JP6487638B2 - Game machine - Google Patents

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JP6487638B2
JP6487638B2 JP2014131171A JP2014131171A JP6487638B2 JP 6487638 B2 JP6487638 B2 JP 6487638B2 JP 2014131171 A JP2014131171 A JP 2014131171A JP 2014131171 A JP2014131171 A JP 2014131171A JP 6487638 B2 JP6487638 B2 JP 6487638B2
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display
effect
game
special
control
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JP2016007476A5 (en
JP2016007476A (en
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小倉 敏男
敏男 小倉
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株式会社三共
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  The present invention relates to a gaming machine such as a pachinko gaming machine, and more particularly to a gaming machine that plays a game by launching a gaming medium in a gaming area.
  As a gaming machine, a game medium such as a game ball is launched into a game area by a launching device, and when a game medium wins a prize area such as a prize opening provided in the game area, a predetermined number of prize balls are paid out to the player. There is something to be done. Further, there is provided variable display means for displaying the identification information in a variable manner (variable display) when the game medium wins in the winning area (starting condition is established), and the variable display means displays the variable information display result. Some are configured to be controllable to a specific gaming state (hit game state) advantageous to the player when a specific display result (hit game symbol) is obtained.
  In such a gaming machine, there is a pachinko gaming machine that makes a notification that prompts the player to turn right while the frequency of opening the electric tulip 26 is higher than usual (see, for example, Patent Document 1).
JP 2012-217636 A
  However, when the visual recognition is hindered by a movable accessory or the like in the display area informing the player to make a right strike, the player may not be able to recognize that the player should make a right strike.
  The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine capable of easily recognizing an instruction.
(1) In order to achieve the above object, a gaming machine according to the present invention is a gaming machine (for example, pachinko gaming machine 1 or the like) that plays a game by firing a gaming medium (for example, a gaming ball) in the gaming area. In a second game state (for example, a probability change state, for example) where it is advantageous to fire a game medium in a predetermined region (for example, the right game region 2B) of the game region over the first game state (for example, a normal state) Game state control means (for example, CPU 103, etc.) for controlling to a short-time state, big hit game state, small hit game state, etc., and when the game state control means controls the second game state, A first instruction display (for example, a first right-handed instruction notification) that displays an instruction to fire the medium in a first display area (for example, a display area above the image display device 5), and the first display Instruction display means (for example, a second right-handed instruction notification, etc.) that can be displayed in a second display area (for example, a display area on the lower right side of the image display device 5) different from the area Effect control CPU 120 and the like), specific effect execution means for executing a specific effect including the operation of the movable member (for example, a super reach effect and the like) (for example, the effect control CPU 120 for executing the process of step S529) and the gaming machine Power-saving control means for performing power-saving control for reducing the power consumption of the display, the instruction display means is visually recognized when at least a part of the first display area is concealed when the movable member is operated. while performing the first instruction display by the display position that impeded, it executes the second instruction display by the display position where the movable member is not concealed be operated, the Japanese When the specific effect is being executed by the effect execution means, the second instruction display is executed while restricting the execution of the first instruction display (for example, the effect control CPU 120 executes the process of step S531 and the like). ), When the operation of the movable member is finished in the specific effect, the first instruction display is switched to the effect display having a high advantage, and the power saving control is not performed by the power saving control means. When the instruction display and the second instruction display are executed and the power saving control is performed, the execution of the first instruction display is restricted while the second instruction display is executed.
According to such a configuration, the second instruction display can be executed without hindering the visual recognition of the second display area even when the visual recognition of at least a part of the first display area is hindered. The person can easily recognize the instruction. Further, it is possible to display an instruction to the effect that the game medium should be launched in a predetermined area without hindering the specific effect .
(2) In the gaming machine of the above (1), the instruction display means executes the second instruction display in a mode of lower visibility (for example, a small and thin mode) than the first instruction display. May be.
According to such a configuration, since the second instruction display is executed in a mode having a lower visibility than the first instruction display, it is possible to prevent annoyance from being felt.
(3) The gaming machine of the above (1) or (2) further includes specific effect execution means (for example, an effect control CPU 120 that executes the process of step S529) for executing a specific effect (for example, a super reach effect). The instruction display means executes the second instruction display while restricting the execution of the first instruction display when the specific effect is being executed by the specific effect executing means (for example, the CPU 120 for effect control). The process of step S531 and the like may be executed).
According to such a configuration, it is possible to display an instruction to launch a game medium in a predetermined area without hindering the specific effect.
(4) In any one of the gaming machines according to the above (1) to (3), the instruction display means is set whenever a predetermined condition is satisfied (for example, every time it is controlled to a big hit gaming state or a small hit gaming state). An instruction that the game medium should be fired in the predetermined area may be issued.
According to such a configuration, it becomes possible to easily recognize that the predetermined condition is satisfied and that the game medium should be launched to the predetermined area.
(5) In any one of the above gaming machines (1) to (4), the instruction display means displays the first instruction display in a plurality of display areas (for example, image display) included in the first display area. The display area may be executed in any one of the upper left side, the upper center, the upper right display area, and the like of the device 5.
According to such a configuration, the first instruction display can be executed without interfering with other displays on the instruction display means.
It is a front view of the pachinko gaming machine in this embodiment. It is a block diagram which shows the various control boards etc. which were mounted in the pachinko game machine. It is a figure which shows the example of an image display of a right strike notification. It is a flowchart which shows an example of a special symbol process process. It is a flowchart which shows an example of a start winning determination process. It is a block diagram which shows the structural example of a special figure holding | maintenance memory | storage part. It is a flowchart which shows an example of a special symbol normal process. It is explanatory drawing which shows the example of determination of a special figure display result. It is a flowchart which shows an example of a fluctuation pattern setting process. It is a flowchart which shows an example of a special symbol stop process. It is a flowchart which shows an example of a jackpot end process. It is a flowchart which shows an example of production control process processing. It is a flowchart which shows an example of a variable display start waiting process. It is a figure which shows the example of an image display of a right strike notification. It is a flowchart which shows an example of a 1st instruction | indication alerting | reporting stop process. It is a flowchart which shows an example of a variable display start setting process. It is a flowchart which shows an example of an effect determination process during variable display. It is explanatory drawing which shows the example of determination of notice effect. It is a flowchart which shows an example of the production process during variable display. It is a figure which shows the operation example of the notice effect of "notice image display". It is a figure which shows the operation example of the notice effect of "movable effect member operation | movement." It is a flowchart which shows an example of the waiting process per special figure. It is a flowchart which shows an example of the waiting process per special figure. It is a figure which shows the example of an image display of a right strike notification. It is a flowchart which shows an example of a small hit | end effect process. It is a flowchart which shows an example of an ending effect process. It is a figure which shows the structural examples, such as a subimage display apparatus in a modification. It is a front view of the pachinko gaming machine in the modification. It is a figure which shows the modification of the notice effect of "movable effect member operation | movement."
  Hereinafter, an embodiment of the present invention will be described in detail with reference to the drawings. FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. The pachinko gaming machine (gaming machine) 1 is roughly composed of a gaming board (gauge board) 2 constituting a gaming board surface and a gaming machine frame (base frame) 3 for supporting and fixing the gaming board 2. The game board 2 is formed with a substantially circular game area surrounded by guide rails. In this game area, a game ball as a game medium is launched from a predetermined hitting ball launching device and driven.
  A first special symbol display device 4A and a second special symbol display device 4B are provided at a predetermined position of the game board (in the example shown in FIG. 1, on the right side of the game area). Each of the first special symbol display device 4A and the second special symbol display device 4B is composed of, for example, 7-segment or dot matrix LEDs (light emitting diodes) and the like. Special symbols (also referred to as “special graphics”), which are a plurality of types of identification information (special identification information) that can be displayed, are variably displayed (variable display). For example, each of the first special symbol display device 4A and the second special symbol display device 4B variably displays a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. To do.
  The special symbols displayed on the first special symbol display device 4A and the second special symbol display device 4B are limited to those composed of numbers indicating "0" to "9", symbols indicating "-", and the like. However, for example, a plurality of types of lighting patterns in which the combination of the LED to be turned on and the LED to be turned off in the 7-segment LED may be set in advance as a plurality of types of special symbols. Hereinafter, the special symbol variably displayed on the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol display device 4B is also referred to as "second special symbol". .
  An image display device 5 is provided near the center of the game area 2 on the game board. The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or the like, and forms a display area for displaying various effect images. In the display area of the image display device 5, the first special symbol variable display by the first special symbol display device 4A and the second special symbol variable display by the second special symbol display device 4B in the special symbol game respectively correspond to the variable display. For example, in a decorative symbol display area serving as a plurality of variable display units such as three, decorative symbols that are a plurality of types of identification information (decorative identification information) that can be identified are variably displayed. This variable display of decorative designs is also included in the variable display game.
  As an example, “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R are arranged in the display area of the image display device 5. And in response to the start of one of the changes in the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B in the special symbol game, In the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R, the variation of decorative symbols (for example, vertical scroll display) is started. Thereafter, when the fixed special symbol is stopped and displayed as a variable display result in the special symbol game, the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R in the image display device 5 are displayed. Then, the finalized decorative symbol (final stop symbol) that is the variable display result of the decorative symbol is stopped and displayed.
  As described above, in the display area of the image display device 5, a special game using the first special graphic in the first special symbol display device 4A or a special graphic using the second special graphic in the second special symbol display device 4B is used. In synchronism with the figure game, variable display of a plurality of types of decorative symbols that can be identified is performed, and a definite decorative symbol that is a variable display result is derived and displayed (or simply referred to as “derivation”). In addition, for example, deriving and displaying various display symbols such as a special symbol and a decorative symbol means that identification information such as a decorative symbol is stopped and displayed (also referred to as a complete stop display or a final stop display) and the variable display is ended. . On the other hand, during the variable display from the start of the variable display of the decorative pattern until the fixed decorative pattern that is the variable display result is derived and displayed, the variation speed of the decorative pattern becomes “0”, The symbol may be displayed in a stationary state, for example, in a display state that causes slight shaking or expansion / contraction. Such a display state is also called a temporary stop display, and although the display result in the variable display is not displayed deterministically, the player can recognize that the variation of the decorative pattern due to the scroll display or the update display is not progressing. It becomes. The temporary stop display may include displaying the decorative symbols completely stopped for a time shorter than a predetermined time (for example, 1 second) without causing slight shaking or expansion / contraction.
  In the configuration example of the pachinko gaming machine 1 shown in FIG. 1, a first hold indicator for displaying the special figure hold memory number in an identifiable manner on the upper part of the first special symbol display device 4A and the second special symbol display device 4B. 25A and a second hold indicator 25B are provided. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified. The second hold indicator 25B displays the second special figure hold memory number so that it can be specified.
  The first special figure holding memory number is, for example, a special figure game using the first special figure by the first special symbol display device 4A when a first start winning that a game ball passes (enters) the first start winning opening is generated. When the start condition (first start condition) is satisfied, 1 is added if the first start condition for starting the special figure game using the first special figure based on the establishment of the first start condition is not satisfied. (Increment). As a result, the execution of the special figure game using the first special figure is suspended.
  The second special figure holding memory number is a special figure game using the second special figure by the second special symbol display device 4B, for example, when a second starting prize is generated when the game ball passes (enters) the second starting prize opening. 1 is added if the second start condition for starting the special figure game using the second special figure based on the establishment of the second start condition is not satisfied when the start condition (second start condition) is satisfied (Increment). Thereby, execution of the special figure game using the second special figure is suspended.
  When the execution of the special figure game using the first special figure is started, the first special figure holding memory number is decremented by 1 (decrement). When the execution of the special figure game using the second special figure is started, the second special figure holding memory number is decremented by 1 (decrement). In this way, based on the fact that the game ball has entered (start winning) the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the ordinary variable winning ball apparatus 6B, The start condition (also called “execution condition”) for executing the variable display game such as the variable display of the decorative design is established, but the variable display game based on the start condition established earlier is being executed or a pachinko machine. When the start condition for starting the variable display game is not satisfied because 1 is controlled to the big hit game state or the small hit game state, the variable display is suspended.
  The variable display hold memory number obtained by adding the first special figure hold memory number and the second special figure hold memory number is also referred to as a total hold memory number. When simply referring to the “number of special figure hold memory”, it usually refers to a concept including any of the first special figure hold memory number, the second special figure hold memory number, and the total hold memory number. It may refer to a concept that includes the first special figure reserved memory number and the second special figure reserved memory number but excludes the total reserved memory number). Each of the first hold indicator 25A and the second hold indicator 25B has a number (for example, 4) corresponding to an upper limit value (for example, “4”) in each of the first special figure hold memory number and the second special figure hold memory number, for example. LED).
  A start winning memory number display area may be provided in the display area of the image display device 5 together with the first hold indicator 25A and the second hold indicator 25B or instead of these hold indicators. In other words, in the start winning memory display area, a hold memory display for displaying the variable display hold number (special figure hold memory number) in an identifiable manner is performed.
  A movable effect member 60 is provided in the vicinity of a predetermined edge in the display area of the image display device 5. As an example, when the display area is a horizontally long rectangular shape (horizontal rectangle), a decorative member that decorates the periphery of the display area in the vicinity of the outer peripheral edge on the long side (for example, the upper side that becomes the upper edge) The movable effect member 60 should just be accommodated in the inside or the exterior. As described above, the movable effect member 60 only needs to be provided near the predetermined end of the display area in the image display device 5.
  As long as the movable effect member 60 constitutes an effect model (effect accessory device) that advances to the front of the display area of the image display device 5 by the rotational drive of the motor 61 for the movable effect member shown in FIG. Good. That is, the movable effect member 60 is movable between a retracted position housed inside or outside the decorative member that decorates the periphery of the display area and an advanced position that has advanced to the front of the display area. Also good. At this time, the direction from the retracted position to the advanced position is from a predetermined edge (for example, the upper edge serving as the upper edge) of the display area in the image display device 5 to another edge (for example, the lower edge serving as the lower edge). Any direction is sufficient. In addition, you may advance until it reaches another edge from a predetermined edge, and you may make it become an advance position before reaching another edge (for example, center part of a display area). The movable effect member 60 has a high possibility that the reach effect will be “super reach” due to the effect operation that advances to the front of the display area in the image display device 5 during the variable display of the decorative design. It may be suggested that there is a high possibility of being a “hit”. The movable effect member 60 is not limited to one that can advance to the front surface of the display area. For example, the movable effect member 60 is configured using a rotating decorative body, and the variable display result is “big hit” by the effect operation that rotates in the vicinity of the display area. May be suggested.
  The game area formed on the board surface of the game board 2 includes a left game area 2A (first game area) on the left side and a right game area 2B (second game area) on the right side as viewed from the top of the image display device 5. There is. The left game area 2A, which is the first game area, and the right game area 2B, which is the second game area, may be divided, for example, by the end face of the image display device 5 or the nail arrangement PL in the game area. When the game ball launched from the ball striking device and driven into the game area is guided to the left game area 2A, which is the first game area, the game ball is guided along the array PL of nails, for example. It becomes impossible or difficult to guide to the right game area 2B which is the two game areas.
  In the left game area 2A, a normal winning ball device 6A is provided. For example, the normal winning ball device 6 </ b> A is provided below the center of the image display device 5. The normal winning ball device 6A forms a first start winning opening that is always kept in a certain open state by a predetermined ball receiving member, for example. As described above, the left game area 2A is provided with the normal winning ball device 6A that forms the first start winning opening through which the game ball can always enter.
  In the right game area 2B, an ordinary variable winning ball device 6B and a passing gate 41 are provided. For example, the normal variable winning ball device 6B is provided on the lower right side of the image display device 5, and the passing gate 41 is provided above the normal variable winning ball device 6B (on the right side of the image display device 5). The normal variable winning ball apparatus 6B is an electric tulip-type accessory having a pair of movable wing pieces that are changed between a closed state in a vertical position and an open state in a tilt position by a solenoid 81 for a normal electric accessory shown in FIG. (Ordinary electric accessory) is provided and a second start winning opening is formed. As an example, in the ordinary variable winning ball apparatus 6B, the movable wing piece is in the vertical position when the solenoid 81 for the ordinary electric accessory is in the off state, so that the game ball does not enter the second start winning opening. It becomes. On the other hand, in the ordinary variable winning ball apparatus 6B, the movable wing piece is in the tilting position when the solenoid 81 for the ordinary electric accessory is in the on state, so that the game ball enters the second start winning opening. State (first state). In the normal variable winning ball apparatus 6B, although the game ball can enter the second start winning opening even in the closed state (second state), the game ball enters more than in the open state. You may comprise so that possibility may become low. Thus, in the right game area 2B, a normal variable winning that forms a second start winning opening that changes between a first state in which a game ball can enter and a second state in which the game ball cannot enter or is difficult to enter. A ball device 6B is provided.
  The game balls guided to the left game area 2A, which is the first game area, by the arrangement of the normal winning ball apparatus 6A, the normal variable winning ball apparatus 6B, etc. in the left game area 2A and the right game area 2B are the second game area. It is impossible or difficult to pass through the passing gate 41 provided in the right game area 2B, or to pass (enter) the second start winning opening formed by the normally variable winning ball apparatus 6B. In addition, the game ball guided to the right game area 2B which is the second game area has a first start winning opening formed by the normal winning ball apparatus 6A provided in the left game area 2A which is the first game area. It is impossible or difficult to pass (enter).
  A game ball that has entered the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. A game ball that has entered the second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, a second start opening switch 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, three) of game balls are paid out as prize balls (prize game media), and the first reserved memory number is a predetermined upper limit value. If it is less than (for example, “4”), the first start condition is satisfied. Based on the detection of the game ball by the second start port switch 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and if the second reserved memory number is equal to or less than a predetermined upper limit value, The second start condition is satisfied.
  The number of prize balls to be paid out based on the detection of the game ball by the first start port switch 22A and the number of prize balls to be paid out based on the detection of the game ball by the second start port switch 22B. May be the same number or different numbers. The pachinko gaming machine 1 may be one that directly pays out game balls that are prize balls, or may be one that gives a score corresponding to the number of game balls that are prize balls.
  A special variable winning ball apparatus 7 is provided below the normal variable winning ball apparatus 6B. That is, the special variable winning ball device 7 is provided in the right game area 2B, which is the second game area. The special variable winning ball apparatus 7 includes a special winning opening door that is opened and closed by a solenoid 82 for the special winning opening door shown in FIG. 2, and the specific region that changes between an open state and a closed state by the special winning opening door. As a big prize opening.
  As an example, in the special variable winning ball apparatus 7, when the solenoid 82 for the special prize opening door is in the OFF state, the special prize opening door closes the big winning prize opening, and the game ball passes (enters) the big winning prize opening. Make it impossible. On the other hand, in the special variable winning ball apparatus 7, when the solenoid 82 for the big prize opening door is in the ON state, the big winning opening door opens the big winning opening and the game ball passes through the big winning opening (entrance). ) Make it easier. In this way, the special winning opening as a specific area changes into an open state in which a game ball easily passes (enters) and is advantageous to the player, and a closed state in which the game ball cannot pass (enters) and is disadvantageous to the player To do. Instead of the closed state where the game ball cannot pass (enter) through the big prize opening, or in addition to the closed state, a partially opened state where the game ball hardly passes (enters) through the big prize port may be provided.
  The game ball that has passed (entered) through the big prize opening is detected by, for example, the count switch 23 shown in FIG. Based on the detection of game balls by the count switch 23, a predetermined number (for example, 14) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) through the large winning opening opened in the special variable winning ball apparatus 7, the gaming ball passes through other winning openings such as the first starting winning opening and the second starting winning opening, for example. More prize balls are paid out than when passing (entering). Therefore, if the special prize winning ball device 7 is in the open state, the game ball can enter the special prize winning opening, which is a first state advantageous to the player. On the other hand, when the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult for the player to get a prize ball by passing (entering) the gaming ball into the special prize winning port. This is a disadvantageous second state.
  A normal symbol display 20 is provided at a predetermined position of the game board 2 (on the left side of the game area in the example shown in FIG. 1). As an example, the normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display device 4A and the second special symbol display device 4B, and a plurality of types of identification information different from the special symbols. Is displayed (variably displayed) in a variable manner. Such variable display of normal symbols is called a general game (also referred to as “normal game”). Above the normal symbol display 20, a universal figure holding display 25 </ b> C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41.
  In addition to the above-described configuration, the surface of the game board 2 is provided with a windmill for changing the flow direction and speed of the game ball and a number of obstacle nails. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, and the large winning opening, for example, a single or plural general winning openings that are always kept in a certain open state by a predetermined ball receiving member are provided. May be. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered one of the general prize openings is detected by a predetermined general prize ball switch. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken.
  Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the left and right upper positions of the gaming machine frame 3, and a game effect lamp 9 is provided at the periphery of the game area. A decorative LED may be arranged around each structure (for example, the normal winning ball device 6A, the normal variable winning ball device 6B, the special variable winning ball device 7, etc.) in the game area of the pachinko gaming machine 1. At the lower right position of the gaming machine frame 3, there is provided a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like. The hitting operation handle only needs to be provided with a single shot switch or a touch ring (touch sensor) for stopping the driving of a shooting motor included in the hitting ball shooting device.
  Various control boards such as a main board 11, an effect control board 12, an audio control board 13, and a lamp control board 14 as shown in FIG. 2 are mounted on the pachinko gaming machine 1. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, an interface board, and a touch sensor board are arranged on the back of the game board or the like in the pachinko gaming machine 1.
