JP5841218B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP5841218B2
JP5841218B2 JP2014223424A JP2014223424A JP5841218B2 JP 5841218 B2 JP5841218 B2 JP 5841218B2 JP 2014223424 A JP2014223424 A JP 2014223424A JP 2014223424 A JP2014223424 A JP 2014223424A JP 5841218 B2 JP5841218 B2 JP 5841218B2
Authority
JP
Japan
Prior art keywords
display
effect
symbol
control
value
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2014223424A
Other languages
Japanese (ja)
Other versions
JP2015024288A5 (en
JP2015024288A (en
Inventor
中島 和俊
和俊 中島
Original Assignee
株式会社三共
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三共 filed Critical 株式会社三共
Priority to JP2014223424A priority Critical patent/JP5841218B2/en
Publication of JP2015024288A publication Critical patent/JP2015024288A/en
Publication of JP2015024288A5 publication Critical patent/JP2015024288A5/ja
Application granted granted Critical
Publication of JP5841218B2 publication Critical patent/JP5841218B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

The present invention performs a variable display, relates to a gaming machine of the pachinko machine or the like to control to an advantageous advantageous state for Yu technique's.
  As a gaming machine, a game ball, which is a game medium, is launched into a game area by a launching device, and when a game ball wins a prize area such as a prize opening provided in the game area, a predetermined number of prize balls are paid out to the player. There is something to be done. Further, a variable display device capable of variably displaying the identification information (also referred to as “fluctuation”) is provided, and when the display result of the variable display of the identification information becomes a specific display result in the variable display device, the game state (game There is a machine configured to give a predetermined game value to a player (specifically, a state in which a gaming machine is controlled).
  The game value is the right that the state of the variable winning ball apparatus provided in the gaming area of the gaming machine becomes advantageous for a player who is easy to win, and the right for becoming advantageous for a player. In other words, or a condition for winning a prize ball is easily established.
  In a pachinko machine, a specific display mode determined in advance is derived and displayed as a display result of variable display of special symbols (identification information) that is started in the variable display device based on the winning of a game ball at the start winning opening. If this happens, a “big hit” will occur. The derived display is to finally stop and display a symbol (final stop symbol). In addition, when a game ball is won at the start winning opening, if a variable display has already been performed or if a new variable display cannot be started, such as when a big hit game is being performed, the start win is limited to a predetermined number. It is remembered that a game ball won in the mouth. This memory is called hold memory (start winning memory). When the big hit occurs, for example, the big winning opening is opened a predetermined number of times, and the game shifts to a big hit gaming state where the hit ball is easy to win. And in each open period, if there is a prize for a predetermined number (for example, 10) of the big prize opening, the big prize opening is closed. And the number of times of opening the special winning opening is fixed to a predetermined number (for example, 15 rounds). An opening time (for example, 29 seconds) is determined for each opening, and even if the number of winnings does not reach a predetermined number, the big winning opening is closed when the opening time elapses. Hereinafter, the opening period of each special winning opening may be referred to as a round. A game in a round may be referred to as a round game.
  In the variable display device, the symbols other than the symbol that becomes the final stop symbol (for example, the middle symbol in the left, middle, and right symbols) continue for a predetermined period of time and stop and shake in a state that matches the specific display result. It can be a big hit before the final result is displayed because it is moving, scaling, or deforming, or multiple symbols change synchronously with the same symbol, or the position of the displayed symbol is switched. An effect performed in a state where the sex is continued (hereinafter, these states are referred to as reach states) is referred to as reach effect. Further, the reach state and its state are referred to as a reach mode. Furthermore, variable display including reach production is called reach variable display. Then, when the display result of the symbol variably displayed on the variable display device is not a specific display result, it becomes “out of” and the variability display state ends. A player plays a game while enjoying how to generate a big hit.
  In addition, during one symbol change, the left middle right symbol is temporarily stopped (pause. In general, during the pause, the left middle right symbol is displayed on the display screen as if it is shaking (swaying). There is a gaming machine configured to perform a related display effect in the changing period before each temporary stop and in the changing period after the temporary stop (for example, patents) Reference 1). In addition, the fluctuation of the symbol between the temporary stop and the final stop or the next temporary stop is referred to as re-change. In the following description, the change in the symbol from the start of change to the first temporary stop may be referred to as the initial change. In addition, an effect mode executed in response to a re-variation period (including a first-change period) is referred to as a re-variation effect.
  In the gaming machine described in Patent Literature 1, control is performed so that the expectation of jackpot increases when the number of re-variations is large, and as an effect in re-variation, an effect in which the movable member and the character image are interlocked. Is executed.
JP 2001-137461 A (paragraphs 0031-0032)
  One of the purposes of performing the presentation so as to execute a plurality of re-variations during a single symbol variation is to raise the player's expectation for the big hit by continuing the re-variation. In the gaming machine described in Patent Document 1, the number of holdings is decremented by 1 at the start of symbol variation, and the holding display means for displaying the number of holdings displays that the number of holdings is reduced by one. Then, even when the re-variation effect is performed or when the re-change effect is not performed, the display mode of the hold display means does not change, and the hold display means does not contribute to the re-change effect.
  Accordingly, an object of the present invention is to provide a gaming machine capable of improving the effect of the game by improving the effect of the re-variable display using the hold display means in the gaming machine capable of executing the variable display. And
Gaming machine according to the present invention performs the variable display, favorable advantageous conditions (e.g., jackpot gaming state) to Yu technique's a gaming machine to control the, whether controlled Advantageously state, variable display of predetermination means for determining before deriving displaying the display result (e.g., in the gaming control microcomputer 560, portions for performing the processing of step S61) and, based on the determination of the pre-determining means, variable display is started After the variable display is temporarily stopped until the display result is derived and displayed, a re-variable display pattern (for example, a “pseudo-continuous” effect) is performed. a plurality of types of variable display pattern predetermined including variation pattern) comprising (e.g., variable display pattern determined to determine one of the variable display pattern from the variation pattern) Means (for example, in the gaming control microcomputer 560, portions for performing the processing of steps S101 to S105) and, based on the variable display pattern variable display pattern determining means has determined, variable display control means for performing a variable display (e.g., in effect control microcomputer 100, steps S832~S835 and steps through a portion of the execution of S863~S865) and, more capable of storing pending memory means as a pending memory for variable display that is not started but not yet ( For example, a hold number counter), a hold display means (for example, a special symbol hold memory display 18 or a hold memory display unit 18c) capable of displaying the same number of hold displays as the hold memory stored in the hold storage means, On-hold display control means for controlling the display mode of the hold display on the display means (for example, In effect the control microcomputer 100, when the FIG. 49, running a part) running held storage display control process shown in FIG. 50, the variable display based on the variable display pattern comprising re-variable display pattern, variable Re-variable display notifying means for notifying that variable display based on the re-variable display pattern is being executed before the display is temporarily stopped , and the hold display control means holds the hold display in the first display mode. first display mode control means for displaying on the device (e.g., the attraction control microcomputer 100, portions for performing the processing of step S902) and, when performing re-variable display after temporary stop of variable display, it is displayed 2nd display mode control means (example) for changing the display mode of the hold display from the first display mode to the second display mode without changing the number of held display For example, the production control microcomputer 100 is characterized in that the processing includes steps S908, S909, S923, S924, and S927.
As re-variable display effect variable display control means is performed in response to performing the variable display based on the re-variable display pattern, the first re-variable display effect (e.g., the pattern of the pseudo communication A shown in FIG. 14 ), A second revariable display effect different from the first revariable display effect (for example, the effect of the pattern of the pseudo-continuous B shown in FIG. 14), the first revariable display effect, and the second revariable display. A revariable display effect control means (for example, in the effect control microcomputer 100, which can execute the third revariable display effect combined with the effect (for example, the effect of the pattern of the pseudo continuous C shown in FIG. 14). A part that executes the processes of steps S833 to S834, S863 to S865 using a process table corresponding to continuous fluctuations), and a first revariable display effect and a second revariable table as revariable display effects. Re-variable display effect selection means for selecting the effect or the third re-variable display effect (for example, in the game control microcomputer 560, the process of step S104 is executed using the tables shown in FIGS. 12A and 12B). And the re-variable display effect selecting means, as the re-variable display effect, when the pre-deciding means decides to control the advantageous state, the re-variable display effect selection means more than the first re-variable display effect and the second re-variable display effect. The third revariable display effect is selected at a high rate (for example, the variation pattern of the pseudo continuous C is easily selected in the table shown in FIG. 12A with respect to the table shown in FIG. 12B). It may be configured.
The second display mode control means may be configured not to change the display mode of the hold display from the first display mode to the second display mode in a predetermined case.
When variable display control means performs a variable display based on a variable display pattern other than re-variable display pattern, the third display mode control means for changing the display mode of hold display from the first display mode to the second display mode You may have.
You may provide the 4th display mode control means which returns the display mode of the hold display changed from the 1st display mode to the 2nd display mode to the 1st display mode.
  When the fourth display mode control means returns the display mode of the hold display to the first display mode, the hold return effect control means (for example, a predetermined effect is provided by the effect means provided in the gaming machine other than the hold display means (for example, The production control microcomputer 100 may include a portion for executing the processing of steps S925 and S926.
  The on-return return effect control means performs an effect by sound output from sound output means (for example, the speaker 27) as effect means other than the hold display means, and a display device or movable member as effect means other than the hold display means (For example, the movable member 78) may be configured to produce an effect.
  The hold display erasure control means and the second display form control means use a display form (see FIG. 16F) in which the hold display size is smaller than the hold display size in the first display form as the second display form. You may do it.
  The hold display erasure control means and the second display form control means use, as the second display form, a display form in which the brightness of the hold display is lower than the brightness of the hold display in the first display form (see FIG. 53E). You may make it use.
Reach determining means variable display state to determine whether a predetermined reach state (e.g., in the gaming control microcomputer 560, portions for performing the process of step S95~S99) comprises a variable display pattern determining means Is capable of determining the variable display pattern and the reach variable display pattern including the re-variable display pattern in response to the determination to reach the reach state by the reach determination means (see FIG. 12B). The variable display pattern can be determined as a non-reach variable display pattern including a re-variable display pattern in response to the determination that the reach state is not set by the reach determination means (a plurality of types of deviation variation patterns are determined. And a variation variation in which the variation variation pattern includes a variation variation pattern with pseudo-continuous variation). It can have.
In the first aspect of the present invention, the hold display control means displays the hold display on the hold display means in the first display form on the gaming machine, and after the temporary stop in the variable display of the identification information. And a second display mode control means for changing the display mode of the hold display from the first display mode to the second display mode without changing the number of the hold display displayed when performing re-variable display. As a result, the player can be made aware that the revariable display effect is being performed, and the effect of the revariable display effect can be improved, thereby enhancing the interest of the game.
Further, when the variable display control means is executing variable display of the identification information based on the variable display pattern including the re-variable display pattern, the identification information based on the re-variable display pattern is displayed before the identification information temporarily stops. When equipped with a re-variation continuation notice means for notifying that variable display is being executed, the player can be made aware that re-variation will continue, further improving the effect of re-variation effects. It is possible to further improve the interest of the game.
Further , when the re-variable display effect selecting means decides that the pre-decision means controls to the advantageous state, the re-variable display effect is set as the re-variable display effect at a higher rate than the first re-variable display effect and the second re-variable display effect. Since the three revariable display effects are selected, the effect of the revariable display effects can be improved by a plurality of types of revariable display effects. Further, a revariable display effect linked to the reliability of the advantageous state is executed, and the effect of the revariable display effect can be further improved.
  When the fourth display mode control means returns the display mode of the hold display to the first display mode, the hold return effect control means for performing a predetermined effect by the effect means provided in the gaming machine other than the hold display means is provided. If it is, the production effect when returning to the original display mode can be enhanced, and the production effect due to the re-variation production can be further improved.
  The on-return-time production control means produces an effect by sound output from the sound output means as an effect means other than the hold display means, and also produces an effect by a display device or a movable member as an effect means other than the hold display means. In the case where it is configured, an effect by the display device or the movable member is performed in conjunction with the return of the hold display to the original display mode, and the effect of the display when returning to the original display mode is further enhanced, Can be further improved.
  When the hold display erasure control unit and the second display mode control unit use a display mode in which the size of the hold display is smaller than the size of the hold display in the first display mode as the second display mode, It is possible to draw the player's attention to the game, and to further improve the interest of the game.
  When the display mode in which the hold display erasure control unit and the second display mode control unit use the display mode in which the brightness of the hold display is lower than the brightness of the hold display in the first display mode as the second display mode, The player's attention can be drawn to the performance, and the interest of the game can be further improved.
  The variable display pattern determining means can determine the variable display pattern and the reach variable display pattern including the re-variable display pattern in response to the determination that the reach determination means sets the reach state. If the variable display pattern can be determined to be a non-reach variable display pattern including a re-variable display pattern in response to the determination that the reach state is not made by the means, the reach is determined. Even if it does not become, the re-variation effect is executed, and the interest of the game can be further improved.
It is the front view which looked at the pachinko game machine from the front. It is a block diagram which shows the circuit structural example of a game control board (main board). It is a block diagram showing an example of circuit configuration of an effect control board, a lamp driver board and an audio output board. It is a flowchart which shows the main process which CPU in the microcomputer for game control performs. It is a flowchart which shows a 2 ms timer interruption process. It is explanatory drawing which shows each random number. It is explanatory drawing which shows a jackpot determination table. It is explanatory drawing which shows a game state determination table. It is explanatory drawing which shows an example of a fluctuation pattern. It is explanatory drawing which shows a fluctuation pattern and fluctuation time. It is explanatory drawing which shows a reach determination table. It is explanatory drawing which shows a fluctuation pattern determination table. It is explanatory drawing which shows a fluctuation pattern determination table. It is explanatory drawing which shows the example of a display effect of a pseudo | simulation series. It is a timing diagram which shows the example of an effect of a pseudo | simulation ream. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is explanatory drawing which shows the chance eyes of a pseudo | simulation ream. It is explanatory drawing which shows an example of the content of an effect control command. It is explanatory drawing which shows the example of the transmission timing of an effect control command. It is a flowchart which shows a special symbol process process. It is a flowchart which shows a starting port switch passage process. It is a flowchart which shows a special symbol normal process. It is a flowchart which shows a special symbol normal process. It is a flowchart which shows a fluctuation pattern setting process. It is a flowchart which shows a display result specific command transmission process. It is a flowchart which shows the special symbol change process. It is a flowchart which shows a special symbol stop process. It is a flowchart which shows a big hit end process. It is a flowchart which shows a small hit end process. It is a flowchart which shows the presentation control main process which CPU for presentation control performs. It is a flowchart which shows a command analysis process. It is a flowchart which shows a command analysis process. It is explanatory drawing which shows the random number which the microcomputer for production control uses. It is explanatory drawing which shows the table for pseudo | simulation continuous continuation notification determination. It is a flowchart which shows production control process processing. It is a flowchart which shows a fluctuation pattern command reception waiting process. It is a flowchart which shows a decoration design change start process. It is explanatory drawing which shows the structural example of a process table. It is explanatory drawing which shows the process table according to an effect control pattern. It is explanatory drawing for demonstrating the production | presentation performed according to the content of a process table. It is a flowchart which shows a process during decoration design change. It is a flowchart which shows a decoration design change stop process. It is a flowchart which shows a pending | holding memory | storage display control process. It is a flowchart which shows a pending | holding memory | storage display control process. It is the front view which looked at the pachinko game machine of 2nd Embodiment from the front. It is a timing diagram which shows the example of an effect of a pseudo | simulation ream. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is explanatory drawing which shows the example of a pseudo | simulation continuous effect. It is a flowchart which shows a 2 ms timer interruption process. It is a flowchart which shows a pending | holding memory | storage display control process. It is a flowchart which shows a pending | holding memory | storage display control process. It is a block diagram which shows the structural example of a special symbol holding | maintenance memory | storage display. It is a flowchart which shows a pending | holding memory lightness control process.
Embodiment 1 FIG.
Hereinafter, embodiments of the present invention will be described with reference to the drawings. First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of the pachinko gaming machine 1 as seen from the front.
  The pachinko gaming machine 1 includes an outer frame (not shown) formed in a vertically long rectangular shape, and a game frame attached to the inside of the outer frame so as to be opened and closed. Further, the pachinko gaming machine 1 has a glass door frame 2 formed in a frame shape that is provided in the game frame so as to be opened and closed. The game frame includes a front frame (not shown) that can be opened and closed with respect to the outer frame, a mechanism plate (not shown) to which mechanism parts and the like are attached, and various parts (games to be described later) attached to them. A structure including the board 6).
  On the lower surface of the glass door frame 2 is a hitting ball supply tray (upper plate) 3. Under the hitting ball supply tray 3, there are provided a surplus ball receiving tray 4 for storing game balls that cannot be accommodated in the hitting ball supply tray 3, and a hitting operation handle (operation knob) 5 for firing the hitting ball. A game board 6 is detachably attached to the back surface of the glass door frame 2. The game board 6 is a structure including a plate-like body constituting the game board 6 and various components attached to the plate-like body. In addition, a game area 7 is formed on the front surface of the game board 6 in which a game ball that has been struck can flow down.
  An effect display device 9 composed of a liquid crystal display device (LCD) is provided near the center of the game area 7. The display screen of the effect display device 9 has a decorative symbol display area for performing variable display of decorative symbols in synchronization with variable symbol special display. Therefore, the effect display device 9 corresponds to a variable display device that performs variable display of decorative symbols. In the decorative symbol display area, there is a symbol display area for variably displaying, for example, three decoration (effect) identification information of “left”, “middle”, and “right”. The symbol display area includes “left”, “middle”, and “right” symbol display areas 9L, 9C, and 9R, but the position of the symbol display area 9A is not fixed on the display screen of the effect display device 9. Alternatively, the three areas of the symbol display areas 9L, 9C, and 9R may be separated. The effect display device 9 is controlled by an effect control microcomputer mounted on the effect control board. Since the effect control microcomputer causes the effect display device 9 to execute the effect display when the variable display of the first special symbol is executed on the special symbol display 8, the progress of the game Can be easily grasped.
  A special symbol display 8 that variably displays a special symbol as identification information is provided on the left side of the lower part of the game board 6. In this embodiment, the special symbol display 8 is realized by a simple and small display (for example, 7 segment LED) capable of variably displaying numbers 0 to 9. That is, the special symbol display 8 is configured to variably display numbers (or symbols) from 0 to 9.
  The small display is formed in a square shape, for example. In this embodiment, the special symbol display 8 may be configured to variably display a number (or a two-digit symbol) of, for example, 00 to 99.
  A winning device having a first start winning port 13 is provided below the effect display device 9. The game ball won in the first start winning opening 13 is guided to the back of the game board 6 and detected by the first start opening switch 13a.
  A variable winning ball device 15 having a second starting winning port 14 through which a game ball can be won is provided below a winning device having a first starting winning port (first starting port) 13. The game ball that has won the second start winning opening (second start opening) 14 is guided to the back of the game board 6 and detected by the second start opening switch 14a. The variable winning ball device 15 is opened by a solenoid 16. When the variable winning ball device 15 is in the open state, the game ball can be won at the second start winning opening 14 (it is easier to start winning), which is advantageous to the player. In addition, in a state where the variable winning ball device 15 is in the closed state, the game ball does not win the second start winning opening 14. In the state where the variable winning ball apparatus 15 is in the closed state, it may be configured that the winning is possible (that is, it is difficult for the gaming ball to win) although it is difficult to win a prize.
  Hereinafter, the first start winning opening 13 and the second start winning opening 14 may be collectively referred to as a start winning opening or a starting opening.
  When the variable winning ball device 15 is controlled to be in the open state, the game ball heading for the variable winning ball device 15 is very likely to win the second start winning port 14. The first start winning opening 13 is provided directly under the effect display device 9, but the interval between the lower end of the effect display device 9 and the first start winning opening 13 is further reduced, or the first start winning opening is set. The nail arrangement around the first start winning opening 13 is made difficult to guide the game balls to the first starting winning opening 13 so that the winning rate of the second starting winning opening 14 is increased. It is also possible to make the direction higher than the winning rate of the first start winning opening 13.
  In this embodiment, as shown in FIG. 1, the variable winning ball apparatus 15 that opens and closes only the second start winning opening 14 is provided. Any of the start winning ports 14 may be provided with a variable winning ball device that performs an opening / closing operation.
  On the side of the special symbol display 8 is a special four-display unit that displays the number of effective winning balls that have entered the starting winning opening, that is, the number of reserved memories (holding memory is also referred to as starting memory or starting prize memory). A symbol hold storage indicator 18 is provided. The special symbol storage memory display 18 increases the number of indicators that are turned on by one every time there is an effective start winning. Then, every time variable display on the special symbol display 8 is started, the number of indicators to be turned on is reduced by one.
  In addition, the display screen of the effect display device 9 is provided with an area for displaying the number of reserved memories (hereinafter referred to as a reserved storage display unit 18c). In addition, since the reserved memory display part 18c is provided, the special symbol reserved memory display 18 does not need to be provided.
  The special symbol variable display is a variable display start condition after the start condition which is the variable display execution condition is satisfied (for example, the game ball has won the first start winning opening 13 or the second start winning opening 14). (For example, when the number of reserved memories is not 0 and the special symbol variable display is not executed and the big hit game is not executed) When the display time elapses, the display result (stop symbol) is derived and displayed. Note that winning means that a game ball has entered a predetermined area such as a winning opening. Deriving and displaying a display result is to stop and display a symbol (an example of identification information) (excluding stop before so-called re-variation).
  In the special symbol display 8, when a predetermined time (fluctuation time) elapses after the special symbol variable display is started, the special symbol variable display result is stopped (derived display). If it is decided to win, a special special symbol (big hit symbol) is stopped and displayed. When it is decided to make a small hit, a predetermined special symbol (small hit symbol) different from the big hit symbol is stopped and displayed. If it is determined to be off, special symbols other than the big hit symbol and the small hit symbol are stopped and displayed. When the big hit symbol is derived and displayed, the gaming state is controlled to the big hit gaming state as the specific gaming state. Further, when the small hit symbol is derived and displayed, the small hit game state different from the big hit game state is controlled. In this embodiment, as an example, the numbers indicating “1”, “3”, and “7” are big hit symbols, the numbers indicating “5” are small hit symbols, and the symbol indicating “−” is an off symbol. To do.
  In this embodiment, among the special symbols indicating the numbers “1”, “3”, and “7” that are the jackpot symbols, the special symbols indicating the numbers “3” and “7” are the 15 round jackpot symbols. . The special symbol indicating the number “1” is made a big hit symbol for two rounds. When the 15-round big hit symbol is stopped and displayed on the special symbol display 8, the opening / closing plate in the variable winning ball apparatus 20 has a predetermined period (for example, 29 seconds) or a predetermined number (for example, 10) of winning balls. During the period until the occurrence, a round in which the variable winning ball apparatus 20 is changed to the first state advantageous to the player is started. In the 15 round big hit state, the number of rounds is the first number (for example, 15). Hereinafter, the jackpot gaming state in which the number of rounds is the first number is also referred to as 15 rounds jackpot state.
  Further, when the two-round big hit symbol is stopped and displayed on the special symbol display 8, the game proceeds to the big hit gaming state (two round big hit state) in which the number of rounds is the second number (for example, “2”). Further, in the 2 round big hit state, the period of each round is a second period (for example, 0.5 seconds) shorter than the first period in the 15 round big hit state. In the 2 round big hit state, the number of executions of the round is a second number (for example, “2”) which is smaller than the first number in the 15 round big hit state. In addition, in the two round big hit state, at least one of the period in which the big winning opening is opened in each round is the second period and the number of executions of the round is the second number is performed. It suffices to be controlled. In the two-round big hit state, the predetermined winning ball apparatus provided separately from the variable winning ball apparatus 20 in each round is changed from the second state which is disadvantageous to the player to the first state which is advantageous to the player. The second state may be restored after a predetermined period (first period or second period) has elapsed.
