JP6395741B2 - Game machine - Google Patents

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JP6395741B2
JP6395741B2 JP2016015016A JP2016015016A JP6395741B2 JP 6395741 B2 JP6395741 B2 JP 6395741B2 JP 2016015016 A JP2016015016 A JP 2016015016A JP 2016015016 A JP2016015016 A JP 2016015016A JP 6395741 B2 JP6395741 B2 JP 6395741B2
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game
winning
state
special
game ball
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JP2017131465A (en
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小倉 敏男
敏男 小倉
河野 哲也
哲也 河野
壮 毒島
壮 毒島
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株式会社三共
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Description

  The present invention relates to a gaming machine such as a pachinko gaming machine.
  There has been proposed a gaming machine that notifies by voice that a right-hand beating is made when a game ball is not detected from the big winning opening until a predetermined time elapses after shifting to the big hit gaming state (see, for example, Patent Document 1).
JP 2009-178432 A
  In the gaming machine described in the cited document 1, since the situation in the advantageous state is not considered, there is a possibility that appropriate notification cannot be executed.
  The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine that appropriately notifies a player.
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a big hit gaming state, a small hit gaming state) advantageous for a player,
In the advantageous state, a variable winning device (for example, the first special variable winning ball device 7A, the second special variable) that can be changed between a first state advantageous to the player and a second state that is disadvantageous than the first state. Winning ball device 7B),
A notification means (for example, an effect control CPU 120 that executes the processes of S715 and S746) that performs a predetermined notification when the variable winning device does not detect a game medium in the first state for a predetermined period;
The predetermined notification is a notification (for example, a winning promotion notification) that prompts the user to launch a game medium toward the variable winning device,
When the variable winning device does not detect a game medium in the first state for a predetermined period in the first period (for example, 1 round) in the advantageous state, and in the second period (for example, 2 to 8 rounds) in the advantageous state The execution mode of the predetermined notification is different when the variable winning device does not detect a game medium for a predetermined period in the first state (see, for example, FIG. 22).
According to such a configuration, it is possible to appropriately notify the player according to the period.
(2) To achieve the above object, engagement Ru Yu TECHNICAL machine to the present invention,
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a big hit gaming state, a small hit gaming state) advantageous for a player,
In the advantageous state, variable winning means (for example, the first special variable winning ball apparatus 7A, the second special variable, which can be changed between a first state advantageous to the player and a second state disadvantageous than the first state). Winning ball device 7B),
Based on being controlled to the advantageous state, a specific notification for urging the variable winning means to fire the game medium is executed, and the variable winning means detects the game medium in the first state for a predetermined period. And a notification means (for example, an effect control CPU 120 that executes the process of S715) capable of executing a predetermined notification in addition to the specific notification when there is not,
As the variable winning means, there are a first variable winning means and a second variable winning means,
And when said first variable winning device is not detected for a predetermined period game media in the first state in the first period in the previous SL advantageous conditions (for example, one round), a second period in the preferred state (e.g. 2-8 in the case where the second variable winning device is not detected for a predetermined period game media in the first state in the round), Ri whether Do different executes the predetermined notification,
The first variable winning means includes a specific area,
In the first period, based on the detection of the game medium in the specific area, continue the advantageous state,
In the second period, the advantageous state can be continued without detecting the game medium by the second variable winning means .
According to such a configuration, it is possible to appropriately notify the player according to the period and the variable winning means .
(3) In the above gaming machine (1) or (2),
As the variable winning device, a first variable winning device (for example, the second special variable winning ball device 7B) provided with a specific area (for example, the third count switch 24B) and a second variable winning device (for example, the first special variable winning ball). Device 7A), and
Based on the fact that a game medium has entered the specific area, an advantageous state control means for continuing the advantageous state (for example, the CPU 103 that controls V winning jackpot when it is determined Yes in S524);
The first variable winning device may be changed to the first state during the first period, and the second variable winning device may be changed to the first state during the second period (see, for example, FIG. 22). .
According to such a configuration, it is possible to appropriately notify the player according to the period.
(4) In the gaming machine of (3) above,
In the first period, the first variable winning device is changed from the second state to the first state a plurality of times (see, for example, FIG. 6E),
In the first period, when the game medium is fired toward the first variable winning device, the game medium may be surely entered into the specific area (for example, a game ball P as shown in FIG. 11). Restriction pieces 840A to 840F for reducing the flow speed of the game are formed, and a plurality of game balls P can flow into the second big winning opening 712 simultaneously by one opening control as shown in FIG. As shown in FIGS. 23 and 24, when a plurality of game balls flow in, they are guided to the last game ball third count switch 24B).
According to such a configuration, it is possible to appropriately notify the player according to the period.
(5) In the gaming machine of (1) or (2) above,
As the variable winning device, a first variable winning device (for example, the second special variable winning ball device 7B) provided with a probability variation determination area (for example, the third count switch 24B) and a second variable winning device (for example, the first special variable winning device). Ball device 7A),
When a game medium enters the probability variation determination area, probability variation state control means for controlling the probability variation state advantageous to the player after the advantageous state ends;
The first variable winning device may be changed to the first state during the first period, and the second variable winning device may be changed to the first state during the second period.
According to such a configuration, it is possible to appropriately notify the player according to the period.
(6) In any of the above gaming machines (1) to (5),
A first path (for example, a left path) through which the game medium flows, a second path (for example, a right path) different from the first path,
The variable winning device is provided in the second path, and executes a notification (right-handed display) that promotes launching a game medium toward the second route as the predetermined notification. Good.
According to such a configuration, it is possible to appropriately notify the player.
(7) In any of the above gaming machines (1) to (6),
It further includes determining means for determining whether or not to execute the predetermined notification (for example, an effect control CPU 120 that executes the processes of S741 to S746),
The determining means has a predetermined period of time during which no game medium is won in the variable prize apparatus after the variable prize apparatus is in the first state, or after a game medium has been won in the variable prize apparatus. It may be determined that the predetermined notification is executed when it becomes (when SYes is determined in S745, the processing of S746 is executed).
According to such a configuration, it is possible to appropriately notify the player according to the period.
(8) In the gaming machine of (7) above,
A decision means for deciding whether or not to execute the predetermined notification;
The determination means is configured such that when a period during which no game medium is won in the variable prize apparatus after the variable prize apparatus is in the first state becomes a first predetermined period, or when a game medium is in the variable prize apparatus. It may be determined that the predetermined notification is executed when a period after winning a prize is a second predetermined period different from the first predetermined period.
According to such a configuration, it is possible to appropriately notify the player.
(9) In any of the above gaming machines (1) to (8),
A first light-emitting means (for example, a large winning opening LED) capable of emitting light when the variable winning device is in the first state;
A second light emitting means (for example, a frame LED) different from the first light emitting means,
When not performing the predetermined notification, it is possible to cause at least the second light emitting means to emit light,
As the predetermined notification, only the first light emitting unit may emit light.
According to such a configuration, it is possible to appropriately notify the player.
(10) In any of the above gaming machines (1) to (9),
The predetermined notification may be executed across unit games (for example, rounds) in the advantageous state.
According to such a configuration, it is possible to appropriately notify the player.
It is a front view which shows the game machine in an Example. It is a block diagram which shows the circuit structural example of a pachinko gaming machine. It is a figure which shows an effect control command. It is explanatory drawing which shows each random number. It is a figure which shows a fluctuation pattern. (A) is an explanatory view showing a display result determination table, (B) is an explanatory view showing a big hit type determination table (first special figure), (C) is an explanatory view showing a big hit type determination table (second special figure). (D) is explanatory drawing which shows a small hit classification determination table (2nd special figure), (E) is explanatory drawing which shows a hit release mode. It is a flowchart which shows an example of a special symbol process process. It is a perspective view which shows a variable winning ball unit. It is a top view which shows a variable winning ball unit. It is AA sectional drawing of FIG. (A) is BB sectional drawing of FIG. 10, (B) is CC sectional drawing of FIG. (A) is DD sectional drawing of FIG. 10, (B) is sectional drawing which shows the state which the guide plate moved to the protrusion position. (A) is a perspective view which shows the principal part of the front surface of a rear wall, (B) is a perspective view which shows the principal part of the back surface of a front wall. (A) is a longitudinal cross-sectional view which shows the state in which a normal variable winning ball apparatus is a closed state, (B) is a cross-sectional view. (A) is a longitudinal cross-sectional view showing a state where the normally variable winning ball apparatus is in an open state, and (B) is a cross-sectional view. (A)-(C) is explanatory drawing which shows an example of a condition when a normal variable winning ball apparatus changes to a closed state. (A)-(C) is explanatory drawing which shows an example of the condition of the game ball which approached into the special variable winning ball apparatus. It is a flowchart which shows an example of a special symbol stop process. It is a flowchart which shows an example of a process during small hit release. It is a flowchart which shows an example of the effect process during opening. It is a flowchart which shows an example of the effect process during opening. It is a figure which shows an example of a winning promotion notification content. (A) is explanatory drawing which shows the flow-down condition of a game ball when the 2nd special variable winning ball apparatus is a closed state, (B) is changing to an open state. (A) is a state where game balls are staying in the second path, (B) is an explanatory diagram showing a state where the game balls are guided to the third path.
  A mode for carrying out a gaming machine according to the present invention will be described below based on examples.
  First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of a pachinko gaming machine as viewed from the front. In the following, the front side of FIG. 1 is the front (front, front) side of the pachinko gaming machine 1, the back side is the back (rear) side, and the vertical and horizontal directions when the pachinko gaming machine 1 is viewed from the front side are shown. This will be explained as a standard. In addition, the front surface of the pachinko gaming machine 1 in this embodiment is a facing surface that faces a player who plays a game on the pachinko gaming machine 1.
  FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. A pachinko gaming machine (hereinafter sometimes abbreviated as a gaming machine) 1 is roughly divided into a gaming board 2 (also called a gauge board) and a gaming machine frame 3 (also called a base frame) that supports and fixes the gaming board 2. ). A game area 10 having a substantially circular shape in front view surrounded by the guide rails 2b is formed in the game board 2. In this game area 10, a game ball as a game medium is launched from a ball striking device (not shown) and driven. Further, the gaming machine frame 3 is provided with a glass door frame 50 having a glass window 50a so as to be rotatable around the left side, and the gaming area 10 can be opened and closed by the glass door frame 50. When the glass door frame 50 is closed, the game area 10 can be seen through the glass window 50a.
  The game board 2 is configured in a substantially square shape when viewed from the front by a non-light-transmitting member such as a plywood board, and is configured by providing obstacle nails (not shown), guide rails 2b, and the like on the front of the game board.
  A first special symbol display 4A and a second special symbol display 4B are provided at predetermined positions on the game board 2 (in the example shown in FIG. 1, the lower right of the game area). Each of the first special symbol display 4A and the second special symbol display 4B is composed of, for example, a segment or a dot matrix LED (light emitting diode) or the like, and a plurality of types of identification information (special identification information) that can identify each of them. A special symbol (also referred to as “special symbol”) is displayed in a variable manner (variable display). For example, the first special symbol display 4A and the second special symbol display 4B each variably display a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. To do. The special symbols displayed on the first special symbol display 4A and the second special symbol display 4B are limited to those composed of numbers indicating "0" to "9", symbols indicating "-", and the like. However, for example, a plurality of types of lighting patterns in which the combination of the LED to be turned on and the LED to be turned off in the 7-segment LED may be set in advance as a plurality of types of special symbols.
  A plurality of special symbols are assigned symbol numbers corresponding thereto. As an example, symbol numbers “0” to “9” are assigned to numbers indicating “0” to “9”, and symbol numbers “10” are assigned to symbols indicating “−”. Just do it. Hereinafter, the special symbol variably displayed on the first special symbol display 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol indicator 4B is also referred to as "second special symbol". .
  Both the first special symbol display 4A and the second special symbol display 4B are formed in a square shape, for example. Note that the type of the first special figure and the type of the second special figure may be the same (for example, both a number indicating “0” to “9” and a symbol indicating “−”). May be different. Further, each of the first special symbol display 4A and the second special symbol display 4B may be configured to variably display numbers (or two-digit symbols) indicating, for example, “00” to “99”. .
  An effect display device 5 is provided near the center of the game area on the game board 2. The effect display device 5 is composed of, for example, an LCD (liquid crystal display device) or the like, and forms a display area for displaying various effect images. In the display area of the effect display device 5, for example, there are three corresponding to the variable display of the first special symbol by the first special symbol display 4A and the variable display of the second special symbol by the second special symbol display 4B. In the effect symbol display area serving as a plurality of variable display parts, the effect symbols (also referred to as decorative symbols), which are a plurality of types of identification information (decoration identification information) that can be identified, are variably displayed.
  As an example, in the display area of the effect display device 5, “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R are arranged. And, in response to the start of any one of the variation of the first special symbol in the first special symbol display 4A and the variation of the second special symbol in the second special symbol display 4B in the special symbol game, In the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R, changes in the effect symbols (eg, vertical scroll display) are started. Thereafter, when the confirmed special symbol is stopped and displayed as a variation display result in the special symbol game, the effect display devices 5L, 5C, and 5R in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. Then, the finalized design symbol (final stop symbol) that is the result of variation display of the production symbol is stopped and displayed.
  As described above, in the display area of the effect display device 5, the variable display using the first special symbol in the first special symbol display 4A or the variable display using the second special symbol in the second special symbol display 4B. In synchronism with the above, a variation display of a plurality of types of effect symbols each identifiable is performed, and a definite effect symbol that is a variation display result is derived and displayed (or simply referred to as “derivation”). In addition, for example, various display symbols such as special symbols and effect symbols are derived and displayed by stopping display of identification information such as effect symbols (also referred to as complete stop display or final stop display) and ending the variable display. . On the other hand, during the variation display from the start of the variation display of the production symbol to the display of the definite production symbol that is the variation display result, the variation rate of the production symbol becomes “0”, The symbol may be displayed in a stationary state, for example, in a display state that causes slight shaking or expansion / contraction. Such a display state is also called a temporary stop display, and although the display result in the variable display is not deterministically displayed, the player can recognize that the variation of the effect symbol due to the scroll display or the update display is not progressing. It becomes. The temporary stop display may include a complete stop display of the effect symbol for a time shorter than a predetermined time (for example, 1 second) without causing slight shaking or expansion / contraction.
  For example, nine types of symbols (alphanumeric characters “1” to “9” or Chinese characters) are displayed in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. It may be any combination of numbers, English letters, nine character images related to a predetermined motif, a combination of numbers, letters, symbols, and character images. Character images may be, for example, people, animals, other objects, or , A decorative image showing a symbol such as a character or other arbitrary figure). A corresponding symbol number is attached to each of the effect symbols. For example, symbol numbers “1” to “9” are assigned to alphanumeric characters indicating “1” to “9”, respectively. The production symbols are not limited to nine types, and may be any number (for example, eight types, ten types, etc.) as long as an appropriate number of combinations such as a jackpot combination or a combination that is out of place can be configured.
  From the start of the variation display of the effect symbols, until the finalized effect symbol that is the variation display result is derived and displayed, the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, 5R , For example, scroll display is performed such that the symbol number sequentially flows from the smallest to the largest, and when the effect symbol having the largest symbol number (for example, “9”) is displayed, The effect symbol having the smallest symbol number (for example, “1”) is displayed. Alternatively, in at least one of the effect symbol display areas 5L, 5C, and 5R (for example, the “left” effect symbol display area 5L), the symbols are scrolled from the largest symbol number to the smallest symbol number. When the effect symbol having the smallest number is displayed, the effect symbol having the largest symbol number may be displayed.
  In the display area of the effect display device 5, a first reserved storage display area 5D and a second reserved storage display area 5U are arranged. In the first hold memory display area 5D and the second hold memory display area 5U, a hold memory display (also referred to as a hold display) for displaying the variable display hold number (special figure hold memory number) corresponding to each special symbol in an identifiable manner. Is done. Here, the suspension of the variable display corresponding to each special symbol is that the game ball passes through the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the normal variable winning ball apparatus 6B. Generated based on the start winning by entering (entering). That is, the start condition (also referred to as “execution condition”) for executing the variable display of the special symbol and the effect symbol is satisfied, but the variable display based on the previously established start condition is being executed or the pachinko machine When the start condition for allowing the start of the variable display is not satisfied because 1 is controlled to the big hit gaming state, the variable display corresponding to the established start condition is suspended. In addition, you may make it not hold | maintain the fluctuation display based on the start prize to a 2nd start prize opening. In the specifications of this embodiment, which will be described later, the small hit probability in the special figure game of the second special figure is high, and when a small hit occurs, almost 100% V winning occurs. Even if the short-time state ends after the end of the V winning jackpot generated in this way, if the start winning to the second starting winning opening is put on hold, then the special game of the second special figure is executed and immediately thereafter. This is because the V winning big hit will occur from the small win. The hold memory display in the first hold memory display area 5D is a hold memory display generated based on the start winning when the game ball passes (enters) the first start winning opening, and in the second hold memory display area 5U. The on-hold storage display is a on-hold storage display generated based on the start winning when the game ball passes (enters) the second start winning opening.
  In the present embodiment, the hold storage display generated based on the start winning when the game ball passes (enters) the first start winning opening is displayed in a round white display (the hold displayed in the first hold storage display area 5D). Memory display), and the hold storage display generated based on the start winning by passing the game ball through (entering) the second start winning opening is a circular white display (the hold displayed in the second hold storage display area 5U) Memory display).
  In the example shown in FIG. 1, together with the first reserved memory display area 5D and the second reserved memory display area 5U, on the right side of the first special symbol display 4A and the second special symbol display 4B, A first hold indicator 25A and a second hold indicator 25B are provided for display in an identifiable manner. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified. The second hold indicator 25B displays the second special figure hold memory number so that it can be specified. The number of first special figure hold memory is the number of memory for which the execution of the variable display using the first special figure is suspended. The second special figure holding memory number is the number of memories for which the execution of the variable display using the second special figure is suspended. The variable display holding memory number obtained by adding the first special figure holding memory number and the second special figure holding memory number is also referred to as a total holding memory number. When simply referring to the “number of special figure hold memory”, it usually refers to a concept including any of the first special figure hold memory number, the second special figure hold memory number, and the total hold memory number. It may refer to a concept that includes the first special figure reserved memory number and the second special figure reserved memory number but excludes the total reserved memory number).
  Below the effect display device 5, a normal winning ball device 6A is provided, and an ordinary variable winning ball device 6B is provided on the right side of the normal winning ball device 6A. The normal winning ball device 6A forms, for example, a first start winning opening that is always kept in a constant open state by a ball receiving portion 810 (see FIG. 8) described later. The ordinary variable winning ball apparatus 6B is slid in the front-rear direction between a projecting position projecting into the game area 10 and a retracted position retracting from the game area 10 by the solenoid 81 for the ordinary electric accessory shown in FIG. For example, a game ball is provided toward a second start winning opening that is provided with a normal electric accessory having a guide plate 601 (see FIG. 11A) and is opened to the right side by a ball receiving portion 812 to be described later. Induce.
  As an example, in the normally variable winning ball apparatus 6B, the guide ball 601 is in the retracted position when the solenoid 81 for the normal electric accessory is in the off state, so that the game ball passes (enters) the second start winning opening. It becomes a difficult closed state (second state). On the other hand, in the normal variable winning ball apparatus 6B, when the solenoid 81 for the normal electric accessory is in the ON state, the guide plate 601 becomes the protruding position, so that the game ball passes through the second start winning opening (entrance) ) Is easy to open (first state). The normally variable winning ball apparatus 6B is configured such that when it is in the closed state, the gaming ball does not enter the second starting winning hole, but when it is in the closed state, the gaming ball is not inserted into the second starting winning hole. However, the game ball may be less likely to enter than in the open state.
  A game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. The game ball that has passed (entered) the second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, the second start opening switch 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, three) of game balls are paid out as prize balls, and the first special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the first start condition is satisfied. Based on the detection of the game ball by the second start port 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and the second special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the second start condition is satisfied. The number of prize balls to be paid out based on the detection of the game ball by the first start port switch 22A and the number of prize balls to be paid out based on the detection of the game ball by the second start port switch 22B. May be the same number or different numbers.
