JP5657610B2 - Game machine - Google Patents

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JP5657610B2
JP5657610B2 JP2012145865A JP2012145865A JP5657610B2 JP 5657610 B2 JP5657610 B2 JP 5657610B2 JP 2012145865 A JP2012145865 A JP 2012145865A JP 2012145865 A JP2012145865 A JP 2012145865A JP 5657610 B2 JP5657610 B2 JP 5657610B2
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display
game
big hit
main control
special electric
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JP2014008146A (en
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俊和 北
俊和 北
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株式会社藤商事
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Description

  The present invention relates to a game machine such as a ball game machine or a revolving game machine provided with display means for variably displaying various symbols.

  2. Description of the Related Art Conventionally, pachinko machines that warn a player a plurality of times are known in order to prevent forgetting to take a prepaid card for borrowing a game ball when a game is finished.

  For example, in the pachinko machine described in Patent Document 1, when the touch sensor detects that the player's hand has moved away from the launching handle, it determines that the game is “stopped” and a warning message for forgetting to remove the prepaid card. 1 is displayed in a liquid crystal display on the symbol display device.

  Further, when the human detection sensor detects that the player is away (absence), the lamp is flashed violently and a warning message 2 is issued by voice from the speaker (Patent Document 1, paragraphs 0026 and 0027, FIG. 5).

JP 2009-34457 A

  However, the method of Patent Document 1 has hardly been adopted because of problems such as the price of the human detection sensor itself, the trouble of attaching it to a pachinko machine, and control. The present invention has been made in view of such circumstances, and provides a gaming machine capable of easily and reliably preventing forgetting to remove a prepaid card by giving a warning at an appropriate timing during the game. For the purpose.

A gaming machine according to a first aspect of the present invention is a gaming machine provided with operation means for operating when a storage medium storing predetermined information is taken out, display means for variably displaying various symbols, and determining whether or not the fluctuation has occurred A lottery means that makes the symbol combination when the display is stopped win or miss, and a winning game that allows the player to acquire a predetermined number of game media by winning game when it is determined to win, Alternatively, it is possible to generate a second hit in which the player can acquire a smaller amount of game media than the first hit, and when the first hit occurs, the change display after the end of the hit game is started. In the period up to, a warning display regarding forgetting to remove the storage medium is performed, and when the first hit occurs continuously, the warning display is not performed in the second and subsequent hits. Features.

  According to the present invention, it is possible to prevent a player from forgetting to remove a storage medium easily and reliably.

The perspective view of the front side which shows the external appearance of the pachinko game machine which concerns on embodiment. The perspective view of the back side which shows the external appearance of the pachinko machine of FIG. The front view of the game board of the pachinko machine of FIG. The block diagram which shows the structure of the control apparatus of the pachinko game machine of FIG. The figure explaining a jackpot classification and a game state. The timing chart which shows the display mode of the jackpot end interval period. Examples of company logo display and alert display. The flowchart which shows the game management process performed by the main control side. FIG. 9 is a flowchart showing a special electric accessory management process in FIG. 8. The flowchart which shows the big hit start process in FIG. 10 is a flowchart showing a special electric accessory operation start process in FIG. 9. The flowchart which shows the process during operation of the special electric accessory in FIG. FIG. 10 is a flowchart illustrating special electric accessory operation continuation determination processing in FIG. 9. FIG. The flowchart which shows the big hit end process in FIG. The flowchart which shows the main process performed by the sub-control side. The flowchart which shows the received command analysis process in FIG. The flowchart which shows the big hit start time setting process in FIG. The flowchart which shows the big hit end time setting process in FIG. The flowchart which shows the timer interruption process performed by the sub-control side.

  First, an outline of the gaming machine of this embodiment will be described.

The gaming machine according to the present embodiment is a gaming machine that includes an operation unit that is operated when a storage medium storing predetermined information is taken out , a display unit that variably displays various symbols, and a determination of whether or not the variation has occurred. A lottery means that makes the symbol combination when the display is stopped win or miss, and a winning game that allows the player to acquire a predetermined number of game media by winning game when it is determined to win, Alternatively, it is possible to generate a second hit in which the player can acquire a smaller amount of game media than the first hit, and when the first hit occurs, the change display after the end of the hit game is started. In the period up to, a warning display regarding forgetting to remove the storage medium is performed, and when the first hit occurs continuously, the warning display is not performed in the second and subsequent hits. Features.

Here, the storage medium is, for example, a prepaid card or a membership card, and stores information on the amount and the amount of money. The storage medium can be taken out from the gaming machine by the player operating the operation means (a return button described later). In addition, the game medium is, for example, a game ball or a medal, and a player can play a game by borrowing them.

  When it is determined that the winning is achieved in the present embodiment, a first hit in which the player can acquire a predetermined number of game media by the hit game, or a second hit in which less game media can be acquired than the first hit occurs. Is possible. The second win includes a win where game media can hardly be acquired.

When the first hit occurs, the number of game media at hand increases to some extent, and there is no need to borrow the game media from the storage media for a while. Accordingly, after the winning game is over, during the period until the game starts (for example, the start of symbol variation), a warning display regarding forgetting to return the storage medium is performed on the display device or the like. Thereby, it is possible to prevent the player from forgetting to return the storage medium easily and reliably. In addition, the first hit may occur continuously, but from the viewpoint that it is not necessary to perform the alert display every time, the alert display is not performed in the second and subsequent hits. That is, the alert display is performed only for the first time of the first time. Thereby, there is no troublesome that the alert display is performed in all hits, and the time of the effect performed in the interval period can be extended accordingly.

  Further, in the present embodiment, the display device includes a plurality of types of display modes that include at least an effect related to the game and that are executed in a predetermined interval period from the end of the winning game to the start of the variable display of the symbol, Is performed, it is preferable to select a display mode in which the warning display is inserted by changing the time of the production.

  In the present embodiment, there are a plurality of types of display modes executed during a predetermined interval period, and for example, different display modes are selected depending on the hit type. This display mode includes a warning display and a display mode that does not include a warning display. However, when performing a warning display, a display mode in which a warning display is inserted is selected by changing the time of production. .

  Thereby, the display mode that fits in the interval period is executed regardless of whether or not the alert display is performed, so that the display of the interval period does not feel uncomfortable for the player.

  Next, the configuration of the pachinko gaming machine according to the present embodiment will be described with reference to FIG. As shown in FIG. 1, the pachinko gaming machine 1 includes a rectangular outer frame 2, and a front frame 3 and a front door 5 that are pivotally attached to the outer frame 2 so as to be opened and closed.

  The front frame 3 has a frame shape, and a game board 4 (see FIG. 3) can be attached to the opening. Further, a glass plate 6 is fitted in the central portion of the front door 5 so that the game board 4 can be visually recognized from the outside.

  Speakers 7 are provided on the left and right sides of the upper part of the front door 5. The speaker 7 is a sound output unit that outputs the effect sound effect accompanying the game to the outside. In addition, frame decoration LEDs 8 are provided on the left and right sides and the upper part of the front door 5. The frame decoration LED 8 is a decoration part in which the LED emits light and blinks in conjunction with the effect of the game.

  A front plate 9 is provided on the lower side of the front door 5, and a left end portion thereof is pivotally attached to the front frame 3 so as to be openable. The front plate 9 is provided with a launch handle 10 for operating the launch mechanism, an upper storage tray 11 for storing game balls, a lower storage tray 12 and the like.

