JP6348688B2 - Slot machine - Google Patents

Slot machine Download PDF

Info

Publication number
JP6348688B2
JP6348688B2 JP2013124080A JP2013124080A JP6348688B2 JP 6348688 B2 JP6348688 B2 JP 6348688B2 JP 2013124080 A JP2013124080 A JP 2013124080A JP 2013124080 A JP2013124080 A JP 2013124080A JP 6348688 B2 JP6348688 B2 JP 6348688B2
Authority
JP
Japan
Prior art keywords
winning
lip
game
combination
reel
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2013124080A
Other languages
Japanese (ja)
Other versions
JP2014239836A (en
Inventor
小倉 敏男
敏男 小倉
正幸 中西
正幸 中西
涼 梶原
涼 梶原
Original Assignee
株式会社三共
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三共 filed Critical 株式会社三共
Priority to JP2013124080A priority Critical patent/JP6348688B2/en
Publication of JP2014239836A publication Critical patent/JP2014239836A/en
Application granted granted Critical
Publication of JP6348688B2 publication Critical patent/JP6348688B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

The present invention, each is provided with a variable display unit capable of displaying variations of a plurality of types of identification information capable of identifying, after changing display of the variable display unit, deriving a display result by stopping the variable display of the variable display unit The present invention also relates to a slot machine that can generate a prize according to the display result.

  A slot machine generally includes a variable display device having a plurality of (usually three) reels having a plurality of types of symbols as identification information drawn on the outer periphery, and each reel has a start lever by a player. Rotation is started by operating, and when the player operates a stop button provided corresponding to each reel, the rotation is stopped within a range of a predetermined maximum delay time from the operation timing. . A winning is generated according to the display result derived when the rotation of all reels is stopped.

  The types of winning combinations include small roles, special roles, and re-playing roles. Here, in the winning of a small role, the player can obtain a profit that a predetermined number of medals are paid out for each type of small role. In the special role winning, the player can obtain a profit that the next game is shifted to a gaming state advantageous to the player, such as a regular bonus or a big bonus. In the winning of the re-gamer, it is possible to obtain a profit that the next game can be performed without consuming new medals for setting the number of bets.

  Such a slot machine has a predetermined role exemplified in RT3 transition replay in which a winning is allowed regardless of whether it is a special game such as a bonus or the like, and the occurrence of winning in the predetermined role is allowed When it is done, a slot machine that can give a privilege like a seven rush game is known (see, for example, Patent Document 1).

JP 2012-236073 A

  However, in the slot machine described in Patent Document 1, when a special game is not being executed and the occurrence of a prize for a predetermined combination is permitted, the predetermined combination is awarded and a privilege is given. During the special game, when the occurrence of a prize for a predetermined role is permitted, a small role is always won every game, and a display result corresponding to the predetermined role is not derived, so that a privilege is granted. . Therefore, during the special game, it is impossible for the player to recognize what the privilege is given as an opportunity, and there is a possibility that the interest of the player may be lowered even if the privilege is given.

  The present invention has been devised in view of such circumstances, and its purpose is to provide a slot machine that can prevent a player's interest from deteriorating when a privilege is granted during a special game. Is to provide.

Each comprising a plurality of variable display unit capable of displaying varying a plurality of types of identification information capable of identifying,
After the variable display section is variably displayed, the display result is derived by stopping the variable display of the variable display section, and a winning can be generated according to a display result combination that is a combination of display results of a plurality of variable display sections. In a slot machine
Pre-determining means for determining display result combinations that are allowed to be derived;
A plurality of derivation operation means operated to derive a display result combination ;
Derivation control means for performing control for deriving a display result combination ;
A special game execution means for executing a special game in which the probability of allowing the derivation of the combination display result combination with the addition of the game value is higher than a predetermined probability;
Providing means for granting a privilege,
The granting means grants a privilege with a higher probability when the determination result of the prior determination means becomes the second determination result than when the determination result becomes the first determination result,
The derivation control means includes
The special said applying results displayed combinations derived in the game is allowed and can the determination result of said predetermination means is in the first determination results, the applied than the display result combination corresponding to the first determination result Deriving display result combinations with priority,
Said I Special the grant display result combinations derived in the game is allowed and determination result of said predetermination means the second determination result der, when the plurality of derivation operation means is operated in a particular order of operations wherein regardless the operation timing of the plurality of deriving operating means, the special display results combination of display result combination corresponding to the grant display result the second determination result than the combination preferentially derivation,
Said it can and said at game other than the special game predetermination means determination result is the second determination result is displayed differently from the special display results combination of display result combination corresponding to the second determination result A result combination is derived.
The slot machine may be configured as follows.
Each comprising a plurality of variable display unit capable of displaying varying a plurality of types of identification information capable of identifying,
After the variable display section is variably displayed, the display result is derived by stopping the variable display of the variable display section, and a winning can be generated according to a display result combination that is a combination of display results of a plurality of variable display sections. In a slot machine
Pre-determining means for determining display result combinations that are allowed to be derived;
A plurality of derivation operation means operated to derive a display result combination ;
Derivation control means for performing control for deriving a display result combination ;
A special game execution means for executing a special game in which the probability of allowing the derivation of the combination display result combination with the addition of the game value is higher than a predetermined probability;
Providing means for granting a privilege,
The granting means is more advantageous when a privilege is given when the determination result of the prior determination means becomes the second determination result than when the determination result becomes the first determination result. Give a privilege to
The derivation control means includes
The special said applying results displayed combinations derived in the game is allowed and can the determination result of said predetermination means is in the first determination results, the applied than the display result combination corresponding to the first determination result Deriving display result combinations with priority,
Said I Special the grant display result combinations derived in the game is allowed and determination result of said predetermination means the second determination result der, when the plurality of derivation operation means is operated in a particular order of operations wherein regardless the operation timing of the plurality of deriving operating means, the special display results combination of display result combination corresponding to the grant display result the second determination result than the combination preferentially derivation,
Said it can and said at game other than the special game predetermination means determination result is the second determination result is displayed differently from the special display results combination of display result combination corresponding to the second determination result A result combination is derived.
Further, the slot machine may be configured as follows.
(1) A variable display device capable of starting a game by setting a predetermined number of bets for one game using a game value and variably displaying a plurality of types of identification information each of which can be identified In the slot machine, one game is finished by deriving the display result, and a winning can be generated according to the display result derived to the variable display device,
A pre-determining means (for example, an internal lottery process by the main control unit 41) for determining whether or not a winning is allowed before a display result is derived to the variable display device;
Derivation control means (for example, reel rotation processing by a main control unit) for performing control for causing the variable display device to derive a predetermined display result;
A special game that executes a special game (for example, a bonus such as CB or RB) in which the probability of allowing the generation of an award winning (for example, a small role winning) accompanying the awarding of the gaming value is higher than a predetermined probability Execution means (for example, processing for controlling the CB by the main control unit);
Providing means for granting a privilege (for example, Navistock),
The determination result by the prior determination means includes a first determination result (for example, a maintenance lip winning) and a second determination result (for example, a special lip winning),
The grant means grants the privilege with a higher probability when the determination result of the prior determination means becomes the second determination result than when the determination result becomes the first determination result (for example, to a special lip) When you win, you are more likely to receive navigation stock than when you win a maintenance roll)
The derivation control means includes
In the special game, when the award is permitted and the determination result of the pre-decision means is the first determination result (for example, in the CB, all the small roles, maintenance rolls, Display results that can generate the award win over the display result corresponding to the first determination result (for example, Lip 1 or Lip that is a re-game player). Winning a small role preferentially over 5),
In the special game, when the award is permitted and the determination result of the prior determination means is the second determination result (for example, in the CB, all small roles and special lip are When winning simultaneously, the display result corresponding to the second determination result is preferentially derived over the display result capable of generating the winning prize (for example, the replaying role is a replaying role rather than the small role). 6 or Lip 7 won preferentially)
When the determination result of the prior determination means is the second determination result in a game other than the special game (for example, when a special lip is won during non-CB), the second determination A display result corresponding to the result is derived (for example, Lip 6 is preferentially won).

  According to such a configuration, when the second determination result is obtained in the special game, the display result corresponding to the second determination result is preferentially derived, and the second determination result is obtained in a game other than the special game. The display result corresponding to the second determination result is also derived. Furthermore, when it is the second determination result, a privilege is given with a higher probability than when it is the first determination result. As a result, in a game other than the special game, a display result corresponding to the second determination result is derived and a privilege is given, whereas in a special game, a display result corresponding to the second determination result is derived. A situation in which a privilege is granted without being generated does not occur. As a result, it is possible to prevent the interest of the player from deteriorating when a privilege is given during the special game.

(2) A variable display device capable of starting a game by setting a predetermined number of bets for one game using the game value and variably displaying a plurality of types of identification information each of which can be identified In the slot machine, one game is finished by deriving the display result, and a winning can be generated according to the display result derived to the variable display device,
A pre-determining means (for example, an internal lottery process by the main control unit 41) for determining whether or not a winning is allowed before a display result is derived to the variable display device;
Derivation control means (for example, reel rotation processing by a main control unit) for performing control for causing the variable display device to derive a predetermined display result;
A special game that executes a special game (for example, a bonus such as CB or RB) in which the probability of allowing the generation of an award winning (for example, a small role winning) accompanying the awarding of the gaming value is higher than a predetermined probability Execution means (for example, processing for controlling the CB by the main control unit);
Providing means for granting a privilege (for example, Navistock),
The determination result by the prior determination means includes a first determination result (for example, a maintenance lip winning) and a second determination result (for example, a special lip winning),
The granting unit is configured such that when the determination result of the prior determination unit becomes the second determination result, the degree of advantage when the privilege is granted becomes higher than when the determination result becomes the first determination result. Grant the privilege (for example, when you win a special lip more navigation stock than when you win a maintenance lip)
The derivation control means includes
In the special game, when the award is permitted and the determination result of the pre-decision means is the first determination result (for example, in the CB, all the small roles, maintenance rolls, Display results that can generate the award win over the display result corresponding to the first determination result (for example, Lip 1 or Lip that is a re-game player). Winning a small role preferentially over 5),
In the special game, when the award is permitted and the determination result of the prior determination means is the second determination result (for example, in the CB, all small roles and special lip are When winning simultaneously, the display result corresponding to the second determination result is preferentially derived over the display result capable of generating the winning prize (for example, the replaying role is a replaying role rather than the small role). 6 or Lip 7 won preferentially)
When the determination result of the prior determination means is the second determination result in a game other than the special game (for example, when a special lip is won during non-CB), the second determination A display result corresponding to the result is derived (for example, Lip 6 is preferentially won).

  According to such a configuration, when the second determination result is obtained in the special game, the display result corresponding to the second determination result is preferentially derived, and the second determination result is obtained in a game other than the special game. The display result corresponding to the second determination result is also derived. Furthermore, when it is the second determination result, the privilege is given so that the degree of advantage when the privilege is given is higher than when the first determination result is given. As a result, in a game other than the special game, a display result corresponding to the second determination result is derived and a privilege is given, whereas in a special game, a display result corresponding to the second determination result is derived. A situation in which a privilege is granted without being generated does not occur. As a result, it is possible to prevent the interest of the player from deteriorating when a privilege is given during the special game.

  In the slot machines of the above (1) and (2), the “special game in which the probability that the occurrence of the award winning can be permitted is higher than a predetermined probability” is related to the determination result of the predetermining means. It includes special games such as CB that are always allowed, or special games such as regular bonus (RB) and big bonus (BB) that are advantageous to the player.

  In the slot machines of (1) and (2) above, the “first determination result” and the “second determination result” include a result different from the determination result in which the generation of the prize winning is permitted. For example, the “first determination result” and the “second determination result” are terminated on condition that a regular bonus (RB) role or a big bonus (BB) role, one game is played, and in the one game Includes a single bonus (SB) role that improves the probability of occurrence of a prize. Further, the “first determination result” and the “second determination result” are not limited to results in which winning is determined by the determination by the predetermining means, but winning is not permitted by the determination by the predetermining means. It may be a result (that is, a loss result).

  “In the special game, when the award is permitted and the determination result of the pre-determining means is the first determination result, the award is more than the display result corresponding to the first determination result. “Preferentially derive a display result capable of generating a prize,” includes not always deriving a display result corresponding to the first determination result, but always deriving a display result capable of generating a prize. . Alternatively, the display result corresponding to the first determination result is derived with a predetermined probability, whereas the display result capable of generating a prize is derived with a probability higher than the predetermined probability.

  “In the special game, when the generation of the prize winning is permitted and the determination result of the pre-determining means is the second determination result, the second result is higher than the display result capable of generating the prize winning. “Preferentially derive the display result corresponding to the determination result,” includes “always deriving the display result corresponding to the second determination result, while not always deriving the display result capable of generating the winning prize. . Alternatively, it includes deriving a display result corresponding to the second determination result with a probability higher than the predetermined probability, while deriving a display result capable of generating the prize winning.

  “Deriving a display result corresponding to the second determination result when the determination result of the prior determination means is the second determination result in a game other than the special game” corresponds to the second determination result Always deriving the display result to be. Alternatively, the display result corresponding to the second determination result may be derived even with a low probability.

(3) In the slot machine of (1) or (2) above,
The derivation control means is configured such that when the special prize game is allowed to generate the prize-winning and the determination result of the prior determination means is the second determination result (for example, during the CB, When the winning combination and the special lip are won at the same time), the display result corresponding to the second determination result is the result of determination by the prior determination means in the game other than the special game as the second determination result. A special display result that is not derived is derived when it becomes (for example, a set of seven lips 7 is awarded diagonally to the upper right).

  According to such a configuration, when a special prize game is allowed to be awarded and the second determination result is obtained, the display result corresponding to the second determination result is displayed as a second determination in a game other than the special game. A special display result that is not derived when the result is derived is derived, so that the player's interest in the game can be improved.

(4) In the slot machines of (1) to (3) above,
The slot machine further includes an effect execution means for executing an effect,
The effect execution means executes the same effect in the special game and in a time other than the special game when the determination result of the prior determination means becomes the second determination result (for example, special replies) Performing the winning performance).

  According to such a configuration, when the second determination result is reached, the same effect is executed when the game is a special game and when it is not a special game. It can be expected that the degree of advantage related to privilege provision is high by the production.

(5) In the slot machines of (1) to (4) above,
The slot machine further includes an effect execution means for executing an effect,
The effect execution means may be the special game and other than the special game when the privilege is given by the grant means when the determination result of the prior determination means becomes the second determination result. (For example, an effect at the time of 7 lip winning during CB is executed during CB, and an effect at the time of 7 lip winning during non-CB is executed during non-CB).

  According to such a configuration, when a privilege is given when the second determination result is obtained, different effects are executed depending on whether the game is a special game or a game other than the special game. Even when the same predetermined privilege is given regardless of whether or not there is, it is possible to give the player a different sense of expectation due to different effects depending on whether or not it is a special game.

(6) In the slot machines of (1) to (5) above,
The slot machine further comprises a game state control means for controlling the game state,
The gaming state controlled by the gaming state control means includes a first gaming state (for example, RT1), and a replay that allows a next game to be played without using the gaming value as compared to the first gaming state. A second gaming state (for example, RT2) that has a high probability of being allowed to generate a game prize and a third gaming state (for example, RT3) that has a higher probability of being allowed to generate the re-game prize than the first gaming state. ) And
The gaming state control means includes gaming state transition means capable of transitioning from the first gaming state to the third gaming state via the second gaming state (for example, transitioning from RT1 to RT3 via RT2). )
With the probability that the second gaming state is lower than the third gaming state, the advantage in the special game among the re-game winnings is improved based on the establishment of a predetermined condition (for example, matching of operating procedures). Is allowed (for example, RT2 has a lower probability of winning the maintenance transfers 1 to 3 than RT3).

  According to such a configuration, in order to suppress the consumption of gaming value until the transition to the third gaming state in the second gaming state that is passed when transitioning from the first gaming state to the third gaming state, Even if the probability that the occurrence of a re-game winning is permitted is higher than that in the first gaming state, the second gaming state is lower than the third gaming state in terms of the occurrence of a specific re-game winning among the re-game winnings. Probability is allowed. As a result, the second gaming state is allowed to generate a specific re-game winning with a higher probability than the third gaming state, so that the second gaming state is more advantageous in the special gaming than the third gaming state. Situations that improve the degree are unlikely to occur. As a result, even if the probability that the occurrence of a re-game winning is permitted in the second gaming state that is passed when transitioning from the first gaming state to the third gaming state is increased, the degree of advantage in the second gaming state is too high. There is no end.

It is a front view of a slot machine. It is an internal structure figure of a slot machine. It is a figure which shows the symbol arrangement | sequence of a reel. It is a block diagram which shows the structure of a slot machine. It is a flowchart which shows the control content of the game process which a main control part performs. It is a figure for demonstrating the technical matter relevant to the kind of winning combination, the symbol combination of a winning combination, and a winning combination. It is a figure for demonstrating the technical matter relevant to the kind of winning combination, the symbol combination of a winning combination, and a winning combination. It is a figure for demonstrating the technical matter relevant to the kind of winning combination, the symbol combination of a winning combination, and a winning combination. It is a figure for demonstrating a special outcome. It is a figure for demonstrating the transition of a gaming state. It is a figure for demonstrating the lottery object combination, determination value number, and reel control regarding other than the re-game combination in non-CB. It is a figure for demonstrating the lottery object combination regarding the re-game player in non-CB, the number of judgment values, and reel control. It is a figure for demonstrating the lottery object combination and determination value number in CB. It is a figure for demonstrating the winning in CB. It is a figure for demonstrating the table for AT lottery. It is a flowchart for performing non-CB normal navigation effect execution processing. It is a figure for demonstrating the non-CB normal navigation effect execution table A. FIG. It is a figure for demonstrating the normal navigation effect execution table B in non-CB. It is a figure for demonstrating the normal navigation effect at the time of CB winning in non-CB. It is a flowchart for performing the navigation effect execution process during CB at the time of maintenance roll winning. It is a figure for demonstrating the navigation effect execution table in CB. It is a figure for demonstrating an example of the timing chart regarding the payout in CB at the time of AT. It is a figure for demonstrating an example of the timing chart regarding a prevention navigation effect.

  A mode for carrying out a slot machine according to the present invention will be described below based on examples. FIG. 1 is a front view of the slot machine according to the present embodiment. FIG. 2 is an internal structure diagram of the slot machine. The slot machine 1 according to the present embodiment includes a housing 2a having an open front surface and a front door 2b pivotally supported on a side end of the housing 2a.

  Inside the casing 1a of the slot machine 1, as shown in FIG. 2, reels 2L, 2C, and 2R (hereinafter referred to as a left reel, a middle reel, and a right reel) in which a plurality of types of symbols are arranged on the outer periphery are horizontally oriented. As shown in FIG. 1, three consecutive symbols out of the symbols arranged on the reels 2L, 2C, and 2R are arranged so that they can be seen from the see-through window 3 provided on the front door 1b. ing.

  As shown in FIG. 3, on the outer peripheries of the reels 2L, 2C, and 2R, "white 7a" (for example, the design of the area number 16 of the left reel 2L) and "white 7b" (for example, the area of the left reel 2L) No. 19 symbol), “White 7c” (for example, the symbol of area number 3 on the left reel 2L), “Watermelon a” (for example, the symbol of area number 15 on the left reel 2L), “Watermelon b” (for example, left (Design of area number 1 on reel 2L), "cherry" (eg, design of area number 2 on left reel 2L), "bell a" (eg, design of area number 21 on left reel 2L), "bell b" ( For example, the symbol of the area number 18 of the left reel 2L), “lip a” (for example, the pattern of the area number 20 of the left reel 2L), and “lip b” (for example, the pattern of the area number 8 of the left reel 2L) Identifiable multiple Symbol of the kind is depicted in a predetermined order, one by 21, respectively.

  “White 7b” and “White 7c” are both common in that they are based on the design of “White 7a”, and “White 7b” has a vertical line at the upper left corner, and “White 7c” differs in that a line is added in the horizontal direction at the bottom. For this reason, although “white 7a” to “white 7c” are symbols of different types, they are collectively referred to as white 7 because they have similar external shapes. “Watermelon b” is common in that it is based on the design of “watermelon a”, and is different in that a line is added in the horizontal direction at the top. For this reason, “watermelon a” and “watermelon b” have different types of symbols, but since the external shapes are similar, they are collectively referred to as watermelon. “Bell b” is common in that it is based on the design of “Bell a”, and the color of the sphere portion of the tongue is different in black. For this reason, “Bell a” and “Bell b” are different types of symbols, but since the external shapes are similar, they are collectively referred to as bells. “Lip b” is common in that it is based on the design of “Lip a”, and is different in that an underline is added to the character “REPLAY”. For this reason, “Lip a” and “Lip b” are different types of symbols, but since the external shapes are similar, they are collectively referred to as “lip”.

  The symbols drawn on the outer peripheries of the reels 2L, 2C, and 2R are displayed in upper, middle, and lower three stages in the see-through window 3 provided in the approximate center of the reel panel 1c of the front door 1b.

  The reels 2L, 2C, and 2R are rotated by reel motors 32L, 32C, and 32R (see FIG. 4) provided correspondingly, so that the symbols of the reels 2L, 2C, and 2R are continuously connected to the see-through window 3. The three consecutive symbols are derived and displayed as display results in the fluoroscopic window 3 by stopping the rotation of the reels 2L, 2C, and 2R.

  Inside the reels 2L, 2C, and 2R are reel sensors 33L, 33C, and 33R that detect a reference position for each of the reels 2L, 2C, and 2R, and a reel LED 55 that irradiates the reels 2L, 2C, and 2R from the back side. , Is provided. The reel LED 55 includes 12 LEDs corresponding to three consecutive symbols of the reels 2L, 2C, and 2R, and each symbol can be irradiated independently.

  At the position corresponding to each of the reels 2L, 2C, and 2R on the front door 1b, a horizontally-long rectangular see-through window 3 that allows the reels 2L, 2C, and 2R to be seen through from the front side is provided. The reels 2L, 2C, and 2R can be visually recognized from the player side.

  The front door 1b uses a medal insertion unit 4 into which medals can be inserted, a medal payout exit 9 from which medals are paid out, and credits (the number of medals stored as a player's own game value). The MAXBET switch 6 that is operated when setting the maximum bet number (3 in the present embodiment) out of a prescribed number of bets determined according to the gaming state, medal and bet number stored as credits The settlement switch 10 operated when the medals used for setting are settled (the medal used for setting credits and bets is returned), the start switch 7 operated when starting the game, the reel 2L, The stop switch 8L, 8C, 8R operated when stopping the rotation of 2C and 2R, respectively, and the effect switch 56 for use in the effect are provided by the player. It is provided work possible, respectively.

  In the present embodiment, among the three reels 2L, 2C, and 2R that have started to rotate, the reel that stops first is referred to as a first stop reel, and the stop is referred to as a first stop. Similarly, the reel that stops second is called the second stop reel, the stop is called second stop, the reel that stops third is called the third stop reel, and the stop is the third stop. Alternatively, it is called final stop. Of the three reels 2L, 2C and 2R, the first stop of the left reel 2L is the first stop of the left, the first stop of the middle reel 2C is the first stop of the middle, and the right reel 2R is the first stop. This is called right first stop. Further, in the present embodiment, the forward pressing refers to an operation procedure for stopping the middle reel 2C for the second time after first stopping the left reel 2L. Further, the forward clamping push means an operation procedure for stopping the right reel 2R for the second time after the left reel 2L is stopped for the first time. The middle left push refers to an operation procedure in which the left reel 2L is secondly stopped after the middle reel 2C is first stopped. The middle right push refers to an operation procedure for stopping the right reel 2R for the second time after stopping the middle reel 2C for the first time. The reverse pinching push refers to an operation procedure for stopping the left reel 2L for the second time after stopping the right reel 2R for the first time. The reverse pressing refers to an operation procedure for stopping the middle reel 2C for the second time after stopping the right reel 2R for the first time.

  Further, the front door 1b displays a credit indicator 11 for displaying the number of medals stored as credits, the number of medals paid out due to the occurrence of a winning, an error code indicating the contents when an error occurs, and the like. Game assist indicator 12, 1BETLED14 that notifies that the bet number is set by 1 by lighting, 2BETLED15 that notifies that the bet number is set by 2 and 2 that the bet number is set by 3 3BET LED 16 to notify, insertion request LED 17 to notify that a medal can be inserted by lighting, start effective LED 18 to notify that the game start operation by the operation of the start switch 7 is effective, wait (the previous game start) A certain period of time has passed since (reel rotation start to derive game results) (Waiting to start reel rotation for deriving the game result because there is no wait) LED 19 during waiting to notify that it is on, LED 20 during replay to notify that it is in a replay game to be described later A payout indicator 13 is provided.

  Inside the MAXBET switch 6, there is provided a BET switch valid LED 21 (see FIG. 4) for notifying that the setting operation of the bet amount by the operation of the MAXBET switch 6 is valid, and stop switches 8L, 8C, The left, middle, and right stop valid LEDs 22L, 22C, and 22R (see FIG. 4) are provided inside the 8R to notify that the reel stop operation by the corresponding stop switches 8L, 8C, and 8R is valid by lighting. It has been.

  Further, below the stop switches 8L, 8C, and 8R on the front door 1b, a lower panel on which a title of the slot machine 1 and a payout table are printed is provided.

  Inside the front door 1b, there is a reset switch 23 for detecting a reset operation for releasing an error state described later and a stop state described later by a predetermined key operation, while changing a set value and confirming a set value described later. A set value display 24 that displays the set value at that time, a game stop state (until the reset operation is performed) when a predetermined condition is satisfied (for example, after completion of a state advantageous to the player such as the end of RT3 described later) A stop switch 36a for selecting whether to enable / disable the stop function to be controlled in a state in which the progress of the game is controlled), automatic settlement processing when a predetermined condition is satisfied (the medal stored as credit is determined by the player's operation) Automatic settlement switch 36b for selecting whether the automatic settlement function to be controlled (returning (returning)) is enabled / disabled, and the flow of medals inserted from the medal insertion section 4 Is inserted from a medal insertion unit 4 and a flow path switching solenoid 30 for selectively switching between a hopper tank 34a (see FIG. 2) and a medal payout exit 9 side, which will be described later, provided inside the housing 1a. A medal selector (not shown) having an inserted medal sensor 31 for detecting medals flowing down to the hopper tank 34a side, and a door open detection switch 25 (see FIG. 4) for detecting the open state of the front door 1b are provided. .

  As shown in FIG. 2, a reel sensor 33L that can detect the reel reference positions of the reels 2L, 2C, and 2R, the reel motors 32L, 32C, and 32R, and the reels 2L, 2C, and 2R, as shown in FIG. , 33C, 33R (see FIG. 4), an external output board 1000 for outputting an external output signal, a hopper tank 34a for storing medals inserted from the medal insertion section 4, and a hopper tank 34a. A hopper unit 34 including a hopper motor 34b for paying out medals from the medal payout opening 9, a payout sensor 34c for detecting medals paid out by driving the hopper motor 34b, and a power supply box 100 are provided.

  On the side of the hopper unit 34, an overflow tank 35 is provided for storing medals overflowing from the hopper tank 34a. Inside the overflow tank 35, a full sensor 35 a made up of a pair of electrically conductive members spaced apart from each other and provided at a height capable of detecting a predetermined amount of stored medals is provided. It is possible to detect that the medal storage amount stored in the inside when it is conductive by contacting through the medal stored in the inside exceeds a predetermined amount, that is, that the overflow tank is full. It has become.

  The front side of the power supply box 100 functions as a setting key switch 37 for switching to a setting change state or a setting confirmation state, and functions as a reset switch for canceling an error state or a stop state in a normal state. There are provided a reset / setting switch 38 that functions as a setting switch for changing a setting value of a winning probability (outtake rate) of internal lottery to be described later, and a power switch 39 that is operated when the power is turned on / off. .

  When a game is played in the slot machine 1 of the present embodiment, first, a medal is inserted from the medal insertion unit 4 or a bet number is set using a credit. To use the credit, the MAXBET switch 6 may be operated. During non-CB, which is not at the time of CB (challenge bonus), which will be described later, when a prescribed number of bets determined according to the gaming state is set, the winning line LN (see FIG. 1) becomes effective and the start switch 7 Is in a valid state, that is, a state where the game can be started. In the present embodiment, when the prescribed number of bets is set to three in non-CB regardless of the gaming state and the prescribed number of bets is set, the winning line LN becomes valid. In addition, when a medal is inserted exceeding the maximum number out of the prescribed number corresponding to the gaming state, the amount is added to the credit.

