JP6322861B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP6322861B2
JP6322861B2 JP2016202274A JP2016202274A JP6322861B2 JP 6322861 B2 JP6322861 B2 JP 6322861B2 JP 2016202274 A JP2016202274 A JP 2016202274A JP 2016202274 A JP2016202274 A JP 2016202274A JP 6322861 B2 JP6322861 B2 JP 6322861B2
Authority
JP
Japan
Prior art keywords
movable effect
movable
effect
dropping
contact
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2016202274A
Other languages
Japanese (ja)
Other versions
JP2017029789A (en
Inventor
健弘 山本
健弘 山本
忠 稲垣
忠 稲垣
真 宮永
真 宮永
嘉一 佐々木
嘉一 佐々木
敬一 松山
敬一 松山
Original Assignee
株式会社サンセイアールアンドディ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社サンセイアールアンドディ filed Critical 株式会社サンセイアールアンドディ
Priority to JP2016202274A priority Critical patent/JP6322861B2/en
Publication of JP2017029789A publication Critical patent/JP2017029789A/en
Application granted granted Critical
Publication of JP6322861B2 publication Critical patent/JP6322861B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a gaming machine in which a movable member that moves along a reference direction parallel to the front surface of a game board comes into contact with an abutted member that is biased to one side in the reference direction.

  2. Description of the Related Art As a conventional gaming machine, there is known one in which an effect agent placed on the upper side pushes up an effect agent placed on the lower side from below (for example, see Patent Document 1).

JP 2011-224083 A (paragraph [0107], FIGS. 46 to 48)

  However, in the conventional gaming machine described above, when the two effectors are separated from each other, there is a possibility that the upper effector will slide down and look bad.

  The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine capable of improving the appearance of a member used for production.

In order to achieve the above object, the invention of claim 1 is characterized in that the abutted member is movable along a reference direction parallel to the front surface of the game board and biased to one side of the reference direction; It is possible to move between the standby position and the effect position along the reference direction, and comes into contact with the contacted member from one side of the reference direction when moving toward the effect position, and the standby position A game machine comprising: a movable effect member that moves away from the abutted member when moving toward the movable effect member; and a movable effect member drive unit that drives and controls the movable effect member to execute a movable effect. A contact member capable of moving along the front surface of the reference direction and capable of contacting the contacted member from one side in the reference direction, and contact member driving means for driving and controlling the contact member. And the movable effect member driving means includes the movable effect member and the covered member. In a state where the contact member is united, the abutting member, said when it is disposed at a position overlapping the contact portion of the movable directing member and the contacted member to move to the standby position the movable directing member It is a gaming machine characterized by this.

[Invention of Claim 1]
According to the first aspect of the present invention, the contact member that can contact the contacted member from one side in the reference direction is provided, and the contact member overlaps the contact portion of the contacted member and the movable effect member. When arranged , the movable effect member moves from the effect position to the standby position. Thereby, it is possible to suppress giving the player an impression that the abutted member shifts in the reference direction when the movable effect member moves from the effect position to the standby position, and to improve the appearance of the abutted member. It becomes.

Front view of a gaming machine according to an embodiment of the present invention Front view of game board Front view of mechanism frame Front view of the first movable accessory device in a normal state Front perspective view of the first movable accessory device in a normal state A rear perspective view of the first movable accessory device in a normal state Front view of the first movable accessory device in the fall state Front perspective view of the first movable accessory device in the fall state Front view of the second movable accessory device when the second movable effect member is disposed at the retracted position Front view of second movable accessory device when second movable effect member is arranged at effect position (A) Rear view of the second movable accessory device when the second movable effect member is disposed at the retracted position, (B) Rear surface of the second movable accessory device on the way to the effect position of the second movable effect member. Figure (A) Front view, (B) AA sectional view of the second movable effect member in the contracted state (A) Front view, (B) BB sectional view of the second movable effect member in the expanded state (A) The figure which shows typically the 2nd movable presentation member of a contracted state, (B) The figure which shows the 2nd movable presentation member of an expanded state typically Front view of the first movable accessory device and the second movable accessory device when the second movable effect member is disposed at the first intermediate position. Front view of the first movable accessory device and the second movable accessory device when the second movable effect member is in the expanded state. Front view of the first movable accessory device and the second movable accessory device when the second movable effect member is disposed at the second intermediate position. Front view of the first movable accessory device and the second movable accessory device when the second movable effect member is disposed at the effect position. Side view showing the flow of the production of a composite role Side view showing the flow of the production of a composite role (A) Time chart when the expansion of the second movable effect member is detected in the composite accessory effect, (B) Time chart when the extension of the second movable effect member is not detected in the composite accessory effect The side view which shows the flow when the 2nd movable production member does not expand at the time of composite-composition production execution Side view showing the flow of the return operation after the end of the combined effect production Side view showing the flow of the origin placement operation when the second movable effect member is placed at the effect position Side view showing the flow of the origin placement operation when the second movable effect member is placed at the effect position The side view which shows the flow of the origin arrangement | positioning operation | movement when the 2nd movable production | presentation member is arrange | positioned rather than the 1st intermediate position in the retracted position side. Block diagram showing electrical configuration of gaming machine Sub-control board main program flowchart Receive interrupt processing flowchart Flow chart of 2ms timer interrupt processing 10ms timer interrupt processing flowchart Main command analysis flowchart Flowchart of processing according to the upper command Flow chart of texture operation processing Flow chart of texture return operation processing Flow chart of origin placement operation processing

  Hereinafter, an embodiment in which the present invention is applied to a pachinko gaming machine will be described with reference to FIGS. As shown in FIG. 1, the gaming machine 10 of the present embodiment includes a front frame 10Z on the front surface, and is formed on the front surface of the gaming board 11 shown in FIG. 2 through a glass window 10W formed in the front frame 10Z. The game area R1 is visible. A mechanism frame 17 shown in FIG. 3 is attached to the rear side of the game board 11, and various devices are attached to the mechanism frame 17.

  As shown in FIG. 1, an upper plate 26 and a lower plate 27 are provided in two upper and lower stages below the glass window 10W in the front frame 10Z, and an operation handle 28 is provided on the right side of the lower plate 27. ing. Then, when the operation handle 28 is rotated, the game ball accommodated in the upper plate 26 is ejected toward the game area R1.

  As shown in FIG. 2, a guide rail 12 surrounding the game area R <b> 1 protrudes from the front surface of the game board 11. The guide rail 12 is arranged so as to go around the outer edge of the game board 11.

  A display opening 11H is formed through the center of the game area R1 in the game board 11, and the display device 13 faces the display opening 11H from the back side of the game board 11. The display device 13 is composed of, for example, a liquid crystal module, and the front surface thereof is a display screen 13G for performing effects related to games. In detail, the display screen 13G is visible to the player through the opening 17K of the mechanism frame 17 and the display opening 11H of the game board 11 from the rear side of the mechanism frame 17 (see FIG. 3).

  A display decoration frame 23 is attached to the front center of the game board 11 so as to surround the display screen 13G. The display decoration frame 23 is fitted into the display opening 11 </ b> H from the front side of the game board 11, projects inside the display opening 11 </ b> H, and protrudes from the front side of the game board 11. And it is comprised so that the game ball which flows down in game area | region R1 may pass the front side of the display decoration frame 23, and may not enter the inside of the display decoration frame 23. FIG.

  A start gate 18 is provided on the right side of the display decoration frame 23. In addition, a large winning opening 15 and a plurality of side winning openings 21 are provided at the lower right of the display decoration frame 23. The plurality of side winning ports 21 are arranged below the start gate 18 and on the right side of the big winning port 15.

  Below the center in the horizontal direction of the display decoration frame 23, a first start winning port 14A and a second start winning port 14B are arranged in two upper and lower stages, and on the left side of these start winning ports 14A and 14B, A plurality of general winning openings 20 are provided along the guide rail 12.

  The game area R1 is provided with an out port 16 for discharging to the outside of the game area R1 without giving a privilege (prize ball) separately from the winning ports 14A, 14B, 15, 20, and 21. . In addition, a large number of obstacle nails (not shown) for randomly changing the flow direction of the game balls are planted in the game area R1.

  Next, each part of the game area R1 will be described in more detail. The general winning opening 20 and the side winning opening 21 have a so-called pocket structure, and are opened upward in such a size that game balls can enter one by one. When a ball is entered (winning) into the general winning slot 20 or the side winning slot 21, the gaming ball is taken into the back side of the game board 11, and, for example, ten winning balls are paid out to the upper plate 26 for each pitch. .

