when it is determined that the counter value is not the upper limit value, the process proceeds to step S641.
(Step S641)
If it is determined in step S650-3 that the counter value of the special electric accessory opening / closing switching counter is not the upper limit value of the special electric accessory opening / closing switching count, the main CPU 300a executes the process of step S641. To do.
(Step S650-5)
The main CPU 300a determines whether or not the counter value of the winning prize winning ball counter updated in step S500-9 has reached the specified number, that is, the maximum winning possible number in one round is given to the winning prize opening 128. It is determined whether or not the same number of game balls have entered. As a result, when it is determined that the prescribed number has not been reached, the special winning opening opening control process is terminated, and when it is determined that the prescribed number has been reached, the process proceeds to step S650-7.
(Step S650-7)
The main CPU 300a executes a special winning opening closing process necessary for stopping energization of the special winning opening solenoid 128c and closing the special winning opening 128. As a result, the special winning opening 128 is closed.
(Step S650-9)
The main CPU 300a saves the special winning timer closing effective time (interval time) in the special game timer.
(Step S650-11)
The main CPU 300a updates the special game management phase to “05H”.
(Step S650-13)
The main CPU 300a sets a special winning opening closing command indicating that the special winning opening 128 has been closed in the transmission buffer, and ends the special winning opening opening control process.
  FIG. 32 is a flowchart for explaining a special winning opening closing effective process in the main control board 300. This special winning opening closing effective process is executed when the special game management phase is “05H”.
(Step S660-1)
The main CPU 300a determines whether or not the timer value of the special game timer saved in step S650-9 is “0”. As a result, if it is determined that the timer value of the special game timer is not “0”, the special winning opening closing effective process is terminated, and if it is determined that the timer value of the special game timer is “0”, the step The processing is moved to S660-3.
(Step S660-3)
The main CPU 300a determines whether the counter value of the special electric accessory continuous operation number counter matches the counter value of the special electric accessory maximum operation number counter, that is, whether a preset number of round games have ended. . As a result, when it is determined that the counter value of the special electric accessory continuous operation number counter matches the counter value of the special electric accessory maximum operation number counter, the process proceeds to step S660-9, and it is determined that they do not match. In step S660-5, the process proceeds to step S660-5.
(Step S660-5)
The main CPU 300a updates the special game management phase to “03H”.
(Step S660-7)
The main CPU 300a saves a predetermined special winning opening closing time in the special game timer, and ends the special winning opening closing effective process. As a result, the next round game is started.
(Step S660-9)
The main CPU 300a executes an ending time setting process for saving the ending time in a special game timer.
(Step S660-11)
The main CPU 300a updates the special game management phase to “06H”.
(Step S660-13)
The main CPU 300a sets an ending designation command indicating the start of ending in the transmission buffer, and ends the special winning opening closing effective process.
  FIG. 33 is a flowchart for explaining the special winning opening end weight process in the main control board 300. This special winning end exit weight process is executed when the special game management phase is “06H”.
(Step S670-1)
The main CPU 300a determines whether the timer value of the special game timer saved in step S660-9 is not “0”. As a result, when it is determined that the timer value of the special game timer is not “0”, the special winning exit end wait process is terminated, and when it is determined that the timer value of the special game timer is “0”. The process moves to step S670-3.
(Step S670-3)
The main CPU 300a executes a state setting process for setting the gaming state after the end of the big game. Here, the special symbol probability state reserve flag and the highly probable number cut reserve counter saved in step S610-17 are loaded, and the state data is saved. Also, here, depending on the type of special symbol (big win symbol), predetermined state data is saved in the normal symbol short state flag and the short time cut counter. Furthermore, here, based on the jackpot symbol that triggered the execution of the big game and the game state before the big game (the game state at the time of winning the big game), the variation state after the end of the big game is set. In addition, when the fluctuation state is set to the special fluctuation state, information regarding how the special fluctuation state is switched is stored at the same time, and thereafter, based on the stored information, Switching processing is performed.
(Step S670-5)
The main CPU 300a sets a game state change designation command for transmitting a game state set after the end of the big game in the transmission buffer.
(Step S670-7)
The main CPU 300a sets a frequency command corresponding to the high-accuracy count and the short-time count saved in step S670-3 in the transmission buffer.
(Step S670-9)
The main CPU 300a updates the special game management phase to “00H”, and ends the special winning opening end weight process. Thereby, when the special 1 hold or the special 2 hold is stored, the variation display of the special symbol is resumed.
  FIG. 34 is a diagram for explaining the normal game management phase. As already described, in the present embodiment, the process related to the normal game triggered by the passage of the game ball to the gate 124 is repeatedly executed in stages, but the main control board 300 performs such a normal game. Each process related to is managed in the normal game management phase.
  As shown in FIG. 34, the main ROM 300b stores a plurality of normal game control modules for controlling execution of a normal game, and a normal game management phase is associated with each of the normal game control modules. . Specifically, when the normal game management phase is “00H”, a module for executing the “normal symbol variation waiting process” is called, and when the normal game management phase is “01H”, When the module for executing the “normal symbol changing process” is called and the normal game management phase is “02H”, the module for executing the “normal symbol stop symbol display process” is called and the normal game management phase is “02H”. When the game management phase is “03H”, a module for executing “ordinary electric accessory prize opening pre-processing” is called, and when the normal game management phase is “04H”, “normal When the module for executing “Electrical character prize winning opening control process” is called and the normal game management phase is “05H”, “Normal electric bonus prize opening closed” Modularized call for executing processing ", when ordinary game management phase is" 06H ", the modules for performing the" normal electric won game winning opening ends wait process "is called.
  FIG. 35 is a flowchart for explaining the normal game management process (step S700) in the main control board 300.
(Step S700-1)
The main CPU 300a loads the normal game management phase.
(Step S700-3)
The main CPU 300a selects the normal game control module corresponding to the normal game management phase loaded in step S700-1.
(Step S700-5)
The main CPU 300a calls the normal game control module selected in step S700-3 and starts processing.
(Step S700-7)
The main CPU 300a loads a normal game timer that manages the control time of the normal game.
  FIG. 36 is a flowchart for explaining the normal symbol variation waiting process in the main control board 300. This normal symbol variation waiting process is executed when the normal game management phase is “00H”.
(Step S710-1)
The main CPU 300a loads the counter value of the normal symbol holding ball number counter and determines whether the counter value is “0”, that is, whether the normal symbol holding is “0”. As a result, when it is determined that the counter value is “0”, the normal symbol variation waiting process is terminated, and when it is determined that the counter value is not “0”, the process proceeds to step S710-3.
(Step S710-3)
The main CPU 300a performs block transfer of the universal map hold (random number determined per hit) stored in the first storage unit to the fourth storage unit of the normal map storage area to the storage unit having a small ordinal number. Specifically, the general map hold stored in the second storage unit to the fourth storage unit is transferred to the first storage unit to the third storage unit. In addition, the main RAM 300c is provided with a 0th storage unit to be processed, and the normal hold stored in the first storage unit is transferred to the 0th storage unit. In this normal symbol storage area shift process, the counter value of the normal symbol holding ball number counter is decremented by “1”, and a universal symbol holding reduction designation command is transmitted to indicate that “1” is subtracted from the normal symbol holding ball number. Set to buffer.
(Step S710-5)
The main CPU 300a loads the winning random number transferred to the 0th storage unit, selects the winning determination random number determination table corresponding to the current gaming state, performs the normal drawing, and stores the lottery result. Execute the judgment process.
(Step S710-7)
The main CPU 300a saves the normal symbol stop symbol number corresponding to the result of the general symbol lottery in step S710-5. In the present embodiment, the normal symbol display unit 168 is configured by one LED lamp, and when the hit is made, the normal symbol display unit 168 is turned on, and when lost, the normal symbol display unit 168 is turned off. . The normal symbol stop symbol number determined here indicates whether or not the normal symbol indicator 168 is finally turned on. For example, when the winning symbol is won, “0” is set as the normal symbol stop symbol number. In the case of loss, “1” is determined as the normal symbol stop symbol number.
(Step S710-9)
The main CPU 300a confirms the current gaming state, selects and sets the corresponding normal symbol variation time data table.
(Step S710-11)
The main CPU 300a determines the normal symbol variation time based on the winning determination random number transferred to the 0th storage unit in step S710-3 and the normal symbol variation time data table set in step S710-9.
(Step S710-13)
The main CPU 300a saves the normal symbol variation time determined in step S710-11 in the normal game timer.
(Step S710-15)
In the normal symbol display 168, the main CPU 300a executes a process of setting a normal symbol display symbol counter in order to start the variation display of the normal symbol. For example, when “0” is set as the counter value in the normal symbol display symbol counter, the normal symbol display 168 is controlled to be lit. When the counter value is set to “1”, the normal symbol display is displayed. The device 168 is controlled to be turned off. Here, a predetermined counter value is set in the normal symbol display symbol counter at the start of the normal symbol variation display.
(Step S710-17)
The main CPU 300a sets a general map hold designation command indicating the number of general map holds stored in the general map hold storage area in the transmission buffer.
(Step S710-19)
The main CPU 300a transmits a normal symbol designation command based on the normal symbol stop symbol number determined in step S710-7, that is, based on the symbol type determined by the normal symbol hit determination process (winning symbol or lost symbol). Set to.
(Step S710-21)
The main CPU 300a updates the normal game management phase to “01H” and ends the normal symbol variation waiting process.
  FIG. 37 is a flowchart for explaining normal symbol variation processing in the main control board 300. This normal symbol variation processing is executed when the normal game management phase is “01H”.
(Step S720-1)
The main CPU 300a determines whether the timer value of the normal game timer saved in step S710-13 is “0”. As a result, if the timer value is “0”, the process proceeds to step S720-9. If the timer value is not “0”, the process proceeds to step S720-3.
(Step S720-3)
The main CPU 300a updates the normal symbol display timer for measuring the lighting time and the extinguishing time of the normal symbol display 168. Specifically, when the timer value of the normal symbol display timer is “0”, a predetermined timer value is set, and when the timer value is “1” or more, the current timer value is determined. The timer value is updated to the value obtained by subtracting “1”.
(Step S720-5)
The main CPU 300a determines whether the timer value of the normal symbol display timer is “0”. As a result, when it is determined that the timer value of the normal symbol display timer is “0”, the process proceeds to step S720-7, and when it is determined that the timer value of the normal symbol display timer is not “0”, The normal symbol changing process is terminated.