  The effective line is a line that is set to determine whether the combination of symbols displayed on the see-through windows 3 of the reels 2L, 2C, and 2R is a winning symbol combination. In the present embodiment, as shown in FIG. 1, only the winning line LN set across the symbols arranged in the horizontal direction in the middle stage of the reel 2L, the middle stage of the reel 2C, the middle stage of the reel 2R, that is, the middle stage is non-CB. It is defined as an effective line inside. In the present embodiment, only one effective line is applied in non-CB, but a plurality of effective lines may be applied.

  Further, in the present embodiment, in order to make it easy to recognize that the combination of symbols constituting the winning line is arranged on the winning line LN during non-CB, invalid lines LM1 to LM4 are set separately from the winning line LN. ing. Other than during CB, the winning combination is not determined by the combination of symbols arranged in the invalid lines LM1 to LM4. When a combination of symbols constituting a specific winning line is arranged on the winning line LN, a specific symbol combination (for example, bell a-bell a-bell a) is aligned with any of the invalid lines LM1 to LM4. This makes it easy to recognize that a combination of symbols composing a specific winning is arranged on the winning line LN.

  In the present embodiment, as shown in FIG. 1, the invalid lines LM1 and 2L of the reel 2L, the upper stage of the reel 2C, the upper stage of the reel 2R, that is, the invalid line LM1 and the reel 2L set across the symbols arranged in the horizontal direction on the upper stage. The lower stage, the lower stage of the reel 2C, the lower stage of the reel 2R, that is, the invalid line LM2 set across the symbols arranged horizontally in the lower stage, the upper stage of the reel 2L, the middle stage of the reel 2C, the lower stage of the reel 2R, that is, lower right There are four types of invalid lines LM3 set across straddling symbols: invalid line LM3, lower stage of reel 2L, middle stage of reel 2C, upper stage of reel 2R, that is, invalid line LM4 set across straddling symbols. It is defined as LM.

  Further, in the present embodiment, one stipulated bet number is determined in the CB, and when the bet number is set, as shown in FIG. 14, a winning line LN, an invalid line LM4, and A V-shaped line (hereinafter referred to as a V-shaped line) formed by a part of the invalid line LM3 and a part of the invalid line LM4 is valid as a valid line, and a game can be started.

  When the start switch 7 is operated in a state where the game can be started, the reels 2L, 2C, and 2R rotate, and the symbols of the reels 2L, 2C, and 2R continuously vary. When any one of the stop switches 8L, 8C, 8R is operated in this state, the rotation of the corresponding reels 2L, 2C, 2R is stopped, and the display result is derived and displayed on the fluoroscopic window 3.

  Then, when all the reels 2L, 2C, 2R are stopped, one game is finished, and a combination of symbols (hereinafter also referred to as a role) predetermined on the active line is a display result of each reel 2L, 2C, 2R. In the case of a stop, a winning occurs, and a predetermined number of medals are awarded to the player and added to the credit. Further, when the credit reaches the upper limit number (50 in the present embodiment), medals are paid out directly from the medal payout opening 9 (see FIG. 1).

  In addition, when the combination of symbols accompanying the transition of the gaming state on the active line is stopped as a display result of each reel 2L, 2C, 2R, the gaming state is shifted according to the combination of symbols. Yes. In the present embodiment, as will be described later with reference to FIG. 10, when the rep 4-7 is won or the special outcome is stopped, the game state shifts to a corresponding game state among RT0-3 having different replay probabilities. It is configured.

  In this embodiment, an example is described in which three reels 2L, 2C, and 2R are applied. However, only one reel is provided, and a winning is determined according to the display result of the one reel. Alternatively, two reels may be provided, and a prize may be determined according to a combination of display results of the two reels, or four or more reels may be provided, and a prize may be determined according to the combination of display results of these reels. May be determined.

  Further, in the slot machine 1 according to the present embodiment, after the game is started and the reels 2L, 2C, and 2R are rotated to start changing the symbols, any of the stop switches 8L, 8C, and 8R is When operated, the reels corresponding to the stop switches 8L, 8C, and 8R stop rotating and the symbols are stopped and displayed. The maximum stop delay time from the operation of the stop switches 8L, 8C, 8R until the rotation of the corresponding reels 2L, 2C, 2R is stopped is set to 190 ms (milliseconds) during non-CB.

  The reels 2L, 2C and 2R rotate 80 times per minute, and 80 × 21 (the number of symbols per reel) = 1680 frames, so the maximum of 4 symbols is drawn in 190 ms. Will be able to. In other words, the symbols that can be selected as the stop symbols are the symbols that are displayed when the stop switches 8L, 8C, and 8R are operated, and the symbols that are four frames ahead of them, for a total of five symbols.

  For this reason, for example, when any of the stop switches 8L, 8C, 8R is operated and the symbol displayed on the lower stage of the reel corresponding to the stop switch is used as a reference, the symbol from the symbol to four frames ahead Since the symbols can be displayed in the lower row, in each of the reels 2L, 2C, 2R, when any one of the stop switches 8L, 8R is operated, the symbol displayed in the middle row of the reel corresponding to the stop switch. Can be displayed on the winning line LN.

  In the present embodiment, only during the CB described later, the maximum stop delay time from the operation of the stop switches 8L, 8C, 8R until the rotation of the corresponding reels 2L, 2C, 2R is stopped is 75 ms (milliseconds). Second). During 75 ms, a maximum of one frame can be drawn. That is, the symbols that can be selected as the stop symbols are the symbols that are displayed when the stop switches 8L, 8C, and 8R are operated, and the symbols that are one frame ahead of the symbols, and the symbols for two frames in total. For this reason, during the CB, a winning can be made depending greatly on the skill of the player's pressing.

[Configuration of slot machine]
FIG. 4 is a block diagram showing a configuration of the slot machine 1. As shown in FIG. 4, the slot machine 1 is provided with a game control board 40, an effect control board 90, and a power supply board 101. The game state is controlled by the game control board 40, and the game state is controlled by the effect control board 90. The production according to the control is controlled, and the power supply board 101 generates the drive power for the electrical components constituting the slot machine 1 and supplies them to each part.

  The power supply board 101 is supplied with AC100V power from the outside, and a DC voltage necessary for driving the electrical components constituting the slot machine 1 is generated from the AC100V power supply. The game control board 40 and the game control board 40 It is supplied to the production control board 90 connected through the. In addition, a command transmission line from the main control unit 41 to the sub control unit 91, which will be described later, and a power supply line for supplying power from the game control board 40 to the effect control board 90 are connected through a single system of cable and connector. All the connectors that connect these cables and the respective boards are connected to each other so that the respective parts on the side of the effect control board 90 can be operated and the command from the main control part 41 can be received. . For this reason, unless the command transmission line for transmitting a command from the main control unit 41 is connected to the effect control board 90, power is not supplied to the effect control board 90, and only the effect control board 90 side operates. There is no end to it.

  The power board 101 is connected to the hopper motor 34b, the payout sensor 34c, the full sensor 35a, the setting key switch 37, the reset / setting switch 38, and the power switch 39.

  On the game control board 40, the above-described MAXBET switch 6, start switch 7, stop switches 8L, 8C, 8R, settlement switch 10, reset switch 23, stop switch 36a, automatic settlement switch 36b, insertion medal sensor 31, door open The detection switch 25 and reel sensors 33L, 33C, and 33R are connected, and the above-mentioned payout sensor 34c, full sensor 35a, setting key switch 37, and reset / setting switch 38 are connected via the power supply board 101. The detection signals of these connected switches are input.

  Further, the game control board 40 includes the credit display 11, the game auxiliary display 12, the payout display 13, 1 to 3 BET LEDs 14 to 16, the insertion request LED 17, the start valid LED 18, the waiting LED 19, the replaying LED 20, and the BET. The switch effective LED 21, left, middle, and right stop effective LEDs 22L, 22C, 22R, the set value display 24, the flow path switching solenoid 30, and the reel motors 32L, 32C, 32R are connected to each other via the power supply board 101. The above-described hopper motor 34b is connected, and these electric components are driven based on control of a main control unit 41 (described later) mounted on the game control board 40.

  The game control board 40 includes a main control unit 41, a control clock generation circuit 42, a random number clock generation circuit 43, a switch detection circuit 44, a motor drive circuit 45, a solenoid drive circuit 46, an LED drive circuit 47, and a power interruption detection circuit. 48 and a reset circuit 49 are mounted.

  The main control unit 41 is composed of a one-chip microcomputer, and executes a control program stored in the ROM of the main control unit, which will be described later, to perform processing related to the progress of the game and is mounted on the game control board 40. Control each part of the control circuit directly or indirectly.

  The switch detection circuit 44 takes in detection signals input from switches connected directly to the game control board 40 or via the power supply board 101 and transmits them to the main control unit 41. The motor drive circuit 45 transmits the motor drive signal output from the main control unit 41 to the reel motors 32L, 32C, and 32R. The solenoid drive circuit 46 transmits the solenoid drive signal output from the main control unit 41 to the flow path switching solenoid 30. The LED drive circuit transmits the LED drive signal output from the main control unit 41 to various displays and LEDs connected to the game control board 40. The power interruption detection circuit 48 monitors the power supply voltage supplied to the slot machine 1 and outputs a voltage drop signal indicating that to the main control unit 41 when a voltage drop is detected. The reset circuit 49 provides a system reset signal to the main control unit 41 in a state where the power is unstable, such as when the power is turned on or when the power is turned off. The reset circuit 49 includes a watchdog timer, and provides a user reset signal to the main control unit 41 when the watchdog timer expires, that is, when the operation of the CPU of the main control unit 41 stops for a certain period of time.

  The random number for internal lottery is a value used to determine whether or not to allow the generation of a plurality of types of winnings, and takes a value in the range of “0” to “65535” in the present embodiment. .

  The ROM included in the main control unit 41 stores various selection data and table data used for controlling the progress of the game, in addition to the game control user program and the security check program. For example, the ROM stores data constituting a plurality of determination tables, determination tables, setting tables and the like prepared for the CPU of the main control unit 41 to perform various determinations, determinations, and settings. Further, the ROM stores table data constituting a plurality of command tables used for the CPU to transmit control signals serving as various control commands from the game control board 40.

  The RAM provided in the main control unit 41 is provided with a game control data holding area as an area for holding various data used for controlling the progress of the game in the slot machine 1. For example, a DRAM is used as the RAM, and a refresh operation is required to maintain the stored data contents. The CPU of the main control unit 41 has a built-in refresh register for performing this refresh operation. For example, the refresh register has 8 bits, and the lower 7 bits are automatically incremented every time the CPU fetches an instruction from the ROM. Accordingly, the stored value in the refresh register is updated every execution time of one instruction in the CPU.

  The main control unit 41 transmits various commands to the sub control unit 91. Here, from the main control unit 41 to the sub-control unit 91, for example, using a unidirectional circuit such as a diode or a transistor, only in one direction (direction from the main control unit 41 to the sub-control unit 91). The signal is configured not to pass. Therefore, a command transmitted from the main control unit 41 to the sub control unit 91 is sent only in one direction, and no command is sent from the sub control unit 91 toward the main control unit 41. Command transmission from the main control unit 41 to the sub-control unit 91 is performed by serial communication. Note that the main control unit 41 and the sub control unit 91 are not limited to being directly connected, and may be configured to be connected via a relay board, for example.

  The main control unit 41 receives the detection state of various switches connected to the game control board 40 from the input port. Then, the main control unit 41 executes basic processing that shifts in stages according to the detection states of various switches input from these input ports.

  Further, the main control unit 41 can execute an interrupt process by interrupting the basic process when an interrupt occurs. In the present embodiment, a timer interrupt process (main), which will be described later, is executed at a certain time interval (about 0.56 ms in the present embodiment) when a timeout occurs in the timer circuit included in the CTC. .

  The main control unit 41 is set to prohibit other interrupts during the execution of the interrupt process, and when a plurality of interrupts occur at the same time, the main control unit 41 prioritizes according to a predetermined order. An interrupt to be executed is set. If another interrupt factor occurs during the execution of the interrupt process and the interrupt factor continues even after the interrupt process ends, a new interrupt occurs at that point. It will be.

  The main control unit 41 repeatedly loops the process according to the control state until the detection state of the various switches connected to the game control board 40 changes as a basic process, and changes the detection state of the various switches. Execute the process to move in stages Further, the main control unit 41 executes a timer interrupt process (main) at regular time intervals (about 0.56 ms in the present embodiment). Note that the execution interval of the timer interrupt process (main) is set to a time longer than the sum of the time required to complete the repetition of the process depending on the control state in the basic process and the execution time of the timer interrupt process (main) Therefore, the process that is repeated according to the control state between the current and next timer interrupt processes (main) is completed at least once.

  An effect switch 56 is connected to the effect control board 90, and a detection signal of the effect switch 56 is input.

  The effect control board 90 is connected to effect devices such as a liquid crystal display 51 (see FIG. 1) disposed on the front door 1b of the slot machine 1, an effect LED 52, speakers 53 and 54, and the reel LED 55 described above. These effect devices are driven based on control by a later-described sub-control unit 91 mounted on the effect control board 90.

  In the present embodiment, the sub-control unit 91 mounted on the effect control board 90 performs output control of effect devices such as the liquid crystal display 51, effect effect LED 52, speakers 53 and 54, and reel LED 55. However, an output control unit that directly controls the output of the effect device is mounted on the effect control board 90 or another board separately from the sub control part 91, and the sub control part 91 is based on a command from the main control part 41. The output pattern of the effect device may be determined, and the output control unit may control the output of the effect device based on the output pattern determined by the sub control unit 91. In such a configuration, the sub control unit 91 and the output The output control of the effect device is performed by both of the control units.

  Moreover, in this Embodiment, although the liquid crystal display 51, the effect effect LED52, the speakers 53 and 54, and the reel LED55 are illustrated as an effect device, an effect device is not limited to these, For example, it drives mechanically. A display device or a mechanically driven item may be applied as the rendering device.

  The effect control board 90 is configured by a microcomputer including a sub CPU 91a, a ROM 91b, a RAM 91c, and an I / O port 91d. The effect control board 90 performs drive control of the sub-control unit 91 that controls the effect, the display control circuit 92 that controls the display of the liquid crystal display 51 connected to the effect control board 90, the effect LED 52, and the reel LED 55. An LED output circuit 93, an audio output circuit 94 that controls audio output from the speakers 53 and 54, a reset circuit 95 that gives a reset signal to the sub CPU 91a when the power is turned on or when an initialization command from the sub CPU 91a is not input for a certain period of time, A switch detection circuit 96 that detects a detection signal input from the effect switch 56 connected to the effect control board 90, a clock device 97 that outputs time information including date information and time information, and a power source supplied to the slot machine 1 When the voltage is monitored and a voltage drop is detected, a voltage drop signal indicating that is sent to the sub CPU 91. Power interruption detection circuit 98 outputs, and other circuits are mounted against. Sub CPU91a receives the command transmitted from game control board 40, performs various control for performing an effect, and controls each part of the control circuit mounted in effect control board 90 directly or indirectly. .

  The reset circuit 95 has a lower voltage for releasing the reset signal than the reset circuit 49 that gives the system reset signal to the main control unit 41 in the game control board 40. When the power is turned on, the sub control unit 91 It starts at an earlier stage than the unit 41. On the other hand, the power interruption detection circuit 98 has a voltage that outputs a voltage drop signal lower than the power interruption detection circuit 48 that outputs a voltage drop signal to the main control unit 41 in the game control board 40. The sub control unit 91 detects a power failure at a later stage than the main control unit 41, and performs a power interruption process (sub) described later.

  Similar to the main control unit 41, the sub control unit 91 has an interrupt function, generates an interrupt when receiving a command from the main control unit 41, and acquires a command transmitted from the main control unit 41. Execute command reception interrupt processing to be stored in the buffer. In addition, the sub control unit 91 executes an interrupt process (sub), which will be described later, by generating an interrupt every time the input number of system clocks reaches a certain number, that is, at certain intervals.

  Also, unlike the main control unit 41, the sub control unit 91 interrupts the process even when the timer interrupt process (sub) is being executed when an interrupt is generated based on the reception of the command. The command reception interrupt process is executed at the same time, and the command reception interrupt process is executed with the highest priority even if interrupts that trigger the timer interrupt process (sub) occur at the same time.

  The sub-control unit 91 is also supplied with backup power at the time of a power failure, and the data stored in the RAM 91c is held while the backup power is supplied.

[Settings]
In the slot machine 1 of the present embodiment, the medal payout rate changes according to the set value. Specifically, the medal payout rate is changed by using a winning probability corresponding to a set value in an internal lottery described later. The set value is composed of 6 levels of 1 to 6, with 6 being the highest payout rate and the payout rate being lower as the value is decreased in the order of 5, 4, 3, 2, 1. That is, when 6 is set as the set value, the advantage is highest for the player, and as the value decreases in order of 5, 4, 3, 2, 1, the advantage decreases stepwise. Note that the CB winning probability is a constant winning probability in any gaming state without depending on the set value. Note that the winning probability corresponding to the set value may be used for CB as well as other small roles.

  In order to change the setting value, it is necessary to turn on the power of the slot machine 1 after the setting key switch 37 is turned on. When the setting key switch 37 is turned on and the power is turned on, the setting value read from the RAM of the main control unit 41 is displayed on the setting value display 24 as a display value, and the setting value by the operation of the reset / setting switch 38 is displayed. Transitions to a setting change state where a change operation is possible. When the reset / setting switch 38 is operated in the setting change state, the display value displayed on the setting value display 24 is updated one by one (when further operation is performed from the setting 6, the display returns to the setting 1). . When the start switch 7 is operated, the display value is determined as the set value. When the setting key switch 37 is turned off, the determined display value (setting value) is stored in the RAM of the main control unit 41, and the state shifts to a state in which the game can proceed.

  In order to check the set value, after the game is over, the setting key switch 37 may be turned on with no bet amount set. When the setting key switch 37 is turned on in such a situation, the setting value read out from the RAM of the main control unit 41 is displayed on the setting value display 24 so that the setting value can be confirmed. Transition. In the setting confirmation state, the game cannot be progressed, and by setting the setting key switch 37 to the off state, the setting confirmation state is ended and the state in which the game can proceed is returned.

  In the slot machine 1 of the present embodiment, the main control unit 41 determines whether or not a voltage drop signal from the power interruption detection circuit 48 is detected every time the timer interrupt process (main) is executed. When a power failure determination process is performed and it is determined that a voltage drop signal is detected in the power failure determination process, a power interruption process (main) is executed. In the power interruption process (main), the register is saved in the RAM stack of the main control unit 41, and the data for destructive diagnosis (5AH in this embodiment) in which any bit is 1 in the RAM, that is, other than 0 In addition to storing specific data, the RAM parity adjustment data is calculated so that the RAM parity based on the data stored in all areas of the RAM becomes 0, and the process of storing in the RAM is performed.

  The main control unit 41 calculates the RAM parity based on the data stored in all areas of the RAM at the time of activation, regardless of whether the system reset or the user reset, and the value of the destructive diagnosis data The processing state of the main control unit 41 is restored to the state before the power interruption based on the data stored in the RAM on the condition that the RAM parity is 0 and the value of the destructive diagnosis data is also correct. However, if the RAM parity is not 0 (in the case of 1) or the value of the destruction diagnosis data is not correct, it is determined that the RAM is abnormal, and the RAM abnormal error code is set in the register to control the RAM abnormal error state. However, the progress of the game is disabled. Unlike the normal error state, the RAM abnormal error state is not canceled even if the reset switch 23 or the reset / setting switch 38 is operated, and a new set value is set in the setting change state described above. It will not be released until

[About initialization]
Next, initialization of the RAM of the main control unit 41 will be described. The RAM storage area of the main control unit 41 is divided into important work, non-saved work, general work, special work, unused area, and stack area.

  Important work includes various display devices, LED display data, I / O input / output data, game time counter, etc., and in addition to data that is inconvenient to initialize, the game state is controlled to any of RT0-3 This is a work in which an RT flag for specifying whether or not it has been stored. The non-saved work is a work that holds the state of various switches, and a value is always set regardless of whether or not the data in the RAM is destroyed at the time of activation. The general work includes a stop control table, a stop symbol, the number of medals to be paid out, a total number of medals paid out in a predetermined gaming state (for example, a state advantageous to the player such as RT3 described later), a gaming state flag described later, and the like. It is a work that stores data that can sometimes be initialized. The special work is a work in which data such as various software random numbers that are initialized only before the start of setting is stored. The unused area is an unused area in the RAM storage area, and is initialized if any one of a plurality of initialization conditions described later is satisfied. The stack area is an area in which data saved from the register of the main control unit 41 is stored, and the unused stack area is one of a plurality of initialization conditions to be described later, like the unused area. However, if it is established, it will be initialized, but the in-use stack area is not initialized because the program continues.

  In the present embodiment, the main control unit 41 operates when the setting key switch 37 is turned on, when a RAM abnormality error occurs, when a predetermined gaming state ends, and when the setting key switch 37 is turned off. When the data is not destroyed, when the five initialization conditions at the end of one game are satisfied, different types of initialization of areas initialized according to each initialization condition are performed.

[Game processing]
FIG. 5 is a flowchart showing the control contents of the game process executed by the main control unit 41 after the setting change process.

  In the game process, a BET process (Sd1), an internal lottery process (Sd2), a reel rotation process (Sd3), a winning determination process (Sd4), a payout process (Sd5), and a game end process (Sd6) are sequentially executed. When the end-time process ends, the process returns to the BET process again.

  In the BET process in the step of Sd1, the process waits in a state where a bet number can be set, and a process for starting a game when a specified number of bets is set according to the gaming state and the start switch 7 is operated is executed. . In the BET process, as a process for starting the game, an output command for instructing output of a medal IN signal for the number of medals used for the set bet number is set in the RAM when the start switch 7 is operated. To do.

  In the slot machine 1 of the present embodiment, a prescribed number of bets that can be set is determined according to the gaming state (RT0 to RT3), and a prescribed number of bets that are determined according to the gaming state are set. The game can be started on the condition. In the present embodiment, the winning line LN is activated when a specified number (for example, 3) of bets corresponding to the gaming state is set during non-CB. Further, in the present embodiment, the winning line LN, the invalid line LM4, and the V-shaped line are validated as valid lines when a specified number (for example, 1) of bets is set only during CB. The

  The slot machine 1 according to the present embodiment wins when all the reels 2L, 2C, and 2R are stopped and a combination of symbols called “comb” is arranged on the activated effective line. The combination may be a combination of the same symbols or a combination including different symbols. The type of winning combination is determined according to the game state, but it can be roughly divided into a small role with payout of medals and the next game can be started without setting the number of bets. And a CB combination that can be CB-winned. Below, a small role and a re-playing role are collectively called a general role.

  In the internal lottery process in the step of Sd2, it is determined whether or not the above winning combination is allowed based on the internal lottery random value latched simultaneously with the start of the game by the detection of the start switch 7 in the step of Sd1. Process. In the internal lottery process, a winning flag is set in the RAM of the main control unit 41 based on each lottery result.

  In order to win each winning combination determined according to the gaming state, it is necessary to win an internal lottery and set a winning flag for the winning combination in the RAM of the main control unit 41. Of the winning flags for each winning combination, the winning flags for the small winning combination and the re-playing winning combination are valid only in the game in which the flag is set, and are invalid in the next game.

  Hereinafter, the internal lottery of the present embodiment will be described. In the internal lottery, it is determined whether or not the above winning combination is permitted before the display results of all the reels 2L, 2C, and 2R are derived and displayed (actually, when the start switch 7 is detected). To do.

  In the internal lottery, first, a random value for internal lottery (an integer from 0 to 65535) is acquired when the start switch 7 is detected. Specifically, the value of the random number storage work assigned to the RAM of the main control unit 41 is set as the lottery work assigned to the RAM. And, for each combination determined depending on whether or not it is a gaming state and CB, in order to identify the numerical data stored in the lottery work, the value of the gaming state flag for identifying the gaming state, RT This is performed according to the value of the RT flag, the value of the CB flag for specifying whether or not it is CB, the number of bets and the number of determination values of each combination determined according to the set value.

  The random value storage work is a storage area in which numerical data latched simultaneously with the operation of the start switch 7 is stored. Every time new numerical data is latched, the latched numerical data is processed by a timer interruption process thereafter. The numerical data read in (main) and stored in the random value storage work is updated to the latest numerical data latched newly.

  In the internal lottery, an internal lottery target, a current gaming state flag value, an RT flag value, a CB flag value, and the number of determination values determined corresponding to the set value are used as random numbers for internal lottery (for lottery use) When the result of addition overflows, it is determined that the winning combination is won. For this reason, a winning combination will be won with a probability (number of determination values / 65536) according to the number of determination values.

  If a winning combination of any combination is determined, a winning flag corresponding to the combination determined to be winning is set in the internal winning flag storing work assigned to the RAM. The internal winning flag storage work is constituted by a storage area of 2 bytes, for example. When the general combination is won, the winning flag of the general combination indicating that the general combination is won is set in the general combination storing work. If no winning combination or winning combination is won, the general winning combination work is cleared.

  Returning to FIG. 5, in the reel rotation process in step Sd3, the process of rotating the reels 2L, 2C, 2R and the corresponding reel 2L in response to the operation of the stop switch 8L, 8C, 8R by the player being detected. A process of stopping the rotation of 2C and 2R is executed.

  Here, stop control of the reels 2L, 2C, and 2R will be described. The main control unit 41 generates a table index and a table that are stored in the ROM of the main control unit 41 when the rotation of the reel starts and when the reel is stopped and the reel that is still rotating still remains. Referring to the data, a stop control table is created for each rotating reel. When any of the stop switches 8L, 8C, and 8R corresponding to the rotating reel is effectively detected, the stop control table of the corresponding reel is referred to and the slip of the referred stop control table is referred to. Based on the number of frames, control is performed to stop the rotation of the reels 2L, 2C, 2R corresponding to the operated stop switches 8L, 8C, 8R.

  In the table index, an index that indicates the start address of the area in which the data for table creation is stored, from the reference address when referring to the table index, according to the setting state of the winning flag by internal lottery (hereinafter referred to as the internal winning state) Differences up to the address where the data is stored are registered. As a result, a difference corresponding to the internal winning state is acquired, and the corresponding index data can be acquired by adding the difference to the reference address. Even if the winning status of the combination is different, when the same control is applied, the same address is stored as the index data. In such a case, the same table creation data is referred to. Thus, a stop control table is created.

  The table creation data includes a stop control table indicating the number of sliding frames according to the stop operation position, and an address of the stop control table to be referred to according to the reel stop status.

  The stop control table referred to according to the reel stop status is that all reels 2L, 2C, 2R are rotating, only the left reel is stopped, only the middle reel is stopped, or only the right reel is stopped. Depending on whether the left and right reels are stopped, the left and right reels are stopped, the middle and right reels are stopped, and one of the reels is stopped Since the situation may vary depending on the stop position of the stopped reel, the address of the stop control table to be referenced is registered for each rotating reel for each situation, and the start address of the table creation data Based on the above, it is possible to specify the address of the stop control table to be referred to according to each situation, and from this specified address, And to be able to identify the stop control table necessary depending on the situation. Even when the stop status of the reels and the stop position of the stopped reels are different, when the same stop control table is applied, the same address may be registered as the address of the stop control table. In such a case, the same stop control table is referred to.

  The stop control table is data that can specify the number of sliding frames for each timing when the stop operation is performed. In the present embodiment, stepping motors that make one turn at a cycle of 336 steps (0 to 335) are used for the reel motors 32L, 32C, and 32R. That is, when the reel motors 32L, 32C, and 32R are driven in 336 steps, the reels 2L, 2C, and 2R make one round. Then, 21 areas (frames) divided every 16 steps (number of steps in which one symbol moves) are defined for one reel, and these areas are areas 0 to 20 from the reel reference position. A number is assigned. On the other hand, the number of symbols arranged on one reel is 21, and symbol numbers 0 to 20 from the reel reference position are assigned to symbols on each reel, so symbols 0 to 20 are assigned to each reel. , Area numbers 0 to 20 are assigned in order. In the stop control table, the number of sliding symbols for each area number is compressed and stored according to a predetermined rule, and the number of sliding symbols for each area number can be acquired by expanding the stop control table. Yes.

