JP5593511B2 - Game machine - Google Patents

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JP5593511B2
JP5593511B2 JP2010030770A JP2010030770A JP5593511B2 JP 5593511 B2 JP5593511 B2 JP 5593511B2 JP 2010030770 A JP2010030770 A JP 2010030770A JP 2010030770 A JP2010030770 A JP 2010030770A JP 5593511 B2 JP5593511 B2 JP 5593511B2
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special
mode
touch panel
game
contact
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JP2011167215A (en
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純一 中村
英津子 山藤
美花 鄭
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株式会社ソフイア
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Description

  The present invention relates to a gaming machine that includes a display device that can display a variable display game that displays an identification symbol in a variable manner, and that gives a player a special value when the display result of the variable display game is a special result.

  Conventionally, there is a pachinko machine as a representative example of a gaming machine. This pachinko machine is provided with a display device capable of displaying a variable display game for variably displaying an identification symbol based on the winning of a game ball in the start winning area, and gives a player a profit depending on the result of the variable display game. Things are known.

  As a pachinko machine equipped with such a display device, an operation button that can be operated by a player and that changes an effect mode during execution of a variable display game according to the operation of the operation button by the player is known. ing. In addition, when changing the production mode, for example, in connection with a variable display game, there is also known one that activates a production role in response to an operation of an operation button by a player.

  Furthermore, there is a touch panel type operation means that switches an effective winning opening based on a touch panel operation by a player, or stops the variation of the identification symbol being varied (for example, Patent Document 1). ).

JP 2002-223322 A

However, there is no fun, there is the interest of the player's problem of high Mel can not be.

The present invention has been made to solve the above problems, and an object thereof is to provide a gaming machine capable of enhancing Xing flavor.

In order to achieve the above object, the invention described in claim 1
A display device capable of displaying a variation display game for variably displaying an identification symbol based on establishment of a predetermined condition;
Special value giving means for giving a special value to the player when the display result of the variable display game is a special result;
In a gaming machine comprising
A variable display game control means capable of controlling execution of the variable display game;
A movable accessory for performance that operates in connection with the variable display game;
It is capable of detecting a contact operation by Yu technique's and contact operating means for outputting a detection signal indicating the contact position in the case of detecting the contact operation,
During the execution of the variable display game controlled by the pre-Symbol variable display game control unit, when the contact operation is detected by the contact-type operating means, the player based on the detection signal outputted from the contact operating means If the operation mode determined based on the detection signal output from the contact-type operation means is a specific operation mode set in advance, the effect movable role according to the operation mode is determined. Directing movable accessory control means capable of controlling the operation mode of the object,
With
There are a plurality of the movable accessories for production,
The contacted area of the contact-type operation means is divided into a plurality of small areas corresponding to the plurality of presentation movable accessories,
Each of the plurality of small areas is configured to be identifiable,
The specific operation mode can be set in correspondence with each of the plurality of performance movable accessories,
The effect movable accessory control means determines a small area that has been contact-operated among the plurality of small areas based on the detection signal output from the contact-type operation means, and determines based on the detection signal If the operation mode is a specific operation mode set in correspondence with the moving movable for presentation corresponding to the small region that has been touched, the small region that has been touched according to the operation mode The operation mode of the production movable accessory corresponding to is controlled .

  According to the first aspect of the present invention, the operating mode of the effect movable accessory can be changed according to the operating mode of the contact-type operating means by the player. In other words, the operating mode of the effect movable accessory is determined based on the operating mode by the player. Therefore, the player can change the operating mode of the movable movable object for the production by a two-dimensional movement operation, not an operation of simply “pressing” the operation button or an operation of “touching” the touch panel type operation means. It is possible to effectively increase the willingness to operate and sufficiently enhance the interest.

Further, according to the invention described in claim 1, the operation mode by the player, when was preset specific operation mode, changing the operation mode of presentation movable combination thereof depending on the operation mode It is like that. Therefore, if the operation mode by the player is not a specific operation mode, the operation mode of the production movable accessory does not change, so the contact operation is interesting, effectively increasing the player's willingness to operate, Can be increased.

Further, according to the invention described in claim 1, among the plurality of small areas, it is possible to change the operation mode of presentation movable won game corresponding to the contact operation is small regions. Therefore, since the operation mode can be changed for each movable movable object for presentation, and the operation mode more suitable for the player's preference can be presented, the player's willingness to operate is effectively enhanced, and the entertainment is sufficiently enhanced Can do.
Each small region is configured to be identifiable. Therefore, since the small area corresponding to the moving movable for effect that the player wants to change the operation mode is clear, the contact operation is easy to perform and the usability is good.

According to the present invention, it is possible to increase the Xing flavor.

It is a perspective view which shows one Embodiment of the game machine which concerns on this invention. It is a front view which shows the structural example of the game board in the game machine of embodiment. It is a block diagram which shows the structural example of the control system and game control apparatus which are provided in the back surface of the game machine of embodiment. It is a block diagram which shows the structural example of the presentation control apparatus in the control system of FIG. It is an enlarged explanatory view showing details of the collective display device. It is a flowchart which shows an example of the specific procedure of a main process among the game controls performed by the game microcomputer of the game control apparatus of embodiment. It is a flowchart which shows the continuation of the main process of FIG. It is a flowchart which shows an example of the specific procedure of the initial value random number update process performed during the main process of FIG. 8 is a flowchart showing an example of a specific procedure of a checksum calculation process executed during the main process of FIGS. 6 and 7. It is a flowchart which shows an example of the specific procedure of a timer interruption process among the game controls performed by the game microcomputer of the game control apparatus of embodiment. It is a flowchart which shows an example of the specific procedure of the special figure game process performed during the timer interruption process of FIG. It is a flowchart which shows an example of the specific procedure of the start port switch monitoring process performed during the special figure game process of FIG. It is a flowchart which shows an example of the specific procedure of the special figure start port switch common process performed during the start port switch monitoring process of FIG. It is a flowchart which shows an example of the specific procedure of the special figure holding | maintenance information determination process performed during the special figure start port switch common process of FIG. It is a figure which shows an example of a start opening winning effect design command. (A) is a figure which shows an example of a touch panel, (B) is a figure which shows an example of the touch panel comprised so that each small area | region could be identified. It is a figure which shows an example of the screen displayed when the contact operation in a touch panel will be in an effective state. (A) is a diagram illustrating an example of a screen displayed when the “behavior change” group is selected, and (B) illustrates an example of a variation mode (“variation mode 1”) corresponding to “operation 1”. FIG. 6C is a diagram for explaining an example of a variation mode (“variation mode 2”) corresponding to “operation 2”. It is a figure for demonstrating the method of determination of the operation mode by a player. (A) is a diagram illustrating an example of a screen displayed when the “speed change” group is selected, and (B) illustrates an example of a variation mode (“variation mode 3”) corresponding to “operation 3”. FIG. 5C is a diagram for explaining an example of a variation mode (“variation mode 4”) corresponding to “operation 4”. (A) is a diagram for explaining an example of a reach effect mode corresponding to “variation mode 1”, (B) is a diagram for explaining an example of a reach effect mode corresponding to “variation mode 2”, (C ) Is a diagram for explaining an example of a reach effect mode corresponding to “variation mode 3”, and (D) is a diagram for explaining an example of a reach effect mode corresponding to “variation mode 4”. (A) is a flowchart showing an example of a procedure of main processing executed by the CPU of the presentation control device of the embodiment, and (B) shows an example of procedure of interrupt processing executed by the CPU of the presentation control device of the embodiment. It is a flowchart. FIG. 23 is a flowchart illustrating an example of a specific procedure of touch panel operable flag setting processing executed during touch panel related processing in the interrupt processing illustrated in FIG. It is a flowchart which shows an example of the specific procedure of the change content setting process performed during the touchscreen related process in the interruption process shown in FIG.22 (B). It is a flowchart which shows an example of the specific procedure of the process at the time of the touchscreen operation performed during the touchscreen related process in the interruption process shown in FIG.22 (B). It is a time chart which shows the specific example of the touch panel relevant process in 1st Embodiment. (A) is a figure for demonstrating an example of the decoration special design of the temporary stop state which is fluctuating, (B) is a figure for demonstrating an example of the method of the fluctuation | variation of the decoration special design of a temporary stop state, ( (C) is a figure for demonstrating another example of the method of the fluctuation | variation of the decoration special symbol of a temporary stop state. 12 is a flowchart illustrating an example of a specific procedure of touch panel operation processing in Modification Example 1. It is a flowchart which shows the continuation of the process at the time of the touch panel operation of FIG. 10 is a time chart showing a specific example of touch panel related processing in Modification 1; (A) is a figure which shows an example of an operation permission switch, (B) is a figure which shows an example of how to use an operation permission switch. (A) is a perspective view which shows an example of the touchscreen by which the groove | channel was provided in the to-be-contacted area | region, (B) is a side view of the touchscreen shown to (A). (A) is a figure for demonstrating an example of the movable tool for effect, (B) is a figure for demonstrating an example of the correct contact operation direction provided corresponding to the movable character for effect. (A) is a figure for demonstrating an example of the method of operation | movement of the production | presentation movable accessory, (B) is a figure for demonstrating another example of the operation | movement of the production | presentation movable accessory. It is a flowchart which shows an example of the specific procedure of the touch panel operation possible flag setting process in 2nd Embodiment. It is a flowchart which shows an example of the specific procedure of the process at the time of the touchscreen operation in 2nd Embodiment. FIG. 36A is a flowchart showing an example of a specific procedure of the first character corresponding area operation processing executed during the touch panel operation processing shown in FIG. 36. FIG. 36B shows the touch panel operation processing shown in FIG. It is a flowchart which shows an example of the specific procedure of the process at the time of the 2nd actor corresponding | compatible area | region operation performed by this. It is a flowchart which shows an example of the specific procedure of the process at the time of the 3rd actor corresponding | compatible area operation performed during the process at the time of the touch panel operation shown in FIG. (A) is a figure for demonstrating an example of the method of operation | movement of the 2nd production movable accessory, (B) is a figure which shows an example of a continuation of (A), (C) is a continuation of (B). It is a figure which shows an example. 12 is a flowchart illustrating an example of a specific procedure of a touch panel operable flag setting process according to Modification 2. 14 is a flowchart illustrating an example of a specific procedure of a touch panel operation process in Modification 2. It is a figure for demonstrating an example of the touchscreen of 3rd Embodiment. (A) is a figure for demonstrating an example of the method of stocking a specific display effect (character), (B) is a figure which shows an example of a continuation of (A). (A) is a figure for demonstrating an example of how to use a specific display effect (character), (B) is a figure which shows an example of a continuation of (A), (C) is a figure which shows an example of a continuation of (B) It is. It is a figure which shows an example of the fluctuation | variation aspect corresponding to each specific display effect (character). It is a flowchart which shows an example of the specific procedure of the process at the time of the 2nd touch panel operation in 3rd Embodiment. 15 is a flowchart illustrating an example of a specific procedure of a touch panel operation prohibition monitoring process executed during a touch panel related process in the interrupt process of Modification 3.

DESCRIPTION OF EXEMPLARY EMBODIMENTS Hereinafter, preferred embodiments of the invention will be described with reference to the drawings.
FIG. 1 is an explanatory diagram of a gaming machine according to an embodiment of the present invention.

<First Embodiment>
First, the gaming machine 10 in the first embodiment will be described.
The gaming machine 10 of the present embodiment includes a front frame 12, and the front frame 12 is assembled to a main body frame (outer frame) 11 via a hinge 13 so as to be openable and closable. The game board 30 (see FIG. 2) is stored in a storage portion (not shown) formed on the front side of the front frame 12. Further, a glass frame 15 having a cover glass (transparent member) 14 covering the front surface of the game board 30 is attached to the front frame (inner frame) 12.

  Further, an illuminating device (moving light) 16 having a built-in lamp and motor and a lamp (LED) 17 for paying out abnormality notification are provided in the upper part of the glass frame 15. Further, on the left and right of the glass frame 15, there are provided a frame decoration device 18 that has a lamp or the like built therein and emits light for decoration or production, and a speaker (upper speaker) 19a that emits sound (for example, sound effects). Yes. Further, a speaker (lower speaker) 19 b is also provided below the front frame 12.

  In addition, at the lower part of the front frame 12, an upper plate 21 for supplying game balls to a not-shown hitting ball launcher, and game balls paid out from a ball payout device provided on the back side of the gaming machine 10 flow out. There are provided a dish tray outlet 22, a lower dish 23 for storing game balls paid out in a state in which the upper dish 21 is full, an operation unit 24 of a ball striking device, and the like. Furthermore, at the upper edge of the upper plate 21, it is possible to detect a production button 25 having a built-in operation switch for accepting an operation input from the player, or a contact operation by the player, and when the contact operation is detected A touch panel 29 is provided as contact-type operation means for outputting a detection signal indicating the contact position. Further, a key 26 for opening and locking the front frame 12 is provided on the lower right side of the front frame 12.

  In the gaming machine 10 of this embodiment, when the player rotates the operation unit 24, the hitting ball launching device directs the game ball supplied from the upper plate 21 toward the game area 32 on the front surface of the game board 30. And fire. Further, when the player operates the effect button 25, an effect or the like in which the player's operation is intervened is performed in the variable display game (decoration special map variable display game) on the display device 41 (see FIG. 2). Can do. Further, on the front surface of the glass frame 15 above the upper plate 21, a ball lending button 27 that is operated when a player receives a ball lending from an adjacent ball lending machine, and a prepaid card to be discharged from the card unit of the ball lending machine. A discharge button 28 for operating the balance, a balance display section (not shown) for displaying the balance of the prepaid card, and the like are provided.

Next, an example of the game board 30 will be described with reference to FIG. FIG. 2 is a front view of the game board 30 of the present embodiment.
On the surface of the game board 30, a substantially circular game area 32 surrounded by the guide rail 31 is formed. The game area 32 is surrounded by resin side cases 33 and guide rails 31 provided at the four corners of the game board 30. In the game area 32, a center case 40 provided with a display device 41 is disposed substantially at the center. The display device 41 is attached to a recessed portion provided in the center case 40 at a position deeper than the front surface of the center case 40. That is, the center case 40 surrounds the display area of the display device 41 and is formed to protrude forward from the display surface of the display device 41.

  The display device 41 is configured by a device having a display screen such as an LCD (Liquid Crystal Display) or a CRT (CRT). A plurality of pieces of identification information (special symbols), a character that produces a special figure variation display game, a background image that enhances the effect, and the like are displayed in an area (display area) in which an image of the display screen can be displayed. On the display screen of the display device 41, a plurality of special symbols assigned as identification information are variably displayed (variably displayed), and a decorative special figure variation display game corresponding to the special diagram variation display game is played. In addition, an image for an effect based on the progress of the game (for example, a jackpot display image, a fanfare display image, an ending display image, etc.) is displayed on the display screen.

On the left side of the center case 40 in the game area 32, a normal symbol start gate (ordinary start gate) 34 is provided. Three general winning openings 35 are arranged on the lower left side of the center case 40, and one general winning opening 35 is arranged on the lower right side of the center case 40.
In each of the general winning awards 35,.

  A start winning opening 36 is provided below the center case 40 for giving a start condition for the special figure variation display game, and a game ball easily flows into the upper portion by opening a reverse “C” shape at the top. An ordinary variable winning device (general power) 37 having a pair of movable members 37b and 37b for converting into a state and having a second start winning port is disposed inside.

The pair of movable members 37b, 37b of the normal variation winning device 37 is normally held in a closed state (a disadvantageous state for the player) with an interval of about the diameter of the game ball. However, since the start winning port 36 is provided above the normal variation winning device 37, the game ball cannot be won in the closed state.
When the result of the normal variation display game becomes a predetermined stop display mode, it is opened in a reverse “C” shape by a general electric solenoid 37c (see FIG. 3) as a driving device, and a normal variation prize is awarded. The device 37 can be changed to an open state (a state advantageous to the player) in which a game ball easily flows.
Further, a special variable winning device (large winning mouth) 38 that can be converted into a state where a game ball is not accepted and a state where it is easy to accept depending on the result of the special figure changing display game is arranged below the normal variable winning device 37. Yes.

The special variation winning device 38 has an attacker-type open / close door 38c that can be opened by rotating in a direction in which the upper end side is tilted toward the near side, depending on the result of the special figure variation display game as an auxiliary game. The state is converted from a closed state (closed state unfavorable for the player) to an open state (a state advantageous to the player).
That is, the special variable winning device 38 includes a large winning opening that is opened and closed by an open / close door 38c that is driven by a large winning port solenoid 38b (see FIG. 3) as a driving device. By converting the closed state from the closed state to the open state, the inflow of game balls into the special winning opening is facilitated, and a predetermined game value (prize ball) is given to the player.

In addition, a count switch 38a (see FIG. 3) as a detecting means for detecting a game ball that has entered the special winning opening is disposed inside the special winning opening (winning area).
Below the special variable winning device 38, there is provided an out port 39 for collecting game balls that have not won a winning port.
In addition, on the outside of the game area 32 (for example, in the lower right part of the game board 30), the first special figure fluctuation display game, the second special figure fluctuation display game, and the general figure start gate 34 that form the special figure fluctuation display game are displayed. There is provided a collective display device 50 for executing a common figure variable display game triggered by winning a prize at one place.

As shown in FIG. 5 (a), the collective display device 50 includes a first special figure fluctuation display section (special figure) for a first special figure fluctuation display game constituted by a 7-segment display (LED lamp) or the like. 1 display) 51, a second special figure fluctuation display part (special figure 2 display) 52 for the second special figure fluctuation display game, and a fluctuation display part (general figure display) 53 for the common figure fluctuation display game; In addition, storage display units 54 to 56 for informing the start memory number of each variable display game, which are also constituted by LED lamps, are provided.
Further, the collective display device 50 is turned on when a big hit occurs and a first gaming state display unit (first gaming state indicator) 57 that notifies the occurrence of the big hit, and lights up when a short time state occurs to notify the occurrence of a short time state. A second gaming state display unit (second gaming state indicator) 60, and an error indicator (third gaming state indicator) that displays an error in which the probability state of jackpot is a high probability state when the gaming machine 10 is powered on. 58) A round number display 59 for displaying the number of rounds at the time of the big hit (the number of opening / closing of the special variable winning device 38) is provided.

  The special figure fluctuation display game in the special figure 1 display 51 and the special figure 2 display 52 is, for example, during the execution of the fluctuation display game, that is, while the decoration special figure fluctuation display game is being performed on the display device 41, The segment is blinked to indicate that it is changing. When the result of the game is “out of”, for example, the central segment is turned on as a result mode of out of game, and when the result of the game is “win”, the result of out of game (special result mode) is not. A game result is displayed with a result mode other than the result mode (for example, a number such as “3” or “7”) in a lit state.

  The normal display 53 blinks the lamp during the change and displays that the change is in progress. When the game result is “out of”, for example, the lamp is turned off, and when the game result is “hit”, the lamp is turned on to display the game result.

  The special figure 1 hold display 54 displays the number of undigested balls (starting memory number = holding number) among the number of winning balls to the start winning opening 36, which is the variation start condition of the special figure 1 display 51. Specifically, as shown in FIG. 5B, when the number of hold is “0”, all four lamps are turned off, and when the number of hold is “1”, only lamp 1 is turned on. When the number of holdings is “2”, the lamps 1 and 2 are turned on. When the number of holdings is “3”, the lamps 1, 2 and 3 are turned on. When the number of holdings is “4”, 4 is set. All the lamps 1 to 4 are turned on.

  The special figure 2 hold indicator 55 displays the start memory number (= hold number) of the second start winning opening (ordinary variable prize device 37), which is the fluctuation start condition of the special figure 2 indicator 52, and the special figure 1 hold indicator. It is displayed in the same manner as 54 (see FIG. 5B).

  As shown in FIG. 5 (c), the universal map hold display 56 displays the start memory number (= hold count) of the universal map start gate 34, which is the variation start condition of the general map display 53. For example, when the hold number is “0”, the lamps 1 and 2 are turned off, and when the hold number is “1”, only the lamp 1 is turned on. When the number of hold is “2”, lamps 1 and 2 are turned on. When the number of hold is “3”, lamp 1 is blinked, lamp 2 is turned on, and when the number of hold is “4”. Lamps 1 and 2 are blinked.

For example, the first gaming state indicator 57 turns off the lamp in the normal gaming state, and turns on the lamp when the big hit has occurred.
For example, the second gaming state indicator 60 turns off the lamp in the normal gaming state, and turns on the lamp when the time-short state occurs.

  For example, the third gaming state indicator 58 turns off the lamp when the jackpot probability state is a low probability state when the gaming machine 10 is turned on, and the jackpot probability state is a high probability state when the gaming machine 10 is turned on. In case of, turn on the lamp.

  For example, the round number indicator 59 turns off the lamp in the normal gaming state, and turns on the lamp corresponding to the number of rounds (2 rounds or 15 rounds) when the big hit occurs. . The round number display 59 may be a 7 segment type display.

  In the gaming machine 10 of the present embodiment, a game is played by launching a game ball (pachinko ball) from a launcher (not shown) toward the game area 32. The launched game balls flow down the game area 32 while changing the rolling direction by means of direction change members such as obstacle nails and windmills arranged at various locations in the game area 32, and the normal start gate 34 and the general winning opening 35 The winning prize opening 36, the normal variable prize winning device 37 or the special variable prize winning device 38 is won, or it flows into the out port 39 provided at the bottom of the game area 32 and is discharged from the game area. When a game ball wins the general winning opening 35, the start winning opening 36, the normal variation winning apparatus 37, or the special variable winning apparatus 38, the number of winning balls corresponding to the type of the winning opening is awarded by the payout control apparatus 200. It is discharged from the controlled dispensing unit to the upper plate 21 or the lower plate 23 of the front frame 12.

On the other hand, a gate switch 34a (see FIG. 3) including a non-contact type switch for detecting a game ball that has passed through the general diagram start gate 34 is provided in the general diagram start gate 34. When the game ball that has been driven into the area 32 passes through the usual figure start gate 34, it is detected by the gate switch 34a and a usual figure change display game is played.
In addition, the normal variation display game cannot be started, for example, the normal variation display game has already been played and the normal variation display game has not been completed, When 37 is converted to the open state and the game ball passes through the general figure start gate 34, if it is less than the upper limit of the normal figure start memory number, the general figure start memory number is added (+1) and the general figure start memory number is increased. One figure start memory is stored. The number of memorized start prizes is displayed on the memory display unit 56 for notifying the number of start prizes of the collective display device 50.
In addition, in the normal chart start memory, a random number value for hit determination for determining the hit error of the normal figure fluctuation display game is stored, and when the random number value for hit determination coincides with the determination value In addition, a specific result mode (specific result) is derived by hitting the common map change display game.

The usual map change display game is executed by a change display unit (common figure display) 53 provided in the collective display device 50. The general-purpose indicator 53 is composed of LEDs indicating normal identification information (general-purpose symbols, normal symbols) in the lit state, and indicating a deviation in the unlit state. Information variation is displayed, and after a predetermined variation display time has elapsed, the LED is turned on or off to display the result.
Note that, for example, numbers, symbols, character designs, and the like may be used as the normal identification information, which is displayed by variably displaying for a predetermined time and then stopped. If the stop display of the usual figure change display game is a specific result, the pair of movable members 37b of the normal fluctuation winning device 37 is opened for a predetermined time (for example, 0.3 seconds). It becomes a state. This makes it easier for the game ball to win the second start winning opening inside the normal fluctuation winning device 37, and the number of times the second special figure changing display game is executed increases.

  When the random number value extracted at the time of detection of the passage to the universal chart start gate 34 is a winning value, the normal symbol displayed on the universal chart display unit 53 stops in the hit state and enters the hit state. At this time, the normal variation winning device 37 is in a state in which the movable member 37b is opened for a predetermined time (for example, 0.3 seconds) by driving the built-in general-purpose solenoid 37c (see FIG. 3). It is converted and the winning of the game ball is allowed.