  In addition, after the big hit gaming state is finished, the gaming state is controlled to the short time state. In the short time state, the variation time of the special symbol in the variable display of the special symbol is shortened compared to the normal state (the state that is not the probability variation state or the short time state). The time-short state is, for example, when one of the conditions is satisfied first, that is, the variable display of a special symbol is executed a predetermined number of times (for example, 100 times) and the variable display result is “big hit”. To finish. In addition, after the big hit state is ended, the normal state may be set instead of the time reduction state.
  When it is determined to control the gaming state to the probability changing state, the gaming state is controlled to the probability changing state after the big hit gaming state ends. The probability variation state continues until, for example, a jackpot symbol is derived and displayed as a variable display result. A special symbol stop symbol derived and displayed when it is determined to control the gaming state to the big hit gaming state is referred to as a big hit symbol. The special symbol stop symbol that is derived and displayed when it is determined not to control the gaming state to the big hit state is referred to as an outlier symbol.
  Even after the two-round big hit state is over, the gaming state is controlled to the probability change state (high probability state). The probability variation state controlled after the end of the two round big hit state is also referred to as a sudden probability variation (surprise) state.
  When the small winning symbol is stopped and displayed on the special symbol display 8, the gaming state is controlled to a small winning gaming state different from the big winning gaming state. In the small hit game state, as in the two round big hit state, the open / close plate in the variable winning ball apparatus 20 is opened for the second period (for example, 0.5 seconds), and the big winning opening is opened. The number of rounds is the second number (for example, 2). However, unlike the two round big hit state, the gaming state is not changed. That is, the gaming state before being controlled to the small hit gaming state continues. However, when it is decided to end the probability change state or the time-short state, the gaming state is controlled to the normal state after the small hit gaming state is ended. In addition, when changing the winning ball apparatus provided separately from the variable winning ball apparatus 20 in each round in the two round big hit state to the first state, the same as in the case of the two round big hit state even in the small hit gaming state Then, the winning ball apparatus is changed to the first state.
  Further, in the probability variation state, the probability of determining a big hit is higher than in the low probability state (normal state). For example, it is 10 times. Specifically, in the probability variation state, the number of determination values determined to be a big hit when it matches the value of the random number for jackpot determination is 10 times that in the normal state. In addition, the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol is increased. That is, the start winning opening 13 is easily opened, and the start winning is likely to occur. Specifically, in the probability variation state, the number of determination values determined to be a hit when it matches the value of the random number for determination per normal symbol is larger than that in the normal state. Further, in addition to increasing the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol, the number of opening or the opening time of the variable winning ball device 15 is increased, or the number of opening and the opening time of the variable winning ball device 15 is increased. You may increase. Further, even in the short time state, the probability that the stop symbol of the normal symbol display 10 becomes a winning symbol is increased, the number of opening or the opening time of the variable winning ball device 15 is increased, and the number of opening and opening of the variable winning ball device 15 is increased. You may spend more time.
  The effect display device 9 performs variable display of decorative symbols as symbols for decoration (for effects) during the special symbol variable display time by the special symbol indicator 8. The variable display of the special symbol on the special symbol display 8 and the variable display of the decorative symbol on the effect display device 9 are synchronized. Synchronous means that the variable display start time and end time are the same, and the variable display period is the same. When the special symbol display 8 stops and displays the big hit symbol, the effect display device 9 stops and displays the combination of decorative symbols reminiscent of the big hit.
  In the display area of the effect display device 9, on the basis of the establishment of the start condition, the variation of the decorative symbols is started in the “left”, “middle”, and “right” symbol display areas 9L, 9C, 9R. The stop symbols of the decorative symbols are stopped and displayed (derived display) in the order of “left” → “right” → “middle”. Note that the decorative symbols may be stopped and displayed in a predetermined order in the “left”, “middle”, and “right” symbol display areas 9L, 9C, and 9R, or each of the “left”, “middle”, and “right” symbols. The stop symbols may be stopped and displayed simultaneously in the symbol display areas 9L, 9C, and 9R.
  The period from the start of variable display of decorative symbols to the display of stop symbols in the “left”, “middle”, and “right” symbol display areas 9L, 9C, and 9R (variable display period = variable time) Therefore, the decorative display variable display state may become a predetermined reach state. The reach state is a display state in which the decorative symbols that are not yet stopped and displayed when the decorative symbols that are stopped and displayed in the display area of the effect display device 9 constitute a part of the jackpot combination, or This is a display state in which all or part of the decorative symbols change synchronously while constituting all or part of the jackpot combination. The display effect in the reach state is reach effect display (reach effect).
  In addition, during the variable display of decorative designs, unlike the reach effect, it is possible that the variable display state of decorative designs may be in the reach state and that the variable display result may be a big hit design. A specific effect may be executed for notifying the player by a variable display mode of the symbol. In this embodiment, a specific effect of a pseudo-continuous can be executed.
  In the pseudo-ream, based on the fact that the variable symbol start display condition is satisfied once, the decorative symbols are changed in the “left”, “middle”, and “right” symbol display areas 9L, 9C, and 9R. After the decorative symbols are temporarily stopped and displayed in all the symbol display areas 9L, 9C, and 9R, the decorative symbols are changed again (referred to as re-variation or pseudo-continuous variation) in all the symbol display areas 9L, 9C, and 9R. The display is performed a predetermined number of times (for example, up to three times).
  On the right side of the decorative portion around the effect display device 9, an upper effect LED 85a, a middle effect LED 85b, and a lower effect LED 85c are provided. The upper effect LED 85a, the middle effect LED 85b, and the lower effect LED 85c execute display effects related to a pseudo-continuous effect as a specific effect (each re-variation period (including the initial variation period) during one variation period). Lights up or flashes when an effect is performed. On the left side, a movable member 78 that is attached to the rotating shaft of the motor 86 and moves when the motor 86 rotates is provided. The movable member 78 operates, for example, when pseudo continuous fluctuation is executed.
  Further, as shown in FIG. 1, a special variable winning ball device 20 is provided below the variable winning ball device 15. The special variable winning ball apparatus 20 includes an opening / closing plate, and the opening / closing plate is opened by the solenoid 21 in a specific gaming state (a big hit gaming state) that occurs when a specific display result (a big hit symbol) is derived and displayed on the special symbol display 8. By controlling to the state, the big winning opening which becomes the winning area is opened. The game ball that has won the big winning opening is detected by the count switch 23.
  The game area 6 is also provided with winning ports (ordinary winning ports) 29, 30, 33, 39 for paying out a predetermined number of premium game balls determined in advance based on winning of the game balls. The game balls won in the winning openings 29, 30, 33, 39 are detected by the winning opening switches 29a, 30a, 33a, 39a.
  A normal symbol display 10 is provided on the right side of the game board 6. The normal symbol display 10 variably displays a plurality of types of identification information (for example, “◯” and “x”) called normal symbols.
  When the game ball passes through the gate 32 and is detected by the gate switch 32a, variable display of the normal symbol display 10 is started. In this embodiment, variable display is performed by alternately lighting the upper and lower lamps (the symbols can be visually recognized when turned on). For example, if the lower lamp is turned on at the end of variable display, it is a hit. . When the stop symbol on the normal symbol display 10 is a predetermined symbol (winning symbol), the variable winning ball device 15 is opened for a predetermined number of times. In other words, the state of the variable winning ball apparatus 15 is a state that is advantageous from a disadvantageous state for the player when the normal symbol is a stop symbol (a state in which a game ball can be awarded at the second start winning port 14). To change. In the vicinity of the normal symbol display 10, a normal symbol holding storage display 41 having a display unit with four LEDs for displaying the number of winning balls that have passed through the gate 32 is provided. Each time there is a game ball passing through the gate 32, that is, every time a game ball is detected by the gate switch 32a, the normal symbol storage memory display 41 increases the number of LEDs to be turned on by one. Each time variable display on the normal symbol display 10 is started, the number of LEDs to be lit is reduced by one. Further, in the probability variation state where the probability of being determined to be a big hit as compared to the normal state is high, the probability that the stop symbol in the normal symbol display 10 becomes a winning symbol is increased, and the variable winning ball apparatus 15 Opening time and opening times are increased. Even in the short state (the game state in which the variable display time of the special symbol is shortened) when the symbol variation time is shortened although it is not the probability variation state, the opening time and the number of times of opening of the variable winning ball device 15 are increased.
  On the left and right sides of the game area 7 of the game board 6, there are provided decorative LEDs 25 that are displayed blinking during the game, and at the lower part there is an outlet 26 for taking in a hit ball that has not won. In addition, two speakers 27 that utter sound effects and sounds as predetermined sound outputs are provided on the left and right upper portions outside the game area 7. On the outer periphery of the game area 7, a frame LED 28 provided on the front frame is provided.
  In the gaming machine, a ball striking device (not shown) that drives a driving motor in response to a player operating the batting operation handle 5 and uses the rotational force of the driving motor to launch a gaming ball to the gaming area 7. ) Is provided. A game ball launched from the ball striking device enters the game area 7 through a ball striking rail formed in a circular shape so as to surround the game area 7, and then descends the game area 7. If the game ball enters the first start winning opening 13 or the second start winning opening 14 and is detected by the first start opening switch 13a or the second start opening switch 14a, it is in a state where variable symbol display can be started ( For example, when the special symbol variable display is completed and the start condition is satisfied), the decorative display variable display is started on the effect display device 9. In other words, the variable display of the special symbol and the decorative symbol corresponds to winning at the start winning opening. If the special symbol variable display cannot be started, the number of reserved memories is increased by 1 on the condition that the number of reserved memories has not reached the upper limit.
  FIG. 2 is a block diagram showing an example of the circuit configuration of the main board (game control board) 31. FIG. 2 also shows a payout control board 37, an effect control board 80, and the like. A game control microcomputer (corresponding to game control means) 560 for controlling the pachinko gaming machine 1 according to a program is mounted on the main board 31. The game control microcomputer 560 includes a ROM 54 for storing a game control (game progress control) program and the like, a RAM 55 as storage means used as a work memory, a CPU 56 for performing control operations in accordance with the program, and an I / O port unit 57. including. In this embodiment, the ROM 54 and the RAM 55 are built in the game control microcomputer 560. That is, the game control microcomputer 560 is a one-chip microcomputer. The one-chip microcomputer only needs to incorporate at least the CPU 56 and the RAM 55, and the ROM 54 may be external or built-in. The I / O port unit 57 may be externally attached. The game control microcomputer 560 further includes a random number circuit 503 that generates hardware random numbers (random numbers generated by the hardware circuit).
  The RAM 55 is a backup RAM as a non-volatile storage means, part or all of which is backed up by a backup power source created on the power supply substrate 910. That is, even if the power supply to the gaming machine is stopped, a part or all of the contents of the RAM 55 is stored for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply cannot be supplied). In particular, at least data (a special symbol process flag or the like) corresponding to the game state, that is, the control state of the game control means, and data indicating the number of unpaid winning balls are stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like occurs. Further, data corresponding to the control state and data indicating the number of unpaid winning balls are defined as data indicating the progress state of the game. In this embodiment, it is assumed that the entire RAM 55 is backed up.
  In the game control microcomputer 560, the CPU 56 executes control in accordance with the program stored in the ROM 54, so that the game control microcomputer 560 (or CPU 56) executes (or performs processing) hereinafter. Specifically, the CPU 56 executes control according to a program. The same applies to microcomputers mounted on substrates other than the main substrate 31.
  The random number circuit 503 is a hardware circuit that is used to generate a random number for determination to determine whether or not to win a jackpot based on a display result of variable symbol special display. The random number circuit 503 updates numerical data in accordance with a set update rule within a numerical range in which an initial value (for example, 0) and an upper limit value (for example, 65535) are set, and starts at a random timing Based on the fact that the winning time is the reading (extraction) of the numerical data, it has a random number generation function in which the numerical data to be read becomes a random value.
  The random number circuit 503 includes a numeric data update range selection setting function (initial value selection setting function and upper limit value selection setting function), numeric data update rule selection setting function, and numeric data update rule selection. It has various functions such as a switching function. With such a function, the randomness of the generated random numbers can be improved.
  Further, the game control microcomputer 560 has a function of setting an initial value of numerical data updated by the random number circuit 503. For example, a predetermined calculation is performed using the ID number of the game control microcomputer 560 stored in a predetermined storage area such as the ROM 54 (an ID number assigned with a different value for each product of the game control microcomputer 560). The numerical data obtained by the execution is set as the initial value of the numerical data updated by the random number circuit 503. By performing such processing, the randomness of the random number generated by the random number circuit 503 can be further improved.
  Also, an input driver circuit for supplying detection signals from the gate switch 32a, the first start port switch 13a, the second start port switch 14a, the count switch 23, and the winning port switches 29a, 30a, 33a and 39a to the game control microcomputer 560. 58 is also mounted on the main board 31. The main board also includes an output circuit 59 for driving the solenoid 16 for opening and closing the variable winning ball device 15 and the solenoid 21 for opening and closing the special variable winning ball device 20 that forms a big winning opening in accordance with a command from the game control microcomputer 560. 31.
  Further, the game control microcomputer 560 includes a special symbol display 8 that variably displays special symbols (variable display), a normal symbol display 10 that variably displays normal symbols, a special symbol hold memory display 18 and a normal symbol hold memory. Display control of the display 41 is performed.
  An information output circuit (not shown) that outputs an information output signal such as jackpot information indicating the occurrence of a jackpot gaming state to an external device such as a hall computer is also mounted on the main board 31.
  In this embodiment, the effect control means (configured by the effect control microcomputer) mounted on the effect control board 80 instructs the effect contents from the game control microcomputer 560 via the relay board 77. The effect control command is received, and display control of the effect display device 9 for variably displaying the decorative design is performed.
  The effect control means mounted on the effect control board 80 performs display control of the decoration LED 25 provided on the game board, the frame LED 28 provided on the frame side, and the like via the lamp driver board 35. The sound output from the speaker 27 is controlled via the sound output board 70.
  FIG. 3 is a block diagram illustrating a circuit configuration example of the relay board 77, the effect control board 80, the lamp driver board 35, and the audio output board 70. In the example shown in FIG. 3, the lamp driver board 35 and the audio output board 70 are not equipped with a microcomputer, but may be equipped with a microcomputer. Further, without providing the lamp driver board 35 and the audio output board 70, only the effect control board 80 may be provided for effect control.
  The effect control board 80 is equipped with an effect control microcomputer 100 including an effect control CPU 101 and a RAM for storing information relating to effects such as decorative symbol process flags. The RAM may be externally attached. In this embodiment, the RAM in the production control microcomputer 100 is not backed up. In the effect control board 80, the effect control CPU 101 operates in accordance with a program stored in a built-in or external ROM (not shown), and receives a capture signal from the main board 31 input via the relay board 77 ( In response to the (effect control INT signal), an effect control command is received via the input driver 102 and the input port 103. Further, the effect control CPU 101 causes the VDP (video display processor) 109 to perform display control of the effect display device 9 based on the effect control command.
  In this embodiment, a VDP 109 that performs display control of the effect display device 9 in cooperation with the effect control microcomputer 100 is mounted on the effect control board 80. The VDP 109 has an address space independent of the production control microcomputer 100, and maps a VRAM therein. VRAM is a buffer memory for developing image data. Then, the VDP 109 outputs the image data in the VRAM to the effect display device 9 via the frame memory.
  The effect control CPU 101 outputs to the VDP 109 a command for reading out necessary data from a CGROM (not shown) in accordance with the received effect control command. The CGROM stores in advance character image data and moving image data to be displayed on the effect display device 9, specifically, a person, characters, figures, symbols, etc. (including decorative symbols), and background image data. ROM. The VDP 109 reads image data from the CGROM in response to the instruction from the effect control CPU 101. The VDP 109 executes display control based on the read image data.
  The effect control command and the effect control INT signal are first input to the input driver 102 on the effect control board 80. The input driver 102 passes the signal input from the relay board 77 only in the direction toward the inside of the effect control board 80 (does not pass the signal in the direction from the inside of the effect control board 80 to the relay board 77). It is also a unidirectional circuit as a regulating means.
  As a signal direction regulating means, the signal inputted from the main board 31 is allowed to pass through the relay board 77 only in the direction toward the effect control board 80 (the signal is not passed in the direction from the effect control board 80 to the relay board 77). The unidirectional circuit 74 is mounted. For example, a diode or a transistor is used as the unidirectional circuit. FIG. 3 illustrates a diode. A unidirectional circuit is provided for each signal. Furthermore, since the effect control command and the effect control INT signal are output from the main board 31 via the output port 571 that is a unidirectional circuit, the signal from the relay board 77 toward the inside of the main board 31 is restricted. That is, the signal from the relay board 77 does not enter the inside of the main board 31 (the game control microcomputer 560 side). The output port 571 is a part of the I / O port unit 57 shown in FIG. Further, a signal driver circuit that is a unidirectional circuit may be further provided outside the output port 571 (on the relay board 77 side).
  The effect control CPU 101 drives the motor 86 to operate the movable member 78 via the output port 106.
  Further, the effect control CPU 101 outputs a signal for driving the LED to the lamp driver board 35 via the output port 105. Further, the production control CPU 101 outputs sound number data to the audio output board 70 via the output port 104.
  In the lamp driver board 35, a signal for driving the LED is input to the LED driver 352 via the input driver 351. The LED driver 352 supplies a current to a light emitter provided on the frame side such as the frame LED 28 based on a signal for driving the LED. Further, current is supplied to the decoration LED 25, the upper effect LED 85a, the middle effect LED 85b, and the lower effect LED 85c provided on the game board side.
  In the voice output board 70, the sound number data is input to the voice synthesis IC 703 via the input driver 702. The voice synthesizing IC 703 generates voice or sound effect according to the sound number data, and outputs it to the amplifier circuit 705. The amplification circuit 705 outputs an audio signal obtained by amplifying the output level of the speech synthesis IC 703 to a level corresponding to the volume set by the volume 706 to the speaker 27. The voice data ROM 704 stores control data corresponding to the sound number data. The control data corresponding to the sound number data is a collection of data indicating the sound effect or sound output mode in a time series in a predetermined period (for example, a decorative symbol variation period).
  Next, the operation of the gaming machine will be described. FIG. 4 is a flowchart showing a main process executed by the game control microcomputer 560 on the main board 31. When power is supplied to the gaming machine and power supply is started, the input level of the reset terminal to which the reset signal is input becomes high level, and the gaming control microcomputer 560 (specifically, the CPU 56) After executing a security check process, which is a process for confirming whether the contents of the program are valid, the main process after step S1 is started. In the main process, the CPU 56 first performs necessary initial settings.
  In the initial setting process, the CPU 56 first sets the interrupt prohibition (step S1). Next, the interrupt mode is set to interrupt mode 2 (step S2), and a stack pointer designation address is set to the stack pointer (step S3). Then, after initialization of the built-in device (CTC (counter / timer) and PIO (parallel input / output port) which are built-in devices (built-in peripheral circuits)) is performed (step S4), the RAM 55 is accessible. (Step S5). In the interrupt mode 2, the address synthesized from the value (1 byte) of the specific register (I register) built in the CPU 56 and the interrupt vector (1 byte: least significant bit 0) output from the built-in device is This mode indicates an interrupt address.
  Next, the CPU 56 checks the state of the output signal of the clear switch (for example, mounted on the power supply board) input via the input port (step S6). When the on-state is detected in the confirmation, the CPU 56 executes normal initialization processing (steps S10 to S15).
  If the clear switch is not on, check whether data protection processing of the backup RAM area (for example, power supply stop processing such as addition of parity data) was performed when power supply to the gaming machine was stopped (Step S7). When it is confirmed that such protection processing is not performed, the CPU 56 executes initialization processing. Whether there is backup data in the backup RAM area is confirmed, for example, by the state of the backup flag set in the backup RAM area in the power supply stop process.
  When it is confirmed that the power supply stop process has been performed, the CPU 56 performs data check of the backup RAM area (step S8). In this embodiment, a parity check is performed as a data check. Therefore, in step S8, the calculated checksum is compared with the checksum calculated and stored by the same process in the power supply stop process. When the power supply is stopped after an unexpected power failure or the like, the data in the backup RAM area should be saved, so the check result (comparison result) is normal (matched). That the check result is not normal means that the data in the backup RAM area is different from the data when the power supply is stopped. In such a case, since the internal state cannot be returned to the state when the power supply is stopped, an initialization process that is executed when the power is turned on is not performed when the power supply is stopped.
  If the check result is normal, the CPU 56 recovers the game state restoration process (steps S41 to S43) for returning the internal state of the game control means and the control state of the electrical component control means such as the effect control means to the state when the power supply is stopped. Process). Specifically, the start address of the backup setting table stored in the ROM 54 is set as a pointer (step S41), and the contents of the backup setting table are sequentially set in the work area (area in the RAM 55) (step S42). ). The work area is backed up by a backup power source. In the backup setting table, initialization data for an area that may be initialized in the work area is set. As a result of the processing in steps S41 and S42, the saved contents of the work area that should not be initialized remain as they are. The part that should not be initialized is, for example, data indicating the gaming state before the power supply is stopped (special symbol process flag, probability variation flag, time reduction flag, etc.), and the area where the output state of the output port is saved (output port buffer) ), A portion in which data indicating the number of unpaid prize balls is set.
  Further, the CPU 56 transmits a power failure recovery designation command as an initialization command at the time of power supply recovery to the effect control board 80 (step S43). Then, the process proceeds to step S14.
  In this embodiment, it is confirmed whether the data in the backup RAM area is stored using both the backup flag and the check data. However, only one of them may be used. That is, either the backup flag or the check data may be used as an opportunity for executing the game state restoration process.
  In the initialization process, the CPU 56 first performs a RAM clear process (step S10). The RAM clear process initializes predetermined data (for example, count value data of a counter for generating a big hit determination random number) to 0, but is initialized to an arbitrary value or a predetermined value. You may make it do. Alternatively, the entire area of the RAM 55 may not be initialized, and predetermined data (for example, count value data of a counter for generating a big hit determination random number) may be left as it is. Further, the initial address of the initialization setting table stored in the ROM 54 is set as a pointer (step S11), and the contents of the initialization setting table are sequentially set in the work area in the RAM 55 (step S12).
  By the processing in steps S11 and S12, an initial value is set to a flag for selectively performing processing according to the control state, such as a special symbol process flag.
  Further, the CPU 56 initializes a sub board (a board on which a microcomputer other than the main board 31 is mounted) (a command indicating that the game control microcomputer 560 has executed an initialization process). Is also transmitted to the effect control board 80 (step S13). For example, when the effect control microcomputer 100 mounted on the effect control board 80 receives the initialization designation command, the effect display device 9 displays a screen for notifying that the control of the gaming machine has been initialized. Display, that is, initialization notification. In the initialization process, the CPU 56 also transmits a customer waiting demonstration designation (demonstration) command.
  Further, the CPU 56 executes a random number circuit setting process for initial setting of the random number circuit 503 (step S14). For example, the CPU 56 performs setting according to the random number circuit setting program to cause the random number circuit 503 to update the value of the random R.
  Then, the CPU 56 sets a CTC register built in the game control microcomputer 560 so that a timer interrupt is periodically taken every predetermined time (for example, 2 ms) (step S15). That is, a value corresponding to, for example, 2 ms is set in a predetermined register (time constant register) as an initial value. In this embodiment, it is assumed that a timer interrupt is periodically taken every 2 ms.
  When the execution of the initialization process (steps S10 to S15) is completed, the CPU 56 repeatedly executes the display random number update process (step S17) and the initial value random number update process (step S18) in the main process. When executing the display random number update process and the initial value random number update process, the interrupt disabled state is set (step S16). When the display random number update process and the initial value random number update process are finished, the interrupt enabled state is set. Set (step S19). In this embodiment, the display random number is a random number for determining a variation pattern or the like, and the display random number update process is a process for updating the count value of the counter for generating the display random number. . The initial value random number update process is a process for updating the count value of the counter for generating the initial value random number. In this embodiment, the initial value random number is an initial value of a count value such as a counter for generating a random number for determining whether or not to hit a normal symbol (normal symbol determination random number generation counter). It is a random number for determining. A game control process for controlling the progress of the game, which will be described later (the game control microcomputer 560 controls game devices such as a variable display device, a variable winning ball device, a ball payout device, etc. provided in the game machine itself. In a process for transmitting a command signal to cause another microcomputer to control, or a game device control process), the count value of the random number generation counter for jackpot determination or the like is one round (minimum value that can be taken by random numbers) When the value is incremented by the number of values between the value and the maximum value), an initial value is set in the counter.
