JP5713208B2 - Slot machine - Google Patents

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JP5713208B2
JP5713208B2 JP2012197067A JP2012197067A JP5713208B2 JP 5713208 B2 JP5713208 B2 JP 5713208B2 JP 2012197067 A JP2012197067 A JP 2012197067A JP 2012197067 A JP2012197067 A JP 2012197067A JP 5713208 B2 JP5713208 B2 JP 5713208B2
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game
reel
switch
stop
operated
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JP2014050570A (en
JP2014050570A5 (en
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隼吾 江口
隼吾 江口
研二 新村
研二 新村
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サミー株式会社
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Description

The present invention relates to a slot machine that provides a freeze period during which the function of an operation switch is not effective for obtaining a game result, and executes a pseudo game for temporarily stopping a reel during the freeze period.

In a conventional slot machine, for example, the following is known as a game that is different from the original game.
First, there is known a slot machine in which a main reel and a sub reel are provided, only a sub reel is subjected to reel fluctuations a plurality of times, and then the main reel and the sub reel are stopped by a player's stop operation.

  Secondly, during the freeze period, a predetermined symbol combination is stopped according to the operation of the start switch, and whether or not the AT game is won depends on whether or not the predetermined symbol combination is stopped and displayed. There is known a slot machine that notifies the presence / absence of a game and the number of executions (sets) of AT games.

JP 2010-2104050 A JP 2011-194146 A

In the above-mentioned conventional technology, if the reel is changed during freezing, the reel is stopped at a specific position different from the stopping position of the reel in the previous game, and then the reel is rotated again at the end of the freeze, the previous game Since the reel rotates with a relative positional relationship different from the relative positional relationship of the reels and the operation of the stop switch is accepted , there is a problem that the fairness of the game may be harmed .

Therefore, the problem to be solved by the present invention is to eliminate the risk of harming the fairness of the game even if the reels are temporarily stopped during the freeze period.

The present invention solves the above-described problems by the following means. Note that the corresponding embodiment is shown in parentheses.
The invention of claim 1
A plurality of reels (31) displaying a plurality of types of symbols;
A motor (32) for driving the reel;
Operation switches including a stop switch operated by the player and operated by the player when stopping the reel (a bet switch 40, a start switch 41, a stop switch 42, and an effect switch in the second embodiment) When,
A role lottery means (61) for drawing a role;
Reel control means (64) for controlling rotation and stop of the reel;
A plurality of counters (first random delays ) having a period (“0” to “335”) in the range of the same value as the number of steps (“336”) of one rotation of the motor and whose values are updated at a predetermined timing. Counter C1, C2, C3) in the example,
In a game period in which the function of the operation switch is effective for obtaining a game result, when the stop switch is operated by a player, the reel is based on the lottery result of the combination by the combination lottery means. And display the game result in the game by the combination of symbols at the time of the stop of the reel,
When a predetermined condition is satisfied (when a predetermined game number is selected), it is provided with a freeze control means (70) for setting a freeze period during which the function of the operation switch is not effective for obtaining a game result,
During the freeze period, control to execute a pseudo game that temporarily stops the reel based on the operation switch being operated,
After executing the pseudo game, when the reel is re-varied in order to end the freeze period and shift to the game period, the value of the counter corresponding to the reel is obtained, and based on the value of the counter Then, a value corresponding to the number of steps of the motor is determined, and a delay process for delaying the rotation timing of the reel by an interruption time corresponding to the number of steps is performed.

The invention of claim 2
A plurality of reels (31) displaying a plurality of types of symbols;
A motor (32) for driving the reel;
Operation switches including a stop switch operated by the player and operated by the player when stopping the reel (a bet switch 40, a start switch 41, a stop switch 42, and an effect switch in the second embodiment) When,
A role lottery means (61) for drawing a role;
Reel control means (64) for controlling rotation and stop of the reel;
A counter (in the first example of random delay ) that has a cycle (“0” to “335”) in the range of the same value as the number of steps (“336”) of one rotation of the motor, and the value is updated at a predetermined timing. Counters C1, C2, C3, counter C4 in the third example of random delay, etc.)
In a game period in which the function of the operation switch is effective for obtaining a game result, when the stop switch is operated by a player, the reel is based on the lottery result of the combination by the combination lottery means. And display the game result in the game by the combination of symbols at the time of the stop of the reel,
When a predetermined condition is satisfied (when a predetermined game number is selected), it is provided with a freeze control means (70) for setting a freeze period during which the function of the operation switch is not effective for obtaining a game result,
During the freeze period, control to execute a pseudo game that temporarily stops the reel based on the operation switch being operated,
After executing the pseudo game, when the reel is re-varied in order to end the freeze period and shift to the game period, the counter value is obtained and at least two or more of the counter values are obtained based on the counter value. A value corresponding to the number of steps of the motor is determined for the reel, and control is performed so as to execute a delay process for delaying the rotation timing of the reel by an interruption time corresponding to the number of steps.

According to the present invention, when the reel is re-varied in order to end the freeze period and shift to the game period, a delay process for delaying the rotation timing is executed, so even if the reel is temporarily stopped during the freeze period , The possibility of harming the fairness of games can be eliminated.

It is a block diagram which shows the outline of control of the slot machine in this embodiment. It is a figure which shows the symbol arrangement | sequence of a reel. It is a figure which shows the relationship between a display window and a reel, and an effective line. It is a figure which shows the kind of combination, the number of payout, etc., a combination of symbols, and a specific symbol. It is a figure which shows the kind of winning combination and winning probability for every gaming state. It is a figure which shows the relationship between the pushing order of a stop switch with respect to a winning combination, and a winning combination. It is a figure explaining transition of the game state of this embodiment. It is a time chart which shows the relationship between a pseudo game (freeze period) and a normal game. 3 is a time chart showing a relationship of ON / OFF of a start switch in the first embodiment. It is a figure which shows the example of the fluctuation | variation of the shaking at the time of the temporary stop of a reel. It is a figure which shows the winning probability of a game number. It is a figure which shows the push order in the game numbers 1-3, a temporary stop operation | movement, a set game number, and the relationship of a transfer destination. It is a figure which shows the relationship of the pushing order in the game number 4 and the game number 5:00, temporary stop operation | movement, a set game number, and a transfer destination. It is a flowchart which shows the flow of the process regarding the pseudo game in 1st Embodiment. It is a flowchart which shows the flow of the process in the pseudo | simulation game in 1st Embodiment. It is a figure which shows a time chart when starting rotation of a reel, Comprising: It is a figure which compares and shows a random delay 1st example and a 2nd example. It is a figure which shows the relationship between the interruption time of a motor in 4th example of random delay, and the number of steps. FIG. 10 is a time chart showing a relationship of ON / OFF of a start switch in the second embodiment, and is a diagram corresponding to FIG. 9 of the first embodiment. It is a figure which shows the modification of transition of a game state.

Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
<First Embodiment>
FIG. 1 is a block diagram showing an outline of control of the slot machine 10 in the present embodiment. The slot machine 10 includes a main control means (game control means) 50 and a sub control means (effect control means) 80.

  The main control means 50 controls the progress of games such as lottery drawing, reel 31 drive control, and payout at the time of winning. The main control means 50 is provided on a main control board (not shown), and a CPU for performing calculations, a ROM for storing programs necessary for the progress of games, etc., and the CPU perform various controls. A RAM or the like is provided for temporarily storing data that is sometimes captured.

  The sub-control means 80 controls the selection / output of effects during the game and during the game standby. The sub-control means 80 is provided on a sub-control board (not shown). The CPU that performs calculations, the ROM that stores data for effects (such as effect patterns), and the CPU perform various effects. A RAM or the like for temporarily storing data taken in when outputting is provided.

  The sub control board is a control board belonging to a lower level of the main control board. The main control means 50 and the sub control means 80 are electrically connected, and signals and information (commands) necessary for production output are transmitted from the main control means 50 to the sub control means 80 in one direction. It is formed so that.

  As shown in FIG. 1, on the input side (left side in FIG. 1) of the main control means 50, a bet switch 40, a start switch 41, and (left , Middle, right) The stop switch 42 is electrically connected.

  The bet switch 40 is a switch operated when the player inserts a stored medal for the game. In the present embodiment, it is set to play three medals in any gaming state, and three medals are inserted by operating the bet switch 40. However, the present invention is not limited to this, and a bet switch 40 for one bet or two bets may be provided.

The medal slot 43 is a part where a player inserts an actual medal. When a medal is inserted from the medal slot 43, the medal slot 43 is detected by a sensor or the like. Therefore, the insertion of medals from the medal insertion slot 43 plays the same role as operating the bet switch 40.
Furthermore, the start switch 41 is a switch operated by the player when starting the reels 31 (all of left, middle, and right).
Further, three (left, middle, right) stop switches 42 are provided corresponding to the three (left, middle, right) reels 31, and are switches that the player operates when stopping the corresponding reels 31. It is.

Three motors 32 are electrically connected to the output side (right side in FIG. 1) of the main control means 50.
The motor 32 is for rotating the reels 31, is connected to the center of rotation of each reel 31, and is controlled by a reel control means 64 described later. Here, the reel 31 includes a left reel 31, a middle reel 31, and a right reel 31, and a stop switch 42 that is operated when the left reel 31 is stopped is the left stop switch 42, and when the middle reel 31 is stopped. The stop switch 42 to be operated is the middle stop switch 42, and the stop switch 42 to be operated when stopping the right reel 31 is the right stop switch 42.

  Although not shown in FIG. 1, each stop switch 42 is formed in a substantially disk shape from a translucent resin material, and a stop switch that illuminates the stop switch 42 behind it (inside the slot machine 10). A lamp (LED or the like) is provided.

When the operation of the stop switch 42 can be accepted, that is, when the player is operating normally, the stop switch lamp is lit in blue and the operation of the stop switch 42 cannot be accepted. In the state, the stop switch lamp is lit red. Therefore, the player can determine whether or not the stop switch 42 can be operated by looking at the lighting color of the stop switch lamp.
In the pseudo game, the stop switch lamp is lit in purple, which will be described later.

The reel 31 is ring-shaped, and a reel tape on which a plurality of types of symbols (designs constituting a combination of symbols corresponding to the combination) is attached is attached to the outer peripheral surface thereof.
FIG. 2 is a diagram showing a symbol arrangement of the reels 31 in the present embodiment. In FIG. 2, symbol numbers are also shown. As shown in FIG. 2, in the present embodiment, for each reel 31, 21 symbol display areas are arranged at equal intervals (the number of symbol frames is 21), and each symbol display area has a predetermined value. The symbol is displayed.

  Each reel 31 is provided with one (may be two or more) index 34. The index 34 is provided in a convex shape, for example, on the peripheral side surface of the reel 31 and is used when detecting whether the reel 31 has passed a predetermined position, whether it has made one rotation, or the like. A sensor 35 for detecting each index 34 is provided. When the index 34 detects (cuts) the sensor 35, it is detected that the reel 31 has passed a predetermined position.

  Further, a symbol on the reference position at the moment when the index 34 of the reel 31 is detected is stored in advance. Thereby, the symbol on the reference position at the moment when the index 34 is detected can be detected.

  FIG. 3 is a view showing the positional relationship between the display window (transparent window) 11 provided on the front mask portion (front door, not shown) of the slot machine 10 and each reel 31. In this embodiment, three reels 31 (left reel 31, middle reel 31, and right reel 31) are provided in parallel in the horizontal direction in this embodiment. Further, each reel 31 is arranged so that three symbols that are continuous in the vertical direction can be seen from the display window 11. Therefore, the display windows 11 of the slot machine 10 are arranged so that a total of 3 × 3 = 9 symbols can be seen.

  In this specification, in FIG. 3, the position where the “RP” symbol of the left reel 31, the “watermelon” symbol of the middle reel 31, and the “cherry” symbol of the right reel 31 are indicated as “upper row”. ”, The position where the symbol“ 7 ”of the left, middle and right reels 31 is stopped is called“ middle stage ”, the symbol“ cherry ”of the left reel 31, the symbol“ RP ”of the middle reel 31, The position where the “bell” symbol of the right reel 31 is stopped is referred to as “lower stage”.

A line passing through one symbol in the display window 11 of each of the left, middle and right reels 31 becomes one symbol combination line. Here, the “symbol combination line” is a line of symbols when the reel 31 is stopped, and is a line that forms a combination of symbols.
In the present embodiment, 10 of the symbol combination lines are set as active lines. Here, the “effective line” is a line for winning a winning combination when a combination of symbols corresponding to any of the winning combinations is stopped on that line.

  In particular, the effective line passing through the upper symbol of the middle reel 31 is one of “upper (left reel 31)” — “upper (middle reel 31)” — “upper (right reel 31)”. Further, nine effective lines passing through the middle symbol of the middle reel 31 are shown in FIG. Note that an effective line passing through the lower symbol of the middle reel 31 is not provided.

  Of the symbol combination lines, those other than the valid lines are invalid lines. Here, the “invalid line” is a line that is not set as an effective line among the symbol combination lines, and even if the symbol combination corresponding to any symbol is stopped on that line, This is a line that does not give profits (medal payout, etc.) according to. In other words, the invalid line is a line that is not a target of combination of symbols in the first place.

The valid line and the invalid line are set according to the number of medals inserted, the game state, and the like, but in this embodiment, the medals are set to always play with three medals inserted. And 10 always becomes an effective line.
The number of medals inserted is not limited to this, and may be one or two. Moreover, according to the number of inserted medals, the gaming state, etc., the types and number of valid lines and invalid lines among the symbol combination lines may be set.

Further, in FIG. 1, on the output side of the sub control means 80, effect output devices such as the lamp 21, the speaker 22, and the image display device 23 are electrically connected.
The lamps 21 are effects lamps for the slot machine 10 and are turned on in a predetermined pattern when predetermined conditions are satisfied. The lamp 21 is arranged on the inner peripheral side of each reel 31 and is a back lamp (not shown) for illuminating from behind the symbols displayed on the reel 31 (three symbols that are continuously visible from the display window 11). ), And an upper lamp and a side lamp (not shown) which are arranged on the front surface of the housing of the slot machine 10 and blink when a winning combination is made.

The speaker 22 outputs a predetermined sound when a predetermined condition is satisfied in order to perform various effects during the game.
Furthermore, the image display device 23 is composed of a liquid crystal display, an organic EL display, a dot display, and the like, and various effect images during the game (effect images during freeze, to be described later, push order during the AT game, A display corresponding to a lottery result), game information, and the like (the number of games and the number of acquired games of an AT game described later) are displayed.

FIG. 4 is a diagram showing the types of combinations (combinations drawn by the combination lottery means 61 described later), the number of payouts, and combinations of symbols in the present embodiment. As shown in FIG. 4, special combinations, small combinations, and replays are provided as combinations.
A combination of symbols corresponding to each combination and the number of payouts at the time of winning are determined. As a result, when all the reels 31 are stopped, if a combination of symbols corresponding to any of the combinations stops on the active line, the combination is won, and the number of medals corresponding to the combination is paid out or automatically inserted. (However, special roles are excluded.)
In this specification, “the combination of symbols corresponding to any of the combinations stops at any of the effective lines” is referred to as “the combination wins”.

  In the combination, first, the special combination is a combination that shifts from the normal game to the special game. In the present embodiment, an MB (middle bonus, also referred to as a second type big bonus) is provided as a special combination. When the MB wins, there is no payout of medals in the game, but the next game shifts to the MB game which is one of the special games.

Other special combinations include BB (first type big bonus), RB (regular bonus), and SB (single bonus), but are not provided in this embodiment.
In addition, special games that are shifted by winning special roles include games that have a higher payout rate than normal games and are advantageous to the player, and special games that do not aim to increase medals.
Here, the MB of this embodiment is for the purpose of creating a gaming state that is won by the MB. The MB is won and transferred to the MB game, and the player's medal is increased by the MB game. It is not a direct purpose.

The small role is a role in which a predetermined number of medals are paid out. In the present embodiment, the small role is roughly divided into small roles 1 to 3 and a combination of predetermined symbols for each small role. Is set. Note that “ANY” in the small role 1 and the small role 3A means that any symbol may be used.
The small combination 3 includes three types of small combinations 3A to 3C. Here, according to the pressing order of the stop switch 42, the small role 3B and the small role 3C determine which effective line the combination of symbols “ANY”-“Bell”-“ANY” as the small role 3A is stopped. It is a small role having a role as a “control role” for controlling, and is not intended for winning a prize. This point will be described later.

Furthermore, the replay is a re-playing role that allows the re-playing while maintaining the number of medals inserted in the game.
Further, in FIG. 4, the “specific symbol” is not a symbol combination corresponding to the winning combination, but may be temporarily stopped when the reel fluctuates (described later) in a pseudo game during the freeze period described later. It is a combination of symbols.

In each of the above-mentioned combinations, if the combination of symbols corresponding to the combination does not stop on the active line in the game selected for the combination, a combination that is carried over after the next game and a combination that is not carried over are determined. .
As a part carried over, MB which is a special part is listed. When the special combination is won, in the game until the combination of symbols corresponding to the special combination stops on the active line when the reel 31 is stopped, the special combination is controlled to be carried over from the next game onward.

  As described above, the winning of the special role is carried over, but the roles other than the special role (small role and replay) are not carried over. When a role other than the special role is won in the lottery of the role, the winning role is valid only in the game, and the winning is not carried over after the next game. In other words, in the game where these winning combinations are won, the reel 31 is controlled to stop so that the combination of symbols corresponding to the winning combination can be stopped (winning) on the active line. Regardless, at the end of the game, the right to the winning role will cease.

  A game in which a special role is not won (a game in which a special role is not carried over) is referred to as “non-inside”. In addition, a special combination was won in a game prior to the game, but the combination of symbols corresponding to the selected special combination is not stopped on the active line (not winning). Playing) is called “inside”.