  A first special variable winning ball apparatus 7A is provided below the normal winning ball apparatus 6A. The first special variable winning ball apparatus 7A includes a first grand prize opening door 701 that is driven to open and close by a solenoid 82 (see FIG. 2). The first special winning prize opening device 701 is opened and closed by the first big prize opening door 701. The first big prize opening 702 that changes to The first grand prize opening door 701 rotates about the lower side between a closed position where the first grand prize winning opening 702 is closed by driving the solenoid 82 and an open position where the first big prize winning opening 702 is opened. It is possible.
  In the first special variable winning ball apparatus 7A, when the solenoid 82 is in the on state, the first grand prize opening door 701 opens the first big winning opening 702, and the game ball passes through the first big winning opening 702 ( Easy to enter). On the other hand, when the solenoid 82 is in the off state, the first grand prize opening door 701 closes the first big prize opening 702 so that the game ball cannot pass (enter) the first big prize opening 702. As described above, the first grand prize winning opening 702 changes between an open state advantageous for a player through which game balls easily pass (enter) and a closed state unfavorable for the player through which game balls cannot pass (enter). . In addition, instead of the closed state where the game ball cannot pass (enter) through the first grand prize opening 702, or in addition to the closed state, the game ball does not easily pass (enter) through the first big prize port 702. May be provided.
  The game ball that has passed (entered) through the first grand prize opening 702 passes through the first count switch 23 (see FIG. 2) provided in the first big prize opening 702, so that the first count switch 23 Detected. The game ball that has passed through the first count switch 23 is discharged out of the gaming machine. Based on the detection of game balls by the first count switch 23, a predetermined number (for example, 15) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) the first large winning opening 702 that is opened in the first special variable winning ball apparatus 7A, other winning openings such as the first starting winning opening and the second starting winning opening are provided. More prize balls are paid out than when game balls pass (enter). Accordingly, when the first special winning opening 702 is opened in the first special variable winning ball apparatus 7A, the game ball can enter the first large winning opening 702, which is advantageous for the player. On the other hand, if the first special winning opening 702 is closed in the first special variable winning ball apparatus 7A, it is impossible to obtain a winning ball by passing (entering) the game ball to the first large winning opening 702. Or it becomes difficult and it becomes a disadvantageous state for a player.
  The second special variable winning ball apparatus 7B includes a second guide plate 711 (see FIG. 11B) that is provided below the ordinary variable winning ball apparatus 6B and is driven by a solenoid 83 (see FIG. 2). A second big prize opening 712 that changes between an open state and a closed state is formed by the second guide plate 711. The second big prize opening 712 is formed so as to open upward in the open state. The second guide plate 711 is between an open state (third state) in which the second big prize opening 712 is opened by driving the solenoid 83 and a closed state (fourth state) in which the second big prize opening 712 is closed. It is provided to be slidable in the front-rear direction.
  In the second special variable winning ball apparatus 7B, when the solenoid 83 for the second guiding plate 711 is in the ON state, the second guiding plate 711 opens the second large winning opening 712, and the game ball receives the second large winning prize. Facilitates passage (entrance) through the mouth 712. On the other hand, when the solenoid 83 for the second guide plate 711 is in the OFF state, the second guide plate 711 closes the second grand prize opening 712, and the game ball passes through the second big prize opening 712 (approaching) ) You can not As described above, the second grand prize winning opening 712 changes between an open state in which a game ball easily passes (enters) and is advantageous to the player, and a closed state in which the game ball cannot pass (enters) and is disadvantageous to the player. In addition, instead of the closed state in which the game ball cannot pass (enter) through the second grand prize opening 712, or in addition to the closed state, the game ball does not easily pass through (enter) the second big prize port 712. May be provided.
  A game ball passing (entering) through the second big prize opening 712 is detected by the second count switch 24A by passing through the second count switch 24A installed in the second big prize opening 712. Based on the detection of game balls by the second count switch 24A, a predetermined number (for example, 15) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) the second large prize winning opening 712 that has been opened in the second special variable winning ball apparatus 7B, for example, other ordinary such as the first start winning opening and the second start winning opening. More prize balls are paid out than when the game balls pass (enter) through the winning opening. Therefore, when the second special prize winning device 712 is opened in the second special variable winning ball device 7B, the game ball can enter the second big prize winning port 712, which is advantageous for the player. On the other hand, in the second special variable winning ball apparatus 7B, if the second big prize opening 712 is closed, it is impossible to obtain a prize ball by passing (entering) the game ball to the second big prize opening 712. Or it becomes difficult and it becomes a disadvantageous state for a player.
  The normal winning ball device 6A, the ordinary variable winning ball device 6B, the first special variable winning ball device 7A and the second special variable winning ball device 7B are provided in the game board 2 in an integrated state as the variable winning ball unit 7. It has been. The detailed configuration of the variable winning ball unit 7 will be described later.
  Returning to FIG. 1, a normal symbol display 20 is provided on the right side of the first hold indicator 25A and the second hold indicator 25B. As an example, the normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display 4A and the second special symbol display 4B, and a plurality of types of identification information different from the special symbols. Is displayed (variable display) so that it can be variably displayed.
  Above the normal symbol display 20, a universal figure holding display 25 </ b> C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41. The passing gate 41 is installed above the variable winning ball unit 7. A gate switch 21 described later is built in the passage gate 41.
  In addition to the above-described configuration, the surface of the game board 2 is provided with a windmill for changing the flow direction and speed of the game ball and a number of obstacle nails. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, the first large winning opening 702 and the second large winning opening 712, for example, it is always kept in a constant open state by a predetermined ball receiving member. A single or a plurality of general winning openings may be provided. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered one of the general prize openings is detected by a predetermined general prize ball switch. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken.
  Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the gaming machine frame 3, and a game effect LED 9 is provided at the periphery of the game area 10. A decorative LED may be arranged around each structure (for example, the variable winning ball unit 7) in the game area 10. In the lower right position of the gaming machine frame 3, a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area 10 is provided. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like. The hitting operation handle only needs to be provided with a single shot switch or a touch ring (touch sensor) for stopping the driving of a shooting motor included in the hitting ball shooting device.
  At a predetermined position of the gaming machine frame 3 below the gaming area 10, a game ball paid out as a prize ball or a game ball lent out by a predetermined ball lending machine is held so as to be supplied to a ball striking device ( An upper plate 90 (hit ball supply plate) for storage) is provided. A lower plate 91 that holds (stores) surplus balls overflowing from the upper plate so as to be discharged to the outside of the pachinko gaming machine 1 is provided at the lower portion of the gaming machine frame 3.
  In this embodiment, the game area 10 is divided into a left game area on the left side and a right game area on the right side of the center decorative frame surrounding the effect display device 5 arranged at a substantially central position of the game area 10. The game ball that was launched weakly with the batting operation handle (left-handed) flows down the left game area (first passage route), and the game ball that was launched more strongly with the batting operation handle (right-handed) It flows down the area (second passage route).
  The game balls that have flowed down the left game area can win the normal winning ball apparatus 6A, and the game balls that have flowed down the right game area are the normal variable winning ball apparatus 6B, the first special variable winning ball apparatus 7A, and the second. A number of obstacle nails and guide members are arranged so that the special variable winning ball apparatus 7B can win a prize and can pass through the passing gate 41. That is, in the case of left-handed, it is impossible to win the normal variable winning ball device 6B, the first special variable winning ball device 7A, and the second special variable winning ball device 7B, and it is impossible to pass through the passing gate 41.
  For example, a stick controller 31A that can be held and tilted by a player is attached to a member that forms the lower plate, for example, at a predetermined position on the front side of the upper surface of the lower plate body (for example, a central portion of the lower plate). It has been. The stick controller 31A includes an operation stick that the player holds, and a trigger button is provided at a predetermined position of the operation stick (for example, a position where the index finger of the operator is hooked when the player holds the operation stick). ing. The trigger button is operated in a predetermined direction by, for example, performing a push-pull operation with a predetermined operation finger (for example, an index finger) while the player holds the operation rod of the stick controller 31A with an operation hand (for example, a left hand). What is necessary is just to be comprised so that. A trigger sensor that detects a predetermined instruction operation such as a push / pull operation on the trigger button may be incorporated in the operation rod.
  A controller sensor unit (not shown) including a tilt direction sensor unit that detects a tilting operation with respect to the operating rod may be provided inside the main body of the lower plate below the stick controller 31A. For example, the tilt direction sensor unit includes two transmissive photosensors (parallel sensors) arranged in parallel to the board surface of the game board 2 on the left side of the center position of the operation pole when viewed from the player side facing the pachinko gaming machine 1. And a pair of transmissive photosensors (vertical sensor pairs) arranged perpendicularly to the surface of the game board 2 on the right side of the center position of the operation rod when viewed from the player side. What is necessary is just to be comprised including the photo sensor.
  The member that forms the upper plate includes, for example, a push button 31B that allows a player to perform a predetermined instruction operation by a pressing operation or the like at a predetermined position on the front side of the upper surface of the upper plate body (for example, above the stick controller 31A). Is provided. The push button 31B only needs to be configured to be able to detect a predetermined instruction operation such as a pressing operation from a player mechanically, electrically, or electromagnetically. A push sensor (not shown) for detecting an operation action of the player performed on the push button 31B may be provided inside the main body of the upper plate at the installation position of the push button 31B.
  Next, the progress of the game in the pachinko gaming machine 1 will be schematically described.
  In the pachinko gaming machine 1, the normal symbol display 20 executes the normal symbol variation display such that the game ball that has passed through the passing gate 41 provided in the gaming area 10 is detected by the gate switch 21 shown in FIG. 2. After the general chart start condition for the normal symbol is established, the normal symbol start condition for starting the normal symbol variation display, for example, the end of the previous regular diagram variation display, is established. The usual display of fluctuation on the display 20 is started.
  In this normal variation display, after the normal symbol variation is started, when a predetermined time which is the normal variation time has elapsed, the fixed normal symbol which is the normal symbol variation display result is stopped and displayed (derived display). At this time, if a specific normal symbol (symbol per symbol), such as a number indicating “7”, is stopped and displayed as the fixed normal symbol, the fluctuation display result of the normal symbol becomes “per symbol”. On the other hand, if the normal symbol other than the symbol per symbol, such as a number or symbol other than the number indicating “7”, is stopped and displayed as the fixed ordinary symbol, the fluctuation display result of the normal symbol is “out of normal”. Become. Corresponding to the fact that the normal symbol change display result is “per normal”, the guide plate 601 constituting the normally variable winning ball apparatus 6B is in the protruding position, and is returned to the retracted position when a predetermined time elapses. Is done.
  After the first start condition is satisfied, for example, when the game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by the first start opening switch 22A shown in FIG. Based on the fact that the first start condition is satisfied due to the end of the previous special figure game or the big hit gaming state, the special figure variable display by the first special symbol display 4A is started. Further, the second starting condition is satisfied, for example, when a game ball that has passed (entered) the second starting winning opening formed in the normally variable winning ball apparatus 6B is detected by the second starting opening switch 22B shown in FIG. Later, based on the fact that the second start condition is satisfied, for example, due to the previous special figure fluctuation display or the end of the big hit gaming state, the special figure fluctuation display by the second special symbol display 4B is started.
  In the variation display of the special symbol by the first special symbol display 4A or the second special symbol display 4B, after the variation display time as the special symbol variation time has elapsed after starting the variation display of the special symbol, A definite special symbol (variation display result) that is a variation display result is derived and displayed. At this time, if a specific special symbol (big hit symbol) is stopped and displayed as a confirmed special symbol, it becomes a “big hit” as the specific display result, and a predetermined special symbol (small bonus symbol) different from the big hit symbol is stopped and displayed. Then, it becomes “small hit” as a predetermined display result. In addition, if a special symbol different from the big hit symbol or the small hit symbol is stopped and displayed as a confirmed special symbol, it is “disconnected”.
  After the variation display result in the variation display of the special figure becomes “big hit”, it is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also called “round game”) is executed a predetermined number of times. The After the variation display result in the variation display of the special figure becomes “small hit”, the small hit game state is controlled as a special game state different from the big hit game state. The big hit gaming state and the small hit gaming state are included in the advantageous state.
  In the pachinko gaming machine 1 in this embodiment, as an example, special symbols indicating the numbers “3” and “7” are jackpot symbols, special symbols indicating the numbers “2” and “6” are small hit symbols, The special symbol indicating the symbol “−” is used as an off symbol. In addition, each symbol such as a big hit symbol, a small hit symbol, and a missing symbol in the special symbol variation display by the first special symbol display 4A is different from each symbol in the special symbol variation display by the second special symbol display 4B. The symbol may be a symbol, or the special symbol common to both special symbols may be a big hit symbol, a small bonus symbol, or a missed symbol.
  After the jackpot symbol is stopped and displayed as a special symbol in the variable display of the special symbol and becomes the “big hit” as the specific display result, the first special winning ball gate device 7A of the first special variable winning ball device 7A in the jackpot gaming state. In the period until a predetermined upper limit time (for example, 29 seconds) elapses or a predetermined number (for example, 10) of winning balls are generated, the first big winning opening 702 is opened. Thereby, the round which makes the 1st special variable winning ball apparatus 7A an open state advantageous to a player is performed.
  The round that is the opening cycle of the first big prize opening 702 can be repeatedly executed until the number of executions reaches a predetermined upper limit number (for example, “15”, “2”, “8”, “4”, etc.). ing. Note that even before the number of rounds reaches the upper limit, the execution of the round is terminated when a predetermined condition is satisfied (for example, a game ball has not won the first big prize opening 702). May be.
  In addition, after the small hit symbol is stopped and displayed as the specific display result in the special symbol variable display and becomes the “small hit” as the specific display result, in the small hit gaming state, the second special variable winning ball apparatus 7B In the period until a predetermined upper limit time (for example, 0.1 seconds × 18 times) elapses or a predetermined number (for example, 10) of winning balls is generated, the second guide plate 711 receives the second grand prize. The mouth 712 is opened. As a result, the second special variable winning ball apparatus 7B is in an open state that is advantageous to the player.
  In the present embodiment, the opening mode of the second guide plate 711 is not limited to this in the small hit gaming state, and may be opened once for a predetermined period in the small hit gaming state.
  In the small hit game state, when a game ball that has won the second big prize opening 712 passes a third count switch 24B (specific area) provided in the second special variable winning ball device 7B, the third of the game balls It becomes a “big hit” based on the passage of the count switch 24B (V winning big hit). That is, the CPU 103 controls the gaming state to the big hit gaming state based on detecting the passing of the gaming ball through the third count switch 24B. On the other hand, when the game ball that has won the second big prize opening 712 in the small hit game state passes through the fourth count switch 24C provided in the second special variable winning ball apparatus 7B, it is not a “hit”. In other words, the CPU 103 does not control the gaming state to the big hit gaming state based on detecting the passing of the gaming ball through the fourth count switch 24C.
  Then, when the game ball is controlled to the big hit gaming state based on the passage of the third count switch 24B, the first special winning prize door device 701 of the first special variable winning ball device 7A has a predetermined upper limit time (for example, 29 seconds). ) Or the period until a predetermined number (for example, 10) of winning balls are generated, the first big winning opening 702 is opened. Thereby, the round which makes the 1st special variable winning ball apparatus 7A an open state advantageous to a player is performed. In this embodiment, when the big hit gaming state is controlled based on the passage of the third count switch 24B, the first special variable winning ball device 7A is controlled to the open state. Is not limited to this, and the second special variable winning ball apparatus 7B may be controlled to be in an open state.
  In addition, after the end of the big hit gaming state in the present embodiment, a short time state in which the time shortening control (short time control) is performed within a predetermined range of the number of fluctuations (for example, 100 times) and a normal state in which the short time control is not performed. (Non-time-short state) By performing the time reduction control, the fluctuation display time (special figure fluctuation time) in the special figure fluctuation display is shortened compared to the normal state. The normal state is a normal game state that is different from a specific game state such as a big hit game state, and is an initial setting state of the pachinko gaming machine 1 (for example, an initialization process after power-on, such as when a system reset is performed) The same control as in the state in which is executed. In the time-shortening control, after the end of the big hit gaming state, a predetermined number of fluctuation display of the special figure is executed, the fluctuation display result is “big hit”, and in the small hit gaming state, the game ball sets the third count switch 24B. It suffices to end when one of the conditions of passing is satisfied first.
  When the time reduction control is performed, the control for reducing the fluctuation time (special figure fluctuation time) in the fluctuation display of the special figure by the first special symbol display 4A and the second special symbol display 4B as compared with the normal state, The control for reducing the fluctuation time (normal time fluctuation time) of the normal figure by the symbol display 20 is shorter than that in the normal state, and the fluctuation display result in the normal figure fluctuation display is “per normal figure”. Accordingly, the second start condition is such that the game ball easily passes (enters) the second start winning opening, such as a control time for controlling the normally variable winning ball apparatus 6B to the open state longer than that in the normal state. The control that is advantageous to the player is performed by increasing the possibility of the establishment of. In addition to the above, the control for improving the probability that the fluctuation display result in the fluctuation display of each time of the usual figure becomes “per normal figure” than in the normal state, and guidance in the open state of the normal variable winning ball apparatus 6B. You may make it perform control which increases the frequency | count of moving the board 601 to a protrusion position rather than the time of a normal state.
  In this way, the control that facilitates the entry of the game ball into the second start winning opening in accordance with the time-shortening control and is advantageous to the player is also referred to as high opening control. As the high opening control, any one of these controls may be performed, or a plurality of controls (including all) may be performed in combination.
  By performing the high opening control, the frequency at which the second start winning opening is opened is increased more than when the high opening control is not performed. As a result, the second start condition for executing the special figure game using the second special figure in the second special symbol display 4B is easily established, and the special figure variation display can be executed frequently. Next, the time until the fluctuation display result becomes “big hit” or “small hit” is shortened. The period during which the high opening control can be performed is also referred to as a high opening control period, and this period may be the same as the period during which the time reduction control is performed. The gaming state in which both the short time control and the high opening control are performed is also referred to as a short time state or a high base state.
  Various control boards such as a main board 11, an effect control board 12, an audio control board 13, and an LED control board 14 as shown in FIG. 2 are mounted on the pachinko gaming machine 1. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, and an interface board are disposed on the back surface of the game board 2 in the pachinko gaming machine 1.
  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display 4A and the second special symbol display 4B, and thereby the first special diagram and the second special diagram. The display of fluctuation of a predetermined display pattern such as controlling the fluctuation display of the normal symbol display 20 or controlling the fluctuation display of the normal symbol by the normal symbol display 20 by controlling the lighting / extinguishing / coloring control of the normal symbol display 20 is performed. It also has a function to control.
  The main board 11 includes, for example, a game control microcomputer 100, a switch circuit 110 that receives detection signals from various switches for game ball detection and transmits the detection signals to the game control microcomputer 100, and the game control microcomputer 100. An output circuit 111 for transmitting a solenoid drive signal to the solenoids 81 to 83 is mounted.
  The output circuit 111 is also connected to a controller 92 for driving the solenoid 85. The controller 92 starts driving control of the solenoid 85 by receiving an activation signal from the game control microcomputer 100 via the output circuit 111 when the pachinko gaming machine 1 is activated. When the controller 92 drives the solenoid 85, a later-described restricting member 721 repeats the change between the restricted state and the allowed state every second regardless of the gaming state.
  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal. The effect control command includes, for example, a display control command used for controlling an image display operation in the effect display device 5, a sound control command used for controlling sound output from the speakers 8L and 8R, a game effect LED 9, and the like. A lamp control command used for controlling the lighting operation of the decoration LED and the like is included.
  FIG. 3 is an explanatory diagram showing an example of the contents of the effect control command used in the present embodiment. The effect control command has, for example, a 2-byte structure, and the first byte indicates MODE (command classification), and the second byte indicates EXT (command type). The first bit (bit 7) of the MODE data is always “1”, and the first bit of the EXT data is “0”. Note that the command form shown in FIG. 3 is an example, and other command forms may be used. In this example, the control command is composed of two control signals. However, the number of control signals constituting the control command may be one or a plurality of three or more.
