JP5956007B2 - Game machine - Google Patents

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JP5956007B2
JP5956007B2 JP2015076909A JP2015076909A JP5956007B2 JP 5956007 B2 JP5956007 B2 JP 5956007B2 JP 2015076909 A JP2015076909 A JP 2015076909A JP 2015076909 A JP2015076909 A JP 2015076909A JP 5956007 B2 JP5956007 B2 JP 5956007B2
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game
symbol
movable
display
player
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JP2015126935A (en
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岡田 和生
和生 岡田
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株式会社ユニバーサルエンターテインメント
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Description

  The present invention relates to a gaming machine, and more particularly, to a pachinko gaming machine in which a player can participate in stop display of identification information that is variably displayed.

  A typical example of this type of gaming machine is a pachinko gaming machine. In a conventional pachinko gaming machine, in a normal game, when a game ball enters a so-called “starter”, a big hit game lottery In accordance with the lottery result, variation display and stop display of identification information called “special symbols” are performed in a predetermined display. Then, when the jackpot game lottery is won and a specific “special symbol” (identification information) is stopped and displayed, the game shifts to a jackpot advantageous to the player.

  Also, in synchronism with this “special symbol”, a so-called “decorative symbol” design symbol is variably displayed and stopped on a liquid crystal display device or the like provided on the game board of the pachinko gaming machine. The result of the lottery is suggested to the player. When the jackpot game lottery is won and the “decorative symbol” (identification information) is stopped and displayed in a specific arrangement (combination), the game shifts to a jackpot advantageous to the player.

  However, if the normal game is continued for a long time without shifting to the jackpot game, the player is often less willing to play the game.

  Therefore, a gaming machine is also known in which a movable body (movable accessory) such as a doll or a model that is movably provided on a game board is provided in order to improve entertainment and increase motivation for the game.

  For example, immediately before the final identification information of reach production is stopped and displayed, a movable body such as a doll performs an operation of hitting a symbol display device on which the identification information is displayed, and the link between the display of the identification information and the movable body is performed. There is a gaming machine that enhances and produces an attractive effect (see, for example, Patent Document 1).

JP 2006-288694 A

  However, it is difficult to say that the movement mode of the movable body still has a strong impact even if only the movable body moves.

  Therefore, an object of the present invention is to give a large impact to the operation of the movable body.

  (1) The present invention is a gaming machine comprising operating means that can be operated by a player, a plurality of movable bodies, and a movable body control means for controlling the operations of the plurality of movable bodies, The operation means is set with an operation effective period in which the operation by the player is effective, and the movable body control means is based on the operation of the operation means when the operation means is operated in the operation effective period. Then, there is a case where at least one movable body is operated among the plurality of movable bodies, and when the operation means is not operated during the operation effective period, the movable body control unit is configured to operate after the operation effective period ends. The gaming machine is characterized in that at least one of the plurality of movable bodies may be operated.

Further, the present invention is, before Symbol plurality of movable bodies, and can form a single composition by the finished state, the movable member control means, said plurality of movable bodies each independently controllable, there are, the finished state, and, wherein at least one of the movable body from the finished state is capable of executing the modified operation between a separated state separated.

( 2 ) In the gaming machine according to ( 1 ), the movable body control unit changes the operations of the plurality of movable bodies while maintaining the completed state after the operation valid period ends. It is characterized in that a change operation can be executed after completion.

  According to the present invention, a large impact can be given to the operation of the movable body.

1 is a perspective view showing an overview of a pachinko gaming machine according to a first embodiment of the present invention. 1 is an exploded perspective view showing an overview of a pachinko gaming machine according to a first embodiment of the present invention. 1 is a front view showing an overview of a game board in a pachinko gaming machine according to a first embodiment of the present invention. 1 is a front view showing an overview of a pachinko gaming machine according to a first embodiment of the present invention. It is a disassembled perspective view of the rotary reel apparatus of 1st Embodiment of this invention. It is a notch figure of the rotation reel of 1st Embodiment of this invention. It is a symbol arrangement drawing of the rotation reel of a 1st embodiment of the present invention. It is a front view of the rotary reel apparatus of 1st Embodiment of this invention. It is a block diagram which shows the main control circuit and sub control circuit which are comprised in the pachinko game machine of 1st Embodiment of this invention. It is explanatory drawing which shows the table used in the pachinko game machine of 1st Embodiment of this invention. It is an external view of the movable body unit with which the pachinko gaming machine according to the first embodiment of the present invention is provided. It is explanatory drawing which shows the outline | summary of the drive device of the movable body unit with which the pachinko game machine of 1st Embodiment of this invention is provided. It is explanatory drawing which showed the aspect of the union / separation operation | movement of a some movable body in the pachinko game machine of 1st Embodiment of this invention. It is a figure which shows an example of the operation | movement aspect of the doll comprised with a some movable body in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of 1st Embodiment of this invention. It is a disassembled perspective view which shows the external appearance in the pachinko game machine of 2nd Embodiment of this invention.

  The gaming machine according to the present embodiment includes a game board having a game area in which a game ball rolls, a jackpot game lottery means for performing lottery to determine whether or not to shift to a jackpot game advantageous to the player, and fluctuations in identification information Display means for performing display and stop display, stop operation means that can be stopped by the player in order to stop display the identification information variably displayed on the display means, and the stop operation means are operated by the player In an aspect according to the timing when the stop operation means is stopped by the player, the operation timing detection means for detecting the timing, and when the predetermined condition is satisfied, the variation display of the identification information is started. Slot game execution control means for executing a slot game for stopping and displaying the identification information variably displayed on the display means, and a plurality of possible games provided on the game board. And a movable body control means for controlling the movement of these movable bodies. The movable body control means is based on a stop operation by a player of the stop operation means. The movement control of each movable body is performed so that the combination of the above becomes a combination mode according to the gaming state.

  In this gaming machine, when a player turns a launching handle, which will be described later, to fire a game ball to a game area on the game board, and the game ball wins a winning opening provided on the game board, A number of game balls (prize balls) corresponding to the number of winning game balls are paid out to the player.

  Also, in this gaming machine, a lottery to determine whether or not the jackpot gaming lottery means shifts to a jackpot game advantageous to the player when a game ball wins a predetermined winning slot (starting slot) on the game board. When the lottery is won, the gaming state is shifted from the normal gaming state to the big hit gaming state that is relatively advantageous to the player. In this jackpot gaming state, a specific winning opening (big winning opening) on the game board is displaced to an open state in which a gaming ball is likely to win for a predetermined time so that a player can acquire more winning balls. ing.

  In the present embodiment, a later-described control unit provided inside the gaming machine functions as the jackpot gaming lottery means or the like by executing various programs for playing a game.

  In addition, this gaming machine has two gaming states, a high probability state where the probability of winning a jackpot is relatively high and a low probability state where the probability of winning a jackpot is relatively low. The jackpot game lottery means performs a jackpot game lottery based on the lottery probability set in the current gaming state.

  Further, the jackpot game lottery means, when winning the jackpot lottery, a lottery for setting the normal gaming state after the winning jackpot game is ended to either the high probability state or the low probability state. Do.

  In addition, the gaming machine includes display means for displaying a plurality of pieces of identification information in a variable manner and as a stop display as one means for notifying the player of the result of the jackpot game lottery.

  In the present embodiment, as the display means, three mechanical rotary reels (hereinafter referred to as “reels”) having the same structure as that used in the slot machine are used. It is arranged at a predetermined position on the game board so as to be visible from the player.

  A plurality of types of identification information (designs) are arranged on the peripheral surface of each reel, and the symbols are displayed in a variable manner or stopped by rotating or stopping the reels.

  And in this gaming machine, when all the reels are rotated when the game ball wins the starting opening, the symbols are displayed in a variable manner, and then the symbols are displayed according to the result of the jackpot game lottery. Inform the player of the lottery result. Specifically, when the lottery result is a win, the reels are stopped so that the same symbols are aligned in a row when viewed from the player. When the lottery result is a loss, the same symbols are not aligned in a row when viewed from the player. Stop each reel so that.

  In addition, this gaming machine is provided with three operation buttons as stop operation means for the player to stop the rotation of each reel for each reel, and these operation buttons are stopped by the player. A button sensor is provided as an operation timing detection means for detecting the operated timing.

  In this gaming machine, when the jackpot game lottery is won, the specific symbols are arranged in a line by the player stopping the operation buttons at a predetermined timing at which the specific symbols can be stopped and displayed. It is configured to stop. In other words, in this gaming machine, the player has technical intervention to stop the symbol. Regarding the reel stop control, the control unit provided inside the gaming machine functions as a slot game executing means and is configured to be performed based on the detection result of the button sensor.

  In this embodiment, when the reel rotation / stop operation is performed, the operation button stop operation is not always validated, but is executed with a predetermined probability (for example, once every 10 times). It is constituted so that. That is, it is configured so that the player can stop the reel at a substantially desired timing only in the slot game in which the operation of the operation button is valid.

  As described above, in the gaming machine of the present embodiment, the conventional pachinko gaming machine is provided with a reel similar to the slot machine as a display means for changing and stopping the display of the identification information, and further the player's stop operation By providing an operation button that can stop the rotation of the reel, it is possible to perform technical intervention (involvement) of the player in the slot game once per predetermined number of times with respect to the stop of the symbol. Even if the game state continues for a long time, the player's willingness to play is not reduced.

  In the slot game, a later-described control unit provided inside the gaming machine detects the timing when the operation button is pressed by the player using the operation timing detection means, and the detection result is detected by the slot game execution control means. The identification information displayed on the rotary reel device is stopped and displayed in a manner corresponding to the timing at which the operation button is pressed.

  Furthermore, the gaming machine according to the present embodiment is provided with a plurality of movable bodies in addition to the rotary reel device. The plurality of movable bodies can be, for example, movable bodies each having the shape of a doll's trunk, head, arms, and legs. Depending on the combination of these movable bodies, there are various dolls. It can be configured to be able to pose.

  Then, during the execution of the slot game, the plurality of movable bodies operate so that the combination of the plurality of movable bodies becomes a combination mode according to the game state based on the stop operation of the operation button by the player. That is, for example, when the identification information displayed on each reel is stopped and displayed in a predetermined combination (for example, “bell”-“bell”-“bell”, etc.) due to the stop operation of the operation button by the player, a plurality of Each of the movable bodies is moved to operate the doll composed of the plurality of movable bodies. At this time, for example, if the gaming state is a high probability state (for example, during probability change), a plurality of movable bodies are operated so that the doll is delighted. If it exists, it is the structure which can alert | report a game state to a player by operating a some movable body so that it may become the mode that a doll falls and is disappointed.

  As described above, in the gaming machine according to the present embodiment, the technical involvement by the player with respect to the changing identification information is related to the operation of the movable body, and the operation mode of the movable body is large for the player. Since the game state is notified according to the movement mode of the movable body, which gives an impact, the player is more conscious of participating in the slot game, and the game motivation for the whole game can be further improved. It becomes possible.

  In addition, each movable body can be moved by a wire and a motor, and the movable body control means for controlling the operation of each movable body may have the above-described control unit or the like perform its function. Further, there is no need to provide a plurality of reels provided in the rotary reel device, and for example, one reel may be provided. In this case, one operation button may be provided on the gaming machine.

  Here, the plurality of movable bodies may be configured such that they can be combined / separated from each other, and the movable body control means may control the operation in a mode of combining / separating the movable bodies.

  That is, for example, when the plurality of movable bodies are the body part, the head part, the arm part, and the leg part of the doll, respectively, when the slot game is executed, the plurality of movable bodies are separated into pieces (that is, a plurality of movable bodies are separated). The identification information displayed on each reel is stopped in a predetermined combination (for example, “bell”-“bell”-“bell”, etc.) by the stop operation of the operation button by the player. When it is displayed, a movable doll that was separated into pieces is united to complete an integrated doll, and by making this doll move or pose, whether the gaming state is changing reliably, Or it can be set as the structure which alert | reports to a player whether it is in a normal game.

  With such a configuration, the arrangement or configuration of the plurality of movable bodies greatly changes based on the stop operation of the operation button by the player, so that the operation mode of the movable body has a greater impact on the player, and the game It becomes possible to further improve the game willingness to the whole.

  In this case as well, there is no need to provide a plurality of reels provided in the rotary reel device, and only one reel may be provided.

  In addition, the plurality of movable bodies are configured so that they can be combined / separated from each other, and a plurality of pieces of identification information to be displayed in a variable manner are set. When a certain slot game is executed, the movable body control means may control the movement in such a manner that the movable bodies are combined / separated for each stop operation by the player.

  That is, for example, in the case where a plurality of movable bodies are configured to be able to be combined / separated from each other as described above, and further, a plurality of reels are provided in the rotary reel device. When a rotation stop operation by an operation button is required for each reel, when a slot game is executed, a plurality of movable bodies may be combined each time the player presses the operation button. it can.

  More specifically, for example, when the plurality of movable bodies are the doll's torso, head, arms, and legs, respectively, and when the reel device is provided with three reels, During the slot game execution, the player's operation of stopping the operation button is performed by the first pressing of the doll's torso part and the leg part, and the second pressing of the player uniting the torso part and the arm part. Finally, the body part and the head are combined with each other by the third press.

  With such a configuration, each time the reels are stopped, a plurality of movable bodies are combined / separated, so that the arrangement and configuration of the plurality of movable bodies are changed a plurality of times. Therefore, the operation mode of the movable body can be made more impactful, and the willingness to play for the entire game can be further improved.

  Furthermore, the movable body control means may perform operation control of the movable body on condition that the stop operation timing by the player is a predetermined timing.

  That is, for example, a predetermined timing is set when specific identification information (for example, “bell”) among the identification information displayed on the reel is stopped and displayed by the player's stop operation of the reel. A plurality of movable bodies can perform operations such as coalescence / separation.

  By adopting such a configuration, it is possible to give a sense of tension to the stop operation of each reel, and when a plurality of movable bodies are combined, it is possible to give a sense of achievement to the player, and the game for the entire game It is possible to further improve motivation.

  Hereinafter, preferred embodiments of a gaming machine according to the present invention will be described with reference to the drawings.

[Configuration of the gaming machine of the first embodiment]
An overview of the gaming machine according to the first embodiment will be described with reference to FIGS. FIG. 1 is a perspective view showing an overview of the pachinko gaming machine of the first embodiment, FIG. 2 is an exploded perspective view showing an overview of the pachinko gaming machine of the first embodiment, and FIG. 3 is a pachinko machine of the first embodiment. FIG. 4 is a front view showing an overview of a game board in the gaming machine, and FIG. 4 is a front view showing an overview in the pachinko gaming machine of the first embodiment. In the embodiment described below, a case where the present invention is applied to a pachinko gaming machine also referred to as a “digipachi” is shown as a preferred embodiment for the gaming machine according to the present invention.