  At the start of the game, the player operates the bet switch 40 to insert a previously stored medal, or inserts a medal from the medal insertion slot 43, and operates (turns on) the start switch 41. When the start switch 41 is operated, a signal generated at that time is input to the main control means 50. When receiving this signal, the main control means 50 (specifically, the reel control means 64 described later) controls to drive all the motors 32 and rotate all the reels 31 (freeze described later). Except when running). As the reel 31 is rotated by the motor 32 in this way, the symbols on the reel 31 are moved up and down in the display window 11 at a predetermined speed (the direction in which the symbols move from the upper stage to the lower stage in FIG. 3). Moved and displayed.

Then, the player presses the stop switch 42 when the operation acceptance of the stop switch 42 is valid, thereby causing the reel 31 corresponding to the stop switch 42 (for example, the left reel 31 corresponding to the left stop switch 42). ) Is stopped. When the stop switch 42 is operated, a signal generated at that time is input to the main control means 50. When the main control means 50 (specifically, the reel control means 64) receives this signal, it drives and controls the motor 32 corresponding to the stop switch 42, and performs stop control of the reel 31 related to the motor 32.
When all the reels 31 are stopped, when a combination of symbols corresponding to any of the winning combinations stops on the active line (that is, when winning the winning combination), a medal corresponding to the winning combination is paid out. Is called.

Here, in the present embodiment, a general game and a special game are provided as game states controlled on the main control means 50 side. The “special game” corresponds to an MB game in the present embodiment. The “general game” refers to a game other than a special game, and a non-internal medium game and an internal medium game are provided.
Furthermore, in the case of an internal middle game, a lottery is performed to determine whether or not to shift to an AT game, and the transition between non-AT games / AT games is controlled.
On the sub-control means 80 side, the non-AT game / AT game is controlled in synchronization with the main control means 50.

Here, the AT (assist time) game is an operation procedure (push order or operation timing (designs aimed at an effective line, etc.)) of the stop switch 42 which is advantageous to the player (to obtain an advantageous game result). A game to inform.
Therefore, when an AT game is executed, a case where an advantageous game result can be obtained by an operation procedure of the stop switch 42 and a case where an advantageous game result cannot be obtained are provided. During non-AT games, an advantageous game result can be obtained only by chance. However, during an AT game, if the player operates the stop switch 42 in accordance with the notification, the most advantageous game result, for example, the most advantageous game result is obtained. Can be stopped on the active line.
Note that the AT game of the present embodiment relates to the pressing order, and notifies the pressing order for the combination of symbols corresponding to the selected small combination 3A to be the most advantageous stop mode.

In addition, the game type includes a normal game and a pseudo game.
The “normal game” is a game in which the function of the operation switch described above is effective for obtaining a game result.
In the normal game, a medal is inserted when the bet switch 40 is operated, the rotation of the reel 31 is started when the start switch 41 is operated, and a combination lottery means described later when the stop switch 42 is operated. The reel 31 is stopped based on the lottery result of the combination by 61, and the game result in the game is displayed by the combination of symbols when the reel 31 is stopped.

  On the other hand, the “pseudo game” is a game executed during the freeze period in this embodiment. Here, the “freeze period” means that the function of at least one operation switch is not effective for obtaining a game result (details will be described later). It is a period. That is, the pseudo game is a game in which the function of at least one operation switch is not effective for obtaining a game result.

  As shown in FIG. 1, the main control means 50 includes the following combination lottery means 61 and the like. The following units in the present embodiment are examples, and the main control unit 50 is not limited to the units shown in the present embodiment.

  The role lottery means 61 performs lottery for a role (the special role, the small role, and the replay described above). The role lottery means 61 is based on, for example, a random number generation means (hardware random number, etc.) for a role lottery, a random number extraction means for extracting a random number generated by the random number generation means, and a random value extracted by the random number extraction means. And determining means for determining the presence / absence of a winning combination and the winning combination.

  The random number generation means generates random numbers in a predetermined area (for example, 0 to 65535 in decimal notation). The random number is, for example, a random number for which the counter that performs 1 count at 200 n (nano) sec continues to count as a cycle in the range of 0 to 65535, and continues to count the random number while the slot machine 10 is powered on. .

  The random number extraction means extracts the random number generated by the random number generation means at a predetermined time, in the present embodiment, when the start switch 41 is operated (turned on) by the player. The determination unit determines the combination corresponding to the region to which the random number value belongs by comparing the random number value extracted by the random number extraction unit with a combination lottery table 62 described later. For example, when the extracted random number value belongs to the MB winning area, it is determined as MB winning, and when it belongs to the non-winning area, it is determined as non-winning.

The combination lottery table 62 defines the types of combinations to be selected and the winning probability of each combination. FIG. 5 is a diagram showing types of winning combinations and winning probabilities for each gaming state. Each combination lottery table 62 has a predetermined range of lottery areas. The lottery area is divided into a winning area and a non-winning area for each combination, and the winning combination has a predetermined winning probability. It is set to a predetermined ratio so that
First, in the non-internal middle game, all the combinations including the MB which is a special combination are drawn. On the other hand, MB is not drawn in the middle game and MB game. In other words, once the MB is won and the inside is inside, MBs are not drawn until the MB game based on the winning is finished.

In FIG. 5, “+” means that the game is won simultaneously in the game. For example, “small combination 3A + small combination 3B + small combination 3C” means that these three small combination 3A to small combination 3C are simultaneously won in the game.
Although not exemplified in the present embodiment, for example, when a special combination (MB) and a small combination or replay are won, or when a plurality of types of replays are provided and these replays are set to be selected simultaneously Of course it is good.

  In addition, the replay is set so as to be won with a relatively high probability (in this embodiment, 1 / 2.2) in the internal middle game. On the other hand, it is about 1/7 in the non-inside medium game and the MB game.

Returning to FIG.
The winning flag control means 63 controls the on / off of the winning flag 63a corresponding to each winning, based on the winning lottery result by the winning lottery means 61. In the present embodiment, each of the winning flags 63a for the MB, the small role 1, the small role 2, the small roles 3A to 3C, and the replay is provided so as to correspond to the winning combination. When winning in the lottery of the combination by the combination lottery means 61, the winning flag 63a of the corresponding combination is turned on (the winning flag 63a is set). For example, when winning the small combination 1, the winning flag 63a related to the small combination 1 is turned on, and the winning flags 63a of the other combinations remain off.

In addition, as described above, since winning of a role other than the special role is not carried over, even if these roles are won in the game and the winning flag 63a of these roles is turned on, the winning is not performed at the end of the game. The winning flag 63a is turned off.
On the other hand, since the winning of the special role is carried over, when the special role is won in the game and the winning flag 63a related to the selected special role is turned on, the ON state is kept until the special role is won. It is maintained and turned off when the special role wins.

For example, when the MB is won in the game, the MB winning flag 63a is turned on. When the MB is not won in the game, the winning flag 63a related to the MB is kept on. In the next game (internal game), when winning the small role 3A + the small role 3B, the winning flag 63a of the small role 3A and the small role 3B is turned on in addition to the winning flag 63a related to the already-on MB. Is done. If the MB is not won at the end of the game, the winning flag 63a for the MB is kept on, and the winning flags 63a for the small roles 3A and 3B are turned off.
Thus, the number of winning flags 63a that are turned on is not limited to one.

  When the reel control means 64 receives a rotation start command for the reel 31, especially in this embodiment, when the start switch 41 is operated (when a signal indicating that the start switch 41 is operated) is received ( The three reels 31 are controlled to start rotating.

If the time from the start of rotation of the reel 31 in the previous game to the time when the start switch 41 is operated in the game has not passed 4.1 seconds, the start switch 41 can be used for operation. Although lottery is performed, the rotation of the reel 31 is not started at the moment (immediately after) the start switch 41 is operated, and the rotation of the reel 31 is started after 4.1 seconds. Thus, the time from when the start switch 41 is operated until the rotation of the reel 31 is referred to as “wait time”.
In this embodiment, the wait time generated when the start switch 41 is operated is different from the freeze period described later.

  Further, the reel control means 64 corresponds to the on / off of the winning flag 63a with reference to the on / off of the winning flag 63a in the game after the winning lottery means 61 performs the lottery in the normal game. The stop position determination table 65 is selected, and when the stop switch 42 is operated, the stop position of the reel 31 corresponding to the stop switch 42 is determined based on the timing when the stop switch 42 is operated. The drive of the motor 32 is controlled so that the reel 31 is stopped at the determined position.

  For example, the reel control means 64, in a game in which at least one winning flag 63a is turned on in a normal game, wins a winning combination (a combination in which the winning flag 63a is turned on) within the range of stop control of the reel 31. The reel 31 is controlled so that the corresponding symbol combination can be stopped on the active line, and the symbol combination corresponding to a role other than the winning combination (the winning flag 63a is off) is not stopped on the active line. Then, the reel 31 is controlled to stop.

  Here, “within the range of stop control of the reel 31” means within the range of the amount of rotation of the reel 31 (the number of moving symbols) from the moment when the stop switch 42 is operated until the reel 31 actually stops. In this embodiment, the number of moving symbols from the symbol at the moment when the stop switch 42 is operated is within 4 symbols (within 5 symbols including the symbol at the moment when the stop switch 42 is operated), in other words, the stop switch 42 is The time from the moment when the reel 31 is operated until the reel 31 stops is set within 190 ms.

  As a result, when any of the symbols within the range of the stop control of the reel 31 counted from the symbol at the moment when the operation of the stop switch 42 is detected is a symbol to be stopped on the effective line, the stop switch 42 is operated. When that happens, the symbol is controlled to stop at the active line.

  That is, if the reel 31 is stopped immediately at the moment when the stop switch 42 is operated at the time of winning the winning combination, the reel 31 stopping control is performed when the reel 31 stops when the symbol related to the winning winning combination does not stop on the effective line. By controlling the rotational movement of the reel 31 within the range, the symbol related to the winning combination is controlled so as to be stopped on the effective line as much as possible.

  Conversely, if the reel 31 is stopped immediately at the moment when the stop switch 42 is operated, if the symbol combination corresponding to the winning combination is stopped on the effective line, the reel 31 is stopped when the reel 31 is stopped. By controlling the rotational movement of the reel 31 within the range of 31 stop control, the combination of symbols corresponding to the winning combination is controlled so as not to stop on the effective line.

  The above “from the moment the stop switch 42 is operated until the reel 31 actually stops” is based on the premise that the operation acceptance of the stop switch 42 is valid during the normal game. Therefore, when the operation acceptance of the stop switch 42 is invalid (when the function of the stop switch 42 is not valid for obtaining a game result), such as during a wait time or a freeze period. Even if the stop switch 42 is operated, the stop control of the reel 31 is not executed or does not stop at the stop position indicating the game result as in the normal game.

  In addition, when the winning combination 63a for the special role and the small role or the replay is on, priority is given to stopping the combination of symbols corresponding to the small role or the replay to the active line, and the symbol corresponding to the small role or the replay is displayed. When the combination cannot be stopped on the active line, control is then performed to stop the combination of symbols corresponding to the special combination on the active line. Therefore, the special combination and the small combination or the replay do not win multiple times (at the same time in the game).

Further, the reel control means 64 includes a push order detection means 64a.
When the stop switch 42 is operated, a signal indicating that the stop switch 42 has been operated is input to the push order detecting means 64a. By discriminating this signal, the push order detecting means 64a detects which stop switch 42 is operated. The detection of the pressing order may be performed by detecting the first stop and the second stop, and detecting which one of the six options from left middle right to right middle left is detected. Detect whether one stop is left, middle or right.

  The stop position determination table 65 is provided for each of the ON / OFF states of the winning flag 63a, and determines the stop position of the reel 31 with respect to the position of the reel 31 at the moment when the stop switch 42 is operated. It is. Specifically, in each stop position determination table 65, for example, the stop switch 42 is operated at the moment when the first symbol (“cherry” in the case of the left reel 31) passes through the middle stage (which may be the upper stage or the lower stage). The stop position is determined such that the number of symbols is controlled to move and the number of symbols is stopped in the upper stage.

The stop position determination table 65 includes the following tables.
In addition, except for the replay table described later, each stop position determination table 65 is used in a normal game. On the other hand, the replay table may be used in both the normal game and the pseudo game.

  The MB table is used when the winning flag 63a of the MB (only) is ON (when the MB is won in the non-internal middle game, or when the combination is not won in the internal middle game of the MB), and the reel 31 is stopped. When the combination of symbols corresponding to MB cannot be stopped on the effective line and the combination of symbols corresponding to MB cannot be stopped on the effective line within the control range and in accordance with the pressing order of the stop switch 42, The stop position of the reel 31 is determined so that the combination of symbols corresponding to any combination is not stopped on the effective line.

FIG. 6 is a diagram showing the relationship between the pressing order of the stop switch 42 and the winning combination for the winning combination.
The MB table of the present embodiment is set so that MBs can be won on condition that the stop switch 42 is at the first stop right. Therefore, when the first stop is at the left or in the middle, the MB is set so as not to win even if the pressing is accurate.

Furthermore, in this embodiment, the pressing order of the stop switch 42 during the non-AT game is determined to be the first stop left, and if the player operates during the first stop or right, a penalty is imposed. Control. For example, during the first stop in the non-AT game or on the right, it is possible not to perform the AT game lottery for a predetermined number of games.
In particular, in the present embodiment, AT games are executed only in internal games, so there is no case where the game at the time of winning the MB is an AT game. Therefore, in the game at the time of MB winning, the player should operate the stop switch 42 on the left of the first stop, so that the winning MB does not win.

Further, in the present embodiment, in the internal medium game, about 96% are occupied by the duplicate winning including the small role 3A and the winning of the replay, and the winning of the other small roles 1 and 2 is about 2%. As a result, approximately 2% are not selected. Therefore, the MB table is rarely used even in the internal middle game, and the MB winning condition is set to be the first stop right as described above. As a result, MBs rarely win even in an internal game.
During an AT game, in a game where an MB can be won (a game in which an MB table is used), it is set to avoid winning an MB by instructing the player to stop left first. .

  The small combination 1 table is used when the winning flag 63a of the small combination 1 (only) is on, and stops the combination of symbols corresponding to the small combination 1 on the effective line within the range of stop control of the reel 31. In addition, when the symbol combination corresponding to the small combination 1 cannot be stopped on the effective line, the stop position of the reel 31 is determined so that the symbol combination corresponding to any combination is not stopped on the effective line. Is.

The small role 2 table and the replay table are the same as the small role 1 table. In other words, in the small role 1 table, “small role 1” is replaced with “small role 2” and “replay”, respectively.
As shown in FIG. 6, for the small combination 1, the small combination 2 and the replay, these winning combinations can be won regardless of the pressing order of the stop switch 42. However, even if the game is performed at the time of winning the small role 1, the small role 2, and the replay, the first stop or right in the non-AT game is a penalty.

  The small role 3A + 3B table is used when the winning combination of the small role 3A + the small role 3B is made in the game, that is, when the winning flag 63a of the small role 3A and the small role 3B is ON, and the stop switch 42 is pressed. When the order is “first stop left”, when the middle reel 31 is stopped, the symbol “bell” is stopped at the middle stage, and when the pressing order of the stop switch 42 is “first stop or right” The stop position of the reel 31 is determined so that the “bell” symbol is stopped at the upper stage when the middle reel 31 is stopped.

Here, the combination of symbols of the small role 3A is “ANY”-“bell”-“ANY”, and if the symbol “bell” of the middle reel 31 stops at the middle stage (stop of the left and right reels 31). The winning combination of the small role 3A (regardless of the symbol) and the combination of symbols corresponding to the small role 3A are stopped on nine active lines (see FIG. 3).
On the other hand, when the “bell” symbol of the middle reel 31 stops at the upper stage, it means that it stops at one effective line.
As described above, in this embodiment, the push order in which the small role 3A stops on nine active lines is the “correct answer push order”, and the push order in which the small role 3A stops on one active line is “invalid”. The correct answer press order.

  Furthermore, in the present embodiment, when winning the small role 3A, in order to make it possible for the player to understand at a glance that the small role related to the “bell” symbol has stopped on the active line, The stop positions of the reels 31 are determined so that the combination of symbols “bell”-“bell”-“bell” is stopped on a straight line. It is arbitrary which line the “bell” alignment is stopped.

  Furthermore, the small role 3A + 3C table is used when the winning combination of the small role 3A + the small role 3C is made in the game, that is, when the winning flag 63a of the small role 3A and the small role 3C is turned on. When the pressing order is “first stopping” (when the pressing order is correct), the symbol “bell” is stopped in the middle when the middle reel 31 is stopped, and the pressing order of the stop switch 42 is “first stop left”. Or “right” (when the pressing order is incorrect), the stop position of the reel 31 is determined such that the symbol “bell” is stopped at the upper stage when the middle reel 31 stops.

  Similarly, in the small role 3A + 3B + 3C table, when the winning combination of the small role 3A + the small role 3B + the small role 3C is made in the game, that is, when the winning flag 63a of the small role 3A, the small role 3B and the small role 3C is ON. When the stop switch 42 is pressed in the “first stop right” state (when the pressing order is correct), the “bell” symbol is stopped in the middle when the middle reel 31 is stopped, and the stop switch 42 is pressed. When the order is “first stop left or middle” (when pressing order is incorrect), the stop position of the reel 31 is determined so that the “bell” symbol is stopped at the upper stage when the middle reel 31 is stopped. Is.

  Note that during non-AT games, the first stop left is premised, so in the case of winning the small role 3A + 3C, or when winning the small role 3A + 3B + 3C, the correct answer will not be made unless there is a mistake in the operation of the stop switch 42 of the player. .

  In addition, as shown in FIG. 2, in all reels 31, the “bell” symbols are arranged at intervals of 5 symbols or less. As a result, the reel control means 64 always places the “bell” symbol at a desired position within the range of the stop control of the reel 31 regardless of the moment when the stop switch 42 is operated when the reel 31 is positioned. Can be stopped. Therefore, at the time of overlapping winning including the small role 3A, the reel control means 64 can always stop the combination of symbols “ANY”-“Bell”-“ANY” on the desired symbol combination line.