  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display device 4A and the second special symbol display device 4B, and thereby the first special diagram and the second special diagram. Variable display of a predetermined display pattern such as controlling the variable display of the normal symbol display 20 or controlling the variable symbol display of the normal symbol display 20 by controlling the lighting / extinction / coloring control of the normal symbol display 20. It also has a function to control.
  On the main board 11, for example, a game control microcomputer 100, a switch circuit 110, a solenoid circuit 111, and the like are mounted. The switch circuit 110 takes in detection signals from various switches for detecting game balls and transmits them to the game control microcomputer 100. The solenoid circuit 111 transmits the solenoid drive signal from the game control microcomputer 100 to the solenoid 81 for the ordinary electric accessory and the solenoid 82 for the big prize door.
  The effect control board 12 is a sub-side control board independent of the main board 11, receives the control signal transmitted from the main board 11 via the relay board 15, and receives the image display device 5, the speakers 8L, 8R. In addition, various circuits for controlling the rendering operation by the electrical components for rendering such as the game effect lamp 9 and the decoration LED are mounted. That is, the effect control board 12 performs all or part of the display operation in the image display device 5, all or part of the sound output operation from the speakers 8L and 8R, and all or one of the on / off operations in the game effect lamp 9 and the decoration LED. A function of determining the control content for causing the electrical component for production to execute a predetermined production operation, such as a section.
  The sound control board 13 is a control board for sound output control provided separately from the effect control board 12, and outputs sound from the speakers 8 </ b> L and 8 </ b> R based on commands and control data from the effect control board 12. For example, a processing circuit for executing audio signal processing is mounted. The lamp control board 14 is a control board for lamp output control provided separately from the effect control board 12, and based on commands and control data from the effect control board 12, the game effect lamp 9 and the power-saving notification LED 9L , 9R and the like are mounted with a lamp driver circuit for performing on / off driving.
  As shown in FIG. 2, detection signals from various switches such as a gate switch 21, a start port switch (first start port switch 22 </ b> A and second start port switch 22 </ b> B), and a count switch 23 are transmitted to the main board 11. Wiring is connected. In addition, various switches should just have arbitrary structures which can detect the game ball | bowl as game media like what is called a sensor, for example. Further, the main board 11 is connected with wiring for transmitting a command signal for performing display control, such as the first special symbol display device 4A, the second special symbol display device 4B, and the normal symbol display device 20.
  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal. The effect control command includes, for example, a display control command used for controlling an image display operation in the image display device 5, a voice control command used for controlling sound output from the speakers 8L and 8R, and a game effect lamp 9. And a lamp control command used for controlling the lighting operation of the decorative LED and the like.
  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101 for storing a game control program, fixed data, and the like, and a game control work. A RAM (Random Access Memory) 102 that provides an area, a CPU (Central Processing Unit) 103 that executes a control program by executing a game control program, and updates numeric data indicating random values independently of the CPU 103 A random number circuit 104 to perform and an I / O (Input / Output port) 105 are provided.
  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads out fixed data from the ROM 101, the CPU 103 writes various fluctuation data in the RAM 102, temporarily stores the fluctuation data, and the CPU 103 temporarily stores various fluctuation data in the RAM 102. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed.
  Note that the one-chip microcomputer constituting the game control microcomputer 100 only needs to incorporate the RAM 102 in addition to the CPU 103, and the ROM 101, the random number circuit 104, the I / O 105, and the like may be externally attached.
  In the game control microcomputer 100, for example, the random number circuit 104 or the like counts the numerical data indicating various random values used for controlling the progress of the game in an updatable manner. The random number used for controlling the progress of the game is also called a game random number. The game random number may be updated by hardware such as the random number circuit 104 or may be updated by software when the CPU 103 of the game control microcomputer 100 executes a predetermined computer program. May be. For example, numerical data indicating a predetermined random number value is stored in a random counter provided in a predetermined area of the RAM 102 in the game control microcomputer 100 or a random counter provided in an internal register different from the RAM 102. The random number value may be updated by updating the stored value periodically or irregularly.
  In addition to the game control program, the ROM 101 provided in the game control microcomputer 100 stores various selection data and table data used to control the progress of the game. For example, the ROM 101 stores data constituting a plurality of determination tables, determination tables, setting tables and the like prepared for the CPU 103 to perform various determinations, determinations, and settings. Further, the ROM 101 includes table data constituting a plurality of command tables used for the CPU 103 to transmit control signals serving as various control commands from the main board 11 and a variation pattern table storing a plurality of types of variation patterns. Table data to be stored is stored.
  The RAM 102 included in the game control microcomputer 100 may be a backup RAM that is partially or entirely backed up by a backup power supply created on a predetermined power supply board. That is, even if the power supply to the pachinko gaming machine 1 is stopped, a part or all of the contents of the RAM 102 is stored for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply cannot be supplied). The In particular, at least data corresponding to the game state, that is, the control state of the game control means (such as a special figure process flag) and data indicating the number of unpaid prize balls may be stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like occurs. Further, data corresponding to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game. The RAM 102 stores various data used for controlling the progress of the game in the pachinko gaming machine 1.
  The effect control board 12 includes an effect control CPU 120 that performs a control operation in accordance with a program, a ROM 121 that stores an effect control program, fixed data, and the like, a RAM 122 that provides a work area for the effect control CPU 120, and an image display device. 5, a display control unit 123 that executes processing for determining the control content of the display operation in FIG. 5, a random number circuit 124 that updates the numerical data indicating the random number value independently of the effect control CPU 120, and the I / O 125. And are installed.
  As an example, in the effect control board 12, when the effect control CPU 120 executes an effect control program read from the ROM 121, a process for controlling the effect operation by the effect electric component is executed. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores them, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the reception control CPU 120 for receiving the input of various signals from the outside of the presentation control board 12 via the I / O 125, and the presentation control CPU 120 for I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.
  The effect control CPU 120, the ROM 121, and the RAM 122 may be included in a one-chip effect control microcomputer mounted on the effect control board 12. In the effect control board 12, wiring for transmitting a video signal to the image display device 5, wiring for transmitting a sound effect signal as an information signal indicating sound number data to the sound control board 13, Wiring for transmitting an electrical decoration signal as an information signal indicating lamp data is connected to the lamp control board 14. Furthermore, wiring for transmitting a predetermined drive command signal to the motor drive circuit 16 for driving the movable effect member motor 61 for operating the movable effect member 60 is also connected to the effect control board 12. .
  On the effect control board 12, for example, the random number circuit 124 or the like counts the numerical data indicating various random values used for controlling the effect operation so as to be updatable. The random number used for controlling such a production operation is also called a production random number.
  In addition to the effect control program, the ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various data tables used for controlling the effect operation. For example, the ROM 121 includes a plurality of determination tables prepared for the effect control CPU 120 to perform various determinations, determinations, and settings, table data configuring the determination tables, pattern data configuring various effect control patterns, and the like. It is remembered. The RAM 122 mounted on the effect control board 12 stores various data used for controlling the effect operation.
  The display control unit 123 mounted on the effect control board 12 determines the control content of the display operation in the image display device 5 based on the display control command from the effect control CPU 120. For example, the display control unit 123 performs control for executing decorative display variable display and various effect displays by determining the switching timing of effect images to be displayed in the display area of the image display device 5. As an example, the display control unit 121 may include a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), an LCD driving circuit, and the like. The VDP may be a graphics processing unit (GPU), a graphics controller LSI (GCL), or a microprocessor for image processing, more commonly referred to as a digital signal processor (DSP). The CGROM may be, for example, a non-rewritable semiconductor memory, a rewritable semiconductor memory such as a flash memory, or a non-volatile recording medium such as a magnetic memory or an optical memory. Any configuration may be used.
  The I / O 125 mounted on the effect control board 12 includes, for example, an input port for capturing an effect control command transmitted from the main board 11 and the like, and an output port for transmitting various signals to the outside of the effect control board 12. It is comprised including. For example, from the output port of the I / O 125, a video signal transmitted to the image display device 5, a command (sound effect signal) transmitted to the sound control board 13, and a command transmitted to the lamp control board 14 (Electric decoration signal), a command (drive control signal) transmitted to the motor drive circuit 16 and the like are output.
  In the pachinko gaming machine 1, a predetermined game using a game ball as a game medium is performed, and a predetermined game value can be given based on the game result. As an example of a game using a game ball, a predetermined hitting ball is emitted based on a predetermined operation (for example, a rotation operation) performed by a player on a hitting operation handle installed on the lower right side of the front surface of the housing of the pachinko gaming machine 1 A game ball as a game medium is launched toward a game area by a launch motor provided in the apparatus. When the game ball flowing down the game area passes (enters) the first start winning opening (first start area) formed in the normal winning ball apparatus 6A, the game ball is moved by the first start opening switch 22A shown in FIG. The first start condition is satisfied due to the detection. Thereafter, the first special figure by the first special symbol display device 4A is used based on the fact that the first start condition is satisfied, for example, because the previous special figure game, the big hit gaming state or the small hit gaming state has ended. A special game is started.
  Further, when the game ball passes (enters) the second start winning opening (second start area) formed in the normal variable winning ball apparatus 6B, the game ball is detected by the second start opening switch 22B shown in FIG. Therefore, the second start condition is established. Thereafter, the second special figure by the second special symbol display device 4B is used based on the fact that the second start condition is established, for example, because the previous special figure game or the big hit gaming state or the small hit gaming state has ended. A special game is started. However, when the normally variable winning ball apparatus 6B is in the normally open state or the closed state as the second variable state, it is difficult or impossible for the game ball to pass through the second start winning opening.
  Based on the fact that the game ball that has passed through the passage gate 41 is detected by the gate switch 21 shown in FIG. 2, the normal symbol starting condition for executing the variable symbol display on the normal symbol display 20 is established. Thereafter, the normal symbol game 20 is started by the normal symbol display 20 based on the fact that the normal symbol start condition for starting variable symbol normal display such as the end of the previous normal symbol game has been completed. In this ordinary game, when a predetermined time elapses after starting the change of the normal symbol, the fixed normal symbol that is the variable display result of the normal symbol is stopped and displayed (derived display). At this time, if a specific normal symbol (a symbol per ordinary symbol) is stopped and displayed as the fixed ordinary symbol, the variable symbol display result of the ordinary symbol becomes “per ordinary symbol”. On the other hand, if a normal symbol other than the symbols per regular symbol is stopped and displayed as the fixed regular symbol, the variable symbol display result of the regular symbol becomes “ordinary symbol losing”. Corresponding to the fact that the variable symbol display result of the normal symbol is “per standard”, the opening control and the expansion opening control are performed in which the movable wing piece of the electric tulip constituting the normal variable winning ball apparatus 6B is tilted. When a predetermined time elapses, closing control or normal opening control for returning to the vertical position is performed.
  When a special symbol game using the first special symbol by the first special symbol display device 4A is started or when a special symbol game using the second special symbol by the second special symbol display device 4B is started, a special game is started. It is determined (predetermined) before the variable display result is derived and displayed whether or not the variable display result of the symbol is set to “big hit” as a predetermined specific display result. Then, the variation pattern is determined at a predetermined ratio based on the determination of the variable display result, and the effect control command for designating the variable display result and the variation pattern is the game control microcomputer 100 of the main board 11 shown in FIG. To the effect control board 12.
  After the special figure game is started based on the determination of the variable display result and the variation pattern, for example, when a predetermined variable display time corresponding to the variation pattern elapses, a definite special symbol as a variable display result is derived. Is displayed. Corresponding to the variable display of special symbols by the first special symbol display device 4A and the second special symbol display device 4B, decorations of “left”, “middle”, and “right” arranged in the display area of the image display device 5 In the symbol display areas 5L, 5C, and 5R, a variable display of a decorative symbol (effect symbol) different from the special symbol is performed.
  In the special symbol game using the first special symbol by the first special symbol display device 4A and the special symbol game using the second special symbol by the second special symbol display device 4B, a fixed special that results in variable display of the special symbol When the symbol is derived and displayed, a fixed decorative symbol that is a variable display result of the decorative symbol is derived and displayed on the image display device 5. When a predetermined jackpot symbol is derived and displayed as the variable symbol display result of the special symbol, the variable symbol display result (special symbol display result) becomes “big jackpot” (specific display result), and the specific gaming state is advantageous for the player. It is controlled to the big hit gaming state. That is, whether or not the game state is controlled to the big hit gaming state corresponds to whether or not the variable display result is “big hit”, and is determined (predetermined) before the variable display result is derived and displayed. As a special symbol variable display result, when a small hit symbol different from the big hit symbol is derived and displayed, the variable display result (special symbol display result) becomes “small hit”, and the small hit game state is controlled. As the special symbol variable display result, neither the big hit symbol nor the small hit symbol is derived and displayed, and when the lost symbol is derived and displayed, the variable display result (special symbol display result) is “lost”.
  For example, a special symbol indicating the numbers “3”, “5”, and “7” is a big hit symbol, a special symbol indicating the number “1” is a small bonus symbol, and a special symbol indicating a symbol “−” is used. Lost design. Each symbol such as a big hit symbol, a small hit symbol, or a lost symbol in the special symbol game by the first special symbol display device 4A is different from each symbol in the special symbol game by the second special symbol display device 4B. Alternatively, a special symbol common to both special symbol games may be a big hit symbol, a small hit symbol, or a lost symbol.
  In the big hit gaming state, the special winning opening is in an open state, and the special variable winning ball apparatus 7 is in a first state advantageous to the player. Then, the special winning opening is continued for a predetermined period (for example, 29 seconds or 0.1 second) or a period until a predetermined number (for example, nine) of game balls enter the special winning opening and a winning ball is generated. A round game that is opened is executed. During periods other than the execution period of such round games, the big prize opening is closed, and it is difficult or impossible to generate a winning ball. When a game ball enters the big prize opening, the winning ball is detected by the count switch 23, and a predetermined number (for example, 14) of game balls are paid out as a prize ball for each detection. The round game in the big hit game state is repeatedly executed until a predetermined upper limit number of times (for example, “14”) is reached.
  When the special figure display result is “big hit”, the case where the big hit type is “non-probability change”, “probability change”, or “surprise change” is included. For example, as a result of variable display of a special symbol, when the big hit symbol indicating the number “3” is derived and displayed, the big hit type is “non-probable change”, and when the big hit symbol indicating the number “7” is derived and displayed, When the type is “probability change” and the big hit symbol indicating the number “5” is derived and displayed, the big hit type becomes “surprise”. When the jackpot type is “non-probability change” or “probability change”, as a round game in the big hit gaming state, the special variable winning ball device 7 is in a first state (a big winning opening is in an open state) advantageous to the player. A normal open round in which the upper limit time to be performed is a relatively long time (for example, 29 seconds) is executed. On the other hand, when the jackpot type is “surprise”, the upper limit time for the special variable winning ball apparatus 7 to be in the first state (the big winning opening is open) as a round game in the big hit gaming state is relatively short. A short-term open round is performed that is timed (eg, 0.1 seconds). The big hit gaming state in which the normal open round is executed is also referred to as a first specific gaming state. The jackpot gaming state in which the short-term opening round is executed is also referred to as a second specific gaming state.
  In the big hit gaming state when the big hit type is “surprise”, the upper limit time for changing the special variable winning ball apparatus 7 to the first state advantageous to the player in the short-term open round (the big winning opening is set by the big winning door). The upper limit of the period for setting the open state) is a second period (for example, 0.1 second) shorter than the first period in the normal open round. It should be noted that the same control as when the normal opening round is executed may be performed except that the opening period of the big prize opening is controlled to be the second period in the short-term opening round. Alternatively, when a short-term open round is executed, the number of round games executed is a second round number (eg, “2”) that is less than the first round number (eg, “14”), which is the number of execution times of the normal open round. It is also possible to make it. That is, the jackpot gaming state in which the short-term opening round is executed is in the first state in which the game ball easily passes (enters) through the big winning opening in each round game as compared to the jackpot gaming state in which the normal opening round is performed. The period to be changed becomes at least one of the second period shorter than the first period and the second round number of round games executed less than the first round number. That's fine.
  When such a short-term open round is executed, a predetermined number (for example, 14 balls) of balls (prize balls) can be obtained if a game ball wins a prize winning opening. However, due to the opening period of the big winning opening being the second period (for example, 0.1 second), it becomes a big hit gaming state in which a ball (prize ball) cannot be obtained substantially.
  When a predetermined small hit symbol is derived and displayed as the variable symbol display result of the special symbol, the variable display result (special symbol display result) is “small hit” and is controlled to the small hit gaming state as the special gaming state. . In this small hit game state, similarly to the short-term open round, the special variable winning ball apparatus 7 performs a variable winning operation in which the large winning opening is set to the open state and changed to the first state advantageous to the player. That is, in the small hit gaming state, for example, the operation of setting the special variable winning ball device 7 to the first state over the second period is repeatedly executed.
  After the big hit gaming state is finished, the probability that the variable display result will be “big hit” (hit probability) is controlled to be a positive change state that is higher than the normal state based on the fact that the predetermined probability change control condition is satisfied. There is. The probability change state is controlled so as to continue until a predetermined probability change end condition such as a predetermined number of variable displays is executed or the next big hit gaming state is started. In addition, after the big hit gaming state is ended, the average variable display time may be controlled to a short state when it becomes shorter than the normal state. The short-time state is controlled to continue until one of the short-time end conditions is established first, among the fact that a predetermined number of variable displays have been executed and the next big hit gaming state has been started. .
  As an example, when the big hit type is “non-probable change”, after the big hit gaming state is ended, the gaming state becomes a short-time state. On the other hand, after the big hit gaming state is ended when the big hit type is “probability change” or “surprise probability”, the gaming state becomes the probability change state. After the small hit gaming state ends, the gaming state before the small hit gaming state continues. However, when a special figure game with a variable display result of “small hit” is executed, if the number of executions of the special figure game in the probability change state or the short time state has reached a predetermined number, after the end of the small hit game state In some cases, the probability variation state or the short time state ends and the normal state is reached.
  In the probable change state and the short time state, the normally variable winning ball apparatus 6B is in the first variable state (open state or expanded open state) in an advantageous change mode in which the game ball easily passes (enters) through the second start winning opening than in the normal state. And a second variable state (closed state or normally open state). For example, the normal symbol display unit 20 controls the normal symbol change time (normal diagram change time) in the normal symbol game to be shorter than that in the normal state, or the variable symbol display result of the normal symbol in each normal symbol game is “general”. Tilt control time for controlling the tilt of the movable blade piece in the normal variable winning ball apparatus 6B based on the fact that the probability of “per figure” is higher than that in the normal state, and the variable display result is “per figure”. By making the control longer than that in the normal state and increasing the number of tilts more than in the normal state, the normally variable winning ball apparatus 6B is changed to the first variable state and the second variable state in an advantageous change mode. Just do it. Note that any one of these controls may be performed, or a plurality of controls may be performed in combination. In this way, the control for changing the normally variable winning ball apparatus 6B between the first variable state and the second variable state in an advantageous change mode is referred to as high opening control (also referred to as “high base control”). By controlling to such a probable change state and a short time state, the time required until the next variable display result becomes a “big hit” is shortened, and a special game state that is more advantageous to the player than the normal state is obtained.
  Even when the probability variation control is performed in the probability variation state, the high opening control may not be performed. For example, when the high-opening control is not performed and the variable display result is “big hit” and the big hit type is “surprise”, the probability change control is performed after the big hit gaming state is finished, but the high open control is performed. Control may not be performed.
  In this embodiment, in the normal state (normal game state), it is more advantageous for the player to launch the game ball toward the left game region 2A than the right game region 2B. In the big hit game state (advantageous game state), it is more advantageous for the player to fire the game ball toward the right game region 2B than to the left game region 2A. In other words, if the game ball is fired toward the right game area 2B in the normal state, it is disadvantageous for the player as compared to being fired toward the left game area 2A. When the game ball is fired toward the right game area 2B in the probability variation state, the short time state, or the big hit game state, it is more advantageous for the player than being fired toward the left game area 2A.
  That is, when the game ball is fired toward the right game area 2B in the normal state, it is more disadvantageous for the player than firing toward the left game area A, for example, from the normal winning ball apparatus 6A This is because the probability of entering a game ball into the normal variable winning ball apparatus 6B is reduced, so that the number of winning balls due to the occurrence of winning is reduced and the variable display start condition is difficult to be satisfied.
  Further, when the game ball is fired toward the right game area 2B in the probability change state or the short-time state, for example, it is advantageous for the player to be launched toward the left game area 2A. This is because there is a high possibility that the big hit gaming state is more advantageously controlled when the game ball enters the normally variable winning ball device 6B than when the game ball enters the ball device 6A. When the game ball is launched toward the right game area 2B in the big hit game state, it is advantageous for the player to be launched toward the left game area 2A. This is because opening control is performed.
  Therefore, in this embodiment, in accordance with the gaming state, the player should be notified that the left-handed instruction notification for informing the player that the game ball should be launched into the left game area 2A or the right game area 2B. Either right-handed instruction notification to be notified is performed. Also, especially when the area where the game ball should be launched changes with the transition of the game state, there is a risk of losing if the player keeps hitting the game ball as it is without noticing this. A notification indicating the area to be fired is performed.
  The left-handed instruction notification is not particularly limited as long as the player is notified that the game ball should be launched into the left game area 2A. In this embodiment, the first left-handed instruction notification and the second left-handed instruction notification that is executed in a lower visibility than the first left-handed instruction notification can be executed.
