JP6005487B2 - Game machine - Google Patents

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JP6005487B2
JP6005487B2 JP2012257760A JP2012257760A JP6005487B2 JP 6005487 B2 JP6005487 B2 JP 6005487B2 JP 2012257760 A JP2012257760 A JP 2012257760A JP 2012257760 A JP2012257760 A JP 2012257760A JP 6005487 B2 JP6005487 B2 JP 6005487B2
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game
process
special
normal
state
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JP2014104046A (en
Inventor
園田 欽章
欽章 園田
亀井 欽一
欽一 亀井
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株式会社ソフイア
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  The present invention relates to a gaming machine having a gaming board.

  As a gaming machine such as a pachinko machine, when a game ball is launched into the game area formed on the front surface of the game board, and the launched game ball wins the start opening, an image display device configured with a liquid crystal display device, etc. There is a game that performs a game (variable display game) in which a plurality of pieces of identification information (special symbols) are displayed in a variable manner. A gaming machine that generates a special gaming state that gives value to the player is also known in connection with the result of the variable display game being in a specific mode.

  In a game machine that performs such a variable display game, various effects are performed using a movable device or a light emitting device provided in the game machine according to the progress of the variable display game in order to improve the interest of the player. Yes. Further, behind the gaming board of the gaming machine, there are members such as a control board and wiring, and a downflow path through which the winning game ball flows down.

  Patent Document 1 discloses a gaming machine that can improve the interest of a player using a gaming board (transparent gaming board) made of a member having translucency and a large liquid crystal display device. In order to eliminate factors that impair aesthetics such as control boards and wiring generated by using a transparent gaming board, and the flow down path, this gaming machine uses an opaque cell sheet from the back of the transparent gaming board. Affixed and concealed from the front side the parts that impair the beauty. As a result, the player can visually recognize only the members having functional beauty through the transparent game board.

JP 2000-51464 A

However, when the gaming machine, such as in Patent Document 1, want intends impair the interest by insignificant a certain decoration constantly changing.

The present invention aims to provide a gaming machine for improving the interest of Yu technique's.

In a typical embodiment of the present invention, a variation display device capable of displaying a variation display game that varies and displays based on the establishment of the start condition is provided, and the player is displayed when the display result of the variation display game is a predetermined result. in the gaming machine for generating a favorable Yu technique state, the game board the player region is formed on the front surface, provided in the game board, in response to the occurrence of favorable Yu technique state prior Symbol player, game A variable winning device that facilitates acceptance of a ball, and a decorative member including a first decorative member and a second decorative member , wherein the game board has translucency and allows the rear to be visually recognized. And an opening that faces the display area of the variable display device to the rear, the variable prize device includes a discharge channel that causes the received game ball to flow backward, and the first decorative member is from the front It is visible to the player and the discharge channel is blocked in front. And said second decorative member, the disposed further to the rear than the game area Rutotomoni, the rear end portion of the second decorative member is disposed further rearward than the rear end surface of the fluctuation winning device, the first It can be converted into a first state that is shielded from the front of the game board by the decorative member, and a second state that is moved to the center side of the variable display device from the first state. Ri der visible is the player via the optical unit, said second state Ru visible der through the opening.

  The “variable winning device” is, for example, an ordinary variable winning device (ordinary electric accessory, ordinary power), but may be a special variable winning device. The “first decorative member” corresponds to, for example, a decorative cover member of the ordinary power unit or a combination of the decorative cover member of the ordinary electric unit and the front plate. The “second decorative member” is, for example, a fixed or movable decorative member installed in the ordinary power unit.

According to one embodiment of the present invention , the interest of a player can be improved.

1 is a perspective view of a gaming machine according to a first embodiment of the present invention. It is a front view of the game board with which the gaming machine of the 1st embodiment of the present invention is equipped. It is a figure which shows the general electric power unit installed in the game board of the 1st Embodiment of this invention. (A) and (B) are the perspective views seen from a respectively different direction, (C) is a front view. 1 shows a general electric power unit in a state where a decorative cover member is removed in the first embodiment of the present invention. (A) is a perspective view, (B) is a front view. (A) It is a figure which shows the installation location which installs a fixed decoration member with respect to a utility power unit in the 1st Embodiment of this invention. (B) It is a figure which shows the general electric power unit in which the fixed decorative member was installed in the 1st Embodiment of this invention. It is a figure which shows the fixed decorative member of the 1st Embodiment of this invention. (A) is a top view and (B) is a front view. It is a figure which illustrates the decoration of the fixed decorative member of the 1st Embodiment of this invention. It is a figure which shows the general electric power unit in which the movable decoration member of the 1st Embodiment of this invention was installed. (A) is the top view seen from the upper part, (B) is the side view seen from the horizontal direction. (A) It is a figure which shows a mode that the movable decoration member of the 1st Embodiment of this invention can be visually recognized from the opening part of a game board. (B) It is a figure which shows a mode that the movable decoration member of the 1st Embodiment of this invention can be visually recognized from the slanting horizontal direction through the game board main body which has translucency. It is a side view which shows a mode that the movable decoration member of the 1st Embodiment of this invention operate | moves in order to produce an effect. (A) shows the operation of the first stage, and (B) shows the operation of the second stage. It is a front view which shows the state which the movable decoration member of the 1st Embodiment of this invention operated. It is the figure which put together typically a mode that the movable decoration member of the 1st Embodiment of this invention operate | moves. It is a block block diagram which shows the control system centering on the game control apparatus of the game machine of the 1st Embodiment of this invention. It is a block block diagram which shows the control system centering on the production | presentation control apparatus of the game machine of the 1st Embodiment of this invention. It is a flowchart of the first half part of the main process of the 1st Embodiment of this invention. It is a flowchart of the latter half part of the main process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the timer interruption process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure game process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the start port switch monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure start port switch common process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the special figure pending | holding information determination process of the 1st Embodiment of this invention. It is a table which shows the change time of the special figure change display game of the 1st Embodiment of this invention. It is a flowchart which shows the first half part of the special figure display middle process of the 1st Embodiment of this invention. It is a flowchart which shows the second half part of the special figure display process of the 1st Embodiment of this invention. It is a flowchart which shows the special figure normal process transfer setting process of the 1st Embodiment of this invention. (A) shows special figure normal process transition setting process 1 (non-time reduction, etc.), and (B) shows special figure normal process transition setting process 2 (at the time end). It is a flowchart which shows the fanfare / interval process transition setting process of the 1st Embodiment of this invention. It is a flowchart which shows the usual game process of the 1st Embodiment of this invention. It is a flowchart which shows the gate switch monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the general power winning switch monitoring process of the 1st Embodiment of this invention. It is a flowchart which shows the first half part of the usual figure normal process of the 1st Embodiment of this invention. It is a flowchart which shows the second half part of the usual figure normal process of the 1st Embodiment of this invention. It is a flowchart which shows the usual figure normal process transfer setting process 1 of the 1st Embodiment of this invention. It is a flowchart which shows the process shift setting process in the normal fluctuation of the 1st Embodiment of this invention. (A) It is a flowchart which shows the process during the usual figure change of the 1st Embodiment of this invention. (B) It is a flowchart which shows the process transition setting process during a normal map display during the process during a normal map change. It is a flowchart which shows the process during the normal map display of the 1st Embodiment of this invention. It is a flowchart which shows the process transition setting process during a normal figure of the 1st Embodiment of this invention. It is a flowchart which shows the process during the common figure of the 1st Embodiment of this invention. It is a flowchart which shows the general electric operation transfer setting process of the 1st Embodiment of this invention. (A) It is a flowchart which shows the general electric power residual ball process of the 1st Embodiment of this invention. (B) It is a flowchart which shows the normal process completion | finish process transfer setting process in a general electric power remaining ball process. (A) It is a flowchart which shows the termination process per common figure of the 1st Embodiment of this invention. (B) It is a flowchart which shows the normal figure normal process transfer setting process 2 in a general electric power residual ball process. It is a table which shows the probability per base figure, the allocation per base figure, the base time change time, and the general electric power open time of the base figure change display game of the first embodiment of the present invention with respect to the type of gaming state. It is a flowchart which shows the procedure of the main process performed by the microcomputer for main control (1stCPU) 710 of the production | presentation control apparatus of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the 1st scene control process of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the process during a fluctuation | variation of the 1st Embodiment of this invention. It is a figure which shows the production example of the movable decoration member of 1st Embodiment of this invention, and a fluctuation | variation display apparatus. It is a timing chart which shows opening operation | movement etc. of the normal electric accessory of the 1st Embodiment of this invention in comparison with a prior art. It is another timing chart which shows opening operation | movement etc. of the ordinary electric accessory of the 1st Embodiment of this invention in comparison with a prior art. It is the elements on larger scale which show the lower area | region of the game board of the 2nd Embodiment of this invention. (A) is the top view which looked down at the 1st starting winning a prize mouth peripheral field concerning a 2nd embodiment of the present invention from the top. (B) is the perspective view which looked down on the 1st starting prize-winning opening peripheral region which concerns on the 2nd Embodiment of this invention from diagonally upward. In the 3rd Embodiment of this invention, it is a figure which shows the display in a fluctuation | variation display apparatus. In the 4th Embodiment of this invention, it is a time chart which shows the mode of operation | movement or control of the game machine at the time of power activation.

  Hereinafter, an embodiment of a gaming machine according to the present invention will be described with reference to the drawings. Note that the front, rear, left, and right in the description of the embodiment refer to a direction viewed from the game board (a direction viewed from the player).

(First embodiment)
[Composition of gaming machine]
FIG. 1 is a perspective view of the gaming machine 1 according to the first embodiment of the present invention.

  The gaming machine 1 includes an opening / closing frame 4 that is attached to a main body frame 2 fixed to an island facility via a hinge 3 so that a right side portion can be freely opened and closed. The open / close frame 4 includes a front frame 5 and a glass frame (game frame) 6.

  A game board 30 (see FIG. 2) is disposed on the front frame 5, and a glass frame 6 having a cover glass 6 a that covers the front surface of the game board 30 is attached. The front frame 5 and the glass frame 6 can be opened individually. For example, only the glass frame 6 can be opened to access the game area 31 (see FIG. 2) of the game board 30. Further, by opening the front frame 5 in a state where the glass frame 6 is not opened, it is possible to access a game control device 600 (see FIG. 13) or the like disposed on the back side of the game board 30.

  A decorative member 7 is disposed around the cover glass 6 a of the glass frame 6. A frame decoration device 21 (see FIG. 14) configured by LEDs (light emitting diodes: light sources) or the like is accommodated inside the decoration member 7, and the light emission state of the decoration member 7 is controlled by controlling the frame decoration device 21. Can be adjusted.

  An illumination unit 8 is disposed above the glass frame 6, and a movable illumination 9 is disposed on the left and right sides of the illumination unit 8. The illumination unit 8 accommodates an illumination member such as an LED inside, and performs a light emission effect according to the gaming state. The movable illumination 9 includes an illumination member such as an LED, and a frame effect device 22 (see FIG. 14) that includes an illumination drive motor that drives the illumination member. The frame effect device 22 of the movable illumination 9 is controlled so as to drive, for example, rotationally drive the illumination member according to the gaming state. In addition, the illumination member arrange | positioned inside the illumination unit 8 and the movable illumination 9 also comprises some frame decoration apparatuses 21 (refer FIG. 14).

  The gaming machine 1 includes an upper speaker 10a and a lower speaker 10b that emit sound effects, alarm sounds, notification sounds, and the like. The upper speaker 10 a is disposed on both upper side portions of the glass frame 6, and the lower speaker 10 b is disposed below the upper plate 11 a constituting the upper plate unit 11.

  A gaming state notification LED 12 for notifying abnormality in the gaming machine 1 is provided on the upper right side of the movable illumination 9 disposed on the left side. When an abnormality occurs in the gaming machine 1, the gaming state notification LED 12 lights up or blinks, and a notification sound for notifying the abnormality is output from the upper speaker 10a and the lower speaker 10b.

  Abnormalities occurring in the gaming machine 1 include failure of the gaming machine 1 and implementation of fraud. The illegal act includes, for example, an act of illegally manipulating the trajectory of the launched game ball with a magnet or an act of vibrating the gaming machine 1. These fraudulent acts are detected by detecting magnetism with the magnetic sensor switch 23 (see FIG. 13) or detecting vibration with the vibration sensor switch 24 (see FIG. 13).

  Further, the act of opening the open / close frame 4 illegally is also included in the illegal act. The open / close state of the front frame 5 is detected by a front frame open detection switch 25 (see FIG. 13), and the open / closed state of the glass frame 6 is detected by a glass frame open detection switch 26 (see FIG. 13).

  An upper plate unit 11 including an upper plate 11 a is provided at the lower part of the glass frame 6. The game balls stored in the upper plate 11a are supplied to a ball launcher (not shown) provided at the lower part of the front frame 5. The ball launching device can change the launching force (velocity) at which the game ball is launched into the game area in accordance with the operation by the player, and can launch the game ball in various launch modes with different launching forces.

  A fixed panel 13 fixed to the front frame 5 at a position below the glass frame 6 is provided with a lower plate 14 and an operation unit 15 for driving the ball emitting device. When the player rotates the operation unit 15, the ball launcher launches the game ball supplied from the upper plate 11 a to the game area 31 (see FIG. 2) of the game board 30. The lower plate 14 is provided with a ball removal mechanism 16 for discharging game balls stored in the lower plate 14 to the outside.

  The upper plate unit 11 is provided with an effect button 17 for receiving an operation input from a player on the front side of the upper plate 11a. By operating the effect button 17 by the player, it is possible to perform an effect in which the player's operation is intervened in the variable display game on the variable display device (display device, variable display means) 35 (see FIG. 2). In the normal gaming state, the effect pattern (effect mode) can be changed. The fluctuation display game includes a special figure fluctuation display game and a general figure fluctuation display game (a general figure game, a specific fluctuation display game). Shall be pointed to.

  The normal gaming state (normal state) is a gaming state in which a specific gaming state has not occurred. The specific gaming state is, for example, a probability variation gaming state (high probability state) with a high probability that the result of the special figure fluctuation display game will be a big hit, a fluctuation time shortening function is activated, and the special figure fluctuation display game per unit time The short-time gaming state (short-time state), the big hit gaming state (special gaming state), and the like that can improve the number of executions. Further, the normal gaming state is also referred to as a low probability state corresponding to the high probability state. Note that, in the probability variation gaming state, the function for shortening the variation time is normally operated except in the latent probability variation gaming state, and therefore the probability variation gaming state other than the latent probability variation gaming state may be referred to as a probability variation short gaming state. The short game state when the probability of a special figure variation display game being a big hit is normal (low) may be referred to as the normal short game state in distinction from the short game state during probability change. In the short-time game state, the below-mentioned public power support is executed.

  Below the decorative member 7 of the glass frame 6, a ball lending button 18 that is operated when a player rents a game ball, and a discharge button 19 that is operated to discharge a prepaid card or the like from a card unit (not shown). Are arranged. Further, a balance display unit 20 for displaying a balance of a prepaid card or the like is provided between the ball lending button 18 and the discharge button 19.

  FIG. 2 is a front view of the gaming board 30 provided in the gaming machine 1 according to the first embodiment of the present invention.

  The game board 30 includes a transparent and flat game board main body 32 serving as a mounting base for various members, and has a substantially circular game area 31 surrounded by a guide rail 33 on the front surface of the game board main body 32. Yes. The flat game board main body 32 is made of a synthetic resin such as an acrylic plate, has translucency, and may be transparent or translucent. In the game board main body 32, a portion to which various members are not attached becomes a translucent portion 32a having translucency so that the rear can be visually recognized from the front. A front component (side case) is attached to the front surface of the game board main body 32 and outside the guide rail 33. Further, the front right component of the lower right side of the game area 31 is covered with a black transparent certificate plate at the center of the front surface. A game ball is fired from a ball launcher in a game area 31 surrounded by the guide rail 33 to play a game. The game area 31 is provided with a windmill as a batting direction changing member, a number of obstacle nails (not shown), and the like. The area 31 flows down.

  A center case 34 that forms an opening 30a (window) serving as a display area for the variable display game is attached to substantially the center of the game area 31. Behind the opening 30a (window) formed in the center case 34 is a variable display device (display) that can execute an effect of a variable display game for variable display (variable display) of a plurality of identification information. Device) 35 is arranged. The variable display device 35 includes a display unit 35a such as a liquid crystal display, for example, and is arranged so that the display content can be viewed from the front side of the game board 30 through the opening 30a (window) of the center case 34. The Note that the variable display device 35 is not limited to a device including a liquid crystal display, and may include a display such as an EL or a CRT.

  In the variable display device 35, an area (display area, display unit 35a) in which an image on the display screen can be displayed is provided with a plurality of special figure variable display areas for displaying a special figure variable display game. Identification information (special symbol) and a character that produces a variable display game are displayed in the variable display area. In addition, an image (for example, jackpot display, fanfare display, ending display, etc.) based on the progress of the game is displayed on the display screen.

  On the right side of the center case 34 in the game area 31, a normal symbol start gate (a normal start gate, a general start area, a predetermined area) 36 is provided. In the game board 30 of FIG. 2, the game ball can pass through the normal symbol start gate 36 when the player hits the game ball on the right side of the game area 31 to the right. A gate switch (SW) 603 (see FIG. 13) for detecting a game ball that has passed through the general diagram start gate 36 is provided inside the general diagram start gate 36. Then, when the game ball that has been driven into the game area 31 passes through the general chart start gate 36 (a predetermined condition is established), a general map display game (specific variation display game) is executed. In other words, the game ball passes through the normal start gate 36, which is the start condition for the normal variation display game. Note that a normal symbol start gate (a normal start gate, a normal start region, a predetermined region) 36 may be provided on the left side of the center case 34 in the game region 31. In addition, the normal symbol starting gate 36 can be adjusted to enter with the obstacle nail.

  Further, three general winning holes 40 are arranged on the lower left side of the center case 34, and one general winning opening 40 is arranged on the lower right side of the center case 34. In addition, winning of a game ball in the general winning opening 40 is detected by winning opening switches (SW) 604a to 604m (see FIG. 13) provided in the general winning opening 40.

  Further, below the center case 34, a first start winning opening (first start winning area, first special drawing winning opening, start opening 1) 37a for providing a start condition of the special figure changing display game is provided. In the game board 30 shown in FIG. 2, the game ball can easily win the first start winning opening 37a when the left side of the game area 31 causes the game ball to flow down. In the lower right of the center case 34, a general electric unit 38 (ordinary electric accessory unit) is provided. The general electric unit 38 has a front cover cover 101 for decoration and a second start winning opening (second start winning area, second special drawing winning opening, start opening 2 disposed behind the decorative cover member 101. 37b, and a general electric movable member 37c that moves forward from the second start winning opening 37b and converts it into a state (open state) in which game balls easily flow into the second starting winning opening 37b. The ordinary electric movable member 37c is a so-called bello-type ordinary electric accessory. In the game board 30 of FIG. 2, the game ball can win the second start winning opening 37b when it is hit right. And when a game ball wins the 1st start winning opening 37a or the 2nd starting winning opening 37b, a special figure change display game is performed as an auxiliary game. That is, the starting condition for starting the special figure changing display game is that the game ball wins the first start winning opening 37a or the second starting winning opening 37b, and the first start winning opening 37a and the second start winning opening 37a. The winning opening 37b forms a variable starting winning device that generates the starting condition. In addition, the first start winning opening 37a and the second starting winning opening 37b can be adjusted with a nail.

  The ordinary electric movable member 37c of the second start winning port 37b is normally kept in a closed state (a disadvantageous state or a retracted state for the player) retracted into the second start winning port 37b.

  Then, when the result of the general fluctuation display game is a predetermined stop display mode (per normal figure), the general electric movable member 37c is operated by the general electric solenoid 27 (see FIG. 13) as a driving device. It is configured to be changed to an open state (a state advantageous to the player, a forward state, and an open state) in which a game ball can easily flow into the second start winning port 37b and enter the second starting winning port 37b. As will be described later, the game ball is easily picked up by hitting the normal electric movable member 37c when the normal electric movable member 37c is in the open state in which the normal electric movable member 37c is moved forward (see FIG. 4).

  As an alternative, the ordinary electric movable member 37c may be a door-like member that is pivotally supported so as to be rotatable and the second electric start solenoid opening 27b is opened and closed by the ordinary electric solenoid 27.

  Further, on the right side of the first start winning opening 37a in the game area 31, the upper winning end solenoid 28 (large winning opening solenoid 1) (see FIG. 13) can be rotated and opened in a direction in which the upper end side is tilted forward. There is provided a special variable winning device 41 having a large winning opening (first large winning opening) having an open / close door 41a in the form of an attacker. Also, on the right side of the game area 31, an attacker-type opening / closing door that can be opened by turning the upper end side to the right side by the big prize opening solenoid 128 (big prize opening solenoid 2) (see FIG. 13). There is provided a special variable prize winning device 141 having a big prize opening 141a (second big prize opening). The special variable winning device 41 (or 141) is in a state of closing the big winning opening (closed state unfavorable for the player) from the closed state (a state advantageous for the player, a special gaming state) according to the result of the special figure display game The predetermined game value (prize ball) is given to the player by making the game ball easily flow into the special winning opening. In the game board 30 of FIG. 2, when the player hits the game ball on the right side of the game area 31 on the right side, the game ball easily flows into the special winning opening. Note that a count switch 605 (see FIG. 13) as a detecting means for detecting a game ball that has entered the big prize opening is arranged inside each big prize opening (winning area).

  When a game ball wins the general winning port 40, the first starting winning port 37a, the second starting winning port 37b, and the special winning port of the special variable winning device 41 (or 141), the payout control device 640 (see FIG. 13) The number of prize balls according to the type of the winning prize winning opening is controlled to be discharged from the payout device to the upper plate 11a or the lower plate 14 of the front frame 5. Further, below the special variable winning device 41, an out port 42 for collecting game balls that have not won a winning port or the like is provided.

  In addition, on the outside of the game area 31 (for example, the lower right portion of the game board 30), the special figure fluctuation display game (first special figure fluctuation display game, second special figure fluctuation display game) in the fluctuation display device 35, and the general game There is provided a collective display device 50 for executing a universal variation display game triggered by winning (winning) in the figure start gate 36. Further, the collective display device 50 is provided with a display unit for displaying information such as the current gaming state.

  The collective display device 50 includes a first special figure fluctuation display unit (special figure 1 display unit) 51 and a second special figure fluctuation display unit (figure display unit) (figure display game) composed of a 7-segment display (LED lamp) or the like Special display 2 display) 52, a general display change display game change display section (common display display) 53, and a memory display section for informing the start memory number of each variable display game, which is also composed of LED lamps ( Special figure 1 hold indicator 54, special figure 2 hold indicator 55, universal figure hold indicator 56).

  Further, the collective display device 50 is turned on when a big hit occurs, and a first gaming state display unit (first gaming state indicator) 57 that notifies the occurrence of the big hit, and turns on when a short-time gaming state occurs and a short-time gaming state occurs. A second gaming state display unit (second gaming state indicator) 60, an error indicator 58 for displaying an error that the probability state of the big hit is a high probability state when the gaming machine 1 is turned on, A round display section 59 for displaying the number of rounds (the number of times the open / close door 41a (or 141a) of the special variable winning device 41 (or 141) is opened or closed) is provided.

  The special figure fluctuation display game in the special figure 1 display 51 or the special figure 2 display 52 is 7 segments during the execution of the fluctuation display game, that is, while the decoration special figure fluctuation display game is being executed in the fluctuation display device 35. By flickering the segments of the type indicator, the variable display is performed to switch the special identification information (special drawing, special symbol) every predetermined time.

  When the variation time determined at the start of the variation display of the special identification information has elapsed, the variation display is stopped at the special identification information corresponding to the result of the variation display game, and the special figure 1 display 51 or special figure is displayed. 2 The special figure fluctuation display game on the display 52 is ended.

  The normal display 53 blinks the lamp during the change and displays that it is changing (specific identification information is displayed in a variable manner). When the game result is “out of”, for example, the lamp is turned off, and when the game result is “hit”, the lamp is turned on to display the game result.

