JP5947599B2 - Game machine - Google Patents

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JP5947599B2
JP5947599B2 JP2012088734A JP2012088734A JP5947599B2 JP 5947599 B2 JP5947599 B2 JP 5947599B2 JP 2012088734 A JP2012088734 A JP 2012088734A JP 2012088734 A JP2012088734 A JP 2012088734A JP 5947599 B2 JP5947599 B2 JP 5947599B2
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game
display
winning
ball
slide
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JP2013215406A (en
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柴田 博
博 柴田
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株式会社ソフイア
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  The present invention relates to a gaming machine that generates a special gaming state that gives a game value to a player, and in particular, a sliding type at a winning opening of a variable winning device that allows a game ball to be converted into an easily winning state and a not easily winning state. The present invention relates to a gaming machine to which a structure is applied.

  In a conventional gaming machine, for example, a pachinko gaming machine, a center case that forms a window portion serving as a display area for a variable display game is attached to the approximate center of the gaming area formed on the gaming board. In recent years, the center case has been increased in size in order to enhance the decoration effect, and the game area where the game balls flow down tends to be reduced.

  Some of these gaming machines include a variable winning device having a winning opening that is slidable so that it can accommodate a reduced gaming area. Patent Document 1 proposes a gaming machine in which an opening / closing device (special variable winning device) in which a large winning opening opening / closing door (movable member) is slid is disposed above a display device.

JP 2008-307315 A

However, in the gaming machine described in Patent Document 1, clarity is winning state of the game ball into the special winning opening, Ho Tondo even player when a state in which no prize is readily visible. As a result, there is a risk that the player's willingness to play will be reduced.

The present invention has been made in view of the problems described above, to prevent the game will of Yu technique's is scraped off, and an object thereof is to provide a gaming machine capable of enhancing the fun of the game .

The invention of claim 1 is a gaming machine provided with a slide-type variable winning device that is provided in a gaming area where a game ball can flow down and that can operate in the front-rear direction to open and close a winning opening when a predetermined condition is satisfied. A front structure that forms a window portion is disposed in the game area, and the window portion faces a display device capable of displaying an effect display to the rear, and a decorative member is provided in front of the winning space of the slide type variable winning device. The decorative member is movable so that the winning space can be visually recognized when the slide-type variable winning device is opened, and the slide-type variable winning device is provided in the front structure. It is characterized by.
Further, the invention of claim 2 is provided in a game area where game balls can flow down, and when a predetermined condition is established, a sliding-type variable winning is performed in which an opening operation is performed by sliding a movable member that can open and close the winning opening. In a gaming machine comprising a device and a display device capable of displaying an effect display, a decoration member driven by a drive source is provided in front of a winning space of the slide type variable prize winning device, and the decoration member is the drive Driven by a light source, and at least a part of the decorative member performs a moving operation in front of the winning space, and the slide-type variable winning device does not perform an opening operation. The moving operation can be executed corresponding to a predetermined effect display to be displayed.

According to the present invention, prevents the game will of Yu technique's are scraped off, it is possible to increase interest for games.

It is a front view of the gaming machine of the first embodiment of the present invention. It is an enlarged front view around the variable winning unit of the gaming machine according to the first embodiment of the present invention. It is a block diagram of the variable winning unit of the gaming machine according to the first embodiment of the present invention. It is a figure explaining the movement of the slide member of the variable prize apparatus of the gaming machine of the first embodiment of the present invention. It is a block diagram which shows the structure of the game control apparatus of the 1st Embodiment of this invention. It is a block diagram which shows the structure of the presentation control apparatus of the 1st Embodiment of this invention. It is a flowchart which shows the procedure of the firing direction instruction | indication process of the 1st Embodiment of this invention. It is a figure explaining the ball | bowl discharge path of the 1st Embodiment of this invention. It is a variable winning unit of the modification of the 1st Embodiment of this invention. It is a front view of the game board of the 2nd Embodiment of this invention. It is an enlarged front view of the variable prize-winning unit of the 2nd Embodiment of this invention. It is a figure which shows the flow direction changing member of the 2nd Embodiment of this invention. It is a variable winning unit of the modification 1 of the 2nd Embodiment of this invention. It is a variable winning unit of the modification 2 of the 2nd Embodiment of this invention. It is a variable winning unit of the modification 3 of the 2nd Embodiment of this invention. It is a variable winning unit of the modification 3 of the 2nd Embodiment of this invention. It is a front view of the game board of the 3rd Embodiment of this invention. It is a figure which shows the ball descent of the armor part back of the 3rd Embodiment of this invention. It is a front view above the game area of the modification 1 of the 3rd Embodiment of this invention. It is a front view of the game board of the modification 2 of the 3rd Embodiment of this invention. It is a front view above the game area of the 4th Embodiment of this invention. It is the left game area return means of the modification 1 and the modification 2 of the 4th Embodiment of this invention. It is sectional drawing of the left game area | region return means of the modification 2 of the 4th Embodiment of this invention. It is a front view above the game area of the modification 3 of the 4th Embodiment of this invention. It is a front view above the game area of the 5th Embodiment of this invention. It is a figure which shows the motion of the game ball of the 5th Embodiment of this invention. It is a figure which shows operation | movement of the decoration movable member of the 5th Embodiment of this invention. It is a figure which shows the operation | movement timing of the decoration movable member of the 5th Embodiment of this invention. It is a figure which shows the operation | movement timing of the decoration movable member of the 5th Embodiment of this invention. It is sectional drawing of the slide type variable prize apparatus and decoration movable member of the 5th Embodiment of this invention. It is sectional drawing of the slide type variable prize apparatus at the time of the small hit of the modification 1 of the 5th Embodiment of this invention, and a decoration movable member. It is a front view above the game area of the modification 2 of the 5th Embodiment of this invention. It is a front view above the game area of the modification 3 of the 5th Embodiment of this invention. It is sectional drawing of the slide type variable winning apparatus and the decoration movable member of the normal time of the modification 4 of the 5th Embodiment of this invention. It is a front view above the game area of the modification 5 of the 5th Embodiment of this invention. It is a flowchart which shows the procedure of the jackpot process performed in the modification 2 and the modification 5 of the 5th Embodiment of this invention. It is a front view above the game area of the modification 6 of the 5th Embodiment of this invention. It is sectional drawing of the slide type variable prize apparatus and the decoration movable member of the modification 6 of the 5th Embodiment of this invention. It is a figure which shows the motion of the game ball of the modification 6 of the 5th Embodiment of this invention. It is a timing chart of the open pattern of the sliding type variable prize apparatus at the time of RUB of the modification 6 of the 5th Embodiment of this invention, and the operation pattern of a decoration movable member. It is a front view above the game area of the modification 7 of the 5th Embodiment of this invention. It is an example of the alerting | reporting effect which concerns on operation of the effect button of the 6th Embodiment of this invention. It is an example of the alerting | reporting effect which concerns on operation of the effect button of the 6th Embodiment of this invention. It is an example of the alerting | reporting effect which concerns on operation of the effect button of the 6th Embodiment of this invention. It is an example of the alerting | reporting effect which concerns on operation of the effect button of the 6th Embodiment of this invention. It is an example of the alerting | reporting effect which concerns on operation of the effect button of the 6th Embodiment of this invention. It is an example of the alerting | reporting effect which concerns on operation of the effect button of the 6th Embodiment of this invention. It is an example of the alerting | reporting effect which concerns on operation of the effect button of the 6th Embodiment of this invention. It is an example of the effect in the case where the operation target of the effect button is set in the sixth embodiment of the present invention. It is a flowchart which shows the procedure of the operation target process of the 6th Embodiment of this invention. It is a flowchart which shows the procedure of the operation target display process of the 6th Embodiment of this invention. It is a figure which shows the structure around the display apparatus of the 7th Embodiment of this invention. It is a block diagram which shows the structure of the presentation control apparatus of the 7th Embodiment of this invention. It is an example of the effect display in the display apparatus of the 7th Embodiment of this invention. It is a flowchart which shows the procedure of the storage cancellation | release display process of the 7th Embodiment of this invention. It is a figure explaining the structure of the hybrid type movable member of the modification 1 of the 7th Embodiment of this invention. It is a block diagram which shows the structure of the presentation control apparatus of the modification 1 of the 7th Embodiment of this invention. It is a flowchart which shows the procedure of the hybrid process of the modification 1 of the 7th Embodiment of this invention. It is a figure explaining the structure of the light emitting member of the modification 2 of the 7th Embodiment of this invention. It is a figure explaining the mechanism of light emission of the modification 2 of the 7th Embodiment of this invention. It is a figure explaining the structure of the movable member of the modification 2 of the 7th Embodiment of this invention.

  Hereinafter, embodiments of the present invention will be described with reference to the drawings.

(First embodiment)
Hereinafter, an embodiment of a gaming machine according to the present invention will be described with reference to the drawings. Note that the front, rear, left, and right in the description of the embodiment refer to a direction viewed from the game board (a direction viewed from the player).

  With reference to FIG. 1, the gaming machine 1 in the first embodiment of the present invention will be described.

  The gaming machine 1 includes an opening / closing frame that is attached to a main body frame (outer frame) 2 fixed to the island facility via a hinge 3 so that one side portion can be freely opened and closed. The open / close frame includes a front frame (game frame) 5 and a glass frame (front frame) 6.

  A game board 20 having a game area 21 is housed in the front frame 5 in a storage frame (not shown) attached to the back surface. A glass frame 6 provided with a cover glass (transparent member) 6 a that covers the front surface of the game board 20 is attached to the front frame 5. The front frame 5 and the glass frame 6 can be opened individually. For example, only the glass frame 6 can be opened to access the game area 21 of the game board 20. Further, by opening the front frame 5 in a state where the glass frame 6 is not opened, it is possible to access the game control device 100 (see FIG. 5) and the like disposed on the back side of the game board 20.

  A decorative member 7 that emits decorative light is provided around the cover glass 6 a of the glass frame 6. Inside the decorative member 7 is provided a frame decoration device 261 (see FIG. 6) constituted by a lamp, an LED, or the like. By causing the frame decoration device 261 to emit light in a predetermined light emitting mode, the decorative member 7 emits light in a predetermined light emitting mode.

  An illumination unit 8 is provided in the upper center portion of the glass frame 6. Inside the illumination unit 8, light emitting members such as LEDs and lamps are provided.

  A movable illumination 9 is provided on the left and right of the illumination unit 8. The movable illumination 9 is disposed above the upper speaker 10a. In addition to illumination members such as LEDs, the movable illumination 9 includes an illumination drive motor (frame effect device 271), and is controlled to operate (for example, rotate) in accordance with the effect content.

  Further, the gaming machine 1 is provided with a speaker 10 that emits sound (sound effect, warning sound, notification sound, etc.). The speaker 10 includes an upper speaker 10a and a lower speaker 10b. The upper speaker 10a is disposed above the glass frame 6, and the lower speaker 10b is disposed at the lower left of an effect button 16 described later.

  On the right side of the left movable illumination 9, a gaming state notification LED 32 for notifying that an abnormality has occurred in the gaming machine 1 is provided. When an abnormality occurs in the gaming machine 1, a notification sound for notifying the abnormality is further output from the speaker 10.

  Abnormalities occurring in the gaming machine 1 include failure of the gaming machine 1 and implementation of fraud. The cheating is, for example, an act of illegally manipulating the trajectory of a game ball launched by a magnet or an act of vibrating the gaming machine 1. These fraudulent acts are detected by detecting magnetism with the magnetic sensor switch (SW) 39a (see FIG. 5) or detecting vibration with the vibration sensor switch (SW) 39b (see FIG. 5). Also, the act of opening the open / close frame illegally is also included in the illegal act. At this time, it is detected by the frame opening sensor switch (front frame opening detection switch 5d, glass frame opening detection switch 6d, see FIG. 5) that the opening and closing frames of the front frame 5 and the glass frame 6 are opened during business hours. . When an illegal act as described above is detected, an abnormality is notified by the gaming state notification LED 32, the speaker 10, or the like.

  Below the cover glass 6a of the glass frame 6, an upper plate unit 11 including an upper plate 11a and the like is provided. The upper plate 11a supplies a game ball (game medium) to a hitting ball launching device (not shown).

  Further, a fixed panel that is positioned below the glass frame 6 and fixed to the front frame 5 is provided with a lower plate 13, an operation unit 14 of a ball striking device, and the like. When the player rotates the operation unit 14, the hitting ball launching device launches the game ball supplied from the upper plate 11 a to the game area 21 of the game board 20.

  The lower tray 13 is provided with a lower tray ball removing mechanism for discharging game balls stored in the lower tray 13. On the lower right side of the front frame 5, a key for locking the glass frame 6 is provided.

  In addition, on the front side of the upper plate 11a in the upper plate unit 11, an effect button (effect operation unit) 16 having a built-in effect button switch (SW) 251 (see FIG. 6) for receiving an operation input from the player. Is provided. By operating the effect button 16, the player can perform an effect in which the player's operation is intervened in the variable display game on the display device 30. For example, the production content can be selected. Note that the fluctuation display game includes a special figure fluctuation display game and a common figure fluctuation display game. In the present specification, when the fluctuation display game is simply referred to, the special figure fluctuation display game is indicated.

  Further, the effect pattern may be changed not only during the execution of the variable display game but also by the player operating the effect button 16 during the non-execution.

  Note that the gaming state when the variable display game is executed includes a plurality of gaming states, and the normal gaming state (normal state) is a gaming state in which no special gaming state has occurred. In addition, the special game state is, for example, a state (progressive change state) or a big hit state (special change state) with a high probability of occurrence of a special result (big hit) in a specific game state (general power support state or a short time state) described later or a variable display game. Gaming state).

  Here, the probability variation state is one that continues until the next big hit (loop type), one that continues until a predetermined number of fluctuation display games are executed (number-of-times type), and a predetermined probability falling lottery. Continuing until it is done (falling lottery type) is considered.

  Further, whether or not to generate a probability variation state is not determined by the jackpot symbol random number, it is possible to always generate a probability variation state when a jackpot occurs, or provide a winning device or the like having a specific area, A probability variation state may be generated when a game ball passes through a specific area.

  In addition, after the variable display game is started, an operation promotion effect for promoting the operation of the effect button 16 is executed. By operating the effect button 16 while the operation promotion effect is being executed, the start memory is stored. It is possible to execute a notice effect or the like for notifying the result of the corresponding variable display game in advance.

  Above the upper plate 11a, a ball lending button 17 that is operated when a player borrows a game ball and a discharge button 18 that is operated to discharge a prepaid card from a card unit (not shown) are provided.

  Next, the game board 20 provided in the gaming machine 1 will be described. The game board 20 defines a substantially circular game area 21 by providing guide rails as partition members on the surface of a rectangular game board body made of plywood or plastic. A game ball is fired from the hitting ball launcher into the game area 21 to play a game. The game area 21 is provided with a windmill as a hitting direction changing member, a number of obstacle nails, and the like, and the shot game balls flow down the game area 21 while changing the rolling direction by these hitting direction changing members. To do.

  A center case 22 that forms a window portion serving as a display area for the variable display game is attached to the approximate center of the game area 21. Behind the window portion formed in the center case 22 is disposed a display device 30 as an effect display device capable of executing an effect of a variable display game that displays a plurality of identification information in a variable manner (variable display). The display device 30 includes, for example, a liquid crystal display, and is arranged so that display contents can be visually recognized from the front side of the game board 20 through the window portion of the center case 22. The display device 30 is not limited to the one provided with the liquid crystal display, and may be provided with a display such as an EL or CRT.

  A plurality of variable display areas are provided in an area (display area 31) where an image of the display screen can be displayed, and identification information (special symbols) and a character that produces a variable display game are displayed in each variable display area. The In addition, the display area (display screen) 31 displays an image based on the progress of the game (for example, a jackpot display, a fanfare display, an ending display, etc.).

  Further, the center case 22 is provided with a movable accessory 34 that rotates to enhance the effect of the effect in cooperation with the effect display on the display device 30. The movable accessory 34 is one of the board effect devices 270 (see FIG. 6), and is driven and controlled by the board effect motor / SOL control circuit 243.

  The game area 21 on the lower right side of the center case 22 is provided with a normal figure start gate 25 that establishes a normal symbol (normal figure) variable display game start condition when a game ball passes. The normal start gate 25 has one end in contact with the side surface of the center case 22.

  In addition, a bent portion 33 that changes the flow direction of the game ball that has passed through the normal diagram start gate 25 is provided below the normal diagram start gate 25, and the bent portion 33 allows the game ball to be framed in the game area 21. It flows down toward the wall surface, and further flows down to the variable winning unit 60 provided at the lower end of the game area 21.

  The variable winning unit 60 includes a normal variable winning device (second start winning port) 61, a second out port 62, and a first special variable winning device 63 from the right side. Details of the variable winning unit 60 will be described later with reference to FIG.

  In the game area 21 below the center case 22, a first start winning opening 23 is provided which can give a start condition for a first special symbol (first special figure) variable display game based on winning of a game ball.