  When the timer interrupt occurs, the CPU 56 executes the timer interrupt process of steps S20 to S34 shown in FIG. In the timer interrupt process, first, a power-off detection process for detecting whether or not a power-off signal is output (whether or not an on-state is turned on) is executed (step S20). The power-off signal is output, for example, when the power monitoring circuit 920 mounted on the power board detects a decrease in the voltage of the power supplied to the gaming machine. In the power-off detection process, when detecting that the power-off signal has been output, the CPU 56 executes a power supply stop process for saving necessary data in the backup RAM area. Next, detection signals from the gate switch 32a, the first start port switch 13a, the second start port switch 14a, the count switch 23, and the winning port switches 29a, 30a, 33a, and 39a are input via the input driver circuit 58, These state determinations are performed (switch processing: step S21).
  Next, the CPU 56 executes display control processing for performing display control of the special symbol display 8, the normal symbol display 10, the special symbol hold storage display 18, and the normal symbol hold storage display 41 (step S22). For the special symbol display 8 and the normal symbol display 10, control for outputting a drive signal to each display is executed according to the contents of the output buffer set in steps S32 and S33.
  Further, a process of updating the count value of each counter for generating each random number for determination such as a random number for determining a normal winning symbol used for game control is performed (determination random number update process: step S23). The CPU 56 further performs a process of updating the count value of the counter for generating the initial value random number and the display random number (initial value random number update process, display random number update process: steps S24 and S25).
FIG. 6 is an explanatory diagram showing each random number. Each random number is used as follows.
(1) Random 2: Determine the variation pattern (variation time) of special symbols and decorative symbols (for variation pattern determination)
(2) Random 3: Determines whether or not to generate a hit based on a normal symbol (for normal symbol hit determination)
(3) Random 4: Determine the initial value of random 3 (for determining the random 4 initial value)
(4) Random 5: Decide whether or not to reach if not a big hit (for reach determination)
(5) Random 6: Determine gaming state (probability variation state / normal state) (for gaming state determination)
  In step S23 in the game control process shown in FIG. 6, the game control microcomputer 560 uses a counter for generating (2) a random number for determining per ordinary symbol and (5) a random number for determining the game state. Count up (add 1). That is, they are determination random numbers, and other random numbers are display random numbers or initial value random numbers. In addition, in order to improve a game effect, you may use random numbers other than the random number of said (1)-(5). In this embodiment, the big hit determination random number (random R) is a random number generated by the hardware built in the game control microcomputer 560. The big hit determination random number is generated by the game control microcomputer 560 as the big hit determination random number. Software random numbers generated based on a program may be used.
  Further, the CPU 56 performs special symbol process processing (step S26). In the special symbol process, the corresponding symbol is executed in accordance with a special symbol process flag for controlling the special symbol display 8 and the special winning award in a predetermined order. The CPU 56 updates the value of the special symbol process flag according to the gaming state.
  Next, normal symbol process processing is performed (step S27). In the normal symbol process, the CPU 56 executes the corresponding process according to the normal symbol process flag for controlling the display state of the normal symbol display 10 in a predetermined order. The CPU 56 updates the value of the normal symbol process flag according to the gaming state.
  Further, the CPU 56 performs a process of sending an effect control command to the effect control microcomputer 100 (effect control command control process: step S28).
  Further, the CPU 56 performs information output processing for outputting data such as jackpot information, start information, probability variation information supplied to the hall management computer, for example (step S29).
  Further, the CPU 56 performs prize ball processing for setting the number of prize balls based on detection signals from the first start port switch 13a, the second start port switch 14a, the count switch 23, and the winning port switches 29a, 30a, 33a, 39a. Execute (Step S30). Specifically, the payout control is performed in accordance with winning detection based on any one of the first starting port switch 13a, the second starting port switch 14a, the count switch 23, and the winning port switches 29a, 30a, 33a, 39a being turned on. A payout control command (award ball number signal) indicating the number of winning balls is output to a payout control microcomputer mounted on the substrate 37. The payout control microcomputer drives the ball payout device 97 in accordance with a payout control command indicating the number of winning balls.
  In this embodiment, a RAM area (output port buffer) corresponding to the output state of the output port is provided. However, the CPU 56 relates to on / off of the solenoid in the RAM area corresponding to the output state of the output port. The contents are output to the output port (step S31: output process).
  Further, the CPU 56 performs special symbol display control processing for setting special symbol display control data for effect display of the special symbol in the output buffer for setting the special symbol display control data according to the value of the special symbol process flag ( Step S32). For example, if the variation speed is 1 frame / 0.2 seconds until the end flag is set when the start flag set in the special symbol process is set, the CPU 56, for example, every 0.2 seconds passes. Then, the value of the display control data set in the output buffer is incremented by one. Further, the CPU 56 performs variable display of the special symbol on the special symbol display 8 by outputting a drive signal in step S22 according to the display control data set in the output buffer.
  Further, the CPU 56 performs a normal symbol display control process for setting normal symbol display control data for effect display of the normal symbol in the output buffer for setting the normal symbol display control data according to the value of the normal symbol process flag ( Step S33). For example, when the start flag related to the variation of the normal symbol is set, the CPU 56 switches the display state (“◯” and “×”) for the variation rate of the normal symbol every 0.2 seconds until the end flag is set. With such a speed, the value of the display control data set in the output buffer (for example, 1 indicating “◯” and 0 indicating “x”) is switched every 0.2 seconds. Further, the CPU 56 outputs a normal signal on the normal symbol display 10 by outputting a drive signal in step S22 according to the display control data set in the output buffer.
  Thereafter, the interrupt permission state is set (step S34), and the process is terminated.
  With the above control, in this embodiment, the game control process is started every 2 ms. The game control process corresponds to the processes in steps S21 to S33 (excluding step S29) in the timer interrupt process. In this embodiment, the game control process is executed by the timer interrupt process. However, in the timer interrupt process, for example, only a flag indicating that an interrupt has occurred is set, and the game control process is performed by the main process. May be executed.
  FIG. 7 is an explanatory diagram showing a jackpot determination table. The jackpot determination table is a table in which a jackpot determination value to be compared with random R (random number for jackpot determination) is set. The big hit determination table is stored in the ROM 54. The big hit determination table includes a normal big hit determination table (FIG. 7 (A)) used in a normal state (a gaming state that is not a probable change state), and a probable change big hit determination table (FIG. 7 (B)) used in a positive change state. There is. The numerical values described in the left column of FIGS. 7A and 7B are jackpot determination values. The CPU 56 extracts a count value of a counter for generating a random R when an effective start winning occurs, and uses the extracted value as a random number for determining a big hit, and for starting a change in a special symbol, When the random number value matches the jackpot determination value shown in FIG. 7, it is determined that the special symbol is a jackpot or a jackpot.
  In this embodiment, when the game ball wins the first start winning opening 13 and when the game ball wins the second start winning opening 14, the normal probability / probability big hit / surprise big hit is obtained with the same probability. Although the allocation is made, that is, when the first special symbol is changed and the second special symbol is changed, the normal big hit / probable big hit / surprise big hit is assigned with the same probability. For example, the probability variation big hit / surprise big hit distribution may be changed between when the game ball wins the first start winning opening 13 and when the game ball wins the second start winning opening 14. As an example, when a game ball wins the second start winning opening 14, the probability of winning a big hit is set to 0, and the probability change state (the variable winning ball apparatus 15 having the second start winning opening 14 is likely to be opened, and , The opening time is long.) It may be difficult to make a big hit, and the interest of the game may not be reduced.
  FIG. 8 is an explanatory diagram showing a gaming state determination table. The gaming state determination table is a table in which determination values to be compared with random 6 (random number for determining gaming state) are set for each jackpot type. In FIG. 8, the number of determination values is described instead of the determination value itself. The gaming state determination table is stored in the ROM 54. The CPU 56 extracts the count value of the counter for generating the gaming state determination random number when the effective start winning occurs, and uses the extracted value as the gaming state determination random number value, and starts the variation of the special symbol. When the random number value for determining the game state matches the determination value corresponding to each jackpot type, the jackpot type is determined as the jackpot type.
  FIG. 9 is an explanatory diagram showing an example of a variation pattern. In the variation pattern of super reach shown in FIG. 9 (A), the decorative symbol first fluctuates at a high speed from the beginning of the variation, and after the left symbol stops, the right symbol stops to reach (the left and right symbols are aligned and stopped). A super reach production is executed. When the fluctuation time from the start of fluctuation elapses, the left middle right symbol is finally stopped. In the normal reach variation pattern shown in FIG. 9 (B), the decorative symbol first fluctuates at a high speed from the beginning of the variation, and after the left symbol stops, the right symbol stops and reaches reach (the left and right symbols all stop together). Normal reach production is executed. When the fluctuation time from the start of fluctuation elapses, the left middle right symbol is finally stopped. It should be noted that, when the decorative symbol is changed by the super reach variation pattern, the big hit is made at a higher rate or at a rate of 100% than when the decorative symbol is changed by the normal reach variation pattern.
  In the deviation variation pattern shown in FIG. 9 (C), the decorative symbol fluctuates at high speed, for example, for 5 seconds from the start of variation, and the middle symbol and the right symbol stop after the left symbol stops. In the variation pattern at the time of accuracy / small hit shown in FIG. 9D, the decorative symbol fluctuates at high speed for 2 seconds from the start of variation, and the left middle right symbol stops. The variation pattern at the time of sudden hit / small hit is used when it is decided to make a small hit and when it is decided to suddenly make a big hit suddenly.
  The deviation variation pattern shown in FIG. 9E is a variation pattern used when a deviation is determined in the probability variation state and when a deviation is determined in the time reduction state. Although the variation pattern and variation time at the time of accuracy / small hit shown in FIG. 9D are the same, the display effect executed during the variation in the effect display device 9 is different.
  FIG. 10 is an explanatory diagram showing a variation pattern and a variation time used in this embodiment. Variation pattern 1, which is a variation pattern of super reach, is used only when it is decided to make a big hit. The fluctuation pattern 2 which is a fluctuation pattern of super reach is used when it is decided to make a big hit, but it is also used at a low rate when it is decided to make a deviation. The fluctuation patterns 3 to 6 which are the fluctuation patterns of the super reach are used when it is decided to make a big hit or not. The fluctuation patterns 7 to 10, which are fluctuation patterns of normal reach, are used when it is decided to make a big hit or not. The fluctuation pattern 11 which is a fluctuation pattern of normal reach is used only when it is decided to make a deviation. The variation patterns 12 to 14 are used when the gaming state is a certain variation state or a short time state. The fluctuation pattern 15 is the fluctuation pattern shown in FIG. 9C, the fluctuation pattern 16 is the fluctuation pattern shown in FIG. 9D, and the fluctuation pattern 17 is shown in FIG. Variation pattern.
  FIG. 11 is an explanatory diagram of a reach determination table. The reach determination table is a table in which a reach determination value to be compared with random 5 (a random number for reach determination) is set. The reach determination table is stored in the ROM 54. The reach determination table includes a determination table (see FIG. 11A) used when the number of reserved memories is 2 or less (less than 3) at the start of special symbol variation, and the number of reserved memories is 3 when the special symbol variation starts. There is a determination table (see FIG. 11B) used in the above case.
  The CPU 56 extracts the count value of the counter for generating the random 5 and uses the extracted value as the reach determination random number value when the effective start winning is generated (at the time of starting the variation of the special symbol). When it is decided not to win a big hit at the start of the fluctuation, it is decided to reach when the reach determination random number value matches the reach determination value shown in FIG.
  As shown in FIG. 11, when the number of reserved storage is large, the ratio determined to reach is low. In this embodiment, the reach determination table to be used is changed depending on whether the number of reserved memories is 3 or more. However, “3” is an example, and is a value for changing the reach determination table to be used. Other values may be used.
  12 and 13 are explanatory diagrams showing a variation pattern determination table. The variation pattern determination table is a table in which a determination value to be compared with random 2 (variation pattern determination random number) is set. In FIG. 12, not the determination value itself but the number of determination values is described. The variation pattern determination table is stored in the ROM 54. When the CPU 56 is a big hit and the gaming state is a normal state (a state where the probability variation state and the time-short state are not in a state), the big-hit (non-shortened) variation pattern determination table (non-shortened at the big hit time) shown in FIG. The variation pattern is determined based on the variation pattern table. Also, in the case of a big hit, when the gaming state is a probable change state or a short-time state, the fluctuation pattern based on the big-hit (shortening) fluctuation pattern determination table (big-hit shortening fluctuation pattern table) shown in FIG. To decide. If the game state is the normal state when not reaching the big hit and the game state is the normal state, based on the fluctuation pattern determination table (non-shortening fluctuation pattern table at the time of loss) shown in FIG. Determine the variation pattern. If the game state is a probabilistic change state or a short time state when not reaching a big hit and reaching, it is based on the change pattern determination table (short change time change pattern table) shown in FIG. 13D. To determine the variation pattern.
  Next, a pseudo-continuous display effect executed by the effect display device 9 in the gaming machine of this embodiment will be described. FIG. 14 is an explanatory diagram illustrating an example of a pseudo-display display effect. In the pattern of the pseudo-ream A shown in FIG. 14A, one of the upper effect LED 85a, the middle effect LED 85b, and the lower effect LED 85c is lit during each re-variation (including the initial variation). It is controlled to increase gradually. In the temporary stop period, all the LEDs (upper effect LED 85a, middle effect LED 85b, and lower effect LED 85c) may be turned off. Further, during the period of re-variation (including the first-time variation), the LED may be controlled to blink, the display color may be controlled to change, or one to be lit is turned on one by one. Instead of being controlled so as to increase, it may be controlled so that what is lit among the upper effect LED 85a, the middle effect LED 85b, and the lower effect LED 85c is changed. Further, FIG. 14 shows an example in which two hypothetical periods are provided during one variation of the decorative symbol and three re-variations (including the first variation) are performed. The number of times may be one, and the number of temporary stops may be three or more.
  As will be described later, the third lighting timing is turned on with a slight delay from the time when the third re-variation is started.
  In the pattern of the pseudo-ream B shown in FIG. 14B, the movable member 78 operates for a predetermined period from the start of the second re-variation of the decorative design (the first variation is also the first variation).
  The pattern of the pseudo continuous C shown in FIG. 14C is a pattern in which the pattern of the pseudo continuous A and the pattern of the pseudo continuous B are combined.
  Further, as shown in the timing diagram of FIG. 15, in the case where a pseudo-series effect (revariation effect) is performed, when the decoration pattern starts to change, the hold memory displayed on the hold memory display unit 18 c. The display mode of changes. That is, a predetermined effect (effect of the second display mode) in which the display mode of the hold memory is gradually reduced over a predetermined period (period t1) is executed, and the hold memory is erased when the predetermined period elapses.
  In addition, when the second re-change is performed, a notification image may be displayed on the effect display device 9. The notification image is an image that allows the player to recognize that the re-variation is further performed (a pseudo-continuous effect that is an effect accompanying the pseudo-continuous variation is continued). Further, when the third re-change is performed, an effect similar to the predetermined effect at the start of variable display is executed. In this case, when the predetermined effect is finished, the display mode of the hold storage is returned to the display mode at the start of the decorative symbol variation. In this example, the display size of the hold storage is returned to the original size. Furthermore, when the predetermined effect ends, the movable member 78 operates, and a notification sound corresponding to the end of the predetermined effect is output from the speaker 27.
  In FIG. 15, t2 is the time from the start of the change to the start of the predetermined effect when the third re-change is performed, that is, one hold display of the hold storage display unit 18c is the first. The time from when the display mode is changed to the second display mode is shown. t3 indicates the time from the start of the change to the start of the notification effect.
  Further, the predetermined effect that is executed when the variation of the decorative design is started, that is, the effect of the second display mode, may be executed when the display effect by the change pattern without the pseudo-continuous effect is started. .
  Next, a specific example will be described with reference to the explanatory diagrams of FIGS.
  FIGS. 16 to 18 show the variation of the decorative pattern (FIG. 16B) to the variation pattern without the pseudo-continuous effect from the state where the left middle right symbol of the decorative symbol is stopped (see FIG. 16A). (See (D)) is executed and the final stop symbol is derived and displayed (see FIG. 16 (E)), that is, after the variation of the decorative symbol by the variation pattern without the pseudo-continuous effect is executed once, A state in which a pseudo-continuous effect (see FIG. 14B) by the pattern of the pseudo-ream B is executed is shown. In FIG. 16B, it is shown that a predetermined effect is being executed for the hold memory displayed on the hold memory display unit 18c. Thereafter, as shown in FIG. Is decremented by 1, and the display of the hold storage display unit 18c is decremented by 1. Specifically, the number of reserved memories is 4, and a predetermined effect is executed for the fourth (rightmost) reserved memory. In FIG. 16B, a predetermined effect is executed for the fourth hold memory, but the predetermined effect is executed for the hold memory corresponding to the number of hold memories. That is, for example, if the number of reserved memories is 3, it is executed for the third reserved memory. Further, FIG. 16D illustrates that the number of reserved memories is increased by 1 by winning a game ball at the first start winning opening 13.
  FIGS. 16 (F) to 17 (G) show a state in which the initial variation in the variation pattern (pseudo sequence variation pattern) accompanied by the pseudo sequence effect is executed. In the first variation, as shown in FIG. 16 (F), a predetermined effect is executed for the on-hold storage displayed on the on-hold storage display unit 18c. Thereafter, as shown in FIG. 17 (G), the number of reserved memories is decreased by 1, and the display of the reserved storage display section 18c is decreased by 1. In addition, after the decorative pattern is temporarily stopped (see FIG. 17H), the second re-variation (the first variation is the first) is performed, and the movable member is being re-varied. 78 is shown to operate (see FIG. 17I).
  Furthermore, it is shown that the third re-variation (the first variation is the first) is executed after the left middle right symbol of the decorative symbol is temporarily stopped for the second time (see FIG. 17 (J)). (See FIG. 17K). In the third re-variation, as shown in FIG. 17 (K), a predetermined effect is executed for the hold memory displayed on the hold memory display unit 18c.
  Unlike the case of the first change (see FIG. 17G), the display of the hold storage display unit 18c is not reduced by the third re-change. This is because the number of reserved memories is reduced by 1 for each change, but has already been reduced at the time of the first change. Therefore, as shown in FIG. 17L, the display mode of the hold storage display unit 18c is returned to the original mode (mode at the start of change: in this example, the same size as the display at the start of change). . At that time, as shown in FIG. 17L, the movable member 78 operates, and a sound output corresponding to the display mode of the hold storage display unit 18c returning to the original mode is output from the speaker 27. .
  Next, it is shown that the fourth re-variation (the first variation is assumed to be the first variation) is executed after the left middle right symbol of the decorative symbol is temporarily stopped for the third time (see FIG. 18M). (See FIG. 18N).
  FIGS. 19 to 21 show the variation of the decorative pattern (FIG. 19B) from the state in which the left middle right symbol of the decorative symbol is stopped (see FIG. 19A) according to the variation pattern without the pseudo-continuous effect. (See (D)) is executed and the final stop symbol is derived and displayed (see FIG. 19 (E)), that is, after the variation of the decorative symbol by the variation pattern without the pseudo-continuous effect is executed once, 14 shows a state in which a pseudo-continuous effect (see FIG. 14C) is executed according to the pattern of ream C. In FIG. 19B, the on-hold storage displayed on the on-hold storage display unit 18c is shown. It is indicated that the predetermined effect is being executed, and thereafter, as shown in FIG. 19 (C), the number of reserved memories is decreased by 1, and the display of the reserved storage display portion 18c is decreased by 1.
  In the pseudo-continuous effects shown in FIGS. 19 (F) to 21 (N), the effects related to the decorative symbols, the movable member 78 and the speaker 27 are the same as those in the pseudo-continuous effects shown in FIGS. 16 (F) to 18 (G). It is the same as their production.
  What is different from the pseudo-continuous production by the pattern of the pseudo-continuous B is that the lower production LED 85c is turned on during the first variation (see FIGS. 19F and 20G), and the middle production LED 85b is further produced during the second re-variation. Is turned on (see FIG. 20 (J)), and the upper effect LED 85a is turned on (see FIG. 20 (L)) during the third re-variation.
  During the fourth re-variation, the display mode of the upper effect LED 85a, the middle effect LED 85b, and the lower effect LED 85c may be different from the mode at the time of the third temporary stop (see FIG. 21M). To change the display mode is, for example, to change the display color when the LED is blinked or when a multicolor LED is used.
  The pseudo-continuous effect by the pattern of the pseudo-ream A corresponds to an effect in which the movable member 78 is not operated during the second re-variation with respect to the pseudo-continuous effect shown in FIGS. 19 (F) to 21 (N). (The movable member 78 does not operate in FIG. 20I.) The other effects are the same as the pseudo-continuous effects by the pattern of the pseudo-continuous C shown in FIGS. 19F to 21G (see FIG. 14).
  It should be noted that, as described above, during the pseudo-continuous production using the patterns of the pseudo-continuous A and C, control is performed so that the lighting of the upper production LED 85a, the middle production LED 85b, and the lower production LED 85c is increased one by one. . In the temporary stop period, all the LEDs (upper effect LED 85a, middle effect LED 85b, and lower effect LED 85c) may be turned off. Further, during the period of re-variation (including the first-time variation), the LED may be controlled to blink, the display color may be controlled to change, or one to be lit is turned on one by one. Instead of being controlled so as to increase, it may be controlled so that what is lit among the upper effect LED 85a, the middle effect LED 85b, and the lower effect LED 85c is changed.
  In addition, during the pseudo-continuous presentation, a notification image that is an image that allows the player to recognize that the pseudo-continuous presentation is continued may be displayed on the presentation display device 9 (see FIG. 15). FIG. 22 shows an example in which the notification image 79 is displayed during the second re-variation in the pseudo-continuous effect with the pattern of the pseudo-continuous B. The other effects are the same as the effects shown in FIG. FIG. 22 shows an example in which the notification image 79 is displayed during the pseudo-continuous effect by the pattern of the pseudo-ream B (see FIG. 22 (I)). A notification image 79 may be displayed inside. For example, when the notification image 79 is displayed during the pseudo-continuous effect by the pattern of the pseudo-continuous C, the notification image 79 is displayed on the effect display device 9 in the state shown in FIG.
  Note that, when the re-variation effect ends, the reach is reached, but when the re-change effect ends, the decorative symbol may not reach reach but may finally stop.
  FIG. 23 is an explanatory diagram showing a pseudo continuous chance. In the quasi-continuous effect, in the “left”, “middle”, and “right” symbol display areas 9L, 9C, and 9R in the effect display device 9, effects that constitute any of the pseudo-continuous chance items GC1 to GC8 shown in FIG. The symbol is displayed as a temporary stop. The “left symbol” is an effect symbol displayed (stop display or temporary stop display) in the “left” symbol display area 9L, and the “middle symbol” is an effect symbol displayed in the “medium” symbol display area 9C. The “right symbol” is an effect symbol displayed in the “right” symbol display area 9R.
  When the special symbol display 8 and the effect display device 9 are shifted and stopped, the decorative symbol variable display state does not reach the reach state and the reach is not reached after the variable symbol display is started. A predetermined combination of decorative symbols may be stopped and displayed. Such a decorative display variable display mode is referred to as a “non-reach” (also referred to as “normal shift”) variable display mode when the variable display result is an out-of-order design.
  When the special symbol display 8 and the effect display device 9 are displayed in a stopped state, the variable display state of the decorative symbol is changed to the reach state after the variable symbol display is started. After the reach effect is executed, or when the reach effect is not executed, a predetermined combination of decorative symbols that are not reachable may be stopped and displayed. Such a variable display result of the decorative pattern is referred to as a variable display mode of “reach” (also referred to as “reach out”) when the variable display result is “out of”.
  In this embodiment, when the big win symbol is stopped and displayed on the special symbol display 8, the reach effect is executed after the variable display state of the decorative symbol becomes the reach state, or the reach effect is not executed. In the effect display device 9, the decorative symbols are all stopped and displayed in the “left”, “middle”, and “right” symbol display areas 9L, 9C, and 9R.
  When “5”, which is a small hit symbol, is stopped and displayed on the special symbol display 8, in the effect display device 9, the decorative symbol variable display is performed in the same manner as when the decorative symbol variable display mode is “accuracy”. Is performed, a stop symbol that is a predetermined non-reach combination (for example, the stop symbols in the “left” and “right” symbol display areas 9L and 9R do not match) is stopped and displayed, Stop symbols that are combinations of predetermined reach may be stopped and displayed. The display effect in the effect display device 9 corresponding to the fact that “5”, which is the small hit symbol, is stopped and displayed on the special symbol display 8 is referred to as a “small hit” variable display mode.
  FIG. 24 is an explanatory diagram showing an example of the contents of the effect control command transmitted by the game control microcomputer 560. In the example shown in FIG. 24, a command 80XX (H) is an effect control command (variation pattern command) for designating a variation pattern of a decorative symbol that is variably displayed on the effect display device 9 in response to variable display of a special symbol. (Corresponding to the variation pattern XX, respectively). “(H)” indicates a hexadecimal number. The effect control command for designating the variation pattern is also a command for designating the start of variation. Therefore, when the effect control microcomputer 100 receives the command 80XX (H), the effect display device 9 controls the effect display device 9 to start variable display of decorative symbols.
  Commands 8C01 (H) to 8C05 (H) are effect control commands indicating whether or not to make a big hit and the type of the big win game. The production control microcomputer 100 determines the decoration pattern and the display result of the decoration pattern in response to the reception of the commands 8C01 (H) to 8C05 (H), so the commands 8C01 (H) to 8C05 (H) are specified as the display result. It is called a command.
  Command 8F00 (H) is an effect control command (symbol confirmation designation command) indicating that the variable display (fluctuation) of the decorative symbols is terminated and the display result (stop symbol) is derived and displayed. When receiving the symbol confirmation designation command, the effect control microcomputer 100 ends the variable display (fluctuation) of the decorative symbols and derives and displays the display result.