  The special figure 1 hold indicator 54 has an unsettled start memory number (= hold number, special figure) among the start memories generated by winning the first start winning opening 37a, which is the variation start condition of the special figure 1 indicator 51. 1 hold number) is displayed. Specifically, four LED lamps are provided. When the number of holding is “0”, all four lamps are turned off, and when the number of holding is “1”, only lamp 1 is turned on. Further, when the number of holdings is “2”, the lamps 1 and 2 are turned on, when the number of holdings is “3”, the lamps 1, 2 and 3 are turned on, and when the number of holdings is “4”, 4 is set. All the lamps 1 to 4 are turned on.

  The special figure 2 hold display 55 is an unsettled start memory number (= holding number, special figure) among the start memories generated by winning the second start winning opening 37b which is the variation start condition of the special figure 2 display 52. 2) is displayed in the same manner as the special figure 1 hold indicator 54.

  The general map hold display 56 displays the general map start memory number (= the general map hold number) which is the variation start condition of the general map display 53. For example, when two LED lamps are provided, lamps 1 and 2 are turned off when the number of reserved drawings is “0”, and only lamp 1 is turned on when the number of reserved drawings is “1”. . In addition, when the number of reserved maps is “2”, the lamps 1 and 2 are turned on. When the number of reserved maps is “3”, the lamp 1 is blinked and the lamp 2 is turned on. When “4”, lamps 1 and 2 are made to blink.

  For example, the first gaming state indicator 57 turns off the lamp in the normal gaming state, and turns on the lamp when the big hit has occurred. For example, the second gaming state indicator 60 turns off the lamp in the normal gaming state, and turns on the lamp when the short-time gaming state occurs.

  The error indicator 58 turns off the lamp when the jackpot probability state is low when the gaming machine 1 is turned on, for example, and when the jackpot probability state is high when the gaming machine 1 is turned on. Turns on the lamp.

  For example, the round display unit 59 turns off the lamp in the normal gaming state, and when a big hit occurs, the round display unit 59 corresponds to the number of rounds (2 rounds (2R) or 15 rounds (15R)). ) Is lit. The round display unit 59 may be configured by a 7 segment type display.

  In the gaming machine 1, a game ball launched by a ball launching device (not shown) is launched into the game area 31 through the launch ball guide passage 43 defined along the inner peripheral wall of the guide rail 33, and the direction is changed. The game area 31 flows down while changing the dropping direction by a member (not shown). The firing ball guide passage 43 is formed by the guide rail 33 and the inner rail 44, and a valve body 46 is provided at the end of the inner rail 44 located at the exit of the firing ball guide passage 43. The lower end of the valve body 46 is fixed to the inner rail 44, and the valve body 46 is disposed so as to close the outlet of the firing ball guide passage 43. The valve body 46 is a leaf spring member made of a metal plate, and allows a game ball to be launched from the launch ball guide passage 43 to the game area 31, while playing from the game area 31 side to the launch ball guide passage 43. The back flow of the sphere is prohibited.

  Here, the flow of the game in the gaming machine 1 according to the first embodiment of the present invention and the details of the variable display game (the normal variable display game, the special variable display game) will be described.

  As described above, in the gaming machine 1 according to the first embodiment of the present invention, a game is played by launching a game ball (pachinko ball) from a ball launcher (not shown) toward the game area 31. The launched game balls flow down the game area 31 while changing the rolling direction by means of direction changing members such as obstacle nails and windmills arranged at various locations in the game area 31, and the normal start gate 36 and the general prize opening 40. The first start winning opening 37a, the second starting winning opening 37b or the special variable winning apparatus 41, 141 wins (enters), or flows into the out opening 42 provided at the bottom of the gaming area 31, and the gaming area 31 Discharged from. Then, when a game ball wins the general winning port 40, the first starting winning port 37a, the second starting winning port 37b, or the special variable winning device 41, 141, the number of winning balls according to the type of the winning port that has won, From the payout unit controlled by the payout control device 640, the front frame 5 is discharged to the upper plate 11 a or the lower plate 14.

  As described above, a gate switch 603 (see FIG. 13) for detecting a game ball that has passed (entered) the general diagram start gate 36 is provided in the general diagram start gate 36. The usual start gate 36 is, for example, a non-contact type switch. When the game ball that has been driven into the game area 31 passes through the usual figure start gate 36, it is detected by the gate switch 603, and the usual figure change display game is executed.

  In addition, a state in which the normal map change display game cannot be started, for example, when the normal map change display game has already been performed and the normal map change display game has not ended, or the result of the normal map change display game is a hit. When the second start winning opening 37b is converted to the open state, if the game ball passes (enters) the normal start gate 36, the normal start memory number is less than the upper limit of the normal start memory number. Is added (+1), and one ordinary start memory is stored. The number of the general map start memory is displayed on the general map hold display 56 of the collective display device 50. As described above, the game control device 600 functions as a general diagram start storage unit (first start storage unit) that stores and holds the general diagram start storage.

  In addition, a random number value for a hit determination (predetermined random number, normal random number value) for determining a hit error of the normal figure fluctuation display game is stored in the normal figure start memory (normal figure hold). When the hit determination random number value matches the determination value, the normal variation display game is won and a specific result mode (specific result) is derived. Details of the random number value for hit determination will be described later.

  The usual map change display game is executed by a change display unit (common figure display) 53 provided in the collective display device 50. The general-purpose display 53 functions as a general-purpose fluctuation display means or a general-purpose display area for displaying a general-purpose symbol, and is used as normal identification information (general-purpose symbol, normal symbol, first identification information) in the lighting state. It is composed of LEDs that indicate deviation in the off state, and this LED blinks to display normal variation information, and after a predetermined variation display time has elapsed, the LED is turned on or off. The result is displayed. The game control device 600 performs a general map change display game on the general map display 53 based on the entrance to the general map start gate 36 or each normal map start memory.

  Note that, for example, numbers, symbols, character designs, and the like may be used as the normal identification information, and this may be configured to be displayed by variably displaying for a predetermined time and then stopped. If the stoppage result of the normal map change display game becomes a specific result, the normal power hitting member 37c of the second start winning opening 37b is opened for a predetermined time (for example, 0.3 seconds) when the specific result is reached. It becomes an open state (a specific state advantageous to the player, a forward state). This makes it easier for a game ball to win the second start winning opening 37b, and the number of times the second special figure variation display game is executed increases.

  When the random number value extracted at the time of detection of the passage to the general map start gate 36 is a winning value, the normal symbol displayed on the general symbol display 53 (normal map variable display means) stops in the hit state, and the hit state It becomes. At this time, the second start winning opening 37b is driven by the built-in power transmission solenoid 27 (see FIG. 13) so that the power transmission movable member 37c moves forward for a predetermined time (for example, 0.3 seconds). Thus, the game is converted into an open state, and the game ball is allowed to win the second start winning opening 37b.

  A winning ball to the first starting winning port 37a and a winning ball to the second starting winning port 37b are respectively provided with a first starting port switch 601 (see FIG. 13) and a second starting port switch 602 (FIG. 13). ). The game balls won in the first start winning opening 37a are detected as start winning balls in the first special figure variation display game, and are stored in a limit of four, and the game balls won in the second start winning opening 37b Detected as the start winning ball of the 2 special figure variation display game, and stored up to 4 balls.

  In addition, when the starting winning ball is detected, a big hit random number value, a big hit symbol random number value, and each variation pattern random number value are extracted, and the extracted random number value is stored in a special figure in the game control device 600 (see FIG. 13). Each area (a part of the RAM) is stored as a special figure start winning memory (start memory) for a predetermined number of times (for example, a maximum of 4 times). The number of the special figure start winning memory is displayed on the start display number storage display unit (the special figure 1 hold display 54 and the special figure 2 hold display 55) of the collective display device 50, and Also displayed on the fluctuation display device 35 of the center case 34. Thus, the game control device 600 functions as a start winning storage means for storing and storing the start memory.

  The game control device 600 is configured to display a special figure indicator (variable display device, special figure 1 display 51 or special figure 2) based on a winning in the first starting prize opening 37a or the second starting prize opening 37b or each start memory. A first special figure fluctuation display game or a second special figure fluctuation display game is played on the display 52).

  The first special figure fluctuation display game and the second special figure fluctuation display game are performed by variably displaying a plurality of special symbols (special figures and second identification information) and then stopping and displaying a predetermined result form. In addition, a decorative special figure fluctuation display game in which a plurality of types of identification information (for example, numbers, symbols, character designs, etc.) are variably displayed corresponding to each special figure fluctuation display game on the fluctuation display device 35 is executed. It has become.

  In the decorative special symbol variable display game in the variable display device 35, for example, the decorative special symbol (second identification information) composed of the numbers and the like described above is left (first special symbol), right (second special symbol), middle ( The display is changed by starting the change display in the order of the third special symbol), sequentially stopping the symbols changing after a predetermined time, and displaying the result of the special drawing change display game. In addition, the variation display device 35 performs a decoration special figure variation display game with special decoration symbols corresponding to the number of special figure winning memories stored, and various effect displays such as the appearance of characters in order to improve interest.

  Further, when the first start winning opening 37a or the second starting winning opening 37b is won at a predetermined timing (specifically, when the winning random number at the time of winning detection is a winning value) As a result of the variable display game, a specific result mode (special result mode) is derived from the display symbols, and a big hit state (special game state) is obtained. Correspondingly, the display mode of the variable display device 35 is also a special result mode (for example, any one of the numbers in the flat order such as “7, 7, 7”).

  At this time, the special variable prize winning device 41 (or 141), when energized to the big prize winning solenoid 28 (or 128) (see FIG. 13), the special winning prize opening is a game ball for a predetermined time (for example, 30 seconds). Is converted from a closed state (a state disadvantageous to the player) to an open state (a state advantageous to the player) where the game ball is easily received. In other words, the big prize opening provided in the special variable prize winning device 41 (or 141) opens widely until a predetermined time or a predetermined number of game balls win, so that the player can acquire many game balls during this time. The privilege is granted.

  The special figure 1 display 51 and the special figure 2 display 52 may be separate displays or the same display, but each special figure variation display game is not executed simultaneously. Also, with respect to the decorative special figure fluctuation display game in the fluctuation display device 35, the first special figure fluctuation display game and the second special figure fluctuation display game may be executed in different display devices or in different display areas. However, it may be executed in the same display device or display area. In this case, the decoration special figure fluctuation display game corresponding to the first special figure fluctuation display game and the second special figure fluctuation display game is not executed simultaneously.

  In addition, the first start winning opening 37a (the second starting winning opening 37b) can be started in a state where the first special figure changing display game (second special figure changing display game) can be started and the start memory number is zero. When the game ball wins, the start memory (special drawing start memory) is stored as the start right is generated. At this time, the start memory number is incremented by 1, and the first special figure fluctuation display game (second special figure fluctuation display game) is immediately started based on the start memory. At this time, the start memory number is decremented by one. The The start memory for executing the first special figure variation display game is referred to as a first special figure start memory, and the start memory for executing the second special figure variation display game is referred to as a second special figure start memory.

  On the other hand, a state in which the first special figure fluctuation display game (second special figure fluctuation display game) cannot be started immediately, for example, the first special figure fluctuation display game or the second special figure fluctuation display game has already been performed, and the special figure fluctuation is performed. If the game ball wins the first start winning opening 37a (second start winning opening 37b) in a state where the display game is not finished or in a special gaming state, the start memory number is less than the upper limit number. The start memory number is incremented by 1, and one start memory is stored. Then, in a state where the starting memory number becomes 1 or more, a state in which the first special figure fluctuation display game (second special figure fluctuation display game) can be started (the end of the previous special figure fluctuation display game or the special game state) (End), the start memory number is decremented by 1, and the first special figure fluctuation display game (second special figure fluctuation display game) is started based on the stored start memory.

  In the following description, when the first special figure fluctuation display game and the second special figure fluctuation display game are not distinguished, they are simply referred to as a special figure fluctuation display game.

  Although not particularly limited, the first start port switch 601 in the first start winning port 37a, the second start port switch 602 in the second start winning port 37b, the gate switch 603, and the winning port switch are not particularly limited. 604a to 604n, the count switch 605 includes a magnetic detection coil, and a non-contact type magnetic proximity sensor (hereinafter referred to as a proximity switch) that detects a game ball using a phenomenon in which a magnetic field changes when a metal approaches the coil. Is used). A micro switch having a mechanical contact can be used as the front frame open detection switch 25 on the front frame 5 or the glass frame open detection switch 26 provided on the glass frame 6.

[Fuden unit]
Next, with reference to FIG. 3 and FIG. 4, the general electric power unit 38 installed in the game board 30 will be described. 3 shows the ordinary power unit 38 with the decorative cover member 101 attached, and FIG. 4 shows the ordinary power unit 38 (ordinary variable winning device unit or first variable winning device with the decorative cover member 101 removed). Device unit).

  As shown in FIGS. 3A and 3B and FIG. 4A, the ordinary power unit 38 is arranged behind the decorative cover member 101 and the decorative cover member 101 before being covered with the decorative cover member 101. A plate 103, a translucent cover member 105 disposed below the decorative cover member 101, and a case 107 connected to the front plate 103 from the rear are provided. The decorative cover member 101 is visible to the player from the front, and on the front (player side) surface, a colored pattern is attached and the opaque portion is opaque and the other transparent portion (or translucent) Part). The decorative cover member 101 is fitted and attached to the front plate 103, and is screwed or bonded if necessary. As will be described later, the front plate 103 is provided with a second start winning opening 37b. The translucent cover member 105 accommodates a light emitting source (such as an LED lamp) inside. The case 107 may be opaque or translucent, and houses the discharge flow path 108 and the general electric solenoid 27 that allow the game ball from the second start winning prize opening 37b to flow backward. The opaque portion of the decorative cover member 101 shields the second start winning port 37b and the discharge flow path 108 in front of them.

  The light-transmitting plate-like game board main body 32 is provided with an opening through which the case 107 of the power transmission unit 38 passes. The front plate 103 of the general electric unit 38 is fixed to the game board main body 32 by screws or the like with the rear surface in contact with the flat game board main body 32 (see FIG. 5A).

  The front plate 103 is formed of an opaque member (synthetic resin or the like) and functions as a shielding plate (shielding member), and the rear side of the front plate 103 is not visible when viewed from the front in front. Further, when viewed from the front (player side), the front plate 103 has a larger installation area (area in the plane in the vertical and horizontal directions along the plate-like game board main body 32) than the case 107. For this reason, the front plate 103 hides (shields) what is installed on the case 107 of the main power unit 38 behind the front plate 103 from the front so that it cannot be seen. Even if the front plate 103 is formed of a transparent member, the rear side of the front plate 103 cannot be seen by attaching an opaque member (seal) to the front surface of the front plate 103 or applying paint. You can also.

  In the case where the decorative cover member 101 is made opaque and functions as a shielding plate that hides the back, the front plate 103 does not have to be transparent and function as a shielding plate. That is, at least one of the front plate 103 and the decorative cover member 101 may be made opaque to function as a shielding plate (shielding member).

  The decorative cover member 101 includes a main body portion 101a and two partition plates 101b and 101c extending from the upper portion of the main body portion 101a to the rear front plate 103. The two partition plates 101b and 101c partition the space between the decorative cover member 101 and the front plate 103. The space between the two partition plates 101b and 101c is the first flow path 111a through which the game ball flows down, and the left section of the partition plate 101b is the second flow path 111b through which the game ball flows down, and the right side of the partition plate 101c. This section becomes the third flow path 111c through which game balls flow down. As shown in FIG. 2, the ordinary power unit 38 is arranged so that the game ball always passes through the ordinary power unit 38, and the game ball is connected to the first flow path 111 a, the second flow path 111 b, and the third flow path 111 c. Go through one.

  When the ordinary electric movable member 37c is in the closed state (retracted state), the game ball that has passed through the first flow path 111a between the two partition plates 101b and 101c is a decorative cover member as shown in FIG. The space between 101 and the front plate 103 flows down as it is, hits the upper side surface 105a of the translucent cover member 105, moves along the upper side surface 105a, and is discharged from the main power unit 38. On the other hand, since the first flow path 111a is directly above the second start winning prize port 37b, the game ball that has passed through the first flow path 111a when the main electric movable member 37c is in the open state (advanced state) is shown in FIG. A) As shown in (B), it is picked up by the ordinary electric movable member 37c and flows into the second start winning opening 37b.

  As shown in FIG. 4A, the ordinary power movable member 37c is a plate-like member, and has an inclined portion 121 that is high at the front side and low at the rear side at least at the front end. . For this reason, the game ball that hits the ordinary electric movable member 37c is likely to flow into the second start winning prize opening 37b. Further, the game ball that hits the ordinary power movable member 37c moves into the second start winning opening 37b while riding on the ordinary power movable member 37c when the ordinary power movable member 37c moves backward. In particular, the ordinary electric movable member 37c is inclined so as to be lowered rearward at a tip portion protruding forward and protruding from the second start winning port 37b. Further, the ordinary electric movable member 37c may have a flange portion 123 raised on both the left and right sides so that the game ball can easily roll backward.

  The general electric movable member 37c is advanced by receiving a force from the general electric solenoid 27 when the general electric solenoid 27 is energized, and is retracted by an urging force such as a spring force when the general electric solenoid 27 is not energized. May be configured.

  Next, with reference to FIGS. 5 to 12, various decorative members (fixed or movable decorative members) that can be installed on the ordinary power unit 38 will be described.

  5 and 6 show an example in which a fixed decorative member 130 (fixed effect member) is installed on the utility unit 38. FIG. In the region indicated by the dotted line in FIG. 5A, the fixed decorative member 130 is installed and fixed on the upper side of the general-purpose unit 38 as shown in FIG. 5B by a method such as fitting or screwing. Thereby, the upper side of the general electric power unit 38 is covered with the fixed decorative member 130 having decorative properties. The fixed decorative member 130 is disposed behind the front plate 103 so as to overlap the game board main body 32 in the vertical direction. Note that the front side of the game board main body 32 of the power transmission unit 38 is referred to as a front power transmission portion 38a, and the rear portion is referred to as a power transmission rear portion 38b.

  As described above, since the front plate 103 is opaque, the fixed decorative member 130 provided at the rear is hidden from the front and cannot be visually recognized. However, when the player sees from the obliquely upper side of the power transmission unit 38 through the translucent portion 32a of the flat gaming board main body 32 having translucency, the fixed decorative member 130 can be seen and the decorative properties are exhibited. Is done. The player often pays attention to the operation of the ordinary electric movable member 37c (ordinary electric accessory) in the short-time gaming state and the like, and the fixed decorative member 130 disposed on the ordinary electric unit 38 is more decorative. It should be noted that the fixed decorative member 130 may be shielded from the front at the opaque portion of the decorative cover member 101 so that it cannot be visually recognized.

  6A shows a top view of the fixed decorative member 130 viewed from above, and FIG. 6B shows a front view of the fixed decorative member 130 viewed from the front. As shown in FIG. 6, the fixed decorative member 130 is a substantially plate-like member curved in an arc shape. Therefore, when the utility unit 38 is provided in the vicinity of the opening 30a of the game board 30, the fixed decorative member 130 can be visually recognized even when the player sees from the side (left) through the opening 30a. May be able to demonstrate.

  FIG. 7 is a view showing the decoration of the fixed decorative member 130. The fixed decorative member 130 as a lamp accessory is composed of a transparent main body 130a having a light source (LED lamp) therein, and a light-shielding member 130b (for example, a light-shielding seal) that covers the upper surface of the main body. Is done. The light-shielding member 130b is provided with a light-transmitting portion 130c made of a hole having a predetermined pattern such as letters or a transparent portion. The fixed decorative member 130 emits light from an internal light source from the translucent part 130c and produces an effect of emitting light. FIG. 7A shows a case where the light-transmitting portion 130c having a predetermined pattern is arranged so as to overlap the flat gaming board main body 32 in the vertical direction, and FIG. The case where it does not overlap with the flat game board main body 32 in the up-down direction is shown. As shown in FIGS. 7C and 7D, the fixed decorative member 130 corresponds to the expectation (reliability) of the special game state (big hit game state) and the like as shown in FIGS. Can emit light in different colors. Thus, the fixed decorative member 130 has a light emitting source (LED lamp) as a pre-reading effect means for informing the expectation of the special gaming state.

  8 to 13 show an example in which movable decorative members 150 and 160 (movable effect members) are installed on the general electric power unit 38. FIG. As shown in FIGS. 8A and 8B, the movable decorative member 150 (first movable decorative member) is a member imitating a sickle (sickle accessory), and the movable decorative member 160 (second The movable decorative member is a member simulating a flag (lamp decorative accessory).

  The movable decorative member 150 includes a blade portion (decorative portion) 150a having a decoration imitating the blade of a sickle, and a handle portion 150c that rotatably holds the blade portion 150a. The blade portion 150a is rotatable with respect to the handle portion 150c around the shaft 150b, and the handle portion 150c is rotatable with respect to the main power unit 38 around the shaft 150d. The handle portion 150c is rotated by receiving a force from an actuator (first drive source) such as a solenoid (not shown), for example. The shaft 150b of the blade portion 150a is rotated by, for example, an actuator 150e (second drive source) such as a small electric motor provided at the tip of the handle portion 150c. Accordingly, the movable decorative member 150 can rotate in accordance with the expected degree of the special game state (big hit game state) and the like. That is, the movable decorative member 150 has an actuator for operating the handle portion 150c and the blade portion 150a and the shafts 150b and 150d as pre-reading effect means for informing the expectation degree of the special gaming state.

  8A and 8B, the blade portion 150a is arranged so as to overlap the flat gaming board main body 32 in the vertical direction, but may be arranged rearward so as not to overlap in the vertical direction. Good. When the blade portion 150a is arranged so as to overlap the game board main body 32 in the vertical direction, the tip of the blade portion 150a is accommodated in a cavity or a recess provided on the rear side of the game board main body 32, and the size of the cavity or the recess is large. The height is set so that the blade portion 150a can rotate.

  In the normal case where the performance is not performed and the apparatus does not operate, the movable decorative member 150 is folded and concealed by the front plate 103 of the main power unit 38 as shown in FIGS. Shielded from (player side). In a normal case, the movable decorative member 150 may be shielded from the front by the opaque portion of the decorative cover member 101 so that it cannot be visually recognized. In this case, the handle portion 150 c of the movable decorative member 150 is arranged behind the game board main body 32 along the front-rear direction perpendicular to the flat game board main body 32. In addition, the handle portion 150 c is disposed on the left side of the ordinary power unit 38 so as to face the ordinary power unit 38. The blade portion 150a is disposed on the left side of the handle portion 150c so as to partially overlap the handle portion 150c.

  Referring to FIGS. 9A and 9B, when the player sees from the left side through the opening 30a of the game board 30 and the light-transmitting part 32a of the light-transmitting game board main body 32, the movable decorative member 150 is used. Exhibits decorativeness even in normal cases where it does not work. That is, the opening 30a of the game board 30 is provided so as to face the display area of the variable display device 35. However, as shown in FIG. 9A, the movable decorative member 150 does not operate normally. However, it can be visually recognized from the opening 30a of the game board 30. In addition, since the movable decorative member 150 covers a part of the case 107 from the left side when viewed from the opening 30a, the appearance of the case 107 is less likely to be lost. Further, as shown in FIG. 9B, the movable decorative member 150 is translucent in a normal case where it does not operate even when there is no opening 30a or when the ordinary power unit 38 is not disposed near the opening 30a. It can be visually recognized through the translucent part 32a of the game board main body 32 having the above and can exhibit decorativeness. Note that the movable decorative member 150 can be visually recognized from the front side of the game board 30 even if the player does not look into the game board 30 if it moves to the vicinity of the game board main body 32 as described later. .

  The movable decorative member 160 includes a main body portion 160c attached to an arm 160b that rotates around a shaft 160a. The movable decorative member 160 is rotated by an actuator such as an electric motor or a solenoid. The main body 160c serving as a lamp accessory has a decoration similar to that of the fixed decorative member 130 described above. The main body 160c has a curved plate shape as shown in FIG. 6B, and emits light from an internal light source (LED lamp) through a light-transmitting portion having a predetermined pattern on the surface, as in FIG. The surface of the main body 160c of the movable decorative member 160 has a light-transmitting part (a part through which light from a light-emitting source passes) having a predetermined pattern such as letters and other light-shielding parts (a part that blocks light from the light-emitting source) ). The movable decorative member 160 emits light or rotates in accordance with the expected degree of special game state (big hit game state). As described above, the movable decorative member 160 includes the actuator and the light emitting source that rotate the arm 160b as prefetch effect means for informing the expectation degree of the special game state.