  As described above, the stop control table created by referring to the table index and the table creation data corresponds to the area number, and the area corresponding to each area number has a stop reference position (in this embodiment, a perspective window). 3 when the operation of the stop switches 8L, 8C, 8R is detected at the timing (the timing in which the number of steps from the reel reference position is included in the range of the number of steps). This is a table in which the number of frames is set.

  Next, the procedure for creating the stop control table will be described. First, at the start of reel rotation, the top address of the table creation data corresponding to the internal winning state of the game is acquired. Specifically, the table index is first referred to, index data corresponding to the internal winning state is obtained, table creation data is identified based on the obtained index data, and all reels are identified from the identified table creation data. The address of the stop control table for each reel corresponding to the state of rotation is acquired, and the stop control table for each reel stored at the acquired address is expanded to generate a stop control table for all reels.

  Further, when any one reel stops or any two reels stop, the index data acquired at the start of reel rotation, that is, the top address of the table creation data corresponding to the internal winning state of the game The table creation data is identified based on the obtained table creation data, and the address of the stop control table for the unreacted reel corresponding to the stop reel and the area number of the stop position of the reel is obtained from the identified table creation data. The stop control table for each stored reel is expanded to create a stop control table for the unstopped reels.

  Next, when the main control unit 41 effectively detects any one of the stop switches 8L, 8C, and 8R corresponding to the rotating reel, the control when the display result is derived to the corresponding reel is described. To explain, when any operation corresponding to the rotating reel is detected effectively among the stop switches 8L, 8C, 8R, the stop operation position is based on the number of steps from the reel reference position when the stop operation is detected. The number of sliding symbols corresponding to the area number of the specified stop operation position is acquired by referring to the stop control table of the reel where the stop operation is detected. Then, control is performed to rotate and stop the reel by the number of acquired sliding frames. Specifically, from the number of steps from the reel reference position at the time when the stop operation is detected, the number of steps from the acquired number of sliding frames to the stop is calculated, and the reel is rotated and stopped by the calculated number of steps. Take control. Thus, the region corresponding to the region number that is the stop position ahead of the number of sliding frames from the region corresponding to the region number of the stop operation position where the stop operation is detected is the stop reference position (in this embodiment, the fluoroscopic window 3 The lower symbol area).

  In the table index of the present embodiment, only one address is stored as index data corresponding to one internal winning state in one gaming state, and one table creation data includes one reel. Only one address is stored as the address of the storage area of the stop control table corresponding to the stop status (and the stop position of the stopped reel). That is, the table creation data corresponding to one internal winning state in one gaming state and the stop control table corresponding to the reel stop status (and the stop position of the stopped reel) are uniquely determined. The stop control table created with reference to is unique for one internal winning state in one gaming state and the reel stop status (and the stop position of the stopped reel). Therefore, when all of the gaming state, the internal winning state, and the reel stop status (and the stop position of the stopped reel) are the same, the reel is based on the same stop control table, that is, the same control pattern. The stop control is performed.

  Further, in this embodiment, a value of 0 to 4 is determined as the number of sliding frames in non-CB, and it is possible to stop the reel by drawing in a maximum of 4 symbols after detecting a stop operation. . In other words, the stop position of the symbol can be designated from a range of a maximum of 5 frames including the stop operation position where the stop operation is detected. In addition, since it is necessary to move one frame to move the reel for one symbol, it is possible to stop the reel by pulling in a maximum of four symbols after detecting the stop operation. The symbol stop position can be designated from a range of up to five symbols including the operation position.

  In the present embodiment, when any winning combination is won, the winning combination is drawn to the maximum in the range of 4 frames on the winning line LN so that the winning combination is not aligned on the winning line LN. A stop control table with the number of sliding frames to be drawn in is created and reel stop control is performed, but if no winning combination is selected, the number of sliding symbols that do not have any combination is determined. A stop control table is created and reel stop control is performed. As a result, when a stop operation is performed, if the winning combination can be stopped on the winning line LN in the drawing range of up to 4 frames, the control is performed so that the winning combination is stopped. The winning combination is controlled to be stopped in a drawing range of up to 4 frames.

  In the present embodiment, the main control unit 41 rotates the reels for which the stop operation has not yet been detected until the operation of the stop switches 8L, 8C, 8R is detected after the rotation of the reels 2L, 2C, 2R is started. And the control for stopping the display result on the corresponding reel is performed on condition that the operation of the stop switches 8L, 8C, 8R is detected. Even if the reel rotation temporarily stops due to the occurrence of a reel rotation error, the stop operation is still detected until the operation of the stop switches 8L, 8C, and 8R is detected after the reel rotation is restarted. Control is performed to stop the display result of the corresponding reels on the condition that the rotation of the reels that have not been continued is continued and the operation of the stop switches 8L, 8C, and 8R is detected.

  In the present embodiment, the control for stopping the display result on the corresponding reel is performed on the condition that the operation of the stop switches 8L, 8C, and 8R is detected, but the rotation of the reel is started. Then, when a predetermined automatic stop time has elapsed, even if the reel stop operation is not performed, it is assumed that the stop operation has been performed, and automatic stop control is performed to automatically stop each reel. It may be. In this case, since the reels are stopped without the player's operation, it is preferable to derive a display result that does not constitute any combination even if any combination is won.

  In the slot machine 1 of the present embodiment, on the main control unit 41 side, control is performed to stop the rotation of the reel in accordance with the player's stop operation. On the sub-control unit 91 side, if the left reel 2L is not stopped for the first time in a non-AT game, that is, a game that is not played when the left reel 2L is stopped for the first time. A control is performed that imposes a predetermined penalty that is disadvantageous to the user. This is to cause the left reel 2L to stop for the first time in a game whose performance state is non-AT. That is, the slot machine 1 according to the present embodiment is designed to first stop the left reel 2L in a non-AT game.

  Hereinafter, the pressing order for the first left stop is also referred to as “recommended pressing order”. In addition, the pushing order other than the recommended pushing order (that is, the pushing order for the first stop right or the middle first stop) is also called “anomalous pushing order”, and the stop switches 8L, 8C, 8R are pushed in the “abnormal pushing order”. Is also referred to as “anomaly pushing”.

  When an irregular push is performed in a non-AT game, a penalty that the AT lottery described later is not executed is imposed during the period of 6 games. If a penalty is imposed, it will be difficult to win a rip 4, lip 6, lip 7, etc., which will be described later, and it will be difficult to shift to RT3, which is advantageous to the player. Therefore, the player comes to perform the first left stop which is the recommended pressing order in the non-AT game so that no penalty is imposed.

  The penalty is not limited to the above. For example, in the AT lottery, the probability that a navigation stock described later will be awarded is lower than when no penalty is imposed, or the number of navigation stock when awarded is less than when no penalty is imposed May be reduced. Furthermore, the navigation stock already owned may be canceled. Further, it may be one that does not execute control such as freeze that suggests that the degree of advantage for the player is improved. Freeze control is control for forcibly invalidating the operation of operation means such as the stop switches 8L, 8C, 8R and the start switch 7 that are operated in the progress of the game. Also, a penalty may be imposed even when an irregular pressing is performed in a game in which a normal effect described later is executed.

  AT is an effect state controlled by the sub-control unit 91, and refers to an assist time that is a notification period in which a normal navigation effect for notifying information (such as operation procedure) according to the internal lottery result can be executed. In the present embodiment, a preventive navigation effect is also executed in addition to the normal navigation effect. Hereinafter, the normal navigation effect and the prevention navigation effect may be collectively referred to as a navigation effect, which will be described later.

  Returning to FIG. 5, in the winning determination process in step Sd4, the display result derived to each reel 2L, 2C, 2R when it is determined in step Sd3 that rotation of all reels 2L, 2C, 2R has stopped. A process for determining whether or not a winning has occurred is executed. In Sd4, when the display result accompanied with the transition of the gaming state is stopped, the RT flag and the CB flag are updated to values for specifying the gaming state according to the display result. Thereby, it is possible to shift to a gaming state according to the display result.

  In the payout process in step Sd5, when it is determined in step Sd4 that a winning has occurred, processing such as adding credits and paying out medals is performed based on the number of payouts corresponding to the winning. In the payout process, an output command for instructing output of a medal OUT signal for the number of medals given to the player by adding credits and paying out medals is set in the RAM of the main control unit 41.

  In the game end process in the step of Sd6, a process of setting a gaming state in preparation for the next game is executed.

  Next, commands that the main control unit 41 transmits to the sub control unit 91 will be described.

  In the present embodiment, the main control unit 41 sends a BET command, a credit command, an internal winning command, a freeze command, a reel rotation start command, a reel stop command, a winning determination command, a payout start command, a payout to the sub control unit 91. A plurality of types of commands including an end command, a gaming state command, a standby command, a stop command, an error command, a return command, a setting command, a setting confirmation command, and an operation detection command are transmitted.

  These commands consist of 1-byte type data indicating the command type and 1-byte extension data indicating the command content, and the sub-control unit 91 can determine the command type from the type data.

  The BET command is a command that can specify the number of inserted medals, that is, the number of medals used to set the bet number, and is a state from the end of the game (after setting change) to the start of the game. Sent when a medal is inserted or the MAXBET switch 6 is operated to set the number of bets in a state where is not set. Further, since the BET command is transmitted when the betting number setting operation is performed, it is possible to specify that the betting number setting operation has been performed by receiving the BET command.

  The credit command is a command that can specify the number of medals stored as credits, and is a state from the end of the game (after changing the setting) to the start of the game. Sent when a medal is inserted and credits are added.

  The internal winning command is a command that can specify the winning status of the internal winning flag and the type of the internal winning flag that has been established, and is transmitted when the start switch 7 is operated to start the game. Further, since the internal winning command is transmitted when the start switch 7 is operated, it is possible to specify that the start switch 7 has been operated by receiving the internal winning command.

  The freeze command is a command indicating that the control is performed in a freeze state, which will be described later, and a period during which the freeze control is performed, and is transmitted when the freeze state is controlled. In the present embodiment, in Sd2 in the game process shown in FIG. 5, on the condition that a special lip is won, control for setting the freeze state for a predetermined period (for example, 10 seconds) is started and the freeze is performed. A command is sent. In the freeze state, a special lip winning effect is suggested on the sub-control unit 91 side, which suggests that a 7-lip winning will be achieved.

  The reel rotation start command is a command for notifying the start of reel rotation, and is transmitted when rotation of the reels 2L, 2C, and 2R is started.

  The reel stop command specifies whether the reel to be stopped is the left reel 2L, the middle reel 2C, or the right reel 2R, the area number of the corresponding reel stop operation position, and the area number of the corresponding reel stop position. This is a possible command, and is transmitted each time stop control is performed in accordance with the stop operation of each reel. Since the reel stop command is transmitted when the stop switches 8L, 8C, and 8R are operated, it is possible to specify that the stop switches 8L, 8C, and 8R are operated by receiving the reel stop command. .

  The winning judgment command is a command that can specify the combination of symbols aligned on the active line, the presence / absence of a winning prize, the type of winning, and the number of medals to be paid out at the time of winning. Will be sent later.

  The payout start command is a command for notifying the start of payout of medals, and is transmitted when the payout of medals is started by winning or winning a credit (including medals used for setting the number of bets). The payout end command is a command for notifying the end of payout of medals, and is transmitted when the payout of medals by winning and winning a credit is completed.

  The game state command is a command that can specify the game state (RT type, presence / absence of CB, etc.) of the next game, and is transmitted at the end of the game.

  The standby command is a command indicating a transition to the standby state, and after one game is over, a credit (which was used for setting the bet number) is set when the transition to the standby state is made after a predetermined time without setting the bet number. (Including medals) is sent out after the payout of medals is completed and a payout end command is sent.

  The stop command is a command indicating the occurrence or release of the stop state. After the predetermined gaming state, the stop command indicating the occurrence of the stop state is transmitted, the reset operation is performed, and the stop state is released. At that time, a stop command indicating the release of the stop state is transmitted.

  An error command is a command that indicates the occurrence or cancellation of an error condition and the type of error condition. When an error is determined and controlled to an error condition, an error command indicating the occurrence and type of the error condition is sent and reset. When the error state is canceled after the operation is performed, an error command indicating the cancellation of the error state is transmitted.

  The return command is a command indicating that the main control unit 41 has returned to the control state before the power interruption, and is transmitted when the main control unit 41 returns to the control state before the power interruption.

  The setting command is a command indicating the start or end of the setting change state and the setting value after the setting change. At the time of transition to the setting change state, a setting command indicating the start of the setting change state is transmitted. A setting command indicating the end of the setting change state and the setting value after the setting change is transmitted. Further, since the control state of the main control unit 41 is initialized with the transition to the setting change state, it is possible to specify that the control state of the main control unit 41 has been initialized by a setting command indicating setting start. is there.

  The setting confirmation command is a command that indicates the start or end of the setting confirmation state. A setting confirmation command that indicates the start of setting confirmation is transmitted when entering the setting confirmation state, and the setting confirmation end is indicated when the setting confirmation state ends. A confirmation command is sent.

  The operation detection command is a switch in which the detection state (on / off) has changed among the operation switches (MAXBET switch 6, start switch 7, stop switch 8L, 8C, 8R), whether the detection state has changed from off to on, This command indicates whether the switch has changed from on to off and the detection state (on / off) of another switch, and is transmitted when the detection state of any of these operation switches has changed.

  Of these commands, commands other than the door command and the operation detection command are generated in the basic process, and the command data in the command buffer assigned to the non-initialized area is updated to the newly generated command data, and the sub-control unit 91.

  The operation detection command is used when a change in the detection state of any switch is detected in the switch input determination process of the timer interrupt process (main) (when edge data of any switch is set). Is generated and stored in the operation detection command storage area, and when an operation detection command transmission request is set, transmission of the operation detection command stored in the operation detection command storage area is instructed, and a timer allocation executed thereafter In the command transmission process of the embedded process (main), it is stored in the command buffer and transmitted to the sub-control unit 91.

  In the slot machine 1 according to the present embodiment, a winning is awarded when the symbol pattern is aligned on any of the active lines. The type of winning combination is determined according to the game state, but it can be roughly divided into a small role with payout of medals and the next game can be started without setting the number of bets. There will be a re-playing role. In addition, the winning combination includes a transition combination accompanied by a transition of the gaming state.

  In order for each winning combination determined according to the game state to occur, a winning flag indicating that winning of the winning combination is permitted and set in the RAM of the main control unit 41 is required. There is.

[Winner, special appearance]
6 to 8 are diagrams for explaining the types of winning combinations, symbol combinations of winning combinations, and technical matters related to winning combinations. FIG. 9 is a diagram for explaining a special outcome that is stopped on the active line only when a predetermined small combination is missed. FIG. 10 is a diagram for explaining the transition of the gaming state controlled by the main control unit 41.

  First, the transition of the gaming state controlled by the slot machine 1 in the present embodiment will be described with reference to FIG. In the present embodiment, the game progresses while being controlled by any one of RT0 (prepared game state), RT1 (normal game state), RT2 (intermediate game state), and RT3 (advantageous game state).

  RT0 is a gaming state in which transition control is performed after the setting change state, and the gaming state transitions to RT1 when a special outcome described later is derived.

  RT1 is a gaming state that can be shifted from RT0, and is usually a gaming state in which the player may spend the most time. In RT1, the game state shifts to RT2 by winning a lip 4 described later. In RT1, the game state shifts to RT3 by winning in lips 6 and 7, which will be described later.

  RT2 is a gaming state that can be shifted from RT1, and is a gaming state in which the winning probability of the re-gamer is higher than RT1. In RT2, the game state shifts to RT3 by winning in Lips 6 and 7. In this way, RT2 is also a game state that is being routed to transit the game state from RT1 to RT3. In RT2, the gaming state shifts to RT1 by deriving a special outcome or winning a lip 5 described later.

  RT3 is a gaming state that can be shifted from RT1 or RT2, and is a gaming state in which the winning probability of a re-gamer is higher than RT1 and RT2. Therefore, RT3 is in a gaming state that is advantageous to the player in that the player can play the game without consuming the most medals. In RT3, the gaming state shifts to RT1 by deriving a special outcome or winning a lip 5.

  Among the winning combinations, the replaying combinations include seven types of replaying combinations of Lips 1 to 7 shown in FIGS. 6 and 7. Lip 1 is awarded when a combination of “Lip a / Lip b-Lip a / Lip b-Lip a / Lip b / Watermelon a / Watermelon b” is aligned on the active line.

  In the description of the symbol combination in the present embodiment, “/” indicates the meaning “or”, “−” indicates “adjacent reel separation”, the left indicates “the symbol of the left reel 2L”, The middle shows the “design of the middle reel 2C”, and the right shows the “design of the right reel 2R”. Therefore, for example, “Lip a / Lip b-Lip a / Lip b-Lip a / Lip b / Watermelon a / Watermelon b” means “Lip a-Lip a-Lip a”, “ Lip a-Lip a-Lip b "," Lip a-Lip a-Watermelon a "," Lip a-Lip a-Watermelon b "," Lip a-Lip b-Lip a "," Lip a-Lip b- " “Lip b”, “Lip a-Lip b-Watermelon a”, “Lip a-Lip b-Watermelon b”, “Lip b-Lip a-Lip a”, “Lip b-Lip a-Lip b”, “Lip b-lip a-watermelon a "," lip b-lip a-watermelon b "," lip b-lip b-lip a "," lip b-lip b-lip b "," lip b-lip b-watermelon " “a” and “lip b-lip b-watermelon b” mean 16 kinds of symbol combinations.

  Lip 1 is awarded when the symbol of Lip a or Lip b stops on at least the left reel 2L and the middle reel 2C on the active line.

  Lip 2 is awarded when the combination of “white 7a / white 7b / white 7c-white 7a / white 7b / white 7c-lip a / watermelon a / watermelon b” is aligned on the active line.

  Lip 3 is awarded when the combination of “white 7a / white 7b / white 7c-lip a / lip b-white 7a / white 7b / white 7c” is aligned on the active line.

  Lip 4 is awarded when the combination of “bell a / bell b-lip a / lip b-bell a” is aligned on the active line. As shown in FIG. 10, after winning the lip 4 in RT1, it is controlled to RT2, which is more advantageous for the player than RT1. For this reason, Lip 4 is also referred to as a promotion Lip.

  Lip 5 is awarded when the combination of “lip a / lip b-lip a / lip b-bell a” is aligned on the active line. As shown in FIG. 10, after winning a lip 5 in RT2 or RT3, which is more advantageous to the player than RT1, it is controlled to RT1. For this reason, the lip 5 is also referred to as a tumbling lip. When the player wins Lip 5 at RT1, the gaming state is maintained at RT1.

  Here, referring to FIG. 3, for the left reel 2 </ b> L, the lip a is arranged at a position one lower than the bell a, and for the right reel 2 </ b> R, the lip a is arranged one position above the bell a. ing. Therefore, when the symbol combination of Lip 4 is aligned with the winning line LN, the combination of “Lip a-Lip a-Lip a” rises to the right, that is, symbols with the same shape or similar shape are aligned with the invalid line LM4. On the other hand, when the lip 5 (falling lip) wins, the same or similar pattern does not appear on any line as when the lip 4 wins.

  For example, FIG. 10B is a diagram for explaining an example of the reel stop output at the time of winning a lip 5 (falling lip) that becomes a trigger for the transition from RT2 to RT1.

  In FIG. 10B, the region numbers 7-9 of the left reel 2L are stopped, the region numbers 9-11 of the middle reel 2C are stopped, and the region numbers 7-9 of the right reel 2R are stopped. As a result, the symbol combination of “Lip a-Lip a-Bell a” falls on the winning line LN.

  On the other hand, FIG. 10C is a diagram for explaining an example of the reel stop appearance at the time of Lip 4 (promotional lip) winning, which is a trigger for the transition from RT1 to RT2. In FIG. 10C, the region numbers 8 to 10 of the left reel 2L are stopped, the region numbers 9 to 11 of the middle reel 2C are stopped, and the region numbers 7 to 9 of the right reel 2R are stopped. As a result, the symbol combination of the promotion lip winning of “Bell a-Lip a-Bell a” is stopped on the winning line LN. In addition, the symbol combination “Lip a-Lip a-Lip a” is stopped on the invalid line LM4 at the time of promotion lip winning. This makes it easier for the player to recognize the promotion lip winning. Further, the promotion lip is a winning combination that is an opportunity to control RT2, which is advantageous for the player. As a result, it is possible to make it easier for the player to recognize that the control has been made to RT2.

  Returning to FIG. 7, the lip 6 is awarded when the combination of “bell b / cherry / watermelon a-white 7a / white 7b / white 7c-bell a” is aligned on the active line. Here, referring to FIG. 3, white 7 is arranged at a position one above each of bell b / cherry / watermelon a on left reel 2L, and white 7 is located at a position below bell a on right reel 2R. Since the middle reel 2C is white 7, when the symbol combination of the lip 6 is aligned with the winning line LN, the combination of “white 7-white 7-white 7” is lowered to the right, that is, aligned with the invalid line LM3. Become. For this reason, the lip 6 is also referred to as a lower right 7 lip.

  Lip 7 is awarded when the combination of “lip a / lip b-white 7a / white 7b / white 7c-lip a / watermelon a / watermelon b” is aligned on the active line. Here, referring to FIG. 3, a white 7 is arranged at a position below each of the lip a / lip b of the left reel 2L, and a position above the lip a / watermelon a / watermelon b of the right reel 2R. Since the white reel 7C is arranged in the middle reel 2C and the white reel 2C is white 7, when the symbol combination of the lip 7 is aligned with the winning line LN, the combination of “white 7-white 7-white 7” rises to the right, ie, the invalid line LM4. Will be aligned. For this reason, the lip 7 is also referred to as an upper right 7 lip. As described above, 7 lip is a generic term that combines the lower right 7 lip and the upper right 7 lip.

  Further, as shown in FIG. 10, after winning 7 lips in RT1 or RT2, that is, after the combination of “white 7-white 7-white 7” is stopped in any invalid line LM, Is controlled to RT3 which is advantageous to the user.

  The symbols constituting the lips 1 to 7 are arranged within 5 frames in each of the left reel 2L, the middle reel 2C, and the right reel 2R. Therefore, when one of the lips 1 to 7 is won in the internal lottery, as a rule, the selected lip (a plurality of lips are selected regardless of the operation timing of the stop switches 8L, 8C, 8R). It can be said that it is a role that can sometimes win any lip). As will be described later, when a plurality of lips are won, reel control is performed so that the lip corresponding to the operation procedure wins.

  When winning one of Lips 1-7, there is no payout of medals, but the next game can be started without setting the number of bets again, so the number of bets corresponding to the number of bets that need not be set in the next game This is essentially the same as when the medal is paid out.

  CB is awarded when the combination of “white 7a / white 7b / white 7c-white 7a / white 7b / white 7c-white 7a / white 7b / white 7c” is arranged on the winning line LN. As described above, the combination in which “white 7-white 7-white 7” stops in the winning line LN is also referred to as the middle stage 7 assortment. CB is also awarded when the combination of “Bell a / Bell b-Bell a-Lip a / Lip b” is aligned on the winning line LN. In this way, the combination of “bell a / bell b-bell a-lip a / lip b” derived instead of “white 7-white 7-white 7” stopping on the winning line LN is equal to the non-medium stage 7 combination. Say.

  The symbols constituting the CB are arranged within 5 frames in each of the left reel 2L, the middle reel 2C, and the right reel 2R. For this reason, when a CB is won in the internal lottery, in principle, it can be said that the winning CB can be won regardless of the operation timing of the stop switches 8L, 8C, and 8R. In other words, CB is an unmissable role. In addition, as will be described later, when CB is won, reel control is performed so that a symbol combination (7 in the middle row or 7 in the middle row) is derived according to the operation procedure.

  When a CB is won, the same CB will be won regardless of which symbol combination of 7 in the middle row and 7 in the middle row is derived. More specifically, in the present embodiment, the state of RT does not change before and after the CB winning, and the winning combination in the CB and the winning probability do not change regardless of the symbol combination. Therefore, in the present embodiment, there is no difference in the gaming state before and after winning a prize between when the middle 7-match is derived and when the non-medium 7-align is derived.

  Next, with reference to FIG. 8, the small combination among the winning combinations will be described. Among the winning roles, the small roles include bell 1, bell 2, push order bell 1, push order bell 2, push order bell 3, push order bell 4, push order bell 5, push order bell 6, push order bell 7, The push order bell 8, cherry 1, cherry 2, cherry 3, watermelon 1, watermelon 2, watermelon 3, watermelon 4, one sheet 1, one sheet 2, and 14 sheets are included.

  Bell 1 is awarded when the combination of “bell a / bell b-bell a-bell a” is aligned on the active line. Bell 1 is also called a middle bell because it becomes a winning when the combination of “bell-bell-bell” stops on the winning line LN.

  Bell 2 is awarded when the combination of “lip a / lip b-bell a-lip a / lip b” is aligned on the active line. Bell 2 is also referred to as the lower right bell because the winning combination is stopped when the symbol “Bell-Bell-Bell” is stopped in the invalid line LM3 when the winning symbol is stopped in the winning line LN.

  The symbols constituting the bell 1 and the bell 2 are arranged within 5 frames in each of the left reel 2L, the middle reel 2C, and the right reel 2R. For this reason, when the bell 1 or the bell 2 is won in the internal lottery, as a rule, the winning bell 1 or the bell 2 can be won regardless of the operation timing of the stop switches 8L to 8R.

  The push order bell 1 is awarded when the combination of “lip a-white 7a / white 7c-white 7a / white 7c” is aligned on the effective line.

  The push order bell 2 is awarded when the combination of “lip a-white 7a / white 7c-white 7b” is aligned on the active line.

  The push order bell 3 is awarded when the combination of “lip a-white 7b-white 7a / white 7a” is aligned on the effective line.

  The push order bell 4 is awarded when the combination of “lip a-white 7b-white 7b” is aligned on the effective line.

  The push order bell 5 is awarded when the combination of “lip b-white 7a / white 7c-white 7a / white 7c” is aligned on the active line.

  The push order bell 6 is awarded when the combination of “lip b-white 7a / white 7c-white 7b” is aligned on the active line.

  The pushing order bell 7 is awarded when a combination of “lip b-white 7b-white 7a / white 7c” is aligned on the effective line.

  The push order bell 8 is awarded when the combination of “lip b-white 7b-white 7b” is aligned on the effective line.

  Each of the push order bells 1 to 8 becomes a winning when the symbol “Bell-Bell-Bell” stops on the invalid line LM1 when the winning symbol on the winning line LN stops. Say.

  The symbols constituting each of the push order bells 1 to 8 are not arranged within 5 frames in each of the left reel 2L, the middle reel 2C, and the right reel 2R. Therefore, even if one of the push order bells 1 to 8 is won in an internal lottery to be described later, a stop switch at an appropriate timing according to the type of push order bell that is won among the push order bells 1 to 8 If 8L, 8C and 8R are not operated, the winning push order bell will not be won. When winning one of the bell 1, the bell 2, and the push order bells 1 to 8, 15 medals are paid out.

  Cherry 1 is awarded when the combination of “cherry-white 7a / white 7b / white 7c / bell a-lip a / watermelon a / watermelon b” is aligned on the effective line. The cherry 1 is also referred to as a middle-stage cherry because the cherry on the left reel 2L is placed on the winning line LN.

  Cherry 2 wins when the combination of “white 7c / watermelon b-lip a / lip b-bell a / watermelon b” is aligned on the active line.

  Cherry 3 is awarded when the combination of “white 7c / watermelon b-bell a / cherry-any” is aligned on the active line.

  The cherry 2 and the cherry 3 are also called corner cherries because each of the winning symbols on the winning line LN stops when the “cherry” on the left reel 2L stops at the upper or lower level.

  Of the symbols constituting each of cherries 1 to 3, the symbol of the left reel 2L is not arranged within five frames. For this reason, even if one of the cherries 1 to 3 is won in an internal lottery to be described later, if the stop switch 8L is not operated at an appropriate timing, the winning cherry will not be won. When one of the cherries 1 to 3 is won, two medals are paid out.