The winning ball to the starting winning port 36 and the winning ball to the normal variation winning device 37 are respectively detected by the starting port 1 switch 36a and the starting port 2 switch 37a provided inside. The game ball that has won the start winning opening 36 is detected as the start winning ball of the first special figure variable display game, is stored up to a predetermined upper limit number (for example, 4), and is awarded to the normal variable winning device 37. The played game balls are detected as start winning balls for the second special figure variation display game, and stored with a predetermined upper limit number (for example, four) as a limit.
In addition, when the starting winning ball is detected, a big hit random number value, a big hit symbol random number value, and each variation pattern random number value are extracted. Each area (a part of the RAM) is stored as a special figure start memory for a predetermined number of times (for example, a maximum of four times). The number stored in the special figure start memory is displayed on the storage display sections 54 and 55 for notifying the start winning number of the collective display device 50 and also on the display device 41 of the center case 40.

The game control device 100 uses the special figure indicator (variable display device) 51 or 52 to change the first or second special figure on the basis of the winning entry to the start winning opening 36 or the normal variable prize winning device 37 or the start memory thereof. Play a display game.
The first special figure fluctuation display game and the second special figure fluctuation display game are performed by variably displaying a plurality of special symbols (special figures, identification information) and then stopping and displaying a predetermined result form. In addition, a decorative special figure fluctuation display game in which a plurality of types of identification information (for example, numbers, symbols, character designs, etc.) are variably displayed on the display device 41 corresponding to each special figure fluctuation display game is executed. ing.
As a result of the special figure fluctuation display game, when the display mode of the special figure 1 display 51 or the special figure 2 display 52 becomes a special result mode, a special game state (so-called big hit state) ) Correspondingly, the display mode of the display device 41 is also a special result mode.

  In the decorative special symbol variation display game on the display device 41, for example, the decorative special symbol (identification information) composed of the numbers and the like described above is left (first special symbol), right (third special symbol), middle (second special symbol). The variation display is started in the order of symbols), the symbols that have been varied after a predetermined time are sequentially stopped, and the result of the special symbol variation display game is displayed. In addition, the display device 41 performs a variable display game with a decorative special symbol corresponding to the number of special figure starting memories, and various effect displays such as the appearance of a character are performed to improve interest.

The special figure 1 display 51 and the special figure 2 display 52 may be separate displays or the same display, but each special figure variation display is performed so as not to be executed independently or simultaneously. The game is displayed. In addition, the display device 41 may use different display devices and different display areas in the first special map variable display game and the second special map variable display game, or use the same display device and display area. However, the decoration special figure variation display game is displayed so as not to be executed independently or simultaneously. The game machine 10 may not be provided with the special figure 1 display 51 and the special figure 2 display 52, and the special figure variation display game may be executed only by the display device 41.
Further, the second special figure variation display game is executed with priority over the first special figure variation display game. That is, if there is a start memory of the first special figure fluctuation display game and the second special figure fluctuation display game, and the execution of the special figure fluctuation display game becomes possible, the second special figure fluctuation display game is It is supposed to be executed.

  In addition, in the state where the first special figure fluctuation display game (second special figure fluctuation display game) can be started and the number of start memories is zero, the start winning opening 36 (or the normal fluctuation prize winning device 37) is entered. When the game ball wins, the start memory is stored as the start right is generated, the start memory number is incremented by 1, and the first special figure variation display game (second special figure) is immediately added based on the start memory. (Variable display game) is started, and at this time, the start memory number is decremented by one.

On the other hand, a state in which the first special figure fluctuation display game (second special figure fluctuation display game) cannot be started immediately, for example, the first or second special figure fluctuation display game has already been performed, and the special figure fluctuation display game has ended. If the game ball is won in the start winning opening 36 (or the normal variable prize winning device 37) in a state that is not in the special game state or in the special game state, the start memory number is 1 if the start memory number is less than the upper limit number. By adding, one start memory is stored. Then, in a state where the starting memory number becomes 1 or more, a state in which the first special figure fluctuation display game (second special figure fluctuation display game) can be started (the end of the previous special figure fluctuation display game or the special game state) (End), the start memory number is decremented by 1, and the first special figure fluctuation display game (second special figure fluctuation display game) is started based on the stored start memory.
In the following description, when the first special figure fluctuation display game and the second special figure fluctuation display game are not distinguished, they are simply referred to as a special figure fluctuation display game.

  Although not particularly limited, the starting port 1 switch 36a in the starting winning port 36, the starting port 2 switch 37a in the normal variable winning device 37, the gate switch 34a, the general winning port switches 35a to 35n, the count The switch 38a is a non-contact type magnetic proximity sensor (hereinafter referred to as a proximity switch) that includes a magnetic detection coil and detects a game ball using a phenomenon in which a magnetic field changes when a metal approaches the coil. Has been. A micro switch having a mechanical contact is used for the front frame opening detection switch 63 provided on the glass frame 15 or the like of the gaming machine 10 or the game frame opening detection switch 64 provided on the front frame (game frame) 12 or the like. be able to.

FIG. 3 is a block diagram of the control system of the pachinko gaming machine 10 according to the present embodiment.
The gaming machine 10 includes a game control device 100. The game control device 100 is a main control device (main board) for comprehensively controlling games, and a gaming microcomputer (hereinafter referred to as a gaming microcomputer) 111 is provided. The CPU unit 110 includes an input unit 120 having an input port, an output unit 130 having an output port, a driver, and the like, and a data bus 140 connecting the CPU unit 110, the input unit 120, and the output unit 130.

  The CPU section 110 receives signals (starting winning detection signals) from a gaming microcomputer (CPU) 111 called an amusement chip (IC) and a proximity switch interface chip (proximity I / F) 121 in the input section 120. An inversion circuit 112 composed of an inverter or the like that is logically inverted and input to the gaming microcomputer 111 and an oscillator such as a crystal oscillator are provided to generate a clock for a CPU operation clock, a timer interrupt, and a random number generation circuit. An oscillation circuit (crystal oscillator) 113 is included. The game control device 100 and electronic components such as a solenoid and a motor driven by the game control device 100 are supplied with a DC voltage of a predetermined level such as DC32V, DC12V, and DC5V generated by the power supply device 400 so as to be operable. Is done.

  The power supply apparatus 400 includes a normal power supply including an AC-DC converter that generates the DC 32V DC voltage from a 24V AC power source, a DC-DC converter that generates a lower level DC voltage such as DC 12V and DC 5V from the DC 32V voltage, and the like. Unit 410, backup power supply unit 420 for supplying power supply voltage to the internal RAM of gaming microcomputer 111 in the event of a power failure, and a power failure monitoring circuit and an initialization switch to inform gaming control device 100 of the occurrence and recovery of power failure A control signal generation unit 430 that generates and outputs control signals such as a power failure monitoring signal, an initialization switch signal, and a reset signal is provided.

  In this embodiment, the power supply device 400 is configured separately from the game control device 100, but the backup power supply unit 420 and the control signal generation unit 430 are integrated on a separate board or the game control device 100, that is, the main control device 100. You may comprise so that it may provide on a board | substrate. Since the game board 30 and the game control device 100 are to be replaced when the model is changed, the backup power supply unit 420 and the control signal generation unit 430 are provided on a board different from the power supply apparatus 400 or the main board as in the embodiment. By providing, it can remove from the object of replacement | exchange and can aim at cost reduction.

  The backup power supply unit 420 can be composed of one large-capacity capacitor such as an electrolytic capacitor. The backup power is supplied to the game microcomputer 111 (particularly, the built-in RAM) of the game control device 100, and the data stored in the RAM is held even during a power failure or after the power is shut off. The control signal generation unit 430 monitors the voltage of 32V generated by the normal power supply unit 410, for example, detects the occurrence of a power failure when the voltage drops below 17V, for example, changes the power failure monitoring signal, and resets the signal after a predetermined time. Is output. In addition, a reset signal is output after a predetermined time has elapsed from the time when the power is turned on or the power is restored.

  The initialization switch signal is a signal generated when the initialization switch is turned on, and forcibly initializes information stored in the RAM 111C in the gaming microcomputer 111 and the RAM in the payout control device 200. . Although not particularly limited, the initialization switch signal is read when the power is turned on, and the power failure monitoring signal is repeatedly read in the main loop of the main program executed by the gaming microcomputer 111. The reset signal is a kind of forced interrupt signal and resets the entire control system.

  The gaming microcomputer 111 constitutes a control means for comprehensively controlling the game. Specifically, the gaming microcomputer 111 includes a CPU (central processing unit: microprocessor) 111A, a read-only ROM (read-only memory) 111B, and a RAM (random access memory) 111C that can be read and written as needed.

  The ROM 111B stores invariant information (programs, fixed data, various random number judgment values, etc.) for game control in a nonvolatile manner, and the RAM 111C stores a work area for the CPU 111A and various signals and random number values during game control. Used as As the ROM 111B or the RAM 111C, an electrically rewritable nonvolatile memory such as an EEPROM may be used.

In addition, the ROM 111B stores a variation pattern table for determining a variation pattern that defines, for example, the execution time of the special figure variation display game, the production contents, and the presence or absence of the reach state.
The variation pattern table is a table for the CPU 111A to determine the variation pattern by referring to the variation pattern random numbers 1 to 3 stored as the start memory. Further, the fluctuation pattern table includes a loss fluctuation pattern table selected when the result is lost, a big hit fluctuation pattern table selected when the result is per 15R or 2R, and the like. Further, these pattern tables include a second half variation pattern table and a first half variation pattern table.

  Reach (reach state) has a display device whose display state can change, and the display device derives and displays a plurality of display results at different times, and the plurality of display results are predetermined. In the gaming machine 10 in which the gaming state becomes a gaming state advantageous to the player (special gaming state) when the special result mode is entered, the game is already derived at the stage where some of the plurality of display results are not yet derived and displayed. This means a display state in which the displayed display result satisfies the condition for the special result mode. In other words, the reach state is deviated from the display condition that is the special result mode even when the display device's variable display control progresses and reaches the stage before the display result is derived and displayed. There is no display mode. For example, a state where so-called full-rotation reach is performed in a variable display region while maintaining a state in which special result modes are aligned (so-called full rotation reach) is also included in the reach state. The reach state is a display state at the time when the display control of the display device has progressed to reach a stage before the display result is derived and displayed, and is determined before the display result is derived and displayed. The display state in the case where at least a part of the display results of the plurality of variable display areas satisfies the condition for the special result mode.

  Thus, for example, a decorative special figure fluctuation display game displayed on a display device corresponding to a special figure fluctuation display game fluctuates a plurality of identification information for a predetermined time in each of the left, middle, and right fluctuation display areas on the display device. After displaying, when the display of the result mode is stopped in the order of left, right, and middle, the condition that becomes the special result mode is satisfied in the left and right variable display areas (for example, The state in which the variable display is stopped with the same identification information) is the reach state. In addition to this, when the variable display of all the variable display areas is temporarily stopped, the condition that the special result mode is satisfied in any two of the left, middle, and right variable display areas (for example, the same The state in which the identification information is obtained (except for the special result mode) may be set as the reach state, and the remaining one variable display area may be variably displayed from the reach state. This reach state includes a plurality of reach productions, and the possibility that a special result mode is derived (different reliability) includes normal reach, special 1 reach, special 2 reach, special 3 reach, Premier reach etc. are set.

  The reliability increases in the order of no reach <normal reach <special 1 reach <special 2 reach <special 3 reach <premier reach. In addition, this reach state is included in a variable display mode at least in a case where a special result mode is derived in a special figure variable display game (when a big hit is achieved). That is, when it is determined that the special result mode is not derived in the special figure variable display game (when it is out of date), it may be included in the variable display mode. Therefore, the state in which the reach state has occurred is a state that is more likely to be a big hit than the case in which the reach state does not occur.

The CPU 111A executes a game control program in the ROM 111B, generates control signals (commands) for the payout control device 200 and the effect control device 300, and generates and outputs drive signals for the solenoid and the display device. 10 overall control is performed.
Although not shown, the gaming microcomputer 111 generates a jackpot determination random number for the special figure variation display game, a big hit symbol random number for determining the jackpot symbol, a hit determination random number for the common figure variation display game, and the like. And a clock that gives a timer interrupt signal for a predetermined period (for example, 4 milliseconds) to the CPU 111A and the update timing of the random number generation circuit based on the oscillation signal (original clock signal) from the oscillation circuit 113 It has a clock generator.

  In addition, the CPU 111A selects one of a plurality of variation pattern tables stored in the ROM 111B in a start port switch monitoring process (step A1) or a special figure routine process (step A9) in a special figure game process to be described later. One fluctuation pattern table is acquired. Specifically, the CPU 111A determines the game result (big hit or miss) of the special figure fluctuation display game, the probability state (normal probability state or high probability state) of the special figure fluctuation display game as the current game state, and the current game. Based on the operation state (normal operation state or short-time operation state) of the normal variation winning device 37 as a state, the number of start memories, etc., one of the variation pattern tables is selected and acquired. To do.

  Although not shown, the payout control device 200 includes a CPU, a ROM, a RAM, an input interface, an output interface, and the like, and drives a payout motor of the payout unit in accordance with a prize ball payout command (command or data) from the game control device 100. , Control for paying out a prize ball. In addition, the payout control device 200 drives the payout motor of the payout unit based on the ball rental request signal from the card unit, and performs control for paying out the ball.

  The input unit 120 of the gaming microcomputer 111 includes a start port 1 switch 36a in the start winning port 36, a start port 2 switch 37a in the normal variation winning device 37, a gate switch 34a in the usual start gate 34, and a general winning port. An interface which is connected to the switches 35a to 35n and the count switch 38a and receives a negative logic signal such as a high level of 11V and a low level of 7V supplied from these switches, and converts it into a positive logic signal of 0V-5V. A chip (proximity I / F) 121 is provided. Proximity I / F 121 seems to be floating because the input range is 7V-11V, the lead wire of the proximity switch is improperly shorted, the switch is disconnected from the connector, or the lead wire is disconnected. An abnormal state can be detected, and an abnormality detection signal is output.

  All the outputs of the proximity I / F 121 are supplied to the second input port 122 and read into the gaming microcomputer 111 via the data bus 140, and also supplied from the main board 100 to the test firing test apparatus (not shown) via the relay board 70. It is like that. In addition, the detection signals of the start port 1 switch 36a and the start port 2 switch 37a among the outputs of the proximity I / F 121 are input to the gaming microcomputer 111 via the inverting circuit 112 in addition to the second input port 122. It is configured. The inversion circuit 112 is provided because the signal input terminal of the gaming microcomputer 111 detects that a signal from a micro switch or the like is input, and detects negative logic, that is, low level (0 V) as an effective level. Because it is designed to do.

  Therefore, when a micro switch is used as the start port 1 switch 36a and the start port 2 switch 37a, the detection signal can be directly input to the gaming microcomputer 111 without providing the inverting circuit 112. That is, when it is desired to directly input negative logic signals from the start port 1 switch 36a and the start port 2 switch 37a to the gaming microcomputer 111, the proximity switch cannot be used. As described above, the proximity I / F 121 has a signal level conversion function. In order to enable such a level conversion function, the proximity I / F 121 is supplied with a voltage of 12 V from the power supply device 400 in addition to a voltage such as 5 V required for normal IC operation. It has become.

  Further, the input unit 120 includes a start winning opening 36 converted by signals from the fraud detection magnetic sensor switch 61 and the vibration sensor switch 62 provided on the front frame 12 of the gaming machine 10 and the proximity I / F 121. The start port 1 switch 36a in the inside, the start port 2 switch 37a in the normal variation winning device 37, the gate switch 34a, the general winning port switches 35a to 35n, and the signals from the count switch 38a are taken in via the data bus 140. A second input port 122 for supplying to the microcomputer 111 is provided. The data held by the second input port 122 is read by asserting the enable signal CE1 (changing to an effective level) by the gaming microcomputer 111 decoding the address assigned to the second input port 122. be able to. The same applies to other ports described later.

  Further, the input unit 120 receives signals and payouts from the front frame opening detection switch 63 provided on the glass frame 15 and the like of the gaming machine 10 and the game frame opening detection switch 64 provided on the front frame (game frame) 12 and the like. A status signal indicating a payout abnormality from the control device 200, a shot ball break switch signal indicating a shortage of game balls before payout, and an overflow switch signal indicating overflow are fetched and supplied to the game microcomputer 111 via the data bus 140. One input port 123 is provided. The overflow switch signal is a signal that is output when it is detected that a predetermined amount or more of game balls are stored in the lower plate 23 (full).

  Further, the input unit 120 is provided with a Schmitt trigger circuit 124 for inputting signals such as a power failure monitoring signal, an initialization switch signal, and a reset signal from the power supply device 400 to the gaming microcomputer 111 and the like. The circuit 124 has a function of removing noise from these input signals. Of the signals from the power supply device 400, the power failure monitoring signal and the initialization switch signal are once inputted to the first input port 123 and taken into the gaming microcomputer 111 via the data bus 140. That is, it is treated as a signal equivalent to the signal from the various switches described above. This is because the number of terminals receiving external signals provided in the gaming microcomputer 111 is limited.

  On the other hand, the reset signal RST from which noise has been removed by the Schmitt trigger circuit 124 is directly input to a reset terminal provided in the gaming microcomputer 111 and is supplied to each port of the output unit 130. Further, the reset signal RST is directly output to the relay board 70 without going through the output unit 130, thereby turning off the test test signal held in the port (not shown) of the relay board 70 for output to the test board. It is configured as follows. Further, the reset signal RST may be configured to be output to the test firing test apparatus via the relay board 70. The reset signal RST is not supplied to the ports 122 and 123 of the input unit 120. Data set in each port of the output unit 130 by the gaming microcomputer 111 immediately before the reset signal RST is input needs to be reset to prevent malfunction of the system. This is because the data read by the gaming microcomputer 111 from the port is discarded when the gaming microcomputer 111 is reset.

  The output unit 130 is connected to the data bus 140 and outputs a 4-bit data signal output to the payout control device 200, a control signal (data strobe signal) indicating validity / invalidity of the data, and a data strobe signal SSTB output to the effect control device 300. 1 and a second output port 132 for generating an 8-bit data signal to be output to the effect control device 300. Data is transmitted from the game control device 100 to the payout control device 200 and the effect control device 300 by parallel communication. In addition, the data strobe signal from the first output port 131 is input to the output unit 130 in order to prevent a signal from being input to the game control device 100 from the side of the effect control device 300, that is, to ensure one-way communication. A unidirectional buffer 133 that outputs an 8-bit data signal from the SSTB and the second output port 132 is provided. A buffer may be provided for a signal output from the first output port 131 to the payout control device 200.

  In addition, the output unit 130 is connected to the data bus 140 via a relay board 70 for data indicating special symbol information of the variable display game to a test firing test apparatus of an accredited organization (not shown) and a signal indicating the probability status of jackpot. The output buffer 134 is configured to be mountable. This buffer 134 is a component that is not mounted on a game control device (main board) of a pachinko gaming machine as an actual machine (mass production product) installed in the game store. A detection signal output from the proximity I / F 121, such as a start port switch, that is not required to be processed is supplied to the test firing test apparatus via the relay board 70 without passing through the buffer 134.

  On the other hand, detection signals such as the magnetic sensor switch 61 and the vibration sensor switch 62 that cannot be supplied to the test fire testing device as they are are once taken into the gaming microcomputer 111 and processed into other signals or information. An error signal indicating that the control is not possible is supplied from the data bus 140 to the trial test apparatus via the buffer 134 and the relay board 70. The relay board 70 is provided with a port that takes in the signal output from the buffer 134 and supplies it to the test test apparatus, a connector that relays and transmits a signal line of a switch detection signal that does not pass through the buffer, and the like. ing. A chip enable signal CE output from the gaming microcomputer 111 is also supplied to the port on the relay board 70, and the signal of the port selected and controlled by the signal CE is supplied to the test firing test apparatus.

  In addition, the output unit 130 is connected to the data bus 140 and is connected to the data bus 140 to open a special variation winning device 38 (a large winning opening solenoid) 38b and a solenoid (normal electric solenoid) 37c to open a movable member 37b of the normal variation winning device 37. The third output port 135 for outputting the opening / closing data of the LED and the ON / OFF data of the digit line to which the cathode terminal of the LED of the collective display device 50 is connected. A fourth output port 136 for outputting ON / OFF data of the segment line connected to the anode terminal, and a fifth output port 137 for outputting information related to the gaming machine 10 such as jackpot information to the external information terminal 71 are provided. It has been. Information relating to the gaming machine 10 output from the external information terminal 71 is supplied to, for example, an information collection terminal installed in a game store or a game hall internal management device (not shown).

  Further, the output unit 130 receives the opening / closing data signal of the big prize opening solenoid 38b output from the third output port 135, and receives the solenoid driving signal and the opening / closing data signal of the power solenoid 37c to generate the solenoid driving signal. A first driver (drive circuit) 138a for outputting, a second driver 138b for outputting an on / off drive signal for a digit line on the current drawing side of the collective display device 50 outputted from the third output port 135, and a fourth output port 136 The external information signal supplied to the external device such as the management device from the third driver 138c and the fifth output port 137 for outputting the ON / OFF drive signal of the segment line on the current supply side of the collective display device 50 output from the external information A fourth driver 138d for outputting to the terminal 71 is provided.

  The first driver 138a is supplied with DC32V from the power supply device 400 as a power supply voltage so that a solenoid operating at 32V can be driven. Also, DC12V is supplied to the third driver 138c that drives the segment lines of the collective display device 50. Since the second driver 138b for driving the digit line is for extracting the digit line corresponding to the display data with a current, the power supply voltage may be either 12V or 5V. A dynamic drive method is achieved by flowing current to the anode terminal of the LED through the segment line by the third driver 138c that outputs 12 V, and drawing the current from the cathode terminal through the segment line by the second driver 138b that outputs the ground potential. The power supply voltage flows through the LEDs sequentially selected in step 1 so that the LEDs are lit. The fourth driver 138d that outputs the external information signal to the external information terminal 71 is supplied with DC12V in order to give the external information signal a level of 12V. Note that the buffer 134, the third output port 135, the first driver 138a, and the like may be provided on the output board 130 of the game control device 100, that is, on the relay board 70 side instead of the main board.

  Further, the output unit 130 is provided with a photocoupler 139 for transmitting information such as an identification code and a program of each gaming machine to the external inspection device 500. The photocoupler 139 is configured to be capable of two-way communication so that the gaming microcomputer 111 can transmit and receive data to and from the inspection device 500 through serial communication. Note that such data transmission / reception is performed using a serial communication terminal included in the gaming microcomputer 111 in the same manner as a normal general-purpose microprocessor, and therefore, ports such as the input ports 122 and 123 are not provided.

Next, the configuration of the effect control device 300 will be described with reference to FIG.
The effect control device 300 includes a main control microcomputer (1st CPU) 311 formed of an amusement chip (IC), as with the game microcomputer 111, and a video control microcomputer (2nd CPU) 312 that performs video control exclusively under the control of the 1st CPU 311. , VDP (Video Display Processor) 313 as a graphic processor that performs image processing for video display on the display device 41 in accordance with commands and data from the 2nd CPU 312 and various melody and sound effects are reproduced from the speakers 19a and 19b. The sound source LSI 314 for controlling the sound output is provided.

  The main control microcomputer (1st CPU) 311 and the video control microcomputer (2nd CPU) 312 are connected to program ROMs 321 and 322 each composed of a PROM (programmable read only memory) storing a program executed by each CPU. Is connected to an image ROM 323 storing character images and video data, and an audio ROM 324 storing audio data is connected to the tone generator LSI 314. The main control microcomputer (1st CPU) 311 analyzes the command from the game microcomputer 111, decides the contents of the presentation, instructs the video control microcomputer 312 about the contents of the output video, and instructs the sound source LSI 314 about the reproduced sound. Then, processing such as lighting of the decoration lamp, motor drive control, and production time management is executed. RAMs that provide work areas for the main control microcomputer (1st CPU) 311 and the video control microcomputer (2nd CPU) 312 are provided in the respective chips. Note that the RAM that provides the work area may be provided outside the chip.

  Although not particularly limited, the main control microcomputer (1stCPU) 311 and the video control microcomputer (2ndCPU) 312 and the main control microcomputer (1stCPU) 311 and the sound source LSI 314 are serially connected. Data transmission / reception is performed, and data transmission / reception is performed in parallel with the video control microcomputer (2ndCPU) 312 and between the main control microcomputer (1stCPU) 311 and the VDP 313. By transmitting and receiving data in parallel, commands and data can be transmitted in a shorter time than in the case of serial. The VDP 313 includes an ultra-high speed VRAM (video RAM) 313a used for developing and processing image data such as characters read from the image ROM 323, and a scaler for enlarging and reducing images. 313b, a signal conversion circuit 313c that generates a video signal to be transmitted to the display device 41 by an LVDS (small amplitude signal transmission) method, and the like are provided.

