JP6522034B2 - Gaming machine - Google Patents

Gaming machine Download PDF

Info

Publication number
JP6522034B2
JP6522034B2 JP2017078637A JP2017078637A JP6522034B2 JP 6522034 B2 JP6522034 B2 JP 6522034B2 JP 2017078637 A JP2017078637 A JP 2017078637A JP 2017078637 A JP2017078637 A JP 2017078637A JP 6522034 B2 JP6522034 B2 JP 6522034B2
Authority
JP
Japan
Prior art keywords
command
effect control
variable display
special
reset
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2017078637A
Other languages
Japanese (ja)
Other versions
JP2018175336A5 (en
JP2018175336A (en
Inventor
小倉 敏男
敏男 小倉
Original Assignee
株式会社三共
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三共 filed Critical 株式会社三共
Priority to JP2017078637A priority Critical patent/JP6522034B2/en
Publication of JP2018175336A publication Critical patent/JP2018175336A/en
Publication of JP2018175336A5 publication Critical patent/JP2018175336A5/ja
Application granted granted Critical
Publication of JP6522034B2 publication Critical patent/JP6522034B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to gaming machines such as pachinko gaming machines and slot machines.
  For example, Patent Document 1 is a gaming machine capable of executing variable display (variation display of symbols, etc.), and is based on first control means (sub integrated board 1740) and information from the first control means. And a second control means (liquid crystal control board 1750) for displaying on the display means an image related to a game (image of variable display, etc.).
JP, 2014-138774, A
  In the gaming machine of Patent Document 1, when an abnormality occurs in the second control means during the variable display, the state of the gaming machine (whether or not the variable display is currently being performed, etc. even if the second control means can be restored) There is a disadvantage that can not be recognized). The cause of the occurrence of the abnormality may be, for example, the influence of noise generated from an adjacent game machine or an island on which the game machine is installed. Moreover, abnormality is, for example, that the second control means freezes or goes down.
  The object of the present invention is to provide a gaming machine in which the second control means restored from the abnormality can recognize the state of the gaming machine.
(A) A gaming machine capable of executing variable display of special identification information ,
First control means,
It is possible to communicate with the first control means, and based on the information from the first control means , the variable display of the decoration identification information and the variable of the special identification information displayed at a position which is always visible and smaller than the decoration identification information. comprising a second control means for performing similar display means and a display, a
The first control means is
Outputting a reset signal for resetting the second control means to the second control means based on the communication status with the second control means;
When specific symbol and the second control unit in the variable display is restored is reset by the reset signal, outputted to the second control means specific information to specify that the variable display in a special identification information And
A first command to start variable display of special identification information, and a second command capable of specifying whether it is a specific display result controlled to an advantageous state advantageous to the player or a non-specific display result. Output to the control means,
The second control means starts variable display of special identification information based on the first command, and derives and displays a display result of variable display of special identification information based on the second command,
The specific information includes the first command,
It is characterized by
(1) In order to achieve the above object, the gaming machine according to the present invention is:
A gaming machine (for example, a pachinko gaming machine 1) capable of executing variable display (for example, variable display of a special symbol),
A first control unit (for example, a first effect control board 12);
And second control means (for example, VDP of effect control unit 31) for displaying an image related to a game on the display means based on information from the first control means (for example, second effect control command).
The first control means is identification information (e.g., for example, when it is possible to specify that variable display is in progress when an abnormality occurs in the second control means and is restored during variable display). The small symbol variation start designation command is output to the second control means (for example, steps S552A to S554 in FIG. 25),
It is characterized by
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. For example, recovery is possible when the second control means can be restored after the second control means freezes or goes down due to the influence of noise generated from another game machine or an island on which the game machine is installed. The second control means can recognize the state of the gaming machine.
(2) In the gaming machine of (1),
In the display of the image regarding the game, the variable display of the decoration identification information (for example, decoration pattern) and the special identification information (for example, a small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The first control means is
Determining means (for example, steps S741 to S743 in FIG. 18) for determining whether a predetermined signal (for example, a normal operation signal) is output from the second control means;
Reset means (for example, step S744 in FIG. 18) for resetting (for example, short reset) the second control means based on the determination result of the determination means;
Specific information output means (for example, steps S552A to S554 in FIG. 25) for outputting the specific information after reset by the reset means;
The specific information includes a command to start variable display of special identification information (for example, a small symbol variation start designation command).
You may do so.
  According to such a configuration, the second control means can be properly recovered from the abnormality, and the second control means recovered from the abnormality can recognize the state of the gaming machine. Further, the player can recognize that the variable display is being performed by the variable display of the special identification information.
(3) In the gaming machine of (1) or (2) above,
In the display of the image regarding the game, the variable display of the decoration identification information (for example, decoration pattern) and the special identification information (for example, a small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The first control means is a first command (for example, a small symbol variation start designation command) for starting variable display of special identification information, and an advantageous state in which the display result of the variable display is advantageous for the player (for example, big hit game A second command (for example, a symbol stop designation command) for specifying whether it is a specific display result (for example, "big hit") or a non-specific display result (for example, "disappear") controlled to the state); Send
The specific information includes at least the first command,
The second control means starts variable display of special identification information based on the first command (for example, based on a small symbol variation start designation command (for example, the command transmitted in step S554 of FIG. 25 in step S78). The variable display of small symbols is started (FIG. 28), and the display result of the variable display of the special identification information is derived and displayed based on the second command (eg, symbol stop designation command (eg, FIG. 25 in step S78) Send the display result of the variable display of the small symbol based on the command transmitted in step S572 (FIG. 28)),
You may do so.
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. Further, the player can recognize that the variable display is being performed by the variable display of the special identification information.
(4) In the gaming machine according to any one of the above (1) to (3),
In the display of the image regarding the game, the variable display of the decoration identification information (for example, decoration pattern) and the special identification information (for example, a small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The variable display of the special identification information is a variable display in which a plurality of types of special identification information having different display colors are changed (see, for example, a modification).
You may do so.
  According to such a configuration, it can be easily recognized that the special identification information is being variably displayed.
(5) In the gaming machine according to any one of the above (1) to (4),
In the display of the image regarding the game, the variable display of the decoration identification information (for example, decoration pattern) and the special identification information (for example, a small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The variable display of the special identification information is a variable display in which a plurality of types of special identification information having different sizes are changed (see, for example, a modification).
You may do so.
  According to such a configuration, it can be easily recognized that the special identification information is being variably displayed.
(6) In the gaming machine according to any one of the above (1) to (5),
The first control means transmits a specific signal to the second control means when a period in which predetermined communication with the second control means can not be performed exceeds a specific period (for example, when a rise signal can not be received for 10 seconds). (E.g., reset signal) is continuously output over a predetermined period (e.g., long reset);
It is characterized by
  According to such a configuration, the second control means can be suitably operated.
It is a front view of a pachinko game machine in one embodiment of the present invention. It is a block diagram which shows the example of the various control boards etc. which were mounted in the pachinko game machine of FIG. It is a block diagram for demonstrating the command and signal transmitted / received by a main board | substrate, a 1st presentation control board, and a 2nd presentation control board. It is a figure showing an example of the main 1st production control command. It is a figure showing an example of the main 2nd production control command. It is a figure which shows the example of the various signals transmitted to a 1st presentation control board from a 2nd presentation control board. It is a figure which shows the example of operation | movement monitoring (supply timing of a reset signal) of the 2nd presentation control board by a 1st presentation control board. It is a figure which shows the aspect of long reset and short reset. It is a flow chart which shows an example of special symbol process processing. It is a flow chart which shows an example of start winning a prize judging processing. It is a flow chart which shows an example of special symbol normal processing. It is a flow chart which shows an example of change pattern setting processing. It is an explanatory view showing an example of composition of a change pattern. It is a figure which shows the example of determination of the fluctuation pattern at the time of big hit. It is a figure which shows the example of determination of the fluctuation pattern at the time of a loss. It is a flow chart which shows an example of special symbol stop processing. It is a flow chart which shows an example of the 1st production control main processing. It is a flow chart which shows an example of reset related processing. It is an explanatory view explaining an example of processing contents performed by processing (step S705) of the 1st production control command analysis etc. It is a flow chart which shows an example of production control process processing. It is a flowchart which shows an example of a variable display start waiting process. It is a flowchart which shows an example of a variable display start setting process. It is a figure which shows the example of determination of whether to change a background. It is a figure which shows the example of determination of a background. It is a flow chart which shows an example of processing under variable display. It is a flow chart which shows an example of processing during hitting. It is a flow chart which shows an example of the 2nd production control main processing. It is a figure showing processing contents performed at Step S78 of the 2nd production control main processing. It is a figure which shows an example of the display mode (demo display mode) of the production | presentation screen in a demonstration period. It is a figure which shows an example of the production | presentation screen in a demonstration period. It is a figure which shows an example of the production | presentation screen in variable display. It is a figure which shows an example of the production | presentation screen in big hit game state. It is a figure which shows an example of the display mode (demo display mode) of the production | presentation screen in a demonstration period. It is a figure which shows the structural example of a 2nd presentation control command. It is an example of strength change of a cooling fan. It is the aspect of the long reset which concerns on a modification. It is an example of an effect screen at the time of volume change.
(Basic configuration of pachinko gaming machine 1)
FIG. 1 is a front view of a pachinko gaming machine 1 according to an embodiment of the present invention, showing a layout of main members. The pachinko gaming machine (game machine) 1 is roughly divided into a gaming board (gauge board) 2 constituting a gaming board surface and a gaming machine frame (underframe) 3 for supporting and fixing the gaming board 2.
  A game area is formed on the game board 2. In this game area, a game ball as a game medium is shot and shot from a predetermined ball striking device. The game area has a game area 2A on the left side and a game area 2B on the right side. The player can hit the gaming ball into the left playing area 2A (see path L1) or into the right playing area 2B (see path L2).
  At a predetermined position of the game board 2 (in the example shown in FIG. 1, on the right side of the game area), a variable display (first one) of a first special symbol (also referred to as a first special view) as a plurality of types of special identification information. Variable display of the first special symbol display device 4A for playing a special drawing game) and the second special symbol (also referred to as a second special drawing) as a plurality of types of special identification information (also referred to as a second special drawing game) And a second special symbol display device 4B for performing the These are formed of 7-segment LEDs and the like, and the special symbol may be a number indicating "0" to "9" or a lighting pattern such as "-". The special symbol may include a pattern in which all the LEDs are turned off. In addition, "first special drawing" and "second special drawing" are generically referred to simply as "special drawing" or "special symbol", and "first special drawing game" and "second special drawing game" are collectively referred to It is also simply referred to as the "special figure game".
  In addition, "variable display" of special symbols is, for example, changing (displaying in a variable manner) a plurality of types of special symbols by update display or the like (the same applies to variable displays of other symbols described later). At the end of the variable display, a predetermined special symbol is stopped (displayed (also referred to simply as derivation)) as a display result (variable display result) (the same applies to other variable displays described later). In addition, scroll display, a deformation | transformation, expansion / contraction etc. may be performed as a fluctuation | variation of a pattern (especially decoration pattern mentioned later).
  In the vicinity of the center of the game area on the game board 2, an image display device 5 such as an LCD (Liquid Crystal Display Device) is provided. The image display device 5 displays various effect images.
  In the image display device 5, variable display of decorative symbols (such as symbols indicating numbers and the like) as plural types of decorative identification information different from the special symbol is performed in synchronization with the special-figure game. For example, variable display (for example, scroll display or update display in the up and down direction) of the decorative symbols is performed in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, 5R on the screen of the image display device 5 To be done.
  Further, in the image display device 5, in synchronization with the special view game and the variable display of the decorative symbol, in the specific display area 5X on the screen of the image display device 5, a plurality of types of special identification information different from the special symbol and the decorative symbol. Variable display of small symbols (such as symbols showing numbers and the like) is also performed. The variable display of the small symbols is performed in three display areas as in the variable display of the decorative symbols.
  At the bottom of the screen of the image display device 5, a first hold display image (here, a circle image) 5HA and a second hold display image (here, a circle image) 5HB are displayed. The first hold display image 5HA indicates a first special view game being held for execution. The second hold display image 5HB shows a second special view game for which execution is being held. In addition, the number of reservations for a special drawing game is also referred to as a number of special drawing reservations. In particular, the number of reservations for the first special view game is referred to as the number of first special illustration reservations. The number of reservations for the second special view game is referred to as the second special view reservation storage number. The number of first special view pending storages and the number of second special view pending storages are displayed according to the display numbers of the first pending display image 5HA and the second pending display image 5HB.
  In addition, a first hold indicator 25A and a second hold indicator 25B are provided to display the number of special map reservations in an identifiable manner. Each of the first hold indicator 25A and the second hold indicator 25B includes a plurality of LEDs, and displays the number of first special view hold memories and the second special view hold memory according to the number of lighted LEDs. Do.
  Under the image display device 5 (game area 2A), a normal winning ball device 6A is provided. The regular winning ball device 6A, for example, forms a first start winning opening that is kept in a constant open state where a game ball can always enter by means of a predetermined ball receiving member. When the gaming ball enters the first starting winning opening, the first starting opening switch 22A (see FIG. 2) is turned on, whereby the entry of the gaming ball is detected. At this time, a predetermined number (for example, three) of prize balls are paid out, and the execution of the first special figure game can be started or suspended.
  On the right side (game area 2B) of the image display device 5, a normally variable winning ball device 6B is provided. The normally variable winning ball device 6B is an electric tulip type wheeler having a pair of movable winglets that changes between a closed state in a vertical position and an open state in a tilting position by a solenoid 81 (see FIG. 2) for a normal electric character. An object (usually a motorized part) and a plate located above it, and forming a second start winning opening. In the case of the normally variable winning ball device 6B, for example, when the movable wing piece is in the vertical position when the solenoid 81 is in the off state, the tip of the movable wing piece is close to the plate and the second starting winning hole is It will be in the closed state where the game ball does not enter (it is also said that the second starting winning opening will be closed). On the other hand, the normally variable winning ball device 6B is in an open state where the gaming ball can enter the second start winning opening by the movable wing piece being in the tilting position when the solenoid 81 is in the on state (second It is also said that the starting winning opening will be in an open state). When the gaming ball enters the second starting winning opening, the second starting opening switch 22B (see FIG. 2) is turned on, whereby the entry of the gaming ball is detected. At this time, a predetermined number (for example, three) of prize balls are paid out, and the execution of the second special figure game can be started or suspended.
  A special variable winning prize ball device 7 is provided below the normal variable winning prize ball device 6B (game area 2B). The special variable winning prize ball device 7 includes a special winning opening door driven to open and close by a solenoid 82 (see FIG. 2) serving as a special winning opening door, and the specific winning opening door is changed to an open state and a closed state by the special winning opening door. Form a big winning opening as an area.
  As an example, in the special variable winning prize ball device 7, when the solenoid 82 for the big winning mouth door is off, the big winning mouth door closes the big winning mouth, and the game ball enters the big winning mouth (for example, Do not pass. On the other hand, in the special variable winning prize ball device 7, when the solenoid 82 for the big winning mouth door is in the on state, the big winning mouth door opens the big winning mouth, and the game ball easily enters the big winning mouth Become.
  When the gaming ball enters the big winning opening, the count switch 23 (see FIG. 2) is turned on, whereby the entry of the gaming ball is detected. At this time, a predetermined number (for example, 14) of game balls are paid out as award balls. Thus, when the game ball enters the special winning opening, for example, more winning balls are paid out than when the game ball enters the first starting winning opening or the second starting winning opening.
  An ordinary symbol display 20 is provided at a predetermined position of the game board 2 (in the example shown in FIG. 1, on the left side of the game area). As an example, the normal symbol display 20 is made up of LEDs of 7 segments, etc., and performs variable display of a normal symbol (also referred to as a "common figure") as a plurality of types of normal identification information different from the special symbol. Such variable display of ordinary symbols is also referred to as a common game.
  The regular game is executed based on the passage of the game ball through the passage gate 41 provided at the predetermined position of the game board 2 (on the right side of the image display device 5 and in the game area 2B). When the gaming ball passes through the passing gate 41, the gate switch 21 of FIG. 2 is turned on, whereby the passage of the gaming ball is detected.
  Above the normal symbol display 20, a general drawing reserve display 25C is provided. The common drawing suspension display 25C is configured to include, for example, four LEDs, and displays the number of common drawing reservation storages, which is the number of common drawing games whose execution is being held, by the number of lighted LEDs.
  On the surface of the game board 2, besides the above-described configuration, a windmill and a large number of obstacle nails for changing the flow direction and speed of the game ball are provided. At the lowermost position of the game area, an out port is provided where game balls that have not entered any winning port are captured.
  In this embodiment, a nail row PL for dividing the game area 2A and the game area 2B is also provided. The nail row PL is constituted by a row of obstacle nails provided on the game board 2 and blocks the path of the left-handed game ball and prevents the entry into the second start winning opening and the direction of the big winning opening. Furthermore, the nail row PL blocks the path of the right-handed game ball and prevents entry into the first starting winning opening. Therefore, the game ball hit into the game area 2A, that is, the game ball hit to the left can enter the first start winning opening, but the second start winning opening and the big winning opening in the open state I can not enter. It should be noted that the game ball hit to the left can not pass through the passing gate 41 (as apparent from the positional relationship). The game ball hit into the game area 2B, that is, the game ball hit to the right, can enter the second start winning opening and the big winning opening in the open state, but can not enter the first start winning opening. The right-handed game ball can also pass through the passing gate 41.
  At the left and right upper positions of the gaming machine frame 3, speakers 8L and 8R for reproducing and outputting voices such as sound effects are provided, and further, in the peripheral area of the gaming area, a gaming effect lamp 9 for gaming effect It is provided. The game effect lamp 9 is configured to include an LED.
  At the lower right position of the gaming machine frame 3 is provided a striking operation handle (operation knob) operated by a player or the like to eject a gaming ball as a gaming medium toward the gaming area by the striking device. There is.
  At a predetermined position of the gaming machine frame 3 below the gaming area, a game ball paid out as a prize ball and a game ball lent out by a predetermined ball lending machine are held so as to be able to be supplied to the ball striking device (stored ) Is provided. At the lower part of the gaming machine frame 3, a lower tray is provided which holds (retains) surplus balls and the like overflowing from the upper tray so as to be discharged to the outside of the pachinko gaming machine 1.
(Board configuration of pachinko gaming machine 1)
On the pachinko gaming machine 1, for example, a main board 11, a first effect control board 12, a effect control board 12, a relay board 15, a second effect control board 30, and the like as shown in FIG. 2 are mounted. Besides, various substrates such as a payout control substrate, an information terminal substrate, a launch control substrate, a power supply substrate and the like are arranged on the back of the gaming board etc. in the pachinko gaming machine 1.
  The main board 11 is a control board on the main side, and functions to control the progress of the game (special figure game, execution of the common drawing game, etc.) in the pachinko gaming machine 1 (first effect control board 12 towards the first effect It has a control command (see FIG. 4; including the function of transmitting the details, which will be described later). The main substrate 11 includes a game control microcomputer 100, a switch circuit 110, a solenoid circuit 111, and the like.
  The game control microcomputer 100 is, for example, a one-chip microcomputer, and has a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I And / O (Input / Output port) 105.
  As an example, the CPU 103 executes a program stored in the ROM 101 to realize the function of the main substrate 11 (control of the progress of the game). At this time, various data stored in the ROM 101 (variation pattern (FIG. 13, etc .; details will be described later), data indicating various tables, etc.) are used, and the RAM 102 is used as a main memory.
  The random number circuit 104 is capable of updating numerical data indicating various random number values (game random numbers) used when controlling the progress of the game. Note that part of the gaming random numbers is updated by the CPU 103 executing a predetermined computer program (for example, it is updated by the gaming random number update process described later).
  The I / O 105 receives, for example, an input port to which a later-described detection signal supplied from the switch circuit 110 is input, and various signals (a first effect control command, a solenoid drive signal described later, various display devices) 4A, 4B, 20, and an output port for outputting a signal for driving the suspension display 25A to 25C etc. to the outside of the game control microcomputer 100.
  The switch circuit 110 detects detection signals (game media) from various switches (gate switch 21, start opening switch (first start opening switch 22A and second start opening switch 22B), count switch 23) for detecting game balls. A detection signal or the like indicating that the switch has been turned on is entered and transmitted to the game control microcomputer 100.
  The solenoid circuit 111 sends a solenoid drive signal (for example, a signal to turn on the solenoid 81 and the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for the ordinary motorized role and the solenoid 82 for the big winning opening door. Transmit
  The first effect control command transmitted from the main substrate 11 to the first effect control substrate 12 is relayed by the relay substrate 15.
  The first effect control board 12 is a sub-side control board independent of the main board 11. The first effect control substrate 12 makes various decisions regarding effects based on the first effect control command transmitted from the main substrate 11 to the first effect control substrate 12 via the relay substrate 15, and the first according to the determination result 2) The effect control command (see FIG. 5; details will be described later) is supplied to the second effect control board 30 to cause the second effect control board 30 to execute effects. The first effect control board 12 also has a function of checking whether the second effect control board 30 is operating and resetting or the like as necessary.
  The first effect control board 12 is mounted with an effect control CPU 120, a ROM 121, a RAM 122, and an I / O 125. The effect control CPU 120, the ROM 121, the RAM 122, and the I / O 125 may be configured as a one-chip microcomputer.
  As an example, when the effect control CPU 120 executes the program stored in the ROM 121, the function of the first effect control board 12 (determination of various effects related to the transmission of the second effect control command, the second effect control board 30 Perform processing to realize operation check, reset, etc. At this time, various data stored in the ROM 121 (for example, table data for determining the execution content of the effect, data of the second effect control command, etc.) are used, and the RAM 122 is used as the main memory.
  The random number circuit 124 can count the numerical data representing various random number values used to determine the execution content of the effect etc. in an updateable manner. Such random numbers are also referred to as effect random numbers. A part of the effect random number is updated by the effect control CPU 120 executing a predetermined computer program (for example, updated by effect random number update processing described later).
  The I / O 125 includes, for example, an input port to which various signals (a first effect control command, various signals from the second effect control board 30 (see FIG. 6; details will be described later), etc.) are input And an output port for outputting various signals (a second effect control command, a cooling fan drive signal to be described later, a reset signal (see FIG. 8; details to be described later), etc.) to the outside of the first effect control board 12 by processing. Configured
  The second effect control board 30 executes various effects based on the second effect control command from the first effect control board 12. At this time, the second effect control board 30 performs various effects by controlling various effect devices such as the image display device 5, the speakers 8L and 8R, and the game effect lamp 9.
  The effect control unit 31 is mounted on the second effect control board 30. The effect control unit 31 is configured of a video display processor (VDP), a character generator ROM (CGROM), and the like. The VDP includes an SDRAM (Synchronous Dynamic Random Access Memory) or the like which is a main memory. In this embodiment, the VDP performs various processes to realize the function (execution of presentation, etc.) of the second presentation control board 30.
  The VDP of the effect control unit 31 generates a video signal of the effect image to be displayed on the image display device 5 based on the image data stored in the CGROM and outputs it to the image display device 5, and the effect image to the image display device 5 Is displayed.
  In addition to the image data for generating the video signal of the effect image, the CGROM stores voice data for outputting sound from the speakers 8L and 8R, lighting data for lighting the game effect lamp 9, and the like. . Note that data (voice data, lighting data, and the like) other than image data may be stored in a storage unit (provided as part of the effect control unit 31) other than the CGROM.
