JP6212743B2 - Game system and program - Google Patents

Game system and program Download PDF

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JP6212743B2
JP6212743B2 JP2013250578A JP2013250578A JP6212743B2 JP 6212743 B2 JP6212743 B2 JP 6212743B2 JP 2013250578 A JP2013250578 A JP 2013250578A JP 2013250578 A JP2013250578 A JP 2013250578A JP 6212743 B2 JP6212743 B2 JP 6212743B2
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condition
parameter
restriction release
restriction
game
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JP2015107169A (en
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小林 健治
健治 小林
大介 喜田
大介 喜田
岳彦 島田
岳彦 島田
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株式会社コナミデジタルエンタテインメント
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Description

  The present invention relates to a game system and a program.

In a game in which a player character that is a character operated by a user is grown over a long period of time, a measure called a level cap may be taken (for example, Non-Patent Document 1).
The level cap is a parameter value such as experience value given according to the growth of the player character in consideration of maintaining the game balance and preventing the level gap between multiple users from opening too much. Is to give an upper limit. For example, if the parameter value of the player character reaches the upper limit value corresponding to the level cap, the condition that the player character should have acquired the parameter value before reaching the upper limit value in subsequent games Even if it is cleared, the parameter value of the player character is limited to the upper limit value.

  However, even if the parameter value has reached the upper limit value, the parameter value will not increase, but for example, the user increases the item of the player character or battles the enemy, It is possible to continue the game after that.

  In addition, the upper limit value of the parameter value corresponding to the level cap may be increased at the discretion of the game administrator, for example, when the game is upgraded or after a certain period of time has passed. Such an increase in the upper limit value is also called level cap release. By releasing the level cap in this way, the user can play to further increase the parameter value up to the raised upper limit value.

"Online Game Glossary", [online], Netoge Bookmark, [Searched on November 18, 2013], Internet (URL: http://www.netgamebm.com/words/view/67)

As described above, the user can continue to play the game even after reaching the upper limit value corresponding to the level cap. However, in the case of a user who feels that the game is interesting by increasing the parameter value, for example, the goal of the game is lost when the upper limit value is reached.
In addition, since the release of the level cap is performed at the discretion of the game manager as described above, the user simply has to wait for the level cap to be released.
For this reason, users who have reached the upper limit value according to the level cap often lose the goal for the game and often fail to continue playing the game. ing.

  The present invention has been made in view of such circumstances, and an object thereof is to provide a user with a goal on a game while restricting an increase in a parameter value for maintaining a game balance. To do.

  A game system according to an aspect of the present invention executes parameter control related to an increase in parameter value in response to a parameter value increase condition for increasing the parameter value on the game, and includes a provisional upper limit as the parameter control. A parameter control unit that executes parameter restriction that does not increase the parameter value beyond the value, and a restriction release condition for releasing the parameter restriction corresponding to the provisional upper limit value based on an operation input performed on the game is satisfied A restriction release control unit that performs control so that the parameter restriction by the parameter control unit is released in accordance with the determination of being in a state of

  A program according to an aspect of the present invention executes a parameter control related to an increase in a parameter value in response to a parameter value increase condition for increasing the parameter value on a game being fulfilled by the computer. A parameter control unit that executes parameter restriction that does not increase the parameter value beyond the provisional upper limit value, and a restriction release condition for releasing the parameter restriction corresponding to the provisional upper limit value based on an operation input performed on the game This is to function as a restriction release control unit that performs control so that the parameter restriction by the parameter control unit is released in accordance with the determination that the state is satisfied.

It is a figure which shows an example of the class up point results screen in 1st Embodiment. It is a figure which shows an example of the element condition list screen in 1st Embodiment. It is a figure which shows the example of a relationship (1st example) of the restriction | limiting cancellation | release condition and element conditions in 1st Embodiment. It is a figure which shows the example of a relationship (2nd example) of the restriction | limiting cancellation | release condition and element conditions in 1st Embodiment. It is a figure which shows the example of a relationship (3rd example) with the restriction | limiting cancellation | release condition and element conditions in 1st Embodiment. It is a figure which shows the example of a relationship between the class in 1st Embodiment, and restriction | limiting cancellation | release conditions. It is a figure which shows the structural example of the server and game device in 1st Embodiment. It is a figure which shows an example of the restriction | limiting cancellation | release condition information in 1st Embodiment. It is a figure which shows an example of the element condition information in 1st Embodiment. It is a figure which shows an example of the restriction cancellation condition clear status information in 1st Embodiment. It is a figure which shows an example of the element condition clear condition information in 1st Embodiment. It is a flowchart which shows the example of a process sequence which the game device in 1st Embodiment performs regarding cancellation | release of point restrictions. It is a flowchart which shows the example of a process sequence which the game device in 1st Embodiment performs for point restrictions. 3 is a flowchart illustrating an example of a processing procedure executed by the game device according to the first embodiment to display a class up point result screen according to the aspect illustrated in FIG. 1. 3 is a flowchart showing an example of a processing procedure executed by the game device according to the first embodiment to display an element condition list screen according to the aspect illustrated in FIG. 2. It is a flowchart which shows the structural example of the game device in 2nd Embodiment. It is a figure which shows the structural example of the group management information in 2nd Embodiment. It is a flowchart which shows the example of a process sequence which the game device in 2nd Embodiment performs regarding cancellation | release of point restrictions corresponding to a group. It is a flowchart which shows the example of a process sequence which the game device in 3rd Embodiment performs in order to change the restriction | limiting cancellation | release conditions according to progress of time.

<First Embodiment>
[Outline of game of this embodiment]
The game according to the present embodiment is called an action game, and the user operates a character (player character; PC) that exists on the game, so that various games such as a battle with an enemy and an obstacle are included. A game that clears the event will be described as an example. However, the game is not limited to an action game, and may be applied to a timing game including a music game, a puzzle game, or the like.

  In the game of the present embodiment, classes (classes) based on a predetermined number of stages are defined as one type of attribute relating to the growth of player characters. As the class goes up, the number and strength of weapons that can be used by the player character will increase, and the durability of the player character will be enhanced by taking damage from enemies. Is done. In addition, as the class goes up, for example, the number of items that can be purchased increases, so that the choices of actions of the player character are expanded.

In addition, on the game of the present embodiment, a class up point is added every time a predetermined event (an example of a parameter value increasing condition) is cleared (satisfied) by the player character. The class up point is a parameter value having a function for raising (class up) a class (class) given to the player character.
And as the class up points reach the predetermined maximum value as you clear the predetermined event as described above, the class given to the player character is one step higher in the game Be raised.
Thus, in the game of this embodiment, the class can be raised by increasing the class up points.

  In the case of such a game, the user can play the game with one goal of increasing the player character class while increasing the class up points.

  As an example, the event for increasing the class-up point may be an achievement of a specific mission (mission) or acquisition of a territory set on the game. By clearing (completion) these events, for example, a class up point is added by an addition value set in accordance with the cleared event. Further, for example, the added value for the class up point may be increased as the time required for clearing the event is shortened, and the added value may be changed according to the time required for clearing the event.

In many cases, game balances such as setting the difficulty level of an event and the like are set so that as many people as possible can find the game as interesting as possible.
However, since there are many users, the time that can be spent on technology and games may vary greatly from user to user. For this reason, there are some users whose results are prominent with respect to other users.
Thus, the game balance may be lost when some users with outstanding results play.
Further, in a game in which player characters of a plurality of users participate, the growth of some of the player characters prominently increases the ability difference from other average users. In this case, the interest of the game may be impaired, for example, only a specific user wins.

  Therefore, as one of the countermeasures against the above situation, an upper limit value is set for a predetermined point (level) as an index of the growth of the player character on the game, as called a level cap. Has been set up. When the upper limit is set as a level cap in this way, even if the user who has reached the upper limit reaches the upper limit, the point will remain higher even if the player character is operated to clear the event. It is limited not to exceed.

Here, even if the user reaches the upper limit set by the level cap, the point will not increase beyond the upper limit, but the player character will continue to play by operating the player character on the game It is possible to make it possible.
However, in the case of a user whose game goal is to increase points in particular, the point reaches the upper limit value corresponding to the level cap, so that no more goals can be achieved. Become.
The level cap is often released (released) at the discretion of the game administrator. However, as the user cannot wait for the release of the level cap, which is not certain when it will be performed, the user may not be interested in the game and may not play the game.

  Therefore, in the game according to the present embodiment, as will be described later, the increase in the class up points of the player characters whose results tend to be prominent can be regulated. By restricting the increase in class-up points, functions equivalent to level caps are given. In addition, the restriction on the increase of class-up points is released by the user actively playing the game so that the user's goal on the game is not lost.

  FIG. 1 shows an example of a display form of a class up point result screen showing the result of a class up point set for a player character as a screen showing a result of the user playing the game in the game of the present embodiment.

In the class up point result screen shown in the figure, three areas AR1 to AR3 are arranged. Acquired class up points are displayed in the area AR1. The acquired class up point is an added value to the class up point newly acquired by the player character by this play.
In the area AR2, the current class up point is indicated. The current class-up points are the total number of class-up points given in response to the current play, and the added value shown as the acquired class-up points is added to the class-up points acquired by the previous play. Is the parameter value obtained.

In the area AR3, the current class-up point is presented in a visualized state. Specifically, in the area AR3, the current class-up point is indicated by a point bar PB in the gauge GUG extended in the lateral direction.
By displaying the area AR3 in this way, the user can grasp at a glance how much the current class-up point is relative to the maximum value indicated by “FULL”.
For example, when the current class up point reaches the maximum value indicated by “FULL” in the gauge GUG, the class assigned to the player character is raised to the next higher level.
In the figure, it is shown that the current class assigned to the player character is class 1 in the area AR3. Accordingly, in this case, when the class up point reaches the maximum value, the class given to the player character is raised from class 1 to class 2.

According to the figure, the class-up point can take a value in a range smaller than 0. For example, when a predetermined condition for decreasing the class up point such as failure to clear the event is satisfied, a negative addition value is added to the class up point. In this way, when the negative addition value is added, the class-up point may become a negative value.
In the case of this embodiment, when the class up point becomes a negative value and reaches the minimum value (MIN), the class is lowered to the next lower class. In addition, in the state where the class up point at the lowest level is the minimum value, there is no class at the lower level any more, so the minimum value is maintained even if a negative class up point is added, for example. .

In addition, in the area AR3, locks LK1 to LK6 are arranged corresponding to each position corresponding to a specific class-up point in the gauge GUG.
The value of the class up point indicated by each of the locks LK1 to LK6 is a provisional upper limit value. The provisional upper limit value is set for the purpose of suppressing protrusion of class-up points for a specific user's player character. In the following description, the locks LK1 to LK6 are referred to as locks LK unless otherwise distinguished.