  In the example shown in FIG. 3, the command 8001H is a first change start command for designating start of change in a special figure game using the first special figure in the first special symbol display 4A. The command 8002H is a second change start command for designating start of change in a special figure game using the second special figure in the second special symbol display 4B. Command 81XXH is an effect that is displayed in a varying manner in each of the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R in the effect display device 5 in response to the special symbol change display in the special game. This is a variation pattern designation command for designating a variation pattern (variation time) such as a symbol. Here, XXH indicates an unspecified hexadecimal number, and may be a value arbitrarily set according to the instruction content by the effect control command. In the variation pattern designation command, different EXT data is set according to the variation pattern to be designated.
  Command 8CXXH is a variable display result notification command, and is an effect control command for designating a variable display result such as a special symbol or effect symbol. With the variable display result notification command, for example, the determination result (predetermined result) whether the variable display result is “out of”, “big hit” or “small hit”, or the variable display result is “big hit”. In this case, different EXT data is set in accordance with a determination result (a jackpot type determination result) as to which of a plurality of types the jackpot type is.
  In the variable display result notification command, for example, the command 8C00H is a first variable display result designation command indicating a pre-determined result indicating that the variable display result is “out”. The command 8C01H is a second variable display result designation command for notifying the advance determination result and the big hit type determination result that the fluctuation display result is “big hit” and the big hit type is “big hit A”. The command 8C02H is a third variable display result designation command for notifying the advance determination result and the big hit type determination result that the fluctuation display result is “big hit” and the big hit type is “big hit B”. The command 8C03H is a fifth variable display result designation command for notifying the advance determination result and the small hit type determination result that the fluctuation display result is “small hit” and the small hit type is “small hit A”. The command 8C04H is a sixth variable display result designation command for notifying the prior determination result and the small hit type determination result that the variable display result is “small hit” and the small hit type is “small hit B”.
  The command 8F00H is a symbol confirmation command for designating the stop (decision) of the variation of the effect symbols in the effect symbol display areas 5L, 5C, and 5R of the “left”, “middle”, and “right” in the effect display device 5. The command 95XXH is a gaming state designation command for designating the current gaming state in the pachinko gaming machine 1. In the gaming state designation command, for example, different EXT data is set according to the current gaming state in the pachinko gaming machine 1. As a specific example, the command 9500H is a first gaming state designation command corresponding to a gaming state in which time reduction control is not performed (low base state, normal state), and the command 9501H is a gaming state in which time reduction control is performed (high base state) , The second gaming state designation command corresponding to the short time state).
  The command A0XXH is a hit start designation command (also referred to as “fanfare command”) for designating display of an effect image indicating the start of the big hit gaming state or the small hit gaming state. The command A1XXH is a big winning opening releasing notification command for notifying that the big winning opening is a period in the big hit gaming state or the small hit gaming state. The command A2XXH is a notification command after opening the big winning opening that notifies that the big winning opening has changed from the open state to the closed state in the big hit gaming state or the small hit gaming state. The command A3XXH is a hit end designation command for designating display of an effect image at the end of the big hit gaming state or the small hit gaming state.
  In the hit start designation command and the hit end designation command, for example, EXT data similar to that of the variable display result notification command is set, so that different EXT data may be set in accordance with the predetermined determination result or the big hit type determination result. . Alternatively, in the hit start designation command or the hit end designation command, the correspondence relationship between the pre-determined result and the big hit type determination result and the set EXT data may be different from the correspondence relationship in the variable display result notification command. . In the big winning mouth opening notification command and the big winning mouth opening notification command, different EXT data is set corresponding to the number of rounds executed in the big hit gaming state or the small hit gaming state (for example, “1” to “15”). Is done.
  The command B100H is based on the fact that the game ball that has passed (entered) the first start winning opening formed by the normal winning ball apparatus 6A is detected by the first start opening switch 22A and a start winning (first start winning) has occurred. The first start opening prize designation command for notifying that the first start condition for executing the special figure game using the first special figure in the first special symbol display 4A is established. The command B200H indicates that the game ball that has passed (entered) the second start winning opening formed by the normally variable winning ball apparatus 6B is detected by the second start opening switch 22B and a start winning (second start winning) has occurred. Based on this, the second start opening prize designation command is used to notify that the second start condition for executing the special figure game using the second special figure in the second special symbol display 4B is established.
  The command C1XXH is a first reserved memory number notification command for notifying the first special figure reserved memory number so that the special figure reserved memory number can be specified in the first reserved memory display area 5D or the like. The command C2XXH is a second reserved memory number notification command for notifying the second special figure reserved memory number so that the special figure reserved memory number can be specified in the second reserved memory display area 5U or the like. The first reserved memory number notification command is, for example, when the first start opening winning designation command is transmitted based on the fact that the game ball passes (enters) the first starting winning opening and the first start condition is satisfied. , Transmitted from the main board 11 to the effect control board 12. The second reserved memory number notification command is, for example, when the second start opening winning designation command is transmitted based on the fact that the game ball passes (enters) the second start winning opening and the second start condition is satisfied. , Transmitted from the main board 11 to the effect control board 12. In addition, the first reserved memory number notification command and the second reserved memory number notification command are used when the first start condition or the second start condition is satisfied (when the reserved memory number decreases). It may be transmitted in response to the start of execution. Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command for notifying the total reserved memory number may be transmitted. That is, a total pending storage number notification command for notifying an increase (or decrease) in the total pending storage number may be used.
  The command D100 is a V winning notification designation command for notifying that the V winning is achieved, that is, that the third count switch 24B is turned on because the game ball has passed the third count switch 24B.
  The command D2XXH and the command D3XXH are effect control commands (winning time determination result designation command) indicating the contents of the winning time determination result. Among these, the command D2XXH is a symbol designation indicating whether or not the variable display result is “big hit”, the big hit type, and whether or not the variable display result is “small hit” as the winning determination result. It is a command. The command D3XXH includes a variation category indicating a determination result of whether the variation pattern determination random value MR3 becomes a variation pattern of “non-reach”, “super-reach”, or “other” as a determination result at the time of winning a prize. It is a command.
  In the symbol designating command, for example, the command D200H is the first symbol designating command indicating that the winning determination result is “out”. The command D201H is a second symbol designating command indicating that the determination result at the time of winning is “big hit” and the big hit type is “big hit A”. The command D202H is a third symbol designation command indicating that the winning determination result is “big hit” and the big hit type is “big hit B”. Command D203H is a fourth symbol designation command indicating that the determination result at the time of winning is “small hit” and the small hit type is “small hit A” or “small hit B”.
  That is, the second symbol designation command to the third symbol designation command in the present embodiment are commands transmitted from the main board 11 to the effect control board 12 according to the respective jackpot types, while the fourth symbol designation command is used. The command is transmitted from the main board 11 to the effect control board 12 when the small hit type is determined as “small hit A” and when the small hit type is determined as “small hit B”. Command.
  The command D400 is a big prize opening designation command for notifying that a game ball has won the first prize opening, that is, that the game ball has passed the first count switch 23 or the second count switch 24A.
  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101 for storing a game control program, fixed data, and the like, and a game control work. A RAM (Random Access Memory) 102 that provides an area, a CPU (Central Processing Unit) 103 that executes a control program by executing a game control program, and updates numeric data indicating random values independently of the CPU 103 A random number circuit 104 to perform and an I / O (Input / Output port) 105 are provided.
  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads fixed data from the ROM 101, the CPU 103 writes various fluctuation data to the RAM 102 and temporarily stores the fluctuation data, and the CPU 103 temporarily stores the various fluctuation data. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed.
  FIG. 4 is an explanatory view illustrating random numbers counted on the main board 11 side. As shown in FIG. 4, in this embodiment, on the side of the main board 11, in addition to the random value MR1 for determining the special figure display result, the random value for determining the hit type for determining the big hit type and the small hit type Numerical data indicating MR2, random number value MR3 for determining a variation pattern, random number value MR4 for determining a normal display result, and random value MR5 for determining an initial value of MR4 are controlled to be countable. In addition, in order to improve a game effect, random numbers other than these may be used. These random numbers MR1 to MR5 may be counted by updating by software using a different random counter in the CPU 103, or may be updated by the random number circuit 104. The random number circuit 104 may be built in the game control microcomputer 100 or may be configured as a random number circuit chip different from the game control microcomputer 100. Such random numbers used to control the progress of the game are also referred to as game random numbers.
  FIG. 5 shows a variation pattern in the present embodiment. In this embodiment, among the cases where the variation display result is “out of”, the variation display mode of the production symbol is “non-reach” and “reach”. Corresponding to the case where the result is “big hit”, a plurality of variation patterns are prepared in advance. Further, one variation pattern is prepared in advance in response to a case where the variation display result is “small hit”. The variation pattern corresponding to the case where the variation display result is “out of” and the variation display mode of the effect symbol is “non-reach” is referred to as a non-reach variation pattern (also referred to as “non-reach variation pattern”). A variation pattern corresponding to the case where the variation display result is “out of” and the variation display mode of the effect symbol is “reach” is referred to as a reach variation pattern (also referred to as “reach out of variation pattern”). Further, the non-reach fluctuation pattern and the reach fluctuation pattern are included in the deviation fluctuation pattern corresponding to the case where the fluctuation display result is “out of”. A variation pattern corresponding to the case where the variation display result is “big hit” is referred to as a big hit variation pattern. A variation pattern corresponding to the case where the variation display result is “small hit” is referred to as a small hit variation pattern.
  The big hit variation pattern and the reach variation pattern include a normal reach variation pattern in which a normal reach reach effect is executed and a super reach change pattern in which a super reach reach effect such as super reach α and super reach β is executed. In this embodiment, only one type of normal reach variation pattern is provided. However, the present invention is not limited to this, and a plurality of normal reach α, normal reach β,... The normal reach fluctuation pattern may be provided. Also, in the super reach variation pattern, three or more super reach variation patterns such as super reach γ... In addition to super reach α and super reach β may be provided.
  As shown in FIG. 5, the special figure fluctuation time of the normal reach fluctuation pattern in which the reach effect of the normal reach in the present embodiment is executed is set shorter than the super reach α and super reach β that are the super reach fluctuation patterns. . In addition, regarding the special figure variation time of the super reach variation pattern in which super reach reach production such as super reach α and super reach β in this embodiment is performed, the variation pattern in which super reach β super reach production is performed. However, the special figure variation time is set longer than the variation pattern in which the super reach production of the super reach α is executed.
  In the present embodiment, as described above, since the variation display result is “big hit” in the order of super reach β, super reach α, and normal reach, the big hit expectation is set higher. In the reach variation pattern, the longer the variation time, the higher the degree of expectation for jackpot.
  In this embodiment, as will be described later, these fluctuation patterns are determined by determining the type of the fluctuation pattern first, such as a non-reach type, a normal reach type, a super reach type, etc. Therefore, instead of determining the variation pattern to be executed from the variation pattern belonging to the variation pattern belonging to the determined type, it is determined using only the random value MR3 for variation pattern determination without determining these types. However, the present invention is not limited to this. For example, in addition to the random value MR3 for determining the variation pattern, a random value for determining the variation pattern type is provided to determine the variation pattern type. The variation pattern to be executed from the variation pattern belonging to the variation pattern belonging to the determined type after first determining the variation pattern type from the random value. It is also possible to determine the emissions.
  In the game control microcomputer 100, the CPU 103 executes a program read from the ROM 101, and uses the RAM 102 as a work area, thereby executing various processes for controlling the progress of the game in the pachinko gaming machine 1. Further, the CPU 103 can generate all of various random numbers used on the main board 11 side by executing a random number generation program.
  In addition to the game control program, the ROM 101 included in the game control microcomputer 100 stores various table data used for controlling the progress of the game. For example, the ROM 101 stores table data constituting a plurality of determination tables shown in FIG. 6 and the like prepared for the CPU 103 to make various determinations and determinations. The ROM 101 also has table data constituting a plurality of control pattern tables used for the CPU 103 to output various control signals from the main board 11, and a variation mode of each symbol in a variation display such as a special symbol or a normal symbol. A variation pattern table for storing a plurality of types of variation patterns is stored.
  The determination table stored in the ROM 101 includes, for example, a display result determination table shown in FIG. 6A, a jackpot type determination table (first special figure) shown in FIG. 6B, and a jackpot type determination shown in FIG. In addition to the table (second special figure), the small hit type determination table (second special figure) shown in FIG. 6D, the normal figure display result determination table (not shown), the big hit variation pattern determination table (not shown), A small hit fluctuation pattern determination table (not shown), a deviation fluctuation pattern determination table (not shown), a normal figure fluctuation pattern determination table (not shown), and the like are included.
  FIG. 6A is an explanatory diagram illustrating a display result determination table. The display result determination table is a collection of data stored in the ROM 101 and is a table in which a hit determination value to be compared with MR1 is set. In the display result determination table, the variation special figure designation buffer is 1 (first), that is, the first special symbol is the subject of fluctuation display, and the variation special figure designation buffer is 2 (second). In other words, for each of the cases where the second special symbol is subject to variable display, a determination value for big hit and a determination value for small hit are set.
  As shown in FIG. 6 (A), when the variable special figure designation buffer is the first, a judgment value corresponding to the big hit is set, but a judgment value corresponding to the big hit is not set. Therefore, when the first special symbol is subject to variable display, only the big win can be won, and the small win is not generated.
  When the variation special figure designation buffer is the second, the same determination value as that when the fluctuation special figure designation buffer is the first is set as the decision value corresponding to the big hit, and the second special symbol is set. Even if is subject to variable display, a big hit will occur with the same probability as the case where the first special symbol is subject to variable display, and other than the judgment value corresponding to the big hit, it corresponds to the small hit It is set as a judgment value. In other words, if the second special symbol is subject to variable display, it will win a big hit with a probability (ratio) of 1/200 and a small win with a probability of 199/200 so that there will be no loss. It has become.
  That is, when the value of MR1 coincides with any one of the hit determination values corresponding to the jackpot shown in FIG. 6A, the CPU 103 determines to win as the variable display result. Further, when MR1 coincides with any hit determination value corresponding to the small hit shown in FIG. Further, determining whether or not to win a jackpot means determining whether or not to control the jackpot gaming state, but stopping in the first special symbol display 4A or the second special symbol display 4B It is also to determine whether or not the symbol is a big hit symbol. Further, determining whether or not to make a small hit means determining whether or not to control to the small hit gaming state, but in the first special symbol display 4A or the second special symbol display 4B It may also be determined whether or not the stop symbol is a small hit symbol.
  In the present embodiment, the CPU 103 determines that the determination ratio in the display result determination table shown in FIG. 6A is an example, and may be a small hit in the case of the variable display of the first special figure. It may be lost in the case of the variable display of the second special figure. Further, the display result may be determined using a plurality of tables.
  6B and 6C are explanatory diagrams showing a jackpot type determination table (first special figure) and a big hit type determination table (second special figure) stored in the ROM 101. FIG. Among these, FIG. 6 (B) shows a case in which the jackpot type is determined using the reserved memory based on the fact that the game ball has won the first start winning opening (that is, when the first special symbol is displayed in a variable manner). It is a table. FIG. 6C shows a case where the jackpot type is determined by using the stored memory based on the fact that the game ball has won the second start winning opening (that is, when the second special symbol is displayed in a variable manner). It is a table.
  The big hit type determination table is one of big hit A to big hit B based on the random number (MR2) for hit type determination when it is determined that the variable display result is a big hit symbol. It is a table that is referred to in order to determine. As shown in FIGS. 6B and 6C, after the big hit game state of the big hit A is finished, it shifts to the time-saving state, and after the big hit game state of the big hit B is finished, it does not shift to the short-time state and becomes the normal state. .
  FIG. 6D is an explanatory diagram showing a small hit type determination table stored in the ROM 101. The small hit type determination table determines whether the small hit type is small hit A or small hit B based on a random number (MR2) for hit type determination when it is determined that the variable display result is a small hit symbol. It is a table that is referred to in order to determine. In this embodiment, when the game ball passes the third count switch 24B during the small hit game of the small hit A, that is, when the V winning big hit occurs, the round 8 (the small hit game state is the first round). (Substantial 7 rounds) of big hit game is executed, and then shifts to a short time state. Further, when the game ball passes the third count switch 24B during the small hit game of the small hit B, that is, when a V winning big hit occurs, the big hit game of 4 rounds (substantially 3 rounds) is executed, and then the time is shortened. It does not shift to the state but enters the normal state. That is, these V winning big hit types are determined by determining the small hit type by the random number value MR2 for determining the winning type extracted at the time of starting winning.
  Here, the opening mode for each unit in the present embodiment will be described with reference to FIG. In the case of the big hits A and B, the round in which the first big winning opening 702 is changed to an open state advantageous for the player for a maximum of 29 seconds is four times (so-called four rounds), which is a big hit repeatedly executed.
  In the case of small hits A and B, a round in which the second big prize opening 712 is changed to an open state advantageous for the player 18 times for a maximum of 0.1 seconds (interval 1 second) is executed once. Then, in this one-round small hit game, when a V prize is generated, seven rounds (8 rounds in total) are made to change the first big prize opening 702 into an open state advantageous to the player after the second round. Of the eight rounds, the first round is a small hit game round that triggered the V winning big hit), which is a repeated big hit. When a V win occurs in the small hit gaming state, the advantageous state continues because the big hit gaming state is controlled. If no V winning is generated in the small hit gaming state, the advantageous state is terminated. Therefore, it can be said that the third count switch 24B in the second grand prize winning opening 712 is an advantageous continuation determination region (specific region).
  After the big hit gaming state of the big winning A or the small winning A after the V winning big hit, the time reduction control is executed. In this embodiment, in the time-saving state, the special figure game of the first special figure and the second special figure is executed five times in total or the special figure game of the second special figure is executed once. The time-shortening control is executed until a big hit occurs again. As described above, in this embodiment, a plurality of conditions for ending the short-time state depending on the number of special figure games are provided. Note that the total number of special figure games for the first special figure and the second special figure is five times. If there are four holds for the first special figure at the time of the big hit, even if all of them are consumed, 2) The right to change the special figure) is secured. That is, the condition for ending the time-saving state depending on the number of times is substantially until the special figure game of the second special figure is executed once. Note that the end condition based on the total number of special figure games of the first special figure and the second special figure may be five or more, for example, ten or 100 times. In addition, the number of times that the time reduction control is executed may be varied depending on the jackpot type.
  The reason why the time-short state end condition according to the number of times is substantially until the special figure game of the second special figure is executed once will be described. In this embodiment, the advantage level (number of rounds, presence / absence of time reduction control) of the V winning big hit when winning V is determined by the type of small hit. Therefore, by looking at the stop symbol of the second special symbol display 4B, it is possible to recognize the small hit type and the subsequent V winning big hit type (especially the presence or absence of time-saving control). In addition, when a small hit is made, if a right hand is made, a V winning is always generated by a structure as will be described later. Here, until the special drawing game of the second special figure can be executed twice or more under the condition for the short-time state (for example, until the special drawing game of the first special figure and the second special figure is executed 20 times in total). If it is, if it is an unfavorable small hit type (small hit B in this embodiment), the player stops launching the game ball and becomes an unfavorable V winning big hit (the short-time state ends). In the case of an advantageous small hit type (small hit A in this embodiment), the player may launch a game ball to generate a V winning big hit (select the big hit and continue the short-time state). I can do it.
  Thus, in order to prevent the consecutive resort rate from becoming abnormally high, the termination condition in the short-time state by the number of times is substantially the second special figure. The special game is executed once. By configuring in this way, if a special winning game of the second special figure is made after the short-running state, if the V winning is not generated, the winning in the V winning big hit by the V winning is obtained. Since the short-time state is terminated without doing so, it becomes impossible to aim for a V winning jackpot that is advantageous by stopping as described above, and it is possible to prevent the player from becoming excessively advantageous.
  The usual game display result determination table uses the hold information of the usual game based on the fact that the game ball that has passed through the passing gate 41 is detected by the gate switch 21 (that is, the normal symbol variation display is performed). When) It is a table for determining per symbol. As described above, in this embodiment, the probability of “per normal map” is set to the same probability (for example, about 60%) in the normal state (non-time-short state) and the time-short state.
