JP5400576B2 - Game machine - Google Patents

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JP5400576B2
JP5400576B2 JP2009258241A JP2009258241A JP5400576B2 JP 5400576 B2 JP5400576 B2 JP 5400576B2 JP 2009258241 A JP2009258241 A JP 2009258241A JP 2009258241 A JP2009258241 A JP 2009258241A JP 5400576 B2 JP5400576 B2 JP 5400576B2
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special symbol
game
variation
time
display
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JP2011101747A (en
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裕 山田
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京楽産業.株式会社
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  The present invention relates to a gaming machine such as a pachinko gaming machine that launches a game ball on a game board surface.

  In a game machine such as a pachinko machine, a special symbol is displayed on the condition that the game ball launched on the surface of the game board enters the designated starting port, and the change display stops at a specific design. In addition, there are a number of games that enhance the fun of the game by shifting to the big prize opening game that opens the big prize opening. Conventionally, in this type of gaming machine, a technique has been proposed in which a first special symbol and a second special symbol are displayed in a variable manner (for example, Patent Document 1).

  For example, in Patent Document 1, when a game ball enters the first start opening, the first special symbol variation display starts, and when a game ball enters the second start opening, the second special symbol variation display starts. . Therefore, after a game ball enters one of the starting ports and starts to display a special symbol variation display, if a game ball enters the other starting port before the variation display stops, the first special ball Both the symbol and the second special symbol are changed at the same time. When one of the first special symbol and the second special symbol stops at the symbol corresponding to the jackpot, the game shifts to a big prize opening game. At this time, measurement of the variation time of the other special symbol that is in the variation display is interrupted. Therefore, the variable display is continued without stopping the other special symbol. When the special prize opening game due to the winning of one special symbol is finished, the measurement of the variation time of the other special symbol is resumed, and when the measurement time reaches the predetermined variation time, The symbol stops.

JP 2005-319221 A

  By the way, in the conventional gaming machine, an electric tulip is provided at the second starting port, and when an electrified tulip is won by a normal symbol lottery performed by a game ball passing through a through gate provided on the surface of the game board, There is also one that assists the entry of a game ball into the second starting port by opening. In such a gaming machine, when the normal symbol lottery is won, the opening time of the electric tulip is set to a very short time in the normal gaming state, whereas the short-time gaming state or the probability-changing gaming state after the big prize opening opening game Is set to a long time. Therefore, in the short-time gaming state or the probability variation gaming state after the end of the big winning opening game, it becomes easier for the game ball to enter the second starting port than in the normal gaming state, and the variation display of the second special symbol is frequently displayed. To be done. In addition, such a gaming machine is set so that the probability of winning a jackpot is the same when the ball enters the first starting port and when the ball enters the second starting port. The probability that the probability of winning the jackpot in the next jackpot lottery after the mouth-opening game is set to the high probability state is also set to be the same probability.

  In addition, in the conventional gaming machine, as a winning game opening game when winning a big win, a long winning game that sets a relatively long time to open the winning ticket per time and a per winning game There is also a game that selectively executes one of the short hit games in which the time for opening the big prize opening is set to a relatively short time. In such a gaming machine, when the big prize opening game when the big win is won becomes a long win game, the player can acquire a large number of prize balls. However, if the winning game opening game when winning the jackpot becomes a short winning game, it is difficult for the player to win a lot of winning balls because it is difficult for the gaming ball to enter the winning game port. Therefore, when winning a jackpot and becoming a short win game, the game value advantageous to the player by shifting the probability of winning the jackpot in the next jackpot lottery to a high probability state after the big winning opening game There are many things that give.

  In this type of gaming machine, there is a game machine having a different probability of being a long hit game when winning a jackpot depending on which of the first start port and the second start port is entered. For example, when a game ball enters the first start opening and wins a jackpot, the probability of a short hit is set higher than when a ball hits the second start opening and wins a jackpot. . In the case of such a gaming machine, the player is more likely to win the jackpot by placing the game ball in the second starting port than to win the jackpot by placing the game ball in the first starting port. The possibility of obtaining many prize balls is increased. Therefore, the player expects the variation display of the second special symbol to be a big hit rather than the variation display of the first special symbol to be a big hit. Such a player's expectation is particularly high when the second special symbol is frequently displayed in the short game state or the probability variation game state.

  However, as in Patent Document 1 described above, in a gaming machine that simultaneously performs the variable display of the first special symbol and the variable display of the second special symbol, when one special symbol wins a jackpot, the other special symbol If the measurement of the variation time is interrupted without stopping the variation display, and then the measurement of the variation time is resumed at the timing when the big prize opening game is finished, the first special symbol and the second special symbol Both parties can generate jackpots at approximately the same rate. This is especially true in the short-time game state or the probability variation game state after the end of the big prize opening game, and the electric tulip is opened so that the game ball can easily enter the second starting port. Even in the state, if a game ball enters the first starting port, the change display of the first special symbol associated therewith may be a big hit and stop.

  Therefore, in the conventional gaming machine in which the change display of the first special symbol and the change display of the second special symbol are performed at the same time, the occurrence of the jackpot by the second special symbol is not prioritized, There is a problem that an advantageous gaming state cannot be given to the player.

  Therefore, the present invention has been made for the purpose of solving the above-described problems, and is configured so that the variable display of the first special symbol and the variable display of the second special symbol are performed at the same time, and the second special symbol is used. It is an object of the present invention to provide a gaming machine that can give an advantageous gaming state to a player by generating a jackpot preferentially.

  In order to achieve the above object, the invention according to claim 1 is a gaming machine, wherein a first special symbol is variably displayed on a game board having a game area in which a game ball is launched and a predetermined position of the game area. In a specific gaming state, the first starting port provided for the purpose, the second starting port provided for variably displaying the second special symbol at a position different from the first starting port of the gaming area, A first jackpot determination is made on the condition that the game ball enters the first start port and an auxiliary member for assisting the game ball to enter the second start port, and the first special symbol variation display Control means for performing a second jackpot determination on the condition that a game ball enters the second starting port, and controlling the variation display of the second special symbol, the first special symbol and the Change display of one of the second special symbols A prize winning opening that is opened and closed by the control means when stopping at a winning symbol corresponding to a big win or a small win, and in the second big hit determination, at least from the probability of losing in the specific gaming state Is set to a high probability of winning a small or big win, and the control means sets the variation time of the first special symbol to a predetermined time or more at the start of variation of the first special symbol, The variation time of the second special symbol is set to be shorter than the predetermined time at the start of variation, and both the first special symbol and the second special symbol are variably displayed simultaneously. In the second jackpot determination, a small win or a big win is won, and the variation display of the second special symbol is ahead of the variation display of the first special symbol. In the case of stopping, with the second special symbol being stopped at the winning symbol, the measurement of the variation time of the first special symbol is interrupted, and a grand prize opening game for opening and closing the special prize opening is performed, Measurement of the variation time of the first special symbol is resumed after the end of the big prize opening game.

  According to a second aspect of the present invention, in the gaming machine according to the first aspect, when the control means resumes measurement of the suspended variation time of the first special symbol, the remaining variation time from the suspended timing is determined. It is the structure characterized by starting measurement.

  According to a third aspect of the present invention, in the gaming machine according to the first aspect, the control means restarts the measurement of the interrupted variation time of the first special symbol from the beginning of the variation time of the first special symbol. It is the structure characterized by starting measurement.

  According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, the first special symbol corresponding to the variable display of the first special symbol is displayed and the second special symbol is displayed. The image display means further includes a second decorative symbol corresponding to the symbol variable display, and the image display means includes the first ornament while the measurement of the variation time of the first special symbol is interrupted. This is a configuration characterized by continuing the variable display of symbols.

  According to a fifth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, the first special symbol corresponding to the variable display of the first special symbol is displayed and the second special symbol is displayed. The image display means further includes a second decorative symbol corresponding to the symbol variable display, and the image display means includes the first ornament while the measurement of the variation time of the first special symbol is interrupted. It is the structure characterized by displaying in the state which suspended the change display of the symbol.

  According to a sixth aspect of the present invention, in the gaming machine according to any one of the first to fifth aspects, the specific gaming state is a short-time gaming state or a probability-changing gaming state after the jackpot game ends. It is a configuration.

  According to the gaming machine according to the present invention, in the state in which both the first special symbol and the second special symbol are variably displayed at the same time, in the second jackpot determination, it is won a small hit or jackpot, and When the variation display of the second special symbol stops before the variation display of the first special symbol, the variation time of the first special symbol is measured as the second special symbol stops at the winning symbol. This is a configuration in which a special prize opening game is performed in which the special prize opening is opened and closed. In the second jackpot determination, the probability of winning the jackpot or jackpot is set higher than the probability of losing at least in a specific gaming state. The time is set to be equal to or longer than a predetermined time, and the variation time of the second special symbol is set to a time shorter than the predetermined time at the start of variation of the second special symbol. Therefore, it is possible to preferentially generate a jackpot due to the second special symbol while performing the variable display of the first special symbol and the variable display of the second special symbol simultaneously, which is advantageous for the player. It becomes possible to grant a unique gaming state.

It is a front view which shows an example of the game machine which is one Embodiment of this invention. It is a front view which shows an example of the game board provided in a gaming machine. It is an enlarged view which shows the structure of a 1st start port and a 2nd start port. It is a block diagram which shows the control mechanism of a gaming machine. It is the block diagram which showed typically the main function structure in the main control board. It is a state transition diagram which shows the transition of the game state in a gaming machine. It is a figure which shows an example of the table referred when performing jackpot determination based on the jackpot random number acquired when a game ball enters into the 1st start opening and the 2nd start opening. It is a figure which shows an example of the table referred when determining the kind of jackpot based on the design random number acquired when a game ball enters into the 1st starting port and the 2nd starting port. It is a flowchart which shows the main operation | movement of a game control part. It is a flowchart which shows the detail of a 1st start port switch process. It is a flowchart which shows the detail of a 2nd start port switch process. It is a flowchart which shows the detail of a gate switch process. It is a flowchart which shows the detail of a special symbol process. It is a flowchart which shows the detail of a 1st special symbol change start process. It is a flowchart which shows the detail of a 1st jackpot determination process. It is a flowchart which shows the detail of the fluctuation pattern selection process regarding a 1st special symbol. It is a flowchart which shows the detail of a 1st special symbol fluctuation | variation stop process. It is a flowchart which shows the detail of a 1st special symbol fluctuation | variation interruption process. It is a flowchart which shows the detail of a 2nd special symbol change start process. It is a flowchart which shows the detail of a 2nd jackpot determination process. It is a flowchart which shows the detail of the fluctuation pattern selection process regarding a 2nd special symbol. It is a flowchart which shows the detail of a 2nd special symbol fluctuation | variation stop process. It is a flowchart which shows the detail of a 2nd special symbol change interruption process. It is a flowchart which shows the detail of the process during a stop. It is a flowchart which shows the detail of a jackpot setting process. It is a flowchart which shows the detail of a small hit setting process. It is a flowchart which shows the detail of a normal symbol process. It is a flowchart which shows the detail of a big prize opening process. It is a flowchart which shows the detail of a big prize opening process. It is a flowchart which shows the detail of an electric tulip process. It is a flowchart which shows the detail of an output process. It is a figure which shows an example of the operation | movement aspect in case a 2nd special symbol starts a variable display and stops previously after a 1st special symbol starts a variable display. It is a timing chart which shows an example of an operation mode in case the 1st special symbol and the 2nd special symbol perform simultaneous change. It is a timing chart which shows an example of simultaneous change with the 1st special symbol and the 2nd special symbol in case a game ball enters into the 2nd starting mouth continuously. It is a timing chart which shows another example of the simultaneous fluctuation | variation of the 1st special symbol and the 2nd special symbol in case a game ball enters into a 2nd starting port continuously. It is a block diagram schematically showing the main functional configuration of the effect control board. It is a figure which shows the example of 1 structure of the display screen in an image display. It is a figure which shows an example of the effect displayed on an image display. It is a figure which shows an example of the effect displayed on an image display. It is a figure which shows an example of another effect displayed on an image display. It is a figure which shows the other example of the table referred in order to perform 2nd jackpot determination based on the jackpot random number acquired when the game ball entered into the 2nd starting port.

  Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the drawings. In the embodiments described below, members that are common to each other are denoted by the same reference numerals, and duplicate descriptions thereof are omitted.

  FIG. 1 is a front view showing an example of a gaming machine 1 in the present embodiment. The gaming machine 1 is a ball-type gaming machine configured to pay out a prize ball when a game ball launched by a player's instruction operation enters various winning holes. This gaming machine 1 includes a front frame member 3 having a window portion 2 in which a transparent glass plate 2a is fitted, and a game board 10 attached so as to be visible through the window portion 2 of the front frame member 3. Yes. The game board 10 is detachably attached to a main body frame provided on the back side of the front frame member 3.

  The front frame member 3 is provided with a handle lever 4 operated by the player on the lower right side of the window portion 2, and when the player rotates the handle lever 4 in the clockwise direction, the player can play the game with a hitting force according to the operation angle. Balls are launched on the surface of the game board 10 at predetermined time intervals. The front frame member 3 includes a pair of speakers 5 provided on both the left and right sides of the upper portion of the window portion 2 and frame lamps 6 provided at the centers of the upper and lower portions of the window portion 2, respectively. Various effects are performed by generating music, voice, sound effects, and the like, and the frame lamp 6 is configured to perform various effects depending on a lighting / blinking pattern or a difference in emission color.

  FIG. 2 is a front view showing an example of the game board 10 in the present embodiment. The game board 10 has a substantially circular game area 13 surrounded by an outer rail 11 and an inner rail 12 on a game board surface 10a corresponding to the front side. A game ball launched by the player operating the handle lever 4 is launched from the gap between the outer rail 11 and the inner rail 12 provided on the left side of the game area 13 to the upper part of the game area 13.

  An image display 8 composed of a liquid crystal display device or the like is provided inside the game area 13 so as to be positioned substantially at the center of the game board 10. A decorative frame body 14 is also provided. The image display 8 is for displaying various images for production. As the game progresses, for example, the result of the jackpot lottery is notified by a plurality of decorative symbols with numbers such as 1-9. Or displaying a notice effect due to the appearance of a character or the appearance of an item, or displaying various moving images as a reach effect. The decorative frame body 14 defines a screen frame of the image display 8. The decorative frame body 14 is provided with stage effects such as various lamps and movable objects.

  Inside the game area 13, around the decorative frame body 14, there are a large number of nails 15, through gates 16, windmills 17, a normal winning port 18, a first starting port 19, an electric tulip 20, a second starting port 21, a grand prize. Known members such as an opening 22, an accessory 23 for opening / closing the grand prize winning opening 22, and an out opening 24 are arranged. A display 60 composed of a plurality of LED display elements is provided outside the game area 13 and on the lower right side of the game board surface 10a. This indicator 60 displays a special symbol according to the result of the big winning lottery by displaying the special symbol, or displays a normal symbol according to the result of the normal symbol lottery by displaying the fluctuation of the normal symbol. It is for going. In addition, the display 60 can display the number of suspensions related to the special symbol variation display or the number of suspensions related to the regular symbol variation display. The details of the display device 60 will be described later.

  In the example of FIG. 2, the through gate 16 is provided in the lower right portion of the decorative frame body 14. The through gate 16 is a gate which is a condition for performing the normal symbol lottery in the gaming machine 1, and when the game ball passes through the gate, the normal symbol lottery is started. Here, the normal symbol lottery is a lottery for determining whether or not to open the electric tulip 20. Further, a plurality of ordinary winning openings 18 are provided in the lower left part of the decorative frame body 14. The normal winning opening 18 is a winning opening for paying out a predetermined number of winning balls when a game ball enters.

  The first starting port 19 is provided below the center of the decorative frame body 14, and the electric tulip 20 and the second starting port 21 are provided further below the first starting port 19. The electric tulip 20 is an auxiliary member for assisting the entry of the game ball into the second starting port 21 and includes a blade member that opens and closes to the left and right. If this electric tulip 20 is opened to the left and right, it becomes easy for the game ball to enter the second starting port 21. On the other hand, when the electric tulip 20 is not opened to the left and right, it becomes difficult for the game ball to enter the second start port 21. When the electric tulip 20 wins the normal symbol lottery performed when the game ball passes through the through gate 16, the left and right blade members are released for a predetermined time and a predetermined number of times according to the game state.

  Each of the first starting port 19 and the second starting port 21 is a winning port for paying out a predetermined number of winning balls, and a winning port which is a condition for performing a big win lottery (a big hit determination) in the gaming machine 1 It is. When a game ball enters the first start port 19, a first jackpot determination is performed, and when a game ball enters the second start port 21, a second jackpot determination is performed. That is, when a game ball enters the start ports 19 and 21, various random numbers including a jackpot random number are acquired as game data in the gaming machine 1, and the first jackpot determination or the second one is determined based on the acquired game data. A jackpot decision is made. When the jackpot determination is made in the gaming machine 1, the special symbol variation display on the display device 60 is started, and the decorative symbol variation display on the image display device 8 is started. The image display 8 also displays various notice effects such as the appearance of various characters as well as the decorative pattern change display.

  The special winning opening 22 and the accessory 23 are provided at the lower right of the decorative frame 14 and below the through gate 16. The accessory 23 is an accessory that opens and closes the special winning opening 22 and is normally in a state where the special winning opening 22 is closed. In the jackpot determination that is made on the condition that the game ball has entered the first starting port 19 or the second starting port 21, if a big win or a small win is won, the big winning port opening game corresponding to the type of the hit is large. It is configured to rotate around a substantially horizontal rotation shaft arranged along the lower edge of the winning opening 22 to open the large winning opening 22.

  An indicator 60 provided outside the game area 13 and in the lower right part of the game board surface 10a includes a normal symbol display 61 for displaying a lottery result of a normal symbol performed when a game ball passes through the through gate 16, and a normal symbol. A normal symbol hold indicator 62 that displays the number of lottery holds, and a first special symbol that corresponds to the result of the first jackpot determination made when a game ball enters the first start port 19 A special symbol display 63, a first special symbol hold indicator 64 that displays the number of balls that have entered the first start port 19, and a second that is performed when a game ball has entered the second start port 21. A second special symbol display 65 that displays a second special symbol corresponding to the result of the jackpot determination, and a second special symbol hold indicator 66 that displays the number of balls that have entered the second starting port 21 are provided. .

  The normal symbol display 61 displays a winning symbol (for example, a symbol of ○) when winning in the normal symbol lottery, and displays a losing symbol (for example, a symbol of ×) when it is lost. When the normal symbol lottery is performed in the gaming machine 1, the normal symbol display 61 performs a variable display in which the winning symbol and the lost symbol are alternately turned on and displayed for a predetermined time, and then according to the lottery result of the normal symbol. Either the winning symbol or the lost symbol is lit. When a normal symbol lottery is won, the normal symbol display 61 stops in a state where the winning symbol is displayed, and the electric tulip 20 is released for a predetermined time and a predetermined number of times according to the gaming state. The probability of winning the normal symbol lottery is set to be a predetermined probability such as 9/10.

  When the game ball passes through the through gate 16 during the normal symbol fluctuation display, the normal symbol hold display unit 62 holds the next fluctuation display until the previous fluctuation display is completed, and displays the number of holds. . The normal symbol hold display device 62 can display a maximum of four hold numbers by, for example, display modes of a plurality of LED display units.

