JP6112434B2 - Game machine - Google Patents

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JP6112434B2
JP6112434B2 JP2016025527A JP2016025527A JP6112434B2 JP 6112434 B2 JP6112434 B2 JP 6112434B2 JP 2016025527 A JP2016025527 A JP 2016025527A JP 2016025527 A JP2016025527 A JP 2016025527A JP 6112434 B2 JP6112434 B2 JP 6112434B2
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entrance
state
game
opening
random
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JP2016083582A (en
Inventor
山本 和弘
和弘 山本
嘉一 佐々木
嘉一 佐々木
伊藤 潤
潤 伊藤
康晃 安藤
康晃 安藤
貴晶 橋本
貴晶 橋本
卓人 市原
卓人 市原
崇雅 浅賀
崇雅 浅賀
雅博 上野
雅博 上野
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株式会社サンセイアールアンドディ
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Description

  The present invention relates to a gaming machine such as a pachinko gaming machine.

Conventionally, various gaming machines such as pachinko gaming machines in which lamps are arranged inside or around the entrance are proposed.
For example, in the variable winning device for a pachinko machine described in Patent Document 1 below, an inclination guiding means is provided with ball detection switches on the left and right inside the big prize opening, and guides the game ball to the right ball detection switch at the center thereof. Is arranged. Further, behind each ball detection switch, a lamp indicating which side of the ball detection switch is in an effective state as a special winning switch forming a special winning opening is disposed.

  In the special gaming state, when the open / close door of the variable winning device is opened, the right lamp is turned on, indicating that the right ball detection switch is enabled as the special winning switch. Thereafter, when entering the right sphere detection switch, the right sphere detection switch functions as a count switch, and the left sphere detection switch is set to a valid state as a special winning switch. In addition, the right lamp is turned off and the left lamp is turned on to indicate that the special winning switch is changed to the left ball detection switch.

JP 7-313688 A

  However, in the variable winning device for pachinko machines described in Patent Document 1 described above, only the lamp is turned on to recognize a ball detection switch that is effective as a special winning switch. There is a concern that the preference may be reduced.

  In view of such a problem, an object of the present invention is to provide a gaming machine capable of enhancing the taste with respect to the game play at the entrance.

  In order to achieve the above object, a gaming machine according to claim 1 is provided with a game area in which a game ball can flow down, a first state in which a game ball flowing down the game area is easy to enter, and a ball that enters more than the first state. A entrance opening that is displaced between the second state that is difficult to enter or cannot enter, the identification difficulty means that makes the entrance entrance difficult to identify, and disposed in or around the entrance, Based on a predetermined condition, a light-emitting body for identifiably informing that the entrance is in the first state, which is in a state that is difficult to be identified by the difficult-to-identify means, an operating means that can be operated by the player, and a predetermined condition. Displacement means for displacing the entry ball port into the first state, and an operation timing when the operation unit is operated are set based on a displacement timing when the entrance port is displaced into the first state by the displacement unit. To determine whether it is performed within the set period When the operation timing is determined within the set period based on the displacement timing via the timing determination means and the timing determination means, the light emitter is turned on and the entrance is Control is performed so that the fact that the first state has been reached is identifiable, and the light emitter is turned off when it is determined that the operation timing is not performed within the set period based on the displacement timing. Or a control means for controlling so as not to be identifiable that the entrance is in the first state by lowering the lighting degree, the identification difficulty means comprising: The same color background area provided in the surrounding game area and having the same color or the same color as the entrance, and the entrance is turned on by turning on the light emitter via the control means. When it is identifiable that it is in a state, the color of the entrance and the same-color background region can be distinguished by the irradiation light from the light emitter, while the light emitter is turned off or When it is difficult to identify that the entrance is in the first state by lowering the lighting degree, the color arrangement of the entrance and the same color background region is substantially the same color or the same color. It is characterized by being difficult to identify.

  Further, in the gaming machine according to claim 1, in the gaming machine according to claim 1, when the light-emitting body is turned on to notify that the entrance is in the first state in an identifiable manner, There is provided an effect mode display means for displaying an effect mode indicating the entrance.

  A gaming machine according to claim 3 is the gaming machine according to claim 1 or 2, wherein a plurality of the entrances are arranged in the gaming area, and the light emitter is provided for each entrance. It is provided.

  A gaming machine according to a fourth aspect of the present invention is the gaming machine according to any one of the first to third aspects, further comprising a privilege granting unit for granting a privilege by entering the entrance. When the means controls the light emitter to turn off or lower the lighting level so that the entrance is not identifiable to the first state, the entry of the first state When the ball enters the ball opening, the privilege is given through the privilege granting means.

  Furthermore, the gaming machine according to claim 5 is the gaming machine according to any one of claims 1 to 4, wherein a predetermined number of times or a predetermined number of the entrances are reached based on establishment of a predetermined determination condition. Game execution means for executing the round set so as to be in the first state until entering the game a plurality of times, and the timing determination means is configured to perform the operation in at least two of the rounds. It is determined whether timing is performed within the set period based on the displacement timing.

  According to the first aspect of the present invention, the game area where the game ball can flow down, the first state in which the game ball flowing down the game area is easy to enter, and the entry of the game ball is more difficult or less enterable than the first state. A entrance opening that displaces between the second state where the ball is impossible, a discrimination difficulty means that makes the entrance entrance difficult to identify, and a difficulty in discrimination that is arranged in or around the entrance. The light-emitting body, which is identifiable to the fact that the entrance is in the first state, which is difficult to identify, the operation means operable by the player, and the entrance according to a predetermined condition. Displacement means for displacing to the first state and an operation timing at which the operation means is operated are set based on a displacement timing at which the entrance is displaced to the first state by the displacement means. Timing determination means for determining whether or not When it is determined via the timing determination means that the operation timing is performed within the set period based on the displacement timing, the light emitter is turned on and the entrance is in the first state. When it is determined that the operation timing is not performed within the set period based on the displacement timing, the luminous body is turned off or turned on. Control means for controlling so as not to be identifiable that the entrance is in the first state so that the entrance is in the first state, and the identification difficulty means is the game around the entrance And the same color background region provided in the region and arranged in substantially the same color or the same color as the entrance, and the entrance is brought into the first state by turning on the light emitter via the control means. Effect When notified in an identifiable manner, the color of the entrance and the background area of the same color can be discriminated by the irradiation light from the light emitter, while the light emitter is turned off or the lighting degree is lowered. Thus, when it is difficult to identify that the entrance is in the first state, the color arrangement of the entrance and the same-color background region is substantially the same color or the same color so that it is difficult to identify. Therefore, it is possible to enhance the preference for the game play at the entrance.

  That is, if the operation timing at which the player operates the operation means is performed within a set period set based on the displacement timing at which the entrance is displaced to the first state, the inside or around the entrance The light-emitting body arranged at is turned on, and it is notified that the entrance is in the first state in an identifiable manner. On the other hand, if the operation timing when the player operates the operation means is not performed within the set period set based on the displacement timing when the entrance is displaced to the first state, the light emitter is turned off or turned on. The degree becomes low and it becomes difficult to identify that the entrance is in the first state, so that the identifiable notification is not made.

  Thereby, the player operates the operating means within the set period set based on the displacement timing at which the entrance is displaced to the first state, and thereby the light emission arranged in or around the entrance. It is possible to easily visually recognize and identify the entrance in which the body is turned on and the game ball is in the first state in which it is easy to enter, and it is possible to enhance the interest. In addition, the player can be more interested in the operation of the operation means, and can be more interesting.

  In addition, the game area around the entrance is a background area of the same color arranged in substantially the same color or the same color as the entrance. Then, the player operates the operating means within a set period set based on the displacement timing at which the entrance is displaced to the first state, so that the light emitters disposed inside or around the entrance Is turned on, and the color arrangement of the same color background region as that of the first entrance where the game ball easily enters the game ball due to the light emitted from the light emitter can be identified. Thereby, the player operates the operating means within the set period set based on the displacement timing at which the entrance is displaced to the first state, and thereby the light emission arranged in or around the entrance. It is possible to easily visually recognize and identify the entrance in which the body is turned on and the game ball is in the first state in which it is easy to enter, and it is possible to enhance the interest.

  On the other hand, if the operation timing when the player operates the operation means is not performed within the set period set based on the displacement timing when the entrance is displaced to the first state, the light emitter is turned off or turned on. The degree becomes low, and the color arrangement of the background area of the same color as that of the entrance that is in the first state in which the game ball is easy to enter becomes substantially the same color or the same color, making it difficult to identify. As a result, it is possible to make it difficult to easily identify the entrance, and it is possible to enhance the interest.

  According to the invention described in claim 2, when the light emitting body is turned on to notify that the entrance is in the first state in an identifiable manner, an effect mode indicating the entrance is displayed. Attracting the player's interest to the entrance, it can enhance the interest.

  According to the third aspect of the present invention, it is possible to notify that the game ball is in the first state in which the game ball is easily entered by turning on the light emitter for each of the plurality of game entrances arranged in the game area. Thus, it is possible to enhance the preference for the game play at the entrance.

  According to the fourth aspect of the present invention, even in the case where the light-emitting body is turned off or the lighting degree is lowered so that the entrance is in the first state where it is easy to enter, it is not identifiable that the game Since a privilege is given when entering the entrance in the first state where the ball is easy to enter, it is possible to enhance the preference for the game play of the entrance.

  According to the fifth aspect of the present invention, in at least two of the plurality of rounds, the operation timing of the operating means is performed within a set period based on the displacement timing at which the entrance is displaced to the first state. If it is lost, the fact that the light-emitting body is turned on and the game ball is in the first state in which it is easy to enter is informed in an identifiable manner. Thereby, in at least two rounds, the player turns on the light emitter by operating the operating means within a set period set based on the displacement timing at which the entrance is displaced to the first state. In addition to being able to identify the entrance, it is possible to easily know that the game ball has entered easily, attracting the player's interest in the entrance, and enhancing the interest.

It is a front view of the gaming machine according to the present embodiment. It is X1-X1 arrow sectional drawing of FIG. It is a figure which shows the back side of the gaming machine shown in FIG. FIG. 2 is a control block diagram of the gaming machine shown in FIG. 1. It is a flowchart of the main process (main control main process) which the main control board with which the gaming machine shown in FIG. 1 is provided. 6 is a flowchart of an interrupt process performed in the main process shown in FIG. 7 is a flowchart of a winning detection process performed in the interrupt process shown in FIG. 6. 7 is a flowchart of normal operation processing performed in the interrupt processing shown in FIG. 6. It is a flowchart of the special operation process performed by the interruption process shown in FIG. 10 is a flowchart of a special symbol standby process performed in the special operation process shown in FIG. 9. It is a flowchart of the special symbol jackpot determination process performed by the special symbol standby process shown in FIG. It is a flowchart of the special symbol selection process performed by the special symbol standby process shown in FIG. It is a flowchart of the special symbol fluctuation pattern creation process performed by the special symbol standby process shown in FIG. It is a flowchart of the special symbol random number shift process performed by the special symbol waiting process shown in FIG. FIG. 10 is a flowchart of a changing process performed in the special operation process shown in FIG. 9. FIG. 10 is a flowchart of a special symbol determination process performed in the special operation process shown in FIG. 9. 10 is a flowchart of a special electric accessory process performed in the special operation process shown in FIG. 9. FIG. 7 is a flowchart of a reserved ball number process performed in the interrupt process shown in FIG. 6. FIG. It is a flowchart of the main process (sub control main process) which the sub control board with which the gaming machine shown in FIG. 1 is provided. 2 is a flowchart of a reception interrupt process performed by a sub control board provided in the gaming machine shown in FIG. 2 is a flowchart of a 2 ms timer interrupt process performed by a sub control board included in the gaming machine shown in FIG. 1. 3 is a flowchart of a 10 ms timer interrupt process performed by a sub control board provided in the gaming machine shown in FIG. FIG. 23 is a flowchart of command monitoring processing performed in the 10 ms timer interrupt processing shown in FIG. 22. It is a flowchart of the lamp | ramp control process performed by the 10 ms timer interruption process shown in FIG. It is explanatory drawing explaining an example of the effect of a lamp control process. It is a flowchart of the lamp | ramp control process 2 performed by the 10 ms timer interruption process shown in FIG. 22 of the game machine which concerns on other embodiment. It is explanatory drawing explaining an example of the effect of the lamp control process 2 of the game machine which concerns on other embodiment.

  Hereinafter, an embodiment of a gaming machine according to the present invention will be described with reference to the drawings. A gaming machine 1 shown in FIG. 1 is a pachinko gaming machine that uses a game ball as a game medium, and an outer guide rail 3 and an inner guide rail 4 are arranged in a substantially circular shape on the edge of the game board 2. In addition, a game area 6 where a game ball is launched is provided on the game board 2 at a portion partitioned by the inner guide rail 4. In the game area 6, guide nails J for guiding game balls are provided on the surface of the game board 2.

  Further, on the front side of the gaming machine 1, a lamp device 35 made of a decorative lamp or the like, an upper ball receiving tray 36 for receiving a game ball supplied to the launching device and a paid game ball, and a fullness of the upper ball receiving tray 36 are filled. A lower ball tray 37 for receiving a game ball from time to time, a speaker 38 for producing sound effects, a launching device 64 for projecting and firing a game ball toward the game area 6 in response to a player's launch operation, a game A game button switch 67 that can be operated by a person is provided. In FIG. 1, reference numeral W1 denotes an outer frame of the gaming machine, W2 denotes a front frame attached to the outer frame W1, and G denotes a glass frame attached to the front frame W2 by a hinge so as to be opened and closed. Hereinafter, each structure of the gaming machine 1 will be described.

  The game button switch 67 is a push button switch that can be pressed, has a built-in contact-type limit sensor that detects that the button has been correctly operated, and can output an output signal corresponding to the pressing operation.