  The start gate 18 has a portal structure through which game balls can pass. When the game ball passes through the start gate 18, whether or not the normal symbol is correct is determined.

  The first start winning opening 14A has a pocket structure and opens upward in such a size that game balls can enter one by one. The second start winning opening 14B opens forward with a size that allows game balls to enter one by one, and is opened and closed by the rotating door 14T. The revolving door 14T is normally in a closed state, and is in an open state when the above-described normal symbol determination is successful. When a game ball enters (wins) the first and second start winning openings 14A and 14B, for example, four prize balls are paid out to the upper plate 26 for each entry, and whether or not a special symbol is successful is determined. Is done. When the special symbol win / fail determination is a win, the normal game state is shifted to the big hit game state, and the big hit game is executed.

  The special winning opening 15 has a horizontally long rectangular shape, and is closed by the movable door 15T in a normal gaming state. When the game state becomes the big hit game state and the big hit game is executed, the movable door 15T is tilted forward for a predetermined period. Then, the grand prize opening 15 is opened forward, and a large number of game balls can be awarded to the big prize opening 15 with the movable door 15T as a guide. When a game ball wins the big winning opening 15, for example, 15 game balls are paid out to the upper plate 26 for one win.

  Note that the game balls taken into the winning ports 14A, 14B, 15, 20, 21 and the out port 16 are discharged to the outside of the gaming machine 10 through the ball discharge duct 80 (see FIG. 3) and are not shown. It is collected in the collection device.

  As shown in FIG. 3, the gaming machine 10 of the present embodiment has two movable elements that perform an effect relating to the game by the operation of the movable effect member, in addition to the above-described prize winning openings 14A, 14B, 15,. The accessory device is fixed to the mechanism frame 17. One first movable accessory device 110S of the two movable accessory devices changes the first movable effect member 110 between a normal state shown in FIG. 4 and a dropped state shown in FIG. In the normal state, the first movable effect member 110 is disposed near the upper front of the display screen 13G, and is disposed so as to cover the entire display screen 13G from the front side in the fall state. Further, the other second movable accessory device 210S of the two movable accessory devices has the second movable effect member 210 along the reference plane parallel to the front surface of the game board 11 and the retracted position shown in FIG. It moves between the production positions shown in The second movable effect member 210 at the retracted position is disposed outside the display screen 13G, and the second movable effect member 210 at the effect position is disposed in front of the display screen 13G. Hereinafter, the first movable accessory device 110S and the second movable accessory device 210S will be described in detail.

  As shown in FIG. 4, the first movable accessory device 110 </ b> S includes a pair of elevating guides 132, 132 extending linearly in the vertical direction and arranged side by side with a space therebetween, and the pair of elevating guide members 132. , 132, the first movable effect member 110 is passed between them. The pair of elevating guide members 132 and 132 are fixed to the left and right sides of the mechanism frame 17 (see FIG. 3) so as to sandwich the display screen 13G in the left-right direction, and the game board 11 and the display decoration frame 23 (see FIG. 2) is arranged so as to be hidden behind.

  As shown in FIGS. 4 and 5, one lifting guide member 132 of the pair of lifting guide members 132, 132 is provided with a lifting mechanism 130 for moving the first movable effect member 110 up and down. . In the example of this embodiment, the elevating mechanism 130 is configured by a ball screw mechanism, and as shown in FIG. 5, a ball screw 133 extending in the vertical direction within the elevating guide member 132, a ball screw 133, A ball nut (not shown) that is screwed together and a lifting motor 134 that rotationally drives the ball screw 133 are provided.

  Specifically, as shown in FIG. 6, when the first movable effect member 110 is in a normal state, the lifting guide member 132 receives a driving force from the drop driving source 139 </ b> K (see FIG. 27). In addition, a drop stopper 139 is provided that is disposed at a permissible drop position that allows the first movable effect member 110 to move downward and a drop prohibition position that prohibits the first movable effect member 110 from moving downward. In this case, when the drop stopper 139 is disposed at the drop prohibition position, the above-described ball nut is disposed near the lower end of the ball screw 133. Then, by placing the drop stopper 139 at the drop allowable position, the first movable effect member 110 falls due to its own weight.

  As shown in FIGS. 6 and 7, in the first movable effect member 110, the front dropping member 111 and the rear dropping member 121 arranged so as to be shifted in the front-rear direction are communicated via the sheet-like net body 141. It has a structure. As shown in FIG. 4, the front dropping member 111 and the rear dropping member 121 are overlapped in the front and back in the normal state and arranged in front of the upper part of the display screen 13G.

  As shown in FIGS. 6 and 8, the front dropping member 111 includes a U-shaped frame portion 112 opened to the rear side, and a logo plate 113 fixed to the front surface of the frame portion 112, and the frame portion. A pair of support facing walls 112T and 112T (112, only one support facing wall 112T is shown in FIG. 6 and FIG. 8) which are opposed to each other in the left-right direction among the upper and lower guide members 132 and 132. It is supported movably. A slider 136 that moves up and down a front slide rail 135 (see FIG. 4) attached to the lifting guide 132 is fixed to one support facing wall 112T of the pair of support facing walls 112T and 112T. 136 is received from below by a ball nut (not shown) that engages with the above-described ball screw 133 (see FIG. 5).

  As shown in FIG. 6, the rear-side dropping member 121 has a structure in which the upper ends of the front wall 121A and the rear wall 121B facing each other in the front-rear direction are connected to each other by a ceiling wall 121C, and the front wall 121A and the rear wall The side portion of 121B is supported by a pair of elevating guide members 132, 132 so as to be movable up and down. Accordingly, the rear dropping member 121 can move up and down with respect to the lifting guide member 132.

  The rear dropping member 121 is normally prevented from falling by being received by the front dropping member 111 from below. Specifically, as shown in FIG. 8, an abutting portion 115 that can abut on the front wall 121 </ b> A of the rear dropping member 121 from below is provided at the upper end portion of the support facing wall 112 </ b> T of the front dropping member 111. In addition, the abutting portion 115 of the front dropping member 111 receives the front wall 121A of the rear dropping member 121 from below so that the rear dropping member 121 is prevented from falling.

  Further, when the front dropping member 111 moves downward, the rear dropping member 121 is prevented from dropping by a receiving stopper 137 (see FIG. 6) provided in the lifting guide member 132. Specifically, the side portion of the rear wall 121B of the rear dropping member 121 is overlapped with the lifting guide member 132 from the rear side and supported by a rear slide rail 138 formed on the rear surface of the lifting guide member 132. . The receiving stopper 137 protrudes from the rear surface of the lifting guide member 132 and comes into contact with the rear wall 121B of the rear dropping member 121 from below.

  Thus, in this embodiment, the movable stroke of the rear dropping member 121 is smaller than the movable stroke of the front dropping member 111. Here, the upper end and lower end of the movable stroke of the front dropping member 111 are referred to as “front upper end position” and “front lower end position”, and the upper end and lower end of the movable stroke of the rear dropping member 121 are referred to as “rear upper end position” and “ When referred to as “rear lower end position”, the first movable effect member 110 is in a normal state (when the front dropping member 111 is disposed at the front upper end position and the rear falling member 121 is disposed at the rear upper end position). When the front dropping member 111 is disposed at the front lower end position and the rear dropping member 121 is disposed at the rear lower end position, the falling state (see FIG. 7) is established.

  As shown in FIG. 7, the net body 141 has a structure in which a net is formed by stretching a plurality of yarns 142 in a lattice shape, and has a mesh 143 that is a rectangular hollow portion. Yes. Further, the net body 141 is wound in a roll shape around a core member 150 (see FIG. 6) attached to the front dropping member 111 on the rear surface side of the front dropping member 111. The core member 150 is rotatably supported between a pair of support facing walls 112T and 112T in the front dropping member 111. Here, a rotation biasing spring (not shown) that rotates and biases the core material 150 in the winding direction is provided inside the core material 150, and when the front dropping member 111 moves upward, the core material 150 automatically winds up the net 141. In FIG. 6, the net 141 is not shown.