  A vertical synchronization signal VSYNC is input from the VDP 313 to the main control microcomputer 311 in order to synchronize the image of the display device 41 and the lighting of the decorative lamps provided on the front frame 12 and the game board 30. In addition, the VDP 313 notifies the video control microcomputer 312 that it is waiting to receive an interrupt signal INT0-n and a command or data from the video control microcomputer 312 in order to notify the processing status such as the end of drawing in the VRAM. A wait signal WAIT is input. Further, the video control microcomputer 312 receives from the main control microcomputer 311 a synchronization signal SYNC that informs that the video control microcomputer 312 is operating normally and gives command transmission timing. A call signal CTS and a response signal RTS are exchanged between the main control microcomputer 311 and the tone generator LSI 314 in order to transmit and receive commands and data in the handshake method.

  Note that the video control microcomputer (2ndCPU) 312 uses a CPU that is faster or more expensive than the main control microcomputer (1stCPU) 311. By providing a video control microcomputer (2ndCPU) 312 separately from the main control microcomputer (1stCPU) 311 and sharing the processing, it is possible to display a fast moving image on a large screen that is difficult to achieve with the main control microcomputer (1stCPU) 311 alone. It is possible to display on the display device 41, and it is possible to suppress an increase in cost compared to the case where two CPUs having processing capabilities equivalent to the video control microcomputer (2nd CPU) 312 are used. Also, by providing two CPUs, it becomes possible to separately develop the control programs for the two CPUs in parallel, thereby shortening the development period of the new model.

  In addition, the effect control device 300 is provided with an interface chip (command I / F) 331 that receives a command transmitted from the game control device 100. A variation start command, a customer waiting demo command, a fanfare command, a probability information command, an error designation command, and the like transmitted from the game control device 100 to the effect control device 300 via the command I / F 331 are used as an effect control command signal. Receive. Since the game microcomputer 111 of the game control device 100 operates at DC 5V and the main control microcomputer (1st CPU) 311 of the effect control device 300 operates at DC 3.3V, the command I / F 331 has a signal level conversion function. Is provided.

  The effect control device 300 includes a panel decoration LED control circuit 332 for driving and controlling a panel decoration device 42 having LEDs (light emitting diodes) provided on the game board 30 (including the center case 40), and the front frame 12. Frame decoration LED control circuit 333 for driving and controlling a frame decoration device (for example, the frame decoration device 18 and the like) having LEDs (light emitting diodes) and board effects provided on the game board 30 (including the center case 40). A board effect motor / SOL control circuit 334 that drives and controls a device 44 (for example, an electric accessory that enhances the effect of the effect in cooperation with the effect display on the display device 41) or a movable accessory 46 that operates in association with a variable display game. A frame effect motor for driving and controlling a frame effect device (for example, a motor for operating the moving light 16) 45 provided on the front frame 12 Control circuit 335 is provided. These control circuits 332 to 335 for driving and controlling lamps, motors and solenoids are connected to a main control microcomputer (1st CPU) 311 via an address / data bus 340.

  Further, the effect control device 300 includes an on / off state of a switch 25a built in the effect button 25 provided on the front frame 12 and an effect motor switch for detecting the initial position of the motor in the panel effect device 44. A switch input circuit 336 that detects and inputs a detection signal to the main control microcomputer (1st CPU) 311 or inputs a detection signal from the touch panel 29 provided on the front frame 12 to the main control microcomputer (1st CPU) 311. An amplifier circuit 337a including an audio power amplifier that drives the upper speaker 19a provided on the front frame 12 and an amplifier circuit 337b that drives the lower speaker 19b provided on the front frame 12 are provided.

  The normal power supply unit 410 of the power supply apparatus 400 drives a motor or a solenoid to supply a desired level of DC voltage to the effect control apparatus 300 having the above-described configuration and electronic components controlled thereby. In addition to DC12V for driving the display device 41 made up of a liquid crystal panel, DC5V serving as the power supply voltage for the command I / F 331, DC18V for driving the LED and speaker, and a reference for these DC voltages The power supply monitor lamp is configured to generate a voltage of NDC 24V used for lighting. Further, when an LSI that operates at a low voltage such as 3.3 V or 1.2 V is used as the main control microcomputer (1st CPU) 311 or the video control microcomputer (2nd CPU) 312, DC 3. The effect control device 300 is provided with a DC-DC converter for generating 3V or DC 1.2V. The DC-DC converter may be provided in the normal power supply unit 410.

  The reset signal RST generated by the control signal generation unit 430 of the power supply apparatus 400 includes a main control microcomputer 311, a video control microcomputer 312, a VDP 313, a sound source LSI 314, control circuits 332 to 335 for driving and controlling lamps and motors, speakers, and the like. Are supplied to the amplifier circuits 337a and 337b, which are set in a reset state. In this embodiment, a general-purpose port of the video control microcomputer 312 is used to generate and supply a reset signal to the VDP 313. Thereby, the cooperation of the operations of the video control microcomputer 312 and the VDP 313 can be improved.

Next, game control performed in these control circuits will be described.
The CPU 111A of the game microcomputer 111 of the game control device 100 extracts a random number value for hit determination of the normal figure based on the input of the detection signal of the game ball from the gate switch 34a provided to the normal figure start gate 34, and the ROM 111B. Is compared with the determination value stored in the table, and a process of determining a missed hit of the normal game display game is performed. Then, after the identification symbol is variably displayed for a predetermined time on the general symbol display 53, a processing for displaying a general symbol variation display game to be stopped is performed. When the result of this normal map change display game is a win, a special result mode is displayed on the general map display 53, and the general electric solenoid 37c is operated so that the movable members 37b and 37b of the normal variable prize winning device 37 are predetermined. Time (for example, 0.3 seconds) is controlled to be released as described above.
In addition, when the result of the normal map change display game is out of order, control is performed on the general map display 53 to display the result form of the shift.

Further, a start winning (starting memory) is stored based on an input of a detection signal of a game ball from a starting port 1 switch 36a provided in the starting winning port 36, and based on this start memory, the first special figure variation display game is stored. The big hit determination random number value is extracted and compared with the determination value stored in the ROM 111B, and a process of determining a miss of the first special figure variation display game is performed.
In addition, the start memory is stored based on the input of the detection signal of the game ball from the start port 2 switch 37a provided in the normal variation winning device 37, and based on this start memory, for the big hit determination of the second special figure variable display game A random number value is extracted and compared with a determination value stored in the ROM 111B, and a process of determining a miss of the second special figure variation display game is performed.

Then, the CPU 111 </ b> A of the game control device 100 outputs a control signal (effect control command) including the determination results of the first special figure variation display game and the second special figure variation display game to the effect control device 300. Then, after the identification symbol is variably displayed for a predetermined time on the special figure 1 display 51 or the special figure 2 display 52, a process for displaying a special figure fluctuation display game to be stopped is performed.
In addition, in the production control device 300, based on the control signal from the game control device 100, the display device 41 performs a process of displaying the decoration special figure change display game corresponding to the special figure change display game.
Furthermore, in the production control device 300, based on the control signal from the game control device 100, the sound output from the speakers 19a and 19b, the process of controlling the light emission of various LEDs, and the like are performed.

Then, the CPU 111A of the game control device 100 displays the special result mode on the special figure 1 display 51 and the special figure 2 display 52 and generates a special gaming state when the result of the special figure variation display game is a win. To perform the process.
In the process of generating the special game state, the CPU 111A performs control for allowing the game ball to flow into the special winning opening by, for example, opening the open / close door 38c of the special variable winning apparatus 38 by the special winning opening solenoid 38b. .
Then, a condition that either a predetermined number (for example, 10) of game balls wins the grand prize opening or a predetermined time (for example, 25 seconds or 1 second) elapses from the opening of the big prize opening is achieved. Opening the grand prize opening until one is made is defined as one round, and control (cycle game) is performed to continue (repeat) this for a predetermined number of rounds (for example, 15 times or 2 times).
Here, the game control device 100 functions as a special value providing means for adding a special value to the player when the display result of the variable display game (special map variable display game) becomes a special result (big hit).
Further, when the result of the special figure variation display game is out of order, the special figure 1 display 51 and the special figure 2 display 52 are controlled to display the result form of the deviation.

In addition, the game control device 100 can generate a probability change state as a game state after the special game state ends based on the result mode of the special figure variation display game.
This probability variation state is a state (high probability state) in which the probability of a hit result in the special figure variation display game is higher than the normal probability state. In addition, the first special figure variation display game and the second special figure variation display game, regardless of which one of the first special figure variation display game and the second special figure variation display game results in a certain variation state. Both display games are in a probable state.

In addition, the game control device 100 can generate a short time state as a gaming state after the special gaming state ends based on the result mode of the special figure variation display game.
In this time-short state, control is performed so that the normal-variation display game and the normal variation winning device 37 are in the time-short operation state. Specifically, in the short-time state, the execution time of the above-described usual-variable display game is controlled to be a second variable display time shorter than the first variable display time (for example, 10 seconds is 1 second). Thus, the number of times of opening of the normal variation winning device 37 per unit time is controlled to be substantially increased. Further, in the short time state, when the normal variation winning device 37 is released as a result of the normal variation display game being won, the release time becomes a second release time longer than the first release time in the normal state. (For example, 0.3 seconds is 1.7 seconds). In the short-time state, the number of times of opening of the normal variation winning device 37 is not the first opening number of one time but the number of opening times of the normal variable winning game device 37 for two or more times (for example, (3 times) the second number of times of opening.

It should be noted that the execution time of the normal variation display game is set to the second variation display time (for example, 1 second), and the release mode of the normal variation winning device 37 is the second release time (for example, 1.7). Second), and the number of times of opening with respect to one hit result of the normal variation display game is the second number of times of opening (for example, 3 times), either one or both may be performed. May be. In the short-time operation state, control may be performed so that the probability of the hit result of the normal-variable display game is higher than that in the normal operation state.
As a result, the game ball can easily win the normal variation winning device 37, and the second special figure variation display game can be easily started.

  In addition, the time variation operation state of the probability variation state, the normal variation display game, and the normal variation prize winning device 37 can be generated independently, and both can be generated at the same time, or only one can be generated. Is possible.

Next, control executed by the game microcomputer (game microcomputer) 111 of the game control apparatus 100 will be described.
The control process by the gaming microcomputer 111 is a main process (mainly see FIGS. 6 and 7) that is a main routine that is repeated as a loop process, and a timer that is performed at a predetermined time period (for example, 4 ms) as an interrupt routine for the main process. Interrupt processing (see FIG. 10).

[Main processing]
First, the main process will be described.
The main process is started when the power is turned on. In this main process, as shown in FIG. 6, an interrupt vector setting process (step S1) is first performed to set a jump destination vector address to be executed when an interrupt occurs. Step S2), a stack pointer setting process for setting a stack pointer that is the start address of an area for saving a value of a register or the like when an interrupt occurs (Step S3), an interrupt mode setting process for setting an interrupt processing mode (Step S3) S4) is performed.

  Next, in order to wait for the program of the payout control apparatus (payout board) 200 to start up normally, for example, a time of 4 ms is waited (step S5). As a result, when the power is turned on, the game control device 100 rises first and sends the command to the payout control device 200 before the payout control device 200 starts up, thereby avoiding the payout control device 200 from losing the command. be able to. Thereafter, access to a readable / writable RWM (read / write memory) such as a RAM or EEPROM is permitted, and all output ports are set to off (no output) (steps S6 and S7). Further, a serial port (a port that is preinstalled in the gaming microcomputer 111 and is not used in this embodiment because it performs parallel communication with the payout control device 200 and the effect control device 300) is set to a state in which it is not used. Processing is performed (step S8).

Subsequently, it is determined whether or not the initialization switch in the power supply device 400 is turned on (step S9). Here, if it is determined that the initialization switch is off (step S9; No), in step S10, after checking the data of the power failure inspection area in the RWM, it is determined whether or not the power failure is restored (step S11). If it is determined in step S11 that the power failure has been restored (step S11; Yes), the process proceeds to step S12 to determine whether the checksum is calculated and whether the calculated checksum is normal or abnormal (step S13).
If it is determined in step S9 that the initialization switch is on (step S9; Yes), if it is determined in step S11 that the power failure is not restored (step S11; No), and if the checksum is not normal in step S13 (step If it is determined as S13; No), the process jumps to step S20 in FIG.

  If it is determined in step S13 that the checksum is normal (step S13; Yes), the process proceeds to step S14 in FIG. 7, and a power failure occurs in the area to be initialized in the RWM (read / write memory: RAM in the embodiment). After the initial value at the time of recovery is saved (stored), the area related to error and fraud monitoring is reset (step S15). Next, an area for storing the gaming state in the RWM is examined to determine whether or not the gaming state is a high probability state (step S16). If it is determined that the probability is not high (step S16; No), steps S17 and S18 are skipped and the process proceeds to step S19.

  If it is determined in step S16 that the probability is high (step S16; Yes), the on-information is saved in the high-probability notification flag region in step S17, and then the high probability provided in the collective display device 50, for example. The ON data for turning on (turning on) the notification LED (third gaming state display 58) is set in the region (port 136) corresponding to the segment (step S18), and the process proceeds to step S19. In step S19, a process of transmitting a power failure recovery command corresponding to a process number prepared for rationally executing a special figure game process described later to the effect control device 300 is performed, and the process proceeds to step S23.

  On the other hand, when jumping from step S9, S11, S13 to step S20, the work area in the RAM used by the CPU is first reset, and then the initial value at power-on is saved in the area to be initialized (step S21). Then, in step S22, a process of transmitting a power-on command to the effect control device 300 is performed, and the process proceeds to step S23. In step S23, a process of starting a CTC (Counter / Timer Circuit) circuit that generates a timer interrupt signal and a random number update trigger signal (CTC) in the gaming microcomputer 111 (clock generator) is performed.

  The CTC circuit is provided in a clock generator in the gaming microcomputer 111. The clock generator divides an oscillation signal (original clock signal) from the crystal oscillator 113, and a timer interrupt signal having a predetermined period (for example, 4 milliseconds) for the CPU 111A based on the divided signal. And a CTC circuit for generating a signal CTC that gives a trigger for updating a random number to be supplied to the random number generation circuit.

  After the CTC activation process in step S23, a process for activating and setting the random number generation circuit is performed (step S24). Specifically, the CPU 111A performs setting of a code (specified value) for starting the random number generation circuit in a predetermined register (CTC update permission register) in the random number generation circuit. Then, in step S25, the values of predetermined registers (soft random number registers 1 to n) in the random number generation circuit at power-on are changed to corresponding initial value random numbers (random numbers for determining the big hit symbol (big hit symbol random number 1, big hit) The design random number 2) is saved in a predetermined area of the RWM as an initial value (start value) of a random number (per random number) for determining the hit of the usual figure, and then an interrupt is permitted (step S26). In the random number generation circuit in the CPU 111A used in the present embodiment, since the initial value of the soft random number register is changed every time the power is turned on, this value is the initial value of various initial value random numbers generated on the CPU side. By setting (start value), it is possible to break the regularity of random numbers generated by software, making it difficult for a player to obtain illegal random numbers.

  Subsequently, an initial value random number update process (step S27) is performed to update the values of various initial value random numbers to break the regularity of the random numbers. In the present embodiment, although not particularly limited, the big hit random number is configured to be generated using a random number (big hit random number) generated in a random number generation circuit. That is, the big hit random number is a hard random number generated by hardware, and the big hit symbol random number is a soft random number generated by software.

  After the initial value random number update process in step S27, the power failure monitoring signal input from the power supply device 400 is read through the port and data bus and checked to determine whether or not a power failure has occurred (step S28). If no power failure has occurred (step S28; No), the process returns to step S27, and the initial value random number update processing and the power failure monitoring signal check (loop processing) are repeated. By permitting an interrupt before the initial value random number update process (step S27) (step S26), if a timer interrupt occurs during the initial value random number update process, the interrupt process is executed preferentially. Can be prevented from being interrupted by waiting for the initial value random number update process.

  Note that the initial value random number update process in step S27 includes a method of performing the initial value random number update process in the timer interrupt process in addition to the main process. In order to avoid execution of value random number update processing, when performing initial value random number update processing in the main processing, it is necessary to disable interrupt and then update to cancel the interrupt. If the initial value random number update process in the timer interrupt process is not performed in the main process and only the main process is performed, there is no problem even if the interrupt is canceled before the initial value random number update process. There is an advantage that it is simplified.

  If it is determined in step S28 that a power failure has occurred (step S28; Yes), processing for temporarily prohibiting interruption (step S29), processing for setting all output ports to OFF (no output) ( Step S30) is performed. After that, the process of saving the power failure recovery inspection area check data in the power failure recovery inspection area (step S31) and the process of calculating the checksum when the RWM is turned off (step S32) are performed, and access to the RWM is prohibited. After performing the process (step S33), it waits for the power supply of the gaming machine to be cut off. In this way, the check data is saved in the power failure recovery inspection area and the checksum at the time of power shutdown is calculated, so that whether or not the information stored in the RWM before the power shutdown is correctly backed up can be checked. This can be determined when the power is turned on again.

[Initial value random number update processing]
Next, details of the initial value random number update process (step S27) in the main process described above will be described.
As shown in FIG. 8, in the initial value random number update process, a process for incrementing (update (+1)) the hit initial value random number (step S271) and a process for incrementing (update (+1)) the big hit symbol initial value random number 1 ( Step S272), the process of incrementing (updating (+1)) the jackpot symbol initial value random number 2 (step S273) is sequentially performed. In each random number update process, an upper limit value is provided. When the upper limit value is reached, 0 is reached, and a process of sequentially updating (+1) between 0 and the upper limit value is performed.
Here, the “hit initial value random number” is a random number that is an initial value of a random number that determines the hit of the usual game. The “big hit symbol initial value random number 1” is a random number that is an initial value of a random number that determines the big hit symbol stop symbol of the special figure 1, and the “big hit symbol initial value random number 2” is a symbol that determines the big hit symbol of the special figure 2 It is a random number that is the initial value of the random number. In this way, the randomness of the random number can be increased by continuing to increment the random number as long as time permits in the main process.

[Checksum calculation processing]
Next, details of the checksum calculation process (steps S12 and S32) in the above-described main process will be described.
As shown in FIG. 9, in the checksum calculation process, first, a process for setting the start address of the RWM as the calculation address (step S321), a process for setting the number of repetitions (step S322), and “0” as the calculation value are set. Processing (step S323) is sequentially performed.
Thereafter, the contents of the calculated address are loaded (step S324), and a value obtained by adding the calculated value to the loaded value is set as a new calculated value (step S325). Then, the calculation address is updated (+1) (step S326), and the number of repetitions is updated by -1 or subtracted to check whether the checksum calculation is completed (step S327). If it is determined that the calculation is not finished (step S328: No), the process returns to step S324 and the above process is repeated. If it is determined that the calculation is complete (step S328: Yes), the checksum calculation process is terminated.

[Timer interrupt processing]
Next, timer interrupt processing will be described.
As shown in FIG. 10, the timer interrupt process is started when a periodic timer interrupt signal generated by the CTC circuit in the clock generator is input to the CPU 111A. When a timer interrupt occurs in the gaming microcomputer 111A, the timer interrupt process of FIG. 10 is started.
When the timer interrupt process is started, a register saving process (step S41) is performed in which a value held in a predetermined register is first transferred to the RWM. In the Z80 microcomputer used as the gaming microcomputer in this embodiment, the processing can be replaced by saving the value held in the front register to the back register. Next, an input process (step S42) for taking in inputs from various sensors (start port 1 switch 36a, start port 2 switch 37a, gate switch 34a, count switch 38a, etc.), that is, reading the state of each input port. )I do. Then, based on the output data set in various processes, an output process (step S43) for performing drive control of an actuator such as a solenoid (large winning opening SOL38b, general electric power SOL37c) is performed.

  Next, a command transmission process (step S44), a random number update process 1 (step S45), and a random number update process 2 (steps) for outputting commands set in the transmission buffer in various processes to the effect control device 300, the payout control device 200, and the like. S46) is performed. Thereafter, it is monitored whether a normal signal is input from the start port 1 switch 36a, the start port 2 switch 37a, the usual gate switch 34a, the winning port switch 35a... 35n, and the count switch 38a. A prize opening switch / error monitoring process (step S47) is performed to determine whether the front frame and the glass frame are open. Also, a special figure game process (step S48) for performing a process related to the special figure variation display game and a general figure game process (step S49) for performing a process related to the common figure variation display game are performed.

  Next, a segment LED editing process (step S50) that is provided in the gaming machine 10 and drives a segment LED that displays special information variation game and various information related to the game to display desired contents, and a magnetic sensor switch 61. And a magnetic error monitoring process (step S51) for checking the detection signal from the vibration sensor switch 62 to determine whether there is an abnormality. Then, external information editing processing (step S52) for setting a signal to be output to various external devices in the output buffer is performed. Subsequently, a process of clearing the interrupt request and declaring the end of the interrupt (step S53), a process of restoring the register data saved in step S41 (step S54), and a process of permitting an interrupt (step S54) Step S55) is performed, and the timer interrupt process is terminated.

[Special Figure Game Processing]
Next, details of the special game process (step S48) in the above-described timer interrupt process will be described.
In the special figure game process, the input of the start port 1 switch 36a and the start port 2 switch 37a is monitored, the entire process related to the special figure variation display game is controlled, and the special figure display is set.
As shown in FIG. 11, in the special figure game process, first, a start port switch monitoring process (step A1) for monitoring winning of the start port 1 switch 36a and the start port 2 switch 37a is performed.

In the start port switch monitoring process, when a game ball is won in the normal variable winning device 37 that forms the start winning port 36 and the second starting winning port, various random numbers (such as big hit random numbers) are extracted, and a special feature based on the winning is obtained. Prior to the start of the figure variation display game, a game result preliminary determination is performed in which a game result based on a prize is determined in advance.
The details of the start port switch monitoring process (step A1) will be described later.
Next, a count switch monitoring process (step A2) is performed. In this count switch monitoring process, a process of monitoring the count number of the count switch 38a provided in the special variation winning device 38 is performed.

Next, the special figure game process timer is updated (-1) to check whether or not the game process timer has expired (step A3), and the special figure game process timer has expired (step A4; If YES, the process (step A5) for setting a special figure game sequence branch table to be referred to for branching to the process corresponding to the special figure game process number is performed, and the special figure game process number is used using the table. The process (step A6) of acquiring the branch destination address of the process corresponding to
Then, after performing the process of saving the return address after the branch process to the stack area (step A7), the game branch process (step A8) is performed according to the game process number.

If the game process number is “0” in step A8, the fluctuation start of the special figure fluctuation display game is monitored, the fluctuation start setting of the special figure fluctuation display game, the setting of the effect, and the special figure fluctuation processing are performed. A special figure routine process (step A9) for setting information necessary for the execution is performed.
If the game process number is “1” in step A8, the special figure changing process for setting the stop display time of the special figure and setting the information necessary for performing the special figure display process is performed. (Step A10) is performed.

  In step A8, if the game process number is “2”, if the game result of the special figure variation display game is a big hit, the fanfare command setting corresponding to the big hit type (2R big hit or 15R big hit) Special chart display processing (step A11) for setting the fanfare time according to the big winning opening opening pattern of each jackpot (2R jackpot or 15R jackpot), setting information necessary for performing the fanfare / interval processing, etc. Do.

  In step A8, when the game process number is “3”, setting of the opening time of the big prize opening, updating of the number of times of opening, setting of information necessary for performing the processing during opening of the big prize opening, etc. are performed. Processing during fanfare / interval (step A12) is performed.

  If the game process number is “4” in step A8, an interval command is set if the big hit round is not the final round, while a big hit end screen command is set if the big round is the final round. A large winning opening opening process (step A13) for setting information necessary for performing the winning opening remaining ball processing is performed.

If the game process number is “5” in step A8, if the big hit round is the final round, a process for setting a time for discharging the remaining balls in the big prize opening and a big hit end process are performed. A big winning opening remaining ball process (step A14) for setting information necessary for the execution is performed.
If the game process number is “6” in step A8, a big hit end process (step A15) for setting information necessary for performing the special figure routine process (step A9) is performed.