  When the first jackpot determination is performed by entering the first starting port 19 after the first special symbol display unit 63 has entered the first starting port 19, the first special symbol display unit 63 displays the variation of the first special symbol for a predetermined time, and then displays the result of the jackpot determination. Display in various ways. For example, if the result of the first jackpot determination is that any win is won, the first special symbol display 63 stops after displaying the variation of the first special symbol and displaying the special symbol corresponding to the winning symbol, The gaming machine 1 shifts to a big prize opening opening game. In the special prize opening game, the round in which the accessory 23 opens the special prize opening 22 is repeated a predetermined number of rounds according to the type of winning. If the result of the big hit determination is a loss, the first special symbol display 63 stops in a state in which a predetermined loss symbol is displayed after the special symbol change display.

  When the second jackpot determination is made by entering the second starting port 21 after the second special symbol display 65 has entered the second start port 21, the second special symbol display 65 displays the variation of the second special symbol for a predetermined time, and then displays the result of the jackpot determination. Display in various ways. For example, as a result of the second jackpot determination, if any win is won, the second special symbol display 65 stops after displaying the variation of the second special symbol and displaying the special symbol corresponding to that hit, The gaming machine 1 shifts to a big prize opening opening game. In the special prize opening game, the round in which the accessory 23 opens the special prize opening 22 is repeated a predetermined number of rounds according to the type of winning. In the present embodiment, in the second jackpot determination that is performed when a game ball enters the second starting port 21, either the small jackpot or the jackpot is always won, and the determination result is lost. It will never be.

  As described above, the gaming machine 1 of the present embodiment performs the first jackpot determination on the condition that a game ball enters the first start port 19, and the first special symbol display 63 displays the first special symbol. In addition to starting the variable display, the second jackpot determination is performed on the condition that the game ball enters the second start port 21 independently of the display of the second special symbol on the second special symbol display 65. Start the variable display. That is, the gaming machine 1 is configured to be able to simultaneously perform the variable display of the first special symbol on the first special symbol display 63 and the variable display of the second special symbol on the second special symbol display 65. The Therefore, also in the image display 8, the first decorative symbol corresponding to the first special symbol and the second decorative symbol corresponding to the second special symbol are displayed separately from each other. It is the structure which performs the variable display of 2 decoration symbols simultaneously.

  When the first special symbol display unit 63 is displaying the variation of the first special symbol when the game ball enters the first start port 19 and the first special symbol display unit 64 is displaying the variation of the first special symbol, the first special symbol holding display unit 64 Since the variable display of one special symbol is suspended, the number of suspension is displayed. The first special symbol hold indicator 64 can hold and display up to four, for example, depending on the display mode of the plurality of LED display units.

  When the second special symbol display 65 is displaying the variation of the second special symbol when the game ball enters the second start port 21 and the second special symbol hold indicator 66 is displaying the variation of the second special symbol, Since the change display of 2 special symbols is put on hold, the number of hold is displayed. The second special symbol hold indicator 66 can also hold and display up to four, depending on the display mode of the plurality of LED display units, for example.

  Next, the passage route of the game balls in the game area 13 and the relationship between the passage route and the operation mode of the handle lever 4 will be described. A game ball launched into the upper part of the game area 13 by the operation of the handle lever 4 by the player passes through one of the left and right routes of the decorative frame body 14. That is, as shown in FIG. 2, the game ball rolls downward in the game area 13 provided with various winning ports through one of the routes F1 and F2. Rolling the game area 13 downward through the route F1 formed on the right side of the decorative frame 14 is called “right-handed”, and the player handles the route F1 through the route F1. Operating (rotating) the lever 4 is referred to as “right-handed operation”. On the other hand, when the game ball rolls down the game area 13 through the route F2 formed on the left side of the decorative frame 14 is called “left-handed (non-right-handed)”, and the route F2 The operation of the handle lever 4 by the player so as to pass is referred to as “left strike operation (non-right strike operation)”. That is, when a game ball launched with a striking force according to the operation angle of the handle lever 4 exceeds the nail 15a provided at the top of the game area 13, the game ball enters the area on the right side of the game area 13. And flow down through route F1. On the other hand, when the game ball does not exceed the nail 15a provided at the top of the game area 13, the game ball stays in the left area of the game area 13 and flows down through the route F2.

  The operation angle of the handle lever 4 is restricted within a predetermined angle range, and the firing solenoid is set so that the “right-handed operation” state is obtained when the handle lever 4 is rotated approximately the maximum angle clockwise within that angle range. Adjustment of the launch mechanism such as. In the present embodiment, the decorative frame body 14, the nail 15, and other various members are used for the game board so that the possibility that the game ball passing through the route F <b> 2 reaches the through gate 16 or the special winning opening 22 is reduced. It is arranged on 10 board surfaces. That is, a game ball passing through the route F1 has a high possibility of reaching the through gate 16 or the big winning opening 22, and a game ball passing through the route F2 is extremely unlikely to reach the through gate 16 or the big winning opening 22. The board configuration is as follows. Therefore, in order to pass the game ball through the through gate 16 or to enter the game winning ball 22 into the big winning opening 22, the player sets the right-handed operation state by rotating the handle lever 4 to the maximum angle, The sphere is operated so as to pass through the route F1.

  On the other hand, a large number of nails 15, windmills 17, and the like are arranged so that the game ball passing through the route F <b> 2 rolls toward the first start port 19. That is, a game ball passing through the route F2 may enter the first starting port 19, but a possibility that a game ball passing through the route F1 enters the first starting port 19 is extremely low. It has a simple board configuration.

  The electric tulip 20 and the second starting port 21 are provided at the lower center of the game area 13, and the game ball will be the first if the electric tulip 20 is opened to the left and right, regardless of whether the route F1 or the route F2 is passed. While there is a possibility of entering the 2 start opening 21, the possibility that the game ball enters the 2nd start opening 21 is low if the electric tulip 20 is closed.

  FIG. 3 is an enlarged view showing the configuration of the first start port 19 and the second start port 21. As shown in FIG. 3, the first start port 19 and the second start port 21 are provided in an integrated board surface component 40 attached to the game board surface 10a. The first start port 19 is provided in the upper part of the panel component 40, and the second start port 21 is provided in the lower part of the panel component 40. Further, a rolling area 41 where the game ball rolls is provided between the first starting port 19 and the second starting port 21.

  As shown in FIG. 3, when the game ball B1 enters the first starting port 19, the game ball B1 is moved to the back side of the game board surface 10a by a game ball guide member (not shown) provided on the back side of the board part 40. Guided. The game ball B1 is guided to a first start port switch 43 (see FIG. 4) provided near the board component 40 on the back side of the game board surface 10a. When the game ball B 1 passes through the first start port switch 43, the game ball B 1 is detected by the first start port switch 43 as entering the first start port 19.

  A transparent decorative plate 41 a is arranged on the front side of the rolling region 41. The rolling area 41 is configured by forming a space in which a game ball can roll between the decorative board 41a and the game board surface 10a. In the rolling region 41, a regulating wall 42 for regulating the rolling direction of the game ball is provided on the back side of the decorative board 41a. The game ball B4 flowing into the rolling region 41 rolls along the restriction wall 42 and flows out to the upper left of the second starting port 21.

  The 2nd starting port 21 is formed in the center of the electric tulip 20 which opens and closes as shown in FIG. Therefore, when the electric tulip 20 is opened to the left and right, the game balls B2 and B3 rolling from the left and right sides of the second starting port 21 are assisted by the opened electric tulip 20 to the second starting port. It will be easy to enter 21. If the electric tulip 20 is open, the game ball B4 flowing out from the rolling region 41 is also easily assisted by the opened electric tulip 20 and enters the second starting port 21. On the other hand, if the electric tulip 20 is in the state where the second starting port 21 is closed, any of the game balls B2, B3, B4 rolling from each direction described above enters the second starting port 21. The possibility is low.

  When a game ball enters the second start port 21 with the electric tulip 20 opened and assisting in entering the second start port 21, the game ball is provided on the back side of the board surface component 40. It rolls in the game ball guide path thus formed and is discharged downward through a second start port switch 44 (see FIG. 4) attached in the vicinity of the board surface component 40 on the back side of the game board surface 10a. When the game ball passes through the second start port switch 44, it is detected by the second start port switch 44 as entering the second start port 21.

  As described above, when the entrance of a game ball is detected by each of the first start port switch 43 and the second start port switch 44, various random numbers are acquired as game data in the gaming machine 1. Thereafter, the acquired game data is determined based on a determination table individually set for each of the first start port 19 and the second start port 21, and a big win lottery is performed. Then, the first special symbol display unit 63 and the second special symbol display unit 65 display the variable display of the special symbol, and the image display unit 8 starts the variable display of the first decorative symbol and the second decorative symbol respectively. To do.

  Here, the type of winning in the jackpot lottery in the gaming machine 1 of the present embodiment will be described. In the present embodiment, there are two types of winnings in the jackpot lottery, “big hit” and “small hit”. In the case of “big hit”, two types of “long winning” and “short winning” are further added. There is a hit. Regardless of which of these is won, the gaming machine 1 shifts to a special prize opening game (special game state) in which the special prize opening 22 is opened. However, the number of times the grand prize opening 22 is opened and closed (number of rounds) and the opening time of the big prize opening 22 differ depending on the type of winning. In other words, there are two types of big prize opening games: a jackpot game when winning a jackpot and a jackpot game when winning a jackpot. There is a short win game in the case of “short win”. The opening / closing operation of the big winning opening 22 in the short win game when winning the big win and the opening / closing operation of the big winning opening 22 in the small winning game when winning the small win are almost the same. The operation is the same. This will be described in more detail below.

  When “long win” is set in the case of “big hit”, in the big prize opening game, the opening time per one time that the accessory 23 opens the big prize opening 22 is relatively long (for example, 30 seconds). Etc.). In the “per-long” big prize opening game, if the set opening time per time has elapsed or a predetermined number of balls (for example, nine) are counted during the opening, the big prize opening 22 is opened. The closing round is repeated a predetermined number of times (for example, 15 rounds). Therefore, in the big prize opening game corresponding to the long hit game, there is a high possibility that the game ball will enter the big prize opening 22 while the role 23 opens the big prize opening 22, and for the player. Becomes a gaming state that can win many prize balls.

  In the case of “big hit”, when “short win” is set, in the big prize opening game, the opening time per one time that the character 23 opens the big prize opening 22 is relatively short (for example, 0. 0). 1 second). And in the “short win” big winning opening game, if the set opening time per time has elapsed or a predetermined number of balls (for example, nine) are counted during the opening, the big winning opening 22 is opened. The closing round is repeated a predetermined number of times (for example, 15 rounds or 1 round). In the grand prize opening opening game corresponding to this short win game, the opening time for the game 23 to open the big prize opening 22 is set to a short time during which it is difficult for the game ball to enter. During this time, there is a low possibility that the game ball will enter the big winning opening 22, and it becomes difficult for the player to obtain many prize balls.

  On the other hand, in the case of “small win”, in the large winning opening opening game, as in the case of “short winning”, the opening time per time that the accessory 23 opens the big winning opening 22 is relatively short ( For example, 0.1 second). Then, if the set opening time per time elapses or a predetermined number of balls (for example, 9) are counted during the opening, the round for closing the big prize opening 22 is a predetermined number of times (for example, 15 rounds or 1 Round) repeated. Accordingly, even in the big winning opening opening game corresponding to the small hit game, the opening time of the big winning opening 22 is set to a short time during which it is difficult for the game ball to enter, as in the case of “short win”. There is a low possibility that a game ball will enter the grand prize winning port 22 while the mouth 22 is open, and it becomes difficult for the player to obtain many prize balls.

  The action of opening / closing the winning prize port 22 by the accessory 23 is almost the same in the case of the small hit game and in the case of the short hit game. It is an operation mode in which it is difficult to determine which of the 22 opening / closing operations is won.

  As described above, the gaming machine 1 according to the present embodiment corresponds to each starting port on condition that a game ball has entered the first starting port 19 and the second starting port 21 provided in the game board 10. The jackpot determination is performed, and when the jackpot or the jackpot is won, the jackpot 22 provided in the game board 10 is opened according to the type of the jackpot. In addition, the gaming machine 1 is configured to simultaneously display the variation display of the first special symbol and the variation display of the second special symbol. In such a configuration, when the variation display of the first special symbol and the variation display of the second special symbol are performed at the same time, one special symbol whose variation display stops first opens the special winning opening 22. If the winner is won, the other special symbol is prevented from stopping at the winning symbol indicating that the other special symbol has been won when the grand prize opening 22 is opened. There is a need to.

  Therefore, in the gaming machine 1 of the present embodiment, as a principle operation when performing the variable display of the first special symbol and the variable display of the second special symbol at the same time, one of the special symbols opens the grand prize opening 22. If the winning symbol is selected, the change display of the other special symbol will be suspended when the change display is stopped at the winning symbol when the changing time of that special symbol has elapsed. Is done. Thereafter, the gaming machine 1 shifts to a special prize opening game corresponding to the winning type according to one special symbol. Since the measurement of the variation time of the other special symbol is interrupted, the other special symbol will not stop at the winning symbol during the big prize opening game due to one special symbol winning, the other special symbol The symbol continues its variable display. Then, when the special prize opening game is finished, the measurement of the variation time of the other special symbol that has been interrupted is restarted, and the other special symbol is controlled to stop at the timing when the predetermined time is measured. Hereinafter, such a gaming machine 1 will be described in more detail.

  FIG. 4 is a block diagram showing a control mechanism of the gaming machine 1 attached to the back side of the game board 10. On the back side of the gaming board 10, a main control board 100 that controls main operations of the gaming machine 1, a sub control board 200 that controls each part based on signals and commands output from the main control board 100, and a main control An external connection terminal board 190 for notifying the state of the gaming machine 1 and the like from the substrate 100 to a computer on the hall (store) side is provided. The sub control board 200 includes a payout control board 120, an effect control board 130, an image control board 140, a lamp control board 150, and the like. The external connection terminal board 190 is provided with a connector 191 for connecting a hall computer or the like to output a signal.

  The main control board 100 includes a CPU 101, a ROM 102, and a RAM 103. The main control board 100 has a first start port switch 43 that detects that a game ball has entered the first start port 19, and a second start that detects that a game ball has entered the second start port 21. The mouth switch 44, the electric Chu solenoid 91 that opens and closes the electric tulip 20, the gate switch 92 that detects that the game ball has passed through the through gate 16, and the normal winning that detects that the gaming ball has entered the normal winning opening 18. Mouth switch 93, a big winning port switch 94 for detecting that a game ball has entered the big winning port 22, a big winning port solenoid 95 for opening and closing the accessory 23, a normal symbol display 61, and a normal symbol hold indicator 62 The first special symbol display 63, the first special symbol hold display 64, the second special symbol display 65, and the second special symbol hold display 66 are connected.

  When each of the first start port switch 43, the second start port switch 44, the normal winning port switch 93, and the big winning port switch 94 detects the entry of a game ball, the main control board 100 is connected to the payout control board 120. Send out a prize ball command. The payout control board 120 includes a CPU 121, a ROM 122, and a RAM 123, and is configured to control a payout motor 124 provided on the back side of the game board 10. When a prize ball command is input from the main control board 100, A predetermined number of balls are paid out in accordance with the winning entrance.

  Further, the main control board 100 is configured to perform the above-described normal symbol lottery and jackpot lottery (big hit determination). For example, when a game ball passes through the through gate 16, a normal symbol lottery for opening and closing the electric tulip 20 is performed, and if it is won, the electric tuo solenoid 91 is driven for a predetermined time and a predetermined number of times to open the electric tulip 20. When it is detected that the game ball has entered the first start port 19 or the second start port 21, a big hit determination is performed according to the start port that has entered the ball, and the first special symbol or the second special symbol is determined. In addition, a signal and a command are sent to the effect control board 130 so as to cause an effect corresponding to the lottery result. Also, when it is detected that a game ball has entered the first starting port 19 or the second starting port 21, if the special symbol corresponding to the starting port is already being displayed variably, the special symbol associated with the entering ball Hold the variable display of. When either one of the first special symbol and the second special symbol is stopped by the winning symbol, the special winning opening solenoid 95 is driven to operate the accessory 23, and the special winning opening corresponding to the winning type is operated. While shifting to an open game, each part of the sub-control board 200 is controlled according to the hit type.

  In addition, when the main control board 100 stops one of the first special symbol and the second special symbol at the winning symbol, and the other special symbol is in a variable display, the variation time of the other special symbol The measurement is interrupted and the game is shifted to the big prize opening game due to the fact that one special symbol stops at the winning symbol. This prevents the other special symbol from stopping at the winning symbol during the big prize opening game. When the special prize opening game due to one special symbol being stopped at the winning symbol is finished, the variation time measurement of the other special symbol that has been interrupted is resumed.

  Further, in the present embodiment, when the second special symbol stops at the big win or small win winning symbol on the main control board 100 and the variation time measurement of the first special symbol is interrupted, the second special symbol is stopped after the big winning opening opening game. When resuming the variation time measurement of one special symbol, it is configured to replace the result of the first jackpot determination with a loss under a predetermined condition and replace the stop symbol displayed after the variation display of the first special symbol with a loss symbol. The

  Further, the main control board 100 outputs various signals for notifying the state of the gaming machine 1 via the connector 191 provided on the external connection terminal board 190. This signal includes, for example, a fluctuation stop signal when the fluctuation display of the first special symbol or the second special symbol is stopped, a big hit signal when the big win is won, a small hit signal when the big win is won, etc. . However, if the second special symbol fluctuates, the main control board 100 is likely to stop at the winning symbol corresponding to the small hit, so even if the second special symbol wins the small bonus, the main control board 100 corresponds to the small hit signal corresponding thereto. Is configured not to output.

  The effect control board 130 includes a CPU 131, a ROM 132, a RAM 133, and a real time clock (RTC) 134, determines specific contents of effects based on signals and commands from the main control board 100, and the image control board 140. And the lamp control board 150 are controlled. For example, when the variation start command is received from the main control board 100, the effect control board 130 determines the decoration pattern of the decoration design designated from the main control board 100 out of the first decoration design and the second decoration design and decorates it. Starts variable display of symbols. Then, when the variation stop command is received from the main control board 100, the effect control board 130 stops the variation display of the decorative design designated from the main control board 100.

  The image control board 140 includes a CPU 141, a ROM 142, a RAM 143, and a VRAM 144. By controlling the image display 8 and the speaker 5 based on designation from the effect control board 130, the first decorative design and While performing the variable display of the second decorative design, various effects such as reach effects are performed. The VRAM 144 is a memory for writing an image to be displayed on the image display 8. The CPU 141 executes various processes such as background image display processing, decoration symbol display processing, and character image display processing on the VRAM 144, so that a background image, decoration symbol image, character image, and the like are displayed on the image display 8. It can be displayed in a superimposed manner.

  For example, in the image display 8, two display areas are set by dividing the display screen into two vertically. Then, the image display unit 8 performs a variable display of the first decorative symbol as an effect corresponding to the first special symbol in one display region, and displays the second decorative symbol as an effect corresponding to the second special symbol in the other display region. It is controlled to display a variable display.

  The lamp control board 150 includes a CPU 151, a ROM 152, and a RAM 153. The lamp control board 150 lights various lamps 97 including the frame lamp 6 described above based on an instruction from the presentation control board 130, and drives a production accessory. It is comprised so that the accessory drive part 98 for performing may be controlled.