Each of the locks LK1 to LK6 corresponds to a predetermined restriction release condition. The restriction release condition is a condition for releasing the parameter restriction corresponding to the provisional upper limit value. Even if the current class up point exceeds the provisional upper limit value corresponding to one lock LK, if the corresponding restriction release condition is not satisfied, the current class up point will remain at the provisional upper limit no matter how many events are cleared. Point restriction is performed so that the value is not exceeded. That is, the image of the lock LK is an image indicating that the restriction release condition is set.
On the other hand, when the restriction release condition for the lock LK is satisfied, if the current class-up point exceeds the provisional upper limit value corresponding to the lock LK, the provisional upper limit value is not used for the provisional upper limit value. It is updated to a value that exceeds the upper limit.

In the present embodiment, the restriction release condition corresponding to each provisional upper limit value specified by the lock LK is specifically “satisfy (clear) a specified number of element conditions”.
As an example, the number “6” is arranged on the lock LK4 of FIG. The number “4” shown in this way indicates that the restriction release condition corresponding to the provisional upper limit value designated by the lock LK4 is “Clear 6 element conditions”.

In addition, for the same lock LK4, a condition clear progress image PG4 is arranged at the top thereof. The condition clear progress image PG4 indicates the remaining number of element conditions to be cleared at the present time in correspondence with the lock LK4. In the case of the figure, the number “5” is shown in the condition clear progress image PG4.
In other words, depending on the lock LK4 and the condition clear progress image PG4 shown in the figure, only one of the six element conditions that need to be cleared to release the point limit at the provisional upper limit value corresponding to the lock LK4 at the present time. Is cleared, indicating that five element conditions remain without being cleared. In this case, the point restriction for the provisional upper limit value corresponding to the lock LK4 has not been released yet, and it is indicated that it is necessary to clear five more element conditions to release the point restriction.

Similarly, the lock LK5 and the condition clear progress image PG5 indicate that all of the eight element conditions to be cleared remain to cancel the point restriction at the corresponding provisional upper limit value.
Similarly, the lock LK6 and the condition clear progress image PG6 indicate that all ten element conditions that should be cleared to cancel the point restriction at the corresponding provisional upper limit value remain.
In the following description, the condition clear progress images PG4 to PG6 will be referred to as condition clear progress images PG unless otherwise distinguished.

The display by the combination of the lock LK and the condition clear progress image PG represents the following game image on the game.
That is, in order to open the lock LK, the number of keys indicated by the lock LK is required. To acquire one key, an event as one element condition must be cleared. As a result of clearing the number of element conditions indicated by the lock LK, the lock LK can be opened by acquiring the number of keys indicated by the lock LK. By opening the lock LK, the point restriction at the provisional upper limit value corresponding to the lock LK is released, and the user can increase the class-up point beyond the provisional upper limit value.

  On the other hand, for the locks LK1, LK2, and LK3 in the same figure, the number of element conditions to be cleared and the corresponding condition clear progress image PG are not arranged to release the point restriction, and the lock is released. It is an image of the lock. The image having such contents indicates that all of the corresponding element conditions have already been cleared for the locks LK1, LK2, and LK3, and therefore the restriction release condition is satisfied.

According to the point bar PB in the figure, the current class-up point has already exceeded the provisional upper limit value corresponding to the locks LK1 and LK2, but is smaller than the provisional upper limit value corresponding to the lock LK3.
In this case, for example, it is assumed that the class up point is added by clearing the event in the subsequent play, and the class up point exceeds the provisional upper limit value corresponding to the lock LK3. At this time, since the lock LK3 indicates that the point limit has already been released, the class up point is not limited by the provisional upper limit corresponding to the lock LK3, and is updated to a value exceeding the provisional upper limit. Is done.
The point restriction corresponding to the lock LK3 corresponds to the lock LK3 regardless of the value of the class up point as long as the locks LK1 and LK2 having a lower provisional upper limit corresponding to the lock LK3 are released, for example. It can be released by satisfying the restriction release condition.
In addition, as described above, the point restriction corresponding to each lock LK is released in the following manner in addition to the point restriction being released in order from the lock LK having the smallest provisional upper limit value to the larger lock LK. You may be made to be. That is, the point restriction may be released from any lock LK regardless of the order according to the magnitude of the provisional upper limit value.

Subsequently, as a result of further clearing the event from the state where the provisional upper limit value corresponding to the lock LK3 has been exceeded, the class up point becomes the lock LK4 while the restriction release condition of the provisional upper limit value corresponding to the lock LK4 is not satisfied. It is assumed that the provisional upper limit value corresponding to is reached.
At this time, the point restriction for the provisional upper limit value corresponding to the lock LK4 is not released. Therefore, thereafter, unless the restriction release condition is satisfied, the class up point is updated beyond the provisional upper limit corresponding to the lock LK4, no matter how much the event corresponding to the addition of the class up point is cleared. There is nothing.

  FIG. 2 shows an example of an element condition list screen presenting a list of element conditions. The element condition list screen shown in the figure may be displayed in accordance with, for example, a predetermined operation performed under the state where the class up point result screen of FIG. 1 is displayed. Alternatively, the element condition list screen may be displayed as a screen showing the clear condition of the element condition as a play result.

In FIG. 2, as an example, element condition regions EL1 to EL7 corresponding to each of the seven element conditions are arranged in units of rows.
The user can grasp the command content as the element condition presented on the game by looking at the content displayed for each of the element condition areas EL1 to EL7. Further, the user can grasp the progress status regarding the clearing of the element conditions at the present time.

Specifically, the icons ICN in the element condition areas EL1 to EL7 indicate whether or not the corresponding element condition is cleared. An icon ICN with no key shown in the element condition areas EL1 to EL6 indicates that the corresponding element condition has not yet been cleared.
In addition, in the element condition area EL1, a progress box PGB indicating a progress status in the element condition is arranged. The command content presented as the element condition to which the element condition region EL1 corresponds is “having 20 weapons with a skill level of 20 or more”. In this case, the progress box PGB of the element condition area EL1 indicates the number of weapons already possessed among the 20 weapons to be possessed.
Further, the command content presented as the element condition corresponding to the element condition region EL2 is “two consecutive mission clears in the assault suit”. In accordance with such command contents, the progress box PGB indicates the number of times that the mission has already been cleared out of the two missions to be successively cleared.

Furthermore, the element condition shown corresponding to the element condition region EL6 as one of the element conditions that are not cleared is a secret element condition. In the secret element condition, as shown in the figure, the characters representing the command contents are displayed in a hidden character state such as “?????? This indicates that the command content is hidden.
The command content thus hidden is made clear only when the predetermined number of normal element conditions are cleared, the command content of the portion of the hidden character becomes clear. In this way, by hiding the command contents of some element conditions and making the command contents clear when a certain condition is satisfied, the excitement when clearing the element conditions is improved. It is done.

  On the other hand, like the element condition region EL7, the icon ICN indicating the key indicates that the command content of the corresponding element condition has already been cleared. Such a display of the key in the icon ICN is such that the player character has acquired the key corresponding to the element condition indicated by the element condition area EL7 by clearing the element condition indicated by the element condition area EL7 on the game. Captured by image.

  As understood from the description so far, in order to clear the element condition, it is necessary to clear an event corresponding to the designated command content. In other words, in order to release the point limit in the provisional upper limit value, it is necessary for the user to clear the event by operating the player character.

As described above, in this embodiment, in one class, one or more predetermined values at the class-up point are set as the provisional upper limit value, and a predetermined restriction release condition is set corresponding to the provisional upper limit value. In addition, the class up point is restricted so as not to exceed the provisional upper limit value unless the restriction release condition is satisfied and the point restriction for the provisional upper limit value is released.
As described above, depending on the point restriction based on the provisional upper limit value according to the present embodiment, it is possible to make it difficult to cause a situation in which the class-up points of some player characters protrude and become higher.
In addition, the restriction release condition corresponding to the provisional upper limit value is that one or more element conditions are satisfied, and the event indicated as the element condition is cleared.
By setting the content of such a restriction release condition, the user of the player character who has reached the provisional upper limit value and received the point restriction actively clears the event for releasing the point restriction. So that the game can continue.

That is, the game of this embodiment is given a function equivalent to a level cap by setting a provisional upper limit value. However, in the present embodiment, there is also a possibility that a higher class-up point is acquired by releasing the point restriction corresponding to the provisional upper limit value by the user playing the game.
In this way, if there is a possibility that the point limit of the provisional upper limit value can be released by playing on the user's game, the class up point is increased even if the user has reached the provisional upper limit value. The game play can be continued eagerly without losing the goal.

  In addition, it is preferable that the event corresponding to the element condition has a higher degree of difficulty than the event corresponding to the increase in the class-up point as an overall tendency. As a result, the difficulty of the event for canceling the point restriction tends to be more difficult than the event for increasing the class-up point, so that the function as a level cap can be effectively exhibited.

A first example of the relationship between the restriction release condition and the element condition for each of the plurality of locks LK in the present embodiment will be described with reference to FIG.
In the figure, for the sake of simplicity, an example is shown in which three restriction release conditions corresponding to the three locks LK11, LK12, and LK13 are set in the game. In the following description, the provisional upper limit value corresponding to the lock LK11 is the smallest, the provisional upper limit value corresponding to the lock LK12 is the next largest, and the provisional upper limit value corresponding to the lock LK13 is the largest.

As shown in the figure, the restriction release condition for the lock LK11 is to satisfy three element conditions. The restriction release condition for the lock LK12 is to satisfy five element conditions. The restriction release condition for the lock LK13 is to satisfy four element conditions.
In such a case, one element condition group KYG includes 12 element conditions that are the total number of element conditions (number of necessary element conditions) that each of the locks LK11, LK12, and LK13 should clear as the restriction release condition. .

First, in order to clear the three element conditions in satisfying the restriction release condition corresponding to the lock LK11 having the smallest provisional upper limit value, the user must select 3 of 12 element conditions included in the element condition group KYG. One element condition may be arbitrarily selected, and the selected element conditions may be cleared one by one.
Also, in order to clear the three element conditions to satisfy the restriction release condition corresponding to the lock LK12, the user does not include the three element conditions selected to satisfy the restriction release condition of the lock LK11. Five element conditions are arbitrarily selected from the element conditions, and the selected element conditions are cleared one by one.
Then, in order to clear the three element conditions to satisfy the restriction release condition corresponding to the lock LK13 having the largest provisional upper limit value, the user selects the total selected to satisfy the restriction release conditions of the locks LK11 and LK12. The four element conditions except for the eight element conditions are cleared.