(Step S720-7)
The main CPU 300a updates the counter value of the normal symbol display symbol counter. Here, if the counter value of the normal symbol display symbol counter is a counter value indicating that the normal symbol display unit 168 is turned off, the counter value indicating that the normal symbol display unit 168 is turned on is updated. If it is, the counter value indicating extinguishing is updated, and the normal symbol changing process is terminated. As a result, the normal symbol display unit 168 repeatedly turns on and off (blinks) every predetermined time over the normal symbol variation time.
(Step S720-9)
The main CPU 300a saves the normal symbol stop symbol number (counter value) determined in step S710-7 in the normal symbol display symbol counter. As a result, the normal symbol display 168 is finally controlled to be turned on or off, and the result of the normal drawing lottery is notified.
(Step S720-11)
The main CPU 300a sets a normal symbol variation stop time, which is a time for stopping and displaying the normal symbol, in the normal game timer.
(Step S720-13)
The main CPU 300a sets a general symbol stop designation command in the transmission buffer indicating that the normal symbol stop display has started.
(Step S720-15)
The main CPU 300a updates the normal game management phase to “02H”, and ends the normal symbol changing process.
  FIG. 38 is a flowchart for explaining a normal symbol stop symbol display process in the main control board 300. This normal symbol stop symbol display process is executed when the normal game management phase is “02H”.
(Step S730-1)
The main CPU 300a determines whether the timer value of the normal game timer set in step S720-11 is not “0”. As a result, when it is determined that the timer value of the normal game timer is not “0”, the normal symbol stop symbol display process is terminated, and when it is determined that the timer value of the normal game timer is “0”. The process moves to step S730-3.
(Step S730-3)
The main CPU 300a confirms the result of the usual drawing lottery.
(Step S730-5)
The main CPU 300a determines whether or not the result of the usual drawing lottery is a win. As a result, if it is determined that it is a win, the process proceeds to step S730-9, and if it is determined that it is not a win (is lost), the process proceeds to step S730-7.
(Step S730-7)
The main CPU 300a updates the normal game management phase to “00H” and ends the normal symbol stop symbol display process. As a result, the normal game management process based on one general figure hold ends, and when the general figure hold is stored, the process for starting the variable symbol display based on the next hold is performed. It becomes.
(Step S730-9)
The main CPU 300a refers to the data of the open / close control pattern table, and saves the time before the general power release as the timer value in the normal game timer.
(Step S730-11)
The main CPU 300a updates the normal game management phase to “03H” and ends the normal symbol stop symbol display process. As a result, the opening / closing control of the second start port 122 is started.
  FIG. 39 is a flowchart for explaining the process for opening the ordinary electric accessory winning opening on the main control board 300. This process for pre-opening the ordinary electric accessory winning opening is executed when the ordinary game management phase is “03H”.
(Step S740-1)
The main CPU 300a determines whether the timer value of the normal game timer set in step S730-9 is “0”. As a result, when it is determined that the timer value of the normal game timer is not “0”, the process for pre-opening the normal electric game item winning opening is finished, and it is determined that the timer value of the normal game timer is “0”. In that case, the process proceeds to step S741.
(Step S741)
The main CPU 300a executes a normal electric accessory prize opening opening / closing switching process. The ordinary electric accessory winning opening opening / closing switching process will be described later.
(Step S740-3)
The main CPU 300a updates the normal game management phase to “04H”, and ends the process for opening the normal electric accessory prize opening.
  FIG. 40 is a flowchart for explaining the ordinary electric accessory prize opening opening / closing switching process in the main control board 300.
(Step S741-1)
In the main CPU 300a, the counter value of the ordinary electric accessory opening / closing switching count counter is the upper limit value of the ordinary electric accessory opening / closing switching count (the opening / closing count of the movable piece 122b of the second start port 122 during one opening / closing control). Determine whether. As a result, when it is determined that the counter value is the upper limit value, the ordinary electric accessory winning opening opening / closing switching process is terminated, and when it is determined that the counter value is not the upper limit value, the process proceeds to step S741-3. Transfer.
(Step S741-3)
The main CPU 300a refers to the data of the opening / closing control pattern table, and based on the counter value of the ordinary electric accessory opening / closing switching frequency counter, the solenoid control data (energization control data or energization control) for energization control of the ordinary electric accessory solenoid 122c is performed. Stop control data), and timer data that is the energization time (solenoid energization time) or energization stop time (normal power closure effective time = rest time) of the ordinary electric accessory solenoid 122c.
(Step S741-5)
Based on the solenoid control data extracted in step S741-3, the main CPU 300a starts energizing the ordinary electric accessory solenoid 122c or stops the ordinary electric accessory solenoid 122c from energizing. The object solenoid energization control process is executed. By executing the ordinary electric accessory solenoid energization control process, in step S400-25 and step S400-27, energization start or energization control of the ordinary electric accessory solenoid 122c is controlled.
(Step S741-7)
The main CPU 300a saves the timer value based on the timer data extracted in step S741-3 in the normal game timer. Here, the timer value saved in the normal game timer is one maximum opening time of the second start port 122.
(Step S741-9)
The main CPU 300a determines whether or not the normal electric accessory solenoid 122c is energized, that is, whether or not the control process for starting energization of the normal electric accessory solenoid 122c has been performed in step S741-5. As a result, when it determines with it being an energization start state, a process is moved to step S741-11, and when it determines with it being not an energization start state, the said normal electric accessory prize opening / closing switching process is complete | finished.
(Step S741-11)
The main CPU 300a updates the counter value of the ordinary electric accessory opening / closing switching counter to a value obtained by adding “1” to the current counter value, and ends the ordinary electric accessory winning opening opening / closing switching process.
  FIG. 41 is a flowchart for explaining the ordinary electric accessory prize opening opening control process in the main control board 300. This ordinary electric accessory prize opening opening control process is executed when the ordinary game management phase is “04H”.
(Step S750-1)
The main CPU 300a determines whether or not the timer value of the normal game timer saved in step S741-7 is “0”. As a result, when it is determined that the timer value of the normal game timer is not “0”, the process proceeds to step S750-5, and when it is determined that the timer value of the normal game timer is “0”, step S750 is performed. The process is moved to -3.
(Step S750-3)
The main CPU 300a determines whether or not the counter value of the ordinary electric accessory opening / closing switching count counter is the upper limit value of the ordinary electric accessory opening / closing switching count. As a result, when it is determined that the counter value is the upper limit value, the process proceeds to step S750-7, and when it is determined that the counter value is not the upper limit value, the process proceeds to step S741.
(Step S741)
If the main CPU 300a determines in step S750-3 that the counter value of the ordinary electric accessory opening / closing switching counter is not the upper limit value of the ordinary electric accessory opening / closing switching count, the main CPU 300a executes the process of step S741. To do.
(Step S750-5)
The main CPU 300a determines whether the counter value of the ordinary electric accessory winning ball counter updated in step S530-9 has reached the specified number, that is, the second start port 122 is performing one open / close control. It is determined whether or not the same number of game balls as the maximum number that can be won are entered. As a result, when it is determined that the specified number has not been reached, the ordinary electric accessory winning opening opening control process is terminated, and when it is determined that the specified number has been reached, the process proceeds to step S750-7.
(Step S750-7)
The main CPU 300a executes a normal electric accessory closing process necessary to stop energization of the normal electric accessory solenoid 122c and close the second start port 122. Thereby, the 2nd starting port 122 will be in a closed state.
(Step S750-9)
The main CPU 300a saves the normal power valid state time in the normal game timer.
(Step S750-11)
The main CPU 300a updates the normal game management phase to “05H” and ends the normal electric accessory prize opening opening control process.
  FIG. 42 is a flowchart for explaining the normal electric accessory prize opening closing effective process in the main control board 300. This normal electric accessory prize opening closing effective process is executed when the normal game management phase is “05H”.
(Step S760-1)
The main CPU 300a determines whether or not the timer value of the normal game timer saved in step S750-9 is “0”. As a result, when it is determined that the timer value of the normal game timer is not “0”, the normal electric component winning prize closing closing process is terminated, and it is determined that the timer value of the normal game timer is “0”. In that case, the process proceeds to step S760-3.
(Step S760-3)
The main CPU 300a saves the ordinary power end wait time in the normal game timer.
(Step S760-5)
The main CPU 300a updates the normal game management phase to “06H” and ends the normal electric accessory winning prize closing effective process.
  FIG. 43 is a flow chart for explaining the ordinary electric accessory winning opening end weight process in the main control board 300. This ordinary electric accessory winning opening end weight process is executed when the ordinary game management phase is “06H”.
(Step S770-1)
The main CPU 300a determines whether the timer value of the normal game timer saved in step S760-3 is “0”. As a result, when it is determined that the timer value of the normal game timer is not “0”, the normal electric component winning award end wait process is terminated, and it is determined that the timer value of the normal game timer is “0”. In that case, the process proceeds to step S770-3.
(Step S770-3)
The main CPU 300a updates the ordinary game management phase to “00H”, and ends the ordinary electric accessory winning prize end wait process. As a result, when the ordinary figure hold is stored, the normal symbol variation display is resumed.
  As described above, a special game and a normal game proceed by executing various processes in the main control board 300. During the progress of such a game, a command transmitted from the main control board 300 is performed. Based on the above, the sub-control board 330 performs control for executing various effects. Below, the fluctuating effect which alert | reports the lottery result of a big figure lottery is demonstrated.
  In addition, although detailed description is abbreviate | omitted, in this embodiment, multiple production modes for classifying the aspect of a fluctuation production are provided. In the sub control board 330, one of the plurality of effect modes is set according to the gaming state set in the main control board 300, and the corresponding effect mode is set. The mode of variation effect to be determined is determined. Specifically, a large number of background images displayed on the effect display unit 200a, display patterns of the effect symbols 210a, 210b, and 210c are provided for each effect mode. Then, when determining the mode of variation effect, while referring to the effect mode that has been set, from the background image corresponding to the effect mode being set and the display patterns of the effect symbols 210a, 210b, 210c, Either display pattern is determined. Therefore, different images are displayed on the effect display unit 200a according to the game state set on the main control board 300, and the player can play the current game based on the image displayed on the effect display unit 200a. It becomes possible to grasp the state, for example, whether it is a high probability gaming state or a low probability gaming state. Here, an effect when the predetermined game state and effect mode are set will be described.