  FIG. 5 is a block diagram schematically showing the main functional configuration of the main control board 100. The CPU 101 of the main control board 100 functions as a game control unit 110 that comprehensively controls the overall operation of the gaming machine 1 by executing a predetermined program. The game control unit 110 functions as various processing units according to the progress of the game. The RAM 103 of the main control board 100 stores various data. For example, as shown in FIG. 5, the random number storage area 104, the first special symbol variation reservation storage unit 105, and the second data are stored. And a special symbol fluctuation storage unit 106. Various random numbers serving as game data are stored in the random number storage area 104. In FIG. 5, as an example, a jackpot random number RN1, a design random number RN2, and a reach random number RN3 are stored. Yes.

  The game control unit 110 sequentially updates various random numbers such as the jackpot random number RN1, the design random number RN2, and the reach random number RN3 stored in the random number storage area 104. Then, when the first start port switch 43 or the second start port switch 44 detects that a game ball has entered, the game control unit 110 updates the jackpot random number RN1, the design random number RN2, and the reach that are sequentially updated in the random number storage area 104. The random number RN3 is acquired as game data. The success or failure in the jackpot determination is determined by the value of the jackpot random number RN1 acquired at this time. When the value of the acquired jackpot random number RN1 is a jackpot, the type of jackpot is determined by the value of the symbol random number RN2 acquired at the same time. Further, when the value of the acquired jackpot random number RN1 is lost, it is determined whether or not the reach effect is performed based on the value of the reach random number RN3 acquired at the same time. However, in this embodiment, when a game ball enters the second start port 21, the reach effect is not performed. In addition, when the value of the jackpot random number RN1 acquired when the game ball enters the first start port 19 is a jackpot, the reach effect is always performed, so the value of the reach random number RN3 acquired at the same time is ignored.

  The game control unit 110 stores the game data (the jackpot random number RN1, the symbol random number RN2, and the reach random number RN3) acquired as described above in the first special symbol variation reservation storage unit 105 or the second special symbol variation reservation storage unit 106. By storing it, the accompanying change display is suspended. At this time, for example, the game data acquired when the first start port switch 43 detects the entry of a game ball is stored in the first special symbol variation holding storage unit 105. The game data acquired when the second start port switch 44 detects the entry of a game ball is stored in the second special symbol variation holding storage unit 106. Note that the game data acquisition described above is not performed when four holds are already stored in the first special symbol variation hold storage unit 105 or the second special symbol variation hold storage unit 106.

  Then, the game control unit 110 is stored in the first special symbol variation holding storage unit 105 at a timing when the previous variation display on the first special symbol display 63 is stopped and the next variation display can be started. The game data is read, the first jackpot determination is performed to determine the variation pattern, and the variation display of the first special symbol on the first special symbol display 63 is started. Similarly, the game control unit 110 stops the second variation display on the second special symbol display 65, and at the timing when the next variation display can be started, the second special symbol variation hold storage unit. The game data stored in 106 is read out, the second jackpot determination is performed to determine the variation pattern, and the variation display of the second special symbol on the second special symbol display 65 is started. Therefore, the game control unit 110 may simultaneously display the variation display of the first special symbol on the first special symbol display 63 and the variation display of the second special symbol on the second special symbol display 65.

  Here, the variation pattern determined by the game control unit 110 includes a variation time in which the variation display of the first special symbol is continued on the first special symbol display 63 or a second special symbol on the second special symbol display 65. The fluctuation time for continuing the fluctuation display is included. Therefore, when the game control unit 110 starts the variable display of the first special symbol on the first special symbol display 63 or starts the variable display of the second special symbol on the second special symbol display 65. Starts measuring the variation time.

  Normally, the game control unit 110 stops the variation display of the first special symbol or the second special symbol when the measurement time has passed the variation time determined by the variation pattern, and the first special symbol display 63 or the first special symbol display unit 63 2 A special symbol display 65 displays a stop symbol corresponding to the result of the first jackpot determination or the second jackpot determination. However, in the state where each of the first special symbol display 63 and the second special symbol display 65 is performing the variable display at the same time, one special symbol that stops first stops at the winning symbol that opens the grand prize winning opening 22. In this case, the variation time measurement of the other special symbol is interrupted so that the variation display of the other special symbol is not stopped during the big prize opening game.

  When the game control unit 110 stops one of the first special symbol on the first special symbol display 63 and the second special symbol on the second special symbol display 65 at the winning symbol, the display of the variation on the other special symbol is displayed. The game state in the gaming machine 1 is shifted to the big prize opening open game in a state where the game is continued. In this special prize opening game, the game control unit 110 drives the special prize opening solenoid 95 to open and close the special prize opening 22. While the big prize opening game is being performed, the game control unit 110 continues the variable display of the other special symbol. Then, with the end of the special prize opening game, the game control unit 110 resumes the measurement of the variation time that has been interrupted for the other special symbol. At this time, the game control unit 110 may start measurement of the remaining variation time from the interrupted timing, or may start measurement from the beginning of the variation time defined by the variation pattern. good.

  In addition, when the game control unit 110 wins a jackpot with either the first special symbol or the second special symbol, the game state after the jackpot game (the big prize opening game) is finished is the type of the jackpot Control according to. On the other hand, when the game control unit 110 wins a small win in either one of the first special symbol and the second special symbol, the gaming state after the small bonus game (big winning opening release game) is ended Is controlled so as to return to the original gaming state before the small win.

  FIG. 6 is a state transition diagram showing the transition of the gaming state in the gaming machine 1. This gaming machine 1 mainly has five game states: a normal game state ST1, a special prize opening game state ST2, a time-saving game state ST3, a probability variation game state ST4, and a latent probability variation game state ST5. Among these, the four game states of the normal game state ST1, the short-time game state ST3, the probability variation game state ST4, and the latent probability variation game state ST5 cause the game ball to enter the first start port 19 or the second start port 21. This is a gaming state in which the game is advanced while performing a jackpot lottery. On the other hand, the big winning opening open gaming state ST2 is a game in which each of the normal gaming state ST1, the short-time gaming state ST3, the probability variation gaming state ST4, and the latent probability variation gaming state ST5 is won by a small hit or jackpot. It is a gaming state that shifts from the state and opens the special winning opening 22.

  Moreover, as a probability state of winning a jackpot in the jackpot lottery in the gaming machine 1, for example, a normal probability state that wins a jackpot with a predetermined probability of about 1/300, and a higher probability that the jackpot is won than the normal probability state. There are two states, a probability state. In the illustrated example, the normal gaming state ST1 and the short-time gaming state ST3 are normal probability states, and the probability variation gaming state ST4 and the latent probability variation gaming state ST5 are high probability states.

  When the gaming machine 1 is powered on, the gaming machine 1 is activated as a normal gaming state ST1. In this normal gaming state ST1, the probability of winning a jackpot in the jackpot lottery is a normal probability. Therefore, the player operates the handle lever 4 to cause the game ball to enter the first start port 19 or the second start port 21 and play a game while expecting a big hit. In this normal gaming state ST1, when a normal symbol is drawn by passing a game ball through the through gate 16, the variation time of the normal symbol is set to a relatively long time (for example, 29 seconds). When the normal symbol lottery is won, the opening time for opening the electric tulip 20 is set to a relatively short time (for example, 0.2 seconds). Therefore, in the normal game state ST1, the normal symbol variation time is long, and even when the normal symbol lottery is won and the electric tulip 20 is opened, the open time is short, so the game ball enters the second start port 21. The possibility of doing is low. Therefore, when the gaming machine 1 is in the normal gaming state ST1, the player adjusts the operation angle of the handle lever 4 so that the gaming ball launched into the gaming area 13 is route F2 (left strike) shown in FIG. The game is played with the aim of introducing a game ball into the first starting port 19.

  When a game ball enters the first starting port 19 or the second starting port 21 in the normal gaming state ST1 and wins a big hit or a small win, the gaming machine 1 will open the big winning port opening game as shown by an arrow A1 in FIG. Transition to state ST2. As described above, the big winning opening open game state ST2 includes a small hit game ST21 when winning a big win and a big win game ST22 when winning a big win. The jackpot game ST22 includes a long hit game ST22a and a short hit game ST22b. Among these, the long game ST22a is the only game that allows the player to obtain many prize balls. In other games (small hit game ST21 and short hit game ST22b), it is difficult to obtain many prize balls, and there is a possibility that the number of prize balls is zero. In such a grand prize opening open gaming state ST2, since the big prize opening 22 provided in the lower right part of the gaming area 13 is opened, the player adjusts the operation angle of the handle lever 4 to a substantially maximum angle. The game ball to be launched into the game area 13 is guided to the route F1 (right strike) shown in FIG. 2, and the game is played with the aim of causing the game ball to enter the special winning opening 22. However, in the case of the small hit game ST21 and the short hit game ST22b, the player does not necessarily perform the right-handed operation.

  The game control unit 110 shifts the gaming state to any one of the normal gaming state ST1, the short-time gaming state ST3, the probability variation gaming state ST4, and the latent probability variation gaming state ST5 after the big prize opening opening gaming state ST2 ends. More specifically, when the small hit game ST21 is performed, when the big prize opening game state ST2 is completed, the game state is shifted to the previous game state. For example, when a small win is won in the normal gaming state ST1, after the accompanying small winning game ST21 is completed, the game control unit 110 changes from the big prize opening opening gaming state ST2 to the normal gaming state ST1 as indicated by an arrow A2. And migrate. On the other hand, when the jackpot game ST22 is performed, when the jackpot opening game state ST2 ends, the game control unit 110, after the jackpot game ST22 ends, according to the type of jackpot, the arrows A3, A4 As shown in A5, the state is shifted to one of the short-time gaming state ST3, the probability variation gaming state ST4, and the latent probability variation gaming state ST5.

  Here, the short-time gaming state ST3 will be described. In the short-time gaming state ST3, when a normal symbol is drawn by passing through the through gate 16, the variation time of the normal symbol is set to a relatively short time (for example, 3 seconds). When the normal symbol lottery is won, the opening time for opening the electric tulip 20 is set to a relatively long time (for example, 3.5 seconds). Therefore, in the short-time gaming state ST3, the normal symbol variation time is short, and when the electric tulip 20 is released by winning the normal symbol lottery, the released state continues for a relatively long time, so 2 It becomes easy to enter the starter 21. That is, in the short-time game state ST3, the opening and closing operation of the electric tulip 20 assists the game ball to enter the second start port 21 frequently. Therefore, in the short-time gaming state ST3, the player adjusts the operation angle of the handle lever 4 to a substantially maximum angle, thereby leading the game ball launched into the game area 13 to the route F1 (right strike) shown in FIG. By causing the ball to pass through the through gate 16 frequently, the electric tulip 20 is frequently opened, and a game is played with the aim of allowing the game ball to enter the second start port 21. In this case, since the game balls frequently enter the second start port 21 with the assistance of the opened electric tulip 20, the player can play the game without reducing the number of game balls as possessions. . However, as described above, in the short-time gaming state ST3, the probability of winning a jackpot with the first special symbol and the second special symbol is a normal probability.

  Such a short time gaming state ST3 is continued until the special symbol variation display on the first special symbol display 63 and the second special symbol display 65 is performed a predetermined number of times (for example, 100 times). The predetermined number is counted by a short time variation number J described later. Then, when the number of times of special symbol variation display becomes a predetermined number, the game control unit 110 shifts the gaming state of the gaming machine 1 from the short-time gaming state ST3 to the normal gaming state ST1 (arrow A6 in FIG. 6). When the gaming state shifts from the short-time gaming state ST3 to the normal gaming state ST1, the opening interval of the electric tulip 20 becomes longer and the opening time per time becomes shorter, so that the gaming ball enters the second starting port 21. It becomes difficult to make it.

  When either one of the first special symbol and the second special symbol is won in the short-time gaming state ST3, the game control unit 110 starts from the short-time gaming state ST3 as shown by an arrow A7 in FIG. It shifts to the corresponding grand opening opening game state ST2 corresponding to it.

  Next, the probability variation gaming state ST4 will be described. In the probability variation gaming state ST4, when the normal symbol is drawn by passing through the through gate 16, the normal symbol variation time is set to a relatively short time (for example, 3 seconds). When the normal symbol lottery is won, the opening time for opening the electric tulip 20 is set to a relatively long time (for example, 3.5 seconds). Therefore, in the probability variation gaming state ST4, as in the short-time gaming state ST3, the variation time of the normal symbol is short, and when the electric tulip 20 is released by winning the normal symbol lottery, the game ball is placed in the second starting port 21. It becomes easy to enter the ball. That is, even in the probable gaming state ST4, the opening and closing operation of the electric tulip 20 assists the game ball to enter the second start port 21 frequently. Accordingly, in the probability variation gaming state ST4, the player adjusts the operation angle of the handle lever 4 to a substantially maximum angle, thereby leading the game ball launched into the game area 13 to the route F1 (right strike) shown in FIG. By causing the ball to pass through the through gate 16 frequently, the electric tulip 20 is frequently opened, and a game is played with the aim of allowing the game ball to enter the second start port 21. In this case, since the game balls frequently enter the second start port 21 with the assistance of the opened electric tulip 20, the player can play the game without reducing the number of game balls as possessions. . In the probability variation gaming state ST4, as described above, the probability of winning a jackpot in the first special symbol and the second special symbol is a high probability state higher than the normal probability.

  Such a probability variation gaming state ST4 continues until either of the first special symbol or the second special symbol occurs the next jackpot. Therefore, when the game state after the big winning opening release game shifts to the probability change game state ST4, the player can play the game without reducing the number of game balls that are possessed until the next jackpot. In particular, the probabilistic gaming state ST4 has a high probability of winning the jackpot, so it does not reduce the player's possession so much and is likely to win the next jackpot relatively early. Yes.

  When either the first special symbol or the second special symbol is won in the big change or small win in the probability variation game state ST4, as shown by the arrow A8 in FIG. 6, the game control unit 110 moves from the probability variation game state ST4 to it. The corresponding special winning opening open gaming state ST2 is entered.

  Next, the latent probability changing game state ST5 will be described. In the latent probability changing game state ST5, as described above, the probability of winning the next jackpot becomes a high probability state higher than the normal probability, but the other game states are the same as the normal game state ST1.

  Here, the difference between the probability variation gaming state ST4 and the latent probability variation gaming state ST5 will be described. When the gaming state of the gaming machine 1 shifts to the probability-changing gaming state ST4, an effect is provided to notify that in the probability-changing gaming state ST4, in the gaming machine 1, the jackpot winning probability has changed to a higher probability than the normal probability. Therefore, when the game state shifts to the probability variation game state ST4, the game state is such that the player can easily grasp that the winning probability in the big hit lottery has shifted to the high probability state. Further, in the probability variation gaming state ST4, since the electric tulip 20 is frequently opened as described above, the player can proceed with the game without reducing the number of possessions. On the other hand, when the gaming state of the gaming machine 1 shifts to the latent probability changing gaming state ST5, in the latent probability varying gaming state ST5, the winning probability of jackpot in the gaming machine 1 is usually changed to a higher probability than the normal probability. Not notified to the player. Therefore, when the game state transitions to the latent probability changing gaming state ST5, the gaming state itself of the gaming machine 1 does not appear to change from the normal gaming state ST1, so it is clear that the player has transitioned to the latent probability varying gaming state ST5. Becomes a gaming state that cannot be grasped. Further, in the latent probability changing game state ST5, since the electric tulip 20 does not release frequently, the player's possession decreases as the game progresses. In the latent probability changing game state ST5, as in the normal game state ST1, the player adjusts the operation angle of the handle lever 4 so that the game ball to be launched into the game area 13 is route F2 (left-hand hit) shown in FIG. ), The game is played with the aim of causing the game ball to enter the first start port 19.

  Such a latent probability changing game state ST5 continues until either of the first special symbol or the second special symbol occurs next time. For this reason, when the gaming state after the big prize opening opening game shifts to the latent probability changing gaming state ST5, the player will play the game while decreasing the number of possessions until the next jackpot winning. However, as described above, in the latent probability changing game state ST5, since the winning probability of jackpot is higher than the normal probability state, it is more for the player than when the game progresses in the normal game state ST1. It is a gaming state that is likely to win the next jackpot relatively early.

  When either the first special symbol or the second special symbol wins the big hit or the small win in the latent probability changing game state ST5, as shown by an arrow A9 in FIG. 6, the game control unit 110 displays the latent probability changed gaming state ST5. Is shifted to the corresponding grand opening opening game state ST2.

  Next, the first jackpot determination and the second jackpot determination by the game control unit 110 will be described. FIG. 7 is a diagram illustrating an example of a table that is referred to when the jackpot determination is performed based on the jackpot random number RN1 acquired by entering the game balls into the first start port 19 and the second start port 21. FIG. 7A is a table for performing a first jackpot determination based on the jackpot random number RN1 obtained by entering a game ball into the first start port 19. FIG. 7B is a table for performing the second jackpot determination based on the jackpot random number RN1 acquired by the game ball entering the second start port 21.

  First, the first jackpot determination when a game ball enters the first start port 19 will be described. As shown in FIG. 7A, the jackpot random number RN1 is a random number that is sequentially updated within a range of 0 to 299, for example. When the gaming machine 1 is in a normal probability state, if the value of the jackpot random number RN1 acquired by the game control unit 110 due to the game ball entering the first start port 19 is “7”, it is a jackpot, and the jackpot The probability of winning is 1/300. If the value of the jackpot random number RN1 is any one of “5, 35, 65, 95, 125, 155, 185, 215, 245, 275”, the probability of winning the jackpot is 10/300. It has become.

  When the gaming machine 1 is in a high probability state, the value of the jackpot random number RN1 acquired by the game control unit 110 when the game ball enters the first start port 19 is “7, 37, 67, 97, 127, 157, 187, 217, 247, 277 "is a jackpot, and the probability of winning the jackpot is 10/300. That is, in the high probability state, the probability of winning the jackpot is 10 times that of the normal probability state, and it is easier to win the jackpot than the normal probability state. Further, the probability of winning a small portion does not change, and 10 values are small hits as in the normal probability state, and the probability of winning a small hit is 10/300.

  Next, the second jackpot determination when a game ball enters the second start port 21 will be described. As shown in FIG. 7B, when the gaming machine 1 is in the normal probability state, the value of the jackpot random number RN1 acquired by the game control unit 110 when the game ball enters the second start port 21 is “7”. "Is a jackpot, and the probability of winning the jackpot is 1/300. Further, if the value of the big hit random number RN1 is a value other than “7”, all are small hits, and the probability of winning the small hit is 299/300.

  When the gaming machine 1 is in a high probability state, the value of the jackpot random number RN1 acquired by the game control unit 110 when the game ball enters the second start port 21 is “7, 37, 67, 97, 127, 157, 187, 217, 247, 277 "is a jackpot, and the probability of winning the jackpot is 10/300. In other words, the probability of winning the jackpot in the high probability state is 10 times that in the normal probability state, and it is easier to win the jackpot than in the normal probability state. Further, if the value of the big hit random number RN1 is a value other than “7, 37, 67, 97, 127, 157, 187, 217, 247, 277”, all are small hits, and the probability of winning the small hit is 290/300. It has become.