  On the other hand, on the basis of the occurrence of “per-figure” in the short-time state, an open period (first period) in which the normally variable winning ball apparatus 6B is opened, and “per-figure” occurs in the normal state. Based on this, it is set to be longer than the opening period (second period) in which the normally variable winning ball apparatus 6B is opened. Specifically, the opening period of the second grand prize opening is about 3 seconds when “per common figure” occurs in the short time state, and about 0.1 second when “per common figure” occurs in the normal state. It is said. In other words, in the short-time state, the open period during which the normally variable winning ball apparatus 6B is opened in accordance with the occurrence of “per normal” is long, so that the game ball is easily guided to the second start winning opening by the guide plate 601 ( On the other hand, in the normal state, the open period during which the normally variable winning ball apparatus 6B is in the open state with the occurrence of “per game” is extremely short in the normal state. There is almost no guidance to the second start winning opening.
  For this reason, in the short-time state, when a big hit occurs as a variation display result of the second special symbol, and a small hit occurs as a variation display result of the second special symbol, and the game ball wins V during the small hit game Therefore, there is a case where a big hit (V winning big hit) occurs, so that a so-called consecutive state where the big hit gaming state continuously occurs without going through the normal state is likely to occur. On the other hand, in a normal state, a big hit may occur as a variation display result of the first special symbol, whereas a small hit does not occur as a variation display result of the first special symbol. In addition, even if the normal winning is generated by hitting right and the normally variable winning ball apparatus 6B is opened, the second start winning is generated, that is, V is won during the small hit game. Therefore, there is almost no big hit (V winning big hit), so the so-called consecutive state where the big hit gaming state continuously occurs without going through the normal state is unlikely to occur.
  In the normal state, the first special figure fluctuates basically. However, when the big win is won in the first special figure, the probability of a big hit A with a short time is set to 50%. In addition, the second special figure will fluctuate basically in the short-time state, but if you win a big hit in the second special figure, the probability of a big hit A with a short time is set to 90%, In the case of a small hit, the probability of a small hit A with a short time at V winning is set to 90%. That is, in the normal state, when the jackpot A with a short time is reached and the short time state is controlled, the extended state is continued with a probability of 90%. In this embodiment, the probability of a big hit or a small hit is 100% in the second special figure. Is supposed to occur. Therefore, when a short time state is reached, an immediate big hit (rensou) is generated, and a speedy game can be executed. Note that the V winning (V winning big hit) always occurs does not include the case where the V winning is not caused by an unexpected operation or malfunction such as failure, ball clogging or natural disaster. In other words, the 100% V prize does not necessarily have to be generated, and it is only required to be configured so that the V prize is generated.
  In this embodiment, the big hits A and B and the small hits A and B (and the subsequent V winning big hit) are provided as hit types, but the present invention is not limited to this, and hits other than these May be provided. For example, hit types such as hits with different numbers of rounds, big hits with different large winning openings to be opened, and small hits with different opening numbers (open periods) of the big winning openings may be provided.
  The ROM 101 also stores a variation pattern determination table for determining a variation pattern based on the random value MR3 for variation pattern determination. The variation pattern is selected from among the above-described plural types according to the predetermined determination result. Determine one of the fluctuation patterns.
  Specifically, as the fluctuation pattern determination table, a big hit fluctuation pattern determination table used when it is determined in advance that the fluctuation display result is “big hit”, and the fluctuation display result is “small hit”. A jackpot variation pattern determination table that is used when it is determined in advance and a variation pattern determination table for loss that is used when it is determined in advance that the variation display result is “out”. ing.
  In the big hit variation pattern determination table, variation patterns of normal reach big hit variation pattern (PB1-1), super reach α big hit variation pattern (PB1-2), and super reach β big hit variation pattern (PB1-3) are included. On the other hand, a predetermined random number value is assigned as a determination value in a range that can be taken by the random number value MR3 for variation pattern determination. In this embodiment, when these hit values are the big hit type “big hit B” or “big hit C”, the super reach β is easily determined, and the big hit type is “big hit A”. Is assigned so that the super reach α is easily determined, so that when the fluctuation pattern of the super reach β is executed, the player may be in a “big hit B” or “big hit C”. Can increase expectations. That is, in this embodiment, when the fluctuation pattern of the super reach β is executed, the fluctuation display result is a big hit, and it is possible to enhance a sense of expectation that the time reduction control is executed after the big hit game is finished.
  Further, in the variation pattern determination table for small hits, a predetermined random value out of a range that can be taken by the random value MR3 for variation pattern determination with respect to the variation pattern of the variation pattern (PC1-1) for small hits is a determination value. Assigned as. Although only PC1-1 is provided as the small hit variation pattern in the present embodiment, the present invention is not limited to this, and two or more variation patterns are provided as the small hit variation pattern. It may be.
  In addition, in the variation pattern determination table for loss, the variation pattern determination table A for loss used when the gaming state is a low base state where time reduction control is not performed, and the game state is subjected to time reduction control. A deviation variation pattern determination table B used in the case of the high base state is prepared in advance.
  In the deviation variation pattern determination table A, the non-reach variation variation pattern (PA1-1) without shortening, the normal reach variation variation pattern (PA2-1), the super reach α variation variation pattern (PA2-2), the super A predetermined random value is assigned as a determination value to a variation pattern (PA2-3) of reach β out of a range that the random value MR3 for determining the variation pattern can take. Further, in the deviation variation pattern determination table B, the shortened non-reach deviation variation pattern (PA1-2), the normal reach deviation variation pattern (PA2-1), and the super reach α deviation variation pattern corresponding to the time reduction control. (PA2-2), a predetermined random value is assigned as a determination value in a range that can be taken by the random value MR3 for determining the variation pattern with respect to the variation pattern (PA2-3) out of super reach β.
  In the present embodiment, when the variation display is “out of” in the low base state, the variation pattern is determined by using the variation pattern determination table A for deviation regardless of the number of reserved storages. However, the present invention is not limited to this, and when the variation display becomes “out of” in the low base state, the variation pattern is determined using the variation pattern determination table for deviation that differs depending on the number of reserved storage. It may be. In particular, when the number of reserved storages is two or more, a non-reach shift variation pattern having a shorter special figure variation time than PA1-1 which is a non-reach shift variation pattern is easily determined. By determining the variation pattern, the variation display (PA1-1) with a long variation time and without shortening is determined, so that the variation display time becomes long and the variation display is not executed. It will be possible to prevent the interest of the game from being reduced.
  The RAM 102 included in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM that is partially or entirely backed up by a backup power supply created on a predetermined power supply board. That is, even if the power supply to the pachinko gaming machine 1 is stopped, a part or all of the contents of the RAM 102 is stored for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply cannot be supplied). The In particular, at least data corresponding to the control state (such as a special figure process flag) and data indicating the number of unpaid winning balls may be stored in the backup RAM. The data corresponding to the control state is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like. Further, data corresponding to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game.
  In such a RAM 102, for example, a game control data holding area (not shown) is provided as an area for holding various data used for controlling the progress of the game in the pachinko gaming machine 1. A game control data holding area (not shown) includes a first special figure storage unit (not shown), a second special figure storage unit (not shown), a general figure storage unit (not shown), a game A control flag setting unit (not shown), a game control timer setting unit (not shown), a game control counter setting unit (not shown), and a game control buffer setting unit (not shown) are provided.
  The first special figure storage unit (not shown) is still started although the game ball has passed (entered) through the first start winning opening formed by the normal winning ball apparatus 6A and the start winning (first start winning) has occurred. The reserved data of the special figure game that has not been performed (the special figure game using the first special figure in the first special symbol display 4A) is stored. As an example, the first special figure holding storage unit (not shown) associates with the holding number in the winning order (game ball detection order) to the first start winning opening, and the first special figure holding memory part (not shown) The random number value MR1 for determining the variation display result, the random number value MR2 for determining the hit type, the random number value MR3 for determining the variation pattern, and the like extracted from the random number circuit 104 by the CPU 103 based on the establishment of the starting condition The reserved data is stored until the storage number reaches a predetermined upper limit (for example, “4”). The hold data thus stored in the first special figure storage unit (not shown) indicates that the execution of the special figure game using the first special figure is being held, and the variable display result ( Based on the special figure display result), it becomes the hold information that makes it possible to determine whether or not to make a big hit.
  The second special figure holding storage unit (not shown) has yet to generate a start prize (second start prize) when the game ball passes (enters) the second start prize opening formed by the normally variable prize ball apparatus 6B. Stores the pending data of a special figure game that has not been started (a special figure game using the second special figure in the second special symbol display 4B). As an example, the second special figure holding storage unit (not shown) associates with the holding number in the winning order (game ball detection order) to the second starting winning opening, and the second special figure holding memory part (not shown) The random number value MR1 for determining the variation display result, the random number value MR2 for determining the hit type, the random number value MR3 for determining the variation pattern, and the like extracted from the random number circuit 104 by the CPU 103 based on the establishment of the starting condition Stored as pending data until the number reaches a predetermined upper limit (eg, “4”). Thus, the hold data stored in the second special figure storage unit (not shown) indicates that the execution of the special figure game using the second special figure is being held, and the fluctuation display result ( Based on the special figure display result), it becomes the hold information that makes it possible to determine whether or not to make a big hit.
  Note that the holding information (first holding information) based on the establishment of the first starting condition due to the passing of the game ball through (entering) the first starting winning opening and the gaming ball passed (entering) through the second starting winning opening. Thus, the hold information (second hold information) based on the establishment of the second start winning prize may be stored in association with the hold number in the common hold storage unit. In this case, the start port data indicating whether the game ball has passed (entered) through the first start winning port or the second start winning port may be included in the hold information and stored in association with the hold number. .
  The general figure holding storage unit (not shown) stores the holding information of the normal figure game that has not yet been started by the normal symbol display 20 even though the game ball that has passed through the passing gate 41 is detected by the gate switch 21. Remember. For example, the common figure holding storage unit (not shown) associates with the holding numbers in the order in which the game balls have passed through the passing gate 41, and is extracted from the random number circuit 104 or the like by the CPU 103 based on the passage of the game balls. The numerical data indicating the random number MR4 for determining the display result is stored as pending data until the number reaches a predetermined upper limit (for example, “4”).
  The game control flag setting unit (not shown) is provided with a plurality of types of flags whose state can be updated according to the progress of the game in the pachinko gaming machine 1. For example, the game control flag setting unit (not shown) stores data indicating the flag value and data indicating the on state or the off state for each of the plurality of types of flags.
  The game control timer setting unit (not shown) is provided with various timers used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control timer setting unit (not shown) stores data indicating timer values in each of a plurality of types of timers.
  The game control counter setting unit (not shown) is provided with a plurality of types of counters for counting count values used to control the progress of the game in the pachinko gaming machine 1. For example, the game control counter setting unit (not shown) stores data indicating the count value of each of the multiple types of counters. Here, the game control counter setting unit (not shown) may be provided with a random counter for the CPU 103 to count part or all of the game random numbers so as to be updatable by software.
  In the random counter of the game control counter setting unit (not shown), random number values not generated by the random number circuit 104, for example, numerical data indicating the random number values MR1 to MR4 are stored as random count values. Accordingly, numerical data indicating each random number value is updated regularly or irregularly. The software executed by the CPU 103 to update the random count value may be for updating the random count value separately from the numerical data update operation in the random number circuit 104, or may be extracted from the random number circuit 104. The random count value may be updated by performing predetermined processing such as scramble processing or arithmetic processing on all or part of the numerical data.
  The game control buffer setting unit (not shown) is provided with various buffers that temporarily store data used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control buffer setting unit (not shown) stores data indicating buffer values in each of a plurality of types of buffers.
  The I / O 105 included in the game control microcomputer 100 shown in FIG. 2 has an input port for receiving various signals transmitted to the game control microcomputer 100, and various signals to the outside of the game control microcomputer 100. And an output port for transmission.
  As shown in FIG. 2, the effect control board 12 is provided with an effect control CPU 120 that performs a control operation according to a program, a ROM 121 that stores an effect control program, fixed data, and the like, and a work area for the effect control CPU 120. Random number which updates the numerical data which shows the random value independently of RAM122 which performs, the display control part 123 which performs the process for determining the control content of the display operation in the production | presentation display apparatus 5, and CPU120 for production control A circuit 124 and an I / O 125 are mounted.
  As an example, in the effect control board 12, when the effect control CPU 120 executes an effect control program read from the ROM 121, a process for controlling the effect operation by the effect electric component is executed. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores the data, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the effect control CPU 120 receiving the input of various signals from the outside of the effect control board 12 via the I / O 125, the effect control CPU 120 being an I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.
  The effect control CPU 120, the ROM 121, and the RAM 122 may be included in a one-chip effect control microcomputer mounted on the effect control board 12.
  The effect control board 12 has wiring for transmitting a video signal to the effect display device 5, wiring for transmitting a sound effect signal as an information signal indicating sound number data to the sound control board 13, Wiring for transmitting an electrical decoration signal as an information signal indicating lamp data is connected to the LED control board 14. Furthermore, on the effect control board 12, wiring for transmitting an operation detection signal as an information signal indicating that the player's operation action on the stick controller 31A has been detected from the controller sensor unit, and the player on the push button 31B. Wiring for transmitting an operation detection signal as an information signal indicating that the operation action is detected from the push sensor is also connected.
  Note that, on the side of the effect control board 12, as with the main board 11, for example, random values (also referred to as effect random numbers) for determining various types of effects such as a notice effect are set.
  In addition to the effect control program, the ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various data tables used for controlling the effect operation. For example, the ROM 121 stores table data constituting a plurality of determination tables prepared for the effect control CPU 120 to make various determinations, determinations and settings, pattern data constituting various effect control patterns, and the like. Yes.
  As an example, in the ROM 121, the effect control CPU 120 is used for controlling effect operations by various effect devices (for example, the effect display device 5, speakers 8L and 8R, game effect LED 9 and decoration LED, effect model, etc.). An effect control pattern table storing a plurality of types of effect control patterns to be stored is stored. The effect control pattern is composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1. The effect control pattern table only needs to store, for example, an effect control pattern during special figure change, a notice effect control pattern, and various effect control patterns.
  The special-control variation production control pattern corresponds to a plurality of types of variation patterns in the period from the start of the variation of the special symbol in the special-sign game until the finalized special symbol that is the special-sign display result is derived and displayed. It consists of data indicating the contents of control of various effect operations, such as effect display operations in effect symbol variation display operation, reach effect, re-lottery effect, etc., or various effect display operations not accompanied by effect symbol variation display Has been. The notice effect control pattern includes, for example, data indicating the control content of the effect operation that becomes the notice effect executed in response to the notice pattern in which a plurality of patterns are prepared in advance. The various effect control patterns are composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1.
  In the special-figure variation production control pattern, for example, a plurality of types of reach production control patterns with different production modes in each reach production may be included for each variation pattern that executes the reach production.
  The RAM 122 mounted on the effect control board 12 shown in FIG. 2 is provided with an effect control data holding area (not shown) as an area for holding various data used for controlling the effect operation. The effect control data holding area includes an effect control flag setting unit (not shown), an effect control timer setting unit (not shown), an effect control counter setting unit (not shown), and an effect control buffer setting unit (not shown). ).
  In the effect control flag setting unit (not shown), the state can be updated according to the effect operation state such as the display state of the effect image on the screen of the effect display device 5, the effect control command transmitted from the main board 11, and the like. A plurality of types of flags are provided, and for each of the plurality of types of flags, data indicating a flag value and data indicating an on state or an off state are stored.
  The effect control timer setting unit (not shown) is provided with a plurality of types of timers used for controlling the progress of various effect operations such as a display operation of effect images on the screen of the effect display device 5. Data indicating the timer value for each type of timer is stored.
  The effect control counter setting unit (not shown) is provided with a plurality of types of counters used for controlling the progress of various effect operations, and the effect control counter setting unit (not shown) is provided with a plurality of types of counters. Data indicating the count value in each is stored.
  The effect control buffer setting unit (not shown) is provided with various buffers that temporarily store data used for controlling the progress of various effect operations. For example, the effect control buffer setting unit stores data indicating buffer values in each of a plurality of types of buffers.
  In this embodiment, the data constituting the start winning reception command buffer (not shown) is stored in a predetermined area of the effect control buffer setting unit (not shown). The received command buffer at the time of the start winning prize corresponds to a storage area (buffer numbers “1-1” to “1-4”) corresponding to the maximum value (for example, “4”) of the total reserved memory number of the first special figure reserved memory And a storage area (area corresponding to the buffer number “1-0”) corresponding to the first special figure during the variable display. Further, in the start winning reception command buffer (not shown), a storage area (buffer numbers “2-1” to “2-1”) corresponding to the maximum value (for example, “4”) of the total reserved memory number of the second special figure reserved memory is stored. 2-4 ") and a storage area (area corresponding to the buffer number" 2-0 ") corresponding to the second special figure during the variable display. When there is a starting prize at the first starting prize opening or the second starting prize opening, a starting opening prize designation command (first starting slot prize designation command or second starting slot prize designation command), symbol designation command, variable category designation Four commands, a command and a reserved memory count notification command (first reserved memory count notification command or second reserved memory count notification command), are transmitted from the main board 11 to the effect control board 12 as one set. The storage area corresponding to the first special figure hold memory and the storage area corresponding to the second special figure hold memory in the reception command buffer (not shown) at the time of the start winning prize are the start opening prize designation command, the symbol designation command, and the variation category. A storage area (entry) for storing the designated command and the reserved memory number notification command in association with the first special figure reserved memory and the second special figure reserved memory is secured.
  The storage contents of these storage areas (entries) will be described later when the start condition is satisfied and the variable display of the uppermost reserved storage (buffer number “1-1” or buffer number “2-1”) is started. The contents of the buffer number “1-0” or the buffer number “2-0” for storing the contents of the pending storage satisfying the start condition are displayed in the fluctuation display. It is cleared in the effect symbol variation stop process executed when ending.
  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described. In the main board 11, when power supply from a predetermined power supply board is started, the game control microcomputer 100 is activated, and the CPU 103 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 103 performs the necessary initial setting after setting the interrupt prohibition. In this initial setting, for example, the RAM 102 is cleared. Also, register setting of a CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (for example, 2 milliseconds), and the CPU 103 can periodically execute timer interrupt processing. When the initial setting is completed, an interrupt is permitted and then loop processing is started. In the game control main process, the process for returning the internal state of the pachinko gaming machine 1 to the state at the time of the previous power supply stop may be executed before entering the loop process.
  When the CPU 103 that has executed such a game control main process receives an interrupt request signal from the CTC and receives an interrupt request, it executes a game control timer interrupt process. When the game control timer interrupt process is started, the CPU 103 first executes a predetermined switch process, whereby the gate switch 21, the first start port switch 22A, the second start port switch 22B, the second switch port The state of detection signals input from various switches such as the 1 count switch 23, the second count switch 24A, the third count switch 24B, and the fourth count switch 24C is determined. Subsequently, by executing predetermined main-side error processing, abnormality diagnosis of the pachinko gaming machine 1 is performed, and a warning can be generated if necessary according to the diagnosis result. Thereafter, by executing a predetermined information output process, for example, data such as jackpot information, start information, probability variation information supplied to a hall management computer installed outside the pachinko gaming machine 1 is output.
  Subsequent to the information output process, a game random number update process for updating at least a part of the game random numbers such as the random number value MR1 and the random number values MR1 to MR4 used on the main board 11 side by software is executed. Thereafter, the CPU 103 executes special symbol process processing. In the special symbol process, the value of the special symbol process flag provided in the game control flag setting unit (not shown) is updated according to the progress of the game in the pachinko gaming machine 1, and the first special symbol display 4A or 2 Various processes are selected and executed in order to perform control of display operation in the special symbol display 4B and setting of opening / closing operation of the big prize opening in the variable winning ball unit 7 in a predetermined procedure.
  Following the special symbol process, the normal symbol process is executed. The CPU 103 controls the display operation (for example, turning on / off the segment LED, etc.) on the normal symbol display 20 by executing the normal symbol process, so that the normal symbol change display and the guidance in the normal variable winning ball apparatus 6B are performed. It is possible to set the operation of the plate 601 (for example, setting an open period).
