JP6217770B2 - Game machine - Google Patents

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Publication number
JP6217770B2
JP6217770B2 JP2016019824A JP2016019824A JP6217770B2 JP 6217770 B2 JP6217770 B2 JP 6217770B2 JP 2016019824 A JP2016019824 A JP 2016019824A JP 2016019824 A JP2016019824 A JP 2016019824A JP 6217770 B2 JP6217770 B2 JP 6217770B2
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image
position
symbol display
display device
unit
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JP2016083554A (en
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彦則 立松
彦則 立松
淳 宮坂
淳 宮坂
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株式会社三洋物産
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Description

  The present invention relates to a gaming machine such as a pachinko machine.

  Conventionally, there is a pachinko machine, for example, as a representative example of a gaming machine. This pachinko machine includes a game board having a game area into which a game ball is to be driven, and this game board includes a liquid crystal display device (see, for example, Patent Document 1).

JP 2002-102462 (page 3-4, FIG. 2)

However, the conventional example having such a configuration has the following problems.
That is, in the conventional pachinko machine, for example, in order to improve the interest of the player, various display effects are performed on the liquid crystal display device, but the interest of the display effect cannot be further improved. There's a problem.

  This invention is made | formed in view of such a situation, Comprising: It aims at providing the gaming machine which can improve the interest property of a display effect.

  In order to achieve such an object, the present invention has the following configuration.

That is, the invention described in claim 1
Image display means;
A transmissive display means capable of displaying a display object, the back side of which can be visually recognized, and an image displayed on the image display means;
In a gaming machine provided with an effect accessory arranged behind the transmissive display means and arranged to be visible through the transmissive display means,
The transmissive display means is configured to be able to display the display object in a state in which the effect item for viewing is visible.
The image display means provides a first position at which the image display means performs a predetermined effect, and moves the image display means from the first position so that the image display means and the transparency display means provide an effect. Driving means capable of moving the image display means to a second position to be performed;
The image display means moved to the second position is displaced within a range where at least the image display means and the transmissive display means can produce effects, and the display object of the transmissive display means Displacement means capable of changing the positional relationship of
The gaming machine performs at least one of the displacement unit displacing the image display unit or the image display unit changing the image in accordance with the change of the effect item. Is,
The stage effect is a gaming machine characterized in that it is a three-dimensional model.

  According to the gaming machine according to the present invention, it is possible to improve the interest of the display effect.

It is a schematic front view of the pachinko machine of the example of the present invention. It is a front view which shows the structure of a game board. It is a rear view which shows the structure of a pachinko machine. It is a block diagram which shows the electric constitution of a pachinko machine. It is explanatory drawing which shows the display content of a 3rd symbol display apparatus. It is a schematic block diagram of the display production apparatus of an Example. It is a figure which shows the display production apparatus in the state in which two 3rd symbol display apparatuses are in the middle of a transition. It is a figure which shows a display production apparatus when two 3rd symbol display apparatuses change to a 2nd position. It is a schematic perspective view of the mechanism which moves a half mirror. It is explanatory drawing of the display principle of the three-dimensional space image by a display production | presentation apparatus, Comprising: (a) shows the case where the picture is displayed, (b) shows the case where the model and the compound are displayed. It is a figure which shows a mode that the two 3rd symbol display apparatus made into the 2nd position is moved up and down by both the vertical movement mechanisms. It is a figure which shows the state which pulled up the two 3rd symbol display apparatus made into the 2nd position to predetermined height so that a virtual image may be located in the back position corresponding to the top step of a staircase. It is a figure which shows the state which pulled down the right 3rd symbol display apparatus by predetermined height so that the virtual image by the 3rd symbol display apparatus on the right side may be located in the near position corresponding to the place which went down one step. It is a figure which shows the state which pulled down both 3rd symbol display apparatus by predetermined height so that both virtual images may be located in the near position corresponding to the place which went down one step further. It is a block diagram which shows the structure of a display control apparatus and a display production apparatus. It is the figure which showed the modification which moves the to-be-synthesized object which is a solid object. It is a block diagram which shows the structure of the display control apparatus and display effect apparatus in a modification.

This specification also discloses an invention relating to the following gaming machines.
Conventionally, there is a pachinko machine, for example, as a representative example of a gaming machine. This pachinko machine includes a game board having a game area into which game balls are driven. In general, this game board is provided with a liquid crystal display device that variably displays identification information at a substantially central position in front view, and also has a start opening where a game ball can win a prize at a position below the liquid crystal display device. ing. For example, the identification information displayed on the liquid crystal display device starts to fluctuate due to the winning of a game ball at the starting opening (start winning prize), and the identification information is stopped and displayed step by step. The result of the lottery is suggested to the player by the combination (see, for example, Japanese Patent Laid-Open No. 2002-102462 (page 3-4, FIG. 2)).
However, the conventional example having such a configuration has the following problems.
That is, in the conventional pachinko machine, for example, in order to improve the interest of the player, various liquid crystal display devices using a two-dimensional image by animation display or a three-dimensional image by CG (computer graphics) are used. Although the identification information variation display effects are performed, these display effects are displayed on a planar (for example, planar) display screen, and the display effects are performed on the planar display screen for the player. There is a problem that it is not possible to improve the interest of the display effect.
The invention according to the following (0) has been made in view of such circumstances, and an object thereof is to provide a gaming machine that can improve the interest of display effects.
(0) first and second image display devices arranged side by side so that the display screens face in the same direction or substantially the same direction;
A transmissive reflecting member that reflects the image displayed on the first and second image display devices to the front side and the back side is visible;
Being arranged behind the transmissive reflective member so as to be visible through the transmissive reflective member, and to be combined with a virtual image displayed by the transmissive reflective member,
First moving means for moving the first image display device in a direction toward or away from the transmissive reflective member independently of the second image display device;
Second moving means for moving the second image display device in a direction toward or away from the transmissive reflective member independently of the first image display device;
A gaming machine characterized by comprising:
According to the invention described in (0) above, the transmissive reflecting member reflects the images displayed on the first and second image display devices to the front side, and the back side is visible. Since the images displayed on the first and second image display devices are reflected and displayed on the front side by the transmissive reflecting member, the first and second image display devices become indirect display subjects and transmit. The reflective member becomes a direct display main body. Then, the image by the first and second image display devices is provided to the player as a virtual image located at a predetermined virtual image position on the back side of the transparent reflective member by the transparent reflective member. That is, since the image by the transmissive reflecting member is provided as a virtual image as if it exists in the space behind the transmissive reflecting member, this image is a three-dimensional image having a stereoscopic effect ( 3D space image). Further, due to the presence of the compound, the player is provided with a composite image of the real image and the virtual image of the compound, resulting in a more realistic three-dimensional image. Further, the moving means moves the first and second image display devices in a direction toward or away from the transmissive reflecting member.
Therefore, the first image display device is moved by the first moving means in a direction to approach or separate from the transmissive reflecting member independently of the second image display device. The virtual image position by the device can be moved in the depth direction of the space behind the transmissive reflecting member, and the virtual image by the first image display device is moved in the depth direction with respect to the virtual image by the second image display device. On the contrary, the virtual image by the second image display device can be moved in the depth direction with respect to the virtual image by the first image display device, and both virtual image positions have a relative difference in the depth direction. Compared to a case where a single virtual image simply moves in the depth direction, it becomes a more realistic three-dimensional space image, and an interesting composite image can be provided.

(1) In the gaming machine according to (0),
A first position at which the first and second image display devices serve as display surfaces of the image display configuration means; and the first and second image display devices project an image onto the transmissive reflecting member; and Driving means for driving the first and second image display devices to move to a second position where the transmissive reflecting member is a display surface of the image display constituting means;
A gaming machine characterized by comprising:

  According to the invention described in (1) above, when the first and second image display devices are in the first position, the first and second image display devices become direct display subjects. A screen image that directly shows the display screens of the first and second image display devices can be provided. On the other hand, when the first and second image display devices are in the second position, the first and second image display devices are indirect display subjects, and the transmissive reflecting member is a direct display subject. Therefore, the image by the first and second image display devices is provided to the player as a virtual image located at a predetermined virtual image position behind the transmissive reflecting member. That is, since the image by the transmissive reflecting member is provided as a virtual image as if it exists in the space behind the transmissive reflecting member, this image is a three-dimensional image having a stereoscopic effect ( 3D space image).

  Therefore, it is possible to selectively provide a screen image that directly shows the display screens of the first and second image display devices and a three-dimensional space image that uses the space behind the transmissive reflecting member. Display can be realized, and the interest of the display effect can be improved.

(2) In the gaming machine according to (0) or the gaming machine according to (1),
A gaming machine comprising: a covering member that covers the boundary portion at a position in front of the boundary portion that is an area between both display screens of the first and second image display devices in the first position.

  According to the invention described in (2) above, the covering member is provided at the front position of the boundary portion that is the area between the two display screens of the first and second image display devices in the first position. Since the portion is covered by the covering member, the boundary portion of the first and second image display devices in the first position can be prevented from being seen by the player due to the presence of the covering member.

(3) In the gaming machine according to (2),
When the first and second image display devices are in the second position, there is provided a retracting means for retracting the covering member to a location other than the front location of the transmissive reflecting member. Gaming machine.

  According to the invention described in (3) above, the retracting means is configured such that when the first and second image display devices are in the second position, that is, the first and second are made to the player by the transmissive reflecting member. When the image by the image display device is provided as a virtual image located at a predetermined virtual image position on the back side of the transmissive reflecting member, the covering member is retracted to a place other than the front part of the transmissive reflecting member. The member does not get in the way, and a three-dimensional image (three-dimensional space image) with a three-dimensional feeling can be provided without being blocked by the covering member.

(4) In the gaming machine according to (2) or (3),
When moving the virtual image in the depth direction behind the transmissive reflecting member, at least one of the first moving means or the second moving means is moved so that the virtual image moves under the influence of the compound. A gaming machine comprising movement control means for controlling.

  According to the invention described in (4), the movement control means is configured to move the virtual image in the depth direction behind the transmissive reflecting member so that the virtual image moves under the influence of the compound. Since at least one of the moving means and the second moving means is controlled, the virtual image can be moved under the influence of the existing compound when moving the virtual image in the direction toward or away from the player. The virtual image can be moved back and forth with natural movement. Therefore, it becomes a more realistic three-dimensional space image, and an interesting composite image can be provided.

(5) In the gaming machine according to any one of (0) to (4),
Of the back space in the transmissive reflecting member, the first back space that is the back space of the first image display device and the back space of the second image display device. 2. A gaming machine comprising: a compound moving means for moving the compound in a rear space.

  According to the invention as described in said (5), a compound moving means moves a compound to the 1st back side space and 2nd back side space in a transmissive reflective member. That is, the compound located in the first back space is moved to the second back space, and conversely, the compound located in the second back space is moved to the first back space. To do. Therefore, when the virtual image is moved in a direction toward or away from the player, the actual compound can be moved between the first back space and the second back space, and a more realistic three-dimensional space image can be obtained. Thus, an interesting composite image can be provided. Further, when the virtual image position in the first back space and the virtual image position in the second back space are different in the depth direction, the compound can be moved between both virtual images.

(6) In the gaming machine according to any one of (0) to (4),
A compound driving means for driving at least a part of the compound;
When moving the virtual image in the depth direction behind the transmissive reflecting member, the compound driving control unit controls the compound driving unit so that the compound is driven under the influence of the virtual image. A gaming machine characterized by comprising:

  According to the invention described in (6) above, when the object drive control means moves the virtual image in the depth direction behind the transmissive reflecting member, the object to be synthesized is influenced by the virtual image and the object is synthesized. Since the compound driving means is controlled so that at least a part of the object is driven, when the virtual image is moved in the direction toward or away from the player, the actual compound is affected by the virtual image and the object is moved. At least a part of the composite can be driven, and under the influence of a virtual image moving back and forth, an actual composite can be driven, resulting in a more realistic three-dimensional spatial image, and an interesting composite image Can provide.

(7) In the gaming machine according to (6),
The movement control means controls the virtual image to move according to the shape in the depth direction of the compound when moving the virtual image in the depth direction behind the transmissive reflecting member. Machine.

  According to the invention described in (7) above, when the movement control means moves the virtual image in the depth direction behind the transmissive reflecting member, the movement image means moves according to the shape of the compound in the depth direction. Control. Therefore, it is possible to provide an image in which the virtual image moves along the shape in the depth direction of the compound.

(8) In the gaming machine according to any one of (0) to (7),
A member that surrounds the back side of the transmissive reflecting member in a state where a depth space of a predetermined size is provided on the back side of the transmissive reflecting member, and includes a frame body having the compound to be synthesized therein.
Illumination means for illuminating the inside of the frame;
And a lighting control means for controlling lighting of the lighting means.

  According to the invention described in (8) above, the frame body is a member that surrounds the back side of the transmissive reflective member in a state where a depth space of a predetermined size is provided behind the transmissive reflective member. It has a compound in its interior. The illumination control means controls lighting of the illumination means. The illumination means illuminates the inside of the frame. Therefore, by illuminating the inside of the frame body by the illumination means, it is possible to provide a brighter image of the compound among the images by the transmissive reflecting member, and on the contrary, by turning off the illumination means, The inside of the frame can be darkened, and an image by the transmissive reflecting member can be provided mainly as a virtual image (for example, an image in which only the virtual image is projected on a dark background can be provided).

