JP5945223B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP5945223B2
JP5945223B2 JP2012278460A JP2012278460A JP5945223B2 JP 5945223 B2 JP5945223 B2 JP 5945223B2 JP 2012278460 A JP2012278460 A JP 2012278460A JP 2012278460 A JP2012278460 A JP 2012278460A JP 5945223 B2 JP5945223 B2 JP 5945223B2
Authority
JP
Japan
Prior art keywords
game
winning
opening
closing
electric
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2012278460A
Other languages
Japanese (ja)
Other versions
JP2014121396A5 (en
JP2014121396A (en
Inventor
正悟 小川
正悟 小川
Original Assignee
株式会社ニューギン
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社ニューギン filed Critical 株式会社ニューギン
Priority to JP2012278460A priority Critical patent/JP5945223B2/en
Publication of JP2014121396A publication Critical patent/JP2014121396A/en
Publication of JP2014121396A5 publication Critical patent/JP2014121396A5/ja
Application granted granted Critical
Publication of JP5945223B2 publication Critical patent/JP5945223B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

  The present invention relates to a gaming machine capable of adjusting the launch of a game ball according to the operation mode of the launch operation means.

  Conventionally, in a pachinko gaming machine which is a kind of gaming machine, a game ball is launched into a game area of a game board by mainly operating a launch operation means (so-called launch handle) that can be operated by a player. In such a pachinko gaming machine, by changing the strength at which the game ball is launched according to the operation mode of the launch operation means, it is possible to vary the area in which the game ball can roll in the game area. And using such a technique, in the gaming machine described in Patent Document 1, the launch handle is operated in the operation mode that is usually left-handed, and the operation that is right-handed when a specific big hit game is given In this manner, the gameability is created such that the firing operation means is operated.

JP 2006-340895 A

  By the way, the change of the operation mode of the launch operation means such as the gaming machine described in Patent Document 1 is not freely selectable by the player, and is inevitably left-handed or right-handed as the game progresses. The firing operation means must be operated in the operating mode. For this reason, it is hard to say that the interest in the game can be improved by changing the operation mode of the launch operation means, and it is desired to improve the interest in the game by changing the operation mode of the launch operation means.

  The present invention has been made paying attention to such problems existing in the prior art. An object of the present invention is to provide a gaming machine capable of improving the interest of the game by changing the operation mode of the launch operation means.

A gaming machine that solves the above problems includes a launching device that launches a game ball to the game area of the game board, a launching operation means that allows the player to control the launching of the game ball by the launching device, Entry detection means for detecting entry of game balls into the lottery opportunity means, and detection of game balls by the entry detection means, the opening / closing state of the electric opening / closing means having electric means is changed from the closed state to the open state . an open drawing means for performing open lottery or, in the case of an open state by the open draw, an operation control means for controlling the electric means in order to open the opening and closing state of the electric switching device from the closed state, The first operation trigger means that enables the game ball to enter by entering the electric opening and closing means, and the game ball to enter by entering the game ball to the electric opening and closing means Second operating contract Means, distribution means capable of distributing the game balls entering the electric opening / closing means to at least the first operation trigger means or the second operation trigger means, and distribution of the game balls by the distribution means A distribution control means for controlling the mode, a non-electrically operated first opening / closing means that is opened when the game ball enters the first operation trigger means, and a game ball for the second operation trigger means Control of execution of the first derivation game in the first derivation means triggered by the entry of the non-electrically operated second opening / closing means that is released when the player enters the ball and the entry of the game ball into the first opening / closing means to a first deriving the game control means, triggered by the ball entrance of game ball into the second switching means, a second derivation game control means for controlling the execution of the second derivation game in the second deriving means When a particular outlet in the first derivation game or second derivation game An advantageous state generating means for generating an advantageous state for the player after the result is derived, wherein the first opening and closing means and the second opening and closing means are provided in the gaming area. According to the operation mode, the player can select which one of the first opening / closing means and the second opening / closing means to launch the game ball to enter, and the distribution control means the sorting mode of the distributing means, before Symbol first vibration distributes to the first actuating trigger means in the first high-probability of the electric ball entrance the game ball to the closing means so as to open the opening and closing means min aspects, or that controls the game ball that ball entrance to the electric switching means so as to open the second switching means to a second sorting mode for distributing to said second operating trigger means with high probability.

The condition for controlling the gaming machine to the first distribution mode is that the specific derivation result is derived in the first derivation game , and the condition for controlling to the second distribution mode. It is Ru der that the specific derivation result is derived in the second derivation game.

In addition, regarding the gaming machine, the lottery trigger means includes a first lottery trigger means and a second lottery trigger means, and the incoming ball detection means includes a game ball to the first lottery trigger means. The first lottery detection means for detecting the entrance and the second lottery trigger means for detecting the entrance of the game ball to the second lottery trigger means, the first lottery trigger means, In the game area, the game ball that is likely to enter the first opening and closing means is arranged in a first flow area where the ball can flow down, the second lottery trigger means in the game area, The game balls that are likely to enter the second opening / closing means are disposed in a second flow-down area where the game balls can flow down. The game ball is detected by the detection means, and the condition for controlling the second distribution mode is as follows: Serial game ball by the second ball entrance detection means Ru der be ball entrance detection.

  According to the present invention, it is possible to improve the interest of the game by changing the operation mode of the launch operation means.

The front view which shows the machine surface side of a pachinko machine. The front view which shows a game board. Sectional drawing which shows the structure of a center rolling path, a left rolling path, and a right rolling path. (A) is a schematic diagram showing the types of jackpots that can be generated when the first special symbol variation game is a jackpot, and (b) is a jackpot type that can be generated when the second special symbol variation game is a jackpot. FIG. The block diagram which shows the electrical constitution of a pachinko gaming machine. (A) is a schematic diagram showing a variation pattern that can be determined when the first special symbol variation game is executed, and (b) is a schematic diagram showing a variation pattern that can be determined when the second special symbol variation game is executed. (A)-(c) is a timing chart which shows the operation | movement aspect of the distribution shutter based on each distribution pattern. The flowchart which shows a non-electrical prize winning hole error process. (A) And (b) is a timing chart which shows the operation | movement aspect of a sorting shutter, and the opening / closing aspect of an electric prize-winning apparatus. The schematic diagram which shows the production | presentation aspect of the production | presentation display apparatus at the time of game play introduction production execution. (A) is a schematic diagram showing the effect mode of the effect display device at the time of execution of the game selection notification effect of the content dedicated to the left game, and (b) is the effect display device at the time of execution of the game selection notification effect of the content dedicated to the right game. The schematic diagram which shows the production | presentation aspect. The schematic diagram which shows the game property at the time of playing a game in a left game area, and the game property at the time of playing a game in a right game region. (A)-(o) is a schematic diagram which shows the flow of a game. (A)-(d) is a timing chart which shows the operation | movement aspect of the sorting shutter in 2nd Embodiment, and the opening / closing aspect of an electric prize-winning apparatus. (A)-(g) is a schematic diagram which shows the flow of the game in the left game area | region in 2nd Embodiment. (A)-(g) is a schematic diagram which shows the flow of the game in the right game area | region in 2nd Embodiment.

(First embodiment)
Hereinafter, one embodiment of the gaming machine will be described with reference to FIGS.
FIG. 1 schematically shows a pachinko gaming machine 10, and a vertical rectangular middle frame Y2 on which various game components are set on the front side of the opening of the outer frame Y1 that forms the outline of the main body of the pachinko gaming machine 10. Is assembled in an open and detachable manner, and a front frame Y3 is detachably assembled on the front side of the middle frame Y2. The front frame Y3 is assembled so as to overlap the middle frame Y2 when viewed from the front side of the pachinko gaming machine 10 as shown in FIG.

  In addition, the front frame Y3 has a window Y3a at the center, and an upper plate (storage plate) Y4 that can store a game ball as a game medium of the pachinko gaming machine 10 is integrally formed below the window Y3a. Has been. On the back side of the front frame Y3, a glass support frame (not shown) that protects the game board YB disposed inside the pachinko gaming machine 10 and supports glass of a size that covers the window Y3a is assembled so as to be detachable and tiltable. It has been. The game board YB is mounted on the middle frame Y2.

  In addition, a decorative lamp La is provided on the front side of the front frame Y3 as light emitting means for performing a light emission effect by light emission (lighting or blinking) of a light emitter (LED, lamp, etc.). In addition, a speaker Sp is provided below the outer frame Y1 as sound output means for outputting various sounds and performing a game effect based on the sound output.

  In addition, a lower plate (storage plate) Y5 for storing game balls overflowing from the upper plate Y4 is mounted on the front side of the middle frame Y2 and below the front frame Y3. Further, on the front side of the middle frame Y2 and to the right of the lower plate Y5, a launching device Y6 that is turned (launched) by the player when launching the game ball onto the game board YB is mounted. Yes. When the player holds the launch handle Y6a of the launcher Y6 and rotates it, the game balls stored in the upper plate Y4 are taken into the machine one by one and launched toward the game board YB. Further, by adjusting the amount of rotation of the launch handle Y6a as the launch operation means, the launch intensity of the game ball by the launch device Y6 can be adjusted, and the strength to launch the game ball toward the game board YB can be increased. Can be changed. For this reason, the player can adjust the direction of launching the game ball on the game board YB (the area in which the game ball rolls on the game board YB) by adjusting the amount of rotation of the launch handle Y6a. .

Next, the configuration of the game board YB will be described with reference to FIG.
On the front surface of the game board YB, a guide rail YR that guides a game ball launched by the turning operation of the launch handle Y6a and forms a substantially circular game area YBa that is the main body of the game is laid in a circular spiral shape. ing. The guide rail YR forms a guide path YRa as a launch ball for a game ball extending from the lower left to the upper left of the game board YB on the game board YB, and has a substantially circular shape inside the guide rail YR. A game area YBa is formed. Further, the outside of the game area YBa that is the front surface of the game board YB and outside the guide rail YR is a non-game area YBb that is not directly involved in the pachinko game.

  In addition, on the most downstream side of the guide path YRa, a reversing prevention valve YRb that prevents a game ball launched from the guide path YRa to the game area YBa from returning to the guide path YRa is provided. The reverse return prevention valve YRb is fixed to the leading end of the guide rail YR located on the most downstream side of the guide path YRa.

  In addition, an effect display device 11 having a liquid crystal display type image display unit GH is disposed almost at the center of the game area YBa of the game board YB. In the effect display device 11, a decorative symbol variation game performed by varying a plurality of rows (three columns in the present embodiment) of decorative symbols, and various display effects executed in association with the decorative symbol variation game are executed. The In the decorative symbol variation game of this embodiment, a symbol combination composed of a plurality of columns (three columns in this embodiment) of decorative symbols is derived.

  A 7-segment type first special symbol display device 12 is disposed at the lower left of the effect display device 11. In the first special symbol display device 12, a first special symbol variation game is displayed in which a plurality of types of special symbols are varied and displayed. A 7-segment type second special symbol display device 13 is disposed at the lower right of the effect display device 11. In the second special symbol display device 13, a second special symbol variation game is displayed in which a plurality of types of special symbols are varied and displayed. The special symbol is a notification symbol indicating the result of the internal lottery such as whether or not it is a big hit (big hit lottery). In the following description, the term “special symbol variation game” simply means a first special symbol variation game and a second special symbol variation game.

  In the present embodiment, the special symbol display devices 12 and 13 select one special symbol corresponding to the lottery result of the jackpot lottery from a plurality of types of special symbols, and the selected special symbol is confirmed and stopped. The The plurality of types of special symbols are classified into a jackpot symbol that can recognize a jackpot and a missing symbol that can recognize a loss. In addition, after the big hit symbol is confirmed and stopped, a big hit game is generated as a big hit gaming state that is advantageous to the player.

  In the present embodiment, the effect display apparatus 11 displays eight types of numbers [1] to [8] as decorative symbols in each column. The effect display device 11 displays a display result corresponding to the display result of the first special symbol display device 12 or the second special symbol display device 13. Specifically, when the big hit symbol is confirmed and stopped on the first special symbol display device 12, the big hit symbol (hit symbol combination) is also confirmed and stopped on the effect display device 11. On the other hand, when the off symbol is displayed on the first special symbol display device 12 in a fixed stop display, the off symbol (combination symbol combination) is also displayed on the effect display device 11 in a stop stopped manner. Similarly, when the big hit symbol is confirmed and stopped on the second special symbol display device 13, the big hit symbol combination is also confirmed and stopped on the effect display device 11. On the other hand, when the deviated symbol is displayed on the second special symbol display device 13 in a fixed stop display, the off symbol combination is also displayed on the effect display device 11 in a fixed stop display.

  Incidentally, the jackpot symbol combination of the present embodiment is a symbol combination ([222] [777] or the like) in which the decorative symbols of all the rows are the same. In addition, the out-of-line symbol combination of the present embodiment is a symbol combination ([123] or the like) in which all the decorative symbols are different, or a symbol combination in which one row of decorative symbols is different from the other two rows of decorative symbols ([122]). [767] etc.).

  In the present embodiment, the decorative symbols in each column in the effect display device 11 are displayed in a variable manner along a predetermined changing direction (vertical scroll direction) when the decorative design changing game is started. When the decorative symbol variation game is started (when the decorative symbol of each column starts to vary), the left column (left symbol) → the right column (right symbol) → the middle column (when viewed from the player side in the effect display device 11) The decorative symbols that are variably displayed are temporarily stopped and displayed in the order of “middle symbols”. Then, when the left symbol and the right symbol that are once stopped and displayed are the same, the reach state can be recognized from the symbol combination ([1 ↓ 1] etc., “↓” indicates changing). In the reach state, the decorative symbols in the specific columns (in this embodiment, the left column and the right column) of the plurality of columns are temporarily stopped and displayed, and the columns other than the specific column (in the present embodiment, the middle column) This is a state in which the decorative symbols in the column) are variably displayed. The symbol combination that can recognize the reach state is a symbol combination of the reach by the decorative symbol.

  In addition, the display of the decorative symbols in the effect display device 11 includes “variation display”, “temporary stop display”, and “confirmed stop display”. The variation display of the decorative symbol in the effect display device 11 is a state (display) in which the type of the decorative symbol is changed and displayed. Further, the temporary stop display of the decorative symbol on the effect display device 11 means that a decorative symbol stopped at a certain stop position in order to notify that the final stop has not been performed is a predetermined operation (for example, swinging up and down). Along with this, it is displayed in a stopped state. Further, the decorative symbol confirmation stop display in the effect display device 11 is a state in which the decorative symbol is confirmed and stopped without an action in order to notify that the decorative symbol has been confirmed and stopped (the special symbol variation game has ended). It is.

  The special symbol display in the first special symbol display device 12 and the second special symbol display device 13 includes “variation display” and “deterministic stop display”. The special symbol variation display in the first special symbol display device 12 means that the special symbol type is changed, so that among the seven light emitters forming the seven-segment type first special symbol display device 12 At least one light emitter is blinking. The special symbol fixed stop display in the first special symbol display device 12 is a special symbol constituted by a combination of lighting and extinction of each light emitter forming the 7-segment type first special symbol display device 12. It is a state that has been. Similarly, the special symbol variation display in the second special symbol display device 13 means that the special symbol type is changed, so that the seven light-emitting elements forming the seven-segment type second special symbol display device 13 are displayed. In this state, at least one light emitter among the bodies is blinking. The special symbol fixed stop display in the second special symbol display device 13 is a special symbol constituted by a combination of lighting and extinction of each light emitter forming the 7-segment type second special symbol display device 13. It is a state that has been.

  Then, when the first special symbol variation game ends, the decorative symbol of the effect display device 11 and the special symbol of the first special symbol display device 12 are simultaneously displayed in a fixed stop state. Similarly, when the second special symbol variation game ends, the decorative symbol of the effect display device 11 and the special symbol of the second special symbol display device 13 are simultaneously displayed in a fixed stop state.

  In the pachinko gaming machine 10 of the present embodiment, the first special symbol variation game and the decorative symbol variation game performed on the effect display device 11 during the execution of the first special symbol variation game are the first derivation effects. . Therefore, in this embodiment, the first special symbol display device 12 in which the first special symbol variation game is performed and the effect display device 11 in which the decorative symbol variation game is performed in accordance with the execution of the first special symbol variation game are 1 function as derivation means. Further, the content of the first derivation effect is the time required for one first special symbol variation game, or the effect display device 11 or the decoration lamp La during the execution of the first special symbol variation game. It means various effects and the contents of the effects (motifs, etc.). Similarly, in the pachinko gaming machine 10 of the present embodiment, the second special symbol variation game and the decorative symbol variation game executed on the effect display device 11 during the execution of the second special symbol variation game are second derived. It becomes directing. Therefore, in this embodiment, the second special symbol display device 13 in which the second special symbol variation game is performed and the effect display device 11 in which the decorative symbol variation game is performed in accordance with the execution of the second special symbol variation game are the first in this embodiment. 2 functions as a derivation means. The content of the second derivation effect is the time required for one second special symbol variation game, or the effect display device 11 or the decoration lamp La during execution of the second special symbol variation game. This means the various effects and the contents of the effects (motifs, etc.).

  Further, the pachinko gaming machine 10 of the present embodiment is configured to be able to execute a reach effect on the effect display device 11. The reach effect is an effect performed in the decorative symbol variation game after the reach symbol combination is stopped and displayed until a symbol combination (display result) composed of the decorative symbols is finally derived. . Therefore, the reach effect is an effect for expecting whether or not the special symbol variation game being executed is a big hit.

  Further, below the effect display device 11, a start winning device 15 is provided as a start winning means having a entrance 14 for entering a game ball. A first start port switch SW1a (shown in FIG. 5) that detects a game ball that has entered is disposed in the back of the start winning device 15. In the present embodiment, the start condition of the first special symbol variation game can be given by detecting the game ball that has entered the start winning device 15 with the first start port switch SW1a. Furthermore, a predetermined number of game balls are paid out as prize balls by detecting the game balls that have entered the start prize device 15 by the first start port switch SW1a.

  Further, on the left side of the effect display device 11, a left non-electric prize-winning device as first opening / closing means (first non-electric opening / closing means) having a left non-electric entrance hole 16 for a game ball to enter. 17 is disposed. The left non-electric prize-winning device 17 has a left non-electric opening / closing blade 18 as a first opening / closing member (first non-electric opening / closing member). When the left non-electric opening / closing blade 18 is in an open state, the left non-electric winning device 17 is in an open state in which the left non-electrical entrance 16 (entrance) is expanded and a game ball is easy to enter. On the other hand, in the left non-electric prize-winning device 17, when the left non-electric opening / closing blade 18 is closed, the left non-electric entry hole 16 (entrance) is not enlarged, and it is difficult for a game ball to enter (this embodiment). Then, the game ball is not allowed to enter).

  Moreover, the left non-electrical prize winning device 17 has a closing mechanism. And the operation | movement of this closing mechanism displaces the left non-electric prize-winning device 17 from an open state to a closed state. Further, the left non-electrical prize winning device 17 has an opening mechanism. Then, by the operation of the opening mechanism, the left non-electric prize winning device 17 is displaced from the closed state to the open state. The opening mechanism and the closing mechanism of the left non-electric prize-winning device 17 are not operated by an electric signal or the like, but are mechanically operated by the weight of the game ball. The opening mechanism and closing mechanism of the left non-electric prize winning device 17 will be described later.

  Further, a first start port switch SW1b (shown in FIG. 5) for detecting a game ball that has entered is disposed in the back of the left non-electric prize-winning device 17. In the present embodiment, the start condition of the first special symbol variation game can be given by detecting the game ball that has entered the left non-electrical prize winning device 17 with the first start port switch SW1b. Furthermore, a predetermined number of game balls are paid out as prize balls by detecting the game balls that have entered the left non-electric prize-winning device 17 by the first start port switch SW1b.

  Further, on the right side of the effect display device 11, a right non-electric prize-winning device as second opening / closing means (second non-electric opening / closing means) having a right non-electric entrance hole 19 for a game ball to enter. 20 is arranged. The right non-electric prize-winning device 20 has a right non-electric opening / closing blade 21 as a second opening / closing member (second non-electric opening / closing member). The right non-electric prize-winning device 20 is in an open state in which the right non-electric ball opening 19 (entrance) is expanded and the game ball is easy to enter when the right non-electric opening / closing blade 21 is opened. On the other hand, in the right non-electric prize-winning device 20, the right non-electric opening / closing blade 21 is closed, so that the right non-electric ball entrance 19 (inlet) is not expanded and it is difficult for a game ball to enter (this embodiment). Then, the game ball is not allowed to enter).

  Moreover, the right non-electrical prize winning device 20 has a closing mechanism. The right non-electrical prize winning device 20 is displaced from the open state to the closed state by the operation of the closing mechanism. Further, the right non-electric prize winning device 20 has an opening mechanism. And the operation | movement of this open | release mechanism displaces the right non-electric prize-winning apparatus 20 from a closed state to an open state. The opening mechanism and the closing mechanism of the right non-electric prize-winning device 20 are not operated by an electric signal or the like, but are mechanically operated by the weight of the game ball. Note that the opening mechanism and the closing mechanism of the right non-electric prize-winning device 20 will be described later.

  Further, a second start port switch SW2 (shown in FIG. 5) for detecting a game ball that has entered is disposed in the back of the right non-electric prize-winning device 20. In the present embodiment, the start condition of the second special symbol variation game can be given by detecting the game ball that has entered the right non-electric prize-winning device 20 with the second start port switch SW2. Furthermore, a predetermined number of game balls are paid out as prize balls by detecting the game balls that have entered the right non-electric prize-winning device 20 by the second start port switch SW2.

  Further, below the start winning device 15, an electric winning device 23 is disposed as an electric opening / closing means having an electric ball inlet 22 for a game ball to enter. The electric winning device 23 is an ordinary electric accessory and has an electric accessory solenoid SOL1 (shown in FIG. 5) as electric means. The electric winning device 23 has an electric opening / closing blade 24 as an electric opening / closing member that opens and closes by the operation of the electric accessory solenoid SOL1. The electric prize-winning device 23 is in an open state in which the electric ball 22 (entrance) is expanded when the electric opening / closing blade 24 is in an open state, so that a game ball can easily enter. On the other hand, when the electric opening / closing blade 24 is closed, the electric winning device 23 is in a closed state in which the electric ball entrance 22 (entrance) is not enlarged and the game ball is difficult to enter.

  As shown in FIG. 3, a central rolling path 25 </ b> C in which a game ball that has entered the electric winning device 23 rolls is formed in the back of the electric winning device 23. The central rolling path 25C is provided with an electric winning opening switch SW3 that detects a game ball that has entered the electric winning device 23. In the pachinko gaming machine 10 of the present embodiment, a predetermined number of game balls are paid out as prize balls by detecting the game balls that have entered the electric prize winning device 23 with the electric prize opening switch SW3.

  In addition, the left rolling path 25L and the right rolling path 25R are formed with two branch channels on the most downstream side of the central rolling path 25C. The left rolling path 25L and the right rolling path 25R communicate with the central rolling path 25C, and are formed so that a game ball that has entered the electric winning device 23 can roll via the central rolling path 25C. ing.

  In addition, a game that is the most downstream of the central rolling path 25C and between the left rolling path 25L and the right rolling path 25R enters the electric winning device 23 and rolls on the central rolling path 25C. A sorting shutter Fs is provided as a sorting means capable of sorting the balls to the left rolling path 25L or the right rolling path 25R. The distribution shutter Fs is a position (indicated by a solid line in FIG. 3) that distributes the game ball that has rolled on the central rolling path 25C to the left rolling path 25L by the operation of the sorting actuator Fa (shown in FIG. 5). And a position (indicated by a two-dot chain line in FIG. 3) in which the game balls that have rolled on the central rolling path 25C are distributed to the right rolling path 25R. Hereinafter, the position where the game ball that has rolled on the central rolling path 25C is distributed to the left rolling path 25L is referred to as a “left distribution position”, and the gaming ball that has rolled on the central rolling path 25C is referred to as the right rolling path. The position assigned to 25R is referred to as a “right distribution position”.