  Even if the stop switch 42 is operated at any moment when the reel 31 is positioned, the target symbol can be stopped on a desired effective line within the range of the stop control of the reel 31 (always winning a prize). This is referred to as “retraction rate (PB) = 1”. On the other hand, the fact that the target symbol cannot be stopped on the active line unless it is determined by the player's attention (that cannot always be awarded) is referred to as “PB ≠ 1”.

  Further, as shown in FIG. 2, in all the reels 31, “RP” symbols are arranged at intervals of 5 symbols or less. As a result, the replay is also “PB = 1” as in the small role 3A.

Furthermore, when all the winning flags 63a are off, the non-winning table is used.
The non-winning table is used when all the winning flags 63a are off (that is, when a winning combination is not won in a non-internal game or a special game), and combinations of symbols corresponding to any winning combination are stopped on the active line. In order to avoid this, the combination of symbols when the reel 31 is stopped is determined. Therefore, the non-winning table is not used inside the special role.

On the other hand, when a special role or replay is won in the internal game of a special role, that is, when the winning flag 63a related to any one special role and the winning flag 63a related to at least one small role or replay are turned on. Uses a stop position determination table 65 that prioritizes winning a small role or replay.
In the stop position determination table 65, when a small role or a replay cannot be won, a special role is awarded next. When a special role cannot be won, either of the winning points is won. The stop position of the reel 31 is determined so that it does not occur.

Next, the following is provided as the stop position determination table 65 used during the pseudo game.
In the stop position determination table 65 used during the pseudo game, ON / OFF of the winning flag 63a is ignored. That is, a lottery of a combination is performed when the start switch 41 is operated, and a winning flag 63a is turned on / off based on the lottery result of the combination. When a pseudo game is executed in the game, the winning flag 63a is set. Regardless of the on / off state, the stop position determination table 65 during the pseudo game is used.
Although details will be described later, the stop position of the symbol during the pseudo game is a “temporary stop” position, not a stop position indicating the result of the game.

  First, the losing eye table is for making the losing eyes appear to mean that there is no or very low possibility (opportunity) for winning an AT game, which will be described later, during the pseudo game, and the horizontal combination of symbols in the middle in the horizontal direction. “Bell”-“RP”-“Bell” is temporarily stopped on the line. Furthermore, in this embodiment, which symbol is temporarily stopped is determined in advance. Specifically, the left reel 31 is the 18th “bell” symbol in FIG. 2, the middle reel 31 is the 20th “RP” symbol in FIG. 2, and the right reel 31 is In FIG. 2, it is a symbol of No. 20 “bell”.

  Here, when the lose eye table is used, if the left stop switch 42 is operated when the left reel 31 temporarily stops, for example, when the 14th “bell” symbol passes through the middle stage, the maximum By moving 4 frames, the 18th “bell” symbol can be temporarily stopped in the middle. Also, when the left stop switch 42 is operated at the moment when the symbols “15” “CHERRY” to “18” “BELL” pass through the middle row, the symbol “18” “BELL” is placed in the middle row. It can be temporarily stopped.

On the other hand, for example, when the left stop switch 42 is operated at the moment when the symbol “BAR” of No. 19 passes through the middle stage, the left reel 31 is rotated almost once (rotated by 20 frames). Temporarily stop the 18th “bell” symbol in the middle. The same applies when the left stop switch 42 is operated at the moment when the symbols No. 20 to No. 21 or No. 1 to No. 13 pass through the middle stage.
As described above, the stop position determination table 65 (except for a replay table described later) used during the pseudo game is not limited to the maximum four-frame movement. The middle and right reels 31 are the same as the left reel 31.

  Further, the rotation speed of the reel 31 from the moment when the stop switch 42 is operated until the reel 31 is temporarily stopped may be any value. For example, as described above, when the left stop switch 42 is operated at the moment when the 19th “BAR” symbol passes through the middle stage, from that time until the 18th “Bell” symbol temporarily stops in the middle stage. The speed of the reel 31 is maintained as much as possible when the reel 31 is at a constant speed. For example, the constant speed is maintained until the moment when the “RP” symbol of No. 17 is located in the middle stage, and then the speed is reduced to No. 18. The “bell” may be temporarily stopped at the middle stage.

  Alternatively, from the moment when the left stop switch 42 is operated, the speed may be lowered (slowly rotated) than at the constant speed, and the 18th “bell” symbol may be temporarily stopped in the middle. On the contrary, from the moment when the left stop switch 42 is operated, the speed may be made higher than at the constant speed, and then decelerated to temporarily stop the 18th “bell” symbol in the middle stage.

The specific symbol A table defines the stop positions so as to temporarily stop the specific symbol A shown in FIG. In particular, in the present embodiment, the 16th “7” symbol of the left, middle and right reels 31 is set to be temporarily stopped at the middle stage.
The stop control when the symbol “7” is temporarily stopped is the same as that of the above-described loss eye table. That is, when there is a symbol “7” that should be stopped within 4 frames from the moment when the stop switch 42 is operated, the symbol “7” may be temporarily stopped by the same stop control as in normal gaming. When the symbol “7” to be stopped is present at a position 5 frames or more away at the moment when the stop switch 42 is operated, movement control of 5 frames or more is performed to temporarily stop.

  The specific symbol B table defines the stop position so that the specific symbol B shown in FIG. In particular, in this embodiment, the left reel 31 temporarily stops the 19th “BAR” symbol, the middle reel 31 temporarily stops the 10th “BAR” symbol, and the right reel 31 temporarily stops the 6th “BAR” symbol in the middle. It is prescribed as follows. Since the stop control when the specific symbol B table is used is the same as that of the specific symbol A table, the description thereof is omitted.

Further, when a predetermined condition is satisfied during the pseudo game, a replay table during the normal game is used. When a replay table is used in a pseudo game, a combination of symbols “RP”-“RP”-“RP” is temporarily stopped on any active line. Therefore, when the replay table is used in the pseudo game, the reel 31 is temporarily stopped by the movement control of up to 4 frames (within 190 ms).
As described above, since the symbol “RP” is arranged with “PB = 1” for all the reels 31, the symbol “RP” can always be stopped on any effective line. .

Returning to FIG.
The stop symbol determining means 66 determines a symbol stopped on the active line every time each reel 31 is stopped. Further, when all the reels 31 are stopped, it is determined whether or not the symbol combination corresponding to any combination has stopped on the active line. The stop symbol determination means 66 determines the symbol on the active line by detecting the number of steps of the motor 32 after detecting the index 34, for example.

  However, when the stop switch 42 is operated and the stop position is determined using the stop position determination table 65, the stop symbol determination means 66 determines the stop symbol regardless of whether or not the reel 31 has stopped. It is possible.

  The payout means 67 determines that the combination of symbols corresponding to any of the combinations has stopped on the active line when all the reels 31 are stopped by the stop symbol determining unit 66, and when the winning combination of the combination is won, Depending on the winning combination, a predetermined number of medals are paid out to the player, or credits are added.

The special game control means 68 controls the start of the special game, the progress of the game during the special game, and the end of the special game.
During the normal game, when the MB is won and the symbol combination corresponding to the MB stops on the active line, the MB is won, and the special game control means 68 controls to start the MB game from the next game. .

Here, in the MB game of the present embodiment, the payout number is set to 20 or more.
For this reason, the special game control means 68 counts the number of medals paid out during the MB game, keeps updating the number of medals paid out for each game, and the counted number of paid-outs becomes 20 or more. When it is determined, it is determined that the MB game end condition is satisfied.
As described above, since it is rare that the winning MB wins, MB games are rarely executed.

The game state control means 69 controls the transition of the general game / special game and the non-inside / inside of the general game.
FIG. 7 is a diagram for explaining the transition of the gaming state of the present embodiment.
The game state control means 69 wins the MB in the non-internal medium game, and when the MB is not won in the game, the game state control means 69 shifts from the next game to the internal medium game. This internal game continues until the winning MB wins. When the winning MB wins, the game state control means 69 shifts to MB game. The MB game continues until the above-mentioned MB game end condition is satisfied. When the MB game is finished, the game state control means 69 shifts the game state to a non-internal medium game.

  As described above, MB can be awarded on condition that the pressing order is the first stop right. Also, since the first stop right is a penalty, the player proceeds with the game on the first stop left. For this reason, even if MB is won, in principle, the won MB will not win. Therefore, after the MB is won, the state where the MB does not win, that is, the game in the inside continues for a long time.

  In addition, although the MB winning probability can be set arbitrarily, in the present embodiment, it is set to a relatively high probability (1/8 in the example of FIG. 5). As a result, if the winning MB wins and shifts to the MB game, and the MB game ends and shifts to the non-internal medium game, the MB is won early and becomes the internal medium game.

  The game state control means 69 does not determine whether or not to execute the AT game in the non-internal medium game and the MB game. On the other hand, the game state control means 69 determines whether or not to execute the AT game when the MB is won and the game is internal. The timing for determining whether to execute the AT game will be described later.

The freeze control means 70 controls a freeze that does not accept operation of the operation switch (including acceptance of medals inserted from the medal insertion slot 43) for a predetermined time.
Here, “freeze” (also referred to as “freeze production” or “freeze operation”) generally means that the function of the operation switch of the gaming machine (in the present embodiment, the slot machine 10) is temporarily stopped.
Further, “putting the function of the operation switch into a pause state” means that the function of the operation switch is not effective for obtaining a game result.

  Specifically, the bet switch 40 is a switch operated by the player when inserting a medal, the start switch 41 is a switch operated by the player when starting the rotation of the reel 31, and the stop switch Reference numeral 42 denotes a switch operated by the player when the rotating reel 31 is stopped. The game result is obtained by a combination of symbols stopped on the active line when the reel 31 is stopped. In order to stop the reel 31, it is necessary to stop the reel 31 by operating the stop switch 42.

  Further, in order to stop the reel 31, it is necessary to start the rotation of the reel 31 as a precondition. Therefore, the operation of the start switch 41 is a player's operation necessary for obtaining a game result. Furthermore, the operation of the bet switch 40 is a player's operation required before rotating the reel 31 except when a replay is won in the previous game, so that it is necessary to obtain a game result as described above. Player operation.

  Accordingly, no medals are inserted even if the bet switch 40 is operated, the rotation of the reel 31 does not start even if the start switch 41 is operated, and even if the stop switch 42 is operated, the reel 31 stops at the position indicating the game result. What is not done is that the function of the operation switch is not effective for obtaining a game result.

Moreover, as an aspect of freezing, for example,
a) accepting a game medium (medal) inserted from the medal insertion slot 43, or setting the operation of the bet switch 40 for determining the number of inserted (betting) game media credited in advance to a pause state;
b) Suspending the operation of the start switch 41 for starting the game;
c) The operation of the stop switch 42 (stop operation of the reel 31) is temporarily stopped.

  Further, as a mode in which the function of the operation switch is temporarily stopped, a signal based on the player's operation (for example, a signal from a sensor that detects the insertion of a game medium, the bet switch 40, the start switch 41, or the stop switch 42) For example, not receiving a signal transmitted from the operation switch based on the operation for a predetermined period. In this case, when a signal transmitted based on the player's operation within a predetermined period is received, control processing for invalidating the received signal is performed, or transmission based on the player's operation is performed within the predetermined period. Even when the received signal is detected, the receiving process itself is not performed.

Furthermore, when a signal transmitted based on the player's operation is received within a predetermined period, the signal is received based on the player's operation, but the operation switch control process is performed based on the received signal. May be executed without starting for a predetermined period, and starting control processing based on a signal received after the predetermined period has elapsed.
Further, regarding the freeze of the start switch 41, even if the start switch 41 is operated, the reel 31 is not started to rotate based on the reception of the operation of the start switch 41 for a predetermined period, or the role lottery is not started for the predetermined period. Can be mentioned.

The freeze termination condition is that the freeze ends when a predetermined time elapses. Various operation signals input to the main control means 50 even before the predetermined time elapses. It is also possible to cancel the freeze on the way.
In this case, it is possible to cancel the freeze by simply receiving an operation input of the start switch 41, or a predetermined operation procedure (for example, “operating the start switch 41 five times”, “stop switch 42 , “Operating in the order of middle, right, left”, “operating the bet switch 40 in accordance with a predetermined timing”, etc.) can be used to cancel the freeze.

In particular, in the present embodiment, the freeze control means 70 starts the game when the start switch 41 is operated. At the same time, it is determined whether or not to execute the freeze in the game. , Freeze is executed when the function of the stop switch 42 is not effective for obtaining a game result.
Furthermore, the above-described freezing is canceled when a predetermined time has elapsed or when an operation switch whose function is not valid is operated.
Further, during this freeze period, the reel control means 64 executes a pseudo game including reel fluctuation (reel effect).

From the above, the basic game flow is:
a) Start of game → Determining whether to execute freeze → Start of normal game when freeze is not executed,
b) Start of game → Determining whether or not to execute freeze → When executing freeze, start of pseudo game (at the same time temporary stop of normal game) → End of pseudo game (at the same time start (or restart of normal game))
It becomes.

  As shown in FIG. 7, the pseudo game control means 71 determines by lottery whether or not to perform a pseudo game in the internal middle game. In addition, the pseudo game may continue after the pseudo game is performed without being determined by lottery. When the lottery for the pseudo game is won, the pseudo game control means 71 executes the pseudo game. Further, a determination (lottery) is performed on whether or not to execute the AT game according to the simulated game result of the simulated game. When it is decided to execute the AT game, the freeze control means 71 performs a freeze effect (AT start freeze) that the AT game is executed, and starts the AT game. Then, when the predetermined number of games of the AT game is exhausted, the AT game is controlled to end.

Here, since the “pseudo game” of the present embodiment is performed during the freeze period, the freeze game is always during the freeze period.
In the general game, when the start switch 41 is operated, the rotation of the reel 31 and the winning combination are performed, but at the same time, whether or not to execute the pseudo game is determined (as described above, in advance). In some cases, it is determined to perform a pseudo game), and when it is determined to execute a pseudo game, control is performed to execute freeze. Therefore, in this embodiment, since it is determined that the freeze is executed at the same time when the pseudo game is executed, whether or not the freeze is executed is not drawn alone.

However, the present invention is not limited to this. First, whether or not to freeze is determined by a lottery or the like, and when it is decided to execute the freeze, the freeze is executed and the pseudo game is executed during the freeze period. It may be.
That is,
a) When only deciding whether or not to execute a pseudo game (lottery, etc.) and not deciding whether to execute freezing (lottery, etc.)
b) When only determining whether to execute freeze (lottery, etc.) and not determining whether to execute pseudo game (lottery, etc.)
c) Either the execution of the freeze and the execution of the pseudo game may be determined (lottery or the like), but in this embodiment, it is determined whether or not to execute the pseudo game.
Note that whether or not to execute the pseudo game is not limited to the lottery of whether or not to execute the pseudo game, and the combination of the symbols that have been stopped in the previous game (the pseudo game is executed). It is also possible to determine whether or not it corresponds to a combination of symbols to be performed.

  When the start switch 41 is operated and it is decided to execute the pseudo game, the freeze is executed, so that the stop switch 42 is in a state where the function is not effective for obtaining the game result. . In other words, even if the stop switch 42 is operated, the reel 31 does not stop at the position indicating the game result in the game.

  However, when the pseudo game is executed, the reel 31 is already rotating. When the player operates the stop switch 42, the reel 31 corresponding to the stop switch 42 (for example, the left reel 31 when operating the left stop switch 42) is controlled to be temporarily stopped.

  Thus, after all the reels 31 are temporarily stopped in the pseudo game, the player waits for the start switch 41 to be operated. When the start switch 41 is operated, the pseudo game (freeze period) is started. At the same time, all reels 31 are re-varied. Note that the operation of the start switch 41 at this time is an operation in a state where the function of the start switch 41 is not effective for obtaining a game result, and the player himself ends the pseudo game (freeze period). It is an operation to do. Further, the re-change of the reel 31 is controlled so that the re-change timing is separated for each reel 31 by a random delay described later.

  In the present embodiment, the pseudo game may be continuously executed twice. In this case, after the first simulated game is completed, the player operates the start switch 41 to cause the reel 31 to change again to start the second simulated game. Therefore, since the operation of the start switch 41 at the time of the re-variation is an operation related to the pseudo game, it is an operation in a state where the function of the start switch 41 is not effective for obtaining the game result.

FIG. 8 is a time chart showing the relationship between the pseudo game (freeze period) and the normal game. First, FIG. 8A is an example in the case where a pseudo game is executed once.
In FIG. 8A, when the start switch 41 is operated and the rotation of the reel 31 is started, the pseudo game is executed simultaneously with the operation of the start switch 41. Therefore, the normal game is not actually started and the freeze is performed. Period and pseudo game are started. Each time the stop switch 42 is operated, the reel 31 corresponding to the stop switch 42 is temporarily stopped. When the start switch 41 is operated after all the reels 31 are temporarily stopped (the operation of the start switch 41 at this time is the operation when the function of the start switch 41 is not effective for obtaining a game result) ), The pseudo game and the freeze period are ended, and the normal game is started by performing the re-change of the reel 31.

FIG. 8B shows an example in which the pseudo game is executed twice in succession.
After all reels 31 are temporarily stopped in the first simulated game, when the player operates the start switch 41 (this period is during the freeze period, the function of the start switch 41 actually indicates the game result) All reels 31 rotate for the start of the second simulated game. As in the first simulated game, the reel 31 corresponding to the stop switch 42 is temporarily stopped every time each stop switch 42 is operated. When the start switch 41 is operated after all the reels 31 are temporarily stopped (the operation of the start switch 41 at this time is the operation when the function of the start switch 41 is not effective for obtaining a game result) ), The pseudo game and the freeze period are ended, and the normal game is started by performing the re-change of the reel 31.

