JP5990757B2 - Amusement stand - Google Patents

Amusement stand Download PDF

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JP5990757B2
JP5990757B2 JP2014025102A JP2014025102A JP5990757B2 JP 5990757 B2 JP5990757 B2 JP 5990757B2 JP 2014025102 A JP2014025102 A JP 2014025102A JP 2014025102 A JP2014025102 A JP 2014025102A JP 5990757 B2 JP5990757 B2 JP 5990757B2
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display
special
displayed
state
symbol
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JP2015150110A (en
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健司 阿曽
健司 阿曽
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株式会社大都技研
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  The present invention relates to a game table represented by a ball game machine (pachinko machine) and a spinning machine (slot machine).

  Conventionally, a gaming table capable of displaying a plurality of displays is known.

JP 2008-200302 A

  However, in the conventional game machine, the display tends to be monotonous, and there is room for improvement in the display.

  An object of the present invention is to provide a gaming machine with improved interest by displaying in various modes.

The above purpose is
A game machine with display means capable of displaying images,
The shape of the screen of the display means is a rectangle,
The display means can display an image over the entire screen (hereinafter referred to as “first image”),
The first image includes a change display of symbols and a hold display by a hold icon,
The first image has four vertices,
Each of the four vertices of the first image is located at each of the four corners of the screen,
The display means, the first image obtained by reducing an image (hereinafter, referred to as "second image".) The is possible Viewing,
Apex of the second image, Ri four der,
Before Symbol display means, the first state where the image is displayed (hereinafter, referred to as "first state".) Or al before Symbol state of displaying the second image (hereinafter, "second "Status") can be displayed with the status changed,
In the second state, the display means is configured to display the second image in a state where each of the four vertices of the second image is positioned inside each of the four corners of the screen. It is possible to display deformed,
In the second state, the display unit is capable of displaying information across the inside and outside of the second image ,
The information displayed is state, and are A display showing another number pending pending display by the hold icon,
In the first state, the hold icon is configured to be able to display a hold increase animation in a form in which the hold icon appears from the outside of the display means screen,
In the second state, the hold icon is configured to be able to display the hold increase animation in a mode in which the hold icon appears from the outside of the second image,
The hold icon and the hold increase animation are configured to be displayed without being erased even in the second state,
A pre-reading notice may be performed depending on the display mode of the hold icon.
This is achieved by a game stand characterized by that.

  According to the present invention, it is possible to improve the interest of the game table by displaying in various modes.

It is the external appearance perspective view which looked at the pachinko machine 100 by one embodiment of this invention from the front side (player side). It is the external view which looked at the pachinko machine 100 by one embodiment of this invention from the back side. 1 is a schematic front view of a game board 200 of a pachinko machine 100 according to an embodiment of the present invention as viewed from the front. It is a circuit block diagram of the control part of the pachinko machine 100 by one embodiment of the present invention. It is an example of the display symbol in the pachinko machine 100 by one embodiment of this invention, Comprising: (a) shows an example of the stop display symbol of special figure 1, (b) shows an example of the stop display symbol of special figure 2 (C) shows an example of a decorative design, and (d) shows an example of a normal stop display design. It is a flowchart which shows the flow of the main control part main process of the pachinko machine 100 by one embodiment of this invention. It is a flowchart which shows the flow of the main control part timer interruption process of the pachinko machine 100 by one embodiment of this invention. (A) is a flowchart which shows an example of the flow of the special figure prefetch process in the pachinko machine 100 by one embodiment of the present invention. (B)-(e) is a figure which shows an example of the prefetch result memory | storage part for special figures 1 and the special figure 2 with which the main control part 300 of the pachinko machine 100 by one embodiment of this invention was equipped. It is a figure which shows the table for common use determination in the pachinko machine 100 by one embodiment of this invention, and the example of symbol distribution and the operation | movement at the time of winning. It is a figure which shows the example of the determination table for the special figure in the pachinko machine 100 by one embodiment of this invention. It is a figure which shows the example of the symbol distribution table for the special figure 1 in the pachinko machine 100 by one embodiment of this invention, and operation | movement at the time of big hit. It is a figure which shows the example of the symbol distribution table for the special figure 2 in the pachinko machine 100 by one embodiment of this invention, and operation | movement at the time of big hit. It is a flowchart which shows the flow of the process in the 1st sub control part 400 of the pachinko machine 100 by one embodiment of this invention, (a) shows the flow of the 1st sub control part main process, (b) is the 1st. 1 shows a flow of 1 sub-control unit command reception interrupt processing, (c) shows a flow of first sub-control unit timer interrupt processing, and (d) shows a flow of image control processing. It is a figure explaining the electric long opening effect performed by the effect control process of the main process in the 1st sub control part 400 of the pachinko machine 100 by one embodiment of this invention. (A) shows the flow of the electric long opening effect, and (b) shows an example of the electric long opening effect on the decorative symbol display device 208. It is a flowchart which shows the flow of a process in the 2nd sub control part 500 of the pachinko machine 100 by one embodiment of this invention, (a) shows the flow of the 2nd sub control part main process, (b) is the 2nd. 2 shows the flow of the second sub-control unit command reception interrupt process, and (c) shows the flow of the second sub-control unit timer interrupt process. It is a figure explaining the game production in the pachinko machine 100 by Example 1 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 1 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 2 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 3 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 4 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 5 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 5 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 6 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 7 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 8 of one embodiment of the present invention. It is a figure explaining the game production in the pachinko machine 100 by Example 9 of one embodiment of the present invention. It is the schematic front view which looked at the slot machine as a game stand by the modification of one embodiment of this invention from the front. It is a figure which shows the game machine by the modification of one embodiment of this invention, (a) shows the casino machine 2000, (b) is a portable provided with the memory | storage part which memorize | stores the electronic data which implement | achieves this invention. A telephone 3000 is shown, (c) shows a portable game machine 4000 having a storage unit for storing electronic data for realizing the present invention, and (d) has a storage unit for storing electronic data for realizing the present invention. A home video game machine 5000 is shown, and (e) shows a data server 6000 storing electronic data for realizing the present invention.

  Hereinafter, a gaming machine (for example, a ball game machine such as a pachinko machine or a spinning game machine such as a slot machine) according to an embodiment of the present invention will be described with reference to the drawings. First, the overall configuration of the pachinko machine 100 according to the present embodiment will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a launching device 110, and a game board 200 on the front surface.

  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop. The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space 114 inside. In addition, when the main body 104 is opened, an inner frame opening sensor (not shown) that detects the opening of the main body 104 is provided.

  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so as to be inside thereof. Is a door member having an opening 116. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A game area 124 is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. Further, a front frame door opening sensor (not shown) that detects opening of the front frame door 106 when the front frame door 106 is opened is provided.

  The front frame door 106 can store a plurality of game balls (hereinafter sometimes simply referred to as “balls”) in a portion below the opening 116 and guide the game balls to the launching device 110. The upper plate 126 is provided, the lower plate 128 that stores game balls that cannot be stored in the upper plate 126, and the game balls stored in the upper plate 126 by the player's operation are discharged to the lower plate 128. A ball release button 130, a ball discharge lever 132 for discharging game balls stored in the lower plate 128 by a player's operation to a game ball collection container (common name, dollar box), and a player's operation to the launcher 110. The ball launching handle 134 that launches the guided game ball to the game area 124 of the game board 200, and the chance to change the effect mode of various effect devices 206 (not shown in FIG. 1) by the player's operation. To the button 136, a chance button lamp 138 that causes the chance button 136 to emit light, a setting operation unit 137 that can be set by a setting person (for example, a player or a game clerk), and a card unit (CR unit) A ball lending operation button 140 for instructing ball lending, a return operation button 142 for instructing the card unit to return the player's balance, and a ball lending display section for displaying the player's balance and card unit status ( (Not shown). In addition, a lower plate full tank sensor (not shown) that detects that the lower plate 128 is full is provided.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. .

  The setting operation unit 137 is a push button type switch that can be pressed by the setter, and a confirm (OK) button, an upper button positioned above the confirm button, a lower button positioned below the confirm button, and confirm A right button positioned to the right of the button, a left button positioned to the left of the confirm button, and a cancel (C) button positioned further to the right of the right button. The setting operation unit 137 includes an operation unit sensor that detects the pressing of each button. The setting operation unit 137 of this example has a unit structure in which buttons and operation unit sensors are integrated. At least one of the buttons of the setting operation unit 137 functions as a chance button that changes the effect mode of the various effect devices 206 (see FIG. 3) by the player's operation when a predetermined condition is satisfied. It may be.

  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104.

  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side. The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is formed at the bottom of the ball tank 150. A tank rail 154 for guiding a ball that has passed through the communicating hole and dropped to the dispensing device 152 located on the right side of the back surface is provided.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is displayed. Either the high signal or the low signal is output to the payout controller 600 (see FIG. 4). The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 has this configuration. To pay out the ball to the player.

  On the left side of the payout device 152 in the drawing, the main board case 158 that houses the main board 156 that constitutes the main control unit 300 that performs control processing for the entire game, and the production based on the processing information generated by the main control unit 300. The first sub-control unit 400 that performs the control process and the first sub-board 160 that houses the first sub-board 160 that includes the rotary volume control switch 161 that adjusts the volume output from the pachinko machine 100 by the operation of the game shop clerk. A second sub-board case 166 that houses the second sub-board 164 that constitutes the second sub-control unit 500 that performs a control process related to the production based on the processing information generated by the first sub-control unit 400; An error release switch that constitutes a payout control unit 600 that performs control processing related to payout of game balls and that releases an error by the operation of a game store clerk 68, a payout board case 172 for storing a payout board 170, a launch board case 176 for housing a launch board 174 that constitutes a launch control unit 630 for performing control processing relating to the launch of a game ball, and a power source for various electric gaming machines. And a power switch 178 that turns the power on and off by the operation of a game clerk and an RWM clear switch 180 that outputs an RWM clear signal to the main control unit 300 when the power is turned on. A power board case 184 that houses the power board 182, a CR interface unit 186 that transmits and receives signals between the dispensing control unit 600 and the card unit, and a main board for outputting information of the pachinko machine 100 to an external hall computer or the like 156, the first sub-board 160, etc. and the hall computer, etc. It is provided with a relay substrate 188, the to relay.

  The main board 156, the first sub board 160, the second sub board 164 and the like are provided on the back surface of the game board 200 because they need to be changed for each model, and the payout board 170, the launch board 174, the power board 182 and the like are provided. Since it is used in common by a plurality of models, the outer frame 102 is provided.

  FIG. 3 is a schematic front view of the game board 200 as viewed from the front. In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined. An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 at substantially the center. The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later.

  The game board 200 in this example is a game board for a so-called right-handed machine. In the right-handed machine, by changing the launch strength of the game ball by operating the ball launching handle 134, the falling path of the game ball is divided into a right path on the right side from the effect device 206 and a left path on the left side from the effect device 206. be able to. In this example, to a normal symbol starting port 228, a normal symbol starting port 229, a first special symbol starting port 230, a second special symbol starting port 232 (open state), variable winning ports 234, 235 (open state), etc., which will be described later. The ease of entering the ball differs between a game ball that falls on the right path and a game ball that falls on the left path.

  For each of the normal symbol start port 229, the second special symbol start port 232 and the variable winning port 235, the normal symbol start port 229, the second special symbol start port 232 and the variable winning port 235 are arranged on the right path. Therefore, it is relatively easy to enter a game ball falling on the right path, and it is relatively difficult or impossible to enter a game ball falling on the left path. On the other hand, for each of the normal symbol starting port 228, the first special symbol starting port 230, and the variable winning port 234, a game that falls on the left path due to the influence of the arrangement pattern of the game nails 238, the warp device 242, and the like. It is relatively easy to enter a ball, and it is relatively difficult to enter a game ball that falls on the right path. In the present embodiment, a right-handed machine is taken as an example, but a right-handed machine may be used.

  The decorative symbol display device 208 is a display device for displaying decorative images and various images (moving images or still images) used for production. In the present embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a, the middle symbol display area 208b, and The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.

  Below the gaming area 124, a first special symbol display device 212, a second special symbol display device 214, a normal symbol display device 210, a first special symbol hold lamp 218, and a second special symbol hold lamp 220 A normal symbol holding lamp 216 and a high-probability medium lamp 222 are provided. In addition, hereinafter, the normal symbol may be referred to as “general symbol”, the special symbol as “special symbol”, the first special symbol as “special symbol 1”, and the second special symbol as “special symbol 2”.

  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in the present embodiment. The special figure 1 display device 212 and the special figure 2 display device 214 are display devices for displaying a special figure, and are configured by 7-segment LEDs in the present embodiment.

  The universal figure holding lamp 216 is a lamp for indicating the number of universal figure floating games (details will be described later) that are on hold. In the present embodiment, up to a predetermined number (for example, four) of universal figure floating games. It is possible to hold. The special figure 1 holding lamp 218 and the special figure 2 holding lamp 220 are lamps for indicating the number of special figure variable games that are held (details will be described later). In the present embodiment, the special figure variable games are predetermined. It is possible to hold up to a number (for example, 4). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high probability state in which a big hit is likely to occur or a high probability state, and the gaming state is changed from a low probability state in which a big hit is unlikely to occur. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.

  In addition, a predetermined ball entrance, for example, a general winning opening 226, a normal start port 228, 229, a special view 1 start port 230, and a special view 2 start port 232, are variable around the rendering device 206. Winning ports 234 and 235 are arranged.

  In the present embodiment, a plurality of general winning holes 226 are provided on the game board 200, and when a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning, the payout device 152 is driven, and a predetermined number (for example, 10 balls) of balls are discharged to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In the present embodiment, the game balls are paid out to the player as a consideration for winning (hereinafter sometimes referred to as “prize balls”) and balls lent to the player (hereinafter referred to as “rental balls”). May be included).

  The general map start port 228 and the general map start port 229 are configured by a device called a gate or a through chucker for determining whether or not a ball has passed through a predetermined area of the game area 124. In the embodiment, one general-purpose start port 228 is disposed on the left path of the game board 200, and one general-purpose start port 229 is disposed on the right path. Unlike the ball that entered the general winning opening 226, the ball that has passed through the ordinary drawing starting port 228 or the universal drawing starting port 229 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map start port 228 or the general map start port 229, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  In the present embodiment, only one special figure 1 starting port 230 is provided at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the special opening 1 starting port 230, the payout device 152 is driven to discharge a predetermined number (for example, three) of balls as prize balls to the upper plate 126. Then, the special figure variable game (hereinafter sometimes referred to as “special figure 1 variable game”) by the special figure 1 display device 212 is started. Note that the ball that has entered the special figure 1 starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The special figure 2 starting port 232 is called an electric tulip (electrical chew), and in this embodiment, only one is provided on the right path. The special figure 2 starting port 232 is provided with a pair of blade members 232a that can be opened and closed to the left and right. When the blade members 232a are closed, it is impossible to enter a ball. When 210 hits and stops and displays the symbol, the blade member 232a opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the special opening 2 232, the payout device 152 is driven, and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. Then, a special figure variable game (hereinafter, also referred to as “special figure 2 variable game”) by the special figure 2 display device 214 is started. The ball that has entered the special figure 2 starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The variable winning openings 234 and 235 are called a large winning opening or an attacker. In the present embodiment, only one variable winning opening 234 is provided below the center of the game board 200, and the variable winning opening 235 is on the right path. Only one is provided. The variable winning openings 234 and 235 are each provided with a door member that can be freely opened and closed, and a ball cannot be entered while the door member is closed. If the special figure display device stops and displays the jackpot symbol after winning the special figure variation game, for example, one door member of the variable prize opening 234, 235 is closed at a predetermined time interval (for example, opening time 29 seconds, closing time) It opens and closes at a predetermined number of times (for example, 15 times) for a time of 1.5 seconds. When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, 235, the payout device 152 is driven, and a predetermined number (for example, 15) of balls is discharged to the upper plate 126 as a winning ball. The balls that have entered the variable winning openings 234 and 235 are guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  Further, a plurality of disk-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and starting openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.

  The pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with strength according to the operation amount of the player's ball launch handle 134, and The outer rail 202 and the inner rail 204 are made to pass through the outer rail 202 and the inner rail 204 by the 146 and the launcher 148 and are launched into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the direction of travel by the batting direction changing member 236, the game nail 238, etc. Wins at the starting port (Special Figure 1 starting port 230, Special Figure 2 starting port 232), or wins without winning any of the winning port or starting port, or just passing through the normal starting ports 228, 229 Reach mouth 240.

  Next, the rendering device 206 of the pachinko machine 100 will be described. On the front side of the stage device 206, a warp device 242 (242a, 242b) and a front stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is placed in the area where the game ball cannot roll. It is arranged. Further, a fourth symbol display device 248 for displaying the fourth symbol is disposed on the upper right side of the effect movable body 224. The 4th symbol display device 248 includes two square lamps. The two lamps are arranged side by side. For example, LEDs are used as the light sources of these two lamps. The upper lamp corresponds to FIG. 1 and the lower lamp corresponds to FIG. The fourth symbol display device 248 may include only one common lamp corresponding to both the special figure 1 and the special figure 2. Further, the fourth symbol may be displayed on the decorative symbol display device 208. Moreover, the 4th symbol display apparatus may be provided in the production | presentation apparatus 206 (center accessory) like this example. In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter may be referred to as a door or a shutter) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the front stage 244, and the effect movable body 224. The warp device 242 discharges the game ball that has entered the warp inlet 242a provided at the upper left of the effect device 206 to the front stage 244 below the front surface of the effect device 206 from the warp outlet 242b. The front stage 244 can roll a ball discharged from the warp outlet 242b or a ball carried by a nail of the game board 200, and the passed ball is in the center of the front stage 244. A special route 244a is provided to facilitate entry to 230.

  The effect movable body 224 of this example includes a horizontally long flat panel on which the model name of the pachinko machine 100 and the like are displayed. The effect movable body 224 is movable by a stepping motor (not shown) so that the front of the decorative symbol display device 208 can be moved in a vertical direction within a plane substantially parallel to the display screen.

  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. In the state where the left door 246a and the right door 246b are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good. The shielding device 246 of this example is configured to expose the lower end of the display screen of the decorative symbol display device 208 even when the left door 246a and the right door 246b are closed.

  Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit. The control unit of the pachinko machine 100 can be roughly divided into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. The first sub-control unit 400 that performs control, the second sub-control unit 500 that controls various devices based on the command transmitted from the first sub-control unit 400, and the main control unit 300 according to the command transmitted by the main control unit 300 The payout control unit 600 controls the game ball payout, the launch control unit 630 performs the game ball launch control, and the power supply control unit 660 controls the power supplied to the pachinko machine 100. .

