JP6499402B2 - Game machine - Google Patents

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JP6499402B2
JP6499402B2 JP2014094770A JP2014094770A JP6499402B2 JP 6499402 B2 JP6499402 B2 JP 6499402B2 JP 2014094770 A JP2014094770 A JP 2014094770A JP 2014094770 A JP2014094770 A JP 2014094770A JP 6499402 B2 JP6499402 B2 JP 6499402B2
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display
special
hold
game
symbol
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JP2015211724A (en
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小倉 敏男
敏男 小倉
充伴 木村
充伴 木村
上田 健太郎
健太郎 上田
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株式会社三共
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  The present invention relates to a gaming machine such as a pachinko gaming machine.
  Conventionally, the start condition is established after the start condition is established based on the entry of a game medium (eg, a game ball) into a start area (eg, a start winning opening) provided in the game area. Then, a plurality of types of identification information (for example, special symbols) that can be identified are variably displayed, and a predetermined specific display result (for example, jackpot symbol) is derived as the display result of the variable display. Sometimes, a gaming machine that controls a specific gaming state (for example, a big hit gaming state) advantageous to a player is known.
  As such a gaming machine, a variable display of identification information that has not yet been started is stored as reserved memory, and the emission color of the rotating lamp (lamp) is, for example, corresponding to the expected degree of jackpot for the stored memory There is a gaming machine that changes white, blue, and green and continues to emit a rotating lamp (for example, Patent Document 1).
JP 2013-128807 A
  However, in the gaming machine described in Patent Document 1, when there is a plurality of reserved memories and the rotating lamp emits light, it is difficult to determine which of the reserved memories is notified.
  The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine that can easily recognize which reserved storage is a notification.
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine capable of executing variable display (for example, pachinko gaming machine 1),
Hold storage means (for example, a first special figure hold storage unit and a second special figure hold storage unit) capable of storing information relating to variable display that has not yet been started as hold storage;
Hold display means (for example, an effect control CPU 120 that executes the processing of step S611 and step S612) capable of displaying a hold display corresponding to the hold storage stored in the hold storage means;
Hold change means (for example, an effect control CPU 120 that executes the processes of steps S607 to S611) capable of changing the display mode of the hold display,
When the display mode of the hold display is changed (for example, when a red hold display symbol is displayed in the start winning memory display area 5H), a notification corresponding to the changed display mode (for example, the notification lamp 10 in red) Notification execution means (for example, an effect control CPU 120 that executes the process of step S654),
When there are a plurality of hold displays whose display modes have changed (for example, when a blue hold display symbol and a red hold display symbol are displayed in the start-winning memory display area 5H), the notification execution means The notification corresponding to the display mode of the hold display corresponding to the variable display (for example, the variable display corresponding to the blue hold display pattern) started earlier of the display (for example, the light emission of the notification lamp 10 in blue, etc.) ), And the notification corresponding to the display mode of the hold display corresponding to the variable display started later (for example, the variable display corresponding to the red hold display symbol) For example, the notification lamp 10 is illuminated in red) (see FIGS. 26 and 27),
The hold display means displays a hold display in the first effect device,
In the first effect device, an effect display different from the hold display can be displayed,
The notification executing unit executes the notification by the different second performance apparatus from the first performance apparatus,
When a predetermined period has elapsed since the start of variable display, it is possible to execute a specific effect that suggests whether or not to be controlled to an advantageous state,
While the specific effect is being executed, the hold changing unit changes the display mode of the hold display displayed on the first effect device, and the change using the second effect device by the notification executing unit is changed. it characterized in that the notification corresponding to the display mode is limited.
  According to such a configuration, it becomes easy to recognize which holding storage is the notification.
(2) In the gaming machine of (1) above,
Variable display time determining means for determining a variable display time (for example, CPU103 for executing the processing of step S 111),
Based on the determination result of the variable display time determining unit, the variable display means for executing a variable displayed (for example, effect control for CPU120 for executing the processing of step S172),
It is characterized by providing.
  According to such a configuration, the variable display execution means can execute variable display according to the variable display time determined by the variable display time determination means.
(3) In the above gaming machine (1) or (2),
Game control means for controlling the progress of the game and outputting information (for example, the CPU 103 for executing the special symbol process of FIG. 3),
Based on the information output by the game control means, effect control means for controlling the effect (for example, an effect control CPU 120 for executing the effect control process of FIG. 18),
It is characterized by providing.
  According to such a configuration, the effect control means can control the effect according to the control of the progress of the game by the game control means.
(4) In any of the above gaming machines (1) to (3),
A first state in which the display mode of the hold display changes at a predetermined ratio (for example, the ratio shown in FIG. 20B) (for example, it is determined in step S604 that it is not the high-accuracy base state (step S604; No)). The state in which the process of step S606 is executed based on that) and the second state in which the display mode of the hold display is higher than that in the first state (for example, the high-accuracy base state in step S604). (Step S604; Yes), the state control means (for example, the process of step S604) is controlled to one of the states such as the state in which the process of step S605 is executed (see FIG. 20A). A CPU 120 for effect control to be executed)
The notification execution unit performs notification when the state control unit is controlled to the second state (for example, when the state is a high-accuracy base state) (for example, it is determined Yes in step S651). The process of step S654 is executed)
It is characterized by that.
  According to such a configuration, in a state where the display mode of the hold display changes is high, it becomes easy to recognize which hold storage is the notification.
(5) In any of the above gaming machines (1) to (4),
The notification execution means performs notification in a visible notification mode (for example, light emission of the notification lamp 10).
It is characterized by that.
  According to such a configuration, since the notification is performed in a visually recognizable notification mode, it becomes easier to recognize which of the hold memories is the notification.
(6) In any of the above gaming machines (1) to (5),
Variable display of the display resulting predetermined specific display result (e.g., a confirmation ornament symbol of the special symbols or jackpot combination of a big hit symbol) when the derived, advantageous JP steady-state for the player (e.g. , a controllable gaming state control means to the jackpot like gaming state) (e.g., a CPU for executing the process of step S114~S117),
If the hold display of the display mode corresponding to the variable display said particular display results that are derived has not changed (e.g., notification content at step S605,606 is determined "no run" in "with determination big hit" etc. If), in a period of up variable display the specific display results that are derived is completed, the pending change restriction means for holding display of the display mode is restricted from changing (for example, the hold display notice restriction flag If it is in the on-state, it further includes an effect control CPU 120 that executes the process of step S612).
It is characterized by that.
  According to such a configuration, it is possible to prevent it from becoming difficult to understand which of the on-hold memories is informed.
It is a front view of the pachinko gaming machine in this embodiment. It is a block diagram which shows the various control boards etc. which were mounted in the pachinko game machine. It is a flowchart which shows an example of a special symbol process process. It is a flowchart which shows an example of a start winning determination process. It is a figure for demonstrating random value MR1-MR4. It is a block diagram which shows the structural example of a special figure holding | maintenance memory | storage part. It is a flowchart which shows an example of a random value determination process at the time of winning. It is a figure which shows the specific pattern determination range. It is explanatory drawing which shows the example of a setting of the content of notification according to the determination result. It is a figure which shows a start opening prize designation | designated command. It is a flowchart which shows an example of a special symbol normal process. It is a figure which shows the structural example of a special figure display result determination table and a jackpot classification determination table. It is a flowchart which shows an example of a fluctuation pattern setting process. It is explanatory drawing which shows the structural example of a fluctuation pattern. It is a figure which shows the structural example of a big hit fluctuation pattern determination table and a loss variation pattern determination table. It is a flowchart which shows an example of a command analysis process. It is a figure which shows the structural examples, such as a command buffer at the time of a start winning prize. It is a flowchart which shows an example of production control process processing. It is a flowchart which shows an example of a pending | holding display setting process. It is a figure which shows the structural example of a pending | holding display advance notice determination table. It is a figure which shows the example of a determination of a display mode determination table. It is a flowchart which shows an example of a lamp alerting | reporting start process. It is a flowchart which shows an example of a variable display start setting process. It is a flowchart which shows an example of a lamp alerting | reporting completion setting process. It is a flowchart which shows an example of the production process during variable display. It is explanatory drawing which shows an example of the light emission timing of a notification lamp. It is a figure which shows an example of the production | presentation screen when a notification lamp light-emits.
  Hereinafter, an embodiment of the present invention will be described in detail with reference to the drawings. FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. The pachinko gaming machine (gaming machine) 1 is roughly composed of a gaming board (gauge board) 2 constituting a gaming board surface and a gaming machine frame (base frame) 3 for supporting and fixing the gaming board 2. The game board 2 is formed with a substantially circular game area surrounded by guide rails. In this game area, a game ball as a game medium is launched from a predetermined hitting ball launching device and driven.
  A first special symbol display device 4A and a second special symbol display device 4B are provided at predetermined positions of the game board 2 (in the example shown in FIG. 1, on the right side of the game area). Each of the first special symbol display device 4A and the second special symbol display device 4B is composed of, for example, 7-segment or dot matrix LEDs (light emitting diodes) and the like. Special symbols (also referred to as “special graphics”), which are a plurality of types of identification information (special identification information) that can be displayed, are variably displayed (variable display). For example, each of the first special symbol display device 4A and the second special symbol display device 4B variably displays a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. To do.
  The special symbols displayed on the first special symbol display device 4A and the second special symbol display device 4B are limited to those composed of numbers indicating "0" to "9", symbols indicating "-", and the like. However, for example, a plurality of types of lighting patterns in which the combination of the LED to be turned on and the LED to be turned off in the 7-segment LED may be set in advance as a plurality of types of special symbols. Hereinafter, the special symbol variably displayed on the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol display device 4B is also referred to as "second special symbol". .
  An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or the like, and forms a display area for displaying various effect images. On the screen of the image display device 5, in response to the variable display of the first special symbol by the first special symbol display device 4A and the variable display of the second special symbol by the second special symbol display device 4B in the special symbol game. For example, in a decorative symbol display area serving as a plurality of variable display units such as three, decorative symbols that are a plurality of types of identification information (decorative identification information) that can be identified are variably displayed. This variable display of decorative designs is also included in the variable display game.
  As an example, “left”, “middle”, and “right” decorative symbol display areas are arranged on the screen of the image display device 5. And in response to the start of one of the changes in the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B in the special symbol game, In each of the “left”, “middle”, and “right” decorative symbol display areas, variation of decorative symbols (for example, scroll display in the vertical direction) is started. Thereafter, when the fixed special symbol is stopped and displayed as a variable display result in the special symbol game, the decorative symbol can be changed in the “left”, “middle”, and “right” decorative symbol display areas in the image display device 5. The confirmed decorative symbol (final stop symbol) that is the display result is stopped and displayed. Note that the confirmed decorative design may be different from the decorative design displayed during variable display. For example, a decorative pattern other than the scrolled decorative pattern may be a confirmed decorative pattern.
  On the screen of the image display device 5, a special game using the first special symbol in the first special symbol display device 4A or a special game using the second special symbol in the second special symbol display device 4B is synchronized. Then, a variable display of a plurality of types of decorative symbols that can be distinguished from each other is performed, and a finalized decorative symbol that is a variable display result is derived and displayed (or simply referred to as “derivation”). In addition, for example, deriving and displaying various display symbols such as a special symbol and a decorative symbol means that identification information such as a decorative symbol is stopped and displayed (also referred to as a complete stop display or a final stop display) and the variable display is ended. . On the other hand, during the variable display from the start of the variable display of the decorative pattern until the fixed decorative pattern that is the variable display result is derived and displayed, the variation speed of the decorative pattern becomes “0”, The symbol may be displayed in a stationary state, for example, in a display state that causes slight shaking or expansion / contraction. Such a display state is also called a temporary stop display, and although the display result in the variable display is not displayed deterministically, the player can recognize that the variation of the decorative pattern due to the scroll display or the update display is not progressing. It becomes. The temporary stop display may include displaying the decorative symbols completely stopped for a time shorter than a predetermined time (for example, 1 second) without causing slight shaking or expansion / contraction.
  On the screen of the image display device 5, a start winning memory display area 5H is arranged. In the start winning memory display area 5H, a holding memory display (also referred to as “holding display”) for displaying the variable display holding number (special drawing holding memory number) corresponding to the special game is specified. Here, the variable display suspension corresponding to the special figure game is such that the game ball enters the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the normal variable winning ball apparatus 6B. Generated based on a start winning by (for example, passing). That is, the start condition (also referred to as “execution condition”) for executing a variable display game such as a special figure game or a variable display of decorative symbols has been established, but a variable display game based on the previously established start condition is being executed. When the start condition that allows the start of the variable display game is not satisfied due to the fact that the pachinko gaming machine 1 is controlled to the big hit gaming state, the variable display corresponding to the established start condition is suspended. Done. In this embodiment, the hold storage display is performed by displaying the same number of symbols as the variable display being held (in this embodiment, it is a circle or the like, and is also referred to as a hold display symbol hereinafter). . One hold display symbol corresponds to one variable display held. The variable display held corresponding to the special game using the first special figure is an area on the left side in the start winning memory display area 5H (referred to as “first reserved display area 5Ha” in this embodiment). ) Is represented by the hold display symbol displayed. The variable display held corresponding to the special figure game using the second special figure is an area on the right side in the start winning memory display area 5H (referred to as “second reserved display area 5Hb” in this embodiment). ) Is represented by the hold display symbol displayed.
  For example, the start condition of the special figure game (first start condition) using the first special figure by the first special symbol display device 4A is established by the occurrence of the first start prize where the game ball enters the first start prize opening. If the first start condition for starting the special figure game using the first special figure based on the establishment of the first start condition is not established, the first special figure holding memory number is incremented by one (increment) And the execution of the special figure game using the first special figure is suspended. In addition, when a second start prize is entered in which a game ball enters the second start prize opening, a special figure game start condition (second start condition) using the second special figure by the second special symbol display device 4B is established. If the second start condition for starting the special figure game using the second special figure based on the establishment of the second start condition is not satisfied, the second special figure holding memory number is incremented by one (increment) And the execution of the special figure game using the second special figure is suspended. On the other hand, when the execution of the special figure game using the first special figure is started, the first special figure holding memory number is decremented by 1 (decrement), and the special figure game using the second special figure is executed. Is started, the second special figure reserved memory number is decremented by 1 (decremented).
  The variable display hold memory number obtained by adding the first special figure hold memory number and the second special figure hold memory number is also referred to as a total hold memory number. When simply referring to the “number of special figure hold memory”, it usually refers to a concept including any of the first special figure hold memory number, the second special figure hold memory number, and the total hold memory number. It may refer to a concept that includes the first special figure reserved memory number and the second special figure reserved memory number but excludes the total reserved memory number).
  A display for displaying the number of reserved special figure memories may be provided together with the start winning memory display area 5H or instead of the start winning memory display area 5H. In the example shown in FIG. 1, together with the start winning memory display area 5H, the first hold for displaying the special figure hold memory number in an identifiable manner on the upper part of the first special symbol display device 4A and the second special symbol display device 4B. A display 25A and a second hold display 25B are provided. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified. The second hold indicator 25B displays the second special figure hold memory number so that it can be specified. Each of the first hold indicator 25A and the second hold indicator 25B has a number (for example, 4) corresponding to an upper limit value (for example, “4”) in each of the first special figure hold memory number and the second special figure hold memory number, for example. LED). Here, the first special figure reserved memory number and the second special figure reserved memory number are displayed according to the number of lighted LEDs.
  Below the image display device 5, an ordinary winning ball device 6A and an ordinary variable winning ball device 6B are provided. The normal winning ball device 6A forms a first starting winning opening as a starting area (first starting area) that is always kept in a constant open state by a predetermined ball receiving member, for example. The normal variable winning ball apparatus 6B is an electric tulip-type accessory having a pair of movable wing pieces that are changed between a closed state in a vertical position and an open state in a tilt position by a solenoid 81 for a normal electric accessory shown in FIG. (Ordinary electric accessory) is provided and a second start winning opening is formed.
  As an example, in the normally variable winning ball apparatus 6B, the movable wing piece is in the vertical position when the solenoid 81 for the ordinary electric accessory is in the off state, so that the gaming ball does not enter the second start winning opening. To. On the other hand, in the normal variable winning ball apparatus 6B, the movable wing piece is in the tilted position when the solenoid 81 for the normal electric accessory is in the on state, so that the game ball can enter the second start winning opening. Put it in a state. Note that the normally variable winning ball apparatus 6B is normally opened when the solenoid 81 is in the off state, and the game ball can enter the second start winning opening, while the expanded opening state when the solenoid 81 is in the on state. However, it may be configured so that the game ball is difficult to enter. As described above, the normal variable winning ball device 6B has the first variable state such as the open state or the expanded open state where the game ball can enter the second start winning port, the closed state where the game ball cannot enter, or the difficult entry. It is configured to be able to change to a second variable state such as a normally open state. The first variable state may be a state in which the game ball can easily enter the second start winning opening as compared with the second variable state.
  A game ball that has entered the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. A game ball that has entered the second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, a second start opening switch 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, three) of game balls are paid out as prize balls (prize game media), and the first special figure holding memory number is predetermined. If the value is equal to or less than the upper limit value (for example, “4”), the first start condition is satisfied. Based on the detection of the game ball by the second start port switch 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and the second special figure holding memory number is less than or equal to a predetermined upper limit value. In this case, the second start condition is satisfied.
  The number of prize balls to be paid out based on the detection of the game ball by the first start port switch 22A and the number of prize balls to be paid out based on the detection of the game ball by the second start port switch 22B. May be the same number or different numbers. The pachinko gaming machine 1 may be one that directly pays out game balls that are prize balls, or may be one that gives a score corresponding to the number of game balls that are prize balls.
  A special variable winning ball device 7 is provided below the normal winning ball device 6A and the normal variable winning ball device 6B. The special variable winning ball apparatus 7 includes a special winning opening door that is opened and closed by a solenoid 82 for the special winning opening door shown in FIG. 2, and the specific region that changes between an open state and a closed state by the special winning opening door. As a big prize opening.
  As an example, in the special variable winning ball apparatus 7, when the solenoid 82 for the big prize opening door is in the off state, the big winning opening door closes the big winning opening and the game ball enters the big winning opening (for example, Cannot pass). On the other hand, in the special variable winning ball apparatus 7, when the solenoid 82 for the special prize opening door is in the ON state, the special prize opening door opens the big prize opening, so that the game ball can easily enter the special prize opening. Become. In this way, the special winning opening as the specific area changes into an open state in which a game ball can easily enter and is advantageous for the player, and a closed state in which the game ball cannot enter and is disadvantageous for the player. Instead of the closed state where the game ball cannot enter the big prize opening, or in addition to the closed state, a partially opened state where the game ball is difficult to enter the big prize opening may be provided.
  The game ball that has entered the big prize opening is detected by, for example, the count switch 23 shown in FIG. Based on the detection of game balls by the count switch 23, a predetermined number (for example, 14) of game balls are paid out as prize balls. Thus, when a game ball enters the large winning opening that has been opened in the special variable winning ball apparatus 7, for example, when a gaming ball enters another winning opening such as the first starting winning opening or the second starting winning opening. More prize balls are paid out. Therefore, if the special prize winning device 7 is opened in the special variable prize winning ball device 7, the game ball can enter the special prize winning port, which is advantageous for the player. On the other hand, when the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult for the player to enter the gaming ball into the special prize opening and obtain a prize ball, which is disadvantageous for the player. It becomes.
  A normal symbol display 20 is provided at a predetermined position of the game board 2 (on the left side of the game area in the example shown in FIG. 1). As an example, the normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display device 4A and the second special symbol display device 4B. An ordinary symbol (also called “ordinary diagram” or “ordinary diagram”) that is identification information is displayed variably (variably displayed). Such variable display of normal symbols is called a general game (also referred to as “normal game”). Above the normal symbol display 20, a universal figure holding display 25 </ b> C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41.
  In addition to the above-described configuration, the surface of the game board 2 is provided with a windmill for changing the flow direction and speed of the game ball and a number of obstacle nails. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, and the large winning opening, for example, a single or plural general winning openings that are always kept in a certain open state by a predetermined ball receiving member are provided. May be. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered one of the general prize openings is detected by a predetermined general prize ball switch. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken.
  Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the left and right upper positions of the gaming machine frame 3, and a game effect lamp 9 is provided at the periphery of the game area. In addition, a notification lamp 10 is provided at a predetermined position of the game board 2 (in the example shown in FIG. 1, on the right side of the image display device 5). A decorative LED may be arranged around each structure (for example, the normal winning ball device 6A, the normal variable winning ball device 6B, the special variable winning ball device 7, etc.) in the game area of the pachinko gaming machine 1. At the lower right position of the gaming machine frame 3, there is provided a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like.
  At a predetermined position of the gaming machine frame 3 below the gaming area, a game ball paid out as a prize ball or a game ball lent out by a predetermined ball lending machine is held (stored) so as to be supplied to a ball hitting device. )) Is provided. Below the gaming machine frame 3, there is provided a lower plate that holds (stores) surplus balls overflowing from the upper plate so as to be discharged to the outside of the pachinko gaming machine 1.
  Various control boards such as a main board 11, an effect control board 12, an audio control board 13, and a lamp control board 14 as shown in FIG. 2 are mounted on the pachinko gaming machine 1. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, an interface board, and a touch sensor board are arranged on the back of the game board or the like in the pachinko gaming machine 1.
  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display device 4A and the second special symbol display device 4B, and thereby the first special diagram and the second special diagram. Variable display of a predetermined display pattern such as controlling the variable display of the normal symbol display 20 or controlling the variable symbol display of the normal symbol display 20 by controlling the lighting / extinction / coloring control of the normal symbol display 20. It also has a function to control.