Then, after preparing the table for controlling the fluctuation | variation of the special figure 1 indicator 51 (step A16), the symbol fluctuation | variation control process (step A17) which concerns on the special figure 1 indicator 51 is performed. Then, after preparing the table for controlling the fluctuation | variation of the special figure 2 indicator 52 (step A18), the symbol fluctuation | variation control process (step A19) which concerns on the special figure 2 indicator 52 is performed.
On the other hand, if it is determined in step A4 that the special figure game process timer has not expired (step A4; No), the process proceeds to step A16, and the subsequent processes are performed.

[Starter switch monitoring process]
Next, details of the start port switch monitoring process in the above-described special figure game process will be described.
As shown in FIG. 12, in the start port switch monitoring process, first, a table for setting a start port winning effect command by the start winning port 36 (start port 1) is prepared (step A111), and further, the holding by the start port 1 is held. After preparing a table for setting the information (step A112), a special figure starting port switch common process (step A113) is performed.
The details of the special figure start port switch common process in step A113 will be described later together with the special figure start port switch common process in step A120.

Next, it is checked whether or not the ordinary electric accessory (ordinary variation winning device 37) is in operation, that is, whether or not the ordinary variation winning device 37 is activated and the game ball can be won. (Step A114) If it is determined that the ordinary electric accessory is in operation (Step A115; Yes), the process proceeds to Step A118, and the subsequent processes are performed. On the other hand, if it is determined in step A115 that the ordinary electric accessory is not operating (step A115; No), it is checked whether the number of fraudulent winnings to the normal variation winning device 37 is equal to or greater than the fraud occurrence determination number (step A116), a process of determining whether or not the number of fraudulent winnings is equal to or greater than the number of fraud occurrence determination (step A117).
The normal variation winning device 37 cannot win a game ball in the closed state, and can win a game ball only in the open state. Therefore, when the game ball wins in the closed state, it is a case where some abnormality or fraud has occurred. When there is a game ball won in such a closed state, the number is counted as the number of illegal wins. Then, it is determined whether or not the number of illegal winnings thus counted is equal to or greater than a predetermined fraud occurrence determination number (upper limit value).

  If it is determined in step A117 that the number of fraudulent winnings is not greater than or equal to the number of fraud determinations (step A117; No), a table is prepared for setting a start opening winning effect command by the normal variation winning device 37 (starting opening 2) (step A118). ).

Thereafter, after preparing a table for setting information on hold by the start port 2 (step A119), the special start port switch common process (step A120) is performed, and the start port switch monitoring process is terminated.
If it is determined in step A117 that the number of illegal winnings is equal to or greater than the number of fraud determinations (step A117; Yes), the start port switch monitoring process is terminated. That is, the second start memory is not generated any more.

[Special figure start port switch common processing]
Next, details of the special start port switch common process (steps A113 and A120) in the start port switch monitoring process described above will be described.
The special figure start port switch common process is a process performed in common for each input when there is an input from the start port 1 switch 36a or the start port 2 switch 37a.

  As shown in FIG. 13, in the special figure start port switch common processing, first, of the start port 1 switch 36a and the start port 2 switch 37a, an input is made to the start port switch to be monitored (for example, the start port 1 switch 36a). Is checked (step A201), and if it is determined that there is no input to the monitored start port switch (step A202; No), the special-purpose start port switch common process is terminated. On the other hand, if it is determined in step A202 that there is an input to the monitored start port switch (step A202; Yes), after saving the start port winning flag of the monitored start port switch (step A203), the big hit random number Is loaded (a big hit random number is extracted) (step A204).

  Subsequently, of the start port 1 switch 36a and the start port 2 switch 37a, information regarding the number of winnings to the start port switch to be monitored (for example, the start port 1 switch 36a) is sent to the management device outside the gaming machine 10. On the other hand, the number of times output (start port signal output number) is loaded (step A205). Then, the loaded value is updated (+1), it is checked whether or not the output count overflows (step A206), and if it is determined that the output count does not overflow (step A207; No), the updated value is set to RWM. Is saved in the start port signal output frequency area (step A208), and the process proceeds to step A209. On the other hand, if it is determined in step A207 that the number of outputs has overflowed (step A207; Yes), the process proceeds to step A209.

  Then, in step A209, among the start port 1 switch 36a and the start port 2 switch 37a, the update target special figure holding corresponding to the monitored start port switch (for example, the start port 1 switch 36a, etc.) is held (start memory). It is checked whether or not the number is less than the upper limit value (step A209), and processing for determining whether or not the special figure holding number is less than the upper limit value (step A210) is performed.

If it is determined in step A210 that the number of special figure hold is less than the upper limit (step A210; Yes), a process of updating (+1) the number of special figure hold to be updated (for example, the special figure 1 hold number) ( After performing Step A211), processing for calculating the address of the random number save area corresponding to the special figure reservation number (Step A212) is performed.
Subsequently, after preparing the decoration special figure reservation number command (MODE) of the start port switch to be monitored (for example, the start port 1 switch 36a) among the start port 1 switch 36a and the start port 2 switch 37a (step A213). ), Load the jackpot symbol random number of the start switch to be monitored (extract the jackpot symbol random number) (step A214), and prepare a decoration special symbol hold number command (ACTION) corresponding to the number of special symbol hold (step) A215), command setting processing (step A216) is performed.

The jackpot random number is saved in the RWM random number save area (step A217), and the corresponding jackpot symbol random number is saved in the RWM random number save area, and the jackpot symbol random number is saved in the register (step A218). . Next, the corresponding fluctuation pattern random number 1 is loaded (the fluctuation pattern random number 1 is extracted), the loaded value is saved in the random number saving area of the RWM (step A219), and then the corresponding fluctuation pattern random number 2 is loaded ( (Variable pattern random number 2 is extracted), the loaded value is saved in the random number save area of the RWM (step A220), and then the corresponding variable pattern random number 3 is loaded (variable pattern random number 3 is extracted) and the loaded value Is saved in the random number saving area of the RWM (step A221).
Here, the variation pattern (including the execution time of the variation display game in the variation display without reach or various reach) in the special map variation display game (the variation display game of the special diagram 1 or 2) is determined. The variation pattern random numbers (variation patterns 1 to 3) are updated by the game control program, unlike the big hit symbol random numbers, which are updated by the software of the random number generation circuit. Note that the update of the variation pattern random number is not limited to being performed by the game control program, but may be performed by hardware or software of the random number generation circuit.

  Subsequently, the jackpot symbol random number corresponding to the monitored start port switch saved in the register in step A218 is loaded, and the loaded value is prepared for use in the special figure hold information determination process (step A223) described later. (Step A222). Then, a special figure hold information determination process (step A223) is performed, and the special figure start port switch common process is terminated.

On the other hand, if it is determined in step A210 that the special figure hold number is not less than the upper limit (step A210; No), it is checked whether or not the input of the start port switch according to step A202 is the input of the start port 1 switch 36a. If it is determined that the input of the start port 1 switch 36a is (step A225; Yes), a decoration special figure hold number command (overflow command) is prepared (step A226), and a command setting process (step A227). ) To complete the special figure start port switch common process.
On the other hand, when it is determined in step A225 that the input of the start port 1 switch 36a is not input (step A225; No), the special drawing start port switch common process is terminated.

[Special figure hold information judgment processing]
Next, the details of the special figure hold information determination process (step A223) in the above-described special figure start port switch common process will be described.
The special figure hold information determination process is a look-ahead process for determining the result related information corresponding to the start memory before the start timing of the special figure variation display game based on the corresponding start memory.

As shown in FIG. 14, first, it is checked whether or not the input of the start port switch according to step A202 of the special-purpose start port switch common process is the input of the start port 2 switch 37a (step A231). If it is determined that the input of the two switches 37a is not input (step A232; No), it is determined whether or not the open extension function of the normal variation winning device 37 is operating, that is, the normal variation winning device 37 is being supported (during the short-time operation state). (Step A233) is performed.
Here, if it is determined that the normal variation winning device 37 is not being supported (step A233; No), a process of determining whether or not the gaming machine 10 is in a big hit (special game state) (step A234) is performed.

  If it is determined in step A234 that the jackpot is not being hit (step A234; No), the jackpot determination process for determining whether or not the acquired jackpot random number value matches the jackpot determination value is a jackpot determination process (step A235) is performed.

On the other hand, if it is determined in step A233 that the normally variable winning device 37 is being supported (step A233; Yes), or if it is determined in step A234 that it is a big hit (step A234). ; Yes), the special figure hold information determination process is terminated.
In other words, when the input of the start port switch according to step A202 of the special-purpose start port switch common processing is the start port 1 switch 36a, when the normal variation winning device 37 is being supported or is a big hit, the start memory is stored in the start memory. The prefetch process for determining the corresponding result related information is not performed.

If it is determined in step A232 that the input is the start port 2 switch 37a (step A232; Yes), the process proceeds to step A235 without performing the processes in step A233 and step A234. The subsequent processing is performed.
In other words, when the input of the start port switch according to step A202 of the special figure start port switch common processing is the start port 2 switch 37a, the start is performed regardless of whether the normal variation winning device 37 is being supported or the big hit. A prefetching process for determining the result related information corresponding to the storage is performed.

And after performing the process (step A236) which sets a loss information table, if it determines with the determination result of the big hit determination process in step A235 not being a big hit (step A237; No), a process will transfer to step A245.
On the other hand, if it is determined that the determination result of the jackpot determination process in step A235 is a jackpot (step A237; Yes), the jackpot symbol random number check table 1 is prepared (step A238).

Next, it is checked whether or not the input of the start port switch according to step A202 of the special processing of the start port switch is the input of the start port 1 switch 36a (step A239), and it is not the input of the start port 1 switch 36a. If it determines with (step A240; No), it replaces with the jackpot symbol random number check table 1 prepared at step A238, and the jackpot symbol random number check table 2 is prepared (step A241).
Then, after performing a process of acquiring a winning information pointer corresponding to the jackpot symbol random number (step A242), a process of setting the address table of the jackpot information table (step A243) is performed, and the jackpot information corresponding to the winning information pointer A process of acquiring a table (step A244) is performed.
If it is determined in step A240 that the input is the start port 1 switch 36a (step A240; Yes), the process proceeds to step A242, and the big hit symbol random number check table 1 prepared in step A238 is displayed. Based on this, the subsequent processing is performed.

Next, a process of acquiring stop symbol pattern information from the information table set in step A236 or A244 (step A245) is performed, and the stop symbol pattern information is saved in the symbol information area for RWM work (step A246). .
Subsequently, a process for acquiring a start opening prize effect symbol command from the information table set in step A236 or A244 (step A247) is performed, and the start opening prize effect symbol command is saved in the winning effect symbol command area of the RWM ( Step A248).

  Next, after preparing the start port winning flag of the start port switch to be monitored among the start port 1 switch 36a and the start port 2 switch 37a (step A249), the special information set for the start port to be monitored Special figure information setting processing (step A250) is performed. Subsequently, after performing the latter half variation pattern setting process (step A251) for setting the latter half variation pattern among the variation modes in the special figure variation display game, the variation pattern setting process (step A251) is performed. Step A252) is performed.

Then, a start opening winning effect command corresponding to the variation pattern is prepared (step A253), and a command setting process (step A254) is performed. Subsequently, the start opening winning effect command command is loaded and prepared from the winning effect symbol command area (step A255), the command setting process (step A256) is performed, and the special figure holding information determination process is terminated.
In this way, a start opening prize command command is prepared in step A253, and a starting opening prize drawing command command is prepared in step A255, so that the determination result (prefetch result) of the result related information corresponding to the start memory is obtained. , It is possible to notify the effect control device 300 before the start timing of the special figure variation display game based on the corresponding start memory, and in particular, by changing the number of special figure hold displayed on the display device 41, etc. It is possible to notify the player of the result related information before the start timing of the special figure variation display game.
That is, the game control device 100 functions as a pre-determining unit that determines information (result-related information) related to the variable display game before the execution of the variable display game (special figure variable display game).

Here, for example, as shown in FIG. 15, the start opening prize winning design command prepared in step A255 is “start opening winning presentation design command 1” (MODE is “A3H” and ACTION is “01H” start. In the case of the winning prize effect design command), the game control device 100 indicates that the special figure variation display game based on the start memory (hold) is “outside / normal (N) reach or less” with respect to the effect control device 300. Can be notified (instructed).
Further, when the start opening prize winning design command prepared in step A255 is “start opening winning presentation design command 2” (start opening winning design command with MODE “A3H” and ACTION “02H”), The game control device 100 can inform (instruct) the effect control device 300 that the special figure variation display game based on the start-up memory (hold) is “outside / special (SP) 1 reach”. .
Further, when the start opening prize winning design command prepared in step A255 is “start opening winning presentation design command 3” (start opening winning presentation design command with MODE “A3H” and ACTION “03H”), The game control device 100 can inform (instruct) the effect control device 300 that the special figure variation display game based on the start-up memory (hold) is “outside / special (SP) 2 reach”. .
In addition, when the start opening winning effect design command prepared in step A255 is “start opening winning effect design command 4” (start opening winning effect design command with MODE “A3H” and ACTION “04H”), The game control device 100 can inform (instruct) the effect control device 300 that the special figure variation display game based on the start memory (hold) is “ordinary big hit”.
In addition, when the start opening prize winning design command prepared in step A255 is “start opening winning presentation design command 5” (start opening winning presentation design command with MODE “A3H” and ACTION “05H”), The game control device 100 can inform (instruct) the effect control device 300 that the special figure fluctuation display game based on the start memory (hold) is “probability big hit”.

  Next, the touch panel 29 and the decoration special figure variation display game in the display device 41 that are characteristic of the gaming machine 10 of the present embodiment will be described. It should be noted that the decorative special figure variation display game is not particularly distinguished in the present embodiment because the variation display game of special figure 1 and the variation display game of special figure 2 are the same.

In the present embodiment, the touch panel 29 is, for example, an analog resistive film type touch panel (touch pad).
The touch panel 29 is arbitrary as long as it is an analog resistive film type touch panel. For example, the touch panel 29 includes a glass plate and a film attached to the surface of the glass plate via a plurality of spacers. Conductive films are formed on the opposing surfaces, and electrodes are provided on the left and right ends of the film and the front and rear ends of the glass plate, respectively. When the player touches the upper surface (operation surface) of the touch panel 29 with a finger or the like, the conductive film on the film side and the conductive film on the glass plate side come into contact with each other and energize. In this touch panel 29, when a voltage is applied to the electrode on the film side, a potential gradient can be created in the left-right direction due to the resistance of the conductive film. Therefore, when the potential of the contact point is detected on the glass plate side, the X coordinate of the contact point is specified by the partial pressure It is possible. In addition, when a voltage is applied to the electrode on the glass plate side, a potential gradient can be generated in the front-rear direction due to the resistance of the conductive film. Therefore, when the potential at the contact point is detected on the film side, the Y coordinate of the contact point can be specified by partial pressure. Yes. And the touch panel 29 outputs the detection signal which shows the contact position (X coordinate, Y coordinate) specified in this way to the effect control apparatus 300, and the effect control apparatus 300 outputs the said detection signal to the microcomputer for main control. (1st CPU) 311 is configured to be stored in a RAM or the like.

In the present embodiment, an analog resistive film type touch panel is adopted as the touch panel 29, but the touch panel 29 is not limited to this, and may be a matrix resistive film type touch panel, for example.
The touch panel 29 is not limited to a resistive film type touch panel. For example, a known detection type touch panel such as a matrix switch method, an optical method, a capacitance method, or an ultrasonic method can be used.

The operation surface (contacted area) of the touch panel 29 is divided into a plurality of small areas. Specifically, for example, as illustrated in FIG. 16A, the operation surface of the touch panel 29 includes a left first small region R1, a right third small region R3, a first small region R1, and a third small region. It is divided into three small areas, a second small area R2 between the small areas R3.
Here, each small region may be configured to be identifiable as shown in FIG. 16B, for example. In this case, each small area may be identified by coloring the touch panel 29, or a light transmissive touch panel formed of a transparent member or the like is adopted as the touch panel 29, and the side (front) of the touch panel 29 is used. Or a rear light source (LED or the like) for each color, and each small region is identified by the light from the light source, or a display device (LCD or the like) is placed under the touch panel 29 to the display device. Each small area may be identified by displaying a predetermined identification screen. Further, when a display device is arranged below the touch panel 29, a game that is substantially the same as the decorative special figure variation display game in the display device 41 may be displayed.
In the touch panel 29 shown in FIGS. 16A and 16B, a broken line is drawn at the boundary of each small area on the operation surface, but this broken line may be drawn on the actual touch panel 29. It does not have to be drawn.

Moreover, in this embodiment, the variation | change aspect of the decoration special symbol variably displayed by the decoration special figure fluctuation display game can be changed.
In the present embodiment, first, the touch panel 29 is operated for either the “behavior change” group for changing the behavior during the change of the decorative special symbol or the “speed change” group for changing the changing speed of the special decorative symbol. Can be selected.

Specifically, the production control device 300 can select one of a “behavior change” group and a “speed change” group, for example, as shown in FIG. In order to notify the player of the fact, an operation auxiliary display such as “behavior change” or “speed change” is displayed. In the present embodiment, “behavior change” is displayed on the left side and “speed change” is displayed on the right side (see FIG. 17), so that the production control device 300 uses the touch panel 29 to display the left small area (first small area). When the contact operation in R1) is detected, it is determined that the “behavior change” group is selected, and when the contact operation in the right small region (third small region R3) is detected, the “speed change” is determined. It is determined that the group has been selected.
In addition, in each figure which shows the screen of the display apparatus 41 of FIG. 17, etc., the decoration special design in fluctuation is illustrated with the arrow.

Here, the touch panel 29 functions as a variation mode group selection unit for the player to select any variation mode group from among a plurality of variation mode groups (“behavior change” group, “speed change” group). .
In the present embodiment, the touch panel 29 is operated to select the variation mode group. However, the present invention is not limited to this. For example, the effect button 25 is operated to select the change mode group. You may comprise.
In addition to the “behavior change” and “speed change”, a message prompting the player to select either “behavior change” or “speed change” may appear as an operation assistance display.

  When the effect control device 300 determines that the “behavior change” group has been selected, for example, as shown in FIG. 18A, the player is notified that the “behavior change” group has been selected. In order to do this, an auxiliary operation display such as “behavior change” is displayed. Thereby, the behavior during the change of each decoration special symbol is switched to a behavior change mode that can be changed according to the movement of the finger or the like of the player who is operating the touch panel 29 (operation mode by the player).

  Specifically, for example, as shown in FIG. 18 (B), the player makes a finger or the like touch any one of the first small area R1 to the third small area R3 of the touch panel 29. When the finger or the like is swung left and right, the production control device 300 changes the variation mode of each decoration special symbol so that each decoration special symbol varies while swinging left and right. Hereinafter, the variation mode in which the decorative special symbol fluctuates while swinging left and right is referred to as “variation mode 1”. While the “behavior change” group is selected, the player touches the touch panel 29 with the finger or the like. The operation mode that swings etc. to the left and right is referred to as “operation 1”.

  Further, for example, as shown in FIG. 18C, the player touches the finger or the like with any one of the first small area R1 to the third small area R3 of the touch panel 29. When the etc. are rotated, the production control device 300 changes the variation mode of each decoration special symbol so that each decoration special symbol varies while rotating in a spiral shape. Hereinafter, the variation mode in which the decorative special symbol changes while rotating in a spiral shape is referred to as “variation mode 2”. While the “behavior change” group is selected, the player touches the touch panel 29 with the finger or the like. The operation mode for rotating the above is referred to as “operation 2”.

  In addition, while the variation mode of each decoration special symbol is changed to “variation mode 1” or “variation mode 2”, the player places a finger or the like on the first small area R1 to the third small area R3 of the touch panel 29. When the finger or the like is slid in the forward direction (hereinafter referred to as the player direction) while being in contact with any one of the small areas, the effect control device 300 displays, for example, FIG. As shown in (2), the variation mode of each decoration special symbol is returned to the default variation mode. Hereinafter, during the selection of the “behavior change” group, an operation mode in which the player slides the finger or the like in the state where the finger or the like is in contact with the touch panel 29 is referred to as “default operation”.

Here, the production control device 300 compares the pattern of the contact position (X coordinate, Y coordinate) based on the plurality of detection signals stored in the RAM or the like with the operation mode pattern stored in advance in the PROM 321 or the like. By doing so, it is configured to determine whether the operation mode by the player is “default operation”, “operation 1”, or “operation 2”.
Specifically, for example, when a detection signal indicating the contact position as shown in (1) of FIG. 19 is stored in the RAM or the like, it is determined that the operation mode by the player is “default operation”.
Further, for example, when a detection signal indicating the contact position as shown in (2) of FIG. 19 is stored in the RAM or the like, it is determined that the operation mode by the player is “operation 1”.
Further, for example, when a detection signal indicating the contact position as shown in (3) of FIG. 19 is stored in the RAM or the like, it is determined that the operation mode by the player is “operation 2”.
Further, for example, when a detection signal indicating the contact position as shown in (4) of FIG. 19 is stored in the RAM or the like, the operation mode by the player is “default operation”, “operation 1”, and “operation 2”. That is, it is determined that the operation mode by the player is indistinguishable.

  Further, when the effect control device 300 determines that the “speed change” group has been selected, for example, as shown in FIG. 20A, the player is notified that the “speed change” group has been selected. In order to do this, an auxiliary operation display such as “speed changing” is displayed. As a result, the changing speed of each special decoration symbol is switched to a speed change mode that can be changed according to the movement of the finger or the like of the player operating the touch panel 29 (operation mode by the player).

  Specifically, for example, as shown in FIG. 20 (B), the player makes a finger or the like contact any one of the first small area R1 to the third small area R3 of the touch panel 29. When the finger or the like is slid in the player direction, that is, when the finger or the like is slid in a direction in accordance with the normal variation direction (downward) of each decoration special symbol, the effect control device 300 causes each decoration special symbol to be displayed. The variation mode of each special decoration pattern is changed so that the variation speed becomes faster. Hereinafter, the variation mode in which the variation speed of the decorative special symbol is increased is referred to as “variation mode 3”, and the player touches the touch panel 29 with the finger or the like while the “speed change” group is selected. The operation mode of sliding in the person direction is referred to as “operation 3”.

  Also, for example, as shown in FIG. 20C, the player touches the finger or the like with any one of the first small area R1 to the third small area R3 of the touch panel 29. Etc. are slid backward (to be referred to as game board direction hereinafter) toward the game board 30 side, that is, when their fingers are slid in a direction against the normal variation direction (downward direction) of each special decoration symbol. The production control device 300 changes the variation mode of each decoration special symbol so that the variation speed of each decoration special symbol becomes slow. Hereinafter, the variation mode in which the variation speed of the decorative special symbol is slowed is referred to as “variation mode 4”, and the player touches the touch panel 29 with the finger or the like while the “speed change” group is selected. The operation mode of sliding in the panel direction is referred to as “operation 4”.

When the “behavior change” group is selected, for example, as shown in FIGS. 18A to 18C, the “speed change” group can be selected while the “behavior change” group is selected. “Change speed” is also displayed. Thereby, it is possible to switch from the behavior change mode to the speed change mode.
Further, when the “speed change” group is selected, for example, as shown in FIGS. 20A to 20C, an operation assistance display is provided so that the “behavior change” group can be selected during the “speed change” group selection. “Behavior change” is also displayed. Thereby, it is possible to switch from the speed change mode to the behavior change mode.

Here, the display device 41 variably displays the identification symbol (decoration special symbol) based on establishment of a predetermined condition (for example, winning of a game ball in the start winning area (start winning port 36, normal variation winning device 37)). It functions as a display device that can display a variable display game (decoration special figure variable display game).
Further, the effect control device 300 is a variable display game control means capable of controlling the execution of a variable display game (decorative special symbol variable display game) executed by variable display of a plurality of identification symbols (decorative special symbols) displayed simultaneously. Function as.

The effect control device 300 also detects the contact when the contact operation is detected by the contact-type operation means (touch panel 29) during execution of the change display game. Based on the detection signal output from the expression operation means, the player determines the operation mode, and functions as a means capable of controlling the variation mode of the identification symbol (decoration special symbol) according to the operation mode.
Here, in the present embodiment, as described above, the effect control device 300 determines that the operation mode determined based on the detection signal output from the contact type operation unit (touch panel 29) is the variation mode group selection unit (touch panel 29). When the operation mode corresponds to the variation mode group selected by (1), the variation mode of the identification symbol (decoration special symbol) is controlled according to the operation mode.