Thus, in the present embodiment, arbitrary element conditions are selected from one element condition group KYG in ascending order of the corresponding provisional upper limit value and cleared. Thereby, for example, when clearing the element condition corresponding to each lock LK except the last lock LK, it is possible to select from a plurality of options of the element condition.
By giving choices as described above, the degree of freedom of selection of element conditions in the game progress is given. For example, the user can preferentially select element conditions that are as difficult as possible, and can sequentially clear the selected element conditions by operating the player character. Alternatively, if the user is a highly skilled user, conversely, in order to try his / her own skill, he / she can actively enjoy selecting a difficult element condition and try to clear it.

A second example of the relationship between the restriction release condition and the element condition for each of the plurality of locks LK will be described with reference to FIG.
In the same figure, as in FIG. 3, an example is shown in which three restriction release conditions corresponding to the three locks LK11, LK12, and LK13 are set in the game.

In the second example shown in FIG. 4, the element condition group KYG includes element conditions greater than 12, which is the total number of element conditions that each of the locks LK11, LK12, and LK13 should clear as the restriction release condition.
In addition, in satisfying the restriction release condition corresponding to each of the locks LK11, LK12, and LK13, the number of element conditions to be cleared corresponding to each of the locks LK11, LK12, and LK13, as in the case of FIG. What is necessary is just to select sequentially from the element condition group KYG.

In the case of FIG. 4, even when the restriction release condition corresponding to the lock LK13 to be finally released is satisfied, an element condition can be selected from among a larger number of element condition candidates than the element condition to be cleared. it can. In this case, in the game device 200, it is determined that the restriction release condition is satisfied by satisfying some of the element conditions among the plurality of element condition candidates.
In this way, by making it possible to select an element condition from among a larger number of element condition candidates than the element condition to be cleared, the degree of freedom in selecting an element condition in the progress of the game is further increased.

  On the other hand, in the first example of FIG. 3 described above, the restriction release condition is not satisfied unless all element conditions are finally cleared. In this case, for example, if at least one of the element conditions has a high difficulty level, the difficulty level for releasing the point limit of the provisional upper limit value is increased by this element condition. That is, in the first example of FIG. 3, it is possible to make the degree of difficulty for the point restriction cancellation higher than in the case of FIG. 4, and it is suitable for the case where it is desired to sufficiently strengthen the point restriction function at the provisional upper limit value. Yes.

With reference to FIG. 5, a third example of the relationship between the restriction release condition and the element condition for each of the plurality of locks LK will be described.
In the same figure, as in FIG. 3, an example is shown in which three restriction release conditions corresponding to the three locks LK11, LK12, and LK13 are set in the game.

In the third example shown in FIG. 5, element condition groups KYG1, KYG2, and KYG3 are provided according to the restriction release conditions corresponding to the locks LK11, LK12, and LK13.
In the case of the example in the figure, the element condition group KYG1 includes three element conditions that are the same as the number of element conditions to be cleared as the restriction release condition corresponding to the lock LK11. To satisfy the restriction release condition corresponding to the lock LK11, the user operates the player character to select one of the element conditions belonging to the element condition group KYG1, and clears the event corresponding to the selected element condition To do. Next, the user selects one of the two element conditions that have not yet been selected, and operates the player character to clear the selected element condition. Next, the user selects one remaining element condition, and operates the player character to clear the selected element condition. Thus, if all three element conditions are finally cleared, the restriction release condition corresponding to the lock LK11 is satisfied.

  The element condition group KYG2 includes five element conditions, which are the same as the number of element conditions to be cleared as the restriction release condition corresponding to the lock LK12. In order to satisfy the restriction release condition corresponding to the lock LK12, the user selects one of the element conditions belonging to the element condition group KYG2 sequentially and clears it by operating the player character, as in the case of the lock LK12. . If all the five element conditions are finally cleared, the restriction release condition corresponding to the lock LK12 is satisfied.

Regarding the element condition group KYG3, a case is shown in which the lock LK13 includes a number of element conditions greater than four, which is the number of element conditions to be cleared as the corresponding restriction release condition. Specifically, in the figure, an example in which the element condition group KYG3 includes eight element conditions is shown.
In order to satisfy the restriction release condition corresponding to the lock LK13, the user clears the element condition selected one by one from the element condition group KYG3 by operating the player character. If all the four element conditions are finally cleared, the restriction release condition corresponding to the lock LK12 is satisfied.

In the example of the figure, when the restriction release condition corresponding to each of the locks LK11 and LK12 is to be satisfied, the user is given a room for selection with respect to the order of the element conditions to be selected. It is necessary to clear all of the element conditions presented as belonging to the element condition group KYG3.
On the other hand, when the restriction release condition corresponding to the lock LK13 is to be satisfied, the user is given a room for selection in the selection order of the element conditions as in the locks LK11 and LK12, and more elements than the necessary number of element conditions are required. There is also room for selecting element conditions according to the number of necessary element conditions from candidate conditions.

In the second example previously shown in FIG. 4, in order to satisfy the restriction release conditions corresponding to the locks LK11 and LK12, it is necessary to clear all the element conditions belonging to the element condition groups KYG1 and KYG2, respectively. Therefore, it is possible to strengthen the point restriction function at the provisional upper limit value corresponding to the locks LK11 and LK12.
On the other hand, in the case of the lock LK13, it is only necessary to select and clear some element conditions in all element conditions belonging to KYG3. For example, a simple element condition is selected while avoiding a highly difficult element condition. can do.
Whether to adopt the first example or the second example may be set in consideration of, for example, game balance.

In the third example of FIG. 5, for the locks LK11 and LK12, the number of necessary element conditions for satisfying the restriction release condition and the number of element conditions included in the element condition groups KYG1 and KTG2 are the same. For the lock LK13, there are more element conditions included in the element condition group than the number of necessary element conditions.
However, for example, as a third example, the number of necessary element conditions and the number of element conditions included in the element condition group may be the same for each lock LK.
Alternatively, as a third example, for each lock LK, the number of element conditions included in the element condition group may be larger than the number of necessary element conditions.

Next, with reference to FIG. 6, the relationship between the class and the restriction release condition in the present embodiment will be described. In the figure, a case where a game is provided with three levels of classes of class 1, class 2, and class 3 is given as an example. In this case, class 3 is the highest class, and then decreases in the order of class 2 and class 1.
In the case of the game shown in the figure, at the start of the game, the player character is given the lowest class 1 and the class up point in class 1 is started from 0.

In the example of the figure, in class 1, as shown as locks LK11, LK12, and LK13, restriction release conditions corresponding to each of the three provisional upper limit values are set in the range of class up points from 0 to the maximum value. Yes.
The user increases the class-up point in order to raise the class, but eventually receives a point limit when the temporary upper limit value corresponding to the lock LK11 is reached. Therefore, the user operates the player character to clear an event that is an element condition for satisfying the restriction release condition corresponding to the lock LK11.
Thereby, the point restriction for the provisional upper limit value corresponding to the lock LK11 is released, and the player can increase the class-up point beyond the provisional upper limit value corresponding to the lock LK11.

Thereafter, the player gradually releases the point restriction corresponding to the locks LK12 and LK13 by operating the player character and clearing the event as the element condition while increasing the class up points.
When the point limit corresponding to the last lock LK13 is released and the class up point reaches the maximum value, the class assigned to the player character is raised from class 1 to class 2.

  In response to class 2 being awarded, the class up point starts again from zero. In this way, the value of the class up point is changed from the maximum value to 0 according to the change of the class, but this is because the class up point before the increase becomes the maximum value, It can be understood that the carry-over has been performed. In this respect, it can be considered that the total integrated value of the class up points across the classes increases as the class goes up.

According to the figure, in class 2, within the range of class up points from 0 to the maximum value, as shown as locks LK21, LK22, LK23, LK24, LK25, the restriction is released according to each of the five provisional upper limit values. The condition is set.
As in the case of class 1, the user increases the class up point to increase the class up point, and the user character receives an event for satisfying the restriction release condition corresponding to each of the locks LK21 to LK25. Operate to clear.
When the point limit corresponding to the last lock LK25 is released and the class up point reaches the maximum value, the class assigned to the player character is raised from class 2 to class 3.
Even if class 3 is given, the class up point starts again from 0.

According to the figure, in class 3, in the range of class up points from 0 to the maximum value, as shown as locks LK31, LK32, LK33, LK34, LK35, LK36, LK37, every five provisional upper limit values. The corresponding restriction release conditions are set.
As in the case of class 1 and class 2, the user operates the player character in an event as an element condition for satisfying the restriction release condition corresponding to each of the locks LK31 to LK37 while increasing the class up point. To clear.
And under the state where the point restriction corresponding to the last lock LK37 is released, the class up point can be increased to the maximum value.

  Here, the maximum value of the class up points for each class may be the same or at least one may be different. As an example of a mode in which the maximum value of the class up point is made different, a mode in which the maximum value of the class up point is also increased as the rank increases can be taken. Thereby, for example, it is possible to increase the difficulty level of the event to be cleared in order to increase the class up point as the class becomes higher.

  Further, as illustrated in FIG. 6, the number of restriction release conditions indicated as locks LK may be different for each class. Also, the provisional upper limit value for each restriction release condition corresponding to each lock LK may be different for each class. Furthermore, the number of element conditions as a restriction release condition corresponding to each lock LK may be different.

[Server configuration example]
A configuration example of the game system of the present embodiment will be described with reference to FIG. The game system of this embodiment includes a server 100 and a game device 200. In addition, although one game device 200 is connected to the server 100 in the figure, a plurality of game devices 200 may be connected to the server 100.

First, a configuration example of the server 100 will be described with reference to FIG.
The server 100 manages the game device 200. The server 100 in the present embodiment defines a parameter limit (point limit) to be set for the game, and notifies the game device 200 of the contents of the defined parameter limit. In addition, the server 100 manages the results of the game for each user performed by the game device 200.

The server 100 includes a communication unit 101, a control unit 102, and a storage unit 103.
Communication unit 101 communicates with game device 200 via a predetermined communication network. The communication network supported by the communication unit 101 may be, for example, a network or a dedicated line. The communication network supported by the communication unit 101 may be either wired or wireless.

The control unit 102 executes various controls for realizing the function as the server 100. The control unit 102 includes, for example, a CPU (Central Processing Unit), and various functions are realized by the CPU executing programs.
The control unit 102 shown in the figure includes a restriction release condition defining unit 121 and a game result managing unit 122 for defining parameter restrictions to be set for the game.

