JP5643411B1 - Game machine - Google Patents

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JP5643411B1
JP5643411B1 JP2013229706A JP2013229706A JP5643411B1 JP 5643411 B1 JP5643411 B1 JP 5643411B1 JP 2013229706 A JP2013229706 A JP 2013229706A JP 2013229706 A JP2013229706 A JP 2013229706A JP 5643411 B1 JP5643411 B1 JP 5643411B1
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effect
button
symbol
display
control unit
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JP2015089418A (en
Inventor
まゆみ 秋田
まゆみ 秋田
きくみ 稲葉
きくみ 稲葉
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京楽産業.株式会社
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Abstract

To provide a gaming machine in which an operating device that can be operated by a player can be operated more happily and can be played happily. SOLUTION: Special game determination means for determining whether or not a special game advantageous to a player is executed when a determination condition is satisfied, and an operating device 108 on which the player operates, and having a predetermined symbol 122 (122a) , 122b, 122c), and a movable display 141 arranged inside the display and capable of performing a predetermined operation by being driven by a driving means. And an effect control means for causing the operating device to perform a predetermined effect based on the determination result by the special game determination means. The effect control means drives the drive means to cause the movable body 141 to perform a predetermined operation, and causes the display body to display a predetermined symbol 122 when the movable body 141 is performing a predetermined operation. Display control means. [Selection] Figure 34

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine or a pachislot gaming machine.

  2. Description of the Related Art Conventionally, there has been a gaming machine in which a rotating lamp is provided in a transparent cover for a button pressed by a player (for example, see Patent Document 1).

  In addition, a plurality of light guide plates that can float a predetermined pattern when the LED is turned on, or a plurality of such light patterns are raised on the glass part of the front of the gaming machine, even if it is normally transparent There has been a gaming machine in which a single light guide plate is provided on the front side of the variable prize-winning device (see, for example, Patent Document 2).

JP 2011-212363 A JP 2006-158438 A

  However, the effect button operated by the player in Patent Document 1 is a mode in which the internal revolving light is lit and rotates, and the operation device such as the effect button that can be operated by the player is more enjoyable to operate. There was room for improvement.

  In addition, in a gaming machine using a light guide plate, even if a pattern is raised in the transparent part, it is an effect only for the presence or absence of the pattern, and it is not a part directly related to the operation of pressing by the player Therefore, it is unsatisfactory in terms of playing more fun.

  An object of the present invention is to solve the above-described problems, and to provide a gaming machine in which an operating device that can be operated by a player can be operated more happily and can be enjoyed.

The gaming machine according to the present invention includes a special game determination means for determining whether or not to execute a special game advantageous to the player when the determination condition is satisfied,
An operation device that can be operated by a player, and is disposed inside the operation unit so as to be visible through the operation unit having transparency, and driven by a driving unit An operating device comprising a movable body capable of performing a predetermined operation by:
Production control means for causing a predetermined production device to produce the production;
Drive control means for operating the movable body by driving the drive means;
With
The production control means includes
An operation instruction effect control means for causing an operation instruction effect to prompt an operation on the operation device;
An operation result effect control means for performing a predetermined effect based on a determination result by the special game determination means when an operation is performed on the operation device while the operation instruction effect is being performed;
Have
It said drive control means is characterized in that the when the operation instruction presentation is being performed, it is possible to perform an operation of movement of predetermined on the movable body.

  In the gaming machine according to the present invention, the operation device that can be operated by the player can be operated more happily and happily played.

1 is a front view of a gaming machine according to an embodiment of the present invention. It is a schematic block diagram of the electric system of the gaming machine according to the embodiment. It is a schematic longitudinal cross-sectional view which shows the effect button apparatus of the game machine of embodiment. It is a schematic longitudinal cross-sectional view which shows the production button device of the game machine of embodiment, and the state which the movable combination as a movable body opened the petal part is shown. It is a schematic plan view of the production | presentation button apparatus of embodiment, and the state in which the movable accessory as a movable body closed the petal part is shown. It is a schematic plan view of the state in which the movable accessory of the embodiment opened the petal portion. It is a top view which shows an example of the symbol displayed on the production button as a display body in the production button device as an operation device of an embodiment. It is a top view which shows the other example of the symbol displayed with the production button of embodiment. It is a top view which shows the further another example of the symbol displayed with the production button of embodiment. It is a top view which shows the state which the movable combination of embodiment rotates in the state which closed the petal part. It is a top view which shows the state which the movable combination of embodiment rotates in the state which opened the petal part. It is a flowchart of the main side timer interruption process which the main control part of the gaming machine of the embodiment performs. It is a flowchart of a start port SW (switch) process. It is a flowchart of special symbol processing. It is a flowchart of jackpot determination processing. It is a flowchart of a fluctuation pattern selection process. It is a flowchart of a process during a stop. It is a flowchart of a big prize opening process. It is a flowchart of a game state setting process. It is a flowchart of the sub side main process which the presentation control part of the gaming machine of the embodiment performs. It is a flowchart of a sub timer interruption process. It is a flowchart of a command reception process. It is a flowchart of an effect selection process. It is a flowchart of effect button processing. It is a flowchart of the button operation effect selection process included in the variation effect pattern selection process. It is a chart explaining each pattern of button operation production of an embodiment. It is explanatory drawing which shows the content of the button operation effect selection table. It is a flowchart of the button operation effect display process which the image sound control part of the gaming machine of the embodiment performs. It is a flowchart of the button operation effect operation display process performed by the lamp control unit of the gaming machine of the embodiment. It is a flowchart of a movable body operation | movement process. It is a flowchart of a display body symbol display process. The remainder of the flowchart of a display body symbol display process is shown. It is explanatory drawing which shows the operation instruction | indication effect and operation result effect of embodiment. It is explanatory drawing which shows an example of the button operation effect of embodiment. It is explanatory drawing which shows the other example of the button operation effect of embodiment. It is explanatory drawing which shows the further another example of the button operation effect of embodiment. It is explanatory drawing which shows the further another example of the button operation effect of embodiment. It is explanatory drawing which shows the further another example of the button operation effect of embodiment. It is explanatory drawing which shows the further another example of the button operation effect of embodiment. It is a chart explaining each pattern of the modification of button operation production.

(1) Structure of Pachinko Gaming Machine Hereinafter, an embodiment of the present invention will be described with reference to the drawings. A pachinko gaming machine 10 as a gaming machine according to the embodiment includes an interior of a gaming machine frame 11 as shown in FIG. The game board 15 is attached to the structure. The gaming machine frame 11 includes an outer frame 12, an inner frame 13, and a glass door portion 14 on the front side. The outer frame 12 is a frame body that is an outer portion of the pachinko gaming machine 10, the inner frame 13 is a frame body to which the game board 15 is attached, and the glass door part 14 protects the game board 15 and launches a handle. 43 is a front frame on which 43 and the like are disposed. The glass door 14 is transparent to cover the front side of the game board 15 so that the game area 16 where the game ball rolls and the non-game area 17 where the game ball is not scheduled to roll can be seen. A glass part 14a and a dish unit part 14b below the glass part 14a are provided.

  The glass door portion 14 is rotatable with respect to the outer frame 12 and the inner frame 13 by a hinge 11a, and the inner frame 13 is rotatable with respect to the outer frame 12 and the glass door portion 14 by a hinge 11a. It is said.

  On the front side of the glass door portion 14, a tray unit 14 b below the glass portion 14 a, a ball receiving tray 42 having an upper plate 42 a and a lower plate 42 b, a launch handle 43, and a dish ball for removing the balls of the lower plate 42 b An extraction button 44, a passage ball extraction button 45 for moving the ball of the upper plate 42a to the lower plate 42b, an effect key 47, and an effect button device 108 as an operation device to be described later are provided. A speaker 48 and a frame lamp 49 are disposed on the front side of the glass door 14 on the upper side.

  In the game board 15, a game area 16 in which a game ball launched by the operation of the launch handle 43 rolls is surrounded by a rail member 35. In the game area 16, a number of unillustrated obstacle nails and windmills for guiding the game ball are projected, and a board lamp 50 is embedded.

  In the center of the game area 16, a center accessory device 18 having a frame portion 18a that is enclosed in a substantially annular shape is disposed. In the center accessory device 18, a display screen 20a of the image display unit 20 as a rendering device is arranged on the rear side of the center. The image display unit 20 of the embodiment is a liquid crystal display device, and the display screen 20a is a liquid crystal screen. The image display unit 20 displays on the display screen 20a a demo display for waiting for a customer, a decorative symbol variation effect, a jackpot effect performed in parallel with the jackpot game, and the like. The decorative symbol variation effect is composed of decorative symbols such as numbers and effect images other than the decorative symbol, and a lottery lottery (that is, the acquisition of the jackpot random number and its jackpot random number is obtained by the decorative symbol stopped display after the variable display. This is an effect of notifying the result of determination used (also called special symbol lottery). This decorative symbol variation effect is performed in parallel with the special symbol variation. The jackpot lottery is performed for winning a game ball in a first start port 22 or a second start port 23 described later.

  Furthermore, the image display unit 20 provides an operation instruction effect that prompts the operation of the effect button device 108 as the operation device, or an operation result effect according to the determination result of the special symbol lottery when the effect button device 108 is operated during the operation instruction effect. Are also displayed on the display screen 20a.

  A warp portion 18b for allowing game balls to flow in from the entrance and out of the stage portion 18c from the exit is disposed on the left side of the frame portion 18a of the center accessory device 18. The stage portion 18c below the frame portion 18a rolls the game ball flowing in from the warp portion 18b on the upper surface and guides it to the first start port 22, or as it is, Drop from a position shifted from left to right from above.

  A start winning device 21 is provided at the lower center of the gaming area 16 in the left-right direction. The start winning device 21 is opened and closed by a first start port 22 where the ease of entering a game ball does not always change and an electric tulip (hereinafter referred to as “electric winning”, which corresponds to “variable winning device”) 24. And a second starting port 23. The electric chew 24 is driven by an electric chew solenoid 24a (see FIG. 2). The second starting port 23 can win a game ball only when the electric chew 24 is open.

  The game area 16 is provided with a special winning device (special variable winning device) 26. The big winning device 26 is arranged on the right side of the starting winning device 21, and includes a big winning port 27 and an opening / closing member 26b operated by a big winning port solenoid 26a (see FIG. 2). The special winning opening 27 is opened and closed by an opening / closing member 26b.

  The game area 16 is provided with a plurality of normal winning devices 29 and a gate 28 through which game balls can pass. Each normal winning device 29 is arranged on the left side of the start winning device 21. The game balls that have entered each of the normal winning devices 29 win a normal winning opening 30 in the normal winning device 29. The gate 28 is disposed below the right part of the center accessory device 18. The gate 28 is a passage opening through which a game ball may pass when a so-called right strike is made.

  In addition, in the non-game area 17 outside the game area 16 and in the lower right part of the game board 15, indicators are arranged. The pachinko gaming machine 10 is provided with a normal symbol display 37, a first special symbol display 39a, and a second special symbol display 39b as indicators, a normal symbol holding lamp 38, and a first special symbol. A holding lamp 40a and a second special symbol holding lamp 40b are provided.

  The 1st special symbol display 39a and the 2nd special symbol display 39b respectively display the results of the big hit lottery performed with the winning of the game ball at the first start port 22 and the second start port 23 as a trigger. This is notified by a special symbol that is stopped and displayed (this is called “special symbol variation”). If the special symbol stopped and displayed on the first special symbol display 39a and the second special symbol display 39b is a jackpot symbol or a small bonus symbol, a winning game for opening and closing the big prize opening 27 is performed a predetermined number of times. Briefly, a big hit determination (lottery) is performed by the establishment of the determination condition by winning at the start ports 22 and 23. If the determination result is a big win, the big hit game as a special game advantageous to the player is performed. Will be executed.

  When the game ball wins the first starting port 22 or the second starting port 23 during the special symbol variation display or the winning game, the main control unit 60 (see FIG. 2) acquires the jackpot random number acquired for the winning. Or the like, if the winning is to the first starting port 22, the special figure holding storage unit 63a, if the winning is to the second starting port 23, the special figure holding storage unit 63b Memorize as memory. Then, when the special symbol variation becomes executable, it is determined whether or not it is a big win based on the stored special symbol hold memory, and the special symbol variation is executed.

  The first special symbol hold lamp 40a and the second special symbol hold lamp 40b display the numbers of special figure hold memories stored in the first special figure hold storage unit 63a and the second special figure hold storage unit 63b, respectively. Is. Note that the number of special figure reservation memories stored in the first special figure reservation storage unit 63a and the second special figure reservation storage unit 63b is limited to four, so the first special figure reservation storage unit 63a. When the game ball wins the first starting port 22 with four special figure hold memories in the state, or when the second special figure hold storage unit 63b has four special figure hold memories, 2. When winning at the start opening 23, random numbers such as jackpot random numbers are not acquired for the winning.

  The normal symbol display 37 notifies the result of the normal symbol lottery performed when the game ball passes to the gate 28 as a normal symbol that is stopped and displayed via the variable display (this is referred to as “normal symbol variation”). Is. If the normal symbol stopped and displayed on the normal symbol display 37 is a winning symbol, an auxiliary game for opening the electric chew 24 is performed for a predetermined time and a predetermined number of times.

  When the game ball passes through the gate 28 during the normal symbol variation display or the auxiliary game, the main control unit 60 sends the random number such as a hit random number acquired for the passage to the general-purpose holding storage unit 63c. Store as reserved memory. Then, when it becomes possible to start normal symbol variation, it is determined whether or not it is a hit based on the stored common symbol hold memory, and normal symbol variation is executed.

  The normal symbol holding lamp 38 displays the number of the universal symbol holding memory stored in the universal symbol holding unit 63c. In addition, since the number of the general-purpose hold storage stored in the general-purpose hold storage unit 63c is limited to four, the game is performed in a state where there are four general-purpose hold storages in the general-purpose hold storage unit 63c. When the sphere passes through the gate 28, no random number is acquired for that passage.

  At the lower end of the game area 16, an out port 33 through which game balls that have not won a prize are discharged is disposed.

(2) Electric system of pachinko gaming machine Next, an electric system of the pachinko gaming machine 10 according to the embodiment will be described. As shown in FIG. 2, the pachinko gaming machine 10 includes a main control unit 60, a payout control unit 70, and a sub control unit 85 as an effect control means. The sub control unit 85 includes an effect control unit 90, an image sound control unit. 95 and a lamp control unit 100. The payout control unit 70 and the effect control unit 90 are connected to the main control unit 60, and the image sound control unit 95 and the lamp control unit 100 are connected to the effect control unit 90. Each control unit includes CPUs 61, 71, 91, 96, 101, ROMs 62, 72, 92, 97, 102, RAMs 63, 73, 93, 98, 103, and the like. The main control unit 60 also includes a first special figure reservation storage unit 63a, a second special figure reservation storage unit 63b, and a general figure reservation storage unit 63c in the RAM 63. Furthermore, the effect control unit 90 includes an RTC (real time clock) 94. The RTC 94 measures the date and time, and continues the measurement operation with a backup power source (not shown) even when the power of the pachinko gaming machine 10 is shut off.