  Note that after the start switch 41 is operated, whether or not to execute a pseudo game (lottery or the like) is determined. When it is determined to execute the pseudo game, the pseudo game is started. It is also possible to interpret that a small amount of time (the time required for the processing of the program) from the moment when the game is operated until the pseudo game is started to be in a normal game. In this case, when the pseudo game is finished and the normal game is started, the normal game is not started at that time, but can be interpreted as the resumption of the normal game.

FIG. 9 is a time chart showing states of the start switch 41, the stop switch 42, the stop switch lamp, and the reel 31 in the pseudo game.
When the start switch 41 is turned on from off, the first to third reels 31 (all reels 31) go from the stopped state to the constant speed state through the acceleration range. When all the reels 31 are in a constant speed state, each stop switch lamp corresponding to each reel 31 changes from red to purple. When the stop switch lamp is red, the player is notified that the operation of the stop switch 42 is not accepted. When the stop switch lamp is purple, the function of the stop switch 42 is not effective for obtaining a game result. In this case, the player is notified that the reel 31 can be temporarily stopped in the pseudo game.

When the first stop switch 42 is operated, all stop switch lamps are turned red from the moment until the first reel 31 is temporarily stopped. The first reel 31 temporarily stops through a deceleration state based on the operation of the first stop switch 42. At the time of temporary stop, the first reel 31 stops with shaking fluctuation (described later).
When the first reel 31 is temporarily stopped, the second and third stop switch lamps are made purple again.

Next, when the second stop switch 42 is operated, the second and third stop switch lamps are turned red from that moment until the second reel 31 is temporarily stopped. Based on the operation of the second stop switch 42, the second reel 31 temporarily stops after a deceleration state. At the time of temporary stop, the second reel 31 stops with shaking fluctuation.
When the second reel 31 is temporarily stopped, the third stop switch lamp is made purple again.

  Next, when the third stop switch 42 is operated, the third stop switch lamp is turned red from that moment. The third reel 31 temporarily stops through a deceleration state based on the operation of the third stop switch 42. At the time of temporary stop, the third reel 31 stops with shaking fluctuation.

When the start switch 41 is operated after all the reels 31 have been temporarily stopped (with fluctuations in shaking), the pseudo game (and the freeze period) is ended at that time, and the normal game is started. As a result, each reel 31 starts to change (rotate) due to a random delay. In the example of FIG. 9, the reel 31 starts to change (becomes a constant speed state through the acceleration region) in the order of the third reel 31, the second reel 31, and the first reel 31. When all reels 31 are in a constant speed state, all stop switch lamps are blue. When the stop switch 42 lamp turns blue, the player is notified that the function of the stop switch 42 has become effective for obtaining game results.
Note that various colors can be set for the lighting color of the stop switch lamp. In the normal game, as described above, when the operation of the stop switch 42 is not accepted, the color is red, when the operation is accepted, the color is blue. In the pseudo game, the operation is not performed when the operation of the stop switch 42 is accepted, and when the operation is accepted, the color is purple. , Etc.

As shown in FIG. 1, the pseudo game control means 71 includes a swing fluctuation control means 71a. FIG. 10 is a diagram showing, in order, a specific mode of fluctuation of fluctuation that is a temporary stop in a pseudo game. In FIG. 10, (a) → (b) → (c) →... → (h) is a time-series flow.
Note that the fluctuation of the swing during the temporary stop is actually performed by the control of the motor 32 by the reel control means 64.

In the example of FIG. 10, an example is shown in which the reel 31 is temporarily stopped using the above-described lose eye table.
When the left stop switch 42 is operated in the pseudo game, the left reel 31 is temporarily stopped as shown in FIG. When the left reel 31 is temporarily stopped, the 18th “bell” in FIG. 2 stops in the middle as described above.

Next, as shown in FIG. 4B, the temporarily stopped left reel 31 drives the motor 32 by a predetermined number of steps to move the symbol slightly downward from the position of FIG. The amount of movement at this time is arbitrary, but is such an amount that the middle “bell” does not reach the lower center position.
After the symbol has been moved downward, the symbol is again moved upward, and the position of “bell” is positioned at the center of the middle stage, as in FIG. Move until

Further, from this state, as shown in FIG. 4D, the symbol is moved upward until it is in a position substantially symmetrical with FIG.
From this state, next, the state is again returned to the state shown in FIG. In this way, the movement of the symbol in the vertical direction is repeated by repeating the steps (a) to (e). This is the “swing fluctuation” of the present embodiment. Further, the fluctuation of shaking continues until the end condition is satisfied regardless of the rotation of the other reels 31 and the presence or absence of temporary stop.

When the middle stop switch 42 is operated at the time of FIG. 5 (e), the middle reel 31 performs control so that the symbol “RP” of No. 20 in FIG. 2 temporarily stops at the middle stage.
Also, after the temporary stop of the middle reel 31, the swing fluctuation is executed in the same manner as the left reel 31.
Here, the swing fluctuation of the reel 31 temporarily stopped (in this example, the middle reel 31) is synchronized with the swing fluctuation of the reel 31 already temporarily stopped (in this example, the left reel 31). That is, they are operated at the same timing.

For example, a counter is provided that keeps updating its value at regular intervals with a certain period during a game, while the slot machine 10 is powered on, or during the execution of a pseudo game. Then, the counter is updated by “1” in about 0.1 to 2.0 seconds, for example.
Here, in FIG. 10, when the temporary stop position in (a) is “center”, the temporary stop position in (b) is “down”, and the temporary stop position in (d) is “up”, the left reel 31 is first loaded. Is temporarily stopped at the center, and then the temporary stop position is changed from “center” to “down” at the moment when the counter value is updated by “1”.

  Thereafter, each time the counter value is updated by “1”, the fluctuation of “lower” → “center” → “up” → “center” → “lower” → “center”... Is repeated. Further, after the left reel 31 is temporarily stopped at “center” and the counter value is “N” when the symbol is moved to “down”, the counter value is “N + 4 × k (k = 1, 2,... ”Is the timing at which the symbol of the left reel 31 is moved again from“ center ”to“ down ”. Therefore, this “N” is stored.

  Then, as shown in FIG. 10E, when the intermediate reel 31 is temporarily stopped at “center”, the temporary stop at “center” is maintained until the counter value becomes “N + 4k” at that position. Next, when the counter value is “N + 4k”, the “center” temporary stop position of the middle reel 31 is moved to “down”. As a result, as shown in FIG. 10 (f), the left and middle reels 31 swing in synchronization thereafter.

  Similarly, after the “bell” symbol is temporarily stopped in the middle stage, the right reel 31 also stands by at that position until the counter value becomes “N + 4k”. In the example of FIG. 10G, the right reel 31 is temporarily stopped when the temporary stop positions of the left and middle reels 31 are “up”.

When the counter value becomes “N + 4k”, that is, when the symbol of the left and middle reels 31 moves from “center” to “down”, the symbol position of the right reel 31 is also “center”. To “down” (FIG. 10 (h)). After that, fluctuation fluctuation is executed in synchronization with the counter value.
As a result, it is possible to perform fluctuation fluctuations at the same timing for all the reels 31.

Next, a method for determining (lottery) whether or not to execute a pseudo game during a normal game will be described.
In the present embodiment, game numbers 0 to 5 are provided as game numbers, and in the normal game, any one of game number 0, game number 4, or game number 5 is selected before the lottery whether or not to execute the pseudo game. Is set to

FIG. 11 is a diagram showing a winning probability of a game number during a normal game. For example, when the game number is 0 during a normal game, a lottery is performed in which each game, game number 1 to game number 3 is won with a probability of 1/32. When one of game number 1 to game number 5 is won, a pseudo game is executed in the game.
Note that the lottery of game numbers is performed immediately after the operation of the start switch 41. When one of the game numbers 1 to 5 is won in this lottery, a freeze period is set and a pseudo game is executed in the game.

12 and 13 are diagrams showing a temporary stop operation and the like during the pseudo game when the game number is 1 to 5.
In the pseudo game, the push order of the stop switch 42 (whether the stop switch 42 (first stop switch 42) first operated by the player is left, middle or right) is detected, and the push order is A temporary stop operation is performed accordingly.
First, in FIG. 12, when the game number is 1, stop control is performed to temporarily stop the above-described “bell”-“RP”-“bell” miss in the middle line regardless of the pressing order. . In the temporary stop, the reel 31 corresponding to the operated stop switch 42 is temporarily stopped. For example, when the left stop switch 42 is operated, the left reel 31 is temporarily stopped.

Next, when the pseudo game is finished, a game number indicated by “set game number” in FIG. 12 is set, and an operation based on the game or game number indicated by “transfer destination” is executed.
For example, when game number 1 is the first stop left, the above-mentioned losing eye is stopped, game number 4 is set, and the pseudo game based on game number 4 is executed again after the end of the pseudo game. . Also, when the game number is 1st and the first stop is in progress, the above-mentioned losing eye is stopped, the game number 5 is set, and the pseudo game based on the game number 5 is executed again after the completion of the pseudo game. . That is, as shown in FIG. 8B, the pseudo game is performed twice in succession.

  On the other hand, if the first stop right is at game number 1, the game is temporarily stopped at the losing eye, game number 0 is set, and the normal game starts. That is, the flow shown in FIG.

  Further, if the operation of the stop switch 42 is not performed within the effective time during the pseudo game, the pseudo game is ended and the game is shifted to the normal game. When the stop switch 42 is not operated within the effective time, all the reels 31 that are rotating are automatically stopped. This automatic stop is also one of the temporary stops before the transition to the normal game.

  In FIG. 1, an automatic stop counter 71b measures the effective time at this time. First, when the start switch 41 is operated and the pseudo game is started, the automatic stop counter 71b measures the time from when the start switch 41 is operated, and the valid time (in this embodiment, 20 seconds) has elapsed. Determine whether or not. When the first stop switch 42 is operated before 20 seconds elapses, the measurement time by the automatic stop counter 71b is cleared, and the measurement of 20 seconds is started again from the time when the first stop switch 42 is operated.

  Next, when the second stop switch 42 is operated before the lapse of 20 seconds, the measurement time by the automatic stop counter 71b is cleared, and the measurement of 20 seconds is started again from the operation of the second stop switch 42. . Next, when the third stop switch 42 is operated before the elapse of 20 seconds, the measurement time by the automatic stop counter 71b is cleared, and the measurement of 20 seconds is started again from the operation of the third stop switch 42. To do.

  On the other hand, when the second stop switch 42 is operated from when the start switch 41 is operated until the first stop switch 42 is operated, until when the first stop switch 42 is operated, until the second stop switch 42 is operated. If 20 seconds elapses between the time when the third stop switch 42 is operated and the time when the third stop switch 42 is operated until the start switch 41 is operated, the pseudo game ( (When the pseudo game is ended while the reel 31 is rotating, the rotating reel 31 is automatically stopped), and the re-variation due to the random delay of the reel 31 is automatically started to perform the normal game. Migrate to

  For example, at 20 o'clock, when 20 seconds have passed without any stop switch 42 being operated, the losing eye is temporarily stopped by automatic stop. The stop control at the time of the temporary stop of the losing eye in the automatic stop may be temporarily stopped in the order of the left, middle and right reels 31, for example, or may be temporarily stopped in the shortest time.

  When temporarily stopping in the shortest time, after 20 seconds, the left reel 31 is temporarily stopped when the 18th “bell” symbol passes through the middle stage, and the middle reel 31 is 20th “RP”. The right reel 31 is temporarily stopped when the symbol passes through the middle stage, and the right reel 31 is temporarily stopped when the symbol “# 20” passes through the middle stage. Therefore, there are cases where the operation stops in the order of right, left, middle reel 31 and the like.

Furthermore, when the first stop switch 42 is operated at the game number 1 and the first reel 31 corresponding to the first stop switch 42 temporarily stops, when 20 seconds have passed, the other two reels 31 are automatically stopped. I do. Similarly, when 20 seconds have elapsed after the two stop switches 42 are operated and the two reels 31 are temporarily stopped, the remaining one reel 31 is automatically stopped. Similarly, when all the reels 31 are temporarily stopped and 20 seconds have passed without the start switch 41 being operated, the pseudo game (and the freeze period) is terminated at that time, and the reel 31 is randomly delayed. Start re-variation by (automatically) and shift to normal game.
When at least one reel 31 is automatically stopped during the pseudo game, the reel 31 may be re-varied without waiting for 20 seconds from the automatic stop until the start switch 41 is operated.

In addition, when the second pseudo game is executed as in the first stop left or in the middle of game number 1 and the start switch 41 is operated before 20 seconds elapses, the second pseudo game However, when 20 seconds have passed without the start switch 41 being operated, the second pseudo game is terminated at that time, and the re-variation due to the random delay of the reel 31 is automatically started to return to the normal game. Transition.
When the pseudo game is automatically stopped, the game number is cleared as shown in FIG.

  In FIG. 12, when the game number is 2 o'clock, even if the first stop switch 42 is left, middle, or right, the losing eye is temporarily stopped in the same manner as the game number 1 o'clock. And when it is in the 1st stop or right, the 2nd pseudo game based on game number 4 or game number 5 is performed, respectively. On the other hand, when it is the first stop left, the game number 0 is set and the pseudo game is ended and the game shifts to the normal game. Furthermore, the automatic stop during the pseudo game is the same as that at game number 1.

  When the game number is 3 o'clock, even if the first stop switch 42 is left, middle or right, the losing eye is temporarily stopped similarly to the game number 1 o'clock. When the first stop is left or right, the second simulated game based on the game number 5 or the game number 4 is executed. On the other hand, when it is in the first stop, the game number 0 is set and the pseudo game is ended and the game shifts to the normal game. Furthermore, the automatic stop during the pseudo game is the same as that at game number 1.

  In FIG. 13, when the game number is 4 o'clock, when the first stop is left or in the middle, stop control is performed to temporarily stop “7”-“7”-“7” described above in the middle line. After that, game number 0 is set, and a transition is made to a normal game.

  On the other hand, when it is the first stop right at the game number 4, the replay table is used to temporarily stop “RP”-“RP”-“RP” on any active line, At the same time, the pseudo game is ended and the game is shifted to the normal game. Then, after the end of the normal game, at the start of the next game (ordinary game), as shown in FIG. 11, a game number for which the game number 4 is won is drawn in 3/32. That is, when the game number 4 is the first stop right, the game number 4 is set and the pseudo game is terminated and the normal game is started. Therefore, the game number 4 is set just because the game number 4 is set. The pseudo game based on 4 is not executed. When game number 1 in FIG. 12 is the first stop left, game number 4 is set and the second simulated game is executed based on this game number 4. In the above case, While the number 4 is set, the game shifts to a normal game.

In FIG. 13, when the game number 5 is the first stop left or in the middle, stop control is performed to temporarily stop “BAR” − “BAR” − “BAR” described above in the middle line. After that, game number 0 is set, and a transition is made to a normal game. When the first stop is on the right, the reel 31 is temporarily stopped using the replay table, the game number 5 is set, the pseudo game is terminated, and the normal game is started.
When the game is automatically stopped during the pseudo game at the game number 4 and the game number 5:00, the same control as that at the game number 1 is performed.

  When the game number is 4 o'clock and the first stop is left, the symbol “7” temporarily stops in the middle, but when 20 seconds have passed without the second stop switch 42 being operated, For the right reel 31, the same symbol as the lose eye is temporarily stopped. Therefore, in this case, “7”-“RP”-“Bell” stops at the middle line.

Similarly, when game number 4 is in the first stop left and second stop, when 20 seconds have passed without the third stop switch 42 being operated, the right reel 31 is the same as the losing eye. Temporarily stop the design. Therefore, in this case, “7”-“7”-“bell” stops at the middle line.
The same applies to the automatic stop when the “BAR” set at game number 5 is temporarily stopped.

In FIG. 1, the AT main control means 72 performs a lottery to determine whether or not to execute an AT game based on the simulated game result in the simulated game.
In particular, in the present embodiment, at the time of losing or “RP” aligned temporary stop, or when the reel 31 is automatically stopped, AT game lottery is not performed (or AT game lottery is performed but the winning probability is set to “0”). Set).

Further, when the “7” set is temporarily stopped, it is determined that the AT game is executed (or the AT game lottery is performed with a winning probability of 100%).
Furthermore, when the “BAR” set is temporarily stopped, whether or not to execute the AT game is determined with a winning probability of 50%.
However, not limited to this, at the time of losing and replaying, the AT game is won with a probability of about 1%, and when it is “7”, the AT game is won with a probability of about 95%. It may be set.

The AT freeze generating means 72a controls to execute a freeze (AT start freeze) that does not accept the operation of the stop switch 42 for a predetermined time when the start switch 41 is operated when starting the AT game. . When the AT start freeze is executed, the operation of the stop switch 42 becomes invalid during the AT start freeze.
By executing the AT start freeze, the player is notified of the start of the AT game.

Even when the AT start freeze is executed in the game, when the start switch 41 is operated, the signal is input to the main control means 50, and the lottery of the combination is performed at that timing.
Next, when the AT start freeze is canceled after the predetermined time has elapsed, the operation of the start switch 41 has already been performed, so the rotation of the reel 31 is started. Therefore, when the start switch 41 is operated before the predetermined time has elapsed, the player does not need to operate the start switch 41 again after the AT start freeze is canceled. Even if the player operates the start switch 41 again after canceling the AT start freeze, the lottery of the winning combination is not performed based on the operation, and the rotation of the reel 31 is not started by the operation.

The AT main control means 72 includes an outer end signal transmission means 72b.
Here, as shown in FIG. 1, the main control means 50 is electrically connected to the external terminal board 100, and sends an external end signal (AT game execution signal) from the main control means 50 to the external terminal board 100. Send. The outer end signal is transmitted from, for example, the external terminal board 100 to a game history display device, a hall computer, or the like.