  First, the main control unit 300 of the pachinko machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, a RAM 308 for temporarily storing data, an I / O 310 for controlling input / output of various devices, a time And a counter timer 312 for measuring the number of times and a WDT 314 for monitoring an abnormality in the program processing. Note that other storage devices may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 and the second sub-control unit 500 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 has a random value generation circuit (counter circuit) 318 (a counter circuit) 318 (used as a hardware random number counter that changes a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received. This circuit includes two counters) and a predetermined ball detection sensor, for example, a sensor for detecting a game ball passing through each start port, winning port, variable winning port, or opening the front frame door A sensor circuit for receiving signals output from various sensors 320 including a sensor, an inner frame opening sensor, and a lower plate full sensor, and outputting an amplification result and a comparison result with a reference voltage to the random value generation circuit 318 and the basic circuit 302 322, a drive circuit 324 for performing display control of a predetermined symbol display device such as the special figure 1 display device 212 or the special figure 2 display device 214, and a predetermined figure A drive circuit 326 for performing display control of the display device, for example, the general map display device 210, and various status display units 328 (for example, the general map hold lamp 216, the special figure 1 hold lamp 218, the special figure 2 hold lamp 220, the high Driving circuit 330 for performing display control of the center lamp 222 and the like, and various movable members such as a blade member 232a of the special drawing 2 starting port 232 and door members of the variable winning ports 234 and 235 are opened and closed. A drive circuit 334 for controlling the solenoid 332 is connected. In this example, the crystal oscillator 316a and the random value generation circuit 318 are provided separately, but the crystal oscillator 316a may be included in the random value generation circuit 318.

  When the sphere detection sensor 320 detects that a sphere is won at the special figure 1 starting port 230, the sensor circuit 322 outputs a signal indicating that the sphere has been detected to the random value generation circuit 318. Upon receiving this signal, the random value generation circuit 318 latches the value at the timing of the counter corresponding to the special figure 1 starting port 230, and stores the latched value in the built-in counter value corresponding to the special figure 1 starting port 230. Store in the register. Similarly, when the random value generation circuit 318 receives a signal indicating that the ball has won the special figure 2 starting port 232, the random number generation circuit 318 latches the value at the timing of the counter corresponding to the special figure 2 starting port 232. The latched value is stored in a built-in counter value storage register corresponding to the special figure 2 starting port 232.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information (for example, game state) of the machine 100 is output.

  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power source control unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is lower than a predetermined value (9 V in this example), a low voltage signal indicating that the voltage has dropped is output to the basic circuit 302.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started).

  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. Communication with the 1 sub control part 400 and the payout control part 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300. However, the information communication between the main control unit 300, the first sub control unit 400, and the payout control unit 600 may be performed by bidirectional communication.

  Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 based mainly on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404, a RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time and frequency. It is installed. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The basic circuit 402 is provided with a ROM 406 for storing a control program and various effect data. The ROM 406 may store the control program and various effect data in separate ROMs.

  The basic circuit 402 includes a sound source IC (S-ROM) 416 for controlling the speaker 120 (and amplifier) and a drive circuit 420 for controlling various lamps 418 (for example, the chance button lamp 138). A driving circuit 432 for controlling the driving of the shielding device 246, a shielding device sensor 430 for detecting the current position of the shielding device 246, a chance button sensor 426 for detecting the pressing of the chance button 136, and an output from the speaker 120. A volume adjustment switch 161 (not shown in FIG. 4) for adjusting the volume to be operated, an operation unit sensor (not shown) for detecting depression of each button of the setting operation unit 137, and detection signals from these sensors An image stored in the ROM 406 based on a sensor circuit 428 output to the basic circuit 402 and a signal from the CPU 404 Are connected to the VDP (Video Display Processor) 434 which generates display image using a work area of VRAM436 reads over data or the like to display an image on the decorative pattern display unit 208, a.

  Next, the second sub control unit 500 of the pachinko machine 100 will be described. The second sub control unit 500 includes a basic circuit 502 that receives a control command transmitted from the first sub control unit 400 via an input interface and controls the entire second sub control unit 500 based on the control command. ing. The basic circuit 502 includes a CPU 504, a RAM 508 for temporarily storing data, an I / O 510 for controlling input / output of various devices, and a counter timer 512 for measuring time, the number of times, and the like. doing. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 514 as a system clock. The basic circuit 502 is provided with a ROM 506 in which a control program and data for controlling the entire second sub-control unit 500, data for image display, and the like are stored.

  The basic circuit 502 includes a drive circuit 516 for controlling the drive of the effect movable body 224, an effect movable body sensor 424 that detects the current position of the effect movable body 224, and a detection signal from the effect movable body sensor 424. Is output to the basic circuit 502, a game board lamp drive circuit 530 for controlling the game board lamp 532, and a game table frame lamp drive for controlling the game table frame lamp 542 The circuit 540 is connected to a serial communication control circuit 520 that performs lighting control by serial communication between the game board lamp drive circuit 530 and the game stand frame lamp drive circuit 540.

  Next, the payout control unit 600, the launch control unit 630, and the power supply control unit 660 of the pachinko machine 100 will be described. The payout control unit 600 controls the payout motor 602 of the payout device 152 mainly based on a command signal or the like transmitted from the main control unit 300, and wins or rents a ball based on a control signal output from the payout sensor 604. It is detected whether or not the payout has been completed. Further, the payout control unit 600 communicates with a card unit 608 provided separately from the pachinko machine 100 via the interface unit 606.

  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Control of the launch motor 632 that drives the launcher 146 and launcher 148, and control of the ball feeder 634 that supplies the launcher 110 with a ball from the upper plate 126 based on a control signal that indicates the launch intensity according to the amount. I do.

  The power control unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it to a predetermined voltage, and controls each control unit such as the main control unit 300 and the first sub control unit 400, the payout device 152, etc. Supply to each device. Further, the power supply control unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power supply control unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the second sub control unit 500, and the launch control are supplied from the payout control unit 600. Although the predetermined voltage is supplied to the unit 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.

  Next, the special figure 1 display device 212, the special figure 2 display device 214, the decorative symbol display device 208, and the universal figure display device 210 of the pachinko machine 100 are stopped and displayed using FIGS. The types of figures and ordinary drawings will be described. FIG. 5 (a) shows an example of the stop symbol aspect of FIG. 1, and FIG. 5 (b) shows an example of the stop symbol aspect of FIG. The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the special figure 1 start opening 230, and the special figure 2 start opening 232 indicates that the ball has entered 2 The special figure 2 variable game is started on condition that the start sensor is detected. When the special figure 1 variable game is started, the special figure 1 display device 212 performs “variable display of special figure 1” which repeats lighting of all seven segments and lighting of one central segment. When the special figure 2 variable game is started, the special figure 2 display device 214 performs “variable display of special figure 2” by repeating all lighting of the seven segments and lighting of the central one segment. . These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display in the present embodiment. When the fluctuation time determined before the start of the fluctuation in FIG. 1 elapses, the special figure 1 display device 212 stops and displays the stop symbol form of the special figure 1 and the fluctuation time determined before the fluctuation starts in the special figure 2. After the elapse, the special figure 2 display device 214 stops and displays the stop symbol form of the special figure 2. Therefore, from the start of “figure display of special figure 1” until the stop symbol form of special figure 1 is stopped, or after the start of “fluctuation display of special figure 2”, the stop symbol form of special figure 2 is displayed. Until stop display corresponds to an example of the symbol fluctuation stop display referred to in the present embodiment, the stop symbol mode of special figure 1 or 2 is stopped and displayed after the "fluctuation display of special figure 1 or 2" is started. A series of displays until this is done is referred to as symbol variation stop display. The symbol variation stop display may be continuously performed a plurality of times.

  FIG. 5 (a) shows seven types of special charts, "Special Figure A" to "Special Figure G", as the stop symbol forms in the symbol fluctuation stop display of Special Figure 1. In FIG. 5A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on. "Special Figure A" is a 15 round (15R) special jackpot symbol, "Special Figure B" is a 7R special jackpot symbol, and "Special Figure C" is a 7R jackpot symbol. In the pachinko machine 100 of the present embodiment, whether or not a big hit in the special figure variable game is determined by lottery of hardware random numbers, and whether or not a special big hit is determined and the number of rounds are determined by lottery of software random numbers. The difference between the jackpot and the special jackpot is a special figure variation game after the jackpot game ends, and the difference in probability of winning the jackpot is high (special jackpot) or low (jackpot). Hereinafter, a state with a high probability of winning the jackpot is referred to as a special figure high probability state (hereinafter, sometimes referred to as “special figure certain change” or simply “probable change”), and a state with a low probability is specially designated. This is called a low probability state. In addition, after the 15R special jackpot game ends, after the 7R special jackpot game ends and after the 7R jackpot game ends, the state shifts to the time-saving state (electric support state). Although the short time will be described in detail later, the short time state is referred to as a normal high probability state (hereinafter, sometimes referred to as “general probability change”), and the non-short time state is referred to as a general low probability state. “Special Figure A”, which is a 15R special jackpot symbol, and “Special Figure B”, which is a 7R special jackpot symbol, are symbols that become a special figure high probability common figure high probability state after the jackpot game ends, and are 7R jackpot symbols. “Special figure C” is a symbol that becomes a special figure low probability normal figure high probability state after the end of the big hit game. These “special drawing A”, “special drawing B”, and “special drawing C” are symbols that have a relatively large advantage over the player.

  "Special figure D" is a 2R jackpot symbol called sudden probability change, and is a symbol that becomes a special figure high probability ordinary figure high probability state after the jackpot game ends. That is, “Special Figure D” is 2R compared to “Special Figure A” which is 15R and “Special Figure B” which is 7R.

  “Special figure E” is a 2R jackpot symbol called latent probability variation or hidden probability variation. As will be described later, when “Special Figure E” is stopped and displayed in the special figure low probability normal figure low probability state, the special figure high probability normal figure low probability state (so-called “open” time 100 ms × 2R) ends. If the special figure E is stopped and displayed in a state other than the low probability state, the special figure high probability will be displayed after the big hit game (opening time 29000 ms × 2R). Transition to the high probability state shown in FIG. 11 (see FIGS. 11A and 11B). In other words, the “special figure E” indicates that the action during the big hit game and the game state to be shifted thereafter are determined according to the game state when the stop display is made (in this example, whether or not the special figure low probability normal figure low probability state). It is a different design.

  “Special figure F” is a small hit symbol, and is a special figure low probability normal figure low probability state. Further, the “special chart G” is an off-line symbol, and is a symbol that is relatively less advantageous to the player.

  FIG. 5 (b) shows four types of special figures “Special figure a” to “Special figure d” as stop symbol forms in the symbol fluctuation stop display of Special figure 2. “Special figure a” is a 15R special jackpot symbol, “Special figure b” is a 7R special jackpot symbol, “Special figure c” is a 7R jackpot symbol, and “Special figure d” is a missed symbol. In the present embodiment, seven types of special maps (of which five types are big hits) are used as the special symbol 2 as the special symbols 1 to 7 as shown in FIG. As the stop symbol pattern, four types of special maps (three of which are big hits) are used. By configuring in this way, there is a case where it is possible to provide a difference between the advantages of the special figure 1 and the special figure 2 without changing the probability of being a big hit and the probability of being probable among the big wins. In this example, the big hit of Special Figure 1 includes sudden probability changes and latent probability changes that hardly give out balls, whereas the big hit of Special Figure 2 does not include sudden probability changes and latent probability changes. The advantage of special figure 2 is higher than that of special figure 1.

  FIG. 5 (c) shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. “Decoration 1” to “Decoration 9” and “Decoration 10” represent the numbers “1” to “9” and “0”, respectively. The first start port sensor detects that a ball has won the special figure 1 starting port 230 or the special figure 2 starting port 232, that is, the ball has entered the special figure 1 starting port 230, or the special figure 2 Each of the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 is provided on the condition that the second start port sensor detects that a ball has entered the start port 232. In the symbol display area, “decoration 1” → “decoration 2” → “decoration 3” →... → “decoration 9” → “decoration 10” → “decoration 1” →. “Change design of symbols”.

  And then, "Special Figure A" 15R special jackpot, "Special Figure B" 7R special jackpot, "Special Figure C" 7R big jackpot, "Special Figure a" 15R special jackpot, "Special Figure b" 7R special jackpot When the 7R jackpot of “special drawing c” is notified, a combination of symbols in which three same decorative symbols are arranged in the symbol display areas 208a to 208c (for example, “decoration 1—decoration 1—decoration 1” or “decoration 2— Display “decoration 2—decoration 2”). When the 15R special jackpot of “Special Figure A” and the 15R special jackpot of “Special Figure a” are explicitly notified, a combination of three symbols with the same odd number of decorative symbols (for example, “Decoration 3-Decoration 3- “Decoration 3”, “decoration 7-decoration 7-decoration 7”, etc.) are stopped and displayed.

  In addition, when notifying 2R big hit called “special drawing E” latent probability change (hidden probability change) or “special drawing F” small hit, “decoration 1-decoration 2-decoration 3” is stopped and displayed. To do. When a 2R jackpot called “sudden change” of “special drawing D” is notified, “decoration 1-decoration 3—decoration 5” is stopped and displayed. On the other hand, when notifying of the difference between “special drawing G” and “special drawing d”, symbol combinations other than the symbol combinations shown in FIG. 5C are stopped and displayed in the symbol display areas 208a to 208c.

  FIG.5 (d) shows an example of the usual stop display symbol. In this embodiment, there are three types of stop-display modes for normal maps: “general map A” and “general map B” which are hit symbols, and “general map C” which is a misplaced symbol. Based on the fact that the above-mentioned gate sensor has detected that the sphere has passed through the general map start port 228 and the general map start port 229, the general map display device 210 turns on all seven segments and displays one in the center. Repeatedly turn on the segment of “Usual change display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” or “special figure B” is stopped and displayed, and when notifying the deviation of the common figure variable game, the “normal figure C” is stopped and displayed. To do. Also in FIG. 5D, the white portions in the figure indicate the segment locations where the light is extinguished, and the black portions indicate the location of the segments where the light is illuminated.

  Next, main control unit main processing executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main process of the main control unit. As described above, the main control unit 300 is provided with the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal is input executes a main control unit main process according to a control program stored in advance in the ROM 306 after resetting by a reset interrupt.

  First, in step S101, initial setting 1 is performed. In the initial setting 1, the stack initial value is set in the stack pointer (SP) of the CPU 304 (temporary setting), the interrupt mask is set, the I / O 310 is initialized, the various variables stored in the RAM 308 are initialized, and the WDT 314 is set. Enable operation, set initial values, etc. In this embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.

  In step S103 following step S101, the value of the counter of WDT 314 is cleared, and the time measurement by WDT 314 is restarted. In step S105 subsequent to step S103, whether or not the low voltage signal is ON, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies from the power supply control unit 660 to the main control unit 300 is a predetermined value. When it is less than (9 V in this example), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step is performed. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.

  In step S107, initial setting 2 is performed. In the initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312, a predetermined port of the I / O 310 (for example, a test output port, a second output port, etc.) 1) a process of outputting a clear signal from the output port 1), a setting for permitting writing to the RAM 308, and the like.

  In step S109 subsequent to step S107, it is determined whether or not the state before power interruption (before power interruption) is restored. If the state before power interruption is not restored (the basic circuit 302 of the main control unit 300 is changed). In the case of initializing), the process proceeds to initialization processing (step S113). Specifically, first, a RAM clear signal transmitted when an RWM clear switch 180 provided on the power supply board 182 is operated by a store clerk or the like is on (indicating that there has been an operation). That is, it is determined whether or not RAM clear is necessary. If the RAM clear signal is on (RAM clear is necessary), the process proceeds to step S113 to set the basic circuit 302 to the initial state. On the other hand, when the RAM clear signal is OFF (when the RAM clear is not necessary), the power status information stored in the power status storage area provided in the RAM 308 is read, and the power status information is information indicating suspend. It is determined whether or not. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to the initial state. If the power status information is information indicating suspend, all 1-byte data stored in a predetermined area (for example, all areas) of the RAM 308 is added to a 1-byte register whose initial value is 0. Thus, the checksum is calculated, and it is determined whether or not the calculated checksum result is a specific value (for example, 0) (whether or not the checksum result is normal). When the checksum result is a specific value (eg, 0) (when the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state.

  In step S111, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the power-off state. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. The RAM 308 of the main control unit 300 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off. In the command setting transmission process (step S233) in the timer interrupt process of the main control unit 300, which will be described later, the first sub control unit 400. Sent to.

  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed, and, like the power recovery command, the command setting transmission process (in the timer interrupt process of the main control unit 300) ( In step S233), the data is transmitted to the first sub-control unit 400.

  In step S115 subsequent to step S113, the basic random number initial value updating process is performed after setting the interrupt prohibition. In this basic random number initial value update process, the initial values of the four random number counters for generating the normal winning random number, the normal random number, the special figure 1 random value, and the special figure 2 random value are generated. The four initial value generation random number counters and the two random number counters for generating each of the normal figure variation time determination random value and the special figure variation time determination random value are updated. For example, if the numerical value range that can be taken as the random number value for determining the normal time variation is 0 to 100, the value is acquired from the random number counter storage area for generating the random value for determining the normal time variation time provided in the RAM 308 and acquired. Then, 1 is added to the obtained value and stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. The initial value generation random number counter is also updated in a basic random number initial value update process (step S207) described later. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.

  Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process. The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this example, about once every 2 ms). At a predetermined cycle.

  First, in step S201, a timer interrupt start process is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed. In step S203 following step S201, the WDT 314 is periodically updated so that the WDT 314 count value exceeds the initial setting value (32.8 ms in this example) and no WDT interruption occurs (so as not to detect a processing abnormality). Therefore (in this example, the restart is performed once in about 2 ms, which is the period of the main control unit timer interrupt).

  In step S205 subsequent to step S203, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 including the above-mentioned front frame door open sensor, inner frame open sensor, lower pan full sensor, and various ball detection sensors are input via the input port of the I / O 310. The input is monitored for the presence or absence of a detection signal, and stored in a signal state storage area provided for each of the various sensors 320 in the RAM 308. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.

  Further, in step S205, the information on the presence or absence of the detection signal of each sphere detection sensor stored in each storage area of the above-mentioned detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in the ball detection sensor matches the winning determination pattern information. This main control unit timer interruption process that is repeatedly started at a very short interval of about 2 ms is started several times while one game ball passes through one ball detection sensor. For this reason, every time the main control unit timer interrupt process is activated, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed in step S205. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection and noise of the sphere detection sensor, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal.

  In the ROM 306 of the main control unit 300, winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal) is stored. In step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is pre-determined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal present, current detection signal present). In the case of the general winning opening 226, the variable winning openings 234, 235, the special figure 1 starting opening 230, and the special figure 2 starting opening 232, or the ordinary drawing starting opening 228. 229, it is determined that there was a passage. In other words, it is determined that a prize has been received at these winning ports 226, 234, 235 and the starting ports 230, 232, 228, 229. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226.

  The ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before, no previous detection signal, no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.

  In step S207 subsequent to step S205, a basic random number initial value update process is performed, and in the next step S209, a basic random number update process is performed. In these basic random number initial value update processing and basic random number update processing, the initial value generation random number counter updated in step S115 is updated, and then used in the main control unit 300. Four random number counters for generating the random value, the special figure 1 random value, and the special figure 2 random value are updated. For example, if the range of values that can be taken as a random number value for a normal winning number is 0 to 100, a value is acquired from a random number counter storage area for generating a normal winning random number value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. If it is determined that the random number counter has made a round as a result of adding 1 to the acquired value, the value of the initial value generating random number counter corresponding to each random number counter is acquired, and the random number counter storage area Set to.