  In the game area 6, a display device 10, an upper start winning port 41, a lower start winning port 42, and an out port 48 are arranged in order from the upper part to the lower part on the center line. A left sleeve winning port 51 and a left dropping winning port 52 are arranged to the left of the upper starting winning port 41 and the lower starting winning port. A left normal symbol variation start gate 55 is provided on the left side of the display device 10, and a windmill 76 is provided below the left normal symbol variation start gate 55.

  In addition, a large winning opening 45 that functions as an example of a ball opening is disposed obliquely to the upper right of the upper starting winning opening 41 and the lower starting winning opening 42. A right normal symbol variation start gate 56 is provided immediately above the central portion in the left-right direction of the special winning opening 45, and a right sleeve winning opening 54 is provided on the right side thereof. As shown in FIG. 1 and FIG. 2, the front side of the big prize opening 45 is arranged on the front side with an interval larger than the diameter of the game ball P, and the front side of the big prize opening 45 is spread over the entire surface. A horizontally-long rectangular decorative plate 61 is attached. The decorative board 61 is formed of a substantially flat plate made of synthetic resin that is translucent and transmits light. Accordingly, since the special winning opening 45 is covered with the decorative board 61, it is difficult to identify the opening / closing of the opening / closing plate 46 of the special winning opening 45.

  The decorative plate 61 is made of an opaque synthetic resin and is formed of a substantially flat plate material that is plated on the back surface and reflects light, or a substantially flat plate material that is made of metal and has a reflective surface that reflects light on the back surface. You may do it. Further, a plurality of long and narrow slits may be formed in the decorative plate 61 so that light from the back surface can be transmitted. Further, the decorative board 61 may be provided so as to cover at least a part of the front side of the special winning opening 45.

  The special winning opening 45 is provided with an opening / closing plate 46 that is opened and closed by a large winning opening opening solenoid (not shown) provided on the back side. The big winning opening 45 is normally in a state in which the opening / closing plate 46 is closed, and in the present embodiment, 15 rounds (15 times) as a predetermined round at the time of the big hit game (privilege grant) executed when the determination result is a big hit ) Opened. In addition, a winning ball count switch (count sensor) 47 for detecting a winning ball that has won the big winning port 45 is provided in the big winning port 45.

  Further, a plurality of, for example, four red, blue, green, etc., single color light emitting type LED lamps or red, blue, green, three color light emitting type LED lamps are provided on the upper edge of the back side in the prize winning opening 45. The light emitters 62 are arranged at substantially equal intervals in the left-right direction. Then, as will be described later, when the opening / closing plate 46 is opened and a predetermined condition is satisfied, each light emitter 62 is turned on, and through the decorative plate 61 or through the gap between the decorative plate 61 and the game board 2. The light is irradiated. Thereby, the surroundings of the decorative board 61, the special winning opening 45, and the special winning opening 45 become bright, and it is informed that the special winning opening 45 has been opened (see FIG. 25). It should be noted that a plurality of light emitters 62 may be disposed around the special winning opening 45.

  The upper starting winning port 41, the lower starting winning port 42, the large winning port 45, the left sleeve winning port 51, the left dropping winning port 52, and the right sleeve winning port 54 are won by game balls fired in the gaming area 6. It corresponds to a plurality of possible winning areas. When a game ball is won in each of the above winning openings (winning areas) and a win (win ball) is detected, a predetermined number of prize balls (game balls) are paid out to the player for the detection of one win ball. The number of prize balls to be paid out for the detection of the one winning ball is set for each winning port.

  The display device 10 is capable of displaying symbols and the like, and includes an image display device such as a liquid crystal, a dot matrix, or an LED display device. In this embodiment, the liquid crystal display (TFT-LCD module) is used.

  The display device 10 (display means) includes a display unit (display region) 11 and a substantially rectangular normal symbol display unit 50 displayed at an oblique lower left corner of the display unit 11. The display unit 11 is used for displaying special symbols and displaying predetermined effect images / images. The display unit 11 has a left special symbol (left determination symbol, left identification information), a middle special symbol (medium determination symbol, middle identification information), and a right special symbol (right determination symbol, right identification information) arranged in the left and right directions. After the time variation display, the left special symbol, middle special symbol, and right special symbol are stopped and displayed as fixed stop special symbols (fixed stop determination symbol, fixed stop identification information) based on a predetermined effect determination result. At this time, in addition to the special symbol, an effect video / image (character, background, character, etc.) may be displayed on the display unit 11.

  In this embodiment, the left special symbol, the middle special symbol, and the right special symbol which are displayed in a variable and stopped manner are respectively “0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10”. , 11 ”and 12 designs. In this embodiment, when the game success / failure determination result is a jackpot (winning), the display unit 11 has a special jackpot combination of jackpots, in this example, “1,1,1” (so-called “1” tick eyes) ) And “2, 2, 2” (so-called '2' tick eyes), etc., special symbols are stopped and displayed in combination with the same number, and a privilege is given to the player. Specifically, a special game (big hit game) that is more advantageous to the player than the normal game is executed. A normal game refers to a gaming state in which determination of success or failure other than a special game is made. In this embodiment, there are a low probability state, a probability variation state (high probability state), and a short time state (time reduction state). The display unit 11 also serves as a special symbol variation reserved ball number display for determining a jackpot (the so-called reserved ball number is displayed on the display unit 11).

  The normal symbol display unit 50 variably displays and stops a normal symbol for small hit determination such as a symbol or a picture (character). The normal symbols that are changed and stopped on the normal symbol display unit 50 in the embodiment are composed of two types of “○” and “×”, and in the case of a small hit (per normal symbol), the small hit normal symbol “O”. On the other hand, in the case of a small hit / loss (ordinary symbol loss), the small hit / loss normal symbol “×” is stopped and displayed.

  The upper start winning opening 41 has a shape with an open top so that a game ball can win (win) from above. The lower start winning opening 42 corresponds to a start winning area, and includes an open / close door 42A that is opened and closed by a lower start winning opening solenoid (not shown) provided on the back side. The lower start winning opening 42 is normally in a state in which the door 42A is closed. Then, after the normal symbol fluctuates in the normal symbol display section 50, when the fixed stop is displayed with a specific normal symbol (“O” in this embodiment) indicating a small hit, the door 42A is opened as described later. The game ball is controlled to be changeable between a closed state where it is difficult to win and an open state where the game ball is opened to the front side where it is easy to win.

  Further, on the back of the game board 2, an upper start winning port detection switch (upper start winning port sensor) and a lower start winning port detection switch (lower start winning port sensor) are provided in the winning ball passage. The game ball is configured to detect each winning (winning) of the game ball to the upper starting winning opening 41 and the lower starting winning opening 42. In the present embodiment, the detection (winning) of the game ball in the upper start winning opening 41 and the lower start winning opening 42 is caused by obtaining a predetermined random value (numerical data) and the variation of the special symbol. This is caused by the start of display. The random number values (numerical data) acquired due to winning at the upper start winning opening 41 and the lower start winning opening 42 are temporarily stored in the holding storage means (storage means in the present invention). In other words, the variation display of the special symbol (identification information) is held, and the number of stored random numbers (numerical data) (number of held balls) stored in the holding storage means, that is, the upper start winning opening 41 and the lower side The number of winnings to the start winning opening 42 is stored as a special symbol variation holding ball number.

  This special symbol variation reserved ball number is displayed on the display unit 11 as a special symbol variation reserved ball number display, and this success / failure determination is performed based on the determination of success / failure by the determination unit (CPU of the main control board 200). Based on the fact that the random number value (numerical data) corresponding to the determination and the stored value (holding number) of the number of special symbol variation holding balls are subtracted, and the display of the special symbol (identification information) on the display unit 11 is started. Thus, the display of the number of reserved balls on the special symbol variation reserved ball number display is reduced. In the present embodiment, the upper limit value of the number of winning times stored in the upper starting winning port 41 and the lower starting winning port 42, that is, the upper limit value of the special symbol variation holding ball number is 4 except for the memory during the variation. Is set to one.

  When the number of the special symbol variation holding balls is stored up to the set upper limit number (four), the upper start winning port detection switch and the lower start winning port detection switch are further started with the upper start winning port 41 and the lower start. Even if a winning game ball at the winning opening 42 is detected, it is regarded as an invalid ball that is not stored as the number of special symbol variation holding balls, and the invalid ball is determined to be a prize ball ( A predetermined number of prize game balls are paid out.

  The left normal symbol variation start gate 55 and the right normal symbol variation start gate 56 are a normal symbol variation start gate provided by a left normal symbol variation start switch and a right normal symbol variation start switch provided on the back of the game board 2. 55 and the game balls passing through the right normal symbol variation start gate 56 are respectively detected. Then, based on the detection of the game balls passing through the left normal symbol variation start gate 55 and the right normal symbol variation start gate 56, the normal symbol display unit 50 starts the variation of the normal symbol. Further, a maximum of four normal symbol variation holding balls are stored as the normal symbol variation generated by the game ball passing through the normal symbol variation start gate 55 and the right normal symbol variation start gate 56. More specifically, the normal symbol fluctuation reserved ball number display (not shown) displays the normal symbol fluctuation reserved ball numerical value. When the normal symbol starts to fluctuate, the number of normal symbol variation reserved balls is reduced, and the number displayed on the normal symbol variation reserved ball number display is reduced.

  Each of the left sleeve winning port 51, the left dropping winning port 52, and the right sleeve winning port 54 has an upper entrance that can enter from above. The left sleeve winning port 51, the left dropped winning port 52, the left sleeve winning port 54, the left sleeve winning port detection switch, the left sleeve winning port detection switch, and the right sleeve winning port switch, Each is provided on the back of the corresponding game board 2.

  Upper start winning port detection switch (upper start winning port sensor), lower start winning port detection switch (lower start winning port sensor), left sleeve winning port detection switch, left falling winning port detection switch, right sleeve winning switch The mouth detection switch and the winning ball count switch (count sensor) correspond to winning detection means for detecting a game ball won in the winning device (winning area).

  The launching device 64 has a launching motor driven by operating the operation lever 65 on the back side, and launches a game ball toward the game area 6 by driving the launching motor. The launch ball fired by the launch device 64 is guided to the game area 6 through a launch ball guide path formed between the inner guide rail 4 and the outer guide rail 3 erected on the surface of the game board 2. . The game ball guided to the game area 6 falls while rolling and wins each winning port, or is discharged from the out port 48 to the back side of the game board 2 if no winning is made anywhere. .

  As shown in FIG. 3, a plurality of control boards, devices, and the like are provided on the back side of the gaming machine 1. Main control boards include a main control board 200, a sub-control board 205, a display control board 210, an audio control board 220, a payout control board 240, a power supply board 250, and a launch control board 260. Reference numeral 265 is an external terminal, 281 is a dispensing device, 283 is a ballless detection switch, 289 is a ball storage tank, and 291 is a ball guide rod. Each control board is provided with a control circuit. Moreover, each control board is arrange | positioned in the back side of the game machine 1 in the state accommodated in the case individually or collectively.

Next, a main control board is simply shown using the block diagram of FIG.
The main control board (main control circuit) 200 corresponds to a main control device that controls the progress of the game, and includes a microcomputer including at least a CPU, a RAM, a ROM, and a plurality of counters. The main control board 200 is a control device having storage means for controlling a game in accordance with input signals such as game information and ball detection, and storing the game information, and is connected to the sub-control board 205 and the payout control board 240. At the same time, the upper start winning port sensor for detecting a winning at the upper starting winning port 41 via the relay circuit, the lower starting winning port sensor for detecting the winning at the lower starting winning port 42, and the large winning port 45 are provided. It is also connected to a winning ball count switch 47 and the like for detecting a winning ball. The CPU of the main control board 200 executes a control program and performs main control related to the game according to the game information. The gaming information includes at least gaming state information. The main control board 200 operates by receiving power from the power board 250.

  The CPU in the main control board 200 includes a control unit, a calculation unit, various counters, various registers, various flags, and the like, performs calculation control, generates a random value (numerical data), and generates a control signal (also referred to as a command). Can be output (transmitted) to each board (each control device) connected to the main control board 200. The CPU of the main control board 200 executes a control program and performs main control related to the game according to the game information. The game information includes information on at least the game state, and is information necessary for the progress of the game, such as probability information regarding determination of success / failure, winning information for each winning device, payout information, land state, and information regarding effects. Note that the CPU of the main control board 200 also functions as a success / failure determination unit for determining whether or not a normal symbol is hit or not and whether or not a big hit is determined.

  As control signals (commands) and data output from the main control board 200, various winning commands, next jackpot commands, special symbols (identification information), and effects described later are displayed in a variable manner (effect display) based on the fluctuation pattern. Fluctuation command for stopping the fluctuation of the special symbol, status command, big hit determination result data, hit determination result data per normal symbol, numerical data acquired by the numerical data acquisition means, at power-on, Data at the time of anomaly, jackpot round can be listed. The status command includes a customer waiting state for displaying the customer waiting state on the display device 10, a low probability state, a probability change state (high probability state), a short time state, a jackpot state, and the like.

  In the present invention, the RAM corresponds to a holding storage means capable of storing numerical data acquired by the numerical data acquisition means when the winning is detected by the upper start winning opening detection switch and the lower start winning opening detection switch. , The storage area for the acquired numerical data and the number of reserved balls, the storage area for the number of normal symbol fluctuation hold balls detected by the left normal symbol variation start switch and the right normal symbol variation start switch, various disturbances generated by the CPU A numerical storage area, a storage area for temporarily storing various data such as game data necessary for a game, a flag, and a CPU work area are provided.

  The ROM is written with control programs and control data for the CPU, variation patterns and symbol data relating to variation display on the display unit 11, and determination values for jackpots and ordinary symbols. Yes.