  The first left-handed instruction notification includes, for example, a text message such as “Return to left-handed!”, An effect image (first left-handed instruction notification image) indicating a left-pointing arrow, etc. By displaying in the first display area), the player is notified that the game ball should be launched into the left game area 2A. In addition to the display of the effect image on the image display device 5, the first left-handed instruction notification is performed by the sound output from the speakers 8L and 8R, the lighting operation of the light emitter such as the game effect lamp 9 and the decoration LED, or the like. It may be.
  In the second left-handed instruction notification, an effect image (second left-handed instruction notification image) showing only a left-pointing arrow smaller and thinner than the first left-handed instruction notification is displayed on the lower left display area (third display) of the image display device 5. By displaying in the (region), the player is notified that the game ball should be launched into the left game region 2A in a manner that is less visible than the first left-handed instruction notification. The first left-handed instruction notification and the second left-handed instruction notification are executed for a predetermined number of times (for example, 1 to 5 times) after the time-shortening control is finished, or for a predetermined period. It may be ended after the end of the variable display of the decorative pattern or after a predetermined period. Alternatively, the first left-handed instruction notification is terminated after the predetermined display variable display is completed or after a predetermined period of time, while the second left-handed instruction notification is in the big hit gaming state or the small hit gaming state. May be executed continuously.
  The right-handed instruction notification only needs to notify the player that the game ball should be launched into the right game area 2B. In this embodiment, as shown in FIG. 3, it is possible to execute the first right-handed instruction notification and the second right-handed instruction notification that is executed in a lower visibility than the first right-handed instruction notification. It has become.
  The first right-handed instruction notification includes, for example, a message by characters such as “Please make a right-hand!” And an effect image (first right-handed instruction notification image) 51 indicating a right-pointing arrow in a display area ( By displaying in the first display area), the player is notified that the game ball should be launched into the right game area 2B. In addition to the display of the first right-handed instruction notification image 51 on the image display device 5, the first right-handed right-handed operation is performed by sound output from the speakers 8L and 8R, lighting operations of the light emitters such as the game effect lamp 9 and the decoration LED. Instruction notification may be performed.
  In the second right-handed instruction notification, an effect image (second right-handed instruction notification image) 52 showing only a right-pointing arrow smaller and thinner than the first right-handed instruction notification is displayed on the lower right display area (second display) of the image display device 5. By displaying in the display area), the player is notified that the game ball should be launched into the right game area 2B in a manner that is less visible than the first right-handed instruction notification. Note that the first right-handed instruction notification and the second right-handed instruction notification may be executed until the time-shortening control is completed.
  As described above, the second left-handed instruction notification and the second right-handed instruction notification are executed in a mode of lower visibility than the first left-handed instruction notification and the first right-handed instruction notification, and thus do not feel annoying. Can be.
  The game ball used as a game medium in the pachinko gaming machine 1 and the recorded information of the score given corresponding to the number thereof have value that can be exchanged for special prizes or general prizes according to the quantity, for example. That's fine. Alternatively, these game balls and score recording information may not be exchanged for special prizes or general prizes, but may have valuable value that can be used for a second game in the pachinko gaming machine 1.
  Further, the game value that can be given in the pachinko gaming machine 1 is not limited to paying out a game ball as a prize ball or giving a score. For example, the game value can be controlled to a big hit game state or a special game state such as a probable change state. Control, the maximum number of rounds that can be executed in the big hit gaming state becomes the first round number (for example, “14”) more than the second round number (for example, “7”), can be executed in a short time state The upper limit number of variable display becomes a first number (for example, “100”) larger than the second number (for example, “50”), and the big hit probability in the probability variation state is higher than the second probability (for example, 1/50). The first probability (for example, 1/20), the number of consecutive chunks, which is the number of times of repeated control to the big hit gaming state without being controlled to the normal state, is greater than the second consecutive number of chunks (for example, “5”) First Communicating Chang number (e.g. "10") and such part or all of becoming, it may include be a more favorable game situation for the player.
  In the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R provided in the image display device 5, a special symbol game using the first special symbol in the first special symbol display device 4A and In response to the start of any one of the special symbol games using the second special symbol in the second special symbol display device 4B, the decorative symbol variable display is started. The period from the start of variable display of decorative symbols to the end of variable display due to the stop display of the fixed decorative symbols in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R Then, the decorative display variable display mode may be a predetermined reach mode.
  Here, the reach mode refers to a decorative pattern that has not yet been stopped when the decorative symbol that is stopped and displayed in the display area of the image display device 5 constitutes a part of the jackpot combination ("reach variation pattern"). Is also a display mode in which the variation continues, or a display mode in which all or part of the decorative symbols change synchronously while constituting all or part of the jackpot combination. Specifically, in some of the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R (for example, “left” and “right” decorative symbol display areas 5L and 5R) in advance. The remaining decorative symbol display area (for example, “medium”) that has not yet been stopped when the decorative symbol (for example, the decorative symbol indicating the alphanumeric character “7”) that constitutes the determined jackpot combination is stopped. In the symbol display area 5C, etc., the decorative pattern is fluctuating, or the decorative symbol is a big hit in all or part of the “left”, “middle”, “right” decorative symbol display areas 5L, 5C, 5R This is a display mode in which all or a part of the combination is changed and changed in synchronization.
  Further, in response to the reach mode, the decorative pattern variation speed is reduced, or a character image (an effect image simulating a person) different from the decorative pattern is displayed in the display area of the image display device 5. Or changing the display mode of the background image, playing and displaying a moving image different from the decorative design, or changing the variation mode of the decorative design, performing different rendering operations from before reaching the reach mode May be. Such effect operations such as display of the character image, change of the display mode of the background image, reproduction display of the moving image, and change of the decorative pattern change mode are referred to as reach effect display (or simply reach effect). The reach effect includes not only the display operation in the image display device 5 but also the sound output operation by the speakers 8L and 8R, the lighting operation (flashing operation) in the light emitter such as the game effect lamp 9, and the like. An operation mode different from the previous operation mode may be included.
  As an effect operation in the reach effect, a plurality of types of effect patterns (also referred to as “reach patterns”) having different operation modes (effect modes) may be prepared in advance. Then, the possibility of being a “hit” (also referred to as “reliability” or “hit reliability”) varies depending on the production mode in each reach production. That is, it is possible to vary the possibility that the variable display result will be a “hit” depending on which of the multiple types of reach effects is executed. In this embodiment, as an example, reach effects such as normal, super A, and super B are preset. And, when the reach production of super reach such as Super A and Super B is executed, the variable display result may be “big hit” compared to the case where the normal reach production is executed (expected expectation of big hit) Becomes higher.
  During the variable display of decorative designs, unlike the reach production, the variable display mode of decorative designs may become the reach mode, and the variable display result may be a “hit”, etc. There may be a case where a variable display effect for informing the player by a variable display operation of a decorative design is executed. As an example, it is only necessary that the “pseudo-continuous” variable display effect can be executed during decorative display of the decorative design. It is only necessary to determine whether or not to execute the “pseudo-continuous” variable display effect in response to the change pattern being determined on the main board 11 side.
  In the “pseudo-ream” variable display effect, a finalized decorative symbol (final stop symbol) that becomes a variable display result after the variable symbol display is started in response to the start condition of the special symbol game being satisfied once. Is temporarily stopped and displayed in all of the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R until all the decorative symbol display areas 5L are displayed. The effect display that fluctuates the decorative symbols again (pseudo-variable) at 5C and 5R can be performed a predetermined number of times (for example, up to three times). The number of quasi-continuous fluctuations is displayed for the left, middle, and right decorative symbols, excluding the first variation after all decorative symbols are temporarily suspended after the decorative symbol variable display starts. This is the number of times that the decorative symbols re-variate in all of the areas 5L, 5C, and 5R (the number of re-variation). In the period from when all the decorative symbols are temporarily stopped and displayed until the final decorative symbol is derived after the first variation is started, the first pseudo variation that is executed first is the first variation. Also referred to as pseudo continuous fluctuation, the pseudo continuous fluctuation executed for the second time is also called second pseudo continuous fluctuation, and the pseudo continuous fluctuation executed for the third time is also called third pseudo continuous fluctuation.
  In the “pseudo-continuous” variable display effect, as an example, in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R, a plurality of pre-set pseudo-respective chances for special combinations are displayed. A decorative symbol that is one of the various types of lost combinations is displayed temporarily. The quasi-continuous chance may include a combination of decorative symbols that is a predetermined non-reach combination, instead of the variable display mode of decorative symbols. In addition, the quasi-continuous chance may include a combination of decorative symbols that becomes a predetermined reach-losing combination (also simply referred to as “reach combination”) after the decorative symbol variable display mode becomes the reach mode. For example, a decorative symbol (middle symbol) that is stopped and displayed in the “middle” decorative symbol display area 5C among the pseudo-ream opportunities is a special decorative symbol (pseudo consecutive chance symbol) that is not used in the variable display of the decorative symbol at normal times. ). Among the decorative symbols that are also used in the variable display of the decorative symbol at normal time, a pseudo consecutive symbol that becomes a pseudo consecutive chance by being displayed in the “middle” decorative symbol display area 5C may be included. .
  A predetermined effect such as an image display executed in accordance with a plurality of variable displays including the initial fluctuation in the variable display effect of the “pseudo-continuous”, such as stopping and displaying the pseudo continuous chance including the pseudo continuous chance symbol. This is called re-variation production. Note that the re-variation effect is not limited to the display by performing image display (for example, temporary stop display of pseudo-chance pattern) on the screen of the image display device 5 (for example, the “middle” decorative symbol display area 5C). Any rendering operation using various rendering devices may be included.
  As an example of the re-variation effect different from the image display, a plurality of decoration LEDs provided inside or outside the game area during each variation display (including the initial variation) by the “pseudo-continuous” variable display effect Controls may be made so that the number of which is lit is increased one by one. Further, during the period of each variation display (including the first variation), the display color of the decoration LED may be controlled to change, or the lighting LED among the plurality of decoration LEDs changes. May be controlled.
  As a re-variation effect, each variable display (including the initial variation) by the variable display effect of “pseudo-continuous” instead of stopping the special decorative pattern such as the pseudo-reliable chance symbol or stopping the special decorative symbol. ) May be controlled so as to display a predetermined effect image such as a specific character image on the screen of the image display device 5. Further, as a re-variation effect, for example, when a decorative symbol that becomes a pseudo-continuous chance is temporarily stopped and displayed, a sound that becomes a special sound effect may be controlled to be output from the speakers 8L and 8R. In addition to some or all of these re-variation effects, or instead of some or all of these re-variation effects, lighting and blinking of decorative LEDs, operation of effect models, display of effect images, sound effects Control may be performed so as to execute a re-variation effect in which some or all of the outputs are combined. At this time, a case where a re-variation effect combining a plurality of types of effect forms is included, or a case where a re-change effect is performed multiple times, compared to a case where a re-change effect is executed with only one type of effect form. In the case where the effect mode changes, the possibility that a predetermined game value such as the possibility that the variable display result will be a “big hit” (expected degree of big hit) may be increased.
  In this embodiment, in the variable display effect of “pseudo-continuous”, the first start condition or the second start condition is satisfied once by performing the pseudo-continuous change (re-change) once to three times. Based on this, it is possible to make it appear as if the variable display of the decorative symbols has been started 2 to 4 times in succession. When the number of repeated executions (pseudo-continuous times) of pseudo-continuous fluctuation (re-variation) increases, there is a possibility that the variable display result will be a "big hit" (expected degree of big hit) than when the pseudo-continuous number is small. Get higher. Further, the production ratio may be controlled so as to change depending on the number of repeated executions of the pseudo continuous variation (number of pseudo continuous runs). For example, “reach determination” may be performed when the pseudo continuous variation is performed twice, and “super reach determination” may be performed when the pseudo continuous variation is performed three times. Note that the number of pseudo-continuous fluctuations (re-variations) in the “pseudo-continuous” variable display effect may be executed more than one to three times, for example, four or five times.
  In addition to “pseudo ream”, variable display effects using such variable display operation of decorative symbols include, for example, “slip”, “expansion chance eyes”, “end development opportunity eyes”, “slip after chance eyes stop” Various production operations such as these may be executed. Here, in the variable display effect of “sliding”, “variable” of “left”, “middle”, “right” from the start of variable display of the decorative symbol to the display of the definite decorative symbol that is the variable display result is displayed. After changing the decorative symbols in all of the decorative symbol display areas 5L, 5C, and 5R, a single or a plurality of decorative symbol display areas (for example, “left” and “right” decorative symbol display areas 5L and 5R) are displayed. After temporarily displaying the decorative symbols, a predetermined number (for example, “1” or “2”) of the decorative symbol display areas (for example, “left” decorative symbol display area 5L) of the temporarily stopped display of decorative symbols are displayed. And / or the “right” decorative symbol display area 5R), the decorative symbol is changed again, and then the stop symbol is displayed. Thus, an effect display for changing the decorative symbol to be stopped is performed.
  In the variable display effect of “Development Opportunity”, the decoration of “Left”, “Middle”, and “Right” from the start of the variable display of the decorative pattern to the display of the fixed decorative pattern that results in the variable display. In all of the symbol display areas 5L, 5C, and 5R, the decorative symbols constituting the development chances included in the predetermined special combination are temporarily stopped and displayed, and then the decorative symbol variable display mode is set as a reach mode. Reach production begins. On the other hand, in the variable display effect of “end of development opportunity”, after the decorative display of the decorative pattern is started, the decorative pattern display areas 5L, 5C, and 5R of “left”, “middle”, and “right” are all displayed. Then, an effect display is performed in which a decorative pattern having a predetermined combination as an opportunity for development is derived and displayed as a confirmed decorative pattern. In the variable display effect of “slip after the chance stop”, as with the variable display effect of “pseudo ream”, after the variable display of the decorative pattern is started, the fixed decorative pattern that is the variable display result is derived and displayed. After temporarily displaying the decorative symbols of the lost combinations (special combinations) that are the pseudo-continuous chances in all of the decorative symbol display areas 5L, 5C, and 5R of “left”, “middle”, and “right”, Unlike the “pseudo-continuous” variable display effect that changes the decorative symbols again in all of the decorative symbol display areas 5L, 5C, and 5R, the decorative symbols change again in some of the decorative symbol display areas 5L, 5C, and 5R. By doing so, an effect display for changing the decorative design to be stopped is performed.
  During variable display of decorative designs, the possibility of the variable display mode becoming a reach mode, the possibility of developing into a super-reach reach mode, and the variable display result can be a “big hit” as an effect different from the reach effect A notice effect that suggests that there is a high possibility that a game value advantageous to the player, such as gender, is given. The notice effect is executed, for example, in a predetermined period in which the normal reach effect is executed after the variable display mode of the decorative symbol becomes the reach mode. Note that the notice effect may be executable for a predetermined period of time after the decorative symbol variable display is started, for example, until the decorative symbol variable display mode becomes the reach mode. As an example of the notice effect, the movable effect member 60 may advance to the front of the display area in the image display device 5 and a predetermined effect operation such as output of sound effects or lighting of the light emitter may be executed. As another example of the notice effect, a predetermined effect operation in which an effect image indicating a predetermined character is displayed in the display area of the image display device 5 may be executed.
  When the special figure display result, which is a variable display result of the special symbol in the special figure game, is “big hit”, a definite decorative symbol that is a predetermined big hit combination is derived and displayed in the display area of the image display device 5. As an example, when the big hit type is “non-probability change” or “probability change”, the same on a predetermined effective line in the decorative symbol display areas 5L, 5C, and 5R of “left”, “middle”, and “right” By deciding and displaying the decorative symbols all together, it is only necessary to derive and display the finalized decorative symbol that is a jackpot combination. On the other hand, when the big hit type is “surprise”, a predetermined short-term opening chance is formed on a predetermined effective line in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R. When the decorative symbol to be displayed is stopped and displayed, a fixed decorative symbol that is a special display result may be derived and displayed. Further, when the big hit type is “surprise”, after the variable display mode of the decorative symbol becomes the reach mode, a fixed decorative symbol that is a predetermined reach combination may be derived and displayed. When the special figure display result is “small hit”, the decorative pattern constituting the short-term opening chance eye is stopped and displayed, so that the fixed decorative pattern that is the special display result is derived and displayed.
  When the special figure display result is “losing”, the variable display mode of the decorative pattern is not the reach mode, and the decorative pattern constituting the predetermined non-reach combination is stopped and displayed. There are cases in which a definite decorative symbol is derived and displayed. In addition, when the special figure display result is “losing”, after the variable display mode of the decorative pattern becomes the reach mode, the decorative pattern constituting the predetermined reach combination is stopped and displayed, so that the non-specific display The finalized decorative symbol that is the result may be derived and displayed.
  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described.
  In the main board 11, when power supply from a predetermined power supply board is started, the game control microcomputer 100 is activated, and the CPU 103 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 103 performs the necessary initial setting after setting the interrupt prohibition. In this initial setting, for example, the RAM 101 is cleared. Also, register setting of a CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (for example, 2 milliseconds), and the CPU 103 can periodically execute timer interrupt processing. When the initial setting is completed, an interrupt is permitted and then loop processing is started. In the game control main process, a process for returning the internal state of the pachinko gaming machine 1 to the state at the time of the previous power supply stop may be executed before entering the loop process.
  When the CPU 103 that has executed such a game control main process receives an interrupt request signal from the CTC and receives an interrupt request, the CPU 103 sets the interrupt disabled state and executes a predetermined game control timer interrupt process. The game control timer interrupt processing includes, for example, switch processing, main-side error processing, information output processing, gaming random number update processing, special symbol process processing, normal symbol process processing, command control processing, and the like in the pachinko gaming machine 1 Processing for controlling the progress of the process is included.
  The switch processing is processing for determining the state of detection signals input from various switches such as the gate switch 21, the first start port switch 22 </ b> A, the second start port switch 22 </ b> B, and the count switch 23 via the switch circuit 110. The main-side error process is a process of performing an abnormality diagnosis of the pachinko gaming machine 1 and generating a warning if necessary according to the diagnosis result. The information output process is a process for outputting data such as jackpot information, start-up information, probability variation information supplied to a hall management computer installed outside the pachinko gaming machine 1, for example. The game random number update process is a process for updating at least a part of a plurality of types of game random numbers used on the main board 11 side by software.
  As an example, the game random numbers used on the main board 11 side include a random number value MR1 for determining a special figure display result, a random value MR2 for determining a jackpot type, a random value MR3 for determining a variation pattern, There may be a random value MR4 for determining the figure display result. The random value MR1 for determining the special figure display result is determined whether the variable display result of the special symbol or the like in the special figure game is controlled as the big hit game state by setting the variable display result as the big hit, and the variable display result is set as the “small hit”. It is a random value used for determining whether to control to the small hit gaming state. The random number MR2 for determining the jackpot type is a jackpot type that is a variable display mode of the decorative symbol when the variable display result is “big hit”. It is a random value used to determine either. The random value MR3 for determining the variation pattern is a random value used to determine the variation pattern in the variable display of the special symbol or the decorative symbol as one of a plurality of patterns prepared in advance. The random value MR4 for determining the general-purpose display result is used to determine whether the variable display result in the general-purpose game by the normal symbol display 20 is “per-normal” or “unusual”. It is a random value.
  In the special symbol process included in the game control timer interrupt processing, the value of the special symbol process flag provided in the RAM 102 is updated according to the progress of the game in the pachinko gaming machine 1, and the first special symbol display device 4A. In addition, various processes are selected and executed in order to perform control of display operation in the second special symbol display device 4B and setting of opening / closing operation of the big prize opening in the special variable winning ball device 7 in a predetermined procedure. . The normal symbol process process controls the display operation (for example, turning on / off the segment LED) on the normal symbol display 20 to variably display the normal symbol, set the tilting operation of the movable wing piece in the normal variable winning ball apparatus 6B, and the like. It is a process that enables.
  The command control process is a process of transmitting a control command from the main board 11 to a sub-side control board such as the effect control board 12. As an example, in the command control process, the output control board 12 among the output ports included in the I / O 105 corresponds to the setting in the command transmission table specified by the value of the transmission command buffer provided in the RAM 102. After setting the control data in the output port for transmitting the effect control command, the predetermined control data is set in the output port of the effect control INT signal, and the effect control INT signal is turned on for a predetermined time and then turned off. Thus, it is possible to transmit the effect control command based on the setting in the command transmission table. After executing the command control process, after setting the interrupt enabled state, the game control timer interrupt process is terminated.
  FIG. 4 is a flowchart showing an example of the special symbol process. In this special symbol process, the CPU 103 first executes a start winning determination process (step S101). FIG. 5 is a flowchart showing an example of the start winning determination process executed in step S101.
  When the start winning determination process is started, the CPU 103 first determines the first start opening based on the detection signal from the first start opening switch 22A provided corresponding to the first start winning opening formed by the normal winning ball apparatus 6A. It is determined whether or not the switch 22A is on (step S201). At this time, if the first start port switch 22A is on (step S201; Yes), the first special figure holding memory number that is the holding memory number of the special figure game using the first special figure is a predetermined upper limit value. It is determined whether or not (for example, “4”) (step S202). At this time, the CPU 103 reads the first reserved memory number count value, which is the stored value of the first reserved memory number counter provided in a predetermined area of the RAM 102 (for example, the game control counter setting unit), thereby It is sufficient if the number of memories can be specified. When the first special figure reserved memory number is not the upper limit value in step S202 (step S202; No), the start port which is the stored value of the start port buffer provided in a predetermined area (for example, the game control buffer setting unit) of the RAM 102 The buffer value is set to “1” (step S203).