  Next, the operation of the first movable accessory device 110S will be described. The first movable accessory device 110S always holds the first movable effect member 110 in the normal state, and drops the rear drop member 121 and the front drop member 111 when a predetermined drop effect condition is satisfied. Specifically, when the fall effect condition is established, the drop stopper 139 (see FIG. 6) moves to the drop allowable position, and the rear drop member 121 and the front drop member 111 are integrally lowered along the lifting guide member 132. To do. At this time, the rear-side dropping member 121 is received from below by the receiving stopper 137 provided in the elevating guide member 132 in the middle of lowering and is positioned at the rear lower end position. When the rear drop member 121 is positioned at the rear lower end position, the front drop member 111 is separated from the rear drop member 121 and descends, and the interval between the rear drop member 121 and the front drop member 111 is widened. To go.

  When the front drop member 111 is separated from the rear drop member 121 and descends, the net 141 wound around the core member 150 is unwound from the core member 150, and the rear drop member 121 and the front drop member 111 are separated from each other. Be spread in between. And if the front side dropping member 111 is arrange | positioned in the front side lower end position, the 1st movable production | generation effect member 110 will be in a fall state (refer FIG. 7).

  When a predetermined drop effect end condition is satisfied after the first movable effect member 110 falls, the first movable accessory device 110S drives the lifting motor 134 to raise the front drop member 111. The front dropping member 111 pushes up the rear dropping member 121 and moves integrally with the rear dropping member 121 in the middle of ascending, and the front dropping member 111 and the rear dropping member 121 are moved to the front upper end position and the rear upper end position. When arranged, the first movable effect member 110 returns to the normal state (see FIG. 4). At this time, the net body 141 is wound around the core member 150 by the biasing force of the rotation biasing spring described above. When the first movable effect member 110 is in the normal state, the drop stopper 139 is disposed at the drop prohibition position, and the elevating motor 134 lowers the ball nut (not shown) to a position near the lower end of the ball screw 133. This completes the description of the operation of the first movable accessory device 110S.

  Next, the second movable accessory device 210S will be described. As shown in FIG. 9, the second movable accessory device 210 </ b> S includes a fixed base 211 fixed to the mechanism frame 17, a proximal arm 212 rotatably supported by the fixed base 211, and a proximal arm 212. A tip arm 213 that is rotatably supported. The tip arm 213 supports the second movable effect member 210 described above.

  As shown in FIGS. 10 and 17, the fixed base 211 is L-shaped and fixed to the upper side and the left side of the mechanism frame 17 so that the first movable effect member 110 is in a normal state ( 4), the first movable effect member 110 and the lifting guide member 132 are arranged so as to be hidden behind. Note that when the first movable effect member 110 falls, the fixed base 211 becomes visible from the front. For this reason, in this embodiment, the same decoration is given to the front surface of the fixed base 211 and the front surface of the upper side of the mechanism frame 17 so that the fixed base 211 is not conspicuous.

  The proximal arm 212 projects in a cantilever shape from the lower end portion of the fixed base 211 to the side, and rotates around a rotation center shaft 212J penetrating the lower end portion of the fixed base 211 in the front-rear direction (FIG. 11A). ) And FIG. 11B). Specifically, the proximal arm 212 includes a base arm initial position (see FIG. 9) that extends downward from the fixed base 211 in a straight line and overlaps the rear side of the lifting guide member 132 and a lower end of the fixed base 211. It pivots between the base end arm operating position (see FIG. 10) that extends diagonally downward to the right and is exposed to the front of the display screen 13G. An arm drive source 211K (see FIG. 27) for driving the proximal arm 212 is provided in the fixed base 211.

  The distal arm 213 projects in a cantilever shape from the distal end of the proximal arm 212 to the side, and rotates around a rotation center axis 213J that penetrates the distal end of the proximal arm 212 in the front-rear direction (FIG. 11 ( A) and FIG. 11B). Specifically, the distal end arm 213 rotates only when the proximal end arm 212 is disposed near the proximal end arm initial position.

  The rotation mechanism of the tip arm 213 is as follows. That is, a rod-like link 214 extending along the longitudinal direction of the proximal arm 212 is rotatably attached to the proximal end portion of the distal arm 213 as shown in FIG. 214 is connected to the fixed base 211. The rod-shaped link 214 is movable in the rotational radius direction of the base end arm 212 with respect to the base end arm 212, and is usually disposed in the vicinity of the rotation center axis 212J of the base end arm 212. As shown in FIG. 11B, the rod-shaped link 214 is guided by the rod-shaped link guide portion 214G provided in the fixed base 211 when the proximal arm 212 is rotated from the initial position of the proximal arm. It moves to the side away from the shaft 212J. When the rod-shaped link 214 moves away from the rotation center axis 212J, the distal arm 213 rotates with respect to the proximal arm 212 along with the movement.

  The second movable effect member 210 is rotatably supported at the distal end portion of the distal arm 213. Specifically, as shown in FIG. 11 (A), a tip portion of the tip arm 213 is provided with a disc portion 213A having a circular shape when viewed from the front, and the second movable effect member 210 is a disc. It overlaps with the part 213A from the front side and rotates around the central axis 213C of the disk part 213A.

  As shown in FIGS. 12A and 13A, the second movable effect member 210 has a contracted state in which the outer shape is reduced (see FIG. 12A) and an expanded state in which the outer shape is enlarged (see FIG. 12). 13 (A)). Specifically, the second movable effect member 210 includes a base board 221 that is superimposed on the disk part 213A of the tip arm 213, and a movable effect part 222 that is shaped in the shape of a soccer ball and is disposed in front of the base board 221. It is equipped with. Here, the front surface of the base board 221 is parallel to the front surface of the game board 11, and the second movable effect member 210 is in a contracted state when the outer shape of the movable effect part 222 is reduced as viewed from the front. When the outer appearance of the movable effect part 222 is enlarged as seen, the second movable effect member 210 is in an expanded state (see FIGS. 12B and 13B). Hereinafter, the expansion / contraction of the second movable effect member 210 will be described.

  14A and 14B schematically show the main part of the second movable effect member 210. FIG. As shown in FIG. 14 (A), the movable effect portion 222 of the second movable effect member 210 surrounds the central advance / retreat portion 223 superimposed on the center portion of the base board 221 and the central advance / retreat portion 223. And a plurality of expansion / contraction deforming portions 230 disposed in the space.

  The central advancing / retracting portion 223 moves in the front-rear direction (vertical direction in FIGS. 14A and 14B) with respect to the base board 221, and the forward position shown in FIG. ) And the retracted position shown in FIG. Specifically, a linear motion support cylinder 224 is formed at the central portion of the base board 221 to support the rear shaft 223S protruding rearward from the central advance / retreat portion 223 so that the rear shaft 223S can move linearly. The rear shaft 223S is driven. By moving forward and backward in the linear motion support hole 224A of the linear motion support cylinder 224, the central advance / retreat portion 223 moves in the front-rear direction. An expansion / contraction drive source 223K (see FIG. 27) for driving the rear shaft 223S is provided in the distal arm 213.

  The expansion / contraction deformation part 230 has a structure in which an inner rotation member 231 and an outer rotation member 232 are rotatably connected. The inner turning member 231 is rotatably connected to an outer portion of the linear motion support cylinder 224, and protrudes radially outward of the linear motion support hole 224A from the connected portion. Specifically, the inner rotation member 231 receives power from the central advancing / retracting portion 223 via the relay member 235 and rotates around the rotation center shaft 231 </ b> J so as to be substantially parallel to the base board 221. The lodging position (see FIG. 14B) and the inner standing position (see FIG. 14A) in which the end on the side away from the rotation center shaft 231J is lifted forward from the base board 221 are arranged. .

  The outer rotation member 232 is rotatably connected to the tip end portion in the projecting direction of the inner rotation member 231 (that is, the end of the inner rotation member 231 away from the rotation center 231J). It protrudes from the portion to the outside in the radial direction of the linear motion support hole 224A. Specifically, the outer rotation member 232 rotates around the rotation center shaft 232J as the inner rotation member 231 rotates, and the inner rotation member 231 is disposed at the inner lying position. When the inner turning member 231 is placed in the inner standing position, the connecting portion with the inner turning member 231 is disposed at the outer lying position substantially parallel to the base board 221 (see FIG. 14B). Is disposed in an upright standing position lifted forward with respect to the base board 221 (see FIG. 14A).