  On the main board 11, for example, a game control microcomputer 100, a switch circuit 110, a solenoid circuit 111, and the like are mounted. The switch circuit 110 takes in detection signals (detection signals indicating that a game medium has been passed or entered) from various switches for detecting game balls and transmits the detection signals to the game control microcomputer 100. The solenoid circuit 111 uses a solenoid drive signal (for example, a signal for driving each solenoid such as a signal for turning the solenoid 81 or the solenoid 82 on or off) from the game control microcomputer 100 for a normal electric accessory. And the solenoid 82 for the special prize opening door.
  The effect control board 12 is a sub-side control board independent of the main board 11, receives the control signal transmitted from the main board 11 via the relay board 15, and receives the image display device 5, the speakers 8L, 8R. In addition, various circuits for controlling the rendering operation by the electrical components for rendering such as the game effect lamp 9 and the decoration LED are mounted. That is, the effect control board 12 performs all or part of the display operation in the image display device 5, all or part of the sound output operation from the speakers 8L and 8R, and all or one of the on / off operations in the game effect lamp 9 and the decoration LED. A control content for causing the electrical component for performance to execute a predetermined performance operation, such as a section, and a function of controlling the determined control content.
  The sound control board 13 is a control board for sound output control provided separately from the effect control board 12, and outputs sound from the speakers 8 </ b> L and 8 </ b> R based on commands and control data from the effect control board 12. For example, a processing circuit for executing audio signal processing is mounted. The lamp control board 14 is a control board for lamp output control provided separately from the effect control board 12, and based on commands and control data from the effect control board 12, the game effect lamp 9, the notification lamp 10, A lamp driver circuit that performs lighting / extinguishing driving in a decoration LED or the like is mounted.
  As shown in FIG. 2, detection signals from various switches such as a gate switch 21, a start port switch (first start port switch 22 </ b> A and second start port switch 22 </ b> B), and a count switch 23 are transmitted to the main board 11. Wiring is connected. In addition, various switches should just have arbitrary structures which can detect the game ball | bowl as game media like what is called a sensor, for example. Further, the main board 11 is connected with wiring for transmitting a command signal for performing display control, such as the first special symbol display device 4A, the second special symbol display device 4B, and the normal symbol display device 20.
  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal. The effect control command includes, for example, a display control command used for controlling an image display operation in the image display device 5, a voice control command used for controlling sound output from the speakers 8L and 8R, and a game effect lamp 9. And a lamp control command used to control the lighting operation of the notification lamp 10 and the decorative LED may be included. Each of these effect control commands has, for example, a 2-byte configuration, the first byte indicates MODE (command classification), and the second byte indicates EXT (command type). The first bit (bit 7) of the MODE data is always set to “1” and the first bit of the EXT data may be set to “0” in advance.
  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101 for storing a game control program, fixed data, and the like, and a game control work. A RAM (Random Access Memory) 102 that provides an area, a CPU (Central Processing Unit) 103 that executes a control program by executing a game control program, and updates numeric data indicating random values independently of the CPU 103 A random number circuit 104 to perform and an I / O (Input / Output port) 105 are provided.
  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads out fixed data from the ROM 101, the CPU 103 writes various fluctuation data in the RAM 102, temporarily stores the fluctuation data, and the CPU 103 temporarily stores various fluctuation data in the RAM 102. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed.
  Note that the one-chip microcomputer constituting the game control microcomputer 100 only needs to incorporate the RAM 102 in addition to the CPU 103, and the ROM 101, the random number circuit 104, the I / O 105, and the like may be externally attached.
  In the game control microcomputer 100, for example, the random number circuit 104 or the like counts the numerical data indicating various random values used for controlling the progress of the game in an updatable manner. The random number used for controlling the progress of the game is also called a game random number. The game random number may be updated by hardware such as the random number circuit 104 or may be updated by software when the CPU 103 of the game control microcomputer 100 executes a predetermined computer program. May be. For example, the random counter provided in a predetermined area (game control counter setting unit or the like) of the RAM 102 in the game control microcomputer 100 or a random counter provided in an internal register separate from the RAM 102 indicates a predetermined random number value. The random number value may be updated by storing numerical data and the CPU 103 updating the stored value regularly or irregularly.
  In addition to the game control program, the ROM 101 provided in the game control microcomputer 100 stores various selection data and table data used to control the progress of the game. For example, the ROM 101 stores data constituting a plurality of determination tables, determination tables, setting tables and the like prepared for the CPU 103 to perform various determinations, determinations, and settings. Further, the ROM 101 has table data constituting a plurality of command transmission tables used for the CPU 103 to transmit control signals serving as various control commands from the main board 11, and a variation pattern table storing a plurality of types of variation patterns. The table data etc. which comprise are memorize | stored. In the RAM 102 provided in the game control microcomputer 100, various data used for controlling the progress of the game in the pachinko gaming machine 1 are temporarily stored so as to be rewritable.
  The I / O 105 includes, for example, an input port to which various signals are input from the outside of the game control microcomputer 100 and an output port for transmitting various signals to the outside of the game control microcomputer 100. The
  The effect control board 12 includes an effect control CPU 120 that performs a control operation in accordance with a program, a ROM 121 that stores an effect control program, fixed data, and the like, a RAM 122 that provides a work area for the effect control CPU 120, and an image display device. 5, a display control unit 123 that executes processing for determining the control content of the display operation in FIG. 5, a random number circuit 124 that updates the numerical data indicating the random number value independently of the effect control CPU 120, and the I / O 125. And are installed.
  As an example, in the effect control board 12, the effect control CPU 120 executes the effect control program read from the ROM 121, thereby executing the process of controlling the effect operation by the effect electrical component. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores them, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the reception control CPU 120 for receiving the input of various signals from the outside of the presentation control board 12 via the I / O 125, and the presentation control CPU 120 for I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.
  The effect control CPU 120, the ROM 121, and the RAM 122 may be included in a one-chip effect control microcomputer mounted on the effect control board 12. In the effect control board 12, wiring for transmitting a video signal to the image display device 5, wiring for transmitting a sound effect signal as an information signal indicating sound number data to the sound control board 13, Wiring for transmitting an electrical decoration signal as an information signal indicating lamp data is connected to the lamp control board 14.
  On the effect control board 12, for example, the random number circuit 124 or the like counts the numerical data indicating various random values used for controlling the effect operation so as to be updatable. The random number used for controlling such a production operation is also called a production random number.
  In addition to the effect control program, the ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various table data used for controlling the effect operation. For example, the ROM 121 includes a plurality of determination tables prepared for the effect control CPU 120 to perform various determinations, determinations, and settings, table data configuring the determination tables, pattern data configuring various effect control patterns, and the like. It is remembered. The effect control pattern is, for example, from process data including effect control execution data (display control data, sound control data, lamp control data, operation detection control data, etc.) associated with the effect control process timer determination value, an end code, and the like. It is configured. The RAM 122 mounted on the effect control board 12 stores various data used for controlling the effect operation.
  The display control unit 123 mounted on the effect control board 12 determines the control content of the display operation in the image display device 5 based on the display control command from the effect control CPU 120. For example, the display control unit 123 performs control for executing decorative display variable display and various effect displays by determining the switching timing of effect images to be displayed on the display screen of the image display device 5. As an example, the display control unit 123 may be equipped with a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), an LCD drive circuit, and the like. The VDP may be a graphics processing unit (GPU), a graphics controller LSI (GCL), or a microprocessor for image processing, more commonly referred to as a digital signal processor (DSP). The CGROM may be, for example, a non-rewritable semiconductor memory, a rewritable semiconductor memory such as a flash memory, or a non-volatile recording medium such as a magnetic memory or an optical memory. Any configuration may be used.
  The I / O 125 mounted on the effect control board 12 includes, for example, an input port for capturing an effect control command transmitted from the main board 11 and the like, and an output port for transmitting various signals to the outside of the effect control board 12. It is comprised including. For example, from the output port of the I / O 125, a video signal transmitted to the image display device 5, a command (sound effect signal) transmitted to the sound control board 13, and a command transmitted to the lamp control board 14 (Lighting signal) etc. are output.
  With the configuration as described above, the effect control CPU 120 controls the speakers 8L and 8R via the sound control board 13 to output sound, or the game effect lamp 9 and the notification lamp 10 via the lamp control board 14. In order to excite various kinds of effects (reach effects, etc.) by turning on / off the decoration LEDs and displaying the effect image on the display area of the image display device 5 via the display control unit 123. Etc.).
  In the pachinko gaming machine 1, a predetermined game using a game ball as a game medium is performed, and a predetermined game value can be given based on the game result. The game value given in the gaming machine is directly payout of a game ball to be a prize ball or a score equivalent to this. The record information of the game balls and the score corresponding to the number of the game balls may be any value that can be exchanged for a special prize or a general prize according to the quantity. Alternatively, these game balls and score recording information may not be exchanged for special prizes or general prizes, but may have valuable value that can be used for a second game on a gaming machine.
  In addition, the gaming value that can be given in the gaming machine is not limited to paying out a gaming ball as a winning ball or giving a score, for example, controlling to a big hit gaming state or a special gaming state such as a probable change state. In other words, the maximum number of rounds that can be executed in the big hit gaming state is the first round number (for example, “15”) larger than the second round number (for example, “2”), and the variable that can be executed in the short time state. The upper limit number of times of display is a first number (for example, “100”) larger than the second number of times (for example, “50”), and the big hit probability in the probability variation state is higher than the second probability (for example, 1/50). The first that the probability of being a probability (for example, 1/20), the number of consecutive chunks, which is the number of times of repeated control to the big hit gaming state without being controlled to the normal state, is greater than the second consecutive number of chunks (for example, “5”) Ren Chang (E.g., "10"), such as part or all of it to be, may include be a more favorable game situation for the player.
  As an example of a game using a game ball, a predetermined hitting ball is emitted based on a predetermined operation (for example, a rotation operation) performed by a player on a hitting operation handle installed on the lower right side of the front surface of the housing of the pachinko gaming machine 1 A game ball as a game medium is launched toward a game area by a launch motor provided in the apparatus. When the game ball that has flowed down the game area enters the first start winning opening (first start area) formed in the normal winning ball apparatus 6A, the game ball is detected by the first start opening switch 22A shown in FIG. Thus, the first start condition is established. Thereafter, a special game using the first special figure by the first special symbol display device 4A is started based on the fact that the first start condition is satisfied, for example, due to the end of the previous special figure game or the big hit gaming state. Is done.
  Further, when the game ball enters the second start winning opening (second start area) formed in the normally variable winning ball apparatus 6B, the game ball is detected by the second start opening switch 22B shown in FIG. The second start condition is satisfied. Thereafter, a special game using the second special figure by the second special symbol display device 4B is started based on the fact that the second start condition is satisfied, for example, due to the end of the previous special figure game or the big hit gaming state. Is done. However, when the normally variable winning ball apparatus 6B is in the normal open state or closed state as the second variable state, it is difficult or impossible for the game ball to enter the second start winning opening.
  Based on the fact that the game ball that has passed through the passage gate 41 is detected by the gate switch 21 shown in FIG. 2, the normal symbol starting condition for executing the variable symbol display on the normal symbol display 20 is established. Thereafter, the normal symbol game 20 is started by the normal symbol display 20 based on the fact that the normal symbol start condition for starting variable symbol normal display such as the end of the previous normal symbol game has been completed. In this ordinary game, when a predetermined time elapses after starting the change of the normal symbol, the fixed normal symbol that is the variable display result of the normal symbol is stopped and displayed (derived display). At this time, if a specific normal symbol (a symbol per ordinary symbol) is stopped and displayed as the fixed ordinary symbol, the variable symbol display result of the ordinary symbol becomes “per ordinary symbol”. On the other hand, if a normal symbol other than the symbols per regular symbol is stopped and displayed as the fixed regular symbol, the variable symbol display result of the regular symbol becomes “ordinary symbol losing”. Corresponding to the fact that the variable symbol display result of the normal symbol is “per standard”, the opening control and the expansion opening control are performed in which the movable wing piece of the electric tulip constituting the normal variable winning ball apparatus 6B is tilted. When a predetermined time elapses, closing control or normal opening control for returning to the vertical position is performed. Whether or not the variable symbol display result of the normal symbol is set as “predetermined per symbol” as the predetermined specific display result is determined when the normal symbol game is started by the normal symbol display 20 or the like. Is determined (predetermined) before derivation display.
  When a special symbol game using the first special symbol by the first special symbol display device 4A is started or when a special symbol game using the second special symbol by the second special symbol display device 4B is started, a special game is started. It is determined (predetermined) whether or not the variable display result of the symbol is to be a “big hit” as a predetermined specific display result before the variable display result is derived and displayed. Then, the variation pattern is determined at a predetermined ratio based on the determination of the variable display result, and the effect control command for designating the variable display result and the variation pattern is the game control microcomputer 100 of the main board 11 shown in FIG. To the effect control board 12.
  After the special figure game is started based on the determination of the variable display result and the variation pattern, for example, when a predetermined variable display time corresponding to the variation pattern elapses, a definite special symbol as a variable display result is derived. Is displayed. Corresponding to the variable display of special symbols by the first special symbol display device 4A and the second special symbol display device 4B, decorations of “left”, “middle”, and “right” arranged on the screen of the image display device 5 In the symbol display areas 5L, 5C, and 5R, a variable display of a decorative symbol (effect symbol) different from the special symbol is performed. In the special symbol game using the first special symbol by the first special symbol display device 4A and the special symbol game using the second special symbol by the second special symbol display device 4B, a fixed special that results in variable display of the special symbol When the symbol is derived and displayed, a fixed decorative symbol that is a variable display result of the decorative symbol is derived and displayed on the image display device 5.
  When a predetermined jackpot symbol is derived and displayed as the variable symbol display result of the special symbol, the variable symbol display result (special symbol display result) becomes “big jackpot” (specific display result), and the specific gaming state is advantageous for the player. It is controlled to the big hit gaming state. That is, whether or not the game state is controlled to the big hit gaming state corresponds to whether or not the variable display result is “big hit”, and is determined (predetermined) before the variable display result is derived and displayed. When the jackpot symbol is not derived and displayed as the variable symbol display result of the special symbol, and the loss symbol is derived and displayed, the variable symbol display result (special symbol display result) is “lost”.
  As an example, a special symbol indicating the numbers “3” and “7” is a jackpot symbol, and a special symbol indicating the symbol “−” is a lost symbol. It should be noted that each symbol such as a jackpot symbol or a lost symbol in the special symbol game by the first special symbol display device 4A may be different from each symbol in the special symbol game by the second special symbol display device 4B. However, a special symbol common to both special symbol games may be a jackpot symbol or a lost symbol.
  In the big hit gaming state, the special winning opening is opened, and the special variable winning ball apparatus 7 is in an advantageous state for the player. Then, during the predetermined period (for example, 29 seconds) or the period until a predetermined number (for example, nine) of game balls enter the grand prize opening and a winning ball is generated, the grand prize opening is continuously opened. A round game (also simply referred to as “round”) is executed. During periods other than the execution period of such round games, the big prize opening is closed, and it is difficult or impossible to generate a winning ball. When a game ball enters the big prize opening, the winning ball is detected by the count switch 23, and a predetermined number (for example, 14) of game balls are paid out as a prize ball for each detection. The round game in the big hit game state is repeatedly executed until a predetermined upper limit number of times (for example, “15”) is reached.
  When the special figure display result is “big hit”, the case where the big hit type is “non-probable change” or “probability change” is included. For example, as a result of variable display of a special symbol, when the big hit symbol indicating the number “3” is derived and displayed, the big hit type is “non-probable change”, and when the big hit symbol indicating the number “7” is derived and displayed, The type is “probable change”. If the jackpot type is “probable change” or “non-probable change”, the upper limit for the special variable winning ball apparatus 7 to be advantageous to the player (open state of the big winning opening) as a round game in the big hit gaming state The normal opening round in which the time is a predetermined time (for example, a first period such as 29 seconds) is executed for a predetermined number of times such as 15 rounds (15 times). The big hit game state in which the normal open round is executed is also referred to as a normal open big hit state or a first specific game state. As the round game in the big hit game state, the upper limit time for which the special variable winning ball apparatus 7 is advantageous to the player (the open state of the big prize opening) is relatively short (for example, 0.1 second). A jackpot type (for example, “accuracy”) in which a short-term open round is executed may be provided. The big hit gaming state in which the normal open round is executed is also referred to as a first specific gaming state. The jackpot gaming state in which the short-term opening round is executed is also referred to as a second specific gaming state.
  After the big hit gaming state is finished, the probability that the variable display result will be “big hit” (hit probability) is controlled to be a positive change state that is higher than the normal state based on the fact that the predetermined probability change control condition is satisfied. There is. The probability change state is controlled so as to continue until a predetermined probability change end condition such as the start of the next big hit gaming state is satisfied. In addition, after the big hit gaming state is ended, the average variable display time may be controlled to a short state when it becomes shorter than the normal state. The short-time state is controlled to continue until one of the short-time end conditions is established first, among the fact that a predetermined number of variable displays have been executed and the next big hit gaming state has been started. . Note that the probability change state is controlled to continue until one of the probability change end conditions is satisfied first, between a predetermined number of variable displays being executed and the next big hit gaming state being started. You may be made to do.
  As an example, when the big hit type is “non-probable change”, after the big hit gaming state is ended, the gaming state becomes a short-time state. On the other hand, when the big hit type is “probability change”, after the big hit gaming state is ended, the gaming state becomes a time reduction state and a probability change state.
  The normal state is a game state other than a state advantageous to the player, such as a specific game state such as a big hit game state, a short-time state, or a probability change state. The probability of “per figure” and the probability that the variable display result in the special figure game will be “big hit” is an initial setting state of the pachinko gaming machine 1 (for example, when a system reset is performed, a predetermined return after power-on) This is the same control as when the process was not executed.
  In the short time state, the normally variable winning ball apparatus 6B is in the first variable state (open state or expanded open state) and the second variable state (in an advantageous change mode in which the game ball is likely to enter the second start winning opening than in the normal state. Closed or normally open). For example, the control for shortening the normal symbol variable display time (ordinary time fluctuation time) in the normal symbol game by the normal symbol display device 20 compared to the normal state, or the variable symbol display result of the normal symbol in each normal symbol game is “ Control for improving the probability of “per-figure” than in the normal state, and tilt control for controlling the tilt of the movable blade piece in the normally variable winning ball apparatus 6B based on the fact that the variable display result is “per-figure”. By controlling the time to be longer than that in the normal state and increasing the number of tilts compared to that in the normal state, the normally variable winning ball apparatus 6B is changed in an advantageous change manner from the first variable state to the second variable state. You can do it. Note that any one of these controls may be performed, or a plurality of controls may be performed in combination. Thus, the control for changing the normally variable winning ball apparatus 6B between the first variable state and the second variable state in an advantageous change mode is referred to as high opening control (also referred to as “time-short control” or “high base control”). Is done. By controlling in such a short time state, the time required until the next variable display result becomes “big hit” is shortened, and a special gaming state that is more advantageous to the player than the normal state is achieved.
  Note that the time-short state in which the high opening control is performed is also referred to as “high base state”, “high base”, and the like, and the game state that is not the time-short state is also referred to as “low base state”, “low base”, or the like. The probability variation state in which the probability variation control is performed is also referred to as “high probability state”, “high probability”, and the like, and the gaming state that is not the probability variation state is also referred to as “low probability state”, “low probability”, or the like. The gaming state when in the probable change state and the short time state is also referred to as “high-accuracy high base state”, “high-accuracy high base”, or the like. The gaming state when the state is in the short-time state without being in the probable change state is also referred to as “low-accuracy base state”, “low-accuracy base”, or the like. The game state when the state is in the probabilistic state without being in the short-time state is also referred to as “highly accurate low base state”, “highly accurate low base”, or the like. The normal state which does not become either the short-time state or the probability variation state is also referred to as “low accuracy low base state”, “low accuracy low base” or the like.
  In the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R provided in the image display device 5, a special symbol game using the first special symbol in the first special symbol display device 4A and In response to the start of any one of the special symbol games using the second special symbol in the second special symbol display device 4B, the decorative symbol variable display is started. The period from the start of variable display of decorative symbols to the end of variable display due to the stop display of the fixed decorative symbols in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R Then, the decorative display variable display mode may be a predetermined reach mode.
  Here, the reach mode refers to a decorative design that has not yet been stopped when the decorative design that is stopped and displayed on the screen of the image display device 5 constitutes a part of the jackpot combination ("reach variation design"). Is also a display mode in which the variation continues, or a display mode in which all or part of the decorative symbols change synchronously while constituting all or part of the jackpot combination. Specifically, in some of the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R (for example, “left” and “right” decorative symbol display areas 5L and 5R) in advance. The remaining decorative symbol display area (for example, “medium”) that has not yet been stopped when the decorative symbol (for example, the decorative symbol indicating the alphanumeric character “7”) that constitutes the determined jackpot combination is stopped. In the symbol display area 5C, etc., the decorative pattern is fluctuating, or the decorative symbol is a big hit in all or part of the “left”, “middle”, “right” decorative symbol display areas 5L, 5C, 5R This is a display mode in which all or a part of the combination is changed and changed in synchronization.
  Corresponding to the reach mode, the decorative pattern fluctuating speed is reduced, or a character image (effect image imitating a person) different from the decorative pattern is displayed on the screen of the image display device 5. Or changing the display mode of the background image, playing and displaying a moving image different from the decorative design, or changing the variation mode of the decorative design, performing different rendering operations from before reaching the reach mode May be. Such an effect operation such as display of the character image, change of the display mode of the background image, reproduction display of the moving image, and change of the variation pattern of the decorative pattern is referred to as reach effect display (or simply reach effect). The reach effect includes not only the display operation in the image display device 5 but also the sound output operation by the speakers 8L and 8R, the lighting operation (flashing operation) in the light emitter such as the game effect lamp 9, and the like. An operation mode different from the previous operation mode may be included.