  Further, three general winning openings 26 are arranged on the lower left side of the center case 22. In addition, winning of a game ball in the general winning opening 26 is detected by winning opening switches (SW) 26a to 26n (see FIG. 5) provided in the general winning opening 26.

  When the game ball wins the first big winning opening of the general winning opening 26, the first start winning opening 23, the normal variable winning apparatus 61, and the first special variable winning apparatus 63, the payout control apparatus 410 (see FIG. 5) wins. Control is performed so that the number of prize balls corresponding to the type of the winning opening is discharged from the payout device to the upper plate 11a or the lower plate 13 of the front frame 5. A first out port 29 is provided below the first start winning port 23 for collecting game balls that have not won the winning port. In the first embodiment, a second out port 62 is provided in the variable winning unit 60 in addition to the first out port 29. The second out port 62 flows down without winning the normal variation winning device 61 and collects the game balls that could not be passed to the big winning port of the first special variable winning device 63.

  Although not shown in the lower right part of the game board 20, the special figure fluctuation display of the special figure fluctuation display game (the first special figure fluctuation display game and the second special figure fluctuation display game), the special figure winning memory. Number (starting memory number of the first special figure fluctuation display game and second special figure fluctuation display game), normal figure fluctuation display of the ordinary figure fluctuation display game, ordinary figure winning memory number (starting memory number of the ordinary figure fluctuation display game) ), And a status indicator 50 (see FIG. 5) for displaying the number of rounds determined for the jackpot.

  Next, with reference to FIG. 2, the variable winning unit 60 provided in the game area 21 on the lower right side of the center case 22 will be described. FIG. 2 is an enlarged front view of the vicinity of the variable winning unit of the gaming machine according to the first embodiment of the present invention.

  The variable winning unit 60 includes a normal variable winning device 61, a second out port 62, and a first special variable winning device 63 from the right side.

  The normal variation winning device 61 is provided at the lower right end of the game area 21. The top surface of the normal variation winning device 61 is an inclined surface that descends in one direction from the right to the left, and functions as a slide member 61a operable in the front-rear direction. Further, the normal variation winning device 61 is arranged so that the center of the upper surface thereof is located below the usual start gate 25.

  The normal variation winning device 61 can give the start condition of the second special symbol (second special diagram) variable display game based on the winning of the game ball. The normal variation winning device 61 is converted into a state in which a game ball is likely to flow into the winning port and a state in which it is difficult to flow in due to the movement of the slide member 61a. The slide member 61a always holds a state where it is difficult for the game ball to win the normal variation winning device 61 or a state where it is not won (a disadvantageous state for the player). Then, when the result of the general fluctuation display game becomes a specific stop display mode (specific result), the mode of the slide member 61a is changed by the general electric solenoid 61b (see FIG. 4 and FIG. 5) as a drive device. It is configured to be converted into an open state (a state advantageous to the player, an easy-to-win state) in which the game ball easily flows into the normal variation winning device 61.

  The slide member 61a is controlled by a game control device 100 (see FIG. 5) described later. The game control device 100 generates the above-described specific game state (electric support state, short time state) by increasing the frequency of occurrence of the easy-to-win state or increasing the occurrence time of the easy-to-win state.

  The second out port 62 is provided on the left side (the upper surface lower end side of the slide member 61) of the normal variation winning device 61. When the normal variation winning device 61 is in a disadvantageous state for the player, the game ball that has flowed down on the slide member 61a of the normal variation winning device 61 falls to the second out port 62 and is collected if there is no downward flow. In addition, if there is a downward flow, it passes above the second out port 62 and reaches the first special fluctuation winning device 63 further downstream.

  As described above, the second out port 62 is defined between the normal variation winning device 61 and the first special variation winning device 63, and is provided so that a game ball can flow down or jump over.

  In addition, a planting region in which a nail that can change the flow direction of the game ball can be planted is provided in the upper part of the second out port 62, and a nail 64 is disposed. For example, by disposing the nail 64 downward, even if the game ball that has flowed down the normal variation prize winning device 61 has a downward flow, it can be applied to the nail 64 and collected in the second out port 62. Therefore, the flow rate to the second out port 62 can be adjusted by adjusting the nail.

  The second out port 62 may be a winning port.

  The first special variation winning device 63 is provided on the left side of the second out port 62. The first special variation winning device 63 is an inclined surface whose upper surface descends in one direction from the right to the left, like the normal variation winning device 61, and functions as a slide member 63a operable in the front-rear direction. The upper end of the upper surface of the slide member 63 a is disposed at a position lower than the lower end of the upper surface of the slide member 61 a of the normal variation winning device 61.

  The slide member 63a of the first special variable prize winning device 63 is a slide-type special electric accessory that can be moved and opened in the front-rear direction by a first big prize opening solenoid 63b (see FIGS. 4 and 5). The first special variation winning device 63 is in a state where the first grand prize opening is closed (blocking state unfavorable for the player) from the closed state (a state advantageous to the player, a special game state) according to the result of the special figure display game. The predetermined game value (prize ball) is given to the player by facilitating the inflow of the game ball into the first big prize opening. Note that a first count switch 63d (see FIG. 5) serving as a detecting means for detecting a game ball that has entered the first big prize opening is disposed inside the big prize opening (winning area). The slide member 63a is controlled by a game control device 100 (see FIG. 5) described later.

  Next, the structure of the variable winning unit 60 will be described with reference to FIGS.

  FIG. 3 is a structural diagram of the variable winning unit of the gaming machine according to the first embodiment of this invention. 3A is a front perspective view, and FIG. 3B is a front view.

  The variable winning unit 60 has a rear surface attached to the game board 20 and a cover glass 6a attached to the front surface.

  The variable winning unit 60 includes two variable winning devices in the left-right direction (here, the normal variable winning device 61 on the right side and the first special variable winning device 63 on the left side) and the downstream drawing provided between the two variable winning devices. And a flow outlet (here, the second out port 62) through which the game ball can flow down.

  The variable winning device will be described taking the normal variable winning device 61 as an example. The normal variation winning device 61 includes a slide member 61a on the upper surface. The slide member 61a is inclined in one direction (a direction descending from right to left) and is operable in the front-rear direction. Further, the normal variation winning device 61 is provided on the bottom surface with a laterally inclined portion 61e having an inclined surface similar to the slide member 61a on the upper surface, and at a lower position on the lower end side of the laterally inclined portion 61e. A deep inclined portion 61f having an inclined surface that descends toward the bottom.

  The game ball that has won the normal variation winning device 61 flows down from the right inclined portion 61e to the left, and falls to the deep inclined portion 61f. Then, the game ball flows down from the front inclined portion 61f toward the rear, is provided on the back surface (rear surface) of the normal variation winning device 61, and discharges the game ball to the back surface of the game board 20. It passes through a continuous flow outlet 61g (see FIG. 8). The game ball that has passed through the flow-down port 61g is detected by the second start port switch 61d (see FIG. 5). Thereafter, the game ball is discharged out of the normal variation prize winning device 61, and flows down the second out-port flow basket 65 and is discharged out of the game board 20.

  The same applies to the first special variable winning device 63 of the other variable winning device. The first special variation winning device 63 includes a slide member 63a on the top surface and a laterally inclined portion 63e and a back inclined portion 61f on the bottom surface. The game balls that have won the first special variation winning device 63 flow down the horizontal inclined portion 63e and the deep inclined portion 61f, pass through the flow down port 63g, flow down the second out port flow down trap 65, and the game board 20 Discharged outside. The game ball that has passed through the flow-down port 63g is detected by the first count switch 63d (see FIG. 5).

  FIG. 4 is a diagram for explaining the movement of the slide member of the variable winning device for a gaming machine according to the first embodiment of the present invention.

  FIG. 4A is a diagram before moving, that is, in a closed state where a game ball is not received, and FIG. 4B is a diagram after being moved, that is, in an open state where a game ball is easily received. Here, the normal variable winning device 61 will be described as an example of the variable winning device.

  The mode of the slide member 61a of the normal variation winning device 61 is changed by a general electric solenoid 61b as a driving device. The general electric solenoid 61b is provided with a spring 61c in front of the movable pin, and further provided with a solenoid side engaging portion 61i for attaching to the slide member 61a at the front end. On the other hand, the slide member 61 a is partially L-shaped and has a surface parallel to the game board 20. A slide member side engaging portion 61h is provided on this surface, and the slide member side engaging portion 61h is engaged with the solenoid side engaging portion 61i of the general-purpose solenoid 61b.

  The normal electric solenoid 61b is not normally energized and maintains the state shown in FIG. 4A (closed state in which no game ball is received). When the normal variation winning device 61 is converted to the open state, the ordinary solenoid 61b is energized, whereby the movable pin is drawn into the coil (rear), and as shown in FIG. The slide member 61a moves in the direction of the arrow. In this manner, the slide member 61a is moved to the rear of the game board 20, so that the game ball is likely to win the normal variation winning device 61.

  Then, the normal variation winning device 61 returns from the open state to the closed state after a predetermined time has elapsed. In this case, the slide member 61a returns to the state shown in FIG. 4A due to the restoring force of the spring 61c by stopping energization of the general-purpose solenoid 61b. As a result, the normal variation winning device 61 is in a closed state in which no game ball is accepted.

  The slide member 61a is provided with a reinforcing portion 61j so that the cross-sectional shape is a U-shape. As a result, the rigidity of the slide member 61a increases, so that deformation due to repeated movement in the front-rear direction can be prevented. Further, the durability of the slide member 61a can be improved.

  Here, the flow of the game in the gaming machine 1 according to the first embodiment of the present invention and the details of the variable display game (the normal variable display game, the special variable display game) will be described.

  As described above, in the gaming machine 1 according to the first embodiment of the present invention, a game is performed by launching a game ball (pachinko ball) from a hitting ball launcher (not shown) toward the game area 21. The launched game balls flow down the game area 21 while changing the rolling direction by means of direction changing members such as obstacle nails and windmills arranged at various locations in the game area 21, and the normal start gate 25 and the general winning opening 26. The first start winning port 23, the normal variable winning device 61, the first special variable winning device 63 are won, or the first out port 29 or the second out port 62 provided at the bottom of the game area 21 is flowed. Ejected from the game area. When a game ball wins the general winning opening 26, the first start winning opening 23, the normal variable winning device 61, and the first special variable winning device 63, the number of winning balls corresponding to the type of the winning port is paid out. From the dispensing unit controlled by the control device 410, the sheet is discharged to the upper plate 11 a or the lower plate 13 of the front frame 5.

  As described above, a gate switch 25a (see FIG. 5) for detecting a game ball that has passed through the general diagram start gate 25 is provided in the general diagram start gate 25. The usual start gate 25 is, for example, a non-contact type switch. When the game ball that has been driven into the game area 21 passes through the usual figure start gate 25, it is detected by the gate switch 25a, and the usual figure variation display game is executed.

  In addition, a state in which the normal map change display game cannot be started, for example, when the normal map change display game has already been performed and the normal map change display game has not ended, or the result of the normal map change display game is a hit. When the normal variation winning device 61 is converted to the open state, when the game ball passes through the ordinary start gate 25, if the ordinary figure start memory number is less than the upper limit of the ordinary figure start memory number, the ordinary figure start memory number is added (+1). As a result, one ordinary start memory is stored. The memorized number of the general start prize is displayed on a general figure start memory display for notifying the start prize number of the collective display device 50 (not shown).

  In addition, in the normal chart start memory, a random number value for hit determination for determining a hit error of the normal figure fluctuation display game is stored, and when the random number value for hit determination coincides with the determination value In addition, a specific result mode (specific result) is derived by hitting the common map fluctuation display game.

  If the stop display of the usual figure change display game is a specific result, it becomes a hit of the ordinary figure, and the slide member 61a of the ordinary fluctuation winning device 61 is opened for a predetermined time (for example, 0.3 seconds). Become. This makes it easier for a game ball to win the normal variation winning device 61, and the number of times that the special figure 2 variation display game is executed increases.

  The winning ball to the first starting winning port 23 and the winning ball to the normal variation winning device 61 are respectively provided with a first starting port switch 23d (see FIG. 5) and a second starting port switch 61d (FIG. 5). ). A game ball won in the first start winning opening 23 is detected as a start winning ball of the special figure 1 variable display game and stored up to four, and a game ball won in the normal variable prize winning device 61 is special figure 2 It is detected as the start winning ball of the variable display game and is stored up to four.

  In addition, when the starting winning ball is detected, a big hit random number value, a big hit symbol random number value, and each variation pattern random number value are extracted, and the extracted random number value is stored in a special figure in the game control device 100 (see FIG. 5). Each area (a part of the RAM) is stored as a special figure start winning memory for a predetermined number of times (for example, a maximum of four times). The number stored in the special figure start winning memory is displayed on the start display number storage display (special figure 1 hold display, special figure 2 hold display) of the collective display device 50 and the display device. 30 display screens 31 are also displayed.

  The game control device 100 displays a special figure display (variable display device, special figure 1 display or special figure 2 display based on winning in the first start winning opening 23 or the normal variable prize winning device 61 or their start memory. Special figure 1 fluctuation display game or special figure 2 fluctuation display game.

  The special figure 1 fluctuation display game and the special figure 2 fluctuation display game are performed by variably displaying a plurality of special symbols (special figures and identification information) and then stopping and displaying a predetermined result form. In addition, a decorative special figure fluctuation display game that displays a plurality of types of identification information (for example, numbers, symbols, character designs, etc.) corresponding to each special figure fluctuation display game on the display screen 31 is executed. ing.

  In the decorative special symbol variation display game on the display screen 31, for example, the decorative special symbol (identification information) composed of the above-described numbers is left (first special symbol), right (second special symbol), middle (third special symbol). The variation display is started in the order of symbols), the symbols that have been varied after a predetermined time are sequentially stopped, and the result of the special symbol variation display game is displayed. In addition, on the display screen 31, a decoration special figure variation display game is displayed with special decoration symbols corresponding to the number of special figure winning memories stored, and various effects such as the appearance of characters are displayed for the purpose of improving the interest.

  Further, when the first start winning opening 23 or the normal variation winning device 61 is won at a predetermined timing (specifically, when the winning random number at the time of winning detection is a winning value), the special figure changes. As a result of the display game, a specific result mode (special result mode) is derived from the display symbols, and a big hit state (special game state) is obtained. Correspondingly, the display mode of the display screen 31 is also a special result mode (for example, any one of the numbers in the flat order such as “7, 7, 7”).

  At this time, the first special variable winning device 63 receives the game ball for a predetermined time (for example, 20 seconds) by energizing the first big winning solenoid 63b (see FIG. 5). It is converted from an unclosed state (a state disadvantageous to the player) to an open state (a state advantageous to the player) in which a game ball can be easily received. That is, the first big prize opening provided in the first special variable prize winning device 63 opens widely until a predetermined time or a predetermined number of game balls win, so that the player can acquire many game balls during this time. The privilege is granted. The same applies to the case where the second special variable winning device is provided.

  Note that the gaming machine 1 of the present embodiment is configured such that the player makes a left or right strike according to the game state, and the special result mode (stop symbol) at the time of big hit is a specific symbol or the like. In such a case, the gaming state after the big hit gaming state becomes a short-time state. The time reduction state is continued until a special figure fluctuation display game (first special figure fluctuation display game or second special figure fluctuation display game) is performed a predetermined number of times (for example, 100 times). During the short-time state, the gaming machine 1 is set so that the player makes a right turn.

  By the way, the special figure 1 display and the special figure 2 display may be separate displays or the same display, but each special figure variation display game is not executed simultaneously. In addition, for the decorative special figure variation display game on the display device 30, the special figure 1 variation display game and the special figure 2 variation display game may be executed in different display devices or in different display areas. It may be executed in the display device or display area. In this case, the decorative special figure fluctuation display game corresponding to the special figure 1 fluctuation display game and the special figure 2 fluctuation display game is prevented from being executed simultaneously.

  The special figure 2 variable display game is executed with priority over the special figure 1 variable display game. That is, when there is a start memory of the special figure 1 fluctuation display game and the special figure 2 fluctuation display game, and the execution of the special figure fluctuation display game becomes possible, the special figure 2 fluctuation display game is executed.

  In addition, in a state where the special figure 1 variable display game (special figure 2 variable display game) can be started and the start memory number is 0, a game ball is placed in the first start winning opening 23 (ordinary variable prize winning device 61). When is won, the start-up memory is stored as the start right is generated. At this time, the start memory number is incremented by 1, and the special figure 1 fluctuation display game (special figure 2 fluctuation display game) is immediately started based on the start memory, and at this time, the start memory number is decremented by one.

  On the other hand, a state in which the special figure 1 fluctuation display game (the special figure 2 fluctuation display game) cannot be started immediately, for example, the special figure 1 fluctuation display game or the special figure 2 fluctuation display game has already been performed, and the special figure fluctuation display game is ended. When a game ball is won in the first start winning opening 23 (ordinary variable winning device 61) in a state that is not played or in a special game state, if the start memory number is less than the upper limit number, the start memory number is One is added and one start memory is stored. And the state where the special figure 1 variable display game (the special figure 2 variable display game) can be started in the state where the starting memory number becomes 1 or more (the end of the previous special figure variable display game or the end of the special game state) Then, the start memory number is decremented by 1, and the special figure 1 variable display game (special figure 2 variable display game) is started based on the stored start memory.