  For example, a value is acquired from a random number counter for generating a regular winning random number that fluctuates in a numerical range of 0 to 100, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for generating the random number for winning the normal number, The initial value set this time is stored in the above-mentioned initial value storage area in order to determine that the random number counter for generating a normal winning random value has made one round next, in addition to setting the random number counter for generating a winning random value Keep it. In addition to the above initial value storage area for determining that the random number counter for generating the random number for winning the normal signal has made one round next, the random number counter for generating the random number value for the normal value, generating the random number value for the special figure 1 The RAM 308 is provided with an initial value storage area for determining that the random number counter for use and the random number counter for generating the special figure 2 random number value have made one round each. In the present embodiment, the counter for acquiring the special figure 1 random value and the counter for acquiring the special figure 2 random value are provided separately, but the same counter may be used.

  In step S211 following step S209, effect random number update processing is performed. In this effect random number update process, a random number counter for generating an effect random number used by the main control unit 300 is updated.

  In step S213 following step S211, timer update processing is performed. In this timer update process, the time for displaying and changing the symbol on the special symbol display device 212 and the time for displaying and changing the symbol on the special symbol display device 212 are counted. Special figure 1 display symbol update timer, Special figure 2 display symbol update timer for measuring the time for the symbol to be changed / stopped on the special figure 2 display device 214, a predetermined winning effect time, a predetermined opening time, a predetermined time Various timers including a timer for counting the closing time, a predetermined end effect period, and the like are updated.

  In step S215 subsequent to step S213, a winning opening counter updating process is performed. In this winning opening counter updating process, when the winning holes 226, 234, 235 and the starting holes 230, 232, 228, 229 have been won, a prize ball provided in the RAM 308 for each winning hole or for each starting hole. The value in the number storage area is read out, and 1 is added to set the original prize ball number storage area.

  In step S217 following step S215, a winning acceptance process is performed. In this winning acceptance process, it is determined whether or not there has been a prize at the special figure 1 starting port 230, the special figure 2 starting port 232, the ordinary drawing starting ports 228 and 229, and the variable winning ports 234 and 235. Here, the determination is made using the determination result of whether or not it matches the winning determination pattern information in step S205.

  When the special figure 1 starting port 230 is won and the corresponding special figure 1 holding number storage area provided in the RAM 308 is not full, the special figure 1 starting port 230 of the random number generation circuit (hard random number circuit) 318 A special figure 1 winning random number value generated by performing predetermined processing on a value stored in a corresponding built-in counter value storage register is acquired, and a special figure is generated from a special figure 1 random number generation random number counter provided in the RAM 308. One random value is acquired and stored in the special figure 1 random value storage area in the order of acquisition. The special figure 1 winning random number values and the special figure 1 random number values in the special figure 1 random value storage area are stored in the same number as the special figure 1 reservation number stored in the special figure 1 reservation number storage area. In the special figure 1 random value storage area, each time the special figure 1 holding number decreases, the data of the combination of the special figure 1 winning random number and the special figure 1 random value having the highest holding order (first) is deleted. At the same time, processing is performed so that the data holding order of the remaining special figure 1 winning random number value and special figure 1 random value group is incremented by one. Also, each time the special figure 1 holding number increases, a new special figure 1 is added to the next holding order of the data of the combination of the special figure 1 winning random number value and the special figure 1 random value having the lowest (last) holding order. The data of a set of winning random numbers and special figure 1 random values is written.

  When the special figure 2 starting port 232 is won and the corresponding special figure 2 reserved number storage area provided in the RAM 308 is not full, a built-in counter corresponding to the special figure 2 starting port 232 of the random number generation circuit 318 The special figure 2 winning random number value generated by performing predetermined processing on the value stored in the value storage register is acquired, and the special figure 2 random number value is acquired from the special figure 2 random value generation random number counter provided in the RAM 308. Then, they are stored in the special figure 2 random value storage area in the order of acquisition. The special figure 2 winning random number values and the special figure 2 random number values in the special figure 2 random number storage area are stored in the same number as the special figure 2 reservation number stored in the special figure 2 reservation number storage area. In the special figure 2 random value storage area, each time the special figure 2 hold number decreases, the data of the combination of the special figure 2 winning random value and the special figure 2 random value with the highest holding order is deleted, and the remainder The special ranking 2 winning random number value and the special figure 2 random value set data are processed so that the holding order is incremented by one. Each time the special figure 2 hold number increases by one, a special special figure 2 winning random number value is added to the next holding rank of the data of the special figure 2 winning random number value and the special figure 2 random value group having the lowest holding order. And special figure 2 random value set data is written.

  Also, special figure 1 starting information (a pair of special figure 1 winning random value and special figure 1 random value) or special figure 2 starting information (a pair of special figure 2 winning random value and special figure 2 random value) has been newly acquired. In this case, the special figure prefetching process is executed using the start information. Details of the special figure prefetching process will be described later.

  If there is a winning at the general chart start port 228 or the general map start slot 229, and the corresponding general map hold number storage area provided in the RAM 308 is not full, the value is automatically displayed from the random number counter for generating the random number for winning the normal chart. Obtained as a winning random number value, obtains a regular random number value from a random number counter for generating a regular random number value provided in the RAM 308, and stores it in a regular random value storage area in the order of acquisition. The number of combinations of the random numbers and the common random numbers in the random number value storage area is stored in the same number as the number of reserved general numbers stored in the general number hold number storage area. In the standard random number storage area, each time the number of pending charts decreases by one, the data of the combination of the random number value and the random number value with the highest ranking (first) in the ranking is deleted and the remaining Is processed so that the holding order of the data of the pair of the common figure winning random number and the common figure random number is incremented by one. In addition, each time the number of pending orders increases by one, a new winning figure random number value and a new standing figure winning random number value in the next holding rank of the data of the combination of the random number value and the random number value with the lowest ranking (last) Data of a set of regular random numbers is written. When there is a winning at the variable winning opening 234, information indicating that a ball has entered the variable winning opening 234 is stored in the winning storage area for the variable winning opening 234. When a winning is made at the variable winning opening 235, information indicating that a ball has entered the variable winning opening 235 is stored in the winning storage area for the variable winning opening 235.

  In step S219 following step S217, a payout request number transmission process is performed. Note that the output schedule information and the payout request information output to the payout control unit 600 are composed of, for example, 1 byte, strobe information (indicating that data is set when ON), bit 6 Power-on information (if turned on, indicates that this is the first command transmission after power-on), bits 4-5 indicate the current processing type for encryption (0-3), and bits 0-3 indicate encryption The number of payout requests after processing is shown.

  In step S221 following step S219, a normal state update process is performed. This normal state update process performs one of a plurality of processes corresponding to the normal state. For example, in the general diagram state update process in the middle of the normal map change display (the value of the above-mentioned general map display symbol update timer is 1 or more), the 7 segment LED constituting the general map display device 210 is repeatedly turned on and off. Turns off drive control. By performing this control, the general map display device 210 performs normal variable display (normal map variable game).

  Also, in the general state update process at the timing when the normal map change display time has elapsed (the timing at which the value of the general map display symbol update timer has changed from 1 to 0), When the 7-segment LED constituting the general-purpose display device 210 is turned on / off to control the display mode, and the normal-map hit flag is off, the general-purpose display is displayed so that the display mode of the off symbol is displayed. The 7 segment LED constituting the device 210 is controlled to be turned on / off. Further, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the normal state update process. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the general-purpose display device 210 is either one of the winning symbols (the common diagram A or B shown in FIG. 5D) and the off symbol (the common diagram C shown in FIG. 5D). The final symbol is displayed. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 to maintain the display for a predetermined stop display period (for example, 500 ms). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.

  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the usual figure stop time management timer value changes from 1 to 0), A normal operation is set in the setting area, and a predetermined open period (for example, 2 seconds), a solenoid for driving to open / close the blade member 232a of the special opening 2 232 (a part of various solenoids 332), A signal for holding 232a in the open state is output, and information indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308.

  Further, in the usual state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the predetermined closing period (for example, 500 ms), A signal for holding the blade member in the closed state is output to the solenoid 332 for opening and closing driving, and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.

  Further, in the normal state update process that starts at the timing when the predetermined closing period ends (the timing when the value of the blade closing time management timer changes from 1 to 0), in the setting area of the RAM 308, the normal state is not operating is set. To do. Furthermore, if the result of the usual figure fluctuation game is out of place, the usual figure flag is turned off. In the case where the usual figure hit flag is off, even in the usual figure state update process at the timing when the predetermined stop display period described above ends (when the value of the usual figure stop time management timer is changed from 1 to 0), In the setting area of the RAM 308, normal operation inactive is set. In the general state update process in the case where the general map is not operating, nothing is done and the process proceeds to the next step S223.

  In step S223, a general drawing related lottery process is performed. In this general map-related lottery process, the open / close control of the general map variable game and the special map 2 start port 232 is not performed (the state of the normal map is inactive), and the number of the general map variable games that are on hold Is set to be 1 or more, and is executed using a pair of the first ordinary winning random number value and the ordinary random number value in the ordinary random number value storage area.

  The main control unit 300 obtains the normal start information (a combination of the normal winning random number and the normal random number) from the earliest (most recently stored) holding position in the normal random number storage area. On the basis of the obtained normal figure winning random number value in the obtained ordinary figure starting information, the value of the ordinary figure probability variation flag in the RAM 308, etc., the determination table for the success / failure stored in the ROM 306 (FIGS. 9A and 9B described later). (Ref.) Is used to determine whether or not to win or not (determination of success / failure). Next, the main control unit 300, based on the general random number value in the acquired general map start information and the determined success / failure determination result, etc., the general map determination table stored in the ROM 306 (the hit shown in FIG. 9C). The symbol (stop symbol) to be stopped and displayed after the normal variation display is determined using the hour action table). Next, the main control unit 300, for example, selects various tables (for example, timer number selection (not shown)) stored in the ROM 306 based on the determined success / failure determination result, the stop symbol, the acquired random number for determining the normal time change time, and the like. The normal fluctuation display time (timer number) is determined using a table, and the fluctuation display time is stored in the normal figure fluctuation time storage area provided in the RAM 308 as the normal figure fluctuation display time.

  The main control unit 300 extracts the earliest general chart start information from the normal random number value storage area, erases the earliest general chart start information from the normal random number value storage area, and Decrease the number of reserved maps in the area by 1. At this time, the general chart start information taken out from the standard random number storage area is stored in a temporary area provided in the RAM 308, and the above-mentioned determination is made based on the general chart start information stored in the temporary area. Also good.

  The main control unit 300 sets the common figure flag provided in the RAM 308 to ON when the determination result is successful (winning), and sets the common figure flag to OFF when not successful.

  Next, the special figure state update process for each of the special figure 1 and the special figure 2 is performed. First, the special figure state update process (the special figure 2 state update process) for the special figure 2 is performed (step S225). In the special figure 2 state update process, one of the following processes is performed according to the state of the special figure 2.

  For example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the special figure 2 display symbol update timer described above is 1 or more), the 7-segment LED constituting the special figure 2 display device 214 is turned on and off. Repeatedly turn on / off drive control. By performing this control, the special figure 2 display device 214 performs the special figure 2 variable display (special figure 2 variable game). In addition, predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the process ends.

  Further, the RAM 308 of the main control unit 300 is provided with flags such as a 15R big hit flag, a 7R big hit flag, a 2R big hit flag, a small hit flag, a loss flag, a special figure probability fluctuation flag, and a normal figure probability fluctuation flag. . These flags are set to ON or OFF based on the stop symbol determined in the special figure 2 related lottery process described later. In the special figure 2 state update process starting at the timing when the special figure 2 variable display time has elapsed (the timing when the special figure 2 display symbol update timer value has changed from 1 to 0), for example, when the 15R big hit flag is on 5 (b) shows that the special figure a, the 7R big hit flag is on, and the special figure probability fluctuation flag is on, the special figure b, the 7R big hit flag is on, and the special figure probability fluctuation flag is off. When the special flag c and the off flag are turned on, the 7-segment LED constituting the special figure 2 display device 214 is controlled to be turned on / off so that the special figure d is displayed. 2 is set to indicate that the stop display is being performed. By performing this control, the special figure 2 display device 214 performs a fixed display of any one of the special figures a to d.

  Thereafter, in order to maintain the display for a predetermined stop display period (for example, 500 ms), information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308. With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. In addition, if the time reduction number stored in the time reduction number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the time reduction number. If not, turn off the time flag. Further, the hourly flag is also turned off during the big hit game (in the special game state). Also, if the probability variation number stored in the probability variation number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the probability variation number, and if the subtraction result becomes 1 to 0, the special figure probability variation flag Turn off.

  Further, the special transmission information indicating that the rotation stop setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the design for stopping the variable display is shown in FIG. The special figure 2 identification information indicating the presence is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.

  Further, if the result of the special figure 2 variable game is a big hit, the big hit flag is turned on. When the big hit flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the special figure 2 stop time management timer value changes from 1 to 0), the setting of the RAM 308 is set. In order to set a special figure 2 in operation in the area and wait for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that a big hit by the decorative symbol display device 208 is started is displayed. In addition, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, predetermined transmission information indicating that the winning effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Or, until a winning of a predetermined number of game balls (for example, 10 balls) is detected in the variable winning holes 234, 235) solenoids for opening / closing the door members of the variable winning holes 234, 235 (part of various solenoids 332) In addition, a signal for holding the door member in the opened state is output, and information indicating the opening period is set in the storage area of the door opening time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the special winning opening release setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) A signal for holding the door member in a closed state is output to a solenoid for opening / closing the door member of the variable prize opening 234, 235 (a part of various solenoids 332), and a door closing time management timer provided in the RAM 308 is used. Information indicating the closing period is set in the storage area. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In addition, the door member opening / closing control is repeated a predetermined number of times (in this embodiment, 15 rounds or 7 rounds in the case of Special Figure 2, 15 rounds, 7 rounds or 2 rounds in the case of Special Figure 1), and the control is finished. In the special figure 2 state update process that starts at the timing, a predetermined end effect period (for example, 3 seconds), that is, a period in which an image for notifying the player that the jackpot by the decorative symbol display device 208 is ended is displayed. Therefore, information indicating the effect standby period is set in the storage area of the effect standby time management timer provided in the RAM 308. Also, if the normal probability fluctuation flag is set to ON, at the same time as the end of the big hit game, the hour / hour number (for example, 100 times) is set in the hour / hour number storage unit provided in the RAM 308 and provided in the RAM 308. Turn on the short time flag. Note that if the usual time probability variation flag is set to OFF, the number of time reductions is not set in the time reduction number storage unit, and the time reduction flag is not turned on.

  The short time here means that the pachinko machine is in an advantageous state for the player in order to shorten the time from the end of the big hit game to the start of the next big hit game. When the time reduction flag is set to ON, the normal figure high probability state (normal figure certain change) is established. There is a higher probability of hitting in the general-game variable game in the high-probability state than in the normal-game low-probability state. In addition, in the normal figure high probability state, the fluctuation time of the general figure variable game is shorter than in the normal figure low probability state (normal figure variable short). Furthermore, in the normal high probability state, compared to the normal low probability state, the opening time in one opening of the pair of blade members 232a of the special drawing 2 starting port 232 is likely to be longer (electrical chew extension). In addition, the pair of blade members 232a are more likely to open in the normal high probability state than in the normal low probability state. The state in which any one of these ordinary figure change, universal figure change, and electric Chu extension is set is referred to as an electric support (starting prize winning support by electric tulip) state.

  In addition, as described above, the hourly flag is set to off during the big hit game (in the special game state). Therefore, the normal low probability state is maintained during the big hit game. This is because, if the game is in a high probability state during a big hit game, a predetermined number of variable winning holes 234 and 235 will be placed in the special figure 2 start opening 232 during the big hit game until a game ball enters. There is a problem that game balls enter and the number of game balls that can be acquired during a big hit increases, resulting in an increase in euphoria. This is to solve this problem.

  If the special figure probability variation flag is set to ON, the probability variation number (for example, 10,000 times) is set in the probability variation number storage unit provided in the RAM 308 simultaneously with the end of the big hit game.

  Further, predetermined transmission information indicating that the end effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined end production period ends (the timing when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium.

  Further, if the result of the special figure 2 variable game is out of order, the out-of-game flag is turned on. In the case where the miss flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not in operation, nothing is done and the process proceeds to the next step S227.

  Subsequently, special figure state update processing (special figure 1 state update process) for special figure 1 is performed (step S227). In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Each process performed in the special figure 1 state update process is the same as the process in which “special figure 2” in the contents described in the special figure 2 state update process is replaced with “special figure 1”. Omitted. However, in this example, since the stop symbol form of special figure 1 is different from the stop symbol aspect of special figure 2, the timing at which the special figure 1 variable display time has elapsed (the value of the special figure 1 display symbol update timer becomes 1 to 0) The special figure 1 state update process starting at the same time) is different from the special figure 2 state update process. In the special figure 1 state update process started at the above timing, for example, when the 15R big hit flag is on and the special figure probability variation flag is on, the special figure A shown in FIG. When the figure probability fluctuation flag is on, the special figure B, the 7R big hit flag is on, when the special figure probability fluctuation flag is off, the special figure C, the 2R big hit flag is on, the special figure probability fluctuation flag is on, When the figure probability fluctuation flag is on, the special figure D, 2R big hit flag is on, the special figure probability fluctuation flag is on, and when the common figure probability fluctuation flag is off, the special figure E, the small hit flag is on The special segment F is controlled to turn on / off the 7-segment LED constituting the special diagram 1 display device 212 so that the special flag F is turned on and the special flag G is turned on. Special figure 1 stop table To set indicating that it is in. By performing this control in the special figure 1 state update process started at the above timing, the special figure 1 display device 212 performs a fixed display of any one of the special figures A to G. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.

  When the special figure state update process in step S225 and step S227 is completed, a special figure related lottery process for each of special figure 1 and special figure 2 is performed. Also here, first, a special drawing related lottery process for special figure 2 (a special drawing 2 related lottery process) is performed (step S229), and then a special drawing related lottery process for special figure 1 (a special drawing 1 related lottery process). ) Is performed (step S231). In the special drawing 2 related lottery process, the floating game of the special drawing 1 and the special drawing 2 is not performed, and the state of the special drawing 1 and the special drawing 2 are both inactive and is held. The game is executed using the first special figure 2 winning random number value and the special figure 2 random number value in the special figure 2 random value storage area, starting from the fact that the number of variable games is 1 or more. The special figure 1 related lottery process does not perform the floating game of the special figure 1 and the special figure 2, the state of the special figure 1 and the special figure 2 are both inactive, and is suspended. The game is executed using the first special figure 1 winning random number value and the special figure 1 random number value in the special figure 1 random value storage area as a starting condition that the number of variable games is 1 or more.

  Also for these special drawing related lottery processes, the main control unit 300 performs the special figure 2 related lottery processing before the special figure 1 related lottery processing, so that the special figure 2 variable game start condition and the special figure 1 fluctuation Even if the game start conditions are satisfied at the same time, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. In addition, when the number of reserved special figure 2 variable games is 1 or more, the lottery process and the variable game related to the special figure 1 variable game hold are not performed. In addition, the notification of the result of the special symbol variable game success / failure determination by the decorative symbol display device 208 is performed by the first sub-control unit 400, and the lottery result of the lottery based on the winning at the special symbol 2 starting port 232 is notified. Priority is given to the notification of the lottery result of the lottery based on the winning in the special figure 1 starting port 230. In the present embodiment, a special figure variable game with a high advantage (in this example, special figure 2 variable game) is given priority over a low special figure variable game (in this example, special figure 1 variable game). . For this reason, it may be easy to give a difference in the advantage of the gaming state.