  When the first start-up switch 22A is OFF in step S201 (step S201; No), or when the first special figure reservation storage number reaches the upper limit value in step S202 (step S202; Yes), it is normal. It is determined whether or not the second start port switch 22B is on based on a detection signal from the second start port switch 22B provided corresponding to the second start winning port formed by the variable winning ball apparatus 6B ( Step S204). At this time, if the second start port switch 22B is ON (step S204; Yes), the second special figure holding memory number that is the holding memory number of the special figure game using the second special figure is a predetermined upper limit value. It is determined whether or not (for example, “4”) (step S205). At this time, the CPU 103 reads the second reserved memory number count value, which is the stored value of the second reserved memory number counter provided in a predetermined area of the RAM 102 (for example, the game control counter setting unit), thereby It is sufficient if the number of memories can be specified. When the second special figure reservation storage number is not the upper limit value in step S205 (step S205; No), the start port buffer value is set to “2” (step S206).
  After executing one of the processes in steps S203 and S206, the pending storage number count value corresponding to the start port buffer value is updated to be incremented by 1 (step S207). For example, when the starting port buffer value is “1”, the first reserved memory number count value is incremented by 1, while when the starting port buffer value is “2”, the second reserved memory number count value is incremented by one. Thus, the first reserved memory number count value is 1 when the game ball passes (enters) the first start winning opening and the first start condition corresponding to the special figure game using the first special figure is satisfied. Updated to increase (increment). Further, the second reserved memory number count value is 1 when the game ball passes (enters) the second start winning opening and the second start condition corresponding to the special figure game using the second special figure is satisfied. Updated to increase (increment). At this time, the total pending storage number count value, which is the stored value of the total pending storage number counter provided in a predetermined area (for example, the game control counter setting unit) of the RAM 102, is updated to add 1 (step S208).
  After executing the process of step S208, the CPU 103 extracts a predetermined game random number corresponding to the occurrence of the start winning (step S209). As an example, in the process of step S209, the random number circuit 104 or random data provided by a random counter or the like provided in a predetermined area (for example, a game control counter setting unit) of the RAM 102 is used for determining the special figure display result determination. Numerical data indicating the numerical value MR1, the random value MR2 for determining the jackpot type, and the random value MR3 for determining the variation pattern are extracted. The numerical data indicating each random value extracted in this way is stored as reserved data by being set at the head of the empty entry in the special figure storage unit corresponding to the start port buffer value (step S210). For example, when the start port buffer value is “1”, the hold data is set in the first special figure hold storage unit as shown in FIG. On the other hand, when the start port buffer value is “2”, the hold data is set in the second special figure hold storage unit as shown in FIG. The numerical data indicating the random value MR3 for determining the variation pattern is not limited to those extracted when the game ball passes through the first start winning opening and the second starting winning opening, and the first special figure and the first figure It may be extracted when a special figure game using two special figures is started.
  The first special figure holding storage unit shown in FIG. 6A has a special game (first game) that has not yet started even though the game ball has passed (entered) through the first start winning opening formed by the normal winning ball device 6A. The holding data of the special figure game using the first special figure in the special symbol display device 4A is stored. As an example, the first special figure reservation storage unit 151A associates the reservation number with the winning order (game ball detection order) to the first start winning opening, and sets the first start condition in the passage (entrance) of the game ball. The reserved data includes the random number value MR1 for determining the special figure display result, the random value MR2 for determining the jackpot type, the random number value MR3 for determining the variation pattern, etc. extracted from the random number circuit 104 by the CPU 103 based on the establishment. Until the number reaches a predetermined upper limit (for example, “4”). The hold data stored in the first special figure holding storage unit 151A in this way indicates that the execution of the special figure game using the first special figure is being held, and the variable display result (special figure display) in this special figure game. Based on the result, the stored storage information can determine whether or not a predetermined game value is given.
  The second special figure storage unit 151B shown in FIG. 6 (B) is a special figure game (not yet started) even though the game ball has passed (entered) through the second start winning opening formed by the normally variable winning ball apparatus 6B. The holding data of the special figure game using the second special figure in the second special symbol display device 4B is stored. As an example, the second special figure holding storage unit 151B associates with the holding number in the winning order (game ball detection order) to the second starting winning opening, and sets the second starting condition in the passage (entrance) of the game ball. The reserved data includes the random number value MR1 for determining the special figure display result, the random value MR2 for determining the jackpot type, the random number value MR3 for determining the variation pattern, etc. extracted from the random number circuit 104 by the CPU 103 based on the establishment. Until the number reaches a predetermined upper limit value (for example, “4”). The hold data stored in the second special figure storage unit 151B in this way indicates that the execution of the special figure game using the second special figure is being held, and the variable display result (special figure display) in this special figure game. Based on the result, the stored storage information can determine whether or not a predetermined game value is given.
  Subsequent to the process of step S210, command transmission setting at the time of start winning is performed (step S211). For example, when the start port buffer value is “1”, a setting for transmitting a first start port winning designation command to the effect control board 12 is performed. On the other hand, when the starting port buffer value is “2”, a setting for transmitting the second starting port winning designation command to the effect control board 12 is performed. The first start opening winning designation command is an effect control command for designating that the first starting condition is established when the game ball passes (enters) the first start winning opening. The second start opening prize designation command is an effect control command that designates that the second start condition is established by the game ball passing (entering) the second start winning opening. In addition, transmission setting of a reserved memory number notification command for notifying the production control board 12 of the total reserved memory number may be performed. The start opening prize designation command and the reserved memory number notification command set in this way are transmitted from the main board 11 to the effect control board 12 by executing the command control process after the special symbol process process is completed, for example. The
  After executing the process of step S211, it is determined whether the start port buffer value is “1” or “2” (step S212). At this time, if the start port buffer value is “1” (step S212; “1”), the start port buffer is cleared and the stored value is initialized to “0” (step S213), and then step S204. Proceed to the process. On the other hand, when the starting port buffer value is “2” (step S212; “2”), the starting port buffer is cleared and its stored value is initialized to “0” (step S214). The start winning determination process is terminated.
  After executing the start winning determination process in step S101 shown in FIG. Select one of these processes and execute it.
  The special symbol normal process in step S110 is executed when the value of the special symbol process flag is “0”. In this special symbol normal process, the first special symbol display device 4A and the second special symbol are based on the presence / absence of reserved data stored in the first special symbol reservation storage unit 151A and the second special diagram reservation storage unit 151B. It is determined whether or not to start the special game using the display device 4B. In the special symbol normal process, whether or not the variable symbol display result of the special symbol or the decorative symbol is set to “big hit” or “small hit” based on the numerical data indicating the random value MR1 for determining the special symbol display result. It is determined (predetermined) before the variable display result is derived and displayed. Further, in the special symbol normal process, in response to the variable display result of the special symbol in the special symbol game, the confirmed special symbol (the big hit symbol or the like in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B). Either a small hit symbol or a lost symbol) is set. In the special symbol normal process, the value of the special symbol process flag is updated to “1” when the variable display result of the special symbol or the decorative symbol is determined in advance.
  The variation pattern setting process of step S111 is executed when the value of the special figure process flag is “1”. This variation pattern setting process includes a process for determining a variation pattern as one of a plurality of types based on a result of a prior decision as to whether or not the variable display result is “big hit” or “small hit”. ing. The variable display time for special symbols and decorative symbols is set in advance corresponding to the variation pattern. Therefore, by determining the variation pattern in the variation pattern setting process, the variable display time from the start of variable display of the special symbol to the deriving of the definite special symbol resulting in the variable display result is determined. In addition, the variation pattern setting process may include a process of determining whether or not the variable display mode of the decorative symbol is “reach” when the variable display result is “losing”. Alternatively, even if it is determined whether or not the variable display mode of the decorative symbol is set to “reach” by determining the fluctuation pattern when the variable display result is “lost” in the fluctuation pattern setting process at a predetermined ratio. Good. Furthermore, the variation pattern setting process may include a process of performing setting for starting the variation of the special symbol in the first special symbol display device 4A or the second special symbol display device 4B. When the variation pattern setting process is executed, the value of the special figure process flag is updated to “2”.
  The special symbol variation process in step S112 is executed when the value of the special symbol process flag is “2”. This special symbol variation process includes a process for setting the special symbol to be varied in the first special symbol display device 4A and the second special symbol display device 4B, and an elapsed time after the special symbol starts to vary. It includes processing to measure When the elapsed time since the start of the special symbol variation reaches the special symbol variation time, the value of the special symbol process flag is updated to “3”.
  The special symbol stop process in step S113 is executed when the value of the special symbol process flag is “3”. In the special symbol stop process, the first special symbol display device 4A or the second special symbol display device 4B stops the change of the special symbol, and the fixed special symbol which is the variable symbol display result is stopped and displayed. A process for setting is included. Then, it is determined whether or not a big hit flag or a small hit flag provided in a predetermined area (for example, a game control flag setting unit) of the RAM 102 is turned on. When the big hit flag is ON, the transmission setting of the hit start designation command for designating the start of the big hit gaming state based on the special figure display result being “big hit” is set, and the value of the special figure process flag is set to “ Update to 4 ". When the small hit flag is on, the transmission setting of the hit start designation command for designating the start of the small hit gaming state based on the fact that the special figure display result is “small hit” is set, and the special figure process flag is set. Update the value to “8”. When the big hit flag or the small hit flag is off, the value of the special figure process flag is updated to “0”.
  The big hit release pre-processing in step S114 is executed when the value of the special figure process flag is “4”. The pre-opening process for the big hit is based on the fact that the variable display result is “big hit”, etc., and the process for starting the execution of the round game in the big hit gaming state and setting the winning prize opening to the open state, etc. It is included. In this process, for example, the upper limit of the period during which the big winning opening is opened may be set according to whether the big hit type is “non-probability change”, “probability change”, or “surprise change”. As an example, the normal opening round is executed by setting the upper limit of the period during which the big winning opening is opened to “29 seconds” corresponding to “non-probability change” or “probability change” for the big hit type. do it. On the other hand, the short-term opening round may be executed by setting the upper limit of the period during which the big winning opening is in the open state to “0.1 seconds” corresponding to the big hit type “surprise”. When the big hit release pre-processing is executed, the value of the special figure process flag is updated to “5”.
  The big hit release processing in step S115 is executed when the value of the special figure process flag is "5". The big hit opening process includes a process for measuring an elapsed time after the big winning opening is opened, a number of game balls detected by the measured elapsed time and the count switch 23, and the like. The process etc. which determine whether it became the timing which returns to a closed state from an open state are included. When the special winning opening is returned to the closed state, the value of the special figure process flag is updated to “6”.
  The big hit release post-processing in step S116 is executed when the value of the special figure process flag is “6”. In this post-hit opening process, a process for determining whether or not the number of executions of the round game in which the big winning opening is in an open state has reached a predetermined upper limit number, or the next round game when the upper limit number has not been reached. Processing that waits until the start is included. When the next round game is started, the value of the special figure process flag is updated to “4”, while when the number of executions of the round game reaches the upper limit number, the value of the special figure process flag is “7”. Is updated.
  The big hit end process in step S117 is executed when the value of the special figure process flag is “7”. In the jackpot end process, a waiting time corresponding to a period in which an ending effect as an effect operation for notifying the end of the jackpot game state is executed by an effect device such as the image display device 5, the speakers 8L and 8R, the game effect lamp 9 or the like. Processing that waits until time elapses, processing that performs various settings for controlling to the probability variation state and the time-short state corresponding to success or failure of the probability variation control condition, and the like are included. Then, when the setting for controlling to the probability change state or the time reduction state is performed, the value of the special figure process flag is updated to “0”.
  The small hit pre-release process in step S118 is executed when the value of the special figure process flag is “8”. The pre-opening process for small hits includes a process for setting the big winning opening to be open in the small hit gaming state based on the fact that the variable display result is “small hit”. . As an example, just as when the variable display result is “big hit” and the big hit type is “surprise”, the upper limit of the period during which the big prize opening is in the open state is set to “0.1 second”. It is only necessary to set the winning game state. At this time, the value of the special figure process flag is updated to “9”.
  The small hit releasing process in step S119 is executed when the value of the special figure process flag is “9”. In the small hit opening process, the process for measuring the elapsed time since the big prize opening is in the open state, and the timing for returning the big prize opening from the open state to the closed state based on the measured elapsed time, etc. The process etc. which determine whether or not were included are included. And when returning the grand prize opening to the closed state, until the number of times of opening has reached a predetermined upper limit number of times, or when the upper limit number of times has not been reached, Waiting processing or the like is executed. When the number of times that the special winning opening is opened reaches the upper limit, the value of the special figure process flag is updated to “10”.
  The small hit end process in step S120 is executed when the value of the special figure process flag is “10”. In this small hit end process, there is a waiting time corresponding to a period during which the presentation operation for informing the end of the small hit gaming state is executed by the presentation device such as the image display device 5, the speakers 8L and 8R, the game effect lamp 9 or the like. Processing that waits until the time has passed is included. Here, when the small hit gaming state is finished, the state of the pachinko gaming machine 1 before the small hit gaming state is continued without changing the state of the probability change flag and the short time flag. When the waiting time at the end of the small hit gaming state has elapsed, the value of the special figure process flag is updated to “0”.
  FIG. 7 is a flowchart showing an example of the process executed in step S110 of FIG. 4 as the special symbol normal process. In the special symbol normal process shown in FIG. 7, the CPU 103 first determines whether or not the second special figure holding storage number is “0” (step S231). The second special figure reserved memory number is the reserved memory number of the special figure game using the second special figure by the second special symbol display device 4B. The CPU 103 only has to read the second reserved memory number count value and determine whether or not the read value is “0”.
  When the second special figure reservation storage number is other than “0” in step S231 (step S231; No), the second special figure reservation storage unit 151B stores the correspondence corresponding to the reservation number “1”. As data, numerical data indicating the random number value MR1 for determining the special figure display result, the random value MR2 for determining the big hit type, and the random value MR3 for determining the variation pattern are read out (step S232). The numerical data read at this time may be temporarily stored, for example, in a random number buffer for variation.
  Subsequent to the processing of step S232, for example, by subtracting and updating the second reserved memory number count value by 1, etc., the second special figure reserved memory number is updated by 1 and the second special figure reserved memory is also updated. The hold data indicating the random number values MR1 to MR3 stored in the entry lower than the hold number “1” (for example, the entry corresponding to the hold numbers “2” to “4”) is shifted upward by one entry in the unit 151B. (Step S233). Further, in the process of step S233, the total pending storage number count value may be updated to be subtracted by one. At this time, the fluctuation special figure designation buffer value which is the stored value of the fluctuation special figure designation buffer is updated to “2” (step S234).
  When the second special figure reserved memory number is “0” in step S231 (step S231; Yes), it is determined whether or not the first special figure reserved memory number is “0” (step S235). The first special figure reserved memory number is the reserved memory number of the special figure game using the first special figure by the first special symbol display device 4A. The CPU 103 only has to read the first reserved storage number count value and determine whether or not the read value is “0”. Thus, the process of step S235 is executed when it is determined in step S231 that the second special figure reserved memory number is “0”, and the first special figure reserved memory number is “0”. It is determined whether or not. Thereby, execution of the special figure game using the second special figure is started in preference to the special figure game using the first special figure.
  When the first special figure reservation storage number is other than “0” in step S235 (step S235; No), the first special figure reservation storage unit 151A stores the storage corresponding to the reservation number “1”. As the data, numerical data indicating the random number value MR1 for determining the special figure display result, the random value MR2 for determining the jackpot type, and the random value MR3 for determining the variation pattern are read out (step S236). The numerical data read at this time may be temporarily stored, for example, in a random number buffer for variation.
  Subsequent to the process of step S236, for example, by updating the first reserved memory number count value by subtracting 1 and updating the first special figure reserved memory number, the first special figure reserved memory is updated. The hold data indicating the random number values MR1 to MR3 stored in the entry lower than the hold number “1” (for example, the entries corresponding to the hold numbers “2” to “4”) in the unit 151A is shifted upward by one entry. (Step S237). Further, in the process of step S237, the total pending storage number count value may be updated by one. At this time, the variable special figure designation buffer value is updated to “1” (step S238).
  After executing one of the processes of steps S234 and S238, the special figure display result, which is the variable symbol display result, is determined as one of “big hit”, “small hit”, and “losing” (step S239). ). As an example, in the process of step S239, a special figure display result determination table prepared by storing in a predetermined area of the ROM 101 in advance is selected and set as a use table for determining the special figure display result. In the special figure display result determination table, the special figure display result determination is performed depending on whether the fluctuation special figure is the first special figure or the second special figure, or whether the fluctuation special state is in which the probability variation control is performed. A numerical value (decision value) to be compared with the random number value MR1 may be assigned to the determination result of whether the special figure display result is “big hit”, “small hit”, or “losing”. The variation special figure is a special symbol that is variably displayed in the special figure game in which the start condition is satisfied, and can be specified in correspondence with the variation special figure designation buffer value. That is, when the fluctuation special figure designation buffer value is “1”, the fluctuation special figure becomes the first special figure. On the other hand, when the fluctuation special figure designation buffer value is “2”, the fluctuation special figure becomes the second special figure. The CPU 103 may determine the special figure display result by referring to the special figure display result determination table based on the numerical data indicating the random number value MR1 for determining the special figure display result read from the variation random number buffer.
  FIG. 8A shows an example of determining the special figure display result by the process of step S239. In this determination example, the determination ratio for determining whether or not the special figure display result is “big hit” is varied depending on the presence or absence of probability variation control in the probability variation state. More specifically, when probability variation control is performed in the probability variation state, the special figure display result is determined to be “big hit” at a higher rate than when probability variation control is not performed in the normal state or in the short time state. The Therefore, in the probability variation state in which the probability variation control is performed, the special figure display result is more likely to be a “hit” and more likely to be in the big hit gaming state than when the probability variation control is not performed in the normal state or the short time state. In the determination example shown in FIG. 8A, when the variation special chart is the first special chart, the special figure display result is determined as “small hit” at a predetermined ratio. On the other hand, when the fluctuation special figure is the second special figure, the special figure display result is not determined to be “small hit”.
  Thereafter, it is determined whether or not the special figure display result determined in step S239 is “big hit” (step S240). When the special figure display result is determined to be “big hit” (step S240; Yes), the big hit flag provided in a predetermined area (for example, the game control flag setting unit) of the RAM 102 is set to the on state (step S241). . Further, the big hit type is determined to be one of a plurality of types (step S242). As an example, in the process of step S242, a jackpot type determination table prepared by storing in a predetermined area of the ROM 101 in advance is selected and set in a use table for determining the jackpot type. In the jackpot type determination table, the numerical value (determination value) compared with the random number MR2 for determining the jackpot type is the jackpot type depending on whether the variation special chart is the first special chart or the second special chart. It is only necessary to be assigned to the determination result as to which of a plurality of types. The CPU 103 may determine the jackpot type by referring to the jackpot type determination table based on the numerical data indicating the jackpot type determination random value MR2 read from the variation random number buffer.
  FIG. 8B shows an example of determining the jackpot type by the process of step S242. In this determination example, the determination ratio of the jackpot type is varied depending on whether the variation special chart is the first special chart or the second special chart. More specifically, when the variation special chart is the first special chart, the big hit type is determined to be “surprise” at a predetermined rate. On the other hand, when the variation special chart is the second special chart, the big hit type is not determined to be “surprise”. That is, the big hit type is determined to be “surprise” only when the variation special chart is the first special figure. In this manner, different jackpot types may be determined according to special symbols variably displayed in the special figure game. Further, the ratio at which the big hit type is determined to be “probable change” is higher when the fluctuation special chart is the second special figure than when the fluctuation special figure is the first special figure. Thus, the predetermined jackpot type may be determined at a different rate depending on the special symbol variably displayed in the special game.
  After executing the process of step S242, the big hit type is stored (step S243). The CPU 103 may store the jackpot type by storing data indicating the determination result of the jackpot type in a jackpot type buffer provided in a predetermined area of the RAM 102 (for example, a game control buffer setting unit).
  When the special figure display result is not “big hit” in step S240 (step S240; No), it is determined whether or not the special figure display result is “small hit” (step S244). At this time, when the special figure display result is “small hit” (step S244; Yes), the small hit flag provided in a predetermined area (for example, the game control flag setting unit) of the RAM 102 is set to an on state ( Step S245).
  When the special figure display result is not “small hit” in step S244 (step S244; No), or after executing any of the processes of steps S243 and S245, the special symbol variable display result in the special figure game is displayed. The determined special symbol is determined (step S246). As an example, when it is determined in steps S240 and S244 that the special figure display result is not “big hit” or “small hit”, a special symbol predetermined as a lost symbol is determined as a confirmed special symbol. On the other hand, if it is determined in step S240 that the special figure display result is “big hit”, any of the special symbols predetermined as a plurality of types of big hit symbols is determined according to the determination result of the big hit type in step S242. Can be determined as a confirmed special symbol. If it is determined in step S244 that the special figure display result is “small hit”, the special symbol predetermined as the small hit symbol may be determined as the confirmed special symbol.
  After executing the process of step S246, the value of the special figure process flag is updated to “1” (step S247), and the special symbol normal process is terminated. When the value of the special figure process flag is updated to “1” in step S247, when the next timer interrupt occurs, the variation pattern setting process in step S111 shown in FIG. 4 is executed.
