JP6387071B2 - Game machine - Google Patents

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JP6387071B2
JP6387071B2 JP2016220417A JP2016220417A JP6387071B2 JP 6387071 B2 JP6387071 B2 JP 6387071B2 JP 2016220417 A JP2016220417 A JP 2016220417A JP 2016220417 A JP2016220417 A JP 2016220417A JP 6387071 B2 JP6387071 B2 JP 6387071B2
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display
game
special
effect
state
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JP2017023877A5 (en
JP2017023877A (en
Inventor
文雄 星野
文雄 星野
正行 石井
正行 石井
園田 欽章
欽章 園田
亀井 欽一
欽一 亀井
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株式会社ソフイア
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The present invention, Yu Technical machine on that having a variable display unit capable of executing the variable display game.
In a conventional gaming machine, for example, a pachinko gaming machine, a variable display game is executed based on a winning of a game ball at a start opening provided in a game area, and if the variable display game gives a special result, a special game advantageous to the player It is common to generate a state.
JP 2009-045343 A
In the conventional game machine, was Tsu cry intended easy to understand the progress of the variable display game to be executed by the variable display unit.
The present invention aims at providing a likely gaming machine to grasp the progress of the variable display game executed on variable display unit.
In a typical embodiment of the present invention, a display device having a variable display unit capable of executing a variable display game based on winning of a game ball at a start opening, and a control device that controls the variable display game are provided. In the gaming machine capable of generating a special gaming state advantageous to a player when predetermined special identification information is stopped and displayed as a stop result mode of the variable display game executed by the variable display unit, the control In the variation display unit, the variation display unit turns off the variation display unit for a predetermined period with the start of the variation display game, and after the variation display unit is turned off , the state special game state and a state in which the non-specific symbol lit displayed on the variable display portions indicating that no generated, which turns off the variable display portions among the identification information displayed on the variable display unit So as to indicate that the variable display game using is being variably displayed, said display device, each connector is provided on said control device, by connecting the respective connector wires, the control device The display device is connectable, and the connector provided on the display device is arranged in a pin array in which pin arrangement of signal lines for supplying power to a light emitting member that is lit when displaying the non-special identification information It arrange | positions so that it may become an edge part.
According to an embodiment of the present invention, Ru can provide easy game machine to grasp the progress of the variable display game executed on variable display unit.
1 is a perspective view of a gaming machine according to a first embodiment of the present invention. 1 is a perspective view of a gaming machine when a glass frame is opened according to a first embodiment of the present invention. It is a front view of the game board of the state which attached the center case of the 1st Embodiment of this invention. It is a perspective view of the game board, center case, and rendering device unit of the first embodiment of the present invention. It is a perspective view of a game board in the state where the center case of the 1st embodiment of the present invention was removed. It is a disassembled perspective view of the center case of the 1st Embodiment of this invention. It is a figure which shows the distribution apparatus of the 1st Embodiment of this invention, (A) is a disassembled perspective view of the distribution apparatus arrange | positioned in a center case, (B) was installed in the center case It is a front view of a distribution apparatus. It is a disassembled perspective view of the production | presentation apparatus unit of the 1st Embodiment of this invention. It is a perspective view of the unit base member of the 1st Embodiment of this invention. It is a disassembled perspective view of the lower production | presentation apparatus of the 1st Embodiment of this invention. It is a figure which shows the lower production | presentation apparatus of the 1st Embodiment of this invention, (A) is a back view of the movable part of a lower production | presentation apparatus, (B) is a perspective view of a lower production | presentation apparatus. It is a disassembled perspective view of the back side production | presentation apparatus of the 1st Embodiment of this invention. It is a disassembled perspective view of the left shutter unit of the back side production | presentation apparatus of the 1st Embodiment of this invention. It is a figure explaining the rotation operation | movement of the rotation door of the left shutter unit of the 1st Embodiment of this invention. It is a figure explaining the sliding operation | movement of the left shutter unit of the 1st Embodiment of this invention. It is a disassembled perspective view of the lower decoration unit of the 1st Embodiment of this invention. It is a perspective view of the intermediate member which comprises the lower decoration unit of the 1st Embodiment of this invention. It is a perspective view of the decoration member attached to the intermediate member of the 1st Embodiment of this invention. It is a figure which shows the lower decoration unit of the 1st Embodiment of this invention, (A) is the front view which expanded a part of lower decoration unit, (B) is the BB surface of (A). It is a longitudinal cross-sectional view of the lower decoration unit along. It is a perspective view of the flow path component which comprises the lower decoration unit of the 1st Embodiment of this invention. It is a disassembled perspective view of the upper decoration unit of the 1st Embodiment of this invention. It is a disassembled perspective view of the top production | presentation apparatus of the 1st Embodiment of this invention. It is a perspective view of the light-guide plate which comprises the movable display unit of the upper stage production apparatus of the 1st Embodiment of this invention. It is a cross-sectional view of the top effect device of the first embodiment of the present invention. It is a perspective view of a movable display unit and a drive mechanism of the upper stage production device of the first embodiment of the present invention. It is a back view of the top production device in the state where the fixed base of the 1st embodiment of the present invention was removed. It is a disassembled perspective view of the right part production | presentation apparatus of the 1st Embodiment of this invention. It is a longitudinal cross-sectional perspective view of the right part production | presentation apparatus of the 1st Embodiment of this invention. It is a perspective view of the movable decoration unit and drive mechanism of the right part production | presentation apparatus of the 1st Embodiment of this invention. It is a reverse view of the right part production | presentation apparatus in the state which removed the fixed base of the 1st Embodiment of this invention. It is a perspective view of the upper decoration member of a 1st embodiment of the present invention. It is a left upper expansion perspective view of the upper decoration member in the state where the game board of the 1st embodiment of the present invention was attached. FIG. 31 is an enlarged view of the periphery of the universal start gate in FIG. 30 according to the first embodiment of the present invention. FIG. 31 is an enlarged view of the vicinity of a special prize opening solenoid in FIG. 30 according to the first embodiment of the present invention. FIG. 31 is a rear perspective view of the peripheral portion of the universal start gate in FIG. 30 of the first embodiment of the present invention. It is a perspective view which shows the attachment state of the static elimination unit in the state by which the glass frame of the 1st Embodiment of this invention was open | released. It is a perspective exploded view of the static elimination unit of the 1st Embodiment of this invention. It is a back surface perspective view of the static elimination unit of the 1st Embodiment of this invention. It is a longitudinal cross-sectional view which shows the static elimination unit in FIG. 34 of the 1st Embodiment of this invention. It is a longitudinal cross-sectional view which shows the operation | movement aspect of the static elimination unit when accommodated in the frame of the 1st Embodiment of this invention. It is a longitudinal cross-sectional view which shows the operation | movement aspect of the static elimination unit when accommodated in the frame of the 1st Embodiment of this invention. It is a figure which shows the static elimination unit of the modification of the 1st Embodiment of this invention. It is a figure explaining the specification of the gaming machine of the first embodiment of the present invention, (A) is the specification of the variable display game, (B) is a big hit state (special game) when winning the special figure variable display game (C) is the round distribution table 1 including the selection probability of the number of rounds in the big hit state when the game ball passes through the lottery gate, (D) is the case when the game ball passes through the fixed gate The round distribution table 2 including the number of rounds in the big hit state is shown. It is a figure explaining the state transition in the game machine of the 1st Embodiment of this invention. It is a block block diagram which shows the control system centering on the game control apparatus of the game machine of the 1st Embodiment of this invention. It is a block block diagram which shows the control system centering on the production | presentation control apparatus of the game machine of the 1st Embodiment of this invention. It is a flowchart of the first half part of the main process of the 1st Embodiment of this invention. It is a flowchart of the latter half part of the main process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the timer interruption process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the distribution status update process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure game process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the passage gate switch monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the start port switch monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure start port switch common process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure pending | holding information determination process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure normal process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure change start process of the 1st Embodiment of this invention, (A) is the special figure 1 change start process performed at the time of the start of a 1st special figure change display game, (B) Is a special figure 2 fluctuation start process executed at the start of the second special figure fluctuation display game. It is a flowchart which shows the procedure of the special figure 1 stop symbol setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure 2 stop symbol setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure information setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the fluctuation pattern setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the change start information setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure fluctuation process transition setting process of the 1st Embodiment of this invention, (A) is a 1st special figure fluctuation display game, (B) is a 2nd special figure fluctuation display. This is the case for games. It is a flowchart which shows the procedure of the special figure change process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure display process transfer setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure display process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the big hit round determination process transfer setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the big hit round determination process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the process transition setting process 1 of the fanfare / interval of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the presentation mode information check process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the time reduction fluctuation frequency update process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the time-short end setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the jackpot end process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the big hit end setting process of the 1st Embodiment of this invention, (A) shows the big hit end setting process 1, (B) shows the big hit end setting process 2. FIG. It is a flowchart which shows the procedure of the jackpot end setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the symbol fluctuation | variation control process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the magnet fraud monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the radio wave fraud monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the 1st main process performed by the microcomputer for main control (1stCPU) of the production | presentation control apparatus of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the interruption process in the presentation control apparatus of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the 2nd main process performed by the image | video control microcomputer (2ndCPU) of the presentation control apparatus of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the 1st scene control process of the 1st Embodiment of this invention. It is a figure which shows an example of the display content of the main display apparatus (variable display apparatus) and the sub display apparatus of the 1st Embodiment of this invention, (A) is a customer waiting state, (B) is other than a customer waiting state. Show. BRIEF DESCRIPTION OF THE DRAWINGS It is a figure which shows the structure of the sub display apparatus of the 1st Embodiment of this invention, (A) is a display screen of a sub display apparatus, (B) is a general game auxiliary display area, (C) is a special figure change. The state display symbol (4th symbol) in the display game is shown. It is a flowchart which shows the procedure of the customer waiting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the process during a fluctuation | variation of the 1st Embodiment of this invention. It is the figure which looked at the back side production | presentation apparatus of the 1st Embodiment of this invention from the upper right upper part, (A) has shown the state before slide operation | movement of a shutter unit, (B) has shown the state after slide operation | movement. It is the figure which looked at the back side production | presentation apparatus of the 1st Embodiment of this invention from the front, (A) is the state before a rotation door rotates, (B) is after a rotation door rotates. Indicates the state. It is a figure explaining the lower production | presentation apparatus of the 1st Embodiment of this invention, (A) is the state before operation | movement of a lower decoration member, (B) has shown the state after operation | movement of a lower decoration member. It is a figure which shows the main display apparatus and sub display apparatus from the start of a variable display game to the temporary stop in the 1st Embodiment of this invention. It is a figure which shows an example of the development effect performed with an upper stage production device (sub display device) after the temporary stop of a variable display game in the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the right part presentation operation | movement control process of the 1st Embodiment of this invention. It is a figure which shows an example which displays description of operation | movement of the right part direction production apparatus of the 1st Embodiment of this invention. It is a figure explaining operation | movement of the right part direction production apparatus of the 1st Embodiment of this invention. It is a figure explaining operation | movement of the right part direction production apparatus of the 1st Embodiment of this invention. It is a figure which shows an example of the result of the production | presentation by the right part production | presentation apparatus of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the big hit round determination process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the round determination method description process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the firing mode setting process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the discharge timing alerting | reporting process of the 1st Embodiment of this invention. It is a figure which shows an example of the gate passage sound corresponding to the round number determination command of the 1st Embodiment of this invention. It is a figure which shows an example of the status notification image corresponding to the distribution status command of the 1st Embodiment of this invention. It is a figure which shows from presentation of the big hit of the 1st Embodiment of this invention to presentation of the description of the big hit round determination method. The description of the game for determining the big hit round of the 1st Embodiment of this invention has shown the state currently displayed on the main display apparatus. It is a figure which shows the display of the candidate which the firing alerting | reporting aspect for determining the jackpot round of the 1st Embodiment of this invention selects. It is a figure which shows selection of the candidate which the firing alerting | reporting aspect for determining the jackpot round of the 1st Embodiment of this invention selects. It is a figure which shows an example of the alerting | reporting timing of the alerting | reporting timing of the 1st Embodiment of this invention, (A) is waiting, (B) has shown launching. It is a figure which shows an example of selection of the designated jackpot determination method of the 1st Embodiment of this invention, (A) is at the time of selection, (B) has shown after confirmation. It is a flowchart which shows the procedure of the right strike warning command reception process of the 1st Embodiment of this invention. BRIEF DESCRIPTION OF THE DRAWINGS It is a figure explaining an example of the right-handed warning of the 1st Embodiment of this invention, (A) is a game ball | bowl with a 1st passing gate part or a 2nd passing gate part by performing a right-hand hit during a normal game. (B) shows a state where a right-handed warning is performed. It is a flowchart which shows the procedure of the game machine error monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the human sensitive sensor error process of the 1st Embodiment of this invention. It is a figure explaining the arrangement | positioning and detection range of the magnetic sensor and human sensor of a 1st Embodiment of this invention. It is a figure explaining the aspect of the error alerting | reporting of the 1st Embodiment of this invention. It is a figure which shows the collective display apparatus (special figure / common figure LED substrate) of the 2nd Embodiment of this invention. It is a figure which shows the external appearance of the game control apparatus which controls the package display apparatus of the 2nd Embodiment of this invention. It is a figure explaining the display mode of the special figure 1 indicator of the 2nd Embodiment of this invention. It is a figure explaining the display aspect of the special figure display of the 2nd Embodiment of this invention, (A) is a figure explaining the structure and fluctuation | variation aspect of a special figure display, (B) is fluctuation | variation. It is a figure which shows the list of the result display mode of a display game. It is a figure explaining the output mode other than the special figure display in the collective display apparatus of the 2nd Embodiment of this invention. It is a figure explaining 7-segment LED which comprises the special figure display of the 2nd Embodiment of this invention, (A) shows each segment and a terminal, (B) has shown the circuit diagram. It is a figure explaining the connector for collective display of the game control apparatus connected to the collective display apparatus of the 2nd Embodiment of this invention, (A) is pin arrangement of a connector, (B) is a pin and output data. The correspondence is shown. It is a figure which shows the connection of each pin of the collective display connector of the 2nd Embodiment of this invention, and each terminal which comprises a collective display apparatus. It is a figure which shows the modification 1 of the display mode which shows being fluctuate | varied by 7 segment LED of the 2nd Embodiment of this invention. It is a figure which shows the modification 2 of the display mode which shows being changed by 7 segment LED of the 2nd Embodiment of this invention. It is a figure which shows the modification of the display mode which shows a loss with 7 segment LED of the 2nd Embodiment of this invention, (A)-(C) has shown the loss display mode of the special figure 1 display. It is a figure explaining an example which switches presentation mode according to the losing display mode of a 2nd embodiment of the present invention. It is a figure which shows the modification 1 of the collective display apparatus of the 2nd Embodiment of this invention. It is a figure which shows the modification 2 of the collective display apparatus of the 2nd Embodiment of this invention. It is a flowchart of the latter half part of the main process in the game control apparatus of the 2nd Embodiment of this invention. It is a flowchart which shows the procedure of the segment LED edit process of the 2nd Embodiment of this invention. It is a figure explaining an example of the confirmation display of the collective display apparatus of the 2nd Embodiment of this invention. It is a figure explaining the modification of the confirmation display of 7 segment LED contained in the collective display apparatus of the 2nd Embodiment of this invention. It is a figure explaining the modification of the confirmation display of the single LED contained in the collective display apparatus of the 2nd Embodiment of this invention. It is a flowchart which shows the procedure of the passage gate switch monitoring process of the 2nd Embodiment of this invention. It is a flowchart which shows the procedure of the big hit end process of the 2nd Embodiment of this invention. It is a figure explaining the presentation mode of the 2nd Embodiment of this invention. It is a figure explaining the production mode number selection table of the 2nd Embodiment of this invention, (A) is a time-shortage production mode number selection table, (B) is an effect change time production mode number selection table. It is a figure explaining the change pattern selection table according to the game state and the number of reservations in the game control device of the 2nd embodiment of the present invention, and (A) shows the time of losing and (B) shows the time of big hit. It is a figure explaining the production according to the production mode in the production control device of the second embodiment of the present invention. It is a figure which shows the message for selecting the production | presentation mode displayed during the last round of the 2nd Embodiment of this invention. It is a figure which shows the state at the time of completion | finish of the last round of the 2nd Embodiment of this invention. It is a figure which shows the state after the description is displayed in order to select the production mode of the 2nd Embodiment of this invention until the suggestion of the gate of a 1st sub display apparatus is displayed. It is a figure which shows the state by which the suggestion of the gate of the 1st sub display apparatus of the 2nd Embodiment of this invention is displayed. It is a figure which shows the state by which the game mode of the 2nd Embodiment of this invention was allowed to pass a passage gate and the production | presentation mode was selected. It is a figure which shows the state by which the time reduction effect mode was selected in the 2nd Embodiment of this invention. It is a figure which shows the state in which the production | presentation selected in the 2nd Embodiment of this invention was performed. It is a figure which shows the message for selecting the production | presentation mode displayed during the interval of the 2nd Embodiment of this invention. It is a figure which shows the state at the time of presentation mode selection in the interval of the 2nd Embodiment of this invention. It is a figure which shows the state after the description is displayed in order to select presentation mode during the interval of the 2nd Embodiment of this invention until the suggestion of the gate of a 1st sub display apparatus is displayed. The figure which shows the state by which the presentation mode was selected in order to select a production | presentation mode during the ending by letting a game ball pass the pass gate during the interval of the 2nd Embodiment of this invention, and to select a production | presentation mode. is there. It is a figure which shows the state by which the message to the effect of determining the detailed production mode was displayed during the ending of the 2nd Embodiment of this invention. It is a figure which shows the state by which the description for selecting a detailed production mode was displayed during the ending of the 2nd Embodiment of this invention. It is a figure which shows the state by which the detailed presentation mode was selected during the ending of the 2nd Embodiment of this invention. It is a figure showing the state where the production corresponding to the production mode selected in the 2nd embodiment of the present invention is performed. It is a front view of the game board of the 2nd Embodiment of this invention. It is a figure explaining the right part direction device of a 2nd embodiment of the present invention. It is a flowchart which shows the procedure of the right part direction operation control process of the 2nd Embodiment of this invention. It is a figure explaining the production | presentation by the right part production | presentation apparatus of the 2nd Embodiment of this invention. It is a figure explaining the hand-holding effect of the 2nd Embodiment of this invention. It is a figure explaining the notice effect by the 2nd sub display apparatus of the 2nd Embodiment of this invention. It is a figure which shows the modification by which the 2nd sub display apparatus of the 2nd Embodiment of this invention was arrange | positioned across the opening part (display window part) and the game board in the initial position. It is a block block diagram which shows the control system centering on the presentation control apparatus of the game machine of the 2nd Embodiment of this invention. It is a flowchart which shows the procedure of the 1st main process performed by the microcomputer for main control (1stCPU) of the presentation control apparatus of the 2nd Embodiment of this invention. It is a flowchart which shows the procedure of the time information storage process of the 2nd Embodiment of this invention. It is a figure which shows an example of the regular effect aspect determination table for determining the aspect of the regular effect of the 2nd Embodiment of this invention. It is a figure which shows an example of the content of the execution information storage area of the regular effect of the 2nd Embodiment of this invention. It is a figure which shows an example of the regular effect notification information of the 2nd Embodiment of this invention, (A) is regular effect invalid alert information, (B) is regular effect valid alert information. It is a flowchart which shows the procedure of the 1st scene control process of the 2nd Embodiment of this invention. It is a flowchart which shows the procedure of the regular effect execution process of the 2nd Embodiment of this invention. It is a figure which shows an example of the production | presentation aspect until the regular production of the 2nd Embodiment of this invention is performed, (A) is at the time of a normal production, (B) is after the movement restrictions of an upper production | presentation apparatus, C) shows a case where the notice effect is executed after the movement restriction. It is a figure which shows an example of the production | presentation aspect until the regular production of the 2nd Embodiment of this invention is performed, (A) after completion | finish of a variable display game, (B) is during execution of a variable display game, C) shows the state before execution of the regular effects. It is a figure which shows an example of the aspect at the time of the regular production execution of the 2nd Embodiment of this invention, (A) is just before execution of a regular production, (B) is a regular production execution start, (C) is a regular production execution. The inside state is shown. It is a figure which shows an example of the aspect at the time of completion | finish of the regular production of the 2nd Embodiment of this invention, (A) is performing regular production, (B) is just before completion of a regular production, (C) is after completion of a regular production. Shows the state. It is a figure explaining the modification which performs a regular production | presentation in the main display apparatus in the 2nd Embodiment of this invention, (A) is just before a regular production start, (B) is a regular production start time, (C) is. It shows that regular production is being executed. It is a figure which shows the modification by which the 2nd sub display apparatus of the 2nd Embodiment of this invention was arrange | positioned across the opening part (display window part) and the game board in the initial position.
A gaming machine according to an embodiment of the present invention will be described below with reference to the drawings. In the description of the embodiment, the front, rear, left, and right refer to the direction viewed from the game board (the direction viewed from the player).
Shall be pointed to.
(First embodiment)
[Game machine configuration]
First, with reference to FIG.1 and FIG.2, the whole structure of the game machine 1 by the 1st Embodiment of this invention is demonstrated. FIG. 1 is a perspective view of the gaming machine 1 with the front frame 5 and the glass frame 6 closed.
FIG. 2 is a perspective view of the gaming machine 1 with only the glass frame 6 opened.