  As shown in FIGS. 1 to 2, the pachinko gaming machine 10 has a main body frame 12 on which a game board 14 is mounted rotatably attached to a wooden base frame 18 fixed to an island facility via a hinge. ing. That is, the main body frame 12 is supported by using one end of the main body frame 12 as a rotation fulcrum, and is attached to the base frame 18 so as to be opened and closed. The main body frame 12 and the base frame 18 constitute a gaming machine main body. Various components are disposed inside the opening 12a in the main body frame 12, and a door 11 is pivotally attached to the main body frame 12 so as to be openable and closable forward. As shown in FIG. 2, this door 11 is for closing the main body frame 12 from the front, and a game is normally performed in the closed state. Further, an upper plate 20, a lower plate 22, a firing handle 26, and the like are disposed on the front surface of the main body frame 12.

  Inside the opening 12a of the main body frame 12, the rotary reel device 3, the liquid crystal display device 32, the game board 14, the movable body unit 600, and the like are disposed. In addition, description is abbreviate | omitted in order to make an understanding easy about various components (not shown) other than the game board 14, the rotary reel apparatus 3, the movable body unit 600, and the liquid crystal display device 32 in FIG.

  The gaming board 14 is entirely formed of a plate-shaped resin (a member having transparency) having light transparency (hereinafter simply referred to as “transparency”). Examples of the transparent member include various materials such as acrylic resin, polycarbonate resin, and methacrylic resin. In addition, the game board 14 has a game area 15 on the front side thereof in which the launched game ball can roll. The game area 15 is an area surrounded by a guide rail 30 (specifically, an outer rail 30a shown in FIG. 3 to be described later) where a game ball can roll. A plurality of game nails 13 are driven into the game area 15 of the game board 14. Thus, the game board 14 is an example of a game board having a permeable region.

  The liquid crystal display device 32 has a structure in which a flat liquid crystal layer is sandwiched between a transparent electrode and a protective plate having transparency, and the liquid crystal element is oriented so as to be transmissive in the non-conducting region. This is a single flat liquid crystal panel on which an image is displayed by changing the direction of the liquid crystal element. That is, in the liquid crystal display device 32, the region other than the region where the image display is performed has transparency, and the rear member can be visually recognized. Further, the liquid crystal display device 32 has a display area 32a that enables display of an image relating to a game. The display area 32a is arranged so as to overlap all or part of the game board 14 from the front side. In other words, the display area 32a is disposed in front of the game board 14 so as to overlap at least all or a part of the game area 15 in the game board 14. Specifically, the liquid crystal display device 32 is disposed in front of the game board 14 so that the display area 32 a overlaps all or part of the game area 15 and all or part of the game area outer area 16. . In the liquid crystal display device 32, various images such as an effect image for effect and an ornament image for decoration are displayed in the display area 32a. For this reason, when the game board 14 is viewed from the front (front side), the gaming member of the gaming board 14 can be visually recognized due to the transparency of the liquid crystal display device 32, and the rotating reel device 3 can be operated by the permeability of the gaming board 14. Visible.

  The door 11 is provided with a protective plate 19 having transparency, and a liquid crystal display device 32 is further provided facing the protective plate 19. For this reason, the protection plate 19 and the liquid crystal display device 32 face the game board 14 with the door 11 closed.

  The firing handle 26 is provided so as to be rotatable downward and to the left with respect to the main body frame 12. A firing solenoid (not shown) as a driving device is provided on the back side of the firing handle 26. Further, a touch sensor (not shown) is provided on the peripheral edge of the firing handle 26. When the touch sensor is touched by the player, it is detected that the firing handle 26 is gripped by the player. When the firing handle 26 is held by the player's left hand and is turned counterclockwise by a predetermined angle or more, electric power is supplied to the firing solenoid (not shown) and stored in the upper plate 20. The game balls are sequentially fired on the game board 14 and the game proceeds. A launching device 130 (see FIG. 9) including the firing handle 26, a firing solenoid (not shown), a touch sensor (not shown), and the like is installed on the lower left side with respect to the game board 14. Also, an ashtray 28 is provided on the right side of the lower tray 22 for the convenience of a player who plays while smoking. As described above, the pachinko gaming machine 10 according to the first embodiment is different from many conventional gaming machines in that the firing handle 26 is provided on the left side and the ashtray 28 is provided on the right side, that is, the left and right are opposite to each other. Yes.

  In addition, an operation button 80 that can be operated by a player is provided on the front surface of the upper plate 20. The operation button 80 includes three buttons, that is, a left operation button 80a, a middle operation button 80b, and a right operation button 80c, and are arranged in parallel in the horizontal direction. The operation button 80 is used to stop the change display by the rotary reel device 3. As described above, the operation button 80 is an example of a stop operation means for stopping and displaying the identification information variably displayed on the display means by the player's change stop operation.

  Further, in the present embodiment, as shown in FIG. 4, a start port 25 is provided in the middle left of the game area 15 in the game board 14, and the rotary reel device 3 is embedded in the upper center of the game area 15. Yes. The rotary reel device 3 incorporates three rotary reels (3L, 3C, 3R) therein, and the three rotary reels 3L, 3C, 3R rotate in accordance with changes in the gaming state of the pachinko gaming machine 10. Driven. An operation button 80 operated by the player is provided below the game board 14 in order to stop the rotation of the three rotary reels 3L, 3C, 3R that are driven to rotate inside the rotary reel device 3. It has been. This operation button 80 is provided with three operation buttons (operation buttons 80a, 80b, 80c) respectively corresponding to the three rotary reels 3L, 3C, 3R described above. A specific configuration of the rotary reel device will be described later. In the following description, the left operation button 80a as viewed from the player is also referred to as the left operation button 80a, the middle operation button 80b as the middle operation button 80b, and the right operation button 80c as the right operation button 80c.

  Furthermore, on the right side of the rotary reel device 3, a movable body unit 600, which is a characteristic configuration provided in the pachinko gaming machine 10 of the present embodiment, is embedded. The movable body unit 600 contains a plurality of movable bodies described later, and these movable bodies are configured to move as the game progresses. The plurality of movable bodies included in the movable body unit 600 is an example of a movable body that is movably provided on the game board, and its operation mode and the like will be described in detail later.

  On the lower left side of the game board 14, as shown in FIG. 4, a special symbol display 35, a normal symbol display 33, special symbol hold lamps 34a to 34d, normal symbol hold lamps 50a to 50d, and a round number indicator 51a to 51d is provided.

  The special symbol display 35 is composed of a plurality of 7-segment LEDs. The 7-segment LED is repeatedly turned on and off when a predetermined special symbol variation display start condition is satisfied. By turning on / off the 7-segment LED, 10 numeric symbols from “0” to “9” are variably displayed as special symbols (also referred to as first identification information). As a special symbol, when a specific numeric symbol (for example, a numeric symbol such as “21”, “50”, or “64”) is stopped and displayed, the jackpot game that is advantageous to the player from the normal game The gaming state transitions to. In the case of this big hit game, the shutter 40 shown in FIG. 3 is controlled to be in the open state, and the game ball can be received in the big winning opening 39. On the other hand, when a number symbol other than a specific number symbol is stopped and displayed as a special symbol, the normal gaming state is maintained. As described above, a game in which a special symbol is variably displayed and then stopped and the game state is shifted or maintained according to the result is referred to as a “special symbol game”.

  Below the special symbol indicator 35, a normal symbol indicator 33 is provided. The normal symbol display 33 is composed of, for example, two display lamps of a red LED and a green LED. These display lamps are alternately turned on and off alternately, and are variably displayed as a normal symbol.

  Below the normal symbol display 33, special symbol holding lamps 34a to 34d are provided. The special symbol hold lamps 34a to 34d display the number of executions of the special symbol variable display held by turning on or off (so-called “hold number”, “hold number related to special symbols”). For example, when the execution of the special symbol fluctuation display is held once, the special symbol hold lamp 34a is turned on.

  Below the normal symbol display 33, normal symbol holding lamps 50a to 50d are provided. The normal symbol hold lamps 50a to 50d display the number of executions of fluctuation display of the normal symbols that are held by turning on or off (so-called “hold number”, “hold number related to normal symbols”). Similar to the special symbol, when the execution of the fluctuation display of the normal symbol is held once, the normal symbol holding lamp 50a is turned on.

  On the left side of the special symbol display 35, round number displays 51a to 51d are provided. The round number indicators 51a to 51d display the maximum number of rounds during the execution of the jackpot game. The round number indicators 51a to 51d are composed of four dot LEDs, and there are two patterns of lighting and extinguishing for each dot LED, so that at least 16 patterns can be displayed (4 of 2). Squared pattern). The round number display 51 may be composed of a plurality of 7-segment LEDs, a liquid crystal display unit, a transmissive liquid crystal display unit, and the like.

  Further, in the rotary reel device 3 disposed in front of the game board 14 (front side), an effect image related to the special symbol displayed on the special symbol display 35 is displayed.

  For example, during the variable display of the special symbol displayed on the special symbol display 35, the identification symbol composed of numbers, symbols, and the like is variably displayed on the rotary reel device 3. Further, the special symbol that has been variably displayed on the special symbol display 35 is stopped and displayed, and the identification symbol for production is also stopped and displayed on the rotary reel device 3. As described above, the rotary reel device 3 is an example of a display unit that performs a change display and a stop display of the identification information when a predetermined condition is satisfied.

  In addition, when a special numerical symbol is stopped and displayed as a special symbol on the special symbol display 35, an effect image that allows the player to grasp that it is a big hit is displayed in the display area 32a of the liquid crystal display device 32. Specifically, when a specific numerical symbol is stopped and displayed as a special symbol on the special symbol display 35, the combination of identification information for presentation displayed on the rotary reel device 3 is a specific display mode (for example, The display is stopped in a state where all the same symbols are aligned in a plurality of symbol rows), and a character image such as “big hit!” Is displayed in the display area 32a of the liquid crystal display device 32. Is displayed.

  As shown in FIG. 3, on the game area of the game board 14, there are two guide rails 30 (30a and 30b), a passing gate 54, an obstacle 57, a starting port 25, a shutter 40, a big winning port 39, a normal electric motor. A game member such as an accessory 23 and general winning ports 56a, 56b, 56c, 56d is provided. Speakers 46 </ b> L and 46 </ b> R (see FIG. 1) are provided on the top of the door 11.

  Also, as shown in FIG. 3, an obstacle 57 is provided on the upper part of the game board 14. The guide rail 30 provided on the left side of the game board 14 includes an outer rail 30a that partitions (defines) the game area 15 and an inner rail 30b disposed inside the outer rail 30a. The launched game ball is guided by a guide rail 30 provided on the game board 14 and moves to the upper part of the game board 14, and the plurality of game nails 13 and the obstacles provided on the game board 14 described above. Due to the collision with 57 or the like, it flows down toward the lower side of the game board 14 while changing its traveling direction.

  On the left side of the game area 15, there is a start opening 25, and the start opening 25 is provided with a normal electric accessory (may be referred to as a normal electric combination for short). The ordinary electric accessory 23 includes a pair of opposed blade members and an ordinary electric agent solenoid 118 (see FIG. 9) that opens and closes the blade member. When the blade member is closed, it is possible to enter the start port 25 only from above the blade member, and when it is open, it is possible to enter the start port 25 from above and from the left and right of the blade member. Thus, it becomes easier for a game ball to enter the start opening 25. The ordinary electric accessory solenoid 118 (see FIG. 9) is driven and controlled by the main CPU 66, as will be described in detail later.

  A winning area is provided in the start opening 25 described above. This winning area includes a start winning ball sensor 116 (see FIG. 9). When a game medium such as a game ball is detected by the start winning ball sensor 116, it is determined that the game ball has won. When the game ball wins, the special symbol display by the special symbol display 35 is started. Also, if a game ball wins during the special symbol variation display, the special symbol variation display based on the winning of the game ball to the start port 25 is executed until the special symbol during the variation display is stopped and displayed ( Start) is put on hold. Thereafter, when the special symbol that has been variably displayed is stopped and displayed, the variably displayed suspended special symbol is started. Note that an upper limit is set for the number of times the execution of the special symbol variable display is suspended. For example, the special symbol variable display is suspended up to four times.

  In addition, as another condition (start of variable display of a predetermined special symbol), the special symbol is stopped and displayed. In other words, every time a predetermined special symbol variable display start condition is satisfied, the special symbol variable display is started.

  A passage gate 54 is provided above the start port 25. The passing gate 54 is provided with a passing ball sensor 114 (see FIG. 9). The passing ball sensor 114 detects that the game ball has passed through the passing gate 54. When the passing of the game ball is detected by the passing ball sensor 114, the normal symbol display is started on the normal symbol display 33, and after a predetermined time has elapsed, the normal symbol change display is stopped. As described above, this normal symbol is a light emitting display of a red LED or a green LED.

  When the normal symbol is stopped and displayed as a predetermined light emission display, for example, a red LED, the blade member of the normal electric accessory 23 provided at the start port 25 is changed from the closed state to the open state, and a game ball is placed at the start port 25. It becomes easier to enter. In addition, when a predetermined time has elapsed after the blade member is opened, the blade member is closed to make it difficult for the game ball to enter the start opening 25. As described above, a game in which a normal symbol is displayed in a variable manner and then stopped and the open / closed state of the blade member varies depending on the result is referred to as a “normal symbol game”.

  Similarly to the special symbol variation display, when the game ball passes through the passing gate 54 during the normal symbol variation display, the normal symbol in the variation display is stopped until the normal symbol is stopped. The execution (start) of the normal symbol variation display based on the passing of the game ball is suspended. After that, when the normal symbol that has been variably displayed is stopped and displayed, the variably displayed normal symbol that has been suspended is started.

  As shown in FIG. 3, the special winning opening 39 is provided with a shutter 40 that can be opened and closed on the front side (front) thereof. The shutter 40 is driven so as to be in an open state in which a game ball can be easily received when a special numerical symbol is stopped and displayed as a special symbol on the special symbol display 35 and the gaming state is shifted to the jackpot gaming state. . As a result, the special winning opening 39 is in an open state where it is easy to accept a game ball.

  On the other hand, the special winning opening 39 provided on the back side (rear side) of the shutter 40 has a general area (not shown) having a count sensor 104 (see FIG. 9). The shutter 40 is driven to open until a predetermined time (for example, 30 seconds) elapses. When a condition for winning a predetermined number of game balls in the grand prize opening 39 or elapse of a predetermined time is satisfied in the open state, the shutter 40 is driven so as to be in a closed state in which it is difficult to accept the game balls. . As a result, the special winning opening 39 is in a closed state in which it is difficult to accept a game ball. A game from an open state in which the special winning opening 39 is in a state where it is easy to accept a game ball to a closed state in which the special winning opening 39 is in a state in which it is difficult to receive a game ball is referred to as a round game. Accordingly, the shutter 40 is opened during the round game and is closed between the round games. A round game is counted as the number of rounds such as “1” round and “2” round. For example, the first round game may be referred to as the first round and the second round as the second round.

  Subsequently, the shutter 40 driven from the open state to the closed state is driven to the open state again after a predetermined interval time has elapsed. That is, when a predetermined interval time elapses after the round game ends, the game can continue to the next round game. A game from the first round game until the end of the (final) round game that cannot continue to the next round game is called a jackpot game.