  In the case of the special figure 2 related lottery process in step S229, the main control unit 300 starts the special figure 2 start information (special) from the first (most recently stored) holding position in the special figure 2 random value storage area. 2), and based on the special figure 2 winning random number value in the obtained special figure 2 start information, the value of the special figure probability variation flag in the RAM 308, and the like. Is used as a big hit or a small hit (in this example, the small hit can be selected only in FIG. 1) using the determination table (see FIGS. 10 (a) to 10 (d) described later). Or whether it is determined to be out of place (judgment determination). Next, the main control unit 300, based on the special figure 2 random value in the acquired special figure 2 start information and the determined success / failure determination result, etc., the special figure determination table (FIG. 11 (a), Using the symbol distribution table shown in FIG. 12A, the symbol (stop symbol) to be stopped and displayed after the variation display of the special diagram 2 is determined. Next, the main control unit 300 is stored in the ROM 306 based on, for example, the determined success / failure determination result, the stop symbol, the special figure 2 holding number at the time of the determination, the acquired special figure variation time determination random number value, and the like. The variable display time (timer number) in FIG. 2 is determined using various tables (for example, a timer number selection table not shown).

  After fetching the first special figure 2 start information from the special figure 2 random value storage area, the main control unit 300 deletes the first special figure 2 start information from the special figure 2 random value storage area, 2 is subtracted from the reserved figure number 2 in the reserved number storage area. At this time, the special figure 2 start information extracted from the special figure 2 random value storage area is stored in a temporary area provided in the RAM 308, and the above-described determination is performed based on the special figure 2 start information stored in the temporary area. You may do it.

  After the special figure 2 related lottery process (step S229) as described above, the special figure 1 related lottery process (step S231) is performed in the same manner.

  In the above description, the special figure 2 variable game having a high advantage is started in preference to the special figure 1 variable game having a low advantage, and the special figure 2 hold is prioritized over the special figure 1 hold. Special figure 2 priority fluctuation is given as an example, but special figure 1 variable game with low advantage is started over special figure 2 variable game with high advantage, and special figure 1 suspension is The special figure 1 priority fluctuation | variation digested preferentially over hold may be sufficient. In addition, priority is not given to special figure 2 variable game and special figure 1 variable game, and the start opening prize is started in the order in which the special figure variable games related to the holding of each of special figure 1 and special figure 2 are held at the start opening. It may be a forward variation. In the starting order winning order fluctuation, the upper limit number of holds is 8 regardless of the special figures 1 and 2, and compared with the priority fluctuation in which the upper limit number of holds is 4 in each of the special figures 1 and 2. In some cases, the substantial upper limit of the number of holds can be increased.

  In the above description, it is assumed that the lottery process and the variable game relating to the holding of the other special figure are not performed according to the state of the special figure, but the invention is not limited to this, and the special figure state update described above is not performed. The process and the special figure related lottery process may be performed independently in the special figure 1 and the special figure 2, respectively, so that a plurality of special figures may be changed simultaneously. In addition, when a plurality of special figures are changed at the same time, a plurality of areas for displaying the lottery results of each special figure are provided on the decorative symbol display device 208 or the lottery results of each special figure are displayed. A plurality of decorative symbol display devices may be provided, and the lottery results may be displayed separately, or the lottery results of a plurality of special drawings may be displayed in one area. In addition, when fluctuations related to a plurality of special figures are performed simultaneously, the lottery result of the special figure that stopped the fluctuation may affect the lottery result of the special figure that stops the fluctuation later.

  In step S233 following step S231, command setting transmission processing is performed. In this command setting transmission process, various commands are transmitted to the first sub-control unit 400. The output schedule information to be transmitted to the first sub-control unit 400 is composed of 16 bits, for example, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are Command type (in this embodiment, basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, jackpot round number designation command, power recovery command, RAM clear command, prefetch result information command Information that can specify the type of command, etc.), bits 0 to 10 are constituted by command data (predetermined information corresponding to the command type). Further, in the present embodiment, a symbol variation start command and a symbol variation stop command related to a common symbol are also included as command types.

  Specifically, the strobe information is turned on or off by the command transmission process described above. In addition, if the command type is a special symbol design change start (rotation start) command, the command data includes various big hit flags, small hit flags, outlier flags, special figure probability fluctuation flags, and special drawing related lottery processing. In the case of the symbol variation stop (rotation stop) command, including information indicating the timer number selected in, including the values of various big hit flags, small hit flags, outlier flags, special figure probability variation flags, etc. In the case of a start command and an end production start command, information including the value of a special figure probability variation flag, etc., and in the case of a jackpot round number designation command, information indicating the value of a special figure probability variation flag, the number of big hit rounds, etc. Is included. When the command type indicates a basic command, device information in the command data, presence / absence of winning in the special figure 1 starting port 230, presence / absence of winning in the special figure 2 starting port 232, winning in the variable winning ports 234 and 235 Contains information indicating presence or absence. In the case of a prefetch result information command, information indicating the types of special figure 1 and special figure 2, the prefetch number stored in the prefetch number storage area described later, the stop symbol stored in the prefetch result storage unit, etc. Included.

  In addition, if the command type is a normal symbol variation start (rotation start) command, the command data includes values such as a universal symbol per unit flag, a general symbol deviation flag, a general symbol probability variation flag, etc. Information that includes information about the determined stop symbol and variation time, and in the case of a regular symbol variation stop (rotation stop) command, information indicating the value of the universal symbol per unit flag, the usual symbol deviation flag, the common symbol probability variation flag, etc. Is included.

  In the rotation start setting transmission process described above, the command data includes values such as various big hit flags, small hit flags, off-set flags, and special figure probability variation flags stored in the RAM 308, special figure 1 related lottery processes, and special figures. Information indicating the timer number selected in the FIG. 2 related lottery process, the number of the special figure 1 variable game or the special figure 2 variable game being held, etc. is set. In the rotation stop setting transmission process described above, information indicating values of various big hit flags, small hit flags, loss flags, special figure probability variation flags, etc. stored in the RAM 308 is set in the command data.

  In the winning effect setting transmission process described above, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period, the special figure probability variation flag The information indicating the value, the number of the special figure 1 variable game or the special figure 2 variable game, etc. that are held is set. In the above-described end effect setting transmission process, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period, the special figure probability variation flag Information indicating the value, the number of the special figure 1 variable game or the special figure 2 variable game being held, etc. is set. In the above-described special winning opening release setting transmission process, the command data includes the number of big hits stored in the RAM 308, the value of the special figure probability variation flag, the number of the special figure 1 variable game or the special figure 2 variable game held. Set the information that indicates. In the above-mentioned special winning opening closing setting transmission process, the command data includes the number of big hit rounds stored in the RAM 308, the value of the special figure probability variation flag, the number of the special figure 1 variable game or the special figure 2 variable game held. Set the information that indicates.

  In step S233, general command special figure hold increase processing is also performed. In this general command special figure pending increase process, special figure identification information (information showing special figure 1 or special figure 2) stored in the transmission information storage area of the RAM 308, command notice information (preliminary notice information, false) Set either advance notice information or no advance notice information).

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined.

  In step S235 following step S233, external output signal setting processing is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336.

  In step S237 following step S235, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S205 are read, and the presence or absence of a predetermined error, for example, the presence or absence of a front frame door opening error or the presence or absence of a bottom pan full error is monitored. . When a front frame door open error or a lower pan full error is detected, the transmission information to be transmitted to the first sub-control unit 400 includes device information indicating whether there is a front frame door open error or a lower pan full error. Set. Further, various solenoids 332 are driven to control the opening and closing of the special figure 2 starting port 232 and the variable prize winning ports 234 and 235, and the general diagram display device 210 and the special figure 1 display via the drive circuits 324, 326 and 330. Display data to be output to the device 212, the special figure 2 display device 214, the various status display unit 328, and the like is set in the output port of the I / O 310. Further, the output schedule information set in the payout request number transmission process (step S219) is output to the payout control unit 600 via the output port of the I / O 310.

  In step S239 following step S237, it is monitored whether or not the low voltage signal is ON. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S243, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S241. In step S241, timer interrupt end processing is performed. In this timer interrupt end process, the value of each register temporarily saved in step S201 is set in each original register, interrupt permission is set, etc., and then the main control unit main process shown in FIG. Return to. On the other hand, in step S243, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved in a predetermined area of the RAM 308 as return data, and power-off processing such as initialization of input / output ports is performed. After that, the process returns to the main process of the main control unit shown in FIG.

  FIG. 8A is a flowchart showing an example of the flow of the special figure prefetching process executed in the winning acceptance process (step S217). In the special figure prefetching process, the main control unit 300 prefetches the increased start information (newly acquired start information) in each of special figure 1 and special figure 2, and pre-stops the stop symbol before the success / failure determination process. The predetermination result (special drawing prefetching result) is stored in the prefetching result storage unit (see FIGS. 8B to 8E) in the RAM 308.

  Here, in the RAM 308, the special figure 1 prefetch result storage unit for storing the special figure 1 prefetch result and the number of special figure 1 prefetch results stored in the special figure 1 prefetch result storage unit are specially displayed. A special figure 1 pre-reading number storage area for storing as one pre-reading number is provided. The prefetch result storage unit for special figure 1 can store up to four prefetch results in this example. In the special figure 1 prefetching result storage unit, every time the number of special figure 1 prefetching decreases by one, the data of the special figure 1 prefetching result with the highest rank (first) is erased and the remaining special figure 1 prefetching result Are processed so that the rank of the data is incremented by one. Each time the special figure 1 prefetch number increases by one, new special figure 1 prefetch result data is written in the next rank of the special figure 1 prefetch result data of the lowest rank (last).

  Also, in the RAM 308, the special figure 2 prefetch result storage unit for storing the special figure 2 prefetch result and the number of special figure 2 prefetch results stored in the special figure 2 prefetch result storage unit are stored in the special figure 2 prefetch. A special figure 2 pre-reading number storage area for storing numbers is provided. The prefetch result storage unit for special figure 2 can store up to four prefetch results in this example. In the special figure 2 prefetching result storage unit, every time the number of special figure 2 prefetching decreases by one, the data of the special figure 2 prefetching result having the highest rank is deleted and the order of the remaining special figure 2 prefetching result data Are processed so that they are incremented by one. Each time the special figure 2 prefetch number increases by one, new special figure 2 prefetch result data is written in the next rank of the special figure 2 prefetch data having the lowest rank.

  In the special figure prefetching process, first, the main control unit 300 determines whether or not the start information of the special figure 2 has increased (step S301). The determination as to whether or not the start information of the special figure 2 has increased is made, for example, by referring to the special figure 2 hold number stored in the special figure 2 hold number storage area and the special figure 2 prefetch number storage area. The comparison is made with the number of pre-reads in FIG. The main control unit 300 determines that the start information of the special figure 2 has increased when the special figure 2 hold number is larger than the special figure 2 prefetch number, and the special figure 2 hold number is equal to the special figure 2 prefetch number. It is determined that the starting information in Fig. 2 has not increased. When it is determined that the start information of FIG. 2 has increased, the process proceeds to step S303, and when it is determined that the start information of FIG. 2 has not increased, the process proceeds to step S307.

  In step S303, the increased special figure 2 starting information (a special figure 2 winning random value and a set of special figure 2 random values) is displayed before the success / failure determination process in the special figure 2 related lottery process (step S229). FIG. 2 Read ahead from the random value storage area. Then, using the pre-read special figure 2 start information and the determination table for special determination 2 and the special figure determination table used at the time of determination, for example, the special figure 2 variable game stop symbol related to the start information is selected. Prior determination is made before the success / failure determination process in the process (step S229). Note that this pre-determination process may be performed using a special table for pre-determination instead of the table used at the time of determination.

  In step S305 subsequent to step S303, the stop symbol information as the special figure 2 prefetching result obtained in the prior determination is stored in the earliest free area of the special figure 2 prefetching result storage unit in the RAM 308. Thereafter, the process proceeds to step S307.

  In step S307, the main control unit 300 determines whether or not the start information of FIG. 1 has increased. The determination as to whether or not the start information of FIG. 1 has increased is made, for example, in the same way as in FIG. This is done by comparing the special figure 1 pre-reading number stored in. If it is determined that the start information of FIG. 1 has increased, the process proceeds to step S309. If it is determined that the start information of FIG. Return to the winning acceptance process (step S217).

  In step S309, it is determined based on various flags in the RAM 308 whether or not non-electric support is in progress. If it is determined that the non-electric support is being performed, the process proceeds to step S311. If it is determined that the non-electric support is not being performed (the electric support is being performed), the process proceeds to step S315. In this example, it is determined whether or not non-electric support is being performed, but it may be determined in step S309 whether or not the execution condition of the special figure 1 prefetch notice is satisfied. For example, the execution conditions of the special figure 1 pre-reading notice include conditions such as not being in a big hit game other than being in non-electric support.

  In step S311, the increased special figure 1 start information (a special figure 1 winning random value and a pair of special figure 1 random value) is processed before the success determination process in the special figure 1 lottery process (step S231). FIG. 1 Read ahead from the random value storage area. Then, using the pre-read special figure 1 start information and the determination table for special determination and the special figure determination table used at the time of determination, for example, the special figure 1 variable game stop symbol related to the start information is selected as the special figure 1 related lottery. Prior determination is made before the success / failure determination process in the process (step S231). Note that this pre-determination process may be performed using a special table for pre-determination instead of the table used at the time of determination.

  In step S313 following step S311, the stop symbol information as the special figure 1 prefetching result obtained in the prior determination is stored in the earliest free area of the special figure 1 prefetching result storage unit in the RAM 308. Thereafter, the special figure prefetching process is terminated, and the process returns to the winning acceptance process (step S217) of the main control unit timer interruption process.

  In step S315, the pre-read result for the special figure 1 in the RAM 308 is stored in the RAM 308 in place of the stop symbol information instead of pre-reading the increased special figure 1 start information and indicating that the start information is not pre-read. Stored in the earliest free area of the copy. Thereafter, the special figure prefetching process is terminated, and the process returns to the winning acceptance process (step S217) of the main control unit timer interruption process.

  In the present embodiment, only the increased start information is pre-read and pre-determined. However, all start information may be pre-read and pre-determined. Further, in the above-described command setting transmission process (step S233), only the pre-read result of the starting information for the increase may be transmitted to the first sub-control unit 400, or the pre-read result storage for special figure 1 and special figure 2 All the prefetching results in the section may be transmitted to the first sub-control section 400.

  In the present embodiment, pre-reading is always executed for the increased starting information of Special Figure 2, and pre-reading is always executed for the increased starting information of Special Figure 1 except during the electric support. Further, it may be determined by lottery whether to pre-read the starting information of the increased special figure 1 and special figure 2. Alternatively, in the first sub-control unit 400 that has received the prefetch result from the main control unit 300, for example, it may be determined by lottery whether to perform prefetch notification for each hold. Regardless of the gaming state (for example, whether or not non-electric support is in progress), when the start information increases, prefetching is always executed and the prefetching result is stored in the prefetching result storage unit. The result may be configured to be transmitted to the first sub-control unit 400, and the first sub-control unit 400 may determine whether or not to execute the lottery and effect using the pre-read result.

  FIGS. 8B to 8E illustrate a state in which the prefetch result information and the like are stored in the prefetch result storage unit in the RAM 308. FIG. 8B shows an example of a state in which the special figure 1 prefetch result information is stored in the special figure 1 prefetch result storage unit. As shown in FIG. 8B, the special figure 1 prefetch result storage unit has, for example, the same number (four in the present embodiment) of storage areas as the special figure 1 variable game holdable number. . Each storage area is associated with the hold order (hold 1 to hold 4) of the special figure 1 random value storage area. In each of the storage areas, the stop symbol information of Special Figure 1 is stored. In the example shown in FIG. 8B, the storage area “hold 1” stores “special chart G” (out of line) as stop symbol information, and the storage area “hold 2” stores “special chart G” as stop symbol information. "(Out of line)" is stored, "Special Figure F" (small hit) is stored as stop symbol information in the storage area "Hold 3", and "Special Figure A" is stored as stop symbol information in the storage area "Hold 4" (15R special jackpot) is stored.

  FIG. 8C shows an example of a state in which the special figure 2 prefetch result information is stored in the special figure 2 prefetch result storage unit. As shown in FIG. 8C, the special figure 2 prefetch result storage unit has, for example, the same number (four in the present embodiment) of storage areas as the special figure 2 variable game holdable number. . Each storage area is associated with the hold order (hold 1 to hold 4) of the special figure 2 random value storage area. In each of the storage areas, the stop symbol information of the special figure 2 is stored. In the example shown in FIG. 8C, the storage area “hold 1” stores “special drawing d” (out of line) as stop symbol information, and the storage areas “hold 2” to “hold 4” have stop symbols. Information is not stored. In FIG. 8C, the state where the stop symbol information is not stored in the storage area is described as “none”.

  FIG. 8 (d) shows an example of the prefetch result storage unit for special figure 1 during the electric support. As shown in FIG. 8D, “undecided” information is stored in the storage area “hold 1” instead of the stopped symbol information. In the storage areas “hold 2” to “hold 4”, neither stop symbol information nor “undecided” information is stored.

  As shown in FIG. 8E, in each storage area of the special chart 1 prefetch result storage section, “timer number” indicating the fluctuation time of the special figure 1 variable game is not the stop symbol information but the prefetch result. May be stored. In the example shown in FIG. 8E, the storage area “pending 1” stores “timer 3” as timer number information, the storage area “pending 2” stores “timer 5” as timer number information, No timer number information is stored in the storage areas “hold 3” and “hold 4”. In FIG. 8E, a state in which the timer number information is not stored is expressed as “none”. In addition, when timer number information is stored in each storage area of the special chart 1 prefetch result storage unit, the timer number may be set so as to correspond to the success / failure result.

  In the above description, an example is given in which stop symbols and timer numbers are pre-determined, and stop symbol information and timer number information are stored in the prefetch result storage unit. While being stored in the result storage unit, it may be transmitted to the first sub-control unit 400 as prefetching result information.

  Next, various tables used in the main control unit 300 of the pachinko machine 100 according to the present embodiment will be described. Various tables shown in FIGS. 9 to 12 are stored in the ROM 306 of the main control unit 300, for example.

  FIGS. 9A and 9B show an example of the success / failure determination table used when the success / failure determination is performed in the common drawing related lottery process (step S223). The success / failure determination table shown in FIGS. 9A and 9B includes items of “normal probability”, “random number range”, and “correction result”. The item “normal figure probability” indicates the normal figure probability (ordinary figure low probability or common figure high probability) at the time of determination of success or failure. The item “Random number range” indicates a numerical range to be compared with the acquired normal winning random number value. Here, the possible range of the normal winning random number in this example is 0 to 99 (the range of the numerical range is 100).

  The success / failure determination table shown in FIG. 9A is a normal / failure determination table used when the probability of normalization at the time of determination of success / failure is low. As shown in FIG. 9A, when this success / failure determination table is used, the winning probability is 1/100 (that is, 1%), and the probability of losing is 99/100.