(Example of production)
FIG. 44 is a diagram for explaining an example of the variation effect of the variation pattern without reach. As described above, when the big game lottery is performed on the main control board 300, the variation effect for notifying the result of the big game lottery is executed during the special symbol variation display, that is, over the variation time of the special symbol. In this variation effect, various background images are displayed on the effect display unit 200a, and the effect symbols 210a, 210b, and 210c are variablely displayed (scrolled) so as to be superimposed on the background image. Then, the result of the big role lottery is notified to the player by the combination display mode of the effect symbols 210a, 210b, and 210c finally stopped on the effect display unit 200a. Note that during the changing effect, the sound is output from the sound output device 206 along with the image displayed on the effect display unit 200a, the effect lighting device 204 is controlled to be turned on, and the effect agent device 202 is movable. Be controlled.
  The variation effects of this embodiment are roughly classified into a reachless variation pattern and a reach variation pattern. The reach variation pattern is roughly classified into a normal reach variation pattern and a quasi-continuous reach variation pattern. In the variation effect of the reachless variation pattern, a background image (not shown) is displayed on the effect display unit 200a, and the effect symbols 210a, 210b, and 210c are superimposed and displayed on the background image. For example, as shown in FIG. 44A, it is assumed that the production symbols 210a, 210b, and 210c are stopped and displayed in a combination indicating that the lottery lottery result has been lost. In this state, when the special symbol variation display is newly performed, as shown in FIG. 44B, the three effect symbols 210a, 210b, and 210c are variation-displayed as the special symbol variation display starts. (Scroll display) starts. In addition, the downward arrow in the figure indicates that the effect symbols 210a, 210b, and 210c are scroll-displayed in the vertical direction.
  Then, as shown in FIG. 44 (c), first, the effect symbol 210a is stopped and displayed, and thereafter, as shown in FIG. 44 (d), the effect symbol 210c is stopped and displayed in a pattern (aspect) different from the effect symbol 210a. Is done. Then, as shown in FIG. 44 (e), the variation display of the special symbol is completed and the special symbol is stopped and displayed on the first special symbol display 160 or the second special symbol display 162 at the same timing. The effect symbol 210b is stopped and displayed, and the result of the big lottery is notified to the player by the combination of the three effect symbols 210a, 210b and 210c which are stopped and displayed at this time.
  In the present embodiment, when the big hit is won, all three effect symbols 210a, 210b, and 210c are stopped and displayed in the same symbol (mode), and then the big game is executed. On the other hand, if the lottery lottery result is a loss, the three effect symbols 210a, 210b, and 210c are not stopped and displayed in the same symbol (mode).
  FIG. 45 is a diagram for explaining an example of the variation effect of the normal reach variation pattern. The variation effect of the normal reach variation pattern is the same as the variation effect of the non-reach variation pattern, and the variation display of the effect symbols 210a, 210b, and 210c is started with the start of the variation display of the special symbol, as shown in FIG. As shown, the effect design 210a is first stopped and displayed. Thereafter, as shown in FIG. 45 (b), the effect design 210c is stopped and displayed in the same design (mode) as the effect design 210a.
  Thus, in the effect display unit 200a, when the effect symbols 210a and 210c are displayed in the “reach mode” that is the same symbol (mode), as shown in FIG. 45 (c), in the effect display unit 200a, “Reach” is displayed superimposed on the effect symbols 210a and 210c. Thereafter, as shown in FIG. 45 (d), a post-reach notice effect such as a bubble being displayed on the effect display unit 200a is executed while the effect symbol 210b continues to be changed. Then, as shown in FIG. 45 (e), a predetermined moving image (reach development effect) is reproduced and displayed on the effect display unit 200a, and finally the effect symbols 210a, 210b, and 210c are stopped and displayed. As a result, the player will be notified of the lottery result.
  Note that the post-reach notice effect is an effect that is performed from the time when the effect symbols 210a and 210c are in the reach mode in the effect display unit 200a until the reach development effect is executed, and a plurality of execution patterns are provided. It has been. However, the post-reach notice effect is not always executed, and the reach advance effect may be executed without executing the post-reach notice effect.
  Next, the fluctuation effect of the pseudo continuous reach fluctuation pattern will be described. The quasi-continuous reach variation pattern is one in which the main variation effect image (the variation display images of the effect symbols 210a, 210b, and 210c) is repeatedly displayed on the effect display unit 200a, depending on the number of repeated display of the main variation effect image. The expectation level (hereinafter referred to as “reliability level”) that will ultimately inform the winning of the jackpot with the fluctuating performance is suggested.
  FIG. 46 is a diagram for explaining a quasi-continuous reach fluctuation pattern. In the pseudo continuous reach variation pattern, in the same manner as the variation effect of the normal reach variation pattern, the variation display of the effect symbols 210a, 210b, and 210c is started with the start of the variation display of the special symbol. Then, as shown in FIG. 46A, the effect symbols 210a and 210c are displayed in a reach manner, and “reach” is displayed superimposed on the effect symbols 210a and 210c. Then, as shown in FIG. 46 (b), a post-reach notice effect is executed, and as shown in FIG. 46 (c), a special symbol 210d is displayed on the effect display unit 200a as a temporary stop instead of the effect symbol 210b. Is done. The special symbol 210d is a symbol that is not included in any of the effect symbols 210a, 210b, and 210c that are normally scroll-displayed, and is marked with “continuation” indicating a re-variable display.
  When the special symbol 210d is temporarily stopped and displayed in this manner, the effect symbols 210a, 210b, and 210c are variably displayed again as shown in FIG. Thereafter, as shown in FIG. 46E, the effect symbols 210a and 210c are displayed again in a reach manner, and “reach” is displayed superimposed on the effect symbols 210a and 210c. Then, as shown in FIG. 46 (f), a post-reach notice effect is executed in which a predetermined character image is displayed on the effect display unit 200a, and the special symbol 210d is displayed again as shown in FIG. 46 (g). A temporary stop is displayed on the part 200a.
  Thereafter, as shown in FIG. 46 (h), the effect symbols 210a, 210b, and 210c are displayed again and again, and as shown in FIG. 46 (i), the effect symbols 210a and 210c are displayed in a reach manner, and the effect is displayed. "Reach" is displayed superimposed on the symbols 210a and 210c. Then, as shown in FIG. 46 (j), after a reach after-notice effect in which a predetermined character image is displayed on the effect display unit 200a, a moving image is displayed on the effect display unit 200a in the same manner as the normal reach variation pattern. Is displayed and a reach development effect is performed (see FIG. 45E).
  Here, the case where the variation display of the effect symbols 210a, 210b, and 210c is performed three times has been described. However, the number of variation displays of the effect symbols 210a, 210b, and 210c is set to any one of 2 to 4. In the following, the pseudo continuous reach fluctuation pattern with two fluctuation displays is “pseudo 2”, the pseudo continuous reach fluctuation pattern with three fluctuation displays is “pseudo 3”, and the pseudo display has four fluctuation displays. The continuous reach variation pattern may be referred to as “pseudo 4”. Note that the variation effect of the pseudo 2 and pseudo 4 pseudo continuous reach variation patterns is different from the case of the above pseudo 3 only in the number of times of variation display of the effect symbols 210a, 210b, 210c, and there is no difference in the flow of other effects. .
  Next, a method for determining the execution mode of the fluctuation effect including the pseudo continuous reach fluctuation pattern will be described.
  47A and 47B are diagrams for explaining the variation effect determination table. FIG. 47A shows the first half variation effect determination table, and FIG. 47B shows the second half variation effect determination table. As described above, when the major player lottery is performed on the main control board 300, the variation mode command and the variation pattern command are determined based on the result of the major player lottery, and each determined command is transmitted to the sub-control board 330. . In the sub control board 330, when the variation mode command is received, an effect random number of 1 is acquired from the range of 0 to 249, and the acquired effect random number and the received variation mode command are obtained by referring to the first-half variation effect determination table. Based on the above, the execution mode of the first half variation effect is determined. Further, when the variation pattern command is received, an effect random number of 1 is acquired from the range of 0 to 249, and referring to the second half variation effect determination table, based on the acquired effect random number and the received variation pattern command, The execution mode of the second half variation effect is determined. In FIG. 47, only a part of the first half variation effect determination table and the second half variation effect determination table are extracted and shown.
  As shown in FIG. 47, according to the first half variation effect determination table, the selection ratio for the execution mode of the first half variation effect is set for each variation mode number (variation mode command). For example, for each variation pattern number (variation pattern command), the selection ratio for the execution mode of the latter half variation effect is set. Then, by executing a combination of the determined execution modes of the first half and the second half of the variation effect, one variation effect is executed.
  For the variation effect of the reachless variation pattern, “none” indicating that the variation effect of the first half is not executed is determined as the first half execution mode, and “normal loss 1” corresponding to the variation pattern without reach is determined as the second half execution mode. , “Normal Loss 2”, “Special Loss 1”, and “Special Loss 2” are determined. For example, when a variation mode command corresponding to a variation mode number of “01H” indicating that the variation effect of the first half is not executed, the sub control board 330 always determines “none” as the execution mode of the first half. At this time, only one of “Normal Loss 1”, “Normal Loss 2”, “Special Loss 1”, and “Special Loss 2” is determined as the variation pattern commands that can be received simultaneously. The selection ratio is set in the variation effect determination table. Therefore, “None” is determined as the execution mode in the first half, and “normal loss 1”, “normal loss 2”, “special loss 1”, and “special loss 2” are determined as the second execution mode. The execution mode of the effect is determined as the above-described variation pattern without reach.
  On the other hand, the variation effect of the reach variation pattern is determined other than “None” as the execution mode in the first half, and any reach development effect (indicated by developments 1 to 5 in the figure) is determined as the execution mode in the second half. If executed. In other words, in the effect display unit 200a, when the change effect of the reach change pattern is executed, the change mode command corresponding to the change mode number other than the change mode number = 01H is always received, and the development 1 That is, the variation pattern command corresponding to the variation pattern number for which any one of?
  In FIG. 47A, “normal reach 1”, “normal reach 2”, etc. in the first half execution mode are the reach patterns of the effect symbols 210a, 210b, and 210c among the fluctuation effects of the normal reach fluctuation pattern. In more detail, the background image displayed on the effect display unit 200a and the variation display patterns of the effect symbols 210a, 210b, and 210c until the reach development effect is started are shown. These image patterns are designed in advance so as to coincide with the variation display time of the special symbol associated with the variation mode number. For example, when “normal reach 1” is determined, FIG. The image shown in (d) (excluding the notice effect after reach) is displayed on the effect display unit 200a.