The restriction release condition definition unit 121 performs definition related to parameter restriction (point restriction). Specifically, the restriction release condition definition unit 121 sets the provisional upper limit value to which value in the range of the class up point from 0 to the maximum value for each class in the game, for example, and what kind of restriction for each provisional upper limit value. Define whether release conditions should be given.
The restriction release condition definition unit 121 stores the contents defined as described above in the restriction release condition definition information storage unit 131 in the storage unit 103 as restriction release condition definition information.

In addition, the control unit 102 includes a game score management unit 122 for managing the game score for each user. The game score management unit 122 manages the game score information stored in the game score information storage unit 132 in the storage unit 103 when managing the game score for each user. Game result information shows the result about the game for every user .

  The storage unit 103 stores various information used by the control unit 102 in the server 100. The storage unit 103 includes a restriction release condition definition information storage unit 131 and a game result information storage unit 132.

The restriction release condition definition information storage unit 131 stores the restriction release condition definition information defined by the restriction release condition definition unit 121.
The game result information storage unit 132 stores game result information managed by the game result management unit 122. The game results information has a structure in which, for example, player character state information operated by a corresponding user is associated with user information.
The user information includes information about the user including, for example, a user name and a user identifier.
The player character state information is information indicating the state of the player character according to the game results so far. In addition to basic information such as names, the player character status information stores information such as the current values of various points including equipment, current class, and class up points that the player character has. The player character status information is updated by the game progress unit 221 in accordance with the game progress status.

In response to starting the game, the game device 200 transmits a game start notification including user information about the user who plays to the server 100.
The communication unit 101 in the server 100 reads the restriction release condition definition information from the restriction release condition definition information storage unit 131 in response to receiving the game start notification. Further, the communication unit 101 reads out the game result information associated with the user information of the same user as indicated by the user information included in the game start notification from the game result information storage unit 132.
The communication unit 101 transmits the restriction release condition definition information and the game score information read as described above to the game device 200 that is the transmission source of the game start notification as game start information.

  In addition, the game device 200 uses the user information of the user who played the game and the player character state information indicating the state of the player character when the game is ended as the game end information as the game ends. To 100.

The communication unit 101 in the server 100 searches the game result information storage unit 132 for player character state information associated with the user information of the same user as indicated by the user information included in the received game end information.
The communication unit 101 updates the searched player character state information with the player character state information included in the received game end information. In this way, the server 100 can store the results for each user according to the play result performed by the game apparatus 200.

[Game device]
Next, a configuration example of the game apparatus 200 will be described with reference to the same FIG. The game device 200 is a device in which a game according to the present embodiment is performed in accordance with a user operation.
The game device 200 includes a communication unit 201, a control unit 202, a storage unit 203, an operation unit 204, and a display unit 205.

The communication unit 201 performs communication with the server 100 via a predetermined communication network.
The control unit 202 executes various controls in the game device 200. The control unit 202 includes, for example, a CPU, and various functions are realized by the CPU executing programs.

The control unit 202 includes a game progress unit 221, a parameter control unit 222, a restriction release control unit 223, and a display control unit 224 as functional units related to the game.
The game progression unit 221 advances the game of the present embodiment according to the operation. When the game progression unit 221 executes processing in response to an operation on the operation unit 204, the player character operates on the game, and the player character can clear events and the like.

  In addition, when the game is started in response to an operation performed on the operation unit 204 by the user, the game progress unit 221 generates a game start notification including user information based on information regarding the user input by the operation. The game progression unit 221 passes the generated game start notification to the communication unit 201 and causes the communication unit 201 to transmit it to the server 100.

In response to the game start notification transmitted as described above, the server 100 transmits game start information, and the transmitted game start information is received by the communication unit 201 of the game device 200.
The game progression unit 221 stores the restriction release condition definition information included in the game start information delivered from the communication unit 201 in the restriction release condition definition information storage unit 231 in the storage unit 203.

  The parameter control unit 222 controls the increase in the parameter value in response to an event (an example of the parameter value increasing condition) for increasing the class-up point (an example of the parameter value) as a parameter value on the game being satisfied. (Parameter control) is executed. As parameter control, the parameter control unit 222 executes point restriction that does not increase the class-up point beyond the provisional upper limit value.

  The restriction release control unit 223 determines whether or not a restriction release condition for releasing the point restriction corresponding to the provisional upper limit value is satisfied based on an operation input performed on the game. The restriction release control unit 223 performs control so that the point restriction by the parameter control unit 222 is released in response to determining that the restriction release condition is satisfied.

  Specifically, when it is determined that the restriction release condition is not satisfied, the restriction release control unit 223 sets the point restriction to be valid, and the restriction release condition is satisfied. If it is determined, the point limit is set to invalid.

In determining whether the restriction release condition is satisfied, the restriction release control unit 223 first determines a restriction release condition to be determined. The restriction release control unit 223 recognizes the class (current class) indicated by the player character state information stored in the game result information storage unit 233 when specifying the restriction release condition to be determined. The restriction release control unit 223 acquires condition clear status information corresponding to the recognized current class from the condition clear status information storage unit 232.
The condition clear status information is information indicating whether or not the restriction release condition is satisfied. In addition, the condition clear status information indicates, for example, the number of cleared element conditions as the progress status for clearing element conditions for the restriction release conditions for which the corresponding conditions are not satisfied. The condition clear status information also indicates the clear status for each element condition.

  Next, the restriction release control unit 223 excludes, from the determination target, restriction release conditions that are already satisfied in the condition clear status information corresponding to the acquired current class. In addition, the restriction release control unit 223 determines a restriction release condition having the smallest provisional upper limit value among restriction release conditions that have not been satisfied yet. As a specific example, when the progress state of the game corresponds to the content shown in the class up point score screen shown in FIG. 1, the restriction release condition corresponding to the lock LK4 is determined as the determination target. For the provisional upper limit value for each restriction release condition, the restriction release condition definition information stored in the restriction release condition definition information storage unit 231 may be referred to.

  The restriction release control unit 223 updates the condition clear status information in response to the element condition being cleared in the course of the game being advanced by the user's operation. Every time the condition clear status information is updated, the restriction release control unit 223 determines whether or not the restriction release condition to be determined is satisfied based on the content of the updated condition clear status information. For this purpose, for example, the restriction release control unit 223 determines whether or not the number of clear element conditions corresponding to the restriction release condition to be determined is the same as the number of necessary element conditions in the restriction release condition to be determined. That's fine.

  When the restriction release control unit 223 determines that the determination target restriction release condition is satisfied, the restriction release control unit 223 sets the point restriction corresponding to the determination target restriction release condition to invalid. On the other hand, when the restriction release control unit 223 determines that the determination target restriction release condition is satisfied, the restriction release control unit 223 sets the point restriction corresponding to the determination target restriction release condition to be valid. The restriction release control unit 223 indicates whether the point restriction is valid or invalid by a point restriction flag. In the present embodiment, the point restriction flag is included in the condition clear status information.

  For example, the restriction release control unit 223 determines whether or not each restriction release condition is satisfied based on log information indicating the progress of the game so far at each predetermined determination timing. May be. As an example, the restriction release control unit 223 can determine whether or not the restriction release condition is satisfied for each restriction release condition based on the number of acquired items indicated in the log information. In this case, the restriction release control unit 223 can perform the determination more easily without using the condition clear status information.

Then, the parameter control unit 222 determines whether or not the point restriction regarding the restriction release condition is valid in the parameter control. For this purpose, the parameter control unit 222 may determine, for example, whether the point limit flag associated with the limit release condition to be determined in the condition clear status information indicates valid or invalid. If the point restriction flag indicates invalid, the point restriction is set to invalid by the restriction release control unit 223. If the point restriction flag indicates valid, the point restriction is set to valid by the restriction release control unit 223. Will be.
The parameter control unit 222 executes the point restriction when the point restriction is set to be effective, and when the point restriction is set to be invalid, the parameter control unit 222 determines that the value is larger than the corresponding provisional upper limit value. Class up points can be increased in an acceptable state.

The display control unit 224 performs display on the display unit 205 based on the restriction release condition definition information. Specifically, as shown as area AR3 in FIG. 1, the display control unit 224 displays the lock LK corresponding to each restriction release condition on the class GUP point gauge GUG.
In addition, the display control unit 224 can display the contents of the element conditions as a list, as shown as the element condition regions EL1 to EL7 in FIG.

  In addition, the display control unit 224 presents the lock LK, which is an image indicating that the restriction release condition is set, together with the corresponding provisional upper limit value. That is, as shown in FIG. 1, the display control unit 224 displays the provisional upper limit value in the class up point gauge GUG as indicated by the image of the lock LK.

Further, the display control unit 224 displays whether or not the point restriction is valid at the provisional upper limit value.
Specifically, when the corresponding restriction release condition is satisfied and the point restriction is invalid, the display control unit 224 is in the unlocked state as shown as LK1, LK2, LK3, etc. in FIG. Displays an image of the lock.
On the other hand, when the point restriction is valid because the corresponding restriction release condition is not satisfied, the display control unit 224 enters the locked state as shown as LK4, LK5, LK6, etc. in FIG. Display an image of a lock.

In addition, the display control unit 224 displays the content of the restriction release condition corresponding to the provisional upper limit value for which the point restriction is valid.
Specifically, as shown as LK4, LK5, LK6, etc. in FIG. 1, the display control unit 224 displays the number of element conditions that need to be cleared in order to satisfy the restriction release condition in the lock image. To do.

Further, the display control unit 224 displays a progress status (clear status) regarding clearing of the element condition that should be cleared when the restriction release condition corresponding to the provisional upper limit value for which the parameter limit is valid is satisfied.
Specifically, the display control unit 224 displays the condition clear progress images PG4, PG5, and PG6 corresponding to the locks LK4, LK5, and LK6 in FIG. That is, the condition clear progress images PG4, PG5, and PG6 indicate the remaining number of element conditions that should be cleared when the restriction release condition corresponding to each of the locks LK4, LK5, and LK6 is satisfied.

  The storage unit 203 stores various information used by the control unit 202. The storage unit 203 shown in the figure includes a restriction release condition definition information storage unit 231, a condition clear status information storage unit 232, and a game result information storage unit 233.

The restriction release condition definition information storage unit 231 stores restriction release condition definition information. The restriction release condition definition information is information indicating the contents defined for the restriction release condition.
The restriction release condition definition information of this embodiment includes restriction release condition information and element condition information. The restriction release condition information is information indicating the contents defined for each restriction release condition. The element condition information is information indicating the contents defined for each element condition information.