  As an effect operation in the reach effect, a plurality of types of effect patterns (also referred to as “reach patterns”) having different operation modes (effect modes) may be prepared in advance. Then, the possibility of being a “hit” (also referred to as “reliability” or “hit reliability”, “expectation” or “hit expectation”) differs depending on the production mode in each reach production. That is, it is possible to vary the possibility that the variable display result will be a “hit” depending on which of the multiple types of reach effects is executed. In this embodiment, as an example, reach effects such as normal, super A, and super B are preset. And, when the reach production of super reach such as Super A and Super B is executed, the variable display result may be “big hit” compared to the case where the normal reach production is executed (expected expectation of big hit) Becomes higher. In addition, among the reach effects of the super reach, when the specific reach effect such as the super B is executed, the big hit expectation is higher than when the reach effect of the super A is executed.
  The expectation degree of jackpot is, for example, (probability that the effect will be executed at the time of the big hit) × (probability of being the jackpot) / {(the probability that the effect will be executed at the time of the big hit) × (probability of being the big hit) + (other than the time of the big hit) (Probability that the effect is executed) × (probability of not winning the jackpot)} (when the big hit expectation is “1”, the variable display result is always “big hit”. Same for degrees).
  During the variable display of the decorative design, unlike the reach effect, for example, a predetermined effect image is displayed, an image display or voice output as a message, a lighting operation of the game effect lamp 9 or the decoration LED, or an effect For example, there is a possibility that the variable display state of the decorative symbol becomes a reach state, or the variable display result becomes “big hit” due to a presentation operation different from the variable display operation of the decorative symbol such as a predetermined operation of the model. There is a case where a notice effect for notifying (indicating) the advantage of the game executed in the pachinko gaming machine 1 in advance to the player, such as the possibility of the possibility, is executed.
  In this embodiment, a pre-reading notice effect (hereinafter referred to as a hold display notice) of the hold display is executed as the notice effect. The hold display notice is a variable display of the notice target (target) by changing the display form of the hold display corresponding to the variable display of the notice object (so-called prefetch target) from, for example, a normal display form to a special display form. This is an effect of notifying that the variable display result may be a “hit”.
  In this embodiment, as an example, the display mode (normal display mode) of the hold display when the hold display advance notice is not executed is configured in white. Moreover, the display mode (special display mode) of the hold display when the hold display advance notice is executed is configured in blue, yellow, or red. In this embodiment, as an example, among the special display modes, blue is set to have a low jackpot expectation. Yellow is set so that the big hit expectation is higher than the blue big hit expectation. The red color is set so that the jackpot expectation is higher than the yellow jackpot expectation. Therefore, when the display mode of the hold display changes to red (when the red hold display symbol is displayed), the variable display result corresponding to the hold display is most likely to be a “big hit”. When the display mode of the hold display changes to yellow (when the yellow hold display symbol is displayed), the variable display result corresponding to the hold display is the next most likely to be a “big hit” and the hold When the display mode changes to blue (when a blue hold display symbol is displayed), it is predicted that the variable display result corresponding to the hold display is the least likely to cause a variable display result to be a “big hit”. The
  As an example, the hold display advance notice is executed at the timing of the start winning due to the game ball entering the first start winning opening or the second starting winning opening. Therefore, when the hold display advance notice is executed, blue, yellow or red hold display symbols are displayed from the beginning in the start winning storage display area 5H. Further, when the hold display advance notice is not executed, a white hold display symbol is displayed in the start winning storage display area 5H. Note that the timing at which the hold display advance notice is executed is not limited to the start winning timing. The timing at which the hold display advance notice is executed is, for example, at the start of variable display executed after the start winning (the timing at which the hold display symbol is moved by decrementing the hold storage number by 1), or a predetermined timing during variable display (for example, , “Left”, “Middle”, “Right” decorative symbol display area, etc., the timing at which the last stop symbol is stopped and displayed), and effects performed during variable display (for example, character images and effects) The timing may correspond to an effect in which the image acts on the hold display symbol. In this case, after the white reserved display pattern is displayed in the start winning memory display area 5H at the start winning timing, the white color may be changed from white to blue, yellow or red at the above timing. A plurality of notice patterns are prepared in advance corresponding to the contents of the effect operation (effect mode) when such a hold display notice is executed. The effect operation that becomes the hold display notice may be any effect that does not cause a change in the variable symbol display time depending on whether or not it is executed.
  In this embodiment, when a hold display advance notice is executed and the display mode of the hold display changes to blue, yellow or red, that is, a blue, yellow or red hold display pattern is displayed in the start winning storage display area 5H. In such a case, by causing the notification lamp 10 to emit light in a color corresponding to the color of the reserved display symbol, the lamp notification that is a notification related to the notification target is executed. In the lamp notification, for example, when a blue hold display symbol is displayed in the start winning memory display area 5H, the notification lamp 10 emits blue light, and a yellow hold display symbol is displayed in the start winning memory display area 5H. When the notification lamp 10 emits yellow light and the red hold display symbol is displayed in the start winning storage display area 5H, the notification lamp 10 emits red light. In addition, when two blue, yellow, or red hold display symbols are displayed in the start winning memory display area 5H, the hold display symbol that is first erased from the start winning memory display area 5H of the two hold display symbols. The notification lamp 10 emits light in the same color as the color (blue, yellow, or red) of the (holding display symbol corresponding to the variable display executed first), and after the variable display is finished, the two holding display symbols are displayed. The notification lamp 10 emits light in the same color as the color of the hold display symbol to be erased next (blue, yellow or red). Similarly, when three or more blue, yellow, or red hold display symbols are displayed in the start winning memory display area 5H, each hold display symbol corresponds to the order in which the hold display symbols are deleted. The notification lamp 10 emits light with the color to be emitted.
  When the special figure display result, which is the variable display result of the special symbol in the special figure game, is “big hit”, a definite decorative symbol that is a predetermined big hit combination is derived and displayed on the screen of the image display device 5. As an example, when the big hit type is “non-probability change” or “probability change”, the same on a predetermined effective line in the decorative symbol display areas 5L, 5C, and 5R of “left”, “middle”, and “right” By deciding and displaying the decorative symbols all together, it is only necessary to derive and display the finalized decorative symbol that is a jackpot combination.
  When the big hit type is “non-probable change”, a definite decorative symbol that is a non-probable big hit combination may be derived. For example, the symbol number that is variably displayed in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R in the image display device 5 is “1”. Among the decorative symbols of “8”, any one of the decorative symbols having the even numbers “2”, “4”, “6”, “8” is “left”, “middle”, “right”. The decorative symbol display areas 5L, 5C, and 5R may be stopped and displayed on a predetermined effective line, and may be a type of a fixed decorative symbol that is a jackpot combination. In this way, the decorative symbols having the even number “2”, “4”, “6”, and “8” constituting the non-probable variation big hit combination are referred to as non-probable variation symbols (also referred to as “normal symbols”). .
  When the jackpot type is “probable change”, a definite decorative symbol that is a non-probable variable big hit combination may be derived, or a definite decorative symbol that is a probable variable big hit combination may be derived. For example, the symbol numbers that are variably displayed in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R in the image display device 5 are the fixed decorative symbols that are probable big hit combinations. Among the decorative patterns of “8”, any one of the decorative patterns whose pattern numbers are odd numbers “1”, “3”, “5”, “7” is “left”, “middle”, “right”. The decorative symbol display areas 5L, 5C, and 5R may be stopped and displayed on a predetermined active line, and may be a type of a fixed decorative symbol that is a jackpot combination. In this way, the decorative symbols having odd numbers “1”, “3”, “5”, and “7” constituting the probability variation big hit combination are referred to as probability variation symbols.
  When the special figure display result is “losing”, the variable display mode of the decorative pattern is not the reach mode, and the decorative pattern constituting the predetermined non-reach combination is stopped and displayed. There are cases in which a definite decorative symbol is derived and displayed. In addition, when the special figure display result is “losing”, the decorative symbols constituting a predetermined reach combination (also referred to as “reach-losing combination”) are stopped and displayed after the decorative display variable display mode becomes the reach mode. As a result, a definite decorative symbol that is a non-specific display result may be derived and displayed.
  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described.
  In the main board 11, when power supply from a predetermined power supply board is started, the game control microcomputer 100 is activated, and the CPU 103 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 103 performs necessary initial settings after setting the interrupt disabled. In this initial setting, for example, the RAM 101 is cleared. Also, register setting of a CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (for example, 2 milliseconds), and the CPU 103 can periodically execute timer interrupt processing. When the initial setting is completed, an interrupt is permitted and then loop processing is started. In the game control main process, a process for returning the internal state of the pachinko gaming machine 1 to the state at the time of the previous power supply stop may be executed before entering the loop process.
  When the CPU 103 executing such a game control main process receives an interrupt request signal from the CTC and receives an interrupt request, the CPU 103 sets the interrupt disabled state and executes a predetermined game control timer interrupt process. The game control timer interrupt processing includes, for example, switch processing, main-side error processing, information output processing, gaming random number update processing, special symbol process processing, normal symbol process processing, command control processing, and the like in the pachinko gaming machine 1 Processing for controlling the progress of the process is included. At the end of the game control timer interrupt process, the interrupt enabled state is set. As a result, the game control timer interrupt process is executed every time a timer interrupt occurs, that is, every predetermined time (for example, 2 milliseconds) which is the supply interval of the interrupt request signal.
  The switch processing is processing for determining the state of detection signals input from various switches such as the gate switch 21, the first start port switch 22 </ b> A, the second start port switch 22 </ b> B, and the count switch 23 via the switch circuit 110. The main-side error process is a process of performing an abnormality diagnosis of the pachinko gaming machine 1 and generating a warning if necessary according to the diagnosis result. The information output process is a process for outputting data such as jackpot information, start-up information, probability variation information supplied to a hall management computer installed outside the pachinko gaming machine 1, for example. The game random number update process is a process for updating at least a part of a plurality of types of game random numbers used on the main board 11 side by software.
  As an example, the game random numbers used on the main board 11 side include a random number value MR1 for determining a special figure display result, a random value MR2 for determining a jackpot type, a random value MR3 for determining a variation pattern, It is only necessary to include the random value MR4 for determining the display result (see FIG. 5). The random number value MR1 for determining the special figure display result is a random number value used for determining whether or not the variable display result of the special symbol or the like in the special figure game is controlled as the big hit game state with “1”. Any of the values of “65535” can be taken. The random number MR2 for determining the big hit type is a random value used to determine the big hit type as “non-probable change” or “probable change” when the variable display result is “big hit”. It can take any value from “100” to “100”. The random number value MR3 for determining the variation pattern is a random number value used to determine the variation pattern in the variable display of the special symbol or the decorative symbol as one of a plurality of patterns prepared in advance, and “1” to “251”. Can be any value. The random value MR4 for determining the normal display result indicates that the second start winning opening formed in the normal variable winning ball apparatus 6B is closed (normally open) with the variable display result of the normal symbol in the normal game as “per normal”. Is a random value used to determine whether or not to control an open state (expanded open state) in which a game ball is likely to enter at a higher frequency than (state), and takes any value from “1” to “100” obtain.
  In the special symbol process included in the game control timer interrupt processing, the value of the special symbol process flag provided in the RAM 102 is updated according to the progress of the game in the pachinko gaming machine 1 and displayed on the special symbol display device 4 Various processes are selected and executed in order to perform control of operations and opening / closing operation setting of the special winning opening in the special variable winning ball apparatus 7 in a predetermined procedure. Although the details of the special symbol process will be described later, by executing the special symbol process every time a timer interrupt occurs, the variable display result and the variation pattern are determined, the special symbol game is executed based on the determination, and the jackpot gaming state Etc. are realized.
  In the normal symbol process, for example, when the game ball passes through the passing gate 41 (for example, when it is determined in the switch process that the gate switch 21 is turned on), the number of holds reaches the upper limit. If there is not, hold storage of the usual game (for example, extract the random value MR4 and store it in the RAM 102), or determine the variable display result of the usual game using the hold storage (random value stored in the RAM 102). , Determine the variation pattern (variation time, etc.) of the normal game, and control the display operation (for example, turn on / off the segment LED) in the normal symbol display 20 in accordance with the variation pattern to change the normal symbol variable display. Execute and display the variable display result of the usual game, or when the variable display result is per universal figure, the normally variable winning ball apparatus 6B is opened. Or perform management. The normal symbol process is executed every time the timer interrupt is generated, so that the normal game is executed and the normal variable winning ball apparatus 6B is released for a predetermined period when the normal game is hit.
  The command control process is a process of transmitting a control command from the main board 11 to a sub-side control board such as the effect control board 12. As an example, in special symbol process processing and normal symbol process processing, transmission settings for control commands (such as effect control commands) are set for each command in advance in the command transmission table (ROM 101 in accordance with the effect control command to be transmitted). )) In the ROM 101 (for example, the value of the storage address is stored in a transmission command buffer provided in the RAM 102), and the command control process is provided in the RAM 102. Corresponding to the setting in the command transmission table specified by the value of the transmission command buffer (for example, the value indicating the storage address in the ROM 101), among the output ports included in the I / O 105, the effect control board 12 Sending a production control command After setting the control data in the output port for the output, the predetermined control data is set in the output port of the production control INT signal, and the production control INT signal is turned on for a predetermined time and then turned off. The effect control command based on the setting in the transmission table (the effect control command set for transmission) can be transmitted. After executing the command control process, after setting the interrupt enabled state, the game control timer interrupt process is terminated.
  FIG. 3 is a flowchart showing an example of the special symbol process. In this special symbol process, the CPU 103 first executes a start winning determination process (step S101). FIG. 4 is a flowchart showing an example of the start winning determination process executed in step S101.
  When the start winning determination process is started, the CPU 103 first determines the first start opening based on the detection signal from the first start opening switch 22A provided corresponding to the first start winning opening formed by the normal winning ball apparatus 6A. It is determined whether or not the switch 22A is on (step S201). At this time, if the first start port switch 22A is on (step S201; Yes), the first special figure holding memory number that is the holding memory number of the special figure game using the first special figure is a predetermined upper limit value. It is determined whether or not (for example, “4”) (step S202). At this time, the CPU 103 stores a first reserved memory that is a stored value of a first reserved memory number counter (a counter for counting the first special figure reserved memory number) provided in a predetermined area of the RAM 102 (such as a game control counter setting unit). It suffices if the first special figure reserved storage number can be specified by reading the number count value. When the number of first special figure reserved storage is not the upper limit value in step S202 (step S202; No), the start port that is the stored value of the start port buffer provided in a predetermined area (such as a game control buffer setting unit) of the RAM 102 The buffer value is set to “1” (step S203).
  When the first start-up switch 22A is OFF in step S201 (step S201; No), or when the first special figure reservation storage number reaches the upper limit value in step S202 (step S202; Yes), it is normal. It is determined whether or not the second start port switch 22B is on based on a detection signal from the second start port switch 22B provided corresponding to the second start winning port formed by the variable winning ball apparatus 6B ( Step S204). At this time, if the second start port switch 22B is ON (step S204; Yes), the second special figure holding memory number that is the holding memory number of the special figure game using the second special figure is a predetermined upper limit value. It is determined whether or not (for example, “4”) (step S205). At this time, the CPU 103 stores a second reserved memory that is a stored value of a second reserved memory number counter (counter that counts the second special figure reserved memory number) provided in a predetermined area of the RAM 102 (such as a game control counter setting unit). It suffices if the second special figure reserved storage number can be specified by reading the number count value. When the second special figure reservation storage number is not the upper limit value in step S205 (step S205; No), the start port buffer value is set to “2” (step S206). If the second start port switch 22B is not turned on (step S204; No), or if the second special figure reservation storage number is the upper limit value (step S205; Yes), the start winning determination process is terminated.
  After executing one of the processes in steps S203 and S206, the pending storage number count value corresponding to the start port buffer value is updated to be incremented by 1 (step S207). For example, when the starting port buffer value is “1”, the first reserved memory number count value is incremented by 1, while when the starting port buffer value is “2”, the second reserved memory number count value is incremented by one. Thus, the first reserved memory number count value is increased by 1 (incremented) when the game ball enters the first start winning opening and the first start condition corresponding to the special figure game using the first special figure is satisfied. ) To be updated. The second reserved memory count value is incremented by 1 (incremented) when a game ball enters the second start winning opening and the second start condition corresponding to the special game using the second special figure is satisfied. ) To be updated. At this time, the total pending storage number count value, which is the stored value of the total pending storage number counter provided in a predetermined area of the RAM 102 (such as a game control counter setting unit), is updated to add 1 (step S208).
  After executing the process of step S208, the CPU 103 extracts a predetermined game random number corresponding to the occurrence of the start winning (step S209). As an example, in the process of step S209, the random number circuit 104 or random data provided by a random counter or the like provided in a predetermined area of the RAM 102 (game control counter setting unit, etc.) Numerical data indicating the numerical value MR1, the random value MR2 for determining the jackpot type, and the random value MR3 for determining the variation pattern are extracted. The numerical data indicating each random value extracted in this way is stored as reserved data by being set at the head of the empty entry in the special figure storage unit corresponding to the start port buffer value (step S210). For example, when the start port buffer value is “1”, the hold data is set in the first special figure hold storage unit as shown in FIG. On the other hand, when the start port buffer value is “2”, the hold data is set in the second special figure hold storage unit as shown in FIG.
  The first special figure storage unit shown in FIG. 6 (A) has not yet started, although a game ball has entered the first start winning opening formed by the normal winning ball apparatus 6A and a first start winning has occurred. On-hold data of a special figure game (a special figure game using the first special figure in the first special symbol display device 4A) is stored. As an example, the first special figure holding storage unit associates with the holding number in the winning order (game ball detection order) to the first start winning opening, and based on the establishment of the first starting condition by the entry of the game ball The CPU 103 stores the random number value MR1 for determining the special figure display result, the random value MR2 for determining the jackpot type, the numerical data indicating the random value MR3 for determining the variation pattern, and the like as the reserved data. Is stored until a predetermined upper limit value (for example, “4”) is reached. The hold data stored in the first special figure holding storage unit in this way indicates that execution (variable display) of the special figure game using the first special figure is being held, and the variable display result ( On-hold storage information that makes it possible to determine whether or not it is determined to control to the big hit gaming state based on the special figure display result), or whether or not the variable display mode of the decorative symbol becomes a specific mode (for example, reach effect, etc.) (Also referred to as “holding information” or “holding storage”).
  Note that the hold number in the first special figure hold storage unit and the display position of the hold display symbol correspond to each other. For this reason, when the hold data is stored in the first special figure hold storage unit, the hold display symbol is displayed at the display position corresponding to the hold number associated with the hold data. For example, when the hold data is newly stored in association with the hold number “1”, the first leftmost first hold display area 5Ha which is the left-side area in the start winning storage display area 5H. The hold display symbol is displayed at the display position. For example, when the hold data is newly stored in association with the hold number “2”, the second display located on the right side of the first display position of the first hold display area 5Ha in the start winning storage display area 5H. A hold display symbol is displayed at the position.
  The second special figure storage unit shown in FIG. 6 (B) has not yet started, although the game ball has entered the second start winning opening formed by the normally variable winning ball apparatus 6B and the second start winning has occurred. The reserved data of the special game (not shown special game using the second special figure in the second special symbol display device 4B) is stored. As an example, the second special figure holding storage unit associates with the holding number in the winning order (game ball detection order) to the second starting winning opening, and based on the establishment of the second starting condition by the entry of the game ball The number data indicating the random number value MR1 for determining the special figure display result, the random value MR2 for determining the big hit type, the random number value MR3 for determining the variation pattern, etc. extracted by the CPU 103 from the random number circuit 104 or the like is used as the reserved data. The data is stored until a predetermined upper limit value (for example, “4”) is reached. The hold data stored in the second special figure holding storage unit in this way indicates that the execution of the special figure game using the second special figure (variable display) is held, and the variable display result (in this special figure game) On-hold storage information that makes it possible to determine whether or not it is determined to control to the big hit gaming state based on the special figure display result), or whether or not the variable display mode of the decorative symbol becomes a specific mode (for example, reach effect, etc.) (Also referred to as “holding information” or “holding storage”).
  Note that the hold number in the second special figure hold storage unit and the display position of the hold display symbol correspond to each other. For this reason, when the hold data is stored in the second special figure hold storage unit, the hold display symbol is displayed at the display position corresponding to the hold number associated with the hold data. For example, when the hold data is newly stored in association with the hold number “1”, the first leftmost left hold of the second hold display area 5Hb, which is the right side area in the start winning storage display area 5H. The hold display symbol is displayed at the display position. For example, when the hold data is newly stored in association with the hold number “2”, the second display located on the right side of the first display position of the second hold display area 5Hb in the start winning storage display area 5H. A hold display symbol is displayed at the position.
  Following the process of step S210, a winning random number determination process is executed (step S211). The random number determination process at the time of winning is a process of determining at the time of starting winning, and based on the random value MR1 among the random values MR1 to MR3 extracted in step S209, the variable display variable of the execution target of the random number is changed. This is a process for determining whether or not the display result is “big hit”. The winning random number determination process will be described in detail later. Thereafter, it is determined whether the start port buffer value is “1” or “2” (step S212). At this time, if the start port buffer value is “2” (step S212; “2”), the start port buffer is cleared and the stored value is initialized to “0” (step S213), and then the start winning prize is obtained. The determination process ends. On the other hand, when the start port buffer value is “1” (step S212; “1”), the start port buffer is cleared and its stored value is initialized to “0” (step S214). The process proceeds to step S204. Thereby, even when both the first start port switch 22A and the second start port switch 22B detect the start winning of the game balls that are effective at the same time, the processing based on the detection of both effective start winnings can be completed reliably.