  After executing the normal symbol process, the CPU 103 transmits a control command from the main board 11 to a sub-side control board such as the effect control board 12 by executing a command control process. As an example of these, in the command control process, the output port included in the I / O 105 corresponds to the setting in the command transmission table specified by the value of the transmission command buffer provided in the game control buffer setting unit (not shown). Of these, after setting the control data in the output port for transmitting the effect control command to the effect control board 12, the predetermined control data is set in the output port of the effect control INT signal, and the effect control INT signal is set to the predetermined value. An effect control command can be transmitted based on the setting in the command transmission table, for example, by switching from the on state to the off state over time. After executing the command control process, after setting the interrupt enabled state, the game control timer interrupt process is terminated.
  FIG. 7 is a flowchart showing an example of a special symbol process (S26) program executed by the game control microcomputer 100 (specifically, the CPU 103) mounted on the main board 11. First, the CPU 103 executes a start winning process for extracting and storing each game random number MR1 to MR4 as to which of the first start winning opening and the second starting winning opening a game ball has won (S300-). ). In the start winning process, the CPU 103 executes transmission setting for transmitting the start winning designation command and the like shown in FIG. 3 to the effect control board 12 in accordance with the start winning opening where the game ball has won.
  After execution of the process of S300-, any one of S300 to S310 is performed according to the internal state. The processes of S300 to S310 are as follows.
  Special symbol normal processing (S300) This processing is executed when the value of the special symbol process flag is zero. The game control microcomputer 100 confirms the number of numerical data stored in the reserved storage number buffer (total number of reserved memories) when the special symbol variation display can be started. The stored number of numerical data stored in the pending storage number buffer can be confirmed by the count value of the total pending storage number counter. If the count value of the total pending storage number counter is not 0, it is determined whether or not the display result of the variable display of the first special symbol or the second special symbol is a big hit or a small hit. A big hit flag is set for a big hit, and a small hit flag is set for a small hit. Then, the internal state (special symbol process flag) is updated to a value (1 in this example) corresponding to S301. The jackpot flag is reset when the jackpot game ends.
  Fluctuation pattern setting process (S301) Executed when the value of the special symbol process flag is 1. Also, the variation pattern is determined, and the variation time in the variation pattern (the time from the start of variation display time variation display until the display result is derived and displayed (stop display)) is defined as the variation time of the variation display of the special symbol. Decide on. Also, a variable time timer for measuring the special symbol variable time is started. Then, the internal state (special symbol process flag) is updated to a value corresponding to S302 (2 in this example).
  Display result designation command transmission process (S302) This process is executed when the value of the special symbol process flag is 2. Control is performed to transmit a display result designation command to the effect control microcomputer. Then, the internal state (special symbol process flag) is updated to a value corresponding to S303 (3 in this example).
  Special symbol changing process (S303) This process is executed when the value of the special symbol process flag is 3. When the variation time of the variation pattern selected in the variation pattern setting process elapses (the variation time timer set in S301 times out, that is, the variation time timer value becomes 0), the internal state (special symbol process flag) is set to S304. Update to the corresponding value (4 in this example).
  Special symbol stop process (S304) This process is executed when the value of the special symbol process flag is 4. The variable display on the first special symbol display 4A or the second special symbol display 4B is stopped and the stopped symbol is derived and displayed. Also, control is performed to transmit a symbol confirmation designation command to the effect control microcomputer. When the big hit flag is set, the internal state (special symbol process flag) is updated to a value (5 in this example) corresponding to S305. If the small hit flag is set, the internal state (special symbol process flag) is updated to a value corresponding to S308 (8 in this example). When neither the big hit flag nor the small hit flag is set, the internal state (special symbol process flag) is updated to a value corresponding to S300 (in this example, 0). The effect control microcomputer controls the effect display device 5 to stop the effect symbol when receiving the symbol confirmation designation command transmitted by the game control microcomputer 100.
  Preliminary winning opening process (S305) Executed when the value of the special symbol process flag is 5. In the pre-opening process for the big prize opening, control for opening the first big prize opening 702 or the second big prize opening 712 is performed. Specifically, a counter (for example, a counter that counts the number of game balls that have entered the first big prize opening 702 or the second big prize opening 712) is initialized, and the solenoid 82 or the solenoid 83 is driven to increase the number. Open the winning opening. Also, the execution time of the special prize opening opening process is set by the timer, and the internal state (special symbol process flag) is updated to a value corresponding to S306 (6 in this example). Note that the pre-opening process for the big prize opening is executed for each round, but when the first round is started, the pre-opening process for the big winning opening is also a process for starting the big hit game.
  Large winning opening open process (S306) Executed when the value of the special symbol process flag is 6. A control for transmitting a presentation control command for round display during the big hit gaming state to the microcomputer for production control, a process for confirming the establishment of the closing condition of the first big prize opening 702 or the second big prize opening 712 are performed. If the closing condition for the first grand prize opening 702 or the second big prize opening 712 is satisfied and there are still remaining rounds, the internal state (special symbol process flag) is a value corresponding to S305 (in this example, Update to 5). When all rounds are finished, the internal state (special symbol process flag) is updated to a value corresponding to S307 (7 in this example).
  Jackpot End Process (S307) This process is executed when the value of the special symbol process flag is 7. Control is performed to cause the microcomputer for effect control to perform display control for notifying the player that the big hit gaming state has ended. In addition, a process of setting a flag indicating a gaming state (for example, a time reduction flag) is performed according to the finished jackpot type. Then, the internal state (special symbol process flag) is updated to a value (0 in this example) corresponding to S300.
  Small hit release pre-processing (S308) This process is executed when the value of the special symbol process flag is 8. In the pre-opening process for small hits, control is performed to open the second big prize opening 712. Specifically, the solenoid 83 is driven to open the second grand prize winning opening 712. Also, the execution time of the small hit release process is set by the timer, and the internal state (special symbol process flag) is updated to a value corresponding to S309 (9 in this example). Note that the small hit pre-release process is a process for starting a small hit game.
  Small hit release process (S309) This process is executed when the value of the special symbol process flag is 9. Control for confirming the establishment of the closing condition of the second winning prize opening 712 and control for confirming the establishment of the detection of the game ball by the third count switch 24B are performed. When the closing condition of the second big prize opening 712 is established and when the detection of the game ball by the third count switch 24B is established, the internal state (special symbol process flag) is a value corresponding to S310 (in this example, 10 (decimal number)). In addition, the process which pays out a prize ball according to the detection result of a game ball by the 3rd count switch 24B and the 4th count switch 24C may be included.
  Small hit end process (S310) This process is executed when the value of the special symbol process flag is 10. Control is performed to cause the microcomputer for effect control to perform display control for notifying the player that the small hit gaming state has ended. If the game ball is detected by the third count switch 24B in the small hit release process, a process for setting a V winning jackpot is performed based on the detection of the game ball by the third count switch 24B. The internal state (special symbol process flag) is updated to a value corresponding to S305 (5 in this example). In addition, when the detection of the game ball by the third count switch 24B is not established in the small hit release process, the internal state (special symbol process flag) is updated to a value corresponding to S300 (0 in this example).
  Next, the configuration of the variable winning ball unit 7 will be described with reference to FIGS. FIG. 8 is a perspective view showing the variable winning ball unit. FIG. 9 is a plan view showing the variable winning ball unit. FIG. 10 is a cross-sectional view taken along the line AA of FIG. 11A is a cross-sectional view taken along the line BB in FIG. 10, and FIG. 11B is a cross-sectional view taken along the line CC in FIG. 10. 12A is a cross-sectional view taken along the line DD of FIG. 10, and FIG. 12B is a cross-sectional view illustrating a state where the guide plate has moved to the protruding position. 13A is a perspective view showing the main part of the front surface of the rear wall, and FIG. 13B is a perspective view showing the main part of the back surface of the front wall.
  As shown in FIGS. 8 to 13, the variable winning ball unit 7 includes a normal winning ball device 6 </ b> A and a first special variable winning ball device provided on the left side of the rear wall 800 attached to the front surface (game board surface) of the game board 2. 7A, a normal variable winning ball device 6B and a second special variable winning ball device 7B provided on the right side of the rear wall 800, and the right side from the center at the lower position of the game area 10 on the front surface of the game board 2. It is provided over.
  On the right side of the rear wall 800, a front wall 801 that is disposed substantially in parallel so as to cover the right front surface of the rear wall 800 is attached. The front wall 801 is spaced apart from the front surface of the rear wall 800 by a separation dimension L1 (see FIG. 11), and there is a path through which the game ball P can flow between the rear wall 800 and the front wall 801. Is formed. The separation dimension L1 is larger than the diameter 2R (for example, about 11 mm) of the game ball P and smaller than the dimension twice the diameter 2R (for example, about 15 mm). That is, one game ball P can flow down along the front surface of the game board 2 while meandering in the front-rear direction, and can be along the front surface of the game board 2 with the two game balls P aligned in the front-rear direction. The distance is such that it cannot flow down.
  The normal winning ball apparatus 6A forms a first start winning opening that is always opened upward by a ball receiving portion 810 provided on the upper left side of the front surface of the rear wall 800 so as to be maintained in a constant open state. In addition, the ball receiving portion 810 is formed with an inclined portion 811 that is inclined downward toward the left side at the upper left portion of the lower first major winning opening 702, from the upper left of the first major winning opening 702. The game ball P flowing down is guided obliquely downward to the left to prevent entry into the first grand prize winning opening 702. Therefore, when a game ball is to be won in the first grand prize opening 702, as shown by an arrow in FIG. 8, it is won from the right side through the variable winning ball unit 7. Therefore, in the big hit gaming state where the first big winning opening 702 is opened, the player makes a right turn.
  The first special variable winning ball device 7A is provided below the normal winning ball device 6A. A first big prize opening 702 is formed below the normal prize ball device 6A on the front surface of the rear wall 800, and the first big prize is provided so as to be rotatable around the lower side of the first big prize opening 702. The door 701 is opened and closed. On the back side of the first big prize opening 702, a guide passage (not shown) for guiding the game ball P that has entered the first big prize opening 702 in the open state to the back side of the game board 2 is provided in the guide passage. The first count switch 23, the solenoid 82 for opening and closing the first grand prize opening door 701, a drive mechanism, and the like are provided.
  The normal variable winning ball apparatus 6B guides the second starting winning opening that opens to the right side and the game ball P that has entered the second starting winning opening by a ball receiving portion 812 formed on the upper back of the rear wall 800. And a guide passage. The game ball P that has entered the second start winning opening passes through the second start opening switch 22B provided in the ball receiving portion 812, and then passes through the through hole 813 formed in the rear wall 800 to play the game board 2 It is guided to the back side. A long hole 814 through which the guide plate 601 can be inserted is formed on the right side of the second start winning opening in the rear wall 800, and the guide plate 601 is formed between the rear wall 800 and the front wall 801 through the long hole 814. It is possible to slide in the back-and-forth direction between the flow path of the game ball P formed between them, that is, the protruding position protruding toward the game area 10 and the retreat position retracted from the game area 10 to the back side of the rear wall 800 Is provided.
  On the right side of the guide plate 601, a guide wall portion 815 for guiding the game ball P flowing down toward the right side of the variable winning ball unit 7 to the guide plate 601 side is provided. When the guide plate 601 is in the retracted position, the game ball P guided by the upper surface of the guide wall portion 815 passes between the ball receiving portion 812 and the guide wall portion 815 and falls downward, and the guide plate 601 is moved downward. When in the protruding position, the guide plate 601 is guided toward the second start winning opening on the left side.
  The second special variable winning ball device 7B is provided diagonally to the left of the normal variable winning ball device 6B. A guide wall portion 816 that is inclined downward from the right end to the left side of the variable winning ball unit 7 is provided below the normal variable winning ball device 6B, and a position separated to the left from the left end portion of the guide wall portion 816. Is provided with a guide wall portion 817 inclined downward from the right side to the left side, and a second big prize opening 712 is formed between the left end portion of the guide wall portion 816 and the right end portion of the guide wall portion 817. Has been. The guide wall portion 817 is formed at a position below the guide wall portion 816 and the second big prize opening 712. In the short-time state, it is easy for the game ball to win the second start winning opening, so the player plays the game by right-handed. In this embodiment, since the second large winning opening 712 is provided below the second starting winning opening, when a game ball wins the second starting winning opening and makes a small hit, the right By hitting, it is possible to aim at the second big prize opening 712. Further, when a V winning is generated in the small hit gaming state and the V winning big win is reached, in the second and subsequent rounds, the first big winning opening 702 is opened, but the first big winning opening 702 is the second big winning opening. Since it is provided on the extended line 712 (lower left), the game can be continued by making a right hit.
  A long hole 824 into which the second guide plate 711 can be inserted is formed at a position corresponding to the second big prize opening 712 on the front surface of the rear wall 800, and the second guide plate 711 passes through the long hole 824 to the rear. A flow path of the game ball P formed between the wall 800 and the front wall 801, that is, a protruding position protruding toward the game area 10 side and a retreat position retracted from the game area 10 toward the back side of the rear wall 800 It is provided to be slidable in the front-rear direction.
  In the second special variable winning ball apparatus 7B, there is formed a flow-down path 750 through which the game ball P that has passed through the second big winning port 712 can flow down. The flow-down path 750 includes a main path 750A through which the game ball P that has passed through the second grand prize winning opening 712 can pass, and a branch path 750B that branches from the main path 750A. A second count switch 24A is provided in the middle of the main path 750A, and a branch portion 750C is provided downstream of the second count switch 24A. That is, the game ball flowing down the main path 750A can move from the branch portion 750C to the branch path 750B side.
  A third count switch 24B through which the game ball P can pass is installed in the downstream portion of the main path 750A, and the game ball P passes through the third count switch 24B, thereby the third count switch 24B. Detected by. The game ball P that has passed through the third count switch 24B is guided to the back side of the game board 2 through a through hole 818 formed in the rear wall 800. Further, a fourth count switch 24C through which the game ball P can pass is installed downstream of the branch path 750B, and the game ball P passes through the fourth count switch 24C, so that the fourth count switch 24C is passed. It is detected by the switch 24C. The game ball that has passed through the fourth count switch 24C is guided to the back side of the game board 2 through a through hole 819 formed in the rear wall 800.
  In this embodiment, the game state after the small hit game is controlled to the big hit game state based on the detection of the game ball by the third count switch 24B during the small hit game described later. .
  On the downstream side of the branch portion 750C in the main path 750A, a restriction member 721 for restricting and allowing the game ball to flow toward the third count switch 24B is provided. The restricting member 721 protrudes into the main path 750A by driving the solenoid 85 (see FIG. 2), thereby restricting the flow of the game ball toward the third count switch 24B in the main path 750A; By retreating from the main path 750A, the game ball is provided so as to be slidable in the front-rear direction between an allowable state in which the game ball is allowed to flow down to the third count switch 24B in the main path 750A.
  The upper portion of the regulating member 721 is formed as a flat surface, and the flat surface is provided in the main path 750A so as to be inclined at a predetermined angle toward the branch path 750B when viewed from the front. . For this reason, when the game ball P flows down the main path 750A when the regulating member 721 is in the regulated state, the game ball P passes through the branch portion 750C along the flat surface formed at the upper part of the regulating member 721. It is guided to flow down toward the branch path 750B.
  Further, a solenoid 83 and a drive mechanism for sliding the second guide plate 711, a solenoid 85 and a drive mechanism for sliding the regulating member 721, a controller 92, and the like are provided on the back side of the second grand prize opening 712. Yes.
  As shown in FIG. 12A, a flow path of the game ball P is formed in a space formed between the rear wall 800 and the front wall 801. Specifically, the game ball P that has passed the right side of the guide wall 815 falls on the guide wall 816. The game ball P dropped on the upper surface of the guide wall portion 815 passes through the opening formed between the guide wall portion 815 and the ball receiving portion 812, and then remains as it is when the guide plate 601 is in the retracted position. When the guide plate 601 falls to 816 and is in the projecting position, it is guided to the second start winning opening. The game ball P that has dropped to the upper part of the ball receiver 812 and the game ball P that has passed the left side of the ball receiver 812 fall on the second guide plate 711 when the second guide plate 711 is in the protruding position. When the 2-guide plate 711 is in the retracted position, the second guide hole 712 is entered. The game ball that has passed further to the left of the ball receiving portion 812 falls on the guide wall portion 817.
  Further, when the second guide plate 711 is in the protruding position, the second guide plate 711 and the guide walls 816 and 817 guide the game ball P from the right end of the variable winning ball unit 7 toward the left side. Is formed. The game ball P that has flowed down the guide wall portion 817 falls from the left end portion toward the first big prize opening 702.
  As shown in FIGS. 11A and 13, the flow velocity of the game ball P flowing down the upper surface of the guide plate 601 is lowered above the guide plate 601 on the facing surface of the front wall 801 and the rear wall 800. Therefore, a plurality of restriction pieces 830A, 830B, and 830C are formed.
  The restricting pieces 830A and 830B are integrally formed on the front surface of the rear wall 800, and the restricting piece 830C is integrally formed on the back surface of the front wall 801, and protrudes forward from the rear wall 800 or protrudes rearward from the front wall 801 in the vertical direction. It is formed in a rib shape facing. Here, assuming that the radius of the game ball P in the embodiment is R, between the front end portions of the restriction pieces 830A and 830B formed on the rear wall 800 and the rear end portion of the restriction piece 830C formed on the front wall 801. The front-rear dimension L2 is shorter than the diameter (2R) of the game ball P (L2 <2R). On the other hand, the rear end of the regulation piece 830C formed on the front wall 801 so as to be adjacent to the regulation pieces 830A and 830B in the left-right direction in a plan view with the front ends of the regulation pieces 830A and 830B formed on the rear wall 800. The separation dimension L3 between the parts is longer than the diameter (2R) of the game ball P (L3> 2R). As described above, the plurality of restricting pieces 830A, 830B, and 830C are alternately formed on the front wall 801 and the rear wall 800 toward the flow-down direction of the game ball P, so that the guide plate 601 protrudes from the game ball P. When in position, the upper surface of the guide plate 601 flows down while meandering back and forth toward the second start winning opening while being interfered by the plurality of restriction pieces 830A, 830B, and 830C.
  For this reason, the period required for the game ball P flowing down the upper surface of the guide plate 601 to pass through the region of the left and right dimension L4 on the upper surface of the guide plate 601 as compared with the case where the regulation pieces 830A, 830B, and 830C are not formed. Has been extended.
  Further, among the regulating pieces 830A, 830B, and 830C, an inclined surface 830K that is gradually inclined forward from the left side to the right side is formed at the front end of the regulating piece 830A that is provided on the upper inclined side of the guide plate 601. The game ball P guided by the guide wall portion 815 can be smoothly meandered to the front while flowing down to the left while reducing the flow down speed of the game ball P. Further, since the corner portion is not formed, the corner portion is prevented from being damaged by the collision of the game ball P falling from the guide wall portion 815.
  As shown in FIGS. 11B and 13, the upper surface of the second guide plate 711 flows down above the guide wall portion 816 and the second guide plate 711 on the facing surface of the front wall 801 and the rear wall 800. A plurality of regulating pieces 840A to 840F for reducing the flow-down speed of the game ball P are formed.
  The restricting pieces 840A, 840B, and 840C are integrally formed on the front surface of the rear wall 800, and the restricting pieces 840D, 840E, and 840F are integrally formed on the rear surface of the front wall 801, and protrude forward from the rear wall 800, or rearward from the front wall 801. It is formed in a rib shape facing in the vertical direction in a protruding manner. Here, the front-rear dimension L12 between the front end portions of the restriction pieces 840A, 840B, and 840C formed on the rear wall 800 and the rear end portions of the restriction pieces 840D, 840E, and 840F formed on the front wall 801 is a game ball. It is formed shorter than the diameter (2R) of P (L12 <2R). On the other hand, the restricting piece formed on the front wall 801 so as to be adjacent to the restricting pieces 840A, 840B, and 840C in the left-right direction in plan view with the front end portions of the restricting pieces 840A, 840B, and 840C formed on the rear wall 800. The separation dimension L13 between the rear ends of 840D, 840E, and 840F is formed to be longer than the diameter (2R) of the game ball P (L13> 2R). As described above, the plurality of restricting pieces 840A to 840F are alternately formed on the front wall 801 and the rear wall 800 in the downward direction of the game ball P, so that the second guide plate 711 projects from the game ball P. When in position, the upper surface of the second guide plate 711 flows down while meandering back and forth toward the guide wall portion 817 while interfering with the plurality of restricting pieces 840A to 840F.