  When the sorting shutter Fs is at the left sorting position, the sorting shutter Fs blocks the rolling of the game ball to the right rolling path 25R while not blocking the rolling of the game ball to the left rolling path 25L. For this reason, the sorting shutter Fs at the left sorting position restricts the gaming ball that has rolled on the central rolling path 25C from rolling to the right rolling path 25R, while the central rolling path. The game ball that has rolled 25C is allowed to roll to the left rolling path 25L and is guided to the left rolling path 25L.

  Further, when the sorting shutter Fs is at the right sorting position, the sorting shutter Fs blocks the rolling of the game ball to the left rolling path 25L, while not blocking the rolling of the game ball to the right rolling path 25R. . For this reason, the distribution shutter Fs when in the right distribution position restricts the gaming ball that has rolled on the central rolling path 25C from rolling to the left rolling path 25L, while the central rolling path. The game ball that has rolled 25C is allowed to roll to the right rolling path 25R and is guided to the right rolling path 25R. Therefore, the distribution shutter Fs distributes the game balls that have entered the electric winning device 23 to either the left rolling path 25L or the right rolling path 25R.

  A first movable lever 26 is disposed on the left rolling path 25L. The first movable lever 26 has a position that blocks the left rolling path 25L (first closed position (indicated by a solid line in FIG. 3)) and a position that does not block the left rolling path 25L (first opening position (in FIG. 3). , Indicated by a two-dot chain line)). When the first movable lever 26 is in the first closed position, the game ball rolls on the left rolling path 25L (the game ball that has entered the electric winning device 23 is distributed to the left rolling path 25L). The ball collides with the first movable lever 26, and the first movable lever 26 is displaced from the first closed position to the first opened position by the weight of the game ball.

  A first link mechanism 27 is connected to the first movable lever 26. The first link mechanism 27 operates as the position of the first movable lever 26 is displaced. That is, when the first movable lever 26 is in the first closed position, a game ball enters the electric winning device 23, and when the game ball is distributed to the left rolling path 25L by the sorting shutter Fs, The first movable lever 26 and the first link mechanism 27 operate in conjunction with the entry.

  The first link mechanism 27 is connected to the closing mechanism of the left non-electric prize winning device 17. Then, when the first movable lever 26 is in the first open position, the first movable lever 26 is displaced from the first open position to the first closed position by operating the closing mechanism of the left non-electric prize winning device 17.

  A second movable lever 28 is disposed on the right rolling path 25R. The second movable lever 28 has a position that blocks the right rolling path 25R (second closed position (indicated by a solid line in FIG. 3)) and a position that does not block the right rolling path 25R (second open position (in FIG. 3). , Indicated by a two-dot chain line)). When the second movable lever 28 is in the second closed position, the game ball rolls on the right rolling path 25R (the game ball that has entered the electric winning device 23 is distributed to the right rolling path 25R). The ball collides with the second movable lever 28, and the second movable lever 28 is displaced from the second closed position to the second opened position by the weight of the game ball.

  A second link mechanism 29 is connected to the second movable lever 28. The second link mechanism 29 operates as the position of the second movable lever 28 is displaced. That is, when the second movable lever 28 is in the second closed position, a game ball enters the electric winning device 23, and when the game ball is distributed to the right rolling path 25R by the sorting shutter Fs, the game ball enters. The second movable lever 28 and the second link mechanism 29 operate in conjunction with the sphere.

  Further, the second link mechanism 29 is connected to the closing mechanism of the right non-electric prize winning device 20. And when the 2nd movable lever 28 is a 2nd open position, the 2nd movable lever 28 is displaced from a 2nd open position to a 2nd closed position by the closing mechanism of the right non-electric prize-winning device 20 operating.

  Here, the opening mechanism and closing mechanism of the left non-electric prize-winning device 17 interlocked with the operation of the first movable lever 26, and the opening mechanism and closing mechanism of the right non-electric prize-winning device 20 interlocked with the operation of the second movable lever 28 are used. The mechanism will be described together with aspects of state displacement of the left non-electric prize winning device 17 and the right non-electric prize winning device 20.

  In the back of the left non-electric prize-winning device 17, in addition to the first starter switch SW1b, a first movable body that is displaced every time a game ball enters (passes) is disposed. Further, the first movable body is connected to the first movable lever 26 via the first link mechanism 27. The first movable body has a function of maintaining the closed state of the left non-electric opening / closing blade 18 in order to maintain the closed state of the left non-electric prize winning device 17. Further, the first non-electric prize-winning device 17 is moved to the first movable body by entering a predetermined number of game balls (first prescribed number, one in the present embodiment) after the left non-electric prize-winning device 17 is opened. Has a function for returning the device from the open state to the closed state.

  When the first movable lever 26 is displaced from the first closed position to the first opened position, the first movable body releases the closed state of the left non-electric opening / closing blade 18 according to the operation of the first link mechanism 27. To do. By releasing the holding of the closed state of the left non-electric opening / closing blade 18, the left non-electric opening / closing blade 18 operates from the closed state to the open state by its own weight.

  Further, when the left non-electric opening / closing blade 18 is in the open state, the first movable body is displaced by the weight of the game ball that has entered the left non-electric winning device 17. When the first specified number of game balls enter, the first movable body operates the left non-electric opening / closing blade 18 from the open state to the closed state. The first movable body maintains the closed state of the left non-electric opening / closing blade 18. At this time, the first movable body displaces the first movable lever 26 from the first open position to the first closed position via the first link mechanism 27.

  As described above, the opening mechanism of the left non-electrical prize winning device 17 of the present embodiment includes the first movable lever 26, the first link mechanism 27, and the first movable body. Moreover, the closing mechanism which the left non-electrical prize winning device 17 of this embodiment has is configured by a first movable lever 26, a first link mechanism 27, and a first movable body. Then, in the pachinko gaming machine 10 of the present embodiment, the left rolling path 25L serving as an opening trigger of the left non-electric prize-winning device 17 as the first opening / closing means when the game ball enters (rolls) is the first rolling path 25L. 1 is an operation trigger means. Incidentally, the game ball rolling on the left rolling path 25L is discharged to the outside of the pachinko gaming machine 10.

  Further, in the back of the right non-electric prize-winning device 20, in addition to the second start-up switch SW2, a second movable body that is displaced every time a game ball enters (passes) is arranged, as with the left non-electric prize-winning device 17. It is installed. Further, the second movable body is connected to the second movable lever 28 via the second link mechanism 29. This second movable body has a function of maintaining the closed state of the right non-electric opening / closing blade 21 in order to maintain the closed state of the right non-electric prize-winning device 20. Further, the right non-electric prize-winning device 20 is obtained by entering a predetermined number of game balls (second prescribed number, one in the present embodiment) after the right non-electric prize-winning device 20 is opened. Has a function for returning the device from the open state to the closed state.

  When the second movable lever 28 is displaced from the second closed position to the second opened position, the second movable body releases the closed state of the right non-electric opening / closing blade 21 according to the operation of the second link mechanism 29. To do. By releasing the closed state of the right non-electric opening / closing blade 21, the right non-electric opening / closing blade 21 operates from the closed state to the open state by its own weight.

  Further, when the right non-electric opening / closing blade 21 is in the open state, the second movable body is displaced by the weight of the game ball that has entered the right non-electric winning device 20. When the second specified number of game balls enter, the second movable body operates the right non-electric opening / closing blade 21 from the open state to the closed state. Then, the second movable body holds the closed state of the right non-electric opening / closing blade 21. At this time, the second movable body displaces the second movable lever 28 from the second open position to the second closed position via the second link mechanism 29.

  As described above, the opening mechanism of the right non-electric prize winning device 20 of the present embodiment is configured by the second movable lever 28, the second link mechanism 29, and the second movable body. Moreover, the closing mechanism which the right non-electric prize-winning device 20 of this embodiment has is comprised by the 2nd movable lever 28, the 2nd link mechanism 29, and the 2nd movable body. In the pachinko gaming machine 10 of the present embodiment, the right rolling path 25R serving as an opening trigger for the right non-electric prize-winning device 20 as the second opening / closing means when the game ball enters (rolls) is the first rolling path 25R. It becomes the operation opportunity means of 2. Incidentally, the game ball rolling on the right rolling path 25R is discharged to the outside of the pachinko gaming machine 10.

  Further, in the pachinko gaming machine 10 of the present embodiment, when the left non-electrical prize winning device 17 is in an open state, even if a game ball that has entered the electric prize winning device 23 is distributed to the left rolling path 25L, a left non-electrical prize winning is achieved. The open state of the device 17 is maintained. Similarly, in the pachinko gaming machine 10 according to the present embodiment, when the right non-electric prize-winning device 20 is in an open state, even if a game ball that has entered the electric prize-winning device 23 is allocated to the right rolling path 25R, The open state of the winning device 20 is maintained.

  Further, as shown in FIG. 2, below the first special symbol display device 12, there is a first special symbol hold display device 30 having a plurality of (four in this embodiment) first hold light emitting units. It is arranged. The first special symbol hold display device 30 notifies the player of the number of stored start reserved balls for the first special symbol stored in the machine (hereinafter referred to as “first reserved memory number”). The first reserved memory number is incremented by 1 when a game ball enters the start winning device 15 or the left non-electric prize-winning device 17 arranged on the game board YB, and 1 when the first special symbol variation game is started. Subtracted. Therefore, when a game ball enters the start winning device 15 or the left non-electric winning device 17 during the special symbol variation game, the first reserved memory number is further added and a predetermined upper limit number (4 in the present embodiment). Are accumulated. And the four 1st reservation light emission parts in this embodiment light up or turn off according to the 1st reservation memory number. The first reserved memory number indicates the number of first special symbol variation games whose execution is suspended.

  Further, below the second special symbol display device 13, a second special symbol hold display device 31 having a plurality of (four in this embodiment) second hold light emitting units is disposed. The second special symbol hold display device 31 notifies the player of the number of stored start reserved balls for the second special symbol stored in the machine (hereinafter referred to as “second hold stored number”). The second reserved memory number is incremented by 1 when a game ball enters the right non-electric prize-winning device 20 disposed on the game board YB, and is decremented by 1 when the second special symbol variation game is started. Therefore, when a game ball enters the right non-electric prize-winning device 20 during the special symbol variation game, the second reserved memory number is further added and accumulated up to a predetermined upper limit number (four in this embodiment). The And the four 2nd reservation light emission parts in this embodiment turn on or off according to the 2nd reservation storage number. The second reserved memory number indicates the number of second special symbol variation games whose execution is suspended.

  Also, below the electric winning device 23, a special winning opening 34 is provided as a special winning means provided with a special winning opening door 33 that opens and closes by the operation of the special winning opening solenoid SOL2 (shown in FIG. 5). ing. A count switch SW4 (shown in FIG. 5) for detecting a game ball that has entered the ball is disposed in the back of the big winning opening 34. In the present embodiment, a predetermined number of game balls are paid out as prize balls by detecting the game balls that have entered the big prize opening 34 with the count switch SW4.

  A 7-segment normal symbol display device 35 is disposed on the right side of the second special symbol display device 13. In the normal symbol display device 35, a normal symbol variation game is displayed in which the normal symbol is changed and displayed. The normal symbol is a notification symbol indicating the lottery result of an internal lottery (normal lottery) whether or not the normal winning game for opening the electric winning device 23 is given, that is, whether or not the normal winning is achieved. Also, the normal symbol variation game is performed in order to derive the lottery result of the normal lottery. In the normal symbol display device 35, when the normal winning lottery is won, the normal winning symbol that can recognize that the normal winning lottery has been won is displayed in a fixed stop state. On the other hand, in the normal symbol display device 35, when the normal winning lottery is not won, the off-normal symbol that can recognize that the normal winning lottery is not won is displayed in a fixed stop state. When the normal winning lottery is won (when the normal winning symbol is confirmed and stopped on the normal symbol display device 35), the electric open / close blade 24 is in an open state so that the game ball can easily enter the electric winning device 23. Thus, the player can obtain an opportunity to easily acquire the starting condition of the special symbol variation game by opening the left non-electric prize-winning device 17 or the right non-electric prize-winning device 20.

  A left gate 36L as a lottery trigger means is disposed on the left side of the effect display device 11. Behind the left gate 36L, a left gate switch SW5L (shown in FIG. 5) is disposed as a ball entry detecting means for detecting a game ball that has entered (passed). By detecting the entrance of a game ball to the left gate 36L with the left gate switch SW5L, the start condition of the normal symbol variation game can be given.

  Further, on the right side of the effect display device 11, a right gate 36R as a lottery trigger means is disposed. In the back of the right gate 36R, a right gate switch SW5R (shown in FIG. 5) is provided as a ball detection means for detecting a game ball that has entered (passed). The start condition of the normal symbol variation game can be given by detecting the game ball entering the right gate 36R with the right gate switch SW5R. Further, an out port 37 for discharging the game ball as an out ball to the outside of the pachinko gaming machine 10 is disposed at the lowermost center in the game area YBa of the game board YB.

Next, the arrangement of various members in the game area YBa of the game board YB will be described in detail.
As shown in FIG. 2, on the game area YBa of the present embodiment, when the game ball is fired in the left-handed direction UH1 so that the game ball rolls on the left side of the effect display device 11, the game ball is A left game area that can roll, a right game area that can be rolled when the game ball is fired in the right-handed direction UH2 so that the game ball rolls on the right side of the effect display device 11, and Is configured. These left game area and right game area are constituted by obstacle members that change the rolling direction of the game ball by the collision of the game ball, such as the effect display device 11 and the obstacle nail. Incidentally, as to which of the left game area and the right game area the game ball rolls, the player can turn the firing handle Y6a to turn the left-handed direction UH1 or the right-handed direction UH2. It is possible to adjust (select) depending on whether or not the game ball is launched. In the following description, “to play a game in the left game area” means to play a game by firing a game ball in the left-handed direction UH1. Similarly, “playing a game in the right game area” means launching a game ball in the right-handed direction UH2 to play a game.

  In the left game area of the game area YBa, a left gate 36L, a left non-electric prize-winning device 17, a start prize-winning device 15, an electric prize-winning device 23, and a big prize opening 34 are arranged. That is, when a game is played in the left game area, the released game ball enters the left gate 36L, the left non-electric prize-winning device 17, the start prize-winning device 15, the electric prize-winning device 23, and the big prize opening 34. obtain. On the other hand, when a game is played in the left game area, the launched game ball cannot enter the right gate 36R and the right non-electric prize-winning device 20 in principle.

  In the right game area of the game area YBa, a right gate 36R, a right non-electric prize-winning device 20, an electric prize-winning device 23, and a big prize opening 34 are arranged. That is, when a game is played in the right game area, the released game ball can enter the right gate 36R, the right non-electric prize-winning device 20, the electric prize-winning device 23, and the big prize opening 34. On the other hand, when a game is played in the right game area, the launched game balls cannot in principle enter the left gate 36L, the left non-electric prize-winning device 17 and the start prize-winning device 15.

  Thus, the electric prize-winning device 23 is arranged in an area (common area) belonging to both the left game area and the right game area. For this reason, it is possible to enter the game ball into the electric winning device 23 regardless of whether the game is performed in the left game area or the right game area. Incidentally, in the pachinko gaming machine 10 of the present embodiment, the probability that the launched game ball will enter the electric winning device 23 is almost the same regardless of whether the game is played in either the left game area or the right game area. Assuming that the obstacle member is disposed in the game area YBa. In addition, “substantially the same probability” means a probability that the player cannot easily determine that it is easier (or advantageous) to enter the electric winning device 23 when playing in one of the game areas. And are not necessarily intended to have the same probability.

  Further, in the pachinko gaming machine 10 of the present embodiment, when playing a game in the left game area, a game ball cannot enter the right non-electric prize-winning device 20, but on the start prize-winning device 15 or the left non-electric prize-winning device 17. A game ball can enter. Therefore, when playing a game in the left game area, the start condition of the first special symbol variation game can be acquired, while the start condition of the second special symbol variation game cannot be acquired. For this reason, when a game is played in the left game area, the first special symbol variation game is basically performed.

  Further, when a game is played in the right game area, a game ball cannot enter the start winning device 15 or the left non-electric prize-winning device 17, while a game ball can enter the right non-electric prize-winning device 20. Therefore, when playing a game in the right game area, the start condition for the second special symbol variation game can be acquired, while the start condition for the first special symbol variation game cannot be acquired. For this reason, when a game is played in the right game area, the second special symbol variation game is basically performed.

  Further, in the pachinko gaming machine 10 of the present embodiment, the big prize opening 34 is arranged in an area (common area) belonging to both the left game area and the right game area. For this reason, it is possible to allow a game ball to enter the special winning opening 34 regardless of whether the game is performed in the left game area or the right game area. Incidentally, in the pachinko gaming machine 10 of the present embodiment, the probability that the launched game ball will enter the big winning opening 34 is almost the same regardless of whether the game is played in either the left game area or the right game area. Assuming that the obstacle member is disposed in the game area YBa. In addition, “substantially the same probability” means a probability that it is not possible to determine that it is easier (or advantageous) for a player to play in one of the game areas to enter the big prize opening 34. And are not necessarily intended to have the same probability.

  In the pachinko gaming machine 10 of the present embodiment, the left gaming area in which the left non-electric prize-winning device 17 as the first opening / closing means is arranged is the first rolling area among the left gaming area and the right gaming area, The right game area in which the right non-electric prize-winning device 20 as the second opening / closing means is arranged is the second rolling area.

  Further, in the pachinko gaming machine 10 of the present embodiment, the game state changes (improves) from a normal low probability lottery state to a high probability lottery state with a higher probability than normal, and a probability variation state in which a big hit lottery is performed. (Hereinafter referred to as “probability change state”). When it is not in the probability variation state (hereinafter referred to as “non-probability variation state”), it is more difficult to win the big hit lottery than in the probability variation state. In other words, when the probability variation state, the winning probability of the big hit lottery is high, so that the big hit game is likely to occur. Therefore, it can be said that the player is in an advantageous state for the player when the probability variation state. Note that the probability variation state in the present embodiment continues until the big hit game is generated.

  Further, in the pachinko gaming machine 10 of the present embodiment, the gaming state may be in a variation time shortening state (hereinafter referred to as “shortening state”) that is advantageous to the player. When in the variable state, the variation time of the normal symbol variation game is shortened as compared to when not in the variable state (hereinafter referred to as “non-variable state”). In the variable state, the winning probability of the normal lottery varies (improves) from a low probability (normal probability) to a high probability as compared to the non-variable state. Further, when the variable speed state is set, the open time of the electric open / close blade 24 becomes longer than when the variable speed state is not set. For this reason, the open time of the electric opening / closing blades 24 per unit time is longer in the variable state than in the non-variable state. As a result, the probability that a game ball enters the electric winning device 23 is higher in the variable state than in the non-variable state. In this way, when in the variable speed state, it can be said that the entrance rate of the game ball to the electric winning device 23 is high because the entrance rate of the game ball is high. On the other hand, when it is in the non-changeable state, it can be said that the entrance rate of the game balls to the electric winning device 23 has a low probability, so it can be said that the non-entry rate improvement state (not the entrance rate improvement state).

  In addition, if the time and frequency | count that the electric prize-winning device 23 will be in an open state per unit time can be increased more than usual, it is possible to improve the rate of game balls entering the electric prize-winning device 23. For this purpose, if the fluctuation time of the normal symbol variation game is made shorter than usual, the number of normal symbol variation games executed per unit time increases, so that the electric winning device 23 is released per unit time. It becomes possible to increase the number of times of entering the state. In addition, if the winning probability of the normal lottery is set to be higher than usual, it is possible to increase the number of times that the electric winning device 23 is opened per unit time. Also, if the time during which the electric winning device 23 is in the open state during the normal winning game is longer than usual, the time during which the electric winning device 23 is in the open state per unit time can be increased. That is, “to shorten the fluctuation time of the normal symbol variation game”, “to increase the winning probability of the normal winning lottery” and “to increase the time in which the electric winning device 23 is in the open state in the normal winning game If at least one element is included, it is possible to improve the rate of entry of game balls into the electric winning device 23. The variable state in the present embodiment may include at least one element even if it does not include all of the above elements.

  Further, in the pachinko gaming machine 10 of the present embodiment, when in a non-variable state, the game ball is won in the electric prize winning device 23 by winning the lottery per normal win rather than the probability that the game ball enters the start winning device 15. The winning probability of the normal winning lottery and the time for the electric winning device 23 to be in the open state are determined so that the probability of entering the ball is low. On the other hand, in the variable speed state, the probability is changed so that the probability of winning the normal winning lottery and the game ball entering the electric winning device 23 is higher than the probability of the game ball entering the start winning device 15. The winning probability of the normal winning lottery in the short state and the time during which the electric winning device 23 is in the open state are determined. Therefore, in the pachinko gaming machine 10 according to the present embodiment, when in the non-variable state, the game ball is entered into the left non-electric prize-winning device 17 or the right non-electric prize-winning device 20 to acquire the start condition for the special symbol variation game. Rather than doing this, it is easier to get the starting condition of the special symbol variation game by letting the game ball enter the start winning device 15. On the other hand, in the variable state, the game ball is entered into the left non-electric prize-winning device 17 or the right non-electric prize-winning device 20, rather than having the game ball entered into the start prize-winning device 15 to acquire the start condition of the special symbol variation game. It is easier to get the starting condition of the special symbol variation game by entering the ball.

Next, based on FIGS. 4A and 4B, the types of jackpots defined in the pachinko gaming machine 10 of this embodiment will be described.
The big hit game is started (started) after the big hit symbol is displayed on the first special symbol display device 12 or the second special symbol display device 13 in a definite stop display. A predetermined opening effect is performed on the effect display device 11, the decoration lamp La, and the speaker Sp until the time set as the opening time elapses after the big hit game is started. In addition, after the elapse of the time set as the opening time, the round game in which the special winning opening 34 is opened is performed a plurality of times with the predetermined number of rounds as an upper limit (16 rounds in the present embodiment). During a single round game, the special winning opening 34 is until a specified number (the maximum number of balls entered, 9 in this embodiment) of game balls enter or a specified time (round game time) elapses. Until it is released. Further, during the round game, a predetermined round effect is performed by the effect display device 11, the decorative lamp La, and the speaker Sp. Then, after the predetermined number of round games are completed, a predetermined ending effect is performed on the effect display device 11, the decorative lamp La, and the speaker Sp until the time set as the ending time elapses. .

  As shown in FIGS. 4 (a) and 4 (b), in the pachinko gaming machine 10 of this embodiment, when a big hit lottery is won, one big hit is determined from five types of big hits. Then, the big win game is generated by controlling the opening and closing of the big winning opening 34 in an opening / closing manner associated with the determined type of the big hit. At the same time, after the jackpot game is over, the gaming state is associated with the determined jackpot type. Which of the five types of jackpots is determined is determined in accordance with the type of special symbol (big jackpot symbol) that is determined when the jackpot lottery is won.

  As shown in FIG. 4 (a), in the pachinko gaming machine 10 of the present embodiment, the special symbol Za1 or the special symbol Za2 is the jackpot symbol that is confirmed and stopped on the first special symbol display device 12. On the other hand, as shown in FIG. 4 (b), in the pachinko gaming machine 10 of the present embodiment, the jackpot symbol that is confirmed and stopped on the second special symbol display device 13 is the special symbol Zb1, the special symbol Zb2, or the special symbol Zb3. Yes.

  By the way, when determining the jackpot symbol to be confirmed and stopped on the first special symbol display device 12 (when winning the jackpot lottery triggered by the game ball entering the start winning device 15 or the left non-electric winning device 17) The special symbol Za1 is determined with a probability of 75% (indicated as “selection rate” in FIGS. 4A and 4B), and the special symbol Za2 is determined with a probability of 25%. In addition, when determining the big hit symbol to be confirmed and stopped displayed on the second special symbol display device 13 (when winning the big hit lottery triggered by the game ball entering the right non-electric winning device 20), a probability of 50% Thus, the special symbol Zb1, with a probability of 25%, the special symbol Zb2, with a probability of 25%, the special symbol Zb3 is determined.

