JP5764787B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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Publication number
JP5764787B2
JP5764787B2 JP2013156571A JP2013156571A JP5764787B2 JP 5764787 B2 JP5764787 B2 JP 5764787B2 JP 2013156571 A JP2013156571 A JP 2013156571A JP 2013156571 A JP2013156571 A JP 2013156571A JP 5764787 B2 JP5764787 B2 JP 5764787B2
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condition
effect
display
determination
game
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JP2014042816A (en
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正規 内ヶ島
正規 内ヶ島
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株式会社高尾
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  The present invention relates to a ball and ball game machine, and more particularly to a ball and ball game machine having a configuration in which operation means that can be operated by a player is provided on the front surface and the operation means is operated as a game effect.
Conventionally, in a pachinko machine that is a ball game machine, a game ball is launched by the player operating the launch handle, and the player changes the launch power by changing the amount of rotation of the launch handle, and enters the game area. A game is played aiming at the established prize opening.
In addition, some conventional pachinko machines perform a lottery to determine whether or not a game state that is advantageous for a player to acquire a prize ball when the launched game ball enters the start port. That is, when a random number value is extracted due to the ball entering the starting port and the extracted random number value is a predetermined value, the symbol indicating the big hit is confirmed after the start of the special symbol variation. After the display, it is configured to start a big hit game in which the big winning opening is opened. Special symbols are displayed small in the corners of the game area, and the pseudo-effects of the special symbols are displayed on the effect symbol display device provided in the center of the game area, so that the player can respond to the lottery results in the pseudo-effects. Giving a sense of expectation.
  In addition, in this type of pachinko machine, in recent years, a game effect button that can be operated by a player is provided, and an effect effect (notice effect) for the result of the lottery is performed by the player operating the effect button. In addition to raising the player's expectation for the lottery before the special symbol is stopped, there are those which notify the lottery result itself (big hit). By having such a configuration, the player is given a sense of satisfaction that he has produced a suggestion effect with his own power (makes the lottery result good).
As an effect button that can be operated by a conventional pachinko machine player, an effect button (operation means) is provided below the shutter plate in order to prevent malfunction and button failure due to unnecessary operation of the effect button. If the operation permission condition is satisfied, the shutter plate is opened and the operation means can be operated, and the operation permission condition disappears when a predetermined time elapses or the operation means is operated after the operation is enabled. (For example, refer to Patent Document 1 below).
In addition, as a conventional effect button (operation means), in order to prevent damage to the operation unit and the operation detection unit, the operation amount of the operation means is detected, and when the detected operation amount reaches a predetermined condition, the operation means Has been proposed (see Patent Document 2 below).
Japanese Patent Laid-Open No. 2004-188033 JP 2011-229597 A
By the way, in the pachinko machine having the effect button, the player is operated on the effect button on almost all the machines, and the suggestion effect for the lottery result is performed. In addition, recently, in response to any change in the symbol accompanying the determination of whether or not a big hit is made, the player is instructed to operate the effect button, and only the suggested effects that are not expected to be a big win are displayed. The production is monotonous, and there is a risk of feelings such as “It ’s a suggestion that you ca n’t expect anyway” or “Every time, every time, it ’s annoying”. Therefore, the player's willingness to operate the production buttons is reduced. In this case, the production button is not utilized, and the value of the production button is lowered.
Therefore, in view of the above circumstances, the present invention eliminates the monotonous effect using operation means such as effect buttons, increases the player's motivation and interest in operating the operation means, and makes the operation means effective. It is an object of the present invention to provide a ball game machine that can be utilized for the purpose of enhancing the value of operation means.
The invention according to claim 1 is a jackpot determining means for determining whether or not to generate a jackpot game advantageous to the player based on a random value extracted due to the game ball entering the starting port,
Hold storage means for storing the extracted random number value;
A prefetch determination unit that confirms the random number value stored in the hold storage unit prior to the success / failure determination by the jackpot determination unit;
A special symbol display device for notifying the result of the determination of whether or not the special symbol is confirmed and displayed;
An effect symbol display device that displays a pseudo effect of the special symbol;
Operating means that can be operated by the player to be used for the production of the game,
In the ball game machine in which a suggestion effect suggesting a determination result of the jackpot determination means is performed on the effect symbol display device when the operation means is operated during a predetermined period of a specific effect display set in advance,
Locking means for locking the operating means inoperable;
Lock notification means for notifying that the operation means is locked inoperable or locked;
Release means for releasing the lock of the locked operation means or avoiding the lock of the operation means by satisfying a predetermined condition set in advance by the player's action on the game,
Condition notifying means for notifying the predetermined condition;
Condition determining means for determining whether or not the notified condition is satisfied,
When it is confirmed that the specific effect display is to be performed based on the determination result by the prefetch determination unit, the random number value stored in the hold storage unit before the random value corresponding to the specific effect display is The notification by the lock notification means and the notification by the condition notification means during the variation of the special symbol based on, the determination by the condition determination means is performed until the variation of the special symbol for which the notification has been performed,
When it is determined by the condition determination means that the condition is not satisfied, the operation is performed by the lock means during the specific effect display performed after the change of the special symbol that has been notified. The means is in a locked state, and the suggestion effect to be executed due to the operation of the operation means is not performed .
According to this, since the operation means cannot be operated unless a predetermined condition is established as the game progresses, the player makes an effort to establish the predetermined condition, and the operation is performed according to the result of the effort. Since the means can be operated, the player can increase the degree of interest in operating the operation means such as the effect button, and can increase the player's willingness to operate.
In addition, since the change prior to the change in which the operation means is locked is notified of the condition for avoiding the inoperability of the operation means and the determination of whether or not the condition is satisfied, the player should not panic You will be able to make efforts to meet the conditions.
In order to lock the operation means to be inoperable, if the operation means is a push-type button, the downward movement is prevented by a pressing operation so that contact between the contacts and detection by the sensor is impossible, and a rotary jog dial In such a case, it is configured to prevent the rotation, so that the player can clearly recognize that the operation means cannot be operated.
In addition, as a predetermined condition for unlocking or avoiding the lock by the release means, “Two winnings at the starting hole”, “Pritting to any one of the normal winning holes” or “10 game balls launched, Set other conditions that can be cleared by the player acting as much as possible, such as “stop firing and then fire 5 balls”. Of course, a time limit is provided.
The notification by the lock notification unit and the notification by the condition notification unit may be simultaneously displayed on the same screen.
Further, it is desirable that the specific effect display is a reach effect of the symbol variation.
Further, the bullet ball game machine is provided with a holding storage means for storing a random number extracted by winning at the start opening, and the pre-reading determination is a holding storage (random value) that is not determined by the big hit determination means. The contents are confirmed, and based on the confirmation result, before the confirmed reserved memory is drawn, an effect indicating that the big hit can be expected is performed. That is, in this configuration, when the random number value stored in the storage unit is a specific value in the pre-reading determination, during the pseudo rendering for the random number value stored in the storage unit before the specific value, The notification by the lock notification means, the notification by the condition notification means, and the determination by the condition determination means are performed, and a specific effect display is performed during the pseudo effect for the specific value.
The invention according to claim 2 is a jackpot determining means for determining whether or not to generate a jackpot game advantageous to the player based on a random value extracted due to the game ball entering the start opening,
A special symbol display device for notifying the result of the determination of whether or not the special symbol is confirmed and displayed;
An effect symbol display device that displays a pseudo effect of the special symbol;
Operating means that can be operated by the player to be used for the production of the game,
In the ball game machine in which a suggestion effect suggesting a determination result of the jackpot determination means is performed on the effect symbol display device when the operation means is operated during a predetermined period of a specific effect display set in advance,
As the operation means that can be operated by the player, it comprises a first operation means and a second operation means,
The suggestion effect is configured to be executed by operating the first operation means during a predetermined period of the specific effect display,
Locking means for locking the first operating means to be inoperable;
Lock notifying means for notifying that the first operating means is locked inoperable or locked; and
Release that unlocks the locked first operating means or avoids locking the first operating means when a predetermined condition set in advance by the player's action on the game is satisfied Means,
Condition notifying means for notifying the predetermined condition;
Condition determining means for determining whether or not the notified condition is satisfied;
Selecting means for selecting the predetermined condition to be notified by the condition notifying means from a plurality of types of conditions;
The plurality of types of conditions include a condition for operating the second operating means,
As the predetermined condition, a plurality of types of conditions in which the number of operations of the second operation means is different are notified at once by the condition notification means,
The condition determination means determines that the condition is satisfied regardless of which of the plural types of conditions having different operations is performed, but the number of operations is less than when the condition with a small number of operations is achieved. When many conditions are achieved, the result of determination of success or failure of the jackpot game is clearly displayed by the suggestion effect executed by the operation of the first operation means.
On the other hand, if the predetermined condition is not satisfied, the first operation unit is locked so as not to be operated, and the suggestion effect to be executed due to the operation of the first operation unit is not performed. It is configured.