  As described above, the gaming machine 1 according to the present embodiment wins a jackpot when a game ball enters the first start port 19 and wins a jackpot when a game ball enters the second start port 21. The probability of winning is the same probability in each of the normal probability state and the high probability state, but the probability of winning a small hit is different. That is, when a game ball enters the first starting port 19, there is a possibility of 289/300 loss in the normal probability state, and 280/300 probability loss in the high probability state. On the other hand, if a game ball enters the second starting port 21, it will not be lost, and all will win with a small hit or more.

  The game control unit 110 performs jackpot determination based on the value of the jackpot random number RN1 as described above, and further determines the type of jackpot based on the value of the symbol random number RN2 if the jackpot is won. FIG. 8 is a diagram illustrating an example of a table that is referred to when determining the type of jackpot based on the symbol random number RN2 obtained by entering the game balls into the first start port 19 and the second start port 21. . FIG. 8A is a table for determining the type of jackpot based on the design random number RN2 obtained by entering a game ball into the first start port 19. FIG. 8B is a table for determining the type of jackpot based on the symbol random number RN2 acquired when the game ball enters the second start port 21.

  First, the determination of the type of jackpot when a game ball enters the first start port 19 will be described. As shown in FIG. 8A, the design random number RN2 is a random number that is sequentially updated within a range of 0 to 250, for example. When the jackpot random number RN1 acquired by the game ball entering the first starting port 19 is a value indicating a jackpot, the value of the symbol random number RN2 acquired at the same time is any one of “0 to 100” For example, it will be “per length with probability change game”. Further, if the value of the design random number RN2 is any one of “101 to 200”, it becomes “per length with a short time game”. Further, if the value of the design random number RN2 is any one of “201 to 225”, it is “short win with probability variation game”. Further, if the value of the design random number RN2 is any one of “226 to 250”, “short hit with latent probability change game” is obtained.

  Here, “long win with probability change game” is a big hit that sets the long win game ST22a as the big prize opening game state ST2 and shifts the game state after the big prize opening game to the probability change game state ST4. . In this case, the player can acquire a lot of winning balls in the big winning opening open gaming state ST2, and can play the game without reducing the winning balls acquired until the next jackpot.

  Further, “long win with short-time game” is a big hit that sets the long win game ST22a as the big prize opening game state ST2 and shifts the gaming state after the big prize opening game to the short-time game state ST3. In this case, the player can obtain many prize balls in the big prize opening game state ST2, and after the big prize opening game, the game is played without reducing the obtained prize balls until the short-time game state ST3 ends. Will be able to do.

  The “short win with probability change game” is a big hit that sets the short win game ST22b as the big prize opening game state ST2 and shifts the game state after the big prize opening game to the probability change game state ST4. In this case, the player cannot acquire many prize balls in the big prize opening game state ST2, but after the big prize opening game, the player can play the game without reducing the number of possessions until the next jackpot is won. Will be able to do.

  Further, “short win with latent probability changing game” is a big hit that sets the short winning game ST22b as the big winning opening release game state ST2 and shifts the gaming state after the big winning opening release game to the latent probability changing gaming state ST5. . In this case, the player cannot win a lot of prize balls in the big prize opening game state ST2, and after the big prize opening game, the player can play the game while reducing the number of possessions until winning the next jackpot. However, since the probability of winning the jackpot is high, it is possible to win the next jackpot relatively early.

  As described above, when a game ball enters the first starting port 19 and wins a big win, it may become a “short win” in which it is difficult to obtain a lot of prize balls during the big open mouth opening game. is there. However, in the case of “short win”, a game that is advantageous to the player by shifting the winning probability of the next jackpot to a high probability state that is higher than the normal probability after the big prize opening game is played. Value is added, and the player can win the next jackpot relatively early.

  Next, the determination of the type of jackpot when a game ball enters the second start port 21 will be described. As shown in FIG. 8B, when the jackpot random number RN1 acquired by the game ball entering the second start port 21 is a value indicating a jackpot, the value of the symbol random number RN2 acquired at the same time is If it is one of “0 to 150”, it becomes “per length with probability change game”. Further, if the value of the design random number RN2 is any one of “151 to 250”, it becomes “per length with a short time game”.

  Therefore, when a game ball enters the second starting port 21 and wins a big win, the game is “long win”, and the player acquires a lot of prize balls in the open game state ST2 of the big winning port. can do. Then, after the big prize opening opening game, it shifts to either one of the short-time gaming state ST3 and the probability variation gaming state ST4.

  Among the types of jackpots as described above, the jackpot most expected by the player is “long win with probability change game”. This is because, when “long win with probability change game” is set, it is possible to win many prize balls in the big winning opening open gaming state ST2, and to play the game without reducing the prize balls won until the next jackpot. This is because it can be performed and the probability of winning the next jackpot is high. Here, a comparison is made between the probability of “per length with probability change game” when entering the first start port 19 and the probability of “per length with probability change game” when entering the second start port 21. Then, it is 101/251 at the first start port 19, and 151/251 at the second start port 21, and the probability of entering the second start port 21 is higher. Therefore, the player expects to enter the second starting port 21 and win the jackpot rather than enter the first starting port 19 and win the jackpot. In addition, in order to set a gaming state that is more advantageous to the player, the gaming machine 1 also has the second starting port 21 in place of entering the first starting port 19 and generating a winning jackpot. It is desirable to have a configuration that preferentially generates a jackpot that has been won by entering the ball.

  Therefore, in the gaming machine 1, the probability of winning a small hit or jackpot is set higher than the probability of losing in the second jackpot determination. In the example of the table shown in FIG. There is no, and it is always set to win a small or big win. The game control unit 110 of the present embodiment sets the variation time set when starting the variation display of the first special symbol on the first special symbol display 63 to a predetermined time (for example, 15 seconds) or more. The variation time set when the second special symbol display 65 starts the variation display of the second special symbol is set to a time (for example, 2 seconds) shorter than the predetermined time. Thereby, even if a game ball enters the first start port 19 and the second start port 21 at the same time, the variation display of the second special symbol on the second special symbol display 65 is stopped first. Will be able to. In addition, the game ball enters the first start port 19 and the first special symbol variation display is started, and soon, the game ball enters the second start port 21 and the second special symbol variation display is displayed. Even when it has been started, the variable display of the second special symbol on the second special symbol indicator 65 can be stopped first.

  When the variation display of the second special symbol is stopped, the winning combination is always made at the small hit or more, and accordingly, the variation time measurement of the first special symbol is interrupted and the variation display of the first special symbol is continued. When game balls frequently enter the second starting port 21, measurement interruption of the variation time of the first special symbol frequently occurs until the variation time of the first special symbol elapses. Therefore, the second jackpot determination result can be displayed a plurality of times until the first jackpot determination result is displayed once, and the player enters the first starting port 19 and wins. It is possible to preferentially generate a jackpot that has been won by entering the second starting port 21 rather than a jackpot.

  This is particularly effective in the short time gaming state ST3 and the probability variation gaming state ST4. That is, in the short-time gaming state ST3 and the probability variation gaming state ST4, as described above, when the game ball passes through the through gate 16 and wins the normal symbol lottery, the electric tulip 20 is opened for a relatively long time, and the opening interval is increased. Shorter. Therefore, the player rotates the handle lever 4 approximately at the maximum angle to enter the right-handed operation state, so that the second starting port is opened by the electric tulip 20 opened by passing many game balls through the through gate 16. A game is played so that many game balls enter 21. In such a gaming state, the second special symbol display 65 continuously displays the variation of the second special symbol. Therefore, even if a game ball enters the first starting port 19 and the first special symbol display 63 starts the variable display of the first special symbol, the variable display of the first special symbol is displayed. Until it is finished, the second special symbol display 65 can display the result of the second jackpot determination a plurality of times, so that the winning jackpot preferentially generated by entering the second starting port 21 is generated. Can be made.

  In addition, the game control unit 110 of the present embodiment interrupts the variation time measurement of the first special symbol as the second special symbol is stopped at the winning symbol in the short-time gaming state ST3 and the probability variation gaming state ST4. When restarting the variation time measurement of one special symbol, the result of the first jackpot determination is discarded and the stop symbol of the first special symbol is replaced with a lost symbol. Therefore, when the variation display of the second special symbol is continuously performed on the second special symbol display 65 when the gaming machine 1 is in the short-time gaming state ST3 or the probability variation gaming state ST4, a big hit by the second special symbol Will occur even more preferentially. Therefore, especially in the short-time gaming state ST3 or the probability variation gaming state ST4, the big winning opening open gaming state ST2 when the big hit occurs is highly likely to become the long winning game ST22a, and the player can acquire many prize balls. .

  In addition, the probability that the player expects “long win with probability change game” is won by winning the jackpot by entering the second starting port 21 rather than winning the jackpot by entering the first starting port 19. Because the case is higher, the game state after the big winning opening opening game (long winning game ST22a) is generated with a higher probability by preferentially generating the winning jackpot by entering the second starting opening 21 It becomes possible to shift to the probable gaming state ST4. Therefore, the gaming machine 1 according to the present embodiment can effectively give a gaming value advantageous to the player.

  Hereinafter, a detailed operation of the gaming machine 1 will be described.

  First, the operation in the main control board 100 will be described. FIG. 9 is a flowchart showing main operations of the game control unit 110. The game control unit 110 repeats the process based on the flowchart shown in FIG. 9 as a timer interrupt process at regular intervals (for example, 4 milliseconds) during normal operation except for special cases such as when the power is turned on or when the power is turned off. Run. When this process is started, the game control unit 110 performs a random number update process (step S1), a first start port switch process (step S2), a second start port switch process (step S3), and a gate switch process (step S4). ), Various switch processes (step S5), prize ball process (step S6), special symbol process (step S7), normal symbol process (step S8), big prize opening process (step S9), electric tulip (electric chew) process (Step S10) and the output process (Step S11) are sequentially executed, and when they are finished, the initial value random number update process (Step S12) is repeatedly executed thereafter. When a certain time has elapsed and an interrupt is generated by the timer, the process after the random number update process (step S1) is executed again, and this process is repeated thereafter.

  In the random number update process (step S1), for example, by adding “1” to various random number values such as the jackpot random number RN1, the design random number RN2, and the reach random number RN3 stored in the random number storage area 104 of the RAM 103, Update its value. Further, in the first start port switch process (step S2), the state of the first start port switch 43 is monitored, and when the first start port switch 43 is turned on, the big hit random number RN1 and the design random number are retrieved from the random number storage area 104. Processing for acquiring game data such as RN2 and reach random number RN3 is executed. Further, in the second start port switch process (step S3), the state of the second start port switch 44 is monitored, and when the second start port switch 44 is turned on, the big hit random number RN1 and the design random number are retrieved from the random number storage area 104. Processing for acquiring game data such as RN2 and reach random number RN3 is executed. In the gate switch process (step S4), the state of the gate switch 92 is monitored, and when the gate switch 92 is turned on, a process for drawing a normal symbol is executed. Further, in various switch processes (step S5), input processes from all other switches (for example, the normal prize opening switch 93 and the big prize opening switch 94) are performed. In the winning ball process (step S6), the number of balls entered into various winning holes is counted, and a winning ball command is set based on the counted value. In the special symbol process (step S7), the game control unit 110 performs a process for starting and stopping the variable display of the first special symbol and the second special symbol, and performs a process associated with the variable display. Also, in the normal symbol process (step S8), the game control unit 110 performs a change display of the normal symbol and a process associated with the change display. In the special prize opening process (step S9), the operation of the accessory 23 to open and close the special prize opening 22 is controlled. In the electric tulip process (step S10), the game control unit 110 controls the opening / closing operation of the electric tulip 20 based on a predetermined condition, so that an auxiliary operation that makes it easier for the game ball to enter the second start port 21 is performed. Play (auxiliary game). In the output process (step S11), the game control unit 110 outputs various commands and data to the payout control board 120 and the effect control board 130. The commands and data to be output to each sub-control board 200 are generated in each process from steps S1 to S10 and are set in the RAM 103 in advance. In this output process, the commands and data set in the RAM 103 are read and output. To do. In the output process (step S11), various signals are output to a computer on the hall (store) side via the external connection terminal board 190.

  In the initial value random number update process (step S12), the game control unit 110 updates the initial values of various random numbers such as the jackpot random number RN1, the design random number RN2, and the reach random number RN3 stored in the random number storage area 104. The remaining time in program execution can be updated each time the initial value of various random numbers is repeated by repeatedly executing this initial value random number update process (step S12). Here, since the remaining time of the program varies every time depending on the state of the gaming machine 1, the number of times that the initial values of various random numbers are repeatedly updated is irregular. For this reason, even if an attempt is made to generate a jackpot illegally, the initial value of the jackpot random number RN1 is unknown, so it is not possible to know when the jackpot random number RN1 will be the next jackpot winning value, thereby preventing fraud. Can do.

  FIG. 10 is a flowchart showing details of the first start port switch process (step S2 in FIG. 9). In this process, it is determined whether or not a game ball enters the first start port 19 and the first start port switch 43 is turned on (step S101). If the first start port switch 43 is not turned on, the first start port switch process is terminated. If the first start port switch 43 is on, it is determined whether or not the number U1 of retention in the first special symbol variation retention storage unit 105 is less than the upper limit value (step S102). In the example shown in the figure, the upper limit value is four. If the number of holdings U1 has reached the upper limit (NO in step S102), the number of holdings cannot be increased any more, so the first start port switch process is terminated.

  On the other hand, when the hold number U1 is less than the upper limit value (YES in step S102), the value of the hold number U1 is incremented by 1 (step S103). Then, by entering the first starting port 19, various random numbers (game data: jackpot random number RN1, symbol random number RN2, and reach random number RN3) for determining the first jackpot are read from the random number storage area 104, The numerical value is stored in the first special symbol variation holding storage unit 105 provided in the RAM 103 (step S104). Depending on the value of the jackpot random number RN1 read out at this time, it is determined whether one of “big jackpot” or “small jackpot” is won or “lost”. In the case of “hit”, the type of “hit” is determined by the value of the read design random number RN2. In the case of “losing”, whether or not the reach effect is performed is determined by the value of the read reach random number RN3.

  FIG. 11 is a flowchart showing details of the second start port switch process (step S3 in FIG. 9). In this process, it is determined whether or not the game ball has entered the second start port 21 and the second start port switch 44 is turned on (step S201). If the second start port switch 44 is not turned on, the second start port switch process is terminated. If the second start port switch 44 is on, it is determined whether or not the number of holds U2 in the second special symbol variation hold storage unit 106 is less than the upper limit value (step S202). In the example shown in the figure, the upper limit value is four. If the number of holdings U2 has reached the upper limit (NO in step S202), the number of holdings cannot be increased any more, so the second start port switch process is terminated.

  On the other hand, if the hold number U2 is less than the upper limit value (YES in step S202), the value of the hold number U2 is incremented by 1 (step S203). Then, by entering the second starting port 21, various random numbers (game data: jackpot random number RN1, symbol random number RN2, and reach random number RN3) for determining the second jackpot are read from the random number storage area 104, The numerical value is stored in the second special symbol variation holding storage unit 106 provided in the RAM 103 (step S204). Depending on the value of the jackpot random number RN1 read out at this time, it is determined whether “big jackpot” or “small jackpot” is won. In the case of “hit”, the type of “hit” is determined by the value of the read design random number RN2.

  FIG. 12 is a flowchart showing details of the gate switch process (step S4 in FIG. 9). In this process, first, it is determined whether or not the game ball has passed through the through gate 16 and the gate switch 92 is turned on (step S301). Here, if the gate switch 92 is not turned on, the gate switch processing is terminated. If the gate switch 92 is on, it is determined whether or not the normal symbol lottery holding number G is less than the upper limit (step S302). In the example shown in the figure, the upper limit value is four. If the number of reservations G has reached the upper limit (NO in step S302), the number of reservations cannot be increased any more, and the gate switch process is terminated.

  On the other hand, when the reserved number G is less than the upper limit value (YES in step S302), 1 is added to the value of the reserved number G (step S303). Then, a random number for lottery of a normal symbol when the game ball passes through the through gate 16 is read out, and the random number value is stored in the RAM 103 (step S304). The random symbol value read at this time determines whether or not the normal symbol lottery due to the game ball passing through the through gate 16 is successful.

  FIG. 13 is a flowchart showing details of the special symbol process (step S7 in FIG. 9). In this process, first, it is determined whether or not the current state of the gaming machine 1 is in the big winning opening opening game after winning the “big hit” or “small win” (step S401). If it is during the big prize opening game, either one of the first special symbol display 63 and the second special symbol display 65 has already stopped at the winning symbol representing some “big hit” or “small win” Since the special prize opening game is being performed, the special symbol process is terminated without starting the variable display of the first special symbol and the second special symbol (YES in step S401).

  On the other hand, if it is not in the big prize opening opening game (NO in step S401), whether or not the current state of the gaming machine 1 is displaying the variation of the first special symbol and measuring the variation time. Judgment is made (step S402). If the variation time of the first special symbol is not being measured (NO in step S402), a first special symbol variation start process for starting the variation display of the first special symbol on the first special symbol display 63 is executed. (Step S403). The first special symbol variation start process is also performed when the variation time measurement of the first special symbol is interrupted. The details of the first special symbol variation start process (step S403) will be described later. Further, when the variation time of the first special symbol is being measured (YES in step S402), a first special symbol variation stop process for stopping or interrupting the variation display of the first special symbol on the first special symbol display 63. Is executed (step S404). The details of the first special symbol variation stop process (step S404) will be described later. The processes in steps S402 to S404 as described above are processes for controlling the variable display of the first special symbol.

  Next, it is determined whether or not the current state of the gaming machine 1 is during the variation display of the second special symbol and the variation time is being measured (step S405). When the variation time of the second special symbol is not being measured (NO in step S405), a second special symbol variation start process for starting the variation display of the second special symbol is executed in the second special symbol display 65 ( Step S406). The second special symbol variation start process is also performed when the variation time measurement of the second special symbol is interrupted. The details of the second special symbol variation start process (step S406) will be described later. If the variation time of the second special symbol is being measured (YES in step S405), the second special symbol variation stop process for stopping or interrupting the variation display of the second special symbol on the second special symbol display 65 Is executed (step S407). The details of the second special symbol variation stopping process (step S407) will be described later. The processes in steps S405 to S407 as described above are processes for controlling the variation display of the second special symbol.

  Next, it is determined whether or not a change stop command is set (step S408). Here, at least one of the first special symbol variation stop process (step S404) and the second special symbol variation stop process (step S407) described above is executed, and it is determined whether or not a variation stop command is set in the RAM 103. The If the variable stop command for either the first special symbol or the second special symbol is set, the determination is YES, and the stop process is executed (step S409). The details of the stop process (step S409) will be described later. On the other hand, if none of the change stop commands for the first special symbol and the second special symbol is set, the determination is NO and the special symbol processing is terminated.

  FIG. 14 is a flowchart showing details of the first special symbol variation start process (step S403 in FIG. 13). In this process, first, it is determined whether or not the first special symbol variation interruption flag is set (step S501). The variation interruption flag of the first special symbol is a flag that is set in the RAM 103 when the variation time measurement of the first special symbol is interrupted in the middle. Indicates that the display is continuing.