As shown in FIGS. 1 and 2, the gaming machine 1 includes an opening / closing frame 4 whose right side portion is attached to a main body frame 2 fixed to an island facility via a hinge 3 so as to be freely opened and closed. The open / close frame 4 includes a front frame 5 and a glass frame 6.
The front frame 5 is a frame having a storage part (game board storage part) 5a capable of storing the game board 30 (see FIG. 3). A game board 30 is disposed on the front frame 5, and a glass frame 6 having a cover glass 6 a that covers the front surface of the game board 30 is attached. The front frame 5 and the glass frame 6 are
Each can be opened individually. For example, only the glass frame 6 can be opened to access the game area 31 (see FIG. 3) of the game board 30. Further, by opening the front frame 5 in a state where the glass frame 6 is not opened, the game control device 600 and the effect control device 700 (see FIG. 4) arranged on the back side of the game board 30, the front frame 5 It is possible to access the power supply device 800, the payout control device 640, and the like arranged at the bottom of the back surface.
A storage unit 641 for storing game balls replenished from a replenishing device (not shown) installed in the island facility is provided at the upper rear surface of the front frame 5, and a storage unit 6 is provided on the back side of the left side of the front frame 5.
A payout unit 642 for paying out the game balls flowing down from 41 to the upper plate 11a is provided.
The payout control device 640 is a device that controls the operation of the payout unit 642.
A decorative member 7 is disposed around the cover glass 6 a of the glass frame 6. Decorative member 7
The frame decoration device 21 (refer to FIG. 44) configured by LEDs or the like is accommodated in the interior of the interior, and the light emission state of the decoration member 7 can be adjusted by controlling the frame decoration device 21.
An illumination unit 8 is disposed above the glass frame 6, and a movable illumination 9 is disposed on the left and right sides of the illumination unit 8. The illumination unit 8 contains an illumination member such as an LED inside,
A light emission effect is performed according to the gaming state. The movable illumination 9 includes an illumination member such as an LED and a frame effect device 22 (see FIG. 44) configured by an illumination drive motor that drives the illumination member. The frame effect device 22 of the movable illumination 9 is controlled to rotationally drive the illumination member according to the gaming state. In addition, the illumination member arrange | positioned inside the illumination unit 8 and the movable illumination 9 also comprises some frame decoration apparatuses 21 (refer FIG. 44).
Further, a reinforcing sheet metal 6b is disposed on the rear surface of the glass frame 6, and the reinforcing sheet metal 6b has a conducting portion 6c that protrudes rearward so as to be in contact with a charge eliminating unit 900 (see FIG. 3) of a game board 30 described later. . The conducting portion 6c functions as a ground member, and the conducting portion 6c comes into contact with the conducting member 901 (see FIG. 34) of the static elimination unit 900 to remove static electricity charged in the game board 30.
The gaming machine 1 includes an upper speaker 10a and a lower speaker 10 that emit sound effects, alarm sounds, notification sounds, and the like.
b. The upper speaker 10 a is disposed on both upper side portions of the glass frame 6, and the lower speaker 10 b is disposed on the lower left corner of the front frame 5.
A gaming state notification LED 12 for notifying abnormality in the gaming machine 1 is provided on the upper right side of the left movable illumination 9. When an abnormality occurs in the gaming machine 1, the gaming state notification LED 12 is turned on or blinks, and a notification sound for notifying the abnormality is output from the upper speaker 10a and the lower speaker 10b.
Abnormalities occurring in the gaming machine 1 include failure of the gaming machine 1 and implementation of fraud. The illegal act includes, for example, an act of illegally manipulating the trajectory of the launched game ball with a magnet, an act of oscillating radio waves with respect to a start switch of the gaming machine 1 and the like. These frauds are
It is detected by detecting magnetism with the magnetic sensor 23 (see FIG. 43) or detecting radio waves with the radio wave sensor 24 (see FIG. 43).
Further, the act of opening the open / close frame 4 illegally is also included in the illegal act. The open / close state of the front frame 5 is detected by the front frame open detection switch 25 (see FIG. 43), and the open / closed state of the glass frame 6 is detected by the glass frame open detection switch 26 (see FIG. 43).
An upper plate unit 11 including an upper plate 11 a is provided at the lower front portion of the glass frame 6. Top plate 1
The game balls stored in 1a are supplied to the ball launch unit 13 provided at the lower part of the front frame 5.
A lower pan 14 is installed in the front frame 5 below the ball launch unit 13, and an operation handle 15 for controlling the operation of the ball launch unit 13 is installed in the lower right corner of the front frame 5. . When the player turns the operation handle 15, the ball launch unit 13 launches the game ball supplied from the upper plate 11 a to the game area 31 of the game board 30. In the lower plate 14,
A ball removal mechanism 16 for discharging the game balls stored in the lower plate 14 to the outside is provided.
The upper plate unit 11 is provided with an effect button 17 for receiving an operation input from a player on the front side of the upper plate 11a. Further, a selection button 29 is provided on the outer periphery of the production button 17.
Is arranged. When the player operates the effect button 17, the change display device 35 is operated.
In the variable display game (see FIG. 4), it is possible to perform an effect in which the player's operation is intervened, and it is possible to change the effect pattern (effect mode) in the normal game state (normal state). The fluctuation display game includes a special figure fluctuation display game and a common figure fluctuation display game. In the present specification, when the fluctuation display game is simply referred to, the special figure fluctuation display game is indicated.
The normal gaming state is a gaming state in which a specific gaming state has not occurred. The specific game state is, for example, a probability change state (probability change state) with a high probability of a lottery in a variable display game,
Floating display game lottery probability is normal probability but variable display game can improve the number of executions per unit time (short time variation state), big hit game state (special game state), or small hit game State, etc.
Here, the probability variation state is one that continues until the next big hit (loop type), one that continues until a predetermined number of fluctuation display games are executed (number-of-times type), and a predetermined probability falling lottery. Continuing until it is done (falling lottery type) is considered.
In the loop type, whether or not the probability variation state is generated is determined by the big hit symbol random number and the probability variation state is generated, and in the case of the number cut type or the falling lottery type, the probability variation state is always generated when the big hit occurs. However, a winning device or the like having a specific area may be provided, and a probability variation state may be generated when a game ball passes through the specific area.
Below the decorative member 7 of the glass frame 6, a ball lending button 18 that is operated when a player rents a game ball, and a discharge button 19 that is operated to discharge a prepaid card or the like from a card unit (not shown). Are arranged. Further, a balance display unit 20 for displaying a balance of a prepaid card or the like is provided between the ball lending button 18 and the discharge button 19.
[Game board configuration]
A gaming board 30 provided in the gaming machine 1 will be described with reference to FIGS.
FIG. 3 is a front view of the game board 30 with the center case (front component) 34 attached thereto. FIG. 4 is a perspective view of the game board 30, the center case 34, and the rendering device unit (back surface component) 200. FIG. 5 shows the game board 30 with the center case 34 removed.
FIG. The front constituent member and the rear constituent member may be collectively referred to as a center case.
As shown in FIGS. 3 to 5, the game board 30 is a rectangular game board 32 made of plastic or the like.
By providing a metal guide rail 32a and a conductive resin partition member 32b on the surface, a substantially circular game region 31 is partitioned. The game board 32 is a transparent member that can be seen through the back. Game board 32, guide rail 32 a that partitions game area 31, and partition member 3
The game board main body is configured by 2b.
In the upper right corner of the game board 30, there is provided a static elimination unit 900 that releases and removes static electricity charged on the game board 32 to the glass frame 6. The details of the static elimination unit 900 will be described later with reference to FIGS.
Clamp-like fixing members (provided on the front frame 5 at the upper right corner and lower right corner of the game board 30)
A fixed receiving portion 32c is formed to be fixed by a not-shown), and an engagement hook 5b (see FIG. 2) provided on the front frame 5 can be engaged with the upper left corner and the lower left corner of the game board 30. An engagement receiving portion 32d is formed. The game board 30 is stored in the storage part 5a of the front frame 5 by engaging the fixing member and the engagement hook 5b of the front frame 5 with the fixed receiving part 32c and the engagement receiving part 32d of the game board 30. It is fixed to the front surface of the front frame 5.
In the game area 31, a center case (front component) 34 having an opening (display window) 34a is disposed. An opening 32 having a shape along the outer periphery of the center case 34 is formed in the game board 32.
e is formed, and the center case 34 is fitted into the opening 32e from the front.
As shown in FIG. 4, on the back side of the game board 30 is provided an effect device unit (back surface component) 200 composed of various effect devices, and on the back side of the effect device unit 200, a display unit 70 and main control are provided. A unit 80 is provided. The display unit 70 includes a variable display device 35 as a main display device, and an effect control device 700 that controls effects and the like displayed on the variable display device 35. The main control unit 80 includes a game control device 600 and a base member 81 for rotatably mounting the game control device 600 to the effect device unit 200.
And comprising.
As shown in FIGS. 3 and 4, the variable display device 35 of the display unit 70 includes a display unit 35 a that can display a variable display game that displays a plurality of pieces of identification information. Center case 34
The opening portion 34a is provided corresponding to the display portion 35a of the variable display device 35, and the display portion 35a of the variable display device 35 is visible through the opening portion (display window portion) 34a of the center case 34. ing.
The display unit 35a of the variable display device 35 is a liquid crystal display capable of displaying an arbitrary image, and is based on the progress of the game, such as a plurality of identification information (special symbols) and a character that produces a variable display game on the display screen. An image is displayed. The variable display device 35 is configured such that a plurality of variable display areas (for example, three variable display areas on the left side, the center, and the right side) are set on the display unit 35a, and independent images can be displayed in each of the display areas. ing. Note that the variable display device 35 is not limited to a device including a liquid crystal display, and may include a display such as an EL or a CRT.
As shown in FIG. 3, the game area 31 on the left side of the center case 34 is provided with a universal figure start gate 36 that establishes a start condition for a normal symbol (normal figure) variable display game when a game ball passes. Is done. When a game ball driven into the game area 31 passes through the normal start gate 36,
A usual figure change display game is executed.
Three general winning holes 40 are arranged in the game area 31 on the lower left side of the center case 34, and one general winning opening 40 is arranged in the game area 31 on the lower right side of the center case 34.
The game area 31 below the center case 34 is provided with a first start prize opening (first start prize area) 37 for giving a start condition of the special figure variation display game, and a second start prize opening ( A second start winning area 38) is provided. The second start winning opening 38 is provided with a pair of movable members 38a whose upper side is opened in an inverted “C” shape and converted into a state in which game balls can easily flow. When the game ball wins the first start winning opening 37 or the second starting winning opening 38, a special symbol (special drawing) variable display game is executed.
The pair of movable members 38a of the second start winning prize port 38 normally maintains a closed state (a winning regulation state that is disadvantageous for the player) with an interval of about the diameter of the game ball. However, since the first start prize opening 37 is provided above the second start prize opening 38, the game ball may not win the second start prize opening 38 when the movable member 38a is closed. It has become.
The movable member 38a is used when the result of the usual map change display game becomes a predetermined stop display mode.
Opened in a reverse “C” shape via the general electric solenoid 27 (see FIG. 43), and changed to an open state in which the game ball can easily flow into the second start winning opening 38 (a win easy state advantageous to the player). (conversion)
To do.
The movable member 38a is controlled by a game control device 600 described later. The game control device 600 increases the frequency of occurrence of the easy-to-win state or increases the occurrence time of the easy-to-win state compared to the normal gaming state in the probability variation state or the short time state. It is said to be in the state of ordinary power support.
In the game area 31 between the first start winning opening 37 and the right general winning opening 40, the first winning prize is obtained by rotating the upper end side in a direction to be tilted forward by the big winning opening solenoid 28a (see FIG. 43). A first special variable winning device 41 having an attacker-type opening / closing door 41a that opens its mouth is provided. The first special variable winning device 41 converts the state of the first big prize opening from a closed state (blocking state unfavorable to the player) to an open state (special game state advantageous to the player) according to the result of the special figure display game. In addition, a predetermined game value (prize ball) is given to the player by facilitating the inflow of the game ball into the first big prize opening. In the first grand prize opening, the lower count switches 605a to 605a are used as detection means for detecting a game ball that has entered the special prize opening.
605 m (see FIG. 43) is provided.
In addition, a second special variable prize winning device 42 having a turning portion 42a for opening the second big prize opening by being turned by a big prize opening solenoid 28b (see FIG. 43) is provided at the upper left portion of the center case 34. It has been. Similar to the first special variable winning device 41, the second special variable winning device 42 is in an open state (from a closed state unfavorable to the player) from a state in which the second big winning opening is closed according to the result of the special figure display game. (Special gaming state advantageous to the player), and by allowing the game ball to easily flow into the second big prize opening, a predetermined game value (prize ball) is given to the player. . Note that an upper count switch 606 (see FIG. 43) is disposed in the second grand prize opening as detection means for detecting a game ball that has entered the special prize opening.
General winning port 40, first starting winning port 37, second starting winning port 38, first special variable winning device 4
When a game ball wins the 1st 1st grand prize opening and the 2nd big prize opening of the 2nd special variable prize winning device 42, the payout control device 640 pays out the number of prize balls according to the type of the winning opening. Unit 642
To the upper plate 11a. In general, the number of winning balls (for example, 15) when winning the grand prize opening is the largest, followed by the general winning opening 40 (for example, 10) and the start winning opening (for example, 3),
The number of winning balls at the first grand prize winning opening and the second big winning prize opening or the number of winning balls at the first starting winning prize opening and the second starting winning prize opening may be different.
The game area 31 below the second start winning opening 38 is provided with an out opening 43 for collecting game balls that have not won the winning opening or the like.
In addition, on the outside of the game area 31 and in the lower right part of the game board 32, a collective display for executing a special figure fluctuation display game (special figure 1 fluctuation display game, special figure 2 fluctuation display game) and a general figure fluctuation display game. A device 50 is provided. The collective display device 50 includes display units 51 to 59 that display information such as the current gaming state. The collective display device 50 is composed of, for example, a light emitting member. The “light emitting member” is, for example, an LED, may be a single LED, or may be a 7-segment LED. The collective display device 50 is configured by combining one or both of a single LED and a 7-segment LED.
The collective display device 50 includes a first special figure fluctuation display unit (special figure 1 display unit) 51 and a second special figure fluctuation display unit (figure display unit) (figure display game) composed of a 7-segment type display (LED lamp) or the like. Special figure 2
Display) 52, a general map display unit (general map display) 53 for a common map variable display game, and a memory display unit (a special map 1 hold display unit for notifying the start (hold) memory number of each variable display game) 54, special figure 2 hold display part 55, and universal figure hold display part 56).
In addition, the collective display device 50 has a high-probability display unit and a short-time state for notifying that the probability state of the big hit is a high probability state from the time when the gaming machine 1 is turned on until the first big hit occurrence. Then, a gaming state display unit 57 including a short-time state display unit that lights up and notifies the occurrence of a short-time state, and the number of rounds at the time of the big hit (the first special variation winning device 41 and the second special variation winning device 4)
A round number display unit 59 for displaying (number of open / close rounds of 2) is provided.
Next, the flow of the game in the gaming machine 1, the details of the general map variation display game and the special diagram variation display game will be described.
In the gaming machine 1, a game is played by launching a game ball from the ball launch unit 13 toward the game area 31. The launched game balls flow down the game area 31 while changing the rolling direction by obstacle nails, windmills and the like arranged in various places in the game area 31, and usually start the gate 3.
6. Win the general winning opening 40, the first starting winning opening 37, the second starting winning opening 38, the first special variable winning device 41 or the second special variable winning device 42, or provided at the bottom of the game area 31. It flows into the out port 43 and is discharged from the game area 31. Then, the general winning port 40, the first starting winning port 37, the second starting winning port 38, the first special variable winning device 41 or the second special variable winning device 4
When a game ball wins 2, the number of prize balls corresponding to the type of the winning opening won is a payout unit 642.
Is discharged to the upper plate 11a.
The general-purpose start gate 36 includes a gate switch 603 (see FIGS. 31 and 43) that detects a game ball that has passed through the general-purpose start gate 36, and a game board via the flange portion 36b while supporting the gate switch 603. A gate member (support member) 36a (see FIG. 31) attached to the main body (game board 32) is provided. When the game ball passes the usual start gate 36,
It is detected by the gate switch 603, and the usual figure display game is executed.
A state in which the normal map variable display game cannot be started, for example, when the normal map variable display game has already been played and the normal map variable display game has not been completed, When the 2 start winning opening 38 is converted to the open state, when the game ball passes the normal start gate 36, the stored number is added (+1) if the normal start memory number is less than the upper limit number.
In the normal map start memory, a random number value for hit determination for determining the hit error of the normal map fluctuation display game is stored, and when this hit determination random number value coincides with the determination value, the normal map change display is performed. A specific result mode (specific result) is derived by winning the game.
The universal map display game is executed by a universal map display 53 provided in the collective display device 50. The general-purpose indicator 53 is composed of LEDs indicating normal identification information (general-purpose) in the lit state and indicating a shift in the unlit state, and the normal identification information varies by blinking this LED. Display is performed, and after a predetermined fluctuation display time has elapsed, the result is displayed by turning on or off the LED.
When the common figure random number extracted when passing through the common figure start gate 36 is a winning value, the normal symbol displayed on the universal figure display unit 53 stops in a hit state and enters a hit state. At this time, when the electric solenoid 27 (see FIG. 43) is driven, the movable member 38a is converted to the open state for a predetermined time (for example, 0.3 seconds), and the game ball to the second start winning opening 38 is obtained. Is acceptable.
The winning of the game ball to the first start winning opening 37 and the winning to the second start winning opening 38 are detected by the first start opening switch 601 (see FIG. 43) and the second start opening switch 602 (see FIG. 43). The A game ball won in the first start winning opening 37 is detected as a start winning ball of the special figure 1 variable display game, and a predetermined upper limit number is stored, and a game ball won in the second start winning opening 38 is It is detected as a start winning ball of the special figure 2 variable display game, and is stored up to a predetermined upper limit.
When detecting the starting winning ball of the special figure variation display game, the big hit random number value, the big hit symbol random number value, and each fluctuation pattern random number value are extracted. These random numbers are stored for a predetermined number of times (for example, a maximum of 8 times) as special figure start winning memory in the special figure storage area (part of RAM) of the game control device 600.
It is memorized to the limit. The number stored in the special figure start winning memory is displayed on the special figure 1 hold display unit 54 and the special figure 2 hold display unit 55 for notifying the start winning number of the collective display device 50, and the display unit 35a of the variable display unit 35. Or displayed on a display 480 as a sub display device (second display device) described later.
The game control device 600 executes the special figure 1 variable display game with the special figure 1 display 51 based on the winning to the first start winning opening 37 or the first start memory. In addition, the game control device 600
The special figure 2 variable display game is executed by the special figure 2 display 52 on the basis of the winning in the second starting prize opening 38 or the second start memory.
The special figure 1 fluctuation display game and the special figure 2 fluctuation display game are played by stopping and displaying a predetermined result form after the identification information is variably displayed on the special figure 1 display 51 and the special figure 2 display 52. In addition, in the variation display device 35, a decoration special diagram variation display game for variably displaying a plurality of types of identification information (for example, numbers, symbols, character designs, etc.) corresponding to each special diagram variation display game is executed.
In the decorative special symbol variable display game in the variable display device 35, the decorative special symbol (identification information) composed of the numbers and the like described above is left (first special symbol), right (second special symbol), and middle (third special symbol). The display is performed by starting the variable display (scroll display) in the order of symbols), sequentially stopping the symbols that have changed after a predetermined time, and displaying the result of the special symbol variable display game. In addition, the variable display device 35 displays various effects such as the appearance of characters in order to improve interest.
When a game ball is won at the first start winning opening 37 or the second starting winning opening 38 at a predetermined timing (when the big hit random number at the time of winning detection is a big hit value), the special figure variation display game As a result of this, a specific result mode (special result mode) is derived from the display symbols, and a big hit state (special game state) is obtained. Corresponding to this, the display mode of the variable display device 35 is a special result mode (for example, a state in which numbers such as “7, 7, 7” are arranged).
Thereafter, a special gaming state occurs, and the first special variable winning device 41 and the second special variable winning device 4
2 winning prize solenoid 28a and winning prize solenoid 28b (see FIG. 43)
By energizing, the special winning opening is converted from the closed state to the open state for a predetermined time (for example, 30 seconds). That is, the big winning opening provided in the first special variable winning device 41 and the second special variable winning device 42 is opened widely for a predetermined time or until a predetermined number of game balls wins, during which the player opens many game balls. The privilege that it can be acquired is given.
In this embodiment, there is a case where a round number determination game (auxiliary game) described later is executed and a case where it is not executed during the period from when the special result mode is derived until the special game state occurs. You may unify to one side. In addition, special figure 1 display 51 and special figure 2 display 52
These may be configured as separate displays or as the same display, but are set so that each special figure variation display game is not executed simultaneously.
As for the decorative special figure fluctuation display game in the fluctuation display device 35, the special figure 1 fluctuation display game and the special figure 2 fluctuation display game may be executed in different display devices or in different display areas. You may make it perform with a display apparatus or a display area. In this case, the decorative special figure fluctuation display game corresponding to the special figure 1 fluctuation display game and the special figure 2 fluctuation display game is prevented from being executed simultaneously. The special figure 2 variable display game is executed with priority over the special figure 1 variable display game, and there is a start memory of the special figure 1 variable display game and the special figure 2 variable display game. When the figure change display game is ready to be executed, the special figure 2 change display game is executed. The special figure 1 fluctuation display game and the special figure 2 fluctuation display game may be executed in the order in which the start memory is stored.