  In the following description, when the special figure 1 fluctuation display game and the special figure 2 fluctuation display game are not distinguished, they are simply referred to as a special figure fluctuation display game.

  Although not particularly limited, the first start port switch 23d in the first start winning port 23 described above, the second start port switch 61d in the normal variation winning device 61, the gate switch 25a, and the winning port switch 26a. To 26n, the first count switch 63d is provided with a magnetic detection coil, and a non-contact type magnetic proximity sensor (hereinafter referred to as proximity) that detects a game ball using a phenomenon in which a magnetic field changes when a metal approaches the coil. Called switch). As the front frame open detection switch 5d on the front frame 5 or the glass frame open detection switch 6d provided on the glass frame 6, a micro switch having a mechanical contact can be used.

  Next, the game control device 100 and the effect control device 200 provided in the gaming machine 1 will be described with reference to FIGS.

  FIG. 5 is a block diagram showing the configuration of the game control device according to the first embodiment of the present invention. FIG. 6 is a block diagram showing a configuration of the effect control device according to the first embodiment of the present invention.

  A game control device 100 shown in FIG. 5 is a main control device (main board) that comprehensively controls games in the gaming machine 1. A power supply device 450, a payout control device 410, and an effect control device 200 are connected to the game control device 100. The game control device 100 transmits a control signal (command) to the payout control device 410 and the effect control device 200 to instruct execution of various processes. Furthermore, the game control device 100 is connected to various switches and solenoids to be controlled.

  The game control device 100 includes a CPU unit 110 that performs various arithmetic processes, an input unit 120 that receives input of various signals, and an output unit 130 that outputs various signals and control signals. The CPU unit 110, the input unit 120, and the output unit 130 are connected to each other by a data bus 180.

  The input unit 120 receives signals output from various switches provided on the game board and the like and signals output from the payout control device 410. The input unit 120 includes a proximity interface (I / F) 121 and input ports 122 and 123.

  The input ports 122 and 123 receive a signal input via the proximity I / F 121 or directly receive a signal input from the outside. Information input to the input ports 122 and 123 is provided to the CPU unit 110 and the like via the data bus 180.

  The proximity I / F 121 is an interface that receives signals output from various switches, converts the input signals, and outputs the converted signals to the input port 122. The proximity I / F 121 is connected to a first start port switch 23d, a second start port switch 61d, a gate switch 25a, winning port switches 26a to 26n, and a first count switch 63d.

  The first start port switch 23d is a switch that detects that a game ball has won the first start winning port 23. The second start port switch 61d is a switch for detecting that the game ball has won the normal variation winning device 61. The gate switch 25a is a switch for detecting that the game ball has passed through the usual start gate 25. The winning opening switches 26 a to 26 n are switches that detect that the game ball has won the general winning opening 26.

  The detection signals of the first start port switch 23d and the second start port switch 61d are output to the input port 122 and also output to the gaming microcomputer 111 via the inverting circuit 112 of the CPU unit 110. This is because the signal input terminal of the gaming microcomputer 111 is designed to detect a low level as an effective level.

  The first count switch 63 d is a switch that detects that a game ball has won a first grand prize port of the first special variation winning device 63. When a winning of a game ball is detected by the first count switch 63d, the number of game balls won in each big winning opening is counted, and the counted number of game balls is stored in a memory provided in the game control device 100. Is done.

  Since the voltage of the input signal to the proximity I / F 121 is normally within a predetermined range, according to the proximity I / F 121, disconnection of lead wires in various switches based on voltage values of signals from the various switches, Short circuit, abnormal voltage value, etc. can be detected. When such an abnormality is detected, the proximity I / F 121 outputs a signal indicating the abnormality from the abnormality detection output terminal.

  In addition, since the output value (ON / OFF) of the signal input to the proximity I / F 121 is switched by attaching / detaching the connector of the switch connected to the proximity I / F 121, the proximity I / F 121 is not connected to the switch. Even so, the output is kept constant.

  Further, signals from the magnetic sensor switch 39a and the vibration sensor switch 39b are directly input to the input port 122, and the front port opening detection switch (SW) 5d and the glass frame opening detection switch (SW) 6d are input to the input port 123. The signal is input directly. Various signals from the payout control device 410 are also input to the input port 123.

  The magnetic sensor switch 39a detects a magnetic force in order to detect an illegal act of manipulating the trajectory of the launched game ball with a magnet. The vibration sensor switch 39b detects the vibration of the gaming machine 1 in order to detect an illegal act that vibrates the gaming machine 1.

  The front frame opening detection SW 5d detects that the front frame 5 has been opened. The front frame opening detection SW 5 d is set to ON when the front frame 5 is released from the main body frame 2, and is set to OFF when the front frame 5 is closed by the main body frame 2.

  The glass frame open detection SW 6d detects that the glass frame 6 has been opened. The glass frame open detection SW 6 d is set to ON when the glass frame 6 is released from the front frame 5, and is set to OFF when the glass frame 6 is closed to the front frame 5.

  The CPU unit 110 of the game control device 100 includes a game microcomputer 111, an inverting circuit 112, and a crystal oscillator 113.

  The gaming microcomputer 111 includes a CPU 111a, a ROM 111b, and a RAM 111c. The gaming microcomputer 111 executes programs stored in the ROM 111b based on signals input via the input unit 120 and executes various processes such as a big win lottery. . The gaming microcomputer 111 is connected via the output unit 130 to a collective display device including a gaming state notification LED 32, a state indicator 50, etc., a general electric solenoid 61b, a first big prize opening solenoid 63b, an effect control device 200, and A control signal is transmitted to the payout control device 410 to control the gaming machine 1 in an integrated manner. The gaming microcomputer 111 selects a port for inputting or outputting a signal by chip select.

  The ROM 111b is a non-volatile storage medium and stores programs, data, and the like for game control.

  The RAM 111c is a volatile storage medium and is used as a work area for temporarily storing information (for example, random number values) necessary for game control.

  The inversion circuit 112 inverts the logical value of the signal (the signal from the first start port switch 23d and the second start port switch 61d) input via the proximity I / F 121 and outputs the inverted value to the gaming microcomputer 111.

  The crystal oscillator 113 is configured as an operating clock source of a hard random number for performing timer interrupt, system clock signal, jackpot lottery and the like.

  The output unit 130 of the game control apparatus 100 includes ports 131a to 131e, buffers 132a and 132b, drivers 133a to 133d, and a photocoupler 134.

  The ports 131a to 131e accept signals input via the data bus 180.

  The buffers 132a and 132b temporarily hold signals input via the data bus 180 and the ports 131a and 131b.

  The drivers 133a to 133d generate various drive signals from the signals input via the ports 131c to 131e and output them to each device.

  The photocoupler 134 is configured to be connectable to an external inspection device 170, and removes noise from various signals that are input and output to shape the waveforms of the various signals. Information is transmitted and received between the photocoupler 134 and the inspection device 170 by serial communication.

  Information output from the CPU unit 110 by parallel communication is transmitted to the payout control device 410 via the port 131a. Since there is no need to secure one-way communication for the payout control device 410, a control signal is directly transmitted from the port 131a to the payout control board of the payout control device 410.

  The payout control device 410 discharges the winning ball from the payout unit (not shown) based on the prize ball command signal from the game control device 100, or the payout unit based on the lending request signal from the card unit (not shown). Or renting a ball. The payout control device 410 outputs a payout abnormality status signal, a shot ball shortage switch signal, and an overflow switch signal to the game control device 100 when a failure such as a ball breakage or a failure occurs.

  The payout abnormality status signal is a signal output when the game ball is not paid out normally. The payout chute ball switch signal is a signal that is output when there is a shortage of game balls before payout. The overflow switch signal is a signal that is output when a predetermined amount or more of game balls are stored in the lower tray 13 (see FIG. 1).

  The effect control apparatus 200 receives a data strobe signal (SSTB) from the port 131a of the output unit 130 and an 8-bit data signal from the port 131b via the buffer 132a. The data strobe signal (SSTB) is a 1-bit signal indicating whether data is valid or invalid. The 8 + 1 bit signal (subcommand) from the buffer 132a is output by parallel communication. The buffer 132a is provided to secure one-way communication so that a signal cannot be transmitted from the effect control device 200 to the game control device 100. The subcommands transmitted to the effect control device 200 include effect control command signals such as a change start command, a customer waiting demo command, a fanfare command, a probability information command, and an error designation command.

  A signal output from the CPU unit 110 is input to the general electric solenoid 61b and the first big prize opening solenoid 63b via the port 131c and the driver 133a. The first grand prize winning solenoid 63b operates the slide member 63a (see FIG. 2) of the first special variable winning device 63, and the general electric solenoid 61b operates the slide member 61a of the normal variable winning device 61 to the open state.

  The collective display device includes a gaming state notification LED 32, a state indicator 50, and the like. The anode terminal of the LEDs of the collective display device is connected to the driver 133c via a segment line, and the driver 133c and the port 131d are connected. The cathode terminal of the LEDs of the collective display device is connected to the driver 133b via a digit line, and the driver 133b and the port 131c are connected. An on / off drive signal from the driver 133c is input to the anode terminal of the LEDs of the collective display device, and an on / off drive signal is output to the driver 133b from the cathode terminal of the LEDs of the collective display device.

  The external information terminal 160 is a terminal for outputting game data such as a start signal indicating the start of the variable display game and a special prize signal indicating the occurrence of the big hit gaming state to the information collecting terminal device. The game data is output to the external information terminal 660 via the port 131e and the driver 133d.

  The game control device 100 is configured to be connectable to an external test firing test device via a relay board 150. The test firing test apparatus is an apparatus for performing a type test of the gaming machine 1 in a predetermined engine. The test firing test apparatus includes signals from the first start port switch 23d, the second start port switch 61d, the gate switch 25a, the winning port switches 26a to 26n, and the first count switch 63d, the power transmission solenoid 61b, and the first Signals necessary for the trial test, such as a signal output to the big prize opening solenoid 63b, are input.

  The game control device 100 is connected to the power supply device 450 via a Schmitt circuit 124 provided in the input unit 120. The Schmitt circuit 124 is a circuit that removes fluctuation (noise) of the input signal in order to prevent the operation of the gaming machine 1 from becoming unstable when the power is turned on or when the power is turned off. The Schmitt circuit 124 receives a power failure monitoring signal, an initialization switch signal, and a reset signal from the power supply device 450.

  The power supply device 450 includes a normal power supply unit including an AC-DC converter that generates a DC32V DC voltage from a 24V AC power supply, and a DC-DC converter that generates a lower level DC voltage such as DC12V and DC5V from the DC32V voltage. 460, a backup power supply unit 470 that supplies a power supply voltage to the RAM 111c in the gaming microcomputer 111 at the time of a power failure, a power failure monitoring circuit and an initialization switch, and notifies the game control device 100 of the occurrence and recovery of the power failure. And a control signal generation unit 480 that generates and outputs control signals such as a power failure monitoring signal, an initialization switch signal, and a reset signal.

  The backup power supply unit 470 is a power supply for backing up game data stored in the RAM 111 c of the game microcomputer 111. The game control device 100 restores the gaming state before the power failure based on the game data held in the RAM 111c after the power failure is restored.

  The control signal generator 480 monitors the input voltage (guaranteed DC 32V) of the switching regulator that generates DC 12V and DC 5V. When the detected voltage is DC17.2V to DC20.0V, it is determined that a power failure has occurred, and a power failure monitoring signal is output from the control signal generator 480. The power failure monitoring signal is input to the input port 123 of the input unit 120 via the Schmitt circuit 124. After the power failure monitoring signal is output, the power failure monitoring circuit outputs a reset signal. The reset signal is input to each port 131a to 131e of the gaming microcomputer 111 and the output unit 130 via the Schmitt circuit 124. When the game control device 100 receives a power failure monitoring signal, the game control device 100 performs a predetermined power failure process, and stops the operation of the CPU unit 110 after receiving a reset signal.

  The control signal generation unit 480 includes an initialization switch (not shown), and an initialization switch signal is output from the control signal generation unit 480 when the initialization switch is in an ON state when the power is turned on. The initialization switch signal is input to the input port 123 of the input unit 120 via the Schmitt circuit 124. The initialization switch signal is a signal forcibly initializing information stored in the RAM 111c of the gaming microcomputer 111 and the RAM of the payout control device 410.

  The effect control device 200 shown in FIG. 6 controls the video under the control of the main control microcomputer 210 (1st CPU) 210 composed of an amusement chip (IC) and the main control microcomputer 210 in the same manner as the game microcomputer 111 of the game control device 100. And a video display processor (VDP) 230 that performs image processing for video display on the display device 30 (see FIG. 1) in accordance with commands and data from the video control microcomputer 220. And a sound source LSI 205 that reproduces various melodies and sound effects from the upper speaker 10a and the lower speaker 10b.

  The main control microcomputer 210 and the video control microcomputer 220 are respectively connected to PROMs (Programmable Read Only Memory) 202 and 203 storing programs executed by the CPUs, and the VDP 230 stores character images and video data. The image ROM 204 is connected, and the sound source LSI 205 is connected with an audio ROM 206 storing audio data. The main control microcomputer 210 analyzes a command from the game microcomputer 111 of the game control device 100, instructs the video control microcomputer 220 about the content of the output video, instructs the sound source LSI 205 to reproduce sound, LED, etc. Processing such as lighting, motor drive control, production time management, etc. is executed.

  RAMs 211 and 221 that provide work areas for the main control microcomputer 210 and the video control microcomputer 220 are provided in the respective chips. Note that the RAMs 211 and 221 that provide the work area may be provided outside the chip.

  Data transmission / reception is performed between the main control microcomputer 210 and the video control microcomputer 220 and between the main control microcomputer 210 and the sound source LSI 205 in a serial manner. On the other hand, the main control microcomputer 210 and the VDP 230 are configured to transmit and receive data in a parallel manner. By transmitting and receiving data in the parallel system, commands and data can be transmitted in a shorter time than in the serial system.

  The VDP 230 includes an ultra-high speed VRAM (video RAM) 231 used for developing and processing image data such as characters read from the image ROM 204, and a scaler 232 for enlarging and reducing the image. And a signal conversion circuit 233 for generating a video signal to be transmitted to the display device 30 by the LVDS (small amplitude signal transmission) method.

  A vertical synchronization signal VSYNC is output from the VDP 230 to the main control microcomputer 210 in order to synchronize the image of the display device 30 and the lighting of the LEDs provided on the front frame 5 and the game board. Further, the VDP 230 notifies the video control microcomputer 220 that it is waiting to receive commands and data from the interrupt control signals INT0 to n and the video control microcomputer 220 in order to notify the processing status such as the end of drawing in the VRAM 231. A wait signal WAIT is output.

  From the video control microcomputer 220 to the main control microcomputer 210, a synchronization signal SYNC that informs that the video control microcomputer 220 is operating normally and gives command transmission timing is output.

  Between the main control microcomputer 210 and the tone generator LSI 205, a call signal CTS and a response signal RTS are exchanged in order to transmit and receive commands and data by the handshake method.

  The video control microcomputer 220 uses a CPU that is faster than the main control microcomputer 210. By providing the video control microcomputer 220 separately from the main control microcomputer 210 and sharing the processing, it is possible to display on the display device 30 a fast moving image on a large screen that is difficult to achieve with the main control microcomputer 210 alone. In addition, an increase in cost can be suppressed as compared with the case where two CPUs having processing capabilities equivalent to those of the video control microcomputer 220 are used.

  The effect control device 200 includes an interface chip (command I / F) 201 for receiving a command transmitted from the game control device 100. The effect control device 200 receives the change start command, the customer waiting demo command, the fanfare command, the probability information command, the error designation command, and the like transmitted from the game control device 100 as the effect control command signal via the command I / F 201. To do. Since the game microcomputer 111 of the game control apparatus 100 operates at DC 5V and the main control microcomputer 210 of the effect control apparatus 200 operates at DC 3.3V, the command I / F 201 has a signal level conversion function. Yes.

  The effect control device 200 controls a panel decoration LED control circuit 241 that controls a panel decoration device 260 including LEDs and the like provided on the center case and the game board, and a frame decoration device 261 that includes LEDs and the like provided on the front frame 5 and the like. A frame decoration LED control circuit 242, a board effect motor / SOL (solenoid) control circuit 243 for driving and controlling a board effect device 270 including an electric accessory that enhances the effect of the effect in cooperation with the effect display on the display device 30, and a movable type A frame effect motor control circuit 244 for driving and controlling a frame effect device 271 including an illumination drive motor for the illumination 9 is provided. These control circuits 241 to 244 are connected to the main control microcomputer 210 via an address / data bus 240.