  During the execution of the jackpot game, the number of rounds from the first round to the last round game (maximum number of continuous rounds) varies depending on the special symbols that are stopped and displayed. For example, in the first embodiment, when the number symbol stopped and displayed on the special symbol display 35 is 64, the maximum number of continuous rounds is 15 and the number symbol stopped and displayed on the special symbol display 35 is 21. In this case, the maximum number of continuation rounds is 15 rounds. When the number symbol stopped and displayed on the special symbol display 35 is 50, the maximum number of continuation rounds is two. The maximum number of continuous rounds is not limited to 2 rounds or 15 rounds. For example, the maximum number of consecutive rounds is selected from “1” to “15” rounds by lottery by the round number lottery means (main control circuit 60 including the main CPU 66 (see FIG. 9)). Also good.

  Further, when the game balls win or pass through the general areas in the general winning ports 56a to 56d and the big winning port 39 described above, the preset number of the game balls is the upper plate 20 or the lower plate 22 (see FIG. 2). To be paid out.

  Further, when it is determined that a winning is made at the start opening 25 described above, a predetermined number of game balls are paid out to the upper plate 20 or the lower plate 22 (see FIG. 2). As described above, the game board 14 is an example of a game board having a game area in which a game ball rolls.

  In the first embodiment in which the game board 14 is transparent, the rotary reel device 3 and the movable body unit 600 are disposed so as to be visible through the liquid crystal display device 32 and the game board 14. Further, for example, an organic EL display (organic electroluminescence display) or the like can be used instead of the liquid crystal display device 32.

[Specific configuration of rotating reel device]
Here, a specific configuration of the rotary reel device 3 will be specifically described with reference to the drawings. FIG. 5A is an exploded perspective view of the rotary reel device 3, and FIG. 5B is a perspective view of the rotary reel device 3. FIG. 6 is an explanatory view with a part cut away to show the inside of the three rotary reels 3L, 3C, 3R built in the rotary reel device 3. FIG. 7 is a symbol layout diagram showing a plurality of symbols as identification information printed on the outer periphery of the three rotary reels 3L, 3C, 3R, and FIG. 8 is an enlarged front view of the rotary reel device 3.

  As shown in FIG. 5A, the rotary reel device includes three rotary reels 3L, 3C, and 3R that are rotatably arranged, and a cover that incorporates the three rotary reels 3L, 3C, and 3R. The cover body is composed of a transparent front cover 3F disposed on a portion of the game board 14 facing the three rotary reels 3L, 3C, 3R, and a back cover that engages with the front cover 3F. 3B. In this way, the rotary reel device 3 is configured by incorporating the three rotary reels 3L, 3C, 3R in a reel accommodating space formed by the front cover 3F and the back cover 3B joined in the front and rear.

  That is, as shown in FIG. 5B, the back cover 3B includes a peripheral wall portion 3c formed in a bay shape having a substantially C-shaped cross section, and substantially circular left and right walls 3d formed on the left and right sides of the peripheral wall portion 3c. The left and right walls 3d are provided with engaging grooves 3b each having a substantially L shape.

  On the other hand, the three rotating reels 3L, 3C, 3R are connected in parallel by a mandrel 3a. Then, both ends of the mandrel 3a are built over the engaging grooves 3b and 3b, and the front cover 3F and the back cover 3B are joined together to form the rotary reel device 3, and a predetermined board formed on the game board 14 is formed. It will be removably installed at the position. Reference numeral 3e denotes a guide groove that is continuous with the engagement groove 3b, and enables the mandrel 3a coupled to the rotary reels 3L, 3C, 3R to be guided to the engagement groove 3b. Reference numeral 3h denotes an engaging claw formed on the back cover 3B, and the back cover 3B and the front cover 3F are coupled to each other by the engaging claw 3h. For convenience of explanation, the identification symbol of the rotating reel 3L is the left symbol, the symbol symbol of the left symbol is the left column, the symbol of the rotating reel 3C is the middle symbol, the symbol symbol of the middle symbol is the middle column, and the symbol of the rotating reel 3R is the identifying symbol. This arrangement is referred to as the right symbol, and the symbol string of the right symbol is referred to as the right column.

  Further, as shown in FIG. 6, the three rotary reels 3L, 3C, 3R have the same structure, and are built in the reel frame main body, and each of the rotary reels 3L, 3C, 3R is rotated and stopped. 6 and a back lamp unit 4 provided with light emitters 4a, 4b, 4c for illuminating from the back a plurality of symbols which are identification information printed on the outer periphery of each of the rotating reels 3L, 3C, 3R. Yes. Thus, by providing illumination behind the reel that rotates at high speed, it becomes easier for the player to identify a plurality of symbols as identification information. Furthermore, the identification information (design) printed on the outer periphery of the reel is also printed with semi-transparent special ink, etc., making it easier to distinguish between multiple designs. The buttons 80a, 80b, and 80c can be operated.

  Furthermore, in this embodiment, various effect images in the pachinko gaming machine 10 are displayed on the liquid crystal display device 32 installed behind the transparent game board 14 in which the rotary reel device 3 is embedded. Therefore, there is a possibility that identification of the identification information (symbols) of the rotary reels 3L, 3C, 3R by the player is hindered by the effect image performed on the liquid crystal display device 32 through the back cover 3B. Therefore, for example, the back cover 3B is formed of a highly light-shielding member so as not to be affected by the effect image executed by the liquid crystal display device 32 behind, and the rotation reels 3L, 3C, 3R By illuminating the identification information (design) from behind by the back lamp unit 4, the player can improve the visibility of the identification information (design) of the rotating reels 3L, 3C, 3R by the player.

  As shown in FIG. 7, a plurality of symbols as identification information are printed in different arrangements on the outer circumferences of the three rotary reels 3L, 3C, 3R. In addition, 21 symbols are printed on each reel, and seven types of different symbols are used. The symbol 91 and the symbol 92 are symbols that are generally called bonus symbols in a pachislot gaming machine, and are, for example, symbols corresponding to a decorative symbol in a jackpot gaming state in a pachinko gaming machine. In addition, a plurality of symbols such as cherry (symbol 93), watermelon (symbol 96), bell (symbol 94), and replay (symbol 95) are provided. When the reel game is started, each symbol is an effective line. If it stops on a set of three, the gaming state of the pachinko gaming machine 10 in the present embodiment is suggested.

  Further, as shown in FIG. 8, there are five lines on the front side of the front cover 3F of the rotary reel device 3, that is, the line L1 in the middle, the line L2 in the upper and lower stages, and the two lines L3 in the oblique direction. Is displayed. This indicates an effective line that defines a combination of symbols when the three rotary reels 3L, 3C, 3R built in the rotary reel device 3 are stopped.

  In general, in a pachislot gaming machine, the effective line changes depending on the number of coins (or called game medals) that are gaming media inserted into the pachislot gaming machine. For example, when only one coin is inserted, only the middle line L1 is valid, and when two coins are inserted, the middle line L1 and the upper and lower lines L2 are also valid (that is, the middle, upper, and lower three lines are valid). . Further, when three coins are inserted, the diagonal line L3 is also effective in combination with the middle line L1 and the upper and lower lines L2 (that is, the middle, upper stage, lower stage, right-up diagonal, and right-down diagonal five lines are effective). .

  However, in the present embodiment, the three rotating reels 3L, 3C, 3R built in the rotating reel device 3 rotate when a predetermined condition is satisfied (when a game ball wins the start opening 25). Since it is driven, “5 lines” are always effective lines. When the player operates the operation buttons 80a, 80b, and 80c to stop at a predetermined symbol of each rotating reel, if the same symbol stops on any of the "5 lines" That is, the operation of the stop button, which is so-called “eye press”, is accurate.

  Here, the correspondence relationship between the three rotary reels 3L, 3C, 3R and the operation buttons 80 will be described. The left operation button 80a (see FIG. 3) of the operation buttons 80 is the left symbol (left column), and the middle operation button 80b. Corresponds to the middle symbol (middle row) and the right operation button 80c corresponds to the right symbol (right column). For example, when the left operation button 80a (see FIG. 3) is pressed while the left symbol is changing, the stepping motor 6 Stop and display the left symbol. The same applies to other symbols.

  These left operation button 80a, middle operation button 80b, and right operation button 80c are electrically connected to a sub CPU 206 described later. When the left operation button 80a is pressed, the left symbol stop signal is sent to the sub CPU 206, when the middle operation button 80b is pressed, the middle symbol stop signal is sent to the sub CPU 206, and when the right operation button 80c is pressed, the right symbol stop signal is sent to the sub CPU 206. It is designed to be entered.

  The left symbol stop signal is a signal for stopping and displaying the left symbol in the symbol sequence of the identification symbol being variably displayed on the rotary reel device 3. In the first embodiment, the sub CPU 206 (see FIG. 9) that has received this signal performs control for stopping and displaying the left symbol in the symbol row being variably displayed on the rotary reel device 3. That is, the left operation button 80a corresponds to the left symbol, and when the left operation button 80a is pressed, the left symbol is stopped and displayed.

  The middle symbol stop signal is a signal for stopping and displaying the middle symbol in the symbol sequence of the identification symbol that is variably displayed on the rotary reel device 3. In the first embodiment, the sub CPU 206 (see FIG. 9) that has received this signal performs control for stopping and displaying the middle symbols in the symbol sequence being variably displayed on the rotary reel device 3. That is, the middle operation button 80b corresponds to the middle symbol, and the middle symbol is stopped and displayed when the middle operation button 80b is pressed.

  The right symbol stop signal is a signal for stopping and displaying the right symbol in the symbol string of the identification symbol that is variably displayed on the rotary reel device 3. In the first embodiment, the sub CPU 206 (see FIG. 9) that has received this signal performs control for stopping and displaying the right symbol in the symbol row being variably displayed on the rotary reel device 3. That is, the right operation button 80c corresponds to the right symbol, and the right symbol is stopped and displayed when the right operation button 80c is pressed.

  That is, the left operation button 80a, the middle operation button 80b, and the right operation button 80c have a function of stopping the identification symbols (that is, the left symbol, the middle symbol, and the right symbol) that are variably displayed. As described above, the rotary reel device 3 is an example of a display unit that performs a change display and a stop display of the identification information when a predetermined condition is satisfied. As described above, the left operation button 80a, the middle operation button 80b, and the right operation button 80c are an example of a stop operation unit that causes the identification information variably displayed on the display unit to be stopped and displayed by a stop operation by the game player.

  As described above, since the launch handle 26 is provided on the left side, the pachinko gaming machine 10 according to the first embodiment operates the launch handle 26 with the left hand, while the right hand is in front of the upper plate 20. By placing the left operation button 80a, the middle operation button 80b, and the right operation button 80c at the desired timing, the changing operation of the changing identification symbol is performed.

[Electric configuration of gaming machine]
A control circuit of the pachinko gaming machine 10 in the first embodiment will be described with reference to FIG. FIG. 9 is a block diagram showing a control circuit of the pachinko gaming machine 10 in the first embodiment.

  As shown in FIG. 9, the main control circuit 60 as game control means includes a main CPU 66 as a control means, a main ROM (read only memory) 68, and a main RAM (read / write memory) 70 as an example of storage means. ing. The main control circuit 60 controls the progress of the game.

  The main CPU 66 is connected to a main ROM 68, a main RAM 70, and the like, and has a function of executing various processes according to a program stored in the main ROM 68.

  In the main ROM 68, a program for controlling the operation of the pachinko gaming machine 10 by the main CPU 66 is stored, and in addition, various tables referred to when making a big hit determination by random number lottery are also stored. .

  In this embodiment, the main CPU 66 functions as a jackpot game lottery means by referring to various tables stored in the main ROM 68 and executing a random number lottery.

  The main RAM 70 has a function of storing various flags and variable values as a temporary storage area of the main CPU 66. Specific examples of data stored in the main RAM 70 include the following.

  The main RAM 70 includes a control state flag, a jackpot determination random number counter, a jackpot symbol determination random number counter, a loss symbol determination random number counter, a reach pattern selection random number counter, an effect condition selection random number counter, a big prize opening number counter, A prize winning counter, a waiting time timer, a prize winning opening time timer, data indicating the number of reserved symbols related to special symbols, data indicating the number of reserved symbols related to normal symbols, data for supplying a command to the sub-control circuit 200 described later, Variables are positioned.

  The control state flag indicates the control state of the special symbol game or the normal symbol game. In the following description, when the control state flag is simply referred to, it indicates the control state of the special symbol game, and when it is referred to as the normal control state flag, it indicates the control state of the normal symbol game.

  The jackpot determining random number counter is for determining the jackpot of a special symbol. The jackpot symbol determination random number counter is for determining a special symbol to be stopped when a special symbol jackpot is determined. The random symbol counter for losing symbol determination is for determining a special symbol to be stopped and displayed when it is not a big hit. The reach pattern selection random number counter is for determining whether or not to perform reach. The production condition selection random number counter is for determining a production variation pattern. These counters are stored and updated so that the main CPU 66 sequentially increases “1”, and various functions of the main CPU 66 are executed by extracting random numbers from the counters at a predetermined timing. In the first embodiment, such a random number counter is provided, and the main CPU 66 is configured to store and update the random number counter to be incremented by “1” according to a program. You may comprise so that an apparatus like a random number generator may be provided.

  The waiting time timer is for synchronizing processing executed in the main control circuit 60 and the sub control circuit 200. The special prize opening time timer is for measuring the time for driving the shutter 40 and opening the special prize opening 39. The timer in the first embodiment is stored and updated in the main RAM 70 so as to be subtracted by the predetermined cycle at a predetermined cycle. However, the present invention is not limited to this, and the CPU itself may have a timer. Good.

  The big prize opening number-of-times counter indicates the number of times the big prize opening is opened (so-called round number) in the big hit gaming state. The grand prize winning prize counter indicates the number of game balls that have won the big winning prize during one round and passed through the count sensor 104. Further, the data indicating the number of reserved symbols related to the special symbol is that when the game ball is won at the start opening 25, but when the special symbol variation display cannot be executed, the special symbol game is suspended. This indicates the number of times the symbol game is held. Furthermore, the data indicating the number of reserved symbols related to the normal symbol is that when the game ball has passed through the passing gate 54 but the normal symbol variation display cannot be executed, the normal symbol game start is reserved, but the normal This indicates the number of times the symbol game is held.

  The main control circuit 60 also has a reset clock pulse generation circuit 62 that generates a clock pulse of a predetermined frequency, an initial reset circuit 64 that generates a system reset signal when the power is turned on, and a sub control circuit 200 described later. A serial communication IC 72 for supplying commands is provided. The reset clock pulse generation circuit 62, the initial reset circuit 64, and the serial communication IC 72 are connected to the main CPU 66. The reset clock pulse generation circuit 62 generates a clock pulse every predetermined period (for example, 2 milliseconds) in order to execute a system timer interrupt process to be described later.

  Also, various devices are connected to the main control circuit 60. For example, as shown in FIG. 9, the count sensor 104, the general winning ball sensors 106, 108, 110, 112, the passing ball sensor 114, the starting winning prize. A ball sensor 116, a normal electric accessory solenoid 118, a special prize opening solenoid 120, and a backup clear switch 124 are connected.