  At least a part of the effect control unit 31 may be configured as a one-chip processor. For example, the effect control unit 31 may be formed of one chip VDP including a CGROM or the like. The main memory of the VDP may be externally attached to the VDP as a part of the effect control unit 31.
  The image display device 5 displays an image (effect image) represented by the video signal based on the video signal supplied from the effect control unit 123 to the image display device 5.
  The pachinko gaming machine 1 is further equipped with a cooling fan 40. The cooling FAN 40 blows air to a heat generating portion of the second effect control board 30, such as the effect control unit 31 (in particular, VDP). The cooling FAN 40 operates by supplying a cooling fan drive signal output from the first effect control board 12 (I / O 125) as necessary, and cools the target portion by air flow.
(Progress of the game etc.)
A game medium (game ball) is fired toward the game area by the player's rotation operation to the ball hitting operation handle provided in the pachinko gaming machine 1. The player adjusts the operation amount (rotation amount) of the hitting operation handle to perform left hitting (operation of hitting the gaming ball into the game area 2A) or right hitting (operation of hitting the game ball into the game area 2B).
  When the left-handed game ball enters the first starting winning opening formed in the normal winning ball device 6A, the first special view game is started. Further, when the right-handed game ball enters the second start winning opening (opened state) formed in the normally variable winning ball device 6B, the second special view game is started. It should be noted that when the special figure game can not be started (when the start condition is not satisfied), such as when another special figure game is already being executed, or is controlled to the big hit gaming state described later The execution of the special drawing game is suspended with the upper limit etc. The reserved special drawing game is executed by establishment of a start condition that can start the special drawing game (eg, no other special drawing game is currently being executed, or the jackpot gaming state is not in progress). When the game ball enters the first start winning opening when the first special view reserve memory number has reached the upper limit value, the first special figure reserve memory number does not increase, and the approach is invalidated ( There may be a prize ball). When the game ball enters the second start winning opening when the second special drawing reserve memory number has reached the upper limit value, the second special figure reserve memory number does not increase, and the approach is invalidated ( There may be a prize ball). The entry (winning) of the gaming ball to the first starting winning opening that increases the number of first special view holding memories is also referred to as the first starting winning. The entry (winning) of the gaming ball to the second starting winning opening that increases the second special view holding memory number is also referred to as the second starting winning. These winnings are collectively referred to simply as starting winnings.
  The special symbol (variable display result) stopped and displayed in the special drawing game is a big hit symbol (for example, a special figure such as "5" or "7") and a lost figure (for example, a special figure such as "-") There is. When the jackpot symbol is stopped and displayed (derived), it is when the variable display result is "big hit". When the lost symbol is stopped and displayed (derived), the variable display result is "lost".
  When the variable display result of the first special view game or the second special view game is "big hit" (specific display result), the game is controlled to the big hit gaming state as an advantageous state advantageous to the player. When the variable display result is "losing", it is not controlled to the big hit gaming state.
  In the big hit game state, the big winning opening formed by the special variable winning ball device 7 is in the open state. In the open state, a predetermined number (for example, nine) of the progress timing of a predetermined period (for example, 29 seconds) and the number of gaming balls (the number of gaming balls for which winning is detected by the count switch 23) has entered the big winning opening. The timing until reaching the timing, or any of the earlier timing is continued. Such an open state is called a round game (also simply referred to as a "round"). In the jackpot gaming state, the round game is repeatedly executed until the predetermined upper limit number of times (for example, “15 times”) is reached (in the period other than the round game, the big winning opening is closed). As a result, in the big hit gaming state, many winning balls are paid out.
  The "big hit" is set to a big hit type of "non-deterministic change" or "precise change". When the jackpot type is "non-deterministic change", the jackpot symbol of "5" is derived, and when the "big change" is "7", the jackpot symbol is derived. In this embodiment, the mode of the big hit gaming state (the number of round games, the predetermined period, etc.) does not change according to the big hit type, but the mode may be changed according to the big hit type.
  In addition, the "big hit" when the big hit type is "non-probability variation" and "probability variation" may be referred to as "non-probability variation big hit" and "probably variation big hit". Also, the big hit gaming state based on "non-probable big hit" and "prone big hit" may be referred to as "non-prone big hit gaming state" and "probably big hit gaming state", respectively.
  After the big hit gaming state ends, the probability that the variable display result will be a "big hit" (big hit probability) may be controlled to a definite change state in which it is higher than the normal state. The definite change state continues until a predetermined positive change termination condition is satisfied, such as the next big hit gaming state being started.
  In addition, after the big hit game state ends, it may be controlled to the short time state when the average variable display time (period of the variable display) becomes shorter than the normal state. In the time saving state, one of the time saving end conditions of the special figure game being executed a predetermined number of times (100 times in this embodiment) and the start of the next big hit game state is first. Continue until established. The number of remaining executions of the special view game until the time saving end condition is satisfied may be referred to as the number of time saving remaining times.
  When the right-handed game ball passes the passage gate 41, a common drawing game (variable display of normal symbols) is started. It should be noted that, when the standard drawing game can not be started (when the start condition is not satisfied), such as under open control described below when another common drawing game is already executed, the common drawing game is limited to four etc. Execution is suspended. The reserved regular game is executed when the start condition for starting the regular game (for example, no other regular game is being executed or the opening control is not performed). When the gaming ball passes through the passage gate 41 when the number of common drawing holding memory reaches the upper limit value, the number of common drawing holding memory does not increase, and the passing is invalidated.
  The variable display results stop-displayed in the common-play game include a per-common-pattern (for example, a common drawing such as "7") and a common-use lost symbol (for example, a common drawing such as "-"). . When the symbol is stopped and displayed (derived) per common drawing, it is when the variable display result is "per common drawing". In the case where the common drawing losing symbol is stopped and displayed (derived), the variable display result is "general drawing lost".
  In the case of "per common drawing", the open control is performed such that the movable wing piece of the normally variable winning ball device 6B is tilted for a predetermined period (thereby, the second start winning opening changes to the open state).
  In this embodiment, the gaming state after the non-probable variation big-hit gaming state ends is a time saving state but not a definite changing state. Certainly the gaming state after the big hit gaming state ends, becomes the time saving state and the probability changing state.
  In the time saving state, the game ball can enter the second start winning opening more easily than the non-time saving state in which the time saving state such as the normal state is short, normally variable winning ball device 6B is opened and closed And change. For example, control to make the variation time of a normal symbol in a regular game (the period of variable display of a regular pattern, also referred to as a regular variation time), shorter than in the normal state, or variable display in each regular game It is sufficient to change the normally variable winning ball device 6B between the open state and the closed state in a favorable change mode by control or the like that improves the probability that the result is “per common” than in the normal state. Such control is referred to as high open control (also referred to as "time-saving control" or "high base control"). By being controlled to such a short time state, the time required for the next variable display result to be "big hit" is shortened, and the short time state is a state more advantageous to the player than the normal state, like the definite change state. Become.
  Note that the normal state is a gaming state other than the advantageous state for the player such as an advantageous state such as a big hit gaming state, a time saving state, or a probability change state, and the variable display result in the common drawing game is The pachinko gaming machine 1 such as the probability of being hit and the probability that the variable display result in the special figure game is a "big hit" is the initial setting state of the pachinko gaming machine 1 (e.g. It is a state controlled in the same way as when the predetermined return processing is not executed after the closing.
  The short time state is also referred to as "high base" and the like, and the gaming state not in the short time state is also referred to as "low base" or "non-short time state". The definite change state is said to be "high definite" and the like, and the gaming state not definite change is also referred to as "low definite", "non definite change" and the like.
  In this embodiment, in the non-time-short state, the variable display result of the common drawing game is substantially “general drawing missing”. On the other hand, in the time saving state, the variable display result of the common drawing game is almost “per common drawing”. That is, the second start winning opening is unlikely to be in the open state when in the non-time-short state, but is likely to be in the open state when in the time-short state. Also, during the big hit game state, the big winning opening is open, but otherwise it is not open. For this reason, in this embodiment, it is difficult to make the game ball enter the second start winning opening or the big winning opening, even if you are hitting the right when you are not in the jackpot gaming state and in the non-time saving state Since it is not possible, the player strikes the left to make the game ball approach the first start winning opening that is always open. On the other hand, in the case of the time saving state or the big hit gaming state, since the player can expect the game ball to enter the second start winning entry or the big winning entry, the player performs a right hit.
(Such as effects that are executed according to the progress of the game)
The "left", "middle" and "right" decorative symbol display areas 5L, 5C, 5R provided in the image display device 5 correspond to the start of the first special view game or the second special view game The variable display (also a kind of effect) of decorative design is started. When the variable display result (also referred to as finalized special symbol) is stopped and displayed in the first special view game and the second special view game, the finalized decorative symbol (3 as a display result (variable display result) of the variable display of the decorative symbol The combination of the two decorative designs is also stopped (derived).
  In a period from the start to the end of the variable symbol display of the decorative symbol, the variable symbol pattern of the decorative symbol may be a predetermined reach symbol (reach is established), and the reach effect is executed. As reach effects, normal reach, super reach A, and super reach B, which have different presentation modes, are prepared. In this embodiment, the jackpot expectation is high in the order of super reach B> super reach A> normal reach.
  The jackpot expectation is, for example, a ratio at which the variable display result of the special figure game is "big hit" (a ratio at which the display result of the variable display of the decorative symbol is "big hit").
  When the variable display result of the special view game is "big hit", a finalized decoration pattern to be a predetermined big hit combination is derived as the variable display result of the decoration pattern on the screen of the image display device 5. Specifically, the same decorative symbol (here, “2” to “7” on the predetermined effective line in the decorative symbol display areas 5L, 5C, 5R of “left”, “middle”, “right”) The fixed decoration pattern which is a big hit combination is derived by displaying all the characters and stopping display. In this embodiment, the decorative symbols to be stopped and displayed are different according to the big hit type. Specifically, in the case of "probable variation", the odd decorative symbols "3", "5", "7", and in the case of "non-probable variation", the even decorative symbols "4", "6" and "8" One of them is displayed.
  When the variable display result of the special view game is "loss", a combination of non-reach losses (combination when reach is not established) or a combination of reach losses (combination when reach is established) as variable display results of the decorative symbol The finalized decorative design to be) is derived.
  Further, during the variable display of the decorative symbol, the variable display of the small symbol (for example, the symbol of the numerals “1” to “9” as in the decorative symbol) is performed in the specific display area 5X. The variable display of the small symbols is performed in the three display areas, similarly to the variable display of the decorative symbols, but the variable display of the small symbols indicates that the special figure game is being executed (the decorative symbols are changing). (For this reason, regardless of execution of the effect, etc., it is displayed at a position which can always be viewed.) Each of the small symbols fluctuating in the three display areas is simultaneously stopped at the time of derivation of the variable display result. That is, each of the small symbols variably displayed does not stop one by one like the variable display of the decorative symbols, and does not reach reach or the like. When the variable display result of the special view game is "big hit", the same small symbol is simultaneously stopped (derived) as the variable display result, and when the variable display result of the special view game is "loss", the small display is different as the variable display result The symbol is stopped. In addition, the above-mentioned three display areas are almost the same as the size of the small design, and the variable display of the small design is executed in a narrow area so as not to be disturbed by other effects or to disturb other effects Be done. Therefore, variable display of small symbols is performed by, for example, scroll display performed smaller than in the case of decorative symbols, or update display in which small symbols are sequentially updated on the spot.
  The combination of small symbols as a variable display result derived by variable display of small symbols (combination of determined small symbols) is "2 2 2" at the time of big hit and "1 5 3" at the time of losing. In this embodiment, the odd number ("probability") is more advantageous than the even number ("non-probability") in this embodiment, and the "non-probability big hit" is "2 2 2". This is to prevent the player from mistakenly recognizing the original "non-probable variation big hit" as the "probably variable big hit" because the odd number sometimes appears.
  In addition to the reach effect, various effects such as an advance notice effect for anticipating the degree of expectation for a big hit are performed during the variable display of the decorative symbol. Even during the big hit gaming state, effects corresponding to the big hit gaming state are performed. During the jackpot gaming state or the time saving state, the effect of the right-handed notification for notifying that the right-handed should be performed is executed.
(Description of the operation of the first effect control board 12 and the second effect control board 30, etc.)
As shown in FIG. 3, the main board 11 transmits a first effect control command to the first effect control board 12 in accordance with the progress of the game. The first effect control command is, for example, a command as shown in FIG. 4 (which will be described in detail later), and is a command for designating the progress of the game.
  Here, the first effect control command will be described. FIG. 4 shows main first effect control commands. In addition, the following "(H)" shows that it is a hexadecimal number. The first effect control command is relayed by the relay board 15. Each of the first effect control commands has, for example, a 2-byte configuration, the first byte (upper bit) indicates MODE (type of command (classification)), and the second byte (lower bit) is EXT (detail of command) Content etc.).
  The command 8000 (H) is a first variation start designation command for designating (notifying) the start of the first special figure game, that is, the start of the variable display (variation) of the first special figure. The command 8001 (H) is a second variation start designation command for designating (notifying) the start of the second special figure game, that is, the start of the variable display (variation) of the second special figure. The first change start specification command and the second change start specification command may be collectively referred to as a change start specification command.
  The command 81XX (H) is a variation pattern designation command for specifying (notifying) a variation pattern of variable display (specifying game execution time of special figure game (special figure variation time) or pattern of variable display of decorative pattern) is there. A numerical value corresponding to each variation pattern (see FIG. 13 and described later in detail) is set to “XX” (for example, “00” for variation pattern PA 1-1).
  The command 8CXX (H) is a display result specification command for specifying (notifying) a variable display result. A numerical value corresponding to the display result is set to “XX” (for example, “00” for “losing”, “01” for “probable variation big hit”, etc.).
  The command 8F00 (H) is a symbol determination designating command for designating (notifying) the end of the special figure game (that is, deriving and displaying the variable display result).
  The command 95XX (H) is a game state designating command for designating the current game state. A numerical value corresponding to the gaming state is set to “XX” (for example, “00” in the normal state, “01” in the high probability high base state, etc.).
  The command A 000 (H) is a hit start designation command for designating (notifying) the start of the jackpot gaming state (which is also the start of the fanfare). The fanfare is an effect to be executed at the start of the big hit gaming state, and is an effect for notifying that the big hit gaming state has been made.
  The command A 300 (H) is a hit end designation command for designating (notifying) the end of the jackpot gaming state (which is also the start of the ending). The ending is an effect to be executed at the end of the big hit gaming state, and is an effect for notifying the end of the big hit gaming state.
  The command C0XX (H) is a first special figure hold memory number addition designation command for specifying (notifying) that the first start winning is generated and the first special figure hold memory number is increased by one. The command C1XX (H) is a second special-image-pending-storage-number-adding designation command that designates (notifies) that the second startup prize occurs and the second-specific-image pending storage number increases by one. In "XX", a numerical value indicating the number of to-be-saved special-pattern storages after the increase is set. These commands may be generically referred to as a special map pending storage count addition designation command.
  Command C2XX (H) specifies (notifies) that the number of 1st Tokushu Hold memories will decrease by 1 (to be held) by the 1st Tokusoku game being executed (the hold is taken down) It is a designated command. Command C3XX (H) specifies (notifies) that the number of second special view pending storages will decrease by one (the notification that the second special view game is executed (the suspension is taken)) It is a designated command. In "XX", a numerical value indicating the number of to-be-saved special views is stored. These commands may be generically referred to as a special map pending storage number subtraction designation command.
  The command C500 (H) is a right strike start designation command that designates the player to start a right strike. The command C 501 (H) is a right strike end designation command that designates the player to finish the right strike.
  The command C600 (H) is a wait for customer demonstration specification command for specifying the display of the demonstration screen (the waiting for customer demonstration screen).
  When the first effect control board 12 receives the first effect control command, it makes various decisions regarding effects based on the received first effect control command, and the second effect control command according to the decision result is Transmit to the effect control board 30 (see FIG. 3). The second effect control board 30 executes the effect with the content specified by the second effect control command.
  FIG. 5 shows main second effect control commands. In addition, the following "(H)" shows that it is a hexadecimal number. Each of the second effect control commands has, for example, a 2-byte configuration, the first byte (upper bit) indicates MODE (type of command (classification)), and the second byte (lower bit) is EXT (detailed command) Content etc.).
  The command D0XX (H) is a background designating command for designating a background in the effect image to be displayed on the image display device 5, and a numerical value corresponding to the background is set in “XX”. For example, “00” is set if the background is background A described later (FIG. 23), and “01” is set if the background B is background B.
  The command D1XX (H) is a variable display mode designating command for specifying a mode of variable display of a decorative symbol. The aspect of the variable display is specified by the fluctuation pattern. A numerical value corresponding to the fluctuation pattern is set to “XX”.
  The commands D2XX (H) to D3XX (H) are final stop symbol specification commands for specifying variable display results (final stop symbols, that is, combinations of finalized symbol designs) derived by variable display of decorative symbols. In "XX", a numerical value according to the variable display result (for example, if the final stop symbol is "777", the command is "D200", and if the final stop symbol is "173", the command is "D351" etc.) is set. Ru.
  The command D5XX (H) is a variable-displayed effect specifying command that specifies the start of execution of effects (reach effect, advance notification effect, etc.) to be executed during variable display of a decorative symbol. A numerical value corresponding to the effect to be specified is set in “XX” (for example, “00” when specifying start of execution of normal reach at the time of loss, “01” when specifying start of execution of normal reach at the time of big hit "Such).
  The command D600 (H) is a small symbol variation start designation command which designates the start of variable display (variation) of small symbols.
  The command D7XX (H) is a symbol stop designation command for designating that the variable display of the decorative symbol or the small symbol is ended and the variable display result (the determined decorative symbol or the determined small symbol) is derived. A value indicating the variable display result (in this case, whether it is a big hit or not) is set to “XX” (“00” for “lost”, “01” for “big hit”, etc.).
  The command E100 (H) is a jackpot production start designation command that designates start of execution of a jackpot effect (including fanfare but not including ending) executed during the jackpot gaming state.
  The command E200 (H) is an ending start specification command for specifying the start of execution of the ending effect.
  The command E600 (H) is a right-handed notification start designation command for specifying the start of the right-handed notification for causing the player to hit the right. The command E 601 (H) is a right-handed notification end designation command for specifying the end of the right-handed notification.
  The command E 800 (H) is a demonstration display designation command that designates the start of the display of the demonstration screen (the customer waiting demonstration screen).
  The command F1XX (H) is a first hold display image increase designation command specifying that the first hold display image 5HA should be increased by one. The command F2XX (H) is a second hold display image increase designation command specifying that the second hold display image 5HB should be increased by one. A numerical value indicating the number of pending display images after increase is set to “XX”. The first hold display image increase designation command and the second hold display image increase designation command are collectively referred to as a hold display image increase designation command.
  The command F3XX (H) is a first suspension display image reduction designation command for designating reduction of the first suspension display image 5HA. The command F4XX (H) is a second hold display image reduction designation command specifying that the second hold display image 5HB should be reduced by one. In “XX”, a numerical value indicating the number of pending display images after reduction is set. The first hold display image reduction designation command and the second hold display image reduction designation command are collectively referred to as a hold display image reduction designation command.
  In addition, the first effect control board 12 and the second effect control board 30 also exchange signals with each other (see FIG. 3). Specifically, the second effect control board 30 transmits a normal operation signal and a rising signal shown in FIG. 6, and the first effect control board 12 transmits a reset signal.
  The normal operation signal is a signal periodically (here, every one second) transmitted from the VDP of the effect control unit 31 of the second effect control board 30 to the first effect control board 12. When the normal operation signal is periodically transmitted, the VDP of the effect control unit 31 is operating normally. When the operation of the VDP is stopped due to an abnormality (for example, freeze or down due to noise or the like), the normal operation signal is not transmitted. For example, under the influence of noise generated from another pachinko game machine adjacent to the pachinko game machine 1 or an island on which the pachinko game machine 1 is installed, an abnormality in which the VDP freezes or down occurs. In this embodiment, in particular, the VDP may be susceptible to noise or the like, and the VDP is likely to have an abnormality and stop operating more easily than the first effect control board 12 or the like.
  The rising signal is when the VDP of the effect control unit 31 of the second effect control board 30 is activated (including activation by power on and restart by supply of a reset signal) to perform normal operation ( This is a signal transmitted from the VDP to the first effect control board 12 when initialization is finished in the VDP of the effect control unit 31 and execution of effects as a normal operation becomes possible). The fact that the VDP can perform the normal operation (execution of effects and the like) is referred to as the second effect control board 30 or the VDP rising (activated).
  The normal operation signal and the rising signal are transmitted as information signals each indicating 4-byte data as in the second effect control command.
  In the main board 11, the main board 11 sometimes rises that the normal operation (control of the progress of the game) becomes possible after the CPU 103 performs initial setting. In the first effect control board 12, the first effect control board that normal operation (including execution control of the effect (including determination of presence / absence of effect) and the like) becomes possible after the effect control CPU 120 performs initial setting. It is said that 12 has stood up.
  The reset signal (see FIG. 3) transmitted from the first effect control board 12 is supplied to the VDP of the effect control unit 31. The first effect control board 12 monitors the operation of the VDP of the effect control unit 31 (in this case, by receiving and monitoring the rising signal and the normal operation signal), and when it can be determined that the operation is defective, the VDP is Supplied (see FIGS. 7 and 8).
  The reset signal is input to a reset terminal included in the VDP of the effect control unit 31. For example, the predetermined terminal of the effect control CPU 120 and the reset terminal are electrically connected directly via the I / O 125 or the I / O of the effect control unit 31 or the like, and the effect control CPU 120 is reset The reset signal is supplied by controlling the voltage (potential) of the terminal. In this embodiment, the voltage level of the reset terminal is normally maintained at High. The reset signal is a low signal that sets the voltage level of the reset terminal to low (that is, here, reset is active low).
  The reset signal is for resetting the VDP of the effect control unit 31 in a hardware and forced manner. By the supply of the reset signal (when the voltage level of the reset terminal becomes low or when the low level is maintained for a predetermined period or more), the VDP of the effect control unit 31 is initialized (data temporarily stored is erased After the end of the supply of the reset signal (after the rise of the voltage level of the reset terminal to High), the VDP is activated (restarted) (starts operation). By such a reset signal, the VDP is reset and can be recovered from the down, freeze, etc. (restart, etc.).
  Here, the supply timing and the like of the reset signal will be described with reference to FIGS. 7 and 8. When the pachinko gaming machine 1 is powered on, the first effect control board 12 and the second effect control board 30 (VDP of the effect control unit 31) are activated (activated). The start of the VDP of the effect control unit 31 is late, and the VDP rises about 7 seconds later than the first effect control board 12 (the CPU 120 for effect control). After the rising, the first effect control board 12 performs reception monitoring of the rising signal (step S11).
  When the first effect control board 12 can receive the rising signal from the VDP during 10 seconds after the rising (the rising waiting time described later) (when the rising signal can be outputted by the VDP rising) In step S12, it is determined that the VDP has risen normally, and reception of a normal operation signal is performed (step S12). The 10 seconds is set by giving a margin to the 7 seconds. The 10 seconds may be measured by a timer or the like provided in the RAM 122.
  When the first effect control board 12 periodically receives a normal operation signal from the VDP after the start of step S12, it is determined that there is no abnormality, and the reception monitoring in step S12 is continued. On the other hand, when the first effect control board 12 can not receive the normal operation signal for 5 seconds (in the 5 seconds, the normal transmission interval of the normal operation signal is set with a margin of 1 second). Assuming that an abnormality has occurred, a short reset in which a reset signal is transmitted once to the VDP of the effect control unit 31 is performed (step S13). The five seconds may be measured by a timer or the like provided in the RAM 122.