  The sub-control board 205 corresponds to a slave control device that controls the electric device based on a control signal transmitted from the main control board (circuit) 200, and includes a microcomputer including a CPU, a ROM, a RAM, and a plurality of counters; An input / output circuit connecting the main control board 200 and an input / output circuit connecting the display control board 210, the lamp relay board, the voice control board 220, the game button switch 67, and the external terminal 265 are provided. Examples of the electric device include a lamp device 35, a display control board 210, and a sound control board 220. Furthermore, the display device 10 connected to the display control board 210, the speaker 38 connected to the audio control board 220, and the like can also be cited as electric devices controlled by the sub control board 205. In the present embodiment, the sub control board 205 also serves as a lamp control board.

  The ROM of the sub control board 205 stores control programs, data and constants, data of a plurality of effects displayed on the display unit 11, and the like. On the other hand, the RAM of the sub control board 205 has a storage area for game information, a storage area for various data, a work area for the CPU, and the like. A lamp device 35 such as a decorative lamp is connected to the lamp relay board, and the operation of the lamp device 35 is controlled by a control signal (command signal) transmitted from the sub-control board 205 to the lamp relay board. The sub-control board 205 operates by receiving power supply from the power board 250.

  The display control board 210 includes a microcomputer including a CPU, a ROM, and a RAM, an input circuit that connects the sub-control board 205, an output circuit that connects the display device 10 and the normal symbol display unit 50, and the like. Based on a control signal output from the substrate 205, display control is performed on the display device 10 and the normal symbol display unit 50.

  A control program is stored in the ROM of the display control board 210. In the display control board 210, the CPU reads predetermined display control data from the ROM based on the control signal from the sub control board 205, generates control data in the storage area of the RAM, and outputs it to the VDP (not shown). To do. The VDP reads necessary data from the ROM based on a command from the CPU, creates display image map data, and stores it in the VRAM. The image data stored and stored in the VRAM is converted into RGB signals by a D / A conversion circuit provided in the output circuit, output to the display device 10, and displayed on the display unit 11. The RAM of the display control board 210 has a storage area for game information, a storage area for various data, and a work area for the CPU.

  The audio control board 220 synthesizes an audio signal with the signal output from the sub-control board 205 and outputs it to the amplifier. The amplifier amplifies the audio signal and outputs it to the speaker 38.

  The payout control board 240 corresponds to payout control means for controlling payout of game balls, and includes a microcomputer including a CPU, a ROM, and a RAM. The payout control board 240 is connected to the main control board 200 through electrical connection means, and receives a control signal output from the main control board 200 to control the payout device 281. The payout control board 240 is operated by the power supplied from the power supply board 250. A control program is stored in the ROM of the payout control board 240. The RAM of the payout control board 240 can store the payout number of prize balls (game balls) to be paid out by the payout device 281 based on the detection of winnings in various winning holes for each payout number for detection of one winning ball. .

  The power supply board 250 generates a power supply for the gaming machine having a predetermined voltage suitable for the gaming machine 1 from the main power supply supplied from the outside of the gaming machine 1 and supplies it to the main control board 200, the sub control board 205, the payout control board 240, and the like. It corresponds to a power supply device. The main power is supplied after being converted into a required voltage at the game store side, in this embodiment, alternating current (AC) 24V. The launch control board 260 controls the launch motor in the launch device 64.

  The main control board 200 includes a jackpot random number counter, a reach random number counter, a variation pattern random number counter, a normal symbol random number counter, a jackpot symbol random number counter, a left symbol random number counter, a medium symbol random number counter, a right symbol A random number counter such as a random number counter is provided.

  The jackpot random number counter is used for determining whether or not the jackpot is won for winning in the upper start winning opening 41 and the lower starting winning opening 42, and has a jackpot random number value from '0' to '629'. The jackpot random number value (numerical data) in the jackpot random number counter is incremented by 1 every main random number update process to be described later, starting from “0” when the gaming machine is turned on, and then reaches “629”. The above addition is repeated again. The jackpot random number value is acquired because the winning to the upper starting winning prize port 41 or the lower starting winning prize port 42 is detected by the upper starting prize winning port detection switch or the lower starting prize winning port detection switch. If the acquired jackpot random number value (acquired numerical data) is compared with a preset hit value, it becomes a jackpot (win), and if it does not match, it is lost.

  In the present embodiment, in the low probability state, two of “3” and “397” are set as the winning value, and if the acquired jackpot random number value matches either of these, the result of the determination is a jackpot (that is, The jackpot probability in the low probability state is 2/630). On the other hand, at the time of probability change, “3”, “33”, “53”, “59”, “113”, “173”, “227”, “281”, “337”, “397”, “449”, “ Twelve of 503 ′ are set as winning values, and if the acquired jackpot random number value matches any of these, the result of the determination is a jackpot (that is, the jackpot probability at the time of probability change is 12/630). In this way, the determination unit (the CPU of the main control board 200) determines whether or not the lottery based on the random number acquisition resulting from the establishment of the determination condition of winning the game ball to the start winning opening 42 is a big hit.

  In the gaming machine 1 according to the present embodiment, the internal lottery (the lottery with the jackpot symbol random number counter. Details will be described later), the game will be a normal jackpot that is a game in a low probability state even after the jackpot, and a game in a probable state after the jackpot It is distributed to a probable jackpot. In the case of a normal jackpot, among the special symbols (“0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11”), even symbols (“0, 2, 4, 6, 8”) , 10 '') are displayed on the display unit 11 in a stopped manner. In the case of a probable big hit, out of special symbols (“0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11”), odd symbols (“1, 3, 5, 7, 9”) , 11 '') are arranged on the display unit 11 in a stopped manner.

  In the present embodiment, after the normal jackpot game is over, the time is reduced until the determination of success / failure is made a maximum of 100 times. After the determination is made 100 times, the time reduction is canceled and the normal state is maintained until the next jackpot. In addition, after the probable jackpot game is over, the probabilistic state (high probability state) and the short time state are maintained until the next jackpot. In the game in the short time state, as will be described in detail later, the lottery probability per normal symbol is improved from 1/300 to 60/300 (1/5), and the opening time of the door 42A is from 1 second. The length increases to 2 seconds, and the number of times of expansion increases from 1 to 3 times. Therefore, in the short-time state, it becomes easier to win the lower start winning opening 42, and it is possible to play a game in anticipation of the next jackpot while suppressing the reduction of the holding ball.

  The reach random number counter is used for determining whether or not a reach state is reached when the result of the determination is wrong, and includes a reach random number value from ‘0’ to ‘126’. The reach state in the present embodiment is other than the special symbol (for example, the middle special symbol) that is stopped and displayed last among the left special symbol, the middle special symbol, and the right special symbol that are displayed in the display unit 11 with the variable stop. Special symbols (for example, the left special symbol and the right special symbol) are the same (except for the final stop symbol, it is the same as the special bonus combination except for the final stop symbol). Included state).

  This reach random number value starts from “0” when the gaming machine 1 is turned on, and is incremented by 1 for each main random number update process to be described later. Repeat addition. The reach random number value is acquired due to the fact that the winning to the upper starting winning prize port 41 or the lower starting winning prize port 42 is detected by the upper starting prize winning port detection switch or the lower starting prize winning port detection switch. When the result is out of order, the numerical value is compared with the predetermined reach establishment numerical value to determine the presence or absence of the reach. In this embodiment, the reach establishment numerical values are “5”, “17”, “28”, “40”, “51”, “63”, “74”, “86”, “97”, “109”, “ 120 '. In the present embodiment, the reach randomness value based on the jackpot random number value is always reach, so the reach random number value is not used for the presence / absence of reach.

  The variation pattern random number counter is used when selecting a special symbol (identification information) or a variation pattern of an effect mode to be described later from the variation pattern table, and includes variation pattern random values of “0” to “198”. . The random number value of the fluctuation pattern starts from “0” when the power of the gaming machine 1 is turned on, and is incremented by 1 for each main random number update process described later. When the numerical value reaches “198”, it is set to “0”. And repeat the above addition. The fluctuation pattern random number value is acquired because the winning to the upper starting winning prize port 41 or the lower starting winning prize port 42 is detected by the upper starting prize winning port detection switch or the lower starting prize winning port detection switch.

  The variation pattern table includes a plurality of variation patterns to be displayed on the display unit 11 and is stored in the ROM of the main control board 200. There are six types of variation pattern tables: a low probability state hit table, a low probability state reach loss table, a low probability state lose table, a probability variation state hit table, a probability variation state reach loss table, and a probability variation state loss table. Each variation pattern table is provided with a plurality of variation patterns, and each variation pattern is assigned a variation pattern random value.

  The selection of the variation pattern from the variation pattern table is based on whether the current low probability state or the probability variation state, whether the determination result by the determination unit is a hit or not, whether there is a reach, or not. A corresponding table is selected from among them, and one variation pattern is selected from the selected table based on the variation pattern random value. This selected variation pattern is output to the sub-control board 205 as a variation command. When the sub-control board 205 receives this variation command, the sub-control board 205 determines whether or not to execute a predetermined effect (competitive effect pattern or the like) using the effect mode random number counter.

  Each variation pattern is set with a variation time for variably displaying a special symbol (identification information) and an effect mode described later in a predetermined pattern, and the variation time is set when the variation display of the special symbol on the display unit 11 is started. The

  The normal symbol random number counter is used to determine the normal symbol per unit. When the gaming machine 1 is powered on, it starts from “0” and is incremented by “1” every main random number update process to be described later to reach “299”. Then, it is rewritten to “0” and the above addition is repeated again. This normal symbol random number is acquired every time the left normal symbol variation start switch or the right normal symbol variation start switch detects a game ball that has passed through the left normal symbol variation start gate 55 or the right normal symbol variation start gate 56. A maximum of four symbols are stored in the normal symbol random value storage area of the RAM of the main control board 200 except for the symbols whose normal symbols are currently changing in the normal symbol display unit 50.

  In the low-probability state, if the acquired normal symbol random number value matches “1” set as the winning value, the symbol is normal symbol. That is, the probability per normal symbol in the low probability state is 1/300. On the other hand, in the probability variation state (high probability state) and in the short time state, if it matches any one of “1” to “60” set as the winning establishment value, it is per normal symbol. That is, the probability per normal symbol in the probability variation state (high probability state) and in the short time state is 60/300 (1/5). When the normal symbol is hit, the open / close door 42A closing the lower start winning opening 42 opens forward, and the lower start winning opening 42 is opened. In the case of a normal symbol in the low probability state, the opening / closing door 42A is opened once for 1 second. On the other hand, in the case of the normal symbol per time in the probability variation state and the short time state, the opening / closing door 42A is opened three times for 2 seconds.

  The jackpot symbol random number counter has a jackpot symbol random number value for determining a stop special symbol to be stopped and displayed on the display unit 11 when a jackpot. The jackpot symbol random number consists of '0' to '11'. When the power is turned on, it starts from '0' and is incremented by '1' every time a normal symbol / special symbol main random number update process described later is reached. Then, it is rewritten to “0” and the above addition is repeated again. The jackpot symbol random number value is acquired during a special symbol selection process in the control of the main control board 200.

  In the jackpot symbol random number value, the number of the square that is stopped and displayed on the display unit 11 is set. When the jackpot symbol random value “1” is acquired, the special stop symbol “1,1,1” is set. When the jackpot symbol random number “2” is acquired, the special symbol “2,2,2” is stopped. Is set as a special symbol for stopping. As described above, a jackpot with an even stop special symbol is usually a big jackpot, and a jackpot with an odd stop special symbol is a promiscuous jackpot.

  The counter for the left symbol random number has a left symbol random number value for determining the left special symbol to be stopped and displayed on the display unit 11 when the result of determining whether or not the jackpot is true. The left symbol random value consists of '0' to '11'. When the power is turned on, it starts from '0' and is incremented by '1' every time a normal symbol / special symbol main random number update process described later is reached. Then, it is rewritten to “0” and the above addition is repeated again. The left symbol random number value is acquired during the special symbol selection process in the control of the main control board 200. A left special symbol that is stopped and displayed on the display unit 11 is set in the left symbol random value. That is, when the left symbol random number value “1” is acquired, the left special symbol “1” is set, and when the left symbol random number value “2” is acquired, the left special symbol “2” is set. The acquired random value is set as the left special symbol.

  The medium symbol random number counter has a medium symbol random number value for determining a medium special symbol to be stopped and displayed on the display unit 11 when the result of determining whether or not the jackpot is true. The medium symbol random value consists of '0' to '11'. When the power is turned on, it starts from '0' and is incremented by '1' every time the normal symbol / special symbol main random number update process described later is reached. Then, it is rewritten to “0” and the above addition is repeated again. The middle symbol random number value is acquired during the special symbol selection process in the control of the main control board 200. A medium special symbol that is stopped and displayed on the display unit 11 is set in the medium symbol random value. That is, when the medium symbol random value “1” is acquired, the medium special symbol “1” is set. When the medium symbol random number “2” is acquired, the medium special symbol “2” is set. The acquired random value is set as a medium special symbol.

  The right symbol random number counter has a right symbol random number value for determining the right special symbol to be stopped and displayed on the display unit 11 when the jackpot winning / failing determination result is off. The right symbol random number consists of '0' to '11'. When the power is turned on, it starts from '0' and is incremented by '1' every time the normal symbol / special symbol main random number update process described later is reached. Then, it is rewritten to “0” and the above addition is repeated again. The right symbol random number value is acquired in the special symbol selection process in the control of the main control board 200. A right special symbol that is stopped and displayed on the display unit 11 is set in the right symbol random number value. That is, when the right symbol random value “1” is acquired, the right special symbol “1” is set, and when the right symbol random value “2” is acquired, the right special symbol “2” is set. The acquired random value is set as the right special symbol.

  However, for example, in the case where the determination result is wrong, the random number values acquired by the random number counters coincide with each other, or the reach state is passed, although the left random number counter is determined by the reach random number counter. The left design random number value may match the right design random number value even though the numerical value is different from the right design random number value or the reach random number counter determines that there is no reach. In such a case, since the stop special symbol is set in accordance with the result of the determination of the success / failure and the presence / absence of reach, the random number value acquired by each random number counter may not be set as a special symbol as it is (described later) Refer to the symbol selection process).