  The main control unit 60 mainly performs control related to profits such as jackpot lottery and game state transition. The main control unit 60 is provided in the first start port 22 and is provided in the first start port SW (switch) 22a and the second start port 23 for detecting a game ball won in the first start port 22. A second start port SW23a for detecting a game ball won in the second start port 23, an electric chew solenoid 24a for driving the electric chew 24, a gate SW28a for detecting a game ball provided in the gate 28 and passing through the gate 28, Provided in the big prize opening 27 and provided in the big prize opening SW 27 a for detecting the game ball won in the big prize opening 27, the big prize opening solenoid 26 a for driving the opening / closing member 26 b, and the respective normal prize opening 30, respectively. A normal winning opening SW30a for detecting a game ball won in the normal winning opening 30, a first special symbol holding lamp 40a, a second special symbol holding lamp 40b, a normal symbol holding lamp 38, a first A separate symbol display 39a, a second special symbol display 39b, and a normal symbol display 37 are connected to each other. As indicated by arrows, signals are input from the switches to the main control unit 60, and are sent to the solenoids and lamps. A signal is output from the main control unit 60.

  The main control unit 60 transmits various commands to the payout control unit 70 and receives signals from the payout control unit 70 for payout monitoring. A payout unit 75 is connected to the payout control unit 70, and the payout control unit 70 operates the payout unit 75 in accordance with a command received from the main control unit 60 to make a prize ball payout.

  Further, a board external information terminal board 105 that transmits various kinds of information to a host computer installed in the hall is connected to the main controller 60. The main control unit 60 transmits information on the number of awarded balls that have been acquired from the payout control unit 70 and information such as the state of the main control unit 60 to the host computer via the board external information terminal board 105.

  The payout control unit 70 is connected to a payout unit (payout drive motor) 75, a payout ball detection SW 76, a ball presence detection SW 77, a full tank detection SW 78, and a launch unit 79.

  The payout control unit 70 controls the payout unit (payout drive motor) 75 to pay out the number of winning balls at the time of winning. The payout unit 75 includes a payout drive motor for paying out a predetermined number from the game ball storage unit. Then, the payout control unit 70 wins a prize ball corresponding to a game ball won in each payout port (first start port 22, second start port 23, big winning port 27, normal winning port 30) with respect to the payout unit 75. Control to pay out numbers.

  In addition, the payout control unit 70 detects the operation of launching the game ball with respect to the launch unit 79 and controls the launch of the game ball. The launch unit 79 launches a game ball for gaming, and includes a sensor that detects a game operation by the player from the launch handle 43, a solenoid that launches the game ball, and the like. When the game control is detected by the sensor of the launching unit 79, the payout control unit 70 drives the solenoid or the like in response to the detected game operation to intermittently launch the game ball, and enters the game area 16 of the game board 15. Send out a game ball.

  In addition, the payout control unit 70 is connected to various detection units that detect the state of the game ball to be paid out, and detects the payout state for the winning ball. These detection units include the above-described payout ball detection SW76, ball detection SW77, full tank detection SW78, and the like.

  Further, a frame external information terminal board 106 for transmitting various information to a host computer (not shown) installed in the hall is connected to the payout control unit 70. The payout control unit 70 drives the payout unit (payout drive motor) 75 to transmit information on the number of prize balls paid out to the host computer via the frame external information terminal board 106, and the same information is sent to the main computer. It transmits also to the control part 60. FIG.

  The main control unit 60 transmits various commands to the effect control unit 90, and the effect control unit 90 transmits and receives commands and signals to and from the image sound control unit 95. The image sound control unit 95 is connected to the image display unit 20 and the speaker 48, and the image sound control unit 95 displays decorative symbols and other images on the display screen 20 a of the image display unit 20 in accordance with commands received from the effect control unit 90. Display and output sound from the speaker 48.

  Specifically, the ROM 97 of the image sound control unit 95 stores image data including the above-described operation instruction effects and operation result effects such as decorative symbols, backgrounds, characters, and items displayed on the image display unit 20. Yes. Furthermore, acoustic data such as sound, music, and sound effect output from the speaker 48 in synchronization with the image data or independently of the image data is stored. The CPU 96 of the image sound control unit 95 selects and reads out the image data and sound data corresponding to the command received from the effect control unit 90 from the image data and sound data stored in the ROM 97, and uses the read image data to decorate the decoration pattern. In addition, image processing for displaying an image such as sound is performed, and sound processing for outputting sound such as sound is performed using the read sound data. The image sound control unit 95 displays an image on the image display unit 20 based on the image processed image data, and outputs sound from the speaker 48 based on the sound processed sound data.

  In addition, the effect control unit 90 transmits and receives commands and signals to and from the lamp control unit 100. The lamp controller 100 is connected to a frame lamp 49, a panel lamp 50, a light emitting element 123 described later of the display device 115, and driving motors 153, 176 and sensors 157, 158, 167 described later of the movable accessory device 140. The lamp control unit 100 turns on and off the lamps 49 and 50 according to the command received from the effect control unit 90, and causes predetermined light emitting elements 123 (123a, 123b, and 123c) to emit light. A predetermined symbol is displayed on the display body 117 to be driven, and the drive motors 153 and 176 are driven to operate a movable accessory 141 as a movable body described later of the movable accessory device 140.

  Specifically, the ROM 102 of the lamp control unit 100 stores the light emission pattern data (lighting / flashing and light emission) of the lamps 49 and 50 and the light emitting element 123 of the display device 115 according to the content of the effect determined by the effect control unit 90. Color data) is stored. The CPU 101 of the lamp control unit 100 selects and reads out the light emission pattern data stored in the ROM 102 corresponding to the command received from the effect control unit 90 and reads the lamps 49 and 50 and the light emission according to the read light emission pattern data. The light emission of the element 123 is controlled. Further, the ROM 102 of the lamp control unit 100 stores operation pattern data of the movable accessory device 140 corresponding to the production content determined by the production control unit 90. The CPU 101 of the lamp control unit 100 controls the operation of the movable accessory device 140 according to the read operation pattern data.

  The effect control unit 90 detects that an effect button (operation unit / pressing unit / display body) 117 (see FIG. 1) operated by the player in the effect button device 108 as an operation device has been pressed. When the effect button detection SW 130 is connected and the effect button 117 is pressed, a signal is output from the effect button detection SW 130 to the effect control unit 90. Further, the key detection SW 47 a of the effect key 47 is also connected to the effect control unit 90. When the effect key 47 is operated by the player, a signal from the key detection SW 47a corresponding to the key operation is input to the effect control unit 90.

(3) Structure of Effect Button Device As shown in FIGS. 1 and 3-6, the effect button device 108 of the embodiment is disposed on the front side of the upper plate 42a of the ball tray 42, and the ceiling panel of the upper plate 42a. An effect button (operating unit / pressing unit / display body) 117 is arranged in the arrangement hole 109a 109 so as to be movable up and down. The effect button device 108 is disposed inside the effect button 117, an effect button 117 that also serves as a display body as an operation unit (pressing part) pressed by the player, a spring 132 that biases the effect button 117 upward, and the effect button 117. And a movable accessory device 140 to be configured.

  The effect button 117 is configured to include a disk-shaped pressing wall portion 118 disposed at the upper end, and a side wall portion 125 extending downward in a cylindrical shape from the outer peripheral edge of the pressing wall portion 118. The pressing wall portion 118 has two light guide plates 121 (121a, 121b) provided with dot patterns 122 (122a, 122b) of a predetermined pattern so that the effect button 117 can be configured as a display body that displays the predetermined pattern. And a light emitting element 123 (123a, 123b, 123c) for displaying the dot pattern 122. A protective plate 119 is disposed on the upper surface of the light guide plate 121a on the upper surface side. The protection plate 119 and the light guide plate 121 are made of a transparent synthetic resin plate such as acrylic or polycarbonate.

  As shown in FIGS. 7 and 8, the dot patterns 122a and 122b of the light guide plates 121a and 121b are formed by arranging a large number of small crescents in a radial pattern in the embodiment, and the positions are shifted from each other. Has been. The light emitting element 123a is disposed on the side surface of the outer peripheral edge of the light guide plate 121a, emits blue light, and displays the dot pattern 122a of the light guide plate 121a in blue as a blue pattern during light emission. The light emitting element 123b is disposed on the side surface of the outer peripheral edge of the light guide plate 121b, emits red light, and displays the dot pattern 122b of the light guide plate 121b in red as a red pattern during light emission. The light emitting element 123c is disposed on the side surface of the outer peripheral edge of the light guide plates 121a and 121b, emits gold (yellow) light, and when emitting light, as shown in FIG. 9, both dot patterns 122a and 122b of the light guide plates 121a and 121b. Is displayed in gold and displayed as a gold pattern.

  The light guide plates 121a and 121b are transparent bodies that do not display the dot patterns 122a and 122b unless the light emitting elements 123a, 123b, and 123c emit light, that is, do not display the blue-red gold pattern, and the light emitting elements 123a. , 123b, 123c emit light, the dot patterns 122a, 122b are displayed in a predetermined color pattern, and a transparent body having transparency is formed except for the portions. Therefore, if the light emitting elements 123a, 123b, and 123c emit light, the inner movable accessory 141 is viewed through the colored dot patterns 122a and 122b (see FIGS. 7 to 9), and the light emitting elements 123a, 123b, and 123c emit light. Otherwise, it will be seen through a completely transparent body (see FIGS. 5 and 6).

  In addition, as shown in FIGS. 3 and 7 to 9, the light emitting elements 123 a and 123 b correspond to the arrangement state of the overlapped light guide plates 121 a and 121 b, and the light emitting elements 123 a are arranged on the upper side and emit light on the lower side. Elements 123b are arranged, and the groups are arranged with a 120 ° offset. The light emitting element 123c is disposed at a point-symmetrical position with respect to the light emitting elements 123a and 123b.

  The light emitting elements 123a, 123b, and 123c are disposed on the side surfaces of the light guide plates 121a and 121b, and are housed and fixed in the recessed groove-like housing recess 126 of the side wall portion 125. Note that the upper side of the light emitting elements 123a, 123b, and 123c is covered with a non-transmissive light shielding layer 120 that is disposed so as to cover the upper portion of the storage recess 126 in an annular shape and is made of a paint or sheet material such as black. It has been broken.

  As shown in FIGS. 3 to 5, the effect button 117 is supported by a spring 132 on the lower surface side of an annular flange 127 provided on the outer peripheral surface of the side wall 125 and is urged upward. The upper position is regulated by a stopper 109b that extends downward in a cylindrical shape from the inner peripheral edge of the arrangement hole 109a of the ceiling panel 109. The effect button 117 is configured such that the abutting portion 128 on the lower surface side of the stepped portion where the side wall portion 125 is depressed against the urging force of the spring 132 contacts the regulating portion 110c of the intermediate wall portion 110 in the upper plate 42a. The pressing operation can be performed until contact.

  The intermediate wall portion 110 on the upper plate 42a side includes an insertion hole 110a through which the cylindrical side wall portion 125 of the effect button 117 is inserted, and a spring seat 110b that supports the lower end of the spring 132 on the upper surface side of the periphery. The upper surface side of the stepped portion of the inner peripheral edge of the spring seat 110b is defined as the restricting portion 110c that receives the contact portion 128 described above.

  In the embodiment, the spring 132 is constituted by a coil spring, and a plurality (six in the embodiment) of the spring 132 is disposed between the flange 127 and the spring seat 110b.

  A cushion material (rubber) is provided on the lower surface of the stopper 109b and the upper surface of the restricting portion 110c for relaxing the contact state with the flange 127 and the contact portion 128.

  In addition, a detection piece portion 129 that detects an ON operation (pressing operation) of the effect button 117 is provided at the lower end of the side wall portion 125 of the effect button 117 by shielding the effect button detection SW 130 formed of a photoelectric sensor. Yes. The effect button detection SW 130 is disposed on the base wall portion 111 in the upper plate 42a, and outputs an ON signal to the effect control unit 90 as described above when the effect button 117 is pressed.

  On the inner peripheral side of the side wall portion 125, in other words, on the inner side of the effect button (display body) 117 (below the pressing wall portion 118), the movable accessory device 140 provided with a plum-shaped movable accessory 141. Is arranged. The movable accessory device 140 has a movable accessory 141 disposed on a disc-shaped rotating substrate 160 and is disposed on the lower side of the rotating substrate 160 along the vertical direction of the center (center) of the effect button 117. A first driving means 175 for rotating the movable accessory 141 around the central axis C0 provided (first operation) is disposed, and the movable accessory 141 is allowed to flower or close inside the rotating substrate 160. Thus, the second driving means 152 that operates (second operation) is disposed.

  The movable accessory 141 includes five petal portions (movable portions) 142 and a central shaft portion 148 that mimics a stamen or pistil. The petal portion 142 includes a curved triangular plate-shaped main body portion 143 on the upper side, and a push-up piece portion 145 extending from the lower end side of the main body portion 143 to the central axis C0 side, and the main body portion 143 and the push-up piece portion 145 A shaft portion 144 arranged concentrically with the central axis C0 as the center is arranged as a straight line parallel to the upper panel 161 of the rotating substrate 160 at the intersecting portion, and the shaft portion 144 extends upward from the upper panel 161. The extended shaft support 146 is rotatably supported.

  The central shaft portion 148 is disposed along the vertical direction concentrically with the central axis C0, and the head portion 149 at the upper end is formed in a shape imitating a stamen or pistil, and is pushed up below the head portion 149. 150 is disposed, and a rack portion 151 is formed on the lower end side. A pinion 154 is engaged with the rack portion 151, and the pinion 154 is fixed to a drive shaft 153 a of a drive motor 153 as a drive source of the second drive means 152. In addition, the rack portion 151 is configured to be guided in the vertical movement by an elevating guide 162 that extends downward from the lower surface side of the upper panel 161 of the rotating substrate 160 and a through hole 161 a of the upper panel 161. The elevating guide 162 is formed in a concave groove shape so as to surround three sides of the rack portion 151 on the side away from the pinion 154, and includes an opening groove 162a through which the detection piece portion 156 extending from the rack portion 151 is inserted.

  When the drive shaft 153 a of the drive motor 153 is driven and the rack portion 151 of the central shaft portion 148 is pushed up, the movable piece 141 pushes up the raised piece portion 145 of each petal portion 142 of the head portion 149 of the central shaft portion 148. Between the lower surface 149a and the upper surface 150a of the push-up portion 150, the position of the upper portion 150a moves upward, and the petals 142 rotate so that the shaft 144 is opened around the rotation center. Will be in a state of separating. Therefore, as shown in FIGS. 3, 5 to 4, 6, the movable accessory 141 is in a state where the plum blossom is opened (flowering state) by the main body 143 and the push-up piece 145 of such push-up operation. It becomes OP.

  Thereafter, when the drive motor 153 reverses the drive shaft 153 a, the rack portion 151 is lowered, and the push-up piece portion 145 of each petal portion 142 is moved to the lower surface 149 a of the head 149 of the central shaft portion 148 and the upper surface of the push-up portion 150. 150a, the position is regulated, the lower part moves, the petals 142 rotate so as to close around the shaft 144, and the tips 143a of the main bodies 143 come close to each other. Due to the main body portion 143 in a state, the movable accessory 141 is in a state (closed state / anther state) CP in which the plum blossom is closed.