  If the first special symbol variation suspension flag is not set (NO in step S501), the game control unit 110 determines whether or not the number of retained U1 in the first special symbol variation suspension storage unit 105 is 1 or more. (Step S502). Here, when the number of holdings U1 is less than 1 (NO in step S502), the first special symbol variation start process ends. On the other hand, when the holding number U1 is 1 or more (YES in step S502), the game control unit 110 reads out the game data stored in the predetermined storage area of the first special symbol variation holding storage unit 105, One is subtracted from the value of the hold number U1 (step S503). Then, the other reserved storage area stored in the first special symbol variation holding storage unit 105 is shifted (step S504). Next, a first jackpot determination process (step S505) and a variation pattern selection process (step S506) are sequentially executed based on the read game data. By the first jackpot determination process and the variation pattern selection process, the result of the jackpot lottery is determined, and setting information (stop symbol, game state, variation pattern, etc.) included in the variation start command to be output to the effect control board 130 Is determined. Details of the first jackpot determination process (step S505) and the variation pattern selection process (step S506) will be described later.

  And the game control part 110 produces | generates the fluctuation | variation start command of the 1st special symbol containing the setting information determined by the 1st jackpot determination process and the fluctuation | variation pattern selection process, and sets it to RAM103 (step S507). Based on this setting information, the first special symbol display unit 63 starts to display the variation of the first special symbol (step S508). Further, measurement of the variation time of the first special symbol is started in order to continue the variation display of the first special symbol until the variation time set by the variation pattern elapses (step S509). Note that the first special symbol variation start command set in the RAM 103 in step S507 is output to the effect control board 130 in the output process (step S11) in FIG. By such processing, the first special symbol change display on the first special symbol display 63 is started independently of the second special symbol change display on the second special symbol display 65.

  On the other hand, when the variation interruption flag of the first special symbol is set (YES in step S501), the game control unit 110 releases the variation interruption flag (step S510). Then, it is determined whether or not the current state of the gaming machine 1 is the short-time gaming state ST3 or the probability variation gaming state ST4 (step S511). If the gaming state of the gaming machine 1 is the short-time gaming state ST3 or the probability variation gaming state ST4 (YES in step S511), the result of the first jackpot determination is discarded, and the stop symbol of the first special symbol is changed to the lost symbol. Replace (step S512). On the other hand, when the gaming state of the gaming machine 1 is not the short-time gaming state ST3 or the probability variation gaming state ST4 (NO in step S511), the process of step S512 is not performed, and the result of the first jackpot determination is maintained as it is.

  Then, the game control unit 110 sets a change restart command in the RAM 103 (step S511). This variation restart command is a command for restarting the variation time measurement because the variation time measurement of the first decorative symbol is also suspended due to the suspension of the variation time measurement of the first special symbol. Then, the game control unit 110 resumes the suspended time measurement of the first special symbol that has been interrupted (step S512). At this time, the remaining time after the interruption may be measured, or the variation time determined by the variation pattern may be measured from the beginning. Therefore, immediately after the end of the big prize opening game, if the variable suspension flag of the first special symbol is set, the new display is not digested and the variable display is started, but the big prize opening game is not started. The measurement of the variation time that was interrupted before the transition to is resumed.

  FIG. 15 is a flowchart showing details of the first jackpot determination process (step S505 in FIG. 14). In this process, first, it is determined whether or not the probability state of winning a jackpot in the gaming machine 1 is a high probability state (step S601). If the probability state is a high probability state, a high table is used to determine the jackpot random number RN1. A jackpot random number determination table at the time of probability is selected (step S602). That is, in this case, the table corresponding to the high probability state is selected from the tables shown in FIG. On the other hand, if the gaming state of the gaming machine 1 is not a high probability state, a jackpot random number determination table at the normal probability is selected (step S603). That is, in this case, the table corresponding to the normal probability state is selected from the tables shown in FIG.

  Then, the game control unit 110 determines the jackpot random number RN1 read from the first special symbol variation holding storage unit 105 based on the selected table (step S604), and determines whether or not the jackpot is won (step S604). S605). If the jackpot is won (YES in step S605), the design random number RN2 is subsequently determined (step S606). Here, the symbol random number RN <b> 2 read from the hold in the first special symbol variation hold storage unit 105 is determined. At that time, the type of jackpot is specified with reference to the determination table shown in FIG. Thereby, it is specified whether it is a jackpot with a probability variation game. When the type of jackpot is specified, the game control unit 110, as a stop symbol to be stopped after the first special symbol display on the first special symbol display 63, the winning symbol corresponding to the type of jackpot (jackpot symbol) ) Is set (step S607).

  On the other hand, if the jackpot is not won (NO in step S605), it is determined whether or not the jackpot is won (step S608). If the winning combination is selected (YES in step S608), the design random number RN2 is subsequently determined (step S609), and the first special symbol display 63 stops after the variable display of the first special symbol. The winning symbol (small winning symbol) corresponding to the determination result of the symbol random number RN2 is set (step S610). If the winning combination has not been won (NO in step S608), the first special symbol display 63 sets a lost symbol corresponding to the lost symbol as a stop symbol to be stopped after the first special symbol is displayed in a change state ( Step S611).

  FIG. 16 is a flowchart showing details of the variation pattern selection process (step S506 in FIG. 14). In this process, the variation time of the first special symbol is determined, and the variation pattern for various effects including the variation display of the first decorative symbol corresponding to the first special symbol is determined on the image display 8.

  As shown in FIG. 16, the game control unit 110 acquires a random number (not shown) for determining the variation pattern and stores it in the RAM 103 (step S701). Then, it is determined whether or not the jackpot is won (step S702). In this determination, determination similar to the first jackpot determination process (FIG. 15) may be performed, or determination may be made by referring to the determination result in the first jackpot determination process (FIG. 15). If the result is a big hit (YES in step S702), it is determined whether or not the big hit type is a long win (step S703). When it is a long hit (YES in step S703), the game control unit 110 reads out the long variation pattern table from the ROM 102 and sets it in the RAM 103 (step S704). If it is not a long hit (NO in step S703), a fluctuation pattern table for short hit is read from the ROM 102 and set in the RAM 103 (step S705).

  On the other hand, if it is not a big win (NO in step S702), it is further determined whether or not a small win is won (step S706). If it is a small hit (YES in step S706), the game control unit 110 reads a variation pattern table for small hits from the ROM 102 and sets it in the RAM 103 (step S707). If it is not a small hit (NO in step S706), the game control unit 110 determines a reach random number RN3 for determining whether or not to perform a so-called reach effect for causing the player to expect a big hit (step S706). S708). Whether or not a reach effect is to be performed is determined by determining whether or not the value of the reach random number RN3 read from the first special symbol variation hold storage unit 105 matches a preset value. As a result of the reach random number determination, when a reach effect is performed (YES in step S709), the game control unit 110 reads a variation pattern table for reach effect from the ROM 102 and sets it in the RAM 103 (step S710). When the reach effect is not performed (NO in step S709), the game control unit 110 reads the variation pattern table for loss from the ROM 102 and sets it in the RAM 103 (step S711). Here, the variation pattern table is a table in which a plurality of variation patterns prepared in advance are associated with values of variation pattern random numbers. Each of the plurality of variation patterns includes a variation time (variation time) of the first special symbol and the first decorative symbol. Each of the plurality of fluctuation patterns prepared in advance for the first special symbol has a fluctuation time of a predetermined time (for example, 15 seconds) or more. For example, the fluctuation time is 15 seconds, 30 seconds, 60 seconds, 90 seconds, etc. It has become a pattern.

  The game control unit 110 determines a variation pattern random number using the variation pattern table set in step S704, S705, S707, S710, or S711 (step S712). Here, referring to the variation pattern table set in the RAM 103, a variation pattern corresponding to the value of the variation pattern random number acquired in step S701 is selected. Therefore, even if the value of the random number of the variation pattern is the same value, whether or not you won the jackpot, if you win the jackpot, whether it is a long win, whether you won the jackpot, whether the jackpot or small If the winning pattern is not won, the variation pattern table to be referred to differs depending on the result of the first jackpot determination such as whether or not the reach effect is performed and the value of the reach random number RN3. May be different. However, as described above, a variation pattern having a variation time of at least a predetermined time (for example, 15 seconds) is set as the variation pattern corresponding to the first special symbol and the first decorative symbol. Thereafter, the game control unit 110 sets the variation pattern selected in step S712 in the RAM 103 as the setting information of the first special symbol and the first decorative symbol (step S713). Note that the setting information of the variation pattern set here is included in the variation start command set in step S507 of the first special symbol variation start process (FIG. 14).

  Next, FIG. 17 is a flowchart showing details of the first special symbol variation stopping process (step S404 in FIG. 13). When this process is started, the game control unit 110 determines whether or not the variation time of the first special symbol has ended (step S801). Here, as the first special symbol variation display is started, whether or not the variation time of the first special symbol whose measurement is started in step S509 in FIG. 14 has reached the variation time set in the variation pattern selection processing in step S506. Is judged. If the variation time of the first special symbol has ended (YES in step S801), it is determined whether or not the second special symbol is in a variable display (step S802). If the second special symbol is being variably displayed (YES in step S802), a stop flag for the first special symbol is set (step S803). Here, the stop flag of the first special symbol is information indicating that the variable display of the first special symbol is stopped, and is set in a predetermined storage area of the RAM 103, for example. On the other hand, if the second special symbol is not being variably displayed (NO in step S802), the stop flag for the first special symbol is not set. As will be described later, when the second special symbol stops changing during the first special symbol change display, the stop flag of the second special symbol is set in the RAM 103.

  Then, the game control unit 110 sets a variation stop command for the first special symbol in the RAM 103 in order to stop the variation display of the first decorative symbol performed by the effect control board 130 (step S804). The variation stop command set here is output to the effect control board 130 in the output process (step S11) of FIG. Then, the variable display of the first special symbol on the first special symbol display unit 63 is stopped at a preset stop symbol (step S805), and the measured variation time is reset (step S806). Thereby, the symbol set in any of steps S607, S610 and S611 in FIG. 15 or the lost symbol replaced in step S512 in FIG. 14 becomes the stop symbol in the first special symbol display 63. Is displayed.

  On the other hand, when the variation time of the first special symbol has not ended (NO in step S801), the game control unit 110 determines whether or not to interrupt the variation time measurement of the first special symbol and determines the determination result. A first special symbol variation interruption process for performing a corresponding process is executed (step S807).

  FIG. 18 is a flowchart showing details of the first special symbol variation interruption process (step S807 in FIG. 17). When this process is started, the game control unit 110 determines whether or not a stop flag for the second special symbol indicating that the second special symbol has been stopped is set in the RAM 103 (step S901). If the stop flag for the second special symbol is not set (NO in step S901), the first special symbol variation interruption process is terminated because the first special symbol variation time measurement continues.

  On the other hand, when the stop flag of the second special symbol is set (YES in step S901), the game control unit 110 cancels the stop flag of the second special symbol set in the RAM 103 (step S902). . Here, when the second special symbol is stopped first during the variation display of the first special symbol, the second special symbol is stopped at the winning symbol of the small hit or the big hit. Then, since the gaming machine 1 shifts to the big winning opening opening game by winning the small winning or the big winning with the second special symbol, the game control unit 110 performs the first special symbol during the big winning opening releasing game. In order to prevent the player from stopping at the winning symbol that will open the grand prize opening, the process proceeds to the process of interrupting the variation time measurement of the first special symbol.

  In other words, the game control unit 110 cancels the stop flag for the second special symbol (step S902), and sets the change suspension command for the first special symbol in the RAM 103 (step S903). The first special symbol variation interruption command is a command for interrupting the variation time measurement of the first decorative symbol performed in response to the first special symbol variation display, and the output process of FIG. 9 (step S11). Is output to the effect control board 130. Then, the game control unit 110 interrupts the variation time measurement of the first special symbol (step S904), and sets the variation interruption flag of the first special symbol (step S905). Thereby, the fluctuation display of the first special symbol on the first special symbol display 63 is continued without stopping.

  According to such first special symbol variation interruption processing, the first special symbol variation display and the second special symbol variation display are simultaneously performed, and the second special symbol variation display is first stopped. At that time, since the second special symbol stops as “small hit” or “big hit”, measurement of the variation time of the first special symbol can be interrupted and the variation display can be continued.

  FIG. 19 is a flowchart showing details of the second special symbol variation start process (step S406 in FIG. 13). In this process, first, it is determined whether or not the second special symbol variation interruption flag is set (step S100). The variation interruption flag of the second special symbol is a flag that is set in the RAM 103 when the variation time measurement of the second special symbol is interrupted in the middle. Indicates that the display is continuing.

  If the second special symbol variation suspension flag is not set (NO in step S1001), the game control unit 110 determines whether or not the number of retained U2 in the second special symbol variation suspension storage unit 106 is 1 or more. (Step S1002). If the number of holds U2 is less than 1 (NO in step S1002), the second special symbol variation start process ends. On the other hand, when the holding number U2 is 1 or more (YES in step S1002), the game control unit 110 reads out the game data stored in the predetermined storage area of the second special symbol variation holding storage unit 106, One is subtracted from the value of the holding number U2 (step S1003). Then, the other reserved storage area stored in the second special symbol variation holding storage unit 106 is shifted (step S1004). Then, based on the read game data, the second jackpot determination process (step S1005) and the variation pattern selection process (step S1006) are executed in order. By the second jackpot determination process and the variation pattern selection process, the result of the jackpot lottery is determined, and setting information (stop symbol, gaming state, variation pattern, etc.) included in the variation start command to be output to the effect control board 130 Is determined. Details of the second jackpot determination process (step S1005) and the variation pattern selection process (step S1006) will be described later.

  Then, the game control unit 110 generates a change start command of the second special symbol including the setting information determined in the second jackpot determination process and the change pattern selection process, and sets the command in the RAM 103 (step S1007). Based on this setting information, the second special symbol display 65 starts to display the variation of the second special symbol (step S1008). Further, measurement of the variation time of the second special symbol is started in order to continue the variation display of the second special symbol until the variation time set by the variation pattern elapses (step S1009). Note that the change start command for the second special symbol set in the RAM 103 in step S1007 is output to the effect control board 130 in the output process (step S11) in FIG.

  On the other hand, when the variation interruption flag of the second special symbol is set (YES in step S1001), the game control unit 110 releases the variation interruption flag (step S1010). Then, the game control unit 110 sets a change restart command in the RAM 103 (step S1011). This variation restart command is a command for resuming the variation time measurement because the variation time measurement of the second decorative symbol is also suspended due to the suspension of the variation time measurement of the second special symbol. Then, the game control unit 110 resumes the measurement of the variation time of the second special symbol that has been interrupted (step S1012). At this time, it is preferable that the remaining time after the interruption is measured. By such a process, if the variation interruption flag of the second special symbol is set immediately after the end of the big prize opening game, the new hold is not digested and the variation display is started. The measurement of the variation time that was interrupted before the transition to the winning opening game is resumed.

  Further, by such second special symbol variation start processing (step S406), the variation display of the second special symbol on the second special symbol display 65 is the variation display of the first special symbol on the first special symbol display 63. It starts independently.

  FIG. 20 is a flowchart showing details of the second jackpot determination process (step S1005 in FIG. 19). In this process, first, it is determined whether or not the probability state of winning the jackpot in the gaming machine 1 is a high probability state (step S1101). A jackpot random number determination table at the time of probability is selected (step S1102). That is, in this case, the table corresponding to the high probability state is selected from the tables shown in FIG. On the other hand, if the gaming state of the gaming machine 1 is not a high probability state, a jackpot random number determination table at the normal probability is selected (step S1103). That is, in this case, the table corresponding to the normal probability state is selected from the tables shown in FIG.

  Then, the game control unit 110 determines the jackpot random number RN1 read from the second special symbol variation holding storage unit 106 based on the selected table (step S1104), and determines whether or not the jackpot is won (step S1104). S1105). If the jackpot is won (YES in step S1105), the design random number RN2 is subsequently determined (step S1106). Here, the symbol random number RN2 read from the hold in the second special symbol variation hold storage unit 106 is determined. At that time, the type of jackpot is specified with reference to the determination table shown in FIG. When the jackpot type is specified, the game control unit 110 uses the second special symbol display device 65 as a stop symbol to be stopped after the second special symbol is displayed, and the winning symbol corresponding to the jackpot type (the jackpot symbol) is displayed. ) Is set (step S1107).

  On the other hand, if the jackpot is not won (NO in step S1105), the jackpot is won. Then, the game control unit 110 determines the symbol random number RN2 (step S1108), and the winning symbol corresponding to the determination result of the symbol random number RN2 as a stop symbol to be stopped after the second special symbol display is changed in the second special symbol display 65. A symbol (small winning symbol) is set (step S1109). In the second jackpot determination, either the big hit or the small win is won, so in this process, the lost symbol is not set in the second special symbol.

  FIG. 21 is a flowchart showing details of the variation pattern selection process (step S1006 in FIG. 19). In this variation pattern selection process, the variation time for the second special symbol and the variation pattern for various effects including the variation display of the second decorative symbol corresponding to the second special symbol on the image display 8 are determined.

  As shown in FIG. 21, the game control unit 110 acquires a random number (not shown) for determining the variation pattern and stores it in the RAM 103 (step S1201). Then, it is determined whether or not the jackpot is won (step S1202). In this determination, determination similar to the second jackpot determination process (FIG. 20) may be performed, or determination may be made by referring to the determination result in the second jackpot determination process (FIG. 20). As a result, if it is a big hit (YES in step S1202), the game control unit 110 reads the long variation pattern table from the ROM 102 and sets it in the RAM 103 (step S1203). As shown in Fig. 8 (b), if you win a jackpot with the second special symbol, there is no short win, so if you win a jackpot with the second special symbol, it will always be for long wins. A variation pattern table is set in the RAM 103 (step S1203).

  On the other hand, if it is not a big hit (NO in step S1202), the game control unit 110 reads the variation pattern table for small hits from the ROM 102 and sets it in the RAM 103 (step S1204). As shown in Fig. 7 (b), if the second special symbol is not won a big win, it will always win a small bonus. A variation pattern table is set in the RAM 103 (step S1204).

  In this way, in the second special symbol variation pattern selection process, the variation pattern table set in the RAM 103 is one of the variation pattern table for long hits and the variation pattern table for small hits.

  Here, as described above, the variation pattern table is a table in which a plurality of variation patterns prepared in advance are associated with values of variation pattern random numbers. Further, as described above, each of the plurality of variation patterns includes the variation time (variation time) of the special symbol and the decorative symbol. Here, each of the plurality of variation patterns prepared in advance for the second special symbol has a variation time shorter than a predetermined time (for example, 15 seconds) (for example, 2 seconds). Therefore, in this variation pattern selection process, the variation time (variation time) of the second special symbol and the second decorative symbol is set to a short time of about 2 seconds.

  Then, the game control unit 110 determines a variation pattern random number using the variation pattern table set in step S1203 or S1204 (step S1205), and then selects the variation pattern selected based on the determination result as the second special symbol. And it sets to RAM103 as the setting information of the 2nd decoration design (step S1206). The variation pattern setting information set in this way is included in the variation start command set in step S1007 of the second special symbol variation start process (FIG. 19).

  Next, FIG. 22 is a flowchart showing details of the second special symbol variation stopping process (step S407 in FIG. 13). When this process is started, the game control unit 110 determines whether or not the variation time of the second special symbol has ended (step S1301). Here, along with the start of the variation display of the second special symbol, whether or not the variation time of the second special symbol whose measurement has been started in step S1009 in FIG. 19 has reached the variation time set in the variation pattern selection process in step S1006. Is judged. If the variation time of the second special symbol has ended (YES in step S1301), it is determined whether or not the first special symbol is in a variable display (step S1302). If the first special symbol is being variably displayed (YES in step S1302), a stop flag for the second special symbol is set (step S1303). The stop flag of the second special symbol is information indicating that the variable display of the second special symbol is stopped, and is set in a predetermined storage area of the RAM 103, for example. On the other hand, if the first special symbol is not being variably displayed (NO in step S1302), the stop flag for the second special symbol is not set. As described above, when the first special symbol stops during the second special symbol variation display, the first special symbol stop flag is set in the RAM 103.