  As a random number counter provided in the sub control board (sub control device) 205, there is an effect mode random number counter. The production mode random number counter has production mode random numbers from “0” to “199”, and determines whether or not to execute the predetermined production and the type of production to be executed based on the variation command transmitted from the main control board 200. Used when doing.

  The effect mode random number counter starts from “0” when the power is turned on and is incremented by “1” every time a random number update process is performed in the control of the sub-control board 205 described later. It is rewritten and the addition is repeated again. The effect mode random value counted by the effect mode random number counter is acquired in “variable command processing” described later in the control of the sub-control board 205 and used for determining the effect.

  Here, the game of the gaming machine 1 will be briefly described. In the gaming machine 1, when the game balls launched by the launching device 64 toward the game area 6 win the various winning holes, a predetermined number of gaming balls corresponding to the winning holes become the upper balls receiving tray 36 as the winning balls. To be paid out. When the game ball passes through the left normal symbol variation start gate 55 or the right normal symbol variation start gate 56, the normal symbol starts to change in the normal symbol display unit 50, and then stops after a predetermined time change. At that time, in the case of a normal symbol, “O” is displayed on the normal symbol display section 50, and the open / close door 42A of the lower start winning port 42 is closed by the lower start winning port solenoid on the back surface. It changes to the open state opened to the front side where it is easy to win, and the game ball becomes easy to win. When a game ball enters the lower starting winning opening 42 and is detected (wins) by the lower starting winning opening detection switch, a predetermined number of gaming balls are paid out as winning balls.

  In addition, numerical data such as a jackpot random number value, a reach random number value, a variation pattern random number value, etc. are acquired due to the winning of the game ball in the upper start winning prize port 41 or the lower start winning prize port 42. The acquired random number value (numerical data) is stored in the RAM (holding storage means) of the main control board 200, and the special symbol variation, the determination of the success / failure and the display of the determination result are suspended, and the jackpot random value (numerical value) Data), that is, the number of winnings to the upper starting winning port 41 or the lower starting winning port 42 is stored in the RAM (holding storage means) of the main control board 200 as a special symbol variation holding ball number.

  When there is storage (holding) of random numbers (numerical data) in the RAM (holding storage means) of the main control board 200, determination of whether or not to win a jackpot, determination of reach or not, etc. are performed before starting the special symbol variation display. At the same time, a variation pattern is selected from the variation pattern table based on the variation pattern determination random value or the like, and the variation display of the special symbol is started on the display unit 11 based on the selected variation pattern. The special symbol variation display is started in accordance with the acquisition order of random values (numerical data) stored in the RAM (holding storage means), that is, in the order of winning in the upper start winning opening 41 or the lower starting winning opening 42. Is done. Further, the stored random number value (numerical data) is erased from the RAM (holding storage means) based on whether or not the validity determination is performed by the validity determination means.

  After a lapse of a predetermined time (variation time set for each variation pattern) from the start of the variation display of the special symbol, the variation of the special symbol is stopped, and the jackpot determination result is displayed on the display unit 11.

  When the determination result is a big hit, the special symbol is stopped and displayed on the display unit 11 at a scale such as “5, 5, 5”. When the jackpot is reached, a special game (a jackpot game) is executed. In the special game state (big hit game state), the open / close plate 46 of the above-mentioned winning prize opening 45 is opened to make it easier to receive the game ball falling on the surface of the gaming area 6 and to be able to win the winning prize opening 45, When there is a prize at the big prize opening 45, a predetermined number of game balls are paid out as prize balls. The opening / closing plate 46 is closed after a predetermined time has elapsed or when the number of winning balls reaches a predetermined number, and the opening / closing plate 46 is repeatedly opened and closed for a predetermined round (predetermined number of times).

  In this embodiment, it is set to 15 rounds (15R), and in the case of a big hit, the opening / closing of the big winning prize opening 45 is repeated 15 rounds. If the jackpot is a regular jackpot (an even number of special symbols), after the jackpot game is over, the game is put into a short-running state until a hit / fail judgment is made a maximum of 100 times. If the jackpot is a promising jackpot (an odd number of special symbols), after the jackpot game is over, the player is placed in a probabilistic state (high probability state) and a short time state until the next jackpot.

  Next, the control process of the gaming machine 1 will be described. Examples of main flags provided on the main control board (main control device) 200 include a jackpot flag, a jackpot end flag, a probability change flag, a time reduction flag, and the like.

  The main control board 200 performs control processing by the CPU of the microcomputer in accordance with a control program stored in the ROM. FIG. 5 is a flowchart of main processing performed by the main control board 200.

  In the main process, first, device initial setting (S10) is performed. In the device initial setting (S10), stack setting, interrupt time setting, CPU setting, SIO, PIO, CTC setting and the like are performed. Note that the processing required only when the power is turned on is executed only in the first round, and is not executed after that.

  Next, an interrupt prohibition process (S20), a main random number update process (S30), and an interrupt permission process (S40) are performed, and then a loop process that returns to the interrupt prohibition process (S20) is performed again. Interrupt processing (S100) is performed.

  In the interrupt prohibition process (S20), even if an interrupt process (S100) is entered every 4 msec, the interrupt is prohibited until the interrupt is permitted. In the next main random number update process (S30), various random numbers are incremented by one for each main random number update process (S30), and when the random number reaches the set upper limit value as described above, it returns to the minimum value and is added again. Is done. The updated random number is stored in the RAM of the main control board 200. In the interrupt permission process (S40), the interrupt process (S100) that enters every 4 msec is permitted.

  In the interrupt process (S100), as shown in FIG. 6, output process (S110), input process (S120), normal symbol / special symbol main random number update process (S130), winning detection process (S140), normal operation process (S150), special operation processing (S160), reserved ball number processing (S170), and other processing (S180) are performed in order.

  In the output process (S110), an output command (control signal) set in each process, acquired numerical data, and the like are transmitted to each control board. In the input process (S120), signal input is performed when various sensors (switches) attached to the gaming machine 1 are detected. In the normal symbol / special symbol main random number update process (S130), the same process as the normal symbol / special symbol main random number update process (S30) performed in the loop process in the main process is performed.

  In the winning detection process (S140), as shown in FIG. 7, it is determined whether or not a winning to the upper starting winning port 41 or the lower starting winning port 42 is detected (S140-1), and no winning is detected. In step S140-2, it is determined whether the game ball passing to the left normal symbol variation start gate 55 or the right normal symbol variation start gate 56 is detected. When the passing of the game ball to the left normal symbol variation start gate 55 or the right normal symbol variation start gate 56 is not detected, the winning detection process (S140) ends. On the other hand, if a game ball passing to the left normal symbol variation start gate 55 or the right normal symbol variation start gate 56 is detected, it is determined whether the number of normal symbol variation hold balls is 4 or more (S140-3). In the case of four or more, this winning detection process (S140) is ended. On the other hand, if the number of normal symbol variation reservation balls is less than 4, 1 is added to the number of normal symbol variation reservation balls (S140-4), the normal symbol random number value is acquired, and the acquired normal symbol random number value is the main control. It is stored in the corresponding area (address) in the RAM of the substrate 200 (S140-5), and this winning detection process (S140) is completed.

  On the other hand, if it is determined in S140-1 that a winning to the upper starting winning port 41 or the lower starting winning port 42 has been detected, it is determined whether or not the number of special symbol variation holding balls is 4 or more (S140-6). In the case of 4 or more, this winning detection process (S140) is ended. On the other hand, if the number of special symbol variation reservation balls is less than four, 1 is added to the number of special symbol variation retention balls (S140-7), and a jackpot random number value, a reach random number value, a variation pattern random number value, etc. are acquired. It is stored in the corresponding area (address) of the RAM (holding storage means) of the control board 200 (S140-8), and this winning detection process (S140) is completed.

  In the normal operation process (S150), as shown in FIG. 8, first, it is confirmed whether the open / close door 42A provided at the lower start winning opening 42 is open (S150-1). If the opening / closing door 42A is closed, it is confirmed whether or not the normal symbol variation holding ball number is 0 (S150-2), and if it is 0, the normal operation process (S150) is ended. On the other hand, if the number of normal symbol variation holding balls is not 0, the normal symbol acquired in the normal symbol random number acquisition processing (S140-5) of the winning detection processing (S140) and stored in the RAM of the main control board 200. The random number value is read (S150-3), and it is confirmed whether the current probability variation state (high probability state) (S150-4).

  In the case of a low probability state that is not a probabilistic state, the acquired normal symbol random value is compared with the established value per normal symbol in the low probability state to check whether they match. If it is per symbol and does not match, it is determined that the symbol is normally out (S150-5). The normal operation process (S150) ends when the normal symbol is out, while the open / close door opening process opens the open / close door 42A with the opening time of 1 second and the number of times of opening once for the normal symbol. 1 is performed (S150-6), and then the normal operation process (S150) is terminated.

  On the other hand, if it is determined that the probability variation state (high probability state) is determined in S150-4, the acquired normal symbol random number value is compared with the established numerical value per ordinary symbol in the probability variation state, and it is confirmed whether or not both match. If it does, it will be per normal symbol in the probability variation state, and if it does not match, it is determined that it is out of the normal symbol (S150-7). The normal operation process (S150) ends when the symbol is out of the normal design. On the other hand, when the symbol is per symbol, the door opening process is performed to open the door 42A with the opening time of 2 seconds and the number of times of opening three times. 2 is performed (S150-8), and thereafter, the normal operation process (S150) ends.

  If it is determined in S150-1 that the opening / closing door 42A is being opened, it is confirmed whether the opening time of the opening / closing door 42A has elapsed (finished) (S150-9), and the opening time of the opening / closing door 42A has not elapsed. In this case, the normal operation process (S150) is finished. On the other hand, when the opening time of the opening / closing door 42A has elapsed, the opening / closing door 42A is closed (S150-10), and thereafter the normal operation process (S150-10) is performed. The operation process (S150) ends.

  In the special operation process (S160), as shown in FIG. 9, it is determined which of the special operation status is 1 to 4 (S160-1 to S160-3). When the special operation status is 1, a special symbol standby process (S160-4) is performed. When the special operation status is 2, a changing process (S160-5) is performed, and the special operation status is In the case of 3, the special symbol confirmation process (S160-6) is performed, and in the case where the special operation status is 4, the special electric accessory process (S160-7) is performed.

  In the special symbol standby process (S160-4) performed when the special operation status is 1, as shown in FIG. 10, it is determined whether or not the number of special symbol fluctuation hold balls is 0 (S160-4-1), If the number of symbol variation holding balls is 0, it is determined whether or not the display unit 11 is in a standby screen (standby screen) where the special symbol is not changing (S160-4-2), and in the standby screen (standby screen). If there is, the special symbol standby process (S160-4) ends. On the other hand, when it is not in the standby screen (standby screen), the standby screen setting process (S160-4-3) for making the display unit 11 the standby screen (standby screen) is performed, and the display unit 11 is switched to the standby screen. (S160-4-4), and then the special symbol standby process (S160-4) is completed.

  On the other hand, if it is determined in S160-4-1 that the number of special symbol variation holding balls is not 0, special symbol jackpot determination processing (S160-4-5) is performed. In the special symbol jackpot determination process (S160-4-5), as shown in FIG. 11, first, the main control acquired in the special symbol related random number value acquisition process (S140-8) of the winning detection process (S140). Of the jackpot random number values stored in the RAM (holding storage means) of the substrate 200, the first jackpot random number value is read (S160-4-5-1), and it is confirmed whether the current probability variation state (high probability state). (S160-4-5-2).

  In the case of a low probability state that is not a probabilistic state in S160-4-5-2, the acquired jackpot random number value is compared with the jackpot formation value in the low probability state to confirm whether or not both match, Is a big hit in the low probability state, and if they do not match, it is determined that they are out (S160-4-5-3). In the case of losing, this special symbol jackpot determination process (S160-4-5) ends, whereas in the case of a jackpot, the jackpot flag is set to ON (S160-4-5-4). The symbol jackpot determination process (S160-4-5) ends.

  On the other hand, if it is determined in S160-4-5-2 that the probability change is high (high probability state), whether the acquired jackpot random number value is compared with the jackpot value in the high probability state and the two match? If it is confirmed and matches, it is a big hit in the high probability state, and if it does not match, it is determined that it is out (S160-4-5-5). In the case of losing, this special symbol jackpot determination process (S160-4-5) ends, whereas in the case of a jackpot, the jackpot flag is set to ON (S160-4-5-4). The symbol jackpot determination process (S160-4-5) ends. This special symbol jackpot determination process (S160-4-5) corresponds to the process of the success / failure determination means in the present invention for determining whether or not the game is successful due to the establishment of the determination condition.

  Following the special symbol jackpot determination process (S160-4-5), a special symbol selection process (S160-4-6) is performed. In the special symbol selection process (S160-4-6), the special symbol to be stopped and displayed on the display unit 11 is determined. First, in the special symbol selection process (S160-4-6), as shown in FIG. 12, it is determined whether the jackpot flag is ON (S160-4-6-1). A special symbol based on the jackpot symbol random number is set as a stop special symbol (S160-4-4-2). On the other hand, when the jackpot flag is not ON, that is, when it is off, the left / middle / right symbol random number counter (hereinafter, the left symbol random value is referred to as special symbol data 1, medium symbol). Random number value is acquired as special symbol data 2 and right symbol random value is referred to as special symbol data 3) (S160-4-6-3), and random numbers of special symbol data 1, special symbol data 2, and special symbol data 3 are obtained. Are consistent (S160-4-6-4). If they are consistent, it is determined whether the reach random number value matches the reach establishment value (S160-4-6-5).

  When the reach random number value matches the reach establishment value, the reach is present, and the special symbol assigned to the random value of the special symbol data 1 is added to the random value of the left special symbol and the special symbol data 2 by one. The special symbol assigned to the random number value is set to the special symbol for stoppage, and the special symbol assigned to the random value of the special symbol data 3 is set to the special symbol for stoppage (S160-4-6-6). On the other hand, if the reach random number value does not match the reach establishment value, there is no reach, and the special symbol assigned to the random value of the special symbol data 1 is assigned to the random number value of the left special symbol and the special symbol data 2 The special symbol assigned to the random symbol value obtained by adding 1 to the random symbol value of the special symbol data “3” and the special symbol data 3 being stopped is set as the special symbol for the right stop (S160-4-6-7).