According to this, since the first operation means cannot be operated unless a predetermined condition is established as the game progresses , the player will endeavor to establish the predetermined condition. Since the first operation means can be operated depending on the result, the player can increase the degree of interest in operating the first operation means such as a production button, and increase the player's willingness to operate. Can do.
Further , since the second operating means is operated as the predetermined condition, the predetermined condition can be established depending on the player's hard work, and the player tries to clear the condition as much as possible.
Furthermore, since it is possible to select what predetermined conditions are set according to the progress of the game, the preference is increased. For example, if the player thinks that this change is likely to be a hit (the progress of the game), it was a change that they thought would be difficult to meet, or that they would not feel very likely In this case, it is possible to set a predetermined condition that makes it easy to satisfy the condition.
Since the operation for satisfying the condition must be performed within the time limit, it is naturally more difficult to satisfy the condition for the condition with a large number of operations than for the condition with a small number of operations.
In order to lock the operation means to be inoperable, if the operation means is a push-type button, the downward movement is prevented by a pressing operation so that contact between the contacts and detection by the sensor is impossible, and a rotary jog dial In such a case, it is configured to prevent the rotation, so that the player can clearly recognize that the operation means cannot be operated.
In addition, as a predetermined condition for unlocking or avoiding the lock by the release means, “Two winnings at the starting hole”, “Pritting to any one of the normal winning holes” or “10 game balls launched, Set other conditions that can be cleared by the player acting as much as possible, such as “stop firing and then fire 5 balls”. Of course, a time limit is provided.
The notification by the lock notification unit and the notification by the condition notification unit may be simultaneously displayed on the same screen.
Further, it is desirable that the specific effect display is a reach effect of the symbol variation.
Furthermore, in addition to the first and second operation means, a third operation means may be provided so that the condition is established by the operation of the third operation means. In addition, the condition may be established by combining the operation of the second operation unit and the operation of the third operation unit.
In the bullet ball game machine according to claim 1 or 2 ,
Based on the determination result of the jackpot determination means, provided is a lock determination means for determining whether to lock the operation means or the first operation means inoperable,
You may comprise so that the reliability which becomes a big hit may be higher when it determines with locking rather than when it determines with not locking by this lock determination means.
According to this, for example, if you set a high confidence level that will be a big hit if you are locked in a certain production, the player will now say, “It is cumbersome to unlock, but I want to be locked” Unprecedented new emotions can be given to players.
In addition, the reliability is the ratio of the appearance rate in the case of a big hit to the overall appearance rate that is the sum of the appearance rates in the case of a big hit when a specific performance is performed. Is shown. For this reason, the big hit reliability becomes higher as the ratio of the appearance rate when the big hit is larger than the overall appearance rate.
Furthermore, in the ball game machine according to claim 1 or 2 ,
An effect selection means for selecting one effect display from the specific effect display prepared in advance.
A lock determination means for determining whether or not to lock the operation means or the first operation means to be inoperable;
The probability of determining that the operation means or the first operation means is locked to be inoperable by the lock determination means may be configured to be different for each specific effect display selected by the effect selection means.
  According to this, it is possible to make the player think that the probability that the operation means or the first operation means is locked is high or the probability that the operation means or the first operation means is locked is low if the display is a specific effect. , Game preference is improved.
Furthermore, in the ball game machine according to claim 1 or 2 ,
An inoperability notifying means for notifying that the operation means or the first operating means is locked and cannot be operated because the condition is not satisfied if the condition determining means does not determine that the condition is satisfied; It is good also as a provided structure.
  According to this, the player does not have a possibility of misunderstanding that it is a failure or the like, and from the next time, the player tries to achieve a predetermined condition.
It is a front view of a ball game machine to which the present invention is applied. It is a front view of the game board of the said ball game machine. It is a rear view of the said ball game machine. It is an electrical block diagram of the said ball game machine. It is an enlarged front view of the production button installed in the front of the bullet ball game machine. It is sectional drawing of the said production | presentation button in the position in alignment with the VI-VI line of FIG. FIG. 7 (a) is a cross-sectional view showing the button operation state, and FIG. 7 (b) is a cross-sectional view showing the button lock state. It is explanatory drawing regarding operation of the said production | presentation button. It is a flowchart which shows the control content of the main routine performed with the main control apparatus of the said ball game machine. It is a flowchart which shows the control content of the special symbol start winning confirmation process performed with the said main controller. It is a 1st flowchart which shows the control content of the special symbol determination | judging determination process in the said main controller. It is a 2nd flowchart which shows the control content of the said success / failure determination process. It is a 3rd flowchart which shows the control content of the said success / failure determination process. It is a 4th flowchart which shows the control content of the said success / failure determination process. It is a 1st flowchart which shows the control content of the special game process performed with the said main controller. It is a 2nd flowchart which shows the control content of the said special game process. It is a 3rd flowchart which shows the control content of the said special game process. It is a flowchart which shows the control content of the effect content determination process performed with the sub-control apparatus of the said ball game machine. It is a flowchart which shows the control content of the condition selection process performed with the said sub control apparatus. It is a flowchart which shows the control content of the operation instruction | indication effect process performed with the said sub control apparatus. It is a flowchart which shows the control content of the process at the time of the production | presentation which can perform reliability alert | report performed with the said sub control apparatus. It is a flowchart which shows the control content of the reliability alerting | reporting effect process performed with the said sub control apparatus. It is a figure which shows the 1st display aspect of the effect display displayed on the effect symbol display apparatus of the said ball game machine. It is a figure which shows the relationship between the production | presentation display displayed on the said production | presentation symbol display apparatus, and an operation instruction. It is a figure which shows the 2nd display mode of the effect display displayed on the said effect symbol display apparatus. It is a figure which shows the 3rd display aspect of the effect display displayed on the said effect symbol display apparatus. It is a figure which shows the 4th display mode of the effect display displayed on the said effect symbol display apparatus. It is a timing chart which shows the relationship between the production | presentation display displayed on the said production | presentation symbol display apparatus, and the operating state of a locking means. It is a figure which shows the display mode of the other effect display displayed on the said effect symbol display apparatus. It is a figure which shows the relationship between the effect display displayed on the said effect symbol display apparatus, and the success determination of a jackpot game. It is another timing chart which shows the relationship between the production | presentation display displayed on the said production | presentation symbol display apparatus, and the operating state of a locking means. It is the schematic explaining the action | operation of the locking means which locks a jog dial so that operation is impossible.
A pachinko machine as a ball game machine according to an embodiment to which the present invention is applied will be described. As shown in FIG. 1, the pachinko machine 1 has a structure in which each part of the configuration is held by an outer frame 10 that forms a vertically long fixed outer frame. The outer frame 10 is provided with a front frame (glass frame) 11 in which a plate glass 110 is fitted and an inner frame (not shown) that can be opened and closed via a hinge 101 provided at the upper and lower positions on the left side. The front frame 11 and the inner frame are closed and locked to the outer frame 10 by a cylinder lock 19. A predetermined key is inserted into the cylinder lock 19, and the key is operated clockwise to open the inner frame. None, the front frame 11 is opened by a counterclockwise operation.
A game board 2 (FIG. 2) held by the inner frame is provided behind the plate glass 110 of the front frame 11.
  Speakers 112 are installed on the left and right sides of the upper part of the front frame 11, respectively, so that game sounds are output, thereby improving the game preference. In addition to the frame-side decorative lamp 113 that emits light according to the gaming state, the front frame 11 is provided with LEDs that notify the gaming abnormality.
An upper plate 12 and a lower plate 13 are integrally formed in the lower half of the front frame 11. A launching handle 14 is provided on the right side of the lower plate 13, and the launching device is operated by operating the firing handle 14 clockwise, so that the game ball supplied from the upper plate 12 faces the game board 2. Fired. A prize ball is paid out to the upper plate 12.
The lower tray 13 is configured to receive award balls overflowing from the upper tray 12, and the game balls accumulated in the lower tray 13 can be moved to another box (dollar box) provided in the game store by operating the ball removal lever.
This pachinko machine 1 is a so-called CR machine, and is adjacent to a prepaid card unit (CR unit) 60 for reading and writing a prepaid card. The pachinko machine 1 is provided with a ball lending button 171, a settlement button 172 and a settlement display device 173 on the right side of the upper plate 12.
A game effect button 15 and a jog dial 16 that can be operated by the player are provided at the center of the upper plate 12. Further, a cross button 18 including four push-type push buttons that can be operated by the player is provided at the side end of the pachinko machine 1 on the left side of the upper plate 12.
FIG. 2 shows the game board 2, in which a substantially circular game area 20 surrounded by an outer rail 201 and an inner rail 202 is formed. A center case 200 is attached to the center of the game area 20.
The center case 200 is provided with an LCD panel of the effect symbol display device 21 (not shown in its entirety) in the center. In addition, the center case 200 is provided with a warp inlet, a warp rod, a stage, and the like, as is well known.
On the left side of the center case 200, a normal design operating gate (operating port) 22 is installed.
Directly under the center case 200, as a starting port for executing a lottery of special symbols (hereinafter simply referred to as a special drawing), there is a first special drawing starting port 23A that can always enter (win) and a tulip-type ordinary electric accessory. The 2nd special figure starting opening 23B which is formed is installed in the vertical position.