Note that the gaming machine 1 of the present embodiment is configured such that the player performs left-handed or right-handed according to the gaming state. A left-handed or right-handed instruction is displayed on the display unit 35a of the variable display device 35 so that the player can easily make a game according to the game state.
[Center case]
Next, the center case 34 will be described with reference to FIGS. 3, 6, and 7. FIG. 6 is an exploded perspective view of the center case 34. FIG. 7A is an exploded perspective view of the sorting device 90 disposed in the center case 34, and FIG. 7B is a front view of the sorting device 90 installed in the center case 34.
As shown in FIG. 6, the center case (front component) 34 is configured as a transparent ring-shaped (frame-shaped) frame. The center case 34 has a fitting part 34b fitted in an opening 32e (see FIG. 4) formed in the game board 32 of the game board 30, and a hook part 34c formed in a bowl shape with respect to the fitting part 34b. And a guide portion 34d capable of rolling the game ball. The center case 34 is disposed in the game area 31 in front of the collar portion 34c.
As shown in FIGS. 3 and 6, a second special variable winning device 42 is provided at the upper left portion of the center case 34. The second special variable prize-winning device 42 is a rotating unit 4 that opens and closes a second big prize opening.
2a, a large winning opening solenoid 28b for rotating the rotating portion 42a, and an upper count switch 606 as a count sensor for detecting winning of a game ball to the second large winning opening. The game ball that has won the second special variation winning device 42 is guided to the back side of the game board through the winning ball channel 44.
The special winning opening solenoid 28 b is fixed to the back surface of the center case 34. A decorative plate 34e is provided on the front surface of the center case 34 at the position where the special winning opening solenoid 28b is attached. The decorative plate 34e is a member that hides the special winning opening solenoid 28b. The center case 34 is almost entirely formed as a transparent member. However, by providing the decorative plate 34e, the large winning opening solenoid 28b can be prevented from being visually recognized from the front, and the appearance is not impaired. In addition, you may restrict | limit that the big prize opening solenoid 28b is visually recognized from the front by sticking a decoration sticker on the front surface by making the decoration board 34e transparent.
Under the center case 34, a stage unit 100 having a rolling surface 101 on which a game ball can roll, a warp passage 110 for guiding the game ball flowing down the game area 31 to the stage unit 100, and an effect device unit (back surface) And a cover member 120 for restricting the inflow of game balls into the component 200). The stage unit 100, the warp passage 110, and the cover member 120 are configured as transparent members.
The warp passage 110 is disposed in the lower left part of the center case 34. The warp passage 110 receives a game ball 111 that has flowed down the game area 31 on the left side of the center case 34, and the game ball that has passed through the reception unit 111 at the left end of the rolling surface 101 of the stage unit 100. And a guiding unit 112 for guiding. Receiving part 111 is center case 34.
An opening is made obliquely upward to the left so that a game ball flowing down the left side can be easily received. The guide portion 112 has a path shape with an open rear surface, but the opening of the rear surface is blocked by the cover member 120.
The stage unit 100 is disposed at the lower center of the center case 34. Stage unit 100
Is provided with a rolling surface 101 that extends in the left-right direction and on which a game ball can roll. Stage unit 100
A cover member 120 is provided on the rear side.
The rolling surface 101 of the stage unit 100 is formed in a wavy shape in which both the left and right ends and the center are raised. A first guide portion 102 that slopes downward toward the rear is provided at the center of the rolling surface 101, and a second slope that slopes downward toward the front on the rolling surface 101 on both the left and right sides of the first guide portion 102. A guide unit 103 is provided.
The cover member 120 includes an upright wall 121 that rises upward from the rear end portion of the rolling surface 101,
It is comprised from the folding | turning wall part 122 turned up toward the front from the upper end of the standing wall part 121 so that the rolling surface 101 may be opposed. The game ball that rolls on the rolling surface 101 by the standing wall portion 121 and the folded wall portion 122 of the cover member 120 is changed to the fluctuation display device 35 (the production device unit 200).
) Side can be prevented.
In addition, since the folded wall 122 is formed so that the tip protrudes forward from the front surface of the stage unit 100, the game ball collides with the obstacle nail or the like in the game area 31 below the stage unit 100. Even if it jumps up, it is bounced back to the game area 31 side by the folding wall portion 122. Thereby, it is possible to prevent the game ball that has jumped up from the game area 31 from entering the fluctuation display device 35 (direction device unit 200).
The standing wall 121 of the cover member 120 communicates with an opening 121 a formed at a position corresponding to the first guide 102 and an opening 121 a and an outlet 104 that opens at the lower front of the stage unit 100. A passage 121b (see FIG. 6) is formed. The game ball that has flowed into the communication path 121b from the first guide portion 102 through the opening 121a is guided below the rolling surface 101 and discharged from the outlet 104 to the game area 31.
Is the game ball guided from the warp passage 110 to the stage unit 100 rolling on the rolling surface 101 and then discharged from the first guide unit 102 through the communication passage 121b to the game area 31 from the outlet 104? Or from the second guide 103 to the game area 31. Stage unit 100
The second outlet 103 is formed immediately above the first start winning opening 37.
Are shifted to the left and right sides of the first start winning opening 37 (see FIGS. 3 and 6), so that the game balls discharged from the outflow port 104 are discharged from the second guide portion 103. First than sphere
The probability of being guided to the start winning opening 37 increases.
As shown in FIGS. 3 and 6, a distribution space (distribution space portion) 34 f into which game balls rolling on the guide portion 34 d of the center case 34 flow is formed in the upper right portion of the center case 34. The distribution space 34f is provided with a first pass gate portion 34g (first specific region, lottery gate) and a second pass gate portion 34h (second specific region, fixed gate) through which game balls can pass. ing. The game balls that flow into the distribution space 34f are distributed by the distribution device 90,
It passes through the first passing gate part 34g or the second passing gate part 34h. The distribution device 90 is a device that switches the flow route of the game ball. The front surface of the first passage gate portion 34g is decorated with “variation” characters, and the front surface of the second passage gate portion 34h is decorated with “fixed” characters.
As shown in FIGS. 6 and 7A, the sorting device 90 includes a fixed base 91 fixed to the back surface of the center case 34, a rotary motor 92 fixed in the fixed base 91, and the rotary motor 92. And a switching unit 93 that is driven to rotate and switches a flow-down route of the game ball.
The switching unit 93 is a substantially columnar member, and has a protrusion 93a that protrudes in the radial direction from the outer peripheral surface. The switching unit 93 is accommodated in the distribution space 34 f of the center case 34 and is disposed so as to be rotatable with respect to the front surface of the center case 34.
The rotation motor 92 is attached to the fixed base 91, and the rotation shaft 92 of the rotation motor 92 is used.
A disk portion 96 is fixed to a. At the center of the disc portion 96, a projecting shaft 96a projecting forward.
A shaft portion (not shown) protruding from the back surface of the switching portion 93 is fixed to the projecting shaft 96a. Accordingly, the driving force of the rotary motor 92 is transmitted to the switching unit 93 via the disk unit 96.
The disc portion 96 includes a notch portion 96b penetrating in the front-rear direction, and the initial position of the switching portion 93 is detected by the disc portion 96 having the notch portion 96b and the photosensor 97 disposed in the fixed base 91. The
The photo sensor 97 includes a groove part through which the disk part 96 can pass, and a light emitting part and a light receiving part arranged so as to straddle the groove part. The light emitting part of the photosensor 97 irradiates light (infrared rays) toward the light receiving part. Whether this light is shielded by the disk portion 96, or
It is determined whether the light is transmitted through the notch 96b of the disk portion 96. If the light is transmitted, it is determined that the switching unit 93 is in the initial position. The rotational position of the switching unit 93 can be detected by the number of steps of the rotary motor 92 from the initial position.
As shown in FIG. 7 (B), the first guiding path for guiding the game ball to the first passing gate portion 34g in the distribution space 34f by arranging the switching portion 93 in the center case 34. 94 and a second guide path 95 for guiding the game ball to the second passing gate portion 34h are formed.
When the switching unit 93 is rotated by a predetermined amount clockwise in FIG. 7B by the rotary motor 92, the protrusion 93a of the switching unit 93 closes the upstream portion of the second guide path 95 and flows into the distribution space 34f. The sphere is guided to the first passage gate 34g through the first guide path 94. On the other hand, when the switching unit 93 is rotated by a predetermined amount in the counterclockwise direction in FIG. 7B by the rotary motor 92, the projection 93a of the switching unit 93 closes the upstream portion of the first guide path 94 and enters the distribution space 34f. The inflowing game ball is guided to the second passage gate portion 34h through the second guide path 95. The game balls that have passed through the first passage gate portion 34g and the second passage gate portion 34h are discharged to the game region 31 on the right side of the center case 34 through the discharge passage 98 formed in the lower portion of the distribution space 34f.
The first passage gate portion 34g is provided with a first passage detection sensor 607a for detecting that the game ball has passed through the first passage gate portion 34g, and the second passage gate portion 34h is provided with a second game ball. A second passage detection sensor 607b that detects passing through the passage gate portion 34h is provided.
As shown in FIG. 6 and FIG. 7A, two LEs are provided in the fixed base 91 of the sorting device 90.
D boards 99a and 99c are accommodated.
A plurality of (five) LEDs 99b are provided along the first guide path 94 and the second guide path 95 on the front surface of the LED substrate 99a. By causing the LED 99b to emit light in accordance with the gaming state, a light emission effect is performed such that the first guide path 94 and the second guide path 95 are lit.
The LED substrate 99c is disposed below the LED substrate 99a. On the front surface of the LED board 99c, four LEDs 99d are provided in a horizontal row along the discharge passage 98, and three notification LEDs 99e used for notification effects to be described later are provided in a horizontal row below.
In the center case 34 in front of the notification LED 99e of the LED substrate 99c, each notification LED
Lens members 61 to 63 are attached corresponding to 99e. The front surface of the lens member 61 arranged on the left side is decorated with the letter “variation” and the lens member 6 arranged on the right side.
The front of 3 is decorated with a “fixed” character decoration. The center lens member 62 has an “aim”
Are decorated with letters.
By causing the notification LED 99e of the LED board 99c to emit light according to the gaming state, a notification effect is performed via the lens members 61 to 63 described above. Details of the notification effect will be described later with reference to FIGS. 104 to 105. In addition, the LE of the LED board 99c according to the gaming state
By causing D99d to emit light, a light emission effect is produced such that the discharge passage 98 shines.
In the gaming machine 1, the LED 99b of the LED board 99a and the LED of the LED board 99c
A lens member is not provided in front of 99d, but a lens member may be provided as necessary.
[Director unit]
Next, with reference to FIG.4 and FIG.8, the rendering device unit (back surface constituent member) 200 will be described. FIG. 8 is an exploded perspective view of the rendering device unit 200.
The stage device unit 200 is a unit base member 210 fixed to the back surface of the game board 30.
And the rear side production device 300 and the lower production device 220 housed in the unit base member 210.
The upper decoration unit 240 and the lower decoration unit 260 are provided. The upper effect unit 400 and the right effect device 500 are attached to the upper decoration unit 240.
The unit base member 210 will be described with reference to FIGS. 8 and 9. FIG. 9 is a perspective view of the unit base member 210.
As shown in FIGS. 8 and 9, the unit base member 210 includes a back wall 211 and a back wall 2.
11 is a frame composed of a side wall 212 that rises forward from the outer peripheral edge of 11, and can accommodate various devices.
The game board 32 of the game board 30 of the gaming machine 1 is made of resin, and the board thickness of the game board 32 is thinner than that of a conventional wooden game board. In the gaming machine 1, a spacer member 213 is integrally formed at the front end of the side wall 212 of the unit base member 210 in order to compensate for the reduced thickness of the game board 32 (the spacer member 213 may be attached as a separate member). good). When the unit base member 210 is mounted on the game board 32 and the thickness in the front-rear direction is thin, it is difficult to fix the unit base member 210 by engaging with the front frame 5, but the unit base member 210 has a thickness in the front-rear direction. Since the spacer member 213 is provided, the thickness in the front-rear direction when the unit base member 210 is installed on the game board 32 is the same as that in the prior art, and the front base frame 5 can be engaged (stored appropriately).
The spacer member 213 located at the upper right corner of the unit base member 210 has a notch 213.
a is formed. The notch 213a is necessary for grounding the game board 30 and is disposed at a position corresponding to the charge removal unit 900 (see FIG. 3).
In the gaming machine 1, the spacer member 213 is attached to the side wall 212 of the unit base member 210.
However, the unit base member 210 may be formed at only four corners on the left, right, upper and lower sides. Further, since the spacer member 213 can be visually recognized through the transparent game board 32, a decorative sheet or a decorative seal may be attached to the front surface of the spacer member 213 to enhance the decorativeness.
An upper portion of the rear wall 211 of the unit base member 210 is recessed rearward. A space surrounded by the upper portion of the back wall 211 and the side wall 212 is an upper housing space 214 for housing the back side production device 300 and the upper decoration unit 240, and is a space surrounded by the lower portion of the back wall 211 and the side wall 212. The lower stage production device 220 and the lower decoration unit 2
A lower housing space 215 for housing 60.
4 and 9, a display unit 70 having a variable display device 35 is disposed on the back surface of the upper portion of the unit base member 210, and a game control device is disposed on the back surface of the lower portion of the unit base member 210. A main control unit 80 having 600 is arranged.
A window 216 is formed in the upper portion of the back wall 211 at a position corresponding to the display unit 35 a of the variable display device 35. The display unit 35 a of the variable display device 35 is visible through the window unit 216.
Further, four relay boards that are electrically connected to the game control device 600 and various devices are attached to the back surface of the lower portion of the back wall 211. As shown by the broken lines in FIG. 9, surrounding walls surrounding the four relay boards are formed on the back wall 211. The surrounding wall is a wall member that stands rearward from the back surface of the back wall 211.
The side wall 212 located at the lower part of the unit base member 210 has a lower decorative unit 260.
An opening 217 for allowing a game ball guided through the game board 30 to pass through is formed. In addition, on the curved side wall 212 located on the left side of the unit base member 210, wiring openings 212a and 212b are formed through which the wiring of electrical components disposed on the game board 30 is passed. Details of the electrical component wiring process will be described later with reference to FIGS.
The spacer member 213 located in the lower right part of the unit base member 210 is provided with a storage portion 218 for storing the drawer connector board 219, and the drawer connector is placed on the rear wall of the storage portion behind the game board. An opening is formed to allow it to face. A drawer connector board (not shown) is also provided in the lower right portion of the storage portion 5a provided in the inner frame 5,
When the game board 30 is stored in the storage unit 5a, the game board 30 and the drawer connectors of the inner frame 5 are connected to each other. By connecting two drawer connectors, various electrical components on the game board 30 side (
Game control device 600, production control device 700, etc.) and various electrical components on the inner frame 5 side (power supply device 60)
0, the payout control device 640, etc.) can be electrically connected. When a wire harness is used for connecting electrical components, wiring and the like are complicated. However, since the gaming machine 1 uses a drawer connector board, the connection work can be simplified.
[Lower production device]
Next, the lower effect device 220 will be described with reference to FIGS. FIG. 10 is an exploded perspective view of the lower effect device 220. FIG. 11A is a rear view of the movable part of the lower effect device 220, and FIG. 11B is a perspective view of the lower effect device 220.
As shown in FIGS. 8 and 10, the lower effect device 220 includes a flat fixed base 221,
A cover member 222 attached to the front surface of the fixed base 221, a movable decorative member 223 accommodated in an accommodating space between the fixed base 221 and the cover member 222, and a drive motor that drives the movable decorative member 223 230.
The fixed base 221 is a substantially rectangular plate member, and is fixed to the back wall 211 (see FIG. 9) below the unit base member 210.
The cover member 222 is a lid member attached to the fixed base 221 so as to cover the front surface of the fixed base 221. An accommodation space that can accommodate various members is formed between the cover member 222 and the fixed base 221.
The cover member 222 has a housing recess 222a that houses the decorative body 224 of the movable decorative member 223 when the movable decorative member 223, which will be described later, is at the lower limit position (initial position). The upper surface wall 222b of the cover member 222 is decorated with characters, and the front wall 222c of the cover member 222 is formed with a wiring opening 222d for allowing electric wiring connected to the drive motor 230 and the like to pass therethrough. Yes.
The movable decorative member 223 includes a decorative body 224 and a slide plate 225 fixed to the back surface of the decorative body 224, and is configured to be movable up and down between a lower limit position (initial position) and an upper limit position.
The decorative body 224 is a disk-shaped member, and character decoration is applied to the front surface of the decorative body 224. Note that an LED substrate may be provided inside the decorative body 224, and the decorative body 224 may be caused to emit light using an LED provided on the LED substrate.
As shown in FIGS. 10 and 11A, the slide plate 225 is a plate-like member extending in the vertical direction. The upper portion of the slide plate 225 is fixed to the back surface of the decorative body 224, and the lower portion of the slide plate 225 is configured to extend downward from the decorative body 224. The slide plate 225 is attached to the guide member 226 fixed to the center of the front surface of the fixed base 221 so as to be slidable in the vertical direction. The guide member 226 extends in the vertical direction, and the guide member 226 has a U-shaped cross section.
In a state where the slide plate 225 is attached to the guide member 226, the rear end side of the slide plate 225 is inserted into the guide member 226, and the front end side of the slide plate 225 is the guide member 226.
It is exposed without being inserted. A rack gear 225a is formed on the right side of the exposed slide plate 225 in the vertical direction.
The drive motor 230 is a drive source that moves the movable decorative member 223 up and down. Drive motor 2
30 is fixed to the back surface of the cover member 222 so that the output shaft 231 faces rearward. A main drive gear 232 is fixed to the output shaft 231 of the drive motor 230.
The main driving gear 232 meshes with a first driven gear 233 that is rotatably supported by a first shaft 221 a that is formed to protrude from the fixed base 221. The first driven gear 233 meshes with a second driven gear 234 that is rotatably supported by a second shaft 221 b that is formed to protrude from the fixed base 221. The second driven gear 234 meshes with the rack gear 225 a of the slide plate 225 of the movable decorative member 223.
In the lower rendering device 220 configured as described above, the movable decorative member 2 is selected according to the gaming state.
23 is controlled to move up and down between the lower limit position and the upper limit position.
As shown in FIG. 8, when the effect by the lower effect device 220 is not executed, the drive motor 230 is stopped and the movable decorative member 223 is located at the lower limit position. When the movable decorative member 223 is in the lower limit position in this way, the decorative body 224 has the cover member 120 (
It is located behind (refer to FIG. 3) and is in a state where it is difficult to be visually recognized.
Note that a substantially U-shaped photo sensor 235 is disposed on the fixed base 221, and when the movable decorative member 223 is at the lower limit position, the lower end of the slide plate 225 of the movable decorative member 223 is the concave portion of the photo sensor 235. The light emitted from the photosensor 235 is shielded. Therefore, it is possible to detect whether or not the movable decorative member 223 is at the lower limit position (initial position) by detecting whether the photosensor 235 is in a light-transmitting state or a light-blocking state.
When the game progresses in the gaming machine 1 and enters a predetermined gaming state, the drive motor 230
Is driven to rotate forward, and the driving force of the drive motor 230 is transmitted to the slide plate 225 via the gears 233, 234 and 235. As a result, the slide plate 225 is shown in FIG.
Rises, and the movable decorative member 223 rises to the upper limit position. Thus, the movable decorative member 223
Is raised to the upper limit position, the entire decorative body 224 becomes visible to the player.
Thereafter, the drive motor 230 is driven in reverse and the slide plate 225 is lowered, whereby the movable decorative member 223 returns from the upper limit position to the initial position. In addition, the vibration effect which vibrates the movable decoration member 223 up and down can also be performed by repeating forward rotation and reverse rotation of the drive motor 230 alternately.
[Back side production device]
Next, the back side production device 300 will be described with reference to FIGS. FIG.
2 is an exploded perspective view of the back side production apparatus 300. FIG. FIG. 13 is an exploded perspective view of the left shutter unit 330 of the back side rendering device 300. FIG. FIG. 14 shows the left shutter unit 330.
It is a figure explaining the rotation operation | movement of this rotation door 340. FIG. FIG. 15 shows the left shutter unit 33.
It is a figure explaining 0 slide operation | movement.
As shown in FIGS. 8 and 12, the back side production device 300 includes a frame-shaped base frame 310, a cover frame 320 attached to the front side of the base frame 310, the base frame 310, and the cover frame 3.
A pair of shutter units 3 disposed so as to be slidable in the left-right direction with respect to 20
30 and a drive unit 360 for driving these shutter units 330.
The base frame 310 is a flat frame, and the back wall 211 of the unit base member 210.
Fixed to the top of the. The base frame 310 includes an opening 311 that allows the display unit 35 a of the variable display device 35 to be visible at a position corresponding to the window 216 of the unit base member 210.
The cover frame 320 is a frame formed corresponding to the shape of the base frame 310 and is fixed to the base frame 310 so as to cover the front surface of the base frame 310. The cover frame 320 is located at a position corresponding to the window portion 216 of the unit base member 210, and the display portion 35a of the variation display device 35.
Is provided.