That is, when the player selects the “behavior change” group as the variation mode group, the player's operation mode corresponds to the “behavior change” group (“operation 1”, “operation 2”, “default operation”). )), The variation mode of the decoration special symbol (behavior during the variation of the decoration special symbol) is changed according to the operation mode.
When the player selects the “speed change” group as the variation mode group, the operation mode by the player is an operation mode corresponding to the “speed change” group (“operation 3”, “operation 4”). Furthermore, it is configured to change the variation mode of the decoration special symbol (the variation speed of the decoration special symbol) according to the operation mode.

Further, in the present embodiment, the production control device 300 has a plurality of identification symbols when a plurality of identification symbols (decoration special symbols) are in a reach state that is a part of a special result (big hit). It is possible to display the reach effect mode according to the variation mode of the identification symbol being varied among the symbols.
Here, in this embodiment, when the variation pattern of the special figure variation display game is a variation pattern in which an evolution type reach such as the evolution from N reach to SP reach occurs, It is configured to display a reach effect mode corresponding to the variation mode of the changing decorative special symbol (for example, the second special symbol at the center) that is still fluctuating after reaching the reach state.

Specifically, for example, when the variation mode of the decorative special symbol is changed to a variation mode (“variation mode 1”) that fluctuates while swinging left and right, the effect control device 300 displays, for example, FIG. As shown in A), it is developed into “snow reach” in which a background of falling snow is displayed while swinging from side to side.
In addition, for example, when the variation mode of the decorative special symbol is changed to a variation mode (“variation mode 2”) that varies while rotating in a spiral shape, the effect control device 300 displays, for example, in FIG. As shown, the wind develops into a “wind reach” in which the wind blowing background is displayed.
Further, for example, when the variation mode of the decoration special symbol is changed to a variation mode (“variation mode 3”) in which the variation speed is increased, the effect control device 300 may, for example, as illustrated in FIG. , Develop a “car reach” that displays the background of the car moving at high speed.
Further, for example, when the variation mode of the decorative special symbol is changed to a variation mode (“variation mode 4”) in which the variation speed becomes slow, the effect control device 300, for example, as shown in FIG. , To develop a “turtle reach” where the background of the turtle moving at low speed is displayed.

Next, control executed by the effect control device 300 will be described.
The control process performed by the effect control device 300 includes a main process shown in FIG. 22A and an interrupt process shown in FIG. 22B performed every predetermined time (for example, every 2 msec). In the main process, the entire program is controlled.

[Main processing]
First, the main process will be described.
As shown in FIG. 22A, in the main process, the process at the start of the program is first performed. The process at the start of the program is an initialization process when power is turned on (step B1) and a process for starting a timer (step B2). Thereafter, the effect control device 300 performs main loop processing steps B3 to B9.

  In this loop processing, first, main command analysis processing (step B3) is performed. In this main command analysis process (step B3), it is determined whether or not a command related to a game transmitted from the game control apparatus 100 has been correctly received. If the command has been correctly received, a process for determining the command is performed. One command transmitted from the game control device 100 is composed of a pair of data of a first command (for example, negative logic data) and a second command (for example, positive logic data obtained by bit-inverting the first command). ing. Then, when the received first command and the second command do not contradict each other (for example, when one inverted bit matches the other), it is determined that the command has been correctly received.

  Next, based on the establishment of the predetermined condition, the variation time, variation pattern, etc., of the decorative special figure variable display game executed on the display device 41 in parallel with the special figure variable display game in the variable display units 51 and 52 of the collective display device 50 Game control processing (step B4) related to the control of the display, display control processing (step B5) for driving a state notification lamp or the like provided in the center case 40 in relation to the effect display on the display device 41 and these displays, and output of sound Sound control processing (step B6) that is processing related to the speakers 19a and 19b (step B6), and decoration control processing (step B7) that is processing related to control of the frame decoration device 18 provided on the front frame 12. Further, details such as an error monitoring process (step B8) for monitoring the occurrence of errors such as opening of the front frame (inner frame) 12 and the glass frame 15 and the variation mode (variation pattern) of the decorative special figure variation display game are determined. A random number update process (step B9) for updating the random number is performed, and the process returns to the main command analysis process (step B3).

  On the other hand, in the interrupt process in the effect control device 300, as shown in FIG. 22B, first, a timer update process (step B11) for updating a soft timer managed by a program is performed and input to the effect control device 300. An input process (step B12) for processing the signal and an output process (step B13) for processing the signal output from the effect control device 300 are performed. Thereafter, a touch panel related process (step B14) for performing a process related to the touch panel 29, a main command receiving process (step B15) for receiving a command related to a game transmitted from the game control device 100 to the effect control device 300, and an interrupt process are performed. Exit.

[Touch panel operation enable flag setting process]
Next, an example of the touch panel operable flag setting process performed in the touch panel related process (step B14) in the interrupt process of the effect control apparatus 300 shown in FIG. 22B will be described with reference to the flowchart of FIG.

  First, the production control device 300 confirms the variable display game progress information that is information relating to the progress status of the special figure variable display game (step B21), and determines whether it is the operation start timing based on the confirmation result. (Step B22). Specifically, for example, it is determined that it is the operation start timing at the start of the special figure variation display game.

  When it is determined in step B22 that it is the operation start timing (step B22; Yes), the effect control device 300 performs a process (step B23) for turning on the touch panel operable flag, and performs “behavior change” or “speed change”. Is set to display an operation assistance display (see FIG. 17), and the touch panel operable flag setting process is terminated. Thereby, the touch operation on the touch panel 29 is switched to the valid state, and a period for accepting the touch panel 29 operation by the player as valid (a touch panel operation valid period) is started.

  On the other hand, when it is determined in step B22 that it is not the operation start timing (step B22; No), the effect control apparatus 300 determines whether it is the operation end timing based on the confirmation result in step B21 (step B22). B24). Specifically, for example, it is determined that it is the operation end timing at the start of reach or after a predetermined time has elapsed after the touch panel operation enable flag is turned on.

When it is determined in step B24 that it is the operation end timing (step B24; Yes), the effect control device 300 performs a process of clearing the touch panel operable flag (step B25), and a setting for deleting the operation auxiliary display. To complete the touch panel operable flag setting process. Thereby, the touch operation on the touch panel 29 is switched to an invalid state, and the period for accepting the touch panel 29 operation by the player as valid (touch panel operation valid period) ends.
On the other hand, when it is determined in step B24 that it is not the operation end timing (step B24; No), the effect control device 300 ends the touch panel operation enable flag setting process.

[Change setting process]
Next, an example of the change content setting process performed in the touch panel related process (step B14) in the interrupt process of the effect control device 300 shown in FIG. 22B will be described with reference to the flowchart of FIG.

First, the effect control device 300 determines whether or not the touch panel operable flag is on (step B31).
If it is determined in step B31 that the touch panel operable flag is on (step B31; Yes), the effect control device 300 determines whether the detection signal output from the touch panel 29 is stored in the RAM or the like. (Step B32).

When it is determined in step B32 that the detection signal is not stored (step B32; No), the effect control device 300 ends the change content setting process.
On the other hand, when it is determined in step B32 that the detection signal is stored (step B32; Yes), the effect control device 300 detects the detection coordinate position, that is, the contact position (X coordinate, Y coordinate) based on the detection signal. (Step B33), and based on the confirmation result, it is determined whether or not a behavior change region, that is, a region corresponding to the “behavior change” group has been selected (step B34). Specifically, it is determined whether or not the contact position is within a small area (first small area R1 in the present embodiment) corresponding to the operation assistance display “behavior change”.

  When it is determined in step B34 that the behavior change area has been selected (step B34; Yes), specifically, when it is determined that the contact position is within the first small area R1, the effect control device 300 determines that the player It is determined that the “behavior change” group has been selected, and a process for turning on the behavior change area selection flag is performed (step B35), and an operation auxiliary display such as “being changed behavior” is displayed (see FIG. 18A). The setting for display is performed, and the change content setting process ends. Thereby, it switches to behavior change mode.

  On the other hand, if it is determined in step B34 that the behavior change area has not been selected (step B34; No), specifically, if it is determined that the contact position is not in the first small area R1, the effect control device 300 is displayed. Based on the confirmation result in step B33, it is determined whether or not a speed change area, that is, an area corresponding to the “speed change” group has been selected (step B36). Specifically, it is determined whether or not the contact position is within a small area (third small area R3 in this embodiment) corresponding to the operation assistance display “speed change”.

  When it is determined in step B36 that the speed change area has been selected (step B36; Yes), specifically, when it is determined that the contact position is within the third small area R3, the effect control device 300 determines that the player It is determined that the “speed change” group has been selected, and processing for turning on the speed change area selection flag is performed (step B37), and an operation auxiliary display such as “speed changing” is displayed (see FIG. 20A). The setting for display is performed, and the change content setting process ends. Thereby, it switches to speed change mode.

On the other hand, when it is determined in step B36 that the speed change region is not selected (step B36; No), specifically, when it is determined that the contact position is not within the third small region R3, the effect control device 300 is displayed. Then, the change content setting process ends.
That is, when it is determined that the contact position is within the second small region R2 or when it is determined that the contact position is within a plurality of small regions (that is, when the player contacts the plurality of small regions simultaneously), The change content setting process ends without turning on the behavior change area selection flag or the speed change area selection flag.

  If neither the behavior change area selection flag nor the speed change area selection flag is turned on even after a predetermined time has elapsed after the touch panel operable flag is turned on, the player changes the variation mode group ("behavior change" group or Even if the “speed change” group) is not selected, the behavior change area selection flag (or may be the speed change area selection flag) may be turned on. As a result, the “behavior change” group (or “speed change” group) is automatically selected. In order to change the variation mode of the decorative special symbol, the variation mode group must first be selected. Even a player who does not know can change the variation of the decorative special symbol.

  When it is determined in step B31 that the touch panel operable flag is not on (step B31; No), the effect control device 300 clears the behavior change area selection flag (step B38), and sets the speed change area selection flag. A clearing process (step B39) is performed, and the change content setting process is terminated.

[Processing during touch panel operation]
Next, an example of the touch panel operation process performed in the touch panel related process (step B14) in the interrupt process of the effect control apparatus 300 shown in FIG. 22B will be described with reference to the flowchart of FIG.

First, the effect control device 300 determines whether or not the behavior change region selection flag is on (step B51).
If it is determined in step B51 that the behavior change region selection flag is on (step B51; Yes), the effect control device 300 determines whether or not a detection signal of the specific pattern is stored in the RAM or the like (step S51). B52). Here, when the number of detection signals stored in the RAM or the like is small, the operation mode by the player cannot be determined. Therefore, in step B52, whether a detection signal of a specific pattern (detection signal based on a series of contact operations) is stored in the RAM or the like, that is, the number of detection signals stored in the RAM or the like is a predetermined threshold ( For example, when it is determined that the detection signal of the specific pattern is not stored, the process of determining the operation mode by the player is not performed.

  When it is determined in step B52 that the detection signal of the specific pattern is not stored (step B52; No), that is, when it is determined that the number of detection signals stored in the RAM or the like is not equal to or greater than the predetermined threshold, The control device 300 ends the touch panel operation process.

  On the other hand, if it is determined in step B52 that a detection signal of a specific pattern is stored (step B52; Yes), that is, it is determined that the number of detection signals stored in the RAM or the like is equal to or greater than a predetermined threshold. In this case, the effect control device 300 compares the pattern of the contact position (X coordinate, Y coordinate) based on the stored detection signal with the operation mode pattern stored in advance in the PROM 321, etc. It is determined whether or not the operation mode is “operation 1” (step B53).

  In step B53, when it is determined that the operation mode by the player is “operation 1” (step B53; Yes), the effect control device 300 sets the variation mode of the decoration special symbol as a variation mode (“operation 1”). In order to change to “fluctuation mode 1”), the symbol variation mode change setting corresponding to operation 1 is performed (step B54), the detection signal stored in the RAM or the like is cleared, and the touch panel operation time process is performed. Exit. Thereby, the variation mode of the decorative special symbol is changed to “variation mode 1” (see FIG. 18B).

  On the other hand, when it is determined in step B53 that the operation mode by the player is not “operation 1” (step B53; No), the effect control device 300 determines the contact position (X coordinate) based on the detection signal stored in the RAM or the like. , Y coordinate) pattern and the operation mode pattern stored in advance in the PROM 321 or the like, it is determined whether or not the operation mode by the player is “operation 2” (step B55).

  In step B55, when it is determined that the operation mode by the player is “operation 2” (step B55; Yes), the effect control device 300 sets the variation mode of the decoration special symbol to the variation mode corresponding to “operation 2” ( In order to change to “variation mode 2”), the symbol variation mode change setting corresponding to operation 2 is performed (step B56), the detection signal stored in the RAM or the like is cleared, and the touch panel operation time process is performed. Exit. Thereby, the variation mode of the decorative special symbol is changed to “variation mode 2” (see FIG. 18C).

  On the other hand, when it is determined in step B55 that the player's operation mode is not “operation 2” (step B55; No), the effect control device 300 determines the contact position (X coordinate) based on the detection signal stored in the RAM or the like. , Y coordinate) pattern and an operation mode pattern stored in advance in the PROM 321 or the like, it is determined whether or not the player's operation mode is a “default operation” (step B57).

  When it is determined in step B57 that the player's operation mode is the “default operation” (step B57; Yes), the effect control device 300 sets the variation mode of the decoration special symbol to the variation mode corresponding to the “default operation” ( In order to change to “default variation mode”), the symbol variation mode change setting corresponding to the default operation is performed (step B58), the detection signal stored in the RAM or the like is cleared, and the touch panel is operated. End the process. Thereby, the variation mode of the decorative special symbol is changed to the “default variation mode” (see FIG. 18A).

On the other hand, when it is determined in step B57 that the player's operation mode is not the “default operation” (step B57; No), the effect control device 300 ends the touch panel operation process.
That is, when it is determined that the operation mode cannot be determined because the number of stored detection signals is still small, or the operation modes by the player are “default operation”, “operation 1”, and “operation 2”. If it is determined that neither of them is set, the process for touch panel operation is terminated without performing the setting for changing the variation mode of the decorative special symbol.
When it is determined that the player's operation mode is not “default operation”, “operation 1”, or “operation 2”, a process of clearing the detection signal stored in the RAM or the like is performed. May be.

  If it is determined in step B51 that the behavior change area selection flag is not on (step B51; No), the effect control device 300 determines whether or not the speed change area selection flag is on (step B59). .

When it is determined in step B59 that the speed change region selection flag is not on (step B59; No), the effect control device 300 ends the touch panel operation time process.
On the other hand, when it is determined in step B59 that the speed change region selection flag is on (step B59; Yes), the effect control device 300 determines whether a detection signal of the specific pattern is stored in the RAM or the like. (Step B60).

  When it is determined in step B60 that the detection signal of the specific pattern is not stored (step B60; No), that is, when it is determined that the number of detection signals stored in the RAM or the like is not equal to or greater than the predetermined threshold, The control device 300 ends the touch panel operation process.

  On the other hand, if it is determined in step B60 that a detection signal of a specific pattern is stored (step B60; Yes), that is, it is determined that the number of detection signals stored in the RAM or the like is equal to or greater than a predetermined threshold. In this case, the effect control device 300 determines whether or not the operation mode by the player is “operation 3” based on the pattern of the contact position (X coordinate, Y coordinate) based on the stored detection signal. (Step B61).

  In step B61, when it is determined that the operation mode by the player is “operation 3” (step B61; Yes), the effect control device 300 sets the variation mode of the decoration special symbol to the variation mode corresponding to “operation 3” ( In order to change to “fluctuation mode 3”), the symbol variation mode change setting corresponding to the operation 3 is performed (step B62), the detection signal stored in the RAM or the like is cleared, and the touch panel operation process is performed. Exit. Thereby, the variation mode of the decorative special symbol is changed to “variation mode 3” (see FIG. 20B).

  On the other hand, when it is determined in step B61 that the operation mode by the player is not “operation 3” (step B61; No), the effect control device 300 determines the contact position (X coordinate) based on the detection signal stored in the RAM or the like. , Y coordinate) pattern, it is determined whether or not the operation mode by the player is “operation 4” (step B63).

  When it is determined in step B63 that the operation mode by the player is “operation 4” (step B63; Yes), the effect control device 300 sets the variation mode of the decoration special symbol as a variation mode corresponding to “operation 4” ( In order to change to “variation mode 4”), the symbol variation mode change setting corresponding to the operation 4 is performed (step B64), the detection signal stored in the RAM or the like is cleared, and the touch panel operation process is performed. Exit. Thereby, the variation mode of the decorative special symbol is changed to “variation mode 4” (see FIG. 20C).

On the other hand, when it is determined in step B63 that the operation mode by the player is not “operation 4” (step B63; No), the effect control device 300 ends the touch panel operation time process.
That is, when it is determined that the operation mode cannot be determined because the number of stored detection signals is still small, or the operation mode by the player is neither “Operation 3” nor “Operation 4”. In such a case, the touch panel operation time process is terminated without performing the setting for changing the variation mode of the decorative special symbol.
In addition, when it is determined that the player's operation mode is neither “operation 3” nor “operation 4”, the effect control device 300 performs a process of clearing the detection signal stored in the RAM or the like. It may be.

  FIG. 26 shows an example of a time chart when executing various processes (FIGS. 23 to 25) performed in the touch panel related process (see FIG. 22B) as described above in the present embodiment.

First, when the special figure variation display game is started, the decoration pattern (decoration special pattern) starts to change and the touch panel operation valid period starts.
During this touch panel operation valid period, the touch operation on the touch panel 29 is enabled, and operation assistance displays such as “behavior change”, “speed change”, “behavior change”, and “speed change” can be displayed. become. When each small area of the touch panel 29 is identified by a light source, a display, etc., the light source, the display, etc. are activated only during this touch panel operation valid period to identify each small area. Also good.
Then, when a detection signal is output from the touch panel 29 during the touch panel operation valid period, processing such as changing the variation mode of the decorative special symbol is performed.

Next, when reach is reached at a predetermined timing, the touch panel operation valid period ends, and the game result adjustment period starts. Here, for example, the “default variation mode” (see FIG. 20A), the “variation mode 3” (see FIG. 20B), and the “variation mode 4” (see FIG. 20C) vary. The speed is different. Therefore, depending on the variation pattern of the decorative special symbol, the variable decorative symbol (for example, the second special symbol at the center) that has been fluctuating even after reaching reach is stopped at a predetermined symbol (number, etc.). The time required may vary. Therefore, a game result adjustment period is provided as a period for adjusting the display.
During the game result adjustment period, the touch panel operation valid period has expired, and the touch operation on the touch panel 29 is in an invalid state. Therefore, even if a detection signal is output from the touch panel 29, the decoration special symbol variation mode No processing such as changing is performed.
When the game result adjustment period ends and the variation of the decorative symbol (decorative special symbol) stops, the special symbol variation display game ends.

Next, when the special figure variation display game is started again, the variation of the decorative special figure (decorative special symbol) starts and the touch panel operation valid period starts.
Here, it is assumed that the variation pattern of the started special figure variation display game is a variation pattern in which an extended reach that develops from N reach to SP reach occurs.

Next, when reach (N reach) is established at a predetermined timing, the touch panel operation valid period ends.
Thereafter, after a predetermined time has elapsed, SP reach according to the variation mode of the decorative special symbol immediately before reach is established is started. Here, the changing decorative special symbol that has been changed even after reach is established varies in a manner of change immediately before reach is established.
During SP reach, the touch panel operation valid period has expired, and the touch operation on the touch panel 29 is in an invalid state. No processing is performed.
Then, when the variation of the decorative symbol (decorative special symbol) is stopped and the SP reach is terminated, the variation display game is terminated.

According to the gaming machine 10 of the first embodiment described above, the effect control device 300 detects the contact operation by the contact-type operation means (touch panel 29) during the execution of the variable display game (decoration special figure variable display game). In this case, it is possible to determine the operation mode by the player based on the detection signal output from the contact-type operation means, and to control the variation mode of the identification symbol (decoration special symbol) according to the operation mode. Yes.
That is, the variation mode of the decorative special symbol on the display device 41 can be changed according to the operation mode of the touch panel 29 by the player. That is, the variation mode of the decorative special symbol is determined based on the operation mode by the player. Therefore, a player's preference variation mode at a player's favorite timing by a two-dimensional movement operation, not an operation of simply “pressing” an operation button or an operation of “touching” a touch panel type operation means. In addition, since the variation mode of the decorative special symbol can be changed, the player's willingness to operate can be effectively increased and the interest can be sufficiently enhanced.

In addition, according to the gaming machine 10 of the first embodiment described above, when the production control device 300 is in the reach state, the reach production according to the variation mode of the changing identification symbol (decoration special symbol). An aspect can be displayed.
That is, the reach effect mode can be changed according to the variation mode of the decorative special symbol determined based on the mode of operation on the touch panel 29 by the player. Therefore, since the player's operation mode is related to the displayed reach effect mode, the player's willingness to operate can be effectively increased, and the entertainment can be sufficiently enhanced.

Further, according to the gaming machine 10 of the first embodiment described above, there are a plurality of variation modes (“default variation mode”, “variation mode 1”, “variation mode 2”, “variation mode 3”, “variation”). A plurality of variation modes belong to any one of a plurality of variation mode groups (“behavior change” group, “speed change” group). Further, there are a plurality of operation modes (“default operation”, “operation 1”, “operation 2”, “operation 3”, “operation 4”, etc.), and the plurality of operation modes are respectively included in a plurality of variation mode groups. Corresponds to one of the variation mode groups.
That is, since the variation mode and the operation mode are classified using the variation mode group, even if a variety of operation modes are provided, the variation mode intended by the player is determined based on the operation mode by the player. It can be easily judged.

Further, according to the gaming machine 10 of the first embodiment described above, the effect control device 300 determines that the operation mode determined based on the detection signal output from the contact type operation means (touch panel 29) is the variation mode group selection. When the operation mode corresponds to the variation mode group selected by the means (touch panel 29), the variation mode of the identification symbol (decoration special symbol) is controlled according to the operation mode.
That is, when the operation mode by the player is an operation mode corresponding to the variation mode group selected by the player, the variation mode of the decorative special symbol is changed according to the operation mode. Therefore, if the player's operation mode is not an operation mode corresponding to the variation mode group selected by the player, the variation mode of the decoration special symbol does not change, and therefore, the variation mode is not intended by the player. Can be prevented.

In the first embodiment, while the “speed change” group is selected, the player slides the finger or the like in the player direction (or game board direction) with the finger or the like touching the touch panel 29. The fluctuation speed may be increased (or decreased) according to the number of slides.
Alternatively, the fluctuation speed is increased (or decreased) according to the sliding speed when the player slides the finger or the like in the player direction (or game board direction) with the finger or the like touching the touch panel 29. You may do it.

  Further, in the first embodiment, when a detection signal of a specific pattern is stored, that is, when the number of detection signals stored in the RAM or the like is equal to or greater than a predetermined threshold value, the operation mode by the player However, the present invention is not limited to this. For example, when it is determined that the finger or the like has moved away from the touch panel 29 based on the output timing of the detection signal from the touch panel 29, the operation mode by the player You may comprise so that the process which determines may be performed.

  In the first embodiment, the touch panel 29 is provided on the front frame 12. However, the position of the touch panel 29 is not limited to this. For example, the display device 41 is provided on the front surface of the cover glass 14. A touch panel 29 may be provided correspondingly.

  In the first embodiment, each small area (first small area R1 to third small area R3) of the touch panel 29 is associated with a variable display area of each of a plurality of identification symbols (decoration special symbols). Then, based on the detection signal output from the contact-type operation means (touch panel 29), the small region that has been contact-operated among the plurality of small regions is determined, and the operation mode determined based on the detection signal is determined. The effect control device 300 may be configured to control the variation mode of the identification symbol in the variation display region corresponding to the small region subjected to the contact operation.

Specifically, for example, the left decorative special symbol (first special symbol) and the left small region (first small region R1), the central decorative special symbol (second special symbol), and the central small region (second The small region R2), the right decorative special symbol (third special symbol), and the right small region (third small region R3) are associated with each other.
For example, when the player performs “operation 1” in the first small area R1 while selecting the “behavior change” pattern, the change display area (left side) corresponding to the first small area R1 is displayed. Only the variation mode of the decoration special symbol (first special symbol) is changed to “variation mode 1”, or the player has performed “operation 3” in the third small area R3 while selecting the “speed change” pattern. In this case, only the variation mode of the decorative special symbol (third special symbol) displayed in the variation display area (right side) corresponding to the third small region R3 is changed to “variation mode 3”. May be.