  The count sensor 104 is provided in a general area in the special winning opening 39. The count sensor 104 supplies a predetermined detection signal to the main control circuit 60 when the game ball passes through the general area at the special winning opening 39.

  The general winning ball sensors 106, 108, 110, and 112 are provided in the general winning ports 56a to 56d, respectively. The general winning ball sensors 106, 108, 110, and 112 supply a predetermined detection signal to the main control circuit 60 when the game balls pass through the general winning ports 56 a to 56 d.

  The passing ball sensor 114 is provided in each passing gate 54. The passing ball sensor 114 supplies a predetermined detection signal to the main control circuit 60 when the game balls pass through the passing gates 54 respectively.

  The ordinary electric accessory solenoid 118 is connected to a blade member of the ordinary electric accessory 23 provided at the starting port 25 via a link member (not shown), and according to a drive signal supplied from the main CPU 66, The blade member is in an open state or a closed state.

  The big prize opening solenoid 120 is connected to the shutter 40 shown in FIG. 4, and drives the shutter 40 in accordance with a drive signal supplied from the main CPU 66 to make the big prize opening 39 open or closed.

  The backup clear switch 124 is built in the pachinko gaming machine 10 and has a function of clearing backup data in the event of a power interruption or the like in accordance with the operation of the game hall manager.

  The main control circuit 60 is connected to a payout / launch control circuit 126. The payout / launch control circuit 126 is connected to a payout device 128 that pays out game balls, a launch device 130 that fires game balls, and a card unit 150 that reads information stored in the card.

  The payout / launch control circuit 126 receives a prize ball control command supplied from the main control circuit 60 and a lending ball control signal supplied from the card unit 150, and transmits a predetermined signal to the payout device 128. , Let the payout device 128 pay out the game ball. In addition, the payout / launch control circuit 126 performs a control of launching a game ball by supplying a launch signal to the launch device 130.

  In addition, the launching device 130 is provided with devices for launching a game ball such as the launching handle 26, launching solenoid (not shown), and touch sensor (not shown). When the firing handle 26 is gripped by the player and rotated counterclockwise, electric power is supplied to the firing solenoid (not shown), and the game ball stored in the upper plate 20 is fired. (Not shown) are sequentially fired on the game board 14.

  Further, a lamp 74 is connected to the main control circuit 60. The main control circuit 60 supplies a lamp (LED) control signal to the lamp 74. The lamp 74 includes incandescent bulbs, LEDs, and the like, specifically, special symbol reservation lamps 34a to 34d (see FIG. 4), normal symbol reservation lamps 50a to 50d (see FIG. 4), and a special symbol indicator 35 (see FIG. 4). 7 segment LED, see FIG. 4), normal symbol display 33 (display lamp, see FIG. 4), and the like.

  On the other hand, the sub-control circuit 200 is connected to the serial communication IC 72. The sub-control circuit 200 controls the driving of the rotary reel device 3, the display control of the liquid crystal display device 32, the control related to the sound generated from the speaker 46, the lamp 132 according to various commands supplied from the main control circuit 60. Control and so on. Note that the lamp 132 includes an incandescent lamp, an LED, or the like, specifically, a decorative lamp (not shown) that displays light and dark on the game board 14.

  In the first embodiment, a command is supplied from the main control circuit 60 to the sub control circuit 200, and a signal cannot be supplied from the sub control circuit 200 to the main control circuit 60. However, there is no problem even if it is configured so that a signal can be transmitted from the sub control circuit 200 to the main control circuit 60.

  The sub control circuit 200 includes a sub CPU 206, a program ROM 208, a work RAM 210, a display control circuit 250 as display control means for performing display control in the liquid crystal display device 32, and a sound control circuit 230 that performs control related to sound generated from the speaker 46. And a drive circuit 240 for controlling the rotary reel device 3 and the movable body unit 600 and controlling the lamp 132 and the movable accessory for production. The sub control circuit 200 executes an effect corresponding to the progress of the game in accordance with a command from the main control circuit 60.

  A program ROM 208, a work RAM 210, and the like are connected to the sub CPU 206. The sub CPU 206 has a function of executing various processes according to the program stored in the program ROM 208. In particular, the sub CPU 206 controls the sub control circuit 200 in accordance with various commands supplied from the main control circuit 60. The sub CPU 206 functions as each means such as operation timing detection means, slot game execution control means, and movable body control means described later.

  The program ROM 208 stores a program for controlling the game effects of the pachinko gaming machine 10 by the sub CPU 206.

  The program ROM 208 stores a plurality of types of effect patterns. This effect pattern relates to the progress of the effect display that is executed in association with the variable symbol display. In addition, the program ROM 208 stores effect patterns during execution of a plurality of types of jackpot games. The effect pattern during execution of the jackpot game relates to the progress of the effect display executed in connection with the round game in the jackpot game.

  In the first embodiment, the main control circuit 60 uses the main ROM 68 and the sub control circuit 200 uses the program ROM 208 as storage means for storing programs, tables, and the like. As long as it is a computer-readable storage medium provided with the means, other modes may be used. For example, a program, a table, or the like is recorded on a storage medium such as a hard disk device, a CD-ROM, a DVD-ROM, or a ROM cartridge. It may be. Of course, the main ROM 68 may be used as an alternative to the program ROM 208. Even if these programs are not recorded in advance, they may be downloaded after the power is turned on and recorded in the main RAM 70 in the main control circuit 60, the work RAM 210 in the sub control circuit 200, and the like. . Furthermore, each program may be recorded on a separate storage medium.

  The work RAM 210 has a function of storing various flags and variable values as a temporary storage area of the sub CPU 206. For example, a stop display mode determination random number counter for determining the stop display mode of identification information, a timer variable for controlling reach presentation time, an operation timing variable for storing a value corresponding to the operation timing of the stop button, and an effect pattern Various variables are positioned such as a random number counter for effect display selection for selecting.

  In the first embodiment, the main RAM 70 is used as the temporary storage area of the main CPU 66 and the work RAM 210 is used as the temporary storage area of the sub CPU 206. However, the present invention is not limited to this, and any readable / writable storage medium may be used.

  The drive circuit 240 includes a drive circuit 242 and a decoration data ROM 244 and is connected to the sub CPU 206. Via the drive circuit 242, the stepping motor 6 that rotationally drives each rotary reel of the rotary reel device 3 is driven and controlled, the movable body unit 600 is controlled to move, and the light emission of the lamp 132 is controlled. Thus, in the present embodiment, the sub CPU 206 functions as a slot game executing means for executing the slot game by causing the drive circuit 240 to control the operation of the rotating reel device 3.

  The display control circuit 250 includes an image data processor (hereinafter referred to as VDP) 212, an image data ROM 216 that stores various image data, a D / A converter 218 that converts image data as an image signal, and a reset signal when the power is turned on. The initial reset circuit 220 is generated.

  The VDP 212 described above is connected to the sub CPU 206, the image data ROM 216, the D / A converter 218, and the initial reset circuit 220.

  The VDP 212 includes a circuit such as a so-called sprite circuit, a screen circuit, and a pallet circuit, and can perform various processes for displaying an image on the liquid crystal display device 32. That is, the VDP 212 performs display control for the liquid crystal display device 32. Further, the VDP 212 includes a storage medium (for example, a video RAM) as a buffer for displaying an image on the display area 32 a of the liquid crystal display device 32. By storing the image data in a predetermined storage area of the storage medium, an image is displayed on the display area 32a of the liquid crystal display device 32 at a predetermined timing.

  In the image data ROM 216, various image data such as special image data, background image data, and effect image data are separately stored. Of course, related image data indicating a related image is also stored.

  The VDP 212 reads various image data such as background image data and effect image data from the image data ROM 216 in response to an image display command supplied from the sub CPU 206, and generates image data to be displayed on the liquid crystal display device 32. The VDP 212 superimposes the generated image data in order from the image data located at the rear, stores the image data in a buffer, and supplies the data to the D / A converter 218 at a predetermined timing. The D / A converter 218 converts the image data as an image signal and supplies the image signal to the liquid crystal display device 32, thereby causing the liquid crystal display device 32 to display an image.

  The sound control circuit 230 includes a sound source IC 232 that performs control related to sound, a sound data ROM 234 that stores sound data of various effect sound effects including BGM, and an amplifier 236 (hereinafter referred to as AMP) for amplifying sound signals. For example).

  The sound source IC 232 is connected to the sub CPU 206, the initial reset circuit 220, the audio data ROM 234, and the AMP 236. The sound source IC 232 controls sound generated from the speaker 46.

  In addition, operation buttons 80a, 80b, and 80c are connected to the sub control circuit 200. When the stop operation of these operation buttons 80a, 80b, and 80c is valid, the player's operation buttons 80a, 80b, When 80c is stopped, predetermined detection signals (left symbol stop signal, middle symbol signal, right symbol signal) are input to the sub CPU 206 from button sensors (not shown) built in the operation buttons 80a, 80b, 80c, respectively. Is done. As described above, the button sensor is an example of an operation timing detection unit that detects a timing when the operation button is stopped by the player.

  In particular, in the present embodiment, the sub CPU 206 functions as a movable body control unit that controls operations of a plurality of movable bodies provided in the movable body unit 600 based on predetermined detection signals input from the button sensors. To do.

  Each operation button 80a, 80b, 80c is provided with a lamp (not shown) in addition to the button sensor, and when the slot game is executed, the lamp emits light so that the player can play the slot game. The start can be notified.

[Special symbol determination table]
FIG. 10 shows a special symbol determination table stored in the main ROM 68. In addition, the jackpot lottery of the special symbol game is hereinafter abbreviated as a special symbol lottery. In addition, the jackpot lottery of the normal symbol game is abbreviated as a general drawing lottery hereinafter. In the low probability state, when the jackpot random number value is 7 and the jackpot symbol random number value is 0 to 4, the left symbol of the jackpot symbol is 6, the symbol of the right symbol is 4, and the symbol designation command Z0 is selected. The drawing lottery is in a high probability state, the ordinary drawing lottery is in a high probability state, and the big winning opening 39 is opened for 30 seconds for each round, indicating that the maximum number of rounds is 15R (so-called probable 15R jackpot). In the low probability state, when the jackpot random number value is 7 and the jackpot symbol random number value is 5, the left symbol of the jackpot symbol is 5, the right symbol is 0, the symbol designating command Z1 is selected, the content is the jackpot, special symbol lottery Indicates a high probability state, a normal lottery state is a high probability state, and the big prize opening 39 is opened for 0.5 seconds for each round, and the maximum number of rounds is 2R (so-called sudden probability change, abbreviated for short). In the low probability state, when the jackpot random number value is 7 and the jackpot symbol random number value is 6 to 8, the left symbol of the jackpot symbol is 2, the right symbol is 1, the symbol designation command Z2 is selected, the content is a jackpot, special The drawing lot is in the low probability state, the normal drawing lot is in the high probability state, and the big prize opening 39 is opened for 0.5 seconds for each round, which indicates that the maximum number of rounds is 2R (so-called sudden shortening, abbreviated for short) Time). In the case of the low probability state, when the jackpot random number value is 7 and the jackpot symbol random number value is 9, the left symbol of the jackpot symbol is 1, the symbol of the right symbol is 1, the symbol designation command Z4 is selected, the content is the jackpot, the low probability state (In the case of a so-called normal jackpot, falling in the case of a probable change state, etc.), the big winning opening 39 is opened for 30 seconds for each round, indicating that the maximum number of rounds is 15R. In the case of the low probability state, when the jackpot random number value is other than the above, the symbol designation command Z3 is selected, indicating that the content is out of place.

  In the case of a high probability state, when the jackpot random number value is 3, 5, 7, 11, 13 and the jackpot symbol random number value is 0 to 4, the jackpot symbol left symbol is 6, right symbol is 4, symbol design command Z0 is It is selected and the content is a big hit, the special drawing lottery is in a high probability state, the normal drawing lottery is in a high probability state, and the big prize opening 39 is opened for 30 seconds for each round, indicating that the maximum number of rounds is 15R (so-called Probable 15R jackpot). In the case of a high probability state, when the jackpot random number value is 3, 5, 7, 11, 13 and the jackpot symbol random number value is 5, the left symbol of the jackpot symbol is 5, the right symbol is 0, and the symbol designation command Z1 is selected. , The content is a jackpot, the special drawing lottery is in a high probability state, the normal drawing lottery is in a high probability state, and the big prize opening 39 is opened for 0.5 seconds for each round, indicating that the maximum number of rounds is 2R (so-called Suddenly sudden change, abbreviated for short). In the high probability state, when the jackpot random number value is 3, 5, 7, 11, 13, and the jackpot symbol random number value is 6 to 8, the jackpot symbol left symbol is 2, the right symbol is 1, symbol design command Z2 is It is selected and the content is a big hit, the special drawing lottery is in a low probability state, the normal drawing lottery is in a high probability state, and the big winning opening 39 is opened for 0.5 seconds for each round, indicating that the maximum number of rounds is 2R. (So-called sudden probability change, abrupt for short). In the case of the high probability state, when the jackpot random number value is 3, 5, 7, 11, 13 and the jackpot symbol random number value is 9, the symbol of the jackpot symbol is 1, the symbol of the right symbol is 1, and the symbol designation command Z4 is selected. , The content is a jackpot, low probability state (so-called normal jackpot, falling in the case of a probable change state), the big winning opening 39 is opened for 30 seconds per round, and the maximum number of rounds is 15R. In the case of a high probability state, when the jackpot random number value is other than the above, the symbol designation command Z3 is selected, indicating that the content is out of place. In addition, although an example of the special symbol determination table in this embodiment has been shown, the special symbol determination table may be in another form. For example, the combination of symbols designated in the left symbol of the jackpot symbol or the right symbol may be other combinations.

[Specific structure of movable body]
Next, a specific configuration of the movable body unit 600 provided in the pachinko gaming machine 10 of the present embodiment will be described in detail with reference to the drawings. FIG. 11 is an external view of the movable body unit 600, FIG. 12 is a schematic diagram showing the configuration of the driving means provided on each of the plurality of movable bodies, and FIG. 13 shows a doll 700 composed of the plurality of movable bodies. FIG. 13A is a diagram illustrating an operation mode, and FIG. 13A illustrates a state in which each movable body is separated, and FIG. 13B illustrates a body portion 710 and a leg portion of each movable body. FIG. 13C is a diagram illustrating a state in which the body portion 710, the leg portion 720, and the arm portion 730 are combined in each movable body, and FIG. d) is a diagram showing a state in which all the movable bodies are combined, and FIG. 14 is a diagram showing an example of a combination of a plurality of movable bodies, and FIG. It is the figure showing the state which has taken the pose which a doll is glad by combination, FIG. (B) is a combination of a plurality of movable bodies, a diagram showing a state in which posing as sad doll.

  As shown in FIG. 11, the movable body unit 600 includes a translucent case 650, a doll 700 housed in the case 610, and a drive means housing that houses a drive means for driving the doll 700. Part 670.