  Then, the game control unit 110 sets a variation stop command for the second special symbol in the RAM 103 in order to stop the variation display of the second decorative symbol performed by the effect control board 130 (step S1304). The variation stop command set here is output to the effect control board 130 in the output process (step S11) of FIG. Then, the variation display of the second special symbol on the second special symbol display 65 is stopped at the preset stop symbol (step S1305), and the measured variation time is reset (step S1306). As a result, the winning symbol set in step S1107 or S1109 of FIG. 20 is displayed as a stop symbol on the second special symbol indicator 65.

  On the other hand, when the variation time of the second special symbol has not ended (NO in step S1301), the game control unit 110 executes a second special symbol variation interruption process (step S1307).

  FIG. 23 is a flowchart showing details of the second special symbol variation interruption process (step S1307 in FIG. 22). First, the game control unit 110 determines whether or not a stop flag for the first special symbol indicating that the first special symbol has been stopped is set in the RAM 103 (step S1401). If the stop flag for the first special symbol is not set (NO in step S1401), the measurement time for the second special symbol continues, and thus the second special symbol variation interruption process is terminated.

  On the other hand, when the stop flag of the first special symbol is set (YES in step S1401), the game control unit 110 cancels the stop flag of the first special symbol set in the RAM 103 (step S1402). . Here, if the first special symbol is stopped first during the variation display of the second special symbol, there is a possibility that the first special symbol may stop at the winning symbol indicating that the small winning or the big winning is won. Therefore, the game control unit 110 determines whether or not the first special symbol is won by a small hit or a big win (step S1403). The determination here may be performed in the same manner as the first jackpot determination process (FIG. 15) described above, or may be performed by referring to the result of the first jackpot determination process (FIG. 15). If the first special symbol is not won by the small bonus or the big bonus (NO in step S1403), the second special symbol variation interruption process is terminated as it is because the variation time measurement of the second special symbol is continued.

  On the other hand, when the first special symbol is won in the small win or the big win (YES in step S1403), the game control unit 110 sets the change interruption command of the second special symbol in the RAM 103 (step S1404). The change interruption command for the second special symbol is a command for interrupting the variation time measurement of the second decorative symbol performed in response to the change display of the second special symbol, and the output process (step S11) in FIG. Is output to the effect control board 130. Then, the game control unit 110 interrupts the variation time measurement of the second special symbol (step S1405), and sets the variation interruption flag of the first special symbol (step S1406). Thereby, the fluctuation display of the second special symbol on the second special symbol display 64 is continued without stopping.

  According to such second special symbol variation interruption processing, the first special symbol variation display is first performed in the state where the first special symbol variation display and the second special symbol variation display are performed simultaneously. ”Or“ small hit ”, and when the second special symbol is stopped, the measurement of the variation time is interrupted, so that the variation display is continued.

  Next, FIG. 24 is a flowchart showing details of the stop process (step S409 in FIG. 13). In this process, after the change display of one of the first special symbol and the second special symbol is stopped, if either one of the stopped symbols is a winning symbol of big hit or small hit, the gaming state of the gaming machine 1 Is transferred to the special winning opening open gaming state ST2 according to the hit type. If the gaming state of the gaming machine 1 is the short-time gaming state ST3, processing for returning the short-time gaming state ST3 to the normal gaming state ST1 is also performed.

  When the stop process starts, the game control unit 110 determines whether or not the first special symbol or the second special symbol for which the variable stop command is set has been won (step S1501). If the jackpot is won (YES in step S1501), a jackpot setting process is executed to set a gaming state corresponding to the jackpot type (step S1502). In the jackpot setting process (step S1502), the number of times (number of rounds) of opening the big winning opening 22 in the jackpot game ST22, the opening time per round, and the like are set, and the gaming state after the jackpot game ST22 ends. Is set to any one of the short-time gaming state ST3, the probability variation gaming state ST4, and the latent probability variation gaming state ST5. The details of the jackpot setting process (step S1502) will be described later.

  Then, the game control unit 110 determines whether or not the gaming state after the jackpot game ST22 has ended shifts to the short-time gaming state ST3 (step S1503). Here, as a result of the symbol determination performed in step S606 of the first jackpot determination process (FIG. 15) or step S1106 of the second jackpot determination process (FIG. 20), “long win with time-saving game” is specified. If yes, it will be YES. Then, when shifting to the short-time game state ST3 (YES in step S1503), 100 is set to the short-time variation number J for counting the number of variable display times of the first special symbol and the second special symbol due to the short-time game (step S1504). . In this example, the number of short-time fluctuations is set to 100, but the present invention is not limited to this. On the other hand, if the transition to the short-time gaming state ST3 is not made (NO in step S1503), the short-time variation count J is not set (that is, J = 0). When the game state after the jackpot game ST22 ends is shifted to the probability change game state ST4 or when the game state shifts to the latent probability change game state ST5, the game state continues until the next jackpot is won. This is because there is no need to count.

  Then, the game control unit 110 sets a jackpot start command in the RAM 103 (step S1505), and starts the jackpot operation control (step S1506). Thereby, the gaming machine 1 becomes a big hit and shifts to the big winning opening open gaming state ST2. When the gaming machine 1 shifts to the jackpot opening game state ST2 of the jackpot game ST22, a predetermined opening corresponding to the type of jackpot is started, and after the opening is finished, the jackpot setting process (step S1502) is set. Based on the number of times of opening and the opening time, the accessory 23 opens the special winning opening 22.

  On the other hand, if it is not a big win (NO in step S1501), the game control unit 110 determines whether or not the first special symbol or the second special symbol for which the change stop command is set has been won. (Step S1507). If the player has won a small hit (YES in step S1507), a small hit setting process is executed to set a gaming state corresponding to the small hit (step S1508). In this small hit setting process (step S1508), the number of times (number of rounds) of opening the big winning opening 22 in the small hit game ST21, the opening time per time, and the like are set. When the game machine 1 wins the small hit, the gaming state before and after the small hit does not change, and the gaming state after the small hit game ST21 is simply returned to the original gaming state before the small hit winning. Therefore, in the small hit setting process (step S1508), the gaming state after the small hit game is not set. The details of the small hit setting process (step S1508) will be described later.

  Then, the game control unit 110 sets a small hitting start command in the RAM 103 (step S1509), and starts small hitting operation control (step S1510). As a result, the gaming machine 1 becomes a small hit and shifts to the big winning opening open gaming state ST2. When the gaming machine 1 shifts to the big winning opening open gaming state ST2 of the small hit game ST21, a predetermined opening corresponding to the small hit is started, and after the opening is completed, the small hit setting process (step S1508) is set. Based on the number of opening times and the opening time, the accessory 23 opens the special winning opening 22.

  If the first special symbol or the second special symbol for which the variable stop command is set has not been won even in the small win (NO in step S1507), the game control unit 110 will display the first special symbol or the second special symbol. The processing for updating the number of short-time fluctuations J is performed with the fluctuation stop. In this process, it is determined whether or not the time variation number J is 0 (step S1511). If the time variation number J is 0 (YES in step S1511), the stop process is terminated. In other words, in this case, no special processing is performed because the game is not in a short-time game.

  On the other hand, if the time variation number J is not 0 (NO in step S1511), the game control unit 110 subtracts 1 from the value of the time variation number J (step S1512) and checks again whether the time variation number J is 0 (step S1512). Step S1513). If the short-time variation count J is not 0 (NO in step S1513), the short-time gaming state ST3 continues, and thus the in-stop process is terminated. Also, if the short time variation count J becomes 0 (YES in step S1513), the short time gaming state ST3 ends, so that the game control unit 110 changes the normal gaming state ST1 to the RAM 103 in order to shift the gaming machine 1 to the normal gaming state ST1. (Step S1514). Thereby, the gaming state of the gaming machine 1 shifts from the short-time gaming state ST3 to the normal gaming state ST1.

  FIG. 25 is a flowchart showing details of the jackpot setting process (step S1502 in FIG. 24). When the first special symbol or the second special symbol for which the variable stop command is set is a big hit, the game control unit 110 first determines whether or not the big hit is “long win” (step S1601). . If it is “long win” (YES in step S1601), the game control unit 110 sets “15” as the value of the maximum number of rounds Rmax that defines the number of times the special winning opening 22 is opened (step S1602). Thereby, in the grand prize opening opening game state ST2, the accessory 23 comes to open the big prize opening 22 15 times. Next, the game control unit 110 sets a time corresponding to the long game ST22a as the opening time of the special winning opening 22 per time (step S1603). Here, for example, the opening time per one time of the special winning opening 22 is set to 30 seconds. Therefore, when winning the “long win”, the big prize opening 22 is opened 15 times in the big prize opening game state ST2, and the opening time per time is 30 seconds. Then, the game control unit 110 determines whether or not the “long win” is “long win with probability change game” (step S1604), and if it is “with positive change game” (YES in step S1604), the jackpot game The subsequent gaming state is set to the probability variation gaming state ST4 (step S1605). As a result, when the special winning opening open gaming state ST2 ends, the gaming state of the gaming machine 1 shifts to the probability changing gaming state ST4. If it is not “with probability change game” (NO in step S1604), the game state after the big hit game is set to the short-time game state ST3 (step S1606). As a result, when the special winning opening open gaming state ST2 ends, the gaming state of the gaming machine 1 shifts to the time-saving gaming state ST3.

  On the other hand, if the jackpot is not “long hit” (NO in step S1601), it is determined that the jackpot is short. In this case, the game control unit 110 determines the gaming state of the gaming machine 1 in order to set the value of the maximum number of rounds Rmax that defines the number of times the special winning opening 22 is opened to a different value depending on the gaming state. That is, the game control unit 110 determines whether or not the current gaming state of the gaming machine 1 is the time-saving gaming state ST3 or the probability variation gaming state ST4 (step S1607). If the current gaming state is the short-time gaming state ST3 or the probability variation gaming state ST4 (YES in step S1607), “1” is set to the value of the maximum number of rounds Rmax that defines the number of times that the big winning opening 22 is opened (step). S1608). On the other hand, if the current gaming state is not the short-time gaming state ST3 or the probability-changing gaming state ST4, that is, if it is the normal gaming state ST1 or the latent probability-changing gaming state ST5 (NO in step S1607), the number of times of opening the big prize opening 22 is set. “15” is set as the value of the prescribed maximum number of rounds Rmax (step S1609). Then, the game control unit 110 sets a time corresponding to the short hit game ST22b as the opening time of the special winning opening 22 per time (step S1610). Here, for example, the opening time per one time of the special winning opening 22 is set to 0.1 seconds.

  Therefore, when “short win” is won in the short-time gaming state ST3 or the probability-changing gaming state ST4, the big winning opening 22 is opened once in the big winning opening releasing gaming state ST2, and the opening time is 0.1 seconds. On the other hand, if the “short win” is won in the normal gaming state ST1 or the latent probability changing gaming state ST5, the big winning opening 22 is opened in the big winning opening releasing gaming state ST2, and the opening time per time is 0. .1 second.

  Then, the game control unit 110 determines whether or not the “short win with probability change game” is “short win with probability change game” (step S1611), and if it is “short win with probability change game” (YES in step S1611), The gaming state after the jackpot game is set to the probability variation gaming state ST4 (step S1612). As a result, when the special winning opening open gaming state ST2 ends, the gaming state of the gaming machine 1 shifts to the probability changing gaming state ST4. If it is not “short win with probability change game” (NO in step S1611), the game state after the big hit game is set to the latent probability change game state ST5 (step S1613). Thereby, when the special winning opening opening game state ST2 ends, the game state of the gaming machine 1 shifts to the latent probability changing game state ST5.

  FIG. 26 is a flowchart showing details of the small hit setting process (step S1508 in FIG. 24). When the first special symbol or the second special symbol for which the variable stop command is set is a small hit, the game control unit 110 determines the maximum number of rounds Rmax that defines the number of times the big winning opening 22 is opened in the small hit game ST21. Is set to a different value depending on the gaming state, the gaming state of the gaming machine 1 is determined. That is, the game control unit 110 determines whether or not the gaming state of the gaming machine 1 is the time-saving gaming state ST3 or the probability variation gaming state ST4 (step S1701). If the current gaming state is the short-time gaming state ST3 or the probability variation gaming state ST4 (YES in step S1701), “1” is set as the value of the maximum number of rounds Rmax that defines the number of times the big winning opening 22 is opened (step). S1702). On the other hand, if the current gaming state is not the short-time gaming state ST3 or the probability variation gaming state ST4, that is, if the current gaming state is the normal gaming state ST1 or the latent probability variation gaming state ST5 (NO in step S1701), the number of times the big winning opening 22 is opened is set. “15” is set as the value of the prescribed maximum number of rounds Rmax (step S1703). Then, the game control unit 110 sets a time corresponding to the small hit game ST21 as the opening time of the big winning opening 22 per time (step S1704). Here, for example, the opening time per one time of the special winning opening 22 is set to 0.1 seconds.

  Accordingly, when “winning” is won in the short-time gaming state ST3 or the probability variation gaming state ST4, the big winning opening 22 is opened once in the big winning opening releasing gaming state ST2, and the opening time is 0.1 seconds. On the other hand, when the “small hit” is won in the normal gaming state ST1 or the latent probability changing gaming state ST5, the big winning opening 22 is opened in the big winning opening releasing gaming state ST2, and the opening time per time is 0. .1 second.

  As described above, the opening / closing operation of the big winning opening 22 set when winning “small win” is substantially the same as the opening / closing operation of the big winning opening 22 set when winning “short win”. It has become. That is, from the opening / closing operation of the special winning opening 22, it is difficult to determine which of “small winning” or “short winning” is won. Here, as described above, in the case of “short win”, the probability state of winning the next jackpot shifts to a high probability state higher than the normal probability state. For this reason, even when the big winning opening 22 is opened / closed by winning the “small hit”, the player can determine whether the “small hit” or “short win” is based on the open / close operation. Because it is difficult, you can raise the expectation that you may have won the “short win” and moved to a high probability state. As a result, the interest of the game can be enhanced.

  In addition, as described above, when the “small winning” or “short winning” is won in the short-time gaming state ST3 or the probability variation gaming state ST4, the number of times the large winning opening 22 is opened in the large winning opening releasing gaming state ST2 is 1. Times. This is for the purpose of efficiently digesting the variation display of the second special symbol because the chance of the variation display of the second special symbol is increased in the short-time gaming state ST3 or the probability variation gaming state ST4. That is, in the short-time gaming state ST3 or the probability variation gaming state ST4, the electric tulip 20 is frequently opened compared to the normal gaming state ST1 or the latent probability variation gaming state ST5, and the possibility that the gaming ball enters the second starting port 21 is possible. Becomes higher. Therefore, a game ball continuously enters the second start port 21, and as a result, there is a high possibility that the variation display of the second special symbol is continuously performed. However, the fluctuation display of the second special symbol has a high probability of winning the “small hit”, and the “small hit” is won almost every time. In such a state, if 15 rounds of the small hit game ST21 won with the second special symbol is performed every time, the time until the end of the big prize opening game ST2 becomes longer, and the variation display of the second special symbol is performed. It becomes difficult to digest efficiently. In particular, in the small hit game ST21, the opening time per one of the big winning opening 22 is as short as 0.1 seconds, and the possibility that a game ball will enter is very low. There is little merit by being done in time. Rather, it is preferable for the player to quickly end the small hit game ST21 in which it is difficult to obtain a prize ball, and to immediately start the next variation display of the second special symbol. Therefore, in this embodiment, the number of times of opening of the big winning opening 22 when winning “small hit” or “short win” in the short-time gaming state ST3 or the probability variation gaming state ST4 is one, and the variation of the second special symbol It is configured to digest the display efficiently.

  Next, FIG. 27 is a flowchart showing details of the normal symbol processing (step S8 in FIG. 9). In this process, first, it is determined whether or not the current state of the gaming machine 1 is an auxiliary game (step S1801). The auxiliary game means that the game ball has won the normal symbol lottery performed by passing through the through gate 16 and the electric tulip 20 is being opened at that time. Yes. If the auxiliary game is in progress (YES in step S1801), the normal symbol process is terminated without starting the normal symbol variation display. If it is not in an auxiliary game (NO in step S1801), it is determined whether or not the current state of the gaming machine 1 is displaying a change in normal symbols (step S1802). If the normal symbol is not variably displayed (NO in step S1802), the game control unit 110 determines whether or not the normal symbol lottery holding number G is 1 or more (step S1803). If the holding number G is 0 (NO in step S1803), it means that there is no winning (that is, the passing of the game ball to the through gate 16) which is a condition for the normal symbol lottery, and therefore the variation of the normal symbol The normal symbol processing is ended without starting display.

  On the other hand, if the holding number G is 1 or more (YES in step S1803), the game control unit 110 subtracts 1 from the value of the holding number G (step S1804), and determines the random number in the current normal symbol lottery. It is determined whether or not the normal symbol lottery is won (step S1805). This determination is made by determining whether or not the value of the random number acquired in step S304 of the gate switch process (FIG. 12) matches a preset winning value. When the normal symbol lottery is won (YES in step S1805), the game control unit 110 sets a symbol (winning symbol) indicating that it is won in the RAM 103 (step S1806). If the normal symbol lottery is not won (NO in step S1805), the game control unit 110 sets a symbol (losing symbol) indicating that the normal symbol lottery is lost in the RAM 103 (step S1807).

  Then, the game control unit 110 determines whether or not the current gaming state of the gaming machine 1 is the normal gaming state (however, here, including both the normal gaming state ST1 and the latent probability changing gaming state ST5). S1808). In this determination, if the gaming state of the gaming machine 1 is the short-time gaming state ST3 or the probability variation gaming state ST4, the answer is NO, and if the gaming state is the normal gaming state ST1 or the latent probability variation gaming state ST5, the answer is YES. That is, in the latent probability changing game state ST5, the winning probability of the jackpot is in a high probability state, but the other gaming machines 1 are in the same state as the normal gaming state ST1, so here the latent probability changing gaming state ST5 is the normal gaming state ST1. It is judged in the same way. If the normal gaming state is determined (YES in step S1808), the normal symbol variation time is set to a long time (for example, 29 seconds) (step S1809). If it is determined that the game is not in the normal game state (NO in step S1808), the normal symbol change time is set to a short time (eg, 3 seconds) (step S1810). Based on the contents set in step S1806 or S1807, the game control unit 110 starts normal symbol display on the normal symbol display 61 (step S1811), and the normal symbol is set for the time set in step S1809 or S1810. In order to perform the fluctuation display, measurement of fluctuation time is started (step S1812).