  If it is determined in S160-4-6-4 that the random numbers of the special symbol data 1, 2 and 3 do not match, it is determined whether the random values of the special symbol data 1 and 3 match. (S160-4-6-8). If the random numbers of the special symbol data 1 and 3 match, it is determined whether the reach random number value matches the reach establishment value (S160-4-6-9). When the reach random number value matches the reach establishment value, the reach is present, and the special symbol assigned to the random value of the special symbol data 1 is assigned to the random number value of the stop left special symbol and the special symbol data 2 The special symbol that is assigned to the random symbol value of the special symbol data 3 that is the special symbol that is stopped and the special symbol data 3 is set to the special symbol that is stopped right (S160-4-6-10). On the other hand, if the reach random number value does not match the reach establishment value, there is no reach, and the special symbol assigned to the random value of the special symbol data 1 is assigned to the random number value of the left special symbol and the special symbol data 2 The special symbol assigned to the random symbol value obtained by adding 1 to the random symbol value of the special symbol data “3” and the special symbol data 3 being stopped is set as the special symbol for the right stop (S160-4-6-7).

  If it is determined in S160-4-6-8 that the random numbers of the special symbol data 1 and 3 do not match, that is, the special symbol data 1, 2, and 3 are all different, the reach random number value is It is determined whether or not it matches the established numerical value (S160-4-6-11). If the reach random number value matches the reach establishment value, the reach is present, and the special symbol data 1 and the special symbol data 3 values are assigned to the special symbol data 1 or the special symbol data 3 random values. The special symbol assigned to the random value obtained by adding 1 to the random number value of the special symbol data 1 or the special symbol data 3 that is made the same as the special symbol data 1 or the special symbol data 3 is set. Is set as a special symbol during stoppage (S160-4-6-12). On the other hand, if the reach random number value does not match the reach establishment value, there is no reach, and the special symbol assigned to the random value of the special symbol data 1 is assigned to the random number value of the left special symbol and the special symbol data 2 The special symbol being assigned is the special symbol being stopped, and the special symbol assigned to the random number value of the special symbol data 3 is set as the special symbol for the right stop (S160-4-6-10).

  Subsequently, special symbol variation pattern creation processing (S160-4-7) is performed. In the special symbol variation pattern creation process (S160-4-7), as shown in FIG. 13, it is confirmed whether the gaming state is in the normal state (low probability state) or the probability variation state (high probability state) (S160-4). -7-1). In the normal state, it is confirmed whether or not the big hit flag is ON (whether or not the determination result is big hit) (S160-4-7-2). If the big hit flag is ON, the RAM (holding) of the main control board 200 is held. The variation pattern random value stored in the memory in the first reading order is loaded, and the variation pattern that matches the variation pattern random value in the hit table in the normal state is selected (S160-4-7-3). ).

  On the other hand, when it is determined in S160-4-7-2 that the big hit flag is not ON (the determination result is not right), the first in the RAM (holding storage means) of the main control board 200 The reach random number value is loaded and compared with the reach establishment value, and if both match, reach is determined, and if not match, reach is not determined (S160-4-7-4). When the reach is present, the first variation pattern random number value in the RAM (holding storage means) of the main control board 200 is loaded, and the variation pattern that matches the variation pattern random number value in the reach lose table in the normal state is selected. (S160-4-7-5). If it is determined in S160-4-7-4 that there is no reach, the first variation pattern random number value in the RAM (holding storage means) of the main control board 200 is loaded, and the variation in the loss table during the normal state. A variation pattern that matches the pattern random value is selected (S160-4-7-6).

  On the other hand, if it is determined in S160-4-7-1 that the probability variation state (high probability state) is in progress, it is confirmed whether or not the big hit flag is ON (whether or not the result of the determination is a big hit) (S160-4-7-7). When the flag is ON, the first variation pattern random number value in the RAM (holding storage means) of the main control board 200 is loaded, and the variation pattern that matches the variation pattern random number value in the hit table in the probability variation state is selected. (S160-4-7-8). On the other hand, if it is determined in S160-4-7-7 that the big hit flag is not ON (the determination result is not right), the first in the RAM (holding storage means) of the main control board 200 The reach random number value is loaded and compared with the reach establishment value, and if both match, reach is determined, and if not match, reach is not determined (S160-4-7-9).

  If it is determined in S160-4-7-9 that the reach is present, the first variation pattern random number value in the RAM (holding storage means) of the main control board 200 is loaded, and the variation in the reach loss table in the probability variation state. A variation pattern that matches the pattern random value is selected (S160-4-7-10). If it is determined in S160-4-7-9 that there is no reach, the first variation pattern random number value in the RAM (holding storage means) of the main control board 200 is loaded, and the variation in the loss table during the probability variation state. A variation pattern that matches the pattern random value is selected (S160-4-7-11). After selecting the variation pattern, the selected variation command is stored in the transmission buffer (S160-4-7-12), and other necessary processing (S160-4-7-13) is performed. The pattern creation process (S160-4-7) ends. Note that the variation command selected here is transmitted to the sub-control board 205.

  Following the special symbol variation pattern creation processing (S160-4-7), special symbol random number shift processing (S160-4-8) is performed. In the special symbol random number shift process (S160-4-8), in the data storage area of the special symbol variation holding ball number in the RAM of the main control board 200, it is stored in the storage area of the address with the highest load (reading) order. Due to the fact that data such as special symbol main random number values (big hit random number values, reach random number values, fluctuation pattern random number values) are loaded in the previous processing and become vacant, the loading order will be the second and subsequent addresses With respect to data such as the stored special symbol main random number values (big hit random number values, reach random number values, fluctuation pattern random number values), the address is shifted up by one.

  Specifically, as shown in FIG. 14, first, a special symbol (identification information) based on the determination result of the success / failure determination means is displayed in a variable manner, so that the above-mentioned data stored in the RAM of the main control board 200 is displayed. 1 is subtracted from the number of special symbols fluctuation reserved balls (for example, 2 for the number of reserved balls is set to 1 and 3 is set to 2) (S160-4-8-1). The corresponding data is shifted to the RAM address of the number of reserved balls obtained by subtracting 1 from each number of reserved balls (S160-4-8-2), and then the lowest order (the load order is the last, the fourth in this embodiment). 0 is set to the RAM address corresponding to the number of reserved balls (S160-4-8-3).

  Following the special symbol random number shift process (S160-4-8), a special symbol variation start setting process (S160-4-9) is performed. In the special symbol variation start setting process (S160-4-9), settings such as preparation of a command necessary for starting the variation of the special symbol are performed. After the special symbol variation start setting process (S160-4-9), the special operation status is set to 2 (S160-4-10), the waiting state is canceled (S160-4-11), and the special symbol is set. The standby process (S160-4) ends.

  In the changing process (S160-5) performed when the special operation status is 2, a special operation timer determination process is performed as shown in FIG. 15 (S160-5-1). Specifically, it is determined whether or not the variation time of the special symbol (the variation time of the variation pattern) has ended (whether or not the operation timer = 0) (S160-5-2). The changing process (S160-5) ends. On the other hand, if the variation time has ended, a variation stop command is set (S160-5-3). Subsequently, after the special operation status is set to 3 (S160-5-4) and other necessary processing (S160-5-5) is performed, this in-fluctuation processing (S160-5) ends.

  In the special symbol confirmation process (S160-6) performed when the special operation status is 3, as shown in FIG. 16, it is first determined whether or not the big hit flag is ON (“1”), that is, whether or not the big hit flag. (S160-6-1). When the jackpot flag is ON, that is, when the jackpot is big, a round counter per 15R is set (S160-6-2), and the special operation status is set to 4 (S160-6-3). (S160-6) ends. On the other hand, if it is determined in S160-6-1 that the jackpot flag is OFF, that is, it is out of place, the special action status is set to 1 (S160-6-4), and this special symbol confirmation process (S160-6) ) Ends.

  In the special electric accessory processing (S160-7) performed when the special operation status is 4, as shown in FIG. 17, the probability variation flag is turned OFF (S160-7-1), and the jackpot opening has been performed. No. (whether or not a video indicating that a big hit is to be started is displayed on the display unit 11) is confirmed (S160-7-2). If the jackpot opening is not performed, the jackpot opening is performed, or if it is confirmed that the jackpot opening is performed, then whether the jackpot end flag is ON ("1") or not It is judged (S160-7-3).

When the jackpot end flag is not ON, that is, when the jackpot game is not ended, it is determined whether or not the big winning opening 45 is currently open (S160-7-4). It is determined whether or not it is the opening time of the special winning opening 45 (S160-7-5). In the case of the opening time of the special winning opening 45, a special winning opening process for opening the opening / closing plate 46 of the special winning opening 45 is performed (S160-7-6), and then this special electric accessory process (S160). -7) ends. In the special winning opening opening process (S160-7-6), the special winning opening release command is set in the output buffer and output to the sub-control board 205.
On the other hand, when it is not the opening time of the special winning opening 45, the special electric accessory processing (S160-7) is ended.

  On the other hand, if it is determined in S160-7-4 that the big winning opening 45 is open, ten game balls are won in the big winning opening 45 (S160-7-7), or the round end time has elapsed (S160-7). Whether it is any of (8) to (8), and if not, the special electric accessory processing (S160-7) is terminated. On the other hand, when 10 game balls are won in the big prize opening 45 or the round end time has elapsed, the big prize opening closing process for closing the opening / closing plate 46 of the big prize opening 45 (S160-7). -9) and the process of subtracting 1 from the value of the round counter (S160-7-10) is performed (as described above, since the number of rounds of the jackpot game is 15 in this embodiment, the subtraction starts from 15 ) In the special winning opening closing process (S160-7-9), the special winning opening closing command is set in the output buffer and output to the sub-control board 205.

  Subsequently, it is determined whether or not the round counter is 0 (S160-7-11). If the round counter is not 0, the special electric accessory processing (S160-7) is ended as it is, When the round counter is 0, jackpot end processing (S160-7-12) is performed. Thereafter, the jackpot end flag is turned ON (S160-7-13), and the special electric accessory processing (S160-7) is ended.

  On the other hand, when the jackpot end flag is ON (“1”) in S160-7-3, that is, when the jackpot end flag is determined to be ended, the process of setting the jackpot end flag to OFF (S160-7-14) and the jackpot flag Is turned off (S160-7-15), and then it is confirmed whether the special symbols that have stopped in a rounded pattern are probability variation symbols (odd numbers) (S160-7-16). If the stopped special symbol is a probability variation symbol, the probability variation flag is turned ON again (S160-7-17). Thereafter, the special operation status is set to 1 (S160-7-18), and this special electric accessory processing (S160-7) is completed. On the other hand, in S160-7-16, if the stopped special symbol is not a probability variation symbol, the special operation status is set to 1 without turning the probability variation flag ON (while it is in the OFF state) (S160-). 7-18), the special electric accessory processing (S160-7) is completed.

  Following the special operation process (S160), the reserved ball number process (S170) is performed. In the reserved ball number processing (S170), as shown in FIG. 18, the number of reserved balls of the current special figure and normal symbol is loaded (S170-1), and the number of held balls is used as a special figure hold command and a general figure hold command. It is set in the output buffer (S170-2). By this retained ball number processing (S170), the memory related to the retained ball number in the RAM (holding storage means) of the main control board 200 is set to be output to the sub-control board 205.

  After the reserved ball number processing (S170), other processing (S180) is performed. In the other process (S180), various other processes necessary for the game are performed as necessary.

  Next, processing performed by the sub control board 205 will be described. In the sub control main process (S200) performed by the sub control board 205, as shown in FIG. 19, first, a CPU initialization process is performed (S201). Specifically, stack setting, CPU setting, SIO, CTC setting, and the like are performed. When the power-off signal is turned on, it is determined whether or not the content stored in the RAM of the sub-control board 205 is normal (S202). If normal, the loop process is performed as it is. On the other hand, if the content stored in the RAM is not normal, the loop is performed after the RAM is initialized (S203).

  The sub control board 205 that performs such a sub control main process (S200) performs a reception interrupt process (S300) as shown in FIG. The reception interrupt process (S300) is a process for receiving a command (control signal) from the main control board 200. In the reception interrupt process (S300), first, it is confirmed whether the strobe (STB) signal from the main control board 200 is ON (S301). When the strobe signal is ON, that is, when the strobe signal is input to the external INT input unit, The command (control signal) output from the main control board 200 is received and stored in the RAM (S302). Here, the commands received from the main control board 200 include a winning command, a variation command, a status command, a command for opening a big winning port, a command for closing a big winning port, jackpot determination data, hold number data, and the like. On the other hand, if the strobe signal is not ON, the reception interrupt process (S300) is terminated at that time.

  Further, the sub-control board 205 performs a 2 ms timer interrupt process (S400) as shown in FIG. In the 2 ms timer interrupt process (S400), a data output process (S401), an input process (S402), and a watchdog timer process (S403) are performed. In the data output process (S401), a process for generating and outputting a lamp lighting pattern, a sound pattern, and the like every 2 ms, and control data for driving a driven object are generated. In the input process (S402), for example, the operation status of the game button switch 67 is input. In the watchdog timer process (S403), a process for resetting the watchdog timer is performed.

  Further, the sub-control board 205 performs a 10 ms timer interrupt process (S500) as shown in FIG. In the 10 ms timer interrupt process (S500), the switch state acquisition process (S501), the command reception permission confirmation process (S502), the lower dish state confirmation process (S503), the loop scenario resetting process (S504), and the command monitoring process (S505) Lamp control processing (S506), switch processing (S507), command transmission processing (S508), etc. are performed.