  The watermelon 1 is awarded when the combination of “bell a-lip b-lip b / cherry” is aligned on the active line. The watermelon 1 is also referred to as an upper watermelon because a winning combination is stopped by stopping the “watermelon-watermelon-watermelon” combination in the invalid line LM1 when the winning symbol is stopped in the winning line LN.

  The watermelon 2 is awarded when the combination of “watermelon a / watermelon b-watermelon a / watermelon b-watermelon a / watermelon b” is aligned on the active line. The watermelon 2 is also called a middle-stage watermelon because it becomes a winning when the “watermelon-watermelon-watermelon” stops on the winning line LN.

  The watermelon 3 is awarded when the combination of “bell a-watermelon a / watermelon b-white 7a / white 7c” is aligned on the effective line. The watermelon 3 is also referred to as a lower right watermelon because a winning combination is stopped by stopping the “watermelon-watermelon-watermelon” combination in the invalid line LM3 when the winning symbol is stopped in the winning line LN.

  The watermelon 4 is awarded when the combination of “white 7a / cherry-watermelon a / watermelon b-lip b / cherry” is aligned on the active line. The watermelon 4 is also referred to as an upper right watermelon because a winning combination is stopped by stopping the “watermelon-watermelon-watermelon” combination in the invalid line LM4 when the winning symbol is stopped in the winning line LN.

  The symbols constituting each of the watermelons 1 to 4 are not arranged within 5 frames in each of the left reel 2L, the middle reel 2C, and the right reel 2R. For this reason, even if one of the watermelons 1 to 4 is won in the internal lottery to be described later, the stop switches 8L, 8C, and 8R are set at an appropriate timing according to the type of the watermelon selected among the watermelons 1 to 4. If you do not operate, you will not win the winning watermelon. When one of the watermelons 1 to 4 is won, six medals are paid out.

  Each sheet 1 is awarded when the combination of “white 7b-watermelon b-cherry” is aligned on the active line.

  One sheet 2 is awarded when the combination of “white 7b-watermelon b-watermelon b” is aligned on the active line.

  The symbols constituting each of the 1 sheet 1 and 1 sheet 2 are not arranged within 5 frames in each of the left reel 2L, the middle reel 2C, and the right reel 2R. For this reason, even if 1 or 1 is won in the internal lottery to be described later, the stop switch 8L at an appropriate timing according to the winning combination of 1 winning 1 or 1 or 2 , 8C, 8R will not be won by winning one winning combination. When a prize is won for one or two, one medal is paid out.

  The 14 winning combination is awarded when the combination of “any-lip a / lip b-bell a” is aligned on the active line. The left reel may have any symbol other than “watermelon b”, “lip a”, and “lip b”.

  The symbols constituting the 14-piece combination are arranged within 5 frames in each of the left reel 2L, the middle reel 2C, and the right reel 2R. For this reason, when 14 winning combinations are won in the internal lottery, in principle, 14 winning combinations can be won regardless of the operation timing of the stop switches 8L to 8R. When 14 winning combinations are won, 14 medals are paid out.

  Next, a special outcome will be described with reference to FIG. Special rolls are won in games in which the winning bells 1-8 are selected among the small roles (winning one of the left bells 1-4, middle bells 1-4, and right bells 1-4 described below). In the case where none of the winning combinations that are being played can be generated (when they are missed), this is a specific combination of symbols that stops at the winning line LN.

  As shown in FIG. 9, the special items include right bell spilled eyes, middle bell spilled eyes, and left bell spilled eyes. The right bell spill-out means a symbol combination in which “Lip a / Lip b-White 7a / White 7b / White 7c-Bell a” is stopped on the winning line LN. The middle bell spill-out means a symbol combination in which “lip a / lip b-bell a-white 7a / white 7b / white 7c” is stopped on the winning line LN. The left bell spilled eye means a symbol combination in which “Bell a / Bell b—White 7a / White 7b / White 7c—White 7a / White 7b / White 7c” is stopped on the winning line LN.

  The right bell spilling eye is stopped when the winning combination in the internal lottery is one of the right bells 1 to 4 described later and a winning cannot be generated. Further, the middle bell spilling is stopped when the winning combination in the internal lottery is one of the middle bells 1 to 4 described later and no winning can be generated. Further, the left bell spilling is stopped when the winning combination in the internal lottery is one of the left bells 1 to 4 described later and a winning cannot be generated.

  In addition, as shown in FIG. 10, in RT0, RT2, and RT3, none of the winnings occur, and after the special game stops, the RT1 is controlled.

[Non-CB lottery target, number of judgment values, reel control]
Next, with reference to FIG. 11 and FIG. 12, the lottery target combination read in the internal lottery during non-CB, the number of determination values of the lottery target combination, and the reel control in the game winning the lottery target combination will be described. . In the present embodiment, the winning combination and its winning probability differ depending on whether the gaming state is RT0 to RT3. In FIG. 11 and FIG. 12, the vertical columns indicate the types of lottery target roles that can be read out in the internal lottery, and the horizontal columns indicate combinations of winning combinations for each lottery target role, gaming state to be selected, The contents of the reel control are also shown.

  The lottery target combination is provided with an internal lottery for only one winning combination and an internal lottery for a plurality of winning combinations at the same time. The internal lottery corresponding to the lottery target combination is shown in the winning combination column.

  For example, in the internal lottery, when a common bell is read out of the lottery subject, a winning / no-win lottery for the winning combination corresponding to the common bell is performed, and when the left bell 1 is read out, A winning / no-win lottery is performed for all of bell 2, push order bell 1, and push order bell 4 which are combinations of winning combinations corresponding to bell 1. Similarly, left bell 2-4, middle bell 1-4, right bell 1-4, middle cherries, weak cherries, strong cherries, weak one, strong one, 14 sheets, weak watermelon, strong watermelon, When CB, normal lip, common role, uplift lip 1-5, maintenance roll lip 1-3, push order 1-6, and special lip are read in the internal lottery, the read lottery target The winning combination or combination of winning combinations shown in the winning combination combination column corresponding to is selected.

  In the game state column corresponding to the lottery target role, a circle indicates that the lottery target role is read in the internal lottery when the game state is in effect, and no mark indicates an internal lottery when the game state is in effect. Indicates that the lottery target combination is not read out.

  Moreover, the numerical value shown below (circle) shows the number of judgment values. An internal lottery is performed using the number of determination values. The denominator of the number of determination values is set to “65536” in correspondence with a random number for internal lottery (an integer from 0 to 65535). For this reason, for example, the winning probability of the lottery subject for which “256” is set as the number of determination values is 256/65536. In the internal lottery, if no winning lottery is won, the game is lost.

  When the gaming state is RT0, common bell, left bell 1-4, middle bell 1-4, right bell 1-4, middle cherry, weak cherry, strong cherry, weak one, strong one, Weak watermelon, strong watermelon, CB, and normal lip are sequentially read out as the target combination of the internal lottery.

  When the gaming state is RT1, common bell, left bell 1-4, middle bell 1-4, right bell 1-4, middle tier cherry, weak cherry, strong cherry, weak one, strong one, Weak watermelon, strong watermelon, CB, normal lip, common combination, ascending lip 1-5, sustaining lip 1-3, push order 1-6, and special lip are sequentially read out as the target for internal lottery.

  When the gaming state is RT2, common bell, left bell 1-4, middle bell 1-4, right bell 1-4, middle cherries, weak cherries, strong cherries, weak one, strong one, 14 pieces, Weak watermelon, strong watermelon, CB, normal lip, common combination, maintenance rolls 1 to 3, push order 1 to 6 and special lip are sequentially read out as the target combination of the internal lottery.

  When the gaming state is RT3, common bell, left bell 1-4, middle bell 1-4, right bell 1-4, middle cherries, weak cherries, strong cherries, weak one, strong one, Weak watermelon, strong watermelon, CB, normal lip, maintenance roll lip 1-3, push order 1-6, and special lip are sequentially read out as the target for internal lottery.

  In any gaming state of RT0 to RT3, common bell, left bell 1-4, middle bell 1-4, right bell 1-4, middle stage cherry, weak cherry, strong cherry, weak one, strong one, 14 For the double combination, the weak watermelon, the strong watermelon, and the CB, the combination is determined as a lottery target combination, and a common number of determination values is determined regardless of the gaming state. That is, the winning probability of winning a small role and CB in the internal lottery is constant regardless of the gaming state. Note that the winning probability of winning a small combination and CB in the internal lottery may be determined so as to differ depending on a set value that is set.

  Moreover, when comparing the number of determination values of the left bell 1 to 4, the middle bell 1 to 4, and the right bell 1 to 4, the left bell 1 to 4 is smaller than the middle bell 1 to 4 and the right bell 1 to 4, The winning probability is set to be low.

  In addition, when comparing the number of judgment values of weak cherry, strong cherry, weak one, strong one, weak watermelon, and strong watermelon, each of the lottery roles marked with “weak” (weak cherry, weak one, weak The lottery target role (strong cherry, strong one, strong watermelon) with “strong” is smaller than the watermelon, and the winning probability is set lower. In addition, when the number of judgment values of the middle cherry, the weak cherry, and the strong cherry are compared, the middle cherry is set to be the smallest and the winning probability is the lowest.

  As will be described later, AT lottery is performed when winning the middle tier cherry, weak cherry, strong cherry, weak one, strong one, weak watermelon, strong watermelon, and when the winning lottery with “weak” attached If the winning lottery with “strong” is selected, the AT will be won with a higher probability, and if the winning lottery with “strong” is won, the AT will win with a higher probability To do. As a result, winning a lottery subject with a “strong” than a lottery subject with a “weak”, and winning a middle-tier cherry than a lottery subject with a “strong” On the other hand, the expectation that the player has can be enhanced.

  Further, the number of determination values is set to only “1” for any of the gaming states RT0 to 3 for the 14 winning combination. That is, in the non-CB, the 14-piece combination is set to have a lower probability of winning than the small combinations such as bell, cherry, and watermelon.

  Next, the number of judgment values of the normal lip, common combination, uplift lip 1-5, maintenance roll lip 1-3, push order 1-6, and special lip are compared for each gaming state. The probability of winning one of the regame players is the highest in RT3, followed by RT2 and RT1, and the number of determination values is set so that RT0 is the lowest.

  For example, the probability that the result of the internal lottery is a normal lip is higher in RT3 than in RT1.

  Further, when comparing the number of determination values of the uplift lip 1 to 5 in RT1, the upturn lip 1 is smaller than the uplift lip 2 to 5, and the winning probability is set to be lower. Further, when comparing the number of determination values of push orders 1 to 6 in RT1, push orders 1 and 2 are smaller than push orders 3 to 6 and the winning probability is set to be low. For this reason, as long as the left reel 2L is first stopped as described later, it is possible to make it difficult to win the lip 4 or the lip 6.

  In RT1, although the probability is low, the common combination and special lip are won. For this reason, it is possible to shift directly from RT1 to RT3 without going through RT2. Therefore, during RT1, it is possible to have a sense of expectation and a feeling of premiere for winning a common role or special lip.

  Note that in any of RT1 to RT3, when a special lip is won in non-CB, a control is performed to set a freeze state, and a special lip winning effect is suggested that suggests that a 7 lip win will be awarded in the freeze state. . As a special lip winning effect, for example, a character image such as “Aim at 7!” Is displayed on the screen of the liquid crystal display 51. In the present embodiment, when a special lip is won, navigation stock is given by an AT lottery described later, so that the player is expected to acquire navigation stock by performing the special lip winning effect. Can be made.

  Further, when the number of determination values of the maintenance rolls 1 to 3 at RT2 is compared, the maintenance roll 1 is smaller than the maintenance rolls 2 and 3, and the winning probability is set to be low. On the other hand, the number of determination values of push order combinations 1 to 6 in RT2 is the same value, and is set to have the same winning probability.

  Further, the number of determination values of the push order combinations 1 to 6 in RT3 is set to be smaller than that in RT2, and the winning probability is low.

  Further, the number of determination values of the maintenance rolls 1 to 3 at RT2 is set to be larger than that at RT1 and the winning probability is increased. On the other hand, the number of determination values of the maintenance rolls 1 to 3 in RT2 is set to be smaller than that in RT3 and the winning probability is low.

  Here, the judgment value numbers of the respective re-game players read out in RT1 to RT3 are added together, and the values are compared. The total number of determination values of the re-game players in RT1 is “9578”. The total number of judgment values of the re-game players in RT2 is “22039”. The total number of judgment values of the re-game players in RT3 is “52187”. When the total judgment value number is compared between RT1 and RT2, RT2 is larger than RT1, and the re-game is won with a high probability. As shown in FIG. 10, RT2 is also a game state that is being routed for the game state to transition from RT1 to RT3, and for the player whose game state has transitioned from RT1 to RT2, This is to prevent medals from being consumed as much as possible during the period in RT2 until the gaming state shifts to RT3. In addition, the combined determination value number of RT3 is larger than the combined determination value number of RT1 and RT2, and the re-game player is won with the highest probability. As a result, RT3 becomes a gaming state that is most advantageous to the player in that it can be played while minimizing the consumption of medals. Therefore, the superiority of RT3 over RT1 and RT2 can be ensured.

  Also, in this embodiment, a penalty is imposed if a stop operation other than the first left stop is performed during non-AT, so the player tends to make the first left stop during non-AT. Promotion Lip 1 that can win Lip 4 (Promotion Lip) by one stop is more judgment value than Promotion Lips 2-5 that can win Lip 4 (Promotion Lip) by middle first stop or right first stop Is low and difficult to win. Therefore, as long as the player makes the first left stop during non-AT, it is difficult to shift to RT2.

  Even if luckily shifts from RT1 to RT2 in such a situation, it is necessary to further win Lip 6 or Lip 7 at RT2 to RT3 having the highest advantage. Further, in order to make a direct transition from RT1 to RT3 by the first left stop, it is necessary to win a combination with a very low winning probability, such as push order 1 or push order 2. In any case, the transition from RT1 to RT3 during non-AT is not easy. For this reason, in RT2 through which the transition from RT1 to RT3 is made, the total judgment value number of the re-gamer is set higher than RT1 so that the medal is not consumed as much as possible, thereby reducing the burden on the player. , So as not to lower the interest of the game.

  In addition, since the winning probabilities of push orders 1 and 2 are set higher than RT1 from RT2 to RT3, it is easier to move during non-AT than from RT1 to RT2. This prevents the player who has luckily shifted from RT1 to RT2 during the non-AT from feeling dissatisfied with not shifting to RT3 as much as possible, and does not lower the interest of the game.

  Next, the contents of the reel control described in the right column of FIGS. 11 and 12 will be described. The winning combination determined according to the type of the winning winning combination (winning winning combination) and the operating procedure of the stop switches 8L, 8C, and 8R are aligned on the winning line LN and stopped within a maximum draw range of 4 frames. Control is performed.

  When one of the left bell 1 to 4, the middle bell 1 to 4, and the right bell 1 to 4 is elected, the reel on which the stop operation is first performed (the first stopped reel) is the left reel. Depending on whether the reel is 2L, the middle reel 2C, or the right reel 2R, control is performed so that the bell 1 or the bell 2 is aligned and stopped on the pay line LN within a drawing range of a maximum of four frames.

  When the left bell 1 is elected and the first left stop is performed, control is performed so that the bell 2 of the elected small role is aligned with the winning line LN and stopped. On the other hand, when the left bell 1 is elected and the first middle stop or the first right stop is performed, the push order bell 1 or the push order bell 4 of the selected small roles is aligned on the winning line LN within the drawable range. Control to stop. As described above, the symbols constituting the push order bell 1 and the push order bell 4 are not arranged within 5 frames in the left reel 2L, the middle reel 2C, and the right reel 2R, respectively. Therefore, when each stop switch 8L, 8C, 8R is stopped at an appropriate timing according to either the push order bell 1 or the push order bell 4, the corresponding push order bell 1 or push order bell 4 is switched to. Although a winning can be made but the stop operation is not performed at an appropriate timing, control is performed so that the left bell spilled out of the special outcome is aligned with the winning line LN without winning.

  Similarly, in the game in which any of the left bells 2 to 4 is won, when the first left stop is performed, the control is performed to stop the bell 2 in the winning small role in alignment with the winning line LN. On the other hand, if one of the left bells 2 to 4 wins and the first middle stop or the right first stop is made, a winning order bell among the pushing order bells 1 to 8 will be won within the drawable range. Control is performed so as to be stopped on the line LN. As described above, none of the symbols constituting the push order bell are arranged within 5 frames in the left reel 2L, the middle reel 2C, and the right reel 2R. Therefore, when each stop switch 8L, 8C, 8R is operated to stop at an appropriate timing corresponding to the selected pressing order bell, it can win the corresponding pressing order bell, but is stopped at an appropriate timing. If there is not, the control is performed so that the left bell spilled out of the special outcome is aligned with the winning line LN without stopping.

  The same applies when one of the middle bells 1 to 4 or the right bells 1 to 4 is won. In other words, if the first stop reel in the game that is elected to any of the middle bells 1 to 4 is the middle reel 2C, the symbol combination of the bell 1 of the elected small roles is aligned with the winning line LN. If the reel is a reel other than the middle reel 2C, the winning combination of the push order bells of the push order bells 1 to 8 is drawn into the winning line LN within the drawable range. Control is performed, and when the winning combination of the push order bells cannot be drawn into the winning line LN and stopped, the middle bell spilling out of the special outcomes is controlled so as to be aligned with the winning line LN.

  In addition, when the first stop reel in the game in which any of the right bells 1 to 4 is won is the right reel 2R, the symbol combination of the bell 1 among the selected small roles is aligned with the winning line LN. If the reel is a reel other than the right reel 2R, the winning combination of the push order bells of the push order bells 1 to 8 is drawn into the winning line LN within the drawable range and stopped. Control is performed, and when the winning combination of the push order bells cannot be pulled into the winning line LN and stopped, the right bell spilled out of the special outcomes are controlled to be aligned with the winning line LN.

  As described above, when one of the left bells 1 to 4 is won, reel control is performed so that the bell 2 is reliably won when the first left stop is performed, and the first reels other than the left reel 2L are stopped first. The reel control is performed so as to win the pushing order bell that has been won only when the pull-in is possible, and to miss all the pull-out bells when the pull-in is impossible and to derive a special outcome.

  In addition, when one of the middle bells 1 to 4 is won, reel control is performed so that the bell 1 is surely won when the first middle stop is performed, and the parts other than the middle reel 2C are first stopped. In some cases, reel control is performed so that the push order bell that has been won is awarded only when the pull-in is possible, and when the pull-in is not possible, all of the push-out bells are dropped and the special outcome is derived.

  In addition, when one of the right bells 1 to 4 is won, reel control is performed so that the bell 1 is surely won when the right first stop is performed, and the parts other than the right reel 2R are first stopped. In some cases, reel control is performed so that the push order bell that has been won is awarded only when the pull-in is possible, and when the pull-in is not possible, all of the push-out bells are dropped and the special outcome is derived.

  As described above, in the present embodiment, the first stop reel for surely winning the bell 1 or 2 is made different depending on whether the left bell is won, the middle bell is won, or the right bell is won. Thus, the operation procedure for winning (a winning operation procedure) and the operation procedure for avoiding derivation of the special outcome can be made different.

  As described above, the winning probability of the left bell is set to be lower than that of the middle bell and the right bell. In addition, as described above, in the slot machine 1 according to the present embodiment, in a game in which the performance state is non-AT, if the first left is not stopped, a penalty that is disadvantageous to the player is imposed. Designed to stop first. For this reason, it is difficult to reliably win the bell when the non-AT is selected, particularly when the middle bell or the right bell is won. Therefore, even if it is controlled to RT2 during non-AT, the special outcome is stopped with a high probability, and it is difficult to maintain RT2. On the other hand, since the penalty is not imposed by not making the left first stop when the production state is AT, the operation procedure according to the normal navigation production when winning the left bell, the middle bell, and the right bell By performing the stop operation, it is possible to reliably win the bell and to avoid falling to RT1.

  In a game where the middle cherries are won, reel control is performed so that the cherries on the left reel 2L are stopped only on the pay line LN. On the other hand, in a game in which a weak cherry or a strong cherry is won, reel control is performed so that the cherry on the left reel 2L is stopped at the upper or lower stage. Thus, when the cherry on the left reel 2L stops at the middle stage and a cherry prize is generated, the player can be informed that the middle stage cherry has been won, and the cherry on the left reel 2L stops at the upper stage or the lower stage. When a cherry prize is generated, it is possible to notify the player that the player has won the weak cherry or the strong cherry instead of the middle cherry.

  Also, only in the game where the strong cherry is won, on the invalid line where the cherry of the left reel 2L is stopped, the cherry of each of the middle reel 2C and the right reel 2R is stopped, and “cherry-cherry-cherry” is played. Reel control for stopping can be performed. As a result, when the cherry on the left reel 2L stops at the upper or lower stage and “cherry-cherry-cherry” is stopped on the invalid line where the cherry is stopped, the strong cherry is won instead of the weak cherry. This can be notified to the player.

  In a game that is won by a weak one, a predetermined weak chance (for example, “white 7b-watermelon b-cherry” on the winning line LN, etc.) that is different from the special appearance is selected from the combination of outliers. Reel control to stop. In addition, in a game that is won by a strong one, a predetermined strong chance item (for example, “White 7b-Watermelon b” in the winning line LN, which is different from the special appearance and the weak chance item among the combinations of outlier symbols). -Reel control to stop the watermelon b "etc.). Opportunity is not only when the weak one or strong one is missed, but the reel control is performed so that it can stop when the middle tier cherry, weak cherry, strong cherry, weak watermelon, strong watermelon, etc. are missed. Is called.

In games that won fourteen officers, regardless stop switch 8L, 8C, the operating procedures 8R, draw symbol combination of 14 sheets role in entrance prize line LN, the reel control line to win the 14 sheets role Is called.

  In a game where a weak watermelon is selected, the watermelon 3 or 4 is given priority over the watermelon 1 within the drawable range, and the watermelon 3 or 4 is drawn into the winning line LN, the lower right watermelon or the upper right watermelon is stopped, and the watermelons 3 and 4 are drawn. In the case where the watermelon 1 cannot be pulled in, the reel control is performed to stop the weak chance eyes or the strong chance eyes described above.

  In a game where a strong watermelon is selected, the watermelon 1 or 2 is prioritized over the watermelon 3 or 4 within the drawable range, and the watermelon 1 or 2 is drawn into the winning line LN, the watermelon is stopped at the upper stage or the middle stage, and the watermelon 1 or 2 is drawn. If it cannot, the watermelons 3 and 4 are pulled in. If the watermelons 3 and 4 cannot be pulled in, reel control is performed to stop the weak chance or the strong chance.

  In a game in which CB is won, if the first stop is on the left, control is performed so that the non-middle stage 7 symbols are aligned and stopped on the winning line LN. In this case, the control is performed so that the symbol combinations in the middle row 7 are aligned with the winning line LN and stopped.

  Further, in a game in which the normal lip is won, if the first stop reel is the left reel 2L, the symbol combination of the lip 1 among the selected re-playing players is aligned with the winning line LN and stopped. When the reel control is performed and the reel 2C is the middle reel 2C or the right reel 2R other than the left reel 2L, the reel control is performed so that the symbol combination of the lip 2 among the selected re-game players is aligned with the winning line LN and stopped.

  Note that when winning a lip 1 or a lip 2 during non-CB, a normal lip winning effect indicating that a prize has been won is performed. As a normal lip winning effect, a predetermined sound effect is output from the speakers 53 and 54, and an effect is performed in which a balloon on which "replay" is written on the screen of the liquid crystal display 51 is flying. Thereby, it can be impressed that the player has won the re-game role. In addition, the normal lip winning effect is performed not only during non-CB but also during CB.

  In a game in which a common role is won, when the left reel 2L is stopped for the first time, or when the middle reel 2C is stopped first and then stopped in the order of the left reel 2L and the right reel 2R, Reel control is performed in which the symbol combination of Lip 6 among the selected re-game players is aligned with the winning line LN and stopped. In a game in which a common role is won, when the right reel 2R is stopped for the first time, or when the middle reel 2C is stopped first and then stopped in the order of the right reel 2R and the left reel 2L. Performs reel control for aligning and stopping the symbol combination of Lip 7 in the winning re-gamer in line with the winning line LN.

  Further, when any one of the promotion lips 1 to 5 is won, the promotion is made depending on whether the first stopped reel is the left reel 2L, the middle reel 2C, or the right reel 2R. Control for winning a Lip 4 which is a Lip is performed.

  In a game where the upturn rip 1 is won, if the first stop reel is the left reel 2L, reel control is performed to stop the lip 4 symbol combination on the winning line LN and stop. In the case of the middle reel 2C or the right reel 2R other than 2L, reel control is performed to win the lip 5 which is a fall lip.

  When the middle reel 2C is stopped first in the game that is elected for the upturning lip 2, and then stopped in the order of the left reel 2L and the right reel 2R, among the elected re-game players, Reel control is performed to stop the combination of symbols aligned with the winning line LN. When the left reel 2L is stopped for the first time, the lip 1 is awarded, and when the operation is stopped by a procedure other than these, the lip 5 is set. Reel control for winning.

  When the middle reel 2C is first stopped in the game that is elected for the uplifting lip 3, and then stopped in the order of the right reel 2R and the left reel 2L, Reel control is performed to stop the symbol combination in line with the winning line LN. When the left reel 2L is stopped for the first time, the lip 1 is awarded, and when it is stopped by any other operation procedure, the lip 5 is awarded. Reel control is performed.

  If the right reel 2R is stopped for the first time in the game that is elected for the upturning rip 4, and then the left reel 2L and the middle reel 2C are stopped in that order, Reel control is performed to stop the symbol combination in line with the winning line LN. When the left reel 2L is stopped for the first time, the lip 1 is awarded, and when it is stopped by any other operation procedure, the lip 5 is awarded. Reel control is performed.

  If the right reel 2R is stopped for the first time in the game elected for the uplifting lip 5, and then the middle reel 2C and the left reel 2L are stopped in that order, the rep 4 The reel control is performed so that the symbol combination is stopped on the winning line LN. When the left reel 2L is stopped for the first time, Lip 1 is awarded, and when it is stopped by any other operation procedure, Lip 5 is set. Reel control for winning.

  When winning a lip 5 which is a fall lip in RT1, RT1 is maintained, and therefore, in terms of whether or not the gaming state is shifted, it is the same as when lip 1 wins. As described above, the operation procedure for winning the lip 4 which is the promotion lip can be varied depending on which of the promotion lip 1 to 5 is won.

  As described above, the winning probability of the rising lip 1 is set to be lower than that of the rising lip 2-5. On the other hand, as described above, the slot machine 1 according to the present embodiment is designed so that the first left stop is performed during non-AT. For this reason, during non-AT, when the uplift lip 1 is won, it can be controlled to RT2, but when the uplift lip 2-5 is won, the promotion lip can not be substantially won and the control to RT2 It becomes difficult to make it. On the other hand, when the production state is AT, there is no penalty for not stopping the first left, so by performing a stop operation with the operation procedure according to the normal navigation production when winning the uplift lip The promotion lip can be surely won and the RT2 can be surely controlled.

  Further, when one of the maintenance rolls 1 to 3 is won, the replies are determined depending on whether the first stopped reel is the left reel 2L, the middle reel 2C, or the right reel 2R. Control for winning 1 or control for winning Lip 5 which is a falling lip is performed.

  If the first stop reel in the game in which the maintenance roll 1 is won is the left reel 2L, the reels that are stopped by aligning the symbol combination of Lip 1 with the winning line LN among the selected re-playing players Control is performed, and if the reel is the middle reel 2C or the right reel 2R other than the left reel 2L, the reel control for winning the lip 5 is performed.

  When the first stop reel in the game in which the maintenance roll 2 is elected is the middle reel 2C, the reels that are stopped by aligning the symbol combination of the Lip 1 with the winning line LN among the selected re-playing players Control is performed, and if it is the left reel 2L or the right reel 2R other than the middle reel 2C, the reel control for winning the lip 5 is performed.

  If the first stop reel in the game in which the maintenance roll 3 is elected is the right reel 2R, the reels that are stopped by aligning the symbol combination of the Lip 1 in the winning line LN among the selected re-game players Control is performed, and if it is the left reel 2L or the middle reel 2C other than the right reel 2R, the reel control for winning the lip 5 is performed.