  The case 650 is a storage member having a substantially egg shape, and is formed of a transparent plastic material so that the doll 700 stored inside can be seen from the outside. Note that the case 650 is not particularly limited as long as it has translucency, and materials such as acrylic resin and glass can be used in addition to plastic.

  The doll 700 is a wooden doll (so-called log doll) housed inside the case 650, and is composed of a plurality of movable bodies. That is, the doll 700 includes a movable body 710 having a body shape (hereinafter referred to as “body portion 710”) and a movable body 720, 720 having a leg shape (hereinafter referred to as “leg portions 720, 720”). And movable bodies 730 and 730 (hereinafter referred to as “arm portions 730 and 730”) having an arm shape, and movable bodies 740 having a head shape (hereinafter referred to as “head 740”). These multiple movable bodies are combined to form a humanoid.

  Also, as shown in FIG. 12, each movable body is provided with a wire and a motor as driving means, respectively, and the wire is pulled or loosened by rotating the motor forward or backward. Thereby, each movable body can be united or separated.

  Specifically, the body portion 710 is provided with wires 711 and 712 and motors 713 and 714, and the wire 711 is fixed at one end to the lower left portion of the body portion 710 and passes through the leg portion 720. The other end of the wire 713 is connected to the motor 712, and one end of the wire 713 is fixed to the lower right portion of the body portion 710, passes through the leg portion 720, and the other end is connected to the motor 714. In addition, the arms 730 and 730 are provided with wires 731 and 731 and motors 732 and 732, and the wires 731 and 731 have their one ends fixed to the distal end portion of the arm 730, respectively, The other end is connected to the motors 732 and 732 through the leg portion 720. Further, the head 740 is provided with a wire 741 and a motor 742. One end of the wire 741 is fixed to the central portion of the head 740, passes through the body portion 710 and the leg portion 720, and the other end is a motor. 742. The motors 712, 714, 732, and 742 are housed in a driving unit housing portion 670 provided at the lower portion of the case 650 so that they cannot be seen from the outside.

  Here, the combined operation of the movable bodies will be described. For example, as shown in FIG. 13A, the movable bodies are all separated, that is, the doll 700 is scattered in the case 650 in a disjointed state. When the motors 712 and 714 provided in the body portion 710 are driven in the state where the wires are located, the wires 711 and 713 are pulled, and the body portion 710 and the leg portions 720 and 720 are combined as shown in FIG. To do. Next, in this state, when the motors 732 and 732 provided on the arm portions 730 and 730 are driven, the wires 731 and 731 are pulled, and the arm portions 730 and 730 are connected to the body as shown in FIG. Combine with part 710. Further, in this state, when the motor 742 provided on the head 740 is driven, the wire 741 is pulled, and the head 740 is united with the body portion 710 as shown in FIG. The doll 700 is completed.

  Further, the pachinko gaming machine 10 according to the present embodiment is configured such that the combination of the operation modes of the movable bodies 710 to 740 becomes a combination mode according to the game state based on the stop operation of the operation button 80 by the player. Yes.

  That is, the combination of the movable bodies 710 to 740 can be changed by driving and controlling the motors 712, 714, 732, and 742 provided in the movable bodies 710 to 740 and adjusting the tension of the wires. For example, as shown in FIG. 14 (a), the posture can be such that the doll 700 is pleased, and as shown in FIG. 14 (b), the posture can be such that the doll 700 is sad. You can also

  The plurality of movable bodies provided in the pachinko gaming machine 10 are configured as described above. In the present embodiment, based on the stop operation of the operation buttons 80 by the player in the slot game, the combined / separated operations and combinations of the movable bodies are combined. It is supposed to control the change of the aspect.

  That is, in the present embodiment, when a slot game is executed that stops the rotation driving of the rotary reel provided in the rotary reel device 3 in accordance with the timing at which the operation button 80 is stopped by the player, Each time the operation button 80 is pressed, a plurality of movable bodies are combined / separated. By adopting such a configuration, each time a stop operation of each rotary reel is performed, a combination / separation operation of the plurality of movable bodies is performed. Therefore, the arrangement and configuration of the plurality of movable bodies are changed a plurality of times. Therefore, the operation mode of the movable body can be made more impactful, and the game motivation for the entire game can be further improved.

  Furthermore, the uniting / separating operation of each movable body is performed on condition that the timing at which the player presses the operation button 80 is a predetermined timing. In this embodiment, it is set as the timing when the identification information of "bell", "cherry", or "watermelon" is stopped and displayed among the 21 identification information displayed on the rotating reels 3L, 3C, 3R.

  That is, for example, when the identification information of “bell” is stopped and displayed by the player pressing the operation button for the first time, as shown in FIG. The parts 720 and 720 are combined. Next, when the identification information of “bell” is stopped and displayed by the player pressing the operation button for the second time, the arm portions 730 and 730 are further combined with the body portion 710 as shown in FIG. To do. Then, when the identification information of “bell” is stopped and displayed by the player pressing the operation button for the third time, the head 740 is further combined with the body 710 as shown in FIG.

  In addition, for example, when “bell” is stopped and displayed by the first press of the operation button, but identification information other than “bell” is stopped and displayed by the second and subsequent press of the operation button, the movable bodies No coalescing operation is performed.

  By adopting such a configuration, it is possible to give a sense of tension to the stop operation of each reel 3L, 3C, 3R, and to give a player a sense of achievement when all the movable bodies are combined. Therefore, it is possible to further improve the game motivation for the entire game.

  In this embodiment, in the slot game, when all the identification information of “Bell”, “Cherry”, and “Watermelon” are prepared, that is, the movable bodies are all combined to complete the doll 700. In this case, the movable body is further moved, and the combination of the movable bodies is changed to cause the doll 700 to take various poses. The player can grasp the gaming state of the pachinko gaming machine 10 by looking at the pose that the doll 700 takes.

  That is, for example, when the game state of the pachinko gaming machine 10 is in a so-called “latent probability change” state in which the player is not informed that the game state is in the probability change but is in the probability change state, When the doll 700 is completed and the doll 700 is completed, as shown in FIG. 14A, the player is informed that the gaming state is in a probable state by taking a pose that makes the doll 700 happy. In addition, when the gaming state of the pachinko gaming machine 10 is the normal gaming state, as shown in FIG. 14B, by taking a pose that the doll 700 is sad, the gaming state is in the normal gaming state. Inform the player that there is.

  With this configuration, the player's technical involvement in the changing identification information is related to the operation of the movable body, and the operation mode of the movable body has a great impact on the player. And since a game state is notified by the operation | movement aspect of this movable body, a player's consciousness to participate in a slot game increases and it becomes possible to improve the game motivation with respect to the whole game.

  The operation control such as the combination / separation of the plurality of movable bodies and the change of the combination is performed by the movable body control means.

  Hereinafter, the process executed by the pachinko gaming machine 10 in accordance with the change in the gaming state described above will be specifically described with reference to the drawings.

[Main control main processing]
The main control main process will be described with reference to FIG.

  As shown in FIG. 15, in step S9, initialization setting processing is performed. In this process, the main CPU 66 reads a startup program from the main ROM 68 in response to power-on, initializes a flag stored in the main RAM 70, or performs a process of returning to a state before power-off. If this process ends, the process moves to step S10.

  In step S10, initial value random number update processing is performed. In this process, the main CPU 66 performs a process of updating the initial value random number counter. When this process ends, the process proceeds to step S11.

  In step S11, the main CPU 66 determines whether or not the system timer monitoring timer value is 3. In this process, the main CPU 66 refers to the system timer monitoring timer value stored in the main RAM 70. If the system timer monitoring timer value is 3, the process moves to step S12, and the system timer monitoring timer value is 3. If not, the process proceeds to step S10.

  In step S12, a system timer monitoring timer reset process is performed. In this process, the main CPU 66 performs a process of resetting the system timer monitoring timer stored in the main RAM 70. When this process ends, the process proceeds to step S13.

  In step S13, timer update processing is performed. In this process, the main CPU 66 is a waiting time timer for synchronizing the main control circuit 60 and the sub control circuit 200, and a big prize for measuring the opening time of the big prize opening 39 that is opened when a big hit occurs. Executes processing to update various timers such as mouth open timer. If this process ends, the process moves to step S14.

  In step S14, a special symbol control process is performed. In this process, the main CPU 66 performs a special symbol control process. The special symbol control process will be described later. If this process ends, the process moves to step S15.

  In step S15, normal symbol control processing is performed. In this process, the main CPU 66 extracts a random value in accordance with the detection signal from the passing ball sensor 114, refers to the normal symbol winning table stored in the main ROM 68, and determines whether or not the normal symbol lottery has been won. The determination is performed, and the determination result is stored in the main RAM 70. If this process ends, the process moves to step S16.

  In step S16, a symbol display device control process is performed. In this process, the main CPU 66 determines the special symbol display 35 and the normal symbol display 33 according to the result of the special symbol control process stored in the main RAM 70 in step S14 and step S15 and the result of the normal symbol control process. And a process of storing a control signal for driving the round number display 51 in the main RAM 70. The main CPU 66 transmits a control signal to the special symbol display 35 in step S19 described later. The special symbol display 35 displays the special symbol in a variable manner and stopped based on the received control signal. Based on the received control signal, the normal symbol display 33 displays the normal symbol as a variable display and a stop display. When this process ends, the process proceeds to step S17.

  In step S17, game information data generation processing is performed. In this process, the main CPU 66 performs a process of generating a game state command related to game information data to be transmitted to a stand computer or a hall computer (not shown) and storing it in the main RAM 70. If this process ends, the process moves to step S18.

  In step S18, symbol reserved number data generation processing is performed. In this process, the main CPU 66 detects detection signals from the start winning ball sensor 116 and the passing ball sensor 114 detected in a switch input detection process (FIG. 16, step S46) in a system timer interruption process, which will be described later, and special symbols. The special symbol holding lamps 34a to 34d and the normal symbol holding lamps 50a to 50d are driven based on the update result of the holding number data stored in the main RAM 70 that is updated in accordance with the execution of the variable symbol normal display. Processing for storing the control signal in the main RAM 70 is performed. If this process ends, the process moves to step S19.

  In step S19, port output processing is performed. In this process, the main CPU 66 performs a process of outputting a control signal stored in the main RAM 70 to each port in the above steps. Specifically, the special symbol holding lamps 34a to 34d (see FIG. 4), the special symbol indicator 35 (7-segment LED, see FIG. 4), and the normal symbol indicator 33 (display LED, see FIG. 4) are lit. LED power supply (common signal) and solenoid power supply for driving the solenoid are supplied. If this process ends, the process moves to step S20.

  In step S20, a storage / game state command control process is performed. In this process, the main CPU 66 determines whether a certain change flag or a short-time state flag is set in a predetermined area of the main RAM 70, and determines that a certain change flag or a short-time state flag is set. Processing for generating a command and transmitting it to the sub-control circuit 200 is performed. If this process ends, the process moves to step S21.

  In step S21, an effect control command output control process is performed. In this process, the main CPU 66 performs an output control process to the sub-control circuit 200 for the effect control command and the data of the number of lotteries after the big hit. If this process ends, the process moves to step S22.

  In step S22, a payout process is performed. In this process, the main CPU 66 checks whether or not a game ball has won a prize winning port 39, a starting port 25, and general winning ports 56a to 56d, and if there is a winning, a payout request command corresponding to each. Is transmitted to the dispensing / launching control circuit 126. In the first embodiment, 15 game balls are awarded as prize balls when winning the grand prize opening 39, and 5 game balls, general prize openings 56a to 56d as prize balls when winning at the start opening 25. When a prize is won, 10 game balls are paid out to the player as prize balls. If this process ends, the process moves to step S12.

[System timer interrupt processing]
Further, the main CPU 66 may interrupt the main process and execute the system timer interrupt process even when the main process is being executed. The main CPU 66 generates a clock pulse every predetermined cycle (for example, 2 milliseconds), and executes the following system timer interrupt process in response to this. The system timer interrupt process will be described with reference to FIG.

  In step S41, a process for saving each register is performed. In this processing, the main CPU 66 performs processing for saving values used in the program being executed stored in each register (storage area) of the main RAM 70. If this process ends, the process proceeds to step S42.

  In step S42, a process of adding 1 to the value of the system timer monitoring timer is performed. In this process, the main CPU 66 performs a process of adding 1 to the value of the system timer monitoring timer stored in the main RAM 70. The system timer monitoring timer is a monitoring timer for executing a predetermined process (such as a special symbol control process) on the condition that the timer interrupt process is started a predetermined number of times (three times). If this process ends, the process moves to step S43.

  In step S43, random number update processing is performed. In this process, the main CPU 66 performs a process of updating a random number value such as a jackpot determination random number counter stored in the main RAM 70. If this process ends, the process moves to step S44.

  In step S44, an input port reading process is performed. In this processing, the main CPU 66 performs processing for reading detection signals from the respective ports. When this process ends, the process proceeds to step S46.

  In step S46, a switch input detection process is performed. In this process, the main CPU 66 performs a process of detecting a detection signal from each switch such as the start winning ball sensor 116. The switch input detection process will be described later. If this process ends, the process moves to step S47.

  In step S47, processing for restoring each register is performed. In this processing, the main CPU 66 performs processing for restoring the values saved in step S42 to the respective registers. If this process ends, the process moves to step S49.

  In step S49, an interrupt permission process is performed. When this process is finished, this subroutine is finished, and the address before the interruption is restored.

[Switch input detection processing]
The switch input detection process will be described below with reference to FIG.

  In step S50, a prize ball related switch check process is performed. In this process, the main CPU 66 checks whether or not the detection signals from the count sensor 104, the general winning ball sensors 106, 108, 110, and 112, and the starting winning ball sensor 116 are received. , 1 is added to the winning ball counter corresponding to the count sensor 104, the general winning ball sensors 106, 108, 110, 112, and the starting winning ball sensor 116. If this process ends, the process moves to step S52.

  In step S52, a special symbol related switch check process is performed. In this process, the main CPU 66 performs a process of checking whether or not a detection signal from the start winning ball sensor 116 has been received. When the detection signal from the starting winning ball sensor 116 is received, it is determined whether or not the holding number is an upper limit (for example, four), and the jackpot determination random number value and the jackpot symbol determination random number value of the special symbol game Are extracted and stored in a special symbol storage area of the main RAM 70. If this process ends, the process moves to step S54.

  In step S54, a normal symbol related switch check process is performed. In this process, the main CPU 66 performs a process of checking whether or not a detection signal from the passing ball sensor 114 has been received. Further, when a detection signal from the passing ball sensor 114 is received, it is determined whether or not the holding number is an upper limit (for example, four), and a random number value for determining a hit of the normal symbol game is extracted. The process of storing in the normal symbol storage area is performed. If this process ends, the process moves to step S56.

  In step S56, a firing operation check process is performed. Details of this processing will be described later. If this process ends, the process moves to a step S58.

  In step S58, other switch check processing is performed. In this processing, the main CPU 66 performs processing for checking other switches (for example, a full tank switch that is turned on when the lower plate 22 is filled with game balls, an error detection switch, etc.). When this process is finished, this subroutine is finished.