(9) In the gaming machine according to (8),
The illumination means is capable of illuminating multiple colors,
The gaming machine characterized in that the lighting control means controls to change the lighting color of the lighting means.

  According to the invention described in (9) above, the illumination unit is capable of illuminating a plurality of colors, and the illumination control unit changes and controls the illumination color of the illumination unit. Therefore, the inside of the frame can be changed to illuminate with a predetermined illumination color, and the image of the composition can be provided in various illumination colors among the images of the transmissive reflecting member. Variations in the composite image of the real and virtual images of the composite can be increased.

(10) In the gaming machine according to any one of (0) to (9),
The image display configuration means is a member that accommodates the first and second image display devices therein, and sandwiches the first and second image display devices in the first position from both sides thereof. A storage body having both side walls to hold,
The driving means includes first driving means for driving the first image display device, and second driving means for driving the second image display device,
The first driving means includes a shaft portion provided at an upper portion of one side surface of the first image display device in a state where the first image display device is in a vertical or substantially vertical posture, and the shaft portion. A state in which the first image display device is set in a vertical or substantially vertical posture by rotation by the first motor, the first motor having a bearing portion that supports the shaft and a first motor having a rotation axis connected to the shaft portion; Is the first position, and the second position is a state in which the first image display device is in a horizontal or substantially horizontal posture by rotation by the first motor.
The second driving means includes a shaft portion provided at an upper portion of one side surface of the second image display device in a state where the second image display device is in a vertical or substantially vertical posture, and the shaft portion. And a second motor having a pivot axis connected to the shaft portion, and the second image display device is brought into a vertical or substantially vertical posture by the rotation of the second motor. A state is the first position, and a state in which the second image display device is in a horizontal or substantially horizontal posture by the rotation by the second motor is the second position.
The first moving means is a groove that guides the movement of the first image display device in the vertical or substantially vertical direction at the second position, and a bearing portion closer to the first motor is inside. A guide groove that is positioned and formed in the side wall, and a first actuator that moves the bearing in a vertical or substantially vertical direction,
The second moving means is a groove that guides the movement of the second image display device in the vertical or substantially vertical direction at the second position, and a bearing portion closer to the second motor is disposed inside. A gaming machine comprising: a guide groove that is positioned and formed in the side wall portion; and a second actuator that moves the bearing portion in a vertical or substantially vertical direction.

  According to the invention described in (10) above, the storage body of the image display configuration means is a member that stores the first and second image display devices therein, and is the first and first positions in the first position. It has both side wall portions for holding the two image display devices so as to be sandwiched from both sides thereof. The first driving means includes a shaft portion provided at an upper portion of one side surface of the first image display device in a state where the first image display device is in a vertical or substantially vertical posture, and the shaft portion is pivotally supported. And a first motor having a rotation axis connected to the shaft, and the first image display device is in a vertical or substantially vertical posture by the rotation of the first motor. The second position is a state in which the first image display device is in a horizontal or substantially horizontal posture by the rotation by the first motor. The second driving means includes a shaft portion provided at an upper portion of one side surface of the second image display device in a state where the second image display device is in a vertical or substantially vertical posture, and the shaft portion is The first image display device includes a bearing portion to be supported and a second motor having a rotation axis connected to the shaft portion, and the second image display device is in a vertical or substantially vertical posture by the rotation by the second motor. The second position is a state in which the second image display device is in a horizontal or substantially horizontal posture by the rotation of the second motor. The first moving means is a groove that guides the movement of the first image display device in the vertical or substantially vertical direction at the second position, and a bearing portion closer to the first motor is positioned inside to form a side wall. And a first actuator that moves the bearing portion vertically or substantially vertically. The second moving means is a groove that guides the movement of the second image display device in the vertical or substantially vertical direction at the second position, and a bearing portion closer to the second motor is positioned inside to form a side wall. And a second actuator that moves the bearing portion in the vertical or substantially vertical direction. Therefore, it is preferable that the first and second image display devices that change between the first position (vertical posture) and the second position (horizontal posture) can be further moved independently in the vertical direction. Can be provided.

(11) In the gaming machine according to any one of (0) to (10),
The gaming machine is a pachinko machine.

  According to the gaming machine described in (11) above, a screen image that directly shows the display screens of the first and second image display devices, and a three-dimensional space image that uses the space behind the transmissive reflecting member, A pachinko machine that can move both virtual image positions separately in the depth direction of the space behind the transmissive reflecting member, and can improve the entertainment of display effects. Can be provided. The basic configuration of the pachinko machine is provided with an operation handle, and a ball as a game medium is launched into a predetermined game area in accordance with the operation of the operation handle, and the ball is disposed at a predetermined position in the game area. In other words, the identification information (such as symbols) that is dynamically displayed on the display device is determined and stopped after a predetermined time on the condition that a winning (or passing through the operation gate) is required for the operation port. In addition, when a special gaming state occurs, variable winning means (specific winning opening) disposed at a predetermined position in the gaming area is opened in a predetermined manner so that a ball can be won, and a value corresponding to the number of winnings is obtained. Examples include those to which values (including data written on magnetic cards as well as premium balls) are given.

(12) In the gaming machine according to any one of (0) to (10),
The gaming machine is a slot machine.

  According to the gaming machine described in (12) above, a screen image directly showing the display screens of the first and second image display devices, and a three-dimensional space image using the space behind the transmissive reflecting member, And a slot machine that can move both virtual image positions separately in the depth direction of the space behind the transmissive reflecting member, and can improve the interest of display effects. Can be provided. The basic configuration of the slot machine is as follows: “Variable display means for confirming and displaying the identification information after dynamically displaying an identification information string composed of a plurality of identification information, and for operating the starting operation means (for example, an operation lever). As a result, the dynamic display of the identification information is started, and the dynamic display of the identification information is stopped due to the operation of the operation means for stopping (for example, the stop button) or after a predetermined time has elapsed. The game machine is provided with special game state generating means for generating a special game state advantageous to the player on the condition that the confirmed identification information at that time is the specific identification information. In this case, examples of the game medium include coins and medals.

(13) In the gaming machine according to any one of (0) to (10),
The gaming machine is a combination of a pachinko machine and a slot machine.

  According to the gaming machine described in (13) above, a screen image that directly shows the display screens of the first and second image display devices, and a three-dimensional space image that uses the space behind the transmissive reflecting member, The pachinko machine can be provided selectively, and further, both virtual image positions can be moved separately in the depth direction of the space behind the transmissive reflecting member, thereby improving the entertainment of display effects. And a slot machine can be provided. The basic configuration of the merged component includes “an identification information variation display unit that dynamically displays an identification information sequence including a plurality of identification information and then displays the identification information in a fixed manner, and includes a starting operation unit (for example, an operation lever). The dynamic display of the identification information is started due to the operation of), and the dynamic display of the identification information is stopped due to the operation of the operation means for stop (for example, the stop button) or when a predetermined time elapses. And a special gaming state generating means for generating a special gaming state advantageous to the player on the condition that the confirmed identification information at the time of the stoppage is specific identification information, and using a ball as a game medium A gaming machine that is configured to require a predetermined number of balls at the start of dynamic display of the identification information and to be paid out when a special gaming state occurs.

  Hereinafter, various embodiments of a pachinko gaming machine (hereinafter simply referred to as “pachinko machine”) will be described in detail with reference to the drawings.

  The pachinko machine of Example 1 is demonstrated in detail based on drawing. 1 is a front view of the pachinko machine 10, FIG. 2 is a front view of the game board 30 of the pachinko machine 10, and FIG. 3 is a back view of the pachinko machine 10. FIG. 4 is a block diagram showing an electrical configuration of the pachinko machine 10. FIG. 5 is an explanatory diagram showing display contents on the two third symbol display devices 42 arranged in parallel.

  As shown in FIG. 1, the pachinko machine 10 includes an outer frame 11 that forms an outer shell of the pachinko machine 10 and is fixed to a game island of a game hall (hole), and one side portion (for example, a front surface) of the outer frame 11. The inner frame 12 is supported so as to be openable / closable with respect to the outer frame 11 with the left-hand side as viewed as an opening / closing axis, and one side portion (for example, the left-hand side as viewed from the front) of the inner frame 12 is used as the opening / closing axis J1. And a front frame set 14 attached to the frame 12 so as to be freely opened and closed.

  The outer frame 11 is formed in a rectangular shape as a whole by a wooden plate material, and each plate material is assembled by a detachable fastener such as a machine screw. In the present embodiment, for example, the outer dimension of the outer frame 11 is 809 mm (inner dimension 771 mm), and the outer dimension in the left and right direction is 518 mm (inner dimension 480 mm). The outer frame 11 may be made of a light metal such as resin or aluminum.

  The inner frame 12 roughly includes a resin base (not shown) as a main member that forms the outer shape thereof, and a game board 30 (see FIG. 2) attached to the resin base (not shown). Further, as shown in FIG. 1, the inner frame 12 includes a front frame set 14 that can be freely opened on the front side of a resin base (not shown).

  Specifically, the resin base (not shown) has a substantially rectangular outer shape when viewed from the front, and an opening (a game area 30a (see FIG. 2) described later) having the opening at the substantially central position. A plate-like member having an opening having an equivalent size is formed.

  The front frame set 14 is attached to the inner frame 12 so as to be openable and closable with an opening / closing axis J1 in the vertical direction on the left side when viewed from the front. In other words, the front frame set 14 can be opened and closed with respect to a resin base (not shown).

  The game board 30 (see FIG. 2) is detachably attached to the back side of the resin base so that the game area 30a is positioned at an opening of the resin base (not shown).

  Here, the front frame set 14 will be described in a little more detail.

  As shown in FIG. 1, the front frame set 14 is attached to the inner frame 12 so as to be openable and closable. Like the inner frame 12, the front frame set 14 has an open / close shaft extending vertically to the left when viewed from the front of the pachinko machine 10. Can be opened forward.

  As shown in FIG. 1, the front frame set 14, as viewed from the front, is a lower tray unit 13 positioned at the bottom, an upper tray unit 21 positioned above the lower tray unit 13, and the upper tray unit 21. And a glass frame portion 23 located on the upper side of the main body. The lower plate unit 13, the upper plate unit 21, and the glass frame portion 23 are respectively attached to the respective portions on the front side of the base plate body (not shown) to constitute a front frame set 14.

  As shown in FIG. 1, the lower plate unit 13 is fixed to the lowermost portion of the base plate body (not shown) in front view with a fastener such as a screw so as to be positioned at the lowermost portion of the front frame set 14. ing. The lower plate unit 13 includes a lower plate 15, a ball removal lever 17, and a game ball launching handle 18 on the front side thereof.

  The lower tray 15 as a ball receiving tray is provided at the substantially central portion of the lower tray unit 13, and the game balls discharged from the discharge port 16 can be stored in the lower tray 15. The ball removal lever 17 is used to draw out (discharge) the game ball in the lower tray 15, and by moving the ball removal lever 17 to the left in FIG. The game balls that are opened and stored in the lower plate 15 can be pulled out downward through the opening on the bottom surface of the lower plate 15.

  As shown in FIG. 1, the game ball launching handle 18 is disposed so as to protrude to the front side on the right side of the lower plate 15. In accordance with the operation of the game ball launch handle 18 by the player, the game ball launcher 38 is driven into the game area 30a of the game board 30 shown in FIG. The game ball launching device 38 includes, for example, a game ball launching handle 18 and a launching device 229 (see FIG. 4). The sound output unit 24 is an output port for outputting sound from speakers provided in the front frame set 14 at two locations on the left and right in the front view when viewed from the front.

  As shown in FIG. 1, the upper plate unit 21 has a base plate (not shown) by a fastener such as a screw so as to be positioned at a lower portion of the front frame set 14 (a position directly above the lower plate 15). Is fixed to the lower portion in front view, and is provided with an upper plate 19 as a receiving tray for game balls. Here, the upper plate 19 is a ball receiving tray for temporarily storing the game balls and guiding them to the game ball launching device 38 while aligning them in a line.

  The glass frame part 23 is provided with the window part 101 formed in the upper side of the upper plate unit 21, as shown in FIG.

  That is, as shown in FIG. 1, most of the game area 30 a (see FIG. 2) of the game board 30 is externally attached to the front frame set 14 at the center of the glass frame portion 23 located above the upper plate unit 21. A window portion 101 having a substantially vertically elliptical shape is formed so that the window portion 101 can be visually recognized from the side. Specifically, the window 101 has a substantially vertically long elliptical shape with a hollow center, and a glass unit (not shown) is attached to the front frame set 14 so that the hollow portion is covered with a glass plate 137 having a substantially vertically long elliptical shape. It is attached to the back side. The glass unit (not shown) has a double glass structure in which two glass plates 137 are arranged close to each other in the front-rear direction. The substantially central portion of the window 101 may be linear, and the glass plate 137 may be matched to the shape. The glass plate 137 is not limited to glass, and any material may be used as long as it is a transparent plate having a predetermined strength.

  Further, as shown in FIG. 1, the glass frame portion 23 includes various kinds of illumination parts (a first illumination part 300, a second illumination part 302, and a third illumination part 304) around the window part 101. ing. That is, as shown in FIG. 1, the front frame set 14 includes a first electrical decoration unit 300 (left electrical decoration unit) that incorporates an LED or the like in the left part around the window 101 in a front view. A second electric decoration unit 302 (right-side electric decoration unit) that incorporates an LED or the like in a right portion around the window 101, and a third electric ornament unit 304 that incorporates an LED or the like in an upper portion around the window portion 101. (Upper illumination part). These lighting parts play a role of enhancing the effect of the game by changing the light emission mode such as lighting and blinking according to the change of the game state at the time of big hit or predetermined reach.