As shown in FIG. 12, a pair of shutter units 330 is provided between the base frame 310 and the cover frame 320. These shutter units 330 are configured to slide in the left-right direction between a position (initial position) on the side of the display section 35a of the variable display device 35 and a position (center position) in front of the display section 35a. Has been. Accordingly, the space in which the shutter unit 330 is accommodated is set to the side of the display unit 35a of the variable display device 35 and is set in front of the display unit 35a. It is divided into an effect area that operates.
Further, between the upper part of the base frame 310 and the upper part of the cover frame 320, the shutter unit 3 is provided.
An arrangement space for arranging a drive unit 360 for driving 30 is formed. This arrangement space communicates with a space (standby area and effect area) in which the shutter unit 330 is accommodated.
The pair of shutter units 330 are disposed apart from each other in the left-right direction. The left shutter unit 330 and the right shutter unit 330 are configured to be symmetrical. Since these shutter units 330 are members having the same function, the configuration of the left shutter unit 330 will be mainly described, and the description of the configuration of the right shutter unit 330 will be omitted.
As shown in FIG. 13, the left shutter unit 330 includes a slide member 331, a decoration member 334 attached to the front surface of the slide member 331, and a rotation provided to be rotatable with respect to the slide member 331 and the decoration member 334. A door 340 and a drive motor 350 that rotationally drives the rotary door 340 are provided.
The slide member 331 is a substantially U-shaped member when viewed from the front, and the drive motor 35 is provided at the upper front portion.
An accommodation recess 331a for accommodating 0 is provided.
At the upper end surface of the slide member 331, an attachment portion 332 is formed that is slidably attached to a guide rod 322 (see FIGS. 12 and 15) that is horizontally fixed to the upper part of the back surface of the cover frame 320. A bearing hole 332a is formed through the mounting portion 332 in the left-right direction, and the guide rod 322 is inserted into the bearing hole 332a of the mounting portion 332.
On the upper end surface of the block-shaped attachment portion 332, an endless belt 3 of a drive unit 360 described later is provided.
A belt fixing portion 333 fixed to 75 is formed. A through hole 333a is formed in the belt fixing portion 333 in the left-right direction, and the belt fixing portion 333 is attached to the endless belt 375 through the through hole 333a.
The decorative member 334 is a member provided so as to cover the front surface of the slide member 331, and the front surface of the decorative member 334 is decorated such as plating. In a state where the decorative member 334 is installed on the slide member 331, the drive motor 350 is concealed by the decorative member 334.
The upper part of the slide member 331 and the decorative member 334 is formed as an upper protruding part 330a (see FIG. 12) that protrudes toward the other shutter unit 330, and the lower part of the slide member 331 and the decorative member 334 is the other part. It is formed as a lower protruding portion 330b (see FIG. 12) protruding toward the shutter unit 330 side. When the left and right shutter units 330 have moved to the center position, the upper and lower protrusions 330a and 330b of the left shutter unit 330 and the upper and lower protrusions 330a and 330b of the right shutter unit 330 are displayed. And face each other with a minute gap.
The rotating door 340 is a movable member that rotates with respect to the slide member 331 and the decorative member 334. The pivot door 340 includes a first base 341 and a second base fixed to the back side of the first base 341.
L disposed in the accommodation space between the base 342 and the first base 341 and the second base 342.
An ED substrate 343.
The first base 341 is a substantially rectangular light-transmitting member, and has a character decoration on the surface (see FIG. 14A). On the upper right end surface of the first base 341, an upper rotation shaft 34 protruding upward is provided.
1a is formed, and a lower rotation shaft 34 projecting downward is formed on the lower right end surface of the first base 341.
1b is formed.
The second base 342 fixed to the back surface of the first base 341 is a substantially rectangular light-transmitting member, and has a decorative surface on the surface (see FIG. 14B). A pair of upper and lower magnetic bodies are accommodated at a position on the front surface of the second base 342 and closer to the side of the first base 341 opposite to the side on which the upper rotation shaft 341a and the lower rotation shaft 341b are provided. A portion 342a is formed.
The magnetic body 344 is accommodated in these magnetic body accommodating parts 342a.
The LED substrate 343 is fixed to the back surface of the first base 341 in the accommodation space between the first base 341 and the second base 342. The LED board 343 includes a plurality of LEDs 343a.
And these LEDs 343a are arranged on the first base 341 so as to face sideways. The LED 343a is a common light source that causes the front surface and the back surface (the first base 341 and the second base 342) of the rotating door 340 to emit light simultaneously. Thus, by simultaneously emitting light on the front surface and the back surface of the revolving door 340, a light emission effect using the entire revolving door 340 becomes possible.
The production effect can be enhanced. Further, the number of parts is reduced as compared with the case where LEDs for causing the front and back surfaces of the rotary door 340 to emit light are provided separately.
The pivot door 340 includes an upper pivot shaft 341 a and a lower pivot shaft 341 b that are inserted into a pair of bearing holes 334 a formed in the upper and lower portions of the decorative member 334, respectively. It is possible to rotate with respect to. The upper pivot shaft 3 of the pivot door 340
41 a is coupled to the output shaft of the drive motor 350 via a coupling member 351.
As shown in FIG. 14A, when the rotation effect by the rotation door 340 is not executed, the drive motor 350 is stopped, and the surface of the first base 341 becomes the front surface of the rotation door 340. The character decoration applied to the surface of the first base 341 becomes visible. On the other hand, when the rotation effect by the rotation door 340 is executed, the drive motor 350 is driven, and FIG.
B), the surface of the second base 342 becomes the front surface of the pivot door 340, and the second base 34
Character decorations on the surface of 2 can be visually recognized.
As shown in FIGS. 12 and 15, the drive unit 360 that drives the pair of shutter units 330 is accommodated in the arrangement space between the upper part of the base frame 310 and the upper part of the cover frame 320. The drive unit 360 is a left drive mechanism 3 that drives the left shutter unit 330.
70 and a right drive mechanism 380 that drives the right shutter unit 330.
The left drive mechanism 370 includes a drive motor 371 that is fixed to the upper rear surface of the cover frame 320 so that the output shaft faces rearward, a main pulley 372 that is fixed to the output shaft of the drive motor 371,
Two driven pulleys 373 and 374 disposed on the left and right sides of the main pulley 372, and an endless belt 375 wound around the pulleys 372, 373, and 374 are provided.
The driven pulley 373 is provided on the left side of the drive motor 371 and is pivotally supported via fixed shafts 361 whose ends are fixed to the base frame 310 and the cover frame 320, respectively. The driven pulley 374 is provided on the right side of the drive motor 371 and has a base frame 310.
The cover frame 320 is pivotally supported via a fixed shaft 362 whose end is fixed.
A belt fixing portion 333 of the left shutter unit 330 is fixed to an endless belt 375 located between the driven pulleys 373 and 374.
On the other hand, the right drive mechanism 380 includes a drive motor 381 that is fixed to the upper front portion of the base frame 310 so that the output shaft faces forward, and a main driving pulley 38 that is fixed to the output shaft of the drive motor 381.
2, two driven pulleys 383 and 384 disposed on the left and right sides of the main pulley 382, and an endless belt 385 wound around the pulleys 382, 383, and 384.
The driven pulley 383 is provided on the left side of the drive motor 381, and the left drive mechanism 37.
It is supported via a fixed shaft 362 that supports a zero driven pulley 374. Thus, the fixed shaft 362 is a common shaft that supports both the driven pulleys 374 and 383. Also,
The driven pulley 384 is provided on the right side of the drive motor 381, and is pivotally supported via a fixed shaft 363 whose ends are fixed to the base frame 310 and the cover frame 320.
A belt fixing portion 333 of the right shutter unit 330 is fixed to an endless belt 385 positioned between the driven pulleys 383 and 384.
When the production by the back side production apparatus 300 is not executed, the drive motors 371 and 381 of the drive unit 360 are stopped, and the left and right shutter units 330 are located at the initial position (standby position) in the standby area. Yes. Thus, when the shutter unit 330 is in the initial position, the shutter unit 330 is located behind the upper decoration unit 240 (see FIG. 8), and almost the entire shutter unit 330 is hardly visible. Yes. Since the upper decoration unit 240 is disposed in front of the shutter unit 330, the rotation effect by the rotation door 340 is impossible in the shutter unit 330 stopped in the standby area. That is, the standby area is set to a width (front / rear width) in which the pivot door 340 of the shutter unit 330 is not pivotable.
Note that a substantially U-shaped photosensor 335 (see FIG. 12) is disposed on the left side of the cover frame 320, and when the left shutter unit 330 is in the initial position, the slide member 331 of the shutter unit 330 has The light shielding plate 331b (see FIG. 15) formed on the left end surface is
The light emitted from the photosensor 335 is shielded by being inserted into the recess of the photosensor 335. Therefore, it is possible to detect whether the left shutter unit 330 is in the initial position by detecting whether the photosensor 335 is in a light-transmitting state or a light-blocking state.
A substantially U-shaped photo sensor 336 (see FIG. 12) is disposed on the right side of the cover frame 320, and when the right shutter unit 330 is in the initial position, the slide member 331 of the shutter unit 330 has A light shielding plate 331b (see FIG. 12) formed on the right end surface,
The light emitted from the photosensor 336 is shielded by being inserted into the recess of the photosensor 336. Therefore, it is possible to detect whether the right shutter unit 330 is in the initial position by detecting whether the photosensor 336 is in a light-transmitting state or a light-blocking state.
When the game progresses in the gaming machine 1 and enters a predetermined gaming state, the drive unit 36
The zero drive motor 371 is driven in reverse, and the endless belt 375 rotates so that the left shutter unit 330 moves rightward from the initial position. At this time, the drive motor 381 of the drive unit 360 is rotated forward, and the endless belt 385 rotates so that the right shutter unit 330 moves to the left from the initial position. Accordingly, as shown in FIG. 15, the left and right shutter units 330 slide along the guide rods 322 from the standby area to the effect area in front of the display unit 35 a of the variable display device 35.
Note that a protruding piece 331 c is formed to project downward on the lower end surface of the slide member 331 of each shutter unit 330, and each protruding piece 331 c is formed between the lower part of the base frame 310 and the lower part of the cover frame 320. A guide groove (not shown) is slidably inserted. Since the upper part of the shutter unit 330 is guided along the guide rod 322 via the mounting portion 332, and the lower part of the shutter unit 330 is guided along the guide groove via the protruding piece 331c, the shutter unit 330 slides smoothly. Can be moved.
When the shutter unit 330 moves from the initial position in the standby area to the center position in the effect area, almost the entire shutter unit 330 can be visually recognized by the player. In the effect area, a member that prevents the rotating operation of the rotating door 340 is not provided in front of the shutter unit 330, and the rotating operation of the rotating door 340 is possible. That is, the effect area is set to a width (front / rear width) in which the rotating door 340 of the shutter unit 330 can rotate.
In the gaming machine 1 according to the present embodiment, the left and right shutter units 330 are slid from the initial position in the standby area to the center position in the effect area, and then the rotating door 340 of each shutter unit 330 is rotated. By controlling the rendering operation in this way, it is possible to efficiently use the space such as the standby area and the rendering area around the variable display device 35, and to enhance the rendering effect by the back side rendering device 300.
Further, the shutter unit 330 is configured to slide in the left-right direction in the effect area from the standby area, and the pivot door 340 provided in the shutter unit 330 is rotated using the space in the front-rear direction of the effect area. Thus, different rendering operations can be realized in one back side production device 300, and the production effect of the back side production device 300 can be further enhanced. In addition, space saving around the standby area can be achieved.
Since the upper decorative unit 240 is disposed in front of the standby area of the shutter unit 330, the decorativeness around the standby area can be improved. In this embodiment, the upper decoration unit 240 is disposed in front of the shutter unit 330 in the standby area. However, the upper decoration unit 240 is disposed behind the shutter unit 330 in the standby area (the back surface portion of the standby area). A decorative member such as 240 may be provided. In this case, when the shutter unit 330 moves from the standby area, the decorative member is visible.
In the rear rendering device 300, an arrangement space for arranging the drive unit 360 is formed between the upper part of the base frame 310 and the upper part of the cover frame 320, and the shutter unit 330 operates in this arrangement space. It is comprised so that it may communicate with the space (standby area | region and production area) to do. When the drive unit 360 is driven, the air in the installation space of the drive unit 360 and the shutter unit 3 are moved by the movement of the endless belts 375 and 385 and the shutter units 330.
The drive motor 3 constituting the drive unit 360 is agitated with the air in the space in which 30 operates.
Heat generation of 71 and 381 can be suppressed. As a result, it is possible to suppress failure or malfunction of electrical drive sources such as the drive motors 371 and 381.
[Lower decoration unit]
Next, the lower decoration unit 260 will be described with reference to FIGS. 8 and 16 to 20.
FIG. 16 is an exploded perspective view of the lower decoration unit 260. FIG. 17 is a perspective view of the intermediate member 290 constituting the lower decoration unit 260. FIG. 18 is a perspective view of the decorative member 270 attached to the intermediate member 290. FIG. 19A is an enlarged front view of a part of the lower decorative unit 260, and FIG. 19B is a longitudinal sectional view of the lower decorative unit 260 along the BB plane of FIG. 19A. FIG. 20 shows the flow path component member 2 constituting the lower decorative unit 260.
FIG.
As shown in FIG. 8, the lower decoration unit 260 is accommodated in the lower accommodation space 215 of the unit base member 210 in a state of being disposed in front of the lower effect device 220. The lower decoration unit 260 functions as a member that decorates the lower portion of the game area 31 and also functions as a member that guides a game ball that has won a prize opening or the like to the ball collection port 5c (see FIG. 2) of the front frame 5. The game balls collected from the ball collection port 5c of the front frame 5 are guided to the outside of the gaming machine 1 through a guide path (not shown).
As shown in FIGS. 8 and 16, the lower decoration unit 260 is disposed on the flow path component 280, the intermediate member 290 disposed on the front surface of the flow path component member 280, and the front surface of the intermediate member 290. A decorative member 270 disposed to cover the LED substrate 261 and the front surface of the intermediate member 290.
And comprising.
As shown in FIGS. 16 and 17, the intermediate member 290 is a substantially rectangular plate member. The intermediate member 290 guides the game balls won in the first special variation winning device 41 and the first guide rod 291 that guides the game balls won in the first start prize opening 37 and the second start prize opening 38. Guide rod 2
92, and a guide path 293 for guiding the game ball won in the general winning opening 40.
The first guide rod 291 is formed at the center of the intermediate member 290 corresponding to the first start winning opening 37 and the second starting winning opening 38 provided in the game area 31 (see FIG. 3). The first guide rod 291 is a game ball rolling path extending in the front-rear direction, and is formed so as to penetrate the intermediate member 290 in the front-rear direction. The first guide rod 291 guides the game ball won in the first start winning opening 37 and the second start winning opening 38 from the front to the rear of the intermediate member 290.
The second guide rod 292 is formed on the right side of the first guide rod 291 corresponding to the first special variation winning device 41 provided in the game area 31. The second guide rod 292 is a game ball rolling path extending in the front-rear direction, and is formed so as to penetrate the intermediate member 290 in the front-rear direction. The second guide rod 292 guides the game ball won in the first special variation winning device 41 from the front to the rear of the intermediate member 290.
The guide path 293 is formed corresponding to each of the four general winning ports 40 provided in the game area 31. Three guide paths 293 are provided on the left side of the first guide bar 291, and one guide path 293 is provided on the right side of the second guide bar 292. The guide path 293 is a game ball rolling path extending in the front-rear direction, and is formed so as to penetrate the intermediate member 290 in the front-rear direction. The guide path 293 guides the game ball won in the general winning opening 40 from the front to the rear of the intermediate member 290.
Further, the intermediate member 290 has three attachment holes 294 (see FIG. 16) for attaching the magnetic sensor 23. The attachment holes 294 pass through the intermediate member 290 in the front-rear direction, and the three attachment holes 294 are arranged at predetermined intervals in the left-right direction. The magnetic sensor 23 is inserted into the attachment hole 294 from the back side of the intermediate member 290 and fixed to the intermediate member 290. In a state of being fixed to the intermediate member 290, the tip portion of the magnetic sensor 23 is in contact with the intermediate member 29.
Projects forward of zero.
The LED substrate 261 is fixed to the front surface of the intermediate member 290. The LED board 261 includes a plurality of LEDs 261a that emit light toward the front, and a first guide rod 2 of the intermediate member 290.
91, five openings 261b through which the second guide rod 292 and guide path 293 pass, and three passage holes 261c through which the magnetic sensor 23 passes are provided.
As shown in FIGS. 16 and 18, the decorative member 270 is a light transmitting member having a substantially rectangular plate shape,
Various decorations such as character decorations are provided on the front surface of the decorative member 270. The decorative member 270 is L
It is attached to the intermediate member 290 so as to cover the ED substrate 261. Lower decoration unit 260
In the state in which the gaming machine 1 is provided, the decorative member 270 of the lower decorative unit 260 is located behind the cover member 120 (see FIGS. 3 and 4), and the upper half of the decorative member 270 is a transparent cover member. 120 and the game board 32 are visible.
The decorative member 270 includes a collar housing portion 271 that houses the first guide collar 291 of the intermediate member 290,
A through hole 272 that allows the second guide rod 292 to pass therethrough, and a through hole 273 that allows the guide path 293 to pass therethrough.
And comprising.
The heel housing portion 271 is formed in the central portion of the decorative member 270. In a state where the decorative member 270 is installed on the intermediate member 290, the first guide rod 2 of the intermediate member 290 is placed in the rod housing portion 271.
91 is accommodated. A through hole 271a is formed on the front side wall of the basket housing portion 271 to receive the game balls won in the first start winning port 37 and the second start winning port 38 into the bag housing portion 271.
In addition, when the decorative member 270 is installed on the intermediate member 290, the second of the intermediate member 290 is
The guide rod 292 protrudes in front of the decorative member 270 through the through hole 272, and each guide path 293 of the intermediate member 290 protrudes in front of the decorative member 270 through the through hole 273.
As shown in FIGS. 16 and 18, the decorative member 270 described above further includes a magnetic sensor housing portion 274 that houses the magnetic sensor 23 and a radio wave sensor housing portion 276 that houses the radio wave sensor 24.
The radio wave sensor housing 276 is provided in the lower left portion of the decorative member 270. Radio wave sensor 2
4 is mounted in the radio wave sensor housing 276.
The magnetic sensor housing portion 274 is disposed corresponding to the three magnetic sensors 23 fixed to the intermediate member 290. The three magnetic sensor accommodating portions 274 are provided on the front upper portion of the decorative member 270 at a position where the player can visually recognize the game plate 32 through the game board 32.
As shown in FIGS. 19A and 19B, the magnetic sensor housing portion 274 is formed in a substantially cylindrical shape and has an insertion hole 274a into which the tip portion of the magnetic sensor 23 is inserted. .
Therefore, when the decoration member 270 is installed on the intermediate member 290, the tip portion of the magnetic sensor 23 fixed to the intermediate member 290 is inserted into the insertion hole 27 of the magnetic sensor housing portion 274 of the decoration member 270.
4a is inserted. The magnetic sensor 23 housed in the magnetic sensor housing portion 274 detects magnetism within a predetermined range around the game area 31 where the magnetic sensor 23 is disposed.
As shown in FIG. 16 and FIG. 18, the upper part of the front surface of the decorative member 270 has the same outer shape as the outer shape of the magnetic sensor housing portion 274 at a position that can be visually recognized by the player through the game board 32. Two dummy accommodating portions 275 are provided. The dummy housing portion 275 is disposed at a position outside the magnetic detection range (or within the magnetic detection range) of the magnetic sensor 23 housed in the magnetic sensor housing portion 274. By providing the dummy accommodating portion 275 on the decorative member 270 as described above, it is possible to increase the deterrence against magnetic fraud without increasing the number of the magnetic sensors 23.
The decorative member 270 has two dummy housing portions 275, but the dummy housing portion 27
The number of 5 is arbitrarily determined as necessary.
In the lower decoration unit 260 configured as described above, the game balls won in the first start winning opening 37 and the second starting winning opening 38 are intermediate members from the front of the decoration member 270 through the through hole 271a and the first guide rod 291. The game ball guided to the rear of 290 and having won the first special variation winning device 41 is guided from the front of the decorative member 270 to the rear of the intermediate member 290 through the second guide rod 292. In addition, the game balls won in each general winning opening 40 are guided from the front of the decorative member 270 to the rear of the intermediate member 290 through the respective guide paths 293. Thus, the game ball guided to the rear of the intermediate member 290 flows into various channels on the front side of the channel component 280.
As shown in FIGS. 16 and 20, the flow path component member 280 is fixed to the back surface of the intermediate member 290, and a frame that forms various flow paths between the back surface of the intermediate member 290 and the front surface of the flow path component member 280. Is the body.
The flow path component 280 includes a start winning port channel 281 that guides the game ball flowing in from the first guide rod 291 downward, and a first big prize port that guides the game ball flowing in from the second guide rod 292 downward. A general winning port 283 that guides the game balls flowing in from the left three guiding paths 293 downward, and a general winning port that guides the gaming balls flowing in from the one guiding path 293 on the right. A flow path 284, a second large winning opening flow path 285 for guiding a game ball won in the second special variation winning device 42 downward, and a combined flow path 2 where the game balls flowing down from these flow paths 281 to 285 merge.
86.
The start winning opening channel 281 is formed at the center of the front surface of the channel component 280. The upstream portion of the start winning port channel 281 communicates with the first guide rod 291, and the downstream portion of the start winning port channel 281 communicates with the combined channel 286. The game ball that has flowed in from the first guide rod 291 passes through the start winning opening channel 28.