  Thus, depending on which one of the maintenance rolls 1 to 3 is won, the operation procedure for winning the Lip 1 and the Lip 5 that is the fall fall can be made different.

  Note that, as described above, in RT2, the winning probability of the maintenance roll 1 is set to be lower than that of the maintenance rolls 2 and 3. On the other hand, as described above, the slot machine 1 according to the present embodiment is designed so that the first left stop is performed during non-AT. For this reason, during non-AT, a falling lip winning can be avoided when winning the maintenance lip 1, but a falling lip winning cannot be substantially avoided when winning the maintenance lip 2 or 3. Even if it is controlled to RT2 during non-AT, it becomes difficult to maintain the RT2. On the other hand, when the production state is AT, there is no penalty for not making the first stop on the left, so by performing the stop operation with the operation procedure according to the normal navigation production when winning the maintenance roll Therefore, it is possible to reliably avoid the falling lip winning a prize and to maintain the control to RT2.

  In addition, when one of the push orders 1 to 6 is won, Lip 6 that is 7 lips with a transition to RT3 is made according to the stop operation order corresponding to the push orders 1 to 6 Control for winning a prize or control for winning any one of Lips 1 to 3 that do not involve the transition of the gaming state is performed.

  In the game in which push order combination 1 is won, when stop operation is performed in the order of left middle right, control to stop the combination of symbols of Lip 6 of the selected re-playing combination in line with the winning line LN If the stop operation is performed in any other order, control is performed to win one of Lips 1 to 3.

  In the game in which the push order 2 is won, when the stop operation is performed in the order of right and left, the control is performed so that the combination of symbols of the Lip 6 among the selected re-game players is aligned with the winning line LN and stopped. If the stop operation is performed in any other order, control is performed to win Lip 1 or Lip 2.

  In the game in which the push order 3 is won, when the stop operation is performed in the middle and right and left order, the control is performed so that the symbol combination of Lip 6 among the selected re-players is aligned with the winning line LN and stopped. If the stop operation is performed in the other order, control is performed to win one of Lips 1 to 3.

  In a game in which push order combination 4 is won, when a stop operation is performed in the middle right-left order, control is performed so that the symbol combination of Lip 6 among the selected re-playing combination is aligned with the winning line LN and stopped. If the stop operation is performed in the other order, control is performed to win one of Lips 1 to 3.

  In a game in which push order combination 5 is won, when stop operation is performed in the order of right and left, control is performed so that the combination of symbols of Lip 6 of the selected re-playing combination is aligned with the winning line LN and stopped. If the stop operation is performed in any other order, control is performed to win Lip 2 or Lip 3.

  In a game in which push order 6 has been won, if stop operations are performed in the middle of the right, left and right, a combination of symbols of Lip 6 in the selected re-gamer is stopped in line with the winning line LN. If the stop operation is performed in any other order, control is performed to win one of Lips 1 to 3.

  As described above, the operation procedure for winning the Lip 6 which is 7 Lips can be varied depending on which of the push orders 1 to 6 is won.

  In addition, as described above, the slot machine 1 in the present embodiment is designed to stop at the first left during the non-AT. For this reason, during non-AT, Lip 6 can be awarded when winning order 1 or 2 is won, but Lip 6 can be substantially won when winning any of pushing orders 3-6. It is impossible to control to RT3. On the other hand, since the penalty is not imposed by not stopping the first left when the production state is AT, the operation procedure according to the normal navigation production at the time of winning the push order 1-6 in RT2 By performing the stop operation, it is possible to reliably win 7 lips and control the RT3.

  In RT1, as described above, the winning probabilities of the push orders 1 and 2 are set to be lower than those of the push orders 3 to 6. For this reason, in a non-AT game, RT3 can be controlled when the winning orders 1 and 2 are won, but when the winning orders 3 to 6 are won, 7 rips cannot be substantially won. , It becomes difficult to control to RT3.

  In the game where the special lip is elected, when the first stop reel is the left reel 2L, the control combination of the elected re-playing gamer with the lip 1 or lip 2 is aligned and stopped on the winning line LN. If it is other than the left reel 2L, a control for winning the lip 6 is performed.

  In the present embodiment, in any of RT1 to RT3, if lip 6 wins when a special lip is won in non-CB, a non-CB 7 lip winning effect is performed. In the non-CB 7 lip winning effect, the effect LED 52 blinks in a rich color and a “chance” character image is displayed on the screen of the liquid crystal display 51. Thereby, it is possible to cause the player to recognize that there is a high possibility of acquiring the navigation stock by performing the non-CB 7 lip winning effect.

As described above, the slot machine 1 according to the present embodiment is designed to stop at the left first during non-AT, and when the special lip is won during non-AT, the lip is stopped as long as the first left stop is made. No 6 can be awarded. Therefore, during a non-AT in RT1 and RT2, since it does not substantially descriptor 6 winning, so that that can not be migrated to RT3. On the other hand, when the performance state is AT, no penalty is imposed even if a stop operation other than the first stop on the left is performed. Therefore, the stop operation is performed according to the operation procedure according to the normal navigation effect in the game selected for the special lip. By doing so, it is possible to shift to RT3 together with the Lip 6 winning. Note that when the lip 6 wins at RT3, the gaming state is maintained.

  Further, in the AT lottery, navigation stock is given with a high probability by winning a special lip. Furthermore, in the symbol combination of Lip 6, since the combination of “white 7-white 7-white 7” is aligned to the lower right in the winning line LN, it is easy for the player to recognize that it has been won visually. Therefore, when the Lip 6 wins, it can be impressed to the player that the navigation stock has been given. As described above, when a special lip is won during non-CB, one of lip 1, lip 2, and lip 6 is always won in accordance with the order of pushing, and when lip 6 is won, a game is played. Can be expected to give the navigation stock.

  As described above, the main control unit 41 performs an internal lottery for the lottery target combination corresponding to the gaming state, performs reel control according to the lottery result and the operation procedure of the stop switches 8L, 8C, and 8R, and according to the display result. Perform medal payout and game state transition. Further, the main control unit 41 transmits a command to the effect control board 90 according to the progress of the game.

[Game flow]
Here, referring to FIG. 10 again, the flow of the game will be described together. In the slot machine 1 in the present embodiment, as shown in FIG. 10, after the setting change state is completed, the slot machine 1 is controlled to RT0. Since it becomes non-AT by being controlled to the setting change state, at RT0, it is not controlled by AT and normal navigation effects are not executed. In this way, since normal navigation effects are not executed at RT0, a high probability is obtained when one of left bell 1 to 4, middle bell 1 to 4, and right bell 1 to 4 is won at RT0. Thus, it is possible to prevent the occurrence of inconvenience that the special outcome is stopped on the winning line LN and the special outcome is not stopped and is not shifted to RT1 indefinitely by dropping the bell and the pressing order bell. In RT1 to RT3, the game flow is as described below depending on whether or not AT is in progress.

  First, the flow of a game during non-AT will be described. As described above, the slot machine 1 according to the present embodiment is designed to stop at the first left when it is not in AT at RT0 to RT3. For this reason, the player performs a stop operation to stop the left reel 2L for the first time during non-AT. As a result, the game flow is as follows.

  At RT1, when winning a prize for Lip 4 or Lip 6 or 7, the process proceeds to RT 2 or RT 3. In order to win Lip 4 or Lip 6 or 7, as shown in FIG. 12, a common role is won, or one of push order 1 to 6 or special lip is won and 7 Lip is awarded. It is necessary to perform a stop operation according to the operation procedure for, or to perform a stop operation according to the operation procedure for winning one of the promotion lips 1 to 5 and winning the promotion lip.

  However, the winning probability of common roles is set very low. For this reason, the possibility of winning the rips 6 and 7 by winning the common role is extremely low. In addition, the winning probability of the uplifting lip 1 to be awarded the promotion lip when the first left stop is set to be lower than the winning probability of the other uplifting lip 2-5. For this reason, it cannot be said that winning the promotion lips 1 to 5 is highly likely to win the lip 4 which is the promotion lip. Further, the winning probabilities of the push orders 1 and 2 that are awarded the Lip 6 when the first left stop is set to be lower than the win probabilities of the other push orders 3 to 6. For this reason, it cannot be said that there is a high possibility of winning the Lip 6 by winning the pushing orders 1 and 2. Therefore, as long as the first left stop is performed, there is a low possibility of shifting to RT2.

  In addition, even when the first left stop is performed at RT1 and the lip 4 is fortunately won and controlled by RT2, it is set so that it is difficult to maintain control over RT2. That is, among the push order bells, the winning probabilities of the left bells 1 to 4 that become a bell winning when the first left stop is extremely lower than the winning probabilities of the other middle bells 1 to 4 and the right bells 1 to 4. The special roll is stopped with a high probability, and among the maintenance rolls 1 to 3, the winning of the maintenance roll 1 that stops Lip 1 when the left reel 2L is stopped for the first time The probability is set to be lower than the winning probability of the other maintenance rolls 2 and 3, and the lip 1 cannot win with a high probability, and the fall lip wins. For this reason, in the slot machine 1 of the present embodiment, most of the games during non-AT are consumed at RT1.

  Next, the flow of the game during the AT will be described. In RT1, in order to specify an operation procedure for winning Lip 4 or Lip 6, 7 when winning one of the common roles, uplifting Lips 1-5, pushing order 1-6, and special Lip Normal navigation effects can be executed. For this reason, by performing a stop operation in accordance with the normal navigation effect, it is possible to shift to RT2 by Lip 4 winning, and to shift to RT3 by Lip 6 and 7 winning.

  Moreover, in RT2, when any of the maintenance rolls 1 to 3 is won, a normal navigation effect for specifying an operation procedure for winning the normal lip 1 is executed. For this reason, RT2 can be maintained by Lip 1 winning by performing stop operation according to normal navigation production.

  Furthermore, in RT2, when one of the common combination, push order combination 1 to 6 and special lip is won, a normal navigation effect for specifying an operation procedure for winning Lip 6 or Lip 7 is executed. obtain. For this reason, by performing a stop operation according to the normal navigation effect, it is possible to shift to RT3 by Lip 6 or Lip 7 winning.

  In RT3, when one of the maintenance rolls 1 to 3 is won, a normal navigation effect for specifying an operation procedure for winning the normal Lip 1 is executed. For this reason, RT3 can be maintained by Lip 1 winning by performing stop operation according to normal navigation production. Furthermore, in RT3, when a special lip is won, a normal navigation effect for specifying an operation procedure for winning the lip 6 can be executed. For this reason, RT3 can be maintained by Lip 6 winning by performing stop operation according to normal navigation production.

  Also, at least at RT1-3, left bell 1-4, middle bell 1-4, right bell 1-4, middle cherries, weak cherries, strong cherries, weak one, strong one, weak watermelon, strong watermelon, When winning a lottery subject that cannot be won unless a stop operation is performed in accordance with a predetermined operation procedure, a normal navigation effect is performed to identify an operational procedure that is advantageous to the player according to the lottery subject. The For this reason, by performing the stop operation according to the normal navigation effect, it is possible to prevent a small part from being missed and to reliably acquire medals. Further, it is possible to maintain the control to the currently controlled gaming state by avoiding the special event from being stopped.

  Furthermore, in this embodiment, in any of RT0 to RT3, when a CB is won, a normal navigation effect for deriving the middle 7-set to the pay line LN is executed with a predetermined probability. Thereby, it is possible to cause the player to lead out the middle stage 7 assortment to the winning line LN.

  As described above, in the slot machine 1 according to the present embodiment, the normal navigation effect is executed so that the control is performed by the RT3 and the RT3 is maintained when the AT is being performed. Most of the games at that time will be digested at RT3. In the present embodiment, a state in which the AT is controlled in RT3 that is advantageous to the player is particularly referred to as assist replay time (hereinafter referred to as ART).

  Further, in the slot machine of the present embodiment, as will be described later, the gaming state is controlled to any one of AT, latent AT, and non-AT. Note that, as shown in FIG. 23 to be described later, a period that is non-AT and RT3 is referred to as a “specific period”. In a “specific period” during non-AT, when a special outcome is derived or a lip 5 (falling lip) wins (see FIG. 10), it falls from RT3 to RT1 (that is, non-AT + RT1). As described above, a period in which the RT1 is maintained by falling from RT3 in the specific period is referred to as a “falling period”. Note that the “specific period” may be a period in which a normal effect, which will be described later, is executed, and a period that is RT3. During the specific period, a specific period flag is set in the RAM 91c.

  Further, in the slot machine according to the present embodiment, an advantageous effect is executed during the ART (AT + RT3) period, and a normal effect is executed during the specific period (non-AT + RT3) and the fall period (non-AT + RT1). Here, the normal effect is an effect that is executed in a state where a player usually spends a lot of game time, and an effect is performed using a predetermined background image. In the normal performance, information advantageous to the player is not notified. On the other hand, the advantageous effect is an effect of notifying information more advantageous to the player than the normal effect. For example, the advantageous effects include a normal navigation effect, an effect of notifying the number of remaining games of the AT, an effect of setting a background image different from the background image of the normal effect, and the like. Further, the advantageous effect includes an effect of notifying that the AT has started in the game where the AT is started (AT1 game).

  In the present embodiment, a normal performance is executed regardless of whether it is a specific period or a fall period, so from the content of the effect, it is grasped whether it is a specific period or a fall period for the player. You can avoid it. That is, it is possible to prevent the player from grasping the RT state after the AT is ended, and to prevent the interest of the game from being lowered.

  Further, in the present embodiment, by winning a CB in any RT state, the game shifts to a CB game while maintaining the RT state. Thereby, processing load can be reduced compared with what changes RT state by generation | occurrence | production of CB.

[Lottery target in CB, number of judgment values, reel control]
Next, with reference to FIG. 13, the lottery target combination and the number of determination values of the lottery target combination read in the internal lottery in CB will be described. In the present embodiment, the winning combination and its winning probability differ depending on whether the gaming state is RT0 to RT3. In FIG. 13, the vertical column indicates the types of lottery object combinations that can be read out by internal lottery, and the horizontal column indicates the contents of the gaming state to be selected for each lottery object role.

  The CB (challenge bonus) of the present embodiment is that the winning of all the small roles is established at the same time, and until the predetermined condition (payout of 15 medals or more in this embodiment) is established, Each game is made possible by winning a small role. As for the re-playing game combination, a combination to be won simultaneously with all of the small combinations is determined in advance according to the gaming state in which the CB has occurred. In addition, about a small role, it may be set so that all small roles will win after internal lottery, or all small roles will win in advance without being targeted for internal lottery. May be set.

  When the gaming state is RT0, all the small combinations other than the lip winning and the normal lip are sequentially read out as the subject combination of the internal lottery.

  When the gaming state is RT1, all the small roles other than the lip winning, the normal lip, the common role, the rising lip 1-5, the maintenance lip 1-3, the push order 1-6, and the special lip are lottery Are sequentially read as target roles.

  When the gaming state is RT2, all the small combinations other than the lip winning, normal lip, common combination, maintenance transfer lip 1-3, push order 1-6, and special lip are sequentially read out as a target combination of the internal lottery. .

  When the gaming state is RT3, all the small combinations other than the lip winning, normal lip, maintenance transfer lip 1-3, push order 1-6, and special lip are sequentially read out as the internal lottery target combination.

  In any of RT1 to RT3, when the special lip is won in the CB, the special lip winning effect is performed in the same manner as when the special lip is won during the non-CB. Thereby, not only during non-CB but also during CB, the special lip winning effect can be performed, and the player can be expected to acquire the navigation stock.

  Next, reel control during CB will be described. If none of the re-playing roles is won in the game during CB, all the small roles other than the lip winning will be won. In this case, the reel control is performed so that 15 medals are paid out in any of the first left stop, the first middle stop, and the first right stop.

  When all the small roles other than the normal lip and the lip win are won at the same time in the CB game, the lip 1 wins in any of the first left stop, the middle first stop, and the right first stop. Thus, the reel control is performed.

  As described above, in the CBs at RT0 to RT3, when all the small roles other than the normal lip and the lip winning are simultaneously won, Lip 1 which is a replaying role has priority over the small roles. Reel control is performed so as to win a prize.

  In any of RT0 to RT3, when winning a lip 1 in a CB, a normal lip winning effect is performed in the same way as when winning a lip 1 or a lip 2 in a non-CB. In this way, regardless of whether the player is in CB or not, when the normal lip is won, when Lip 1 or Lip 2 of the winning combination wins, the player is in CB, even in CB. Even if there is, the same normal lip winning effect is executed.

  If all the small roles other than the common combination and the lip win are won at the same time in the CB game, 15 medals will be awarded for any of the first left stop, middle first stop, and right first stop. Reel control is performed so as to be paid out.

  In the game during CB, if any of the uplifting lip 1-5 and all the small roles other than the lip winning are won at the same time, it is either the left first stop, the middle first stop, or the right first stop Reel control is performed so that 15 medals are paid out.

  In the game during the CB, when all the small roles other than the maintenance roll 1 and the lip win are won at the same time, the reel control is performed so that 15 medals are paid out in the middle first stop or the right first stop. The reel control is performed so that 14 medals are paid out in the first stop on the left. When all the small roles other than the maintenance roll 2 and the lip winning are simultaneously elected, the reel control is performed so that 15 medals are paid out in the first left stop or the first right stop. The reel control is performed so that 14 medals are paid out in the case of one stop. When all the small roles other than the maintenance roll 3 and the lip win are simultaneously won, the reel control is performed so that 15 medals are paid out in the first left stop or the middle first stop. The reel control is performed so that 14 medals are paid out in the case of one stop.

  In this way, in the CB at RT0 to RT3, when all the small roles other than the maintenance rolls 1 to 3 and the Lip winning are simultaneously won, among the winning roles, it corresponds to the maintenance rolls 1 to 3. The reel control is performed so that the small combination wins preferentially over the re-game combination.

  In the game during CB, if any one of the push orders 1 to 6 and all the small combinations other than the lip winning are simultaneously won, it is one of the first left stop, the first middle stop, and the first right stop. Reel control is performed so that 15 medals are paid out.

  In the game during the CB, when all the small roles other than the special lip and the lip winning are won at the same time, the reel control is performed so that the lip 6 wins if it is the first left stop, the middle first stop or the right If it is the first stop, reel control is performed so that the lip 7 wins.

  As described above, in the CBs at RT0 to RT3, when all the small combinations other than the special lip and the lip winning are simultaneously won, the special lip is supported according to the pressing order of the small roles. Reel control is performed so that Lip 6 or Lip 7 wins preferentially.

  In any of RT1 to RT3, when Lip 6 or Lip 7 wins in CB, an effect at the time of winning 7 Lip in CB is performed. In the effect at the time of 7 lip winning in CB, the effect effect LED 52 blinks in rich colors and a character image of “Large chance” is displayed on the screen of the liquid crystal display 51. Thereby, it is possible to cause the player to recognize that the possibility of acquiring the navigation stock is very high by performing the effect at the time of winning the 7 lip in CB. Further, the character image in the non-CB 7 lip winning effect is “chance”, whereas the character image in the CB 7 lip winning effect is “large chance”, so the 7 lip winning effect in CB Is executed, the player can be expected to acquire more navigation stock than when the non-CB 7 lip winning effect is executed.

  Here, FIG. 14 is a diagram for explaining winning in CB. FIG. 14A shows a winning mode when paying out 14 medals during CB. FIG. 14B shows a winning mode when paying out 15 medals during CB.

  As shown in FIG. 14, in the present embodiment, the winning line LN, the invalid line LM4, and the V-shaped line are validated as valid lines during CB. More specifically, when a winning symbol is derived on the winning line LN, when a winning symbol is derived on the invalid line LM4, and when a winning symbol is derived on the V-shaped line, the medal is paid out. Done.

  As shown in FIG. 14A, when 14 medals are paid out in a winning in CB, reel control is performed in which a winning symbol is derived only to the winning line LN. When all the small roles other than the maintenance roll 2 and the lip win are simultaneously won in the game during the CB, when the first middle stop is made, the winning symbols of 14 of the small roles are derived to the winning line LN. It is like that. In this way, when 14 medals are paid out, 14 winning combinations are derived only to the winning line LN.

  Further, as shown in FIG. 14B, when 15 medals are paid out in the winning in the CB, any two or more active lines among the winning line LN, the invalid line LM4, and the V-shaped line are displayed. Of the small combinations, 14 combinations and other small combinations are derived.

  Here, in the present embodiment, the maximum number of medals paid out in one game is fifteen. Therefore, as shown in FIG. 14 (b), when 14 winning combinations are derived on one active line and two medals are paid out of the winnings on the two lines, any small combination is awarded on the other active line. Even if is derived, the total number of medals paid out is 15 or more, so the maximum number of medals to be paid out is 15.

  Furthermore, since the CB of the present embodiment ends when 15 medals are paid out, as shown in FIG. 14B, when 15 medals are paid out in the first payout in the CB, the game is played. Finally, CB ends. On the other hand, as shown in FIG. 14 (a), when 14 medals are paid out in the first payout in the CB, the next game can also be played because 15 ending conditions have not yet been reached. Then, 14 or 15 medals are paid out in the subsequent game, and as a result, the player can acquire 15 or more medals. In other words, during the CB, it can be said that when the 14 payouts are made at the first payout, the player is more advantageous than when the 15 payouts are made at the first payout.

  In addition, the lottery target combination and the number of determination values of the lottery target combination read in the internal lottery in the CB shown in FIG. 13 are the same as those in FIG. It is the same as the number of determination values of the lottery target combination and the lottery target combination read in the indicated internal lottery in non-CB. In other words, the lottery target combination and the number of determination values of the re-game combination are not changed before and after the CB winning. Therefore, if the RT state before winning the CB is advantageous to the player, the game during the CB is performed while maintaining the advantageous state for the player even after winning the CB. For example, if RT3 is before CB winning, even after CB winning, a game in CB is performed while maintaining the same lottery target combination and the number of determination values of the re-gamer as RT3.

  Further, according to the lottery target combination and the number of determination values of the lottery target role in the CB shown in FIG. 13, the lottery target combination (retention rolls 1 to 3) in which reel control is performed in which 14 medals are paid out in one game. RT3 is the easiest to win. Therefore, in the case where the CB winning is made at RT3 in all the gaming states, the probability of receiving two payouts in the CB is the highest, which is most advantageous for the player.

  Here, according to the lottery object combination and the number of determination values of the lottery object combination in the CB shown in FIG. 13, in RT2, the winning probability of the maintenance rolls 1 to 3 is dared compared to RT1 in order to suppress the consumption of medals. It is set high. If the winning probabilities of the maintenance rolls 1 to 3 in RT2 are raised too high, the winning probabilities of the maintenance rolls 1 to 3 in RT2 may be the same as or higher than RT3. In this case, the probability that 14 medals are paid out in the first payout in the CB is also the same for RT2 and RT3, or RT2 is higher than RT3, and RT2 is the same as or higher than RT3. In addition, a situation may occur where the degree of advantage in CB is improved. As a result, in order to prevent the consumption of medals as much as possible in the middle from RT1 to RT3, the winning probability for the re-gamer is only set high in RT2, as in RT3, when controlled by CB There is a risk that the degree of advantage will increase too much.

  However, in the present embodiment, as shown in FIG. 13, RT2 is set to have a lower probability of winning maintenance rolls 1 to 3 than RT3, so RT2 is in CB more than RT3. It is difficult for a situation where the degree of advantage is improved. As a result, even if the winning probability for the re-gamer is increased in RT2 that is routed from RT1 to RT3, the degree of advantage in RT2 does not increase too much.

  In the present embodiment, as will be described later, when winning a CB in the AT state, when the maintenance rolls 1 to 3 are won in the game in the CB, a winning symbol of 14 winning combinations is displayed on the winning line LN. A normal navigation effect for derivation is executed. Therefore, at AT time, it is more likely that 14 medals will be paid out in one game than at non-AT time, which is advantageous to the player. In this way, in the game in which the maintenance turn lip 2 or the maintenance turn lip 3 is won, the difference in the advantageous degree between the RT 2 and the RT 3 is also determined by whether or not the AT is in addition to the winning probability of the maintenance turn lip 2, 3. Dependent. On the other hand, in the present embodiment, the first left stop is the recommended procedure, so in the game in which the maintenance lip 1 is won, regardless of whether or not it is in AT, the degree of advantage in RT2 and RT3 The difference depends only on the winning probability of the maintenance roll 1.

  Further, according to the lottery target combination and the number of determination values in the non-CB shown in FIG. 11, the number of determination values is 14 for any 14 game combinations in any gaming state. Therefore, during non-CB, winning can be generated with a higher probability that the other winning combinations are more than 14 winning combinations. In other words, during non-CB, the 14 winning combination is not the main winning combination. On the other hand, according to the number of determination values of the lottery target combination and lottery target combination in the CB shown in FIG. Even if any lottery winning combination is won, 14 winning combinations are derived. For this reason, a winning combination can be generated with a higher probability of 14 winning combinations than other winning combinations. In other words, during CB, the 14 winning combination is the main winning combination.

  In this way, during the non-CB, other winning combinations can be generated with a higher probability than the 14 winning combinations, and during the CB, 14 winning combinations can be generated with a higher probability than the other winning combinations. Here, in this embodiment, even if the 14-sheet winning combination is won, no benefits other than the payout are given. However, when the 14-sheet winning combination is won, some benefit (for example, execution of Navistock or Premiere production etc.) ) May be given. In this way, it is possible to give a sense of expectation that a privilege will be given directly by winning the 14-piece combination and deriving the symbol combination of the 14-sheet combination, and the probability of occurrence of the 14-piece combination. As a result of the increase, the value for the player can be further increased by being controlled by the CB, which also increases the probability that a symbol combination of 14 sheets is derived, and the interest of the game can be improved.

[Production control of sub-control unit]
Next, the control of the effect performed by the sub-control unit 91 based on the command transmitted from the main control unit 41 to the effect control board 90 will be described.

  When the sub control unit 91 receives a command from the main control unit 41, the sub control unit 91 executes a command reception interrupt process. In the command reception interrupt process, the command acquired from the command transmission line is stored in the reception buffer provided in the RAM 91c.

  The reception buffer is provided with an area capable of storing a maximum of 16 commands so that a plurality of commands can be accumulated.

  In the timer interrupt process (sub), the sub-control unit 91 determines whether or not an unprocessed command is stored in the reception buffer. If an unprocessed command is stored, the sub-control unit 91 is the earliest. Based on the control pattern table stored in the ROM 91b based on the command received in the stage, the liquid crystal display 51, the effect effect LED 52, the speakers 53 and 54, the reel LED 55, etc. based on the control contents registered in the control pattern table Performs output control of various rendering devices.

  In the control pattern table, the display pattern of the liquid crystal display 51 corresponding to the type of command, the lighting mode of the lighting effect LED 52, the output mode of the speakers 53 and 54, the lighting mode of the reel LED, etc. Control patterns of these effect devices are registered, and when the sub-control unit 91 receives a command, the sub-control unit 91 stores the control patterns registered corresponding to the effect patterns set in the RAM 91c in the game of the control pattern table. Among these, the control pattern corresponding to the type of the received command is referred to, and the output control of the rendering device is performed based on the control pattern. Thereby, the production according to the production pattern and the progress of the game is executed.

  If the sub-control unit 91 receives a new command during the execution of an effect triggered by the reception of a certain command, the sub-control unit 91 stops the effect based on the control pattern being executed and sets the newly received command. An effect based on the corresponding control pattern is executed. In other words, even if the production is not finished to the end, when a new command is received, the production that was being executed is canceled and a new command is received unless the received new command is not a command that triggers a new production. An effect based on the command is executed.

  In particular, in the present embodiment, when the betting number setting operation is performed during the execution of the effect, that is, when the sub-control unit 91 receives a BET command indicating that the betting number has been set, The production is to be canceled. For this reason, if the player wants to proceed to the next game rather than seeing the production to the end, the production is canceled and the next game can be started. There is no. Further, when a credit or betting amount adjustment operation is performed during the performance, that is, after the sub-control unit 91 receives a game state command indicating the end of the game, it receives an internal winning command indicating the start of the game. When the payout start command is received before, the effect being executed is stopped. Credits and bets are settled when the game is terminated. In such a case, by terminating the performance that is being executed, there is an intention to end the game, but the performance continues unnecessarily. It is designed not to be overwhelmed.