  In short reset, as shown in FIG. 8, a reset signal having a time width of 1 ms is transmitted once. The 1 ms reset signal may be realized by an appropriate method. For example, it may be generated based on a clock signal or the like supplied from a predetermined clock circuit. For example, supply of a reset signal of 1 ms is realized by control of setting the reset terminal to the low level from a certain rising timing to the next rising timing in a clock signal where rising timing to high level arrives every 1 ms. The VDP of the effect control unit 31 starts operation (restart) after the end of the supply of the reset signal (after the rise of the voltage level of the reset terminal to High). Therefore, VDP is kept in the reset state (which is also the non-operation state) for 1 ms during which the reset signal is supplied. Since the second effect control board 30 (VDP of the effect control unit 31) is activated (restarted) again after the short reset (reset cancellation), the first effect control board 12 performs step to monitor reception of the rising signal. The process of S11 is performed. The above 1 ms is set as a time sufficient to reset the VDP of the effect control unit 31.
  If the first effect control board 12 can not receive a rising signal for 10 seconds after rising (in a case where the VDP can not rise) in step S11, the second effect control board 30 is abnormal It is long that the reset signal is transmitted 60000 times to the VDP of the effect control unit 31 (step S14). The number of transmissions of the reset signal is counted, for example, by a counter provided in the RAM 122 or the like.
  In long reset, a reset signal having a time width of 1 ms is continuously transmitted 60,000 times at 1 ms intervals (the fall of the reset signal is 1 ms interval) (see FIG. 8). Therefore, as a result, the reset terminal is held low for 60000 ms (60 seconds). As described above, the VDP of the effect control unit 31 starts operation (restarting) after the end of the supply of the reset signal (after the reset state is released and after the voltage level of the reset terminal returns to High). ), So the VDP will not operate for 60 seconds (the reset state is maintained for 60 seconds). After the long reset (reset release), since the VDP is activated (restarted) again, the first effect control board 12 executes the process of step S11 to monitor reception of the rising signal.
  The long reset is performed, for example, when the start of VDP of the effect control unit 31 is delayed in the first step S11 after the power is turned on, or when the VDP of the effect control unit 31 still can not operate after the short reset (step S11) To be executed. In such a case (in particular, after short reset), it is assumed that the VDP can not perform processing to be executed due to thermal runaway due to an increase in processing load. Therefore, the cooling period of the VDP is provided by long reset, that is, by maintaining the reset state for 60 seconds and not operating the VDP until the reset release. Thereby, it can be expected that the start of the VDP will be performed normally. In addition, the cooling fan 40 is driven during long reset (during a period in which the reset state is maintained) to accelerate the cooling of the VDP by air blowing. The above 60 seconds is set as a sufficient time to restore the VDP to normal operation.
  In addition, normally, if VDP of the production | presentation control part 31 is reset, the production | presentation performed until then will be canceled at the timing of the said reset. Then, the effect control unit 31 can not resume the canceled effect. This is because the stored contents of the main memory (SDRAM) built in the VDP (in particular, data that can specify how far the rendering has been performed) are erased by resetting the VDP (data for rendering execution is lost) ). Even when the main memory is externally attached, for example, the power supply to the main memory is stopped when the VDP is reset, or the initialization process (S71) described later is executed, etc. Since the stored contents of the main memory are erased at the time of reset, the effect control unit 31 can not resume the effect canceled as described above. The effect control unit 31 can start the effect based on the second effect control command transmitted after the reset, but executes the effect in the period after the reset until the second effect control command is transmitted. Can not. Therefore, there may occur a situation where no image is displayed on the image display device 5 during the period. In this embodiment, in order to reduce such inconvenience, by supplying the second effect control board 30 with an appropriate second effect control command according to the reset situation, an image relating to the game after reset (the original effect Although it is not an image, it is possible to preferably display an image that can notify of the game status and the like.
  For example, when the first effect control board 12 performs reset during the demonstration period (see FIG. 29), it transmits a demo display specification command to the second effect control board 30 together with a background specification command after the reset. Thereby, the second effect control board 30 can start displaying at least the background on the image display device 5 based on the command after the reset (FIG. 30 and the like).
  For example, the first effect control board 12 transmits a small symbol variation start designation command to the second effect control board 30 when resetting is performed during variable display of a decorative symbol. Thereby, after the second effect control board 30 is reset, variable display of a small symbol can be started and executed again based on the command (other effects may not be performed) (FIG. 31 and the like). The variable display of the small symbols allows the player to recognize that it is in motion.
  For example, when the first effect control board 12 performs a reset in the big hit gaming state, it transmits a right-handed notification start designation command to the second effect control board 30. Thus, the second effect control board 30 can start and execute an effect of right-handed notification based on the command after reset (other effects may not be performed) (FIG. 32 and the like). Thereby, despite being in the jackpot gaming state, there is no risk of putting in a disadvantage such as not being able to hit the game ball.
(Main operation of pachinko machine)
Hereinafter, although the main operation of the pachinko gaming machine 1 will be described with reference to a flowchart and the like, in each operation (each process), a process not described below may be performed.
(Main operation of main board 11)
When the pachinko gaming machine 1 is powered on, the main substrate 11 performs predetermined processing such as initial setting on the main board 11 and then executes a game control timer interrupt process (thus, control of the progress of the game is It is started, and the main board 11 has risen). The game control timer interrupt process is executed each time a timer interrupt is generated by an interrupt request signal from CTC (counter / timer circuit) supplied every predetermined period (for example, 2 milliseconds). In the game control timer interrupt process, the CPU 103 executes a switch process, a game random number update process, a special symbol process, a normal symbol process process, a command control process and the like, and a game control timer interrupt process is repeatedly executed for each timer interrupt. Control of the game is realized by being done.
  In the switch process, each switch is determined by determining whether a detection signal is input from various switches such as the gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count switch 23 via the switch circuit 110. It is determined for each switch whether or not it has been turned on (that is, whether or not the game ball has entered or passed). The result of this determination is used in special symbol process processing and normal symbol process processing.
  The game random number updating process is a process for updating at least a part of the plurality of types of game random numbers used on the main substrate 11 side by software.
  The special symbol process process is a process for realizing the suspension or execution of the special view game, the big hit gaming state, etc. based on the determination result in the switch process, etc. (first special symbol display device 4A, second special symbol display device 4B, Control of the first hold indicator 25A, the second hold indicator 25B, and the solenoid 82 for the special winning opening door). In the special symbol process processing, transmission setting of the first effect control command is performed according to the progress of the game.
  The normal symbol process processing realizes the suspension and execution of the common-play game, the open state of the normally variable winning ball device 6B (second starting winning opening) at the time of the common drawing, and the like based on the determination result in the switch processing etc. Processing (including the control of the normal symbol display 20, the general drawing reserve display 25C, and the solenoid 81 for the ordinary electric character).
  The command control process is a process of actually transmitting the first effect control command transmitted and set by the special symbol process process or the like from the main substrate 11 to the first effect control substrate 12.
(Special symbol process processing)
FIG. 9 is a flowchart showing an example of special symbol process processing. In the special symbol process process, the CPU 103 first executes a start winning determination process (step S101). After executing the start winning determination process, the CPU 103 selects and executes one of the processes in steps S110 to S117 according to the value of the special drawing process flag provided in the RAM 102.
  FIG. 10 is a flowchart showing an example of the start winning determination process (step S101).
  When the start winning determination process is started, the CPU 103 first determines whether or not the first start port switch 22A is on (it is sufficient to refer to the determination result of the above switch process. Hereinafter, on determination of various switches) The same as above) (step S201). If the first starting opening switch 22A is on (step S201; Yes), it is determined whether or not the number of first tomogram storages is a predetermined upper limit (for example, "4") (step S202) . CPU 103 uses, for example, a first reserved memory number count value, which is a stored value of a first reserved memory number counter (a counter for counting the first special image reserved memory number) provided in RAM 102, the first special image reserved memory number (Hereinafter, the same applies to the number of first special view reserved storages.) When the first special figure reservation storage number is not the upper limit value in step S202 (step S202; No), the start opening buffer value which is the storage value of the start opening buffer provided in the RAM 102 is generated as the occurrence of the first start winning. , And "1" (step S203).
  When the first start port switch 22A is off at step S201 (step S201; No), or when the number of first special view storage blocks has reached the upper limit at step S202 (step S202; Yes), It is determined whether the 2 start port switch 22B is on (step S204). At this time, if the second start port switch 22B is on (step S204; Yes), it is determined whether the number of second special view storages is equal to a predetermined upper limit (for example, "4") (step S204) Step S205). CPU 103 uses, for example, a second reserved memory number count value, which is a stored value of a second reserved memory number counter (a counter for counting the second special image reserved memory number) provided in RAM 102, the second special image reserved memory number (Hereinafter, the same applies to the number of second special view reservations.) When it is determined in step S205 that the second special figure storage number is not the upper limit (step S205; No), the start opening buffer value is set to "2" as the occurrence of the second start winning (step S206).
  After one of the processes in steps S203 and S206 is executed, the pending storage count value corresponding to the starting opening buffer value is updated so as to be incremented by 1 (step S207). For example, when the starting opening buffer value is “1”, the first pending storage number count value is incremented by one, while when the starting opening buffer value is “2”, the second pending storage number count value is incremented by one. At this time, the total pending storage number count value, which is the storage value of the total pending storage number counter provided in the RAM 102, is updated so as to add 1 (step S208).
  After executing the processing of step S208, the CPU 103 extracts a predetermined gaming random number corresponding to the occurrence of the start winning (step S209). As an example, in the process of step S209, a random number value MR1 ("1" for determining a special figure display result (variable display result of a special figure game) out of numerical data updated by the random number circuit 104 or the game random number updating process. ~ "65535", a random number MR2 (one of "1" to "100") for determining the jackpot type, a random value MR3 ("1 to 100") for determining the variation pattern. Numerical data representing any value of Numeric data representing each random number value extracted in this way is stored as pending data at the top of the empty entry in the special view pending storage unit (provided in the RAM 102) corresponding to the starting opening buffer value ( Step S210).
  In the process of step S210, for example, when the start port buffer value is “1”, the hold data is set in the first special view hold storage unit, while the start port buffer value is “2”, the hold is performed. Data is set in the second special view reserve storage unit. In this way, pending data representing a pending special-figure game is stored in the special-figure pending storage unit. Each special view reserve storage unit associates, for example, random numbers MR1 to MR4 with reserve numbers “1” to “4” in the winning order (the detection order of gaming balls) to the first start winning opening or the second start winning opening. The numerical data of MR3 is stored as pending data. In this way, a special-figure game (in particular, information about the special-figure game) that has not yet been started (execution is pending) is stored as a reserve storage.
  Subsequent to the processing of step S210, the CPU 103 performs transmission setting of the special-character storage reserve storage number addition designation command (step S211). Thereafter, the CPU 103 determines whether the starting opening buffer value is "1" or "2" (step S212). At this time, if the start port buffer value is "2" (step S212; "2"), the start port buffer is cleared and the stored value (start port buffer value) is initialized to "0" (step S213). ), And the start winning determination process ends. On the other hand, when the starting port buffer value is "1" (step S212; "1"), the starting port buffer is cleared and the stored value is initialized to "0" (step S214), and step S204. Go to the process of
  The special symbol normal processing of step S110 shown in FIG. 9 is executed when the value of the special processing process flag is "0". FIG. 11 is a flowchart showing an example of the special symbol normal processing.
  In the special symbol normal processing, the CPU 103 first determines whether the number of second special view reservations is "0" (step S231). When the number of second special view reservations is other than “0” (step S 231; No), the disturbance stored in the top area (the storage area corresponding to the suspension number “1”) of the second special view suspension storage unit The numerical data of the numerical values MR1 to MR3 are read out (step S232). Thereby, the game random number extracted in response to the occurrence of the second start winning is read out. The numerical data read out at this time may be stored, for example, in a random number buffer for variation of the RAM 102 and temporarily stored.
  Subsequent to the process of step S232, for example, the second reserved memory number count value is decremented by 1 and updated, whereby the second special figure reserved memory number is decremented by 1 and the stored contents in the second special image reserve storage unit The shift is made (step S233). For example, the pending data stored in the storage area (the storage area corresponding to the pending numbers "2" to "4") lower than the pending number "1" in the second special view pending storage unit is advanced by one entry each shift. In step S233, the total pending storage number is updated so as to be decremented by one. Then, the variation special drawing designation buffer value, which is the storage value of the variation special drawing designation buffer provided in the RAM 102, is updated to “2” (step S234).
  When the number of second special figure holding memories is "0" at step S231 (step S231; Yes), it is determined whether the number of first special drawing holding memories is "0" (step S235). When the number of first Tokushu Pending storages is other than "0" (Step S235; No), the random number stored in the first area (the storage area corresponding to Pending No. "1") of the first Tokushu Pending Storage unit The numerical data of numerical values MR1 to MR3 are read out (step S236). Thereby, the gaming random number extracted in response to the occurrence of the first start winning is read out. The numerical data read out at this time may be stored, for example, in a random number buffer for variation of the RAM 102 and temporarily stored.
  Subsequent to the process of step S 236, for example, the first reserved memory number count value is decremented by 1 and updated to reduce the number of the first special figure reserved memory number by 1 and the stored contents in the first special image reserve storage unit Shift (step S237). For example, the pending data stored in the storage area (the storage area corresponding to the pending numbers “2” to “4”) lower than the pending number “1” in the first special view pending storage unit is advanced one entry at a time shift. In addition, in the process of step S 237, the total pending storage number is updated so as to be decremented by one. Then, the variation special feature designation buffer value is updated to "1" (step S238). In this embodiment, the second special view game is executed with priority over the first special view game by the above processing.
  After executing any of the processes of steps S234 and S238, the special figure display result which is the variable display result of the special symbol (the special display game's variable display result) is determined as either "big hit" or "loss" (Step S239). As an example, in the process of step S239, a first special view display result determination table (referred to in the non-probable change state) or a second special view display result determination table (referred to in the definite change state) prepared in advance in the ROM 101 Be used). In each special view display result determination table, the numerical value (decision value) to be compared with the random number value MR1 for special view display result determination is assigned to the special view display result of "big hit" or "lost" as the decision result. Just do it. The CPU 103 may determine the special figure display result by referring to the special figure display result determination table based on the random number value MR1 for special figure display result determination read to the random number buffer for variation (matching the random number value Let the decision result assigned to the decision value to be the decision result of this time. Note that the CPU 103 determines the special figure display result to be the "big hit" at a higher determination rate in the definite variation state than at the time not in the definite variation state. Whether or not it is a definite change state may be specified by the state of a positive change flag (a flag which is turned on in the positive change state) provided in the RAM 102. As described above, the determination based on the table (the table in which the determination value is assigned to each determination result) and the random value (the determination of the special view display result in the above) is hereinafter also referred to as a lottery.
  The CPU 103 determines whether the special map display result determined by the process of step S239 is a "big hit" (step S240). If the special view display result is determined to be "big hit" (step S240; Yes), the big hit flag provided in the RAM 102 is set to the on state (step S241).
  After that, the jackpot type is determined to be either "probable" or "non-probable" (step S242). The determination is made by lottery using a table for determining the big hit type prepared in advance in the ROM 101 and a random number MR2 for determining the big hit type. For example, the determination ratio of "probability variation" is 60/100, and the determination ratio of "non-probability variation" is 40/100. The determination ratio of the jackpot type may be different between the first special view game and the second special view game. For example, the ratio in which the second special drawing game is “certain” may be increased. Further, the number of rounds in the big hit gaming state (the number of rounds) may be varied depending on the big hit type, and the number of rounds in the second special view game may be increased more easily. In this manner, by increasing the possibility that the second special view game is controlled to the jackpot gaming state having a high degree of advantage, it is possible to give the player a motivation to hit the right in the short time state.
  Thereafter, the CPU 103 stores the big hit type by storing data indicating the determination result of the big hit type in the big hit type buffer provided in the RAM 102 (step S243).
  If the special view display result is not a "big hit" in step S240 (step S240; No) or after executing the process of step S243, the variable display result of the special view game to be executed this time (special view display result) The determined special symbol is determined (step S244). As an example, when the big hit flag is off, a special symbol predetermined as a lost symbol is determined as a final symbol. On the other hand, when the big hit flag is on, depending on the big hit type stored in the big hit type buffer, one of the special symbols predetermined as a plurality of big hit symbols is determined as the determined special symbol.
  After executing the process of step S244, the value of the special view process flag is updated to "1" (step S245), and the special symbol normal processing is ended.
  If it is determined in step S235 that the number of memories reserved for the first special view game is "0" (step S235; Yes), the demonstration display setting is performed (step S246), and the special symbol normal processing is ended. In the demonstration display setting, it is determined whether or not the customer waiting demo specification command has been transmitted from the main board 11 to the first effect control board 12. At this time, if it has already been sent, the demo display setting is ended as it is. On the other hand, if it has not been sent, the setting for sending a customer waiting demo specification command is set, and then the demonstration display setting is ended.
  The variation pattern setting process of step S111 is executed when the value of the special drawing process flag is "1". FIG. 12 is a flowchart showing an example of the variation pattern setting process.
  In the fluctuation pattern setting process shown in FIG. 12, the CPU 103 first determines whether the big hit flag is on (step S261). Then, if the big hit flag is on (step S261; Yes), the fluctuation pattern at the time of big hit is determined (step S262). On the other hand, when the big hit flag is off (step S261; No), the fluctuation pattern at the time of losing is determined (step S263). The fluctuation pattern is to designate a special pattern game or an execution time of variable display of a decorative pattern (special pattern fluctuation time) or a pattern of variable display of the decorative pattern.
  FIG. 13 shows the variation pattern used in this embodiment. In this embodiment, there are PA1-1, PA2-1, and PA3-2 to PA3-4 as fluctuation patterns at the time of losing. In addition, there are PB3-2-PB3-4 as fluctuation patterns at the time of big hit. PA1-1 and PA2-1 designate non-reach. PA2-1 is a pattern for time shortening (with shortening) in which the special figure fluctuation time (the execution period of the special figure game) is shorter than that of the normal (PA1-1). PA3-2 and PB3-2 designate execution (without development) of normal reach, PA3-3 and PB3-3 designate execution of reach effect that develops from normal reach to super reach A, PA3-4 and PB3 -4 designates execution of reach production which develops from normal reach to super reach B.
  In the process of step S262, for example, the fluctuation at the time of a big hit by lottery using the jackpot variation pattern determination table (table for realizing the determination ratio in FIG. 14) prepared in the ROM 101 and the random value MR3 for variation pattern determination. The pattern is determined. Further, in the process of step S263, for example, a first loss variation pattern determination table (a table for realizing the determination ratio of FIG. 15A, prepared in the ROM 101 and referred to in the non-time-short state) or 2 Loss by the lottery using the fluctuation pattern determination table for loss (the table for realizing the determination ratio of FIG. 15B and referred to when the time is short) and the random value MR3 for fluctuation pattern determination The hourly variation pattern is determined. Note that the short time state is specified by the short time flag provided in the RAM 102.
  Referring to FIGS. 14 and 15, the determination ratio of the variation pattern is higher in the order of PA1-1 or PA2-1> PA3-2> PA3-3> PA3-4 when lost. At the time of big hit, it is high in the order of PB3-4> PB3-3> PB3-2. Therefore, the jackpot expectation is high in the order of Super Reach B> Super Reach A> Normal Reach (no development). Further, in the case of the time saving state, PA2-1 (see FIG. 13) having a short special figure fluctuation time is selected, so that in the time short state, the average special figure fluctuation time is shorter than that in the non-short time state.
  After one of the processes in steps S262 and S263 is executed, a special figure fluctuation time (variable display execution period) (see FIG. 13) according to the fluctuation pattern determined this time is set (step S266). The setting of the special figure fluctuation time is performed, for example, by setting a timer value corresponding to the time in a predetermined timer of the RAM 102 (the same applies to setting of other times).
  Subsequent to the process of step S266, the variation of the special symbol is started so as to start one of the first figure special game and the second special figure game of which the start condition is satisfied (step S267). ). As an example, if the variation special figure designation buffer value is "1", the drive signal for executing the first special figure game is transmitted to the first special symbol display device 4A. On the other hand, if the variation special figure designation buffer value is "2", the drive signal for executing the second special figure game is transmitted to the second special symbol display device 4B.
  After execution of the process of step S267, transmission setting of a variation start time command (various commands specifying the above determination result and the like) is performed as a command at the start of execution of the special figure game (step S271). For example, when the fluctuation special drawing designation buffer value is “1”, the CPU 103 performs the first fluctuation start designation command, the fluctuation pattern designation command, the display result designation command, the first special drawing hold memory number subtraction designation command, and the gaming state Configure transmission settings for specified commands. On the other hand, when the fluctuation special drawing designation buffer value is “2”, the CPU 103 displays a second fluctuation start designation command, a fluctuation pattern designation command, a display result designation command, a second special drawing reserve memory number subtraction designation command, and a gaming state Configure transmission settings for specified commands.
  After the process of step S266 is performed, the value of the special drawing process flag is updated to "2" (step S267), and the variation pattern setting process is ended.
  The special symbol variation process of step S112 is executed when the value of the special drawing process flag is "2". For example, the CPU 103 determines whether the special drawing fluctuation time set above has elapsed (whether the remaining time has become 0 (hereinafter, the same applies to the progress)) (for example, the predetermined timer updated every timer interrupt) The determination is made based on whether or not the timer value has become 0. The same is true for the determination of the elapsed time), and if not, the driving signal for executing the first special view game or the second special view game Is supplied to the first special symbol display device 4A or the second special symbol display device 4B to perform a process of changing the special symbol, and then this process is ended. On the other hand, when the special figure fluctuation time has passed, it is the derivation timing of the variable display result, so the predetermined drive signal is supplied to the first special symbol display device 4A or the second special symbol display device 4B, and determined above. The symbol of this variable display result (may be specified by the big hit flag or the big hit type stored in the big hit type buffer, etc.) ("-" for "losing", "7" for "probable variation") In the case of “non-deterministic change”, “5” and the like are displayed in a stopped state (derived display), transmission setting of the symbol determination designation command is performed, and the value of the special drawing process flag is updated to “3”. Execution of the special figure game is realized by repeatedly executing step S112 each time a timer interrupt occurs.
  The special symbol stopping process of step S113 is executed when the value of the special drawing process flag is "3". FIG. 16 is a flowchart showing an example of the variation pattern setting process.
  For example, the CPU 103 determines whether the big hit flag is on (step S281). If it is on (step S281; Yes), the fanfare wait time is set (step S282), and the hit start designation command, right The transmission setting of the strike start designation command is performed (step S 283), the hour reduction flag and the probability change flag are reset to OFF, and the time reduction counter provided in the RAM 102 (the number of remaining variable displays executed during the time reduction state remains The count value of the counter for counting the number of times (up to 100 times) is reset to 0 (step S284). Thereafter, the special processing process flag is updated to "4", and the present process is ended (step S285).
  When the big hit flag is off ("when missing") (step S281; No), it is determined whether the time saving flag is on (step S291), when it is on (step S291; Yes), counting of the time counter The value is decremented by 1 (step S 292), and it is determined whether the value after the decrement is “0” (step S 293). When it is "0" (step S293; Yes), the number of variable displays that can be executed in the short time state has reached the upper limit number of times (100 times), so a predetermined number of variable displays are executed to end the short time state. If it is (if the count value is "0"), the time saving flag is reset to OFF, and a game state designating command (non-time-shorting state is designated), and transmission setting of a right-handling end designating command is performed (step S295). When the time saving flag is off (when the time saving state is not set) (step S291; No), when the count value of the time saving number counter is not "0" (when the time saving state continues) (step S293; No), after step S295 This processing is ended by setting the value of the special drawing process flag to "0" or the like. If the probability change flag or the time saving flag is turned off in step S284, the transmission setting of the gaming state designation command may be performed to designate the gaming state after the turning off.
  The big hit opening pre-processing of step S114 is executed when the value of the special processing process flag is "4". For example, it is determined whether the fanfare wait time set above has elapsed, and if it has not, the big hit opening pre-processing is ended. When the fanfare wait time has elapsed, the process of setting the big winning opening to the open state (supply of solenoid drive signal) and the open upper limit time (upper limit period of round game (for example, 29 seconds)) are set for the start of the round game Etc. and update the special drawing process flag to "5". By repeatedly performing step S114 each time a timer interrupt occurs, standby until the start timing of the round game (standby until the end of the fan fare) and opening of the special winning opening are realized.