  Further, the effect control device 200 detects an effect button switch (SW) 251 for detecting that the effect button 16 (see FIG. 1) is operated and a game ball passing through the second out port 62 of the variable winning unit 60. A switch (SW) input circuit 250 for detecting a second outlet switch (SW) 62b and the like and transmitting a detection signal to the main control microcomputer 210, and an audio power amplifier for driving the upper speaker 10a and the lower speaker 10b. Amplifier circuits 207 and 208 are provided.

  The normal power supply 460 of the power supply device 450 is configured to be capable of generating a plurality of types of voltages in order to supply a predetermined level of DC voltage to the effect control device 200 and the electronic components controlled by the effect control device 200. Yes. Specifically, in addition to DC 32V for driving the drive motor and solenoid, DC 12V for driving the display device 30 including a liquid crystal panel, DC 5V as the power supply voltage of the command I / F 201, the upper speaker 10a and the lower speaker It is possible to generate a DC 18V for driving the speaker 10b and a voltage of NDC 24V used as a reference for these DC voltages or for turning on the power monitor lamp.

  The reset signal RST generated by the control signal generation unit 480 of the power supply device 450 is supplied to the main control microcomputer 210, the video control microcomputer 220, the VDP 230, the tone generator LSI 205, and the various control circuits 241 to 244, 207, 208. To the reset state. The power supply device 450 has a function of generating and supplying a reset signal for the VDP 230 using a general-purpose port of the video control microcomputer 220. Thereby, the cooperation of the operations of the video control microcomputer 220 and the VDP 230 can be improved.

(Launching direction processing)
Then, the process performed by the production control apparatus 200 is demonstrated. FIG. 7 is a flowchart illustrating a procedure of the firing direction instruction processing according to the first embodiment of this invention.

  The firing direction instruction process is one of interrupt processes executed after an interrupt is permitted in the main process executed by the main control microcomputer (1st CPU) 210 of the effect control device 200. The main control microcomputer (1st CPU) 210 executes the CPU initialization process, sets initial values necessary for the execution of various processes in the RAM 211, executes the random number initialization process, and permits an interrupt.

  In the gaming board 20 of the first embodiment, the game board 20 is left-handed when the gaming state is the normal gaming state, and in the case of a specific gaming state or a special gaming state (a big hit state) such as a general power support state or a short time state. Players are more profitable if they are right-handed. Even if the player makes a right turn in the normal gaming state, the gaming ball only flows down to the second out port 62. Therefore, in this process, when the game ball is flowing down to the second out port 62 in the normal game state, the player is instructed to launch in the left direction. The second out port 62 is provided with a second out port switch (SW) 62b for detecting a game ball flowing down, and the switch is turned on when the game ball is detected.

  First, the main control microcomputer (1st CPU) 210 determines whether or not the gaming state is the normal gaming state (S701). When the game state is not normal (the result of S701 is “N”), the firing direction instruction process is terminated.

  On the other hand, when the main control microcomputer (1st CPU) 210 is in the normal gaming state (the result of S701 is “Y”), the second out port SW62b is turned on and the game ball passing through the second out port 62 is removed. It is determined whether or not it has been detected (S702). If no game ball is detected (the result of S702 is “N”), the firing direction instruction process is terminated.

  Then, when the main control microcomputer (1stCPU) 210 detects a game ball passing through the second out port 62 (result of S702 is “Y”), the firing direction for notifying the player that left-handing is recommended An instruction process is executed (S703), and the firing direction instruction process is terminated.

  Since the player is notified of the appropriate firing direction in this way, the player can perform a left strike and a right strike. In particular, it is considered not to be excessively disadvantageous for a game beginner who tends to turn right by turning the operation unit 14 to the right too much. Further, since the left strike and the right strike are possible, the game area can be used effectively.

[Sphere discharge passage structure]
FIG. 8 is a diagram illustrating the ball discharge passage according to the first embodiment of this invention.

  The gaming board 20 of the first embodiment is provided with a first out port 29 and a second out port 62 for collecting game balls that have not won a winning opening or the like. The first out port 29 is provided in the lower center of the game area 21, and the second out port 62 is provided in the variable winning unit 60 provided in the lower right side of the game area 21.

  The game balls that have entered the first out-port 29 flow down the first out-port flow bar 290 and are discharged to the back surface of the game board 20. On the other hand, the game ball that has entered the second out port 62 flows down the second out port downhole 65 and is discharged to the back surface of the game board 20. Here, not only the game ball that has entered the second out port 62 but also the normal variable winning device 61 and the first special variable winning device 63 that are the winning ports of the variable winning unit 60 are included in the second outflow ram 65. The winning game balls will also flow down. For this reason, the 2nd out mouth downfall rod 65 has the width of the same right and left as the variable winning unit 60.

  The first outflow casket 290 and the second outflow casket 65 are provided separately on the back surface of the game board 20. Then, the first outflow basin 290 and the second outflow basin 65 do not merge at the game board 20 with a limited degree of freedom in the vertical direction, but merge at the lower surface of the lower game frame 5. . Since it is not necessary to bring the game ball flowing down the right end of the game area 21 to the center on the back side of the game board 20, there is no difficulty in the structure of the back side of the game board 20, and the back side can be widely used.

  Further, the normal variable winning device 61, the second out port 62, and the first special variable winning device 63 of the variable winning unit 60 have a second start port switch 61d and a second out port for detecting the game balls that have flowed down respectively. A switch 62b and a first count switch 63d are provided. For this reason, even if the second outflow sag 65 is common, it is possible to calculate the ratio of the winning ball to the right-out game ball and the falling sphere to the second out port 62. For this reason, it is possible to determine the efficiency at which the right-handed game ball is won in the first special variation winning device 63 during the special game (big hit), that is, the so-called degree of ball sharpening. Since the game information is easily digitized, it is easy to adjust the nail 64 disposed above the second out port 62.

(Effects of the first embodiment)
According to the first embodiment of the present invention, two variable winning devices are arranged in the left-right direction, and a flow-down port is provided between the two variable winning devices, and the opening / closing member of the variable winning device is the game board 20. Slide in a direction perpendicular to. Thereby, the limited game area 21 can be used effectively (especially in the height direction).

  Further, in the first embodiment, since the second out port 62 is provided as a downflow port, there is no need to flow down the game ball to the first out port 29 provided below the game area 21 for collecting the game ball. There is room in the gaming area in the height direction. In addition, since the collection of game balls is distributed to the two outlets, ball clogging can be prevented.

  In addition, since nails are disposed above the flow outlet, it is possible to directly adjust the flow of the game ball to the flow outlet.

  Further, the slide member, which is an opening / closing member of the variable prize device arranged in parallel with the downflow opening, has a slide member 61a in which the upper end of the slide member 63a arranged on the downstream side in the downflow direction of the game ball is arranged on the upstream side. It is provided so that the height direction is lower than the lower end of the. As a result, the game ball that has flowed down to the variable winning unit 60 may flow down to the downstream variable winning device 63 even if it cannot win the upstream variable winning device 61, so that the game ball flows down. Is smooth and gaming efficiency is good.

  In addition, since the game ball flowing down to the flow-down port (second out port 62) of the variable winning unit 60 is detected, it is possible to notify the player of the appropriate direction of launching the game ball.

  In addition, a first out-port ram 290 where a game ball entering the first out-port 29 provided below the center of the game area flows down, and a second out-port 62 of the variable winning unit 60 provided below the right-hand side of the game region, A second out-port flow bowl 65 from which a game ball entering either the normal variation winning device 61 or the first special variation winning device 63 flows down is separately provided on the back of the game board 20. Since the downflow rivets are not forcibly merged below the back surface of the game board 20 that is restricted in the vertical direction, the back surface structure of the game board 20 can be prevented from becoming complicated, and the back surface can be widely used.

(Modification of the first embodiment)
As a modification of the first embodiment of the present invention, five patterns of the structure and arrangement of the variable winning unit 60 are given. FIG. 9 shows a variable winning unit according to a modification of the first embodiment of the present invention.

  First, the variable winning unit in FIG. 9A will be described. In the variable winning unit 60 of the first embodiment, the game ball flow line descends in one direction (from right to left), but the variable winning unit 60 in FIG. Are provided symmetrically with respect to the downstream outlet 62. In other words, the variable swing winning device 61 on the right side has an inclined slide member 61a that descends from right to left, whereas the variable swing winning device 63 on the left side has an inclined slide member 63a that rises from right to left. As a result, the game ball that has been hit to the right always flows down to the winning port or the out port of the variable winning unit 60. For this reason, game balls having different firing directions (right-handed or left-handed) can be sorted, and the number of game balls in each firing direction can be accurately collected.

  Next, the variable winning unit in FIG. 9B will be described. The variable winning unit 60 of the first embodiment is arranged so that the game ball flow line is gently continuous with the guide rail of the game area 21 up to the first out port 29, but FIG. The variable winning unit 60 is arranged with a step on the upper side. A decoration area 40 is provided below the variable winning unit 60, that is, to the right of the first out port 29. For example, a model name or the like is displayed in the decoration area 40. Thereby, the decorativeness of the game board 20 can be further improved.

  Next, the variable winning unit in FIG. 9C will be described. The variable winning unit 60 in FIG. 9C has the same arrangement as the variable winning unit 60 in FIG. 9B, and a decoration area 40 is also provided. In the variable winning unit 60 of the first embodiment, the game balls that have flowed down to the winning ports 61 and 63 and the downflow port 62 pass through the common downflow basket 65, but in FIG. 9C, A flow-down passage 66 through which the game ball flowing down to the flow-down port 62 passes is separately provided. The flow-down passage 66 is disposed behind the decoration area 40, and an outflow port 67 is provided so that a game ball that has entered the flow-down port 62 flows down to the first out port 29. Moreover, the decoration area | region 40 and the flow-down channel | path 66 are formed with a clear member. Thereby, since the player can visually recognize the game ball flowing down the downflow passage 66, the interest of the game can be enhanced. In addition, it is possible to clearly recognize a game ball that can be won in the variable winning device 61 on the right side but cannot be won in the variable winning device 63 on the left side. Therefore, it can be used as a reference for selecting a gaming machine.

  Note that a sensor 62 b that detects a game ball flowing down the flow-down port 62 may be attached to the flow-down passage 66. The game balls that have flowed down to the flow-down port 62 are collected at the first out port 29, but the number of game balls flowing down the flow-down port 62 can be counted, which is useful for collecting highly accurate game information.

  Next, the variable winning unit in FIG. 9D will be described. Although the variable winning unit 60 of the first embodiment is formed by two variable winning devices and one downstream outlet, the variable winning unit 60 of FIG. 9D is further provided with one variable winning device 69. One downstream port 68 is added. Here, the added variable winning device 69 is the second special variable winning device. As a result, it is possible to diversify the opening patterns of the special variable winning device in the special gaming state while securing the gaming area 21 with the minimum arrangement space. Therefore, the game area 21 can be used more effectively and the interest of the game can be enhanced.

  Next, the variable winning unit in FIG. 9E will be described. Here, the width T of the downflow port 62 is made wider than that in the first embodiment. Specifically, the width T is set to at least twice the diameter of the game ball. This facilitates adjustment of the nail 64 that causes the game ball to flow down to the flow down port 62. When the width T of the downflow opening 62 is set to be wide, the winning ratio of the left variable winning device 63 is reduced unless the downward flow from the right variable winning device 61 to the left variable winning device 63 is increased. End up. Therefore, the height in the vertical direction of the lower end of the upper surface of the slide member 61a of the variable winning device 61 on the right side with respect to the upper end of the upper surface of the slide member 63a of the variable winning device 63 on the left side is increased. As a result, the downward flow from the right variable winning device 61 to the left variable winning device 63 can be strengthened, so that the winning rate to the left variable winning device 63 and the flow rate to the downstream port 62 are balanced. be able to.

(Second Embodiment)
Subsequently, a second embodiment of the present invention will be described with reference to FIGS. In the first embodiment, the variable winning unit 60 is provided on the lower right side of the game area 21. Then, the plurality of variable winning devices are arranged in parallel in the left-right direction, and a flow-down opening is provided between the plurality of variable winning devices. On the other hand, in the second embodiment, a plurality of variable winning devices have a variable winning unit 70 arranged in the vertical direction on the right edge of the center case 22.

  FIG. 10 is a front view of the game board according to the second embodiment of the present invention. In the second embodiment, the right side of the game area 21 is changed. In the second embodiment, three variable winning devices 71 to 73 are provided on the right edge of the armor portion 22a protruding from the center case 22. And three guide members 74-76 are provided in the guide rail 21a which divides the game field 21 corresponding to each variable prize device. In addition, a general start gate 25 is provided above the central variable prize apparatus arranged in the vertical direction. The three variable winning devices 71 to 73, the three guide members 74 to 76, and the normal start gate 25 are the variable winning unit 70 of the second embodiment. Details of the variable winning unit 70 will be described with reference to FIG.

  In the second embodiment, a warp channel 81 into which a game ball flowing down the left game area 21 can flow into the center case 22 and a lower side of the display device 30 are provided. And a stage portion 82 on which the game ball that has been rolled is provided. The game ball rolling on the stage portion 82 is returned to the game area 21 from an outlet provided in the center of the stage portion 82. Since the game ball flowing out from the stage unit 82 is returned to the game area 21 from above the first start winning opening 23, there is a high possibility of winning in the first starting winning opening 23.

  FIG. 11 is an enlarged front view of the variable winning unit according to the second embodiment of this invention. The variable winning unit 70 is arranged from the top in the order of the first special variable winning device 71, the normal variable winning device 72, and the second special variable winning device 73. And the 1st guide member 74-the 3rd guide member 76 are arrange | positioned corresponding to each variable prize-winning apparatus.

  The first special variation winning device 71 is provided on the side surface of the arc formed by hollowing out the edge of the armor portion 22a of the center case 22 in a circular arc shape, and on the surface formed by hollowing out and continuing to the game area 21. The slide member 71a is formed. A first big prize opening is provided below the slide member 71a. When the slide member 71a is moved rearward, a game ball can be won in the first big prize opening. Note that the slide member 71a is gently inclined toward the lower side of the game area 21. Thereby, in the closed state where the slide member 71a does not operate, the game ball flowing down on the slide member 71a flows down to the downstream of the game area 21 as shown by the arrow.

  Here, in order for the game ball to flow down the slide member 71a of the first special variation winning device 71, it is necessary to adjust the firing force of the right-handed game ball. If the firing force is strong, it will flow down the game area 21 along the guide rail 21a, and will pass through the first special variation winning device 71 provided inside the game area 21. Therefore, a first guide member 74 made of an elastic member such as rubber protruding from the inside of the game area 21 is provided on the guide rail 21a located above the slide member 71a. As a result, the game ball having a strong launching force hits the first guide member 74 to attenuate the momentum, and falls downward.

  Further, the ordinary variable winning device 72 and the second special variable winning device 73 are also provided in the same manner as the first special variable winning device 71. Further, a second guide member 75 for guiding the flow direction so that the game ball flowing down from the slide member 71a of the first special variable winning device 71 flows down the upper surface of the slide member 72a of the normal variable winning device 72 is provided from the guide rail 21a. Protrusively provided. Similarly, the third guide member 76 that guides the flow direction so that the game ball flowing down from the slide member 72a of the normal variation winning device 72 flows down the upper surface of the slide member 73a of the second special variable winning device 73 is the guide rail 21a. It is provided by protruding from. The second guide member 75 and the third guide member 76 may be an elastic material or a resin material.

  In addition, the ordinary start gate 25 is disposed above the normal variation winning device 72. Above the general start gate 25 is provided a planting area in which a nail capable of changing the flow direction of the game ball can be planted, and a nail 77 is provided, and the game ball passing through the general start gate 25 It is possible to adjust the number.

  The first special variable winning device 71 and the second special variable winning device 73 according to the second embodiment of the present invention correspond to the first special variable winning device 63 and the second special variable winning device according to the first embodiment. To do. Further, the ordinary variation winning device 72 of the second embodiment corresponds to the ordinary variation winning device 61 of the first embodiment. Therefore, since the configurations of the game control device 100 and the effect control device 200 in the second embodiment are applied to the first embodiment, the description thereof is omitted.

[Downstream conversion member]
Next, with reference to FIG. 12, two patterns will be described in the case of further adding a member for changing the flow direction of the game ball. FIG. 12 is a diagram showing a flow direction changing member according to the second embodiment of the present invention.

  FIG. 12A is a view in which a flow direction changing member 78 is added above the first special variation winning device 71. The flow direction changing member 78 causes the game ball that has hit the first guide member 74 to flow down (ie, at the upper end side) or downstream (at the lower end side) of the slide member 71a. The game ball flowing down the slide member 71a follows the first route having a long flow time (passing distance) flowing down the slide member 71a, and the game ball flowing down the slide member 71a is the first route. The second route having a shorter flow time (distance) is followed.

  Thus, according to the flow route branched by the flow direction changing member 78, the winning probability to the big winning opening of the first special variation winning device 71 accompanying the opening of the slide member 71a is different. Since the game ball flowing down the first route has a longer flow time for flowing down the slide member 61a than the game ball flowing down the second route, the possibility of winning is increased. Since the player is interested in which route to flow down, the interest of the game can be enhanced.