  Command 9000 (H) is an effect control command (initialization designation command: power-on designation command) transmitted when power supply to the gaming machine is started. Command 9200 (H) is an effect control command (power failure recovery designation command) transmitted when power supply to the gaming machine is resumed. When the power supply to the gaming machine is started, the gaming control microcomputer 560 transmits a power failure recovery designation command if data is stored in the backup RAM, and if not, initialization designation is performed. Send a command.
  Command 9F00 (H) is an effect control command (customer waiting demonstration designation command) for designating a customer waiting demonstration.
  The commands A001 to A003 (H) are for displaying a fanfare screen, that is, an effect control command for designating the start of a jackpot game or the start of a jackpot game (a jackpot start designation command or a jackpot start designation command: a fanfare designation command). is there. The big hit start designation command or the small hit start designation command includes a big hit start 1 designation command, a big hit start designation 2 designation command, and a small hit / rush start designation command corresponding to the type or small hit. The command A1XX (H) is an effect control command (special command during opening of a big winning opening) indicating a display during the opening of the big winning opening for the number of times (round) indicated by XX. A2XX (H) is an effect control command (designation command after opening the big winning opening) indicating the closing of the big winning opening for the number of times (round) indicated by XX.
  Command A301 (H) displays a jackpot end screen, that is, specifies the end of the jackpot game and an effect control command (special jackpot end 1 designation command: ending) that specifies that the jackpot game is a non-probable big hit (usually a big hit) 1 designation command). Command A302 (H) is an effect control command for displaying the jackpot end screen, that is, the end of the jackpot game and specifying that it is a probable big hit (big hit end 2 designation command: ending 2 designation command). is there. Command A303 (H) is an effect control command (small hit / probability end designation command: ending 3 designation command) for designating the end of the small hit game or the sudden probability change game.
  The command C2XX (H) is an effect control command (pending storage number designation command) that designates the holding memory number. “XX” in the command C2XX (H) indicates the number of reserved memories. Command C300 (H) is an effect control command (pending storage count subtraction designation command) that specifies that the reserved storage count is decremented by one. In this embodiment, the game control microcomputer 560 transmits a reserved memory number subtraction designation command when subtracting the reserved memory number, but subtracts the reserved memory number without using the reserved memory number subtraction designation command. In this case, the reserved memory number after subtraction may be designated by a reserved memory number designation command.
  The effect control microcomputer 100 (specifically, the effect control CPU 101) mounted on the effect control board 80 receives the above-described effect control command from the game control microcomputer 560 mounted on the main board 31. Then, the display state of the effect display device 9 is changed according to the contents shown in FIG. 24, the display state of the lamp is changed, or the sound number data is output to the audio output board 70.
  In this embodiment, the effect control command has a 2-byte structure, the first byte represents MODE (command classification), and the second byte represents EXT (command type). The first bit (bit 7) of the MODE data is always set to “1”, and the first bit (bit 7) of the EXT data is always set to “0”. Note that such a command form is an example, and other command forms may be used. For example, a control command composed of 1 byte or 3 bytes or more may be used.
  In addition, as the transmission method of the effect control command, the effect control command data is output from the main board 31 to the effect control board 80 via the relay board 77 on the eight parallel signal lines of the effect control signals CD0 to CD7, In addition to the effect control command data, a method of outputting a pulse-like (rectangular wave) capture signal (effect control INT signal) for instructing capture of the effect control command data is used. The 8-bit effect control command data of the effect control command is output in synchronization with the effect control INT signal. The effect control microcomputer 100 mounted on the effect control board 80 detects that the effect control INT signal has risen, and starts a 1-byte data capturing process through an interrupt process.
  FIG. 25 is an explanatory diagram illustrating an example of the transmission timing of the effect control command. As shown in FIG. 25, the game control microcomputer 560 transmits a variation pattern command, a display result specifying command, and a reserved storage number subtraction designation command at the start of variation. When the variable display time (fluctuation time) elapses, a symbol confirmation designation command is transmitted.
  FIG. 26 is a flowchart showing an example of a special symbol process (step S26) program executed by the game control microcomputer 560 (specifically, the CPU 56) mounted on the main board 31. As described above, in the special symbol process, a process for controlling the special symbol display 8 and the special winning opening is executed. In the special symbol process, the CPU 56 detects that the game ball has won the first start port switch 13a or the second start port 14 for detecting that the game ball has won the first start game port 13. If the second start port switch 14a is turned on, that is, if a start winning is generated, start port switch passing processing is executed (steps S311 and S312). Then, any one of steps S300 to S310 is performed. If the first start winning port switch 13a or the second start port switch 14a is not turned on, any one of steps S300 to S310 is performed according to the internal state.
  The processes in steps S300 to S310 are as follows.
  Special symbol normal processing (step S300): Executed when the value of the special symbol process flag is zero. When the game control microcomputer 560 is in a state where variable display of the special symbol can be started, the game control microcomputer 560 confirms the number of numerical data stored (the number of reserved memories) stored in the reserved memory number buffer. The number of numerical data stored in the reserved memory number buffer can be confirmed by the count value of the reserved memory number counter. If the count value of the reserved memory number counter is not 0, it is determined whether or not the display result of the variable symbol special display is a big hit or a small hit. In case of big hit, set big hit flag. In the case of a small hit, a small hit flag is set. Then, the internal state (special symbol process flag) is updated to a value (1 in this example) according to step S301. The big hit flag and the small hit flag are reset when the big hit game or the small hit game ends.
  Fluctuation pattern setting process (step S301): This process is executed when the value of the special symbol process flag is 1. Also, the variation pattern is determined, and the variation time in the variation pattern (variable display time: the time from the start of variable display until the display result is derived and displayed (stop display)) is defined as the variation display variation time of the special symbol. Decide to do. Also, a variable time timer for measuring the special symbol variable time is started. Then, the internal state (special symbol process flag) is updated to a value (2 in this example) corresponding to step S302.
  Display result specifying command transmission process (step S302): executed when the value of the special symbol process flag is 2. Control for transmitting a display result specifying command to the production control microcomputer 100 is performed. Then, the internal state (special symbol process flag) is updated to a value (3 in this example) corresponding to step S303.
  Special symbol changing process (step S303): This process is executed when the value of the special symbol process flag is 3. When the variation time of the variation pattern selected in the variation pattern setting process elapses (the variation time timer set in step S301 times out, that is, the variation time timer value becomes 0), the internal state (special symbol process flag) is stepped. Update to a value corresponding to S304 (4 in this example).
  Special symbol stop process (step S304): executed when the value of the special symbol process flag is 4. The variable display on the special symbol display 8 is stopped and the stop symbol is derived and displayed. In addition, control for transmitting a symbol confirmation designation command to the effect control microcomputer 100 is performed. When the big hit flag or the small hit flag is set, the internal state (special symbol process flag) is updated to a value (5 or 8 in this example) corresponding to step S305 or step S308. If neither the big hit flag nor the small hit flag is set, the internal state (special symbol process flag) is updated to a value corresponding to step S300 (in this example, 0). The effect control microcomputer 100 controls the effect display device 9 to stop the decorative symbol and the decorative symbol when receiving the symbol confirmation designation command transmitted by the game control microcomputer 560.
  Preliminary winning opening opening process (step S305): This is executed when the value of the special symbol process flag is 5. In the pre-opening process for the big prize opening, control for opening the big prize opening is performed. Specifically, a counter (for example, a counter that counts the number of game balls that have entered the big prize opening) is initialized and the solenoid 21 is driven to open the big prize opening. Also, the execution time of the special prize opening opening process is set by the timer, and the internal state (special symbol process flag) is updated to a value corresponding to step S306 (6 in this example). The pre-opening process for the big winning opening is executed for each round, but when the first round is started, the pre-opening process for the big winning opening is also a process for starting the big hit game.
  Large winning opening opening process (step S306): This process is executed when the value of the special symbol process flag is 6. A control for transmitting an effect control command for round display during the big hit game state or the small hit game to the effect control microcomputer 100, a process for confirming that the closing condition of the big prize opening is established, and the like are performed. If the closing condition for the special prize opening is satisfied and there are still remaining rounds, the internal state (special symbol process flag) is updated to a value (5 in this example) corresponding to step S305. When all the rounds are completed, the internal state (special symbol process flag) is updated to a value corresponding to step S307 (7 in this example).
  Big hit end process (step S307): executed when the value of the special symbol process flag is 7. Control is performed to cause the microcomputer 100 for effect control to perform display control for notifying the player that the big hit gaming state has ended. In addition, a process for setting a flag indicating a gaming state (for example, a probability change flag or a time reduction flag) is performed. Then, the internal state (special symbol process flag) is updated to a value (0 in this example) corresponding to step S300.
  Small hit release pre-processing (step S308): This process is executed when the value of the special symbol process flag is 8. In the pre-opening process for small hits, control is performed to open the big prize opening. Specifically, a counter (for example, a counter that counts the number of game balls that have entered the big prize opening) is initialized and the solenoid 21 is driven to open the big prize opening. Also, the execution time of the special prize opening opening process is set by the timer, and the internal state (special symbol process flag) is updated to a value (9 in this example) corresponding to step S309. It should be noted that although the pre-opening process for small hits is executed for each round, the pre-opening process for small hits is also a process for starting a small hit game when starting the first round.
  Small hit release processing (step S309): executed when the value of the special symbol process flag is 9. A control for transmitting an effect control command for a round display during the small hit gaming state to the effect control microcomputer 100, a process for confirming the completion of the closing condition of the big prize opening, and the like are performed. If the closing condition for the big prize opening is satisfied and there are still remaining rounds, the internal state (special symbol process flag) is updated to a value corresponding to step S308 (8 in this example). When all rounds are completed, the internal state (special symbol process flag) is updated to a value corresponding to step S310 (in this example, 10 (decimal number)).
  Small hit end process (step S310): executed when the value of the special symbol process flag is 10. Control is performed to cause the microcomputer 100 for effect control to perform display control for notifying the player that the small hit gaming state has ended. Then, the internal state (special symbol process flag) is updated to a value (0 in this example) corresponding to step S300.
  FIG. 27 is a flowchart showing the start port switch passing process in step S312. In the start port switch passing process, the CPU 56 checks whether or not the value of the reserved memory number counter for counting the reserved memory number is the upper limit value (4 in this embodiment) (step S211). If the value of the pending storage number counter is the upper limit value, the process is terminated.
  If the value of the reserved memory number counter is not the upper limit value, the value of the reserved memory number counter indicating the reserved memory number is incremented by 1 (step S212). Further, the CPU 56 extracts values from the random number circuit 503 and a counter for generating software random numbers (random 2, 5, 6: see FIG. 6), and converts them into the value of the reserved storage number counter as the extracted random number value. A process of storing in the storage area in the corresponding reserved storage buffer is executed (step S213). In the reserved storage buffer, the same number of storage areas as the upper limit value of the reserved storage number are secured. Note that a counter for generating software random numbers and a reserved storage buffer are formed in the RAM 55. “Formed in RAM” means an area in the RAM.
  Next, the CPU 56 increases the number of displays on the special symbol reserved memory display 18 by 1 (step S214), and performs control to transmit a reserved memory number designation command (step S215).
  When transmitting an effect control command to the effect control microcomputer 100, the CPU 56 sets the address of a command transmission table (preliminarily set for each command in the ROM) corresponding to the effect control command as a pointer. . And the address of the command transmission table according to an effect control command is set to a pointer, and an effect control command is transmitted in an effect control command control process (step S28).
  28 and 29 are flowcharts showing the special symbol normal process (step S300) in the special symbol process. In the special symbol normal process, the CPU 56 checks the value of the number of reserved storage (step S51). Specifically, the count value of the pending storage number counter is confirmed. If the number of reserved memories is 0, the process is terminated.
  If the reserved memory number is not 0, the CPU 56 reads out each random number value stored in the storage area corresponding to the reserved memory number = 1 and stores it in the random number buffer area of the RAM 55 (step S52). Then, 1 is subtracted from the count value of the reserved storage number counter, and the contents of each storage area are shifted (step S53). That is, each random number value stored in the storage area corresponding to the reserved memory number = n (n = 2, 3, 4) in the reserved memory number buffer of the RAM 55 is stored in the storage area corresponding to the reserved memory number = n−1. To store. Therefore, the order in which the random number values stored in the respective storage areas corresponding to the number of reserved memories is extracted always matches the order of the number of reserved memories = 1, 2, 3 and 4. Yes.
  Then, the CPU 56 stores the count value of the reserved storage number counter in a predetermined area of the RAM 55 (step S54). In addition, the number of displays on the special symbol storage memory display 18 is reduced by 1 (step S55).
  Next, the CPU 56 reads a random R (a jackpot determination random number) from the random number buffer area (step S61), and executes a jackpot determination module (step S62). The jackpot determination module is a program that compares a jackpot determination value (see FIG. 8) determined in advance with a jackpot determination random number, and executes a process of determining whether to hit a jackpot or a small hit if they match.
  Note that, when the gaming state is in the probability variation state, the CPU 56 uses the jackpot determination value in the table in which the jackpot determination value as shown in FIG. 7B is set, and the gaming state is in the normal state (non-probability variation state). Is, the jackpot determination value in the table in which the jackpot determination value as shown in FIG. 7A is set is used. If it is decided to make a big hit (step S63), the process proceeds to step S64. Note that deciding whether to win or not is to decide whether or not to shift to the jackpot gaming state, but to decide whether or not to stop the special symbol display as a big hit symbol. But there is.
  If it is decided to make a small hit (step S72), a small hit flag is set (step S73). Then, the process proceeds to step S75. When not making a small hit, the CPU 56 proceeds to step S75 as it is.
  In step S64, the CPU 56 sets a big hit flag. Then, the game state determination random number is read from the random number buffer area (step S65), and it is determined whether or not to make a probable big hit based on the game state determination random number. If it is decided to make a probable big hit, the probable big hit flag is set (steps S66 and S67). If it is determined that the sudden probability change big hit is suddenly set, the sudden probability change big hit flag is set (steps S68 and S69).
  Then, data indicating the stop symbol of the special symbol is stored in a predetermined area of the RAM 55 (step S75), and the value of the special symbol process flag is updated to a value corresponding to the variation pattern setting process (step S301) (step S76).
  In this embodiment, the stop symbol of the special symbol is “7” when it is decided to make a probable big hit, and “1” when it is decided to make a probable big hit suddenly. Yes, it is “3” if it is usually decided to make a big hit, and “5” if it is decided to make a big hit. If it is determined to be off, it is “-”. In the process of step S80, data indicating those stopped symbols is stored in the RAM 55. Note that the stop symbol may be determined by lottery using a random number.
  FIG. 30 is a flowchart showing the variation pattern setting process (step S301) in the special symbol process. In the variation pattern setting process, the CPU 56 checks whether or not the big hit flag or the small hit flag is set (step S81). When the big hit flag and the small hit flag are not set, the process proceeds to step S95. When the big hit flag or the small hit flag is set, when it is decided to make a small hit (when the small hit flag is set) or when the sudden probability change big hit flag is set (step) In step S82, the variation pattern is determined as the variation pattern at the time of sudden hit / small hit (step S83), and the process proceeds to step S105. When the small hit flag and the sudden probability change big hit flag are not set, the random number for determining the variation pattern is read from the random number buffer area (step S101).
  Then, the variation pattern is determined. Specifically, when the probability change flag indicating the probability change state or the time reduction flag indicating the time reduction state is set, the fluctuation is determined from the big hit reduction pattern table (see FIG. 13C). A variation pattern corresponding to a determination value that matches the value of the pattern determination random number is selected (steps S102 and S103). In the big hit shortening variation pattern table, data indicating the variation pattern 12 or the variation pattern 13 (see FIG. 10) is set corresponding to the determination value. If the probability variation flag and the time reduction flag are not set, the variation pattern corresponding to the determination value that matches the variation pattern determining random number value is selected from the big hit non-shortening variation pattern table (see FIG. 12A). (Steps S102 and S104). In the big hit non-shortening variation pattern table, data indicating the variation patterns 1 to 10 is set corresponding to the determination value.
  Then, the CPU 56 performs control to transmit a variation pattern command (see FIG. 24) corresponding to the variation pattern selected in step S100, step S103 or step S104 to the effect control microcomputer 100 (step S105). The special symbol variation time (variable display time) is determined by the processes of steps S83, S100, and S101 to S104. Then, the variation of the special symbol is started (step S106). For example, a start flag referred to in the special symbol display control process in step S32 is set. Further, a value corresponding to the variation time (see FIG. 10) corresponding to the selected variation pattern is set in the variation time timer formed in the RAM 55 (step S107). Then, the value of the special symbol process flag is updated to a value corresponding to the display result specifying command transmission process (step S302) (step S108).
  In step S95, the CPU 56 reads the reach determination random number from the random number buffer area. Then, it is confirmed whether or not the value of the reserved storage number counter stored in a predetermined area of the RAM 55 (the value before being subtracted in the process of step S53) is equal to or larger than a predetermined value (3 in this example) (step S96) If it is equal to or greater than the predetermined value, it is determined whether or not to reach based on the reach determination table (see FIG. 11B) used when the value of the reserved memory number counter is equal to or greater than the predetermined value (step S97). . If it is less than the predetermined value, it is determined whether or not to reach based on the reach determination table (see FIG. 11A) used when the value of the pending storage number counter is less than the predetermined value (step S98).
  If it is decided to reach in the process of step S97 or the process of step S98 (step S99), the process proceeds to step S101. If it is decided to reach, the CPU 56 executes the following processing in S102 to S104. That is, when the probability variation flag indicating the probability variation state or the time reduction flag indicating the time shortening state is set, the variation pattern determination is made from the loss variation variation pattern table (see FIG. 13D). A variation pattern corresponding to a determination value that matches the value of the random number is selected (steps S102 and S103). Data indicating the variation patterns 12 to 14 (see FIG. 10) is set in the loss shortening variation pattern table corresponding to the determination value. When the probability variation flag and the time reduction flag are not set, the variation pattern corresponding to the determination value that matches the random value for variation pattern determination is selected from the unreduced variation pattern table at the time of loss (see FIG. 12B). (Steps S102 and S104). In the non-shortening variation pattern table at the time of loss, data indicating the variation patterns 2 to 11 are set corresponding to the determination values.
  When it is determined not to reach, the CPU 56 changes the fluctuation pattern to the fluctuation pattern 15 shown in FIG. 10 (when the probability variation flag and the time reduction flag are not set) or the variation pattern 17 (probability variation flag or (When the time reduction flag is set) (step S100). Then, the process proceeds to step S105.
  In this embodiment, for example, in the normal state, only the fluctuation pattern 15 shown in FIG. 10 is defined as the deviation fluctuation pattern, but a plurality of kinds of deviation fluctuation patterns may be defined. In such a modification, the deviation fluctuation pattern may include a deviation fluctuation pattern with pseudo-continuous fluctuation. Further, in a modification in which a plurality of types of deviation variation patterns are determined, for example, when a variation that is not a reach is determined to be a deviation, the variation variation pattern is determined using a variation pattern determination random number. That is, a table in which the determination value is associated with one of the deviation variation patterns is prepared, and the deviation variation pattern corresponding to the determination value that matches the variation pattern determination random number is determined as the variation pattern to be used. When such a modified example is used, even if the reach is not reached, the re-variation effect is executed, and the interest of the game can be further improved.
  FIG. 31 is a flowchart showing the display result specifying command transmission process (step S302). In the display result specifying command transmission process, the CPU 56 transmits an effect control command (see FIG. 24) of any one of the display result 1 designation to the display result 5 designation according to the determined type of big hit, small hit, and loss. Control. Specifically, the CPU 56 first checks whether or not the big hit flag is set (step S110). If not set, the process proceeds to step S116. When the big hit flag is set, when the probability variation big hit flag is set, control for transmitting the display result 3 designation command is performed (steps S111 and S112). When the sudden probability big hit flag is set, control for transmitting a display result 4 designation command is performed (steps S113 and S114). When neither the probability variation jackpot flag nor the sudden probability variation jackpot flag is set, control for transmitting a display result 2 designation command is performed (step S115).
  When the CPU 56 confirms that the small hit flag is set in the process of step S116, the CPU 56 performs control to transmit a display result 5 designation command (step S117). When the small hit flag is not set, control for transmitting a display result 1 designation command is performed (step S118).
  Then, a reserved memory number subtraction designation command for designating that the reserved memory number is subtracted by 1 is transmitted (step S119). Instead of transmitting the reserved memory number subtraction designation command, a reserved memory number designation command for designating the reserved memory number after the subtraction may be transmitted. Further, the CPU 56 stores the transmitted display result specifying command in the effect symbol type storage area in the RAM 55.
  Thereafter, the CPU 56 updates the value of the special symbol process flag to a value corresponding to the special symbol changing process (step S303) (step S120).
  FIG. 32 is a flowchart showing the special symbol changing process (step S303) in the special symbol process. In the special symbol changing process, the CPU 56 decrements the variable time timer by 1 (step S121), and when the variable time timer times out (step S122), the value of the special symbol process flag corresponds to the special symbol stop process (step S304). The updated value is updated (step S123). If the variable time timer has not timed out, the process ends.
  FIG. 33 is a flowchart showing the special symbol stop process (step S304) in the special symbol process. In the special symbol stop process, the CPU 56 sets an end flag referred to in the special symbol display control process in step S32 to end the variation of the special symbol, and performs control for deriving and displaying the stop symbol on the special symbol display unit 8. (Step S131). Moreover, control which transmits the symbol determination designation | designated command to the microcomputer 100 for production control is performed (step S132). If the big hit is not set, the process proceeds to step S138 (step S133).
  When the big hit flag is set, the CPU 56 resets the probability variation flag and the hourly flag (step S134), and performs control to transmit the big hit start designation command (step S135). Specifically, when the probability variation jackpot flag is set, a jackpot start 2 designation command is transmitted.
  Also, a value corresponding to the big hit display time (time for notifying the fact that the big hit has occurred, for example, in the effect display device 9) is set in the big hit display time timer (step S136). Then, the value of the special symbol process flag is updated to a value corresponding to the pre-winner opening pre-processing (step S305) (step S137).
  In step S138, the CPU 56 checks whether or not the time reduction flag is set. If the time reduction flag is set, the value of the time reduction counter indicating the number of times the special symbol can be changed in the time reduction state is decremented by 1 (step S139). When the value of the time reduction counter becomes 0, the time reduction flag is reset in order to shift the gaming state to the non-time reduction state when the variable display ends (steps S140 and S141).
  Next, it is confirmed whether or not the small hit flag is set (step S142). If the small hit flag is set, control is performed to transmit a small hit / probability start designation command (step S143). In addition, a value corresponding to the small hit display time (time for notifying that the small hit has occurred, for example, in the effect display device 9) is set in the small hit display time timer (step S144). Then, the value of the special symbol process flag is updated to a value corresponding to the small hit release pre-processing (step S308) (step S145). If the small hit flag is not set, the value of the special symbol process flag is updated to a value corresponding to the special symbol normal process (step S300) (step S146).
  In the big winning opening opening pre-processing, when the big hit display time timer is set, the CPU 56 controls to open the big winning opening when the big hit display time timer times out, and sets the big winning opening opening time timer. A value corresponding to the opening time (for example, 29 seconds in the case of a normal big hit and a probable big hit) is set, and the value of the special symbol process flag is updated to a value corresponding to the big winning opening opening process (step S306). . The case where the big hit display time timer is set is the case before the start of the first round. When the interval timer (timer for determining the interval time between rounds) is set, when the interval timer times out, control is performed to open the big prize opening and the opening time ( For example, in the case of a normal big hit and a probable big hit, a value corresponding to 29 seconds) is set, and the value of the special symbol process flag is updated to a value corresponding to the big prize opening opening process (step S306).
  In the process during opening of the big prize opening, the CPU 56 does not finish the final round when the big prize opening time timer times out or the number of winning balls to the big prize opening reaches a predetermined number (for example, 10). In this case, control for closing the special winning opening is performed, a value corresponding to the interval time is set in the interval timer, and the value of the special symbol process flag is set to a value corresponding to the pre-opening process for the special winning opening (step S305). Update. When the final round is completed, the value of the special symbol process flag is updated to a value corresponding to the jackpot end process (step S307).
  FIG. 34 is a flowchart showing the jackpot end process (step S307) in the special symbol process. In the jackpot end process, the CPU 56 checks whether or not the jackpot end display timer is set (step S150). If the jackpot end display timer is set, the process proceeds to step S154. If the jackpot end display timer is not set, the jackpot flag is reset (step S151), and control for transmitting a jackpot end designation command is performed (step S152). Here, when the probability variation big hit flag or the sudden probability variation big hit flag is set, the big hit end 2 designation command is transmitted. When neither the probability variation big hit flag nor the sudden probability variation big hit flag is set, the big hit end 1 designation command is sent. Send. Then, a value corresponding to the display time corresponding to the time during which the big hit end display is performed on the effect display device 9 (big hit end display time) is set in the big hit end display timer (step S153), and the processing is ended.