1 flows down and is guided to the combined flow path 286.
The first big winning opening channel 282 is formed in the flow path component 280 on the right side of the starting winning port channel 281. The upstream portion of the first big winning opening channel 282 communicates with the second guide rod 292, and the downstream portion of the first big winning port channel 282 communicates with the combined flow channel 286. The game ball that has flowed in from the second guide rod 292 flows down the first big prize opening channel 282 and is guided to the combined channel 286.
The general winning opening channel 283 is formed in the flow path component 280 on the left side of the starting winning port channel 281. The upstream portion of the general winning opening channel 283 is branched into three channels, and these three channels communicate with each of the three guide channels 293. The downstream portion of the general prize opening channel 283 is one channel in which the three upstream channels gather, and communicates with the combined channel 286. The game balls that have flowed in from the three left guide passages 293 flow down the general winning opening channel 283, and the combined channel 28
6 leads. A winning port switch 604 a for detecting that a game ball has won the general winning port 40 is provided at the outlet of the general winning port channel 283.
The general winning opening channel 284 is formed in the flow path component 280 on the right side of the first large winning port channel 282. The upstream portion of the general winning opening channel 284 communicates with the right guide passage 293, and the downstream portion of the general winning opening channel 284 communicates with the combined flow channel 286. The game ball that has flowed in from the right guide path 293 flows down the general winning opening channel 284 and is guided to the combined channel 286. General prize opening channel 284
At the exit of the game, a winning opening switch 604 for detecting that a game ball has won the general winning opening 40 is displayed.
b is provided.
The second big winning opening channel 285 is formed in the channel constituting member 280 on the left side of the general winning port channel 283. The upstream portion of the second large winning opening channel 285 communicates with the downstream end of the winning ball channel 44 (see FIGS. 6 and 21) through which the game balls won in the second special variable winning device 42 flow down, The downstream portion of the winning opening channel 285 communicates with the combined channel 286. The game balls that have flowed in from the winning ball channel 44 flow down the second large winning port channel 285 and are guided to the combined channel 286.
The combined flow path 286 is provided in the lower part of the front surface of the flow path constituting member 280 and is formed to roll inflowing game balls forward of the gaming machine 1. The game balls that have rolled in the combined flow path 286 are passed through the openings 217 formed in the unit base member 210, and the ball collection port 5c (FIG. 2) of the front frame 5.
To the outside of the gaming machine 1 through a guideway (not shown).
As shown in FIG. 20, the flow path component 280 has wiring openings 287 for leading the electrical wiring of various sensors such as the magnetic sensor 23 to the outside.
In the lower decoration unit 260 described above, the magnetic sensor 23 is fixed to the intermediate member 290, and the magnetic sensor housing portion 274 for housing the magnetic sensor 23 is provided in the decoration member 270. You may arrange | position between the board | plates 32. FIG. Further, the radio wave sensor 24 may be disposed between the decorative member 270 and the game board 32 instead of being disposed in the radio wave sensor housing portion 276 of the decorative member 270.
[Upper decoration unit]
Next, the upper decoration unit 240 will be described with reference to FIGS. FIG.
FIG. 4 is an exploded perspective view of the upper decoration unit 240.
As shown in FIGS. 8 and 21, the upper decoration unit 240 is accommodated in the upper accommodation space 214 of the unit base member 210 in a state of being disposed in front of the back side production device 300.
The upper decoration unit 240 includes a left decoration portion 241 that extends in the vertical direction along the left edge of the display portion 35a of the variable display device 35, and a right decoration portion that extends in the vertical direction along the right edge of the display portion 35a. 242 and an upper decoration portion 243 extending in the left-right direction along the upper edge of the display portion 35a. The upper decoration unit 240 is configured in a substantially U shape when viewed from the front.
As shown in FIG. 21, the left decoration portion 241 includes the left game area 3 including the usual start gate 36.
1 (see FIG. 3). A winning ball flow path 44 through which a game ball won in the second special variation winning device 42 flows down is attached to the back surface of the left decorative portion 241.
The winning ball flow path 44 includes an upstream flow path 44a that guides the game balls won in the second special variation winning device 42 in the left-right direction, and a downstream flow that is connected to the upstream flow path 44a and guides the game balls downward. Road 4
4b.
The downstream flow path 44b of the winning ball flow path 44 is fixed to the back surface of the left decorative portion 241, and the downstream flow path 4
The upstream channel 44 a connected to the upper part of 4 b extends to the right side of the left decorative part 241 through the notch 241 a of the left decorative part 241. The upstream flow path 44a is disposed along the lower surface of the upper decorative portion 243, and the upstream end of the upstream flow path 44a is connected to the winning ball flow path 44 provided in the center case (front surface component) 34, and the second A game ball that has won a prize at the second grand prize opening of the special variable prize winning device 42 flows in. Further, the downstream end of the downstream flow path 44b of the winning ball flow path 44 is connected to the upstream portion of the second large winning opening channel 285 (see FIG. 20) of the lower decoration unit 260 described above.
A magnetic sensor housing portion 241b for housing the magnetic sensor 23 is formed in the left decorative portion 241 located behind the usual start gate 36. The magnetism around the usual start gate 36 (see FIG. 31) is detected by the magnetic sensor 23 housed in the magnetic sensor housing portion 241b. On the other hand, the big winning opening solenoid 28b (FIG. 32) of the second special variable winning device 42.
The upper decorative portion 243 near the position where the reference is disposed is provided with a dummy accommodating portion 243b having the same outer shape as the magnetic sensor accommodating portion 241b. The dummy accommodating portion 243b is disposed at a position outside the magnetic detection range (or within the magnetic detection range) of the magnetic sensor 23 accommodated in the magnetic sensor accommodating portion 241b. If a magnetic sensor is arranged around the big prize opening solenoid 28b, the magnetic sensor detects the magnetic force when the solenoid is driven, and there is a possibility of misjudging the magnetism. Therefore, in the vicinity of the big prize opening solenoid 28b, not the magnetic sensor housing portion for housing the magnetic sensor but the dummy housing portion 243b is arranged to prevent magnetic fraud with respect to the second special variable winning device 42. Note that a magnetic sensor whose detection accuracy is lowered to the extent that the magnetic force from the special prize opening solenoid 28b is not detected may be disposed in the vicinity of the special prize opening solenoid 28b.
The left decorative portion 241, the right decorative portion 242, and the upper decorative portion 243 are translucent members, and one LED substrate 244 is fixed to the back surfaces of these decorative portions 241, 242, and 243. LED
A plurality of LEDs 244 a that irradiate light to the left decorative portion 241, the right decorative portion 242, and the upper decorative portion 243 are provided on the front surface of the substrate 244.
In addition, an attachment recess 24 for attaching the upper effect device 400 to the front surface of the upper decoration portion 243.
3a is formed, and an attachment recess 242a for attaching the right effect device 500 is formed on the front surface of the right decorative portion 242.
In the state where the top effect device 400 is installed in the mounting recess 243 a of the upper decoration portion 243, the upper effect device 400 is in the opening (display window portion) 34 a of the center case 34 and is displayed on the variable display device 35. It is located above the part 35a (see FIG. 3). Further, in the state where the right portion rendering device 500 is installed in the mounting recess 242a of the right decorative portion 242, the right portion rendering device 5 is concerned.
00 is in the opening (display window) 34 a of the center case 34, and the variable display device 35.
Is located on the right side of the display portion 35a (see FIG. 3).
[Upper production device]
Next, the upper effect device 400 will be described with reference to FIGS.
FIG. 22 is an exploded perspective view of the upper effect device 400. FIG. 23 is a perspective view of the light guide plate 470 constituting the movable display unit 450 of the upper effect device 400. FIG. 24 is a cross-sectional view of the upper effect device 400. FIG. 25A shows the movable display unit 450 of the upper effect device 400.
4 is a perspective view of a drive mechanism 440. FIG. FIG. 25B is a rear view of the top effect device 400 with the fixed base 420 removed.
As shown in FIGS. 21 and 22, the top effect device 400 is provided with the mounting recess 2 of the upper decoration portion 243.
The upper fixed unit 410 is fixed to 43a, and the movable display unit 450 is disposed on the front surface of the upper fixed unit 410 so as to be movable up and down.
22 to 24, the movable display unit 450 includes a mounting base 460 to which various members are mounted, a light guide plate 470 disposed in front of the mounting base 460, and a light guide plate 47.
A display 480 as a sub display device disposed in front of 0 and a cover member 490 attached to the attachment base 460 so as to surround various members.
The mounting base 460 is a flat plate-like member, and a wall portion 461 standing up front is formed on the upper and lower portions of the front surface of the mounting base 460. The pair of upper and lower wall portions 461 extend in the left-right direction, and are disposed so that the lower surface of the upper wall portion 461 and the upper surface of the lower wall portion 461 face each other. An engaging groove 461a in which the upper part of the light guide plate 470 can engage with the lower surface of the upper wall portion 461.
Is formed in the left-right direction, and an engaging groove 461a with which the lower end of the light guide plate 470 can be engaged is formed in the left-right direction on the upper surface of the lower wall portion 461. The light guide plate 470 is supported by the upper and lower wall portions 461 by engaging with the engagement grooves 461a.
The light guide plate 470 is a translucent plate member, and a pattern groove in the shape of a letter “Let's have a big chance!” Is formed inside the light guide plate 470. The light guide plate 470 is configured so that the pattern groove is lit and displayed when receiving light from the LEDs 462a of the LED substrate 462 disposed on the left and right sides of the light guide plate 470.
The two LED boards 462 are arranged on the front surface of the mounting base 460 so as to be separated in the left-right direction. A pair of left and right substrate support portions 463 are formed on the attachment base 460, and the LED substrates 462 are attached to the left and right substrate support portions 463, respectively. Left substrate support 463
The LED 462a of the LED board 462 supported by the LED board 462 is arranged rightward so as to irradiate the left end surface of the light guide plate 470, and the LE of the LED board 462 supported by the right board support part 463.
D462a is arranged leftward so as to irradiate the right end surface of the light guide plate 470 with light.
Four LEDs 462a are arranged in a line on the left LED board 462, and three LEDs 462a are arranged in a line on the right LED board 462. Each LED 462a on the left LED board 462 and each LED 4 on the right LED board 462
62a is vertically shifted so that the position in the vertical direction is different. By adopting such an LED arrangement, the light guide plate 470 can be uniformly illuminated as a whole.
As shown in FIGS. 22 and 24, the display 480 is a rectangular EL display, and is a transmissive display device in which a light guide plate 470 disposed behind can be visually recognized in a non-display state.
The indicator 480 is attached in the cover member 490. By attaching the cover member 490 provided with the indicator 480 to the attachment base 460, the indicator 480 is positioned in front of the light guide plate 470.
The cover member 490 is a translucent frame member, and a window portion 491 that allows the display 480 to be visually recognized is formed in the front surface of the cover member 490.
Referring to FIGS. 22, 24, and 25 </ b> A, the upper fixing unit 41 of the upper effect device 400 is used.
0 will be described.
As shown in FIGS. 22, 24, and 25 </ b> A, the upper fixing unit 410 includes the fixing base 4.
20, a decorative cover member 430 attached to the front surface of the fixed base 420, and a drive mechanism 440 that is disposed in a housing space between the fixed base 420 and the decorative cover member 430 and drives the movable display unit 450.
The fixed base 420 is a flat plate-like member, and is fixed to the mounting recess 243 a of the upper decorative portion 243. An attachment portion 421 for attaching the drive motor 441 of the drive mechanism 440 is formed on the front surface of the fixed base 420.
The decorative cover member 430 is a cover member that surrounds the drive mechanism 440 and is fixed to the fixed base 420. Character decorations “Land”, “Sea”, and “Sky” are provided on the front surface of the decoration cover member 430, and the three character decorations are arranged in a line in the left-right direction. When the movable display unit 450 is positioned in front of the upper fixed unit 410, these character decorations are hidden by the movable display unit 450 and cannot be visually recognized.
When is lowered, it becomes visible.
The drive mechanism 440 includes a drive motor 441 as a drive source, a disk-shaped cam link 442 that is fixed to the output shaft of the drive motor 441, and a slider 443 that is linked to the cam link 442.
And comprising.
The slider 443 is a flat plate-like member that extends in the left-right direction. The slider 443 is
A long hole 443 that penetrates the slider 443 in the front-rear direction and extends in the left-right direction.
a. The link pin 442a of the cam link 442 is slidably inserted into the long hole 443a of the slider 443. The link pin 442 a is fixed to the front surface of the cam link 442 at a position offset from the rotation center of the cam link 442.
Connection pins 443b projecting forward are provided at the left and right ends of the slider 443, and a guide groove 431 is formed in the decorative cover member 430 to allow the connection pin 443b of the slider 443 to pass in the front-rear direction. The two guide grooves 431 extend slightly inclined with respect to the vertical direction, and are arranged in parallel while being separated in the horizontal direction. In a state where the slider 443 is disposed on the decorative cover member 430, the connecting pin 443 b of the slider 443 protrudes forward of the decorative cover member 430 through the guide groove 431. Connecting pin 4
The mounting base 460 of the movable display unit 450 is fixed to the protruding portion 43b. In this way, the movable display unit 450 is supported via the connecting pin 443b of the slider 443.
The decorative cover member 430 between the two guide grooves 431 has a slider 44.
3 is provided with a central guide groove 432 into which a guide pin 464 (see FIGS. 25A and 25B) protruding from the front surface of 3 is slidably inserted. The central guide groove 432 is formed in parallel with the guide groove 431.
As shown in FIG. 25B, when the effect by the upper effect device 400 is not executed,
The drive motor 441 of the drive mechanism 440 is stopped, and the link pin 44 of the cam link 442 is stopped.
2a is located at the uppermost position. At this time, the movable display unit 450 supported by the connecting pin 443 b of the slider 443 is stopped at the front position (initial position) of the upper fixed unit 410. When the movable display unit 450 is stopped at the initial position, the character decoration of the decorative cover member 430 of the upper fixed unit 410 is invisible.
When the game progresses in the gaming machine 1 and enters a predetermined gaming state, the drive motor 441 of the drive mechanism 440 is driven to rotate forward, and the link pin 442a of the cam link 442 turns clockwise in FIG. 25B. . When the link pin 442a turns and descends from the uppermost position while sliding in the long hole 443a of the slider 443, the slider 443 also descends according to the position of the link pin 442a. As a result, the movable display unit 450 supported by the connecting pin 443 b of the slider 443 is lowered with respect to the upper fixed unit 410. At this time, the guide pin 464 of the mounting base 460 of the movable display unit 450 moves downward along the central guide groove 432 of the decorative cover member 430.
When the link pin 442a turns from the uppermost position to the lowermost position, the movable display unit 450
Is lowered from the initial position to the lower limit position, and the character decoration of the decorative cover member 430 of the upper fixing unit 410 becomes visible. Thereafter, when the drive motor 441 is driven forward so that the link pin 442a turns from the lowest position to the highest position, the movable display unit 450 is raised to the initial position.
The upper effect device 400 includes a position detection sensor (not shown) that detects the position of the slider 443, and based on this position detection sensor, it is determined whether the movable display unit 450 is in the initial position or the lower limit position. Is done. In the upper rendering device 400, the drive motor 4
By alternately repeating the normal rotation and the reverse rotation of 41, it is possible to execute a vibration effect that causes the movable display unit 450 to vibrate up and down.
[Right production device]
Next, with reference to FIG. 21, FIG. 26-FIG.
FIG. 26 is an exploded perspective view of the right effect device 500. FIG. FIG. 27 is a vertical cross-sectional perspective view of the right part rendering device 500. FIG. FIG. 28A is a perspective view of the movable decorative unit 550 and the drive mechanism 540 of the right effect device 500. FIG. FIG. 28B is a back view of right portion rendering apparatus 500 with fixed base 520 removed.
As shown in FIG. 21 and FIG. 26, the right part rendering device 500 is provided with the mounting recess 2 of the right decorative part 242.
The side fixing unit 510 is fixed to 42a, and the movable decorative unit 550 is slidable in the left-right direction with respect to the side fixing unit 510.
As shown in FIGS. 26 and 27, the movable decorative unit 550 includes a side fixing unit 510.
A mounting base 560 disposed in front of the decorative base 560, a decorative member 570 fixed to the front surface of the mounting base 560, a rotating cylinder 580 rotatably provided with respect to the decorative member 570, and a decorative member 57.
A pair of infrared sensors (human sensors) 590 attached to the lower part of 0.
The mounting base 560 is a flat plate-like member, and a decorative member 570 is provided on the front surface of the mounting base 560.
Is attached.
The decorative member 570 is a box-shaped member. An opening 571 penetrating in the front-rear direction is formed in the central portion of the decorative member 570, and the rotary cylinder 580 is disposed so as to be positioned in the opening 571. The upper end of the rotating cylinder 580 is formed as a closed end, and the lower end of the rotating cylinder 580 is formed as an open end.
A motor accommodating portion 572 that accommodates a drive motor 551 that rotationally drives the rotary cylinder 580 is formed at the upper portion of the decorative member 570, and a sensor accommodating portion 573 that accommodates the infrared sensor 590 is formed at the lower portion of the decorative member 570. ing.
In a state where the drive motor 551 is housed in the motor housing portion 572, the output shaft of the drive motor 551 is directed downward. The closed end (upper end) of the rotating cylinder 580 is fixed to the lower end of the output shaft of the drive motor 551.
In addition, an LED substrate 552 to be inserted into the rotary cylinder 580 through the opening end of the rotary cylinder 580 is fixed to the opening 571 of the decorative member 570. A plurality of LEDs 552 a for causing the rotary cylinder 580 to emit light are provided on the surface of the LED substrate 552.
The infrared sensor is a non-contact human sensor that detects that a part of the player's body has entered the detection range. The detection range of the infrared sensor 590 will be described later with reference to FIG. Two infrared sensors 590 are arranged adjacent to each other in the left-right direction in the sensor housing portion 573 of the decorative member 570.
As shown in FIGS. 26 and 27, the side fixing unit 510 includes a fixed base 520, a decorative cover member 530 attached to the front surface of the fixed base 520, and an accommodation space between the fixed base 520 and the decorative cover member 530. And a drive mechanism 540 that drives the movable decorative unit 550.
The fixed base 520 is a flat plate-like member, and is fixed to the mounting recess 242a of the right decorative portion 242. An attachment portion 521 for attaching the drive motor 541 of the drive mechanism 540 is formed on the front surface of the fixed base 520.
The decorative cover member 530 is a cover member that surrounds the drive mechanism 540 and is fixed to the fixed base 520. On the front surface of the decorative cover member 530, a character decoration of “Hold your hand up” is applied. In this character decoration, the movable decoration unit 550 is replaced by the side fixing unit 510.
When the movable decorative unit 550 is slid in the left direction, it is in a visible state.
As shown in FIGS. 26 and 28A, the drive mechanism 540 includes a drive motor 54 as a drive source.
1, a disc-shaped cam link 542 fixed to the output shaft of the drive motor 541, and a slider 543 linked to the cam link 542.
The slider 543 is a flat plate-like member extending in the vertical direction. Slider 543
A long hole 543 that penetrates the slider 543 in the front-rear direction and extends in the up-down direction.
a. The link pin 542a of the cam link 542 is slidably inserted into the long hole 543a of the slider 543. The link pin 542a is fixed to the front surface of the cam link 542 at a position offset from the rotation center of the cam link 542.
Guide pins 543b protruding forward are provided at both upper and lower ends of the slider 543, and a guide groove 531 is formed in the decorative cover member 530 so that the guide pins 543b of the slider 543 are slidably engaged. Yes. The two guide grooves 531 extend in the left-right direction and are horizontally arranged in a state of being separated in the up-down direction. Slider 543
The guide pin 543b slides in the left-right direction as the guide pin 543b slides along the guide groove 531.
A pair of upper and lower connecting bosses 561 (see FIG. 28A) connected to the slider 543 are formed on the back surface of the mounting base 560 of the movable decorative unit 550.
The movable decorative unit 550 including the mounting base 560 is fixed to the slider 543 through 61. The decorative cover member 530 is formed with a guide groove 532 through which the connecting boss 561 of the mounting base 560 passes in the front-rear direction. The two guide grooves 532 extend in the left-right direction, and are horizontally disposed inside the two guide grooves 531 in a state of being separated in the up-down direction. The movable decorative unit 550 slides in the left-right direction as the connecting boss 561 slides along the guide groove 532.
As shown in FIG. 27, when the effect by the right effect device 500 is not executed, the drive motor 541 of the drive mechanism 540 is stopped and the link pin 542 of the cam link 542 is stopped.
a is located at the rightmost position on the most right side. At this time, the movable decorative unit 550 supported by the slider 543 is stopped at the front position (initial position) of the side fixing unit 510. When the movable decorative unit 550 is stopped at the initial position, the character decoration on the decorative cover member 530 of the side fixing unit 510 becomes invisible.
As shown in FIG. 28B, when the game progresses in the gaming machine 1 and enters a predetermined gaming state, the drive motor 541 of the drive mechanism 540 is driven to rotate forward, and the link pin 542a of the cam link 542 is connected to the link pin 542a of FIG. In the clockwise direction. When the link pin 542a turns and moves from the right limit position to the left while sliding through the long hole 543a of the slider 543, the slider 543 also moves to the left according to the position of the link pin 542a. As a result, the connecting boss 561 connected to the slider 543 moves along the guide groove 532, and the movable decorative unit 550 slides to the left with respect to the side fixing unit 510.