  In step S235, when the number of reserved figures stored in the special figure game using the first special figure is “0” (step S235; Yes), after performing a predetermined demonstration display setting (step S248), the special symbol is set. Normal processing ends. In this demonstration display setting, for example, an effect control command (customer waiting demo designation command) for designating a demonstration display (demonstration screen display) by displaying a predetermined effect image on the image display device 5 is effect control from the main board 11. It is determined whether or not transmission to the substrate 12 has been completed. At this time, if the transmission has been completed, the demonstration display setting is ended as it is. On the other hand, if it has not been transmitted, the setting for transmitting the customer waiting demonstration designation command is performed, and then the demonstration display setting is terminated.
  FIG. 9 is a flowchart illustrating an example of a process executed in step S111 of FIG. 4 as the variation pattern setting process. In the variation pattern setting process shown in FIG. 9, the CPU 103 first determines whether or not the big hit flag is on (step S261). If the big hit flag is ON (step S261; Yes), the variation pattern corresponding to the big hit when the special figure display result is “big hit” is determined (step S262).
  If the big hit flag is off in step S261, it is determined whether or not the small hit flag is on (step S263). If the small hit flag is ON (step S263; Yes), the variation pattern corresponding to the small hit when the special figure display result is “small hit” is determined (step S264). On the other hand, when the small hit flag is off (step S263; No), the variation pattern corresponding to the time of loss when the special figure display result is “lost” is determined (step S265).
  After executing any of the processes of steps S262, S264, and S265, a special figure variation time that is a variable symbol display time according to the variation pattern determination result is set (step S266). The special figure change time, which is the variable display time of the special symbol, is the time required from the start of the change of the special symbol in the special figure game until the fixed special symbol that becomes the variable display result (special display result) is derived and displayed. It is. Following the process of step S266, a special game using the first special figure in the first special symbol display device 4A and a special game using the second special figure in the second special symbol display device 4B are started. The setting for starting the variation of the special symbol is performed so as to start one of the special symbol games for which the condition is satisfied (step S267). As an example, if the variable special symbol designation buffer value is “1”, a setting for transmitting a drive signal for updating the display of the first special symbol in the first special symbol display device 4A is performed. On the other hand, if the variable special symbol designation buffer value is “2”, a setting for transmitting a drive signal for updating the display of the second special symbol in the second special symbol display device 4B is performed.
  After executing the process of step S267, command transmission setting is performed at the start of the special symbol fluctuation (step S268). For example, when the variation special figure designation buffer value is “1”, the CPU 103 sends a first variation start command, a variation pattern designation command, a variable display result notification command, a first variation from the main board 11 to the effect control board 12. In order to sequentially transmit the pending storage number notification command, the storage address (first address) in the ROM 101 of the first variation start command table prepared in advance is designated. On the other hand, when the variation special figure designation buffer value is “2”, the CPU 103 sends the second variation start command, the variation pattern designation command, the variable display result notification command, the second variation from the main board 11 to the effect control board 12. In order to sequentially transmit the pending storage number notification command, the storage address in the ROM 101 of the second variation start command table prepared in advance is designated.
  The first variation start command and the second variation start command use the variation start in the special symbol game using the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B. This is an effect control command for designating the start of fluctuation in the special figure game. The variation pattern designation command is variably displayed in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R in the image display device 5 in response to the variable display of the special symbols in the special symbol game. This is an effect control command for designating a variation pattern such as a decorative design. The variable display result notification command is an effect control command for designating a variable display result such as a special symbol or a decorative symbol. The first reserved memory number notification command and the second reserved memory number notification command are effect control commands for notifying the first special figure reserved memory number and the second special figure reserved memory number.
  After executing the process of step S268, the value of the special figure process flag is updated to “2” (step S269), and the variation pattern setting process is terminated. When the value of the special figure process flag is updated to “2” in step S269, when the next timer interruption occurs, the special symbol variation process in step S112 shown in FIG. 4 is executed.
  FIG. 10 is a flowchart showing an example of the process executed in step S113 of FIG. 4 as the special symbol stop process. In the special symbol stop process shown in FIG. 10, the CPU 103 first determines whether the big hit flag is on or off (step S281). At this time, if the big hit flag is on (step S281; Yes), the big hit start production waiting time is set (step S282). For example, in the process of step S282, a timer initial value determined in advance corresponding to the jackpot start time production waiting time may be set in the game control process timer provided in the game control timer setting unit 593. Subsequently, a setting for transmitting a jackpot start designation command from the main board 11 to the effect control board 12 is performed (step S283).
  After executing the processing of step S283, the big hit flag is cleared and turned off (step S288). Also, in response to the special figure display result being “big hit”, settings are made to end the probability variation control and the time reduction control (step S289). For example, in the process of step S289, the probability variation flag and the time reduction flag are cleared and turned off. Further, if the time reduction count value is a value other than “0”, the time reduction count counter may be cleared and the count value may be initialized to “0”. Thereafter, the special symbol process flag value is updated to “4”, which is a value corresponding to the big hit release pre-processing (step S290), and the special symbol stop processing is terminated.
  When the big hit flag is off in step S281 (step S281; No), it is determined whether or not the small hit flag is on (step S291). When the small hit flag is on (step S291; Yes), a small hit start production waiting time is set (step S292). For example, in the process of step S292, a timer initial value determined in advance corresponding to the small hitting start time production waiting time may be set in the game control process timer. Subsequently, a setting for transmitting a small hitting start designation command from the main board 11 to the effect control board 12 is performed (step S293). Further, the small hit flag is cleared and turned off (step S294). Thereafter, the value of the special figure process flag is updated to “8” which is a value corresponding to the small hit release pre-processing (step S295).
  When the small hit flag is OFF in step S291 (step S292; No), the value of the special figure process flag is initialized to “0” (step S296). After executing one of the processes in steps S295 and S296, it is determined whether or not the probability variation control or the time-shortening control is to be ended (step S297). For example, in the process of step S297, it is determined whether or not the time reduction count value is “0”. Then, when the updated time count count value becomes “0”, it may be determined to end the time control. At this time, if it is determined that the time reduction control is to be ended, a setting for ending the time reduction control is performed, for example, by clearing the time reduction flag to turn it off. Further, the time variation control may be terminated and the probability variation control may be terminated. Alternatively, during the probability variation control in which the probability variation control is being performed, the time-shortening control may be continuously performed until the special figure display result becomes “big hit”. In addition to the determination as to whether or not the time-shortening control is ended, the determination as to whether or not the probability variation control is ended may be performed.
  FIG. 11 is a flowchart showing an example of the process executed in step S117 of FIG. 4 as the big hit end process. In the jackpot end process shown in FIG. 11, the CPU 103 first determines whether or not the big hit end presentation waiting time has elapsed (step S <b> 311). As an example, in the post-hit release post-processing in step S116 of FIG. 4, when the value of the special figure process flag is updated to “7”, a timer initial value determined in advance corresponding to the big hit end presentation waiting time is Set to the control process timer. In this case, in the process of step S311, for example, the game control process timer value is updated by subtracting 1 or the like, and the updated game control process timer value matches a predetermined waiting time elapsed determination value (for example, “0” or the like). Whether or not the big hit end production waiting time has elapsed may be determined according to whether or not the game has been done. If the big hit end presentation waiting time has not elapsed in step S311 (step S311; No), the big hit end processing is ended as it is.
  When the big hit end production waiting time has elapsed in step S311 (step S311; Yes), settings for starting the time reduction control are performed (step S312). For example, the CPU 103 sets the time reduction flag to the ON state, and sets a predetermined count initial value (for example, “100”) corresponding to the upper limit value of the special figure game that can be executed during the time reduction control to the time reduction counter. Set to.
  After executing the processing of step S312, the big hit type buffer value is read (step S314), and it is specified whether the big hit type is "non-probable change", "probability change", or "surprise change". At this time, it is determined whether or not the jackpot type identified by the process of step S314 is “non-probable change” (step S317). When it is determined that the big hit type is not “non-probable change” (step S317; No), setting for starting the probability change control is performed (step S318). For example, the CPU 103 sets the probability variation flag to the on state.
  When it is determined in step S317 that the big hit type is “non-probable change” (step S317; Yes), after executing the process of step S318, the special figure process flag value is initialized to “0” ( Step S319), the big hit end processing is ended.
  Next, the operation in the effect control board 12 will be described.
  In the effect control board 12, when the supply of the power supply voltage is received from the power supply board or the like, the effect control CPU 120 is activated to execute a predetermined effect control main process. When the production control main process is started, the production control CPU 120 first executes a predetermined initialization process, clears the RAM 122, sets various initial values, and CTC (counter / timer mounted on the production control board 12). Circuit) register setting, etc. Thereafter, it is determined whether or not the timer interrupt flag is on. The timer interrupt flag is set to the ON state every time a predetermined time (for example, 2 milliseconds) elapses based on, for example, the CTC register setting. At this time, if the timer interrupt flag is off, the process waits.
  On the side of the effect control board 12, an interrupt for receiving an effect control command from the main board 11 is generated separately from the timer interrupt that occurs every time a predetermined time elapses. This interruption is generated when, for example, an effect control INT signal from the main board 11 is turned on. When an interruption due to the turn-on of the effect control INT signal occurs, the effect control CPU 120 automatically sets the interrupt prohibition, but if a CPU that does not automatically enter the interrupt disable state is used, the interrupt is interrupted. It is desirable to issue a prohibition instruction (DI instruction). The effect control CPU 120 executes, for example, a predetermined command reception interrupt process in response to an interrupt when the effect control INT signal is turned on. In this command reception interrupt process, a control signal that becomes an effect control command from a predetermined input port that receives a control signal transmitted from the main board 11 via the relay board 15 among the input ports included in the I / O 125. Capture. The effect control command captured at this time is stored in an effect control command reception buffer provided in the RAM 122, for example. Thereafter, the effect control CPU 120 ends the command reception interrupt processing after setting the interrupt permission.
  If the timer interrupt flag is on, the timer interrupt flag is cleared and turned off, and command analysis processing is executed. In the command analysis processing, for example, after reading various effect control commands transmitted from the game control microcomputer 100 of the main board 11 and stored in the effect control command reception buffer, the read effect control commands are used. Corresponding settings and controls are performed.
  After executing the command analysis process, the effect control process is executed. In the effect control process, for example, an effect image display operation in the display area of the image display device 5, an audio output operation from the speakers 8L and 8R, a lighting operation in the light emitter such as the game effect lamp 9 and the decoration LED, and the movable effect member 60 The control content of the rendering operation using various rendering devices such as the predetermined motion (for example, swinging or moving) is determined, determined, or set according to the rendering control command transmitted from the main board 11 or the like.
  Subsequent to the effect control process, an effect random number update process is performed, and numerical data indicating the effect random numbers counted by the random counter in the RAM 122 is updated by software as various random values used for effect control.
  FIG. 12 is a flowchart illustrating an example of the effect control process. In the effect control process shown in FIG. 12, the effect control CPU 120 first determines whether or not the sub-side time reduction flag is on (step S161). At this time, if the sub-side time reduction flag is on (step S161; Yes), the setting for starting the first right-hand instruction notification and the second right-hand instruction notification is performed (step S162), and the first instruction notification is performed. The flag is set to an on state (step S163). As an example, in the process of step S162, first right-handed instruction notification and second right-hand notification are performed according to presentation control execution data (for example, display control data, voice control data, lamp control data, etc.) read from the presentation control pattern. In order to execute the hit instruction notification, various commands may be generated and transmitted to the display control unit 123, the voice control board 13, and the like. More specifically, as shown in FIG. 3, in response to the first right-handed instruction notification, a message with characters such as “Please turn right!” Or an effect image (first right-handed instruction) (Notification image) 51 is generated by generating a display control command for display and transmitting it to the display control unit 123, or by creating a sound effect signal for outputting a sound such as “Right-handed!” Or transmitted to the control board 13. Further, in response to the second right-handed instruction notification, a display control command for displaying an effect image (second right-handed instruction notification image) 52 that shows only a right-pointing arrow smaller and thinner than the first right-handed instruction notification. It is created and transmitted to the display control unit 123. In response to the display control command transmitted from the effect control CPU 120 of the effect control board 12 by the processing of step S162, the display control unit 123 generates a predetermined video signal and supplies it to the image display device 5, or In response to the voice control command, the voice control board 13 generates a predetermined sound effect signal and supplies it to the speakers 8L and 8R, thereby informing the player that the game ball should be launched into the right game area 2B. The second right handing instruction notification and the second right handing instruction notification are performed.
  When the sub-side time reduction flag is off in step S161 (step S161; No), after executing the process of step S163, an effect process flag provided in a predetermined area (for example, an effect control flag setting unit) of the RAM 122. Depending on the value, one of the following processes in steps S170 to S177 is selected and executed.
  The variable display start waiting process in step S170 is a process executed when the value of the effect process flag is “0”. This variable display start waiting process determines whether or not to start variable display of decorative symbols on the image display device 5 based on whether or not the first variation start command or the second variation start command is received from the main board 11. The process etc. which determine are included.
  The variable display start setting process in step S171 is a process executed when the value of the effect process flag is “1”. This variable display start setting process corresponds to the start of variable display of special symbols in the special symbol game by the first special symbol display device 4A and the second special symbol display device 4B, and the decorative symbols in the image display device 5 In order to perform various display operations and other various presentation operations, it includes a process of determining a definite decorative pattern and various presentation control patterns according to the variation pattern of the special symbol, the type of display result, and the like.
  The variable display effect process in step S172 is a process executed when the value of the effect process flag is “2”. In the effect processing during variable display, the effect control CPU 120 performs various control data from the effect control pattern corresponding to the timer value in the effect control process timer provided in a predetermined area of the RAM 122 (for example, the effect control timer setting unit). Are read out, and various effect controls are performed during the variable display of decorative symbols. After performing such effect control, for example, an end code indicating the end of variable display of the decorative symbol is read from the special symbol variation effect control pattern, or a symbol confirmation command transmitted from the main board 11 is received. Corresponding to the above, the final decorative symbol as the final stop symbol that is the variable display result of the decorative symbol is displayed in a completely stopped manner. When the finalized decorative symbol is displayed as a complete stop, the value of the effect process flag is updated to “3”.
  The special figure waiting process in step S173 is a process executed when the value of the effect process flag is “3”. In this special figure waiting process, the effect control CPU 120 determines whether or not a hit start designation command transmitted from the main board 11 has been received. When the hit start specifying command is received and the hit start specifying command specifies the start of the big hit gaming state, the value of the effect process flag is “6” corresponding to the big hit effect processing. Update to On the other hand, when the hit start designation command is received and the hit start designation command designates the start of the small hit gaming state, the value of the production process flag is a value corresponding to the small hit medium production process. To “4”. When the production control process timer times out without receiving a hit start designation command, it is determined that the special figure display result in the special figure game is “lost”, and the value of the production process flag is the initial value. Update to “0”.
  The small hitting effect process in step S174 is a process executed when the value of the effect control process flag is “4”. In this small hit effect processing, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the effect content in the small hit gaming state, and displays an effect image based on the set content on the display screen of the image display device 5. The sound and sound effects are output from the speakers 8L and 8R by outputting a command (sound effect signal) to the sound control board 13, and the game effect lamp 9 is output by outputting a command (lighting signal) to the lamp control board 14. Various effect control in the small hit gaming state such as lighting / extinguishing / flashing the decoration LED is executed. In the small hit effect processing, for example, the value of the effect process flag is updated to “5”, which is a value corresponding to the small hit end effect, in response to receiving a hit end designation command from the main board 11, for example. .
  The small hit end effect process in step S175 is a process executed when the value of the effect control process flag is “5”. In this small hit end effect process, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the end of the small hit gaming state, etc., and displays an effect image based on the set content on the display screen of the image display device 5. The sound and sound effects are output from the speakers 8L and 8R by outputting a command (sound effect signal) to the sound control board 13, and the game effect lamp 9 is output by outputting a command (lighting signal) to the lamp control board 14. And various effect controls at the end of the small hit gaming state, such as turning on / off / flashing the decorative LED. Thereafter, the value of the effect process flag is updated to “0” which is an initial value.
  The big hit effect process in step S176 is a process executed when the value of the effect process flag is “6”. In this jackpot effect processing, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the effect content in the jackpot gaming state, and displays an effect image based on the set content on the display screen of the image display device 5. In addition, a sound or sound effect is output from the speakers 8L and 8R by outputting a command (sound effect signal) to the sound control board 13, and a game effect lamp 9 or a decoration is output by outputting a command (electric signal) to the lamp control board 14. Various effect control in the big hit gaming state such as lighting / extinguishing / flashing the LED for the game is executed. In the big hit effect processing, for example, in response to receiving a hit end designation command from the main board 11, the value of the effect control process flag is updated to “7” which is a value corresponding to the ending effect processing.
  The ending effect process in step S177 is a process executed when the value of the effect process flag is “7”. In this ending effect process, the effect control CPU 120 sets an effect control pattern or the like corresponding to, for example, the end of the big hit gaming state, and displays an effect image based on the set content on the display screen of the image display device 5. The sound and sound effects are output from the speakers 8L and 8R by outputting a command (sound effect signal) to the sound control board 13, and the game effect lamp 9 and decoration are output by outputting the command (electric signal) to the lamp control board 14 Various effect controls such as turning on / off / flashing the LED are executed at the end of the big hit gaming state.
  FIG. 13 is a flowchart showing an example of processing executed in step S170 of FIG. 12 as variable display start waiting processing. In the variable display start waiting process shown in FIG. 13, the CPU 120A first checks whether or not the change start command reception flag based on the first change start command or the second change start command received in the command analysis process is set ( Step S810). If the first variation start command reception flag or the second variation start command reception flag is not set (step S810; No), it is determined whether the power saving control flag is on (step S811). Here, the power saving control in-progress flag is set to an on state by executing the process of step S821 or S824 described later, while being cleared to an off state by executing the process of step S827. .
  If the power saving control in-progress flag is off in step S811 (step S811; No), it is determined whether the demo display in-progress flag is on (step S812). Here, the demonstration display flag is set to an on state by executing a process in step S815 to be described later, while being cleared to an off state by executing a process in step S818.
  If the demonstration display flag is off in step S812 (step S812; No), it is confirmed whether the customer waiting demonstration designation command reception flag based on the customer waiting demonstration designation command received in the command analysis process is set. (Step S813). If the demonstration designation command reception flag is set (step S813; Yes), a setting for starting a production operation to be a demonstration display (demo screen display) is performed (step S814). As an example, in the process of step S814, an effect control pattern for performing demonstration display is read, and an effect control process timer is set. At this time, when the sub-side time reduction flag is OFF, that is, when the first left-handed instruction notification and the second left-handed instruction notification are being executed, the image display device 5 displays the left-handed instruction notification image. It is only necessary to start an effect operation that becomes a demonstration display while continuing the operation. Further, when the sub-side time reduction flag is on, that is, when the first right-handed instruction notification and the second right-handed instruction notification are being executed, the image display device 5 has, as shown in FIG. It is only necessary to start an effect operation for demonstration display while continuing the effect operation for displaying the first right-handed instruction notification image 51 and the second right-handed instruction notification image 52. After executing the process of step S814, the demonstration display flag is set to ON (step S815), and the variable display start waiting process is terminated. On the other hand, if the demonstration designation command reception flag is not set (step S813; No), the variable display start waiting process is terminated as it is.
  When the demonstration display flag is ON in step S812 (step S812; Yes), for example, the production control process timer value and the production end determination value (for example, a timer corresponding to 1 minute to 5 minutes) shown in the production control pattern. Whether or not the demo display end timing is reached (step S816). When it is determined that it is not the end timing of the demo display (step S816; No), settings are made for controlling the effect operation for the demo display (step S817). As an example, in the process of step S817, the control of the rendering operation that becomes a demonstration display is performed by supplying a display control command to the display control unit 123 according to the control data read from the rendering control pattern according to the rendering control process timer value. Can be done.
  At this time, when both the sub-side time reduction flag and the first instruction notification flag are off, that is, when only the second left-hand instruction notification is being executed, an effect for displaying the second left-hand instruction notification image It is only necessary to start the production operation to be a demonstration display while continuing the operation. Further, when the sub-side time reduction flag is off and the first instruction notification flag is on, that is, when the first left-hand instruction notification and the second left-hand instruction notification are executed, the first left-hand instruction notification image And the production | generation operation | movement used as a demonstration display should just be started, continuing the production | generation operation | movement for displaying the 2nd left-handed instruction notification image. On the other hand, when the sub-side time reduction flag is on and the first instruction notification flag is off, that is, when only the second right-hand instruction notification flag is executed, the second right-hand instruction notification image 52 is displayed. It is only necessary to perform an effect operation that becomes a demonstration display while continuing the effect operation for display. Further, when the sub-side time reduction flag and the first instruction notification flag are on, that is, when the first right-hand instruction notification and the second right-hand instruction notification are being executed, as shown in FIG. In this way, it is only necessary to perform an effect operation that provides a demonstration display while continuing the effect operation for displaying the first right-handed instruction notification image 51 and the second right-handed instruction notification image 52. After executing the process in step S817, the variable display start waiting process is terminated.
  On the other hand, if it is determined in step S816 that the demonstration display end timing is reached (step S816; Yes), the first variation start command or the second variation start command is received until the demonstration display end timing. For example, the demonstration display flag is cleared and turned off (step S818), and a predetermined display control command is supplied to the display control unit 123, while the sound control board 13 for the sound effect signal is supplied. The demonstration display is terminated by stopping the transmission to the lamp control board 14 or by stopping the transmission of the illumination signal to the lamp control board 14 (step S819), and the setting for starting the power saving control is performed (step S820). .