  As shown in FIG. 4 (a), the big hit game that occurs when the special symbol Za1 is confirmed and stopped on the first special symbol display device 12 is set to “16 times” as the specified number of rounds. It is a big hit game that will be in a probable state after the end. The jackpot game that occurs when the special symbol Za1 is confirmed and stopped on the first special symbol display device 12 is a jackpot game that becomes a variable state after the big hit game ends, and the variable state is the next This is a big hit game that continues until the big hit game is generated (in FIGS. 4A and 4B, “until next time”). Hereinafter, the jackpot game that occurs when the special symbol Za1 is confirmed and stopped on the first special symbol display device 12 is referred to as “substantially 8R probability variation big hit”.

  In addition, the big hit game that is generated when the special symbol Za2 is confirmed and stopped on the first special symbol display device 12 is set to “16 times” as the specified number of rounds, and after the big hit game ends, the game is in an uncertain change state. It is a big hit game. The jackpot game that is generated when the special symbol Za2 is confirmed and displayed on the first special symbol display device 12 is a jackpot game that is in a variable state after the big hit game is finished. It is a big hit game that continues until the execution of the special symbol variation game is completed. Hereinafter, the jackpot game that occurs when the special symbol Za2 is confirmed and stopped on the first special symbol display device 12 will be referred to as “substantially 8R non-probable big hit”.

  Predetermined times are set as the opening time and the ending time in the actual 8R probability variation big hit and the actual 8R non-probability big hit. In addition, the opening time (round game time) of the big winning opening 34 in the first to eighth rounds (indicated as “1R to 8R” in FIG. 4A) in the real 8R probability variable big hit and the real 8R non-variable big hit. ) Is set to “25 seconds”. In addition, in the real 8R probability variation big hit and the real 8R non-probability big hit, the opening time of the big winning opening 34 in the ninth to 16th round games (indicated as “9R to 16R” in FIG. 4A) is “0”. .04 seconds "is set.

  Incidentally, in the pachinko gaming machine 10, the number of game balls fired per minute is set to about 100. For this reason, the time required to fire one game ball is “0.6 seconds”. That is, even if the grand prize opening 34 is opened for “0.04 seconds”, it is very difficult to allow the game ball to enter the big prize opening 34 during the opening. In other words, even if the grand prize opening 34 is opened for “0.04 seconds”, it is not expected that a game ball can be entered into the big prize opening 34 to obtain a prize ball. On the other hand, when the big winning opening 34 is opened for “25 seconds”, not only one gaming ball but also nine gaming balls, which are the upper limit number of winning balls, can enter the big winning opening 34. Easy. In other words, when the grand prize opening 34 is opened for “25 seconds”, it is expected that a game ball is entered into the big prize opening 34 to obtain a prize ball. Therefore, in the pachinko gaming machine 10 of the present embodiment, the opening mode in which the special winning opening 34 can be opened for “25 seconds” corresponds to the profit acquisition opening mode.

  In the pachinko gaming machine 10 according to the present embodiment, when a substantial 8R probability variation jackpot is generated, it can be expected to be obtained in a round game of substantially 8 times (the number of times that the big prize opening 34 is opened in the profit acquisition open mode). An opportunity to win only the prize ball will be created. Similarly, when a real 8R non-probable big hit occurs, the opportunity to win a prize ball that can be expected to be obtained in the round game of 8 times (the number of times that the big prize opening 34 is opened in the profit-gaining open mode). Will be born.

  As shown in FIG. 4 (b), the jackpot game that is generated when the special symbol Zb1 is confirmed and stopped on the second special symbol display device 13 is set to “16 times” as the specified number of rounds. It is a big hit game that will be in a probable state after the end. The jackpot game that is generated when the special symbol Zb1 is confirmed and stopped on the second special symbol display device 13 is a jackpot game that is in a variable state after the big hit game is finished. This is a big hit game that continues until the big hit game is started. Hereinafter, the jackpot game that occurs when the special symbol Zb1 is confirmed and stopped on the second special symbol display device 13 is referred to as “16R probability variation big hit”.

  Predetermined times are set for the opening time and the ending time in the 16R probability variation big hit. In the 16R probability variation big hit, the opening time of the big winning opening 34 is set to “25 seconds” in all round games of the first to 16th times (indicated as “1R to 16R” in FIG. 4B). . Therefore, when a 16R probable big hit is generated, an opportunity to acquire a prize ball that can be expected to be acquired in the round game of 16 times (the number of times that the big prize opening 34 is opened in the profit acquisition opening mode) is generated. Become.

  The big hit game that occurs when the special symbol Zb2 is confirmed and stopped on the second special symbol display device 13 is set to “16 times” as the specified number of rounds, and the big hit that becomes probabilistic after the big hit game ends It is a game. The jackpot game that occurs when the special symbol Zb2 is confirmed and stopped on the second special symbol display device 13 is a jackpot game that is in a variable state after the big hit game ends. This is a jackpot game that continues until the jackpot game is awarded. Hereinafter, the jackpot game that occurs when the special symbol Zb2 is confirmed and stopped on the second special symbol display device 13 is referred to as "shortened probability variation jackpot".

  The big hit game that is generated when the special symbol Zb3 is confirmed and stopped on the second special symbol display device 13 is set to “16 times” as the prescribed number of rounds, and after the big hit game ends, the game is in an uncertain change state. It is a big hit game. Further, the big hit game that is generated when the special symbol Zb3 is confirmed and displayed on the second special symbol display device 13 is a big hit game that is in a variable state after the big hit game is finished. It is a big hit game that continues until the execution of the special symbol variation game is completed. Hereinafter, the jackpot game that occurs when the special symbol Zb3 is confirmed and stopped on the second special symbol display device 13 will be referred to as “shortened non-probable big hit”.

  Predetermined times are set as the opening time and the ending time in the shortened probability variation big hit and the shortened non-probable big hit. In the shortened probability variation jackpot and the shortened non-probability variation jackpot, the opening time of the big winning opening 34 in all the first to sixteenth round games is set to “0.04 seconds”. Therefore, when a shortened probability variation big hit or a shortened non-probable big hit occurs, a winning ball that can be expected to be obtained in the round game of 0 times (the number of times that the big winning opening 34 is opened in the profit acquisition opening mode) is obtained. An opportunity to do so will be created. That is, even if a shortened probability variation big hit or a shortened non-probable big hit occurs, the winning ball cannot be expected.

  Thus, in the pachinko gaming machine 10 of the present embodiment, the big hit lottery related to the first special symbol variation game (the big hit lottery triggered by the game ball entering the start winning device 15 or the left non-electric winning device 17) In the case of winning, a real 8R probability variable big hit or a real 8R non-probable big hit is awarded (occurred). On the other hand, in this embodiment, when winning a big hit lottery (a big win lottery triggered by a game ball entering the right non-electric prize-winning device 20) related to the second special symbol variation game, a 16R probability variable big hit, a shortened probability variable big hit Or a shortened uncertain change big hit will be awarded.

  In addition, the number of times that the big prize opening 34 is opened in the profit acquisition opening mode determined for the actual 8R probability variation jackpot is “8 times”, and the selection rate for the actual 8R probability variation jackpot is “75%”. In addition, the number of times that the big prize opening 34 is opened in the profit acquisition opening mode determined for the actual 8R non-probable big hit is “8 times”, and the selection rate for the real 8R non-probable big hit is “25%”. Therefore, the selection rate for each jackpot game is calculated based on the number of times the jackpot 34 is opened in the profit acquisition and release mode determined for each jackpot game given when winning the jackpot lottery related to the first special symbol variation game. The total value of the values multiplied by (hereinafter referred to as “first acquired expected value”) is “8 (= 8 × 0.75 + 8 × 0.25)”. In other words, when the big win lottery related to the first special symbol variation game is won, it can be expected that the big winning opening 34 is released 8 times in the profit-gaining release mode in the subsequent big win game (eight round games) You can expect to get a prize ball that can be obtained at

  In addition, the number of times that the big prize opening 34 is opened in the profit acquisition opening mode determined for the 16R probability variation jackpot is “16 times”, and the selection rate for the 16R probability variation jackpot is “50%”. In addition, the number of times the big winning opening 34 is opened in the profit acquisition opening mode determined for the shortened probability variation jackpot is “0”, and the selection rate for the shortened probability variation jackpot is “25%”. In addition, the number of times that the big prize opening 34 is opened in the profit acquisition open mode determined for the shortened uncertain variable jackpot is “0”, and the selection rate for the shortened uncertain variable jackpot is “25%”. Therefore, the selection rate for each jackpot game is calculated based on the number of times that the big prize opening 34 is opened in the profit acquisition and release mode determined for each jackpot game given when the jackpot lottery related to the second special symbol variation game is won. The total value obtained by multiplying (hereinafter referred to as “second acquired expected value”) is “8 (= 16 × 0.5 + 0 × 0.25 + 0 × 0.25)”. In other words, when the big win lottery related to the second special symbol variation game is won, it can be expected that the big winning opening 34 will be released eight times in the profit winning release mode in the subsequent big hit game (eight round games) You can expect to get a prize ball that can be obtained at

  Thus, the first acquisition expected value and the second acquisition expected value are the same value. In other words, in the pachinko gaming machine 10 of the present embodiment, regardless of which of the jackpot lottery related to the first special symbol variation game and the jackpot lottery related to the second special symbol variation game is won in the subsequent jackpot game. The number of prize balls that can be expected (profit) is the same.

Next, error production will be described.
In the pachinko gaming machine 10 of the present embodiment, when the number of game balls entering the left non-electric prize winning device 17 and the number of game balls entering the right non-electric prize winning device 20 are larger than expected. An error effect is executed. This error effect is executed by the decorative lamp La.

  As described above, in the present embodiment, when the left non-electric prize winning device 17 is in the open state, the first specified number of game balls enter the left non-electric prize winning device 17 to be in the closed state. Similarly, when the right non-electric prize-winning device 20 is in an open state, the second specified number of game balls enter the right non-electric prize-winning device 20 to enter a closed state. In the pachinko gaming machine 10 according to the present embodiment, the left non-electrical prize is received after the opportunity for the left non-electric prize-winning device 17 to be opened until the game ball enters the electric prize-winning device 23. When the number of game balls exceeding the first specified number (more than expected) enters the device 17, an error effect is executed. Similarly, in the pachinko gaming machine 10 according to the present embodiment, the right non-electrical prize-winning device 20 is in the open state until the game ball enters the electric prize-winning device 23 until the right non-electrical prize winning device 23 enters the open state. When a number of game balls exceeding the second specified number (more than expected) enter the winning device 20, an error effect is executed. By executing this error effect, it is notified that there is a possibility that the game ball may be illegally entered into the left non-electric prize-winning device 17 or the right non-electric prize-winning device 20.

  Incidentally, in the pachinko gaming machine 10 of the present embodiment, the number (first error number) that is the trigger for executing the error effect by entering the game ball into the left non-electrical prize winning device 17 is set to “4”. Further, in the pachinko gaming machine 10 of the present embodiment, the number (second error number) that triggers the execution of an error effect by entering a game ball into the right non-electric prize-winning device 20 is set to “4”.

Next, a control configuration of the pachinko gaming machine 10 will be described based on FIG.
A main control board 40 for controlling the entire pachinko gaming machine 10 is mounted on the back side of the pachinko gaming machine 10. The main control board 40 executes various processes for controlling the entire pachinko gaming machine 10 and outputs various control signals (control commands) according to the processing results. An effect control board 41 is mounted on the back side of the pachinko gaming machine 10. The effect control board 41 is based on the control signal (control command) output from the main control board 40, and the display mode of the effect display device 11 (decorative pattern, background image, display image of characters, etc.) and the light emission of the decoration lamp La. The mode and the sound output mode of the speaker Sp are controlled.

Hereinafter, specific configurations of the main control board 40 and the effect control board 41 will be described.
First, the main control board 40 will be described.
As shown in FIG. 5, on the main control board 40, a main control CPU 40a for executing control operations in a predetermined procedure, a main control ROM 40b for storing a control program for the main control CPU 40a, and writing and reading of necessary data Main control RAM 40c and a random number generator 40d for generating hardware random numbers are provided.

  The first control port switches SW1a and SW1b are connected to the main control CPU 40a. Further, the main control CPU 40a is connected to a second start port switch SW2, an electric prize port switch SW3, and a count switch SW4. Further, a left gate switch SW5L and a right gate switch SW5R are connected to the main control CPU 40a. Further, the various switches SW1a, SW1b, SW2, SW3, SW4, SW5L, and SW5R are connected to the main control CPU 40a so that the main control CPU 40a can input a detection signal output when the various switches detect a game ball. Has been.

  Further, the first special symbol display device 12, the second special symbol display device 13, the first special symbol hold display device 30, the second special symbol hold display device 31, and the normal symbol display device 35 are connected to the main control CPU 40a. Has been. In addition, the main control CPU 40a is connected to an electric accessory solenoid SOL1 and a special prize opening solenoid SOL2. Further, a distribution actuator Fa is connected to the main control CPU 40a.

  The random number generator 40d generates a hardware random number that is updated by one for each cycle of the internal clock. In the pachinko gaming machine 10 of the present embodiment, the internal clock is set to 10 MHz, so that the value of the hardware random number is updated by 1 every 0.1 μsec. Also, the numerical values that can be taken by the hardware random numbers are 65536 integers in total from 0 to 65535. In the pachinko gaming machine 10 of the present embodiment, the hardware random number is used as a big hit determination random number and a normal hit determination random number. The big hit determination random number is a random number used for the big hit lottery (big hit determination). The normal hit determination random number is a random number used for the normal hit lottery (normal hit determination).

  Further, the main control RAM 40c is updated with a random number update process performed by the main control CPU 40a every predetermined period (a time longer than the time when the hardware random number value is updated (eg, 4 milliseconds)). Software random numbers to be stored are stored. In the pachinko gaming machine 10 of the present embodiment, the first software random number and the second software random number are stored in the main control RAM 40c, and each software random number has a different range of numerical values. In the pachinko gaming machine 10 of the present embodiment, the first software random number is used as a special symbol distribution random number, and the second software random number is used as a reach determination random number. The random number for special symbol distribution is a random number used when determining the type of special symbol (type of jackpot) to be displayed on the first special symbol display device 12 or the second special symbol display device 13 to be confirmed and stopped. The reach determination random number is a random number used for reach determination (reach lottery) for determining whether or not to perform reach production.

  The main control ROM 40b stores a plurality of types of variation patterns. The variation pattern can specify the variation time from the start of the special symbol variation game to the end of the special symbol variation game, and the effect contents of the effect performed by the effect display device 11, the decoration lamp La, and the speaker Sp. . The variation patterns include a variation pattern for a jackpot effect determined at the time of a big hit and a variation pattern for a loss effect determined at the time of a loss. In addition, the variation pattern for the offending effect includes a variation pattern for the outlier reach effect including the reach effect in the effect content and a variation pattern for the outlier normal effect not including the reach effect in the effect content.

  Further, in the present embodiment, the variation pattern for the big hit effect is a variation pattern determined when the big hit lottery is won. Further, the variation pattern for the outlier reach effect is a variation pattern that is determined when the big win lottery is not won and when the reach lottery is won. Also, the fluctuation pattern for the off-normal production is a fluctuation pattern determined when the big hit lottery is not won and when the reach lottery is not won.

  As shown in FIGS. 6A and 6B, in the pachinko gaming machine 10 of the present embodiment, the variation patterns HPa1 to HPa3 determined when the first special symbol variation game is executed and the second special symbol variation game. There are fluctuation patterns HPb1 to HPb4 determined when executing the above. That is, in the pachinko gaming machine 10 according to the present embodiment, the variation patterns HPa1 to HPa3 are variation patterns that can be determined when a game ball enters the start winning device 15 or the left non-electric winning device 17. Similarly, in the pachinko gaming machine 10 of the present embodiment, the variation patterns HPb1 to HPb4 are variation patterns that can be determined when a game ball enters the right non-electric prize-winning device 20.

  The fluctuation pattern HPa1 is a fluctuation pattern for the off-normal production, and is a fluctuation pattern in which “12 seconds” is defined as the fluctuation time. Further, the fluctuation pattern HPa2 is a fluctuation pattern for an outlier reach effect, and is a fluctuation pattern in which “60 seconds” is defined as the fluctuation time. The variation pattern HPa3 is a variation pattern for a big hit effect, and is a variation pattern in which “75 seconds” is defined as the variation time.

  Further, the fluctuation pattern HPb1 is a fluctuation pattern for an off-normal performance, and is a fluctuation pattern in which “6 seconds” is defined as the fluctuation time. Further, the fluctuation pattern HPb2 is a fluctuation pattern for an outlier reach effect, and is a fluctuation pattern in which “30 seconds” is defined as the fluctuation time. The variation pattern HPb3 is a variation pattern for a big hit effect, and is a variation pattern in which “45 seconds” is defined as the variation time. The variation pattern HPb4 is a variation pattern for a big hit effect, and is a variation pattern in which “40 seconds” is defined as the variation time. Among the variation patterns HPb3 and HPb4, the variation pattern HPb3 is a variation pattern determined when the 16R probability variation big hit is determined as the type of big hit, and the variation pattern HPb4 is a shortened probability variation big hit or shortened non-decision as the type of big hit. This is a variation pattern that is determined when the probable big hit is determined.

  The main control ROM 40b stores a plurality of types of distribution patterns. In the distribution pattern, the distribution mode (operation mode, position) of the distribution shutter Fs from the start of giving the normal hit game to the elapse of a predetermined time is defined. In the distribution pattern in the present embodiment, since the distribution mode of the distribution shutter Fs from the start of giving the normal hit game until “2 seconds” elapses is determined, at least the normal hit The distribution mode of the distribution shutter Fs until the game grant is determined. In the pachinko gaming machine 10 of the present embodiment, three types of distribution patterns, distribution patterns FP1 to FP3, are stored in the main control ROM 40b.

Hereinafter, based on FIGS. 7A to 7C, the distribution mode (operation mode, position) of the distribution shutter Fs based on the distribution patterns FP1 to FP3 will be described.
As shown in FIG. 7A, the distribution pattern FP1 defines that the position of the distribution shutter Fs is controlled to the left distribution position and the position of the distribution shutter Fs is controlled to the right distribution position. It has been. Specifically, when the operation mode of the distribution shutter Fs is controlled based on the distribution pattern FP1, the position of the distribution shutter Fs is controlled to the left distribution position until one second has elapsed since the start of the control. After that, the position of the sorting shutter Fs at the right sorting position is controlled until 1 second elapses.

  Further, as shown in FIG. 7B, the distribution pattern FP2 defines that the position of the distribution shutter Fs is continuously controlled to the left distribution position. Specifically, when the operation mode of the sorting shutter Fs is controlled based on the sorting pattern FP2, the position of the sorting shutter Fs is controlled to the left sorting position until 2 seconds have elapsed since the start of the control. Is done.

  Further, as shown in FIG. 7C, the distribution pattern FP3 defines that the position of the distribution shutter Fs is continuously controlled to the right distribution position. Specifically, when the operation mode of the distribution shutter Fs is controlled based on the distribution pattern FP3, the position of the distribution shutter Fs is controlled to the right distribution position until 2 seconds have elapsed since the start of the control. Is done.

  In addition, various determination values are stored in the main control ROM 40b. For example, the big hit determination value is stored in the main control ROM 40b. The jackpot determination value is a determination value used in the jackpot lottery, and is determined from numerical values that can be taken by the jackpot determination random number (hardware random number). It should be noted that the number of jackpot determination values when in the probability variation state is larger than the number of jackpot determination values when in the non-probability variation state. At the same time, a value as the big hit determination value is determined so that the big hit determination value in the probability variation state includes the big hit determination value in the non-probability variation state. The main control ROM 40b stores a normal hit determination value. The normal hit determination value is a determination value used in the normal hit lottery, and is determined from numerical values that can be taken by the normal hit determination random number (hardware random number). It should be noted that the number of normal hit determination values in the variable speed state is larger than the number of normal hit determination values in the non-change state. At the same time, a value as the normal hit determination value is determined so that the normal hit determination value in the variable speed state includes the normal hit determination value in the non-changed state. In addition, the reach determination value is stored in the main control ROM 40b. The reach determination value is a determination value used in the reach lottery, and is determined from numerical values that can be taken by the reach determination random number (second software random number).

  In the pachinko gaming machine 10 of the present embodiment, the number of jackpot determination values is determined so that the probability of winning the big hit lottery is lower than the probability of not winning the big hit lottery. Further, the pachinko gaming machine 10 of the present embodiment determines the number of reach determination values so that the probability of winning the reach lottery is lower than the probability of not winning the reach lottery. Accordingly, the lottery result that is not won in the big win lottery and is not also won in the reach lottery is a lottery result derived mainly. As a result, when the first special symbol variation game is executed, the variation pattern HPa1 is mainly determined, and when the second special symbol variation game is executed, the variation pattern HPb1 is mainly determined.

  The main control RAM 40c stores (sets) various pieces of information (random numbers, timer values, flags, etc.) that are appropriately rewritten during the operation of the pachinko gaming machine 10. For example, the main control RAM 40c stores a probability variation flag in which a value indicating whether or not the probability variation state is set. The probability variation flag is set to “value indicating the probability variation state” when in the probability variation state, and is set to “value indicating not the probability variation state (non-probability variation state)” in the non-probability variation state. Is done. The main control RAM 40c stores an operation flag in which a value indicating whether or not the variable state is set. The operation flag is set to “value indicating the variable state” when in the variable state, while “not variable state (non-variable state) is set in the non-variable state. "Indicating value" is set. Further, the main control RAM 40c stores an operation limiter in which the number of special symbol variation games until the change from the variable state to the non-variable state is set. By the way, when the variable state continues until the next big hit game occurs (until the next time), a value indicating that the variable state continues until the next big hit game is generated is set in the operation limiter. The

  Further, the main control RAM 40c stores game selection information that can specify which game is selected by the player in the left game area or the right game area. The main control RAM 40c stores game selection information indicating that the game is not selected when it is not specified which game is selected by the player from the left game area and the right game area. Will be. The main control RAM 40c stores game selection information indicating that the first game is selected when it is specified that the player has selected a game in the left game area. The Rukoto. The main control RAM 40c stores game selection information indicating that the second game is selected when it is specified that the player has selected a game in the right game area. The Rukoto.

Next, the effect control board 41 will be described with reference to FIG.
On the effect control board 41, an effect control CPU 41a that executes control operations in a predetermined procedure, an effect control ROM 41b that stores a control program for the effect control CPU 41a, and an effect control that can write and read necessary data. A RAM 41c is provided. The effect display device 11 is connected to the effect control CPU 41a. In addition, a decoration lamp La is connected to the effect control CPU 41a. Further, a speaker Sp is connected to the effect control CPU 41a.

The effect control ROM 41b stores various image display data (image data such as decorative symbols, backgrounds, and characters), various light emission data, and various audio data.
In addition, in the effect control RAM 41c, software random numbers whose values are updated by a random number update process performed by the effect control CPU 41a every predetermined period (a time longer than the time when the value of the hardware random number is updated) are stored. Has been. Then, the effect control CPU 41a uses a software random number whose value is updated in the effect control RAM 41c to determine (select) various effect contents (for example, types such as a notice effect).

  In addition, various information (random values, timer values, flags, etc.) that is appropriately rewritten during the operation of the pachinko gaming machine 10 is stored (set) in the effect control RAM 41c. For example, the effect control RAM 41c stores an effect control probability change flag in which a value indicating whether or not the probability change state is set. The production control probability variation flag is set to “value indicating the probability variation state” when in the probability variation state, while “value indicating not in the probability variation state (non-probability variation state) in the non-probability variation state. Is set. The effect control RAM 41c stores an effect control operation flag in which a value indicating whether or not the variable speed state is set. The effect control operation flag is set to “value indicating the variable state” when in the variable state, while “not variable state (non-variable state) when in the non-variable state. ) ”Is set. Further, the effect control RAM 41c stores an effect control operation limiter in which the number of special symbol variation games until the change from the variable state to the non-variable state is set. By the way, when the variable state continues until the next big hit game is generated (until next time), a value indicating that the variable state continues until the next big hit game is generated is an operation limiter for effect control. Set to

  Further, the effect control RAM 41c stores effect control game selection information that can specify which game is selected by the player in the left game area or the right game area. In the effect control RAM 41c, when it is not specified which game is selected by the player in the left game area or the right game area, the game control for effect control indicating that the game is not selected. Information will be stored. In addition, in the effect control RAM 41c, when it is specified that the player has selected a game in the left game area, the effect control game selection information indicating that the first game is selected. Will be stored. Further, in the effect control RAM 41c, when it is specified that the player has selected the game in the right game area, the game control information for effect control indicating that the second game is selected. Will be stored.