  The success / failure determination table shown in FIG. 9B is a normal / failure determination table used in the case where the normal probability at the time of determination is high. As shown in FIG. 9B, when this success / failure determination table is used, the probability of winning is about 100/100 (that is, 100%), and the probability of loss is 0%. When this success / failure determination table is compared with the success / failure determination table shown in FIG. 9A, the winning probability is 100 times. In this way, it is possible to design so that only the hit is selected in the usual high probability state (during short-time operation). Further, the probability of deviation may be higher than 0% at the time of short-time operation, but the probability of hit selection being higher at the time of short-time operation than at the time of short-time operation (ordinary low probability state).

  FIG. 9C shows a table for symbol allocation and hit operation for ordinary use. The numerical value in the “distribution” column in the table is the random number range distribution rate for each symbol (that is, the symbol of each symbol, which is compared with the general random number value when the stop symbol is determined in the general symbol related lottery process (step S223)). Equal to selection probability). As shown in FIG. 9 (c), in the case where the result of determining whether or not the normal-game variable game is successful, the allocation ratio of each winning symbol is 50% for the normal-game A and 50% for the normal-game B. Normal maps A and B are symbols in which the electric chew release operation is executed after the normal variable game. It should be noted that when the determination result is out of order, only one out of the ordinary figure C is selected as the out of order symbol, so in the case of out of place, the ordinary figure C is selected with a probability of 100%. When the general figure C is selected, the electric chew release operation is not executed after the general figure variable game.

  As shown in FIG. 9C, after the general map A is stopped and displayed, the opening operation of the special figure 2 starting port (electrical chew) 232 is executed. When the game state at the time of the stop display of FIG. A is not operating for a short time, the blade member 232a of the electric Chu 232 is first opened for 100 ms, then closed for 5000 to 10000 ms, and then opened for 5400 ms. To do. When the game state at the time of the stop display in FIG. A is short-time operation, the blade member 232a of the electric Chu 232 is first opened for 1800 ms, then closed for about 2000 ms, then opened again for 1800 ms, It closes for about 2000 ms and opens again for 1800 ms.

  Further, as shown in FIG. 9C, after the general map B is stopped and displayed, the opening operation of the special figure 2 starting port (electrical chew) 232 is executed. When the game state at the time of the stop display in FIG. When the game state at the time of the stop display in FIG. B is short-time operation, the blade member 232a of the electric Chu 232 is first opened for 2400 ms, then closed for about 2000 ms, then opened for about 1450 ms, and again It closes for about 2000 ms and opens again for 1450 ms.

  FIGS. 10A to 10D show an example of the determination table used when determining whether or not the lottery process is related to the special figure 2 lottery process (step S229) or the special figure 1 lottery process (step S231). Yes. The success / failure determination table shown in FIGS. 10A to 10D includes items of “special figure probability”, “random number range”, and “correction determination result”. The item “special figure probability” indicates a special figure probability (special figure low probability or special figure high probability) at the time of determination of success or failure. The item “random number range” indicates a numerical range to be compared with the acquired special figure 2 winning random value or the special figure 1 winning random value. Here, the possible range of the special figure 2 winning random value and the special figure 1 winning random value of this example is 0 to 65535 (the range of the numerical value range is 65536).

  The success / failure determination table shown in FIG. 10 (a) is a success / failure determination table for special figure 1 used when the special figure probability at the time of success / failure determination is low. As shown in FIG. 10A, when this success / failure determination table is used, the big hit probability is about 1/299 (= 219/65536), and the small hit probability is about 1/399 (= 165 / 65536).

  The success / failure determination table shown in FIG. 10 (b) is a success / failure determination table for special figure 1 used when the special figure probability at the time of the validity determination is high. As shown in FIG. 10B, when this success / failure determination table is used, the big hit probability is about 1/30 (= 2185/65536), and the small hit probability is about 1/399. When this success / failure determination table is compared with the success / failure determination table shown in FIG. 10A, the big hit probability is about 10 times, and the small hit probability is the same.

  The success / failure determination table shown in FIG. 10 (c) is the success / failure determination table for special figure 2 used when the special figure probability at the time of success / failure determination is low. As shown in FIG. 10C, when this success / failure determination table is used, the big hit probability is about 1/299 and the small hit probability is zero.

  The success / failure determination table shown in FIG. 10 (d) is a success / failure determination table for special figure 2 that is used when the special figure probability at the time of success / failure determination is high. As shown in FIG. 10D, when this success / failure determination table is used, the big hit probability is about 1/30 and the small hit probability is zero. When this success / failure determination table is compared with the success / failure determination table shown in FIG. 10 (c), the probability of jackpot is about 10 times.

  Fig.11 (a) has shown the symbol distribution table for the special figure 1. FIG. The numerical value in the “distribution” column in the table is a distribution ratio of random numbers for each symbol (that is, each symbol) compared with the special symbol 1 random value when determining the stop symbol in the special symbol 1 related lottery process (step S231). It is equal to the symbol selection probability). As shown in FIG. 11 (a), when the result of determining whether or not the special figure 1 variable game is successful is the big hit, the special symbol A (15R special big hit) is 30%, and the special figure B (7R special big hit) is 25%, special figure C (7R big hit) is 25%, special figure D (sudden probability big hit) is 10%, special figure E (latent probability big hit) is 10% is there. Special drawings A, B, D, and E, excluding special drawing C, are symbols for which the probability change is activated after the big hit game ends. The ratio of probability variation jackpots (special drawings A, B, D, E) in the jackpot of the special figure 1 variable game, that is, the probability variation probability is 75%.

  Special illustrations A, B, and D are the gaming state (special figure high probability, special figure low probability, normal figure high probability (during short-time operation), normal figure low probability (due to short-time inactive) at the time of determination of success / failure (during symbol stop display) Regardless of the time)), the time is shortened (no time reduction is set) after the big hit game ends. The special figure C is a symbol in which the time is shortened (the number of time reductions is 100 times) after the big hit game is finished, regardless of the game state at the time of the determination of success or failure. The special figure E is a symbol in which the short time is activated after the big hit game is completed only when the gaming state at the time of the determination is a special figure high probability state or a normal figure high probability state. That is, when special figure E is stopped and displayed in the special figure low probability normal figure low probability state, the time reduction does not operate after the big hit game ends. For example, when special figure E is stopped and displayed as a big hit symbol continuously several times from a special figure low probability normal figure low probability state, the time reduction does not operate after the first stop display (special figure high probability normal figure) However, after the second and subsequent stops, the short time is activated (the special figure high probability normal figure high probability state is entered). In the special figure 1 variable game jackpot, the probability of time reduction is 90% in the special figure low probability normal figure low probability state and 100% in the other game states.

  In this example, there is only one kind of small hits symbol and off symbol in the special figure 1 variable game. Therefore, when the result of the special figure 1 variable game is determined to be a small hit, the special figure F is selected with a probability of 100% regardless of the special figure 1 random value, and the result of the special figure 1 variable game is determined. If it is out of place, the special figure G is selected with a probability of 100% regardless of the special figure 1 random value. However, a plurality of types of small hit symbols and outlier symbols may be provided in the same manner as the big hit symbols, and may be determined by lottery using special figure 1 random numbers.

  FIG.11 (b) has shown the example of the operation | movement at the time of the big hit in each symbol of the special figure 1. FIG. As shown in FIG. 11B, in the jackpot game after the special figure A is stopped and displayed, the attacker is released for 15R at 29000 ms per 1R. Similarly, in the jackpot game after special figure B or special figure C is stopped and displayed, the attacker is released for 7R at 29000 ms per 1R, and in the jackpot game after special figure D is stopped and displayed, the attacker is released. Is performed 2R at 29000 ms per 1R.

  As for special figure E, the operation of the big hit game differs depending on the game state at the time of the symbol stop display. In the big hit game after the special figure E is stopped and displayed in the special figure low probability normal figure low probability state, the attacker is released 2R at 100 ms per 1R. In this big hit game, it is difficult to enter a game ball because the opening time is short. On the other hand, in the big hit game after the special figure E is stopped and displayed in a game state other than the special figure low probability normal figure low probability state, 2R is played at 29000 ms per 1R. In this big hit game, it is easy to enter a game ball because the opening time is relatively long.

  In the small hit game after the special figure F is stopped and displayed, the 100 ms attacker release is performed twice in one release opportunity. That is, the attacker operates in the same manner in the big hit game after the special figure E is stopped and displayed in the special figure low probability normal figure low probability state and the small hit game after the special figure F is stopped and displayed.

  Fig.12 (a) has shown the symbol distribution table for the special figure 2. FIG. The numerical value in the “distribution” column in the table is the distribution ratio of the random number range for each symbol (that is, each symbol) that is compared with the special symbol 2 random value when determining the stop symbol in the special symbol 2 related lottery process (step S229). It is equal to the symbol selection probability). As shown in FIG. 12 (a), in the case where the determination result of the special figure 2 variable game is a big hit, the distribution ratio of each big hit symbol is 70% for the special figure a (15R special big hit), and the special figure b (7R special big hit) is 5%, special figure c (7R big hit) is 25%. Special figures a and b are symbols for which the probability change is activated after the big hit game ends. The ratio of probability variation jackpots (special figures a and b) in the special figure 2 variable game jackpot, that is, the probability variation probability is 75%, which is the same as the probability variation probability of the special figure 1 variable game.

  Special illustrations a and b indicate the game state at the time of the success / failure determination (design stop display) (special figure high probability, special figure low probability, normal figure high probability (during short-time operation), normal figure low probability (during short-time inactive) Regardless of the), the time is shortened (no time reduction setting is set) after the big hit game ends. The special figure c is a symbol in which the time is shortened (the number of time reductions is 100 times) after the big hit game is finished, regardless of the game state at the time of determination of success / failure. The probability that the time is given in the big hit of the special figure 2 variable game is 100% regardless of the game state.

  In this example, there is only one type of outlier symbol in the special figure 2 variable game. Accordingly, when the result of determining whether or not the special figure 2 variable game is correct is out of order, the special figure d is selected with a probability of 100% regardless of the special figure 2 random value. However, a plurality of types of missing symbols may be provided in the same manner as the jackpot symbol, and may be determined by lottery using special figure 2 random values.

  FIG.12 (b) has shown the example of the operation | movement at the time of the big hit in each symbol of the special figure 2. FIG. As shown in FIG. 12B, in the jackpot game after the special figure a is stopped and displayed, the attacker is released for 15R at 29000 ms per 1R, and after the special figure b or the special figure c is stopped and displayed. In the big hit game, the attacker is released 7R at 29000ms per 1R.

  As shown in FIG. 11 and FIG. 12, the special figure 2 has a higher probability of being given a shorter time than the special figure 1 and has a longer open time of the attacker (or a larger R number). Therefore, it can be considered that the special figure 2 is more advantageous than the special figure 1.

  Next, processing of the first sub control unit 400 will be described with reference to FIGS. 13 and 14. FIG. 13A is a flowchart showing a flow of main processing executed by the CPU 404 of the first sub control unit 400. First, in step S401 in FIG. 13A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S401. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed.

  In step S403 following step S401, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S405. . In step S405, 0 is assigned to the timer variable.

  In step S407 following step S405, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.

  In step S409 following step S407, an effect control process is performed. For example, when there is a new command in step S407, processing such as reading the effect data corresponding to this command from the ROM 406 is performed, and when the effect data needs to be updated, the effect data is updated. Among the various processes executed in the effect control process, the electric long open effect will be described later with reference to FIG.

  In step S411 following step S409, a chance button control process is performed. In the chance button control process, when the pressing of the chance button 136 is detected, the effect data updated in step S409 is changed to the effect data corresponding to the pressing of the chance button 136.

  In step S413 subsequent to step S411, image control processing is performed. In the image control process, when there is a command to the VDP 434 in the effect data read in step S409, this command is output to the VDP 434 (details will be described later).

  In step S415 following step S413, sound control processing is performed. In the sound control process, if there is a command to the sound source IC 416 in the effect data read in step S409, this command is output to the sound source IC 416.

  In step S417 following step S415, lamp control processing is performed. In the lamp control process, if there is a command to various lamps 418 in the effect data read in step S409, this command is output to the drive circuit 420.

  In step S419 following step S417, shutter control processing is performed. In the shutter control process, if there is a command to the shielding device 246 in the effect data read in step S409, this command is output to the drive circuit 432.

  In step S421 following step S419, information transmission processing is performed. In the information transmission process, when there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in step S409, a setting is made to output this control command. Thereafter, the process returns to step S403.

  FIG. 13B is a flowchart showing the flow of the first sub control unit command reception interrupt process (strobe interrupt process) executed by the CPU 404 of the first sub control unit 400. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal from the main control unit 300. In step S501 of the command reception interrupt process, the command received from the main control unit 300 is stored in the command storage area provided in the RAM 408 as an unprocessed command.

  FIG. 13C is a flowchart showing the flow of the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this example, once every 2 ms). The timer interrupt process is triggered by this timer interrupt. Run in cycles. In step S601 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S403 of the first sub control unit main process, and the result is stored in the original timer variable storage area. To do. Therefore, in step S403, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).

  In step S603 following step S601, a control command is transmitted to the second sub-control unit 500 set in the information transmission process (step S421) of the first sub-control unit main process, and other random number values for effects are updated. Etc.

  FIG. 13D is a flowchart showing the flow of the image control process (step S413) of the first sub-control unit main process. In step S701, an instruction to transfer image data is issued. Here, the CPU 404 first swaps the designation of the display areas A and B in the VRAM 436. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU 404 sets ROM coordinates (transfer source address of the ROM 406), VRAM coordinates (transfer destination address of the VRAM 436) and the like in the attribute register of the VDP 434 based on the position information table and the like, and then the image from the ROM 406 to the VRAM 436. Sets an instruction to start data transfer The VDP 434 transfers the image data from the ROM 406 to the VRAM 436 based on the command set in the attribute register. Thereafter, the VDP 434 outputs a transfer end interrupt signal to the CPU 404.

  In step S703 following step S701, it is determined whether or not a transfer end interrupt signal from the VDP 434 is input. If a transfer end interrupt signal is input, the process proceeds to step S705. Wait for the input signal to be input.

  In step S705, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM 436 based on the image data transferred to the VRAM 436 in step S701, the CPU 404 has information on the image data constituting the display image (coordinate axis and image size of the VRAM 436). , VRAM coordinates (arrangement coordinates, etc.) are instructed to the VDP 434. The VDP 434 performs parameter setting according to the attribute based on the instruction stored in the attribute register.

  In step S707 following step S705, a drawing instruction is performed. In this drawing instruction, the CPU 404 instructs the VDP 434 to start drawing an image. The VDP 434 starts drawing an image in the frame buffer in accordance with an instruction from the CPU 404.

  In step S709 following step S707, it is determined whether or not a generation end interrupt signal from the VDP 434 based on the end of image drawing is input. If a generation end interrupt signal is input, the process proceeds to step S711. Waits for the generation end interrupt signal to be input.

  In step S711, a scene display counter which is set in a predetermined area of the RAM 408 and counts how many scene images have been generated is incremented (+1), and the process ends.

  FIG. 14A shows the flow of the electric long opening effect process executed in the effect control process of the main process in the first sub-control unit 400. FIG. 14 (b) shows an example of an electric long open effect on the decorative symbol display device 208. The electric-chu-long opening effect is an effect that can be executed during a normal-game variable game, and the special-image 2 start opening (electric-chu) 232 is opened for a long time and / or multiple times (hereinafter referred to as a multi-game variable game). This may be referred to as long open). It should be noted that, even after the normal fluctuation stop, the electric-chu-long opening effect (for example, a notification effect such as “electric-chu-opening!”) May be continued based on the normal signal stop symbol.

  The electric long-long opening effect process shown in FIG. 14 (a) is a normal symbol change start from the main control unit 300 in the command process (step S407) of the main process of the first sub-control unit 400 in FIG. 13 (a). This is executed when a (start rotation) command is received.

  First, sub-control unit 400 first determines whether or not the electric long opening effect execution restriction flag for restricting the execution of electric long opening effect is off (step S801). The first sub-control unit 400 refers to the value of the electric long open effect execution restriction flag stored in a predetermined area in the RAM 408 and determines whether or not the execution of the electric long open effect is restricted. For example, even when the electric tulong release effect is executed during display darkness in which the entire image display area of the decorative symbol display device 208 is black, the player cannot visually recognize the effect and the effect of the electric chew long release effect cannot be obtained. . Therefore, in such a case, the electric long-long opening effect execution restriction flag is turned on based on the effect based on the determination result of the special figure fluctuation game during display darkening. In addition, when the entire image display area of the decorative symbol display device 208 is not dark-displayed and the fluctuation time of the normal figure fluctuation game is long enough to execute the electric-chu-long opening effect, It is possible to perform an electric Chulong opening effect that can entertain the user. Therefore, in such a case, the electric long-long opening effect execution restriction flag is turned off based on the effect or demonstration effect based on the determination result of the special figure fluctuation game.

  If the electric-chu-long opening effect execution restriction flag is on in step S801, the first sub-control unit 400 determines that the electric-chu-long opening effect is restricted, and controls the electric-chu-long opening effect. Other control processes are executed, this process is terminated, and the process returns to the main process effect control process (step S409).

  If the electric-chu-long opening effect execution restriction flag is off in step S801, the first sub-control unit 400 determines that the electric-chu long opening effect can be executed, and proceeds to step S803 to start the usual symbol variation (start rotation). It is determined whether or not the result of determining whether or not the normal-game variable game is successful by referring to information about the normal-game hit flag and the normal-use flag from the command data of the command.

  If the first sub-control unit 400 determines in step S803 that the result of determining whether or not the normal figure variation game is successful, the process proceeds to step S805, where the first sub-control unit 400 determines the normal figure from the command data of the normal symbol change start (rotation start) command. With reference to the information regarding the stop symbol, it is determined whether or not the stop symbol of the normal figure variable game is the normal symbol A.

  If the first sub-control unit 400 determines in step S805 that the stop symbol of the usual figure variable game is the usual figure A, the first sub-control unit 400 proceeds to step S807, selects the effect whose effect type is “success pattern”, and opens the electric tulong. Set as production. Next, the first sub-control unit 400 proceeds to step S809, executes other control processing for the electric long open effect based on the “success pattern”, ends this processing, and effects control of the main processing The process returns to the process (step S409).

  If the first sub-control unit 400 determines in step S805 that the usual variable game is not the usual figure A, the first sub-control unit 400 proceeds to step S811, selects an effect whose effect type is “failure pattern A”, and releases the electric long. Set as production. Next, the first sub-control unit 400 proceeds to step S809, executes other control processing for the electric-chu-long opening effect based on “failure pattern A”, ends this processing, and produces the main processing effect. The process returns to the control process (step S409).

  If the first sub-control unit 400 determines in step S803 that the result of determining whether or not the normal game is a winning game is not successful, the first sub-control unit 400 proceeds to step S815 and executes an electric tulong opening false (gasse) effect execution lottery process. In the electric long open false effect execution lottery process, a random value is extracted from the random counter for electric long open false effect execution lottery provided in the RAM 408, and the electric long open false effect execution lottery table stored in the ROM 406 is stored. Is used to determine whether or not the random number value is a hit.

  The first sub-control unit 400 determines whether or not to execute the electric long open false effect based on the result of the determination in step S815 (step S817).