  In step S154, 1 is subtracted from the value of the big hit end display timer. Then, the CPU 56 checks whether or not the value of the jackpot end display timer is 0, that is, whether or not the jackpot end display time has elapsed (step S155). If not, the process ends. If it has elapsed, it is checked whether the probability variation jackpot flag or the sudden probability variation jackpot flag is set (step S158).
  If the probability variation jackpot flag or the sudden probability variation jackpot flag is set, the set flag (probability variation jackpot flag or sudden probability variation jackpot flag) is reset (step S159), the probability variation flag is set, and the gaming state is the probability variation state. (Step S161). If neither the probability variation big hit flag nor the sudden probability variation big hit flag is set, the time reduction flag is set (step S162), and the value of the special symbol process flag is updated to a value corresponding to the special symbol normal processing (step S300) (step S300). Step S163).
  FIG. 35 is a flowchart showing the small hit end process (step S310) in the special symbol process. In the small hit end process, the CPU 56 checks whether or not the small hit end display timer is set (step S170). If the small hit end display timer is set, the process proceeds to step S174. If the small hit end display timer is not set, the small hit flag is reset (step S171), and a control for transmitting a small hit / coincidence end designation command is performed (step S172). Then, the small hit end display timer sets a value corresponding to the display time corresponding to the time during which the small hit end display is performed in the effect display device 9 (small hit end display time) in the small hit end display timer ( Step S173), the process is terminated.
  In step S174, 1 is subtracted from the value of the small hit end display timer. Then, the CPU 56 checks whether or not the value of the small hit end display timer is 0, that is, whether or not the small hit end display time has elapsed (step S175). If not, the process ends. If it has elapsed, the value of the special symbol process flag is updated to a value corresponding to the special symbol normal process (step S300) (step S176).
  Next, the operation of the effect control means will be described. FIG. 36 is a flowchart showing main processing executed by the effect control microcomputer 100 (specifically, the effect control CPU 101) as effect control means mounted on the effect control board 80. The effect control CPU 101 starts executing the main process when the power is turned on. In the main processing, first, initialization processing is performed for clearing the RAM area, setting various initial values, and initializing a timer for determining the activation control activation interval (for example, 2 ms) (step S701). . Thereafter, the effect control CPU 101 executes a random number update process for updating the counter value of a counter for generating a predetermined random number (step S702). Then, the timer interrupt flag is monitored (step S703). If the timer interrupt flag is not set, the process proceeds to step S702. When a timer interrupt occurs, the effect control CPU 101 sets a timer interrupt flag in the timer interrupt process. If the timer interrupt flag is set, the effect control CPU 101 clears the flag (step S704), and executes the effect control process of steps S705 to S707.
  In the effect control process, the effect control CPU 101 first analyzes the received effect control command and performs a process of setting a flag according to the received effect control command (command analysis process: step S705). Next, the effect control CPU 101 performs effect control process processing (step S706). In the effect control process, the process corresponding to the current control state (effect control process flag) is selected from the processes corresponding to the control state, and display control of the effect display device 9 is executed. Further, a hold memory display control process for controlling the display state of the hold memory display unit 18c is executed (step S7087, and the process proceeds to step S702).
  FIGS. 37 and 38 are flowcharts showing a specific example of the command analysis process (step S705). The effect control command received from the main board 31 is stored in the reception command buffer, but in the command analysis process, the effect control CPU 101 confirms the contents of the command stored in the command reception buffer.
  In the command analysis process, the effect control CPU 101 first checks whether or not a reception command is stored in the command reception buffer (step S611). Whether it is stored or not is determined by comparing the value of the command reception number counter with the read pointer. The case where both match is the case where the received command is not stored. When the reception command is stored in the command reception buffer, the effect control CPU 101 reads the reception command from the command reception buffer (step S612). When read, the value of the read pointer is incremented by +2 (step S613). The reason for +2 is that 2 bytes (1 command) are read at a time.
  If the received effect control command is a variation pattern command (step S614), the effect control CPU 101 stores the variation pattern command in a variation pattern command storage area formed in the RAM (step S615). Then, a variation pattern command reception flag is set (step S616).
  If the received effect control command is a display result specifying command (step S617), the effect control CPU 101 forms the display result specifying command (one of display result 1 specifying command to display result 5 specifying command) in the RAM. The displayed display result specifying command storage area is stored (step S618).
  If the received effect control command is a symbol confirmation designation command (step S621), the effect control CPU 101 sets a confirmed command reception flag (step S622).
  If the received effect control command is a jackpot start 1 designation command or a jackpot start 2 designation command (step S623), the effect control CPU 101 sets a jackpot start 1 designation command reception flag or a jackpot start 2 designation command reception flag ( Step S624). If the received effect control command is a small hit / surprise start designation command (step S625), the effect control CPU 101 sets a small hit / surprise start designation command reception flag (step S626).
  If the received effect control command is a power-on specification command (initialization specification command) (step S631), the effect control CPU 101 displays on the image display device 9 an initial screen indicating that the initialization processing has been executed. Control is performed (step S632). The initial screen includes an initial display of predetermined production symbols.
  If the received effect control command is a power failure recovery designation command (step S633), a predetermined power failure recovery screen (screen for displaying information notifying the player that the gaming state is continuing) is displayed. Display control is performed (step S634).
  If the received effect control command is a jackpot end 1 designation command or a jackpot end 2 designation command (step S641), the effect control CPU 101 sets a jackpot end 1 designation command reception flag or a jackpot end 2 designation command reception flag ( Step S642). If the received effect control command is a small hit / abrupt end specification command (step S643), the effect control CPU 101 sets a small hit / abrupt end specification command reception flag (step S644).
  If the received effect control command is a reserved memory number designation command (step S651), the effect control CPU 101 stores the second byte data (EXT data) of the reserved memory number designation command in the reserved memory number storage area. (Step S652).
  If the received effect control command is a reserved memory number subtraction designation command (step S657), the effect control CPU 101 sets a reserved memory number subtraction designation command reception flag (step S658).
  If the received effect control command is another command, effect control CPU 101 sets a flag corresponding to the received effect control command (step S636). Then, control goes to a step S611.
  FIG. 39 is an explanatory diagram showing random numbers used by the effect control microcomputer 100. As shown in FIG. 39, in this embodiment, the production control microcomputer 100 includes a random number for determining the left middle right stop symbol (final stop symbol), a random number for determining the first temporary stop symbol of the pseudo-series, A random number for determining the second temporary stop symbol of the pseudo continuous, a random number for determining the third temporary stop symbol of the pseudo continuous, and a random number for determining the continuous continuous notification are used. Note that random numbers other than these may be used in order to enhance the effect.
  The random number for determining the left middle right stop symbol is a random number for determining the final stop symbol of the left middle right decorative symbol.
  The random number of the first temporary stop symbol is used to determine a decorative symbol (temporary stop symbol) to be temporarily stopped and displayed in the “left”, “middle”, and “right” symbol display areas 9L, 9C, and 9R after the first fluctuation. The random number of the second temporary stop symbol is a temporary stop display in the “left”, “middle”, and “right” symbol display areas 9L, 9C, and 9R after the subsequent re-change. This is a random number used to determine the decorative symbol (temporary stop symbol) to be executed. The random number of the third temporary stop symbol is “left”, “middle”, and “right” after the subsequent re-change. This is a random number used to determine a decorative symbol (temporary stop symbol) to be temporarily stopped and displayed in the symbol display areas 9L, 9C, 9R.
  A temporary stop symbol determination table is stored in the ROM of the effect control microcomputer 100. The temporary stop symbol determination table includes a determination value to be compared with a random number for determining the first temporary stop symbol, a random number for determining the second temporary stop symbol, and a random number for determining the third temporary stop symbol. And a table in which determination values corresponding to the indicated chances are set. The production control CPU 101 uses the first temporary stop symbol determination random number, the second temporary stop symbol determination random number, the third temporary stop symbol determination random number, and the temporary stop symbol determination table after the first change. The first temporary stop symbol that is the temporary stop symbol, the second temporary stop symbol that is the temporary stop symbol after the second re-variation (the first change is the first time), and the third re-variation (the initial change is 1) The third temporary stop symbol which is the subsequent temporary stop symbol is determined.
  The random number for determining the pseudo continuous continuation notification is a random number for determining whether or not to display the notification image 79 illustrated in FIG.
  The ROM in the production control microcomputer 100 stores a final stop symbol determination table. The final stop symbol determination table includes a table that is used at the time of jackpot, a table that is used when reaching but not hitting, and a table that is used when not reaching. In the table used at the time of the big hit, for example, a determination value that is compared with a left stop symbol determining random number and corresponding to the left middle right stop symbol is set. At the time of big hit, the left, middle and right stop symbols are the same. For example, the left, middle and right stop symbols are determined only by the left stop symbol determining random number. The table used in the case of reaching but not winning is a judgment value that is compared with the random number for determining the left stop symbol and corresponding to the stop symbol of the left and right symbols, and the random number for determining the middle stop symbol A determination value to be compared and a determination value corresponding to the stop symbol of the middle symbol is set. If the reach is made but not the big hit, the left and right stop symbols are the same. For example, the left and right stop symbols are determined only by the left stop symbol determining random number. In addition, the effect control CPU 101 excludes symbols that match the left and right stop symbols when determining the stop symbols of the middle symbol so that the stop symbols of the middle symbol do not match the left and right stop symbols. The table used when not reaching is compared with the determination value corresponding to the stop symbol of the left and right symbols and the determination value corresponding to the stop symbol of the left and right symbols and the random number for determining the middle stop symbol A determination value that is a determination value corresponding to the stop symbol of the middle symbol and a determination value that is compared with the random number for determining the right stop symbol and corresponding to the stop symbol of the right symbol are set. If the stop symbol of the right design does not match the stop symbol of the left when not reaching, the effect control CPU 101 determines the stop symbol of the right symbol when determining the stop symbol of the right symbol. Is excluded. Further, when not reaching, the effect control CPU 101 determines the left middle right stop symbol so that the left middle right stop symbol does not coincide with the chance eye shown in FIG. For example, the table used when not reaching is configured such that the chance eye is not selected, or when the chance eye is selected, control such as shifting the symbol is performed.
  FIG. 40 is an explanatory diagram of a pseudo continuous continuation notification determination table. The pseudo continuous continuation notification determination table includes a table used at the time of big hit (see FIG. 40A) and a table used at the time of losing (see FIG. 40B). In each table, a determination value that is compared with a random number for determining pseudo-continuous continuous notification and that is set according to “notify pseudo-continuous notification” is set. Note that FIG. 40 also describes that “not to perform pseudo continuous continuity notification”, but actually, the determination value corresponding to “not to perform pseudo continuous continuity notification” is included in the pseudo continuous continuity notification determination table. Is not set.
  FIG. 41 is a flowchart showing the effect control process (step S705) in the main process shown in FIG. In the effect control process, the effect control CPU 101 performs one of steps S800 to S807 according to the value of the effect control process flag. In each process, the following process is executed.
  Fluctuation pattern command reception waiting process (step S800): It is confirmed whether or not a variation pattern command has been received from the game control microcomputer 560. Specifically, it is confirmed whether or not the variation pattern command reception flag set in the command analysis process is set. If the variation pattern command has been received, the value of the effect control process flag is changed to a value corresponding to the decorative symbol variation start process (step S801).
  Decoration symbol variation start processing (step S801): Control is performed so that the decoration symbol and the variation of the ornament symbol are started. Then, the value of the effect control process flag is updated to a value corresponding to the decorative symbol changing process (step S802).
  Decoration symbol variation processing (step S802): Controls the switching timing of each variation state (variation speed) constituting the variation pattern and monitors the end of the variation time. When the variation time ends, the value of the effect control process flag is updated to a value corresponding to the decorative symbol variation stop process (step S803).
  Decoration symbol variation stop processing (step S803): Based on the reception of the effect control command (design determination designation command) for instructing all symbols to stop, the variation of the ornament symbol (and the ornament symbol) is stopped and the display result (stop symbol) ) Is derived and displayed. Then, the value of the effect control process flag is updated to a value corresponding to the jackpot display process (step S804) or the variation pattern command reception waiting process (step S800).
  Big hit display processing (step S804): After the end of the variation time, control is performed to display a screen for notifying the effect display device 9 of the occurrence of big hit or small hit. Then, the value of the effect control process flag is updated to a value corresponding to the in-round processing (step S805).
  In-round processing (step S805): Display control during round is performed. If the round end condition is satisfied, if the final round has not ended, the value of the effect control process flag is updated to a value corresponding to the post-round processing (step S806). If the final round has ended, the value of the effect control process flag is updated to a value corresponding to the big hit effect end process (step S807).
  Post-round processing (step S806): Display control between rounds is performed. When the round start condition is satisfied, the value of the effect control process flag is updated to a value corresponding to the in-round process (step S805).
  Big hit effect end processing (step S807): In the effect display device 9, display control is performed to notify the player that the big hit game state has ended. Then, the value of the effect control process flag is updated to a value corresponding to the variation pattern command reception waiting process (step S800).
  FIG. 42 is a flowchart showing a variation pattern command reception waiting process (step S800) in the effect control process shown in FIG. In the variation pattern command reception waiting process, the effect control CPU 101 confirms whether or not the variation pattern command reception flag is set (step S811). If the variation pattern command reception flag is set, the variation pattern command reception flag is reset (step S812). Then, the value of the effect control process flag is updated to a value corresponding to the decorative symbol variation start process (step S801) (step S813).
  FIG. 43 is a flowchart showing a decorative symbol variation start process (step S801) in the effect control process shown in FIG. In the decorative symbol variation start process, the effect control CPU 101 reads data indicating the received variation pattern command from the variation pattern command storage area (step S820). Then, the CPU 101 for effect control determines the display result (stop symbol) of the decorative symbols according to the data stored in the display result specifying command storage area of the RAM (that is, the received display result specifying command) (step S821). ). The effect control CPU 101 stores data indicating the display result of the determined decorative symbol in the decorative symbol display result storage area (save area) of the RAM (step S822). The display result specifying command storage area stores the display result specifying command received in the command analysis process. Further, when determining the display result of the decorative design, the effect control CPU 101 extracts the left, middle, and right stop design determination random numbers, and uses the extracted random number value and the final stop design determination table.
  Note that, in the process of step S821, when a display result specifying command (display result 1 designation command) indicating a loss is received, a combination of stop symbols that causes a loss is determined. Specifically, when data indicating a fluctuation pattern command with reach effect is stored in the fluctuation pattern command storage area, a combination of stop symbols that match the left and right symbols but does not match the middle symbols is determined. When data indicating a fluctuation pattern command without a reach effect is stored in the fluctuation pattern command storage area, a combination of stop symbols whose left and right symbols do not match is determined.
  If a display result specifying command (display result 2 specifying command, display result 3 specifying command, display result 4 specifying command or display result 5 specifying command) indicating a big hit or a small hit is received, a big hit or a small hit A combination of stop symbols (for example, all symbols match) is determined. When a display result specifying command (display result 3 designation command) indicating a probability variation big hit is received, a combination of stop symbols that recalls a probability variation big hit (for example, “7” “7” “7”) May be determined. However, when a display result specifying command (display result 4 designation command) indicating a sudden probability variation big hit is received, it is a combination of decorative symbols that are irregular in the middle left and right, and a combination of decorative symbols corresponding to the sudden probability big hit. You may make it determine the chance eyes (for example, "1" "2" "3"). Even when a display result specifying command (display result 5 designation command) indicating a small hit is received, a chance item may be determined as a combination of stop symbols. In addition, a combination of decorative symbols that evokes a big hit is sometimes referred to as a big hit symbol, and a combination of decorative symbols that evokes a loss is sometimes referred to as a missed symbol.
  Next, the effect control CPU 101 checks whether or not the variation pattern indicated by the received variation pattern command is a variation pattern of pseudo-continuous variation (step S823). If the variation pattern is a pseudo-continuous variation, a random number for determining the first temporary stop symbol, a random number for determining the second temporary stop symbol, and a random number for determining the third temporary stop symbol are extracted (step S824). Then, the production control CPU 101 determines a decision value (temporary stop symbol determination table) that matches the extracted random number for determining the first temporary stop symbol, the random number for determining the second temporary stop symbol, and the random number for determining the third temporary stop symbol. Are determined as the first temporary stop symbol, the second temporary stop symbol, and the third temporary stop symbol.
  The production control CPU 101 may determine the same chance as the first temporary stop symbol, the second temporary stop symbol, and the third temporary stop symbol, or the second temporary stop symbol may be determined as the first temporary stop symbol. The chance item having a specific relationship with the stop symbol may be used, and the third temporary stop symbol may be a chance item having a specific relationship with the second temporary stop symbol. The chance item having a specific relationship is, for example, the next opportunity item (for example, GC2 for GC1) in the list of opportunity items shown in FIG.
  Next, the effect control CPU 101 extracts a random number for determining the pseudo-continuous notification effect (step S827). If the determination value that matches the extracted random number value for determining the pseudo-continuous continuous notification effect exists in the pseudo-continuous continuous notification determining table (see FIG. 40), the pseudo-continuous continuous notification effect is executed. That is decided (step S828).
  When it is decided to execute the pseudo continuous continuation notification effect (step S829), the pseudo continuous continuation notification flag is set (step S830), and the pseudo continuous continuation notification start waiting timer corresponds to the time when the pseudo continuous continuation notification is started. A value is set (step S831). Note that the value corresponding to the start of pseudo continuous continuation notification is a value corresponding to t3 shown in FIG. The pseudo continuous continuation notification flag is a flag indicating that the pseudo continuous continuation notification start time is awaited. Then, control goes to a step S832.
  FIG. 44 is an explanatory diagram of a configuration example of the process table. The process table is a table in which process data referred to when the effect control CPU 101 executes control of the effect device is set. That is, the effect control CPU 101 controls effect devices (effect components) such as the effect display device 9 according to the process data set in the process table. The process table includes data in which a plurality of combinations of process timer set values, display control execution data, lamp control execution data, sound number data, and movable member control data are collected. The display control execution data includes, for example, data indicating each variation mode constituting the variation mode during the variable display time (variation time) of the variable display of the decorative symbol (display of the effect display device 9 in addition to the decorative symbol display mode) Including effects other than decorative designs on the screen). Specifically, data relating to the change of the display screen of the effect display device 9 is described. Further, the production time in the production mode is set in the process timer set value. The effect control CPU 101 refers to the process table, displays the decorative pattern in the form set in the display control execution data for the time set in the process timer set value, and displays the character image or background displayed on the display screen. Control to display. In addition, the flashing of the light emitter is controlled in a manner set in the lamp control execution data and the sound number data, and the sound output from the speaker 27 is controlled. Further, the movable member 78 (specifically, the motor 86 that moves the movable member 78) is controlled in a manner set in the movable member control data.
  The process table shown in FIG. 44 is stored in the ROM of the effect control board 80. Moreover, the process table is prepared according to each production | presentation control pattern, as shown in FIG. Although not shown in FIG. 45, the effect during the big hit game is also executed using the process table. That is, the ROM also stores a process table in which process data indicating the contents of effects during the big hit game is set.
  FIG. 46 is an explanatory diagram for explaining the effects executed in accordance with the contents of the process table. The effect control CPU 101 executes display control according to effect control execution data in the process table. That is, when the time corresponding to the timer value set as the process timer set value elapses, the effect display device 9, the light emitter such as LED, the speaker 27, and the movable member 78 are set in accordance with the next effect control execution data in the process table. By repeating the process to be controlled, the decoration pattern is changed once and the effect during the change is realized. Note that dummy data (data not specifying control) is set in data (for example, movable member control data) corresponding to a production component that is not controlled during the variation period.
  In step S832, the CPU 101 for effect control starts a process timer corresponding to the effect execution data 1 (process data 1) in the selected process table (step S833). Next, the production control CPU 101 performs the production device (the image display device 9 as the production component, the production component as the production component according to the contents of the process data 1 (display control execution data 1, lamp control execution data 1, sound number data 1). Control of the various lamps, the speaker 27 as a production component, and the motor 86 that moves the movable member 78 as a production component is executed (step S834). For example, in order to display an image according to the variation pattern on the image display device 9, a command is output to the VDP 109. In addition, a control signal (lamp control execution data) is output to the lamp driver board 35 in order to perform on / off control of various lamps. In addition, a control signal (sound number data) is output to the sound output board 70 in order to output sound from the speaker 27. Further, a drive signal for operating the movable member 78 is output in accordance with the movable member control data.
  Then, a value corresponding to the variation time specified by the variation pattern command is set in the variation time timer (step S835).
  Next, the production control CPU 101 performs control to reduce the display of the reserved memory (display in the reserved memory display unit 18c) according to the data stored in the reserved memory number storage area (step S836: FIG. 16B). Etc.). The display of the reserved memory according to the data stored in the reserved memory number storage area is stored in the reserved memory number storage area in the display of the reserved memory (up to four displays) in the reserved memory display unit 18c. This is the nth display (nth display from the left) when the data is n (n is any one of 1 to 4). Further, t1 (see FIG. 15: 2 seconds, for example) indicating the period during which the display of the hold memory is controlled to be reduced is set in the hold reduction timer (step S837). Furthermore, when the variation pattern indicated by the received variation pattern command is a variation pattern of pseudo-continuous variation, the second display mode change waiting timer is started until a predetermined effect (see FIG. 15) in the third re-variation is started. A value corresponding to t2 which is the time of (2) is set (step S838). The second display mode change waiting timer is a timer for determining the time from the start of a predetermined effect, that is, the time until one hold display in the hold storage display unit 18c is changed from the first display mode to the second display mode. Equivalent to. Then, the value of the effect control process flag is set to a value corresponding to the decorative symbol changing process (step S802) (step S839).
  FIG. 47 is a flowchart showing the decorative symbol variation process (step S802) in the effect control process. In the decorative symbol variation process, the effect control CPU 101 subtracts 1 from the value of the process timer (step S840) and subtracts 1 from the value of the variation time timer (step S841).
  When the pseudo continuous continuation notification flag is set (step S842), 1 is subtracted from the value of the pseudo continuous continuation notification start waiting timer (step S843). When the pseudo continuous continuation notification start waiting timer times out (when the value becomes 0) (step S844), the pseudo continuous continuation notification image 79 (see FIG. 22I) is displayed on the effect display device 9. Display control is performed (step S845). Further, the pseudo continuous continuation notification flag is reset (step S846), and the continuous notification execution flag indicating that the pseudo continuous continuation notification image 79 is displayed is set (step S847). Further, a value corresponding to the notification continuation time (for example, 1 second) is set in the continuous notification execution timer for determining the display time of the notification image 79 of the pseudo continuous continuation (step S848). Thereafter, the process proceeds to step S862.
  When the pseudo continuous continuation notification flag is not set (step S843), the effect control CPU 101 checks whether or not the continuation notification execution flag is set (step S849). If the continuous notification execution flag is set, 1 is subtracted from the value of the continuous notification execution flag (step S850). When the continuous notification execution flag times out (when the value becomes 0) (step S851), control is performed to delete the notification image 79 in the effect display device 9 (step S852). Further, the continuous notification execution flag is reset (step S853), and the process proceeds to step S862.
  In step S862, the production control CPU 101 confirms whether or not the process timer has timed out. If the process timer has timed out, the process data is switched (step S863). That is, the process timer is started again by setting the process timer setting value set next in the process table in the process timer (step S864). Further, the control state for the effect device (effect part) is changed based on the display control execution data, lamp control execution data, sound number data, and movable member control data set next (step S865).