  Next, a special symbol input process, a special symbol start process, a normal symbol input process, a normal symbol start process, and the like executed by the main control CPU 40a of the main control board 40 in accordance with a control program stored in the main control ROM 40b. Various processes will be described. In the present embodiment, the main control CPU 40a executes various processes such as a special symbol input process, a special symbol start process, a normal symbol input process, and a normal symbol start process every predetermined control cycle.

First, the special symbol input process will be described.
In the special symbol input process, the main control CPU 40a makes a first entry determination as to whether or not a game ball has entered the start winning device 15 or the left non-electric winning device 17. In the first ball entry determination, the main control CPU 40a determines whether or not a detection signal output when the first start port switch SW1a or the first start port switch SW1b detects a game ball is input. When the determination result of the first entry determination is negative, the main control CPU 40a proceeds to a process related to the second entry determination described later. On the other hand, when the determination result of the first entry determination is affirmative, the main control CPU 40a determines whether or not the first reservation storage number stored in the main control RAM 40c is less than the upper limit number of four. Perform upper limit judgment. If the determination result of the first hold upper limit determination is negative (first hold stored number = 4), the main control CPU 40a proceeds to a process related to the second entry determination described later.

  On the other hand, when the determination result of the first hold upper limit determination is affirmative (first hold memory number <4), the main control CPU 40a adds 1 to the first hold memory number and rewrites the first hold memory number. At this time, the main control CPU 40a controls the lighting mode of the first hold light emitting unit forming the first special symbol hold display device 30 so as to represent the first hold stored number after 1 addition. Subsequently, the main control CPU 40a acquires various random number values from the main control RAM 40c and the random number generator 40d and stores them in a predetermined storage area (storage area corresponding to the first reserved storage number) of the main control RAM 40c. To do. At this time, the main control CPU 40a acquires the value of the big hit determination random number from the random number generator 40d, and acquires the special symbol distribution random number and the reach determination random number from the main control RAM 40c. Thereafter, the main control CPU 40a proceeds to a process related to the second entry determination.

  When performing the process related to the second entry determination, the main control CPU 40a performs the second entry determination as to whether or not a game ball has entered the right non-electric prize-winning device 20. In the second entry determination, the main control CPU 40a determines whether or not a detection signal to be output when the second start port switch SW2 detects a game ball is input. When the determination result of the second entry determination is negative, the main control CPU 40a ends the special symbol input process. On the other hand, when the determination result of the second entry determination is affirmative, the main control CPU 40a determines whether or not the second reservation storage number stored in the main control RAM 40c is less than the upper limit number of four. Perform upper limit judgment. When the determination result of the second hold upper limit determination is negative (second hold memory number = 4), the main control CPU 40a ends the special symbol input process.

  On the other hand, when the determination result of the second hold upper limit determination is affirmative (second hold memory number <4), the main control CPU 40a adds 1 to the second hold memory number and rewrites the second hold memory number. At this time, the main control CPU 40a controls the lighting mode of the second reserved light emitting unit forming the second special symbol hold display device 31 so as to represent the second reserved memory number after the addition of 1. Subsequently, the main control CPU 40a acquires various random number values from the main control RAM 40c and the random number generator 40d and stores them in a predetermined storage area (a storage area corresponding to the second reserved storage number) of the main control RAM 40c. To do. At this time, the main control CPU 40a acquires the value of the big hit determination random number from the random number generator 40d, and acquires the special symbol distribution random number and the reach determination random number from the main control RAM 40c. Thereafter, the main control CPU 40a ends the special symbol input process.

Next, the special symbol start process will be described.
In the special symbol start process, the main control CPU 40a determines whether the special symbol variation game or the big hit game is being executed. When the determination result of the execution determination is affirmative, that is, when the special symbol variation game or the big hit game is being played, the main control CPU 40a ends the special symbol start process. On the other hand, when the determination result of the in-execution determination is negative, that is, when the special symbol variation game is not being played and the big hit game is not being played, the main control CPU 40a reads the second reserved memory number, and the second reserved memory number is The second holding presence / absence determination is made as to whether or not it is larger than “0 (zero)”. When the determination result of the second hold presence / absence determination is affirmative (second hold memory number> 0), the main control CPU 40a performs a second special symbol variation process related to the execution of the second special symbol variation game. On the other hand, when the determination result of the second holding presence / absence determination is negative (second holding memory number = 0), the main control CPU 40a reads the first holding memory number, and the first holding memory number is “0 (zero)”. The first hold presence / absence determination is made as to whether or not it is greater than “”. When the determination result of the first hold presence / absence determination is affirmative (first hold stored number> 0), the main control CPU 40a performs a first special symbol variation process related to the execution of the first special symbol variation game. On the other hand, if the determination result of the first hold presence / absence determination is negative (first hold stored number = 0), the main control CPU 40a ends the special symbol start process.

Here, the first special symbol variation process will be described.
When performing the first special symbol variation process (second reserved memory number = 0, first reserved memory number> 0), the main control CPU 40a decrements the first reserved memory number by one. At this time, the main control CPU 40a controls the lighting mode of the first hold light emitting unit forming the first special symbol hold display device 30 so as to represent the first hold stored number after subtraction. Thereafter, the main control CPU 40a performs a first random number reading process for reading values of various random numbers (a big hit determination random number, a special symbol distribution random number, and a reach determination random number) stored in a predetermined storage area. Then, the main control CPU 40a performs a big hit determination (big hit lottery) as to whether or not the big hit. At this time, the main control CPU 40a determines whether or not the value of the jackpot determination random number read in the first random number reading process matches the jackpot determination value stored in the main control ROM 40b. Further, the main control CPU 40a performs a big hit lottery using the jackpot determination value in the probability variation state when in the probability variation state, and performs a big hit lottery using the jackpot determination value in the non-probability variation state in the non-probability variation state. The jackpot lottery in the first special symbol variation process corresponds to a jackpot lottery (a jackpot lottery related to the first special symbol variation game) when the first special symbol variation game is executed.

  When the big win lottery in the first special symbol variation process is won, the main control CPU 40a makes the first special symbol display device 12 based on the value of the special symbol distribution random number read in the first random number reading process. The jackpot symbol is determined as a special symbol to be confirmed and stopped. At this time, the main control CPU 40a determines the special symbol Za1 with a probability of 75% and the special symbol Za2 with a probability of 25%. By determining the jackpot symbol, the type of jackpot is determined. Thereafter, the main control CPU 40a determines the variation pattern HPa3 as the variation pattern for the big hit effect.

  On the other hand, when the big hit lottery in the first special symbol variation process is not won, the main control CPU 40a performs reach determination (reach lottery) as to whether or not to perform a reach effect. At this time, the main control CPU 40a determines whether or not the reach determination random number value read in the first random number read process matches the reach determination value stored in the main control ROM 40b.

  Then, when the reach lottery in the first special symbol variation process is won, the main control CPU 40a determines the off symbol as the special symbol to be displayed on the first special symbol display device 12 to be confirmed and stopped. Thereafter, the main control CPU 40a determines the variation pattern HPa2 as the variation pattern for the outlier reach effect.

  On the other hand, when the reach lottery in the first special symbol variation process is not won, the main control CPU 40a determines a special symbol to be displayed as a special symbol to be displayed on the first special symbol display device 12 to be stopped. Thereafter, the main control CPU 40a determines the fluctuation pattern HPa1 as the fluctuation pattern for the off-normal effect.

  When the variation pattern is determined in the first special symbol variation process, the main control CPU 40a performs various processes such as outputting a predetermined control command at a predetermined timing to the effect control CPU 41a. Specifically, the main control CPU 40a firstly outputs a variation pattern designation command for designating the variation pattern and instructing the start of the decorative symbol variation game. At the same time, the main control CPU 40a controls the display content of the first special symbol display device 12 so that the special symbols are variably displayed and the first special symbol variation game is started. Further, the main control CPU 40a starts measuring the variation time of the first special symbol variation game, and outputs a special symbol designation command for designating a special symbol to be confirmed and stopped to the effect control CPU 41a. Thereafter, the main control CPU 40a ends the first special symbol variation process and the special symbol start process.

  Further, in a process different from the special symbol start process, the main control CPU 40a causes the special symbol determined as the special symbol to be confirmed and stopped when the variation time set in the designated variation pattern has elapsed to be confirmed and stopped. Thus, the display content of the first special symbol display device 12 is controlled. Further, the main control CPU 40a outputs an end command for ending the decorative symbol variation game when the variation time set in the designated variation pattern has elapsed.

Next, the second special symbol variation process will be described.
When performing the second special symbol variation process (second reserved memory number> 0), the main control CPU 40a subtracts 1 from the second reserved memory number. At this time, the main control CPU 40a controls the lighting mode of the second reserved light emitting unit forming the second special symbol hold display device 31 so as to represent the second reserved memory number after the subtraction. Thereafter, the main control CPU 40a performs a second random number reading process for reading values of various random numbers (a big hit determination random number, a special symbol distribution random number, and a reach determination random number) stored in a predetermined storage area. Then, the main control CPU 40a performs a big hit determination (big hit lottery) as to whether or not the big hit. At this time, as in the first special symbol variation process, the main control CPU 40a matches the jackpot determination random number read in the second random number read process with the jackpot determination value stored in the main control ROM 40b. It is determined whether or not. Further, the main control CPU 40a performs a big hit lottery using the jackpot determination value in the probability variation state when in the probability variation state, and performs a big hit lottery using the jackpot determination value in the non-probability variation state in the non-probability variation state. The jackpot lottery in the second special symbol variation process corresponds to a jackpot lottery (a jackpot lottery related to the second special symbol variation game) when the second special symbol variation game is executed.

  Then, when the big win lottery in the second special symbol variation process is won, the main control CPU 40a gives the second special symbol display device 13 based on the value of the special symbol distribution random number read in the second random number reading process. The jackpot symbol is determined as a special symbol to be confirmed and stopped. At this time, the main control CPU 40a determines the special symbol Zb1 with a probability of 50%, the special symbol Zb2 with a probability of 25%, and the special symbol Zb3 with a probability of 25%. By determining the jackpot symbol, the type of jackpot is determined. Thereafter, the main control CPU 40a determines a variation pattern for the big hit effect. At this time, if the 16R big hit (special symbol Zb1) is determined as the big hit type, the main control CPU 40a determines the variation pattern HPb3. On the other hand, when the reduced probability variation big hit (special symbol Zb2) or the shortened non-probable variable big hit (special symbol Zb3) is determined as the type of big hit, the variation pattern HPb4 is determined.

  On the other hand, when the big hit lottery in the second special symbol variation process is not won, the main control CPU 40a performs reach determination (reach lottery) as to whether or not to perform a reach effect. At this time, the main control CPU 40a determines whether or not the reach determination random number value read in the second random number reading process matches the reach determination value stored in the main control ROM 40b.

  Then, when the reach lottery in the second special symbol variation process is won, the main control CPU 40a determines the off symbol as a special symbol to be confirmed and stopped on the second special symbol display device 13. Thereafter, the main control CPU 40a determines the variation pattern HPb2 as the variation pattern for the outlier reach effect.

  On the other hand, when the reach lottery in the second special symbol variation process is not won, the main control CPU 40a determines a symbol that is not the special symbol to be displayed on the second special symbol display device 13 to be confirmed and stopped. Thereafter, the main control CPU 40a determines the variation pattern HPb1 as the variation pattern for the off-normal effect.

  When the variation pattern is determined in the second special symbol variation process, the main control CPU 40a performs various processes such as outputting a predetermined control command at a predetermined timing to the effect control CPU 41a. Specifically, the main control CPU 40a firstly outputs a variation pattern designation command for designating the variation pattern and instructing the start of the decorative symbol variation game. At the same time, the main control CPU 40a controls the display content of the second special symbol display device 13 so that the special symbols are variably displayed and the second special symbol variation game is started. Further, the main control CPU 40a starts measuring the variation time of the second special symbol variation game, and outputs a special symbol designation command for designating a special symbol to be confirmed and stopped to the effect control CPU 41a. Thereafter, the main control CPU 40a ends the second special symbol variation process and the special symbol start process.

  Further, in a process different from the special symbol start process, the main control CPU 40a causes the special symbol determined as the special symbol to be confirmed and stopped when the variation time set in the designated variation pattern has elapsed to be confirmed and stopped. Thus, the display content of the second special symbol display device 13 is controlled. Further, the main control CPU 40a outputs an end command for ending the decorative symbol variation game when the variation time set in the designated variation pattern has elapsed.

Next, a description will be given of the big hit game process performed by the main control CPU 40a after the end of the special symbol variation game to be won when the big hit lottery is won.
In the big hit game process, the main control CPU 40a first outputs an opening command for instructing execution of the opening effect to the effect control CPU 41a, and measures the opening time. Next, the main control CPU 40a controls each round game after the opening time has elapsed. At this time, the main control CPU 40a controls the opening and closing of the special winning opening 34 in an opening / closing manner based on the determined type of jackpot. Also, at the start of each round game, a round command indicating the start of the round game is output to the effect control CPU 41a. The main control CPU 40a outputs an ending command for instructing execution of the ending effect to the effect control CPU 41a and measures the ending time when the final round game (the 16th time in the present embodiment) is finished. . Thereafter, the main control CPU 40a ends the big hit game after the ending time has elapsed.

  As described above, after the big win symbol as the specific derivation result is displayed on the first special symbol display device 12 or the second special symbol display device 13 in a fixed stop state (the big win symbol as the specific derivation result is displayed on the effect display device 11). After the symbol combination is confirmed and stopped, the main control CPU 40a that causes the big hit game functions as an advantageous state generating means in the present embodiment.

Next, an information setting process performed by the main control CPU 40a for setting various game states such as a probability change state and a variable state will be described.
In the information setting process, the main control CPU 40a sets a value indicating that the probability change flag is in the probability change state after the big hit game based on the 8R probability change big hit, the 16R probability change big hit or the shortened probability change big hit. On the other hand, the main control CPU 40a sets a value indicating the non-probability change state in the probability change flag after the big hit game based on the actual 8R non-probability change big hit or the shortened non-probability change big hit.

  Further, the main control CPU 40a sets a value indicating that the operation flag is in a variable state after the end of the big hit game based on all types. At this time, if the big hit game based on the actual 8R probability change big hit, the 16R probability change big hit or the shortened probability change big hit is completed, the main control CPU 40a continues the variable state until the next big hit game is generated in the operation limiter. Set a value indicating that. On the other hand, if the actual 8R non-probable large hit or the shortened non-probable big hit has ended, the main control CPU 40a sets “50 times” as the number of times of change in the operation limiter.

  Further, the main control CPU 40a sets the value set in the operation limiter at the end of the special symbol variation game to “0” or “a value indicating that the variable state continues until the next big hit game is generated”. If not, subtract 1 from the value of the operation limiter and rewrite the value. When the value of the operation limiter after subtraction becomes “0”, the main control CPU 40a sets a value indicating that the operation flag is in the non-variable state, and changes from the variable state to the non-variable state. And switch.

  The main control CPU 40a sets a value indicating the non-probability change state in the probability change flag regardless of the type of the big hit when the big hit game occurs, and sets the operation flag in the non-change state. Set the value shown.

Here, control for setting the game selection information will be described.
When the main control CPU 40a sets the value indicating the non-change state in the operation flag when the value of the operation limiter after subtraction becomes “0”, the gameability is not selected. Is stored in the main control RAM 40c.

  The main control CPU 40a selects the first game when the jackpot game is triggered by winning the jackpot lottery related to the first special symbol variation game in the variable state. Is stored in the main control RAM 40c. On the other hand, the main control CPU 40a selects the second game when the jackpot game is triggered by winning the jackpot lottery related to the second special symbol variation game in the variable state. Is stored in the main control RAM 40c. Since the game selection information is stored in this way, when the hit state is changed after the big hit game is generated in the non-changed state, the jackpot game is generated in the changed state. Gameability will be selected.

Further, the main control CPU 40a performs non-electrical prize opening error processing for executing an error effect. Hereinafter, the non-electrical winning prize error process will be described.
As shown in FIG. 8, the main control CPU 40a determines whether or not a game ball has entered the electric prize-winning device 23 in the non-electric prize-winning slot error process (step S11). In step S <b> 11, the main control CPU 40 a determines whether or not a detection signal output when the electric prize opening switch SW <b> 3 detects a game ball is input. If the determination result of step S11 is negative, the main control CPU 40a proceeds to the process of step S13. On the other hand, if the determination result in step S11 is affirmative, the main control CPU 40a resets the first non-electric prize count and the second non-electric prize count stored in the main control RAM 40c (step S12), and step S13. Proceed to the process. In step S12, the main control CPU 40a sets "0 (zero)" for the first non-electrical winning count and "0 (zero)" for the second non-electrical winning count. In the first non-electrical winning count, the number of game balls that have entered the left non-electrical winning device 17 after the game ball has entered the electric winning device 23 and the next time the game ball enters the electric winning device 23. The number is set. Further, in the second non-electrical prize winning count, a game that has entered the right non-electrical prize winning device 20 after the game ball has entered the electric prize winning device 23 and the next time the game ball enters the electric prize winning device 23. The number of spheres is set.

  In step S <b> 13, the main control CPU 40 a determines whether or not a game ball has entered the left non-electric prize-winning device 17. In step S13, the main control CPU 40a determines whether or not a detection signal to be output when the first start port switch SW1b detects a game ball is input. If the determination result of step S13 is negative, the main control CPU 40a proceeds to the process of step S17. On the other hand, if the determination result of step S13 is affirmative, the main control CPU 40a adds 1 to the first non-electric prize count stored in the main control RAM 40c, and rewrites the first non-electric prize count (step S14). . Thereafter, the main control CPU 40a determines whether or not the first non-electrical winning count after rewriting is equal to or greater than the first error number (four in the present embodiment) (step S15). If the determination result of step S15 is negative, the main control CPU 40a proceeds to the process of step S17. On the other hand, if the determination result in step S15 is affirmative, the main control CPU 40a instructs execution of an error effect (error effect of the first effect content), and a game ball enters the left non-electric prize-winning device 17. A first error command instructing that there is a possibility of being performed illegally is output to the CPU 41a for effect control (step S16), and the process proceeds to step S17.

  In step S <b> 17, the main control CPU 40 a determines whether or not a game ball has entered the right non-electric prize-winning device 20. In step S17, the main control CPU 40a determines whether or not a detection signal output when the second start port switch SW2 detects a game ball is input. And when the determination result of step S17 is negative, the main control CPU 40a ends the non-electrical winning a prize opening error process. On the other hand, if the determination result of step S17 is affirmative, the main control CPU 40a adds 1 to the second non-electric prize count stored in the main control RAM 40c, and rewrites the second non-electric prize count (step S18). . Thereafter, the main control CPU 40a determines whether or not the second non-electrical winning count after rewriting is equal to or greater than the second error number (four in the present embodiment) (step S19). When the determination result of this step S19 is negative, the main control CPU 40a ends the non-electrical prize winning hole error process. On the other hand, if the determination result in step S19 is affirmative, the main control CPU 40a instructs execution of an error effect (error effect of the second effect content) and the game ball enters the right non-electric prize-winning device 20. A second error command instructing that there is a possibility of being illegally outputted is output to the effect control CPU 41a (step S20), and the non-electrical prize opening error processing is ended.

Next, the normal symbol input process will be described.
In the normal symbol input process, the main control CPU 40a determines whether or not a game ball has entered the left gate 36L or the right gate 36R. The main control CPU 40a performs gate entry determination by determining whether or not a detection signal output when the left gate switch SW5L or the right gate switch SW5R detects a game ball is input. If the determination result of the gate entry determination is negative, the main control CPU 40a ends the normal symbol input process. On the other hand, when the determination result of the gate entry determination is affirmative, the main control CPU 40a acquires the value of the normal hit determination random number from the random number generator 40d, and stores the acquired value in a predetermined storage area of the main control RAM 40c. Remember. Then, the main control CPU 40a ends the normal symbol input process.

Next, the normal symbol start process will be described.
In the normal symbol start process, the main control CPU 40a determines whether the normal symbol is being executed or not during the normal symbol variation game or the normal hit game. When the determination result of the normal symbol execution determination is affirmative, that is, when the normal symbol variation game or the normal hit game is being played, the main control CPU 40a ends the normal symbol start process. On the other hand, when the determination result of the normal symbol execution determination is negative, that is, when the normal symbol variation game is not being played and the normal hit game is not being played, the main control CPU 40a stores in a predetermined storage area of the main control RAM 40c. Reads the value of the normal hit judgment random number. Subsequently, the main control CPU 40a performs a normal hit lottery to determine whether or not the read value of the normal hit determination random number matches the normal hit determination value stored in the main control ROM 40b. At this time, the main control CPU 40a performs the normal winning lottery using the normal hit determination value when the variable state is in the variable state, and when the variable state is in the non-variable state The normal hit lottery is performed using the normal hit judgment value.

  When the normal winning lottery is won, the main control CPU 40a determines the normal winning symbol as the normal symbol to be displayed on the normal symbol display device 35 at the end of the normal symbol changing game. On the other hand, when the normal winning lottery is not won, the main control CPU 40a determines an unusual symbol as the normal symbol to be displayed on the normal symbol display device 35 at the end of the normal symbol variation game. In addition, the main control CPU 40a that has determined the normal symbol to be confirmed and stopped displayed on the normal symbol display device 35 determines the variation time of the normal symbol variation game. At this time, the main control CPU 40a determines a shorter time as the variation time of the normal symbol variation game when in the variable state, than when in the non-variable state.

  Thereafter, the main control CPU 40a performs various processes related to the normal symbol variation game. Specifically, the main control CPU 40a controls the display contents of the normal symbol display device 35 so as to display the normal symbols in a variable manner and start the normal symbol changing game. Further, the main control CPU 40a starts measuring the variation time of the normal symbol variation game. Then, the main control CPU 40a ends the normal symbol start process.

  Further, in a process different from the normal symbol start process, the main control CPU 40a displays the normal symbol determined as the normal symbol to be confirmed and stopped when the determined variation time has elapsed so as to display the fixed symbol to be confirmed and stopped. Controls the display content of.

  In addition, when the normal control lottery is won, the main control CPU 40a controls the open state and the closed state of the electric winning device 23 after the end of the normal symbol variation game to be won, thereby generating the normal win game ( Give. It should be noted that the main control CPU 40a increases the time during which the electric prize-winning device 23 is in the open state when the occurrence of the normal hit game is in the variable state, as compared to the non-variable state. In the normal winning game when the pachinko gaming machine 10 according to the present embodiment is in the non-changeable state, the electric winning device 23 is in an open state until “0.75 seconds” elapses. On the other hand, in the normal hit game when the pachinko gaming machine 10 of the present embodiment is in the variable state, the electric winning device 23 is in an open state until “2 seconds” elapses.

  Incidentally, even if the time for the open state of the electric prize winning device 23 to be in an open state is not changed depending on whether or not the electric prize winning device 23 is in a variable state, the electric prize winning device 23 can be used for a single normal lottery win. If the number of times of opening is increased, the time during which the electric prize-winning device 23 is in the opening state can be lengthened. In addition, even if the number of times that the electric winning device 23 is in the open state is not changed according to whether or not the winning state of the one normal winning lottery is changed, the electric winning device 23 is in the open state. If the time per time is lengthened, the time during which the electric prize-winning device 23 is in the open state can be lengthened. Naturally, the number of times that the electric prize-winning device 23 is in an open state is increased with respect to one normal winning lottery than in the non-variable short-time state, and the electric winning device 23 is in an open state per one time If the time is lengthened, the time during which the electric prize-winning device 23 is in the open state in the variable state can be lengthened.