  The big hit open processing of step S115 is executed when the value of the special processing process flag is “5”. For example, the CPU 103 determines whether it is time to finish the round game. The number of times the count switch 23 is turned on (the number of gaming balls entering the special winning opening) reaches a predetermined value (for example, "9") (may be counted by a counter provided in the RAM 102), or the above. When the set open upper limit period has passed or when it is time to end the round game, processing to return the big winning opening to the closed state and end the round game (processing to turn off the solenoid 82), round game Set up the interval time and so on. At this time, when the finished round game is the last round game (for example, the 15th round) (it may be counted by a counter or the like provided in the RAM 102), ending waiting time (start of ending in the big hit gaming state) Is set, transmission setting of the hit end designation command is performed, the special processing process flag is updated to “7”, and the present process is ended. If it is not the last round game, the special processing process flag is updated to "6", and this processing is ended. If it is not time to end the round game, the present processing is ended as it is (the main winning opening may be kept open). By repeatedly performing step S115 each time a timer interrupt occurs, the opening state of the special winning opening is maintained until the timing of returning the special winning opening to the closing state, and finally the special winning opening is closed.
  The big hit opening post process of step S116 is executed when the value of the special processing process flag is "6". For example, the CPU 103 determines whether the interval time of the round game set above has elapsed, and if it has not elapsed, the closed state is maintained, and the present process ends. When the interval time has elapsed, processing such as opening the big winning opening is executed to start the round game, the value of the special drawing process flag is updated to "5", and the present processing is ended.
  Each round game is realized by repeatedly executing S115 and S116 each time a timer interrupt occurs after the special winning opening is opened in step S114.
  The big hit end processing of step S117 is executed when the value of the special processing process flag is "7". In the big hit end process, it is determined whether the ending waiting time set above has elapsed. When the ending waiting time has not elapsed, the big hit end processing is ended as it is. When the ending waiting time has elapsed, since the ending is ended, if the jackpot type is "probable change", the positive change flag is set to the on state. Further, regardless of the jackpot type, the time reduction counter is set to an initial value 100, and the time reduction flag is turned on. Thereafter, the value of the special drawing process flag is updated to “0”, and the present process is ended. The big hit type may be specified by the big hit type buffer setting value stored in the big hit type buffer. Further, when the value of the time saving number counter becomes “0”, all of the special figure games that can be executed in the time saving state are executed, and the time saving state ends (time saving flag is turned off).
(Main operation of the first effect control board 12)
When the pachinko gaming machine 1 is powered on, in the first effect control board 12, the effect control CPU 120 executes, for example, a first effect control main process. In the first effect control main process, the effect control CPU 120 first executes a predetermined initial setting process (step S701). The initial setting process includes clearing of the RAM 122, setting of various initial values, and register setting of a CTC (counter / timer circuit) mounted on the first effect control board 12. Further, in the initial setting process, data of the initial background in the effect image is stored in a predetermined storage area of the RAM 122 (the necessary data is stored in the ROM 121. The same applies to other data). Backgrounds in the effect image include backgrounds A to E (FIG. 23; details will be described later), and the initial background is the background A. By the end of the initial setting process, control for performing rendering (such as various determinations for performing rendering) becomes possible, and the first rendering control board 12 has risen.
  Thereafter, other processes such as a first timer interrupt process, a second timer interrupt process, a command fetch process, and a reset related process are started (step S702). After this, the effect control CPU 120 executes each of these processes in parallel with the first effect control main process. Note that, for example, the first effect control board 12 may be provided with one or more processing circuits such as another CPU, and the respective processing may be executed by the one or more processing circuits.
  The first timer interrupt process is a process of setting a first timer interrupt flag provided in the RAM 122 to ON each time a first predetermined time elapses, based on, for example, a register setting of CTC.
  In the second timer interrupt process, for example, the second timer interrupt flag provided in the RAM 122 may be the same as the second predetermined time (may be different from or different from the first predetermined time, based on the register setting of CTC or the like). It is a process which is set to ON each time when the
  The command etc. loading process is a process for loading (for receiving) the first effect control command from the main substrate 11 and the signal (various signals in FIG. 6) from the second effect control substrate 30. The received first effect control command and the signal (data indicated by the signal) are stored, for example, in a first effect control command reception buffer or a signal reception buffer provided in the RAM 122. The first effect control command stored in each buffer and the various signals in FIG. 6 (data indicated by the signal) are deleted from the respective buffers at appropriate timing (afterward, when processing based on the command or signal is not performed) Shall be
  The reset related process does not operate normally by monitoring whether the second effect control board 30 is operating normally based on the signal from the second effect control board 30 acquired by the command etc. acquisition process. Is a process of resetting the second effect control board 30 when it is considered (details will be described later).
  After step S702, the effect control CPU 120 determines whether the first timer interrupt flag is on (step S703). The first timer interrupt flag is set to the on state by the first timer interrupt process as described above. If the first timer interrupt flag is off (step S703; No), the process waits. Therefore, the subsequent processing is executed each time a timer interrupt occurs.
  If the first timer interrupt flag is on (step S703; Yes), the flag is cleared and turned off, and the first effect control command analysis etc., the effect control process, and the effect random number update process are executed. (Steps S704 to S707) The processing of step S703 is executed.
  The first effect control command analysis and the like process is an analysis for specifying which command in FIG. 4 is the first effect control command fetched in the command etc. fetching process, or a process for executing a process according to the identified command. is there. Details of the first effect control command analysis process and the like will be described later.
  In the effect control process, various decisions regarding effects to be executed on the second effect control board 30 are made based on the first effect control command (the command specified in the first effect control command analysis etc. process) from the main substrate 11 Or a process of transmitting a second effect control command corresponding to the result of the various determinations to the second effect control board 30 to execute an effect. Details of the effect control process will be described later.
  The effect random number updating process is a process of updating the effect random number (counted by the effect random counter provided in the RAM 122) used in the effect control process by software.
(Reset related processing)
In the reset related process (see FIG. 18), the effect control CPU 120 sets a timer initial value corresponding to a predetermined rising waiting time in a rising waiting time timer (provided in a predetermined area of the RAM 122) (step S731). The start-up waiting time corresponds to a period (that is, a start-up time until VDP rises) until the VDP of the effect control unit 31 starts operation by power on and can perform normal operation (the above) For 10 seconds). The rise waiting time is measured by the rise waiting time timer.
  After that, the effect control CPU 120 determines whether or not the second timer interrupt flag is on (step S732). The second timer interrupt flag is turned on by the second timer interrupt process as described above (if it is already on, it is kept on). If the second timer interrupt flag is off (step S732; No), the process waits.
  If the second timer interrupt flag is on (step S703; Yes), the flag is cleared and turned off, and the normal operation check timer is operating (for example, if the timer value is not 0, it is operating) Is determined (step S734). The normal operation confirmation timer is provided in a predetermined area of the RAM 122, and is a timer for measuring the reception waiting time of the normal operation signal periodically transmitted from the second effect control board 30.
  If the timer value of the normal operation confirmation timer is 0 and the timer is not in operation (Step S734; No), whether the rising signal (the signal transmitted at the rising) from the second effect control board 30 is received It determines (step S735). For example, the reception is determined based on whether or not the rising signal data (the 4-byte data set as the rising signal) is stored in the signal reception buffer. When the rising edge signal data is not stored in the signal reception buffer and the rising edge signal is not received (step S735; No), the timer value of the rising edge waiting time timer is reduced by 1 (step S736). It is determined whether the subsequent timer value is "0" (step S737).
  If the timer value after decrementing by 1 is “0” (Step S 737; Yes), the second waiting time (10 seconds) has elapsed without receiving the rising signal, so the second effect control Assuming that the substrate 30 (VDP of the effect control unit 31) does not rise normally, a long reset process (see "long reset" in FIG. 8) of sending a reset signal to the VDP 60000 times is executed to stop the operation of the VDP. At the same time, the cooling fan 40 is driven (supplying a cooling fan drive signal) to cool the VDP (step S738). Thereby, the long reset of FIG. 8 is realized, and VDP is cooled during this long reset period. Note that, as an example of step S 738, the effect control CPU 120 increments the count value (initial value is 0) of the counter provided in the RAM 122 by one each time the reset signal is transmitted once, and the count value becomes 60000. When it comes to the end, the long reset and the driving of the cooling fan are ended on the assumption that the supply of 60000 reset signals is finished. By such a long reset or the like, even if thermal runaway or the like occurs in VDP, VDP can be returned to a normal state. After step S738, since the second effect control board 30 is restarted, the process from step S731 is performed again.
  When the rising signal is received (when the rising signal data is stored in the signal reception buffer) (step S 735; Yes), the second effect control board 30 (VDP of the effect control unit 31) normally rises As a result, the timer initial value is set to the normal operation check timer (step S739). Note that before executing step S714, the timer value of the rise waiting time timer is reset to zero. Also, the rising signal data stored in the signal reception buffer is deleted. The timer initial value of the normal operation confirmation timer may be a value corresponding to a period (here, the above five seconds, etc.) corresponding to the transmission interval (here, 1 second) of the normal operation signal.
  If the normal operation check timer is operating (if the timer value is not 0, etc.) (step S734; Yes), it is determined whether there is reception of a normal operation signal (step S741). For example, the reception is determined based on whether or not the data of the normal operation signal (the 4-byte data set as the normal operation signal) is stored in the signal reception buffer. In the case where the data is stored or the like and the normal operation signal is received (step S741; Yes), the second effect control board 30 is operating normally and waits for the next normal operation signal to be received. Then, the process of step S739 is performed. At this time, the data of the normal operation signal stored in the signal reception buffer is deleted.
  If there is no reception of a normal operation signal because there is no storage of data of a normal operation signal (step S 741; No), the timer value of the normal operation check timer is decremented by 1 (step S 742). It is determined whether or not (step S743). In the case of 0 (step S743; Yes), it is considered that an abnormality has occurred in the VDP of the effect control unit 31, so a short reset process of sending a reset signal to the VDP once (see "short reset" in FIG. 8) To reset the VDP (step S744). Thereby, the short reset of FIG. 8 is realized.
  After step S744, the effect control CPU 120 determines whether the demo flag provided in the predetermined area of the RAM 122 is on (step S745). The demo flag is turned on (during the demo period) when the customer wait demo specification command is received from the main board 11. If the demo flag is on (step S 745; Yes), a reset flag during demo period (a flag indicating that reset has been performed during the demo period) provided in a predetermined area of the RAM 122 is turned on (step S 746).
  If the demo flag is off (step S745; No), after step S746, the CPU 120 for effect control determines whether or not the decorative symbol is being variably displayed (step S747). For example, when the value of the rendering process flag provided in the predetermined area of the RAM 122 is “2” (during variable display processing), it is determined that variable display is currently being performed (step S747; Yes) ). In this case, the effect control CPU 120 turns on a variable display reset flag (a flag indicating that a reset has been performed during a variable display of a decorative symbol (execution period of a special figure game)) provided in a predetermined area of the RAM 122 (Step S748).
  If variable display is not in progress (step S747; No), after step S748, the effect control CPU 120 determines whether or not the big hit gaming state is currently in progress (step S749). For example, when the value of the presentation process flag is "4" or "5" (when the hit process or the ending process is being executed), it is determined that the current is in the big hit gaming state (step S749; Yes) . In this case, the effect control CPU 120 turns on a big hit / medium reset flag (a flag indicating that a reset has been performed during a big hit gaming state) provided in a predetermined area of the RAM 122 (step S750).
  When the big hit middle reset flag is off (step S749; No), after step S750, the process of step S731 is executed again. This is because the second effect control board 30 is restarted by the short reset.
  When the long reset or short reset is performed, the first effect control command or signal (various signals in FIG. 6) stored in the first effect control command reception buffer or the signal reception buffer is deleted, The timer values of various timers may be reset, or the count values of various counters may be reset (this may allow the processing regarding the effect being executed to be appropriately canceled).
  When the timer interrupt flag is off (Step S732; No), when the timer value of the rising waiting time timer is not "0" (Step S737; No), when the timer value of the normal operation confirmation timer is not "0" (Step S743). No), after step S739, the process after step S732 is performed.
  The above-described series of processing is performed for each timer interrupt, and the first effect control board 12 (the effect control CPU 120) confirms the rising of the second effect control board 30 (confirms by the rising signal), the second effect control board It is possible to check whether 30 is operating normally (confirmed by a normal operation signal), reset the second effect control board 30, (transmit a reset signal), and the like.
(Processing of first effect control command analysis etc.)
In the first effect control command analysis process or the like, the effect control CPU 120 checks the first effect control command reception buffer and determines whether the first effect control command is stored in the buffer. If the first effect control command is stored, the data content of the stored first effect control command is checked (analyzed) to specify which command the first effect control command is, and the specified command The process shown in FIG. Specifically, in accordance with which command in the left column in FIG. 19 the specified command is, the processing in the corresponding right column in FIG. 19 is executed. In FIG. 19, each flag and each storage area are provided in the RAM 122. To set a flag is to turn on the flag. The first effect control command is stored in the order of reception, and in the analysis process, the analysis and the process are performed on all the commands stored at that time. The command subjected to analysis and processing is deleted from the first effect control command reception buffer.
  As shown in FIG. 19, for example, if the analyzed first effect control command is a first change start designating command, the first change start designating command reception flag is turned on. If the analyzed first effect control command is a fluctuation pattern designation command, the command is stored in the fluctuation pattern designation command storage area. When the analyzed first effect control command is a game state specification command, if the content of the command indicates a definite change state, the high certainty flag (flag turned on in the positive change state) is turned on, and the content indicates a non-determinate state , Turn off the high certainty flag. If the content of the game state specification command indicates a short time condition, the high base flag (flag turned on in the short time condition) is turned on, and if the content indicates a short time condition, the high base flag is turned off. Also, the game state designation command reception flag is turned on. If the analyzed first effect control command is the first (second) special figure hold storage number addition designation command, the first (second) hold display image increase designation command (special figure hold storage number addition designation command designates Send the EXT data (a command designated as “XX”) the same number of images as the stored number to the second effect control board 30 (the second effect control board 30 increases the number of the display pending images based on the command) ). The flag set by the process of FIG. 19 is reset to off at an appropriate timing (the timing when it is not necessary to confirm reception of the command), and the command stored by the process of FIG. 19 is an appropriate timing. It is preferable to delete at the timing when it is not necessary to receive the command or confirm its contents.
(Effect control process process)
In the effect control process (see FIG. 20), the effect control CPU 120 executes the following steps S170 to S175 according to the value (initially "0") of the effect process flag provided in the RAM 122. Select and execute one of the following processing.
  The variable display start waiting process in step S170 is a process that is executed when the value of the effect process flag is "0". FIG. 21 is a flowchart showing an example of the variable display start waiting process.
  In the variable display start waiting process, the effect control CPU 120 first sets five commands (a first or second change start specification command, a change pattern specification command, a display result specification command, a first It is determined whether or not the second special figure hold storage number subtraction designation command, the game state designation command) is all received (step S751). Reception of each command is performed depending on whether or not the corresponding reception flag is turned on, or whether the command is stored in the corresponding storage area. For example, when the first fluctuation start designation command reception flag is on, it can be determined that the first fluctuation start designation command has been received. For example, when the fluctuation pattern designation command reception flag is on, it can be determined that the fluctuation pattern designation command has been received. The method of confirmation of receipt of such a command is the same as confirmation of receipt of another command.
  If all the above five commands have not been received, it is determined that the command for waiting for change has not been received yet (step S751; No), and it is determined whether a customer waiting demo specification command has been received (step S752). If the customer wait demo specification command has been received (step S752; Yes), the demo flag is turned on (step S753). As a result, a demonstration period (see FIG. 28, a period during which a demonstration screen including model description etc. is displayed) is started. In step S753, the customer waiting demo specification command reception flag is reset to OFF.
  After step S753, a demonstration display designating command and a background designating command for designating the background stored in the predetermined storage area of the RAM 122 are transmitted to the second effect control board 30 (steps S757 to S758). The background stored in the predetermined storage area is initialized in step S701 or updated in step S324 described later. By transmitting each of the above commands, the screens (FIGS. 29 to 30) during the demonstration period can be displayed.
  If the customer wait demo specification command has not been received (step S752; No), it is determined whether the reset flag during demonstration period is on (step S755A). If it is on (step S 755; Yes), VDP of the effect control unit 31 of the second effect control board 30 is reset (short reset) during the demonstration period. In this case, first, it is determined whether the second effect control board 30 (VDP of the effect control unit 31) has risen (step S755B). The determination is made, for example, based on whether the normal operation confirmation timer is operating (the same applies hereinafter). Alternatively, for example, when a rising signal is transmitted, a predetermined flag is turned on, and the rising is determined based on the state of the flag. If the second effect control board 30 has risen (step S755B; Yes), the reset flag during the demonstration period is turned off (step S756), and the processing of step S757 and the like is performed. In steps S757 to S758, since the command for designating the background stored in the predetermined storage area is transmitted, the background information displayed before the reset can be notified to the second effect control board 30 after the rise. This allows the background to be displayed during the demo period after reset. If the second effect control board 30 has not risen (Step S755B; No), the variable display start waiting process is ended in order to wait until the rise.
  If all of the above five commands have been received, it is assumed that the command at the start of fluctuation has been received (step S751; Yes), the demo flag and the reset flag during the demonstration period are reset off to start variable display of the decorative symbol. Then, the value of the presentation process flag is updated to "1" (steps S765 to S766).
  If the reset flag is off during the demonstration period (step S755; No), the variable display start waiting process ends after step S766.
  The variable display start setting process in step S171 is a process that is executed when the value of the effect process flag is "1". FIG. 22 is a flowchart illustrating an example of the variable display start setting process.
  In the variable display start setting process, the CPU 120 for effect control controls the current fluctuation pattern (the fluctuation pattern designated by the fluctuation pattern designation command stored in the fluctuation pattern designation command storage area) and the present display result (display result designation command storage) Based on the display result designated by the display result designation command stored in the area, the final stop symbol (combination of the determined decorative symbol) is determined (step S321).
  For example, when the display result this time is “probable big hit”, the first table prepared in advance in the ROM 121 and the random number SR1 of the effect random numbers (random numbers circuit 124 or random numbers updated in the effect random number update process The final stop symbol is determined as “3 3 3”, “5 5 5” or “7 7 7” by a lottery using numerical values) and (the ratio of determination may be arbitrary (for example, equal)) .
  For example, when the display result this time is "non-probability big hit", the final stop symbol is "2 2 2", "4" by the lottery using the second table prepared in advance in the ROM 121 and the random number value SR1. It is determined to be either 4 4 "or" 6 6 6 "(the determination ratio may be arbitrary (eg, equal)).
  For example, when the current display result is "losing" and the current fluctuation pattern designates non-reach (PA1-1, PA2-1), the third table prepared in advance in the ROM 121 and the random number value SR1 The final stop symbol is determined to be one of a plurality of combinations of non-reach losses prepared in advance (a determination ratio may be arbitrary (for example, equal)).
  For example, when the display result of this time is "losing" and the fluctuation pattern this time specifies reach (PA3-2 to PA3-4), the fourth table prepared in advance in the ROM 121, and the random value SR1 The final stop symbol is determined to be any one of a plurality of combinations of reach loses prepared in advance (a determination ratio may be arbitrary (for example, equal)).
  After step S321, the presence or absence of the execution of the effect, the mode of the effect to be performed, etc. are determined (step S322). The presence or absence of execution of various effects such as advance notice effects and the mode thereof are determined by lottery using various tables prepared in advance in the ROM 121 and random number values among random numbers for effects. At this time, by referring to a different table according to the display result etc. this time, it is preferable to make the jackpot expectation different according to the presence or absence of the execution of the notice effect or the like and the mode thereof. In addition, when the fluctuation pattern this time designates reach, it decides to execute the reach effect which the fluctuation pattern designates (reach effect when reach is formed with the decorative design which forms the final stop design) Do.
  After that, the CPU 120 for effect control changes the background in the effect image (the background when the variable display of the decorative pattern is executed, the background in the effect executed during the big hit gaming state, the background as the background during the demonstration period, etc.) If so, the type of background after change is determined (step S323).
  For example, a background obtained by lottery using a fifth table (for example, a table for realizing the determination ratio of FIG. 23 according to the state of the high probability flag and the high base flag) prepared in advance in the ROM 121 and the random value SR5. Decide what to change. As shown in FIG. 23, when the low probability high base (non-probability state and short time state), background change is not performed, and the low probability low base (normal state), high probability high base (probability state and short time state), or Background change is performed when the high probability low base (the probability change state and the short time state). The low probability low base change ratio (3/100) is higher than the high probability high base or high probability low base change ratio (4/100) (in the case of a positive change state, the background is changeable). In addition, you may make big hit expectation different according to whether a background is changed.
  When the effect control CPU 120 determines to change the background, the effect is determined by lottery using a sixth table (for example, a table for realizing the determination ratio of FIG. 24) prepared in advance in the ROM 121 and the random value SR6. Determine the background from now on. As shown in FIG. 24, in this embodiment, background A (which is also an initial background) to background E are prepared. Here, even when it is determined to change the background, the background before the change may become the background from now (that is, when there is no change in the background). As another example, the background may always be changed. For example, a plurality of tables having different determination results are prepared, and a table whose current background is not selected is referred to. Also, the changeable background may be made different depending on the state of the high certainty flag or the high base flag. Furthermore, the displayable background may be made different according to the state of the high certainty flag or the high base flag (in this case, after the end of the big hit gaming state, the initial background according to the state of these flags is rendered image Set as background in In addition, depending on the background, the jackpot expectation may be varied (the background may be determined for each variable display, the jackpot expectation may be differentiated, or the background changed when it is determined to change the background) You may inform the jackpot expectation degree).
  Thereafter, the effect control CPU 120 overwrites and stores the background determined above (when there is a change in the background) in the predetermined storage area (step S324). Thereby, the background stored in the predetermined storage area is updated.
  After that, the effect control CPU 120 sets a background specifying command (a command specifying the background stored in the predetermined storage area), a variable display mode specifying command (current Send command to specify fluctuation pattern), final stop symbol specification command (command to specify final stop symbol determined above) to second effect control board 30, and start small symbol change start specification command as second effect control board 30 (Steps S325A and S325B). As a result, variable display of decorative symbols and variable display of small symbols are started.
  After step S325B, the effect control CPU 120 sets the timer value corresponding to the special figure fluctuation time corresponding to the current fluctuation pattern to the effect control process timer provided in the predetermined area such as the RAM 122 as the initial value of the variable display time It sets (step S326).
  After that, the effect control CPU 120 sets the start timing of the effect determined to be executed in step S322 (predetermined based on the relationship between the effect to be executed and the fluctuation pattern) (step S327). Specifically, a variable display effect designation command for specifying the start of execution of the effect determined to be executed, and a timer value indicating a transmission timing for transmitting the command (a timer value counted by the effect control process timer. Hereinafter, the timer It is also referred to as a value, and is stored in the timer value storage area of the RAM 122 in association with each other, which is set in advance by the relation between the effect to be executed and the fluctuation pattern and is prepared in the ROM 121. When there are a plurality of effects determined to be executed, the effect control CPU 120 stores a variable display effect specifying command and a timer value indicating the execution timing thereof in the timer value storage area for each effect.
  Then, when the fluctuation start command received this time includes the first fluctuation start designation command, the same image as the number of hold storages after subtraction designated by the first special image hold storage number subtraction designation command included in the fluctuation start command When the first suspension display image reduction designation command for designating the number is transmitted to the second effect control board 30, and the fluctuation start command received this time includes the second fluctuation start designation command, the first suspension display command included in the fluctuation start command 2) A second reserve display image reduction designation command for designating the same number of images as the number of pending storages after subtraction designated by the special figure reserve storage number subtraction designation command is transmitted to the second effect control board 30 (step S328). Thereby, the number of images of the hold display image is updated (one is subtracted) by the start of the held special drawing game.
  Thereafter, the value of the effect process flag is updated to "2" (step S329), and the variable display start setting process is ended.
  The variable display process of step S172 in FIG. 20 is executed when the value of the effect process flag is "2". FIG. 25 is a flowchart illustrating an example of variable display processing.