  FIG. 7 is a flowchart showing an example of the process executed in step S211 of FIG. 4 as the winning random number determination process. In this embodiment, when variable display of special symbols and decorative symbols is started, the special symbol display result is set to “big hit” in the special symbol normal processing (step S110 in FIG. 3, FIG. 11) described later. A determination is made as to whether or not to control. Further, in a variation pattern setting process (step S111 in FIG. 3, FIG. 13) to be described later, determination of a variation pattern corresponding to the decorative symbol variable display mode is performed. On the other hand, separately from these determinations, the CPU 103 performs the winning random number value determination processing in step S211 at the start winning timing when the game ball is detected at the start winning opening (the first starting winning opening or the second starting winning opening). By executing this, it is determined whether or not the random value MR1 is within the range of the random value MR1 that is determined to derive the jackpot symbol as the special figure display result (so-called “look ahead”). As a result, the special symbol display result becomes “big hit” before the variable symbol display based on the detection of the game ball that has entered the starting prize opening is started, or the special graph display result is “ Based on the prediction result, whether or not to execute the hold display advance notice by the effect control CPU 120 or the like on the side of the effect control board 12 or the hold display notice is executed. The display mode of the display can be determined.
  In the winning random number determination process shown in FIG. 7, the CPU 103 first determines, for example, a short time flag (a flag that is turned on in the short time state) provided in a predetermined area (such as a game control flag setting unit) of the RAM 102 or a probability change. The current gaming state in the pachinko gaming machine 1 is specified by confirming the state of the flag (the flag that is turned on when the probability is changed) (step S401). More specifically, when the probability variation flag is on and the time reduction flag is off, the gaming state is a probability variation state (high probability low base state), and when the probability variation flag is off and the time reduction flag is on, the gaming state is short. When the state (low probability high base state), both the probability variation flag and the hourly flag are off, the gaming state is the normal state (low probability low base state), and when both the probability variation flag and the hourly flag are on What is necessary is just to specify that a game state is a time-short state and a probability change state (highly accurate high base state), respectively. In step S401, the current gaming state in the pachinko gaming machine 1 is a big hit gaming state by confirming a value of a special figure process flag provided in a predetermined area (such as a gaming control flag control unit) of the RAM 102. It suffices if it can be specified. For example, when the value of the special figure process flag is “4” to “7”, the current gaming state in the pachinko gaming machine 1 may be specified as the jackpot gaming state.
  The CPU 103 determines whether or not the gaming state specified in this way is a big hit that is a big hit gaming state (step S402). At this time, when it is determined that it is not a big hit (step S402; No), it is further determined whether or not the time reduction control is being performed (whether or not the time reduction flag is in an on state) (step S403). When it is determined in step S402 that a big hit is being made (step S402; Yes), or when it is determined in step S403 that time-shortening control is being performed (step S403; Yes), the start port buffer value is “2”. It is determined whether or not (step S404).
  When it is determined in step S403 that the time-saving control is not being performed (step S403; No), or when it is determined in step S404 that the starting port buffer value is “2” (step S404; Yes), the big hit determination is made. A range is set (step S405). For example, data used for determination of a special figure display result corresponding to the current gaming state from table data constituting a special figure display result determination table described later prepared by storing in a predetermined area of the ROM 101 in advance. Special figure display result determination table data) is selected. In this special figure display result determination table data, the range of the decision value assigned to the special figure display result “big hit” may be set as the big hit determination range. For example, if the current gaming state is a probability variation state (if the probability variation flag is on), “8001” to “9900” are set as the jackpot determination range, and the current gaming state is a non-probability variation state (not a probability variation state) State) (if the probability variation flag is off), “8001” to “8190” are set as the big hit determination range (see FIG. 12A).
  After that, the numerical data indicating the random value MR1 for determining the special figure display result extracted by the process of step S209 shown in FIG. 4 is compared with the jackpot determination range set by the process of step S405 (step S406). Thereby, it is determined whether or not the random value MR1 is within the jackpot determination range (step S407). As an example, the CPU 103 compares the individual determination values included in the jackpot determination range with the random value MR1 for determining the special figure display result extracted by the process of step S209 shown in FIG. The presence or absence of a decision value that matches the numerical value MR1 may be determined. Alternatively, numerical values indicating the minimum value (lower limit value) and the maximum value (upper limit value) of the determined values included in the jackpot determination range are set, and the CPU 103 determines the random number MR1 and the minimum value or maximum value of the jackpot determination range. By comparing, it may be determined whether or not the random number value MR1 is within the range of the jackpot determination range.
  If it is determined in step S407 that it is not within the big hit determination range (step S407; No), a specific pattern determination range is set (step S413). The specific pattern determination range may be set in advance as a range of the random value MR3 that can be determined as a variation pattern in which the decorative symbol variable display mode becomes a specific display mode regardless of the total number of reserved memories, for example. .
  In the process of step S413, different specific pattern determination ranges may be set according to the gaming state specified by the process of step S401. As an example, as shown in FIG. 8, a random pattern MR3 for determining a variation pattern indicates a specific pattern determination range during a state where the gaming state does not include a time-saving state (normal state or probability changing state) (other than during the time-shortening state). 230 ”to“ 251 ”. On the other hand, the random number MR3 for determining the variation pattern is “240” to “251” in the specific pattern determination range during the game state including the time reduction state (time reduction state, time reduction state and probability change state) (time reduction medium). "Is set in the range.
  When variable display in which the variable display result (special drawing display result) is “losing” is started, as shown in FIG. The fluctuation pattern is determined by using the loss fluctuation pattern determination table in a short time.
  In the setting of the loss fluctuation pattern determination table other than the time reduction shown in FIG. 15B, if the random value MR3 is any one of “230” to “251”, at least the super reach fluctuation regardless of the total number of reserved memories. Determined by the pattern. Further, in the setting of the loss variation pattern determination table during the time reduction shown in FIG. 15C, if the random value MR3 is any one of “240” to “251”, at least super reach regardless of the total number of reserved memories. The variation pattern is determined. Therefore, the random number MR3 is within the range of “230” to “251” except for the time saving, regardless of the total number of reserved memories at the time of starting winning in the pachinko gaming machine 1 or at the start of variable display. If the random value MR3 is within the range of “240” to “251”, it can be determined that a specific variation pattern, at least a super reach variation pattern, is determined. Therefore, if the current gaming state specified by the process of step S401 shown in FIG. 7 is a state that does not include the short-time state (normal state or probability change state), a range of “230” to “251” by the process of step S413. Is set to the specific pattern determination range when losing. Also, if the current gaming state identified by the process of step S401 is a state including a time-short state (time-short state, or time-short state and probability change state), a range of “240” to “251” is obtained by the process of step S413. May be set to the specific pattern determination range at the time of loss.
  After the specific pattern determination range is set by the process of step S413, the numerical data indicating the random value MR3 for variation pattern determination extracted by the process of step S209 shown in FIG. 4 is compared with the specific pattern determination range ( Step S414). Then, it is determined whether or not the random value MR3 is within the specific pattern determination range (step S415). The method for making such a determination may be the same as the method for determining whether or not the random value MR1 is within the jackpot determination range by the process of step S407.
  In this embodiment, the game ball that has entered the first start winning opening formed by the normal winning ball apparatus 6A is detected by the first start opening switch 22A and a start winning (first start winning) is generated. The special game using the first special figure by the first special symbol display device 4A by transmitting a first start opening prize designation command (an example of the production control command) from the main board 11 to the production control board 12 That the first start condition for executing is established. Further, based on the fact that the game ball that has entered the second start winning opening formed by the normal variable winning ball apparatus 6B is detected by the second start opening switch 22B and the start winning (second start winning) is generated, the main board 11 transmits a second start opening winning designation command (an example of the effect control command) to the effect control board 12 to execute a special game using the second special symbol by the second special symbol display device 4B. Is notified that the second start condition is satisfied.
  The first start opening winning designation command is a game random number (random number MR1 for determining a special figure display result, variation pattern determination) extracted at the time of the first starting winning is a detection of a game ball that has entered the first start winning opening. The comparison result (the determination result at the time of winning) using the random number value MR3 is also notified to the effect control board 12 side. In addition, the second start opening winning designation command also includes a comparison result (a determination result at the time of winning) using a game random number extracted at the time of the second starting winning that is the time of detection of the game ball that has entered the second start winning opening, Notification is given to the side of the effect control board 12. If it is determined in step S404 that the starting port buffer value is “1” instead of “2” (step S404; No), a comparison is made using the game random numbers extracted at the time of starting winning. Therefore, the comparison result (the winning determination result) using the game random numbers is not notified to the effect control board 12 side.
  The notification contents by the first start opening prize designation command and the second start opening prize designation command are set according to the determination result by the processes of steps S407 and S415 (step S416). FIG. 9 shows a setting example of the notification content by the process of step S416. For example, when it is determined in the process of step S407 that it is within the big hit determination range (step S407; Yes), the notification content is set to “big hit is determined”. Also, when it is determined in step S415 that it is within the specific pattern determination range, the notification content is set to “with specific pattern determination”, while it is determined in step S415 that it is out of the specific pattern determination range. The notification content is set to “no specific pattern determination”.
  Based on the setting of the notification content by the process of step S416, or based on determining that the start port buffer value is “1” instead of “2” in the process of step S404 (No in step S404). Then, transmission setting for transmitting the start opening winning designation command in the command control process to be executed thereafter is performed (step S417). At this time, whether to transmit the first start opening prize designation command or the second start opening prize designation command is determined depending on whether the start opening buffer value is “1” or “2”. . Then, by performing transmission setting of the first start opening prize designation command and the second start opening prize designation command including the EXT data corresponding to the notification contents set by the process of step S416, the EXT data is changed according to the notification contents. Different start opening winning designation commands are transmitted in the subsequent command control processing. Alternatively, when the start port buffer value is determined to be “1” in the process of step S404, transmission setting of the first start port winning designation command and the second starting port winning designation command not including the notification content is performed. Thus, a start opening winning designation command not including the notification content is transmitted in the subsequent command control processing.
  As shown in FIG. 10A, in this embodiment, as the start opening prize designation command, a command B1XXH serving as a first start opening prize designation command and a command B2XXH serving as a second start opening prize designation command are: Prepared in advance. XXH indicates an unspecified hexadecimal number, and may be a value arbitrarily set according to the instruction content by the effect control command. In the start opening winning designation command, the EXT data (the lower 1 byte data of the 2-byte structure) is made different according to the notification content set by the process of step S416.
  FIG. 10B illustrates notification contents by the first start opening prize designation command and the second start opening prize designation command. Of the first start opening winning designation command and the second starting opening winning designation command shown in FIG. 10 (B), the command B101H and the command B201H indicate that the notification content is “a big hit determination is present”. The command B102H and the command B202H indicate that the notification content is “specific pattern determination is present”. In addition, the command B103H and the command B203H indicate that the notification content is “no specific pattern determination”. In the case where the notification content is not included (when the determination result at the time of winning is not notified), as an example, the first start opening winning designation command or the second starting opening winning designation command may be the command B100H or the command B200H.
  The process of step S417 is performed, and then the command control process is performed, so that the first start opening winning designation command indicates the first start condition when the first start condition is established by the occurrence of the first start prize. It is transmitted to the side of the production control board 12 as production control information notifying establishment. The second start opening prize designation command is sent to the side of the effect control board 12 as effect control information for notifying the establishment of the second start condition when the second start condition is established by the occurrence of the second start prize. Sent. In this embodiment, the first start opening prize designation command and the second start opening prize designation command indicate whether the game ball has entered the first start winning opening or the second starting prize opening and the start winning has occurred. And using the game random number extracted at the time of starting winning, the winning determination result whether the variable display result is determined to be “big hit” or whether it is determined to a specific variation pattern is displayed. Sent as determination result information to be notified. In addition to the first start opening prize designation command and the second start opening prize designation command, an effect control command for notifying the winning judgment result using the game random number extracted at the start winning prize (for example, winning judgment result designation) Command) may be transmitted.
  After executing the process of step S417, the transmission setting of the pending storage number notification command is performed (step S418), and the winning random number determination process ends. As shown in FIG. 10A, in this embodiment, as the pending storage number notification command, a command C1XXH serving as the first pending storage number notification command and a command C2XXH serving as the second pending storage number notification command are: Prepared in advance. In these reserved memory number notification commands, different EXT data is set according to the first special figure reserved memory number and the second special figure reserved memory number. When the first reserved memory number is “1”, the first reserved memory number notification command is the command C101H. When the first reserved memory number is “2”, the first reserved memory number notification command is When the command is C102H and the first reserved memory number is “3”, the first reserved memory number notification command is C103H, and when the first reserved memory number is “4”, the first reserved memory number. The notification command is C104H. Similarly, when the second reserved memory number is any one of “1” to “4”, the second reserved memory number notification command corresponds to the number of the second reserved memory number among the commands C201H to C204H. Will be either.
  The first reserved memory count notification command is an effect control command for notifying the first special figure reserved memory count. The second reserved memory count notification command is an effect control command for notifying the second special figure reserved memory count. In the process of step S418 shown in FIG. 7, when the start port buffer value is “1”, a setting for transmitting the first reserved memory number notification command to the effect control board 12 is performed. On the other hand, when the starting port buffer value is “2”, a setting for transmitting the second reserved memory number notification command to the effect control board 12 is performed.
  When the process of step S418 is performed and then the command control process is performed, the first reserved memory number notification command is stored in the first special figure when the first start condition is established due to the occurrence of the first start prize. The effect control information for notifying the increase in the number of memories is transmitted to the effect control board 12 side. In addition, the second reserved memory number notification command is used as effect control information for notifying the increase in the second special figure reserved memory number when the second start condition is established by the occurrence of the second start winning prize. Sent to the side. Here, the first reserved memory number notification command and the second reserved memory number notification command notify which of the first start winning opening and the second starting winning opening the game ball has entered and the start winning has occurred. At the same time, it is transmitted as hold notification information for designating which of the first special figure hold memory number and the second special figure hold memory number has increased.
  The first reserved memory number notification command and the second reserved memory number notification command correspond to the case where the execution of the special game is started when either the first start condition or the second start condition is satisfied. May be transmitted. Alternatively, when the reserved memory number increases, the reserved memory number addition designation command (first reserved memory number addition) is an effect control command indicating that the first special figure reserved memory number or the second special figure reserved memory number has increased. An effect control command indicating that the first special figure reserved memory number or the second special figure reserved memory number has decreased when the reserved memory number has decreased while the specified command or the second reserved memory number addition designation command has been transmitted. A reserved storage number subtraction designation command (a first reserved storage number subtraction designation command or a second pending storage number subtraction designation command) may be transmitted.
  A total which is an effect control command for notifying the total reserved memory number instead of the first reserved memory number notification command and the second reserved memory number notification command or together with the first reserved memory number notification command and the second reserved memory number notification command. You may make it transmit a pending storage number notification command. That is, a total pending storage number notification command for notifying an increase (or decrease) in the total pending storage number may be used.
  In the winning random number determination process shown in FIG. 7, the process of step S <b> 404 is performed based on the fact that it is determined that the big hit is made in step S <b> 402 or that the time reduction control is being executed in step S <b> 403. It is determined whether or not the start port buffer value is “2”. At this time, if the starting port buffer value is “1” and not “2”, the processing proceeds to step S416 without executing the processing of steps S405 to S415, and the starting port winning designation command not including the notification content. Set the transmission settings. Thus, when the high opening control associated with the short-time control is performed or when the game is in the big hit game state, each of the above-mentioned each is based on the occurrence of the start winning (first start winning) due to the game ball entering the first start winning opening. Limit the decision not to be made. Thus, when the special figure game using the second special figure is executed in preference to the special figure game using the first special figure, the first start is performed during the high opening control or the big hit gaming state. The soundness of the game can be ensured by restricting the pre-reading notice based on winning a prize from being executed.
  After executing the start winning determination process in step S101 shown in FIG. 3, the CPU 103 performs steps S110 to S117 in accordance with the value of the special figure process flag provided in a predetermined area (such as a game control flag setting unit) of the RAM 102. Select one of these processes and execute it.
  The special symbol normal process in step S110 is executed when the value of the special symbol process flag is “0”. In this special symbol normal process, the first special symbol display device 4A, the first special symbol display unit 4A, the second special symbol reservation storage unit, the second special figure reservation storage unit, and the like are stored on the basis of the presence or absence of reserved data stored in a predetermined area of the RAM 102. It is determined whether or not the special symbol game is started by the second special symbol display device 4B. Further, in the special symbol normal processing, whether or not the variable display result of the special symbol or the decorative symbol is set to “big hit” based on the numerical data indicating the random value MR1 for determining the special symbol display result is determined by the variable display result. Make a decision (predetermined) before being displayed. At this time, if the variable display result is determined to be “big hit”, the big hit type is determined to be one of a plurality of types such as “non-probable change” or “probable change”. The data indicating the determination result of the jackpot type is stored in the jackpot type buffer provided in a predetermined area (for example, the game control buffer setting unit) of the RAM 102, whereby the jackpot type is stored. Further, in the special symbol normal process, in response to the variable display result of the special symbol in the special symbol game, the confirmed special symbol (big hit symbol, the special symbol game by the first special symbol display device 4A and the second special symbol display device 4B) Lost symbol) is set. In the special symbol normal process, the value of the special symbol process flag is updated to “1” when the variable display result of the special symbol or the decorative symbol is determined in advance.
  FIG. 11 is a flowchart showing an example of the process executed in step S110 of FIG. 3 as the special symbol normal process. In the special symbol normal process shown in FIG. 11, the CPU 103 first determines whether or not the second special figure holding storage number is “0” (step S <b> 231). The second special figure reserved memory number is the reserved memory number of the special figure game using the second special figure by the second special symbol display device 4B. The CPU 103 only has to read the second reserved memory number count value and determine whether or not the read value is “0”.
  When the second special figure reservation storage number is other than “0” in step S231 (step S231; No), for example, the first area of the second special figure reservation storage unit (for example, the storage area corresponding to the reservation number “1”) The numerical data indicating a predetermined random number value is read as the hold data stored in the predetermined area of the RAM 102 (step S232). Thereby, the game random number extracted in response to the occurrence of the start winning (second start winning) at the second start winning opening in the process of step S209 shown in FIG. 4 is read. The numerical data read at this time may be temporarily stored, for example, in a random number buffer for variation.
  Subsequent to the processing of step S232, for example, by subtracting and updating the second reserved memory number count value by 1, etc., the second special figure reserved memory number is updated by 1 and the second special figure reserved memory is also updated. The stored contents in the unit are shifted (step S233). For example, the reservation data stored in the storage area lower than the holding number “1” (the storage area corresponding to the holding numbers “2” to “4”) in the second special figure holding storage unit is higher by one entry ( Shift to storage areas corresponding to the holding numbers “1” to “3”. Further, in the process of step S233, the total number of reserved storages may be updated so as to be decremented by one. Then, the variation special figure designation buffer value, which is the stored value of the fluctuation special figure designation buffer provided in a predetermined area (for example, the game control buffer setting unit) of the RAM 102, is updated to “2” (step S234).
  When the second special figure reserved memory number is “0” in step S231 (step S231; Yes), it is determined whether or not the first special figure reserved memory number is “0” (step S235). The first special figure reserved memory number is the reserved memory number of the special figure game using the first special figure by the first special symbol display device 4A. The CPU 103 only has to read the first reserved storage number count value and determine whether or not the read value is “0”. Thus, the process of step S235 is executed when it is determined in step S231 that the second special figure reserved memory number is “0”, and the first special figure reserved memory number is “0”. It is determined whether or not. Thereby, execution of the special figure game using the second special figure is started in preference to the special figure game using the first special figure.
  If the special game is executed in the order in which the game balls enter the start winning opening regardless of whether it is the first starting winning opening or the second starting winning opening, the first starting winning opening And the starting opening data indicating which game ball has entered into the second starting winning opening is stored in a predetermined area of the RAM 102 in association with the holding number together with the holding data or separately from the holding data, What is necessary is just to make it possible to specify the order in which the start conditions are established for the special game corresponding to each hold data.
  When the first special figure reservation storage number is other than “0” in step S235 (step S235; No), for example, the first area of the first special figure reservation storage unit (for example, the storage area corresponding to the reservation number “1”) The numerical data indicating a predetermined random number value is read as the hold data stored in the predetermined area of the RAM 102 (step S236). Thereby, the game random number extracted corresponding to the occurrence of the start winning (first start winning) at the first start winning opening in the process of step S209 is read. The numerical data read at this time may be temporarily stored, for example, in a random number buffer for variation.
  Subsequent to the process of step S236, for example, by updating the first reserved memory number count value by subtracting 1 and updating the first special figure reserved memory number, the first special figure reserved memory is updated. The stored contents in the unit are shifted (step S237). For example, the first special figure hold storage unit stores the hold data stored in the storage area lower than the hold number “1” (the storage area corresponding to the hold numbers “2” to “4”) one entry at a time ( Shift to storage areas corresponding to the holding numbers “1” to “3”. Further, in the process of step S237, the total number of reserved storages may be updated to be decremented by 1. Then, the variable special figure designation buffer value is updated to “1” (step S238).