  As shown in FIG. 14B, when the central advancing / retracting portion 223 is disposed at the retracted position, and the inner rotating member 231 and the outer rotating member 232 are disposed at the inner and outer lying positions, the expansion / contraction deformation is performed. The portion 230 is in an extended posture that protrudes laterally from the central advance / retreat portion 223 so as to be substantially parallel to the base board 221. Further, as shown in FIG. 14A, when the central advancing / retracting portion 223 is disposed at the forward movement position, and the inner rotation member 231 and the outer rotation member 232 are disposed at the inner standing position and the outer standing position. The expansion / contraction deformation portion 230 is in a contracted posture in which the intermediate portion in the projecting direction (the radial direction of the linear motion support hole 224A) is bent in a mountain shape so as to protrude forward, and is drawn toward the central advance / retreat portion 223.

  The distal end portion of the outer rotation member 232 in the protruding direction is guided in the radial direction of the linear motion support hole 224A along the base board 221 by the linear motion guide 225. The rotation of the rotation member 232 is stabilized. The linear motion guide 225 includes a guide groove 226 provided on the base board 221 and extending from the linear motion support cylinder 224 to the radially outer side of the linear motion support hole 224A, and a slider 227 that engages with the guide groove 226. Thus, the tip end portion of the outer rotating member 232 is rotatably connected to the slider 227.

  This completes the description of the expansion and contraction of the second movable effect member 210. Thus, the second movable accessory device 210S moves the second movable effect member 210 between the retracted position shown in FIG. 9 and the effect position shown in FIG. It is possible to rotate the arm 213 and further change the second movable effect member 210 between an expanded state (see FIG. 13) in which the outer shape is enlarged (see FIG. 13) and a contracted state (see FIG. 12) in which the outer shape is reduced. ing.

  In the gaming machine 10 of the present embodiment, it is possible to execute a combined effect effect that drives both the first movable effect member 110 and the second movable effect member 210. Hereinafter, the flow of the combined effect production will be described with reference to FIGS. 3 and 15 to 21.

  In the composite accessory effect, first, as shown in the change from FIG. 3 to FIG. 15, the second movable effect member 210 moves from the retracted position toward the effect position. At this time, the second movable effect member 210 moves in the contracted state. Here, FIG. 15 shows a slide bar 250 that can move linearly in a lateral direction along a linear motion guide (not shown) fixed to the mechanism frame 17. As the second movable effect member 210 moves, the slide bar 250 always moves so as to be arranged on the rear side of the tip arm 213, and the second movable effect member 210 is on the rear side, that is, on the display screen 13G side. Regulate moving to FIGS. 19 and 20 show the flow of operations of the first movable effect member 110 and the second movable effect member 210 during the execution of the composite role effect, and the first action shown in FIGS. 3 and 15 is shown. FIGS. 19A and 19B show a state in which the movable effect member 110 and the second movable effect member 210 are viewed from the lateral direction.

  As shown in the change from FIG. 15 to FIG. 16, when the second movable effect member 210 reaches the first intermediate position between the retracted position and the effect position, the second movable effect member 210 changes from the contracted state to the expanded state. And change. Here, the second movable effect member 210 is difficult to be deformed into the expanded state due to interference with peripheral members such as the mechanism frame 17 and the ball discharge duct 80 (see FIG. 3), for example, on the retracted position side from the first intermediate position. It has become. Although not shown, the second movable effect member 210 rotates around the central axis 213C (see FIG. 11A) of the disk portion 213A with respect to the distal end arm 213 when in the expanded state. Thereby, in the second movable effect member 210 in the expanded state, it is possible to make the gap between the expansion / contraction deformation portions 230 and 230 adjacent in the circumferential direction inconspicuous. FIG. 19C shows a state where the first movable effect member 110 and the second movable effect member 210 shown in FIG. 16 are viewed from the lateral direction.

  When the second movable effect member 210 enters the expanded state, the first movable effect member 110 changes from the normal state to the dropped state, as shown in the change from FIG. 16 to FIG. Further, the second movable effect member 210 moves to the effect position through the front dropping member 111 of the first movable effect member 110 and the rear side of the net body 141 in the expanded state.

  Here, as shown in FIGS. 19 and 20, the disk portion 213 </ b> A of the tip arm 213 that supports the second movable effect member 210 is provided with a rear protrusion 215 that protrudes rearward. Then, when the second movable effect member 210 reaches the second intermediate position between the first intermediate position and the effect position, as shown in FIG. The rear drop member 121 comes into contact with the rear wall 121B from below. At this time, the rear dropping member 121 is received by the receiving stopper 137 (see FIG. 6) and is positioned at the rear lower end position. Thereby, it is possible to reduce an impact when the rear protrusion 215 comes into contact with the rear wall 121B. Further, at this time, since the rear dropping member 121 is covered from the front side by the front dropping member 111, it is possible to make it difficult to see where the rear dropping member 121 is received by the receiving stopper 137. It has become. In the present embodiment, as described above, since the second movable effect member 210 is restricted from moving rearward by the slide bar 250, the disc portion 213A and the rear wall 121B are prevented from shifting back and forth. The disk portion 213A and the rear wall 121B are easily brought into contact with each other.

  As shown in the change from FIG. 17 to 18, when the second movable effect member 210 moves from the second intermediate position to the effect position, the rear protrusion 215 pushes up the rear dropping member 121 (from FIG. 20A). As shown in FIG. 20B, the second movable effect member 210 and the rear drop member 121 move together. At this time, the rear dropping member 121 moves from the rear lower end position (see FIGS. 7 and 20A) to the rear upper end position (see FIGS. 4 and 20B), while the front dropping member 111 is The mesh body 141 remains pulled in the front lower end position (see FIGS. 7 and 20A), and the net body 141 is pulled upward with respect to the front dropping member 111.

  After the second movable effect member 210 reaches the effect position, when a predetermined composite effect effect end condition is satisfied, the composite effect effect ends. When the combined character effect is finished, the first movable character device 110S returns the first movable effect member 110 to the normal state, and the second movable character device 210S returns the second movable effect member 210 to the retracted position. In the following description, the operations of the first movable effect member 110 and the second movable effect member 210 in the composite role effect are referred to as “texture operation”, and the first movable effect member 110 and the second movable effect after the end of the composite effect effect. The operation of the member 210 will be appropriately referred to as a “texture returning operation”.

  Here, in this embodiment, as shown in FIG. 19A, the second movable effect member 210 in the contracted state and the front dropping member 111 of the first movable effect member 110 partially overlap in the front-rear direction. Has been placed. For this reason, when performing the texture operation, if the first movable effect member 110 changes to the falling state when the second movable effect member 210 is in the contracted state, the second movable effect member 210 and the front-side dropping member 111 collide. Thus, there may be a problem that the first movable effect member 110 or the second movable effect member 210 is damaged. Therefore, in the gaming machine 10 of the present embodiment, the expansion / contraction sensor 151 (see FIG. 27) for detecting that the second movable effect member 210 is in the expanded state is provided, and when performing the texture operation The first movable effect member 110 shifts to the fall state after the expansion / contraction sensor 151 confirms that the second movable effect member 210 is in the expanded state. The expansion / contraction sensor 151 is provided, for example, in the disk portion 213A of the distal arm 213.

  Specifically, in the gaming machine 10, a preset time limit T1 after the second movable effect member 210 starts the deformation process to the expanded state at the first intermediate position (see FIGS. 15 and 19B). Until the time elapses, it is monitored whether or not the second movable effect member 210 is deformed to the expanded state via the expansion / contraction sensor 151. And as shown to FIG. 21 (A), when the 2nd movable production | generation member 210 deform | transforms into an expanded state within the time limit T1, the 1st movable production | generation member 110 will be shifted to a fall state. On the other hand, as shown in FIG. 21B, if the second movable effect member 210 is not deformed into the expanded state within the time limit T1, the first movable effect member 110 is maintained in the normal state (see FIG. 4). . FIG. 22 shows the movement of the first movable effect member 110 and the second movable effect member 210 in the latter case (FIG. 22A shows the second movable effect member 210 in the retracted position). 22 (B) shows the second movable effect member 210 at the first intermediate position, and FIG. 22 (C) shows the second movable effect member 210 from the first intermediate position to the effect position. .) In this case, the second movable effect member 210 moved to the effect position may collide with the first movable effect member 110 in the normal state, but compared with the case where it collides with the first movable effect member 110 in the middle of falling. Thus, damage to the first movable effect member 110 or the second movable effect member 210 can be suppressed.