When the link pin 542a turns from the right limit position to the left limit position, the movable decorative unit 550 is moved.
Slides from the initial position to the left limit position on the left side, and the character decoration of the decorative cover member 530 of the side fixing unit 510 becomes visible. Thereafter, when the drive motor 541 is driven in reverse so that the link pin 542a turns from the left limit position to the right limit position, the movable decorative unit 550 slides to the initial position.
The right effect device 500 is configured to rotate the rotating cylinder 580 by the drive motor 551 when the movable decorative unit 550 is located at the left limit position and the infrared sensor 590 is in the detection state. At this time, a light emission effect using the LED 552a of the LED substrate 552 is also performed.
Note that the right effect device 500 includes a position detection sensor (not shown) that detects the position of the slider 543, and based on this position detection sensor, whether the movable decoration unit 550 is in the initial position or the left limit position. Is determined. Further, in the right direction rendering device 500, the drive motor 5
By alternately repeating the forward rotation and the reverse rotation of 41, it is possible to execute a vibration effect that causes the movable decorative unit 550 to vibrate left and right.
[Wiring routing structure]
Hereinafter, with reference to FIG. 29 to FIG. 33, a description will be given of the wiring routing structure of the electrical components (here, the general diagram start gate 36 and the second special variable winning device 42) disposed on the game board 32.
As described above, the game board 32 according to the first embodiment of the present invention is a transparent member that can be seen through the back. For this reason, the rendering device unit 200 disposed in the decoration space between the game board 30 and the rear unit base member 210 (that is, the space composed of the upper accommodation space 214 and the lower accommodation space 215) It functions as a three-dimensional decorative member that is visually recognized by a person and produces a decorative effect. In addition, since the wiring of the electrical components arranged on the game board 30 and routed behind the game board 32 can be visually recognized by the player, a wiring process that does not disturb the decoration of the three-dimensional decoration member is desired.
FIG. 29 is a perspective view of the upper decoration unit 240 according to the first embodiment of this invention. FIG.
0 is the upper decoration unit 24 with the game board 30 of the first embodiment of the present invention attached.
It is an upper left enlarged perspective view of 0. FIG. 31 is an enlarged view of the periphery of the universal start gate (gate switch 603 corresponds to a specific electrical component) 36 in FIG. 30 according to the first embodiment of the present invention. FIG. 32 is an enlarged view of the periphery of the big prize opening solenoid 28b and the upper count switch 606 (corresponding to a normal electric component) in FIG. 30 according to the first embodiment of the present invention. FIG. 33 is a rear perspective view of the peripheral portion of the universal start gate 36 in FIG. 30 according to the first embodiment of the present invention.
As shown in FIG. 29, the upper decoration unit 240 that decorates the left and right side portions and the upper peripheral edge of the main display device (variable display device) 35 in a front view in a substantially U shape includes a left decoration portion 241 and a right decoration portion. 242 and the upper decoration part 243. Note that FIG. 29 is the same as the diagram included in FIG. 21 described above, and the components already described are denoted by the same reference numerals and description thereof will be omitted as appropriate.
Since the distribution device 90 (see FIG. 3) of the center case 34 is disposed above the right decoration portion 242 at a connection portion with the upper decoration portion 243, wiring of each sensor provided in the distribution device 90 is performed. A wiring opening 242b is provided on the back side of the upper decoration unit 240 for routing.
A wiring opening 243 c for routing the wiring of the upper effect device 400 (see FIG. 8) to the back side of the upper decoration unit 240 is provided in the mounting recess 243 a of the upper decoration portion 243.
Further, the upper decoration portion 243 is provided with an upper front decoration member 245 located behind the second special variable prize-winning device 42 (see FIG. 30). A wiring opening 245 a for routing the wiring of the second special variable winning device 42 to the back side of the upper decoration unit 240 is provided on the front surface of the upper front decoration member 245.
Here, the wiring routing structure of the second special variable winning device 42 will be described. As shown in FIGS. 30 and 32, in the state where the game board 30 is attached, the second special variation winning device 42 provided in the game area 31 is arranged in front of the upper front decorative member 245. In the second special variable winning device 42, the turning ball 42a is operated by the big winning port solenoid 28b, so that the game ball can be won in the second big winning port. The second grand prize opening is provided with an upper count switch 606 for detecting a winning game ball. The game balls that have won the second grand prize opening are the winning ball channels 44.
Led to. Then, as shown in FIGS. 32 and 33, the wiring W2 of the special winning opening solenoid 28b and the upper count switch 606 is the wiring opening 245 located behind the rotating portion 42a.
A is led out of the decoration space from the wiring opening 212b on the back side of the unit base member 210 through a wiring lead-out path (not shown) formed inside a three-dimensional decoration member such as the upper front decoration member 245. . Thus, the upper front decorative member 245 functions as a shielding decorative portion that shields the wiring W2 from being exposed behind the game board 32 and has a decorative effect, and further connects the wiring W2 from the front wiring opening 245a to the inside. It also functions as a wiring lead-out portion for drawing in and pulling out to the back side.
Thus, the second special variable winning device 42 is located near the center of the game board 32 (upper decoration unit 24).
In the case of being arranged at the center of 0), the wiring W2 of the second special variable winning device 42 is routed to the back side of the three-dimensional decorative member via a wiring lead-out path provided in the rear three-dimensional decorative member, and the decorative space Derived out of. As a result, the wiring distance is short and efficient wiring processing can be performed as compared with the structure in which the wiring is routed to the end through the wiring W2 in front of the upper decoration unit 240, and the deterioration of the aesthetics and visibility behind the game board 32 is suppressed. can do. At this time, the wiring W <b> 2 protrudes from the upper decorative portion 243 of the upper decorative unit 240 and is provided on the upper front decorative member 24.
5 is pulled into the interior. In this way, the upper decoration unit 240 is provided so as to protrude in front of the upper decoration part 243 (second decoration part) of the base stored in the decoration space, and is close to or in contact with the back surface of the game board 32. (1st decoration part) is provided. Upper decoration part 2
The upper front decorative member 245 closer to the game board 32 than 43 is provided with a wiring opening 245a,
Since the wiring W2 is drawn into the inside from the wiring opening 245a, the exposure amount of the wiring W2 behind the game board 32 can be reduced, and the deterioration of the aesthetic appearance behind the game board can be suppressed.
Further, as shown in FIGS. 29, 30 and 32, above the upper front decorative member 245,
Dummy accommodating part 243 that makes it appear as if the magnetic sensor 23 for detecting fraud is accommodated
b is projected. Such a dummy accommodating part 243b is provided in a place where a dishonest act does not occur or in a place where it reacts to a device having other magnetism (for example, the second special variable winning device 42). The player cannot determine the presence or absence of the magnetic sensor 23. By providing the dummy accommodating portion 243b as described above, it is possible to make the player think that a large number of magnetic sensors 23 are installed, and thus an effect of giving up the illegal act is obtained.
As shown in FIG. 29, a front side decorative portion 246 is projected from the front surface of the left decorative portion 241. As shown in FIGS. 30 and 31, the side front decoration portion 246 is located behind the usual start gate 36 so that the wiring W1 of the gate switch 603 extending from the back of the game board 32 to the decoration space passes forward. It is arranged. Specifically, the wiring W1 of the gate switch 603 passes through the rear of the flange portion 36b of the gate member 36a and the front of the side front decorative portion 246 and is routed to the end thereof. Thereafter, as shown in FIG. 33, the wiring W1 is led out of the decoration space from the wiring opening 212a formed in the side wall 212 of the unit base member 210 in the front-rear direction, and is wired along the wiring opening 212a. It is led out to the back side of the unit base member 210.
The unit base member 210 also functions as a wiring lead-out section that routes the wiring W1 out of the decoration space through the wiring opening 212a.
Here, the side front decorative portion 246 is arranged in a color similar to that of the wiring W1. As a result, the wiring W1 passing in front of the side front decorative portion 246 becomes inconspicuous.
2 and the visibility of the side front decorative part 246 can be suppressed. In addition,
The side front decorative portion 246 is provided with a striped pattern or cut in the same direction as the wiring direction of the wiring W1 (here, the left-right direction), and the same effect can be obtained whether or not the same color as the wiring W1 is obtained. You may do it.
In this way, when the normal start gate 36 is disposed near the end of the game board 32 (the end of the decoration space), the wiring W1 of the general start gate 36 is placed in front of the rear upper decoration unit 240. It passes through to the end and passes through the wiring opening 212a provided on the side and is led out of the decoration space. At this time, since it is not necessary to form a wiring lead-out portion on the front surface of the upper decoration unit 240 (an area visible to the player through the game board 32), it is possible to prevent the decoration of the upper decoration unit 240 from being deteriorated. .
In addition, a decorative plate (shielding plate) 34e (see FIG. 6) for shielding the special winning opening solenoid 28b is provided in front of the special winning opening solenoid 28b of the second special variation winning apparatus 42 described above. The decorative board 34e regulates that the big winning opening solenoid 28b is directly visible to the player, and can prevent the appearance around the second special variable winning device 42 from being damaged. Further, since the wiring of the big prize opening solenoid 28b passes behind the decoration board 34e and is led to the wiring opening 245a, the big winning hole solenoid 2 is guided by the decoration board 34e.
It becomes difficult to visually recognize the wiring 8b. Further, since the gate switch 603 of the usual start gate 36 is in a state where the front side is covered with the gate member 36a (see FIG. 31), the gate member 36a functions as a member that shields the gate switch 603. This restricts the gate switch 603 from being directly visible to the player.
6. It is possible to prevent the surrounding aesthetics from being damaged. Furthermore, since the wiring of the gate switch 603 passes behind the flange portion 36b provided in the gate member 36a, the wiring of the gate switch 603 is difficult to visually recognize by the flange portion 36b.
As described above, in the first embodiment of the present invention, the wiring W1 of the general start gate 36 (second electrical component) near the end of the game area 31 (decoration space) is the upper decoration unit 240 (three-dimensional decoration member).
Is drawn out of the decoration space by being routed along the wiring opening 212 a of the unit base member 210, while the second special variable winning device 42 ( The wiring W2 of the first electrical component is led out of the decoration space through the wiring opening 245a of the upper decoration unit 240 through the inside. Then, the wirings W1 and W2 led out of the decoration space (the back side of the unit base member 210) are connected to the game control device 600. As described above, since the wiring routing structure is applied according to the arrangement of the electrical components, efficient wiring processing is possible.
As shown in FIGS. 29 to 31, the magnetic sensor housing portion 24 near the universal start gate 36.
The shape of 1b is the same as that of the dummy accommodating portion 243b. The magnetic sensor housing portion 241b
A magnetic sensor 23 for detecting fraud is actually accommodated. Thus, by providing the magnetic sensor housing part 241b and the dummy housing part 243b that cannot be distinguished at a glance in the game area 31, and providing the magnetic sensor 23 at a place where the occurrence rate of fraudulent acts is high, Discovery and prevention can be done. In the first embodiment of the present invention, the magnetic sensor housing portion 241b and the dummy housing portion 243b are disposed in the left decorative portion 241 and the upper decorative portion 243 (that is, the upper decorative unit 240), respectively. You may arrange | position to the game board 32 side.
[Charging unit]
Next, with reference to FIG. 34 to FIG. 40, a description will be given of a static elimination unit 900 that releases static electricity charged on the transparent resin game board 32 to the frame (here, the glass frame 6) side. As described above, in the first embodiment of the present invention, the reinforcing sheet metal 6b (see FIG. 2) is provided on the back surface of the glass frame 6, and the static elimination unit 900 (see FIGS. 3 and 5) is located above the right side of the game board 30. Reference) is provided. Then, in a state in which the game board 30 is housed in the frame body (opening / closing frame 4) composed of the glass frame 6 and the front frame 5, the metal conductive member 901 provided in the static elimination unit 900 contacts the reinforcing sheet metal 6 b of the glass frame 6. To ground. The mechanism will be described below.
FIG. 34 is a perspective view showing a mounting state of the static eliminator unit 900 provided in the game board 30 according to the first embodiment of the present invention. FIG. 35 shows a static elimination unit 90 according to the first embodiment of this invention.
FIG. FIG. 36 is a rear perspective view of the static elimination unit 900 according to the first embodiment of this invention. FIG. 37 shows the static elimination unit 9 in FIG. 34 of the first embodiment of the present invention.
FIG. 38 and 39 are vertical cross-sectional views showing an operation mode of the static elimination unit 900 when housed in the frame (opening / closing frame 4) of the first embodiment of the present invention.
As shown in FIGS. 34 to 39, a mounting portion 902 for attaching the static elimination unit 900 is formed above the right side of the game board 30 by a partition member 32 b on the front surface of the game board 32. The static elimination unit 900 has a screw hole 903 that opens to the front surface, and after being attached to the attachment portion 902,
The game board 32 is fixed to the screw hole 903 through the screw 904. Cutouts 32f and 213a are formed in the game board 32 and the spacer member 213 of the unit base member 210 positioned behind the mounting portion 902, respectively, below the fastening position by the screw 904. These notches 32
f and 213a are formed so that a protruding pressing portion 5d (see FIG. 38) provided on the front frame 5 can be inserted when the game board 30 is stored in the front frame 5.
Here, the static eliminator unit 900 includes a base member 907 having an accommodation space forming portion 905 and a rail conductive portion 906, a conductive member 901 that can contact the reinforcing sheet metal 6b of the glass frame 6, and a conductive member that can contact the guide rail 32a. 908. The guide rail 32a may be directly attached to the game board 32, or may be attached to the partition member 32b. In short, the method of attaching to the game board 32 can be arbitrarily set as long as the charged static electricity can be collected on the launched game ball or game board.
The base member 907 has a box shape with an open rear surface, and the accommodating space forming portion 905 forms an accommodating space 905a capable of accommodating the conductive member 901 from the opened rear surface. In addition, the rail conduction portion 906 is a guide rail 3 that partitions the game area 31 on the side surface of the accommodation space forming portion 905.
It protrudes so that it can contact 2a. Here, an L-shaped conducting member 908 is attached to the rear surface of the rail conducting portion 906. An insertion part 906a into which the conduction member 908 and the guide rail 32a can be inserted is provided at the end of the rail conduction part 906, and the contact part of the conduction member 908 inserted into the insertion part 906a as shown in FIG. 908a and guide rail 32a
Is caused to flow to the conduction member 908 of the static elimination unit 900 through the guide rail 32a. The other end of the conductive member 908 is provided with a fixed portion 908b fixed to the game board 32 together with the base member 907 and the conductive member 901 by a screw 904. The contact portion 908a extends from the guide rail 32a. The static electricity that has flowed to the conductive member 908 via the first member is caused to flow to the conductive member 901 via the fixed portion 908b.
The upper end portion of the conductive member 901 is in contact with the fixed portion 908b of the conducting member 908 on the front surface, and is in contact with the game board 32 on the rear surface. As described above, the game board 32 is attached by the screw 904 together with the base member 907 and the conducting member 908. A fixed portion 901a is provided to be fixed to the head. Further, a press receiving portion 901b is provided below the fixed portion 901a. As shown in FIG.
In a state where 0 is not attached to the front frame 5, the press receiving portion 901 b projects and faces the cutout portion 32 f of the game board 32. As shown in FIG. 38, when the game board 30 is attached to the front frame 5, the press receiving portion 901b is pushed forward by the protruding pressing portion 5d of the front frame 5 inserted through the notch 32f. A contact portion 901d is provided below the pressure receiving portion 901b via a flat plate portion 901c inclined forward and downward. At this time, the flat plate portion 901c
Are arranged along the upper surface of the support portion 907 a provided on the rear surface of the base member 907.
As shown in FIG. 37, the contact portion 901d of the conductive member 901 is within the accommodation space 905a of the base member 907 when the game board 30 is not attached to the front frame 5 (
Maintain the buried state. On the other hand, in the state where the game board 30 is attached to the front frame 5 as shown in FIG. 38, the conductive member 901 comes into contact with the forward pushing of the press receiving portion 901b by the protruding pressing portion 5d of the front frame 5. The part 901d is also pushed forward. And the press receiving part 9
When 01b is completely pushed out from the notch 32f, the contact portion 901d is moved to the base member 907.
It changes from the exposed opening 907b provided in the front surface of the (accommodating space forming portion 905) to the outside (outside the game board 30).
Thus, the conductive member 901 functions as a leaf spring that is elastically deformed when the pressure receiving portion 901b receives a forward force. As shown in FIG. 39, when the game board 30 is attached to the front frame 5 and the glass frame 6 is closed in a state where the contact portion 901d is converted from the buried state to the protruding state, the contact portion 901d is attached to the back surface of the glass frame 6. The conducting portion 6c of the reinforcing sheet metal 6b provided comes into contact. Thereby, the conductive member 901 causes the static electricity of the game board 30 to flow through the glass frame 6 through the conduction portion 6c.
It can be removed and removed.
At this time, a stopper portion 901e that restricts the forward protrusion of the contact portion 901d is provided below the contact portion 901d and at the lower end of the conductive member 901, and the stopper portion 901e serves as the exposure opening 907b of the base member 907. The protruding state of the contact portion 901d is stabilized by being locked to the operation restricting portion 907c that forms the lower frame.
The static eliminator unit 900 according to the first embodiment of the present invention includes the conductive member 90 in a state where the game board 30 is not housed in the front frame 5, that is, in a situation where the game board 30 is transported or detached.
1 maintains the buried state that is not exposed from the base member 907 (accommodating space 905a), so that the conductive member 901 can prevent the operator from being injured. Meanwhile, the game board 30
Is housed in the front frame 5, the conductive member 901 is converted from a buried state to a protruding state protruding outside the base member 907 by the protruding pressing portion 5 d of the front frame 5. When the glass frame 6 is closed when the conductive member 901 is in the protruding state, the conductive portion 6c of the reinforcing sheet metal 6b functions as a ground member that contacts the contact portion 901d and removes static electricity charged in the game board 30.
As described above, the static eliminator unit 900 of the present invention can surely remove the static electricity charged on the resin game board 32 by letting it escape to the frame side (here, the glass frame 6). Moreover, since the attitude | position state of the electrically-conductive member 901 is converted according to the accommodation condition of the game board 30, a safe conveyance work and attachment / detachment work can be provided. Further, the state conversion operation of the conductive member 901 and the contact operation with the ground member are completed with the operation of storing the game board 30 in the storage frame body composed of the front frame 5 and the glass frame 6, so no special static elimination operation is required. It is. And the efficient static elimination can be provided, without the accommodation work efficiency of the game board 30 falling.
The guide rail 32a provided on the game board 32 and defining the game area 31 functions as a charging member that collects the static electricity charged on the game board 32. The guide rail 32a and the game board 30
The conductive member 901 of the static eliminator unit 900 provided at the end of the conductive member 901 is electrically connected via the conductive member 908. By providing a charging member that collects static electricity on the game board 32 that is easily charged, the current collection efficiency is improved, and the static electricity charged on the game board 32 can be efficiently removed.
Note that the charging member of the game board 30 that contacts the contact portion 908a of the conducting member 908 is not limited to the guide rail 32a. As long as it is provided on the game board 30 and is a highly conductive member, a decorative plated part may be used. In order for the decorative member attached to the game board 32 to face the game area 31 to function as a charging member, a metal film may be attached to the decorative member.
The charging member facing the game area 31 can be disposed without impairing the aesthetic appearance of 1 (the back of the game board 32).
Further, the base member 907 of the static elimination unit 900 is fixed to the game board 32 with screws 904 while being sandwiched between the partition member 32 b provided in front of the game board 32 and the game board 32. As a result, the base member 907 that supports the conductive member 901 is firmly fixed to the game board 32 and stabilized.
Here, a highly conductive screw 904 is used as a fastening member for fastening the static elimination unit 900 to the game board 32. At this time, not only the base member 907 but also the conductive member 901 are fixed to the game board 32 together. Therefore, the static electricity charged on the game board 32 is transferred to the conductive member 9 via the fastening member.
Therefore, the neutralization efficiency is improved.
In the first embodiment of the present invention, the static eliminator unit 900 when the glass frame 6 is closed.
The conductive member 901 is configured to be grounded to the outer frame side (glass frame 6) of the frame (opening / closing frame 4), but may be configured to be grounded to the inner frame side (front frame 5).
(Modification)
FIG. 40 is a diagram illustrating a static elimination unit according to a modification of the first embodiment of this invention. FIG.
(A) is a perspective view, and FIG. 40 (B) is a longitudinal sectional view in a state of being attached to a frame.
In the modification, as shown in FIGS. 40A and 40B, a protective wall 907d is projected forward along the left and right frames of the exposed opening 907b of the base member 907. The protective wall 907d is provided so as to be able to cover the contact portion 901d from the left and right sides when the contact portion 901d of the conductive member 901 is in a protruding state. At this time, the conducting portion 6c of the reinforcing sheet metal 6b of the glass frame 6 is provided with the protective wall 907d. In contact with the contact portion 901d.
Thereby, the side edge of the contact part 901d of the conductive member 901 which is a thin plate can be protected from damage and deformation.
The structure of the gaming machine 1 in the present embodiment has been described above. Next, control of the gaming machine 1 in this embodiment will be described. First, game specifications in the present embodiment will be described.
[Game machine specifications]
FIG. 41 is a diagram illustrating the specifications of the gaming machine according to the first embodiment of this invention. (A) is the specification of the variable display game, (B) is the percentage of occurrence of each jackpot state (special game state) when the special figure variable display game has a special result, (C) is the lottery gate (the variable part, 1 pass gate part 34g
) In the round distribution table 1 including the selection probability of the number of rounds in the big hit state when the game ball passes, (D) is the case where the game ball passes through the fixed gate (fixed part, second passing gate part 34h) The round distribution table 2 including the number of rounds in the big hit state is shown.