  Further, a left effect button 13 and a center effect button 14 that can be operated when the built-in lamp is lit are provided on the surface portion of the upper storage dish 11. The production buttons 13 and 14 are given an opportunity for operation during the game, and the production can be changed by pressing the buttons.

A ball lending button 15 a and a return button 15 b are provided on the right side of the surface portion of the upper storage dish 11. When renting a game ball, the player usually inserts a prepaid card into a ball lending machine (not shown) installed on the left side of the pachinko gaming machine 1 and presses the ball lending button 15a. As a result, a predetermined number of game balls are discharged to the upper storage tray 11 so that a game can be performed. When the game is finished, the prepaid card is returned by pressing the return button 15b. The return button 15b corresponds to the “operation means” of the present invention.

  FIG. 2 is a perspective view of the back side of the pachinko gaming machine according to the present embodiment. As shown in FIG. 2, a frame-like back mechanism board 16 that holds down the game board 4 from the back side is attached to the back surface of the pachinko gaming machine 1.

  A game ball storage tank 17 for storing game balls supplied from a game ball supply device (not shown) of the pachinko hall side island facility is provided on the upper side of the back mechanism board 16.

  A game ball payout device 19 for paying out game balls is provided at the inclined lower end of the tank rail 18 for drawing out the balls from the game ball storage tank 17. Furthermore, an external terminal board 21 for electrically connecting to a hall computer (see FIG. 4) that manages all gaming machines in the pachinko hall is provided at a corner portion of the back mechanism board 16. Is housed and provided.

  In addition, a transparent back cover 23 mounted on the back side of the game board 4 is provided substantially at the center of the back mechanism board 16, and transparent effect control in which the effect control board 25 is accommodated in the back cover 23. A substrate case 25a and a transparent liquid crystal control substrate case 26a that houses the liquid crystal control substrate 26 are provided.

  A volume switch 31 is provided at an intermediate portion between the effect control board 25 and the liquid crystal control board 26. The volume can be set in 10 steps by rotating the knob.

  A transparent main control board case 24a that houses the main control board 24 is provided below the liquid crystal control board case 26a. The main control board 24 controls the operation of the pachinko gaming machine 1 in an integrated manner. Since the main control board 24 is connected to various switches and sensors, it receives these detection signals and performs various processes.

  The main control board 24 is provided with a RAM clear switch 27. By turning on the power while pressing down the RAM clear switch 27, the stored contents of the RAM area are erased, and the pachinko gaming machine 1 is in the initial state.

  The effect control board 25 receives various control commands transmitted from the main control board 24, and controls the effects by the panel decoration LED 35 or the liquid crystal display device 36, for example, based on the control commands.

  Below the main control board case 24a, a transparent power supply board case 28a containing a power supply board 28 and a transparent payout control board case 29a containing a payout control board 29 are disposed.

  Further, at a position corresponding to the launch handle 10, a launch control board 30 is provided on the rear side of a game ball launcher (not shown) provided with a strike rod for hitting the game ball and a launch motor for driving the hit ball. .

  Next, with reference to FIG. 3, the gaming board of the pachinko gaming machine of this embodiment will be described.

  As shown in FIG. 3, the game board 4 is formed of a substantially square panel, and the game area 4a on the board surface includes a center decorative body 34a fixed to the front surface of the decorative board 4b with a screw or the like, and a left corner decorative body. 34b, a right corner decoration body 34c, and the like. The decorative bodies 34a to 34c are each formed by integral molding by injection molding using a hard resin material such as polycarbonate.

  A plurality of panel decoration LEDs 35 are arranged on the center decoration body 34a. The board decoration LED 35 is a decoration unit that enhances the effect by changing the light emission color and light emission mode in accordance with the symbol change display and the notice display in each game.

  An opening is formed in the center of the game board 4, and the display screen of the liquid crystal display device 36 is disposed in the opening. The liquid crystal display device 36 is a display that displays various effects such as a pattern on which various numbers, characters, and the like are drawn, a background image, and reach according to the game. The liquid crystal display device 36 corresponds to the “display unit” of the present invention.

  On the right side of the center ornament 34a, a movable accessory 37a having the shape of a doll's arm is arranged. Further, a clog-shaped movable accessory 37b is disposed below the front surface of the liquid crystal display device. Both the movable accessories 37a and 37b operate according to the effects in the game and the expectation level of the big hit.

  Below the liquid crystal display device 36, a start winning device 38 including a first special symbol start port 38a and a second special symbol start port 38b is arranged. A lottery is performed when a game ball flowing down the game area 4a wins the first special symbol starting port 38a or the second special symbol starting port 38b, and the special symbol display device 43a described later displays a variation display of the special symbol. Made. In addition, the liquid crystal display device 36 also performs variable display of decorative symbols corresponding to the special symbols.

  The second special symbol start port 38b is provided with an opening / closing member, and when the opening / closing member is opened, the game ball is easily won. The open / close member is opened a predetermined number of times for a predetermined time when a normal symbol lottery to be described later is won. In the following, an apparatus in which the second special symbol start opening 38b and the opening / closing member are combined may be referred to as an ordinary electric accessory.

  Below the start winning device 38, a first big winning device 39a is arranged. Further, on the right side of the start winning device 38, a second large winning device 39b is arranged. The big winning devices 39a and 39b are winning devices that are opened for a predetermined time when a special symbol lottery is won, that is, when a big win is won. A lot of prize balls can be obtained by winning a game ball in a big prize opening (not shown) inside the big prize devices 39a and 39b.

  A special symbol display device 43a and a normal symbol display device 43b are arranged below the right side of the game area 4a. The special symbol display device 43a is composed of two 7-segment LEDs (left and middle), and changes the special symbol in response to winning in the special symbol start ports 38a and 38b, and displays the lottery result. The remaining one (right) displays the number of reserved balls of special symbols and normal symbols, and the short-time gaming state.

  The normal symbol display device 43b is a display composed of a plurality of LEDs. The normal symbol is started by the winning of the normal symbol start gate 40a, and the lottery result is displayed by turning on the LED.

  On the left side of the game area 4a, a normal symbol start gate 40a, a windmill 41 that changes the flow direction of the game ball, and a large number of game nails (not shown) are arranged. The normal symbol start gate 40a is a winning device that triggers the start of a normal symbol. A lottery is performed when the game ball passes through the normal symbol start gate 40a, and the normal symbol changes in the normal symbol display device 43b.

  In addition, a right normal symbol start gate 40b is disposed above the second grand prize winning device 39b. This is a starting gate for a normal symbol in a gaming state in which a right strike is made, and also has a role of detecting whether or not the player is making a right strike.

  A plurality of general winning ports 42 are arranged at the lower left side of the game area 4a. When a game ball wins the general winning opening 42, a predetermined number of prize balls are paid out.

  On the leftmost side of the game area 4a, a guide rail 44 extending in a substantially vertical direction is arranged to guide the game ball launched by the launch mechanism to the game area 4a. The guide rail 44 is composed of two metal strip-shaped outer and inner guide rails 44a and 44b.