  47A, “pseudo 2a” and the like in the first half of the execution mode are displayed on the effect display unit 200a until the reach development effect is started among the change effects of the pseudo continuous reach change pattern. The display pattern of the main variation effect image is shown. For example, “pseudo 2a” is a “pseudo 2” pseudo continuous reach variation pattern in which the number of variation displays of the effect symbols 210a, 210b, and 210c is two, and the main variation effect image is the display pattern a. Show. The “pseudo 3b” is a “pseudo 3” pseudo continuous reach variation pattern in which the number of variation displays of the effect symbols 210a, 210b, and 210c is 3, and the main variation effect image is the display pattern b. Show.
  In the first half variation effect determination table and the second half variation effect determination table shown in FIG. 47, the variation effect of the unreachable variation pattern is executed only when the result of the lottery lottery is lost. Settings are made. In addition, the normal reach fluctuation pattern and the quasi-continuous reach fluctuation pattern are determined both at the time of the loss and at the time of the big hit, but the normal reach fluctuation pattern has a higher selection ratio at the time of the loss than the quasi-continuous reach fluctuation pattern. The selection ratio is set low. As described above, by setting the selection ratio between the loss time and the big hit time, the pseudo continuous reach fluctuation pattern is set to have higher reliability than the normal reach fluctuation pattern.
  In addition, among the pseudo continuous reach variation patterns, the selection ratio at the big hit is higher and the selection ratio at the time of loss is set lower as the number of pseudo times increases, and the reliability is set higher as the number of pseudo times increases. Has been made.
  As described above, when the sub control board 330 receives the variation mode command and the variation pattern command, the execution mode of the variation effect is determined with reference to the variation effect determination table. In addition, during the changing effect, the notice effect is executed at various timings, and whether or not to execute the notice effect is determined for each notice effect executed at each timing. For example, when the normal reach fluctuation pattern or the pseudo continuous reach fluctuation pattern is determined as the execution mode of the fluctuation effect, whether or not the post-reach notice effect is executed after the production symbols 210a and 210c are in the reach mode. When the post-reach notice effect is executed, the execution pattern is determined.
  In addition, in the variation effect of the pseudo continuous reach variation pattern, the appearance chance of the notice effect increases by the number of times the main variation effect image is displayed. For example, in the variation effect of the pseudo-3 pseudo continuous reach variation pattern, the appearance opportunity of the post-reach notice effect is provided three times. The post-reach pre-announcement effect is intended to suggest reliability. However, when the post-reach pre-announcement effect is executed multiple times, for example, after the high-reliability pre-announcement effect is executed, the low-reliability pre-announcement effect is executed. If so-called “downgrade” occurs, the player's expectation will be lost at once, which is undesirable. For this reason, when a post-reach notice effect is executed a plurality of times during a single variation effect, consideration must be given so that no downgrade occurs when determining the execution pattern of the post-reach notice effect.
  FIG. 48 is a diagram for explaining a post-reach notice effect determination table. The post-reach notice effect determination table is roughly divided into those for normal reach, pseudo 2, pseudo 3, and pseudo 4, and in particular, the post-reach notice effect determination tables for pseudo 2 to 4 are effect symbols 210 a, 210 b, The number of times of the variable display of 210c is provided. Here, a part of the post-reach notice effect determination table for pseudo 3 is extracted and described.
  The post-reach pre-announcement effect determination table a for pseudo 3 is the post-reach pre-announcement effect determination table a (for pseudo 3 final) shown in FIG. 48A, and the post-reach pre-announcement effect determination table b (pseudo 3) shown in FIG. There are provided three types, that is, the last notice before the final presentation determination table c shown in FIG. The reach reach notice effect determination table a (for pseudo 3 final) shown in FIG. 48 (a) is the reach notice effect after reach when the reach pattern 210a, 210c is in the reach mode last of the reach mode. This is a table for determining the execution pattern. When execution of the pseudo-3 pseudo continuous reach variation pattern is determined, first, referring to the post-reach notice effect determination table a (for pseudo-3 final) in FIG. Is determined.
  According to the post-reach notice effect determination table a (for pseudo-3 final), the selection ratio (shown by a numerical value in the figure) of the post-reach notice effect is set for each change pattern number (change pattern command). ing. Note that the horizontal axis in the figure shows the execution pattern of the post-reach notice effect. Of these, “None” shows the non-execution of the post-reach notice effect. The selection ratio is set for each variation pattern number (variation pattern command) so as to increase.
  Then, referring to the post-reach notice effect determination table a (for pseudo 3 final) in FIG. 48A, the post-reach notice effect after the third reach mode, that is, the execution pattern of the final post-reach notice effect is shown. Once determined, the reach after the reach mode of the second time (last one before the last) is referred with reference to the post-reach notice effect determination table b (for pseudo-3 last one before) shown in FIG. The execution pattern of the post-notice effect is determined. According to the post-reach notice effect determination table b (for pseudo-3 last one before), after the second (last one before) reach mode for each execution pattern of the final post-reach notice effect determined previously. The selection ratio of the execution pattern of the notice announcement after reach is set.
  For example, if the execution pattern of the third (final) post-reach notice effect is “Character C”, the execution pattern of the second post-reach notice effect is “Character A Conversation 2”. ”And“ Character B conversation 2 ”are each determined with a probability of 100/250, and“ Character C ”is determined with a probability of 50/250. At this time, as is clear from FIG. 48 (b), in the post-reach notice effect determination table b (for pseudo-3 last one before), it has already been determined as the third (final) post-reach notice effect. The selection ratio is set so that only execution patterns for which reliability less than or equal to the reliability of the execution pattern is set are determined.
  Then, with reference to the post-reach notice effect determination table b (for pseudo-3 last one before) in FIG. 48B, the execution pattern of the post-reach notice effect after the second (last one before) reach mode is shown. Once determined, the reach after the reach mode of the first time (before the last two times) is referred with reference to the after-reach notice effect determination table c (for pseudo-3 last two times before) shown in FIG. The execution pattern of the post-notice effect is determined. According to this post-reach notice effect determination table c (for pseudo 3 last two times before), the first time (final 2 last time) for each execution pattern of the second post-reach notice effect determined before (final one time before) The selection ratio of the execution pattern of the post-reach notice effect after the pre-reach) reach mode is set.
  According to the post-reach notice effect determination table c (for the last three times before the simulation 3), similarly to the post-reach notice effect determination table b (for the last one time before the pseudo 3), the second time (last one time before). The selection ratio is set so that only an execution pattern having a reliability equal to or lower than the reliability of the execution pattern already determined as the post-reach notice effect is determined.
  In addition, there are two types of tables for the pre-reach notice effect determination table for the pseudo 2 for the pre-pseudo 2 final and one for the last time of the pseudo 2 final. There are four types of tables for pseudo 4 final, pseudo 4 final 1 time, pseudo 4 final 2 times before, and pseudo 4 final 3 times before. In the case of pseudo 2 and pseudo 4 as well, as in the case of pseudo 3 above, selection of the execution pattern of the post-reach notice effect is performed for each variable pattern number or each execution pattern determined in advance so that no downgrade occurs. The ratio is set.
  Further, only one final table is provided for the post-reach notice effect determination table for normal reach. According to this table, the execution pattern of the post-reach notice effect is determined for each change pattern number (change pattern command). The selection ratio is set.
  Although the post-reach notice effect has been described here, the notice effect is executed at various timings during the changing effect. The sub ROM 330b of the sub control board 330 is provided with a notice effect determination table configured in the same manner as described above for each notice effect, and whether or not each notice effect can be executed and an execution pattern are determined.
  In the present embodiment, a prefetch effect is executed in addition to the above-described variation effect. The pre-reading effect is an effect that is executed with any hold stored in the special figure hold storage area of the main control board 300 as a target hold. Here, a hold display effect is provided as the pre-read effect. .
  FIG. 49 is a diagram for explaining an example of the prefetching effect. As shown in FIG. 49 (a), a hold display area 212 is provided at the bottom of the effect display section 200a. The hold display area 212 includes a first hold display area 212a, a second hold display area 212b, a third hold display area 212c, and a fourth hold display area 212d. The first hold display area 212a to the fourth hold display area 212d correspond to the first storage section to the fourth storage section of the first special figure hold storage area in the main control board 300, respectively. In addition, the display area 214 is provided in the lower center of the effect display unit 200a. The display area 214 corresponds to the 0th storage unit provided in the main RAM 300c to which the hold is transferred from the special figure hold storage area.
  During execution of the variation effect, a hold display image (indicated by a white circle) is displayed in the display area 214. At this time, for example, the first storage unit of the first special figure hold storage area to In the state where the hold is stored in the third storage unit, the hold display image is displayed in the first hold display area 212a to the third hold display area 212c as shown in FIG. Further, in this state, when a special 1 hold is newly stored in the fourth storage unit of the first special figure hold storage area, as shown in FIG. 49 (b), a hold display image is displayed in the fourth hold display area 212d. (Indicated by a black circle) is displayed.
  Further, when the variation effect ends in this state and the next variation effect is started, the hold display image displayed in the first hold display area 212a is displayed in the display area 214 as shown in FIG. 49 (c). The hold display images displayed in the second hold display area 212b to the fourth hold display area 212d are shifted and displayed in the first hold display area 212a to the third hold display area 212c. In this way, by displaying the hold display image in the first hold display area 212a to the fourth hold display area 212d, the number of hold currently stored is notified to the player.
  Here, the hold display image is provided with a plurality of types of display modes that can be distinguished from each other. For example, the hold display image is normally displayed in a default display mode indicated by a white circle in the figure, Depending on the reliability, it may be displayed in a display mode different from the default, such as a display mode indicated by a black circle in the figure. Further, the hold display image may be continuously displayed in the same display mode from when it is first displayed on the effect display unit 200a until it is finally erased from the effect display unit 200a. In some cases, the display mode is changed at a predetermined timing such as a shift display accompanying the start or a predetermined timing during a fluctuating effect.
  In the sub-control board 330, in which display mode the hold display image is displayed, whether the display mode of the hold display image is changed midway, and when the display mode is changed, the change timing is set to Decide when it is stored.
  FIG. 50 is a diagram for explaining the hold display scenario determination table. A hold display scenario determination table is provided for each number of holds. When a new hold is stored, the hold display scenario determination table corresponding to the total number of holds stored including the hold is selected. Is done. The hold display scenario determination table is roughly divided into a table for lost time and a table for jackpot time.