FIG. 8 shows an example of the structure of restriction release condition information. In the figure, an example is shown in which classes in three stages of class 1, class 2, and class 3 are defined according to the example of FIG.
Restriction release condition information shown in the figure, for each restriction release condition identifier Arufa1~arufaenu 3 uniquely indicating each of n 3 pieces of restriction release conditions to be set through each class, and a provisional upper limit value and the number of elements required conditions This is a correlated structure. Further, restriction release condition identifier Arufa1~arufaenu 3, depending on the assignment to class 1 to 3 are defined and classified as belonging to either class 1 class 3.
In the figure, provisional upper limit value P1 to Pn 3 shown in correspondence with each restriction release condition identifier Arufa1~arufaenu 3, respectively, the actual value of a provisional upper limit value of the corresponding corresponds.
The number of necessary element conditions indicates the number of element conditions that need to be cleared to satisfy the corresponding restriction release condition. Elements required condition number E1 to En 3 shown in the figure, each value indicating the number of elements necessary conditions to be cleared in the corresponding restriction releasing condition is satisfied corresponds.

FIG. 9 shows an example structure of element condition information.
In addition, the structure of the element condition information shown in the figure is a case where one element condition group KYG is associated with a plurality of restriction release conditions corresponding to each of the plurality of locks LK as illustrated in FIG. 3 or FIG. Corresponding to

  As shown in FIG. 3 or FIG. 4, the element condition information shown in FIG. 4 includes a command for each element condition identifier β1, β2, β3... Uniquely indicating each element condition belonging to one element condition group KYG. Content text, unit command, required number of times, type, and secret cancellation condition are associated.

The command content text is text information representing the command (order) content as a corresponding element condition. The command content text is used, for example, to display characters representing the command content in the element condition areas EL1 to EL7 shown in FIG.
The unit command indicates the contents of one unit of an event executed to clear the corresponding element condition. For example, when the command content is “having 20 weapons with skill level 20 or higher”, the unit command is “having one weapon with skill level 20 or higher”.
The required number of times indicates the number of times that the unit command should be cleared. As shown above, if the command content is “20 weapons with skill level 20 or higher” and the unit command is “have one weapon with skill level 20 or higher”, it is necessary as shown in the figure A value of 20 is stored as the number of times.

  The type is information indicating whether the corresponding element condition is a normal element condition or a secret element condition. In the figure, the element conditions corresponding to the element condition identifiers β1 and β2 are normal element conditions, and the element condition corresponding to the element condition identifier β3 is a secret element condition.

The secret cancellation condition indicates a condition for canceling the secret state when the corresponding element condition is a secret element condition.
In the figure, the contents of “release order = 1, required clear number = 5” are shown as secret release conditions corresponding to the element condition identifier β3. This is the secret release condition that is the first release target among the secret element conditions, and indicates that the secret state is released when five normal element conditions are cleared.

The condition clear status information storage unit 232 stores condition clear status information.
The condition clear status information includes restriction release condition clear status information and element condition clear status information.
The restriction release condition clear status information indicates whether or not the restriction release condition is satisfied, and indicates the number of element conditions that are cleared as the progress status for the restriction release condition that has not been satisfied yet. The element condition clear status information indicates the clear status for the unit command for each element condition.

FIG. 10 shows an example of the structure of restriction release condition clear status information. In the figure, as in the case of FIG. 8, an example is shown in which a class having three levels of class 1, class 2, and class 3 is defined.
In restriction release condition clear status information shown in the figure, similarly to the restriction release condition information of FIG. 8, restriction release condition identifier Arufa1~arufaenu 3 is classified as belonging to either class 1 class 3.
Sonouede, restriction release condition clear status information for each restriction release condition identifier Arufa1~arufaenu 3 uniquely indicating each of n 3 pieces of restriction release conditions to be set through each class, clear already elements condition number, necessary elements condition number And a parameter restriction flag associated with each other.
The necessary element condition number is not necessarily included in the condition clear status information because it is also stored in the restriction release condition information in FIG.

The cleared element condition number is the number of element conditions that have already been cleared corresponding to the restriction release condition indicated by the corresponding restriction release condition identifier. Clear already elements condition number C1 to Cn 3 shown in the drawing, respectively, is already a value indicating the number of elements conditions are cleared and stored.

  The total number of element conditions to be cleared shown in the images of the lock LK4, the lock LK5, and the lock LK6 in FIG. 1 can be displayed using, for example, the number of necessary element conditions in FIG. 10 (or FIG. 8). Further, the remaining number of element conditions shown in the condition clear progress images PG4, PG5, and PG6 added corresponding to the lock LK4, the lock LK5, and the lock LK6 is the number of cleared element conditions from the number of necessary element conditions in FIG. The subtracted value may be displayed.

The parameter restriction flag is a flag indicating whether the point restriction (parameter restriction) of the provisional upper limit value corresponding to the restriction release condition indicated by the corresponding restriction release condition identifier is “valid” or “invalid”. Further, “valid” and “invalid” indicated by the point restriction flag correspond to indicating whether or not the restriction release condition indicated by the corresponding restriction release condition identifier is cleared.
As an example, the parameter restriction flag indicates 1 if the point restriction (parameter restriction) is “valid” as the restriction release condition is cleared. On the other hand, the parameter restriction flag indicates 0 if the point restriction is “invalid” due to the restriction release condition not being cleared.

When the parameter restriction flag indicates 1 in response to the point restriction being invalid, the cleared element condition number in the restriction release condition clear status information is the same value as the necessary element condition number. On the other hand, when the parameter restriction flag indicates 0 in accordance with the point restriction being valid, the cleared element condition number is smaller than the necessary element condition number.
Each of the parameter limit flags F1 to Fn 3 shown in the figure stores a value of 1 or 0 depending on whether or not the limit release condition is cleared.

FIG. 11 shows an example of the structure of element condition clear status information.
In the structure of the element condition clear status information shown in the figure, one element condition group KYG is associated with a plurality of restriction release conditions corresponding to a plurality of locks LK as illustrated in FIG. Corresponds to the case.

  The element condition clear status information has a structure in which each information of type, secret state release flag, cleared number of times, required number of times, and element condition clear flag is associated with each element condition identifier. Of these pieces of information, the type may be omitted because it is stored in the element condition information (FIG. 9) in the restriction release condition definition information.

The secret state release flag is a flag indicating whether or not the secret state is released when the corresponding element condition is a secret element condition. For example, the secret state release flag is 0 when the secret state is not released, and is 1 when the secret state is released.
If the corresponding element condition is not a secret element condition, a predetermined invalid value is stored as the secret state release flag.

The number of cleared times indicates the number of times the unit command in the corresponding element condition has been cleared.
The required number of times is the number of unit commands to be cleared to clear the corresponding element condition. Since the necessary number of times is stored in the element condition information (FIG. 9) in the restriction release condition definition information, it may be omitted.

The element condition clear flag is a flag indicating whether or not the corresponding element condition is cleared. As an example, the element condition clear flag indicates 1 if the element condition is cleared, and indicates 0 if the element condition is not cleared.
If the element condition clear flag indicates 1 because the element condition has been cleared, the number of cleared times is the same value as the required number. On the other hand, when the element condition clear flag indicates 0 because the element condition is not cleared, the number of cleared times is smaller than the required number.

[Example of processing procedure]
With reference to the flowchart of FIG. 12, an example of a processing procedure executed by the game device 200 according to the present embodiment regarding cancellation of the point restriction will be described.
The process shown in the flowchart of FIG. 12 is performed by the restriction release control unit 223 by using the restriction release control unit 223 to set a restriction release condition that is a target for releasing the point restriction, that is, a restriction release condition that is a determination target regarding whether or not the corresponding condition is satisfied. Determined and executed. In determining a restriction release condition that is a determination target as to whether or not such a condition is satisfied, the restriction release control unit 223 uses the following information as described above. That is, the restriction release control unit 223 uses the player character state information, the condition clear situation information stored in the condition clear situation information storage unit 232, and the restriction release condition definition information stored in the restriction release condition definition information storage unit 231. To do.
Furthermore, the process shown in the flowchart of FIG. 12 is performed in a state where the element condition to be cleared is selected by a predetermined operation of the user in order to satisfy the restriction release condition corresponding to the provisional upper limit value for which the point restriction has not been released yet. It is executed under the condition that the game is in progress.
The element condition to be cleared is selected from among the element conditions that have not been cleared shown in the screen of FIG. 2 in order to satisfy the restriction release condition corresponding to the lock LK4 in correspondence with the class up point score screen of FIG. The second element condition to be cleared.

First, the restriction release control unit 223 in the control unit 202 monitors that the unit command in the element condition selected as the clear target is cleared as a result of the game progressing by the game progressing unit 221 according to the user's operation. (Step S101-NO).
When it is determined that the unit command has been cleared (step S101—YES), the restriction release control unit 223 determines whether the clearing target is to be cleared in the element condition clear status information (FIG. 11) stored in the condition clear status information storage unit 232. The value of the number of cleared times corresponding to the element condition is incremented (step S102).

After changing the number of cleared times, the restriction release control unit 223 determines whether or not the value of the number of cleared times corresponding to the element condition to be cleared is equal to or greater than the value of the required number in the element condition clear status information ( Step S103).
When it is determined that the value of the number of cleared times is smaller than the value of the required number of times (step S103—NO), the restriction release control unit 223 returns the process to step S101.

  On the other hand, when it is determined that the value of the number of cleared times is equal to or greater than the value of the required number of times (step S103—YES), the element condition to be cleared is cleared. Therefore, the restriction release control unit 223 in this case changes the element condition clear flag corresponding to the element condition to be cleared from 0 to 1 in the element condition clear status information (FIG. 11) stored in the condition clear status information storage unit 232. (Step S104). As a result, the element condition clear flag is changed from a state indicating that the element condition to be cleared is not cleared to a state indicating that it is cleared.

Further, the restriction release control unit 223 increments the number of cleared element conditions corresponding to the restriction release condition to be released in the restriction release condition clear situation information (FIG. 10) stored in the condition clear situation information storage unit 232 (step S <b> 10). S105).
The restriction release condition to be released here is a restriction release condition corresponding to the smallest provisional upper limit value among the provisional upper limit values that are equal to or higher than the current class up point and for which the point restriction has not yet been released. For example, in the correspondence with the example shown in FIG. 1, the restriction release condition corresponding to the lock LK4 is the release target.

  The restriction release control unit 223 determines whether or not the restriction release condition to be released is satisfied based on the number of cleared element conditions after being incremented in step S105 (step S106). For this reason, the restriction release control unit 223 determines that the number of cleared element conditions after being incremented in step S105 is the number of necessary element conditions associated with the same restriction release condition in the restriction release condition clear status information of FIG. It is determined whether or not this is the case.