  In the pachinko machine 10, the first electrical decoration unit 300, the second electrical illumination unit 302, and the third electrical illumination unit 304 function as a jackpot lamp, and are turned on or blinking when the jackpot is successful. Inform. In addition, the first electric decoration unit 300 and the second electric decoration unit 302 of the pachinko machine 10 are provided with a prize ball lamp 105 that is lit during payout of the prize ball and an error display lamp 106 that is lit when a predetermined error occurs. ing. In addition, a small window 107 made of a transparent resin is provided at a lower right corner of the periphery of the window 101 so that a part of the inner frame 12 surface, the game board 30 surface, and the like can be visually recognized. Since the predetermined portion of the small window 107 is flat, the certificate paper or the like attached to the lower right corner of the game board 30 can be suitably read from the flat portion of the small window 107 by a machine.

  In addition, a ball lending operation unit 120 is disposed below the window unit 101, and the ball lending operation unit 120 is provided with a ball lending button 121 and a return button 122. When the lending operation unit 120 is operated in a state where a bill or a card (for example, a prepaid card) is inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, according to the operation. Game balls are rented out. The ball lending button 121 is operated to obtain a lending ball based on information recorded on a card or the like (recording medium), and the lending ball is supplied to the upper plate 19 as long as there is a remaining amount on the card or the like. Is done. The return button 122 is operated when requesting the return of a card or the like inserted into the card unit. The lending operation unit 120 may be further provided with a frequency display unit (not shown). This frequency display unit (not shown) displays the remaining amount information such as a card. It should be noted that the ball rental operation unit 120 is not necessary for a pachinko machine in which game balls are lent directly to the upper plate from a ball lending device or the like without using a card unit, that is, a so-called cash machine. Therefore, a decorative seal or the like is attached to the installation portion of the ball rental operation unit 120. Thereby, the common use of the lending operation unit of the pachinko machine using the card unit and the cash machine can be achieved.

  As shown in FIG. 2, the game board 30 has a rectangular plywood shape as viewed from the front and has a shape in which both left corners are removed, and its peripheral portion (outer portions of rails 51 and 52, which will be described later) is inside. FIG. 1 shows a game area 30a, which is a substantially central portion on the front side of the game board 30, which is in contact with the back side of the resin base (not shown) of the frame 12, and is substantially oval in shape of the resin base. The window portion 101 (glass plate 137) is visible from the front outer side of the front frame set 14.

  Next, the configuration of the game board 30 will be described with reference to FIG. The game board 30 includes a general winning port 31, a variable winning device 32, first starting ports 33a and 33b (for example, operation chucker), a second starting port 34 (for example, a through gate), a variable display unit 35, and the like. Yes. These general winning port 31, variable winning device 32, first starting ports 33a and 33b (for example, operation chucker), second starting port 34 (for example, through gate), variable display unit 35, etc. Each of the through holes formed by router processing is disposed in each through hole, and is attached from the front side of the game board 30 with a wood screw or the like. A game ball enters the aforementioned general winning port 31, variable winning device 32, and first start ports 33a and 33b, and the detected balls are detected by detection switches (winning port switch, count switch, operation port switch) described later. Based on the output of the detection switch, a predetermined number of prize balls are paid out to the upper plate 19 (or the lower plate 15). As described above, the first start port 33a on the upper side is provided with an operation port switch (passage detection switch), and a ball entering the first start port 33a is detected by the operation port switch. It is like that. Further, the first start port 33b on the lower side is also provided with an operation port switch (passage detection switch), and the ball entering the first start port 33b is detected by the operation port switch. . That is, in either case of entering a game ball into the first start port 33a on the upper side or entering a game ball into the first start port 33b on the lower side, it is a start prize. There is no change. The upper first start port 33a and the lower first start port 33b are configured by a single start winning device 33 as shown in FIG.

  In addition, as shown in FIG. 2, the game board 30 is provided with an out port 36, and game balls that have not entered the various winning devices or the like pass through the out port 36 in a ball discharge path (not shown). You will be guided to the direction. A number of nails are planted on the game board 30 in order to appropriately disperse and adjust the falling direction of the game balls, and various members (acts) such as the windmill 37 are arranged. In FIG. 2, a number of nails are shown, but the illustration of the nails is omitted for the sake of giving priority to the visibility of the drawings.

  The variable display device unit 35 includes a first symbol display device 40 for variably displaying a first symbol (for example, a special symbol) as identification information, triggered by winning in the first start ports 33a and 33b, and a second start. With the passage of the mouth 34 as a trigger, the second symbol display device 41 that variably displays the second symbol (for example, a normal symbol) and the winning of the first start ports 33a and 33b as a trigger, the third symbol (for example, a decorative symbol) ) Are variably displayed and two third symbol display devices 42 are provided.

  The first symbol display device 40 includes, for example, a plurality (two in this embodiment) of two-color light emitting type LEDs (light emitting diodes) 40a and 40b, and a hold indicating the number of hold of the variable display on the LEDs 40a and 40b. And a lamp 40c. The LEDs 40a and 40b can emit light in red and blue, for example. The first symbol display device 40 generates a variable display state of the first symbol (in this embodiment, the emission color mode of each LED 40a, 40b) by alternately changing the emission color of each LED 40a, 40b, for example, When both LEDs 40a and 40b stop in a red light emitting state, a probable big hit (specific hit) is indicated, and when both LEDs 40a and 40b stop in a blue light emitting state, a normal big hit (non-specific hit) is indicated, and both LEDs 40a and 40b are mutually connected. When it stops in the light emission state of a different color, it will show off.

  In addition, as this 1st symbol display apparatus 40, you may employ | adopt the single LED of the type which can light-emit at least 3 colors or more, and by performing light emission of each color alternately, the 1st symbol is displayed. When the LED stops in the light emission state of the first color, it shows a probable big hit (specific hit), and when the LED stops in the light emission state of the second color, it usually shows a big hit (non-specific hit) When the LED stops in the light emission state of the third color, it may be indicated that the LED has come off. The first symbol display device 40 described above corresponds to the identification information fluctuation display means in the present invention.

  The second symbol display device 41 includes, for example, a display unit 41a on which “○” is drawn for the second symbol, a display unit 41b on which “x” is drawn for the second symbol, and a holding lamp 41c. When the game ball passes through the second starting port 34, for example, the display symbols (ordinary symbols) displayed by the display units 41a and 41b change, and when the change display stops at a predetermined symbol, the lower side One start port 33b is configured to be in an activated state (opened) for a predetermined time. The number of times that the game ball has passed through the second start port 34 is held up to a maximum of 4 times, and the number of times the game ball is held is lit on the hold lamp 41c. The display units 41a and 41b have LEDs (light emitting diodes) inside thereof, and are configured to be variably displayed by switching the light emission of the LEDs (or lighting of the lamps). The second symbol display device 41 described above corresponds to the normal identification information fluctuation display means in the present invention.

  As shown in FIG. 2, the two third symbol display devices 42 are arranged side by side so that the display screen 42a faces in the same direction (the direction facing the player), and each is constituted by a liquid crystal display device, for example. The display content is controlled by a display control device 45 described later. Using the two third symbol display devices 42, for example, as shown in FIG. 5, which will be described later, three decorative symbol rows L, M, and R on the left, middle, and right are displayed. Each of the decorative symbol rows L, M, and R is composed of a plurality of decorative symbols, and these decorative symbols are scrolled for each of the decorative symbol rows L, M, and R so that the two third symbol display devices 42 are arranged. Variable display. In the present embodiment, as the two third symbol display devices 42 (liquid crystal display devices), liquid crystal displays each having a total display area of, for example, about 11 inches are employed. . The variable display device unit 35 is provided with a center frame 47 so as to surround the third symbol display device 42. The above-described third symbol display device 42 corresponds to decoration identification information (design) variation display means in the present invention, and the above-described display control device 45 corresponds to display control means in the present invention.

  As shown in FIG. 2, the variable winning device 32 is normally in a closed state in which a game ball cannot be won or difficult to win, and is in an open state in which a game ball is easy to win in the case of a big win and a normal closed state. It is operated repeatedly. As described above, a state in which the variable winning device 32 is repeatedly operated in an open state and a normal closed state in the case of a big win is called a special game state (for example, a big win state). Since the ball enters (wins) and a lot of game balls are paid out for the winning, the game state is advantageous to the player.

  More specifically, when a game ball wins the first start opening 33a, 33b, the two LEDs 40a, 40b of the first symbol display device 40 are displayed in a variable manner, and the display of the LEDs 40a, 40b after the change stop is preset. The special gaming state occurs when the combination of the light emission modes is achieved. For example, in the case of a light emitting mode in which both LEDs 40a and 40b are stopped in a red light emitting state, it indicates that a special gaming state with a probable big hit (specific hit) is won, and both LEDs 40a and 40b are stopped in a blue light emitting state. In the case of the light-emitting mode, it means that the special game state of the big hit (non-specific hit) is normally won, and in the case of the light-emitting mode in which both LEDs 40a and 40b are stopped in the light-emitting states of different colors. (You have lost the special game state).

  The variable winning device 32 is configured such that the large winning opening 32a is in a predetermined open state, and the game ball is likely to win (a big hit state). Specifically, the special winning opening 32a of the variable winning device 32 is repeatedly opened a predetermined number of times (the number of rounds) with the passage of a predetermined time or a predetermined number of winnings in the open state as one round. The number of times that the game ball has passed through the first start ports 33a and 33b is held up to a maximum of 4 times, and the number of times that the game ball is held is lit and displayed by the hold lamp 40c. Note that the hold lamp 40c may be configured such that a hold display is performed on a part of the display screen of the third symbol display device 42.

  Further, as shown in FIG. 2, the game board 30 is provided with a plurality of rails 51 and 52 for guiding the game balls launched from the game ball launching device 38 (see FIG. 3) to the upper part of the game board 30. Thus, the game balls launched in accordance with the turning operation of the game ball launching handle 18 are guided to a predetermined game area 30a through a ball guide passage 49 (to be described later) of the plurality of rails 51 and 52. . The plurality of rails 51 and 52 are long metal strip members made of stainless steel, and are attached to the game board 30 in an inner and outer double. The inner rail 51 is formed in a substantially vertical elliptical shape except for about 1/4 of the upper side. The outer rail 52 is formed so that a part (mainly the left side) faces the inner rail 51. In such a case, a guide rail is constituted by the inner rail 51 and the outer rail 52, and a ball guide passage 49 is formed by a portion (the left portion toward the left) where the rails 51 and 52 are parallel to each other at a predetermined interval. . The ball guide passage 49 is formed in a groove shape having a contact surface with the game board 30, that is, a groove shape in which the front side is opened.

  A return ball preventing member 53 is attached to the tip portion of the inner rail 51 (the upper left portion in FIG. 2). This prevents a situation in which the game ball once guided from the ball guide passage 49 between the inner rail 51 and the outer rail 52 to the upper portion of the game board 30 returns to the ball guide passage 49 again. It has become. Further, in a state in which the game board 30 is attached to the inner frame 12, the outer rail 52 is located at a position corresponding to the maximum flight portion of the game ball (upper right portion in FIG. 2: a portion corresponding to the tip portion of the outer rail 52). Is configured such that a return rubber 54 (a member indicated by a two-dot chain line in FIG. 2) provided on the inner frame 12 is located. Therefore, the game ball fired at a predetermined momentum or more hits the return rubber 54 and is bounced back. Since the outer rail 52 is made of a long metal strip made of stainless steel, the flight of the game ball can be made smoother, that is, the frictional resistance of the game ball can be reduced. As shown by a broken line in FIG. 2, a wall portion 60 (shown by a broken line in FIG. 2) formed on the inner frame 12 is located from the front end of the outer rail 52 to the right front end of the inner rail 51. Thus, the game area 30a is partitioned.

  The lower right corner of the game board 30 is a space for sticking a seal (S1 in FIG. 2) such as a certificate (for example, a serial number is written) or a plate. By sticking a sticker such as a certificate (S1 in FIG. 2) to the lower right corner of the game board 30, the game board 30 and the certificate can be uniquely defined.

  Next, the game area 30a of the game board 30 will be described. As shown in FIG. 2, the game area 30 a is partitioned and formed into a substantially vertically long circular shape by inner peripheral portions (inner and outer rails) of the inner rail 51 and the outer rail 52. In particular, in the present embodiment, the game board 30 The game area 30a defined on the board surface is much larger than before. In the present embodiment, the distance between the uppermost point of the outer rail 52 and the lower part of the game board 30 is 445 mm (58 mm longer than the conventional product), and is from the extreme left position of the outer rail 52 to the extreme right position of the inner rail 51. The distance is 435 mm (50 mm longer than the conventional product). The distance from the extreme left position of the inner rail 51 to the extreme right position of the inner rail 51 is 418 mm.

  In the present embodiment, the game area 30a is viewed from the front of the pachinko machine 10, and the area of the guide rail that is a parallel part of the inner and outer rails 51 and 52 is excluded from the area surrounded by the inner rail 51 and the outer rail 52. As an area. Accordingly, when the game area 30 a is referred to, the guide rail portion is not included, and therefore the left limit position toward the game area 30 a is specified by the inner rail 51, not by the outer rail 52. Similarly, the right limit position toward the game area 30 a is specified by the inner rail 51. Further, the lower limit position of the game area 30 a is specified by the lower end position of the game board 30. The upper limit position of the game area 30 a is specified by the outer rail 52.