The second special figure starting port 23B can enter (win) a ball only when an ordinary electric accessory (hereinafter simply referred to as a general electric accessory) is opened. The general electric character is released for a predetermined time when it is a lottery of a normal symbol (hereinafter simply referred to as a general symbol) executed due to the game ball passing through the operation gate 22.
Below the second special figure starting port 23B is a large winning port 24 that is opened and closed by an opening / closing plate, and an out port 203 is provided at the bottom of the board. In addition, a plurality of normal winning ports 25 are arranged on the left side of the second special figure starting port 23B.
Note that a large number of game nails and windmills are planted in the game area 20 of the game board 2.
In addition, outside the game area 20 at the lower right of the game board 2, a special figure display device 26 that displays the special figure in a variable manner, a general figure display device 27 that displays the special figure in a variable manner, and a special figure hold memory are displayed. A special figure hold number display device 28 and a general figure hold number display device 29 for displaying a hold of a normal figure are arranged.
As shown in FIG. 3, the back side of the pachinko machine 1 houses an inner frame 30 to which the game board 2 is detachably attached. As with the front frame 11, the inner frame 30 is installed so that the vertical position of one side edge (the right side in FIG. 3) is hinged to the outer frame 10 and can be opened and closed. The inner frame 30 is formed with a game ball flow-down passage, and a ball tank 31, a tank rail 32, and a payout unit 33 are provided from above (upstream), and a payout device is provided in the payout unit 33. . With this configuration, when a game ball wins a winning opening of the game board 20, a predetermined number of game balls (prize balls) are passed from the ball tank 31 via the tank rail 32 by the payout unit 33 through the payout ball flow path. 12 is paid out. In the present embodiment, the payout unit 33 for paying out the prize balls also pays out the balls to be paid out by operating the lending button 171.
Further, on the back side of the pachinko machine 1, a main control device 40, a payout control device 41, a sub integrated control device 42, an effect symbol control device 43, a launch control device 44, and a power supply board 45 are provided.
  The main control device 40, the sub integrated control device 42, and the effect symbol control device 43 are provided on the game board 2, and the payout control device 41, the launch control device 44, and the power supply board 45 are provided on the inner frame 30. Although the launch control device 44 is not depicted in FIG. 3, it is provided under the payout control device 41.
Further, an external connection terminal plate 38 is provided on the right side of the ball tank 31, and a signal indicating a game state and a game result is sent to a hall computer (not shown) by the external connection terminal plate 38. Conventionally, the external connection terminal board for transmitting signals to the hall computer has a board (terminal for outputting signals output from the game board side to the hall computer) and a frame (frame side (outer frame)). 10, a terminal for outputting a signal output from the front frame 11 and the inner frame 30) to the hall computer), but in this embodiment, a game is played through one external connection terminal plate 38. A signal indicating the state and game result is transmitted to the hall computer.
FIG. 4 shows the electrical configuration of the pachinko machine 1, with a sub-integrated control device 42 and an effect symbol control device 43 as sub-control devices centered on a main control device 40 and a payout control device 41 that control the game. It is the structure which comprises. The main control device 40, the payout control device 41, the sub-integrated control device 42, and the effect symbol control device 43 all have a CPU, ROM, RAM, input port, output port, etc., all of which are controlled by the CPU. A program composed of a main routine and a subroutine mounted in the ROM is started due to an interrupt signal having a period of 2 ms or 4 ms, and various controls are executed.
The launch control device 44 is not provided with a CPU, ROM, RAM or the like. However, the present invention is not limited to this, and the launch control device 44 may be provided with a CPU, ROM, RAM, and the like.
  Main controller 40 is electrically connected to hall computer 500 of the game facility via back wiring relay terminal board 530 and external connection terminal board 38. Further, the main control device 40 has a glass frame opening SW (detecting whether or not the front frame (glass frame) 11 and the inner frame 30 are open) via the back wiring relay terminal plate 530 and the game board relay terminal plate 531. Switch) 501, inner frame opening SW502, first start port SW503 for detecting a ball entering the first special figure start port 23A, a second start port SW504 for detecting a ball entering the second special figure start port 23B, Detection signals such as a normal symbol operation SW 505 for detecting the entrance to the start gate 22, a left winning entrance SW 506 for detecting the entrance to the normal winning entrance 25, and a count SW 507 for detecting the entrance to the big winning entrance 24 are provided. Entered.
  The main control device 40 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals, and the like, via the payout control device 41 and the production relay terminal board 532. Commands are output to the sub-integrated control device 42 and the production symbol control device 43, and the special symbol display device 26, the special symbol hold number display device 28, the normal symbol display device 27, and the universal symbol hold are connected via the symbol display device relay terminal board 533. Display control of the number display device 29 is performed.
The main controller 40 controls the big prize opening solenoid 508 that opens and closes the big prize opening 24 to open the big prize opening 24. In addition, the operation of the universal electric component solenoid 509 for opening and closing the electric member of the second special figure starting port 23B is controlled to open and close the second special figure starting port 23B.
An output signal from the main control device 40 is output to a test signal terminal, and a management signal such as symbol variation and jackpot is sent to the hall computer 500 through the external connection terminal plate 38.
The main control device 40 and the payout control device 41 are capable of bidirectional communication.
  The payout control device 41 is a ball break SW 520 that detects that the ball tank 31 is empty via the back wiring relay terminal plate 530 and the payout relay terminal plate 534, and a payout that detects that a game ball has been paid out. Detection signals such as SW 522 and full SW 523 for detecting that the game ball storage tray is full are input. In accordance with a command sent from the main controller 40, the payout motor 521 is operated to pay out the game ball. The CR unit 16 is electrically connected to the CR unit 16 via the CR unit terminal plate 535, and accepts lending requests and settlement request operation signals from the ball lending and settlement SWs 171 and 172 via the settlement display device 173. Data is sent and received, and the payout motor 521 is operated in accordance with the loan request signal to pay out the rental balls, and the balance display of the prepaid card inserted in the CR unit 60 is controlled.
  The firing control device 44 receives detection signals such as a firing stop SW 524 and a touch SW 525 for detecting that the player is touching (operating) the firing handle 14. A firing motor based on a command sent from the main control device 40 via the payout control device 41 (reflecting a signal of the touch SW 525 and a game situation), a rotation signal of the firing handle 14 and a signal of the firing stop SW 524 The game ball is fired and stopped by controlling 526, and the lighting of the touch lamp is controlled.
The sub integrated control device 42 detects the volume adjustment SW, the effect button detection SW 550 for detecting the operation of the effect button 15, the first and second jog dial detection SWs 551 and 552 for detecting the operation of the jog dial 16, and the operation of the cross button 18. An operation detection signal such as a cross button detection SW 553 is input.
The sub-integrated control device 42 is connected to an effect button lock solenoid 554 that locks the effect button 15 in an inoperable state, and can drive-control it.
Further, the sub integrated control device 42 operates the speaker 112 in accordance with a command sent from the main control device 40 to output sound, and controls lighting and extinguishing of various LEDs and various lamps 113. Furthermore, a command for a pseudo effect for displaying a character or the like or a display pattern for a special symbol for the special symbol is transmitted to the effect symbol control device 43.
  The effect symbol control device 43 constitutes the effect symbol display device 21 together with the LCD panel unit and the accessory unit. The effect symbol control device 43 controls the display of the LCD panel of the effect symbol display device 21 in accordance with a command sent from the sub integrated control device 42.
As shown in FIGS. 5 and 6, the effect button 15 and the jog dial 16 are assembled to a common base B, and an annular jog dial 16 is provided so as to surround the outer periphery of the circular push button type effect button 15. ing.
As shown in FIG. 6 and FIG. 7A, the effect button 15 is normally lifted upward by the biasing of the spring member, and the effect that the center lower end 151 of the button reflector is provided at the position immediately below it. It is separated from the effect button detection SW 550 on the button substrate. When the player presses down the effect button 15 and presses it down, the central lower end 151 of the button reflector comes into contact with the effect button detection SW 550, and the button operation is detected by the detection SW 550.
  As shown in FIGS. 6 to 7B, the effect button 15 is provided with a lock member 555 when the button operation is blocked. The lock member 555 is disposed outside the outer peripheral lower end 152 of the button reflector that moves up and down by button operation, and is provided so as to be able to advance and retreat by driving the effect button lock solenoid 554. The lock member 555 is normally located outside the outer peripheral lower end 152 of the button reflector and allows the button operation. The solenoid 553 is driven to advance and enter the lower end 152 of the button reflector, and the lower end 152 of the button reflector is brought into contact with the lower end 152 to prevent the button 15 from being lowered, thereby preventing the button operation.
  An effect button substrate B1 shown in FIG. 8A is provided at a position directly below the effect button 15 and the jog dial 16 in the base portion B. On the effect button board B1, the effect button detection SW 550 and the first and second jog dial detection SWs 551 and 552 for detecting the rotation of the jog dial 16 are mounted. When the effect button 15 is not pressed (normal state), the effect button detection SW 550 outputs a high level (Hi), and when the effect button 15 is pressed, the detection SW 550 outputs a low level (Lo). (FIG. 8B).