  When the internal winning command is received, the effect pattern is selected at a selection rate corresponding to the result of the internal lottery indicated by the internal winning command, and is set in the RAM 91c. The selection rate of the effect pattern is registered in the effect table stored in the ROM 91b, and when the sub control unit 91 receives the internal winning command, the sub control unit 91 stores the effect pattern in the effect table according to the result of the internal lottery indicated by the internal winning command. With reference to the registered selection rate, one of the effect patterns is selected from a plurality of types of effect patterns according to the selection rate, and the selected effect pattern is set in the RAM 91c as the effect pattern of the game. Even if the same command is received, a different control pattern is selected depending on the effect pattern selected when the internal winning command is received. As a result, different effects may be performed depending on the effect pattern.

  Further, the sub-control unit 91 determines whether or not the first left stop is made based on the received reel stop command in a non-AT game, and performs a control for giving a predetermined penalty according to the determination result. . Further, the sub-control unit 91 performs a control that gives a predetermined penalty even when a stop operation that does not follow the executed normal navigation effect is performed based on the received reel stop command in the AT game.

  Note that there may be a case where the first left stop cannot be made due to a simple operation mistake, and in such a case, a penalty is also imposed on a bona fide player. In order to solve this, it can be inferred that the player intentionally makes a stop other than the first left stop or that the player intentionally performs a stop operation that does not follow the normal navigation effect. You may make it perform control which penalizes, when predetermined | prescribed penalty conditions are satisfy | filled.

  The predetermined penalty condition is, for example, that the number of times other than the first left stop before the predetermined number of games (for example, 100 games) are consumed or the number of times of performing the stop operation not following the normal navigation effect reaches the predetermined number (5 times). In a non-AT game, the first left stop is made according to the gaming state based on the received internal winning command, winning determination command, and gaming state command. It is established when it is determined that a winning combination that has not been won as much as possible has been won, or when the determined number of times reaches a predetermined number (5 times) before the predetermined number of games (for example, 100 games) is consumed. There may be. Note that the winning combination that does not win as long as the first left stop is made according to the gaming state corresponds to, for example, Bell 1 or a falling lip during RT1, and Bell 1 or a maintenance lip 1 during RT2. ~ 3 corresponds to Lip 1 at the time of winning, Lip 6 at the time of winning order 3-6 winning.

[AT-related processing]
Next, of the processes performed on the sub-control unit 91 side, processes related to AT will be described. The sub-control unit 91 controls the effect state to AT according to the gaming state, and performs AT-related processing for executing the normal navigation effect.

  The sub-control unit 91 performs AT lottery as to whether or not to control by the AT by executing the AT related process. The sub-control unit 91 determines whether or not a predetermined AT lottery condition is satisfied based on a command from the main control unit 41, and AT lottery is executed when the predetermined AT lottery condition is satisfied. The AT lottery includes a navigation grant lottery that determines whether or not the number of navigation stocks is given, and a navigation stock lottery that decides the number of navigation stocks to be given.

  The number of navigation stocks indicates a period during which the AT can be controlled. By consuming (subtracting) the number of navigation stocks, the game is controlled by the AT until the game is consumed for a predetermined period of time (for example, 100 games after being controlled by the AT), during which normal navigation effects can be executed. For this reason, it can be said that the greater the determined number of navigation stocks, the higher the degree of advantage for the player because the AT is controlled over a longer period.

  FIG. 15 is a diagram for explaining an AT lottery table used for AT lottery. The AT lottery condition is established by a combination of the RT state, the AT state, and other conditions such as a winning situation and a game progress situation. The sub-control unit 91 wins the AT according to the winning probability set in the established AT lottery conditions, and when the AT is won, the navigation control is given according to the distribution ratio.

  The sub-control unit 91 determines the controlled RT state and winning status based on, for example, a game state command, an internal winning command, and a winning determination command from the main control unit 41, and sets the AT set during the AT. Based on the flag, it is determined whether or not AT is in progress.

  The first AT lottery condition is satisfied when one of the weak cherry, the weak one, and the weak watermelon is won when the RT state is RT0 to 3, regardless of whether or not the AT is in progress. When the first AT lottery condition is satisfied, the AT is won with a probability of 3%, and when the AT is won, the number of navigation stocks given is “1” with a probability of 50% and “2” with a probability of 30%. Furthermore, it is determined as “3” with a probability of 20%. In addition, AT lottery is performed at random according to the set probability or distribution rate using, for example, random numbers. Therefore, the expected number of navigation stocks that can be expected to be acquired when the first AT lottery condition is satisfied is (1 × 0.5 + 2 × 0.3 + 3 × 0.2) × 0.03 = 0.051.

  The second AT lottery condition is satisfied when one of the strong cherries, the strong one, and the strong watermelon is won when the RT state is RT0 to 3, regardless of whether or not the AT is in progress. When the 2nd AT lottery condition is satisfied, the AT is won with a probability of 10%, and when the AT is won, the number of navigation stocks given is “1” with a probability of 30% and “2” with a probability of 30%. Furthermore, it is determined as “3” with a probability of 20%, “4” with a probability of 10%, and “5” with a probability of 10%. Therefore, the expected number of navigation stocks that can be expected to be acquired when the second AT lottery condition is satisfied is (1 × 0.3 + 2 × 0.3 + 3 × 0.2 + 4 × 0.1 + 5 × 0.1) × 0. 1 = 0.24.

  The third AT lottery condition is satisfied when the middle cherry is won when the RT state is RT0 to 3 regardless of whether or not the AT is in progress. When the 3rd AT lottery condition is satisfied, the AT is won with a probability of 30%, and when the AT is won, the number of navigation stocks given is “1” with a probability of 20% and “2” with a probability of 20%. In addition, “3” is determined with a probability of 30%, “4” with a probability of 20%, and “5” with a probability of 10%. Therefore, the expected number of navigation stocks that can be expected to be acquired when the third AT lottery condition is satisfied is (1 × 0.2 + 2 × 0.2 + 3 × 0.3 + 4 × 0.2 + 5 × 0.1) × 0. 3 = 0.84.

  In addition, the first to third AT lottery conditions have been described with respect to the example where the winning probability and the allocation ratio are the same regardless of whether the AT is in the AT or non-AT. The winning probability and the distribution rate may be varied depending on whether or not it is in the middle. For example, the navigation grant lottery is performed with a higher winning probability when the player is in the AT than when the player is in the non-AT, and the expected number of Navi stocks when the player is in the AT is not in the non-AT state. Navi stock number lottery may be performed so that becomes larger.

  The first to third AT lottery conditions have been described as examples that are established by winning a predetermined winning combination. However, the present invention is not limited thereto, and may be established by winning a predetermined winning combination. . For example, the first AT lottery condition may be satisfied by winning the cherry 2 or the cherry 3.

  The fourth AT lottery condition is satisfied when the non-AT is being executed and the RT state is RT1 to RT3 and 1000 games have been consumed since the end of the previous ART. When the fourth AT lottery condition is satisfied, the AT winning is performed with a probability of 100%, and the number of navigation stocks to be given is determined to be “1” with a probability of 60% and “2” with a probability of 40%. Therefore, the expected number of navigation stocks that can be expected to be acquired when the fourth AT lottery condition is satisfied is (1 × 0.6 + 2 × 0.4) × 1.0 = 1.4.

  The sub-control unit 91 specifies the end of ART based on the AT flag set during the AT, and ends to specify the number of games consumed from the end of ART based on the gaming state command from the main control unit 41. The number of post-games is counted, whether or not 1000 games have been consumed since the end of the previous ART is determined based on the number of post-end games, and the success or failure of the fourth AT lottery condition is determined.

  The fifth AT lottery condition is satisfied when one of the maintenance rolls 1 to 3 is won when the RT state is RT1 to RT3, regardless of whether or not AT is in progress. When the fifth AT lottery condition is satisfied, the AT is won with a probability of 20%. When the AT is won, the number of navigation stocks given is “1” with a probability of 80% and “2” with a probability of 20%. To be determined. Therefore, the expected number of navigation stocks that can be expected to be acquired when the fifth AT lottery condition is satisfied is (1 × 0.8 + 2 × 0.2) × 0.2 = 0.24.

  The sixth AT lottery condition is satisfied when the special lip is won in the non-CB state when the RT state is RT1 to RT3 regardless of whether the AT is in progress. When the sixth AT lottery condition is satisfied, the AT is won with a probability of 80%. When the AT is won, the number of navigation stocks given is “3” with a probability of 50% and “4” with a probability of 30%. Furthermore, it is determined as “5” with a probability of 20%. Therefore, the expected number of navigation stocks that can be expected to be acquired when the sixth AT lottery condition is satisfied is (3 × 0.5 + 4 × 0.3 + 5 × 0.2) × 0.8 = 2.96.

  When navigation stock is awarded based on the establishment of the sixth AT lottery condition, a 7 lip winning effect is executed along with a 7 lip winning.

  The seventh AT lottery condition is satisfied when the special lip is won in the CB when the RT state is RT1 to RT3 regardless of whether or not the AT is in progress. When the 6th AT lottery condition is satisfied, the AT is won with a probability of 100%, and when the AT is won, the number of navigation stocks given is “3” with a probability of 50% and “4” with a probability of 30%. Furthermore, it is determined as “5” with a probability of 20%. Therefore, the expected number of navigation stocks that can be expected to be acquired when the sixth AT lottery condition is satisfied is (3 × 0.5 + 4 × 0.3 + 5 × 0.2) × 1.0 = 3.7.

  When navigation stock is awarded based on the establishment of the seventh AT lottery condition, a 7 lip winning effect is executed along with a 7 lip winning.

  In this way, whether or not to provide navigation stock for AT control is determined by the sub-control unit 91 based on a command from the main control unit 41, and navigation stock is provided in accordance with the determination. It is possible to focus attention on the processing of the sub-control unit 91.

  As described above, as shown in the AT lottery table, RT2 and RT3 have the same degree of advantage relating to navigation stock provision, which is a privilege different from medal payout. More specifically, RT lottery conditions such as the AT state, other conditions, the winning probability, and the distribution ratio of the number of granted navigation stocks are the same in RT2 and RT3. As a result, similar to RT3, superiority can be secured in RT2.

  In addition, when the 6th AT lottery condition or the 7th AT lottery condition is satisfied when the special lip is won, the fifth AT lottery condition is satisfied when the maintenance lip 1-3 is won. The probability that navigation stock will be given by the AT winning is increased, and the expected number of navigation stocks is set so that the number of navigation stocks given is also increased. Therefore, regardless of whether it is CB or not, when the special lip is won, it is more advantageous for the player than when the maintenance rolls 1 to 3 are won.

[AT control processing]
When the number of navigation stocks of 1 or more is determined in the AT lottery, the sub control unit 91 stores the number of navigation stocks in a predetermined area of the RAM 91c. The sub-control unit 91 specifies whether to control to AT based on the presence / absence of the number of navigation stocks in the RAM 91c. When the number of navigation stocks remains, and when the number of navigation stocks is further acquired by AT lottery, the number of navigation stocks acquired this time is added to the remaining number of navigation stocks. In the present embodiment, the AT is controlled according to the total number of navigation stocks determined in the AT lottery.

  When the navigation stock is acquired during the non-AT, the sub-control unit 91 controls the AT when a predetermined AT start condition is satisfied. The predetermined AT start condition is satisfied when a specific winning situation is reached. For example, when a specific winning situation is reached, for example, during non-AT and during RT1, either uplift lip 1-5, push order 1-6, or special lip won When it is established, and when it is non-AT and during RT2, any of left bell 1-4, middle bell 1-4, right bell 1-4, maintenance rolls 1-3, push order 1-6 Or when a special lip is won.

  The sub-control unit 91 stores an AT flag indicating that it is AT in a predetermined area of the RAM 91c and stores it in the AT when the AT start condition is satisfied when the non-AT and one or more navigation stocks are given. Control.

  Note that the AT start conditions are not limited to those established according to the winning situation, but after performing predetermined continuous effects over a plurality of games triggered by the acquisition of navigation stock, It may be established when it is notified that it has been acquired. In this case, the continuous performance is executed according to a predetermined probability even when the navigation stock is not acquired. Thereby, the player can have a sense of expectation that the navigation stock has been acquired by executing the continuous performance.

  The sub-control unit 91 starts the control to the AT when the AT flag is identified from the AT flag in RT1 or RT2. Thereby, the normal navigation effect is executed. For this reason, in RT1, there is a high possibility that a promotion lip prize will be awarded when one of the promotion lips 1 to 5 is won, and as a result, control to RT2 is facilitated.

  In RT2, the normal navigation effect is executed when one of the push orders 1 to 6 or special lip is won, and the possibility of winning the lip 6 or lip 7 is increased. As a result, control to RT3 is performed. It becomes easy to be done. At this time, a penalty is imposed on a player who stops the stop switch without following the normal navigation effect. Therefore, in order to allow the player to control the transition of the gaming state from RT2 to RT3, it is possible to prompt an operation in the operation procedure according to the normal navigation effect, and as a result, to prevent an unintended game from proceeding. it can. Also, at RT2, when you win any of the left bell 1-4, middle bell 1-4, right bell 1-4, and maintenance rolls 1-3, you can avoid special rollouts and fall-lip prizes. As a result, it becomes easier to maintain control of RT2.

  In RT1 or RT2, the normal navigation effect can be executed under the control of the AT without consuming (subtracting) the number of navigation stocks. The control to the AT is continued also when the RT1 is controlled to RT2 in the RT1 during the AT and when the RT3 is controlled by winning the Lip 6 or the Lip 7 in the RT1.

  When controlled by RT3, the number of navigation stock is consumed (subtracted), and the game can be controlled to ART which is RT3 and AT while the game is consumed a predetermined number of times (for example, 100). When the number of navigation stock is consumed, it is updated to a value obtained by subtracting 1 from the number of navigation stock stored in the RAM 91c.

  On the other hand, even if the player wins one of Lips 6 and 7, if it is a non-AT game at RT1 or RT2, the reels other than the left reel 2L are stopped first. A penalty is imposed such that the AT is not controlled. For this reason, even if it is controlled by RT3, it is difficult to maintain the RT3 because it is not controlled by the AT and the normal navigation effect is not executed, and the RT1 is shifted to RT1 due to the special turning stop or falling lip winning. .

  When controlled to ART, the sub-control unit 91 notifies the number of AT games that are determined to be controlled by the AT, and updates the number of AT games according to the game digestion. Specifically, for example, when controlled by ART, a message such as “AT remaining 10 games” is displayed on the liquid crystal display 51, and an advantageous effect is executed in which the number of remaining games is updated and displayed as the game is consumed. Thereby, it is notified that the AT is controlled corresponding to at least one navigation stock.

  When the number of remaining AT games reaches 0 and the remaining number of navigation stock is 0, the sub-control unit 91 displays a message such as “AT finished!” On the liquid crystal display 51 and indicates that it is not AT. The AT flag is updated to end the series of ATs. As a result, the normal navigation effect is not executed. Therefore, when one of the left bell 1 to 4, the middle bell 1 to 4, and the right bell 1 to 4 is won, the special outcome is easily stopped and the maintenance roll is performed. When one of the lips 1 to 3 is won, there is a high possibility that a falling lip will be won, and as a result, the possibility of being controlled from RT3 to RT1 is increased.

  Here, in the present embodiment, in addition to the state controlled by AT and the state not controlled by AT (non-AT), it is also controlled by AT during latency. The latent AT is a period in which normal navigation effects are executed only when a navigation target combination to be described later is won, although no navigation stock is consumed. In addition, since the advantageous performance is not executed in the AT at the time of the latent time, it is impossible to recognize that the player is in the AT on the performance and is controlled by the AT again. Can be expected. Note that a period that is a latent AT is also referred to as a latent period.

  The sub-control unit 91 updates the AT flag indicating that it is not AT once when the AT remaining game count becomes zero. If the remaining number of navigation stocks is 1 or more, the latent lottery is first executed. The latent lottery is, for example, a lottery that determines whether or not to control the AT at the time of latency by random number lottery. When the sub lot 91 wins the latent lottery, the sub control unit 91 stores a latent flag indicating that it is a latent AT at a predetermined area of the RAM 91c. Thereby, it is controlled to AT at the time of incubation.

  The latent AT is controlled until a predetermined period (for example, 32 games) elapses. When the latent AT is completed, the sub-control unit 91 performs an AT return notification, updates the AT flag indicating that the navigation stock is consumed by one, and controls the AT. The AT return notification is notification that is performed when returning from the AT to the AT at the time of incubation, and for example, a message “still more!” Is displayed on the liquid crystal display 51. Further, when the number of remaining AT games is 0 and the remaining number of navigation stock is 0, the game is shifted to non-AT without executing the latent lottery.

  In the present embodiment, when the normal navigation effect is executed even once in the latent AT, AT return notification is performed at that time. The reason for this is that the latent AT is a state in which the player is not able to determine whether or not the navigation stock remains due to the fact that the advantageous performance is not executed, and is expected to be controlled by the AT again. is there. Nevertheless, when the normal navigation effect is executed, it is determined that the player still has navigation stock. Even in this case, after the AT return notification, until a predetermined period (for example, a predetermined number of games) elapses, it is controlled to the AT at the time of incubation, and thereafter, the navigation flag is consumed to update the AT flag indicating that it is AT. , Again controlled by AT. As an AT return notification in this case, a message such as “I will return to AT soon!” Is displayed on the liquid crystal display 51 to notify that the game will return to AT when the predetermined number of games have been consumed.

  When the normal navigation effect is executed even once in the latent AT, the AT return notification may be performed, and at the time, the navigation stock may be consumed and controlled to the AT.

  On the other hand, if the sub lot 91 does not win the latent lottery, the AT return notification is performed immediately after the end of the previous AT, and the navigation stock is consumed by 1 and the control to the AT is continued.

  In this way, by controlling the AT at the time of latent, even if the AT ends and is controlled to a non-AT, the player can have a sense of expectation that it may be controlled by the AT again. , Can improve the interest in games.

  As described above, in the case of RT3, the number of navigation stocks is consumed, so that the game is controlled to ART while the game is consumed a predetermined number of times. Further, even when the game corresponding to one navigation stock is completed after the game has been digested a predetermined number of times in ART, if the number of navigation stock is still one or more, one more navigation stock is consumed and control to ART is performed. Will continue. As a result, the AT can be repeatedly controlled by the number corresponding to the number of navigation stocks set according to the AT lottery result.

  When being controlled by the AT, the sub-control unit 91 executes a normal navigation effect corresponding to a case where a navigation target combination corresponding to the gaming state is won based on a command from the main control unit 41.

[Normal navigation during non-CB]
Here, the navigation target combination corresponding to the gaming state during non-CB will be described with reference to FIGS. 11 and 12. First, the navigation target combination corresponding to RT1 includes left bell 1-4 including push order bell, middle bell 1-4, right bell 1-4, uplift lip 1-5 including promotion lip, and fall lip. Pushing orders 1 to 6 including the maintenance rolls 1 to 3 and 7 lips and special lips are defined.

  In addition, as the navigation target combination corresponding to RT2, left bell 1 to 4 including push order bell, middle bell 1 to 4, right bell 1 to 4, maintenance rolling lip 1 to 3 including falling lip, and 7 lip Including push order 1 to 6 and special lip are defined.

  In addition, as the navigation target combination corresponding to RT3, left bell 1 to 4 including push order bell, middle bell 1 to 4, right bell 1 to 4, maintenance rolling lip 1 to 3 including falling lip, and 7 lip Including push order 1 to 6 and special lip are defined.

  Furthermore, middle stage cherries, weak cherries, strong cherries, weak watermelons, strong watermelons, and CBs are defined as common navigation target roles in RT1 to RT3.

  As a normal navigation effect when winning one of the left bells 1-4, middle bells 1-4, or right bells 1-4, Bell 1 or 2 will be awarded according to the winning situation and the special exit will be stopped The order of pressing for avoiding is notified. For example, as a normal navigation effect when winning the left bell 1, a message such as “It's left!” Is displayed on the liquid crystal display 51. Further, as a normal navigation effect when the middle bell 2 is won, a message such as “medium!” Is displayed on the liquid crystal display 51.

  As a normal navigation effect when one of the promotion lips 1 to 5 is won, the push order for reliably winning the promotion lip according to the winning situation is notified. For example, a message such as “middle right left” is displayed on the liquid crystal display 51 as a normal navigation effect when winning the uplift Lip 3. In addition, as a normal navigation effect when winning the uplift lip 5, a message such as “right middle left” is displayed on the liquid crystal display 51.

  As the normal navigation effect when one of the maintenance rolls 1 to 3 is won, a push order for avoiding the fall-lip winning is notified according to the winning situation. For example, as a normal navigation effect when winning the maintenance roll 1, a message such as “It's left!” Is displayed on the liquid crystal display 51. In addition, as a normal navigation effect when the maintenance roll 3 is won, a message such as “It's right!” Is displayed on the liquid crystal display 51.

  As a normal navigation effect when winning one of the middle cherries, weak cherries, and strong cherries, for example, a message such as “Aim at cherries!” Is displayed on the liquid crystal display 51 to indicate that the cherries are won. Informed.

  As a normal navigation effect when a weak watermelon or a strong watermelon is won, for example, a message “Aim for watermelon!” Is displayed on the liquid crystal display 51 to notify that the watermelon is won.

  As a normal navigation effect when winning CB, for example, a message such as “Middle or right!” Is displayed on the liquid crystal display 51. That is, in this case, the normal navigation effect for deriving the middle row 7 alignment on the pay line LN is executed. This normal navigation effect is not necessarily performed when CB is won in the AT state, but is performed with a predetermined probability based on the non-CB normal navigation effect execution table B described later.

  When one of the push order combinations 1 to 6 is won, as a rule, a normal navigation effect for informing the push order for reliably winning 7 lips is executed. For example, a message such as “middle left and right” is displayed on the liquid crystal display 51 as a normal navigation effect when the push order combination 3 is won. In addition, as a normal navigation effect when the push order 6 is won, a message such as “right middle left” is displayed on the liquid crystal display 51.

  When the special lip is won, the normal navigation effect is executed so that the type of winning combination varies depending on whether or not the player is in CB. For example, when a special lip is won during non-CB, a normal navigation effect informing the pressing order for winning the lip 6 is executed, and a message such as “medium!” Is displayed on the liquid crystal display 51. Further, when a special lip is won during CB, a normal navigation effect informing the pressing order for winning the lip 7 is executed, and a message such as “medium!” Is displayed on the liquid crystal display 51.

  In this way, when a special lip is won together with a small role during non-CB, Lip 6 wins and the combination of “White 7-White 7-White 7” is derived in a downward-sloping manner to the player. In contrast to the expectation of a grant, when a special lip is won together with a small role during CB, Lip 7 who does not win during non-CB wins and the combination of “White 7-White 7-White 7” goes to the right By being derived, it is possible to expect the player to give navigation stock. Thus, by deriving 7 lips that are different symbol combinations in non-CB during CB, it is possible to make the player expect more navigation stock and improve the interest of the game.

  In addition, during the AT, when the operation is performed according to a procedure other than the operation procedure specified from the normal navigation effect, when the special outcome is stopped or the falling lip is won, the RT1 is controlled. In this way, when the control is made to RT1 due to an operation error while being in the AT, the AT may be terminated (erasure of the navigation stock) at that time as a sanctions measure. As a remedy, the normal navigation effect may be executed so that the AT is continued and the RT 3 is controlled again.

  Note that the mode of the normal navigation effect is not limited to the mode described above, and any mode may be used as long as the player can be distinguished according to the winning situation. The normal navigation effect is not limited to the one displayed on the liquid crystal display 51, and may be executed using the effect effect LED 52, the speakers 53 and 54, the reel LED 55, and the like.

  Next, the non-CB normal navigation effect execution process executed by the sub-control unit 91 will be specifically described with reference to FIGS. FIG. 16 is a flowchart for executing non-CB normal navigation effect execution processing.

  The sub-control unit 91 determines whether or not an internal winning command specifying that the navigation target combination other than the CB is won is received from the main control unit 41 (S11). When the sub-control unit 91 determines that it has received an internal winning command that specifies that a navigation target role other than CB has been won (YES in S11), the sub-control unit 91 confirms the current AT state and then performs the non-CB in FIG. A normal navigation effect execution lottery is performed based on the middle normal navigation effect execution table A (step S12). At this time, if the AT flag is not stored in the predetermined area of the RAM 91c, the sub-control unit 91 specifies that it is non-AT, and if the AT flag is stored in the predetermined area of the RAM 91c, it indicates that it is AT. If a latent flag is stored in a predetermined area of the RAM 91c, the fact that it is a latent AT is identified.

  Here, the non-CB normal navigation effect execution table A in FIG. 17 will be described. The non-CB normal navigation effect execution table A is stored in the RAM 91c.

  In the non-CB normal navigation effect execution table A, the execution probability of the normal navigation effect is set corresponding to the AT state. By referring to the non-CB normal navigation effect execution table A, the sub-control unit 91 determines by lottery whether or not to execute the normal navigation effect according to the AT state.

  As shown in FIG. 17, for example, if it is a non-AT, the normal navigation effect is not executed even if a winning combination other than CB is won.

  On the other hand, if the AT or the latent AT is selected, the normal navigation effect is executed with a probability of 100% if the winning combination other than the CB is won.

  As described above, when the result of the internal lottery is a result of winning a navigation target combination having a different advantage depending on the pressing order, even if it is controlled by the AT, it is once controlled by the AT at the time of incubation. Even if there is, the normal navigation effect is executed with the same probability. Therefore, regardless of whether the player is controlled by the AT or once controlled by the latent AT, the player can correctly answer in the push order corresponding to the navigation target combination other than the CB with the same probability. it can. For this reason, it is possible to make it difficult to produce a difference in the degree of advantage between when the AT is controlled and when the AT is controlled once during the latent period, and it is possible to improve the interest of the game.

  Returning to FIG. 16, when it is determined in S11 that the sub-control unit 91 has not received an internal winning command specifying that it has been won (NO in S11), an internal winning command that specifies that CB has been won is displayed. It is determined whether or not it has been received (S17). When it is determined that an internal winning command specifying that CB has been won has not been received (NO in S17), since a role other than the navigation target role has been won, non-CB normal navigation effect execution processing is performed. finish.

  On the other hand, when it is determined that the internal winning command specifying that the CB has been won (YES in S17), the sub-control unit 91 confirms the current AT state and RT state, and then determines the non-CB in FIG. A normal navigation effect execution lottery is performed based on the middle normal navigation effect execution table B (step S18).

  Here, the non-CB normal navigation effect execution table B in FIG. 18 will be described. The non-CB normal navigation effect execution table B is stored in the RAM 91c.

  In the non-CB normal navigation effect execution table B, the execution probability of the normal navigation effect is set corresponding to the AT state and the RT state. By referring to this non-CB normal navigation effect execution table B, the sub-control unit 91 determines, by lottery, whether or not to execute the normal navigation effect when winning the CB according to the AT state and the RT state.

  As shown in FIG. 18, for example, when the RT state is RT0, if it is non-AT, the normal navigation effect is not executed even if CB is won. On the other hand, the normal navigation effect is executed with a probability of 10% if the AT or the latent AT.

  When the RT state is RT1, the normal navigation effect is not executed even if CB is won if it is non-AT. On the other hand, a normal navigation effect is executed with a probability of 20% if AT or latent AT.

  When the RT state is RT2, the normal navigation effect is not executed even if CB is won if it is non-AT. On the other hand, the normal navigation effect is executed with a probability of 50% if the AT or the latent AT.

  When the RT state is RT3, if it is non-AT, the normal navigation effect is not executed even if CB is won. On the other hand, a normal navigation effect is executed with a probability of 70% if the AT or the latent AT.

  Returning to FIG. 16, after performing the normal navigation effect execution lottery in S12 or S18, the sub-control unit 91 determines whether or not the normal navigation effect is executed as a result of the lottery (S13). When it is determined that the normal navigation effect is not executed (NO in S13), the sub-control unit 91 ends the non-CB normal navigation effect execution process.

  On the other hand, when it is determined that the normal navigation effect is to be executed (YES in S13), the sub-control unit 91 determines whether it is a latent AT and whether the AT return notification has not been performed (S14). When the sub-control unit 91 determines that the AT is in the latent state and the AT return notification is not performed (YES in S14), the normal navigation effect is executed for the first time in the latent time AT. Is executed (S15). Thereafter, the sub-control unit 91 executes a normal navigation effect (S16), and ends the non-CB normal navigation effect execution process.