  FIG. 12B is a view in which a flow direction changing member 78 is added above the normal variation winning device 72. The flow direction changing member 78 causes the game ball that has passed through the normal start gate 25 to flow downstream (that is, on the upper end side) of the slide member 72a.

  Providing the bent flow direction conversion member 78 bent in this way increases the flow time for the game ball to flow down the slide member 72a, so that the possibility of winning the normal variation winning device 72 increases.

  It should be noted that the flow direction changing member 78 shown in FIGS. 12A and 12B may be applied to any of the three variable winning devices. In addition, the normal start gate 25 may be provided above the first special variable winning device 71.

(Effect of the second embodiment)
According to the second embodiment of the present invention, when the game ball that has flowed down the upper surface of the sliding member of the upper variable winning device does not win the variable winning device, the upper surface of the sliding member of the lower variable winning device. A plurality of variable winning devices are arranged in the vertical direction so as to flow down. As a result, the downward force of the game ball having a strong launching force is attenuated by the slide member, so that it is possible to prevent the falling of the force of the downward force and the damage of the member in contact with the game ball. In addition, game balls that have not won the upper prize-winning device can be awarded to the lower prize-winning device, so that it is possible to flow down the game area while aiming to win each of the variable prize-winning devices. Therefore, while effectively using the limited game area, it is possible to prevent the generation of useless balls and increase the winning efficiency.

  In addition, a guide member is provided that guides the flow direction so that the game ball that has flowed down the upper surface of the slide member of the upper variable winning device flows down the upper surface of the slide member of the lower variable winning device. A game ball that has not won the upper variable winning device is surely guided to the next variable winning device and given a chance to win, so that it is possible to increase the winning efficiency and enhance the interest of the game.

  Further, a flow direction changing member that branches into a first route and a second route is provided above the variable winning device. Since the possibility of winning varies depending on the route through which the game balls flow down, it is possible to enhance the interest of the game.

(Modification of the second embodiment)
Here, with reference to FIG. 13 to FIG. 16, a variable winning unit according to a modification of the second embodiment will be described. The modification is based on the second embodiment, and the difference in structure and further obtained effects will be described.

  First, FIG. 13 shows a variable winning unit according to Modification 1 of the second embodiment of the present invention. In the first modification, the variable winning device arranged at the top is the normal variable winning device 72. As in the second embodiment, a normal start gate 25 is provided above the normal variation winning device 72. Further, a second out port 79 is provided instead of the variable winning device arranged in the center in the second embodiment. A nail 80 that can adjust the inflowing game ball is provided above the second out port 79.

  By arranging the second out port 79 in the center of the variable winning unit 70 in this way, the number of game balls flowing down to the second special variable winning device 73 below can be adjusted.

  Next, FIG. 14 shows a variable winning unit according to the second modification of the second embodiment of the present invention. In the second modified example, a second out port 79 is provided instead of the first special variable winning device 71 arranged at the uppermost position in the second embodiment. Then, in the second special variation winning device 73 arranged at the lowermost position, the game ball guided to the slide member 73 a is guided to the stage portion 82 of the center case 22.

  Thereby, the inflow of the game ball to the second out port 79 is also controlled by the operation of the slide member 79a. Even if the slide member 73a of the second special variation winning device 73 is in the closed state, the game ball is guided to the stage portion 82, so that there is a possibility that the first starting winning opening 23 will be won. Therefore, the interest of the game can be enhanced.

  Next, FIGS. 15 and 16 show a variable winning unit according to the third modification of the second embodiment of the present invention. In the third modification, the arrangement pattern of the variable winning device of the variable winning unit 70 is changed.

  FIG. 15 shows a pattern in which a plurality of variable winning devices 71 to 73 are arranged side by side and shifted in the vertical direction. At this time, a guiding member is arranged between the two variable winning devices at a middle point in the vertical and horizontal directions in order to smoothly flow the game ball. In addition, a space in which a game ball can flow down is provided between the variable winning device and the guide member.

  FIG. 16 shows an arrangement pattern in the case where the slide member of the variable winning device has an inclined surface in an inverted V shape instead of an inclination in one direction. At this time, the plurality of variable winning devices 71 to 73 are arranged in a triangular shape, and the sliding members of the variable winning devices 72 and 73 in which the game balls flowing down the slide member 71a of the upper variable winning device 71 are arranged below both sides. It flows down to 72a and 73a.

  In this way, in addition to the arrangement of the variable prize apparatus of the second embodiment, there is an arrangement pattern that can increase the winning efficiency, so that the interest of the game can be improved.

(Third embodiment)
Subsequently, a third embodiment and a modification of the present invention will be described with reference to FIGS.

  FIG. 17 is a front view of a game board according to the third embodiment of the present invention. In 3rd Embodiment, the 2nd out port 79 is provided in the top right side of the armor part 22a of the game board 20 (refer FIG. 10) of 2nd Embodiment.

  FIG. 18 is a diagram showing a ball-falling saddle behind the armor part according to the third embodiment of the present invention. On the back surface of the armor portion 22a, a ball falling rod 42 through which a game ball that has entered the second out port 79 flows is attached.

  The ball descent bar 42 is provided with a descent path from the second out port 79 to the lower side of the game area 21 through the right side of the display device 30. The ball lowering basket 42 is configured to be able to flow down the game balls won in each of the variable winning devices 71 to 73 of the variable winning unit 70. Then, after merging with the game ball won in the variable winning device 71 located above, the four descending speed reduction units 42a are provided so that the descending path is zigzag.

  The flow reduction part 42 a is provided so as to protrude from the inner wall of the flow reduction rod 42. The upper surface of the flow-down deceleration part 42a has a downward inclined surface with the tip directed downward, and the game ball that has flowed down from the upstream is rolled on the upper surface to reduce the flow-down force of the game ball. The descending speed reduction part 42a falls in order from the upstream, the first point where the game ball that has flowed down from the second out port 79 and the game ball won in the variable winning device 71, and the falling speed reduction part 42a at the first point. A second point at which the game ball can reach, a third point at which the game ball that has fallen from the flow-down deceleration unit 42a at the second point can reach and joins the game ball that has won the variable winning device 72, and a third point Is disposed at a fourth point where the game ball that has fallen from the falling speed reducing portion 42a can reach. A ball outlet 42b of the ball lowering basket 42 is provided below the fourth point and further below the meeting point with the game ball won in the variable winning device 73. The game ball that has flowed out of the ball outlet 42 b is discharged out of the gaming machine 1.

(Effect of the third embodiment)
According to the third embodiment of the present invention, since the second out port 79 opening upward is provided on the right side of the top portion of the armor portion 22a, the right-handed game ball is only the right game area 21. Instead, it also flows down to the second outlet 79. As a result, the number of game balls flowing down the right game area 21 can be reduced, so that ball clogging in the right game area 21 can be suppressed. Therefore, it is possible to smoothly flow down the game balls in the game area 21 on the right side.

  Further, the left-handed game ball flows down to the left game area 21 without entering the second out port 79 even when it reaches the top of the armor portion 22a. In this way, the adjustment range of the firing force when left-handed can be ensured as before, so that the player does not feel stress on the firing adjustment.

  And the armor part 22a provided with the 2nd out port 79 is provided above the display window part which the display screen 31 of the center case 22 faces. For this reason, the configuration of the second out port 79 does not interfere with the effect on the display screen 31.

  By the way, some players try to obtain a prize ball of a prescribed number (for example, 10) or more by adjusting the launching force of the game ball well during the round of the special game state. Specifically, after hitting a game ball with a weak launching force, a game ball with a strong launching force is hit, thereby connecting the game balls. The player obtains 11 prize balls when 10 rounds of award are awarded by winning a series of game balls in the grand prize opening. And the amusement store side wants to avoid such an act. Therefore, as in the third embodiment, the first special variation winning device 71 and the second special variation winning device 73 are arranged in the game area 21 on the right side. Then, the second out port 79 is provided at the upper edge of the top of the armor portion 22 a, and the game ball having a weak launching force is collected at the second out port 79. For this reason, the player does not hit a game ball with a launching force that is weak enough to enter the second out port 79, and launches a game ball with a firing force exceeding a predetermined value. As a result, it is possible to prevent the occurrence of a series of game balls and clogging of the balls, and the game store can avoid giving more than a prescribed number of prize balls.

  In addition, a sensor for detecting a game ball that has entered may be attached to the second out port 79. Based on the detection signal output when a game ball enters the second out port 79, the game ball (second out ball number) that enters the second out port 79 is detected and counted. Here, the means for counting the number of second out balls may be provided in the game control device 100 or may be provided in the effect control device 200. Then, the detection result (counting result) can be transmitted from the external information terminal 160 of the gaming machine 1 to an external management device or the like.

  If comprised in this way, for example, when a nail is planted above the second out port 79, the detection result can be used as nail adjustment data, and high-precision nail adjustment can be performed. .

  In addition, on the back surface of the game board 20, the game balls that have entered the second out port 79 provided in the armor portion 22 a flow down and join the game balls that have won the respective variable winning devices 71 to 73 in the game area 21 on the right side. A possible ball slat (sphere sway member) 42 is attached. As a result, the game balls can be discharged to the outside of the gaming machine 1 collectively from the ball outlet 42 b of the ball lowering basket 42 positioned below the game board 20. Therefore, it is easier to discharge the game ball than to have the ball lowering basket individually. Further, the structure of the back surface of the game board 20 can be used effectively without being complicated.

  In addition, the game board 20 and the armor part 22a may be formed of a transparent member so that the player can visually recognize the game ball flowing down the second out port 79 and the ball lowering basket 42 from the player. Even if the player does not always watch the game ball entering the second out port 79, the game ball can be visually recognized while flowing down the ball drip bar 42 on the back surface of the game board 20. Therefore, the game ball that has entered the second out port 79 can be easily viewed.

(Modification 1 of 3rd Embodiment)
In the third embodiment, the top portion of the armor portion 22 a is provided at the approximate center of the game area 21. The top of 22a is provided. And the 2nd out port 79 is provided in the top right side of the armor part 22a more widely than 3rd Embodiment. Then, the launch force of the game ball aimed by the player is further limited.

  FIG. 19 is a front view of the upper part of the gaming area according to the first modification of the third embodiment of the present invention. FIG. 19A is a front view before the movable movable member 35 is moved (stationary state), and FIG. 19B is a front view when the movable movable member 35 is moved.

  First, the game board 20 of the first modification is provided with a ball abutting portion 41 protruding from the inside of the game area 21 on the upper right guide rail 21a. The ball abutting portion 41 hits a game ball that is launched from the launching device and has a strong launching force that flows down in a parabola along the guide rail 21a.

  Further, the second out port 79 is provided with a bullet-ball contact portion 79b that covers a part of the opening at the right end (downstream end). The bullet ball contact portion 79b has a flat plate shape and is disposed substantially perpendicular to the game board 20 so that the downstream end is lower than the upstream end. Then, the game ball hitting the ball contact portion 41 on the upper surface falls on the bullet ball contact portion 79b. Here, since the bullet ball contact portion 79b is inclined downward toward the downstream of the game area 21, the dropped game ball flows down the game area 21 further downstream. The game ball then flows down the variable winning unit 70 disposed in the game area 21 on the right side and continues the game.

  In this way, the game balls launched into the right game area 21 are sorted upstream according to the firing force, and only the game balls having a constant firing force are placed in the downstream game area 21 (the game area 21 on the right side of the center case 22). ). Since it is possible to prevent the generation of game balls that are more stringent than in the third embodiment, it is possible to avoid the occurrence of ball clogging in the game area 21, and the game store is defined during a special game state round. Giving more than several prize balls can also be avoided.

  On the other hand, a game ball that is launched from the launching device and reaches the game area 21 on the right side but has a low firing force does not reach the ball contact portion 41 or the bullet ball contact portion 79b. Drops into mouth 79. Then, the game ball that has entered the second out port 79 flows down the above-described ball flow lowering basket 42 and is discharged out of the gaming machine 1.

  Here, in the normal state, as shown in FIG. 19A, a decorative movable member 35 that covers the front surface of the second out port 79 is provided on the armor portion 22 a of the center case 22. Then, at a predetermined timing, as shown in FIG. 19B, the decorative movable member 35 moves downward. The second out port 79 is displayed as “OUT” on the front surface, and the player can visually recognize the display by moving the decorative movable member 35. Then, in the normal state of FIG. 19A, the player knows that the game ball that has been launched into the game area 21 on the right side but has entered the back side of the decorative movable member 35 has been collected in the second out port 79. . Thereby, the player aims at the ball contact portion 41 so as not to be collected at the second out port 79, that is, launches the game ball with a constant firing force.

  Further, the top portion of the armor portion 22 a is located on the right side of the center of the game area 21. The second out port 79 is provided further to the right of the top of the armor portion 22a. Therefore, in the upper game area 21, the left (left-handed) game area 21 is wider than the right (right-handed) game area 21. Even if the left-handed game ball is launched and reaches the top of the armor portion 22a, it flows down to the left game area 21. Thus, when left-handed in a normal state, the normal game area (left-side game area) 21 can be secured widely. Furthermore, since the range of adjustment of the firing force by the player can be relaxed, the stress on the player's firing adjustment can be reduced.

(Modification 2 of the third embodiment)
FIG. 20 is a front view of a game board according to Modification 2 of the third embodiment of the present invention. In Modification 2 of the third embodiment, a third out port 83 is provided above the warp flow path 81 of the game board (see FIG. 17) of the third embodiment.

  Similar to the warp flow path 81, the third out port 83 is provided in the center case 22 on the left side of the display device 30 so as to open in the game area 21, and a game ball flowing down the left game area 21 can flow in. .

  By providing such a third out port 83, the number of game balls flowing down the game area downstream of the third out port 83 in the left game area 21 can be reduced, and the left game area 21 can be blocked. Can be suppressed.

  Further, since the third out port 83 is provided in the vicinity of the warp channel 81, it is easy to adjust the number of game balls entering the warp channel 81 by adjusting nails planted in the periphery. Here, the game ball that has entered the warp channel 81 is highly likely to win the first start winning opening 23. Accordingly, it is easy to adjust the ball nail for collecting the game balls at the first start winning opening 23. In addition, the nail can be adjusted with high accuracy.

(Fourth embodiment)
Subsequently, a fourth embodiment and a modification of the present invention will be described with reference to FIGS.

  FIG. 21 is a front view of the upper part of the game area according to the fourth embodiment of the present invention. FIG. 21A is a structural diagram, and FIGS. 21B1 and 21B2 are operation diagrams. In the fourth embodiment, the structure of the upper game area 21 including the armor portion 22a is changed. Any of the first to third embodiments may be applied to the base game board 20. Here, only the changed part is illustrated and described.

  As shown in FIG. 21A, in the fourth embodiment, left game area return means 43 is provided on the top of the armor portion 22a. The left game area return means 43 is a member that prevents a game ball with a low firing force from flowing down to the right game area 21. The left game area return means 43 is provided such that the base end part is attached to the top part of the armor part 22a and the front end part closes the upper game area 21 toward the guide rail 21a.

  As shown in FIG. 21 (B1), the game ball that has been launched to the right in the game area 21 attempts to flow down the game area on the right side beyond the top of the armor portion 22a, so the left game area return means 43 It hits. At this time, in the case of a game ball with a weak firing force, the left game area return means 43 returns the game ball to the left game area 21. On the other hand, in the case of a game ball with strong firing force, as shown in FIG. 21 (B2), the game ball pushes down the left game area return means 43 and flows down the game area 21 on the right side.

(Effect of the fourth embodiment)
According to the fourth embodiment of the present invention, since the left game area return means 43 is provided at the top of the armor portion 22a, the game ball with a low firing force among the right-handed game balls is the left game. Returned to region 21. As a result, the number of game balls flowing down the right game area 21 can be reduced, so that ball clogging in the right game area 21 can be suppressed. Therefore, it is possible to smoothly flow down the game balls in the game area 21 on the right side.

  It should be noted that the left game area return means 43 of the fourth embodiment eliminates unevenness of the downward flow force of the game ball flowing down the right game area 21 as with the second out port 79 of the third embodiment. The occurrence of a series of game balls can be prevented. The second out port 79 of the third embodiment collects a game ball with a low firing force, whereas the left game area return means 43 of the fourth embodiment removes a game ball with a low firing force on the left side. It flows down to the region 21. Further, the game board 20 of the third embodiment can be applied to the game board 20 of the fourth embodiment. Therefore, the effect of the fourth embodiment can be the same as the effect described in the third embodiment.

(Modification of the fourth embodiment)
22-24 is a figure explaining the modifications 1-3 of the 4th Embodiment of this invention.

  First, FIG. 22 (A) shows a left game area return means according to the first modification of the fourth embodiment of the present invention. In the modification 1, the elastic member 43a which can restore | reform the deformation | transformation of the left game area return means 43 by a game ball between the left game area return means 43 and the armor part 22a is provided.

  Thereby, the left game area return means 43 can surely push back the game ball with a weak launching force back to the left game area 21 and reliably restore the original state after being pushed through the game ball with a strong launching force. Can be returned to. Therefore, the operation of the left game area return means can be reliably reproduced.