  The jog dial detection SWs 551 and 552 are photo reflectors, and output Hi or Lo respectively by detecting whether or not light is reflected by 12 reflectors arranged in a circle on an opposite surface (not shown). It is configured. When the jog dial 16 is not rotated, the detection SWs 551 and 552 both output Hi or Lo. The output is dependent on the rotation angle of the jog dial 16. Since the jog dial 16 includes 12 reflectors as described above, the rotation angle can be detected with a resolution of 15 degrees. For example, the outputs of the detection SW 551 and 552 are both Hi (hereinafter referred to as Hi-Hi). If the jog dial 16 is rotated 15 degrees in either the left or right direction, the outputs of the detection SWs 551 and 552 become Lo-Lo. That is, at the stop position of the jog dial 16, the outputs of the detection SWs 551 and 552 are Hi-Hi or Lo-Lo (FIG. 8C).
Here, it is assumed that the output of the detection SW 551 and 552 is Hi-Hi, and when the jog dial 16 is rotated clockwise (clockwise) from here, the output of the detection SW 551 and 552 is Hi-Hi → Hi. -Lo → Lo-Lo → Lo-Hi →...
When the jog dial 16 is rotated in the reverse direction, the outputs of the detection SWs 551 and 552 change from Hi-Hi → Lo-Hi → Lo-Lo → Hi-Lo →. That is, by detecting in which of these patterns the output of the detection SWs 551 and 552 has changed, it is possible to know which direction the jog dial 16 has been rotated to the left or right, and Hi-Hi or Lo-Lo It is possible to detect how many times the jog dial 16 has been rotated depending on how many times has been generated.
The pachinko machine 1 performs a lottery determination of the usual figure due to the entry to the start gate 22 and starts the symbol variation of the ordinary figure display device 27. If the lottery result is a win, the winning symbol of the normal figure is confirmed and displayed on the display device 27, and the common utility is released. This makes it possible to win the second special figure starting port 23B.
When there is a winning at the first or second special figure starting port 23A, 23B, a random value is extracted due to this, and the special figure is determined based on the random value, and the special figure display device 26, And the design variation of the production design display device 21 is started. If the lottery result is a jackpot, the jackpot symbol (special game) with the opening of the jackpot 24 is executed by confirming and displaying the jackpot symbol on each display device 21, 26. In addition, after the jackpot game is over, the winning probability of the special figure is changed to a high probability according to the special figure that became a big hit, and the fluctuation time of the special figure is shortened and it is advantageous for the occurrence of special figure fluctuation Transition to the short-time gaming state is possible.
  Further, the pachinko machine 1 responds to the result of the determination by operating the effect button by the player when a specific effect display such as a reach effect set in advance is started at the time of determination of whether or not the special figure changes. Although it is configured to perform a suggestion effect (notice effect), the operation of the effect button is dared to be locked, and to release the lock, it is necessary to clear a predetermined condition, to the effect button operation Will increase the willingness (interest level) of the player and increase the player's expectation for the big hit.
Hereinafter, the details of the operation related to the game of the pachinko machine 1 will be described based on the program executed by the main control device 40 and the program executed by the sub integrated control device 42 which are deeply related to the present invention described in the claims. .
FIG. 9 shows a flowchart of a “main routine” executed by the main controller 40. The “main routine” is composed of this process (S100 to S110, S115) and the remaining process (S111), and has a cycle of 2 ms or 4 ms. It is started due to the interrupt signal, and it is first determined whether or not it is a normal interrupt (S100). This determination is made based on whether or not a specific numerical value is written at a specific address in the RAM. If the determination is negative (S100: no), the initial setting (S115) is executed. The numerical value for determining whether or not it is a normal interrupt is written in the RAM as part of this initial setting.
  If it is a normal interrupt (S100: yes), an initial value random number update process (S101), a big hit determination random number update process (S102) that is a random value for determining whether or not the special figure is correct, and an update of the special figure big hit symbol determination random number Process (S103), update process of random numbers for hitting determination of ordinary figure (S104), update process of random numbers for reach determination relating to reach of special figure (S105), update process of random numbers for determining variation pattern relating to fluctuation pattern of special figure ( S106), winning confirmation processing (S107), winning / failing determination processing (S108), each output processing (S109), fraud monitoring processing (S110) are performed, and the initial time is within the remaining time until the next interrupt signal is input. The random number update process (S111) is looped.
Next, a part of subroutines of the winning confirmation process (S107), the success / failure determination process (S108), and each output process (S109) which are deeply related to the present invention will be described.
The “start winning confirmation process” shown in FIG. 10 is a subroutine of the winning confirmation process (S107). If there is a ball entering the first and second special figure starting ports 23A and 23B (S200: yes), It is confirmed whether the corresponding special figure hold memory is full (S201). In this embodiment, the number of reserved storages that can be stored is four for both the first special figure and the second special figure.
  If the hold memory is not full (S201: no), in the extracted random number hold storage process of S202, a plurality of random number values (big hit determination random number, big hit symbol determination random number, reach determination) extracted due to the above-mentioned incoming ball Random numbers, random numbers for determining variation patterns, etc.) are stored as reserved storage. In this process, the number of lighting of the special figure hold number display device 28 is increased and the current hold memory number is transmitted to the sub integrated control device 42.
  In the subsequent process of S203, a prefetch determination process for performing a prefetch as to whether or not there is a memory that may be a big hit prior to a big hit determination process described later with respect to the reserved storage (whether or not is determined) is executed. In this process, the result of the prefetch determination is transmitted to the sub integrated control device 42.
  FIG. 11 to FIG. 14 are flowcharts of a special figure “determining whether or not to determine” executed by the main controller 40. In the “win / fail determination process”, first, it is confirmed whether or not the special electric accessory for opening the special winning opening 24 is in operation. If not (S300: no), it is confirmed whether or not the special figure is fluctuating. If not (S301: no), it is confirmed whether or not a special symbol fixed symbol is displayed (S302). If the special electric accessory is in operation (S300: yes), the process proceeds to “special game processing”.
  If the confirmed symbol is not being displayed in the process of S302 (S302: no), as shown in FIG. 12, it is confirmed whether there is a special figure hold memory (S310). If there is no pending storage (S310: no), the process proceeds to “special game processing”. If there is a reserved memory (S310: yes), the number of memories is subtracted and a shift process of the reserved memory is performed (S311). By the shift process, the oldest reserved memory among the reserved memories of the special figure is the target of the determination of success / failure.
Next, in the process of S312, the probability variation flag is confirmed to confirm whether or not the current gaming state is the probability variation gaming state (if the probability variation flag is “1”, the probability variation is in progress). If the probability change is in progress (S312: yes), it is determined whether or not it is a big hit by comparing the success / failure determination table at the time of the probability change with the big hit determination random number of the pending storage to be the target of the success / failure determination (S313).
If the probability change is not in progress (S312: no), it is determined whether or not it is a big hit by comparing the normal probability (low probability) determination table with the big hit determination random number (S314).
In the subsequent process of S315, it is confirmed whether or not the determination of whether or not the process of S313 or S314 is a big hit.
If it is a big hit (S315: yes), in the process of S316, the big hit symbol is determined based on the random number for determining the big hit symbol in the reserved storage that is the object of the determination.
In the process of S317, a variation pattern such as a variation time for special figure jackpot displayed on the special figure display device 26 is determined based on the random number for determining the fluctuation pattern of the reserved memory that is the object of the determination.
After determining the variation pattern, a big hit setting process is performed in S318. In this process, a jackpot game release pattern is set based on the determined jackpot symbol. For example, the time setting for the opening effect of the jackpot game executed on the effect symbol display device 21, the time setting for the ending effect, and the setting of the opening mode of the big prize opening 24 are made. In addition, processing such as setting whether or not probability change and time reduction are given as the bonus game state after the big hit game is finished, setting of a probability change counter for limiting the duration of probability change, setting of time reduction counter for limiting the duration of time reduction, etc. are performed. The
It is to be noted that the assignment of the probability change and the time reduction, the setting of the probability change counter and the time reduction counter are set in the “special game processing”, and the processing here is temporarily set.
  In the process of S315, if it is not a big hit but a loss (S315: no), a change pattern such as a change time for a special figure loss displayed on the special figure display device 26 is determined in the process of S319. In the subsequent lose setting process (S320), if the gaming state is a probable change and a short time, the probability change counter and the short time counter for counting these durations are subtracted.
  After each setting process of S318 or S320, in the process of S321, the symbol variation start control of the special symbol display device 26 is performed, and the symbol variation start command and the symbol designation command are transmitted to the sub integrated control device 42. Move to “Game processing”. The variation start command and the symbol designation command include a variation pattern of a special figure, a determination (lottery) result of whether or not the special figure is appropriate.