  Therefore, in the present embodiment, the width (maximum width in the left-right direction) of the game area 30a is 418 mm, and the height (maximum width in the vertical direction) of the game area 30a is 445 mm.

  Although detailed disclosure of the drawings is omitted, the game ball launcher 38 is supplied with game balls one by one from a ball outlet (not shown) of the front frame set 14 (ball outlet leading from the most downstream portion of the upper plate 19). Is done.

  Next, the configuration of the back surface of the pachinko machine 10 will be described. As shown in FIG. 3, the pachinko machine 10 is configured such that various control boards are arranged vertically or horizontally on the back surface (actually the back surface of the inner frame 12 and the game board 30) or stacked in front and back. Further, a game ball supply device (payout mechanism portion 352) for supplying game balls, a protective cover made of resin, and the like are attached. In this embodiment, various control boards are divided into two mounting bases (not shown) to form two control board units, and these control board units are individually mounted on the inner frame 12 or the back of the game board 30. I try to wear it. In this case, the main controller 261 and the sub controller 262 shown in FIG. 4 to be described later are mounted on one mounting base (not shown) to form a unit, and the payout controller 311 shown in FIG. 4 to be described later. The launch control device 312 and the power supply device 313 are mounted on the other mounting base (not shown) to form a unit. Here, for convenience, the former unit is referred to as “first control board unit 201”, and the latter unit is referred to as “second control board unit 202”.

  Further, since the dispensing mechanism 352 and the protective cover are also integrated as one unit, and the resin portion is generally referred to as a back pack, the unit is referred to as a “back pack unit 203” here. The detailed configuration of each unit 201 to 203 will be described later.

  The first control board unit 201, the second control board unit 202, and the back pack unit 203 are configured so that they can be attached and detached without using any tools or the like in units of units. It is provided and can be opened and closed with respect to the inner frame 12 or the back surface of the game board 30. This is also a device for making it possible to easily check a hidden configuration or the like even if the units 201 to 203 and other configurations are arranged one behind the other.

  In addition, on the back surface of the game board 30, a winning detection mechanism for detecting the passage of game balls such as various winning holes is provided. Specifically, a prize opening switch is provided at a position corresponding to the general prize opening 31 on the front side of the game board 30, and the variable prize winning device 32 is provided with a count switch. The count switch is a switch for counting winning balls. In addition, operation port switches are provided at positions corresponding to the first start ports 33a and 33b, respectively, and the entry of game balls into the first start ports 33a and 33b is detected by the operation port switches. A gate switch is provided at a position corresponding to the second starting port 34, and the passage of the game ball to the second starting port 34 is detected by the operating port switch. The operating port switch described above corresponds to the winning detection means in the present invention.

  The prize opening switch and the gate switch are connected to a board connection board (not shown) through electrical wiring (not shown), and this board connection board is further connected to a main control board 261a (see FIG. 4) in a main controller 261 described later. ing. Further, the count switch is connected to a large winning opening relay terminal board (not shown), and this large winning opening relay terminal board (not shown) is also connected to the main control board 261a. On the other hand, the operation port switch is directly connected to the main control board 261a without going through the relay board.

  Although not shown in the drawings, the variable prize winning device 32 is provided with a big prize opening solenoid for opening the big prize opening 32a, and the lower first start opening 33b is used for opening the electric accessory. Is provided.

  The detection results detected by the winning detection mechanism are taken into a main control board 261a in a main control device 261, which will be described later, and the main control board 261a issues a payout command (a game ball of each game ball) according to the winning situation each time. The number of payouts) is transmitted to the payout control board 311a. Then, a predetermined number of game balls are paid out by the output of the payout control board 311a.

  The first control board unit 201 has, for example, a substantially rectangular mounting base (not shown), and the main control device 261 is on the front side when the mounting base (not shown) is viewed from the back side of the game board 30. Is mounted, and a sub-control device 262 is mounted on the back side (back side) of the mounting base (not shown). Here, as shown in FIG. 4, the main control device 261 includes a CPU 501 that performs main control, a ROM 502 that stores a game program, a RAM 503 that stores necessary data according to the progress of the game, and various devices. Main control including an input / output port 505 for communication, a random number generator (not shown) used in various lotteries, a clock pulse generation circuit (not shown) used for time counting and synchronization, etc. The main control board 261a is configured to be accommodated in a board box 263 (encapsulating means) made of a transparent resin material or the like. The substrate box 263 includes a substantially rectangular parallelepiped box base (not shown) and a box cover (not shown) that covers the opening of the box base. The box base and the box cover are connected so as not to be opened by a sealing unit (not shown), thereby sealing the substrate box (not shown).

  Further, the sub control device 262, for example, in accordance with an instruction from the main control board 261a in the main control device 261, controls the voice and lamp display and the control of the display control device 45, the other ROM 552, RAM 553, bus line 554, A sub-control board 262a including an input / output port 555 and the like is provided, and the sub-control board 262a is housed in a board box (not shown) made of a transparent resin material or the like. A power supply relay board (not shown) is mounted on the sub-control device 262, and power supplied from a power supply board described later is supplied to the sub-control device 262 and the display control device 45 via the power supply relay board (not shown). Is output.

  The second control board unit 202 has a horizontally long mounting base (not shown), and a payout control device 311, a firing control device 312, a power supply device 313, and a card unit connection board 314 are mounted on this mounting base. The payout control device 311 includes a control board including a central control CPU, a ROM, a RAM, various ports, and the like. The launch control device 312 includes a launch control board. The power supply device 313 includes a power supply. A control board is provided. The payout control board 311a of the payout control device 311 controls payout of prize balls and rental balls. In addition, the launch control board of the launch control apparatus 312 controls the launch apparatus 229 (see FIG. 4) in accordance with the operation of the game ball launch handle 18 by the player. The required power supply voltage required is generated and output. The launching device 229 of this embodiment employs a solenoid-type launching component that strikes and launches a game ball with a launching rod (not shown) that can advance and retreat according to energization / non-energization of a launching solenoid (not shown). As other launching devices 229, there are various types such as a mechanical launching part that strikes and launches a game ball with a launcher that operates according to the driving of a launching motor, and an electromagnetic launching part that launches a game ball by generating an electromagnetic field. Can be used. The card unit connection board 314 is electrically connected to the ball lending operation unit 120 (see FIG. 1) on the front surface of the pachinko machine and a card unit (not shown), and receives a ball lending operation command by the player and pays it out. Is output. Note that the card unit connection board 314 is unnecessary in a cash machine in which game balls are lent directly to the upper plate 19 from a ball lending device or the like without using a card unit.

  The payout control device 311, the firing control device 312, the power supply device 313, and the card unit connection board 314 are each housed and configured in a board box made of a transparent resin material or the like. In particular, in the dispensing control device 311, similarly to the main control device 261 described above, a box base (not shown) and a box cover (not shown) constituting the substrate box (encapsulating means) are opened by a sealing unit (sealing means). The substrate box 263 is sealed by being impossiblely connected.

  The payout control device 311 is provided with a state return switch (not shown). For example, when a state return switch (not shown) is pressed when a payout error occurs, such as a ball jam in the payout motor unit, the payout motor 358a (see FIG. 4) slowly rotates forward to eliminate the ball jam (normal state). (Return to).

  Further, a RAM erase switch 323 is provided on the power supply monitoring board 261b. This pachinko machine 10 has a backup function, so that even if a power failure occurs, it maintains the state at the time of a power failure, and can be restored to the state at the time of a power failure when returning from a power failure (power recovery) It has become. Therefore, if the power is turned off in the normal procedure (for example, when the hall is closed), the state before the power is turned off is stored. If you want to return to the initial state when the power is turned on, turn on the power while holding down the RAM erase switch 323. We are going to throw it in.

  Next, the configuration of the back pack unit 203 will be described. As shown in FIG. 3, the back pack unit 203 is a unit in which a back pack 351 formed of resin and a payout mechanism portion 352 for a game ball are integrated.

  The back pack unit 203 is provided with a tank 355 that opens upward at the top, and the tank 355 is sequentially replenished with game balls supplied from the island equipment (game island equipment) of the game hall. Below the tank 355 is connected, for example, a tank rail 356 that has two rows of spherical passages in the horizontal direction and gently descends and inclines toward the downstream side. Are connected. A payout device 358 is provided at the most downstream portion of the case rail 357, and a required number of game balls are paid out appropriately according to a predetermined electrical configuration such as a payout motor 358a. The game balls paid out from the payout device 358 are supplied to the upper plate 19 through a payout passage or the like.

  The tank rail 356 is provided with a vibrator 360 for applying vibration to the tank rail 356. For example, the vibrator 360 is fastened and attached to the tank rail 356 with, for example, two screws. Further, the vibrator 360 is not in surface contact with the tank rail 356 but is in contact with the two screw portions, so that the vibration by the vibrator 360 is more effectively transmitted to the tank rail 356. ing. Therefore, if a clogged ball occurs near the tank rail 356, the clogged ball is eliminated by driving the vibrator 360.

  The payout mechanism 352 is provided with a payout relay board (not shown) for relaying a payout command signal from the payout control device 311 to the payout device 358, and a power switch board 382 for taking in the main power from outside. is set up. The power switch board 382 is supplied with, for example, an AC 24V main power supply via a voltage converter, and is turned on or off by a switching operation of the power switch 382a.

  Each of the dispensing mechanisms 352 from the tank 355 to the dispensing passage (not shown) is formed of a conductive resin material (for example, conductive polycarbonate resin) and grounded at a part thereof. Thereby, generation | occurrence | production of the noise by charging of a game ball is suppressed.

  As shown in FIG. 3, an inner frame open detection switch 388 for detecting that the inner frame 12 is opened with respect to the outer frame 11 is provided on the upper right side of the inner frame 12. When the inner frame 12 is opened, it is outputted from the inner frame open detection switch 388 to the computer for the hall (in the pachinko parlor).

  Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. The pachinko machine 10 includes a main control device 261, a payout control device 311, a launch control device 312, a sub control device 262, a display control device 45, a power supply device 313, and the like. In the following, these devices will be described in detail individually.

  The main control device 261 of the pachinko machine 10 is equipped with a CPU 501 as a one-chip microcomputer that is an arithmetic device. The CPU 501 includes a ROM 502 that stores various control programs executed by the CPU 501 and fixed value data, and a memory that temporarily stores various data when the control program stored in the ROM 502 is executed. A RAM 503 and various circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are incorporated.

  The RAM 503 has a configuration in which data can be retained (backed up) by being supplied with a backup voltage from the power supply device 313 even after the pachinko machine 10 is turned off. The RAM 503 temporarily stores various data and the like. It has a memory and area.

  That is, when the power is cut off due to the occurrence of a power failure or the like, the CPU 501 of the main control device 261 executes the normal processing up to the end, so that the RAM 503 is when the power is turned off (including when a power failure occurs, and so on). It is only necessary to store and hold the contents of the counter buffer and the holding ball storage area, and the state of the pachinko machine 10 can be restored to the state before the power is turned off when the power is turned on again. Specifically, the RAM 503 has a dedicated backup area for storing values of registers, I / O, and the like for game information during normal processing when the power is turned off (including when a power failure occurs). There is no need to provide it. The N501 terminal (non-maskable interrupt terminal) of the CPU 501 is configured to receive a power failure signal S1 output from a power failure monitoring circuit 542, which will be described later, when a power failure occurs due to the occurrence of a power failure or the like. Due to the occurrence, the power failure process (NMI interrupt process) is immediately executed.

  An input / output port 505 is connected to the CPU 501 incorporating the ROM 502 and RAM 503 via a bus line 504 including an address bus and a data bus. The input / output port 505 includes a RAM erasing switch circuit 543, a payout control device 311, a firing control device 312, a sub control device 262, a first symbol display device 40, a second symbol display device 41, and other switches not shown. Etc. are connected. The main controller 261 also has a function of controlling the first symbol variation display on the first symbol display device 40 and the second symbol variation display on the second symbol display device 41.

  The payout control device 311 controls payout of prize balls and rental balls by a payout motor 358a. The CPU 511 that is an arithmetic unit includes a ROM 512 that stores a control program executed by the CPU 511, fixed value data, and the like, and a RAM 513 that is used as a work memory or the like.

  The RAM 513 of the payout control device 311 is configured to hold (backup) data by supplying a backup voltage from the power supply device 313 even after the pachinko machine 10 is turned off, like the RAM 503 of the main control device 261 described above. The RAM 513 includes a memory and an area for temporarily storing various data.

  The RAM 513 stores and holds information related to the state when the power is turned off in order to return the state of the pachinko machine 10 to the state before the power is turned off when the power is turned off due to a power failure or the like. In other words, the storage of the RAM 513 is executed when the power is turned off by the NMI interrupt process and the second half of the payout control process, and the storage information stored in the RAM 513 is restored in the power recovery process when the power is turned on. .

  An input / output port 515 is connected to the CPU 511 incorporating the ROM 512 and the RAM 513 through a bus line 514 including an address bus and a data bus. Main controller 261, launch controller 312 and payout motor 358a are connected to input / output port 515, respectively.