  For this reason, the game ball P flowing down the upper surface of the second guide plate 711 passes through the region of the left and right dimension L14 on the upper surface of the second guide plate 711 as compared with the case where the regulation pieces 840A to 840F are not formed. The required time is extended.
  Further, among the regulating pieces 840A to 840F, the front end of the regulating piece 840A provided above the guiding wall portion 816 on the upper side of the inclination with respect to the second guiding plate 711 is inclined so as to be gradually inclined forward from the left side to the right side. A surface 840K is formed so that the game ball P guided by the guide wall 816 can be smoothly meandered to the front while flowing down to the left while decreasing the flow down speed. Further, since the corner portion is not formed, the left corner portion of the restricting piece 840A is prevented from being damaged by the collision of the game ball P flowing down the guide wall portion 816.
  Further, an inclined surface 840S that is gradually inclined forward from the upper side to the lower side is formed at the upper end of the restricting piece 840A, and the game ball P that has fallen when the guide plate 601 is at the retracted position collides. This suppresses the upper corner portion of the restricting piece 840A from being damaged.
  Further, the restriction pieces 840D, 840E, and 840F formed on the front wall 801 are shorter in the vertical dimension than the restriction pieces 840A, 840B, and 840C formed on the rear wall 800, and the lower ends are the second guide plates 711. It is provided so as to contact the upper part of the outer surface of the game ball P flowing down the upper surface. By doing in this way, when many control pieces 840A-840F contact with the game ball P, it will be suppressed that resistance becomes large too much and ball clogging arises.
  As shown in FIGS. 12 and 13, a game ball P falling on the left side of the guide wall 815 falls below the guide wall 815 and the guide plate 601 on the opposing surface of the front wall 801 and the rear wall 800. Restriction pieces 850A and 850B for reducing the speed are formed.
  The restriction piece 850A is integrally formed below the restriction piece 850A on the front surface of the rear wall 800, and the restriction piece 850B protrudes forward from the rear wall 800, or protrudes rearward from the front wall 801. In the aspect, it is formed in a rib shape facing in the left-right direction. Here, the front-rear dimension L22 between the front end portion of the restriction piece 850A formed on the rear wall 800 and the rear end portion of the restriction piece 850B formed on the front wall 801 is larger than the diameter (2R) of the game ball P. It is formed in a short size (L22 <2R). On the other hand, the separation dimension L23 between the front end portion of the restriction piece 850A formed on the rear wall 800 and the rear end portion of the restriction piece 850B formed on the front wall 801 is based on the diameter (2R) of the game ball P. Is also formed long (L23> 2R). Since the plurality of regulating pieces 850A and 850B are formed on the front wall 801 and the rear wall 800 in this way, the game ball P falls while meandering back and forth while being interfered with the plurality of regulating pieces 850A and 850B. Therefore, the impact when falling on the guide wall portion 816 is buffered compared to the case where the restriction pieces 850A and 850B are not formed.
  Further, the restriction piece 850B is provided at a position where it can come into contact with the game ball P flowing down on the guide wall portion 816. As shown in FIG. 11B, the restriction piece 850B falls on the right side of the guide wall portion 815, The game ball P flowing down from the right end portion of the guide wall portion 816 toward the left side is guided forward. An inclined surface 850K that is inclined forward from the right end toward the left side is formed at the right end portion of the restricting piece 850B, and the flow rate of the game ball P guided by the guide wall portion 816 decreases while decreasing. It can be guided smoothly to the front side. Accordingly, the game ball P guided by the guide wall portion 816 is less likely to collide with the downstream restriction piece 840A, and thus the restriction piece 840A is prevented from being damaged.
  In addition, at the lower position of the second big prize opening 712 on the front surface of the rear wall 800, a restriction piece 860 is formed in a rib shape facing in the left-right direction so as to protrude forward. As a result, the falling speed of the game balls P that have entered the second grand prize opening 712 is reduced, so that a plurality of game balls P that have entered the second big prize opening 712 all at once, as will be described later, Since the impact at the time of falling is buffered, damage to the bottom wall is suppressed.
  Next, details of the normal variable winning ball apparatus 6B will be described with reference to FIGS. 14A is a longitudinal sectional view showing a state in which the normally variable winning ball apparatus is in a closed state, and FIG. 14B is a transverse sectional view. 15A is a longitudinal sectional view showing a state in which the normally variable winning ball apparatus is in an open state, and FIG. 15B is a transverse sectional view. FIG. 16: is explanatory drawing which shows an example of the condition when (A)-(C) changes a normally variable winning ball apparatus to a closed state.
  As shown in FIGS. 14 to 16, the guide plate 601 is made of a plate-like member having a substantially horizontally long rectangular shape in plan view, and is arranged so as to slide in a state inclined downward toward the left side. From the left end portion of the front side of the guide plate 601, a projecting piece 650 having a predetermined left-right width dimension is extended forward, and a second start of the game ball P is provided on the top surface of the tip end of the projecting piece 650. A restricting portion 651 for restricting passage to the winning opening is provided so as to project upward. The left and right dimensions are shorter than the diameter 2R of the game ball.
  As shown in FIG. 14A, the restricting portion 651 has a protruding dimension L30 from the upper surface of the protruding piece 650 that is shorter than the radius R of the game ball P (L30 <R). Further, the restricting portion 651 has an upper surface 651A that is inclined downward from the left side to the right side, and a back surface 651B that is inclined forward from the left side to the right side. The restricting portion 651 configured as described above allows the game ball P to pass through the second start winning opening when the normally variable winning ball apparatus 6B is in the closed state, that is, when the guide plate 601 is in the retracted position. To regulate.
  As shown in FIGS. 12A and 14, when the guide plate 601 is in the retracted position, the protruding piece 650 formed on the left side of the front side of the guide plate 601 is disposed in front of the long hole 814. Thus, the restricting portion 651 is disposed at a position corresponding to the second start winning opening formed by the second start opening switch 22B, and prevents the game ball from passing through the second start winning opening. Specifically, the restricting portion 651 is disposed in the vicinity of the lower rear portion on the right side of the second start winning opening. At this time, since the maximum separation dimension L40 from the restricting portion 651 to the peripheral edge of the second start winning opening is shorter than the diameter 2R of the game ball P (L40 <2R), the second start winning opening of the game ball P is reached. Access is restricted.
  As shown in FIG. 14A, the upper side of the second start winning opening that opens to the right is covered with the ball receiving portion 812, so that the game ball P falling from above enters the second starting winning opening. Although it does not enter, for example, the game ball P guided to the second start prize opening side by the guide wall 815 comes to the second start prize opening for some reason such as colliding with other game balls P, Alternatively, even if the game ball P is illegally entered into the second start winning opening, since the game ball P is restricted from passing through the second start winning opening, the normally variable winning ball apparatus 6B is not in the open state. However, the occurrence of an abnormal winning in which the game ball P passes through the second start winning opening is suppressed.
  Further, although not shown in particular, even if a backward game force is applied to the guide plate 601 such as the game ball P flowing down collides with the restricting portion 651 or improperly presses the restricting portion 651, Since the rearward movement from the retreat position is restricted by a restriction portion (not shown), the restriction portion 651 cannot be retreated from the position corresponding to the second start winning prize opening to the game board 2 side. Further, since the upper surface 651A is an inclined surface, the restricting portion 651 can be guided in a direction away from the second start winning opening even if the game ball P passing through the vicinity of the second starting winning opening collides.
  As shown in FIGS. 12B and 15, when the guide plate 601 is in the protruding position, the game ball P flowing down from the opening formed between the ball receiving portion 812 and the guide wall portion 815 is It falls to the vicinity of the right end of the upper surface of the guide plate 601 in the space formed by the wall 800 and the front wall 801, and is guided toward the second start winning opening on the left side by the upper surface of the guide plate 601.
  When the guide plate 601 is at the projecting position, the projecting piece 650 formed on the left side of the front side of the guide plate 601 is disposed at the front position, so that the restricting portion 651 is formed by the second start port switch 22B. Since it is arranged in front of the position corresponding to the second start winning opening, the game ball P is allowed to pass through the second starting winning opening. Thereby, the game ball P guided by the guide plate 601 enters and passes through the second start winning opening without being restricted by the restricting portion 651.
  Also, as shown in FIGS. 16A to 16C, when the guide plate 601 moves from the protruding position to the retracted position, the restricting portion 651 located on the front side of the second start winning opening is the second starting winning opening. The game ball P that has been guided to the second start winning opening by the guide plate 601 in order to move backward so as to cross the second start opening by contacting the regulating portion 651 that crosses the side of the second starting winning opening. Passing of the prize opening is restricted. Therefore, the game ball is restricted from passing through the second start winning opening immediately before the guide plate 601 moves to the retracted position and enters the second state.
  Further, as shown in FIG. 16B, the restricting portion 651 is configured with an inclined surface in which the back surface 651B is inclined forward toward the right side, so that the space between the back surface 651B and the front surface of the rear wall 800 is between. Since the game ball P sandwiched between the two is guided away from the second start winning opening, it is possible to prevent the biting of the ball. Further, since the left and right width dimension of the protruding piece 650 on which the restricting portion 651 is formed is shorter than the diameter 2R of the game ball P, the game ball can be left and right even if the restricting portion 651 contacts the game ball. Therefore, it is difficult to cause ball biting.
  In addition, when the guide plate 601 moves to the protruding position by forming a gap shorter than the radius of the game ball P between the front side and the front wall 801 at the protruding position shown in FIG. The game ball P is restrained from being caught between the front wall 801 and the game ball P is instantaneously dropped after starting to move from the protruding position to the retracted position. It becomes difficult.
  In addition, since the restriction pieces 830A, 830B, and 830C are arranged at positions corresponding to the guide plate 601, when the guide plate 601 is at the protruding position as shown in FIG. It flows down on the guide plate 601 toward the second start winning opening while meandering back and forth by the regulating pieces 830A, 830B and 830C. Further, the meandering speed of the game ball P flowing down on the guide plate 601 (the region of the left and right dimension L4 shown in FIG. 11A) by meandering back and forth by the restricting pieces 830A, 830B, and 830C is as follows. Slower than without 830B and 830C. That is, the restriction pieces 830A, 830B, and 830C in the present embodiment are provided so that a period (for example, about 1 second) required for the game ball P to be guided to the second start winning opening by the guide plate 601 is increased. It is a member. Thereby, when the guide plate 601 is in the protruding position, the speed at which the game ball P dropped on the guide plate 601 flows down toward the second start winning opening is reduced.
  In this embodiment, as described above, the winning probability per normal symbol is the same in both the normal state (non-time-short state) and the time-short state. As a result, it is not necessary to change the winning probability per normal symbol between the normal state (non-short-time state) and the short-time state, so that the design becomes easy and the control load on the CPU 103 can be reduced. However, in this case, when the right hand is hit in the normal state (non-short-time state), the normal symbol hit occurs with the same probability as the short-time state, so that the normal variable winning ball apparatus 6B is in the open state in spite of the normal state. This makes it easier for the game ball P to pass through the second start winning opening. Therefore, since the execution frequency of the variable display of the second special figure increases, the possibility that the small hit game is executed with the small hit as a trigger and the V winning big hit is generated increases.
  Therefore, in the present embodiment, the normal variable winning ball apparatus 6B is opened based on the occurrence of the normal symbol hit in the normal state (non-time-short state), that is, the period in which the guide plate 601 is held in the protruding position. It is preferable that the game ball P is substantially not guided to the second start winning opening by the guide plate 601 by setting the time to an extremely short period (for example, about 0.1 second).
  However, although it is a short period, the guide plate 601 temporarily moves to the projecting position, so if the game ball P falls on the guide plate 601 at this moment and flows down vigorously, the guide plate 601 moves to the second starting prize opening. There is a risk of being guided.
  Therefore, as described above, the restriction pieces 830A, 830B, and 830C for extending the period (for example, about 1 second) required for the game ball P to be guided to the second start winning opening by the guide plate 601. When the normally variable winning ball apparatus 6B is opened and the guide plate 601 moves to the protruding position, the game ball P that has fallen on the guide plate 601 flows down at a high speed to the second start winning opening. Since it is possible to suppress the entry, it is possible to suitably avoid the occurrence of the V winning big hit with the small hit as a trigger in the normal state.
  Further, during a period (for example, about 1 second) required for the game ball P to be guided to the second start winning opening by the guide plate 601, the normal variable winning ball apparatus 6B (second start winning opening) in the normal state is opened. Since the period is longer than about 0.1 seconds, even if the game ball P falls on the upper surface of the guide plate 601 when the guide plate 601 moves to the protruding position, it is before being guided to the second start winning opening. By returning the guide plate 601 to the retracted position, the guide plate 601 is less likely to be guided to the second start winning opening.
  Furthermore, in this embodiment, a guide wall 815 and a ball receiver 812 are provided above the guide plate 601, and the game ball P flowing down to the guide plate 601 is separated from the guide wall 815 and the ball receiver. It passes through the opening formed between the first and second portions 812 and falls almost to the right side of the upper surface of the guide plate 601, that is, to the end opposite to the second start winning opening. As a result, the length of the path guided to the second start winning opening by the guide plate 601 and the induction period become longer, so that the guide plate 601 falls to the upper left side of the guide plate 601 and is immediately guided to the second start winning opening. It is suppressed.
  Further, when the normally variable winning ball apparatus 6B is in the closed state, most of the game balls P flowing down from the opening formed between the guide wall portion 815 and the ball receiving portion 812 are, as described above, Even if it falls on the guide wall portion 816 and flows down toward the second start winning opening as shown by a two-dot chain line in FIG. 14A due to some factor, the regulating pieces 830A, 830B, 830C Since it becomes difficult to move to the 2nd start winning opening side by contacting, the game ball P can be prevented from entering the 2nd starting winning opening in the closed state.
  Furthermore, as shown in FIG. 14A, the lower ends of the restricting pieces 830A, 830B, and 830C are positioned at positions away from the upper surface of the guide plate 601 by a predetermined dimension (for example, the radius R of the game ball P). Is provided. In other words, the restriction pieces 830A, 830B, and 830C are provided such that the lower ends thereof are positioned at substantially the same height as the movement locus of the center point of the game ball P flowing down the upper surface of the guide plate 601.
  That is, in this embodiment, when the normally variable winning ball apparatus 6B is opened in the normal state and the guide plate 601 moves to the protruding position, the guide ball 601 guides the game ball P to the second start winning opening. In order to lengthen the time required for this, the restriction pieces 830A, 830B, and 830C are provided, but the normally variable winning ball apparatus 6B is opened in the short-time state, and the guide plate 601 moves to the protruding position. When moving, it is preferable that the flow velocity is not excessively lowered and the entry of the game ball P into the second start winning opening is not hindered.
  Therefore, as described above, by providing the restriction pieces 830A, 830B, and 830C so that the lower end is located at a position away from the upper surface of the guide plate 601 by a predetermined dimension (for example, the radius R of the game ball P), The regulating pieces 830A, 830B, 830C come into contact with the upper half of the outer surface of the game ball P. As a result, since the resistance at the time of contact is smaller than when contacting the outer side of the game ball P, the flow-down speed of the game ball P is reduced when the normally variable winning ball device 6B is opened in the short time state. An excessive decrease is suppressed.
  On the other hand, when the ordinary variable winning ball apparatus 6B is in the closed state, for example, as indicated by a two-dot chain line in FIG. Since the game ball P or the like that moves vigorously above the guide plate 601 contacts the restriction pieces 830A, 830B, and 830C and is prevented from moving to the second start winning opening side, it is directly directed to the second starting winning opening. It can suppress suitably entering into.
  That is, the restriction pieces 830A, 830B, and 830C are means for suppressing the game ball P from entering the second start winning opening in the normal state, and when the guide plate 601 is in the retracted position in the normal state, 2 Direct entry into the start winning opening is suppressed, and when the guide plate 601 is in the protruding position in the normal state, the flow down speed of the game ball P flowing down on the guide plate 601 is reduced to the second start winning opening. Suppress winnings.
  Next, details of the second special variable winning ball device 7B will be described with reference to FIG. FIGS. 17A to 17C are explanatory diagrams showing examples of the situation of game balls that have entered the special variable winning ball apparatus.
  As shown in FIG. 17, the game ball P that has flowed down on the guide wall portion 816 toward the left side is an area surrounded by the rear wall 800 and the front wall 801 when the second guide plate 711 is in the protruding position. At the right end of the upper surface of the second guide plate 711.
  The restriction piece 840A is disposed at a position corresponding to the left end portion of the guide wall 816, and the restriction pieces 840B to 840E are disposed at positions corresponding to the second guide plate 711, whereby the second guide plate 711 is disposed. Is in the protruding position, the game ball P flows down to the left on the second guide plate 711 while meandering back and forth by the restriction pieces 840A to 840E. By meandering back and forth by these restricting pieces 840A to 840E, the flow speed of the game ball P flowing down on the second guide plate 711 (the region of the left and right dimension L14 shown in FIG. 11B) is restricted pieces 840A to 840E. Slower than if there is no. That is, the restriction pieces 840A to 840E in the present embodiment are the period required for the game ball P to pass over the second guide plate 711 (the region of the left and right dimension L14 shown in FIG. 11B) by the second guide plate 711. This is a member for making the length longer. As a result, the speed at which the game ball P flows down to the left on the second guide plate 711 at the protruding position decreases.
  Further, as shown in FIG. 17A, the second guide plate 711 has an area where, for example, a maximum of four game balls P can flow simultaneously when in the protruding position. Accordingly, when the second guide plate 711 is moved to the retracted position and the second grand prize winning opening 712 is in the open state, a maximum of four game balls P are simultaneously dropped by one open control. Yes.
  As shown in FIG. 6E, in this embodiment, the second big winning opening 712 is opened 18 times for 0.1 seconds in the first round of the small hit gaming state. The interval between releases is 1 second. The restriction pieces 840A to 840E are provided so that the period during which the game ball P passes over the second guide plate 711 is longer than, for example, the interval (1 second) between opening in the small hit gaming state. Therefore, before the game ball P that has reached the second guide plate 711 in the projecting position during the interval period passes over the second guide plate 711, the second guide plate is started with the next 0.1 second opening. Since 711 moves to the retreat position and the second big prize opening 712 is opened, the game ball P that has reached the second guide plate 711 during the interval period can be made to enter the second big prize opening 712 without being missed. .
  When the restricting member 721 is in the restricted state, the game ball P that has entered the second big prize opening 712 is detected by the fourth count switch 24C as shown in FIG. Further, when the restricting member 721 is in an allowable state, as shown in FIG. 17C, it is detected by the third count switch 24B (V winning is generated). In the small hit game state, the restriction member 721 is controlled to be in an allowable state, or when four game balls enter the second big prize opening 712 at the same time, one restriction member is sure to make a V prize. 721 may be operated. By doing in this way, if it is a small hit, if it is right-handed, when aiming at the second big winning opening 712, it is always possible to win V.
  FIG. 18 is a flowchart showing the special symbol stop process (S304) in the special symbol process shown in FIG. In the special symbol stop process, the CPU 103 performs control to end the change of the special symbol and derive and display the stop symbol on the first special symbol display 4A or the second special symbol display 4B (S131). When data indicating “first” is set in the special symbol pointer, the variation of the first special symbol on the first special symbol display 4A is terminated, and “second” is indicated in the special symbol pointer. When data is set, the variation of the second special symbol on the second special symbol display 4B is terminated. Further, control for transmitting a symbol confirmation designation command to the effect control microcomputer is performed (S132). Then, it is determined whether or not the big hit flag is set (S133).
  When the big hit flag is set, the CPU 103 performs control to send a big hit start designation command to the effect control microcomputer (S135). Further, the CPU 103 performs control to transmit a normal state designation command to the effect control microcomputer (S136).
  Next, the CPU 103 determines whether or not the time reduction flag is set (S136a). If the hour / hour flag is not set, the process proceeds to S137. If the hour / hour flag is set, the hour / hour flag is cleared (S136b), and the process proceeds to S137.