  In a normal case where no operation is performed and no operation is performed, as shown in FIGS. 8A and 8B, the movable decorative member 160 is placed on the common power solenoid 27 of the general power unit 38 so as to lie down. It is concealed by the front plate 103 of the unit 38 and is shielded from the front side (player side) of the game board 30. In this normal case, the movable decorative member 160 may be shielded from the front by the opaque portion of the decorative cover member 101 so that it cannot be visually recognized. In this case, the main body 160c of the movable decorative member 160 is arranged along the front-rear direction perpendicular to the flat game board main body 32 so as to cover the common power solenoid 27 of the general power unit 38. It is arranged behind. Since the movable decorative member 160 covers the general electric solenoid 27, the player cannot visually recognize the general electric solenoid 27 from the upper front through the light transmitting portion 32a of the game board main body 32 having a light transmitting property, and the aesthetic appearance is not impaired. . Note that the movable decorative member 160 can be viewed from the light-transmitting portion 32a of the game board 30 obliquely above the power transmission unit 38 or from the opening 30a of the game board 30 even in a normal case where no presentation is performed. Visible and exhibits decorativeness. The movable decorative member 160 can be visually recognized from the front side of the game board 30 even if the player does not look into the game board, if it stands and operates for production as will be described later.

  FIG. 10 shows how the movable decorative members 150 and 160 operate to produce an effect. The operation mode of the movable decorative members 150 and 160 is set by the effect control device 700 in step B1203 of FIG. 44 described later. In FIG. 10A, at the first stage of the production, as a first operation mode, the blade portion 150a of the movable decorative member 150 rotates about 90 degrees around the shaft 150b and opens away from the handle portion 150c. In FIG. 10B, in the second stage of the production, as a second operation mode, the handle portion 150c of the movable decorative member 150 rotates about 90 degrees around the shaft 150d and opens away from the main power unit 38. The movable decorative member 150 rotates in the vicinity of the game board main body 32. In FIG. 10B, the blade portion 150a and the handle portion 150c are accommodated in a cavity or recess provided on the rear side of the game board main body 32, except for the portion located at the opening 30a of the game board 30. . However, this is not the case when the movable decorative member 150 is arranged further rearward. The blade portion 150a may be opened from the handle portion 150c after the first stage and the second stage of the production are interchanged and the movable decorative member 150 is rotated and moved to the vicinity of the game board main body 32.

  Further, until the first stage of the production in FIG. 10A, the movable decorative member 160 is in a state of being laid down on the ordinary power solenoid 27 of the ordinary power unit 38, but the second of the production in FIG. 10B. In the stage, it rotates about 90 degrees around the shaft 160a and stands up, and extends in parallel to the plate-like game board main body 32.

  FIG. 11 is a view of the vicinity of the power transmission unit 38 viewed from the front side (player side) in the second stage of the production. In the second stage of the production, the movable decorative member 150 and the movable decorative member 160 rotate and move to the vicinity of the game board main body 32 so that even if the player does not look into the game board main body 32 having translucency. It can be visually recognized from the front front of the game board 30 through the translucent part 32a and the opening part 30a (see also FIG. 45). The movable decorative member 150 and the movable decorative member 160 can perform a pre-reading effect in which the degree of expectation of the special game state (big hit game state) is notified in advance by such rotational movement. The actuator that rotates and moves the movable decorative member 150 and the movable decorative member 160 serves as a pre-reading effect means for informing the expectation of the special game state.

  FIG. 12 is a diagram schematically illustrating the operation of the movable decorative members 150 and 160 described above. As shown in FIG. 12A, in a normal state (non-operating state), the movable decorative member 150 (sickle accessory) is in a state (folded and closed state) facing the post-electric power portion 38b. The curved plate-shaped movable decorative member 160 (lamp decorative accessory) is positioned in a state where the widest surface faces the rear part 38b of normal power. The movable decorative members 150 and 160 are in a state of extending in the front-rear direction of the game board 30.

  As shown in FIGS. 12B and 12C, in the operating state, the movable decorative member 150 rotates to face the game board 30, and the movable decorative member 160 rotates to rotate the part after normal power transmission. It will be in the state which stood up from 38b. The movable decorative members 150 and 160 are in an open state away from the post-electric power portion 38 b and are extended along the game board 30. 12B and 12C are arranged when a part of the movable decorative member 150 is not arranged between the display area of the variable display device 35 and the opening 30a of the game board 30, respectively. Shows the case.

[Game control device]
Next, with reference to FIG. 13, the game control device 600 provided in the gaming machine 1 will be described. FIG. 13 is a block configuration diagram showing a control system centering on the game control device 600 of the gaming machine 1 according to the first embodiment of the present invention.

  A game control device 600 shown in FIG. 13 is a main control device (main board) that comprehensively controls games in the gaming machine 1. A power supply device 800, a payout control device 640, and an effect control device 700 are connected to the game control device 600. The game control device 600 transmits a control signal (command) to the payout control device 640 and the effect control device 700 to instruct execution of various processes. Furthermore, the game control device 600 is connected to various switches, solenoids to be controlled, and the like.

  The game control device 600 includes a CPU unit 610 that performs various arithmetic processes, an input unit 620 that receives input of various signals, and an output unit 630 that outputs various signals and control signals. The CPU unit 610, the input unit 620, and the output unit 630 are connected to each other by a data bus 680.

  The input unit 620 receives signals output from various switches provided on the switch base and the like and signals output from the payout control device 640. The input unit 620 includes a proximity interface (I / F) 621 and input ports 622 and 623.

  The input ports 622 and 623 receive a signal input via the proximity I / F 621 or directly receive a signal input from the outside. Information input to the input ports 622 and 623 is provided to the CPU unit 610 and the like via the data bus 680.

  The proximity I / F 621 is an interface that receives signals output from various switches, converts the input signals, and outputs the converted signals to the input port 622. The proximity I / F 621 is connected to a first start port switch 601, a second start port switch 602, a gate switch 603, winning port switches 604a to 604n, and a count switch 605.

  The first start port switch 601 is a switch that detects that a game ball has won the first start winning port 37a. The second start port switch 602 is a switch that detects that the game ball has won the second start winning port 37b. The gate switch 603 is a switch that detects that the game ball has passed the usual start gate 36. The winning award opening switches 604a to 604n are switches for detecting that the game ball has won the general winning opening 40.

  The detection signals of the first start port switch 601 and the second start port switch 602 are output to the input port 622 and to the gaming microcomputer (microcomputer) 611 via the inversion circuit 612 of the CPU unit 610. This is because the signal input terminal of the gaming microcomputer 611 is designed to detect the low level as an effective level.

  The count switch 605 is a switch for detecting that a game ball has won a big winning opening. When a winning game ball is detected by the count switch 605, the number of winning game balls is counted, and the counted number of gaming balls is stored in a memory provided in the game control device 600.

  Since the voltage of the input signal to the proximity I / F 621 is normally within a predetermined range, according to the proximity I / F 621, the lead wire in each switch is disconnected or short-circuited based on the voltage value of the signal from each switch. An abnormal voltage value can be detected. When such an abnormality is detected, the proximity I / F 621 outputs a signal indicating the abnormality from the abnormality detection output terminal.

  Further, signals from the magnetic sensor switch 23 and the vibration sensor switch 24 are directly input to the input port 622, and from the front frame opening detection switch (SW) 25 and the glass frame opening detection switch (SW) 26 to the input port 623. The signal is input directly. Various signals from the payout control device 640 are also input to the input port 623.

  The magnetic sensor switch 23 detects a magnetic force in order to detect an illegal act of manipulating the trajectory of the launched game ball with a magnet. The vibration sensor switch 24 detects the vibration of the gaming machine 1 in order to detect an illegal act that vibrates the gaming machine 1.

  The front frame opening detection SW 25 detects that the front frame 5 is opened. The front frame opening detection SW 25 is set to ON when the front frame 5 is released from the main body frame 2, and is set to OFF when the front frame 5 is closed to the main body frame 2.

  The glass frame open detection SW 26 detects that the glass frame 6 has been opened. The glass frame open detection SW 26 is set to ON when the glass frame 6 is released from the front frame 5, and is set to OFF when the glass frame 6 is closed to the front frame 5.

  The CPU unit 610 of the game control device 600 includes a game microcomputer 611, an inversion circuit 612, and a crystal oscillator 613.

  The gaming microcomputer 611 includes a CPU 611a, a ROM 611b, and a RAM 611c, and executes various processes such as a big hit lottery by executing a program stored in the ROM 611b based on a signal input via the input unit 620. . The gaming microcomputer 611 sends control signals to the gaming state notification LED 12, the collective display device 50, the general power solenoid 27, the special winning opening solenoids 28 and 128, the effect control device 700, and the payout control device 640 via the output unit 630. And control the gaming machine 1 in an integrated manner. The gaming microcomputer 611 selects a port for inputting or outputting a signal by chip selection.

  The ROM 611b is a non-volatile storage medium and stores programs, data, and the like for game control. The ROM 611b stores, for example, variation pattern distribution information for determining a variation pattern that defines the execution time of the special figure variation display game, the contents of the effects, the presence or absence of the reach state, and the like.

  The variation pattern distribution information is distribution information for the CPU 611a to determine the variation pattern by referring to the variation pattern random numbers 1 to 3 stored as the start memory. The variation pattern distribution information includes out-of-range variation pattern distribution information selected when the result is out of range, large hit variation pattern distribution information selected when the result is per 15R or per 2R, and the like. For example, the fluctuation pattern distribution information related to the fluctuation pattern (including shortening fluctuation and normal fluctuation) in which the special figure fluctuation display game does not reach, the fluctuation pattern relating to the fluctuation pattern in which the normal (N) reach is executed in the special figure fluctuation display game Distribution information, variation pattern distribution information related to variation pattern for executing special (SP) 1 reach (long reach) in special map variation display game, special (SP) 2 reach (super reach) in special map variation display game There are variation pattern distribution information related to a variation pattern to be executed, variation pattern distribution information related to a variation pattern for executing premium reach (special reach) in a special figure variation display game that is a big hit. Further, the pattern distribution information includes the latter half variation pattern distribution information and the first half variation pattern distribution information.

  Reach (reach state) has a display device (variable display device 35 in the present embodiment) whose display state can be changed, and the display device derives and displays a plurality of display results at different times. In the gaming machine 1 in which the gaming state becomes a gaming state advantageous to the player (special gaming state) when the plurality of display results become a predetermined special result mode, some of the plurality of display results are still In a stage where no derived display is performed, a display state in which a display result that has already been derived and displayed satisfies a condition that becomes a special result mode (for example, a plurality of pieces of identification information excluding the identification information that stops last is in a special game state) This is a state in which the special information is stopped with the identification information that can be generated, and the identification information to be stopped last is variably displayed. In other words, the reach state is deviated from the display condition that is the special result mode even when the display device's variable display control progresses and reaches the stage before the display result is derived and displayed. There is no display mode. In addition, for example, a state (so-called full rotation reach) in which a variation display is performed by a plurality of special figure variation display areas while maintaining a state in which special result forms are aligned is also included in the reach state. The reach state is a display state at the time when the display control of the display device has progressed to reach a stage before the display result is derived and displayed, and is determined before the display result is derived and displayed. The display state in the case where at least a part of the display results of the plurality of special figure fluctuation display areas satisfying the condition for the special result mode.

  Therefore, for example, a decoration special figure fluctuation display game displayed on the display device in correspondence with the special figure fluctuation display game has a plurality of predetermined times in each of the left, middle, and right special figure fluctuation display areas in the fluctuation display device 35. After the identification information is variably displayed, if the variability display is stopped and displayed in the order of left, right, and middle, the result mode is displayed. A state in which the variable display is stopped in a satisfied state (for example, the same identification information) is a reach state. In addition to this, when the variation display of all the special figure fluctuation display areas is temporarily stopped, the condition that the special result mode is satisfied in any two special figure fluctuation display areas among the left, middle, and right ( For example, a state in which the same identification information is obtained (except for a special result mode) may be set as a reach state, and the remaining one special figure variation display area may be variably displayed from the reach state.

  In addition, the reach state includes a plurality of reach effects as a notice effect of the big hit game state (special game state). Normal reach, special 1 reach (long reach), special 2 reach (super reach), premium reach (special reach), etc. are set as reach productions with different possibility of different special outcomes (different reliability) Yes. The reliability (expectation) is increased in the order of no reach <normal reach <special 1 reach <special 2 reach <premium reach. In addition, the reach state is included in a variable display mode at least when a special result mode is derived in a special figure variable display game (when a big hit is achieved). In other words, there may be included a variable display mode in a case where it is determined that a special result mode is not derived in the special figure variable display game (when it is out of place).

  The RAM 611c is a volatile storage medium, and is used as a work area for temporarily storing information (for example, random number values) necessary for game control. As the ROM 611b or the RAM 611c, an electrically rewritable nonvolatile memory such as an EEPROM may be used.

  The inversion circuit 612 inverts the logical value of the signal (the signal from the first start port switch 601 and the second start port switch 602) input via the proximity I / F 621 and outputs the inverted value to the gaming microcomputer 611.

  The crystal oscillator 613 is configured as an operating clock source of a hard random number for performing a timer interrupt, a system clock signal, a big hit lottery, and the like.

  The output unit 630 of the game control device 600 includes ports 631a to 631e, buffers 632a and 632b, drivers 633a to 633d, and a photocoupler 634.

  The ports 631a to 631e receive signals input via the data bus 680.

  The buffers 632a and 632b temporarily hold signals input via the data bus 680 and the ports 631a and 631b.

  The drivers 633a to 633d generate various drive signals from the signals input via the ports 631c to 631e and output them to each device.

  The photocoupler 634 is configured to be connectable to an external inspection device 670, and removes noise from various signals that are input and output to shape the waveforms of the various signals. Information is transmitted and received between the photocoupler 634 and the inspection device 670 by serial communication.

  Information output from the CPU unit 610 by parallel communication is transmitted to the payout control device 640 via the port 631a. Since there is no need to secure one-way communication for the payout control device 640, a control signal is directly transmitted from the port 631a to the payout control board of the payout control device 640.

  Also, the payout control device 640 outputs a firing permission signal to the firing control device 690. The launch control device 690 can launch a game ball into the game area 31 only when a launch permission signal is input.

  Further, the payout control device 640 discharges a prize ball from the payout unit (not shown) based on a prize ball command signal from the game control device 600, or based on a lending request signal from a card unit (not shown). The rental balls are discharged from the payout unit. The payout control device 640 outputs a payout abnormality status signal, a shot ball shortage switch signal, and an overflow switch signal to the game control device 600 when a failure such as a ball breakage or a failure occurs.

  The payout abnormality status signal is a signal output when the game ball is not paid out normally. The shot ball cut switch signal is a signal that is output when there are not enough game balls before the payout. The overflow switch signal is a signal output when a predetermined amount or more of game balls are stored in the lower plate 14 (see FIG. 1).

  The effect control device 700 receives a data strobe signal (SSTB) from the port 631a of the output unit 630 and an 8-bit data signal from the port 631b via the buffer 632a. The data strobe signal (SSTB) is a 1-bit signal indicating whether data is valid or invalid. The 8 + 1 bit signal (subcommand) from the buffer 632a is output by parallel communication. The buffer 632a is provided to secure one-way communication so that a signal cannot be transmitted from the effect control device 700 to the game control device 600. The subcommands transmitted to the effect control device 700 include effect control command signals such as a change start command, a customer waiting demo command, a fanfare command, a probability information command, and an error designation command. The change start command includes a change pattern command.

  The signals output from the CPU unit 610 are input to the special winning opening solenoids 28 and 128 and the general electric solenoid 27 via the port 631c and the driver 633a. The special prize opening solenoid 28 rotates the open / close door 41a (see FIG. 2) of the special variable prize winning device 41, and the special prize opening solenoid 128 rotates the open / close door 141a (see FIG. 2) of the special variable prize winning device 141. The ordinary electric solenoid 27 moves the ordinary electric movable member 37c of the second start winning opening 37b forward or backward.

  The collective display device 50 includes a gaming state notification LED 12 and a state indicator. The anode terminal of the LED of the status indicator is connected to the driver 633c via a segment line, and the driver 633c and the port 631d are connected. The cathode terminal of the LED of the status indicator is connected to the driver 633b via a digit line, and the driver 633b and the port 631c are connected. An on / off drive signal from the driver 633c is input to the anode terminal of the LED of the status indicator, and an on / off drive signal is output from the cathode terminal of the LED of the collective display device 50 to the driver 633b.

  The external information terminal 660 is a terminal for outputting game data such as a start signal indicating the start of the special figure variation display game and a special signal indicating the occurrence of the big hit gaming state to the information collecting device 665. The game data is output to the external information terminal 660 via the port 631e and the driver 633d.

  The game control device 600 is configured to be connectable to an external test test device via a relay board 650. The test firing test apparatus is an apparatus for performing a type test of the gaming machine 1 in a predetermined engine. The test firing test apparatus includes signals from the first start port switch 601, the second start port switch 602, the gate switch 603, the winning port switches 604a to 604n, and the count switch 605, the big winning port solenoids 28 and 128, and the general power. A signal necessary for the test test, such as a signal output to the solenoid 27, is input.

  The game control device 600 is connected to the power supply device 800 via a Schmitt circuit 624 provided in the input unit 620. The Schmitt circuit 624 is a circuit that removes fluctuation (noise) of the input signal in order to prevent the operation of the gaming machine 1 from becoming unstable when the power is turned on or when the power is turned off. The Schmitt circuit 624 receives a power failure monitoring signal, an initialization switch signal, and a reset signal from the power supply device 800.

  The power supply device 800 includes a normal power supply unit including an AC-DC converter that generates a DC32V DC voltage from a 24V AC power supply, and a DC-DC converter that generates a lower level DC voltage such as DC12V and DC5V from the DC32V voltage. 810, a backup power supply unit 820 for supplying power supply voltage to the RAM 611c in the game microcomputer 611 in the event of a power failure, a power failure monitoring circuit and an initialization switch, and the occurrence and recovery of power failure in the game control device 600 A control signal generation unit 830 that outputs a control signal such as a power failure monitoring signal, an initialization switch signal, or a reset signal.

  A DC voltage of a predetermined level such as DC32V, DC12V, and DC5V generated by the power supply device 800 is supplied to the game control device 600 and electronic components such as a solenoid and a motor driven by the game control device 600.

  In the present embodiment, power supply device 800 is configured separately from game control device 600, but backup power supply unit 820 and control signal generation unit 830 are integrated on a separate board or game control device 600, that is, You may comprise so that it may provide on a main board | substrate. Since the game board 30 and the game control device 600 are to be replaced when the model is changed, the backup power supply unit 820 and the control signal generation unit 830 are provided on a board different from the power supply device 800 or the main board as in the embodiment. By providing, it can remove from the object of replacement | exchange and can aim at cost reduction.

  The backup power supply unit 820 is a power supply for backing up game data stored in the RAM 611c of the game microcomputer 611. The backup power supply unit 820 can be configured with one large-capacity capacitor such as an electrolytic capacitor.

  Further, the backup power is supplied to the game microcomputer 611 (particularly the built-in RAM) of the game control device 600, and the data stored in the RAM 611c is held even during a power failure or after the power is cut off. After the power failure is restored, the game control device 600 restores the gaming state before the power failure based on the game data held in the RAM 611c. The backup power supply unit 820 can hold game data for two to three days or more.

  The control signal generator 830 monitors the input voltage (guaranteed DC 32V) of the switching regulator that generates DC 12V and DC 5V. When the detected voltage is DC 17.2 V to DC 20.0 V, it is determined that there is a power failure, and a power failure monitoring signal is output from the control signal generation unit 830. The power failure monitoring signal is input to the input port 623 of the input unit 620 via the Schmitt circuit 624. After the power failure monitoring signal is output, the power failure monitoring circuit outputs a reset signal. The reset signal is input to each port 631a to 631e of the gaming microcomputer 611 and the output unit 630 via the Schmitt circuit 624. When the game control device 600 receives the power failure monitoring signal, the game control device 600 performs a predetermined power failure process, and stops the operation of the CPU unit 610 after receiving the reset signal.

  The control signal generation unit 830 includes an initialization switch (not shown), and an initialization switch signal is output from the control signal generation unit 830 when the initialization switch is in an ON state when the power is turned on. The initialization switch signal is input to the input port 623 of the input unit 620 via the Schmitt circuit 624. The initialization switch signal is a signal for forcibly initializing information stored in the RAM 611c of the gaming microcomputer 611 and the RAM of the payout control device 640.

[Production control device]
With reference to FIG. 14, an effect control device 700 provided in the gaming machine 1 will be described. FIG. 14 is a block configuration diagram showing a control system centering on the effect control device 700 of the gaming machine 1 according to the first embodiment of the present invention.

  The effect control device 700 shown in FIG. 14 controls the video under the control of the main control microcomputer (1st CPU) 710 composed of an amusement chip (IC) and the main control microcomputer 710 in the same manner as the game microcomputer 611 of the game control device 600. A video control processor (2ndCPU) 720 that performs the above and a VDP (Video Display Processor) that performs image processing for video display on the variable display device 35 (see FIG. 2) according to commands and data from the video control microcomputer 720 730, and a sound source LSI 705 for reproducing various melody and sound effects from the upper speaker 10a and the lower speaker 10b.

  PROM (Programmable Read Only Memory) 702 and 703 storing programs executed by the CPUs are connected to the main control microcomputer 710 and the video control microcomputer 720, respectively.

  An image ROM 704 in which character images and video data are stored is connected to the VDP 730.

  The sound source LSI 705 is connected to an audio ROM 706 that stores audio data and the like.

  The main control microcomputer (microcomputer) 710 analyzes the command transmitted from the game microcomputer 611 of the game control device 600, instructs the video control microcomputer 720 about the contents of the output video, and sends the reproduced sound to the sound source LSI 705. Instruct the contents. The main control microcomputer 710 also executes processing such as LED lighting control, various motor drive control, and production time management based on a control command from the game control device 600.

  RAMs 711 and 721 that provide work areas for the main control microcomputer 710 and the video control microcomputer 720 are provided in the respective chips. The RAMs 711 and 721 that provide the work area may be provided outside the chip.

  Data transmission / reception is performed between the main control microcomputer 710 and the video control microcomputer 720 and between the main control microcomputer 710 and the tone generator LSI 705 in a serial manner. In contrast, the main control microcomputer 710 and the VDP 730 are configured to transmit and receive data in a parallel manner. By transmitting and receiving data in the parallel system, commands and data can be transmitted in a shorter time than in the serial system.

  The VDP 730 includes a VRAM (video RAM) 731 used for expanding and processing image data such as characters read from the image ROM 704, a scaler 732 for enlarging and reducing images, and an LVDS. A signal conversion circuit 733 for generating a video signal to be transmitted to the fluctuation display device 35 by the (small amplitude signal transmission) method is provided.

  A vertical synchronization signal VSYNC is output from the VDP 730 to the main control microcomputer 710 in order to synchronize the image of the variation display device 35 and the lighting of LEDs and the like provided on the front frame 5 and the game board 30. Also, the VDP 730 notifies the video control microcomputer 720 that it is waiting to receive commands and data from the interrupt signals INT0 to n and the video control microcomputer 720 in order to notify the processing status such as the end of drawing in the VRAM 731. A wait signal WAIT is output.

  From the video control microcomputer 720 to the main control microcomputer 710, a synchronization signal SYNC for notifying that the video control microcomputer 720 is operating normally and giving command transmission timing is output.

  Between the main control microcomputer 710 and the tone generator LSI 705, an interrogation signal CTS and a response signal RTS are exchanged in order to transmit and receive commands and data by the handshake method.