  In this embodiment, the normal navigation effect is executed after the AT return notification, but the AT return notification may be executed after the normal navigation effect is executed. The navigation effect and the AT return notification may be executed at the same time.

  On the other hand, when the sub-control unit 91 determines that the AT is a latent AT and the AT return notification is not yet performed (NO in S14), the sub-control unit 91 is not a latent AT or has already issued an AT return notification in the latent AT. Since it has been executed, the normal navigation effect is executed without notifying the AT return (S16), and the non-CB normal navigation effect execution process is terminated.

  Here, the normal navigation effect at the time of CB winning is demonstrated. In the present embodiment, when the CB is won, the middle 7 stop can be derived to the winning line LN by making the first middle stop or the first right stopping, and the first left stop brings the winning line LN to the winning line LN. Although the non-medium stage 7 assortment can be derived, no matter which symbol combination is derived, the CB winning is always generated. The RT state does not change before and after the CB winning, and the AT control state does not change. For this reason, there is no difference in the CBs that win according to the derived symbol combination. In other words, even if the middle stage 7 assortment is derived or the non-medium stage 7 assortment is derived at the time of winning the CB, the RT state and the AT state are eventually controlled to the same CB.

  As in this embodiment, when a CB is won in a predetermined RT state, the game in the CB is executed without changing the RT state, and the RT state does not change after the CB is finished. CB is also referred to as a penetrating CB.

  For example, FIG. 19 is a diagram for explaining a normal navigation effect when a CB is won during non-CB.

  As shown in FIG. 19 (a), for example, when the CB is selected when the RT state is RT2, the middle first stop or the first right stop leads to the middle 7 assortment, and when the first left stop the non-stop A set of 7 middle rows is derived. If RT2 is before CB winning, no matter which symbol combination is derived, CB is started while maintaining the same RT2 even after winning CB. In addition, the presence or absence of AT and AT at the time of incubation does not change before and after the CB winning.

  Further, as shown in FIG. 19B, for example, when the CB is selected when the RT state is RT3, the middle 7 stop is derived by the middle first stop or the right first stop, and the left first stop Sometimes a non-medium stage 7 assortment is derived. If the RT3 is before the CB winning, no matter which symbol combination is derived, the CB is started with the same RT3 maintained even after the CB winning. Also, the presence or absence of AT control does not change before and after the CB winning.

  Further, as described above, the normal navigation effect at the time of winning the CB is performed by lottery based on the non-CB normal navigation effect execution table B in FIG. 18, so that, for example, as shown in FIG. When the CB is won at RT2, the normal navigation effect that derives 50% of the middle tiers is executed with a probability of 50% if AT or at the time of latency AT, and the normal navigation effect is not executed if it is non-AT.

  In addition, as shown in FIG. 19B, when the CB is selected when the RT state is RT3, a normal navigation effect is performed to derive the middle 7-set with a probability of 70% if the AT or the latent AT. If it is non-AT, the normal navigation effect is not executed.

  In this embodiment, if the AT or the latent AT is selected, when winning the maintenance rolls 1 to 3 in the CB game, the winning line LN is used for deriving 14 winning symbols. Since the normal navigation effect is executed, the CB in the AT or the AT at the time of latent is more advantageous for the player than the CB in the non-AT state.

  Thus, in the present embodiment, the same CB is controlled regardless of whether the middle stage 7-alignment or the non-medium stage 7-alignment is derived. That is, since neither the AT state nor the RT state changes before and after the CB winning, even when different types of symbol combinations are derived, the CBs are controlled to have the same advantage. Therefore, the processing load on the main control unit 41 can be reduced as compared with the case where control is performed by assigning the CBs having different merits according to the derived symbol combination.

  In addition, since the execution ratio of the normal navigation effect differs depending on the RT state and the AT state, for example, depending on whether or not the normal navigation effect is executed, the normal navigation effect is in a highly advantageous state such as RT3, or the advantageous rate like the AT state. 14 can be expected from the first payout in the CB. In this way, the player can enjoy a sense of expectation that the degree of advantage is high depending on whether or not the normal navigation effect is performed at the time of CB winning.

  Furthermore, when in the AT state, the normal navigation effect that informs the pressing order is executed before and after the CB winning. Therefore, in the same way as the normal navigation effect that notifies the push order when the navigation target role such as the push order bell is won before the CB win, the push order for deriving the middle 7 sets is also notified at the time of the CB win. By executing the normal navigation effect, the player can advance the game with a good tempo. Furthermore, when in the AT state, it is unlikely that a player who looks like a non-middle row of 7 will appear as if it has been missed, so enjoy the game in the AT state with a good tempo. There is no such thing as reducing the interest of the player who has played.

  In addition, even if the player makes a mistake in pressing the stop switches 8L, 8C, 8R, it is possible to derive the middle 7 or non-middle 7 when CB is won, so to the CB anyway without missing it. Can be controlled.

  Further, when it is decided to allow the derivation of the symbol combination for winning the CB without distinguishing between the middle row 7 and the non-middle row 7, the stop switch 8L , 8C, 8R can be determined as to whether the middle stage 7 assortment is derived or the non-medium stage 7 assortment is derived. For example, the winning flag for deriving the middle stage 7 assortment and the non-medium stage 7 The process can be simplified as compared with the case where a winning flag for deriving the alignment is prepared in advance and the derived contents are distinguished and determined based thereon.

[Navigation production during CB]
Next, the navigation effect performed by the sub control unit 91 during CB will be described. In this embodiment, there are a normal navigation effect and a preventive navigation effect as navigation effects executed in the CB.

  Here, the prevention navigation effect will be described. As described above, a penalty is imposed if the player performs an irregular push when non-AT (that is, when the normal navigation effect is not executed). In addition, when a CB winning is made at a non-AT, the player recognizes that a CB winning is made by confirming that the CB winning symbol is derived. In particular, when winning a CB at RT3, the probability of winning the maintenance rolls 1 to 3 along with all the small roles increases. A player who knows that “there is a possibility” will recognize that “the first payout may be paid out by pushing irregularly,” and takes the initiative to execute the irregular push. However, if the irregular push is executed during non-AT, a penalty is given, and the player suffers an unwilling disadvantage.

  Therefore, in the present embodiment, in the case of non-AT and RT3 (specific period) during the CB, if one of the maintenance rolls 1 to 3 is won, the recommended push order (left By notifying the first stop), the player is pushed forward. Specifically, a message such as “It's left!” Is displayed on the liquid crystal display 51. When the player recognizes the notification and pushes it forward, no penalty is imposed.

  In this way, the normal navigation effect during the CB winning is an effect that is executed during the AT, and when 14 of the maintenance rolls 1 to 3 are won, the first payout is 14 payouts. This is an effect of notifying the order of pressing for making it happen. For example, in the case of winning a CB during ART, if one of the maintenance rolls 1 to 3 is selected together with all the small roles in the first payout, the push order to stop the middle first is notified as a normal navigation effect. To do. Specifically, a message such as “Medium!” Is displayed on the liquid crystal display 51. The normal navigation effect may be executed with a low probability even during non-AT.

  On the other hand, the prevention navigation effect is an effect that is executed when one of the maintenance rolls 1 to 3 is won at the time of CB winning, when it is non-AT and at RT3 (specific period), This is an effect of notifying the push order (recommended push order) for making a forward push. For example, in the case of a non-AT and a CB winning at RT3, as a preventive navigation effect, the order of pushing for the first left stop is notified. Specifically, a message such as “It's left!” Is displayed on the liquid crystal display 51.

  FIG. 20 is a flowchart for executing the CB navigation effect execution process at the time of the maintenance roll winning. The sub-control unit 91 executes the normal navigation effect or the preventive navigation effect based on a predetermined probability according to the RT state and the AT state by executing the CB navigation effect execution process.

  As shown in FIG. 20, first, the sub-control unit 91 determines whether or not an internal winning command specifying that the maintenance rolls 1 to 3 have been won is received from the main control unit 41 (S21). When it is determined that the internal winning command specifying that the maintenance rolls 1 to 3 have been won has not been received (NO in S21), the sub-control unit 91 ends the CB navigation effect execution process.

  On the other hand, when sub-control unit 91 determines that it has received an internal winning command specifying that maintenance rolls 1 to 3 have been won (YES in S21), the sub-control unit 91 determines that FIG. 21 corresponds to the current RT state and AT state. A navigation effect execution lottery is performed based on the CB navigation effect execution table (step S22).

  Here, the CB navigation effect execution table of FIG. 21 will be described. Note that the CB navigation effect execution table is stored in the RAM 91c.

  In the CB navigation effect execution table, the execution probability of the normal navigation effect and the prevention navigation effect is set corresponding to the RT state, the AT state, and the number of medals that have been paid out. The sub-control unit 91 determines whether to execute the normal navigation effect and the preventive navigation effect according to the RT state, the AT state, and the number of medals that have been paid out by referring to the CB navigation effect execution table. Determined by.

  For example, in any RT state, if it is non-AT, the normal navigation effect is not executed.

  Further, if the AT or the latent AT, the normal navigation effect is executed as follows according to the RT state. For example, when the RT state is RT0, if the number of paid-out sheets is 0, the normal navigation effect for paying out 14 pictures is executed with a probability of 10%, and the normal navigation for paying out 15 pictures with a probability of 90%. Production is performed.

  Here, as shown in FIG. 14A, the normal navigation effect for paying out 14 cards is an effect of notifying the push order for winning 14 winning combinations only in the winning line LN. In addition, the normal navigation effect for paying out 15 cards is for winning 14 of the small roles and other small roles on any two or more active lines as shown in FIG. 14 (b). It is an effect that informs the pressing order.

  When 14 CBs are paid out at the first payout of the CB and a subsequent game is entered, a normal navigation effect for paying out 14 pieces is executed with a probability of 100%, and a normal navigation for paying out 15 CBs. Production is not executed.

  When the RT state is RT1, if the number of paid-out sheets is 0, a normal navigation effect for paying out 14 cards is executed with a probability of 30%, and a normal navigation effect for paying out 15 cards with a probability of 70%. Executed. When 14 CBs are paid out at the first payout of the CB and a subsequent game is entered, a normal navigation effect for paying out 14 pieces is executed with a 90% probability, and 15 pieces are paid out with a 10% probability. The normal navigation effect for is executed.

  When the RT state is RT2, if the number of paid-out sheets is 0, a normal navigation effect for paying out 14 cards is executed with a probability of 50%, and a normal navigation effect for paying out 15 cards with a probability of 50%. Executed. Then, when 14 cards are paid out at the first payout of the CB and the game enters the subsequent game, the normal navigation effect for paying out 14 pictures is executed with a probability of 50%, and 15 pictures are paid out with a probability of 50%. The normal navigation effect for is executed.

  When the RT state is RT3, if the number of paid-out sheets is 0, the normal navigation effect for paying out 14 sheets is executed with a probability of 100%, and the normal navigation effect for paying out 15 sheets is not executed. Then, when 14 cards are paid out at the first payout of the CB and a subsequent game is entered, the normal navigation effect for paying out 14 cards is not executed, and the normal for paying out 15 cards with 100% probability A navigation effect is executed.

  As described above, in the present embodiment, if the AT or the latent AT is selected, when the maintenance rolls 1 to 3 are won in the game in the CB, 14 winning combinations on the winning line LN with a predetermined probability. A normal navigation effect for deriving the symbol is executed. Therefore, it is possible to receive a medal payout twice during CB, and more payouts can be expected than 15 CB end conditions.

  Furthermore, the probability that a normal navigation effect for paying out 14 sheets is executed depends on the RT state. More specifically, in the case of RT0 or RT1, the probability of executing a normal navigation effect for paying out 14 CBs from the first payout of CB is lower than in RT2 or RT3. RT2 has a lower probability of executing the normal navigation effect for paying out 14 CBs from the first payout of CB than RT3. Therefore, when winning a CB at RT3, there is a higher probability of winning 14 medals from the first payout of CB than when winning a CB at RT2, and by receiving two medals, more than RT2 There is a possibility that the number of medals can be obtained. Therefore, in RT3, a game in the CB that is most advantageous for the player can be played.

  In this way, in RT2, which is routed when transitioning from RT1 to RT3, in order to suppress the consumption of medals until the transition to RT3, even if the probability of winning a re-game combination is higher than RT1, The normal navigation effect (that is, 14 in the first payout of CB) that can increase the degree of advantage for the player when any of the maintenance rolls 1 to 3 is won in CB with a lower probability than RT3. Normal navigation effect for sheet delivery) is executed. As a result, the normal navigation effect that allows the RT2 to increase the player's advantage with a higher probability than the RT3 is executed, and the RT2 improves the advantage in the CB over the RT3. Is unlikely to occur. As a result, even if the winning probability for the re-gamer is increased in RT2 that is routed from RT1 to RT3, the degree of advantage in RT2 does not increase too much.

  Further, in this embodiment, when a normal navigation effect for paying out 14 cards is executed at the first payout of CB and the next game is entered, RT0 is 0%, RT1 is 10%, and RT2 is 50. %, At RT3, the normal navigation effect for paying out 15 cards is executed with a probability of 100%. Therefore, every time the gaming state is promoted from RT0 to RT3, the maximum payout can be received through the game in the CB, and the degree of advantage in each gaming state can be varied. The normal navigation effect execution probability is not limited to the value shown in FIG. 21, but it is preferable that the normal navigation effect execution probability is set so that the advantage level during CB is higher in RT2 than in RT3.

  In the present embodiment, not only a normal navigation effect for paying out 14 sheets, but also a normal navigation effect for paying out 15 sheets is executed. Therefore, 14 cards are not necessarily paid out because the normal navigation effect is executed during the CB, and even if the normal navigation effect is executed, the player can be entertained until the winning result is known.

  Furthermore, if it is RT3 and it is non-AT, when one of the maintenance rolls 1 to 3 is won, the prevention navigation effect is executed with a probability of 100%.

  Returning to FIG. 20, after performing the normal navigation effect execution lottery, the sub-control unit 91 determines whether or not the normal navigation effect is executed as a result of the lottery (S23). When it is determined that the normal navigation effect is not executed (NO in S23), the sub-control unit 91 determines whether or not the prevention navigation effect is executed as a result of the lottery (S27). When it is determined that the prevention navigation effect is not to be executed (NO in S27), the sub control unit 91 ends the CB navigation effect execution process.

  On the other hand, when it is determined that the prevention navigation effect is to be executed (YES in S27), the sub control unit 91 executes the prevention navigation effect (S28) and ends the CB navigation effect execution process.

  Further, when it is determined in S23 that the normal navigation effect is to be executed (YES in S23), the sub-control unit 91 determines whether it is a latent AT and whether the AT return notification has not been performed (S24). . When the sub-control unit 91 determines that the AT is in the latent state and the AT return notification has not been performed (YES in S24), the normal navigation effect is executed for the first time in the latent time AT. Is executed (S25). Thereafter, the sub-control unit 91 executes a normal navigation effect (S26), and ends the CB navigation effect execution process.

  In this embodiment, the normal navigation effect is executed after the AT return notification, but the AT return notification may be executed after the normal navigation effect is executed. The navigation effect and the AT return notification may be executed at the same time.

  On the other hand, when the sub-control unit 91 determines that the AT is a latent AT and the AT return notification is not yet performed (NO in S24), the sub-control unit 91 is not a latent AT or has already issued an AT return notification in the latent AT. Since it is executed, the normal navigation effect is executed without notifying the AT return (S26), and the CB navigation effect executing process is terminated.

  As described above, in the present embodiment, by paying out 14 medals from the first payout of the CB, it is possible to pay out medals twice during the CB. As a result, The number of medals to be paid out can be increased. As an example of means for realizing it, when in the RT3 or AT state, as shown in FIG. 13, it is easy to win the maintenance rolls 1 to 3 for paying out 14 sheets during CB, as shown in FIG. As described above, it is easy to execute a normal navigation effect for paying out 14 CBs from the first payout of CB. Therefore, when in the RT3 or AT state, as shown in FIG. 19, it is easy to execute a normal navigation effect for deriving the middle 7 assortment when CB is won during non-CB. Accordingly, the player can enjoy a sense of expectation for paying out more medals by paying attention to whether or not the normal navigation effects in the middle row 7 are performed when the CB is won.

[Example of timing chart regarding payout during CB at AT]
Next, an example of payout during CB at the time of AT will be described with reference to FIG. FIG. 22 is a diagram for explaining an example of a timing chart regarding payout during CB at the time of AT. Each of FIGS. 22A and 22B includes (A) “CB control”, (B) “winning”, (C) “normal navigation effect”, and (D) “payout”. The relationship is shown.

  In (A), the state controlled by the CB is indicated by “ON”, and the state not controlled by the CB is indicated by “OFF”. In (B), the winning timing is indicated by the rising edge of the pulse from “OFF” to “ON”. In (C), the state in which the normal navigation effect is executed is indicated by “ON”, and the state in which the normal navigation effect is not executed is indicated by “OFF”. In (D), the medal payout timing is indicated by the rising edge of the pulse from “OFF” to “ON”, and the number of medals to be paid out is indicated.

  FIG. 22 shows an example in which CB is performed at RT3. If CB is performed at RT3, the game in the CB is executed without changing the RT state, and then the RT state does not change even after the CB is finished. In RT3, since the probability of winning a normal lip is increasing, the normal lip is frequently won even during CB.

  FIG. 22A shows a timing chart when the first payout of CB is not based on the maintenance rolls 1 to 3 in RT3.

  In the example of FIG. 22A, the normal lip is won at timing t1 of the CB1 game. At this time, when the player operates the stop switches 8L, 8C, and 8R, the lip 1 as the re-gamer wins and proceeds to the next game without paying out medals.

  Next, at the timing t2 of the CB2 game, the normal lip is won again. Also at this time, when the player operates the stop switches 8L, 8C, 8R, the lip 1 as the re-gamer wins and proceeds to the next game without paying out medals.

  Next, at the timing t3 of the CB3 game, the upturn lip is won. At this time, a normal navigation effect for paying out 15 cards is executed at timing t4. As a result, at time t5, 15 medals are paid out and the CB ends.

  In this way, in the example of FIG. 22A, three games are played during CB, and the first medal payout is not based on the maintenance roll, so the CB ends after receiving 15 medal payouts from the beginning. doing. Therefore, 15 medals are paid out in 3 games, and in this case, the medal payout rate per game in the CB is 5.

  Next, FIG. 22B shows a timing chart when the first payout of CB is based on the maintenance rolls 1 to 3 at RT3.

  In the example of FIG. 22B, the normal lip is won at the timing t1 of the CB1 game. At this time, when the player operates the stop switches 8L, 8C, and 8R, the lip 1 as the re-gamer wins and proceeds to the next game without paying out medals.

  Next, at the timing t2 of the CB2 game, the winning combination is won. At this time, a normal navigation effect for paying out 14 sheets is executed at timing t3. As a result, at the timing t4, 14 medals are paid out and the process proceeds to the next game.

  Next, at the timing t4 of the CB3 game, the normal lip is won again. Also at this time, when the player operates the stop switches 8L, 8C, 8R, the lip 1 as the re-gamer wins and proceeds to the next game without paying out medals.

  Next, at timing t5 of the CB4 game, a special lip is won. At this time, the normal navigation effect for winning the lip 7 is executed at the timing t6. As a result, Lip 7 as a re-game player wins and proceeds to the next game without paying out medals. At this time, an effect at the time of winning a 7-lip prize is performed during the CB, so that the player can expect to acquire the navigation stock even during the CB.

  Next, at the timing t7 of the CB5 game, the upturn lip is won. At this time, a normal navigation effect for paying out 15 sheets is executed at timing t8. As a result, at time t9, 15 medals are paid out and CB ends.

  In this way, in the example of FIG. 22B, 5 games are played during the CB, 14 medals are paid out based on the maintenance lip in the first medals, and then 15 medals are paid out. CB is finished. Therefore, 29 medals are paid out in 5 games, and in this case, the medal payout rate per game in the CB is about 6.

  Here, as in the present embodiment, when RT3 is more likely to be paid out twice in CB than RT1 or RT2, RT3 is paying out medals in CB than RT1 or RT2. The rate tends to increase. For example, if a small role is always won in each CB in RT3, 14 payouts will be paid out in the first game, and 15 coins will be paid out in the second game. The number of sheets will reach 15 sheets which is the CB end condition in a short period of 2 games. In this case, since 29 medals are paid out in two games, the medal payout rate per game in the CB is about 15. As a result, the medal payout rate for one game in the CB is excessively increased, and there is a risk that the player's gambling will be overwhelmed.

  However, in the present embodiment, when the normal lip is won together with the small role in the CB in RT3, the lip 1 that is the replaying role is given a higher priority than the small role among the winning combinations. In addition, the winning probability of normal lip is higher in RT3 than in RT1 and RT2. Thereby, in CB in RT3, the number of games in CB increases because Lip 1 wins more frequently than small roles. As a result, in the example of FIG. 22B, the medal payout rate for one game in the CB does not increase too much so that the medal payout rate for one game in the CB is about six. It is possible to prevent the player's gambling feelings from being excessively beaten.

  Furthermore, since the CB in the present embodiment is a through-type CB, the RT state does not change before and after the CB winning. Therefore, when shifting to CB at RT3, even during CB, as in the case of non-CB, there is a high possibility of winning a lip 1 by winning a normal lip. In other words, Lip 1 frequently wins even during CB. Thereby, even during CB, Lip 1 frequently wins, so that the player can recognize that the gaming state is RT3, and there is a high possibility that the player can play without consuming medals. On the other hand, the player can be expected.

  In addition, when the CB during RT3 is elected as a maintenance roll together with a small role, the small amount of 14 payouts so that the cumulative amount of medals paid out during the CB does not exceed 15 CB end conditions. In the CB game after that, when the maintenance roll is won together with the small part, 14 or 15 coins are paid out so that the cumulative amount of medals paid out during the CB exceeds 15 The small role will win. As described above, in the CB in RT3, when the maintenance roll is won together with the small role, the number of medals to be paid out is adjusted based on the type of the small role to be preferentially won. The accumulated amount of medals can be increased. As a result, it is possible to improve the interest of the game by increasing the profit of the player by using the fact that the maintenance lip is won together with the small role in the CB in RT3.

  Also, in games other than CB, there is a possibility that Lip 1 will win regardless of whether a normal lip or a maintenance lip is won, and for the normal lip and the maintenance lip 1, the first left stop As much as possible, Lip 1 who is the same re-game player wins. Thereby, in a game other than CB, the player can play without being aware of which of the normal lip and the maintenance lip is won.

  Regardless of whether it is CB or not, when Lip 1 or Lip 2 wins when the normal lip is won, the normal lip winning effect, which is the same effect in any case, is executed. Thereby, even if Lip 1 or Lip 2 wins preferentially when the normal lip is won in the CB in RT3, the game can be executed without the player feeling uncomfortable.

  In addition, when a special lip is won together with a small role in the CB, the re-playing role Lip 6 or Lip 7 is preferentially won in accordance with the pressing order of the small roles, and in a game other than the CB, Even when the special lip is won, the lip 6 which is the re-gamer wins a higher priority than the small role. Further, when a special lip is won, navigation stock is given at a higher probability than when a maintenance lip is won, and the number of navigation stocks given is also increased. As a result, in a game other than CB, Lip 6 wins a prize and 7 matches are derived and navigation stock is given, whereas in CB, Lip 6 does not win and others There will be no situation in which the navigation stock is derived and the navigation stock is given. In other words, in the present embodiment, during the non-CB, Lip 6 wins and 7 matches are derived, and even during CB, Lip 6 or Lip 7 wins and 7 matches are derived. As a result, it is possible to prevent the player from recognizing what triggered the navigation stock, and to prevent the player's interest from being reduced even if the navigation stock is given. be able to.

  Further, when a special lip is won together with a small role in CB, it is possible to win a lip 7 which is not won when a special lip is won in a game other than CB. In other words, in the present embodiment, when the lip 6 wins in the CB, an output in which the combination of “white 7-white 7-white 7” is aligned to the lower right is derived, whereas in the CB When the lip 7 wins, a special outcome in which the combination of “white 7-white 7-white 7” is aligned to the right is derived. In this way, Lip 7 wins only at the time of CB, and when the winning outcome of Lip 7 is derived, the player thinks that a special outcome has been derived, and the player's interest in the game Can be improved.

  Regardless of whether it is a CB or not, when a special lip is won in the internal lottery, the special lip winning is controlled to a freeze state for a predetermined period and a 7-lip win is awarded in the freeze state. Production is performed. In this way, when the special lip is won, the same special lip winning effect is executed when the player is CB and when the player is non-CB. Can be expected to acquire navigation stock.

  In addition, when a special lip is won during non-CB and Navi stock is awarded to win 7 lip (Lip 6), a special lip is performed during CB, while the 7 lip winning effect is executed during non-CB. Is won, and Navistock is awarded to win 7 lips (Lip 6 or Lip 7), the 7 lip winning effect during CB is executed. In this way, when a special lip is won and navigation stock is given, different presentations are executed depending on whether it is a CB or a time other than a CB. Even when the stock is given, it is possible to give the player a different sense of expectation by different effects depending on whether or not it is a CB.

[An example of a timing chart regarding preventive navigation effects]
Next, an example of a timing chart regarding the prevention navigation effect will be described with reference to FIG. FIG. 23 is a diagram for explaining an example of a timing chart related to the prevention navigation effect. FIG. 23 shows the relationship between (A) “AT”, (B) “RT3”, (C) “RT1”, (D) “CB”, and (E) “Prevention Navi Effect”. Has been.

  In (A), a state controlled by the AT is indicated by “ON”, and a state not controlled by the AT is indicated by “OFF”. In (B), the state controlled by RT3 is indicated by “ON”, and the state not controlled by RT3 is indicated by “OFF”. In (C), the state controlled by RT1 is indicated by “ON”, and the state not controlled by RT1 is indicated by “OFF”. In (D), the state controlled by the CB is indicated by “ON”, and the state not controlled by the CB is indicated by “OFF”. In (E), the state in which the prevention navigation effect is executed is indicated by “ON”, and the state in which the prevention navigation effect is not executed is indicated by “OFF”. A period that is non-AT and RT3 is indicated as a specific period, and a period that falls from RT3 to RT1 and is maintained at RT1 is indicated as a fall period.

  If the AT end condition is satisfied at the timing t1 during ART, control is made to be non-AT. In this case, since the normal navigation effect is not executed, the special outcome is derived at RT3 or the fall falls to RT1 when a fall lip is awarded. Thereby, it transfers to a specific period from timing t1.

  When the CB is executed between the timings t2 and t3 in the specific period, the prevention navigation effect is executed during that period. Thereby, it is possible to prevent an unintentional penalty from being given to the player by preventing the player who has grasped that the CB has been won from being irregularly pressed.

  Furthermore, since the regular performance is executed during the specific period or the fall period, the content of the production should not allow the player to grasp whether the period is the specific period or the fall period. Can do. Therefore, it is possible to prevent the player from grasping the RT state after the AT is finished, and to improve the interest of the game. Note that the prevention navigation effect may be executed even during the fall period.

[Modification]
The present invention is not limited to the above embodiments, and various modifications and applications are possible. Hereinafter, modified examples applicable to the present invention will be described.

[About special games]
In the present embodiment, CB is exemplified as an example of the special game. However, the present invention is not limited to this, and other games may be used. For example, the special game may be a single bonus (SB) that ends on the condition that one game has been played, and the winning probability of a small role is improved in the one game. The special game is a big bonus (BB) or a regular bonus (RB) that is controlled to be advantageous to the player until a predetermined end condition (for example, a predetermined number of payouts or a predetermined number of winnings) is established. May be. In addition, the special game may be a mini game that is in a state where a winning is likely to occur.

  The CB in the present embodiment is an example that it ends with payout of 15 medals. However, the present invention is not limited to this, and it may be completed by paying out a predetermined number of medals, such as 30 or 45.