  In the power saving control in step S820, the first instruction notification stop process shown in FIG. 15 is executed. In the first instruction notification stop process shown in FIG. 15, first, the effect control CPU 120 determines whether or not the sub-side time reduction flag is ON (step S601). If the sub time reduction flag is off in step S601 (step S601; No), it is determined whether or not the first instruction notification flag is on (step S602). At this time, when the first instruction notification flag is on (step S602; Yes), that is, when the first left-hand instruction notification and the second left-hand instruction notification are executed, the first left-hand instruction notification image While the effect operation for displaying the image is stopped (step S603), the other display area in the image display device 5 is blackened (blacked out) while the effect operation for displaying the second left-handed instruction notification image is continued. Control is performed (step S604).
  On the other hand, when the first instruction notification flag is OFF in step S602 (step S602; No), that is, when only the second left-hand instruction notification is executed, the second left-hand instruction notification image is displayed. Control is performed so that the other display area in the image display device 5 is black (blacked out) while the effect operation for displaying is continued (step S604).
  If the sub-side time reduction flag is on in step S601 (step S601; Yes), it is determined whether the first instruction notification flag is on (step S605). At this time, when the first instruction notification flag is on (step S605; Yes), that is, when the first right-handed instruction notification and the second right-handed instruction notification are being executed, as shown in FIG. As described above, while the effect operation for displaying the first right-handed instruction notification image 51 is stopped (step S606), the effect operation for displaying the second right-handed instruction notification image 52 is continued and the other in the image display device 5 is performed. The display area is controlled to be black (blacked out) (step S607).
  On the other hand, when the first instruction notification flag is OFF in step S605 (step S605; No), that is, when only the second right-hand instruction notification flag is executed, FIG. As shown in the figure, control is performed to black out the other display areas in the image display device 5 while continuing the effect operation of displaying the second right-handed instruction notification image 52 (step S607). As described above, even when the power saving control is performed, the second left-handed instruction notification and the second right-handed instruction notification are continuously executed, and the player can execute the left game area 2A and the right game area 2B. Of these, it is understood that the game ball should be fired in any case, so that confusion of the player can be prevented.
  After the process of step S820 shown in FIG. 13 is executed, the power saving control in-progress flag is set to the on state (step S821), and the variable display start waiting process ends.
  If the power saving control in-progress flag is on in step S811 (step S811; Yes), after setting for executing power saving control (step S822), the variable display start waiting process is terminated.
  If the first variation start command reception flag or the second variation start command reception flag is set in step S810 (step S810; Yes), it is determined whether or not the demonstration display flag is on (step S810). S823). At this time, if the demonstration display flag is on (step S823; Yes), for example, the demonstration display flag is cleared and turned off (step S824), and a predetermined display control command is given to the display control unit 123. Is set to end the demo display (step S825).
  If the demonstration display flag is off in step S823 (step S823; No), it is determined whether the power saving control flag is on (step S826). At this time, if the power saving control flag is on (step S826; Yes), for example, the power saving control flag is cleared and turned off (step S827), and a display control command is supplied to the display control unit 123. Setting for ending the power saving control by transmitting a sound effect signal to the sound control board 13, transmitting an electrical decoration signal to the lamp control board 14, and the like (step S828). .
  In the process of step S828, when the sub-side time reduction flag is off, if the first instruction notification flag is on, it is cleared and turned off, and the setting for resuming the first left-handed instruction notification is not performed. Only the second left-handed instruction notification image is displayed. On the other hand, when the sub-side time reduction flag is on, if the first instruction notification flag is on, the setting for resuming the first right-handed instruction notification is performed, and the second right-handed instruction notification is performed. The first right-handed instruction notification image 51 is displayed again together with the image 52. Even when the sub-side time reduction flag is off, setting for resuming the first left-handed instruction notification may be performed if the first instruction notification flag is on.
  When the power saving control flag is OFF in step S826 (step S826; Yes), or after executing one of steps S825 and S828, the value of the effect process flag corresponds to the variable display start setting process. After the updated value is updated to “1” (step S829), the variable display start waiting process is terminated.
  FIG. 16 is a flowchart illustrating an example of a process executed in step S171 of FIG. 12 as the variable display start setting process. In the variable display start setting process shown in FIG. 16, the effect control CPU 120 first determines whether or not the special figure display result is “lost” based on, for example, a variable display result notification command transmitted from the main board 11. Is determined (step S501). When it is determined that the special figure display result is “losing” (step S501; Yes), for example, the variation pattern designated by the variation pattern designation command transmitted from the main board 11 is displayed as a decorative symbol variable display mode. It is determined whether or not the pattern is a non-reach variation pattern corresponding to the case of “non-reach” that does not have a reach mode (step S502).
  If it is determined in step S502 that the pattern is a non-reach variation pattern (step S502; Yes), a combination of fixed decorative symbols that is the final stop symbol constituting the non-reach combination is determined (step S503). As an example, in the process of step S503, first, a random number value for determining the left determined symbol updated by a random counter for production provided in a predetermined area (for example, production control counter setting unit) of the random number circuit 124 or the RAM 122 is shown. By extracting numerical data and referring to the left determined symbol determination table prepared and stored in advance in the ROM 121, the “left” decorative symbol display area 5L in the display area of the image display device 5 among the determined decorative symbols is displayed. The left fixed decorative pattern to be stopped is determined. Next, numerical value data indicating a random number value for determining the right determined symbol updated by the random number circuit 124 or the effect random counter is extracted, and the right determined symbol determining table prepared in advance stored in the ROM 121 is referred to. For example, the right determined decorative symbol to be stopped and displayed in the “right” decorative symbol display area 5R in the display area of the image display device 5 is determined. At this time, the symbol number of the right determined decorative symbol may be determined so as to be different from the symbol number of the left determined decorative symbol by setting in the right determined symbol determining table or the like. Subsequently, the numerical data indicating the random number value for determining the medium fixed symbol updated by the random number circuit 124 or the production random counter is extracted, and the medium fixed symbol determination table prepared in advance stored in the ROM 121 is referred to. From the determined decorative symbols, the medium fixed decorative symbol that is stopped and displayed in the “medium” decorative symbol display area 5C in the display area of the image display device 5 is determined.
  If it is determined in step S502 that the pattern is not a non-reach variation pattern (step S502; No), a combination of confirmed decorative symbols that is a final stop symbol constituting the reach combination is determined (step S504). As an example, in the process of step S504, first, numerical data indicating random values for determining left and right determined symbols updated by the random number circuit 124 or an effect random counter is extracted, and the left and right prepared in advance in the ROM 121 are prepared. By referring to the fixed symbol determination table, the symbol numbers that are stopped and displayed together in the “left” and “right” decorative symbol display areas 5L and 5R in the display area of the image display device 5 among the determined decorative symbols. Determine the same decorative design. Further, numerical data indicating a random number value for determining a medium fixed symbol updated by the random number circuit 124 or a random counter for production is extracted, and a medium fixed symbol determination table stored and prepared in advance in the ROM 121 is referred to. As a result, among the determined decorative symbols, the medium fixed decorative symbol that is stopped and displayed in the “medium” decorative symbol display area 5C in the display area of the image display device 5 is determined. Here, for example, when the confirmed decorative symbol is a jackpot combination, such as when the symbol number of the middle confirmed decorative symbol is the same as the symbol number of the left confirmed decorative symbol and the right confirmed decorative symbol, an arbitrary value (For example, “1”) may be added to or subtracted from the symbol number of the medium-decorated decorative symbol so that the finalized decorative symbol is not the jackpot combination but the reach combination. Alternatively, when determining the medium-decorated decorative symbol, the difference (design difference) between the symbol number of the left confirmed decorative symbol and the right confirmed decorative symbol may be determined, and the medium-decorated decorative symbol corresponding to the symbol difference may be set. .
  When it is determined in step S501 that the special figure display result is not “losing” (step S501; No), the special figure display result is “big hit” and the big hit type is “surprise”, or the special figure display It is determined whether the result is “small hit” or other cases (step S505). When it is determined to be “accuracy” or “small hit” (step S505; Yes), a variable display result of a decorative pattern corresponding to the case of “accuracy” or “small hit”, such as a short-term opening chance, for example. A combination of determined decorative symbols is determined (step S506).
  As an example of the processing in step S506, a combination of a confirmed decorative pattern that is a final stop symbol constituting any one of a plurality of types of short-term opening chances is determined. In this case, numerical data indicating a random number for chance determination that is updated by the random number circuit 124 or the production random counter is extracted, and a predetermined chance determination table prepared in advance stored in the ROM 121 is referred to. By doing so, the combination of the definite decorative symbols constituting any of the short-term opening chances may be determined.
  As another example of the process in step S506, for example, a process similar to that in step S504 may be executed to determine the combination of the confirmed decorative symbols that will be the final stop symbols constituting the reach combination. Alternatively, by executing the same processing as in step S504, the same decorative symbols that are stopped and displayed in the “left” and “right” decorative symbol display areas 5L and 5R are determined, while step S504 is By executing different processing, it may be decided to stop and display a special decorative symbol (accurate chance symbol) that is not used in the variable decorative symbol display in the normal state in the “medium” decorative symbol display area 5C. .
  Even when the decorative display variable display mode becomes the reach mode, for example, the same decorative pattern is aligned and temporarily stopped and displayed in the “left” and “right” decorative pattern display areas 5L and 5R. After that, by changing the decorative pattern again in the “right” decorative pattern variable display area 5R, the “slip” variable display effect is performed to change the temporarily stopped display decorative pattern, and the “medium” decoration is performed. A combination of decorative symbols constituting any of the short-term opening chances may be derived and displayed by stopping and displaying predetermined decorative symbols in the symbol display area 5C.
  When it is determined in step S505 that it is “non-probability change” or “probability change” other than “surprise accuracy” or “small hit” (step S505; No), the final decorative symbol that becomes the final stop symbol constituting the big hit combination is displayed. A combination is determined (step S507). As an example, in the process of step S507, first, numerical data indicating a random value for determining a jackpot fixed symbol updated by the random number circuit 124 or a random counter for performance is extracted. Subsequently, by referring to the jackpot determined symbol determination table stored and prepared in advance in the ROM 121, the “left”, “middle”, and “right” decorative symbol display areas 5L in the display area of the image display device 5 are provided. A decorative symbol having the same symbol number that is stopped and displayed along with 5C and 5R is determined.
  After performing any of the processes of steps S503, S504, S506, and S507, a variable display effect determination process is performed (step S508). The variable display effect determining process is a process for determining various effect modes corresponding to the case where the variable display mode of the decorative pattern becomes the reach mode or the case where the “pseudo-continuous” variable display mode is executed. Is included.
  After executing the variable display effect determination process in step S508, the effect control pattern is determined as one of a plurality of patterns prepared in advance (step S509). For example, the effect control CPU 120 selects one of a plurality of effect control patterns stored and prepared in advance in the ROM 121 in accordance with the change pattern specified by the change pattern specifying command, the determination result in the variable display effect determination process, or the like. Can be selected and set as a usage pattern. Subsequently, for example, an initial value of an effect control process timer provided in the effect control timer setting unit 192 is set corresponding to the change pattern specified by the change pattern specifying command (step S510).
  And the setting for starting the fluctuation | variation of the decoration design etc. in the image display apparatus 5 is performed (step S511). At this time, for example, the display control command designated by the display control data included in the effect control pattern determined as the use pattern in step S510 is transmitted to the VDP or the like of the display control unit 123. The variation of the decorative symbols may be started in the decorative symbol display areas 5L, 5C, and 5R of “left”, “middle”, and “right” provided in the display area. Thereafter, the value of the effect process flag is updated to “2”, which is a value corresponding to the effect process during variable display (step S512), and the variable display start setting process ends.
  FIG. 17 is a flowchart illustrating an example of processing executed in step S508 of FIG. 16 as variable display effect determination processing. In the variable display effect determination process shown in FIG. 17, the effect control CPU 120 first specifies the variation pattern designated by the variation pattern designation command (step S611). Subsequently, it is determined whether or not there is a reach in which the decorative symbol variable display mode becomes the reach mode corresponding to the specified variation pattern (step S612). At this time, if it is determined that there is a reach (step S612; Yes), a notice effect is determined (step S613).
  FIG. 18 shows an example of determining the notice effect by the process of step S613. In this embodiment, after the decorative symbol variable display mode becomes the reach mode, the notice effect is always executed. In the effect mode in the notice effect, a “movable effect member operation” that swings the movable effect member 60 in the vicinity of a predetermined end in the display area (inside or outside) of the image display device 5 and a predetermined character are shown. There is “preliminary image display” in which the effect image is displayed so as to swing in the vicinity of a predetermined end in the display area (inside) of the image display device 5. In the process of step S613, it is determined which of the “movable effect member operation” and the “notice image display” is set as the effect mode in the notice effect.
  As an example, the effect control CPU 120 extracts numerical data indicating a random value for determining the notice effect updated by the random number circuit 124 or the effect random counter. Subsequently, the effect mode in the notice effect may be determined by referring to the notice effect determination table prepared in advance stored in the ROM 121. In the notice effect determination table, depending on whether the reach effect is “normal reach” or “super reach”, a numerical value (decision value) to be compared with the random value for determining the notice effect is a plurality of effects in the notice effect. It may be assigned to any of the aspects. In this embodiment, when the special figure display result is “small hit”, the decorative symbol variable display mode does not become the reach mode.
  When the reach effect is “normal reach” in the determination example illustrated in FIG. 18, the rate at which the effect mode of the notice effect is determined to be “notice image display” is higher than the rate at which the “movable effect member operation” is determined. It is set to be. On the other hand, when the reach effect is “super reach”, the rate at which the effect mode in the notice effect is determined as “movable effect member operation” is set to be higher than the rate determined in “notice image display” Has been. In addition, the ratio at which the effect mode in the notice effect is determined as “movable effect member operation” is higher when the reach effect is “super reach” than when “reach effect” is “normal reach”, while in the “notice image display”. The determined ratio is set to be lower when the reach production is “super reach” than when it is “normal reach”. With such a setting, when the notice effect that swings the movable effect member 60 is executed, the reach effect of super reach is expected to be executed more than when the notice effect that displays the effect image indicating the predetermined character is executed. The degree of expectation for jackpots is higher.
  Note that the degree of expectation according to the effect mode of the notice effect may be set so that “notice image display” is higher than “movable effect member operation”. Further, the expectation level of the notice effect may be set to be constant regardless of the effect mode. After the decorative symbol variable display mode becomes the reach mode, the present invention is not limited to the case where the notice effect is always executed, and a case where the notice effect is not executed may be provided. In this case, in the process of step S613, it is only necessary to determine whether or not to execute the notice effect at a predetermined ratio according to the reach effect. For example, when the reach effect is “super reach”, it may be determined that the notice effect is executed at a higher rate than when the reach effect is “normal reach”. Thus, when the notice effect is executed, the degree of expectation that the super reach reach effect may be executed may be higher than when the notice effect is not executed. That is, the notice effect may be executed as an effect suggesting that the reach effect is likely to be “super reach”.
  After performing the process of step S613, the setting for performing the notice effect is performed (step S614). As an example, in the process of step S614, a notice effect for advancing the movable effect member 60 and an effect image indicating a predetermined character are displayed in the display area in accordance with the effect form in the notice effect determined by the process of step S613. It is only necessary to specify an effect control pattern for executing any one of the notice effects to be performed.
  FIG. 19 is a flowchart illustrating an example of a process executed in step S172 of FIG. 12 as the variable display effect process. In the effect processing during variable display shown in FIG. 19, the effect control CPU 120 first determines whether or not the variable display time corresponding to the variation pattern has passed based on, for example, the effect control process timer value (step S521). ). As an example, in the process of step S521, when the production control process timer value is updated (for example, 1 is subtracted) and an end code is read from the production control pattern corresponding to the updated production control process timer value, etc. It may be determined that the variable display time has elapsed.
  If the variable display time has not elapsed in step S521 (step S521; No), it is determined whether or not it is the reach effect execution period for executing the reach effect (step S522). The reach effect execution period may be determined in advance, for example, in the effect control pattern selected according to the variation pattern. If it is a reach effect execution period in step S522 (step S522; Yes), it is determined whether or not it is a notice effect execution period for executing the notice effect (step S523). The notice effect execution period may be determined in advance, for example, in the effect control pattern selected corresponding to the effect form of the notice effect. When it is determined in step S523 that it is the notice effect execution period (step S523; Yes), effect operation control for executing the notice effect is performed (step S524).
  As an example, in the process of step S524, in order to execute a notice effect in a predetermined effect mode according to effect control execution data (for example, display control data or movable effect member control data) read from the effect control pattern, Various commands may be generated and transmitted to the display control unit 123, the motor drive circuit 16, and the like. More specifically, when a notice effect of “movable effect member operation” is executed, a drive control signal for causing the moveable effect member 60 to advance to the front of the display area in the image display device 5 is generated to drive the motor. It is transmitted to the circuit 16. On the other hand, when executing the notice effect of “display notice image”, a display control command for displaying an effect image indicating a predetermined character is created and transmitted to the display control unit 123. The motor drive circuit 16 rotates the movable effect member motor 61 in accordance with the drive control signal transmitted from the effect control CPU 120 of the effect control board 12 or the like by the process of step S524, thereby displaying the movable effect member 60. A notice effect of “movable effect member operation” is executed from the vicinity of a predetermined end in the area to the front of the display area.
  After executing the process of step S524, it is determined whether or not the setting for executing the notice effect of “display notice image” has been made in step S524 (step S525). At this time, if the setting for executing the notice effect of “notice image display” has been made (step S525; Yes), the first instruction notification flag is determined to determine whether or not the first instruction notification flag is on. It is determined whether left-handed instruction notification and first right-handed instruction notification are being executed (step S526).
  When the first instruction notification flag is turned on in step S526 (step S526; Yes), the first left-handed instruction notification image or the first right-handed instruction notification is made depending on whether or not the sub-side time reduction flag is turned on. The effect operation control for executing the effect operation for moving the image 51 is performed (step S527).
  In the process of step S527, when the sub-side time reduction flag is off, that is, when the first left-hand instruction notification and the second left-hand instruction notification are being executed, the second left-hand instruction notification image is converted to the original position. The display operation control for moving the first left-handed instruction notification image from the upper center to the left center is performed. On the other hand, when the sub-side time reduction flag is on, that is, as shown in FIG. 20A, when the first right-handed instruction notification and the second right-handed instruction notification are being executed, While the instruction notification image 52 is displayed at the original position, as shown in FIG. 20 (B), effect operation control is performed to move the first right-handed instruction notification image 51 from the upper center to the center right. When the notice effect of “preview image display” is finished, the first left-handed instruction notification image 51 moved to the center left side or the first right-handed instruction notification image 51 moved to the center right side is restored to the original upper side. It is only necessary to perform effect operation control to return to the center position.
  As described above, a plurality of displays such as the upper left side, the upper center, and the upper right side of the upper display area (first display area) in the image display device 5 are displayed for the first left-hand instruction notification and the first right-hand instruction notification. Run in one of the regions. Accordingly, the first left-handed instruction notification and the first right-handed instruction notification can be executed without interfering with other displays on the image display device 5 such as a notice effect of “preview image display”.
  When it is determined in step S523 shown in FIG. 19 that it is not the notice effect execution period (step S523; No), it is determined whether or not it is the super reach effect execution period for executing the reach effect of super reach ( Step S528). The super reach production execution period may be determined in advance, for example, in the production control pattern selected according to the variation pattern. When it is the super reach production execution period in step S528 (step S528; Yes), production operation control for executing the reach production of super reach is performed (step S529).
  After executing the process of step S529, it is determined whether or not the first left-hand instruction notification and the first right-hand instruction notification are executed by determining whether or not the first instruction notification flag is on. (Step S530). At this time, if the first instruction notification flag is on (step S530; Yes), the effect operation control for stopping the effect operation for displaying the first left-hand instruction notification image or the first right-hand instruction notification image 51 is performed. This is performed (step S531).
  In the process of step S531, when the sub-side time reduction flag is off and the first instruction notification flag is on, that is, when the first left-hand instruction notification and the second left-hand instruction notification are executed, the first left-hand instruction While the production operation for displaying the notification image is stopped, the production operation control for continuing the production operation for displaying the second left-handed instruction notification image is performed. On the other hand, when the sub-side time reduction flag and the first instruction notification flag are on, that is, when the first right-hand instruction notification and the second right-hand instruction notification are executed, the first right-hand instruction notification image 51 is displayed. While the effect operation for displaying the second right-handed instruction notification image 52 is stopped, the effect operation control for continuing the effect operation for displaying the second right-handed instruction notification image 52 is performed.
  Thus, when the reach effect of super reach is executed, the execution of the first left-handed instruction notification and the first right-handed instruction notification is limited, while the second left-handed instruction notification and the second right-handed instruction notification are performed. Since the instruction notification is executed, the instruction to launch the game ball in the left game area 2A and the right game area 2B without interfering with the reach effect of the super reach, that is, the second left-hand instruction instruction image and the second 2 The right-handed instruction notification image 52 can be displayed. Note that the restriction on the execution of the first left hand instruction instruction and the first right hand instruction instruction is performed by displaying the first left hand instruction instruction image and the first right hand instruction instruction image 51 after the super reach reach effect. It may be canceled by restarting the operation.