  In S137, the CPU 103 sets a value corresponding to the jackpot display time (a time for which the effect display device 5 notifies that the jackpot has occurred, for example) in the jackpot display time timer (S137). In addition, the number of times of opening (for example, 4 times) and the opening time corresponding to the jackpot type are set in the jackpot opening number counter, and the data indicating the jackpot type is cleared (S138). Then, the value of the special symbol process flag is updated to a value corresponding to the special winning opening opening pre-processing (S305) (S139).
  When the big hit flag is not set in the processing of S133, the CPU 103 checks whether or not the time reduction flag indicating that the time reduction state is set (S141). When the time reduction flag is set (that is, when it is controlled to the time reduction state (high base state)), it is determined whether or not the change is in the second special figure (S142). If there is no fluctuation in the second special figure, the value of the hourly number counter that indicates the number of times the special symbol can be varied in the time-short state is decremented by 1 (S143). Then, the CPU 103 determines whether or not the value of the time-count counter after subtraction is 0 (S144). If it is a fluctuation of the second special figure, or the value of the time-count counter after subtraction is 0. If it becomes, the time reduction flag is cleared (S145).
  Note that the initial value of 5 is set in the hour / times counter, for example, in the big hit end process of S307 in FIG. 7 based on the end of the V winning big hit accompanying the V winning in the big hit A or the small hit A. . Then, in S143, the value of the time reduction counter after subtraction becomes 0 (the total number of fluctuations of the first special figure and the second special figure in the time reduction state becomes 5), or the second special figure The time reduction state ends based on the fact that the change in the figure has been executed. Thus, in this embodiment, a plurality of time-shutdown termination conditions are provided.
  When the time reduction flag is cleared in S145, or in the case of No in S141 and No in S144, the CPU 103 confirms whether or not the small hit flag is set (S147). If the small hit flag is set, the CPU 103 transmits a small hit start designation command to the effect control microcomputer (S148), and proceeds to S149.
  In S149, the CPU 103 sets a value corresponding to the small hit display time (time for notifying that the small hit has occurred, for example, in the effect display device 5) in the small hit display time timer (S149). Then, the value of the special symbol process flag is updated to a value corresponding to the small hit start pre-processing (S308) (S151).
  If the small hit flag is not set (S147; No), the CPU 103 updates the value of the special symbol process flag to a value corresponding to the special symbol normal process (S300) (S152).
  FIG. 19 is a flowchart showing the small hit releasing process (S309) in the special symbol process shown in FIG. In the small hit release process, the CPU 103 first decrements the timer value of the release time timer by −1 (S521), and then determines whether or not the release time timer has expired (S522). If the release time timer has timed out, the special symbol process flag value is updated to a value corresponding to the small hit end processing (S310) (S523), and the small hit release processing ends.
  If the open time timer has not expired, it is determined whether or not the third count switch 24B is turned on (S524). If the third count switch 24B is not turned on, the small hit release process is terminated. When the third count switch 24B is turned on, a V winning flag indicating that the third count switch 24B was turned on during the small hit is set (S525), and the V winning prize is set in the effect control microcomputer. Control to transmit the notification designation command is performed (S526), the open time timer is cleared (S527), and the process proceeds to S523.
  After the small hit release process, the small hit end process of S310 in FIG. 7 is executed. If the V winning flag is on, a process for starting the V winning big hit is executed.
  FIGS. 20 and 21 show that a game ball is awarded to the big winning opening when the first big winning opening 702 or the second big winning opening 712 is open in the small hit gaming state or the big hit gaming state. It is a flowchart which shows the effect process during open | release for performing the prize-winning promotion alerting | reporting which prompts. The effect processing during opening is executed by the effect control CPU 120 of the effect control board 12 in the big hit game state or the small hit game state.
  In the effect process during opening, the effect control CPU 120 first determines whether or not it is the start timing of the small hit gaming state (step S701). Whether or not it is the start timing of the small hit gaming state may be determined based on, for example, a hit start designation command transmitted from the main board 11.
  When it is determined that it is the start timing of the small hit gaming state, the effect control CPU 120 executes a first winning promotion notification for prompting the second big winning opening 712 to win a game ball (step S702). The first winning promotion notification is, for example, a winning promotion notification that displays an image (for example, “Right-handed>” or the like) that prompts the user to make a right stroke on the image display device 5.
  The case where the small hit gaming state occurs is a time-short state where the player has made a right strike and won a game ball to the second start winning opening. If the player is making a right turn as it is, the game ball can inevitably be awarded to the second big prize opening 712 in the small hit gaming state. Therefore, the first winning promotion notification is a simple notification only by display as shown in FIG.
  Subsequently, the effect control CPU 120 starts a small hit timer for measuring the time from the start of the small hit (S703), and ends the effect processing during opening.
  When it is not the start timing of the small hit gaming state, the effect control CPU 120 determines whether or not the small hit gaming state is set (S711). Whether or not the game state is a small hit gaming state may be determined based on, for example, a hit start designation command or a hit end designation command transmitted from the main board 11. In addition, the effect control board 12 sets a flag for specifying the current state based on various commands transmitted from the main board 11, and refers to the flag to determine whether or not the game state is a small hit gaming state. May be determined.
  When it is determined that the game state is the small hit game state, the effect control CPU 120 determines whether or not a V winning notification designation command is received from the main board 11 (S712). When the V winning notification designation command has been received, if it is being executed, the second winning promotion notification described later is terminated (S713), and the opening effect process is terminated. Note that if the process of S713 has already been executed or if the second winning promotion notification has not been executed, the process of S713 may be skipped. Further, before executing the process of S712, it is determined whether or not the second prize promotion notification is being executed.
  If the V winning notification designation command is not received from the main board 11, it is determined whether or not it is less than 10 seconds until the end of the small hit gaming state (S714). It may be determined whether or not the time until the end of the small hit is less than 10 s (seconds) until the end of the small hit by comparing the value of the small hit timer and the length of the small hit gaming state.
  When it is less than 10 s until the end of the small hit gaming state, the effect control CPU 120 executes a second winning promotion notification that prompts the player to win a game ball to the big winning opening (S715). For example, as shown in FIG. 22, the second winning promotion notification displays an image (whether the same image as the first winning promotion notification or a different image) that prompts the user to make a right stroke on the image display device 5 and the speaker 8L. , 8R outputs a voice prompting the player to make a right-hand turn, and is a winning promotion notification for lighting or blinking the game effect LED 9.
  Note that the game effect LED 9 as the light emitting means includes a frame LED provided in the gaming machine frame 3 and a prize opening LED provided in a big prize opening (such as an edge of the first big prize opening 702 and the second big prize opening 712). And at least. The LED control board 14 can turn on or blink the frame LED and the winning opening LED by different control. The control etc. which light any one of frame LED and winning opening LED are possible. In the second winning promotion notification, both the frame LED and the winning opening LED of the second large winning opening 712 are turned on or blinked. Further, a game effect LED may be further provided on the board side as a light emitting means so as to emit light.
  As described above, the second prize promotion notification is a flashy notification performed by a plurality of effect devices provided in the pachinko gaming machine 1. In this embodiment, in the small hit gaming state, when the game ball is won in the second big winning opening 712 and the small hit gaming state is finished without generating the V winning, the V winning big hit is not controlled thereafter. In addition, the time saving state is also terminated. As described above, the pachinko gaming machine 1 according to this embodiment is very disadvantageous to the player when no V winning is generated in the small hit gaming state. Therefore, when it is less than 10 s until the end of the small hit, the player is prevented from being disadvantageous to the player by urging the player to make a right turn by the flashy second prize promotion notification as described above.
  If it is 10 seconds or more until the end of the small hit, if such a second winning promotion notification is executed, there is a risk that the player will be worried, so the simple first winning promotion notification as described above is executed. I am doing so. The second winning promotion notification may be executed in at least a part of the small hit gaming state, and may be started after less than 10 seconds until the end of the small hit, or executed earlier than that. You may make it do. The second winning promotion notification may be executed from the start of the small hit gaming state.
  After performing the process of S715 or when it is 10 seconds or more until the end of the small hit, the effect process during opening is ended. In S715, if the second prize promotion notification is already being executed, the process may be skipped.
  When it is determined that the game state is the small hit gaming state, the effect control CPU 120 determines whether it is the end timing of the small hit gaming state (step S721). Whether or not it is the end timing of the small hit gaming state may be determined based on a hit end designation command transmitted from the main board 11, for example.
  When it is determined that the end timing of the small hit gaming state is reached, the effect control CPU 120 stops the small hit timer (S722), and is executing a winning promotion notification (first winning promotion notification or second winning promotion notification). ) Is ended (S723), and the effect processing during opening is ended.
  When it is determined that it is not the end timing of the small hit gaming state, the effect control CPU 120 determines whether or not it is the opening start timing of the big winning opening (first big winning opening 702) in the big hit gaming state (S731). . Whether or not it is the start timing of the small hit gaming state may be determined based on, for example, a hit start designation command transmitted from the main board 11 or a special winning opening open designation command.
  When it is determined that it is the start timing of the big winning opening, the effect control CPU 120 starts a winning timer for measuring the time until the game ball wins the big winning opening (S732), and the opening effect The process ends.
  When it is determined that it is not the start timing of the big winning opening, the effect control CPU 120 determines whether or not the big winning opening is being opened (S741). Whether or not the big prize opening is being opened is determined based on, for example, whether or not the designation command after releasing the big prize opening has been received after receiving the designation command during opening of the big prize opening transmitted from the main board 11. do it.
  When it is determined that the big winning opening is being opened, the effect control CPU 120 determines whether or not there has been a winning in the big winning opening (S742). Whether or not there has been a winning at the big winning opening may be determined based on whether or not a big winning opening winning designation command is received from the main board 11.
  When there is a winning in the big winning opening, the effect control CPU 120 restarts the winning timer (S743), and if it is being executed, finishes the third winning promotion notification described later (S744) and opens the opening effect. The process ends.
  When there is no winning in the big winning opening, the effect control CPU 120 determines whether or not the timer value of the winning timer is 5 s (seconds) (S745). When the timer value of the winning timer is 5 s, a third winning promotion notification that prompts the player to win a game ball to the first big winning opening 702 is executed (step S746). For example, as shown in FIG. 22, the third winning promotion notification is a winning promotion notification that turns on the large winning opening LED of the first large winning opening 702 among the game effect LEDs 9.
  In addition, although a player cannot obtain a prize ball unless the game ball is won at the big winning opening in the big hit game state, the winning is not completed without the V prize being generated, and the end of the short-time state is not fixed. . Therefore, the third winning promotion notification is a simple notification that turns on only the big winning opening LED of the first big winning opening 702 when 5 seconds have passed since the opening of the big winning opening or 5 seconds have passed since the previous winning. However, in the third prize promotion notification, only the prize opening LED of the game effect LED 9 is turned on and the other LEDs are turned off, so that the target big prize opening can be made conspicuous and easy to understand. In the first winning promotion notification or the second winning promotion notification, a winning promotion notification may be executed in which only the winning opening LED of the game effect LEDs 9 is turned on and the other LEDs are turned off.
  In addition, when either the time from the opening of the big prize opening to the occurrence of a prize or the time since the previous prize has reached a predetermined period (5 seconds), the prize promotion notification is executed. You may make it perform a prize promotion alert | report based only on either time.
  Further, the threshold (predetermined period) until the winning promotion notification is executed may be different between the time from when the big winning opening is opened until the winning occurs and the time from the previous winning. For example, when the time from the opening of the big prize opening to the occurrence of a winning becomes the first predetermined period (for example, 5 seconds), or the time since the previous winning is the second predetermined period (for example, 3 seconds). Alternatively, a prize promotion notification may be executed. When a prize promotion notification is made based on the time since the previous winning, the remaining opening time of the big prize opening in the round is unknown, so it is a short time that the prize promotion notification is not excessively executed. It is preferable. The first predetermined period may be shorter than the second predetermined period. By setting the second predetermined period to be a short period, it is possible to make a suitable winning promotion notification to a player who has not noticed that the opening of the big winning opening has started.
  After executing the process of S746, or when the timer value of the winning timer is not 5 s, the effect process during opening is ended.
  When it is determined that the special winning opening is being opened, the effect control CPU 120 determines whether or not it is the opening end timing of the special winning opening (step S751). Whether or not it is the end timing of the end of the opening of the special winning opening may be determined based on, for example, a command after opening the special winning opening transmitted from the main board 11.
  When it is determined that it is the opening end timing of the big winning opening, the effect control CPU 120 stops the winning timer (S752), and if it is being executed, ends the third winning promotion notification (S753) and opens it. The medium production process ends. In addition, when it is not the opening end timing of the special winning opening, the opening effect process is ended.
  If the third prize promotion notification is terminated in S753, the third prize promotion notification may be executed from the beginning when the next big prize opening is opened. In this case, it is not necessary to stop the winning timer in S752. The case where the third winning promotion notification is ended in S753 means that the game ball has not been won in the big winning opening for a predetermined period at the stage where the round in the big hit gaming state is ended and the big winning opening is closed. . For this reason, the third winning promotion notification may be executed from the start of the next round. That is, the third prize promotion notification may be executed across rounds. In this way, it is possible to execute an appropriate winning promotion notification for the player.
  As shown in FIG. 22, winning promotion notification (first winning promotion notification, second winning promotion notification) in one round (small winning game state) and winning promotion in two to eight rounds (big winning game state of V winning jackpot) The execution mode of the winning promotion notification is different from the notification (third winning promotion notification). That is, the execution mode of the winning promotion notification is different between the first period and the second period in the period in which the big winning opening is open. By doing in this way, the appropriate alert | report according to the period can be performed with respect to a player.
  In addition, as shown in FIG. 22, the manner in which the winning promotion notification is executed differs between when the first grand prize opening 702 is opened and when the second big prize opening 712 is opened. By doing in this way, appropriate alerting according to the big prize opening opened to the player can be executed.
  Note that, as described above, the pachinko gaming machine 1 according to this embodiment is very disadvantageous for the player when no V winning is generated in the small hit gaming state. Therefore, the second winning promotion notification in the small winning game state may be executed, while the winning promotion notification may not be executed in the big winning game state of the V winning big hit. That is, the winning promotion notification may be executed in the first period of the period in which the big winning opening is open, and the winning promotion notification may not be executed in the second period. Also by doing in this way, appropriate notification according to the period can be executed to the player.
  Further, when opening the second big prize opening 712 having the specific area (the third count switch 24B), a prize promotion notice is executed, and when opening the first big prize opening 702 not having the specific area, the prize promotion notice is issued. May be executed. By doing in this way, it is possible to execute appropriate notification according to the big prize opening opened to the player.
  Note that the winning promotion notification mode illustrated in FIG. 22 is merely an example, and the winning promotion notification may be executed by combining display, sound, LED, and any other production device such as a movable member. In this case, since the notification display and the notification by sound are considered to be strong notifications, it is desirable that these notifications are included when it is desired to execute strong notifications such as the second winning promotion notification. Further, in the second prize promotion notification, only the frame LED is lit without turning on the special prize opening LED, while in the third prize promotion notification, only the special prize opening LED is lit to emphasize the big prize opening. It may be.
  Further, the first winning promotion notification executed at the start of the small hit gaming state may not be executed. In FIG. 22, the big hit gaming state when the big hit A or big hit B is not included, but in the big hit gaming state when the big hit A or big hit B, the third prize promotion notification in rounds 1 to 4 May be executed, or other forms of winning promotion notification may be executed.
  As described above, in the pachinko gaming machine 1 according to the embodiment of the present invention, an open state (first state) in which a game ball flowing down the game area 10 easily passes through the second start winning opening as a passing area. ) And a normally variable winning ball apparatus 6B that can be changed to a closed state (second state) that is harder to pass than the open state, and a predetermined number (for example, 3) based on the fact that the game ball has passed the second starting winning opening. Pieces of game balls are paid out as prize balls, and if the second special figure holding storage number is equal to or less than a predetermined upper limit value (for example, “4”), after establishing the second start condition, for example, And a CPU 103 for starting the variable display of the special figure by the second special symbol display 4B based on the fact that the second start condition is satisfied due to the end of the variable display or the big hit gaming state, etc. The device 6B flows down the game area 10 A guide plate 601 as a guide member that guides the game ball toward the second starting prize opening along the front surface of the game board 2, and the guide plate 601 project into the game area 10 in the open state and the guide plate 601 in the closed state. A period of time required for the game ball to be guided to the second start winning opening by the guide plate 601 when the guide plate 601 protrudes into the game region 10 in the open state. Are further provided with restricting pieces 830A, 830B, 830C as delay means for increasing the length of the signal.
  As described above, the time required for the game ball to be guided to the second start winning opening by the guide plate 601 protruding into the game area 10 in the open state by the delay means becomes longer, so that an unintended number of game balls can be obtained. It is possible to prevent the gaming value from being excessively imparted through the second start winning opening.
  In particular, as in this embodiment, when the winning probability per common figure is set to the normal state and the short-time state at the same time, even if a normal figure wins by hitting the right in the normal state, a normally variable winning ball Not only the opening period of the device 6B is as short as about 0.1 seconds, but also when the guide plate 601 moves to the protruding position, the restriction pieces 830A, 830B, and 830C are provided to flow down on the guide plate 601. Since the flow velocity of the game ball to be reduced is reduced, the game ball is prevented from flowing down on the guide plate 601 at a high speed and entering the second start winning opening.
  A second start winning opening is provided on the left side of the guide plate 601 and a game ball directed to the guide plate 601 is guided to the right end of the guide plate 601 opposite to the second start winning opening on the right side. By providing the ball receiving portion 812 and the guide wall portion 815 as guide means, it is possible to prevent the game ball from directly entering the second start winning opening without being guided by the guide plate 601. Moreover, since the period guided toward the left end from the right end of the guide plate 601 becomes longer, the flow-down speed of the game ball can be suitably reduced by the restriction pieces 830A, 830B, and 830C.
  In addition, at least among the plurality of regulating pieces 830A, 830B, and 830C that project from the opposing surfaces of the rear wall 800 and the front wall 801 so that the game ball guided by the guide plate 601 meanders in the open state. The regulation piece 830A disposed on the upper tilt side of 601 is formed with an inclined surface 830K that is inclined toward the guidance direction, so that the game ball guided by the guide plate 601 contacts the regulation piece 830A. Therefore, it is possible to suppress the occurrence of clogging of the balls or the collision of the game balls whose flow-down speed is not reduced and the restriction piece 830A being damaged.
  Further, the CPU 103 controls the normally variable winning ball apparatus 6B to be in an open state based on the fact that the fluctuation display result in the usual fluctuation display becomes “per normal figure”. Also, when a big hit display result that is a predetermined specific display result is derived and displayed by performing variable display, the player is controlled in an advantageous state (for example, big hit) advantageous to the player. Further, based on the occurrence of the V winning big hit that accompanies the big hit A or the small hit A, it is controlled to a special state (for example, a short time state) that is advantageous to the player and different from the big hit. Further, based on the detection of the game ball by the second start port switch 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and the second special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ”), if the second start condition is satisfied, then the second start condition is satisfied based on the fact that the second start condition is satisfied, for example, due to the last special figure change display or the big hit gaming state being ended. The special symbol change display by the special symbol display 4B is started. Then, when the baseball hit occurs in the short-time state, the normally variable winning ball apparatus 6B is controlled to be open for about 3 seconds longer than that in the normal state at a higher rate than when the baseball hit occurs in the normal state. By doing so, in an ordinary state, it is possible to prevent an unintended number of game balls from passing through the second start winning opening and being given excessive game value.
  The guide plate 601 is made of a plate-like member extending toward the second start winning opening, and a period required for the game ball to be guided from the right side to the left side of the guide plate 601 (for example, about 1 Second) is longer than the opening period (for example, about 0.1 second) in which the normally variable winning ball apparatus 6B is opened in the normal state. Even if 6B is controlled to be in the open state, the game ball changes to the closed state before being guided from the right side to the left side of the guide plate 601, so that an unintended number of game balls pass through the second start winning opening. Thus, it is possible to prevent the gaming value from being excessively given.