Thereby, the fluctuation | variation aspect of the decoration special symbol currently displayed on the fluctuation | variation display area corresponding to the small area contact-operated by the player among 1st small area R1-3rd small area R3 can be changed.
Accordingly, the variation mode can be changed for each special decoration symbol, and the variation mode more suitable for the player's preference can be presented, so that the player's willingness to operate can be effectively enhanced and the interest can be sufficiently enhanced. .
Further, if each small area is configured to be identifiable as shown in FIG. 16B, for example, the small area corresponding to the decorative special symbol that the player wants to change the variation mode becomes clear. It becomes easier to use and improves usability.

<Modification 1>
Next, Modification 1 which is a modification of the first embodiment will be described.
The gaming machine 10 of the modification 1 controls the identification symbol (decoration special symbol) to the variable standby state (temporary stop state) in which the variable display is not started when the specific variable display game is executed, and the contact-type operation When a contact operation is detected by the means (touch panel 29), the identification symbol in the variable standby state is changed to a direction corresponding to the operation mode (contact operation direction) determined based on the detection signal output from the contact-type operation means. It is configured to display a variable.

Specifically, in the present embodiment, the effect control device 300, when executing the special figure variation display game in which the shaking fluctuation is set, for example, as shown in FIG. Is changed to a temporary stop state.
Then, for example, when the touch operation in the first small region R1 is detected by the touch panel 29, the effect control device 300 moves to the direction corresponding to the contact operation direction in the variable display region corresponding to the first small region R1. The decorative special symbol (first special symbol) is variably displayed.

  That is, for example, as shown in FIG. 27 (B), the player slides a finger or the like in the first small region R1 and the second small region R2 toward the player, and plays a finger or the like in the third small region R3. When sliding in the board direction, the decorative special symbols (first special symbol and second special symbol) displayed in the variable display area corresponding to the first small area R1 and the second small area R2 according to the player direction The decorative special symbol (third special symbol) displayed in the variable display area corresponding to the third small area R3 is changed according to the game board direction. The direction is changed upward (hereinafter referred to as the reverse direction).

  For example, as shown in FIG. 27C, when the contact operation is not performed in the third small region R3 and the contact operation is performed only in the first small region R1 and the second small region R2, the contact operation is performed. The decorative small symbols (third special symbols) displayed in the variable display region corresponding to the third small region R3 where no contact has been performed are not varied, and the first small region R1 and the second small region R1 in which the contact operation has been performed are performed. Only the decorative special symbols (first special symbol and second special symbol) displayed in the variable display area corresponding to the small area R2 are changed.

[Processing during touch panel operation]
Next, an example of the touch panel operation process in Modification 1 will be described with reference to the flowcharts of FIGS.

  First, the effect control device 300 determines whether or not the special figure variation display game currently being executed is a specific variation display game in which the shaking variation is set (step C51). In the present embodiment, the setting of the fluctuation fluctuation is continued in the special figure fluctuation display game in the hold. That is, for example, when the current number of holds is “2”, and when the fluctuation of fluctuation is set in the currently displayed special figure fluctuation display game, the special figure fluctuation display game based on the hold “1” or the hold Even in the special figure fluctuation display game based on “2”, the fluctuation fluctuation is set continuously.

When it is determined in step C51 that the special figure variation display game currently being executed is not a specific variation display game (step C51; No), the effect control device 300 proceeds to the process of step C57.
On the other hand, when it is determined in step C51 that the special figure variation display game currently being executed is a specific variation display game (step C51; Yes), the effect control device 300 displays the decoration symbol currently displayed (decoration special symbol). ) (Step C52), and based on the confirmation result, it is determined whether or not there is a probable variation in the decorative special symbol currently displayed (step C53).

  When it is determined in step C53 that there is a probability variation symbol in the decorative special symbol currently displayed (step C53; Yes), the effect control device 300 confirms the start opening winning effect symbol command that is on hold (step C54). On the basis of the confirmation result, it is determined whether or not there is a “start opening winning effect design command 4” (see FIG. 15) in the pending start opening winning effect design command (step C55). That is, it is determined whether or not there is a game with a result of “ordinary big hit” in the special figure fluctuation display game based on each hold.

  In step C55, when it is determined that “start opening prize presentation symbol command 4” is included in the pending start opening prize presentation symbol command (step C55; Yes), the presentation control device 300 temporarily displays each decoration special symbol. The stop state is released to start the fluctuation, and settings for displaying operation assistance displays such as “behavior change” and “speed change” are performed, and the process proceeds to step C57.

  Here, if the result of the special figure variation display game is “normal jackpot”, if there is a probabilistic symbol in the temporary special decorations currently displayed, this probable symbol remains in the temporary stop state. It may remain until the end (until the time when the result mode is displayed), and there is a risk of inconsistency. Therefore, in order to avoid the occurrence of the contradiction, there is a case where there is a probable variation in the temporary special decoration currently displayed, and the result in the special variation display game based on each hold. If there is a game in which “usually big hit” is present, even if the special figure fluctuation display game being played is a specific fluctuation display game, the processing unique to the modification 1 (decoration of the temporarily stopped state that fluctuates) For example, as shown in FIG. 17, the decorative special symbol in the temporarily stopped state is started to be changed, without executing the process of changing the special symbol in the direction corresponding to the contact operation direction by the player. Operation assistance displays such as “behavior change” and “speed change” are displayed, and the processing is shifted to the same process as when the special figure fluctuation display game being played is not a specific fluctuation display game.

  Next, the process of step C57 is performed. As shown in FIG. 28, the processes of steps C57 to C70 are substantially the same as the processes of B51 to B64 in the touch panel operation process (FIG. 25) of the first embodiment. Therefore, detailed description is omitted.

On the other hand, when it is determined in step C55 that the “start opening prize winning design command 4” is not included in the pending start opening winning winning design command (step C55; No), the effect control device 300 executes the specific variation pattern. A process of turning on the permission flag is performed (step C56), and the process proceeds to the process of step C71 in FIG.
Also, if it is determined in step C53 that there is no probability variation symbol in the decorative special symbol currently displayed (step C53; No), processing for turning on the specific variation pattern execution permission flag is performed (step C56), The process proceeds to step C71 in FIG.
As a result, it is possible to execute processing unique to Modification 1 (processing for changing the decorative special symbol in a temporarily stopped state that is fluctuating in a direction corresponding to the direction of the player's contact operation).

In step C71, it is determined whether a detection signal of a specific pattern is stored in the RAM or the like.
When it is determined in step C71 that the detection signal of the specific pattern is not stored (step C71; No), that is, when it is determined that the number of detection signals stored in the RAM or the like is not equal to or greater than the predetermined threshold, The control device 300 ends the touch panel operation process.

  On the other hand, if it is determined in step C71 that a detection signal of a specific pattern is stored (step C71; Yes), that is, it is determined that the number of detection signals stored in the RAM or the like is equal to or greater than a predetermined threshold value. In this case, the effect control device 300 determines whether the operation mode by the player is a normal direction pattern based on the pattern of the contact position (X coordinate, Y coordinate) based on the stored detection signal. (Step C72). Specifically, it is determined whether or not the contact operation direction by the player is a direction (player direction) corresponding to the normal direction.

  In step C72, when it is determined that the operation mode by the player is the normal direction pattern (step C72; Yes), specifically, when it is determined that the contact operation direction by the player is the player direction, effect control is performed. The apparatus 300 analyzes the detection signal stored in the RAM or the like to determine the small area that has been touched (step C73), and based on the determination result, the small area that has been touched is determined to be the first symbol (first pattern). It is determined whether or not it is a small region (first small region R1) corresponding to the variable display region of one special symbol (step C74).

  When it is determined in step C74 that the contacted small area is a small area (first small area R1) corresponding to the variable display area of the first symbol (first special symbol) (step C74; Yes) The control device 300 performs setting for changing the first symbol (first special symbol) in the normal direction (step C75), performs a process of clearing the detection signal stored in the RAM or the like, and operates the touch panel. End time processing. As a result, the first special symbol is variably displayed in the normal variation direction (downward).

  On the other hand, when it is determined in step C74 that the small area touched is not a small area (first small area R1) corresponding to the variable display area of the first symbol (first special symbol) (step C74; No), In the effect control device 300, based on the determination result in step C73, the small region that has been touched is a small region (second small region R2) corresponding to the variable display region of the second symbol (second special symbol). (Step C76).

  If it is determined in step C76 that the touched small area is a small area (second small area R2) corresponding to the variable display area of the second symbol (second special symbol) (step C76; Yes) The control device 300 performs setting for changing the second symbol (second special symbol) in the normal direction (step C77), performs a process of clearing the detection signal stored in the RAM or the like, and operates the touch panel. End time processing. As a result, the second special symbol is variably displayed in the normal variation direction (downward).

  On the other hand, if it is determined in step C76 that the small region touched is not a small region (second small region R2) corresponding to the variable display region of the second symbol (second special symbol) (step C76; No), The effect control device 300 determines that the small region that has been touched is a small region (third small region R3) corresponding to the variable display region of the third symbol (third special symbol). (3 special symbols) is set to change in the normal direction (step C78), a process of clearing the detection signal stored in the RAM or the like is performed, and the touch panel operation process is terminated. As a result, the third special symbol is variably displayed in the normal variation direction (downward).

  If it is determined in step C72 that the operation mode by the player is not the normal direction pattern (step C72; No), specifically, if it is determined that the contact operation direction by the player is not the player direction, effect control is performed. The apparatus 300 determines whether or not the operation mode by the player is a reverse direction pattern based on the pattern of the contact position (X coordinate, Y coordinate) based on the detection signal stored in the RAM or the like (step) C79). Specifically, it is determined whether or not the contact operation direction by the player is a direction corresponding to the reverse direction (game board direction).

  In step C79, when it is determined that the operation mode by the player is a reverse direction pattern (step C79; Yes), specifically, when it is determined that the contact operation direction by the player is the game board direction, the effect control The apparatus 300 analyzes the detection signal stored in the RAM or the like to determine the small region that has been touched (step C80), and based on the determination result, the small region that has been touched is determined to be the first symbol (first pattern). It is determined whether or not it is a small region (first small region R1) corresponding to the variable display region of one special symbol (step C81).

  If it is determined in step C81 that the small area touched is a small area (first small area R1) corresponding to the variable display area of the first symbol (first special symbol) (step C81; Yes) The control device 300 performs setting for changing the first symbol (first special symbol) in the reverse direction (step C82), performs a process of clearing the detection signal stored in the RAM or the like, and operates the touch panel. End time processing. As a result, the first special symbol is displayed variably in the direction (upward) opposite to the normal direction of change.

  On the other hand, when it is determined in step C81 that the small area touched is not a small area (first small area R1) corresponding to the variable display area of the first symbol (first special symbol) (step C81; No), In the effect control device 300, based on the determination result in step C80, the small region that has been touched is a small region (second small region R2) corresponding to the variable display region of the second symbol (second special symbol). (Step C83).

  If it is determined in step C83 that the small area touched is a small area (second small area R2) corresponding to the variable display area of the second symbol (second special symbol) (step C83; Yes) The control device 300 performs setting for changing the second symbol (second special symbol) in the reverse direction (step C84), performs a process of clearing the detection signal stored in the RAM or the like, and operates the touch panel. End time processing. As a result, the second special symbol is displayed variably in the direction (upward) opposite to the normal direction of change.

  On the other hand, when it is determined in step C83 that the small area touched is not a small area (second small area R2) corresponding to the variable display area of the second symbol (second special symbol) (step C83; No), The effect control device 300 determines that the small region that has been touched is a small region (third small region R3) corresponding to the variable display region of the third symbol (third special symbol). (3 special symbols) is set to change in the reverse direction (step C85), a process of clearing the detection signal stored in the RAM or the like is performed, and the touch panel operation process is terminated. As a result, the third special symbol is displayed variably in the direction opposite to the normal direction of change (upward).

If it is determined in step C79 that the player's operation mode is not the reverse direction pattern (step C79; No), specifically, if the player determines that the contact operation direction is not the game board direction, the effect control The apparatus 300 ends the touch panel operation process.
In addition, when it is determined that the player's operation mode is neither the normal direction pattern nor the reverse direction pattern, the effect control device 300 may perform a process of clearing the detection signal stored in the RAM or the like. .

  FIG. 30 shows an example of a time chart for executing various processes (FIGS. 23, 24, 28, and 29) performed in the touch panel related process (see FIG. 22B) as described above in the present embodiment. Indicates.

First, when the special figure variation display game is started, the decoration pattern (decoration special pattern) starts to change and the touch panel operation valid period starts.
During the touch panel operation valid period, each decorative special symbol is in a temporarily stopped state and fluctuates and fluctuates until the corresponding detection signal is output from the touch panel 29.

  During the touch panel operation valid period, the touch operation on the touch panel 29 is in a valid state and, for example, an operation auxiliary display such as “operate the touch panel to change the symbol” can be displayed. When each small area of the touch panel 29 is identified by a light source, a display, etc., the light source, the display, etc. are activated only during this touch panel operation valid period to identify each small area. Also good.

When a touch operation in the player direction (or game board direction) is performed in the first small area R1 during the touch panel operation valid period, and a detection signal is output from the touch panel 29 accordingly, the first symbol (first display) The display of fluctuation in the normal direction (or the reverse direction) of one special symbol) starts.
In addition, when a touch operation in the player direction (or game board direction) is performed in the second small area R2 during the touch panel operation valid period, and a detection signal is output from the touch panel 29 accordingly, the second symbol (first display) The display of the change in the normal direction (or the reverse direction) of 2 special symbols) starts.

And if the touch panel operation effective period is complete | finished and the fluctuation | variation of a decoration symbol (decoration special symbol) stops, the said special figure fluctuation display game will be complete | finished.
Note that when the touch panel operation valid period ends, the touch operation on the touch panel 29 becomes invalid, so that even if a detection signal is output from the touch panel 29, processing such as changing the variation mode of the decorative special symbol is not performed.

Next, when the special figure variation display game is started again, the variation of the decorative special figure (decorative special symbol) starts and the touch panel operation valid period starts.
Also in this case, each decorative special symbol is in a temporarily stopped state and fluctuates and fluctuates until a corresponding detection signal is output from the touch panel 29.

When a touch operation in the player direction is performed in the third small area R3 during the touch panel operation valid period, and a detection signal is output from the touch panel 29 accordingly, the normal of the third symbol (third special symbol) The change display in the direction starts. After that, when a contact operation in the direction of the game board is performed in the third small region R3 and a detection signal is output from the touch panel 29 accordingly, the changing direction of the third symbol (third special symbol) is switched, and the third symbol is switched. Variation display in the reverse direction of (third special symbol) starts.
In the meantime, when a contact operation in the player direction (or game board direction) is performed in the second small region R2, and a detection signal is output from the touch panel 29 accordingly, the second symbol (second special symbol) The display of the change in the normal direction (or the reverse direction) starts.

Next, at a predetermined timing, the touch panel operation valid period ends, and the game result adjustment period starts.
It should be noted that during this game result adjustment period, for example, decorations that have been temporarily stopped in order to develop to reach, or to perform display adjustment to stop display with predetermined symbols (numbers, etc.) Variation display in the normal direction (or the reverse direction) of the special symbol (in FIG. 30, the first symbol (first special symbol)) is started.
When the game result adjustment period ends and the variation of the decorative symbol (decorative special symbol) stops, the special symbol variation display game ends.

According to the gaming machine 10 of the modified example 1 described above, the effect control device 300 is in a variable standby state (temporary stop) in which the variable display of the identification symbol (decoration special symbol) is not started when the specific variable display game is executed. When the contact operation is detected by the contact type operation means (touch panel 29), the operation mode (contact) is determined based on the detection signal output from the contact type operation means. The display is variably displayed in a direction corresponding to the operation direction.
In other words, the decorative special symbol in the temporarily stopped state can be variably displayed in the direction corresponding to the contact operation direction by the player. Therefore, the decorative special symbol can be changed in the direction intended by the player, and a change mode more suitable for the player's preference can be presented.
In addition, the player can select a special decoration pattern that will be left unchanged and a special decoration pattern that will be left unchanged, so that the player's willingness to operate can be effectively increased and the interest can be fully enhanced. Can do.

  In Modification 1, there is a case where there is a probability variation symbol among the special ornament symbols currently displayed, and there is a game in which the result is “ordinary big hit” among the special symbol variation display games based on each hold. In this case, even if the special variation display game currently being executed is a specific variation display game, the processing unique to Modification 1 (the decorative special symbol in the temporarily stopped state that is fluctuating in the direction of the touch operation by the player) In order to avoid the contradiction that occurs when the decorative special symbol that remains without being changed is a probable variable symbol, the method of avoiding the change is as follows. It is not limited to this. For example, the probability variation symbol that remains without being changed during the game result adjustment period is changed to a normal symbol, or the probability variation symbol that remains without variation with the normal symbol is double line reach. It may be or of deriving a plurality of lines reach.

  Further, in the first modification, the swing fluctuation setting is configured to continue in the special figure fluctuation display game in the hold, and the result is “normal big hit” in the special figure fluctuation display game based on each hold. If there is a game (step C55; Yes), processing unique to Modification 1 (processing to change the decorative special symbol in the temporarily stopped state that is fluctuating in a direction corresponding to the contact operation direction by the player) However, the present invention is not limited to this. For example, it is configured so that fluctuation fluctuation is set for each special figure variation display game, and the probability variation pattern is currently included in the decorative special symbol currently displayed. If the result of the special variation display game currently being played is “ordinary big hit”, the processing unique to Modification 1 may not be executed.

  Also, in the first modification, when a contact operation is simultaneously performed in a plurality of small areas, the variable display of the decorative special symbol displayed in the variable display area corresponding to each of the small areas subjected to the contact operation is started. You may comprise. That is, for example, when the contact operation in the player direction in the second small region R2 and the contact operation in the game board direction in the third small region R3 are performed simultaneously, the normal direction of the second special symbol You may make it start simultaneously the fluctuation | variation to, and the fluctuation | variation to the reverse direction of a 3rd special symbol.

  In the first modification, the contact operation in any of the plurality of small regions (first small region R1 to third small region R3) included in the contact-type operation means (touch panel 29) is performed on the gaming machine 10. Is provided with a small area selection means (first operation permission switch SW1 to third operation permission switch SW3) for the player to select whether or not to activate, and based on the detection signal output from the contact type operation means In the case where the determined small area subjected to the touch operation is a small area that is selected by the small area selection unit and is in the valid state, the identification symbol corresponding to the small area is determined according to the operation mode determined based on the detection signal. The effect control device 300 may be configured to be able to control the variation mode of the (decoration special symbol).

  Specifically, for example, as shown in FIG. 31A, the first operation permission switch SW1 corresponding to the first small region R1, the second operation permission switch SW2 corresponding to the second small region R2, and the first A third operation permission switch SW3 corresponding to the three small regions R3 is provided in the vicinity of each corresponding small region.

  For example, when the player presses the second operation permission switch SW2 and the third operation permission switch SW3 and does not press the first operation permission switch SW1, the contact operation in the second small region R2 and the third small region R3 is performed. Even if a contact operation in the player direction (or game board direction) is performed in the first small region R1, the contact operation in the first small region R1 is maintained in an invalid state. As shown to (B), you may comprise so that the decoration special symbol (1st special symbol) currently displayed on the fluctuation | variation display area corresponding to the said 1st small area | region R1 may not be changed.

Thereby, the player can select a small area in which the contact operation is enabled.
Therefore, even if the player performs a contact operation in a small area corresponding to the variable display area of the decorative special symbol that is desired to remain without being changed, the player does not make the contact operation in the small area valid and does not enter the invalid state. If it is left as it is, the contact operation is not reflected, so that an erroneous operation can be prevented.

Note that these switches may not be operation permission switches corresponding to each small area, but may be operation prohibition switches corresponding to each small area.
Specifically, for example, when the first operation prohibition switch SW1 is pressed by the player and the second operation prohibition switch SW2 and the third operation enable switch SW3 are not pressed, the contact operation in the first small region R1 is disabled. Thus, the contact operation in the second small region R2 and the third small region R3 is maintained in an effective state, and the contact operation in the player direction (or game board direction) is performed in the first small region R1. As shown in FIG. 31B, the decoration special symbol (first special symbol) displayed in the variable display area corresponding to the first small area R1 may not be changed.

Thereby, the player can select a small area in which the contact operation is invalidated.
Therefore, even if the player performs a touch operation in a small area corresponding to the variable display area of the special decoration pattern that he / she wants to keep without changing, if the touch operation in the small area is disabled, Since the touch operation is not reflected, erroneous operation can be prevented.

In the first modification, the operation surface (contacted area) of the contact-type operation means (touch panel 29) has a plurality of groove portions (seconds) extending in the front-rear direction so that a contact operation using a game ball can be easily performed. 1 groove part 29a-3rd groove part 29c) may be provided.
Specifically, for example, as shown in FIGS. 32A and 32B, each of the first small area R1, the second small area R2, and the third small area R3 of the touch panel 29 has a width of a game ball. A first groove 29a, a second groove 29b, and a third small region R3 that are wider than the diameter and shallower than the radius of the game ball may be provided.

Thereby, when touch-operating the touch panel 29 using a game ball, it becomes easy to perform a touch operation.
Therefore, even a player who does not want to touch the touched area of the touch panel 29 directly with a finger or the like can perform a contact operation using a game ball, so that the player's willingness to operate is effectively enhanced and the interest is sufficiently enhanced. Can do.
Further, since the depth of the groove portions (first groove portion 29a to third groove portion 29c) provided in the contacted region is shallower than the radius of the game ball, it is easy to pick the game ball when performing a contact operation using the game ball. It is easy to use.

The bottom surface shapes of the first groove portion 29a to the third groove portion 29c are not limited to curved surfaces as shown in FIGS. 32A and 32B, and the touch panel 29 is touched using a game ball. If it is possible, it is arbitrary.
Further, in order to prevent the game ball from falling down from the contacted area, a wall or the like may be provided at the front end and / or the rear end of the first groove portion 29a to the third groove portion 29c.
Further, the detection method of the touch panel 29 is preferably a method capable of detecting a contact operation using a game ball.

<Second Embodiment>
Next, the gaming machine 10 in the second embodiment will be described.
In the gaming machine 10 according to the second embodiment, the operation mode of the movable accessory 46 is changed according to the operation mode by the player, instead of changing the variation mode of the decoration special symbol according to the operation mode by the player. This is different from the gaming machine 10 of the first embodiment. Therefore, only different parts will be described, and other common parts will be denoted by the same reference numerals and description thereof will be omitted.

Specifically, for example, as shown in FIG. 33 (A), the gaming machine 10 includes, as a movable accessory 46, a first accessory 46a provided on the left side of the display device 41, and a lower side of the display device 41. A second accessory 46b provided substantially at the center and a third accessory 46c provided on the right side of the display device 41 are provided.
And the production control device 300 functions as a production movable accessory control means for controlling the operation of the production movable accessory (movable combination 46 (first combination 46a to third combination 46c)). When a contact operation is detected by the contact type operation means (touch panel 29) during execution of the display game (decoration special figure variation display game), an operation by the player based on the detection signal output from the contact type operation means. The mode (contact operation direction) is determined, and the operation mode of the effect movable accessory can be controlled according to the operation mode.

  Here, in the present embodiment, the production control device 300 uses a specific operation mode (correct answer) in which the operation mode (contact operation direction) determined based on the detection signal output from the contact-type operation unit (touch panel 29) is set in advance. In the direction of the contact operation), it is possible to control the actuating mode of the movable actuating effect (movable model 46 (first model 46a to third model 46c)) according to the mode of operation. Yes.

That is, when the contact operation direction by the player is correct, the movable combination 46 is operated, and when the contact operation direction by the player is incorrect, the movable combination 46 is not operated. ing.
In the present embodiment, the operating mode of the movable accessory 46 is changed by operating the movable accessory 46. However, the present invention is not limited to this. The operation mode of the movable accessory 46 may be changed by stopping the operation of 46.