  When the special symbol is changing in the process of S301 in FIG. 11 (S301: yes), as shown in FIG. 13, when it is confirmed that the symbol change time has passed (S330: yes), the fixed symbol display process ( In S331), the special symbol display device 26 performs a control to end the special symbol variation display, and the sub-integrated control device 42 and the effect symbol control device 43 to terminate the pseudo symbol variation display and the effect display. Is transferred to “special game processing”.
If the confirmed symbol of the special figure is being displayed in the process of S302 of FIG. 10 (S302: yes), the process proceeds to the process of S340 of FIG. If the fixed symbol display time has not ended (S340: no), the process proceeds to "special game processing".
On the other hand, when it is confirmed that the fixed symbol display time has ended (S340: yes), the final symbol display of the special symbol display device 26 is controlled by the final symbol display end processing (S341) to perform sub-integration. A command is transmitted to the control device 42 so as to end the fixed display of the pseudo symbol corresponding to the special figure.
  Subsequently, it is confirmed whether the symbol of the special figure is a combination that is a big hit (S342). If the combination is a big hit (S342: yes), if the probability variation flag is “1” (S343: yes), “0” is set to the probability variation flag (S344). Next, if the hour / hour flag is “1” (S345: yes), “0” is set to the hour / hour flag (S346). By these processes, the gaming state in the big hit game (special game) is reset to the normal state.
In the process of S347, the operation of the condition device is started, and in the process of S348, the operation of the accessory continuous operation device is started. The condition device is a device that is necessary for the operation of the continuous action device in the jackpot game, and the continuous accessory operation device is a device that continuously operates the special electric accessory.
Then, a command is sent to the sub integrated control device 42 to start the big hit effect by the big hit start effect process (S349), and the process proceeds to the “special game process”.
If the combination is not a big hit in the process of S342 (S342: no), it is confirmed whether the probability variation flag is “1” (S350), the probability variation flag is “1” (S350: yes), and the probability variation counter ( If the (number of times) is “0” (S351: yes), the probability variation flag is set to “0” (S352).
In the subsequent process, if the hour / hour flag is “1” (S353: yes) and the hour / hour counter (number of times) is “0” (S354: yes), the hour / hour flag is set to “0” (S355).
In the subsequent state designation command transmission process of S356, a state designation command including information on a probability change flag indicating a gaming state and a time reduction flag is transmitted to the sub integrated control device. Thereafter, the process proceeds to “special game processing”.
As shown in FIG. 15, in the “special game processing”, first, it is confirmed whether or not the accessory continuous operation device is in operation (S400). If it is in operation (S400: yes), the winning prize opening 25 is processed in S401. Check if is open.
If the big winning opening is not open in the process of S401 (S401: no), it is confirmed whether it is during the interval (S402), if not during the interval (S402: no), it is confirmed whether the big hit end effect is being performed (S403), If it is not during the jackpot end effect (S403: no), it is confirmed whether the jackpot start effect time has elapsed (S404), and if the jackpot start effect time has elapsed (S404: yes), the winning prize opening process of S405 is performed. Then open the grand prize opening 25 and return.
  If the prize winning opening is being opened in the process of S401 (S401: yes), as shown in FIG. 16, confirmation is made as to whether or not the prescribed prize winning number 25 (9) has been won (S410). Alternatively, it is confirmed whether or not the opening time of the big prize opening 25 has ended (S411), and if any can be confirmed, the big prize opening 25 is closed (S412), the big hit interval process is executed (S413), and the process returns. . In the big hit interval process, a command is transmitted to the sub integrated control device 42 so as to start the big hit interval effect.
If it is during the interval in the process of S402 in FIG. 15 (S402: yes), it is confirmed whether the big hit interval time has elapsed in the process of S414 in FIG. 16, and if it has elapsed (S414: yes), is it the final round? If it is the final round (S415: yes), the big hit end effect processing (S416) is executed, and a big hit end command is transmitted to the sub integrated control device 42 in this processing, and the big hit game is played. Exit and return.
On the other hand, if it is not the final round (S415: no), the process of releasing the special winning opening 25 (S417) is executed and the process returns.
  If the jackpot end effect is being performed in the process of S403 in FIG. 15 (S403: yes), as shown in FIG. 17, it is confirmed whether the end time of the jackpot end effect time has passed (S420). (S420: yes), the process (S421) for stopping the operation of the accessory continuous operation device is executed, and the process (S422) for stopping the operation of the condition device is executed.
  In the subsequent processes of S423 to S428, the game content after the big hit game is set with reference to the setting contents set in the big hit setting process (S318) of FIG. That is, in S423, it is confirmed whether or not the game is shifted to the probability variation game after the big hit game is finished. When the game is shifted (S423: yes), the probability variation number setting process (S424) and the probability variation flag is set to “1” (S425). I do. Further, in S426, it is confirmed whether or not the game is shifted to the time-saving game after the big hit game is completed. I do.
  Thereafter, a command to end the big hit game is transmitted to the sub integrated control device 42 (S429), and information indicating whether or not to shift to the probable gaming state and the short time gaming state is transmitted to the sub integrated control device 42 and the like as a state designation command. (S430). Then return.
Next, a program process closely related to the present invention executed by the sub integrated control device 42 will be described.
The “production content determination process” shown in FIG. 18 determines the production contents of the production symbol display device 21, determines whether or not to perform a specific production using operation means such as the production button 15, jog dial 16, cross button 18, etc. The contents of a specific effect using the means are determined.
In this process, first, in the process of S500, it is confirmed whether or not the special figure fluctuation start command (fluctuation command) transmitted in the process of S321 (FIG. 12) of the “correction determination process” is received from the main controller 40. Do. If the reception of the command can be confirmed (S500: yes), it is confirmed whether or not the result of the determination of whether or not the special figure is a big hit (S501). If the big hit is obtained (S501: yes), the big hit is determined in the big hit effect determination process of S502. The content of the effect at the time is determined, and if it is not a big hit (S501: no), the content of the effect at the time of the loss is determined in the effect determination process at the time of loss in S503.
In the big hit effect determining process (S502) or the lost time effect determining process (S503), the special bonus big hit symbol determined in the “win / fail determination process” or the variation time (fluctuation pattern) of the special symbol and the special figure is determined. The content of the effect is determined, and whether or not to perform a specific effect such as a reach effect according to the variation pattern, whether to use the operation means for the effect when performing a specific effect, and the effect means in that case Instruction contents of the operation are determined. It should be noted that, as a specific effect, it is determined to perform an effect using the operation means during a reach effect that is a big hit and a reach effect that is a loss. The content of the effect is that the effect button 15 is locked to be inoperable, an instruction to operate the cross button 18 is issued to release the lock, and the cross button 18 is operated according to the instruction (locking) Release condition), the effect button 15 is unlocked, and the result of suggesting whether or not the reach button is determined to be a big hit by the operation of the effect button 15 (that is, the effect of indicating the reliability of reach) is performed. .
After the process of S502 or the process of S503, in the change start process of S504, the effect display is started on the effect symbol display device 21 via the effect symbol control device 43 together with the change of the special symbol.
  The “condition selection process” shown in FIG. 19 performs a process of locking the effect button 15 so that it cannot be operated at the time of the specific effect, and a process of selecting a release condition for releasing the lock. In this process, first, in the process of S600, it is confirmed whether a selection screen (selection display of release condition) for selecting the condition is being displayed on the effect symbol display device 21.
In this case, as in the condition operation display 211 on the display screen of the effect symbol display device 21 shown in FIG. An instruction is displayed, and the player is allowed to select one condition from these.
The plurality of conditions are provided in three stages (three, four, and five operations) from a condition with few operations to a condition with many operations. The difference between these conditions is that the content of the suggestion effect of the success / failure determination after the condition is achieved and the effect button 15 is operated is different. For example, in the suggestion effect after the achievement of the condition of the number of operations of 3 times, the suggestion effect is a simple effect that shows the expression of the character (character). It is configured to clarify the suggestion in degrees (numbers). In this way, the player selects a condition for the suggested suggestion.
In the three-stage condition, as shown in FIG. 24, a plurality of operation instructions are set according to each stage. For example, “Right → Left → Right” or “Up → Down → Right” in the condition of using the character for the suggestion with 3 operations, such as “Right → Left → Right” in the condition of using the dialogue for the suggestion with 4 operations. → Up → Down → or “Right → Left → Right → Down”, etc. In conditions that use numerical values for suggestion with 5 operations, “Up → Down → Up → Down → Right” or “Down → Left → Up → Right” → Left "
Then, when displaying the condition operation display 211 on the effect symbol display device 21, one condition is selected from each stage.
  Returning to FIG. 19, in the process of S601, it is confirmed whether the lock flag for locking the effect button 15 is “0”. If the flag is “0” (S601: yes), the effect button 15 is locked. (S602). In this process, the effect button lock solenoid 554 is driven to advance the lock member 555 below the outer peripheral lower end 152 of the button flange so that the operation of pressing the effect button 15 (pressing down) is disabled.
Subsequently, “1” is set in the lock flag (S603).
Next, in the process of S604, it is displayed on the effect symbol display device 21 that the effect button 15 has been locked so as not to be operable (see the telop display 210 in FIGS. 23A and 23B).