FIG. 14 is a flowchart showing a process flow at the start of one game.
First, in step S11, the main control means 50 continues to detect whether or not the start switch 41 has been operated. If it is determined that the start switch 41 has been operated, the process proceeds to step S12, where the part lottery means 61 performs a part lottery.

  In the next step S13, the pseudo game control means 71 selects a game number. For example, when game number 4 or game number 5 has already been set as the transfer destination (in FIG. 12, the first stop left or middle time at game number 1 in FIG. 12), the game number is selected. On the other hand, when the normal game is finished in the previous game, the game numbers shown in FIG. 11 are drawn.

  In the next step S14, it is determined whether or not game number 4 is selected. When it is determined that the game number 4 is selected, the process proceeds to step S15, and a pseudo game based on the game number 4 is set. In step S20, the automatic stop counter 71b starts measuring for 20 seconds (time until automatic stop). In this flowchart, a counter that calculates backward to “0” is operated. Then, the process proceeds to step S21 to start a pseudo game. Note that the freeze is started simultaneously with the start of the pseudo game.

  In step S14, when it is determined that the game number 4 is not selected, the process proceeds to step S16, and it is determined whether or not the game number 5 is selected. When it is determined that the game number 5 is selected, the process proceeds to step S17, and a pseudo game based on the game number 5 is set. Then, the process proceeds to step S20.

On the other hand, when it is determined in step S16 that the game number 5 is not selected, the process proceeds to step S18. In step S18, it is determined whether or not game number N (N = 1 to 5) is won in the game number lottery in step S13. When it is determined that the game number N (N = 1 to 5) is won, the process proceeds to step S19, and a pseudo game based on the game number N is set. Then, the process proceeds to step S20.
On the other hand, when it is determined in step S18 that the game number N has not been won, the process proceeds to step S22 to start the normal game.

FIG. 15 is a flowchart showing the flow of processing in the pseudo game.
When proceeding to step S21 in FIG. 14, the reel control means 64 starts to rotate all the reels 31 in step S31 in FIG. In the next step S32, the reel control means 64 continues to determine whether or not the rotation of the reel 31 has reached a constant speed. For example, by detecting the elapsed time from the start of rotation of the reel 31, the number of steps of the motor 32 from the start of rotation, etc., it is determined whether or not the constant speed has been reached.

  When it is determined that the reel 31 has reached a constant speed, the process proceeds to step S33, and the pseudo game control means 71 accepts the operation of the stop switch 42 in the pseudo game and turns the stop switch lamp corresponding to the rotating reel 31 purple. Turn on. Next, proceeding to step S34, the pseudo game control means 71 determines whether or not the automatic stop counter 71b has become "0". When it is determined that the automatic stop counter 71b is not “0”, the process proceeds to step S39, and when it is determined that the automatic stop counter 71b is “0”, the process proceeds to step S35.

In step S35, the reel control means 64 automatically stops (temporarily stops) all the rotating reels 31 by the control by the pseudo game control means 71.
Next, proceeding to step S36, the pseudo game control means 71 clears the game number and controls to end the pseudo game. Along with this, the freeze ends. In next step S <b> 37, the reel control means 64 performs re-variation (restart) of all the reels 31. And it progresses to step S38 and transfers to a normal game.

In step S34, it is determined that the automatic stop counter 71b is not “0”, and in step S39, the reel control means 64 determines whether or not the stop switch 42 is operated, and determines that the stop switch 42 is operated. If it is determined that the stop switch 42 is not operated, the process returns to step S34.
In step S40, the pseudo game control means 71 resets the count value of the automatic stop counter 71b.

  Next, proceeding to step S41, the pseudo game control means 71 lights the stop switch lamp related to the operated stop switch 42 in red (from purple). In the next step S42, the reel control means 64 temporarily stops the reel 31 corresponding to the operated stop switch 42 under the control of the pseudo game control means 71. That is, a temporary stop is performed on the symbol “7”, “BAR”, or “RP” related to the losing eye and, after the temporary stop, fluctuation fluctuation is executed.

Next, proceeding to step S43, the pseudo game control means 71 determines whether or not all the reels 31 have been temporarily stopped. When it is determined that all the reels 31 are not temporarily stopped, the process returns to step S33, and when it is determined that all the reels 31 are temporarily stopped, the process proceeds to step S44. When it is determined that all the reels 31 have not been temporarily stopped and the process returns to step S33, the stop switch lamps corresponding to the rotating reels 31 (excluding the reels 31 that have already been temporarily stopped) are lit in purple.
In step S44, the stopped symbol determination means 66 determines the temporarily stopped symbol. As described above, the temporary stop symbol has a losing eye, “7” alignment, “BAR” alignment, and replay. Next, proceeding to step S45, as shown in FIGS. 12 to 13, a game number at the start of the pseudo game and a game number corresponding to the push order of the stop switch 42 in the pseudo game are set.

  In the next step S46, the AT main control means 72 performs a lottery of AT games. In the next step S47, the pseudo game control means 71 determines whether or not the continuation condition of the pseudo game is satisfied. For example, in FIG. 12, it is determined that the continuation condition of the pseudo game is satisfied at the left of the first stop at game number 1 and that the continuation condition of the pseudo game is not satisfied at the right time of the first stop at game number 1. To do.

If the pseudo game continuation condition is satisfied, the process proceeds to step S48. If it is determined that the pseudo game continuation condition is not satisfied, the process proceeds to step S51.
In step S48, the pseudo game control means 71 determines whether or not the start switch 41 for starting the second pseudo game has been operated. When it is determined that the start switch 41 has been operated, the process proceeds to step S50, the automatic stop counter 71b is reset, and the process proceeds to step S31.

  On the other hand, when it is determined in step S48 that the start switch 41 is not operated, the process proceeds to step S49, and the pseudo game control means 71 determines whether or not the automatic stop counter 71b has become “0”. When it is determined that the automatic stop counter 71b is not “0”, the process returns to step S48, and the process proceeds to step S36 where it is determined that the automatic stop counter 71b is “0”.

  On the other hand, in step S51, the pseudo game control means 71 determines whether or not the start switch 41 has been operated. When it is determined that the start switch 41 has been operated, the process proceeds to step S36, and when it is determined that the start switch 41 has not been operated, the process proceeds to step S52. In step S52, the pseudo game control means 71 determines whether or not the automatic stop counter 71b is “0”. If it is determined that the automatic stop counter 71b is not “0”, the process returns to step S51, and the process proceeds to step S36 where the automatic stop counter 71b is determined to be “0”.

Next, re-variation of the reel 31 due to random delay after the end of the freeze period (pseudo game) will be described.
<First example of random delay>
The reel control means 64 stores the stop position of each reel 31 when all the reels 31 are temporarily stopped in the pseudo game. The reel control means 64 determines that the reference symbol has passed the reference position when the index 34 is detected, and determines the current position of the reel 31 by counting the number of steps of the motor 32 from that position. .

When the pseudo game (and the freeze period) ends, the reel 31 re-varies. However, if the reels 31 are re-variable all at once with the end of the pseudo game from the temporarily stopped state in the pseudo game, The reel 31 rotates with the temporarily stopped correlation position relationship.
For example, when “7”-“7”-“7” is temporarily stopped in the middle line in the pseudo game and the pseudo game is finished and the reels 31 are changed again, each reel 31 is maintained in the state where the correlation position is maintained. Rotates and becomes a constant speed state, and the stop switch 42 can be received.

However, if the reels 31 are rotated all at once in the correlated positional relationship, the reels 31 rotate with a positional relationship different from the game result in the previous game (final stop position in the previous game).
For this reason, there is a possibility that such a correlation position relationship may lead to assistance, and there is a risk of harming the fairness of the game.
Therefore, in the present embodiment, when the pseudo game is ended and the reel 31 is re-varied, the correlation positional relationship is different from the correlation positional relationship at the time of temporary stop in the pseudo game and is selected at random. Thus, the rotation of at least one reel 31 is controlled.

For example, one step (interrupt) time of the motor 32 is “2.235 ms”, the number of steps corresponding to one symbol is “16 steps”, and the number of steps that the motor 32 makes one rotation (360 degrees rotation) is “336”. And At this time, one rotation time is “750.96 ms”.
Although not shown in FIG. 1, for example, three counters C1, C2, and C3 are provided in the reel control means 64.
Each of these counters C1 to C3 has a period of 0 to 335 having the same value as the number of steps of one rotation of the motor 32, and is used to acquire a random value.

Counters C1, C2, and C3 correspond to the left, middle, and right reels 31, respectively.
Each of the counters C1 to C3 has a first update and a second update. The first update is uniformly updated in all the counters C1 to C3. In the present embodiment, since one step time of the motor 32 during the constant speed rotation of the reel 31 is 2.235 ms, one interrupt is set at 2.235 ms, and four interrupts are set as one set. The first interrupt updates only the value of the counter C1, the second interrupt updates only the value of the counter C2, and the third interrupt updates only the value of the counter C3. In the fourth interrupt, the values of any counters C1 to C3 are not updated.

Accordingly, the value of each counter C1 to C3 is updated by “1” every four interrupts (2.235 ms × 4 = 8.94 ms).
The first update is performed all the time while the power of the slot machine 10 is on.

  On the other hand, in the second update, only the counter C1 is continuously updated from the time when the start switch 41 is operated until the first stop switch 42 is operated in the game. From the time when the stop switch 42 is operated until the second stop switch 42 is operated, only the value of the counter C2 is continuously updated. Further, only the value of the counter C3 is continuously updated from when the second stop switch 42 is operated to when the third (last) stop switch 42 is operated.

  Not limited to this, the value of the counter C1 is continuously updated from when the start switch 41 is operated until the first stop switch 42 is operated, and second from the time when the start switch 41 is operated. Until the stop switch 42 is operated, the value of the counter C2 is continuously updated. From the time when the start switch 41 is operated until the third stop switch 42 is operated, the value of the counter C3 is updated. You may continue to do so.

  Instead of “until the stop switch 42 is operated”, it may be “until the reel 31 corresponding to the stop switch 42 stops”. Since it takes a maximum of 190 ms from the time when the stop switch 42 is operated until the reel 31 actually stops, the timing is different between when the stop switch 42 is operated and when the reel 31 is stopped.

  In the second update, the update is performed based on a loop process (main loop) on the main control means 50 side. Any type of main loop may be used. For example, a process that is repeated from the time when the start switch 41 is operated until all the reels 31 are stopped may be used. Specifically, after the start switch 41 is operated, a program for repeatedly determining whether or not all the reels 31 are stopped at a predetermined time interval is provided, and it is determined whether or not all the reels 31 are stopped. The value of the counters C1 to C3 may be updated when the processing is performed. In addition, for example, the index 34 is updated once every time it is detected.

By using the first update and the second update described above, the values of the counters C1 to C3 can be made random.
For example, if the first update is lost and only the counter C1 is updated by the second update until the first stop switch 42 is operated after the start switch 41 is operated, the counters C2 and C3 are completely updated. Unusable time zone occurs. However, by providing the first update, the values of the counters C2 and C3 can be updated even after the start switch 41 is operated and before the first stop switch 42 is operated.

  On the other hand, if only the first update is performed, the values of the counters C1 to C3 may be the same (at the time of four interrupts), but by providing the second update, the values of the counters C1 to C3 are changed. Can be different (can eliminate synchronization).

The counters C1 to C3 are updated only when the game is continued and the values of the counters C1 to C3 are used.
The first update is not limited to “1” at a time, and may be a value of 2 or more.

Next, the values of the counters C1 to C3 and the re-variation of each reel 31 after the end of the pseudo game will be described.
Assume that the values of the counters C1, C2, and C3 are “310, 085, 112”, for example.
In this case, the left reel 31 is changed again after the lapse of the delay time corresponding to “310” from the time when the pseudo game is ended and the normal game is started. Similarly, the middle reel 31 is re-varied after the delay time corresponding to “085” has elapsed, and the right reel 31 is re-variable after the delay time corresponding to “112” has elapsed.

For example, the value of each counter C1 to C3 is regarded as the number of steps as it is, and re-variation of the reel 31 is started after the delay time corresponding to the number of steps × 2.235 ms (time per step of the motor 32) has elapsed. . In addition, you may round off after a decimal point.
So in the above example,
Left reel 31: 310 × 2.235ms ≒ 693ms
Middle reel 31: 085 × 2.235ms ≒ 190ms
Right reel 31: 112 × 2.235ms ≒ 250ms
It becomes.

  Thus, with reference to the end of the pseudo game (freeze period), the re-change of the middle reel 31 is started after 190 ms, the re-change of the right reel 31 is started after 250 ms, and the left reel 31 is restarted after 693 ms. Start fluctuation.

By doing in this way, the timing at the time of the re-variation of each reel 31 becomes random (separated), and the outcome temporarily stopped by the pseudo game does not become an assist for pushing.
As is apparent from the above, which reel 31 starts to rotate first depends on the values of the counters C1 to C3, and is not limited to the order of left → middle → right.

Furthermore, the delay time may be converted into a value converted into the number of symbols using the values of the counters C1 to C3.
When the motor 32 is at a constant speed, as described above, it is driven by one step at 2.235 ms and makes one rotation (360 ° rotation) at 336 steps. However, when the reel 31 is actually stopped, it is always necessary to stop the reel 31 at a position where the center position of the symbol substantially coincides with the effective line. Therefore, the actual stop position of the motor 32 is limited to 21 places. That is, the position is limited to an integer multiple of 16 steps out of 336 steps.
Therefore, when the values of the counters C1 to C3 are extracted, the delay time converted to the total number of symbols 21 is set.

As in the above example, it is assumed that the values of the counters C1, C2, and C3 are “310, 085, 112”.
In this case, when converted to a value closest to an integer multiple of 16 steps,
Left reel 31: 310 steps → 304 steps (19 symbols) = 679.44 ms
Middle reel 31: 85 steps → 80 steps (5 symbols) = 178.8 ms
Right reel 31: 112 steps = 7 symbols = 250.32 ms
It becomes.

As a result, with reference to the end of the pseudo game (freeze period), the middle reel 31 starts to change again after a delay time of 178.8 ms, and the right reel 31 starts after a delay time of 250.32 ms. Re-variation is started, and the left reel 31 starts re-variation after a delay time of 679.44 ms has elapsed.
As a result, when all the reels 31 are at a constant speed, the right reel 31 is in a position delayed by 2 symbols with respect to the middle reel 31, and the left reel 31 is in a position delayed by 14 symbols.

<Second example of random delay>
In the first example, the delay time for each reel 31 is determined, and the re-variation of the reel 31 is started after the delay time has elapsed.
In this case, when the delay times of the left, middle, and right reels 31 are, for example, 100 ms, 200 ms, and 300 ms, respectively, the left reel 31 that starts re-variation first passes 100 ms from the start of the normal game. After that, re-variation cannot begin.

  Therefore, in the second example, the reel 31 that performs re-variation first is controlled so that re-variation is started simultaneously with the end of the pseudo game (freeze period). That is, the reel 31 having the shortest delay time is controlled to start re-variation at the delay time “0”.

FIG. 16 is a diagram showing a time chart at the time of re-change of the reel 31, and shows a comparison between the first example and the second example.
In FIG. 16, the delay times (ms) of the left, middle, and right reels determined by the random number values are t1, t2, and t3. In FIG. 16, it is assumed that there is a relationship of “t1 <t3 <t2”. In FIG. 16, the horizontal axis indicates the time axis, and the vertical axis indicates the rotation speed of the reel 31. When the time axis is “0”, it corresponds to the end of the pseudo game (at the start of the normal game).

  FIG. 16A shows the processing of the first example. FIG. 16A shows an example in which when the reel 31 is changed again, the delay time of the left reel 31 is t1, the delay time of the middle reel 31 is t2, and the delay time of the right reel 31 is t3.

When set in this way, the left reel 31 that starts re-variation for the first time is after the time t1 has elapsed since the start of the normal game.
In addition, the timing when the index 34 is first detected after the reel 31 enters the constant speed state is indicated by “I” in the drawing. Actually, the time from when the reel 31 reaches a constant speed until the index 34 is detected depends on the stop position before the rotation of the reel 31, but in the example of FIG. 16, the reel 31 becomes a constant speed. After that, the index 34 is first detected after a certain time.

FIG. 16B is a time chart in the second example.
In the second example, for the reel 31 with the shortest delay time, re-variation of the reel 31 is started simultaneously with the start of the normal game, and for the other reels 31, the delay time after subtracting the shortest delay time t1 has elapsed. Control is performed to start re-variation of the reel 31 later.

  In FIG. 16B, since the delay time t1 of the left reel 31 is the shortest, the left reel 31 starts to change again simultaneously with the start of the normal game. Next, the right reel 31 starts to change again after the elapse of “t3−t1”, and the middle reel 31 starts to change again after the elapse of “t2−t1”. Even with this control, the correlation position relationship between the reels 31 at the constant speed can be set the same as in FIG. Moreover, by setting in this way, the timing of re-variation can be shortened by t1 as compared with the case of FIG.

  FIG. 16C is a timing chart showing a modification of FIG. The delay time of each reel 31 is the same as in FIG. 16B, but in the example of FIG. 16C, the operation of the stop switch 42 is accepted after t1 elapses after the index 34 of the last middle reel 31 is detected. To start. In this way, the timing at the time of re-change of the reel 31 can be set to be the same as that in FIG. 16B, and the operation reception start time of the stop switch 42 is the same as that in FIG. Can be set more faithfully).

<Third example of random delay>
In the first example, three counters C1 to C3 are provided, and the delay time for each reel 31 is calculated. On the other hand, in the third example, the delay time of all the reels 31 is calculated from one counter.
The counter of the third example is a counter C4. The cycle of the counter C4 is “N M ”, where N is the number of symbols on the reel and M is the number of reels 31.