  In the present embodiment, as an example of “a special game in which the probability that the occurrence of the award winning can be permitted is higher than a predetermined probability” is shown, a CB with a 100% probability that the occurrence of the award winning can be permitted is shown. However, the “probability higher than the predetermined probability” is not necessarily 100%. For example, when the special game is the above-mentioned big bonus, the probability that is higher than the small role winning probability before the occurrence of the big bonus in the normal gaming state (for example, RT1) corresponds to the “probability higher than the predetermined probability”. In other words, a special game is a game in which the winning probability of winning a prize (small prize winning) is higher than that before the predetermined condition is established when a predetermined condition is satisfied (for example, a special game player such as a big bonus). It is.

[Relationship between normal lip and maintenance lip]
In this embodiment, as shown in FIG. 13, when all the small roles and the normal lip are simultaneously won during the CB, the lip 1 which is the re-playing combination always wins, while all the during the CB When a small role and a maintenance roll were elected at the same time, the small role always won a prize. However, the present invention is not limited to this.

  When all the small roles and normal lip are won at the same time during CB, even if the small role wins with a probability of 1/3 and Lip 1 as a re-gamer wins with a probability of 2/3 Good. For example, in FIG. 13, when all the small roles and the normal lip are won at the same time during the CB, the re-playing lip 1 is won regardless of the pushing order. The small combination may be won at the first stop, and the re-playing combination Lip 1 may be won at the middle first stop or the right first stop. On the other hand, when all of the small combinations and the maintenance rolls are simultaneously won during the CB, the re-playing role corresponding to the maintenance roll is won with a probability of 1/3 and the small combination is 2/3. It is also possible to win with a probability of. For example, in FIG. 13, when all the small roles and maintenance rolls are won at the same time during CB, the small portion wins in any order, but the first left stop Sometimes, a re-playing combination corresponding to the maintenance roll is won, and a small combination is awarded at the middle first stop or right first stop.

[Relationship between maintenance lip and special lip]
In the present embodiment, a maintenance roll is exemplified as a role to which navigation stock is given by the AT lottery, and the navigation stock is given at a higher probability than the maintenance roll and the number of navigation stocks given is also The special lip was illustrated as an increasing role. However, the present invention is not limited to the maintenance slip and special lip, and may be other types.

  For example, a re-playing combination different from the maintenance roll or special Lip may be used, or it may not be a re-playing combination. As a non-replaying combination, a single bonus (SB) combination, a big bonus (BB) combination or a regular bonus (RB) combination may be used.

  Further, the result is not limited to the result that the winning is allowed by the internal lottery, such as the maintenance roll or the special reply, but the result that the winning is not allowed by the internal lottery (that is, the result of the loss) Good. For example, in the case of an embodiment in which the result of losing one cherry symbol on the winning line is weakly lost, and the result of losing two cherry symbols on the winning line is strong, the maintenance roll is replaced with weakly lost. Special lip can be replaced with strong loss. In other words, when the internal lottery results in a strong loss, the navigation stock is given with a higher probability than in the case of a weak loss, and the number of navigation stocks to be given increases. Further, when all the small roles and weak losers are determined by internal lottery during the CB, the display result for winning the small roles is preferentially derived over the display results corresponding to the weak losers. When all the small combinations and strong losers are determined by the internal lottery, the display results corresponding to the strong losers are preferentially derived over the display results for winning the small combinations.

  Further, in the present embodiment, as shown in FIG. 13, when all the small roles and the maintenance roll are simultaneously elected during the CB, the small roles are always won, whereas all the small roles during the CB are won. When a winning combination and special lip are won at the same time, Lip 6 or Lip 7 corresponding to the special lip always wins. However, the present invention is not limited to this.

  When all the small roles and maintenance rolls are won at the same time during the CB, the re-playing role corresponding to the maintenance rolls wins with a probability of 1/3 and the small roles win with a probability of 2/3. There may be. For example, in FIG. 13, when all the small roles and maintenance rolls are won at the same time during CB, the small portion wins in any order, but the first left stop Sometimes, a re-playing combination corresponding to the maintenance roll is won, and a small combination is awarded at the middle first stop or right first stop. On the other hand, when all the small roles and special lip are won at the same time during the CB, the small portion wins with a probability of 1/3 and Lip 6 and Lip 7 corresponding to the special lip are 2/3. It is also possible to win with a probability of. For example, in FIG. 13, when all the small roles and special lip are won at the same time during CB, Lip 6 or Lip 7 wins according to the order of pressing, but small when the left first stop. The winning combination may be one in which the lip 6 or the lip 7 wins at the middle first stop or right first stop.

[About winning of Lip 1, Lip 6, and Lip 7 in CB]
In the present embodiment, only during CB, the maximum stop delay time from the operation of the stop switches 8L, 8C, 8R to stopping the rotation of the corresponding reels 2L, 2C, 2R is set to 75 ms (milliseconds). order to being, it could not be drawn only symbols of one frame at the maximum. For this reason, even when a normal lip is won during CB, depending on the player's operation of the stop switches 8L, 8C, 8R, the symbols constituting the lip 1 may not be drawn. Similarly, even when a special lip is won during the CB, the symbols constituting the lip 6 and the lip 7 may not be drawn depending on the player's operation of the stop switches 8L, 8C, 8R. Therefore, in such a case, as long as another re-gamer can be won, the symbol constituting the other re-gamer may be drawn in and stopped, or the symbol constituting the other re-gamer However, if it cannot be pulled in, the symbols constituting the small role may be pulled in and stopped.

[Regarding the probability of winning a normal lip]
In the present embodiment, the winning probability of the normal lip is set to 32764/65536 in RT3 while it is 770/65536 in RT1. Thus, the winning probability of the normal lip is higher in RT3 than in RT1, so that the lip 1 that is a replaying player corresponding to the normal lip frequently wins even in RT3 in the CB. It was. However, the present invention is not limited to this.

  For example, the normal lip may not be won at RT1 (ie, the winning probability is 0%), but may be won at RT3.

[About the contents of the production]
In the present embodiment, the contents of effects such as a normal lip winning effect, a special lip winning effect, a non-CB 7 lip winning effect, and a CB 7 lip winning effect executed by the sub-control unit 91 will be described. However, the contents of these effects may be other things. It should be noted that it is preferable that the non-CB medium 7 lip winning effect and the CB medium 7 lip winning effect are different effects.

[About the winning results when winning special lip]
In the present embodiment, when a special lip is won during non-CB, Lip 6 is won according to the order of pressing, and when a special lip is won during CB, Lip 6 or Lip 7 is won. It was. As a result, regardless of whether the CB is in progress or not, the 7 lip (Lip 6, Lip 7), which is the 7th in total, won the prize, and the player was given the navigation stock as a trigger. It has been designed to prevent a situation in which the player's interest is reduced even if the navigation stock is given.

  However, when the special lip is won during non-CB, the lip 6 is always won, whereas when the special lip is won during the CB, the lip 7 is always won. Even in this case, regardless of whether the CB is in progress or not, 7 lips that are the 7th best will win.

[Regular operations for normal lip or maintenance lip winning]
In the present embodiment, when the normal lip and the maintenance lip 1 are won in a game other than the CB, the lip 1 which is the same re-game player wins as long as the first left stop is made. However, the present invention is not limited to this, and the Lip 1 may be awarded at the middle first stop or the right first stop.

[Variation of prevention navigation production]
(1) In this embodiment, it has been described that the recommended push order is notified as the prevention navigation effect, but the information notified by the prevention navigation effect is not limited to this. The prevention navigation effect of the first modification will be described below. The slot machine for executing the prevention navigation effect of the first modification differs from the slot machine of the present embodiment in the symbol arrangement and winning combination shown in FIG. 3 and has the following symbol arrangement and small role. Illustrate the machine. Further, the winning combination at the time of CB of the slot machine is the same as FIG. The slot machine has a specific combination, and when the specific combination is won, operating the stop switch in the recommended pressing order is higher than operating the stop switch in a pressing order other than the recommended pressing order. The specific combination wins with a probability. And the information which the prevention navigation production | presentation of a 1st modification alert | reports is information which can specify that the said specific combination was elected. Thereby, the player can prevent the irregular pressing by operating the stop switches 8L, 8C, and 8R in the recommended pressing order by grasping that the specific combination is won.

  A specific example of the slot machine will be described. The symbol arrangement and winning combination of the slot machine are not as described above but are as follows. As the specific combination, a plurality of types of small combinations are set. Specifically, the specific role is “cherry-cherry-any” where the winning symbol combination is “Cherry-cherry-any” where “watermelon-watermelon-any” is the winning combination of watermelon, “Belle-bell-any” It is a bell role that is a combination of winning symbols. When a winning combination of a cherry role, a watermelon role, or a bell role is won, a predetermined number of medals are paid out.

  As a reel symbol arrangement in the modification, the left reel 2L has a plurality of symbols arranged so that there are places where all of the cherry symbol, the watermelon symbol, and the bell symbol are arranged within five frames. Has been. On the other hand, in the middle reel 2C, a plurality of symbols are arranged so that each of the cherry symbol, the watermelon symbol, and the bell symbol is arranged 5 or more frames apart. For this reason, even if it is not possible to determine whether the role of cherry, watermelon, or bell is won, all the cherry, watermelon, and bell symbols on the left reel are placed within 5 frames. By making the first stop aiming at the first symbol of the location, it is possible to stop the symbols that make up the winning combination on the winning line, thereby identifying the type of the winning combination It becomes. On the other hand, when the middle reel is stopped for the first time, there is no timing at which all of the cherry symbol, watermelon symbol, and bell symbol can be drawn on the winning line. Can not. Note that any symbol arrangement may be used for the right reel 2R.

  In such a premise slot machine, regardless of whether it is during AT or not, when winning either the cherry role, watermelon role, or bell role, “any one of cherry, watermelon, bell” A message such as “You may have won!” Is displayed. The message is information indicating that there is a possibility that the specific combination (any of the combination of cherry, watermelon, and bell) may be won. Accordingly, for a player who understands that the type of the winning combination can be specified by first stopping the left reel at a specific timing, the left reel 2L is first stopped at the specific timing. Can do.

  A case of a game controlled by CB will be described. As described above, when the CB is controlled, all the small roles are won simultaneously, but in this example, all the small roles including the cherry role, the watermelon role and the bell role are simultaneously won. In this case, as a prevention navigation effect of the modified example, a message such as “Any one of cherry, watermelon, or bell may have won!” Is displayed. The player who has recognized the message can first stop the left reel at a specific timing in order to cause the left reel 2L to derive one of the cherry symbol, the watermelon symbol, and the bell symbol. In this way, the notification of the message can prompt the player to perform the first left stop (that is, forward pressing). In the CB, the number of medals to be paid out is 15 regardless of the small role including the cherry role, the watermelon role, and the bell role.

  (2) A slot machine having the following configuration may be used. The slot machine has a single cherry combination in which “Cerry-any-any” is a combination of winning symbols as a specific combination (small combination). Normally, when the single cherry winning is notified, the player is very likely to first stop the left reel 2L in which the single cherry winning is confirmed. And in the game controlled by CB, all the small roles including a single cherry combination win simultaneously. As for the symbol arrangement of the left reel 2L, it is assumed that the cherry symbol can be derived by operating the stop switch 8L at a specific timing. In this case, a message such as “Single cherry!” Is displayed as the prevention navigation effect of the modification. The player who has recognized the message performs the first left stop to cause the left reel 2L to derive the cherry symbol. Accordingly, the notification of the message can prompt the player to make the first left stop (that is, push forward).

  Further, in the description of (1) or (2), an example has been described in which the player can always win the winning combination by first stopping to the left. However, the present invention is not limited to this. For example, in the slot machine configured to win a specific role with a higher probability than when the first left stop is the first middle stop or right first stop, You may make it alert | report that the said specific combination was elected.

(3) A slot machine having the following configuration may be used. The combination of symbols and symbols of the slot machine is as follows.
Cherry as a left cherry ... Cherry a-Any
Middle cherry role ... cherry b-cherry b-any
Right cherry role ... any-cherry c-cherry c
Watermelon left ... watermelon a-watermelon a-any
Watermelon role ... Watermelon b-Watermelon b-any
Right watermelon role ... any-watermelon c-watermelon c
The slot machine (3) has the following reel arrangement. In the case of the first left stop, the cherry a or the watermelon a can be pulled in. However, in the case of the first middle stop, there is no common stop operation timing at which the cherry a or the watermelon a can be pulled in. In addition, the cherry b or the watermelon b can be pulled in when the middle first stop is performed, but there is no common stop operation timing at which the cherry b or the watermelon b can be pulled in when the first left stop is performed. Further, when the first stop is on the right, the cherry c or the watermelon c can be pulled in. However, when the first stop is on the middle, there is no common stop operation timing at which the cherry c or the watermelon c can be pulled in.

  Further, in the slot machine of (3), regardless of whether the push order notified by the prevention navigation effect of (3) is the recommended push order or the irregular push order, the stop switch 8L, Even if 8C and 8R are operated, no penalty is given.

  When such a reel arrangement is made and a CB is won during a specific period and, for example, the normal lip 2 is won, as a prevention effect of the modification, “right cherry or right A message such as "It's a watermelon!" Since the player who has recognized the notification performs the right first stop in a reflective manner, it is possible to prevent an unintentional penalty from being given. When a CB is won during a specific period and the normal lip 3 is won, a message such as “It is a left cherry! Or a right watermelon!” Is notified as a preventive effect of the modification. Since the player who has recognized the notification performs the first left stop in a reflective manner, an unintentional penalty can be prevented. As described above, the prevention effect is limited to the effect of notifying the information for stopping the first left as long as the effect is to notify the operation procedure different from the specific operation procedure for avoiding the penalty and deriving an advantageous display result. is not.

  In addition, in (1) to (3) above, information that can specify that the specific role has been won is not limited to messages such as “cherry or watermelon or bell!” Or “cherry!”. It may be a character to recall. Further, “Cherry or Watermelon or Bell!” Or “Cherry!” May be output from the speakers 53 and 54.

  (4) The information notified by the preventive navigation effect is information that can identify the recommended push order in this embodiment, and in the modified examples (1) and (2), winning with a high probability by operating in the recommended push order. It was explained that the information can identify that the winning combination that can be made is elected. However, the information notified by the preventive navigation effect is not limited to this. For example, in the case of winning a CB, as a preventive navigation effect of the second modified example, for example, a warning message such as “Penalty when irregularly pressed!” Is displayed on the liquid crystal display 51, so that the player is irregularly pressed. Don't let the result be pushed forward as a result. Further, any effect may be used as long as it can be notified that “the penalty is given by pressing the anomaly”.

  (5) Moreover, the following slot machines may be used. In the slot machine of (5), regardless of whether the pushing order notified by the prevention navigation effect of (3) is the recommended pushing order or the irregular pushing order, the stop switches 8L, 8C, Even if 8R is operated, no penalty is given. Further, a pressing order other than the specific pressing order and the recommended pressing order corresponding to the first winning combination won during CB is referred to as “special pressing order”. For example, when the normal lip 2 is won during CB, the specific pressing order is “middle first stop” and the recommended pressing order is “left first stop”, so the special pressing order is “right first 1”. Stop ".

  In the slot machine having such a configuration, when a CB winning is made during a specific period, the special push order may be notified. By doing so, it is possible to prevent the winning of 14 payouts. As described above, the specific period is also a period in which the normal effect is being executed, but the difference between the advantage and the degree during the AT (the period in which the advantageous effect is being executed) is not achieved by not winning the 14-sheet payout combination. Can be provided, and an interesting interest can be improved.

  (6) In the present embodiment, the information notified in the prevention navigation effect is described as the recommended push order. However, the information is not limited to this, and the information notified in the prevention navigation effect is the recommended push order. Any information may be used as long as the information can be specified. For example, the recommended pressing order may be notified by displaying a predetermined character on the liquid crystal display 51. In addition, the recommended pressing order may be notified not by the liquid crystal display 51 but by other means (for example, the effect effect LED 52, the reel LED 55, and the speakers 53, 54).

[About the winning role to change the advantage during CB]
In the present embodiment, the maintenance roll is used as a winning combination that makes the payout twice during the CB and increases the degree of advantage related to the medal grant. However, the present invention is not limited to this, and other winning combinations such as a normal lip and a rising lip may be used.

  Further, it may be a role that does not generate a prize related to the transition of the gaming state such as promotion lip or fall lip. As a result, in CB, in order to make RT2 less advantageous than RT3, even if the winning probability of a combination that can take 14 medals from the first payout is set low, It does not affect the transition probability or the like, and does not affect the medal payout rate for each gaming state. Therefore, it is possible to prevent a situation in which the degree of advantage in CB is improved in RT2 than in RT3 with a simpler design.

  Even if the winning combination related to the transition of the gaming state such as promotion lip or falling lip occurs, without setting the winning probability of the combination that can take 14 medals from the first payout, As shown in FIG. 21, during CB, RT2 only has a lower normal navigation effect execution probability than RT3, and the medal payout rate for each gaming state without affecting the gaming state transition probability or the like. And so on. Therefore, only by adjusting the normal navigation effect execution probability in CB, without considering the medal payout rate, RT2 is more advantageous in CB than RT3 with a simpler design. The situation can be prevented.

[About benefits]
In the present embodiment, navigation stock is illustrated as an example of a privilege that a player can obtain. However, the present invention is not limited to this, and any privilege may be used as long as it is a privilege different from the game value, such as a premier effect or a game point that can be used for a game.

[Display results when winning CB]
In the present embodiment, as an example of the display result at the time of winning the CB, a combination of symbols in the middle row 7 and a combination of symbols in the middle row 7 are illustrated. However, the present invention is not limited to this, and other display results may be used. For example, it may be a symbol combination of 7 upper right aligned from the lower left to the upper right. In addition, the symbols are not limited to seven, but other symbols such as replay and cherry may be used, or symbols that are not in the present embodiment (for example, symbols on which characters are displayed) may be used.

[Execution probability of normal navigation production]
In the present embodiment, the execution probability of the normal navigation effect stored in the tables of FIGS. 17, 18, and 21 is exemplified. However, the present invention is not limited to this, and other values may be used as the execution probability of the normal navigation effect. For example, in this embodiment, the execution probability of the normal navigation effect is set to 0% so that the normal navigation effect is not performed at all in the case of non-AT. A normal navigation effect may be executed based on a predetermined probability. In addition, it is more preferable that the probability is set so that the normal navigation effect is executed more when the state is controlled to the AT state or the advantageous RT state, but the present invention is not limited to this. As in the case of the AT state, the normal navigation effect is easier to be executed in a state that is disadvantageous for the player, or in the case of the disadvantageous state than the RT3 like the RT1, the normal navigation effect is easier to be executed. Also good. Furthermore, the execution probability of the normal navigation effect is not limited to the one set based on both the AT state and the RT state, and the execution probability of the normal navigation effect may be set based on either one.

[About game state transition]
In the present embodiment, RT1 is controlled to RT2 when the promoted lip (lip 4) is derived, and RT2 is controlled when the bottom right 7 lip (lip 6) or top right 7 lip (lip 7) is derived. Exemplified to be controlled by RT3. However, the present invention is not limited to this, and it may be controlled by RT2 or RT3 when other symbol combinations are derived. In this case, in particular, the normal navigation effect that is performed at the time of CB winning because the current RT state is more advantageous when the symbol combination is more difficult for the player to grasp that the current RT state is RT2 or RT3. It is preferable because a sense of expectation can be given more by the presence or absence of execution.

  Further, the transition of the game state is not limited to that shown in FIG. For example, it may not be possible to directly transfer from RT1 to RT3 but must always pass through RT2.

[Other variations]
In the above-described embodiment, the variable display device having the three reels 2L, 2C, and 2R is provided, and when all the reels are stopped, one game is finished, and according to the combination of the display results derived to the three reels. The slot machine where a prize is generated was explained. That is, a variable display device capable of deriving a display result in each of a plurality of variable display areas capable of variably displaying a plurality of types of identification information each identifiable, and using one game value for one game By setting a predetermined number of bets, the game can be started, and when the display result is derived in all of the plurality of variable display areas, one game is completed, and the plurality of results are obtained as a result of one game. A slot machine in which a winning can be generated according to the combination of the display results derived in each of the variable display areas has been described. However, when a display result is derived to a variable display device capable of variably displaying a plurality of types of identification information that can be identified, one game is completed, and a prize is awarded according to the display result derived to the variable display device. As long as the slot machine can be generated, the slot machine is not limited to one having a variable display device having three reels, but has a single reel or a variable display device having a plurality of reels other than three. It may be.

  In the above embodiment, a slot machine that uses medals and credits to set the bet number is used. However, the present invention is not limited to this, and a game ball is used as a game value to calculate the bet number. It may be a slot machine to be set or a fully credit type slot machine that sets a bet amount using only credit as a gaming value. When game balls are used as game values, for example, one medal can correspond to five game balls, and when three bets are set in the above embodiment, 15 game balls are used. This is equivalent to setting the number of bets using.

  Further, the present invention is not limited to the use of only one of a plurality of types of game values such as medals and game balls, for example, a combination of a plurality of types of game values such as medals and game balls. It may be. In other words, it is possible to play a game by setting the number of bets using any of a plurality of types of game values such as medals and game balls, and a plurality of types of game values such as medals and game balls by winning. Any of the slot machines can be used.

  As the present embodiment, the slot machine that pays out game media to the player's hand according to the occurrence of a win has been described. However, the game medium is enclosed, and the game media is paid to the player's hand when a win occurs. You may employ | adopt the enclosed slot machine which adds a game point (score), without taking out. The base and the drum can be distributed, and the chassis is common and only the base or the base and the drum is called a gaming machine.

  It should be understood that the embodiment disclosed this time is illustrative in all respects and not restrictive. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning of the claims.

  1 slot machine, 2L, 2C, 2R reel, 6 MAXBET switch, 7 start switch, 8L, 8C, 8R stop switch, 41 main control unit, 51 liquid crystal display, 56 effect switch, 90 effect control board, 91 sub control Department.

Claims (2)

  1. Each comprising a plurality of variable display unit capable of displaying varying a plurality of types of identification information capable of identifying,
    After the variable display section is variably displayed, the display result is derived by stopping the variable display of the variable display section, and a winning can be generated according to a display result combination that is a combination of display results of a plurality of variable display sections. In a slot machine
    Pre-determining means for determining display result combinations that are allowed to be derived;
    A plurality of derivation operation means operated to derive a display result combination ;
    Derivation control means for performing control for deriving a display result combination ;
    A special game execution means for executing a special game in which the probability of allowing the derivation of the combination display result combination with the addition of the game value is higher than a predetermined probability;
    Providing means for granting a privilege,
    The granting means grants a privilege with a higher probability when the determination result of the prior determination means becomes the second determination result than when the determination result becomes the first determination result,
    The derivation control means includes
    The special said applying results displayed combinations derived in the game is allowed and can the determination result of said predetermination means is in the first determination results, the applied than the display result combination corresponding to the first determination result Deriving display result combinations with priority,
    Said I Special the grant display result combinations derived in the game is allowed and determination result of said predetermination means the second determination result der, when the plurality of derivation operation means is operated in a particular order of operations wherein regardless the operation timing of the plurality of deriving operating means, the special display results combination of display result combination corresponding to the grant display result the second determination result than the combination preferentially derivation,
    Said it can and said at game other than the special game predetermination means determination result is the second determination result is displayed differently from the special display results combination of display result combination corresponding to the second determination result A slot machine that derives result combinations .
  2. Each comprising a plurality of variable display unit capable of displaying varying a plurality of types of identification information capable of identifying,
    After the variable display section is variably displayed, the display result is derived by stopping the variable display of the variable display section, and a winning can be generated according to a display result combination that is a combination of display results of a plurality of variable display sections. In a slot machine
    Pre-determining means for determining display result combinations that are allowed to be derived;
    A plurality of derivation operation means operated to derive a display result combination ;
    Derivation control means for performing control for deriving a display result combination ;
    A special game execution means for executing a special game in which the probability of allowing the derivation of the combination display result combination with the addition of the game value is higher than a predetermined probability;
    Providing means for granting a privilege,
    The granting means is more advantageous when a privilege is given when the determination result of the prior determination means becomes the second determination result than when the determination result becomes the first determination result. Give a privilege to
    The derivation control means includes
    The special said applying results displayed combinations derived in the game is allowed and can the determination result of said predetermination means is in the first determination results, the applied than the display result combination corresponding to the first determination result Deriving display result combinations with priority,
    Said I Special the grant display result combinations derived in the game is allowed and determination result of said predetermination means the second determination result der, when the plurality of derivation operation means is operated in a particular order of operations wherein regardless the operation timing of the plurality of deriving operating means, the special display results combination of display result combination corresponding to the grant display result the second determination result than the combination preferentially derivation,
    Said it can and said at game other than the special game predetermination means determination result is the second determination result is displayed differently from the special display results combination of display result combination corresponding to the second determination result A slot machine that derives result combinations .
JP2013124080A 2013-06-12 2013-06-12 Slot machine Active JP6348688B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013124080A JP6348688B2 (en) 2013-06-12 2013-06-12 Slot machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013124080A JP6348688B2 (en) 2013-06-12 2013-06-12 Slot machine

Publications (2)

Publication Number Publication Date
JP2014239836A JP2014239836A (en) 2014-12-25
JP6348688B2 true JP6348688B2 (en) 2018-06-27

Family

ID=52139431

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013124080A Active JP6348688B2 (en) 2013-06-12 2013-06-12 Slot machine

Country Status (1)

Country Link
JP (1) JP6348688B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017144292A (en) * 2017-05-29 2017-08-24 株式会社三共 Slot machine

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6249116B1 (en) * 2017-02-22 2017-12-20 サミー株式会社 Game machine
JP6527553B2 (en) * 2017-06-21 2019-06-05 京楽産業.株式会社 Gaming machine

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4445485B2 (en) * 2006-04-27 2010-04-07 株式会社ユニバーサルエンターテインメント Game machine
JP2008161354A (en) * 2006-12-27 2008-07-17 Aruze Corp Game machine
JP5534635B2 (en) * 2007-08-09 2014-07-02 株式会社三共 Slot machine
JP5216348B2 (en) * 2008-02-04 2013-06-19 株式会社三共 Slot machine
JP5445735B2 (en) * 2008-12-01 2014-03-19 株式会社ユニバーサルエンターテインメント Game machine
JP5501608B2 (en) * 2008-12-22 2014-05-28 株式会社三共 Slot machine
JP5256471B2 (en) * 2009-10-15 2013-08-07 株式会社大都技研 Amusement stand
JP2011142975A (en) * 2010-01-13 2011-07-28 Sammy Corp Slot machine
JP2011156165A (en) * 2010-02-01 2011-08-18 Olympia:Kk Game machine
JP4968756B1 (en) * 2011-02-15 2012-07-04 ネット株式会社 Game machine
JP5839813B2 (en) * 2011-03-16 2016-01-06 株式会社三共 Slot machine
JP5322123B2 (en) * 2011-03-29 2013-10-23 サミー株式会社 Slot machine
JP5572609B2 (en) * 2011-09-14 2014-08-13 株式会社ユニバーサルエンターテインメント Game machine
JP5572653B2 (en) * 2012-03-16 2014-08-13 株式会社ユニバーサルエンターテインメント Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017144292A (en) * 2017-05-29 2017-08-24 株式会社三共 Slot machine

Also Published As

Publication number Publication date
JP2014239836A (en) 2014-12-25

Similar Documents

Publication Publication Date Title
JP5665059B2 (en) Slot machine
JP5796946B2 (en) Slot machine
JP5618615B2 (en) Slot machine
JP5539668B2 (en) Slot machine
JP5858540B2 (en) Slot machine
JP5615069B2 (en) Slot machine
JP5771872B2 (en) Slot machine
JP5539667B2 (en) Slot machine
JP5762673B2 (en) Slot machine
JP5615068B2 (en) Slot machine
JP6014560B2 (en) Revolving machine
JP5745330B2 (en) Slot machine
JP2011160844A (en) Drum type game machine
JP5558045B2 (en) Slot machine
JP2012130568A (en) Slot machine
JP5866632B2 (en) Slot machine
JP5294895B2 (en) Slot machine
JP2011098152A (en) Game machine
JP5918414B1 (en) Game machine
JP2008284026A (en) Slot machine
JP5410208B2 (en) Slot machine
JP5502306B2 (en) Slot machine
JP6006915B2 (en) Slot machine
JP5455122B2 (en) Slot machine
JP5865189B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20160509

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20170321

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20170404

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20170602

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20171121

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20180112

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20180508

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20180601

R150 Certificate of patent or registration of utility model

Ref document number: 6348688

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150