  If the first sub-control unit 400 determines in step S817 to execute the electric-chu-long opening false effect, the first sub-control unit 400 proceeds to step S821, selects an effect whose effect type is “failed pattern B”, and sets it as an electric-chu-long opening effect. Next, the first sub-control unit 400 proceeds to step S809, executes other control processing for the electric-chu-long opening effect based on “failure pattern B”, ends this processing, and produces the main processing effect. The process returns to the control process (step S409).

  If the first sub-control unit 400 determines in step S817 that the electric-chu-long opening false effect is not executed, the first sub-control unit 400 executes another control process for not executing the electric-chu-long opening effect, ends this processing, and performs the main processing. The process returns to the effect control process (step S409).

  In the process of the electric-chu-long opening effect shown in FIG. 14, when the electric-chu-long opening effect execution restriction flag is off, the electric-chu-long opening effect is always performed if it is a win. The lottery may be performed in the same manner as when the game is off, and the presentation may be performed only when the lottery is won. Also, in this example, when the electric chew is open for a short time (short open) (general figure B), the production of “failure pattern A” is set, and when the electric chew is not released (general figure C), “failure pattern A” is set. The effect “B” is set, but the same effect may be performed with a deviation (common figure B) from the hit (normal figure B).

  FIG. 14B shows an example of the electric tulong opening effect. FIG. 14B shows a display effect being executed in the image display area of the decorative symbol display device 208. The entire surface of the image display area becomes the effect display area 208d, and for example, a background effect named “Land Stage” is executed. In the front of the background effect, the decoration display of the decoration pattern in which “decoration 1” to “decoration 10” sequentially move from top to bottom in the left middle right symbol display areas 208a, 208b, 208c (indicated by a downward arrow in the figure). Is running. A change icon display area a is arranged on the lower left side in the effect display area 208d, and a change icon of a pattern imitating a car is displayed. On the right side of the fluctuation icon display area a, a special figure hold display area c for displaying special figure hold is arranged, and a hold icon b having a pattern imitating an automobile is displayed. On the lower right side in the effect display area 208d, an electric long open effect area d is arranged. An ordinary figure display device 210 (not shown) starts the ordinary figure variation game, the execution of the electric-chu-long opening effect is not restricted, and the electric-chu-long opening effect area d is executed. As an electric Chu-long opening effect, an image of a samurai character operating the lottery machine is displayed along with a display of “help chance drawing”, and the special figure 2 start opening 232 is won by winning the ordinary figure variable game. There is a roaring effect that makes the player expect that it may be released long. As shown in FIG. 14 (b), a part of the right symbol display area 208c is hidden by the electric tulong opening effect. In addition, a part of the right side area of the special figure hold display area c is also hidden. As described above, when the electric-chu-long opening effect may make it difficult to confirm at least part of the decorative symbol variation display, or when the decorative symbol variation display makes it difficult to confirm at least part of the electric-chu long opening effect. There may be.

  Next, the processing of the second sub control unit 500 will be described with reference to FIG. FIG. 15A is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. First, in step S901 in FIG. 15A, various initial settings are performed. When power is turned on, initialization processing is first executed in step S901. In this initialization processing, initial setting of input / output ports, initialization processing of a storage area in the RAM 508, and the like are performed.

  In step S903 following step S901, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S905. . In step S905, 0 is assigned to the timer variable.

  In step S907 following step S905, command processing is performed. The CPU 504 of the second sub control unit 500 determines whether a command has been received from the first sub control unit 400.

  In step S909 following step S907, an effect control process is performed. For example, when there is a new command in step S907, processing such as reading the effect data corresponding to this command from the ROM 506 is performed, and when the effect data needs to be updated, the effect data is updated.

  In step S911 following step S909, lamp control processing is performed. For example, if there is a command from the first sub-control unit 400 to the game board lamp 532 or the game table frame lamp 542, this command is output to the serial communication control circuit 520.

  In step S913 following step S911, a movable body control process is performed. For example, when there is a command from the first sub-control unit 400 to the effect movable body 224, this command is output to the drive circuit 516. Thereafter, the process returns to step S903.

  FIG. 15B is a flowchart of command reception interrupt processing executed by the CPU 504 of the second sub-control unit 500. This command reception interrupt process is a process executed when the second sub control unit 500 detects a strobe signal from the first sub control unit 400. In step S1001 of the command reception interrupt process, the command received from the first sub control unit 400 is stored in the command storage area provided in the RAM 508 as an unprocessed command.

  FIG. 15C is a flowchart of timer interrupt processing executed by the CPU 504 of the second sub control unit 500. The second sub-control unit 500 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this example, once every 2 ms). The timer interrupt process is triggered by this timer interrupt. Run in cycles. In step S1101 of the timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 508 described in step S903 of the second sub-control unit main process, and the original timer variable storage area is stored. Therefore, in step S903, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S1103 following step S1101, an effect random number update process or the like is performed.

  Next, a specific example of effects executed in the pachinko machine 100 according to the present embodiment will be described.

Example 1
16 and 17 show examples of effect display in Example 1 of the present embodiment. FIGS. 16A to 16R and FIGS. 17A to 17H show the effect display states at each time point in time series. 16 (a) to 16 (r) and FIGS. 17 (a) to 17 (h) are respectively a front view of the game board 200 of the pachinko machine 100 shown in FIG. Only the display device 212, the special figure 2 display device 214, the special figure 1 holding lamp 218, and the special figure 2 holding lamp 220 are extracted and shown. In each of the drawings, the variation display of the decorative symbols in the symbol display areas 208a to 208c of the decorative symbol display device 208 is represented by a white bold arrow pointing downward. Further, the extinguishing portions of the special figure 1 display device 212, the special figure 2 display device 214, the special figure 1 holding lamp 218, and the special figure 2 holding lamp 220 are shown in white, and the lighting portions are shown in black. Further, the state in which all segments of the special figure 1 display device 212 are shown in white indicates that the fluctuation display of the special figure 1 is being performed. This also applies to the special figure 2 display device 214.

  Further, in each of FIGS. 16A to 16R and FIGS. 17A to 17H, a circle that can display the fourth symbol instead of providing the fourth symbol display device 248 shown in FIG. A shape 4th symbol display area 920 is provided at the lower right corner of the image display area of the decorative symbol display device 208. The fourth symbol is a symbol indicating whether or not a special figure variable game is being executed. During the execution of the special figure 1 or the special figure 2 variable game, the 4th symbol of the white circle and the 4th symbol of the black circle are alternately displayed as if the 4th symbol display area 920 is flashing (hereinafter, “ In addition, in the present embodiment, whether or not the special figure variable game is successful can be notified in the fourth symbol display area 920. When the determination result is a big hit, the fourth symbol display area 920 is stopped and displayed with the red circle of the fourth symbol, and when the determination result of the special figure variation game is out of place, the fourth symbol display area 920 is displayed. The 4th symbol of blue circle is stopped and displayed.

  Moreover, the area | region enclosed by the square frame of the lower left of the effect display area 208d of the decoration symbol display apparatus 208 in each figure is the fluctuation | variation icon display area 800 which can display a fluctuation | variation icon. The change icon is an icon displayed in the change icon display area 800 when the hold is consumed and the special figure change game is started. By changing the display mode of the variation icon in the variation icon display area 800, whether or not the special figure variation game is successful can be notified with a predetermined reliability (the variation notice). The frame image on the outer periphery of the variation icon display area 800 may be displayed only when a predetermined condition is satisfied (for example, when a variation icon is not displayed in the variation icon display area 800). It may be displayed constantly or may not be displayed at all times.

  Further, as illustrated in FIG. 16A, an area surrounded by a horizontally long rectangular virtual broken line frame adjacent to the right side of the change icon display area 800 at the lower part of the effect display area 208 d is shown in FIG. This is a special figure 1 hold icon display area capable of displaying a hold icon and a special figure 1 pedestal image 900 that is visually recognized so as to place the special figure 1 hold icon. The lower end side of the special figure 1 holding icon display area of this example is coincident with the lower end side of the image display area of the decorative symbol display area 208.

  In the special figure 1 hold icon display area, one or more special figure 1 hold icons can be displayed. In the special figure 1 hold icon display area, the number of special figure 1 hold icons can be notified by the number of special figure 1 hold icons, and the special figure related to the hold can be determined by the display mode of each special figure 1 hold icon. FIG. 1 It is possible to notify (pre-reading notice) whether or not a variable game is successful with a predetermined reliability.

  The special figure 1 pedestal image (hereinafter sometimes abbreviated as “special figure 1 pedestal”) 900 has a horizontally long rectangular shape. The special figure 1 pedestal 900 of this example can be displayed so as to place a maximum of four special figure 1 holding icons, and the first area, the second area, the third area, and the fourth area from left to right. Are roughly divided into four areas. The first to fourth areas correspond to the first to fourth holding ranks, respectively. That is, the special figure 1 hold icon corresponding to the earliest (most recently stored) hold can be displayed in the first area, and the second to fourth areas are similarly displayed in the second to fourth areas. The special figure 1 hold icon corresponding to the hold of each can be displayed. In this example, numbers 1 to 4 are respectively displayed in the first to fourth areas of the special figure 1 pedestal 900, and the positions of the first to fourth areas are clearly indicated by the displayed numbers. Clarification of the position of the fourth region may be omitted.

  The special figure 1 hold icon displayed on the special figure 1 pedestal 900 may be displayed in a display size different from the fluctuation icon (for example, a display size smaller than the fluctuation icon). This may facilitate identification of the special figure 1 hold icon and the fluctuation icon.

  Further, as illustrated in FIG. 16G, an area surrounded by a vertically long rectangular virtual broken line frame adjacent to the right end side of the effect display area 208d is a special figure 2 hold icon and the special figure 2 hold icon. It is a special figure 2 holding icon display area that can display a special figure 2 pedestal image 910 that is visually recognized so as to be placed. The upper end side of the special figure 2 holding icon display area in this example is coincident with the upper end side of the image display area of the decorative symbol display area 208.

  In the special figure 2 hold icon display area, one or a plurality of special figure 2 hold icons can be displayed. In the special figure 2 hold icon display area, the number of special figure 2 variable games can be notified by the number of special figure 2 hold icons, and the special figure related to the hold can be determined by the display mode of each special figure 2 hold icon. FIG. 2 It is possible to notify (prefetching advance notice) whether or not the floating game is successful with a predetermined reliability.

  A special figure 2 pedestal image (hereinafter may be abbreviated as “special figure 2 pedestal”) 910 has a vertically long rectangular shape. The special figure 2 pedestal 910 of this example can be displayed so as to place a maximum of four special figure 2 holding icons, and the first area, the second area, the third area, and the fourth area from bottom to top. Are roughly divided into four areas. The first to fourth areas correspond to the first to fourth holding ranks, respectively. That is, a special figure 2 hold icon corresponding to the earliest hold (stored in the past) can be displayed in the first area, and the second to fourth areas are similarly displayed in the second to fourth areas. The special figure 2 hold icon corresponding to the hold of each can be displayed. In this example, numbers 1 to 4 are respectively displayed in the first to fourth areas of the special figure 2 pedestal 910, and the positions of the first to fourth areas are clearly indicated by the displayed numbers. Clarification of the position of the fourth region may be omitted.

  The special figure 2 hold icon displayed on the special figure 2 pedestal 910 may be displayed in a display size different from the fluctuation icon (for example, a display size smaller than the fluctuation icon). This may facilitate identification of the special figure 2 hold icon and the fluctuation icon.

  FIG. 16A shows a state after the end of the special figure 1 variable game. The special figure G (out of symbol) is stopped and displayed on the special figure 1 display device 212. The special figure 2 display device 214 displays a special figure d (out-of-order symbol) that is a stop symbol of the latest special figure 2 variable game. Further, the first LED from the left of the special figure 1 holding lamp 218 is turned on, and it is informed that the number of the operation holding balls in the special figure 1 (the number of holdings in the special figure 1) is one. 2 All the LEDs of the hold lamp 220 are turned off, and it is informed that the number of operation hold balls in FIG. 2 (the hold number in FIG. 2) is zero.

  In the left middle right symbol display areas 208a to 208c of the decorative symbol display device 208, the symbol combination “decoration 7−” other than the symbol combination for notifying the winning, which indicates that the determination result of the special figure 1 variable game is wrong. “Decoration 2—Decoration 4” is stopped and displayed in the fourth symbol display area 920 is a blue fourth symbol (indicated by a right-up hatching in the figure) for notifying the deviation. A special figure 1 holding icon 901 is displayed in the first area of the special figure 1 pedestal 900 in the special figure 1 holding icon display area. The display form of the special figure 1 hold icon 901 is a white circle. In the present embodiment, the white circular display mode is set as the default display mode. Further, in the variation icon display area 800, an erase animation of the variation icon 700 is executed. For example, a mode in which the transmittance (transparency) of the variable icon gradually increases is set as the default mode of the erase animation. In FIG. 16A, the variation icon 700 is deleted in the default mode. Further, the special figure 2 pedestal 910 and the special figure 2 hold icon 911 are not displayed in the special figure 2 hold icon display area.

  FIG. 16B shows a state in which the special FIG. 1 suspension has been completed and the special FIG. 1 variable game has started. The special symbol 1 display device 212 executes the special symbol 1 variation display, the left middle right symbol display regions 208a to 208c execute the decorative symbol variation display, and the fourth symbol display region 920 displays the fourth symbol variation display. It is running. Further, the first LED from the left of the special figure 1 holding lamp 218 is turned off, and it is notified that the number of holdings in the special figure 1 has decreased by 1 and the number of holdings in the special figure 1 has become zero. The special figure 1 holding lamp 218 notifies that the special figure 1 holding has decreased almost simultaneously with the start of the special figure 1 variable game.

  Further, when the special figure 1 hold is reduced by one and the special figure 1 variable game is started, in the variable icon display area 800 and the special figure 1 hold icon display area of the decorative symbol display device 208, the interval between the hold and change icons is changed. The moving animation is executed. In the movement animation between the hold and change icons, the special figure 1 hold icon 901 displayed in the first area of the special figure 1 pedestal 900 becomes the change icon 801 and moves to the change icon display area 800. FIG. 16B shows a state in which the fluctuation icon 801 has completed the movement into the fluctuation icon display area 800 and the movement animation between the hold / fluctuation icons has ended. The display mode of the fluctuation icon 801 is a white circle like the special figure 1 hold icon 901.

  FIG. 16 (c) shows a state in which the holding of the special figure 2 is increased by one during the execution of the special figure 1 variable game. The special figure 2 hold lamp 220 indicates that the special figure 2 hold has increased from 0 to 1. In the fourth symbol display area 920, the variation display of the fourth symbol is executed. An animation in which the special figure 2 pedestal 910 gradually descends from the upper right side of the image display area to a predetermined position in the special figure 2 hold icon display area based on the increase in the special figure 2 hold from 0 to 1 ( Hereinafter, execution of “sometimes referred to as“ special figure 2 pedestal movement animation ”) is started. Further, when the holding of the special figure 2 increases, the execution of the holding increase animation 1 of the special figure 2 is started. The hold increase animation is an animation representing a state in which a hold icon indicating the number of holds increases.

  16 (d) to (g) show the state from the start to the end of the special figure 2 pedestal movement animation and the reserved increase animation 1 of the special figure 2 when the special figure 1 variable game is ongoing. Yes. In the 4th symbol display area 920, the variation display of the 4th symbol is executed. FIG. 16D shows a state in which the special figure 2 pedestal movement animation and the special increase animation 1 of special figure 2 are started. In the special figure 2 base movement animation, the special figure 2 base 910 is gradually lowered from the upper right side of the image display area so that the first area can be seen. In the reserved increase animation 1 of the special figure 2, the special figure 2 holding icon 911 whose display mode is a white square is located on the left side of the first area of the special figure 2 pedestal 910 and descends together with the special figure 2 pedestal 910. Is displayed. Further, the special figure 2 holding icon 911 gradually enlarges the display size while rotating around the rotation axis. FIG. 16E shows a state in which the special figure 2 pedestal movement animation and the reserved increase animation 1 of special figure 2 are being executed. In the special figure 2 pedestal movement animation, the special figure 2 pedestal 910 is further lowered to display the first and second areas. In the reserved increase animation 1 of the special figure 2, the special figure 2 hold icon 911 is located on the left side of the first area of the special figure 2 pedestal 910, and is further lowered along with the special figure 2 pedestal 910. ing. The special figure 2 hold icon 911 further enlarges the display size while rotating around the center as a rotation axis. FIG. 16 (f) shows a state in which the special figure 2 pedestal movement animation and the reserved increase animation 1 of special figure 2 are being executed. In the special figure 2 pedestal movement animation, the special figure 2 pedestal 910 is further lowered to display the first to third areas. In the reserved increase animation 1 of the special figure 2, the special figure 2 hold icon 911 is located on the left side of the first area of the special figure 2 pedestal 910, and is further lowered along with the special figure 2 pedestal 910. ing. The special figure 2 hold icon 911 further enlarges the display size while rotating around the center as a rotation axis. FIG. 16G shows a state where the special figure 2 pedestal movement animation and the reserved increase animation 1 of special figure 2 have been completed. In the special figure 2 pedestal movement animation, the special figure 2 pedestal 910 is further lowered and displayed in a state where the entire figure can be seen and stopped at a predetermined position in the special figure 2 holding icon display area. In the reserved increase animation 1 of the special figure 2, the special figure 2 hold icon 911 is located on the left side of the first area of the special figure 2 pedestal 910 and further descends together with the special figure 2 pedestal 910. A display indicating a stop at the position on the left side of the first region of the pedestal 910 is made.

  Since the reserved increase animation 1 of the special figure 2 is executed in accordance with the execution of the special figure 2 pedestal movement animation, the special figure 2 reserved icon 911 descends as the special figure 2 pedestal 910 descends.

  Further, in accordance with the change in the display of the pending increase animation 1 of the special figure 2 being executed, the visibility of the display such as the decorative symbol change display and the pre-reading notice in the special figure 1 variable game may be continuously changed. . The display of the special figure 2 hold icon 911 in the special figure 2 hold increase animation 1 has a higher display priority than the decorative symbol change display and the prefetch notice display. The display priority may be lower than the display of the notice. In the present embodiment, the display of the special figure 2 hold icon 911 has a higher display priority than the display of the decorative symbols, so that when these display images are displayed in the effect display area 208d, they are displayed. The display of the special figure 2 hold icon 911 is displayed in front of the decorative symbol variation display.

  FIG. 16 (h) shows a state in which the holding of the special figure 2 is increased by one during the execution of the special figure 1 variable game. The special figure 2 hold lamp 220 indicates that the special figure 2 hold has increased from 1 to 2. In the fourth symbol display area 920, the variation display of the fourth symbol is executed. When the holding of the special figure 2 increases, the execution of the holding increase animation 2 of the special figure 2 is started.

  FIGS. 16 (i) to (l) show a state in which the special figure 1 variable game is continuing, and from the start to the end of the holding increase animation 2 in the special figure 2. In this state, the special figure 2 pedestal 910 is stopped at a predetermined position in the special figure 2 holding icon display area in a state where the whole is visible. FIGS. 16 (i) to 16 (k) show a state in which the pending increase animation 2 shown in FIG. 2 is being executed. In the reserved increase animation 2 of the special figure 2, the special figure 2 holding icon 913 whose display mode is a white square is displayed on the left side of the second area of the special figure 2 base 910, and the display position is fixed without moving. There is an effect of gradually increasing the display size while rotating around the center as a rotation axis. In FIG. 16 (l), there is an effect in which the reservation increasing animation 2 of FIG. Yes.