Further, in the present embodiment, a plurality of movable movable effects (first role 46a to third role 46c) are respectively provided in each small area (first small area R1 to third small area R3) of the touch panel 29. In addition to the correspondence, the specific operation mode (correct contact operation direction) is set in correspondence with each of the plurality of effects movable accessories.
And the production | presentation control apparatus 300 determines the small area by which contact operation was carried out among several small areas based on the detection signal output from the contact-type operation means (touch panel 29), and determined based on the said detection signal. If the operation mode is a specific operation mode set in correspondence with the moving movable for presentation corresponding to the small region that has been touched, the small region that has been touched according to the operation mode It is comprised so that the action | operation aspect of the movable article for presentation corresponding to may be controlled.

Specifically, for example, the left-handed stage movable accessory (first accessory 46a) and the left-side small area (first small area R1), the central stage-movable actor (second actor 46b) and the center. Are associated with the right small area (second small area R2), the right effect movable accessory (third accessory 46c), and the right small area (third small area R3), respectively.
Then, for example, when the touch operation in the first small region R1 is detected by the touch panel 29, the effect control device 300 has the effect movable accessory (first role) whose contact operation direction corresponds to the first small region R1. When the correct contact operation direction is set corresponding to the object 46a), the operation mode of the first accessory 46a is changed according to the contact operation direction.

  That is, for example, as shown in FIG. 33 (B), “→ (right direction)” is set as the correct contact operation direction (correct operation method (direction)) corresponding to the first accessory 46a. "↑ (game board direction)" is set as the correct contact operation direction (correct operation method (direction)) corresponding to the object 46b, and the correct contact operation direction (correct operation method (direction) corresponding to the third accessory 46c. )) Is set as “← (left direction)”.

  For example, as shown in FIG. 34A, the contact operation direction in the first small region R1 is the right direction (correct answer), the contact operation direction in the second small region R2 is the game board direction (correct answer), and the third small region When the contact operation direction in the region R3 is the game board direction (incorrect answer), the first accessory 46a is actuated in a direction (right direction) according to the contact operation direction, and the second accessory 46b is changed to the contact operation direction. The third action 46c is not operated although it is operated in the corresponding direction (upward).

  For example, as shown in FIG. 34B, the contact operation direction in the first small area R1 is the game board direction (incorrect answer), and the contact operation direction in the second small area R2 is the game board direction (correct answer). When the contact operation is not performed in the third small region R3, the second accessory 46b is operated, but the first accessory 46a and the third accessory 46c are not operated.

[Touch panel operation enable flag setting process]
Next, an example of the touch panel operable flag setting process in the second embodiment will be described with reference to the flowchart of FIG.

  First, the production control device 300 confirms the variable display game progress information that is information related to the progress status of the special figure variable display game (step D21), and based on the confirmation result, it is determined whether or not it is the accessory movement chance start timing. Is determined (step D22). Specifically, for example, at the start of a special figure fluctuation display game in which an accessory move opportunity is set, it is determined that it is an accessory move opportunity start timing.

In step D22, when it is determined that it is the start timing of the movable article movement chance (step D22; Yes), the production control device 300 is based on the fluctuation pattern of the special figure fluctuation display game being played, the extracted predetermined random number, and the like. Thus, in order to set the correct contact operation direction, the accessory operation correct answer setting is performed (step D23).
That is, in this embodiment, the correct contact operation direction is set for each special figure variation display game.

  Next, a process for turning on the touch panel operable flag is performed (step D24), and an action movable chance start notification is made (for example, “Move an opportunity to move an accessory!” (See FIGS. 34A and 34B)). ) Is displayed (step D25), and the touch panel operable flag setting process is terminated. Thereby, the touch operation on the touch panel 29 is switched to the valid state, and a period for accepting the touch panel 29 operation by the player as valid (a touch panel operation valid period) is started.

  On the other hand, when it is determined in step D22 that it is not the start timing of the movable article movement chance (step D22; No), the effect control device 300 determines whether it is the end timing of the movable article movement chance based on the confirmation result in step D21. Is determined (step D26). Specifically, for example, it is determined that it is the accessory movement chance end timing at the start of reach or after a predetermined time has elapsed since the touch panel operable flag was turned on.

In step D26, when it is determined that it is the end timing of the movable article movement chance (step D26; Yes), the effect control device 300 performs a process of clearing the touch panel operable flag (step D27) to notify the start of the movable article movement chance Is set for erasing and the like, and the touch panel operable flag setting process is terminated. Thereby, the touch operation on the touch panel 29 is switched to an invalid state, and the period for accepting the touch panel 29 operation by the player as valid (touch panel operation valid period) ends.
On the other hand, if it is determined in step D26 that it is not the end of an opportunity to move an accessory (step D26; No), the effect control device 300 ends the touch panel operable flag setting process.

[Processing during touch panel operation]
Next, an example of touch panel operation processing in the second embodiment will be described with reference to the flowchart of FIG.

First, the effect control device 300 determines whether or not the touch panel operable flag is on (step D51).
If it is determined in step D51 that the touch panel operable flag is not on (step D51; No), the effect control device 300 ends the touch panel operation time process.

  On the other hand, when it is determined in step D51 that the touch panel operable flag is on (step D51; Yes), the effect control device 300 determines whether a detection signal of the specific pattern is stored in the RAM or the like ( Step D52). Specifically, the pattern of the contact position (X coordinate, Y coordinate) based on a plurality of detection signals stored in the RAM or the like is the correct answer set in step D23 of the touch panel operable flag setting process (FIG. 35). If it is determined whether or not the specific pattern matches any of the contact operation directions, and if it is determined not to match any of them, the process of determining the operation mode (contact operation direction) by the player is not performed. It is configured.

  When it is determined in step D52 that the detection signal of the specific pattern is not stored (step B52; No), that is, the contact position (X coordinate, Y coordinate) based on the plurality of detection signals stored in the RAM or the like. When it is determined that the pattern does not match any of the correct contact operation directions set in step D23 of the touch panel operable flag setting process (FIG. 35), the effect control device 300 ends the touch panel operation time process. To do.

  On the other hand, when it is determined in step D52 that the detection signal of the specific pattern is stored (step B52; Yes), that is, the contact position (X coordinate, Y coordinate) based on the plurality of detection signals stored in the RAM or the like. ) Pattern matches with one of the correct contact operation directions set in step D23 of the touch panel operable flag setting process (FIG. 35), the effect control device 300 detects the stored detection. The small area operated by the contact operation is determined by analyzing the signal (step D53). Based on the determination result, the small area operated by the contact is the small area corresponding to the first accessory 46a (the first small area R1). It is determined whether or not (step D54).

  When it is determined in step D54 that the small region that has been touched is the corresponding small region (first small region R1) of the first accessory 46a (step D54; Yes), the effect control device 300 performs the first role. An object corresponding area operation process is performed (step D55), and the process proceeds to step D59.

  On the other hand, when it is determined in step D54 that the small region that has been touched is not a small region (first small region R1) corresponding to the first accessory 46a (step D54; No), the effect control device 300 performs step D53. Based on the determination result in step S56, it is determined whether or not the contacted small region is a small region (second small region R2) corresponding to the second accessory 46b (step D56).

  When it is determined in step D56 that the small region that has been touched is a small region (second small region R2) corresponding to the second accessory 46b (step D56; Yes), the effect control device 300 performs the second role. The object corresponding area operation process is performed (step D57), and the process proceeds to step D59.

  On the other hand, when it is determined in step D56 that the small region subjected to the contact operation is not a small region (second small region R2) corresponding to the second accessory 46b (step D56; No), the effect control device 300 performs the contact operation. The determined small area is determined to be a small area (third small area R3) corresponding to the third accessory 46c, the third accessory corresponding area operation process is performed (step D58), and the process of step D59 is performed. Transition.

  Next, the production control device 300 confirms the operating status of the first accessory 46a to the third accessory 46c (step D59), and based on the confirmation result, the first accessory 46a to the third accessory 46c. It is determined whether or not everything has been activated (step D60).

  When it is determined in step D60 that all of the first accessory 46a to the third accessory 46c are activated (step D60; Yes), the effect control device 300 provides information advantageous to the player (the current probability state and effect). In order to give a privilege such as displaying an introduction, etc., privilege setting is performed (step D61), and the touch panel operation process is terminated.

  On the other hand, in Step D60, all of the first combination 46a to the third combination 46c are not operated (that is, at least one of the first combination 46a to the third combination 46c is not operated). (Step D60; No), the production control device 300 ends the touch panel operation process.

[Processing at the time of operation of the first character corresponding area]
Next, an example of the first character corresponding region operation time process (step D55) in the touch panel operation time process (see FIG. 36) will be described with reference to the flowchart of FIG.

  First, the effect control device 300 determines whether or not the contact operation in the first small region R1 has been completed (step D55a). Specifically, it is determined whether or not the first area operation completed information is set.

  When it is determined in step D55a that the contact operation in the first small region R1 has not been completed (step D55a; No), specifically, when it is determined that the first region operation completed information is not set, the effect control The device 300 includes a pattern of contact positions (X coordinate, Y coordinate) based on a plurality of detection signals stored in a RAM or the like, and the first role set in step D23 of the touch panel operable flag setting process (FIG. 35). The correct contact operation direction corresponding to the object 46a is compared (step D55b), and it is determined whether or not the contact operation direction by the player is correct (step D55c).

When it is determined in step D55c that the answer is correct (step D55c; Yes), the effect control device 300 performs the first accessory operation setting in order to operate the first accessory 46a (step D55d). Thereby, the operation | movement aspect of the 1st accessory 46a is changed.
Next, the production control device 300 sets the first area operation completed information (step D55e), performs a process of clearing the detection signal stored in the RAM or the like, and performs the first accessory corresponding area operation process. finish.

  On the other hand, when it is determined in step D55c that the answer is not correct (step D55c; No), the production control device 300 sets the first area operation completed information (step D55f) and clears the detection signal stored in the RAM or the like. The process at the time of operating the first object corresponding area is finished.

If it is determined in step D55a that the contact operation in the first small region R1 has been completed (step D55a; Yes), specifically, if it is determined that the first region operation completed information is set, The effect control device 300 ends the first character corresponding area operation process.
Here, the first region manipulated information set in step D55e or step D55f is configured to be cleared at the end of the special figure variation display game currently being performed.
Therefore, if the contact operation direction is mistaken even once during the contact operation in the first small region R1, the first accessory 46a cannot be operated during the execution of the special figure variation display game currently being performed. It has become.

[Processing at the time of second action object operation area]
Next, an example of the second accessory corresponding area operation processing (step D57) in the touch panel operation processing (see FIG. 36) will be described with reference to the flowchart of FIG.

  First, the effect control device 300 determines whether or not the contact operation in the second small region R2 has been completed (step D57a). Specifically, it is determined whether or not the second area operation completed information is set.

  When it is determined in step D57a that the contact operation in the second small region R2 has not been completed (step D57a; No), specifically, when it is determined that the second region operation completed information is not set, the effect control The apparatus 300 includes a pattern of contact positions (X coordinate, Y coordinate) based on a plurality of detection signals stored in a RAM or the like, and the second role set in step D23 of the touch panel operable flag setting process (FIG. 35). The correct contact operation direction corresponding to the object 46b is compared (step D57b), and it is determined whether or not the contact operation direction by the player is correct (step D57c).

When it is determined in step D57c that the answer is correct (step D57c; Yes), the effect control device 300 performs the second accessory operation setting in order to operate the second accessory 46b (step D57d). Thereby, the operation mode of the second accessory 46b is changed.
Next, the production control device 300 sets the second area operation completed information (step D57e), performs a process of clearing the detection signal stored in the RAM or the like, and performs the second accessory corresponding area operation process. finish.

  On the other hand, when it is determined in step D57c that the answer is not correct (step D57c; No), the effect control device 300 sets the second area operation completed information (step D57f) and clears the detection signal stored in the RAM or the like. This processing is performed, and the second accessory corresponding area operation processing is terminated.

If it is determined in step D57a that the contact operation in the second small region R2 has been completed (step D57a; Yes), specifically, if it is determined that the second region operation completed information is set, The effect control device 300 ends the second character corresponding area operation process.
Here, the second region manipulated information set in step D57e or step D57f is configured to be cleared at the end of the decoration special figure variation display game currently being performed.
Therefore, if the contact operation direction is mistaken even once during the contact operation in the second small region R2, the second accessory 46b cannot be operated during the execution of the special figure variation display game currently being performed. It has become.

[Processing when operating the third object corresponding area]
Next, an example of the third accessory corresponding area operation processing (step D58) in the touch panel operation processing (see FIG. 36) will be described with reference to the flowchart of FIG.

  First, the effect control device 300 determines whether or not the contact operation in the third small region R3 has been completed (step D58a). Specifically, it is determined whether or not the third area operation completed information is set.

  When it is determined in step D58a that the contact operation in the third small region R3 has not been completed (step D58a; No), specifically, when it is determined that the third region operation completed information is not set, the effect control The device 300 includes a pattern of contact positions (X coordinate, Y coordinate) based on a plurality of detection signals stored in the RAM or the like, and the third role set in step D23 of the touch panel operable flag setting process (FIG. 35). The correct contact operation direction corresponding to the object 46c is compared (step D58b), and it is determined whether or not the contact operation direction by the player is correct (step D58c).

When it is determined in step D58c that the answer is correct (step D58c; Yes), the effect control device 300 performs third accessory operation setting in order to operate the third accessory 46c (step D58d). Thereby, the operation mode of the third accessory 46c is changed.
Next, the production control device 300 sets the third area operation completed information (step D58e), performs a process of clearing the detection signal stored in the RAM or the like, and performs the third accessory corresponding area operation process. finish.

  On the other hand, when it is determined in step D58c that the answer is not correct (step D58c; No), the effect control device 300 sets the third region operated information (step D58f) and clears the detection signal stored in the RAM or the like. This processing is performed, and the third accessory corresponding area operation processing is terminated.

If it is determined in step D58a that the contact operation in the third small region R3 has been completed (step D58a; Yes), specifically, if it is determined that the third region operation completed information is set, The effect control device 300 ends the third accessory corresponding area operation process.
Here, the third region manipulated information set in step D58e and step D58f is configured to be cleared at the end of the decorative special figure variation display game currently being performed.
Therefore, if the contact operation direction is mistaken even once during the contact operation in the third small region R3, the third accessory 46c cannot be operated during the execution of the special figure variation display game currently being performed. It has become.

According to the gaming machine 10 of the second embodiment described above, the production control device 300 detects the contact operation by the contact-type operation means (touch panel 29) during the execution of the variable display game (decorative special figure variable display game). In this case, the operation mode (contact operation direction) by the player is determined based on the detection signal output from the contact-type operation means, and the movable item for production (movable item 46 ( The operation modes of the first accessory 46a to the third accessory 46c)) can be controlled.
That is, the operation mode of the movable accessory 46 can be changed according to the contact operation direction of the touch panel 29 by the player. That is, the operation mode of the movable accessory 46 is determined based on the contact operation direction by the player.
Therefore, the operation mode of the movable accessory 46 can be changed by a two-dimensional movement operation, not by an operation of simply “pressing” the operation button or “touching” the touch panel type operation means. The motivation for operation can be effectively increased and the interest can be sufficiently enhanced.

Moreover, according to the gaming machine 10 of the second embodiment described above, the effect control device 300 has the operation mode (contact operation direction) determined based on the detection signal output from the contact-type operation means (touch panel 29). If the operation mode is a preset specific operation mode (correct contact operation direction), a moving accessory for production (movable combination 46 (first combination 46a to third combination 46c) is selected depending on the operation mode. ) Can be controlled.
That is, when the contact operation direction by the player is a preset correct contact operation direction, the operation mode of the movable accessory 46 is changed according to the contact operation direction.
Therefore, if the player's contact operation direction is not the correct contact operation direction, the operation mode of the movable accessory 46 does not change, so the contact operation is interesting, effectively increasing the player's willingness to operate, It can enhance interest.

In addition, according to the gaming machine 10 of the second embodiment described above, the effect control device 300 has a plurality of small areas (first small areas) based on the detection signal output from the contact type operation means (touch panel 29). In the region R1 to the third small region R3), an operation mode (contact operation direction) determined based on the detection signal is determined based on the detection signal, and the operation mode (contact operation direction) determined based on the detection signal corresponds to the effect. If the specific operation mode (correct contact operation direction) set in correspondence with the movable combination (movable combination 46 (the first combination 46a to the third combination 46c)) is used, Accordingly, the operation mode of the effect movable accessory corresponding to the small area subjected to the contact operation is controlled.
In other words, the operation mode of the movable accessory 46 (the first accessory 46a to the third accessory 46c) corresponding to the small region touched by the player among the first small region R1 to the third small region R3 is changed. can do.
Therefore, since the operation mode can be changed for each movable accessory 46 and an operation mode more suitable for the player's preference can be presented, the player's willingness to operate can be effectively increased and the interest can be sufficiently enhanced. it can.
Each small region is configured to be identifiable. Therefore, since the small area corresponding to the movable accessory 46 for which the player wants to change the operation mode is clear, the contact operation is easy to perform and the usability is good.

<Modification 2>
Next, Modification 2 which is a modification of the second embodiment will be described.
The gaming machine 10 according to the second modified example has a fourth role as the second effect movable accessory in addition to the effectable movable accessory (the first accessory 46a to the third accessory 46c) as the movable accessory 46. The effect control device 300 is configured to function as a second effect movable accessory control means for controlling the operation of the second effect movable accessory (fourth accessory 46d). Has been.

Here, in the present embodiment, the effect control device 300 controls the second effect movable accessory (when the operation mode of the effect movable accessory (the first accessory 46a to the third accessory 46c) is controlled ( The operation mode of the fourth accessory 46d) can be controlled.
Specifically, for example, when the effect control device 300 operates all of the first accessory 46a to the third accessory 46c (see FIG. 39A), the effect E on the display is derived ( 39 (B) and 39 (C)), the fourth accessory 46d is operated (see FIG. 39 (C)). And after that, it is comprised so that it may develop into the special reach in which a display mode etc. differ from the reach derived when the 4th accessory 46d does not operate | move.

In addition, when the determination result (prefetching result) by the prior determination means (game control device 100) becomes a specific result, the effect control device 300 operates the second effect movable accessory (fourth accessory 46d). The aspect can be controlled.
Specifically, for example, the production control device 300 does not operate all of the first combination 46a to the third combination 46c (that is, at least one of the first combination 46a to the third combination 46c). Even if one is not activated), confirm the start opening winning prize design command in the hold, the result is specified in the special figure variation display game based on each hold ("normal jackpot" or " If there is a game that is “probable big hit”), the effect E on the display is derived and the fourth accessory 46d is operated. After that, it is configured to develop into a special reach.

  More specifically, the production control device 300 confirms, for example, the start opening winning prize design command within the hold, and the result is “normal big win” or “probable big win” in the special figure variation display game based on each hold. ”Or when there is a game that is“ out-of-bound / SP2 reach ”, as a pre-reading effect, for example, an action moving chance start notification (for example,“ moving an action opportunity! 39 (A))) is displayed. And if the chance is successful and the fourth accessory 46d can be operated, or even if the chance is not successful, the result is specified in the special figure display game based on each hold (" If there is a game that is “normal big hit” or “probability big hit”), a special reach is set in the special figure fluctuation display game based on the pre-read hold.

[Touch panel operation enable flag setting process]
Next, an example of the touch panel operable flag setting process of Modification 2 will be described with reference to the flowchart of FIG.

  First, the production control device 300 confirms the variable display game progress information that is information related to the progress status of the special figure variable display game (step E21), and based on the confirmation result, it is determined whether or not it is the accessory movable chance start timing. Is determined (step E22). Specifically, for example, at the start of a special figure fluctuation display game in which an accessory move opportunity is set, it is determined that it is an accessory move opportunity start timing.

  In step E22, when it is determined that it is the start timing for moving an accessory (step E22; Yes), the production control device 300 confirms the pending start opening winning design symbol command (step E23), and displays the confirmation result. Based on this, it is determined whether or not there is a “start opening prize presentation symbol command 4” or “start opening prize presentation symbol command 5” (see FIG. 15) among the pending start opening prize presentation symbol commands (step 15). E24). That is, it is determined whether or not there is a game with a result of “ordinary big hit” or “probable big hit” in the special figure fluctuation display game based on each hold.

  When it is determined in step E24 that there is no “start opening winning effect design command 4” or “start opening winning effect design command 5” (step E24; No), the effect control device 300 is based on the confirmation result in step E23. Then, it is determined whether or not there is a “start opening prize winning design command 3” (see FIG. 15) in the pending start opening winning winning design commands (step E25). That is, it is determined whether or not there is a game that becomes “out of game / SP2 reach” among the special figure fluctuation display games based on each hold.

  When it is determined in step E25 that there is no “start opening winning effect design command 3” (step E25; No), the effect control device 300 ends the touch panel operable flag setting process.

On the other hand, if it is determined in step E25 that there is a “start opening winning effect design command 3” (step E25; Yes), the effect control device 300 determines the variation pattern of the special-figure variation display game that is currently being performed and the extracted predetermined pattern. In order to set the correct contact operation direction based on the random number or the like, an accessory operation correct answer setting is performed (step E26).
Also, in the case where it is determined in step E24 that there is a “start opening winning effect design command 4” or “start opening winning effect design command 5” (step E24; Yes), an accessory operation correct answer setting is performed (step E26). .

  Next, a process for turning on the touch panel operable flag is performed (step E27), and a display of an article movable chance start notification (for example, “move an article movable chance, move an accessory!” (See FIG. 39A)) is displayed. In order to do this, an accessory movement chance start notification setting is performed (step E28), and the touch panel operable flag setting process is terminated. Thereby, the touch operation on the touch panel 29 is switched to the valid state, and a period for accepting the touch panel 29 operation by the player as valid (a touch panel operation valid period) is started.

  In step E25, it is determined whether or not “start opening prize winning design command 2” or “start opening winning winning design command 3” (see FIG. 15) is included in the pending start opening winning effect design commands. Then, when there is a “start opening winning effect design command 2” or “start opening winning effect design command 3”, the process may proceed to step E26. That is, it is determined whether or not there is a game that becomes “outside / SP1 reach” or “outside / SP2 reach” in the special figure fluctuation display game based on each hold, and “outside / SP1 reach” or “outside / If there is a game that is “SP2 reach”, the process may proceed to step E26.

Here, in the present embodiment, when the game result is a win (“normal big hit”, “probability big hit”), reach of SP reach or higher is always derived when the game is executed. .
Thereby, in order to operate the 1st actor 46a-the 3rd actor 46c, and to operate the 4th actor 46d after that, predetermined production time is needed, but when that production time can be secured ( That is, the touch panel operation enable flag is turned on only when a reach equal to or higher than the SP reach is derived, and a process for changing the operation mode of the movable accessory 46 in the touch panel operation process (see FIG. 41) described later. To be able to migrate to.

  On the other hand, when it is determined in step E22 that it is not the start timing for moving an accessory (step E22; No), the production control device 300 determines whether it is the end timing for moving an accessory, based on the confirmation result in step E21. Is determined (step E29). Specifically, for example, it is determined that it is the accessory movement chance end timing at the start of reach or after a predetermined time has elapsed since the touch panel operable flag was turned on.

In step E29, when it is determined that it is the end timing of the movable article movement chance (step E29; Yes), the effect control device 300 performs a process of clearing the touch panel operable flag (step E30), and notifies the start of the movable article opportunity. Is performed, and the touch panel operable flag setting process is terminated. Thereby, the touch operation on the touch panel 29 is switched to an invalid state, and the period for accepting the touch panel 29 operation by the player as valid (touch panel operation valid period) ends.
On the other hand, if it is determined in step E29 that it is not the timing for ending the chance of moving an accessory (step E29; No), the effect control device 300 ends the touch panel operable flag setting process.

[Processing during touch panel operation]
Next, an example of touch panel operation processing according to Modification 2 will be described with reference to the flowchart of FIG.

  First, the production control device 300 performs the process of step E51. As shown in FIG. 41, the processes of steps E51 to E60 are performed in steps D51 to D60 in the touch panel operation process (FIG. 36) of the second embodiment. Since the process is substantially the same, detailed description thereof is omitted.

When it is determined in step E60 that all of the first accessory 46a to the third accessory 46c have been operated (step E60; Yes), the effect control device 300 performs the fourth operation to operate the fourth accessory 46d. An accessory operation setting is performed (step E61). Thereby, the effect E on the display is derived (see FIGS. 39B and 39C), and the operation mode of the fourth accessory 46d is changed (see FIG. 39C).
Next, the production control device 300 sets a special reach for a game that becomes a “normal big hit”, “probable big hit”, or “outside / SP2 reach” among the special figure variation display games based on each hold (step E62). Then, the touch panel operation time process is terminated.