  As described above, in the present embodiment, the normal winning lottery that is a lottery for determining whether or not the electric winning device 23 is in the open state corresponds to the open lottery. The main control CPU 40a that performs the normal lottery function functions as an open lottery means in the present embodiment. Further, when the normal winning lottery is won, the main control CPU 40a that controls the electric winning device 23 to be in an open state functions as an operation control means in the present embodiment.

Next, control according to the distribution mode of the distribution shutter Fs performed by the main control CPU 40a will be described.
The main control CPU 40a determines a distribution pattern from the distribution patterns FP1 to FP3 stored in the main control ROM 40b when the normal hit game is given. At this time, the main control CPU 40a determines the distribution pattern based on the game selection information stored in the main control RAM 40c.

  Specifically, the main control CPU 40a determines the distribution pattern FP1 when game selection information indicating that the game is not selected is stored in the main control RAM 40c when the normal hit game is given. . The main control CPU 40a determines the distribution pattern FP2 when the game selection information indicating that the first game is selected is stored in the main control RAM 40c when the normal winning game is given. . The main control CPU 40a determines the distribution pattern FP3 when game selection information indicating that the second game is selected is stored in the main control RAM 40c when the normal hit game is given. .

  That is, the distribution pattern FP1 is a distribution pattern that is determined when it is not specified whether the player has selected a game in the left game area or the right game area (when no game is selected). is there. The distribution pattern FP2 is a distribution pattern that is determined when the player has specified that the player has selected a game in the left game area (when the first game characteristic is selected). The distribution pattern FP3 is a distribution pattern that is determined when the player has specified that the game in the right game area has been selected (when the second game characteristic is selected).

  Then, the main control CPU 40a controls the distribution mode of the distribution shutter Fs based on the determined distribution pattern. Thus, in the present embodiment, the main control CPU 40a that controls the distribution mode of the distribution shutter Fs as the distribution unit functions as the distribution control unit.

Here, the relationship between the distribution mode of the distribution shutter Fs in the pachinko gaming machine 10 of the present embodiment and the open / close mode of the electric winning device 23 will be described.
As shown in FIG. 9A, when the normal winning game is awarded in the non-changeable state, the electric prize-winning device 23 is opened until “0.75 seconds” elapses. By the way, in the pachinko gaming machine 10 of the present embodiment, a distribution pattern other than the distribution pattern FP1 is not determined when in the non-variable state. Therefore, in the non-variable state, the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP1.

  And, when the electric winning device 23 is in an open state (when a normal winning game is given) in the non-changeable state, no matter which time the game ball enters the electric winning device 23, The game balls are distributed to the left rolling path 25L after rolling on the central rolling path 25C. That is, in the non-variable state, even if a game ball enters the electric winning device 23, the game ball does not roll on the right rolling path 25R. Incidentally, in the present embodiment, the swing from the central rolling path 25C is set so that the average time required for rolling to the sorting shutter Fs after entering the electric winning device 23 is “less than 0.25 seconds”. The distance to the minute shutter Fs is designed. Therefore, even if a game ball enters the electric winning device 23 immediately before the electric winning device 23 changes from the open state to the closed state, the game ball is not distributed to the right rolling path 25R in principle.

  As shown in FIG. 9B, when the normal winning game is awarded in the variable state, the electric winning device 23 is in an open state until “2 seconds” elapses. At this time, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP1, the game ball enters the electric winning device 23 until 1 second has elapsed since the normal winning game was given. In principle, the game ball is distributed to the left rolling path 25L. On the other hand, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP1, in principle, when a game ball enters the electric winning device 23 after 1 second has elapsed since the normal winning game is given. The game ball is distributed to the right rolling path 25R. That is, when the distribution shutter Fs is controlled based on the distribution pattern FP1 in the variable speed state, the game balls that have entered the electric winning device 23 are equally distributed to the left rolling path 25L and the right rolling path 25R. It will be distributed.

  Although not shown, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP2 in the variable state, no matter which time the game ball enters the electric winning device 23, The game ball is distributed to the left rolling path 25L. That is, when the distribution mode of the distribution shutter Fs is controlled on the basis of the distribution pattern FP2 in the variable speed state, the game ball no matter which time the game ball enters the electric winning device 23 The ball is not distributed to the right rolling path 25R. That is, when the player selects a game in the left game area, the right non-electrical prize winning device 20 will not be in an open state even if a game is played in the right game area.

  In addition, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP3 in the variable speed state, the game game can be performed at any time regardless of which game ball has entered the electric winning device 23. The balls are distributed to the right rolling path 25R. In other words, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP3 in the variable speed state, the game ball is entered into the electric winning device 23 at any point in time. The ball is not distributed to the left rolling path 25L. That is, when the player selects a game in the right game area, the left non-electrical prize winning device 17 is not opened even if a game is performed in the left game area.

Next, various processes executed by the effect control CPU 41a of the effect control board 41 based on the control program stored in the effect control ROM 41b will be described.
When the change control designation command is input, the effect control CPU 41a determines the combination (display result) of the decorative symbols to be confirmed and stopped on the effect display device 11 according to the instruction content of the command. Specifically, when the variation pattern for the jackpot effect is designated, the effect control CPU 41a selects a combination of decorative symbols to be confirmed and stopped from among the jackpot symbol combinations (for example, [222] and [777]). decide. In addition, when the variation pattern for the outlier reach production is designated, the effect control CPU 41a performs a decoration stop display from among outlier symbol combinations including the reach symbol combinations (for example, [323] and [676]). Determine the combination of symbols. In addition, when the variation pattern for the offending effect is designated, the effect control CPU 41a determines the combination of the decorative symbols to be confirmed and stopped from among the offending symbol combinations (for example, [122] and [426]).

  In addition, when the change pattern designation command is input, the effect control CPU 41a controls the display contents of the effect display device 11 so as to display the decorative symbols in each column in a variable manner and start the decorative symbol changing game. Then, when the end control CPU 41a inputs the end command, the display contents of the effect display device 11 are displayed so that the combination of decorative symbols to be confirmed and stopped (display result) is confirmed and stopped and the decorative symbol variation game is terminated. Control. The effect control CPU 41a controls the light emission mode of the decorative lamp La based on the designated variation pattern. In addition, the effect control CPU 41a controls the sound output mode of the speaker Sp based on the designated variation pattern.

  Incidentally, in the pachinko gaming machine 10 according to the present embodiment, when the variation patterns HPa1 to HPa3 are determined, various effects are executed with the effect contents having “treasure hunting” as a motif. Specifically, when the variation pattern HPa1 is determined, the effect display device 11 produces an effect of the content the hero is walking. When the variation pattern HPa2 is determined, the main character finds the treasure box, but the effect display device 11 produces an effect that the contents of the treasure box are empty. In addition, when the variation pattern HPa3 is determined, the effect display device 11 performs an effect of the content that the hero finds the treasure box and finds the treasure in the treasure box.

  On the other hand, in the pachinko gaming machine 10 according to the present embodiment, when the variation patterns HPb1 to HPb4 are determined, various effects are executed with the effect content having “due due” as a motif. Specifically, when the variation pattern HPb1 is determined, the effect display device 11 produces an effect of the content the hero is walking. In addition, when the variation pattern HPb2 is determined, an enemy appears, the enemy and the hero fight, and the effect display device 11 performs an effect of the content to be drawn. Further, when the variation pattern HPb3 is determined, an enemy appears, and the effect display device 11 performs an effect of content that the enemy and the hero fight and the hero wins. In addition, when the variation pattern HPb4 is determined, an effect is produced on the effect display device 11 in such a way that an enemy appears, the enemy and the hero fight, and the hero loses.

  Thus, in the present embodiment, when the first special symbol variation game is executed (when the variation patterns HPa1 to HPa3 are determined) and when the second special symbol variation game is executed (the variation patterns HPb1 to HPb1). When HPb4 is determined), the effect motif (effect theme, effect content) performed by the effect display device 11 is different.

  In this embodiment, the main control CPU 40a that controls the execution of the first special symbol variation game in the first special symbol display device 12 and various effects (for example, decorative symbols) associated with the execution of the first special symbol variation game. An effect control CPU 41a that controls the execution of the (variable game) functions as a first derived effect control means. In the present embodiment, the main control CPU 40a that controls the execution of the second special symbol variation game in the second special symbol display device 13 and various effects (for example, decorative symbols) associated with the execution of the second special symbol variation game. An effect control CPU 41a that controls the execution of the (variable game) functions as a second derived effect control means.

  When the opening command is input, the effect control CPU 41a controls the display content of the effect display device 11 so as to execute the opening effect of the effect content corresponding to the type of jackpot that can be specified from the special symbol designation command. In addition, when the first round command is input, the production control CPU 41a executes the round production of the production content corresponding to the type of jackpot that can be specified from the special symbol designation command until the ending command is inputted. The display content of the effect display device 11 is controlled. When the ending command is input, the effect control CPU 41a controls the display content of the effect display device 11 so as to execute the ending effect of the effect content corresponding to the type of jackpot that can be specified from the special symbol designation command. When the opening command, each round command, and the ending command are input, the effect control CPU 41a controls the light emission mode of the decorative lamp La and the sound output mode of the speaker Sp in addition to the effect display device 11.

  Further, the effect control CPU 41a sets a value indicating that the effect control probability change flag is in the probability change state after the big hit game based on the actual 8R probability change big hit, the 16R probability change big hit or the shortened probability change big hit. On the other hand, the effect control CPU 41a sets a value indicating that the effect control probability change flag is in the non-probability change state after the end of the big hit game based on the actual 8R non-probability change big hit or the shortened uncertain change big hit.

  Further, the effect control CPU 41a sets a value indicating that the effect control operation flag is in the variable state after the end of the big hit game based on all types. At this time, if the big hit game based on the 8R probability variation big hit, the 16R probability variation big hit or the shortened probability variation big hit is finished, the effect control CPU 41a is in the reduced state until the next big hit game is generated in the effect control operation limiter. Sets a value indicating that will continue. On the other hand, if the actual 8R non-probable big hit or the shortened non-probable big hit has ended, the effect control CPU 41a sets “50 times” as the number of times of change in the effect control operation limiter.

  In addition, the effect control CPU 41a indicates that the value set in the effect control operation limiter at the end of the special symbol variation game is “0” or “the variable state continues until the next big hit game occurs. If the value is not “indicated value”, the value of the production control operation limiter is decremented by 1, and the value is rewritten. When the value of the effect control operation limiter after subtraction becomes “0”, the effect control CPU 41a sets a value indicating that the effect control operation flag is in the non-changeable state. The effect control CPU 41a sets a value indicating the non-probable change state in the effect control probability change flag regardless of the type of the jackpot when the big hit game occurs, and the effect control operation flag does not change. Set a value indicating short state.

  In addition, when the effect control CPU 41a specifies that the jackpot game has been triggered by winning the jackpot lottery related to the first special symbol variation game from the special symbol specified in the variable state, Effect control game selection information indicating that the first game is selected is stored in the effect control RAM 41c. In addition, when the special symbol Za1 or the special symbol Za2 that can be determined when winning the big hit lottery related to the first special symbol variation game is designated, the effect control CPU 41a is a big hit related to the first special symbol variation game. It is determined that a big hit game has been triggered by winning the lottery.

  On the other hand, when the CPU 41a for production control specifies that the jackpot game has been triggered by winning the jackpot lottery related to the second special symbol variation game from the special symbol specified when in the variable state, Effect control game selection information indicating that the second game is selected is stored in the effect control RAM 41c. In addition, when the special symbol Zb1, the special symbol Zb2, or the special symbol Zb3 that can be determined when the big hit lottery related to the second special symbol variation game is won is designated, the effect control CPU 41a specifies the second special symbol variation. It is specified that a big hit game has been triggered by winning the big hit lottery for the game.

  Further, when the production control CPU 41a sets a value indicating that the production control operation flag is in the non-changeable state when the value of the production control operation limiter after subtraction becomes “0”, The effect control game selection information indicating that the game is not selected is stored in the effect control RAM 41c.

  In addition, when the first error command is input, the effect control CPU 41a controls the light emission mode of the decoration lamp La so as to execute the error effect with the first effect content until a predetermined time elapses. Incidentally, when an error effect is performed with the first effect content, the decoration lamp La emits yellow light. In addition, when the second error command is input, the effect control CPU 41a controls the light emission mode of the decoration lamp La so as to execute the error effect with the second effect content until a predetermined time elapses. Incidentally, when an error effect is performed with the second effect content, the decoration lamp La emits red light.

  When the second error command is input during execution of the error effect with the first effect content, the effect control CPU 41a performs the error effect with the third effect content until a predetermined time elapses. The light emission mode of the decorative lamp La is controlled so as to be executed. When the first error command is input during execution of the error effect with the second effect content, the effect control CPU 41a performs the error effect with the third effect content until a predetermined time elapses. The light emission mode of the decorative lamp La is controlled so as to be executed. Incidentally, when the error effect is performed with the third effect content, the decoration lamp La emits orange light.

  When the first error command or the second error command is input, the effect control CPU 41a executes the effect if the decoration lamp La is executing an effect other than the error effect (for example, a notice effect). Is interrupted and error production is executed. That is, the effect control CPU 41a gives priority to the execution of the error effect over the execution of effects other than the error effect.

  Further, in the pachinko gaming machine 10 according to the present embodiment, the game performance is introduced after the big hit game is generated in the non-changed state and then switched to the changed state after the big hit game is generated. An effect is performed on the effect display device 11. The playability introduction effect is an effect that informs (introduces) to the player the effect motif when playing the game in the left game area and the effect motif when playing the game in the right game area. Furthermore, the game introduction effect is an effect that indicates to the player a place where a game ball should be entered in order to realize a game based on the effect of each motif.

  In the pachinko gaming machine 10 of the present embodiment, when a game is played in the left game area, since the launched game ball does not enter the right non-electric prize-winning device 20, basically the first special symbol variation The game will be executed. On the other hand, when the game is played in the right game area, the second special symbol variation game is basically executed since the launched game ball does not enter the start winning device 15 and the left non-electric winning device 17. Will be. For this reason, when playing games in the left game area, production is basically performed with the content of “treasure hunting” as a motif, and when playing games in the right game area, basically “Duel” is used as a motif. Production will be performed with the contents.

  Then, as shown in FIG. 10, in the game introduction presentation of the present embodiment, the effect motif in the game in the left game area is notified as “treasure hunting”, and the effect motif in the game in the right game area Informs that is a duel. When this playability introduction effect is executed, the player can enjoy the effect with the content of “treasure hunting” as a motif when playing in the left game area, and when playing in the right game area Can recognize that he can enjoy the production with the motif of "due".

  As shown in FIG. 10, when the game introduction effect is executed by the effect display device 11, the image display unit GH includes an arrow Y <b> 1 indicating the left side of the effect display device 11 and the right side of the effect display device 11. The pointing arrow Y2 is displayed. In the image display unit GH, the arrow Y1 is displayed so as to point to the left non-electric prize winning device 17. In the image display unit GH, the arrow Y2 is displayed so as to point to the right non-electric prize winning device 20. This allows the player to recognize where the game ball should be entered in order to realize a game with each game characteristic.

  In the present embodiment, the effect control CPU 41a has a value indicating that the effect control operation flag is in the variable state, and the effect control game selection indicates that the game is not selected. When the information is stored, the display content of the effect display device 11 is controlled to execute the game introduction effect.

  Further, in the pachinko gaming machine 10 of the present embodiment, when a big hit game is generated in the variable state, a game selection notification effect for notifying the player of the selected game is displayed on the effect display device 11. Done. The game selection selection notification effect is performed when the player has selected a dedicated game for the left game when a game in the left game area is selected by the player and a game for the right game area. There are special effects for the right game. In the game selection selection effect of the content dedicated to the left game, the player is encouraged to launch a game ball into the left game area, and the player is notified that the game in the left game area is selected. On the other hand, in the game selection notification effect of the content dedicated to the right game, the player is encouraged to launch a game ball to the right game region and the player is notified that the game in the right game region is selected. .

  In the present embodiment, the effect control CPU 41a is the effect control indicating that the first game is selected when a value indicating that the effect control operation flag is in the variable state is set. When the game selection information is stored, the display content of the effect display device 11 is controlled so as to execute the gameability selection notification effect of the effect content dedicated to the left game. On the other hand, the effect control CPU 41a has a value indicating that the effect control operation flag is set to the variable state, and the effect control game indicates that the second game is selected. When the selection information is stored, the display content of the effect display device 11 is controlled so as to execute the game selection selection notification effect of the effect content dedicated to the right game.

  As shown in FIG. 11 (a), in the pachinko gaming machine 10 of the present embodiment, when a game selection selection effect for the contents dedicated to the left game is performed, the effect display device 11 displays the arrow Y1 in a blinking manner. The At the same time, when a game selection notification effect of the content dedicated to the left game is performed, a character image of “game selection in the left game area” is displayed, and the game in the left game area is selected. Inform the player. By performing the game selection selection notification effect with the contents dedicated to the left game and encouraging the player to fire the game ball in the left game area, even if the game ball enters the electric winning device 23, the right non-electric prize is won. The player is informed that it is disadvantageous to play the game in the right game area even though the device 20 is not released.

  Similarly, as shown in FIG. 11B, in the pachinko gaming machine 10 of the present embodiment, when the game selection selection effect of the content dedicated to the right game is performed, the effect display device 11 blinks the arrow Y2. Displayed. At the same time, when a game selection notification effect of the content dedicated to the right game is performed, a character image of “Now selecting a game in the right game area” is displayed, and the game in the right game area is selected. Inform the player. By performing the game selection selection notification effect with the contents dedicated to the right game and encouraging the player to launch the game ball to the right game area, even if the game ball enters the electric winning device 23, the left non-electric prize is won. The player is informed that it is disadvantageous to play the game in the left game area even though the device 17 is not released.

  Next, in the pachinko gaming machine 10 according to the present embodiment, gameability when playing a game in the left game region (first game property) and game property when playing a game in the right game region (second game property) Will be described together with its operation.

  When a game is played in the left game area, the fired game ball does not enter the right non-electric prize-winning device 20, so that the first special symbol variation game is basically executed. On the other hand, when a game is played in the right game area, the second special symbol variation game is basically executed because the launched game ball does not enter the start winning device 15 and the left non-electric winning device 17. Will be. For this reason, as shown in FIG. 12, when a game is basically performed in the left game area where the first special symbol variation game is executed, an effect is performed with the content of “treasure hunting” as a motif. On the other hand, when a game is basically performed in the right game area where the second special symbol variation game is executed, an effect is performed with the content of “due due” as a motif.

  Further, as shown in FIG. 6, the variation pattern HPa1 for the off-normal effect determined when the first special symbol variation game is executed is determined when the second special symbol variation game is executed. A time longer than the fluctuation time set in the fluctuation pattern HPb1 for the off-normal effect is set. Similarly, the fluctuation pattern HPa2 for the outlier reach effect determined when the first special symbol variation game is executed includes the fluctuation for the outlier reach effect determined when the second special symbol variation game is executed. A time longer than the fluctuation time set for the pattern HPb2 is set. The variation pattern HPa3 for jackpot effect determined when the first special symbol variation game is executed includes the variation pattern HPb3 for jackpot effect determined when the second special symbol variation game is executed. A time longer than HPb4 is set. For this reason, as shown in FIG. 12, in the game in the left game area, the special symbol change game is performed when the special symbol variation game is performed based on the same lottery result (big hit lottery or reach lottery), rather than the game in the right game area. The variation time of the symbol variation game is long. In other words, in the game in the right game area, the variation time of the special symbol variation game when the special symbol variation game is played based on the same lottery result is shorter than in the game in the left game region.

  Further, in the pachinko gaming machine 10 of the present embodiment, if the gaming state is the same, whether or not a game is played in the left game area or a game in the right game area, the big win lottery is won with the same probability. Further, in the pachinko gaming machine 10 of the present embodiment, whether or not a game is played in the left game area or a game in the right game area, the reach lottery is won with the same probability. Therefore, even when playing a game in the left game area or playing a game in the right game area, there is an equal probability of a variation pattern for a loss normal effect, a variation pattern for a loss reach effect, and a variation pattern for a jackpot effect. Will be decided.

  In particular, in the pachinko gaming machine 10 of the present embodiment, the probability of not winning is higher than winning the big win lottery, and the probability of not winning is higher than winning the reach lottery. For this reason, the variation pattern mainly determined among the plurality of types of variation patterns is a variation pattern for a normal effect. That is, in the game in the left game area, the fluctuation pattern HPa1 in which “12 seconds” is defined as the variation time is easily determined, and in the game in the right game area, the variation pattern HPb1 in which “6 seconds” is defined as the variation time. It will be easy to decide. Therefore, when playing a game in the left game area, the main time required for one special symbol variation game (basically, the first special symbol variation game) is “12 seconds”. Similarly, when playing a game in the right game area, the main time required for one special symbol variation game (basically, the second special symbol variation game) is “6 seconds”. Therefore, as shown in FIG. 12, in the game in the left game area, the number of special symbol variation games executed per unit time is smaller than in the game in the right game area. In other words, in the game in the right game area, the number of special symbol variation games executed per unit time is larger than in the game in the left game area.

  Also, as shown in FIG. 4, the types of jackpots that can be determined when playing a game in the left game area are a substantial 8R probability variation jackpot and a substantial 8R non-probability variation jackpot. The types of jackpots that can be determined when playing a game in the right game area are 16R probability variation jackpots, shortened probability variation jackpots, and shortened non-probability variation jackpots.

  Then, when a game is played in the left game area, the probability that a probability change state after the jackpot game is finished (the probability that an actual 8R probability change jackpot is determined) is 75%. In addition, when a game is played in the right game area, the probability that the probability change state after the big hit game ends (the probability that the 16R probability change big hit or the shortened probability change big hit is determined) is 75%. Therefore, whether the game is played in the left game area or the game is played in the right game area, the probability that the probable state will be changed after the big hit game is the same.

  In addition, when playing in the left game area, the probability that the game will be changed after the big hit game (100%), and when playing the game in the right game area, the probability that the game will be changed after the big game. (100%) is equivalent. Among them, when a game is played in the left game area, the probability that the variable state continues until the next big hit game is generated after the big hit game ends (the probability that the actual 8R probability variable big hit is determined) is 75%. It has become. In addition, when playing a game in the left game area, the probability that the variable state continues until the execution of the special symbol variation game of 50 times after the end of the big hit game (the probability that the 8R non-probable big hit is determined) is 25%.

  Further, when a game is played in the right game area, the probability that the variable state continues until the next big hit game is generated after the big hit game ends (the probability that the 16R probability variable big hit or the shortened probability variable big hit is determined) is 75. %. In addition, when playing a game in the right game area, the probability that the short state continues until the execution of the special symbol variation game of 50 times after the big hit game ends (the probability that the shortened uncertain variable big hit is determined) is: 25%. Therefore, whether you play in the left game area or play in the right game area, the probability of changing to a short state after the end of the big hit game and the duration of the short state remain the same. Yes.

  In the case of playing a game in the left game area, since the actual 8R probability variation big hit is generated with a probability of 50% and the actual 8R non-probability big hit is 50%, respectively, the first expected acquisition value is “8 (= 8 × 0.5 + 8 × 0.5) ”. Therefore, when playing a game in the left game area, the number of prize balls that can be expected to be obtained by the generated big hit game is the number of prize balls that can be obtained in eight round games.

  Also, when playing a game in the right game area, the 16R probability variation jackpot is generated with a probability of 50%, the shortened probability variation jackpot is 25%, and the shortened non-probability variation jackpot is 25%. Becomes “8 (= 16 × 0.5 + 0 × 0.25 + 0 × 0.25)”. Accordingly, when a game is played in the right game area, the number of prize balls that can be expected to be obtained by the generated big hit game is the number of prize balls that can be obtained by eight round games. As described above, whether the game is played in the left game area or the game is played in the right game area, the number of winning balls that can be expected during the big hit game that is generated is the same.

  As described above, as shown in FIG. 12, in the game in the left game area, the advantage at the time of winning the big hit lottery (probability to be in a probable change state, probability to be in a variable state, period for which the variable state continues, The number of winning balls that can be expected) and the advantage in winning the big hit lottery in the game in the right game area are equal.