  If the normal symbol change display is in progress (YES in step S1802), the game control unit 110 determines whether or not the normal symbol change time has ended (step S1813). That is, it is determined whether or not the variation time at which measurement is started in step S1812 has reached the variation time set in step S1809 or S1810. If the variation time has not ended (NO in step S1813), the normal symbol variation display is continued, and the normal symbol processing is terminated as it is. If the variation time has ended (YES in step S1813), the game control unit 110 stops the normal symbol variation display, and displays the symbol set in step S1806 or S1807 (step S1814). Thereafter, the measured variation time is reset (step S1815). Then, it is determined whether or not the normal symbol lottery is won (step S1816), and if it is won (YES in step S1816), the auxiliary game flag for opening the electric tulip 20 and starting the auxiliary game is set. As a result, the auxiliary game is started (step S1817). As a result, the gaming state is in an auxiliary game. On the other hand, if the normal symbol lottery is not won (NO in step S1816), the normal symbol processing is terminated while the current state of the gaming machine 1 is maintained.

  Next, FIG. 28 and FIG. 29 are flowcharts showing details of the special prize opening process (step S9 in FIG. 9). In this process, the opening / closing operation of the big winning opening 22 is controlled as the big winning opening releasing gaming state ST2 in the case of a big win or a small win. The game control unit 110 determines whether the current state of the gaming machine 1 is a big hit or a small hit (step S1901). If it is not a big win or a small win (NO in step S1901), the open / close operation of the big prize opening 22 is not performed, and the big prize opening process is terminated. On the other hand, when it is a big hit or a small hit (YES in step S1901), the game control unit 110 controls the operation of the big hit or the small hit started by the gaming machine 1 in the stop process (FIG. 24). It is determined whether or not the opening operation is in progress (step S1902).

  When the gaming machine 1 is opening (YES in step S1902), the game control unit 110 determines whether or not a predetermined time for opening operation (opening time) has elapsed (step S1903). If the opening time has not elapsed (NO in step S1903), the opening operation is continued, and the big prize opening process is terminated. If the opening time has elapsed (YES in step S1903), the game control unit 110 adds 1 to the current value of the round number R for counting the number of times the special winning opening 22 is opened (step S1904). ). Then, the accessory 23 is driven to open the special winning opening 22 (step S1905). Note that the opening pattern of the big winning opening 22 is set in the RAM 103 in advance according to the type of winning in the big hit setting process (step S1502) or the small hit setting process (step S1508) of the above-described stop process (FIG. 24). Yes.

  Then, it is determined whether or not the opening time of the special winning opening 22 by the accessory 23 has passed the time (opening time) set in advance by the opening pattern set in the RAM 103 (step S1906). If the opening time has not elapsed (NO in step S1906), the game control unit 110 determines whether or not the winning number C to the opened big winning opening 22 is 9 or more (step S1907). If the opening time has not elapsed and the number C of winning prizes is less than 9 (NO in step S1907), the state of opening the big winning opening 22 is continued, and thus the big winning opening process is terminated. On the other hand, when the opening time of the big prize opening 22 by the accessory 23 has passed a preset opening time (YES in step S1906), or when the winning number C reaches 9 (YES in step S1907). The game control unit 110 drives the accessory 23 to close the special winning opening 22 (step S1908).

  Next, the game control unit 110 determines whether or not the number of rounds R indicating the number of times the special winning opening 22 is opened has reached a preset maximum number of rounds Rmax (step S1909). The maximum number of rounds Rmax is set in advance in the big hit setting process (step S1502) or the small hit setting process (step S1508). If the current round number R has not reached the maximum round number Rmax (NO in step S1909), the operation control at the time of the big hit is continued, so that the big prize opening process is terminated. On the other hand, when the current round number R reaches the maximum round number Rmax (YES in step S1909), the game control unit 110 resets the round number R to 0 (step S1910). The ending operation in the operation control is started (step S1911).

  Then, it is determined whether or not a predetermined time for ending operation (ending time) has elapsed (step S1912). If the ending time has not elapsed (NO in step S 1912), the ending operation is continued, and the special winning opening process is terminated. If the ending time has elapsed (YES in step S1912), the game control unit 110 ends the jackpot operation control or the jackpot operation control in order to end the big prize opening game associated with the jackpot or the jackpot. The big prize opening process is terminated (step S1913). At this time, a big hit or small hit end command is set in the RAM 103. As a result, the gaming machine 1 finishes the big prize opening game and shifts the subsequent gaming state to a preset gaming state.

  On the other hand, if it is determined in step S1902 that the gaming machine 1 is not opening (NO in step S1902), the process proceeds to the flowchart of FIG. Is determined (step S1921). If the special winning opening 22 is open (YES in step S1921), the processing from step S1906 described above is executed. If the special winning opening 22 is not open (NO in step S1921), it is determined whether or not the gaming machine 1 is ending (step S1922). If the process is ending (YES in step S1922), the processes in and after step S1912 are executed. If the ending is not in progress (NO in step S 1922), whether or not the elapsed time after the accessory 23 has closed the special winning opening 22 has passed the opening round execution interval (interval time) set in advance by the opening pattern. Is determined (step S1923). That is, the interval time is a time that defines the interval from the previous closing timing until the next big winning opening 22 is opened when the big winning opening 22 is opened a plurality of times. If the interval time has not elapsed (NO in step S 1923), since it is not the time to execute the next round yet, the big prize opening process is terminated. On the other hand, if the interval time has elapsed (YES in step S1923), the processing from step S1904 described above is executed to perform the next round and open the special winning opening 22.

  With the above-described big winning opening process, a round in which the bonus 23 opens the big winning opening 22 in the big winning opening releasing gaming state ST2 where the big win or the small win is started in the gaming machine 1 is executed. And if the big winning opening open gaming state ST2 is the long winning game ST22a, the game ball can be put into the big winning opening 22 until a maximum of nine are counted in each round. You can get a prize ball. On the other hand, if the big winning opening open game state ST2 is the small hit game ST21 or the short winning game ST22b, the big winning opening 22 is instantaneously closed in each round, and the player gets many prize balls. It ’s difficult.

  Note that, when the “small hit” or “short win” in the short-time gaming state ST3 or the probability variation gaming state ST4, the maximum number of rounds Rmax is “1”, and thus the above-described big prize opening process is relatively short. The above-described processing is finished in time. In the case of “small hit”, the game state is returned to the original gaming state at the time of occurrence of the small hit. Further, in the case of “short hit”, after that, the state shifts to one of the probability variation gaming state ST4 and the latent probability variation gaming state ST5. However, if the original gaming state at the time of occurrence of the short win is the probability variation gaming state ST4 or the latent probability variation gaming state ST5, the gaming state after the big winning opening release game is changed even if it is “short winning” Sometimes not.

  Next, FIG. 30 is a flowchart showing details of the electric tulip process (step S10 (electricity Chu process) in FIG. 9). In this process, first, it is determined whether or not the current state of the gaming machine 1 is an auxiliary game (step S2001). Here, it is determined whether or not the auxiliary game is being performed, depending on whether or not the auxiliary game flag is set. If the auxiliary game is not in progress (NO in step S2001), the electric tulip 20 is not opened, and the electric tulip process is terminated. On the other hand, when the auxiliary game is being performed (YES in step S2001), it is determined whether or not the opening operation is being performed in the operation control during the auxiliary game (step S2002). If the gaming machine 1 is opening (YES in step S2002), it is determined whether or not a preset time (opening time) for performing the opening operation has elapsed (step S2003). If the opening time has not elapsed (NO in step S2003), the opening operation is continued, and the electric tulip process is terminated.

  On the other hand, if the opening time has elapsed (YES in step S2003), it is determined whether the current gaming state of the gaming machine 1 is the normal gaming state ST1 or the latent probability changing gaming state ST5 (step S2004). ). The determination here is the same as in step S1808 of the normal symbol processing (FIG. 27). If the gaming state of the gaming machine 1 is the short-time gaming state ST3 or the probability variation gaming state ST4, NO is determined, and the normal gaming state ST1 or the latent probability variation is determined. If it is gaming state ST5, it becomes YES. If it is determined that the normal gaming state ST1 or the latent probability changing gaming state ST5 (YES in step S2004), the game control unit 110 sets the opening time of the electric tulip 20 to a short time (for example, 0.2 seconds) ( Step S2005). If it is determined that the game state is not the normal game state ST1 or the latent probability changing game state ST5 (NO in step S2004), the game control unit 110 sets the open time of the electric tulip 20 to a long time (for example, 3.5 seconds) (step). S2006). And game control part 110 opens electric tulip 20 (Step S2007), and starts measurement of the elapsed time after opening (Step S2008).

  Then, it is determined whether or not the opening time set in step S2005 or S2006 has elapsed (step S2009). If the opening time has not elapsed (NO in step S2009), since the opening of the electric tulip 20 is continued, the electric tulip process is terminated. If the opening time has elapsed (YES in step S2009), the game control unit 110 closes the electric tulip 20 (step S2010), ends the operation control during the auxiliary game, and ends the electric tulip process (step S2011). ). When the auxiliary game ends, the auxiliary game flag is canceled.

  If the game is in an auxiliary game (YES in step S2001) and is not in opening (NO in step S2002), the electric tulip 20 is in an opened state, so the process proceeds to step S2009, and the opening time has elapsed. Then, the electric tulip 20 is closed and the auxiliary game is ended.

  FIG. 31 is a flowchart showing details of the output process (step S11 in FIG. 9). In this processing, various data and commands are output from the main control board 100 to the sub-control board 200, and various signals are output to the outside such as a computer on the hall (store) side. First, if the change start command for the first special symbol or the second special symbol is set, the game control unit 110 transmits the command to the effect control board 130, and the first decorative symbol or the second decorative symbol on the image display 8 is set. The variable display of the symbols is started, and the start of various effects accompanying the variable display of the first special symbol or the second special symbol is instructed (step S2101). If the change start command for the first special symbol or the second special symbol is not set, the transmission process in step S2101 is not performed.

  Next, if the change interruption command of the first special symbol or the second special symbol is set, the command is transmitted to the effect control board 130, and the change of the first decorative symbol or the second decorative symbol performed by the image display 8 is performed. An instruction to interrupt time measurement is given (step S2102). Along with this, the production control board 130 interrupts the variation time measurement of the first decorative symbol or the second decorative symbol. If the variable interruption command for the first special symbol or the second special symbol is not set, the transmission process in step S2102 is not performed.

  Next, if the change restart command for the first special symbol or the second special symbol is set, the command is transmitted to the effect control board 130 and the change of the first decorative symbol or the second decorative symbol performed by the image display 8 is performed. An instruction to resume time measurement is given (step S2103). Accordingly, the effect control board 130 resumes the measurement of the variation time in which the first decorative symbol or the second decorative symbol is interrupted. Also, in the case of the short-time gaming state ST3 or the probability variation gaming state ST4, when transmitting the first special symbol variation restart command, the command includes an instruction to replace the stop symbol with the lost symbol. If the variable resumption command for the first special symbol or the second special symbol is not set, the transmission process in step S2103 is not performed.

  Next, if the change stop command for the first special symbol or the second special symbol is set, it is transmitted to the effect control board 130 and the change display of the first decorative symbol or the second decorative symbol is displayed on the image display 8. An instruction is given to stop and inform the player of the result of the big win lottery (step S2104). Note that the transmission process of step S2104 is not performed unless the change stop command for the first special symbol or the second special symbol is set.

  Next, if the jackpot start command is set, it is transmitted to the effect control board 130, and the start of various effect operations corresponding to the big winning opening open gaming state ST2 at the time of the jackpot is instructed (step S2105). If the jackpot start command is not set, the transmission process in step S2105 is not performed.

  Next, if a jackpot end command is set, it is transmitted to the effect control board 130, and various effect operations corresponding to the big winning opening open gaming state ST2 at the time of the jackpot are ended (step S2106). If the jackpot end command is not set, the transmission process in step S2106 is not performed.

  Next, if the small hit start command is set, it is transmitted to the effect control board 130, and the start of various effect operations corresponding to the big prize opening opening gaming state ST2 at the small hit is instructed (step S2107). . If the small hit start command is not set, the transmission process in step S2107 is not performed.

  Next, if the small hit end command is set, it is transmitted to the effect control board 130, and various effect operations corresponding to the big winning opening open gaming state ST2 at the time of the small hit are ended (step S2108). If the small hit end command is not set, the transmission processing in step S2108 is not performed.

  Next, if other various commands are set, each part is controlled by transmitting it to the effect control board 130 and the payout control board 120 (step S2109). At this time, a winning ball command associated with a game ball having entered into various winning holes is transmitted to the payout control board 120. In addition, the game control unit 110, for example, game data (big hit random number RN1, symbol random number RN2 and reach random number RN3) acquired by entering a game ball into the first starting port 19 or the second starting port 21, or the first special symbol At this time, the suspension state of the variation suspension storage unit 105 and the second special symbol variation suspension storage unit 106 is also transmitted to the effect control board 130. If no other various commands are set, the transmission process in step S2109 is not performed.

  Finally, the game control unit 110 performs an external output process (step S2110). In this external output process, the state of the gaming machine 1 is notified to a hall (store) side computer or the like. For example, a fluctuation stop signal when the fluctuation display of the first special symbol or the second special symbol is stopped, a big hit signal when the big win is won, a small hit signal when the big win is won, and the like are output. However, if the second special symbol fluctuates, there is a high possibility of stopping at the winning symbol corresponding to the small hit, so even if the second special symbol wins the small bonus, the corresponding small hit signal will not be output. ing.

  By performing the timer interruption process described above on the main control board 100, the jackpot won by entering the second starting port 21 is given priority over the jackpot winning by entering the first starting port 19. Can be generated.

  FIG. 32 is a diagram illustrating an example of an operation mode when the second special symbol starts the variable display and stops first after the first special symbol starts the variable display. In this example, first, a game ball enters the first start port 19 and a first jackpot determination is performed. Then, the variable display of the first special symbol is started. Thereafter, a game ball enters the second start port 21 and a second jackpot determination is performed. With this second jackpot determination, it is determined that the jackpot or the jackpot is won. Then, the variation display of the second special symbol is started, and in the gaming machine 1, the first special symbol and the second special symbol are simultaneously variably displayed. When the variation display of the first special symbol and the variation display of the second special symbol are performed simultaneously, when the variation time of the second special symbol elapses, the variation display of the second special symbol is stopped accordingly. The variation time measurement of the first special symbol is interrupted. Therefore, the first special symbol continues to be changed. Thereafter, the gaming machine 1 starts a big prize opening game by winning the big win or the small win with the second special symbol. Even during the big prize opening game, the first special symbol continues to be changed. Then, when the big prize opening game is finished, measurement of the variation time of the first special symbol is resumed. When the variation time has elapsed, the variation display of the first special symbol is stopped accordingly.

  FIG. 33 is a timing chart showing an example of an operation mode when the first special symbol and the second special symbol are simultaneously changed. As shown in FIG. 33, for example, at a timing T1, a game ball enters the first start port 19, and the first special symbol display 63 starts to display the variation of the first special symbol. When the first special symbol variation display is started, the variation time of the first special symbol is set to a predetermined time (for example, 15 seconds) or more. Then, after the first special symbol variation display is started, the game ball enters the second starting port 21 at the timing T2, and the second special symbol variation display on the second special symbol display 65 is started. When starting the display of the variation of the second special symbol, the variation time of the second special symbol is set to a time (for example, 2 seconds) shorter than a predetermined time (for example, 15 seconds).

  As shown in FIG. 33, when the timing T3 at which the variation display of the second special symbol is stopped is earlier than the timing at which the variation display of the first special symbol is stopped, the variation display of the second special symbol is a small hit. Or, since it stops at the jackpot winning symbol, the variation time measurement of the first special symbol is interrupted as the second special symbol stops at the timing T3. At the timing T3, the gaming machine 1 starts the big prize opening opening game when the second special symbol is stopped at the winning symbol of the small hit or the big win. This special prize opening game is performed from timing T3 to timing T4. In the meantime, the measurement of the variation time of the first special symbol is interrupted. Then, with the completion of the big prize opening game, the measurement of the variation time of the first special symbol is resumed.

  Thus, in the gaming machine 1 of the present embodiment, the variation time of the second special symbol is shorter than the variation time of the first special symbol, so even if the first special symbol is changing, the second special symbol is When the variable display is started, there is a high possibility that the second special symbol will stop first, and the second jackpot determination result is displayed with priority over the first jackpot determination result. In the gaming machine 1 of the present embodiment, since the second special symbol has a higher probability of winning the jackpot or jackpot than the probability of losing in the second jackpot determination, the second special symbol starts to display fluctuation. Then you will win a small hit almost every time. At this time, since the variation time measurement of the first special symbol is interrupted, the timing at which the variation display of the first special symbol ends is delayed every time the game machine 1 performs the big prize opening game. . Therefore, by performing the operation as described above, the gaming machine 1 can preferentially generate the jackpot that has been won by entering the second starting port 21.

  In particular, in the time-short game state ST3 or the probability variation game state ST4, game balls frequently enter the second starting port 21, so that the above-described operation is repeatedly performed in the gaming machine 1. FIG. 34 is a timing chart showing an example of the simultaneous variation of the first special symbol and the second special symbol when game balls continuously enter the second starting port 21. In this timing chart, when the measurement of the interrupted variation time of the first special symbol is resumed, the measurement of the remaining variation time from the interrupted timing is started.

  As shown in FIG. 34, for example, a game ball enters the first start port 19 at timing T1, and the first special symbol display 63 starts to display the variation of the first special symbol. If a plurality of game balls continuously enter the second start port 21 during the variation display of the first special symbol, the variation display of the second special symbol is continuously performed. That is, the first variation of the second special symbol starts at timing T2, and the variation stops at timing T3. Therefore, the variation time measurement of the first special symbol is interrupted at the timing T3, and the big prize opening game with the small hit is started. At the timing T4, when the first big prize opening game is completed, the measurement of the variation time of the first special symbol is resumed and the second variation of the second special symbol is started. The second fluctuation is also a small hit at timing T5 and stops. Therefore, the variation time measurement of the first special symbol is interrupted again at the timing T5, and the big prize opening game that accompanies the small hit is performed again. When the second big prize opening game is finished at timing T6, the measurement of the variation time of the first special symbol is resumed and the third variation of the second special symbol is started. This third fluctuation is also a small hit at timing T8 and stops. Thereafter, the same operation is repeated.

  Therefore, when the gaming state of the gaming machine 1 is the short-time gaming state ST3 or the probability variation gaming state ST4, the variation display of the second special symbol can be performed a plurality of times while the variation display of the first special symbol is performed once. Therefore, it is possible to more effectively prioritize the jackpot won by entering the second starting port 21 and giving a player an advantageous game value.

  Next, FIG. 35 is a timing chart showing another example of the simultaneous variation of the first special symbol and the second special symbol when game balls continuously enter the second starting port 21. FIG. In this timing chart, the measurement is started from the beginning of the variation time of the first special symbol when the measurement of the variation time in which the first special symbol is interrupted is resumed.

  As shown in FIG. 35, for example, at a timing T1, a game ball enters the first starting port 19, and the first special symbol display unit 63 starts to display the variation of the first special symbol. If a plurality of game balls continuously enter the second start port 21 during the variation display of the first special symbol, the variation display of the second special symbol is continuously performed. That is, the first variation of the second special symbol starts at timing T2, and the variation stops at timing T3. Therefore, the variation time measurement of the first special symbol is interrupted at the timing T3, and the big prize opening game with the small hit is started. And at the timing T4, when the first big prize opening game is completed, the measurement of the variation time of the first special symbol is resumed. At this time, the measurement value at the time of interruption is reset, and measurement is started from the beginning of the variation time of the first special symbol defined by the variation pattern. At this time, the second variation of the second special symbol starts. The second fluctuation is also a small hit at timing T5 and stops. Therefore, the variation time measurement of the first special symbol is interrupted again at the timing T5, and the big prize opening game that accompanies the small hit is performed again. And at the timing T6, when the second big prize opening game is finished, the measurement of the variation time of the first special symbol is resumed. Also at this time, the measurement value at the time of interruption is reset, and measurement is started from the beginning of the variation time of the first special symbol defined by the variation pattern. Further, at this time, the third variation of the second special symbol starts. This third fluctuation is also a small hit at timing T8 and stops. Thereafter, the same operation is repeated.