  In the switch state acquisition process (S501), the switch data created in the 2 ms timer interrupt process is stored as switch data for the 10 ms timer interrupt process. In the command reception permission confirmation process (S502), a determination of the effect prohibition period such as when the RAM is cleared is performed. In the lower dish state confirmation process (S503), a timer for full notification of the lower ball tray 37 is set. In the loop scenario resetting process (S504), effects are set at regular intervals such as a customer waiting effect.

  In the command monitoring process (S505), a command (control signal) received from the main control board 200 is analyzed, and a process corresponding to the command is performed. As shown in FIG. 23, in the command monitoring process (S505), it is first determined whether or not a command (control signal) has been received from the main control board 200 (S505-1). When no command is received from the main control board 200, the command monitoring process (S505) ends.

  On the other hand, when a command is received from the main control board 200, it is determined whether or not the command is the above-mentioned variable command (S505-2), and when it is not a variable command, it is determined whether or not it is a customer waiting command (S505). -3). If the command is neither a change command nor a customer waiting command, other command processing is performed (S505-4), and the command monitoring processing (S505) ends.

  On the other hand, if the received command is a customer waiting command in S505-3, customer waiting command processing is performed (S505-5), and the command monitoring processing (S505) ends. The customer waiting command process (S505-5) includes, for example, a process of controlling the voice control board 220 so that the volume of the music fades out if the music is in the music. In the customer waiting command process (S505-5), the special symbol and the normal symbol are stopped when there is no hold for determining whether or not the jackpot and the normal symbol are hit in the main process (when all the hold is exhausted). After that, the command is transmitted from the main control board 200.

  In S505-2, if the received command is a variable command, a variable command process (S505-6) is performed. The variation command process (S505-6) is based on the variation pattern set in the special symbol variation pattern creation process (S160-4-7), and more specific effects (a so-called supermarket using the display device 10). Reach production etc.) is selected / executed, and the production mode (production pattern) is determined using the production mode random number counter and production random number counter, and a privilege (usually big hit or probable big hit) is given, Or it is the process which alert | reports a disconnection.

  Subsequently, in the lamp control process (S506), the command (control signal) received from the main control board 200 is analyzed, and the lamp data corresponding to the command is created and the light emitters 62 are turned on / off. As shown in FIG. 24, in the lamp control process (S506), first, whether or not the jackpot round data received from the main control board 200 is data of the first round (first round) or the fifteenth round (final round). Is determined (S506-1). That is, it is determined whether or not the big winning opening 45 is opened in the first round (first round) or the fifteenth round (final round).

  If the big hit round data received from the main control board 200 is not the data of the first round or the fifteenth round, the process of S506-10 described later is executed.

  On the other hand, when the jackpot round data received from the main control board 200 is the data of the first round or the fifteenth round, it is determined whether or not a command (control signal) for opening the big prize opening is received from the main control board 200. It is determined (S506-2). Then, when it is determined that the command (control signal) for opening the first prize winning hole or the 15th round winning prize opening is not received from the main control board 200, the process of S506-10 described later is executed.

  On the other hand, when it is determined that the command (control signal) for opening the first prize winning hole or the 15th round winning prize opening is received from the main control board 200, it is requested to press the game button switch 67. Is displayed on the display unit 11 of the display device 10, and then it is determined whether or not the game button switch 67 is pressed (S506-3).

  Specifically, when it is determined that a first round big opening opening command (control signal) is received from the main control board 200, as shown in FIG. Is displayed at the center of the display unit 11, and a message “Press the button to open the attacker!” Is displayed above the display unit 11, and the game button switch 67 is requested to be pressed. Note that the open / close door 42A of the special winning opening 45 is closed, and each light emitter 62 is set to be turned off or low in lighting.

  When it is determined that the 15th round big prize opening release command (control signal) is received from the main control board 200, the game button switch 67 is displayed on the display unit as shown in FIG. 11 is displayed at the center, and a message “Press the button to open the attacker!” Is displayed on the upper side, and the game button switch 67 is requested to be pressed. Note that the open / close door 42A of the special winning opening 45 is closed, and each light emitter 62 is set to be turned off or low in lighting.

  When it is determined that the game button switch 67 has not been pressed, that is, it has been determined that a press signal has not been input from the game button switch 67, the display device 10 requests that the game button switch 67 be pressed. It is determined whether a predetermined time has elapsed, for example, whether about 10 seconds have elapsed, for example (S506-4). Then, after displaying on the display unit 11 of the display device 10 that the game button switch 67 is requested to be pressed, when it is determined that a predetermined time has not yet elapsed, for example, about 10 seconds have not elapsed. The process of S506-3 is executed again.

  On the other hand, after displaying on the display unit 11 of the display device 10 that the game button switch 67 is requested to be pressed, it is determined that a predetermined time has passed without the game button switch 67 being pressed, for example, about 10 seconds have passed. In such a case, each of the light emitters 62 constituted by the LED lamps is maintained in an extinguished state or a low degree of lighting (S506-5). In the normal state, each light emitter 62 is set to be turned off or low in lighting.

  Then, in a state where each light emitter 62 is turned off or the lighting degree is lowered, a message “sorry!” Indicating that the open / close door 42 </ b> A of the special winning opening 45 is opened is displayed on the display unit 11 of the display device 10. (See FIGS. 25 (2B) and (5B)) (S506-6). Thereafter, the process of S506-10 described later is executed.

  Accordingly, as shown in FIG. 25 (2B), “unfortunately!” Indicating that the open / close door 42A of the first prize winning opening 45 is opened in a state where each light emitter 62 is turned off or the lighting degree is lowered. Is displayed on the display unit 11 of the display device 10. Further, since the front side of the special winning opening 45 is covered with the decorative board 61, the player plays the first round big hit game in a state where it is difficult to identify the opening of the special winning opening 45.

  Further, as shown in FIG. 25 (5B), a message “sorry!” Indicating that the open / close door 42A of the special winning opening 45 is opened in a state in which each light emitter 62 is turned off or the lighting degree is lowered. Is displayed on the display unit 11 of the display device 10. Further, since the front side of the big prize opening 45 is covered with the decorative board 61, the player will play the 15th round big hit game in a state where it is difficult to identify the opening of the big prize opening 45.

  On the other hand, when the game button switch 67 is pressed in S506-3, that is, when it is determined that a press signal is input from the game button switch 67, a message is displayed to request that the game button switch 67 be pressed. After being displayed on the display unit 11 of the apparatus 10, whether or not the game button switch 67 is pressed within a preset setting period, for example, 5 to 10 seconds before passing, that is, the pressing timing is that of the big winning opening 45. It is determined whether or not the opening timing of the opening / closing plate 46 substantially coincides (S506-7). Then, after displaying on the display unit 11 of the display device 10 that the game button switch 67 is requested to be pressed, the game button switch 67 is activated within a preset setting period, for example, 5 seconds to 10 seconds elapses. If it is determined that the button has not been pressed, the processing from S506-5 onward is executed.

  On the other hand, after displaying on the display unit 11 of the display device 10 that the game button switch 67 is requested to be pressed, the game button switch 67 is activated within a preset setting period, for example, before 5 seconds to 10 seconds have elapsed. When it is determined that the light is pressed, that is, when it is determined that the pressing timing substantially coincides with the opening timing at which the opening / closing plate 46 of the special winning opening 45 is opened, each light emitter 62 composed of an LED lamp is displayed. It is turned on (S506-8).

  Then, in a state in which each light emitter 62 is lit, a message “self-opening !!” indicating that the open / close door 42A of the special winning opening 45 is opened is displayed on the display unit 11 of the display device 10 (FIG. 25 (2A), (5A)) (S506-9). Subsequently, a process of S506-10 described later is executed.

  Therefore, as shown in FIG. 25 (2A), the message “self-opening!” Indicating that the opening / closing door 42A of the first prize winning opening 45 is opened in a state where each light emitter 62 is lit. Is displayed on the display unit 11 of the display device 10. Also, the opening of the big prize opening 45 whose front side is covered with the decoration board 61 is identified by light being irradiated from the inside of the big prize opening 45 through the translucent decoration board 61 or through the gap of the decoration board 61. Informed as possible.

  Further, as shown in FIG. 25 (5A), a message “self-opening!” Indicating that the open / close door 42A of the big winning opening 45 in the fifteenth round is opened in a state where each light emitter 62 is lit. Is displayed on the display unit 11 of the display device 10. Also, the opening of the big prize opening 45 whose front side is covered with the decoration board 61 is identified by light being irradiated from the inside of the big prize opening 45 through the translucent decoration board 61 or through the gap of the decoration board 61. Informed as possible.

  As a result, the player can easily identify that the big prize opening 45 whose front side is covered with the decorative board 61 has been opened, and quickly operate the operation lever 65 of the launching device 64 so that the game ball is large. It is possible to control to enter the winning opening 45 (winning). Therefore, it is possible to attract the player's interest in the big prize opening 45 and enhance the interest of the game. Further, it is possible to attract the player's interest in the game button switch 67 and further enhance the interest.

  Note that, in the gaming machine 1 according to the present embodiment, in each of the first round and the fifteenth round, even when each light emitter 62 is turned on or when the turn-off or the lighting degree is set low, Since it is opened, that is, since the player has obtained a privilege, it is possible to enhance the taste.

  Subsequently, it is determined whether or not a special winning opening closing command (control signal) has been received from the main control board 200 (S506-10). If it is determined that a command (control signal) for closing the big prize opening has been received from the main control board 200, the LED lamp is turned on almost at the same time as the opening / closing plate 46 of the big prize opening 45 is closed. The respective light emitters 62 configured are turned off or set to a low lighting degree (S506-11). Thereafter, lamp data for driving the lamp device 35 and the like is created and output to the lamp relay board (S506-12), and the lamp control process (S506) is completed.

  On the other hand, when it is determined that the command for closing the special prize opening (control signal) has not been received from the main control board 200, lamp data for driving the lamp device 35 and the like is created and output to the lamp relay board ( S506-12), the lamp control process (S506) ends.

  Here, as shown in FIG. 25 (3), after the big hit game of the first round is completed, when the big winning opening 45 of the second round to the fourteenth round is opened, a command ( When the control signal is received, each light emitter 62 composed of an LED lamp is turned on. Further, when the special winning opening closing command (control signal) is received from the main control board 200 when the special winning opening 45 is closed from the second round to the fourteenth round, each light emitter 62 is turned off or the degree of lighting is low. Is set.

  Thereby, when the big winning opening 45 of the second round to the fourteenth round is opened, the player can easily identify that the big winning opening 45 whose front side is covered with the decorative board 61 has been opened, and The 64 operating levers 65 can be quickly operated to control the game ball to enter the winning prize opening 45 (winning). Therefore, it is possible to attract the player's interest in the big prize opening 45 and enhance the interest of the game. Further, it is possible to attract the player's interest in the game button switch 67 and further enhance the interest.

  After that, as shown in FIG. 22, in the switch process (S507), the switch valid time is managed and the operation is set. Also, processing based on the data stored in the switch status acquisition processing is performed. Subsequently, in the command transmission process (S508), if there is a transmission command, the command is transmitted. As a result, the 10 ms timer interrupt process (S500) ends. Note that other processing may be included in the 10 ms timer interrupt processing (S500) in accordance with the function of the gaming machine 1 or the like.

  In the gaming machine 1 according to the present embodiment, the ramp control process (S506) is executed in two rounds, the first round and the fifteenth round of the jackpot game. The lamp control process (S506) may be executed in three or more rounds or in any three or more rounds including the first round.

  In the gaming machine 1 according to the present embodiment, the light emitters 62 are lit when the big prize opening 45 is opened in the second round to the fourteenth round of the jackpot game, but in the first round, the lamp control process (S506) is performed. ), The light emitters 62 may be turned off or the lighting degree may be set low in the second to fourteenth rounds of the jackpot game. Thereby, in the first round, it is possible to strongly attract the player's interest in the operation of the game button switch 67 and further enhance the interest.

  It should be noted that when the message “Sorry !!” is displayed on the display unit 11 of the display device 10 in S506-6, the special winning opening 45 may not be opened in the round. That is, when each light emitter 62 is not turned on in the first round or the fifteenth round, the special winning opening 45 may be closed. Thereby, it becomes possible to attract the player's interest in the game button switch 67 and enhance the interest.

  In the gaming machine 1 according to this embodiment, in the jackpot game from the first round to the fifteenth round, if the player basically makes a right turn, the open state of the big winning opening 45 is identifiable and difficult to identify. Regardless, it is configured to win the big prize opening 45, but is not limited to this, so that it will be difficult to win or not win, depending on the strength of how to hit the game ball. It may be configured. Then, in a state where it is difficult to identify the position of the special winning opening 45 and the presence / absence of opening, the player searches for which side has the special winning opening, and it is possible to improve the preference.

  In the gaming machine 1 according to the present embodiment, the big winning opening 45 is disposed in the right-handed region, but may be disposed in the left-handed region. Further, in the gaming machine 1 according to the present embodiment, the single decorative board 61 that covers the front side of the special winning opening 45 functions as an example of a difficult-to-identify means. The front side of the special winning opening 45 may be covered with a portion so as to function as a difficult-to-identify means.

  In addition, this invention is not limited to the said embodiment, Of course, various improvement and deformation | transformation are possible within the range which does not deviate from the summary of this invention. For example, the following may be used.

[Other Embodiments]
(A) For example, a gaming machine 80 according to another embodiment will be described with reference to FIGS. In addition, the same code | symbol as the gaming machine 1 which concerns on the said embodiment shows the part which is the same as that of the gaming machine 1 which concerns on the said embodiment, or corresponds. The overall configuration of the gaming machine 80 according to the other embodiment is substantially the same as that of the gaming machine 1 according to the embodiment. In addition, the control configuration and control processing of the gaming machine 80 according to other embodiments are substantially the same as the control configuration and control processing of the gaming machine 1 according to the above embodiment.