  If the variation time timer has timed out (step S866), the value of the effect control process flag is updated to a value corresponding to the decorative symbol variation stop process (step S803) (step S868). Even if the variable time timer has not timed out, if the confirmation command reception flag indicating that the symbol confirmation designation command has been received is set (step S867), the process proceeds to step S868. Even if the variation time timer has not timed out, if the symbol confirmation designation command is received, the process shifts to control to stop variation.For example, a variation pattern command indicating a long variation time due to noise between substrates is received. Even in such a case, the variation of the decorative symbol can be terminated when the regular variation time has elapsed (when the variation of the special symbol has ended).
  FIG. 48 is a flowchart showing a decorative symbol variation stop process (step S803) in the effect control process. In the decorative symbol variation stop process, the effect control CPU 101 first checks whether or not a stop symbol display flag indicating that a decorative symbol stop symbol is displayed is set (step S870). If the stop symbol display flag is set, the process proceeds to step S877. In this embodiment, when a big hit symbol is displayed as a decorative symbol stop symbol, a stop symbol display flag is set in step S876. Then, the stop symbol display flag is reset when the fanfare effect is executed. Therefore, since the stop symbol display flag is set is a stage where the jackpot symbol is stopped and displayed but the fanfare effect is not yet executed, the process of displaying the stop symbol of the decorative symbols in steps S871 to S876 is performed. Without execution, the process proceeds to step S877.
  When the stop symbol display flag is not set, the effect control CPU 101 sets a confirmation command reception flag indicating that an effect control command (design confirmation designation command) for instructing to stop changing the decoration symbol is received. It is confirmed whether or not there is (step S871). If the confirmation command reception flag is set, control is performed to stop and display the determined stop symbol (outgoing symbol, small hit symbol or big hit symbol) (step S872).
  In this embodiment, the production control CPU 101 performs control to stop and display the decorative symbols in response to receiving the symbol confirmation designation command from the game control microcomputer 560, but the variable time timer has timed out. The decorative design may be stopped and displayed based on the above.
  When the small hit symbol or the big hit display symbol is not displayed in the process of step S872 (that is, when the off-beat symbol is displayed), the effect control CPU 101 sets the value of the effect control process flag to the process of waiting for the variation pattern command. The value is updated according to (Step S800) (Step S874).
  When the small hit symbol or the big hit symbol is stopped and displayed in the process of step S872, the CPU 101 for effect control sets a stop symbol display flag (step S876) and specifies the big hit start designation indicating that the big hit start designation command has been received. Whether the command reception flag (big hit start 1 designation command reception flag or big hit start 2 designation command reception flag) or the small hit / surprise start designation command reception flag indicating that a small hit / surprise start designation command has been received is set Confirmation is made (step S877). When the big hit start designation command reception flag or the small hit / surprise start designation command reception flag is set, the effect control CPU 101 resets the stop symbol display flag (step S878), and a process table corresponding to the fanfare effect. Is selected (step S879).
  The effect control CPU 101 resets the set flag when the big hit start designation command reception flag or the small hit / coincidence start designation command reception flag is set. Also, in the processing of step S879, the effect control CPU 101 is determined to be a normal big hit or a probable big hit (specifically, when receiving a display result 2 designation command or a display result 3 designation command: FIG. 24), when a process table corresponding to “15-time open game start notification” is selected and determined as a small hit or a sudden big hit (specifically, a display result 4 designation command or a display result 5 designation) When a command is received (see FIG. 24), a process table corresponding to “twice open game start notification (common in common / small hit)” is selected. Then, the process timer is started by setting the process timer set value in the process timer (step S880), and the contents of the process data 1 (display control execution data 1, lamp control execution data 1, sound number data 1, movable member control) Control of the effect device (the effect display device 9 as an effect part, various lamps as an effect part, and the speaker 27 as an effect part) is executed according to data 1) (step S881). Thereafter, the value of the effect control process flag is updated to a value corresponding to the jackpot display process (step S804) (step S882).
  49 and 50 are flowcharts showing the hold storage display control process (step S707) in the effect control main process. In the reserved memory display control process, the effect control CPU 101 determines that the data in the reserved memory number storage area where the second byte data (EXT data) of the reserved memory number designation command is stored is more than the value of the reserved memory number counter. It is confirmed whether or not it is larger (step S901). If the data in the reserved memory number storage area is not larger than the value of the reserved memory number counter, the process proceeds to step S904.
  The fact that the data in the reserved memory number storage area is larger than the value of the reserved memory number counter means that a new reserved memory number designation command has been received. When the power is turned on, the value of the pending storage number counter is 0 by the initialization process in step S701.
  When the data in the reserved memory number storage area is larger than the value of the reserved memory number counter, the effect control CPU 101 increases the number of circles displayed in the reserved memory display unit 18c by 1 (step S902). Further, the data in the reserved memory number storage area is set in the reserved memory number counter (step S903). The effect control CPU 101 displays the increased circle in the first display mode (specifically, the size that has not been reduced).
  In step S904, the effect control CPU 101 checks whether or not the decorative symbol is changing. Whether or not the decorative design is changing is confirmed, for example, by the value of the effect control process flag. If the decorative pattern is not changing, the process is terminated.
  If the decorative symbol is changing, it is checked whether the second display mode change waiting timer for determining the start time of the predetermined effect (see FIG. 15) in the third re-change is operating (step S905). . If the second display mode change waiting timer is operating, the value of the second display mode change waiting timer is decremented by 1 (step S906). Then, it is confirmed whether or not the second display mode change waiting timer has timed out (value is 0) (step S907). When the second display mode change waiting timer has timed out, the effect control CPU 101 performs control to reduce the display of the reserved memory in accordance with the data stored in the reserved memory number storage area (step S908: (See FIG. 17K, etc.) Further, t1 (see FIG. 15: for example, 2 seconds) indicating a period during which the display of the hold memory is controlled to be reduced in the third re-variation effect is set in the pseudo continuous hold reduction timer (step S909).
  Next, the effect control CPU 101 checks whether or not the pending reduction timer is operating (step S911). Whether or not the pending reduction timer is operating is confirmed by whether or not the timer value is not 0 (if not 0, it is operating). Further, the pending reduction timer is set in the process of step S837 in the decorative symbol variation start process shown in FIG. If the pending reduction timer is not in operation, the process proceeds to step S921.
  If the pending reduction timer is operating, the effect control CPU 101 decrements the value of the pending reduction timer by 1 (step S912). When the pending reduction timer has timed out (step S913), control is performed to erase the reduced pending storage display in the pending storage display unit 18c (step S914).
  If the pending reduction timer has not timed out, if it is confirmed that the value of the pending reduction timer has decreased by a predetermined value, control is performed to further reduce the reduced pending storage display (step S915). ).
  The case where it is confirmed that the value of the on-hold reduction timer has decreased by a predetermined value is, for example, that it has been confirmed that the timer value has decreased by 250 (corresponding to 0.5 seconds). By executing the process of step S915, the display of the hold storage in the hold storage display unit 18c is gradually reduced although it is stepwise.
  In step S921, the effect control CPU 101 confirms whether or not the pseudo continuous hold reduction timer is operating. Whether or not the pseudo continuous hold reducing timer is operating is confirmed by whether or not the timer value is not 0 (if not 0, it is operating). If the pseudo continuous hold reduction timer is not operating, the process is terminated.
  When the pseudo continuous hold reducing timer is operating, the effect control CPU 101 decreases the value of the pseudo continuous hold reducing timer by 1 (step S922). If the pseudo continuous hold reduction timer times out (step S923), control is performed to restore the display of the reduced hold storage (step S924). That is, as shown in FIG. 17 (L), the display mode of the hold storage display unit 18c is returned to the original mode (mode at the start of change: in this example, the same size as the display at the start of change). . Further, the effect control CPU 101 drives the motor 86 to operate the movable member 78 (step S925), and the sound corresponding to the display mode of the hold storage display unit 18c being returned from the speaker 27 to the original mode. Control is performed so that an output is made (step S926). Accordingly, as shown in FIG. 17 (L), the movable member 78 operates, and a sound output corresponding to the return of the display mode of the on-hold storage display unit 18c from the speaker 27 is made.
  The operation of the movable member 78 shown in FIG. 17 (I) is controlled according to the process data in the process table, but the operation of the movable member 78 shown in FIG. 17 (L) is performed in step S925. Controlled by.
  When the pseudo continuous hold reduction timer has not timed out, when it is confirmed that the value of the pseudo continuous hold reduction timer has decreased by a predetermined value, the display of the hold storage in the reduced hold storage display unit 18c is displayed. Is further reduced (step S927).
  The case where it is confirmed that the value of the pseudo continuous hold reduction timer has decreased by a predetermined value is, for example, that it has been confirmed that the timer value has decreased by 250 (corresponding to 0.5 seconds). By executing the process of step S927, the display of the hold storage on the hold storage display unit 18c is gradually reduced, although in stages.
  As described above, in this embodiment, the hold display is displayed on the hold storage display unit 18c in the first display mode, and the display mode of any one of the hold displays is displayed in response to the start of decoration pattern change. After changing from the first display mode to the second display mode different from the first display mode, the on-hold display is erased, and any one on-hold is held in response to the start of re-variation after temporary stop in the variation of the decorative design Since the display mode of the display is changed from the first display mode to the second display mode and then returned to the first display mode, when the display effect of the predetermined display mode in the reserved storage display unit 18c is returned to the original display mode, the display mode is restored. It is possible to make the player aware that the variation effect is being made, and to improve the effect of the game by improving the effect of the re-variation effect.
  In this embodiment, it is configured that the predetermined effect (the effect of the second display mode) is always executed in the variation pattern including the pseudo-continuous effect, but the predetermined effect may not be executed. Good. In such a configuration, for example, it is only necessary to determine whether or not to execute a predetermined effect using a random number.
  Further, in this embodiment, the predetermined effect is executed at the time of re-variation for the third time, but may be executed at the time of re-variation at other times, or may be executed at any of a plurality of times of re-change. However, it may be executed at all times of re-variation.
  Further, in this embodiment, the display of the on-hold storage display unit 18c is reduced from the right side, but may be displayed so as to be reduced from the left side. Moreover, in this embodiment, when the change of the decorative design is started, as shown in FIGS. 16B and 16C, a predetermined effect in which the display mode of the hold display is gradually reduced is executed. An effect in which the hold display is erased after being performed is always executed, but such an effect may not always be executed. That is, such a presentation may be executed or may not be executed when the decoration design changes. The same applies to the second embodiment that the predetermined effect may or may not be executed when the variation of the decorative design is started (second). In the embodiment, the brightness may be lowered or may not be done.)
  In this embodiment, as the predetermined effect, an effect that the display mode of the hold memory is gradually reduced is executed, but the display mode of the hold memory is gradually thinned (for example, gradually becomes transparent). A display effect may be made and then deleted. In that case, a plurality of types of speeds may be used as the speed of thinning. When a plurality of types of speeds are used, the speed may be changed according to the reliability that is a big hit. Note that a plurality of types of speeds may also be used in the second embodiment (in the second embodiment, the speed of lightness reduction).
Embodiment 2. FIG.
In the embodiment described above, the display of the reserved memory in the reserved memory display unit 18c is controlled in the pseudo-continuous effect or the like, but the display of the reserved memory in the special symbol reserved memory display 18 may be controlled. FIG. 51 is a front view of the pachinko gaming machine 1 according to the second embodiment for controlling the display of reserved memory on the special symbol reserved memory display 18 in a pseudo-continuous effect or the like as viewed from the front. The difference from the pachinko gaming machine 1 shown in FIG. 1 is that the on-hold storage display unit 18 c is not displayed on the effect display device 9.
  Also in this embodiment, as a pattern of pseudo-continuations, a pattern of pseudo-continuous A, a pattern of pseudo-continuous B as shown in FIG. 14, and a pseudo combination of the pattern of pseudo-continuous A and the pattern of pseudo-continuous B are combined. A ream C pattern is used.
  As shown in the timing diagram of FIG. 52, when a pseudo-series effect (re-variation effect) is performed, when the decoration symbol change is started, the reserved memory displayed on the special symbol hold memory display 18 is displayed. The display mode of changes. That is, a predetermined effect (the effect of the second display mode) in which the display mode of the stored memory is gradually darkened over a predetermined period (period t1) is executed, and the stored memory is erased when the predetermined period elapses.
  In addition, when the second re-change is performed, a notification image may be displayed on the effect display device 9. The notification image is an image that allows the player to recognize that the re-variation is further performed (a pseudo-continuous effect that is an effect accompanying the pseudo-continuous variation is continued). Further, when the second re-variation is performed, an effect similar to the predetermined effect at the start of variable display is executed. In this case, when the predetermined effect is finished, the display mode of the hold storage is returned to the display mode at the start of the decorative symbol variation. In this example, the brightness of the hold memory is returned to the original brightness. Furthermore, when the predetermined effect ends, the movable member 78 operates, and a notification sound corresponding to the end of the predetermined effect is output from the speaker 27.
  In FIG. 52, t2 represents the time from the start of the change to the start of the predetermined effect when the second re-change is performed, that is, one hold display on the special symbol hold storage display 18. The time from when the first display mode is changed to the second display mode is shown. t3 indicates the time from the start of the change to the start of the notification effect.
  In addition, the predetermined effect that is executed when the variation of the decorative design is started may also be performed when the display effect by the variation pattern that does not involve the pseudo-continuous effect is started.
  53 and 54, the decorative symbol variation (FIG. 53 (B) to FIG. 53) from the state where the left middle right symbol of the decorative symbol is stopped (see FIG. 53 (A)) by the variation pattern without the pseudo-continuous effect. (See (D)) is executed and the final stop symbol is derived and displayed (see FIG. 53 (E)), that is, after the variation of the decorative symbol by the variation pattern without the pseudo-continuous effect is executed once, A state in which a pseudo-continuous effect (see FIG. 14B) by the pattern of the pseudo-ream B is executed is shown. In FIG. 53 (B), it is shown that a predetermined effect is being executed for the reserved memory displayed on the special symbol reserved memory display 18, and thereafter, as shown in FIG. The number of memories is reduced by 1, and the display of the special symbol hold storage display 18 is reduced by 1. Specifically, the number of reserved memories is 4, and a predetermined effect is executed for the fourth (rightmost) reserved memory. In FIG. 53B, a predetermined effect is executed for the fourth hold memory, but the predetermined effect is executed for the hold memory corresponding to the number of hold memories. That is, for example, if the number of reserved memories is 3, it is executed for the third reserved memory.
  FIGS. 53 (E) to 53 (F) show a state in which the initial variation in the variation pattern (pseudo continuous variation pattern) accompanied by the pseudo continuous effect is executed. In the first variation, as shown in FIG. 53 (E), a predetermined effect is executed for the reserved memory displayed on the special symbol reserved memory display 18. Thereafter, as shown in FIG. 53 (F), the number of reserved memories is decreased by 1, and the display of the special symbol reserved memory display 18 is decreased by 1. Further, it is shown that the second re-variation (the first variation is defined as the first) is executed after the left middle right symbol of the decorative symbol is temporarily stopped (see FIG. 54 (G)). 54 (H), (I)). Further, in the second re-variation, as shown in FIG. 54 (H), a predetermined effect is executed for the reserved memory displayed on the special symbol reserved memory display 18.
  Unlike the case of the first variation (see FIG. 53 (F)), the display of the special symbol hold storage display 18 is not reduced by the second revariation. This is because the number of reserved memories is reduced by 1 for each change, but has already been reduced at the time of the first change. Therefore, as shown in FIG. 54 (I), the display mode of the special symbol hold storage display 18 is returned to the original mode (mode at the start of change: brightness at the start of change in this example). At that time, as shown in FIG. 54 (I), the movable member 78 operates, and a sound output corresponding to the display mode of the special symbol hold storage display unit 18 returning to the original mode is output from the speaker 27. Made.
  Next, it is shown that the third re-variation (the first variation is assumed to be the first) is executed after the left middle right symbol of the decorative symbol is temporarily stopped for the second time (see FIG. 54 (J)). (See FIG. 54 (K)).
  FIG. 55 is a flowchart showing timer interrupt processing executed by CPU 56 in game control microcomputer 560 in this embodiment. The difference from the timer interrupt process in the first embodiment shown in FIG. 5 is a reserved memory display control process (step S33A) for performing brightness control (dimming control) of display on the special symbol reserved memory display 18. Is added. Other controls in the timer interrupt process are the same as those in the first embodiment.
  56 and 57 are flowcharts showing the hold storage display control process (step S33A) in the timer interrupt process in this embodiment. 56 and 57, the same reference numerals are given to the same processes as those in FIGS. 49 and 50, but the reserved storage display in the first embodiment shown in FIGS. 49 and 50 is used. The control process is executed by the effect control CPU 101, whereas the reserved storage display control process in the second embodiment shown in FIGS. 56 and 57 is executed by the CPU 56 in the game control microcomputer 560. .
  In the on-hold storage display control process shown in FIGS. 56 and 57, the CPU 56 checks whether or not the special symbol is changing (step S904). Whether or not the special symbol is changing is confirmed by, for example, the value of the special symbol process flag. If the special symbol is not changing, the process is terminated. Note that the fact that the special symbol is changing also means that the decorative symbol is changing.
  If the special symbol is changing, it is checked whether or not the second display mode change waiting timer for determining the start time of the predetermined effect (see FIG. 52) in the second re-change is operating (step S905). . The second display mode change waiting timer is set, for example, when the special symbol process is started in the special symbol process (see step S106 in FIG. 30). The value set in the second display mode change waiting timer is a value corresponding to t2 shown in FIG.
  If the second display mode change waiting timer is operating, the value of the second display mode change waiting timer is decremented by 1 (step S906). Then, it is confirmed whether or not the second display mode change waiting timer has timed out (value is 0) (step S907). If the second display mode change waiting timer has timed out, the CPU 56 performs control to darken the display of the reserved memory in accordance with the value of the reserved memory number counter (see step S908A: FIG. 53 (E), etc.). . Further, t1 (see FIG. 52: for example, 2 seconds) indicating a period during which brightness display is controlled (dimming control) in the second re-variation effect is set in the pseudo continuous hold brightness control timer (step S909A). ).
  Next, the CPU 56 checks whether or not the on-hold lightness controlling timer is operating (step S911A). Whether or not the pending lightness control timer is operating is confirmed by whether or not the timer value is not 0 (if not 0, it is operating). Further, the on-hold lightness controlling timer is set, for example, when the change of the special symbol is started in the special symbol process (see step S106 in FIG. 30). Therefore, in this embodiment, for example, when the change of the special symbol is started, control for darkening the display of the reserved memory corresponding to the value of the reserved memory number counter is performed. If the timer for holding lightness control is not in operation, the process proceeds to step S921A.
  When the on-hold lightness controlling timer is operating, the CPU 56 decreases the value of the on-hold reduction timer by 1 (step S912A). And when the timer during hold lightness control times out (step S913A), control which erases the display of the darkened hold memory in the special symbol hold memory display 18 is performed (step S914A).
  If the timer during pending lightness control has not timed out, a pending memory lightness control process is performed to further darken the display of the darkened pending memory (step S915A).
  In step S921A, the CPU 56 checks whether or not the pseudo continuous hold brightness control timer is operating. Whether or not the pseudo continuous hold brightness control timer is operating is confirmed by whether or not the timer value is not 0 (if not 0, it is operating). If the pseudo continuous hold brightness control timer is not in operation, the process is terminated.
  When the pseudo continuous hold brightness control timer is operating, the CPU 56 decreases the value of the pseudo continuous hold brightness control timer by 1 (step S922A). When the timer during pseudo continuous hold brightness control times out (step S923A), control is performed to restore the darkened hold storage display (step S924A). That is, as shown in FIG. 54 (I), the display mode of the special symbol hold storage display 18 is the original mode (the mode at the start of variation, that is, the first display mode: in this example, the brightness of the display at the start of variation. The same brightness).
  If the timer during pseudo continuous hold brightness control has not timed out, a hold memory brightness control process is performed to further darken the display of the hold memory on the darkened special symbol hold memory display 18 (step S927A).
  FIG. 58 is a block diagram showing a configuration example of the special symbol reservation storage display 18 in this embodiment. In this embodiment, a special symbol storage memory display 18 having four lamps (incandescent lamps) 191 to 194 is used. Each of the lamps 191 to 194 corresponds to the hold display.
  Each lamp is connected to voltage conversion units 181 to 184 that can be controlled from the game control microcomputer 560. The voltage conversion units 181 to 184 are, for example, variable resistors. When the resistance value increases, the voltage applied to the lamps 191 to 194 decreases, and thus the lamps 191 to 194 become dark.
  FIG. 59 is a flowchart showing the hold memory brightness control process in steps S915A and S927A. In the hold memory lightness control process, the CPU 56 checks whether the hold lightness control timer or the pseudo continuous hold lightness control timer is operating (step S941). When the hold lightness control timer or the pseudo continuous hold brightness control timer is operating, it is checked whether or not the value of the hold lightness control timer or the pseudo continuous hold brightness control timer has decreased by a predetermined value (step S942). If it is confirmed that the predetermined value has been reduced, control is performed to further darken the display of the reserved memory that has been darkened (step S943). Specifically, a voltage control value that is one step lower than the voltage control value stored in the RAM 55 (the value output to the voltage conversion unit when the dimming control was performed last time) is connected to the lamp to be controlled. Output to the voltage converter (step S943). The output voltage control value is stored in the RAM 55 (step S944). The voltage control value that is one step lower is a value for lowering the brightness of the lamp by one step. Specifically, when the voltage conversion units 181 to 184 are configured by variable resistors, The resistance value of the variable resistor is increased by one stage. In addition, “1 step” is a value corresponding to one level of darkness in several predetermined levels of brightness.
  In addition, when it is confirmed that the value of the hold lightness control timer or the pseudo continuous hold lightness control timer has decreased by a predetermined value, for example, it has been confirmed that the value of the timer has decreased by 250 (corresponding to 0.5 seconds). That is. By executing the processing of step S943, the display of the reserved memory on the special symbol reserved memory display 18 is gradually darkened in a stepwise manner.
  In this embodiment, the production control CPU 101 does not need to execute the hold memory display control process shown in FIGS. 49 and 50, but the CPU 56 performs the special symbol hold memory display 18 in the process of step S924A. In order to operate the movable member 78 and output a predetermined sound from the speaker 27, the motor 86 is driven to move the movable member 78 at the timing when the display mode is returned to the original mode (see FIG. 54 (I)). In addition to the operation (step S925), a process (step S926) for controlling the speaker 27 to output a sound corresponding to the return of the display mode of the on-hold storage display unit 18c to the original mode is executed. Accordingly, as shown in FIG. 54 (I), the movable member 78 is operated and the display mode of the special symbol hold storage display 18 is returned to the original mode from the speaker 27 by the control of the production control CPU 101. Sound output corresponding to is made.
  In this embodiment, a lamp such as an incandescent lamp is used as the special symbol storage memory display 18, but an LED may be used as in the case of the first embodiment. When the LED is used, dimming control is executed by, for example, a PWM control method (a method for controlling the time during which the LED is energized and the time during which the LED is de-energized).
  Further, in this embodiment, the predetermined effect (in this example, the effect in which the display mode of the stored storage is gradually darkened) is executed at the second time of re-variation, but is executed at the other time of re-change. Alternatively, it may be executed at any number of re-variations, or may be executed at all re-variations.
  In each of the above-described embodiments, as the predetermined effect (corresponding to the effect of the second display mode), the predetermined effect is not performed for one hold storage of the hold display (maximum 4) of the hold memory display unit 18c. Effect that gradually reduces from the normal display size (corresponding to the first display mode) in the case (corresponding to the second display mode), or one hold of the hold display (maximum 4) of the hold storage display unit 18c An example is an effect in which the brightness gradually decreases (corresponding to the second display mode) from the normal brightness (corresponding to the first display mode) when the predetermined effect is not performed. Is not limited to them, and if the player can visually recognize that the display is different from the normal display mode of the hold display on the hold storage display unit 18c, the player can produce other effects. You may go.
  Further, in each of the above embodiments, the game control microcomputer 560 directly transmits a command to the effect control microcomputer 100, but the game control microcomputer 560 is not connected to another board (for example, FIG. Or a sound / lamp board having a function of a circuit mounted on the sound output board 70 and a function of a circuit mounted on the lamp driver board 35). An effect control command may be transmitted and transmitted to the effect control microcomputer 100 on the effect control board 80 via another board. In that case, the command may simply pass through another board, or the sound output board 70, the lamp driver board 35, and the sound / lamp board are equipped with control means such as a microcomputer, and the control means receives the command. In response to this, control related to voice control and lamp control is executed, and the received command is changed as it is or, for example, to a simplified command to control the effect display device 9. You may make it transmit to 100. Even in that case, the effect control microcomputer 100 performs the display control in accordance with the effect control command directly received from the game control microcomputer 560 in the above-described embodiment. Display control can be performed in accordance with commands received from the board 35 or the sound / lamp board.
  The present invention can be applied to a gaming machine such as a pachinko gaming machine, and is particularly suitable for a gaming machine that executes a re-variation effect in an effect device (effect parts) such as an effect display device provided in the game machine. Applied.
DESCRIPTION OF SYMBOLS 1 Pachinko machine 8 Special symbol display 9 Production display device 13 1st start winning opening 14 2nd starting winning opening 15 Variable winning ball apparatus 18 Special symbol reservation memory display 18c Reservation memory display part 31 Game control board (main board)
56 CPU
78 Movable member 85a Production LED
85b Medium production LED
85c Lower production LED
560 Game control microcomputer 80 Production control board 100 Production control microcomputer 101 Production control CPU