  In the variable display processing, the CPU for effect control 120 decrements the timer value of the effect control process timer by 1, and determines whether the timer value after the decrement is 0 or not, thereby making the variable corresponding to the current fluctuation pattern. It is determined whether the display time (special figure fluctuation time) has elapsed (step S551).
  If the timer value is not 0, that is, if the variable display time has not elapsed (step S551: No), it is determined whether the variable display reset flag is on (step S552A). If it is on (step S552A; Yes), VDP of the effect control unit 31 of the second effect control board 30 is reset (short reset) during variable display of the decorative symbol. In this case, first, it is determined whether the second effect control board 30 (VDP of the effect control unit 31) has risen (step S552B).
  When standing up (step S552B; Yes), the reset flag during variable display is reset to off (step S553), and a small symbol variation start designation command is sent to the second effect control board 30 so that variable display of a small symbol is executed. (Step S554). After that, it is determined whether the high base flag is on (step S555). If it is on (step S555; Yes), it is a period (to be short) because it is a time to strike right. Are transmitted to the second effect control board 30 (step S556). By such processing, even if reset is performed during variable display, variable display of a small symbol or right-handed notification can be displayed. As another method for enabling right-handed notification after reset, in the variable display start setting process, regardless of the presence or absence of reset, the right-handed notification start designation command is transmitted when the high base flag is on. (The second effect control board 30 continues the right-handed notification when it receives the command when the right-handed notification has already been made).
  When the variable display reset flag or the high base flag is off (step S552, S555; No), when the second effect control board 30 is not rising (step S552B; No), after step S556, the current step is It is determined whether it is the start timing of the effect set in S327 (effect determined to be executed in the current variable display) (step S557). The determination is performed based on whether a timer value that matches the timer value of the present effect control process timer is stored in the timer value storage area described above.
  If a timer value that matches the timer value of the present effect control process timer is stored in the above timer value storage area, it is the start timing of the corresponding effect (step S 557; Yes), the timer value The variable-displayed effect designation command stored in the timer value storage area is transmitted to the second effect control board 30 corresponding to step S558. Thus, the effect can be executed at the timing set in step S327. Here, even when the reset is performed during the variable display, it is possible to perform the effect that the timing of the start of execution comes after the reset and after the second effect control board 30 has risen (No. [2] Even if a variable display effect designation command is transmitted before the effect control board 30 starts up, the effect is not executed).
  When it is not the execution start timing of the effect (step S 557; No), after the step S 558, the variable display processing is ended.
  In step S551, when the timer value is 0, that is, when the variable display time has elapsed (step S551; Yes), it is determined whether or not the symbol determination designating command has been received from main substrate 11 (step S571) . At this time, if the command is not received (step S571; No), the variable display processing is ended and the process waits.
  When the symbol determination designating command is received (step S571; Yes), it is time to derive the final stop symbol, so the symbol stop designating command is transmitted to the second effect control board 30 for variable display result derivation. (Step S572). The symbol stop designation command to be transmitted is a command for designating "big hit" or "off" specified by the current variable display result. Thereafter, a timer value corresponding to the hit start designation command reception waiting time is set in the effect control process timer or the like (step S573). Then, the variable display reset flag is reset to off (step S575, if it is already off, it is kept off). Thereby, before the second effect control board 30 stands up, when the variable display (special figure game) being executed when the VDP of the second effect control board 30 is reset is finished, it is executed thereafter. It is possible to prevent the processing from step S552A onwards from being performed in the new variable display (during execution of the special view game). In addition, when the 2nd effect control board 30 stands up with the variable indication (special figure game) which is executed after the variable indication which is executed at the time of reset, that the variable indication etc of the decorative design is not displayed with the later variable indication Since it is conceivable, the process of step S575 is omitted, and the variable display reset flag is kept on until the second effect control board 30 is raised in the later variable display, and the variable display of the small symbol is performed by step S554. May be performed. After step S576, the value of the rendering process flag is updated to "3" (step S576), and the variable display processing is ended.
  The process for waiting for a special figure in step S173 is a process that is executed when the value of the rendering process flag is "3."
  In the special-image-per-wait process, the effect control CPU 120 determines whether a hit start designation command has been received from the main substrate 11 or not. Then, when the hit start designation command is received, a "big hit" is generated, so that a big hit and middle effect (a command to be executed during the big hit gaming state, including fanfare) is started. Therefore, the jackpot effect start specification command is transmitted to the second effect control board 30. In addition, when the right-handed designating command is received from the main board 11, the right-handed notification start designating command is transmitted to the second effect control board 30 in order to cause the player to hit the right. As a result, a jackpot middle effect is executed and a right-handed notification is also executed. After the transmission of these commands, the value of the rendering process flag is updated to "4", and the special drawing hit waiting process is ended.
  On the other hand, when it is determined that the hit start designation command has not been received yet, it is determined whether the hit start designation command reception waiting time has elapsed. For example, it is determined whether the waiting time has elapsed by subtracting one from the timer value of the effect control process timer and determining whether the timer value obtained by subtracting one is “0”. If the timer value after the subtraction of 1 is not “0”, it means that the hit start designation command reception waiting time has not elapsed, and the present processing is ended as it is. If the timer value after 1 subtraction is "0", it means that the hit start designation command reception waiting time has elapsed, so it is determined that the special figure display result in the special figure game is "loss", The value of the effect process flag is updated to "0", which is the initial value, and this processing is ended. At this time, when the right-handling end designation command from the main substrate 11 is received, the right-handed notification end designation command is transmitted to the second effect control board 30. Thus, the right-handed notification ends.
  The in-hit processing at step S174 is processing to be executed when the value of the effect process flag is "4." FIG. 26 is a flowchart showing an example of the hit process.
  In the hit processing, the CPU for effect control 120 determines whether the hit end designation command from the main substrate 11 is received (step S901), and if the hit end designation command is not received (step S901; No), the big hit It is determined whether the middle reset flag is on (step S902). If it is on (step S 902; Yes), VDP of the effect control unit 31 of the second effect control board 30 is reset (short reset) during the big hit gaming state. In this case, first, it is determined whether the second effect control board 30 (VDP of the effect control unit 31) has risen (step S903).
  If it has risen (step S903; Yes), the big hit middle reset flag is reset to off, and a right-handed notification start designation command is transmitted to the second effect control board 30 so that right-handed notification is resumed (step S904 to step S904). S 905). Thereby, even if there is a reset, a right-handed notification is performed. By the processing of step S903 and the like, even after a reset occurs during the big hit gaming state, it is possible to wait for the rising of the second effect control board 30, and issue an instruction to start a right-handed notification. When the big hit middle reset flag is off (step S902; No), when 2nd production control baseplate 30 has not risen (step S903; Yes), this processing ends after step S905.
  When the hit end designation command is received (step S901; Yes), the ending start designation command is transmitted to start the ending (step S911), and the timer value corresponding to the ending effect execution time (ending waiting time) Is set as the effect control process timer or the like (step S912), the value of the effect process flag is updated to "5" (step S913), and this processing is terminated.
  The ending process of step S175 is a process performed when the value of the effect process flag is "5". In the ending process, the CPU 120 for effect control determines whether the timer value of the effect control process timer is decremented by 1 and decremented by 1 is “0”, and if it is not “0”, step S902 and subsequent steps The same processing as S905 is performed. When the timer value is "0", the big hit middle reset flag is reset to off, the value of the effect process flag is updated to "0" which is the initial value, and this processing is ended. By these processes, as in the case of the hit process, even if there is a reset during the big hit gaming state, the right-handed notification can be properly resumed. Note that, by resetting the big hit middle reset flag, it is possible to prevent the on state of the flag from being carried over even after the ending.
  In the above series of processes (steps S170 to S175), when the value of the effect process flag is updated to "0", which is the initial value, one variable display or the like is completed, so the effect control process timer Alternatively, various data such as the state of various flags and the value of the counter (that you do not want to carry over to the next variable display) may be reset as appropriate.
(Main operation of second effect control board 30 (VDP of effect control unit 31))
In the second effect control board 30, when the pachinko gaming machine 1 is powered on or a reset signal is supplied, the effect control unit 31 (here, VDP) starts operation, and the second effect control of FIG. 27 is performed. Execute the main process.
  The effect control unit 31 first executes predetermined initial setting processing to clear the SDRAM or the like, set various initial values, and perform register setting of CTC (counter / timer circuit) included in the effect control unit 31 (see FIG. Step S71). When the process is completed, the effect control unit 31 is in a state capable of executing effects (that is, in a state where the second effect control boards 30 to VDP have risen), and thus transmits a rising signal to the first effect control board 12 (Step S72). In addition, as described above, the second effect control board 30 (VDP of the effect control unit 31) may take time to start up (initial setting, etc.) compared to the main board 11 or the first effect control board 12 and the like. The rising signal can indicate that the first effect control board 12 has risen.
  After step S72, the effect control unit 31 sets a predetermined timer initial value in the signal transmission timer (step S73). The signal transmission timer is provided in a VDP SDRAM or the like to measure the period until the next transmission timing of the normal operation signal, and the timer initial value is the transmission interval of the normal operation signal (here, 1). Value corresponding to second).
  After step S73, the effect control unit 31 determines whether the timer interrupt flag provided in the SDRAM or the like is on (step S74). The timer interrupt flag is set to an on state each time a predetermined time elapses based on, for example, a register setting of CTC in timer interrupt processing which is executed separately from the second effect control main processing. At this time, if the timer interrupt flag is off, the process waits. For this reason, the processing of step S75 and the subsequent steps are executed each time a timer interrupt occurs.
  In addition, in order to capture the second effect control command from the first effect control board 12 separately from the timer interrupt that occurs each time the predetermined time has passed, the effect control unit 31 is appropriately performed processing . The received second effect control command is stored in the order of reception in a second effect control command reception buffer provided in, for example, an SDRAM or the like. The command stored in the second effect control command reception buffer is deleted at an appropriate timing when it is analyzed and used at steps S77 to S78 described later.
  If the timer interrupt flag is on (step S74; Yes), the timer interrupt flag is cleared and turned off (step S75), and the second effect control command is received from the first effect control board 12 It is determined whether there is any (step S77). In step S76, for example, the second effect control command reception buffer is checked to determine whether the second effect control command is stored in the buffer.
  When the second effect control command is received (step S77; Yes), the received second effect control command is analyzed, and which command is the second effect control command to be analyzed is specified, and specified A process corresponding to the executed command is performed (step S78). Here, for example, the process shown in FIG. 28 is performed. When there are a plurality of received commands, the process shown in FIG. 28 is performed for each command.
  In addition, although the effect control part 31 displays the various images of the image display apparatus 5 by the process of FIG. 28, the said image has the layer structure which consists of a several layer. Specifically, the background image is displayed in the first layer, the hold display image is displayed in the second layer, the variable display of the decoration pattern and the variable display of the small design are displayed in the third layer, and the fourth Display images of various effects such as reach effects and advance effects on the subsequent layers. Image data is prepared for each layer in a CGROM or the like, and at the time of effect image display, a video signal (a video signal representing a combination of images of the image data) is generated and output based on the image data for each layer. Ru.
  If the specified command includes a background specifying command, the display of the background image (background image) specified by the command on the first layer is started. After that, the effect control unit 31 performs the process of displaying the background in parallel with the second effect control main process. If the background already displayed is the same as the background specified by the background specification command this time, the previously displayed background may be maintained.
  When the variable display mode specification command and the final stop symbol specification command are included in the specified command, the final stop symbol specified by the final stop symbol specification command in the variable display mode (variation pattern) specified by the variable display mode specification command In the third layer, the execution of the variable display of the decorative symbol to derive the is started. For example, when the final stop symbol is "777" and the variation pattern is PB3-4, reach is established with "7", and the variable display of the decorative symbol which finally derives "777" is executed. After this, the effect control unit 31 performs the process of executing the variable display in parallel with the second effect control main process.
  When a variable display effect specification command is included in the specified command, the execution of the effect specified by the command is started. For example, the effect image is displayed on the fourth and subsequent layers. Further, effects may be performed by voice output from the speakers 8L, 8R, lighting of the game effect lamp 9, or the like. After that, the effect control unit 31 performs the process of executing the effect in parallel with the second effect control main process.
  When the small symbol variation start designation command is included in the specified command, execution of the variable symbol display of the small symbol is started in the third layer. In addition, in the variable display of the small symbols, unlike the variable display of the decorative symbols, there is no possibility that a part of the small symbols will stop before the variable display result is derived, so the variable display of the small symbols is The appearance is almost the same at any time before the variable display is derived. After this, the effect control unit 31 performs the process of executing the variable display in parallel with the second effect control main process.
  When the symbol stop designation command is included in the specified command, display control for deriving a variable display result is performed in the variable display of the decorative symbol being executed or the variable display of the small symbol. At this time, the variable display result (combination of fixed small symbols) derived by variable display of small symbols differs according to the variable display result designated by the command (in the case of "big hit", "222", "off" In the case of "," "153"). As the variable display of the small symbols is stopped simultaneously by the three small symbols (while the variation of the small symbols is uniform and the fluctuation speed etc. is constant), the combination of the determined small symbols is immediately when the command is received. It is derived and displayed (the fluctuation pattern of the small symbol until then does not matter). On the other hand, in the variable display of decorative symbols, three decorative symbols stop in order or the fluctuation speed changes, so some decorative symbols stop before receiving the command.
  If the specified command includes a jackpot start designation command or an ending start designation command, execution of the jackpot staging or ending is started. For example, the effect image is displayed on the fourth and subsequent layers. Further, effects may be performed by voice output from the speakers 8L, 8R, lighting of the game effect lamp 9, or the like. After that, the effect control unit 31 performs the process of executing the effect in parallel with the second effect control main process.
  When the right-handed notification start designation command is included in the specified command, the execution of the right-handed notification effect is started. For example, an image instructing right strike is displayed on the fourth and subsequent layers. Further, the notification may be performed by audio output from the speakers 8L and 8R. After that, the effect control unit 31 performs the process of executing the effect in parallel with the second effect control main process.
  If the specified command includes a right-handed notification end designation command, the execution of the right-handed notification effect is ended.
  If the specified command includes a demo display specification command, the demo period is started. The effect control unit 31 sets the background image and the stop symbol (the final stop symbol in the demonstration period after the variable display is executed), and the initial stop symbol (the demonstration period immediately after the power on or reset) in the demonstration period. The display of the stopped decoration pattern) is displayed for 15 seconds, and then the demonstration screen (a movie screen for explaining the model of the pachinko gaming machine 1, the operation method, etc.) is repeatedly displayed for 15 seconds (15 seconds , Measured by a timer etc.) (FIG. 29). The effect control unit 31 performs the process during the demonstration period in parallel with the second effect control main process.
  When the first hold display image increase designation command is included in the specified command, display control is performed to increase the first hold display image 5 HA by one in the second layer. When the second hold display image increase designation command is included in the specified command, display control is performed to increase the second hold display image 5HB in the second layer.
  When the first hold display image reduction designation command is included in the specified command, display control is performed to reduce the first hold display image 5 HA by one in the second layer. When the second hold display image reduction designation command is included in the specified command, display control is performed to reduce the second hold display image 5HB in the second layer. When one pending display image is to be reduced, the pending display image corresponding to the special drawing game to be executed from now on may be deleted and the display positions of the other pending display images may be shifted one by one.
  Referring back to FIG. 27, after step S78, when the second effect control command is not received (step S77; No), the timer value of the signal transmission timer is decremented by 1 (step S81), and the decremented timer value is It is determined whether it becomes 0 (step S82), and when it becomes 0 (step S82; Yes), a normal operation signal is transmitted (step S83), and then an initial value for the signal transmission timer (step S73) The same as the initial value) is set (step S84), and the process of step S74 is executed again (the same is true when the timer value after subtraction does not become 0 (step S82; No)). A normal operation signal is periodically transmitted to the first effect control board 12 by steps S81 to S84 and the like.
(Effect screen etc.)
An example of the effect screen (in particular, the effect screen when reset is performed) realized by the above-described series of processes will be described.
(Demonstration screen etc. during the demonstration period)
As shown in FIG. 29, in the demonstration period, the stop symbol (the last stop symbol in the previous variable display, or the initial stop symbol (here, “123 in the case where variable display is not executed after power on or reset. 30 (D)) is displayed for 15 seconds with the background (designated by the background designation command) (FIG. 30 (A)), and then the demonstration screen (type explanation of pachinko gaming machine 1, operation method etc.) The display of the movie screen guiding the) for 15 seconds (FIG. 30 (B)) is repeated. In addition, after the reset, in the demonstration period when the variable display is not executed, the initial stop symbol is displayed, so that the player can confirm whether the variable display is not executed by the stop symbol.
  When the reset is performed during the demonstration period, the effect control unit 31 (particularly, VDP) can not operate from the supply of the reset signal to the rising. When the second effect control board 30 stands up after being reset, the effect control CPU 120 of the first effect control board 12 transmits a demonstration specifying command and a background specifying command (see steps S755A to S758). The effect control unit 31 can start the demonstration period (started from the beginning) and display the background by receiving the demonstration display designation command and the background designation command after rising. Therefore, nothing is displayed on the image display device 5 from the reset to the reception of the background designation command and the like, and the screen of the image display device 5 is completely dark (black screen) (FIG. 30C). When the demonstration period is started (image display return), the background is displayed based on the background designation command (the final stop symbol is not displayed due to the data loss due to the reset).
  Note that it is not necessary to display the stop symbol in the demonstration period immediately after the power is turned on or immediately after the reset (the demonstration period in which the variable display is not performed even once). Thus, just looking at the screen during the demonstration period, it can be determined whether the variable display has not been executed or has been executed even once. In addition, the final stop symbol (here, also including the initial initial stop symbol) is stored in the predetermined storage area on the side of the first effect control board 12 (which is updated each time the variable display is executed), When the effect control board 12 transmits the demonstration display designation command and the background designation command (steps S757 and S758), the final stop symbol stored in the predetermined storage area (the decorative symbol to be displayed when the variable display is not executed) The command (the final stop symbol specification command may be diverted) specifying the combination of may be transmitted, and the final control symbol specified by the command may be displayed in the effect control unit 31 during the demonstration period. Also in this way, it is possible to display the final stop symbol (including the initial stop symbol) in the demonstration period immediately after the power is turned on or immediately after the reset (the demonstration period in which the variable display is not executed even once). In addition, when there is no reset, the stop symbol and the background in the demonstration period may continue to be displayed as it has been displayed before (there is no need to confirm the background and the like by a background designation command or the like).
  Note that the background designation command and the final stop symbol designation command may be transmitted only at the time of reset. That is, in FIG. 21, step S757 may be performed after step S753 (when not reset) while step S758 may not be performed (in this case, the second effect control board 30 has a background or a stop pattern). It is good to take over and display the previous one on the side). In addition, after reset (that is, after step S756), a background specification command for specifying a preset initial background may be transmitted (when transmitting the final stop symbol specification command, the preset initial setting). Send the final stop symbol specification command to specify the stop symbol). In addition, during the demonstration period, instead of the final stop symbol specification command, a symbol stop specification command may be sent (in this case, the symbol stop specification command designates “big hit” or “off”) A predetermined final stop symbol is displayed (it may differ from the last final stop symbol)).
(Effective display etc. during variable display)
As shown in FIG. 31A, during the variable display execution period, the background (designated by the background designation command) is displayed, and the decorative symbol is variably displayed (variable display target designation command And it is determined by the final stop symbol designating command), and the small symbols are variably displayed (started by the small symbol variation start designation command).
  When the reset is performed during the variable display, the effect control unit 31 (particularly, VDP) can not operate from the supply of the reset signal to the rising. When the second effect control substrate 30 stands up after resetting, the effect control CPU 120 of the first effect control substrate 12 transmits a small symbol variation start designation command (see steps S552A to S554). The effect control unit 31 can start variable display of a small symbol by receiving a small symbol variation start designation command (return of the screen) (variable display of small symbols does not stop midway, etc., and is uniformly small) There is no sense of incongruity even if variable display of small symbols is started halfway because the symbols are changed. Therefore, nothing is displayed on the image display device 5 from the reset to the reception of the small symbol variation start designation command, and the screen of the image display device 5 is completely dark (black screen) (FIG. 31 (B)). When the small symbol variation start designation command is received on the side of the effect control unit 31, the variable display of the small symbol is displayed (restoration of image display) (FIG. 31C). After that, when the symbol stop designation command is received, a combination of determined small symbols according to whether the variable display result designated by the command is "big hit" or "off" is derived as the variable display result (FIG. D)). In addition, the decorative design and the background are not displayed due to the data loss by reset.
  When the small design variation start designation command is transmitted from the first effect control board 12, the background designation command may also be transmitted, and the background may also be displayed upon return. In addition, a final stop symbol specification command may be transmitted together with a symbol stop specification command, and a combination of determined decoration symbols may be derived at the time of variable display result derivation. Alternatively, based on the symbol stop designation command, a combination of predetermined fixed decoration symbols may be derived according to the "big hit" or "disappearance" specified by the command (in this case, "big hit" In order to ensure that the player does not misidentify it as a probability change, it is essential to always derive a final stop symbol of the non-probability change jackpot).
(Effect screen etc during the big hit game state)
As shown in FIG. 32 (A), during the big hit gaming state, a big hit during the big hit showing that the big hit is in the gaming state, and a right hitting notification effect (image of the right hitting notification (“Please hit the right! And the display of the arrow image Y1) to the right) are executed (executed by the reception of the big hit presentation start designation command and the right strike notification start designation command).
  If reset is performed during the jackpot gaming state, the effect control unit 31 (especially VDP) can not operate from the supply of the reset signal to the rising edge. When the second effect control board 30 stands up after being reset, the effect control CPU 120 of the first effect control board 12 transmits a right-handed notification start designation command (see steps S902 to S905). The effect control unit 31 can start the right-handed notification by receiving the right-handed notification start designation command (screen return). Therefore, nothing is displayed on the image display device 5 from the reset until the reception of the right-handed notification start designation command, and the screen of the image display device 5 is completely dark (black screen) (FIG. 32B). When the right control notification start designation command is received on the side of the effect control unit 31, the right drive notification image ("Please hit right!" And the arrow image Y1 in the right direction is displayed (restoration of image display) ) (FIG. 32 (C)). Thereafter, when the ending start designation command is received, the ending is started (FIG. 32D). In addition, the image and background of the jackpot effect are not displayed due to the data loss due to the reset.
  When the right-handed notification start designating command is transmitted from the first effect control board 12, the background designating command may also be transmitted, and the background may be displayed upon return. Alternatively, a final stop symbol specification command may be transmitted to display a combination of the finalized decorative symbols.
  The first hold display image 5HA and the second hold display image 5HB are also not displayed due to data loss at the time of reset. These displays are restored by the number of pending display images designated by these commands being displayed when the pending display image increase designation command, the pending display image phenomenon designation command and the like are transmitted. Note that during the big hit, the first brother 1 suspension display image 5HA and the second suspension display image 5HB may be controlled not to be displayed.
(Effect 1 of the present embodiment)