Next, when R is a random value extracted from the counter C4,
R = x M × N M−1 + x M−1 × N M−2 +... + X 1 × N 0
X M, x M-1, ···, to determine x 1 satisfying.
And
Delay time t = x × 2.235 × 16 of each reel 31 (x = x M , x M−1 ,..., X 1 )
To decide.

In the present embodiment, since the number of symbols on the reel 31 is “21” and the number of the reels 31 is “3”, the cycle of the counter C4 is “21 3 = 9261”.
And
R = x 3 × 21 2 + x 2 × 21 1 + x 1 × 21 0
X 3 , x 2 , and x 1 that satisfy the above are determined.
Here, x 3 , x 2 , and x 1 are random values corresponding to the left reel 31, the middle reel 31, and the right reel 31, respectively.

For example, when the acquired random value R is “1235”,
1235 = 2 × 21 2 + 16 × 21 1 + 17 × 21 0
Therefore, (x 3 , x 2 , x 1 ) = ( 2 , 16, 17).
This value is the number of symbols (number of delay symbols) corresponding to the delay time.
Therefore,
Left reel 31: 2 × 2.235 × 16 = 71.52 ms
Middle reel 31: 16 × 2.235 × 16 = 572.16 (ms)
Right reel 31: 17 × 2.235 × 16 = 607.92 (ms)
It becomes.

  Therefore, if the reels 31 are controlled to start re-variation after the lapse of the delay time from the end of the pseudo game, when all the reels 31 are at a constant speed, the left reel 31 is used as a reference. Then, the middle reel 31 is delayed by 14 symbols, and the right reel 31 is delayed by 15 symbols.

Further, as described in the second example, the reel 31 having the shortest delay time (the number of delay symbols) may be controlled to start re-variation simultaneously with the start of the normal game.
In this case, the delay time of the left reel 31 is “0”, the delay time of the middle reel 31 is 500.64 ms (14 symbol delay), and the delay time of the right reel 31 is 536.4 ms (15 symbol delay).

<Fourth example of random delay>
In the fourth example, acceleration including a delay time is performed in the acceleration region of the reel 31 at the start of the normal game.
FIG. 17 is a diagram illustrating the relationship between the interruption time of the motor 32 and the number of steps in the fourth example.
In FIG. 17, the left reel 31 shows an example of the acceleration state of the motor 32 when there is no delay time. First, 20 interrupts (20 x 2.235 = 44.7 ms), 1 step drive, next 16 interrupts, 1 step drive, then 12 interrupts, 1 step drive, and so on. One step drive is performed, and finally one step drive (constant speed state) is performed by one interrupt (2.235 ms).

Further, for the middle and right reels 31, an example in which a delay time is provided is shown. In both of the middle and right reels 31, in this example, one step drive is originally performed with 8 interrupts, and one step drive is performed with the number of interrupts added with a delay time.
The middle reel 31 is driven by one step with an “8 + 60” interrupt. That is, since one step is 2.235 ms, a delay time of “2.235 × 60 = 13.4 ms” is provided.
Further, since the right reel 31 is driven by one step with “8 + 80” interruption, a delay time of “2.235 × 80 = 178.8 ms” is provided.

In this example, the delay time (interrupt) is added to the portion of one step with 8 interrupts, but the delay time may be added to any portion. Alternatively, the delay time may be divided into a plurality of portions and the delay times may be added at a plurality of portions. For example, when the delay time is 70 interrupts, “8 + 40” interrupt may be 1 step for 8 interrupts and 1 step, and “4 + 30” interrupt may be 1 step for the next 4 interrupts.
According to the fourth example, since the re-change of all the reels 31 can be started simultaneously with the start of the normal game, it is possible to further reduce the sense of discomfort given to the player when the re-change of the reels 31 is performed.

  In the fourth example, when the number of delay interrupts for each of the left, middle, and right reels 31 is, for example, “10, 70, 90”, delay times (interrupts) may be added for all reels 31. However, the number of delayed interrupts of “10, 70, 90” is reset to “0, 60, 80” as in the second example, no delay interrupt is set for the left reel 31, and only the middle and right reels 31 are set. A delayed interrupt may be added.

<Fifth example of random delay>
In the fifth example, the drive of the motor 32 is controlled so that the correlation position relationship between the reels 31 is returned to the same state as the final stop position in the normal game which is the previous game without acquiring a random number value. Is.
For example, the correlation position relationship of each reel 31 at the end of the normal game (when all reels 31 are stopped) is stored in the RAM.
For example, when all the reels 31 are stopped in the normal game, when the symbols of the left reel 31, the middle reel 31, the right reel 31, the No. 10 in the left reel 31 in FIG. The final stop position of each reel 31 is stored as “10, 6, 13”.

In this case, when the normal game is started after the pseudo game is performed, the reels 31 are re-varied, and the correlation position relationship in the previous game is restored in the acceleration range.
For example, it is assumed that the correlation position relationship at the end of the normal game is “10, 6, 13” as in the above example. Then, it is assumed that a pseudo game is performed in the next game and the “7” alignment is temporarily stopped on the middle line. Here, the position when the “7” alignment is temporarily stopped is “16, 16, 16”.
Therefore, the correlation position relationship “16, 16, 16” of the reel 31 at the start of the normal game is controlled to return to “10, 6, 13” when the rotation of the reel 31 reaches a constant speed.

Here, in the normal game of the previous game, the correlation position relationship between the left, middle and right reels 31 is “L1, C1, R1”, and the correlation position relationship when temporarily stopped in the pseudo game is “L2, C2, R2”. "
At this time, first, “L2-L1, C2-C1, R2-R1” is calculated. In the above example, “+6, +10, +3”.

Next, the maximum value “+10” is converted into the correlation position relationship of the difference so that it becomes “0”. In this example, “−4, 0, −7”.
Therefore, for the middle reel 31, re-variation starts at the same time as the normal game starts, the left reel 31 starts re-variation so as to be delayed by 4 symbols, and the right reel 31 is delayed by 7 symbols. Begin re-variation.

  Of the above “+6, +10, +3”, “+3”, which is the smallest value, is converted to the correlation position of the difference so that it becomes “0”, and is set to “+3, +7, 0”. With respect to the middle reel 31 having a large value, re-variation is started simultaneously with the start of the normal game, the left reel 31 starts re-variation so as to be delayed by 4 symbols which is a difference from the middle reel 31, and the right reel 31 Even if it is calculated that the re-variation is started so as to be delayed by 7 symbols, which is the difference from the middle reel 31, it is the same as described above.

  That is, which reel 31 is set to be re-variable at the same time as the start of the normal game is determined by selecting the reel 31 having the largest positional deviation between the normal game as the previous game and the end of the pseudo game. It is possible to return to the original correlation position relationship with the minimum time (the minimum number of delay symbols).

When the middle reel 31 starts to change at the same time as the start of the normal game, the left reel 31 is delayed by 4 symbols, and the right reel 31 is delayed by 7 symbols, the correlation position relationship “16” at the start of the normal game is established. , 16, 16 "returns to" 10, 6, 13 ". That is, the correlation position relationship at the end of the previous game is restored.
Further, when the position of the index 34 of each reel 31 is detected at the moment when the symbol 0 passes through the middle stage, if each reel 31 is rotated with a correlation positional relationship of “10, 6, 13”, The index 34 is detected in the order of the left, middle and right reels 31. That is, when the index 34 is detected in the order of the left, middle, and right reels 31 after the constant speed state is reached, the operation acceptance of the stop switch 42 is started.

  Therefore, even when the correlation positional relationship is restored, each reel 31 has a constant speed, and thereafter, the index 34 should be detected in the order of the left, middle, and right reels 31, so that the last right reel When the index 34 of 31 is detected, control is performed so that the operation acceptance of the stop switch 42 is started. By controlling in this way, it is possible to set the same conditions as when there is no pseudo game or freeze in the game.

  Further, when the correlation position relationship of “16, 16, 16” is returned to the correlation position relationship of “10, 6, 13”, in the above example, re-variation is started without delay for the middle reel 31, The left and right reels 31 are delayed by a predetermined number of symbols. However, the number of delay symbols may be provided for all reels 31 as in the first example.

  However, as described above, the reel 31 having the largest positional deviation between the stop position of the previous game that is a normal game and the temporary stop position at the end of the pseudo game in the game is specified. If the re-variation is started at the same time as that of the other reels 31 and the re-variation is started after being delayed by the number of symbols of the difference, the correlation position relationship of the reels 31 can be restored to the original in the minimum time. .

On the other hand, as in the fourth example, re-variation may be started for all the reels 31 at the same time, and an interrupt corresponding to the number of delay symbols may be added in the acceleration region of the motor 32.
Here, when returning the correlation position relationship of each reel 31 to the original, the rotation of the reel 31 is a normal rotation. Any method may be adopted as long as the correlation position relationship is restored with time.

  In addition, after the end of the pseudo game, the reel 31 is re-variable due to a random delay. However, when the reel 31 is re-variable when the pseudo game is continued (when the reel 31 starts rotating in the second pseudo game). Random delay is not necessary. For example, even if the temporary stop state of “7” is maintained and the reel 31 re-varies, it is not a normal game (pseudo game is being executed), so the fairness of the game is not harmed. Then, when the second pseudo game is finished and the game is shifted to the normal game, the reel 31 may be re-varied by a random delay.

Returning to FIG.
In FIG. 1, the main control unit 50 controls the sub-control unit 80 to transmit various information (commands). Information to be transmitted includes information that a medal has been inserted, information that the start switch 41 has been operated, information on a lottery result (winning combination), information that rotation of the reel 31 has started, Information indicating that the stop switch 42 has been operated, information indicating that the reels 31 have been stopped, information regarding the stop position (stop symbol) of each reel 31, winning combination information, medal payout information, gaming state (not inside) / Internal game, general game / special game, normal game / pseudo game, non-AT game / AT game information, information about freeze, reel control during freeze (start and end of reel control, rotation and stop of reel 31) , And stop symbol information).

In FIG. 1, the sub control unit 80 includes an effect output control unit 81.
The effect output control means 81 controls the output of the effects from the lamp 21, the speaker 22, and the image display device 23 described above.

  The effect output control means 81 selects an effect by lottery using a software random number based on the lottery result of the combination by the combination lottery means 61 at the start of the game or the like for each game. Specifically, as the game progresses, at what timing (when the start switch 41 is operated, when each stop switch 42 is operated, etc.), what effect is output (how the lamp 21 is operated) Whether to turn on, blink, or turn off, what kind of sound is output from the speaker 22, what kind of image is displayed on the image display device 23, and the like. Then, an effect is output according to this selection.

The production output from the lamp 21, the speaker 22, and the image display device 23 is controlled by the sub-control unit 80, not the main control unit 50.
On the other hand, the lottery of freeze, pseudo game, and AT game is controlled by the main control means 50.

  However, when freeze, pseudo game, or AT game is executed, a signal to that effect is transmitted from the main control means 50 to the sub control means 80. For freeze, pseudo game, image display during AT game, etc. Controlled by means 80.

  Further, the effect output control means notifies the player that the stop switch 42 should be operated in the pseudo game (notification means). More specifically, it is notified that the benefit received by the player is different depending on which stop switch 42 is operated first. For example, in the pseudo game in which the game number 4 is selected, whether or not the stop switch 42 is operated first is different depending on whether “7” is temporarily stopped (decided to execute the AT game) or not. Because.

  The AT sub-control unit 82 controls display of information related to AT games and output of effects. For example, when the AT sub-control means 82 wins an AT game lottery, or at the start / continuation / termination of an AT game (including the effect during the AT start freeze), the AT sub-control means 82 displays images and information about the AT game. An image is displayed on the display device 23. In addition, information on the number of games of AT games, information on the number of payouts, and the like are displayed on the image display device 23 as images.

Further, during the AT game, the AT sub-control means 82 notifies the pushing order of nine payouts when the small combination 3 is won simultaneously.
At the end of the AT game, information on the end of the AT game is transmitted from the main control means 50 to the sub-control means 80, and when receiving this information, the sub-control means 80 produces an effect meaning the end of the AT game. In addition to outputting, after that, control is performed so that the push order notification is not performed when the small combination 3 is won simultaneously.

As described above, in the present embodiment, a pseudo game is performed when a predetermined condition is satisfied, and the subsequent processing of the main control unit 50 and the sub control unit 80 is changed in accordance with the pseudo game result of the pseudo game. .
For example, when the pseudo game result that the “7” set is temporarily stopped in the pseudo game is obtained, the main control means 50 thereafter performs AT start freeze and transmission of the outer end signal.
Further, since the sub-control means 80 executes the AT game based on the simulated game result, the sub-control means 80 notifies the pushing order of the stop switch 42 for obtaining an advantageous game result at the time of subsequent winning of the small role 3A.

Second Embodiment
In the first embodiment, when the reel 31 is temporarily stopped during the pseudo game, the stop switch 42 among the operation switches is operated.
On the other hand, in the second embodiment, as one of the operation switches, an effect switch (connected to the main control means 50) (pseudo game switch) is provided, and each reel is operated by operating the effect switch three times. 31 is temporarily stopped.

FIG. 18 is a time chart showing the states of the start switch 41, the effect switch, the effect switch lamp, and the reel 31 in the pseudo game of the second embodiment.
The effect switch lamp is a lamp for turning on / off the effect switch, similarly to the stop switch lamp of the first embodiment.

  When the start switch 41 is turned on from off, the first to third reels 31 (all reels 31) go from the stopped state to the constant speed state through the acceleration range. When all the reels 31 are in the constant speed state, the effect switch lamp is changed from the previously turned off state to the lit state. The effect switch lamp informs the player that the operation of the effect switch is not accepted in the pseudo game when the light is turned off, and informs the player that the operation of the effect switch is accepted in the pseudo game when the light is turned on. Is. In other words, the effect switch lamp serves as a notification means in the pseudo game. However, when the effect switch lamp is turned on or in place of the effect switch lamp, the image display device 23 may be notified of "Press the effect switch!"

When the first effect switch is operated, the effect switch lamp is turned off from the moment until the first reel 31 is temporarily stopped. The first reel 31 temporarily stops after a deceleration state based on the first operation of the effect switch. At the time of temporary stop, the first reel 31 stops with shaking fluctuation (described later).
When the first reel 31 is temporarily stopped, the effect switch lamp is turned on again.

Next, when the second effect switch is operated, the effect switch lamp is turned off from the moment until the second reel 31 temporarily stops. The second reel 31 temporarily stops after a deceleration state based on the second operation of the effect switch. At the time of temporary stop, the second reel 31 stops with shaking fluctuation.
When the second reel 31 is temporarily stopped, the effect switch lamp is turned on again.

  Next, when the third effect switch is operated, the effect switch lamp is turned off from the moment until the third reel 31 temporarily stops. The third reel 31 temporarily stops after a deceleration state based on the third operation of the effect switch. At the time of temporary stop, the third reel 31 stops with shaking fluctuation.

  When all the reels 31 are temporarily stopped (with shaking fluctuation), the effect switch lamp is turned on, and the effect switch lamp can be operated. When the effect switch is operated, the effect switch lamp is turned off and the pseudo game is ended, and the normal game is started simultaneously with the end of the pseudo game. As a result, each reel 31 starts to change (rotate) due to a random delay.

  In the example of FIG. 18, re-variation of the reel 31 is started in the order of the third reel 31, the second reel 31, and the first reel 31. When all reels 31 are in a constant speed state and acceptance of stop switch 42 is permitted, all stop switch lamps are turned blue. When the stop switch lamp turns blue, the player is notified that the function of the stop switch 42 has become effective for obtaining a game result.

  Also in the second embodiment, every time when each effect switch is operated, 20 seconds are counted, and when the effect switch is not operated until 20 seconds elapses, the reel 31 is automatically temporarily stopped, The pseudo game is finished, and the reel 31 is automatically re-variable (random delay) as in the first embodiment.

  Note that the number of effect switches is not limited to one and may be three. In this case, a left effect switch corresponding to the left reel 31, a middle effect switch corresponding to the middle reel 31, and a right effect switch corresponding to the right reel 31 are provided. By operating each effect switch during the pseudo game. The reel 31 corresponding to the effect switch may be temporarily stopped. In this case, when the reel 31 is changed again, any effect switch may be operated, or the start switch 41 is operated (the function is not effective for obtaining a game result). Also good.

As mentioned above, although one Embodiment of this invention was described, this invention is not limited to the said embodiment, The following various deformation | transformation are possible.
(1) In the above embodiment, the rotation mode of the reel 31 (for example, the acceleration state and the constant speed state at the start of rotation) is the same in the normal game and the pseudo game. However, it is also possible to make a difference between a normal game and a pseudo game. For example, the speed at the constant speed of the reel 31 in the pseudo game may be controlled to be faster (high speed) or slower (low speed, slow) than the speed at the constant speed of the reel 31 in the normal game.

In addition, the rotation direction of the reel 31 in the pseudo game is the direction in which the symbol moves from top to bottom in FIG. 3 as in the normal game (positive direction). It is good also as a reverse direction (in FIG. 3, the direction from which a symbol moves upwards from the bottom).
In addition, when the speed of the reel 31 at a constant speed is set to a high speed or a low speed, a difference from the normal game may be provided to the extent that the player can experience (actually feel), but by making it slightly different, Alternatively, the player may be obscure that the speed is low.

  (2) Furthermore, in the pseudo game, a time when the reel 31 rotates in the forward direction and a time when the reel 31 rotates in the reverse direction may be provided. For example, when the pseudo game is continued a plurality of times, the first rotation may be forward rotation and the second rotation may be reverse rotation. If the reel 31 is rotated by reverse rotation in the second pseudo game, the player can easily determine that the second game is also a pseudo game.

  The same applies to the speed of the reel 31 at a constant speed. For example, a) the first pseudo game is a normal speed, the second is a low speed, b) the first pseudo game is a normal speed, the second is a high speed, c) the first pseudo game is a high speed, The second time may be a low speed.