  After executing one of the processes of steps S234 and S238, the special figure display result, which is the variable symbol display result of the special symbol, is determined as either “big hit” or “losing” (step S239). As an example, in the process of step S239, a special figure display result determination table prepared by storing in a predetermined area of the ROM 101 in advance is selected and set as a use table for determining the special figure display result. For example, the CPU 103 sets the special figure display result determination table shown in FIG. In the special figure display result determination table, for example, as shown in FIG. 12A, a numerical value (determination value) to be compared with the random number MR1 for determining the special figure display result indicates that the special figure display result is “big hit”. It is only necessary that the determination result of “losing” is assigned depending on whether or not the gaming state is a probable change state. The comparison between the random number MR1 and the determined value in the special figure display result determination table may be performed by comparing each other or by comparing the minimum value and the maximum value (the same applies to the comparison between the other random values and the determined values in the table). .)
  The CPU 103 reads the numerical data indicating the random value MR1 for determining the special figure display result included in the gaming random number temporarily stored in the random number buffer for variation in step S232 or S236 from the random number buffer for variation, and the gaming state is in the probabilistic state. By referring to the special figure display result determination table set in the use table based on whether or not there is and the numerical data indicating the random number value MR1, depending on whether or not the gaming state is a probable change state What is necessary is just to determine either the determination result of "big hit" and "lack" assigned to the determination value applicable to numerical value MR1 as a special figure display result. The CPU 103 may determine that it is in the probability variation state when the probability variation flag is in the on state. For example, when the random value MR1 is “9000”, the CPU 103 determines that the special figure display result is “big hit” when the probability variation flag is in an on state (in the probability variation state), and the probability variation flag is turned off. In the case of a state (in the case of an uncertain change state), it is determined that the special figure display result is “lost”.
  As shown in FIG. 12A, in the probability variation state, the special figure display result is determined as “big hit” at a higher rate than in the non-probability variation state. Therefore, for example, based on the jackpot end process in step S117 shown in FIG. 3 (described in detail later), the probability variation flag is set to the on state corresponding to the case where the jackpot type is “probability variation”, or the like. When the current state is a probable change state, the special figure display result is likely to be a “hit” and more likely to be a big hit game state than in the non-probability change state.
  Thereafter, the CPU 103 determines whether or not the special figure display result determined by the process of step S239 is “big hit” (step S240). When the special figure display result is determined to be “big hit” (step S240; Yes), the big hit flag provided in a predetermined area (for example, the game control flag setting unit) of the RAM 102 is set to the on state (step S241). .
  Further, the big hit type is determined to be one of a plurality of types (step S242). As an example, in the process of step S242, a jackpot type determination table prepared by storing in a predetermined area of the ROM 101 in advance is selected and set in a use table for determining the jackpot type. For example, the CPU 103 sets the jackpot type determination table shown in FIG. In the jackpot type determination table, for example, as shown in FIG. 12B, a numerical value (determined value) compared with the random number MR2 for determining the jackpot type indicates that the jackpot type is “probable change” and “non-probable change”. It suffices if it is assigned to the determination result of either one.
  The CPU 103 reads the numerical data indicating the random number value MR2 for determining the big hit type included in the game random number temporarily stored in the random number buffer for variation in step S232 or S236 from the random number buffer for variation, and the jackpot read from the random number buffer for variation Select one of the jackpot types assigned to the decision value that matches the random value MR2 by referring to the jackpot type determination table set in the use table based on the numerical data indicating the random number value MR2 for determining the type do it.
  After executing the process of step S242, the big hit type is stored (step S243). The CPU 103 stores in the jackpot type buffer provided in a predetermined area (for example, the game control buffer setting unit) of the RAM 102, as shown in FIG. In the case of “probable change”, a value of “0” is stored, and in the case of “probability change”, a value of “1”) is stored.
  When the special figure display result is not “big hit” in step S240 (step S240; No), or after executing the process of step S243, a fixed special symbol that becomes a variable display result of the special symbol in the special figure game is determined. (Step S246). As an example, when it is determined in step S240 that the special symbol display result is not “big hit”, the special symbol predetermined as the lost symbol is determined as the confirmed special symbol. On the other hand, if it is determined in step S240 that the special figure display result is “big hit”, a plurality of types of big hits are made according to the determination result of the big hit type in step S242 (according to the big hit type buffer setting value). Any one of the special symbols predetermined as the symbols may be determined as the confirmed special symbol.
  After executing the process of step S246, the value of the special figure process flag is updated to “1” (step S247), and the special symbol normal process is terminated. When the value of the special figure process flag is updated to “1” in step S247, when the next timer interrupt occurs, the variation pattern setting process in step S111 shown in FIG. 3 is executed.
  In step S235, when the number of reserved figures stored in the special figure game using the first special figure is “0” (step S235; Yes), after performing a predetermined demonstration display setting (step S248), the special symbol is set. Normal processing ends. In this demonstration display setting, for example, an effect control command (customer waiting demo designation command) for designating a demonstration display (demonstration screen display) by displaying a predetermined effect image on the image display device 5 is effect control from the main board 11. It is determined whether or not transmission to the substrate 12 has been completed. At this time, if the transmission has been completed, the demonstration display setting is ended as it is. On the other hand, if it has not been transmitted, the setting for transmitting the customer waiting demonstration designation command is performed, and then the demonstration display setting is terminated. The effect control board 12 displays a demonstration screen when a customer waiting demonstration designation command is transmitted.
  The variation pattern setting process in step S111 in FIG. 3 is executed when the value of the special figure process flag is “1”. This variation pattern setting process includes a process of determining a variation pattern as one of a plurality of types based on a result of prior determination as to whether or not the variable display result is “big hit”. The variable display time for special symbols and decorative symbols is set in advance corresponding to the variation pattern. Therefore, by determining the variation pattern in the variation pattern setting process, the variable display time (special diagram variation time) from the start of variable symbol special display until the finalized special symbol resulting in variable display is derived is determined. Is done. Further, the variation pattern setting process may include a process of performing setting for starting the variation of the special symbol in the special symbol display device 4. When the variation pattern setting process is executed, the value of the special figure process flag is updated to “2”.
  FIG. 13 is a flowchart illustrating an example of a process executed in step S111 of FIG. 3 as the variation pattern setting process. In the variation pattern setting process shown in FIG. 13, the CPU 103 first determines whether or not the big hit flag is on (step S261). If the big hit flag is ON (step S261; Yes), the variation pattern corresponding to the big hit when the special figure display result is “big hit” is determined (step S262). If the big hit flag is OFF in step S261, a variation pattern corresponding to the time of loss when the special figure display result is “lost” is determined (step S263).
  FIG. 14 shows a variation pattern in this embodiment. In this embodiment, among the cases where the variable display result (special drawing display result) is “losing”, the decorative display variable display mode is “non-reach” that does not become the reach mode, and the reach mode is “ A plurality of variation patterns are prepared in advance corresponding to each of the cases of “reach” and corresponding to the case where the variable display result (special drawing display result) is “big hit”.
  In the process of step S262 shown in FIG. 13, for example, the big hit fluctuation pattern is determined using the big hit fluctuation pattern determination table shown in FIG. As an example, in the big hit variation pattern determination table, depending on whether the big hit type is “non-probable change” or “probable change” (which can be specified by the big hit type buffer setting value stored in the big hit type buffer), the fluctuation pattern. A numerical value (decision value) to be compared with the random number value MR3 for determination may be assigned to the determination result of the variation pattern. The CPU 103 refers to the jackpot variation pattern determination table based on the numerical data indicating the variation pattern random number MR3 read from the variation random number buffer and the jackpot type, so that the jackpot type is “non-probable change”. The variation pattern assigned to the decision value corresponding to the random value MR3 may be determined (selected) as the variation pattern to be used this time, depending on whether it is “probability variation”. For example, when the random value MR3 is “100”, the CPU 103 selects the variation pattern PA3-2 when the jackpot type is “non-probable variation”, and selects the variation pattern PA3-3 when the jackpot type is “probability variation”. select.
  In the process of step S263 shown in FIG. 13, when the gaming state does not include a time-short state (normal state or probability change state), and when the gaming state includes a time-short state (time-short state or time-short state). Corresponding to the case where the time reduction control is performed (in the state and the probability variation state), the variation pattern at the time of the loss is determined using the loss variation pattern determination table prepared in advance. For example, whether or not the time is short may be specified by whether or not the time reduction flag is in an on state. If the time reduction flag is other than the time reduction (when the time reduction flag is in an off state), FIG. The variation pattern at the time of the loss is determined using the loss variation pattern determination table shown in FIG. On the other hand, during the time reduction (when the time reduction flag is in the ON state), the fluctuation pattern at the time of loss is determined using the loss fluctuation pattern determination table shown in FIG. In the loss variation pattern determination table, a numerical value (determination value) to be compared with the random value MR3 for determining the variation pattern may be assigned to the determination result of the variation pattern in accordance with the total reserved storage number. The total reserved memory number may be specified from, for example, the total reserved memory number count value that is the stored value of the total reserved memory number counter. The CPU 103 determines whether the time is short or not, based on the total pending storage count value and the numerical data indicating the random value MR3 for determining the variation pattern read from the variation random number buffer, and other than the short time and the short time. By referring to any one of the loss variation pattern determination tables according to the above, when the total reserved memory number is other than the short time, “0” to “1”, “2” to “4”, “5” to It is assigned to a decision value corresponding to the random value MR3 according to whether it corresponds to “8”, or “0”, “1”, “2” to “8” when time is short. The variation pattern thus determined may be determined (selected) as the variation pattern used this time. For example, if the random number MR3 is “229” when the time reduction flag is on (when the time reduction is in progress), the CPU 103 determines that the variation pattern PA2-1 when the total pending storage count count value is “0”. When the total reserved memory count value is “1”, the variation pattern PB1-1 is selected, and when the total reserved memory count value is any of “2” to “8”, the variation pattern PB1-2 is selected. select.
  In the loss variation pattern determination table shown in FIG. 15B, when the total number of reserved memories is equal to or greater than a predetermined number (specifically, “2”), the decorative pattern is at a higher rate than when it is less than the predetermined number. The determined value is assigned so that the variable display mode is determined as “non-reach”. Also in the loss variation pattern determination table shown in FIG. 15C, when the total number of reserved memories is equal to or greater than a predetermined number (specifically “1”), the decorative pattern is at a higher rate than when it is less than the predetermined number. The determined value is assigned so that the variable display mode is determined as “non-reach”. In this way, when the number of special figure reservations stored is equal to or greater than a predetermined number, the decorative symbol variable display mode may be set to be less likely to be determined as the reach mode than when it is less than the predetermined number. As a result, when the number of special figure hold memory is relatively large, the average variable display time can be shortened compared to when the number of special figure storage is relatively small, and the occurrence of invalid start winnings can be suppressed. Can be reduced.
  After executing one of the processes of steps S262 and S263 shown in FIG. 13, a special figure change time which is a variable symbol display time is set (step S266). The special figure change time, which is the variable display time of the special symbol, is the time required from the start of the change of the special symbol in the special figure game until the fixed special symbol that becomes the variable display result (special display result) is derived and displayed. It is. As shown in FIG. 14, the special figure fluctuation time is determined in advance corresponding to a plurality of fluctuation patterns prepared in advance. The CPU 103 can set the timing at which a special symbol or decorative symbol variable display result is derived by setting a special symbol variation time corresponding to the variation pattern determined in the processes of steps S262 and S263.
  Following the process of step S266, a special game using the first special figure in the first special symbol display device 4A and a special game using the second special figure in the second special symbol display device 4B are started. The setting for starting the variation of the special symbol is performed so as to start one of the special symbol games for which the condition is satisfied (step S267). As an example, if the variable special symbol designation buffer value is “1”, a setting for transmitting a drive signal for updating the display of the first special symbol in the first special symbol display device 4A is performed. On the other hand, if the variable special symbol designation buffer value is “2”, a setting for transmitting a drive signal for updating the display of the second special symbol in the second special symbol display device 4B is performed. When the CPU 103 starts variable display using the first special figure, the CPU 103 controls the first hold indicator 25A to display the first special figure hold memory number subtracted by 1 from the first display. You may make it carry out to the hold | maintain indicator 25A (for example, reduce the number of lighting of LED by 1). When starting the variable display using the second special figure, the CPU 103 controls the second hold indicator 25B to display the second special figure hold memory number subtracted by one for the second display. You may make it carry out to the holding | maintenance indicator 25B (for example, reduce the number of lighting of LED by 1).
  After executing the process of step S267, command transmission setting is performed at the start of the special symbol fluctuation (step S268). For example, when the variation special figure designation buffer value is “1”, the CPU 103 sends a first variation start command, a variation pattern designation command, a variable display result notification command, a first variation from the main board 11 to the effect control board 12. Transmission setting for sequentially transmitting the pending storage number notification command is performed. On the other hand, when the variation special figure designation buffer value is “2”, the CPU 103 sends the second variation start command, the variation pattern designation command, the variable display result notification command, the second variation from the main board 11 to the effect control board 12. Transmission setting for sequentially transmitting the pending storage number notification command is performed. The set command is transmitted from the main board 11 to the effect control board 12, for example, by executing the above-described command control process after the special symbol process process is completed.
  The first variation start command and the second variation start command use the variation start in the special symbol game using the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B. This is an effect control command for designating the start of fluctuation in the special figure game. The variation pattern designation command is variably displayed in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R in the image display device 5 in response to the variable display of the special symbols in the special symbol game. This is an effect control command for designating a variation pattern (decoration pattern determined in the processing of steps S262 and S263) such as a decorative design. The variable display result notification command designates the variable display result of the special symbol (whether it is “big hit” or “losing”, what kind of jackpot type, etc.) based on the confirmed special symbol determined in step S246 This is an effect control command to be performed. The first reserved memory number notification command and the second reserved memory number notification command are effect control commands for notifying the first special figure reserved memory number and the second special figure reserved memory number.
  After executing the process of step S268, the value of the special figure process flag is updated to “2” (step S269), and the variation pattern setting process is terminated. When the value of the special figure process flag is updated to “2” in step S269, when the next timer interruption occurs, the special symbol variation process in step S112 shown in FIG. 3 is executed.
  The special symbol variation process in step S112 of FIG. 3 is executed when the value of the special symbol process flag is “2”. This special symbol variation process includes a process for setting the special symbol to be varied in the first special symbol display device 4A and the second special symbol display device 4B, and an elapsed time after the special symbol starts to vary. It includes processing to measure When the elapsed time since the start of the special symbol variation reaches the special symbol variation time, the value of the special symbol process flag is updated to “3”.
  The special symbol stop process in step S113 is executed when the value of the special symbol process flag is “3”. In the special symbol stop process, the first special symbol display device 4A or the second special symbol display device 4B stops the change of the special symbol, and the fixed special symbol which is the variable symbol display result is stopped and displayed. A process for setting is included. Then, it is determined whether or not a big hit flag provided in a predetermined area (such as a game control flag setting unit) of the RAM 102 is turned on. When the big hit flag is ON, the transmission setting of the hit start designation command for designating the start of the big hit gaming state based on the special figure display result being “big hit” is set, and the value of the special figure process flag is set to “ Update to 4 ". When the big hit flag is off, the value of the special figure process flag is updated to “0”.
  The big hit release pre-processing in step S114 is executed when the value of the special figure process flag is “4”. The pre-opening process for the big hit is based on the fact that the variable display result is “big hit”, etc., and the process for starting the execution of the round game in the big hit gaming state and setting the winning prize opening to the open state, etc. It is included. In this process, for example, the upper limit of the period during which the big prize opening is in the open state is set to “29 seconds”, so that the normal open round may be executed. In addition, when “surprise” is provided for the big hit type, if the upper limit of the period during which the big winning opening is opened is set to “0.1 second”, the short-term open round is executed. Good. When the big hit release pre-processing is executed, the value of the special figure process flag is updated to “5”.
  The big hit release processing in step S115 is executed when the value of the special figure process flag is "5". In the big hit opening process, the winning prize opening is based on the process of measuring the elapsed time since the big winning opening is in the open state, the measured elapsed time, the number of game balls detected by the count switch 23, and the like. The process etc. which determine whether it became the timing which returns to a closed state from an open state are included. When the special winning opening is returned to the closed state, the value of the special figure process flag is updated to “6”.
  The big hit release post-processing in step S116 is executed when the value of the special figure process flag is “6”. In this post-hit opening process, a process for determining whether or not the number of executions of the round game in which the big winning opening is in an open state has reached a predetermined upper limit number, or the next round game when the upper limit number has not been reached. Processing that waits until the start is included. When the next round game is started, the value of the special figure process flag is updated to “4”, while when the number of executions of the round game reaches the upper limit number, the value of the special figure process flag is “7”. Is updated.
  By repeatedly executing steps S114 to S116, the big hit gaming state is realized.
  The big hit end process in step S117 is executed when the value of the special figure process flag is “7”. In the jackpot end process, a waiting time corresponding to a period in which an ending effect as an effect operation for notifying the end of the jackpot game state is executed by an effect device such as the image display device 5, the speakers 8L and 8R, the game effect lamp 9 or the like. Processing that waits until time elapses, processing that performs various settings for controlling to the probability variation state and the time-short state corresponding to success or failure of the probability variation control condition, and the like are included. For example, depending on whether the big hit type is “probability change” or “non-probability change”, the setting for controlling to the probability change state or the time reduction state is performed. Thereafter, the value of the special figure process flag is updated to “0”.
  Next, the operation in the effect control board 12 will be described.
  In the effect control board 12, when the supply of the power supply voltage is received from the power supply board or the like, the effect control CPU 120 is activated to execute a predetermined effect control main process. When the production control main process is started, the production control CPU 120 first executes a predetermined initialization process, clears the RAM 122, sets various initial values, and CTC (counter / timer mounted on the production control board 12). Circuit) register setting, etc. Thereafter, it is determined whether or not a timer interrupt flag provided in a predetermined area (for example, an effect control flag setting unit) of the RAM 122 is turned on. The timer interrupt flag is set to the ON state every time a predetermined time (for example, 2 milliseconds) elapses based on, for example, the CTC register setting. At this time, if the timer interrupt flag is off, the process waits.
  On the side of the effect control board 12, an interrupt for receiving an effect control command from the main board 11 is generated separately from the timer interrupt that occurs every time a predetermined time elapses. This interruption is generated when, for example, an effect control INT signal from the main board 11 is turned on. When an interruption due to the turn-on of the effect control INT signal occurs, the effect control CPU 120 automatically sets the interrupt prohibition, but if a CPU that does not automatically enter the interrupt disable state is used, the interrupt is interrupted. It is desirable to issue a prohibition instruction (DI instruction). The effect control CPU 120 executes, for example, a predetermined command reception interrupt process in response to an interrupt when the effect control INT signal is turned on. In this command reception interrupt process, a control signal that becomes an effect control command from a predetermined input port that receives a control signal transmitted from the main board 11 via the relay board 15 among the input ports included in the I / O 125. Capture. The effect control command captured at this time is stored in an effect control command reception buffer provided in the RAM 122, for example. Thereafter, the effect control CPU 120 ends the command reception interrupt processing after setting the interrupt permission.
  If the timer interrupt flag is on, the timer interrupt flag is cleared and turned off, and command analysis processing is executed. In the command analysis processing, for example, after reading various effect control commands transmitted from the game control microcomputer 100 of the main board 11 and stored in the effect control command reception buffer, the read effect control commands are used. Corresponding settings and controls are performed.
  After executing the command analysis process, the effect control process is executed. In the effect control process, for example, various effects such as an effect image display operation in the display area of the image display device 5, an audio output operation from the speakers 8L and 8R, a lighting operation in the light emitter such as the game effect lamp 9 and the decoration LED, and the like. With respect to the control content of the rendering operation using the apparatus, determination, determination, setting, and the like according to the rendering control command transmitted from the main board 11 are performed. Subsequent to the effect control process, an effect random number update process is performed, and numerical data indicating the effect random numbers counted by the random counter in the RAM 122 is updated by software as various random values used for effect control. Thereafter, it is determined again whether or not the timer interrupt flag is on.
  FIG. 16 is a flowchart illustrating an example of command analysis processing. In the command analysis process of FIG. 16, when there is a reception command stored in the effect control command reception buffer, the effect control CPU 120 checks the MODE data of the received command or the like (hereinafter referred to as effect control command). The same applies to the determination of the presence or absence of reception of the first start opening winning prize designation command and the first reserved memory number notification command and the second starting opening prize designation transmitted from the main board 11 when the start winning is generated. It is determined whether or not either the command or the second pending storage number notification command has been received (step S681).
  When the first reserved memory number notification command is received together with the first start opening prize designation command (step S681; Yes), the first start prize command buffer (in a predetermined area of the RAM 122) as shown in FIG. The first start opening winning designation command and the first reserved storage number notification command are stored in order in the storage area having the smallest reserved display number serving as the buffer number among the free areas in (provided). S682). On the other hand, when the second reserved memory number notification command is received together with the second start opening prize designation command (step S681; Yes), the second start prize command buffer (in a predetermined area of the RAM 122) as shown in FIG. The second start opening prize designation command and the second reserved memory number notification command are sequentially stored in the storage area having the smallest reserved display number serving as the buffer number among the free areas in (in step S682). ).
  In the first start winning prize command buffer shown in FIG. 17 (A), one set of effect control commands (first starting slot winning designation command and first reserved memory number) transmitted in response to the occurrence of the first starting winning prize. A storage area is secured so that notification commands can be stored in association with each other. The effect control CPU 120 stores the effect control commands received when the first start winning is generated, corresponding to the hold display numbers “1” to “4” of the first start winning command buffer according to the receiving order. Are stored in order from the beginning of the empty area.