  In main control board 300, when the hold is stored, an effect determination process at the time of acquisition (see FIG. 22) is performed. In the acquisition effect determination process, when a hold is newly stored, it is determined whether or not the hold is a winner. If it is determined that the hold is a hold of a loss, a prefetch designation group type command indicating a group type determined when the hold is read is transmitted to the sub-control board 330. On the other hand, if it is determined that the hold is a jackpot hold, a prefetch designation variation mode command indicating a variation mode number determined when the suspension is read, and a prefetch designation variation pattern indicating a variation pattern number The command is transmitted to the sub control board 330.
  In the hold display scenario determination table for losing, the selection ratio of the scenario (display pattern) that defines the display mode from the display start to the end of the display of the hold display image is set for each prefetch designation group type command (group type). ing. On the other hand, the selection ratio of each scenario is set for each prefetch designation variation pattern command (variation pattern number) in the hold display scenario determination table for jackpot. Depending on the group type, it is possible to identify whether a variation pattern without reach, a normal reach variation pattern, or a quasi-continuous reach variation pattern is executed. Some are also identifiable.
  FIG. 50 (a) shows an example of a hold display scenario determination table for loss selected when the number of holds is one, and FIG. 50 (b) shows a case where the number of holds is two. An example of the hold display scenario determination table for the lost time selected in FIG. In FIG. 50, only a part of the hold display scenario determination table is extracted and shown. As shown in FIG. 50, according to the hold display scenario determination table for loss, the selection ratio of each scenario is set for each group type. In this figure, for example, “default” indicates that the corresponding hold display image is displayed in the “default” display mode from beginning to end. Further, for example, in FIG. 50A, “default → blue” displays a hold display image in the default display mode in the first hold display area 212a and holds in the blue display mode in the display area 214. The display image is displayed. In addition, for example, “blue → yellow” indicates that the hold display image is displayed in the blue display mode in the first hold display area 212 a and the hold display image is displayed in the yellow display mode in the display area 214. Show.
  Further, for example, in FIG. 50B, “default → default → blue” displays a hold display image in a default display mode in the second hold display area 212b and the first hold display area 212a. The display area 214 indicates that the hold display image is displayed in a blue display mode. Here, according to the hold display scenario determination table selected when the number of holds is two, any hold stored in the first special figure hold storage area is set as the target hold, and this target hold is read out. Before, a specific scenario (specific display pattern) defined to start displaying a predetermined special display image is included. When this specific scenario (shown as “specific” in FIG. 50B) is determined, the hold display effect is executed as follows.
  FIG. 51 is a diagram for explaining an example of the hold display effect when the specific scenario is determined. For example, as shown in FIG. 51A, it is assumed that a fluctuating effect is executed and three special 1 holds are stored. In this state, when the special 1 hold is stored in the fourth storage unit in the first special figure hold storage area of the main control board 300, the hold display image corresponding to the special 1 hold stored in the fourth storage unit is stored. A scenario is determined. At this time, when the specific scenario is determined with the special 1 hold stored in the fourth storage unit as the target hold, as shown in FIG. 51 (b), the fourth hold display area 212d is displayed in the default display mode. The hold display image is displayed.
  Then, as shown in FIG. 51 (c), when the fluctuating effect being executed is finished and the loss is notified, the hold stored in the first storage unit is read out, and the lottery lottery is executed. Fluctuation production to notify the result of the lottery lottery is started. With the start of this variable effect, the hold display image is shifted from the first hold display area 212a to the display area 214, and the third hold display from the fourth hold display area 212d to the second hold display area 212b. The hold display image is shifted and displayed in the area 212c to the first hold display area 212a. At this time, as shown in FIG. 51 (d), the hold display image shifted from the first hold display area 212a to the display area 214 is converted into a special display image.
  The special display image is provided as one display mode of the hold display image, and includes, for example, an image imitating a predetermined character as illustrated. In addition, when the display of the special display image is started, a pre-reading notice effect in which a predetermined message is displayed near the character is executed. As shown in FIG. 51 (e), the message displayed in the pre-reading notice effect is deleted when, for example, about 2 seconds elapses. On the other hand, once the special display image is displayed in the display area 214 as shown in FIGS. 51 (f) to 51 (i), the special display image is continuously displayed until the target pending variation effect. That is, the special display image is continuously displayed in the display area 214 over a plurality of variation effects until the target suspension variation effect.
  Even during the display of the special display image, the hold display image is shifted and displayed in the hold display area 212 every time the changing effect is started. Therefore, it can be said that all the hold display images that are shifted from the first hold display area 212a to the display area 214 are converted into special display images.
  Note that the pre-reading notice effect described above is executed at the timing when the changing effect is started while the special display image is being displayed. Here, as shown in FIGS. 51D to 51H, the pre-reading notice effect is executed at the start of all the changing effects until the changing effect that is executed after the target hold is read out. There are cases where the production is not executed. In addition, the message displayed in the pre-reading notice effect is provided in a plurality of patterns, and whether to display the message, and which pattern to display when displaying the message, when storing the target hold, That is, it is determined when a specific scenario is determined. Also for this message, the selection ratio is set according to the type of the prefetch designation command, and the reliability of the jackpot is suggested by the displayed message.
  Then, as shown in FIG. 51 (i), the special display image is displayed in the display area 214 until the effect symbols 210a and 210c are displayed in a reach manner in the variation effect that is executed by reading the target hold. Then, as shown in FIG. 51 (j), the special display image is erased with the start of the reach development effect.
  As described above, according to the present embodiment, the special display image is displayed in the display area 214 as a pre-reading effect over a plurality of fluctuation effects. In the hold display area 212, the hold display image is displayed in a shifted manner, so that the effect can be executed only with the content that makes the display mode of the hold display image different as in the above embodiment. This is because, depending on the content of the special display image, it may interfere with other images depending on the display position, or the dynamic display mode during shift display may be difficult for the player to see. It is.
  Further, since the hold display image displayed in the hold display area 212 has a role of notifying the currently stored number of holds, at least the number of stored holds can be clearly identified. Must. Normally, when the number of holds reaches the upper limit, the player temporarily stops the release of the game ball to prevent the consumption of the game ball, but the notification of the hold number in the hold display area 212 is unclear. This is because the game ball may continue to be unnecessarily fired, resulting in a disadvantage to the player.
  On the other hand, since the display area 214 is an area corresponding to an already read hold, the display area 214 does not play a role of informing the current hold number, and the read hold reliability is shown. This is just an indication. Therefore, the display area 214 has a higher degree of freedom in production than the hold display area 212, and can execute a wide range of effects. In addition, since the display area 214 is secured in advance as an area for displaying the hold display image, interference with other effects is less likely to occur compared to an area in which an image for varying effects is displayed. Therefore, it is not necessary to perform processing for restricting the execution of the pre-reading effect in consideration of the relationship with the change effect, and it is possible to suppress the complexity of the design work and to sufficiently secure the execution opportunity of the pre-reading effect. .
  Next, specific processing from determination to execution of the above-described variation effect and prefetch effect will be described.
  FIG. 52 is a diagram for explaining the operation buffer 218 and the effect buffer 220 provided on the sub-control board 330. The sub control board 330 is provided with an operation buffer 218 shown in FIG. 52A and an effect buffer 220 shown in FIG. When the variation display of the special symbol is started on the main control board 300, the variation mode command and the variation pattern command are transmitted from the main control board 300 to the sub control board 330. When the sub control board 330 receives these variation mode commands and variation pattern commands, as described above, based on the received command, a plurality of types of representations (hereinafter referred to as variation representations) that constitute variation representations represented by the announcement effect. The effect that constitutes the process is called an “element effect”) and the execution possibility and execution pattern of each are determined.
  And sub CPU330a memorize | stores the element effect information which shows the execution pattern in the effect buffer 220 about the element effect which decided execution. The element effect information stored in the effect buffer 220 in this way is transferred to the operation buffer 218 at a predetermined timing. The sub CPU 330a sequentially acquires the element effect information transcribed in the operation buffer 218 according to the elapsed time since the start of the change effect, and the acquired element effect information is displayed as the effect display unit 200a and the effect agent device 202. The effect lighting device 204 and the sound output device 206 are output to each effect device. Thus, each element effect is executed with the execution pattern determined at the start of the variable effect.
  Here, the effect buffer 220 has a plurality of divided buffers in which the order of transfer to the operation buffer 218 is determined. Specifically, the production buffer 220 has a pseudo 1 buffer 220a in which the first order of transfer is determined, a pseudo 2 buffer 220b in which the second order of transfer is determined, and a third order of transfer. In addition, there are four divided buffers, a pseudo 3 buffer 220c and a pseudo 4 buffer 220d in which the fourth order transfer order is determined.
  In the variation effect of the present embodiment, one or more effect break points including at least one effect start point are set. For example, only one effect start point is set as an effect break point in the effect effects of the no reach change pattern and the normal reach change pattern. On the other hand, in the variation effect of the pseudo-2 pseudo continuous reach variation pattern, two effect delimitation points are set, that is, the effect start point and the second variation start time of the main variation effect image. Similarly, in the variation effect of the pseudo-3 pseudo continuous reach variation pattern, three effect delimitation points are set, that is, the effect start point and the second and third variation start times of the main variation effect image. In the variation effect of the quasi-continuous reach variation pattern, four effect break points are set, that is, the effect start point and the second, third, and fourth variation start points of the main variation effect image. That is, in the present embodiment, the display start point of the main variation effect image, in other words, the start point of the variable display of the effect symbols 210a, 210b, and 210c is set as the effect break point.
  In the effect buffer 220, the same number of division buffers as the maximum number of effect break points set for one variation effect (here, four times of the pseudo four reach variation pattern) are provided. Any of the production breakpoints in the variation production is associated.
  And sub CPU330a memorize | stores the element effect information which shows the execution pattern of the said element effect in either of several division buffers according to the execution time of the element effect which determined execution. For example, in the reach effect of the reach variation pattern and the normal reach change pattern in which only the effect start point is set as the effect break point, the element effect information is stored in the divided buffer (pseudo 1 buffer 220a) associated with the effect start point. To do. On the other hand, in the variable effect in which a plurality of effect break points are set, the element effect information is stored in the division buffer associated with the effect break points immediately before the execution of each element effect.
  Specifically, for the fluctuation effects of the reachless variation pattern and the normal reach variation pattern, any element effect information is stored in the pseudo 1 buffer 220a. In addition, regarding the variation effect of the pseudo-two pseudo continuous reach variation pattern, the element effect related to the element effect executed during the first variation display of the main variation effect image (until the display of the second main variation effect image). The information is stored in the pseudo 1 buffer 220a, and the element effect information related to the element effect executed after the start of the second variation display of the main variation effect image is stored in the pseudo 2 buffer 220b. Therefore, all the element effect information related to the element effect after the start of the reach development effect among the change effects of the pseudo-2 pseudo continuous reach change pattern is stored in the pseudo 2 buffer 220b.