When it is determined that the restriction release condition to be released is not satisfied (the number of cleared element conditions is less than the required element condition number) (NO in step S106), the restriction release control unit 223 returns the process to step S101.
On the other hand, when it is determined that the number of cleared element conditions is equal to or greater than the number of necessary element conditions and the restriction release condition to be released is satisfied (YES in step S106), the restriction release control unit 223 performs the following processing: To do.
That is, the restriction release control unit 223 sets “valid” for the parameter restriction flag associated with the restriction release condition to be released in the restriction release condition clear situation information (FIG. 10) stored in the condition clear situation information storage unit 232. The value indicating “invalid” is changed to the value indicating “invalid” (step S107). Specifically, according to the description with reference to FIG. 10, the parameter restriction flag is changed from “1” to “0” depending on step S107.
By such processing, the condition clear status information is updated as the element condition is cleared by the player character operated by the user. In addition, if the element condition corresponding to the required number of times is cleared, the point restriction is released.

Next, an example of a processing procedure executed by the game device 200 of the present embodiment for point limitation will be described with reference to a flowchart of FIG.
The parameter control unit 222 in the control unit 202 monitors whether the class up point increase condition is satisfied as the game progress unit 221 advances the game in accordance with the user's operation on the operation unit 204 ( Step S201-NO). An example of a case where the conditions for increasing class up points are met is when the event corresponding to the increase in class up points is cleared, such as winning a battle against an enemy character or acquiring an item. it can.

  Then, in response to the class up point increasing condition being satisfied (step S201—YES), the parameter control unit 222 executes the following processing. That is, the provisional class up point is calculated by adding the added value to be added in accordance with the fulfillment of the class up point increasing condition to the current class up point (current class up point) (step S202).

Next, the parameter control unit 222 determines whether or not the temporary class up point calculated in step S202 exceeds a provisional upper limit value larger than the current class up point (step S203).
When the temporary class up point exceeds the temporary upper limit value larger than the current class up point (step S203—YES), the parameter control unit 222 further executes the following determination.
That is, the parameter control unit 222 determines whether or not the parameter restriction flag stored in the restriction release condition clear status information in FIG. 10 indicates “invalid” corresponding to the provisional upper limit value that the provisional class up point will exceed. (Step S204).

When the parameter restriction flag does not indicate “invalid” (indicates “valid”) (step S204—NO), the parameter control unit 222 determines the current class up point as the provisional upper limit used for the determination in step S203. The value is updated (step S205).
By executing the processing in step S205 in this way, control is performed so that the class up point does not increase beyond the provisional upper limit value for which the point restriction has not been released.

  On the other hand, when it is determined that the provisional class up point does not exceed the provisional upper limit value larger than the current class up point (NO in step S203), it is not particularly necessary to limit the increase in the class up point this time. Therefore, the parameter control unit 222 in this case updates the current class up point to the same value as the temporary class up point calculated in step S202 (step S206).

If the parameter restriction flag indicates “invalid” (step S204—YES), the point restriction corresponding to the provisional upper limit value that the provisional class up point is about to exceed has already been released.
Therefore, also in this case, the parameter control unit 222 updates the current class up point to the same value as the temporary class up point calculated in step S202 (step S206).

As described above, the process of step S206 is executed in response to the determination that the parameter limit flag indicates “invalid” in step S204, thereby exceeding the provisional upper limit value for which the point limit has been released. Class up points can be increased.
The update of the current class up point in step S205 or S206 may be realized by rewriting the current class up point in the game result information stored in the game result information storage unit 233.

Next, an example of a processing procedure executed by the game device 200 in order to display the class up point result screen according to the aspect illustrated in FIG. 1 will be described with reference to the flowchart of FIG.
The display control unit 224 in the control unit 202 acquires the class and class up points currently set for the player character from the game result information stored in the game result information storage unit 233 (step S301).

Next, the display control unit 224 acquires restriction release condition clear status information corresponding to the class acquired in step S301 (step S302). Specifically, the display control unit 224 acquires information corresponding to the class acquired in step S <b> 302 from the restriction release condition clear status information (FIG. 10) stored in the condition clear status information storage unit 232.
Further, the display control unit 224 acquires the provisional upper limit value set in the class acquired in step S302 from the restriction release condition information (FIG. 8) stored in the restriction release condition definition information storage unit 231 (step S303).

Next, the display control unit 224 draws the gauge GUG in which the class-up point acquired in step S301 is represented by the point bar PB as illustrated in FIG. 1 (step S304).
In addition, the display control unit 224 performs drawing that reflects whether or not the point restriction is released for each lock LK corresponding to each provisional upper limit value acquired in step S303 (step S305).
As shown in FIG. 1 as locks LK1, LK2, LK3, etc., the lock corresponding to the provisional upper limit value for which the point restriction has been released is rendered as the lock is released, and the provisional upper limit value for which the point restriction has been released. The lock corresponding to is drawn in the locked state.
The display control unit 224 needs to recognize whether or not the point limit of the provisional upper limit value corresponding to each lock has been released when drawing the lock in step S305. The display control unit 224 can recognize whether or not the point restriction is released by referring to the parameter restriction flag in the restriction release condition clear status information acquired in step S302.

  Further, the display control unit 224 executes the drawing reflecting the clear condition of the element condition for each of the locks for which the point restriction is not released among the locks drawn in step S305 (step S306). The drawing reflecting the clear condition of the element condition here is a drawing of the number representing the required number of element conditions superimposed on the image of the lock LK, and a condition clear progress image PG arranged corresponding to the image of the lock LK. And drawing.

Then, the display control unit 224 arranges each image of the lock LK drawn in steps S304 to S305 so as to indicate the corresponding provisional upper limit value with respect to the image of the gauge GUG as illustrated in FIG. (Step S307).
Then, the display control unit 224 causes the display unit 205 to display the image formed by the processing up to step S307 (step S308). By such processing, the class up point result screen illustrated in FIG. 1 is displayed.

  Next, an example of a processing procedure executed by the game device 200 for displaying the element condition list screen of FIG. 2 will be described with reference to the flowchart of FIG.

The display control unit 224 in the control unit 202 acquires element condition information (FIG. 9) from the restriction release condition definition information storage unit 231 (step S401).
Further, the display control unit 224 obtains element condition clear status information (FIG. 11) from the condition clear status information storage unit 232 when displaying the element condition list screen (step S402).

The display control unit 224 draws an image for each element condition using each information acquired in steps S401 and S402 (step S403).
For example, the display control unit 224 uses the command content text in the element condition information when displaying the text of the command content when drawing the image of the element condition.
In addition, the display control unit 224 draws the progress box PGB exemplified in the element condition areas EL1, EL2, and the like by using the necessary number and the cleared number of element condition clear status information.
For example, when the element condition clear flag indicates that the element condition clear flag has not been cleared, the display control unit 224 draws the icon ICN indicating the key as exemplified in the element condition region EL1. On the other hand, when the element condition clear flag indicates that the element condition clear flag has been cleared, the display control unit 224 draws the icon ICN indicating the unlocked lock as illustrated in the element condition region EL7 or the like.

The display control unit 224 arranges an image for one page out of the drawn element condition images for each element condition region EL as shown in FIG. 2 (step S404).
The display control unit 224 causes the display unit 205 to display the image formed by the processing up to step S404 (step S405). In this way, the element condition list screen shown in FIG.

In the class up point result screen (FIG. 1) displayed by the processing of FIG. 14 above, the current class up point and the value at which the provisional upper limit value is set in the class up point are shown. In addition, on the class up point result screen, whether or not the point restriction is released for each provisional upper limit value is indicated. Further, on the class up point result screen, the provisional upper limit value for which the point limit is not released indicates the number of element conditions to be cleared and the clear status clear status for the unit command up to now.
In other words, depending on the class up point score screen of FIG. 1, the conditions necessary for releasing the point limit in order to reach the maximum class up point are presented in advance when the subsequent game is advanced. .
Further, depending on the element condition list screen of FIG. 2 displayed by the processing of FIG. 15, the contents of the command command (event) for each element condition and the clear status for the unit command in the element condition are presented.
As described above, in the present embodiment, conditions necessary for releasing the point restriction are presented in advance on the class-up point result screen, the element condition list screen, or the like. Thereby, the user can proceed with the play while considering how to release the point restriction when proceeding with the game.
In other words, in the game of the present embodiment, in parallel with clearing the event for increasing the class up points, the strategy is set so that the point limit of the provisional upper limit value larger than the current class up point can be canceled in advance. While enjoying the game, you can enjoy it.

Second Embodiment
[Overview]
Next, the second embodiment will be described. In the second embodiment, a group of player characters of a plurality of users who operate the game device 200 is formed.
In the second embodiment, similarly to the first embodiment, the user can play so as to release the point restriction of only his player character.
Furthermore, in the second embodiment, by forming a group, the user can also play in cooperation with other users so as to release the point restrictions of player characters belonging to the same group.

[Server configuration example]
A configuration example of the server 100 according to the second embodiment will be described with reference to FIG. In the figure, the same parts as those in FIG.
The server 100 shown in the figure further includes a group management unit 123 in the control unit 102. The group management unit 123 manages a group formed by player characters for each of a plurality of users.

  The storage unit 103 further includes a group management information storage unit 133. The group management information storage unit 133 stores group management information. The group management unit 123 uses group management information when managing groups.

FIG. 17 shows a structure example of group management information corresponding to one group as the group management information stored in the group management information storage unit 133.
As shown in the figure, one group identifier is associated with group management information corresponding to one group.
In addition, in the group management information, a user identifier and game device information are associated with each of the m player characters PC1 to PCm belonging to the same group.
The user identifier is an identifier indicating a user who operates the corresponding player character. Based on the user identifier, the player characters belonging to the same group are associated with the game result information for each player character stored in the game result information storage unit 132.
The game device information is information related to a game device in which a corresponding player character is currently operated by the user. As an example, the game device information includes an identifier, an address, and the like of the corresponding game device 200.

Returning to FIG.
For example, when defining a plurality of restriction release conditions, the restriction release condition definition unit 121 defines a restriction release condition (group-related restriction release condition) corresponding to a group among the plurality of restriction release conditions. Do.
Along with this, the restriction release condition definition information storage unit 131 stores restriction release condition definition information including the definition content of the group correspondence restriction release condition.
Further, from the server 100 to the game device 200, restriction release condition definition information including game definition information including definition contents of group correspondence restriction release conditions and game result information are transmitted.

The configuration of the game device 200 shown in FIG. 16 is the same as that of FIG. However, the game progression unit 221 in the second embodiment can advance the game so that player characters belonging to the same group can play together.
The restriction release control unit 223 is configured to release the point restriction corresponding to the group corresponding to the group correspondence restriction release condition.