  Next, FIGS. 22B1 and 22B2 are views showing the operation of the left game area returning means of the second modification of the fourth exemplary embodiment of the present invention. In the second modification, the left game area return means 43 is a rotatable valve.

  As shown in FIG. 22 (B1), the left game area return means 43 has a rotation shaft 43b attached to the top of the armor portion 22a, and can rotate around the rotation shaft 43b. The armor portion 22a is formed with a storage portion 44 that is stored when the left game area return means 43 rotates. A movable area display means 44 a is provided in front of the storage portion 44 so that the movable state of the left game area return means 43 can be seen. A human image is drawn on the movable region display means 44a.

  The game ball hit by the right hit in the game area 21 tries to flow down the game area on the right side beyond the top of the top of the armor portion 22a, and therefore hits the left game area return means 43. At this time, in the case of a game ball with a weak firing force, the left game area return means 43 returns the game ball to the left game area 21.

  On the other hand, in the case of a game ball with a strong firing force, as shown in FIG. 22 (B2), the left game area return means 43 is pushed into the storage part 44 of the armor part 22a to flow into the game area 21 on the right side. The road is opened and the game ball flows down the game area 21 on the right side.

  Here, the operation of the left game area return means 43 will be described with reference to FIG. FIG. 23 is a cross-sectional view of the left game area returning means of the second modification of the fourth embodiment of the present invention.

  As shown in FIG. 23 (A), the left game area return means 43 has an L-shaped cross section. And the armor part 22a has the accommodating part 44 in the front surface. The vertical depth of the storage portion 44 is determined by the vertical length of the left game area return means 43. Then, when the left game area return means 43 is rotated by the game ball having a strong launch force, the vertical surface member of the left game area return means 43 is stored in the storage portion 44 as shown in FIG. . Then, a space through which a game ball can pass is created between the guide rail 21a and the front and rear surface members of the left game area return means 43. As a result, the game ball can flow down the game area 21 on the right side.

  Thereby, also in the modification 2 of 4th Embodiment, the effect equivalent to the effect of the 4th Embodiment mentioned above and the effect of the modification 1 can be acquired.

  Next, FIG. 24 is a front view of the upper part of the game area in the third modification of the fourth embodiment of the present invention. FIG. 24A shows the flow of game balls with a strong firing force, and FIG. 24B shows the flow of game balls with a low firing force. In the third modification, a second out port 79 is provided on the right side of the left game area return means 43 of the second modification.

  As shown in FIG. 24A, a game ball having a firing force of a predetermined level or more passes through the second out port 79 while drawing a parabola along the guide rail 21a after pushing through the left game area return means 43. And flow down the game area 21 on the right side. On the other hand, as shown in FIG. 24B, even if the game ball having a firing force of less than a predetermined value is pushed through the left game area return means 43, it is reliably collected at the adjacent second out port 79.

  For this reason, the player launches game balls having a firing force of a predetermined level or more, and can prevent the generation of game balls connected in the game area 21 on the right side.

(Fifth embodiment)
Subsequently, a fifth embodiment and a modification of the present invention will be described with reference to FIGS.

  FIG. 25 is a front view of the upper part of the game area according to the fifth embodiment of the present invention. FIG. 25A is a front view before the decorative movable member 35 is moved (stationary state), and FIG. 25B is a front view when the decorative movable member 35 is moved. In the fifth embodiment, a slide type variable winning device 51 is provided instead of the second out port 79 of the first modification of the third embodiment (see FIG. 19).

  As shown in FIG. 25 (A), the slide-type variable prize winning device 51 includes a slide member 51a having an upper surface inclined to the right side and operable in the front-rear direction. The slide-type variable winning device 51 has the same mechanism as the variable winning device included in the variable winning units 60 and 70 described above. Here, the decorative movable member 35 covers the large winning opening portion below the slide member 51 a of the slide type variable winning device 51. The slide member 51 a is gently inclined downward toward the lower side of the game area 21. Thereby, in the closed state where the slide member 51a does not operate, the game ball that has flowed down on the slide member 51a rolls from the left to the right and flows down to the game area 21 on the right side.

  When the slide member 51a is in the open state, the decorative movable member 35 moves downward as shown in FIG. At this time, an area that can be visually recognized by the player when the decorative movable member 35 is moved is a right-handed notification area 35a. In the right-handed notification area 35a, a right-handed strike is made in order to aim for a winning to the slide type variable winning device 51. A prompt message appears. A ball inflow port 51 b that is continuous with a ball flow lower bowl (not shown) provided on the back surface of the game board 20 is disposed at the lower right end of the big prize opening of the slide type variable prize winning device 51.

  FIG. 26 is a diagram illustrating the movement of the game ball according to the fifth embodiment of this invention. FIG. 26A shows a state in which the slide member 51a is in a closed state, and FIG. 26B shows a case in which the slide member 51a is in an open state.

  As shown in FIG. 26A, when the slide member 51a is in the closed state, the right-handed game ball hits the ball contact portion 41 and rolls on the upper surface of the slide member 51a. A game ball with a strong firing force still has momentum even when it hits the ball abutting portion 41 and bounces back against the inclined side wall 51c of the slide-type variable winning device 51. Then, the game sphere whose momentum of the game sphere has weakened flows between the ball contact portion 41 and the slide member 51a and flows down the downstream game area 21.

  In this way, the right-handed game ball bounces and rolls in a space on the slide member 51a having the right side surface as the ball contact portion 41 and the left side surface as the inclined side wall 51c. It is longer than when passing over the member 51a.

  For this reason, as shown in FIG. 26 (B), when the slide member 51a is in an open state, the game ball rolling in the space on the slide member 51a wins the big winning opening of the slide type variable winning device 51. It is easy and you can win many prize balls in a short time.

  FIG. 27 is a diagram illustrating the operation of the decorative movable member according to the fifth embodiment of the present invention. FIG. 27A shows a state before the movable movable member 35 is moved (stationary state), and FIG. 27B shows a state where the decorative movable member 35 is moved.

  The decorative movable member 35 is connected to the motor 35b as shown in FIG. 27 (B) by rotating a motor 35b provided on the back surface of the game board 20 in the direction of the arrow as shown in FIG. 27 (A). The link member 35c rotates in the same direction. Since the protrusion 35d provided on the back surface of the decorative movable member 35 is attached to the groove of the link member 35c, the decorative movable member 35 is also moved downward in conjunction with the movement of the link member 35c.

  28A and 28B are diagrams illustrating operation timings of the decorative movable member according to the fifth embodiment of the present invention. Here, the relationship with the effect display on the display screen 31 of the display device 30 is shown.

  As shown in FIG. 28A (A), when the variable display game is started, three pieces of identification information change on the display screen 31. Next, as shown in FIG. 28A (B), the changed identification information is temporarily stopped and displayed in a mode of being out of place, and as shown in FIG. 28A (C), the stop where the temporary stop identification information is a big hit. A tilt display that is expected to change to a mode is displayed. Here, after the display is displayed on the display screen 31, the movable effect of the decorative movable member 35 is executed as the tilt effect.

  As shown in FIG. 28B (D), when the display is displayed on the display screen 31, the decorative movable member 35 that is stationaryly arranged above the display screen 31 has the above-mentioned configuration as shown in FIG. 28B (E). The motor 35b (see FIG. 27) moves downward. At this time, as shown in FIG. 28B (F), the identification information is stopped and displayed on the display screen 31 in a manner that makes a big hit.

  Here, the movable effect (drop effect) of the decorative movable member 35 is executed at the end of the tilt effect of the variable display game that is a big hit. When the result of the variable display game is a small hit, the movable effect of the decorative movable member 35 is not executed.

  Thereafter, the process shifts to an effect in the big hit game, but the big hit game may be performed while the decorative movable member 35 is dropped downward.

  FIG. 29 is a cross-sectional view of a slide type variable prize apparatus and a decorative movable member according to a fifth embodiment of the present invention. FIG. 29A is a cross-sectional view at a normal time other than the time of occurrence of hit, FIG. 29B is a cross-sectional view at the time of big hit, and FIG. 29C is a cross-sectional view at the time of small hit.

  As shown in FIG. 29A, the slide member 51a in the normal slide type variable winning device 51 is in a closed state. The big prize opening is a space surrounded by the armor portion 22a, the decorative movable member 35, and the slide member 51a. The slide member 51a is moved by a solenoid 51d provided on the back surface of the game board 20.

  As shown in FIG. 29B, in the slide type variable winning device 51 at the time of big hit, the slide member 51a is in an open state. At this time, the slide member 51a is slid rearward by the solenoid 51d, so that the boundary between the big prize opening and the game area 21 is eliminated and the game ball can be won. Further, as described above, the decorative movable member 35 is movable downward, and is lowered to a position where the front face of the special winning opening can be visually recognized.

  As shown in FIG. 29C, in the slide type variable winning device 51 at the time of small hit, the slide member 51a is in the open state, but the decorative movable member 35 is not movable. Therefore, the slide member 51a only slides backward by the solenoid 51d from the state of FIG. The front face of the big prize opening is still covered with the decorative movable member 35.

(Effect of 5th Embodiment)
According to the fifth embodiment of the present invention, since the game ball rolls on the slide member 51a when the slide member 51a is in the closed state, it takes a short time when the slide member 51a is in the open state. A large number of game balls can be awarded to the big prize opening of the slide type variable prize winning device 51. Therefore, the player can efficiently acquire a prize ball.

  Then, the skilled player can increase the number of winning balls to the big winning opening of the slide type variable winning device 51 by increasing the number of game balls on the slide member 51a immediately before the slide member 51a is opened. . Therefore, the interest of the game can be enhanced.

  Further, the left and right width of the slide member 51a can be provided from the top of the armor portion 22a to the top of the ball contact portion 41. Thereby, the game ball staying between the inclined side wall 51c having the top of the armor portion 22a as the upper end and the ball contact portion 41 can be surely won at the big winning opening of the slide type variable winning device 51.

  The decorative movable member 35 is disposed on the front surface so as to cover a large winning opening portion (winning space) below the slide member 51a of the slide type variable winning device 51. Here, the winning space is a space from at least the lower surface of the slide member 51a to the ball inlet 51b at the lower right end of the big winning opening. As a result, it becomes difficult to grasp the game balls to be won in the big winning opening, so that it is difficult for the player to recognize that the game balls hardly win when the slide type variable winning device 51 has a short opening time. For this reason, it is possible to prevent the game motivation from being lost due to the player's recognition.

  The decorative movable member 35 is not moved in the case of a short hit (second special game state) such as a small hit, and the decorative movable member 35 is moved in the case of a big hit (first special game state). In this way, when the opening time is short, the big prize opening is covered with the decorative movable member 35 so that the player does not notice it, and when the opening time is long, the decorative movable member 35 is moved to make the big prize opening. Appeal to players that they are ready to win. For this reason, it is possible to make the player strongly recognize the big hit state with a long opening time and make an impression.

  In addition, when the type of jackpot includes surprise, it is possible to rush into the game without the player noticing it, and the fun of the game can be enhanced.

  The slide-type variable winning device 51 is provided on the right side of the top of the armor portion 22a. Normally, when left-handed, the game area 21 on the left side is watched, so that it is difficult for the player to notice the change in the state of the slide-type variable winning device 51. This is especially true when the front surface is covered with the decorative movable member 35, and the player does not notice the occurrence of a short hit such as a small hit, so the slide type variable winning device 51 is in the open state. However, there is no uncomfortable feeling that the game ball cannot be obtained, and the game motivation does not decrease.

  Further, when the decorative movable member is movable, a right-handed notification area where a message prompting the player to right-hand is displayed is visible from the player. That is, when the opening time is long, right-handed is notified, and otherwise it is not notified. Therefore, the player does not mistake the right-handed timing.

  Subsequently, a modification of the fifth embodiment of the present invention will be described with reference to FIGS. 30 to 40.

(Variation 1 of the fifth embodiment)
FIG. 30 is a cross-sectional view of a sliding variable winning device and a decorative movable member at the time of a small hit according to Modification 1 of the fifth embodiment of the present invention. In Modification 1, a cover member 52 formed of a clear member is provided between the armor portion 22a and the decorative movable member 35.

  In the fifth embodiment, as shown in FIG. 29, there is a possibility that the game ball may hit the decorative movable member 35 on which the slide member 51a of the slide type variable prize apparatus 51 is movable. Therefore, in Modification 1, by disposing the cover member 52 having an L-shaped cross section that covers the upper surface and the rear surface of the decorative movable member 35, the decorative movable member 35 is damaged or moved by the collision of the game ball. Can be prevented.

  Note that the cover member 52 may have an inclined surface covering the upper surface of the decorative movable member 35. If the inclined surface is inclined downward from the front to the rear, it is possible to guide the game ball that hits the cover glass 6a to the big prize opening.

(Modification 2 of the fifth embodiment)
FIG. 31 is a front view of the upper part of the game area in the second modification of the fifth embodiment of the present invention. FIG. 31A shows a small hit time, and FIG. 31B shows a big hit time. In the second modification, the slide member 51a of the slide-type variable winning device 51 is divided into two, and divided into a big hit slide member 51aa and a small hit slide member 51ab.

  As shown in FIG. 31A, in the case of a small hit (second special game state), the decorative movable member 35 does not move and covers the large winning opening of the slide type variable winning device 51 to the lower side of the slide member 51a. ing. Here, the slide member 51a is divided so that the left and right widths have a ratio of 1: 3. An upstream slide member having a narrow width is referred to as a small hitting slide member 51ab that can be moved at the time of a small hit, and a downstream slide member having a wide width is referred to as a big hit slide member 51aa that can be moved at the time of a big hit. Accordingly, at the time of a small hit, the small hit slide member 51ab (second slide type variable winning device) is in an open state. Further, the small hitting slide member ab may be applied to accuracy.

  As shown in FIG. 31 (B), in the case of a big hit (first special game state), the decorative movable member 35 is movable so that the player can visually recognize the big winning opening of the slide type variable winning device 51. At this time, the big hit slide member 51aa (first slide type variable winning device) is opened. Also, the small hit slide member ab may be in an open state.

  As described above, in the second modification, the opened slide member can be changed depending on the hit type. The big hit slide member 51aa and the small hit slide member 51ab are adjacent to each other, and the same inlet 51b is used. Since the player only has to hit the right regardless of the type of hit, the player does not need to change the way or aim. Therefore, the interest of the game can be enhanced without complicating the flow of the game.

(Modification 3 of the fifth embodiment)
FIG. 32 is a front view of the upper part of the game area in the third modification of the fifth embodiment of the present invention. In the third modification, in addition to the decorative movable member 35 provided on the upper right side of the display screen 31, the decorative member 36 provided on the upper left side of the display screen 31 is also a movable movable movable member.

  Similarly to the link mechanism (see FIG. 27) of the decorative movable member 35 described above, the decorative movable member 36 moves the link member 36c downward by the clockwise rotation of the motor 36b. Since the protrusion part 36d provided in the back surface of the decoration movable member 36 is attached to the groove | channel of the link member 36c, the decoration movable member 36 also moves below interlock | cooperating with operation | movement of the link member 36c.

  If the decorative movable members 35 and 36 provided above the display screen 31 are movable as described above, the right-handed notification area 35a is enlarged. Since the display that is a big hit and urges the player to make a right hit is easily visible to the player and can be displayed large, the interest of the game can be enhanced.

(Modification 4 of the fifth embodiment)
FIG. 33 is a cross-sectional view of a normal slide-type variable winning device and a decorative movable member according to Modification 4 of the fifth embodiment of the present invention. In the modified example 4, the decorative movable member 35 covers up to the front surface of the slide member 51 a of the slide type variable winning device 51.

  As shown in FIG. 33, the covering range of the slide type variable winning device 51 by the decorative movable member 35 at the normal time and the small hitting time is changed from below the slide member 51a to the front surface of the slide member 51a.

  Thereby, at the time of the small hit when the decorative movable member 35 does not operate, the player does not know whether or not the slide member 51a is in an open state. Even if a hit occurs, the player cannot recognize that the game ball hardly wins in a small hit with a short opening time. Therefore, it is possible to prevent the player's willingness from being lost due to the player's recognition. .

  The decorative movable member 35 may cover only the front surface of the slide member 51a. Thereby, even if a small hit occurs, the player cannot determine whether or not the slide member 51a is in an open state, and thus cannot recognize that the game ball hardly wins. In this way, the decorative movable member prevents the player's gaming motivation from being lost even when the winning space of the grand prize opening and the front surface of either one of the slide member 51a or both front surfaces are covered. Can do.

(Modification 5 of the fifth embodiment)
FIG. 34 is a front view of the upper part of the game area in the fifth modification of the fifth embodiment of the present invention. In the modified example 5, the small hit slide member 51ab is provided on the inclined side wall 51c of the slide type variable winning device 51. The slide member 51a is a big hit slide member 51aa.

  By providing the small hit slide member 51ab on the inclined side wall 51c to which the game ball having a strong launching force hits in this way, it is difficult for the player to recognize the winning state at the small hit. As a result, it is possible to prevent a decrease in the game motivation with respect to almost no winning even when winning.