  Similarly, with respect to the variation effect of the pseudo-3 pseudo continuous reach variation pattern, the element related to the element effect executed during the first variation display of the main variation effect image (before the second main variation effect image is displayed). The effect information is stored in the pseudo 1 buffer 220a, and is executed during the second variation display of the main variation effect image (from the start of the display of the second main variation effect image until before the display of the third main variation effect image). The element effect information related to the element effect is stored in the pseudo-2 buffer 220b. Further, the element effect information related to the element effect executed after the start of the third variable display of the main variation effect image is stored in the pseudo-3 buffer 220c. Therefore, all the element effect information related to the element effect after the start of the reach development effect among the change effects of the pseudo-3 pseudo continuous reach change pattern is stored in the pseudo 3 buffer 220c.
  Similarly, with regard to the variation effect of the pseudo-four pseudo continuous reach variation pattern, the elements related to the element effect executed during the first variation display of the main variation effect image (before the second main variation effect image is displayed). The effect information is stored in the pseudo 1 buffer 220a, and is executed during the second variation display of the main variation effect image (from the start of the display of the second main variation effect image until before the display of the third main variation effect image). The element effect information related to the element effect is stored in the pseudo-2 buffer 220b. Also, the element effect information related to the element effect executed during the third variation display of the main variation effect image (from the start of the display of the third main variation effect image to before the display of the fourth main variation effect image) is simulated. 3 is stored in the buffer 220c. Then, the element effect information related to the element effect executed after the start of the fourth variation display of the main variation effect image is stored in the pseudo 4 buffer 220d. Therefore, all the element effect information related to the element effect after the start of the reach development effect among the change effects of the pseudo 4 pseudo continuous reach change pattern is stored in the pseudo 4 buffer 220d.
  As described above, when the element effect information is stored in each divided buffer of the effect buffer 220, the sub CPU 330a sets one or a plurality of divided buffers in accordance with the transfer order in one variation effect. The element effect information selected at the timing and stored in the selected divided buffer is transferred to the operation buffer 218 in units of divided buffers. Specifically, the sub CPU 330a monitors the effect break point during the changing effect, and when the effect break point arrives, the sub CPU 330a operates the element effect information stored in the divided buffer associated with the effect break point. Post to buffer 218. Accordingly, the arrival order of the production breakpoints is set as the transfer order of each divided buffer.
  FIG. 53 is a diagram for explaining the flow of rendering effect element information from the effect buffer 220 to the operation buffer 218. When the execution of each element effect and the execution pattern are determined at the start of the variable effect, the element effect information indicating the execution pattern of the element effect determined to be executed is stored in one of the divided buffers according to the execution time. Remembered. For example, when the variation effect of the pseudo three continuous reach variation pattern is executed, whether or not the element effect can be executed and the execution pattern are determined every time the main variation effect image is displayed. As shown in FIG. 53 (a), the notice effect 1 is determined as the element effect to be executed during the display of the first main variation effect image, and the element effect to be executed during the display of the second main variation effect image. Suppose that the notice effect 2 is determined, the notice effect 3 is determined as the element effect executed during the display of the third main variation effect image, and the cut-in effect is determined as the element effect during the reach development effect.
  In this case, element effect information indicating the execution pattern of the determined notice effect 1 is stored in the pseudo 1 buffer 220 a of the effect buffer 220, and the determined notice effect is stored in the pseudo 2 buffer 220 b of the effect buffer 220. The element effect information indicating the execution pattern of 2 is stored, the element effect information indicating the execution pattern of the determined notice effect 3 in the pseudo 3 buffer 220c of the effect buffer 220, and the execution pattern of the determined cut-in effect Is stored.
  Then, when the element effect information is stored in the effect buffer 220, as shown in FIG. 53 (b), first, the element effect information stored in the pseudo 1 buffer 220a, Transfer to operation buffer 218. The element effect information transcribed in the operation buffer 218 is sequentially acquired according to the elapsed time from the start of the variable effect, and the acquired element effect information is output to each effect device, with the determined execution pattern. Element production will be executed. The element effect information output to each effect device is deleted from the operation buffer 218.
  Further, the sub CPU 330a monitors the effect break point, and when the second main variation effect image variation display start timing comes, the elements stored in the pseudo-2 buffer 220b as shown in FIG. 53 (c). The effect information is transferred to the operation buffer 218. Also in this case, the element effect information is sequentially acquired from the operation buffer 218 in accordance with the elapsed time from the start of the variable effect, and the acquired element effect information is output to each effect device.
  Then, at the timing of starting the variation display of the third main variation effect image, the element effect information stored in the pseudo-3 buffer 220c is transferred to the operation buffer 218 as shown in FIG. 53 (d). Also in this case, the element effect information is sequentially acquired from the operation buffer 218 in accordance with the elapsed time from the start of the variable effect, and the acquired element effect information is output to each effect device.
  As described above, in the effect buffer 220, at the start of the change effect, the element effect information related to the element effect executed during the change effect is stored in the divided buffer corresponding to the execution time. Each time an effect break point arrives, the element effect information is transferred to the operation buffer 218 in units of divided buffers, and the element effect information transferred to the operation buffer 218 is sequentially output to each effect device.
  In the present embodiment, a prefetch effect is executed in parallel with the above-described variation effect. In executing this pre-reading effect, the sub-control board 330 is provided with a pre-reading effect buffer in addition to the operation buffer 218 and the effect buffer 220 described above.
  FIG. 54 is a diagram for explaining a prefetch effect buffer. The sub-control board 330 is provided with four prefetch effect buffers, a first buffer 222, a second buffer 224, a third buffer 226, and a fourth buffer 228. These prefetch effect buffers have the same configuration as the effect buffer 220 and include four divided buffers. Specifically, the first buffer 222 includes a pseudo 1 buffer 222a, a pseudo 2 buffer 222b, a pseudo 3 buffer 222c, and a pseudo 4 buffer 222d. Similarly to the destination 1 buffer 222, the destination 2 buffer 224, the destination 3 buffer 226, and the destination 4 buffer 228 are also the pseudo 1 buffers 224a, 226a, 228a, the pseudo 2 buffers 224b, 226b, 228b, and the pseudo 3 buffer 224c, respectively. 226c, 228c and pseudo 4 buffers 224d, 226d, 228d.
  The first buffer 222, the second buffer 224, the third buffer 226, and the fourth buffer 228 are provided corresponding to the first to fourth storage units of the first special figure reservation storage area in the main control board 300, respectively. It has been. When the above-described hold display image is displayed in the hold display area 212 and the display area 214, hold display information indicating the display mode of each hold display image is stored in the prefetch effect buffer.
  FIG. 55 is a diagram illustrating the hold display information stored in the prefetch effect buffer. For example, it is assumed that the hold is stored in the first storage unit and the second storage unit of the first special figure hold storage area in the main control board 300 during the execution of the variation effect. At this time, as shown in FIG. 55A, in the pseudo 1 buffer 222a of the first buffer 222, the hold display information corresponding to the hold display image displayed in the display area 214 and the first hold display area 212a is respectively displayed. In the pseudo 1 buffer 224a of the first 2 buffer 224, hold display information corresponding to the hold display image displayed in the display area 214 is stored.
  In this state, when special 1 hold is newly stored in the third storage unit of the first special figure hold storage area, a prefetch designation command (prefetch designation group type command, prefetch designation variation mode command, prefetch designation variation pattern command) Is transmitted to the sub-control board 330. When the sub-control board 330 receives the prefetch designation command, the hold display scenario in which the display mode of the hold display image is defined is determined with reference to the hold display scenario determination table (FIG. 50). At this time, it is assumed that a hold display scenario for displaying a hold display image as a default from start to finish is determined for the newly stored hold.
  In this case, as shown in FIG. 55B, hold display information corresponding to the hold display image (white) displayed in the third hold display area 212c is set in the operation buffer 218. Further, the hold display information corresponding to the hold display image (white) displayed in the second hold display area 212b is set in the pseudo 1 buffer 222a of the first 1 buffer 222, and the pseudo 1 buffer 224a of the first 2 buffer 224 is set in the pseudo 1 buffer 224a. The hold display information corresponding to the hold display image (white) displayed in the first hold display area 212a is set, and the hold display image (white) displayed in the display area 214 is displayed in the pseudo 1 buffer 226a of the first 3 buffer 226. The hold display information corresponding to) is set.
  The hold display information set in the operation buffer 218 is immediately transmitted to the effect display device 200, whereby a default (white) hold display image is displayed in the third hold display area 212c. Information transmitted from the operation buffer 218 to the effect device is immediately deleted from the operation buffer 218.
  When the variation effect being executed ends, a variation command (a variation mode command and a variation pattern command) is transmitted to the sub-control board 330. When the change command is received, the sub control board 330 first performs the hold display information shift process. In this shift processing, as shown in FIG. 55 (c), the information stored in the first buffer 222 is shifted to the effect buffer 220, and the information stored in the second buffer 224 to the fourth buffer 228 is changed. , The first buffer 222 to the third buffer 226, respectively. Thereafter, as described above, when the element effect information is set in a predetermined divided buffer of the effect buffer 220 based on the received variation command, as shown in FIG. 55 (d), it is set in the pseudo 1 buffer 220a. The information (holding display information, element effect information) is transferred to the operation buffer 218.
  Thus, when the hold display information for the hold display image displayed in each of the display area 214, the first hold display area 212a, and the second hold display area 212b is transferred to the operation buffer 218, the hold display information is transferred to the operation buffer 218. Is transmitted to the effect display device 200, and the hold display image corresponding to the hold display information is displayed on the effect display unit 200a. Here, in any of the display area 214, the first hold display area 212a, and the second hold display area 212b, the hold display image is displayed in the default (white) display mode. As a result, the hold display image displayed in the first hold display area 212a moves to the display area 214, and the hold display images displayed in the second hold display area 212b and the third hold display area 212c respectively. The player is given the impression of moving to the first hold display area 212a and the second hold display area 212b.
  On the other hand, when the specific scenario is determined as the hold display scenario when the prefetch designation command is received, the hold display information is set in the prefetch effect buffer as follows.