  As shown in FIG. 4, the launch control device 312 permits or prohibits the launch of the game ball by the launch device 229, and the launch device 229 is permitted to drive when a predetermined condition is met. Specifically, the launch control device 312 receives a card unit connection signal S4 from the payout control device 311 (a signal that is output when the card unit described above is connected to the pachinko machine 10), and the player Touch detection signal S5 output when the game ball launch handle 18 is touched and output when the launch stop switch 18a provided on the game ball launch handle 18 for stopping the launch is not operated. The firing permission signal S7 is output to the main controller 261 on condition that all of the fired maintenance signals S6 to be performed are inputted.

  That is, the period during which the firing permission signal S7 is ON (high level) is a firing permission state, and the period during which the firing permission signal S7 is OFF (low level) is a firing non-permission state. That is, the main control device 261 has a firing control signal S8 (pulse signal) for controlling a launching solenoid (not shown) that launches a game ball during a period when the input firing permission signal S7 is ON (high level). The ball feed control signal S9 (pulse signal) for controlling the ball feed solenoid that sends the game ball to the launch rail 401 is repeatedly output to the launch control device 312 at a predetermined repetition period. The launch control device 312 drives and controls the launch device 229 based on the launch control signal S8 and the ball feed control signal S9, and a game ball is launched with an intensity corresponding to the amount of operation of the game ball launch handle 18. On the contrary, the main control device 261 does not output the firing control signal S8 and the ball feed control signal S9 to the firing control device 312 during the period when the input firing permission signal S7 is OFF (low level). The game ball is not fired by 229.

  The display control device 45 controls the variable display of the third symbol (decorative symbol) on the two third symbol display devices 42. The display control device 45 includes a CPU 521, a ROM (program ROM) 522, a work RAM 523, a video RAM 524, a character ROM 525, an image controller 526, an input port 527, an output port 529, and bus lines 530 and 531. And. The input of the input port 527 is connected to the output of the sub-control device 262, and the CPU 521, ROM 522, work RAM 523, and image controller 526 are connected to the input port 527. Further, an output port 529 is connected to the image controller 526 via a bus line 531, and two third symbol display devices 42, which are liquid crystal display devices, are connected to the output of the output port 529.

  The CPU 521 of the display control device 45 displays the decorative symbols on the two third symbol display devices 42 based on the various commands transmitted from the sub-control device 262 after various commands from the main control device 261 are edited. Control. The ROM 522 is a memory for storing various control programs executed by the CPU 521 and fixed value data, and the work RAM 523 temporarily stores work data and flags used when the CPU 521 executes various programs. It is a memory for.

  The video RAM 524 is a memory for storing display data to be displayed on the two third symbol display devices 42. By rewriting the contents of the video RAM 524, the display on the two third symbol display devices 42 is displayed. The contents are changed. The character ROM 525 is a memory for storing character data such as decorative symbols displayed on the two third symbol display devices 42. The image controller 526 adjusts the timings of the CPU 521, the video RAM 524, and the output port 529 to intervene in reading and writing data, and reads display data stored in the video RAM 524 from the character ROM 525 at a predetermined timing. Is displayed on the third symbol display device 42.

  In addition, the power supply device 313 includes a power supply unit 541 for supplying power to each unit of the pachinko machine 10. The power supply unit 541 supplies necessary operation power to the main control device 261, the payout control device 311 and the like through a power supply path (not shown). As its outline, the power supply unit 541 takes in an AC 24 volt power supply supplied from the outside, and generates a + 12V power supply for driving various switches and motors, a + 5V power supply for logic, a backup power supply for RAM backup, and the like. Then, these + 12V power supply, + 5V power supply and backup power supply are supplied to the main control device 261, the payout control device 311 and the like. Note that operation power (+12 V power, +5 V power, etc.) is supplied to the launch control device 312 via the payout control device 311.

  As shown in FIG. 4, the main controller 261 includes a main control board 261a and a power supply monitoring board 261b separate from the main control board 261a in a board box 263 made of a transparent resin material or the like. . The power monitoring board 261b includes a power failure monitoring circuit 542 that monitors power interruption due to a power failure or the like, and a RAM erase switch circuit 543 connected to the RAM erase switch 323.

  The power failure monitoring circuit 542 is a circuit for outputting a power failure signal S1 to each NMI terminal of the CPU 501 of the main control device 261 and the CPU 511 of the payout control device 311 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 542 monitors the voltage of AC 24 volts with the power supply unit 541 and determines that a power failure (power failure) has occurred when the time when this voltage has become less than 24 volts exceeds, for example, 20 milliseconds. The power failure signal S1 is output to the main controller 261 and the payout controller 311. Based on the output of the power failure signal S1, the main control device 261 and the payout control device 311 recognize the occurrence of a power failure and execute a power failure process (NMI interrupt process).

  In addition, even after the time when the AC 5 volts monitored by the power supply unit 541 becomes less than 5 volts exceeds 20 milliseconds, the power supply unit 541 has a sufficient time to execute the power failure process. The control system is configured to maintain the output of 5 volts, which is the drive voltage of the control system, at a normal value. Therefore, the main control device 261 and the payout control device 311 can normally execute and complete the power failure process.

  The RAM erase switch circuit 543 is a circuit for taking in the switch signal of the RAM erase switch 323 and clearing backup data in the RAM 503 of the main controller 261 and the RAM 513 of the payout controller 311 in accordance with the state of the switch 323. When the RAM erase switch 323 is pressed, the RAM erase switch circuit 543 outputs a RAM erase signal S2 to the main control board 261a. When the power of the pachinko machine 10 is turned on with the RAM erase switch 323 pressed (including power-on due to power failure cancellation), the data in the RAM 503 is cleared in the main controller 261, and the payout controller 311 is in the main controller. When the initialization command from H.261 is received, the data in RAM 513 is cleared.

  By the way, as shown in FIG. 5, three decorative symbol rows L, M, and R of left, middle, and right are set in the two third symbol display devices 42 (liquid crystal display devices). For each of the columns L, M, and R, three decorative symbols, an upper decorative symbol, a middle decorative symbol, and a lower decorative symbol, are variably displayed. In the present embodiment, a series of symbols is composed of a main decorative symbol SZ with numbers “0” to “9” and a sub-decorative symbol FZ composed of rhombus-shaped symbols. A main decorative symbol SZ is displayed in ascending or descending order, and a sub decorative symbol FZ is arranged between the main decorative symbols SZ to form a series of decorative symbol strings L, M, and R. Then, the main decorative design SZ and the secondary decorative design FZ are displayed variably from top to bottom with periodicity.

  In this case, in the left decorative design row L, the above-mentioned series of decorative designs are displayed in descending order (that is, in the order of decreasing the number of the main decorative design SZ), and in the middle decorative design row M and the right decorative design row R, the same The series of decorative symbols is displayed in ascending order (that is, in order of increasing the number of the main decorative symbols SZ). Then, the variable display stops in the order of the left decorative symbol row L → the right decorative symbol row R → the middle decorative symbol row M, and at the time of the stop, five effective lines on the third symbol display device 42, that is, the upper line L1, the middle line If the main decorative symbol SZ is a jackpot symbol combination (in this embodiment, the same main decorative symbol SZ combination) in any of L2, the lower line L3, the right rising line L4, and the left rising line L5, it is special as a big hit A game video is displayed.

  Then, the further characteristic part of the pachinko machine 10 of a present Example is demonstrated.

  As described above, in the pachinko machine 10 according to the present embodiment, two third symbol display devices 42 (liquid crystal display devices) are provided side by side at a substantially central portion of the game board 30 as described above with reference to FIG. However, the two 3rd symbol display devices 42 are one component constituting a display effect device 400 (display effect unit) described below. That is, the display effect device 400 including the two third symbol display devices 42 is provided on the back side at a substantially central portion of the game board 30. In addition, a transparent plate 480 that protects the two display effect devices 400 is provided in front of the display effect device 400. Hereinafter, the configuration of the display effect device 400 will be described with reference to FIGS.

  FIG. 6 is a schematic configuration diagram of the display effect device 400. FIG. 7 is a diagram showing the display effect device 400 in which the two third symbol display devices 42 are in the middle of transition. FIG. 8 is a diagram showing the display effect device 400 when the two third symbol display devices 42 are shifted to the second position. FIG. 9 is a schematic perspective view of a mechanism for moving the half mirror 420. FIG. 10 is an explanatory diagram of the principle of display of a three-dimensional space image by the display effect device 400, where (a) shows a case where a picture X1a is displayed, and (b) shows a model X1b and a compound X2 being displayed. Indicates the case where it is displayed.

<Display production unit>
As shown in FIG. 6, the display effect device 400 constitutes an image display unit including two third symbol display devices 42 that are liquid crystal display devices (hereinafter referred to as LCDs as appropriate) and a half mirror 420. ing. The display effect device 400 includes a storage unit 401. The storage unit 401 includes a top plate 402, a pair of side plates 403, a back plate 404, and a bottom plate 405 that constitute a ceiling portion, a pair of side portions, a back portion, and a bottom portion, and has a hollow, substantially rectangular parallelepiped shape with an open front. The third symbol display device 42, the half mirror 420 and the like are accommodated therein. A shutter unit 450 having a door 451 is provided in front of the storage unit 401, and this functions as a shielding unit that can shield a display image by the two third symbol display devices 42 and the half mirror 420 from a viewer. Is.

  The two third symbol display devices 42 are image display devices capable of displaying an electronic image on each display screen 42a. In the present embodiment, LCDs are adopted as the two third symbol display devices 42, but other types of image display devices (for example, PDP: plasma display panel, EL: electroluminescence display, organic EL, etc.) ) A connector portion 408 is formed on the upper surface of the two third symbol display devices 42, and the cables of the display control circuits of the two third symbol display devices 42 are here through holes 406 provided in the top plate 402. Will be connected. For example, a shaft 412 is provided on the left side of the left third symbol display device 42 in front view, and this shaft 412 is supported by a bearing 407 provided in a guide groove 446 described later of the left side plate 403. ing. Further, a shaft 412 is provided on the right side of the right third symbol display device 42 in front view, and this shaft 412 is supported by a bearing 407 provided on the side plate 403. In this way, each third symbol display device 42 is supported on the side plate 403 via the shaft 412 and the bearing 407.

  The shaft 412 is provided in the vicinity of the end portion on the upper surface side of the third symbol display device 42, and is provided at a position eccentric from the center of the side surface of the third symbol display device 42. For this reason, the third symbol display device 42 can be rotated around the axis 412. A motor 430 is disposed on the bearing 407. The output shaft of the motor 430 is connected to the shaft 412, and when the motor 430 is rotated, the third symbol display device 42 can be rotated. That is, the motor 430 functions as a drive mechanism 411 that moves the third symbol display device 42. The motor 430 is, for example, a DC motor with a reduction gear mechanism built therein. A rotary encoder 431 is attached to the motor 430, and the rotational position of the output shaft of the motor 430 is detected. Instead of this DC motor, a step motor, a solenoid or the like may be adopted.

  By the rotation of the third symbol display device 42 driven by the motor 430, the third symbol display device 42 moves between the first position shown in FIG. 6 and the second position shown in FIG. In the first position shown in FIG. 6, the two third symbol display devices 42 have their display screens 42 a in a substantially vertical state (may be a vertical state), and the display screens 42 a are exposed in front of the storage unit 401. Is in a state. In addition, the first position is a position where the half mirror 420 is hidden behind the two third symbol display devices 42, and the display surface of the display effect device 400 is displayed on both the two third symbol display devices 42. The screen 42a is displayed. In other words, the two third symbol display devices 42 are direct display subjects.

  On the other hand, at the second position shown in FIG. 8, the two third symbol display devices 42 are rotated by approximately 90 degrees from the position of FIG. 6 and the display screen 42a is in a substantially horizontal state (or in a horizontal state). The half mirror 420 is exposed to the front of the storage unit 401. At the second position, the two third symbol display devices 42 project an image onto the half mirror 420, and the half mirror 420 becomes the display surface of the display effect device 400. In other words, the two third symbol display devices 42 are indirect display subjects, and the half mirror 420 is a direct display subject.

  In addition, as shown in FIG. 6, the display effect device 400 has a front portion (for example, near the front) of the boundary portion that is a region between the two display screens 42a of the two third symbol display devices 42 set to the first position. A covering component 470 that covers the boundary portion is provided at a location). The covering component 470 is, for example, a columnar member having a width of the boundary portion or a width exceeding the boundary portion and a height of the display screen 42a or a height exceeding the height. In addition, the covering component 470 may be a component with a decoration according to the design of the game board or the design of the display content displayed on the display screen 42a. When the two third symbol display devices 42 are in the first position, the boundary part between the display screens 42a is hidden by the presence of the covering component 470, and the boundary part is not visible to the player. It is like that.

  Further, as shown in FIG. 15 to be described later, the display effect device 400 places the covering component 470 at a location other than the front portion of the half mirror 420 when the two third symbol display devices 42 are set to the second position. Retreat to a certain retraction position (in this embodiment, a position in front of the half mirror 420 and a position higher than the display surface height by the half mirror 420), and the two third symbol display devices 42 are moved to the first position. In the case of returning to the state, the covering component 470 is also provided with an advancing / retreating mechanism 472 for returning to the original state. Examples of the advance / retreat mechanism 472 include an actuator such as a cylinder to which a rod that can advance and retreat is connected to the upper part of the covering component 470, and various other drive mechanisms such as a drive mechanism including a rack, a pinion, and a motor. It is done.