Claims (1)

  1. It performs a variable display, a game machine to control to an advantageous advantageous state for Yu technique's,
    Predetermining means for deciding whether to control the advantageous state before deriving and displaying the display result of the variable display;
    Based on the determination of the pre-determining means, a plurality once or re-variable display that performs a variable display again after temporarily stopping the variable display by the display results from variable display is started is derived displayed a variable display pattern determining means for determining one of the variable display pattern from the plural types of variable display pattern predetermined comprising re variable display pattern to be executed times,
    A variable display control means for said variable display pattern determining means on the basis of the variable display pattern determined, executes the variable display,
    A plurality storable pending storage means as a pending memory for variable display that is not started but not yet,
    A hold display means capable of displaying the same number of hold displays as the hold storage stored in the hold storage means;
    A hold display control means for controlling a display mode of the hold display in the hold display means ;
    When variable display is executed based on the variable display pattern including the re-variable display pattern, the variable display based on the re-variable display pattern is notified before the variable display temporarily stops. Re-variable display notice means ,
    The hold display control means includes
    First display mode control means for displaying the hold display on the hold display means in a first display mode;
    When performing re-variable display after temporary stop of variable display, the changed without changing the number of the hold display to be displayed, the display mode of the hold display from the first display form on the second display form And a display mode control means.
JP2014223424A 2014-10-31 2014-10-31 Game machine Active JP5841218B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014223424A JP5841218B2 (en) 2014-10-31 2014-10-31 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014223424A JP5841218B2 (en) 2014-10-31 2014-10-31 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013157023 Division 2007-11-20