(1) In this embodiment, when the VDP of the effect control unit 31 of the second effect control board 30 is reset during the demonstration period (as described above, the VDP stops its operation compared to the second effect control board 30) Sometimes, at least a background designation command is transmitted from the first effect control board 12 to the second effect control board 30 after the VDP (second effect control board 30) has risen. The transmission of the command is performed only at the time of the short reset, but the transmission of the command may be performed after the long reset (in this case, the processing of step S745 and the subsequent steps is performed after step S738). The VDP can recognize the current state (background to be displayed) of the pachinko gaming machine 1 by receiving the command, and displays the background designated by the background designation command on the image display device 5. As a result, the VDP (second effect control board 30) can display the background on the image display device 5 immediately after rising. Normally, when a reset occurs, the effect screen will not be displayed until the next command is supplied. In particular, when reset occurs during the demonstration period, nothing is displayed on the image display device 5 until variable display is started. In this embodiment, even if reset occurs during the demonstration period, a background designating command for designating the background before resetting is supplied to the effect control unit 31, so that nothing is displayed on the image display device 5 It can prevent that time will continue. Thus, in this embodiment, even when reset occurs during the demonstration period, the image (here, the background) can be suitably displayed. In this embodiment, the command for notifying the background is made common at the time of reset and at the time of non-reset, and the command is saved (a special command for reset may be prepared).
(2) Further, in this embodiment, when the VDP of the effect control unit 31 of the second effect control substrate 30 is reset while the variable display is being performed, the second VDP (second effect control substrate 30) rises after the VDP is raised. (1) At least a small symbol start designation command is transmitted from the effect control board 12 to the second effect control board 30 (In the above, the command is transmitted only at the time of the short reset, but after the long reset A command may be sent (in this case, the process after step S745 is performed after step S738). By receiving the command, the VDP can recognize the current state of the pachinko gaming machine 1 (variable display), and displays the variable design of the small symbol on the image display device 5. As a result, the VDP (second effect control board 30) can display on the image display device 5 an image (an image of variable display of a small symbol) indicating that the current variable display is in progress immediately after rising. Normally, when the reset occurs, the effect screen is not displayed until the next command is supplied. Therefore, when the reset occurs during the variable display period, for example, until the variable display ends or the next variable display A state where nothing is displayed on the image display device 5 continues until it is started. In this embodiment, since the small symbol start designation command (which is also information indicating that the variable display period is in progress) is supplied to the effect control unit 31, the state in which nothing is displayed on the image display device 5 is long. It can prevent that time will continue. Thus, in this embodiment, even when reset occurs during variable display, an image (here, variable display of a small symbol) can be suitably displayed. In this embodiment, the command to specify the start of the small design is made common at the reset time and at the non-reset time, and the command is saved (even if a special command for reset is prepared). Good). In addition, since the variable display of the small symbols only has fluctuation and stop as described above (some small symbols do not stop halfway), and since the variable display result can be derived suddenly, the small symbols after reset There is less sense of discomfort in the presentation if the variable display of the is performed than the variable display of the decorative pattern after the reset.
(3) Also, in this embodiment, when the VDP of the effect control unit 31 of the second effect control board 30 is reset during the big hit gaming state, the first VDP (the second effect control board 30) is raised after the first At least a right-handed notification start designation command is transmitted from the effect control board 12 to the second effect control board 30 (In the above, the command is transmitted only at the time of the short reset, but after the long reset, the command is transmitted. A command may be sent (in this case, the process after step S745 is performed after step S738). The VDP can recognize the current state (in the big hit gaming state) of the pachinko gaming machine 1 by receiving the command (in the above, when receiving the right-handed notification start designation command and the small symbol start designation command) It can be recognized that the variable display of time saving state is in progress, and when only the right-handed notification start designation command is received, it can be recognized as being in the big hit gaming state, but during variable display and in the big hit gaming state The content of the command may be divided (the EXT data may be made different or prepared as another command), and the image of the right-handed notification can be displayed on the image display device 5. Therefore, the VDP (second effect control board 30) can immediately display an image of right-handed notification on the image display device 5 immediately after rising (in other words, informs the player of right-handling and It is possible to reduce the possibility of the player losing the winning on the winning opening, and it is possible to display only the image of the right-handed notification and not to display other images (in particular, an image notifying that a big hit is in progress). And the screen at the time of restoration of VDP can be made plain and it can be made suitable). Normally, when a reset occurs, the effect screen is not displayed until the next command is supplied, so if a reset occurs during the big hit gaming state, nothing continues to be displayed on the image display device 5 for a long time There is a fear. In this embodiment, since the right-handed notification start designation command (which is also information indicating that a big hit is in the gaming state) is supplied to the effect control unit 31, nothing is displayed on the image display device 5. It can be prevented from continuing for a long time. As described above, in this embodiment, even when reset occurs during the big hit gaming state, an image (here, an image of a right-handed notification) can be suitably displayed. In this embodiment, a command specifying start of right-handed notification is made common at the time of reset and at the time of non-reset, and the command is saved (a special command for reset is prepared). Also good).
  In addition, the first effect control command to specify these at the start (when the big winning opening is open) and the end (when the big winning opening is closed) of each round game in the big hit gaming state from the main substrate 11 to the first effect The first effect control substrate 12 may transmit to the second effect control substrate 30 a second effect control command for instructing notification of the opening of the big winning opening and closing based on these commands. . Then, the VDP of the effect control unit 31 may display an image notifying the opening or closing of the special winning opening based on these commands. In such a case, after the reset, by opening or closing the first big winning opening, an image notifying the opening or closing of the big winning opening is displayed, and it is possible to notify the player that the big hit gaming state is in progress. In such a case, the right strike start designation command may be transmitted from the main board 11 and the right strike notification start designation command may be transmitted from the first effect control board 12 each time the special winning opening is opened or closed. . In such a case, steps S902 to S905 can be omitted, whereby the right-handed notification can be started from the opening or closing of the next big winning opening after reset. In addition, by not omitting steps S902 to S905, the start of the right-handed notification after reset can be made even earlier.
(Effect 2 of this embodiment)
In this embodiment, when the VDP of the effect control unit 31 rises, a rising signal is sent from the VDP to the first effect control board 12 to indicate the rising. The VDP of the image processing system may have a slow rise, but since the first effect control board 12 is notified of the rise as described above, the first effect control board 12 can grasp the rise and before the VDP rises. It is possible to eliminate the inconvenience that the first effect control board 12 starts the normal operation (for example, the second effect control command is transmitted). Further, since the VDP of the effect control unit 31 regularly transmits a normal operation signal to the first effect control board 12, it is possible to monitor whether the VDP is operating normally on the side of the first effect control board 12.
(Effect 3 of the present embodiment)
(1) In this embodiment, the VDP of the effect control unit 31 of the second effect control board 30 can be reset at the time of abnormality or the like by the short reset. Therefore, it is possible to properly recover from the abnormality. In addition, since the long reset is performed when the rising signal is not transmitted when the power is turned on, the VDP can be reset even if the VDP is abnormal when the power is turned on. Therefore, it is possible to properly recover from the abnormality. Also, when VDP is at a high temperature, VDP may not be able to return to the normal state even if the short reset is performed once. As described above, even when the short reset is performed, when the VDP is still abnormal (when the rising signal can not be received for 10 seconds after the reset), the long reset is performed. As a result, during this period, it is possible to suppress the VDP from performing burdensome processing (that is, the VDP can be suitably operated), and it is possible to effectively accelerate recovery of the VDP from an abnormality. . For example, when the VDP reaches a high temperature, the operation of the VDP can be stopped until the VDP cools, which can prohibit the execution of processing with a large load, and can accelerate the cooling of the VDP. This embodiment is particularly effective when the VDP becomes high and thermal runaway or the like occurs. Although long reset may be performed when the normal operation signal can not be received for VDP after the normal rise, in this embodiment, when the normal operation signal can not be received, short reset is performed once, and thereafter A long reset is performed when the rising signal can not be received. As a result, for example, when a normal operation signal is not input normally due to noise or the like, it is possible to prevent long reset from being performed at an originally non-abnormal timing, and to perform long reset at an appropriate timing.
(2) Also, in this embodiment, the VDP operation is performed for a fixed period (long) by performing a long reset by the reset signal (usually used by any processor) used when resetting the VDP. Period) Since the operation is stopped, the operation of the VDP can be stopped by a simple process (the recovery from the thermal runaway and the like can be performed by the simple process).
(3) Further, since the cooling fan 40 is operated during the long reset, the cooling of the VDP can be promoted.
(A configuration in which at least a part of the above-described embodiment and the like is an example)
Next, although the structure which makes at least one part of the said embodiment etc. an example or the structure of the modification is explained, a part of the following structure may be omitted suitably suitably, or it is pachinko by adopting only a part. The gaming machine 1 may be configured. In addition, the description of one of the configurations below can be combined with the description of the other configuration (the description of duplicates is omitted).
(Configuration 1)
(1) A gaming machine (for example, pachinko gaming machine 1) capable of executing variable display (for example, variable display of a special symbol),
A first control unit (for example, a first effect control board 12);
And second control means (for example, VDP of effect control unit 31) for displaying an image related to a game on the display means based on information from the first control means (for example, second effect control command).
The first control means is configured such that when an abnormality occurs in the second control means and is restored (for example, when it is reset) during a period in which variable display is not performed (for example, during a demonstration period) Specific information (for example, background specification command) capable of specifying a state (for example, background) is output to the second control unit (for example, steps S755A to S758 in FIG. 21).
A game machine characterized by
  Although the pachinko gaming machine 1 is illustrated as a gaming machine in the above embodiment, a slot machine may be adopted as the gaming machine, for example. Further, the first control means and the second control means may be different substrates, different portions (for example, different chips) of the same substrate, or the like. For example, the effect control CPU 120 or the like and the effect control unit 31 or the like may be provided on the same substrate. Further, the first control means may be the main substrate 11, and the second control means may be the first effect control board.
  In the above embodiment, VDP is employed as the second control means, but the second control means is a GPU (Graphics Processing Unit), GCL (Graphics Controller LSI), or more generally a DSP (Digital Signal Processor). And a microprocessor for image processing. The second control means may be of any type, and may be one having a built-in program or one for executing a program stored in a predetermined storage device. In addition, in order to execute the process of determining the execution mode of the effect, the CPU, the ROM (a program executed by the CPU, data used by the CPU, etc. are stored as a configuration of a part of the second control means or other means. At least one of RAM and RAM (which becomes the main memory of the CPU) may be prepared separately from the VDP and the like. The second control means may be configured of a one-chip processor such as a VDP including a GCROM.
  The CGROM of the effect control unit 31 may be, for example, a non-rewritable semiconductor memory, a rewritable semiconductor memory such as a flash memory, or a non-volatile memory such as a magnetic memory or an optical memory. It may be one configured using any of the recording media. These storage means may be part of the second control means.
  The image relating to the game may be an effect image or the like, and also includes the above-described background image or the like. The background image is also included in the game-related image because it may be viewed when playing a game (including watching the screen during the demonstration period).
  The gaming machine may have control means such as the main substrate 11 as in the above embodiment. That is, the gaming machine further includes game control means (for example, the main board 11) for controlling the progress of the game and outputting information in accordance with the progress of the game, and the first control means outputs the information output by the game control means May be transmitted to the second control means. Each of the above information may be a control signal or the like which does not have a command format other than the command. As in the above embodiment, the first control means (also referred to as the first effect control means) performs a process for causing the second control means to execute effects based on the information from the game control means, and the process is 2) It may be performed continuously or while resetting the control means (also referred to as second effect control means) (for example, the reset related process and the first effect control main process are executed in parallel), Thereby, the first control means can continue the processing in line with the progress of the game without waiting or the like even if there is a reset.
  The state of the gaming machine may be a gaming state or the like. In this case, the specific information is a game state designation command or the like.
  The second control means may display an image according to the state of the gaming machine specified by the specific information as an image related to the game based on the specific information as in the above embodiment (this By which the image can be suitably displayed after restoration of the second control means), as another example, a sound may be output to explain the state of the gaming machine based on the specific information, or the specific A process based on the specific information may be performed after a predetermined period of time has elapsed since the information was received.
  When the second control means is restored, for example, after the second control means is activated after being reset etc. (when the operation for effect execution is possible based on the received command etc.), etc. If it is
  In the above embodiment, the first control means recognizes when an abnormality occurs in the second control means and recovers from the reception of the rise signal, and outputs the specific information. However, the first control means After resetting the control means (may be reset by means other than the first control means), specific information after a predetermined period has elapsed (for example, after a preset time that will necessarily rise) May be output. In other words, the above configuration (when the first control means ... ... recovers when an abnormality occurs in the second control means ... ... outputs specific information to the second control means) The first control means need not recognize the recovery of the second control means.
  In the above embodiment (wherein the first control means,... Outputs an identification information to the second control means when an abnormality occurs in the second control means and is restored). The second control means is effective when the second control means is configured to cause data such as effects being executed to be lost at the time of recovery from abnormality (at the time of reset). However, even if the system is configured not to lose the data, it is preferable to transmit the specific information as in the above-described configuration since data loss and the like can be considered at the time of recovery.
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. For example, recovery is possible when the second control means can be restored after the second control means freezes or goes down due to the influence of noise generated from another game machine or an island on which the game machine is installed. The second control means can recognize the state of the gaming machine.
(2) In the gaming machine of (1),
The first control means is
Determining means (for example, steps S741 to S743 in FIG. 18) for determining whether a predetermined signal (for example, a normal operation signal) is output from the second control means;
Reset means (for example, step S744 in FIG. 18) for resetting (for example, short reset) the second control means based on the determination result of the determination means;
Specific information output means (for example, steps S755A to S758 in FIG. 21) for outputting the specific information (for example, background designation command) after reset by the reset means;
You may do so.
  According to such a configuration, the second control means can be properly recovered from the abnormality, and the second control means recovered from the abnormality can recognize the state of the gaming machine.
(3) In the gaming machine of (1) or (2) above,
The specific information includes a command (for example, a background designating command) for designating at least a part of an image relating to a game before the second control means becomes the abnormality.
You may do so.
  At least a part of the image related to the gaming machine may be a part other than the background.
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine.
(4) In the gaming machine according to any one of the above (1) to (3),
The specific information includes a command (for example, demonstration display specification command) for specifying a demonstration display on the display means, and a command (for example, background specification command) for specifying at least a part of an image related to a game.
You may do so.
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. In particular, the second control means can recognize that the variable display is not currently performed by the two commands.
(5) In the gaming machine according to any one of the above (1) to (4),
The first control means transmits a specific signal to the second control means when a period in which predetermined communication with the second control means can not be performed exceeds a specific period (for example, when a rise signal can not be received for 10 seconds). (E.g., reset signal) is continuously output over a predetermined period (e.g., long reset);
(The detailed description will be described in Configuration 4).
  According to such a configuration, the second control means can be suitably operated.
(6) The gaming machine may be configured as follows.
A gaming machine (for example, a pachinko gaming machine 1) capable of executing variable display (for example, variable display of a special symbol),
A first control unit (for example, a first effect control board 12);
And second control means (for example, VDP of effect control unit 31) for displaying an image related to a game on the display means based on information from the first control means (for example, second effect control command).
The second control means displays an image relating to a common game not dependent on the state of the gaming machine when recovering from an abnormality (eg, when rising after a reset) when variable display is not executed (for example, See Figure 33),
A game machine characterized by
  For example, the first control means does not output a predetermined command for designating reset at a normal time during non-reset, but a demo display designating command (displaying an image relating to a common game regardless of the state of the gaming machine Information to be specified is output, and after reset, a predetermined command and a demonstration display designation command are outputted, and the second control means displays a background or stop symbol (variable display) when only the demonstration display designation command is received. If not yet executed, the initial background or stop symbol is displayed, and if the variable display is executed, the previous background and stop symbol are taken over) and the demo display are alternately performed, and the demo display designation command is performed. In addition, when a predetermined command is also received (when there is a reset), the demonstration display may be repeated (see FIG. 33). Thereby, the above-mentioned specific information may become unnecessary. The demonstration display may be repeated regardless of the presence or absence of the reset (in this case, the background and the stop symbol are not displayed). This makes it unnecessary to determine the presence or absence of a reset.
  According to such a configuration, it is possible to display a suitable image after recovery from an abnormality.
(Configuration 2)
(1) A gaming machine (for example, pachinko gaming machine 1) capable of executing variable display (for example, variable display of a special symbol),
A first control unit (for example, a first effect control board 12);
And second control means (for example, VDP of effect control unit 31) for displaying an image related to a game on the display means based on information from the first control means (for example, second effect control command).
The first control means is identification information (e.g., for example, when it is possible to specify that variable display is in progress when an abnormality occurs in the second control means and is restored during variable display). The small symbol variation start designation command is output to the second control means (for example, steps S552A to S554 in FIG. 25),
A game machine characterized by
  The specific information may be any information that can identify variable display, and a dedicated command to that effect may be prepared. In addition, a command for variable display of a decorative symbol (variable display mode specification command or the like) output at the start of variable display may be used as the specific information (in this case, the command and a command to the effect of resetting The second control means may perform variable display of a small symbol based on the command, or may notify that variable display is in progress by displaying a message or the like, or by audio output).
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. For example, recovery is possible when the second control means can be restored after the second control means freezes or goes down due to the influence of noise generated from another game machine or an island on which the game machine is installed. The second control means can recognize the state of the gaming machine.
(2) In the gaming machine of (1),
In the display of the image regarding the game, the variable display of the decoration identification information (for example, decoration pattern) and the special identification information (for example, a small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The first control means is
Determining means (for example, steps S741 to S743 in FIG. 18) for determining whether a predetermined signal (for example, a normal operation signal) is output from the second control means;
Reset means (for example, step S744 in FIG. 18) for resetting (for example, short reset) the second control means based on the determination result of the determination means;
Specific information output means (for example, steps S552A to S554 in FIG. 25) for outputting the specific information after reset by the reset means;
The specific information includes a command to start variable display of special identification information (for example, a small symbol variation start designation command).
You may do so.
  For example, even in the case where a movable member advancing to the front of the display means is provided, it is preferable to display the special identification information at a position which can be always viewed by the player by displaying the special identification information at a position not covered by the movable member. .
  The command to start variable display of special identification information may be common at the time of recovery and at the time of variable display start as in the above-mentioned embodiment (small symbol variation start specification command), or differs depending on the presence or absence of reset. It may be a command (such as providing a dedicated command specifying that the small symbol should be changed at the time of reset). It is preferable to share the command at the time of recovery and at the start of variable display, because the reduction of the command can be realized.
  According to such a configuration, the second control means can be properly recovered from the abnormality, and the second control means recovered from the abnormality can recognize the state of the gaming machine. Further, the player can recognize that the variable display is being performed by the variable display of the special identification information.
(3) In the gaming machine of (1) or (2) above,
In the display of the image regarding the game, the variable display of the decoration identification information (for example, decoration pattern) and the special identification information (for example, a small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The first control means is a first command (for example, a small symbol variation start designation command) for starting variable display of special identification information, and an advantageous state in which the display result of the variable display is advantageous for the player (for example, big hit game A second command (for example, a symbol stop designation command) for specifying whether it is a specific display result (for example, "big hit") or a non-specific display result (for example, "disappear") controlled to the state); Send
The specific information includes at least the first command,
The second control means starts variable display of special identification information based on the first command (for example, based on a small symbol variation start designation command (for example, the command transmitted in step S554 of FIG. 25 in step S78). The variable display of small symbols is started (FIG. 28), and the display result of the variable display of the special identification information is derived and displayed based on the second command (eg, symbol stop designation command (eg, FIG. 25 in step S78) Send the display result of the variable display of the small symbol based on the command transmitted in step S572 (FIG. 28)),
You may do so.
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. Further, the player can recognize that the variable display is being performed by the variable display of the special identification information. Such a configuration is also effective in the case where the second control means determines the variable display result of the small symbol and the decorative symbol (in particular, when these data are lost at the time of recovery from an abnormality) ( For example, the first effect control board 12 transmits a command for specifying the variable display result (any one of “probable big hit”, “non-probable big hit”, “off”) to the second production control board 30, and the second production control The substrate 30 determines the combination of the final stop symbol and the confirmed small symbol by lottery or the like based on the command).
  In addition, regarding the said symbol stop designation | designated command and the final stop symbol designation | designated command, you may divide and use these commands for decoration symbols and for small symbols. In this case, the symbol stop designation command for the decorative symbol may not designate the variable display result. Further, instead of the symbol stop designation command, a final stop symbol designation command may be used. In this case, the variable symbol display result of the small symbol may be the stop symbol designated by the final stop symbol designating command. Thus, the display result of the variable display of the small symbol (combination of the fixed symbol) may be the same as the final stop symbol (combination of the fixed symbol) (the variation pattern of the small symbol is also the variable display of the decorative symbol) For example, when reach is established with a decorative symbol, the same reach is established synchronously even during variable display of a small symbol etc.). In addition, the final stop symbol specification command may be a command of designating a symbol of “left”, a command of designating a symbol of “middle”, or a command of designating a symbol of “right” (this makes the symbol Many combinations of). In addition, you may designate the combination (stop symbol) of a definite minor symbol by a minor symbol variation start designation command. Further, a variable display result such as a final stop symbol may be specified by the variable display mode specification command.
  Also, the combination of the determined small symbols may be made different depending on the type of big hit (for example, "probable big hit" and "non-prone big hit") (for example, "for sure big hit" is a combination of "7", " If it is a non-deterministic big hit, it is a combination of "6". In this case, the effect control unit 31 specifies the combination of the stop symbols, that is, the determined small symbols (for example, by holding the combination in the SDRAM or the like) by the final stop symbol specification command or the like The combination of the identified fixed symbols may be derived by receiving the symbol stop designation command or the like. In this case, at the time of reset, for example, the combination of the determined small symbols disappears, so "big hit" ("2 2 2") or "off" based on the symbol stop designation command as in the above embodiment. ("1 5 3") may be derived (combination of the determined symbol is stored in the storage means such as SDR SAM, etc. whether or not reset has been determined If it is not stored, it naturally becomes reset.)
(4) In the gaming machine according to any one of the above (1) to (3),
In the display of the image regarding the game, the variable display of the decoration identification information (for example, decoration pattern) and the special identification information (for example, a small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The variable display of the special identification information is a variable display in which a plurality of types of special identification information having different display colors are changed (see, for example, a modification).
You may do so.
  For example, in the case of changing small figures of numbers “1” to “9”, the odd number is made red and the even number is made black etc., and the colors are classified. Thereby, since red and blue are alternately displayed, the player recognizes that the small symbol is fluctuating even if the variable symbol of the small symbol is displayed small so as not to disturb other effects. Easy (it is easy to recognize the change because the color changes and looks in the variable display of small symbols).