[Big hit processing]
Here, the jackpot process executed in the second and fifth modifications of the fifth embodiment of the present invention will be described. FIG. 35 is a flowchart showing a procedure for jackpot processing executed in the second and fifth modifications of the fifth embodiment of the present invention. This process is executed by the game control device 100 when the slide member (large winning a prize opening) that is controlled to open and close is changed in accordance with a big hit or a hit other than the big hit.

  First, the game control device 100 determines whether or not the result of the variable display game is a big hit (S3501).

  If it is a big hit (the result of S3501 is “Y”), an operation command for moving the decorative movable member 35 downward is transmitted to the effect control device 200 side (S3502). Next, the opening / closing control of the big hit slide member 51aa (first big prize opening) is set (S3503), and the big hit processing is ended.

  On the other hand, if it is not a big hit (the result of S3501 is “N”), it is determined whether or not a small hit or a sudden hit (S3504). Here, when neither the big hit nor the sudden hit is found (the result of S3504 is “N”), the big hit processing is terminated.

  If it is a small hit or a sudden hit (the result of S3504 is “Y”), the opening / closing control of the small hit slide member 51ab (second big prize opening) is set (S3505), and the big hit process is terminated. .

(Modification 6 of the fifth embodiment)
FIG. 36 is a front view of the upper part of the game area in the sixth modification of the fifth embodiment of the present invention. FIG. 36A shows the state before the decorative movable member is moved (stationary state), and FIG. 36B shows the state where the decorative movable member is movable. In the modified example 6, the width of the special winning opening of the slide type variable winning device 51 is changed using a part of the decorative movable member 35.

  As shown in FIG. 36A, the decorative flow path constituting portion 35e is provided in the rightmost decorative movable member 35 among the three decorative movable members 35. Here, the decorative flow path constituting portion 35e is provided on the back surface of the decorative movable member 35 so as to protrude rearward so that the surfaces of the slide type variable winning device 51 and the slide member 51a are aligned with each other. For this reason, even if the slide member 51a slides backward at the time of a small hit, the large winning opening is partially covered by the decorative flow path forming portion 35e so that the winning range is narrowed.

  As shown in FIG. 36B, when the decorative movable member 35 is movable, the decorative flow path constituting portion 35e is similarly moved downward. At this time, the decorative flow path forming portion 35e is aligned with the lower surface of the big prize opening, so that the winning possible width of the big prize opening is not changed.

  FIG. 37 is a cross-sectional view of a sliding variable winning device and a decorative movable member according to Modification 6 of the fifth embodiment of the present invention. 37A is a cross-sectional view at a normal time other than the time of occurrence of a hit, FIG. 37B is a cross-sectional view at the time of a big hit, and FIG. 37C is a cross-sectional view at the time of a small hit.

  As shown in FIG. 37 (A), the decorative flow path constituting portion 35e protrudes from the back surface of the decorative movable member 35. The decorative flow path forming portion 35e is disposed immediately below the slide member 51a of the slide type variable prize apparatus 51 in a normal state, and is formed of a plate substantially parallel to the slide member 51a.

  As shown in FIG. 37 (B), at the time of big hit, the decorative flow path forming portion 35e moves downward as the decorative movable member 35 moves. And since it fits on the lower surface of the big winning opening of the slide type variable winning apparatus 51, it does not disturb the opening of the slide member 51a which forms the upper surface of the big winning opening.

  As shown in FIG. 37 (C), at the time of a small hit, the decorative movable member 35 does not move, but the slide member 51a of the slide type variable winning device 51 operates and is in an open state. Even if the slide member 51a slides backward, the decorative flow path component 35e maintains the state as it is, so that it is impossible to win a game ball from the region where the decorative flow path component 35e is disposed. Thereby, the width | variety which can be won of the large winning opening of the slide type variable winning apparatus 51 is narrowed.

  FIG. 38 is a diagram illustrating the movement of the game ball according to the sixth modification of the fifth embodiment of the present invention. FIG. 38A shows the small hit time, and FIG. 38B shows the big hit time.

  As shown in FIG. 38 (A), when the decorative movable member 35 does not move, the decorative flow path constituting portion 35e prevents the game ball from winning the slide type variable winning device 51.

  As shown in FIG. 38 (B), when the decorative movable member 35 is movable, the winning of the game ball to the slide type variable winning device 51 is not hindered by the decorative flow path forming portion 35e.

  As described above, in the modified example 6, the width of the big winning opening of the slide type variable winning device 51 can be changed according to the type of hitting in association with the movement of the decorative movable member 35. As a result, the decorative movable member 35 is not a simple decorative member but affects the provision of prize balls to the player. Therefore, a player comes to pay attention to the movement of the decorative movable member 35, and can enhance the interest of the game.

  FIG. 39 is a timing chart of the opening pattern of the sliding variable winning device and the operation pattern of the decorative movable member at the time of RUB according to Modification 6 of the fifth embodiment of the present invention.

  Here, for a while after the start of the special game, the round of the sliding-type variable prize-winning device 51 with a short opening time lasts for 8 rounds in the same way as the small hits and accuracy, and from the 9th round, the round is changed to a round with a long opening time. An example will be described in which a rank-up bonus (RUB) effect is executed to show a player that a bonus by a big hit is ranked up.

  In this case, the movement of the decorative movable member 35 is determined by the opening mode of the slide type variable winning device 51. Even if the hit type is a big hit, the decorative movable member 35 is not moved during the round with a short opening time, and is moved in accordance with the opening of the slide-type variable winning device 51 after the round with a long opening time.

  By controlling in this way, the player recognizes the winning state of the game ball at the big winning opening of the slide type variable winning device 51, that is, the state where there is almost no winning at the time of a short opening time such as a small hit or a sudden hit. Can be prevented. Therefore, it is possible to prevent the player's gaming motivation from being lost.

(Modification 7 of the fifth embodiment)
FIG. 40 is a front view of the upper part of the game area in the modified example 7 of the fifth embodiment of the present invention. In Modification 7, the game board 20 of the fifth embodiment is woven with the second out port 79 of the third embodiment and the left game area return means 43 of the fourth embodiment.

  By configuring in this way, the game ball having a weak launching force is surely collected before reaching the slide type variable winning device 51. For this reason, a game ball with a strong launching force is launched, and the movement of the game ball on the slide-type variable prize-winning device 51 becomes intense, so that the interest of the game can be improved.

(Sixth embodiment)
Subsequently, a sixth embodiment of the present invention will be described with reference to FIGS. 41A to 41G and FIGS. 42 to 44. 41A to 41G are examples of notification effects related to the operation of the effect buttons according to the sixth embodiment of the present invention, and show patterns 1 to 11.

  The gaming machine 1 of the present invention is provided with an effect button (effect operation unit) 16 that receives an operation input from a player according to the game. Then, on the display screen 31 of the display device 30, an effect display related to the operation of the effect button 16 such as an effect of promoting the operation of the effect button 16 and a display notifying the operable time is executed.

  In the sixth embodiment of the present invention, display of information related to the operation of the effect button 16 that can be easily recognized by the player will be described. In the display device 30, when the operation of the effect button 16 becomes possible, the effect button and a gauge indicating the operable time are displayed on the display screen 31. The gauge displays the remaining operation time as a meter.

  In pattern 1, the length (horizontal width) of the gauge is changed according to the maximum operable time (total operable time). For example, when the maximum operable time is 4 seconds, the gauge length is displayed twice as compared with 2 seconds. As a result, the player can operate from the length of the gauge this time the operation available time (total operation available time from the start of operation reception to the end of operation reception) and the current remaining operation available time (from the start of operation reception from the total operation available time). It is possible to easily recognize the remaining operation time (subtracting the elapsed time).

  In pattern 2, although the length of the gauge is constant, meter display is displayed in a plurality of stages according to the total operable time and the remaining operable time. For example, when the total operable time is 8 seconds and the remaining operable time is changed from 8 seconds to 4 seconds, the meter display is a horizontal stripe pattern. Next, when the remaining operable time reaches 4 seconds, the meter display is made a diagonal pattern. The diagonal display of the meter decreases as the remaining operation time decreases. At this time, since the gauge background is the horizontal stripe display of the previous stage, the gauge is displayed in a mixture of the diagonal display and the horizontal stripe display.

  As described above, in the pattern 2, the length of the gauge represents the width of the predetermined time, and the total operable time is displayed in the length of the gauge × multiple steps (in the example, two steps). And the display mode of a meter is changed according to remaining operation possible time (stage). Thereby, the player can easily recognize the total operable time and the remaining operable time.

  In pattern 3, the meter display pattern is changed according to the total operable time, and the meter display color is changed according to the remaining operable time. For example, when the total operable time is 4 seconds, the meter display is a lattice pattern, and when it is 8 seconds, the meter display is a diagonal pattern. The remaining operable time is displayed in blue or red with a predetermined time as a boundary. If the predetermined time is 3 seconds, it is displayed in blue when the remaining operable time is 5 seconds, but is displayed in red when the remaining operation time is 2 seconds. Thus, the player can recognize the total operable time based on the meter display pattern, and can recognize the remaining operable time based on the color.

  In pattern 4, meter display is performed using the display of the effect button (effect operation unit). One effect button is displayed as a whole with respect to the total operable time, and the display of the effect button is lost according to the remaining operable time. The display size of the effect button changes according to the total operable time. Thus, the player can recognize the total operable time based on the size of the displayed effect buttons, and can recognize the remaining operable time based on the display ratio of the effect buttons. Since the screen display of the effect button 16 operated by the player is used, it is easier to understand.

  Next, pattern 5 is an effect display pattern when a long press of effect button 16 is requested. In this case, the length of the gauge displayed on the screen represents the long press request time of the effect button 16. And a meter is displayed corresponding to the continuous operation input (long press time) of the production button 16 by the player, and when the required time is reached, the meter reaches the upper limit. At this time, the effect button display may be vibrated.

  Thus, in the pattern 5, the length of the gauge represents the operation request time (total operation possible time), and the meter display represents the operation time. That is, the player can recognize the remaining operation request time (remaining operation possible time) based on the progress of the meter with respect to the length of the gauge.

  Subsequently, the pattern 6 is an effect display pattern in which an operation history of the effect button 16 is displayed on the screen. Here, the operation history of the effect button 16 is displayed on the gauge background in the case of the display mode in which the meter display decreases as the remaining operation available time decreases as in the patterns 1 to 4 described above. The operation history is displayed so that the operation timing, the number of operations, and the operation time can be recognized. Thereby, the player can visually recognize how much the player is operating at what timing.

  The pattern 7 is an effect display pattern when the effect button 16 vibrates by an operation. When the player operates, the gauge area corresponding to the timing at which the effect button 16 vibrates is set to a specific display (display capable of vibration). For example, in the vibratable display shown in FIG. 6A, the meter is displayed in black instead of the diagonal line so that the remaining time of the remaining operable time when the effect button 16 is operated can be seen. When the effect button 16 is operated during the vibratable display, the gauge is also vibrated and displayed around the center of gravity as shown in FIG. In this way, the vibration notice is displayed on the display screen 31 and the gauge display on the display screen 31 is also displayed in vibration in conjunction with the actual vibration of the effect button 16, so that the fun of the game can be enhanced.

  The pattern 8 is an effect display pattern when the effect button 16 physically jumps out. When the effect button 16 pops out at the timing when the remaining operable time reaches a predetermined time, a notice display is performed so that the pop-out timing can be understood from the gauge display on the display screen 31. Here, the vertical width (height) of the gauge corresponding to the time zone when the height of the effect button 16 becomes high is displayed. In this way, the pop-up notice display is performed on the display screen 31, so that the interest of the game can be enhanced.

  The pattern 9 is an effect display pattern when the operation of the effect button 16 is promoted with the display of the character. In this case, a flame display is added to the gauge display (FIG. A), and a character that performs fire extinguishes appears to prompt the player to operate the effect button 16 (FIGS. B and C). Here, while the character is being displayed, the speed at which the meter decreases decreases, and the operable time is substantially extended. If the player does not operate the effect button 16, the character jumps on the effect button on the display (FIGS. D and E). After that, the result of the variable display game being executed (here, a big hit) is displayed on the display screen 31. When the player operates the effect button 16, the display is switched directly from FIG. C to FIG. Thus, since the effect display involving the character is changed according to the operation input of the effect button 16 by the player, it is possible to enhance the interest of the game.

  The pattern 10 is an effect display pattern when the background display of the display screen 31 is involved. Here, the background of the display screen 31 is changed from a bright daytime to a dark night corresponding to the decrease of the gauge meter (FIG. A → B → C). Thus, since the background display of the display screen 31 also serves as a meter, it becomes easier to recognize the operable time and the fun of the game can be enhanced.

  Finally, in pattern 11, the length (width) of the gauge is changed according to the total operable time as in pattern 1 (Fig. A). If the total operable time is very long, the display screen 31 is The gauge crossing is displayed (Fig. B). In this way, when the total operable time is very long, the gauge is displayed so as to separate the display area of the variable display game and the display area of the start memory on the display screen 31, so that the operable time can be recognized more easily. .

  Note that the patterns 1 to 11 described above may be applied by combining a plurality of patterns instead of applying only one pattern as a notification mode of the operable time. While more accurate notification is possible, it is possible to enhance the interest of the game.

[Production display related to the number of operations of the production button]
Next, FIG. 42 is an example of an effect when the operation target of the effect button is set in the sixth embodiment of the present invention.

  There is a possibility that the production button 16 is damaged if the operation of the production button 16 is effective even if it is rubbed repeatedly. In addition, the continuous hitting sound is noisy, which may be annoying to surrounding players. Therefore, in the sixth embodiment, the display content on the display screen 31 is changed according to the number of operations of the effect button 16. Here, the subsequent effect display will be described based on the display of FIG.

  First, when the operation of the effect button 16 becomes valid, the requested number of operations is displayed on the display screen 31. Here, the target number of operations is three.

  Then, if the operation target number of times is not achieved (operation of two times or less) within the operable time, the operation unachieved effect display is executed on the display screen 31. Further, when the target operation frequency is achieved (three operations), the target clear effect display is executed on the display screen 31. In some cases, the next mission may be shifted to an effect in which the effect button 16 is operated a specified number of times. In addition, when the operation target number of times is exceeded (4 or more operations), an operation excess effect display is executed.

[Operation target processing]
Next, control for executing the effect display of FIG. 42 described above will be described. FIG. 43 is a flowchart illustrating a procedure of an operation target process according to the sixth embodiment of this invention. The operation target process is executed by the main control microcomputer (1st CPU) 210 of the effect control device 200.

  First, the main control microcomputer (1st CPU) 210 determines whether or not the player has pressed the effect button 16 four times or more within the current operable time (S1901). If the number of operations is four times or more (the result of S1901 is “Y”), the display screen 31 is set to execute the operation excess effect display (S1902), and the operation target process is terminated. .

  On the other hand, when the number of operations is less than 4 (the result of S1901 is “N”), the main control microcomputer (1st CPU) 210 determines whether the number of operations is 3 or more (S1903). . That is, when the number of operations is three (the result of S1903 is “Y”), the target clear effect display is set to be executed on the display screen 31 (S1904), and the operation target process is terminated.

  Further, the main control microcomputer (1st CPU) 210 is set so that the operation unachieved effect display is executed on the display screen 31 when the number of operations is less than 3 (the result of S1903 is “N”). (S1905), the operation target process is terminated.

[Operation target display processing]
Further, in the sixth embodiment, when it is determined that the cumulative number of operations of the effect button 16 exceeds a certain level, the operation button 16 is operated to reduce the operation target number of times to protect the effect button 16 from deterioration and damage. Here, the setting of the operation target number is reviewed according to the operation time after the gaming machine 1 is installed. FIG. 44 is a flowchart illustrating a procedure of the operation target display process according to the sixth embodiment of the present invention. The operation target display process is executed by the main control microcomputer (1st CPU) 210 of the effect control device 200.

  The main control microcomputer (1st CPU) 210 determines whether or not the operating time of the gaming machine 1 has reached 2000 hours or more (S2001). Here, the installation time after the gaming machine 1 is installed in the amusement hall is known by the real time clock. The operating time of the gaming machine 1 can be calculated from this and game information such as a game.

  When the operating time is 2000 hours or more (the result of S2001 is “Y”), the main control microcomputer (1st CPU) 210 sets the operation target number of times of the effect button 16 for all effects by one subtraction setting. (S2002), the operation target display process is terminated. For example, in the effect display with the original operation target number of times being 3, the number is changed to 2 times. If the target operation count becomes 0 by subtracting 1, the target operation count is not displayed in the effect display. Even if there is no operation input, the target clear effect display is executed.

(Effect of 6th Embodiment)
According to the sixth embodiment of the present invention, the display mode (notification mode) on the display screen 31 is changed according to the total operable time and remaining operation possible time of the effect button (effect operation unit). The person can accurately recognize the total operable time and the remaining operable time.