  Further, in the gaming machine 10 of the present embodiment, when the second movable effect member 210 is arranged at the effect position in the finishing operation, the rear falling member 121 is received from below by the second movable effect member 210, and the front side The dropping member 111 is separated downward from the rear dropping member 121 (see FIG. 7). Therefore, when the second movable effect member 210 is moved to the retracted position in the texture returning operation, the rear dropping member 121 appears to slide downward, and the rear dropping member 121 looks worse. obtain. In order to solve this problem, in the gaming machine 10, the texture returning operation is performed according to the flow shown in FIG. Hereinafter, the texture returning operation will be described with reference to FIG.

  As shown in FIG. 23A, in the texture returning operation, first, the elevating motor 134 (see FIG. 6) is driven to move the front dropping member 111 of the first movable effect member 110 upward to move the front side. Arrange at the top edge position. The front dropping member 111 rubs against the second movable effect member 210 on the way to the front upper end position, but the second movable effect member 210 after the finishing operation is in an expanded state. The second movable effect member 210 does not collide.

  When the front drop member 111 approaches the front upper end position, it overlaps the rear drop member 121 and the second movable effect member 210 from the front side. Then, when the front dropping member 111 reaches a position where the contact portion between the rear dropping member 121 and the second movable effect member 210 is covered from the front side, the second movable effect member 210 is moved as shown in FIG. Move toward the retracted position. When the second movable effect member 210 moves toward the retracted position, the rear dropping member 121 received by the second movable effect member 210 from below moves downward together with the second movable effect member 210 and immediately after the movement. Is received by the front dropping member 111 from below. Then, the rear dropping member 121 moves upward integrally with the front dropping member 111 and is arranged at the rear upper end position (see FIG. 23C). The second movable effect member 210 is deformed into a contracted state during the movement to the retracted position (see the change from FIG. 23C to FIG. 23D).

  Thus, in the present embodiment, the front dropping member 111 moves toward the front upper end position before the second movable effect member 210 moves toward the retracted position. The rear dropping member 121 can be received by the front dropping member 111 immediately after moving downward together with the movable effect member 210. Accordingly, it is possible to improve the appearance of the rear dropping member 121 by suppressing the player from giving the player the impression that the rear dropping member 121 slides down.

  By the way, if the power is turned off due to a power failure or the like during the texture operation or the texture return operation, the first movable effect member 110 and the second movable effect member 210 are initialized when the power is turned on next time. The position is different from the position (the position in the normal state in the first movable effect member 110 and the retracted position in the second movable effect member 210). Control becomes difficult. In view of such circumstances, the gaming machine 10 first arranges the first movable effect member 110 and the second movable effect member 210 at the initial position (origin position) when the power is turned on. Is configured to execute.

  24 to 25 show examples of the origin placement operation. As shown in FIG. 24 (A), in this example, when the second movable effect member 210 is arranged at the effect position and the origin placement operation is performed, first, FIGS. 24 (A) to 24 (B) are performed. As shown in the change to, the second movable effect member 210 is set in the expanded state. This operation is performed in a confirming manner even when the second movable effect member 210 is already in the expanded state at the start of the origin placement operation.

  When the second movable effect member 210 is in the expanded state, the first movable effect member 110 is then brought into the normal state. Specifically, as indicated by an arrow in FIG. 24B, the front dropping member 111 is raised toward the front upper end position. At this time, since the second movable effect member 210 is in the expanded state, the front dropping member 111 does not interfere with the second movable effect member 210 when rubbing against the second movable effect member 210.

  When the front dropping member 111 is disposed at the front upper end position and the first movable effect member 110 is in the normal state, the second movable effect member 210 is then moved toward the retracted position (see FIG. 24C). At this time, as shown in FIG. 25A, when the second movable effect member 210 is moved to the first intermediate position, the second movable effect member 210 is temporarily stopped. Then, as shown in the change from FIG. 25A to FIG. 25B, the second movable effect member 210 is changed from the expanded state to the contracted state at the first intermediate position. When the second movable effect member 210 is in the contracted state, the second movable effect member 210 is moved again and disposed at the retracted position (see FIG. 25C). Thus, the origin placement operation is completed.

  FIG. 26 shows another example of the origin placement operation. In this example, at the start of the origin placement operation, the second movable effect member 210 is placed on the retracted position side (that is, on the lower side) with respect to the first intermediate position. Accordingly, the second movable effect member 210 is necessarily in a contracted state. When the origin placement operation is started, as shown in the change from FIG. 26A to FIG. 26B, the front dropping member 111 is raised to the front upper end position without deforming the second movable effect member 210. Thus, the first movable effect member 110 is brought into a normal state. When the first movable effect member 110 is in the normal state, the second movable effect member 210 is moved to the retracted position as shown in FIG. Thus, the origin placement operation is completed.

  Next, an electrical configuration of the gaming machine 10 for executing each operation described above and a process executed by the gaming machine 10 will be described.

  FIG. 27 shows an electrical configuration of the gaming machine 10. Reference numeral 50 denotes a main control board 50, which is connected to a CPU 51A, a RAM 51B and a ROM 51C, a microcomputer having a plurality of counters, an input / output circuit connecting the microcomputer and the sub-control board 52, and a prize winning port 15 and the like. And an input / output circuit connecting the relay circuit and the payout control board, etc., to perform main control related to the game. The CPU 51A includes a determination unit, a control unit, a calculation unit, various counters, various registers, various flags, etc., and performs calculation control, and also generates random numbers for each special symbol and each normal symbol, and sub-controls the control signal. It is configured to be able to output (transmit) to the substrate 52 or the like. The RAM 51B includes a storage area for various random values generated by the CPU 51A, a storage area and flags for temporarily storing various data, and a work area for the CPU 51A. In the ROM 51C, a main program executed by the CPU 51A, control data, and the like are written, and determination values for special symbols and normal symbols are written.

  Similarly to the main control board 50, the sub control board 52 includes a CPU 52A, a RAM 52B, a ROM 52C, a microcomputer having a plurality of counters, an input / output circuit connecting the microcomputer and the main control board 50, a display control board 54, An input / output circuit connecting the lamp control circuit and the like is provided. The latter input / output circuit includes an elevating motor 134 and a drop drive source 139K for the first movable effect member 110, an expansion / contraction sensor 151, a position detection sensor 152, an expansion / contraction drive source 223K, and an arm drive source for the second movable effect member 210. It is also connected to 211K and the like. The CPU 52A includes a control unit, a calculation unit, various counters, various registers, various flags, etc., and performs calculation control and can output (send) control signals to the display control board 54, the lamp control circuit, the voice control circuit, and the like. It is configured. The RAM 52B has a storage area for various data and a work area for the CPU 52A. The ROM 52C stores a later-described sub control board main program PG2 (see FIG. 28) executed by the CPU 52A, control data for various effects, and the like.

  The display control board 54 is provided in the display device 13, and based on a control signal from the sub control board 52, the CPU reads predetermined display control data from the ROM, generates control data in the storage area of the RAM, and generates VDP. (Not shown). The VDP reads out necessary data from the ROM based on a command from the CPU, creates map data of display images (special symbols, various effects including jackpot game effects, etc.) to be displayed on the display screen 13G, and stores them in the VRAM. . The image data stored and stored in the VRAM is converted into RGB signals by a D / A conversion circuit provided in the input / output circuit and output to the display screen 13G.

  The main control board 50, the sub control board 52, the display control board 54, and other circuits (such as the voice control circuit and the lamp control circuit in FIG. 27) are operated by receiving power from the power supply board 60.

  In order to realize the operation of the gaming machine 10 of the present embodiment described above, the sub control board 52 executes the above-described sub control board main program PG2 to process information. Hereinafter, information processing in the sub-control board 52 will be described.

  The CPU 52A provided in the sub control board 52 reads the sub control board main program PG2 shown in FIG. 28 from the ROM 52C and executes it. In the sub-control board main program PG2, first, initialization processing (S21) of the CPU 52A is performed. Here, setting of the CPU 52A, setting of SIO, PIO, CTC (interrupt time controller), etc., resetting of various flags and counter values, and the like are performed. Next, in step S22, it is determined whether or not the data backed up in the RAM 52B due to power interruption is normal. If normal (Yes in S22), the process proceeds to step S24. If the contents of the RAM 52B are not normal (no in S22), the RAM 52B is initialized, various flags and counter values are reset (S23), and the process proceeds to step S24. . In step S24, the watchdog timer counters 1 and 2 are initialized. Note that these steps S21 to S24 are executed only when the sub-control board main program PG2 is run for the first time after the power is turned on, and not thereafter.