  FIG. 56 is a first diagram illustrating the shift of the hold display information in the prefetch effect buffer when the specific scenario is determined, and FIG. 57 is the shift of the hold display information in the prefetch effect buffer when the specific scenario is determined. It is the 2nd figure to do. Similarly to the above, as shown in FIG. 56 (a), the hold display information corresponding to the hold display image displayed in the display area 214 and the first hold display area 212a is stored in the pseudo 1 buffer 222a of the first buffer 222, respectively. In the pseudo 1 buffer 224a of the first 2 buffer 224, hold display information corresponding to the hold display image displayed in the display area 214 is stored.
  In this state, when special 1 hold is newly stored in the third storage unit of the first special figure hold storage area, a prefetch designation command is transmitted to the sub-control board 330. When the sub-control board 330 receives the prefetch designation command, the hold display scenario in which the display mode of the hold display image is defined is determined with reference to the hold display scenario determination table (FIG. 50). At this time, it is assumed that a specific scenario in which the newly stored hold is the target hold is determined.
  In this case, as shown in FIG. 56B, hold display information corresponding to the hold display image (white) displayed in the third hold display area 212c is set in the operation buffer 218. Further, the hold display information corresponding to the hold display image (white) displayed in the second hold display area 212b is set in the pseudo 1 buffer 222a of the first 1 buffer 222, and the pseudo 1 buffer 224a of the first 2 buffer 224 is set in the pseudo 1 buffer 224a. The hold display information corresponding to the hold display image (white) displayed in the first hold display area 212a is set, and the hold display image (special) displayed in the display area 214 is displayed in the pseudo 1 buffer 226a of the first 3 buffer 226. On-hold display information corresponding to (display image) is set.
  Also, as shown in FIGS. 56A and 56B, in the pseudo 1 buffer 222a of the first buffer 222 and the pseudo 1 buffer 224a of the first buffer 224, the hold display displayed in the display area 214, respectively. Although the default (white) hold display information is stored as the hold display information corresponding to the image, the hold display information indicating the default (white) is rewritten to the hold display information indicating the special display image.
  Further, as will be described in detail later, when a specific scenario is determined, a message issued by the character displayed in the display area 214 at the start of each variation effect, that is, an execution pattern of a pre-reading notice effect is determined. In accordance with the execution pattern of the prefetching notice effect thus determined, the prefetching notice information corresponding to the decided prefetching notice effect (“prefetching notice” or “prefetching notice” in the figure) is stored in the first buffer 222 to the third buffer 226. ”) Is set.
  When the variation effect being executed ends, a variation command (a variation mode command and a variation pattern command) is transmitted to the sub-control board 330. When this variation command is received, the sub-control board 330 shifts the hold display information and the pre-reading notice effect information. In this shift processing, as shown in FIG. 56C, the information stored in the first buffer 222 is shifted to the effect buffer 220, and the information stored in the first 2 buffer 224 to the fourth buffer 228 is changed. , The first buffer 222 to the third buffer 226, respectively. Thereafter, as described above, when the element effect information is set in a predetermined divided buffer of the effect buffer 220 based on the received fluctuation command, as shown in FIG. 56 (d), it is set in the pseudo 1 buffer 220a. The information (hold display information, pre-reading notice effect information, element effect information) is transferred to the operation buffer 218.
  Thus, when the hold display information for the hold display image displayed in each of the display area 214, the first hold display area 212a, and the second hold display area 212b is transferred to the operation buffer 218, the hold display information is transferred to the operation buffer 218. Is transmitted to the effect display device 200, and the hold display image corresponding to the hold display information is displayed on the effect display unit 200a. At this time, since the hold display information indicating that the special display image is displayed in the display area 214 is transmitted to the effect display device 200, the special display image (character is displayed in the display area 214 with the start of the variable effect. ) Will be displayed. Since the pre-reading notice effect information is also transmitted to the effect display device 200, a message is displayed together with the special display image.
  After that, as shown in FIG. 57, each time the variation effect starts, the hold display information indicating that the special display image is displayed and a predetermined message are displayed until the variation effect of the target hold ends. The pre-reading notice effect information indicating the display is transmitted to the effect display device 200. As described above, the hold display information and the prefetching notice effect information are transmitted to the effect display device 200, whereby the prefetch effect shown in FIG. 51 is executed. Hereinafter, the determination and execution processing of the above-described variation effect and prefetch effect will be briefly described.
(Sub CPU initialization process of sub control board 330)
FIG. 58 is a flowchart for explaining the sub CPU initialization process (S1000) of the sub control board 330.
(Step S1000-1)
The sub CPU 330a reads a CPU initialization processing program from the sub ROM 330b in response to power-on, and performs initialization and setting processing of flags and the like stored in the sub RAM 330c.
(Step S1000-3)
Next, the sub CPU 330a performs a process of updating each effect random number, and thereafter repeats the process of step S1000-3 until an interrupt process is performed. A plurality of types of effect random numbers are provided, and here, each effect random number is updated asynchronously.
(Sub timer interrupt processing of sub control board 330)
FIG. 59 is a flowchart for explaining the sub-timer interrupt process (S1100) of the sub-control board 330. The sub-control board 330 is provided with a reset clock pulse generation circuit (not shown) that generates clock pulses at a predetermined cycle. Then, when the clock pulse is generated by the reset clock pulse generation circuit, the sub CPU 330a reads the timer interrupt processing program and starts the sub timer interrupt processing.
(Step S1100-1)
The sub CPU 330a saves the register.
(Step S1100-3)
The sub CPU 330a performs processing for permitting an interrupt.
(Step S1100-5)
The sub CPU 330a performs update processing of various timer counters used in the sub control board 330. Here, the timer counters are decremented by 1 every time the sub-timer interrupt processing of the sub-control board 330 is performed unless otherwise noted.
(Step S1200)
The sub CPU 330a analyzes the command stored in the reception buffer of the sub RAM 330c and performs various processes according to the received command. In the sub control board 330, when a command is transmitted from the main control board 300, command reception interrupt processing is performed, and the command transmitted from the main control board 300 is stored in the reception buffer. Here, the command stored in the reception buffer by the command reception interrupt process is analyzed.
(Step S1300)
The sub CPU 330a measures the elapsed time of the variation effect and performs a time schedule management process for executing a process corresponding to the corresponding time stored in the time table with reference to a time table set for each variation effect. . Details of this time schedule management process will be described later.
(Step S1100-7)
The sub CPU 330a restores the register and ends the sub timer interrupt process.
  FIG. 60 is a flowchart for explaining a prefetch designation command reception process executed when a prefetch designation command is received in the command analysis process. As described above, the prefetching designation command is set in step S536-17, step S536-23, and step S536-27 in FIG. 22 on the main control board 300, and then transmitted in the subcommand transmission process in step S100-39 (FIG. 14). To the sub control board 330.
(Step S1210-1)
The sub CPU 330a first analyzes the received prefetch designation command.
(Step S1210-3)
The sub CPU 330a performs a hold display scenario determination process. Here, the production random number updated in step S1000-3 is acquired, and one hold display scenario determination table (see FIG. 50) is selected based on the current hold number and the like. Then, based on the obtained effect random number and the analysis result in step S1210-1, the scenario in which the display mode of the hold display image is defined is determined with reference to the selected hold display scenario determination table.
(Step S1210-5)
The sub CPU 330a sets the hold display information in the first buffer 222 to the fourth buffer 228 and the operation buffer 218 based on the scenario determined in step S1210-3.
(Step S1210-7)
The sub CPU 330a determines whether or not the scenario determined in step S1210-3 is a specific scenario. As a result, if it is determined that the scenario is a specific scenario, the process proceeds to step S1210-9. If it is determined that the scenario is not a specific scenario, the prefetch designation command reception process ends.
(Step S1210-9)
The sub CPU 330a performs a prefetch notice effect determination process. Here, for each variation effect that is started while the special display image is displayed in the display area 214, whether or not to execute the prefetch notice effect and the execution pattern are determined. When the prefetching notice effect is executed a plurality of times, it is desirable to determine the execution pattern so that the so-called “downgrade” in which the reliability of the prefetching notice effect is lowered, that is, does not occur.
(Step S1210-11)
Based on the determination in step S1210-9, the sub CPU 330a sets the prefetch notice effect information in the pre-first buffer 222 to the pre-four buffer 228, and ends the prefetch designation command receiving process.
  FIG. 61 is a flowchart for explaining a variation command reception process executed when a variation command (a variation mode command and a variation pattern command) is received in the command analysis process. As described above, the variation mode command is set in step S611-13 in FIG. 26 on the main control board 300, and the variation pattern command is set in step S611-17 in FIG. It is transmitted to the sub-control board 330 by the sub-command transmission process (see FIG. 14) in step S100-39.
(Step S1220-1)
First, the sub CPU 330a performs a shift process for shifting the hold display information and the prefetch notice effect information stored in the first buffer 222 to the fourth buffer 228. Here, the hold display information and the prefetch notice effect information stored in the first buffer 222 are shifted to the effect buffer 220, and the hold display information and the prefetch notice effect stored in the second buffer 224 to the fourth buffer 228 are shifted. The information is shifted to the first 1 buffer 222 to the third buffer 226, respectively.
(Step S1220-3)
The sub CPU 330a analyzes the received variation mode command and variation pattern command.
(Step S1220-5)
The sub CPU 330a acquires the effect random number and, based on the analysis result of step S1220-3 and the acquired effect random number, refers to the first-half variation effect determination table and the second-half variation effect determination table shown in FIG. The execution mode of the first half and the second half of the changing effect is determined. Further, here, the execution mode of the variation effect is confirmed, and the executable element effect is extracted. Then, whether or not the extracted element effect is executable and the execution pattern are determined.
(Step S1220-7)
The sub CPU 330a sets a time table in which the output information of the control command is defined based on the execution mode of the changing effect determined in step S1220-5. Further, here, the element effect information is stored in the effect buffer 220 for the element effect determined to be executed in step S1220-5, and the variation command receiving process is terminated.
  FIG. 62 is a flowchart for explaining the time schedule management process (step S1300).
(Step S1300-1)
The sub CPU 330a determines whether or not the variation effect is started. As a result, if it is determined that it is the start time of the changing effect, the process proceeds to step S1300-9. If it is determined that it is not the start time of the changing effect, the process is transferred to step S1300-3.
(Step S1300-3)
The sub CPU 330a refers to the time table set in step S1220-7 and determines whether or not the changing effect is being performed. As a result, if it is determined that the variation effect is being performed, the process proceeds to step S1300-5, and if it is determined that the variation effect is not being performed, the time schedule management process is terminated.