  FIG. 21 shows an example of an effect operation when a notice effect of “movable effect member operation” is executed during the execution of the first right-handed instruction notification and the second right-handed instruction notification. In this example, when the notice effect of the “movable effect member operation” is started after the variable display form of the decorative symbol has reached the reach form, as shown in FIG. An effect image that prompts the player to operate the operation buttons is displayed on the image display device 5 together with the image 51 and the second right-handed instruction notification image 52. Thereafter, when the operation button is operated by the player, as shown in FIG. 21D, the movable effect member 60 is advanced from the vicinity of the predetermined end in the display area to the front surface of the display area, and the first right-hand hit is made. An image display device in which at least a part of the display area (first display area) above the image display device 5 on which the instruction notification image 51 is displayed is obstructed while the second right-handed instruction notification image 52 is displayed. The second right-handed instruction notification is executed without hindering the visual recognition of the display area (second display area) on the lower right side of FIG.
  As described above, by executing the notice effect of “movable effect member operation”, at least one of the display areas (first display areas) above the image display device 5 on which the first right-handed instruction notification image 51 is displayed. The second right-handed instruction is not obstructed even when the right-side display area (second display area) of the image display device 5 on which the second right-handed instruction notification image 52 is displayed is not obstructed. Since the notification is executed, the player can easily recognize an instruction to launch a game ball in the right game area 2B.
  An image display device that displays a first left-handed instruction notification image by executing a notice effect of “movable effect member operation” during execution of the first left-handed instruction notification and the second left-handed instruction notification. Display area (third display area) on the lower left side of the image display device 5 in which the second left-handed instruction notification image is displayed even when at least part of the display area (first display area) above 5 is obstructed. ) Is not disturbed and the second left-handed instruction notification is executed, so that the player enters the left game area 2A in the same manner as during the execution of the first right-handed instruction notification and the second right-handed instruction notification. An instruction to fire a game ball can be easily recognized.
  When the reach effect of super reach is executed, when the movable effect member 60 is retracted from the front of the display area to the vicinity of the predetermined end in the display area, as shown in FIG. The production is developed from the reach production of the normal reach to the reach production of the super reach, and the process of step S531 shown in FIG. The strike instruction notification image 52 is continuously displayed. If the reach effect of super reach is not executed, the reach effect is not developed from the reach effect of normal reach to the reach effect of super reach, and the process of step S531 is not executed, so the first right-handed instruction notification image is deleted. What is necessary is just to display continuously with the 2nd right-handed instruction | indication notification image 52, without being performed.
  When it is determined in step S528 shown in FIG. 19 that it is not the super reach effect execution period (step S528; No), the effect operation for executing the (other) reach effect other than the notice effect and the reach effect of the super reach. Control is performed (step S532).
  When it is not the reach effect execution period in step S522 (step S522; No), when the setting for executing the notice effect of “notice image display” is not performed in step S525, that is, “movable effect member operation” Is set (step S525; No), and when the first instruction notification flag is off in step S526 (step S526; No), steps S527, S531, and S532 are performed. After executing any one of the processes, for example, based on the setting in the effect control pattern selected corresponding to the variation pattern, the effect operation for executing the variable display effect of “pseudo-continuous” or “slip” After performing presentation operation control including variable display operation of other decorative symbols such as control (step S533), the variable table To end the middle-effect process.
  If the variable display time has elapsed in step S521 (step S521; Yes), it is determined whether or not a symbol confirmation command transmitted from the main board 11 has been received (step S534). At this time, if the symbol confirmation command is not received (step S534; No), the variable display effect processing is terminated and waits. If the predetermined time has elapsed without receiving the symbol confirmation command after the variable display time has elapsed, predetermined error processing is executed in response to the failure to successfully receive the symbol confirmation command. You may make it do.
  If a symbol confirmation command is received in step S534 (step S534; Yes), for example, in a variable display of decorative symbols such as transmitting a predetermined display control command to the VDP or the like of the display control unit 123, for example. Control for deriving and displaying the final stop symbol (definite decorative symbol) that is the display result is performed (step S535). In addition, a predetermined time is set as the waiting start designation command reception waiting time (step S536). Then, the value of the effect process flag is updated to “3” which is a value corresponding to the waiting process per special figure (step S537), and the effect process during variable display is ended.
  22 and 23 are flowcharts showing an example of the process executed in step S173 of FIG. 12 as the special chart waiting process. In this special chart waiting process, the CPU 120A first determines whether or not the hit start designation command reception waiting time has elapsed (step S541 in FIG. 22). The winning start designation command reception waiting time is set to a predetermined time in accordance with reception of a decorative symbol stop command in the variable display effect processing in step S172 shown in FIG.
  If the hit start designation command reception waiting time has not elapsed in step S541 (step S541; No), it is determined whether or not a big hit start designation command transmitted from the main board 11 has been received (step S542). . If the jackpot start designation command is received (step S542; Yes), it is determined whether or not “surprise” is designated as the jackpot type by the jackpot start designation command (step S543).
  When a value other than “surprise” is designated as the big hit type in S543 (step S543; No), a big hit notification effect control pattern prepared in advance for notifying the start of the big hit gaming state is selected and used. The pattern is set (step S544). After that, the setting for starting control of the big hit notification operation is performed based on the production control execution data read from the production control pattern set as the usage pattern (step S545).
  After performing the process of step S546, the setting for starting the first right-handed instruction notification and the second right-handed instruction notification is performed (step S546), and the first instruction notification flag is set to the on state (step S546). S547). As an example, in the process of step S546, first right-handed instruction notification and second right-hand notification are performed according to presentation control execution data (for example, display control data, voice control data, lamp control data, etc.) read from the presentation control pattern. In order to execute the hit instruction notification, various commands may be generated and transmitted to the display control unit 123, the voice control board 13, and the like. More specifically, as shown in FIG. 24 (A), in response to the first right-handed instruction notification, a message with characters such as “Please turn right!” Or an effect image (first image showing a right-pointing arrow) Create a display control command for displaying the right-handed instruction notification image 51) and transmit it to the display control unit 123, or create a sound effect signal or the like for outputting a sound such as “Right-handed!” Then, it is transmitted to the voice control board 13. Further, in response to the second right-handed instruction notification, a display control command for displaying an effect image (second right-handed instruction notification image) 52 that shows only a right-pointing arrow smaller and thinner than the first right-handed instruction notification. It is created and transmitted to the display control unit 123. In response to the display control command transmitted from the effect control CPU 120 of the effect control board 12 or the like by the processing of step S546, the display control unit 123 generates a predetermined video signal and supplies it to the image display device 5, or In response to the voice control command, the voice control board 13 generates a predetermined sound effect signal and supplies it to the speakers 8L and 8R, thereby informing the player that the game ball should be launched into the right game area 2B. The second right handing instruction notification and the second right handing instruction notification are performed.
  If “Success” is designated as the big hit type in step S543 (step S543; Yes), the setting for starting the second right-handed instruction notification is performed (step S548), and the first instruction notification flag is set. Clear and turn off (step S549). As an example, in the process of step S548, various commands are generated and displayed in order to execute the second right-handed instruction notification according to the presentation control execution data (for example, display control data) read from the presentation control pattern. What is necessary is just to transmit with respect to the control part 123, the audio | voice control board | substrate 13, etc. More specifically, as shown in FIG. 24 (B), in response to the second right-handed instruction notification, an effect image (second right-handed shot) that shows only a small right-pointing arrow smaller than the first right-handed instruction notification. A display control command for displaying the instruction notification image) 52 is created and transmitted to the display control unit 123. The display control unit 123 generates a predetermined video signal and supplies it to the image display device 5 in accordance with the display control command transmitted from the CPU 120 for effect control of the effect control board 12 or the like by the process of step S548. A second right-handed instruction notification is made to notify the player that the ball should be launched into the right game area 2B.
  After executing the processing of step S546 or S548, the sub-side time reduction flag is cleared and turned off (step S550), and if the sub-side time reduction count value is a value other than “0”, the sub-side time reduction The count counter may be cleared and the count value may be initialized to “0” (step S551). Thereafter, the value of the effect process flag is updated to “6” which is a value corresponding to the effect processing during the big hit (step S552).
  If no big hit start designation command has been received in step S542 (step S542; No), it is determined whether or not a big hit start designation command has been received (step S553). If no small hit start designation command is received (step S553; No), the special figure waiting process is terminated, and the process waits until the hit start designation command reception waiting time elapses. When the small hit start designation command is received (step S553; Yes), the setting for starting the second right-handed instruction notification is performed (step S554), and the first instruction notification flag is cleared and turned off. The state is set (step S555). As an example, in the process of step S554, various commands are generated and displayed in order to execute the second right-handed instruction notification in accordance with the presentation control execution data (for example, display control data) read from the presentation control pattern. What is necessary is just to make it transmit with respect to the control part 123 grade | etc.,. More specifically, as shown in FIG. 24 (B), in response to the second right-handed instruction notification, an effect image (second right-handed shot) that shows only a small right-pointing arrow smaller than the first right-handed instruction notification. A display control command for displaying the instruction notification image) 52 is created and transmitted to the display control unit 123. The display control unit 123 generates a predetermined video signal and supplies it to the image display device 5 in accordance with the display control command transmitted from the CPU 120 for effect control of the effect control board 12 by the process of step S554, thereby playing the game A second right-handed instruction notification is made to notify the player that the ball should be launched into the right game area 2B. Thereafter, the value of the effect process flag is updated to “4”, which is a value corresponding to the effect processing during small hits (step S556).
  In this embodiment, when “non-probability variation” or “probability variation” is designated as the big hit type and controlled to the big hit gaming state, that is, the special variable winning ball apparatus 7 is in the first state (big winning opening) advantageous to the player. When the normal open round is executed in which the upper limit time period for which the upper limit time is set to the open state is relatively long (for example, 29 seconds), the first right-handed instruction notification and the second right-handed instruction notification are executed. . On the other hand, when “big hit” is designated as the big hit type and controlled to the big hit gaming state, or when it is controlled to the small hit gaming state, that is, the special variable winning ball device 7 is set to the first state (the big winning opening is changed). When a short-term open round in which the upper limit time to be set to the open state is relatively short (for example, 0.1 seconds) is executed, the execution of the first right-handed instruction notification is restricted while the second Right-handed instruction notification is executed. In this way, when the short-term opening round that changes the special variable winning ball apparatus 7 is performed in a disadvantageous manner compared to the normal opening round, the execution of the first right-handed instruction notification is restricted, so A decrease can be prevented.
  In this embodiment, the first right-handed instruction notification for notifying (instructing) the player that the game ball should be launched into the right game area 2B every time the big hit gaming state or the small hit gaming state is controlled. Or a second right-handed instruction notification. Thus, the player can easily recognize that the game is controlled to the big hit game state or the small hit game state and that the game ball should be launched into the right game area 2B. It should be noted that the first right-handed instruction notification and the second right-handed instruction notification started by being controlled to the big hit gaming state or the small hit gaming state are performed a predetermined number of times (after the end of the big hit gaming state or the small hit gaming state ( (100 times) variable display is executed or until it is controlled again to the big hit gaming state or the small hit gaming state.
  If the hit start designation command reception waiting time has elapsed in step S541 (step S541; Yes), it is determined whether or not the sub-side time reduction flag is on (step S557 in FIG. 23). If the sub-side time reduction flag is on (step S557; Yes), the sub-side time reduction count value is updated to be subtracted by 1 (step S558). Then, it is determined whether or not the updated sub-side time reduction count value is “0” (step S559). If it is “0” (step S559; Yes), the sub-side time reduction flag is cleared and turned off. A state is set (step S560).
  After executing the process of step S560, it is determined whether or not the first instruction notification flag is on (step S561). At this time, if the first instruction notification flag is on (step S561; Yes), settings are made to end the first right-hand instruction notification and the second right-hand instruction notification (step S562), and the first left Settings for starting the hit instruction notification and the second left strike instruction notification are performed (step S563).
  As an example, in the process of step S563, the first left-handed instruction notification and the second left-hand left are notified in accordance with presentation control execution data (for example, display control data, voice control data, lamp control data, etc.) read from the presentation control pattern. In order to execute the hit instruction notification, various commands may be generated and transmitted to the display control unit 123, the voice control board 13, and the like. More specifically, in response to the first left-handed instruction notification, to display a message with characters such as “Return to left-handed!” And an effect image (first left-handed instruction notification image) indicating a left-pointing arrow. The display control command is generated and transmitted to the display control unit 123, or a sound effect signal for outputting a sound such as “Return to left-handed!” Is generated and transmitted to the sound control board 13. To do. Further, in response to the second left-handed instruction notification, a display control command for displaying an effect image (second left-handed instruction notification image) showing only a left-pointing arrow smaller and thinner than the first left-handed instruction notification is created. Then, the data is transmitted to the display control unit 123. The display control unit 123 generates a predetermined video signal and supplies it to the image display device 5 in accordance with a display control command transmitted from the CPU 120 for effect control of the effect control board 12 by the process of step S563, In response to the voice control command, the voice control board 13 generates a predetermined sound effect signal and supplies it to the speakers 8L and 8R, thereby notifying the player that the game ball should be launched into the left game area 2A. The first left hand instruction notification and the second left hand instruction notification are performed. The first left-handed instruction notification and the second left-handed instruction notification are executed for a predetermined number of times (for example, 1 to 5 times) after the time-shortening control is finished, or for a predetermined period. It may be ended after the end of the variable display of the decorative pattern or after a predetermined period. In the case where the first left-handed instruction notification and the second left-handed instruction notification are executed over a variable display of decorative symbols a predetermined number of times (for example, 1 to 5 times) after completion of the time-shortening control, in the process of step S563, Measurement by a predetermined left-handed instruction notification number counter is started, and a stored value in the left-handed instruction notification number counter is an end determination value corresponding to a variable display of a decorative pattern a predetermined number of times (for example, 1 to 5 times). When they match, the first left hand instruction notification and the second left hand instruction notification may be terminated. Further, when the first left hand instruction notification and the second left hand instruction notification are executed over a predetermined period, in the process of step S563, measurement by a predetermined left hand instruction notification period timer is started, The first left-handed instruction notification and the second left-handed instruction notification may be terminated when the stored value in the notification period timer matches the end determination value corresponding to the predetermined period.
  If the first instruction notification flag is OFF in step S561 (step S561; No), settings are made to end the second right-handed instruction notification (step S564), and the second left-handed instruction notification is issued. Setting for starting is performed (step S565).
  As an example, in the process of step S565, the presentation control execution data (eg, display control data) read out from the presentation control pattern or the like according to the presentation control execution data (eg, display control data) read out from the presentation control pattern or the like. Accordingly, in order to execute the second left hand instruction notification, various commands may be generated and transmitted to the display control unit 123 or the like. More specifically, a display for displaying an effect image (second left-handed instruction notification image) indicating only a left-pointing arrow smaller and thinner than the first left-handed instruction notification corresponding to the second left-handed instruction notification. A control command is created and transmitted to the display control unit 123. The display control unit 123 generates a predetermined video signal and supplies it to the image display device 5 in accordance with the display control command transmitted from the effect control CPU 120 of the effect control board 12 by the process of step S565, thereby playing the game. A second left-handed instruction notification is made to notify the player that the ball should be launched into the left game area 2A.
  When the updated sub-side short-time count value after step S559 is a value other than “0” (step S559; Yes), after performing the process of step S563 or S565, the effect process flag is cleared. After the value is initialized to “0” (step S566), the waiting process per special figure is terminated.
  FIG. 25 is a flowchart showing an example of the small hit end effect process executed in step S175 of FIG. In the small hit end effect process, the effect control CPU 120 first determines whether or not the small hit end effect flag is on (step S571). Here, the ending effect flag is set to an on state by executing a process of step S573 described later, while being cleared to an off state by executing a process of step S576.
  If the small hitting end effect flag is off in step S571 (step S571; No), a setting for starting an effect operation that becomes a predetermined small hitting end effect is performed (step S572). As an example, in the process of step S572, an effect control pattern is read from a predetermined effect control pattern table, and an effect control process timer is set. After the processing of step S572 is executed, the small hitting end effect flag is set to the on state (step S573), and then the small hitting end effect processing is ended.
  If it is determined in step S571 that the small hit end effect flag is on (step S571; Yes), for example, the effect control process timer value matches the effect end determination value indicated in the effect control pattern. It is determined whether or not it is the end timing of the small hit end effect according to whether or not to perform (step S574).
  When it is determined in step S574 that it is not the end timing of the small hit end effect (step S574; No), settings for controlling the effect operation that becomes the small hit end effect are performed (step S575). As an example, in the process of step S575, the display control command is supplied to the display control unit 123 according to the control data read from the effect control pattern according to the effect control process timer value, and the sound effect signal is sent to the sound control board 13. It is only necessary to control the effect operation as a small hitting end effect by transmitting the electric decoration signal to the lamp control board 14 or the like. After executing the process of step S575, the small hit end effect process is terminated. On the other hand, when it is determined in step S574 that it is the end timing of the small hit end effect (step S574; Yes), for example, the small hit end effect in-process flag is cleared and turned off and displayed. Supplying a predetermined display control command to the control unit 123, transmitting a predetermined sound effect signal to the sound control board 13, and transmitting a predetermined electrical decoration signal to the lamp control board 14. The setting for ending the small hit end effect is performed (step S576).
  After executing the process of step S576, it is determined whether or not the sub-side time reduction flag is on (step S577). If the sub-side time reduction flag is on (step S577; Yes), the sub-side time reduction count value is updated to be subtracted by 1 (step S578). Then, it is determined whether or not the updated sub-side time reduction count value is “0” (step S579). If it is “0” (step S579; Yes), the sub-side time reduction flag is cleared and turned off. A state is set (step S580).
  When the sub-side time reduction flag is off in step S577 (step S577; No), after executing the process of step S580, settings are made to end the second right-handed instruction notification (step S581). Then, the setting for starting the second left-handed instruction notification is performed (step S582).
  As an example, in the process of step S582, the presentation control execution data (for example, display control data) read from the presentation control pattern or the like according to the presentation control execution data (for example, display control data) read from the presentation control pattern or the like. Accordingly, in order to execute the second left hand instruction notification, various commands may be generated and transmitted to the display control unit 123 or the like. More specifically, a display for displaying an effect image (second left-handed instruction notification image) indicating only a left-pointing arrow smaller and thinner than the first left-handed instruction notification corresponding to the second left-handed instruction notification. A control command is created and transmitted to the display control unit 123. The display control unit 123 generates a predetermined video signal and supplies it to the image display device 5 in accordance with the display control command transmitted from the CPU 120 for effect control of the effect control board 12 by the process of step S582, thereby playing the game A second left-handed instruction notification is made to notify the player that the ball should be launched into the left game area 2A. Note that the second left-handed instruction notification is executed for a predetermined number of times (for example, 1 to 5 times) after the time-shortening control is finished, or for a predetermined period of time, or for a predetermined period of time. May be ended after the end of the above or after a predetermined period of time. When the second left-handed instruction notification is executed over a predetermined number (for example, 1 to 5 times) of variable display of decorative symbols after the end of the time-shortening control, the predetermined number of left-handed instruction notifications is performed in the process of step S563. When the counter is started to measure, and the stored value in the left-handed instruction notification number counter matches the end determination value corresponding to the variable display of the decorative symbol a predetermined number of times (for example, 1 to 5 times), the second The left-handed instruction notification may be terminated. When the second left-handed instruction notification is executed over a predetermined period, in the process of step S563, measurement by a predetermined left-handed instruction notification period timer is started, and the stored value in the left-handed instruction notification period timer is When the end determination value corresponding to the predetermined period is matched, the second left-handed instruction notification may be ended.
  When the updated sub-side time reduction count value is a value other than “0” in step S579 (step S579; No), after the process of step S582 is executed, the value of the effect process flag is variably displayed. After updating to “0” which is a value corresponding to the waiting process (step S583), the small hit end effect process is ended.
  FIG. 26 is a flowchart showing an example of the ending effect process executed in step S177 of FIG. In this ending effect process, the effect control CPU 120 first determines whether or not the ending effect flag is on (step S591). Here, the ending effect flag is set to an on state by executing a process in step S593, which will be described later, while being cleared to an off state by executing a process in step S596.
  If the ending effect flag is OFF in step S591 (step S591; No), settings are made to start the effect operation for a predetermined ending effect (step S592). As an example, in the process of step S592, it is determined whether the 15 round big hit state or the 2 round big hit state is ended by reading the EXT data of the hit end designation command transmitted from the main board 11. Then, an effect control pattern corresponding to the determination result of the jackpot gaming state to be finished is read from a predetermined effect control pattern table, and an effect control process timer is set. After executing the process of step S592, the ending effect flag is set to the on state (step S593), and then the ending effect process ends.
  If it is determined in step S591 that the ending effect flag is on (step S591; Yes), for example, the effect control process timer value matches the effect end determination value indicated in the effect control pattern. It is determined whether or not it is the end timing of the ending effect depending on whether or not it is (step S594).
  If it is determined in step S594 that it is not the end timing of the ending effect (step S594; No), settings are made to control the effect operation that becomes the ending effect (step S595). As an example, in the process of step S595, the display control command is supplied to the display control unit 123 according to the control data read from the effect control pattern according to the effect control process timer value, and the sound effect signal is sent to the sound control board 13. It is only necessary to control the rendering operation as an ending effect by transmitting the illumination signal or transmitting the illumination signal to the lamp control board 14. After executing the process of step S595, the ending effect process ends. On the other hand, when it is determined in step S594 that it is the end timing of the ending effect (step S594; Yes), for example, the ending effect flag is cleared and turned off, and the display control unit 123 Ending effects such as supplying a predetermined display control command, transmitting a predetermined sound effect signal to the sound control board 13, and transmitting a predetermined electrical signal to the lamp control board 14. Is set to end the process (step S596).