  When the initial setting is completed in steps S21 to S24, interruption is prohibited (S25), and random number seed update processing (S26) is executed. In this process (S26), a random number value necessary for selecting an effect performed on the display screen 13G from among a plurality of effect candidates is updated. When step S26 ends, command transmission processing (S27) is executed. In this process (S27), various commands are transmitted to the display control board 54, the lamp control circuit, the sound control circuit, and the like. When step S27 ends, the watchdog timer counters 1 and 2 are initialized (S28). When step S28 ends, interrupt permission (S29) is performed. These processes (S25 to S29) are repeated in an infinite loop.

  In the sub-control board main program PG2, the reception interrupt process (S30), the 2ms timer interrupt process (S31), and the 10ms timer interrupt process (S32) are executed by interrupting the infinite loop of steps S25 to S29 described above. When the sub control board 52 receives the strobe signal from the main control board 50, the reception interrupt process (S30) is executed with priority over the other interrupt processes (S31, S32). The 2 ms timer interrupt process (S31) is executed in preference to the 10 ms timer interrupt process (S32), and the 10 ms timer interrupt process (S32) is executed by interrupting the remaining time between the 2 ms timer interrupt processes (S31). The

  In the reception interrupt process (S30), as shown in FIG. 29, first, the strobe signal is checked (S301), and if the strobe signal is on (Yes in S301), it is sent from the main control board 50 to the sub control board 52. The received control signal (data relating to variation mode or special symbol determination / decision, command, etc.) is fetched and stored in the RAM 52B (S302). If the strobe signal is not turned on (No in S301), the process exits (S30).

  The 2 ms timer interrupt process (S31) is executed each time an interrupt pulse with a 2 msec period is input to the sub-control board 52. As shown in FIG. 30, in this process (S31), an input process (S311), a ramp data output process (S312), a drive process (S313), a 3D conversion IC process (S314), and a watchdog timer process (S315) are performed. Executed. In the input process (S311), switch data for executing a process based on the switch state is input to the RAM 52B. The switch data is created by a 10 ms timer interrupt process (S32). In the lamp data output process (S312), the lamp data created in the 10 ms timer interrupt process (S32) is output. In the driving process (S313), output of driving data for driving the accessory devices such as the first movable accessory device 110S and the second movable accessory device 210S created in the 10 ms timer interruption process (S32) is performed. . In the 3D conversion IC process (S314), creation, output, and the like of image data for 3D display are performed. In the watchdog timer process (S315), the watchdog timer is reset.

  The 10 ms timer interrupt process (S32) is executed each time an interrupt pulse with a 10 msec period is input to the sub-control board 52. As shown in FIG. 31, in this process (S32), first, a main command analysis process (S41) is performed, and then other processes (ramp data creation process etc.) not deeply related to the present invention are performed (S42). ). When step S42 ends, the watchdog timer counter 2 is initialized (S43), and the process exits (S32).

  Hereinafter, the above-described main command analysis process (S41) will be described. In this processing (S41), analysis processing and operation setting of the command received in the above-described reception interrupt processing (S30) are performed.

  In the main command analysis processing (S41), processing is sequentially performed for all received commands received from the main control board 50. Specifically, in the main command analysis process (S41), as shown in FIG. 32, it is first determined whether or not the first received command is a higher order command (S51). If it is an upper command (Yes in S51), the received command is held in the upper command storage variable (S52), and the process proceeds to step S56. On the other hand, if it is not the upper command (No in S51), the received command (lower command) is held in the lower command storage variable (S53), and it is determined whether or not the received command is correct (S54). If the received command is not correct (No in S54), the process proceeds to step S56. If the lower command is correct (Yes in S54), processing (S55) corresponding to the upper command held in the upper command storage variable is executed for the received command (lower command), and then the process proceeds to step S56. move on.

  In step S56, it is determined whether or not all the commands received in the above-described reception interrupt process (S30) have been processed. When all the processes have been processed (Yes in S56), the process exits from the main command analysis process (S41). If not all have been processed (No in S56), the process returns to step S51, and the reception command with the earliest processing order among the reception commands not processed in the reception command received in the reception interrupt process (S30) is described above. The process (process of step S51-S56) performed is performed. In this way, steps S51 to S56 are repeated until all the commands received in the reception interrupt process (S30) are processed.

  FIG. 33 shows a process (S55A) corresponding to the upper command in the case where the upper command is a command related to a special symbol change. In this process (S55A), sub variation command lottery (S61), notice lottery (S62), notice command selection (S63), lighting / driving timer scenario setting (S64), sub variation command setting (S65) are sequentially performed. Executed.

  In the sub variation command lottery (S61), a lottery of effects related to variation of special symbols is performed. In the notice lottery (S62), a lottery concerning the notice effect that is performed while the special symbol is changing is performed on the display screen 13G. In the notice command setting (S63), a notice command based on the notice lottery result is set. In the illumination / driving timer scenario setting (S64), the operation of the first movable effect member 110 and the second movable effect member 210 and the process for the lamp are performed. In the sub variation command setting (S65), the sub variation command selected in the sub variation command lottery (S61) is set.

  Hereinafter, among the processes performed in the setting of the illumination / driving timer scenario (S64), the texture movement of the first movable effect member 110 and the second movable effect member 210 (see FIGS. 19 to 20), the texture return operation (FIG. 23) and the origin placement operation (see FIGS. 24 to 26) will be described.

  FIG. 34 shows the texture operation process (S70). In this process (S70), first, a ball appearance process (S71) is executed. In the ball appearance process (S71), the arm drive source 211K (see FIG. 27) is driven to move the contracted second movable effect member 210 from the retracted position to the effect position. Then, when a predetermined time has elapsed since the execution of the ball appearance process (S71), the ball expansion process (S72) is executed. In the ball expansion process (S72), the expansion / contraction driving source 223K is driven to start the deformation of the second movable effect member 210 from the normal state to the expanded state. The predetermined time from the execution of the ball appearance process (S71) to the execution of the ball expansion process (S72) is expected to take, for example, until the second movable effect member 210 moves from the retracted position to the first intermediate position. Set to time.

  When the ball expansion process (S72) is executed, it is then determined whether or not the time limit T1 has elapsed since the execution of the ball expansion process (S72) (S73). If the time limit T1 has elapsed (No in S73), the texture operation process (S70) is terminated. In this case, the first movable effect member 110 remains in a normal state and does not move. In detail, the sub-control circuit 52 is provided with a counter for measuring the time limit T1, and this counter performs a texture operation process (S70) in a 10 ms timer interrupt process (S32). One is added at a time. In step S73, if the counter has reached the specified number, it is determined that the time limit T1 has elapsed, the number of counters is reset to zero, and the texture operation process (S70) is terminated. Here, the above-described ball appearance processing (S71) and ball expansion processing (S72) are executed only when the counter is zero, and are not executed when the counter is greater than zero.

  On the other hand, when the time limit T1 has not elapsed since the execution of the ball expansion process (S72), that is, within the time limit T1 (Yes in S73), the second movable effect member 210 is in the expanded state. It is determined whether or not the expansion / contraction sensor 151 has detected (S74). If detection by the enlargement / reduction sensor 151 is not performed (No in S74), the texture operation process (S70) is terminated. If the enlargement / reduction sensor 151 has detected (Yes in S74), a logo dropping process (S75) is performed, and this texture operation process (S70) is completed. In the logo drop process (S75), the drop drive source 139K is driven to shift the first movable effect member 110 from the normal state to the drop state. This completes the texture operation. This completes the description of the texture operation process (S70).

  Next, the texture returning operation process (S80) will be described with reference to FIG. In this process (S80), a logo return process (S81) is first performed. In the logo return process (S81), the elevating motor 134 (see FIGS. 5 and 27) is driven to move the front dropping member 111 of the first movable effect member 110 to the front upper end position. When the estimated expected time elapses after the logo return process (S81) is executed, the ball return process (S82) is executed. In the ball return process (S82), the arm drive source 211K (see FIG. 27) is driven to move the expanded second movable effect member 210 from the effect position to the retracted position. The estimated expected time is from when the logo return process (S81) is executed until the front dropping member 111 reaches a position where the contact portion between the rear dropping member 121 and the second movable effect member 210 is covered from the front side. It is set to the time that is assumed to be required.