  A space extending in the vertical direction between the two outer and inner guide rails 44a and 44b forms a launch passage 45 through which a game ball launched from the launch mechanism passes. At the upper end of the inner guide rail 44b, a return ball prevention piece 46 that allows the shot ball to pass in the launch direction (the game area 4a side) and prevents the return ball (the launch path 45 side) from passing is provided. ing. Further, at the lowermost part of the inner guide rail 44 b, an out ball collection port 47 and a ball approaching portion 48 for introducing the out ball into the out ball collection port 47 are formed.

  FIG. 4 is a block diagram showing the configuration of the control device of the pachinko gaming machine. In FIG. 4, the configuration of a relay board for relaying signals and some members not related to the present invention are omitted.

  This control device is mainly configured of a main control board 24 that comprehensively controls the operation of the pachinko gaming machine 1 and an effect control board 25 that receives commands from the main control board 24 and controls the effects. The power supply board 28 is connected to each board including the main control board 24, receives an AC voltage 24V from an external power supply, converts it to a DC voltage, and supplies it to each board.

  The main control board 24 includes a main control board CPU 241, a ROM 242, and a RAM 243 therein. The main control board side CPU 241 is a so-called processor unit, and performs a lottery process for determining whether or not to generate a big hit, creates a control command from information on the determined variation pattern and stop symbol, and transmits it to the effect control board 25. Process. The CPU 241 corresponds to “lottery means” of the present invention.

  The ROM 242 is a storage unit that stores a control program describing a series of gaming machine control procedures, control data, and the like. The RAM 243 is a storage unit having a work area for temporarily storing data set by the processing of the main control board side CPU 241.

  Connected to the main control board 24 are a RAM clear switch 27, a start winning opening sensor 38c, a large winning opening sensor 39c, a starting gate passage sensor 40c, a general winning opening sensor 42c, a magnetic sensor 50, a radio wave sensor 51, and a vibration sensor 52. Each detection signal can be received.

  The magnetic sensor 50 is a sensor that detects an abnormality when a magnet or the like is brought close to the pachinko gaming machine 1. The radio wave sensor 51 is a sensor that detects an abnormality when a strong radio wave is emitted to the pachinko gaming machine 1, and the vibration sensor 52 is abnormal when a strong vibration is applied to the pachinko gaming machine 1. It is a sensor to detect.

  Further, a special symbol display device 43a and a normal symbol display device 43b are connected to the main control board 24, and random number information acquired by the main control board side CPU 241 through a lottery process is transmitted to each of the symbol display devices 43a and 43b. .

  Further, the main control board 24 is connected to an external terminal board 21 having terminals for connecting to the outside of the pachinko gaming machine 1. Various information such as a big hit in a game, the number of winnings, and the number of games is transmitted from the main control board 24 to the hall computer via the external terminal board 21.

  Further, a payout control board 29 is connected to the main control board 24. Since the lower storage tray full sensor 12c and the door opening sensor 32 are connected to the payout control board 29, when these sensors detect an abnormality, a detection signal is transmitted from the payout control board 29 to the main control board 24. . Note that the game ball payout device 19 and the launch control board 30 (further connected to the launch device 10a) are connected to the payout control board 29.

  Next, the effect control board 25 includes an effect control board side CPU 251, a ROM 252 and a RAM 253 therein. The effect control board side CPU 251 is a so-called processor unit, which receives a control command transmitted from the main control board 24 and performs processing for controlling various effects based on the control command.

  The ROM 252 is a storage unit that stores a control program describing a series of effect control procedures, effect data, and the like. Moreover, RAM253 is a memory | storage part provided with the work area which memorize | stores temporarily the data set by the process of the production control board side CPU251.

  A speaker 7, a frame decoration LED 8, a panel decoration LED 35, a volume switch 31, a left effect button 13, and a center effect button 14 are connected to the effect control board 25. Thereby, the production control board 25 controls the sound effect of the speaker 7, operation | movement of each LED, etc., and is raising the production effect, for example.

  As for the effect buttons 13 and 14, when the player pushes them down during the effective period, the detection signal is transmitted to the effect control board 25, and the effect displayed on the liquid crystal display device 36 changes.

  A liquid crystal control board 26 is connected to the effect control board 25. The liquid crystal control board 26 receives a command from the effect control board 25 and performs display control of the liquid crystal display device 36.

  The liquid crystal control board 26 includes a liquid crystal control CPU 261, a liquid crystal control ROM 262, a liquid crystal control RAM 263, a video display processor VDP 264, an image data ROM 265, and a VRAM 266 therein.

  The liquid crystal control CPU 261 is a so-called processor unit, and generates liquid crystal control data necessary for performing display control based on the liquid crystal control command received from the effect control board 25. The data is output to the video display processor VDP 264.

  The liquid crystal control ROM 262 is a storage unit that stores a program that describes the operation procedure of the liquid crystal control CPU 261, and the liquid crystal control RAM 263 is a storage unit that functions as a work area or a buffer memory.

  The video display processor VDP 264 is a processor that performs image processing of image data displayed on the liquid crystal display device 36. The image data ROM 265 is a storage unit that stores image data necessary for the video display processor VDP 264 to perform image processing. The VRAM 266 is a storage unit that temporarily stores image data processed by the video display processor VDP 264. is there.

  With the above configuration, the liquid crystal control board 26 performs image processing based on the liquid crystal control command transmitted from the effect control board 25, and displays effect images and moving images on the liquid crystal display device 36.

  Next, with reference to FIG. 5, the jackpot type and the gaming state will be described.

  There are four types of jackpots in this embodiment, one to four jackpots, and the number of rounds given and the game state after the winning game are different. Also, the time of the big hit end interval and the display mode performed at that time are different. Details of the display mode will be described later.

  First, “big hit 1” will be described. This is a big hit with 15 rounds of probability variation (hereinafter also referred to as probability variation). After the winning game is over, the gaming state shifts to a probability variation gaming state with a higher probability of hitting than the normal gaming state (see FIG. 5A). In addition, since the normal electric accessory is opened and extended (see FIG. 5B), it is easy for the game ball to win the second special symbol start opening 38b. The jackpot 1 is the most out of the four types of jackpots that a player can acquire (similar to jackpot 3 described later), and corresponds to the “first hit” of the present invention.

  The jackpot end interval is a section from the end of the jackpot (closing the door of the last round big winning device 39) to the start of the game in the transitioned gaming state (start of symbol change). In the big hit 1, the time is set to 25 seconds, and the display mode 1 or the display mode 2 is executed on the liquid crystal display device 36 (see FIG. 5A). The control command is a command transmitted from the main control board 24 and is determined by the time of the big hit end interval. The control command in this case is “F401h”.

  Next, “big hit 2” will be described. This is a big round with a probability variation of 5 rounds. Although there are fewer balls than the big hit 1, after the hit game is over, the game shifts to a probable game state, and the normal electric accessory is opened and extended. The jackpot end interval time and control command are the same as in the jackpot 1 but differ in that display mode 2 is executed. The jackpot 2 corresponds to the “second hit” of the present invention, as the number of balls that the player can acquire is as small as about 1/3 of the jackpot 1.

  Next, “big hit 3” will be described. This is a regular jackpot of 15 rounds. Since the number of jackpot rounds is 15 rounds, the player can win a game equivalent to one jackpot. In addition, after the winning game is over, the state shifts to the short-time game state, and the normal electric accessory is opened and extended.