  Sensors 157 and 158 made up of photoelectric sensors and the like for detecting the arrangement position of the detection piece 156 are disposed on the upper surface of the mounting plate portion 164 of the rotating substrate 160 and the lower surface of the upper panel 161. The sensor 157 is disposed so as to be able to detect the detection piece 156 disposed at the lower position DP of the rack 151 in which the petal 142 is in the closed state CP, and the sensor 158 is in the state OP in which the petal 142 is open. The detection piece portion 156 arranged at the upper position UP of the rack portion 151 is arranged so as to be detected. These sensors 157 and 158 input detection signals to the lamp control unit 100 when the detection piece 156 is detected. Therefore, the lamp control unit 100 controls the operation of the drive motor 153 as the drive source of the second drive means 152 for opening and closing by the detection signals from the sensors 157 and 158, and opens and closes the movable accessory 141, The operation of opening or closing the petal portion 142 is controlled.

  The rotating substrate 160 includes a disk-shaped upper panel 161 disposed at the upper end, a mounting plate portion 164 below the upper panel 161, and a cylindrical portion 163 that connects the upper panel 161 and the mounting plate portion 164. It is configured with. The attachment plate portion 164 is provided with the drive motor 153 and the sensor 157 attached thereto. The cylindrical portion 163 is disposed concentrically with the center axis C0 of the effect button 117, and a gear portion 165 is disposed on the outer peripheral surface side of the lower end. A driving gear 177 is engaged with the gear portion 165. The drive gear 177 is fixed to a drive shaft 176 a of a drive motor 176 as a drive source of the first drive means 175. Further, on the outer peripheral surface of the cylindrical portion 163, a restricting flange portion 163c for restricting the upward movement of the rotating substrate 160 is formed.

  Therefore, when the drive motor 176 drives the drive shaft 176a to rotate, the gear portion 165 that meshes with the drive gear 177 of the drive shaft 176a rotates, and the rotary substrate 160 disposes the movable accessory 141 on the upper panel 161. In this state, the movable accessory 141 rotates around the central axis C0 (see FIGS. 10 and 11).

  And the rotation guide part 170 arrange | positioned under the rotation board 160 is being fixed to the base wall part 111 in the top plate 42a. A rotation guide 172 slidable with respect to the outer peripheral surface 163 a of the cylindrical portion 163 is disposed on the outer peripheral edge of the rotation guide portion 170 so as to extend upward. The rotation guide 172 is disposed so as to protrude above the restriction flange 163c, and the upward movement to the rotary substrate 160 is also restricted using the restriction flange 163c. In addition, a support surface 171 that slidably supports the lower end surface 163b of the cylindrical portion 163 is disposed on the center side of the rotation guide portion 170. Therefore, when the rotating substrate 160 is rotated by driving the drive motor 176, the rotating substrate 160 is moved together with the movable accessory 141 around the central axis C0 by the support surface 171 and the rotating guide 172 of the rotation guide unit 170. It can rotate stably.

  In addition, a detection piece 166 is provided on the cylindrical portion 163 of the rotating substrate 160 in the vicinity of the regulating flange 163c so that the reference position FP when the rotating substrate 160 is rotated can be detected. Is provided with a sensor 167 including a photoelectric sensor or the like that can detect the detection piece 166. The detection signal of the detection piece 166 of the sensor 167 is input to the lamp control unit 100. The lamp control unit 100 rotates the rotary substrate 160 by a predetermined amount, and then operates the drive motor 176 based on the ON signal from the sensor 167. Is stopped, and the rotary substrate 160 is stopped at the reference position FP.

  Further, the drive motors 153 and 176 described above are constituted by an electric motor such as a stepping motor.

(4) Description of gaming state The gaming state of the pachinko gaming machine 10 according to the embodiment will be described. In the pachinko gaming machine 10 according to the embodiment, as the gaming state to be set, a normal gaming state, a short-time gaming state, a probability variation gaming state, There are four game states, the latent game state. Also, in the pachinko gaming machine 10 of the embodiment, there are jackpot games (15R jackpot game and 2R jackpot game) and small hit games as games executed as a result of the special symbol lottery, which are executed as a result of the normal symbol lottery. There is an auxiliary game as a game. In the embodiment, the big hit game is a special game advantageous to the player.

  The short-time gaming state means a state in which a game ball is more likely to win the second starting port 23 than in the normal gaming state. In the normal gaming state, for example, the winning probability of the normal symbol lottery is 1/20, and the normal symbol variation time It is 12 seconds, and as the opening pattern of the second starting port 23, a short opening pattern that opens 0.2 seconds once (when winning the short opening pattern), and after opening 0.2 seconds, 4.0 seconds opening While there is a long open pattern (when winning a long open symbol), in the short-time gaming state, the winning probability of the normal symbol lottery is 19/20, the normal symbol variation time is 0.5 seconds, 2 As the opening pattern of the start port 23, a short opening pattern that opens once for 3.0 seconds (when winning a short opening symbol) and a long opening pattern that opens once for 5.0 seconds (when winning a long opening symbol) ) Short open symbols will be won on 2/11 at the time of winning, and long open symbols will be won on 9/11 at the time of winning. In addition, the winning probability of the normal symbol lottery during execution of the jackpot game, the normal symbol variation time, and the opening pattern of the second start port 23 are the same as in the normal gaming state, and the normal symbol lottery during execution of the small hit game The winning probability, the normal symbol variation time, and the opening pattern of the second start port 23 are the same as the gaming state at the time of winning the small hit.

  The probability variation gaming state is a state where it is easier to win a big hit than the normal gaming state, and a game ball is likely to win the second starting port 23. In the normal gaming state, for example, the probability of winning a big hit is 1/300. On the other hand, in the probability variation gaming state, the jackpot winning probability is 10/300. In the probability variation gaming state, the winning probability of the normal symbol lottery, the normal symbol variation time, and the opening pattern of the second start port 23 are the same as those in the short-time gaming state.

  The latent game state is a state where it is easier to win a big hit than the normal game state. In the latent game state, the jackpot winning probability is the same as the probability variable game state, and the normal symbol lottery winning probability, normal The symbol variation time and the opening pattern of the second start port 23 are the same as in the normal gaming state.

  In the initial state (ie, when power is turned on and the first game is started), the game is in the normal game state, and when winning the jackpot, the jackpot game that opens and closes the winning prize opening 27 a predetermined number of times, Transition to a gaming state according to the type of game. There are 2R (round) latent big hits as short hits where almost no prize balls can be expected, and 15R (round) probable big hits, 15R (round). ) There is usually a jackpot. In addition to these jackpots, there is a jackpot. The round means the opening period of the special winning opening 27. In the 2R latent winning jackpot, after performing a jackpot game that opens the big winning opening 27 twice for a very short time, the game shifts to the latent winning gaming state, and in the 15R probability changing jackpot, the jackpot gaming that opens the big winning opening 27 15 times. After having performed, it changes to a probability change game state, and in 15R normal jackpot, after performing the jackpot game which opens the big winning opening 27 15 times, it changes to a time-short game state. The small hit is an operation that apparently does not differ from the 2R latent big hit, and a small hit game in which the big winning opening 27 is opened twice in an extremely short time is performed, but the game state does not change. It should be noted that even if a special symbol change is performed 100 times without causing a big hit in the middle of the short-time gaming state, a transition to the normal gaming state is made.

  The lottery for the jackpot and the jackpot is performed using the jackpot random number, and when the jackpot is won, the lottery for which type of jackpot is the jackpot is performed using the jackpot symbol random number. The jackpot random number is, for example, a value in the range of 0 to 299. In the normal gaming state or the short-time gaming state, the random number value won in the jackpot so that the ratio of winning in the jackpot is 1/300. In addition to being determined, a random value for winning a small hit is determined so that the ratio of winning a small win is 3/300. In the jackpot random number, a random number value for winning the jackpot is determined so that the winning ratio for winning the jackpot is 10/300 in the probability variation gaming state or the latent probability gaming state, and the ratio for winning the jackpot is 3 A random number value to be won on a small hit is determined so as to be / 300. The jackpot symbol random number takes a value in the range of, for example, 0 to 249. For winning to the first starting port 22, the ratio of winning the 15R normal jackpot is 100/250, and the 15R probability variable jackpot The random number value for each jackpot is determined so that the winning ratio is 75/250 and the winning ratio for 2R latent chance is 75/250. Random numbers to be won for each jackpot are determined so that the ratio to win the normal jackpot is 100/250, the ratio to win the 15R probability variation jackpot is 125/250, and the ratio to win the 2R latent jackpot is 25/250. The ratio of winning per long is higher than when winning the first starting port 22. That is, in the pachinko gaming machine 10 of the embodiment, the big hit lottery performed with the game ball entering the second start port 23 is more than the big hit lottery performed with the game ball winning the first start port 22. It is set to be advantageous to the player.

  Also, when the result of the jackpot lottery is a loss, whether or not the decorative symbol is set to the reach state in the decorative symbol variation effect performed in parallel with the special symbol variation is performed using a reach random number. The reach random number is assumed to take a value in the range of 0 to 249, for example, and the winning ratio is 40/250 with reach, that is, reach state, and is won without reach, ie, not reach state. The random number value to be won in the reach is determined so that the ratio to be achieved is 210/250.

  In addition, a lottery for determining whether or not to perform an auxiliary game, that is, a normal symbol lottery is performed using a random number, and if a winner is won, a lottery to determine which type of winning will be the winning symbol This is done using random numbers. For example, the winning random number takes a value in the range of 0 to 19, and in the non-specific gaming state (the normal gaming state, the latent gaming state, and the jackpot game are being executed), the winning percentage is 1 A random number value to be won is determined to be / 20, and in a specific gaming state (short-time gaming state and probability variable gaming state), a random number value to be won is determined so that the winning ratio is 19/20 ing. In addition, the winning symbol random number takes a value in the range of, for example, 0 to 10, so that the ratio of winning the short opening symbol is 2/11 and the ratio of winning the long opening symbol is 9/11. A random number value to be won for each is determined. If the result of the normal symbol lottery is a loss, the winning symbol random number is determined to be a loss.

(5) Operation of pachinko machines <Processing in the main control unit>
Next, the operation of the main control unit 60 will be described based on FIGS. Each counter, which will be described later, is provided in the RAM 63 and cleared to zero when the pachinko gaming machine 10 is powered on.

When the supply of power is started, the main control unit 60 starts executing main control processing including a start-up process and a power shut-off monitoring process (not shown). During the supply of power to the main control unit 60, Control processing is executed continuously. And the main control part 60 interrupts and performs the timer interruption process shown in FIG. 12 for every predetermined period (for example, every 4 ms) with respect to this main control process.
[Main-side timer interrupt processing]
The main control unit 60 repeats the main timer interruption process shown in FIG. 12 every short time, for example, 4 msec. That is, random number update processing (S201), start port SW processing (S202), gate SW processing (S203), big prize opening SW processing (S204), normal winning opening SW processing (S205), special symbol processing (S206), normal The symbol process (S207), the big prize opening process (S208), the electric chew process (S209), the prize ball process (S210), and the output process (S211) are repeated.

  [Random number update process] In the random number update process (S201), although not shown, the main control unit 60 selects the jackpot random number and jackpot symbol type (15R normal symbol, 15R probability variation symbol, or 2R latent probability symbol) used for the jackpot lottery. Jackpot symbol random number to determine, reach random number to determine whether or not to reach reach in decorative symbol variation effect, variation to determine variation pattern of decoration symbol variation effect (for example, whether to perform super reach effect or pseudo-ream) A random number update process is performed to update the pattern random number, the random number used for the normal symbol lottery, and the winning symbol random number for determining the type of the winning symbol (long open symbol, short open symbol, or lost symbol).

[Start-up SW processing]
In the start port SW process (S202), as shown in FIG. 13, the main control unit 60 determines whether or not the first start port SW22a is turned on (S301), and if not, the process proceeds to step S306. If it is ON, it is determined whether or not the value U1 of the first start port hold counter for counting the number of jackpot random numbers stored in the first special figure hold storage unit 63a is less than the upper limit of 4 (S302). . If it is not less than 4, the process proceeds to step S306. If it is less than 4, 1 is added to U1 (S303), and various random numbers (big hit random number, big hit symbol random number, reach random number, fluctuation pattern random number) are obtained and the first special feature is obtained. It is stored in the figure holding storage unit 63a (S304). Then, the first hold number increase command is set (S305), and the process proceeds to step S306.

  In step S306, the main control unit 60 determines whether or not the second start port SW23a is turned on. If not, the main control unit 60 finishes the start port SW process. If it is turned on, the second special figure storage unit 63b. It is determined whether or not the value U2 of the second start-port hold counter that counts the number of jackpot random numbers stored in is less than the upper limit of 4 (S307). If it is not less than 4, the start-up SW processing is finished. If it is less than 4, 1 is added to U2 (S308), and various random numbers (big hit random number, big hit symbol random number, reach random number, fluctuation pattern random number) are obtained and 2 is stored in the special figure storage unit 63b (S309). Then, the second hold number increase command is set (S310), and the start port SW process is completed.

  [Gate Processing] In the gate processing (S203), although not shown, when the main control unit 60 determines that the gate SW 28a has been turned on, a normal random number is obtained on condition that the number of normal symbol reserved balls is less than “4”. Acquire and store.

  [Big Winner SW Processing] Although not shown in the big win SW SW processing (S204), if the big win SW27a is ON, whether the big win game or the small win game (the win game flag described later is ON)? If it is determined whether or not the game is in the big win game or the small hit game, 1 is added to the value of the winning prize counter and 1 is added to the value of the big winning counter.

  [Normal Winning Port SW Processing] Although not shown, the normal winning port SW processing (S205) is a process of adding 1 to the value of the normal winning port counter if the normal winning port SW30a is ON.

  Subsequently, the main control unit 60 performs a special symbol process (S206), a normal symbol process (S207), which will be described later, a big prize opening process (S208), an electric chew process (S209), a prize ball process (S210), which are described later, The output process (S211) is performed.

  [Normal symbol processing] In the normal symbol processing (S207), although not shown, the winning random number stored in the gate SW processing is the current gaming state (probability changing gaming state, normal gaming state, latent certain gaming state or short-time gaming state). It is determined whether it is a hit random number value or a lost random value set in advance corresponding to the game, and the normal symbol change time is selected according to the current gaming state, and the normal symbol display 37 is selected. When the normal symbol is variably displayed only for the variation time, and when the variation time has elapsed and the variation display of the normal symbol is stopped, the auxiliary game flag is turned on when the winning random number is the winning random number value. When the auxiliary game flag is turned on, in the electric chew process (S209), the electric chew 24 is opened for the open time and the number of times set according to the current game state.

  [Electric Chu Processing] In the electric chewing processing (S209), although not shown, when the auxiliary game flag is turned on in the above-described normal symbol processing, the electric chew 24 of the second starting port 23 is set according to the current gaming state. Opening operation is performed for the opening time and number of times.

  [Prize Ball Processing] In the prize ball processing (S210), although not shown, the number of prize balls (15 balls per count in the embodiment) according to the value of the big prize counter corresponding to the game ball entry, The number of prize balls according to the value of the normal prize opening counter (10 balls per count in the embodiment) and the number of prize balls according to the value of the start prize mouth counter (3 balls per count in the embodiment) Set a command to issue, and clear those counters to zero.

  [Output Process] In the output process (S211), although not shown, various commands are output to the payout control unit 70 and the effect control unit 90.