(Step S1300-5)
The sub CPU 330a updates the variable time timer.
(Step S1300-7)
The sub CPU 330a refers to the time table set in step S1220-7, and determines whether the current variation time is an effect break point. As a result, when it is determined that it is an effect break point, the process proceeds to step S1300-9, and when it is determined that it is not an effect break point, the process proceeds to step S1300-11.
(Step S1300-9)
The sub CPU 330a executes a transfer process for transferring the element effect information and the hold display information from the divided buffer corresponding to the current effect break point among the divided buffers of the effect buffer 220 to the operation buffer 218.
(Step S1300-11)
The sub CPU 330a determines whether there is any of the element effect information and the hold display information stored in the operation buffer 218 that should be output in the current variation time. If it is determined that there is production information to be output, the production information is acquired from the operation buffer 218 and output to each production device, and the time schedule management process ends. Thereby, an effect is executed in each effect device.
  As mentioned above, although preferred embodiment of this invention was described referring an accompanying drawing, it cannot be overemphasized that this invention is not limited to this embodiment. It will be apparent to those skilled in the art that various changes and modifications can be made within the scope of the claims, and these are naturally within the technical scope of the present invention. Is done.
  In the above embodiment, the case where the timing at which the hold display image changes and the execution timing of the pre-reading notice effect are both at the start of the variation effect has been described. However, the hold display image may change in the middle of the change effect, or the prefetch notice effect may be executed. In this case, the hold display information and the prefetch notice effect information may be set in a predetermined division buffer.
  Moreover, it is needless to say that the game playability in the above embodiment is merely an example, and the game playability can be set as appropriate. Therefore, in the above embodiment, whether or not the big game is executed and the game state after the completion of the big game when the big game is executed are determined as the game profit to be given to the player. Is not limited to this, and can be set as appropriate. Further, in the above embodiment, four games in which two game states with different jackpot winning probabilities and two game states with different ease of entering a game ball into the second start port 122 are combined. Although the state is provided, the content and type of the gaming state are not limited to this.
  In any case, on the condition that a game ball has entered the starting area, a random number value for big lottery used in the big lottery to determine whether or not to give a game profit to a player and a variation time are defined. The random number for variation used for determining the variation information is acquired, and each acquired random number value is stored as the hold information in the hold storage unit, and when the start condition is satisfied, the hold information stored in the hold storage unit is read. It can be widely applied to gaming machines that are issued and the big lottery is executed based on the random number value for big lottery in the holding information.
  In the above embodiment, the main control board 300 that controls the progress of the game and the sub control board 330 that controls the execution based on the command transmitted from the main control board 300 cooperate as described above. By doing so, it is decided that the change effect and the hold display effect are executed. However, in the main control board 300 and the sub control board 330, it is possible to appropriately design how to share the above functions.
  In the above embodiment, the case where the big lottery random number value of the present invention is configured by the two random numbers of the jackpot determination random number and the win symbol random number is described. However, the big lottery lottery random value is composed of one type of random number. May be. Similarly, in the above-described embodiment, the case where the random number for variation of the present invention is configured by three random numbers of the reach group determined random number, the reach mode determined random number, and the variation pattern random number has been described. You may comprise two types or four or more types of random numbers.
  In the above embodiment, the case where the variation information of the present invention is configured by the variation mode number (variation mode command) and the variation pattern number (variation pattern command) has been described. If so, it may be composed of one piece of information, or may be composed of three or more pieces of information.
  Further, the contents of the effects in the above embodiment and the processing for executing each effect are only examples. For example, in the above-described embodiment, as the hold display image, the hold display image having different display colors and the special display image are provided, but only one type of hold display image other than the special display image may be provided. . In any case, it is sufficient that the hold display image includes a special display image and a plurality of types of hold display images can be distinguished from each other, and the specific display content is not particularly limited.
  In the above-described embodiment, the display pattern of the hold display image is determined based on the prefetching designation command. However, the prefetching designation command is determined based on the random number for lottery and the random number for variation. It can be said that the display pattern of the hold display image is determined based on both the big lottery random value and the fluctuation random value. However, a display pattern indicating which of a plurality of types of hold display images that can be distinguished from each other is displayed is determined based on at least one or both of the lottery random number value and the variation random value of the hold information. That's fine.
  Further, in the above embodiment, when a specific scenario is determined, the display of the special display image is continued even during the fluctuating effect in which the target hold is read and executed. However, after the start of the variation effect that is executed by reading the target hold, the display of the special display image may be terminated and a different hold display image may be displayed in the display area 214. In any case, when a specific scenario (specific display pattern) is determined, a predetermined hold display image corresponding to the target hold of the specific scenario (specific display pattern) is displayed in the hold display area 212 and at least the target hold is set. If the special display image is displayed in the display area 214 while the corresponding hold display image is displayed in the hold display area 212, the display period can be set as appropriate.
  In the above-described embodiment, for the hold display image corresponding to the target hold of the specific scenario (specific display pattern), the default hold display image is displayed in the hold display area 212, and during this time, the special display image is displayed in the display area 214. Is to be displayed. However, the hold display image corresponding to the target hold displayed in the hold display area 212 may also be a hold display image other than the default.
  Moreover, although the case where the special display image is displayed as one display mode of the hold display image has been described in the above embodiment, the special display image may be an image provided separately from the hold display image. For example, when a special display image is displayed in the display area 214, the hold display image corresponding to the read hold is shifted from the hold display area 212 to the display area 214 and displayed. The special display image may be displayed in the display area 214 in a superimposed manner or together with the hold display image. In any case, a display pattern indicating which of a plurality of types of hold display images that can be distinguished from each other is displayed for each hold based on at least one or both of the big lottery random value and the variation random value. According to the determined display pattern, the hold display image corresponding to the hold stored in the hold storage unit is displayed in the hold display area 212, and the hold display image corresponding to the read hold is held. They are displayed in the display area 214 different from the display area 212. Further, the display pattern of the hold display image specifies that any hold stored in the hold storage unit is set as the target hold, and the display of the predetermined special display image is started before the target hold is read. A display pattern is included. When the specific display pattern is determined, a predetermined hold display image corresponding to the target hold of the specific display pattern is displayed in the hold display area 212, and at least a hold display image corresponding to the target hold is displayed in the hold display area 212. A special display image may be displayed in the display area 214 while being displayed.
  In the above embodiment, only one type of special display image has been described. However, a plurality of types of special display images may be provided, and reliability may be set for each type of special display image. In this case, the specific scenario (specific display pattern) only needs to define the type of special display image displayed in the display area 214 and the display start time of the special display image.
In the above embodiment, the main CPU 300a that executes the processing of FIG. 21 corresponds to the reserved storage unit of the present invention, and the special-purpose reserved storage area of the main RAM 300c corresponds to the reserved storage unit of the present invention.
Moreover, in the said embodiment, main CPU300a which performs the process of FIG.25 S610-9 and step S610-11 corresponds to the lottery means of this invention.
In the above embodiment, the fluctuation mode number and the fluctuation pattern number correspond to the fluctuation information of the present invention, and the main CPU 300a that executes the processing of FIG. 26 corresponds to the fluctuation information determination means of the present invention.
In the above-described embodiment, the sub CPU 330a that executes the processing of step S1220-5 and step S1220-7 in FIG. 61 corresponds to the variation effect determining means of the present invention.
Moreover, in the said embodiment, sub CPU330a which performs the process of FIG. 62 is corresponded to the fluctuation production execution means and the hold display control means of this invention.
In the above embodiment, the sub CPU 330a that executes the processing of FIG. 60 corresponds to the hold display determination unit of the present invention.
DESCRIPTION OF SYMBOLS 100 ... Game machine 108 ... Game board 116 ... Game area | region 120 ... 1st starting port 122 ... 2nd starting port 300 ... Main control board 300a ... Main CPU
300b ... Main ROM
300c ... main RAM
330 ... Sub control board 330a ... Sub CPU
330b Sub ROM
330c: Sub RAM

Claims (1)

  1. A game board in which a game area where game balls flow down is formed;
    A start area provided so that a game ball flowing down the game area can enter; and
    Determining the random number value for the big game lottery used in the big game lottery to determine whether or not to give the game profit to the player on the condition that the game ball has entered the starting area, and the variation information in which the variation time is defined And a storage unit for storing the random number value for use used in the storage, and storing the acquired random number value as storage information in a storage unit,
    Lottery means for reading the hold information stored in the hold storage unit when the start condition is satisfied, and executing the lottery lottery based on a random number for lottery lottery of the hold information;
    Fluctuation information determining means for determining the fluctuation information based on the result of the leading role lottery and the fluctuation random number value of the read hold information;
    Based on the fluctuation information determined by the fluctuation information determination means, the fluctuation effect determination means for determining the execution mode of the fluctuation effect that informs the result of the lottery lottery,
    Fluctuating effect executing means for executing the fluctuating effect according to the determination of the changing effect determining means;
    A display pattern indicating which of a plurality of types of on-hold display images that can be distinguished from each other is displayed based on at least one of or both of the big lottery random value and the fluctuation random value of the on-hold information. Hold display determination means to determine for each,
    In accordance with the display pattern determined by the hold display determining means, the hold display image corresponding to the hold information stored in the hold storage unit is displayed in the hold display area, and the hold information read by the lottery means A hold display control means for displaying a hold display image corresponding to a display area different from the hold display area;
    With
    In the display pattern of the hold display image, any hold information stored in the hold storage unit is set as the target hold information, and before the target hold information is read, a special display image different from the hold display image is displayed. It contains a specific display pattern that is specified to start display,
    The hold display control means includes
    When the specific display pattern is determined by the hold display determining means, the display of the special display image is started due to the determination of the specific display pattern , and a predetermined hold corresponding to the target hold information of the specific display pattern As a display image display, while at least a hold display image corresponding to the target hold information is displayed in the hold display area, the hold display image is displayed in the hold display area in a default display mode, and gaming machine, characterized in that capable of continuously displayed the special display image in the display area.
JP2014160793A 2014-08-06 2014-08-06 Game machine Active JP6615440B2 (en)

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JP5192013B2 (en) * 2010-03-30 2013-05-08 京楽産業.株式会社 Pachinko machine
JP5751768B2 (en) * 2010-07-26 2015-07-22 株式会社平和 Pachinko machine
JP5833947B2 (en) * 2012-02-07 2015-12-16 株式会社ニューギン Game machine
JP6016232B2 (en) * 2012-12-03 2016-10-26 サミー株式会社 Bullet ball machine
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