  On the other hand, in Step E60, all of the first combination 46a to the third combination 46c are not operated (that is, at least one of the first combination 46a to the third combination 46c is not operated). (Step E60; No), the effect control device 300 determines whether or not the contact operation in all of the first small region R1 to the third small region R3 has been completed (step E63). Specifically, the first area manipulated information set in the first accessory corresponding area operation processing (step E55 (see FIG. 37A)) and the second accessory corresponding area operation processing (step E57). The second area manipulated information set in (see FIG. 37B)) and the third area manipulated information set in the third accessory corresponding area operation processing (step E58 (see FIG. 38)) It is determined whether all of the above are set.

  In step E63, the contact operation in all of the first small region R1 to the third small region R3 has not been completed (that is, the contact in at least one of the first small region R1 to the third small region R3). When it is determined that the operation has not been completed (step E63; No), specifically, all of the first area operated information, the second area operated information, and the third area operated information are not set ( That is, when it is determined that at least one of the first area operated information, the second area operated information, and the third area operated information is not set), the effect control device 300 performs the touch panel operation processing. Exit.

  On the other hand, when it is determined in step E63 that the contact operation has been completed in all of the first small region R1 to the third small region R3 (step E63; Yes), specifically, the first region operated information, When it is determined that all of the second area manipulated information and the third area manipulated information are set, the effect control device 300 confirms the pending start opening winning symbol command (step E64), and the confirmation result Based on the above, it is determined whether or not the “start opening winning effect design command 4” or “start opening winning effect design command 5” (see FIG. 15) is included in the pending start opening winning effect design commands (see FIG. 15). Step E65). That is, it is determined whether or not there is a game with a result of “ordinary big hit” or “probable big hit” in the special figure fluctuation display game based on each hold.

If it is determined in step E65 that there is a “start opening winning effect design command 4” or “start opening winning effect design command 5” (step E65; Yes), the effect control device 300 uses the fourth effect control device 300. In order to operate the accessory 46d, the fourth accessory operation setting is performed (step E61).
Thereby, even if it is a case where all of the 1st accessory 46a-the 3rd accessory 46c are not operated, it is a case where contact operation is detected in all of the 1st small field R1-the 3rd small field R3. And, if there is a game whose result is a specific result ("normal big hit" or "probable big hit") among the special figure fluctuation display games based on each hold, the fourth role 46d is operated to make a premium Production can be performed.
In this case, the first accessory 46a to the third accessory 46c may be operated together with the fourth accessory 46d.

  Next, a special reach is set for a game that becomes a “normal big hit” or a “probable big hit” among the special figure variation display games based on each hold (step E62), and the touch panel operation process is terminated.

  On the other hand, when it is determined in step E65 that there is no “start opening prize presentation symbol command 4” or “start opening prize presentation symbol command 5” (step E65; No), the presentation control device 300 performs the touch panel operation processing. finish.

According to the gaming machine 10 of the modified example 2 described above, when the effect control device 300 controls the operation mode of the effect movable accessory (the first accessory 46a to the third accessory 46c), It is possible to control the mode of operation of the movable accessory for performance (the fourth accessory 46d).
That is, when all the operation modes of the first accessory 46a to the third accessory 46c are changed, the operation mode of the fourth accessory 46d is changed.
Accordingly, if the operation modes of all of the first role 46a to the third role 46c do not change, the operation mode of the fourth role 46d does not change, so that the operations of all of the first role 46a to the third role 46c are performed. The importance of the contact operation for changing the aspect increases. In addition, if the contact operation is performed and the chance is successful (if the operation mode of all of the first combination 46a to the third combination 46c is changed), the operation mode of the fourth combination 46d is also changed. The user's willingness to operate can be effectively increased and the interest can be sufficiently enhanced.

In addition, according to the gaming machine 10 of the modified example 2 described above, the effect control device 300 performs the second operation when the determination result (prefetch result) by the prior determination means (game control device 100) is a specific result. It is possible to control the mode of operation of the movable accessory for performance (the fourth accessory 46d).
That is, when the look-ahead result by the game control device 100 becomes a specific result (“normal big hit” or “probability big hit”), the operation mode of the fourth accessory 46d is changed.
Therefore, even if the operation modes of all of the first accessory 46a to the third accessory 46c do not change, if the prefetching result by the game control device 100 is “normal big hit” or “probability big hit”, the fourth accessory 46d. Therefore, it is possible to give the player a sense of expectation that something will happen, enhance the interest of the game, and effectively increase the player's willingness to play.

  It should be noted that, in the second modification, when there is a game that becomes “ordinary big hit”, “probable big hit”, or “outage / SP2 reach” among the special-figure display games based on each hold (FIG. 41) However, the present invention is not limited to this, and the special variation display game that is currently being executed is “normal jackpot” or “probability change”. To change the operation mode of the movable accessory 46 in the touch panel operation process (see FIG. 41) in the case of a game that is a “big hit” or “missing / SP2 reach” (may include “missing / SP1 reach”) You may comprise so that it can transfer to the process of.

<Third Embodiment>
Next, the gaming machine 10 in the third embodiment will be described.
In the gaming machine 10 of the third embodiment, the touch panel 29 is not provided on the front frame 12 but on the front surface of the cover glass 14 in correspondence with the display device 41. It is different from the gaming machine 10 of the first embodiment or the second embodiment. Therefore, only different parts will be described, and other common parts will be denoted by the same reference numerals and description thereof will be omitted.

  Specifically, the gaming machine 10 includes a transparent touch panel provided as a touch panel 29 at a position corresponding to at least the display device 41 on the front surface of the cover glass 14.

  Here, in the present embodiment, when the touch operation is detected by the touch panel 29, the effect control apparatus 300 determines the contact position based on the detection signal output from the touch panel 29, and the contact position is determined by a plurality of contact positions. If the position corresponds to the variation display area of any of the decoration special symbols, for example, as shown in FIG. 42, the decoration special symbol in the variation display area (the left-hand side in FIG. 1 special symbol) is stopped.

Moreover, in this embodiment, when the contact operation is detected by the contact operation unit (touch panel 29), the effect control device 300 is operated by the player based on the detection signal output from the contact operation unit. And function as a specific display effect control means capable of controlling the display position of the specific display effect (character C) according to the operation mode.
Then, the effect control device 300 has moved the display position of the specific display effect (character C) to a position corresponding to one of the variable display areas of each of the plurality of identification symbols (decoration special symbols). In this case, the variation pattern of the identification symbol in the variation display area is controlled.

Specifically, the production control device 300 displays a character C (“help character”) that exerts a predetermined action on a specific decorative special symbol. For example, as shown in FIG. When a finger or the like is brought into contact with the position corresponding to the character C on the touch panel 29 and the finger or the like is slid while being in contact with the touch panel 29, the character C moves so as to follow the finger or the like. Change the display position of.
For example, as shown in FIG. 43B, when the character C follows the finger or the like and moves to the “help character stock” area, the character C is deleted and the number of character stocks is updated (+1). To do.

Further, for example, as shown in FIG. 44A, the effect control device 300 causes the player to bring a finger or the like into contact with a position corresponding to the “help character stock” area on the touch panel 29, and put the finger or the like on the touch panel 29. For example, as shown in FIG. 44 (B), the number of character stocks is updated (-1), the character C is displayed, and the character C follows the finger or the like. The display position of the character C is changed so as to move.
Then, for example, as shown in FIG. 44 (C), when the character C moves to a position overlapping one of the decorative special symbols among the various decorative special symbols following the finger or the like, The pattern variation mode is changed to a variation mode corresponding to the type of the character C.
A broken line arrow in the screen of the display device 41 shown in FIGS. 43A and 44A represents the moving path of the character C.

Here, in the present embodiment, as the character C (“help character”), a “Character 1” having a specific symbol (decoration special symbol overlapping with the character C) as a probability variable symbol, and a specific symbol (Character C). “Character 2” that extends the variation time of the decorative special symbol that overlaps with “Character 3” that immediately stops the variation of the specific symbol (decorative special symbol that overlaps with the character C), and the specific symbol (character) “Character 4” is set to delete the decorative special symbol overlapping C) until the end of the change. For example, the appearance ratio of “character 1” to “character 3” is set to 30%, and the appearance ratio of “character 4” is set to 10%.
It should be noted that the character C that appears in response to an operation (see FIGS. 44A and 44B) for extracting and using the character C from the “help character stock” area by the player is the stocked character C. The character C which is not stocked may be sufficient.

[Second touch panel operation process]
Next, in the touch panel related process (step B14) in the interrupt process of the rendering control apparatus 300 of the third embodiment, the second touch panel operation performed together with the touch panel operation enable flag setting process, the change content setting process, and the touch panel operation time process. An example of time processing will be described with reference to the flowchart of FIG.

First, the effect control device 300 determines whether or not the touch panel operable flag is on (step F51).
When it is determined in step F51 that the touch panel operable flag is not on (step F51; No), the effect control device 300 ends the touch panel operation processing.
On the other hand, when it is determined in step F51 that the touch panel operable flag is on (step F51; Yes), the effect control device 300 determines whether a detection signal of the specific pattern is stored in the RAM or the like ( Step F52).

  If it is determined in step F52 that the detection signal of the specific pattern is not stored (step F52; No), that is, if it is determined that the number of detection signals stored in the RAM or the like is not equal to or greater than the predetermined threshold value, The control device 300 ends the touch panel operation process.

  On the other hand, when it is determined in step F52 that the detection signal of the specific pattern is stored (step F52; Yes), that is, it is determined that the number of detection signals stored in the RAM or the like is equal to or greater than a predetermined threshold. In this case, the effect control device 300 determines whether or not to stock the character C based on the pattern of the contact position (X coordinate, Y coordinate) based on the stored detection signal (step F53). Specifically, it is determined whether or not the player has made a finger or the like touch the position corresponding to the character C, and has slid the finger or the like to the “helper character stock” area while keeping the finger or the like in contact with the touch panel 29. .

  If it is determined in step F53 that the character C is stocked (step F53; Yes), specifically, the player touches the touch panel 29 with a finger or the like at a position corresponding to the character C. When it is determined that the screen has been slid to the “help character stock” area in the state, the production control device 300 performs a process of updating (+1) the number of character stocks (step F54), and ends the touch panel operation process. .

  On the other hand, when it is determined in step F53 that the character C is not stocked (step F53; No), specifically, the player touches the touch panel 29 with a finger or the like at a position corresponding to the character C. When it is determined that the “helper character stock” area is not slid in the contacted state, the effect control device 300 determines the contact position (X coordinate, Y coordinate) based on the detection signal stored in the RAM or the like. Based on the pattern, it is determined whether or not the character C is used (step F55). Specifically, it is determined whether or not the player has slid a finger or the like in a position corresponding to the “help character stock” area and the finger or the like is in contact with the touch panel 29.

  When it is determined in step F55 that the character C is not used (step F55; No), specifically, the player makes a finger or the like touch the position corresponding to the “help character stock” area, and the finger When it is determined that the touch panel 29 is not slid while the touch panel 29 is in contact with the touch panel 29, the effect control device 300 ends the touch panel operation time process.

  On the other hand, if it is determined in step F55 that the character C has been used (step F55; Yes), specifically, the player makes a finger contact with a position corresponding to the “help character stock” area, When it is determined that the touch panel 29 is in contact with the touch panel 29, the effect control apparatus 300 performs a process of updating (-1) the number of character stocks, and the characters C are “character 1” to “character 4”. "To appear.

Next, when the appearing character C follows the finger or the like and moves to a position that overlaps one of the decorative special symbols among a plurality of decorative special symbols, the variation mode of the decorative special symbol overlapping the character C Is changed to a variation mode corresponding to the type of the character C (step F56), and the touch panel operation process is terminated. Thus, if the appearing character C is, for example, “Character 1”, the fluctuating decoration special symbol that overlaps with the character C is changed to a probable variation symbol, and is stopped and displayed (for example, see FIG. 44C). ).
If it is determined in step F55 that the character C has been used, and the character C that has appeared does not overlap any of the special decorations even after a predetermined time has passed, the character C that has appeared is displayed. You may erase | eliminate, and you may make it change the variation aspect of the decoration special symbol nearest to the position of the said appearing character C to the variation aspect corresponding to the kind of the character C.

According to the gaming machine 10 of the third embodiment described above, the production control device 300 detects the detection signal output from the contact type operation means when the contact operation is detected by the contact type operation means (touch panel 29). The display mode of the specific display effect (character C) can be controlled according to the operation mode, and the display position of the specific display effect can include a plurality of identification symbols (decoration special). When the symbol is moved to a position corresponding to any one of the variable display regions, the variation pattern of the identification symbol in the variable display region is controlled.
That is, the display position of the character C can be moved according to the operation mode by the player, and thereby the variation mode of the decorative special symbol can be changed.
Therefore, the player's operation mode is involved in the movement of the display position of the character C, and further, the variation mode of any one of the plurality of special decoration symbols is changed according to the display position of the character C. Therefore, it is possible to effectively increase the player's willingness to operate and sufficiently enhance the interest.

  In the third embodiment, the touch panel 29 is provided on the front surface of the cover glass 14 so as to correspond to the display device 41. However, the position of the touch panel 29 is not limited to this, and for example, the touch panel 29 is provided on the front frame 12, and a display (LCD or the like) is arranged below the touch panel 29, and on the screen of the display, substantially the same display as that displayed on the screen of the display device 41 is displayed. You may make it do.

<Modification 3>
Next, Modification 3 which is a modification of the first embodiment, the second embodiment, and the third embodiment will be described.
The gaming machine 10 of Modification 3 is configured to notify the cleaning timing of the touch panel 29.

Specifically, for example, the production control device 300 executes a detection signal output number storage unit that stores information on the number of detections of the touch panel regarding the number of times the detection signal is output from the contact type operation unit (touch panel 29), and a variable display game. It functions as a game execution number storage means for storing variable display game execution number information regarding the number of times played.
Furthermore, the production control device 300 determines that the number of times that the detection signal is output from the touch panel 29 is equal to or greater than the predetermined reference number for detection signals, or the number of times that the variable display game is executed is the predetermined variable display game. When the number of times exceeds the reference number of times, it functions as an operation invalidation means for invalidating the contact operation on the contact type operation means (touch panel 29), and an operation invalidity state notification means for notifying that the invalidation state has been reached.
Then, when the contact operation on the contact type operation means (touch panel 29) is not invalidated, the effect control device 300 identifies according to the operation mode determined based on the detection signal output from the contact type operation means. It is configured to control the variation mode of the design (decoration special design), or to control the operation mode of the movable actuating effect (first role 46a to third role 46c).

[Touch panel operation prohibition monitoring process]
Next, in the touch panel related process (step B14) in the interrupt process of the production control device 300 of the modification 3, the touch panel operation prohibition monitoring process performed together with the touch panel operation enable flag setting process, the change content setting process, the touch panel operation process, etc. An example will be described with reference to the flowchart in FIG.

  First, the production control device 300 confirms the number of times the detection signal is output from the touch panel 29 based on the touch panel detection frequency information stored in a predetermined memory or the like (step G91), and based on the confirmation result, It is determined whether or not the number of times the detection signal is output from the touch panel 29 is equal to or greater than a predetermined reference number for detection signal (step G92).

  When it is determined in step G92 that the number of times that the detection signal is output from the touch panel 29 is equal to or greater than the predetermined detection signal reference number (step G92; Yes), the effect control device 300 clears the touch panel operable flag. A process is performed (step G93), a process for clearing the touch panel detection number information stored in a predetermined memory or the like is performed (step G94), and the process proceeds to step G99.

  On the other hand, when it is determined in step G92 that the number of times the detection signal is output from the touch panel 29 is not greater than or equal to the predetermined reference number for detection signals (step G92; No), the effect control device 300 stores in a predetermined memory or the like. The number of times that the variable display game is executed is confirmed based on the information on the number of times that the variable display game is executed (step G95), and the number of times that the variable display game is executed is determined based on the confirmation result. It is determined whether or not the game is the reference number of times or more (step G96).

  When it is determined in step G96 that the number of times that the variable display game has been executed is not greater than or equal to the predetermined number of times for the variable display game (step F96; No), the effect control device 300 ends the touch panel operation prohibition monitoring process. .

  On the other hand, when it is determined in step G96 that the number of times the variable display game has been executed is equal to or greater than the predetermined reference number for variable display games (step F96; Yes), the effect control device 300 clears the touch panel operable flag. (Step G97), the variable display game execution count information stored in a predetermined memory or the like is cleared (step G98), and the process proceeds to step G99.

In step G99, in order to disable the touch operation on the touch panel 29, a touch panel operation prohibition setting is performed.
And in order to alert | report the cleaning timing of the touch panel 29, a touch panel cleaning alert | report setting is performed (step G100), and the said touch panel operation prohibition monitoring process is complete | finished.

The touch panel operation prohibition setting set in step G99 is configured to be canceled after a predetermined time has elapsed after the setting.
Further, the notification method of the cleaning timing of the touch panel 29 may be performed, for example, by displaying “cleaning timing” as shown in FIG. 47B, or a lamp (illumination device 16) provided in the gaming machine. Or the lamp 17) is turned on or blinking, or the external information terminal 71 or the like informs the information collection terminal installed in the game store, the game hall internal management device, or the like that it is the cleaning timing of the touch panel 29. It may be performed by transmitting a notification signal.

According to the gaming machine 10 of the modified example 3 described above, the effect control device 300 is based on the contact-type operation means (touch panel 29) stored in the detection signal output number storage means (memory or the like provided in the effect control device 300). When the number of detection signals output is equal to or greater than a predetermined reference number for detection signals, or a variable display game stored in a game execution number storage unit (such as a memory included in the effect control device 300) is executed. The contact operation on the contact-type operation means can be made invalid and the contact operation on the contact-type operation means has become invalid Can be notified.
Therefore, if the touch panel 29 is cleaned every time it is notified that the state has become invalid, the touch panel 29 can be periodically cleaned, so that the touch panel 29 can be kept clean.

In Modification 3, the production control device 300 may be configured to change the detection signal reference count and the variable display game reference count according to the season and the like.
Specifically, for example, the production control device 300 (or the game control device 100) may be provided with a real time clock that measures the date and time, depending on the date and time measured by the real time clock. The reference number (detection signal reference number or variable display game reference number) may be changed.

Thereby, since the timing which alert | reports that it became an invalid state can be changed with a season, for example, if it is made to clean the touch panel 29 whenever it alert | reports that it became the invalid state, a touch panel 29 can be kept cleaner.
Specifically, for example, if the reference number set in winter is smaller than the reference number set in spring, summer and autumn, the touch panel 29 is cleaned in winter when virus infections are particularly worrisome. Since the frequency at which the timing is notified increases, if the touch panel 29 is cleaned in response to the notification, it becomes a countermeasure against virus infection.

  In addition, this invention is not restricted to the thing of above-described embodiment, In the range which does not deviate from the summary, it can change suitably.

  The gaming machine of the present invention is not limited to the pachinko gaming machine as shown in the above-described embodiment. For example, the gaming machine such as other pachinko gaming machine, arrange ball gaming machine, sparrow ball gaming machine or the like is used. Applicable to all gaming machines

  The display device of the present invention is not limited to the display device 41, and may be, for example, the special figure 1 display 51 and the special figure 2 display 52, or the display apparatus 41 and the special figure 1 display 51. And the special figure 2 display 52 may be both.

10 gaming machine 29 touch panel (contact operation means, variation mode group selection means)
29a First groove (groove)
29b Second groove (groove)
29c Third groove (groove)
41 display device 46a first accessory (movable accessory for production)
46b Second character (movable character for production)
46c 3rd character (movable character for production)
46d Fourth character (movable character for second effect)
100 Game control device (special value granting means, prior judgment means)
300 effect control device (variable display game control means (identification symbol variation control means), specific display effect control means, effect movable accessory control means, second effect movable accessory control means, detection signal output frequency storage means , Game execution number storage means, operation invalidation means, operation invalid state notification means)
C character (specific display effect)
SW1 1st operation permission switch, 1st operation prohibition switch (small area selection means)
SW2 Second operation permission switch, second operation prohibition switch (small area selection means)
SW3 3rd operation permission switch, 3rd operation prohibition switch (small area selection means)

Claims (1)

  1. A display device capable of displaying a variation display game for variably displaying an identification symbol based on establishment of a predetermined condition;
    Special value giving means for giving a special value to the player when the display result of the variable display game is a special result;
    In a gaming machine comprising
    A variable display game control means capable of controlling execution of the variable display game;
    A movable accessory for performance that operates in connection with the variable display game;
    It is capable of detecting a contact operation by Yu technique's and contact operating means for outputting a detection signal indicating the contact position in the case of detecting the contact operation,
    During the execution of the variable display game controlled by the pre-Symbol variable display game control unit, when the contact operation is detected by the contact-type operating means, the player based on the detection signal outputted from the contact operating means If the operation mode determined based on the detection signal output from the contact-type operation means is a specific operation mode set in advance, the effect movable role according to the operation mode is determined. Directing movable accessory control means capable of controlling the operation mode of the object,
    With
    There are a plurality of the movable accessories for production,
    The contacted area of the contact-type operation means is divided into a plurality of small areas corresponding to the plurality of presentation movable accessories,
    Each of the plurality of small areas is configured to be identifiable,
    The specific operation mode can be set in correspondence with each of the plurality of performance movable accessories,
    The effect movable accessory control means determines a small area that has been contact-operated among the plurality of small areas based on the detection signal output from the contact-type operation means, and determines based on the detection signal If the operation mode is a specific operation mode set in correspondence with the moving movable for presentation corresponding to the small region that has been touched, the small region that has been touched according to the operation mode A game machine that controls an operation mode of a movable accessory for performance corresponding to the above .
JP2010030770A 2010-02-16 2010-02-16 Game machine Active JP5593511B2 (en)

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JP5978003B2 (en) * 2012-05-22 2016-08-24 株式会社三共 Game machine
JP6136181B2 (en) * 2012-10-15 2017-05-31 株式会社三洋物産 Game machine
JP5802939B2 (en) * 2013-03-25 2015-11-04 株式会社大一商会 Game machine
JP6355300B2 (en) * 2013-06-03 2018-07-11 株式会社大一商会 Game machine
JP5773287B2 (en) * 2013-06-18 2015-09-02 株式会社大一商会 Game machine
JP2015039492A (en) * 2013-08-21 2015-03-02 株式会社大一商会 Game machine
JP2015042217A (en) * 2013-08-26 2015-03-05 株式会社大一商会 Game machine
JP6051394B2 (en) * 2013-11-29 2016-12-27 株式会社大一商会 Game machine
JP2015116279A (en) * 2013-12-18 2015-06-25 株式会社ソフイア Game machine
JP6325808B2 (en) * 2013-12-18 2018-05-16 株式会社ソフイア Game machine
JP2015192699A (en) * 2014-03-31 2015-11-05 株式会社大都技研 game machine
JP2015180330A (en) * 2015-06-18 2015-10-15 株式会社大一商会 Game machine
JP6214111B1 (en) * 2016-05-31 2017-10-18 株式会社大一商会 Game machine
JP2017148591A (en) * 2017-05-08 2017-08-31 株式会社三洋物産 Game machine
JP6581646B2 (en) * 2017-12-22 2019-09-25 株式会社ユニバーサルエンターテインメント Game machine

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JP4378999B2 (en) * 2003-05-27 2009-12-09 パナソニック株式会社 Information terminal device and water heater remote control device applying the device to a water heater
JP2005160963A (en) * 2003-12-05 2005-06-23 Olympia:Kk Pinball machine
JP2007151963A (en) * 2005-12-07 2007-06-21 Aruze Corp Game machine
JP4889102B2 (en) * 2006-07-12 2012-03-07 サミー株式会社 Game machine
JP4739283B2 (en) * 2007-06-25 2011-08-03 株式会社大都技研 Amusement stand
JP2009071438A (en) * 2007-09-11 2009-04-02 Sharp Corp Display integrated type touch panel apparatus
JP4741611B2 (en) * 2008-01-10 2011-08-03 京楽産業.株式会社 Pachinko machine
JP4841589B2 (en) * 2008-06-12 2011-12-21 株式会社藤商事 Bullet ball machine

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