[Launching operation check process]
The firing operation check process will be described with reference to FIG.

  In step S61, the main CPU 66 determines whether or not the firing handle 26 is on based on the detection signal transmitted from the payout / firing control circuit 126, and if it is determined that the firing handle 26 is on. The process proceeds to step S62. If it is not determined that it is on (is off), this subroutine is terminated.

  In step S62, a firing operation start command storage process is performed. In this process, the main CPU 66 stores a firing operation start command in a predetermined area of the main RAM 70. In this process, the stored firing operation start command is transmitted to the sub control circuit 200 in the process of step S20 of FIG. In this process, the stored control signal is transmitted to the payout / firing control circuit 126 in the process of S19 in FIG. 15, and the payout / firing control circuit 126 is based on the received control signal. And the game ball is launched onto the game board 14. When this process is finished, this subroutine is finished.

[Special symbol control processing]
The subroutine executed in step S14 in FIG. 15 will be described with reference to FIG. In FIG. 19, the numerical values drawn from step S72 to step S81 indicate control state flags corresponding to those steps, and one step corresponding to the numerical value according to the numerical value of the control state flag. Will be executed and the special symbol game will proceed.

  First, as shown in FIG. 19, a process for loading a control state flag is executed (step S71). In this process, the main CPU 66 reads the control state flag. If this process ends, the process moves to step S72.

  Note that in steps S72 to S81, which will be described later, the main CPU 66 determines whether to execute various processes in each step based on the value of the control state flag, as will be described later. This control state flag indicates the game state of the special symbol game, and enables one of the processes from step S72 to step S81 to be executed. In addition, the main CPU 66 executes processing in each step at a predetermined timing determined in accordance with a waiting time timer set for each step. Before reaching the predetermined timing, the process ends without executing the process in each step, and another subroutine is executed. Of course, the system timer interrupt process is also executed at a predetermined cycle.

  In step S72, a special symbol memory check process is executed. Details will be described later. If this process ends, the process moves to step S73.

  In step S73, a special symbol variation time management process is executed. In this process, the main CPU 66 sets the value (02) indicating the special symbol display time management to the control state flag when the control state flag is the value (01) indicating the special symbol variation time management. Set the waiting time after confirmation (for example, 1 second) in the waiting time timer. That is, it is set so that the process of step S74 is executed after the waiting time after determination has elapsed. If this process ends, the process moves to step S74.

  In step S74, a special symbol display time management process is executed. In this process, the main CPU 66 has a value (02) indicating that the control state flag indicates special symbol display time management, and whether or not the lottery for shifting to the special gaming state is won when the waiting time after determination has elapsed. Judging. In the case of winning, the main CPU 66 sets a value (03) indicating the jackpot game start interval management in the control state flag, and sets a time corresponding to the special game start interval (for example, 10 seconds) in the waiting time timer. That is, after the time corresponding to the special game start interval elapses, the process of step S75 is set to be executed. On the other hand, when not winning, the main CPU 66 sets a value (08) indicating the end of the special symbol game. That is, it is set to execute the process of step S81. If this process ends, the process moves to step S75.

  In step S75, a jackpot game start interval management process is executed. In this process, the main CPU 66 has a value (03) indicating that the control status flag indicates the jackpot game start interval management, and when the time corresponding to the jackpot game start interval has elapsed, the main winnings read from the main ROM 68 are obtained. Data for opening the mouth 39 is stored in the main RAM 70. Then, in the process of step S19 in FIG. 15, the main CPU 66 reads data for opening the big prize opening 39 stored in the main RAM 70, and sends a signal for opening the big prize opening 39 to the big prize opening solenoid. 120. As described above, the main CPU 66 and the like perform opening / closing control of the special winning opening 39. That is, one round game in which a predetermined advantageous gaming state (a gaming state from the open state where the big winning opening 39 easily accepts the game ball to the closed state where the big winning opening 39 hardly accepts the game ball) is provided a plurality of times. A jackpot game that may be repeated is executed.

  Further, the main CPU 66 sets a value (04) indicating that the big prize opening is being opened in the control state flag, and sets the upper opening limit time (for example, 30 seconds) in the big prize opening time timer. That is, it is set to execute the process of step S78. Further, the main CPU 66 assigns a predetermined number (for example, “15”) to the round number display counter in the main RAM 70. Further, the main CPU 66 uses the special game execution time timer in the main RAM 70 to start measuring the special game execution time. When this process ends, the process proceeds to step S77.

  In step S77, a waiting time management process before reopening the big winning opening is executed. In this processing, the main CPU 66 sets the special winning opening opening number counter when the control status flag is a value (06) indicating the waiting time management before the big winning opening reopening and the time corresponding to the interval between rounds has elapsed. The memory is updated so that “1” is increased. The main CPU 66 sets a value (04) indicating that the special winning opening is open in the control state flag. The main CPU 66 sets an opening upper limit time (for example, 30 seconds) in the big prize opening time timer. That is, it is set to execute the process of step S78. If this process ends, the process moves to step S78.

  In step S78, a special winning opening opening process is executed. In this process, when the control status flag is a value (04) indicating that the big prize opening is being opened, the main CPU 66 has passed the condition that the big prize opening prize counter is “10” or more, and the opening upper limit time ( It is determined whether or not any of the conditions that the big prize opening time timer is “0” is satisfied. The main CPU 66 updates a variable positioned in the main RAM 70 in order to close the special winning opening 39 when any of the conditions is satisfied. The main CPU 66 sets a value (05) indicating monitoring of the winning ball remaining ball in the control state flag. The main CPU 66 sets the special ball remaining ball monitoring time (for example, 1 second) in the waiting time timer. That is, it is set so that the process of step S79 is executed after the winning ball residual ball monitoring time has elapsed. Note that the main CPU 66 does not execute the above-described processing when none of the conditions is satisfied. If this process ends, the process moves to step S79.

  In step S79, a special winning opening residual ball monitoring process is executed. In this process, the main CPU 66 counts the count sensor 104 corresponding to the special winning opening 39 when the control state flag is a value (05) indicating the special winning opening residual ball monitoring (05) and the super winning prize remaining ball monitoring time has elapsed. It is determined whether or not a condition that the game ball has not passed through or a condition that the special winning opening opening number counter is a predetermined number or more (the final round) is satisfied. When any of the conditions is satisfied, the main CPU 66 sets a value (07) indicating the jackpot game end interval in the control state flag, and sets a time corresponding to the jackpot game end interval in the waiting time timer. That is, after the time corresponding to the jackpot game end interval elapses, the process of step S80 is set to be executed.

  On the other hand, when neither condition is satisfied, the main CPU 66 sets a value (06) indicating the waiting time management before reopening of the big winning opening to the control state flag. Further, the main CPU 66 updates the storage so that “1” is subtracted from the round number display counter stored in the main RAM 70. Further, the main CPU 66 sets a time corresponding to the interval between rounds in the waiting time timer. That is, after the time corresponding to the interval between rounds has elapsed, the setting of step S78 is performed. If this process ends, the process moves to step S80.

  In step S80, a jackpot game end interval process is executed. In this process, the main CPU 66 sets a value (08) indicating the end of the special symbol game when the control state flag is a value (07) indicating the jackpot game end interval and the time corresponding to the jackpot game end interval has elapsed. Set to control status flag. That is, it is set to execute the process of step S81.

  In step S81, a special symbol game end process is executed. In this process, when the control state flag is a value (08) indicating the end of the special symbol game, the main CPU 66 decreases the data indicating the number of reserved pieces related to the special symbol related to the current special symbol game by “1”. Update the memory. Further, the main CPU 66 sets data indicating a start memory number designation command indicating that the start memory information is decreased by “1” in a predetermined storage area in the main RAM 70. Then, the main CPU 66 updates the special symbol storage area in order to perform the next fluctuation display. The main CPU 66 sets a value (00) indicating a special symbol storage check. That is, it is set to execute the process of step S72.

  As described above, the special symbol game is executed by setting the control state flag. Specifically, as shown in FIG. 19, the main CPU 66 sets the control status flag to “00”, “01”, “02”, when the result of the jackpot determination is not in the special gaming state. By setting “08” in order, the processing of step S72, step S73, step S74, and step S81 shown in FIG. 19 is executed at a predetermined timing. Further, when the main CPU 66 is not in the special gaming state and the result of the jackpot determination is a jackpot, the main CPU 66 sets the control state flags in order of “00”, “01”, “02”, “03”, The processing of step S72, step S73, step S74, and step S75 shown in FIG. 19 is executed at a predetermined timing, and control to the special gaming state is executed. Further, when the control to the special gaming state is executed, the main CPU 66 sets the control state flag in order of “04”, “05”, “06”, thereby performing step S78 shown in FIG. The process of step S79 and step S77 is executed at a predetermined timing, and a special game is executed. When the jackpot game end condition is satisfied, “04”, “05”, “07”, “08” are set in this order, so that the processing from step S78 to step S81 shown in FIG. It will be executed at the timing and the special game will end. In the first embodiment, the game ball did not pass to the specific area until the predetermined time had elapsed (punk, in the first embodiment, one ball to the big prize opening 39 during the special game. No game ball has been entered), and the end of the round game with the maximum number of consecutive rounds (in the first embodiment, “15” or “2” rounds) is also a jackpot game ending condition.

[Special symbol memory check processing]
The subroutine executed in step S72 in FIG. 19 will be described with reference to FIG.

  First, as shown in FIG. 20, the main CPU 66 determines whether or not the control state flag is a value (00) indicating a special symbol storage check (step S101). If it is determined that the control state flag is a value indicating a special symbol memory check, the process proceeds to step S102. If it is determined that the control state flag is not a value indicating a special symbol memory check, this subroutine is terminated. To do.

  In step S <b> 102, the main CPU 66 determines whether or not the number of holdings related to the special symbol in the starting memory number data is “0”. In this process, if the main CPU 66 determines that the number of reserved symbols relating to the special symbol in the starting memory number data stored in the main RAM 70 is all “0”, the process moves to step S112 to indicate the number of reserved symbols. If it is determined that the data is not “0”, the process proceeds to step S104.

  In step S104, a process of setting a value (01) indicating special symbol variation time management as a control state flag is executed. In this process, the main CPU 66 stores a value indicating special symbol variation time management in the control state flag. If this process ends, the process moves to step S105.

  In step S105, a jackpot determination process is executed. In this process, the main CPU 66 selects a jackpot determination value stored in the special symbol determination table. Then, the main CPU 66 refers to the random number value extracted at the time of starting winning and the jackpot determination value. That is, the main CPU 66 determines whether or not to make a jackpot gaming state (special gaming state) advantageous to the player. When this process ends, the process proceeds to step S106.

  In step S106, a symbol determination process is executed. In this process, as will be described in detail later, the main CPU 66 refers to a special symbol determination table stored in the main ROM 68 (see FIG. 10), and if it is determined that the jackpot is determined in step S105, it is extracted at the time of starting winning. The jackpot symbol determination random number value is extracted, a special symbol to be stopped and displayed on the special symbol display 35 is determined based on the jackpot symbol determination random number value, and data indicating the special symbol is stored in a predetermined area of the main RAM 70. Remember. If the jackpot is not determined to be a big win (missing), the main RAM 70 stores data indicating the special symbol determined to be the special symbol to be stopped and displayed on the special symbol display 35. When this process ends, the process proceeds to step S109.

  The symbol designating command stored in the predetermined area of the main RAM 70 by the process of step S106 is the stop symbol designating command from the main CPU 66 of the main control circuit 60 to the sub CPU 206 of the sub control circuit 200 by the process of step S21 of FIG. Supplied as

  In step S109, a variation pattern determination process is executed. In this process, the main CPU 66 extracts a rendering condition selection random value. The main CPU 66 selects a special symbol variation pattern command from the variation pattern table stored in the main ROM 68 based on the special symbol determined in step S106. Specifically, a special symbol variation pattern command corresponding to the special symbol determined in step S106 is selected and stored in a predetermined area of the main RAM 70.

  The special symbol variation pattern command for effect stored in this way is supplied as a variation pattern designation command from the main CPU 66 of the main control circuit 60 to the sub CPU 206 of the sub control circuit 200 by the process of step S21 in FIG. The sub CPU 206 of the sub control circuit 200 executes an effect display according to the received variation pattern designation command. If this process ends, the process moves to step S110.

  In step S110, a process of setting a variation time corresponding to the determined variation pattern for production in a waiting time timer is executed. In this process, the main CPU 66 reads the variation time corresponding to the effect variation pattern determined by the process of step S109 from the table, and stores a value indicating the variation time in the waiting time timer. Then, a process of clearing the storage area in which the jackpot determination random number value used for the current variation display is stored is executed (step S111). When this process is finished, this subroutine is finished.

  In step S112, a demonstration display process is executed. In this process, the main CPU 66 stores a variable for supplying a demonstration display command to the sub control circuit 200 in the main RAM 70 in order to perform a demonstration display. As a result, the display of the demonstration screen is executed in the sub-control circuit 200. When this process is finished, this subroutine is finished.

[Design determination processing]
The symbol determination process will be described below with reference to FIG.

  In step S1500, a symbol selection process is performed. In this process, the main CPU 66 refers to the special symbol determination table (see FIG. 10) stored in the main ROM 68 when it is determined that the jackpot is determined in step S105, and the jackpot symbol determination disorder extracted at the time of starting winning a prize. A numerical value is extracted, a special symbol to be stopped and displayed on the special symbol display 35 is determined based on the jackpot symbol determining random value, and data indicating the special symbol is stored in a predetermined area of the main RAM 70. If the jackpot is not determined to be a big win (missing), the main RAM 70 stores data indicating the special symbol determined to be the special symbol to be stopped and displayed on the special symbol display 35. If this process ends, the process moves to a step S1510.

  In step S1510, processing for determining whether or not the probability variation flag is 1 is performed. In this process, when the main CPU 66 determines that the probability variation flag stored in the main RAM 70 is 1, the process proceeds to step S1550, and when it is determined that the probability variation flag is not 1, the process proceeds to step S1520. Move.

  In step S1520, a process is performed to determine whether or not a winning symbol is won. In this process, the main CPU 66 determines whether or not the symbol selected in step S1500 is a probability variation symbol. If the main CPU 66 determines that the winning symbol has been won, the process proceeds to step S1530. If the main CPU 66 has determined that the winning symbol has not been won, the probability changing flag is set to 0, and this subroutine is terminated.

  In step S1530, a process of setting 1 to the probability variation flag is performed. In this process, the main CPU 66 performs a process of setting the probability variation flag to 1 in a predetermined area of the main RAM 70. If this process ends, the process moves to a step S1540.

  In step S1540, processing for setting the probability variation lottery number to 1 is performed. In this processing, the main CPU 66 sets 1 to the probability variation lottery count stored in the main RAM 70. When this process is finished, this subroutine is finished.

  In step S1550, a process of incrementing the probability variation lottery count + 1 is performed. In this process, the main CPU 66 performs a process of adding 1 to the probability variation lottery number stored in the main RAM 70. When this process is finished, this subroutine is finished.