  In summary, as shown in FIG. 12, in the game in the left game area, the effect is performed with the content of “treasure hunting” as a motif, and the variation time of the special symbol variation game is larger than in the case of playing the game in the right game area. Has a first game characteristic that the number of special symbol variation games executed per unit time is small. On the other hand, in the game in the right game area, production is performed with the content of "due" as a motif, and the variation time of the special symbol variation game is shorter than that in the case of playing the game in the left game area, and it is executed per unit time The second game is that the number of special symbol variation games to be played is large. However, regardless of whether the game is played in either the left game area or the right game area, the advantage (so-called pitching rate) at the time of winning the big hit lottery is the same.

  As described above, in the game in the left game area and the game in the right game area, the game characteristics including contents other than the motif of the effect performed in the effect display device 11 (for example, the variation time of the special symbol variation game, etc.) Is different. Therefore, in the game introduction effect, not only the motif of the effect but also the game in the left game area is notified that the game can be performed with the first game characteristic, and the game in the right game area is the second. It corresponds to notifying that it is possible to play a game with the gameability of. Further, the game selection notification effect of the contents dedicated to the left game corresponds to notifying the player that a game with the first game characteristic is performed. Similarly, the game selection notification effect of the right game dedicated effect content corresponds to notifying the player that a game with the second game characteristic is performed.

Here, the flow of the game in the pachinko gaming machine 10 of the present embodiment will be described.
First, the flow of the game when in the non-variable state will be described.
In the non-variable state, since the winning probability of the normal winning lottery is low, a game is played in the left game area in order to execute the first special symbol variation game triggered by entering the start winning device 15. In the non-changing state, when a game ball enters the electric winning device 23 when the electric winning device 23 is in the open state, the game ball is distributed to the left rolling path 25L. As a result, the left non-electrical prize winning device 17 is opened, and the first special symbol variation game can be executed. Incidentally, in the non-variable short state, in principle, the right non-electrical prize winning device 20 will not be in the open state, so the second special symbol variation game cannot be executed. When the big hit game is generated in the non-changed state, the game state after the end of the big hit game becomes the changed state. In this variable state, game selection information indicating that the game is not selected is stored in the main control RAM 40c, and effect control game selection information indicating that the game is not selected is stored. The

  Next, based on FIGS. 13A to 13O, when the game is in a variable state and it is not specified which game the player has selected between the left game area and the right game area, that is, The flow of the game when game selection information indicating that the game is not selected is stored in the main control RAM 40c will be described.

  As shown in FIG. 13 (a), when a game ball passes (enters) the left gate 36L or the right gate 36R and wins the normal winning lottery, after the end of the normal symbol variation game to be won As shown in FIG. 13B, the electric prize winning device 23 is opened. Then, as shown in FIG. 13C, when the game winning ball enters the electric winning device 23 when the electric winning device 23 is in the open state, the gaming ball moves to the left rolling path 25L or the right rolling. It is distributed to the road 25R. Specifically, when a game ball enters the electric winning device 23 one second before the electric winning device 23 is opened, the game ball is distributed to the left rolling path 25L in principle. On the other hand, when a game ball enters the electric winning device 23 one second after the electric winning device 23 is opened, the game ball is distributed to the right rolling path 25R in principle.

  Further, as shown in FIG. 13 (d), when the game balls that have entered the electric winning device 23 are distributed to the left rolling path 25L, the left non-electric winning device 17 is opened as shown in FIG. 13 (e). It becomes. On the other hand, when the game balls that have entered the electric winning device 23 are distributed to the right rolling path 25R as shown in FIG. 13 (f), the right non-electric winning device 20 is opened as shown in FIG. 13 (g). It becomes.

  At this time, a player who wants to select to play a game in the left game area plays a game in the left game area. For this reason, when a game is performed in the left game area, even if the right non-electrical prize-winning device 20 is in an open state, the game is sent to the right non-electric prize-winning device 20 as long as the game is not switched to the right game area. Since the ball does not enter, the second special symbol variation game is not executed. Similarly, a player who wishes to select to play a game in the right game area plays a game in the right game area. For this reason, when a game is performed in the right game area, even if the left non-electrical prize winning device 17 is in an open state, the start winning device 15 and the left non-electrical prize are not changed unless switching to the game in the left gaming area. Since the game ball does not enter the winning device 17, the first special symbol variation game is not executed.

  Therefore, when the player is in a variable state and does not specify whether the player has selected the game in the left game area or the right game area, the game ball is launched into the left game area and the game is played in the left game area. When it is performed, if the left non-electric prize winning device 17 is in an open state, a game ball enters the left non-electric prize winning device 17 as shown in FIG. Then, when a game ball enters the left non-electric prize-winning device 17 (or the start winning device 15), a game with the first game property is performed as shown in FIG. 13 (i). After that, when a big hit game is generated in the game with the first game characteristic as shown in FIG. 13 (j), the game with the first game characteristic is selected as shown in FIG. 13 (k). Is selected, and game selection information indicating that the first game is selected is stored in the main control RAM 40c. At this time, the effect control RAM 41c stores effect control game selection information indicating that the first game is selected.

  On the other hand, when the player is in a variable state and has not specified whether the player has selected the game in the left game area or the right game area, the game ball is launched into the right game area and the game is played in the right game area. In the case where the right non-electrical prize winning device 20 is opened, a game ball enters the right non-electrical prize winning device 20 as shown in FIG. Then, when the game ball enters the right non-electric prize-winning device 20, a game with the second game is performed as shown in FIG. 13 (m). After that, when a big hit game is generated in the game with the second game property as shown in FIG. 13 (n), the game with the second game property is selected as shown in FIG. 13 (o). Is selected, and game selection information indicating that the second game is selected is stored in the main control RAM 40c. At this time, the effect control game selection information indicating that the second game is selected is stored in the effect control RAM 41c.

  In the variable state, when game selection information indicating that the game is not selected is stored in the main control RAM 40c, effect control indicating that the game is not selected in the effect control RAM 41c. Game selection information is stored. For this reason, when it is not specified which game is selected by the player in the left game area or the right game area, the effect display device 11 performs a game introduction effect.

Next, the flow of the game when the game selection information indicating that the first game is selected in the main control RAM 40c in the variable state will be described.
When game selection information indicating that the first game is selected is stored in the main control RAM 40c in the variable state, the game ball that has entered the electric winning device 23 is the left rolling path. Sorted to 25L. As a result, when the game selection information indicating that the first gaming property is selected is stored in the variable state, the right non-electric prize-winning device can be used even if the game ball is fired to the right game region. Since 20 will not be in an open state, a game is played in the left game area.

  When the game selection information indicating that the first game is selected is stored in the variable state, the first special symbol variation game is performed in principle. Will be triggered by winning the big hit lottery related to the first special symbol variation game. Therefore, if a big hit game is generated when game selection information indicating that the first game is selected in the variable state, the first game is stored in the main control RAM 40c. The game selection information indicating that the sex is selected is stored again.

  In the variable state, when game selection information indicating that the first game is selected in the main control RAM 40c, the first game is selected in the effect control RAM 41c. The game control information for effect control indicating that the game is present is stored. For this reason, when the first game characteristic is selected, the effect display device 11 performs a game selection selection effect of the contents dedicated to the left game.

Next, the flow of the game when the game selection information indicating that the second game is selected in the main control RAM 40c in the variable state will be described.
When game selection information is stored in the main control RAM 40c indicating that the second game is selected in the variable state, the game ball that has entered the electric winning device 23 is in the right rolling path. Sorted to 25R. As a result, when the game selection information indicating that the second gameability is selected is stored in the variable state, the left non-electric prize-winning device even if the game ball is fired to the left game area Since 17 does not enter an open state, a game is played in the right game area.

  By the way, even if a game is played in the left game area when game selection information indicating that the second game is selected and stored in the main control RAM 40c, the start winning prize is obtained. It is possible to enter the game ball into the device 15 and execute the first special symbol variation game. However, in the pachinko gaming machine 10 according to the present embodiment, when game selection information indicating that the second game is selected is stored in the variable state, the game is started in the left game area and started. Rather than having a game ball enter the winning device 15, it is easier to play a game in the right game area and enter the game ball into the right non-electric prize-winning device 20. For this reason, when the game selection information indicating that the second game is selected in the variable state, the game is played in the right game area in principle.

  When game selection information indicating that the second game is selected is stored in the variable state, the second special symbol variation game is performed in principle, so that the big hit game that is generated Will be triggered by winning the big hit lottery related to the second special symbol variation game. Therefore, if a big hit game is generated when game selection information indicating that the second game is selected in the variable state, the second game is stored in the main control RAM 40c. The game selection information indicating that the sex is selected is stored again.

  In the variable state, when game selection information indicating that the second game is selected is stored in the main control RAM 40c, the second game is selected in the effect control RAM 41c. The game control information for effect control indicating that the game is present is stored. For this reason, when the second game is selected, the effect display device 11 performs the game selection selection effect of the contents dedicated to the right game.

As described above in detail, the present embodiment has the following effects.
(1) When a game ball enters the left non-electric prize-winning device 17 (first opening / closing means), the first special symbol variation game and the accompanying decoration as a first derivation effect are triggered by the ball entry. A symbol variation game or the like is executed. On the other hand, when a game ball enters the right non-electric prize-winning device 20 (second opening / closing means), the second special symbol variation game and the accompanying decorative symbol as a second derivation effect are triggered by the pitch. A variable game or the like is executed. In addition, the left non-electrical prize winning device 17 and the right non-electrical prize winning device 20 are configured such that, in the game area YBa, the player can operate the left non-electric prize-winning device 17 and the right non-electric prize-winning device 20 by operating the firing handle Y6a (launching operation means). The non-electric prize-winning device is arranged so that a game ball can be fired in order to enter the ball.

  In addition, when a game ball enters the electric winning device 23 serving as an electric opening / closing means, the game ball is moved to the left rolling path 25L (first operation trigger means) or right by the distribution shutter Fs as the distribution means. It is distributed to the rolling path 25R (second operation trigger means). At this time, when a game ball is launched to enter the left non-electric prize-winning device 17, the sorting shutter Fs distributes the game ball entered into the electric prize-winning device 23 to the left rolling path 25L. On the other hand, when a game ball is launched to enter the right non-electric prize winning device 20, the sorting shutter Fs distributes the game ball entered into the electric prize winning device 23 to the right rolling path 25R. That is, when a game ball is fired to enjoy the first special symbol variation game and the accompanying decorative symbol variation game, the game ball that has entered the electric winning device 23 is distributed to the left rolling path 25L by the sorting shutter Fs. . Similarly, when a game ball is fired to enjoy the second special symbol variation game and the accompanying decorative symbol variation game, the game ball that has entered the electric winning device 23 is distributed to the right rolling path 25R by the distribution shutter Fs. It is done.

  As a result, the first special symbol is selected when the player selects which non-electric prize-winning device of the left non-electric prize-winning device 17 or the right non-electric prize-winning device 20 is aimed at entering the ball. The player can select which special symbol variation game of the variation game and the second special symbol variation game and the decorative symbol variation game associated therewith are executed. With such new gameability that the type of special symbol variation game to be executed can be selected by changing the operation mode of the launch handle Y6a, it is possible to entertain the player and improve the interest in the game. .

  (2) A game ball that has entered the electric prize winning device 23 until it is determined which non-electric prize winning device of the left non-electric prize winning device 17 or the right non-electric prize winning device 20 is aimed at. Of the sorting shutter Fs as the sorting means so as to be equally distributed to the left rolling path 25L (first actuation trigger means) and the right rolling path 25R (second actuation trigger means). Is controlled. For this reason, it is possible to aim at either non-electrical prize winning device until it is selected to play a game aiming at any non-electrical prize winning device, but is selected. Therefore, when playing a game aiming at any of the non-electric prize-winning devices, a big win is displayed in the special symbol variation game based on the entry into any non-electric prize-winning device and the accompanying decorative symbol variation game. It is possible to give the player the pleasure of paying attention to whether the result is derived.

  (3) A game ball that has entered the electric prize winning device 23 until it is determined which non-electric prize winning device of the left non-electric prize winning device 17 or the right non-electric prize winning device 20 is aimed at. Of the sorting shutter Fs as the sorting means so as to be equally distributed to the left rolling path 25L (first actuation trigger means) and the right rolling path 25R (second actuation trigger means). Is controlled. At this time, when the jackpot display result (specific derivation result) is derived in the first special symbol variation game based on the entry to the left non-electric prize-winning device 17 as the first opening / closing means and the accompanying decorative symbol variation game Is specified that a game ball is being fired to enter the left non-electric prize-winning device 17. On the other hand, when the jackpot display result (specific derivation result) is derived in the second special symbol variation game based on the entry to the right non-electric prize-winning device 20 as the second opening / closing means and the accompanying decorative symbol variation game Is specified that a game ball is being fired to enter the right non-electric prize-winning device 20. In this way, a big hit display result is derived in the first special symbol variation game based on the entry to the left non-electric prize-winning device 17 or the second special symbol variation based on the entry to the right non-electric prize-winning device 20. The game play is changed according to whether the jackpot display result is derived in the game. For this reason, which non-electric prize-winning device 20 is targeted for entering a non-electric prize-winning device, but which non-electric prize-winning device will be targeted until it is specified until it is specified It is possible to give the player the joy of selecting.

  In addition, after it is determined which of the left non-electric prize winning device 17 and the right non-electric prize winning device 20 the game ball is being shot for the purpose of entering the non-electric prize winning device, one of the non-electric prize winning devices is determined. The game ball will be fired aiming at entering the ball, so the player's choice will be more cautious compared to specifications that can change the gameability at all times, and it will increase the interest and interest in the game it can.

  (4) Various effect contents (effect contents of the first derivation effect) such as the change time of the first special symbol change game and the effect during the decorative symbol change game when the first special symbol change game is executed, This is different from various effect contents (effect contents of the second derivation effect) such as a change time of the second special symbol change game when the second special symbol change game is executed and an effect in the decorative symbol change game. For this reason, it is possible to give the player the pleasure of selecting what kind of effect the player wants to enjoy. In this way, by changing the operation mode of the launch handle Y6a (launch operation means), the player can entertain the player with the new gameability that allows the player to select the contents of various effects to be executed. Can be improved.

  (5) For example, it is more advantageous for a player to win a big hit lottery for executing the second special symbol variation game than to win a big hit lottery for executing the first special symbol variation game (so-called It is assumed that the (balling rate) is set high. In such a case, the player wants to play the game by putting the game ball into the left non-electric prize-winning device 17, but because it is disadvantageous, he places the game ball into the right non-electric prize-winning device 20. There is a risk that it will be necessary to enter the game and play. In other words, a game different from the game desired by the player must be performed.

  However, when a game ball is entered into the left non-electric prize-winning device 17, when a big hit lottery for executing the first special symbol variation game is won, and a game ball enters the right non-electric prize-winning device 20. In the case of winning the big hit lottery for executing the second special symbol variation game with the opportunity, the advantage for the player is made equal. As a result, it is possible to prevent inevitably determining the type of non-electric prize-winning device to be aimed at in order to enter the game ball according to the advantage, and the player can surely enjoy the game desired by the player. be able to.

  (6) When a game ball is launched to enter the left non-electric prize winning device 17 (first opening / closing means) and to enter the right non-electric prize winning device 20 (second opening / closing means) The left gate 36L and the right gate 36R as the lottery trigger means are arranged in the game area YBa so that the right of lottery per game (open lottery) can be obtained in any case where game balls are fired. Further, whether the game ball is fired to enter the left non-electric prize-winning device 17 or the game ball is fired to enter the right non-electric prize-winning device 20, the electric ball is used. The electric winning device 23 is arranged in the game area YBa so that a game ball can enter the winning device 23 (electrical opening / closing means). For this reason, once the game ball is to be fired in order to enter the non-electric prize-winning device of the left non-electric prize-winning device 17 or the right non-electric prize-winning device 20, the normal symbol variation game is executed. Therefore, there is no need to change the operation mode of the launch handle Y6a as the launch operation means in order to enter the game ball into the electric winning device 23. Therefore, the change of the operation mode of the launch handle Y6a is effectively accompanied by the change of the operation mode of the launch handle Y6a in a scene where it is expected to improve the interest of the game while minimizing the change of the operation mode of the launch handle Y6a. It is possible to improve the interest of the game by changing the operation mode.

  (7) The main variation time required for one first special symbol variation game is different from the main variation time required for one second special symbol variation game. With this configuration, a non-electric prize-winning device aimed to enter a game ball in a case where it is desired to enjoy a game for a long time and a case where it is desired to finish the game in a short time. The type will change. That is, it is possible to give the player the joy of selecting a game (which non-electric prize winning device is aimed at) according to how the player wants to enjoy in time.

  (8) When winning a big hit lottery for executing the first special symbol variation game triggered by a game ball entering the left non-electric prize-winning device 17 and entering a right non-electric prize-winning device 20 When winning the big hit lottery for executing the second special symbol variation game with the ball as an opportunity, the open / close mode (type of big hit) of the big winning opening 34 when the big hit game was generated was varied. That is, it is possible to play games with different specifications by the two non-electric prize-winning devices 17 and 20 that can generate different types of jackpot games. Then, it is possible to propose a new gameability that allows a player to select a game with a specification that suits the player's preference, to entertain the player, and to improve the interest in the game.

  In addition, when a game ball is entered into the left non-electric prize-winning device 17, a big hit lottery for executing the first special symbol variation game is won, and a game ball is entered into the right non-electric prize-winning device 20. In this case, when the big win lottery for executing the second special symbol variation game is won, the player's advantage (so-called pitching rate) is made equal. For this reason, it is possible to prevent the type of non-electric prize-winning device to be aimed at in order to enter the game ball according to the advantage, and to surely entertain the game desired by the player. be able to.

  (9) When a greater number of game balls enter each non-electric prize-winning device 17, 20 (non-electric opening / closing means), an error effect is executed. For this reason, it is possible to notify the possibility that the game ball has been illegally entered into the non-electric prize-winning devices 17 and 20.

  (10) The error effect is performed by a decorative lamp La arranged on the front side of the front frame Y3 of the pachinko gaming machine 10. For this reason, it is notified to the surroundings (for example, an employee of a game hall) that an error effect is being performed, that is, that a game ball may be illegally entered into the non-electric prize-winning devices 17 and 20. can do.

  (11) The production contents of the error production differed according to the types of the non-electric prize-winning devices 17 and 20 in which a larger number of game balls than expected were entered. For this reason, it becomes possible to easily determine which of the plurality of non-electrical prize winning devices 17 and 20 is a non-electrical prize winning device in which a game ball may be illegally entered. .

(12) The left non-electric prize-winning device 17 and the right non-electric prize-winning device 20 are configured to be displaced to an open state or a closed state without using an electric signal, or to maintain each state. For this reason, consumption of electric power energy can be suppressed rather than displacing to an open state or a closed state using an electric signal, or maintaining each state. In addition, since no current flows, it is possible to prevent the non-electric prize winning devices 17 and 20 from generating heat.
(Second Embodiment)
Next, a second embodiment of the gaming machine will be described with reference to FIGS. Note that. The same configurations as those of the first embodiment are denoted by the same reference numerals as those of the first embodiment, and detailed description and drawings are omitted.

  Further, in the pachinko gaming machine 10 of the second embodiment, instead of the normal symbol display device 35 in the first embodiment, a 7-segment type first normal symbol display device and a second normal symbol display device are arranged. ing. In the first ordinary symbol display device, a first ordinary symbol variation game is displayed in which the ordinary symbols are varied and displayed. Similarly, in the second ordinary symbol display device, a second ordinary symbol variation game is displayed in which the ordinary symbol is varied and displayed.

  In the pachinko gaming machine 10 of the present embodiment, the start condition of the first normal symbol variation game can be given by detecting the entrance of the game ball to the left gate 36L by the left gate switch SW5L. Further, in the pachinko gaming machine 10 of the present embodiment, the start condition of the second normal symbol variation game can be given by detecting the entrance of the game ball into the right gate 36R with the right gate switch SW5R. Hereinafter, the simple “normal symbol variation game” means the first ordinary symbol variation game and the second ordinary symbol variation game.

  Thus, in the pachinko gaming machine 10 of the present embodiment, the left gate 36L arranged in the left game area where the left non-electric prize-winning device 17 is arranged corresponds to the first lottery trigger means, and the left gate 36L The left gate switch SW5L that detects the game ball that has entered the ball corresponds to the first ball entry detection means. Similarly, in the pachinko gaming machine 10 of the present embodiment, the right gate 36R arranged in the right game area where the right non-electric prize winning device 20 is arranged corresponds to the second lottery trigger means, and the right gate 36R is reached. The right gate switch SW5R that detects the game ball that has entered the ball corresponds to the second ball entry detection means.

  In addition, when winning the normal winning lottery triggered by the game ball entering the left gate 36L, the first normal winning game is awarded after the end of the first normal symbol variation game to be won. When the first normal winning game is awarded in the non-variable short state, the electric prize-winning device 23 is in an open state until “0.75 seconds” have elapsed since the start of the first ordinary winning game grant, and thereafter “ It will remain closed until 3.25 seconds have passed. Further, when the first normal winning game is awarded in the variable state, the electric winning device 23 is in an open state until “1.75 seconds” have elapsed from the start of the first ordinary winning game grant, and thereafter , "2.25 seconds" until closed.

  In addition, when winning the normal winning lottery triggered by the game ball entering the right gate 36R, the second normal winning game is awarded after the end of the second normal symbol variation game to be won. When the second normal winning game is awarded in the non-changeable state, the electric winning device 23 is closed until “2 seconds” have elapsed since the start of the second ordinary winning game grant, It will be in an open state until “0.75 seconds” have elapsed, and then closed again until “1.25 seconds” have elapsed. In addition, when the second normal winning game is awarded in the variable speed state, the electric winning device 23 is in a closed state until “2 seconds” elapses from the start of the second ordinary winning game grant, It will be in an open state until “1.75 seconds” elapses, and then it will be closed again until “0.25 seconds” elapses.

Further, in the pachinko gaming machine 10 of the present embodiment, the game play selection notification effect is not performed, and the game play introduction effect is performed when in the variable state.
A first normal symbol display device is connected to the main control CPU 40a of the present embodiment. In addition, a second normal symbol display device is connected to the main control CPU 40a of the present embodiment.

  In the main control ROM 40b of this embodiment, only one type of distribution pattern FP10 is stored as the distribution pattern. The distribution pattern FP10 defines that the position of the distribution shutter Fs is controlled to the left distribution position and the position of the distribution shutter Fs is controlled to the right distribution position. Specifically, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP10, the position of the distribution shutter Fs is at the left distribution position until 2 seconds have elapsed since the start of the control. After the control, the position of the sorting shutter Fs is controlled to the right sorting position until 2 seconds elapse.

Hereinafter, the normal symbol input process in this embodiment will be described.
In the normal symbol input process, the main control CPU 40a determines whether or not a game ball has entered (passed) the left gate 36L. In the first gate entry determination, the main control CPU 40a determines whether or not a detection signal output when the left gate switch SW5L enters a game ball is input. If the determination result of the first gate entry determination is negative, the main control CPU 40a proceeds to a process related to the second gate entry determination described later. On the other hand, if the determination result of the first gate entry determination is affirmative, the main control CPU 40a acquires the value of the normal hit determination random number from the random number generator 40d, and stores the acquired value in a predetermined storage of the main control RAM 40c. It memorize | stores in an area | region (memory area | region concerning a 1st normal symbol fluctuation game). Thereafter, the main control CPU 40a proceeds to a process related to the second gate entry determination.

  When performing the process related to the second gate entry determination, the main control CPU 40a performs the second gate entry determination as to whether or not a game ball has entered (passed) the right gate 36R. In the second gate entry determination, the main control CPU 40a determines whether or not a detection signal output when the right gate switch SW5R detects a game ball is input. When the determination result of the second gate entry determination is negative, the main control CPU 40a ends the normal symbol input process. On the other hand, if the determination result of the second gate entry determination is affirmative, the main control CPU 40a acquires the value of the normal hit determination random number from the random number generator 40d, and stores the acquired value in a predetermined storage of the main control RAM 40c. It memorize | stores in an area | region (the storage area concerning a 2nd normal symbol fluctuation game). Thereafter, the main control CPU 40a ends the normal symbol input process.