  Further, according to the change in the display of the pending increase animation 2 of the special figure 2 being executed, the visibility of the display such as the decorative symbol change display and the pre-reading notice in the special figure 1 variable game may be continuously changed. . In addition, the display of the special figure 2 hold icon 913 in the special increase animation 2 of special figure 2 has a higher display priority than the display of the decorative pattern change display and the prefetch notice display. The display priority may be lower than the display.

  FIG. 16 (m) shows a state after the end of the special figure 1 variable game. The special figure G (out of symbol) is stopped and displayed on the special figure 1 display device 212. Further, it is informed that all the LEDs of the special figure 1 holding lamp 218 are turned off and the number of the operation holding balls in the special figure 1 (the number of holdings in the special figure 1) is 0, and the special figure 2 holding lamp 220 is displayed. The first to second LEDs from the left are turned on, and it is informed that the number of the operation holding balls in FIG. 2 (the number of holdings in FIG. 2) is two.

  In the left middle right symbol display areas 208a to 208c of the decorative symbol display device 208, the symbol combination “decoration 8- "Decoration 1-Decoration 9" is stopped and displayed in the fourth symbol display area 920 is a blue fourth symbol (indicated by a right-up hatching in the figure) for notifying the deviation. The special figure 2 hold icon 911 is displayed on the left side of the first area of the special figure 2 pedestal 910 in the special figure 2 hold icon display area, and the special figure 2 hold icon 913 is displayed on the left side of the second area. Has been. Further, since the number of holds in the special figure 1 is 0, the special figure 1 hold icon is not placed on the special figure 1 pedestal 900 in the special figure 1 hold icon display area. The display forms of the special figure 2 hold icon 911 and the special figure 2 hold icon 913 are both white squares. Further, in the variation icon display area 800, an erase animation of the variation icon 801 is executed. For example, a mode in which the transmittance (transparency) of the variable icon gradually increases is set as the default mode of the erase animation. In FIG. 16 (m), the variation icon 801 is deleted in the default mode.

  In FIG. 16 (m), the stop display of the decorative symbol has a higher display priority than the display of the special figure 2 hold icon 913, but the display priority is higher than the display of the special figure 2 hold icon 913. It may be lower. The display stoppage of the decorative symbol has a higher display priority than the display of the special figure 2 hold icon 911 and the special figure 2 pedestal 910, but from the display of the special figure 2 hold icon 911 and the special figure 2 pedestal 910. Also, the display priority may be low.

  FIG. 16 (n) shows a state where the suspension of the special figure 2 has been consumed and the special figure 2 variable game has been started. The special symbol 2 display device 214 executes the special symbol 2 variation display, the left middle right symbol display regions 208a to 208c execute the decorative symbol variation display, and the fourth symbol display region 920 displays the fourth symbol variation display. It is running. Further, the second LED from the left of the special figure 2 holding lamp 220 is turned off, and it is notified that the holding number of the special figure 2 has decreased by 1 and the holding number of the special figure 2 has become one. The special figure 2 holding lamp 220 notifies that the special figure 2 holding has decreased almost simultaneously with the start of the special figure 2 variable game.

  When the special figure 2 hold is reduced by one and the special figure 2 variable game is started, the variable icon display area 800 of the decorative symbol display device 208, the vicinity of the special figure 1 hold icon display area, and the special figure 2 hold icon are displayed. In the display area, a moving animation between the hold / variation icons shown in FIG. 2 is executed. In addition, in the special figure 2 hold icon display area, the movement animation of the special figure 2 hold icon is executed. In the movement animation between the hold / variation icons of the special figure 2, the special figure 2 hold icon 911 displayed on the left side of the first area of the special figure 2 base 910 becomes a change icon 811 having a white square display mode. Then, it moves from the special figure 2 hold icon display area over the special figure 1 hold icon display area to the variable icon display area 800. FIG. 16 (n) shows a state where the change icon 811 is located above the third region of the special figure 1 pedestal 900.

  Also, the special figure 1 pedestal 900 gradually descends vertically from the special figure 1 holding icon display area based on the fact that the number of holdings of the special figure 1 is 0 at the start of the special figure 2 variable game. Execution of an evacuation animation (hereinafter sometimes referred to as “special figure 1 pedestal evacuation animation”) is started.

  FIG. 16 (o) shows a state in which the movement animation between the hold / fluctuation icons in FIG. 2, the movement animation of the special figure 2 hold icon, and the special figure 1 base evacuation animation are continuing during the special figure 2 variable game. ing. In the movement animation between the hold / variation icons of the special figure 2, a display is shown in which the fluctuation icon 811 has moved to above the first area of the special figure 1 pedestal 900. In the movement animation of the special figure 2 hold icon, the special figure 2 hold icon 913 is displayed moving from the left side of the second area of the special figure 2 base 910 to the left side of the first area. In the special figure 1 pedestal evacuation animation, the special figure 1 pedestal 900 is further lowered, and the lower half is retreated outside the special figure 1 holding icon display area. In the 4th symbol display area 920, the variation display of the 4th symbol is executed.

  In FIG. 16 (p), the special figure 2 variable game is continuing, the movement animation between the hold / variation icon of special figure 2 and the movement animation of the special figure 2 hold icon are finished, and It shows a state in which the hold in FIG. 1 is increased by one during execution. The special figure 1 hold lamp 218 indicates that the special figure 1 hold has increased from 0 to 1. In the fourth symbol display area 920, the variation display of the fourth symbol is executed. In the movement animation between the hold / change icons in FIG. 2, the change icon 811 has been moved into the change icon display area 800. In the movement animation of the special figure 2 hold icon, the special figure 2 hold icon 913 has completed the movement from the left side of the second area of the special figure 2 base 910 to the left side of the first area. During the execution of the special figure 1 pedestal evacuation animation, the special figure 1 pedestal evacuation animation is canceled based on the fact that the special figure 1 reservation has been increased from 0 to 1, and the special figure 1 pedestal 900 is displayed in the special figure 1 hold icon display area. Execution of an animation that rises in a vertical direction to a predetermined position and returns (hereinafter, may be referred to as “special figure 1 pedestal return animation”) is started. Further, on the basis of the increase in the holding of the special figure 1, the execution of the holding increase animation 1 of the special figure 1 is started.

  FIG. 16 (q) to FIG. 17 (b) show the state from the start to the end of the special figure 1 pedestal return animation and the reserved increase animation 1 of the special figure 1 when the special figure 2 variable game is continuing. Show. In the 4th symbol display area 920, the variation display of the 4th symbol is executed. FIG. 16 (q) shows a state in which the special figure 1 pedestal return animation and the reserved increase animation 1 of special figure 1 are started. In the special figure 1 pedestal return animation, the special figure 1 pedestal 900 gradually rises and more than half of the special figure 1 holding icon display area is displayed. In the reserved increase animation 1 of the special figure 1, the special figure 1 holding icon 903 rises together with the special figure 1 pedestal 900 from below the first area of the special figure 1 pedestal 900 and moves to the first area of the special figure 1 pedestal 900. The display is passing through the front. The special figure 1 hold icon 903 gradually increases the display size. FIG. 16 (r) shows a state where the special figure 1 pedestal return animation and the pending increase animation 1 of special figure 1 are continuing. In the special figure 1 pedestal return animation, the special figure 1 pedestal 900 is further raised and displayed as a whole in the special figure 1 hold icon display area. In the reserved increase animation 1 of the special figure 1, the special figure 1 holding icon 903 further rises together with the special figure 1 pedestal 900, and the upper half of the circle is located above the first region of the special figure 1 pedestal 900. The display is made. In this embodiment, the movement speed of the special figure 1 holding icon 903 of the special figure 1 holding increase animation 1 of FIG. 1 is faster than the moving speed of the special figure 1 base 900 of the special figure 1 base return animation. It is not limited to. The special figure 1 hold icon 903 further enlarges the display size. FIG. 17A shows a state in which the special figure 1 pedestal return animation and the pending increase animation 1 of special figure 1 are continuing. In the special figure 1 base return animation, the special figure 1 base 900 is further raised. In the reserved increase animation 1 of the special figure 1, the special figure 1 holding icon 903 further rises together with the special figure 1 pedestal 900, and a display in which almost the whole is located above the first area of the special figure 1 pedestal 900 is displayed. Has been made. The special figure 1 hold icon 903 further enlarges the display size. FIG. 17B shows a state where the special figure 1 pedestal return animation and the reserved increase animation 1 of special figure 1 have been completed. The special figure 1 pedestal return animation is finished, and the special figure 1 pedestal 900 is stopped at a predetermined position in the special figure 1 holding icon display area. The special increase 1 animation of the special figure 1 is finished, and the special figure 1 holding icon 903 is displayed above the first area of the special figure 1 pedestal 900.

  FIG. 17 (c) shows a state in which the number of suspensions in the special figure 1 is increased by one during the execution of the special figure 2 variable game. The special figure 1 hold lamp 218 indicates that the special figure 1 hold has increased from 1 to 2. In the fourth symbol display area 920, the variation display of the fourth symbol is executed. When the holding of special figure 1 increases, execution of the holding increase animation 2 of special figure 1 is started.

  FIGS. 17D to 17H show a state in which the special figure 2 variable game is continuing, and from the start to the end of the holding increase animation 2 in the special figure 1. In this state, the special figure 1 pedestal 900 is stopped at a predetermined position in the special figure 1 holding icon display area in a state where the whole is visible. FIGS. 17D to 17G show a state in which the pending increase animation 2 in FIG. 1 is being executed. In the reserved increase animation 2 of the special figure 1, the special figure 1 hold icon 905 whose display mode is a white circle rises vertically from below the first region of the special figure 1 base 900 while gradually increasing the display size. Will be displayed. FIG. 17H shows a display in which the reservation increasing animation 2 in FIG. 1 is ended and the special figure 1 holding icon 905 is stopped above the first area of the special figure 1 pedestal 900.

  In FIG. 16 (q) to FIG. 17 (b), the reserved increase animation 1 of the special figure 1 is executed together with the special figure 1 pedestal return animation, and thus is affected by the special figure 1 pedestal return animation. On the other hand, since the reserved increase animation 2 of the special figure 1 in FIGS. 17D to 17H is executed alone, it is not affected by other displays such as the special figure 1 base 900, for example. Therefore, for example, when the moving speed of the special figure 1 pedestal 900 in the special figure 1 pedestal return animation increases, the moving speed of the special figure 1 holding icon 903 in the holding increase animation 1 of the special figure 1 also increases, and the special figure 1 holding icon The movement speed of 903 may be faster than the movement speed of the special figure 1 hold icon 905 in the special increase animation 2 shown in FIG. Similarly, when the moving speed of the special figure 1 pedestal 900 in the special figure 1 pedestal return animation decreases, the moving speed of the special figure 1 holding icon 903 in the holding increase animation 1 of the special figure 1 also decreases, and the special figure 1 holding icon 903 concerned. May be slower than the movement speed of the special figure 1 hold icon 905 in the special increase animation 2 shown in FIG. As described above, the moving speed of the special figure 1 hold icon 903 in the special increase animation 1 shown in FIG. 1 fluctuates. ) May also vary. Accordingly, the execution required time of the reserved increase animation 1 in FIG. 1 may be longer or shorter than the required execution time of the reserved increase animation 2 in FIG. If the second display consists of an animation display and the display position changes during the animation display, the first display is not displayed when the second display is displayed during the first display. The second display may be moved differently from that displayed. The operation in this case includes acceleration due to movement in the same direction, deceleration due to movement in opposite directions, change in movement direction due to movement in different directions, and the like.

  In this embodiment, the decorative symbol display device 208 as the display means displays the special display as the second display when the display of the special figure 2 base 910 as the first display is displayed in the first display mode. The display of the hold icon 911 in FIG. 2 can be displayed in the second display mode. The first display mode is a display mode in which the special figure 2 base 910 gradually descends from the upper right side of the image display area in the special figure 2 base movement animation. The second display mode is a display mode in which the special figure 2 hold icon 911 gradually descends from the upper right side of the image display area in the hold increase animation 1. Further, the decorative symbol display device 208 as the display means displays the second display 910 as the first display in a third display mode different from the first display mode. The display of the special figure 2 hold icon 913 as the display of can be displayed in a fourth display mode different from the second display mode. The third display mode is a display mode in which the special figure 2 pedestal 910 is stopped at a predetermined position in the special figure 2 holding icon display area. In the fourth display mode, the special figure 2 hold icon 913 is displayed on the left side of the special figure 2 base 910 in the special increase animation 2 shown in FIG. 2, and the display position is fixed without moving and the center is set as the rotation axis. This is a rotating display mode.

  According to the pachinko machine 100 having such a configuration, the display mode of the second display changes depending on the display mode of the first display, and thus the player may be able to pay attention to the first display. In addition, since the display mode of the first display can be estimated from the display mode of the second display, it is necessary to pay attention to all of the plurality of displays even when a plurality of displays are performed on the display means. In some cases, it is efficient because it is sufficient to pay attention to only one display.

  In addition, the decorative symbol display device 208 as a display unit can display the second display in the second display mode when the first display is displayed in the first display mode. The first display is an animation that maintains the state where the special figure 2 pedestal 910 is stopped at a predetermined position after the special figure 2 pedestal movement animation and the special figure 2 pedestal movement animation are finished (hereinafter referred to as “special figure 2 pedestal stop”). (Hereinafter referred to as “Special Figure 2 Base Animation”). The first display mode is a display mode of the special figure 2 base in the special figure 2 base movement animation. The second display is an animation that maintains the state where the special figure 2 hold icon 911 is stopped at a predetermined position after the hold increase animation 1 shown in FIG. 2 and the hold increase animation 1 shown in FIG. (Hereinafter referred to as “Special Figure 2 Hold Icon Stop Animation 1”) (hereinafter, “Special Figure 2 Hold Animation 1”). In addition, the decorative symbol display device 208 as a display means displays a special figure 2 pedestal animation as a first display in a third display mode different from the first display mode. When displaying, the display of the special figure 2 hold animation 1 as the second display can be displayed in a fourth display mode different from the second display mode. Is a display form of the special figure 2 pedestal in the special figure 2 pedestal stop animation, and a fourth display form is a display form of the special figure 2 hold icon in the special figure 2 hold icon stop animation 1. The animation is a concept including not only the state in which the image display is moving but also the state in which the image display is stopped.

  According to the pachinko machine 100 having such a configuration, the display mode of the second display changes depending on the display mode of the first display, and thus the player may be able to pay attention to the first display. In addition, since the display mode of the first display can be estimated from the display mode of the second display, it is necessary to pay attention to all of the plurality of displays even when a plurality of displays are performed on the display means. In some cases, it is efficient because it is sufficient to pay attention to only one display.

  In the present embodiment, the decorative symbol display device 208 as the display means displays the special display 1 pedestal 900 as the first display in the first display mode. The display of the hold icon 903 in FIG. 1 can be displayed in the second display mode. The first display mode is a display mode in which the special figure 1 base 900 is raised vertically to a predetermined position in the special figure 1 hold icon display area in the special figure 1 base return animation. The second display mode is a display mode in which the special figure 1 hold icon 903 rises from below the special figure 1 pedestal 900 together with the special figure 1 pedestal 900 in the special figure 1 pedestal return animation in the reserved increase animation 1 of the special figure 1. It is. In addition, the decorative symbol display device 208 displays the special figure 1 pedestal 900 display in a third display form different from the first display form, and the special figure 1 hold icon 905 as the second display. Can be displayed in a fourth display mode different from the second display mode. The third display mode is a display mode in which the special figure 1 pedestal 900 is stopped at a predetermined position in the special figure 1 holding icon display area. The fourth display mode is a display mode in which the special figure 1 hold icon 905 rises from below the special figure 1 pedestal 900 separately from the special figure 1 pedestal 900 in the reserved increase animation 2 of the special figure 1.

  According to the pachinko machine 100 having such a configuration, the display mode of the second display changes depending on the display mode of the first display, and thus the player may be able to pay attention to the first display. In addition, since the display mode of the first display can be estimated from the display mode of the second display, it is necessary to pay attention to all of the plurality of displays even when a plurality of displays are performed on the display means. In some cases, it is efficient because it is sufficient to pay attention to only one display.

  In this embodiment, the decorative symbol display device 208 as the display means displays the second display as the third display when the display of the special figure 2 base 910 as the first display is displayed in the first display mode. The display of the fourth symbol in the four symbol display area 920 can be displayed in the fifth display mode. The first display mode is a display mode in which the special figure 1 base 900 is raised vertically to a predetermined position in the special figure 1 hold icon display area in the special figure 1 base return animation. The fifth display mode is a display mode in which the fourth symbol is variably displayed. The decorative symbol display device 208 as a display means displays the fourth symbol display as the third display when the display of the special figure 2 base 910 as the first display is displayed in the third display mode. The display of the fourth symbol in the area 920 can be displayed in the fifth display mode. The third display mode is a display mode in which the special figure 2 pedestal 910 is stopped at a predetermined position in the special figure 2 holding icon display area. The fifth display mode is a display mode in which the fourth symbol is variably displayed.

  According to the pachinko machine 100 having the configuration, by enabling the display of the third display that is not affected by the first display, it is possible to display the first display and the first display by comparison with the third display. In some cases, the player can be focused on the second display. In addition, by making it possible to display a third display that is not affected by other displays, information relating to profits such as a lottery result may be reliably transmitted to the player.

  In the present embodiment, the amount of change from the first display mode to the third display mode is the first change amount. The first display mode is a position where the first area of the special figure 2 base 910 is first displayed after the special figure 2 base movement animation is started. The third display mode is the display position of the first region of the special figure 2 pedestal 910 at the end of the special figure 2 pedestal movement animation. The first change amount is the moving distance of the first region of the special figure 2 pedestal 910. Further, the amount of change from the second display mode to the fourth display mode is the second amount of change. The second display mode is a position where the special figure 2 hold icon 911 is first displayed after the start of the hold increase animation 1 of the special figure 2. The fourth display mode is the display position of the special figure 2 holding icon 911 at the end of the holding increase animation 1 shown in FIG. The second change amount is the moving distance of the special figure 2 hold icon 911. Further, the first change amount is the same change amount as the second change amount.

  According to the pachinko machine 100 having the configuration, the amount of change from the first display mode of the first display to the third display mode and the second display mode of the second display to the fourth display mode. By making the change amount of the same the same, it becomes possible to give a sense of unity to the entire display change displayed on the display means, and the player may be more focused on the display means.

  In the present embodiment, a part of the display of the special figure 1 pedestal 900 as the first display displayed in the first display form is a special figure 1 hold icon 903 as the second display in the second display form. When the display is displayed, the visibility is lowered. The first display mode is a display mode in which the special figure 1 base 900 is raised vertically to a predetermined position in the special figure 1 hold icon display area in the special figure 1 base return animation. In the second display mode, the special figure 1 holding icon 903 of the special figure 1 pedestal 900 in the special figure 1 pedestal 900 is displayed together with the special figure 1 pedestal 900 in the special figure 1 pedestal return animation in the special figure 1 pedestal return animation. It is a display mode that passes through the front surface of the first region and rises.