  In addition, the effect control command based on the probability variation flag and the probability variation lottery number stored in this process is transmitted to the sub-control circuit 200 in the process of S21 of FIG.

  The sub control circuit 200 receives various commands from the main control circuit 60 and performs various processes such as a display process. Among these processes, the control process according to the present invention will be described below.

[Sub control main processing]
The sub control main process will be described with reference to FIG.

  In step S1810, initialization processing is performed. In this process, the sub CPU 206 reads the activation program from the program ROM 208 and initializes and sets a flag stored in the work RAM 210 in response to power-on. If this process ends, the process moves to a step S1820.

  In step S1820, random number update processing is performed. In this process, the sub CPU 206 performs a process of updating the random number stored in the work RAM 210. If this process ends, the process moves to a step S1830.

  In step S1830, command analysis control processing is performed. In this processing, the sub CPU 206 performs processing for analyzing commands received from the main control circuit 60 and stored in the reception buffer of the work RAM 210. If this process ends, the process moves to a step S1835.

  In step S1835, a rotating reel control process is performed. In this process, the sub CPU 206 performs a process of transmitting data for display on the rotary reel device 3 to the drive circuit 240. The rotating reel control process will be described later. If this process ends, the process moves to a step S1840.

  In step S1840, display control processing is performed. In this processing, the sub CPU 206 transmits data for display on the liquid crystal display device 32 to the display control circuit 250. In the display control circuit 250, the VDP 212 receives various image data such as background image data, effect image data, and fluctuating speed setting image data based on data for displaying the effect image from the sub CPU 206. And are superimposed on each other and displayed on the display area 32a of the liquid crystal display device 32. If this process ends, the process moves to a step S1850.

  In step S1850, a sound control process is performed. In this process, the sub CPU 206 transmits data for outputting sound to the sound control circuit 230. The sound control circuit 230 reads various sound data such as music data, sound effect data, and voice data from the sound data ROM 234 based on the data for outputting the sound from the sub CPU 206, superimposes the sound, and uses the AMP 236. Amplified and output from the speaker 46. If this process ends, the process moves to a step S1860.

  In step S1860, lamp control processing is performed. In this process, the sub CPU 206 transmits data for lighting the lamp to the drive circuit 240. The drive circuit 240 reads various lighting pattern data from the decoration data ROM 244 based on the data for lighting the lamp from the sub CPU 206 and lights the lamp 132. If this process ends, the process moves to a step S1870. If this process ends, the process moves to a step S1820.

[Sub control command reception interrupt processing]
The sub control command reception interrupt process will be described with reference to FIG.

  In step S1910, a process for saving the register is performed. In this process, the sub CPU 206 performs a process of saving the program being executed stored in each register (storage area). If this process ends, the process moves to step S1920.

  In step S1920, a process for storing the input command in the reception buffer is performed. In this process, the sub CPU 206 performs a process of storing the input command in the reception buffer area of the work RAM 210. In this process, the stored command is analyzed in the process of step S1830 in FIG. If this process ends, the process moves to a step S1930.

  In step S1930, processing for restoring the register is performed. In this processing, the sub CPU 206 performs processing for restoring the program saved in step S1910 to each register. When this process is finished, this subroutine is finished.

[Rotating reel control processing]
The rotating reel control process will be described with reference to FIG.

  In step S2100, a variable display process is performed. In this processing, the sub CPU 206 performs processing for starting rotation of the rotary reel device 3 based on a command from the main control circuit 60. If this process ends, the process moves to step S2110.

  In step S2110, the sub CPU 206 performs processing for determining whether or not a jackpot command has been received from the main control circuit 60 in the command analysis control processing in step S1830 of FIG. If it is determined that the jackpot command has been received, the process proceeds to step S2120. If it is not determined that the jackpot command has been received, the process proceeds to step S2130.

  In step S2120, a jackpot stop display process is performed. In this processing, the sub CPU 206 operates the rotary reel device so that the identification symbols of the rotary reels 3L, 3C, and 3R of the rotary reel device 3 are in the big hit stop mode (for example, 7-7-7, BAR-BAR-BAR). The process which controls 3 is performed. The jackpot stop display process will be described later. If this process ends, the process moves to a step S2140.

  In step S2130, a stop stop display process is performed. In this process, the sub CPU 206 performs a process of controlling the rotary reel device 3 so that the identification symbols of the rotary reels 3L, 3C, and 3R of the rotary reel device 3 are in a stoppage state. The miss stop display process will be described later. If this process ends, the process moves to a step S2140.

  In step S2140, standby processing is performed. In this processing, when the sub CPU 206 stops the rotating reels 3L, 3C, and 3R by operating the operation button 80 by the player, the effect time of the effect content determined in step S1830 in FIG. 22 remains. In addition, a process is performed in which the rotating reels 3L, 3C, and 3R are kept in a stopped state and a standby state is performed while a minute shaking display is performed until the production time has elapsed. When this process is finished, this subroutine is finished. In this way, the sub CPU 206 executes the slot game execution control means for executing the slot game for stopping and displaying the identification information variably displayed on the display means in a predetermined manner according to the timing of the stop operation of the stop operation means by the player. It is an example.

[Big hit stop display process]
The jackpot stop display process will be described with reference to FIG.

  As shown in FIG. 25, when the big hit stop display process is started, the sub CPU 206 performs a slot game lottery process (step S2180). That is, in this embodiment, the slot game in which the player operates the operation button 80 to stop each of the rotating reels 3L, 3C, 3R of the rotating reel device 3 has a predetermined probability (in this embodiment, 1/10). Probability) will be transferred if you win.

  Next, in step S2190, the sub CPU 206 determines whether or not the slot game lottery process has been won. If it is determined in this process that the slot game lottery process has been won (step S2190: YES), the sub CPU 206 shifts the process to step S2195. On the other hand, when the slot game lottery process is not won (step S2190: NO), the sub CPU 206 shifts the process to step S2250.

  In step S2195, the sub CPU 206 notifies the player that the slot game lottery process has been won. This is performed by turning on a lamp provided on the operation button 80. When this process ends, the sub CPU 206 shifts the process to step S2200.

  In step S2200, the sub CPU 206 performs a process of determining whether or not the operation button 80 has been operated. If it is determined that the operation button 80 has been operated, the process proceeds to step S2210. If it is not determined that the operation button 80 has been operated, the process proceeds to step S2220.

  In step S2210, a rotating reel stop process is performed. As will be described in detail later, in this process, the sub CPU 206 operates the rotating reel 3L when the left operation button 80a is pressed, and operates the rotating reel 3C when the middle operation button 80b is pressed. When the button 80c is pressed, a process for stopping the rotating reel 3R is performed. If this process ends, the process moves to step S2220.

  In step S2220, the sub CPU 206 performs a process of determining whether or not there is a rotating reel among the rotating reels 3L, 3C, and 3R. If it is determined that there is a rotating reel, the process proceeds to step S2240. If it is not determined that there is a rotating reel, the process proceeds to step S2230.

  In step S2230, standby processing is performed. In this process, the sub CPU 206 performs the stop mode by the rotating reels 3L, 3C, 3R until the time limit is reached when all the rotating reels 3L, 3C, 3R are stopped before the time limit monitored in step S2240. Perform the process of waiting while maintaining. If this process ends, the process moves to the step S2260.

  In step S2240, the sub CPU 206 performs a process of determining whether or not the time since the rotation of the rotating reels 3L, 3C, and 3R is within the time limit. If it is determined that the time is within the time limit, the process proceeds to step S2200. If it is not determined that the time is within the time limit, the process proceeds to step S2250.

  In step S2250, a rotating reel stop process is performed. In this process, the sub CPU 206 performs a process of stopping all of the rotating reels 3L, 3C, and 3R that are rotating. If the time limit is exceeded while all the rotating reels 3L, 3C, and 3R are rotating, they may be stopped in a big hit stop mode. If this process ends, the process moves to the step S2260.

  In step S2260, the sub CPU 206 performs a process of determining whether or not the stop display mode of the rotary reel device 3 is the big hit stop mode. If it is determined that the big hit stop mode is set, this subroutine is terminated. If it is not determined that the jackpot is stopped, the process proceeds to step S2270.

  In step S2270, re-variation processing is performed. In this process, the sub CPU 206 performs a process of rotating the rotary reels 3L, 3C, and 3R again. If this process ends, the process moves to a step S2280.

  In step S2250, a rotating reel stop process is performed. In this process, the sub CPU 206 performs a process of stopping the rotary reels 3L, 3C, and 3R so that the stop mode of the rotary reels 3L, 3C, and 3R becomes the big hit stop mode. When this process ends, the process moves to a step S2260.

  That is, according to the first embodiment, when the big hit lottery in the main control circuit 60 is won, the rotary reels 3L, 3C, 3R are put into the big hit stop mode by the operation of the operation button 80 by the player. When the vehicle cannot be stopped, the drive control is performed so that the vehicle is re-variable and automatically becomes a big hit stop mode.

  Next, the sub CPU 206 determines whether or not all of the plurality of movable bodies are combined (whether or not the combining is successful) (step S2281). This determination is made based on whether or not all the specific identification information displayed on each of the rotary reels 3L, 3C, and 3R has been prepared based on the stop operation of the operation button by the player in the rotary reel stop process in step S2210. . In this process, if it is determined that all the plurality of movable bodies are combined (step S2281: YES), the sub CPU 206 shifts the process to step S2282.

  In step S2282, the sub CPU 206 changes the combination of the movable bodies by moving a predetermined movable body among the movable bodies 710 to 740 provided on the game board 14 as the movable body control means (that is, the movable body control means). , The doll 700 takes a predetermined pose) to notify the player that the game is a big hit. In the present embodiment, the operation of making the doll 700 look old by pulling or loosening the wires 731 and 731 by alternately rotating the forward rotation and the reverse rotation of the motors 732 and 732 (see FIG. 12). I am going to let you. In this way, by causing the doll 700 to perform a specific action, it is possible to notify the player that the game is a big hit.

  Next, the sub CPU 206 determines whether or not the gaming state is a certain change state (step S2283). This determination is made based on whether or not a probability change state command is transmitted from the main CPU 66 in step S20 of the main control main process shown in FIG. In this process, if it is determined that the gaming state is a probability change state (step S2283: YES), the sub CPU 206 shifts the process to step S2284.

  In step S2284, the sub CPU 206 changes the combination of the movable bodies by moving a predetermined movable body among the plurality of movable bodies 710 to 740 provided on the game board 14 as the movable body control means. Informs the player that the gaming state is in a probable state. In the present embodiment, the motors 732 and 732 (see FIG. 12) are rotated forward to pull the wires 731 and 731, thereby taking a pose that makes the doll 700 happy as shown in FIG. I am trying to make it. By adopting such a configuration, for example, even if the gaming state is a so-called latent probability changing state, if a specific pattern can be aligned by the slot game, the player can change the gaming state according to the operation mode of the plurality of movable bodies. It can be ascertained that the state is probabilistic.

  On the other hand, if it is determined in step S2283 that the gaming state is not the probability change state (step S2283: NO), the sub CPU 206 shifts the processing to step S2285. In step S2285, the sub CPU 206 changes the combination of the movable bodies by moving a predetermined movable body among the movable bodies 710 to 740 provided on the game board 14 as the movable body control means. Thus, the player is notified that the gaming state is the normal gaming state. In this embodiment, the motors 712, 714, 732, 732, 742 (see FIG. 12) are reversely rotated to loosen the wires 711, 713, 731, 731, 741 as shown in FIG. 14 (b). The doll 700 is supposed to be disappointed. In this way, by causing the doll 700 to perform a specific action, it is possible to notify the player that the gaming state is the normal gaming state.

  When the process of step S2285 ends, or when it is determined in step S2281 that the coalescence is not successful (step S2281: NO), the sub CPU 206 ends the jackpot stop display process.

[Outgoing stop display processing]
The disconnection stop display process will be described with reference to FIG.

  As shown in FIG. 26, when the stoppage stop display process is started, the sub CPU 206 performs a slot game lottery process (step S2290).

  Next, the sub CPU 206 determines whether or not the slot game lottery process has been won in step S2295. In this process, if it is determined that the slot game lottery process is won (step S2295: YES), the sub CPU 206 shifts the process to step S2297. On the other hand, when the slot game lottery process is not won (step S2195: NO), the sub CPU 206 shifts the process to step S2350.

  In step S2297, the sub CPU 206 notifies the player that the slot game lottery process has been won. This is performed by turning on a lamp provided on the operation button 80. When this process ends, the sub CPU 206 shifts the process to step S2300.

  In step S2300, the sub CPU 206 performs a process of determining whether or not the operation button 80 has been operated. If it is determined that the operation button 80 has been operated, the process proceeds to step S2310. If it is not determined that the operation button 80 has been operated, the process proceeds to step S2320.

  In step S2310, a rotating reel stop process is performed. As will be described in detail later, in this process, the sub CPU 206 operates the rotating reel 3L when the left operation button 80a is pressed, and operates the rotating reel 3C when the middle operation button 80b is pressed. When the button 80c is pressed, a process for stopping the rotating reel 3R is performed. If this process ends, the process moves to a step S2320.

  In step S2320, the sub CPU 206 performs a process of determining whether or not there is a rotating reel among the rotating reels 3L, 3C, and 3R. If it is determined that there is a rotating reel, the process proceeds to step S2340. If it is not determined that there is a rotating reel, the process proceeds to step S2360.

  In step S2340, the sub CPU 206 performs a process of determining whether or not the time since the rotation of the rotating reels 3L, 3C, and 3R is within the time limit. If it is determined that the time is within the time limit, the process proceeds to step S2300. If it is not determined that the time is within the time limit, the process proceeds to step S2350.

  In step S2350, a rotating reel stop process is performed. In this process, the sub CPU 206 performs a process of stopping all of the rotating reels 3L, 3C, and 3R that are rotating. In addition, when the time limit is exceeded in a state in which the rotating reels 3L, 3C, and 3R are all rotating, the reels may be stopped in a detachment stop mode. If this process ends, the process moves to a step S2360.

  In step S <b> 2360, the sub CPU 206 performs a process of determining whether or not a stop operation has been performed at a timing that results in a big hit stop mode. If it is determined that the timing is a big hit stop mode, the process proceeds to step S2370. If it is not determined that the timing is a big hit stop mode, the process proceeds to step S2381.

  In step S2370, a rotating reel stop process is performed. In this processing, the sub CPU 206 shifts the identification information for stopping the last one rotating reel by one frame so that the combination of identification information when the rotating reels 3L, 3C, 3R are stopped does not become a big hit stop mode. To perform the process. If this process ends, the process moves to a step S2380.

  In step S2380, standby processing is performed. In this process, the sub CPU 206 changes the stop mode by the rotating reels 3L, 3C, and 3R until the time limit is reached when all the rotating reels 3L, 3C, and 3R stop before the time limit monitored in step S2340. Perform the process of waiting while maintaining. If this process ends, the process moves to a step S2381.