  Further, in the normal symbol start process of the present embodiment, when the main control CPU 40a performs the normal hit lottery using the normal hit determination random number stored in the storage area related to the first normal symbol variation game, The display contents of the first normal symbol display device are controlled so that the normal symbols are variably displayed and the first normal symbol variation game is executed. On the other hand, when the normal winning lottery is performed using the random number for determining the normal hit stored in the storage area for the second normal symbol variation game, the main control CPU 40a displays the normal symbol in a variable manner and displays the second symbol. The display contents of the second normal symbol display device are controlled so as to execute the normal symbol variation game.

  Further, in a process different from the normal symbol start process, the main control CPU 40a, when executing the first normal symbol variation game, determines the normal symbol determined as the normal symbol to be displayed in a fixed stop when the determined variation time has elapsed. The display content of the first normal symbol display device is controlled so that the symbols are displayed in a fixed stop state. On the other hand, when the second normal symbol variation game is being executed, the main control CPU 40a displays the second symbol so that the normal symbol determined as the normal symbol to be confirmed and stopped when the determined variation time has elapsed. The display content of the normal symbol display device is controlled.

  In the present embodiment, the effect control CPU 41a executes the game introduction effect when it is in the variable state, that is, when the value indicating the variable state is set in the effect control operation flag. Thus, the display content of the effect display device 11 is controlled.

Next, a description will be given of the control performed after the end of the normal symbol variation game that is the target of the winning when the main control CPU 40a wins the normal winning lottery in this embodiment.
In the present embodiment, the main control CPU 40a performs the first operation when the normal winning determination random number used when winning the normal winning lottery is stored in the storage area for the first normal symbol variation game. After the end of the normal symbol variation game, the first normal hit game is generated (given). In the present embodiment, when the occurrence of the first normal winning game is in the non-changeable state, the electric winning device 23 is opened until “0.75 seconds” elapses, and then “3 .25 seconds "will be closed. On the other hand, in the present embodiment, when the occurrence time of the first normal winning game is in a variable state, the electric winning device 23 is in an open state until “1.75 seconds” have elapsed, and then “2. It will be closed until "25 seconds" elapses.

  Further, in the present embodiment, the main control CPU 40a, when the normal hit determination random number used when winning the normal win lottery is stored in the storage area for the second normal symbol variation game, After completion of the second normal symbol variation game, the second normal hit game is generated. In the present embodiment, when the occurrence of the second normal winning game is in the non-changeable state, the electric prize-winning device 23 is closed until “2 seconds” have elapsed, and then “0.75”. It will be open until “second” has elapsed, and then it will be closed again until “1.25 seconds” have elapsed. On the other hand, in the present embodiment, when the occurrence time of the second normal winning game is in a variable state, the electric prize-winning device 23 is in a closed state until “2 seconds” have elapsed, and then “1.75 seconds. ”Until the lapse of“ 0.25 seconds ”and then closed again.

Here, based on FIGS. 14A to 14D, the operation mode of the sorting shutter Fs and the opening / closing mode of the electric winning device 23 in the pachinko gaming machine 10 of the present embodiment will be described.
As shown in FIG. 14A, when the first normal hit game is given in the non-changeable state, the electric winning device 23 is operated when the distribution shutter Fs is controlled to the left distribution position. It becomes an open state. Accordingly, when the first normal winning game is awarded in the non-changeable state, when a game ball enters the electric winning device 23, the game ball rolls on the central rolling path 25C, and then the distribution shutter Fs. Is distributed to the left rolling path 25L.

  Further, as shown in FIG. 14B, when the first normal winning game is awarded in the variable speed state, the electric winning device 23 is operated when the distribution shutter Fs is controlled to the left distribution position. Becomes an open state. Accordingly, when the first normal winning game is awarded in the variable speed state, when a game ball enters the electric winning device 23, the game ball rolls on the central rolling path 25C, and then by the sorting shutter Fs. It will be distributed to the left rolling path 25L.

  In addition, as shown in FIG. 14C, when the second normal hit game is given in the non-variable state, the electric winning device is used when the distribution shutter Fs is controlled to the right distribution position. 23 becomes an open state. Specifically, as the position of the distribution shutter Fs is switched from the left distribution position to the right distribution position, the electric winning device 23 is opened. Therefore, when the second normal hit game is given in the non-changeable state, when a game ball enters the electric winning device 23, the game ball rolls on the central rolling path 25C, and then the distribution shutter Fs. Is distributed to the right rolling path 25R.

  Further, as shown in FIG. 14D, when the second normal hit game is awarded in the variable speed state, the electric winning device 23 is controlled when the distribution shutter Fs is controlled to the right distribution position. Becomes an open state. Specifically, as the position of the distribution shutter Fs is switched from the left distribution position to the right distribution position, the electric winning device 23 is opened. Therefore, when the second normal hit game is awarded in the variable speed state, when a game ball enters the electric winning device 23, the game ball rolls on the central rolling path 25C, and then by the sorting shutter Fs. It will be distributed to the right rolling path 25R.

  As described above, in the pachinko gaming machine 10 according to the present embodiment, as shown in FIGS. 14A and 14B, the first normal hit game is given regardless of whether or not it is in a variable state. When a game ball enters the electric winning device 23 at this time, the game ball rolls on the central rolling path 25C and then is distributed to the left rolling path 25L by the sorting shutter Fs. In the pachinko gaming machine 10 of the present embodiment, when playing a game in the left game area, there is a possibility that a game ball will enter the left gate 36L, while a game ball will not enter the right gate 36R. In principle, the second normal symbol variation game is not performed, and the first normal symbol variation game is performed. That is, when a game is played in the left game area, in principle, the second normal hit game is not given, and the first normal hit game is given. That is, when a game is played in the left game area, when the game ball is entered into the electric winning device 23, the game ball is distributed to the left rolling path 25L.

  Similarly, in the pachinko gaming machine 10 of the present embodiment, as shown in FIGS. 14C and 14D, when the second normal hit game is given regardless of whether or not it is in a variable state. When a game ball enters the electric winning device 23, the game ball rolls on the central rolling path 25C and then is distributed to the right rolling path 25R by the sorting shutter Fs. In the pachinko gaming machine 10 of the present embodiment, when playing a game in the right game area, there is a possibility that a game ball will enter the right gate 36R, but no game ball will enter the left gate 36L. In principle, the first normal symbol variation game is not performed, and the second normal symbol variation game is performed. That is, when a game is played in the right game area, in principle, the first normal hit game is not given, and the second normal hit game is given. That is, when a game is played in the right game area, when the game ball is entered into the electric winning device 23, the game ball is distributed to the right rolling path 25R.

  Further, in the pachinko gaming machine 10 according to the present embodiment, the time from when the electric winning device 23 is switched from the open state to the closed state until the time when the position of the sorting shutter Fs is switched or when the control of the sorting shutter Fs is finished. Is set to “0.25 seconds or more”. In the present embodiment, the distribution shutter is moved from the central rolling path 25C so that the average time required for rolling to the distribution shutter Fs after entering the electric winning device 23 is “less than 0.25 seconds”. The distance to Fs is designed. For this reason, even if a game ball enters the electric winning device 23 immediately before the electric winning device 23 switches from the open state to the closed state, the game ball is not distributed to an unintended rolling path in principle. In the present embodiment, the “unexpected rolling path” means the right rolling path 25R when the first normal hit game is given, and the left rolling path 25L when the second normal hit game is given.

  Further, in the pachinko gaming machine 10 of the present embodiment, when it is in the non-variable short state, the electric prize winning device can be used regardless of which of the first normal winning game and the second normal winning game is given. The time when 23 becomes an open state is the same time (0.75 seconds). Similarly, in the pachinko gaming machine 10 of the present embodiment, when in the variable state, the electric prize-winning device regardless of which of the first normal winning game and the second normal winning game is awarded. The time when 23 becomes an open state is the same time (1.75 seconds). As described above, in the pachinko gaming machine 10 according to the present embodiment, regardless of whether the game is performed in the left game area or the right game area, the advantages associated with the normal hit game are the same.

Here, the flow of the game in the pachinko gaming machine 10 of the present embodiment will be described.
First, the flow of a game when a game is played in the left game area will be described with reference to FIGS.

  As shown in FIG. 15A, when a game is played in the left game area, a game ball passes (enters) the left gate 36L, and a normal winning lottery is won, the first target to be won After the normal symbol variation game is completed, the electric winning device 23 is opened as shown in FIG. When a game ball enters the electric winning device 23 when the electric winning device 23 is in an open state as shown in FIG. 15 (c), the gaming ball is left as shown in FIG. 15 (d). It is distributed to the rolling path 25L. Further, when the game balls are distributed to the left rolling path 25L, the left non-electrical prize winning device 17 is opened as shown in FIG. Thereafter, when a game ball enters the left non-electric prize-winning device 17 that has been opened as shown in FIG. 15 (f), a game with the first game is performed as shown in FIG. 15 (g). It will be.

Next, based on FIG. 16 (a)-(g), the flow of the game when a game is performed in a right game area | region is demonstrated.
As shown in FIG. 16 (a), when a game is played in the right game area, a game ball passes (enters) the right gate 36R, and a normal winning lottery is won, the second target to be won. After the normal symbol variation game is completed, the electric winning device 23 is opened as shown in FIG. When the game ball enters the electric winning device 23 when the electric winning device 23 is in the open state as shown in FIG. 16C, the game ball is moved to the right as shown in FIG. It is distributed to the rolling path 25R. Further, when the game balls are distributed to the right rolling path 25R, the right non-electrical prize winning device 20 is opened as shown in FIG. Thereafter, when the game ball enters the right non-electric prize-winning device 20 that is in the open state as shown in FIG. 16 (f), a game with the second game is performed as shown in FIG. 16 (g). It will be.

As described above in detail, this embodiment has the following effects in addition to the effects (1) and (4) to (12) of the first embodiment.
(13) The first lottery trigger means in the left game area where the game ball can roll when the game ball is launched to enter the left non-electric prize-winning device 17 (first opening / closing means) A left gate 36L is arranged. Then, when the electric winning device 23 as the electric opening / closing means is opened based on the ball entering the left gate 36L, the game ball that has entered the electric winning device 23 is moved by the distribution shutter Fs (distributing means). It was made to distribute to the left rolling path 25L used as the 1st operation opportunity means. Similarly, a second lottery trigger means is provided in the right game area where the game ball can roll when the game ball is launched to enter the right non-electric prize-winning device 20 (second opening / closing means). A right gate 36R is arranged. Then, when the electric winning device 23 is opened based on the ball entering the right gate 36R, the game ball that has entered the electric winning device 23 is turned to the right by the distribution shutter Fs as a second operation trigger means. It was made to be distributed to the movement path 25R. Thereby, the game selected by the player (which non-electric prize winning device is targeted for which of the left non-electric prize-winning device 17 and the right non-electric prize-winning device 20) and the game specified internally It becomes easy to match. Therefore, it is possible to surely entertain the game desired by the player. In addition, since it is configured to be able to change the gameability simply by changing the game area for launching the game ball, even if the game desired by the player is changed, It is possible to develop a game with playability.

  (14) When the electric winning device 23 (electric opening / closing port) is opened based on the ball entering the left gate 36L (first lottery trigger means), the sorting shutter Fs (sorting means) is moved to the left. In the period controlled by the minute position (period in which the distribution mode is distributed to the left rolling path 25L (first operation trigger means)), the electric winning device 23 is in the open state. Similarly, when the electric winning device 23 is opened based on the entry to the right gate 36R (second lottery trigger means), the period during which the distribution shutter Fs is controlled to the right distribution position (clockwise rotation). The electric prize-winning device 23 is in the open state during the distribution path 25R (second operation trigger means). That is, in accordance with the distribution mode (operation mode) of the distribution shutter Fs, the electric prize winning device 23 is opened.

  For this reason, the distribution pattern (distribution) which has both the distribution aspect (left distribution position) distributed to the left rolling path 25L and the distribution aspect (right distribution position) distributed to the right rolling path 25R. If there is only one type of distribution pattern, it is possible to distribute the game balls that have entered the electric prize-winning device 23 according to the gameability selected by the player. It becomes. As a result, the types of distribution patterns stored in the main control ROM 40b (ROM) are minimized, and there is no need to select a distribution pattern from a plurality of types according to the types of the gates 36L and 36R. Therefore, it contributes to reducing the control load of the main control CPU 40a (CPU) and can also contribute to reducing the storage capacity of the main control ROM 40b.

In addition, the said embodiment can be actualized in another embodiment (another example) as follows.
In the first embodiment and the second embodiment described above, the variation time defined in the variation pattern HPa1 mainly determined when the first special symbol variation game is executed, and mainly determined when the second special symbol variation game is executed. The variation time determined in the variation pattern HPb1 may be the same time.

  In the first embodiment and the second embodiment, the “value indicating that the variable state continues until the next big hit game is generated” set in the operation limiter is substantially the next big hit game. It is good also as a value (for example, 10,000 times) which shows that a variable state continues until it occurs. In this case, if the value set in the operation limiter is not “0”, the value of the operation limiter may be decremented by 1 every time the special symbol variation game is executed. In addition, the “value indicating that the variable state continues until the next big hit game is generated” set in the operation limiter is that the variable state continues until the next big hit game is controlled. It is good also as a value which shows. For example, if the operation flag is set to “value indicating variable state” and the operation limiter is set to “0”, the value of the operation limiter is subtracted because the value of the operation limiter is “0”. There is nothing to do. Therefore, since it is not determined whether or not the value of the operation limiter after subtraction is “0”, the value of the operation flag is not rewritten and the time until the next big hit game is generated is changed. The state will continue.

  In the first embodiment and the second embodiment, the type of jackpot that can be determined at the time of winning the big hit lottery of the first special symbol variation process (when the first special symbol variation game is executed) and the second special symbol variation process The type of jackpot that can be determined at the time of winning the lottery lottery (when the second special symbol variation game is executed) may be the same. In such a configuration, it is preferable that the probability that each type of jackpot is determined is also the same probability. That is, it is preferable that the first acquisition expected value and the second acquisition expected value are the same value.

  In the first embodiment and the second embodiment, the first error command and the second error command are output to the outside of the pachinko gaming machine 10 (for example, a hall computer) via an external information output circuit or the like. You may comprise so that. For example, when various error commands are output to the hall computer, it is confirmed that there is an abnormality in the entering of the game ball into the left non-electric prize winning device 17 or the right non-electric prize winning device 20 by the hall computer. It becomes possible to confirm.

  In the first embodiment and the second embodiment, when an abnormality in entering the left non-electric winning device 17 is determined (step S16), an abnormality in entering the right non-electric winning device 20 is determined. In some cases (step S20), the same control command (error command) may be output.

  -In the said 1st Embodiment and 2nd Embodiment, you may comprise so that an error production may be performed not only with the decoration lamp La but with the speaker Sp and the production | presentation display apparatus 11. FIG. Moreover, you may comprise so that error production may be performed using several production | presentation apparatuses, such as the decoration lamp La and the speaker Sp.

  -In the said 1st Embodiment and 2nd Embodiment, you may comprise so that a game introduction effect may be performed even if it is a non-changeable state. In the pachinko gaming machine of the above-described embodiment, in a non-variable state, if a game is performed in the left game area, a game ball can be entered into the start winning device 15 without entering a game ball into the electric prize-winning device 23. If so, a special symbol variation game can be executed. On the other hand, when a game is played in the right game area in the non-changeable state, the special symbol variation game cannot be executed unless the game ball is entered into the electric winning device 23. That is, in the non-variable state, it is difficult to execute the special symbol variation game in the game in the left game region and the game in the right game region (the game used to execute the special symbol variation game). The number of balls is different. Therefore, it is not preferable to encourage the player to play in the right game area where it is difficult to execute the special symbol variation game in the non-variable state than in the left game area. It is not preferred to do so. However, if the start winning device 15 is not provided, the difficulty for executing the special symbol variation game is equal between the game in the left game area and the game in the right game area.

  In the first embodiment and the second embodiment, an effect motif (in the above embodiment, “treasure hunting”) performed in the effect display device 11 when the first special symbol variation game is executed, and the second The effect motif (in the above embodiment, “duel”) performed in the effect display device 11 when the special symbol variation game is executed may be the same. At this time, the type of jackpot determined is different between the case of winning the jackpot lottery when executing the first special symbol variation game and the case of winning the jackpot lottery when executing the second special symbol variation game. The contents of the presentation may vary depending on the type of jackpot.

  -In the said 1st Embodiment and 2nd Embodiment, when different the production | presentation at the time of a 1st special symbol fluctuation game being performed, and the production at the time of a 2nd special symbol fluctuation game being performed, In addition to the motif, the notice effect to be executed may be varied, or the presence / absence of the effect using the effect button as an effect operating means that can be operated by the player may be varied.

-In the said 1st Embodiment and 2nd Embodiment, it is not necessary to perform an error production. In this case, it may be configured not to perform the non-electrical prize opening error process.
-In the first embodiment and the second embodiment described above, it is not necessary to vary the production contents of the error effect according to the type of the non-electric prize-winning device in which the game ball may be illegally entered. . For example, even if the number of game balls entering the left non-electrical prize winning device 17 is larger than expected, the same effect content as when the number of game balls entering the right non-electric prize winning device 20 is larger than expected. You may comprise so that an error production may be performed.

  -In said 1st Embodiment and 2nd Embodiment, you may arrange | position electric prize-winning switch SW3 in the left rolling path 25L. In the case of such a configuration, it is preferable that the electric winning award port switch SW3 is also disposed on the right rolling path 25R.

  In the first embodiment and the second embodiment, the number of non-electrical prize winning devices 17 and 20 is not limited to two, and the number of non-electrical prize winning devices arranged in the game area YBa is two or more (for example, four One). At this time, it is preferable that the player can select a ball to be entered into each non-electric prize-winning device according to the operation mode of the launch handle Y6a.

  -In the said 1st Embodiment and 2nd Embodiment, the non-electric prize-winning apparatuses 17 and 20 may change an open state and a closed state using an electrical signal etc. For example, instead of the first movable lever 26 in the left rolling path 25L, a first sensor that detects the passage of the game ball is arranged, and in the right rolling path 25R, the second movable lever 28 is used instead of passing the game ball. The 2nd sensor which detects is arranged. When the passing of the game ball is detected by the first sensor, the left non-electric prize-winning device 17 is opened, and when the passing of the game ball is detected by the second sensor, the right non-electric prize-winning device is set. You may comprise so that 20 may be made into an open state. At this time, you may comprise so that the open state and closed state of the left non-electric prize-winning device 17 and the right non-electric prize-winning device 20 may be controlled by an actuator or the like.

  In the first embodiment and the second embodiment, the player's advantage (the so-called pitching rate) and the second special symbol when winning the jackpot lottery when executing the first special symbol variation game The advantage for the player in the case of winning the big hit lottery when executing the variable game may be made different.

  In the first embodiment and the second embodiment, the first acquisition expected value and the second acquisition expected value may not be the same value. That is, the type of jackpot game to be given (generated) and the selection rate of the jackpot game may be determined so that one of the expected winning values is larger than the other expected winning value.

  -In the said 1st Embodiment and 2nd Embodiment, it is not necessary to pay out a game ball (prize ball) with the entrance to the electric winning device 23. FIG. In addition, it is not necessary to pay out the game ball (prize ball) when the left non-electric prize winning device 17 or the right non-electric prize winning device 20 is entered. However, when only one of the left non-electric prize-winning device 17 and the right non-electric prize-winning device 20 is configured to pay out game balls (prize balls), the advantage may change depending on the game area. . For this reason, when the game ball is not paid out in accordance with the game ball entering one of the left non-electric prize-winning device 17 and the right non-electric prize-winning device 20, the game ball enters the other. It is preferable that the game ball is not paid out along with the above.

  In the first embodiment and the second embodiment, the winning probability of the reach lottery in the first special symbol variation process is determined according to the first reserved memory number or the total number of the first reserved memory number and the second reserved memory number. May be changed. Similarly, the winning probability of reach lottery in the second special symbol variation process may be changed according to the second reserved memory number or the total number of the first reserved memory number and the second reserved memory number. For example, when the number of reserved memories is large, the winning probability of reach lottery may be set lower than when the number of reserved memories is small.

  In the first embodiment and the second embodiment, the winning probability of reach lottery in the second special symbol variation process may be set lower than the winning probability of reach lottery in the first special symbol variation process. When configured in this way, when the first special symbol variation game is executed, the reach effect is more easily executed than when the second special symbol variation game is executed. As a result, even if the variation patterns determined based on the lottery results such as jackpot lottery and reach lottery are the same type, when playing in the left game area, the unit is more than when playing in the right game area The number of special symbol variation games executed per hour is likely to decrease.

  -In the first embodiment and the second embodiment, if the pitching rate is the same, the winning probability of the big hit lottery and the probability after the big hit game end in the first special symbol change game and the second special symbol change game The probability of becoming a state may be varied.

  In the first embodiment and the second embodiment, a reach effect can be executed when one special symbol variation game of the first special symbol variation game and the second special symbol variation game is executed, while the other special symbol You may comprise so that reach | attainment effect cannot be performed at the time of execution of a variable game. Moreover, you may comprise so that reach | attainment effect may not be performed at the time of execution of any special symbol fluctuation game. In addition, when it comprises so that reach production cannot be performed, it is not necessary to perform reach lottery.

  -In the said 1st Embodiment and 2nd Embodiment, the state produced when winning a jackpot lottery is not restricted to a jackpot game, What is necessary is just a state advantageous to a player. For example, it may be a gaming state (so-called second-type gaming state) in which a chance to acquire a gaming ball is triggered by the entry of a gaming ball into a specific winning opening, or a probable change state.

  -In the first embodiment and the second embodiment, there are provided a plurality of large winning holes different in the number of game balls (number of winning balls) to be paid out with respect to a single gaming ball, By changing the number of winning balls that can be expected in the big hit game, it is possible to change the number of winning balls.

In the first and second embodiments, the start winning device 15 may not be provided.
In the first embodiment and the second embodiment, the number of winning balls that can be expected to be obtained in the big hit game can be varied by changing the upper limit number of entering balls.

  -In the said 1st Embodiment and 2nd Embodiment, you may increase the kind of variation pattern. For example, a plurality of types of variation patterns that can be determined as variation patterns for jackpot effects or variation patterns for outlier reach effects may be provided, and the type of variation pattern may be selected using software random numbers.

  -In the said 1st Embodiment and 2nd Embodiment, you may comprise so that a variation pattern may be determined from the variation pattern of the same kind irrespective of the kind of special symbol variation game to perform. That is, when the lottery results such as the big hit lottery are the same, the variation time determined in the variation pattern determined when executing the first special symbol variation game and the variation determined when executing the second special symbol game The variation time determined in the pattern may be the same time.

  In the first embodiment and the second embodiment, the second special symbol variation game may not be executed with priority over the first special symbol variation game. For example, the special symbol variation game may be executed in the order in which the execution of the special symbol variation game is suspended regardless of the type of the special symbol variation game. Also, the first special symbol variation game may be executed with priority over the second special symbol variation game. Alternatively, the first special symbol variation game and the second special symbol variation game may be executed simultaneously. When configured in this way, the effect display device 11 may separately execute the decorative symbol variation game accompanying the execution of the first special symbol variation game and the decorative symbol variation game associated with the execution of the second special symbol variation game. desirable. For example, the area of the image display unit GH of the effect display device 11 is divided into an upper and lower two parts, an ornamental symbol variation game associated with execution of the first special symbol variation game is executed in the upper region, and a second special symbol variation game is performed in the lower region. You may comprise so that the decoration symbol change game accompanying execution of may be performed.

  In the first embodiment and the second embodiment, a game ball that can be obtained as a prize ball when a big hit game is generated according to the number of special symbol variation games executed per unit time (game efficiency) You may adjust (change) the number of. For example, in the first embodiment and the second embodiment, when a game is played in the right game area, more special symbol variation games are executed per unit time than when a game is played in the left game area. . In such a situation, the number of game balls that can be obtained as a winning ball during a jackpot game that can be generated when playing a game in the left game area is awarded during the jackpot game that can be generated when a game is played in the right game area. The number may be larger than the number of game balls that can be acquired as a ball (may be set advantageously for the player). At this time, during the big hit game, the number of game balls that can be obtained as a prize ball per unit time (in this case, “the advantage for the player”) is the same in the left game area and the right game area. The number of game balls that can be acquired as prize balls may be adjusted.