  However, as shown in FIG. 27 (1), in the gaming machine 80 according to another embodiment, instead of the big prize opening 45, an upper big prize opening 81 and a lower big prize opening 82 are arranged vertically. Is different. Further, the difference is that “lamp control processing 2 (S510)” shown in FIG. 26 is performed instead of “lamp control processing (S500)”.

  Specifically, as shown in FIG. 27 (1), the upper big prize opening 81 and the lower big prize opening 82 have a shape in which the right side surface portion is open, and game balls can win (win) from the right side. It has become. In addition, the upper special winning opening 81 and the lower special winning opening 82 have openings provided on the right side surface by the upper special winning opening opening solenoid and the lower special winning opening solenoid provided on the back of the game board 2, respectively. A substantially semicircular upper opening / closing member 81A and a lower opening / closing member 82A are provided.

  In addition, on the upper side in the vicinity of the front end when each of the opening / closing members 81A and 82A is opened, there are an upper light emitter 83 and a lower light emitter 85 each made up of three single color light emission type or three color light emission type LED lamps. It is embedded so as to be flush with the front surface of the board 2 and arranged in one row in the vertical direction. Each of the winning prize openings 81 and 82 and the opening and closing members 81A and 82A are arranged in substantially the same color or the same color as the color and pattern of the surrounding game area 6 and are configured to be difficult to distinguish from the surrounding background area of the same color. ing. Therefore, it becomes difficult to identify the opening and closing of the opening and closing members 81A and 82A. For example, each of the winning prize openings 81 and 82 and the opening / closing members 81A and 82A and the surrounding same-color background area are arranged in orange, and the opening and closing of the opening / closing members 81A and 82A is difficult to identify.

  The lower big prize opening 82 is normally in a state in which the lower opening / closing member 82A is closed, and in the first round to the ninth round at the time of the big hit game (privilege grant) executed when the determination result is big hit The lower opening / closing member 82A is opened. In addition, the upper prize winning opening 81 is normally in a state in which the upper opening / closing member 81A is closed, and the upper winning opening (the bonus is granted) executed when the determination result is a big win in the 10th to 15th rounds. The opening / closing member 81A is opened. Further, in the upper grand prize winning port 81 and the lower major prize winning port 82, there are respectively a winning ball count switch (count sensor) for detecting a winning ball won in the upper major winning port 81 and the lower major winning port 82. Is provided. Each winning ball count switch is connected to the main control board 200 via a relay circuit.

  Next, “lamp control process 2 (S510)” performed by the sub-control board 205 of the gaming machine 80 configured as described above will be described with reference to FIGS. In the lamp control process 2 (S510), a command (control signal) received from the main control board 200 is analyzed, lamp data corresponding to the command is created, and each upper light emitter 83 and each lower light emitter 85 is turned on / off. Processing is performed.

  As shown in FIG. 26, in the lamp control process 2 (S510), first, whether or not the jackpot round data received from the main control board 200 is data of the first round (first round) or the fifteenth round (final round). Is determined (S506-1). That is, it is determined whether or not the lower large winning opening 82 of the first round (first round) or the upper large winning opening 81 of the fifteenth round (final round) is opened. The upper opening / closing member 81A and the lower opening / closing member 82A are closed, and the upper light-emitting body 83 and the lower light-emitting body 85 are set to be turned off or low in lighting.

  If the big hit round data received from the main control board 200 is not the first round or the fifteenth round data, the process of S510-12 described later is executed.

  On the other hand, if the big hit round data received from the main control board 200 is the data of the first round or the fifteenth round, the upper big prize opening opening command (the opening of the upper big prize opening 81 from the main control board 200 ( It is determined whether or not a lower big prize opening command (control signal) indicating the opening of the lower big prize opening 82 is received (control signal) (S510-2). When it is determined that the upper special winning opening release command (control signal) or the lower special winning opening release command (control signal) is not received from the main control board 200, the processing of S510-12 described later is performed. Is executed.

  On the other hand, if it is determined from the main control board 200 that the first round upper prize opening opening command (control signal) or the 15th round lower big prize opening opening command (control signal) is received. After the fact that the request to press the game button switch 67 is displayed on the display unit 11 of the display device 10, it is determined whether or not the game button switch 67 is pressed (S510-3).

  Specifically, when it is determined that the first round lower prize opening opening command (control signal) is received from the main control board 200, as shown in FIG. The switch 67 is displayed at the center of the display unit 11, and a message “Press the button to open the attacker!” Is displayed on the upper side of the switch 67, and pressing of the game button switch 67 is requested.

  If it is determined that the 15th round upper prize opening opening command (control signal) is received from the main control board 200, the game button switch 67 is displayed as shown in FIG. A message “Press the button to open the attacker!” Is displayed above the center of the section 11 and the game button switch 67 is requested to be pressed.

  When it is determined that the game button switch 67 has not been pressed, that is, it has been determined that a press signal has not been input from the game button switch 67, the display device 10 requests that the game button switch 67 be pressed. It is determined whether or not a predetermined time has elapsed, for example, whether or not about 10 seconds have elapsed after being displayed on the display unit 11 (S510-4). Then, after displaying on the display unit 11 of the display device 10 that the game button switch 67 is requested to be pressed, when it is determined that a predetermined time has not yet elapsed, for example, about 10 seconds have not elapsed. The process of S510-3 is executed again.

  On the other hand, after displaying on the display unit 11 of the display device 10 that the game button switch 67 is requested to be pressed, it is determined that a predetermined time has passed without the game button switch 67 being pressed, for example, about 10 seconds have passed. In such a case, the upper light-emitting body 83 and the lower light-emitting body 85 formed of LED lamps are maintained in the extinguished state or the low lighting state (S510-5). In the normal state, the upper light emitter 83 and the lower light emitter 85 are set to be turned off or low in lighting.

  Then, the lower open / close member 82A of the lower special prize opening 82 or the upper open / close member 81A of the upper special prize opening 81 is opened in a state where the upper light emitter 83 and the lower light emitter 85 are turned off or the lighting degree is lowered. Is displayed on the display unit 11 of the display device 10 (see FIGS. 27 (2B) and (5B)) (S510-6). Thereafter, the processing of S510-12 described later is executed.

  Therefore, as shown in FIG. 27 (2B), the lower open / close member 82A of the lower big prize opening 82 is opened in a state where the upper light emitter 83 and the lower light emitter 85 are turned off or the lighting degree is lowered. A message “unfortunately!” Indicating the fact is displayed on the display unit 11 of the display device 10. Further, since the lower large winning opening 82 and the lower opening / closing member 82A are difficult to distinguish from the same color background area, the player plays the first round of big hit game in a state where it is difficult to identify the opening of the lower large winning opening 82. It will be.

  In addition, as shown in FIG. 27 (5B), the fact that the upper opening / closing member 81A of the upper special winning opening 81 is opened in a state where the upper light emitter 83 and the lower light emitter 85 are turned off or the lighting degree is lowered. A message of “Sorry!” Is displayed on the display unit 11 of the display device 10. Further, since it is difficult to distinguish the upper large winning opening 81 and the upper opening / closing member 81A from the same color background area, the player will play the 15th round of big hit game in a state where it is difficult to identify the opening of the upper large winning opening 81. .

  On the other hand, if the game button switch 67 is pressed in S510-3, that is, if it is determined that a press signal is input from the game button switch 67, a display requesting that the game button switch 67 be pressed is displayed. After being displayed on the display unit 11 of the apparatus 10, whether or not the game button switch 67 is pressed within a preset setting period, for example, 5 seconds to 10 seconds, that is, the pressing timing is the upper big prize opening 81. It is determined whether or not the opening timing of the upper opening / closing member 81A or the lower opening / closing member 82A of the lower large winning opening 82 substantially coincides with the opening timing (S510-7).

  Then, after displaying on the display unit 11 of the display device 10 that the game button switch 67 is requested to be pressed, the game button switch 67 is activated within a preset setting period, for example, 5 seconds to 10 seconds elapses. If it is determined that the button has not been pressed, the processing from S510-5 onward is executed.

  On the other hand, after displaying on the display unit 11 of the display device 10 that the game button switch 67 is requested to be pressed, the game button switch 67 is activated within a preset setting period, for example, before 5 seconds to 10 seconds have elapsed. When it is determined that the button has been pressed, that is, it is determined that the pressing timing substantially coincides with the opening timing at which the upper opening / closing member 81A of the upper large winning opening 81 or the lower opening / closing member 82A of the lower large winning opening 82 is opened. In this case, it is determined whether or not the jackpot round data received from the main control board 200 is data of the first round (first round) (S510-8). That is, it is determined whether or not the lower large winning opening 82 is opened in the first round (first round).

  When the big hit round data received from the main control board 200 is the first round data, each lower light emitter 85 composed of the LED lamps is turned on (S510-9). Then, in a state where each lower light emitter 85 is lit, a message “self-opening!” Indicating that the lower open / close member 82A of the lower prize winning opening 82 is opened is displayed on the display unit 11 of the display device 10. (See FIG. 27 (2A)) (S510-10). Subsequently, a process of S510-12 described later is executed. Accordingly, as shown in FIG. 27 (2A), the lower light emitter 85 is turned on, the light is irradiated to the opened lower opening / closing member 82A, and the opening of the lower big prize opening 82 is notified in an identifiable manner. The For example, each lower light emitting body 85 that emits green light is turned on, and the lower orange opening / closing member 82A that is opened is irradiated with green light. The opening of 82 is informed in an identifiable manner.

  As a result, the player can easily identify that the lower big prize opening 82 closed by the lower opening / closing member 82A has been opened, and quickly operate the operation lever 65 of the launching device 64 to play the game ball. Can be controlled to enter (win) the lower big winning opening 82. Therefore, it is possible to attract the player's interest in the lower big prize opening 82 and enhance the interest of the game. Further, it is possible to attract the player's interest in the game button switch 67 and further enhance the interest.

  On the other hand, if the jackpot round data received from the main control board 200 is not the first round data, that is, the fifteenth round data, each upper light emitter 83 composed of LED lamps is turned on (S510). -11). Then, in a state where each upper light emitter 83 is lit, a message “self-released!” Indicating that the upper opening / closing member 81A of the upper prize winning opening 81 is opened is displayed on the display unit 11 of the display device 10. (See FIG. 27 (5A)) (S510-10). Accordingly, as shown in FIG. 27 (5A), the upper light-emitting body 83 is turned on, the light is irradiated to the opened upper opening / closing member 81A, and the opening of the upper special winning opening 81 is notified in an identifiable manner. For example, each upper light-emitting body 83 that emits green light is turned on, and the open orange upper opening / closing member 81A is irradiated with green light, so that the upper big prize opening 81 is opened unlike the orange background region. Is reported in an identifiable manner.

  Thereby, the player easily recognizes that the upper big prize opening 81 closed by the upper opening / closing member 81A has been opened, and quickly operates the operation lever 65 of the launching device 64 so that the game ball moves upward. It can be controlled to enter (win) the big winning opening 81. Therefore, it is possible to attract the player's interest in the upper prize winning opening 81 and enhance the interest of the game. Further, it is possible to attract the player's interest in the game button switch 67 and further enhance the interest.

  Subsequently, a command (control signal) for closing the upper prize winning port 81 indicating the closing of the upper prize winning port 81 from the main control board 200 or a command for closing the lower prize winning port indicating the closing of the lower prize winning port 82 ( It is determined whether or not a control signal has been received (S510-12). Then, if it is determined that the upper large winning opening closing command (control signal) or the lower large winning opening closing command (control signal) is received from the main control board 200, the upper opening / closing member 81A or lower Almost simultaneously with the closing timing of the side opening / closing member 82A, the upper light emitters 83 and the lower light emitters 85 constituted by LED lamps are turned off or set to a low lighting degree (S510-13). Thereafter, lamp data for driving the lamp device 35 and the like is created and output to the lamp relay board (S510-14), and the lamp control process 2 (S510) is completed.

  On the other hand, if it is determined that the command for closing the upper prize opening (control signal) or the command for closing the lower prize opening (control signal) has not been received from the main control board 200, the lamp device 35 or the like is driven. Lamp data to be generated is generated and output to the lamp relay board (S510-14), and the lamp control process 2 (S510) ends.

  Here, as shown in FIG. 27 (3), after the end of the first round jackpot game, in the second to ninth round jackpot games, when the lower open / close member 82A of the lower big prize opening 82 is opened. When the lower large winning opening opening command (control signal) is received from the main control board 200, each lower light emitter 85 constituted by the LED lamp is turned on. In the second to ninth rounds of the jackpot game, when the lower opening / closing member 82A of the lower big prize opening 82 is closed, a lower big prize opening closing command (control signal) is received from the main control board 200. As a result, each lower light emitter 85 is set to be turned off or to have a low lighting degree.

  In the jackpot game from the 10th round to the 14th round, when the upper opening / closing member 81A of the upper winning prize opening 81 is opened, an upper winning prize opening command (control signal) is received from the main control board 200. Each upper light emitter 83 composed of an LED lamp is turned on. In the jackpot game of the 10th round to the 14th round, when the upper opening / closing member 81A of the upper winning prize opening 81 is closed, a command (control signal) for closing the upper winning prize opening is received from the main control board 200. Each of the upper light emitters 83 is turned off or set to a low lighting degree.

  In the gaming machine 80 according to the other embodiment, the ramp control process 2 (S510) is executed in the first round and the fifteenth round of the jackpot game. Of the first round to the fifteenth round, The lamp control process 2 (S510) may be executed in any three or more rounds or in any three or more rounds including the first round.

  In the gaming machine 80 according to another embodiment, in the second to ninth rounds of the jackpot game, each lower light emitter 85 is turned on when the lower big prize opening 82 is opened, and the tenth round of the jackpot game. In the fourteenth round, each upper light emitter 83 is lit when the upper big prize opening 81 is opened. In the first round, after executing the lamp control process 2 (S510), the second round to the fourteenth in the jackpot game In the round, the upper light emitters 83 and the lower light emitters 85 may be turned off or the lighting degree may be set low. Thereby, in the first round, it becomes possible to strongly attract the player's interest in the game button switch 67 and further enhance the interest.