  That is, as shown in FIG. 6, when the two third symbol display devices 42 are in the first position, the covering component 470 is positioned in front of the boundary portion that is the area between the display screens 42 a. As shown in FIG. 7, when the two third symbol display devices 42 are moved to the second position, the retracting movement of the covering component 470 is performed by the advance / retreat mechanism 472 (see FIG. 15). As shown in FIG. 8, in a state where the two third symbol display devices 42 are in the second position, the covering component 470 is retracted to the retracted position. As shown in FIG. 8, when the covering component 470 is retracted to the retracted position, the covering component 470 is not visible to the player, and the covering component 470 is displayed when the half mirror 420 is the display main body. It will not get in the way.

  Therefore, in FIG. 2, the covering component 470 in the case where the two third symbol display devices 42 are the display main body (when the two third symbol display devices 42 are in the first position) is illustrated by broken lines. However, when the half mirror 420 is the main display (when the two third symbol display devices 42 are in the second position), the covering component 470 has been retracted to the retracted position, and FIG. The covering component 470 indicated by the broken line is excluded from being visible to the player.

  When the two third symbol display devices 42 are the main display (when the two third symbol display devices 42 are in the first position), the advancing / retracting mechanism 472 causes the covering component 470 to be displayed. Needless to say, it is returned as shown in FIG.

  Next, the half mirror 420 will be described. The half mirror 420 is, for example, a mirror having a light transmittance of, for example, about 50%. In the present embodiment, the half mirror 420 is supported by the support 421 at an angle of about 45 degrees from the horizontal plane. As shown in FIG. 6, when the display effect device 400 is viewed from the front when the two third symbol display devices 42 are in the first position, the two third symbol display devices 42 and the half mirror 420 are sequentially viewed from the front. The half mirrors 420 are arranged side by side so as to be hidden by the presence of the two third symbol display devices 42.

  As shown in FIG. 6, the support 421 includes a top plate 422, a back plate 423, and a bottom plate 424 that constitute the ceiling, back, and bottom thereof, and the half mirror 420 is supported between the top plate 422 and the bottom plate 424. Has been. The support body 421 and the half mirror 420 have a hollow trapezoidal shape whose both sides are open, and the internal space forms a storage part for the products X1 and X2 to be described later.

  Here, in this embodiment, the half mirror 420 is movable together with the support 421. As shown in FIG. 9, a pair of guide members 425 are fixed to the bottom plate 424 of the support 421 at both side ends of the bottom surface. The guide member 425 is provided on the surface of the bottom plate 405 of the storage unit 401 and fits into two grooves 427 on both sides among the three grooves 427 extending in the depth direction of the display effect device 400. The support 421 is guided by the guide member 425 and the two grooves 427 on both sides, and can be translated in the depth direction of the display effect device 400.

  A ball screw 442 is disposed in a central groove 427 provided on the surface of the bottom plate 405 of the storage unit 401. One end of the ball screw 442 is connected to the end of the groove 427, and the other end is connected to the output shaft of the motor 440 so that it can be rotated on the spot. The motor 440 is fixed to the back plate 404 of the storage unit 401 by an appropriate method, and is a DC motor, for example. A rotary encoder 441 is attached to the motor 440, and the rotational position of the output shaft of the motor 440 is detected.

  Ball nut members 426 each having a ball nut that is screwed onto the ball screw 442 are further provided on the front and rear ends of the bottom plate 405 on the surface of the bottom plate 405 of the support 421. When the motor 440 is rotated, the ball screw 442 is rotated, whereby the support 421 and the half mirror 420 are translated in the depth direction of the display effect device 400. That is, the motor 440, the ball screw 442, and the ball nut member 426 function as a half mirror driving unit. Then, the half mirror 420 moves between the display position shown in FIG. 8 and the retracted position shown in FIG.

  In the display position shown in FIG. 8, the half mirror 420 is positioned on the front side of the display effect device 400 so that the visibility is improved as the display surface of the display effect device 400. On the other hand, in the retracted position shown in FIG. 7, the half mirror 420 is located on the back side of the display effect device 400 in order to avoid interference with the two third symbol display devices 42 in the middle of movement. In the case of this embodiment, when the two third symbol display devices 42 are in the first position (see FIG. 6), the half mirror 420 is in the display position (as described above, the half mirror 420). Is hidden behind the third symbol display device 42 in the first position. Further, the mechanism for moving the half mirror 420 is not limited to the above, and various mechanisms can be employed.

  Next, the image display modes of the objects X1 and X2 to be stored in the internal space between the support 421 and the half mirror 420 and the display effect device 400 will be described with reference to FIG. 10A and 10B are explanatory diagrams of the display principle of the three-dimensional space image by the display effect device 400. FIG. The figure on the right side of each figure is a figure when the main part of the display effect device 400 is viewed from the side, and the figure on the left side of each figure shows the game when the two third symbol display devices 42 are in the second position. The display image which can be seen from the person is shown. FIGS. 10A and 10B show a case where an image (virtual image K) projected on the half mirror 420 is displayed only from the third symbol display device 42 on the right side.

  Here, behind the half mirror 420, the compounds X1 and X2 are arranged. The compound X2 is a three-dimensional model simulating a building and is fixed inside the back plate 423. On the other hand, the compound X1 is provided with a planar picture X1a on one side of the plate-like body and a three-dimensional model X1b imitating a staircase on the other side.

  As shown in FIG. 10A, a shaft 460 is provided at the lower part of the compound X1, and is rotatable about the shaft 460. An output shaft of a motor 461 (for example, a stepping motor) is connected to the shaft 460, and the compound X1 is rotated from the inverted position shown in FIG. It can be rotated 90 degrees to a substantially horizontal tilt position shown in (b) (or from the tilt position shown in FIG. 10 (b) to the inverted position shown in FIG. 10 (a)). That is, the motor 461 functions as an operation unit that operates the compound X1. When the third symbol display device 42 is in the second position and the composition X1 is in the inverted position shown in FIG. 10A, the player transmits the picture through the half mirror 420. X1a can be seen, and the model X1b and the compound X2 existing on the back side cannot be seen. When the compound X2 is in the tilted position shown in FIG. 10B, the player can see the model X1b and the compound X2 through the half mirror 420, but cannot see the picture X1a.

  When the two third symbol display devices 42 are at the positions of the broken lines (first position) in FIGS. 10A and 10B, as described above, each of the two third symbol display devices 42. The display screen 42a is exposed on the front surface of the storage unit 401, and the player can see each display screen 42a. However, the half mirror 420, the support 421, and the compounds X1 and X2 are displayed in two third symbols. It is hidden behind the device 42 and cannot be seen. From the display effect device 400, two-dimensional images by the two third symbol display devices 42 are presented to the player.

  On the other hand, when the two third symbol display devices 42 are at the position of the solid line (second position) in the same figure, the display screens 42a of the two third symbol display devices 42 are substantially horizontal, so the player Cannot see each display screen 42a directly. Then, for example, an image (virtual image K) projected on the half mirror 420 from the right third symbol display device 42 is presented to the player. In addition, when the image displayed as a virtual image is displayed on both 3rd symbol display apparatuses 42, each image (each virtual image K) projected on the half mirror 420 from both 3rd symbol display apparatuses 42 is shown to a player. Will be. When viewed from the player, this virtual image K appears to be floating behind the half mirror 420 and becomes a three-dimensional image with a three-dimensional feeling. The position of the virtual image K is the distance between the third symbol display device 42 and the half mirror 420 (L1, L2) and the angle between the third symbol display device 42 and the half mirror 420 (approximately 45 degrees in this example). In this embodiment, the virtual image K can be seen at a position (virtual image position) that is separated from the half mirror 420 by L1 and L2 in the depth direction.

  Further, the player sees the objects X1 and X2 together with the virtual image K, and a composite image in which these are overlapped, that is, a composite image is presented to the player. In the example of FIG. 10A, since the compound X1 is in the inverted position, a composite image of the virtual image K of the witch-like girl flying across the fence and the picture X1a of the compound X1 is presented to the player. Will be. The example in the figure shows an image of a witch-like girl flying in the city. On the other hand, in the example of FIG. 10B, since the compound X2 is in the tilted position, a composite image of the virtual image K of the witch-like girl, the model X1b of the compound X1 and the compound X2 is presented to the player. Will be. The example in the figure shows an image of a witch-like girl standing on the first step from the bottom of the stairs.

  In the example of FIG. 10B, the model X1b is behind the half mirror 420 and in front of the player's visual direction from the position of the virtual image K. The model X1b is behind the virtual image K's position in the player's visual direction. A compound X2 is arranged. For this reason, when viewed from the player, it seems that these are located in the order of model X1b → virtual image K (a witch-like girl) → composite X2. As described above, in the present embodiment, the presence of the objects to be synthesized X1 and X2 increases the sense of depth, resulting in a further three-dimensional image. Furthermore, the object X1 can be operated to switch the image that can be seen by the player, and an interesting composite image can be provided.

  Note that the virtual image K in FIG. 10 (for example, a witch-like girl) is displayed by using a dark color, increasing the display dot density of the image, increasing the brightness of the image, or the like. The model behind K is difficult to see through. On the contrary, the virtual image K (for example, a witch-like girl) uses a light color, reduces the display dot density of the image, reduces the brightness of the image, and the like. The model behind K can be seen through.

  Further, as shown in FIG. 6, the display effect device 400 has a range in a direction in which the left third symbol display device 42 in the second position is brought closer to the half mirror 420 and a range in a direction away from the half mirror 420. A vertical movement mechanism 445 that moves is provided. Similarly, as shown in FIG. 6, the display effect device 400 has both the range in the direction in which the right third symbol display device 42 in the second position approaches the half mirror 420 and the range in the direction away from the half mirror 420. A vertical movement mechanism 445 that moves within a range is also provided.

  Here, the configuration of both the vertical movement mechanisms 445 will be described with reference to FIGS. FIG. 11 is a diagram showing a state in which the two third symbol display devices 42 in the second position are moved up and down by both the up and down movement mechanisms 445. FIG. 12 is a diagram showing a state in which the two third symbol display devices 42 in the second position are pulled up to a predetermined height so that the virtual image K is located at the back position corresponding to the uppermost step of the staircase. FIG. 13 shows a state in which the right third symbol display device 42 is lowered by a predetermined height so that the virtual image K by the right third symbol display device 42 is located at a near position corresponding to a place where the stairs are lowered one step. FIG. FIG. 14 is a diagram showing a state in which both of the third symbol display devices 42 are lowered by a predetermined height so that both virtual images K are positioned at a near position corresponding to a place where the staircase is further lowered by one step. FIG. 15 is a block diagram showing the configuration of the display control device 45 and the display effect device 400.

  As described above with reference to FIG. 6, the display effect device 400 is a member that houses the two third symbol display devices 42 therein, and the two third symbol display devices in the first position. A storage portion 401 having both side plates 403 (side wall portions) for holding 42 from both sides thereof is provided. The left drive mechanism 411 includes a shaft 412 provided at an upper portion of the left side surface of the left third symbol display device 42 in a state where the left third symbol display device 42 is in a substantially vertical posture, 412, and a motor 430 having a rotation axis connected to one of the shafts 412, and the third symbol display device 42 on the left side is substantially omitted by the rotation of the motor 430. The state where the vertical posture is set as the first position, and the state where the left third symbol display device 42 is set in the substantially horizontal posture by the rotation by the motor 430 is set as the second position. Similarly, the right drive mechanism 411 includes a shaft 412 provided at an upper portion of the right side surface of the right third symbol display device 42 in a state where the right third symbol display device 42 is in a substantially vertical posture. , A bearing 407 that supports the shaft 412, and a motor 430 having a rotational axis connected to one of the shafts 412. The third symbol display device on the right side is rotated by the motor 430. A state in which 42 is in a substantially vertical posture is a first position, and a state in which the right third symbol display device 42 is in a substantially horizontal posture by rotation by the motor 430 is a second position.

  Also, the left vertical movement mechanism 445 (the vertical movement mechanism 445 for moving the left third symbol display device 42 up and down) is, as shown in FIG. 11, the left third symbol display device in the second position. 42, a guide groove 446 formed in the side plate 403 with the bearing 407 positioned therein, and an actuator 447 for moving the bearing 407 in the substantially vertical direction. Yes. Similarly, the right up / down moving mechanism 445 (the up / down moving mechanism 445 for moving the right third symbol display device 42 up / down), as shown in FIG. A groove for guiding the movement of the symbol display device 42 in a substantially vertical direction, in which a bearing 407 is positioned inside, a guide groove 446 formed in the side plate 403, and an actuator 447 (in which the bearing 407 is moved in a substantially vertical direction) 11 is omitted). In this embodiment, when the rod 447a of the actuator 447 advances, the bearing 407 moves substantially vertically downward, and conversely, when the rod 447a moves backward, the bearing 407 moves substantially vertically upward. become. Examples of the actuator 447 include an electric cylinder.

  Specifically, as shown in FIG. 6, the main body of the motor 430 (non-rotating component excluding the rotating shaft) is disposed around the inner periphery of the main body of the bearing 407 (the shaft hole that receives the rotating shaft). Since the tip portion of the rod 447a of the actuator 447 is fixed to a predetermined position on the outer periphery of the main body of the bearing 407, and the actuator 447 is fixed to the side plate 403, the motor 430 is fixed. The third symbol display device 42 can be rotated between the first position (substantially vertical posture) and the second position (substantially horizontal posture) by the rotation of the rotation shaft of the motor 430. The main body of the motor 430 and the actuator 447 are not rotated.