[Special symbol processing]
In the special symbol process (S206), as shown in FIG. 14, the main control unit 60 performs a winning game flag indicating whether or not a winning game is being played (that is, a small winning game flag, a long winning game flag, or a short winning game). It is determined whether or not the flag) is ON (S401). If the flag is ON, the special symbol processing is terminated. If it is not ON, it is determined whether or not the special symbol is changing (S402). If it is changing, the process proceeds to step S411. If it is not changing, it is determined whether or not the value U2 of the second start port hold counter or the value U1 of the first start port hold counter is 1 or more (S403, S405). ). If U2 and U1 are not 1 or more, the special symbol processing is finished. If U2 or U1 is 1 or more, 1 is subtracted from U2 or U1 (S404, S406) and stored in step S304 or S309. A jackpot determination process (S407), which will be described later, is performed using the jackpot random number, and then a variation pattern selection process, which will be described later, is performed (S408).

  Thereafter, the main control unit 60 starts the variation of the special symbol in the first special symbol display 39a or the second special symbol display 39b (S409), sets a variation start command (S410), and proceeds to step S411. . In step S411, it is determined whether or not the variation time of the special symbol has elapsed. If it has not elapsed, the special symbol processing is terminated, but if it has elapsed, the variation of the special symbol is stopped and set in the jackpot determination processing. The special symbol is fixedly displayed with the symbol that has been displayed (S412), and a variable stop command is set (S413). Then, a stop process (S414) described later is performed, and the special symbol process is completed.

[Big hit judgment processing]
In the jackpot determination process (S407), as shown in FIG. 15, the main control unit 60 determines whether or not the jackpot random number is a jackpot using the jackpot determination table corresponding to the gaming state (S501). If it is a big hit (YES in S502), it is determined which jackpot symbol the jackpot symbol random number stored in step S304 or S309 indicates (S503), and the jackpot symbol is set (S504). . The type of jackpot is determined by the jackpot design. On the other hand, if the jackpot random number is not a jackpot (NO in S502), but if it is a jackpot (YES in S505), a jackpot symbol is set (S506). If it is not a small hit (NO in S505), a lost pattern is set (S507).

[Variation pattern selection processing]
In the variation pattern selection process (S408), as shown in FIG. 16, if the main control unit 60 has determined that a big hit has been made in the immediately preceding jackpot determination process (see FIG. 10) (YES in S601), a change pattern table is obtained. The big hit table is set (S602), and if it is determined that the big hit is made (NO in S601, YES in S603), the small hit table is set as the variation pattern table (S604). If neither big win nor small win (NO in S603), the reach random number determination table is referred to determine whether the reach random number stored in step S304 or S309 indicates the presence of reach. (S605) If the reach is present (YES in S606), the reach loss table is set as the variation pattern table (S607). If the reach is not present (NO in S606), the loose table is used as the variation pattern table. Set (S608). Here, the loose rose refers to a variation pattern in which a decorative design is stopped and displayed without reaching a reach state. The reach state of the decorative symbol means a state in which two of the three decorative symbols and the left decorative symbol, the middle decorative symbol, and the right decorative symbol are stopped and displayed with the same decorative symbol. Each decorative design is composed of, for example, a design decorated with numbers from “1” to “9”.

  Next, the main control unit 60 refers to the variation pattern table set as described above, and determines which variation pattern the variation pattern random number stored in step S304 or step S309 indicates ( S609), the variation pattern indicated by the variation pattern random number is set (S610). Note that the variation pattern includes information indicating the variation time. In addition, the variation pattern random number takes a value from 0 to 10363, for example, whether the result of the big hit lottery is a big hit, a small hit or a loss, and if it is a big hit, what is the type of the big hit symbol? In the case of losing, the random number is determined by referring to a variation pattern table that differs depending on whether it is reach loss or rose loss, and is a random number for determining one variation pattern from about 180 variation patterns.

[Processing while stopped]
In the stop process (S414), as shown in FIG. 17, the main control unit 60 determines whether or not the short time game flag indicating whether or not the short time game state is ON (S701). If it is ON, the value J of the hour fluctuation counter that counts the number of fluctuations of the special symbol in the hourly gaming state is decremented by 1 (S702). If J is 0, the hourly gaming is ended to end the hourly gaming state. The flag is turned off (S703, S704), and the process proceeds to step S705.

  In step S705, the main control unit 60 determines whether or not the probability variation game flag indicating whether or not the probability variation game state or the latent probability game flag indicating whether or not the latent probability game state is ON (S705). The process proceeds to step S709, but if it is ON, the value X of the probability variation latent probability variation counter for counting the number of variations of the special symbol in the probability variation gaming state or the latent probability gaming state is subtracted by 1 (S706). If there is, the probability variation / latency game flag is turned OFF to end the probability variation game state or the latent probability game state (S707, S708), and the process proceeds to step S709.

  In step S709, the main control unit 60 determines whether or not the jackpot is big (that is, whether or not the stopped special symbol is a jackpot symbol). If the jackpot is a big jackpot (YES in S709), the jackpot is a jackpot. It is determined whether or not (S710). If it is per long, a game flag per long is set (S711). If not per long, it is a short win, so a short hit flag is set (S712). Then, the time variation counter value J and the probability variation latent probability variation counter value X are cleared to zero (S713), the time variation game flag, the probability variation game flag, and the latent probability game flag are turned OFF (S714), and the process proceeds to step S717.

  On the other hand, if it is not a big hit (NO in S709), the main control unit 60 determines whether or not it is a small hit (that is, whether or not the stopped special symbol is a small hit symbol) (S715). Finishes the stop process, and if it is a small hit, the small hit game flag is turned on (S716), and the process proceeds to step S717.

  In step S717, the main control unit 60 starts the winning game (big hit game or small hit game) (S717), sets an opening command (S718), and finishes the in-stop process.

[Large winning prize processing]
In the big prize opening process (S208), as shown in FIG. 18, the main control unit 60 first determines whether or not the winning game flag is ON (S801). If it is ON, it is determined whether or not opening is in progress (S802). The opening refers to the period from the start of the winning game to the start of the first round. When it is determined that the opening is in progress, the main control unit 60 determines whether or not the opening time has elapsed (S803). A maximum R number (round number) and an operation pattern according to the type are set (S804). Then, the value C of the winning number counter is cleared to zero (S805), 1 is added to the value R of the round counter (S806), and the operation (opening) of the big winning opening 27 is started (S807).

  Next, the main control unit 60 determines whether or not the operating time of the special winning opening 27 (opening time. In the embodiment, 29.5 seconds for long hits and 0.1 second for short hits or small hits) has passed. It is determined (S808), and if it has elapsed, the big prize opening 27 is closed (S810), and if it has not elapsed, whether or not the value C of the winning prize counter is a prescribed number (9 in the embodiment). (S809), if the number is not the prescribed number, the big prize opening process is finished, and if the number is the prescribed number, the big prize opening 27 is closed (S810).

  Then, the main control unit 60 determines whether or not the value R of the round counter is the maximum number of Rs (S811). If it is not the maximum number of Rs, the big prize opening process is finished. Is started (S812), an ending command is set (S813), and the value R of the round counter is cleared to zero (S814). Ending refers to the period from the end of the final round to the end of the winning game. Next, the main control unit 60 determines whether or not the ending time has elapsed (S817). If the ending time has not elapsed, the main winning a prize mouth process is finished, and if it has elapsed, a game state setting process to be described later is performed. (S818), the winning game flag is turned OFF (S819).

  On the other hand, when determining that the opening is not in progress in step S802, the main control unit 60 determines whether or not the special winning opening 27 is in the ending (S815). If the ending is in progress, the process proceeds to step S817. If it is not ending, it is determined whether or not the special winning opening 27 is in operation (S816). If not in operation, the process proceeds to step S805, and if in operation, the process proceeds to step S808.

[Game state setting process]
In the game state setting process (S818), as shown in FIG. 19, the main control unit 60 does not change the game state if the winning game to be ended is a small hit (YES in S901), so the game state setting process is performed. If it is finished and 15R is a normal jackpot (YES in S902), the short-time game flag is turned ON to make transition to the short-time game state (S903), and the value J of the short-time fluctuation counter is set to 100 (S904), and the game state setting process is performed. Finish. Further, if the winning game to be ended is 15R probability variation big hit (YES in S905), the probability variation game flag is turned ON to make a transition to the probability variation game state (S906), and the value X of the probability variation latent probability variation counter is set to 10000 ( S908), the game state setting process is finished, and if the 2R latent probability is a big hit (NO in S905), the latent probability game flag is turned on to make a transition to the latent probability gaming state (S907), and the value of the probability variation latent probability variation counter is set. X is set to 10000 (S908), and the game state setting process ends.

≪Processing in production control unit≫
In parallel with the processing in the main control unit 60 described above, the effect control unit 90 of the sub control unit 85 performs sub side main processing and sub side timer interruption processing as shown in FIGS.

[Sub-side main processing]
As shown in FIG. 20, the production control unit 90 first performs initial setting at startup (S1001), and after setting the cycle of the CTC (Counter / Timer Circuit) (S1002), according to the set cycle. While interrupting random numbers used in effect control (S1003), timer interrupt processing is accepted.

[Sub timer interrupt processing]
The effect control unit 90 repeats the sub timer interruption process as shown in FIG. 21 for every short time such as 1 msec. In the sub timer interruption process, the command reception process (S1101), the effect button process (S1102), and the command set in the command reception process and the effect button process are transmitted to the image sound control unit 95 and the lamp control unit 100. Transmission processing (S1103) is performed. When the command transmission process is executed, the image sound control unit 95 and the lamp control unit 100 that have received various commands perform various rendering devices (image display unit 20, speaker 48, frame lamp 49, panel lamp 50, display device 115, In addition, various effects (decorative symbol variation effect, jackpot effect, suggestion effect, etc.) are executed using the movable accessory device 140).

[Command reception processing]
In the command reception process (S1101), as shown in FIG. 22, the effect control unit 90 has received a hold number increase command (first hold number increase command or second hold number increase command) from the main control unit 60. (S1201), if it is received, the first hold number is added if it is the first hold number increase command, and the second hold number is added if it is the second hold number increase command (S1202). A hold number command for displaying the hold number on the display screen 20a is set (S1203).

  Next, if the variation control command 90 has received the variation start command from the main control unit 60, the effect selection processing described later is performed (S 1204, S 1205). (S1206, S1207). Then, the effect control unit 90 performs a hit effect selection process if an opening command is received (S1208, S1209), and performs an ending effect selection process if an ending command is received (S1210, S1211). Subsequently, the effect control unit 90 performs a customer waiting command reception process (S1212) and ends the command reception process.

[Direction selection process]
In the effect selection process (S1205), as shown in FIG. 23, the effect control unit 90 first analyzes the change start command received from the main control unit 60 (S1301) and refers to the mode flag indicating the effect mode. (S1302). The variation start command includes information indicating the current gaming state, special symbols selected in the big hit lottery, and information indicating the variation pattern. Further, the effect mode is a mode of effect in the image display unit 20, and if the effect mode is different, the image displayed on the image display unit 20 is different, such as a different character or background image, and the decorative design variation effect Also, the one corresponding to the production mode is executed. For example, the effect mode includes a short-time mode indicating a short-time gaming state, a probability-changing mode indicating a probability-variable gaming state, a latent-probability mode indicating a latent-probable gaming state, and a normal gaming state. There are normal modes to show. Here, effects such as a background image executed during each mode are referred to as a time reduction mode effect, a probability variation mode effect, a latent mode effect, and a normal mode effect, respectively.

  Subsequently, the effect control unit 90 performs a hold number subtraction process for setting a hold number command for subtracting the hold number by 1 and displaying the hold number on the display screen 20a (S1303). Then, a predetermined variation effect pattern table is set, the set variation effect pattern table is referred to, and a variation effect pattern is selected based on the analyzed change start command and the referred effect mode (S1304). As a result, it is determined what kind of effect is to be performed as the decorative symbol variation effect including a notice effect such as a so-called step-up notice effect or a chance-up notice effect. Then, a change effect start command for starting the decorative design change effect with the selected change effect pattern is set (S1305), and the effect selection process is terminated.

  In the embodiment, the button operation effect selection process (see FIGS. 25 to 27) is executed in the variation effect pattern selection process (S1304), as will be described later. This button operation effect selection processing is executed at a predetermined timing during the decorative symbol variation effect, and an operation device that can be operated by the player based on the determination result of the jackpot determination (bonus lottery) as to whether or not it is a jackpot advantageous to the player In the effect button device 108, a predetermined symbol 122 is displayed on the effect button 117 (display body 117 of the display device 115), or an effect for causing the movable accessory 141 to perform a predetermined operation is selected. In the image display unit 20 as the effect device, the presence / absence of an effect instructing the pressing operation of the effect button 117, or the presence / absence of an effect displaying a symbol indicating the determination result of the jackpot determination when the effect button 117 is pressed. This is a process for selecting.

  [Processing during end of variation effect] In the processing during end of variation effect (S1207), although not shown, the effect control unit 90 analyzes the received variation stop command (S1206), and sets the upper limit continuation count in the case of winning. Then, the mode flag is changed again, and in the case of losing, “1” is subtracted until the upper limit continuation count of the current mode is reached, and the variable effect end command is set. When the upper limit continuation count is reached and “0” is reached, the mode flag is set to 0 in order to return to the normal mode, and the variable effect end command is set.

  [Winning Effect Selection Process] In the winning effect selection process (S1209), although not shown, the effect control unit 90 analyzes an opening command (S1208), selects a winning effect pattern, and sets an opening effect start command.

  [Ending Effect Selection Process] In the ending effect selection process (S1211), although not shown, the effect control unit 90 analyzes the ending command (S1210), selects an ending effect pattern, and sets an ending effect start command.

  [Customer Waiting Command Reception Processing] In the customer waiting command reception processing (S1212), although not shown, the effect control unit 90 determines whether or not a customer waiting command has been received. Time measurement is started, and when the time is up, a process for setting a customer waiting effect command is performed.

[Direction button processing]
In the effect button process (S1102), as shown in FIG. 24, the effect control unit 90 determines whether or not the effect button 117 is pressed (turned on) based on a signal from the effect button detection SW 130 (S1401). If it is not ON, the process is terminated, and if it is ON, a production button command is set (S1402). The effect button command is transmitted to the image sound control unit 95 and the lamp control unit 100 by the command transmission process (S1103) of the sub timer interruption process.

[Button operation effect selection processing]
The button operation effect selection process is a process included in the change effect pattern selection process (S1304). If a change effect pattern including the button operation effect is selected, the effect control unit 90, as shown in FIG. First, it is determined whether or not the result of the big hit lottery analyzing the change start command is a big hit (S1501). If it is a big win, the big hit button operation effect selection selection table is set (S1502). Set the button operation effect selection table for lose (S1503).

  Next, the effect control unit 90 acquires the random number updated in the sub-side main process, refers to the acquired button operation effect pattern random number and the set button operation effect selection table, and acquires the acquired button operation effect pattern It is determined which of the button operation effect patterns to execute (S1504), and the button operation effect command of the button operation effect pattern indicated by the button operation effect pattern random number is set (S1505).

  This button operation effect command is transmitted to the image sound control unit 95 and the lamp control unit 100 by the command transmission process (S1103) of the sub timer interruption process. The image sound control unit 95 and the lamp control unit 100 are: A predetermined effect in the button operation effect pattern corresponding to the button operation effect command is executed.

  In the case of the embodiment, as shown in FIGS. 26 and 27, the button operation effect has eight types of patterns A-1 to A-8 assuming that the determination result of the jackpot lottery is based on the jackpot, and the determination result is lost. There are eleven types of patterns B-1 to B-11.