(3) Also, the game numbers 1 to 5 may be suggested depending on the speed and rotation direction of the reel 31 at a constant speed. For example, in a pseudo game (game number 4 o'clock) that can be temporarily stopped in line with “7”, the speed and the rotation direction may be varied. Alternatively, the speed and rotation direction of the reel 31 at a constant speed can be determined by lottery for each pseudo game. For example, when game numbers 1 to 3 are selected, the selection rate of low speed or high speed or reverse rotation is 5%. When game number 4 is selected, the selection rate of low speed or high speed or reverse rotation is 70%. When game number 5 is low, high speed or reverse rotation is selected. For example, the selection rate may be set to 40%.
Furthermore, it is possible to set so as to suggest the winning probability of the AT game according to the rotation speed and the rotation direction of the reel 31 in the pseudo game.

  (4) Furthermore, the speed at the time of temporary stop can be set variously as described above. For example, when “7” alignment or “BAR” alignment is confirmed, when the first stop switch 42 is operated, the reel 31 corresponding to the first stop switch 42 is slowly (slow) rotated to temporarily stop. Alternatively, it may be performed as fast as possible (“7” or “BAR” temporarily stops).

  Further, when the reel 31 is temporarily stopped in the pseudo game, a time when the reel 31 is temporarily stopped with a minimum rotation amount and a time when the reel 31 is temporarily stopped after at least one rotation may be provided. For example, when the symbol “BAR” is temporarily stopped, it is temporarily stopped after one or more rotations. When the symbol “7” is temporarily stopped, it is temporarily stopped after two or more rotations.

(5) In the above embodiment, during the pseudo game, the reel 31 is temporarily stopped when the stop switch 42 is operated. In addition, when performing the second pseudo game, the reel 31 was changed again when the start switch 41 was operated.
However, as an operation switch for temporarily stopping the reel 31 in the pseudo game, as an input device other than the stop switch 42, a bet switch 40, a start switch 41, a settlement switch, or the like can be used. Of course, the bet switch 40 and the start switch 41 during the pseudo game are in a state where the functions are not effective for obtaining the game result.
Furthermore, when setting in this way, it is preferable to display an image such as “Press the bet switch 40!” On the image display device 23 and notify the player of the progress procedure of the pseudo game.

  (6) In the pseudo game, when the left, middle and right stop switches 42 are operated, the left, middle and right reels 31 are stopped, respectively. However, the present invention is not limited to this, and control may be performed so that all the reels 31 are temporarily stopped when any one of the stop switches 42 is operated. It is also possible to temporarily stop all the reels 31 by a single operation of the bet switch 40 or the start switch 41. Furthermore, each time the bet switch 40, the start switch 41, or any one stop switch 42 (the same operation switch) is operated once, the left, middle, and right reels 31 are controlled so as to temporarily stop. May be.

  (7) In the above embodiment, the player is notified that the pseudo game is in progress by lighting the stop switch lamp purple. However, the present invention is not limited to this. For example, a lamp (such as an LED) that is lit only during a pseudo game is provided outside the housing of the slot machine 10 (a position that can be easily seen by the player), and the lamp is lit during the pseudo game. Thus, the player may be informed that a pseudo game is in progress.

  In this case, it is not always necessary to light the stop switch lamp in purple, and it may be lit in blue as in the normal game. Note that the stop switch lamp can be lit in blue as in the normal game without providing the lamp, even during the pseudo game. In this case, for example, by making the rotation mode of the reel 31 different from the normal game, it is possible to notify the player that the pseudo game is in progress.

(8) At the time of the temporary stop during the pseudo game, in the above embodiment, the temporary stop is performed with the fluctuation of the shaking. Therefore, the temporary stop during the pseudo game means that the reel 31 is not actually stopped and is accompanied by the fluctuation of the swing, and therefore the fluctuation of the reel 31 is continuously continued.
However, the present invention is not limited to this, and the temporary stop may be maintained (no fluctuation fluctuation) until the re-variation condition of the reel 31 is satisfied, similarly to the stop in the normal game.

  (9) Further, the temporary stop in the pseudo game is not limited to the fluctuation of shaking, but may be temporarily stopped after a bound stop or a movement control (slip) of five frames or more after the stop switch 42 is operated. Here, the “bound stop” means that when the reel 31 is temporarily stopped, the reel 31 is moved up and down once or a plurality of times after reaching the target temporary stop position.

(10) Although the example shown in FIG. 10 is given as the fluctuation of shaking in the present embodiment, various kinds of settings can be made for the amplitude in the vertical direction of the reel 31 and the operation speed thereof when the fluctuation is shaken. For example, the left reel 31 may be driven so that the reel 31 does not stop until the state shown in FIG. 10A is changed to the state shown in FIG. It may be. For example, the left reel 31 may be moved to the position shown in FIG. 10B after being left at the position shown in FIG. 10A for 1 to 2 seconds and then driven at a predetermined speed.
Alternatively, an aspect (vibration) that “shuffles in small increments” from the viewpoint of the player may be obtained by reducing the amplitude of the vertical movement of the reel 31 and increasing the moving speed of the reel 31.

(11) The motor 32 of this embodiment uses, for example, a four-phase stepping motor, and the reel 31 is stopped in the normal game by stopping the four-phase drive.
On the other hand, during the temporary stop during the pseudo game, it may be driven in the same manner as described above. For example, the stop mode is different from the reel stop in the normal game by performing the three-phase drive stop only during the temporary stop. (For example, the deceleration mode is different).

  (12) In the pseudo game, the medal insertion lamp may be turned on by operating the bet switch 40, or the active line lamp may be turned on. In addition, when the replay is temporarily stopped during the pseudo game, the medal insertion lamp and the effective line lamp can be turned on as if the medal has been automatically inserted. Further, when these lamps are turned on, sound effects may be output together (note that only the sound effects may be output without turning on these lamps).

  For example, in the case where the pseudo game is performed twice in succession, after the first pseudo game is finished, the player operates the start switch 41 to perform the second pseudo game, but in the second pseudo game, the start switch 41 When the player operates the bet switch 40 before the player is operated, it is possible to perform a fake operation for lighting the medal insertion lamp and the effective line lamp.

(13) In the present embodiment, the pseudo game may be performed twice continuously, but the present invention is not limited to this, and the pseudo game may be performed three times or more continuously. Alternatively, a game number for intermittently generating a pseudo game is provided, and when the game number is won, a set such as normal game → pseudo game → normal game → normal game → pseudo game →... It is also possible.
Furthermore, the number of simulated games when a simulated game is performed a plurality of times includes, for example, the outcome when the reel 31 is temporarily stopped in the simulated game, and the operation mode (stop switch 42 operated by the player during the simulated game) It is also possible to determine by the pressing order of the switches 42, whether the stop switch 42 has been automatically stopped without being operated, or the like. Further, the pseudo game may be continued uniformly until a specific symbol combination (for example, “BAR” set) is temporarily stopped in the pseudo game.
In the embodiment, the game number to be set next is determined from the game number at the start of the pseudo game and the operation mode (push order) of the stop switch 42. However, the present invention is not limited to this, and the game number to be set next may be determined depending on the outcome of the reel 31 when temporarily stopped and / or the operation mode of the stop switch 42 (such as the pressing order or the symbol position where the eye is pressed). Good.

(14) In the case where the pseudo game is continuously performed a plurality of times, in the second and subsequent pseudo games, an effect that prompts the player to operate the bet switch 40 may be output. An effect that prompts the user to operate the start switch 41 may be output.
On the other hand, at the start of the second and subsequent pseudo games, the reel 31 can be re-varied without the player operating the start switch 41.

(15) In the present embodiment, a pseudo game is performed during a non-AT game, and whether or not the AT game is executed is determined (including a lottery) according to the pseudo game result.
However, the pseudo game may be executed during the AT game. In this case, in the case of a pseudo game during an AT game, if the game is temporarily stopped with “7” or “BAR”, the number of AT games will be added or a lottery will be performed (the number of games to be added will be drawn). Is mentioned.

(16) Since the pseudo game is performed by temporarily stopping the progress of the normal game, the normal game including the pseudo game is one game regardless of how many times the pseudo game is played.
However, the present invention is not limited to this, and one simulated game may be counted as the number of games. For example, in a hall in which the slot machine 10 is installed, a game history display device that displays the total number of games played on the current day, the number of AT games, etc. may be provided at the top of the slot machine 10. The number of games played may be displayed by counting the number of simulated games as one. For example, as shown in FIG. 8 (b), in the case of shifting to the normal game after performing the two pseudo games at the start of the normal game, the game is made up of the two pseudo games and the subsequent normal game. The number of times may be counted as “3”.

As described above, regarding the pseudo game, if the number of games is counted as “+1”, there is a merit for the player. For example, if an AT game is activated after an AT game has been won and the AT game is triggered after a predetermined number of games (latent period of AT game), the number of medals consumed in the precursor can be calculated by counting the number of games including pseudo games. Can be reduced.
In addition, when performing a continuous production that outputs a series of productions continuously over a plurality of games, performing a pseudo game during this continuous production and counting the number of games including that pseudo game, The number of medals consumed can be reduced.

Furthermore, when the pseudo game is regarded as one game and the normal game starting after the end of the pseudo game is regarded as one game, an effect equivalent to one game is output during the pseudo game, and after the pseudo game ends. If an effect equivalent to one game is further output in the normal game, it is possible to give the player the impression that two games have been played.
For example, when a continuous performance is performed during a normal game, an effect in which the enemy character attacks the hero character is output in the first game, and an effect in which the hero character defends against the attack of the enemy character is output in the second game. Suppose there is a case.
In the case of outputting this continuous effect in a pseudo game, in the pseudo game, an effect in which the enemy character attacks the hero character is output, and in the normal game after the pseudo game, the hero character defends against the attack of the enemy character. For example, outputting a production.

(17) The combination of symbols temporarily stopped during the pseudo game is not limited to those shown in the embodiment, and may be a symbol or a combination of symbols such as “cherry”, “watermelon”, and “bell”. Furthermore, in this case, according to the game number selected in the pseudo game and the pressing order of the stop switch 42, the first stop left is cherry, the first stop is watermelon, the first stop right is bell, etc. It may be determined.
Further, in the pseudo game, when the combination of the symbols of the small role 1, the small role 2, and the small role 3A is temporarily stopped, the stop position determination table 65 (that is, the small role 1 table, the small role 2 table) used in the normal game. It is also possible to use a small role 3A table). In this case, the maximum number of moving frames when the reel 31 is temporarily stopped is 4 frames, and the reel 31 temporarily stops within 190 ms from the time when the stop switch 42 is operated. Alternatively, a small game 1 table, a small game 2 table, and a small game 3A table peculiar to the pseudo game are provided, and the maximum number of moving frames is set to 5 or more. The combination may be temporarily stopped. In this case, even if the symbol is “Cherry” or “Watermelon”, it can be temporarily stopped with “PB = 1”.
Furthermore, the combination of symbols to be temporarily stopped in the pseudo game may be determined by lottery at the start of the pseudo game, or determined based on the lottery result of the role in the normal game when the pseudo game is started. May be.

  (18) As described above, the back lamp for illuminating the symbols displayed on the reel 31 from behind is provided on the inner peripheral surface side of the reel. Here, during the normal game, the back lamp is lit with a predetermined color, but in the pseudo game, the back lamp may be lit with a color different from that of the normal game.

  (19) In the first embodiment, after all the reels 31 are temporarily stopped in the pseudo game, the process waits for the start switch 41 to be operated, and when the start switch 41 is operated, the pseudo game is ended and the reel 31 Was re-varied. Further, when 20 seconds have passed without the start switch 41 being operated, the reel 31 is automatically changed again. However, the present invention is not limited to this. After 20 seconds have passed without any operation of at least one stop switch 42 and all reels 31 have been temporarily stopped, the pseudo game is terminated after waiting for 1 to 2 seconds. Thereafter, the reel 31 may be automatically changed again (without waiting for the operation of the start switch 41).

  (20) In the above embodiment, whether or not the next simulated game is executed is influenced according to the simulated game result. For example, at game number 1, when the first stop is left or in the middle, the second pseudo game is executed, but when the first stop is right, the pseudo game is ended. However, the present invention is not limited to this, and the second simulated game may be executed after passing through the normal game of several games to several tens of games after the completion of the pseudo game according to the pseudo game result.

  (21) In the first embodiment, when replaying is temporarily stopped, the pseudo game is ended and the game is shifted to the normal game. However, the present invention is not limited to this, and when a replay is temporarily stopped during a pseudo game, a pseudo game where the replay can be temporarily stopped may be repeated to execute a replay series of the pseudo game. Then, it may be determined whether or not the AT game is executed according to the number of times the replay train is continued, or the number of games added to the AT game may be determined during the AT game.

  (22) A lottery of AT games may be performed independently of the pseudo games. For example, a lottery that wins by 1/2 is performed at the time of winning the small role 1, and a lottery that is won by 1/3 at the time of winning the small role 2 is performed. In this case, when an AT game is won, it may be determined by lottery or the like at which game game the AT game is activated from the game.

  Here, for example, when it is decided to activate the AT game after 64 games, an effect with a high expectation that the AT game will be executed before the 64th game is output. Furthermore, continuous production is performed in the last several games that reach the 64th game, a pseudo game is executed in the final game (64th game), and the player has a "7" set, and this "7" set is AT game. It is also possible to show the player as a starting point.

Here, in the prior art, when an AT game (sub bonus) is won, a “7” -match replay or a “BAR” -match replay is established (winning of the role). A slot machine is known that starts an AT game with a 7 ”match. However, as described above, if it is time to activate the AT game, the pseudo game is executed, and if “7” is aligned, the AT game can be executed immediately.
Further, if the outer end signal is transmitted when “7” is aligned in the pseudo game, there is a merit that there is no deviation (time difference) between the AT game start timing and the outer end signal transmission timing.

(23) A pseudo game can be executed at the end of the AT game. For example, the number of games in one set of AT games is set to 30 games, and whether to continue the AT game (whether to perform the next set) is determined by lottery or the like.
In the final game of the AT game (30th game), if the AT game is to be continued, a pseudo game is executed in which the reels 31 are temporarily stopped with the “7” or “BAR” alignment, and the AT game ends (non-continuation) In the case of), a pseudo game in which the reel 31 is temporarily stopped at the time of losing may be executed.

  (24) After starting the normal game, it is also possible to execute the pseudo game after the first reel 31 or the second reel 31 is stopped. For example, the first reel 31 is stopped as a normal game, but the second and third reels 31 are temporarily stopped as a pseudo game.

  (25) In the pseudo game of the first embodiment, the left, middle and right reels 31 are temporarily stopped corresponding to the left, middle and right stop switches 42, respectively. However, the present invention is not limited to this, and in the pseudo game, for example, the right reel 31 is temporarily stopped when the left stop switch 42 is operated, or the left and middle reels 31 are temporarily stopped simultaneously when the left stop switch 42 is operated. It is also possible. That is, in the pseudo game, the reel 31 that does not correspond to the operated stop switch 42 may be temporarily stopped.

(26) Further, the following variations are possible for the random delay after the end of the pseudo game (freeze period).
a) The first to fifth examples of the random delay are not limited to being implemented independently, and can be implemented by combining the embodiments.
For example, the combination of the 2nd example and the 3rd example is mentioned.
Specifically, as in the third example, the random value of each reel 31 is determined from one counter C4, and the delay time of each reel is determined based on the value. For the reel 31 with the shortest delay time (delay time is t1), the rotation of the reel 31 is started simultaneously with the release of the freeze as in the second example, and the delay time t1 is set for the other reels 31. For example, the reel 31 starts rotating after the pulled delay time has elapsed.

b) The same applies to the combination of the first example and the second example.
Specifically, as in the first example, the random number value of each reel 31 is determined from the three counters C1 to C3, and the delay time of each reel is determined based on the value. For the reel 31 with the shortest delay time (delay time is t1), the rotation of the reel 31 is started simultaneously with the release of the freeze as in the second example, and the delay time t1 is set for the other reels 31. For example, the reel 31 starts rotating after the pulled delay time has elapsed.

  c) Furthermore, when the delay time is added to the acceleration region of the reel 31 as in the fourth example, the delay time of each reel 31 is determined from the random numbers of the three counters C1 to C3 as in the first example. You may decide. Or you may determine the delay time of each reel 31 from the random value of one counter C4 like a 3rd example.

  d) Further, after the random number value of each reel 31 is determined from the counters C1 to C3 of the first example or the counter C4 of the third example, the delay time of each reel 31 is determined based on the random number value. Either the number of delay steps of each motor 32 or the number of delay symbols of each reel 31 may be determined.

(27) In this embodiment, the AT control lottery is performed on the main control means 50 side.
However, the present invention is not limited to this, and AT game lottery may be executed on the sub-control means 80 side. For example, the main control unit 50 transmits information on the combination of symbols temporarily stopped in the pseudo game (or information on the game number and the operation mode (push order) of the stop switch 42) to the sub-control unit 80. When the sub-control unit 80 determines that the reels 31 have been temporarily stopped at the “7” line in the pseudo game, the sub-control unit 80 performs a lottery to win the AT game with a probability of 90%, and temporarily stops at the “BAR” line. If it is determined that, a lottery to win an AT game with a probability of 50% is given.
In this case, as a method for notifying the main control means 50 that the AT game is won on the sub-control means 80 side, the following methods are listed.

When an AT game is won on the sub-control means 80 side, an irregular push (other than the first stop on the left) is instructed at the time of replay winning when the combination of the same symbols is stopped regardless of the pressing order of the stop switch 42. For example, run it multiple times.
Then, the main control means 50 may determine that the AT game is won when a predetermined irregular push is continuously executed a plurality of times during the replay win. When the main control means 50 determines that the AT game is won, the main control means 50 executes AT start freeze and transmits an AT game generation signal to the external terminal board 100 to the outside.
It should be noted that when a predetermined irregular push is continuously executed a plurality of times, it can be performed a plurality of times of pseudo games (actually one game). Further, the pseudo game (game in which a predetermined irregular push is performed) may be continued until an AT game generation signal (outer end signal) is transmitted.