  Note that the video control microcomputer 720 uses a CPU capable of performing higher-speed processing than the main control microcomputer 710. By providing a video control microcomputer 720 separately from the main control microcomputer 710 and sharing the processing, it is possible to display a fast moving image on a large screen, which is difficult to achieve with the main control microcomputer 710 alone, on the variable display device 35. In addition to this, an increase in cost can be suppressed as compared with the case where two CPUs having processing capabilities equivalent to those of the video control microcomputer 720 are used.

  The effect control device 700 includes an interface chip (command I / F) 701 for receiving a command transmitted from the game control device 600. The effect control device 700 receives the change start command, the customer waiting demo command, the fanfare command, the probability information command, the error designation command, and the like transmitted from the game control device 600 as the effect control command signal via the command I / F 701. To do. Since the game microcomputer 611 of the game control device 600 operates at DC 5V and the main control microcomputer 710 of the effect control device 700 operates at DC 3.3V, the command I / F 701 is provided with a signal level conversion function. Yes.

  The effect control device 700 includes a panel decoration LED control circuit 741 for controlling a panel decoration device 760 including LED lamps and the like provided on the center case 34 and the game board 30, and a frame decoration device including LEDs and the like provided on the front frame 5 and the like. The panel decoration LED control circuit 742 that controls the control panel 21, the panel display device 770 including the decoration members 7, 160, the decoration member 7, and the like that drive the display effect in cooperation with the effect display in the variable display device 35. An effect motor / SOL (solenoid) control circuit 743 and a frame effect motor control circuit 744 for driving and controlling the frame effect device 22 including an illumination drive motor for the movable illumination 9 and the like are provided. These control circuits (741 to 744) are connected to a main control microcomputer 710 via an address / data bus 740.

  The panel decoration device 760 includes a light emitting source (LED lamp) of the fixed decoration member 130 and the movable decoration member 160, and the main control microcomputer 710 is connected to the fixed decoration member 130 via the panel decoration LED control circuit 741. And the light emission of the movable decorative member 160 is controlled. The board production device 770 also includes movable decorative members 150 and 160 having actuators such as electric motors and solenoids, and the main control microcomputer 710 receives movable decorations via a board production motor / SOL (solenoid) control circuit 743. The operation of the members 150 and 160 is controlled.

  Further, the effect control device 700 includes an effect button SW (switch) 751 that detects that the effect button 17 (see FIG. 1) is operated, and an effect motor SW (switch) that detects that various drive motors are driven. 752a to 752n, an input circuit 750 that detects the on / off state of the first and second sensors 87 and 89, and transmits a detection signal to the main control microcomputer 710, and an audio power amplifier that drives the upper speaker 10a and the lower speaker 10b Amplifier circuits 707 and 708 made up of and the like are provided.

  The normal power supply unit 810 of the power supply device 800 is configured to be able to generate a plurality of types of voltages in order to supply a predetermined level of DC voltage to the effect control device 700 and the electronic components controlled by the effect control device 700. ing. Specifically, in addition to DC 32V for driving the drive motor and solenoid, DC 12V for driving the variable display device 35 including a liquid crystal panel, DC 5V serving as the power supply voltage of the command I / F 701, the upper speaker 10a and It is possible to generate a DC 18V for driving the lower speaker 10b, and a NDC 24V voltage used as a reference for these DC voltages or for turning on the power monitor lamp.

  The reset signal RST generated by the control signal generation unit 830 of the power supply device 800 is supplied to the main control microcomputer 710, the video control microcomputer 720, the VDP 730, the tone generator LSI 705, and various control circuits (741 to 744, 707, 708). These are reset. The power supply device 800 has a function of generating and supplying a reset signal for the VDP 730 using a general-purpose port included in the video control microcomputer 720. Thereby, the cooperation of the operations of the video control microcomputer 720 and the VDP 730 can be improved.

  As described above, the effect control device 700 functions as effect control means for performing effect control based on the command transmitted from the game control device 600, and the display control means for controlling the display content displayed on the variable display device 35. And a function as sound output control means for outputting sound effects and the like from the speaker 10.

  The above is the configuration of the gaming machine 1 according to the first embodiment of the present invention. Next, specific control by the game control device 600 will be described.

[Main processing (game control device)]
First, main processing executed by the game control device 600 will be described. FIG. 15 is a flowchart of the first half of the main processing according to the first embodiment of this invention. FIG. 16 is a flowchart of the latter half of the main processing according to the first embodiment of this invention. In the flowchart of the process executed by the game control device 600, the step code (number) is represented as “A ***”.

  The main process is started when the gaming machine 1 is powered on. For example, it is executed when a gaming machine is turned on to start business at a game hall or when a power failure is restored.

  When the main process is executed, the game control device 600 first prohibits interruption (A1001). Next, interrupt vector setting processing for setting a vector address indicating a jump destination executed when an interrupt occurs is executed (A1002). Furthermore, a stack pointer that is the head address of an area for saving a value of a register or the like when an interrupt occurs is set (A1003). Further, an interrupt processing mode is set (A1004).

  Next, the game control device 600 stands by until the program of the payout control device (payout board) 640 starts normally (A1005). For example, wait for 4 milliseconds. By controlling in this way, when the power is turned on, the game control device 600 is started first and the command is transmitted to the payout control device 640 before the start-up of the payout control device 640 is completed. , It can be avoided that the payout control device 640 misses the transmitted command.

  Thereafter, the game control device 600 permits access to a read / write RWM (read / write memory) such as a RAM or EEPROM (A1006). Further, all output ports are set to off (no output) (A1007). In addition, the serial port preinstalled in the gaming microcomputer 611 is set not to be used (A1008). This is because the serial port is not used because parallel communication is performed with the payout control device 640 and the effect control device 700 in the present embodiment.

  Subsequently, the game control device 600 determines whether or not the initialization switch signal in the power supply device 800 is set to ON (A1009). The initialization switch signal is a signal for setting whether or not to start a game in an initialized state when the gaming machine 1 is powered on.

  For example, if the power is turned off while the store is closed, etc., and the power is turned on when the store opens the next day, the initialization switch signal is set to ON so that the game starts in the initialized state. Is done. On the other hand, when the power is turned on again after a power failure, the initialization switch signal is turned off so that the game machine is not initialized in order to resume the game as close to the gaming state as possible before the power failure. Is set.

  When the initialization switch signal is set to OFF (the result of A1009 is “N”), the game control device 600 checks whether the data in the power failure inspection area in the RWM is normal (A1010). ~ A1013). More specifically, the power outage inspection area includes a power outage inspection area 1 and a power outage inspection area 2. The power failure inspection area 1 stores power failure inspection area check data 1, and the power failure inspection area 2 stores power failure inspection area check data 2. In the processes of A1010 and A1011, it is checked whether or not the power failure inspection area check data 1 stored in the power failure inspection area 1 is normal. Similarly, in the processing of A1012 and A1013, it is checked whether or not the power failure inspection area check data 2 stored in the power failure inspection area 2 is normal.

  When it is determined that the power failure inspection area check data in the power failure inspection area in the RWM is normal (the result of A1013 is “Y”), the game control device 600 performs a check to calculate verification data called a checksum. Sum calculation processing is executed (A1014).

  Then, the game control device 600 compares the checksum value calculated in the checksum calculation process with the checksum value calculated when the power is turned off (A1015), and determines whether these values match. Determine (A1016).

  On the other hand, in the game control device 600, when the initialization switch signal is set to ON (the result of A1009 is “Y”), the value of the power failure inspection area is not normal (the result of A1011 or A1013 is “N”). If the checksum value at the time of power-off does not match the checksum value calculated in the processing of A1014 (result of A1016 is “N”), the initialization processing from A1039 to A1043 in FIG. Run. Details of the initialization process will be described later.

  When the calculated checksum value matches the checksum value at the time of power-off (the result of A1016 is “Y”), the game control apparatus 600 has executed the power failure processing normally, and therefore The process for recovering to the state is executed (A1017 to A1023 in FIG. 16). First, an area in the RWM (read / write memory: RAM in the embodiment) in which information for determining whether or not the information at the time of a power failure has been normally stored is cleared (initialized). Specifically, all the power outage inspection areas are cleared (A1017), and the area where the checksum is stored is cleared (A1018). Further, an area for storing error-related information and information for monitoring fraud is reset (A1019).

  Next, the game control device 600 determines whether or not the game state at the time of the power failure is a high probability state from the area for storing the game state in the RWM (A1020). When it is determined that the probability is not high (the result of A1020 is “N”), the processing after A1023 is executed.

  In addition, when it is determined that the gaming state at the time of the power outage is a high probability state (the result of A1020 is “Y”), the game control device 600 sets the high probability notification flag to ON and performs the high probability notification. Save to the flag area (A1021). Subsequently, the high-probability notification LED (third gaming state indicator 58) provided in the collective display device 50 is set to ON (lighted) (A1022).

  Further, the game control device 600 transmits a command at the time of power failure recovery corresponding to the special figure game process number to the effect control device 700 (A1023). The special figure game process number is a number indicating the state of the special figure game, and is stored in a predetermined area of the RWM when a power failure occurs. In this way, by transmitting the power failure recovery command corresponding to the special figure game process number to the effect control device 700, the game can be resumed in a state as close as possible to before the power failure occurs.

  Here, a case where the initialization process is executed will be described. As described above, the initialization process is executed when a gaming machine that has been normally powered off is activated or when it cannot return to the state before the occurrence of a power failure.

  In the initialization process, the game control device 600 first clears all work areas before the access prohibited area (A1039). Further, all stack areas after the access prohibited area are cleared (A1040). Then, an initial value for power-on is saved in the initialized area (A1041).

  Subsequently, the game control apparatus 600 sets a time value corresponding to the period for outputting the external information related to RWM clear (A1042). Then, at the end of the initialization process, a command for turning on the power is transmitted to the effect control device 700 (A1043), and the processes after A1024 are executed.

  When the processing of A1023 or A1043 ends, the game control device 600 activates a CTC (Counter / Timer Circuit) circuit that generates a timer interrupt signal and a random number update trigger signal (CTC) in the game microcomputer 611 (clock generator). (A1024).

  The CTC circuit is provided in a clock generator in the gaming microcomputer 611. The clock generator includes a frequency dividing circuit that divides the oscillation signal (original clock signal) from the crystal oscillator 613 and the CTC circuit described above. The timer interrupt signal is a signal for causing the CPU 611a to generate a timer interrupt with a predetermined period (for example, 4 milliseconds) based on the divided signal. The random number update trigger signal (CTC) is supplied to the random number generation circuit based on the divided signal, and the random number generation circuit serves as a trigger for updating the random number.

  When the CTC circuit is activated, the game control device 600 performs activation setting of the random number generation circuit (A1025). Specifically, the CPU 611a executes processing such as setting a code (specified value) for starting the random number generation circuit in a predetermined register (CTC update permission register) in the random number generation circuit. Further, the values of predetermined registers (soft random number registers 1 to n) in the random number generation circuit at the time of power-on are saved in predetermined areas of the RWM as initial values (start values) of various initial value random numbers (A1026). . Thereafter, the game control device 600 permits an interrupt (A1027).

  Note that the random number generation circuit in the CPU 611a of the present embodiment is configured such that the initial value of the soft random number register is changed each time the power is turned on, and initial values of various initial value random numbers are based on the initial value of the soft random number register. By setting a value (start value), it becomes possible to break the regularity of random numbers generated by software, making it difficult for a player to acquire illegal random numbers. The various initial value random numbers include, for example, a random number for determining a jackpot symbol (big hit symbol random number 1, a jackpot symbol random number 2), and a random number for determining a hit of a normal variation display game (a hit random number).

  Subsequently, the game control device 600 executes an initial value random number update process for updating the values of various initial value random numbers and breaking the regularity of the random numbers (A1028). In the present embodiment, the big hit random number is configured to be generated using a random number generated in the random number generation circuit. That is, the big hit random number is a hard random number generated by hardware, and the big hit symbol random number, the hit random number, and the variation pattern random number are soft random numbers generated by software. Note that the source of various random numbers is not limited to the above-described mode, and the big hit random number may be a software random number, or the big hit symbol random number, the hit random number, and the variation pattern random number may be a hardware random number. .

  Further, after the initial value random number update process is executed, the game control device 600 sets the number of times of checking the power failure monitoring signal input from the power supply device 800 and read through the port and the data bus (A1029). Normally, a value of 2 or more is set as the number of checks. It is possible to determine whether or not a power failure has occurred by checking the power failure monitoring signal. The game control device 600 determines whether or not the power failure monitoring signal is on (A1030). When the power failure monitoring signal is not on, that is, when there is no power failure (result of A1030 is “N”), the initial value random number update processing of A1028 is executed again, and the processing from A1028 to A1030 is executed repeatedly ( Loop processing).

  Also, by permitting an interrupt (A1027) before the initial value random number update process (A1028), if a timer interrupt occurs during the initial value random number update process, the interrupt process can be preferentially executed. Become. Accordingly, since the timer interrupt process cannot be executed until the execution of the initial value random number update process is completed, it is possible to avoid a shortage of time for executing various processes included in the interrupt process.

  In the initial value random number update process (A1028), the initial value random number update process may be executed by a timer interrupt process in addition to the main process. However, when the initial value random number update process is executed in the timer interrupt process, an interrupt is issued during the initial value random number update process in the main process in order to avoid executing the initial value random number update process in both processes. It is prohibited to release the interrupt after updating the initial random number. However, if the initial value random number update process is not executed in the timer interrupt process and the initial value random number update process is executed only in the main process as in this embodiment, the interrupt can be canceled before the initial value random number update process. There is no problem, and there is an advantage that the main processing is simplified.

  On the other hand, when the power failure monitoring signal is set to ON (the result of A1030 is “Y”), the game control device 600 indicates that the number of times that the power failure monitoring signal is continuously detected is detected. It is determined whether the number of checks set in the process of A1029 has been reached (A1031). If the number of times that the power failure monitoring signal is set to ON is not reached the number of checks (result of A1031 is “N”), whether or not the power failure monitoring signal is ON again. Is determined (A1030). That is, when the power failure monitoring signal is on, it is determined whether or not the power failure monitoring signal is on for the number of checks.

  When the number of times that the power failure monitoring signal is continuously turned on reaches the number of checks (the result of A1031 is “Y”), the game control device 600 considers that a power failure has occurred. Then, processing at the time of occurrence of a power failure is executed (A1032 to A1038).

  The game control device 600 prohibits interruption (A1032) and sets all output ports to off (A1033). Thereafter, the power failure recovery inspection region check data 1 is saved in the power failure recovery inspection region 1 (A1034), and further, the power failure recovery inspection region check data 2 is saved in the power failure recovery inspection region 2 (A1035).

  Furthermore, the game control device 600 executes a checksum calculation process for calculating a checksum when the RWM is turned off (A1036), and saves (saves) the calculated checksum value in the checksum area of the RWM ( A1037). Finally, access to the RWM is prohibited so that the contents of the RWM are not changed (A1038), and the system waits until the power of the gaming machine 1 is cut off. In this way, by saving check data in the power failure recovery inspection area and calculating and storing the checksum at the time of power-off, the information stored in the RWM before power-off is correctly backed up. It is possible to determine when the power is turned on again.

[Timer interrupt processing (game control device)]
Next, timer interrupt processing will be described. FIG. 17 is a flowchart illustrating a procedure of timer interrupt processing according to the first embodiment of this invention.

  The timer interrupt process is started when a periodic (for example, 1 millisecond cycle) timer interrupt signal generated by the CTC circuit in the clock generator is input to the CPU 611a.

  When the timer interrupt process is started, the game control device 600 first saves the register by moving the value held in the predetermined register to the RWM (A1101). In this embodiment, a Z80 microcomputer is used as the game microcomputer. The Z80 microcomputer is provided with a front register and a back register, and the processing of A1101 can be implemented by saving the value held in the front register to the back register.

  Next, the game control device 600 executes input processing for acquiring input signals from various sensors and switches input via the input unit 620 and reading the state of each input port (A1102). The various sensors include a first start port switch 601, a second start port switch 602, a conventional gate switch 603, a count switch 605, and the like. In the input process, the input information is confirmed by performing chattering removal or the like on the input signal.

  Further, the game control device 600 executes output processing for transmitting output data related to game control set in various processes to the effect control device 700 and the payout control device 640 (A1103). The output data is information for performing drive control of an actuator such as a solenoid, and the solenoids to be controlled include, for example, the special prize opening solenoids 28 and 128 and the ordinary electric solenoid 27. The output process also includes a process of outputting game data to the information collecting device 665 that collects game data in the gaming machine.

  Next, the game control device 600 executes a command transmission process for transmitting (outputting) the command set in the transmission buffer in various processes to the effect control device 700, the payout control device 640, etc. (A1104). Specifically, the effect control device 700 is provided with a change pattern command for specifying a change pattern of identification information in the special figure change display game, and a power failure recovery command for causing the effect control device 700 to execute a power failure recovery process when recovering from a power failure. Or a prize ball command for designating the number of prize balls to be paid out from the payout device is transmitted to the payout control device 640.

  Further, the game control device 600 executes a random number update process 1 for updating the jackpot symbol random number 1 and the jackpot symbol random number 2 (A1105), and subsequently uses a variation pattern random number for determining the variation pattern in the special diagram variation display game. Random number update processing 2 to be updated is executed (A1106). In random number update processing 1 and random number update processing 2, in order to give randomness to various random numbers, the values of counters corresponding to various random numbers (big hit random number counter, hit random number counter, presentation determination random number counter, etc.) are incremented by one To do.

  After that, the game control device 600 executes a winning port switch / error monitoring process for monitoring various winning port switches and the like, and monitoring errors such as unauthorized opening of a frame (A1107). The various winning opening switches include, for example, a first starting opening switch 601, a second starting opening switch 602, a gate switch 603, winning opening switches 604a to 604n, and a count switch 605. In the prize opening switch / error monitoring process, it is monitored whether a normal signal is input from these switches. As for error monitoring, the front frame 5 and the glass frame 6 are targeted for unauthorized opening.

  Further, the game control device 600 executes special figure game processing for performing processing related to the special figure variation display game (A1108). The details of the special figure game process will be described later with reference to FIG.

  Subsequently, the game control device 600 executes a general game process for performing a process related to the general map display game (A1109).

  Next, the game control device 600 executes a segment LED editing process for controlling the display contents of the segment LED for displaying the special figure variation game and various information related to the game (A1110). Specifically, the parameters for outputting the results of the special map variation display game and the general map variation display game to the segment LED (for example, the collective display device 50) are edited.

  The game control device 600 checks a detection signal from the magnetic sensor switch 23 or the vibration sensor switch 24 and executes a magnet error monitoring process for determining whether there is an abnormality (A1111). When the occurrence of an abnormality is detected, a notification sound is output from the speaker 10 or the gaming state notification LED 12 is turned on to notify the outside.

  Next, the game control device 600 executes an external information editing process for editing various signals output from the external information terminal 660 (A1112).

  Then, the game control device 600 clears the interrupt request and declares the end of the interrupt (A1113). Thereafter, the register temporarily saved in the process of A1101 is restored (A1114), the interrupt and timer interrupt by the prohibited external device are permitted (A1115), the timer interrupt process is terminated, and the process returns to the main process. .

[Special Figure Game Processing]
Next, the details of the special game process (A1108) in the timer interrupt process described above will be described. FIG. 18 is a flowchart illustrating the procedure of the special game process according to the first embodiment of this invention.

  In the special figure game process, input signal monitoring by the first start opening switch 601 and the second start opening switch 602, control of the entire process related to the special figure variation display game, and setting of display of the special figure (identification symbol, identification information) are set. Do. The game control device 600 that executes the special figure game process constitutes special figure control means (game control means, second control means).

  When the special figure game process is started, the game control device 600 first executes a start switch monitoring process for monitoring winnings of the first start port switch 601 and the second start port switch 602 (A1201).

  In the start port switch monitoring process, when a game ball wins at the first start winning port 37a and the second start winning port 37b, various random numbers (such as big hit random numbers) are extracted, and a special figure variation display game based on the winning is obtained. Prior to the start of the game, a game result pre-determination is made to pre-determine a game result based on a prize. The details of the start port switch monitoring process will be described later with reference to FIG.

  Next, the game control device 600 executes a count switch monitoring process (A1202). In the count switch monitoring process, a game ball won in the corresponding special variable winning device 41 (or 141) is detected by the count switch 605 (or 606) provided in the special variable winning device 41 (or 141) to be opened. Monitor the number of winning game balls.

  Next, the game control device 600 determines whether or not the special figure game process timer has already expired or the special figure game process timer has expired as a result of updating (-1) the special figure game process timer. Is checked (A1203). Note that the special figure game processing timer is set with an initial value of the variation time of the special figure fluctuation display game to be executed, and the value of the special figure game processing timer is decremented by 1 in the process of A1203. When the value of the special figure game processing timer becomes 0, it is determined that the time is up.

  When the special-purpose game process timer has not expired (the result of A1204 is “N”), the game control apparatus 600 executes processes after A1216.

  On the other hand, when the special game process timer expires (the result of A1204 is “Y”), the game control device 600 refers to the special game sequence to be branched to the process corresponding to the special game process number. The branch table is set in the register (A1205). Further, the branch destination address of the process corresponding to the special figure game process number is acquired based on the table (A1206). Then, the return address after the branch process ends is saved in the stack area (A1207), and the process is branched according to the game process number (A1208). The game process number indicates the progress state of the special figure variation display game, and indicates the progress state of the special figure variation display game in seven stages of 0 to 6. When the process corresponding to a certain game process number is completed, the game process number is changed to the next number or the like.

  When the game process number is “0” (the result of A1208 is “0”), the game control device 600 executes a special figure routine process (A1209). The special chart routine process monitors the fluctuation start of the special figure fluctuation display game, sets the fluctuation start of the special figure fluctuation display game, sets the effects, sets the information necessary to execute the special figure fluctuation processing, etc. Do.

  When the game process number is “1” (the result of A1208 is “1”), the game control device 600 executes the special figure changing process (A1210). In the special figure changing process, the stop display time of the identification information in the special figure changing display game, the setting of information necessary for performing the special figure display process, and the like are performed.

  When the game process number is “2” (the result of A1208 is “2”), the game control apparatus 600 executes a special figure display process (A1211). In the special figure display process, if the result of the special figure fluctuation display game is a big hit, the fanfare command setting according to the type of the big hit, the fanfare time corresponding to the big winning opening opening pattern of each big hit, Information necessary for performing fanfare / interval processing is set.

  When the game process number is “3” (the result of A1208 is “3”), the game control apparatus 600 executes the fanfare / interval process (A1212). In the fanfare / interval processing, setting of the opening time of the big prize opening, updating of the number of times of opening, setting of information necessary for performing the processing during opening of the big prize opening, and the like are performed.

  When the game process number is “4” (the result of A1208 is “4”), the game control apparatus 600 executes a special winning opening opening process (A1213). The processing during opening of the big prize opening is necessary to set an interval command if the big hit round is not the final round, while setting the command of the big hit end screen if the big round is the final round, or to perform the big prize opening remaining ball processing Set information.

  When the game process number is “5” (the result of A1208 is “5”), the game control device 600 executes the big winning opening remaining ball process (A1214). In the winning ball remaining ball processing, when the big hit round is the final round, the time for the remaining ball in the big winning mouth to be discharged is set, or the information necessary to perform the big hit end processing is set Or

  In the winning prize remaining ball process, information necessary for updating the special symbol process timer and performing the fanfare / interval process or the big hit end process is set. In addition, it is determined whether the maximum opening time of the grand prize opening has elapsed, or whether a predetermined number (predetermined number) of game balls have been won in the big prize opening, and the opening / closing door 41a corresponding to the case where any of the conditions is satisfied. (Or 141a) is closed. After this is repeatedly executed for a predetermined number of rounds, the special figure game process number is set to 6.