  When a predetermined time elapses after the ball return process (S82) is executed, the ball contraction process (S83) is executed, and the texture movement return process (S80) is ended. In the ball contraction process (S83), the expansion / contraction drive source 223K is driven to deform the second movable effect member 210 from the expanded state to the contracted state. The predetermined time from the execution of the ball return process (S82) to the execution of the ball contraction process (S83) is after the second movable effect member 210 passes the front dropping member 111 and at the first intermediate position. For example, the second movable effect member 210 is set to a time when the second movable effect member 210 is expected to complete the passing with the front dropping member 111. This completes the description of the texture operation return process (S80).

  Next, the origin placement operation process (S100) will be described with reference to FIG. In the origin placement operation process (S100), first, it is determined whether or not the second movable effect member 210 is located at an expandable position (that is, a position on the effect position side from the first intermediate position) (S101). ). The position of the second movable effect member 210 is detected by the position detection sensor 152 (see FIG. 27). In addition, the position detection sensor 152 is comprised by rotation angle detectors, such as a resolver with which the motor as the arm drive source 211K was equipped, for example.

  When the 2nd movable production member 210 is arranged in the position which can be expanded (it is Yes at S101), ball expansion processing (S102) is performed. In the ball expansion process (S102), the expansion / contraction driving source 223K is driven to bring the second movable effect member 210 into the expanded state. Note that the ball expansion process (S102) is executed even if the second movable effect member 210 is already in the expanded state.

  When the ball expansion process (S102) ends, the logo origin placement process (S103) and the ball fixing process (S104) are executed in order. In the logo origin arrangement process (S103), the elevating motor 134 is driven to raise the front dropping member 111 toward the front upper end position. In the ball fixing process (S104), the expansion / contraction drive source 223K and the arm drive source 211K are controlled to maintain the form of the second movable effect member 210 in the expanded state and to prevent the second movable effect member 210 from being displaced. 2 The position of the movable effect member 210 is fixed. The order of the logo origin arrangement process (S103) and the ball fixing process (S104) may be reversed.

  After the ball fixing process (S104), when the front dropping member 111 is arranged at the front upper end position, the logo guide origin arrangement process (S105) is executed. In the logo guide origin arrangement process (S105), the elevating motor 134 is driven, and a ball nut that engages with the ball screw 133 (see FIG. 5) is arranged near the lower end of the ball screw 133.

  When the logo guide origin placement process (S105) is executed, a ball standby position placement process (S106) is then performed. In the ball standby position arrangement process (S106), the arm drive source 211K is driven to move the second movable effect member 210 to the first intermediate position. When the ball standby position arrangement process (S106) ends, a ball contraction process (S110) is performed.

  On the other hand, when it is determined in step S101 that the second movable effect member 210 is not disposed at an expandable position, that is, when it is disposed closer to the retracted position than the first intermediate position (No in S101). The logo origin placement process (S107), the ball fixing process (S108), and the logo guide origin placement process (S109) are sequentially performed, and the ball contraction process (S110) is performed. Here, the processes in steps S107 to S109 are the same as the processes in steps S103 to S105, respectively. Accordingly, when the second movable effect member 210 is disposed closer to the retracted position than the first intermediate position at the start of the origin placement operation process (S100) (No in S101), the second movable effect member 210 is placed. The front drop member 111 is moved without performing the expansion of the ball, and the ball contraction process (S110) is performed without moving the second movable effect member 210.

  In the ball contraction process (S110), the expansion / contraction drive source 223K is driven to bring the second movable effect member 210 into a contracted state. The ball contraction process (S110) is executed even when the second movable effect member 210 is already contracted.

  When the ball contraction process (S110) is completed, a ball retraction position arrangement process (S111) and a ball rotation origin arrangement process (S112) are then executed in order, and the origin arrangement operation process (S100) is terminated. In the ball retraction position arrangement process (S111), the arm drive source 211K is driven to arrange the second movable effect member 210 at the retraction position. In the ball rotation origin arrangement process (S112), the rotation position of the second movable effect member 210 with respect to the disc portion 213A (see FIG. 11) of the tip arm 213 is returned to the preset origin position. This completes the description of the origin placement operation processing (S100).

  The above is the description of the sub control board main program PG2 executed by the sub control board 52. Thus, in the gaming machine 10 of the present embodiment, the sub control board 52 executes the texture operation process (see FIG. 34), the texture return operation process (see FIG. 35), and the origin placement operation process (see FIG. 36). As a result, the first movable effect member 110 and the second movable effect member 210 perform a texture operation (see FIGS. 19 to 20 and 22), a texture return operation (see FIG. 23), and an origin placement operation (see FIGS. 24 to 26). ).

  In the gaming machine 10 of the present embodiment, the rear drop member 121, the front drop member 111, and the second movable effect member 210 are the “contact member”, “contact member” of the present invention, It corresponds to a “movable effect member”, and the retracted position (see FIG. 3) and the effect position (see FIG. 18) of the second movable effect member 210 correspond to the “standby position” and the “effect position” of the present invention, respectively. To do. Further, the sub-control board 52 when executing the texture returning operation process (S80, see FIG. 35) corresponds to the “movable effect member driving means” and the “contact member driving means” of the present invention.

  This completes the description of the configuration of the gaming machine 10. Next, the effect of the gaming machine 10 of this embodiment will be described.

  In the gaming machine 10 of the present embodiment, the second movable effect member 210 is disposed at the effect position and is in contact with the rear drop member 121 from below when performing the composite role effect. The two movable effect members 210 are integrated. When the composite accessory effect ends, the second movable effect member 210 moves to the retracted position. Here, in the present embodiment, the front dropping member 111 that can be brought into contact with the rear dropping member 121 from below when arranged at the front upper end position is provided. Is disposed at the front lower end position below the rear dropping member 121, and when the combined effect rendering ends, the front dropping member 111 moves to the front upper end position before the second movable effect member 210 moves. Immediately after the rear drop member 121 moves downward together with the second movable effect member 210, the front drop member 111 can receive the rear drop member 121. Thereby, it is possible to suppress giving the player the impression that the rear dropping member 121 slides downward, and to improve the appearance of the rear dropping member 121.

  Further, according to the present embodiment, when the second movable effect member 210 moves to the retracted position, the rear dropping member 121 received by the second movable effect member 210 is covered from the front side by the front dropping member 111. Therefore, even if the rear dropping member 121 moves downward together with the second movable effect member 210, the downward movement of the rear dropping member 121 can be made difficult to visually recognize.

  Furthermore, according to the present embodiment, when the second movable effect member 210 moves to the effect position and receives the rear dropping member 121, the rear dropping member 121 is received by the receiving stopper 137. It is possible to mitigate the impact when the two movable effect member 210 hits the rear dropping member 121.

  In the present embodiment, when the front dropping member 111 starts moving toward the front upper end position, the second movable effect member 210 is set in the expanded state, and the second movable effect member 210 reaches the first intermediate position. At this time, since the second movable effect member 210 is configured to be deformed from the expanded state to the contracted state, the second movable effect member 210 and the front dropping member 111 are caused to interfere with each other at the end of the composite accessory effect. It is possible to move them without.

[Other Embodiments]
The present invention is not limited to the above-described embodiment. For example, the embodiments described below are also included in the technical scope of the present invention, and various modifications are possible within the scope of the invention other than the following. It can be changed and implemented.

  (1) In the above embodiment, the timing for executing the ball return process (S82) and the ball contraction process (S83) in the texture return operation process (S80) is set based on the time when the previous process is executed. However, it may be set based on positional information of the front drop member 111 and the second movable effect member 210.

  (2) In the above embodiment, the timing at which the rear dropping member 121 is received by the front dropping member 111 is immediately after moving downward together with the second movable effect member 210, but downward along with the second movable effect member 210. It may be before moving to.

  (3) In the above embodiment, the receiving stopper 137 for receiving the rear dropping member 121 is provided. However, the receiving stopper 137 may not be provided.

<Invention Group Extracted from Each Embodiment>
Hereinafter, the characteristics of the invention group extracted from each of the above-described embodiments will be described while showing effects and the like as necessary. In the following, for ease of understanding, the corresponding configuration in the above embodiment is appropriately shown in parentheses, but is not limited to the specific configuration shown in parentheses.