  After the processing of step S596 is executed, the sub-side time reduction flag is set to the on state (step S597), and a predetermined count corresponding to the upper limit value of the variable display of decorative symbols that can be executed during the time reduction control. An initial value (for example, “100”) is set in the sub-side time reduction counter (step S598).
  After executing the process of step S598, the value of the effect process flag is updated to “0”, which is a value corresponding to the variable display start waiting process (step S599), and the ending effect process ends.
  As described above, in the pachinko gaming machine 1 according to this embodiment, the notice effect of “movable effect member operation” is executed during the execution of the first left-handed instruction notification and the second left-handed instruction notification. Thus, the second left-handed instruction notification image is displayed even when the visual recognition of at least a part of the display area (first display area) above the image display device 5 on which the first left-handed instruction notification image is displayed is prevented. The second left-handed instruction notification is executed without hindering the visual recognition of the display area (third display area) on the lower left side of the image display device 5. In addition, during the execution of the first right-handed instruction notification and the second right-handed instruction notification, an image display in which the first right-handed instruction notification image 51 is displayed by executing a notice effect of “movable effect member operation” is performed. Even when at least part of the display area (first display area) above the device 5 is obstructed, the second right-handed instruction notification image 52 is displayed on the lower right side of the image display device 5 (second display area). The second right-handed instruction notification is executed without hindering the visual recognition of the display area. As described above, by executing the notice effect of “movable effect member operation”, the display area (above the image display device 5 on which the first left-hand instruction instruction image 51 and the first right-hand instruction instruction image 51 are displayed ( Even when at least part of the first display area) is obstructed, the display area on the lower left side of the image display device 5 (third display area) on which the second left-handed instruction notification image is displayed or the second right-handed The second left-handed instruction notice and the second right-handed instruction notice are executed without hindering the visual recognition of the lower right display area (second display area) of the image display device 5 on which the instruction notice image 52 is displayed. The player can easily recognize an instruction to launch a game ball in either the left game area 2A or the right game area 2B.
  When “non-probability change” or “probability change” is designated as the big hit type and controlled to the big hit game state, that is, the special variable winning ball apparatus 7 is set to the first state (the big winning opening is in an open state) advantageous to the player. When the normal open round in which the upper limit time is relatively long (for example, 29 seconds) is executed, the first right-handed instruction notification and the second right-handed instruction notification are executed. On the other hand, when “big hit” is designated as the big hit type and controlled to the big hit gaming state, or when it is controlled to the small hit gaming state, that is, the special variable winning ball device 7 is set to the first state (the big winning opening is changed). When a short-term open round in which the upper limit time to be set to the open state is relatively short (for example, 0.1 seconds) is executed, the execution of the first right-handed instruction notification is restricted while the second Right-handed instruction notification is executed. In this way, when the short-term opening round that changes the special variable winning ball apparatus 7 is performed in a disadvantageous manner compared to the normal opening round, the execution of the first right-handed instruction notification is restricted, so A decrease can be prevented.
  In the power saving control in step S820 shown in FIG. 13, when the first left-handed instruction notification and the second left-handed instruction notification are being executed, the effect operation for displaying the first left-handed instruction notification image is stopped. Thus, control is performed to black out the other display areas in the image display device 5 while continuing the effect operation of displaying the second left-handed instruction notification image. Further, when the first right-handed instruction notification and the second right-handed instruction notification are being executed, the effect operation for displaying the first right-handed instruction notification image 51 is stopped as shown in FIG. On the other hand, while continuing the effect operation for displaying the second right-handed instruction notification image 52, control is performed to make the other display area in the image display device 5 black (black out). As described above, even when the power saving control is performed, the second left-handed instruction notification and the second right-handed instruction notification are continuously executed, and the player can execute the left game area 2A and the right game area 2B. Of these, it is understood that the game ball should be fired in any case, so that confusion of the player can be prevented.
  In addition, the second left-handed instruction notification and the second right-handed instruction notification are executed in a mode of lower visibility than the first left-handed instruction notification and the first right-handed instruction notification so that the user does not feel bothered. can do.
  Furthermore, when the reach effect of super reach is executed, the execution of the first left-handed instruction notification and the first right-handed instruction notification is restricted, while the second left-handed instruction notification and the second right-handed instruction notification are performed. Is executed, so that the instruction to launch the game ball in the left game area 2A and the right game area 2B, that is, the second left-handed instruction notification image and the second right The hit instruction notification image 52 can be displayed.
  In addition, every time it is controlled to the big hit gaming state or the small hit gaming state, the first right-handed instruction notification or the second right-handed notification that informs (instructs) the player that the game ball should be launched into the right game area 2B. Instruction notification is performed. Thus, the player can easily recognize that the game is controlled to the big hit game state or the small hit game state and that the game ball should be launched into the right game area 2B.
  Then, the first left-handed instruction notification and the first right-handed instruction notification are sent to a plurality of display areas such as the upper left side, the upper center, and the upper right side of the upper display area (first display area) in the image display device 5. Run in one of them. Accordingly, the first left-handed instruction notification and the first right-handed instruction notification can be executed without interfering with other displays on the image display device 5 such as a notice effect of “preview image display”.
  In addition, this invention is not limited to the said embodiment, A various deformation | transformation and application are possible. For example, the pachinko gaming machine 1 does not have to include all the technical features shown in the above embodiment, and the part described in the above embodiment so as to solve at least one problem in the prior art. It may be provided with the following structure.
  In the embodiment described above, the first left-handed instruction notification image and the first right-handed instruction notification image 51 are displayed by moving the movable effect member 60 from the vicinity of the predetermined end in the display region to the front of the display region. In the above description, it is assumed that at least a part of the display area (first display area) above the displayed image display device 5 is obstructed. However, the present invention is not limited to this, and any of the first display areas that interferes with the visual recognition of at least a part of the first display area is arbitrary. The advancing light guide plate may be used. In addition to the light guide plate, a transparent liquid crystal device or a transmissive liquid crystal device that is transparent when an image is not displayed may be disposed on the front surface of the image display device 5 or may advance to the front surface. Further, the visual recognition of at least a part of the first display area is not limited to the physical obstruction, but is obstructed in the display operation of the image display device 5 by a notice effect, for example. Also good. In addition to the movable effect member 60, the present application also applies to so-called actors that simply operate or simply operate to emit light, and display devices such as sub liquid crystal devices, EL display devices, 7-segment displays, and LED dot displays. The invention is applicable. Furthermore, before the operation, the display content is moved from a position where it is difficult to visually recognize the display content on the surface of the board or a logo accessory to a position where the display content can be visually recognized overlapping with the front surface of the image display device 5. Also good.
  In the above embodiment, during the variable display of the decorative design, the movable effect member 60 is advanced from the vicinity of the predetermined end in the display area to the front of the display area, and the first left-handed instruction notification image or the first right-handed instruction is displayed. The description has been made on the assumption that at least a part of the display area (first display area) above the image display device 5 on which the notification image 51 is displayed is obstructed. However, the present invention is not limited to this, and during execution of a big hit effect or an ending effect, for example, in a promotion effect, the movable effect member 60 moves from the vicinity of a predetermined end in the display area to the front surface of the display area. It may be prevented that at least a part of the display area (first display area) above the image display device 5 on which the first right-handed instruction notification image 51 is displayed is displayed. Even in this case, the second right-handed instruction notification is executed without hindering the visual recognition of the lower right display area (second display area) of the image display device 5 on which the second right-handed instruction notification image 52 is displayed. Therefore, similarly to the above-described embodiment, the player can easily recognize an instruction to fire a game ball in the right game area 2B.
  In the above embodiment, the second left-handed instruction notification is an effect image (second left-handed instruction notification image) that shows only a left-pointing arrow that is smaller and thinner than the first left-handed instruction notification on the lower left side of the image display device 5. The display area (the third display area) has been described as informing the player that the game ball should be launched into the left game area 2A in a manner that is less visible than the first left-handed instruction notification. . Further, the second right-handed instruction notification is obtained by displaying an effect image (second right-handed instruction notification image) 52 showing only a right-pointing arrow smaller and thinner than the first right-handed instruction notification on the lower right display area of the image display device 5 ( It has been described that the game ball is notified to the right game area 2B by displaying in the second display area) in a manner that is less visible than the first right-handed instruction notification. However, the present invention is not limited to this, and the first left-handed instruction notice or the first right-handed instruction is displayed by displaying the second left-handed instruction notice image or the second right-handed instruction notice image in a translucent manner. The player may be notified of which of the left game area 2 </ b> A and the right game area 2 </ b> B the game ball should be fired in a lower visibility than the notification.
  In the above-described embodiment, the second left-handed instruction notification image and the second right-handed instruction notification image have been described as being displayed in the lower right display area (second display area) of the image display device 5. However, the position of the second left-handed instruction notification image and the second right-handed instruction notification image can be arbitrarily changed. For example, as shown in FIG. And may be displayed on a separate sub-image display device 50.
  In the above embodiment, when the reach of the super reach is executed during the variable display of the decorative symbols, the execution of the first left-handed instruction notification and the first right-handed instruction notification is restricted, while the second The left-handed instruction notification and the second right-handed instruction notification have been described as being executed. However, the present invention is not limited to this. When a reach effect is executed regardless of normal reach or super reach, or when a variable display effect, a notice effect, etc. are executed, While restricting the execution of the instruction notification and the first right-hand instruction notification, the second left-hand instruction notification and the second right-hand instruction notification may be executed. In this way, a game ball can be placed in the left game area 2A or the right game area 2B without being disturbed by a reach effect regardless of whether it is a normal reach or a super reach, or a variable display effect or a notice effect. Can be displayed, that is, a second left-handed instruction notification image or a second right-handed instruction notification image 52 can be displayed.
  Also, for example, when a promotion effect is executed during execution of a jackpot effect or an ending effect, or a promotion promotion effect that notifies that the promotion effect is controlled to a probable state after the jackpot game state is completed is executed. In such a case, the second right-handed instruction notification may be executed while the execution of the first right-handed instruction notification is restricted. In this way, it is possible to display the instruction that the game ball should be fired in the right game area 2B, that is, the second right-handed instruction notification image 52 without hindering the promotion effect or the promotion success effect. .
  In the above embodiment, when the notice effect of “notice effect display” is executed, the first left-handed instruction notification or the first right-handed instruction notification is displayed in the upper display area (first display area) of the image display device 5. ), It is described as moving from the upper center to the upper left side or the upper right side. However, the present invention is not limited to this, and when a notice effect, a reach effect, a variable display effect, etc. of “movable effect member operation” are executed, the first left-hand instruction notification or the first right-hand action is performed. The instruction notification may be moved from the upper center to the upper left side or the upper right side in the upper display area (first display area) in the image display device 5.
  When the notice effect of “notice effect display” is executed, the first left-handed instruction notice moves from the upper center to the upper left side, and the first right-handed instruction notice moves from the upper center to the upper left side. However, the present invention is not limited to this, the moving direction can be arbitrarily changed, and the first left-handed instruction notification may move from the upper center to the upper right side, or downward. It may move. The first left-handed instruction notification may move from the upper center to the upper left side, or may move downward.
  In the above embodiment, the normal variable winning ball apparatus 6B is described as being provided in the right game area 2B. However, the present invention is not limited to this, and the normal variable winning ball apparatus 6B is shown in FIG. As shown in FIG. 2, it may be provided in the left game area 2A. In this case, the first right-handed instruction notification or the second right-handed instruction notification is executed only when the big hit gaming state or the small hit gaming state is controlled, and the normal state, the short time state, or the probability variation state The first left-handed instruction notification and the second left-handed instruction notification may be executed.
  In the above-described embodiment, the description is given as an indication that the notice effect may be developed into a reach effect of super reach. However, the present invention is not limited to this, and the variable display result is “big hit”. It may suggest a possibility. In this case, as shown in FIG. 29, after the variable display mode of the decorative pattern becomes the reach mode, the advance effect is caused to advance the movable effect member 60 from the vicinity of the predetermined end in the display area to the front of the display area. The determined decorative symbols constituting the jackpot combination may be derived and displayed without developing into a reach production of super reach.
  In the above embodiment, the effect control CPU 120 determines on the side of the effect control board 12 whether or not the time-shortening control is to be ended. It has been described that the right-handed instruction notification is terminated and the first left-handed instruction notification and the second left-handed instruction notification are executed. However, the present invention is not limited to this. When the CPU 103 determines whether or not the time reduction control is ended on the side of the main board 11, and it is determined that the time reduction control is ended, the left game area 2A is entered. A left-handed instruction notification command for instructing that a game ball should be fired or a game state designation command for designating a game state is transmitted from the main board 11 to the effect control board 12. In response to reception of the left-handed instruction notification command or the gaming state designation command, the control CPU 120 ends the first right-handed instruction notification or the second right-handed instruction notification, 2 Left-handed instruction notification may be executed.
  In the above embodiment, when it is determined that the time reduction control is to be ended, the first right-handed instruction notification or the second right-handed instruction notification is ended, and the first left-handed instruction notification or the second left-handed instruction notification is performed. As described above, for example, in the case of a special figure game in which the time reduction control is performed for the 100th time, the release of the normal electric combination is completed in the next special figure game after the completion of the time reduction control. As a result, the first right-handed instruction notification or the second right-handed instruction notification may be terminated, and the first left-handed instruction notification or the second left-handed instruction notification may be performed. Or, even if the normal game is started in the special figure game in which the time reduction control is performed for the 100th time and the normal electric accessory is released in the next special figure game after the time reduction control is completed, When the opening of the electric accessory has ended, the first right-handed instruction notification or the second right-handed instruction notification is terminated, and the first left-handed instruction notification or the second left-handed instruction notification is performed. Good.
  In the above-described embodiment, it has been described that “short hit” is designated as the big hit type and the short-time control is performed in addition to the probability change control after the big hit gaming state ends. However, the present invention is not limited to this. After the big hit gaming state is designated as the big hit type and the big hit gaming state is ended, only the probability variation control is performed, and the short time control is controlled to the big hit gaming state. The control state before the maintenance may be maintained as it is. In this case, after the end of the big hit gaming state that is controlled with the “big hit” type specified as the big hit type, the second right-handed instruction notification that has been executed in the big hit gaming state is not performed in the ending process. It only has to be set to finish.
  In the above-described embodiment, when “big hit” is specified as the big hit type and the game is controlled to the big hit gaming state or the small hit gaming state, only the second right-handed instruction notification is executed, and the ending process or It has been described that when the time reduction control is started after the completion of the hit end effect process, the setting for starting the first right-handed instruction notification together with the second right-handed instruction notification is performed in the effect control process process. However, the present invention is not limited to this, and settings for starting the first right-handed instruction notification may be performed in the ending process and the small hit end effect process.
  In the embodiment described above, both the first left-handed instruction notification and the second left-handed instruction notification display an effect image showing a left-pointing arrow, and both the first right-handed instruction notification and the second right-handed instruction notification indicate a right-pointing arrow. It demonstrated as what displays an effect image. However, the present invention is not limited to this, and in the first left-handed instruction notification, for example, an effect image in which only a message with characters such as “Return to left-handed!” Is shown and no left-pointing arrow is shown. In the second left-handed instruction notification, an effect image in which only a leftward arrow is shown may be displayed. In the first right-handed instruction notification, for example, only a message with characters such as “Please make a right-hand!” Is displayed, and an effect image without a right-pointing arrow is displayed. You may make it display the effect image in which only the arrow was shown.
  In the above embodiment, it has been described that the pseudo continuous variation is performed before the variable display mode becomes the reach mode. However, the present invention is not limited to this, and the pseudo continuous variation has the variable display mode in the reach mode. It may be executed after becoming. For example, after the variable display mode becomes the reach mode, an effect image that prompts the operation of the operation button is displayed on the image display device 5, and when the operation button is operated, the pseudo continuous dedicated symbol is stopped and displayed as a middle symbol, Any device that performs continuous fluctuations may be used.
  In addition, when the lower plate is full, a ball break, abnormal winning, vibration detection, radio wave detection, etc., these abnormal notifications have a higher priority than other effect indications, so priority is given to left-handed instruction notifications. May be executed.
  In the above embodiment, in order to notify the effect control board 120 of the change pattern indicating the change mode such as the change time, the type of reach effect, the presence / absence of the pseudo-ream, etc., one change pattern command is given when starting the change. Although an example of transmission is shown, the variation pattern may be notified to the effect control board 120 by two or more commands. Specifically, in the case of notifying by two commands, the gaming control microcomputer 100 uses the first command to indicate whether there is a pseudo-continuity, whether there is a slip effect, etc. before reaching reach (so-called if not reach). A command indicating the variation time and variation mode before the second stop) is transmitted, and the second command has reached the reach such as the type of reach and presence / absence of re-lottery effect (if the reach does not reach, the so-called first You may make it transmit the command which shows the fluctuation | variation time and fluctuation | variation aspect (after 2 stop). In this case, the effect control board 120 may perform the effect control in the change display based on the change time derived from the combination of the two commands. The game control microcomputer 100 notifies the change time by each of the two commands, and the effect control board 120 selects the specific change mode executed at each timing. Also good. When sending two commands, two commands may be sent within the same timer interrupt. After sending the first command, a certain period of time has passed (for example, the next timer interrupt). The second command may be transmitted. Note that the variation mode indicated by each command is not limited to this example, and the order of transmission can be changed as appropriate. In this way, by notifying the variation pattern by two or more commands, the amount of data that must be stored as the variation pattern command can be reduced.
  In addition to these, the image display operation in the image display device 5 for executing a predetermined effect such as the device configuration of the gaming machine such as the pachinko gaming machine 1, the data configuration, the processing shown in the flowchart, the suggestion effect and the expectation promotion effect, The sound output operation of the speakers 8L and 8R, the lighting operation of the game effect lamp 9 and the decoration LED, and various production operations including the operation of the movable member included in the production model are within the scope of the present invention. Thus, changes and modifications can be arbitrarily made.
  The program and data for realizing the present invention are not limited to a form distributed and provided by a removable recording medium to a computer device or the like included in a gaming machine such as the pachinko gaming machine 1. You may take the form distributed by pre-installing in storage devices, such as a computer apparatus. Furthermore, the program and data for realizing the present invention are distributed by downloading from other devices on a network connected via a communication line or the like by providing a communication processing unit. It doesn't matter.
  The game execution mode is not only executed by attaching a detachable recording medium, but can also be executed by temporarily storing a program and data downloaded via a communication line or the like in an internal memory or the like. It is also possible to execute directly using hardware resources on the other device side on a network connected via a communication line or the like. Furthermore, the game can be executed by exchanging data with other computer devices or the like via a network.
DESCRIPTION OF SYMBOLS 1 ... Pachinko machine 2 ... Game board 3 ... Gaming machine frame 4A, 4B ... Special symbol display device 5 ... Image display device 6A ... Ordinary winning ball device 6B ... Ordinary variable winning ball device 7 ... Special variable winning ball device 8L, 8R ... Speaker 9 ... Game effect lamp 11 ... Main board 12 ... Production control board 13 ... Audio control board 14 ... Lamp control board 15 ... Relay board 20 ... Normal symbol display 21 ... Gate switch 22A, 22B ... Start-up switch 23 ... Count switch 60 ... Movable effect member 100 ... Game control microcomputers 101, 121 ... ROM
102, 122 ... RAM
103 ... CPU
104, 124 ... random number circuit 105, 125 ... I / O
120 ... CPU for effect control
123 ... Display controller PL ... Nail arrangement

Claims (1)

  1. A gaming machine that plays a game by launching a game medium in a game area,
    Gaming state control means for controlling the second gaming state to be more advantageous than the first gaming state in which a game medium is launched into a predetermined region of the gaming region;
    When the game state control means controls the second game state, a first instruction display for displaying in the first display area an instruction to launch the game medium in the predetermined area, and the first display area A second instruction display to be displayed in a second display area different from the instruction display means capable of executing,
    A specific effect execution means for executing a specific effect including the operation of the movable member ;
    Power saving control means for performing power saving control to reduce the power consumption of the gaming machine,
    The instruction display means includes
    At least one part of which executes a first instruction display in visual recognition that prevented display position by being hidden, concealed also operate the movable member of the first display area when the movable member is operated Executing the second instruction display at a display position that is not performed, and executing the second instruction display while restricting execution of the first instruction display when the specific effect is executed by the specific effect executing means, When the operation of the movable member is finished in the specific effect, the first instruction display is switched to an effect display with a high degree of advantage,
    When the power saving control is not performed by the power saving control means, the first instruction display and the second instruction display are executed. When the power saving control is performed, the first instruction display The game machine characterized by executing the second instruction display while restricting execution.
JP2014131171A 2014-06-26 2014-06-26 Game machine Active JP6487638B2 (en)

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JP5323110B2 (en) * 2011-03-03 2013-10-23 京楽産業.株式会社 Game machine
JP6042082B2 (en) * 2012-03-16 2016-12-14 株式会社三共 Game machine
JP5750398B2 (en) * 2012-04-20 2015-07-22 株式会社三共 Game machine
JP5856092B2 (en) * 2013-02-06 2016-02-09 株式会社藤商事 Bullet ball machine
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