In the process of S605, the player sets a time limit for selecting the condition and starts counting (see time limit display 212 in FIG. 23A).
It should be noted that, after the condition selection display is performed, the control configuration notifies that the effect button 15 is locked. However, since these processes are performed in a very short time, the player is given a selection condition. It seems that the display of and the notification that the button was locked were performed at the same timing.
Actually, the condition selection display and the notification that the button is locked may be simultaneously performed.
  In the subsequent process of S606, it is confirmed whether or not the player has operated the cross button 18 to select the condition. If there is an operation (S606: yes), a selection condition moving process is performed (S607), and the arrow display indicating the selection condition is moved on the effect symbol display device 21 (the arrow 211 in FIGS. 23A and 23B is moved). reference).
  If there is no operation in the process of S606 (S606: no), it is checked whether the time limit has passed (S608), and if it has passed (S608: yes), the condition is determined in the process of S609 (FIG. 23 (b), where reference numeral 213 represents a three-digit pseudo-reach reach display corresponding to the special figure). The condition is determined based on the condition indicated by the arrow when the time limit is up. Further, in the process of S609, an operation instruction corresponding to the determined condition is displayed on the effect symbol display device 21 via the effect symbol control device 43.
  In the “operation instruction effect process” shown in FIG. 20, first, in the process of S700, it is confirmed in the effect symbol display device 21 whether the operation instruction is in effect display. If it is being displayed, it is checked whether or not the cross button 18 has been operated by the player in response to the operation instruction in order to achieve the condition (S701). If there is an operation (S701: yes), it is confirmed whether the operation is as instructed (S702), and if it is as instructed (S702: yes), it is confirmed whether the operation is completed (S703). In this case, if the number of operation of the condition is 3 in the process of S702, the operation is confirmed for each operation, and in the process of S703, it is confirmed that all three operations are completed.
  If the operation is not completed in the process of S703 (S703: no), an instruction content update process is performed (S704). For example, the operation instruction is “up → down → right”, and after the operation “up” is confirmed in the process of S703, the operation instruction is updated to “down → right” in the process of S704.
If the operation is completed in the process of S703 (S703: yes), the lock in the operation disabled state of the effect button 15 is released in the unlocking process of S705. In this case, the lock member 555 is retracted by the solenoid 554 so that the effect button 15 can be pressed.
Then, in the process of S706, the effect symbol display device 21 is displayed on the effect symbol display device 21 via the effect symbol control device 43, and the fact that the effect button 15 has been successfully unlocked is displayed. Further, the lock flag is reset to “0” (S707).
  If there is no operation of the cross button 18 in the processing of S701 (S701: no) and the time limit for achieving the above condition has ended (S708: yes), or the operation is performed in the processing of S702. If it is not as instructed (S702: no), in the processing of S709, the above condition cannot be achieved in the effect symbol display device 21 via the effect symbol control device 43, and the effect button 15 is not unlocked. Display.
  In the “reliability notification capable presentation process” shown in FIG. 21, first, in the process of S800, the determination process of whether or not the condition has been achieved (the operation instruction presentation process) is finished, and the reliability notification capable presentation is performed. Check if it has started. If the production start can be confirmed (S800: yes), it is confirmed whether or not the condition is achieved by looking at the lock flag (S801). That is, when the lock flag is “1” and the condition is not achieved (S801: yes), in the subsequent reason notification process of S802, the condition is not achieved, and the operation of the effect button 15 is impossible. It is displayed on the effect symbol display device 21 via the effect symbol control device 43 that the display effect of the reliability that suggests whether or not the answer is correct is not made.
In the subsequent processing of S803, the detection SW 550 of the effect button 15 is validated regardless of whether or not the condition is achieved in S801. Then, in the process of S804, an effect of giving an operation instruction to operate the effect button 15 is started, and the operation instruction of the effect button 15 is displayed on the effect symbol display device 21 via the effect symbol control device 43.
In this way, the detection SW 550 of the effect button 15 is enabled regardless of whether or not the condition is achieved, but if the condition is not achieved, the pressing operation of the effect button 15 cannot be performed and the detection SW Cannot be activated. Therefore, the reliability for suggesting the validity determination is not displayed.
If the condition is not achieved, it is displayed that the operation cannot be performed in the operation instruction display in S804.
In the “reliability notification effect process” shown in FIG. 22, first, in the process of S900, it is confirmed whether or not the operation instruction of the effect button 15 is being displayed, and if it is being displayed (S900: yes), the effect button 15 is displayed. It is confirmed whether the operation is an effective period (S901), and if it is an effective period (S901: yes), it is confirmed whether or not the effect button 15 is operated (S902).
If the operation of the effect button 15 can be confirmed (S902: yes), in the subsequent process of S903, the effect symbol display device 21 is informed of the reliability of performing the determination of the success / failure via the effect symbol control device 43. In this case, the displayed reliability is indicated by the character, the line, or a numerical value depending on the condition selected by the player. Thereafter, the valid period ends (S904).
In the processing of S902, if the operation of the effect button 15 is not confirmed including the state in which the effect button 15 is locked to be inoperable (S902: no), it is confirmed whether the valid period has ended (S905), When the end of the period is confirmed (S905: yes), an effect indicating that the reliability is not displayed is performed in the reliability non-notification process of S906.
In the subsequent processing of S907, it is confirmed whether or not the lock flag is “1”. If it is “1” (S907: yes), the lock button 555 is moved backward by the effect button lock solenoid 554 and the effect button 15 is turned on. The lock is released (S908). Then, the lock flag is reset to “0” (S909).
FIG. 25 shows a reliability notification process or non-notification process (see FIG. 22) from the effect of the operation instruction (see the process of S700 in FIG. 20) after the player selects a condition related to the character as the release condition. A series of display modes relating to the reliability notification process in S903 or the reliability non-notification process in S906) is shown.
At the start of the production of the operation instruction, as shown in FIG. 25A, the selected “up / down / right” operation display 211 and the cross button 18 are displayed on the display screen of the production display device 21 in accordance with the operation display 211. A telop display 210 requesting the operation, a time limit display 212 in which the cross button 18 can be operated, and a reach display 213 of a three-digit pseudo symbol corresponding to the special figure are displayed.
When the player operates the cross button 18 as instructed and the release condition is achieved and the effect button 15 is unlocked, the display screen of the effect display device 21 is displayed as shown in FIG. A telop display 210 indicating that the unlocking has been successful is displayed (see the unlocking success display process in S706 of FIG. 20).
Subsequently, as shown in FIG. 25C, a button operation display 214 for instructing the operation of the effect button 15 and an effective period display 215 indicating an effective period in which the operation of the effect button 15 is effective are displayed (FIG. 21). (Refer to the production button operation instruction production start process in S804).
  Then, if the effect button 15 is operated (pressed) within the effective period, as shown in FIG. 25 (d), whether the result of special symbol variation (whether or not) corresponding to this effect becomes a big hit? Character display 216 that suggests whether or not by the expression of the character is performed (see the reliability notification process in S903 of FIG. 22). In this case, as the facial expression of the character, a plurality of types (three types) of facial expression such as a crying face, a normal face, and a smile (illustrated in the figure) are provided, indicating that the probability of a big hit increases in order.
On the other hand, at the start of the production of the operation instruction (FIG. 25 (a)), if the release condition is not achieved without the cross button 18 being operated as instructed, as shown in FIG. 25 (e), unlocking is performed. Is displayed as a telop display 210 (see the unlocking failure display process in S709 of FIG. 20).
Subsequently, as shown in FIG. 25F, a telop display 210 indicating that the release condition is not achieved and the effect button cannot be operated, and a button operation disabled display 217 indicating that the effect button 15 cannot be operated. Then, the effective period display 215 indicating the effective period during which the operation of the effect button 15 is effective is displayed (see the reason notification process in S802 in FIG. 21).
As shown in FIG. 25 (f), the effective period is generated even if the effect button 15 is locked. Therefore, as in FIG. 25 (c), the effective period display 215 changes with time.
When the effective period ends, as shown in FIG. 25 (g), a cold sweaty face character display 216 is displayed, and whether or not the result of the special symbol variation (whether or not) corresponding to this effect is a big hit. (See the reliability non-notification process in S906 in FIG. 22).
If the effect button is not pressed in FIG. 25C, the same display as in FIG. 25G may be performed, a button operation display 214 for instructing the operation of the effect button 15, and an effect button. The display may be such that the 15 valid period display 215 disappears and the character 216 remains as it is.
FIG. 26 shows a series of display modes related to the reliability notification process or non-notification process from the effect of the operation instruction when a condition related to the dialogue is selected as the cancellation condition. The basic display configuration of this display mode is substantially the same as the display mode shown in FIG. 25, and differences will be mainly described.
As shown in FIG. 26A, at the start of the production of the operation instruction, an operation instruction “Right / Left / Lower” is displayed as the selected operation display 211 at the center of the display screen of the production display device 21.