  When the game process number is “6” (the result of A1208 is “6”), the game control apparatus 600 executes a jackpot end process (A1215). In the big hit end process, information necessary for performing the special figure routine process of A1209 is set. In particular, in the jackpot ending process, the game control device 600 corresponds to the result of the special figure variation display game (here, the type of jackpot), when there is a utility support after the jackpot ends (that is, the normal short game after the jackpot ends). A flag indicating that there is a high probability of winning the normal figure change display game and that there is a general power support in the normal game mode flag area described below. Save figure high probability & ordinary power support flag). Further, in the big hit end process, the game control device 600 saves the initial value (for example, 50 times) of the short-time fluctuation count in the short-time fluctuation count area. Here, the result of the special figure variation display game (type of jackpot) is a variety of jackpot results that determine the game status after the jackpot as shown in FIG. Jackpot, jackpot with normal power support, etc.).

  After that, the game control device 600 prepares a table for controlling the variation of symbols in the collective display device 50 (the special figure 1 display 51) (A1216). Subsequently, the symbol variation control process related to the collective display device 50 (special figure 1 display 51) is executed (A1217).

  Further, the game control device 600 prepares a table for controlling the variation of symbols in the collective display device 50 (special figure 2 display 52) (A1218). Subsequently, the symbol variation control process related to the collective display device 50 (special figure 2 display 52) is executed (A1219).

[Starter switch monitoring process]
Next, the details of the start port switch monitoring process in the special figure game process described above will be described. FIG. 19 is a flowchart illustrating a procedure of start port switch monitoring processing according to the first embodiment of this invention.

  When the start port switch monitoring process is started, the game control device 600 first prepares a table for setting information on hold due to winning of a game ball in the first start winning port 37a (A1301).

  Subsequently, the game control device 600 executes a special-design start port switch common process that is executed in common when a game ball wins the first start winning port 37a or the second start winning port 37b (A1302). The details of the special figure start port switch common process will be described later with reference to FIG.

  Next, in the game control device 600, the ordinary electric accessory (ordinary variation winning device, first variation winning device, ordinary power movable member 37c of the second start winning port 37b, ordinary power) is operating, that is, the first 2. It is checked whether or not the ordinary electric movable member 37c of the start winning opening 37b is in an open state in which a game ball can be won (A1303). When the ordinary electric accessory is in operation (the result of A1303 is “Y”), the processes after A1306 are executed.

  On the other hand, when the ordinary electric accessory is not operating (the result of A1303 is “N”), the game control device 600 determines whether or not the number of fraudulent winnings at the second start winning award 37b is greater than or equal to the fraud occurrence determination number. It is checked (A1304), and it is determined whether or not the number of fraudulent winnings is equal to or greater than the number of fraud occurrence determination (A1305).

  The illegal winning prize will be described in detail. The second start winning opening 37b is such that the game ball cannot be won when the ordinary electric movable member 37c is in the closed state (retracted state), and only in the open state (forward state). A game ball can be won. Therefore, when the game ball wins in the closed state, there is a high possibility that some abnormality or fraud has occurred, and when there is a game ball won in the closed state, the number is counted as the number of illegal wins. In the process of A1305, it is determined whether or not the number of illegal winnings counted in this way is equal to or greater than a predetermined fraud occurrence determination number (upper limit value).

  When the number of fraudulent winnings is equal to or greater than the number of fraud determinations (the result of A1305 is “Y”), the game control device 600 determines that the game ball is won and invalidated at the second start winning port 37b and is related to the special figure variable display game. Is not executed, and the start port switch monitoring process is terminated.

  On the other hand, when the number of fraudulent winnings is less than the number of fraud determinations (the result of A1305 is “N”), the game control device 600 prepares a table for setting information on hold by the second start winning prize port 37b (A1306). Then, the special figure start port switch common process is executed (A1307). Thereafter, the start port switch monitoring process is terminated.

[Special figure start port switch common processing]
Next, details of the special drawing start port switch common processing (A1302, A1307) in the above-described start port switch monitoring processing will be described. FIG. 20 is a flowchart showing the procedure of the special figure start port switch common process according to the first embodiment of this invention.

  The special figure starting port switch common processing is when a signal is input from the first starting port switch 601 or the second starting port switch 602 because a game ball has won the first starting winning port 37a or the second starting winning port 37b. This process is executed in common.

  First, the game control device 600 checks whether a signal is input from a monitored start port switch (for example, the first start port switch 601) of the first start port switch 601 and the second start port switch 602. (A1401, A1402). If no signal is input from the start port switch to be monitored (the result of A1402 is “N”), the special view start port switch common process is terminated.

  On the other hand, when a signal is input from the monitored start port switch (the result of A1402 is “Y”), the game control device 600 sets the start port winning flag corresponding to the monitored start port switch to the RWM. Save to a predetermined area (A1403). Furthermore, the big hit random number extracted to the hard random number latch register corresponding to the monitoring target start port switch is loaded, and preparation for use in subsequent processing is made (A1404).

  Subsequently, the game control device 600 outputs the number of times information related to the number of times of winning in the start winning port corresponding to the monitored start port switch is output to the management device outside the gaming machine 1 (start port signal output). Number of times) is loaded (A1405). Then, it is updated by adding 1 to the loaded value, and it is checked whether or not the start port signal output count overflows (1406, A1407).

  When the start port signal output count does not overflow (the result of A1407 is “N”), the game control device 600 sets the updated start port signal output count value in the start port signal output count area of the RWM. Save (A1408).

  After the processing of A1408 is completed, or when the number of times of starting port signal output overflows (the result of A1407 is “Y”), the game control device 600 determines the characteristics of the update target corresponding to the monitored starting port switch. It is checked whether or not the figure holding (starting memory) number is less than the upper limit value (A1409, A1410).

  When the special figure hold number is less than the upper limit value (the result of A1410 is “Y”), the game control device 600 sets information corresponding to the winning detected by the start port switch. Specifically, first, 1 is added to the number of special figure hold to be updated (for example, the number of special figure 1 hold) to update (A1411).

  Subsequently, the game control device 600 prepares a decoration special figure holding number command. The decoration special figure reservation number command is composed of a MODE part and an ACTION part. More specifically, the game control device 600 first prepares a decoration special figure hold number command (MODE part) of the start port switch to be monitored (A1412), and further displays a special figure corresponding to the special figure hold number. A pending number command (ACTION section) is prepared (A1413). Then, command setting processing for setting transmission of the prepared special figure reservation number command is executed (A1414).

  Next, the game control device 600 calculates the address of the random number save area corresponding to the updated special figure hold number (A1415). Then, the big hit random number acquired in the processing of A1404 is saved in the big hit random number save area of the RWM (A1416). Further, a jackpot symbol random number of the start switch to be monitored is extracted and prepared (A1417). Thereafter, the prepared jackpot symbol random number is saved in the RWM jackpot symbol random number saving area (A1418).

  Subsequently, the game control device 600 extracts the corresponding variation pattern random number 1 and saves the extracted value in the variation pattern random number 1 save area of the RWM (A1419). Similarly, the corresponding variation pattern random number 2 is extracted, and the extracted value is saved in the RWM variation pattern random number 2 save area (A1420). Further, the corresponding variation pattern random number 3 is extracted, and the extracted value is saved in the variation pattern random number 3 save area of the RWM (A1421). The variation pattern random numbers 1 to 3 are used, for example, for individually setting the variation patterns of the first half and the second half, or for executing a specific effect.

  Fluctuation pattern random numbers (variation patterns 1 to 3) for determining a variation pattern in the first or second special figure variation display game (including the execution time of the variation display game in variation display without various reach and reach), Unlike the big hit symbol random number which is updated by the software of the random number generation circuit, it is updated by the game control program. Note that the update of the variation pattern random number is not limited to being performed by the game control program, but may be performed by hardware or software of the random number generation circuit.

  Then, the game control device 600 loads a jackpot symbol random number corresponding to the monitored start port switch saved in the RWM in the process of A1418, and executes a special figure hold information determination process (A1422). Details of the special figure hold information determination process will be described later with reference to FIG. Then, the special figure start port switch common process is terminated.

  On the other hand, if the special figure hold number is not less than the upper limit value (result of A1410 is “N”), the game control device 600 prepares a decorative special figure hold number command (overflow command) (A1423), and sets the command. Is executed (A1424).

  On the other hand, in the case where the monitoring target is not the first start port switch 601 (the result of A1431 is “N”), or the command setting process of A1424 is completed, the game control device 600 performs the special figure start port switch common process. Exit.

[Special figure hold information judgment processing]
Next, details of the special figure hold information determination process (A1422) in the special figure start port switch common process (FIG. 20) will be described. FIG. 21 is a flowchart illustrating a procedure of special figure hold information determination processing according to the first embodiment of this invention.

  The special figure hold information determination process is a prefetching process for determining the result related information (game result information) corresponding to the start memory before the start timing of the special figure variation display game based on each start memory.

  First, the game control device 600 checks whether or not the execution condition of the prefetch effect (notice) is satisfied (A1501), and determines whether or not the execution condition of the prefetch effect is satisfied (A1502). The execution condition of the pre-reading effect is that when the game ball wins the first start winning opening 37a, there is no general power support (electric support) and it is not in the special game state. In addition, when the game ball wins the second start winning opening 37b, the execution condition for the prefetch effect is always satisfied. Note that it may be determined that the condition for transmitting the prefetching prohibition command, that is, the condition for executing the prefetching effect, is not satisfied even when the number of executions of the variable display game is less than eight after the power failure recovery. The ordinary power support (electric support) means that the movable electric member 37c of the second start winning opening 37b is opened and closed (advanced / retracted) at a predetermined time (long opening time) at a predetermined time interval, and then the second starting winning opening 37b. This means that the game ball is easy to flow into.

  When the execution condition of the prefetch effect is satisfied (the result of A1502 is “Y”), the game control device 600 executes a big hit determination process for determining whether or not the pending start-up memory is a big hit ( A1503). The big hit determination process determines whether the big hit random number value included in the pending start memory matches the big hit determination value (second lottery means), so that the result of the variable display game related to the start memory is a big hit It is determined whether or not.

  On the other hand, when the execution condition for the prefetch effect is not satisfied (the result of A1502 is “N”), the game control device 600 ends the special figure hold information determination process. That is, in the case where the first start winning opening 37a is won, and during the ordinary power support (electric support) or the big hit, the pre-reading process for determining the result related information (game result information) corresponding to the start memory is performed. Configured not to run. Note that the prefetching process may not be executed even when the condition for transmitting the prefetching prohibition command, that is, when the number of executions of the variable display game is less than eight after the recovery from the power failure.

  Thereafter, the game control device 600 determines whether or not the determination result of the big hit determination process of A1503 is a big hit (A1504). If the determination result of the big hit determination process is not a big hit (the result of A1504 is “N”), a slip information table is set as a table for selecting the production contents (A1507). Then, the processing after A1508 is executed.

  On the other hand, when the determination result of the big hit determination process is a big hit (the result of A1504 is “Y”), the game control device 600 specifies the identification symbol at the time of the big hit in the big hit symbol random number check table corresponding to the winning start port. Is set as a table for this (A1505). In the jackpot symbol random number check table, a determination value of a random number indicating a distribution rate as to whether or not the jackpot is hit and an address of the jackpot information table corresponding to the determination value are defined.

  Further, the game control device 600 checks the jackpot symbol random number from the jackpot symbol random number check table set in the processing of A1505, acquires and sets the corresponding jackpot symbol table (A1506). In the jackpot information table, symbol information and a start opening winning symbol command are defined.

  Subsequently, the game control device 600 acquires symbol information from the jackpot information table set in the processing of A1506 or the loss information table set in the processing of A1507, and saves the symbol information in the symbol information area for work of the RWM. (A1508).

  Then, the game control device 600 acquires the start opening prize effect symbol command from the set information table and saves the start opening prize effect symbol command in the winning effect symbol command area of the RWM (A1509). The start opening winning effect design command is used, for example, to notify the effect control device 700 of a pre-determination result (prefetch result) corresponding to the start memory.

  Next, the game control device 600 prepares a start opening prize flag corresponding to the start opening switch to be monitored (A1510), and prepares a target table for setting a start opening winning effect command (A1511). For example, reach system information can be notified to the production control device 700 by the start opening prize production command.

  Thereafter, the game control device 600 executes a special figure information setting process for setting special figure information set for the start target to be monitored (A1512). Subsequently, among the variation modes in the special figure variation display game, after executing the latter half variation pattern setting process for setting the latter half variation pattern (A1513), the variation pattern setting process for setting the first half variation pattern of the special figure variation display game is performed. Execute (A1514). Here, the first half variation pattern is a variation pattern before reaching the reach state, and the second half variation pattern is a variation pattern after reaching the reach state.

  The latter half fluctuation pattern setting process (A1513) and the fluctuation pattern setting process (A1514) are processes for selecting one fluctuation pattern from a plurality of fluctuation patterns indicating the fluctuation mode of the identification information. It is executed based on the variation pattern selected by.

  Then, the game control device 600 calculates and prepares the MODE portion of the variation (start opening winning effect) command corresponding to the first variation number of the first variation pattern (A1515), and varies the value of the second variation number of the second variation pattern. Prepared as the ACTION section of the command (A1516), and executes a command setting process for combining them as a start opening prize effect command to be sent to the effect control device 700 (A1517). Subsequently, the start opening winning effect command command is loaded and prepared from the winning effect symbol command area (A1518), and the command setting process is executed (A1519). Thereafter, the special figure hold information determination process is terminated.

  That is, a start opening prize effect command is prepared in the processes of A1515 and A1516, and a start opening prize winning effect command command is prepared in the process of A1518, and the determination result (prefetch result, prefetch game information) corresponding to the start memory is prepared. The effect control device 700 can be notified before the start timing of the special figure variation display game based on the corresponding start memory. The effect control device 700 changes the display mode of the start-up memory display displayed on the variation display device 35, for example, and gives the player the result of the special diagram variation display game before the start timing of the special diagram variation display game. Is notified. Here, the game control device 600 functions as a prior determination unit, and the effect control device 700 functions as a prior notification unit.

  FIG. 22 shows the combination of the first half variation time of the first half variation pattern and the second half variation time of the second half variation pattern and the total variation time (variation display game time) of the special figure variation display game. When there is no reach as the first-half fluctuation pattern, for example, shortening fluctuation (fluctuation time 3.0 seconds [s]), normal fluctuation (fluctuation time 12.0 seconds), or prefetching used for pre-reading effect (notice) When variation (variation time 12.0 seconds) can be selected and there is a reach, for example, shortened variation (variation time 3.8 seconds), normal variation (variation time 12.8 seconds), extended variation (variation time 25.25). 0 seconds) and longest fluctuation (variation time 35.0 seconds) can be selected. If the result of the special figure fluctuation display game is out of place as the latter half fluctuation pattern, for example, normal fluctuation, normal reach fluctuation, long reach fluctuation, super reach fluctuation can be selected, and if the special figure fluctuation display game result is a big hit, For example, special fluctuation (variation time 3.0 seconds), normal reach fluctuation for 2R rounds (variation time 3.8 seconds), long reach fluctuation for 2R (variation time 8.8 seconds), super for 2R Reach fluctuation (fluctuation time 20.8 seconds), normal reach fluctuation for big round 15R (fluctuation time 4.5 seconds), long reach fluctuation for 15R (fluctuation time 9.5 seconds), super reach fluctuation for 15R (Variation time 21.5 seconds), special reach fluctuation (variation time 30.0 seconds) can be selected. It should be noted that the minimum variation time (shortening variation 3.0 seconds) of the variation display game is set to be longer than the variation time of the usual variation game described later. Note that the shortening variation may be selected by the variation time shortening function when the number of special figure reservations exceeds a predetermined number in the short-time gaming state.

  In the present embodiment, the combination of the first half variation time and the second half variation pattern of the first half variation pattern can be selected in a portion other than the hatched portion in FIG. 22, and the total variation time (variation display game time) in that case is shown. ing. For example, if the result of the special figure variation display game is a big hit, if the shortened variation is selected as the first half variation pattern and the normal reach variation for 2R is selected as the second half variation pattern, the total variation time is 7.6 seconds. .

[Special figure display processing]
Next, the details of the special figure display process (A1211 in FIG. 18) in the special figure game process described above will be described. FIG. 23 is a flowchart illustrating the procedure of the first half of the special figure display processing according to the first embodiment of this invention. FIG. 24A is a flowchart illustrating a part of the procedure in the latter half of the special figure display processing according to the first embodiment of this invention. FIG. 24B is a flowchart illustrating another part of the procedure in the latter half of the special figure display processing according to the first embodiment of this invention.

  The game control device 600 first loads the jackpot flag 2 set in the RWM jackpot flag 2 area when the special figure 2 variable display game is a jackpot (A2001), and clears the jackpot flag2 area (A2002). .

  Next, the game control device 600 checks the loaded jackpot flag 2 (A2003) and determines whether or not it is a jackpot (A2004). If it is determined that the game is a big hit (the result of A2004 is “Y”), the RWM big hit flag 1 area is cleared (A2010). Further, a test signal related to the big hit (special figure 2 big hit) of the special figure 2 variable display game is saved in the test signal output data area of the RWM (A2011).

  On the other hand, when the game control device 600 checks the big hit flag 2 and determines that it is not a big hit (the result of A2004 is “N”), the game control device 600 loads the big hit flag 1 set in the RWM big hit flag 1 area. (A2005). When the big hit flag 1 is set in the big hit flag 1 area, the special figure 1 variable display game is a big hit. Further, the RWM jackpot flag 1 area is cleared (A2006).

  Subsequently, the game control device 600 checks the loaded jackpot flag 1 (A2007) and determines whether it is a jackpot (A2008). If it is determined that the game is a big hit (the result of A2008 is “Y”), a test signal related to the big hit (special figure 1 big hit) of the special figure 1 variable display game is saved in the test signal output data area of the RWM (A2009). ).

  Then, the game control device 600 sets the round number upper limit table when the process of saving the test signal related to the special figure 1 big hit (A2009) or the process of saving the test signal related to the special figure 2 big hit (A2011) is completed. (A2012).

  Next, the game control apparatus 600 acquires the round number upper limit value corresponding to the round number upper limit determination flag (A2013), and saves the round number upper limit value in the round number upper limit area of the RWM (A2014). Subsequently, a round LED pointer corresponding to the round number upper limit determination flag is acquired (A2015), and the round LED pointer is saved in the round LED pointer area of the RWM (A2016).

  Next, the game control device 600 prepares a probability information command corresponding to information in which the probability that the hit result is the normal probability state (low probability state) in the normal map variable display game and the special map variable display game (A2017). ), Command setting processing is executed (A2018).

  Subsequently, the game control device 600 loads a stop symbol pattern number indicating the stop symbol of the currently running special symbol variable display game from the RWM, prepares a fanfare command corresponding to the stop symbol pattern number (A2019), A setting process is executed (A2020). Since the output fanfare differs depending on the type of jackpot (for example, 15R probability variation jackpot and 2R probability variation jackpot), the corresponding fanfare command is set to be transmitted to the effect control device 700.

  Thereafter, the game control device 600 prepares by loading a special symbol command corresponding to the stop symbol pattern information related to the special symbol variation display game displayed on the display device 35 from the RWM special symbol command area (A2021). ), A command setting process for the decoration special figure command is executed (A2022).

  Next, the game control device 600 loads the special winning opening release information determination flag, and saves a signal corresponding to the special winning opening release information determination flag in the external information output data area of the RWM (A2023).

  Subsequently, a fanfare time corresponding to the special winning opening release information determination flag is set (A2024), and the fanfare time is saved in the special game process timer (A2025).

  Thereafter, the game control device 600 resets the number of illegal winnings to the special winning opening (A2026), and saves the illegal monitoring period non-periodic flag in the large winning opening illegal monitoring period flag (A2027).

  Then, the game control apparatus 600 executes a fanfare / interval process transition setting process for shifting to a fanfare / interval process (A2028), and ends the special figure display process. In the fanfare / interval process transition setting process, a process number “3” corresponding to the fanfare / interval process is set, and information indicating various states is set. The fanfare / interval process transition setting process will be described later with reference to FIG.

  On the other hand, if the game control device 600 checks the big hit flag 1 and determines that the big hit flag is not a big hit (the result of A2008 is “N”), it determines whether or not the gaming state is a short time gaming state (short time state). Determine (A2030). When the gaming state is a short-time gaming state (short-time state), when a predetermined number of games is digested, the game state transitions to another gaming state, so that it is necessary to perform processing for managing the number of times the game is digested.

  The gaming control device 600 maintains the current gaming state when the gaming state is not the short-time state (the result of A2030 is “N”), so that the special game routine processing is executed in the current gaming state. The normal process transition setting process 1 is executed (A2040), and the special figure display process is terminated.

  In addition, when the gaming state is in the short-time state (the result of A2030 is “Y”), the game control device 600 has finished one time of the special figure variation display game in which the result is out of order. And update (A2031).

  Further, the game control device 600 determines whether or not the number of time reduction fluctuations updated in the process of A2031 is 0 (A2032). If the time shortening fluctuation count is not 0 (the result of A2032 is “N”), the special figure normal process transition setting process 1 is executed in order to execute the special figure normal process without changing the gaming state (A2040). Then, the special figure display process is terminated.

  In addition, when the time reduction variation count is 0 (the result of A2032 is “Y”), the game control device 600 executes the special figure normal process transition setting process 1 (A2040) and ends the special figure display process. To do. In addition, when the time reduction variation count is 0 (result of A2032 is “Y”), the game control apparatus 600 prepares a probability information command at the time reduction end time to end the time reduction state (A2033). Then, the command setting process is executed (A2034). Further, in order to change the gaming state to the normal state and execute the special figure normal process, the special figure normal process transfer setting process 2 is executed (A2035), and the special figure display process is terminated. In the special figure normal process transition setting process 2, various flags and parameters necessary for transitioning the gaming state from the short-time state to the normal state are set. The special figure normal process transition setting process 1 and the special figure normal process transition setting process 2 will be described later with reference to FIGS. 25 (A) and 25 (B), respectively.

[Special figure transition setting process 1]
Next, the details of the special figure normal process transition setting process 1 (A2040 in FIG. 24B) in the above-described special figure display process will be described. FIG. 25A is a flowchart illustrating a procedure of the special figure normal process transition setting process 1 according to the first embodiment of this invention.

  The special figure normal process transition setting process 1 is a process for executing the special figure normal process when the result of the special figure variation display game is out of the special figure display process.

  The game control device 600 first sets a process number to 0 in order to execute a special figure routine process (A2101). Then, the process number set in the special figure game process number area is saved (A2102).

  The game control device 600 further resets the variation symbol determination flag area (A2103), and saves the flag during the fraud monitoring period in the special winning opening fraud monitoring period flag area (A2104). This is because the special game is not executed when the special figure routine process is executed, and the game ball that has won the big winning opening at this time is determined to be an illegal prize.

[Special figure transition setting process 2]
Next, the details of the special figure normal process transition setting process 2 (A2035 in FIG. 24B) in the special figure display process described above will be described. FIG. 25B is a flowchart illustrating a procedure of the special figure normal process transition setting process 2 according to the first embodiment of this invention.

  The special figure normal process transition setting process 2 is a process executed at the end of the time reduction in order to execute the special figure normal process after the time reduction ends.

  The game control device 600 first sets the process number to 0 in order to execute the special figure routine process (A2201). Then, the process number set in the special figure game process number area is saved (A2202).

  Subsequently, the game control apparatus 600 saves a signal related to the end of time reduction in the external information output data area (A2203), and saves a signal related to the end of time reduction in the test signal output data area (A2204). The game control device 600 saves the low-probability number in the gaming state display number area (A2205) in order to display the low-probability state in a not-shown gaming state display number display area (A2205). In addition, a flag (low probability & no general power support flag) indicating that the winning probability of the normal map display game is low and there is no general power support is saved (A2206). If there is a public power support during the short-running state after the big hit, the winning probability of the normal figure change display game is high in the normal figure game mode flag area by the big hit end process (A1215). A flag indicating that there is power support (general high probability & power support flag) is saved.

  Then, the game control device 600 saves the special figure low probability flag in the special figure game mode flag area (A2207), and saves the probability information command (low probability) in the transmission command area at the time of power failure recovery (A2208). Next, the game control device 600 resets the variation symbol determination flag area (A2209), and finally resets the special effect information for setting (for distribution) area (A2210).