  Further, as shown in FIG. 15, the pachinko machine 10 according to the present embodiment, when moving the virtual image K in the depth direction behind the half mirror 420, the virtual image K is related to the compound X1 (specifically Is provided with a movement control unit 448 (see FIG. 15) for controlling each vertical movement mechanism 445 so as to move (along the shape of the compound X1). When moving the virtual image K in the depth direction behind the half mirror 420, the movement control unit 448 controls the virtual image K to move according to the shape of the compound X1 in the depth direction. In this embodiment, the virtual image K moves according to the step shape which is the shape of the stairs in the depth direction, that is, the virtual image K moves down or up the predetermined steps (in this embodiment, one step at a time). Is controlled to do.

  Specifically, the two third symbol display devices 42 at the first position (substantially vertical posture) shown in FIG. 6 are moved to the second position (substantially horizontal posture) shown in FIG. 8 by each drive mechanism 411. After that, as shown in FIGS. 11 and 12, the two third symbol display devices 42 in the second position are pulled up to a predetermined height by the vertical movement mechanisms 445.

  As shown in FIG. 12, in the state where the two third symbol display devices 42 in the second position are pulled up to a predetermined height, the position in the depth direction corresponding to the uppermost portion of the staircase (three-dimensional model X1b) Each virtual image K is located. At this time, both virtual images K are positioned at distances (L3, L4) between the third symbol display device 42 and the half mirror 420. Further, the display position of the image corresponding to the virtual image K on the display screen 42a of the third symbol display device 42 is set to a predetermined display position in the vertical direction of the display screen 42a (the third symbol display device 42 and the compound X1). The height position of the virtual image K can be set as the uppermost position of the staircase. Therefore, both virtual images K are displayed at the top level of the stairs.

  Subsequently, only the right third symbol display device 42 out of the two third symbol display devices 42 in the second position was lowered from the predetermined height shown in FIG. 12 to the height position shown in FIG. In the state, the virtual image K by the right third symbol display device 42 is located at a position in the depth direction corresponding to a step portion one step down from the uppermost step of the staircase (stereoscopic model X1b). At this time, the virtual image K by the right third symbol display device 42 is located at a distance (L5, L6) between the right third symbol display device 42 and the half mirror 420. Further, the height position of the virtual image K is set by setting the display position of the image corresponding to the virtual image K on the display screen 42a of the right third symbol display device 42 to a predetermined display position in the vertical direction of the display screen 42a. The position can be one step down from the top of the stairs. Therefore, the virtual image K by the right third symbol display device 42 is displayed at a step height that is one lower than the top step of the stairs.

  Since the left third symbol display device 42 remains at the predetermined height position shown in FIG. 12, the virtual image K by the left third symbol display device 42 is displayed while being positioned at the top of the stairs. Yes.

  Subsequently, in a state where both the third symbol display devices 42 are lowered from the height shown in FIG. 13 to the height position shown in FIG. 14, two lowers are made from the uppermost step of the staircase (stereoscopic model X1b). The virtual image K by the right third symbol display device 42 is located at the position in the depth direction corresponding to the stepped portion, and the depth direction corresponding to the stepped portion that is one step down from the uppermost step of the staircase (three-dimensional model X1b). The virtual image K by the 3rd symbol display apparatus 42 on the left side is located at the position.

  At this time, the virtual image K by the right third symbol display device 42 is located at a distance (L1, L2) between the right third symbol display device 42 and the half mirror 420. The virtual image K by the left third symbol display device 42 is located at a distance (L5, L6) between the left third symbol display device 42 and the half mirror 420. Further, the height position of the virtual image K is set by setting the display position of the image corresponding to the virtual image K on the display screen 42a of the right third symbol display device 42 to a predetermined display position in the vertical direction of the display screen 42a. The position can be two steps down from the top of the stairs. Therefore, the virtual image K by the right third symbol display device 42 is displayed at a step height that is two lower than the uppermost step of the stairs. Similarly, by setting the display position of the image corresponding to the virtual image K on the display screen 42a of the left third symbol display device 42 to a predetermined display position in the vertical direction of the display screen 42a, the height of the virtual image K is increased. The position can be a step position that is one step down from the top of the staircase. Therefore, the virtual image K by the left third symbol display device 42 is displayed at a step height that is one lower than the top step of the stairs.

  In other words, by moving the two 3rd symbol display devices 42 in the second position (substantially horizontal posture) upward, both virtual images K move in the depth direction and in the back direction. By moving the two 3rd symbol display devices 42 at the position 2 (substantially horizontal posture) downward, both virtual images K will move in the depth direction and the 3rd symbol display The height position of the virtual image K can be changed by changing the display position of the image corresponding to the virtual image K on the display screen 42a of the device 42 to the vertical display position of the display screen 42a (the uppermost stage). It can stand at the height position or the bottom height position).

  Further, as described above with reference to FIG. 10, the pachinko machine 10 of the present embodiment is a member that surrounds the back side of the half mirror 420 in a state where a depth space of a predetermined size is provided behind the half mirror 420. And the support body 421 which has to-be-combined material X1, X2 is provided in the inside.

  In addition, as shown in FIG. 10, the pachinko machine 10 according to the present embodiment includes an illumination unit 455 that illuminates the inside of the support 421 with illumination light of a predetermined color, and an illumination control unit 456 that controls lighting of the illumination unit 455 ( 15).

  As this illumination part 455, the structure which has arrange | positioned the single or several light emitting diode in the predetermined location of the side facing the baseplate 424 in the top plate 422, and the structure which has arrange | positioned the rod-shaped lamp, for example are mentioned, Various lighting devices or lighting devices such as light emitting diodes and lamps can be employed.

  The above-described display effect device 400 corresponds to the image display configuration means in the present invention, the above-described third symbol display device 42 corresponds to the image display device in the present invention, and the above-described half mirror 420 corresponds to the transparency in the present invention. The driving mechanism 411 described above corresponds to a reflecting member, the driving mechanism 411 according to the present invention, the one driving mechanism 411 described above corresponds to the first driving mechanism according to the present invention, and the other driving mechanism 411 described above corresponds to the present invention. The one motor 430 described above corresponds to the first motor in the present invention, the other motor 430 described above corresponds to the second motor in the present invention, and the one vertical movement mechanism described above. 445 corresponds to the first moving means in the present invention, and the other vertical moving mechanism 445 described above corresponds to the second moving means in the present invention, and is described above. The other actuator 447 corresponds to the first actuator in the present invention, the other actuator 447 described above corresponds to the second actuator in the present invention, and the above movement control unit 448 corresponds to the movement control means in the present invention. The above-described support body 421 corresponds to the frame body in the present invention, the above-described illumination unit 455 corresponds to the illumination unit in the present invention, and the above-described illumination control unit 456 corresponds to the illumination control unit in the present invention. 401 corresponds to the storage body in the present invention, the above-described shaft 412 corresponds to the shaft portion in the present invention, the above-described bearing 407 corresponds to the bearing portion in the present invention, and the above-described covering component 470 includes the covering member in the present invention. The above-described advance / retreat mechanism 472 corresponds to the retracting means in the present invention.

<Example of switching between 2D image and 3D space image>
As described above, according to the display effect device 400 of the present embodiment, when the two third symbol display devices 42 are at the first position, the two-dimensional image is displayed at the second position and from the position up and down. In the moved position, a three-dimensional space image can be provided to the player. The two-dimensional image has the advantage that the display content is easy to understand, and the three-dimensional space image has the advantage that the effect of enhancing the fun of the game is high, and the virtual image K moves in the depth direction by moving up and down from the second position. There is also a production effect that excites the fun of the game. Here, an example of switching between the two will be described.

-Switching according to the setting of the gaming state A variation display state of the first symbol (in this embodiment, the light emission color mode of each LED 40a, 40b) on the first symbol display device 40 occurs, and both the LEDs 40a, 40b are red. When it stops in the light emitting state, it shows a probable big hit (specific hit), and when both LEDs 40a, 40b stop in the blue light emitting state, it shows a normal big hit (non-specific hit). The two 3rd symbol display devices 42 are moved from the first position to the second position according to the lottery result (probability big hit or normal big hit or only one of them) according to the game result. Can be made. For example, during the normal game, the two third symbol display devices 42 are moved to the first position to display the two-dimensional image, while the two third symbol display devices 42 are displayed during the probability variation big hit or the normal big hit. Is moved to the second position to display a three-dimensional space image, or moved up and down from the second position to display a three-dimensional space image. By doing so, it is possible to produce an effect that further enhances the interest of the player.

・ Switching according to the setting of the type of production Two types of 3rd symbol display devices 42 are selected according to the setting (lottery) of the type of production (for example, the type of reach production such as special reach and super reach on pachinko machines). It can be moved to the first position or the second position. In addition to the big hit lottery, the main control board 261 also has a function of performing a lottery of reach effect indicating that the big hit lottery is missed, and that the other third symbols are missed. For example, when the special reach is won, the two third symbol display devices 42 may move to the first position or the second position or move up and down from the second position.

-Switching at the time of demonstration display When the pachinko machine 10 is not played by the player (when not playing), the two third symbol display devices 42 are moved to the second position, or the second position The third symbol display device 42 can display an image for non-game play (a so-called demo screen) by moving up and down. For example, when a bill or a card (for example, a prepaid card) is not inserted into a card unit (ball lending unit) and the game ball launch handle 18 is not rotated by the player, a demonstration screen based on a three-dimensional space image Is displayed. When there are no players in the pachinko machine 10, the surrounding players in the hall can be attracted and the operating rate of the pachinko machine 10 in the hall can be raised.

・ Switching at the time of error When it is determined that an error has occurred in the pachinko machine 10, the two third symbol display devices 42 are moved to the second position or moved up and down from the second position. By doing so, information regarding the error can be displayed on the third symbol display device 42. The error notification of the pachinko machine 10 is discouraging for the player, but it is possible to attract the player's interest by notifying the error in the three-dimensional space image.

-Switching by lottery In the main control board 261a, a two-dimensional image mode (2) in which the two 3D symbol display devices 42 are moved to the first position by switching lottery between a 2D image and a 3D space image (Dimensional mode) and a mode (three-dimensional code) of a three-dimensional space image in which the two third symbol display devices 42 are moved to the second position can be switched. Note that the switching lottery may be performed by the sub control board 262a or the display control device 45.

-Switching by the player's selection Two 3rd symbol display apparatuses 42 can be moved to the position which the player selected. In this case, a selection button (not shown) provided on the front frame set 14 functions as a selection means for the player to select the first position and the second position of the two third symbol display devices 42. Let Two-dimensional image mode (two-dimensional mode) in which the two third symbol display devices 42 are moved to the first position according to the player's preference and the two third symbol display devices 42 in the second position. The mode of the three-dimensional space image moved to (3D mode) can be provided.

<Opening / closing example of door 451>
The door 451 of the shutter unit 450 is basically fully closed when the two third symbol display devices 42 are moved between the first position and the second position, and is fully opened after the movement is completed. By doing so, it is possible to give the player the impact of switching between the two-dimensional image and the three-dimensional space image. However, the present invention is not limited to this, and the door 451 can be opened and closed by various methods.

  As described above, according to the pachinko machine 10 of the first embodiment, the two third symbol display devices 42 and the images displayed on the two third symbol display devices 42 are reflected to the front side. , A half mirror 420 whose back side is visible, and a compound X1, which is disposed behind the half mirror 420 so as to be visible through the half mirror 420 and is synthesized with the virtual image K displayed by the half mirror 420. X2 and the two vertical movement mechanisms 445 that move the two third symbol display devices 42 in the direction toward or away from the half mirror 420, respectively, so that the left vertical movement mechanism 445 is provided. Thus, the left third symbol display device 42 is moved in a direction toward or away from the half mirror 420 independently of the right third symbol display device 42. Thus, the virtual image position by the left third symbol display device 42 can be moved in the depth direction of the space behind the half mirror 420, and the virtual image K by the left third symbol display device 42 can be moved to the right third symbol display device 42. The virtual image K by the display device 42 can be moved in the depth direction, and conversely, the virtual image K by the right third symbol display device 42 can be moved in the depth direction with respect to the virtual image K by the left third symbol display device 42. Can be moved in the direction, and both virtual image positions can have a relative difference in the depth direction. Compared to the case where a single virtual image simply moves in the depth direction, a more realistic three-dimensional space image is obtained. A rich composite image can be provided.

  Further, due to the presence of the composites X1 and X2, the player is provided with a composite image of the real image and the virtual image K of the composites X1 and X2, and a more realistic three-dimensional image is obtained.

  Further, the movement control unit 448 controls the two vertical movement mechanisms 445 so that the virtual image K moves in relation to the compound X1 when moving the virtual image K in the depth direction behind the half mirror 420. Therefore, when moving the virtual image K in the direction to approach or move away from the player, the virtual image can be moved in relation to the actual compound X1, and in the embodiment, the virtual image K has the shape of the compound X1. The virtual image K can be moved back and forth with a more natural movement. Therefore, it becomes a more realistic three-dimensional space image, and an interesting composite image can be provided.

  The first position where the two third symbol display devices 42 become the display surface of the display effect device 400, the two third symbol display devices 42 project images onto the half mirror 420, and the half mirror 420 Since two drive mechanisms 411 for shifting and driving the two third symbol display devices 42 are provided at the second position serving as the display surface of the display effect device 400, two third symbol displays are provided. It is possible to selectively provide a screen image that directly shows the display screen of the device 42 and a three-dimensional space image that uses the space behind the half mirror 420, thereby realizing an image display that surprises the player. It is possible to improve the interest of the display effect.