  According to such a configuration, it can be easily recognized that the special identification information is being variably displayed. In addition to a plurality of types of special identification information having different display colors, the display color of each type of special identification information is different, and the display color is different for each of a plurality of types of all types. And so on.
(5) In the gaming machine according to any one of the above (1) to (4),
In the display of the image regarding the game, the variable display of the decoration identification information (for example, decoration pattern) and the special identification information (for example, a small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The variable display of the special identification information is a variable display in which a plurality of types of special identification information having different sizes are changed (see, for example, a modification).
You may do so.
  For example, when changing the small symbols of the numbers “1” to “9”, one or more symbols such as “7” (may be “2” etc. of symbols at the time of big hit) more than other symbols Enlarge. As a result, a large "7" is periodically displayed, and it is easy for the player to recognize that the small symbol is changing (in the variable display of the small symbol, the small symbol whose size is different from the others is Because it is displayed at fixed intervals, it is easy to recognize fluctuations).
  According to such a configuration, it can be easily recognized that the special identification information is being variably displayed. It should be noted that a plurality of types of special identification information of different sizes are different in size from one another for all types of special identification information in addition to different types of respective types of special identification information. And so on.
(6) In the gaming machine according to any one of the above (1) to (5),
The first control means transmits a specific signal to the second control means when a period in which predetermined communication with the second control means can not be performed exceeds a specific period (for example, when a rise signal can not be received for 10 seconds). (E.g., reset signal) is continuously output over a predetermined period (e.g., long reset);
(The detailed description will be described in Configuration 4).
  According to such a configuration, the second control means can be suitably operated.
(Configuration 3)
(1) A gaming machine (for example, pachinko gaming machine 1) capable of performing variable display (for example, variable display of special symbols) and capable of controlling in an advantageous state (for example, a big hit gaming state) advantageous to the player
A first control unit (for example, a first effect control board 12);
And second control means (for example, VDP of effect control unit 31) for displaying an image related to a game on the display means based on information from the first control means (for example, second effect control command).
When the first control means recovers from the occurrence of an abnormality in the second control means during the advantageous state (for example, when it is reset), it is possible to specify specific information (for example, as in the case of being in the advantageous state). Outputting a right-handed notification start designation command) to the second control means (for example, steps S902 to S905 in FIG. 26);
A game machine characterized by
  The specific information may be any information that can identify during the advantageous state, and a dedicated command to that effect may be prepared. In addition, a command (such as a big hit in a middle hit effect start specification command) output at the time of a big hit may be used as the specific information (in this case, the command and a command to the effect of resetting are supplied to the second control means May announce that a big hit is in progress based on the command).
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. For example, recovery is possible when the second control means can be restored after the second control means freezes or goes down due to the influence of noise generated from another game machine or an island on which the game machine is installed. The second control means can recognize the state of the gaming machine.
(2) In the gaming machine of (1),
The gaming machine is subjected to a special operation (e.g., right-handed) different from the normal state during the advantageous state.
The specific information includes a specific command (for example, right-handed notification start designation command) for displaying an image (for example, a right-handed notification effect image) to perform the special operation as an image related to a game.
You may do so.
  The special operation may be other than right strike. It may be a special operation (for example, aiming at a predetermined area of the game board) according to the configuration of the gaming machine.
  According to such a configuration, when the second control means recovered from the abnormality is recovered, the state of the gaming machine can be recognized. Also, the player can be urged to perform a special operation.
(3) In the gaming machine of (1) or (2) above,
For the display of images related to games, variable display of decoration identification information (for example, decoration symbol) and special identification information (for example, small symbol) smaller than the decoration identification information and displayed at a position always visible to the player And variable display, and
The gaming machine is subjected to a special operation different from a normal state (for example, a non-shorting state) in an advantageous state (for example, a big hit gaming state) and a special state (for example, a short state) after the advantageous state. ,
The first control means is
A first command to start variable display of special identification information (for example, a small symbol variation start specification command) and a second command to display an image indicating that the special operation is performed as an image related to gaming (for example, right-handed notification start specification And can send commands),
When the second control means recovers from an abnormality during the advantageous state, only the second command of the first command and the second command is output (for example, step S174).
When the second control means recovers from an abnormality in the special state, the first command and the second command are output (for example, steps S554 and S556 in FIG. 25).
You may do so.
    According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. Also, the player can be urged to perform a special operation. Also, in each state, a suitable command (which may be taken as part of the specific information) can be transmitted.
(4) In the gaming machine according to any one of the above (1) to (3),
The gaming machine is subjected to a special operation (e.g., right-handed) different from the normal state during the advantageous state.
The specific information includes a specific command (for example, right-handed notification start designation command) for displaying an image indicating that the special operation is to be performed as an image related to a game.
The second control means displays an image indicating that the special operation is to be performed on a part of the display means based on the specific command (for example, FIG. 32).
You may do so.
  According to such a configuration, the second control means restored from the abnormality can recognize the state of the gaming machine. Also, the player can be urged to perform a special operation. Note that an image indicating that the special operation is to be performed may be displayed on the entire display means.
(5) In the gaming machine according to any one of the above (1) to (4),
The first control means transmits a specific signal to the second control means when a period in which predetermined communication with the second control means can not be performed exceeds a specific period (for example, when a rise signal can not be received for 10 seconds). (E.g., reset signal) is continuously output over a predetermined period (e.g., long reset);
(The details will be described in Configuration 3).
  According to such a configuration, it can be easily recognized that variable display is in progress.
(6) The gaming machine according to any one of the above (2) to (4),
There are at least a first path (for example, path L1) and a second path (for example, path L2) as paths through which gaming media can flow.
In the normal state, it is more advantageous to allow gaming media (eg, gaming balls) to flow down the first route (eg, it is possible to enter the gaming balls into the first start winning opening),
In an advantageous state (for example, a big hit gaming state), it is more advantageous to allow game media to flow down the second route (for example, the game ball can be made to enter the big winning opening),
The special operation is an operation for causing game media to flow down the second path (for example, right-handed),
You may do so.
  According to such a configuration, it is possible to improve the interest of the game.
(Configuration 4)
(1) A gaming machine that plays a game (for example, a pachinko gaming machine 1 etc.)
A first control unit (for example, a first effect control board 12 or the like);
A second control unit (for example, VDP of the effect control unit 31) capable of communicating with the first control unit;
The first control means performs the second control when a period in which predetermined communication with the second control means can not be performed (for example, a period in which a rising signal can not be received) exceeds a specific period (for example, 10 seconds). Supplying a specific signal (for example, a reset signal) to the means continuously for a predetermined period (for example, 60 seconds) (for example, long reset)
A game machine characterized by
  The predetermined communication may be bi-directional communication (signal transmission / reception, etc.) in addition to transmission of signals (information) from one to the other as in the above embodiment. For example, the first control means supplies a request signal for requesting transmission of a predetermined signal to the second control means, and the second control means responds to the request signal to the first control means. It is also possible to transmit signals transmitted during operation and the like to transmit and receive these signals as predetermined communication (incapable of predetermined communication means when the predetermined signal can not be transmitted, etc.).
  The predetermined communication is reception of the rising signal in the above embodiment, but may be reception of a normal operation signal. That is, when the normal operation signal can not be received, the long reset may be performed. In addition, the rising signal may be omitted and the operation check of the second control means (VDP of the effect control unit 31) may be performed only by the normal operation signal (for example, it is effective when the rising of the second control means is early. In this case, if multiple normal operation signals can not be received (when the normal operation signal can not be received a certain number of times (multiple times) for a certain period of time, short reset is performed multiple times) ), Long reset may be performed. By performing the long reset when multiple normal operation signals can not be received, it is possible to reduce the possibility that the long reset is erroneously performed due to noise or the like.
  The predetermined communication can be performed, for example, when the second control means is operating normally and can not be performed when the second control means can not operate. The specific period may be any period.
  The specific signal may be another signal besides the reset signal. The specific signal may be a signal or the like which can stop the operation of the second control means by continuously supplying it. The specific signal may not be low active but may be high active. Note that by setting the reset terminal of the DSP to Low for, for example, 60 seconds (for example, 60 seconds are measured by a timer or the like, and the voltage level of the reset terminal is kept Low for 60 seconds, etc.) It may realize that it supplies. Supplying a specific signal continuously for a predetermined period means that when the specific signal is supplied a plurality of times continuously without intervals (see long reset in FIG. 8), the reset terminal is kept at the low level for a predetermined period. As a result, in the case of continuously supplying a specific signal of a predetermined time width without an interval, the case where a specific signal is continuously supplied a plurality of times with an interval (see FIG. 36 etc. Reference).
  The specific signal causes the operation of the second control means to be stopped in other scenes (including a stop state in which it does not operate at the time of restart, such as when not operated by a reset), or causes the second control means to perform a specific operation. In the predetermined case as described above, by continuously supplying as described above, the operation of the second control means is stopped for a certain period of time, or the second control means is fixed in a specific operation. It may be repeated over a period of time. By continuously supplying the specific signal for a predetermined period, it is possible to cause the second control means to perform the preferable operation required at that time.
  According to the above configuration, it is possible to preferably operate the second control means (for example, to be able to suitably recover from a thermal runaway or the like).
(2) The first control means supplies the specific signal to the second control means a plurality of times at predetermined intervals (for example, a reset signal having a time width of 1 ms or less is supplied a plurality of times at 1 ms intervals) Such).
  According to such a configuration, the second control means can be suitably operated. Such a configuration may be realized by a reset that intermittently and repeatedly transmits a reset signal as shown in FIG. 36 in addition to the long reset as shown in FIG. 8 (stopping operations such as VDP) It is preferable to repeat transmission at intervals at which VDP, etc. are continued or at intervals at which VDP or the like performs only predetermined processing (processing with low burden, etc.) and then resets.
(3) The period in which the predetermined communication can not be performed exceeds the specific period when the second control means is thermally runaway.
  According to such a configuration, the second control means can be suitably operated.
(4) The specific signal is a reset signal.
  According to such a configuration, the second control means can be suitably operated.
  The system further includes cooling means (for example, a cooling fan 40 or the like) for cooling the second control means in the predetermined period.
(5) According to such a configuration, the second control means can be suitably operated. In particular, the second control means can be suitably cooled. The cooling means may be cooled by a refrigerant such as water. In addition, the cooling fan 40 or the like may operate in a period other than the long reset period (the predetermined period). For example, the cooling fan 40 may operate while the pachinko gaming machine 1 is operating.
(6) It further comprises a cooling means (for example, a cooling fan 40 etc.) for cooling the second control means,
The cooling means may cool the second control means more strongly (e.g., FIG. 35, etc.) than the period other than the predetermined period.
  For example, the first effect control means (the effect control CPU 120) can adjust the intensity (rotational speed etc.) of the cooling fan to a plurality of levels (such as "strong" and "weak") for the predetermined period. At times, the intensity of the cooling fan may be maximized (such as in FIG. 35).
  According to such a configuration, the second control means can be suitably operated.
(7) Variable display means (for example, the image display device 5 etc.) for executing variable display;
Adjustment means (for example, the second effect control board 30 or the first effect control board 12) capable of adjusting the effect setting according to the adjustment operation (for example, volume adjustment etc.) by the player at least while the variable display is being performed ,
Adjustment image display means (for example, the second effect control board 30, etc.) for displaying an adjustment image (for example, volume image VL) corresponding to the adjustment by the adjustment means for a predetermined period;
The adjustment image display means makes the adjustment image invisible or difficult to recognize in a period in which the variable display result is derived and displayed in the variable display in the predetermined period (for example, FIG. 37, etc.)
You may do so.
  Thus, the player may be able to adjust the effect setting. The effect setting includes, for example, the volume of the effect sound, the brightness of the display screen, and the like. For example, a detection unit (an operation button, an infrared sensor, a camera for detecting an operation, etc.) for detecting the operation of the player is provided, and the setting of the effect is adjusted based on the detected operation. For example, a signal indicating the operation detected by the detection unit is transmitted to the second effect control board 30, and the second effect control board 30 (VDP of the effect control unit 31) is an operation specified by the transmitted signal. Change (adjust) the effect settings accordingly. The second effect control board 30 executes the effect with the current effect setting (when there is a change, the effect setting after the change).
  When there is a change in the effect setting, the second effect control board 30 may display the effect setting after the change on the screen of the image display device 5 for a predetermined period. For example, the change of the effect setting may be accepted during the variable display. In this case, the effect setting image corresponding to the effect setting after the change is displayed for a predetermined period during the variable display. However, when the variable display result is derived and displayed within the predetermined period, the effect setting image is made invisible or difficult to recognize. Thereby, the visibility of the variable display result can be secured.
  Specifically, when an operation of volume change (or brightness change) is performed, the effect control unit 31 displays a volume image VL (volume after change) corresponding to the volume after change on the screen of the image display device 5. Volume image VL indicating (in the case of a luminance change, an image showing the luminance of the change degree) is displayed and erased after a predetermined period has elapsed (FIGS. 37A to 37C). However, when the variable display result of the variable display of the decorative symbol is derived within a predetermined period, when the variable volume display result of the displayed volume image VL is derived (a symbol stop designation command is received as a second effect control command) (E.g., (D) to (E)). Note that the volume image VL may be displayed in a semi-transmissive manner or in a reduced size so as to be difficult to view. Thereby, the visibility of the variable display result can be secured. In particular, when the volume image VL is displayed at the position where the volume image VL is superimposed on the variable display result, the volume image VL is positioned above the stopped ornament pattern, and the stopped ornament pattern (variable The visibility of display results is impaired. However, the visibility can be secured by making the volume image VL non-displayed, semi-transmissive, or reduced in size.
  In addition, when the variable display of the small symbol is displayed without displaying the variable display of the decorative symbol after reset (the state of FIG. 31 (C). For example, VDP of the effect control unit 31 is a variable display mode) When a small symbol change start designation command is received without receiving a designated command etc., it is possible to determine that the current state is the relevant state). It is not necessary to accept, or the volume and the like may be changed by accepting the operation, but the volume image VL may not be displayed, and the volume and the like are changed as usual without applying the prohibitions. You may display it. While the possibility of the operation of the second effect control board 30 becoming stable becomes higher if the above-described prohibition is applied, the preference of the player can be satisfied if the prohibition is not applied. In addition, when the variable display of the small symbol is displayed without displaying the variable display of the decorative symbol, and the derivation timing of the variable display result comes during the display of the volume image VL, the above “ The process of “erasing the volume image VL at the time of derivation of the variable display result” may not be performed (that is, at this time, the volume image VL may be continuously displayed). Thereby, the display time of the volume image VL can be secured.
  For example, a signal indicating the operation detected by the detection unit is transmitted to the first effect control board 12, and the second effect control board 12 changes the effect setting according to the operation specified by the transmitted signal (adjustment Command to the second effect control board 30, the second effect control board 30 (VDP of the effect control unit 31) changes the effect setting based on the transmitted command, and the current effect setting (the change is When there is, the effect is executed in the effect setting after the change. Further, the first effect control board 12 controls the display of the volume image VL by transmitting a command instructing the display start and the display end of the volume image VL to the second effect control board 30 (for example, the symbol determination specification command (D) to (E) are realized by transmitting a command instructing the end of the display of the volume image VL by the reception of the signal.
  As described above, when the variable display of the small symbol is displayed without displaying the variable display of the decorative symbol after reset (the state of FIG. 31 (C). The first effect control board 12 performs reset etc. When the first effect control board 12 can appropriately grasp this state) and the volume change (even the brightness change) is operated, the first effect control board 12 does not have to accept the operation. However, the volume image, etc. may not be displayed although the volume, etc. is changed upon receiving the operation (for example, a command to change (adjust) the effect setting is transmitted, but the display start of the volume image VL is instructed). It is also possible to output a command to display the volume image VL by changing the sound volume etc. as usual without applying any restrictions). While the possibility of the operation of the second effect control board 30 becoming stable becomes higher if the above-described prohibition is applied, the preference of the player can be satisfied if the prohibition is not applied. In addition, when the variable display of the small symbol is displayed without displaying the variable display of the decorative symbol and the derivation timing of the variable display comes during the display of the volume image VL, the volume image is displayed. The volume image VL may be continuously displayed without transmitting a command instructing the end of display of the VL. Thereby, the display time of the volume image VL can be secured.
  When the temporary stop mode is set by the pseudo link or the like, the volume image VL or the like may be erased even during the original display period.
  According to such a configuration, it is possible to reduce the decrease in the recognition of the variable display result.
(8) As a modification,
The first control means transmits a command (for example, a first effect control command or the like),
The second control means receives the command transmitted by the first control means, and performs control according to the received command,
The first control means can transmit the command to be transmitted with the predetermined information (for example, check sum etc.) for confirming the consistency of the command to be transmitted.
The second control means can determine the consistency of the command associated with the predetermined information based on the predetermined information,
The first control means transmits the predetermined information in association with only a part of specific commands (for example, a game state specification command) among a plurality of types of transmittable commands.
You may do so.
  According to this configuration, it is possible to reduce the processing load of the first control means and the second control means, for example, as compared with the case of adding predetermined information to all commands.
  Note that the first effect control board 12 may output the first effect control command as it is to the second effect control board 30 as a second effect control command (for example, a customer wait demo specification command, right-handed start specification) Command etc. In this case, the second effect control command may be generated and output with the first effect control command as a header and the data managed by the second effect control board 30 as a footer (FIG. 34). In addition, the second effect control board 30 may determine the background to be displayed based on the gaming state (game state designating command) and the background type (the second effect control board 30 is determined by lottery). In this case, as shown in FIG. 35, it is preferable to output a second effect control command in which the gaming state designating command is a header and the background type is a footer. The second effect control board 30 may determine the background only in the game state, and in this case, the footer is unnecessary.
(Modification)
The present invention is not limited to the above-described embodiment and the like, and various modifications and applications are possible. For example, the pachinko gaming machine 1 does not have to have all the technical features shown in the above-described embodiment and the like, and one of the embodiments described above can solve at least one problem in the prior art. It may have a configuration of part. Below, the modification of the said embodiment is shown. At least a part of each of the following modifications may be combined.
(Modification 1)
The cooling fan 40 may not be provided, or the cooling fan may not be operated even during the long reset, and the VDP may be naturally cooled.
(Modification 2)
An appropriate time width of the reset signal can be adopted. Further, immediately after the pachinko gaming machine 1 is powered on, a reset signal (short reset) may be supplied to reset the VDP of the effect control unit 31 first. During the long reset, the first effect control board 12 may appropriately execute necessary processing in parallel with the processing of the long reset.
(Modification 3)
The second effect control board 30 may perform the determination of the presence or absence of the execution of the effect by lottery. In this case, the first effect control board 12 notifies the content of the first effect control command from the main board 11 to the second effect control board 30 (for example, the second effect control command is performed. The first effect control command is as it is It may be transmitted as a second effect control command.
(Modification 4)
The control of the image of the image display device 5 may be performed by the second effect control board 30, and the control of the speakers 8L, 8R and / or the game effect lamp 9 may be performed by the first effect control board 12.
(Modification 5)
A command for designating the number of to-be-saved special storages may be prepared instead of the to-be-special-page reserve storage number addition specifying command and the to-be-specialized storage memory number subtraction designating command. In this case, on the side of the first effect control board 12, it is preferable to manage the increase / decrease of the number of pending storages by a counter or the like based on the command.
(Modification 6)
In the above embodiment, the main board 11 outputs the command of right-handed notification, but the command may be eliminated and the determination of the presence or absence of right-handed notification may be performed on the side of the first effect control board 12. For example, the presence / absence of transmission of the right-handed notification start designation command or the right-handed notification end designation command may be determined based on the state of the high base flag, whether the jackpot effect is being executed, or the like.
(Modification 7)
Note that when the short reset process in steps S713 and S720 is performed a predetermined number of times (two or more arbitrary times) within a predetermined period, notification that the second control means is abnormal may be performed. For example, in the first effect control board 12, the second effect control board 30 is abnormal when the process of step S720 is executed a predetermined number of times (arbitrary number of two or more times) without the process of step S717. In addition to the above, a notification may be made by sound output from the speakers 8L, 8R and / or a lighting mode of the game effect lamp 9 or the like. For example, it is a counter that counts each time step S720 is executed, and a predetermined counter whose count value is reset when step S717 is executed is provided, and when the counter reaches a predetermined value, notification is performed. Moreover, in the first effect control board 12, when the short reset process is executed, the elapsed time from the execution timing of the short reset process is measured using a predetermined timer, and the elapsed time to be measured reaches a predetermined period. The number of times of execution of the subsequent short reset process is counted, and when the number of times of execution reaches a predetermined number of times, notification that the second effect control board 30 is abnormal (voice output from the speakers 8L, 8R (For example, output of alarm sound) and / or notification by lighting mode (such as blinking) of the game effect lamp 9 may be performed (at this time, measurement of the elapsed time is performed for each execution of each short reset process) The number of executions of the short reset process may be counted for each elapsed time, starting individually.
  In addition to the above configuration, when the first effect control board 12 detects an abnormality of the second effect control board 30 a predetermined number of times within a predetermined period, for example (no reception of a command reception signal, reception of a normal operation signal is And the like) and notification of abnormality (notification by voice output etc.) may be performed. In addition, after the pachinko gaming machine 1 is powered on, notification of an abnormality may be performed when the detection of the abnormality reaches a predetermined number of times.
  Further, the notification mode of abnormality in each short reset process may be different from the notification mode when the number of short reset processes reaches a predetermined number. Furthermore, the notification of the abnormality may be performed only when the number of the short reset processing reaches a predetermined number without notifying the abnormality in each short reset processing.
(Modification 8)
In addition, the image display operation in the image display device for executing the device configuration and data configuration of the gaming machine, the process shown in the flowchart, etc., the sound output operation in the speaker, and the lighting operation in the game effect lamp and the decorative LED The various rendering operations including the above can be arbitrarily changed and modified without departing from the spirit of the present invention. In addition, the gaming machine of the present invention is not limited to a payout type gaming machine that pays out a predetermined number of gaming media as a prize based on the occurrence of a prize, and it encloses the gaming media and scores based on the occurrence of the prize. It can apply also to the enclosed type game machine which grants.
1 ... pachinko gaming machine 2 ... gaming board 3 ... gaming machine frame 4A, 4B ... special symbol display device 5 ... image display device 6A ... ordinary winning ball device 6B ... ordinary variable winning ball device 7 ... special variable winning ball device 8L, 8R: Speaker 9: Game effect lamp 11: Main board 12: First effect control board 13: Voice control board 14: Lamp control board 15: Relay board 20: Normal symbol display 21: Gate switch 22A, 22B: Start opening switch 23 ... count switch 30 ... second effect control board 31 ... effect control unit 100 ... microcomputer for game control 101, 121 ... ROM
102, 122 ... RAM
103 ... CPU
104 ... random number circuit 105, 125 ... I / O
120 ... CPU for effect control