  In addition, an open state (third state) in which the game ball flowing down the game area 10 easily passes through the second large winning port 712 different from the second starting winning port and a closed state (fourth) that is less likely to pass through the open state. The second special variable winning ball apparatus 7B that can change to the state) guides the game ball flowing down the game area 10 toward the second big winning opening 712 along the front surface of the game board 2. 711 and a solenoid 83 for projecting the second guide plate 711 into the game area 10 in the closed state and retracting from the game area 10 in the open state, and the second guide plate 711 is in the game area 10 in the closed state. In addition, there are further provided restriction pieces 840A to 840F as special delay means for extending the time required for the game ball to be guided to the second big prize opening 712 by the second guide plate 711 when it protrudes to , The control pieces 840A to 840F allow the game ball to pass through the second large winning opening 712 by retracting the second guide plate 711 from the game area 10 in the open state, so that the normally variable winning ball apparatus 6B Even if a second special variable winning ball device 7B having a delay means is provided in the same manner as the second special variable winning ball device 7B having the same structure as that of the normal variable winning ball device 6B, the normal variable winning ball device 6B. In the second special variable winning ball apparatus 7B, the second guiding plate 711 is retracted from the gaming area 10 while the guiding ball 601 protrudes into the gaming area 10 to make it easier for the gaming ball to pass through the second start winning opening. This makes it easier for the game ball to pass through the second grand prize opening 712, so that the interest of the game can be improved.
  In the present embodiment, as an example of the passing area, a predetermined number (for example, three) of game balls are paid out as prize balls based on the detection of the game balls by the second start port switch 22B. If the number of reserved memories is equal to or less than a predetermined upper limit value (for example, “4”), after the second start condition is satisfied, the second start is performed, for example, due to the previous special figure fluctuation display or the big hit gaming state has ended. Although the example which applied the 2nd start winning opening which the fluctuation display of the special figure by the 2nd special symbol display 4B is started based on having satisfied the conditions was illustrated, this invention is not limited to this If it is a passing area where game value is given based on the passing of a game ball, for example, a first start winning opening, a first grand winning opening 702, a second large winning opening 712, a general winning opening, Or, it is big because game balls pass Ri probability variation switch for executing the probability variation control is applied to the game after the end of the variation display result is improved probability of jackpot may be applied.
  Further, in the present embodiment, an example in which the guide plate 601 is applied as an example of a guide member that guides the game ball flowing down the game area 10 along the front surface of the game board 2 toward the second start winning opening is illustrated. However, the present invention is not limited to this, and the game ball is guided to the first start winning opening, the first large winning opening 702, the second large winning opening 712, the general winning opening, or the probability changing switch. It is good also as a guide member to do. In addition, although the guide plate 601 is formed in a plate shape, the guide plate 601 is not necessarily formed in a plate shape.
  In the present embodiment, the period required for the game ball to pass over the guide plate 601 by meandering the game ball by forming the restriction pieces 830A, 830B, and 830C on the front wall 801 and the rear wall 800. However, the present invention is not limited to this. For example, an advancing / retreating member that periodically advances / retreats in the flow path through which the game ball flows down when the guide plate 601 moves to the protruding position. It is also possible to extend the period required for the game ball to pass on the guide plate 601 by temporarily preventing the passage of the game ball on the guide plate 601 by the advance / retreat member. The speed of the game ball moving on the guide plate 601 may be decreased by forming grooves, irregularities, inclinations, and the like meandering in plan view on the upper surface.
  Further, in this embodiment, the period required for the game ball to pass over the second guide plate 711 by meandering the game ball by forming the restriction pieces 840A to 840F on the front wall 801 and the rear wall 800. However, the present invention is not limited to this. For example, when the second guide plate 711 moves to the projecting position, the advancing and retreating regularly moves back and forth along the flow path where the game ball flows down. A member may be provided, and the period required for the game ball to pass over the second guide plate 711 may be extended by temporarily preventing the game ball from passing over the second guide plate 711 by the advance / retreat member. Then, the speed of the game ball moving on the second guide plate 711 may be reduced by forming grooves, irregularities, inclinations, and the like meandering in plan view on the upper surface of the second guide plate 711.
  Further, in this embodiment, the probability per universal figure is the same in the normal state and the short time state, but the present invention is not limited to this, and the probability per universal figure is in the short time state. Alternatively, it may be higher than the normal state.
  Further, in this embodiment, the opening period of the normally variable winning ball apparatus 6B is set to be longer than the normal state when it is in the short-time state, but the present invention is not limited to this, and the short-time state It is good also as the opening period same at the time of being in a normal state. In this case, when the guide plate 601 protrudes into the game area 10 by the restriction pieces 840A to 840F, a period required for the game ball to be guided to the second start winning opening by the guide plate 601 is at least a normal state. It is preferable to make it longer than the opening period of the normally variable winning ball apparatus 6B.
  Further, in this embodiment, the second start winning opening is provided on the left side of the guide plate 601, but it may be provided on the right side. Furthermore, the game ball flowing down toward the guide plate 601 can enter only from the opening formed between the ball receiving portion 812 and the guide wall portion 815, so that the right end portion on the upper surface of the guide plate 601 However, the present invention is not limited to this, and may fall to any position on the upper surface of the guide plate 601.
  Further, in this embodiment, there are two types of small hits, and there are two types of big hit gaming state when there is a small win to V winning big hit (8R short time, 4R short time) As a type of big hit game state when winning a V winning big win from win, for example, there should be a small hit type (short hit type with short time and different number of rounds) such as 4R short time, 8R short time, 15R short time Is also possible. When such a small hit type is provided, it is also conceivable to execute a round number notification effect that indicates which type of big hit after the small hit. When such a round number notification effect is being executed, the player is obsessed with the round number notification effect (especially an effect that causes the stick controller 31A to be operated a plurality of times, etc.), and the game ball to the second grand prize opening 712 There is a risk of forgetting to fire. In such a case, by applying the winning promotion notification (second winning promotion notification) of the present embodiment, it is possible to prevent forgetting to launch the game ball.
  Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope of the present invention are included in the present invention. It is.
  A description will be given of a modification when the second special variable winning ball apparatus 7B is configured such that if a small hit occurs when hitting right, a V winning big hit always occurs. As shown in FIG. 23, the second special variable winning ball apparatus 7B of the modified example flows down the game ball P that has passed through the second big winning opening 712 from the right side to the left side under the second big winning hole 712. The first path 750D to be caused to flow, the second path 750E to cause the game ball P that has passed through the second count switch 24A from the first path 750D to flow down slightly to the left, and the branch immediately below the second count switch 24A in the second path 750E. And a third path 750F that causes the game ball P that has passed through the second count switch 24A but did not flow down to the second path 750E to flow downward to the right. Similarly to the above embodiment, the rear wall 800 and the front wall 801 are restricted above the second guide plate 711 to reduce the flow speed of the game ball P flowing down the upper surface of the second guide plate 711. A plurality of pieces 840 are formed.
  The game ball P that has reached the downstream portion of the second path 750E is guided to the back side of the game board 2 through the through hole 819 formed in the game board 2, and passes through the fourth count switch 24C to pass through the fourth count switch 24C. After being detected by the 4-count switch 24C, it is discharged out of the gaming machine. Also, the game ball P that has reached the downstream portion of the third path 750F is detected by the third count switch 24B by passing through the third count switch 24B, and through the through hole 818 formed in the game board 2. After being guided to the back side of the game board 2, it is discharged out of the gaming machine.
  A regulating member 730 for regulating the flow of the game ball P is provided on the upstream side in the vicinity of the through hole 819 in the second path 750E. The regulating member 730 is formed in a band plate shape, and projects toward the fourth count switch 24C of the game ball P that protrudes from the game board 2 toward the second path 750E and flows down the second path 750E by driving a predetermined solenoid. A restriction position that restricts the flow of the game ball P, a restriction release position that allows the game ball P that retreats from the second path 750E to the game board 2 side and flows down the second path 750E to the fourth count switch 24C, and Are slidable substantially horizontally in the front-rear direction. When the solenoid is in the off state, the restriction state is established, and when the solenoid is in the on state, the restriction release state is established.
  In this modification, the CPU 103 normally holds the restricting member 730 at the restricting position, and when a predetermined period (for example, 4 seconds) elapses from when the second big prize winning opening 712 is opened. The solenoid is driven to move the restriction member 730 from the restriction position to the restriction release position, and when a predetermined period (for example, 2 seconds) has elapsed at the restriction release position, the solenoid is turned off and moved to the restriction position. It is like that.
  The predetermined period (for example, 4 seconds) is necessary for the five game balls P1 to P5 to stay in the second path 750E and for at least the sixth game ball P6 to be guided to the third path 750F. As long as the time is set, the time is not limited to the above 4 seconds. Further, if the predetermined period (for example, 2 seconds) is the time required for all the five game balls P staying in the second path 750E to pass through the restricting member 730, the above-mentioned 2 It is not limited to seconds.
  In this modification, the second path 750E has a length that allows a plurality of (for example, five) game balls P to stay when the flow of the game balls P is restricted by the restriction member 730. The last game ball P that is staying is arranged near the branch portion with the third path 750F (see FIG. 24B). Further, the second path 750E and the third path 750F are the second paths except when five game balls P are staying in the second path 750E or when some factor (for example, vibration or the like) occurs. The game ball P that has passed the count switch 24A is configured to be guided to the second path 750E in preference to the third path 750F.
  In this modification, as shown in FIG. 23 (A), when the special winning opening is in a closed state, the number of second guide plates 711 (also referred to as second large winning opening doors 711) is, for example, a maximum of six at the same time. The game ball P has an area where it can flow down. Accordingly, when the second guide plate 711 moves backward and the second big prize opening 712 is opened, even when the second big prize opening 712 is opened for a short time by one opening control, At the same time, six game balls P can enter the second grand prize opening 712. As described above, the second special variable winning ball apparatus 7B has a structure in which a plurality of game balls P can be placed on the flow path when the second large winning opening 712 is in a closed state.
  Next, the flow-down situation of the game ball P and the operating situation of each part when the second special variable winning ball apparatus 7B changes to the first state will be described.
  When the small hit game state is controlled with the occurrence of the small hit, the second guide plate 711 moves from the closed position to the open position, and the second big prize winning opening 712 moves for a predetermined period (for example, 0.1 seconds × 18 times). ) Is controlled to be open. If a plurality (for example, six) of game balls P1 to P6 stay on the second guide plate 711 as shown in FIG. 23 (A) immediately before the open state, these game balls P1 -P6 enters the big prize opening 712 all at once as shown in FIG. Then, as shown in FIG. 24A, these game balls P1 to P6 flow down the first path 750D to the left and are sequentially detected by the second count switch 24A.
  Since the game balls are not staying in the second path 750E when controlled to the open state, the game balls P1 to P5 that have passed through the second count switch 24A have the second path 750E as shown in FIG. Be guided to. When the open state is controlled, the restricting member 730 is positioned at the restricting position. Therefore, the flow of the game ball P1 that first flows into the second path 750E is restricted by the restricting member 730, so that the following game ball P2 to P5 stay in the second path 750E one after another.
  Then, as shown in FIG. 24 (B), when five game balls P1 to P5 stay in the second path 750E, the last game ball P6 stays in the second path 750E. It contacts the sphere P5 and is guided to the third path 750F. Therefore, the game ball P6 guided to the third path 750F is detected by the third count switch 24B by passing through the third count switch 24B. As a result, a V prize is generated and the game is shifted to the big hit gaming state.
  As described above, in the second special variable winning ball apparatus 7B of this modified example, the second large winning opening 712 can be opened while a plurality of game balls P are retained on the second guide plate 711. In this case, since a plurality of (for example, six) game balls P enter the second big prize opening 712 all at once, there is a high probability that the game balls P pass through the third count switch 24B. If a plurality of game balls P stays on the second guide plate 711 and the second big prize opening 712 is opened, the game balls P are counted for the third time at a rate of 100% or almost 100%. You may make it pass switch 24B. That is, most of the game balls are guided to the second special variable winning ball device 7B and flow down on the second guide plate 711 when hitting right, so that a small hit occurs when hitting right. If this is done, a V winning jackpot will always be generated.
  It should be noted that a predetermined step is provided between the guide wall 816 that forms the upper passage of the second special variable winning ball apparatus 7B and the second guide plate 711, etc., so that the game ball P is likely to stay temporarily temporarily. Such a configuration may be adopted.
  Further, in this modified example, six (N) game balls P are configured to enter the second big prize opening 712 at the same time, and the length of the second path 750E is set by the restriction member 730. When the flow of the game is restricted, the sixth game ball P is guided to the third path 750F by setting the length so that five (N-1) game balls P can stay, and a V prize is awarded. It was supposed to occur. However, the present invention is not limited to this, and N may be an arbitrary number (for example, a natural number of 2 or more), and a V winning may be generated by a similar structure.
  In the above-described embodiment, the small hit game state and the big hit game state are included as advantageous states. Then, when the game ball passes through the third count switch 24B in the small hit game state (V winning is generated), the big hit game state is controlled, and the advantageous state continues. If no V winning is generated in the small hit gaming state, the advantageous state is terminated. Therefore, the third count switch 24B in the second big prize opening 712 is an advantageous state continuation determination region (specific region). On the other hand, the third count switch 24B may be used as the probability variation determination area by eliminating the specific area and the V winning big hit (and the small win as the trigger) generated by the V winning. That is, in the first predetermined period (predetermined round) of the big hit gaming state, the second big prize opening 712 including the probability variation determination area (third count switch 24B) is opened, and in the second predetermined period (other rounds), You may make it open | release the 1st big winning opening 702 which does not have a probability change determination area | region. Then, in the big hit game state, when the game ball passes through the probability change determination area, the probability change state may be controlled such that the probability of a big hit is improved after the big hit game state is ended.
  Even in this case, in the first predetermined period in which the second big prize opening 712 in the big hit gaming state is opened, the first prize promotion notice and the second prize promotion notice in the above embodiment are executed, and the first big prize place In the second predetermined period in which 702 is opened, the third winning promotion notification in the above embodiment may be executed or the winning promotion notification may not be executed. Even in this way, it is possible to execute an appropriate notification according to the winning prize opening to be opened and the period.
  In the above embodiment, the normal winning ball device 6A, the ordinary variable winning ball device 6B, the first special variable winning ball device 7A and the second special variable winning ball device 7B are integrally provided as the variable winning ball unit 7. Although illustrated, the present invention is not limited to this, and the ordinary winning ball device 6A, the ordinary variable winning ball device 6B, the first special variable winning ball device 7A, and the second special variable winning ball device 7B are respectively provided. The game board 2 may be provided separately.
  In the embodiment, the big hit symbol is derived and displayed on the first special symbol display 4A and the second special symbol display 4B, and the game ball is detected by the third count switch 24B during the small hit game. However, the present invention is not limited to this, and the first special symbol display 4A, the second special symbol display 4B, and the effect display are illustrated. The device 5 is not provided, that is, the display of the special symbol or the effect symbol is not executed, and the game ball is controlled to the big hit game state only based on the fact that the game ball is detected by the third count switch 24B during the small hit game. You may be made to do.
  In the above embodiment, the first special symbol display 4A, the second special symbol display 4B, and the effect display device 5 display the variation of the special symbol and the effect symbol, and the variation display result is “big hit” or “small”. Although the first big prize opening 702 and the second big prize opening 712 are opened according to the “winning”, the present invention is not limited to this, and the first special symbol display 4A, The second special symbol display 4B and the effect display device 5 do not display the special symbol or the effect symbol fluctuatingly, and only when it is determined that the extracted random number MR1 is within the big hit or small hit judgment range. You may make it open | release the 1st big prize opening 702 and the 2nd big prize opening 712. FIG.
  In the above embodiment, for example, data may be exchanged with the pachinko gaming machine 1 and the management server via a portable terminal having a two-dimensional code reading function and an internet network connection function. The player connects to the management server using a portable terminal or the like, receives the player's own ID in advance, receives a notification regarding his / her own performance during the game, or past game history It is possible to play a game in a game mode reflecting the above.
  Only one type of out-of-order symbol (for example, a symbol indicating “-”) is displayed during variable display of the special symbol, and variable display may be performed by repeating display and extinction of the symbol. . Further, in the case where the symbol is displayed during variable display, the symbol may not be displayed when the variable display is stopped (a symbol indicating “−” may not be displayed as a display result).
  In the above-described embodiment, the ratio (including the determination ratio, etc., the same applies to the probability) may include 0%. In other words, the ratio and probability may be between 0 and 100%.
  Further, in the above embodiment, the pachinko gaming machine 1 performs probability variation control in which the jackpot type is “probability variation” when a jackpot symbol indicating a predetermined number is derived and displayed as a variable symbol display result of the special symbol. For example, a probability variation determination device type pachinko gaming machine in which probability variation control is performed based on a game ball passing through a specific region in an attacker provided in the game region may be used.
  In the above embodiment, in order to notify the effect control board 12 of the change pattern indicating the change mode such as the change time, the type of reach effect, the presence or absence of the pseudo-continuous, etc., one change pattern command is given when the change is started. Although an example of transmission is shown, a variation pattern may be notified to the effect control board 12 by two or more commands. By notifying the variation pattern by two or more commands in this way, the amount of data that must be stored as the variation pattern command can be reduced (a plurality of variation patterns can be formed in combination). it can).
  In the above embodiment, the pre-reading determination is performed on the main side and the command corresponding to the determination result is transmitted to the sub-side, but the command indicating the random value is transmitted from the main side and the pre-reading determination is performed on the sub-side. You may do it.
  In addition, the image display operation in the image display device for executing the device configuration and data configuration of the gaming machine, the processing shown in the flowchart, the sound output operation in the speaker, and the lighting operation in the game effect lamp and the decoration LED Various rendering operations including, etc. can be arbitrarily changed and modified without departing from the spirit of the present invention. In addition, in the gaming machine of the present invention, the game balls are enclosed in the game machine so that they can be circulated, and the number of lent balls lent out in response to a rent request from the player or the number of prize balls given in accordance with a prize While being added, the present invention can also be applied to an enclosed game machine in which the number of game balls used in a game is subtracted and stored. The gaming machine of the present invention can also be applied to a slot machine having a decorative symbol variation display section.
DESCRIPTION OF SYMBOLS 1 Pachinko machine 6A Normal winning ball apparatus 6B Normal variable winning ball apparatus 7 Variable winning ball unit 7A First special variable winning ball apparatus 7B Second special variable winning ball apparatus 601 Guide plate 650 Protruding piece 651 Restriction part 651A Upper surface 651B Rear surface 800 Rear wall 801 Front wall 815-817 Guide wall 830A-830C Restriction piece

Claims (1)

  1. A gaming machine that can be controlled to an advantageous state advantageous to a player,
    Variable winning means that can be changed between a first state that is advantageous to the player in the advantageous state and a second state that is more disadvantageous than the first state;
    Based on being controlled to the advantageous state, a specific notification for urging the variable winning means to fire the game medium is executed, and the variable winning means detects the game medium in the first state for a predetermined period. A notification means capable of executing a predetermined notification in addition to the specific notification when there is not,
    As the variable winning means, there are a first variable winning means and a second variable winning means,
    And when said first variable winning device in the first period in the previous SL advantageous state is not detected for a predetermined period game media in the first state, the said second variable winning device in the second period in advantageous conditions the first in the case where not detected for a predetermined period game media in 1 state, Ri whether Do different executes the predetermined notification,
    The first variable winning means includes a specific area,
    In the first period, based on the detection of the game medium in the specific area, continue the advantageous state,
    In the second period, the advantageous state can be continued without detecting the game medium by the second variable winning means .
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Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009178432A (en) * 2008-01-31 2009-08-13 Fujishoji Co Ltd Pin ball game machine
JP5518028B2 (en) * 2011-11-04 2014-06-11 株式会社三共 Game machine
JP5855030B2 (en) * 2013-01-29 2016-02-09 京楽産業.株式会社 Game machine
JP5844758B2 (en) * 2013-02-18 2016-01-20 京楽産業.株式会社 Game machine
JP2015181544A (en) * 2014-03-20 2015-10-22 京楽産業.株式会社 Game machine
JP6180394B2 (en) * 2014-10-16 2017-08-16 株式会社ユニバーサルエンターテインメント Game machine
JP6649760B2 (en) * 2015-12-02 2020-02-19 株式会社三共 Gaming machine

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