  As described above, in recent gaming machines, like the gaming machine 1 and the gaming machine 80, the shape of the winning holes such as the big winning holes 45, 81, and 82 is changed depending on the model, and the position of the winning hole is The position of the winning a prize tends to be difficult to understand due to the fact that the decorative members such as the center and the like are complicated. By applying the invention of the present application when the position of the prize opening is difficult for the player to use by using the shape of the decorative member such as the center accessory or the background area of the prize opening, the present invention is It is possible to further increase the taste. Even if the winning opening is in a complicated position relationship, once the winning opening becomes identifiable, the player can easily grasp the position of the winning opening of the gaming machine and win the winning prize in other gaming machines from the next time onwards. There is also an effect that the position of the mouth can be easily grasped.

  (B) Further, for example, when executing the process of S506-9, a large arrow pointing to the big prize opening 45 is formed in the diagonally lower right region facing the big prize opening 45 of the display unit 11 of the liquid crystal display device 10. You may make it display. Thereby, it is possible to notify that the special winning opening 45 has been opened in an identifiable manner, and it is possible to attract the player's interest to the special winning opening 45 and enhance the interest.

  (C) Also, for example, when executing the processing of S510-10, each diagonally lower right region facing the upper large winning opening 81 and the lower large winning opening 82 of the display unit 11 of the liquid crystal display device 10 You may make it display the big arrow which points to the big prize winning openings 81 and 82. FIG. Accordingly, it is possible to notify that the upper large winning opening 81 or the lower large winning opening 82 has been opened in an identifiable manner, and the player's interest can be notified to the upper large winning opening 81 and the lower large winning opening 82. Attract and enhance interest.

  (D) Further, for example, a plurality of light emitters 62 are disposed in or around the lower start winning opening 42, and the light emitter 62 is turned on when the door 42A is opened. The body 62 may be turned off or the lighting degree may be set low. Thereby, even if it is difficult to identify the opening / closing of the opening / closing door 42 </ b> A, the player can easily recognize the opening of the opening / closing door 42 </ b> A by irradiating light from the light emitter 62, and Can attract interest and enhance interest.

  Moreover, although the embodiment which embodied the gaming machine according to the present invention has been described above, the gaming machine can also have the following configuration, and in that case, the following effects are achieved.

  (Supplementary note 1) For example, the gaming machine according to the first configuration includes a gaming area in which a gaming ball can flow down, a first state in which a gaming ball flowing down the gaming area is easier to enter, and the first state and the first state. A entrance opening that is displaced between a second state that is difficult to enter or cannot enter, a discrimination difficulty means that makes the entrance entrance difficult to identify, and an inside or a periphery of the entrance , A state notification means for identifiably indicating that the entrance is in the first state, which is in a state that is difficult to be identified by the identification difficulty means, an operation means operable by the player, and a predetermined condition The displacement means for displacing the entrance to the first state and the operation timing at which the operation means is operated are based on the displacement timing at which the entrance is displaced to the first state by the displacement means. Determine whether it is done within the set period And when the operation timing is determined to be performed within the set period based on the displacement timing via the timing determination means and the timing determination means, Control is performed so that the fact that the first state has been reached is identifiable, and when it is determined that the operation timing is not performed within the set period based on the displacement timing, the state notification means is Control means for controlling so as not to be identifiable that the entrance has entered the first state.

  In the gaming machine having the first configuration, it is possible to enhance the preference for the game at the entrance. In other words, when the operation timing when the player operates the operating means is performed within a set period set based on the displacement timing when the entrance is displaced to the first state, it is difficult to identify the input. The ball port is informed in an identifiable manner that the game ball is in the first state in which it is easy to enter. On the other hand, when the operation timing when the player operates the operating means is not performed within a set period set based on the displacement timing when the entrance is displaced to the first state, The fact that the ball is in the first state where it is easy to enter is not identifiable.

  Thus, the player can identify the entrance by operating the operating means within the set period set based on the displacement timing at which the entrance is displaced to the first state, and the game ball Can easily know that it has become easier to enter the ball, attract the player's interest in the entrance, and enhance the interest. Further, it is possible to attract the player's interest in the operation of the operation means and further enhance the interest.

  (Supplementary note 2) Further, for example, in the gaming machine according to the second configuration, in the gaming machine according to the first configuration, the state notification unit is disposed inside or around the entrance and is turned on or off. And when the control means determines that the operation timing is performed within the set period based on the displacement timing via the timing determination means, the control means It is controlled so as to be identifiable that the entrance has entered the first state, while the operation timing is within the set period based on the displacement timing via the timing determination means. If it is determined that it has not been performed, the light emitter is turned off or the lighting degree is lowered so as to make it difficult to identify that the entrance is in the first state. The features.

  In the gaming machine having the above second configuration, when the operation timing when the player operates the operating means is performed within a set period set based on the displacement timing when the entrance is displaced to the first state. Indicates that the light-emitting body disposed in or around the entrance is turned on, and that the entrance is in the first state is identifiable. On the other hand, if the operation timing when the player operates the operation means is not performed within the set period set based on the displacement timing when the entrance is displaced to the first state, the light emitter is turned off or turned on. The degree is low, and it is difficult to identify that the entrance is in the first state.

  Thereby, the player operates the operating means within the set period set based on the displacement timing at which the entrance is displaced to the first state, and thereby the light emission arranged in or around the entrance. It is possible to easily visually recognize and identify the entrance in which the body is turned on and the game ball is in the first state in which it is easy to enter, and it is possible to enhance the interest. In addition, the player can be more interested in the operation of the operation means, and can be more interesting.

  (Additional remark 3) Further, for example, in the gaming machine according to the third configuration, in the gaming machine according to the second configuration, the identification difficulty means is disposed on the front side with respect to the entrance, and A decorative plate covering at least a part of the front side of the ball opening, and the light emitter irradiates light from the inside or the periphery of the ball opening through the decorative plate or through a gap of the decorative plate. It is provided.

  In the gaming machine having the third configuration, a decorative board that covers at least a part of the front side of the entrance is disposed on the front side of the entrance. And a light-emitting body irradiates light through the decoration board from the inside or the periphery of a ball entrance, or through the clearance gap between decoration boards. Thus, by covering at least a part of the front side of the entrance with the decorative plate, it is possible to make the entrance easily difficult to identify. In addition, since the light of the light emitter is irradiated through the decorative board or through the gap of the decorative board, the player can easily identify the entrance hole in the first state in which the game ball is easy to enter. It becomes possible, and it becomes possible to enhance interest.

  (Additional remark 4) Further, for example, in the gaming machine according to the fourth configuration, in the gaming machine according to the second configuration, the identification difficulty means is provided in the gaming area around the entrance. It has the same color background area arranged in the same color or the same color as the entrance, and it is possible to identify that the entrance is in the first state by turning on the light emitter via the control means. When notified, it becomes possible to distinguish the color scheme of the entrance and the background area of the same color by irradiation light from the light emitter, while turning off the light emitter or lowering the lighting degree, When it is difficult to identify that the entrance is in the first state, the color arrangement of the entrance entrance and the same color background region is substantially the same color or the same color, so that it is difficult to identify. It is characterized by.

  In the gaming machine having the fourth configuration, the game area around the entrance is a background area of the same color arranged in substantially the same color or the same color as the entrance. Then, the player operates the operating means within a set period set based on the displacement timing at which the entrance is displaced to the first state, so that the light emitters disposed inside or around the entrance Is turned on, and the color arrangement of the same color background region as that of the first entrance where the game ball easily enters the game ball due to the light emitted from the light emitter can be identified. Thereby, the player operates the operating means within the set period set based on the displacement timing at which the entrance is displaced to the first state, and thereby the light emission arranged in or around the entrance. It is possible to easily visually recognize and identify the entrance in which the body is turned on and the game ball is in the first state in which it is easy to enter, and it is possible to enhance the interest.

  On the other hand, if the operation timing when the player operates the operation means is not performed within the set period set based on the displacement timing when the entrance is displaced to the first state, the light emitter is turned off or turned on. The degree becomes low, and the color arrangement of the background area of the same color as that of the entrance that is in the first state in which the game ball is easy to enter becomes substantially the same color or the same color, making it difficult to identify. As a result, it is possible to make it difficult to easily identify the entrance, and it is possible to enhance the interest.

  (Supplementary Note 5) Further, for example, in the gaming machine according to the fifth configuration, in the gaming machine according to any one of the first configuration to the fourth configuration, the entrance may be set via the state notification unit. When notifying that the first state is identifiable, an effect mode display means for displaying an effect mode indicating the entrance is provided.

  In the gaming machine having the fifth configuration, when the entrance is in an identifiable manner to indicate that the entrance is in the first state, the player's interest is entered by displaying an effect mode indicating the entrance. Attracting to the ball opening, you can enhance your interest.

  (Appendix 6) Further, for example, in the gaming machine according to the sixth configuration, in the gaming machine according to any one of the first configuration to the fifth configuration, a plurality of the entrances are arranged in the gaming area. The state notification means is provided for each entrance.

  In the gaming machine having the sixth configuration, it is possible to notify that the game ball is in the first state in which it is easy to enter for each of the entrances arranged in the game area. It is possible to increase the preference for game play.

  (Supplementary note 7) Further, for example, a gaming machine according to the seventh configuration gives a privilege by entering the entrance into the gaming machine according to any one of the first configuration to the sixth configuration. In the case where the control means is controlled so as not to be identifiable that the entrance is in the first state via the state notification means, When the player enters the entrance, the privilege is given through the privilege granting means.

  In the gaming machine having the seventh configuration, even when the entrance is not easily identifiable that the entrance is in the first state in which it is easy to enter, the entrance in the first state in which the game ball can enter easily. Since a privilege is given when the player enters the ball, it is possible to enhance the preference for the game at the entrance.

  (Additional remark 8) Moreover, for example, in the gaming machine according to any one of the first configuration to the seventh configuration, the game entrance according to the eighth configuration is based on the establishment of a predetermined determination condition. Game execution means for executing a plurality of rounds set to be in the first state until a predetermined time elapses or until a predetermined number of balls are entered, and the timing determination means includes the plurality of rounds, In at least two rounds, it is determined whether or not the operation timing is performed within the set period based on the displacement timing.

  In the gaming machine having the above-described eighth configuration, the operation timing of the operating means is performed within a set period based on the displacement timing at which the entrance is displaced to the first state in at least two of the plurality of rounds. If it is lost, the fact that the game ball is in the first state in which it is easy to enter is informed in an identifiable manner. Thereby, the player can identify the entrance by operating the operating means within a set period set based on the displacement timing at which the entrance is displaced to the first state in at least two rounds. At the same time, it is possible to easily know that the game ball has entered easily, attracting the player's interest in the entrance, and enhancing the interest.

DESCRIPTION OF SYMBOLS 1,80 Game machine 10 Display apparatus 11 Display part 45 Large winning opening 46 Opening / closing board 61 Decoration board 62 Light-emitting body 67 Game button switch 81 Upper large winning opening 81A Upper opening / closing member 82 Lower large winning opening 82A Lower opening / closing member 83 Upper Light emitter 85 Lower light emitter 200 Main control board 205 Sub control board 210 Display control board

Claims (5)

  1. A game area where game balls can flow down,
    A entrance opening that displaces between a first state in which a game ball flowing down the game area is likely to enter and a second state in which entry is less likely or impossible than the first state;
    Means for making it difficult to identify the entrance,
    A light-emitting body that is disposed in or around the entrance, and that identifiably notifies that the entrance is in the first state, which is in a state that is difficult to identify by the identification difficulty means;
    Operation means that can be operated by the player;
    Displacement means for displacing the entrance to the first state due to a predetermined condition;
    It is determined whether or not the operation timing when the operation means is operated is within a set period set based on a displacement timing when the entrance is displaced to the first state by the displacement means. Timing determination means;
    When it is determined via the timing determination means that the operation timing is performed within the set period based on the displacement timing, the light emitter is turned on and the entrance is in the first state. When it is determined that the operation timing is not performed within the set period based on the displacement timing, the luminous body is turned off or the lighting degree is lowered. Control means for controlling so as not to be identifiably notified that the entrance is in the first state,
    With
    The identification difficulty means has a same-color background area provided in the game area around the entrance and arranged in substantially the same color or the same color as the entrance.
    When the control means is lit to notify that the light entrance has entered the first state by turning on the light emitter, the light entrance from the light emitter emits the light entrance. The background color of the same color background can be identified differently. On the other hand, it is difficult to identify that the entrance is in the first state by turning off the light emitter or reducing the lighting degree. In this case, the gaming machine is configured such that the color arrangement of the entrance and the background area of the same color is substantially the same color or the same color, making it difficult to identify.
  2.   When the light-emitting body is turned on to notify that the entrance is in the first state in an identifiable manner, an effect mode display means for displaying an effect mode indicating the entrance is provided. The gaming machine according to claim 1.
  3.   3. The gaming machine according to claim 1, wherein a plurality of the entrances are arranged in the game area, and the light emitter is provided for each entrance.
  4. Provided with a privilege granting means for granting a privilege by entering the entrance.
    In the case where the control means controls to turn off the light emitter or reduce the lighting degree so that the entrance is not identifiable to the first state. The gaming machine according to any one of claims 1 to 3, wherein when the player enters the entrance, the privilege is granted through the privilege granting means.
  5. Based on the establishment of a predetermined determination condition, comprising a game execution means for executing a plurality of rounds set so as to be in the first state until a predetermined time elapses or a predetermined number of balls are entered.
    The timing determination means determines whether or not the operation timing is performed within the set period based on the displacement timing in at least two of the plurality of rounds. The gaming machine according to any one of claims 1 to 4.
JP2016025527A 2016-02-15 2016-02-15 Game machine Active JP6112434B2 (en)

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JP5799557B2 (en) * 2011-04-06 2015-10-28 株式会社三洋物産 Game machine
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