  Time-short game is a game in which the variation time of symbols is shortened. The big hit probability in this state is low, that is, the same probability as in the normal gaming state (see FIG. 5B). The jackpot end interval time and control command are the same as in the jackpot 1 but differ in that display mode 1 'or display mode 3 is executed. The jackpot 3 corresponds to the “first hit” of the present invention because the player can win the most balls.

  Finally, “big hit 4” will be described. This is a big hit with two rounds of latent probability variation. The latent probability change means that it is apparent from the fact that the game is in the probability variation game state, and the normal electric accessory is not opened and extended (see FIG. 5B). The jackpot end interval time is 10 seconds, the control command is “F402h”, and display mode 4 is executed.

  In the hit game of the big hit 4, the door opening time of the big winning device 39 is as short as less than one second, so that almost no winnings can be obtained. Therefore, the big hit 4 corresponds to the “second hit” of the present invention. As described above, in this embodiment, a lot of balls can be obtained, and a warning display is performed after the big hit 1 or the big hit 3 at which the player does not borrow a game ball for a while.

  Next, a timing chart showing a display mode of the jackpot end interval period will be described with reference to FIG. The display mode selected is different depending on the type of jackpot or the first hit.

  First, “display mode 1” will be described. This is a display mode that is executed in the end interval period of one jackpot (first time only). Specifically, with the end of the winning game, an effect display “XX mode entry” is performed, and this state continues for 13 seconds.

  Here, the end of the winning game refers to the timing of closing the door of the final prize winning device 39 in the final round, or ending the effect for the final round. In addition, “OO mode” is a name of a probability variation gaming state that varies depending on the model.

  Thereafter, a company logo display and a warning display are performed. The company logo display is a moving image in which the company logo gradually appears in the center of the screen (see FIG. 7A). This company logo is displayed for 5 seconds. On the other hand, the alert display is a moving image showing how the prepaid card inserted into the ball lending machine is discharged (see FIG. 7B). Along with the picture of the prepaid card, the text information “Please be careful not to forget to take the prepaid card!” Is displayed. This warning display is also performed for 5 seconds.

  When the player finishes the game, the player may forget to take the prepaid card inserted into the ball lending machine, so that the above-mentioned warning display is performed during the game to prevent this. The alert display may be an image or a movie that prompts the user to operate the return button 15b (see FIG. 1), and a warning sound may be output from the speaker 7 together with the image or the movie.

  When the display period of the alert display ends, the game of “XX mode”, which is a probable game state, starts. For the first two seconds, the decorative symbol is displayed in a stopped state, but thereafter, the variation of the symbol starts. In the present embodiment, the period between the end of the winning game and the start of the symbol variation is the jackpot end interval period. In the case of the display mode 1, the time is 25 seconds.

  Next, “display mode 1 ′” will be described. This is a display mode executed in the end interval period of 3 jackpots (only the first time). At the end of the winning game, an effect display “ΔΔ mode entry” is performed, and this state continues for 13 seconds. The “ΔΔ mode” is a name of a short-time gaming state that varies depending on the model.

  Thereafter, a company logo display (for 5 seconds) and a warning display (for 5 seconds) are performed. When the display period of the alert display ends, the game in the “ΔΔ mode” which is the short-time gaming state starts. The display of the decorative symbols after this is the same as in the case of the display mode 1. The time for the big hit end interval is also 25 seconds.

  Next, “display mode 2” will be described. This is a display mode that is executed in the end interval period of jackpot 1 (after the second) or jackpot 2. At the end of the winning game, an effect display “XX mode entry” is performed, and this state continues for 23 seconds. When the big hit 1 or big hit 2 occurs as the big hit after the second time, the effect display of “continue the OO mode” is displayed.

  The company logo display and the alert display are not executed, and the mode shifts to “XX mode”, which is a probable game state. The display of the decorative symbols after this is the same as in the case of the display mode 1. The time for the big hit end interval is also 25 seconds. In this case, the display time is set longer because the company logo display and the alert display are not performed.

  Next, “display mode 3” will be described. This is a display mode executed in the end interval period of 3 jackpots. At the end of the winning game, an effect display of “ΔΔ mode entry” is performed, and this state continues for 23 seconds.

  The company logo display and the alert display are not executed, and the mode shifts to the “△△ mode” which is a short-time gaming state. The display of the decorative symbols after this is the same as in the case of the display mode 1. Here again, the time of the big hit end interval is 25 seconds, and the time for effect display is set longer.

  Finally, “display mode 4” will be described. This is a display mode executed in the end interval period of 4 jackpots. When the winning game ends, an effect display “XX mode entry” is performed, and this state continues for 8 seconds. “XX mode” is the name of the probability-changing gaming state that shifts from two rounds (latency probability-changing) jackpot, where almost no ball can be obtained.

  The company logo display and the alert display are not executed, and a transition is made to the “XX mode” which is a probable game state. For the first two seconds, the decorative symbol is displayed in a stopped state, and thereafter, the variation of the symbol is started. In this case, the jackpot end interval time is 10 seconds. In this way, different display modes are executed in the jackpot end interval period depending on the jackpot type.

  Below, with reference to FIG. 8, the game management process performed by the main control side is demonstrated. The game management process described below is a timer interrupt process that is executed for the main loop on the main control side when the power-on process ends normally.

  First, the main control means (main control board 24) performs timer management processing (step S10). The pachinko gaming machine 1 is provided with a number of timers such as a general figure and a special figure character operation timer, in addition to a special symbol object operation timer described later, each of which measures a time related to the game.

  The main control means manages a number of timers by updating various timers (subtracting the timers) according to the processing state. Thereafter, the process proceeds to step S20.

  In step S20, the main control means performs prize ball management processing. This is a process performed when a game ball flowing down the game area of the game board 4 wins the first special symbol starting port 38a or the general winning port 42. For example, the general winning opening sensor 42c in the general winning opening 42 detects a game ball and transmits a ball detection signal to the main control means.

  When receiving the above signal, the main control means transmits a control signal for paying out a predetermined number of prize balls to the payout control board 29 (further, the game ball payout device 19). After receiving the control signal, the game ball payout device 19 pays out a predetermined number of prize balls to the upper storage tray 11 (or the lower storage tray 12 when the upper storage tray 11 is full). Thereafter, the process proceeds to step S30.

  In step S30, the main control means performs normal symbol management processing. This is a process performed when a game ball flowing down the game area of the game board 4 passes through the normal symbol start gate 40a or the right normal symbol start gate 40b. Specifically, the start gate passage sensor 40c inside the start gates 40a and 40b detects a game ball that has passed through the gate, and transmits a ball detection signal to the main control means.

  When the main control means receives the signal, it obtains a lottery random number of normal symbols. A maximum of four lottery random numbers can be stored, and whether or not the lottery random numbers are appropriate is lottered in the order of storage.

  Further, the main control means transmits a control signal to the normal symbol display device 43b. In the normal symbol display device 43b, the normal symbol is changed by the blinking of the LED, and the normal symbol is displayed after a predetermined time has elapsed and stopped according to the lottery result. Thereafter, the process proceeds to step S40.

  In step S40, the main control means performs a normal electric accessory management process. This is a process for controlling the operation of the ordinary electric accessory according to the lottery result of the ordinary symbol. In the normal symbol management process (step S30), when the normal symbol is stopped in the hit state, the main control means transmits a control signal to the solenoid for the ordinary electric accessory, and the second special symbol start port for a predetermined time. The opening / closing member 38b is opened.