  In each of these patterns, as shown in FIG. 26, before the operation of pressing the effect button 117, the presence or absence of an operation instruction effect that prompts the user to press the effect button 117 on the image display unit 20, and the movable body (movable accessory) 141 The display body (effect button) 117 causes the light emitting elements 123a, 123b, and 123c to emit light and displays a blue, red, or gold pattern. Or the light emitting elements 123a, 123b, and 123c are not caused to emit light, and the transparent body is colorless, so that the color design is not displayed (in other words, it can be said that the colorless design is displayed).

  Further, in each of these patterns, even after the operation of pressing the effect button 117, the presence / absence of the operation result effect based on the determination result of the jackpot lottery on the image display unit 20, the movable body (movable accessory) 141 is kept stationary, Whether the rotation is maintained, rotation from stationary to rotation, and whether or not a flowering operation is performed to open the flower from rotation, and the display body (production button) 117 causes the light emitting elements 123a, 123b, and 123c to emit light appropriately, There is an effect that a blue, red, or gold pattern is displayed, or the light-emitting elements 123a, 123b, 123c are not caused to emit light, and the transparent body is colorless, so that the color pattern is not displayed.

  In the pattern of loss, the movable body 141 does not perform the rendering operation, does not change the rendering operation, does not change the color design displayed by the rendering button 117, or does not display the color design. B-2, B-3, B-4, B-5, B-7, B-8, B-10, and B-11, which are determined at the time of determination during a predetermined process (S3114). , S3208, S3221), it is classified as a large losing to determine whether or not it corresponds. In the remaining loss patterns B-1, B-6, and B-9, the movable body 141 is rotated from the stationary state before the pressing operation by the pressing operation of the effect button 117, and the effect button 117 is By pressing the effect button 117, a predetermined color design is displayed from the transparent display state, or the color design is changed.

  Furthermore, in the button operation effect selection table, the selection ratio in the jackpot button operation effect selection table is 20% for each of patterns A-1 and A-2, as shown in FIG. 3, A-4, A-5, A-6, A-7, A-8 are 10% respectively.

  On the other hand, in the button operation effect selection table, the selection ratio in the button operation effect selection table for loss is 15% for patterns B-6 and B-9, respectively, as shown in B of FIG. 1, B-3, B-5, B-7, and B-8 are each 10%, and the remaining patterns B-2, B-4, B-10, and B-11 are each 5%.

≪Processing in the image sound control unit≫
Next, the processing in the image sound control unit 95 will be described. In the image sound control unit 95, an interrupt process is performed at a predetermined timing when the decorative symbol changes in the selected predetermined variation selection pattern, and the processing shown in FIG. As shown, button operation effect display processing is executed.

[Button operation effect display processing]
In the button operation effect display process, first, it is determined whether or not L is 1 (S2001). If L is 1, the process proceeds to S2007, and if L is not 1, whether or not a button operation effect command has been received. (S2002), if not received (NO in S2002), finish the process, if received (YES in S2002), analyze the button operation effect command (S2003), and display the operation instruction effect If it is to be displayed (YES in S2004), an operation instruction effect is displayed (S2005), L is set to 1 (S2006), and the process proceeds to S2007. On the other hand, if the result of analyzing the button operation effect command (S2003) indicates that the operation instruction effect is not displayed (NO in S2004), the process ends. When analyzing the button operation effect command in S2003, it is also analyzed whether or not an operation result effect in S2009 described later is displayed.

  In the case of the embodiment, the operation instruction effect B0 displayed on the image display unit 20 includes, as shown in FIG. 33B, a button symbol B1 that imitates the effect button 117 and a meter symbol B3 that displays the operation effective time as a meter. The effect is displayed on the display screen 20a of the image display unit 20. It should be noted that the button design B1 is accompanied by a character design B2 of “Push!” Prompting pressing. The meter symbol B3 changes so that the scale B4 extends in the right direction with time.

  In the case of the embodiment, the operation instruction effect B0 is shown in FIGS. 33A and 33B when the right symbol and the left symbol are stopped and the middle symbol is variably displayed while the decorative symbol is changing. In addition, it is configured to be superimposed and displayed in front of the middle symbol.

  As shown in FIG. 26, the button operation effect patterns without the operation instruction effect display include patterns A-7, B-9, B-10, A-8, and B-11, and the remaining patterns are as follows. There is a display of the operation instruction effect B0.

  Then, in the button operation effect display process, the process proceeds to S2007, and it is determined whether or not it is within the valid time (for example, within 3 seconds after the image sound control unit 95 receives the button operation effect command) (S2007). ), If it is within the valid time (YES in S2007), it is determined whether or not the effect button is ON, that is, whether or not the image sound control unit 95 has received the effect button command (see S1401 and S1103) ( S2008), if not received, the process is completed and received (YES in S2008), and if the received button operation effect command displays an operation result effect display (YES in S2009), the operation result An effect is displayed (S2011), the process proceeds to S2012, L is set to 0, and the process ends.

  Note that the button operation effect patterns with the operation result effect display are patterns A-2, B-3, A-3, B-4, A-4, and B-5, as shown in FIG. In this pattern, there is no display of the operation result effect.

  In the case of the embodiment, the operation result effects are operation result effects CG and CB which are cut-in notice effects shown in C and F of FIG. And, if the button operation effect command has a pattern based on jackpot (patterns A-2, A-3, A-4 in FIG. 26), for example, a pattern in which a plum blossom as shown in FIG. If the button operation effect command is a pattern based on the loss (patterns B-3, B-4, and B-5 in FIG. 26), for example, the plum as shown in FIG. Design CB.

  Therefore, after the operation result effect CG based on the jackpot like C in FIG. 33 is displayed on the display screen 20a of the image display unit 20, the right symbol and the left symbol are stopped and displayed as shown in FIG. 33D. Then, the middle symbol is displayed in a variable manner, and the middle symbol is stopped and displayed with the same symbol as the right symbol and the left symbol as shown in E of FIG. Of course, after the operation result effect CB based on the loss such as F in FIG. 33 is displayed on the display screen 20a of the image display unit 20, the right symbol and the left symbol are stopped and displayed as indicated by G in FIG. Then, the middle symbol is displayed in a variable manner, and the middle symbol is stopped and displayed with a symbol different from the right symbol and the left symbol as shown in H of FIG.

  In the button operation effect display process, the effect button does not turn on within the effective time, the effective time has passed (NO in S2007), or the effect button is turned on within the effective time (YES in S2008), If the received button operation effect command does not display the operation result effect (NO in S2009, that is, button operation effect patterns A-2, A-3, A-4, B-3, B in FIG. 26). (Other than -4 and B-5 are applicable), the process proceeds to S2010 and the operation instruction effect B0 is stopped. In other words, in S2010, the superimposition display of the operation instruction effect B0 is stopped and the decorative symbol variation as shown in D and G of FIG. 33 is displayed on the display screen 20a of the image display unit 20. Then, after passing through S2010, the process proceeds to S2012, where 0 is entered in L, and the button operation effect display process is completed.

≪Process in lamp control section≫
Next, the processing in the lamp control unit 100 will be described. In the lamp control unit 100, interrupt processing such as lighting processing of the lamps 49 and 50 is performed on a predetermined main processing, and a button as shown in FIG. An operation effect operation display process is performed.

[Button operation effect display processing]
In the button operation effect operation display process, the lamp control unit 100 first determines whether or not a button operation effect command has been received (S3001). If not received (NO in S3001), the process is finished and received. If so (YES in S3001), the received button operation effect command is analyzed (S3002), the movable body operation process is executed (S3003), and the display body symbol display process is executed (S3004).

[Movable body motion processing]
In the movable body operation process (S3003), as shown in FIG. 30, the lamp controller 100 first determines whether or not H is 1 (S3101). If H is 1, the process proceeds to S3105, where H is 1. Otherwise, the process shifts to S3102 to determine whether or not the received button operation effect command includes a movable body rotation start command. If the movable body rotation start command is not included (NO in S3102), the process proceeds to S3110. If the movable body rotation start command is included (YES in S3102), the process proceeds to S3103, and the first drive means 175 The drive motor 176 is actuated to rotate the movable body 141 (first drive), 1 is set in H (S3104), and the process proceeds to S3105.

  Note that the button operation effect patterns for rotationally driving the movable body 141 before the pressing operation of the effect button 117 are patterns A-2, B-3, A-3, B-4, A-4 as shown in FIG. , B-5, and the other pattern shifts to S3110, and the movable body 141 is not rotationally driven before pressing the effect button 117.

  In S3105, if the lamp control unit 100 receives the button operation effect command, it is within a predetermined effective time T1 (for example, within 3 seconds) (YES in S3105), and if the effect button is turned on ( If YES in S3106, it is determined whether the button operation effect command is based on jackpot or lose (S3107), and if it is based on jackpot (YES in S3107), the process proceeds to S3108 and the second drive The drive motor 153 of the means 152 is operated to operate the movable body 141 to flower, H is set to 0 (S3109), and the process proceeds to S3116. If the effect button is not turned on within the valid time T1 (NO in S3106), the process ends.

  On the other hand, even if the effect button is turned on within the valid time T1 (YES in S3105 → YES in S3106), if the button operation effect command is based on a loss (NO in S3107), without passing through S3108, That is, the movable body 141 moves to S3109 while maintaining the rotation without performing the flowering operation, enters 0 in H, and moves to S3116.

  When operating the drive motor 153 of the second drive unit 152 to cause the movable body 141 to bloom, the lamp control unit 100 drives the drive motor 153 and the sensor 157 detects the detection piece 156. The rack portion 151 is moved to the upper position UP from the lower position DP of the rack portion 151 until the sensor 158 detects the detection piece portion 156, and is driven when the detection signal of the detection piece portion 156 is input by the sensor 158. The drive of the motor 153 is stopped, and the movable body 141 maintains the flowering state OP in which each petal portion 142 is in an open state as shown in FIGS.

  And the pattern of the button operation effect which makes such a movable body 141 flower-operate becomes pattern A-2, A-3, A-4 shown in FIG. In addition, the button operation effect patterns for maintaining the rotation without moving the movable body 141 are the patterns B-3, B-4, and B-5 shown in FIG.

  If the production button is not turned ON within the effective time T1 and the effective time T1 has passed (NO in S3105), the movable body 141 proceeds to S3109 while maintaining the rotation without performing the flowering operation, 0 is entered in H, and the flow shifts to S3116.

  Since the received button operation effect command does not include the movable body rotation start command (NO in S3102), when the process proceeds to S3110, the lamp control unit 100 receives the button operation effect command, and then the predetermined operation is performed. It is determined whether or not it is within the valid time T2 (for example, within 3 seconds). If it has elapsed, the process ends (NO in S3110), and if within the valid time T2 (YES in S3110), the process proceeds to S3111 Determines whether or not the production button is turned on. If it is not turned on (NO in S3111), the process ends. If it is turned on (YES in S3111), the process proceeds to S3112 and the button is operated. It is determined whether the production command is based on jackpot or loser. If it is based on jackpot (YES in S3112), the process proceeds to S3113, and each of the first driving means 175 and the second driving means 152 is performed. Drive motors 176 and 153 are operated in sequence. Te, is operated so as to bloom to rotate the movable member 141, the process proceeds to S3116.

  On the other hand, if the button operation effect command is based on a loss (NO in S3112), the process proceeds to S3114 to determine whether the loss is a large loss, and if it is a large loss (YES in S3114), S3116. If there is no large loss (NO in S3114), the process proceeds to S3115, the drive motor 176 of the first drive means 175 is operated to rotate the movable body 141, and the process proceeds to S3116.

  In addition, it transfers to S3113 and the pattern of the button operation effect which rotates and moves the movable body 141 is pattern A-1, A-5, A-6, A-7, A-8 shown in FIG. . In addition, the result of S3114 is YES, and the button operation effect pattern in which the movable body 141 does not operate at all even if the effect button 117 is pressed within the effective time T2 is the large lose pattern B-2, B shown in FIG. -7, B-8, B-10, and B-11. Further, the process proceeds to S3115, and the button operation effect pattern in which only the effect operation of rotating the movable body 141 that has been stationary and not the flowering operation is performed is the pattern B-1 or B-6 of loss shown in FIG. , B-9.

  In S3116, the movable body 141 before moving to S3116 is in a stationary state or an operating state (rotation) so that the button operation effect is terminated in response to the end of the variation time of the decorative symbol variation (special symbol variation). (Or the state where the flower has been rotated and blossomed) is maintained for the remaining time of the fluctuation time, and then the movable body 141 is returned to the reference position FP before the start of the button operation effect, Finish the process. At the time of returning to the reference position FP, for example, if the movable body 141 is in a state of only rotation before shifting to S3116, the sensor 167 is turned on while operating the drive motor 176 of the first drive means 175. At that time, the drive motor 176 is stopped and the movable body 141 is stopped at the reference position FP. Further, if the movable body 141 is in a state of rotating and blooming before the transition to S3116, the drive motor 176 is driven when the sensor 167 is turned on while the drive motor 176 of the first drive means 175 is operated. The movable body 141 is stopped at the reference position FP, and the driving motor 153 of the second driving means 152 is reversed until the sensor 157 is turned on from the flowering state OP in which the sensor 158 is turned on. Then, when the sensor 157 is turned on, the driving motor 153 is stopped and the closed state CP in which the petal portion 142 of the movable body 141 is closed is set. Of course, if the movable body 141 is not operating, the stationary state is maintained.

[Display design display processing]
In the display design display process (S3004), as shown in FIG. 31, the lamp controller 100 first determines whether or not D is 2 (S3201), and if D is 2 (YES in S3201), S3215 If D is not 2 (NO in S3201), the process proceeds to S3202 to determine whether D is 1 or not. If D is 1 (YES in S3202), the process proceeds to S3206, where D is 1. If not (NO in S3202), the process proceeds to S3203 to determine whether or not the received button operation effect command includes a blue light emission start command. If it does not include a blue light emission start command (NO in S3203) ), If the blue light emission start command is included (YES in S3203), the process proceeds to S3204 to cause the blue light emitting element 123a to emit light, and the effect button 117 is displayed with the blue symbol 122a (see FIG. 7). Then, 1 is entered in D (S3205), and the process proceeds to S3206.

  The button operation effect patterns for displaying the blue symbol 122a on the effect button 117 before the effect button 117 is pressed are the patterns A-3, B-4, A-5-B-6, B-7 shown in FIG. A-7, B-9, and B-10.

  In step S3206, the lamp control unit 100 determines whether it is within a predetermined effective time T3 (for example, within 3 seconds) after receiving the button operation effect command, and is within the effective time T3 (YES in S3206). If the production button is ON (YES in S3208), the process proceeds to S3208 to determine whether or not the button operation production command is based on a large loss, and if it is not based on a large loss (NO in S3208), the process proceeds to S3209, the red light emitting element 123b is caused to emit light, the blue light emitting element 123a is turned off, the red symbol 122b (see FIG. 8) is displayed on the effect button 117, and the process proceeds to S3210. To do. Then, in S3210, it is determined whether or not the button operation effect command is based on the jackpot, and if it is based on the jackpot (YES in S3210), the process proceeds to S3211 to cause the gold light emitting element 123c to emit red light. The light emitting element 123b is turned off, the gold symbol 122c (see FIG. 9) is displayed on the effect button 117, the process proceeds to S3225, D is set to 0, and the process proceeds to S3226.

  If the effect button 117 is not turned on within the valid time T3 (NO in S3207), the process ends. If the effect time 117 is not turned on and the effect button 117 is not turned on (NO in S3206), the process proceeds to S3225. Then, D is set to 0, and the process proceeds to S3226.