  (28) Furthermore, the internal middle game (FIG. 7) of the above embodiment is one game state (one RT game having the same replay winning probability), and a non-AT game / AT game is executed therein. I tried to do it. However, the present invention is not limited to this, and the main control means 50 may have a plurality of gaming states, and the AT game may be executed by the transition of the gaming state.

FIG. 19 is a game state transition diagram showing an example at this time.
For example, there is an internal medium game as a game state on the main control means 50 side, and this internal medium game includes a non-AT game, an RT1 game, an RT2 game (AT preparation in progress), and an RT3 game (AT game). deep. In addition to the normal (normal) replay, the main control means 50 provides a rare replay (including duplicate winning with the normal replay).

  First, the main control means 50 continues to stay in the RT1 game during the non-AT game and inside the MB. When the MB is won and the game is an internal game (when a signal indicating that the game has been transferred to the internal game is transmitted from the main control means 50), the sub-control unit 80 determines that the AT game can be selected in a lottery state. To do.

  Next, when an AT game is won on the sub-control means 80 side, the sub-control means 80 notifies an irregular pressing (other than the first stop on the left) when a rare replay is won. When the stop switch 42 is operated by pressing a predetermined irregularity at the time of winning the real play, the reel 31 is controlled to stop so that the promotion replay wins. When the promotion replay wins, the main control means 50 shifts the gaming state from the RT1 game to the RT2 game.

  “Rare Replay Winning” means a) a single type of rare replay, where a promotion replay wins in a predetermined push order, and a promotion replay is missed in a push order other than the predetermined push order. When (Tumble Stop Out) is stopped and displayed, b) Duplicate winnings of two or more rare replays or overlapping winnings of one or more rare replays and normal replays, and promoted replays in a predetermined push order May be awarded, and in a pushing order other than the predetermined pushing order, a fall replay (including a normal replay corresponding to the fall replay) wins.

  Further, in the RT2 game, when the lottery of the rare replay is continued and the game is shifted to the AT game, the sub-control unit 80 notifies a predetermined irregular pressing when the rare replay is won. When the stop switch 42 is operated in the pushing order, the reel 31 is controlled to stop so that the promotion replay wins. Here, when the promotion replay wins, the main control means 50 shifts the gaming state from the RT2 game to the RT3 game. When the gaming state shifts to the RT3 game, the main control means 50 determines that the AT game has started, performs AT start freeze, and transmits an outer end signal.

After the transition to the RT3 game, the main control means 50 continues to stay in the RT3 game unless the fall replay wins. Only when a fall replay wins an RT3 game will the player transition to the RT1 game.
On the other hand, when the AT game is finished, the sub-control unit 80 notifies the push order for avoiding the fall replay winning from the next game, when the rare replay is won, and 9 when the small role 3A is duplicated. No notification of pushing order to receive the payout of sheets. Therefore, the transition of the gaming state by the main control means 50 (transition from RT3 game to RT1 game) and the timing of the end of the AT game by the sub-control means 80 do not necessarily coincide.

  Whether or not to continue the RT3 game is determined by the main control means 50. The main control means 50 is not sure whether or not the current RT3 game is an AT game, and the sub-side This is because an AT signal or the like is not transmitted to the main side.

  If RT1 game is not selected for the AT game lottery, and if the promoted replay is accidentally won at the time of the rare replay win due to the player's operation mistake of the stop switch 42, etc., the sub-control Since the means 80 determines that the AT is not being prepared, no notification is made. As a result, the winning probability of the fall replay is increased when the rare replay selected in the RT1 game is won, so that the possibility of falling to the RT1 game before the transition to the RT3 game is increased.

  In particular, as in the present embodiment, a penalty is generated when the first stop of the stop switch 42 is middle or right, and a fall replay is awarded when the first stop is left when the rare replay is won. If set, the fall replay can be won in the game, so the possibility of shifting to the RT3 game can be set low.

(29) The first embodiment, the second embodiment, and the various modifications described above are not limited to being implemented independently, and can be implemented in appropriate combination.
<Appendix>
Problems to be solved by the invention (original invention) according to the initial claims of the present application, means for solving the problems related to the original invention, and effects of the original invention are as follows.
(1) Problems to be solved by the original invention
The problem to be solved by the invention at first is to execute a pseudo game that can give the player the impression of being in a normal game when viewed from the player during the freeze period.
(2) Means for Solving the Problems Related to the Initial Invention (Note that the corresponding embodiment is described in parentheses)
The first solution is
A plurality of reels (31) displaying a plurality of types of symbols;
Operation switches including a stop switch operated by the player and operated by the player when stopping the reel (a bet switch 40, a start switch 41, a stop switch 42, and an effect switch in the second embodiment) When,
A role lottery means (61) for drawing a role;
Reel control means (64) for controlling rotation and stop of the reel;
With
In a normal game in which the function of the operation switch is effective for obtaining a game result, when the stop switch is operated by a player, the reel is based on the lottery result of the combination by the combination lottery means. And display the game result in the game by the combination of symbols at the time of the stop of the reel,
When a predetermined condition is satisfied (when a predetermined game number is selected), a freeze period in which the function of the operation switch is not effective for obtaining a game result during a part of the normal game Freeze control means (70) for setting,
During the freeze period, control to execute a pseudo game that causes the player to operate the operation switch,
In the pseudo game, the reel control means is capable of displaying a specific symbol combination (losing eyes, “7” aligned, “BAR” aligned, replay) based on the operation switch being operated. Reel control including temporary stop and subsequent re-variation is performed, and when the reel is temporarily stopped, the reel is stopped in a mode (for example, swinging variation) different from the mode of stopping the reel in the normal game. It is characterized by that.
The second solving means is the first solving means,
When the reel control means temporarily stops the reel in the pseudo game, the reel control means temporarily stops in a state where the symbol does not stay at a fixed position with a fluctuation of shaking, and at the time of re-change of the reel or the pseudo game. The shaking fluctuation is continued until the end.
The third solution means is the second solution means,
With a counter whose value is updated at regular intervals,
The reel control means, when temporarily stopping the reel in the pseudo game, executes the fluctuation fluctuation along with the update of the counter value after moving the reel to a target stop position. And
The fourth solving means is the first to third solving means,
In the pseudo game, the reel rotation mode and / or the stop switch lamp lighting mode is controlled to be different from the normal game.
The fifth solving means is the first to fourth solving means,
In the pseudo game, when an operation of the operation switch is detected, an effective time of the next operation of the operation switch is set (a counter of 20 seconds is operated),
The freeze control means ends the freeze period when the next operation of the operation switch is not detected during the effective time,
The reel control means performs control so that, after the freeze period ends, for each of the reels, a change is started after a lapse of a randomly determined delay time and a transition to the normal game is made.
In the first solving means, the “operation switch” in the embodiment includes a bet switch, a start switch, and a stop switch, and in a narrow sense, is a switch (part) that is operated by the player when the game proceeds. .
Here, “to advance the game” means that a game operation such as inserting a medal, starting the rotation of the reel, or stopping the reel that is rotating is performed by the player operating the operation switch, that is, the player's intention. Is to proceed by.
In addition, the “operation switch” is, in a broad sense, other than the above-described bet switch, start switch, and stop switch, a checkout switch operated by the player when actually paying out a stored medal (when paying out), This includes an effect switch (chance button) that is operated by the player when the effect is advanced (developed) by the player's intention.
“Normal game” is not a word for “special game” or “AT game”, but the original function of the operation switch (the bet switch is a function for inserting a medal, the start switch is a function for starting the rotation of the reel, and the stop The switch refers to a game that progresses when the function of stopping a rotating reel based on the winning lottery result (with a maximum of four-frame movement) is enabled to obtain a game result.
In the following embodiments, non-special games are referred to as “general games”.
On the other hand, the “pseudo (also referred to as“ pseudo ”) game” refers to a game that progresses during a freeze period during which the original function is not valid for at least one operation switch. In particular, in this embodiment, from when the start switch 41 is operated until the reel 31 is at a constant speed and the operation of the stop switch 42 can be accepted (the function of the stop switch 42 is effective for obtaining a game result). Run until).
The “game result” is determined by a combination of a lottery result of a combination and a symbol when the reel is stopped. Therefore, the operation of the bet switch and the operation of the start switch are also one of the operations necessary for obtaining a game result. Further, in the “game result”, when the combination of symbols corresponding to the combination stops on the active line, the payout of medals (game media) (including automatic insertion at the time of replay winning) is executed.
On the other hand, the “pseudo game result” indicates a symbol or a combination of symbols of the reel 31 temporarily stopped in the pseudo game. In the “pseudo game result”, even if the combination of symbols corresponding to the combination does not stop on the active line, or even if the combination of symbols corresponding to the combination stops on the effective line, a medal payout, etc. There is no case.
The “freeze period” is set to a part of the period in the normal game (one game). For example, in one game, when “a freezing period is set simultaneously with the start of a normal game and a normal game starts after the end of the freezing period”, “a freezing period is set after starting a normal game, and the freezing period is In the case of “resuming the normal game after the end of the game”, “the normal game is started, the freeze period is set at the end of the normal game, and the normal game is terminated at the end of the freeze period”, and the like.
Therefore, when a pseudo game is executed over a plurality of normal games, a freeze period is set for a part of the normal game every time.
That is, in the normal game (N game), the normal game starts, the freeze period and the pseudo game start, the pseudo game and the freeze period end, the normal game starts or restarts. The same applies to the normal game (“N + 1” game).
“Progression of the pseudo game” shifts to the pseudo game at the start of the normal game (at the start of the reel rotation), and the operation of the operation switch such as the stop switch (the function of the operation switch is effective during the pseudo game). The reel is temporarily stopped in the operation in the absence of the state), and after the temporary stop, the reel is restarted to shift to the normal game (that is, to return to the rotation state of the reel at the start of the normal game), etc. is there. During the progress of such a pseudo game and the freeze period, the progress of the normal game is paused.
In addition, “specific symbol combination” means that there is no possibility of transition to a game that is advantageous to the player or that the possibility of transition is low, such as losing eyes (separated eyes, etc.), specific roles can be won Special games that are advantageous to the player, chances that mean having the possibility of shifting to specific games or specific games, specific symbol alignment (such as “7” alignment, “BAR” alignment, etc.) Reach eyes, etc., that means winning special roles for transitioning to. Furthermore, the “specific symbol combination” in the pseudo game does not require the center of the symbol to be located on the effective line (symbol combination line), and is shifted by a half frame from the stop position in the normal game. This includes cases where the vehicle is temporarily stopped.
In addition, “display a specific symbol combination” is not limited to a stop display on an effective line provided in the slot machine, but, for example, to stop display on a symbol combination line (particularly a straight line) that is not an effective line. Is also included.
In addition, the “temporary stop” in the pseudo game is different from the stop of the reel at the time of operating the stop switch in which the function is effective in the normal game (original game). Points to a serious stop.
Furthermore, “temporary stop” means a stop that does not stop as a game result of the game, and the reel (symbol) may remain completely at a certain position. Including the case of fluctuation.
Furthermore, the “revariation” in the pseudo game refers to the rotation operation of the reel 31 after the temporary stop. When the rotation operation is in the pseudo game (during the freeze period), the pseudo game (the freeze period) is ended. And normal rotation in a normal game.
“To stop the reel in a manner different from the manner in which the reel is stopped in a normal game” is a temporary stop due to fluctuations in shaking in this embodiment.
“Swing fluctuation” means that a symbol repeats moving up and down with a constant amplitude (swing width), and when it is not stationary (when it always moves up and down), or when it repeats stationary and moving, for example, based on the effective line For example, after being rested upward for about 1-2 seconds, moving downward and resting for about 1-2 seconds, moving upward again and resting for about 1-2 seconds are repeated.
(3) Effects of the original invention
According to the original invention, a freezing period is provided for a part of the normal game, and a pseudo game similar to the normal game is performed during the freezing period, so that it is integrated with the normal game (the normal game) The pseudo game can be executed in such a way that the player is given an impression as if the game is progressing, or the player is not discomforted during the game.
In addition, since the temporary stop of the reel in the pseudo game is different from the stop mode in the normal game, the player is in the pseudo game and the temporary stop in the pseudo game (game result) Can be recognized.

10 slot machine 11 display window 21 lamp 22 speaker 23 image display device 31 reel 32 motor 34 index 35 sensor 40 bet switch 41 start switch 42 stop switch 43 medal slot 50 main (game) control means 61 role lottery means 62 role lottery table 63 Winning flag control means 63a Winning flag 64 Reel control means 64a Push order detection means 65 Stop position determination table 66 Stop symbol determination means 67 Discharge means 68 Special game control means 69 Game state control means 70 Freeze control means 71 Pseudo game control means 71a Swing fluctuation control means 71b Automatic stop counter 72 AT main control means 72a AT freeze generation means 72b Outer end signal transmission means 80 Sub (effect) control means 81 Effect output control means 8 AT sub-control unit 100 external terminal board

Claims (2)

  1. Multiple reels displaying multiple types of designs,
    A motor for driving the reel;
    An operation switch including a stop switch operated by the player when the reel is stopped, the switch being operated by the player;
    A role lottery means for drawing a role;
    Reel control means for controlling rotation and stop of the reel;
    A plurality of counters having a period in a range equivalent to the number of steps of one rotation of the motor, and a value being updated at a predetermined timing;
    In a game period in which the function of the operation switch is effective for obtaining a game result, when the stop switch is operated by a player, the reel is based on the lottery result of the combination by the combination lottery means. And display the game result in the game by the combination of symbols at the time of the stop of the reel,
    Comprising freeze control means for setting a freeze period during which a function of the operation switch is not effective for obtaining a game result when a predetermined condition is satisfied;
    During the freeze period, control to execute a pseudo game that temporarily stops the reel based on the operation switch being operated,
    After executing the pseudo game, when the reel is re-varied in order to end the freeze period and shift to the game period, the value of the counter corresponding to the reel is obtained, and based on the value of the counter A slot machine that determines a value corresponding to the number of steps of the motor and delays the rotation timing of the reel by an interruption time corresponding to the number of steps.
  2. Multiple reels displaying multiple types of designs,
    A motor for driving the reel;
    An operation switch including a stop switch operated by the player when the reel is stopped, the switch being operated by the player;
    A role lottery means for drawing a role;
    Reel control means for controlling rotation and stop of the reel;
    A counter having a cycle in the range of the same value as the number of steps of one rotation of the motor, and a value updated at a predetermined timing,
    In a game period in which the function of the operation switch is effective for obtaining a game result, when the stop switch is operated by a player, the reel is based on the lottery result of the combination by the combination lottery means. And display the game result in the game by the combination of symbols at the time of the stop of the reel,
    Comprising freeze control means for setting a freeze period during which a function of the operation switch is not effective for obtaining a game result when a predetermined condition is satisfied;
    During the freeze period, control to execute a pseudo game that temporarily stops the reel based on the operation switch being operated,
    After executing the pseudo game, when the reel is re-varied in order to end the freeze period and shift to the game period, the counter value is obtained and at least two or more of the counter values are obtained based on the counter value. A slot machine, characterized in that a value corresponding to the number of steps of the motor is determined for a reel, and a delay process is executed to delay the rotation timing of the reel by an interruption time corresponding to the number of steps.
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JP6359799B2 (en) * 2012-11-22 2018-07-18 株式会社三共 Slot machine
JP6359798B2 (en) * 2012-11-22 2018-07-18 株式会社三共 Slot machine
JP2014233423A (en) * 2013-05-31 2014-12-15 株式会社三共 Slot machine
JP6118644B2 (en) * 2013-05-31 2017-04-19 株式会社三共 Slot machine
JP2015024095A (en) * 2013-07-29 2015-02-05 株式会社三共 Slot machine
JP2015123281A (en) * 2013-12-27 2015-07-06 株式会社オリンピア Game machine
JP2015154866A (en) * 2014-02-21 2015-08-27 株式会社藤商事 Reel type game machine
JP2015154865A (en) * 2014-02-21 2015-08-27 株式会社藤商事 Reel type game machine
JP2015188464A (en) * 2014-03-27 2015-11-02 株式会社大都技研 game machine
JP2015188623A (en) * 2014-03-28 2015-11-02 株式会社三共 slot machine
JP2015217223A (en) * 2014-05-20 2015-12-07 サミー株式会社 Slot machine
JP2015221186A (en) * 2014-05-23 2015-12-10 株式会社ディ・ライト Game machine
JP5910896B2 (en) * 2014-06-27 2016-04-27 株式会社オリンピア Game machine
JP6565144B2 (en) * 2014-07-15 2019-08-28 サミー株式会社 Game machine
JP6565143B2 (en) * 2014-07-15 2019-08-28 サミー株式会社 Game machine
JP6565142B2 (en) * 2014-07-15 2019-08-28 サミー株式会社 Game machine
JP5881199B1 (en) * 2015-01-28 2016-03-09 株式会社オリンピア Game machine
JP2017012805A (en) * 2016-09-15 2017-01-19 株式会社ディ・ライト Game machine
JP2018061887A (en) * 2018-01-26 2018-04-19 株式会社三共 Slot machine
JP2018061886A (en) * 2018-01-26 2018-04-19 株式会社三共 Slot machine

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JP4759935B2 (en) * 2004-05-27 2011-08-31 株式会社三洋物産 Game machine
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JP2011194146A (en) * 2010-03-23 2011-10-06 Olympia:Kk Game machine
JP5849306B2 (en) * 2010-09-21 2016-01-27 株式会社オリンピア Game machine
JP5544519B2 (en) * 2010-11-05 2014-07-09 株式会社オリンピア Game machine
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