Referring to (A), in the gaming machine according to the present embodiment, the jackpot probability is set to 1/300 in the low probability state, and the jackpot probability is set to 1/50 in the high probability state (probability variation state).
Further, when a big hit occurs in the special figure variation display game, the game shifts to a probability variation state with a probability of 65/100. Specifically, as shown in (B), three types of first special result probability big hit, second special result normal big hit, and second special result certain big hit are generated, which are 5/100 and 35/10, respectively.
It is selected with a probability of 0, 60/100.
The number of rounds in the big hit state can be selected from 5 rounds, 10 rounds, 15 rounds, and 16 rounds. In the first special outcome probability big hit, 16 rounds are always selected. On the other hand, in the case of the second special result normal big hit and the second special result probable big hit, either 5 rounds, 10 rounds or 15 rounds are selected.
Specifically, as described above, when a game ball passes through the lottery gate of the sorting device 90,
As shown in (C), 5 or 15 rounds are selected with a probability of 50/100.
On the other hand, when a game ball passes through the fixed gate, 10 rounds are always selected as shown in (D).
Finally, the general map change display game will be described. In this embodiment, when the power transmission support state (electric power support state, short-time state or certain change state) is not (non-power support state), the win probability of the general-purpose fluctuation display game is set to 0/128. It is set not to win.
On the other hand, in the case of the general electric power support state, the winning probability of the general map fluctuation display game is 127/128.
It is set to win almost certainly. When a win-win game is selected, the ordinary electric accessory is released for 1.5 seconds, and this opening is repeated three times.
Also, a plurality of opening patterns may be defined, and the ordinary electric accessory may be opened in any one of the opening patterns by lottery.
Further, in the gaming machine 1 of the present embodiment, the fluctuation time of the normal figure fluctuation display game is one second regardless of whether or not the normal power support state is set. When a value greater than 0 is set for the winning probability of the normal map variation display game in the non-electric support state and the variation time is set to be longer, it takes time until the normal variation display game ends. , There is a risk that it will not be possible to shift to the ordinary power support state immediately after the special gaming state ends. 0 win probability for the game with variable display
By setting the variable time to be constant, it becomes possible to shift to the normal power support state immediately after the special game state is finished.
It should be noted that even in the non-electric support state, a value greater than 0 may be set for the winning probability of the normal fluctuation display game. Furthermore, a plurality of release patterns may be set. For example, in addition to the normal normal power short circuit open, a normal power long open that opens the ordinary electric utility for a relatively long time with a predetermined probability may be included. A special effect may be executed during the opening of the long-term service.
In the gaming machine 1 of the present embodiment, two start winning holes are provided. However, regardless of which start winning hole is won, the first special result probability big hit, the second special result normal big hit, and the second special win For example, when a game ball wins the second starting winning prize opening, the probability of being assigned to the first special result promising winning jack is increased. You may set so that it may become more advantageous when a ball wins.
Subsequently, state transition in the gaming machine according to the first embodiment of the present invention will be described. FIG.
FIG. 2 is a diagram illustrating state transition in the gaming machine according to the first embodiment of this invention.
First, in a normal state, when a game ball wins a start winning opening, a variable display game is started. When the variable display game is out of play, the normal state is restored.
In the case where the result of the variable display game is the first special result, as described with reference to FIG. At this time, the second special variable winning device 42 disposed on the upper portion of the center case 34 is opened.
On the other hand, when the result of the variable display game is the second special result, the player determines that the distribution device 90
The game ball is fired toward the direction, and the game ball is allowed to pass through a lottery gate (first pass gate portion 34g) or a fixed gate (second pass gate portion 34h).
As described above, when the player selects the lottery gate (first passing gate portion 34g) and passes the game ball, 5 or 15 rounds are selected in the lottery. On the other hand, when the fixed gate (second passing gate portion 34h) is selected, 10 rounds are always selected.
In this embodiment, the probability that 5 rounds are selected and the probability that 15 rounds are selected are set to 50/100, respectively, but are selected when the lottery gate (the first passing gate portion 34g) is selected. If the expected number of rounds to be set is set to 10 rounds, another round number may be set. For example, 4 rounds and 16 rounds are 5
The selection may be made with a probability of 0/100, or 5 rounds, 10 rounds, and 15 rounds may be selected with equal probability.
Therefore, the player may select a fixed gate so that 10 rounds of winning balls can be obtained without fail, or may select a lottery gate capable of acquiring more winning balls, depending on preference. can do.
In addition, when the result of the variable display game is the second special result, when the special game state is started, an attacker-type first special variable prize winning device 41 arranged at the lower right of the game board 30 is displayed. Only the selected number of rounds are released.
[Game control device / effect control device]
Next, with reference to FIGS. 43 and 44, the game control device 600 and the effect control device 700 provided in the gaming machine 1 will be described.
FIG. 43 is a block configuration diagram showing a control system centering on the game control device 600 of the gaming machine 1. FIG. 44 is a block configuration diagram showing a control system centering on the effect control device 700 of the gaming machine 1.
A game control device 600 shown in FIG. 43 is a main control device (main board) that comprehensively controls games in the gaming machine 1. The game control device 600 includes a power supply device 800 and a payout control device 640.
And an effect control device 700 are connected. The game control device 600 transmits a control signal (command) to the payout control device 640 and the effect control device 700 to instruct execution of various processes. Furthermore, the game control device 600 is connected to various switches, solenoids to be controlled, and the like.
The game control device 600 includes a CPU unit 610 that performs various arithmetic processes, an input unit 620 that receives input of various signals, and an output unit 630 that outputs various signals and control signals. CPU
The unit 610, the input unit 620, and the output unit 630 are connected to each other by a data bus 680.
The input unit 620 receives signals output from various switches provided on the game board 30 and the like and signals output from the payout control device 640. The input unit 620 includes a proximity interface (I / F) 621 (621a, 621b) and an input port 622 (622a, 622).
b) and 623.
The input ports 622 and 623 receive a signal input via the proximity I / F 621 or directly receive a signal input from the outside. Information input to the input ports 622 and 623 is provided to the CPU unit 610 and the like via the data bus 680.
The proximity I / F 621 is an interface that receives signals output from various switches, converts the input signals, and outputs the converted signals to the input port 622. A first start port switch 601, a second start port switch 602, a gate switch 603, winning port switches 604a to 604n, and lower count switches 605a to 605m are connected to the proximity I / F 621a. The proximity I / F 621b includes an upper count switch 606 and a first passage detection sensor 6.
07a and the second passage detection sensor 607b are connected.
The first start port switch 601 is a switch that detects that a game ball has won the first start winning port 37. The second start port switch 602 is a switch that detects that a game ball has won the second start winning port 38. As for the gate switch 603, the game ball is usually started by the start gate 36.
It is a switch that detects passing through. The winning award opening switches 604a to 604n are switches for detecting that the game ball has won the general winning opening 40.
The lower count switches 605a to 605m and the upper count switch 606 are switches that detect that a game ball has won a big winning opening. Lower count switches 605a to 605
When the winning of the game ball is detected by the m and the upper count switch 606, the number of the winning game balls is counted, and the counted number of the game balls is stored in a memory provided in the game control device 600.
The first passage detection sensor 607a detects that the game ball has passed through the first passage gate portion 34g provided in the sorting device 90. Similarly, the second passage detection sensor 607b detects that a game ball has passed through the second passage gate portion 34h.
The proximity I / F 621 receives a negative logic signal such as a high level of 11 V and a low level of 7 V supplied from various switches, and converts it to a positive logic signal of 0V-5V. Proximity I /
Since F621 is normally within a predetermined range (7V-11V), the lead wire of the sensor or proximity switch is improperly shorted, the sensor or switch is disconnected from the connector, or the lead wire is disconnected to float. It is possible to detect an abnormal state such as, and output an abnormality detection signal.
It should be noted that the proximity I / F is removed by attaching / detaching the connector of the switch connected to the proximity I / F 621.
Since the output value (ON / OFF) of the signal input to 621 switches, the proximity I / F 621
Is configured to maintain a constant output even when no switch is connected.
The reason for providing two proximity I / Fs, the proximity I / F 621a and the proximity I / F 621b, is that the number of input terminals of the proximity I / F 621a is limited. The proximity I / F 621b may be smaller than the proximity I / F 621a depending on the number of input terminals that are insufficient, so that the cost may be reduced. Note that the proximity I / F 621b may not be provided by using the proximity I / F 621a having a necessary number of input terminals.
Of the output of the proximity I / F 621, the detection signal of the radio wave sensor 24 and the abnormality detection signals 1 and 2 output when the abnormality of the sensor or the switch is detected are input to the input port 622a. Further, the detection signal of the fraud detection magnetic sensor 23 provided on the front frame 5 of the gaming machine 1 or the like is also input to the input port 622a.
The magnetic sensor 23 detects a magnetic force in order to detect an illegal act of manipulating the trajectory of the launched game ball with a magnet. The radio wave sensor 24 detects a radio wave irradiated toward the gaming machine 1 in order to detect an illegal act that causes the prize opening switch 604 or the like to malfunction. Note that a vibration sensor that detects vibration may be provided in the gaming machine, and the detection signal may be input to the input port 622a.
Further, among the outputs of the proximity I / F 621, the output to the input port 622b is supplied from the game control device 600 to a test firing test device (not shown) via the relay board 650. Further, the detection signals of the first start port switch 601 and the second start port switch 602 among the outputs of the proximity I / F 621 are input to the gaming microcomputer 611 via the inverting circuit 612 in addition to the input port 622b. It is configured. The inversion circuit 612 is provided because the signal input terminal of the gaming microcomputer 611 assumes that a signal from a micro switch or the like is input, and detects negative logic, that is, low level (0 V) as an effective level. Because it is designed to do.
Therefore, when using a micro switch as the first start port switch 601 and the second start port switch 602, it is possible to directly input the detection signal to the gaming microcomputer 611 without providing the inverting circuit 612. . That is, when it is desired to directly input negative logic signals from the first start port switch 601 and the second start port switch 602 to the gaming microcomputer 611, the proximity switch cannot be used. As described above, the proximity I / F 621 is
It has a signal level conversion function. In order to enable such a level conversion function, the proximity I /
A voltage of 12V is supplied to F621 from the power supply device 800 in addition to a voltage of, for example, 5V necessary for normal IC operation.
A signal from the magnetic sensor 23 is directly input to the input port 622a, and the input port 62
3 includes a front frame opening detection switch (SW) 25 and a glass frame opening detection switch (SW) 26.
The signal from is directly input. The input port 623 also receives a status signal indicating a payout abnormality from the payout control device 640.
The front frame opening detection SW 25 detects that the front frame 5 is opened. Front frame open detection S
W25 is set to ON when the front frame 5 is released from the main body frame 2, and is set to OFF when the front frame 5 is closed to the main body frame 2.
The glass frame open detection SW 26 detects that the glass frame 6 has been opened. The glass frame open detection SW 26 is set to ON when the glass frame 6 is released from the front frame 5, and is set to OFF when the glass frame 6 is closed to the front frame 5.
The data held by the input port 622b is stored in the input port 62 by the gaming microcomputer 611.
The address can be read by asserting (changing to an effective level) the enable signal CE2 by decoding the address assigned to 2b. Input port 62
The same applies to 2a and an input port 623 described later.
The CPU unit 610 of the game control device 600 includes a game microcomputer 611, an inversion circuit 612, and a crystal oscillator 613.
The gaming microcomputer 611 includes a CPU 611a, a ROM 611b, and a RAM 611c, and executes various processes such as a big hit lottery by executing a program stored in the ROM 611b based on a signal input via the input unit 620. . Through the output unit 630, the gaming microcomputer 611 includes a first special figure fluctuation display unit (special figure 1 display) 51, a second special figure fluctuation display unit (
Special figure 2 display) 52, universal figure display part (common figure display) 53, special figure 1 hold display part 54, special figure 2 hold display part 55, universal figure hold display part 56, high probability display part, time reduction state A collective display device 50 composed of a special-purpose / general-use LED board or the like provided with a display unit, a round number display unit 59, a multi-purpose solenoid 27, a special prize opening solenoid 28, an effect control device 700, and a payout control device 640 A control signal is transmitted to the gaming machine 1 to control the gaming machine 1 overall. The gaming microcomputer 611 selects a port for inputting or outputting a signal by chip selection.
The ROM 611b is a non-volatile storage medium and stores programs, data, and the like for game control.
The RAM 611c is a volatile storage medium, and is used as a work area for temporarily storing information (for example, random number values) necessary for game control.
The inverting circuit 612 is a signal input via the proximity I / F 621 (first start port switch 6
The logic value of 01 and the signal from the second start port switch 602 is inverted to make the gaming microcomputer 6
11 is output.
The crystal oscillator 613 is configured as an operating clock source of a hard random number for performing a timer interrupt, a system clock signal, a big hit lottery, and the like.
The output unit 630 of the game control device 600 includes ports 631 a to 631 e and a buffer 632.
a, 632b, drivers 633a to 633d, and a photocoupler 634.
The ports 631a to 631e receive signals input via the data bus 680.
The buffers 632a and 632b temporarily hold signals input via the data bus 680 and the ports 631a and 631b.
The drivers 633a to 633d generate various drive signals from the signals input via the ports 631c to 631e and output them to each device.
The photocoupler 634 is configured to be connectable to an external inspection device 670, and removes noise from various signals that are input and output to shape the waveforms of the various signals. Information is transmitted and received between the photocoupler 634 and the inspection device 670 by serial communication.
The payout control device 640 is connected to the CPU unit 61 by parallel communication via the port 631a.
Information output from 0 is transmitted. Specifically, a 4-bit data signal and a control signal (data strobe signal) indicating the validity / invalidity of the data are output. Since there is no need to secure one-way communication for the payout control device 640, a control signal is directly transmitted from the port 631a to the payout control board of the payout control device 640.
Further, the payout control device 640 outputs a firing permission signal to the firing control device. The launch control device can launch a game ball into the game area 31 only when a launch permission signal is input.
The payout control device 640 discharges the winning ball from the payout unit (not shown) based on the prize ball command signal from the game control device 600, or the payout unit based on the lending request signal from the card unit (not shown). Or renting a ball. As described above, the payout control device 640 outputs a payout abnormality status signal, a shot ball shortage switch signal, and an overflow switch signal to the game control device 600 when a failure such as a ball breakage or a failure occurs.
The payout abnormality status signal is a signal output when the game ball is not paid out normally. The payout chute ball switch signal is a signal that is output when there is a shortage of game balls before payout. The overflow switch signal is a signal output when a predetermined amount or more of game balls are stored in the lower plate 14 (see FIG. 1). Game control device 600
To the effect control device 700, data is transmitted by serial communication.
Subcommands are input to the effect control device 700 via the buffer 632a of the output unit 630. By having the buffer 632a, it becomes possible to prevent a signal from being input to the game control device 600 from the side of the effect control device 700, and unidirectional communication can be secured. The subcommand transmitted to the effect control device 700 includes a change start command,
Production control command signals such as a customer waiting demo command, a fanfare command, a probability information command, and an error designation command are included.
The grand prize winning solenoid 28 and the ordinary electric solenoid 27 include a port 631b and a driver 6
A signal output from the CPU unit 610 is input via 33a. Grand prize opening solenoid 2
8a rotates the opening / closing door 41a (see FIG. 3) of the first special variable winning device 41, and the large winning opening solenoid 28b rotates the rotating portion 42a (see FIG. 3) of the second special variable winning device 42. The ordinary electric solenoid 27 is movable so that the game ball can be won in the second start winning opening 38.
8a is converted to an open state.
The collective display device 50 includes a special figure / common figure LED substrate and a case member for accommodating the special figure / general figure LED substrate. The anode terminal of the LEDs of the collective display device 50 is connected to the driver 633c via a segment line, and the driver 633c and the port 631c are connected. The cathode terminal of the LEDs of the collective display device 50 is connected to the driver 633 via a digit line.
The driver 633b and the port 631b are connected. Collective display device 5
An ON / OFF drive signal from the driver 633c is input to the anode terminal of the LED of 0,
An on / off drive signal is output from the cathode terminal of the LEDs of the collective display device 50 to the driver 633b.
The external information terminal 660 is provided with a photo relay, and is a terminal for outputting game data such as a start signal indicating the start of a variable display game and a special prize signal indicating the occurrence of a big hit gaming state to the information collecting terminal device. The game data is output to the external information terminal 660 via the port 631e and the driver 633d.
The game control device 600 is configured to be connectable to an external test test device via a relay board 650. The test firing test apparatus is an apparatus for performing a type test of the gaming machine 1 in a predetermined engine. The test firing test apparatus includes a first start port switch 601, a second start port switch 602, a gate switch 603, winning port switches 604a to 604n, and a lower count switch 605a.
Signals necessary for the test test, such as signals from ˜605 m and the upper count switch 606, and signals output to the special winning opening solenoid 28 and the general electric solenoid 27 are input.
The game control device 600 is connected to the power supply device 800 via a Schmitt circuit 624 provided in the input unit 620. The Schmitt circuit 624 is a circuit that removes fluctuation (noise) of the input signal in order to prevent the operation of the gaming machine 1 from becoming unstable when the power is turned on or when the power is turned off. The Schmitt circuit 624 receives a power failure monitoring signal, an initialization switch signal, and a reset signal from the power supply device 800.
The power supply device 800 generates an AC-DC voltage of DC32V from an AC power supply of 24V.
A normal power supply unit 810 having a converter and a DC-DC converter that generates a lower level DC voltage such as DC12V and DC5V from a voltage of DC32V, and a gaming microcomputer 611
Backup power supply unit 820 for supplying power supply voltage to the internal RAM 611c at the time of power failure
And a control signal generator that has a power failure monitoring circuit and an initialization switch, and generates and outputs a power failure monitoring signal, an initialization switch signal, a reset signal, and the like that notify the game control device 600 of the occurrence and recovery of a power failure 830.
The backup power supply unit 820 is a power supply for backing up game data stored in the RAM 611c of the game microcomputer 611. After the power failure is restored, the game control device 600
Based on the game data held in the AM 611c, the game state before the power failure is restored.
The control signal generator 830 monitors the input voltage (guaranteed DC 32V) of the switching regulator that generates DC 12V and DC 5V. Detection voltage is DC17.2V ~ DC20.0
When it is V, it is determined that there is a power failure, and a power failure monitoring signal is output from the control signal generator 830. The power failure monitoring signal is input to the input port 623 of the input unit 620 via the Schmitt circuit 624. After the power failure monitoring signal is output, the power failure monitoring circuit outputs a reset signal. The reset signal is input to each port 631a to 631e of the gaming microcomputer 611 and the output unit 630 via the Schmitt circuit 624. When the game control device 600 receives the power failure monitoring signal, the game control device 600 performs a predetermined power failure process, and stops the operation of the CPU unit 610 after receiving the reset signal.
The control signal generation unit 830 includes an initialization switch (not shown), and an initialization switch signal is output from the control signal generation unit 830 when the initialization switch is in an ON state when the power is turned on. The initialization switch signal is input to the input unit 62 via the Schmitt circuit 624.
Input to 0 input port 623. The initialization switch signal is generated by the RA of the gaming microcomputer 611.
This is a signal forcibly initializing information stored in the RAM of M611c and the payout control device 640.
As described above, the power failure monitoring signal and the initialization switch signal are once input to the input port 623, taken into the game microcomputer 611 via the data bus 680, and are handled as signals equivalent to signals from various switches. . This is because the number of terminals receiving external signals provided in the gaming microcomputer 611 is limited.
On the other hand, the reset signal RST from which noise is removed by the Schmitt circuit 624 is directly input to the reset terminal provided in the gaming microcomputer 611 as described above,
This is supplied to each port of the output unit 630. Further, the reset signal RST is output directly to the relay board 650 without going through the output unit 630, so that the relay board 6 can be output to the test firing test apparatus.
The test test signal held in 50 ports (not shown) is turned off.
Further, the reset signal RST may be configured to be output to the test firing test apparatus via the relay board 650. Note that the reset signal RST is transmitted from the ports 622 and 623 of the input unit 620.
Is not supplied. Data set to each port of the output unit 630 by the gaming microcomputer 611 immediately before the reset signal RST is input needs to be reset to prevent malfunction of the system, but each data of the input unit 620 immediately before the reset signal RST is input. This is because the data read by the gaming microcomputer 611 from the port is discarded when the gaming microcomputer 611 is reset.
The production control device 700 shown in FIG. 44 has a main control microcomputer (1st CPU) 710 composed of an amusement chip (IC) in the same manner as the game microcomputer 611 of the game control device 600.
And a video control microcomputer (2ndC) that performs video control and the like under the control of the main control microcomputer 710.
PU) 720 and VDP (Video Display Procedures) that performs image processing for video display on the variable display device 35 (see FIG. 2) in accordance with commands and data from the video control microcomputer 720.
sor) 730, and a sound source LSI 705 for reproducing various melodies and sound effects from the upper speaker 10a and the lower speaker 10b.
PROM (Programmable Read Only Memory) 702 and 703 storing programs executed by the CPUs are connected to the main control microcomputer 710 and the video control microcomputer 720, respectively.
An image ROM 704 in which character images and video data are stored is connected to the VDP 730.
  The sound source LSI 705 is connected to an audio ROM 706 that stores audio data and the like.