Claims (1)

  1. A gaming machine capable of executing variable display of special identification information ,
    First control means,
    It is possible to communicate with the first control means, and based on the information from the first control means , the variable display of the decoration identification information and the variable of the special identification information displayed at a position which is always visible and smaller than the decoration identification information. comprising a second control means for performing similar display means and a display, a
    The first control means is
    Outputting a reset signal for resetting the second control means to the second control means based on the communication status with the second control means;
    When specific symbol and the second control unit in the variable display is restored is reset by the reset signal, outputted to the second control means specific information to specify that the variable display in a special identification information And
    A first command to start variable display of special identification information, and a second command capable of specifying whether it is a specific display result controlled to an advantageous state advantageous to the player or a non-specific display result. Output to the control means,
    The second control means starts variable display of special identification information based on the first command, and derives and displays a display result of variable display of special identification information based on the second command,
    The specific information includes the first command,
    A game machine characterized by
JP2017078637A 2017-04-12 2017-04-12 Gaming machine Active JP6522034B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017078637A JP6522034B2 (en) 2017-04-12 2017-04-12 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017078637A JP6522034B2 (en) 2017-04-12 2017-04-12 Gaming machine

Publications (3)

Publication Number Publication Date
JP2018175336A JP2018175336A (en) 2018-11-15
JP2018175336A5 JP2018175336A5 (en) 2018-12-27
JP6522034B2 true JP6522034B2 (en) 2019-05-29

Family

ID=64280074

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017078637A Active JP6522034B2 (en) 2017-04-12 2017-04-12 Gaming machine

Country Status (1)

Country Link
JP (1) JP6522034B2 (en)

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5492472B2 (en) * 2009-06-24 2014-05-14 京楽産業.株式会社 Game machine
JP6346591B2 (en) * 2015-06-04 2018-06-20 株式会社ソフイア Game machine

Also Published As

Publication number Publication date
JP2018175336A (en) 2018-11-15

Similar Documents

Publication Publication Date Title
JP6499402B2 (en) Game machine
JP5557474B2 (en) Game machine
JP6480686B2 (en) Game machine
JP2015136430A (en) Game machine
JP2015221100A (en) Game machine
JP6522034B2 (en) Gaming machine
JP2018175337A (en) Game machine
JP6632963B2 (en) Gaming machine
JP6632964B2 (en) Gaming machine
JP6632965B2 (en) Gaming machine
JP6480881B2 (en) Game machine
JP6586135B2 (en) Game machine
JP6734812B2 (en) Amusement machine
JP6535616B2 (en) Gaming machine
JP6734056B2 (en) Amusement machine
JP2018143424A (en) Game machine
JP2018192078A (en) Game machine
JP6216707B2 (en) Game machine
JP5968807B2 (en) Game machine
JP6712974B2 (en) Amusement machine
JP6744841B2 (en) Amusement machine
JP6753816B2 (en) Amusement machine
JP2021037224A (en) Game machine
JP6197076B2 (en) Game machine
JP2021037223A (en) Game machine

Legal Events

Date Code Title Description
A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20181023

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20190129

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20190328

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20190416

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20190423

R150 Certificate of patent or registration of utility model

Ref document number: 6522034

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150