[Fanfare / interval processing transition setting processing]
Next, details of the fanfare / interval process transition setting process (A2028 in FIG. 24A) in the special figure display process described above will be described. FIG. 26 is a flowchart illustrating a procedure of a process for setting a transition to a fanfare / interval process according to the first embodiment of this invention.

  In the fanfare / interval process transition setting process, the fanfare / interval process is performed to output fanfare sound or the like from the upper speaker 10a and / or the lower speaker 10b, or to output an image to the display device 35 during the round interval (see FIG. Information necessary to execute 18 A1212) is set.

  The game control device 600 first sets the process number to “3” in order to execute the fanfare / interval process (A2301). Then, the process number set in the special figure game process number area is saved (A2302). Thus, by setting the process number to “3”, the fanfare / interval process is executed in the special figure game process.

  Next, the game control device 600 saves a signal related to the start of the jackpot in the external information output data area (A2303). By saving information such as a signal related to the start of jackpot in the external information output data area, information is transmitted to the information collecting terminal and the game hall internal management device installed in the game store via the external information terminal 660.

  Further, the game control device 600 saves a signal related to the end of the high probability state (special figure high probability state) and the short time state (specific game state) in the test signal output data area (A2304). By saving the information in the test signal output data area, the information is transmitted to an inspection device or the like connected to the gaming machine 1.

  Subsequently, the game control device 600 resets (clears) the large winning opening illegal winning number area in which the number of game balls determined to have been illegally won in the large winning opening is stored (A2305). Furthermore, since it is before the start of the fanfare / interval process, the number of rounds in the special game is set to 0 and reset (A2306).

  The game control device 600 further saves a low probability number in the game state display number area to display a low probability state in a not-shown game state display number display area (A2307). Then, a flag indicating that the win probability of the normal map fluctuation display game is low and there is no general power support (low probability & no general power support flag) is saved in the general game mode flag area (A2308). . In this way, in the big hit gaming state (special gaming state), the ordinary power support is lost. Note that the normal game mode flag is set corresponding to the result of the special map change display game of A2004 or A2008 (whether it is a big hit or missed).

  The game control device 600 resets the variable symbol determination flag area (A2309), and further resets the high probability notification flag area (A2310). Subsequently, a special figure low probability flag indicating that the winning probability of the special figure variation display game is low is saved in the special figure game mode flag area (A2311).

  The game control device 600 saves the probability information command (low probability) in the transmission command area at the time of power failure recovery (A2312). Then, the short time variation count area for storing the number of times of short time variation execution after the end of the big hit (after the special gaming state) is reset (A2313). Furthermore, the special effect information area for distribution is reset (A2314).

[Normal game processing]
Next, the details of the usual game process (A1109 in FIG. 17) in the timer interrupt process described above will be described. FIG. 27 is a flow chart showing the procedure of the usual game process according to the first embodiment of this invention.

  In the ordinary game process, the input of the ordinary figure start gate 36 is monitored, the entire process related to the ordinary figure variation display game is controlled, and the display of the ordinary figure is set. The game control device 600 for executing the usual game process constitutes a usual figure control means (game control means, first control means).

  The game control device 600 first executes a gate switch monitoring process for monitoring the winning of a game ball to the gate switch 603 (A3001). In the gate switch monitoring process, when a game ball wins the usual figure starting gate 36, a winning random number for determining the winning of the usual figure changing display game is extracted. Details of the gate switch monitoring process will be described later with reference to FIG.

  Next, the game control device 600 executes a general power winning switch monitoring process (A3002). In the general electric winning switch monitoring process, the count number of the second starting switch 602 provided in the second starting winning opening 37b, that is, the number of game balls won in the second starting winning opening 37b is monitored. The details of the general power prize winning switch monitoring process will be described later with reference to FIG.

  Next, the game control device 600 checks whether or not the game processing timer has already expired, or updates the usual game processing timer by subtracting 1 and checks whether or not the game processing timer has expired. (A3003). Then, it is determined whether or not the usual game process timer has expired (A3004).

  When it is determined that the usual game process timer has expired (the result of A3004 is “Y”), the game control device 600 refers to the usual game referred to for branching to the process corresponding to the usual game process number. The sequence branch table is set in the register (A3005).

  The game control device 600 further acquires a branch destination address of the process corresponding to the usual game process number using the usual game sequence branch table (A3006). Then, after the process corresponding to the usual game process number is completed, the return address as the return destination is saved in the stack area (A3007). Thereafter, the process corresponding to the usual game process number is executed (A3008).

  When the usual game process number is “0” (the result of A3008 is “0”), the game control device 600 executes the usual figure usual process (A3009). The usual figure normal process monitors the start of fluctuation of the usual figure fluctuation display game, performs lottery of the result of the usual figure fluctuation display game, and sets information necessary for performing the process during the usual figure fluctuation. Note that details of the normal daily processing will be described later with reference to FIGS. 30 and 31.

  When the usual game process number is “1” (the result of A3008 is “1”), the game control device 600 executes a process for changing the usual figure (A3010). In the process of changing the ordinary map, information necessary for performing the process of displaying the ordinary map is set. The details of the process during the normal map change will be described later with reference to FIG.

  When the usual game process number is “2” (the result of A3008 is “2”), the game control device 600 executes the usual figure display process (A3011). If the game result of the normal map change display game is a win, the processing for displaying the normal map is a setting of the opening time (advance time) of the normal power movable member 37c of the second start winning port 37b according to the general power support state. Set information necessary for processing during normal maps. The details of the normal map display process will be described later with reference to FIG.

  When the usual game process number is “3” (the result of A3008 is “3”), the game control device 600 executes the process during the usual figure (A3012). The process for hitting the base map is a process for determining whether or not the hit of the base map fluctuation display game is completed, and setting information necessary for performing the baseball remaining ball process. Note that the details of the processing during the normal drawing will be described later with reference to FIG.

  When the usual game process number is “4” (the result of A3008 is “4”), the game control device 600 executes the ordinary power remaining ball process (A3013). The baseball remaining ball process is a process for setting the time for the remaining balls in the second start winning opening 37b to be discharged or the end of the baseball figure if the win round of the base map fluctuation display game is the final round. Set information necessary for processing. Details of the ordinary electric ball remaining ball process will be described later with reference to FIG.

  When the usual game process number is “5” (the result of A3008 is “5”), the game control apparatus 600 executes the end process per usual figure (A3014). In the usual figure end processing, information necessary for performing the usual figure usual process (A3009) is set. Note that details of the universal hit end process will be described later with reference to FIG.

  When the process corresponding to each process number is completed, the game control device 600 prepares a table for controlling the fluctuation of the general-purpose display 53 (A3015), and executes the symbol fluctuation control process in the general-purpose display 53. (A3016).

  On the other hand, when it is determined that the usual game process timer has not expired (the result of A3004 is “N”), the game control apparatus 600 executes the processes after A3015.

[Gate switch monitoring processing]
Next, details of the gate switch monitoring process (A3001 in FIG. 27) in the above-described ordinary game process will be described. FIG. 28 is a flowchart of gate switch monitoring processing according to the first embodiment of this invention.

  As shown in FIG. 28, in the gate switch monitoring process, first, it is determined by checking whether there is an input to the gate switch 603 (A3101, A3102), and there is no input to the gate switch 603 (the result of A3102 is “ N "), the gate switch monitoring process is terminated. On the other hand, if it is determined that there is an input to the gate switch 603 (the result of A3102 is “Y”), it is checked whether or not the number of pending maps (usual chart start memory) is less than the upper limit (for example, the predetermined number 4) ( A3103), a process (A3104) for determining whether or not the number of reserved drawings is less than the upper limit value is performed.

  If it is determined that the number of reserved drawings is less than the upper limit (the result of A3104 is “Y”), a process (A3105) for updating (+1) the number of reserved drawings is performed, and then a random number corresponding to the number of reserved drawings Processing for calculating the address of the save area (A3106) is performed.

  The winning random number is saved in the random number saving area of the RWM (A3107), and the gate switch monitoring process is terminated. The saved winning random number (random value for winning determination) is stored as a normal start-up memory.

  If it is determined that the number of reserved maps is not less than the upper limit (the result of A3104 is “N”), the gate switch monitoring process is terminated.

[Penden winning switch monitoring process]
Next, the details of the general power winning switch monitoring process (A3002 in FIG. 27) in the above-described general game process will be described. FIG. 29 is a flowchart of the general power winning switch monitoring process according to the first embodiment of this invention.

  The general-purpose winning switch monitoring process is a process for ending the hit state of the general-purpose variable display game when a predetermined number of game balls have won the second start winning opening during the general-purpose variable display game.

  As shown in FIG. 29, in the general power prize winning switch monitoring process, first, it is determined whether or not a win in the normal map change display game has occurred and determined (A3201, A3202). If it is determined that no winning has occurred (the result of A3202 is “N”), the ordinary power prize winning switch monitoring process is terminated. On the other hand, if it is determined that the game with the normal map change is winning (the result of A3202 is “Y”), it is checked whether or not there is an input to the second start port switch (start port 2 switch) 602 (A3203). Then, a process for determining whether or not there is an input to the second start port switch 602 is performed (A3204). If it is determined that there is no input to the second start port switch 602 (the result of A3204 is “N”), the ordinary power prize winning switch monitoring process is terminated.

  On the other hand, if it is determined that there is an input to the second start port switch 602 (the result of A3204 is “Y”), a process of updating (+1) the common power count is performed (A3205). Then, it is checked whether or not the updated ordinary power count number has reached an upper limit value (for example, 9) (A3206), and processing for determining whether or not the ordinary power count number has reached the upper limit value is performed ( A3207). This upper limit value is the maximum number of winnings in the second start winning opening 37b when the ordinary electric accessory (the ordinary electric movable member 37c) is opened once.

  If it is determined that the power transmission count number has not reached the upper limit (the result of A3207 is “N”), the power transmission winning switch monitoring process is terminated. On the other hand, if it is determined that the normal power count number has reached the upper limit (the result of A3207 is “Y”), the normal power shift operation of the normal power per figure processing described later is made to end the hit state of the normal signal fluctuation display game. As a pointer used in the setting process (FIG. 38), the pointer (4) which is a hit end value is set in the normal process control pointer area (A3208), and the normal game process timer is cleared to 0 (A3209). Then, the ordinary power prize winning switch monitoring process is terminated.

[Usually normal processing]
Next, the details of the usual figure routine process (A3009 in FIG. 27) in the aforementioned ordinary figure game process will be described. FIG. 30 is a flowchart showing the first half of the routine routine processing according to the first embodiment of this invention. FIG. 31 is a flowchart showing the latter half of the normal routine processing according to the first embodiment of this invention.

  First, the game control device 600 checks whether or not the number of reserved drawings is 0 (A3301). Then, it is determined whether or not the number of usual drawings is 0 (A3302). If the number of pending maps is 0 (the result of A3302 is “Y”), in order to execute the usual routine processing in the usual game processing of the timer interrupt processing to be executed next, the usual routine transition processing setting is performed. Process 1 is executed (A3303). Thereafter, the normal processing is terminated.

  On the other hand, in the case where the number of pending drawings is not 0 (the result of A3302 is “N”), the game control device 600 determines the number of times of the usual drawing based on the usual game mode flag (flag of the usual game mode flag area). It is determined whether or not the probability is set to a high probability (ordinary high accuracy state, first state) (A3304). In the big hit end process or the like, when the ordinary figure high probability & ordinary electricity support flag is set as the ordinary figure game mode flag, the game control device 600 executes the processes from A3305 to A3311 to change the ordinary figure The probability per base map where the result of the display game is per base map is set to a high probability (the base map high accuracy state), and the base map per lot is drawn. In the big hit ending process or the like, when the ordinary figure high probability & ordinary power support flag is not set as the ordinary game mode flag (when the low probability & no ordinary power support flag is set), the game control device 600 , A3314 to A3317 are executed, and the probability per base map in which the result of the base map fluctuation display game is a base map (special result) is set to a low probability (the base map low accuracy state, the second state). A lottery is drawn per figure.

  Note that, when a predetermined condition is satisfied, the probability per ordinary figure is maintained at a high probability (ordinary state in the ordinary figure). In the present embodiment, the predetermined condition includes that at least the jackpot state (special game state) is not included. For example, the short-time game state (the normal time short game state or the probability change short game state) after the jackpot end (after the special game state ends) ) And the number of time reduction fluctuations does not become 0 in A2032 (the time-saving gaming state has not ended). When the predetermined condition is not satisfied, the special game state is included. However, the predetermined condition can be set in various ways, and is not limited to this. For example, the predetermined condition may include that the time-saving gaming state has not ended due to the falling lottery.

  If the current probability of hitting a common map is set to a high probability (result of A3304 is “Y”), a hit random number is loaded from the RWM random number save area and prepared (A3305). Furthermore, a lower limit determination value for hit determination when the probability of hitting the normal map is high is set (A3306). The game control device 600 then checks whether or not the value of the hit random number is less than the lower limit determination value, that is, the value of the hit random number loaded in the process of A3305 is the lower limit value of the hit determination value of the hit random number. It is checked whether it is less than (A3307). Then, it is determined whether or not the value of the hit random number is less than the lower limit determination value (A3308).

  When the value of the hit random number is not less than the lower limit determination value (the result of A3308 is “N”), that is, when the value of the hit random number is greater than or equal to the lower limit determination value, An upper limit determination value is set when the resulting probability is a high probability state (A3309). In addition, when the range that the winning random number can take is 0 to 250, for example, as shown in FIG. 41 described later, if the probability per ordinary figure is 250/251 having a high probability, the lower limit determination value is, for example, 1. The upper limit determination value is 250, for example.

  The game control device 600 checks whether or not the value of the hit random number is larger than the upper limit determination value, that is, the value of the hit random number read in the process of A3305 is larger than the upper limit value of the hit determination value of the hit random number. It is checked whether it is large (A3310). Then, it is determined whether or not the value of the hit random number is larger than the upper limit determination value (A3311).

  When the value of the hit random number is not larger than the upper limit determination value, that is, when the value of the hit random number is less than or equal to the upper limit determination value (the result of A3311 is “N”), The winning information is saved (A3312). Further, the stop symbol number at the time of hitting is set for the normal symbol stop symbol (A3313), and the processing after A3320 is executed. The stop symbol number at the time of winning is determined by lottery (distribution) from the winning symbol random number.

  In addition, the game control device 600 determines that when the value of the hit random number is less than the lower limit determination value (result of A3308 is “Y”), or when the value of the hit random number is larger than the upper limit value (result of A3311 is “ Y "), the shift information is saved in the hit flag area of the RWM (A3318). Further, the stop symbol number at the time of deviation is set as the normal symbol stop symbol (A3319), and the processing after A3320 is executed. The stop symbol number at the time of loss is determined by lottery (assignment) from the loss symbol random number. For example, about three types of stop symbols at the time of disconnection or hitting, and therefore stop symbol numbers, are prepared (disconnection, hit 1, hit 2, etc.).

  On the other hand, the game control device 600 loads a hit random number from the random number save area of the RWM when the current probability per base figure is not high (the result of A3304 is “N”). Preparation is made (A3314), and a determination value for determining a hit when the probability per hit is in a low probability state (ordinary state with low probability) is set (A3315). Then, it is checked whether or not the hit random number loaded in the process of A3314 matches the determination value set in the process of A3315 (A3316), and it is determined whether or not the hit random number and the determination value match. (A3317).

  In A3315, the determination value for the hit determination is set outside the range of values that the hit random number can take (the update range of the random number) so as not to make a hit when the probability per hit is low. For example, if the range of values that the winning random number can take is a random number of 0 to 250, the determination value for the winning determination is set to 251 or the like. As a result, the probability per ordinary figure with a low probability is set to zero. Instead of setting the probability per ordinary figure with a low probability to zero, the ordinary electric accessory may not be operated even when per ordinary figure when the probability is low. (For example, instead of the processing of A3314 to A3317, as a pointer used in the normal power operation transition setting processing (FIG. 38) of the normal processing per normal map described later (FIG. 38) A certain pointer (4) is set and maintained in advance). Alternatively, instead of setting the probability per ordinary map with low probability to zero, the processing from A3314 to A3317 may be omitted, and when the probability per ordinary figure is in a low probability state, the judgment per ordinary diagram may not be performed. Good.

  In the case where the first state is a state in which the normal map change display game becomes a specific result and the normal electric accessory can be operated, the above-described high probability (normal map high-accuracy state) is the first state. include. In the case where the second state is a state in which it is impossible to operate the ordinary electric accessory while executing the normal fluctuation display game, the second state includes a low-probability state where the probability per normal figure is zero ( A normal state of low accuracy), a state in which a normal electric accessory is not operated even in the case of a normal map, and a state in which a determination per general map is not performed.

  In addition, in the big hit end processing, etc., the normal figure game mode flag corresponds to the result of the special figure fluctuation display game (type of big hit or the result of big hit / out of hit). It is set to a low probability & no power support flag (A1215, A2308, etc.). Therefore, the game control device 600 that executes A3304 functions as an operation state selection means, and corresponds to the result of the special figure variation display game (the type of jackpot or the result of jackpot / disapproval), the first state and the second state. Control to switch between states. The game control device 600 (operation state selection means) corresponds to the result of the special figure fluctuation display game (second fluctuation display game) independently of the result of the general figure fluctuation display game (first fluctuation display game). The first state and the second state are switched.

  When the winning random number matches the determination value (the result of A3317 is “Y”), the game control device 600 saves the winning information in the winning flag area (A3312). Furthermore, the stop symbol number at the time of hitting is set for the normal symbol stop symbol (A3313), and the processing after A3320 is executed.

  In addition, when the winning random number does not match the determination value (the result of A3317 is “N”), the game control device 600 saves the deviation information in the winning flag area (A3318). Further, the stop symbol number at the time of deviation is set as the normal symbol stop symbol (A3319), and the processing after A3320 is executed.

  Next, the game control device 600 clears the random number save area of the RWM to 0 (A3320). Then, the stop symbol number set by the processing of A3313 or A3319 is saved in the normal symbol stop symbol area (A3321). Further, the signal corresponding to the universal symbol stop symbol number and the signal corresponding to the universal symbol stop symbol number are saved in the test signal output data area (A3322).

  Next, the game control device 600 shifts the winning random number save area (A3323), and clears the empty area after being shifted by the process of A3323 (A3324). Further, the number of usual hold is decremented by 1 and updated (A3325).

  Next, the game control device 600 determines whether or not the power transmission support is in progress (that is, the high probability of normal transmission) based on the normal game mode flag (A3326). When the power transmission support is in progress (the result of A3326 is “Y”), the game control device 600 sets the fluctuation time of the general map fluctuation display game at the time of the power transmission support (A3327). On the other hand, if the power control is not being supported (the result of A3326 is “N”), the game control device 600 sets the time of fluctuation of the general-purpose variable display game when there is no power support (A3328).

  In the present embodiment, the fluctuation time of the common map fluctuation display game at the time of ordinary power support and without the ordinary power support is common (for example, the fluctuation time is 1000 milliseconds). When the probability per base map is low (when there is no general power support), the base map fluctuation display game should be shortened in the same way as when the probability per base map is high (when there is general power support). Thus, the starting point of the normal time fluctuation display game at the time is shortened. Instead of the processing from A3326 to A3328, processing for simply setting a common variation time may be performed. It should be noted that the fluctuation time of the general map change display game when there is no general power support can be slightly longer than the change time of the general map change display game when there is a general power support (with).

  Then, the game control device 600 saves the variation time set in the processing of A3327 or A3328 in the usual game processing timer area (A3329).

  Lastly, the game control device 600 executes the normal change processing transition setting process so that the normal change processing is executed in the normal game processing in the timer interrupt processing to be executed next (A3330). Thereafter, the normal processing is terminated.

[Usual map transition setting process 1]
Next, the details of the normal figure normal process transition setting process 1 (A3303 in FIG. 31) in the normal figure normal process described above will be described. FIG. 32 is a flowchart showing a procedure of the normal routine process transition setting process 1 according to the first embodiment of this invention.

  As shown in FIG. 32, in the normal figure normal process transition setting process 1, first, the process number is set to 0 (A3401), and the process number (0) set in A3401 is saved in the common figure game process number area. (A3402). Then, the fraud monitoring period flag is saved in the ordinary power fraud monitoring period flag area (A3403), and the normal chart normal process transition setting process is terminated.

[Process transition setting process during normal map change]
Next, the details of the process for setting the transition to the normal map change process (A3330 in FIG. 31) in the normal map normal process described above will be described. FIG. 33 is a flowchart illustrating a procedure of a process for setting a transition to a normal map change according to the first embodiment of this invention.

  As shown in FIG. 33, in the process for setting the transition to the normal figure change process, first, the process number is set to 1 (A3501), and the process number (1) set in A3501 is saved in the common figure game process number area. (A3502).

  Then, a signal related to the start of normal fluctuation is saved in the test signal output data area (A3503), and a changing flag is saved in the normal fluctuation control flag area (A3504). Next, the fluctuation timer initial value corresponding to the fluctuation time set in A3327 or A3328 of FIG. 31 is saved in the normal fluctuation control timer area (A3505), and the normal movement changing process transition setting process is terminated.

[Processing during normal map changes]
Next, the details of the process during normal map change (A3010 in FIG. 27) in the above-described general game process will be described. FIG. 34 (A) is a flowchart of processing during normal map change according to the first embodiment of this invention.

  In the process of setting changes during the normal map change process shown in FIG. 33, the initial value of the change timer corresponding to the change time of the normal change display game is set in the normal change control timer area. Until the time elapses, the normal symbol variation process is not executed in the normal symbol game process, and the symbol variation control process is performed. Therefore, the normal symbol continues to fluctuate for the variation time.

  The process for changing the normal map executes the process for setting the process for displaying the normal map (A4001) so that the process for displaying the normal map (A3011) is executed in the normal game process of the timer interrupt process to be executed next. Then, the processing for displaying the normal map is terminated.

[Transition setting process during normal map display]
The normal map display process transition setting process is a process executed in the above-described normal map change process (A4001 in FIG. 34A). FIG. 34B is a flowchart of the processing for setting transition to a normal display display process according to the first embodiment of this invention.

  The normal map display process transition setting process is a process of shifting to the normal map display process when the normal symbol stop time (normal map display time) in the general map display game has elapsed.

  As shown in FIG. 34 (B), in the general chart display process transition setting process, the process number is set to 2 (A4101), and the process number (2) set in A4101 is saved in the general game process number area. (A4102).

  Next, the normal figure display time, which is the stop time of the normal symbol in the normal figure variable display game, is set (A4103), and the normal figure display time set in A4103 is saved in the normal figure game processing timer area (A4104).

  Then, the signal related to the end of the normal map change game (the end of the normal map change) is saved in the test signal output data area (A4105) and the normal map change control flag area is stopped. The flag is saved (A4106), and the processing for setting the transition to the normal display display process is terminated.

[Processing during normal map display]
Next, details of the processing for displaying a normal map (A3011 in FIG. 27) in the above-described normal game processing will be described. FIG. 35 is a flowchart of processing for displaying a normal map according to the first embodiment of this invention.

  The process for displaying a normal diagram is a process that is not executed until the stop time of the normal symbol in the normal map change display game has elapsed, and the normal power movable member 37c (normally) of the second start winning port 37b corresponding to the current general power support state. This is a process for determining the opening time (variable opening time) of the variable winning device.

  As shown in FIG. 35, in the normal display processing, first, a hit flag is loaded from the hit flag area of the RWM (A4201), and the hit flag area is cleared (A4202).

  Then, based on the hit flag loaded in A4201, it is checked whether or not the normal figure fluctuation display game with the normal symbol stopped is a win (A4203), and whether or not the normal figure fluctuation display game is a win. A determination process (A4204) is performed.

  In A4204, if it is determined that the normal map change display game is not successful (the result of A4204 is “N”), the normal power release opening time is not determined, so the normal map normal process transition setting process 1 (A4205) is executed. The displaying process is terminated. The usual figure normal process transition setting process 1 is the same as that described with reference to FIG.

  If it is determined in A4204 that the normal map change display game is a win (the result of A4204 is “Y”), the general game mode flag (flag of the normal game mode flag area) is confirmed, and the current general power support status A process is performed to determine whether or not the power transmission is being supported (A4206).