  According to the pachinko machine 100 having such a configuration, there is a case where the player can be focused on the second display rather than the first display by displaying the second display on the first display. is there. By reducing the visibility of at least a part of the first display, the player may be interested in the part, and the first display and the second display may be noted.

  In the present embodiment, the display of the special figure 2 pedestal animation as the first display is a display including the special figure 2 pedestal animation display as the first animation display. The display of the special figure 2 hold animation 1 as the second display is a display including the special figure 2 hold animation 1 as the second animation display. The display of the special figure 2 pedestal animation and the display of the special figure 2 holding animation 1 are different animation displays. The decorative symbol display device 208 as a display means can continuously display the special figure 2 pedestal animation display even when the display form of the special figure 2 pedestal animation is switched from the first display form to the third display form. is there. The first display mode is a special figure 2 pedestal movement animation, and the third display mode is a special figure 2 pedestal stop animation. Further, the display means can continuously display the special figure 2 hold animation 1 display even when the display form of the special figure 2 hold animation 1 is switched from the second display form to the fourth display form. The second display mode is the special increase animation 1 shown in FIG. 2, and the fourth display mode is the special figure 2 hold icon stop animation 1.

  According to the pachinko machine 100 having the configuration, even when the display mode of the first display and the second display is switched, the display of each animation is continued, so that the display mode is different. In some cases, it is possible to easily convey to the player that the display is the same and not a different display.

  In this embodiment, the decorative symbol display device 208 as the display means displays the special display as the second display when the display of the special figure 2 base 910 as the first display is displayed in the first display mode. 2. The display of the hold icon 911 is not displayed in the fourth display mode. The first display mode is a display mode in which the special figure 2 base 910 gradually descends from the upper right side of the image display area in the special figure 2 base movement animation. In the fourth display mode, the special figure 2 hold icon 913 is displayed on the left side of the special figure 2 base 910 in the special increase animation 2 shown in FIG. 2, and the display position is fixed without moving and the center is set as the rotation axis. This is a rotating display mode. Further, the decorative symbol display device 208 displays the special figure 2 holding icon 913 as the second display when the special figure 2 pedestal 910 as the first display is displayed in the third display mode. Is not displayed in the second display mode. The third display mode is a display mode in which the special figure 2 pedestal 910 is stopped at a predetermined position in the special figure 2 holding icon display area. The second display mode is a display mode in which the special figure 2 holding icon 911 gradually descends from the upper right side of the image display area in the holding increase animation 1 of FIG.

  According to the pachinko machine 100 having such a configuration, the display mode of the second display changes depending on the display mode of the first display, and thus the player may be able to pay attention to the first display. In addition, since the display mode of the first display can be estimated from the display mode of the second display, it is necessary to pay attention to all of the plurality of displays even when a plurality of displays are performed on the display means. In some cases, it is efficient because it is sufficient to pay attention to only one display. In addition, by limiting the display period of the first display, the period during which the player should pay attention to the first display is limited, so that the player can be entertained without unnecessarily tiring the player There is.

(Example 2)
FIG. 18 shows an example of effect display in Example 2 of the present embodiment. FIGS. 18A to 18N show the effect display states for each time point in time series. The configurations shown in FIGS. 18A to 18N are the same as those shown in FIG. 16A of the first embodiment and have the same operations and effects. The description is omitted.

  18 (a) to 18 (n), the decorative symbol display area, the variable icon display area 800, the special figure 1 reserved icon display area, and the fourth symbol display area in the image display area of the decorative symbol display device 208 in each figure. Arrangement of 920 etc., change display and stop display of decorative symbols in a predetermined display area, change icon 700, special figure 1 pedestal 900, hold icon 901, display of the fourth pattern, etc. are as shown in FIG. Since it is the same, the description is omitted.

  FIG. 18A shows a state in which the special figure 1 variable game is being executed. In the special figure 1 display device 212, the fluctuation display of the special figure 1 is executed, and in the special figure 2 display device 214, the special figure d (offset symbol) is stopped and displayed. The special figure 1 holding lamp 218 is informed that the number of the operation holding balls in the special figure 1 (the number of holdings in the special figure 1) is one, and the special figure 2 holding lamp 220 has the operation shown in FIG. It is informed that the number of holding balls (the holding number in FIG. 2) is zero.

  Background animation display (first display) is performed as a background effect over the entire image display area of the decorative symbol display device 208. The background animation of this example is displayed in the first display mode in which a background image including an image of two samurai sitting is drawn over the entire image display area in the period of FIGS. Is done. The display priority of the background animation in the first display mode is set to the lowest. In the background animation, the background image is reduced and displayed in the image display area in the period including FIGS. 18C to 18F after the display by the first display mode, and the background image further moves to the left. Displayed in the third display mode.

  In the left middle right symbol display areas 208a to 208c, the decorative symbol variation display is executed, and in the fourth symbol display region 920, the fourth symbol variation display is executed. In the first area of the special figure 1 pedestal 900 in the special figure 1 holding icon display area, a special figure 1 holding icon 901 is displayed in a white circular default display mode. In the variation icon display area 800, a variation icon 700 for the special figure 1 variation game is displayed. The display mode of the fluctuation icon 700 is a white circle.

  FIG. 18 (b) shows that an image simulating a bonsai tree of a pine tree (hereinafter referred to as “bonsai tree”) while the background animation is being executed in the first display mode while the special figure 1 variable game is being executed. The bonsai animation display (second display) using 922 may be executed. In FIG. 18B, the bonsai animation is displayed in a second display mode in which the bonsai 922 descends from above before the background image. Bonsai 922 gives notice of the result of the special figure 1 variable game.

  FIG. 18C shows a state in which the special figure 1 variable game is being executed, the background animation is displayed in the third display mode, and the bonsai animation is displayed in the fourth display mode. In the third display mode, the background image of the background animation is reduced and displayed. This reduced display of the background image is a notice for the change. As the background image is reduced, the display areas of the left middle right symbol display areas 208a to 208c are also reduced. For this reason, another left middle right symbol display area 208a'-208c 'is provided in the upper right corner of the image display area, and the variation of the decorative symbol is displayed in two places. Further, the arrangement of the fluctuation icon display area 800, the special figure 1 hold icon display area, the fourth symbol display area 920, etc., the fluctuation display and stop display of the decorative symbols in the predetermined display area, the fluctuation icon 700, and the special figure 1 base 900 are displayed. The display of the hold icon 901, the fourth symbol, etc. is displayed in the original size at the original position without being linked with the reduced display of the background image. In a region other than the background image in the image display region, for example, a single color filled image is displayed. In the fourth display mode, the bonsai 922 is reduced and displayed as the background image is reduced.

  FIG. 18D is a state in which the special figure 1 variable game is being executed, the display of the background animation in the third display mode is continued, and the display of the bonsai animation in the fourth display mode is continued. Is shown. In the third display mode, the background image is further reduced and the background image moves to the left. An image of another effect is displayed on the right side of the background image. In the fourth display mode, the bonsai 922 is further reduced as the background image is further reduced and moved to the left along with the background image. In this way, while displaying the notice by the bonsai 922, the notice by the reduced display of the background image is displayed at the same time. Note that the display contents of these two notices continue to be updated.

  FIG. 18 (d) shows a state in which the special figure 1 suspension is increased by one during the execution of the special figure 1 variable game. The special figure 1 hold lamp 218 indicates that the special figure 1 hold has increased from 1 to 2. Based on the increase in the special figure 1 hold, execution of the special figure 1 hold increase animation is started, and the special figure 1 hold icon 905 starts to rise from below the second area of the special figure 1 pedestal 900. . It should be noted that the pending increase animation that accompanies the start prize is not affected by the advance notice due to the reduced display of the background image. In addition, since the hold icon is a prefetching notice, it can be said that the prefetching notice is not affected by the notice by the reduced display of the background image.

  FIG. 18E is a state in which the special figure 1 variable game is being executed, the background animation is continuously displayed in the third display mode, and the bonsai animation is displayed in the fourth display mode. Is shown. In the third display mode, the background image is further reduced and the image display area is moved to the left. The entire animation image of another effect is displayed on the right side of the background image. In the fourth display mode, the bonsai 922 is further reduced as the background image is further reduced and moved to the left along with the background image. Also, the pending increase animation of Special Figure 1 is continuing. Note that a decorative pattern variation display is displayed on both the background animation and the animation of another effect.

  FIG. 18F shows a state in which the special figure 1 variable game is being executed and the display of the background animation in the third display mode and the display of the bonsai animation in the fourth display mode are completed. In the image display area, the display area of another effect moved from the right is enlarged, and the other effect is the center of display. In addition, the pending increase animation in FIG.

  In FIG. 18 (g) to (l), another effect is executed. The other effect is an effect depicting a battle between two samurai, and a notice of the result of the special figure variable game is notified. In FIG. 18G, some display may be performed in an area that can be visually recognized by a change in display. The display may be a display related to a game (for example, a display related to a player's profit such as a lottery result) or may be a simple decoration unrelated to the game. In FIG. 18 (h), another notice about the change is displayed after the notice display by the reduced display of the background image is completed. The other notice introduction part is displayed during the notice display by the reduced display of the background image as shown in FIG. FIG. 18 (m) shows a state in which “decoration 3—decoration 3—decoration 3” is temporarily stopped in the left middle right symbol display areas 208a to 208c. FIG. 18 (n) shows a state in which “decoration 3—decoration 3—decoration 3” is stopped and the big hit is confirmed in the left middle right symbol display areas 208a to 208c.

  According to the pachinko machine 100 having such a configuration, the display mode of the second display changes depending on the display mode of the first display, and thus the player may be able to pay attention to the first display. In addition, since the display mode of the first display can be estimated from the display mode of the second display, it is necessary to pay attention to all of the plurality of displays even when a plurality of displays are performed on the display means. In some cases, it is efficient because it is sufficient to pay attention to only one display.

(Example 3)
FIG. 19 shows an example of effect display in Example 3 of the present embodiment. FIGS. 19A to 19I show the effect display states at each time point in time series. 19 (a) to 19 (i) are the same as those shown in FIG. 16 (a) of the first embodiment and have the same operations and effects, so that they have the same reference numerals. The description is omitted.

  19A to 19I, the decorative symbol display area, the variable icon display area 800, the special figure 1 hold icon display area, and the fourth symbol display area in the image display area of the decorative symbol display device 208 in each figure of FIG. Arrangement of 920 etc., change display and stop display of decorative symbols in a predetermined display area, change icon 700, special figure 1 pedestal 900, hold icon 901, display of the fourth pattern, etc. are as shown in FIG. Since it is the same, the description is omitted.

  FIG. 19A shows a state in which the special figure 1 variable game is being executed. In the special figure 1 display device 212, the fluctuation display of the special figure 1 is executed, and in the special figure 2 display device 214, the special figure d (offset symbol) is stopped and displayed. The special figure 1 holding lamp 218 is informed that the number of the active holding balls of the special figure 1 (the number of holdings in the special figure 1) is two. It is informed that the number of holding balls (the holding number in FIG. 2) is zero.

  In the left middle right symbol display areas 208a to 208c reduced and displayed in the upper right corner of the image display area, the decorative symbol variation display is executed, and in the fourth symbol display region 920, the fourth symbol variation display is executed. Special figure 1 hold icons 901 and 903 are displayed in the first and second areas of the special figure 1 pedestal 900 in the special figure 1 hold icon display area in the default display mode of a white circle. In the variation icon display area 800, a variation icon 700 for the special figure 1 variation game is displayed. The display mode of the fluctuation icon 700 is a white circle.

  In the effect display area 208d, an image imitating a treasure box (hereinafter sometimes referred to as “treasure box”) is displayed on the right hand as a first display, and an image relating to a chance button (hereinafter “button” is displayed on the left hand as a second display. Is sometimes displayed). The button image includes an image simulating a chance button with the characters “CHANCE” written on the pressing surface, a gauge image indicating the operation validity period, an image of a character string “PUSH!” The image of the character string “Is it out?” Is a set. The display of the button image is also used as an operation promotion display as a notice for the change.

  The treasure box display (first display) is displayed in a first display mode showing a state in which the cover of the box is closed and placed during the period of FIGS. The button image display (second display) is displayed in a second display mode in which the gauge image is changed according to the remaining operation effective period during the same period.

  FIG. 19C shows that, based on the player pressing the chance button, the image imitating the chance button changes to the pressed state, and the gauge image indicating the operation valid period and the characters “PUSH!” Prompting the pressing are displayed. The button image is displayed in a second display mode in which the image of the column and the image of the character string “What will appear?” Disappear.

  FIG. 19D shows a state in which a straight cut image (hereinafter sometimes referred to as “cut”) is displayed obliquely up and down at the center of the image display area as a display based on the button operation. Yes. The display of the break is affected by the presence or absence of the display depending on the button operation by the player. The display of breaks indicates the display start timing that affects other displays.

  FIG. 19 (e) shows a state in which the left and right images are displayed so that the left and right images are gradually shifted from the cut portion. The treasure chest is displayed in a third display mode indicating a state where the lid is opened and placed. The button image is displayed in a fourth display mode in which the button image itself is not displayed.

  FIG. 19 (f) and FIG. 19 (g) show an image in which the family crest, which is usually a premier notice of a big hit, jumps out of the treasure box and is divided into areas divided from side to side. This shows a state in which a notice regarding fluctuation is continuously displayed. In addition, a state in which a new notice display is performed on the rear surface which is divided and exposed is shown. While the divided area moves left and right, the display on the back surface may be updated and the effect on the back surface may progress. FIG. 19 (h) and FIG. 19 (i) show a state in which new notice display is continuously displayed. After this, through a confrontation super-reach production, the decoration symbol “decoration 7-decoration 7-decoration 7” is stopped and the jackpot is confirmed.

  According to the pachinko machine 100 having such a configuration, the display mode of the second display changes depending on the display mode of the first display, and thus the player may be able to pay attention to the first display. In addition, since the display mode of the first display can be estimated from the display mode of the second display, it is necessary to pay attention to all of the plurality of displays even when a plurality of displays are performed on the display means. In some cases, it is efficient because it is sufficient to pay attention to only one display.

Example 4
FIG. 20 shows an example of effect display in Example 4 of the present embodiment. FIGS. 20A to 20J show the effect display states for each time point in time series. 20 (a) to 20 (j) are the same as those shown in FIG. 16 (a) of the first embodiment and have the same operations and effects. The description is omitted.

  20 (a) to 20 (j), a decorative symbol display area, a variable icon display area 800, a special figure 1 hold icon display area, and a fourth symbol display area in the image display area of the decorative symbol display device 208. Arrangement of 920 etc., change display and stop display of decorative symbols in a predetermined display area, change icon 700, special figure 1 pedestal 900, hold icon 901, display of the fourth pattern, etc. are as shown in FIG. Since it is the same, the description is omitted.

  FIG. 20A shows a state in which the special figure 1 variable game is being executed. In the special figure 1 display device 212, the fluctuation display of the special figure 1 is executed, and in the special figure 2 display device 214, the special figure d (offset symbol) is stopped and displayed. The special figure 1 holding lamp 218 is informed that the number of the active holding balls of the special figure 1 (the number of holdings in the special figure 1) is two. It is informed that the number of holding balls (the holding number in FIG. 2) is zero.

  In the left middle right symbol display areas 208a to 208c reduced and displayed in the upper right corner of the image display area, the decorative symbol variation display is executed, and in the fourth symbol display region 920, the fourth symbol variation display is executed. Special figure 1 hold icons 901 and 903 are displayed in the first and second areas of the special figure 1 pedestal 900 in the special figure 1 hold icon display area in the default display mode of a white circle. In the variation icon display area 800, a variation icon 700 for the special figure 1 variation game is displayed. The display mode of the fluctuation icon 700 is a white circle.

  In the effect display area 208d, an image imitating a treasure box (hereinafter sometimes referred to as “treasure box”) is displayed on the right hand as a first display, and an image relating to a chance button (hereinafter “button” is displayed on the left hand as a second display. Is sometimes displayed). The button image includes an image simulating a chance button with the characters “CHANCE” written on the pressing surface, a gauge image indicating the operation validity period, an image of a character string “PUSH!” The image of the character string “Is it out?” Is a set. The display of the button image is also used as an operation promotion display as a notice for the change.

  The treasure box display (first display) is displayed in the first display mode showing the state in which the box lid is closed and placed during the period of FIGS. The button image display (second display) is displayed in a second display mode in which the gauge image is changed according to the remaining operation effective period during the same period.

  FIG. 20C shows a state in which a jagged cut image (hereinafter sometimes referred to as “cut”) is displayed above and below the center of the image display area within the operation effective period. In this way, when the display of a break that affects the display mode of the display related to the operation effective period is started during the operation effective period, the display of the effective period is continued, but the acceptance of the operation is stopped. Also good. Further, the validity period display itself may be erased. Even if there is a button operation by the player, the display based on the operation may not be performed.

  FIG. 20D shows a state in which the left and right images are displayed so that the left and right images are gradually moved to the left and right from the cut portion. While the display is divided, the button operation promotion display and the display showing the remaining effective period are continuously displayed.

  FIG. 20 (e) shows a state in which the left and right areas are further shifted to the left and right by being divided into left and right from the cut portion. In addition, based on the player pressing the chance button, the image imitating the chance button changes to the pressed state, and the gauge image indicating the operation valid period, the image of the character string “PUSH!” The button image is displayed in the second display mode in which the image of the character string “What will appear?” Disappears. The display affected by the change of the display area may be started during the change of the display area, or the change of the display area may be started during the display of the display affected by the change of the display area. . Further, the display affected by the change may be started simultaneously with the change of the display area.

  FIG. 20 (f) shows a state in which the left and right areas are further shifted to the left and right by being divided into left and right from the cut portion. The treasure chest is displayed in a third display mode indicating a state where the lid is opened and placed. The button image is displayed in a fourth display mode in which the button image itself is not displayed. In addition, a family crest is displayed as a new notice display on the rear surface which is divided and exposed.

  FIG. 20 (g) and FIG. 20 (h) show an image in which a family crest, which is usually a premier notice of a big hit, jumps out of a treasure box and is divided in an area divided from the cut to the left and right. This shows a state in which a notice display regarding fluctuation is continuously displayed. In addition, a family crest is displayed as a new notice display on the rear surface which is divided and exposed. Thus, the display contents of the new display and the display terminated by the new display may be common. Moreover, it is sufficient that at least a part of the display mode is the same.

  FIG. 20 (i) and FIG. 20 (j) show a state in which new notice display is continuously displayed. After this, through a confrontation super-reach production, the decoration symbol “decoration 7-decoration 7-decoration 7” is stopped and the jackpot is confirmed.

  According to the pachinko machine 100 having such a configuration, the display mode of the second display changes depending on the display mode of the first display, and thus the player may be able to pay attention to the first display. In addition, since the display mode of the first display can be estimated from the display mode of the second display, it is necessary to pay attention to all of the plurality of displays even when a plurality of displays are performed on the display means. In some cases, it is efficient because it is sufficient to pay attention to only one display.

(Example 5)
21 and 22 show examples of effect display in Example 5 of the present embodiment. FIGS. 21 (a) to (l) and FIGS. 22 (a) to (f) show the