  In S3210, if the button operation effect command is not based on the jackpot (NO in S3210), the process proceeds to S3225 while displaying the red symbol without displaying the gold symbol on the effect button 117, and D is set to 0. And go to S3226. In S3208, if the button operation effect command is based on large loss (YES in S3208), the process proceeds to S3225 while displaying the blue symbol on the effect button 117 without displaying the gold symbol or the red symbol. Then, 0 is entered in D and the process proceeds to S3226.

  In addition, it transfers to S3211 and the pattern of the button operation effect which displays a gold symbol on the effect button 117 is the pattern A-3, A-5, and A-7 shown in FIG. After S3209, after the red symbol is displayed on the effect button 117, NO is determined in S3210, and the button operation effect patterns in which the gold symbol cannot be displayed are the patterns B-6 and B-9 shown in FIG. is there. In addition, if S3206 is YES and the effect button 117 is pressed within the effective time T3, the button operation effect will not change while the effect button 117 is displayed with a blue symbol, even if the operation button 117 is pressed down (YES in S3208). These patterns are large loss patterns B-4, B-7, and B-10 shown in FIG.

  If the received button operation effect command does not include the blue light emission start command (NO in S3203) and does not include the red light emission start command (NO in S3212), then S3219 (see FIG. 32) If the received button operation effect command does not include the blue light emission start command (NO in S3203) and does not include the red light emission start command (YES in S3212), the process proceeds to S3213, and the red light emitting element 123b. , The red button 122b (see FIG. 8) is displayed on the effect button 117, then 2 is entered in D (S3205), and the flow proceeds to S3215.

  In step S3215, the lamp control unit 100 receives the button operation effect command and determines whether or not it is within a predetermined effective time T4 (for example, within 3 seconds), and is within the effective time T4 (YES in S3215). If the effect button is ON (YES in S3216), the process proceeds to S3217 to determine whether or not the button operation effect command is based on the jackpot, and if it is based on the jackpot (in S3217) YES), the process proceeds to S3218, the golden light emitting element 123c is caused to emit light, the red light emitting element 123b is extinguished, the gold symbol 122c (see FIG. 9) is displayed on the effect button 117, and the process proceeds to S3225 to D. Insert 0 and go to S3226.

  If the effect button 117 is not turned on within the effective time T4 (NO in S3216), the process is terminated. If the effect time 117 is not turned on and the effective time T4 has passed (NO in S3215), the process proceeds to S3225. Then, D is set to 0, and the process proceeds to S3226.

  In S3217, if the button operation effect command is not based on the jackpot (NO in S3217), the red button is displayed without displaying the gold symbol on the effect button 117, and the flow proceeds to S3225 and D is set to 0. Then, the process proceeds to S3226.

  In addition, it transfers to S3218 and the pattern of the button operation effect which displays a gold symbol on the effect button 117 is the pattern A-4, A-6, A-8 shown in FIG. Also, if YES is selected in S3215 and the effect button 117 is pressed within the effective time T4 (YES in S3216), the effect button 117 does not change with the red symbol displayed, even if it is not a big hit (NO in S3217). Button operation effect patterns are large loss patterns B-5, B-8, and B-11 shown in FIG.

  When the button operation effect command does not include the blue light emission start command or the red light emission start command (NO in S3203 → NO in S3212) and the process proceeds to S3219, the lamp control unit 100 receives the button operation effect command. After that, it is determined whether or not it is within a predetermined effective time T5 (for example, within 3 seconds). It is determined whether or not the button operation effect command is based on a large loss, and if it is not based on a large loss (NO in S3221), the flow proceeds to S3222, and the blue light emitting element 123a is determined. Is emitted to display the blue symbol 122a (see FIG. 7) on the effect button 117, then the red light emitting element 123b is caused to emit light, the blue light emitting element 123a is turned off, and the red button 122b (FIG. 8) is displayed on the effect button 117. Browse) Then, the process proceeds to S3223. In S3223, it is determined whether or not the button operation effect command is based on the jackpot. If the command is based on the jackpot (YES in S3223), the process proceeds to S3224 to cause the gold light emitting element 123c to emit red light. The light emitting element 123b is turned off, the gold symbol 122c (see FIG. 9) is displayed on the effect button 117, the process proceeds to S3225, D is set to 0, and the process proceeds to S3226.

  If the effect button 117 is not turned on within the effective time T5 (NO in S3220), the process is terminated. If the effect time 117 is not turned on and the effective time T5 has passed (NO in S3219), the process proceeds to S3225. Then, D is set to 0, and the process proceeds to S3226.

  In S3223, if the button operation effect command is not based on the jackpot (NO in S3223), the red button is displayed on the effect button 117 without displaying the gold symbol, and the process proceeds to S3225 and D is set to 0. And go to S3226. In S3221, if the button operation effect command is based on a large loss (YES in S3221), the process proceeds to S3225 without displaying the blue, red, and gold color symbols on the effect button 117, and D is set to 0. And go to S3226.

  In addition, it transfers to S3224 and the pattern of the button operation effect which displays a gold symbol on the effect button 117 is the patterns A-1 and A-2 shown in FIG. Further, after changing from the blue symbol display to the red symbol on the effect button 117 through S3222, the button operation effect pattern in which NO is displayed in S3223 and the gold symbol cannot be displayed is the pattern B-1 shown in FIG. It is. Furthermore, if the result of S3219 is YES and the effect button 117 is pressed within the valid time T5, the effect button 117 does not display any color symbol because the effect button 117 is a large loss (YES in S3221). Are large loss patterns B-2 and B-3 shown in FIG. Incidentally, if the effective time T5 elapses without pressing the production button 117 (YES in S3219), the large loss patterns B-2 and B-3 go to S3226 via S3225.

  In S3226 (see FIG. 31), the effect button (display body) 117 before the transition to S3226 is finished so as to end the button operation effect in correspondence with the end of the variation time of the decorative symbol variation (special symbol variation). Wait until the display state (blue, red, gold symbol display state or color symbol display state) is maintained for the remaining fluctuation time, and then emit light before starting the button operation effect. The element 123 is returned to the extinguished state, and the process ends.

(6) Production Examples of Pachinko Gaming Machines of Embodiments Examples of productions of embodiments will be described below. For example, when a game is progressing in a normal gaming state, the production control unit 90 changes the decoration symbol. Then, a variation effect pattern including the following button operation effects is selected.

1. << When Button Operation Effects are Patterns A-1, B-1, and B-2 in FIG. 26 >>
In this case, when the button operation effect is started and before the effect button 117 is pressed, the button operation effect display process of FIG. 28 is YES in S2004, and as shown in FIG. The operation instruction effect B0 is displayed on the display screen 20a of the image display unit 20. In the movable body operation process of FIG. 30, NO is determined in S3102 and the process proceeds to S3110, and in the display body symbol display process of FIGS. 31 and 32, NO is determined in S3203 and NO is determined in S3212. Therefore, as shown in A of FIG. 34, the color buttons are not displayed on the effect button 117, and the movable body 141 is in a stationary state.

  Then, when the player presses down the effect button 117 within a predetermined valid time (see T2, T5, S2007, S3110, S3219, 3 seconds), in the button operation effect display process of FIG. The result is NO, the process proceeds to S2010, and becomes D or G in FIG. 33, and the display of the operation instruction effect B0 on the display screen 20a of the image display unit 20 is stopped.

  At the same time, in the movable body operation process of FIG. 30, YES is obtained in S3111, the process proceeds to S3112, and the button operation effect commands received by the image sound control unit 95 and the lamp control unit 100 from the effect control unit 90 are based on the jackpot. If it is, YES in S3112 and the process proceeds to S3113, so that the movable body 141 rotates as shown in FIGS. 34B and 34C, and further, as shown in FIGS. 34D and 34E, the movable body 141 is rotated. Operates from the closed state CP to the open state OP. 31 and 32, since YES in S3220 and NO in S3221, the process proceeds to S3222, and further in S3223, the process proceeds to S3224. , C, and D, the effect button 117 turns on / off the blue light emitting element 123a, turns on / off the red light emitting element 123b, and turns on the gold light emitting element 123c. The red symbol 122b and the gold symbol 122c are displayed in order, thereby producing the jackpot pattern A-1.

  And in this pattern A-1, if a decoration design change is stopped and displayed, as shown to E of FIG. 33, the jackpot decoration design will be displayed on the display screen 20a of the image display part 20 as a production | presentation apparatus. The player can, for example, perform a special game of 15R probability change jackpot.

  Of course, if the received button operation effect command is based on a large loss, NO in S3112 and YES in S3114 in the movable body operation process, the movable body 141 is rotated (first drive operation) or The stationary state is maintained without performing the flowering operation (second driving operation), and the effect button 117 is YES in S3221 in the display body symbol display process, and the light symbol 123 is not turned on, and the color symbol is displayed. Since it is not displayed, a large loss pattern B-2 maintaining the state shown in FIG. 34A is produced.

  Further, if the received button operation effect command is not a large loss but is simply based on a loss, in the movable body operation process, NO in S3112 → NO in S3114, the process proceeds to S3115, and the movable body 141 is Without performing the flowering operation (second drive operation), only the rotation operation (first drive operation) is performed, and the effect button 117 is NO in S3221 in the display body symbol display process, and the process proceeds to S3222. In S3223, NO is turned on, the blue light emitting element 123a is turned on / off, and the red light emitting element 123b is turned on, so the blue symbol 122a is displayed, then the red symbol 122b is displayed, and the gold symbol 122c is displayed. It will not be allowed. That is, the state shown in A, B, and C of FIG. 34 is obtained, and the state shown in D and E of FIG.

  In addition, in these large loss and loss patterns B-1 and B-2, if the decorative symbol variation is stopped and displayed, as shown in H of FIG. 33, the display screen of the image display unit 20 as a rendering device is displayed. In 20a, the middle symbol is displayed as the decorative symbol for the loss.

  In the case of the embodiment, in the above patterns A-1, B-1, and B-2, the state before the pressing operation is maintained unless the effect button 117 is pressed within the effective time (S3110 in FIG. 30). NO, see NO in S3219 in FIG. 32).

2. << When Button Operation Effects are Patterns A-2 and B-3 in FIG. 26 >>
In this case, when the button operation effect is started and before the operation of pressing the effect button 117, the button operation effect display process of FIG. 28 is YES in S2004, and as shown in FIG. An operation instruction effect B0 is displayed on the display screen 20a of the display unit 20. In the movable body operation process of FIG. 30, the process proceeds to S3103 as YES in S3102, and NO in S3203 and NO in S3212 in the display body symbol display process of FIGS. Therefore, from the state before the start of the button operation effect shown in FIG. 35A, that is, the effect button 117 is not displayed with a color symbol, and the movable body 141 is in the closed state from the closed state CP. With the start of the operation effect, as shown in B of FIG. 35, the effect button 117 does not display a color symbol, but the movable body 141 rotates (first drive operation).

  Then, when the player presses down the effect button 117 within a predetermined valid time (see T1, T5, S2007, S3105, S3219, 3 seconds), the button operation effect display process of FIG. YES, the process proceeds to S2011, and the operation result effect CG or CB is displayed on the display screen 20a of the image display unit 20 for a predetermined time (for example, 0.5 seconds) as shown in C or F of FIG. )Is displayed.

  At the same time, in the movable body operation process of FIG. 30, YES is obtained in S3106, the process proceeds to S3107, and the button operation effect command received by the image sound control unit 95 and the lamp control unit 100 from the effect control unit 90 is based on the jackpot. If it is, YES in S3107 and the process proceeds to S3108. Therefore, the movable body 141 performs a flowering operation (second drive operation) as shown in B, C, D to E of FIG. The flowering state CP shifts to the flowering state OP. 31 and 32, since YES in S3220, NO in S3221, the process proceeds to S3222, and further to YES in S3223, the process proceeds to S3224. , C and D, the effect button 117 turns on / off the blue light emitting element 123a, turns on / off the red light emitting element 123b, and further emits gold light as shown in E of FIG. Since the element 123c is turned on, the blue symbol 122a, the red symbol 122b, and the gold symbol 122c are displayed in order, thereby producing the jackpot pattern A-2.

  Also in this pattern A-2, if the decorative symbol variation is stopped and displayed, as shown in E of FIG. 33, a jackpot decorative symbol is displayed, and the player can, for example, play a special game of 15R probability variation jackpot. It can be performed.

  Of course, if the received button operation effect command is based on large loss, in the movable body operation process, NO → S3109 → S3116 in S3107, and the movable body 141 performs the flowering operation (second drive operation). Without performing the rotation operation (first driving operation), only the remaining time of the decoration symbol variation is maintained, and the effect button 117 is set to YES in S3221 in the display body symbol display process, and the light emitting element 123 is turned on. Since the color pattern is not displayed without being lit, a large loss pattern B-3 in which the state shown in B of FIG. 35 is maintained (only the rotating operation of the movable body 141 is maintained) is produced.

  In addition, in the pattern B-3, when the decorative symbol variation is stopped and displayed, as shown in H of FIG. 33, a middle symbol is displayed as a decorative symbol on the display screen 20a of the image display unit 20 as the effect device. Will be displayed.

  In the case of the embodiment, also in the above patterns A-2 and B-3, if the effect button 117 is not pressed within the effective time, the state before the pressing operation is maintained (only the rotating operation of the movable body 141). (See NO in S3105 in FIG. 30, and NO in S3219 in FIG. 32). Further, also in the button operation effect display process, the operation result effects CG and CB are not displayed through NO → S2010 in S2007 of FIG. 28, and the display of the operation instruction effect B0 is also stopped.

3. << When Button Operation Effects are Patterns A-3 and B-4 in FIG. 26 >>
In this case, when the button operation effect is started and before the operation of pressing the effect button 117, the button operation effect display process of FIG. 28 is YES in S2004, and as shown in FIG. An operation instruction effect B0 is displayed on the display screen 20a of the display unit 20. Further, in the movable body operation process of FIG. 30, the process proceeds to S3103 as YES in S3102, and in the display body symbol display process of FIGS. 31 and 32, YES is determined in S3203, and the process proceeds to S3206 via S3204 and S3205. . Therefore, from the state before the start of the button operation effect shown in A of FIG. 36, that is, from the state where the color design is not displayed on the effect button 117 and the movable body 141 is stationary as the closed state CP. With the start of the operation effect, as shown in B of FIG. 36, the effect button 117 displays the blue symbol 122a, and the movable body 141 rotates (first drive operation).

  If the player presses down the effect button 117 within a predetermined valid time (see T1, T3, S2007, S3105, S3206, 3 seconds), YES is selected in S2008 in the button operation effect display process of FIG. YES, the process proceeds to S2011, and the operation result effect CG or CB is displayed on the display screen 20a of the image display unit 20 for a predetermined time (for example, 0.5 seconds) as shown in C or F of FIG. )Is displayed.

  At the same time, in the movable body operation process of FIG. 30, YES is obtained in S3106, the process proceeds to S3107, and the button operation effect command received by the image sound control unit 95 and the lamp control unit 100 from the effect control unit 90 is based on the jackpot. If it is, YES in S3107 and the process proceeds to S3108. Therefore, the movable body 141 performs a flowering operation (second driving operation) as shown in B, C to D of FIG. 36, and the movable body 141 is closed. Transition from the state CP to the flowering state OP. 31 and 32, since YES in S3207, NO in S3208, the process proceeds to S3209, and further to YES in S3210, the process proceeds to S3211. , C, the effect button 117 turns off the blue light emitting element 123a, turns on / off the red light emitting element 123b, and further turns the gold light emitting element 123c on as shown in FIG. Since the light is turned on, the display is changed from the blue symbol 122a to the red symbol 122b, and further, the display is changed to the gold symbol 122c, thereby producing the jackpot pattern A-3.