  -In the said 1st Embodiment and 2nd Embodiment, the display aspect of a special symbol and a normal symbol is not ask | required. For example, the special symbol and the normal symbol may be configured by a lighting pattern (lighting combination) of lighting or extinguishing of a plurality of LEDs.

  In the first embodiment and the second embodiment, the first specified number that is the number of game balls that enter the left non-electric prize winning device 17 in order to displace the left non-electric prize winning device 17 from the open state to the closed state. (In the above embodiment, one) may be changed. Similarly, in order to displace the right non-electric prize-winning device 20 from the open state to the closed state, a second specified number (one in the above embodiment) that is the number of game balls to enter the right non-electric prize-winning device 20 is obtained. It may be changed. Accordingly, it is preferable to change the first error number and the second error number. At this time, when a large prescribed number is set, the number of game balls that can be entered into the non-electric prize-winning devices 17 and 20 can be increased by entering the electric prize-winning device 23. It is possible to increase the number of special symbol variation games that can be obtained by the electric winning devices 17 and 20.

  -In the said 1st Embodiment and 2nd Embodiment, you may comprise so that execution of a normal symbol change game can be suspended like a special symbol change game. At this time, the upper limit number that can hold the execution of the normal symbol variation game may be set to the same number as the upper limit number that can hold the execution of the special symbol variation game (4 in the above embodiment).

  In the first embodiment and the second embodiment, after the control in the distribution mode defined in the distribution pattern is completed, for example, the distribution shutter Fs is set to a predetermined position (for example, the left distribution position). ) May be configured to be controlled. In addition, the position of the sorting shutter Fs at the time when the control in the sorting mode defined in the sorting pattern is completed may be maintained.

  Even if it is not the specification of the first embodiment and the second embodiment, a game that has entered the electric winning device 23 by the sorting shutter Fs when it is specified that a game is being performed in the left game area Any specification may be used as long as the ball is distributed to the left rolling path 25L. Similarly, even if it is not the specifications of the first embodiment and the second embodiment, when it is specified that a game in the right game area is being performed, the distribution shutter Fs causes the electric winning device 23 to Any specification may be used as long as the entered game ball is distributed to the right rolling path 25R. For example, an operation switch that can be operated by the player may be provided, and “game in the left game area” or “game in the right game area” may be selected by operating the operation switch. When the game in the left game area is selected by the operation switch, the distribution shutter Fs is controlled to the left distribution position. On the other hand, when the game in the right game area is selected by the operation switch, the distribution shutter Fs may be controlled to the right distribution position.

  In the first embodiment, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP1 in the variable state, the game ball that has entered the electric winning device 23 is moved to the left rolling path. It is not necessary to distribute equally to 25L and the right rolling path 25R. That is, the probability that a game ball that has entered the electric winning device 23 is allocated to either the left rolling path 25L or the right rolling path 25R may be higher than the probability that the gaming ball is allocated to the other.

  In the first embodiment, the gates 36L and 36R that can trigger the start condition of the normal symbol variation game by entering (passing) the game ball may not be located in the left game area and the right game area, respectively. good. For example, one gate may be arranged in the common area that is the left game area and the right game area. In the case of such a configuration, even if there is one gate arranged in the game area YBa, the normal symbol variation game is executed when the game is played in either the left game area or the right game area (motorized The winning device 23 can be opened). Further, gates may be arranged only in one of the left game area and the right game area. In such a configuration, after the non-electric prize-winning devices 17 and 20 are in an open state, a game in either the left game area or the right game area is selected.

  The type of the distribution pattern in the first embodiment may be only the distribution pattern FP1. In such a configuration, when in the variable state, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP1, the normal hit game is given until 1 second elapses. For example, the effect display device 11 is configured to execute an effect indicating that the left non-electrical prize winning device 17 is in the open period. Note that “the period in which the left non-electric prize-winning device 17 is in an open state” means that the game balls in which the game balls have entered the electric prize-winning device 23 are distributed to the left rolling path 25L. . Similarly, when in the variable state, when the distribution mode of the distribution shutter Fs is controlled based on the distribution pattern FP1, the normal winning game ends after 1 second has elapsed since the normal winning game has been applied. Until this is done, the effect display device 11 is configured to execute, for example, the effect indicating that “the right non-electric prize-winning device 20 is in the open state”. Note that “the period in which the right non-electric prize-winning device 20 is in the open state” means that the game balls that have entered the electric prize-winning device 23 are distributed to the right rolling path 25R. . By configuring in this way, even if only the distribution pattern FP1 is provided, by visually recognizing the effect mode of the effect display device 11 and firing a game ball according to the effect mode, the left game area and The player can select a game in one of the right game areas.

  -In the said 2nd Embodiment, you may comprise so that execution of the 1st normal symbol change game triggered by the entrance of the game ball to the left gate 36L can be suspended. Similarly, the execution of the second normal symbol variation game triggered by the game ball entering the right gate 36R may be configured to be suspended. Moreover, when comprised in this way, you may comprise so that any one of a 1st normal symbol change game and a 2nd normal symbol change game may be preferentially performed rather than the other. For example, in the special symbol variation game, priority is given to the execution of the special symbol variation game (second special symbol variation game) mainly executed in the game in the right game area. You may prioritize the execution of the normal symbol variation game (second ordinary symbol variation game) that is mainly executed in the game in the game area.

  In the second embodiment, the player may be notified of the currently selected gameability (the type of special symbol variation game being executed). For example, in the variable state, when the first special symbol variation game is executed, the arrow Y1 displayed in the playability introduction effect is displayed so as to blink, and the second special symbol variation game is executed. When displaying, the arrow Y2 displayed in the game introduction effect may be displayed so as to blink. In addition, the left non-electrical prize winning device 17 and the right non-electrical prize winning device 20 are each provided with a light emitting device such as an LED, and provided in the left non-electrical prize winning device 17 during execution of the first special symbol variation game when in the variable state. While the second light-emitting device 20 is turned on (or blinking), the light-emitting device provided in the right non-electric prize-winning device 20 may be turned on (or blinking). In the case of such a configuration, the player can confirm the display mode of the arrow Y1 or the arrow Y2 or the light emitting device provided in each of the non-electric prize-winning devices 17 and 20 without checking the display mode of the special symbol display units 12 and 13 By simply confirming the lighting mode, it is possible to determine which game is being played.

Next, a technical idea that can be grasped from the above embodiment and another example will be added below.
(A) In the game area, the lottery trigger means includes a first rolling area in which the game ball can roll when the game ball is fired to enter the first opening / closing means; When the game ball is fired to enter the second opening / closing means, the game ball is arranged in a second rolling region where the game ball can roll, and the electric opening / closing means includes the first opening / closing means. Whether the game ball is fired to enter the opening / closing means or the game ball is fired to enter the second opening / closing means, the fired game ball is entered. A gaming machine characterized by being arranged in a ballable manner.

  (B) A launching device for launching a game ball to the game area of the game board, a launching operation means that can be operated by the player, and a game to the lottery trigger means while making it possible to adjust the launch of the game ball by the launching device Whether or not to change the open / close state of the electric opening / closing means having the electric means from the closed state to the open state, triggered by the detection of the game ball by the incoming ball detection means and the incoming ball detection means Open lottery means for performing the open lottery, and operation control means for controlling the electric means to change the open / close state of the electric open / close means from the closed state to the open state when the lottery result of the open lottery is affirmative A first operation opportunity means that enables the game ball to enter the electric opening / closing means; and an entrance of the game ball to the electric opening / closing means. Possible second trigger And a distribution means capable of distributing the game balls entering the electric opening / closing means to at least the first operation trigger means or the second operation trigger means, and a distribution mode of the game balls by the distribution means According to the distribution control means for controlling the game, the first opening / closing means that opens when the game ball enters the first operation trigger means, and the game ball that enters the second operation trigger means A second opening / closing means to be opened; and a first derivation effect control means for controlling execution of the first derivation effect in the first derivation means triggered by a game ball entering the first opening / closing means. A second derivation effect control means for controlling the execution of the second derivation effect in the second derivation means triggered by the game ball entering the second opening / closing means; and the first derivation effect or After a specific derivation result is derived in the second derivation effect, An advantageous state generating means for causing a state of failure, wherein the first opening and closing means and the second opening and closing means are arranged in the gaming area according to an operation mode of the firing operation means and the first opening and closing means. The non-electrical opening / closing means of the second opening / closing means is arranged so that the player can select a game ball to be launched, and the distribution control means is connected to the first opening / closing means. While it is specified that a game ball is being fired to enter the first opening / closing means triggered by the entry, the second opening / closing means is triggered by the entry to the second opening / closing means. When it is specified that a game ball is being fired for entry, and when it is specified that a game ball is being fired for entry into the first opening / closing means, it has entered the electric opening / closing means. Distributing game balls to the first triggering means If it is specified that a game ball has been launched to enter the second opening / closing means, the second operation of the game ball that has entered the electric opening / closing means is controlled. A gaming machine that is controlled in a distribution manner to be distributed to a trigger means.

  (C) A launching device for launching a game ball to the game area of the game board, a launch operation means that can be controlled by the launching device and can be operated by the player, and a first lottery trigger means First entrance detection means for detecting entry of a game ball into the second, second entrance detection means for detecting entry of a game ball into the second lottery opportunity means, and the first entrance Open lottery for performing an open lottery to determine whether or not the open / close state of the electric open / close means having the electric means is changed from the closed state to the open state in response to detection of the game ball by the detection means or the second entrance detection means And means for controlling the electric means to change the open / close state of the electric opening / closing means from a closed state to an open state when the lottery result of the open lottery is positive, The game ball can be entered by entering the game ball. A first actuating means, a second actuating means that allows the game ball to enter the electric opening / closing means, and a game ball that enters the electric opening / closing means. A distribution means that can be distributed to at least the first operation trigger means or the second operation trigger means, a distribution control means that controls a distribution mode of the game balls by the distribution means, and the first A first opening / closing means that opens when the game ball enters the operation trigger means; a second opening / closing means that opens when the game ball enters the second operation trigger means; Triggered by the entry of the game ball into the opening / closing means, the first derivation effect control means for controlling the execution of the first derivation effect in the first derivation means, and the entry of the game ball into the second opening / closing means The second control unit controls execution of the second derivation effect in the second derivation means triggered by the ball. Derivation effect control means, and after a specific derivation result is derived in the first derivation effect or the second derivation effect, advantageous state occurrence means for causing an advantageous state for the player, The first opening / closing means and the second opening / closing means enter any non-electrical opening / closing means of the first opening / closing means and the second opening / closing means according to the operation mode of the firing operation means in the gaming area. A player can select whether or not a game ball is to be fired to make a ball, and the first lottery trigger means is configured to release the game ball when the game ball is fired to enter the first opening and closing means. The game ball is arranged in a first rolling area where the game ball can roll, and the second lottery trigger means is configured such that when the game ball is fired to enter the second opening / closing means, Arranged in a second rolling region that can roll, the distribution control means , While entering the first lottery trigger means, it is specified that a game ball is being fired in order to enter the first opening / closing means, while entering the second lottery trigger means Specify that a game ball is being fired to enter the second opening / closing means with a ball as an opportunity, and specify that a game ball is being fired to enter the first opening / closing means In this case, the game balls that have entered the electric opening / closing means are controlled to be distributed to the first operation trigger means, while the game balls are fired to enter the second opening / closing means. When it is specified that the game balls are placed in the electric opening and closing means, the game balls are controlled to be distributed to the second operation trigger means.

  (D) A launching device for launching a game ball to the game area of the game board, a launch operation means that can be operated by the player, and a game to the lottery trigger means while making it possible to adjust the launch of the game ball by the launching device Whether or not to change the open / close state of the electric opening / closing means having the electric means from the closed state to the open state, triggered by the detection of the game ball by the incoming ball detection means and the incoming ball detection means Open lottery means for performing the open lottery, and operation control means for controlling the electric means to change the open / close state of the electric open / close means from the closed state to the open state when the lottery result of the open lottery is affirmative A first operation opportunity means that enables the game ball to enter the electric opening / closing means; and an entrance of the game ball to the electric opening / closing means. Possible second trigger And a distribution means capable of distributing the game balls entering the electric opening / closing means to at least the first operation trigger means or the second operation trigger means, and a distribution mode of the game balls by the distribution means According to the distribution control means for controlling the game, the first opening / closing means that opens when the game ball enters the first operation trigger means, and the game ball that enters the second operation trigger means A second opening / closing means to be opened; and a first derivation effect control means for controlling execution of the first derivation effect in the first derivation means triggered by a game ball entering the first opening / closing means. A second derivation effect control means for controlling the execution of the second derivation effect in the second derivation means triggered by the game ball entering the second opening / closing means; and the first derivation effect or After a specific derivation result is derived in the second derivation effect, Advantageous state generating means for causing a state of failure and notification control means for controlling execution of the notification effect in the notification means, wherein the first opening and closing means and the second opening and closing means are According to the operation mode of the firing operation means, the player can select which non-electrical opening / closing means of the first opening / closing means or the second opening / closing means to launch the game ball to be launched, The notification effect is an effect of notifying the player of the distribution mode of the distribution means, and the notification control means transfers the game ball that has entered the electric opening / closing means to the first operation trigger means. During the period in which the distribution mode is controlled, the execution of the notification effect of the content for notifying that the game ball entered into the electric opening / closing means is distributed to the first operation trigger means is controlled. Meanwhile, the electric opening and closing During the period in which the control is performed in which the game balls that have entered the means are distributed to the second operation trigger means, the game balls that have entered the electric opening and closing means are the second operation trigger means. A game machine characterized by controlling execution of a notification effect of a content for notifying that it is distributed.

  (E) The first opening / closing means is operated in conjunction with a first predetermined number of game balls entering the first opening / closing means, and the first opening / closing means is opened in accordance with the operation. The second opening / closing means is operated in conjunction with a second predetermined number of game balls entering the second opening / closing means, and in accordance with the operation, the second opening / closing means A gaming machine comprising a closing mechanism for changing the second opening / closing means from an open state to a closed state.

  (F) The first opening / closing means operates in conjunction with a ball entering operation of the game ball that has entered the operation trigger means, and an opening mechanism that opens the first opening / closing means in accordance with the operation. And the second opening / closing means is operated in conjunction with a ball entering operation of the game ball that has entered the operation trigger means, and the second opening / closing means is opened to open in accordance with the operation. A gaming machine having a mechanism.

  DESCRIPTION OF SYMBOLS Fa ... Distributing actuator, Fs ... Distributing shutter, GH ... Image display part, La ... Ornament lamp, SOL1 ... Electric accessory solenoid, SOL2 ... Big prize opening solenoid, Sp ... Speaker, SW1a, SW1b ... First start opening switch SW2 ... second start port switch, SW3 ... electric winning port switch, SW4 ... count switch, SW5L ... left gate switch, SW5R ... right gate switch, UH1 ... left-handed direction, UH2 ... right-handed direction, Y6 ... launching device, Y6a ... Launch handle, YB ... Game board, YBa ... Game area, 10 ... Pachinko machine, 11 ... Production display device, 12 ... First special symbol display device, 13 ... Second special symbol display device, 15 ... Start winning device 17 ... Left non-electric prize-winning device, 20 ... Right non-electric prize-winning device, 23 ... Electric prize-winning device, 25C ... Central rolling path, 25L ... Left rolling , 25R ... right rolling path, 26 ... first movable lever, 27 ... first link mechanism, 28 ... second movable lever, 29 ... second link mechanism, 34 ... big prize opening, 35 ... normal symbol display device, 36L ... left gate, 36R ... right gate, 40 ... main control board, 40a ... main control CPU, 40b ... main control ROM, 40c ... main control RAM, 40d ... random number generator, 41 ... production control board, 41a ... Production control CPU, 41b ... Production control ROM, 41c ... Production control RAM.

Claims (2)

  1. A launcher that launches game balls into the game area of the game board; and
    It is possible to adjust the launch of the game ball by the launch device, and a launch operation means operable by the player,
    Entry detection means for detecting entry of game balls into the lottery opportunity means,
    Open lottery means for performing an open lottery to determine whether the open / close state of the electric opening / closing means having the electric means is changed from the closed state to the open state, triggered by detection of the game ball by the ball detection means,
    If the open state by the open draw, and operation control means for controlling the electric means in order to open the opening and closing state of the electric switching device from the closed state,
    First actuating means that enables entry of the game ball by entering the game ball into the electric opening and closing means;
    A second actuating means that allows the game ball to enter by entering the electric ball into the electric opening and closing means;
    Distribution means capable of distributing game balls that have entered the electric opening / closing means to at least the first operation trigger means or the second operation trigger means;
    Distribution control means for controlling the distribution mode of the game balls by the distribution means;
    Non-electrically operated first opening / closing means that is opened when a game ball enters the first operation opportunity means;
    A non-electrically operated second opening / closing means that is opened when a game ball enters the second operation opportunity means;
    First derivation game control means for controlling the execution of the first derivation game in the first derivation means triggered by a game ball entering the first opening / closing means;
    Second derivation game control means for controlling the execution of the second derivation game in the second derivation means triggered by a game ball entering the second opening / closing means;
    After a specific derivation result is derived in the first derivation game or the second derivation game, an advantageous state occurrence means for causing an advantageous state for the player is provided,
    The first opening / closing means and the second opening / closing means enter the opening / closing means of the first opening / closing means and the second opening / closing means according to the operation mode of the firing operation means in the game area. In order for the player to select whether or not to fire a game ball,
    Wherein the distribution control means, the distribution aspect of the distributing means, before Symbol first said the game balls that ball entrance to the electric switching means so as to open the closing means with high probability the first actuating trigger means A first distribution mode that distributes to the second operation mode, or a second distribution mode that distributes the game balls that have entered the electric opening / closing unit to the second operation trigger unit with high probability so as to open the second opening / closing unit Control to
    The condition for controlling to the first distribution mode is that the specific derivation result is derived in the first derivation game,
    The gaming machine characterized in that the condition for controlling to the second distribution mode is that the specific derivation result is derived in the second derivation game .
  2. A launcher that launches game balls into the game area of the game board; and
    It is possible to adjust the launch of the game ball by the launch device, and a launch operation means operable by the player,
    Entry detection means for detecting entry of game balls into the lottery opportunity means,
    Open lottery means for performing an open lottery to determine whether the open / close state of the electric opening / closing means having the electric means is changed from the closed state to the open state, triggered by detection of the game ball by the ball detection means,
    When setting the open state by the open lottery, the operation control means for controlling the electric means to change the open / close state of the electric open / close means from the closed state,
    First actuating means that enables entry of the game ball by entering the game ball into the electric opening and closing means;
    A second actuating means that allows the game ball to enter by entering the electric ball into the electric opening and closing means;
    Distribution means capable of distributing game balls that have entered the electric opening / closing means to at least the first operation trigger means or the second operation trigger means;
    Distribution control means for controlling the distribution mode of the game balls by the distribution means;
    Non-electrically operated first opening / closing means that is opened when a game ball enters the first operation opportunity means;
    A non-electrically operated second opening / closing means that is opened when a game ball enters the second operation opportunity means;
    First derivation game control means for controlling the execution of the first derivation game in the first derivation means triggered by a game ball entering the first opening / closing means;
    Second derivation game control means for controlling the execution of the second derivation game in the second derivation means triggered by a game ball entering the second opening / closing means;
    After a specific derivation result is derived in the first derivation game or the second derivation game, an advantageous state occurrence means for causing an advantageous state for the player is provided,
    The first opening / closing means and the second opening / closing means enter the opening / closing means of the first opening / closing means and the second opening / closing means according to the operation mode of the firing operation means in the game area. In order for the player to select whether or not to fire a game ball,
    The distribution control means changes the distribution mode of the distribution means to the first operation trigger means with a high probability of a game ball that has entered the electric opening / closing means so as to open the first opening / closing means. To the first distribution mode that distributes the game balls that have entered the electric opening / closing means so as to open the second opening / closing means, and to the second distribution mode that distributes to the second operation trigger means with a high probability. Control
    The lottery trigger means includes a first lottery trigger means and a second lottery trigger means,
    The entrance detecting means detects the entrance of a game ball into the first lottery trigger means and the first entrance detector for detecting the entrance of the game ball into the first lottery trigger means. Including a second entry detection means;
    The first lottery trigger means is arranged in a first flow-down area where a game ball that can enter the first opening / closing means can flow down in the game area,
    The second lottery trigger means is arranged in a second flow-down area where a game ball that can enter the second opening / closing means can flow down in the game area,
    The condition for controlling to the first distribution mode is that the game ball is detected by the first ball detection means.
    The conditions for controlling the second sorting aspect, der Ru Yu TECHNICAL machine that game balls are ball entrance detected by said second ball entrance detection means.
JP2012278460A 2012-12-20 2012-12-20 Game machine Active JP5945223B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012278460A JP5945223B2 (en) 2012-12-20 2012-12-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012278460A JP5945223B2 (en) 2012-12-20 2012-12-20 Game machine

Publications (3)

Publication Number Publication Date
JP2014121396A JP2014121396A (en) 2014-07-03
JP2014121396A5 JP2014121396A5 (en) 2015-03-19
JP5945223B2 true JP5945223B2 (en) 2016-07-05

Family

ID=51402448

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012278460A Active JP5945223B2 (en) 2012-12-20 2012-12-20 Game machine

Country Status (1)

Country Link
JP (1) JP5945223B2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6451121B2 (en) * 2014-07-18 2019-01-16 株式会社三洋物産 Game machine
JP6451120B2 (en) * 2014-07-18 2019-01-16 株式会社三洋物産 Game machine
JP6363047B2 (en) * 2015-04-28 2018-07-25 株式会社ニューギン Game machine
JP6093835B1 (en) * 2015-11-10 2017-03-08 京楽産業.株式会社 Game machine
JP6372936B2 (en) * 2016-09-29 2018-08-15 株式会社サンセイアールアンドディ Game machine
JP2018093957A (en) * 2016-12-09 2018-06-21 株式会社コナミアミューズメント Pachinko machine
JP6263763B1 (en) * 2017-01-23 2018-01-24 株式会社サンセイアールアンドディ Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2873974B2 (en) * 1990-08-09 1999-03-24 株式会社ソフィア Gaming machine
JP2006042943A (en) * 2004-07-30 2006-02-16 Aruze Corp Game machine
JP5110506B2 (en) * 2007-04-26 2012-12-26 豊丸産業株式会社 Game machine
JP5156269B2 (en) * 2007-06-04 2013-03-06 株式会社三共 Game machine
JP5240708B2 (en) * 2008-03-21 2013-07-17 サミー株式会社 Game machine

Also Published As

Publication number Publication date
JP2014121396A (en) 2014-07-03

Similar Documents

Publication Publication Date Title
JP4528708B2 (en) Game machine
JP5783602B2 (en) Game machine
JP4580668B2 (en) Game machine
JP5893545B2 (en) Game machine
JP4887259B2 (en) Game machine
JP5250393B2 (en) Game machine
JP5639553B2 (en) Game machine
JP4654160B2 (en) Game machine
JP2014104202A (en) Pinball game machine
JP5748305B2 (en) Game machine
JP5344710B2 (en) Bullet ball machine
JP4787599B2 (en) Game machine
JP5688993B2 (en) Game machine
JP2007044340A (en) Game machine
JP2006192062A (en) Game machine
JP2010104515A (en) Game machine
JP4733000B2 (en) Game machine
JP5290620B2 (en) Game machine
JP2004008454A (en) Pachinko game machine
JP5231831B2 (en) Game machine
JP5658048B2 (en) Game machine
JP4745304B2 (en) Game machine
JP4641031B2 (en) Bullet ball machine
JP6035052B2 (en) Game machine
JP5651339B2 (en) Game machine

Legal Events

Date Code Title Description
A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20150130

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20150130

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20151117

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20160115

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20160510

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20160527

R150 Certificate of patent or registration of utility model

Ref document number: 5945223

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250