  The main control means is configured to close the opening / closing member when the predetermined time has elapsed or when a predetermined upper limit number of game balls have been won in the second special symbol starting port 38b before the predetermined time has elapsed. A control signal is transmitted to the solenoid for ordinary electric accessories. Thereby, the opening / closing member is closed. Thereafter, the process proceeds to step S50.

  In the normal symbol management process (step S30), when the normal symbol is stopped in a disengaged manner, the opening / closing member is not opened, and the main control means does not perform the normal electric accessory game process. finish.

  In step S50, the main control means performs a special symbol management process. This is a process performed when a game ball flowing down the game area of the game board 4 wins the first special symbol start port 38a or the second special symbol start port 38b. When the start winning port sensor 38c detects a game ball, the start winning port sensor 38c transmits a ball detection signal to the main control means, and the main control means draws a special symbol.

  The main control means transmits a control signal to the special symbol display device 43a. In the special symbol display device 43a, the special symbol is changed by the 7-segment LED, and the special symbol is stopped in a manner of winning or losing according to the lottery result after a predetermined time elapses. Further, the variation of the special symbol is displayed on the liquid crystal display device 36 with a decorative symbol that can be surely recognized by the player. Thereafter, the process proceeds to step S60.

  Finally, in step S60, the main control means performs a special electric accessory management process. This is a process of controlling the operation of the special electric accessory (large winning devices 39a, 39b) according to the lottery result of the special symbol.

  Although details will be described later, when a special symbol stops in a winning manner, a so-called big hit is made, and a big hit game of a predetermined number of rounds is given to the player. As will be described later, in the special symbol management process (step S50), when the special symbol is stopped in a detaching manner, the special electric accessory management process is immediately terminated. When the special electric accessory management process ends, the game management process also ends.

  Next, with reference to FIG. 9, the special electric accessory management process performed in the game management process will be described. In the special electric accessory management process (FIG. 8: step S60), the main control means performs a special electric accessory operation status (a jackpot start process, a special electric accessory start process, a special electric accessory active process, a special Electric power article operation continuation determination process, jackpot end process) are determined, and each process is managed.

  First, the main control means determines whether or not the small hit flag is ON (step S601). If a small hit occurs and the small hit flag is ON, the determination is “YES” and the process proceeds to step S602. On the other hand, if the small hit flag is not ON, the determination is “NO”, and the process proceeds to step S603.

  When the determination in step S601 is “YES”, the main control means performs a small hit process (step S602). Specifically, while the number of winnings is counted, a special electric accessory act starting process and a special electric accessory act in process described later are performed to control the operation of the open / close door of the big prize device 39 until the upper limit round.

  Note that the big hit 2 (big hit with 5-round probability change) and the big hit 4 (big hit with 2-round latent probability) in this embodiment are not classified as small hits. When the small hit process ends, the special electric accessory management process also ends.

  When the determination in step S601 is “NO”, the main control means determines whether or not the condition device operation flag is ON (step S603). If the condition device operation flag is ON, the determination is “YES”, and the process proceeds to step S604. On the other hand, if the condition device operation flag is not ON, the determination is “NO”, and this process is terminated. That is, the processing after step S604 is processing when a big hit occurs.

  When the determination in step S603 is “YES”, the main control means performs a special electric accessory operation status determination (step S604). If the special electric accessory operation status (hereinafter also referred to as a special electric operation status) is set to 00H, it means that it is a “big hit start” time, and the process proceeds to step S605.

  Further, when the special electricity operation status is set to 01H, it means that the special electricity operation is being started, and thus the process proceeds to step S606. Similarly, when the special electricity operation status is set to 02H, it means that the special electricity operation is being performed, and the process proceeds to step S607.

  Further, when the special electric operation status is set to 03H, it means that “special electric operation continuation determination is in progress”. Therefore, the process proceeds to step S608, and when the special electric operation status is set to 04H, Since it means “being completed”, the process proceeds to step S609.

  Details of the processing in steps S605 to S609 will be described below. Moreover, after these processes are completed, the main control means ends the special electric accessory management process.

  Next, with reference to FIG. 10, the jackpot start process performed in the special electric utility management process will be described. As described above, the main control means performs this process when it is determined that the special electric operation status is 00H (big hit start) in the special electric accessory operation status determination (FIG. 9: step S604).

  First, the main control means performs various settings at the start of the big hit (step S101). Specifically, the accessory continuous operation device operation flag is set to ON, and the continuous number counter is set to 01H. The continuous number counter is used for counting the number of rounds in the special electric accessory operation continuation determination process described later, and 01H means “first round”.

  Also, since the special electric accessory operation status is set to 01H (during the start of special electric operation), in the next special electric accessory operation status determination (FIG. 9: step S604), the special electric accessory operation start processing (FIG. 9: FIG. 9). The process proceeds to step S606). After various settings at the start of the big hit are completed, the process proceeds to step S102.

  In step S102, the main control means stores each data in the RAM according to the value of the special symbol determination data. Specifically, the maximum number of rounds (2R, 5R, 15R), round display LED number, jackpot start interval time, and command data are stored in the RAM 243. The jackpot start interval time is used in the special electric accessory operation start process described later. Thereafter, the process proceeds to step S103.

  Finally, the main control means transmits a big hit start interval command (step S103). Specifically, the main control means (main control board 24) transmits a “big hit start interval (fanfare) command” to the sub-control means (production control board 25). As will be described later, when receiving the command, the effect control board 25 performs “big hit start setting process” (see FIG. 16). Thereafter, the big hit starting process is terminated.

  Next, with reference to FIG. 11, a description will be given of the special electric accessory activation start process performed in the special electric accessory management process. As described above, the main control means performs this process when it is determined that the special electric operation status is 01H (special electric operation is starting) in the special electric accessory operation status determination (FIG. 9: step S604).

  First, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S111). Specifically, it is determined whether or not the jackpot start interval time has elapsed or whether the interval time between rounds described later has elapsed.

  If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the process proceeds to step S112. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO” and the special electric accessory operation start process is terminated.

  If the determination in step S111 is “YES”, the main control means transmits a special winning opening release command (step S112). Specifically, the main control means (main control board 24) transmits a “big prize opening opening command” to the sub-control means (effect control board 25). Thereafter, the process proceeds to step S113.

  In step S113, the main control means stores the special electric accessory operating time corresponding to the jackpot type and the number of rounds in the special symbol accessory operating timer. For example, if the winning winning this time is “15 rounds (with probability variation) big hit”, the special electric accessory operating time for each of the 15 rounds is set in the special symbol accessory operating timer. Thereafter, the process proceeds to step S114.

  In step S114, the main control means performs various settings at the start of the opening operation. Specifically, the grand prize winning number counter is set to 00H. “00H” means that the number of winnings is “0”.

  In addition, since the special electric accessory operation status is set to 02H (during special electric operation), in the next special electric accessory operation status determination (FIG. 9: step S604), the special electric accessory operating process (FIG. 9: step) is performed. The process proceeds to S607). Thereafter, the process proceeds to step S115.

  Finally, the main control means performs a special winning opening / closing operation setting (step S115). Specifically, the big winning opening opening / closing operation setting table corresponding to the big hit type and the number of rounds and the value of the special electric accessory operating timer are acquired, and the operation of the open / close door of the big winning device 39 is set. Thereafter, the special electric accessory operation start process is terminated.