  That is, according to the first embodiment, the rotary reels 3L, 3C, and 3R are put into the big hit stop mode by the operation of the operation button 80 by the player even though the big hit lottery in the main control circuit 60 is not won. When the operation button is operated at the timing, the last rotating reel that is rotating is driven and controlled so that the operation is forcedly stopped.

  Next, the sub CPU 206 determines whether or not all of the plurality of movable bodies are combined (whether the combination is successful) (step S2381). This determination is made based on whether or not all the specific identification information displayed on each of the rotary reels 3L, 3C, and 3R has been prepared based on the stop operation of the operation button 80 by the player in the rotary reel stop process in step S2310. The In this process, when it is determined that all of the plurality of movable bodies are combined (step S2381: YES), the sub CPU 206 shifts the process to step S2382.

  Next, the sub CPU 206 determines whether or not the gaming state is a certain change state (step S2382). This determination is made based on whether or not a probability change state command is transmitted from the main CPU 66 in step S20 of the main control main process shown in FIG. In this process, if it is determined that the gaming state is a probability change state (step S2382: YES), the sub CPU 206 shifts the process to step S2383.

  In step S2383, the sub CPU 206 changes the combination of the movable bodies by moving a predetermined movable body among the plurality of movable bodies 710 to 740 provided on the game board 14 as the movable body control means. Informs the player that the gaming state is in a probable state. In the present embodiment, the motors 732 and 732 (see FIG. 12) are rotated forward to pull the wires 731 and 731, thereby taking a pose that makes the doll 700 happy as shown in FIG. I am trying to make it. By adopting such a configuration, for example, even if the gaming state is a so-called latent probability changing state, if a specific pattern can be aligned by the slot game, the player can change the gaming state according to the operation mode of the plurality of movable bodies. It can be ascertained that the state is probabilistic.

  On the other hand, if it is determined in step S2382 that the gaming state is not a probability change state (step S2382: NO), the sub CPU 206 shifts the processing to step S2384. In step S2384, the sub CPU 206 changes the combination of the movable bodies by moving a predetermined movable body among the plurality of movable bodies 710 to 740 provided on the game board 14 as the movable body control means. Thus, the player is notified that the gaming state is the normal gaming state. In this embodiment, the motors 712, 714, 732, 732, 742 (see FIG. 12) are reversely rotated to loosen the wires 711, 713, 731, 731, 741 as shown in FIG. 14 (b). The doll 700 is supposed to be disappointed. In this way, by causing the doll 700 to perform a specific action, it is possible to notify the player that the gaming state is the normal gaming state.

  As described above, the pachinko gaming machine 10 according to the present embodiment includes the rotating reel device 3 as the display unit, the operation button 80 as the stop operation unit, the operation timing detection unit, the slot game execution control unit, and the like. It is possible to cause the player to stop the displayed identification information, to give the player technical intervention, and to eliminate the monotony of the game. Further, the technical involvement by the player and the operation of the movable body are related, and the operation mode of the movable body has a great impact on the player. Since the state is notified, the player is more conscious of participating in the slot game, and can improve the game motivation for the entire game.

  When the process of step S2384 is completed, or when it is determined in step S2381 that the coalescence is not successful (step S2381: NO), the sub CPU 206 ends the disconnection stop display process.

[Rotating reel stop processing]
Referring to FIG. 27, the rotating reel stop process performed in S2210 of FIG. 25 and S2310 of FIG. 26 will be described.

  In step S2500, stop processing is performed. In this process, the sub CPU 206 determines that the rotation reel 3L is pressed when the left operation button 80a is pressed, and the rotation reel 3C is pressed when the right operation button 80c is pressed when the middle operation button 80b is pressed. In that case, a process of stopping the rotating reel 3R is performed. If this process ends, the process moves to a step S2510.

  In step S2540, stop timing storage processing is performed. In this processing, the sub CPU 206 detects a stop timing based on a stop operation of each operation button 80 (left operation button 80a, middle operation button 80b, right operation button 80c) as an operation timing detection means, and stores it in the work RAM 210. Perform the process. If this process ends, the process moves to a step S2550.

  In step S2550, it is determined whether or not the player has stopped the operation button 80 at a predetermined timing. In the present embodiment, this predetermined timing is set as a timing at which specific identification information is stopped and displayed by a stop operation of the operation button 80 by the player. That is, in the case of the first stop operation, the sub CPU 206 allows the player to operate the operation button 80 at the timing when any identification information of “bell”, “watermelon”, or “cherry” is stopped and displayed on the reel effective line. When the stop operation is performed, it is determined that the predetermined timing is reached. Further, in the case of the second and subsequent stop operations, it is determined that the predetermined timing is reached when the same identification information as the stop information displayed by the first stop operation is stopped and displayed on the effective line of the reel. In this process, if it is determined that the stop operation of the operation button 80 by the player is at a predetermined timing (step S2550: YES), the process proceeds to step S2560.

  In step S2560, the sub CPU 206 performs a movable body combining process as the movable body control means. That is, when the sub CPU 206 determines that the stop operation of the operation button 80 by the player is at a predetermined timing, a predetermined motor among the plurality of motors 712, 714, 732, 732, 742 provided in the movable body unit 600 is determined. Are rotated and the predetermined movable bodies among the plurality of movable bodies 710 to 740 are combined.

  Specifically, in the present embodiment, in the first stop operation, when specific identification information (any one of “cherry”, “bell”, and “watermelon”) is stopped and displayed on the reel effective line. The body portion 710 and the leg portions 720 and 720 are united among the plurality of movable bodies 710 to 740 by rotating the motors 712 and 714 in a forward direction and pulling the wire. In the second stop operation, when the body portion 710 and the leg portions 720 and 720 are combined, the body portion 710 and the arm portions 730 and 730 are further combined, and the body portion 710 and the leg portion 720 are combined. , 720 are not merged, the body portion 710 and the leg portions 720, 720 are merged. In the third stop operation, when the body portion 710 and the arm portions 730 and 730 are combined, the body portion 710 and the head portion 740 are further combined, and the body portion 710 and the arm portions 730 and 730 are combined. Are not combined, and the body portion 710 and the leg portions 720 and 720 are combined, the body portion 710 and the arm portions 730 and 730 are combined, and the body portion 710 and the leg portions 720 and 720 are combined. When not united, the body part 710 and the leg parts 720 and 720 are combined.

  As described above, in the present embodiment, the combination operation of the plurality of movable bodies is performed only when the stop operation of the operation button 80 by the player is at a predetermined timing. By adopting such a configuration, it is possible to give a sense of tension to the stop operation of each rotary reel 3L, 3C, 3R, and to give a player a sense of accomplishment when all of the plurality of movable bodies are combined. It is possible to further improve the willingness to play for the entire game. Further, when the stop operation of the operation button 80 by the player is performed at a predetermined timing, the arrangement or configuration of the plurality of movable bodies greatly changes, so that the operation mode of the movable body has a greater impact on the player. As a result, the willingness to play for the entire game can be further improved.

  As described above, according to the present embodiment, since the movable body is moved in response to the stop operation for the identification information by the player, the player's operation affects the movement of the movable body. Giving great impact makes it possible to increase motivation for gaming. In particular, since the movable body moves according to the winning probability of the big hit lottery based on the stop operation of the stop operation means by the player, the player confirms the movable mode of the movable body, The winning probability can be grasped. In this way, the player can know the winning probability of the jackpot lottery by the slot game and can have a gaming merit that it can be referred to for the subsequent game. Increase the willingness to. For this reason, it has a great impact on the player's technical involvement due to the stop operation on the player's identification information, and the player's willingness to play is further enhanced by having positive merits in the technical involvement. It is possible to provide a gaming machine that can be used.

  Furthermore, according to the present embodiment, the winning probability of the lottery can be grasped through the movable mode of the movable body based on the skill of the player's stop operation. Therefore, by confirming the movable mode of the movable body, the own skill can be obtained. As well as being able to grasp, it is possible to obtain a sense of satisfaction in grasping the current winning probability of the lottery and to increase the willingness to play the slot game. For this reason, it has a great impact on the player's technical involvement due to the stop operation on the player's identification information, and the player's willingness to play is further enhanced by having positive merits in the technical involvement. It is possible to provide a gaming machine that can be used.

[Second Embodiment]
FIG. 28 is an exploded perspective view showing the configuration of the pachinko gaming machine according to the second embodiment of the present invention. In the pachinko gaming machine according to the first embodiment, the identification information is changed and stopped using the rotary reel device 3. In the pachinko gaming machine according to the second embodiment, as shown in FIG. The device 32 is arranged behind the game board 14, and the rotary reels 3L, 3C and 3R (see FIG. 2) are displayed on the liquid crystal display device 32 instead of the rotary reel device 3. Here, the liquid crystal display device 32 in the pachinko gaming machine according to the first embodiment is a transmissive liquid crystal panel. However, in the pachinko gaming machine according to the second embodiment, the liquid crystal display device 32 has a transmissive liquid crystal panel. Need not be.

  Further, as shown in FIG. 28, a spacer 31 is disposed behind (on the back side) the game board 14, and a space serving as a flow path for game balls is located on the front (front side) of the liquid crystal display device 32 by the spacer 31. Is forming. The spacer 31 is made of a permeable material. In the present embodiment, the spacer 31 is made of a permeable material, but the present invention is not limited to this, and for example, a part of the spacer 31 may be made of a permeable material. Moreover, you may form with the material which does not have permeability | transmittance. Further, in the present embodiment, the movable body unit 600 is disposed so as to fit in the hole provided in the game board 14 and the hole 31 a of the spacer 31.

  Other configurations are the same as those of the pachinko gaming machine shown in FIG. In the pachinko gaming machine according to the second embodiment shown in FIG. 28, since there is no rotating reel device 3, processing corresponding to the processing in step S1835 shown in FIG. 22 is performed in step S1840.

  Then, by stopping the images of the rotating reels 3L, 3C, and 3R (see FIG. 2) that are variably displayed by operating the operation buttons 80, it is possible for the player to determine whether or not the big win is won.

  In another embodiment in which the game board 14 is transparent, the display area 32 a of the liquid crystal display device 32 is disposed so as to be visible through the game board 14. Further, instead of the liquid crystal display device 32, for example, a plasma display or the like can be used.

The following gaming machines are realized by the above embodiment.
That is, a game board 14 having a game area 15 in which a game ball rolls, and a jackpot game lottery means (for example, a main function that functions as a jackpot game lottery means for lottery of whether or not to shift to a jackpot game advantageous to the player). A control circuit 60), display means (for example, a rotating reel device 3) for performing variable display and stop display of identification information, and a stop operation by a player to stop display of the identification information variably displayed on the display means Stop operation means (for example, the operation button 80) that can be operated, and operation timing detection means (for example, a button sensor and a sub-control that functions as an operation timing detection means) that detects the timing when the stop operation means is operated by the player. Circuit 200) and when the predetermined condition is satisfied, the display of the variation of the identification information is started and the stop operation hand Is a slot game execution control means for executing a slot game for stopping and displaying the identification information variably displayed on the display means in a manner corresponding to the timing when the player is stopped by the player (for example, a subsidiary function that functions as a slot game execution means). A control circuit 200), a plurality of movable bodies (for example, a body portion 710, leg portions 720 and 720, arm portions 730 and 730, a head portion 740) provided on the game board, and a movable body that performs operation control of these movable bodies. Body control means (for example, a main control circuit 60 and a sub control circuit 200 functioning as a movable body control means), and the movable body control means is based on a stop operation by a player of the stop operation means. A game machine (pachinko machine) characterized in that the operation control of each movable body is performed so that the combination of the movement modes of the body becomes a combination mode according to the gaming state Skill machine 10).

  The plurality of movable bodies are configured such that they can be combined / separated from each other, and the movable body control means is a gaming machine (pachinko gaming machine 10) that controls the operation in a mode of combining / separating the movable bodies.

  The plurality of movable bodies are configured so that they can be combined / separated from each other, and a plurality of pieces of identification information to be displayed in a variable manner are set. When the necessary slot game is executed, the movable body control means controls the game machine (pachinko gaming machine 10) in such a manner that each movable body is combined / separated for each stop operation by the player. ).

  In the movable body control means, the stop operation timing by the player is a predetermined timing (for example, the timing at which specific identification information is stopped and displayed on the reel effective line by the operation of the operation button 80 by the player). A gaming machine (pachinko gaming machine 10) that controls the operation of the movable body on the condition.

  Further, in the embodiment, the first type pachinko gaming machine is given as an example. However, the present invention is not limited to this, and the first type pachinko gaming machine and the second type pachinko gaming machine referred to as a wing mono and Hikoki mono. It may be a pachinko gaming machine provided with both, or another mode.

  In the present embodiment, the start opening 25 is configured to include the ordinary electric accessory 23, but the presence or absence of the ordinary electric accessory 23 is not necessarily required.

  Further, the effects described in the embodiments of the present invention only list the most preferable effects resulting from the present invention, and the effects of the present invention are limited to those described in the embodiments of the present invention. is not.

3 Rotating reel device 3L, 3C, 3R Rotating reel 10 Pachinko machine 14 Game board 23 Normal electric accessory 25 Start port 26 Launch handle 32 Liquid crystal display device 33 Normal symbol display 34a, 34b, 34c, 34d Special symbol hold lamp 35 Special symbol display 39 Big prize opening 40 Shutter 60 Main control circuit 66 Main CPU
68 Main ROM
70 Main RAM
80 Operation button 104 Count sensor 106, 108, 110, 112 General winning ball sensor 116 Starting winning ball sensor 118 Normal electric accessory solenoid 120 Large winning opening solenoid 122 Launch stop switch 126 Launching / dispensing control circuit 130 Launching device 200 Sub control circuit 206 Sub CPU
208 Program ROM
210 Work RAM
240 Drive control circuit 250 Display control circuit 600 Movable body unit 700 Doll

Claims (2)

  1. Operation means that can be operated by the player;
    A plurality of movable bodies;
    Movable body control means for controlling the operation of the plurality of movable bodies;
    A gaming machine equipped with
    The plurality of movable bodies can form a single component by being in a completed state,
    The movable body control means is capable of independently controlling the plurality of movable bodies, and performs a deformation operation between the completed state and a separated state in which at least one movable body is separated from the completed state. Is feasible,
    In the operation means, an operation valid period in which the operation by the player is effective is set,
    The movable body control means may operate at least one movable body among the plurality of movable bodies based on an operation of the operation means when the operation means is operated during the operation effective period.
    The movable body control means may operate at least one movable body among the plurality of movable bodies after the operation effective period when the operation means is not operated during the operation effective period. A featured gaming machine.
  2. 2. The movable body control means is capable of executing a post-completion changing operation for changing the operations of the plurality of movable bodies while maintaining the completed state after the operation valid period ends. Game machines.
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JP2016163791A (en) * 2016-06-15 2016-09-08 株式会社ユニバーサルエンターテインメント Game machine

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JP4390421B2 (en) * 2002-03-13 2009-12-24 株式会社三共 Game machine
JP4704747B2 (en) * 2004-12-28 2011-06-22 株式会社平和 Game machine

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* Cited by examiner, † Cited by third party
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