  In A4207, if it is determined that the current power transmission support status is the power transmission support (the result of A4207 is “Y”), the power transmission open time (for example, 1500 milliseconds × 3 times) during the power transmission support is set. (A4207), 0 is set as a hit start pointer at the time of ordinary power support (A4208), and the process proceeds to A4211. The hit start pointer is a pointer used in the normal power operation transition setting process (FIG. 38) of the normal hit process described later.

  On the other hand, if it is determined in A4206 that the current power transmission support status is not in the power transmission support (the result of A4206 is “N”), the power transmission open time when there is no power transmission support is set (A4209). 4 is set as the hit start pointer when there is none (A4210), and the process proceeds to A4211.

  If the power transmission support is not in progress, the probability per ordinary map is low (zero), so the processing of A4206, A4209, and A4210 may be omitted. Further, in order to reduce the amount of data, the open time of the ordinary power when the ordinary power support is not used may be the same as that during the ordinary power support.

  In A4211, a process of saving the hit start value corresponding to the current general power support state set in A4208 and A4210 is performed in the normal process control pointer area. In addition, the normal power open time corresponding to the current general power support state set in A4207 and A4209 is saved in the general game processing timer area (A4212), and the normal processing per normal operation is executed to execute the normal processing per normal operation. The transition setting process is executed (A4213), and the process for displaying the normal diagram is terminated. Since the normal power release time is saved in the normal game processing timer area in A4212, the normal hit processing is executed after the normal power release time has elapsed.

[Normal processing transition setting process per ordinary figure]
Next, the details of the process for setting the transition to the normal map process (A4213 in FIG. 35) in the process for displaying the normal map will be described. FIG. 36 is a flowchart of the normal process transition setting process according to the first embodiment of this invention.

  The normal process transition setting process is a process for setting data for controlling the general electric solenoid 27.

  As shown in FIG. 36, in the normal process transition setting process, the process number is set to 3 (A4301), and the process number (3) set in A4301 is saved in the normal game process number area (A4302). ).

  Then, a signal relating to the occurrence of a hit in the usual figure change display game (per ordinary figure) is saved in the test signal output data area (A4303) and the signal relating to the usual figure is saved in the test signal output data area. In order to control the general electric solenoid 27 so as to open the member 37c, the ON data is saved in the general electric solenoid output control data (A4304).

  Next, during the occurrence of the win-win game, the common power count number area for counting the number of game balls won in the second start winning opening 37b is reset (A4305), and the second start winning prize is obtained. Resetting the unauthorized power prize area for storing a power call that indicates the number of game balls won in the second start winning opening 37b while the power transmission movable member 37c of the mouth 37b is closed (A4306); Since the ordinary power movable member 37c of the second start winning prize port 37b is opened, the unauthorized monitoring period non-periodic flag is saved in the ordinary electric power unauthorized monitoring period flag area (A4307), and the normal process transition setting process is terminated.

[Usual processing per map]
Next, the details of the normal hit processing (A3012 in FIG. 27) in the above-described normal game processing will be described. FIG. 37 is a flowchart of the normal hit processing according to the first embodiment of this invention.

  The process for the normal map is a process for updating the process control pointer (0-4) for the normal map indicating the status of the normal map.

  As shown in FIG. 37, in the normal processing per normal map, the processing control pointer loaded per general map is prepared by loading (A4401), and then the normal processing control pointer loaded in A4401 ends the hit. It is checked whether or not (4) (A4402), and it is determined whether or not the process control pointer for the normal map is a value for ending the hit (A4403).

  If it is determined that the process control pointer for the normal map is not a value for ending the hit (result of A4403 is “N”), the value of the process control pointer for the normal map is updated (+1) (A4404) A normal power operation transition setting process (A4405) for executing control of the general electric solenoid corresponding to the value of the process control pointer is executed, and the normal figure hitting process is terminated.

  On the other hand, if it is determined that the process control pointer during normal operation is a value for ending the hit (the result of A4403 is “Y”), the general electric operation transition setting process is executed without executing A4404 (A4405). Then, the process for hitting the ordinary map is terminated.

[Normal electric operation transition setting process]
Next, the details of the normal power operation transition setting process (A4405 in FIG. 37) in the above-described normal hitting process will be described. FIG. 38 is a flowchart of the normal power operation transition setting process according to the first embodiment of this invention. The normal power operation transition setting process executes a process corresponding to the value of the normal process control pointer.

  In the ordinary electric operation transition setting process, the game control device 600 first performs a branching process (A4501) according to the value of the middle process control pointer per ordinary figure.

  In A4501, when the value of the middle processing control pointer per ordinary figure is 0 or 2, the game control device 600 indicates the time for closing the general electric movable member 37c (ordinary variable winning device) of the second start winning port 37b. To set the wait time (A4502), save the wait time set in A4502 in the normal game process timer area (A4503), and control the general electric solenoid 27 so that the general electric movable member 37c is closed. In addition, OFF data is saved in the normal power solenoid output data area (A4504), and the normal power operation transition setting process is terminated. Since the process number is not updated and remains 3, the normal process is executed when the wait time elapses, and the normal process control pointer is updated (+1) in A4404.

  Next, in A4501, when the value of the middle processing control pointer per map is 1 or 3, the game control device 600 determines that the power transmission opening time corresponding to the current power transmission support state (the same time as A4207 (for example, 1500 milliseconds)) is set (A4505), the normal power release time set in A4505 is saved in the normal game processing timer area (A4506), and the normal power movable member 37c of the second start winning opening 37b is opened. In order to control the ordinary electric solenoid 27, ON data is saved in the ordinary electric solenoid output data area (A4507), and the ordinary electric operation transition setting process is terminated. Since the process number is not updated and remains 3, the normal process is executed when the normal power release time elapses, and the normal process control pointer is updated (+1) in A4404.

  Next, in A4501, when the value of the process control pointer during the normal figure is 4, the game control device 600 sets the process number to 4 in order to end the hit state and execute the ordinary electric ball remaining ball process. (A4508), the processing number set in A4508 is saved in the normal game processing number area (A4509), and when the main electric movable member 37c is in the closed state, the winning to the second start winning port 37b is detected. However, the remaining power processing time is set in the normal game processing timer area (A4510), and the power transmission movable member 37c is closed. In order to control the ordinary electric solenoid 27 so as to be in a state, OFF data is saved in the ordinary electric solenoid output data area (A4511), and the ordinary electric operation transition setting process is terminated.

  As described above, when the number of times of opening of the general electric movable member 37c of the second start winning opening 37b is 3, after the normal state transition setting process A4304 is set to the open state, the normal figure change display is performed. During the occurrence of a game hit, the conversion (round) from the closed state to the open state (round) of the ordinary electric movable member 37c (ordinary variable winning device) of the second start winning opening 37b is performed twice. The winning of the figure variation display game is ended.

[Urgent figure remaining ball processing]
Next, the details of the general-purpose remaining ball process (A3013 in FIG. 27) in the general-purpose game process described above will be described. FIG. 39A is a flowchart of the universal remaining sphere process according to the first embodiment of this invention.

  Since the ordinary power remaining ball processing time is set in the ordinary game processing timer area in the ordinary power operation transition setting process shown in FIG. 38, the remaining ordinary ball remaining in the ordinary game processing until the ordinary power remaining ball processing time elapses. Processing is not executed.

  In the baseball remaining ball process, the base per-game end process transition setting process (A4601) is executed so that the base-game end process (A3014) is executed in the next-timed game interrupt game process. The ordinary figure remaining sphere process is terminated.

[Usual map end process transition setting process]
Next, the details of the normal figure end transition setting process (A4601 in FIG. 39A) in the above-described normal figure remaining ball process will be described. FIG. 39 (B) is a flowchart of the universal chart end process transition setting process according to the first embodiment of this invention.

  The usual figure end process transition setting process is a process for shifting to the usual figure end process, setting a common figure ending time, and resetting each used storage area.

  In the usual game end process transition setting process, the game control device 600 first sets the process number to 5 (A4701), and saves the process number set in A4701 in the usual game process number area (A4702). Then, the usual ending time is set (A4703), and the usual ending time set in A443 is saved in the usual game processing timer area (A4704).

  Next, a signal relating to the end of the operation of the ordinary power movable member 37c of the second start winning prize opening 37b (termination of the ordinary power operation) is saved in the test signal output data area (A4705).

  Then, the normal power count number area is reset (A4706), the normal process control pointer area per normal map is reset (A4707), and the normal chart end process transition setting process is ended.

[End processing per regular map]
Next, the details of the normal game end process (A3014 in FIG. 27) in the general game process described above will be described. FIG. 40A is a flowchart of a universal hit end process according to the first embodiment of this invention.

  In the ordinary power operation transition setting process, the ordinary figure ending time is set in the ordinary game ending timer area. Therefore, the ordinary game ending process is not executed in the ordinary game ending process until the ordinary figure ending time elapses.

  In the usual figure end process, the game control device 600 performs the usual figure normal process transition setting process 2 (A3009) so that the usual figure process (A3009) is executed in the next figure interrupted timer process. A4801) is executed to end the usual figure end processing.

[Usuzu usual process transition setting process 2]
The normal figure normal process transition setting process 2 is a process executed in the above-described normal figure end process (A4801 in FIG. 40A). FIG. 40 (B) is a flowchart of the normal routine transition setting process 2 according to the first embodiment of this invention.

  In the normal routine transition setting process 2, the game control device 600 first sets the process number to 0 (A4901), and saves the process number (0) set in A4901 in the general game process number area ( A4902). Next, a signal relating to the end of the normal call (end of normal call) is saved in the test signal output data area (A4903). Then, the fraud monitoring period flag is saved in the ordinary power fraud monitoring period flag area (A4904), and the normal chart normal process transition setting process 2 is terminated.

  FIG. 41 is a table that summarizes the above-described normal symbols according to the type of gaming state. The probability per base figure is 250/251 when the power transmission support is in the probability variation gaming state (short gaming state at the time of probability variation), and 0 / in the case of the probability variation gaming state without the power transmission support (latency probability variation gaming state). 251 and 250/251 in the normal state (low probability state of the special figure variation display game) and with ordinary power support (normal gaming state), the normal state (low probability state of the special figure variation display game) ) Is 0/251 when there is no ordinary power support (including the case of a big hit gaming state (special gaming state)). It should be noted that the gaming state (such as the short game state at the time of probability change, the short game state at the normal time, etc.) after the big hit ends may be determined based on the big hit symbol of the special figure variable display game.

  The distribution rate (selection rate) of the winning results distribution (selection rate per hit, 1) of the normal figure display game is 1/98/100 per hit and 2 per hit when there is a general power support in the probable gaming state. 2/100, and in the normal state with the utility support, 1 per hit is 2/100 and 2 per win is 98/100.

  The usual time change time can be set (selected) in any of two cases (A, B). In setting A, the normal time fluctuation time is set to a common time (1000 milliseconds [ms] in the table) regardless of the result of the normal time fluctuation display game (disconnected, 1 per hit, 2 per hit). In setting B, a time corresponding to the result of the normal map change display game (disconnected, 1 per hit, 2 per win) is set (1000, 1100, 1200 milliseconds in the table, respectively). Note that, regardless of the two types (A, B), a common map change time (1000 milliseconds in the table) is determined depending on whether or not there is a utility support. It should be noted that the fluctuation time of the ordinary game is set shorter than the shortest fluctuation time (shortening fluctuation 3.0 seconds) of the fluctuation display game.

  The time to open the map is the time corresponding to the result of the game of variable display (outside, 1 per game, 2 per game) (0 milliseconds x 0 times, 1500 milliseconds x 3 times, 500 milliseconds x in the table, respectively) 10 times) is set.

  In addition, in the above-mentioned FIG. 35, FIG. 36, and FIG. 38, the example in which the normal release time is 1500 milliseconds × 3 times has been described, but in the case where the normal release time is 500 milliseconds × 10 times, 38, pointer values of the branch to A4502 are pointers = 0, 2, 4, 6, 8, 10, 12, 14, and 16, and pointer values of the branch to A4505 are pointers = 1, 3, 5, 7, 9, 11, 13, 15, and 17, and the value of the pointer for branching to A4508 is pointer = 18. In this case, the pointer value in A3208, A4210, and A4402 is 18 instead of 4.

  More generally, when the number of times of opening of the normally variable winning device (the main electric movable member 37c of the second start winning port 37b) is M with respect to the hit of one time, the process branches to A4502 in FIG. The pointer value of the pointer is 0, 2,..., 2 (M−2), and the pointer value of the branch to A4505 is pointer = 1, 3,..., 2 (M−2). +1, and the value of the pointer for branching to A4508 is pointer = 2 (M−1). In this case, the pointer values in A3208, A4210, and A4402 are 2 (M−1). The game control device 600 can change the control of the normal power operation transition setting process (FIG. 38) and the like according to the number M of opening of the normal variation winning device (the normal power movable member 37c of the second start winning port 37b). To do.

[1st CPU main processing (production control device)]
Next, details of the main process executed by the effect control device 700 will be described. FIG. 42 is a flowchart illustrating a procedure of main processing executed by the main control microcomputer (1stCPU) 710 of the presentation control device 700 according to the first embodiment of this invention. The main process is executed when the gaming machine 1 is turned on. In the flowchart of the process executed by the effect control device 700, the step code (number) is represented as “B ***”.

  When the execution of the main process is started, the main control microcomputer (1st CPU) 710 first prohibits interruption (B1001). Next, the RAM 711 as a work area is cleared to 0 (B1002), and CPU initialization processing is executed (B1003). Thereafter, initial values necessary for executing various processes are set in the RAM 711 (B1004), and a random number initialization process is executed (B1005).

  Subsequently, the main control microcomputer 710 activates various interrupt timers for generating an interrupt at a predetermined timing (for example, 1 millisecond) (B1006), and permits the interrupt (B1007). When the interrupt is permitted, a command reception interrupt process for receiving a command transmitted from the game control device 600 is executable.

  The main control microcomputer 710 clears WDT (watchdog timer) (B1008). The WDT is activated by the above-described CPU initialization process (B1003) and monitors whether the CPU is operating normally. If the WDT is not cleared after a certain period, the WDT times out and the CPU is reset.

  Next, the main control microcomputer 710 detects an operation signal of the effect button 17 by the player, or executes a process according to the detected signal (B1009). Further, a game control command analysis process for analyzing the game control command received from the game control device 600 is executed (B1010).

  Next, the main control microcomputer 710 executes a test mode process (B1011). In the test mode process, an inspection command is received at the time of inspection at the time of shipment from the factory, and LED lighting or the like is inspected. Therefore, the test mode process is executed when the CPU is inspected at the time of factory shipment.

  Subsequently, the main control microcomputer 710 executes a 1st scene control process for controlling a scene (display content) to be displayed on the variable display device 35 based on the control command analyzed in the game control command analysis process (B1010) ( B1012). In the 1st scene control process, the display contents of the screen are controlled in an integrated manner. Also included is a pre-reading notice control process for informing in advance that a variable display game with a high expectation level of jackpot is executed. The first scene control process will be described later with reference to FIG.

  Further, the main control microcomputer 710 executes a gaming machine error monitoring process for monitoring occurrence of abnormality in the gaming machine 1 (B1013). In addition to the abnormality relating to the effect control device 700, when a command for instructing error notification is received from the game control device 600, a predetermined process such as alarm sound notification is executed.

  Then, the main control microcomputer 710 executes an effect command editing process for editing a command transmitted to the video control microcomputer (2ndCPU) 720 (B1014).

  Further, the main control microcomputer 710 executes sound control processing for controlling sound output from the speaker 10 (B1015). Further, a decoration control process for controlling a decoration device (board decoration device 760, frame decoration device 21) made of LEDs or the like is executed (B1016), and further, an electric accessory driven by a motor and a solenoid, a movable illumination 9, etc. A motor / SOL control process for controlling the effect devices (board effect device 770, frame effect device 22) is executed (B1017).

  Finally, the main control microcomputer 710 executes random number update processing for updating random numbers such as effect random numbers (B1018), and returns to the processing of B1008. Thereafter, the processing from B1008 to B1018 is repeated.

[1st scene control processing]
Next, details of the 1st scene control process (B1012) in the 1st main process described above will be described. FIG. 43 is a flowchart illustrating a procedure of the 1st scene control process according to the first embodiment of this invention.

  First, the main control microcomputer 710 determines whether or not the gaming machine 1 is in the testing mode (B1101). In the case of the in-test mode (the result of B1101 is “Y”), it is not necessary to actually perform the production control, so the 1st scene control process is terminated.

  When the gaming machine 1 is not in the testing mode (the result of B1101 is “N”), the main control microcomputer 710 determines whether or not a scene change command transmitted from the gaming control device 600 has been received ( B1102). If the scene change command has not been received (the result of B1102 is “N”), the processing after B1107 is executed. The scene change command is a command corresponding to the processing of B1108 to B1116 described later, and is, for example, a “power-on command” or “power failure recovery command”.

  When the main control microcomputer 710 has received the scene change command (the result of B1102 is “Y”), the main control microcomputer 710 acquires the updated (current) gaming state (B1103). Further, it is determined whether a valid command is received (B1104). Specifically, it is determined whether or not the change destination scene matches the current gaming state. If the main control microcomputer 710 has not received a valid command (the result of B1104 is “N”), the main control microcomputer 710 executes the processing after B1107.

  When receiving a valid command (result of B1104 is “Y”), the main control microcomputer 710 saves the received command in a predetermined area of the memory (RAM) (B1105). Further, an effect request flag is set (B1106). The effect request flag is a flag indicating that it is time to change the scene, and a process according to whether or not the effect request flag is set is executed in the changing process (B1111) described later.

  Subsequently, the main control microcomputer 710 executes processing according to the received identifier of the scene change command (B1107).

  When the received command identifier indicates “power-on command”, the main control microcomputer 710 executes a power-on process (B1108). In the power-on process, the screen displayed when the gaming machine 1 is powered on is controlled.

  When the received command identifier indicates “power failure recovery command”, the main control microcomputer 710 executes a power failure recovery process (B1109). In the power failure recovery process, the screen displayed when the gaming machine 1 recovers from the power failure is controlled. It should be noted that no special process is executed when the customer waiting process is executed before the power failure.

  When the received command identifier indicates “customer waiting demo command”, the main control microcomputer 710 executes a customer waiting process (B1110). In the customer waiting process, the screen displayed when a predetermined time has elapsed since the last execution of the variable display game is controlled.

  When the identifier of the received command indicates “variation pattern command”, the main control microcomputer 710 executes the changing process (B1111). In the changing process, information necessary for displaying a scene corresponding to the set change pattern is acquired, and effect control corresponding to the set change pattern is performed. Details of the changing process will be described later with reference to FIG.

  The main control microcomputer 710 executes symbol stop processing when the identifier of the received command indicates “symbol stop command” (B1112). In the symbol stop process, the symbol variation display is stopped at the specified symbol.

  When the received command identifier indicates “fanfare command”, the main control microcomputer 710 executes fanfare processing (B1113). In the fanfare process, a fanfare corresponding to the generated jackpot is output.

  The main control microcomputer 710 executes the in-round processing when the identifier of the received command indicates “large-open-release n-th command” (B1114). In the round process, effect control during each round in the special gaming state is performed.

  When the received command identifier indicates “interval command”, the main control microcomputer 710 executes interval processing (B1115). In the interval process, effect control between each round in the special gaming state is performed.

  The main control microcomputer 710 executes an ending process when the identifier of the received command indicates “ending command” (B1116). In the ending process, effect control is performed when the special gaming state is finished.

  Subsequently, when the execution of the process based on each command is completed, the main control microcomputer 710 executes a symbol command receiving process for receiving a symbol command (B1117). The symbol command includes information for designating a stop symbol.

  Further, the main control microcomputer 710 executes a hold number command receiving process for receiving a decoration special figure hold number command (B1118). The decorative special figure hold number command (special figure hold number command) is a command for notifying the updated hold number. In the hold number command reception process, the hold display and the like are updated based on the received hold number.

  Next, the main control microcomputer 710 executes a prefetch command reception process (B1119). The prefetch command reception process is a process for setting a hold display effect or the like based on a prefetch command (also referred to as a prior determination command). In the prefetch command receiving process, the main control microcomputer 710 receives and receives a start opening prize effect symbol command (preliminary effect symbol command) and a start opening prize effect command (preliminary effect command) as a prefetch command (preliminary determination command). The contents of the prior determination command thus saved are saved in the corresponding start storage area (part of the RAM 711) as prefetch information (prefetch game information). The main control microcomputer 710 acquires the start memory symbol information from the start opening winning effect command as pre-read information (pre-read game information), and acquires the reach system information of the start memory from the start opening winning effect command. The main control microcomputer 710 determines from the symbol information whether the result of the variable display game corresponding to the start-up memory is a loss or a big hit, and further determines the prefetch information (the information of the determination result of the loss / big hit and the reach system) Based on the information), the production information related to the pre-reading production is set in the start storage area. Here, the prefetching effect is an effect based on the prefetching information, and is a prefetching notice effect (including a continuous notice effect) or other effects.

  Next, the main control microcomputer 710 executes a probability information command reception process (B1120). The probability information command reception process is a process for setting a gaming state such as an internal probability based on the received probability information command. The probability information command includes, for example, a high accuracy / short time command, a low accuracy / short time command, a low accuracy / no support command, and the like.

[Fluctuation processing]
Next, details of the changing process (B1111) in the first scene control process (FIG. 43) will be described. FIG. 44 is a flowchart illustrating a procedure of the changing process according to the first embodiment of this invention.

  First, the main control microcomputer 710 determines whether or not the effect request flag of B1106 is set (B1201). When the effect request flag is set (result of B1201 is “Y”), various information is set.

  Specifically, the main control microcomputer 710 first clears the information of the effect button 17 (PB, push button) (B1202). The effect button information is input information input by the effect button 17 via the effect button SW751.

  Subsequently, the main control microcomputer 710 sets a movable body request (B1203). That is, according to the production contents, the operation mode of the movable illumination 9 and the electric accessory (movable accessory) is set as the movable body. Here, the operation mode of the movable decorative members 150 and 160 is also set as the electric accessory (movable body). The main control microcomputer 710 can set the operation mode of the movable decorative members 150 and 160 as a pre-reading effect based on the above-described pre-reading information, and the expectation degree whether or not the special figure variation display game will have a special result (big hit) Corresponding to the above, the movable decorative members 150 and 160 can be operated to notify the expectation.

  Further, the main control microcomputer 710 performs a variation count management process for managing the variation count (B1204). Thereafter, the main control microcomputer 710 executes a variation pattern information setting process for setting the variation pattern, details of the effect during the variation, and the like (B1205).

  Next, the main control microcomputer 710 executes random number seed initialization processing (B1206). Subsequently, the main control microcomputer 710 responds to the information set in the variation pattern information setting process by starting and stopping the variation display in the decorative special figure variation display game executed by the variation display device 35, A scene sequence table for managing the execution timing and display time of various displays such as display is set (B1207). The decorative special figure variation display game is executed in accordance with the set scene sequence table. The random number seed initialization process is a process for initializing a seed value of a random number for determining the production information so as not to cause the production. Subsequently, the main control microcomputer 710 clears the effect request flag (B1208).

  On the other hand, when the production request flag is not set (when the scene change command is not received) (the result of B1201 is “N”), the main control microcomputer 710 changes the display production state by the update timer. Determine whether to change. Specifically, first, it is determined whether the update timer is 0, that is, whether the time is up (B1209).

  When the update timer expires (the result of B1209 is “Y”), the main control microcomputer 710 determines whether or not the current scene is the final scene (B1210). If it is the final scene, the end of the variable display game is set (B1211). If it is not the final scene, the next scene data set in the scene sequence table is set (B1212). If the update timer has not expired (the result of B1209 is “N”), the main control microcomputer 710 ends the current variation process.