  The following group of features A is “a gaming machine in which a movable member that moves along a reference direction parallel to the front surface of the game board is in contact with a member to be contacted that is biased to one side of the reference direction. In regard to the background technology that “the gaming machine of Patent Document 1 pushes up the rendering tool arranged at the upper side from the lower side,” “The gaming machine of Patent Document 1 When the two directors are separated from each other, there is a risk that the upper director will slide down and look bad. ”

Feature A1: A contacted member (rear drop member 121) that is movable along a reference direction parallel to the front surface of the game board (game board 11) and biased to one side of the reference direction;
It is movable between the first start position and the first end position along the reference direction, and can contact the contacted member from one side of the reference direction when going to the first start position. A first movable contact member (front drop member 111);
It can move between the second start position and the second end position along the reference direction, and can contact the contacted member from one side of the reference direction when going to the second end position. A second movable contact member (second movable effect member 210);
Drive control means (sub control board 52 when executing the texture return operation processing S80) for driving and controlling the first movable contact member and the second movable contact member to execute a specific effect; A gaming machine (gaming machine 10) provided,
The drive control means includes
Normally, the first movable contact member is disposed at the first start end position, and the second movable contact member is disposed at the second start end position, so that the first movable contact member and the contacted portion are disposed. While forming a standby state in which the member is integrated,
When the specific effect is executed, the second movable contact member is moved to the first terminal position side and the second movable contact member is moved to the second terminal position side, and the second movable contact member is moved. Form a production state in which the member and the contacted member are integrated,
When the specific effect is completed, the standby state is restored by moving the first movable contact member to the first start position and moving the second movable contact member to the second start position. Configured as
In restoring the standby state, the second movable contact member is moved to the first start position when a predetermined movement start condition is satisfied after the first movable contact member is moved to the first start position. 2. A gaming machine that is moved to the starting position.

  In the configuration shown in this feature, the second movable abutting member moves to the second terminal position side and abuts against the abutted member from one side in the reference direction when the specific effect is executed, When the two movable contact members are integrated and the specific effect is finished, the second movable contact member moves to the second start position along the reference direction. Here, in the present invention, the first movable abutting member that can abut against the abutted member from one side in the reference direction when arranged at the first starting end position is provided. When the first movable contact member moves to the first terminal position side on the one side in the reference direction with respect to the contacted member and the specific effect is finished, the first movable contact member is moved before the second movable contact member moves. Since the contact member moves to the first start position, the contacted member is contacted by the first movable contact member before or immediately after the contacted member moves to one side of the reference direction together with the second movable contact member. The member can be received. Accordingly, it is possible to suppress giving the player an impression that the abutted member shifts in the reference direction, and to improve the appearance of the abutted member.

Feature A2: The first movable contact member is disposed on the front side of the second movable contact member, and is configured to cover the contacted member from the front side.
The movement start condition is that the first movable contact member moves toward the first starting end position and covers the contacted member integrated with the second movable contact member from the front side. The gaming machine according to Feature A1, wherein an expected time required to reach the vehicle has elapsed.

  According to the configuration shown in this feature, when the second movable contact member moves to the second start position, the contacted member received by the second movable contact member is the front side of the first movable contact member. Therefore, even when the abutted member moves together with the second movable abutting member, it is possible to make it difficult to visually recognize the movement of the abutted member.

Feature A3: a receiving stopper (receiving stopper 137) capable of receiving and positioning the contacted member from one side in the reference direction;
The game according to Feature A2, wherein the drive control means causes the second movable abutting member to abut on the abutted member received by the receiving stopper when executing the specific effect. Machine.

  According to the configuration shown in this feature, when the second movable contact member moves to the second terminal position and receives the contacted member, the contacted member is received by the receiving stopper. It is possible to reduce the impact when the movable contact member hits the contacted member.

  Feature A4: When the second movable abutting member is brought into contact with the abutted member received by the receiving stopper, the drive control means is arranged to cover the abutted member from the front side. The gaming machine according to Feature A3, wherein one movable contact member is disposed.

  According to the configuration shown in this feature, it is possible to make it difficult to visually recognize the contacted member received by the receiving stopper.

Feature A5: The second movable abutting member can be rubbed with the first movable abutting member, and in order to avoid interference with the first movable abutting member at the time of the rubbing difference, an avoiding form from the normal form It is configured to be deformable to
The drive control means is also configured to control deformation of the second movable contact member, and the second movable contact member when the first movable contact member starts moving toward the first start position. When the contact member is in the avoidance mode, and the second movable contact member moves toward the second start end position and is disposed closer to the second start end position than the first movable contact member The gaming machine according to any one of features A1 to A4, wherein the game machine is deformed from the avoidance form to the normal form.

  According to the configuration shown in this feature, at the end of the specific performance, the first movable contact member and the second movable contact member are moved without causing the second movable contact member and the first movable contact member to interfere with each other. Is possible.

10 gaming machine 11 gaming board 52 sub-control board (movable effect member driving means, contact member driving means)
110S 1st movable accessory apparatus 110 1st movable member 111 Front side fall member (contact member)
121 Rear drop member (contact member)
137 Receiving stopper 210S Second movable accessory device 210 Second movable member (second movable effect member)

Claims (1)

  1. A contacted member that is movable along a reference direction parallel to the front surface of the game board and biased to one side of the reference direction;
    It is possible to move between the standby position and the effect position along the reference direction, and comes into contact with the contacted member from one side of the reference direction when moving toward the effect position, and the standby position A movable effect member that is separated from the abutted member when heading to
    A movable effect member driving means for controlling the movable effect member to execute a movable effect, and a gaming machine comprising:
    A contact member that is movable along the front surface of the game board and that can contact the contacted member from one side of the reference direction;
    Contact member drive means for driving and controlling the contact member,
    The movable effect member driving means is disposed at a position where the abutting member overlaps a contact portion between the abutted member and the movable effect member in a state where the movable effect member and the abutted member are combined. When this is done, the movable effect member is moved to a standby position.
JP2016202274A 2016-10-14 2016-10-14 Game machine Active JP6322861B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016202274A JP6322861B2 (en) 2016-10-14 2016-10-14 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016202274A JP6322861B2 (en) 2016-10-14 2016-10-14 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2015151884 Division 2015-07-31

Publications (2)

Publication Number Publication Date
JP2017029789A JP2017029789A (en) 2017-02-09
JP6322861B2 true JP6322861B2 (en) 2018-05-16

Family

ID=57985617

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016202274A Active JP6322861B2 (en) 2016-10-14 2016-10-14 Game machine

Country Status (1)

Country Link
JP (1) JP6322861B2 (en)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5330101B2 (en) * 2009-05-28 2013-10-30 日本ぱちんこ部品株式会社 Movable direction device for gaming machine and gaming machine equipped with the same
JP5161918B2 (en) * 2010-04-16 2013-03-13 株式会社ソフイア Game machine
JP5069781B2 (en) * 2010-11-04 2012-11-07 株式会社サンセイアールアンドディ Game machine
JP5853273B2 (en) * 2011-05-09 2016-02-09 豊丸産業株式会社 Rendering device and gaming machine equipped with the rendering device
JP6226421B2 (en) * 2013-11-22 2017-11-08 豊丸産業株式会社 Rendering device and gaming machine equipped with the rendering device
JP6040454B1 (en) * 2015-07-31 2016-12-07 株式会社サンセイアールアンドディ Game machine

Also Published As

Publication number Publication date
JP2017029789A (en) 2017-02-09

Similar Documents

Publication Publication Date Title
JP5354039B2 (en) Game machine
JP5537589B2 (en) Game machine
JP4573739B2 (en) Game machine
JP5043148B2 (en) Game machine
JP4803588B2 (en) Bullet ball machine
JP2008132182A (en) Game machine
JP2007202639A (en) Game machine
JP5810340B2 (en) Game machine
JP5138070B2 (en) Game machine
JP5554484B2 (en) Game machine
JP5266362B2 (en) Game machine
JP2004222925A (en) Pachinko game machine
JP2008113757A (en) Performance device for game machine
JP6595843B2 (en) Game machine
JP2007319297A (en) Game machine
JP4849869B2 (en) Game machine
JP5736482B2 (en) Game machine
JP2008110037A (en) Game machine
JP4264264B2 (en) Game machine
JP2006181250A (en) Game machine
JP5435537B2 (en) Bullet ball machine
JP4624388B2 (en) Movable decorative body, movable decorative body unit, game board, and pachinko machine
JP2007054311A (en) Game machine
JP2010057796A (en) Game machine
JP2003205100A (en) Pinball game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20170123

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20171115

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20171219

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20180213

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20180227

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20180322

R150 Certificate of patent or registration of utility model

Ref document number: 6322861

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150