  The support 421 is a member that surrounds the back side of the half mirror 420 in a state where a depth space of a predetermined size is provided on the back side of the half mirror 420, and the compounds X1 and X2 are contained therein. The illumination control unit 456 controls lighting of the illumination unit 455, and the illumination unit 455 illuminates the inside of the support body 421. Therefore, the illumination unit 455 illuminates the inside of the support body 421, so that the image by the half mirror 420 is provided. Among them, the images of the compounds X1 and X2 can be provided brighter, and conversely, by turning off the illumination unit 455, the inside of the support 421 can be darkened, and the image by the half mirror 420 Can be provided mainly as a virtual image K (for example, an image in which only the virtual image K is projected on a dark background is provided).

  The display effect device 400 is a member that accommodates two third symbol display devices 42 therein, and holds the two third symbol display devices 42 in the first position so as to be sandwiched from both sides thereof. The left drive mechanism 411 includes a storage portion 401 having both side plates 403, and the left drive mechanism 411 is located at an upper portion of the left side surface of the left third symbol display device 42 in a state where the left third symbol display device 42 is in a substantially vertical posture. A shaft 412 provided, a bearing 407 that supports the shaft 412, and a motor 430 having a rotational axis connected to one of the shafts 412, are rotated to the left by the rotation of the motor 430. The state in which the third symbol display device 42 is set in a substantially vertical posture is defined as a first position, and the state in which the left third symbol display device 42 is set in a substantially horizontal posture by rotation by the motor 430 is defined as a second position. What to do Yes, the right drive mechanism 411 includes a shaft 412 provided at an upper portion of the right side surface of the right third symbol display device 42 in a state where the right third symbol display device 42 is in a substantially vertical posture, 412, and a motor 430 having a rotation axis connected to one of the shafts 412, and the third symbol display device 42 on the right side is substantially omitted by the rotation of the motor 430. The state in which the vertical posture is set as the first position, and the state in which the right third symbol display device 42 is set in the substantially horizontal posture by the rotation by the motor 430 is set as the second position, and the left side is moved up and down. The mechanism 445 is a groove for guiding the movement of the left third symbol display device 42 in the second position in the substantially vertical direction, and the guide groove formed in the both side plates 403 with the bearing 407 positioned therein. 446 and bearing The right vertical movement mechanism 445 is a groove that guides the movement of the right third symbol display device 42 in the second position in the substantially vertical direction. Since the bearing 407 is provided inside the guide groove 446 formed in the both side plates 403 and the actuator 447 that moves the bearing 407 in a substantially vertical direction, the first position (vertical posture) and the second position are provided. It is possible to suitably provide a configuration in which the two third symbol display devices 42 that change to the position (horizontal posture) can be further moved independently in the vertical direction.

  In addition, as shown in FIG. 6, the display effect device 400 has a front portion (for example, near the front) of the boundary portion that is a region between the two display screens 42a of the two third symbol display devices 42 set to the first position. Since the covering part 470 covering the boundary part is provided at the location), the boundary part of the two third symbol display devices 42 in the first position is not visible to the player due to the presence of the covering part 470. Can be.

  In addition, as shown in FIG. 6, the display effect device 400 retracts the covering component 470 to a location other than the front portion of the half mirror 420 when the two third symbol display devices 42 are in the second position. Since the advancing / retreating mechanism 472 is provided, the covering component 470 does not get in the way, and a three-dimensional image (three-dimensional space image) having a stereoscopic effect can be provided without being blocked by the covering component 470.

  The present invention is not limited to the above-described embodiment, and can be modified as follows.

  (1) In the above-described embodiment, as shown in FIG. 6, two third symbol display devices 42 arranged in parallel so that the display screen 42a faces in the same direction are described as an example. Three or more third symbol display devices 42 may be employed, or a plurality of third symbol display devices 42 arranged in parallel so that the display screen 42a faces in substantially the same direction.

  (2) In the above-described embodiment, as shown in FIG. 6, each vertical movement mechanism 445 moves both the direction in which the third symbol display device 42 in the second position is brought closer to and away from the half mirror 420. Although it is assumed to move within the range, each 3rd symbol display device 42 set as the second position may be moved within either the range in the direction approaching the half mirror 420 or the range in the direction away from it. Good.

  (3) In the embodiment described above, the illumination unit 455 illuminates the inside of the support 421 with illumination light of a predetermined color, and the illumination control unit 456 turns on the illumination unit 455 as shown in FIG. Although it is supposed to be controlled, a lighting unit (lighting unit) that can illuminate multiple colors (for example, a multi-color light emitting diode, a multicolor light emitting diode, etc.) is adopted, and the lighting control unit (lighting control unit) It is good also as what changes and controls the illumination color in an illumination part. In this case, the inside of the support 421 can be changed to illuminate with a predetermined illumination color, and the image of the compound X1, X2 can be provided with various illumination colors among the images by the half mirror 420, By changing the illumination color, it is possible to increase the variation of the composite image of the real image and the virtual image K of the objects X1 and X2.

  (4) In the above-described embodiment, when moving the virtual image K in the depth direction behind the half mirror 420, the virtual image K moves along the shape of the compound X1 (influence of the compound X1). The vertical movement mechanism 445 is controlled as described above, but the compound X3 may be driven under the influence of the virtual image K as shown in FIG. An example is shown below.

  Next, FIG. 16 shows an example in which the compound X3 is a three-dimensional object and its position is moved. In the example of the figure, there is a compound X3 that is a model imitating a sphere. The compound X3 is fixed on the plate-like member 466 via a pin. The member 466 is provided so as to be slidable on the bottom plate 424 in the back direction of the display effect device 400 (the player's visual recognition direction), passes through the back plate 423, and has a rack 465 at the back end thereof. Is provided. The rack 465 meshes with a pinion 464 attached to an output shaft of a motor 463 (for example, a stepping motor). Thus, the member 466 is reciprocated by the normal rotation and reverse rotation of the motor 463, and the position of the compound X3 can be moved. That is, the motor 463, the pinion 464, the rack 465, and the member 466 function as a compound driving unit that moves the position of the compound X3 that is a three-dimensional object.

  As shown in FIG. 17, the display control device 45 controls the motor 463 so that the compound X3 is driven under the influence of the virtual image K when moving the virtual image K in the depth direction behind the half mirror 420. A compound drive control unit 467 (composite drive control means) is provided.

  As shown in FIG. 16, when the virtual image K approaches the near side and hits the object X3 from behind, the object X3 is affected by the virtual image K by the object driving control unit 467. The motor 463 is controlled to move in the direction. In other words, the virtual image K approaching later hits the compound X3 imitating a sphere, and it is possible to realize such an effect that the compound X3 rolls forward, resulting in a more realistic three-dimensional space image. A rich composite image can be provided.

  In addition, an image of a sphere (for example, a soccer ball) may be a virtual image K, and a character (for example, a person) may be the compound X1.

  In the above case, the compound X3 is moving, but a part of the compound may be driven. For example, in the case where a mole protrudes from the hole of a compound which is a three-dimensional object having a plurality of holes, when the virtual image K acts on the mole, the mole is retracted into the hole.

  The compound driving means is not limited to the motor 463, the pinion 464, the rack 465, and the member 466, but any compound driving mechanism that drives the entire compound or a part thereof. Various drive mechanisms may be employed.

  (5) In the above-described embodiment, the two 3rd symbol display devices 42 set to the second position are moved in the direction approaching or moving away from the half mirror 420 while maintaining the posture. The third symbol display device 42 at the position may be rotated in a direction toward or away from the half mirror 420 by rotating about the side where the shaft 412 does not exist.

  (6) In the above-described embodiment, the display effect device 400 is described by taking the third symbol display device 42 that can be changed between the first position and the second position as an example. 42 may not be changed to the first position and moves up and down at the second position.

  (7) In the above-described embodiment, a downwardly inclined posture in which the lower side is positioned on the front side of the upper side of the half mirror 420 at the lower portion of the display screen 42a of the third symbol display device 42 at the second position. However, the following configuration is also possible. For example, the display screen 42a of the third symbol display device 42 is directed upward, and the half mirror 420 is provided at an upper portion of the display screen 42a in an upwardly inclined posture such that the upper side is located on the front side compared to the lower side. May be. In addition, the display screen 42a of the third symbol display device 42 is set sideways, and the half mirror 420 is positioned in front of the display screen 42a with the back side edge closer to the display screen 42a than the front side edge. May be provided. The image on the display screen 42a is directly displayed on the half mirror 420. However, the image on the display screen 42a may be reflected on an optical reflecting member such as a mirror and displayed on the half mirror 420.

  (8) In the embodiment described above, the compound X3 is moved in the depth direction in the space behind the half mirror 420 as shown in FIG. 16, but the left side of the space behind the half mirror 420 is left. The first back space that is the back space of the third symbol display device 42 (first image display device) and the back space of the right third symbol display device 42 (second image display device). (2) A compound moving mechanism (a compound moving means) for moving the compound X3 may be provided in the back side space. Examples of the compound moving mechanism include a configuration in which the rack 465 and the member 466 shown in FIG. 16 are oriented in the lateral direction orthogonal to the depth direction.

  In this case, the actual compound X3 can be moved between the first back space and the second back space, and a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided. Further, by adopting a configuration such as providing the member 466 on a turntable that can be rotated, the virtual image position of the first back space and the virtual image position of the second back space are different in the depth direction. The compound X3 can be moved between both virtual images.

  (9) In the above-described embodiment, a pachinko machine has been described as an example, but the present invention can also be applied to a slot machine.

  (10) In the embodiments described above, the present invention may be implemented in various (for example, first, third, etc.) gaming machines, or in pachinko machines of a different type from the above embodiments. Also good. For example, once a big hit, a pachinko machine that raises the expected value of the big hit until a big hit state occurs (for example, two times or three times) including that (for example, a two-time right item, a three-time right item) May also be implemented. Moreover, after a jackpot symbol is displayed, it may be implemented as a pachinko machine that enters a special gaming state on the condition that a ball is won in a predetermined area. Moreover, you may implement as a pachinko machine which will be in a special game state when a ball enters a predetermined winning opening. Further, in addition to pachinko machines, various game machines such as an arrangement ball type pachinko machine, a sparrow ball, a game machine in which a so-called pachinko machine and a slot machine are integrated may be used.

  In addition, as a specific example of a gaming machine in which a pachinko machine and a slot machine are fused, a variable display means for displaying a fixed symbol after displaying a variable symbol row consisting of a plurality of symbols is provided, and a handle for launching a ball is provided. What is not provided. In this case, after inserting a predetermined amount of game balls based on a predetermined operation (button operation), for example, the variation of the symbol is started due to the operation of the operation lever, for example, due to the operation of the stop button, or the predetermined amount With the passage of time, the fluctuation of the symbol is stopped, and a jackpot state advantageous to the player is generated on the condition that the confirmed symbol at the time of stoppage is a so-called jackpot symbol. A lot of balls are paid out.

  As described above, the present invention is suitable for gaming machines such as pachinko machines and slot machines.

42 ... 3rd symbol display device (image display device)
400 ... Display effect device (image display configuration means)
401 ... Storage part (storage body)
407 ... Bearing (bearing part)
411... Drive mechanism (drive means)
412 ... Shaft (shaft)
420 ... Half mirror (transparent reflection member)
421 ... support (frame)
430 ... Motor 445 ... Vertical movement mechanism (first and second movement means)
446 ... guide groove 447 ... actuator (first and second actuators)
448 ... Movement control unit (movement control means)
455 ... Illumination part (illumination means)
456 ... Lighting control unit (lighting control means)
463... Motor (composite drive means)
464... Pinion (Composite driving means)
465 ... Rack (to be synthesized driving means)
466... Member (composite drive means)
467 ... Compound drive control unit (Composite drive control means)
470 ... Covering part (covering member)
472 ... Advance / retreat mechanism (retraction means)
X1 to X3 ... Compound

Claims (1)

  1. Image display means;
    A transmissive display means capable of displaying a display object, the back side of which can be visually recognized, and an image displayed on the image display means;
    In a gaming machine provided with an effect accessory arranged behind the transmissive display means and arranged to be visible through the transmissive display means,
    The transmissive display means is configured to be able to display the display object in a state in which the effect item for viewing is visible.
    The image display means provides a first position at which the image display means performs a predetermined effect, and moves the image display means from the first position so that the image display means and the transparency display means provide an effect. Driving means capable of moving the image display means to a second position to be performed;
    The image display means moved to the second position is displaced within a range where at least the image display means and the transmissive display means can produce effects, and the display object of the transmissive display means Displacement means capable of changing the positional relationship of
    The gaming machine performs at least one of the displacement unit displacing the image display unit or the image display unit changing the image in accordance with the change of the effect item. Is,
    The game machine according to claim 1, wherein the performance object is a three-dimensional model.
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JP2007037583A (en) * 2005-07-29 2007-02-15 Sanyo Product Co Ltd Game machine
JP2007244799A (en) * 2006-03-20 2007-09-27 Daiichi Shokai Co Ltd Pachinko game machine
JP6217769B2 (en) * 2016-02-04 2017-10-25 株式会社三洋物産 Game machine
JP6217768B2 (en) * 2016-02-04 2017-10-25 株式会社三洋物産 Game machine
JP6217771B2 (en) * 2016-02-04 2017-10-25 株式会社三洋物産 Game machine

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