  Next, with reference to FIG. 12, the special electric accessory operating process that is performed in the special electric accessory management process will be described. As described above, the main control means performs this process when it is determined that the special electric operation status is 02H (during special electric operation) in the special electric accessory operation status determination (FIG. 9: step S604).

  First, the main control means checks the maximum winning opening number of winning prizes (step S121). Specifically, when there is a prize at the big prize opening of the big prize winning device 39, a process for adding the big prize counter and clearing the above-mentioned special symbol accessory operation timer to zero when the maximum number of winnings is reached. It becomes. Thereafter, the process proceeds to step S122.

  In step S122, the main control means performs a special winning opening opening / closing operation setting. Since the process is the same as step S115 in FIG. 11 described above, details thereof are omitted. Thereafter, the process proceeds to step S123.

  Next, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S123). Here, it is determined whether or not the special electric accessory operating time has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES”, and the process proceeds to step S124. On the other hand, if the special symbol accessory operation timer is not yet 0, the determination is “NO” and the special electric accessory operating process is terminated.

  If the determination in step S123 is “YES”, the main control means transmits an inter-round interval command (step S124). Specifically, the main control means (main control board 24) transmits an “inter-round interval command” to the sub-control means (effect control board 25). The “inter-round interval command” is, for example, a command that informs the transition to the interval between the first round and the second round. Thereafter, the process proceeds to step S125.

  Finally, the main control means performs various settings at the end of the opening / closing operation (step S125). Specifically, the special symbol accessory operation timer is set to 1980 ms. This corresponds to the discharge time of the remaining sphere. Also, since the special electric accessory operation status is set to 03H (during special electric operation continuation determination), in the next special electric accessory operation status determination process (FIG. 9: step S604), the special electric accessory operation continuation determination process ( FIG. 9: The process proceeds to step S608). Thereafter, the processing during operation of the special electric accessory is ended.

  Next, with reference to FIG. 13, the special electric accessory operation continuation determination process performed in the special electric accessory management process will be described. As described above, the main control means performs this processing when it is determined that the special electric operation status is 03H (during special electric operation) in the special electric accessory operation status determination (FIG. 9: step S604).

  First, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S131). Here, it is determined whether or not the discharge time of the remaining sphere has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES” and the process proceeds to step S132. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO”, and the special electric accessory operation continuation determination process ends.

  If the determination in step S131 is “YES”, the main control means determines whether or not the number of rounds is maximum (step S132). For example, in the case of a big hit of 15 rounds, when the maximum is the 15th round, the determination is “YES”, and the process proceeds to step S136. On the other hand, until the 14th round, the determination is “NO”, and the process proceeds to step S133.

  When the determination in step S132 is “NO”, the main control means increments the continuous number counter by 1 (step S133). The main control means counts the number of big hits in this step. Thereafter, the process proceeds to step S134.

  In step S134, the main control means stores the interval time between rounds according to the jackpot type in the special symbol accessory operation timer. The interval time between rounds is used in this process when returning to the special electric accessory operation start process (see FIG. 11). Thereafter, the process proceeds to step S135.

  In step S135, the main control means performs various settings at the time of continuation. Specifically, the special electric accessory 1 operation flag and the special electric accessory 2 operation flag are both set to 00H. The special electric accessory operation flag is set to 00H in any of “start”, “between rounds”, and “end” of the big hit round, but here “between rounds”.

  Also, since the special electric accessory operation status is set to 01H (during the start of special electric operation), in the next special electric accessory operation status determination (FIG. 9: step S604), the special electric accessory operation start processing (FIG. 9: FIG. 9). The process proceeds to step S606). Thereafter, the special electric accessory operation continuation determination process is terminated.

  Next, when the determination in step S132 is “YES”, the main control means performs various settings at the end (step S136). Specifically, the special electric accessory 1 operation flag and the special electric accessory 2 operation flag are both set to 00H. The reason for setting the special electric accessory operating flag to 00H is that the big hit round is “finished”.

  In addition, since the special electric operation status is set to 04H (during the completion of the big hit), the next special electric accessory operation status determination (FIG. 9: step S604) proceeds to the big hit end processing (FIG. 8: step S609). . Thereafter, the process proceeds to step S137.

  In step S137, the main control means stores the end interval time corresponding to the jackpot type in the special symbol accessory operation timer. The end interval time is used in a jackpot end process described later. Thereafter, the process proceeds to step S138.

  Finally, the main control means transmits a jackpot end interval command (step S138). Specifically, the main control means (main control board 24) transmits a “big hit end interval (fanfare) command” to the sub-control means (production control board 25). As will be described later, when receiving the command, the effect control board 25 performs a “big hit end setting process” (see FIG. 16). Thereafter, the special electric accessory operation continuation determination process is terminated.

  Next, with reference to FIG. 14, the jackpot ending process performed in the special electric utility management process will be described. As described above, the main control means performs this process when it is determined in the special electric accessory operation status determination (FIG. 9: step S604) that the special electric operation status is 04H (during big hit).

  First, the main control means determines whether or not the special symbol accessory operation timer is 0 (step S141). Here, it is determined whether or not the end interval time has elapsed. If the special symbol accessory operation timer reaches 0, the determination is “YES” and the process proceeds to step S142. On the other hand, if the special symbol accessory operation timer has not yet reached 0, the determination is “NO” and the jackpot end processing is terminated.

  If the determination in step S141 is “YES”, the main control means stores the value of each transition state buffer in each state flag (step S142). Specifically, information such as a probability variation state that shifts after the end of the big hit is stored in the information flag. Thereafter, the process proceeds to step S143.

  In step S143, the main control means performs various settings at the end of the big hit. Specifically, the condition device operation flag, the continuous number counter, the maximum continuous number buffer, etc. used in each step during the special electric accessory management process are all cleared to zero. Also, the special electric accessory operation status is set to 00H (big hit start). Thereafter, the process proceeds to step S144.

  Finally, the main control means updates the gaming state notification information (step S144). For example, when shifting to the short-time gaming state after this, the short-and-short-time notification lamp is turned on. Thereafter, the big hit ending process is ended. The processing performed by the main control unit has been described above.

  Hereinafter, the main process performed on the sub-control side will be described with reference to FIG. This main process includes an initialization process that is performed when the sub-control means (the effect control board 25) is activated.

  First, the sub control means performs an initialization process (step S151). This mainly performs various initial settings of the sub-control means, and is performed only once at the time of activation. Thereafter, the process proceeds to step S152.

  Next, the sub-control unit determines whether or not the main loop update period has been reached (step S152). The main loop is processing from steps S154 to S159 described later, and its update cycle is 16 ms.

  If the update period of 16 ms elapses when the process proceeds to step S152, the determination is “YES”, and the process proceeds to step S154. On the other hand, in the state before 16 ms elapses, the update cycle is not reached, and therefore the determination is “NO”. In this case, the process proceeds to step S153.

  When the determination in step S152 is “NO”, the sub-control unit performs various soft random number update processes (step S153). Thereafter, the processes in steps S152 and S153 are repeated until the determination in step S152 becomes “YES”. During this loop period, timer interrupt processing (see FIG. 19) with a period of 1 ms is executed. The sub-control means counts the number of interrupt processing and determines whether the above 16 ms has elapsed.