  Also in this pattern A-3, if the decorative symbol variation is stopped and displayed, as shown in E of FIG. 33, a jackpot decorative symbol is displayed, and the player can, for example, play a special game of 15R probability variation jackpot. It can be performed.

  Of course, if the received button operation effect command is based on large loss, in the movable body operation process, NO → S3109 → S3116 in S3107, and the movable body 141 performs the flowering operation (second drive operation). Without performing, only the rotation operation (first driving operation) is maintained for the remaining time of the decorative symbol variation, and the effect button 117 becomes YES in S3208 in the display symbol display processing, and the light emitting element 123a is turned on. Since the display of the blue symbol 122a is not changed without turning it off, the state shown in FIG. 36B is maintained (the blue symbol 122a is displayed on the effect button 117 and the movable body 141 in the closed state CP is rotated. A large loss pattern B-4 is maintained.

  Also, in this pattern B-4, if the decorative symbol variation is stopped and displayed, as shown in H of FIG. 33, a middle symbol is displayed as a decorative symbol on the display screen 20a of the image display unit 20 as the effect device. Will be displayed.

  In the case of the embodiment, also in the patterns A-3 and B-4, the state before the pressing operation is maintained unless the effect button 117 is pressed within the effective time (the blue pattern 122a of the effect button 117). The display and the rotation of the movable body 141 in the closed state CP are maintained) (NO in S3105 in FIG. 30, NO in S3206 in FIG. 31). Similarly, also in the button operation effect display processing, the operation result effects CG and CB are not displayed through NO → S2010 in S2007 of FIG. 28, and the display of the operation instruction effect B0 is also stopped.

4). << When Button Operation Effects are Patterns A-4 and B-5 in FIG. 26 >>
In this case, when the button operation effect is started and before the operation of pressing the effect button 117, the button operation effect display process of FIG. 28 is YES in S2004, and as shown in FIG. An operation instruction effect B0 is displayed on the display screen 20a of the display unit 20. In the movable body operation process of FIG. 30, the process proceeds to S3103 as YES in S3102, and in the display body symbol display process of FIGS. 31 and 32, NO in S3203 and YES in S3212, and passes S3213 and S3214. Move on to S3215. Therefore, from the state before the start of the button operation effect shown in FIG. 37A, that is, from the state where the color symbol is not displayed on the effect button 117 and the movable body 141 is stationary, the button operation effect starts. As shown in FIG. 37B, the effect button 117 displays the red symbol 122b, and the movable body 141 rotates in the closed state CP (first driving operation).

  Then, when the player presses down the effect button 117 within a predetermined valid time (see T1, T4, S2007, S3105, S3215, 3 seconds), the button operation effect display process of FIG. YES, the process proceeds to S2011, and the operation result effect CG or CB is displayed on the display screen 20a of the image display unit 20 for a predetermined time (for example, 0.5 seconds) as shown in C or F of FIG. )Is displayed.

  At the same time, in the movable body operation process of FIG. 30, YES is obtained in S3106, the process proceeds to S3107, and the button operation effect command received by the image sound control unit 95 and the lamp control unit 100 from the effect control unit 90 is based on the jackpot. If it is, YES in S3107 and the process proceeds to S3108, so that the movable body 141 performs a flowering operation (second drive operation) as shown in FIGS. 37B to C, and the movable body 141 is in the closed state CP. To the flowering state OP. In the display symbol display process of FIGS. 31 and 32, YES in S3216, YES in S3217, and the process proceeds to S3218. Therefore, as shown in B and C of FIG. 37, the effect button 117 emits red light. Since the element 123b is turned off and the gold light-emitting element 123c is turned on, the display is changed from the red symbol 122b to the gold symbol 122c, and the jackpot pattern A-4 is produced.

  Also in this pattern A-4, if the decorative symbol variation is stopped and displayed, as shown in E of FIG. 33, a jackpot decorative symbol is displayed, and the player, for example, a special game of 15R probability variation jackpot It can be performed.

  Of course, if the received button operation effect command is based on large loss, in the movable body operation process, NO → S3109 → S3116 in S3107, and the movable body 141 performs the flowering operation (second drive operation). Without performing the rotation operation (first driving operation), only the remaining time of the decoration symbol variation is maintained, and the effect button 117 becomes NO in S3217 in the display body symbol display processing, and the light emitting element 123b is turned on. Since the display of the red symbol 122b is not changed without turning off the light, the state shown in B of FIG. 37 is maintained (the red symbol 122b is displayed on the effect button 117 and the movable body 141 in the closed state CP is rotated. A large loss pattern B-5 is maintained.

  Also, in this pattern B-5, if the decorative symbol variation is stopped and displayed, as shown in H of FIG. 33, a middle symbol is displayed as a decorative symbol on the display screen 20a of the image display unit 20 as the effect device. Will be displayed.

  In the case of the embodiment, also in the above patterns A-4 and B-5, if the effect button 117 is not pressed within the effective time, the state before the press operation is maintained (red pattern 122b of the effect button 117). The display and the rotation of the movable body 141 in the closed state CP are maintained) (see NO in S3105 in FIG. 30 and NO in S3215 in FIG. 31). Also in the button operation effect display process, the operation result effects CG and CB are not displayed, and the display of the operation instruction effect B0 is also stopped.

5. << When Button Operation Effect is Pattern A-5, B-6, B-7 in FIG. 26 >>
In this case, when the button operation effect is started and before the operation of pressing the effect button 117, the button operation effect display process of FIG. 28 is YES in S2004, and as shown in FIG. An operation instruction effect B0 is displayed on the display screen 20a of the display unit 20. Further, in the movable body operation process of FIG. 30, the process proceeds to S3110 as NO in S3102, and in the display body symbol display process of FIGS. 31 and 32, YES is determined in S3203, and the process proceeds to S3206 via S3204 and S3205. . Therefore, with the start of the button operation effect, as shown in FIG. 38A, the movable body 141 is in a stationary state, and the effect button 117 displays the blue symbol 122a.

  Then, when the player presses down the effect button 117 within a predetermined effective time (see T2, T3, S2007, S3110, S3206, 3 seconds), the button operation effect display process of FIG. NO, the process proceeds to S2010, and without displaying the operation result effects CG, CB shown in C, F of FIG. 33, from the state shown in B of FIG. 33 to the state shown in D or G of FIG. Thus, the display of the operation instruction effect B0 on the display screen 20a of the image display unit 20 is stopped.

  At the same time, in the movable body operation process of FIG. 30, YES is obtained in S3111, the process proceeds to S3112, and the button operation effect commands received by the image sound control unit 95 and the lamp control unit 100 from the effect control unit 90 are based on the jackpot. If it is, YES in S3112 and the process proceeds to S3113. Therefore, the movable body 141 rotates as shown in FIGS. 38B and 38C, and the movable body 141 is closed as shown in FIG. 38D. It operates from the flower state CP to the flowering state OP. 31 and 32, since YES in S3207, NO in S3208, the process proceeds to S3209, and further to YES in S3210, the process proceeds to S3211. , C, the effect button 117 turns off the blue light emitting element 123a, turns on / off the red light emitting element 123b, and further turns on the gold light emitting element 123c as shown in FIG. Since the light is turned on, the display is changed from the blue symbol 122a to the red symbol 122b, and further, the display is changed to the gold symbol 122c, thereby producing the jackpot pattern A-5.

  Also in this pattern A-5, if the decorative symbol variation is stopped and displayed, as shown in E of FIG. 33, a jackpot decorative symbol is displayed, and the player, for example, a special game of 15R probability variation jackpot It can be performed.

  Of course, if the received button operation effect command is based on a large loss, NO in S3112 and YES in S3114 in the movable body operation process, the movable body 141 is rotated (first drive operation) or The stationary state is maintained without performing the flowering operation (second driving operation), and the effect button 117 is YES in S3208 in the display body symbol display process, and the display of the blue symbol 122a is maintained without being changed. As a result, a large loss pattern B-7 that maintains the state shown in FIG.

  Further, if the received button operation effect command is not a large loss but is simply based on a loss, in the movable body operation process, NO in S3112 → NO in S3114, the process proceeds to S3115, and the movable body 141 is Without performing the flowering operation (second driving operation), only the rotation operation (first driving operation) is performed, and the effect button 117 is changed to NO in S3208 and proceeds to S3209 in the display body symbol display process, Further, since NO in S3210 and no transition to S3211, the blue light emitting element 123a is turned on / off and the red light emitting element 123b is turned on, so the blue design 122a is displayed, and then the red design 122b. Is displayed and the gold symbol 122c is not displayed. That is, the state shown in B and C of FIG. 38 is produced, and a loss pattern B-6 that does not become the state shown in D of FIG. 38 is produced.

  Furthermore, even in these patterns B-6 and B-7, if the decorative symbol variation is stopped and displayed, as shown in H of FIG. 33, the display screen 20a of the image display unit 20 as the rendering device is displayed on the display screen 20a. A middle symbol is displayed as a decorative symbol.

  In the case of the embodiment, in the above patterns A-5, B-6, and B-7, the state before the pressing operation is maintained unless the effect button 117 is pressed within the effective time (S3110 in FIG. 30). NO, see NO in S3206 in FIG. 32).

6). << When Button Operation Effects are Patterns A-6 and B-8 in FIG. 26 >>
In this case, when the button operation effect is started and before the operation of pressing the effect button 117, the button operation effect display process of FIG. 28 is YES in S2004, and as shown in FIG. An operation instruction effect B0 is displayed on the display screen 20a of the display unit 20. Further, in the movable body operation process of FIG. 30, the process proceeds to S3110 as NO in S3102, and in the display body symbol display process of FIGS. 31 and 32, NO in S3203 becomes YES in S3212, and passes through S3213 and S3214. Move on to S3215. Therefore, with the start of the button operation effect, as shown in FIG. 39A, the effector 117 displays the red symbol 122b while the movable body 141 is in the stationary state in the closed state CP.

  Then, when the player presses down the effect button 117 within a predetermined valid time (see T2, T4, S2007, S3110, S3215, 3 seconds), the button operation effect display process of FIG. NO, the process proceeds to S2010, and without displaying the operation result effects CG, CB shown in C, F of FIG. 33, from the state shown in B of FIG. 33 to the state shown in D or G of FIG. Thus, the display of the operation instruction effect B0 on the display screen 20a of the image display unit 20 is stopped.

  At the same time, in the movable body operation process of FIG. 30, YES is obtained in S3111, the process proceeds to S3112, and the button operation effect commands received by the image sound control unit 95 and the lamp control unit 100 from the effect control unit 90 are based on the jackpot. If it is, YES in S3112 and the process proceeds to S3113, so that the movable body 141 rotates as shown in FIG. 39B, and further, the movable body 141 is closed as shown in FIG. 39C. Operates from CP to flowering state OP. 31 and 32, since YES in S3216, YES in S3217, the process proceeds to S3218. Therefore, as shown in FIGS. 39B and 39C, the effect button 117 is displayed in red. Since the light emitting element 123b is turned off and the gold light emitting element 123c is turned on, the display is changed from the red symbol 122b to the gold symbol 122c, thereby producing the big hit pattern A-6.

  And in this pattern A-6, if the decoration symbol variation is stopped and displayed, as shown in E of FIG. 33, the jackpot decoration symbol is displayed, and the player, for example, the special game of 15R probability change jackpot It can be performed.

  Of course, if the received button operation effect command is based on a large loss, NO in S3112 and YES in S3114 in the movable body operation process, the movable body 141 is rotated (first drive operation) or The stationary state is maintained without performing the flowering operation (second driving operation), and the effect button 117 is NO in S3217 in the display body symbol display process and is maintained without changing the display of the red symbol 122b. As a result, a large loss pattern B-8 is produced while maintaining the state shown in FIG.

  Also in this pattern B-8, if the decorative symbol variation is stopped and displayed, as shown in H of FIG. 33, a middle symbol is displayed as a decorative symbol on the display screen 20a of the image display unit 20 as the effect device. Will be displayed.

  In the case of the embodiment, in the above patterns A-6 and B-8, the state before the pressing operation is maintained unless the effect button 117 is pressed within the effective time (NO in S3110 of FIG. (See 32 S3215 NO).

  Also, the button effect patterns of patterns A-7, B-9, B-10, A-8, and B-11 in FIG. 26 are the patterns A-5, B-6, B-7, and A of the above 5 and 6. -6, B-8 and other operations are different except that the operation instruction effect B0 is not displayed on the display screen 20a of the image display unit 20 as the effect device (the operation result effects CG and CB are not displayed). Since the effect buttons 117 of these patterns are displayed in a state as shown in FIGS. 38 and 39 regarding the big hit, the loss, and the large loss, the description thereof is omitted.

  Incidentally, in the above-described button effect pattern patterns A-7, B-9, B-10, A-8, and B-11, when the button operation effect is started, the effect button 117 itself is the blue pattern 122a. Alternatively, since the red symbol 122b is displayed, the display of the color symbol 122 (122a, 122b) by the light emission of the light emitting elements 123a, 123b can be used as an operation instruction effect of the effect button 117 itself to the player. The effect button 117 itself can be an effect device that displays an operation instruction effect.

(7) Actions / effects and modifications of the pachinko gaming machine of the embodiment
In the pachinko gaming machine 10 according to the embodiment, it is determined whether or not to execute a special game (big hit game) advantageous to the player based on the establishment of the determination conditions associated with winning at the start ports 22 and 23 (big hit determination). Special game determination means (main control unit 60) and an operation device (effect button device 108) that can be operated by the player, and a transparent display body (effect button) capable of displaying a predetermined symbol 122 ) 117 and a movable body 141 disposed inside the display body 117 so as to be visible through the display body 117 and capable of performing a predetermined operation by being driven by the driving means 175, 152. And an effect control means 85 for causing the operation device 108 to perform a predetermined effect based on the determination result by the special game determination means (main control unit 60). The effect control means 85 includes a drive control means (effect control unit 90 and lamp control unit 100) for driving the drive means 175, 152 to cause the movable body (movable accessory) 141 to perform a predetermined operation, and the movable body 141. When a predetermined operation (rotational operation as the first driving operation or opening / closing operation (flowering operation or closing operation) as the second driving operation) is performed, the predetermined pattern 122 (blue symbol 122a, Display control means (effect control unit 90 and lamp control unit 100) for displaying red symbol 122b and gold symbol 122c).

  In the pachinko gaming machine 10 according to the embodiment, the operation device 108 is slidably displayed on the inner side of the transparent display body 117 capable of displaying the predetermined symbol 122 by the driving means 175 and 152 (rotation operation and opening / closing). A movable body 141 capable of performing (operation) is provided. And the drive control means 90 and 100 drive the drive means 175,152 by the production | presentation control means 85 based on the determination result of the special game determination means (main control part 60), and the movable body 141 carries out predetermined operation | movement (rotation operation). The display control means 90, 100 performs predetermined symbols 122 (blue symbol 122a, red symbol 122b, gold symbol 122c) on the display member 117 during the operation of the movable body 141. 7-9) is displayed, and the operation device (effect button device) 108 operated by the player is movable in addition to the operation of the movable body 141 as well as the operation of the movable body 141. Since the predetermined symbol 122 is displayed on the display body 117 outside the body 141, the player who operates the operating device 108 can operate more happily during the operation.