  The display corresponding to the unlock successful display process in S706 shown in FIGS. 26B and 26C and the display corresponding to the effect button operation instruction effect start process in S804 are displayed when the condition related to the character is selected. The description thereof will be omitted.
  Then, when the unlocking is successful and the effect button 15 is operated (pressed) within the effective period, as shown in FIG. 26 (d), this effect is displayed in the display corresponding to the reliability notification process in S903. A dialogue display 218 is provided that suggests whether or not the result of the symbol variation (whether or not) of the special figure corresponding to is a big hit is based on the dialogue of the character. In this case, a plurality of types (five types) such as samui, normal, hot (illustration), intense heat, super intense heat, etc. are provided as the character's words, indicating that the probability of a big hit increases in order. In this way, the possibility of a big hit is shown by five types of lines, so that a more specific (clear) expression can be made than the three types of facial expressions shown in FIG.
  On the other hand, at the start of the production of the operation instruction (FIG. 26A), S709 shown in FIGS. 26E and 26F when the cross button 18 is not operated as instructed and the release condition is not achieved. The display corresponding to the lock release failure display process and the display corresponding to the reason notification process of S802 are the same as the display mode at the time of condition selection related to the character, and the description thereof is omitted.
When the effective period is over, as shown in FIG. 26 (g), in the display corresponding to the reliability non-notification process of S906, a silent speech display 218 is performed, and the special symbol variation corresponding to this effect is changed. It indicates that the result of (determining whether or not it is correct) does not suggest whether or not it is a big hit.
If the effect button 15 is not pressed in FIG. 26C, the same display as in FIG. 26G may be performed, a button operation display 214 for instructing the operation of the effect button 15, and an effect. The effective period display 215 of the button 15 may disappear, and the display in which the character 216 remains as it is may be performed.
FIG. 27 shows a series of display modes related to the reliability notification process or non-notification process from the effect of the operation instruction when a condition related to the number (reliability) is selected as the release condition. The basic display configuration of this display mode is substantially the same as the display mode shown in FIG. 25, and differences will be mainly described.
As shown in FIG. 27A, at the start of the production of the operation instruction, an operation instruction “lower left upper right left” is displayed as the selected operation display 211 in the center of the display screen of the production display device 21.
  The display corresponding to the unlocking success display process of S706 shown in FIGS. 27B and 27C, and the display corresponding to the effect button operation instruction effect start process of S804 are display modes at the time of condition selection related to the character. The description thereof will be omitted.
  Then, when the unlocking is successful and the effect button 15 is operated (pressed) within the effective period, as shown in FIG. 27 (d), this effect is displayed in the display corresponding to the reliability notification process in S903. A numerical display 219 that suggests whether or not the result of the symbol variation (whether or not) of the special figure corresponding to is a big hit is based on the percentage of reliability. In this case, as a percentage, a plurality of types (10 types) such as 10%, 20%,..., 90% (illustration example), 100%, etc. are provided to indicate that the probability of big hits increases in order. In this way, the possibility of a big hit is shown by 10 types of percentages, so that more specific (clear) expression can be made than the 5 types of lines shown in FIG.
  On the other hand, at the start of the production of the operation instruction (FIG. 27A), the S709 shown in FIGS. 27E and 27F when the release button is not achieved without the cross button 18 being operated as instructed. The display corresponding to the lock release failure display process and the display corresponding to the reason notification process of S802 are the same as the display mode at the time of condition selection related to the character, and the description thereof is omitted.
When the valid period ends, as shown in FIG. 27 (g), in the display corresponding to the reliability non-notification process of S906, a numerical display 219 without a number is performed, and a special figure corresponding to this effect is displayed. It indicates that the result of the fluctuation (whether or not) is not suggesting whether or not it will be a big hit.
If the effect button 15 is not pressed in FIG. 27C, the same display as in FIG. 27G may be performed, a button operation display 214 for instructing the operation of the effect button 15, and an effect. The effective period display 215 of the button 15 may disappear, and the display in which the character 216 remains as it is may be performed.
Based on FIGS. 28A and 28B, a timing chart relating to locking of the effect buttons in the specific effect of the pachinko machine will be described.
As shown in FIG. 28 (a), when the effect button 15 is locked and the operation instruction for the release condition is displayed at the start of the operation instruction effect (time point a) during the C effect. At the same time, the lock means (the lock member 555 and the lock solenoid 554) are activated to lock the effect button 15.
  If the operation is performed according to the operation instruction by the cross button 18 within the determination period and the condition is achieved, the effect button 15 is unlocked at the end of the determination period. Thereafter, if the effect button 15 is operated within the effective period b, the effect determination of the success / failure determination is performed.
  On the other hand, as shown in FIG. 28B, when the condition is not achieved because the operation according to the operation instruction is not performed by the cross button 18 within the determination period, when the effective period b ends from the determination period. Since the effect button 15 is locked until the operation button 15 cannot be operated, it is notified that the condition button 15 cannot be operated without satisfying the condition during the period c. Of course, the suggestion effect is not performed.
Further, in this pachinko machine, in the above configuration, when the release condition is achieved after the effect button 15 is locked, the effect button 15 is unlocked. However, the present invention is not limited to this, and if the release condition is not achieved, the effect button You may comprise so that 15 may be locked.
That is, as shown in FIG. 28 (c), during the C production, at the start of the production of the operation instruction (time a), a notification that the production button 15 is locked and an operation instruction for the release condition are displayed. , Start the determination period.
  Then, if the operation is performed according to the operation instruction by the cross button 18 within the determination period and the condition is achieved, the effect button 15 is not locked, and then if the effect button 15 is operated within the effective period b, A suggestion effect of determination of success / failure is performed.
  On the other hand, as shown in FIG. 28 (d), if the operation is not performed by the cross button 18 and the condition is not achieved within the determination period, the effect button 15 is locked at the end of the determination period. Since the effect button 15 is locked until the end of the effective period b, the effect button 15 cannot be operated, so that the condition button 15 cannot be operated and the effect button 15 cannot be operated during the period c. Of course, the suggestion effect is not performed.
  In the timing chart configuration shown in FIGS. 28C and 28D, the button is locked as the telop display 210 on the condition selection screen, as shown in FIG. An instruction display for selecting a condition for avoiding the lock is performed. In the display, since the effect button 15 is not yet locked at this point, the name of the condition is a lock avoidance condition.
Regardless of the configuration of the timing charts shown in FIGS. 28A and 28B and the configuration of the timing charts shown in FIGS. 28C and 28D, according to the pachinko machine of the present embodiment, 18 is operated as instructed, and the effect button 15 can be operated by achieving the condition for unlocking (avoiding) the effect button 15, thereby displaying the jackpot reliability. You will endeavor to achieve the conditions. As a result of the effort, the effect button can be operated, so that the player can be more interested in operating the effect button, and the player's willingness to operate can be increased. Thereby, operation means, such as an effect button, can be used effectively and the value of an operation means can be raised.
Further, in order to lock the effect button 15 so that it cannot be operated, the lock member 555 provided so as to be able to advance and retreat prevents the downward movement due to the pressing operation of the effect button 15 so that contact between the contacts and detection by the sensor are impossible. Therefore, it is possible to make the player recognize that the effect button 15 is clearly not operable.
Since the operation of the cross button 18 is used to achieve the condition for unlocking (avoiding) the effect button 15, it can be achieved depending on the player's hard work to achieve the unlocking (avoiding) condition. Can improve the willingness of the person to achieve the conditions.
The conditions for releasing (avoiding) the lock of the effect button 15 are not limited to the operation of the cross button 18, but the conditions for winning a predetermined number of game grades at the starting opening, the conditions for winning at a predetermined ordinary winning opening, etc. In addition, conditions that can be achieved by the player acting as much as possible are set. Of course, a time limit is provided.
  Furthermore, since a plurality of types of conditions for unlocking (avoiding) the effect button 15 are provided and one condition is selected by the game, the game is more attractive. For example, if the player thinks that this change is likely to be a hit (the progress of the game), it was a change that they thought would be difficult to meet, or that they would not feel very likely In this case, it is possible to set a predetermined condition that makes it easy to satisfy the condition.
  Furthermore, if the release (avoidance) condition cannot be achieved, the player is informed that the effect button 15 is locked and cannot be operated because the condition is not achieved. There is no fear of misunderstanding, and we will try our best to meet the conditions next time.
As another configuration of the pachinko machine according to the present embodiment, as shown in FIG. 30, a plurality of types of effects such as “dog reach”, “cat reach”, and “monkey reach” are provided as reach effects. It is good also as a structure which makes the reliability which becomes a big hit differ for every.
In the example shown in the figure, the reliability of the effect that locks the effect button 15 with “Dog Reach” is 60%, 15% when it is not locked, 50% when “Cat Reach” is locked, and 10% when it is not locked, 40% when "Monkey Reach" is locked and 5% when not locked.
In the description of FIG. 30, “lock” refers to a case where it is determined to lock the effect button 15, that is, a case where the condition is not released, and a case where the condition is satisfied and the lock is released or avoided. Is also included.