  If the determination in step S152 is “YES”, the sub-control means performs LED data update processing (step S154). As described above, steps S154 to S159 are processing of the main loop. Here, the data of the frame decoration LED 8 and the panel decoration LED 35 is updated to change the light emission mode of the decoration LED. Thereafter, the process proceeds to step S155.

  In step S155, the sub control means performs a received command analysis process. Although details will be described later, this is to analyze the type of the received control command and to perform various settings in accordance with it. Thereafter, the process proceeds to step S156.

  In step S156, the sub-control unit performs a main scenario update process. Specifically, various settings of effects according to the control command are performed. Thereafter, the process proceeds to step S157.

  In step S157, the sub-control means performs a sound output process. Specifically, sound is output from the speaker 7 according to the scenario. Thereafter, the process proceeds to step S158.

  In step S158, the sub-control means performs solenoid update processing. Specifically, the detailed operation of the solenoid used in the special winning device 39 or the like is set. Thereafter, the process proceeds to step S159.

  Finally, the sub-control unit performs noise countermeasure processing (step S159). Specifically, it is checked whether the peripheral LSI is affected by noise. When this process ends, the process returns to step S152, and the subsequent processes are continued.

  Next, the received command analysis process performed in the sub-control-side main process will be described with reference to FIG.

  First, the sub control unit determines whether or not the received command is normal (step S161). If the received command is normal, the determination is “YES”, and the process proceeds to step S162. On the other hand, if the received command is not normal, the determination is “NO” and the received command analysis process is terminated.

  If the determination in step S161 is “YES”, the sub-control means determines whether or not the received command is a big hit start interval command (step S162). The “big hit start interval command” is a control command transmitted from the main control board 24 to the effect control board 25 during the big hit start process (see FIG. 10).

  If the received command is a “big hit start interval command”, the determination is “YES”, and the process proceeds to step S163. On the other hand, if it is not the “big hit start interval command”, the determination is “NO”, and the process proceeds to step S164.

  If the determination in step S162 is “YES”, the sub-control means performs a big hit start time setting process (step S163).

  Hereinafter, with reference to FIG. 17, the jackpot start time setting process performed in the received command analysis process will be described.

  First, the sub-control means stores the gaming state before starting the big hit (step S171). The game state includes a normal game state, a probability change game state (including latent probability change), and a short-time game state. Before the big hit game is started, the game state is stored in the storage area. Thereafter, the process proceeds to step S172.

  In step S172, the sub-control means stores the big hit type. The jackpot type includes jackpots 1 to 4, and the jackpot type won by lottery is stored in the storage area. Thereafter, the process proceeds to step S173.

  Finally, the sub-control means performs various settings at the start of the big hit (step S173). Specifically, a fanfare or opening effect at the start of the big hit is set. Thereafter, the big hit start time setting process is terminated. As a result, the received command analysis process is also terminated.

  Returning to FIG. 16, if the determination in step S162 is “NO”, the sub-control means determines whether or not the received command is a jackpot end interval command (step S164). The “big hit end interval command” is a control command transmitted from the main control board 24 to the effect control board 25 in the special electric accessory operation continuation determination process (see FIG. 13).

  If the received command is a “big hit end interval command”, the determination is “YES” and the process proceeds to step S165. On the other hand, if it is not the “big hit end interval command”, the determination is “NO”, and the process proceeds to step S166.

  When the determination in step S164 is “YES”, the sub-control means performs a big hit end setting process (step S165).

  Hereinafter, with reference to FIG. 18, the jackpot end setting process performed in the received command analysis process will be described.

  First, the sub-control means determines whether the big hit type is big hit 1 or big hit 3 (step S181). When the big hit type is big hit 1 or big hit 3, the determination is “YES” and the process proceeds to step S182. On the other hand, when it is neither (when the big hit is 2 or 4), the determination is “NO” and the process proceeds to step S186.

  If the determination in step S181 is “YES”, the sub-control means determines whether or not the displayed flag is ON (step S182). Details of the displayed flag will be described later. If the displayed flag is currently ON, the big hit this time is one per big hit or three big hits, and a warning display has already been performed. In this case, the determination is “YES”, and the process proceeds to step S185.

  On the other hand, if the displayed flag is not ON, the big hit 1 or big hit 3 is won for the first time this time. In this case, the determination is “NO”, and the process proceeds to step S183.

  The case where the determination in step S182 is “NO” will be described. In this case, the sub-control unit sets an end display according to the big hit type (step S183). Specifically, when the jackpot type is jackpot 1, display mode 1 is selected as the end display. When the big hit type is big hit 3, display mode 1 'is selected as the end display. Both the display mode 1 and the display mode 1 'include a warning display (see FIG. 6). Thereafter, the process proceeds to step S184.

  In step S184, the sub-control unit turns on the displayed flag for the company logo display and the alert display. The displayed flag is a flag that means that the company logo display and the alert display have already been displayed. Although not shown, the displayed flag is turned off when the short-time gaming state ends and returns to the normal gaming state. Thereafter, the big hit end setting process is terminated.

  Next, a case where the determination in step S182 is “YES” will be described. In this case, the sub-control unit sets an end display according to the big hit type (step S185). Since this is a case where the alert display has already been performed, if the jackpot type is jackpot 1, display mode 2 is selected as the end display. When the big hit type is big hit 3, display mode 3 is selected as the end display. Both display mode 2 and display mode 3 do not include a warning display (see FIG. 6). Thereafter, the big hit end setting process is terminated.

  Finally, the case where the determination in step S181 is “NO” will be described. In this case, the sub-control means sets an end display according to the jackpot type (step S186). Specifically, when the jackpot type is jackpot 2, display mode 2 is selected as the end display. When the big hit type is big hit 4, display mode 4 is selected as the end display. Thereafter, the big hit end setting process is terminated. As a result, the received command analysis process is also terminated.

  Returning to FIG. 16, if the determination in step S164 is “NO”, the sub-control unit sets a process corresponding to the received command (step S166). For example, when the received command is a “big prize opening opening command”, an effect display or the like performed in each round is set. Thereafter, the received command analysis process is terminated.

  Next, timer interrupt processing on the sub-control side will be described with reference to FIG. This timer interrupt process is a process executed at a cycle of 1 ms with respect to the above-described sub-control-side main process (see FIG. 15).

  First, the sub-control means initializes the CPU register (step S191). Specifically, the port refresh initial value is set. Thereafter, the process proceeds to step S192.

  In step S192, the sub control means performs output processing. Specifically, output processing of a solenoid or a motor used for the movable accessory 37 is performed. Thereafter, the process proceeds to step S193.

  In step S193, the sub control means performs an effect button input state update process. The sub-control means updates the input state when the production buttons 13 and 14 are operated. Thereafter, the process proceeds to step S194.

  In step S194, the sub control means performs a switch input state update process. Specifically, input information such as the volume switch 31 is confirmed, and processing corresponding to the information is performed. Thereafter, the process proceeds to step S195.

  In step S195, the sub-control means performs a liquid crystal control command transmission process. For example, the effect control board 25 transmits an effect command selected by the effect counter to the liquid crystal control board 26. Thereafter, the process proceeds to step S196.

  In step S196, the sub-control unit performs a motor update process. Specifically, detailed operation settings of the motor used for the movable accessory 37 and the like are set. Thereafter, the process proceeds to step S197.