  In addition, the number of operation target operations of the effect button in the total operable time is notified, and the target clear effect display is not performed when the operation number exceeds the operation target number. For this reason, excessive repeated hits by the player can be prevented, and the life of the gaming machine can be extended. Moreover, noise caused by excessive repeated hits can be prevented, so that the surroundings are not disturbed.

  Then, when the production button is operated as many times as the notified operation target number, the process proceeds to the next production and the operation target number of times of the production is notified, so that the interest of the game can be enhanced and the player can operate Try to manipulate the target number of times.

  In addition, when the operating time of the gaming machine exceeds a predetermined time, the durability of the effect button is also reduced, so the number of operation targets for the effect is reduced. Thereby, the lifetime of a gaming machine can be lengthened.

(Seventh embodiment)
Subsequently, a seventh embodiment of the present invention will be described with reference to FIGS. In the seventh embodiment, the center case 22 of the second embodiment is changed, and in particular, the structure around the display device 30 is different.

  FIG. 45 is a diagram showing a structure around a display device according to the seventh embodiment of the present invention. 45A is a diagram before the movable member is operated, and FIG. 45B is a diagram after the movable member is operated.

  In the seventh embodiment, the movable member 85 is used for effect display on the display device 30. Then, the movable member 85 stores a part of the game balls won in the predetermined winning opening 26 and operates with the stored balls. Here, the mechanism will be described with reference to FIG.

  First, a winning opening 26 is provided above the center case 22. A storage ball effect unit 90 is provided to the right of the center case 22 so as to surround the display device 30. Here, the winning opening 26 and the stored ball effect unit 90 are continuous, and a part of the game balls winning the winning opening 26 are guided to the stored ball effect unit 90, and a predetermined number or more of the game balls are stored as the stored ball effect. When guided to the unit 90, it is guided to another overflow channel 92. The game balls flowing down the overflow channel 92 continue to a discharge passage (not shown) that discharges to the back surface of the game board 20.

  On the other hand, the stored ball production unit 90 includes a ball storage unit 91 and a ball flow lowering passage 93 in order from the upstream, and a storage ball detection switch 94, a ball storage unit 91, and a ball flow lowering passage 93 on the downstream side of the ball storage unit 91. And the stored ball release SOL95.

  The stored ball release SOL 95 normally blocks the passage cross section from the ball storage unit 91 to the ball flow down passage 93 and blocks the game ball in the upstream ball storage unit 91. The stored ball detection switch 94 detects a game ball flowing down from the ball storage unit 91 to the ball flow down passage 93.

  The game balls that have won the winning opening 26 in this way are first guided to the storage ball effect unit 90 and are stored in the ball storage unit 91 while being prevented from flowing down by the storage ball release SOL 95. A predetermined number of game balls can be stored in the ball storage unit 91, and when the stored game balls (reserved balls) reach a predetermined number, the next game ball won in the winning opening 26 is stored in the storage ball effect unit 90. It is guided to the overflow channel 92 in front of being guided.

  Here, the storage ball release SOL 95 is activated when the storage release condition is satisfied, and the storage ball is guided down from the ball storage unit 91 to the ball flow down passage 93. The establishment of the storage cancellation condition may be based on the detection of the effect button switch 251 that receives an operation input of the effect button 16 by the player, or the result of the variable display game being executed on the display device 30 is a special result (for example, It is good also as a condition that the ratio (reliability, expectation degree) which becomes a big hit is more than predetermined.

  Further, a movable member 85 is provided downstream of the ball flow down passage 93. The movable member 85 has a pivot shaft 86 at the center, and is arranged so that the display device 30 side is a decorative portion 85a and the sphere lowering passage 93 side is a sphere contact portion 85b. As shown in FIG. 45A, the movable member 85 is stopped under the display device 30 with the decorative portion 85a heavier than the ball contact portion 85b facing downward.

  Then, as shown in FIG. 45 (B), the storage ball that has flowed down the ball flow down passage 93 falls and hits the ball contact portion 85b of the movable member 85, whereby the ball contact portion 85b is pushed downward. The decorative portion 85a is pushed upward about the rotation shaft 86. As a result, the decorative portion 85 a of the movable member 85 can be moved to the front surface of the display device 30. Thereafter, the stored ball is discharged from the stored ball effect unit 90, and is joined to the discharge passage although illustration is omitted.

  Further, when the stored ball release SOL 95 is activated and the game ball is detected by the stored ball detection switch 94, an effect display related to the movable member 85 is displayed on the display screen 31 of the display device 30. Details of the effect display on the display screen 31 will be described later with reference to FIGS.

  The storage ball effect unit 90 is provided so that the front surface thereof can be transmitted from the center case 22. Thereby, the player can visually recognize the storage state and the flow-down operation of the storage ball. When not visible, the player can be notified of the storage state of the ball storage unit 91, the release of the stored ball, and the like (voice notification by the speaker 10 and display notification on the display screen 31). If the player can recognize the release of the stored ball, the storage release becomes a notice effect when the storage release condition is established according to the reliability of the variable display game as described above.

  Next, FIG. 46 is a block diagram showing a configuration of an effect control device according to the seventh embodiment of the present invention. Here, the storage ball release SOL95 provided in the storage ball effect unit 90 is included in the board effect device 270 in the configuration (see FIG. 5) of the effect control device of the first embodiment. In addition, a storage ball detection switch (SW) 94 provided in the storage ball effect unit 90 is detected by a switch (SW) input circuit 253 and a detection signal is transmitted to the main control microcomputer 210.

  Subsequently, FIG. 47 is an example of the effect display in the display device according to the seventh embodiment of the present invention.

  As described above, the stored ball release SOL 95 is operated, and the game ball flowing down is detected by the stored ball detection switch 94, so that the effect display related to the movable member 85 is displayed on the display screen 31 of the display device 30. become.

  At this time, on the display screen 31, as shown in FIG. 47A, effect display is executed so that the decorative portion 85 a is conspicuous at the timing when the decorative portion 85 a of the movable member 85 appears on the front surface of the display device 30.

  When there is no stored ball in the ball storage unit 91, as shown in FIG. 47B, the effect display is executed after the movable member is displayed on the display screen 31.

[Storage release display processing]
Subsequently, a control process for performing the effect display described above will be described with reference to FIG. FIG. 48 is a flowchart illustrating a procedure of storage cancellation display processing according to the seventh embodiment of this invention. The storage release display process is executed by the main control microcomputer (1st CPU) 210 of the effect control device 200.

  First, the main control microcomputer (1stCPU) 210 determines whether or not the stored-ball release SOL95 is turned on, that is, operated (S2401). Here, the stored ball release SOL95 is activated when the storage release condition is satisfied. The storage cancellation condition may be satisfied by an operation input of the effect button 16 as described above, or may be satisfied according to the reliability of the variable display game. Further, it may be time to produce an effect on the display screen 31 as shown in FIG.

  If the stored ball release SOL95 is not on (the result of S2401 is “N”), the main control microcomputer (1stCPU) 210 ends the storage release display process.

  On the other hand, the main control microcomputer (1stCPU) 210 determines whether or not the flow of the stored ball is detected when the stored ball release SOL95 is on (the result of S2401 is “Y”) (S2402). Here, when the storage ball detection SW 94 is on, it is determined that the storage ball flows down.

  The main control microcomputer (1st CPU) 210 displays an effect only on the display screen 31 as shown in FIG. 47A described above when the stored ball flows down (the result of S2402 is “Y”). The display process is executed (S2403), and the storage release display process is terminated.

  On the other hand, when there is no stored ball to flow down (the result of S2402 is “N”), the main control microcomputer (1st CPU) 210 displays the movable member on the display screen 31 as shown in FIG. The movable member + effect display process to be displayed is executed (S2404), and the storage release display process is terminated.

(Effect of 7th Embodiment)
According to the seventh embodiment of the present invention, the game ball hits the movable member, so that the decorative portion of the movable member can move to the front surface of the display device. Since it can be suppressed, a power saving effect can be obtained.

  In addition, since the decorative portion of the movable member may or may not move to the front surface of the display device due to the operation of the game ball, the decorative portion can be moved randomly and the interest of the game can be enhanced.

  In addition, since the game ball used for moving the movable member is a stored ball stored in the ball storage unit, it can be used when necessary to move, and the power saving effect can be enhanced. Moreover, by aiming at the flow-down timing of the storage ball, etc., the movement of the decoration part can be made random and the interest of the game can be enhanced.

  In addition, since the stored ball of the ball storage unit is released according to the reliability of the variation display game, the flow of the stored ball becomes a notice effect. Thereby, the interest of the game can be enhanced.

(Modification 1 of 7th Embodiment)
Next, a first modification of the seventh embodiment will be described with reference to FIGS. 49 to 51. In the first modification, an auxiliary solenoid 88 that moves the movable member 85 is provided, and when there is no storage ball, a hybrid type movable member is used in which the auxiliary solenoid 88 moves the movable member 85.

  FIG. 49 is a diagram illustrating the structure of the movable member according to Modification 1 of the seventh embodiment of the present invention.

  As shown in FIG. 49A, the movable member 85 of Modification 1 has a rotating shaft 86 extending rearward, and a SOL contact member 87 that receives the power of the auxiliary solenoid 88 is provided at the rear of the rotating shaft 86. Is provided. When viewed from the front as shown in FIG. 49B, the auxiliary solenoid 88 pushes down the SOL contact member 87, so that the rotation shaft 86 rotates and the movable member 85 also rotates clockwise. .

  FIG. 50 is a block diagram showing a configuration of an effect control device according to Modification 1 of the seventh embodiment of the present invention. In Modification 1, an auxiliary SOL 88 is added to the board effect device 270 in the configuration of the effect control device of the seventh embodiment (see FIG. 46).

[Hybrid treatment]
FIG. 51 is a flowchart showing a procedure of hybrid processing according to the first modification of the seventh embodiment of the present invention. The hybrid process is executed by the main control microcomputer (1st CPU) 210 of the effect control device 200.

  The main control microcomputer (1st CPU) 210 first determines whether or not it is an operation timing to move the movable member 85 (S2701). If it is not the operation timing (the result of S2701 is “N”), the hybrid process is terminated.

  On the other hand, when it is the operation timing (the result of S2701 is “Y”), the main control microcomputer (1stCPU) 210 determines whether or not a stored ball has been detected (S2702). Here, it is determined that there is a stored ball when the stored ball detection SW 94 is on.

  Then, when a stored ball is detected (the result of S2702 is “Y”), the main control microcomputer (1st CPU) 210 operates with the stored ball release SOL95 turned on (S2703), and ends the hybrid process. . If no stored ball is detected (result of S2702 is “N”), the auxiliary SOL 88 is turned on to operate (S2704), and the hybrid process is terminated. Note that less power is consumed by the operation of the storage ball release SOL95 than the power consumed by the operation of the auxiliary SOL88.

(Effect of the modification 1 of 7th Embodiment)
According to the first modification of the seventh embodiment of the present invention, when there is no storage ball in the ball storage unit, the movable member is moved using the auxiliary solenoid, so that the effect using the movable member is reliably executed. can do. When there is a storage ball in the ball storage unit, the movable member is moved by the flow of the storage ball, so that a power saving effect can be obtained rather than always using a solenoid.

(Modification 2 of 7th Embodiment)
Next, Modification 2 of the seventh embodiment will be described with reference to FIGS. In the second modification, a light emitting unit 89a that emits light when the game ball abuts is incorporated into the decorative portion 85a of the movable member 85.

  52 and 53 are diagrams illustrating a general light emitting structure. FIG. 52 is a view for explaining the structure of the impact light emitting member of Modification 2 of the seventh embodiment of the present invention.

  The impact light emitting member 89 has an impact receiving portion 89b that receives an external force on one side of the plate shape, and a light emitting portion (LED) 89a on the other side.

  FIG. 53 is a diagram illustrating the light emission mechanism of the second modification of the seventh embodiment of the present invention.

  The above-described impact light emitting member 89 is provided so that the light emitting portion 89a faces the front as shown in FIG. When viewed from the side, as shown in FIG. 53 (B), a part of the sphere channel is configured so that the impact receiving portion 89b of the impact light emitting member 89 receives the downward force of the game ball flowing down the sphere channel. Then, the game ball flowing down the ball flow path falls on the impact receiving portion 89b of the impact light emitting member 89, so that the light emitting portion 89a of the impact light emitting member 89 visible from the front emits light.

  FIG. 54 is a diagram for explaining the structure of the movable member according to Modification 2 of the seventh embodiment of the present invention. Here, the mechanism of impact light emission that emits light by the drop impact of the game ball as described above is incorporated in the movable member 85.

  Specifically, the movable member 85 of Modification 2 includes a light emitting portion 89a in the decorative portion 85a and an impact receiving portion 89b in the ball contact portion 85b. Thereby, when the decoration part 85a of the movable member 85 appears on the front surface of the display device 30, the decoration part 85a emits light, and the decoration effect can be enhanced. Moreover, since the impact light emission does not consume power, the power saving effect is also high.

(Effect of Modification 2 of Seventh Embodiment)
According to the second modification of the seventh embodiment of the present invention, since the mechanism of impact light emission is incorporated into the movable member, the decorative portion emits light when the decorative portion of the movable member appears on the front surface of the display device. For this reason, the effect of a movable member can be heightened. Further, since the shock emission does not consume power, a power saving effect can be obtained.

  The embodiment disclosed this time is illustrative in all points and is not restrictive. The scope of the present invention is shown not by the above description of the invention but by the scope of claims, and is intended to include all modifications within the scope and meaning equivalent to the scope of claims.

DESCRIPTION OF SYMBOLS 1 Game machine 16 Direction button 22 Center case 23 1st start winning opening 26 General winning opening 29 1st out opening 30 Display apparatus 31 Display screen 35 Decoration movable member (decoration member)
35a Right-handed notification area 35e Decorative flow path constituent part 41 Sphere contact part 42 Sphere flow lower heel (ball flow lower path member)
42a Falling speed reduction part 43 Left game area return means 43a Elastic member 44 Storage part 44a Movable area display means 51 Slide type variable winning device 51a Slide member 51aa Big hit slide member (first slide type variable winning device)
51ab Slide member for small hits (2nd slide type variable winning device)
51c Inclined side wall 52 Cover member 60, 70 Variable winning unit 61, 72 Ordinary variable winning device (second start winning port)
61a, 72a Slide member (ordinary electric accessory)
62 Downstream Exit (2nd Out Exit)
62b Downflow detection sensor (second out port switch)
63, 71 First special variable winning device (first big prize opening)
63a, 71a Slide member 64, 77, 80 Adjusting nail 65 Second outlet opening downer 66 Downstream passage 69, 73 Second special variable winning device (second main winning outlet)
74-76 1st-3rd guide member 78 Flow direction changing member 79 Out port (2nd out port)
79b Ball-ball contact portion 83 Third out port 85 Movable member (movable member for production)
85a Ball contact portion 85b Decoration portion 85c Light emitting portion 86 Rotating shaft 87 Auxiliary SOL contact member 88 Auxiliary solenoid (SOL)
90 Storage Ball Production Unit 91 Ball Storage Unit 92 Overflow Channel 93 Ball Flow Down Passage 94 Storage Ball Detection Switch (SW)
95 Reservoir release solenoid (SOL)
100 Game control device 200 Production control device

Claims (2)

  1. In a gaming machine provided with a slide-type variable winning device that is provided in a gaming area where a game ball can flow down, and that can operate in the front-rear direction to open and close a winning opening when a predetermined condition is established,
    In the game area, a front structure that forms a window is disposed,
    The window portion faces a display device capable of displaying an effect display to the rear,
    A decorative member is provided in front of the winning space of the slide type variable winning device ,
    The decorative member is movable so that the winning space is visible when the slide-type variable winning device is opened,
    The slide-type variable prize winning device is provided in the front structure .
  2. A slide-type variable winning device that is provided in a gaming area where a game ball can flow down, and that performs a releasing operation by sliding a movable member that can open and close the winning opening when a predetermined condition is satisfied, and an effect display can be displayed In a gaming machine comprising a display device,
    A decorative member driven by a drive source is provided on the front face of the winning space of the slide type variable winning device,
    The decorative member is driven by the drive source, and at least a part of the decorative member performs a moving operation in front of the winning space,
    A gaming machine, wherein the moving operation can be executed in response to a predetermined effect display displayed on the display device when the slide-type variable winning device is not executing an opening operation .
JP2012088734A 2012-04-09 2012-04-09 Game machine Active JP5947599B2 (en)

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JP6211452B2 (en) * 2014-04-07 2017-10-11 株式会社ニューギン Game machine
JP2016002364A (en) * 2014-06-18 2016-01-12 株式会社平和 Game machine
JP5932114B2 (en) * 2015-05-14 2016-06-08 京楽産業.株式会社 Game machine
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JP2006263080A (en) * 2005-03-23 2006-10-05 Aruze Corp Game machine
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JP5341708B2 (en) * 2009-10-27 2013-11-13 京楽産業.株式会社 Pachinko machine
JP5257473B2 (en) * 2011-02-17 2013-08-07 タイヨーエレック株式会社 Game machine
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