Publications (3)

Publication Number Publication Date
JP2015024288A JP2015024288A (en) 2015-02-05
JP2015024288A5 JP2015024288A5 (en) 2015-05-07
JP5841218B2 true JP5841218B2 (en) 2016-01-13

Family

ID=52489415

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2014223424A Active JP5841218B2 (en) 2014-10-31 2014-10-31 Game machine

Country Status (1)

Country Link
JP (1) JP5841218B2 (en)

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001000685A (en) * 1999-06-22 2001-01-09 Sanyo Product Co Ltd Game machine
JP2002306736A (en) * 2001-04-17 2002-10-22 Maruhon Ind Co Ltd Figure display device for game machine
JP4236835B2 (en) * 2001-09-12 2009-03-11 株式会社ソフィア Game machine
JP2004298337A (en) * 2003-03-31 2004-10-28 Sankyo Kk Game machine
JP4352744B2 (en) * 2003-04-09 2009-10-28 株式会社三洋物産 Game machine
JP4495930B2 (en) * 2003-07-25 2010-07-07 株式会社ニューギン Game machine
JP4843551B2 (en) * 2007-04-20 2011-12-21 株式会社エース電研 Game machine

Also Published As

Publication number Publication date
JP2015024288A (en) 2015-02-05

Similar Documents

Publication Publication Date Title
JP6013877B2 (en) Game machine
JP5982271B2 (en) Game machine
JP5491267B2 (en) Game machine
JP4425972B2 (en) Game machine
JP5886078B2 (en) Game machine
JP5143615B2 (en) Game machine
JP5478862B2 (en) Game machine
JP5031615B2 (en) Game machine
JP5075479B2 (en) Game machine
JP4607141B2 (en) Game machine
JP2008206804A (en) Game machine
JP5456295B2 (en) Game machine
JP2012223521A (en) Game machine
JP5548369B2 (en) Game machine
JP6334888B2 (en) Game machine
JP5675663B2 (en) Game machine
JP5289873B2 (en) Game machine
JP5539909B2 (en) Game machine
JP5750284B2 (en) Game machine
JP5301222B2 (en) Game machine
JP2009195492A (en) Game machine
JP5873159B2 (en) Game machine
JP4757738B2 (en) Game machine
JP5295690B2 (en) Game machine
JP2014113359A (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20141031

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20150318

TRDD Decision of grant or rejection written
A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20151023

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20151104

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20151112

R150 Certificate of patent or registration of utility model

Ref document number: 5841218

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250