[Example of production]
FIG. 45 shows an example of a changing effect performed on the movable decorative members 150 and 160 based on the changing process (FIG. 44). 45A and 45B correspond to the states of the movable decorative members 150 and 160 in FIG. In FIG. 45A, the movable decorative member 150 rotates, and a part thereof overlaps the display area of the variable display device 35 in the front. As shown in FIG. 45C, a part of the movable decorative member 150 faces the opening 30a of the game board 30, and the display area of the variable display device 35 and the opening 30a of the game board 30 are separated. Arranged between. In the display area of the variable display device 35, a display regarding the expectation degree of jackpot (“chance!”) Is made, and a part of the movable decorative member 150 can be visually recognized from the opening 30a of the game board 30, so that the expectation degree of jackpot It is possible to produce an effect to notify that the price is high. Further, as shown in FIG. 45B, the blade portion 150a of the movable decorative member 150 is swung around the shaft 150b, or another actuator is provided to swing the entire movable decorative member 150 up and down. Thus, the expectation can be notified.

  Further, the handle portion 150c is swung around the shaft 150d so that the movable decorative member 150 repeatedly changes the state between the operation state of FIG. 45C and the non-operation state of FIG. 45D. Thus, an effect of notifying the degree of expectation may be performed. In this case, the movable decorative member 150 is repeatedly visible and hidden from the opening 30a of the game board 30, and the interest is improved.

  FIG. 46 and FIG. 47 are timing charts showing an opening operation and the like of the ordinary electric accessory (ordinary variation winning device, the universal electric movable member 37c of the second start winning opening 37b) in comparison with the prior art.

  When the big hit flag changes from on to off and the special figure big hit (special gaming state: big hit round) ends, the big hit probability changes from a low probability to a high probability by the big hit end processing (A1215). If there is a normal figure count (input to the gate switch 603 or a general figure hold) during the big hit round, the normal figure changes (normally set in A3328) beyond the end of the big hit and when there is no general electric support. (Figure display game) may be played.

  In the present embodiment, during the big hit of a special figure with a low probability of a common figure, A3315 etc. is set so as not to make a common figure hit, so the judgment result per common figure is “out of place” (in the figure (A3318), and the ordinary electric accessory (ordinary variable prize-winning device, universal electric movable member 37c of the second starting prize-winning port 37b) is not opened. On the other hand, when the special figure big hit (big hit round) ends, the probability per universal figure is high (for example, 250/251). The determination result of winning is likely to be “winning”, and the opening of the ordinary electric accessory starts immediately. The opening time is the opening time (for example, 1500 milliseconds × 3 times) set in A4207.

  Unlike conventional models, the special map is set so that it does not come out during the big hit, so the first change in the first figure after the big hit (the normal figure change display game) starts earlier, and the special figure after the big hit ends The opening of ordinary electric accessories by hitting will also start soon. In the prior art, even if the probability per ordinary map is low, it is set so that the per ordinary diagram is generated. For this reason, in the prior art, as shown by the arrow in FIG. 46, if the result of the normal map change (the normal map change display game) last started during the big hit of the special figure is a win, After the opening of the ordinary electric accessory is performed for a long opening time (eg, 3000 milliseconds), the opening of the ordinary electric accessory by the ordinary electric support (that is, the ordinary high accuracy state) starts. Therefore, in the prior art, the start of the opening of the ordinary electric utility by the ordinary electric support (for example, 1500 milliseconds × 3 times) is delayed, and the interest of the game is impaired.

  In addition, the fluctuation time of the general-purpose fluctuation display game at the time of normal power support and without the general power support is common (for example, the fluctuation time is 1000 milliseconds). Since the fluctuation time of the figure fluctuation display game is short, unlike the past, the first ordinary figure fluctuation after the big hit (the usual figure fluctuation display game) starts earlier, and the normal electric accessory is also released by the hitting after the big hit Start early. In addition, in the conventional technology, the fluctuation time of the normal map fluctuation display game with the normal power support is different from that of the normal power support (for example, the fluctuation time without the general power support is 5000 milliseconds), and the special figure is a big hit ( Fluctuation time of the general map change display game is long when there is no general electric support. For this reason, as shown by the arrow in FIG. 47, even if the result of the normal map change (the normal map change display game) last started during the big hit of the special figure is off, The opening of the ordinary electric utility (for example, 1500 milliseconds × 3 times) by the ordinary electric power support (that is, the normal figure high accuracy state) after the big hit ends starts late, and the interest of the game is impaired.

(Effects of the first embodiment)
In the present embodiment, in the gaming machine 1, the gaming board 30 is at least partially translucent, and a gaming area 31 is formed on the front surface. The variable display device 35 is disposed behind the game board 30 and has a display area that is visible to the player. The decorative members (fixed decorative member 130, movable decorative members 150 and 160) are provided behind the game area 31. The game board 30 is provided with a translucent part 32 a that has translucency and allows the rear to be visually recognized, and an opening 30 a that faces the display area of the variable display device 35 rearward. The decorative members (fixed decorative member 130, movable decorative members 150, 160) are arranged so as to be shielded from the front of the game board 30, and are visible to the player through the opening 30a or the light transmitting portion 32a. . The decorative member is difficult to visually recognize in front view from the front, but can be visually recognized from the opening 30a and the translucent portion 32a of the game board 30. Therefore, as the player changes his / her line of sight, new game characteristics and decorative properties are provided. Demonstrate. For this reason, the interest of the game can be enhanced. In addition, this decorative member can improve the decorative effect while shielding a portion that impairs the beauty of the back of the game board.

  In the present embodiment, a variable winning device (for example, a normal variable winning device) can easily accept a game ball in response to the occurrence of a special gaming state, for example, in a general power support in a short time state after the occurrence of a special gaming state. To. The first decorative member (for example, the decorative cover member 101 or a combination of the decorative cover member 101 and the front plate 103) is visible to the player from the front, and the variable prize device (for example, the normal variable prize device) ) Is blocked in front of the discharge channel 108. The second decorative member (for example, the movable decorative members 150 and 160 or the fixed decorative member 130) is disposed behind the game area 31, and the first decorative member (for example, the decorative cover member 101 or the decorative cover). It is shielded from the front of the game board 30 by a combination of the member 101 and the front plate 103), and is disposed on the side of the discharge flow path 108 of the variable winning device. The second decorative member (for example, the movable decorative members 150 and 160 or the fixed decorative member 130) is arranged so as to be shielded from the front of the game board 30, and the opening 30a and the translucent part 32a provided in the game board 30. It is possible for a player to visually recognize it. The second decorative member is difficult to view in front view from the front, but can be viewed from the opening 30a and the translucent portion 32a of the game board 30. Therefore, as the player changes his / her line of sight, new gaming characteristics and decoration are provided. Demonstrate sex. For this reason, the interest of the game can be enhanced. In addition, the first and second decorative members can improve the decorative effect while shielding a portion that impairs the beauty behind the game board.

  In the present embodiment, the second decorative member (movable decorative member 150) is operated by a drive source. The second decorative member performs, as the operation mode, a first operation mode in which the operation is performed from a position where the side of the discharge channel 108 of the variable prize apparatus is shielded, and an operation in which the second decoration member moves toward the opening 30a. It can be operated in the second operation mode that is visible from the front of the board. By operating in this way, the second decorative member can be viewed from the front in front of the game board 30 through the opening 30a and the like without looking into the player. In addition, the entertainment of the game is improved by the effects of the multi-stage operation.

  In the present embodiment, a ball launching device as launching means launches a game ball into the game area. In response to an operation by a player, the ball launching device launches a game ball with a first launch mode in which a game ball is launched with a first launch rate, and a second launch rate different from the first launch rate. The second launch mode can be launched. For example, the first firing mode is one of left-handed and right-handed, and the second firing mode is the other of left-handed and right-handed. The variable winning device (for example, the normal variable winning device) facilitates the reception of game balls in the second launch mode. The second decorative member (movable decorative member 150) is disposed on the side of the discharge channel 108 of the variable winning device and on the variable display device 35 side. Therefore, the second decorative member is difficult to visually recognize from the front view from the front, but can be visually recognized from the opening 30a and the translucent portion 32a of the game board 30 while the player is paying attention to the variable winning device.

  In the present embodiment, the game control means (game control device 600) controls the game in an integrated manner, and the effect control means (effect control device 700) relates to the progress of the game based on the command of the game control means. Control the production. The fluctuation display device 35 can display a fluctuation display game (special figure fluctuation display game) that displays a plurality of pieces of identification information in a variable manner based on the establishment of the start condition. When the execution result of the variable display game becomes a predetermined special result (big hit), a special gaming state advantageous to the player occurs. The decorative member (fixed decorative member 130, movable decorative member 150, 160) is provided with effect means for reporting the degree of expectation corresponding to the degree of expectation whether or not the variable display game will have a special result. The effect control means controls the effect means in response to establishment of a predetermined condition. The effect means is, for example, an actuator that moves the decorative member or a light source (LED lamp) that causes the decorative member to emit light. The predetermined condition is, for example, high expectation. Therefore, the interest of the game is further enhanced by using, for the pre-reading effect, the decorative member that is difficult to visually recognize from the front but that can be visually recognized from the opening of the game board.

  In the present embodiment, the prior determination means (for example, the game control device 600) acquires and determines the game information of the variable display game before the start of the variable display game. When the prior determination means determines from the game information that the degree of expectation that the variable display game has a special result is high, the effect control means controls the effect means. Therefore, the interest of the game is further enhanced by the decorative member.

  In the present embodiment, the general drawing lottery means (first lottery means: for example, the game control device 600 that executes A3305 to A3311, A3314 to A3317, etc.) is the result of the general figure fluctuation display game (first fluctuation display game). A lottery is performed to determine whether a specific result is obtained. The universal map control means (first control means) displays a variable map each time the universal figure start memory (first start memory) stored in the general figure start memory means (first start memory means) is decreased per unit. The game (first variation display game) is executed once, and control is performed to operate the ordinary electric accessory (ordinary variation winning device, first variation winning device) corresponding to the result of the usual variation display game. The operation state selection means (for example, the game control device 600 that executes A3304) includes a first state in which the normal figure change display game can be operated as a specific result, and the normal figure change display game. The second state in which it is impossible to operate the ordinary electric accessory while executing the operation is alternatively generated. The operation state selection means performs control to switch between the first state and the second state in accordance with the result of the special figure variation display game (second variation display game).

  Accordingly, by providing the second state in which it is impossible to operate the ordinary electric accessory, in response to the result of the special figure change display game (for example, the big hit that becomes the short-time gaming state after the big hit ends), (for example, It is possible to quickly shift from the second state to the first state in which the ordinary electric accessory can be operated (immediately after the end of the special gaming state). It should be noted that in the first state where the transition is made quickly, the ordinary electric accessory is actuated according to the specific result of the common-variation display game based on the ball entering the first start area (for example, the normal symbol start gate 36), and the second start A special figure variation display game is started by entering a region (for example, the second start winning opening 37b). Accordingly, it is possible to quickly start the variation of the special figure variation display game (second variation display game) in the gaming state (first state) where the player can be advantageous, thereby improving the player's gaming interest. In other words, in the second state, the operation of the ordinary electric accessory in the first state, which has shifted to the result of the special figure variation display game, is accelerated as the normal electric combination does not operate. The variation of the second variation display game) is also started earlier.

  In the present embodiment, the ordinary drawing lottery means (first lottery means) draws the result of the ordinary figure fluctuation display game (first fluctuation display game) in the second state so as not to be the specific result (A3314 to A3317). . The normal variation display game is executed by stopping and displaying the first identification information after a predetermined variation time has elapsed from the start of the variation display of the first identification information (ordinary symbol). The variation time is set to the same time in each of the first state and the second state (for example, A3327, A3328). In the present embodiment, during the second state such as the normal figure low probability state, the fluctuation time is shortened in the same manner as in the first state such as the normal figure high probability state, so that the normal game state in the short game state after the special game state ends. The start of opening of ordinary electric accessories by electric support will be accelerated.

  In the present embodiment, the ordinary drawing lottery means sets the determination value for the hit determination in the second state outside the range of values that can be taken by the random numbers used by the ordinary drawing lottery means (A3315). Therefore, it is possible to simply draw lots so that the result of the usual figure variation game is not a specific result. Alternatively, when the general map control means (first control means) executes the general map fluctuation display game in the second state, even if the result of the general map fluctuation display game becomes the specific result, The first variable winning device is not operated (the operation of the ordinary electric accessory is prohibited). Thereby, the second state can be easily realized.

  In the present embodiment, when the result of the special figure variation display game is a special result (big hit), it is possible to generate a special gaming state advantageous to the player. The special figure fluctuation display game is executed by stopping and displaying the second identification information after a predetermined fluctuation time has elapsed from the start of the fluctuation display of the second identification information (special symbol). The shortest fluctuation time (shortest fluctuation time) of the special figure fluctuation display game is set longer than the fluctuation time of the normal figure fluctuation display game. This makes it easier for the special figure hold to accumulate, and the special figure fluctuation display game is continuously executed.

(Second Embodiment)
The second embodiment relates to the details of the lower area of the game board 30. Note that in the second embodiment, description of the same configuration as in the first embodiment is omitted.

  FIG. 48 is a partially enlarged view showing a lower region of the game board 30 as viewed from the front (front), and shows a peripheral region of the first start winning opening 37a below the variable display device 35. FIG. 49A is a top view of the surrounding area of the first starting winning opening 37a as viewed from above, and FIG. 49B is a perspective view of the surrounding area of the first starting winning opening 37a as viewed from obliquely above. It is.

  The game board 30 includes a stage 170 (stage part) and a unit (assembly) 180. The stage 170 is disposed in the opening 30a of the game board 30, is located below the fluctuation display device 35 and above the first start winning opening 37a, and is located in front of the fluctuation display device 35 and the game board main body 32. Located on the rear side. A game ball from the game area 31 flows into the stage 170 through a predetermined flow path. The unit 180 includes a first start winning opening 37a, a special variation winning apparatus 41, and a general winning opening 40, and is attached to the game board main body 32 on the lower right side of the stage 170.

  The stage 170 has translucency and is made of a transparent member (synthetic resin or the like). The stage 170 has a rolling surface 170a on which a game ball that flows in from the game area 31 rolls, and an inflow passage 170b that allows the game ball to flow from the rolling surface 170a and to drop directly above the first start winning opening 37a. The inflow passage 170 b passes through the inside from the center rear side of the stage 170 and is connected to the center front side of the stage 170. An inlet 170c of the inflow passage 170b is provided on the rolling surface 170a of the stage 170, and an outlet 170d of the inflow passage 170b is provided on the center front side of the stage 170. The rolling surface 170a is recessed in a concave shape, and the inlet 170c of the inflow passage 170b is disposed at the bottom. The game ball rolls on the rolling surface 170a from side to side and enters the inlet 170c of the inflow passage 170b or falls from the cut 170f of the fence 170e of the stage 170. Most of the game balls that have exited from the outlet 170d of the inflow passage 170b pass through the game area 31 and enter the first start winning opening 37a.

  The stage 170 is provided with a decoration portion 173 with a decoration such as a pattern or a decoration portion 177 having a specific form of decoration in a portion located above the first start winning prize opening 37a. In particular, the decorative portions 173 and 177 are provided in the vicinity of the inlet 170 c of the inflow passage 170 b provided on the rolling surface 170 a of the stage 170. When a player who pays attention to the game ball entering the entrance 170c of the inflow passage 170b sees the translucent portion 32a of the translucent game board main body 32 from above, the decorative portions 173 and 177 near the entrance 170c are displayed. Visual interest will improve the fun of the game.

  On the lower right side of the stage 170, the special variation winning device 41 is disposed so as to overlap the right side portion of the stage 170 in the vertical direction. On the upper surface of the special variation winning device 41, a decorative member 190 is provided which is decorated with a pattern such as a character. The decorative member 190 may be provided as a part on the upper side of the case 41b of the special variable winning device 41, or may be provided as an independent member on the case 41b. In addition, in the case 41b, there is provided a discharge path for game balls connected to the grand prize winning port (first grand prize winning port), but it is hidden by the decorative member 190. The decorative member 190 is arranged so as to be shielded from the front of the game board and cannot be viewed from the front. That is, the decorative member 190 is disposed substantially parallel to the game board main body 32 and is shielded by the front surface 180 a for attaching the unit 180 to the game board main body 32. However, a player who pays attention to the game ball that rolls to the left and right on the stage 170 is decorated through the transparent stage 170 when viewed obliquely from above through the light transmitting portion 32a of the game board main body 32 having light transmitting properties. The member 190 can be visually recognized, and the interest of the game is improved. The player can enjoy the effect by the decorative member 190 while watching the rolling of the game ball on the stage 170.

  Like the fixed decorative member 130 and the movable decorative member 160 described above, the decorative member 190 has a light source (LED lamp) inside as a lamp accessory, and emits light in a transparent portion of a predetermined pattern such as characters. You may comprise. For example, the surface of the decorative member 190 is composed of a translucent part having a predetermined pattern such as letters and other light shielding parts. The panel decoration device 760 (FIG. 14) includes a light emitting source (LED lamp) of the decoration member 190, and the main control microcomputer 710 of the effect control device 700 emits light from the decoration member 190 via the panel decoration LED control circuit 741. Control. The decorative member 190 can emit light corresponding to the expectation (reliability) of the special gaming state (big hit gaming state). Thus, the fixed decorative member 130 has a light emitting source (LED lamp) as a pre-reading effect means for informing the expectation of the special gaming state.

(Effect of the second embodiment)
According to the second embodiment, the decorative member 190 is provided behind the game area. The stage 170 (stage part) has translucency and allows the game ball to roll, and is arranged in the opening 30a facing the display area (display part 35a) of the variable display device 35 rearward. The decorative member 190 is disposed so as to be shielded from the front of the game board 30 and is visible to the player via the stage 170 (stage part). Therefore, the player can visually recognize the decorative member 190 through the stage 170 having translucency, and the interest of the game is improved. That is, the player can enjoy the effect by the decorative member 190 while watching the rolling of the game ball on the stage 170.

(Third embodiment)
The third embodiment relates to a display (effect) for prompting the right-handed time performed by the variable display device 35. Note that in the third embodiment, a description of the same configuration as the first embodiment is omitted.

  During the special game state, when the player makes a right-hand hit that causes the game ball to flow down on the right side of the game area 31 of the game board 30, the game ball enters the special variable winning device 41 (or 141) with the open / close door open. Can be balled. In addition, if the player makes a right turn during the short-time game state, the player can easily pass the game ball through the normal symbol start gate 36, and the player can play the game at the second start winning opening 37b that is opened for a long open time by the general electric support. It becomes easy to enter the ball.

  Therefore, the variable display device 35 performs a display that prompts the player to make a right strike at the start of the special game state (big hit round), the start of the short-time game state, or the like. The main control microcomputer 710 of the effect control device 700 is a variable display device such as a fanfare process (B1113) before the start of the big hit round or an ending process (B1116) before the start of the short game state (at the end of the special game state). Control is performed to cause the display to prompt the player to make a right strike.

  FIG. 50 shows a display that prompts a right-hand turn in the display area of the variable display device 35. In the display area of the variable display device 35, a dark area 35 b is displayed on the left side (particularly the lower left side) opposite to the right side where the game ball flows down in the game area 31 as a display (effect) that prompts a right strike. On the other hand, the display area of the variable display device 35 is a bright area 35c other than the dark area 35b, and a character display (for example, “Aim at the right”) that prompts a right strike is displayed in the bright area 35c.

  Contrary to the above, when the player is encouraged to make a left strike to flow down the game ball on the left side of the game area 31 at the end of the short-time game state, the right side (especially in the display area of the variable display device 35) On the lower right side), a dark area 35b may be displayed as a display for prompting left-handed.

(Effect of the third embodiment)
According to the third embodiment, in the display area of the variable display device 35, the dark area 35b is displayed on the opposite side (left side or right side) to the side (right side or left side) where the game ball flows down in the game area 31. The Accordingly, it is possible to prompt the player to launch a game ball on one side (right side or left side) of the game area 31 as the gaming state progresses.

(Fourth embodiment)
The fourth embodiment relates to the initialization operation of the movable body including the movable decorative members 150 and 160. Note that in the fourth embodiment, a description of the same configuration as the first embodiment is omitted.

  FIG. 51 is a time chart showing the state of operation or control of the gaming machine 1 when the power is turned on. When the gaming machine 1 is powered on, the gaming control device 600 executes an initialization process (A1039 to A1043 in FIG. 16) and transmits a power-on command (power-on command) to the effect control device 700. . Upon receiving the power-on command, the effect control device 700, as part of the power-on process (B1108 in FIG. 43), moves the movable body (which forms the board effect device 770 via the board effect motor / SOL (solenoid) control circuit 743). The movable decorative members 150, 160, etc.) are caused to perform an initialization operation (FIG. 14). The movable decorative members 150 and 160 are returned to or maintained at the initial positions by the initialization operation.

  If the effect control device 700 sets the operation of the movable body in step B1203 when the change pattern command is received during the initialization operation of the movable body, there is a possibility that inconvenience such as failure of the movable body may occur. Therefore, during the initialization operation of the movable body, the effect control device 700 continues to perform the initialization operation of the movable body without stopping even if the variation pattern command is received. That is, the effect control device 700 skips step B1203 during the initialization operation and performs the changing process of FIG. When the production control device 700 receives the variation pattern command, it does not newly set the operation of the movable body, but performs variation display. Therefore, the display of the variation display device 35 varies from the power-on mode at the time of power-on. The display mode changes.

(Effect of the fourth embodiment)
According to the fourth embodiment, the effect control device 700 does not newly set the operation of the movable body during the initialization operation of the movable body. Accordingly, it is possible to prevent inconveniences such as failure of the movable body forcibly performing a new operation during the initialization operation.

  The scope of the present invention is shown not by the above description of the invention but by the scope of claims, and is intended to include all modifications within the scope and meaning equivalent to the scope of claims.

DESCRIPTION OF SYMBOLS 1 Game machine 30 Game board 31 Game area | region 32 Game board main body 32a Light transmission part 35 Fluctuation display apparatus 35a Display part 36 General figure start gate 37a First start prize port 37b Second start prize port 37c General electric movable member 38 General electricity unit 40 General winning opening 41, 141 Special variable winning device 50 Collective display device 51 Special figure 1 display 52 Special figure 2 display 53 General figure display 54 Special figure 1 reservation display 55 Special figure 2 reservation display 56 General figure reservation Display 101 Decoration cover member 101b, 101c Partition plate 103 Front plate 108 Discharge flow path 130 Fixed decoration member 150, 160 Movable decoration member 170 Stage 190 Decoration member 600 Game control device 700 Production control device 760 Board decoration device 770 Board Production equipment

Claims (1)

  1. Comprising a display capable of variable display device variable display game that displays vary based on establishment of starting conditions, the game of the variable display game results appear to generate a favorable Yu technique state to the player when a predetermined result In the machine
    A game board with a game area formed on the front,
    Provided in the game board, in response to the occurrence of favorable Yu technique state prior Symbol player, a variation winning device to facilitate the acceptance of the game ball,
    A decorative member including a first decorative member and a second decorative member ,
    The game board includes a translucent part that has translucency and is visible rearward, and an opening that faces the display area of the variable display device rearward .
    The variable prize winning device includes a discharge flow path for causing the received game ball to flow backward,
    The first decorative member is visible to the player from the front, and shields the discharge channel at the front ,
    The second decorative member is
    Wherein is disposed rearward of the game area Rutotomoni, the rear end portion of the second decorative member is disposed further rearward than the rear end surface of the fluctuation winning device,
    The first decorative member can be converted into a first state shielded from the front of the game board and a second state operated toward the center of the variable display device than the first state,
    Wherein the first state Ri der visible is the player through the transparent portion, the gaming machine characterized by visible der isosamples through the opening in the second state.
JP2012257760A 2012-11-26 2012-11-26 Game machine Active JP6005487B2 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7735052B2 (en) 2001-04-24 2010-06-08 Asml Masktools Netherlands B.V. Method of identifying an extreme interaction pitch region, methods of designing mask patterns and manufacturing masks, device manufacturing methods and computer programs

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4660302B2 (en) * 2005-07-06 2011-03-30 株式会社ソフイア Game machine
JP5183193B2 (en) * 2007-12-28 2013-04-17 株式会社三共 Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7735052B2 (en) 2001-04-24 2010-06-08 Asml Masktools Netherlands B.V. Method of identifying an extreme interaction pitch region, methods of designing mask patterns and manufacturing masks, device manufacturing methods and computer programs

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