[Example of processing procedure]
With reference to the flowchart of FIG. 18, the example of the process sequence which the game device 200 of 2nd Embodiment performs regarding cancellation | release of the point restrictions corresponding to a group is demonstrated.
In the process shown in FIG. 18, in order to satisfy the group corresponding restriction release condition corresponding to the provisional upper limit value for which the point restriction has not yet been released, the game is advanced with one clear target element condition selected. Executed under the condition.

  The restriction release control unit 223 in the control unit 202 monitors that the unit command in the element condition selected as the clear target is cleared as a result of the game progressing by the game progressing unit 221 according to the user's operation. (Step S501-NO).

Further, the unit command in this case may be clearable by any player character belonging to the same group. In this case, on the game, the player characters belonging to the same group cooperate to clear the unit command.
Alternatively, the unit command in this case may be one that can be cleared only by a specific player character selected by a predetermined selection criterion or rule among player characters belonging to the same group. In this case, in the game, a player character that is not selected cannot participate in clearing the unit command, and only the selected user attempts to clear the unit command.

  When it is determined that the unit command is cleared (step S501—YES), the restriction release control unit 223 corresponds to the element condition to be cleared in the element condition clear status information stored in the condition clear status information storage unit 232. The value of the number of cleared times to be incremented is incremented (step S502).

The restriction release control unit 223 determines whether or not the number of cleared times incremented in step S502 is greater than or equal to the required number stored in the element condition clear status information (FIG. 11) (step S503).
When it is determined that the number of cleared times is smaller than the required number (step S503—NO), the restriction release control unit 223 proceeds to the process of step S508.
That is, the restriction release control unit 223 in this case uses the game device of each user who operates the player character belonging to the same group from the communication unit 201 as the condition clear status information including the number of cleared times incremented by the process of step S502. 200.
For this purpose, the restriction release control unit 223 transmits condition clear status information to the server 100. In the server 100, the group management unit 123 sends the received condition clear status information to the game device 200 in which a player character in the same group as the player character operated in the game device 200 that is the source of the condition clear status information is operated. Forward. At this time, the group management unit 123 can acquire the address of the game device 200 to which the condition clear status information should be transferred by referring to the group management information stored in the group management information storage unit 133.

On the other hand, when it is determined that the number of cleared times is equal to or greater than the required number (step S503—YES), the restriction release control unit 223 executes the following processing.
That is, the restriction release control unit 223 is in a state where the element condition clear flag corresponding to the element condition to be cleared is cleared in the element condition clear status information (FIG. 11) stored in the condition clear status information storage unit 232. Is changed to 1 (step S504).

  Further, the restriction release control unit 223 increments the number of cleared element conditions corresponding to the restriction release condition to be released in the restriction release condition clear situation information (FIG. 10) stored in the condition clear situation information storage unit 232 (step S <b> 10). S505).

  The restriction release control unit 223 determines whether or not the number of cleared element conditions after being incremented in step S505 is equal to or greater than the number of necessary element conditions associated with the same restriction release condition in the restriction release condition clear status information of FIG. Is determined (step S506). That is, it is determined whether or not the restriction release condition to be released is satisfied.

  When it is determined that the restriction release condition to be released is not satisfied (the number of cleared element conditions is less than the required element condition number) (NO in step S506), the restriction release control unit 223 executes the process of step S508. . In other words, the restriction release control unit 223 in this case transmits the condition clear status information updated in steps S502, S504, and S505 to the game device 200 in which the player character corresponding to the same group is operated.

Even when the number of cleared element conditions is equal to or greater than the number of necessary element conditions and it is determined that the restriction release condition to be released is satisfied (step S506: YES), the restriction release control unit 223 performs the process of step S508. Execute.
In other words, the restriction release control unit 223 in this case, every time the condition clear status information is updated in any of step S502, step S504, S505, or step S507, the updated condition clear status information corresponds to the same group. To device 200.

  Thus, in the second embodiment, when the condition clear status information corresponding to the group correspondence restriction release condition is updated in one game device 200, the updated group correspondence restriction release condition is set to the same group. It is transmitted to each of the other game devices 200 in which the player character to which it belongs is operated.

The restriction release control unit 223 in the game device 200 updates the condition clear status information stored in the condition clear status information storage unit 232 with the received condition clear status information.
That is, if the clear status of the group correspondence restriction release condition is changed by one of the player characters belonging to the group, the condition clear status information stored in the game device 200 in which each player character belonging to the same group is operated. Will be changed to the same content. That is, the condition clear status information stored in each game device 200 corresponding to the same group is synchronized.
Thus, if the point restriction is released by one of the player characters belonging to the group, the point restriction is similarly released for each player character belonging to the same group.
In addition, the progress of the element condition clear status and the unit command clear status in the process until the point restriction is released can be synchronized between the player characters belonging to the same group.

As a modification of the second embodiment, in step S508 of FIG. 18, the condition clear status information updated only for game devices 200 corresponding to some specific player characters among the player characters belonging to the same group. May be transmitted.
In the game, for example, in order to support some specific player characters in the group, other player characters in the same group play an active role for releasing the point restriction. .

<Third Embodiment>
[Overview]
Subsequently, the third embodiment will be described. In the third embodiment, when a certain time elapses after the class up point has reached the provisional upper limit value for which the point restriction has not been released, the point restriction is released even if the restriction release condition has not been satisfied by then. The
For example, when the degree of difficulty of the condition for satisfying the restriction release condition is increased, there is a possibility that it is almost impossible to satisfy the restriction release condition for a user who is inexperienced in game technology. In such a case, there is a possibility that an inexperienced user gives up the class up and does not play the game.
Therefore, if the restriction release condition is canceled according to the passage of time as in the present embodiment, for example, even if the technique is immature, the user will eventually be able to limit the point only after waiting for a certain period of time. Will be released and it will be possible to increase the class up points.

The configuration of the game device 200 in the third embodiment may be the same as that shown in FIG. The configuration of the server 100 may be the same as that in FIG.
In addition, the restriction release control unit 223 according to the third embodiment changes the restriction release condition in accordance with the passage of time after the class up point reaches the effective provisional upper limit value of the point restriction.

As an example, the restriction release control unit 223 executes the following processing in accordance with the elapse of a certain time from the time when the class up point has reached the provisional upper limit value for which the point restriction is valid.
That is, the restriction release control unit 223 sets the necessary element condition number of the restriction release condition corresponding to the provisional upper limit value reached by the class up point in the restriction release condition clear situation information stored in the condition clear situation information storage unit 232. Change to 0.
Thus, by changing the necessary element condition number to 0, for example, in step S106 of FIG. 12, it is determined that the cleared element condition number is equal to or greater than the necessary element condition number, regardless of the cleared element condition number. In step S107, the parameter restriction flag is updated to a value indicating “invalid”. That is, the point restriction is invalidated (cancelled).

[Example of processing procedure]
The flowchart of FIG. 19 shows an example of a processing procedure for the restriction release control unit 223 in the third embodiment to change the restriction release condition as time passes.
The restriction release control unit 223 monitors, for example, that the class up point reaches the provisional upper limit value in which the point restriction is valid with an increase in the class up point according to, for example, clearing of the event (step S601-NO). .

In response to the class up point reaching the provisional upper limit where the point restriction is valid (step S601—YES), the restriction release control unit 223 starts time measurement (step S602).
Thereafter, the limit release control unit 223 monitors the passage of a certain time (step S603-NO), and clears the element condition based on the operation of the player character, so that the point regarding the provisional upper limit value reached by the class up point It is monitored whether the restriction is released (invalidated) (NO in step S604).

Here, when the point restriction is released by clearing the element condition at a timing before the fixed time has elapsed (step S604—YES), the restriction release control unit 223 may end the process shown in FIG.
On the other hand, when the predetermined time has elapsed (step S603: YES), the restriction release control unit 223 changes the number of necessary element conditions corresponding to the provisional upper limit reached by the class up point to 0 in the restriction release condition clear status information. (Step S605).
With this process, if a certain period of time has elapsed after the class up point has reached the provisional upper limit where the point limit is valid, the point limit is invalidated regardless of the number of element conditions cleared so far. be able to.

  As a modification of the third embodiment, for example, the restriction release condition may be changed stepwise as time elapses. As an example, the restriction release condition may be changed so that the number of element conditions to be cleared in order to satisfy the restriction release condition is decreased step by step every time a certain time elapses. That is, in this case, the restriction release condition is relaxed step by step as time elapses.

Here, as shown in FIG. 7 and FIG. 16, by providing the restriction release condition definition unit 121 in the server 100 so that the restriction release condition can be defined on the server 100 side, the following advantages are obtained. There is.
In other words, when it is necessary to change the definition of the restriction release condition, the definition is changed by the restriction release condition definition unit 121 of the server 100, and the restriction release condition definition information reflecting the changed definition content is stored in the game. By transmitting to the device 200, the definition of the restriction release condition in many game devices 200 can be changed all at once.
On the other hand, for example, when it is not necessary to change the restriction release condition definition information in the future, the server 100 may be configured such that the restriction release condition definition unit 121 is omitted.

In addition, for example, the game apparatus 200 transmits user operation information to the server 100. Then, the server 100 may advance the game based on the operation information transmitted from each game device 200, and may perform control such as point restriction and point restriction release in the present embodiment. The server 100 may generate an image indicating the progress of the game, the result of the player character, and the like based on the received operation information and transmit it to the game apparatus 200. The game device 200 displays the received image on the display unit 205.
In this case, what is necessary is just to comprise so that the control part 102 in the server 100 may be provided with functions, such as the game progress part 221, the parameter control part 222, and the restriction release control part 223.

Further, in the embodiments so far, the case where the type of the parameter for which the restriction release condition is set is the class up point has been described as an example. However, the parameter value in the present embodiment is not limited to the class up point.
For example, restriction release conditions may be set for various other parameters used in the game, such as experience values and skill levels.
In addition, the class in the present embodiment can be said to be a parameter obtained by dividing a numerical range by class up points. Therefore, the restriction release condition of the present embodiment may be set for a parameter based on a division unit in the numerical value range of the subdivided parameters, such as the class of the present embodiment.

In addition, the game device 200 of the present embodiment may be provided in a store such as a game center for an arcade game, or may be a personal computer, a smartphone, a mobile phone, or the like.
Moreover, as a game performed by the game device 200 of the present embodiment, for example, MMORPG (Massively Multiplayer Online Role Playing Game) may be used.
Furthermore, the game played by the game device 200 of the present embodiment of the present embodiment may be an online game provided by an SNS called a social game.