  In the second start winning command buffer shown in FIG. 17B, a set of effect control commands (second start opening winning designation command and second reserved memory number) transmitted in response to the occurrence of the second starting win A storage area is secured so that notification commands can be stored in association with each other. The effect control CPU 120 stores the effect control commands received when the second start winning is generated, in accordance with the reception order, corresponding to the hold display numbers “1” to “4” of the second start winning command buffer. Are stored in order from the beginning of the empty area.
  In this embodiment, based on the occurrence of the first start prize and the second start prize, a prize random number value determination process as shown in FIG. Command transmission is performed in the order of the storage number notification command. Therefore, if the presentation control command is normally received, the start opening prize designation is made in the storage areas corresponding to the hold display numbers “1” to “4” as shown in FIGS. The commands are stored in the order of the pending storage number notification command.
  In the first start winning prize command buffer shown in FIG. 17A, the received command is stored in the storage area corresponding to the hold display numbers “1” and “2”. In the second start winning command buffer shown in FIG. 17B, the received command is stored in the storage area corresponding to the hold display numbers “1” to “3”. The display mode setting value in each buffer will be described later. Each time the command stored in the first start winning command buffer or the second starting win command buffer starts variable display of decorative symbols (in this embodiment, the process of step S171 described later is executed). Every time, the data stored in the first storage area (the area corresponding to the hold display number “1”) is deleted, and the stored contents thereafter are shifted. For example, in the storage state shown in FIG. 17A, when the variable display of a new decorative symbol is started in response to the start of the special figure game using the first special figure, the hold display number in step S171 described later. Each command stored in “1” is deleted, and each command stored in the area corresponding to the hold display number “2” is shifted to the area corresponding to the hold display number “1”. If there are commands stored in the areas corresponding to the hold display numbers “3” and “4”, these commands also correspond to the hold display numbers “2” and “3”, respectively. Shifted to the region.
  The reserved memory number notification command (first reserved memory number notification command or second reserved memory) together with the change start command (first change start command or second change start command) transmitted from the main board 11 at the start of change of the special symbol. Number notification command) is not stored in the start winning command buffer. That is, it is only necessary that the effect control command received in response to the occurrence of the start winning can be sequentially stored from the beginning of the empty area in the start winning received command buffer.
  When the first start opening prize designation command or the first reserved memory number notification command is received independently, the received commands may be stored sequentially from the top of the empty area in the first start prize command buffer. Further, when the second start opening prize designation command or the second reserved memory number notification command is received alone, the received commands may be stored sequentially from the top of the empty area in the second start prize command buffer. At this time, it may be stored without distinguishing whether the received command is a start opening prize designation command or a pending storage number notification command, or each received command is distinguished and the head of the free area in the corresponding storage area is stored. May be stored. When receiving each received command separately, the storage area of the received received command is blank, and only some effect control commands to be received as one set are excessively stored.
  As a specific example, when one of the first start opening prize designation command and the second start opening prize designation command is received, the elapsed waiting time after reception is measured, so that the reception waiting time of the pending storage number notification command is increased. It is determined whether or not it has elapsed. Then, if the pending storage number notification command can be received before the reception waiting time elapses, it can be received within the normal reception period as a command corresponding to the start opening winning designation command, and the start winning time command has already been received. The received pending storage number notification command is stored in association with the start opening winning designation command stored in the buffer. On the other hand, when a pending storage count notification command is received after the reception waiting time has elapsed, or when a pending storage count notification command is received even though the elapsed time is not measured, within the normal reception period The received pending storage number notification command may be stored in association with the new buffer number in the start winning time command buffer, assuming that the start opening winning designation command is missing or not.
  “B103 (H)” of the first start opening winning designation command in FIG. 17 indicates “no specific pattern determination” at the time of starting winning. The first special figure reserved memory number designation command “C101 (H)” indicates that the first special figure reserved memory number is one at the time of starting winning. “C102 (H)” of the first special figure reserved memory number designation command indicates that the first special figure reserved memory number is two at the time of starting winning. “B203 (H)” of the second start opening winning designation command indicates “no specific pattern determination” at the time of starting winning. “B201 (H)” of the second start opening winning designation command indicates “the jackpot determination is present” at the start winning. “C201 (H)” of the second special figure reserved memory number designation command indicates that the second special figure reserved memory number is one at the time of starting winning. “C202 (H)” of the second special figure reserved memory number designation command indicates that the second special figure reserved memory number is two at the time of starting winning. “C203 (H)” of the second special figure reserved memory number designation command indicates that the second special figure reserved memory number is three at the time of starting winning.
  The start opening winning designation command and the reserved storage number notification command stored in the first start winning command buffer and the second starting winning command buffer have a one-to-one correspondence with the hold display symbol. Specifically, the hold display number and the display position of the hold display symbol correspond to each other, whereby the start opening winning designation command and the hold memory number notification command correspond to the hold display symbol on a one-to-one basis. The hold display number basically corresponds to the hold number in the first and second special figure hold storage units.
  For example, the hold display number “1” in the first start winning command buffer corresponds to the first display position from the left of the first hold display area 5Ha, and the hold display number in the first start winning command buffer. “2” corresponds to the second second display position from the left of the first hold display area 5Ha, and the hold display number “3” in the first start winning command buffer is the left of the first hold display area 5Ha. The hold display number “4” in the first start winning prize command buffer corresponds to the fourth display position from the left of the first hold display area 5Ha.
  For example, the hold display number “1” in the second start winning command buffer corresponds to the first display position from the left in the second hold display area 5Hb, and the hold display number in the second start winning command buffer. “2” corresponds to the second second display position from the left of the second hold display area 5Hb, and the hold display number “3” in the second start winning command buffer is the left of the second hold display area 5Hb. The hold display number “4” in the second start winning command buffer corresponds to the fourth display position from the left of the second hold display area 5Hb.
  For example, when the start winning command is stored in the hold display number “4” of the second start winning command buffer, the hold display symbol is displayed at the fourth display position from the left of the second hold display area 5Hb. Is done. At this time, since the start winning command should be stored in the hold display numbers “1” to “3” of the second start winning command buffer, the first to third (from the left of the second hold display area 5Hb) The hold display symbols are also displayed at the first to third display positions.
  The first start winning command buffer and the second starting winning command buffer are provided with areas for setting (storing) display mode setting values corresponding to the respective hold display numbers. A display mode setting value is set in this area when a process in step S609 described later is executed. In this embodiment, as shown in FIG. 17C, display mode setting values from “0” to “3” are prepared according to the display mode of the hold display. Note that “0” is set (stored) as an initial value in the area for setting the display mode setting value (see FIG. 17A).
  The display mode setting value “0” indicates that the display mode of the hold display is white (white) (that is, the hold display advance notice is not executed for the variable display corresponding to the hold display). The display mode set value “1” indicates that the display mode of the hold display is blue (blue) (that is, the hold display advance notice is executed for the variable display corresponding to the hold display and the display mode of the hold display is displayed. Will turn blue). The display mode setting value “2” indicates that the display mode of the hold display is yellow (yellow) (that is, the hold display advance notice is executed for the variable display corresponding to the hold display and the display mode of the hold display is displayed. Will turn yellow). The display mode setting value “3” indicates that the display mode of the hold display is red (red) (that is, the hold display advance notice is executed for the variable display corresponding to the hold display and the display mode of the hold display is displayed. Will turn red).
  For example, in the first start winning command buffer shown in FIG. 17A, the display mode setting value “0” is set in the areas corresponding to the hold display numbers “1” and “2”. Accordingly, white hold display symbols are respectively displayed at the first display position and the second display position of the first hold display area 5Ha. In the second start winning command buffer shown in FIG. 17B, the display mode set value “0” is set in the areas corresponding to the hold display numbers “1” and “2”. Accordingly, white hold display symbols are displayed at the first display position and the second display position of the second hold display area 5Hb, respectively. Further, the display mode setting value “3” is set in the area corresponding to the hold display number “3”. Accordingly, a red hold display symbol is displayed at the third display position of the second hold display area 5Hb. In this example, the variable display corresponding to the hold display number “3” in the second start winning command buffer is the target variable display.
  After the process of step S682 or when it is determined in step S681 that the command has not been received (step S681; No), the effect control CPU 120 changes the main board 11 when the gaming state is changed. It is determined whether or not a gaming state designation command transmitted from is received (step S687). When it is determined in step S687 that the gaming state designation command has been received (step S687; Yes), the effect control CPU 120 sets the high-accuracy flag and the high base flag based on the contents of the received gaming state designation command. The on state and the off state are switched (step S688).
  The high-accuracy flag is provided, for example, in a predetermined area (for example, an effect control flag setting unit) of the RAM 122, and is turned on in response to the probability-changing state. Corresponding to the switching between the state and the off state, the on state and the off state are switched. The high base flag is provided, for example, in a predetermined area (for example, an effect control flag setting unit) of the RAM 122, and is turned on in response to the short time state. The high time flag on the main board 11 side is turned on. Corresponding to the switching between the state and the off state, the on state and the off state are switched.
  In step S688, the effect control CPU 120 determines that the gaming state designation command designates the highly accurate and high base state (for example, designates that the probability change flag and the hourly flag are in the on state), the high probability flag. And the high base flag are both turned on (if the flag is already in the on state, the on state is maintained. Hereinafter, the on state and the off state of both flags are the same). When the gaming state designation command specifies the high probability low base state (for example, when the probability variation flag is on and the time reduction flag is off), the high probability flag is turned on and high base Turn off the flag. When the gaming state designation command specifies the low probability high base state (for example, when the probability variation flag is off and the time reduction flag is on), the high probability flag is turned off and the high base Turn on the flag. When the gaming state designation command specifies a low probability low base state (normal state) (for example, when specifying that the probability variation flag and the time reduction flag are in an off state), both the high probability flag and the high base flag are set. Turn off.
  After the process of step S688 or when it is determined in step S687 that no gaming state designation command has been received (step S687; No), the effect control CPU 120 executes another command analysis process ( In step S689), the command analysis process is terminated.
  FIG. 18 is a flowchart illustrating an example of the effect control process. In the effect control process shown in FIG. 18, first, a hold display setting process (step S161) is executed.
  FIG. 19 is a flowchart illustrating an example of the hold display setting process. In the hold display setting process shown in FIG. 19, the effect control CPU 120 checks the stored contents in the start winning command buffer such as the first start winning command buffer and the second start winning command buffer (step S601). Then, the effect control CPU 120 determines whether or not there is a new received command that is at least one of the effect control commands (such as the start opening winning designation command and the pending storage number notification command) received at the time of starting winning ( Step S602). For example, confirming whether or not at least one of the start opening prize designation command and the pending storage number notification command is newly stored in the first start prize command buffer or the second start prize command buffer Thus, the presence or absence of a new received command can be determined.
  When it is determined in step S602 that there is a new received command (step S602; Yes), the effect control CPU 120 determines whether or not there is a notification of a winning determination result (whether or not notification content is included). (Step S603). In step S603, the effect control CPU 120 determines that there is no notification of the determination result at the time of winning when the start opening winning designation command included in the new received command is “B100H” or “B200H”, and a new reception is performed. When the start opening winning designation command included in the command is “B101H” to “B103H” or “B201H” to “B203H”, it is determined that there is a notification of the winning determination result. When it is determined in step S603 that there is a notification of the winning determination result (step S603; Yes), the effect control CPU 120 determines whether or not the current state is the high-accuracy base state (step S604). ). In step S604, the production control CPU 120 determines that the high-accuracy and high-base state is in a state where both the high-accuracy flag and the high-base flag are on.
  When it is determined in step S604 that the high-accuracy base state is set (step S604; Yes), the effect control CPU 120 determines execution of the hold display notice in the high-accuracy base state (step S605). In step S605, the effect control CPU 120 takes a random value SR1 (for example, a value in the range of “1” to “100”) for determining the holding display advance notice updated by the random number circuit 124 or the effect random counter, for example. The numerical value data indicating the hold display advance notice may be determined by referring to a hold display advance notice execution determination table prepared and stored in advance in the ROM 121. The same applies to step S606 described later. In the hold display advance notice determination table, for example, a numerical value (decision value) to be compared with the random value SR1 is determined by the start opening prize designation command which is a new reception command as a result of determining whether or not the hold display advance is executed. It suffices if it is assigned according to the notification contents. The effect control CPU 120 sets the hold display advance notice execution table as a use table, and executes the hold display advance notice based on the random number SR1 and the notification content by the start opening winning designation command which is a new reception command. By referring to the determination table, either “execution performed” or “no execution” assigned to the determination value corresponding to the random value SR1 may be set as the determination result.
  FIG. 20A shows a configuration example of the hold display notice execution determination table referred to in the highly accurate base state. In the hold display advance notice determination table shown in FIG. 20A, for example, the numerical value (determination value) to be compared with the random value SR1 indicates that the notification content by the start opening prize designation command that is a new reception command is “big hit” "Execution" to execute the hold display advance notice, or "No execution" to execute the hold display advance notice, depending on whether it is "With judgment", "With specific pattern judgment" or "No specific pattern judgment" ”. In this embodiment, for example, when the notification content is “Big hit determination is present”, it is determined to be “Execution performed” for executing the hold display notice at a rate of 80%. When the notification content is “with specific pattern determination”, it is determined to be “executed” for executing the hold display notice at a rate of 60%. Further, when the notification content is “no specific pattern determination”, it is determined as “executed” for executing the hold display notice at a rate of 20%.
  Note that, for example, when the notification content is “big hit determination is present”, it may be determined that “execution is present”. In addition, when the notification content is “no specific pattern determination”, it may be determined that “no execution”.
  When it is determined in step S604 that the high-accuracy base state is not reached (step S604; No), the effect control CPU 120 determines a state other than the high-accuracy high-base state (high-accuracy low-base state, low-accuracy-base state). Or the execution of the hold display advance notice in the low probability low base state) is determined (step S606).
  FIG. 20B shows a configuration example of a hold display notice execution determination table that is referred to in a state other than the highly accurate base state. In the pending display advance notice execution determination table shown in FIG. 20B, for example, the notification content by the start opening winning designation command in which the numerical value (determination value) compared with the random value SR1 is a new reception command is “big hit”. Depending on whether it is “with determination” or “with specific pattern determination”, it is assigned to “execution” for executing the hold display advance notice or “no execution” for not executing the hold display advance notice. In this embodiment, for example, when the notification content is “Big hit determination is present”, it is determined to be “Execution performed” for executing the hold display notice at a rate of 70%. In addition, when the notification content is “with specific pattern determination”, it is determined as “execution performed” to execute the hold display notice at a rate of 40%. When the notification content is “no specific pattern determination”, the hold display advance notice is not executed.
  In this embodiment, the ratio determined as “executed” in the hold display advance notice execution determination table (FIG. 20A) referred to in the high-accuracy base state is referred to in states other than the high-accuracy base state. The ratio is determined to be “executed” in the held display advance notice execution determination table (FIG. 20B). Accordingly, in the second state in which the hold display advance notice determination table shown in FIG. 20A is referred to when execution of the hold display advance notice is determined, the hold display advance notice execution decision table shown in FIG. It is determined to be “executed” at a higher rate than in the first state to be referred to. That is, in the case of the second state in which the hold display advance notice execution determination table shown in FIG. 20A is referred to, the case of the first state in which the hold display advance notice execution determination table shown in FIG. However, the rate at which the display mode of the hold display changes to blue, yellow, or red increases.
  After executing the process of step S605 or after executing the process of step S606, the CPU 120 for effect control determines whether or not there is a hold display advance notice based on the determination results of steps S605 and 606 ( Step S607). If it is determined in step S607 that there is a hold display advance notice (step S607; Yes), the effect control CPU 120 determines the display mode of the hold display (step S608).
  In the process of step S608, the effect control CPU 120 takes a display mode determination random value SR2 (eg, a value in the range of “1” to “200”) updated by the random number circuit 124 or the effect random counter, for example. The display mode of the hold display may be determined to be one of blue, yellow, and red by extracting the numerical data indicating) and referring to the display mode determination table prepared in advance stored in the ROM 121. .
  FIG. 21 shows a configuration example of the display mode determination table. As shown in FIG. 21, in the display mode determination table, for example, the notification content by the start opening prize designation command in which the numerical value (determination value) compared with the random value SR2 is a new reception command is “There is a jackpot determination” Assigned to “Red (Red)”, “Yellow (Yellow)”, or “Blue (Blue)” depending on whether it is “Specific Pattern Judgment” or “No Specific Pattern Judgment” It has been.
  As an example, in the display mode determination table shown in FIG. 21, when the notification content is “big hit determination is present”, the notification content is higher than when the specific content determination is “with specific pattern determination” and “no specific pattern determination”. In proportion, it is determined to be “red”. On the other hand, when the notification content is “with specific pattern determination” and “without specific pattern determination”, the notification content becomes “yellow” or “blue” at a higher rate than when the notification content is “big hit determination”. It is determined. When the notification content is “with specific pattern determination”, “yellow” is determined at a higher rate than when the notification content is “without specific pattern determination”. On the other hand, when the notification content is “no specific pattern determination”, the notification content is determined to be “blue” at a higher rate than when the notification content is “specific pattern determination is present”.
  In addition, when the notification content is “With big hit determination”, the determination ratio is set so that “red” is the highest, “yellow” is the next highest, and “blue” is the lowest. When the notification content is “with specific pattern determination”, the determination ratio is set so that “yellow” and “blue” are the highest and “red” is the lowest. When the notification content is “no specific pattern determination”, the determination ratio is set so that “blue” is the highest, “yellow” is the next highest, and “red” is the lowest. When the notification content is “no specific pattern determination”, the determination ratio of “red” is 0%, but the determination ratio of “red” may be a ratio other than 0%. With such a determination ratio, when a red hold display symbol is displayed, the variable display result corresponding to the hold display is most likely to be a “big hit” variable display result, and a yellow hold display symbol is displayed. If the variable display result corresponding to the hold display is the next highest possibility, the variable display result is likely to be “big hit”, and when the blue hold display pattern is displayed, the variable display corresponding to the hold display It is possible to foresee that the variable display result is most unlikely to become a “big hit”.
  After executing the process of step S608, the effect control CPU 120 sets a set value according to the content (display mode) determined in step S608 (step S609). In step S609, when the display mode is determined to be “red” in step S608, the presentation control CPU 120 sets the display mode setting value “3” in the start winning command buffer in response to the new received command. To do. When the display mode is determined to be “yellow” in step S608, the effect control CPU 120 sets the display mode setting value “2” in the start winning command buffer in response to the new received command. If the display mode is determined to be “blue” in step S608, the effect control CPU 120 sets the display mode setting value “1” in the start winning command buffer in response to the new received command.
  After executing the process of step S609, the effect control CPU 120 executes the hold display in the display mode determined in step S608, that is, "blue", "yellow", or "red" (step S611).
  Further, when it is determined in step S603 that there is no notification of the determination result at the time of winning (step S603; No), or when it is determined in step S607 that there is no execution of the hold display notice (step S607; No), The effect control CPU 120 executes the hold display in the normal display mode (white) (step S612).
  In steps S611 and S612, the effect control CPU 120 performs control such as transmitting a predetermined display control command to the VDP or the like of the display control unit 123, for example, so that the start prize storage display area 5H of the image display device 5 is obtained. By changing the color of the predetermined area, the reserved memory display in the start winning memory display area 5H is changed, the reserved display symbol is increased by one, and the variable display hold number that can be specified by the reserved memory display is one. increase. When the start opening winning designation command is the first starting opening winning designation command, the hold display symbol displayed in the first hold display area 5Ha in the start winning storage display area 5H is increased by one. When the start opening winning designation command is the second starting opening winning designation command, the hold display symbol displayed in the second hold display area 5Hb in the start winning storage display area 5H is increased by one.
  In step S611, when the effect control CPU 120 determines “red” in step S608, the red hold display symbol is increased by one. When the CPU 120 for effect control is determined to be “yellow” in step S608, the yellow reserved display symbol is increased by one. When the CPU 120 for effect control is determined to be “blue” in step S608, the blue reserved display symbol is increased by one. In step S612, the effect control CPU 120 increments the white reserved display symbol by one.
  The first special figure holding storage unit and the first start winning command buffer correspond to each other, and the first special figure holding storage unit holding number and the first starting winning command buffer holding display number also correspond to each other. If the hold data stored in the first special figure hold storage unit and the command stored in the first start winning command buffer are related or corresponding hold numbers and hold display numbers are the same number , And the pending data and command for the same variable display. For this reason, the hold display number also corresponds to the display position of the hold display symbol. For example, when the received command is stored corresponding to the hold display number “3”, the hold data is stored in the first special figure hold storage unit in association with the hold number having the same number as the hold display number. The hold display symbol is displayed at the display position corresponding to the hold number and the hold display number (the third display position from the left of the first hold display area 5Ha in the start winning memory display area 5H).
  The second special figure holding memory unit and the second start winning command buffer correspond to each other, and the second special figure holding memory unit holding number and the second start winning command buffer holding display number also correspond to each other. If the hold data stored in the second special figure hold storage unit and the command stored in the second start winning command buffer are related or the corresponding hold number and the hold display number are the same number, , And the pending data and command for the same variable display. For this reason, the hold display number also corresponds to the display position of the hold display symbol. For example, when a received command is stored corresponding to the hold display number “3”, the hold data is stored in the second special figure hold storage unit in association with the hold number having the same number as the hold display number. The hold display symbol is displayed at the display position corresponding to the hold number and the hold display number (the third display position from the left of the second hold display area 5Hb in the start winning memory display area 5H).
  After executing step S611 or after executing step S612, the effect control CPU 120 ends the hold display setting process.