The main control microcomputer 710 analyzes the command transmitted from the game microcomputer 611 of the game control device 600, instructs the video control microcomputer 720 about the contents of the output video,
Instructs the contents of the reproduced sound to SI705. The main control microcomputer 710 also executes processing such as LED lighting control, various motor drive control, and production time management based on a control command from the game control device 600.
RAM 7 that provides work areas for main control microcomputer 710 and video control microcomputer 720
11 and 721 are provided inside each chip. R that provides the work area
The AMs 711 and 721 may be provided outside the chip.
Between the main control microcomputer 710 and the video control microcomputer 720, the main control microcomputer 710
And the tone generator LSI 705 are configured to transmit and receive data in a serial manner. In contrast, the main control microcomputer 710 and the VDP 730 are configured to transmit and receive data in a parallel manner. By transmitting and receiving data in the parallel system, commands and data can be transmitted in a shorter time than in the serial system.
In the VDP 730, a VRAM (video RAM) 731 used for expanding and processing image data such as characters read from the image ROM 704, an image is enlarged,
A scaler 732 for reduction processing and a signal conversion circuit 733 for generating a video signal to be transmitted to the variation display device 35 by an LVDS (small amplitude signal transmission) method are provided.
From the VDP 730 to the main control microcomputer 710, an image of the fluctuation display device 35 and the front frame 5 are displayed.
And the vertical synchronization signal VSYNC to synchronize the lighting of LEDs and the like provided on the game board 30
Is output. Also, the VRAM 731 from the VDP 730 to the video control microcomputer 720
An interrupt signal INT0-n and a wait signal WAIT for informing that a command or data is waiting to be received from the video control microcomputer 720 are output in order to notify the processing status such as the end of drawing.
From the video control microcomputer 720 to the main control microcomputer 710, the video control microcomputer 72
A synchronization signal SYNC is output that informs that 0 is operating normally and gives command transmission timing.
Between the main control microcomputer 710 and the tone generator LSI 705, an interrogation signal CTS and a response signal RTS are exchanged in order to transmit and receive commands and data by the handshake method.
Note that the video control microcomputer 720 uses a CPU capable of performing higher-speed processing than the main control microcomputer 710. Video control microcomputer 720 separately from main control microcomputer 710
By sharing the processing, it is possible to display a fast-moving image on a large screen, which is difficult to achieve with only the main control microcomputer 710, on the variable display device 35, and is equivalent to the image control microcomputer 720. An increase in cost can be suppressed as compared with the case where two CPUs having processing capability are used.
The effect control device 700 includes an interface chip (command I / F) 701 for receiving a command transmitted from the game control device 600. The production control device 700
A change start command transmitted from the game control device 600 via the command I / F 701,
A customer waiting demo command, a fanfare command, a probability information command, an error designation command, and the like are received as an effect control command signal. Game microcomputer 611 of game control device 600
Operates at DC 5V, and the main control microcomputer 710 of the effect control device 700 operates at DC 3.3V. Therefore, the command I / F 701 has a signal level conversion function.
The effect control device 700 includes a panel decoration LED control circuit 741 that controls a panel decoration device 760 including LEDs and the like provided on the center case 34 and the game board 30, and an L provided on the front frame 5 and the like.
A frame decoration LED control circuit 742 for controlling the frame decoration device 21 including the ED and the like, and a variable display device 35
A board production motor / SOL (solenoid) control circuit 743 for driving and controlling a board production device 770 including an electric accessory, a decorative member 7 and the like that enhance the production effect in cooperation with the production display in the lighting, and an illumination drive motor for the movable illumination 9 Frame effect motor control circuit 744 for driving and controlling the frame effect device 22 including
Is provided. These control circuits (741 to 744) are connected to an address / data bus 74.
It is connected to the main control microcomputer 710 through zero.
Further, the effect control device 700 includes an effect button SW (switch) 751 for detecting that the effect button 17 or the selection button 29 (see FIG. 1) is operated, and an effect motor for detecting that various drive motors are driven. SW (switch) 752a to 752n and switch (SW) input circuit 750 for detecting the on / off state of human sensor (infrared sensor) 590 and transmitting a detection signal to main control microcomputer 710 are provided. Further, amplifier circuits 707 and 708 including audio power amplifiers for driving the upper speaker 10a and the lower speaker 10b.
Is provided.
The normal power supply unit 810 of the power supply device 800 includes the effect control device 700 and the effect control device 70.
In order to supply a predetermined level of DC voltage to an electronic component controlled by 0, a plurality of types of voltages can be generated. Specifically, DC 32V for driving the drive motor and solenoid, and DC 12V for driving the variable display device 35 including a liquid crystal panel or the like.
In addition to DC5V, which is the power supply voltage of the command I / F 701, DC18V for driving the upper speaker 10a and the lower speaker 10b, and a reference for these DC voltages, and a power supply monitor lamp are lit. It is possible to generate a voltage of NDC 24V.
The reset signal RST generated by the control signal generation unit 830 of the power supply device 800 is supplied to the main control microcomputer 710, the video control microcomputer 720, the VDP 730, the tone generator LSI 705, and various control circuits (741 to 744, 707, 708). These are reset. The power supply device 800 uses the general-purpose port of the video control microcomputer 720 to perform VD
It has a function of generating and supplying a reset signal for P730. Thereby, the cooperation of the operations of the video control microcomputer 720 and the VDP 730 can be improved.
As described above, the effect control device 700 functions as effect control means for performing effect control based on the command transmitted from the game control device 600, and the display control means for controlling the display content displayed on the variable display device 35. And a function as sound output control means for outputting sound effects and the like from the speaker 10.
The above is the configuration of the gaming machine 1 according to the first embodiment of the present invention. Next, specific control by the game control device 600 will be described.
[Main processing (game control device)]
First, the main process will be described. FIG. 45 is a flowchart of the first half of the main processing according to the first embodiment of this invention. FIG. 46 is a flowchart of the latter half of the main processing according to the first embodiment of this invention.
The main process is started when the gaming machine 1 is powered on. For example, it is executed when a gaming machine is turned on to start business at a game hall or when a power failure is restored.
When the main process is executed, the game control device 600 first prohibits interruption (step A1001). Next, interrupt vector setting processing for setting a vector address indicating a jump destination executed when an interrupt occurs is executed (step A1002). Furthermore, a stack pointer that is the start address of an area in which the value of a register or the like is saved when an interrupt occurs is set (step A1003). Furthermore, the state of the input port 623 is read (
Step A1004), an interrupt processing mode is set (Step A1005).
Next, the game control device 600 sets a power-on delay timer for waiting until the programs of the subordinate control devices (the payout control device (payout board)) 640 and the effect control device 700 are normally started (step A1006). ). For example, the power-on delay timer is set to wait for 3 seconds. By controlling in this way, when the power is turned on, the game control device 600 is started first and the command is transmitted to the subordinate control device before the start-up of the payout control device 640 and the effect control device 700 is completed. By doing so, it is possible to avoid that the subordinate control device misses the transmitted command. Therefore, the game control device 600 is
When the power is turned on, a standby unit is provided for setting a predetermined standby time for delaying the activation of the main control unit (game control device 600) and waiting for the activation of the subordinate control device.
Note that an initialization switch signal is input to the input port 623, and the operation of the initialization switch can be reliably detected by reading the state of the input port 623 before the start of the standby time. In other words, if the status of the initialization switch is read after the standby time has elapsed, the initialization switch is operated after waiting for the standby time to elapse, or the initialization switch is continuously operated from when the power is turned on until the standby time elapses. There is a need to. However, by reading the status before the start of the standby time, it can be detected by operating immediately after turning on the power without performing such troublesome operations. Can be prevented from being accepted.
When the setting of the power-on delay timer is completed, the game control device 600 executes a process for monitoring a power failure (steps A1007 to A1011). The game control device 600
First, the number of power failure monitoring signal checks is set (step A1007). The power failure monitoring signal is checked by reading the power failure monitoring signal output from the power supply device 800.
The number of checks of the power failure monitoring signal is, for example, twice. When a power failure occurs, the power failure monitoring signal is turned on.
Next, the game control device 600 determines whether or not the power failure monitoring signal is on (step A1008). Then, the determination in step A1008 is repeated for the number of checks set in the processing in step A1007 (step A1009).
When the game control apparatus 600 has measured that the power failure monitoring signal is ON for the number of checks (the result of step A1009 is “Y”), it determines that a power failure has occurred and the power is shut off. Wait until. In this way, by checking the power failure monitoring signal for a predetermined number of checks, it is possible to prevent erroneous detection due to noise or the like. That is, the game control device 600 serves as a power failure monitoring means for monitoring the occurrence of a power failure during a predetermined standby time. As a result, it is possible to cope with a power failure that occurs during the period in which the activation of the game control device 600 is delayed, and it is possible to appropriately deal with a malfunction at power-on.
Note that access to the RAM is not permitted until the end of the standby time, and the stored contents at the time of the previous power shut-off are retained, so backup processing is performed when a power failure occurs here There is no need. For this reason, even if a power failure occurs during the standby time, it is not necessary to back up the RAM, and the control burden can be reduced.
On the other hand, when the power failure monitoring signal is not on (result of Step A1009 is “N”), that is, when no power failure has occurred, the game control device 600 updates the power-on delay timer by −1 (Step A1010). ), It is determined whether or not the value of the power-on delay timer is 0 (step A1011). If the value of the power-on delay timer is not 0 (the result of step A1011 is “N”), that is, if the standby time has not elapsed, the process returns to step A1007.
On the other hand, when the value of the power-on delay timer is 0 (step A1)
If the result of 011 is “Y”), that is, if the standby time has elapsed, RAM or EEPRO
Permit access to read / write RWM (read / write memory) such as M (
Step A1012). Further, all output ports are set to off (no output) (step A1013). In addition, the serial port preinstalled in the gaming microcomputer 611 is set not to be used (step A1014). In the present embodiment, the game control device 6
00 is performing serial communication with the effect control device 700.
Subsequently, the game control device 600 determines whether or not the initialization switch signal in the power supply device 800 is set to ON (step A1015). The initialization switch signal is a signal for setting whether or not to start a game in an initialized state when the gaming machine 1 is powered on.
For example, if the power is turned off while the store is closed, etc., and the power is turned on when the store opens the next day, the initialization switch signal is set to ON so that the game starts in the initialized state. Is done. On the other hand, when the power is turned on again after a power failure, the initialization switch signal is turned off so that the game machine is not initialized in order to resume the game as close to the gaming state as possible before the power failure. Is set.
When the initialization switch signal is set to OFF (the result of Step A1015 is “N”), the game control device 600 checks whether the data in the power failure inspection area in the RWM is normal ( Step A1016, Step A1017). In more detail,
The power outage inspection area includes a power outage inspection area 1 and a power outage inspection area 2. The power failure inspection area 1 stores power failure inspection area check data 1, and the power failure inspection area 2 stores power failure inspection area check data 2. In the process of step A1016, it is determined whether or not the power failure inspection area check data 1 stored in the power failure inspection area 1 is normal. Similarly, step A1017
In this process, it is determined whether or not the power failure inspection area check data 2 stored in the power failure inspection area 2 is normal.
When it is determined that the power failure inspection area check data in the power failure inspection area in the RWM is normal (the results of step A1016 and step A1017 are “Y”)
), A checksum calculation process for calculating verification data called a checksum is executed (
Step A1018).
Then, the game control device 600 compares the checksum value calculated in the checksum calculation process with the checksum value calculated when the power is turned off, and determines whether or not these values match ( Step A1019).
On the other hand, when the initialization switch signal is set to ON (the result of Step A1009 is “Y”), the game control device 600 is not normal (Step A10).
16 or the result of step A1017 is “N”), and the checksum value at the time of power-off does not match the checksum value calculated in step A1018 (step A10).
The result of step 1019 is “N”), and the initialization processing from step A 1040 to step A 1043 in FIG. 46 is executed. Details of the initialization process will be described later.
When the calculated checksum value matches the checksum value at the time of power-off (the result of step A1019 is “Y”), the game control apparatus 600 has executed the power failure process normally, The initial value at the time of power failure recovery is saved in the area to be converted (step A1020)
. For example, information for determining whether or not the information at the time of power failure has been normally stored is stored in an area (power failure inspection area, checksum, error) in RWM (read / write memory: RAM in the embodiment) Clear the related information and the area for storing information for monitoring fraud).
Next, the game control device 600 determines whether or not the game state at the time of the power failure is a high probability state from an area for storing the game state in the RWM (step A1021). When it is determined that the probability is not high (the result of Step A1021 is “N”), the processing after Step A1024 is executed.
In addition, when it is determined that the gaming state at the time of the power outage is a high probability state (the result of Step A1021 is “Y”), the game control device 600 sets the high probability notification flag to ON and sets the high probability. Save in the notification flag area (step A1022). Subsequently, the LED of the high probability display unit provided in the collective display device 50 is set to ON (lighted) (step A10).
23).
Furthermore, the game control device 600 transmits a command at the time of power failure recovery corresponding to the special figure game process number to the effect control device 700 (step A1024). The special figure game process number is a number indicating the state of the special figure game, and is stored in a predetermined area of the RWM when a power failure occurs. In this way, by transmitting the power failure recovery command corresponding to the special figure game process number to the effect control device 700, the game can be resumed in a state as close as possible to before the power failure occurs.
Here, a case where the initialization process is executed will be described. As mentioned above, the initialization process is
It is executed when a gaming machine that has been normally powered off is started or when it cannot return to the state before the occurrence of a power failure.
In the initialization process, the game control device 600 first clears all work areas before the access prohibited area (step A1040). Further, the entire stack area after the access prohibited area is cleared (step A1041). Then, the initial value for power-on is saved in the initialized area (step A1042). Further, a command for turning on the power is transmitted to the effect control device 700 (step A1043), and the processes after step A1025 are executed.
Note that the command at the time of power failure recovery transmitted in step A1024 and step A1043
The command at power-on sent in is a model designation command indicating the type of gaming machine, special figure 1
2 includes a decorative special figure 1 holding number command and a decorative special figure 2 holding number command, and a probability information command indicating a probability state. In addition, depending on the state when the power is turned off and the power is turned on,
Includes a recovery screen command if a special figure variation display game is running when the power is turned off, a customer waiting demo command if the customer is waiting when the power is turned off, and a power-on command if it is initialized when the power is turned on It is. Furthermore, an effect mode information command indicating the state of the effect mode depending on the model, and a time-saving count information command indicating the number of remaining games in the time-saving state are included.
When the processing of step A1024 or step A1043 is completed, the gaming control device 600 includes a CTC (Counter / Timer Circuit) circuit that generates a timer interrupt signal and a random number update trigger signal (CTC) in the gaming microcomputer 611 (clock generator). Activate (
Step A1025).
The CTC circuit is provided in a clock generator in the gaming microcomputer 611. The clock generator includes a frequency dividing circuit that divides the oscillation signal (original clock signal) from the crystal oscillator 613 and the CTC circuit described above. The timer interrupt signal is a signal for causing the CPU 611a to generate a timer interrupt with a predetermined period (for example, 4 milliseconds) based on the divided signal. The random number update trigger signal (CTC) is supplied to the random number generation circuit based on the divided signal, and the random number generation circuit serves as a trigger for updating the random number.
When the CTC circuit is activated, the game control device 600 performs activation setting of the random number generation circuit (step A1026). Specifically, the CPU 611a determines a predetermined register (
Processing such as setting a code (specified value) for starting the random number generation circuit in the CTC update permission register) is executed. At this time, it may be checked whether the random number generation circuit operates normally.
Furthermore, the game control device 600 uses the values of predetermined registers (soft random number registers 1 to n) in the random number generation circuit at power-on as the initial values (start values) of the corresponding various initial value random numbers. (Step A1027). Thereafter, the game control device 600 permits an interrupt (step A1028).
Note that the random number generation circuit in the CPU 611a of the present embodiment is configured such that the initial value of the soft random number register is changed each time the power is turned on, and initial values of various initial value random numbers are based on the initial value of the soft random number register. By setting a value (start value), it becomes possible to break the regularity of random numbers generated by software, making it difficult for a player to acquire illegal random numbers. Various initial value random numbers include, for example, a random number for determining the jackpot symbol (big hit symbol random number 1, jackpot symbol random number 2), and a random number for determining the hit of the normal variation display game (per random number)
Is included.
Subsequently, the game control apparatus 600 executes an initial value random number update process for updating the values of various initial value random numbers and breaking the regularity of the random numbers (step A1029). In the present embodiment, the big hit random number is configured to be generated using a random number generated in the random number generation circuit. That is, the big hit random number is a hard random number generated by hardware, and the big hit symbol random number, the hit random number, and the variation pattern random number are soft random numbers generated by software. In addition,
The generation source of various random numbers is not limited to the above-described embodiment, and the big hit random number may be a software random number, or the big hit symbol random number, the hit random number, and the variation pattern random number may be a hardware random number.
Furthermore, after the initial value random number update process is executed, the game control device 600 includes the power supply device 800.
Is set to the number of times of checking the power failure monitoring signal input from the port and read through the port and the data bus (step A1030). Normally, a value of 2 or more is set as the number of checks. It is possible to determine whether or not a power failure has occurred by checking the power failure monitoring signal. The game control device 600 determines whether or not the power failure monitoring signal is on (step A1031). When the power failure monitoring signal is not on, that is, when there is no power failure (the result of Step A1031 is “N”), the initial value random number update processing of Step A1029 is executed again, and the processing from Step A1029 to Step A1031 is performed. Repeated execution (loop processing).
Also, interrupts are permitted (step A) before the initial value random number update process (step A1029).
1028), when a timer interrupt occurs during the initial value random number update process,
It is possible to execute interrupt processing with priority. Accordingly, since the timer interrupt process cannot be executed until the execution of the initial value random number update process is completed, it is possible to avoid a shortage of time for executing various processes included in the interrupt process.
In the initial value random number update process (step A1029), the initial value random number update process may be executed by a timer interrupt process in addition to the main process. However, when the initial value random number update process is executed in the timer interrupt process, an interrupt is issued during the initial value random number update process in the main process in order to avoid executing the initial value random number update process in both processes. It is prohibited to release the interrupt after updating the initial random number. However, if the initial value random number update process is not executed in the timer interrupt process and the initial value random number update process is executed only in the main process as in this embodiment, the interrupt can be canceled before the initial value random number update process. There is no problem, and there is an advantage that the main processing is simplified. Further, various random numbers may be updated not in the timer interrupt process but in the main process.
The detection of the occurrence of a power failure (check of the power failure monitoring signal) may be executed by a timer interrupt process. At this time, the detection result may be monitored by the main process, or may be waited until it is reset.
On the other hand, when the power failure monitoring signal is set to ON (the result of Step A1031 is “Y”), the game control device 600 continuously detects that the power failure monitoring signal is set to ON. Determines whether the number of checks set in the process of step A1030 has been reached (step A1032). If the number of times that the power failure monitoring signal has been set to ON is not reached the number of checks (the result of step A 1032 is “N”).
) Again, it is determined whether or not the power failure monitoring signal is on (step A1031). That is, when the power failure monitoring signal is on, it is determined whether or not the power failure monitoring signal is on for the number of checks.
When the number of times that the gaming power monitoring signal is continuously turned on reaches the number of checks (the result of step A 1032 is “Y”), the gaming control device 600 assumes that a power failure has occurred. Executes the process when a power failure occurs (Step A1033 to Step A)
1039).
The game control device 600 prohibits interruption (step A1033) and sets all output ports to off (step A1034). Thereafter, the power failure recovery inspection region check data 1 is saved in the power failure recovery inspection region 1 (step A1035), and further, the power failure recovery inspection region check data 2 is saved in the power failure recovery inspection region 2 (step A1036).
Further, the game control device 600 executes a checksum calculation process for calculating a checksum when the RWM is powered off (step A1037), and the calculated checksum value is calculated as the RWM.
Is saved in the checksum area (step A1038). Finally, access to the RWM is prohibited so that the contents of the RWM are not changed (step A1039), and the system waits until the power of the gaming machine 1 is cut off. In this way, by saving check data in the power failure recovery inspection area and calculating and storing the checksum at the time of power-off, the information stored in the RWM before power-off is correctly backed up. It is possible to determine when the power is turned on again.
[Timer interrupt processing (game control device)]
Next, timer interrupt processing will be described. FIG. 47 is a flowchart illustrating a procedure of timer interrupt processing according to the first embodiment of this invention.
The timer interrupt process is started when a periodic (for example, 1 millisecond cycle) timer interrupt signal generated by the CTC circuit in the clock generator is input to the CPU 611a.
When the timer interrupt process is started, the game control device 600 first saves the register by moving the value held in the predetermined register to the RWM (step A1101).
). In this embodiment, a Z80 microcomputer is used as the game microcomputer. Z
The 80-series microcomputer includes a front register and a back register, and the processing in step A1101 can be implemented by saving the value held in the front register to the back register.
Next, the game control device 600 takes in input signals from various sensors and switches inputted via the input unit 620, and executes an input process of reading the state of each input port (step A1102). The various sensors include a first start port switch 601, a second start port switch 602, a conventional gate switch 603, lower count switches 605a to 605m, an upper count switch 606, a first passage detection sensor 607a, and a second passage detection sensor. 607b and the like are included. In the input process, the input information is confirmed by performing chattering removal or the like on the input signal.
Further, the game control device 600 executes output processing for transmitting output data related to game control set in various processes to the effect control device 700 and the payout control device 640 (
Step A1