  Thus, when restarting the variation time measurement of the first special symbol, if the measurement from the beginning of the variation time of the first special symbol defined by the variation pattern is resumed, the short-time gaming state ST3 or the probability variation gaming state In ST4, it is possible to prevent the one-time fluctuation display of the first special symbol from ending for a long time under the situation where game balls continuously enter the second starting port 21. And since there is a high possibility that the second special symbol will be a big hit and stop before the first variation display of the first special symbol is finished, it gives a more advantageous game value to the player Is possible.

  Next, an effect corresponding to the first special symbol or the second special symbol performed in the gaming machine 1 will be described. FIG. 36 is a block diagram schematically showing the main functional configuration of the effect control board 130. As shown in FIG. The CPU 131 of the effect control board 130 functions as various processing units in order to control the overall effect operation in the gaming machine 1 by executing a predetermined program. As shown in FIG. 4, the command reception unit 201, the hold management unit 202, and the effect control unit 203 function. As these parts function on the production control board 130, the number of holds regarding the variation display of the first special symbol and the variation display of the second special symbol is managed, and the variation display of the first special symbol or the second special symbol is supported. It is configured to perform various types of effects. In particular, the effect control board 130 controls the image control board 140 to display the variation of the first decorative symbol corresponding to the variation of the first special symbol on the image display 8 and the variation of the second special symbol. Control is performed to perform variable display of the second decorative design corresponding to the display.

  In addition, the RAM 133 of the effect control board 130 includes a hold storage area 133a, and a first change display hold storage section 211 and a second change display hold storage section 212 are provided in the hold storage area 133a. The first variation display hold storage unit 211 corresponds to the first special symbol change hold storage unit 105 in the main control board 100. The second variation display hold storage unit 212 corresponds to the second special symbol change hold storage unit 106 in the main control board 100.

  The command receiving unit 201 is a processing unit that receives various commands and game data transmitted from the main control board 100. For example, when receiving game data from the main control board 100, the command receiving unit 201 stores the game data in the reserved storage area 133 a of the RAM 133. When the game data is stored in the hold storage area 133a, if the game data is data obtained by entering the first start port 19, the game data is stored in the first variable display hold storage unit 211. In addition, if it is data acquired by entering the second starting port 21, the game data is stored in the second variation display hold storage unit 212.

  The holding management unit 202 is a processing unit that manages the number of holdings of the variable display of the first special symbol (first decorative symbol) and the number of holdings of the variable display of the second special symbol (second decorative symbol). For example, when the command receiving unit 201 receives a change start command for the first special symbol or the second special symbol, the hold management unit 202 stores the change in the first change display hold storage unit 211 or the second change display hold storage unit 212. Update the deferred hold. Therefore, the holding management unit 202 can manage the number of holdings of the variable display of the first special symbol or the second special symbol in alignment with the holding state in the main control board 100.

  The effect control unit 203 is a process for controlling effects in the gaming machine 1 by outputting various commands and control signals to the image control board 140 and the lamp control board 150 based on a command from the main control board 100. Part.

  For example, when the command receiving unit 201 receives a first special symbol or second special symbol change start command, the effect control unit 203 displays the first decorative symbol effect pattern or the display pattern displayed on the image display 8 based on the command. The effect pattern of the second decorative design is determined, and the image control board 140 is instructed to start changing the decorative design. Thereby, in the image display 8, the variation display of the first decoration symbol is performed corresponding to the variation display of the first special symbol, and the variation display of the second decoration symbol corresponding to the variation display of the second special symbol. Will be done.

  In addition, the effect control unit 203 controls the image display 8 to display the hold state based on the hold state of the variable display of the first special symbol or the second special symbol managed by the hold management unit 202. To do.

  FIG. 37 is a diagram illustrating a configuration example of a display screen in the image display 8. As shown in FIG. 37, the image display 8 includes a first effect image display area 8a for displaying a variation of the first decorative symbol 81 corresponding to a variation display of the first special symbol, and a variation of the second special symbol. Two display areas, a second effect image display area 8b for performing variable display of the second decorative design 82 corresponding to the display, are set. A first variable hold display area 83 for displaying the number of variable hold of the first special symbol is set on the upper left side of the display screen, and the number of variable hold of the second special symbol is displayed on the lower left side of the display screen. A second variable hold display area 84 to be displayed is set.

  In the 1st effect image display area 8a, the 1st decoration design 81 is comprised by the design of 3 rows which attached the number of 1-9, for example, and the change display is carried out because the design of each row changes up and down individually. Done. And if you stop with all three rows of symbols in place, you will get a “big hit”. If you stop with the two symbols on the left and right, and the center symbol stops with a number that is different by 1 from the left and right symbols, Small hits. In addition, if the three rows of symbols stop in a state other than the above, it will be “lost”. When a reach effect is performed in such a variable display of the first decorative pattern 81, for example, if the left and right symbols are stopped at a predetermined timing, the reach effect image such as a moving image may be switched.

  In the second effect image display area 8b, the second decorative design 82 is composed of, for example, three rows of symbols with numbers 1 to 9 as in the case of the first decorative design 81. The change display is performed by moving up and down. And if you stop with all three rows of symbols in place, you will get a “big hit”. If you stop with the two symbols on the left and right, and the center symbol stops with a number that is different by 1 from the left and right symbols, Small hits. Since the second decorative symbol 82 has a short variation time, the reach effect like the first decorative symbol 81 is not performed.

  The effect control unit 203 controls the display contents of each display area on the image display 8 as described above. In particular, in the present embodiment, when the first special symbol is in variable display at the start of the variable display of the second special symbol, and the variable display of the second special symbol stops before the variable display of the first special symbol. When receiving the first special symbol variation interruption command from the main control board 100, the effect control unit 203 interrupts the variation time measurement of the first decorative symbol 81 accordingly. Also, the production control unit 203 interrupts the measurement of the variation time of the first decorative symbol 81, and the variation display of the first decorative symbol 81 corresponding to the variation display of the first special symbol opens the special winning opening 22. It controls so that it does not stop at the winning symbol.

  38 and 39 are diagrams showing an example of effects displayed on the image display 8 and an example of the display order. First, FIG. 38A shows a state in which there is no change hold of the first special symbol and the second special symbol, and both the first decorative symbol 81 and the second decorative symbol 82 are stopped in the image display 8. ing. In this state, when a game ball enters the first start opening 19, one hold is lit in the first variable hold display area 83 as shown in FIG. 38 (a). Then, as shown in FIG. 38B, the variable display of the first decorative design 81 is started in the first effect image display area 8a. At this time, the variation time for continuing the variation display of the first decorative design 81 is set to a time equal to or longer than a predetermined time (for example, 15 seconds) when the variation starts.

  Then, after the variation display of the first decorative pattern 81 is started, when a game ball enters the second start port 21, one of them is displayed in the second variation hold display area 84 as shown in FIG. 38 (b). Hold is lit. Thereafter, the hold is digested, and as shown in FIG. 38C, the variable display of the second decorative design 82 is started in the second effect image display area 8b. The variation time for continuing the variation display of the second decorative design 82 is set to a short time of, for example, 2 seconds at the start of the variation. When the display of the second decorative design is started, both the first decorative design 81 and the second decorative design 82 are simultaneously changing in the image display 8.

  When the variation time of the second special symbol elapses, the effect control board 130 receives a variation stop command of the second special symbol and a variation interruption command of the first special symbol from the main control board 100. Along with this, the production control unit 203 stops the variation display of the second decorative symbol 82 at the winning symbol corresponding to the small hit or big hit, interrupts the variation time measurement of the first decorative symbol 81, and the first decorative symbol The variable display state is continued so that 81 does not stop. As a result, the display state of the image display 8 is as shown in FIG. FIG. 38 (d) shows a state in which the second decorative symbol 82 stops at a symbol corresponding to the small hit. In the state of FIG. 38 (d), the second decorative design 82 stops at the small effect in the second effect image display region 8b, and the first decorative design 81 fluctuates in the first effect image display region 8a. Continue to display.

  After that, since the gaming machine 1 moves to the small hit game ST21, as shown in FIG. 39A, the effect control unit 203 changes to the small hit game ST21 in the second effect image display area 8b in the image display 8. Display the corresponding performance. Also at this time, in the first effect image display area 8a, the first decorative pattern 81 continues to be displayed in a variable manner.

  When the small hit game ST21 ends, the effect control board 130 receives the first special symbol fluctuation restart command from the main control board 100, and accordingly, the fluctuation time measurement of the first decorative symbol 81 is resumed. Thereafter, if there is no ball entering the second start port 21, the image display 8 displays only the first decorative pattern 81 in the first effect image display area 8a as shown in FIG. 39 (b). It will be in the state to perform. Then, when the resumed variation time measurement of the first decorative symbol 81 measures a predetermined time, the variation display of the first decorative symbol 81 stops as shown in FIG. 39 (c).

  Next, FIG. 40 is a diagram showing another example of the effect displayed on the image display 8, which is an effect mode different from FIGS. 38 and 39. As shown in FIG. 40 (a), when the variation time of the second special symbol elapses while the first decorative symbol 81 and the second decorative symbol 82 are simultaneously performing variable display, the effect control board 130 From the main control board 100, a change stop command of the second special symbol and a change interruption command of the first special symbol are received. Along with this, the effect control unit 203 stops the variation display of the second decorative symbol 82 at the winning symbol corresponding to the small hit or big hit, and interrupts the variation time measurement of the first decorative symbol 81. At this time, as shown in FIG.40 (b), the production | presentation control part 203 makes the fluctuation display of the 1st decoration symbol 81 in the 1st production image display area 8a a pause state. As shown in FIG. 40C, this paused state continues even while the small hit game ST21 is being performed. Then, when the small hit game ST21 is finished, the effect control unit 203 resumes the variation time measurement of the first decorative symbol 81 and resumes the variable display of the first decorative symbol 81 in the first effect image display area 8a. Let

  When the effect control unit 203 performs the control as described above, in the image display 8, the second decorative design 82 is first in a state where the first decorative design 81 and the second decorative design 82 are changing simultaneously. In the case of stopping due to a small win or a big win, the variation time measurement of the first decorative symbol 81 is interrupted, and during the big prize opening game, the first decorative symbol 81 continues the variable display or the variable display. Is paused. When the big prize opening game is finished, the variation time measurement of the first decorative symbol 81 is resumed, and the variation display of the first decorative symbol 81 is stopped at the timing when the variation stop command is received from the main control board 100. At this time, for example, in the case of the short-time gaming state ST3 or the probability-changing gaming state ST4, the determination result is discarded even if the jackpot is won in the first jackpot determination, so the first decorative symbol 81 The stop symbol becomes a lost symbol and stops.

  As described above, the gaming machine 1 of the present embodiment is set such that the probability of winning a small hit or jackpot is higher than the probability of losing in the second jackpot determination. The first special symbol variation time is set to a predetermined time or longer when the first special symbol variation starts, whereas the second special symbol variation time is set to a time shorter than the predetermined time when the second special symbol variation starts. Configured to set. In the state where both the first special symbol and the second special symbol are displayed in a variable manner at the same time, in the second jackpot determination, the small hit or the big win is won, and the change display of the second special symbol is the first. When stopping before the change display of one special symbol, as the second special symbol stops at the winning symbol, the measurement of the variation time of the first special symbol is interrupted and the grand prize is opened and closed. The mouth opening game is performed, and the measurement of the variation time of the first special symbol is resumed after the prize winning opening game is completed. Therefore, the gaming machine 1 of the present embodiment can preferentially generate jackpots based on the second special symbol, so that an advantageous gaming state can be effectively given to the player.

  Further, when the measurement of the variation time of the first special symbol is interrupted, the variation display of the first decorative symbol corresponding to the first special symbol displayed on the image display 8 is displayed in correspondence with the interruption of the variation time measurement. Therefore, the player can concentrate on the game without feeling uncomfortable because the measurement of the variation time of the first special symbol is interrupted.

(Modification)
As mentioned above, although several embodiment regarding this invention was described, this invention is not limited to the content mentioned above, A various modification is applicable.

  For example, in the above-described embodiment, a case has been described in which either the big hit or the small win is always won in the second big hit determination performed when a game ball enters the second start port 21. That is, in the above-described embodiment, there is no loss in the second jackpot determination. However, the present invention is not limited to this, and it may be lost in the second jackpot determination. However, in that case, it is preferable that the probability of losing in the second jackpot determination is lower than the probability of jackpot or small hit.

  FIG. 41 is a table for performing the second jackpot determination based on the jackpot random number RN1 acquired by entering the game ball into the second starting port 21, and the table shown in FIG. FIG. 4 is a diagram showing different tables.

First, in the table shown in FIG. 41 (a), when the gaming machine 1 is in the normal probability state, the probability of winning the jackpot based on the value of the jackpot random number RN1 acquired when the game ball enters the second start port 21. Is 1/300, and the probability of winning a small hit is 298/300. On the other hand, when the gaming machine 1 is in a high probability state, the probability of winning the jackpot is 10/300, and the probability of winning the jackpot is 289/300. Therefore, in the table shown in FIG. 41 (a), the probability that the jackpot random number RN1 obtained when the game ball enters the second start port 21 is determined to be lost is 1/300.

  Next, in the table shown in FIG. 41 (b), when the gaming machine 1 is in the normal probability state, the jackpot is won based on the value of the jackpot random number RN1 acquired when the gaming ball enters the second starting port 21. The probability is 1/300, and the probability of winning a small hit is 150/300. On the other hand, when the gaming machine 1 is in a high probability state, the probability of winning the jackpot is 10/300, and the probability of winning the jackpot is 141/300. Therefore, in the table shown in FIG. 41 (b), the probability that the jackpot random number RN1 acquired by entering the game ball into the second start port 21 is determined to be lost is 149/300.

  Therefore, in the second jackpot determination, a table as shown in FIG. 41 (a) or (b) may be referred to.

  Further, the probability of winning a small hit may be changed according to the gaming state of the gaming machine 1. For example, in the short-time gaming state ST3 or the probability variation gaming state ST4, when the second jackpot determination is performed based on the jackpot random number RN1 acquired by entering the game ball into the second starting port 21, Random numbers are determined to be small hits, or most random number values other than big hits are determined to be small hits. On the other hand, in the normal gaming state ST1 or the latent probability changing gaming state ST5, when the second jackpot determination is performed based on the jackpot random number RN1 obtained by entering the game ball into the second start port 21, The occurrence probability is determined to be about 10/300. As described above, even when the probability of winning a small hit is changed according to the gaming state of the gaming machine 1, the effects described in the above embodiment can be obtained at least in the short-time gaming state ST3 or the probability variation gaming state ST4. As a result, it is possible to give an advantageous game value to the player.

  Further, in the above embodiment, as an example of the board configuration of the game board 10, when the player is in the short-time game state ST3 or the probability variation game state ST4, the player performs a right-handed operation, and in the normal game state ST1 or the latent probability variation game state ST5, the game The case where it is the structure which makes a person perform left-handed operation was illustrated. However, the board surface configuration in the present invention is not necessarily limited to this. For example, even if the gaming machine 1 is in any gaming state, a board surface configuration that allows the player to always perform a left-handed operation may be used.

  Further, in the above embodiment, in the case of the short-time gaming state ST3 or the probability variation gaming state ST4, when the variation time measurement of the first special symbol is resumed, the result of the first jackpot determination is discarded and replaced with the lost symbol. An example of the configuration has been described. However, the replacement with the lost symbol is not necessarily performed. However, there is an advantage that the jackpot due to the second special symbol can be generated more preferentially by replacing it with the lost symbol as in the above embodiment.

1 gaming machine 8 image display (image display means)
10 gaming board 19 first starting port 21 second starting port 20 electric tulip (auxiliary member)
22 grand prize opening 63 first special symbol display 65 second special symbol display 100 main control board (control means)

Claims (6)

  1. A game board having a game area in which game balls are launched;
    A first start port provided for variably displaying the first special symbol at a predetermined position in the game area;
    A second start port provided for variably displaying a second special symbol at a position different from the first start port of the game area;
    An auxiliary member for assisting in entering a game ball into the second starting port in a specific game state;
    The first jackpot determination is made on condition that a game ball enters the first start port, and the variation display of the first special symbol is controlled, and the game ball enters the second start port. A control means for performing a second jackpot determination as a condition and controlling the variation display of the second special symbol;
    When the variable display of either the first special symbol or the second special symbol stops at the winning symbol corresponding to the big hit or the small hit, a big winning opening that is opened and closed by the control means,
    With
    In the second jackpot determination, the probability of winning the jackpot or jackpot is set higher than the probability of losing at least in the specific gaming state,
    The control means sets the variation time of the first special symbol to a predetermined time or more at the start of the variation of the first special symbol, and sets the variation time of the second special symbol at the predetermined time at the start of variation of the second special symbol. Configured to set a time shorter than the time,
    In the state where both the first special symbol and the second special symbol are displayed in a variably displayed state, the second jackpot determination is won by the small hit or the big win, and the second special symbol is changed. When the display stops before the change display of the first special symbol, the measurement of the change time of the first special symbol is interrupted as the second special symbol stops at the winning design, and the large A gaming machine characterized in that a prize opening opening game for opening and closing a prize opening is performed, and measurement of the variation time of the first special symbol is resumed after the completion of the prize opening opening game.
  2.   2. The gaming machine according to claim 1, wherein the control means starts measuring the remaining variation time from the interrupted timing when the measurement of the suspended variation time of the first special symbol is resumed.
  3.   2. The gaming machine according to claim 1, wherein the control means starts measurement from the beginning of the variation time of the first special symbol when the measurement of the suspended variation time of the first special symbol is resumed.
  4. Image display means for displaying a variation of the first decorative symbol corresponding to the variation display of the first special symbol and performing a variation display of the second decorative symbol corresponding to the variation display of the second special symbol;
    The said image display means continues the fluctuation | variation display of the said 1st decoration symbol, while the measurement of the fluctuation | variation time of the said 1st special symbol is interrupted. Gaming machine.
  5. Image display means for displaying a variation of the first decorative symbol corresponding to the variation display of the first special symbol and performing a variation display of the second decorative symbol corresponding to the variation display of the second special symbol;
    The said image display means displays the change display of the said 1st decoration symbol in the state stopped temporarily, while measurement of the change time of the said 1st special symbol is interrupted. A gaming machine according to any one of the above.
  6.   The gaming machine according to any one of claims 1 to 5, wherein the specific gaming state is a short-time gaming state or a probability-changing gaming state after the end of the jackpot game.
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JP6132384B2 (en) * 2012-11-09 2017-05-24 サミー株式会社 Bullet ball machine
JP2014094153A (en) * 2012-11-09 2014-05-22 Sammy Corp Pinball game machine
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JP6109668B2 (en) * 2013-07-23 2017-04-05 株式会社ニューギン Game machine
JP6395441B2 (en) * 2014-05-27 2018-09-26 株式会社三共 Game machine
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