  After executing the process of step S161 shown in FIG. 18, the effect control CPU 120 executes a lamp notification start process for causing the notification lamp 10 to emit light in a color corresponding to the display mode of the hold display (step S162).
  FIG. 22 is a flowchart illustrating an example of a lamp notification start process. In the lamp notification start process shown in FIG. 22, the effect control CPU 120 determines whether or not the current state is the high-accuracy and high-base state (step S651). When it is determined in step S651 that the state is the high-accuracy base state (step S651; Yes), the effect control CPU 120 determines whether there is a hold display whose display mode is changed to blue, yellow, or red. (Step S652). In step S652, as an example, the effect control CPU 120 sets display mode setting values “1” and “1” in areas for setting display mode setting values in the first start winning command buffer and the second starting win command buffer. When “2” or “3” is set (including a case where a plurality of settings are set), it is determined that there is a hold display whose display mode is changed to blue, yellow, or red.
  When it is determined in step S652 that there is a hold display whose display mode has changed to blue, yellow, or red (step S652; Yes), the effect control CPU 120 determines whether or not the lamp emission flag is on. Determination is made (step S653). The lamp lighted flag is provided, for example, in a predetermined area of the RAM 122 (for example, an effect control flag setting unit), and is set to an on state in response to the light emission of the notification lamp 10, and the light emission of the notification lamp 10 ends. Corresponding to this, it is set to the off state.
  When it is determined in step S653 that the lamp emission flag is off (step S653; No), the effect control CPU 120 emits light from the notification lamp 10 in a color corresponding to the color of the hold display whose display mode has changed. Is started (step S654). In step S654, the effect control CPU 120, for example, when the display mode setting value “3” is set in the start winning command buffer, that is, when there is a hold display whose display mode is changed to red (red hold) When the display symbol is displayed), the notification lamp 10 is made to emit red light. For example, when the display mode setting value “2” is set in the start winning command buffer, that is, when there is a hold display whose display mode has changed to yellow (the yellow hold display symbol is displayed) The notification lamp 10 emits yellow light. Further, for example, when the display mode setting value “1” is set in the start winning command buffer, that is, when there is a hold display whose display mode has changed to blue (the blue hold display design) Is displayed), the notification lamp 10 is caused to emit blue light.
  When there are a plurality of hold displays whose display modes have changed to blue, yellow, or red (when a plurality of hold display symbols of blue, yellow, or red are displayed), the production control CPU 120 first displays the plurality of hold displays. The notification lamp 10 is caused to emit light in a color corresponding to the display mode of the hold display to be erased (digested) (the color of the hold display symbol that is first erased from the start winning memory display area 5H among the plurality of hold display symbols). .
  After performing the process of step S654, the CPU 120 for effect control sets the lamp emission completed flag to the on state (step S655).
  After executing the process of step S655, when it is determined in step S651 that it is not the high-accuracy base state (step S651; No), or when it is determined in step S652 that there is no hold display whose display mode has changed. (Step S652; No), when it is determined in Step S653 that the lamp emission flag has been turned on (Step S653; Yes), the effect control CPU 120 ends the lamp notification start process.
  After performing the process of step S162 shown in FIG. 18, the CPU 120 for effect control has a value of the effect process flag (initially “0”) provided in a predetermined area (for example, an effect control flag setting unit) of the RAM 122. ) To select and execute one of the following processes in steps S170 to S176 (see FIG. 18).
  The variable display start waiting process in step S170 is a process executed when the value of the effect process flag is “0”. The variable display start waiting process performs variable display of decorative symbols on the screen of the image display device 5 based on whether the first variation start command or the second variation start command transmitted from the main board 11 is received. It includes a process for determining whether or not to start. The first variation start command is an effect control command for notifying that the special figure game using the first special figure by the first special symbol display device 4A is started. The second variation start command is an effect control command for notifying that the special figure game using the second special figure by the second special symbol display device 4B is started. When either the first change start command or the second change start command is received, the value of the effect process flag is updated to “1”.
  The variable display start setting process in step S171 is a process executed when the value of the effect process flag is “1”. This variable display start setting process is performed on the screen of the image display device 5 in response to the start of variable display of special symbols in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B. In order to perform the variable display of decorative symbols and other various effects, the process of determining the fixed decorative symbols and various effect control patterns according to the variation pattern of the special symbols and the type of display result is included. . When the variable display start setting process is executed, the value of the effect process flag is updated to “2”.
  The variable display effect process in step S172 is a process executed when the value of the effect process flag is “2”. In the variable display effect process, various controls are performed from the effect control pattern determined in step S171 in correspondence with the timer value in the effect control process timer provided in a predetermined area (such as an effect control timer setting unit) of the RAM 122. Processing for reading out data and performing various effects control (for example, notice effect operation control, reach effect operation control, etc.) during variable display of decorative symbols is included. In addition, in the variable display effect processing, in response to the reception of the symbol confirmation command transmitted from the main board 11, the finalized symbol as the final stop symbol resulting in the variable symbol variable display result is displayed as a complete stop. A process of (derived display) is included. Note that, in response to the end code being read from the predetermined effect control pattern, the finalized decorative symbol may be displayed in a complete stop (derived display). In this case, when the variable display time corresponding to the variation pattern designated by the variation pattern designation command has elapsed, it is autonomous on the side of the production control board 12 without using the production control command from the main board 11. The fixed display pattern can be derived and displayed on the screen to determine the variable display result. After performing such effect control, the value of the effect process flag is updated to “3”.
  The variable display stop process in step S173 is a process executed when the value of the effect process flag is “3”. In the variable display stop process, the jackpot gaming state starts based on the variable display result notified by the variable display result notification command, the determination result of whether or not the jackpot start designation command transmitted from the main board 11 is received, and the like. The process which determines whether it is performed is included. When the variable display result corresponds to “big hit” and the big hit gaming state is started, the value of the production process flag is updated to “4”, while the variable display result corresponds to “lost”. If the big hit gaming state is not started, the effect process flag is cleared and its value is initialized to “0”.
  The jackpot display process of step S174 is a process executed when the value of the effect process flag is “4”. This jackpot display process includes a process for executing a jackpot notification effect (fanfare effect) for notifying the start of the jackpot gaming state based on the reception of the jackpot start designation command transmitted from the main board 11 or the like. Yes. When the execution of the big hit notification effect ends, the value of the effect process flag is updated to “5”.
  The big hit effect process in step S175 is a process executed when the value of the effect process flag is “5”. In this jackpot effect processing, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the effect content in the jackpot gaming state, and displays an effect image based on the set content on the screen of the image display device 5. In addition, a sound or sound effect is output from the speakers 8L and 8R by outputting a command (sound effect signal) to the sound control board 13, and a game effect lamp 9 or a decoration is output by outputting a command (electric signal) to the lamp control board 14. Various effect control in the big hit gaming state such as lighting / extinguishing / flashing the LED for the game is executed. Also, in the big hit effect processing, the value of the production control process flag is updated to “6” in response to, for example, receiving a big hit end designation command transmitted from the main board 11.
  The big hit end effect process in step S176 is a process executed when the value of the effect process flag is “6”. In the jackpot end effect process, the effect control CPU 120 sets an effect control pattern corresponding to the end of the jackpot game state, for example, and displays an effect image based on the set content on the screen of the image display device 5. In addition, a sound or sound effect is output from the speakers 8L and 8R by outputting a command (sound effect signal) to the sound control board 13, and a game effect lamp 9 or a decoration is output by outputting a command (electric signal) to the lamp control board 14. Various effect control is executed at the end of the big hit gaming state, such as turning on / off / flashing the LED for the game. Thereafter, the effect process flag is cleared and its value is initialized to “0”.
  FIG. 23 is a flowchart illustrating an example of a process executed in step S171 in FIG. 18 as the variable display start setting process. In the variable display start setting process shown in FIG. 23, the effect control CPU 120 first determines whether or not the special figure display result is “lost” based on, for example, a variable display result notification command transmitted from the main board 11 or the like. Is determined (step S521). When it is determined that the special figure display result is “losing” (step S521; Yes), for example, the variation pattern designated by the variation pattern designation command transmitted from the main board 11 is a variable display mode of the decorative design. It is determined whether or not it is a non-reach fluctuation pattern corresponding to the case of “non-reach” that does not have a reach mode (step S522).
  If it is determined in step S522 that the pattern is a non-reach variation pattern (step S522; Yes), a combination of fixed decorative symbols that is the final stop symbol constituting the non-reach combination is determined (step S523). As an example, in the process of step S523, first, a random number value for determining a left determined symbol updated by a random counter for production provided in a predetermined area (for example, production control counter setting unit) of the random number circuit 124 or the RAM 122 is shown. By extracting numerical data and referring to the left determined symbol determination table prepared and stored in advance in the ROM 121, the “left” decorative symbol display area 5L in the display area of the image display device 5 among the determined decorative symbols is displayed. The left fixed decorative pattern to be stopped is determined. Next, numerical value data indicating a random number value for determining the right determined symbol updated by the random number circuit 124 or the effect random counter is extracted, and the right determined symbol determining table prepared in advance stored in the ROM 121 is referred to. For example, the right determined decorative symbol to be stopped and displayed in the “right” decorative symbol display area 5R in the display area of the image display device 5 is determined. At this time, the symbol number of the right determined decorative symbol may be determined so as to be different from the symbol number of the left determined decorative symbol by setting in the right determined symbol determining table or the like. Subsequently, the numerical data indicating the random number value for determining the medium fixed symbol updated by the random number circuit 124 or the production random counter is extracted, and the medium fixed symbol determination table prepared in advance stored in the ROM 121 is referred to. From the determined decorative symbols, the medium fixed decorative symbol that is stopped and displayed in the “medium” decorative symbol display area 5C in the display area of the image display device 5 is determined.
  When it is determined in step S522 that the pattern is not a non-reach variation pattern (step S522; No), a combination of a confirmed decorative symbol that is a final stop symbol constituting the reach combination is determined (step S524). As an example, in the process of step S524, first, numerical data indicating random values for determining left and right determined symbols updated by the random number circuit 124 or the effect random counter is extracted, and the left and right prepared in advance stored in the ROM 121 are prepared. By referring to the fixed symbol determination table, the symbol numbers that are stopped and displayed together in the “left” and “right” decorative symbol display areas 5L and 5R in the display area of the image display device 5 among the determined decorative symbols. Determine the same decorative design. Further, numerical data indicating a random number value for determining a medium fixed symbol updated by the random number circuit 124 or a random counter for production is extracted, and a medium fixed symbol determination table stored and prepared in advance in the ROM 121 is referred to. As a result, among the determined decorative symbols, the medium fixed decorative symbol that is stopped and displayed in the “medium” decorative symbol display area 5C in the display area of the image display device 5 is determined. Here, for example, when the confirmed decorative symbol is a jackpot combination, such as when the symbol number of the middle confirmed decorative symbol is the same as the symbol number of the left confirmed decorative symbol and the right confirmed decorative symbol, an arbitrary value (For example, “1”) may be added to or subtracted from the symbol number of the medium-decorated decorative symbol so that the finalized decorative symbol is not the jackpot combination but the reach combination. Alternatively, when determining the medium-decorated decorative symbol, the difference (design difference) between the symbol number of the left confirmed decorative symbol and the right confirmed decorative symbol may be determined, and the medium-decorated decorative symbol corresponding to the symbol difference may be set. .
  When it is determined in step S521 that the special figure display result is not “losing” (step S521; No), the combination of the confirmed decorative symbols that are the final stop symbols constituting the jackpot combination is determined (step S525). As an example, in the process of step S525, first, numerical data indicating the random number value for determining the jackpot determined symbol updated by the random number circuit 124 or the effect random counter is extracted. Subsequently, for example, by referring to the jackpot determination symbol determination table prepared and stored in advance in the ROM 121 in accordance with the jackpot type specified by the display result designation command transmitted from the main board 11, the image display device 5. The decorative symbols with the same symbol number that are stopped and displayed in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R are determined.
  After steps S523, S524, and S525, the effect control CPU 120 executes lamp notification end setting processing for setting for terminating the light emission of the notification lamp 10 (step S529).
  FIG. 24 is a flowchart illustrating an example of lamp notification end setting processing. In the lamp notification end setting process shown in FIG. 24, the effect control CPU 120 determines whether or not the display mode of the hold display corresponding to the change (variable display executed this time) has changed (step S701). In step S701, the effect control CPU 120, for example, in the first start prize command buffer or the second start prize command buffer, the start opening prize designation command to be deleted this time (the command to be deleted in step S533 described later) ) Is set corresponding to the display mode setting value “1”, “2”, or “3”, it is determined that the display mode of the hold display corresponding to the change has changed.
  When it is determined in step S701 that the display mode of the hold display corresponding to the change has changed (step S701; Yes), the effect control CPU 120 determines whether or not the lamp emission flag is on. (Step S702). When it is determined in step S702 that the lamp emission completed flag is on (step S702; Yes), the effect control CPU 120 sets the lamp emission end flag to the on state (step S703). The lamp light emission end flag is provided in, for example, a predetermined area of the RAM 122 (for example, an effect control flag setting unit), and is set to an on state in a variable display where the light emission of the notification lamp 10 ends, and the light emission of the notification lamp 10 has ended. Is set to the OFF state correspondingly.
  After executing the process of step S703, or when it is determined in step S701 that the display mode of the hold display corresponding to the change has not changed (step S701; No), the lamp emission completed flag is turned off in step S702. When it determines with it being in a state (step S702; No), CPU120 for presentation control complete | finishes a lamp alerting | reporting end setting process.
  After executing the process of step S529 shown in FIG. 23, the effect control CPU 120 selects an effect control pattern to be a use pattern from a plurality of patterns prepared in advance (step S530). For example, the effect control CPU 120 selects one of a plurality of effect control patterns prepared and stored in advance in the ROM 121 corresponding to the change pattern specified by the change pattern specifying command, and sets it as a use pattern. Good. Subsequently, for example, an initial value of an effect control process timer provided in a predetermined area (such as an effect control timer setting unit) of the RAM 122 is set corresponding to the change pattern specified by the change pattern specifying command (step S531).
  And the setting for starting the fluctuation | variation of the decoration design etc. in the image display apparatus 5 is performed (step S532). At this time, for example, the display control command designated by the display control data included in the effect control pattern determined as the use pattern in step S530 is transmitted to the VDP or the like of the display control unit 123. The variation of the decorative symbols may be started in the decorative symbol display areas 5L, 5C, and 5R of “left”, “middle”, and “right” provided in the display area.
  After the processing of step S532, the effect control CPU 120 erases each command and display mode setting value read from the start winning command buffer, and stores the start winning command buffer lower than the hold display number “1”. One entry each of the start opening prize designation command, the pending storage number notification command, and the corresponding display mode setting value stored in the area (the storage area corresponding to the pending display numbers “2” to “3”) Shifting to the upper level (step S533). By such processing, commands corresponding to the variable display executed this time can be digested.
  In step S533, the effect control CPU 120 performs control such as transmitting a predetermined display control command to the VDP or the like of the display control unit 123, for example, so that the start prize storage display area of the image display device 5 is displayed. By changing the color of the predetermined area of 5H, for example, the reserved memory display in the start winning memory display area 5H is changed, the number of the reserved display symbols is reduced by 1, and the number of variable display holds that can be specified by the reserved memory display is 1. Reduce. When the effect control CPU 120 digests the command in the first start winning command buffer, for example, by changing the color of the first hold display area 5Ha in the start winning storage display area 5H, the start winning storage display area 5H is changed. The hold display symbol displayed in the first hold display area 5Ha is reduced by 1 (the leftmost hold display design in the hold display design in the first hold display area 5Ha is deleted), and can be specified by displaying the hold memory Decrease the number of first special figure hold memory by one. When the CPU 120 for effect control digests the command of the command buffer at the time of the second start winning prize, for example, the start winning memory display area 5H is changed by changing the color of the second hold display area 5Hb in the start winning prize memory display area 5H. The hold display symbol displayed in the second hold display area 5Hb is reduced by one (the leftmost hold display design in the hold display design in the second hold display area 5Hb is deleted), and can be specified by displaying the hold memory Decrease the number of second special figure hold memory by one. It should be noted that the other hold display symbols are moved to the next side (for example, the left side) as the number of the hold display symbols is reduced by one. Thereafter, the effect control CPU 120 updates the value of the effect process flag to “2”, which is a value corresponding to the effect processing during variable display (step S534), and ends the variable display start setting process.
  FIG. 25 is a flowchart illustrating an example of a process executed in step S172 of FIG. 18 as the variable display effect process. In the effect processing during variable display shown in FIG. 25, the effect control CPU 120 determines whether or not the variable display time corresponding to the variation pattern has passed based on, for example, the effect control process timer value (step S551). As an example, in the process of step S551, when the production control process timer value is updated (for example, 1 subtraction) and an end code is read from the production control pattern corresponding to the updated production control process timer value, etc. It may be determined that the variable display time has elapsed.
  When the variable display time has not elapsed in step S551 (step S551; No), the effect control CPU 120 determines whether or not it is the reach effect execution period for executing the reach effect (step S552). ). The reach effect execution period may be determined in advance, for example, in the effect control pattern selected according to the variation pattern. When it is determined in step S552 that it is the reach effect execution period (step S552; Yes), effect operation control for executing the reach effect is performed based on, for example, effect control execution data read from the effect control pattern. (Step S553).
  When it is determined in step S552 that it is not the reach effect execution period (step S552; No), after executing the process of step S553, for example, setting in the effect control pattern selected corresponding to the variation pattern In addition, after performing the presentation operation control including the variable display operation of the decorative symbols (step S554), the variable display effect processing is ended.
  If the variable display time has elapsed in step S551 (step S551; Yes), it is determined whether or not a symbol confirmation command transmitted from the main board 11 has been received (step S571). At this time, if there is no reception of the symbol confirmation command (step S571; No), the variable display effect processing is terminated and waits. If the predetermined time has passed without receiving the symbol confirmation command after the variable display time has elapsed, predetermined error processing is executed in response to the failure to receive the symbol confirmation command normally. You may make it do.
  When a symbol confirmation command is received in step S571 (step S571; Yes), for example, in a variable display of decorative symbols such as transmitting a predetermined display control command to the VDP or the like of the display control unit 123, for example. Control for deriving and displaying the final stop symbol (definite decorative symbol) that is the display result is performed (step S572). After executing the process of step S572, the effect control CPU 120 determines whether or not the lamp light emission end flag is in the ON state (step S573). When it is determined in step S573 that the lamp emission end flag is on (step S573; Yes), the effect control CPU 120 ends the emission of the notification lamp 10 (step S574), and then the lamp emission completed flag. And the lamp emission end flag is set to the OFF state (step S575).
  After executing the processing of step S575 or when it is determined in step S573 that the lamp emission end flag is in the off state (step S573; No), the effect control CPU 120 preliminarily receives the hit start designation command reception waiting time. The predetermined fixed time is set in an effect control process timer or the like (step S576). Thereafter, the value of the effect process flag is updated to “3” which is a value corresponding to the waiting process per special figure (step S577), and the variable display effect process is ended.
  Next, the light emission timing of the notification lamp 10 will be described with reference to FIG. For example, as shown in FIG. 26A, there are two holds, hold a (the display mode of the hold display is white) and hold b (the display form of the hold display is white), which are variable displays stored as the hold memory. is there. In this state, the hold c occurs during the variable display (during the change), the hold count becomes 3, and the hold display advance notice is executed, and the display mode of the hold display corresponding to the hold c changes to blue ( Blue hold display symbol is displayed). In this case, the notification lamp 10 emits blue light at the timing when the hold c occurs. Thereafter, in a state where the notification lamp 10 continues to emit blue light, variable display based on the hold a, the hold b, and the hold c is executed. The notification lamp 10 ends the light emission at the timing of the end of the variable display based on the hold c (the timing of the derivation display of the final stop symbol).
  Further, as shown in FIG. 26 (B), during the period from the occurrence of the hold c to the end of the variable display based on the hold c, the hold d (the display mode of the hold display is white), the hold e (the hold display of the hold display). The display mode is white) and the hold f (the display mode of the hold display is red) occurs. In this case, the notification lamp 10 emits red light immediately after ending the light emission once at the end of variable display based on the hold c. Thereafter, in a state where the notification lamp 10 continues to emit red light, variable display based on the hold d, hold e, and hold f is executed. The notification lamp 10 ends the light emission at the timing of the end of variable display based on the hold f (the timing of derivation display of the final stop symbol).
  Next, an effect screen when the notification lamp 10 emits light will be described with reference to FIG. For example, as shown in FIG. 27A, during the variable display of decorative symbols, the first display position and the second display position of the second hold display area 5Hb are held for the second special game. Two white holding display symbols HW corresponding to the variable display are displayed. Further, the notification lamp 10 is not emitting light. In this state, when a hold for the second special game is generated, a blue hold display symbol HB is displayed at the third display position of the second hold display area 5Hb as shown in FIG. 27B. The notification lamp 10 emits blue light. Then, the variable display corresponding to the two on-hold display symbols HW is executed while the notification lamp 10 continues to emit light in blue.
  As shown in FIG. 27C, a blue hold display symbol HB is displayed at the first display position of the second hold display region 5Hb, and a white hold display symbol HW at the second display position and the third display position. Are displayed, and the final stop symbol is stopped and displayed in a state where the red hold display symbol HR is displayed at the fourth display position. In this state, the notification lamp 10 emits blue light. Then, as shown in FIG. 27D, when the variable display corresponding to the hold display symbol HB is executed, the hold display symbol HB displayed at the first display position of the second hold display region 5Hb disappears. At the same time, the hold display symbol HW and the hold display symbol HR displayed at the second to fourth display positions move to the left display position (first to third display positions). In this state, the notification lamp 10 emits blue light. After that, as shown in FIG. 27E, for the variable display being executed (the variable display in which the hold display symbol was blue), the final stop symbol is stopped and the notification lamp 10 emits red light. Then, as shown in FIG. 27F, the next variable display is executed while the notification lamp 10 continues to emit red light.