  It should be noted that a program for realizing the functions of the server 100 and the game device 200 described above is recorded on a computer-readable recording medium, and the program recorded on the recording medium is read into a computer system and executed, thereby executing the above-described operation. The server 100 and the game device 200 may be processed. Here, “loading and executing a program recorded on a recording medium into a computer system” includes installing the program in the computer system. The “computer system” here includes an OS and hardware such as peripheral devices. Further, the “computer system” may include a plurality of computer devices connected via a network including a communication line such as the Internet, WAN, LAN, and dedicated line. The “computer-readable recording medium” refers to a storage device such as a flexible medium, a magneto-optical disk, a portable medium such as a ROM and a CD-ROM, and a hard disk incorporated in a computer system. As described above, the recording medium storing the program may be a non-transitory recording medium such as a CD-ROM. The recording medium also includes a recording medium provided inside or outside that is accessible from the distribution server in order to distribute the program. The code of the program stored in the recording medium of the distribution server may be different from the code of the program that can be executed by the terminal device. That is, the format stored in the distribution server is not limited as long as it can be downloaded from the distribution server and installed in a form that can be executed by the terminal device. Note that the program may be divided into a plurality of parts, downloaded at different timings, and combined in the terminal device, or the distribution server that distributes each of the divided programs may be different. Furthermore, the “computer-readable recording medium” holds a program for a certain period of time, such as a volatile memory (RAM) inside a computer system that becomes a server or a client when the program is transmitted via a network. Including things. The program may be for realizing a part of the functions described above. Furthermore, what can implement | achieve the function mentioned above in combination with the program already recorded on the computer system, and what is called a difference file (difference program) may be sufficient.

[Appendix 1]
As described above, according to one aspect of the present invention, the parameter control related to the increase of the parameter value is executed in accordance with the parameter value increase condition for increasing the parameter value on the game. A parameter control unit (222) for performing parameter restriction that does not increase the parameter value beyond the provisional upper limit;
The parameter by the parameter control unit in response to determining that a restriction release condition for releasing the parameter restriction corresponding to the provisional upper limit value is satisfied based on an operation input performed on the game It can be understood as a game system that includes a restriction release control unit (223) that controls the restriction to be released.

According to the configuration of Supplementary Note 1, by executing parameter restriction that does not increase the parameter value beyond the provisional upper limit value, the parameter value increase condition is satisfied even if the parameter value increase condition is satisfied in a state where the parameter value has reached the provisional upper limit value. Thus, the parameter value is prevented from increasing. However, when the restriction release condition is satisfied according to the operation on the game, the parameter restriction is released.
Thereby, the goal on the game can be provided to the user while restricting the increase of the parameter value for maintaining the game balance.

[Appendix 2]
In one aspect of the present invention, the restriction release control unit includes:
When it is determined that the restriction release condition is not satisfied, the parameter restriction is set to be effective, and when it is determined that the restriction release condition is satisfied, Set the parameter limit to disabled,
The parameter control unit
As the parameter control, when the parameter limit is set to be valid, the parameter limit is executed, and when the parameter limit is set to be invalid, the parameter limit is larger than the provisional upper limit value. The game system according to attachment 1 may be used in which the parameter value is increased in a state in which the above is allowed.

According to the configuration of Supplementary Note 2, when the restriction release condition is not satisfied, whether the parameter restriction is enabled or disabled is set, and when the parameter restriction is set to disabled, the provisional upper limit is set. The parameter value is increased in a state where the value is allowed to be larger than the value.
As a result, even when the parameter value does not reach the provisional upper limit value, the parameter restriction is set to invalid as long as the restriction release condition is satisfied, and the parameter value exceeds the provisional upper limit value. The parameter value may be larger than the provisional upper limit value.

[Appendix 3]
In addition, in one aspect of the present invention, the game system according to Appendix 1 or 2 may further include a display control unit that performs display based on the restriction release condition on the display unit.

  According to the configuration of Supplementary Note 3, it can be shown to the user that the restriction release condition is set.

[Appendix 4]
In one embodiment of the present invention, the display control unit includes:
By an image indicating that the restriction release condition is set. The game system according to attachment 3 may be displayed so that a provisional upper limit value corresponding to the restriction release condition is indicated.

  According to the configuration of Supplementary Note 4, it is possible to indicate to the user which value in the parameter value the temporary upper limit value corresponding to the restriction release condition is.

[Appendix 5]
In one embodiment of the present invention, the display control unit includes:
The game system according to attachment 3 or 4 may be used to display whether or not the parameter restriction is valid at the provisional upper limit value.

  According to the configuration of Supplementary Note 5, it is possible to indicate to the user by display whether the parameter restriction is valid or invalid for each provisional upper limit value corresponding to the restriction release condition.

[Appendix 6]
In one embodiment of the present invention, the display control unit includes:
The content of the restriction release condition corresponding to the provisional upper limit value for which parameter restriction is valid may be displayed.

  According to the configuration of Supplementary Note 6, the content that should satisfy the restriction release condition can be presented to the user by display.

[Appendix 7]
In one embodiment of the present invention, the display control unit includes:
Display the progress of clearing one or more element conditions that must be cleared to satisfy the restriction release condition corresponding to the provisional upper limit for which parameter restrictions are valid. Game system.

  According to the configuration of Supplementary Note 7, it is possible to indicate to the user how far the element condition has been cleared when the restriction release condition is satisfied.

[Appendix 8]
In one aspect of the present invention, the restriction release control unit includes:
It is good also as a game system given in any 1 paragraph of supplementary notes 1-7 judging that the above-mentioned restriction cancellation conditions are satisfied when a part of element conditions of a plurality of candidate element conditions are satisfied.

  According to the configuration of Supplementary Note 8, since a smaller number of element conditions than a plurality of element condition candidates can be selected as clear targets, the degree of freedom in selecting the clear target element conditions is increased, and an environment advantageous to the user is provided. be able to.

[Appendix 9]
In one aspect of the present invention, the restriction release control unit includes:
The game system according to any one of appendices 1 to 8, wherein the restriction release condition is changed according to a lapse of time after the parameter value reaches the provisional upper limit value.

  According to the configuration of Supplementary Note 9, since the restriction cancellation condition is relaxed or satisfied with the passage of time, an environment advantageous to the user can be provided.

[Appendix 10]
In one aspect of the present invention, the restriction release control unit includes:
A parameter value for at least a part of the player characters belonging to the group, a parameter value for the group, and a group corresponding restriction release condition that is a restriction release condition corresponding to a group to which a plurality of player characters belong. It is good also as a game system given in any 1 paragraph of supplementary notes 1-9 controlled so that the parameter restriction about at least any one of these may be canceled.

  According to the configuration of Supplementary Note 10, by setting a group for player characters, when a player character in a certain group satisfies the restriction release condition, the parameter restriction is also released to other player characters belonging to the same group. It can have an effect.

[Appendix 11]
Another embodiment of the present invention is a computer.
The parameter control for increasing the parameter value is executed in response to the parameter value increasing condition for increasing the parameter value on the game, and the parameter limit is set such that the parameter value is not increased beyond the provisional upper limit value as the parameter control. A parameter control unit for executing
The parameter by the parameter control unit in response to determining that a restriction release condition for releasing the parameter restriction corresponding to the provisional upper limit value is satisfied based on an operation input performed on the game It can be grasped as a program for functioning as a restriction release control unit for controlling the restriction to be released.

DESCRIPTION OF SYMBOLS 100 Server 200 Game device 201 Communication part 202 Control part 203 Storage part 204 Operation part 205 Display part 221 Game progress part 222 Parameter control part 223 Restriction release control part 224 Display control part 231 Restriction release condition definition information storage part 232 Condition clear situation information Storage unit 233 Game result information storage unit

Claims (11)

  1. A parameter value increasing condition for increasing the parameter value on the game, and performing parameter control relating to the increase of the parameter value in response to the parameter value increasing condition based on the operation input performed on the game being satisfied, As parameter control, a parameter control unit that executes parameter restriction that does not increase the parameter value beyond the provisional upper limit value; and
    A restriction release condition for releasing the parameter restriction corresponding to the provisional upper limit value based on an operation input performed on the game, wherein the restriction release condition has a higher degree of difficulty than when the parameter value increase condition is satisfied Is controlled so that the parameter restriction by the parameter control unit is released regardless of whether or not the parameter value has reached the provisional upper limit value. A game system comprising a restriction release control unit.
  2. The restriction release control unit
    When it is determined that the restriction release condition is not satisfied, the parameter restriction is set to be effective, and when it is determined that the restriction release condition is satisfied, Set the parameter limit to disabled,
    The parameter control unit
    As the parameter control, when the parameter limit is set to be valid, the parameter limit is executed, and when the parameter limit is set to be invalid, the parameter limit is larger than the provisional upper limit value. The game system according to claim 1, wherein the parameter value is increased in a state where the value is allowed.
  3. The game system according to claim 1, further comprising a display control unit that performs display based on the restriction release condition on a display unit.
  4. The display control unit
    The game system according to claim 3, wherein the temporary upper limit value corresponding to the restriction release condition is indicated by an image indicating that the restriction release condition is set.
  5. The display control unit
    The game system according to claim 3, wherein whether or not parameter restriction is valid at the provisional upper limit value is displayed.
  6. The display control unit
    The game system according to any one of claims 3 to 5, wherein contents of a restriction release condition corresponding to a provisional upper limit value for which parameter restriction is valid are displayed.
  7. The display control unit
    The progress status of clearing one or more element conditions required to be cleared when satisfying the restriction release condition corresponding to the provisional upper limit value for which the parameter limit is valid is displayed. The described game system.
  8. The restriction release control unit
    The game system according to any one of claims 1 to 7, wherein a part of element conditions among a plurality of element condition candidates is satisfied to determine that the restriction release condition is satisfied.
  9. The restriction release control unit
    The game system according to any one of claims 1 to 8, wherein the restriction release condition is changed according to a lapse of time after the parameter value reaches the provisional upper limit value.
  10. The restriction release control unit
    A parameter value for at least a part of the player characters belonging to the group, a parameter value for the group, and a group corresponding restriction release condition that is a restriction release condition corresponding to a group to which a plurality of player characters belong. The game system according to any one of claims 1 to 9, wherein control is performed such that a parameter restriction on at least one of the parameters is released.
  11. Computer
    A parameter value increasing condition for increasing the parameter value on the game, and performing parameter control relating to the increase of the parameter value in response to the parameter value increasing condition based on the operation input performed on the game being satisfied, As parameter control, a parameter control unit that executes parameter restriction that does not increase the parameter value beyond the provisional upper limit value; and
    A restriction release condition for releasing the parameter restriction corresponding to the provisional upper limit value based on an operation input performed on the game, wherein the restriction release condition has a higher degree of difficulty than when the parameter value increase condition is satisfied Is controlled so that the parameter restriction by the parameter control unit is released regardless of whether or not the parameter value has reached the provisional upper limit value. A program for functioning as a restriction release control unit.
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