  In step S197, the sub-control means performs LED data output processing. Specifically, LED data output for turning on and blinking the frame decoration LED 8 and the panel decoration LED 35 at a necessary timing is performed. Thereafter, the process proceeds to step S198.

  Finally, the sub control means increments the main loop update cycle work by 1 (step S198). This is a process of incrementing the main loop update cycle work by 1 in order to count 16 ms, which is the update cycle of the main loop processing (FIG. 15: steps S154 to S159). Thereafter, the timer interrupt process is terminated. The series of operations of the pachinko gaming machine 1 has been described above.

  As described above, the gaming machine according to the present embodiment has a first hit (for example, 15 round big hit) in which the player can acquire a predetermined number of game media according to the hit game, and the player is compared with the first hit. A second win (for example, a big hit of 5 rounds) that can acquire a small amount of game media can be generated. When the first hit occurs, the alert display is performed during the big hit end interval until the subsequent game starts, so that it is possible to prevent the player from forgetting to remove the storage medium.

  The above embodiment is an example of the present invention, and various modifications other than this can be considered.

  The alert display of the present embodiment is displayed on the liquid crystal display device and is composed of character information and graphic information, but is not limited thereto. A warning sound may be output from the speaker at the display timing. Further, the display mode may be an instruction for operating the card return button or an instruction for the direction in which the prepaid card is inserted with an arrow.

  Further, the pachinko gaming machine may include a sub display device for performing a warning display. Thereby, the production time of the interval period is not reduced.

  The interval period can be set to an arbitrary time as long as the warning display of at least 2 seconds is included. The company logo display does not need to be displayed for the same time as the alert display, and another presentation display instead of the company logo may be performed. Further, the alert display and the company logo display may be set to substantially the same time, and either the alert display or the company logo display may be displayed according to the jackpot type.

  The alert display can also be performed during the hit game start interval period (before opening the door of the big winning device) or during the win game period. For example, in the case of a big hit of 15 rounds, the alert display may be performed for a short time in the end interval period of the fifth round and the end interval period of the 10th round.

  In so-called non-notification-type pachinko machines, which may not be notified about whether or not the probability change game state is entered after the winning game ends, a warning display is displayed when the game state is changed to the probability changed game state after the end of the winning game. May not be performed.

  As described above, the pachinko gaming machine has been described as the present embodiment, but the present invention is not limited to this, and the sparrow ball type game machine, the arrange ball machine, the enclosed game machine, the revolving game machine, and the game ball are game media. The present invention can also be applied to a rotating game machine (so-called parrot machine).

  For example, in the case of a swivel type gaming machine, there are models that are given RT (replay time) games or ART (assist replay time) games after bonus games, so that a warning display is made after the bonus games are finished. May be.

DESCRIPTION OF SYMBOLS 1 Pachinko machine 2 Outer frame 3 Front frame 4 Game board 4a Game area 4b Decoration board 5 Front door 6 Glass board 7 Speaker 8 Frame decoration LED
9 Front plate 10 Launch handle 10a Launcher 11 Upper storage tray 12 Lower storage tray 12a Lower storage tray full sensor 13 Left production button 14 Center production button 15a Ball rental button 15b Return button 16 Back mechanism board 17 Game ball storage tank 18 Tank rail 19 game ball dispensing device 21 external terminal board 22 terminal board case 23 back cover 24 main control board (lottery means)
24a main control board case 25 effect control board 25a effect control board case 26 liquid crystal control board 26a liquid crystal control board case 27 RAM clear switch 28 power supply board 28a power supply board case 29 payout control board 29a payout control board case 30 launch control board 31 volume switch 32 Door opening sensor 34a Center ornament 34b Left corner ornament 34c Right corner ornament 35 Panel decoration LED
36 Liquid crystal display (display means)
37a, 37b Movable accessory 38 Start winning device 38a First special symbol starting port 38b Second special symbol starting port 38c Starting winning port sensor 39 Large winning device 39a First large winning device 39b Second large winning device 39c Large winning port sensor 40a Normal symbol start gate 40b Right normal symbol start gate 40c Start gate passage sensor 41 Windmill
42 General winning opening 42a General winning opening sensor 43a Special symbol display device 43b Normal symbol display device 44 Guide rail 44a Outer guide rail 44b Inner guide rail 45 Firing passage 46 Return ball prevention piece 47 Out ball collection port 48 Ball gathering part 50 Magnetic sensor 51 Radio wave sensor 52 Vibration sensor

Claims (1)

  1. A gaming machine comprising operating means for operating when a storage medium storing predetermined information is taken out ,
    Display means for variably displaying various symbols;
    A lottery means for determining whether or not the variation display is stopped by determining whether or not the variation display is successful,
    When the winning game is determined to be a winning game, a first hit in which the player can acquire a predetermined number of game media, or a second hit in which the player can acquire less game media than the first hit is obtained. Can occur,
    When the first hit occurs, a warning display regarding forgetting to take out the storage medium is performed in a period until the change display after the end of the hit game is started ,
    When the first hit occurs continuously, the alert display is not performed in the second and subsequent hits .
JP2012145865A 2012-06-28 2012-06-28 Game machine Active JP5657610B2 (en)

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Families Citing this family (18)

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Publication number Priority date Publication date Assignee Title
JP5947137B2 (en) * 2012-07-25 2016-07-06 株式会社平和 Pachinko machine
JP5723329B2 (en) * 2012-07-31 2015-05-27 株式会社平和 Pachinko machine
JP6000012B2 (en) * 2012-08-02 2016-09-28 株式会社三共 Game machine
JP6047819B2 (en) * 2012-08-23 2016-12-21 豊丸産業株式会社 Pachinko machine
JP5553872B2 (en) * 2012-09-26 2014-07-16 株式会社平和 Game machine
JP2014018680A (en) * 2013-08-07 2014-02-03 Toyomaru Industry Co Ltd Game machine
JP5983640B2 (en) 2014-01-20 2016-09-06 トヨタ自動車株式会社 Control device for motor generator
JP6349829B2 (en) * 2014-03-24 2018-07-04 サミー株式会社 Bullet ball machine
JP5801925B2 (en) * 2014-05-27 2015-10-28 株式会社平和 Game machine
JP6549364B2 (en) * 2014-09-04 2019-07-24 株式会社三共 Gaming machine
JP6549363B2 (en) * 2014-09-04 2019-07-24 株式会社三共 Gaming machine
JP6549365B2 (en) * 2014-09-04 2019-07-24 株式会社三共 Gaming machine
JP6027157B2 (en) * 2015-02-02 2016-11-16 株式会社平和 Pachinko machine
JP6027156B2 (en) * 2015-02-02 2016-11-16 株式会社平和 Pachinko machine
JP6568366B2 (en) * 2015-02-24 2019-08-28 株式会社三共 Game machine
JP6534285B2 (en) * 2015-04-09 2019-06-26 株式会社三共 Gaming machine
JP2018149185A (en) * 2017-03-14 2018-09-27 株式会社三共 Game machine
JP2018149184A (en) * 2017-03-14 2018-09-27 株式会社三共 Game machine

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JP5568713B2 (en) * 2009-08-25 2014-08-13 株式会社高尾 Game machine
JP5430033B2 (en) * 2012-05-11 2014-02-26 株式会社オッケー. Game machine

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