  Therefore, in the pachinko gaming machine 10 according to the embodiment, the operation device (production button device) 108 that can be operated by the player can be operated more happily, and the game can be enjoyed.

2.
Then, in the pachinko gaming machine 10 of the embodiment, when the drive control means 90, 100 is operated on the operating device 108 within a predetermined effective time (T1, T2) (YES in S3106 and S3111 in FIG. 30). It is possible to cause the movable body 141 to perform a predetermined operation (rotation operation or opening / closing operation, see FIGS. 10 and 11) (S3108, S3113, S3115 in FIG. 30, patterns A-1, B-1 in FIG. 26, etc.) The display control means 90, 100 display different suggestion symbols (blue symbol 122a, red symbol 122b, gold symbol 122c) according to the determination result when the movable body 141 is performing a predetermined operation. Can do.

  That is, in such a configuration, when the player operates the operation unit (pressing unit, production button) 117 of the operation device (production button device) 108, the movable body 141 is moved as shown in FIGS. A flowering operation is performed as shown in FIG. 34D. Then, in the patterns A-1 and B-1 in FIG. 26, the display body 117 has a red pattern 122b different from the blue pattern 122a during the rotating operation, as shown in B to D in FIG. Display and maintain the red symbol 122b when suggesting a loss, and in the case of a jackpot, display a gold symbol 122c different from the red symbol 122b of the lose so as to suggest a jackpot It becomes.

  Therefore, in such a pachinko gaming machine 10, the movable body 141 performs a rotating operation or a flowering operation by pressing the player's presentation button 117, and different symbols 122 b and 122 c are displayed on the presentation button ( Displayed on the display body 117, the player can operate the operation device (effect button device) 108 that can be operated more happily, and can play happily.

  In addition, regarding the display of the symbols, for example, by depressing the effect button 117, the movable body 141 is operated (rotated), and a predetermined suggestion suggestion (blue symbol 122a, red symbol 122b, gold symbol 122c) is displayed. As shown (see patterns A-5, B-6, A-6, and B-8 in FIG. 26), before pressing the effect button 117, a predetermined color design 122 (blue design 122a, red design 122b). ) May be displayed.

Of course, as shown in the patterns B-2 and B-7 in FIG. 26 after the pressing operation of the effect button 117, even if the effect button 117 is pressed, the movable body 141 remains stationary and does not change (operate). In addition, the effect button (display body) 117 may not display the color symbol 122, or may not change the displayed color symbol (blue symbol 122a).
3.
Further, in the pachinko gaming machine 10 according to the embodiment, an operation that causes a predetermined effect device (image display unit) 20 to perform an operation instruction effect B0 (see B in FIG. 33) that prompts an operation on the operation device (effect button device) 108. When an operation is performed on the operation device 108 while the instruction effect control means (the effect control unit 90 and the image sound control unit 95) and the operation instruction effect B0 are being performed, a predetermined effect device (image display unit) 20 is displayed. And operation result effect control means (effect control unit 90 and image sound control unit 95) for performing operation result effects CG and CB (see C and F in FIG. 33) according to the determination result (FIG. 33). 26 patterns A-2, B-3, A-3, B-4, A-4, and B-5). The drive control means (the effect control unit 90 and the lamp control unit 100) can cause the movable body 141 to perform a predetermined operation (rotation operation) when the operation instruction effect B0 is being performed. The display control means (the effect control unit 90 and the lamp control unit 100) is a suggestion symbol (blue symbol 122a, red symbol) that suggests the contents of the operation result effects CG, CB when the movable body 141 performs a predetermined operation. 122b) can be displayed (see patterns A-3, B-4, A-4, and B-5 in FIG. 26).

  That is, in such a configuration (see patterns A-3, B-4, A-4, and B-5 in FIG. 26), the operation unit (push-down unit, production button) 117 of the operation device (production button device) 108 is provided. Before the operation, an operation instruction effect B0 is displayed on the display screen 20a of the image display unit 20 in advance as shown in FIG. If the player operates the operation unit (pressing unit, production button) 117 of the operation device (production button device) 108, as shown in C and F of FIG. CG and CB are displayed on the display screen 20 a of the image display unit 20.

  Further, in the above pattern, the operation instruction effect B0 is displayed on the display screen 20a of the image display unit 20, and before the operation of pressing the effect button 117, it has already been changed to A and B in FIG. 36 and A and B in FIG. As shown, the movable body 141 is rotating. Furthermore, when the movable body 141 is rotating, as shown in B of FIG. 36 and B of FIG. 37, a blue symbol 122a and a red symbol 122b are already displayed on the effect button 117.

  Therefore, before the operation of the effect button 117, the operation instruction effect B0 is displayed in advance, the movable body 141 is rotated, and the effect button 117 suggests the operation result effects CG and CB. That is, a red symbol 122b with a high expected value of jackpot (the color symbol before the change to the gold symbol 122c suggesting a jackpot, and the red symbol 122b has a higher expected value of the jackpot than the blue symbol 122a) or the expected value of the jackpot A low blue pattern 122a is displayed. If the effect button 117 is pressed from this state, the operation result effects CG and CB are displayed on the display screen 20a of the image display unit 20, and the effect button 117 is used to maintain the color pattern and to the gold pattern 122c. Since the display is changed and the decorative symbols such as jackpots and misses are displayed (see E and H in FIG. 33), the player can operate the operation device (direction button device) 108 that can be operated more happily and happily. You can play.

  In the case of the above configuration, as shown in pattern A-9 in FIG. 40, before the effect button 117 is pressed, the movable body 141 is rotated and the gold symbol 122c of the effect button 117 is displayed. As the production button 117 is pressed, the operation result production CG may be displayed on the display screen 20a of the image display unit 20, and the movable body 141 may be caused to perform a flowering operation.

  Further, in the patterns A-3 and A-4 having the above-described configuration, the movable body 141 rotates (first driving operation) before the presentation button 117 is pressed, and after the presentation button 117 is pressed, Furthermore, since the movable body 141 performs a flowering operation (second driving operation), the player can enjoy the operation and visually check with the change of the color pattern 122.

4).
Further, in the pachinko gaming machine 10 according to the embodiment, an operation that causes a predetermined effect device (image display unit) 20 to perform an operation instruction effect B0 (see B in FIG. 33) that prompts an operation on the operation device (effect button device) 108. Instruction effect control means (effect control unit 90 and image sound control unit 95) are provided, and the drive control means (effect control unit 90 and lamp control unit 100) are movable when the operation instruction effect B0 is being performed. It is possible to cause the body 141 to perform a predetermined operation (rotation operation), and in the display control means (the effect control unit 90 and the lamp control unit 100), the movable body 141 performs a predetermined operation (rotation operation). Sometimes, when an operation is performed on the operation device (effect button device) 108, different suggestion symbols (blue symbol 122a, red symbol 122b, gold symbol 122c) may be displayed depending on the determination result. Kill (Pattern A-2 in FIG. 26, B-3, A-3, B-4, A-4, reference B-5).

  That is, in such a configuration (see patterns A-2, B-3, A-3, B-4, A-4, and B-5 in FIG. 26), the operation unit (effect button device) 108 ( Prior to operating the pressing unit 117, the operation instruction effect B0 is displayed on the display screen 20a of the image display unit 20 as shown in FIG. 33B. , B, A and B in FIG. 35, and A and B in FIG. 36, the movable body 141 is rotating. Then, if the effect button 117 is pressed down from that state, the effect button 117 is different depending on the determination result, that is, a symbol based on the loss (blue symbol 122a or red symbol 122b) or a jackpot symbol (gold). Since the symbol 122c) is displayed and the decorative symbols such as jackpots and loses are displayed (see E and H in FIG. 33), the player can operate the operation device (effect button device) 108 that can be operated more happily. It is possible to play games.

  Further, in the patterns A-2, A-3, and A-4 having the above-described configuration, as described above, the movable body 141 is only rotated (first driving operation) before the presentation button 117 is pressed. Even so, after the push operation of the effect button 117, the movable body 141 performs a flowering operation (second driving operation), and the player can enjoy the operation and visually observe the change in the color pattern 122. Can do.

  In the patterns A-2, B-3, A-3, B-4, A-4, and B-5 shown in FIG. 26, after the effect button 117 is pressed, the operation result effects CG and CB are displayed on the image display unit. 20, the pattern A-2 ′, B-3 ′, A-3 ′, B-4 ′, A-4 ′, and B-5 ′ shown in FIG. The operation instruction effect B0 may be displayed on the image display unit 20, and the operation result effects CG and CB may not be displayed on the image display unit 20. Incidentally, these patterns are only processed as NO → S2010 → S2012 in S2009 of FIG. 28, and only the operation result effects CG and CB are not displayed on the image display unit 20, and the display of the effect buttons 117 and the movable body are performed. The operation in 141 is the same as the patterns A-2, B-3, A-3, B-4, A-4, and B-5 shown in FIG. 26 (see FIGS. 34 to 36).

5.
Further, the operation instruction effect for prompting the operation of the operation device (the effect button device 108) is not limited to the display on the image display unit 20. For example, in the described patterns A-7, B-9, B-10, A-8, and B-11 in FIG. 26, when the button operation effect is started, the effect button 117 itself has a blue symbol 122a or a red symbol 122b. Therefore, the display of the color pattern 122 (122a, 122b) by the light emission of the light emitting elements 123a, 123b is used as the operation instruction effect of the effect button 117 itself for the player, and the effect button 117 itself is operated as the operation instruction effect. It is good also as an effect device which displays.

6).
In the embodiment, with respect to the display of the operation result effects CG and CB, after displaying the operation result effect CG, it is a big hit with a probability of 100%, and after displaying the operation result effect CB, it is decorated as a loss with a probability of 100%. Although the symbols are stopped and displayed, the operation result effect CG is displayed with a low probability, respectively, in the case of a loss different from the determination result of the jackpot determination, or conversely, the operation result effect CB is displayed in the effect device (image (Display unit) 20 may be displayed.

7).
In the embodiment, as a button operation effect, in the case of a jackpot determination result, the movable body 141 performs a rotating flowering operation and displays the gold symbol 122c on the effect button 117. However, in the case of a jackpot with a low probability. The movable body 141 is not operated at all, or the movable body 141 is rotated only, or the color buttons are not displayed on the effect button 117, or only the blue pattern 122a and the red pattern 122b are displayed. Etc. Of course, when the determination result of the jackpot determination is lost, the movable body 141 may be rotated and flowered with a low probability, and the gold symbol 122c may be displayed on the effect button 117.

8).
In the embodiment, after the operation instruction effect B0 for prompting the operation of the operation device is displayed, the state before the operation is maintained if the operation device is not operated even after a predetermined time elapses. If the button operation effect is based, even if the effect button 117 is not operated, the movable body 141 performs a rotating flowering operation when the effective time has elapsed, and the effect button 117 displays the gold symbol 122c. May be.

9.
Further, the operation device operated by the player is not limited to the effect button device 108 for pressing the operation unit (effect button) 117, and the present invention may be applied to a joystick device that can be operated by the player.

10.
In the embodiment, the pachinko gaming machine 10 is exemplified as the gaming machine, but the present invention may be applied to a pachislot gaming machine or the like as long as an operating device that can be operated by the player is provided.

10 ... (Machine) Pachinko machines,
60 ... (special game determination means) main control unit,
85 (Production control means) Sub-control unit,
90 ... (operation instruction effect control means / operation result effect control means / drive control means / display control means) effect control unit,
95 (Operation instruction effect control means / operation result effect control means) Image sound control unit,
100 (drive control means / display control means) lamp control unit,
108 (Operating device) Production button device,
117 ... (operation unit / pressing unit / display body) effect button,
122 ... design, 122a ... blue design, 122b ... red design, 122c ... gold design,
141 ... movable body / movable accessory,
152... (Second opening / closing) driving means,
175... (For rotation / first) driving means,
B0: Operation instruction production,
CG ... (big hit) operation result production,
CB: Operation result production.

Claims (2)

  1. Special game determination means for determining whether or not to execute a special game advantageous to the player by establishment of the determination condition;
    An operation device that can be operated by a player, and is disposed inside the operation unit so as to be visible through the operation unit having transparency, and driven by a driving unit An operating device comprising a movable body capable of performing a predetermined operation by:
    Production control means for causing a predetermined production device to produce the production;
    Drive control means for operating the movable body by driving the drive means;
    With
    The production control means includes
    An operation instruction effect control means for causing an operation instruction effect to prompt an operation on the operation device;
    An operation result effect control means for performing a predetermined effect based on a determination result by the special game determination means when an operation is performed on the operation device while the operation instruction effect is being performed;
    Have
    The game machine characterized in that the drive control means is capable of causing the movable body to perform a predetermined moving operation when the operation instruction effect is being performed.
  2. When the operation instruction effect is being performed, and the operation to the operation device is performed, the drive control unit is configured to perform the predetermined action on the movable body based on a determination result by the special game determination unit. The gaming machine according to claim 1, wherein the game machine can perform different specific movements .
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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6180406A (en) * 1984-09-28 1986-04-24 Hitachi Ltd Positioning control method of multi-shaft driving machine
JP2015202282A (en) * 2014-04-15 2015-11-16 株式会社ニューギン Game machine
JP2015202285A (en) * 2014-04-15 2015-11-16 株式会社ニューギン Game machine
JP2015202283A (en) * 2014-04-15 2015-11-16 株式会社ニューギン Game machine
JP2015202284A (en) * 2014-04-15 2015-11-16 株式会社ニューギン Game machine
JP2016209621A (en) * 2016-07-20 2016-12-15 京楽産業.株式会社 Game machine

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Publication number Priority date Publication date Assignee Title
JP2015208363A (en) * 2014-04-24 2015-11-24 マルホン工業株式会社 Pachinko machine
JP2015208364A (en) * 2014-04-24 2015-11-24 マルホン工業株式会社 Pachinko machine
JP2015208365A (en) * 2014-04-24 2015-11-24 マルホン工業株式会社 Pachinko machine
JP2017035309A (en) * 2015-08-11 2017-02-16 株式会社大一商会 Game machine
JP6177288B2 (en) * 2015-08-11 2017-08-09 株式会社大一商会 Game machine
JP2017079957A (en) * 2015-10-27 2017-05-18 株式会社サンセイアールアンドディ Game machine

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011212363A (en) * 2010-04-01 2011-10-27 Fujishoji Co Ltd Game machine
JP2013121553A (en) * 2013-02-20 2013-06-20 Fujishoji Co Ltd Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011212363A (en) * 2010-04-01 2011-10-27 Fujishoji Co Ltd Game machine
JP2013121553A (en) * 2013-02-20 2013-06-20 Fujishoji Co Ltd Game machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6180406A (en) * 1984-09-28 1986-04-24 Hitachi Ltd Positioning control method of multi-shaft driving machine
JP2015202282A (en) * 2014-04-15 2015-11-16 株式会社ニューギン Game machine
JP2015202285A (en) * 2014-04-15 2015-11-16 株式会社ニューギン Game machine
JP2015202283A (en) * 2014-04-15 2015-11-16 株式会社ニューギン Game machine
JP2015202284A (en) * 2014-04-15 2015-11-16 株式会社ニューギン Game machine
JP2016209621A (en) * 2016-07-20 2016-12-15 京楽産業.株式会社 Game machine

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