According to the said other structure, it can be made to think that a player has the high probability that the effect button 15 will be locked, or the probability that the effect button 15 will be locked will be low. In this case, for example, if you set a high confidence level that will be a big hit if you are locked by a certain reach production, it will be troublesome to release the lock, but I want you to be locked. Can be given to players.
In addition, the reliability is the ratio of the appearance rate when it is a big hit to the total appearance rate when the appearance rate when it is different from the appearance rate when it becomes a big hit when a certain reach performance is performed. It is shown. For this reason, the big hit reliability becomes higher as the ratio of the appearance rate when the big hit is larger than the overall appearance rate.
  Next, another embodiment of the present invention will be described. In the above-described embodiment, during the change (production) of one special figure, the production button 15 is locked, the operation for achieving the unlocking condition is determined, whether the condition is achieved, the unlocking at the time of achievement, the production button 15 operations and effects that display reliability are executed. However, the present invention is not limited to this, and as shown in FIG. 31, the effects are performed across a plurality of special figure fluctuations (effects). May be. That is, when there is a specific value based on the pre-reading determination, it is determined that the C effect is performed, and a condition or the like is notified by a change in the special figure (A effect or B effect) before that.
FIGS. 31A and 31B show a configuration in which after the effect button 15 is locked to be inoperable, it is determined whether or not the release condition has been achieved, and the lock is released when the condition is achieved. The A effect is performed with one change of the special figure, the B effect is performed with one change of the different special figure, and the C effect is performed with one change of the different special figure.
As shown in FIG. 31 (a), at the time point “a” of the effect “A”, a notification that the effect button 15 is locked and an operation instruction for the release condition are displayed at the same time as the lock means (the lock member 555 and the lock solenoid 554). ) Is activated and the effect button 15 is locked.
  If the condition is achieved by operating the cross button 18 within the determination period of the A effect, the effect button 15 is unlocked at the end of the determination period. After that, if the effect button 15 is operated within the effective period b of the C effect after performing the B effect, a suggestion effect indicating the reliability of whether or not a big hit will be performed.
  On the other hand, as shown in FIG. 31 (b), when the condition is not achieved within the determination period of the A effect, the effect button 15 is displayed from the time point a until the end of the effective period b of the C effect after the B effect. Since it is locked and the operation of the effect button 15 is impossible, it is notified that the condition button 15 cannot be operated without satisfying the condition during the period C of the C effect. Of course, the suggestion effect is not performed.
FIGS. 31C and 31D show a configuration in which it is determined whether or not a condition for avoiding locking of the effect button 15 has been achieved, and the lock is not performed (avoided) when the condition is achieved.
That is, as shown in FIG. 31 (c), at the time point a of the effect A, a notification that the effect button 15 is locked and an operation instruction for the avoidance condition are performed, and the determination period is started.
If the condition is achieved by performing the operation according to the operation instruction with the cross button 18 within the determination period of the A effect, the effect button 15 is not locked, and after that the B effect is performed and the effective period of the C effect after that. If the effect button 15 is operated in b, a suggestion effect indicating the reliability of whether or not a big hit will be performed.
  On the other hand, as shown in FIG. 31 (d), when the condition is not achieved within the determination period of the A effect, the effect button 15 is locked at the start of the C effect after the B effect, and the effective period b of the C effect. Since the effect button 15 is locked until the end of, the operation of the effect button 15 is impossible, so that the condition button 15 cannot be operated without satisfying the condition during the period c. Of course, the suggestion effect is not performed.
  According to this, since there is a time lapse from the achievement of the release (avoidance) condition to the operation of the effect button 15, the player can make an effort toward the establishment of the condition without being panicked.
  In any of the above-described embodiments and other embodiments, due to the structure of the lock mechanism, the effect button 15 cannot be locked when the effect button 15 is continuously operated (pressed) by the player. Therefore, as shown in FIGS. 28B and 28D and FIGS. 31B and 31D, the effect button 15 is locked before the effective period occurs. In order to lock more reliably, as shown in FIGS. 28 (b) and 31 (b) than in the configuration in which locking is performed slightly before the effective period c as shown in FIGS. 28 (d) and 31 (d). It is desirable to lock the effect button simultaneously with the notification of the release condition or immediately after the notification.
It should be noted that the present invention is not limited to the embodiments described above, and can of course be implemented in various ways without departing from the gist of the present invention. For example, the jog dial 16 may be used to suggest the reliability of the big hit.
In this case, a lock member that locks the jog dial 16 so that it cannot be operated is required. As shown in FIG. 32, brakes 161 on arcs are provided on the four sides of the jog dial 16 as the lock member. These brakes 161 are usually separated from the jog dial 16 and come into contact with the jog dial 16 so as to be tightened in all directions when locked, so that the jog dial 16 cannot be rotated.
The present invention also includes a predetermined number of game balls enclosed in the machine base, firing the enclosed game balls toward the game area of the game board, collecting the released game balls, and collecting the collected game balls. You may apply to the enclosed pachinko machine which uses a predetermined number of game balls inside and circulates by launching again.
1 Pachinko machine (ball game machine)
15 effect buttons (operation means, first operation means)
16 Jog dial (operation means)
18 Cross-shaped button (second operating means)
2 Game board 21 Production symbol display device 23A First special symbol start opening (start opening)
23B 2nd special symbol start opening (start opening)
26 Special symbol display device 40 Main control device (big hit judging means, prefetch judging means)
42 Sub-integrated control device (lock notification means, release means, condition notification means, condition determination means, selection means, effect selection means, lock determination means, inoperability notification means)
554 effect button lock solenoid (locking means)
555 Locking member (locking means)

Claims (2)

  1. A jackpot determining means for determining whether or not to generate a jackpot game advantageous to the player based on a random value extracted due to the game ball entering the starting port,
    Hold storage means for storing the extracted random number value;
    A prefetch determination unit that confirms the random number value stored in the hold storage unit prior to the success / failure determination by the jackpot determination unit;
    A special symbol display device for notifying the result of the determination of whether or not the special symbol is confirmed and displayed;
    An effect symbol display device that displays a pseudo effect of the special symbol;
    Operating means that can be operated by the player to be used for the production of the game,
    In the ball game machine in which a suggestion effect suggesting a determination result of the jackpot determination means is performed on the effect symbol display device when the operation means is operated during a predetermined period of a specific effect display set in advance,
    Locking means for locking the operating means inoperable;
    Lock notification means for notifying that the operation means is locked inoperable or locked;
    Release means for releasing the lock of the locked operation means or avoiding the lock of the operation means by satisfying a predetermined condition set in advance by the player's action on the game,
    Condition notifying means for notifying the predetermined condition;
    Condition determining means for determining whether or not the notified condition is satisfied,
    When it is confirmed that the specific effect display is to be performed based on the determination result by the prefetch determination unit, the random number value stored in the hold storage unit before the random value corresponding to the specific effect display is The notification by the lock notification means and the notification by the condition notification means during the variation of the special symbol based on, the determination by the condition determination means is performed until the variation of the special symbol for which the notification has been performed,
    When it is determined by the condition determination means that the condition is not satisfied, the operation is performed by the lock means during the specific effect display performed after the change of the special symbol that has been notified. The means is in a locked state, and the suggestive effect to be executed due to the operation of the operation means is not performed .
  2. A jackpot determining means for determining whether or not to generate a jackpot game advantageous to the player based on a random value extracted due to the game ball entering the starting port,
    A special symbol display device for notifying the result of the determination of whether or not the special symbol is confirmed and displayed;
    An effect symbol display device that displays a pseudo effect of the special symbol;
    Operating means that can be operated by the player to be used for the production of the game,
    In the ball game machine in which a suggestion effect suggesting a determination result of the jackpot determination means is performed on the effect symbol display device when the operation means is operated during a predetermined period of a specific effect display set in advance,
    As the operation means that can be operated by the player, it comprises a first operation means and a second operation means,
    The suggestion effect is configured to be executed by operating the first operation means during a predetermined period of the specific effect display,
    Locking means for locking the first operating means to be inoperable;
    Lock notifying means for notifying that the first operating means is locked inoperable or locked; and
    Release that unlocks the locked first operating means or avoids locking the first operating means when a predetermined condition set in advance by the player's action on the game is satisfied Means,
    Condition notifying means for notifying the predetermined condition;
    Condition determining means for determining whether or not the notified condition is satisfied;
    Selecting means for selecting the predetermined condition to be notified by the condition notifying means from a plurality of types of conditions;
    The plurality of types of conditions include a condition for operating the second operating means,
    As the predetermined condition, a plurality of types of conditions in which the number of operations of the second operation means is different are notified at once by the condition notification means,
    The condition determination means determines that the condition is satisfied regardless of which of the plural types of conditions having different operations is performed, but the number of operations is less than when the condition with a small number of operations is achieved. When many conditions are achieved, the result of determination of success or failure of the jackpot game is clearly displayed by the suggestion effect executed by the operation of the first operation means.
    On the other hand, if the predetermined condition is not satisfied, the first operation unit is locked so as not to be operated, and the suggestion effect to be executed due to the operation of the first operation unit is not performed. pinball game machine being characterized in that the.
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