  As described above, according to the pachinko gaming machine 1 according to the above-described embodiment, for example, when it is determined in step S607 that there is a hold display advance notice (step S607; Yes), “blue”, “yellow ”Or“ red ”to execute the hold display (display the“ blue ”,“ yellow ”, or“ red ”hold display symbol). For example, when the hold display is executed in “red”, the notification lamp 10 is caused to emit light in red. When the hold display is executed in “yellow”, the notification lamp 10 is made to emit light in yellow. When the hold display is executed in “blue”, the notification lamp 10 is caused to emit light in blue. For example, as shown in FIG. 27, when the blue hold display design HB and the red hold display design HR are displayed in the start winning storage display area 5H, the blue hold display design corresponding to the variable display started first. The notification lamp 10 emits light in blue, which is the same color as the color of HB, and after the variable display corresponding to the blue reserved display symbol HB ends, the color of the red reserved display symbol HR corresponding to the variable display started later The notification lamp 10 is caused to emit light in red, which is the same color. Therefore, it becomes easy to recognize which holding storage is the notification.
  According to the pachinko gaming machine 1 according to the above-described embodiment, for example, as shown in FIG. 20, the hold display advance notice execution determination table (FIG. 20A) referred to in the high-accuracy high-base state and the high-accuracy A hold display advance notice execution determination table (FIG. 20B) that is referred to when the state is other than the high base state is prepared. The ratio determined as “executed” in the hold display advance notice execution determination table shown in FIG. 20A is the ratio determined as “execution performed” in the hold display advance notice determination table shown in FIG. Higher than. If it is determined in step S604 that the high-accuracy base state is in effect, the second state is entered in which the hold display advance notice execution determination table shown in FIG. If it is determined in step S651 that the base state is the high-accuracy base state, the process in step S654 is executed to cause the notification lamp 10 to emit light. Therefore, in a state where the ratio of the hold display advance notice is high, that is, in a state where the ratio of change of the display mode of the hold display is high, it becomes easy to recognize which hold storage is the notification.
  According to the pachinko gaming machine 1 according to the above-described embodiment, for example, when a hold display advance notice is executed and the display mode of the hold display changes to blue, yellow, or red, that is, the blue, yellow, or red hold display pattern is displayed. When displayed in the start winning memory display area 5H, lamp notification is performed for causing the notification lamp 10 to emit light in a color corresponding to the color of the reserved display symbol. Thus, since notification is performed in a visible notification mode such as light emission of the notification lamp 10, it is easier to recognize which holding storage is the notification.
  In addition, this invention is not limited to the said embodiment, A various deformation | transformation and application are possible. For example, the pachinko gaming machine 1 does not have to include all the technical features shown in the above embodiment, and the part described in the above embodiment so as to solve at least one problem in the prior art. It may be provided with the following structure.
  In the above embodiment, for example, as shown in FIG. 20 (A), even if the notification content is “had a big hit determination”, “no execution” that does not execute the hold display notice at a rate of 20%. It is determined. Accordingly, when a variable display whose variable display result is “big hit” is stored as the hold storage, the display mode of the hold display corresponding to the hold storage may not change. Therefore, when the display mode of the hold display corresponding to the variable display whose variable display result is “big hit” has not changed, the display mode of the hold display corresponding to another variable display during the period until the variable display ends. May be restricted from changing.
  For example, a hold display notice restriction flag is provided in a predetermined area of the RAM 122 (for example, an effect control flag setting unit). If the display mode of the hold display is not changed because the hold display advance notice is not executed for the hold display of the variable display in which the variable display result is “big hit”, the hold display advance notice restriction flag is turned on. During the period in which the hold display notice restriction flag is on, the hold display notice is not executed. Then, after the variable display in which the variable display result is “big hit” is ended, the hold display notice restriction flag is turned off. Specifically, when the notification content is determined to be “big hit determination” and “not executed” in steps S605 and S606, the effect control CPU 120 turns on the hold display notice restriction flag. After determining Yes in step S602, the effect control CPU 120 determines whether or not the hold display notice restriction flag is in an on state. The effect control CPU 120 executes the process of step S612 when the hold display notice restriction flag is on, and executes the process of step S603 when the hold display notice restriction flag is off. Then, in the variable display effect processing in step S172 for the variable display whose variable display result is “big hit”, for example, the effect control CPU 120 executes the processing of step S572 and then turns off the hold display notice restriction flag. And
  According to such a pachinko gaming machine 1, for example, when the display mode of the hold display corresponding to the variable display whose variable display result is “big hit” has not changed, the period until the variable display ends, The display mode of the hold display corresponding to the variable display does not change. Thereby, the lamp notification is not executed during the period until the variable display ends, and the notification lamp 10 does not emit light. Therefore, it can be prevented that it becomes difficult to know which holding storage is the notification.
  In the above embodiment, for example, in the winning random number determination process in step S211, if it is determined in step S404 that the starting port buffer value is “1” instead of “2” (step S404; No), The comparison using the random numbers for games extracted at the time of starting winning prize is not performed. In this case, the winning determination result is not notified to the effect control board 12. However, for example, the effect control board 12 may be notified of a result indicating “winning determination is being restricted”. In addition to the first start opening prize designation command and the second start opening prize designation command, an effect control command (for example, a prize judgment limit) for notifying the determination of winning determination using the game random number extracted at the start winning prize. Medium command or the like) may be transmitted to the effect control board 12.
  In the above embodiment, the light emission of the notification lamp 10 is terminated at step S574 in the variable display effect processing of step S172, that is, at the timing when the final stop symbol is derived and the variable display is terminated. Then, when the variable display of the next notice target is on hold (when there is a hold display changed to blue, yellow, or red), the notification lamp 10 starts to emit light at step S654 in the lamp notification start process at step S162. did. However, the timing at which the notification lamp 10 starts to emit light is not limited to the timing at which the process of step S162 is executed. For example, after the light emission of the notification lamp 10 is ended (after the process of step S575), the light emission of the notification lamp 10 may be started immediately when the variable display of the next notice target is suspended. In this way, immediately after the notification related to the previous notice target is completed, the notification related to the next notice target can be started. In addition, when the display result of the variable display that terminates the light emission of the notification lamp 10 is “big hit”, it is not necessary to start notification about the next notice target, or after the big hit gaming state is finished, You may start alerting | reporting regarding the notice object of.
  In the above-described embodiment, the lamp notification end setting process is performed in the variable display start setting process in step 171, that is, the setting for ending the light emission of the notification lamp 10 at the timing when the variable display is started (step S529). However, the timing for performing the setting for terminating the light emission of the notification lamp 10 is not limited to the timing at which variable display is started. For example, the setting for terminating the light emission of the notification lamp 10 may be performed at the timing when the variable display ends (after step S572, etc.). In this way, the setting for terminating the light emission of the notification lamp 10 and the operation control for terminating the light emission of the notification lamp 10 can be executed continuously.
  In the above embodiment, if it is determined in step S653 that the lamp emission flag has been turned off (step S653; No), that is, if the notification lamp 10 has already emitted light, ) Until the variable display is finished, the notification regarding the subject of advance notice is continued to be executed. However, for example, a plurality of variable displays to be notified (variable displays corresponding to the hold display whose display mode has changed to blue, yellow, or red) are held, and the variable display using the first special drawing (special display) When there is a variable display (special game) using the second special figure, the notification about the variable display using the second special figure, which is reserved as a notice target, may be given priority. . For example, when the variable display using the first special drawing is held as the first notice target and the notification regarding the first notice target is being executed, the variable display using the second special figure is the second When the notification is suspended as the target of the notification, the notification regarding the first notification target may be temporarily suspended and the notification regarding the second notification target may be executed. In this way, when the variable display using the second special figure is executed in preference to the variable display using the first special figure, the lamp is appropriately ramped in accordance with the order of the variable display to be executed. Notification can be executed.
  In the above embodiment, in order to execute the lamp notification corresponding to the hold display, for example, the dedicated notification lamp 10 is provided as shown in FIGS. However, the lamp notification corresponding to the hold display may be executed using, for example, the game effect lamp 9 or the decoration LED without providing the notification lamp 10. Further, even during the notification of the lamp by the notification lamp 10 or the like, for example, when a specific effect such as a notice effect having a high jackpot expectation degree, a super reach reach effect, or a special mode is being executed, the lamp notification by the notification lamp 10 or the like is performed. The notification lamp 10 and the like may be caused to emit light according to the specific performance.
  In the above embodiment, the display mode of the hold display when the hold display advance notice is executed (special display mode), that is, the display mode of the hold display after the change is set to the big hit expectation degree such as blue, yellow or red. Consists of the colors shown. However, the display mode of the hold display after the change is not limited to the color. For example, the display mode of the hold display after the change may be constituted by a square mark, a triangle mark, a star mark, a bell image, a character image, or the like. In this case, by displaying an image corresponding to the display mode of the hold display after the change, such as a square mark, a triangle mark, a star mark, a bell image, or a character image, in a predetermined area of the image display device 5. The notification may be performed. In addition, when the hold display advance notice is executed, the display mode of the hold display is changed to a flashing mode or the like, thereby changing to a display mode indicating a big hit expectation such as blue, yellow or red, or a display mode such as a character image. You may suggest that. When the display mode of the hold display is changed to the flashing mode, the notification lamp 10 may be flashed in accordance with the flashing of the hold display. In addition, even if it is a case where it does not change to the display mode which shows a jackpot expectation degree, or a display mode, such as a character image, you may change the display mode of a hold display to the mode which blinks.
  In the said embodiment, alerting | reporting (lamp alerting | reporting) was performed by making the alerting lamp 10 light-emit with the color corresponding to the changed display mode. However, the notification is not limited to causing the notification lamp 10 to emit light. For example, an image (red character image or the like) corresponding to a changed display mode (red or the like) is displayed in a predetermined area of the image display device 5 or an accessory corresponding to the changed display mode (red or the like) is moved. Notification may be performed by doing so. Further, notification may be performed by outputting from the speakers 8L and 8R a notification sound (bell sound or the like) corresponding to the changed display mode (bell image or the like).
  In the above-described embodiment, for example, when it is determined in step S604 that the high-accuracy base state is present (step S604; Yes), the second state refers to the hold display advance notice execution determination table shown in FIG. If it is determined in step S604 that the high-accuracy base state is not established (step S604; No), the first state is referred to the hold display notice execution determination table shown in FIG. That is, the second state and the first state are controlled according to whether or not the high-accuracy and base state is present. However, the determination condition for controlling the second state and the first state is not limited to whether or not the high-accuracy base state. For example, you may control to a 2nd state and a 1st state according to whether it is highly accurate irrespective of whether it is a high base. You may control to a 2nd state and a 1st state according to whether it is a high base irrespective of whether it is highly accurate. As an effect, it is possible to execute a special state effect that has a higher rate of change in the display mode of the hold display than normal, and control to the second state and the first state depending on whether or not the special state effect is executed. Also good. In addition, when there are a plurality of presentation states (background presentation mode or the like) that can be set on the side of the presentation control board 12, the ratio of the change in the display mode of the hold display is determined depending on which of the plurality of presentation states. The control may be made differently between the second state and the first state.
  In the above embodiment, the execution of the hold display advance notice is determined in step S605 or step S606, and if the hold display advance notice is executed (step S607; Yes), the display mode of the hold display is determined in step S608. . However, the execution of the hold display and the display mode of the hold display may not be determined separately, but may be determined collectively. For example, whether the notification content by the start opening winning designation command, which is a new received command, is a “big hit determination” or “specific pattern determination”, is a numerical value (decision value) to be compared with the random number value. Assigned to “Red (Red)”, “Yellow (Yellow)”, “Blue (Blue)”, or “No execution” that does not execute the hold display notice depending on whether it is “No specific pattern determination” The execution of the hold display and the display mode of the hold display may be determined in a lump by referring to the table in question.
  In the above embodiment, as shown in FIG. 20 (A) or FIG. 20 (B), depending on the variation pattern (whether the notification content is “big hit determination” or “specific pattern determination”, etc.) Decided to execute the hold indication notice at a different rate. However, the execution of the hold display notice may be determined without being influenced by the variation pattern. For example, execution of the hold display notice may be determined at a predetermined rate by independently drawing on the side of the effect control board 12.
  In the embodiment described above, the hold display notice is an effect that simply changes the display mode of the hold display corresponding to the variable display to be notified. However, the hold display advance notice is not limited to an effect in which the display mode of the hold display simply changes. For example, the hold display notice may be an effect in which the character image acts on the hold display and the display mode changes.
  Further, an active display area may be provided on the screen of the image display device 5. In this active display area, for example, a special figure game using the first special figure is started when the first start condition is established, or a special figure game using the second special figure is established when the second start condition is established. Corresponding to the start, the active display (variable display corresponding display, display at the time of digestion or this time) corresponding to the hold display erased (digested) in the first hold display area 5Ha or the second hold display area 5Hb May also be performed). The active display may be the same effect image as the hold display (hold display symbol), or may be an effect image different from the hold display (hold display symbol). For example, when a red effect image (symbol) is displayed as an active display corresponding to the variable display to be notified in the active display area, the notification lamp 10 may emit light in red during the variable display. Since the color of the active display and the color of the notification lamp 10 correspond to each other as described above, it can be recognized that the currently executed variable display (the variable display) is the variable display that was the subject of the notice.
  In the above embodiment, in order to notify the CPU 120 for effect control of the variable pattern indicating the variable display mode such as the variable display time of the decorative symbol and the type of reach effect, one variable pattern is specified when variable display is started. Although an example in which a command is transmitted is shown, the variation pattern may be notified to the effect control CPU 120 by two or more commands. Specifically, in the case of notifying by two commands, the gaming control microcomputer 100 uses the first command as a first command before reaching reach, such as the presence or absence of variable display effects such as “slip” and “pseudo-continuous” (reach) If not, a command indicating the variable display time and variable display mode of the so-called second stop) is transmitted, and the second command is reached, such as the type of reach and the presence / absence of a re-lottery effect. You may make it transmit the command which shows variable display time after that (after what is called a 2nd stop when not reaching, and a variable display mode). In this case, the effect control CPU 120 may perform effect control in variable display based on the variable display time derived from the two commands. The game control microcomputer 100 (specifically, the CPU 103) notifies the variable display time by each of two commands, and the specific variable display mode executed at each timing is for effect control. The selection may be performed by the CPU 120. When sending two commands, the two commands may be transmitted within the same timer interrupt, or after a predetermined time has elapsed after the first command is transmitted (for example, in the next timer interrupt). ) A second command may be transmitted. In addition, the variable display mode indicated by each command is not limited to this example, and the order of transmission can be changed as appropriate. In this way, by notifying the variation pattern by two or more commands, it is possible to reduce the amount of data to be stored and prepared in advance as the variation pattern designation command.
  The present invention is applicable not only to the pachinko gaming machine 1 but also to a slot machine or the like. A slot machine is an arbitrary gaming machine that performs a predetermined game such as variable display of symbols that are a plurality of types of identification information and that can be assigned a predetermined game value based on the game result, and more specifically, A variable display device that can start a game by setting a predetermined number of bets (the number of medals or credits) for one game and variably displays a plurality of types of identification information (designs) that can be identified One game is completed by displaying and displaying a display result (for example, a plurality of reels, etc.), and a prize (for example, a cherry prize, a watermelon prize, a bell prize, a replay prize, a BB prize, an RB prize, etc.) is displayed according to the display result. ) Can be generated. In such a slot machine, the hardware resources including the image display device of the slot machine cooperate with software for performing a predetermined process, so that the pachinko gaming machine 1 shown in the above-described embodiments and modifications is provided. What is necessary is just to be comprised so that all or one part of the characteristics which may have.
  In addition, various effects including the device configuration and data configuration of the gaming machine, the processing shown in the flowchart, the image display operation of the image display device, the sound output operation of the speaker, and the lighting operation of the game effect lamp and decoration LED The operation and the like can be arbitrarily changed and modified without departing from the spirit of the present invention. In addition, the gaming machine of the present invention is not limited to a payout type gaming machine that pays out a predetermined number of gaming media as prizes based on the occurrence of winnings, and is scored based on the occurrence of winnings by enclosing gaming media It can also be applied to an enclosed game machine that gives Slot machines are not limited to those where bets are set using medals and credits as gaming values, but only slot machines that set betting numbers using gaming balls as gaming values, or only credits as gaming values. It may be a full credit type slot machine that sets the number of bets using. When game balls are used as game media, for example, one medal can correspond to five game balls. For example, when 3 is set as the bet number, the number of bets using 15 game balls is used. Is equivalent to setting The pachinko gaming machine 1 and the slot machine are not limited to those using only one of a plurality of types of gaming values such as medals and game balls, but for example, a plurality of types of medals and gaming balls. The game value may be used together. For example, a slot machine can play a game by setting the number of bets using any one of a plurality of types of gaming values such as medals and game balls, and a plurality of medals and game balls can be played by winning. Any of the types of gaming value may be paid out.
  The program and data for realizing the present invention are limited to a form distributed and provided by a detachable recording medium to a computer device included in a gaming machine such as a pachinko gaming machine 1 or a slot machine. Instead of this, a form distributed by preinstalling in a storage device such as a computer device may be adopted. Furthermore, the program and data for realizing the present invention are distributed by downloading from other devices on a network connected via a communication line or the like by providing a communication processing unit. It doesn't matter.
  The game execution mode is not only executed by attaching a removable recording medium, but can also be executed by temporarily storing a program and data downloaded via a communication line or the like in an internal memory or the like. It is also possible to execute directly using hardware resources on the other device side on a network connected via a communication line or the like. Furthermore, the game can be executed by exchanging data with other computer devices or the like via a network.
DESCRIPTION OF SYMBOLS 1 ... Pachinko machine 2 ... Game board 3 ... Gaming machine frame 4A, 4B ... Special symbol display device 5 ... Image display device 5H ... Start winning memory display area 5Ha, 5Hb ... Hold display region 5L, 5C, 5R ... Decoration design Display area 6A ... Normal winning ball device 6B ... Normal variable winning ball device 7 ... Special variable winning ball device 8L, 8R ... Speaker 9 ... Game effect lamp 10 ... Notification lamp 11 ... Main board 12 ... Production control board 13 ... Voice control board DESCRIPTION OF SYMBOLS 14 ... Lamp control board 15 ... Relay board 20 ... Normal symbol display 21 ... Gate switch 22A, 22B ... Start-up switch 23 ... Count switch 25A, 25B, 25C ... Holding | maintenance display 41 ... Passing gate 81, 82 ... Solenoid 100 ... Game control microcomputers 101, 121... ROM
102, 122 ... RAM
103 ... CPU
104, 124 ... random number circuit 105, 125 ... I / O
110 ... Switch circuit 111 ... Solenoid circuit 120 ... Production control CPU
123 ... Display control unit HW ... Hold display symbol (white)
HB ... Hold display design (blue)
HR ... Reserved display (red)

Claims (3)

  1. A gaming machine capable of performing variable display,
    A hold storage means capable of storing information relating to variable display that has not yet been started as a hold storage;
    A hold display means capable of displaying a hold display corresponding to the hold storage stored in the hold storage means;
    A hold changing means capable of changing a display mode of the hold display;
    A notification executing means capable of executing notification corresponding to the changed display mode when the display mode of the hold display is changed;
    When there are a plurality of hold displays whose display modes have changed, the notification executing means performs a notification corresponding to the display mode of the hold display corresponding to the variable display started earlier among the plurality of hold displays, After the end of the variable display that is started at the time, the notification corresponding to the display mode of the hold display corresponding to the variable display that is started later,
    The hold display means displays a hold display in the first effect device,
    In the first effect device, an effect display different from the hold display can be displayed,
    The notification executing unit executes the notification by the different second performance apparatus from the first performance apparatus,
    When a predetermined period has elapsed since the start of variable display, it is possible to execute a specific effect that suggests whether or not to be controlled to an advantageous state,
    While the specific effect is being executed, the hold changing unit changes the display mode of the hold display displayed on the first effect device, and the change using the second effect device by the notification executing unit is changed. A gaming machine characterized in that notification corresponding to a display mode is limited .
  2. Variable display time determining means for determining the variable display time;
    Variable display executing means for executing variable display based on the determination result of the variable display time determining means;
    The gaming machine according to claim 1, further comprising:
  3. Game control means for controlling the progress of the game and outputting information;
    Production control means for controlling production based on the information output by the game control means,
    The gaming machine according to claim 1, further comprising:
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JP6680718B2 (en) * 2017-04-05 2020-04-15 株式会社三共 Amusement machine
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JP6867880B2 (en) * 2017-05-30 2021-05-12 株式会社三共 Game machine
JP6709191B2 (en) * 2017-05-30 2020-06-10 株式会社三共 Amusement machine
JP6700218B2 (en) * 2017-05-30 2020-05-27 株式会社三共 Amusement machine
JP6706232B2 (en) * 2017-09-27 2020-06-03 株式会社ソフイア Amusement machine
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JP6776289B2 (en) * 2018-03-09 2020-10-28 株式会社三共 Game machine
JP6606737B2 (en) * 2018-09-06 2019-11-20 株式会社サンセイアールアンドディ Game machine

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JP5553455B2 (en) * 2012-08-22 2014-07-16 サミー株式会社 Pachinko machine
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